mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
189 lines
7.1 KiB
C#
189 lines
7.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using EHR.Modules;
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using HarmonyLib;
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using UnityEngine;
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namespace EHR
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{
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public class SpeedrunManager
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{
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private static OptionItem TaskFinishWins;
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private static OptionItem TimeStacksUp;
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private static OptionItem TimeLimit;
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private static OptionItem KillCooldown;
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private static OptionItem KillersCanKillTaskingPlayers;
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public static HashSet<byte> CanKill = [];
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private static Dictionary<byte, int> Timers = [];
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public static void SetupCustomOption()
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{
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const int id = 69_214_001;
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Color color = Utils.GetRoleColor(CustomRoles.Speedrunner);
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TaskFinishWins = new BooleanOptionItem(id, "Speedrun_TaskFinishWins", false, TabGroup.GameSettings)
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.SetGameMode(CustomGameMode.Speedrun)
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.SetColor(color);
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TimeStacksUp = new BooleanOptionItem(id + 1, "Speedrun_TimeStacksUp", true, TabGroup.GameSettings)
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.SetGameMode(CustomGameMode.Speedrun)
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.SetColor(color);
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TimeLimit = new IntegerOptionItem(id + 2, "Speedrun_TimeLimit", new(1, 90, 1), 25, TabGroup.GameSettings)
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.SetGameMode(CustomGameMode.Speedrun)
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.SetValueFormat(OptionFormat.Seconds)
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.SetColor(color);
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KillCooldown = new IntegerOptionItem(id + 3, "KillCooldown", new(0, 60, 1), 10, TabGroup.GameSettings)
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.SetGameMode(CustomGameMode.Speedrun)
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.SetValueFormat(OptionFormat.Seconds)
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.SetColor(color);
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KillersCanKillTaskingPlayers = new BooleanOptionItem(id + 4, "Speedrun_KillersCanKillTaskingPlayers", true, TabGroup.GameSettings)
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.SetGameMode(CustomGameMode.Speedrun)
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.SetColor(color);
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}
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public static void Init()
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{
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CanKill = [];
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Timers = Main.AllAlivePlayerControls.ToDictionary(x => x.PlayerId, _ => TimeLimit.GetInt() + 5);
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}
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public static void ResetTimer(PlayerControl pc)
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{
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if (TimeStacksUp.GetBool())
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Timers[pc.PlayerId] += TimeLimit.GetInt();
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else
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Timers[pc.PlayerId] = TimeLimit.GetInt();
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Logger.Info($" Timer for {pc.GetRealName()} set to {Timers[pc.PlayerId]}", "Speedrun");
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}
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public static void OnTaskFinish(PlayerControl pc)
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{
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if (TaskFinishWins.GetBool()) return;
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CanKill.Add(pc.PlayerId);
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Main.AllPlayerKillCooldown[pc.PlayerId] = KillCooldown.GetInt();
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pc.RpcChangeRoleBasis(CustomRoles.Runner);
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pc.Notify(Translator.GetString("Speedrun_CompletedTasks"));
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pc.SyncSettings();
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pc.SetKillCooldown(KillCooldown.GetInt());
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}
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public static string GetTaskBarText()
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{
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return string.Join('\n', Main.PlayerStates
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.Join(Main.AllAlivePlayerControls, x => x.Key, x => x.PlayerId, (kvp, pc) => (
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Name: Utils.ColorString(Main.PlayerColors.GetValueOrDefault(kvp.Key, Color.white), pc.GetRealName()),
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CompletedTasks: kvp.Value.TaskState.CompletedTasksCount,
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AllTasks: kvp.Value.TaskState.AllTasksCount,
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Time: Timers.GetValueOrDefault(pc.PlayerId)))
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.OrderByDescending(x => x.CompletedTasks)
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.Select(x => x.CompletedTasks < x.AllTasks ? $"{x.Name}: {x.CompletedTasks}/{x.AllTasks} ({x.Time}s)" : $"{x.Name}: {Translator.GetString("Speedrun_KillingPlayer")} ({x.Time}s)"));
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}
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public static string GetSuffixText(PlayerControl pc)
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{
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if (!pc.IsAlive()) return string.Empty;
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int time = Timers[pc.PlayerId];
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int alive = Main.AllAlivePlayerControls.Length;
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int apc = Main.AllPlayerControls.Length;
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int killers = CanKill.Count;
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// ReSharper disable once ConvertIfStatementToReturnStatement
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if (CanKill.Contains(pc.PlayerId)) return string.Format(Translator.GetString("Speedrun_CanKillSuffixInfo"), alive, apc, killers - 1, time);
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return string.Format(Translator.GetString("Speedrun_DoTasksSuffixInfo"), pc.GetTaskState().RemainingTasksCount, alive, apc, killers, time);
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}
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public static bool CheckForGameEnd(out GameOverReason reason)
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{
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PlayerControl[] aapc = Main.AllAlivePlayerControls;
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if (TaskFinishWins.GetBool())
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{
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PlayerControl player = aapc.FirstOrDefault(x => x.GetTaskState().IsTaskFinished);
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if (player != null)
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{
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CustomWinnerHolder.WinnerIds = [player.PlayerId];
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reason = GameOverReason.HumansByTask;
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return true;
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}
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}
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switch (aapc.Length)
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{
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case 1:
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CustomWinnerHolder.WinnerIds = [aapc[0].PlayerId];
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reason = GameOverReason.ImpostorByKill;
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return true;
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case 0:
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CustomWinnerHolder.WinnerIds = [];
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reason = GameOverReason.HumansDisconnect;
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return true;
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}
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reason = GameOverReason.ImpostorByKill;
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KeyCode[] keys = { KeyCode.LeftShift, KeyCode.L, KeyCode.Return };
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return keys.Any(Input.GetKeyDown) && keys.All(Input.GetKey);
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}
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public static bool OnCheckMurder(PlayerControl killer, PlayerControl target)
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{
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if (!CanKill.Contains(killer.PlayerId)) return false;
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return CanKill.Contains(target.PlayerId) || KillersCanKillTaskingPlayers.GetBool();
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}
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[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
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private static class FixedUpdatePatch
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{
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private static long LastUpdate;
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public static void Postfix(PlayerControl __instance)
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{
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if (!AmongUsClient.Instance.AmHost || !GameStates.IsInTask || Options.CurrentGameMode != CustomGameMode.Speedrun || Main.HasJustStarted) return;
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if (__instance.IsAlive() && Timers[__instance.PlayerId] <= 0)
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{
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__instance.Suicide();
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if (__instance.IsLocalPlayer())
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Achievements.Type.OutOfTime.Complete();
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}
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long now = Utils.TimeStamp;
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if (LastUpdate == now) return;
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LastUpdate = now;
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Timers.AdjustAllValues(x => x - 1);
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Utils.NotifyRoles();
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CanKill.RemoveWhere(x => x.GetPlayer() == null || !x.GetPlayer().IsAlive());
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}
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}
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}
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public class Runner : RoleBase
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{
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public override bool IsEnable => false;
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public override void Init() { }
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public override void Add(byte playerId) { }
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public override void SetupCustomOption() { }
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public override bool CanUseVent(PlayerControl pc, int ventId)
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{
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return false;
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}
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}
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} |