Files
EndlessHostRoles/GameMode/SpeedrunManager.cs
T
2024-06-23 13:53:07 +02:00

133 lines
5.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using EHR.Modules;
using HarmonyLib;
using UnityEngine;
namespace EHR
{
public class SpeedrunManager
{
private static OptionItem TaskFinishWins;
private static OptionItem TimeStacksUp;
private static OptionItem TimeLimit;
public static HashSet<byte> CanKill = [];
private static Dictionary<byte, int> Timers = [];
public static void SetupCustomOption()
{
const int id = 69_214_001;
Color color = Utils.GetRoleColor(CustomRoles.Speedrunner);
TaskFinishWins = new BooleanOptionItem(id, "Speedrun_TaskFinishWins", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.Speedrun)
.SetColor(color);
TimeStacksUp = new BooleanOptionItem(id + 1, "Speedrun_TimeStacksUp", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.Speedrun)
.SetColor(color);
TimeLimit = new IntegerOptionItem(id + 2, "Speedrun_TimeLimit", new(1, 90, 1), 20, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.Speedrun)
.SetValueFormat(OptionFormat.Seconds)
.SetColor(color);
}
public static void Init()
{
CanKill = [];
Timers = Main.AllAlivePlayerControls.ToDictionary(x => x.PlayerId, _ => TimeLimit.GetInt());
}
public static void ResetTimer(PlayerControl pc)
{
if (TimeStacksUp.GetBool()) Timers[pc.PlayerId] += TimeLimit.GetInt();
else Timers[pc.PlayerId] = TimeLimit.GetInt();
}
public static void OnTaskFinish(PlayerControl pc)
{
if (TaskFinishWins.GetBool()) return;
CanKill.Add(pc.PlayerId);
pc.ChangeRoleBasis(RoleTypes.Impostor);
pc.Notify(Translator.GetString("Speedrun_CompletedTasks"));
}
public static string GetTaskBarText()
{
return string.Join('\n', Main.PlayerStates
.Join(Main.AllAlivePlayerControls, x => x.Key, x => x.PlayerId, (kvp, pc) => (
Name: Utils.ColorString(Main.PlayerColors.GetValueOrDefault(kvp.Key, Color.white), pc.GetRealName()),
CompletedTasks: kvp.Value.TaskState.CompletedTasksCount,
AllTasks: kvp.Value.TaskState.AllTasksCount))
.Select(x => $"{x.Name}: {x.CompletedTasks}/{x.AllTasks}"));
}
public static string GetSuffixText(PlayerControl pc)
{
int time = Timers[pc.PlayerId];
int alive = Main.AllAlivePlayerControls.Length;
int apc = Main.AllPlayerControls.Length;
int killers = CanKill.Count;
// ReSharper disable once ConvertIfStatementToReturnStatement
if (CanKill.Contains(pc.PlayerId)) return string.Format(Translator.GetString("Speedrun_CanKillSuffixInfo"), alive, apc, killers - 1, time);
return string.Format(Translator.GetString("Speedrun_DoTasksSuffixInfo"), pc.GetTaskState().RemainingTasksCount, alive, apc, killers, time);
}
public static bool CheckForGameEnd(out GameOverReason reason)
{
if (TaskFinishWins.GetBool())
{
var player = Main.AllAlivePlayerControls.FirstOrDefault(x => x.GetTaskState().IsTaskFinished);
if (player != null)
{
CustomWinnerHolder.WinnerIds = [player.PlayerId];
reason = GameOverReason.HumansByTask;
return true;
}
}
else
{
switch (Main.AllAlivePlayerControls.Length)
{
case 1:
CustomWinnerHolder.WinnerIds = [Main.AllAlivePlayerControls[0].PlayerId];
reason = GameOverReason.ImpostorByKill;
return true;
case 0:
CustomWinnerHolder.WinnerIds = [];
reason = GameOverReason.HumansDisconnect;
return true;
}
}
reason = GameOverReason.ImpostorByKill;
return false;
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
class FixedUpdatePatch
{
private static long LastUpdate;
public static void Postfix(PlayerControl __instance)
{
if (!AmongUsClient.Instance.AmHost || !GameStates.IsInTask || Options.CurrentGameMode != CustomGameMode.Speedrun || Main.HasJustStarted) return;
if (Timers[__instance.PlayerId] <= 0) __instance.Suicide();
long now = Utils.TimeStamp;
if (LastUpdate == now) return;
LastUpdate = now;
Timers.Keys.ToArray().Do(x => Timers[x]--);
Utils.NotifyRoles();
}
}
}
}