Files
EndlessHostRoles/Modules/AURoleOptions.cs
T
2026-09-29 20:25:12 +02:00

151 lines
4.8 KiB
C#

using AmongUs.GameOptions;
namespace EHR;
public static class AURoleOptions
{
private static IGameOptions Opt;
public static float KillCooldown
{
get => Opt.GetFloat(FloatOptionNames.KillCooldown);
set => Opt.SetFloat(FloatOptionNames.KillCooldown, value);
}
public static float PlayerSpeedMod
{
get => Opt.GetFloat(FloatOptionNames.PlayerSpeedMod);
set => Opt.SetFloat(FloatOptionNames.PlayerSpeedMod, value);
}
public static float ScientistCooldown
{
get => Opt.GetFloat(FloatOptionNames.ScientistCooldown);
set => Opt.SetFloat(FloatOptionNames.ScientistCooldown, value);
}
public static float ScientistBatteryCharge
{
get => Opt.GetFloat(FloatOptionNames.ScientistBatteryCharge);
set => Opt.SetFloat(FloatOptionNames.ScientistBatteryCharge, value);
}
public static float EngineerCooldown
{
get => Opt.GetFloat(FloatOptionNames.EngineerCooldown);
set => Opt.SetFloat(FloatOptionNames.EngineerCooldown, value);
}
public static float EngineerInVentMaxTime
{
get => Opt.GetFloat(FloatOptionNames.EngineerInVentMaxTime);
set => Opt.SetFloat(FloatOptionNames.EngineerInVentMaxTime, value);
}
public static float GuardianAngelCooldown
{
get => Opt.GetFloat(FloatOptionNames.GuardianAngelCooldown);
set => Opt.SetFloat(FloatOptionNames.GuardianAngelCooldown, value);
}
public static float ProtectionDurationSeconds
{
get => Opt.GetFloat(FloatOptionNames.ProtectionDurationSeconds);
set => Opt.SetFloat(FloatOptionNames.ProtectionDurationSeconds, value);
}
public static bool ImpostorsCanSeeProtect
{
get => Opt.GetBool(BoolOptionNames.ImpostorsCanSeeProtect);
set => Opt.SetBool(BoolOptionNames.ImpostorsCanSeeProtect, value);
}
public static float ShapeshifterDuration
{
get => Opt.GetFloat(FloatOptionNames.ShapeshifterDuration);
set => Opt.SetFloat(FloatOptionNames.ShapeshifterDuration, value);
}
public static float ShapeshifterCooldown
{
get => Opt.GetFloat(FloatOptionNames.ShapeshifterCooldown);
set => Opt.SetFloat(FloatOptionNames.ShapeshifterCooldown, value);
}
public static bool ShapeshifterLeaveSkin
{
get => Opt.GetBool(BoolOptionNames.ShapeshifterLeaveSkin);
set => Opt.SetBool(BoolOptionNames.ShapeshifterLeaveSkin, value);
}
public static bool NoisemakerImpostorAlert
{
get => Opt.GetBool(BoolOptionNames.NoisemakerImpostorAlert);
set => Opt.SetBool(BoolOptionNames.NoisemakerImpostorAlert, value);
}
public static float NoisemakerAlertDuration
{
get => Opt.GetFloat(FloatOptionNames.NoisemakerAlertDuration);
set => Opt.SetFloat(FloatOptionNames.NoisemakerAlertDuration, value);
}
public static float PhantomCooldown
{
get => Opt.GetFloat(FloatOptionNames.PhantomCooldown);
set => Opt.SetFloat(FloatOptionNames.PhantomCooldown, value);
}
public static float PhantomDuration
{
get => Opt.GetFloat(FloatOptionNames.PhantomDuration);
set => Opt.SetFloat(FloatOptionNames.PhantomDuration, value);
}
public static float TrackerCooldown
{
get => Opt.GetFloat(FloatOptionNames.TrackerCooldown);
set => Opt.SetFloat(FloatOptionNames.TrackerCooldown, value);
}
public static float TrackerDuration
{
get => Opt.GetFloat(FloatOptionNames.TrackerDuration);
set => Opt.SetFloat(FloatOptionNames.TrackerDuration, value);
}
public static float TrackerDelay
{
get => Opt.GetFloat(FloatOptionNames.TrackerDelay);
set => Opt.SetFloat(FloatOptionNames.TrackerDelay, value);
}
public static float ViperDissolveTime
{
get => Opt.GetFloat(FloatOptionNames.ViperDissolveTime);
set => Opt.SetFloat(FloatOptionNames.ViperDissolveTime, value);
}
public static float DetectiveSuspectLimit
{
get => Opt.GetFloat(FloatOptionNames.DetectiveSuspectLimit);
set => Opt.SetFloat(FloatOptionNames.DetectiveSuspectLimit, value);
}
public static float JudgeTaskRequirementPercentage
{
get => Opt.GetFloat(FloatOptionNames.JudgeTaskRequirementPercentage);
set => Opt.SetFloat(FloatOptionNames.JudgeTaskRequirementPercentage, value);
}
public static float SpiritGuideCooldown
{
get => Opt.GetFloat(FloatOptionNames.SpiritGuideCooldownSeconds);
set => Opt.SetFloat(FloatOptionNames.SpiritGuideCooldownSeconds, value);
}
public static void SetOpt(IGameOptions opt)
{
Opt = opt;
}
}