Files
EndlessHostRoles/Modules/CustomRoleSelector.cs
T
2025-11-24 17:35:17 +03:00

1031 lines
46 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using EHR.AddOns.Common;
using EHR.Impostor;
using EHR.Neutral;
namespace EHR.Modules;
internal static class CustomRoleSelector
{
public static Dictionary<byte, CustomRoles> RoleResult;
public static List<CustomRoles> AddonRolesList = [];
public static int AddScientistNum;
public static int AddEngineerNum;
public static int AddShapeshifterNum;
public static int AddNoisemakerNum;
public static int AddTrackerNum;
public static int AddPhantomNum;
public static int AddViperNum;
public static int AddDetectiveNum;
public static readonly Dictionary<CustomGameMode, CustomRoles> GameModeRoles = new()
{
{ CustomGameMode.SoloPVP, CustomRoles.KB_Normal },
{ CustomGameMode.FFA, CustomRoles.Killer },
{ CustomGameMode.StopAndGo, CustomRoles.Tasker },
{ CustomGameMode.HotPotato, CustomRoles.Potato },
{ CustomGameMode.Speedrun, CustomRoles.Runner },
{ CustomGameMode.CaptureTheFlag, CustomRoles.CTFPlayer },
{ CustomGameMode.NaturalDisasters, CustomRoles.NDPlayer },
{ CustomGameMode.RoomRush, CustomRoles.RRPlayer },
{ CustomGameMode.KingOfTheZones, CustomRoles.KOTZPlayer },
{ CustomGameMode.Quiz, CustomRoles.QuizPlayer },
{ CustomGameMode.TheMindGame, CustomRoles.TMGPlayer },
{ CustomGameMode.BedWars, CustomRoles.BedWarsPlayer },
{ CustomGameMode.Deathrace, CustomRoles.Racer },
{ CustomGameMode.Mingle, CustomRoles.MinglePlayer }
};
public static void SelectCustomRoles()
{
RoleResult = [];
if (Main.GM.Value && Main.AllPlayerControls.Length == 1) return;
if (Options.CurrentGameMode != CustomGameMode.Standard)
{
if (GameModeRoles.TryGetValue(Options.CurrentGameMode, out CustomRoles role))
{
AssignRoleToEveryone(role);
return;
}
bool hns = Options.CurrentGameMode == CustomGameMode.HideAndSeek;
if (hns)
{
CustomHnS.AssignRoles();
RoleResult = CustomHnS.PlayerRoles.ToDictionary(x => x.Key, x => x.Value.Role);
return;
}
}
var rd = IRandom.Instance;
int playerCount = Main.AllAlivePlayerControls.Length;
int optImpNum = Main.RealOptionsData.GetInt(Int32OptionNames.NumImpostors);
var readyRoleNum = 0;
var readyImpNum = 0;
var readyNonNeutralKillingNum = 0;
var readyNeutralKillingNum = 0;
var readyMadmateNum = 0;
var readyCovenNum = 0;
List<CustomRoles> finalRolesList = [];
Dictionary<RoleAssignType, List<RoleAssignInfo>> roles = [];
Enum.GetValues<RoleAssignType>().Do(x => roles[x] = []);
foreach (byte id in Main.SetRoles.Keys.Where(id => Utils.GetPlayerById(id) == null).ToArray()) Main.SetRoles.Remove(id);
(bool Spawning, bool OneIsImp) loversData = (Lovers.LegacyLovers.GetBool(), rd.Next(100) < Lovers.LovingImpostorSpawnChance.GetInt());
loversData.Spawning &= rd.Next(100) < Options.CustomAdtRoleSpawnRate[CustomRoles.Lovers].GetInt();
HashSet<CustomRoles> xorBannedRoles = [];
foreach ((CustomRoles, CustomRoles) xor in Main.XORRoles)
{
bool first = rd.Next(2) == 0;
xorBannedRoles.Add(first ? xor.Item1 : xor.Item2);
}
if (Main.XORRoles.Count > 0) Logger.Info($"Roles banned by XOR combinations: {string.Join(", ", xorBannedRoles)}", "CustomRoleSelector");
foreach (CustomRoles role in Enum.GetValues<CustomRoles>())
{
int chance = role.GetMode();
if (role.IsVanilla() || chance == 0 || role.IsAdditionRole() || (role.OnlySpawnsWithPets() && !Options.UsePets.GetBool()) || CustomHnS.AllHnSRoles.Contains(role) || xorBannedRoles.Contains(role)) continue;
switch (role)
{
case CustomRoles.Doctor when Options.EveryoneSeesDeathReasons.GetBool():
case CustomRoles.LovingCrewmate or CustomRoles.LovingImpostor when !loversData.Spawning:
case CustomRoles.Commander when optImpNum <= 1 && Commander.CannotSpawnAsSoloImp.GetBool():
case CustomRoles.Changeling when Changeling.GetAvailableRoles(true).Count == 0:
case CustomRoles.Camouflager when Camouflager.DoesntSpawnOnFungle.GetBool() && Main.CurrentMap == MapNames.Fungle:
case CustomRoles.Battery when Main.CurrentMap == MapNames.Fungle:
case CustomRoles.Beacon when Main.CurrentMap == MapNames.Fungle:
case CustomRoles.Stalker when Main.CurrentMap == MapNames.Fungle:
case CustomRoles.Pelican when roles[RoleAssignType.Impostor].Any(x => x.Role == CustomRoles.Duellist):
case CustomRoles.Duellist when roles[RoleAssignType.NeutralKilling].Any(x => x.Role == CustomRoles.Pelican):
case CustomRoles.VengefulRomantic:
case CustomRoles.RuthlessRomantic:
case CustomRoles.Deathknight:
case CustomRoles.Convict:
case CustomRoles.Renegade:
case CustomRoles.CovenMember:
case CustomRoles.CovenLeader:
case CustomRoles.Death:
case CustomRoles.GM:
case CustomRoles.NotAssigned:
continue;
}
int count = role.GetCount();
RoleAssignInfo info = new(role, chance, count);
if (role.IsCoven()) roles[RoleAssignType.Coven].Add(info);
else if (role.IsMadmate()) roles[RoleAssignType.Madmate].Add(info);
else if (role.IsImpostor() && role != CustomRoles.DoubleAgent) roles[RoleAssignType.Impostor].Add(info);
else if (role.IsNK()) roles[RoleAssignType.NeutralKilling].Add(info);
else if (role.IsNonNK()) roles[RoleAssignType.NonKillingNeutral].Add(info);
else roles[RoleAssignType.Crewmate].Add(info);
}
if (optImpNum >= 2 && roles[RoleAssignType.Impostor].FindFirst(x => x.Role == CustomRoles.Loner, out var lonerInfo) && lonerInfo.SpawnChance > rd.Next(100))
{
finalRolesList.Add(CustomRoles.Loner);
readyImpNum += 2;
readyRoleNum++;
}
else
roles[RoleAssignType.Impostor].RemoveAll(x => x.Role == CustomRoles.Loner);
loversData.OneIsImp &= roles[RoleAssignType.Impostor].Count(x => x.SpawnChance == 100) < optImpNum;
if (loversData.Spawning)
{
if (loversData.OneIsImp)
{
roles[RoleAssignType.Crewmate].Add(new(CustomRoles.LovingCrewmate, 100, 1));
roles[RoleAssignType.Impostor].Add(new(CustomRoles.LovingImpostor, 100, 1));
}
else roles[RoleAssignType.Crewmate].Add(new(CustomRoles.LovingCrewmate, 100, 2));
}
(OptionItem MinSetting, OptionItem MaxSetting) covenLimits = Options.FactionMinMaxSettings[Team.Coven];
int numCovens;
try { numCovens = rd.Next(covenLimits.MinSetting.GetInt(), covenLimits.MaxSetting.GetInt() + 1); }
catch { numCovens = (int)(new[] { covenLimits.MinSetting.GetInt(), covenLimits.MinSetting.GetInt() + 1 }.Average()); }
if (numCovens > 0 && Options.CovenLeaderSpawns.GetBool() && !Main.SetRoles.ContainsValue(CustomRoles.CovenLeader) && !ChatCommands.DraftResult.ContainsValue(CustomRoles.CovenLeader))
{
finalRolesList.Add(CustomRoles.CovenLeader);
readyCovenNum++;
readyRoleNum++;
}
(OptionItem MinSetting, OptionItem MaxSetting) neutralLimits = Options.FactionMinMaxSettings[Team.Neutral];
int numNeutrals;
try { numNeutrals = rd.Next(neutralLimits.MinSetting.GetInt(), neutralLimits.MaxSetting.GetInt() + 1); }
catch { numNeutrals = (int)(new[] { neutralLimits.MinSetting.GetInt(), neutralLimits.MinSetting.GetInt() + 1 }.Average()); }
if (roles[RoleAssignType.Impostor].Count == 0 && numNeutrals == 0 && !Main.SetRoles.Values.Any(x => x.IsImpostor() || x.IsNK()))
{
roles[RoleAssignType.Impostor].Add(new(CustomRoles.ImpostorEHR, 100, optImpNum));
Logger.Warn("Adding Vanilla Impostor", "CustomRoleSelector");
}
if (roles[RoleAssignType.Crewmate].Count == 0 && numNeutrals == 0 && !Main.SetRoles.Values.Any(x => x.IsCrewmate()))
{
roles[RoleAssignType.Crewmate].Add(new(CustomRoles.CrewmateEHR, 100, playerCount - optImpNum));
Logger.Warn("Adding Vanilla Crewmates", "CustomRoleSelector");
}
Logger.Info($"Number of Impostors: {optImpNum}", "FactionLimits");
Logger.Info($"Number of Neutrals: {neutralLimits.MinSetting.GetInt()} - {neutralLimits.MaxSetting.GetInt()} => {numNeutrals}", "FactionLimits");
Logger.Info($"Number of Coven members: {covenLimits.MinSetting.GetInt()} - {covenLimits.MaxSetting.GetInt()} => {numCovens}", "FactionLimits");
Logger.Msg("=====================================================", "AllActiveRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Impostor].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "ImpRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NeutralKilling].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "NKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NonKillingNeutral].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "NNKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Crewmate].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "CrewRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Madmate].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "MadmateRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Coven].Select(x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}")), "CovenRoles");
Logger.Msg("=====================================================", "AllActiveRoles");
Dictionary<RoleOptionType, int> subCategoryLimits;
try
{
subCategoryLimits = Options.RoleSubCategoryLimits
.Where(x => x.Key.GetTabFromOptionType() == TabGroup.NeutralRoles || x.Value[0].GetBool())
.ToDictionary(x => x.Key, x => rd.Next(x.Value[1].GetInt(), x.Value[2].GetInt() + 1));
}
catch { subCategoryLimits = []; }
try
{
Dictionary<RoleOptionType, int> impLimits = subCategoryLimits.Where(x => x.Key.GetTabFromOptionType() == TabGroup.ImpostorRoles).ToDictionary(x => x.Key, x => x.Value);
if (impLimits.Count > 0 && impLimits.Sum(x => x.Value) < optImpNum)
impLimits.Keys.Do(x => subCategoryLimits[x] = Options.RoleSubCategoryLimits[x][2].GetInt());
}
catch (Exception e) { Utils.ThrowException(e); }
if (subCategoryLimits.Count > 0) Logger.Info($"Sub-Category Limits: {string.Join(", ", subCategoryLimits.Select(x => $"{x.Key}: {x.Value}"))}", "SubCategoryLimits");
int nkLimit = subCategoryLimits[RoleOptionType.Neutral_Killing];
int nnkLimit;
try { nnkLimit = rd.Next(Options.MinNNKs.GetInt(), Options.MaxNNKs.GetInt() + 1); }
catch { nnkLimit = (int)(new[] { Options.MinNNKs.GetInt(), Options.MaxNNKs.GetInt() + 1 }.Average()); }
int madmateNum;
try { madmateNum = rd.Next(Options.MinMadmateRoles.GetInt(), Options.MaxMadmateRoles.GetInt() + 1); }
catch { madmateNum = (int)(new[] { Options.MinMadmateRoles.GetInt(), Options.MaxMadmateRoles.GetInt() + 1 }.Average()); }
Logger.Info($"Number of Neutral Killing roles to select: {nkLimit}", "NeutralKillingLimit");
Logger.Info($"Number of Non-Killing Neutral roles to select: {nnkLimit}", "NonKillingNeutralLimit");
Logger.Info($"Number of Madmate roles to select: {madmateNum}", "MadmateLimit");
Dictionary<RoleAssignType, List<RoleAssignInfo>> allRoles = roles.ToDictionary(x => x.Key, x => x.Value.ToList());
roles.Keys.ToArray().Do(type => ApplySubCategoryLimits(type, subCategoryLimits));
Logger.Msg("===================================================", "PreSelectedRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Impostor].Select(x => x.Role.ToString())), "PreSelectedImpostorRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NeutralKilling].Select(x => x.Role.ToString())), "PreSelectedNKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NonKillingNeutral].Select(x => x.Role.ToString())), "PreSelectedNNKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Crewmate].Select(x => x.Role.ToString())), "PreSelectedCrewRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Madmate].Select(x => x.Role.ToString())), "PreSelectedMadmateRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Coven].Select(x => x.Role.ToString())), "PreSelectedCovenRoles");
Logger.Msg("===================================================", "PreSelectedRoles");
try
{
var attempts = 0;
List<RoleAssignType> types = [RoleAssignType.NeutralKilling, RoleAssignType.NonKillingNeutral];
while (roles[RoleAssignType.NeutralKilling].Count + roles[RoleAssignType.NonKillingNeutral].Count > numNeutrals)
{
if (attempts++ > 100) break;
if (types.FindFirst(x => roles[x].Count == 0, out RoleAssignType nullType)) types.Remove(nullType);
if (types.Count == 0) break;
RoleAssignType type = types.RandomElement();
RoleAssignInfo toRemove = roles[type].RandomElement();
roles[type].Remove(toRemove);
Logger.Info($"Removed {toRemove.Role} from {type}", "CustomRoleSelector");
}
}
catch (Exception e) { Utils.ThrowException(e); }
int nnkNum = roles[RoleAssignType.NonKillingNeutral].Count;
int nkNum = roles[RoleAssignType.NeutralKilling].Count;
Logger.Msg("======================================================", "SelectedRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Impostor].Select(x => x.Role.ToString())), "SelectedImpostorRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NeutralKilling].Select(x => x.Role.ToString())), "SelectedNKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.NonKillingNeutral].Select(x => x.Role.ToString())), "SelectedNNKRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Crewmate].Select(x => x.Role.ToString())), "SelectedCrewRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Madmate].Select(x => x.Role.ToString())), "SelectedMadmateRoles");
Logger.Info(string.Join(", ", roles[RoleAssignType.Coven].Select(x => x.Role.ToString())), "SelectedCovenRoles");
Logger.Msg("======================================================", "SelectedRoles");
List<PlayerControl> allPlayers = Main.AllAlivePlayerControls.ToList();
// Players on the EAC banned list will be assigned as GM when opening rooms
if (BanManager.CheckEACList(PlayerControl.LocalPlayer.FriendCode, PlayerControl.LocalPlayer.GetClient().GetHashedPuid()))
{
Main.GM.Value = true;
RoleResult[PlayerControl.LocalPlayer.PlayerId] = CustomRoles.GM;
allPlayers.Remove(PlayerControl.LocalPlayer);
}
if (Main.GM.Value)
{
Logger.Warn("Host: GM", "CustomRoleSelector");
allPlayers.RemoveAll(x => x.IsHost());
RoleResult[PlayerControl.LocalPlayer.PlayerId] = CustomRoles.GM;
}
allPlayers.RemoveAll(x => ChatCommands.Spectators.Contains(x.PlayerId));
RoleResult.AddRange(ChatCommands.Spectators.ToDictionary(x => x, _ => CustomRoles.GM));
Dictionary<byte, CustomRoles> preSetRoles = Main.SetRoles.AddRange(ChatCommands.DraftResult, false);
if (ChatCommands.DraftResult.Count > 0 && ChatCommands.DraftResult.Count + Main.SetRoles.Count >= allPlayers.Count && preSetRoles.All(x => x.Value.GetCountTypes() is CountTypes.Crew or CountTypes.None or CountTypes.OutOfGame))
{
byte removeKey = ChatCommands.DraftResult.Keys.RandomElement();
ChatCommands.DraftResult.Remove(removeKey);
preSetRoles.Remove(removeKey);
}
// Pre-Assigned Roles By Host Are Selected First
foreach ((byte id, CustomRoles role) in preSetRoles)
{
PlayerControl pc = allPlayers.FirstOrDefault(x => x.PlayerId == id);
if (pc == null) continue;
RoleResult[pc.PlayerId] = role;
allPlayers.Remove(pc);
if (role.IsCoven())
{
roles[RoleAssignType.Coven].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyCovenNum++;
}
else if (role.IsMadmate())
{
roles[RoleAssignType.Madmate].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyMadmateNum++;
}
else if (role.IsImpostor())
{
roles[RoleAssignType.Impostor].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyImpNum++;
}
else if (role.IsNK())
{
roles[RoleAssignType.NeutralKilling].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyNeutralKillingNum++;
}
else if (role.IsNonNK())
{
roles[RoleAssignType.NonKillingNeutral].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyNonNeutralKillingNum++;
}
else
roles[RoleAssignType.Crewmate].DoIf(x => x.Role == role, x => x.AssignedCount++);
readyRoleNum++;
Logger.Warn($"Pre-Set Role Assigned: {pc.GetRealName()} => {role}", "CustomRoleSelector");
}
roles.Values.Do(l => l.DoIf(x => x.AssignedCount >= x.MaxCount, x => l.Remove(x), false));
RoleAssignInfo[] imps;
RoleAssignInfo[] nnKs = [];
RoleAssignInfo[] nKs = [];
RoleAssignInfo[] mads = [];
RoleAssignInfo[] coven = [];
RoleAssignInfo[] crews = [];
// Impostor Roles
{
List<CustomRoles> alwaysImpRoles = [];
List<CustomRoles> chanceImpRoles = [];
for (var i = 0; i < roles[RoleAssignType.Impostor].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.Impostor][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysImpRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceImpRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] impRoleCounts = alwaysImpRoles.Distinct().Select(GetAssignInfo).Concat(chanceImpRoles.Distinct().Select(GetAssignInfo)).ToArray();
imps = impRoleCounts;
// Assign roles set to ALWAYS
if (readyImpNum < optImpNum)
{
while (alwaysImpRoles.Count > 0)
{
CustomRoles selected = alwaysImpRoles.RandomElement();
RoleAssignInfo info = impRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysImpRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyImpNum++;
imps = impRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyImpNum >= optImpNum) break;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount && readyImpNum < optImpNum)
{
while (chanceImpRoles.Count > 0)
{
CustomRoles selected = chanceImpRoles.RandomElement();
RoleAssignInfo info = impRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceImpRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyImpNum++;
imps = impRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceImpRoles.Contains(selected))
chanceImpRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyImpNum >= optImpNum) break;
}
}
}
// Neutral Roles
{
// Neutral Non-Killing Roles
{
List<CustomRoles> alwaysNNKRoles = [];
List<CustomRoles> chanceNNKRoles = [];
for (var i = 0; i < roles[RoleAssignType.NonKillingNeutral].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.NonKillingNeutral][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysNNKRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceNNKRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] nnkRoleCounts = alwaysNNKRoles.Distinct().Select(GetAssignInfo).Concat(chanceNNKRoles.Distinct().Select(GetAssignInfo)).ToArray();
nnKs = nnkRoleCounts;
// Assign roles set to ALWAYS
if (readyNonNeutralKillingNum < nnkNum)
{
while (alwaysNNKRoles.Count > 0 && nnkNum > 0)
{
CustomRoles selected = alwaysNNKRoles.RandomElement();
RoleAssignInfo info = nnkRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysNNKRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyNonNeutralKillingNum++;
nnKs = nnkRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyNonNeutralKillingNum >= nnkNum) break;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount && readyNonNeutralKillingNum < nnkNum)
{
while (chanceNNKRoles.Count > 0 && nnkNum > 0)
{
CustomRoles selected = chanceNNKRoles.RandomElement();
RoleAssignInfo info = nnkRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceNNKRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyNonNeutralKillingNum++;
nnKs = nnkRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceNNKRoles.Contains(selected))
chanceNNKRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyNonNeutralKillingNum >= nnkNum) break;
}
}
}
// Neutral Killing Roles
{
List<CustomRoles> alwaysNKRoles = [];
List<CustomRoles> chanceNKRoles = [];
for (var i = 0; i < roles[RoleAssignType.NeutralKilling].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.NeutralKilling][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysNKRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceNKRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] nkRoleCounts = alwaysNKRoles.Distinct().Select(GetAssignInfo).Concat(chanceNKRoles.Distinct().Select(GetAssignInfo)).ToArray();
nKs = nkRoleCounts;
// Assign roles set to ALWAYS
if (readyNeutralKillingNum < nkNum)
{
while (alwaysNKRoles.Count > 0 && nkNum > 0)
{
CustomRoles selected = alwaysNKRoles.RandomElement();
RoleAssignInfo info = nkRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysNKRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyNeutralKillingNum++;
nKs = nkRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyNeutralKillingNum >= nkNum) break;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount && readyNeutralKillingNum < nkNum)
{
while (chanceNKRoles.Count > 0 && nkNum > 0)
{
CustomRoles selected = chanceNKRoles.RandomElement();
RoleAssignInfo info = nkRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceNKRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyNeutralKillingNum++;
nKs = nkRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceNKRoles.Contains(selected))
chanceNKRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyNeutralKillingNum >= nkNum) break;
}
}
}
}
// Madmate Roles
{
List<CustomRoles> alwaysMadmateRoles = [];
List<CustomRoles> chanceMadmateRoles = [];
for (var i = 0; i < roles[RoleAssignType.Madmate].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.Madmate][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysMadmateRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceMadmateRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] madRoleCounts = alwaysMadmateRoles.Distinct().Select(GetAssignInfo).Concat(chanceMadmateRoles.Distinct().Select(GetAssignInfo)).ToArray();
mads = madRoleCounts;
// Assign roles set to ALWAYS
if (readyRoleNum < playerCount && readyMadmateNum < madmateNum)
{
while (alwaysMadmateRoles.Count > 0)
{
CustomRoles selected = alwaysMadmateRoles.RandomElement();
RoleAssignInfo info = madRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysMadmateRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyMadmateNum++;
mads = madRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyMadmateNum >= madmateNum) break;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount && readyMadmateNum < madmateNum)
{
while (chanceMadmateRoles.Count > 0)
{
CustomRoles selected = chanceMadmateRoles.RandomElement();
RoleAssignInfo info = madRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceMadmateRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyMadmateNum++;
mads = madRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceMadmateRoles.Contains(selected))
chanceMadmateRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyMadmateNum >= madmateNum) break;
}
}
}
// Coven Roles
{
List<CustomRoles> alwaysCovenRoles = [];
List<CustomRoles> chanceCovenRoles = [];
for (var i = 0; i < roles[RoleAssignType.Coven].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.Coven][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysCovenRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceCovenRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] covenRoleCounts = alwaysCovenRoles.Distinct().Select(GetAssignInfo).Concat(chanceCovenRoles.Distinct().Select(GetAssignInfo)).ToArray();
coven = covenRoleCounts;
// Assign roles set to ALWAYS
if (readyCovenNum < numCovens)
{
while (alwaysCovenRoles.Count > 0)
{
CustomRoles selected = alwaysCovenRoles.RandomElement();
RoleAssignInfo info = covenRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysCovenRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyCovenNum++;
coven = covenRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyCovenNum >= numCovens) break;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount && readyCovenNum < numCovens)
{
while (chanceCovenRoles.Count > 0)
{
CustomRoles selected = chanceCovenRoles.RandomElement();
RoleAssignInfo info = covenRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceCovenRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
readyCovenNum++;
coven = covenRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceCovenRoles.Contains(selected))
chanceCovenRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
if (readyCovenNum >= numCovens) break;
}
}
}
// Crewmate Roles
{
var attempts = 0;
Crew:
if (attempts++ > 10) goto EndOfAssign;
List<CustomRoles> alwaysCrewRoles = [];
List<CustomRoles> chanceCrewRoles = [];
for (var i = 0; i < roles[RoleAssignType.Crewmate].Count; i++)
{
RoleAssignInfo item = roles[RoleAssignType.Crewmate][i];
if (item.SpawnChance == 100)
{
for (var j = 0; j < item.MaxCount - item.AssignedCount; j++)
alwaysCrewRoles.Add(item.Role);
}
else
{
for (var j = 0; j < item.SpawnChance / 5; j++)
{
for (var k = 0; k < item.MaxCount - item.AssignedCount; k++)
chanceCrewRoles.Add(item.Role);
}
}
}
RoleAssignInfo[] crewRoleCounts = alwaysCrewRoles.Distinct().Select(GetAssignInfo).Concat(chanceCrewRoles.Distinct().Select(GetAssignInfo)).ToArray();
crews = crewRoleCounts;
// Assign roles set to ALWAYS
if (readyRoleNum < playerCount)
{
while (alwaysCrewRoles.Count > 0)
{
CustomRoles selected = alwaysCrewRoles.RandomElement();
RoleAssignInfo info = crewRoleCounts.FirstOrDefault(x => x.Role == selected);
if (info.AssignedCount >= info.MaxCount)
{
alwaysCrewRoles.Remove(selected);
continue;
}
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
crews = crewRoleCounts;
if (readyRoleNum >= playerCount) goto EndOfAssign;
}
}
// Assign other roles when needed
if (readyRoleNum < playerCount)
{
while (chanceCrewRoles.Count > 0)
{
CustomRoles selected = chanceCrewRoles.RandomElement();
RoleAssignInfo info = crewRoleCounts.FirstOrDefault(x => x.Role == selected);
for (var i = 0; i < info.SpawnChance / 5; i++) chanceCrewRoles.Remove(selected);
finalRolesList.Add(selected);
info.AssignedCount++;
readyRoleNum++;
crews = crewRoleCounts;
if (info.AssignedCount >= info.MaxCount)
{
while (chanceCrewRoles.Contains(selected))
chanceCrewRoles.Remove(selected);
}
if (readyRoleNum >= playerCount) goto EndOfAssign;
}
}
if (readyRoleNum < playerCount && subCategoryLimits.Count > 0)
{
const RoleAssignType redoType = RoleAssignType.Crewmate;
roles[redoType] = allRoles[redoType];
subCategoryLimits = Options.RoleSubCategoryLimits
.Where(x => x.Key.GetTabFromOptionType() == TabGroup.CrewmateRoles && x.Value[0].GetBool())
.ToDictionary(x => x.Key, x => x.Value[2].GetInt());
ApplySubCategoryLimits(redoType, subCategoryLimits);
roles[redoType].DoIf(x => x.AssignedCount >= x.MaxCount, x => roles[redoType].Remove(x), false);
goto Crew;
}
}
EndOfAssign:
if (imps.Length > 0) Logger.Info(string.Join(", ", imps.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "ImpRoleResult");
if (nnKs.Length > 0) Logger.Info(string.Join(", ", nnKs.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "NNKRoleResult");
if (nKs.Length > 0) Logger.Info(string.Join(", ", nKs.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "NKRoleResult");
if (crews.Length > 0) Logger.Info(string.Join(", ", crews.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "CrewRoleResult");
if (mads.Length > 0) Logger.Info(string.Join(", ", mads.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "MadRoleResult");
if (coven.Length > 0) Logger.Info(string.Join(", ", coven.Select(x => $"{x.Role} - {x.AssignedCount}/{x.MaxCount} ({x.SpawnChance}%)")), "CovenRoleResult");
if (rd.Next(0, 100) < Jester.SunnyboyChance.GetInt() && finalRolesList.Remove(CustomRoles.Jester)) finalRolesList.Add(CustomRoles.Sunnyboy);
if (rd.Next(0, 100) < Arrogance.BardChance.GetInt() && finalRolesList.Remove(CustomRoles.Arrogance)) finalRolesList.Add(CustomRoles.Bard);
if (rd.Next(0, 100) < Bomber.NukerChance.GetInt() && finalRolesList.Remove(CustomRoles.Bomber)) finalRolesList.Add(CustomRoles.Nuker);
RoleResult.AddRange(allPlayers.Zip(finalRolesList.Shuffle()).ToDictionary(x => x.First.PlayerId, x => x.Second), false);
Logger.Info(string.Join(", ", RoleResult.Values.Select(x => x.ToString())), "RoleResults");
if (RoleResult.Count < allPlayers.Count) Logger.Error("Role assignment error: There are players who have not been assigned a role", "CustomRoleSelector");
return;
void AssignRoleToEveryone(CustomRoles role)
{
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if ((Main.GM.Value && pc.IsHost()) || ChatCommands.Spectators.Contains(pc.PlayerId))
{
RoleResult[pc.PlayerId] = CustomRoles.GM;
continue;
}
RoleResult[pc.PlayerId] = role;
}
}
RoleAssignInfo GetAssignInfo(CustomRoles role) => roles.Values.FirstOrDefault(x => x.Any(y => y.Role == role))?.FirstOrDefault(x => x.Role == role);
void ApplySubCategoryLimits(RoleAssignType type, Dictionary<RoleOptionType, int> dictionary) =>
roles[type] = roles[type]
.Shuffle()
.OrderBy(x => x.SpawnChance != 100)
.DistinctBy(x => x.Role)
.Select(x => (
Info: x,
Limit: dictionary.TryGetValue(x.OptionType, out int limit)
? (Exists: true, Value: limit)
: (Exists: false, Value: 0)))
.GroupBy(x => x.Info.OptionType)
.Select(x => (Grouping: x, x.FirstOrDefault().Limit))
.SelectMany(x => x.Limit.Exists ? x.Grouping.Take(x.Limit.Value) : x.Grouping)
.OrderByDescending(x => x.Limit is { Exists: true, Value: > 0 })
.Take(type switch
{
RoleAssignType.Impostor => optImpNum,
RoleAssignType.NeutralKilling => nkLimit,
RoleAssignType.NonKillingNeutral => nnkLimit,
RoleAssignType.Coven => numCovens,
RoleAssignType.Madmate => madmateNum,
RoleAssignType.Crewmate => playerCount,
_ => 0
})
.Select(x => x.Info)
.ToList();
}
public static void CalculateVanillaRoleCount()
{
// Calculate the number of base roles
AddEngineerNum = 0;
AddScientistNum = 0;
AddShapeshifterNum = 0;
AddNoisemakerNum = 0;
AddTrackerNum = 0;
AddPhantomNum = 0;
AddViperNum = 0;
AddDetectiveNum = 0;
foreach (CustomRoles role in RoleResult.Values)
{
try
{
switch (role.GetVNRole())
{
case CustomRoles.Scientist:
AddScientistNum++;
break;
case CustomRoles.Engineer:
AddEngineerNum++;
break;
case CustomRoles.Shapeshifter:
AddShapeshifterNum++;
break;
case CustomRoles.Noisemaker:
AddNoisemakerNum++;
break;
case CustomRoles.Tracker:
AddTrackerNum++;
break;
case CustomRoles.Phantom:
AddPhantomNum++;
break;
case CustomRoles.Viper:
AddViperNum++;
break;
case CustomRoles.Detective:
AddDetectiveNum++;
break;
}
}
catch (Exception e) { Utils.ThrowException(e); }
}
}
public static void SelectAddonRoles()
{
if (Options.CurrentGameMode != CustomGameMode.Standard) return;
foreach (byte id in Main.SetAddOns.Keys.Where(id => Utils.GetPlayerById(id) == null).ToArray()) Main.SetAddOns.Remove(id);
AddonRolesList = [];
foreach (CustomRoles role in Enum.GetValues<CustomRoles>())
{
if (!role.IsAdditionRole() || role.IsGhostRole()) continue;
switch (role)
{
case CustomRoles.Concealer or CustomRoles.Hidden when Options.AnonymousBodies.GetBool():
case CustomRoles.Autopsy when Options.EveryoneSeesDeathReasons.GetBool():
case CustomRoles.Gravestone when Options.EveryoneSeesDeadPlayersRoles.GetBool():
case CustomRoles.Mare or CustomRoles.Glow or CustomRoles.Sleep when Main.CurrentMap == MapNames.Fungle:
case CustomRoles.Madmate when Options.MadmateSpawnMode.GetInt() != 0:
case CustomRoles.Lovers or CustomRoles.LastImpostor or CustomRoles.Workhorse or CustomRoles.Undead or CustomRoles.Insane:
case CustomRoles.Nimble or CustomRoles.Physicist or CustomRoles.Bloodlust or CustomRoles.Finder or CustomRoles.Noisy or CustomRoles.Examiner or CustomRoles.Venom: // Assigned at a different function due to role base change
continue;
}
AddonRolesList.Add(role);
}
}
private enum RoleAssignType
{
Impostor,
NeutralKilling,
NonKillingNeutral,
Crewmate,
Madmate,
Coven
}
private class RoleAssignInfo(CustomRoles role, int spawnChance, int maxCount)
{
public CustomRoles Role => role;
public int SpawnChance { get; set; } = spawnChance;
public int MaxCount => maxCount;
public int AssignedCount { get; set; }
public RoleOptionType OptionType { get; } = role.GetRoleOptionType();
}
}