mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
150 lines
6.3 KiB
C#
150 lines
6.3 KiB
C#
using System.Collections.Generic;
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using AmongUs.GameOptions;
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using EHR.Modules;
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using static EHR.Options;
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namespace EHR.Crewmate
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{
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internal class TimeMaster : RoleBase
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{
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public static bool On;
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public static Dictionary<byte, Vector2> TimeMasterBackTrack = [];
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private static readonly Dictionary<byte, long> TimeMasterInProtect = [];
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public override bool IsEnable => On;
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public override void SetupCustomOption()
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{
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SetupRoleOptions(8950, TabGroup.CrewmateRoles, CustomRoles.TimeMaster);
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TimeMasterSkillCooldown = new FloatOptionItem(8960, "TimeMasterSkillCooldown", new(0f, 180f, 1f), 20f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.TimeMaster])
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.SetValueFormat(OptionFormat.Seconds);
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TimeMasterSkillDuration = new FloatOptionItem(8961, "TimeMasterSkillDuration", new(0f, 180f, 1f), 15f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.TimeMaster])
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.SetValueFormat(OptionFormat.Seconds);
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TimeMasterMaxUses = new IntegerOptionItem(8962, "TimeMasterMaxUses", new(0, 180, 1), 1, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.TimeMaster])
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.SetValueFormat(OptionFormat.Times);
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TimeMasterAbilityUseGainWithEachTaskCompleted = new FloatOptionItem(8963, "AbilityUseGainWithEachTaskCompleted", new(0f, 5f, 0.05f), 0.4f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.TimeMaster])
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.SetValueFormat(OptionFormat.Times);
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TimeMasterAbilityChargesWhenFinishedTasks = new FloatOptionItem(8964, "AbilityChargesWhenFinishedTasks", new(0f, 5f, 0.05f), 0.2f, TabGroup.CrewmateRoles)
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.SetParent(CustomRoleSpawnChances[CustomRoles.TimeMaster])
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.SetValueFormat(OptionFormat.Times);
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}
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public override void Add(byte playerId)
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{
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On = true;
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playerId.SetAbilityUseLimit(TimeMasterMaxUses.GetInt());
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}
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public override void Init()
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{
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On = false;
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}
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public override void ApplyGameOptions(IGameOptions opt, byte playerId)
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{
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if (UsePets.GetBool()) return;
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AURoleOptions.EngineerCooldown = TimeMasterSkillCooldown.GetFloat();
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AURoleOptions.EngineerInVentMaxTime = 1f;
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}
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public override string GetProgressText(byte playerId, bool comms)
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{
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var ProgressText = new StringBuilder();
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ProgressText.Append(Utils.GetAbilityUseLimitDisplay(playerId, TimeMasterInProtect.ContainsKey(playerId)));
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ProgressText.Append(Utils.GetTaskCount(playerId, comms));
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return ProgressText.ToString();
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}
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public override void SetButtonTexts(HudManager hud, byte id)
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{
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if (UsePets.GetBool())
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hud.PetButton.buttonLabelText.text = Translator.GetString("TimeMasterVentButtonText");
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else
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hud.AbilityButton.buttonLabelText.text = Translator.GetString("TimeMasterVentButtonText");
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}
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public override void OnPet(PlayerControl pc)
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{
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Rewind(pc);
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}
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public override void OnEnterVent(PlayerControl pc, Vent vent)
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{
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pc.MyPhysics?.RpcBootFromVent(vent.Id);
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Rewind(pc);
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}
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private static void Rewind(PlayerControl pc)
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{
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if (TimeMasterInProtect.ContainsKey(pc.PlayerId)) return;
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if (pc.GetAbilityUseLimit() >= 1)
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{
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pc.RpcRemoveAbilityUse();
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TimeMasterInProtect.Remove(pc.PlayerId);
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TimeMasterInProtect.Add(pc.PlayerId, Utils.TimeStamp);
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pc.Notify(Translator.GetString("TimeMasterOnGuard"), TimeMasterSkillDuration.GetFloat());
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foreach (PlayerControl player in Main.AllPlayerControls)
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{
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if (TimeMasterBackTrack.TryGetValue(player.PlayerId, out Vector2 position))
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{
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if (!pc.inVent && !pc.inMovingPlat && pc.IsAlive() && !pc.onLadder && pc.MyPhysics != null && !pc.MyPhysics.Animations.IsPlayingAnyLadderAnimation() && !pc.MyPhysics.Animations.IsPlayingEnterVentAnimation() && player.PlayerId != pc.PlayerId)
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player.TP(position);
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else if (pc.PlayerId == player.PlayerId) player.MyPhysics?.RpcBootFromVent(Main.LastEnteredVent.TryGetValue(player.PlayerId, out Vent vent) ? vent.Id : player.PlayerId);
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TimeMasterBackTrack.Remove(player.PlayerId);
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}
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else TimeMasterBackTrack.Add(player.PlayerId, player.Pos());
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}
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if (pc.IsLocalPlayer())
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Achievements.Type.APerfectTimeToRewindIt.Complete();
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}
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else pc.Notify(Translator.GetString("OutOfAbilityUsesDoMoreTasks"));
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}
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public override bool OnCheckMurderAsTarget(PlayerControl killer, PlayerControl target)
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{
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if (killer.PlayerId != target.PlayerId && TimeMasterInProtect.TryGetValue(target.PlayerId, out long ts) && ts + TimeMasterSkillDuration.GetInt() >= Utils.TimeStamp)
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{
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foreach (PlayerControl player in Main.AllPlayerControls)
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if (!killer.Is(CustomRoles.Pestilence) && TimeMasterBackTrack.TryGetValue(player.PlayerId, out Vector2 pos))
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player.TP(pos);
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killer.SetKillCooldown(target: target);
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return false;
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}
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return true;
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}
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public override void OnFixedUpdate(PlayerControl player)
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{
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byte playerId = player.PlayerId;
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if (TimeMasterInProtect.TryGetValue(playerId, out long ttime) && ttime + TimeMasterSkillDuration.GetInt() < Utils.TimeStamp)
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{
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TimeMasterInProtect.Remove(playerId);
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player.RpcResetAbilityCooldown();
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player.Notify(Translator.GetString("TimeMasterSkillStop"), (int)player.GetAbilityUseLimit());
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}
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}
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public override bool CanUseVent(PlayerControl pc, int ventId)
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{
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return !IsThisRole(pc) || pc.GetClosestVent()?.Id == ventId;
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}
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}
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} |