mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
148 lines
5.2 KiB
C#
148 lines
5.2 KiB
C#
using System.Collections.Generic;
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using AmongUs.GameOptions;
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using EHR.Modules;
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using static EHR.Options;
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namespace EHR.Crewmate;
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internal class Veteran : RoleBase
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{
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public static Dictionary<byte, long> VeteranInProtect = [];
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public static bool On;
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public override bool IsEnable => On;
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public override void SetupCustomOption()
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{
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const int id = 652200;
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SetupRoleOptions(id, TabGroup.CrewmateRoles, CustomRoles.Veteran);
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VeteranSkillCooldown = new FloatOptionItem(id + 2, "VeteranSkillCooldown", new(0f, 180f, 1f), 20f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.Veteran])
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.SetValueFormat(OptionFormat.Seconds);
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VeteranSkillDuration = new FloatOptionItem(id + 3, "VeteranSkillDuration", new(0f, 180f, 1f), 10f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.Veteran])
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.SetValueFormat(OptionFormat.Seconds);
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VeteranSkillMaxOfUseage = new IntegerOptionItem(id + 4, "VeteranSkillMaxOfUseage", new(0, 180, 1), 1, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.Veteran])
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.SetValueFormat(OptionFormat.Times);
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VeteranAbilityUseGainWithEachTaskCompleted = new FloatOptionItem(id + 5, "AbilityUseGainWithEachTaskCompleted", new(0f, 5f, 0.05f), 0.3f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.Veteran])
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.SetValueFormat(OptionFormat.Times);
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VeteranAbilityChargesWhenFinishedTasks = new FloatOptionItem(id + 6, "AbilityChargesWhenFinishedTasks", new(0f, 5f, 0.05f), 0.2f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.Veteran])
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.SetValueFormat(OptionFormat.Times);
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}
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public override void Add(byte playerId)
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{
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On = true;
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playerId.SetAbilityUseLimit(VeteranSkillMaxOfUseage.GetFloat());
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}
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public override void Init()
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{
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On = false;
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}
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public override void ApplyGameOptions(IGameOptions opt, byte playerId)
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{
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if (UsePets.GetBool()) return;
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AURoleOptions.EngineerCooldown = VeteranSkillCooldown.GetFloat();
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AURoleOptions.EngineerInVentMaxTime = 0.3f;
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}
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public override string GetProgressText(byte playerId, bool comms)
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{
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var progressText = new StringBuilder();
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progressText.Append(Utils.GetAbilityUseLimitDisplay(playerId, VeteranInProtect.ContainsKey(playerId)));
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progressText.Append(Utils.GetTaskCount(playerId, comms));
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return progressText.ToString();
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}
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public override void SetButtonTexts(HudManager hud, byte id)
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{
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if (UsePets.GetBool())
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hud.PetButton.buttonLabelText.text = Translator.GetString("VeteranVentButtonText");
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else
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hud.AbilityButton.buttonLabelText.text = Translator.GetString("VeteranVentButtonText");
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}
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public override void OnPet(PlayerControl pc)
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{
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Alert(pc);
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}
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public override void OnEnterVent(PlayerControl pc, Vent vent)
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{
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if (UsePets.GetBool()) return;
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Alert(pc);
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}
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private static void Alert(PlayerControl pc)
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{
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if (VeteranInProtect.ContainsKey(pc.PlayerId)) return;
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if (pc.GetAbilityUseLimit() >= 1)
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{
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VeteranInProtect[pc.PlayerId] = Utils.TimeStamp;
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pc.RpcRemoveAbilityUse();
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pc.RPCPlayCustomSound("Gunload");
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pc.Notify(Translator.GetString("VeteranOnGuard"), VeteranSkillDuration.GetFloat());
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pc.MarkDirtySettings();
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}
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else
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pc.Notify(Translator.GetString("OutOfAbilityUsesDoMoreTasks"));
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}
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public override bool OnCheckMurderAsTarget(PlayerControl killer, PlayerControl target)
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{
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if (VeteranInProtect.ContainsKey(target.PlayerId)
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&& killer.PlayerId != target.PlayerId
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&& VeteranInProtect[target.PlayerId] + VeteranSkillDuration.GetInt() >= Utils.TimeStamp)
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{
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if (!killer.Is(CustomRoles.Pestilence))
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{
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killer.SetRealKiller(target);
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target.Kill(killer);
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Logger.Info($"{target.GetRealName()} reverse killed: {killer.GetRealName()}", "Veteran Kill");
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return false;
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}
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target.SetRealKiller(killer);
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killer.Kill(target);
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Logger.Info($"{target.GetRealName()} reverse reverse killed: {target.GetRealName()}", "Pestilence Reflect");
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if (killer.IsLocalPlayer())
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Achievements.Type.YoureTooLate.Complete();
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return false;
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}
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return true;
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}
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public override void OnFixedUpdate(PlayerControl player)
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{
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byte playerId = player.PlayerId;
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if (VeteranInProtect.TryGetValue(playerId, out long vtime) && vtime + VeteranSkillDuration.GetInt() < Utils.TimeStamp)
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{
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VeteranInProtect.Remove(playerId);
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player.RpcResetAbilityCooldown();
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player.Notify(string.Format(Translator.GetString("VeteranOffGuard"), (int)player.GetAbilityUseLimit()));
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}
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}
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public override bool CanUseVent(PlayerControl pc, int ventId)
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{
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return !IsThisRole(pc) || pc.Is(CustomRoles.Nimble) || pc.GetClosestVent()?.Id == ventId;
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}
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} |