mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
151 lines
4.8 KiB
C#
151 lines
4.8 KiB
C#
using AmongUs.GameOptions;
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namespace EHR;
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public static class AURoleOptions
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{
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private static IGameOptions Opt;
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public static float KillCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.KillCooldown);
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set => Opt.SetFloat(FloatOptionNames.KillCooldown, value);
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}
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public static float PlayerSpeedMod
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{
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get => Opt.GetFloat(FloatOptionNames.PlayerSpeedMod);
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set => Opt.SetFloat(FloatOptionNames.PlayerSpeedMod, value);
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}
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public static float ScientistCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.ScientistCooldown);
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set => Opt.SetFloat(FloatOptionNames.ScientistCooldown, value);
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}
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public static float ScientistBatteryCharge
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{
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get => Opt.GetFloat(FloatOptionNames.ScientistBatteryCharge);
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set => Opt.SetFloat(FloatOptionNames.ScientistBatteryCharge, value);
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}
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public static float EngineerCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.EngineerCooldown);
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set => Opt.SetFloat(FloatOptionNames.EngineerCooldown, value);
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}
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public static float EngineerInVentMaxTime
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{
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get => Opt.GetFloat(FloatOptionNames.EngineerInVentMaxTime);
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set => Opt.SetFloat(FloatOptionNames.EngineerInVentMaxTime, value);
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}
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public static float GuardianAngelCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.GuardianAngelCooldown);
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set => Opt.SetFloat(FloatOptionNames.GuardianAngelCooldown, value);
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}
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public static float ProtectionDurationSeconds
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{
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get => Opt.GetFloat(FloatOptionNames.ProtectionDurationSeconds);
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set => Opt.SetFloat(FloatOptionNames.ProtectionDurationSeconds, value);
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}
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public static bool ImpostorsCanSeeProtect
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{
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get => Opt.GetBool(BoolOptionNames.ImpostorsCanSeeProtect);
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set => Opt.SetBool(BoolOptionNames.ImpostorsCanSeeProtect, value);
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}
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public static float ShapeshifterDuration
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{
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get => Opt.GetFloat(FloatOptionNames.ShapeshifterDuration);
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set => Opt.SetFloat(FloatOptionNames.ShapeshifterDuration, value);
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}
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public static float ShapeshifterCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.ShapeshifterCooldown);
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set => Opt.SetFloat(FloatOptionNames.ShapeshifterCooldown, value);
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}
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public static bool ShapeshifterLeaveSkin
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{
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get => Opt.GetBool(BoolOptionNames.ShapeshifterLeaveSkin);
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set => Opt.SetBool(BoolOptionNames.ShapeshifterLeaveSkin, value);
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}
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public static bool NoisemakerImpostorAlert
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{
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get => Opt.GetBool(BoolOptionNames.NoisemakerImpostorAlert);
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set => Opt.SetBool(BoolOptionNames.NoisemakerImpostorAlert, value);
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}
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public static float NoisemakerAlertDuration
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{
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get => Opt.GetFloat(FloatOptionNames.NoisemakerAlertDuration);
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set => Opt.SetFloat(FloatOptionNames.NoisemakerAlertDuration, value);
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}
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public static float PhantomCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.PhantomCooldown);
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set => Opt.SetFloat(FloatOptionNames.PhantomCooldown, value);
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}
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public static float PhantomDuration
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{
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get => Opt.GetFloat(FloatOptionNames.PhantomDuration);
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set => Opt.SetFloat(FloatOptionNames.PhantomDuration, value);
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}
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public static float TrackerCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.TrackerCooldown);
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set => Opt.SetFloat(FloatOptionNames.TrackerCooldown, value);
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}
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public static float TrackerDuration
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{
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get => Opt.GetFloat(FloatOptionNames.TrackerDuration);
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set => Opt.SetFloat(FloatOptionNames.TrackerDuration, value);
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}
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public static float TrackerDelay
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{
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get => Opt.GetFloat(FloatOptionNames.TrackerDelay);
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set => Opt.SetFloat(FloatOptionNames.TrackerDelay, value);
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}
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public static float ViperDissolveTime
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{
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get => Opt.GetFloat(FloatOptionNames.ViperDissolveTime);
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set => Opt.SetFloat(FloatOptionNames.ViperDissolveTime, value);
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}
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public static float DetectiveSuspectLimit
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{
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get => Opt.GetFloat(FloatOptionNames.DetectiveSuspectLimit);
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set => Opt.SetFloat(FloatOptionNames.DetectiveSuspectLimit, value);
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}
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public static float JudgeTaskRequirementPercentage
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{
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get => Opt.GetFloat(FloatOptionNames.JudgeTaskRequirementPercentage);
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set => Opt.SetFloat(FloatOptionNames.JudgeTaskRequirementPercentage, value);
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}
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public static float SpiritGuideCooldown
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{
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get => Opt.GetFloat(FloatOptionNames.SpiritGuideCooldownSeconds);
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set => Opt.SetFloat(FloatOptionNames.SpiritGuideCooldownSeconds, value);
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}
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public static void SetOpt(IGameOptions opt)
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{
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Opt = opt;
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}
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} |