Files
EndlessHostRoles/Patches/PlayerControlPatch.cs
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2024-11-02 19:16:38 +01:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AmongUs.GameOptions;
using EHR.AddOns.Common;
using EHR.AddOns.Crewmate;
using EHR.AddOns.GhostRoles;
using EHR.AddOns.Impostor;
using EHR.Crewmate;
using EHR.GameMode.HideAndSeekRoles;
using EHR.Impostor;
using EHR.Modules;
using EHR.Neutral;
using EHR.Patches;
using HarmonyLib;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
using static EHR.Translator;
using static EHR.Utils;
namespace EHR
{
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckProtect))]
internal static class CheckProtectPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost || target.Data.IsDead) return false;
Logger.Info($"CheckProtect: {__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckProtect");
if (__instance.Is(CustomRoles.EvilSpirit))
{
if (target.Is(CustomRoles.Spiritcaller))
Spiritcaller.ProtectSpiritcaller();
else
Spiritcaller.HauntPlayer(target);
__instance.RpcResetAbilityCooldown();
return true;
}
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(__instance.PlayerId, out (CustomRoles Role, IGhostRole Instance) ghostRole))
{
ghostRole.Instance.OnProtect(__instance, target);
__instance.RpcResetAbilityCooldown();
return true;
}
if (__instance.Is(CustomRoles.Sheriff))
{
if (__instance.Data.IsDead)
{
Logger.Info("Blocked", "CheckProtect");
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcMurderPlayer))]
internal static class RpcMurderPlayerPatch
{
public static bool Prefix(PlayerControl __instance, PlayerControl target, bool didSucceed)
{
if (!AmongUsClient.Instance.AmHost) Logger.Error("Client is calling RpcMurderPlayer, are you hacking?", "RpcMurderPlayerPatch.Prefix");
MurderResultFlags murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
if (AmongUsClient.Instance.AmClient) __instance.MurderPlayer(target, murderResultFlags);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.MurderPlayer, SendOption.Reliable);
messageWriter.WriteNetObject(target);
messageWriter.Write((int)murderResultFlags);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckMurder))] // Modded
internal static class CmdCheckMurderPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (AmongUsClient.Instance.AmHost)
__instance.CheckMurder(target);
else if (Options.CurrentGameMode != CustomGameMode.FFA)
{
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckMurder, SendOption.Reliable);
messageWriter.WriteNetObject(target);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpc(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FFAKill);
writer.WriteNetObject(__instance);
writer.WriteNetObject(target);
writer.EndMessage();
}
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckMurder))] // Vanilla
internal static class CheckMurderPatch
{
public static readonly Dictionary<byte, float> TimeSinceLastKill = [];
public static void Update()
{
int n = HudManager.InstanceExists ? Math.Max(Main.AllPlayerControls.Length, 15) : 15;
for (byte i = 0; i < n; i++)
{
if (TimeSinceLastKill.ContainsKey(i))
{
TimeSinceLastKill[i] += Time.deltaTime;
if (15f < TimeSinceLastKill[i]) TimeSinceLastKill.Remove(i);
}
}
}
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return false;
PlayerControl killer = __instance;
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (killer.Data.IsDead)
{
Logger.Info($"Killer {killer.GetNameWithRole().RemoveHtmlTags()} is dead, kill canceled", "CheckMurder");
return false;
}
if (AntiBlackout.SkipTasks)
{
Logger.Info("CheckMurder while AntiBlackOut protection is in progress, kill canceled", "CheckMurder");
return false;
}
if (target.Is(CustomRoles.Detour))
{
PlayerControl tempTarget = target;
target = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId && x.PlayerId != killer.PlayerId).MinBy(x => Vector2.Distance(x.Pos(), target.Pos()));
Logger.Info($"Target was {tempTarget.GetNameWithRole()}, new target is {target.GetNameWithRole()}", "Detour");
if (PlayerControl.LocalPlayer.PlayerId == target.PlayerId)
{
Detour.TotalRedirections++;
if (Detour.TotalRedirections >= 3) Achievements.Type.CantTouchThis.CompleteAfterGameEnd();
}
}
if (target.Data == null
|| target.inVent
|| target.inMovingPlat
|| target.MyPhysics.Animations.IsPlayingEnterVentAnimation()
|| target.MyPhysics.Animations.IsPlayingAnyLadderAnimation()
|| target.onLadder)
{
Logger.Info("The target is in a state where they cannot be killed, kill canceled.", "CheckMurder");
return false;
}
if (target.Data.IsDead)
{
Logger.Info("Target is already dead, kill canceled", "CheckMurder");
return false;
}
if (MeetingHud.Instance != null)
{
Logger.Info("Kill during meeting, canceled", "CheckMurder");
return false;
}
float divice = Options.CurrentGameMode != CustomGameMode.Standard ? 3000f : 2000f;
float minTime = Mathf.Max(0.02f, AmongUsClient.Instance.Ping / divice * 6f); // The value of AmongUsClient.Instance.Ping is in milliseconds (ms), so ÷1000
// No value is stored in TimeSinceLastKill || Stored time is greater than or equal to minTime => Allow kill
// ↓ If not allowed
if (TimeSinceLastKill.TryGetValue(killer.PlayerId, out float time) && time < minTime)
{
Logger.Info($"Last kill was too shortly before, canceled - time: {time}, minTime: {minTime}", "CheckMurder");
return false;
}
TimeSinceLastKill[killer.PlayerId] = 0f;
if (target.Is(CustomRoles.Diseased))
if (!Main.KilledDiseased.TryAdd(killer.PlayerId, 1))
Main.KilledDiseased[killer.PlayerId] += 1;
if (target.Is(CustomRoles.Antidote))
if (!Main.KilledAntidote.TryAdd(killer.PlayerId, 1))
Main.KilledAntidote[killer.PlayerId] += 1;
killer.ResetKillCooldown();
if (killer.PlayerId != target.PlayerId && !killer.CanUseKillButton())
{
Logger.Info(killer.GetNameWithRole().RemoveHtmlTags() + " cannot use their kill button, the kill was blocked", "CheckMurder");
return false;
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloKombatManager.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.FFA:
FFAManager.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.MoveAndStop:
case CustomGameMode.HotPotato:
case CustomGameMode.RoomRush:
case CustomGameMode.NaturalDisasters:
return false;
case CustomGameMode.Speedrun when !SpeedrunManager.OnCheckMurder(killer, target):
return false;
case CustomGameMode.Speedrun:
killer.Kill(target);
return false;
case CustomGameMode.HideAndSeek:
HnSManager.OnCheckMurder(killer, target);
return false;
case CustomGameMode.CaptureTheFlag:
CTFManager.OnCheckMurder(killer, target);
return false;
}
Deadlined.SetDone(killer);
if (ToiletMaster.OnAnyoneCheckMurderStart(killer, target)) return false;
if (Dad.OnAnyoneCheckMurderStart(target)) return false;
Simon.RemoveTarget(killer, Simon.Instruction.Kill);
if (Mastermind.ManipulatedPlayers.ContainsKey(killer.PlayerId)) return Mastermind.ForceKillForManipulatedPlayer(killer, target);
if (target.Is(CustomRoles.Spy) && !Spy.OnKillAttempt(killer, target)) return false;
if (Penguin.IsVictim(killer)) return false;
Sniper.TryGetSniper(target.PlayerId, ref killer);
if (killer != __instance) Logger.Info($"Real Killer: {killer.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (Pelican.IsEaten(target.PlayerId)) return false;
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (Pursuer.OnClientMurder(killer)) return false;
if (killer.PlayerId != target.PlayerId)
{
switch (killer.Is(CustomRoles.Bloodlust))
{
case false when !CheckMurder():
return false;
case true when killer.GetCustomRole().GetDYRole() == RoleTypes.Impostor:
if (killer.CheckDoubleTrigger(target, () =>
{
if (CheckMurder()) killer.RpcCheckAndMurder(target);
}))
killer.RpcCheckAndMurder(target);
return false;
}
bool CheckMurder()
{
return Main.PlayerStates[killer.PlayerId].Role.OnCheckMurder(killer, target);
}
}
if (!killer.RpcCheckAndMurder(target, true)) return false;
if (killer.Is(CustomRoles.Unlucky))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyKillSuicideChance.GetInt())
{
killer.Suicide();
return false;
}
}
if (killer.Is(CustomRoles.Mare)) killer.ResetKillCooldown();
if (!DoubleTrigger.FirstTriggerTimer.ContainsKey(killer.PlayerId) && killer.Is(CustomRoles.Swift) && !target.Is(CustomRoles.Pestilence))
{
if (killer.RpcCheckAndMurder(target, true))
{
target.Suicide(PlayerState.DeathReason.Kill, killer);
killer.SetKillCooldown();
}
RPC.PlaySoundRPC(killer.PlayerId, Sounds.KillSound);
return false;
}
if (killer.Is(CustomRoles.Magnet) && !target.Is(CustomRoles.Pestilence))
{
target.TP(killer);
LateTask.New(() => killer.RpcCheckAndMurder(target), 0.1f, log: false);
return false;
}
//==Kill processing==
__instance.Kill(target);
//===================
return false;
}
public static bool RpcCheckAndMurder(PlayerControl killer, PlayerControl target, bool check = false)
{
if (!AmongUsClient.Instance.AmHost) return false;
if (target == null) target = killer;
if (CustomTeamManager.AreInSameCustomTeam(killer.PlayerId, target.PlayerId) && !CustomTeamManager.IsSettingEnabledForPlayerTeam(killer.PlayerId, CTAOption.KillEachOther))
{
Notify("SameCTATeam");
return false;
}
if (AFKDetector.ShieldedPlayers.Contains(target.PlayerId))
{
Notify("AFKShielded");
return false;
}
if ((killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Sidekick) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Recruit) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()))
{
Notify("JackalSidekick");
return false;
}
if (!Virus.ContagiousPlayersCanKillEachOther.GetBool() && target.Is(CustomRoles.Contagious) && killer.Is(CustomRoles.Contagious))
{
Notify("ContagiousPlayers");
return false;
}
if (killer.IsMadmate() && target.Is(CustomRoleTypes.Impostor) && !Options.MadmateCanKillImp.GetBool())
{
Notify("MadmateKillImpostor");
return false;
}
if (killer.Is(CustomRoleTypes.Impostor) && target.IsMadmate() && !Options.ImpCanKillMadmate.GetBool())
{
Notify("ImpostorKillMadmate");
return false;
}
if ((Romantic.PartnerId == target.PlayerId && Romantic.IsPartnerProtected) ||
Medic.OnAnyoneCheckMurder(killer, target) ||
Randomizer.IsShielded(target) ||
Aid.ShieldedPlayers.ContainsKey(target.PlayerId) ||
Gaslighter.IsShielded(target) ||
!Grappler.OnAnyoneCheckMurder(target) ||
!Adventurer.OnAnyoneCheckMurder(target) ||
!Sentinel.OnAnyoneCheckMurder(killer) ||
!ToiletMaster.OnAnyoneCheckMurder(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (!Socialite.OnAnyoneCheckMurder(killer, target))
{
Notify("SocialiteTarget");
return false;
}
if (Penguin.IsVictim(killer))
{
Notify("PenguinVictimKill");
return false;
}
if (Mathematician.State.ProtectedPlayerId == target.PlayerId)
{
Notify("MathematicianProtected");
return false;
}
if (killer.Is(CustomRoles.Refugee) && target.Is(CustomRoleTypes.Impostor))
{
Notify("RefugeeKillImpostor");
return false;
}
if (!Bodyguard.OnAnyoneCheckMurder(killer, target))
{
Notify("BodyguardProtected");
return false;
}
if (Echo.On)
{
foreach (Echo echo in Echo.Instances)
{
if (echo.EchoPC.shapeshiftTargetPlayerId == target.PlayerId)
{
echo.OnTargetCheckMurder(killer, target);
return false;
}
}
}
if (GhostRolesManager.AssignedGhostRoles.Values.Any(x => x.Instance is GA ga && ga.ProtectionList.Contains(target.PlayerId)))
{
Notify("GAGuarded");
if (killer.PlayerId == PlayerControl.LocalPlayer.PlayerId)
Achievements.Type.IForgotThisRoleExists.CompleteAfterGameEnd();
return false;
}
if (SoulHunter.IsSoulHunterTarget(killer.PlayerId) && target.Is(CustomRoles.SoulHunter))
{
Notify("SoulHunterTargetNotifyNoKill");
return false;
}
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (killer.Is(CustomRoles.Traitor) && target.Is(CustomRoleTypes.Impostor))
{
Notify("TraitorKillImpostor");
return false;
}
if (Jackal.On && Jackal.ResetKillCooldownWhenSbGetKilled.GetBool() && !killer.Is(CustomRoles.Sidekick) && !target.Is(CustomRoles.Sidekick) && !killer.Is(CustomRoles.Jackal) && !target.Is(CustomRoles.Jackal) && !GameStates.IsMeeting) Jackal.AfterPlayerDiedTask(killer);
if (target.Is(CustomRoles.Lucky))
{
var rd = IRandom.Instance;
if (rd.Next(0, 100) < Options.LuckyProbability.GetInt())
{
killer.SetKillCooldown(15f);
return false;
}
}
if (Crusader.ForCrusade.Contains(target.PlayerId))
{
foreach (PlayerControl player in Main.AllPlayerControls)
{
if (player.Is(CustomRoles.Crusader) && player.IsAlive() && !killer.Is(CustomRoles.Pestilence) && !killer.Is(CustomRoles.Minimalism))
{
player.Kill(killer);
Crusader.ForCrusade.Remove(target.PlayerId);
killer.RpcGuardAndKill(target);
return false;
}
if (player.Is(CustomRoles.Crusader) && player.IsAlive() && killer.Is(CustomRoles.Pestilence))
{
killer.Kill(player);
Crusader.ForCrusade.Remove(target.PlayerId);
target.RpcGuardAndKill(killer);
Main.PlayerStates[player.PlayerId].deathReason = PlayerState.DeathReason.PissedOff;
return false;
}
}
}
switch (target.GetCustomRole())
{
case CustomRoles.Medic:
Medic.IsDead(target);
break;
case CustomRoles.Gambler when Gambler.IsShielded.ContainsKey(target.PlayerId):
Notify("SomeSortOfProtection");
killer.SetKillCooldown(5f);
return false;
case CustomRoles.Spiritcaller:
if (Spiritcaller.InProtect(target))
{
killer.RpcGuardAndKill(target);
Notify("SomeSortOfProtection");
return false;
}
break;
}
if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode))
{
Main.ShieldPlayer = string.Empty;
killer.SetKillCooldown(15f);
killer.Notify(GetString("TriedToKillLastGameFirstKill"), 10f);
return false;
}
if (Options.MadmateSpawnMode.GetInt() == 1 && Main.MadmateNum < CustomRoles.Madmate.GetCount() && target.CanBeMadmate())
{
Main.MadmateNum++;
target.RpcSetCustomRole(CustomRoles.Madmate);
ExtendedPlayerControl.RpcSetCustomRole(target.PlayerId, CustomRoles.Madmate);
target.Notify(ColorString(GetRoleColor(CustomRoles.Madmate), GetString("BecomeMadmateCuzMadmateMode")));
killer.SetKillCooldown();
killer.RpcGuardAndKill(target);
target.RpcGuardAndKill(killer);
target.RpcGuardAndKill(target);
Logger.Info($"Add-on assigned: {target?.Data?.PlayerName} = {target.GetCustomRole()} + {CustomRoles.Madmate}", $"Assign {CustomRoles.Madmate}");
return false;
}
if (!Main.PlayerStates[target.PlayerId].Role.OnCheckMurderAsTarget(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (killer.Is(CustomRoles.Rookie) && MeetingStates.FirstMeeting)
{
Notify("RookieKillRoundOne");
return false;
}
if (!check) killer.Kill(target);
if (killer.Is(CustomRoles.Doppelganger)) Doppelganger.OnCheckMurderEnd(killer, target);
return true;
void Notify(string message)
{
killer.Notify(ColorString(Color.yellow, GetString("CheckMurderFail") + GetString(message)), 15f);
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
internal static class MurderPlayerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] MurderResultFlags resultFlags*/)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}{(target.IsProtected() ? " (Protected)" : string.Empty)}", "MurderPlayer");
if (GameStates.IsLobby)
{
Logger.Info("Murder triggered in lobby, so murder canceled", "MurderPlayer Prefix");
return false;
}
RandomSpawn.CustomNetworkTransformHandleRpcPatch.HasSpawned.Add(__instance.PlayerId);
if (!target.IsProtected() && !Doppelganger.DoppelVictim.ContainsKey(target.PlayerId) && !Camouflage.ResetSkinAfterDeathPlayers.Contains(target.PlayerId))
{
Camouflage.ResetSkinAfterDeathPlayers.Add(target.PlayerId);
Camouflage.RpcSetSkin(target, true);
}
return true;
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (__instance == null || target == null || __instance.PlayerId == 255 || target.PlayerId == 255) return;
if (target.AmOwner) RemoveDisableDevicesPatch.UpdateDisableDevices();
if (!target.Data.IsDead || !AmongUsClient.Instance.AmHost) return;
if (OverKiller.OverDeadPlayerList.Contains(target.PlayerId)) return;
PlayerControl killer = __instance; // Alternative variable
if (target.PlayerId == Godfather.GodfatherTarget) killer.RpcSetCustomRole(CustomRoles.Refugee);
PlagueDoctor.OnAnyMurder();
// Replacement process when the actual killer and killer are different
if (Sniper.TryGetSniper(target.PlayerId, ref killer)) Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Sniped;
if (killer.Is(CustomRoles.Sniper))
{
if (!Options.UsePets.GetBool())
killer.RpcResetAbilityCooldown();
else
{
int cd = Options.DefaultShapeshiftCooldown.GetInt();
Main.AbilityCD[killer.PlayerId] = (TimeStamp, cd);
SendRPC(CustomRPC.SyncAbilityCD, 1, killer.PlayerId, cd);
}
}
if (killer != __instance) Logger.Info($"Real Killer = {killer.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.etc)
{
// If the cause of death is not specified, it is determined as a normal kill.
Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Kill;
}
// Let’s see if Youtuber was stabbed first
if (Main.FirstDied == string.Empty && target.Is(CustomRoles.Youtuber))
{
CustomSoundsManager.RPCPlayCustomSoundAll("Congrats");
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Youtuber);
CustomWinnerHolder.WinnerIds.Add(target.PlayerId);
}
Postman.CheckAndResetTargets(target, true);
if (target.Is(CustomRoles.Trapper) && killer != target) killer.TrapperKilled(target);
if (target.Is(CustomRoles.Stained)) Stained.OnDeath(target, killer);
Witness.AllKillers[killer.PlayerId] = TimeStamp;
killer.AddKillTimerToDict();
switch (target.GetCustomRole())
{
case CustomRoles.BallLightning:
if (killer != target) BallLightning.MurderPlayer(killer, target);
break;
case CustomRoles.Bane:
if (killer != target) Bane.OnKilled(killer);
break;
case CustomRoles.Markseeker:
Markseeker.OnDeath(target);
break;
}
Main.PlayerStates[killer.PlayerId].Role.OnMurder(killer, target);
Chef.SpitOutFood(killer);
if (Options.CurrentGameMode == CustomGameMode.Speedrun) SpeedrunManager.ResetTimer(killer);
if (killer.Is(CustomRoles.TicketsStealer) && killer.PlayerId != target.PlayerId) killer.Notify(string.Format(GetString("TicketsStealerGetTicket"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Options.TicketsPerKill.GetFloat()).ToString("0.0#####")));
if (killer.Is(CustomRoles.Pickpocket) && killer.PlayerId != target.PlayerId) killer.Notify(string.Format(GetString("PickpocketGetVote"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Pickpocket.VotesPerKill.GetFloat()).ToString("0.0#####")));
if (killer.Is(CustomRoles.Deadlined)) Deadlined.SetDone(killer);
if (target.Is(CustomRoles.Avanger))
{
PlayerControl[] pcList = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId).ToArray();
PlayerControl rp = pcList.RandomElement();
if (!rp.Is(CustomRoles.Pestilence)) rp.Suicide(PlayerState.DeathReason.Revenge, target);
}
if (target.Is(CustomRoles.Bait) && !killer.Is(CustomRoles.Minimalism) && (killer.PlayerId != target.PlayerId || target.GetRealKiller()?.GetCustomRole() is CustomRoles.Swooper or CustomRoles.Wraith || !killer.Is(CustomRoles.Oblivious) || !Options.ObliviousBaitImmune.GetBool()))
{
killer.RPCPlayCustomSound("Congrats");
target.RPCPlayCustomSound("Congrats");
float delay;
if (Options.BaitDelayMax.GetFloat() < Options.BaitDelayMin.GetFloat())
delay = 0f;
else
delay = IRandom.Instance.Next((int)Options.BaitDelayMin.GetFloat(), (int)Options.BaitDelayMax.GetFloat() + 1);
delay = Math.Max(delay, 0.15f);
if (delay > 0.15f && Options.BaitDelayNotify.GetBool()) killer.Notify(ColorString(GetRoleColor(CustomRoles.Bait), string.Format(GetString("KillBaitNotify"), (int)delay)), delay);
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} 击杀诱饵 => {target.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
LateTask.New(() =>
{
if (GameStates.IsInTask)
{
if (!Options.ReportBaitAtAllCost.GetBool())
killer.CmdReportDeadBody(target.Data);
else
killer.NoCheckStartMeeting(target.Data, true);
}
}, delay, "Bait Self Report");
}
AfterPlayerDeathTasks(target);
Main.PlayerStates[target.PlayerId].SetDead();
target.SetRealKiller(killer, true);
CountAlivePlayers(true);
if (Options.LowLoadMode.GetBool())
{
__instance.MarkDirtySettings();
target.MarkDirtySettings();
NotifyRoles(SpecifySeer: killer, SpecifyTarget: killer);
NotifyRoles(SpecifySeer: target);
}
else
{
SyncAllSettings();
NotifyRoles(ForceLoop: true);
}
Statistics.OnMurder(killer, target);
}
}
// Triggered when the shapeshifter selects a target
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
internal static class CheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return ShapeshiftPatch.ProcessShapeshift(__instance, target); // return false to cancel the shapeshift
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckShapeshift))]
internal static class CmdCheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return CheckShapeshiftPatch.Prefix(__instance, target /*, shouldAnimate*/);
}
}
// Triggered when the egg animation starts playing
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Shapeshift))]
internal static class ShapeshiftPatch
{
public static bool ProcessShapeshift(PlayerControl shapeshifter, PlayerControl target)
{
if (!Main.ProcessShapeshifts) return true;
if (shapeshifter == null || target == null) return true;
Logger.Info($"{shapeshifter.GetNameWithRole()} => {target.GetNameWithRole()}", "Shapeshift");
bool shapeshifting = shapeshifter.PlayerId != target.PlayerId;
if (AmongUsClient.Instance.AmHost && shapeshifting)
{
if (!Rhapsode.CheckAbilityUse(shapeshifter)) return false;
if (shapeshifter.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting)
{
shapeshifter.Notify(GetString("TraineeNotify"));
return false;
}
}
Main.CheckShapeshift[shapeshifter.PlayerId] = shapeshifting;
Main.ShapeshiftTarget[shapeshifter.PlayerId] = target.PlayerId;
if (!AmongUsClient.Instance.AmHost) return true;
if (!shapeshifting) Camouflage.RpcSetSkin(shapeshifter);
var isSSneeded = true;
if (!Pelican.IsEaten(shapeshifter.PlayerId) && !GameStates.IsVoting) isSSneeded = Main.PlayerStates[shapeshifter.PlayerId].Role.OnShapeshift(shapeshifter, target, shapeshifting);
if (shapeshifter.Is(CustomRoles.Hangman) && shapeshifter.GetAbilityUseLimit() < 1 && shapeshifting)
{
shapeshifter.SetKillCooldown(Hangman.ShapeshiftDuration.GetFloat() + 1f);
isSSneeded = false;
}
bool ctf = Options.CurrentGameMode == CustomGameMode.CaptureTheFlag;
if (ctf) CTFManager.TryPickUpFlag(shapeshifter);
CustomRoles role = shapeshifter.GetCustomRole();
bool forceCancel = role.ForceCancelShapeshift();
bool unshiftTrigger = role.SimpleAbilityTrigger() && Options.UseUnshiftTrigger.GetBool() && (!role.IsNeutral() || Options.UseUnshiftTriggerForNKs.GetBool());
unshiftTrigger |= role.AlwaysUsesUnshift();
unshiftTrigger |= ctf;
forceCancel |= unshiftTrigger;
isSSneeded &= !ctf;
if (Changeling.ChangedRole.TryGetValue(shapeshifter.PlayerId, out bool changed) && changed && shapeshifter.GetRoleTypes() != RoleTypes.Shapeshifter)
{
forceCancel = true;
isSSneeded = false;
}
bool shouldCancel = Options.DisableShapeshiftAnimations.GetBool();
bool shouldAlwaysCancel = shouldCancel && Options.DisableAllShapeshiftAnimations.GetBool();
bool doSSwithoutAnim = isSSneeded && shouldAlwaysCancel;
doSSwithoutAnim |= isSSneeded && role.IsNoAnimationShifter();
isSSneeded &= !shouldAlwaysCancel;
forceCancel |= shouldAlwaysCancel;
isSSneeded &= !doSSwithoutAnim;
// Forced rewriting in case the name cannot be corrected due to the timing of canceling the transformation being off.
if (!shapeshifting && !shapeshifter.Is(CustomRoles.Glitch) && isSSneeded) LateTask.New(() => NotifyRoles(NoCache: true), 1.2f, "ShapeShiftNotify");
if (!(shapeshifting && doSSwithoutAnim) && !isSSneeded && !Swapster.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId)) LateTask.New(shapeshifter.RpcResetAbilityCooldown, 0.01f, log: false);
if (!isSSneeded)
{
Main.CheckShapeshift[shapeshifter.PlayerId] = false;
shapeshifter.RpcRejectShapeshift();
NotifyRoles(SpecifySeer: shapeshifter, SpecifyTarget: shapeshifter);
}
if (doSSwithoutAnim)
{
shapeshifter.RpcShapeshift(target, false);
return false;
}
if (unshiftTrigger)
{
shapeshifter.CheckAndSetUnshiftState(force: true);
shapeshifter.AddAbilityCD();
}
bool animated = isSSneeded || (!shouldCancel && !forceCancel) || (!shapeshifting && !shouldAlwaysCancel && !unshiftTrigger);
Statistics.OnShapeshift(shapeshifter, shapeshifting, animated);
return animated;
}
// Tasks that should run when someone performs a shapeshift (with the egg animation) should be here.
public static void Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!Main.ProcessShapeshifts || !GameStates.IsInTask || __instance == null || target == null) return;
bool shapeshifting = __instance.PlayerId != target.PlayerId;
foreach (PlayerControl pc in Main.AllAlivePlayerControls)
{
if (pc.Is(CustomRoles.Shiftguard)) pc.Notify(shapeshifting ? GetString("ShiftguardNotifySS") : GetString("ShiftguardNotifyUnshift"));
switch (Main.PlayerStates[pc.PlayerId].Role)
{
case Adventurer av:
Adventurer.OnAnyoneShapeshiftLoop(av, __instance);
break;
case Crewmate.Sentry st:
st.OnAnyoneShapeshiftLoop(__instance, target);
break;
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcShapeshift))]
internal static class RpcShapeshiftPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Main.CheckShapeshift[__instance.PlayerId] = __instance.PlayerId != target.PlayerId;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
internal static class ReportDeadBodyPatch
{
public static Dictionary<byte, bool> CanReport;
public static readonly Dictionary<byte, List<NetworkedPlayerInfo>> WaitReport = [];
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
{
if (GameStates.IsMeeting) return false;
if (Options.DisableMeeting.GetBool()) return false;
if (Options.CurrentGameMode != CustomGameMode.Standard) return false;
if (Options.DisableReportWhenCC.GetBool() && (Camouflager.IsActive || (IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool()))) return false;
if (!CanReport[__instance.PlayerId])
{
WaitReport[__instance.PlayerId].Add(target);
Logger.Warn($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Reporting is currently prohibited, so we will wait until it becomes possible.", "ReportDeadBody");
return false;
}
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target?.Object?.GetNameWithRole() ?? "null"}", "ReportDeadBody");
foreach (KeyValuePair<byte, PlayerState> kvp in Main.PlayerStates) kvp.Value.LastRoom = GetPlayerById(kvp.Key).GetPlainShipRoom();
if (!AmongUsClient.Instance.AmHost) return true;
try
{
// If the caller is dead, this process will cancel the meeting, so stop here.
if (__instance.Data.IsDead) return false;
//=============================================
// Next, check whether this meeting is allowed
//=============================================
PlayerControl killer = target?.Object?.GetRealKiller();
CustomRoles? killerRole = killer?.GetCustomRole();
if (((IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool() && (Main.NormalOptions.MapId != 5 || !Options.CommsCamouflageDisableOnFungle.GetBool())) || Camouflager.IsActive) && Options.DisableReportWhenCC.GetBool()) return false;
if (Main.PlayerStates.Values.Any(x => x.Role is Tremor { IsDoom: true })) return false;
if (target == null)
{
if (__instance.Is(CustomRoles.Jester) && !Jester.JesterCanUseButton.GetBool()) return false;
if (__instance.Is(CustomRoles.NiceSwapper) && !NiceSwapper.CanStartMeeting.GetBool()) return false;
if (__instance.Is(CustomRoles.Adrenaline) && !Adrenaline.CanCallMeeting(__instance)) return false;
if (SoulHunter.IsSoulHunterTarget(__instance.PlayerId))
{
__instance.Notify(GetString("SoulHunterTargetNotifyNoMeeting"));
return false;
}
}
if (target != null)
{
if (Bloodhound.UnreportablePlayers.Contains(target.PlayerId)
|| Vulture.UnreportablePlayers.Contains(target.PlayerId))
return false;
if (!Librarian.OnAnyoneReport(__instance)) return false;
if (!Hypnotist.OnAnyoneReport())
{
if (__instance.PlayerId == PlayerControl.LocalPlayer.PlayerId)
Achievements.Type.Hypnosis.CompleteAfterGameEnd();
return false;
}
if (!Altruist.OnAnyoneCheckReportDeadBody(__instance, target)) return false;
if (!BoobyTrap.OnAnyoneCheckReportDeadBody(__instance, target)) return false;
if (!Main.PlayerStates[__instance.PlayerId].Role.CheckReportDeadBody(__instance, target, killer)) return false;
if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.Gambled
|| killerRole == CustomRoles.Scavenger
|| Cleaner.CleanerBodies.Contains(target.PlayerId))
return false;
PlayerControl tpc = GetPlayerById(target.PlayerId);
if (__instance.Is(CustomRoles.Oblivious))
{
if (!tpc.Is(CustomRoles.Bait) || Options.ObliviousBaitImmune.GetBool()) /* && (target?.Object != null)*/
return false;
}
if (__instance.Is(CustomRoles.Unlucky) && (target.Object == null || !target.Object.Is(CustomRoles.Bait)))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyReportSuicideChance.GetInt())
{
__instance.Suicide();
return false;
}
}
if (tpc.Is(CustomRoles.Unreportable)) return false;
}
if (Options.SyncButtonMode.GetBool() && target == null)
{
Logger.Info("Max buttons:" + Options.SyncedButtonCount.GetInt() + ", used:" + Options.UsedButtonCount, "ReportDeadBody");
if (Options.SyncedButtonCount.GetFloat() <= Options.UsedButtonCount)
{
Logger.Info("The ship has no more emergency meetings left", "ReportDeadBody");
return false;
}
Options.UsedButtonCount++;
if (Math.Abs(Options.SyncedButtonCount.GetFloat() - Options.UsedButtonCount) < 0.5f) Logger.Info("This was the last allowed emergency meeting", "ReportDeadBody");
}
AfterReportTasks(__instance, target);
}
catch (Exception e)
{
ThrowException(e);
}
return true;
}
public static void AfterReportTasks(PlayerControl player, NetworkedPlayerInfo target, bool force = false)
{
//=============================================================================================
// Hereinafter, it is confirmed that the meeting is allowed, and the meeting will start.
//=============================================================================================
Asthmatic.RunChecks = false;
Damocles.CountRepairSabotage = false;
Stressed.CountRepairSabotage = false;
Main.DiedThisRound = [];
if (target == null)
{
switch (Main.PlayerStates[player.PlayerId].Role)
{
case Mayor:
Mayor.MayorUsedButtonCount[player.PlayerId]++;
break;
case Rogue rg:
rg.OnButtonPressed();
break;
}
if (QuizMaster.On)
{
QuizMaster.Data.LastPlayerPressedButtonName = player.GetRealName();
QuizMaster.Data.NumEmergencyMeetings++;
}
}
else
{
PlayerControl tpc = target.Object;
if (tpc != null && !tpc.IsAlive())
{
if (player.Is(CustomRoles.Detective) && player.PlayerId != target.PlayerId)
Detective.OnReportDeadBody(player, target.Object);
else if (player.Is(CustomRoles.Sleuth) && player.PlayerId != target.PlayerId)
{
string msg = string.Format(GetString("SleuthMsg"), tpc.GetRealName(), tpc.GetDisplayRoleName());
Main.SleuthMsgs[player.PlayerId] = msg;
}
}
if (Virus.InfectedBodies.Contains(target.PlayerId)) Virus.OnKilledBodyReport(player);
if (QuizMaster.On)
{
QuizMaster.Data.LastReporterName = player.GetRealName();
QuizMaster.Data.LastReportedPlayer = (Palette.GetColorName(target.DefaultOutfit.ColorId), target.Object);
if (MeetingStates.FirstMeeting) QuizMaster.Data.FirstReportedBodyPlayerName = target.Object.GetRealName();
}
}
if (QuizMaster.On)
{
if (MeetingStates.FirstMeeting) QuizMaster.Data.NumPlayersDeadFirstRound = Main.AllPlayerControls.Count(x => x.Data.IsDead && !x.Is(CustomRoles.GM));
QuizMaster.Data.NumMeetings++;
}
if (Main.LoversPlayers.Exists(x => x.IsAlive()) && Main.IsLoversDead && Lovers.LoverDieConsequence.GetValue() == 1)
{
PlayerControl aliveLover = Main.LoversPlayers.First(x => x.IsAlive());
switch (Lovers.LoverSuicideTime.GetValue())
{
case 1:
aliveLover.Suicide(PlayerState.DeathReason.FollowingSuicide);
break;
case 2:
CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, aliveLover.PlayerId);
break;
}
}
Enigma.OnReportDeadBody(player, target);
Mediumshiper.OnReportDeadBody(target);
Mortician.OnReportDeadBody(player, target);
Spiritualist.OnReportDeadBody(target);
Bloodmoon.OnMeetingStart();
Deadlined.OnMeetingStart();
Main.LastVotedPlayerInfo = null;
Arsonist.ArsonistTimer.Clear();
Farseer.FarseerTimer.Clear();
Puppeteer.PuppeteerList.Clear();
Puppeteer.PuppeteerDelayList.Clear();
Main.GuesserGuessed.Clear();
Veteran.VeteranInProtect.Clear();
Grenadier.GrenadierBlinding.Clear();
SecurityGuard.BlockSabo.Clear();
Grenadier.MadGrenadierBlinding.Clear();
Divinator.DidVote.Clear();
Oracle.DidVote.Clear();
Vulture.Clear();
foreach (PlayerState state in Main.PlayerStates.Values)
if (state.Role.IsEnable)
state.Role.OnReportDeadBody();
Main.AbilityCD.Clear();
SendRPC(CustomRPC.SyncAbilityCD, 2);
if (player.Is(CustomRoles.Damocles)) Damocles.OnReport(player.PlayerId);
Damocles.OnMeetingStart();
if (player.Is(CustomRoles.Stressed)) Stressed.OnReport(player);
Stressed.OnMeetingStart();
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (Main.CheckShapeshift.ContainsKey(pc.PlayerId) && !Doppelganger.DoppelVictim.ContainsKey(pc.PlayerId)) Camouflage.RpcSetSkin(pc, RevertToDefault: true);
if (Main.CurrentMap == MapNames.Fungle && (pc.IsMushroomMixupActive() || IsActive(SystemTypes.MushroomMixupSabotage))) pc.FixMixedUpOutfit();
PhantomRolePatch.OnReportDeadBody(pc, force);
}
MeetingTimeManager.OnReportDeadBody();
NameNotifyManager.Reset();
NotifyRoles(true, NoCache: true, CamouflageIsForMeeting: true, GuesserIsForMeeting: true);
LateTask.New(SyncAllSettings, 3f, "SyncAllSettings on meeting start");
Main.ProcessShapeshifts = false;
foreach (PlayerControl pc in Main.AllAlivePlayerControls)
{
CustomRoles role = pc.GetCustomRole();
if (role.AlwaysUsesUnshift() || (role.SimpleAbilityTrigger() && Options.UseUnshiftTrigger.GetBool() && (!pc.IsNeutralKiller() || Options.UseUnshiftTriggerForNKs.GetBool()))) pc.RpcShapeshift(pc, false);
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
internal static class FixedUpdatePatch
{
private static readonly StringBuilder Mark = new(20);
private static readonly StringBuilder Suffix = new(120);
private static int LevelKickBufferTime = 10;
private static readonly Dictionary<byte, int> BufferTime = [];
private static readonly Dictionary<byte, int> DeadBufferTime = [];
private static readonly Dictionary<byte, long> LastUpdate = [];
private static long LastAddAbilityTime;
private static long LastErrorTS;
public static void Postfix(PlayerControl __instance)
{
if (__instance == null || __instance.PlayerId == 255) return;
if (AmongUsClient.Instance.AmHost && __instance.AmOwner) CustomNetObject.FixedUpdate();
if (AmongUsClient.Instance.AmHost && __instance.IsAlive()) VentilationSystemDeterioratePatch.CheckVentInteraction(__instance);
byte id = __instance.PlayerId;
if (AmongUsClient.Instance.AmHost && GameStates.IsInTask && ReportDeadBodyPatch.CanReport[id] && ReportDeadBodyPatch.WaitReport[id].Count > 0)
{
if (id.IsPlayerRoleBlocked())
{
__instance.Notify(BlockedAction.Report.GetBlockNotify());
Logger.Info("Dead Body Report Blocked (player role blocked)", "FixedUpdate.ReportDeadBody");
ReportDeadBodyPatch.WaitReport[id].Clear();
}
else
{
NetworkedPlayerInfo info = ReportDeadBodyPatch.WaitReport[id][0];
ReportDeadBodyPatch.WaitReport[id].Clear();
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Now that it is possible to report, we will process the report.", "ReportDeadBody");
__instance.ReportDeadBody(info);
}
}
if (AmongUsClient.Instance.AmHost)
{
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(id, out (CustomRoles Role, IGhostRole Instance) ghostRole))
{
switch (ghostRole.Instance)
{
case Warden warden:
warden.Update(__instance);
break;
case Haunter haunter:
haunter.Update(__instance);
break;
case Bloodmoon bloodmoon:
Bloodmoon.Update(__instance, bloodmoon);
break;
}
}
else if (!Main.HasJustStarted && GameStates.IsInTask && !ExileController.Instance && GhostRolesManager.ShouldHaveGhostRole(__instance)) GhostRolesManager.AssignGhostRole(__instance);
}
if (GameStates.InGame && Options.DontUpdateDeadPlayers.GetBool() && !__instance.IsAlive() && !__instance.GetCustomRole().NeedsUpdateAfterDeath() && Options.CurrentGameMode != CustomGameMode.RoomRush)
{
int buffer = Options.DeepLowLoad.GetBool() ? 30 : 10;
DeadBufferTime.TryAdd(id, buffer);
DeadBufferTime[id]--;
if (DeadBufferTime[id] > 0) return;
DeadBufferTime[id] = buffer;
}
if (Options.LowLoadMode.GetBool())
{
BufferTime.TryAdd(id, Options.DeepLowLoad.GetBool() ? 30 : 10);
BufferTime[id]--;
}
try
{
DoPostfix(__instance);
}
catch (Exception ex)
{
long now = TimeStamp;
if (LastErrorTS != now)
{
Logger.Error($"Error for {__instance.GetNameWithRole()}:", "FixedUpdatePatch");
ThrowException(ex);
LastErrorTS = now;
}
Logger.Error($"Error for {__instance.GetNameWithRole()}: {ex}", "FixedUpdatePatch");
}
}
private static void DoPostfix(PlayerControl __instance)
{
PlayerControl player = __instance;
byte playerId = player.PlayerId;
byte lpId = PlayerControl.LocalPlayer.PlayerId;
bool localPlayer = playerId == lpId; // Updates that are independent of the player are only executed for the local player.
var lowLoad = false;
if (Options.LowLoadMode.GetBool())
{
if (BufferTime[playerId] > 0)
lowLoad = true;
else
BufferTime[playerId] = Options.DeepLowLoad.GetBool() ? 30 : 10;
}
if (localPlayer)
{
Zoom.OnFixedUpdate();
TextBoxTMPSetTextPatch.Update();
}
if (!lowLoad)
{
NameNotifyManager.OnFixedUpdate(player);
TargetArrow.OnFixedUpdate(player);
LocateArrow.OnFixedUpdate(player);
if (AmongUsClient.Instance.AmHost)
{
Camouflage.OnFixedUpdate(player);
AFKDetector.OnFixedUpdate(player);
}
if (RPCHandlerPatch.ReportDeadBodyRPCs.Remove(playerId)) Logger.Info($"Cleared ReportDeadBodyRPC Count for {player.GetRealName().RemoveHtmlTags()}", "FixedUpdatePatch");
}
bool inTask = GameStates.IsInTask;
bool alive = player.IsAlive();
if (AmongUsClient.Instance.AmHost)
{
if (GameStates.IsLobby && ((ModUpdater.HasUpdate && ModUpdater.ForceUpdate) || ModUpdater.IsBroken || !Main.AllowPublicRoom) && AmongUsClient.Instance.IsGamePublic) AmongUsClient.Instance.ChangeGamePublic(false);
// Kick low level people
if (!lowLoad && GameStates.IsLobby && !player.AmOwner && Options.KickLowLevelPlayer.GetInt() != 0 && (
(player.Data.PlayerLevel != 0 && player.Data.PlayerLevel < Options.KickLowLevelPlayer.GetInt()) ||
player.Data.FriendCode == string.Empty
))
{
LevelKickBufferTime--;
if (LevelKickBufferTime <= 0)
{
LevelKickBufferTime = 20;
if (player.GetClient().ProductUserId != "")
{
string hashedPuid = player.GetClient().GetHashedPuid();
if (!BanManager.TempBanWhiteList.Contains(hashedPuid)) BanManager.TempBanWhiteList.Add(hashedPuid);
}
if (!Main.AllPlayerControls.All(x => x.Data.PlayerLevel <= 1) && !LobbyPatch.IsGlitchedRoomCode())
{
string msg = string.Format(GetString("KickBecauseLowLevel"), player.GetRealName().RemoveHtmlTags());
Logger.SendInGame(msg);
AmongUsClient.Instance.KickPlayer(player.GetClientId(), true);
Logger.Info(msg, "Low Level Temp Ban");
}
}
}
if (!GameStates.IsLobby)
{
if (player.Is(CustomRoles.Spurt) && !Mathf.Approximately(Main.AllPlayerSpeed[playerId], Spurt.StartingSpeed[playerId]) && !inTask && !GameStates.IsMeeting) // fix ludicrous bug
{
Main.AllPlayerSpeed[playerId] = Spurt.StartingSpeed[playerId];
player.MarkDirtySettings();
}
if (!Main.KillTimers.TryAdd(playerId, 10f) && ((!player.inVent && !player.MyPhysics.Animations.IsPlayingEnterVentAnimation()) || player.Is(CustomRoles.Haste)) && Main.KillTimers[playerId] > 0) Main.KillTimers[playerId] -= Time.fixedDeltaTime;
if (localPlayer)
if (QuizMaster.On && inTask && !lowLoad && QuizMaster.AllSabotages.Any(IsActive))
QuizMaster.Data.LastSabotage = QuizMaster.AllSabotages.FirstOrDefault(IsActive);
if (!lowLoad && player.IsModClient() && player.Is(CustomRoles.Haste)) player.ForceKillTimerContinue = true;
if (DoubleTrigger.FirstTriggerTimer.Count > 0) DoubleTrigger.OnFixedUpdate(player);
if (Main.PlayerStates.TryGetValue(playerId, out PlayerState s) && s.Role.IsEnable) s.Role.OnFixedUpdate(player);
if (inTask && player.Is(CustomRoles.PlagueBearer) && PlagueBearer.IsPlaguedAll(player))
{
player.RpcSetCustomRole(CustomRoles.Pestilence);
player.Notify(GetString("PlagueBearerToPestilence"));
player.RpcGuardAndKill(player);
if (!PlagueBearer.PestilenceList.Contains(playerId)) PlagueBearer.PestilenceList.Add(playerId);
player.ResetKillCooldown();
PlagueBearer.PlayerIdList.Remove(playerId);
}
bool checkPos = inTask && player != null && alive && !Pelican.IsEaten(playerId);
if (checkPos) Asthmatic.OnCheckPlayerPosition(player);
foreach (PlayerState state in Main.PlayerStates.Values)
{
if (state.Role.IsEnable)
{
if (checkPos) state.Role.OnCheckPlayerPosition(player);
state.Role.OnGlobalFixedUpdate(player, lowLoad);
}
}
if (Main.PlayerStates.TryGetValue(playerId, out PlayerState playerState) && inTask && alive)
{
List<CustomRoles> subRoles = playerState.SubRoles;
if (subRoles.Contains(CustomRoles.Dynamo)) Dynamo.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Spurt)) Spurt.OnFixedUpdate(player);
if (!lowLoad)
{
if (subRoles.Contains(CustomRoles.Damocles)) Damocles.Update(player);
if (subRoles.Contains(CustomRoles.Stressed)) Stressed.Update(player);
if (subRoles.Contains(CustomRoles.Asthmatic)) Asthmatic.OnFixedUpdate();
if (subRoles.Contains(CustomRoles.Disco)) Disco.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Clumsy)) Clumsy.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sonar)) Sonar.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sleep)) Sleep.CheckGlowNearby(player);
if (subRoles.Contains(CustomRoles.Introvert)) Introvert.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Allergic)) Allergic.OnFixedUpdate(player);
}
}
long now = TimeStamp;
if (!lowLoad && Options.UsePets.GetBool() && inTask && (!LastUpdate.TryGetValue(playerId, out long lastPetNotify) || lastPetNotify < now))
{
if (Main.AbilityCD.TryGetValue(playerId, out (long StartTimeStamp, int TotalCooldown) timer))
{
if (timer.StartTimeStamp + timer.TotalCooldown < now || !alive) player.RemoveAbilityCD();
if (!player.IsModClient() && timer.TotalCooldown - (now - timer.StartTimeStamp) <= 60) NotifyRoles(SpecifySeer: player, SpecifyTarget: player);
LastUpdate[playerId] = now;
}
}
if (!lowLoad) Randomizer.OnFixedUpdateForPlayers(player);
RoleBlockManager.OnFixedUpdate(player);
}
}
if (!lowLoad)
{
long now = TimeStamp;
// Ability Use Gain every 5 seconds
if (inTask && alive && Main.PlayerStates.TryGetValue(playerId, out PlayerState state) && state.TaskState.RemainingTasksCount <= 0 && LastAddAbilityTime + 5 < now)
{
LastAddAbilityTime = now;
AddExtraAbilityUsesOnFinishedTasks(player);
}
if (inTask && alive && Options.LadderDeath.GetBool()) FallFromLadder.FixedUpdate(player);
if (localPlayer && GameStates.IsInGame) LoversSuicide();
if (inTask && localPlayer && Options.DisableDevices.GetBool()) DisableDevice.FixedUpdate();
if (localPlayer && GameStates.IsInGame && Main.RefixCooldownDelay <= 0)
{
foreach (PlayerControl pc in Main.AllPlayerControls)
if (pc.Is(CustomRoles.Vampire) || pc.Is(CustomRoles.Warlock) || pc.Is(CustomRoles.Assassin) || pc.Is(CustomRoles.Undertaker) || pc.Is(CustomRoles.Poisoner))
Main.AllPlayerKillCooldown[pc.PlayerId] = Options.DefaultKillCooldown * 2;
}
if (!Main.DoBlockNameChange && AmongUsClient.Instance.AmHost) ApplySuffix(__instance);
}
if (__instance.AmOwner && inTask && ((Main.ChangedRole && localPlayer && AmongUsClient.Instance.AmHost) || (!__instance.Is(CustomRoleTypes.Impostor) && __instance.CanUseKillButton() && !__instance.Data.IsDead)))
{
List<PlayerControl> players = __instance.GetPlayersInAbilityRangeSorted();
PlayerControl closest = players.Count == 0 ? null : players[0];
HudManager.Instance.KillButton.SetTarget(closest);
}
Transform RoleTextTransform = __instance.cosmetics.nameText.transform.Find("RoleText");
var RoleText = RoleTextTransform.GetComponent<TextMeshPro>();
if (RoleText != null && __instance != null && !lowLoad)
{
if (GameStates.IsLobby)
{
if (Main.PlayerVersion.TryGetValue(playerId, out PlayerVersion ver))
{
if (Main.ForkId != ver.forkId)
__instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.2>{ver.forkId}</size>\n{__instance?.name}</color>";
else if (Main.Version.CompareTo(ver.version) == 0)
__instance.cosmetics.nameText.text = ver.tag == $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})" ? $"<color=#87cefa>{__instance.name}</color>" : $"<color=#ffff00><size=1.2>{ver.tag}</size>\n{__instance?.name}</color>";
else
__instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.2>v{ver.version}</size>\n{__instance?.name}</color>";
}
else
__instance.cosmetics.nameText.text = Main.ShowPlayerInfoInLobby.Value && !__instance.AmOwner ? $"<#888888><size=1.2>{__instance.GetClient().PlatformData.Platform} | {__instance.FriendCode} | {__instance.GetClient().GetHashedPuid()}</size></color>\n{__instance?.Data?.PlayerName}" : __instance?.Data?.PlayerName;
}
if (GameStates.IsInGame)
{
if (!AmongUsClient.Instance.AmHost && Options.CurrentGameMode != CustomGameMode.Standard)
{
RoleText.text = string.Empty;
RoleText.enabled = false;
return;
}
bool shouldSeeTargetAddons = playerId == lpId || new[] { PlayerControl.LocalPlayer, player }.All(x => x.Is(Team.Impostor));
(string, Color) RoleTextData = GetRoleText(lpId, playerId, seeTargetBetrayalAddons: shouldSeeTargetAddons);
RoleText.text = RoleTextData.Item1;
RoleText.color = RoleTextData.Item2;
if (Options.CurrentGameMode is not CustomGameMode.Standard and not CustomGameMode.HideAndSeek) RoleText.text = string.Empty;
RoleText.enabled = IsRoleTextEnabled(__instance);
if (!PlayerControl.LocalPlayer.Data.IsDead && PlayerControl.LocalPlayer.IsRevealedPlayer(__instance) && __instance.Is(CustomRoles.Trickster))
{
RoleText.text = Farseer.RandomRole[lpId];
RoleText.text += Farseer.GetTaskState();
}
if (!AmongUsClient.Instance.IsGameStarted && AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay)
{
RoleText.enabled = false;
if (!__instance.AmOwner) __instance.cosmetics.nameText.text = __instance?.Data?.PlayerName;
}
var isProgressTextLong = false;
string progressText = GetProgressText(__instance);
if (progressText.RemoveHtmlTags().Length > 25 && Main.VisibleTasksCount)
{
isProgressTextLong = true;
progressText = $"\n{progressText}";
}
if (Main.VisibleTasksCount) RoleText.text += progressText;
PlayerControl seer = PlayerControl.LocalPlayer;
PlayerControl target = __instance;
if (target.Is(CustomRoles.Car))
{
target.cosmetics.nameText.text = Car.Name;
RoleText.enabled = false;
return;
}
bool self = seer.PlayerId == target.PlayerId;
Mark.Clear();
Suffix.Clear();
string RealName = target.GetRealName();
if (target.AmOwner && inTask)
{
if (target.Is(CustomRoles.Arsonist) && target.IsDouseDone())
RealName = ColorString(GetRoleColor(CustomRoles.Arsonist), GetString("EnterVentToWin"));
else if (target.Is(CustomRoles.Revolutionist) && target.IsDrawDone()) RealName = ColorString(GetRoleColor(CustomRoles.Revolutionist), string.Format(GetString("EnterVentWinCountDown"), Revolutionist.RevolutionistCountdown.GetValueOrDefault(seer.PlayerId, 10)));
if (Pelican.IsEaten(seer.PlayerId)) RealName = ColorString(GetRoleColor(CustomRoles.Pelican), GetString("EatenByPelican"));
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloKombatManager.GetNameNotify(target, ref RealName);
break;
}
if (Deathpact.IsInActiveDeathpact(seer)) RealName = Deathpact.GetDeathpactString(seer);
if (NameNotifyManager.GetNameNotify(target, out string name) && name.Length > 0) RealName = name;
}
// Name Color Manager
RealName = RealName.ApplyNameColorData(seer, target, false);
if (Marshall.CanSeeMarshall(seer))
if (target.Is(CustomRoles.Marshall) && target.GetTaskState().IsTaskFinished)
Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★"));
Main.PlayerStates.Values.Do(x => Suffix.Append(x.Role.GetSuffix(seer, target, meeting: GameStates.IsMeeting)));
if (self) Suffix.Append(CustomTeamManager.GetSuffix(seer));
Suffix.Append(AFKDetector.GetSuffix(seer, target));
switch (target.GetCustomRole())
{
case CustomRoles.Snitch when seer.IsImpostor() && target.Is(CustomRoles.Madmate) && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Impostor), "★"));
break;
case CustomRoles.Marshall when seer.IsCrewmate() && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★"));
break;
case CustomRoles.SuperStar when Options.EveryOneKnowSuperStar.GetBool():
Mark.Append(ColorString(GetRoleColor(CustomRoles.SuperStar), "★"));
break;
case CustomRoles.PlagueDoctor:
Mark.Append(PlagueDoctor.GetMarkOthers(seer, target));
break;
}
switch (seer.GetCustomRole())
{
case CustomRoles.Lookout:
if (seer.IsAlive() && target.IsAlive()) Mark.Append(ColorString(GetRoleColor(CustomRoles.Lookout), " " + target.PlayerId) + " ");
break;
case CustomRoles.PlagueBearer when PlagueBearer.IsPlagued(seer.PlayerId, target.PlayerId):
Mark.Append($"<color={GetRoleColorCode(CustomRoles.PlagueBearer)}>●</color>");
break;
case CustomRoles.Arsonist:
if (seer.IsDousedPlayer(target))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>▲</color>");
else if (
Arsonist.CurrentDousingTarget != byte.MaxValue &&
Arsonist.CurrentDousingTarget == target.PlayerId
)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>△</color>");
break;
case CustomRoles.Revolutionist:
if (seer.IsDrawPlayer(target))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>●</color>");
else if (
Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId
)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>○</color>");
break;
case CustomRoles.Farseer:
if (Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Farseer)}>○</color>");
break;
case CustomRoles.Analyst:
if ((Main.PlayerStates[seer.PlayerId].Role as Analyst).CurrentTarget.ID == target.PlayerId) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Analyst)}>○</color>");
break;
case CustomRoles.Samurai:
if ((Main.PlayerStates[seer.PlayerId].Role as Samurai).Target.Id == target.PlayerId) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Samurai)}>○</color>");
break;
case CustomRoles.Puppeteer:
if (Puppeteer.PuppeteerList.ContainsValue(seer.PlayerId) && Puppeteer.PuppeteerList.ContainsKey(target.PlayerId)) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Impostor)}>◆</color>");
break;
case CustomRoles.EvilTracker:
Mark.Append(EvilTracker.GetTargetMark(seer, target));
break;
case CustomRoles.Scout:
Mark.Append(Scout.GetTargetMark(seer, target));
break;
case CustomRoles.AntiAdminer when inTask:
(Main.PlayerStates[seer.PlayerId].Role as AntiAdminer).OnFixedUpdate(seer);
if (target.AmOwner)
{
if (AntiAdminer.IsAdminWatch) Suffix.Append(GetString("AntiAdminerAD"));
if (AntiAdminer.IsVitalWatch) Suffix.Append(GetString("AntiAdminerVI"));
if (AntiAdminer.IsDoorLogWatch) Suffix.Append(GetString("AntiAdminerDL"));
if (AntiAdminer.IsCameraWatch) Suffix.Append(GetString("AntiAdminerCA"));
}
break;
case CustomRoles.Executioner:
Mark.Append(Executioner.TargetMark(seer, target));
break;
case CustomRoles.Gamer:
Mark.Append(Gamer.TargetMark(seer, target));
break;
}
Mark.Append(Totocalcio.TargetMark(seer, target));
Mark.Append(Romantic.TargetMark(seer, target));
Mark.Append(Lawyer.LawyerMark(seer, target));
Mark.Append(Marshall.GetWarningMark(seer, target));
if (Randomizer.IsShielded(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.Randomizer), "✚"));
if (target.AmOwner) Mark.Append(Sniper.GetShotNotify(target.PlayerId));
if (BallLightning.IsGhost(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.BallLightning), "■"));
Mark.Append(Medic.GetMark(seer, target));
Mark.Append(Gaslighter.GetMark(seer, target));
Mark.Append(Snitch.GetWarningArrow(seer, target));
Mark.Append(Snitch.GetWarningMark(seer, target));
Mark.Append(Deathpact.GetDeathpactMark(seer, target));
Main.LoversPlayers.ToArray().DoIf(x => x == null, x => Main.LoversPlayers.Remove(x));
if (!Main.HasJustStarted) Main.LoversPlayers.DoIf(x => !x.Is(CustomRoles.Lovers), x => x.RpcSetCustomRole(CustomRoles.Lovers));
if (Main.LoversPlayers.Exists(x => x.PlayerId == target.PlayerId))
{
if (Main.LoversPlayers.Exists(x => x.PlayerId == seer.PlayerId))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Lovers)}> ♥</color>");
else if (!seer.IsAlive()) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Lovers)}> ♥</color>");
}
if (self)
{
Suffix.Append(Bloodmoon.GetSuffix(seer));
Suffix.Append(Haunter.GetSuffix(seer));
if (seer.Is(CustomRoles.Asthmatic)) Suffix.Append(Asthmatic.GetSuffixText(seer.PlayerId));
if (seer.Is(CustomRoles.Sonar)) Suffix.Append(Sonar.GetSuffix(seer, GameStates.IsMeeting));
if (seer.Is(CustomRoles.Deadlined)) Suffix.Append(Deadlined.GetSuffix(seer));
if (seer.Is(CustomRoles.Allergic)) Suffix.Append(Allergic.GetSelfSuffix(seer));
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA:
Suffix.Append(FFAManager.GetPlayerArrow(seer, target));
break;
case CustomGameMode.MoveAndStop when self:
Suffix.Append(MoveAndStopManager.GetSuffixText(seer));
break;
case CustomGameMode.Speedrun when self:
Suffix.Append(SpeedrunManager.GetSuffixText(seer));
break;
case CustomGameMode.HideAndSeek:
Suffix.Append(HnSManager.GetSuffixText(seer, target));
break;
case CustomGameMode.CaptureTheFlag:
Suffix.Append(CTFManager.GetSuffixText(seer, target));
break;
case CustomGameMode.RoomRush when self:
Suffix.Append(RoomRush.GetSuffix(seer));
break;
}
if (Options.CurrentGameMode == CustomGameMode.SoloKombat) Suffix.Append(SoloKombatManager.GetDisplayHealth(target));
if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode) && !self && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.SoloKombat or CustomGameMode.FFA) Suffix.Append(GetString("DiedR1Warning"));
// Devourer
if (Devourer.HideNameOfConsumedPlayer.GetBool() && Devourer.PlayerIdList.Any(x => Main.PlayerStates[x].Role is Devourer { IsEnable: true } dv && dv.PlayerSkinsCosumed.Contains(seer.PlayerId))) RealName = GetString("DevouredName");
// Camouflage
if ((IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool() && (Main.NormalOptions.MapId != 5 || !Options.CommsCamouflageDisableOnFungle.GetBool())) || Camouflager.IsActive) RealName = $"<size=0>{RealName}</size> ";
string DeathReason = seer.Data.IsDead && seer.KnowDeathReason(target) ? $"\n<size=1.5>『{ColorString(GetRoleColor(CustomRoles.Doctor), GetVitalText(target.PlayerId))}』</size>" : string.Empty;
string currentText = target.cosmetics.nameText.text;
var changeTo = $"{RealName}{DeathReason}{Mark}\r\n{Suffix}";
bool needUpdate = currentText != changeTo;
if (needUpdate)
{
target.cosmetics.nameText.text = changeTo;
var offset = 0.2f;
if (NameNotifyManager.GetNameNotify(seer, out string notify) && notify.Contains('\n'))
{
int count = notify.Count(x => x == '\n');
for (var i = 0; i < count; i++) offset += 0.15f;
}
if (Suffix.ToString() != string.Empty)
{
// If the name is on two lines, the job title text needs to be moved up.
//RoleText.transform.SetLocalY(0.35f);
offset += 0.15f;
}
if (!seer.IsAlive()) offset += 0.1f;
if (isProgressTextLong) offset += 0.3f;
if (Options.CurrentGameMode == CustomGameMode.MoveAndStop) offset += 0.2f;
RoleText.transform.SetLocalY(offset);
}
}
else
{
// Restoring the position text coordinates to their initial values
RoleText.transform.SetLocalY(0.2f);
}
}
}
public static void AddExtraAbilityUsesOnFinishedTasks(PlayerControl player)
{
if (Main.HasJustStarted || !player.IsAlive()) return;
if (Main.PlayerStates[player.PlayerId].Role is SabotageMaster sm)
{
sm.UsedSkillCount -= SabotageMaster.AbilityChargesWhenFinishedTasks.GetFloat();
sm.SendRPC();
}
else
{
float add = GetSettingNameAndValueForRole(player.GetCustomRole(), "AbilityChargesWhenFinishedTasks");
if (Math.Abs(add - float.MaxValue) > 0.5f && add > 0)
{
if (player.Is(CustomRoles.Bloodlust)) add *= 5;
player.RpcIncreaseAbilityUseLimitBy(add);
}
}
}
public static void LoversSuicide(byte deathId = 0x7f, bool exile = false, bool force = false, bool guess = false)
{
if (Lovers.LoverDieConsequence.GetValue() == 0 || Main.IsLoversDead || (!Main.LoversPlayers.Exists(player => player.Data.IsDead && player.PlayerId == deathId) && !force)) return;
Main.IsLoversDead = true;
PlayerControl partnerPlayer = Main.LoversPlayers.First(player => player.PlayerId != deathId && !player.Data.IsDead);
if (Lovers.LoverDieConsequence.GetValue() == 2)
{
partnerPlayer.MarkDirtySettings();
PlayerGameOptionsSender.SetDirty(deathId);
return;
}
if (Lovers.LoverSuicideTime.GetValue() != 0 && !exile && !guess) return;
if (exile)
CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, partnerPlayer.PlayerId);
else
partnerPlayer.Suicide(PlayerState.DeathReason.FollowingSuicide);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Start))]
internal static class PlayerStartPatch
{
public static void Postfix(PlayerControl __instance)
{
TextMeshPro roleText = Object.Instantiate(__instance.cosmetics.nameText, __instance.cosmetics.nameText.transform, true);
roleText.transform.localPosition = new(0f, 0.2f, 0f);
roleText.fontSize -= 0.9f;
roleText.text = "RoleText";
roleText.gameObject.name = "RoleText";
roleText.enabled = false;
}
}
//[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.SetColor))]
//class SetColorPatch
//{
// public static bool IsAntiGlitchDisabled;
// public static bool Prefix(PlayerControl __instance, int bodyColor)
// {
// return true;
// }
//}
[HarmonyPatch(typeof(Vent), nameof(Vent.ExitVent))]
internal static class ExitVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "ExitVent");
if (pc.PlayerId == PlayerControl.LocalPlayer.PlayerId) LateTask.New(() => HudManager.Instance.SetHudActive(pc, pc.Data.Role, true), 0.6f, log: false);
if (!AmongUsClient.Instance.AmHost) return;
if (Main.KillTimers.ContainsKey(pc.PlayerId)) Main.KillTimers[pc.PlayerId] += 0.5f;
Drainer.OnAnyoneExitVent(pc);
Main.PlayerStates[pc.PlayerId].Role.OnExitVent(pc, __instance);
if (Options.WhackAMole.GetBool()) LateTask.New(() => pc.TPToRandomVent(), 0.5f, "Whack-A-Mole TP");
if (!pc.IsModClient() && pc.Is(CustomRoles.Haste)) pc.SetKillCooldown(Math.Max(Main.KillTimers[pc.PlayerId], 0.1f));
}
}
[HarmonyPatch(typeof(Vent), nameof(Vent.EnterVent))]
internal static class EnterVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "EnterVent");
if (AmongUsClient.Instance.AmHost && !pc.CanUseVent() && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust))
{
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
return;
}
Drainer.OnAnyoneEnterVent(pc, __instance);
Analyst.OnAnyoneEnterVent(pc);
Crewmate.Sentry.OnAnyoneEnterVent(pc);
switch (pc.GetCustomRole())
{
case CustomRoles.Mayor when !Options.UsePets.GetBool() && Mayor.MayorUsedButtonCount.TryGetValue(pc.PlayerId, out int count2) && count2 < Mayor.MayorNumOfUseButton.GetInt():
if (AmongUsClient.Instance.AmHost) pc.MyPhysics?.RpcBootFromVent(__instance.Id);
pc.ReportDeadBody(null);
break;
}
if (!AmongUsClient.Instance.AmHost) return;
Main.LastEnteredVent[pc.PlayerId] = __instance;
Main.LastEnteredVentLocation[pc.PlayerId] = pc.Pos();
if (pc.Is(CustomRoles.Unlucky))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyVentSuicideChance.GetInt()) pc.Suicide();
}
if (pc.Is(CustomRoles.Damocles)) Damocles.OnEnterVent(pc.PlayerId, __instance.Id);
Chef.SpitOutFood(pc);
Main.PlayerStates[pc.PlayerId].Role.OnEnterVent(pc, __instance);
}
}
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.CoEnterVent))]
internal static class CoEnterVentPatch
{
public static bool Prefix(PlayerPhysics __instance, [HarmonyArgument(0)] int id)
{
if (!AmongUsClient.Instance.AmHost) return true;
Logger.Info($" {__instance.myPlayer.GetNameWithRole()}, Vent ID: {id}", "CoEnterVent");
if (Main.KillTimers.ContainsKey(__instance.myPlayer.PlayerId)) Main.KillTimers[__instance.myPlayer.PlayerId] += 0.5f;
CheckInvalidMovementPatch.ExemptedPlayers.Add(__instance.myPlayer.PlayerId);
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA when FFAManager.FFADisableVentingWhenTwoPlayersAlive.GetBool() && Main.AllAlivePlayerControls.Length <= 2:
LateTask.New(() =>
{
__instance.myPlayer?.Notify(GetString("FFA-NoVentingBecauseTwoPlayers"), 7f);
__instance.RpcBootFromVent(id);
}, 0.5f, "FFA-NoVentingWhenTwoPlayersAlive");
return true;
case CustomGameMode.FFA when FFAManager.FFADisableVentingWhenKcdIsUp.GetBool() && Main.KillTimers[__instance.myPlayer.PlayerId] <= 0:
LateTask.New(() =>
{
__instance.myPlayer?.Notify(GetString("FFA-NoVentingBecauseKCDIsUP"), 7f);
__instance.RpcBootFromVent(id);
}, 0.5f, "FFA-NoVentingWhenKCDIsUP");
return true;
case CustomGameMode.MoveAndStop:
case CustomGameMode.HotPotato:
case CustomGameMode.Speedrun:
case CustomGameMode.CaptureTheFlag:
case CustomGameMode.NaturalDisasters:
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, log: false);
return true;
case CustomGameMode.HideAndSeek:
HnSManager.OnCoEnterVent(__instance, id);
break;
case CustomGameMode.RoomRush:
return true;
}
if (__instance.myPlayer.IsRoleBlocked())
{
LateTask.New(() =>
{
__instance.myPlayer?.Notify(BlockedAction.Vent.GetBlockNotify());
__instance.RpcBootFromVent(id);
}, 0.5f, "RoleBlockedBootFromVent");
return true;
}
if (!Rhapsode.CheckAbilityUse(__instance.myPlayer))
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, log: false);
return true;
}
if (Penguin.IsVictim(__instance.myPlayer))
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "PenguinVictimBootFromVent");
return true;
}
if (SoulHunter.IsSoulHunterTarget(__instance.myPlayer.PlayerId))
{
LateTask.New(() =>
{
__instance.myPlayer?.Notify(GetString("SoulHunterTargetNotifyNoVent"));
__instance.RpcBootFromVent(id);
}, 0.5f, "SoulHunterTargetBootFromVent");
return true;
}
if (Ventguard.BlockedVents.Contains(id))
{
PlayerControl pc = __instance.myPlayer;
if (!Ventguard.VentguardBlockDoesNotAffectCrew.GetBool() || !pc.IsCrewmate())
{
LateTask.New(() =>
{
pc?.Notify(GetString("EnteredBlockedVent"));
__instance.RpcBootFromVent(id);
}, 0.5f, "VentguardBlockedVentBootFromVent");
if (Ventguard.VentguardNotifyOnBlockedVentUse.GetBool())
foreach (PlayerControl ventguard in Main.AllAlivePlayerControls.Where(x => x.Is(CustomRoles.Ventguard)).ToArray())
ventguard.Notify(GetString("VentguardNotify"));
return true;
}
}
if (__instance.myPlayer.Is(CustomRoles.Circumvent)) Circumvent.OnCoEnterVent(__instance, id);
if (!__instance.myPlayer.CanUseVent() && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !__instance.myPlayer.Is(CustomRoles.Nimble) && !__instance.myPlayer.Is(CustomRoles.Bloodlust)) LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "CannotUseVentBootFromVent");
if (((__instance.myPlayer.Data.Role.Role != RoleTypes.Engineer && !__instance.myPlayer.CanUseImpostorVentButton()) ||
(__instance.myPlayer.Is(CustomRoles.Mayor) && Mayor.MayorUsedButtonCount.TryGetValue(__instance.myPlayer.PlayerId, out int count) && count >= Mayor.MayorNumOfUseButton.GetInt()) ||
(__instance.myPlayer.Is(CustomRoles.Paranoia) && Paranoia.ParaUsedButtonCount.TryGetValue(__instance.myPlayer.PlayerId, out int count2) && count2 >= Options.ParanoiaNumOfUseButton.GetInt()))
&& !__instance.myPlayer.Is(CustomRoles.Nimble) && !__instance.myPlayer.Is(CustomRoles.Bloodlust) && Options.CurrentGameMode == CustomGameMode.Standard)
{
try
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "CannotUseVentBootFromVent2");
return true;
}
catch { }
return true;
}
Main.PlayerStates[__instance.myPlayer.PlayerId].Role.OnCoEnterVent(__instance, id);
if (__instance.myPlayer.PlayerId == PlayerControl.LocalPlayer.PlayerId)
Statistics.VentTimes++;
return true;
}
}
[HarmonyPatch(typeof(GameData), nameof(GameData.CompleteTask))]
internal static class GameDataCompleteTaskPatch
{
public static void Postfix(PlayerControl pc /*, uint taskId*/)
{
if (GameStates.IsMeeting) return;
Logger.Info($"TaskComplete: {pc.GetNameWithRole().RemoveHtmlTags()}", "CompleteTask");
Main.PlayerStates[pc.PlayerId].UpdateTask(pc);
NotifyRoles(SpecifySeer: pc, SpecifyTarget: pc);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CompleteTask))]
internal static class PlayerControlCompleteTaskPatch
{
public static bool Prefix(PlayerControl __instance)
{
if (GameStates.IsMeeting) return false;
return !Workhorse.OnCompleteTask(__instance) && Capitalism.AddTaskForPlayer(__instance); // Cancel task win
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] uint idx)
{
if (GameStates.IsMeeting) return;
var task = __instance.myTasks[(Index)Convert.ToInt32(idx)] as PlayerTask;
if (__instance != null && __instance.IsAlive()) Benefactor.OnTaskComplete(__instance, task);
if (__instance == null) return;
Snitch.OnCompleteTask(__instance);
bool isTaskFinish = __instance.GetTaskState().IsTaskFinished;
if (isTaskFinish && __instance.Is(CustomRoles.Snitch) && __instance.Is(CustomRoles.Madmate))
{
foreach (PlayerControl impostor in Main.AllAlivePlayerControls.Where(pc => pc.Is(CustomRoleTypes.Impostor)).ToArray()) NameColorManager.Add(impostor.PlayerId, __instance.PlayerId, "#ff1919");
NotifyRoles(SpecifySeer: __instance, ForceLoop: true);
}
if (Options.CurrentGameMode == CustomGameMode.HideAndSeek && HnSManager.PlayerRoles[__instance.PlayerId].Interface.Team == Team.Crewmate && __instance.IsAlive()) Hider.OnSpecificTaskComplete(__instance, task);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Die))]
public static class PlayerControlDiePatch
{
public static void Postfix(PlayerControl __instance)
{
if (AmongUsClient.Instance.AmHost) PetsPatch.RpcRemovePet(__instance);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckSporeTrigger))]
public static class PlayerControlCheckSporeTriggerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] Mushroom mushroom)
{
Logger.Info($"{__instance.GetNameWithRole()}, mushroom: {mushroom.name} / {mushroom.Id}, at {mushroom.origPosition}", "Spore Trigger");
return !AmongUsClient.Instance.AmHost || !Options.DisableSporeTriggerOnFungle.GetBool();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckUseZipline))]
public static class PlayerControlCheckUseZiplinePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] ZiplineBehaviour ziplineBehaviour, [HarmonyArgument(2)] bool fromTop)
{
ziplineBehaviour.downTravelTime = Options.ZiplineTravelTimeFromTop.GetFloat();
ziplineBehaviour.upTravelTime = Options.ZiplineTravelTimeFromBottom.GetFloat();
Logger.Info($"{__instance.GetNameWithRole()}, target: {target.GetNameWithRole()}, {(fromTop ? $"from Top, travel time: {ziplineBehaviour.downTravelTime}s" : $"from Bottom, travel time: {ziplineBehaviour.upTravelTime}s")}", "Zipline Use");
if (AmongUsClient.Instance.AmHost)
{
if (Options.DisableZiplineFromTop.GetBool() && fromTop) return false;
if (Options.DisableZiplineFromUnder.GetBool() && !fromTop) return false;
if (__instance.IsImpostor() && Options.DisableZiplineForImps.GetBool()) return false;
if (__instance.GetCustomRole().IsNeutral() && Options.DisableZiplineForNeutrals.GetBool()) return false;
if (__instance.IsCrewmate() && Options.DisableZiplineForCrew.GetBool()) return false;
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ProtectPlayer))]
internal static class PlayerControlProtectPlayerPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "ProtectPlayer");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RemoveProtection))]
internal static class PlayerControlRemoveProtectionPatch
{
public static void Postfix(PlayerControl __instance)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}", "RemoveProtection");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetRole))]
internal static class PlayerControlSetRolePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] ref RoleTypes roleType, [HarmonyArgument(1)] ref bool canOverrideRole)
{
canOverrideRole = true;
// Skip after first assign
if (StartGameHostPatch.RpcSetRoleReplacer.BlockSetRole) return true;
string targetName = __instance.GetNameWithRole();
Logger.Info($"{targetName} => {roleType}", "PlayerControl.RpcSetRole");
if (!ShipStatus.Instance.enabled) return true;
if (roleType is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
{
bool targetIsKiller = __instance.Is(CustomRoleTypes.Impostor) || Main.ResetCamPlayerList.Contains(__instance.PlayerId);
Dictionary<PlayerControl, RoleTypes> ghostRoles = new();
foreach (PlayerControl seer in Main.AllPlayerControls)
{
bool self = seer.PlayerId == __instance.PlayerId;
bool seerIsKiller = seer.Is(CustomRoleTypes.Impostor) || Main.ResetCamPlayerList.Contains(seer.PlayerId);
if (__instance.HasGhostRole())
ghostRoles[seer] = RoleTypes.GuardianAngel;
else if ((self && targetIsKiller) || (!seerIsKiller && __instance.Is(CustomRoleTypes.Impostor)))
ghostRoles[seer] = RoleTypes.ImpostorGhost;
else
ghostRoles[seer] = RoleTypes.CrewmateGhost;
}
if (__instance.HasGhostRole())
roleType = RoleTypes.GuardianAngel;
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.CrewmateGhost))
roleType = RoleTypes.CrewmateGhost;
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.ImpostorGhost))
roleType = RoleTypes.ImpostorGhost;
else
{
foreach ((PlayerControl seer, RoleTypes role) in ghostRoles)
{
Logger.Info($"Desync {targetName} => {role} for {seer.GetNameWithRole().RemoveHtmlTags()}", "PlayerControl.RpcSetRole");
__instance.RpcSetRoleDesync(role, seer.GetClientId());
}
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CoSetRole))]
internal static class PlayerControlLocalSetRolePatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] RoleTypes role)
{
if (!AmongUsClient.Instance.AmHost && !GameStates.IsModHost)
{
CustomRoles moddedRole = role switch
{
RoleTypes.Impostor => CustomRoles.ImpostorEHR,
RoleTypes.Phantom => CustomRoles.PhantomEHR,
RoleTypes.Shapeshifter => CustomRoles.ShapeshifterEHR,
RoleTypes.Crewmate => CustomRoles.CrewmateEHR,
RoleTypes.Engineer => CustomRoles.EngineerEHR,
RoleTypes.Noisemaker => CustomRoles.NoisemakerEHR,
RoleTypes.Scientist => CustomRoles.ScientistEHR,
RoleTypes.Tracker => CustomRoles.TrackerEHR,
_ => CustomRoles.NotAssigned
};
if (moddedRole != CustomRoles.NotAssigned) Main.PlayerStates[__instance.PlayerId].SetMainRole(moddedRole);
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckVanish))]
internal static class CmdCheckVanishPatch
{
public static bool Prefix(PlayerControl __instance, float maxDuration)
{
if (AmongUsClient.Instance.AmHost)
{
__instance.CheckVanish();
return false;
}
__instance.SetRoleInvisibility(true);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckVanish, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(maxDuration);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckAppear))]
internal static class CmdCheckAppearPatch
{
public static bool Prefix(PlayerControl __instance, bool shouldAnimate)
{
if (AmongUsClient.Instance.AmHost)
{
__instance.CheckAppear(shouldAnimate);
return false;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckAppear, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(shouldAnimate);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckVanish))]
internal static class CheckVanishPatch
{
public static bool Prefix(PlayerControl __instance)
{
Logger.Info($" {__instance.GetNameWithRole()}", "CheckVanish");
bool allow = Main.PlayerStates[__instance.PlayerId].Role.OnVanish(__instance);
if (!allow) LateTask.New(__instance.RpcResetAbilityCooldown, 0.2f, log: false);
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.AssertWithTimeout))]
internal static class AssertWithTimeoutPatch
{
public static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckName))]
internal static class CmdCheckNameVersionCheckPatch
{
public static void Postfix(PlayerControl __instance)
{
RPC.RpcVersionCheck();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MixUpOutfit))]
public static class PlayerControlMixupOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && // Has Impostor role behavior
!PlayerControl.LocalPlayer.Is(Team.Impostor) && // Not an actual Impostor
PlayerControl.LocalPlayer.GetCustomRole().GetDYRole() is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom) // Has Desynced Impostor role
__instance.cosmetics.ToggleNameVisible(false);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixMixedUpOutfit))]
public static class PlayerControlFixMixedUpOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
__instance.cosmetics.ToggleNameVisible(true);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ShouldProcessRpc))]
internal static class ShouldProcessRpcPatch
{
// Since the stupid AU code added a check for RPC processing for outfit players, we need to patch this
// Always return true because the check is absolutely pointless
public static bool Prefix(PlayerControl __instance, RpcCalls rpc, byte sequenceId, ref bool __result)
{
__result = true;
return false;
}
}
}