Files
EndlessHostRoles/Modules/RPC.cs
T
TommyXL 7929a4b83e Optimization (Part 1?) (#589)
* Well lets try check this

* Some changes

* Change

* Well

* Change ControllerManager.Update

* Nothing

* Optimaze more?

* Fix error build

* Fix win check

* Change

* Fix

* Optimaze some roles in OnCheckPlayerPosition

* More optimaze

* Full optimaze roles in OnGlobalFixedUpdate

* Optimaze some add-ons

* ProgressText

* Change

* Optimaze NameNotifyManager

* Optimaze NotifyRoles and some roles

* Move the displayed version

* Some changes

* Optimaze OnFixedUpdate in some roles

* Fix bugs

* Optimaze IsActive & V4 version

* Optimaze MapRoom.DoorsUpdate

* Cache TryCatch in IsActive

* Change

* Fix

* More optimze TaskPanelBehaviour

* Cache GetRoleColor & ColorString & AllStringNames & Change RemoveHtmlTags

* Cache TryCast VentilationSystem & ICriticalSabotage & IUsable and more optimaze

* Fix CountAlivePlayers

* Fix exceptios

* Replace some CachedAllPlayerControls to EnumeratePlayerControls

* Replace some CachedAlivePlayerControls to EnumerateAlivePlayerControls

* Fixes

* Fix modded clients

* Fix errors

* Fix again

* Optimaze & add null check

* Fix crash in Starlight

* Use only Main.PluginVersion in LobbySharingAPI

* Optimaze code in FixedUpdate

* Fix

* Optimize GetProgressText for Roles

* Some changes in Translations

* Cache Enum.GetValues and StringBuilder

* Changes

* CustomRole.ColoredTextByRole()

* Optimaze Lobby & Meeting

* ColorStringPrefix => ColorPrefix

* Add null check

* Remove

* Fixes & optimaze

* Fixes

* Changes

* Fix

* Fix

* Fix

* Remove

* Fix

* Change

* Revert
2026-05-15 20:01:54 +02:00

1695 lines
63 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using AmongUs.GameOptions;
using EHR.Gamemodes;
using EHR.Patches;
using EHR.Roles;
using HarmonyLib;
using Hazel;
using InnerNet;
using UnityEngine;
using static EHR.Translator;
namespace EHR.Modules;
public enum CustomRPC
{
// Vanilla RpcCalls currently (2025.11.18) uses 65
// It is better to leave the remaining RPC numbers as a reserve in case AU adds new RpcCalls
VersionCheck = 102,
RequestRetryVersionCheck,
SyncCustomSettings,
SetDeathReason,
EndGame,
PlaySound,
SetCustomRole,
SetNameColorData,
SetRealKiller,
SyncLobbyTimer,
AntiBlackout,
PlayCustomSound,
SetKillTimer = 114,
/* RED SUS Ranzion 64 RPC = 115 */
SyncAllPlayerNames = 116,
SyncAllClientRealNames,
SyncNameNotify,
KnCheat = 119,
ShowPopUp,
KillFlash,
SyncAbilityUseLimit,
RemoveAbilityUseLimit,
RemoveSubRole,
Arrow,
FixModdedClientCNO,
SyncAbilityCD,
SyncGeneralOptions,
SyncRoleData,
NotificationPopper,
RequestCommandProcessing,
// Roles
DoSpell,
SniperSync,
SetLoversPlayers,
SetExecutionerTarget,
RemoveExecutionerTarget,
SetLawyerTarget,
RemoveLawyerTarget,
SendFireworkerState,
SetCurrentDousingTarget,
SetEvilTrackerTarget,
SetBountyTarget,
SetKillOrSpell,
SetDousedPlayer,
SetPlaguedPlayer,
SetDrawPlayer,
SyncHeadHunter,
SyncRabbit,
SyncSoulHunter,
BAU = 150,
SyncMycologist,
SyncBubble,
AddTornado,
SyncHookshot,
SyncStressedTimer,
SetLibrarianMode,
SyncYinYanger,
DruidAddTrigger,
SyncMafiosoData,
SyncMafiosoPistolCD,
SyncDamoclesTimer,
SyncChronomancer,
PenguinSync,
Sicko = 164,
SyncInfection,
SetAlchemistPotion,
SetRicochetTarget,
SetTetherTarget,
SetHitmanTarget,
SetWeaponMasterMode,
SyncGlitchTimers,
SyncSpy,
SetHackerLimit,
SetCurrentDrawTarget,
SetCpTasksDone,
SetDemonHealth,
SetPelicanEtenNum,
VigilanteKill,
SetGhostPlayer,
SetStalkerKillCount,
SetConsigliere,
SetGreedyOe,
SetCollectorVotes,
SetQuickShooterShotLimit,
GuessKill,
SetMarkedPlayer,
SetMedicalerProtectList,
SyncPsychicRedList,
SetCleanserCleanLimit,
SetJailorTarget,
SetDoppelgangerStealLimit,
SetSwapperVotes,
Judge,
Guess,
MeetingKill,
NemesisRevenge,
SetBanditStealLimit,
SyncFollowerTargetAndTimes,
SyncRomanticTarget,
SyncVengefulRomanticTarget,
SetRevealedPlayer,
SetCurrentRevealTarget,
RpcPassBomb,
SyncPostman,
SyncChangeling,
SyncSentry,
SyncBargainer,
SyncOverheat,
SetDoomsayerProgress = 209,
/*
* SUBMERGED RPCs
* 210 - SetCustomData
* 211 - RequestChangeFloor
* 212 - AcknowledgeChangeFloor
* 213 - EngineVent
* 214 - OxygenDeath
*/
SetTrackerTarget = 215,
SyncIntrovert,
SyncAllergic,
SyncAsthmatic,
InspectorCommand,
Invisibility,
ResetAbilityCooldown,
SyncCamouflage,
SetChatVisible,
Exclusionary,
Deadlined,
Blessed,
Necronomicon,
Stained,
Entombed,
// Game Modes
RoomRushDataSync,
FFASync,
QuizSync,
HNSSync,
HotPotatoSync,
SoloPVPSync,
CTFSync,
KOTZSync,
SpeedrunSync,
NaturalDisastersSync,
TMGSync,
BedWarsSync,
DeathraceSync
// The total number of RPCs must not exceed 255
// Because HandleRpc accepts Rpc in byte (max 255) system, and it will be impossible to use int
}
public enum Sounds
{
KillSound,
TaskComplete,
TaskUpdateSound,
SabotageSound,
ImpDiscovered,
LobbyTimerPopUp,
SpawnSound,
ImpTransform,
YeehawTransform
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.HandleRpc))]
internal static class RPCHandlerPatch
{
private static readonly Dictionary<byte, Dictionary<RpcCalls, int>> NumRPCsThisSecond = [];
private static readonly Dictionary<byte, long> RateLimitWhiteList = [];
// By Rabek009
private static readonly Dictionary<RpcCalls, int> RpcRateLimit = new()
{
[RpcCalls.PlayAnimation] = 3,
[RpcCalls.CompleteTask] = 2,
[RpcCalls.CheckColor] = 10,
[RpcCalls.SendChat] = 2,
[RpcCalls.SetScanner] = 10,
[RpcCalls.SetStartCounter] = 15,
[RpcCalls.EnterVent] = 3,
[RpcCalls.ExitVent] = 3,
[RpcCalls.SnapTo] = 8,
[RpcCalls.ClimbLadder] = 1,
[RpcCalls.UsePlatform] = 20,
[RpcCalls.SendQuickChat] = 1,
[RpcCalls.SetHatStr] = 10,
[RpcCalls.SetSkinStr] = 10,
[RpcCalls.SetPetStr] = 10,
[RpcCalls.SetVisorStr] = 10,
[RpcCalls.SetNamePlateStr] = 10,
[RpcCalls.CheckMurder] = 25,
[RpcCalls.CheckProtect] = 25,
[RpcCalls.Pet] = 40,
[RpcCalls.CancelPet] = 40,
[RpcCalls.CheckZipline] = 1,
[RpcCalls.CheckSpore] = 5,
[RpcCalls.CheckShapeshift] = 25,
[RpcCalls.CheckVanish] = 25,
[RpcCalls.CheckAppear] = 25
};
public static void WhiteListFromRateLimitUntil(byte id, long timestamp)
{
if (RateLimitWhiteList.TryGetValue(id, out var ts) && ts > timestamp) return;
RateLimitWhiteList[id] = timestamp;
}
public static void RemoveExpiredWhiteList()
{
long ts = Utils.TimeStamp;
foreach (var key in RateLimitWhiteList.Keys.ToArray())
if (RateLimitWhiteList[key] < ts)
RateLimitWhiteList.Remove(key);
}
private static bool TrustedRpc(byte id)
{
if (id == 115) return true;
if (SubmergedCompatibility.IsSubmerged() && id is >= 120 and <= 124) return true;
return (CustomRPC)id is CustomRPC.VersionCheck or CustomRPC.RequestRetryVersionCheck or CustomRPC.AntiBlackout or CustomRPC.SyncNameNotify or CustomRPC.RequestCommandProcessing or CustomRPC.Judge or CustomRPC.SetSwapperVotes or CustomRPC.MeetingKill or CustomRPC.Guess or CustomRPC.NemesisRevenge or CustomRPC.BAU or CustomRPC.TMGSync or CustomRPC.InspectorCommand;
}
private static bool CheckRateLimit(PlayerControl __instance, RpcCalls rpcType)
{
if (!AmongUsClient.Instance.AmHost || __instance.AmOwner || (__instance.IsModdedClient() && rpcType == RpcCalls.SendChat)) return true;
if (NumRPCsThisSecond.TryAdd(__instance.PlayerId, [])) LateTask.New(() => NumRPCsThisSecond.Remove(__instance.PlayerId), 1f, log: false);
Dictionary<RpcCalls, int> calls = NumRPCsThisSecond[__instance.PlayerId];
if (!calls.TryAdd(rpcType, 1)) calls[rpcType]++;
if ((!RateLimitWhiteList.TryGetValue(__instance.PlayerId, out long expireTS) || expireTS < Utils.TimeStamp) && RpcRateLimit.TryGetValue(rpcType, out int limit) && calls[rpcType] > limit)
{
bool kick = Options.EnableEHRRateLimit.GetBool();
if (kick) AmongUsClient.Instance.KickPlayer(__instance.OwnerId, false);
Logger.SendInGame(string.Format(GetString("Warning.TooManyRPCs"), kick ? __instance.Data?.PlayerName : "Someone"), Color.yellow);
Logger.Warn($"Sent {calls[rpcType]} RPCs of type {rpcType} ({(byte)rpcType}), which exceeds the limit of {limit}. Kicking player.", "Kick");
return !kick;
}
return true;
}
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
{
var rpcType = (RpcCalls)callId;
MessageReader subReader = MessageReader.Get(reader);
try
{
if (EAC.ReceiveRpc(__instance, callId, reader))
{
subReader.Recycle();
return false;
}
Logger.Info($"From ID: {__instance?.Data?.PlayerId} ({(__instance?.Data?.PlayerId == 0 ? "Host" : __instance?.Data?.PlayerName)}) : {callId} ({RPC.GetRpcName(callId)})", "ReceiveRPC");
if (__instance != null)
{
if (!__instance.IsTrusted() && !CheckRateLimit(__instance, rpcType))
{
subReader.Recycle();
return false;
}
switch (rpcType)
{
case RpcCalls.SetName:
subReader.ReadUInt32();
string name = subReader.ReadString();
if (subReader.BytesRemaining > 0 && subReader.ReadBoolean())
{
subReader.Recycle();
return false;
}
Logger.Info($"RPC Set Name For Player: {__instance.GetNameWithRole().RemoveHtmlTags()} => {name}", "SetName");
break;
case RpcCalls.SetRole:
var role = (RoleTypes)subReader.ReadUInt16();
bool canOverriddenRole = subReader.ReadBoolean();
Logger.Info($"RPC Set Role For Player: {__instance.GetRealName()} => {role} CanOverrideRole: {canOverriddenRole}", "SetRole");
break;
case RpcCalls.SendChat:
string text = subReader.ReadString();
Logger.Info($"({__instance.FriendCode}|{__instance.GetClient()?.GetHashedPuid()}) {__instance.GetNameWithRole().RemoveHtmlTags()}: {text}", "ReceiveChat");
ChatCommands.OnReceiveChat(__instance, text, out bool canceled);
if (canceled)
{
subReader.Recycle();
return false;
}
break;
case RpcCalls.StartMeeting:
PlayerControl p = Utils.GetPlayerById(subReader.ReadByte());
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {p?.GetNameWithRole() ?? "null"}", "StartMeeting");
break;
case RpcCalls.Pet:
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} petted their pet", "RpcHandlerPatch");
break;
}
if (!__instance.IsHost() && Enum.IsDefined(typeof(CustomRPC), (int)callId) && !TrustedRpc(callId))
{
Logger.Warn($"{__instance.Data?.PlayerName}:{callId}({RPC.GetRpcName(callId)}) canceled because it was sent by someone other than the host.", "CustomRPC");
if (!Options.KickOnInvalidRPC.GetBool() || !AmongUsClient.Instance.AmHost || !EAC.ReceiveInvalidRpc(__instance, callId))
{
subReader.Recycle();
return false;
}
AmongUsClient.Instance.KickPlayer(__instance.OwnerId, false);
Logger.Warn($"The RPC received from {__instance.Data?.PlayerName} is not trusted, so they were kicked.", "Kick");
Logger.SendInGame(string.Format(GetString("Warning.InvalidRpc"), __instance.Data?.PlayerName), Color.yellow);
subReader.Recycle();
return false;
}
}
}
finally
{
subReader.Recycle();
}
return true;
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
{
try
{
Logger.Info($"__instance: {__instance.GetNameWithRole()}, callId: {callId} ({RPC.GetRpcName(callId)})", "RPCHandlerPatch.Postfix");
var rpcType = (CustomRPC)callId;
if (AmongUsClient.Instance.AmHost)
{
switch (callId)
{
case 70:
{
Logger.SendInGame(string.Format(GetString("ModMismatch"), __instance.Data?.PlayerName), Color.yellow);
break;
}
case 80:
{
Logger.SendInGame(string.Format(GetString("ModMismatch"), __instance.Data?.PlayerName), Color.red);
break;
}
case 62 when GameStates.IsInTask && Main.IntroDestroyed && !ExileController.Instance && !AntiBlackout.SkipTasks:
{
PhantomRolePatch.CheckTrigger(__instance);
break;
}
}
}
if (AmongUsClient.Instance.AmHost && !TrustedRpc(callId)) return;
switch (rpcType)
{
case CustomRPC.AntiBlackout:
{
if (Options.EndWhenPlayerBug.GetBool())
{
Logger.Fatal($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): {reader.ReadString()} - Error, terminate the game according to settings", "Anti-blackout");
Main.OverrideWelcomeMsg = string.Format(GetString("RpcAntiBlackOutNotifyInLobby"), __instance?.Data?.PlayerName, GetString("EndWhenPlayerBug"));
LateTask.New(() => { Logger.SendInGame(string.Format(GetString("RpcAntiBlackOutEndGame"), __instance?.Data?.PlayerName) /*, true*/, Color.red); }, 3f, "Anti-Black Msg SendInGame");
LateTask.New(() =>
{
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Error);
GameManager.Instance.LogicFlow.CheckEndCriteria();
RPC.ForceEndGame(CustomWinner.Error);
}, 5.5f, "Anti-Black End Game");
}
else if (GameStates.IsOnlineGame)
{
Logger.Fatal($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): Change Role Setting Postfix - Error, continue the game according to settings", "Anti-blackout");
LateTask.New(() => { Logger.SendInGame(string.Format(GetString("RpcAntiBlackOutIgnored"), __instance?.Data?.PlayerName) /*, true*/, Color.red); }, 3f, "Anti-Black Msg SendInGame");
}
break;
}
case CustomRPC.VersionCheck:
{
try
{
Version version = Version.Parse(reader.ReadString());
string tag = reader.ReadString();
string forkId = reader.ReadString();
try
{
if (!Main.PlayerVersion.ContainsKey(__instance.PlayerId)) RPC.RpcVersionCheck();
}
catch { }
Main.PlayerVersion[__instance.PlayerId] = new(version, tag, forkId);
}
catch (Exception e)
{
Logger.Warn($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): error during version check", "RpcVersionCheck");
Utils.ThrowException(e);
if (GameStates.InGame || AmongUsClient.Instance.IsGameStarted) break;
LateTask.New(() =>
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.RequestRetryVersionCheck, SendOption.Reliable, __instance?.OwnerId ?? -1);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}, 1f, "Retry Version Check Task");
}
break;
}
case CustomRPC.RequestRetryVersionCheck:
{
RPC.RpcVersionCheck();
break;
}
case CustomRPC.SyncCustomSettings:
{
if (AmongUsClient.Instance.AmHost) break;
while (reader.ReadPackedInt32() is var id and >= 0)
{
OptionItem option = OptionItem.FastOptions[id];
var data = reader.ReadPackedInt32();
option.SetValue(data, false, false);
try
{
if (option.Id == OptionItem.PresetId && option.CurrentValue != 19)
option.SetValue(19, false, false);
}
catch (Exception e) { Utils.ThrowException(e); }
}
OptionSaver.Save();
//Main.Instance.StartCoroutine(OptionShower.GetText());
break;
}
case CustomRPC.SetDeathReason:
{
RPC.GetDeathReason(reader);
break;
}
case CustomRPC.EndGame:
{
RPC.EndGame(reader);
break;
}
case CustomRPC.PlaySound:
{
byte playerID = reader.ReadByte();
var sound = (Sounds)reader.ReadByte();
RPC.PlaySound(playerID, sound);
break;
}
case CustomRPC.ShowPopUp:
{
string msg = reader.ReadString();
HudManager.Instance.ShowPopUp(msg);
break;
}
case CustomRPC.SyncAllClientRealNames:
{
Main.AllClientRealNames.Clear();
int num2 = reader.ReadPackedInt32();
for (var i = 0; i < num2; i++) Main.AllClientRealNames.TryAdd(reader.ReadInt32(), reader.ReadString());
break;
}
case CustomRPC.SetCustomRole:
{
byte customRoleTargetId = reader.ReadByte();
var role = (CustomRoles)reader.ReadPackedInt32();
bool replaceAllAddons = reader.ReadBoolean();
RPC.SetCustomRole(customRoleTargetId, role, replaceAllAddons);
break;
}
case CustomRPC.SyncAbilityUseLimit:
{
PlayerControl pc = Utils.GetPlayerById(reader.ReadByte());
pc.SetAbilityUseLimit(reader.ReadSingle(), false);
break;
}
case CustomRPC.RemoveAbilityUseLimit:
{
Main.AbilityUseLimit.Remove(reader.ReadByte());
break;
}
case CustomRPC.RemoveSubRole:
{
byte id = reader.ReadByte();
if (reader.ReadPackedInt32() == 2)
Main.PlayerStates[id].SubRoles.Clear();
else
Main.PlayerStates[id].RemoveSubRole((CustomRoles)reader.ReadPackedInt32());
break;
}
case CustomRPC.Arrow:
{
if (reader.ReadBoolean())
TargetArrow.ReceiveRPC(reader);
else
LocateArrow.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncAbilityCD:
{
switch (reader.ReadPackedInt32())
{
case 1:
{
byte id = reader.ReadByte();
int cd = reader.ReadPackedInt32();
long ts = Utils.TimeStamp;
Main.AbilityCD[id] = (ts, cd);
break;
}
case 2:
{
Main.AbilityCD.Clear();
break;
}
case 3:
{
byte id = reader.ReadByte();
Main.AbilityCD.Remove(id);
break;
}
}
break;
}
case CustomRPC.SyncRoleData:
{
byte id = reader.ReadByte();
RoleBase r = Main.PlayerStates[id].Role;
r.GetType().GetMethod("ReceiveRPC")?.Invoke(r, [reader]);
break;
}
case CustomRPC.FixModdedClientCNO:
{
var cno = reader.ReadNetObject<PlayerControl>();
bool active = reader.ReadBoolean();
if (cno)
{
cno.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(active);
cno.Collider.enabled = false;
}
break;
}
case CustomRPC.SyncGeneralOptions:
{
byte id = reader.ReadByte();
var role = (CustomRoles)reader.ReadPackedInt32();
bool dead = reader.ReadBoolean();
var dr = (PlayerState.DeathReason)reader.ReadPackedInt32();
if (Main.PlayerStates.TryGetValue(id, out PlayerState state))
{
state.MainRole = role;
state.IsDead = dead;
state.deathReason = dr;
}
float kcd = reader.ReadSingle();
float speed = reader.ReadSingle();
Main.AllPlayerKillCooldown[id] = kcd;
Main.AllPlayerSpeed[id] = speed;
break;
}
case CustomRPC.NotificationPopper:
{
byte typeId = reader.ReadByte();
int optionId = reader.ReadPackedInt32();
int customRole = reader.ReadPackedInt32();
bool playSound = reader.ReadBoolean();
OptionItem key = OptionItem.FastOptions[optionId];
switch (typeId)
{
case 0:
NotificationPopperPatch.AddSettingsChangeMessage(key, playSound);
break;
case 1:
NotificationPopperPatch.AddRoleSettingsChangeMessage(key, (CustomRoles)customRole, playSound);
break;
}
break;
}
case CustomRPC.RequestCommandProcessing:
{
if (!AmongUsClient.Instance.AmHost) break;
string commandKey = reader.ReadString();
string text = reader.ReadString();
if (!__instance || !__instance.IsModdedClient())
{
Logger.Error("Player is null or not a modded client", "RequestCommandProcessingFromHost");
break;
}
Command command = Command.AllCommands.Find(x => x.Key == commandKey);
if (command == null)
{
Logger.Error($"Invalid Command {commandKey}.", "RequestCommandProcessingFromHost");
break;
}
if (!command.CanUseCommand(__instance)) break;
command.Action(__instance, text, text.Split(' '));
Logger.Info($"Invoke Command: {command.Action.Method.Name} ({__instance.Data?.PlayerName}, {text})", "RequestCommandProcessing");
break;
}
case CustomRPC.SyncPostman:
{
byte id = reader.ReadByte();
byte target = reader.ReadByte();
bool isFinished = reader.ReadBoolean();
if (Main.PlayerStates[id].Role is not Postman pm) break;
pm.Target = target;
pm.IsFinished = isFinished;
break;
}
case CustomRPC.SyncChangeling:
{
if (Main.PlayerStates[reader.ReadByte()].Role is not Changeling changeling) break;
changeling.CurrentRole = (CustomRoles)reader.ReadPackedInt32();
break;
}
case CustomRPC.SyncSentry:
{
byte id = reader.ReadByte();
if (Main.PlayerStates[id].Role is not Roles.Sentry sentry) break;
sentry.MonitoredRoom = Utils.GetPlayerById(id).GetPlainShipRoom();
break;
}
case CustomRPC.SyncOverheat:
{
((Overheat)Main.PlayerStates[reader.ReadByte()].Role).Temperature = reader.ReadPackedInt32();
break;
}
case CustomRPC.SyncIntrovert:
{
Introvert.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncAllergic:
{
Allergic.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncAsthmatic:
{
Asthmatic.ReceiveRPC(reader);
break;
}
case CustomRPC.SetBountyTarget:
{
byte bountyId = reader.ReadByte();
byte targetId = reader.ReadByte();
(Main.PlayerStates[bountyId].Role as BountyHunter)?.ReceiveRPC(targetId);
break;
}
case CustomRPC.SyncBargainer:
{
Bargainer.ReceiveRPC(reader);
break;
}
case CustomRPC.SetKillOrSpell:
{
Witch.ReceiveRPC(reader, false);
break;
}
case CustomRPC.SetCpTasksDone:
{
Crewpostor.RecieveRPC(reader);
break;
}
case CustomRPC.SetLibrarianMode:
{
Librarian.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncSoulHunter:
{
SoulHunter.ReceiveRPC(reader);
break;
}
case CustomRPC.SetDousedPlayer:
{
byte arsonistId = reader.ReadByte();
byte dousedId = reader.ReadByte();
bool doused = reader.ReadBoolean();
Arsonist.IsDoused[(arsonistId, dousedId)] = doused;
break;
}
case CustomRPC.SetPlaguedPlayer:
{
PlagueBearer.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncHeadHunter:
{
HeadHunter.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncDamoclesTimer:
{
Damocles.ReceiveRPC(reader);
break;
}
case CustomRPC.SetDrawPlayer:
{
byte revolutionistId = reader.ReadByte();
byte drawId = reader.ReadByte();
bool drawed = reader.ReadBoolean();
Revolutionist.IsDraw[(revolutionistId, drawId)] = drawed;
break;
}
case CustomRPC.SetRevealedPlayer:
{
byte investigatorId = reader.ReadByte();
byte revealId = reader.ReadByte();
bool revealed = reader.ReadBoolean();
Investigator.IsRevealed[(investigatorId, revealId)] = revealed;
break;
}
case CustomRPC.SetNameColorData:
{
NameColorManager.ReceiveRPC(reader);
break;
}
case CustomRPC.RpcPassBomb:
{
Agitator.ReceiveRPC(reader);
break;
}
case CustomRPC.DoSpell:
{
Witch.ReceiveRPC(reader, true);
break;
}
case CustomRPC.SetBanditStealLimit:
{
Bandit.ReceiveRPC(reader);
break;
}
case CustomRPC.SniperSync:
{
byte id = reader.ReadByte();
(Main.PlayerStates[id].Role as Sniper)?.ReceiveRPC(reader);
}
break;
case CustomRPC.SyncSpy:
{
Spy.ReceiveRPC(reader);
break;
}
case CustomRPC.SetAlchemistPotion:
{
Alchemist.ReceiveRPCData(reader);
break;
}
case CustomRPC.SetRicochetTarget:
{
Ricochet.ReceiveRPCSyncTarget(reader);
break;
}
case CustomRPC.SyncRabbit:
{
Rabbit.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncYinYanger:
{
YinYanger.ReceiveRPC(reader);
break;
}
case CustomRPC.SetTetherTarget:
{
Tether.ReceiveRPCSyncTarget(reader);
break;
}
case CustomRPC.SetHitmanTarget:
{
byte hitmanId = reader.ReadByte();
byte targetId = reader.ReadByte();
(Main.PlayerStates[hitmanId].Role as Hitman)?.ReceiveRPC(targetId);
}
break;
case CustomRPC.SetWeaponMasterMode:
{
WeaponMaster.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncGlitchTimers:
{
Glitch.ReceiveRPCSyncTimers(reader);
break;
}
case CustomRPC.DruidAddTrigger:
{
Druid.ReceiveRPCAddTrigger(reader);
break;
}
case CustomRPC.SetHackerLimit:
{
Hacker.ReceiveRPC(reader);
break;
}
case CustomRPC.SetLoversPlayers:
{
Main.LoversPlayers.Clear();
int count = reader.ReadInt32();
for (var i = 0; i < count; i++) Main.LoversPlayers.Add(Utils.GetPlayerById(reader.ReadByte()));
}
break;
case CustomRPC.SetExecutionerTarget:
{
Executioner.ReceiveRPC(reader, true);
break;
}
case CustomRPC.RemoveExecutionerTarget:
{
Executioner.ReceiveRPC(reader, false);
break;
}
case CustomRPC.SetLawyerTarget:
{
Lawyer.ReceiveRPC(reader, true);
break;
}
case CustomRPC.RemoveLawyerTarget:
{
Lawyer.ReceiveRPC(reader, false);
break;
}
case CustomRPC.SendFireworkerState:
{
byte id = reader.ReadByte();
int count = reader.ReadInt32();
int state = reader.ReadInt32();
var newState = (Fireworker.FireworkerState)state;
(Main.PlayerStates[id].Role as Fireworker)?.ReceiveRPC(count, newState);
}
break;
case CustomRPC.SyncMycologist:
{
Mycologist.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncBubble:
{
Bubble.ReceiveRPC(reader);
break;
}
case CustomRPC.SetCurrentDousingTarget:
{
byte arsonistId = reader.ReadByte();
byte dousingTargetId = reader.ReadByte();
if (PlayerControl.LocalPlayer.PlayerId == arsonistId) Arsonist.CurrentDousingTarget = dousingTargetId;
break;
}
case CustomRPC.SetCurrentDrawTarget:
{
byte arsonistId1 = reader.ReadByte();
byte doTargetId = reader.ReadByte();
if (PlayerControl.LocalPlayer.PlayerId == arsonistId1) Revolutionist.CurrentDrawTarget = doTargetId;
break;
}
case CustomRPC.SetEvilTrackerTarget:
{
EvilTracker.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncInfection:
{
Infection.ReceiveRPC(reader);
break;
}
case CustomRPC.PenguinSync:
{
byte id = reader.ReadByte();
int operate = reader.ReadInt32();
if (operate == 1)
{
byte victim = reader.ReadByte();
(Main.PlayerStates[id].Role as Penguin)?.ReceiveRPC(victim);
}
else
{
float timer = reader.ReadSingle();
(Main.PlayerStates[id].Role as Penguin)?.ReceiveRPC(timer);
}
break;
}
case CustomRPC.SetRealKiller:
{
byte targetId = reader.ReadByte();
byte killerId = reader.ReadByte();
RPC.SetRealKiller(targetId, killerId);
break;
}
case CustomRPC.SyncLobbyTimer:
{
GameStartManagerPatch.TimerStartTS = long.Parse(reader.ReadString());
break;
}
case CustomRPC.SetDemonHealth:
{
Demon.ReceiveRPC(reader);
break;
}
case CustomRPC.SetPelicanEtenNum:
{
Pelican.ReceiveRPC(reader);
break;
}
case CustomRPC.SetDoomsayerProgress:
{
Doomsayer.ReceiveRPC(reader);
break;
}
case CustomRPC.VigilanteKill:
{
Vigilante.ReceiveRPC(reader);
break;
}
case CustomRPC.PlayCustomSound:
{
CustomSoundsManager.ReceiveRPC(reader);
break;
}
case CustomRPC.SetGhostPlayer:
{
Roles.Lightning.ReceiveRPC(reader);
break;
}
case CustomRPC.SetStalkerKillCount:
{
Stalker.ReceiveRPC(reader);
break;
}
case CustomRPC.SetGreedyOe:
{
byte id = reader.ReadByte();
bool isOdd = reader.ReadBoolean();
(Main.PlayerStates[id].Role as Greedy)?.ReceiveRPC(isOdd);
}
break;
case CustomRPC.SetCollectorVotes:
{
Collector.ReceiveRPC(reader);
break;
}
case CustomRPC.SetQuickShooterShotLimit:
{
QuickShooter.ReceiveRPC(reader);
break;
}
case CustomRPC.GuessKill:
{
GuessManager.RpcClientGuess(Utils.GetPlayerById(reader.ReadByte()));
break;
}
case CustomRPC.SetMarkedPlayer:
{
Ninja.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncChronomancer:
{
byte id = reader.ReadByte();
bool isRampaging = reader.ReadBoolean();
int chargePercent = reader.ReadInt32();
long lastUpdate = long.Parse(reader.ReadString());
(Main.PlayerStates[id].Role as Chronomancer)?.ReceiveRPC(isRampaging, chargePercent, lastUpdate);
break;
}
case CustomRPC.SetMedicalerProtectList:
{
Medic.ReceiveRPCForProtectList(reader);
break;
}
case CustomRPC.SyncPsychicRedList:
{
Psychic.ReceiveRPC(reader);
break;
}
case CustomRPC.SetKillTimer:
{
float time = reader.ReadSingle();
PlayerControl.LocalPlayer.SetKillTimer(time);
break;
}
case CustomRPC.SyncAllPlayerNames:
{
Main.AllPlayerNames = [];
int num = reader.ReadInt32();
for (var i = 0; i < num; i++) Main.AllPlayerNames.TryAdd(reader.ReadByte(), reader.ReadString());
break;
}
case CustomRPC.SyncMafiosoData:
{
byte id = reader.ReadByte();
(Main.PlayerStates[id].Role as Mafioso)?.ReceiveRPC(reader);
}
break;
case CustomRPC.SyncMafiosoPistolCD:
{
byte id = reader.ReadByte();
(Main.PlayerStates[id].Role as Mafioso)?.ReceiveRPCSyncPistolCD(reader);
}
break;
case CustomRPC.SyncNameNotify:
{
NameNotifyManager.ReceiveRPC(reader);
break;
}
case CustomRPC.Judge:
{
Judge.ReceiveRPC(reader, __instance);
break;
}
case CustomRPC.MeetingKill:
{
Councillor.ReceiveRPC(reader, __instance);
break;
}
case CustomRPC.Guess:
{
GuessManager.ReceiveRPC(reader, __instance);
break;
}
case CustomRPC.NemesisRevenge:
{
Nemesis.ReceiveRPC(reader, __instance);
break;
}
case CustomRPC.SyncFollowerTargetAndTimes:
{
Follower.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncRomanticTarget:
{
Romantic.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncVengefulRomanticTarget:
{
VengefulRomantic.ReceiveRPC(reader);
break;
}
case CustomRPC.SetConsigliere:
{
byte id = reader.ReadByte();
byte targetId = reader.ReadByte();
(Main.PlayerStates[id].Role as Consigliere)?.ReceiveRPC(targetId);
}
break;
case CustomRPC.SyncHookshot:
{
Hookshot.ReceiveRPC(reader);
break;
}
case CustomRPC.AddTornado:
{
Tornado.ReceiveRPCAddTornado(reader);
break;
}
case CustomRPC.SetDoppelgangerStealLimit:
{
Doppelganger.ReceiveRPC(reader);
break;
}
case CustomRPC.SyncStressedTimer:
{
Stressed.ReceiveRPC(reader);
break;
}
case CustomRPC.KillFlash:
{
Utils.FlashColor(new(1f, 0f, 0f, 0.3f));
if (Constants.ShouldPlaySfx()) RPC.PlaySound(PlayerControl.LocalPlayer.PlayerId, Sounds.KillSound);
break;
}
case CustomRPC.SetCleanserCleanLimit:
{
Cleanser.ReceiveRPC(reader);
break;
}
case CustomRPC.SetJailorTarget:
{
Jailor.ReceiveRPC(reader);
break;
}
case CustomRPC.SetSwapperVotes:
{
Swapper.ReceiveRPC(reader, __instance);
break;
}
case CustomRPC.SetTrackerTarget:
{
Scout.ReceiveRPC(reader);
break;
}
case CustomRPC.RoomRushDataSync:
{
RoomRush.ReceiveRPC(reader);
break;
}
case CustomRPC.FFASync:
{
switch (reader.ReadPackedInt32())
{
case 1:
int roundTime = reader.ReadPackedInt32();
FreeForAll.RoundTime = roundTime;
break;
case 2:
FreeForAll.KillCount[reader.ReadByte()] = reader.ReadPackedInt32();
break;
}
break;
}
case CustomRPC.QuizSync:
{
Quiz.AllowKills = reader.ReadBoolean();
break;
}
case CustomRPC.HNSSync:
{
CustomHnS.ReceiveRPC(reader);
break;
}
case CustomRPC.HotPotatoSync:
{
HotPotato.ReceiveRPC(reader);
break;
}
case CustomRPC.SoloPVPSync:
{
switch (reader.ReadPackedInt32())
{
case 1:
SoloPVP.RoundTimer = Stopwatch.StartNew();
break;
case 2:
SoloPVP.PlayerScore[reader.ReadByte()] = reader.ReadPackedInt32();
break;
}
break;
}
case CustomRPC.CTFSync:
{
CaptureTheFlag.ReceiveRPC(reader);
break;
}
case CustomRPC.KOTZSync:
{
KingOfTheZones.ReceiveRPC(reader);
break;
}
case CustomRPC.SpeedrunSync:
{
if (reader.ReadPackedInt32() == 1) Speedrun.CanKill = [];
else Speedrun.CanKill.Add(reader.ReadByte());
break;
}
case CustomRPC.NaturalDisastersSync:
{
NaturalDisasters.SurvivalTimes[reader.ReadByte()] = reader.ReadPackedInt32();
break;
}
case CustomRPC.TMGSync:
{
TheMindGame.ReceiveRPC(reader);
break;
}
case CustomRPC.BedWarsSync:
{
BedWars.ReceiveRPC(reader);
break;
}
case CustomRPC.DeathraceSync:
{
if (Deathrace.Data.TryGetValue(reader.ReadByte(), out Deathrace.PlayerData data))
data.Lap = reader.ReadPackedInt32();
break;
}
case CustomRPC.InspectorCommand:
{
Inspector.ReceiveRPC(reader);
break;
}
case CustomRPC.Invisibility:
{
int num = reader.ReadPackedInt32();
switch (num)
{
case 1:
__instance.MakeInvisible();
Main.Invisible.Add(__instance.PlayerId);
break;
case 0:
__instance.MakeVisible();
Main.Invisible.Remove(__instance.PlayerId);
break;
case 11:
Main.Invisible.Add(__instance.PlayerId);
break;
case 10:
Main.Invisible.Remove(__instance.PlayerId);
break;
}
break;
}
case CustomRPC.ResetAbilityCooldown:
{
PlayerControl.LocalPlayer.Data.Role.SetCooldown();
break;
}
case CustomRPC.SyncCamouflage:
{
Camouflage.IsCamouflage = reader.ReadBoolean();
break;
}
case CustomRPC.SetChatVisible:
{
HudManager.Instance.Chat.SetVisible(reader.ReadBoolean());
HudManager.Instance.Chat.HideBanButton();
break;
}
case CustomRPC.Exclusionary:
{
if (reader.ReadBoolean())
{
foreach (PlayerControl player in Main.CachedAlivePlayerControls())
{
if (player.AmOwner) continue;
player.SetPet("");
player.invisibilityAlpha = 0f;
player.cosmetics.SetPhantomRoleAlpha(player.invisibilityAlpha);
player.shouldAppearInvisible = true;
player.Visible = false;
}
}
else
{
foreach (PlayerControl player in Main.CachedAlivePlayerControls())
{
if (player.AmOwner) continue;
if (Options.UsePets.GetBool()) PetsHelper.SetPet(player, PetsHelper.GetPetId());
player.shouldAppearInvisible = false;
player.Visible = true;
player.invisibilityAlpha = 1f;
player.cosmetics.SetPhantomRoleAlpha(player.invisibilityAlpha);
player.shouldAppearInvisible = false;
player.Visible = !player.inVent;
}
}
break;
}
case CustomRPC.Deadlined:
{
Deadlined.ReceiveRPC(reader);
break;
}
case CustomRPC.Blessed:
{
Blessed.ReceiveRPC(reader);
break;
}
case CustomRPC.Necronomicon:
{
if (!Main.PlayerStates.TryGetValue(reader.ReadByte(), out PlayerState state) || state.Role is not CovenBase covenRole) break;
covenRole.HasNecronomicon = true;
break;
}
case CustomRPC.Stained:
{
byte id = reader.ReadByte();
Stained.VioletNameList.Add(id);
LateTask.New(() => Stained.VioletNameList.Remove(id), 3f);
break;
}
}
}
catch (Exception e) { Utils.ThrowException(e); }
}
}
internal static class RPC
{
const int MaxBytesPerRPC = 1000;
// Credit: https://github.com/music-discussion/TownOfHost-TheOtherRoles/blob/main/Modules/RPC.cs
public static void SyncCustomSettingsRPC(int targetId = -1)
{
if (targetId != -1)
{
ClientData client = Utils.GetClientById(targetId);
if (client == null || client.Character == null || !Main.PlayerVersion.ContainsKey(client.Character.PlayerId)) return;
}
if (!AmongUsClient.Instance.AmHost || PlayerControl.AllPlayerControls.Count <= 1) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncCustomSettings, SendOption.Reliable, targetId);
var idx = 0;
while (idx < OptionItem.AllOptions.Count)
{
var option = OptionItem.AllOptions[idx++];
writer.WritePacked(option.Id);
writer.WritePacked(option.GetValue());
if (writer.Position >= MaxBytesPerRPC && idx < OptionItem.AllOptions.Count)
{
writer.WritePacked(-1); // Stop indicator
AmongUsClient.Instance.FinishRpcImmediately(writer);
writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncCustomSettings, SendOption.Reliable, targetId);
}
}
writer.WritePacked(-1); // Stop indicator
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void PlaySoundRPC(byte playerID, Sounds sound)
{
if (AmongUsClient.Instance.AmHost) PlaySound(playerID, sound);
SendOption sendOption = SendOption.Reliable;
if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla && Options.CurrentGameMode != CustomGameMode.Standard)
sendOption = SendOption.None;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.PlaySound, sendOption);
writer.Write(playerID);
writer.Write((byte)sound);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void SyncAllPlayerNames()
{
if (!AmongUsClient.Instance.AmHost) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncAllPlayerNames, SendOption.Reliable);
writer.Write(Main.AllPlayerNames.Count);
foreach (KeyValuePair<byte, string> name in Main.AllPlayerNames)
{
writer.Write(name.Key);
writer.Write(name.Value);
}
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void ShowPopUp(this PlayerControl pc, string msg)
{
if (!AmongUsClient.Instance.AmHost) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ShowPopUp, SendOption.Reliable, pc.OwnerId);
writer.Write(msg);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void SyncAllClientRealNames()
{
if (!AmongUsClient.Instance.AmHost) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncAllClientRealNames, SendOption.Reliable);
writer.WritePacked(Main.AllClientRealNames.Count);
foreach (KeyValuePair<int, string> name in Main.AllClientRealNames)
{
writer.Write(name.Key);
writer.Write(name.Value);
}
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void RpcVersionCheck()
{
Main.Instance.StartCoroutine(VersionCheck());
return;
static IEnumerator VersionCheck()
{
yield return null;
while (PlayerControl.LocalPlayer == null) yield return null;
if (AmongUsClient.Instance.AmHost)
Utils.SendRPC(CustomRPC.VersionCheck, Main.PluginVersion, $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})", Main.ForkId);
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.VersionCheck, SendOption.Reliable, AmongUsClient.Instance.HostId);
writer.Write(Main.PluginVersion);
writer.Write($"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})");
writer.Write(Main.ForkId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
Main.PlayerVersion[PlayerControl.LocalPlayer.PlayerId] = new(Main.PluginVersion, $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})", Main.ForkId);
}
}
public static void SendDeathReason(byte playerId, PlayerState.DeathReason deathReason, bool isDead)
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetDeathReason, SendOption.Reliable);
writer.Write(playerId);
writer.Write((int)deathReason);
writer.Write(isDead);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static void GetDeathReason(MessageReader reader)
{
byte playerId = reader.ReadByte();
var deathReason = (PlayerState.DeathReason)reader.ReadInt32();
PlayerState state = Main.PlayerStates[playerId];
state.deathReason = deathReason;
state.IsDead = reader.ReadBoolean();
Main.ForceRebuildCachesPlayerControls();
}
public static void ForceEndGame(CustomWinner win)
{
if (!ShipStatus.Instance) return;
try { CustomWinnerHolder.ResetAndSetWinner(win); }
catch { }
if (AmongUsClient.Instance.AmHost)
{
ShipStatus.Instance.enabled = false;
try { GameManager.Instance.LogicFlow.CheckEndCriteria(); }
catch { }
try
{
GameManager.Instance.ShouldCheckForGameEnd = false;
MessageWriter msg = AmongUsClient.Instance.StartEndGame();
msg.Write((byte)5);
msg.Write(false);
AmongUsClient.Instance.FinishEndGame(msg);
}
catch { }
}
}
public static void EndGame(MessageReader reader)
{
try { CustomWinnerHolder.ReadFrom(reader); }
catch (Exception ex) { Utils.ThrowException(ex); }
}
public static void PlaySound(byte playerID, Sounds sound)
{
if (PlayerControl.LocalPlayer.PlayerId == playerID)
{
switch (sound)
{
case Sounds.KillSound:
SoundManager.Instance.PlaySound(PlayerControl.LocalPlayer.KillSfx, false);
break;
case Sounds.TaskComplete when HudManager.InstanceExists:
SoundManager.Instance.PlaySound(HudManager.Instance.TaskCompleteSound, false);
break;
case Sounds.TaskUpdateSound when HudManager.InstanceExists:
SoundManager.Instance.PlaySound(HudManager.Instance.TaskUpdateSound, false);
break;
case Sounds.SabotageSound:
SoundManager.Instance.PlaySound(ShipStatus.Instance.SabotageSound, false);
break;
case Sounds.ImpDiscovered:
SoundManager.Instance.PlaySound(PlayerControl.LocalPlayer.MyPhysics.ImpostorDiscoveredSound, false);
break;
case Sounds.LobbyTimerPopUp when HudManager.InstanceExists:
SoundManager.Instance.PlaySound(HudManager.Instance.LobbyTimerExtensionUI.lobbyTimerPopUpSound, false);
break;
case Sounds.SpawnSound:
SoundManager.Instance.PlaySound(LobbyBehaviour.Instance.SpawnSound, false);
break;
case Sounds.ImpTransform:
SoundManager.Instance.PlaySound(DestroyableSingleton<HnSImpostorScreamSfx>.Instance.HnSOtherImpostorTransformSfx, false, 0.8f);
break;
case Sounds.YeehawTransform:
SoundManager.Instance.PlaySound(DestroyableSingleton<HnSImpostorScreamSfx>.Instance.HnSOtherYeehawSfx, false, 0.8f);
break;
}
}
}
public static void SetCustomRole(byte targetId, CustomRoles role, bool replaceAllAddons = false)
{
if (role < CustomRoles.NotAssigned)
Main.PlayerStates[targetId].SetMainRole(role);
else
Main.PlayerStates[targetId].SetSubRole(role, replaceAllAddons);
HudManager.Instance.SetHudActive(true);
if (PlayerControl.LocalPlayer.PlayerId == targetId) RemoveDisableDevicesPatch.UpdateDisableDevices();
}
public static void SyncLoversPlayers()
{
if (!AmongUsClient.Instance.AmHost) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetLoversPlayers, SendOption.Reliable);
writer.Write(Main.LoversPlayers.Count);
foreach (PlayerControl lp in Main.LoversPlayers) writer.Write(lp.PlayerId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
public static string GetRpcName(byte callId)
{
string rpcName;
if ((rpcName = Enum.GetName(typeof(RpcCalls), callId)) != null) { }
else if ((rpcName = Enum.GetName(typeof(CustomRPC), callId)) != null) { }
else
rpcName = callId.ToString();
return rpcName;
}
public static void SetCurrentDousingTarget(byte arsonistId, byte targetId)
{
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
Arsonist.CurrentDousingTarget = targetId;
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentDousingTarget, SendOption.Reliable);
writer.Write(arsonistId);
writer.Write(targetId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
}
public static void SetCurrentDrawTarget(byte arsonistId, byte targetId)
{
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
Revolutionist.CurrentDrawTarget = targetId;
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentDrawTarget, SendOption.Reliable);
writer.Write(arsonistId);
writer.Write(targetId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
}
public static void SetCurrentRevealTarget(byte arsonistId, byte targetId)
{
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
Revolutionist.CurrentDrawTarget = targetId;
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentRevealTarget, SendOption.Reliable);
writer.Write(arsonistId);
writer.Write(targetId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
}
public static void ResetCurrentDousingTarget(byte arsonistId)
{
SetCurrentDousingTarget(arsonistId, 255);
}
public static void ResetCurrentDrawTarget(byte arsonistId)
{
SetCurrentDrawTarget(arsonistId, 255);
}
public static void ResetCurrentRevealTarget(byte arsonistId)
{
SetCurrentRevealTarget(arsonistId, 255);
}
public static void SetRealKiller(byte targetId, byte killerId)
{
PlayerState state = Main.PlayerStates[targetId];
state.RealKiller.TimeStamp = DateTime.Now;
state.RealKiller.ID = killerId;
if (!AmongUsClient.Instance.AmHost) return;
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetRealKiller, SendOption.Reliable);
writer.Write(targetId);
writer.Write(killerId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
}
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.HandleRpc))]
internal static class PlayerPhysicsRPCHandlerPatch
{
public static bool Prefix(PlayerPhysics __instance, byte callId, MessageReader reader)
{
bool host = __instance.IsHost();
if (!host && EAC.PlayerPhysicsRpcCheck(__instance, callId, reader)) return false;
PlayerControl player = __instance.myPlayer;
if (!player)
{
Logger.Warn("Received Physics RPC without a player", "PlayerPhysics_ReceiveRPC");
return false;
}
return true;
}
}