mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
706 lines
33 KiB
C#
706 lines
33 KiB
C#
using AmongUs.GameOptions;
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using BepInEx.Unity.IL2CPP.Utils.Collections;
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using HarmonyLib;
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using Hazel;
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using InnerNet;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TOHE.Modules;
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using TOHE.Roles.Impostor;
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using TOHE.Roles.Neutral;
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using UnityEngine;
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using static TOHE.CustomWinnerHolder;
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using static TOHE.Translator;
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using static TOHE.Utils;
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namespace TOHE;
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[HarmonyPatch(typeof(LogicGameFlowNormal), nameof(LogicGameFlowNormal.CheckEndCriteria))]
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class GameEndChecker
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{
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private static GameEndPredicate predicate;
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public static bool Prefix()
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{
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if (!AmongUsClient.Instance.AmHost) return true;
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if (predicate == null) return false;
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if (Options.NoGameEnd.GetBool() && WinnerTeam is not CustomWinner.Draw and not CustomWinner.Error) return false;
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predicate.CheckForEndGame(out GameOverReason reason);
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if (Options.CurrentGameMode != CustomGameMode.Standard)
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{
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if (WinnerIds.Count > 0 || WinnerTeam != CustomWinner.Default)
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{
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ShipStatus.Instance.enabled = false;
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StartEndGame(reason);
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predicate = null;
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}
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return false;
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}
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if (WinnerTeam != CustomWinner.Default)
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{
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NameNotifyManager.Reset();
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NotifyRoles(ForceLoop: true);
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Main.AllPlayerControls.Do(pc => Camouflage.RpcSetSkin(pc, ForceRevert: true, RevertToDefault: true));
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if (reason == GameOverReason.ImpostorBySabotage && (CustomRoles.Jackal.RoleExist() || CustomRoles.Sidekick.RoleExist()) && Jackal.CanWinBySabotageWhenNoImpAlive.GetBool() && !Main.AllAlivePlayerControls.Any(x => x.GetCustomRole().IsImpostorTeam()))
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{
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reason = GameOverReason.ImpostorByKill;
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WinnerIds.Clear();
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ResetAndSetWinner(CustomWinner.Jackal);
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WinnerRoles.Add(CustomRoles.Jackal);
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}
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switch (WinnerTeam)
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{
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case CustomWinner.Crewmate:
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Main.AllPlayerControls
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.Where(pc => pc.Is(CustomRoleTypes.Crewmate) && !pc.Is(CustomRoles.Lovers) && !pc.Is(CustomRoles.Madmate) && !pc.Is(CustomRoles.Rogue) && !pc.Is(CustomRoles.Charmed) && !pc.Is(CustomRoles.Recruit) && !pc.Is(CustomRoles.Contagious) && !pc.Is(CustomRoles.EvilSpirit) && !pc.Is(CustomRoles.Recruit))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Impostor:
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Main.AllPlayerControls
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.Where(pc => ((pc.Is(CustomRoleTypes.Impostor) && (!pc.Is(CustomRoles.DeadlyQuota) || Main.PlayerStates.Count(x => x.Value.GetRealKiller() == pc.PlayerId) >= Options.DQNumOfKillsNeeded.GetInt())) || pc.Is(CustomRoles.Madmate) || pc.Is(CustomRoles.Crewpostor) || pc.Is(CustomRoles.Refugee)) && !pc.Is(CustomRoles.Lovers) && !pc.Is(CustomRoles.Rogue) && !pc.Is(CustomRoles.Charmed) && !pc.Is(CustomRoles.Recruit) && !pc.Is(CustomRoles.Contagious) && !pc.Is(CustomRoles.EvilSpirit) && !pc.Is(CustomRoles.Recruit))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Succubus:
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Main.AllPlayerControls
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.Where(pc => pc.Is(CustomRoles.Succubus) || (pc.Is(CustomRoles.Charmed) && !pc.Is(CustomRoles.Rogue)))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Necromancer:
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Main.AllPlayerControls
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.Where(pc => pc.Is(CustomRoles.Necromancer) || pc.Is(CustomRoles.Deathknight) || pc.Is(CustomRoles.Undead) && !pc.Is(CustomRoles.Rogue))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Virus:
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Main.AllPlayerControls
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.Where(pc => pc.Is(CustomRoles.Virus) || (pc.Is(CustomRoles.Contagious) && !pc.Is(CustomRoles.Rogue)))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Jackal:
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Main.AllPlayerControls
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.Where(pc => (pc.Is(CustomRoles.Jackal) || pc.Is(CustomRoles.Sidekick) || pc.Is(CustomRoles.Recruit)) && !pc.Is(CustomRoles.Lovers) && !pc.Is(CustomRoles.Rogue))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.Spiritcaller:
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Main.AllPlayerControls
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.Where(pc => pc.Is(CustomRoles.Spiritcaller) || pc.Is(CustomRoles.EvilSpirit))
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.Do(pc => WinnerIds.Add(pc.PlayerId));
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break;
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case CustomWinner.RuthlessRomantic:
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WinnerIds.Add(Romantic.PartnerId);
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break;
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}
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if (WinnerTeam is not CustomWinner.Draw and not CustomWinner.None and not CustomWinner.Error)
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{
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foreach (PlayerControl pc in Main.AllPlayerControls)
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{
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switch (pc.GetCustomRole())
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{
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case CustomRoles.DarkHide when !pc.Data.IsDead && ((WinnerTeam == CustomWinner.Impostor && !reason.Equals(GameOverReason.ImpostorBySabotage)) || WinnerTeam == CustomWinner.DarkHide || (WinnerTeam == CustomWinner.Crewmate && !reason.Equals(GameOverReason.HumansByTask) && Main.PlayerStates[pc.PlayerId].Role is DarkHide { IsWinKill: true } && DarkHide.SnatchesWin.GetBool())):
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ResetAndSetWinner(CustomWinner.DarkHide);
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WinnerIds.Add(pc.PlayerId);
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break;
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case CustomRoles.Phantom when pc.GetTaskState().IsTaskFinished && pc.Data.IsDead && Options.PhantomSnatchesWin.GetBool():
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reason = GameOverReason.ImpostorByKill;
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ResetAndSetWinner(CustomWinner.Phantom);
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WinnerIds.Add(pc.PlayerId);
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break;
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case CustomRoles.Phantom when !Options.PhantomSnatchesWin.GetBool() && !pc.IsAlive() && pc.GetTaskState().IsTaskFinished:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Phantom);
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break;
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case CustomRoles.Opportunist when pc.IsAlive():
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Opportunist);
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break;
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case CustomRoles.Pursuer when pc.IsAlive() && WinnerTeam is not CustomWinner.Jester and not CustomWinner.Lovers and not CustomWinner.Terrorist and not CustomWinner.Executioner and not CustomWinner.Collector and not CustomWinner.Innocent and not CustomWinner.Youtuber:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Pursuer);
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break;
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case CustomRoles.Sunnyboy when !pc.IsAlive():
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Sunnyboy);
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break;
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case CustomRoles.Maverick when pc.IsAlive() && Main.PlayerStates[pc.PlayerId].Role is Maverick mr && mr.NumOfKills >= Maverick.MinKillsToWin.GetInt():
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Maverick);
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break;
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case CustomRoles.Provocateur when Provocateur.Provoked.TryGetValue(pc.PlayerId, out var tar) && !WinnerIds.Contains(tar):
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Provocateur);
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break;
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case CustomRoles.FFF when (Main.PlayerStates[pc.PlayerId].Role as FFF).isWon:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.FFF);
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break;
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case CustomRoles.Totocalcio when Main.PlayerStates[pc.PlayerId].Role is Totocalcio tc && tc.BetPlayer != byte.MaxValue && (WinnerIds.Contains(tc.BetPlayer) || (Main.PlayerStates.TryGetValue(tc.BetPlayer, out var ps) && WinnerRoles.Contains(ps.MainRole))):
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Totocalcio);
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break;
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case CustomRoles.Romantic when WinnerIds.Contains(Romantic.PartnerId) || (Main.PlayerStates.TryGetValue(Romantic.PartnerId, out var ps) && WinnerRoles.Contains(ps.MainRole)):
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Romantic);
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break;
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case CustomRoles.VengefulRomantic when VengefulRomantic.HasKilledKiller:
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WinnerIds.Add(pc.PlayerId);
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WinnerIds.Add(Romantic.PartnerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.VengefulRomantic);
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break;
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case CustomRoles.Lawyer when Lawyer.Target.TryGetValue(pc.PlayerId, out var lawyertarget) && (WinnerIds.Contains(lawyertarget) || (Main.PlayerStates.TryGetValue(lawyertarget, out var ps) && WinnerRoles.Contains(ps.MainRole))):
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Lawyer);
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break;
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case CustomRoles.Postman when (Main.PlayerStates[pc.PlayerId].Role as Postman).IsFinished:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Postman);
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break;
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case CustomRoles.Impartial when (Main.PlayerStates[pc.PlayerId].Role as Impartial).IsWon:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Impartial);
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break;
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case CustomRoles.Predator when (Main.PlayerStates[pc.PlayerId].Role as Predator).IsWon:
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.Predator);
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break;
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case CustomRoles.SoulHunter when (Main.PlayerStates[pc.PlayerId].Role as SoulHunter).Souls >= SoulHunter.NumOfSoulsToWin.GetInt():
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WinnerIds.Add(pc.PlayerId);
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AdditionalWinnerTeams.Add(AdditionalWinners.SoulHunter);
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break;
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}
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}
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if (WinnerTeam == CustomWinner.Impostor)
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{
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var aliveImps = Main.AllAlivePlayerControls.Where(x => x.Is(CustomRoleTypes.Impostor));
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var imps = aliveImps as PlayerControl[] ?? aliveImps.ToArray();
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var aliveImpCount = imps.Length;
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switch (aliveImpCount)
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{
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// If there's an Egoist, and there is at least 1 non-Egoist impostor alive, Egoist loses
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case > 1 when WinnerIds.Any(x => GetPlayerById(x).Is(CustomRoles.Egoist)):
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WinnerIds.RemoveWhere(x => GetPlayerById(x).Is(CustomRoles.Egoist));
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break;
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// If there's only 1 impostor alive, and all alive impostors are Egoists, the Egoist wins alone
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case 1 when imps.All(x => x.Is(CustomRoles.Egoist)):
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{
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var pc = imps.FirstOrDefault();
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reason = GameOverReason.ImpostorByKill;
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ResetAndSetWinner(CustomWinner.Egoist);
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WinnerIds.Add(pc.PlayerId);
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break;
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}
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}
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}
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if (CustomRoles.God.RoleExist())
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{
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ResetAndSetWinner(CustomWinner.God);
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Main.AllPlayerControls
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.Where(p => p.Is(CustomRoles.God) && p.IsAlive())
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.Do(p => WinnerIds.Add(p.PlayerId));
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}
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if (WinnerIds.Any(x => GetPlayerById(x).Is(CustomRoles.Lovers)))
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{
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AdditionalWinnerTeams.Add(AdditionalWinners.Lovers);
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Main.AllPlayerControls
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.Where(p => p.Is(CustomRoles.Lovers))
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.Do(p => WinnerIds.Add(p.PlayerId));
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}
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if (Options.NeutralWinTogether.GetBool() && WinnerIds.Any(x => GetPlayerById(x) != null && GetPlayerById(x).GetCustomRole().IsNeutral()))
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{
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foreach (PlayerControl pc in Main.AllPlayerControls)
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{
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if (pc.GetCustomRole().IsNeutral())
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WinnerIds.Add(pc.PlayerId);
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}
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}
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else if (Options.NeutralRoleWinTogether.GetBool())
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{
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foreach (var id in WinnerIds)
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{
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var pc = GetPlayerById(id);
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if (pc == null || !pc.GetCustomRole().IsNeutral()) continue;
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foreach (PlayerControl tar in Main.AllPlayerControls)
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{
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if (!WinnerIds.Contains(tar.PlayerId) && tar.GetCustomRole() == pc.GetCustomRole())
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WinnerIds.Add(tar.PlayerId);
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}
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}
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}
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}
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ShipStatus.Instance.enabled = false;
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StartEndGame(reason);
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predicate = null;
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}
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return false;
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}
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public static void StartEndGame(GameOverReason reason)
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{
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AmongUsClient.Instance.StartCoroutine(CoEndGame(AmongUsClient.Instance, reason).WrapToIl2Cpp());
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}
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private static IEnumerator CoEndGame(InnerNetClient self, GameOverReason reason)
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{
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Blackmailer.ForBlackmailer.Clear();
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// Set ghost role
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List<byte> ReviveRequiredPlayerIds = [];
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var winner = WinnerTeam;
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foreach (var pc in Main.AllPlayerControls)
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{
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if (winner == CustomWinner.Draw)
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{
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SetGhostRole(ToGhostImpostor: true);
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continue;
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}
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bool canWin = WinnerIds.Contains(pc.PlayerId) || WinnerRoles.Contains(pc.GetCustomRole());
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bool isCrewmateWin = reason.Equals(GameOverReason.HumansByVote) || reason.Equals(GameOverReason.HumansByTask);
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SetGhostRole(ToGhostImpostor: canWin ^ isCrewmateWin); // XOR
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SetEverythingUpPatch.LastWinsReason = winner is CustomWinner.Crewmate or CustomWinner.Impostor ? GetString($"GameOverReason.{reason}") : string.Empty;
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continue;
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void SetGhostRole(bool ToGhostImpostor)
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{
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if (!pc.Data.IsDead) ReviveRequiredPlayerIds.Add(pc.PlayerId);
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if (ToGhostImpostor)
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{
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Logger.Info($"{pc.GetNameWithRole().RemoveHtmlTags()}: changed to ImpostorGhost", "ResetRoleAndEndGame");
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pc.RpcSetRole(RoleTypes.ImpostorGhost);
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}
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else
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{
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Logger.Info($"{pc.GetNameWithRole().RemoveHtmlTags()}: changed to CrewmateGhost", "ResetRoleAndEndGame");
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pc.RpcSetRole(RoleTypes.CrewmateGhost);
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}
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}
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}
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// Sync of CustomWinnerHolder info
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var winnerWriter = self.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.EndGame, SendOption.Reliable);
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WriteTo(winnerWriter);
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self.FinishRpcImmediately(winnerWriter);
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// Delay to ensure that resuscitation is delivered after the ghost roll setting
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yield return new WaitForSeconds(EndGameDelay);
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if (ReviveRequiredPlayerIds.Count > 0)
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{
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// Resuscitation Resuscitate one person per transmission to prevent the packet from swelling up and dying
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foreach (var playerId in ReviveRequiredPlayerIds)
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{
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var playerInfo = GameData.Instance.GetPlayerById(playerId);
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// resuscitation
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playerInfo.IsDead = false;
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// transmission
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GameData.Instance.SetDirtyBit(0b_1u << playerId);
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AmongUsClient.Instance.SendAllStreamedObjects();
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}
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// Delay to ensure that the end of the game is delivered at the end of the game
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yield return new WaitForSeconds(EndGameDelay);
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}
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// Start End Game
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GameManager.Instance.RpcEndGame(reason, false);
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}
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private const float EndGameDelay = 0.2f;
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public static void SetPredicateToNormal() => predicate = new NormalGameEndPredicate();
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public static void SetPredicateToSoloKombat() => predicate = new SoloKombatGameEndPredicate();
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public static void SetPredicateToFFA() => predicate = new FFAGameEndPredicate();
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public static void SetPredicateToMoveAndStop() => predicate = new MoveAndStopGameEndPredicate();
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public static void SetPredicateToHotPotato() => predicate = new HotPotatoGameEndPredicate();
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public static void SetPredicateToHideAndSeek() => predicate = new HideAndSeekGameEndPredicate();
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class NormalGameEndPredicate : GameEndPredicate
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{
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public override bool CheckForEndGame(out GameOverReason reason)
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{
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reason = GameOverReason.ImpostorByKill;
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if (WinnerTeam != CustomWinner.Default) return false;
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return CheckGameEndBySabotage(out reason) || CheckGameEndByTask(out reason) || CheckGameEndByLivingPlayers(out reason);
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}
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private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
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{
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reason = GameOverReason.ImpostorByKill;
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if (CustomRoles.Sunnyboy.RoleExist() && Main.AllAlivePlayerControls.Length > 1) return false;
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int Imp = AlivePlayersCount(CountTypes.Impostor);
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int Crew = AlivePlayersCount(CountTypes.Crew);
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Dictionary<(CustomRoles? ROLE, CustomWinner WINNER), int> roleCounts = [];
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foreach (var role in EnumHelper.GetAllValues<CustomRoles>())
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{
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if ((!role.IsNK() && role != CustomRoles.Bloodlust) || role.IsMadmate() || role is CustomRoles.Sidekick) continue;
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var countTypes = role.GetCountTypes();
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if (countTypes is CountTypes.Crew or CountTypes.Impostor or CountTypes.None or CountTypes.OutOfGame) continue;
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CustomRoles? keyRole = role.IsRecruitingRole() ? null : role;
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CustomWinner keyWinner = (CustomWinner)role;
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int value = AlivePlayersCount(countTypes);
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roleCounts[(keyRole, keyWinner)] = value;
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}
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if (CustomRoles.DualPersonality.IsEnable())
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{
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foreach (PlayerControl x in Main.AllAlivePlayerControls)
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{
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if (!x.Is(CustomRoles.DualPersonality)) continue;
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CustomRoles role = x.GetCustomRole();
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if (role.Is(Team.Crewmate)) Crew++;
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if (role.Is(Team.Impostor)) Imp++;
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if (x.Is(CustomRoles.Charmed)) roleCounts[(null, CustomWinner.Succubus)]++;
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if (x.Is(CustomRoles.Undead)) roleCounts[(null, CustomWinner.Necromancer)]++;
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if (x.Is(CustomRoles.Sidekick)) roleCounts[(null, CustomWinner.Jackal)]++;
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if (x.Is(CustomRoles.Recruit)) roleCounts[(null, CustomWinner.Jackal)]++;
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if (x.Is(CustomRoles.Contagious)) roleCounts[(null, CustomWinner.Virus)]++;
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}
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}
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int totalNKAlive = roleCounts.Values.Sum();
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CustomWinner? winner = null;
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CustomRoles? rl = null;
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if (Main.AllAlivePlayerControls.All(p => p.Is(CustomRoles.Lovers)))
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{
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reason = GameOverReason.ImpostorByKill;
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ResetAndSetWinner(CustomWinner.Lovers);
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return true;
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}
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if (totalNKAlive == 0)
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{
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if (Crew == 0 && Imp == 0)
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{
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reason = GameOverReason.ImpostorByKill;
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winner = CustomWinner.None;
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}
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else if (Crew <= Imp)
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{
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reason = GameOverReason.ImpostorByKill;
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winner = CustomWinner.Impostor;
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}
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else if (Imp == 0)
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{
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reason = GameOverReason.HumansByVote;
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winner = CustomWinner.Crewmate;
|
|
}
|
|
else return false;
|
|
|
|
ResetAndSetWinner((CustomWinner)winner);
|
|
return true;
|
|
}
|
|
|
|
if (Imp >= 1) return false; // both imps and NKs are alive, game must continue
|
|
if (Crew > totalNKAlive) return false; // Imps are dead, but crew still outnumbers NKs, game must continue
|
|
// Imps dead, Crew <= NK, Checking if all NKs alive are in 1 team
|
|
var aliveCounts = roleCounts.Values.Where(x => x > 0).ToList();
|
|
switch (aliveCounts.Count)
|
|
{
|
|
case > 1:
|
|
return false; // There are multiple types of NKs alive, game must continue
|
|
// There is only one type of NK alive, they've won
|
|
case 1:
|
|
{
|
|
if (aliveCounts[0] != roleCounts.Values.Max()) Logger.Warn("There is something wrong here.", "CheckGameEndPatch");
|
|
foreach (var keyValuePair in roleCounts.Where(keyValuePair => keyValuePair.Value == aliveCounts[0]))
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
winner = keyValuePair.Key.WINNER;
|
|
rl = keyValuePair.Key.ROLE;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
Logger.Fatal("Error while selecting NK winner", "CheckGameEndPatch.CheckGameEndByLivingPlayers");
|
|
Logger.SendInGame("There was an error while selecting the winner. Please report this bug to the developer! (Do /dump to get logs)");
|
|
ResetAndSetWinner(CustomWinner.Error);
|
|
return true;
|
|
}
|
|
|
|
if (winner != null) ResetAndSetWinner((CustomWinner)winner);
|
|
if (rl != null) WinnerRoles.Add((CustomRoles)rl);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
class SoloKombatGameEndPredicate : GameEndPredicate
|
|
{
|
|
public override bool CheckForEndGame(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
return WinnerIds.Count <= 0 && CheckGameEndByLivingPlayers(out reason);
|
|
}
|
|
|
|
private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
|
|
if (SoloKombatManager.RoundTime > 0) return false;
|
|
|
|
var winner = Main.AllPlayerControls.FirstOrDefault(x => !x.Is(CustomRoles.GM) && SoloKombatManager.GetRankOfScore(x.PlayerId) == 1) ?? Main.AllAlivePlayerControls[0];
|
|
|
|
WinnerIds =
|
|
[
|
|
winner.PlayerId
|
|
];
|
|
|
|
Main.DoBlockNameChange = true;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
class FFAGameEndPredicate : GameEndPredicate
|
|
{
|
|
public override bool CheckForEndGame(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
return WinnerIds.Count <= 0 && CheckGameEndByLivingPlayers(out reason);
|
|
}
|
|
|
|
private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
|
|
if (FFAManager.RoundTime <= 0)
|
|
{
|
|
var winner = Main.AllPlayerControls.Where(x => !x.Is(CustomRoles.GM) && x != null).OrderBy(x => FFAManager.GetRankOfScore(x.PlayerId)).First();
|
|
|
|
byte winnerId = winner.PlayerId;
|
|
|
|
Logger.Warn($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "FFA");
|
|
|
|
WinnerIds =
|
|
[
|
|
winnerId
|
|
];
|
|
|
|
Main.DoBlockNameChange = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
switch (Main.AllAlivePlayerControls.Length)
|
|
{
|
|
case 1:
|
|
{
|
|
var winner = Main.AllAlivePlayerControls.First();
|
|
|
|
Logger.Info($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "FFA");
|
|
|
|
WinnerIds =
|
|
[
|
|
winner.PlayerId
|
|
];
|
|
|
|
Main.DoBlockNameChange = true;
|
|
|
|
return true;
|
|
}
|
|
case 0:
|
|
FFAManager.RoundTime = 0;
|
|
Logger.Warn("No players alive. Force ending the game", "FFA");
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
class MoveAndStopGameEndPredicate : GameEndPredicate
|
|
{
|
|
public override bool CheckForEndGame(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
return WinnerIds.Count <= 0 && CheckGameEndByLivingPlayers(out reason);
|
|
}
|
|
|
|
private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
|
|
if (MoveAndStopManager.RoundTime <= 0)
|
|
{
|
|
var winner = Main.AllPlayerControls.Where(x => !x.Is(CustomRoles.GM) && x != null).OrderBy(x => MoveAndStopManager.GetRankOfScore(x.PlayerId)).ThenBy(x => x.IsAlive()).First();
|
|
|
|
byte winnerId = winner.PlayerId;
|
|
|
|
Logger.Warn($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "MoveAndStop");
|
|
|
|
WinnerIds =
|
|
[
|
|
winnerId
|
|
];
|
|
|
|
Main.DoBlockNameChange = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
if (Main.AllAlivePlayerControls.Any(x => x.GetTaskState().IsTaskFinished))
|
|
{
|
|
var winner = Main.AllAlivePlayerControls.First(x => x.GetTaskState().IsTaskFinished);
|
|
|
|
Logger.Info($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "MoveAndStop");
|
|
|
|
WinnerIds =
|
|
[
|
|
winner.PlayerId
|
|
];
|
|
|
|
Main.DoBlockNameChange = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
if (Main.AllAlivePlayerControls.Length == 0)
|
|
{
|
|
MoveAndStopManager.RoundTime = 0;
|
|
Logger.Warn("No players alive. Force ending the game", "MoveAndStop");
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
class HotPotatoGameEndPredicate : GameEndPredicate
|
|
{
|
|
public override bool CheckForEndGame(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
return WinnerIds.Count <= 0 && CheckGameEndByLivingPlayers(out reason);
|
|
}
|
|
|
|
private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
|
|
switch (Main.AllAlivePlayerControls.Length)
|
|
{
|
|
case 1:
|
|
var winner = Main.AllAlivePlayerControls[0];
|
|
Logger.Info($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "HotPotato");
|
|
WinnerIds = [winner.PlayerId];
|
|
Main.DoBlockNameChange = true;
|
|
return true;
|
|
case 0:
|
|
ResetAndSetWinner(CustomWinner.Error);
|
|
Logger.Warn("No players alive. Force ending the game", "HotPotato");
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
class HideAndSeekGameEndPredicate : GameEndPredicate
|
|
{
|
|
public override bool CheckForEndGame(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
return WinnerIds.Count <= 0 && CheckGameEndByLivingPlayers(out reason);
|
|
}
|
|
|
|
private static bool CheckGameEndByLivingPlayers(out GameOverReason reason)
|
|
{
|
|
return CustomHideAndSeekManager.CheckForGameEnd(out reason);
|
|
}
|
|
}
|
|
|
|
public abstract class GameEndPredicate
|
|
{
|
|
/// <summary>Checks the game ending condition and stores the value in CustomWinnerHolder. </summary>
|
|
/// <params name="reason">GameOverReason used for vanilla game end processing</params>
|
|
/// <returns>Whether the conditions for ending the game are met</returns>
|
|
public abstract bool CheckForEndGame(out GameOverReason reason);
|
|
|
|
/// <summary>Determine whether the task can be won based on GameData.TotalTasks and CompletedTasks.</summary>
|
|
public virtual bool CheckGameEndByTask(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
if (Options.DisableTaskWin.GetBool() || TaskState.InitialTotalTasks == 0) return false;
|
|
if (Options.DisableTaskWinIfAllCrewsAreDead.GetBool() && !Main.AllAlivePlayerControls.Any(x => x.Is(CustomRoleTypes.Crewmate))) return false;
|
|
|
|
if (GameData.Instance.TotalTasks <= GameData.Instance.CompletedTasks)
|
|
{
|
|
reason = GameOverReason.HumansByTask;
|
|
ResetAndSetWinner(CustomWinner.Crewmate);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Determines whether sabotage victory is possible based on the elements in ShipStatus.Systems.</summary>
|
|
public virtual bool CheckGameEndBySabotage(out GameOverReason reason)
|
|
{
|
|
reason = GameOverReason.ImpostorByKill;
|
|
if (ShipStatus.Instance.Systems == null) return false;
|
|
|
|
// TryGetValue is not available
|
|
var systems = ShipStatus.Instance.Systems;
|
|
LifeSuppSystemType LifeSupp;
|
|
if (systems.ContainsKey(SystemTypes.LifeSupp) && // Confirmation of sabotage existence
|
|
(LifeSupp = systems[SystemTypes.LifeSupp].TryCast<LifeSuppSystemType>()) != null && // Confirmation that cast is possible
|
|
LifeSupp.Countdown <= 0f) // Time up confirmation
|
|
{
|
|
// oxygen sabotage
|
|
ResetAndSetWinner(CustomWinner.Impostor);
|
|
reason = GameOverReason.ImpostorBySabotage;
|
|
LifeSupp.Countdown = 10000f;
|
|
return true;
|
|
}
|
|
|
|
ISystemType sys = null;
|
|
if (systems.ContainsKey(SystemTypes.Reactor)) sys = systems[SystemTypes.Reactor];
|
|
else if (systems.ContainsKey(SystemTypes.Laboratory)) sys = systems[SystemTypes.Laboratory];
|
|
else if (systems.ContainsKey(SystemTypes.HeliSabotage)) sys = systems[SystemTypes.HeliSabotage];
|
|
|
|
ICriticalSabotage critical;
|
|
if (sys != null && // Confirmation of sabotage existence
|
|
(critical = sys.TryCast<ICriticalSabotage>()) != null && // Confirmation that cast is possible
|
|
critical.Countdown <= 0f) // Time up confirmation
|
|
{
|
|
// reactor sabotage
|
|
ResetAndSetWinner(CustomWinner.Impostor);
|
|
reason = GameOverReason.ImpostorBySabotage;
|
|
critical.ClearSabotage();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |