Files
EndlessHostRoles/Patches/PlayerControlPatch.cs
T

2261 lines
93 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AmongUs.GameOptions;
using EHR.AddOns.Common;
using EHR.AddOns.Crewmate;
using EHR.AddOns.GhostRoles;
using EHR.AddOns.Impostor;
using EHR.Crewmate;
using EHR.Impostor;
using EHR.Modules;
using EHR.Neutral;
using EHR.Patches;
using HarmonyLib;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
using static EHR.Translator;
using static EHR.Utils;
namespace EHR;
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckProtect))]
class CheckProtectPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return false;
Logger.Info("CheckProtect: " + __instance.GetNameWithRole().RemoveHtmlTags() + " => " + target.GetNameWithRole().RemoveHtmlTags(), "CheckProtect");
if (__instance.Is(CustomRoles.EvilSpirit))
{
if (target.Is(CustomRoles.Spiritcaller))
{
Spiritcaller.ProtectSpiritcaller();
}
else
{
Spiritcaller.HauntPlayer(target);
}
__instance.RpcResetAbilityCooldown();
return true;
}
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(__instance.PlayerId, out var ghostRole))
{
ghostRole.Instance.OnProtect(__instance, target);
__instance.RpcResetAbilityCooldown();
return true;
}
if (__instance.Is(CustomRoles.Sheriff))
{
if (__instance.Data.IsDead)
{
Logger.Info("Blocked", "CheckProtect");
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcMurderPlayer))]
class RpcMurderPlayerPatch
{
public static bool Prefix(PlayerControl __instance, PlayerControl target, bool didSucceed)
{
if (!AmongUsClient.Instance.AmHost) Logger.Error("Client is calling RpcMurderPlayer, are you hacking?", "RpcMurderPlayerPatch.Prefix");
MurderResultFlags murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
if (AmongUsClient.Instance.AmClient)
{
__instance.MurderPlayer(target, murderResultFlags);
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.MurderPlayer, SendOption.Reliable);
messageWriter.WriteNetObject(target);
messageWriter.Write((int)murderResultFlags);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckMurder))] // Modded
class CmdCheckMurderPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (AmongUsClient.Instance.AmHost)
{
__instance.CheckMurder(target);
}
else
{
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckMurder, SendOption.Reliable);
messageWriter.WriteNetObject(target);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckMurder))] // Vanilla
class CheckMurderPatch
{
public static readonly Dictionary<byte, float> TimeSinceLastKill = [];
public static void Update()
{
int n = HudManager.InstanceExists ? Math.Max(Main.AllPlayerControls.Length, 15) : 15;
for (byte i = 0; i < n; i++)
{
if (TimeSinceLastKill.ContainsKey(i))
{
TimeSinceLastKill[i] += Time.deltaTime;
if (15f < TimeSinceLastKill[i]) TimeSinceLastKill.Remove(i);
}
}
}
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return false;
var killer = __instance;
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (killer.Data.IsDead)
{
Logger.Info($"Killer {killer.GetNameWithRole().RemoveHtmlTags()} is dead, kill canceled", "CheckMurder");
return false;
}
if (target.Is(CustomRoles.Detour))
{
var tempTarget = target;
target = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId && x.PlayerId != killer.PlayerId).MinBy(x => Vector2.Distance(x.Pos(), target.Pos()));
Logger.Info($"Target was {tempTarget.GetNameWithRole()}, new target is {target.GetNameWithRole()}", "Detour");
}
if (target.Data == null
|| target.inVent
|| target.inMovingPlat
|| target.MyPhysics.Animations.IsPlayingEnterVentAnimation()
|| target.MyPhysics.Animations.IsPlayingAnyLadderAnimation()
|| target.onLadder)
{
Logger.Info("The target is in a state where they cannot be killed, kill canceled.", "CheckMurder");
return false;
}
if (target.Data.IsDead)
{
Logger.Info("Target is already dead, kill canceled", "CheckMurder");
return false;
}
if (MeetingHud.Instance != null)
{
Logger.Info("Kill during meeting, canceled", "CheckMurder");
return false;
}
var divice = Options.CurrentGameMode != CustomGameMode.Standard ? 3000f : 2000f;
float minTime = Mathf.Max(0.02f, AmongUsClient.Instance.Ping / divice * 6f); // The value of AmongUsClient.Instance.Ping is in milliseconds (ms), so ÷1000
// No value is stored in TimeSinceLastKill || Stored time is greater than or equal to minTime => Allow kill
// ↓ If not allowed
if (TimeSinceLastKill.TryGetValue(killer.PlayerId, out var time) && time < minTime)
{
Logger.Info($"Last kill was too shortly before, canceled - time: {time}, minTime: {minTime}", "CheckMurder");
return false;
}
TimeSinceLastKill[killer.PlayerId] = 0f;
if (target.Is(CustomRoles.Diseased))
{
if (!Main.KilledDiseased.TryAdd(killer.PlayerId, 1))
{
Main.KilledDiseased[killer.PlayerId] += 1;
}
}
if (target.Is(CustomRoles.Antidote))
{
if (!Main.KilledAntidote.TryAdd(killer.PlayerId, 1))
{
Main.KilledAntidote[killer.PlayerId] += 1;
}
}
killer.ResetKillCooldown();
if (killer.PlayerId != target.PlayerId && !killer.CanUseKillButton())
{
Logger.Info(killer.GetNameWithRole().RemoveHtmlTags() + " cannot use their kill button, the kill was blocked", "CheckMurder");
return false;
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloKombatManager.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.FFA:
FFAManager.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.MoveAndStop:
case CustomGameMode.HotPotato:
return false;
case CustomGameMode.Speedrun when !SpeedrunManager.CanKill.Contains(killer.PlayerId):
return false;
case CustomGameMode.Speedrun:
killer.Kill(target);
return false;
case CustomGameMode.HideAndSeek:
HnSManager.OnCheckMurder(killer, target);
return false;
}
if (ToiletMaster.OnAnyoneCheckMurderStart(killer, target)) return false;
Simon.RemoveTarget(killer, Simon.Instruction.Kill);
if (Mastermind.ManipulatedPlayers.ContainsKey(killer.PlayerId))
{
return Mastermind.ForceKillForManipulatedPlayer(killer, target);
}
if (target.Is(CustomRoles.Spy) && !Spy.OnKillAttempt(killer, target)) return false;
if (Penguin.IsVictim(killer)) return false;
Sniper.TryGetSniper(target.PlayerId, ref killer);
if (killer != __instance) Logger.Info($"Real Killer: {killer.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (Pelican.IsEaten(target.PlayerId))
return false;
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (Pursuer.OnClientMurder(killer)) return false;
if (killer.PlayerId != target.PlayerId)
{
switch (killer.Is(CustomRoles.Bloodlust))
{
case false when !CheckMurder():
return false;
case true when killer.GetCustomRole().GetDYRole() == RoleTypes.Impostor:
if (killer.CheckDoubleTrigger(target, () =>
{
if (CheckMurder()) killer.RpcCheckAndMurder(target);
}))
killer.RpcCheckAndMurder(target);
return false;
}
bool CheckMurder() => Main.PlayerStates[killer.PlayerId].Role.OnCheckMurder(killer, target);
}
if (!killer.RpcCheckAndMurder(target, true))
return false;
if (killer.Is(CustomRoles.Unlucky))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyKillSuicideChance.GetInt())
{
killer.Suicide();
return false;
}
}
if (killer.Is(CustomRoles.Mare))
{
killer.ResetKillCooldown();
}
if (!DoubleTrigger.FirstTriggerTimer.ContainsKey(killer.PlayerId) && killer.Is(CustomRoles.Swift) && !target.Is(CustomRoles.Pestilence))
{
if (killer.RpcCheckAndMurder(target, true))
{
target.Suicide(PlayerState.DeathReason.Kill, killer);
killer.SetKillCooldown();
}
RPC.PlaySoundRPC(killer.PlayerId, Sounds.KillSound);
return false;
}
if (killer.Is(CustomRoles.Magnet) && !target.Is(CustomRoles.Pestilence))
{
target.TP(killer);
LateTask.New(() => killer.RpcCheckAndMurder(target), 0.1f, log: false);
return false;
}
//==Kill processing==
__instance.Kill(target);
//===================
return false;
}
public static bool RpcCheckAndMurder(PlayerControl killer, PlayerControl target, bool check = false)
{
if (!AmongUsClient.Instance.AmHost) return false;
if (target == null) target = killer;
if (CustomTeamManager.AreInSameCustomTeam(killer.PlayerId, target.PlayerId) && !CustomTeamManager.IsSettingEnabledForPlayerTeam(killer.PlayerId, CTAOption.KillEachOther))
{
Notify("SameCTATeam");
return false;
}
if (AFKDetector.ShieldedPlayers.Contains(target.PlayerId))
{
Notify("AFKShielded");
return false;
}
if ((killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Sidekick) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Recruit) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()))
{
Notify("JackalSidekick");
return false;
}
if (!Virus.ContagiousPlayersCanKillEachOther.GetBool() && target.Is(CustomRoles.Contagious) && killer.Is(CustomRoles.Contagious))
{
Notify("ContagiousPlayers");
return false;
}
if (killer.Is(CustomRoles.Madmate) && target.Is(CustomRoleTypes.Impostor) && !Options.MadmateCanKillImp.GetBool())
{
Notify("MadmateKillImpostor");
return false;
}
if (killer.Is(CustomRoleTypes.Impostor) && target.Is(CustomRoles.Madmate) && !Options.ImpCanKillMadmate.GetBool())
{
Notify("ImpostorKillMadmate");
return false;
}
if (Romantic.PartnerId == target.PlayerId && Romantic.IsPartnerProtected ||
Medic.OnAnyoneCheckMurder(killer, target) ||
Randomizer.IsShielded(target) ||
Aid.ShieldedPlayers.ContainsKey(target.PlayerId) ||
!Adventurer.OnAnyoneCheckMurder(target) ||
!Sentinel.OnAnyoneCheckMurder(killer) ||
!ToiletMaster.OnAnyoneCheckMurder(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (!Socialite.OnAnyoneCheckMurder(killer, target))
{
Notify("SocialiteTarget");
return false;
}
if (Penguin.IsVictim(killer))
{
Notify("PenguinVictimKill");
return false;
}
if (Mathematician.State.ProtectedPlayerId == target.PlayerId)
{
Notify("MathematicianProtected");
return false;
}
if (killer.Is(CustomRoles.Refugee) && target.Is(CustomRoleTypes.Impostor))
{
Notify("RefugeeKillImpostor");
return false;
}
if (Echo.On)
{
foreach (Echo echo in Echo.Instances)
{
if (echo.EchoPC.shapeshiftTargetPlayerId == target.PlayerId)
{
echo.OnTargetCheckMurder(killer, target);
return false;
}
}
}
if (GhostRolesManager.AssignedGhostRoles.Values.Any(x => x.Instance is GA ga && ga.ProtectionList.Contains(target.PlayerId)))
{
Notify("GAGuarded");
return false;
}
if (SoulHunter.IsSoulHunterTarget(killer.PlayerId) && target.Is(CustomRoles.SoulHunter))
{
Notify("SoulHunterTargetNotifyNoKill");
LateTask.New(() =>
{
if (SoulHunter.IsSoulHunterTarget(killer.PlayerId)) killer.Notify(string.Format(GetString("SoulHunterTargetNotify"), SoulHunter.GetSoulHunter(killer.PlayerId).SoulHunter_.GetRealName()), 300f);
}, 4f, log: false);
return false;
}
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (killer.Is(CustomRoles.Traitor) && target.Is(CustomRoleTypes.Impostor))
{
Notify("TraitorKillImpostor");
return false;
}
if (Jackal.On && Jackal.ResetKillCooldownWhenSbGetKilled.GetBool() && !killer.Is(CustomRoles.Sidekick) && !target.Is(CustomRoles.Sidekick) && !killer.Is(CustomRoles.Jackal) && !target.Is(CustomRoles.Jackal) && !GameStates.IsMeeting)
Jackal.AfterPlayerDiedTask(killer);
if (target.Is(CustomRoles.Lucky))
{
var rd = IRandom.Instance;
if (rd.Next(0, 100) < Options.LuckyProbability.GetInt())
{
killer.SetKillCooldown(15f);
return false;
}
}
if (Crusader.ForCrusade.Contains(target.PlayerId))
{
foreach (PlayerControl player in Main.AllPlayerControls)
{
if (player.Is(CustomRoles.Crusader) && player.IsAlive() && !killer.Is(CustomRoles.Pestilence) && !killer.Is(CustomRoles.Minimalism))
{
player.Kill(killer);
Crusader.ForCrusade.Remove(target.PlayerId);
killer.RpcGuardAndKill(target);
return false;
}
if (player.Is(CustomRoles.Crusader) && player.IsAlive() && killer.Is(CustomRoles.Pestilence))
{
killer.Kill(player);
Crusader.ForCrusade.Remove(target.PlayerId);
target.RpcGuardAndKill(killer);
Main.PlayerStates[player.PlayerId].deathReason = PlayerState.DeathReason.PissedOff;
return false;
}
}
}
switch (target.GetCustomRole())
{
case CustomRoles.Medic:
Medic.IsDead(target);
break;
case CustomRoles.Monarch when killer.Is(CustomRoles.Knighted):
Notify("KnightedKillMonarch");
return false;
case CustomRoles.Gambler when Gambler.IsShielded.ContainsKey(target.PlayerId):
Notify("SomeSortOfProtection");
killer.SetKillCooldown(time: 5f);
return false;
case CustomRoles.Spiritcaller:
if (Spiritcaller.InProtect(target))
{
killer.RpcGuardAndKill(target);
Notify("SomeSortOfProtection");
return false;
}
break;
}
if (Main.ShieldPlayer != string.Empty && Main.ShieldPlayer == target.FriendCode && IsAllAlive)
{
Main.ShieldPlayer = string.Empty;
killer.SetKillCooldown(15f);
killer.Notify(GetString("TriedToKillLastGameFirstKill"), 10f);
return false;
}
if (Options.MadmateSpawnMode.GetInt() == 1 && Main.MadmateNum < CustomRoles.Madmate.GetCount() && target.CanBeMadmate())
{
Main.MadmateNum++;
target.RpcSetCustomRole(CustomRoles.Madmate);
ExtendedPlayerControl.RpcSetCustomRole(target.PlayerId, CustomRoles.Madmate);
target.Notify(ColorString(GetRoleColor(CustomRoles.Madmate), GetString("BecomeMadmateCuzMadmateMode")));
killer.SetKillCooldown();
killer.RpcGuardAndKill(target);
target.RpcGuardAndKill(killer);
target.RpcGuardAndKill(target);
Logger.Info("Add-on assigned:" + target?.Data?.PlayerName + " = " + target.GetCustomRole() + " + " + CustomRoles.Madmate, "Assign " + CustomRoles.Madmate);
return false;
}
if (!Main.PlayerStates[target.PlayerId].Role.OnCheckMurderAsTarget(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (killer.Is(CustomRoles.Rookie) && MeetingStates.FirstMeeting)
{
Notify("RookieKillRoundOne");
return false;
}
if (!check) killer.Kill(target);
if (killer.Is(CustomRoles.Doppelganger)) Doppelganger.OnCheckMurderEnd(killer, target);
return true;
void Notify(string message) => killer.Notify(ColorString(Color.yellow, GetString("CheckMurderFail") + GetString(message)), 15f);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
class MurderPlayerPatch
{
public static void Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] MurderResultFlags resultFlags*/)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}{(target.IsProtected() ? " (Protected)" : string.Empty)}", "MurderPlayer");
if (RandomSpawn.CustomNetworkTransformPatch.NumOfTP.TryGetValue(__instance.PlayerId, out var num) && num > 2) RandomSpawn.CustomNetworkTransformPatch.NumOfTP[__instance.PlayerId] = 3;
if (!target.IsProtected() && !Doppelganger.DoppelVictim.ContainsKey(target.PlayerId) && !Camouflage.ResetSkinAfterDeathPlayers.Contains(target.PlayerId))
{
Camouflage.ResetSkinAfterDeathPlayers.Add(target.PlayerId);
Camouflage.RpcSetSkin(target, ForceRevert: true);
}
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (__instance == null || target == null || __instance.PlayerId == 255 || target.PlayerId == 255) return;
if (target.AmOwner) RemoveDisableDevicesPatch.UpdateDisableDevices();
if (!target.Data.IsDead || !AmongUsClient.Instance.AmHost) return;
if (OverKiller.OverDeadPlayerList.Contains(target.PlayerId)) return;
PlayerControl killer = __instance; // Alternative variable
if (target.PlayerId == Godfather.GodfatherTarget) killer.RpcSetCustomRole(CustomRoles.Refugee);
PlagueDoctor.OnAnyMurder();
// Replacement process when the actual killer and killer are different
if (Sniper.TryGetSniper(target.PlayerId, ref killer))
{
Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Sniped;
}
if (killer.Is(CustomRoles.Sniper))
if (!Options.UsePets.GetBool()) killer.RpcResetAbilityCooldown();
else Main.AbilityCD[killer.PlayerId] = (TimeStamp, Options.DefaultShapeshiftCooldown.GetInt());
if (killer != __instance)
{
Logger.Info($"Real Killer = {killer.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
}
if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.etc)
{
// If the cause of death is not specified, it is determined as a normal kill.
Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Kill;
}
// Let’s see if Youtuber was stabbed first
if (Main.FirstDied == string.Empty && target.Is(CustomRoles.Youtuber))
{
CustomSoundsManager.RPCPlayCustomSoundAll("Congrats");
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Youtuber);
CustomWinnerHolder.WinnerIds.Add(target.PlayerId);
}
Postman.CheckAndResetTargets(target, isDeath: true);
if (target.Is(CustomRoles.Trapper) && killer != target)
killer.TrapperKilled(target);
if (target.Is(CustomRoles.Stained))
Stained.OnDeath(target, killer);
Witness.AllKillers.Remove(killer.PlayerId);
Witness.AllKillers.Add(killer.PlayerId, TimeStamp);
killer.AddKillTimerToDict();
switch (target.GetCustomRole())
{
case CustomRoles.BallLightning:
if (killer != target) BallLightning.MurderPlayer(killer, target);
break;
case CustomRoles.Altruist:
if (killer != target) Altruist.OnKilled(killer);
break;
case CustomRoles.Markseeker:
Markseeker.OnDeath(target);
break;
}
Main.PlayerStates[killer.PlayerId].Role.OnMurder(killer, target);
Chef.SpitOutFood(killer);
if (Options.CurrentGameMode == CustomGameMode.Speedrun) SpeedrunManager.ResetTimer(killer);
if (killer.Is(CustomRoles.TicketsStealer) && killer.PlayerId != target.PlayerId)
killer.Notify(string.Format(GetString("TicketsStealerGetTicket"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Options.TicketsPerKill.GetFloat()).ToString("0.0#####")));
if (killer.Is(CustomRoles.Pickpocket) && killer.PlayerId != target.PlayerId)
killer.Notify(string.Format(GetString("PickpocketGetVote"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Pickpocket.VotesPerKill.GetFloat()).ToString("0.0#####")));
if (target.Is(CustomRoles.Avanger))
{
var pcList = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId).ToArray();
var rp = pcList.RandomElement();
if (!rp.Is(CustomRoles.Pestilence))
{
rp.Suicide(PlayerState.DeathReason.Revenge, target);
}
}
if (target.Is(CustomRoles.Bait) && !killer.Is(CustomRoles.Minimalism) && (killer.PlayerId != target.PlayerId || (target.GetRealKiller()?.GetCustomRole() is CustomRoles.Swooper or CustomRoles.Wraith) || !killer.Is(CustomRoles.Oblivious) || !Options.ObliviousBaitImmune.GetBool()))
{
killer.RPCPlayCustomSound("Congrats");
target.RPCPlayCustomSound("Congrats");
float delay;
if (Options.BaitDelayMax.GetFloat() < Options.BaitDelayMin.GetFloat()) delay = 0f;
else delay = IRandom.Instance.Next((int)Options.BaitDelayMin.GetFloat(), (int)Options.BaitDelayMax.GetFloat() + 1);
delay = Math.Max(delay, 0.15f);
if (delay > 0.15f && Options.BaitDelayNotify.GetBool()) killer.Notify(ColorString(GetRoleColor(CustomRoles.Bait), string.Format(GetString("KillBaitNotify"), (int)delay)), delay);
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} 击杀诱饵 => {target.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
LateTask.New(() =>
{
if (GameStates.IsInTask)
{
if (!Options.ReportBaitAtAllCost.GetBool())
{
killer.CmdReportDeadBody(target.Data);
}
else
{
killer.NoCheckStartMeeting(target.Data, force: true);
}
}
}, delay, "Bait Self Report");
}
AfterPlayerDeathTasks(target);
Main.PlayerStates[target.PlayerId].SetDead();
target.SetRealKiller(killer, true);
CountAlivePlayers(true);
Camouflager.IsDead(target);
TargetDies(__instance, target);
if (Options.LowLoadMode.GetBool())
{
__instance.MarkDirtySettings();
target.MarkDirtySettings();
NotifyRoles(SpecifySeer: killer, SpecifyTarget: killer);
NotifyRoles(SpecifySeer: target);
}
else
{
SyncAllSettings();
NotifyRoles(ForceLoop: true);
}
}
}
// Triggered when the shapeshifter selects a target
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
class CheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return ShapeshiftPatch.ProcessShapeshift(__instance, target); // return false to cancel the shapeshift
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckShapeshift))]
class CmdCheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return CheckShapeshiftPatch.Prefix(__instance, target /*, shouldAnimate*/);
}
}
// Triggered when the egg animation starts playing
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Shapeshift))]
class ShapeshiftPatch
{
public static bool ProcessShapeshift(PlayerControl shapeshifter, PlayerControl target)
{
if (!Main.ProcessShapeshifts) return true;
if (shapeshifter == null || target == null) return true;
Logger.Info($"{shapeshifter.GetNameWithRole()} => {target.GetNameWithRole()}", "Shapeshift");
var shapeshifting = shapeshifter.PlayerId != target.PlayerId;
if (Main.CheckShapeshift.TryGetValue(shapeshifter.PlayerId, out var last) && last == shapeshifting)
{
// Don't know how you would get here but ok
return true;
}
if (AmongUsClient.Instance.AmHost && shapeshifting && !Rhapsode.CheckAbilityUse(shapeshifter)) return false;
Main.CheckShapeshift[shapeshifter.PlayerId] = shapeshifting;
Main.ShapeshiftTarget[shapeshifter.PlayerId] = target.PlayerId;
if (!AmongUsClient.Instance.AmHost) return true;
if (!shapeshifting) Camouflage.RpcSetSkin(shapeshifter);
bool isSSneeded = true;
if (!Pelican.IsEaten(shapeshifter.PlayerId) && !GameStates.IsVoting)
{
isSSneeded = Main.PlayerStates[shapeshifter.PlayerId].Role.OnShapeshift(shapeshifter, target, shapeshifting);
}
if (shapeshifter.Is(CustomRoles.Hangman) && shapeshifter.GetAbilityUseLimit() < 1 && shapeshifting)
{
shapeshifter.SetKillCooldown(Hangman.ShapeshiftDuration.GetFloat() + 1f);
isSSneeded = false;
}
var role = shapeshifter.GetCustomRole();
bool forceCancel = role.ForceCancelShapeshift();
bool unshiftTrigger = role.SimpleAbilityTrigger() && Options.UseUnshiftTrigger.GetBool() && (!role.IsNeutral() || Options.UseUnshiftTriggerForNKs.GetBool());
forceCancel |= unshiftTrigger;
if (shapeshifter.Is(CustomRoles.Camouflager) && !shapeshifting) Camouflager.Reset();
if (Changeling.ChangedRole.TryGetValue(shapeshifter.PlayerId, out var changed) && changed && shapeshifter.GetRoleTypes() != RoleTypes.Shapeshifter)
{
forceCancel = true;
isSSneeded = false;
}
bool shouldCancel = Options.DisableShapeshiftAnimations.GetBool();
bool shouldAlwaysCancel = shouldCancel && Options.DisableAllShapeshiftAnimations.GetBool();
bool doSSwithoutAnim = isSSneeded && shouldAlwaysCancel;
doSSwithoutAnim |= isSSneeded && role.IsNoAnimationShifter();
isSSneeded &= !shouldAlwaysCancel;
forceCancel |= shouldAlwaysCancel;
isSSneeded &= !doSSwithoutAnim;
// Forced rewriting in case the name cannot be corrected due to the timing of canceling the transformation being off.
if (!shapeshifting && !shapeshifter.Is(CustomRoles.Glitch) && isSSneeded)
{
LateTask.New(() => { NotifyRoles(NoCache: true); }, 1.2f, "ShapeShiftNotify");
}
if (!(shapeshifting && doSSwithoutAnim) && !isSSneeded && !Swapster.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId))
{
LateTask.New(shapeshifter.RpcResetAbilityCooldown, 0.01f, log: false);
}
if (!isSSneeded)
{
Main.CheckShapeshift[shapeshifter.PlayerId] = false;
shapeshifter.RpcRejectShapeshift();
NotifyRoles(SpecifySeer: shapeshifter, SpecifyTarget: shapeshifter);
}
if (doSSwithoutAnim)
{
shapeshifter.RpcShapeshift(target, false);
return false;
}
if (unshiftTrigger)
{
var rndTarget = Main.AllAlivePlayerControls.Without(shapeshifter).RandomElement();
var outfit = shapeshifter.Data.DefaultOutfit;
shapeshifter.RpcShapeshift(rndTarget, false);
RpcChangeSkin(shapeshifter, outfit);
NotifyRoles(SpecifySeer: shapeshifter, SpecifyTarget: shapeshifter, NoCache: true);
}
return isSSneeded || (!shouldCancel && !forceCancel) || (!shapeshifting && !shouldAlwaysCancel && !unshiftTrigger);
}
// Tasks that should run when someone performs a shapeshift (with the egg animation) should be here.
public static void Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!Main.ProcessShapeshifts || !GameStates.IsInTask || __instance == null || target == null) return;
bool shapeshifting = __instance.PlayerId != target.PlayerId;
foreach (var pc in Main.AllAlivePlayerControls)
{
if (pc.Is(CustomRoles.Shiftguard))
{
pc.Notify(shapeshifting ? GetString("ShiftguardNotifySS") : "ShiftguardNotifyUnshift");
}
switch (Main.PlayerStates[pc.PlayerId].Role)
{
case Adventurer av:
Adventurer.OnAnyoneShapeshiftLoop(av, __instance);
break;
case EHR.Impostor.Sentry st:
st.OnAnyoneShapeshiftLoop(__instance, target);
break;
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcShapeshift))]
class RpcShapeshiftPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Main.CheckShapeshift[__instance.PlayerId] = __instance.PlayerId != target.PlayerId;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
class ReportDeadBodyPatch
{
public static Dictionary<byte, bool> CanReport;
public static readonly Dictionary<byte, List<NetworkedPlayerInfo>> WaitReport = [];
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
{
if (GameStates.IsMeeting) return false;
if (Options.DisableMeeting.GetBool()) return false;
if (Options.CurrentGameMode != CustomGameMode.Standard) return false;
if (Options.DisableReportWhenCC.GetBool() && (Camouflager.IsActive || (IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool()))) return false;
if (!CanReport[__instance.PlayerId])
{
WaitReport[__instance.PlayerId].Add(target);
Logger.Warn($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Reporting is currently prohibited, so we will wait until it becomes possible.", "ReportDeadBody");
return false;
}
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target?.Object?.GetNameWithRole() ?? "null"}", "ReportDeadBody");
foreach (var kvp in Main.PlayerStates)
{
kvp.Value.LastRoom = GetPlayerById(kvp.Key).GetPlainShipRoom();
}
if (!AmongUsClient.Instance.AmHost) return true;
try
{
// If the caller is dead, this process will cancel the meeting, so stop here.
if (__instance.Data.IsDead) return false;
//=============================================
// Next, check whether this meeting is allowed
//=============================================
var killer = target?.Object?.GetRealKiller();
var killerRole = killer?.GetCustomRole();
if (((IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool() && (Main.NormalOptions.MapId != 5 || !Options.CommsCamouflageDisableOnFungle.GetBool())) || Camouflager.IsActive) && Options.DisableReportWhenCC.GetBool()) return false;
if (Main.PlayerStates.Values.Any(x => x.Role is Tremor { IsDoom: true })) return false;
if (target == null)
{
if (__instance.Is(CustomRoles.Jester) && !Jester.JesterCanUseButton.GetBool()) return false;
if (__instance.Is(CustomRoles.NiceSwapper) && !NiceSwapper.CanStartMeeting.GetBool()) return false;
if (__instance.Is(CustomRoles.Adrenaline) && !Adrenaline.CanCallMeeting(__instance)) return false;
if (SoulHunter.IsSoulHunterTarget(__instance.PlayerId))
{
__instance.Notify(GetString("SoulHunterTargetNotifyNoMeeting"));
LateTask.New(() =>
{
if (SoulHunter.IsSoulHunterTarget(__instance.PlayerId)) __instance.Notify(string.Format(GetString("SoulHunterTargetNotify"), SoulHunter.GetSoulHunter(__instance.PlayerId).SoulHunter_.GetRealName()), 300f);
}, 4f, log: false);
return false;
}
}
if (target != null)
{
if (Bloodhound.UnreportablePlayers.Contains(target.PlayerId)
|| Vulture.UnreportablePlayers.Contains(target.PlayerId)) return false;
if (!Librarian.OnAnyoneReport(__instance)) return false;
if (!Main.PlayerStates[__instance.PlayerId].Role.CheckReportDeadBody(__instance, target, killer)) return false;
if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.Gambled
|| killerRole == CustomRoles.Scavenger
|| Cleaner.CleanerBodies.Contains(target.PlayerId)) return false;
var tpc = GetPlayerById(target.PlayerId);
if (__instance.Is(CustomRoles.Oblivious))
{
if (!tpc.Is(CustomRoles.Bait) || Options.ObliviousBaitImmune.GetBool()) /* && (target?.Object != null)*/
{
return false;
}
}
if (__instance.Is(CustomRoles.Unlucky) && (target.Object == null || !target.Object.Is(CustomRoles.Bait)))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyReportSuicideChance.GetInt())
{
__instance.Suicide();
return false;
}
}
if (tpc.Is(CustomRoles.Unreportable)) return false;
}
if (Options.SyncButtonMode.GetBool() && target == null)
{
Logger.Info("Max buttons:" + Options.SyncedButtonCount.GetInt() + ", used:" + Options.UsedButtonCount, "ReportDeadBody");
if (Options.SyncedButtonCount.GetFloat() <= Options.UsedButtonCount)
{
Logger.Info("The ship has no more emergency meetings left", "ReportDeadBody");
return false;
}
Options.UsedButtonCount++;
if (Math.Abs(Options.SyncedButtonCount.GetFloat() - Options.UsedButtonCount) < 0.5f)
{
Logger.Info("This was the last allowed emergency meeting", "ReportDeadBody");
}
}
AfterReportTasks(__instance, target);
}
catch (Exception e)
{
Logger.Exception(e, "ReportDeadBodyPatch");
Logger.SendInGame("Error: " + e);
}
return true;
}
public static void AfterReportTasks(PlayerControl player, NetworkedPlayerInfo target)
{
//====================================================================================
// Hereinafter, it is assumed that it is confirmed that the button is pressed.
//====================================================================================
Damocles.countRepairSabotage = false;
Stressed.countRepairSabotage = false;
if (target == null)
{
switch (Main.PlayerStates[player.PlayerId].Role)
{
case Mayor:
Mayor.MayorUsedButtonCount[player.PlayerId]++;
break;
case Rogue rg:
rg.OnButtonPressed();
break;
}
if (QuizMaster.On)
{
QuizMaster.Data.LastPlayerPressedButtonName = player.GetRealName();
QuizMaster.Data.NumEmergencyMeetings++;
}
}
else
{
var tpc = target.Object;
if (tpc != null && !tpc.IsAlive())
{
if (player.Is(CustomRoles.Detective) && player.PlayerId != target.PlayerId)
{
Detective.OnReportDeadBody(player, target.Object);
}
else if (player.Is(CustomRoles.Sleuth) && player.PlayerId != target.PlayerId)
{
string msg = string.Format(GetString("SleuthMsg"), tpc.GetRealName(), tpc.GetDisplayRoleName());
Main.SleuthMsgs[player.PlayerId] = msg;
}
}
if (Virus.InfectedBodies.Contains(target.PlayerId)) Virus.OnKilledBodyReport(player);
if (QuizMaster.On)
{
QuizMaster.Data.LastReporterName = player.GetRealName();
QuizMaster.Data.LastReportedPlayer = (Main.PlayerColors[target.PlayerId], target.GetPlayerColorString(), target.Object);
if (MeetingStates.FirstMeeting) QuizMaster.Data.FirstReportedBodyPlayerName = target.Object.GetRealName();
}
}
if (QuizMaster.On)
{
if (MeetingStates.FirstMeeting) QuizMaster.Data.NumPlayersDeadFirstRound = Main.AllPlayerControls.Count(x => x.Data.IsDead && !x.Is(CustomRoles.GM));
QuizMaster.Data.NumMeetings++;
}
Enigma.OnReportDeadBody(player, target);
Mediumshiper.OnReportDeadBody(target);
Mortician.OnReportDeadBody(player, target);
Spiritualist.OnReportDeadBody(target);
Bloodmoon.OnMeetingStart();
Main.LastVotedPlayerInfo = null;
Witness.AllKillers.Clear();
Arsonist.ArsonistTimer.Clear();
Farseer.FarseerTimer.Clear();
Puppeteer.PuppeteerList.Clear();
Puppeteer.PuppeteerDelayList.Clear();
Main.GuesserGuessed.Clear();
Veteran.VeteranInProtect.Clear();
Grenadier.GrenadierBlinding.Clear();
SecurityGuard.BlockSabo.Clear();
Grenadier.MadGrenadierBlinding.Clear();
Divinator.didVote.Clear();
Oracle.didVote.Clear();
Vulture.Clear();
foreach (var state in Main.PlayerStates.Values)
{
if (state.Role.IsEnable)
{
state.Role.OnReportDeadBody();
}
}
Main.AbilityCD.Clear();
if (player.Is(CustomRoles.Damocles))
{
Damocles.OnReport(player.PlayerId);
}
Damocles.OnMeetingStart();
if (player.Is(CustomRoles.Stressed))
{
Stressed.OnReport(player);
}
Stressed.OnMeetingStart();
foreach (var pc in Main.AllPlayerControls)
{
if (Main.CheckShapeshift.ContainsKey(pc.PlayerId) && !Doppelganger.DoppelVictim.ContainsKey(pc.PlayerId))
{
Camouflage.RpcSetSkin(pc, RevertToDefault: true);
}
if (Main.CurrentMap == MapNames.Fungle && (pc.IsMushroomMixupActive() || IsActive(SystemTypes.MushroomMixupSabotage)))
{
pc.FixMixedUpOutfit();
}
}
MeetingTimeManager.OnReportDeadBody();
NameNotifyManager.Reset();
NotifyRoles(isForMeeting: true, NoCache: true, CamouflageIsForMeeting: true, GuesserIsForMeeting: true);
LateTask.New(SyncAllSettings, 3f, "SyncAllSettings on meeting start");
Main.ProcessShapeshifts = false;
foreach (var pc in Main.AllAlivePlayerControls)
{
if (pc.GetCustomRole().SimpleAbilityTrigger() && Options.UseUnshiftTrigger.GetBool() && (!pc.IsNeutralKiller() || Options.UseUnshiftTriggerForNKs.GetBool()))
pc.RpcShapeshift(pc, false);
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
class FixedUpdatePatch
{
private static readonly StringBuilder Mark = new(20);
private static readonly StringBuilder Suffix = new(120);
private static int LevelKickBufferTime = 10;
private static readonly Dictionary<byte, int> BufferTime = [];
private static readonly Dictionary<byte, int> DeadBufferTime = [];
private static readonly Dictionary<byte, long> LastUpdate = [];
private static long LastAddAbilityTime;
public static async void Postfix(PlayerControl __instance)
{
if (__instance == null || __instance.PlayerId == 255) return;
byte id = __instance.PlayerId;
if (AmongUsClient.Instance.AmHost && GameStates.IsInTask && ReportDeadBodyPatch.CanReport[id] && ReportDeadBodyPatch.WaitReport[id].Count > 0)
{
if (id.IsPlayerRoleBlocked())
{
__instance.Notify(BlockedAction.Report.GetBlockNotify());
Logger.Info("Dead Body Report Blocked (player role blocked)", "FixedUpdate.ReportDeadBody");
ReportDeadBodyPatch.WaitReport[id].Clear();
}
else
{
var info = ReportDeadBodyPatch.WaitReport[id][0];
ReportDeadBodyPatch.WaitReport[id].Clear();
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Now that it is possible to report, we will process the report.", "ReportDeadBody");
__instance.ReportDeadBody(info);
}
}
if (AmongUsClient.Instance.AmHost)
{
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(__instance.PlayerId, out var ghostRole))
{
switch (ghostRole.Instance)
{
case Warden warden:
warden.Update(__instance);
break;
case Haunter haunter:
haunter.Update(__instance);
break;
case Bloodmoon:
Bloodmoon.Update(__instance);
break;
}
}
else if (!Main.HasJustStarted && GameStates.IsInTask && GhostRolesManager.ShouldHaveGhostRole(__instance))
{
GhostRolesManager.AssignGhostRole(__instance);
}
}
if (Options.DontUpdateDeadPlayers.GetBool() && !__instance.IsAlive())
{
DeadBufferTime.TryAdd(id, IRandom.Instance.Next(20, 40));
DeadBufferTime[id]--;
if (DeadBufferTime[id] > 0) return;
DeadBufferTime[id] = IRandom.Instance.Next(20, 40);
}
if (Options.LowLoadMode.GetBool())
{
BufferTime.TryAdd(id, Options.DeepLowLoad.GetBool() ? 30 : 10);
BufferTime[id]--;
}
try
{
await DoPostfix(__instance);
}
catch (Exception ex)
{
Logger.Error($"Error for {__instance.GetNameWithRole()}: {ex}", "FixedUpdatePatch");
}
}
public static Task DoPostfix(PlayerControl __instance)
{
var player = __instance;
var playerId = player.PlayerId;
var localPlayer = player.PlayerId == PlayerControl.LocalPlayer.PlayerId; // Updates that are independent of the player are only executed for the local player.
bool lowLoad = false;
if (Options.LowLoadMode.GetBool())
{
if (BufferTime[playerId] > 0) lowLoad = true;
else BufferTime[playerId] = 10;
}
if (localPlayer)
{
Zoom.OnFixedUpdate();
TextBoxTMPSetTextPatch.Update();
}
if (!lowLoad)
{
NameNotifyManager.OnFixedUpdate(player);
TargetArrow.OnFixedUpdate(player);
LocateArrow.OnFixedUpdate(player);
AFKDetector.OnFixedUpdate(player);
if (AmongUsClient.Instance.AmHost)
{
Camouflage.OnFixedUpdate(player);
}
if (RPCHandlerPatch.ReportDeadBodyRPCs.Remove(playerId))
Logger.Info($"Cleared ReportDeadBodyRPC Count for {player.GetRealName().RemoveHtmlTags()}", "FixedUpdatePatch");
}
bool inTask = GameStates.IsInTask;
bool alive = player.IsAlive();
if (AmongUsClient.Instance.AmHost)
{
if (GameStates.IsLobby && ((ModUpdater.hasUpdate && ModUpdater.forceUpdate) || ModUpdater.isBroken || !Main.AllowPublicRoom) && AmongUsClient.Instance.IsGamePublic)
AmongUsClient.Instance.ChangeGamePublic(false);
// Kick low level people
if (!lowLoad && GameStates.IsLobby && !player.AmOwner && Options.KickLowLevelPlayer.GetInt() != 0 && (
(player.Data.PlayerLevel != 0 && player.Data.PlayerLevel < Options.KickLowLevelPlayer.GetInt()) ||
player.Data.FriendCode == string.Empty
))
{
LevelKickBufferTime--;
if (LevelKickBufferTime <= 0)
{
LevelKickBufferTime = 20;
if (player.GetClient().ProductUserId != "")
{
if (!BanManager.TempBanWhiteList.Contains(player.GetClient().GetHashedPuid()))
BanManager.TempBanWhiteList.Add(player.GetClient().GetHashedPuid());
}
string msg = string.Format(GetString("KickBecauseLowLevel"), player.GetRealName().RemoveHtmlTags());
Logger.SendInGame(msg);
AmongUsClient.Instance.KickPlayer(player.GetClientId(), true);
Logger.Info(msg, "Low Level Temp Ban");
}
}
if (!GameStates.IsLobby)
{
if (player.Is(CustomRoles.Spurt) && !Mathf.Approximately(Main.AllPlayerSpeed[player.PlayerId], Spurt.StartingSpeed[player.PlayerId]) && !inTask && !GameStates.IsMeeting) // fix ludicrous bug
{
Main.AllPlayerSpeed[player.PlayerId] = Spurt.StartingSpeed[player.PlayerId];
player.MarkDirtySettings();
}
if (!Main.KillTimers.TryAdd(playerId, 10f) && ((!player.inVent && !player.MyPhysics.Animations.IsPlayingEnterVentAnimation()) || player.Is(CustomRoles.Haste)) && Main.KillTimers[playerId] > 0)
{
Main.KillTimers[playerId] -= Time.fixedDeltaTime;
}
if (localPlayer)
{
CustomNetObject.FixedUpdate();
if (QuizMaster.On && inTask && !lowLoad && QuizMaster.AllSabotages.Any(IsActive))
QuizMaster.Data.LastSabotage = QuizMaster.AllSabotages.FirstOrDefault(IsActive);
}
if (!lowLoad && player.IsModClient() && player.Is(CustomRoles.Haste)) player.ForceKillTimerContinue = true;
if (DoubleTrigger.FirstTriggerTimer.Count > 0) DoubleTrigger.OnFixedUpdate(player);
if (Main.PlayerStates.TryGetValue(playerId, out var s) && s.Role.IsEnable)
{
s.Role.OnFixedUpdate(player);
}
if (inTask && player.Is(CustomRoles.PlagueBearer) && PlagueBearer.IsPlaguedAll(player))
{
player.RpcSetCustomRole(CustomRoles.Pestilence);
player.Notify(GetString("PlagueBearerToPestilence"));
player.RpcGuardAndKill(player);
if (!PlagueBearer.PestilenceList.Contains(playerId))
PlagueBearer.PestilenceList.Add(playerId);
player.ResetKillCooldown();
PlagueBearer.playerIdList.Remove(playerId);
}
bool checkPos = inTask && player != null && alive && !Pelican.IsEaten(player.PlayerId);
if (checkPos) Asthmatic.OnCheckPlayerPosition(player);
foreach (var state in Main.PlayerStates.Values)
{
if (state.Role.IsEnable)
{
if (checkPos) state.Role.OnCheckPlayerPosition(player);
state.Role.OnGlobalFixedUpdate(player, lowLoad);
}
}
if (Main.PlayerStates.TryGetValue(playerId, out var playerState) && inTask && alive)
{
var subRoles = playerState.SubRoles;
if (subRoles.Contains(CustomRoles.Dynamo)) Dynamo.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Spurt)) Spurt.OnFixedUpdate(player);
if (!lowLoad)
{
if (subRoles.Contains(CustomRoles.Damocles)) Damocles.Update(player);
if (subRoles.Contains(CustomRoles.Stressed)) Stressed.Update(player);
if (subRoles.Contains(CustomRoles.Asthmatic)) Asthmatic.OnFixedUpdate();
if (subRoles.Contains(CustomRoles.Disco)) Disco.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Clumsy)) Clumsy.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sonar)) Sonar.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sleep)) Sleep.CheckGlowNearby(player);
}
}
long now = TimeStamp;
if (!lowLoad && Options.UsePets.GetBool() && inTask && (!LastUpdate.TryGetValue(playerId, out var lastPetNotify) || lastPetNotify < now))
{
if (Main.AbilityCD.TryGetValue(playerId, out var timer))
{
if (timer.START_TIMESTAMP + timer.TOTALCD < TimeStamp || !alive)
{
Main.AbilityCD.Remove(playerId);
}
if (!player.IsModClient() && timer.TOTALCD - (now - timer.START_TIMESTAMP) <= 60) NotifyRoles(SpecifySeer: player, SpecifyTarget: player);
LastUpdate[playerId] = now;
}
}
if (!lowLoad) Randomizer.OnFixedUpdateForPlayers(player);
RoleBlockManager.OnFixedUpdate(player);
}
}
if (!lowLoad)
{
long now = TimeStamp;
// Ability Use Gain every 5 seconds
if (inTask && alive && Main.PlayerStates.TryGetValue(playerId, out var state) && state.TaskState.IsTaskFinished && LastAddAbilityTime + 5 < now)
{
LastAddAbilityTime = now;
AddExtraAbilityUsesOnFinishedTasks(player);
}
if (Witness.AllKillers.TryGetValue(playerId, out var ktime) && ktime + Options.WitnessTime.GetInt() < now) Witness.AllKillers.Remove(playerId);
if (inTask && alive && Options.LadderDeath.GetBool()) FallFromLadder.FixedUpdate(player);
if (localPlayer && GameStates.IsInGame) LoversSuicide();
if (inTask && localPlayer && Options.DisableDevices.GetBool())
{
DisableDevice.FixedUpdate();
}
if (localPlayer && GameStates.IsInGame && Main.RefixCooldownDelay <= 0)
{
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (pc.Is(CustomRoles.Vampire) || pc.Is(CustomRoles.Warlock) || pc.Is(CustomRoles.Assassin) || pc.Is(CustomRoles.Undertaker) || pc.Is(CustomRoles.Poisoner))
Main.AllPlayerKillCooldown[pc.PlayerId] = Options.DefaultKillCooldown * 2;
}
}
if (!Main.DoBlockNameChange && AmongUsClient.Instance.AmHost)
ApplySuffix(__instance);
}
if (__instance.AmOwner && inTask && ((Main.ChangedRole && localPlayer && AmongUsClient.Instance.AmHost) || (!__instance.Is(CustomRoleTypes.Impostor) /* || Shifter.WasShifter.Contains(__instance.PlayerId)*/) && __instance.CanUseKillButton() && !__instance.Data.IsDead))
{
var players = __instance.GetPlayersInAbilityRangeSorted();
PlayerControl closest = players.Count == 0 ? null : players[0];
HudManager.Instance.KillButton.SetTarget(closest);
}
var RoleTextTransform = __instance.cosmetics.nameText.transform.Find("RoleText");
var RoleText = RoleTextTransform.GetComponent<TextMeshPro>();
if (RoleText != null && __instance != null && !lowLoad)
{
if (GameStates.IsLobby)
{
if (Main.PlayerVersion.TryGetValue(player.PlayerId, out var ver))
{
if (Main.ForkId != ver.forkId)
__instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.2>{ver.forkId}</size>\n{__instance?.name}</color>";
else if (Main.Version.CompareTo(ver.version) == 0)
__instance.cosmetics.nameText.text = ver.tag == $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})" ? $"<color=#87cefa>{__instance.name}</color>" : $"<color=#ffff00><size=1.2>{ver.tag}</size>\n{__instance?.name}</color>";
else __instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.2>v{ver.version}</size>\n{__instance?.name}</color>";
}
else __instance.cosmetics.nameText.text = Main.ShowPlayerInfoInLobby.Value && !__instance.AmOwner ? $"<#888888><size=1.2>{__instance.GetClient().PlatformData.Platform} | {__instance.FriendCode} | {__instance.GetClient().GetHashedPuid()}</size></color>\n{__instance?.Data?.PlayerName}" : __instance?.Data?.PlayerName;
}
if (GameStates.IsInGame)
{
var RoleTextData = GetRoleText(PlayerControl.LocalPlayer.PlayerId, playerId);
RoleText.text = RoleTextData.Item1;
RoleText.color = RoleTextData.Item2;
if (Options.CurrentGameMode is not CustomGameMode.Standard and not CustomGameMode.HideAndSeek) RoleText.text = string.Empty;
RoleText.enabled = IsRoleTextEnabled(__instance);
if (!PlayerControl.LocalPlayer.Data.IsDead && PlayerControl.LocalPlayer.IsRevealedPlayer(__instance) && __instance.Is(CustomRoles.Trickster))
{
RoleText.text = Farseer.RandomRole[PlayerControl.LocalPlayer.PlayerId];
RoleText.text += Farseer.GetTaskState();
}
if (!AmongUsClient.Instance.IsGameStarted && AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay)
{
RoleText.enabled = false;
if (!__instance.AmOwner) __instance.cosmetics.nameText.text = __instance?.Data?.PlayerName;
}
bool isProgressTextLong = false;
var progressText = GetProgressText(__instance);
if (progressText.RemoveHtmlTags().Length > 25 && Main.VisibleTasksCount)
{
isProgressTextLong = true;
progressText = $"\n{progressText}";
}
if (Main.VisibleTasksCount)
RoleText.text += progressText;
var seer = PlayerControl.LocalPlayer;
var target = __instance;
bool self = seer.PlayerId == target.PlayerId;
Mark.Clear();
Suffix.Clear();
string RealName = target.GetRealName();
if (target.AmOwner && inTask)
{
if (target.Is(CustomRoles.Arsonist) && target.IsDouseDone())
RealName = ColorString(GetRoleColor(CustomRoles.Arsonist), GetString("EnterVentToWin"));
else if (target.Is(CustomRoles.Revolutionist) && target.IsDrawDone())
RealName = ColorString(GetRoleColor(CustomRoles.Revolutionist), string.Format(GetString("EnterVentWinCountDown"), Revolutionist.RevolutionistCountdown.GetValueOrDefault(seer.PlayerId, 10)));
if (Pelican.IsEaten(seer.PlayerId))
RealName = ColorString(GetRoleColor(CustomRoles.Pelican), GetString("EatenByPelican"));
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloKombatManager.GetNameNotify(target, ref RealName);
break;
case CustomGameMode.FFA:
FFAManager.GetNameNotify(target, ref RealName);
break;
}
if (Deathpact.IsInActiveDeathpact(seer))
RealName = Deathpact.GetDeathpactString(seer);
if (NameNotifyManager.GetNameNotify(target, out var name))
RealName = name;
}
// Name Color Manager
RealName = RealName.ApplyNameColorData(seer, target, false);
if (Marshall.CanSeeMarshall(seer))
{
if (target.Is(CustomRoles.Marshall) && target.GetTaskState().IsTaskFinished)
Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★"));
}
Main.PlayerStates.Values.Do(x => Suffix.Append(x.Role.GetSuffix(seer, target, isMeeting: GameStates.IsMeeting)));
if (self) Suffix.Append(CustomTeamManager.GetSuffix(seer));
Suffix.Append(AFKDetector.GetSuffix(seer, target));
switch (target.GetCustomRole())
{
case CustomRoles.Snitch when seer.IsImpostor() && target.Is(CustomRoles.Madmate) && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Impostor), "★"));
break;
case CustomRoles.Marshall when seer.IsCrewmate() && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★"));
break;
case CustomRoles.SuperStar when Options.EveryOneKnowSuperStar.GetBool():
Mark.Append(ColorString(GetRoleColor(CustomRoles.SuperStar), "★"));
break;
case CustomRoles.PlagueDoctor:
Mark.Append(PlagueDoctor.GetMarkOthers(seer, target));
break;
}
switch (seer.GetCustomRole())
{
case CustomRoles.Lookout:
if (seer.IsAlive() && target.IsAlive())
{
Mark.Append(ColorString(GetRoleColor(CustomRoles.Lookout), " " + target.PlayerId) + " ");
}
break;
case CustomRoles.PlagueBearer when PlagueBearer.IsPlagued(seer.PlayerId, target.PlayerId):
Mark.Append($"<color={GetRoleColorCode(CustomRoles.PlagueBearer)}>●</color>");
break;
case CustomRoles.Arsonist:
if (seer.IsDousedPlayer(target))
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>▲</color>");
}
else if (
Arsonist.CurrentDousingTarget != byte.MaxValue &&
Arsonist.CurrentDousingTarget == target.PlayerId
)
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>△</color>");
}
break;
case CustomRoles.Revolutionist:
if (seer.IsDrawPlayer(target))
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>●</color>");
}
else if (
Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId
)
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>○</color>");
}
break;
case CustomRoles.Farseer:
if (Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId)
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Farseer)}>○</color>");
}
break;
case CustomRoles.Analyst:
if ((Main.PlayerStates[seer.PlayerId].Role as Analyst).CurrentTarget.ID == target.PlayerId)
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Analyst)}>○</color>");
}
break;
case CustomRoles.Samurai:
if ((Main.PlayerStates[seer.PlayerId].Role as Samurai).Target.Id == target.PlayerId)
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Samurai)}>○</color>");
}
break;
case CustomRoles.Puppeteer:
if (Puppeteer.PuppeteerList.ContainsValue(seer.PlayerId) && Puppeteer.PuppeteerList.ContainsKey(target.PlayerId))
{
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Impostor)}>◆</color>");
}
break;
case CustomRoles.EvilTracker:
Mark.Append(EvilTracker.GetTargetMark(seer, target));
break;
case CustomRoles.Scout:
Mark.Append(Scout.GetTargetMark(seer, target));
break;
case CustomRoles.AntiAdminer when inTask:
(Main.PlayerStates[seer.PlayerId].Role as AntiAdminer).OnFixedUpdate(seer);
if (target.AmOwner)
{
if (AntiAdminer.IsAdminWatch) Suffix.Append(GetString("AntiAdminerAD"));
if (AntiAdminer.IsVitalWatch) Suffix.Append(GetString("AntiAdminerVI"));
if (AntiAdminer.IsDoorLogWatch) Suffix.Append(GetString("AntiAdminerDL"));
if (AntiAdminer.IsCameraWatch) Suffix.Append(GetString("AntiAdminerCA"));
}
break;
case CustomRoles.Executioner:
Mark.Append(Executioner.TargetMark(seer, target));
break;
case CustomRoles.Gamer:
Mark.Append(Gamer.TargetMark(seer, target));
break;
}
Mark.Append(Totocalcio.TargetMark(seer, target));
Mark.Append(Romantic.TargetMark(seer, target));
Mark.Append(Lawyer.LawyerMark(seer, target));
Mark.Append(Marshall.GetWarningMark(seer, target));
if (Randomizer.IsShielded(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.Randomizer), "✚"));
if (target.AmOwner) Mark.Append(Sniper.GetShotNotify(target.PlayerId));
if (BallLightning.IsGhost(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.BallLightning), "■"));
Mark.Append(Medic.GetMark(seer, target));
Mark.Append(Snitch.GetWarningArrow(seer, target));
Mark.Append(Snitch.GetWarningMark(seer, target));
Mark.Append(Deathpact.GetDeathpactMark(seer, target));
Main.LoversPlayers.ToArray().DoIf(x => x == null, x => Main.LoversPlayers.Remove(x));
if (!Main.HasJustStarted) Main.LoversPlayers.DoIf(x => !x.Is(CustomRoles.Lovers), x => x.RpcSetCustomRole(CustomRoles.Lovers));
if (Main.LoversPlayers.Any(x => x.PlayerId == target.PlayerId))
{
if (Main.LoversPlayers.Any(x => x.PlayerId == seer.PlayerId)) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Lovers)}> ♥</color>");
else if (!seer.IsAlive()) Mark.Append($"<color={GetRoleColorCode(CustomRoles.Lovers)}> ♥</color>");
}
if (self)
{
Suffix.Append(Bloodmoon.GetSuffix(seer));
Suffix.Append(Haunter.GetSuffix(seer));
if (seer.Is(CustomRoles.Asthmatic)) Suffix.Append(Asthmatic.GetSuffixText(seer.PlayerId));
if (seer.Is(CustomRoles.Sonar)) Suffix.Append(Sonar.GetSuffix(seer, GameStates.IsMeeting));
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA:
Suffix.Append(FFAManager.GetPlayerArrow(seer, target));
break;
case CustomGameMode.MoveAndStop when self:
Suffix.Append(MoveAndStopManager.GetSuffixText(seer));
break;
case CustomGameMode.HotPotato when !seer.IsModClient() && self && seer.IsAlive():
Suffix.Append(HotPotatoManager.GetSuffixText(seer.PlayerId));
break;
case CustomGameMode.Speedrun when self:
Suffix.Append(SpeedrunManager.GetSuffixText(seer));
break;
case CustomGameMode.HideAndSeek:
Suffix.Append(HnSManager.GetSuffixText(seer, target));
break;
}
if (Options.CurrentGameMode == CustomGameMode.SoloKombat)
Suffix.Append(SoloKombatManager.GetDisplayHealth(target));
if (MeetingStates.FirstMeeting && Main.FirstDied != string.Empty && Main.FirstDied == target.FriendCode && !self && Main.ShieldPlayer != string.Empty && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.SoloKombat or CustomGameMode.FFA)
Suffix.Append(GetString("DiedR1Warning"));
// Devourer
if (Devourer.HideNameOfConsumedPlayer.GetBool() && Devourer.playerIdList.Any(x => Main.PlayerStates[x].Role is Devourer { IsEnable: true } dv && dv.PlayerSkinsCosumed.Contains(seer.PlayerId)))
RealName = GetString("DevouredName");
// Camouflage
if ((IsActive(SystemTypes.Comms) && Options.CommsCamouflage.GetBool() && (Main.NormalOptions.MapId != 5 || !Options.CommsCamouflageDisableOnFungle.GetBool())) || Camouflager.IsActive)
RealName = $"<size=0>{RealName}</size> ";
string DeathReason = seer.Data.IsDead && seer.KnowDeathReason(target) ? $"\n<size=1.5>『{ColorString(GetRoleColor(CustomRoles.Doctor), GetVitalText(target.PlayerId))}』</size>" : string.Empty;
var currentText = target.cosmetics.nameText.text;
var changeTo = $"{RealName}{DeathReason}{Mark}\r\n{Suffix}";
bool needUpdate = currentText != changeTo;
if (needUpdate)
{
target.cosmetics.nameText.text = changeTo;
float offset = 0.2f;
if (NameNotifyManager.Notice.TryGetValue(seer.PlayerId, out var notify) && notify.TEXT.Contains('\n'))
{
int count = notify.TEXT.Count(x => x == '\n');
for (int i = 0; i < count; i++)
{
offset += 0.1f;
}
}
if (Suffix.ToString() != string.Empty)
{
// If the name is on two lines, the job title text needs to be moved up.
//RoleText.transform.SetLocalY(0.35f);
offset += 0.15f;
}
if (!seer.IsAlive()) offset += 0.1f;
if (isProgressTextLong) offset += 0.3f;
if (Options.CurrentGameMode == CustomGameMode.MoveAndStop) offset += 0.2f;
RoleText.transform.SetLocalY(offset);
}
}
else
{
// Restoring the position text coordinates to their initial values
RoleText.transform.SetLocalY(0.2f);
}
}
return Task.CompletedTask;
}
public static void AddExtraAbilityUsesOnFinishedTasks(PlayerControl player)
{
if (Main.PlayerStates[player.PlayerId].Role is SabotageMaster sm)
{
sm.UsedSkillCount -= SabotageMaster.AbilityChargesWhenFinishedTasks.GetFloat();
sm.SendRPC();
}
else
{
float add = GetSettingNameAndValueForRole(player.GetCustomRole(), "AbilityChargesWhenFinishedTasks");
if (Math.Abs(add - float.MaxValue) > 0.5f && add > 0)
{
if (player.Is(CustomRoles.Bloodlust)) add *= 5;
player.RpcIncreaseAbilityUseLimitBy(add);
}
}
}
public static void LoversSuicide(byte deathId = 0x7f, bool isExiled = false)
{
if (!Lovers.LoverSuicide.GetBool() || Main.IsLoversDead || !Main.LoversPlayers.Any(player => player.Data.IsDead && player.PlayerId == deathId)) return;
Main.IsLoversDead = true;
var partnerPlayer = Main.LoversPlayers.First(player => player.PlayerId != deathId && !player.Data.IsDead);
if (isExiled) CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, partnerPlayer.PlayerId);
else partnerPlayer.Suicide(PlayerState.DeathReason.FollowingSuicide);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Start))]
class PlayerStartPatch
{
public static void Postfix(PlayerControl __instance)
{
var roleText = Object.Instantiate(__instance.cosmetics.nameText, __instance.cosmetics.nameText.transform, true);
roleText.transform.localPosition = new(0f, 0.2f, 0f);
roleText.fontSize -= 0.9f;
roleText.text = "RoleText";
roleText.gameObject.name = "RoleText";
roleText.enabled = false;
}
}
//[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.SetColor))]
//class SetColorPatch
//{
// public static bool IsAntiGlitchDisabled;
// public static bool Prefix(PlayerControl __instance, int bodyColor)
// {
// return true;
// }
//}
[HarmonyPatch(typeof(Vent), nameof(Vent.ExitVent))]
class ExitVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "ExitVent");
if (pc.PlayerId == PlayerControl.LocalPlayer.PlayerId)
LateTask.New(() => { HudManager.Instance.SetHudActive(pc, pc.Data.Role, true); }, 0.6f, log: false);
if (!AmongUsClient.Instance.AmHost) return;
Drainer.OnAnyoneExitVent(pc);
Main.PlayerStates[pc.PlayerId].Role.OnExitVent(pc, __instance);
if (Options.WhackAMole.GetBool())
{
LateTask.New(() => { pc.TPtoRndVent(); }, 0.5f, "Whack-A-Mole TP");
}
if (!pc.IsModClient() && pc.Is(CustomRoles.Haste))
{
pc.SetKillCooldown(Math.Max(Main.KillTimers[pc.PlayerId], 0.1f));
}
}
}
[HarmonyPatch(typeof(Vent), nameof(Vent.EnterVent))]
class EnterVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "EnterVent");
if (pc.GetRoleTypes() != RoleTypes.Engineer && !Main.PlayerStates[pc.PlayerId].Role.CanUseImpostorVentButton(pc) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust))
{
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
return;
}
Drainer.OnAnyoneEnterVent(pc, __instance);
Analyst.OnAnyoneEnterVent(pc);
EHR.Impostor.Sentry.OnAnyoneEnterVent(pc);
switch (pc.GetCustomRole())
{
case CustomRoles.Mayor when !Options.UsePets.GetBool() && Mayor.MayorUsedButtonCount.TryGetValue(pc.PlayerId, out var count2) && count2 < Mayor.MayorNumOfUseButton.GetInt():
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
pc.ReportDeadBody(null);
break;
}
if (!AmongUsClient.Instance.AmHost) return;
Main.LastEnteredVent.Remove(pc.PlayerId);
Main.LastEnteredVent.Add(pc.PlayerId, __instance);
Main.LastEnteredVentLocation.Remove(pc.PlayerId);
Main.LastEnteredVentLocation.Add(pc.PlayerId, pc.Pos());
if (pc.Is(CustomRoles.Unlucky))
{
var Ue = IRandom.Instance;
if (Ue.Next(0, 100) < Options.UnluckyVentSuicideChance.GetInt())
{
pc.Suicide();
}
}
if (pc.Is(CustomRoles.Damocles))
{
Damocles.OnEnterVent(pc.PlayerId, __instance.Id);
}
Chef.SpitOutFood(pc);
Main.PlayerStates[pc.PlayerId].Role.OnEnterVent(pc, __instance);
}
}
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.CoEnterVent))]
class CoEnterVentPatch
{
public static bool Prefix(PlayerPhysics __instance, [HarmonyArgument(0)] int id)
{
if (!AmongUsClient.Instance.AmHost) return true;
Logger.Info($" {__instance.myPlayer.GetNameWithRole()}, Vent ID: {id}", "CoEnterVent");
if (Main.KillTimers.TryGetValue(__instance.myPlayer.PlayerId, out var timer))
{
Main.KillTimers[__instance.myPlayer.PlayerId] = timer + 0.5f;
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA when FFAManager.FFADisableVentingWhenTwoPlayersAlive.GetBool() && Main.AllAlivePlayerControls.Length <= 2:
var pc = __instance.myPlayer;
LateTask.New(() =>
{
pc?.Notify(GetString("FFA-NoVentingBecauseTwoPlayers"), 7f);
pc?.MyPhysics?.RpcBootFromVent(id);
}, 0.5f, "FFA-NoVentingWhenTwoPlayersAlive");
return true;
case CustomGameMode.FFA when FFAManager.FFADisableVentingWhenKcdIsUp.GetBool() && Main.KillTimers[__instance.myPlayer.PlayerId] <= 0:
LateTask.New(() =>
{
__instance.myPlayer?.Notify(GetString("FFA-NoVentingBecauseKCDIsUP"), 7f);
__instance.RpcBootFromVent(id);
}, 0.5f, "FFA-NoVentingWhenKCDIsUP");
return true;
case CustomGameMode.MoveAndStop:
case CustomGameMode.HotPotato:
case CustomGameMode.Speedrun:
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, log: false);
return true;
case CustomGameMode.HideAndSeek:
HnSManager.OnCoEnterVent(__instance, id);
break;
}
if (__instance.myPlayer.IsRoleBlocked())
{
LateTask.New(() =>
{
__instance.myPlayer?.Notify(BlockedAction.Vent.GetBlockNotify());
__instance.RpcBootFromVent(id);
}, 0.5f, "RoleBlockedBootFromVent");
return true;
}
if (!Rhapsode.CheckAbilityUse(__instance.myPlayer))
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, log: false);
return true;
}
if (Penguin.IsVictim(__instance.myPlayer))
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "PenguinVictimBootFromVent");
return true;
}
if (SoulHunter.IsSoulHunterTarget(__instance.myPlayer.PlayerId))
{
LateTask.New(() =>
{
__instance.myPlayer?.Notify(GetString("SoulHunterTargetNotifyNoVent"));
__instance.RpcBootFromVent(id);
LateTask.New(() =>
{
if (SoulHunter.IsSoulHunterTarget(__instance.myPlayer.PlayerId)) __instance.myPlayer.Notify(string.Format(GetString("SoulHunterTargetNotify"), SoulHunter.GetSoulHunter(__instance.myPlayer.PlayerId).SoulHunter_.GetRealName()), 300f);
}, 4f, log: false);
}, 0.5f, "SoulHunterTargetBootFromVent");
return true;
}
if (Ventguard.BlockedVents.Contains(id))
{
var pc = __instance.myPlayer;
if (!Ventguard.VentguardBlockDoesNotAffectCrew.GetBool() || !pc.IsCrewmate())
{
LateTask.New(() =>
{
pc?.Notify(GetString("EnteredBlockedVent"));
__instance.RpcBootFromVent(id);
}, 0.5f, "VentguardBlockedVentBootFromVent");
if (Ventguard.VentguardNotifyOnBlockedVentUse.GetBool())
{
foreach (var ventguard in Main.AllAlivePlayerControls.Where(x => x.Is(CustomRoles.Ventguard)).ToArray())
{
ventguard.Notify(GetString("VentguardNotify"));
}
}
return true;
}
}
if (__instance.myPlayer.Is(CustomRoles.Circumvent))
{
Circumvent.OnCoEnterVent(__instance, id);
}
if (__instance.myPlayer.GetCustomRole().GetDYRole() == RoleTypes.Impostor && !Main.PlayerStates[__instance.myPlayer.PlayerId].Role.CanUseImpostorVentButton(__instance.myPlayer) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !__instance.myPlayer.Is(CustomRoles.Nimble) && !__instance.myPlayer.Is(CustomRoles.Bloodlust))
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "CannotUseVentBootFromVent");
}
if (((__instance.myPlayer.Data.Role.Role != RoleTypes.Engineer && !__instance.myPlayer.CanUseImpostorVentButton()) ||
(__instance.myPlayer.Is(CustomRoles.Mayor) && Mayor.MayorUsedButtonCount.TryGetValue(__instance.myPlayer.PlayerId, out var count) && count >= Mayor.MayorNumOfUseButton.GetInt()) ||
(__instance.myPlayer.Is(CustomRoles.Paranoia) && Paranoia.ParaUsedButtonCount.TryGetValue(__instance.myPlayer.PlayerId, out var count2) && count2 >= Options.ParanoiaNumOfUseButton.GetInt()))
&& !__instance.myPlayer.Is(CustomRoles.Nimble) && !__instance.myPlayer.Is(CustomRoles.Bloodlust) && Options.CurrentGameMode == CustomGameMode.Standard)
{
try
{
LateTask.New(() => __instance.RpcBootFromVent(id), 0.5f, "CannotUseVentBootFromVent2");
return true;
}
catch
{
}
return true;
}
Main.PlayerStates[__instance.myPlayer.PlayerId].Role.OnCoEnterVent(__instance, id);
return true;
}
}
//[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.SetName))]
//class SetNamePatch
//{
// public static void Postfix(/*PlayerControl __instance, [HarmonyArgument(0)] string name*/)
// {
// }
//}
[HarmonyPatch(typeof(GameData), nameof(GameData.CompleteTask))]
class GameDataCompleteTaskPatch
{
public static void Postfix(PlayerControl pc /*, uint taskId*/)
{
Logger.Info($"TaskComplete: {pc.GetNameWithRole().RemoveHtmlTags()}", "CompleteTask");
Main.PlayerStates[pc.PlayerId].UpdateTask(pc);
NotifyRoles(SpecifySeer: pc, SpecifyTarget: pc);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CompleteTask))]
class PlayerControlCompleteTaskPatch
{
public static bool Prefix(PlayerControl __instance)
{
return !Workhorse.OnCompleteTask(__instance) && Capitalism.AddTaskForPlayer(__instance); // Cancel task win
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] uint idx)
{
if (__instance != null && __instance.IsAlive()) Benefactor.OnTaskComplete(__instance, __instance.myTasks[(Index)Convert.ToInt32(idx)] as PlayerTask);
if (__instance == null) return;
Snitch.OnCompleteTask(__instance);
var isTaskFinish = __instance.GetTaskState().IsTaskFinished;
if (isTaskFinish && __instance.Is(CustomRoles.Snitch) && __instance.Is(CustomRoles.Madmate))
{
foreach (var impostor in Main.AllAlivePlayerControls.Where(pc => pc.Is(CustomRoleTypes.Impostor)).ToArray())
NameColorManager.Add(impostor.PlayerId, __instance.PlayerId, "#ff1919");
NotifyRoles(SpecifySeer: __instance, ForceLoop: true);
}
if (isTaskFinish &&
__instance.GetCustomRole() is CustomRoles.Doctor or CustomRoles.Sunnyboy or CustomRoles.SpeedBooster)
{
// Execute CustomSyncAllSettings at the end of the task only for matches with sunnyboy, speed booster, or doctor.
MarkEveryoneDirtySettings();
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Die))]
public static class PlayerControlDiePatch
{
public static void Postfix(PlayerControl __instance)
{
if (AmongUsClient.Instance.AmHost) PetsPatch.RpcRemovePet(__instance);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckSporeTrigger))]
public static class PlayerControlCheckSporeTriggerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] Mushroom mushroom)
{
Logger.Info($"{__instance.GetNameWithRole()}, mushroom: {mushroom.name} / {mushroom.Id}, at {mushroom.origPosition}", "Spore Trigger");
return !AmongUsClient.Instance.AmHost || !Options.DisableSporeTriggerOnFungle.GetBool();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckUseZipline))]
public static class PlayerControlCheckUseZiplinePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] ZiplineBehaviour ziplineBehaviour, [HarmonyArgument(2)] bool fromTop)
{
ziplineBehaviour.downTravelTime = Options.ZiplineTravelTimeFromTop.GetFloat();
ziplineBehaviour.upTravelTime = Options.ZiplineTravelTimeFromBottom.GetFloat();
Logger.Info($"{__instance.GetNameWithRole()}, target: {target.GetNameWithRole()}, {(fromTop ? $"from Top, travel time: {ziplineBehaviour.downTravelTime}s" : $"from Bottom, travel time: {ziplineBehaviour.upTravelTime}s")}", "Zipline Use");
if (AmongUsClient.Instance.AmHost)
{
if (Options.DisableZiplineFromTop.GetBool() && fromTop) return false;
if (Options.DisableZiplineFromUnder.GetBool() && !fromTop) return false;
if (__instance.IsImpostor() && Options.DisableZiplineForImps.GetBool()) return false;
if (__instance.GetCustomRole().IsNeutral() && Options.DisableZiplineForNeutrals.GetBool()) return false;
if (__instance.IsCrewmate() && Options.DisableZiplineForCrew.GetBool()) return false;
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ProtectPlayer))]
class PlayerControlProtectPlayerPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "ProtectPlayer");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RemoveProtection))]
class PlayerControlRemoveProtectionPatch
{
public static void Postfix(PlayerControl __instance)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}", "RemoveProtection");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetRole))]
class PlayerControlSetRolePatch
{
public static bool Prefix(PlayerControl __instance, ref RoleTypes roleType)
{
var target = __instance;
var targetName = __instance.GetNameWithRole();
Logger.Info($"{targetName} => {roleType}", "PlayerControl.RpcSetRole");
if (!ShipStatus.Instance.enabled) return true;
if (roleType is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
{
var targetIsKiller = target.Is(CustomRoleTypes.Impostor) || Main.ResetCamPlayerList.Contains(target.PlayerId);
var ghostRoles = new Dictionary<PlayerControl, RoleTypes>();
foreach (PlayerControl seer in Main.AllPlayerControls)
{
var self = seer.PlayerId == target.PlayerId;
var seerIsKiller = seer.Is(CustomRoleTypes.Impostor) || Main.ResetCamPlayerList.Contains(seer.PlayerId);
if (target.HasGhostRole())
{
ghostRoles[seer] = RoleTypes.GuardianAngel;
}
else if ((self && targetIsKiller) || (!seerIsKiller && target.Is(CustomRoleTypes.Impostor)))
{
ghostRoles[seer] = RoleTypes.ImpostorGhost;
}
else
{
ghostRoles[seer] = RoleTypes.CrewmateGhost;
}
}
if (target.HasGhostRole())
{
roleType = RoleTypes.GuardianAngel;
}
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.CrewmateGhost))
{
roleType = RoleTypes.CrewmateGhost;
}
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.ImpostorGhost))
{
roleType = RoleTypes.ImpostorGhost;
}
else
{
foreach ((PlayerControl seer, RoleTypes role) in ghostRoles)
{
Logger.Info($"Desync {targetName} => {role} for {seer.GetNameWithRole().RemoveHtmlTags()}", "PlayerControl.RpcSetRole");
target.RpcSetRoleDesync(role, false, seer.GetClientId());
}
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CoSetRole))]
class PlayerControlLocalSetRolePatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] RoleTypes role)
{
if (!AmongUsClient.Instance.AmHost && !GameStates.IsModHost)
{
var moddedRole = role switch
{
RoleTypes.Impostor => CustomRoles.ImpostorEHR,
RoleTypes.Phantom => CustomRoles.PhantomEHR,
RoleTypes.Shapeshifter => CustomRoles.ShapeshifterEHR,
RoleTypes.Crewmate => CustomRoles.CrewmateEHR,
RoleTypes.Engineer => CustomRoles.EngineerEHR,
RoleTypes.Noisemaker => CustomRoles.NoisemakerEHR,
RoleTypes.Scientist => CustomRoles.ScientistEHR,
RoleTypes.Tracker => CustomRoles.TrackerEHR,
_ => CustomRoles.NotAssigned
};
if (moddedRole != CustomRoles.NotAssigned)
{
Main.PlayerStates[__instance.PlayerId].SetMainRole(moddedRole);
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckVanish))]
class CmdCheckVanishPatch
{
public static bool Prefix(PlayerControl __instance, float maxDuration)
{
if (AmongUsClient.Instance.AmHost)
{
__instance.CheckVanish();
return false;
}
__instance.SetRoleInvisibility(true);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckVanish, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(maxDuration);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckAppear))]
class CmdCheckAppearPatch
{
public static bool Prefix(PlayerControl __instance, bool shouldAnimate)
{
if (AmongUsClient.Instance.AmHost)
{
__instance.CheckAppear(shouldAnimate);
return false;
}
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckAppear, SendOption.Reliable, AmongUsClient.Instance.HostId);
messageWriter.Write(shouldAnimate);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckVanish))]
class CheckVanishPatch
{
public static bool Prefix(PlayerControl __instance)
{
Logger.Info($" {__instance.GetNameWithRole()}", "CheckVanish");
bool allow = Main.PlayerStates[__instance.PlayerId].Role.OnVanish(__instance);
if (!allow) LateTask.New(__instance.RpcResetAbilityCooldown, 0.2f, log: false);
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.AssertWithTimeout))]
class AssertWithTimeoutPatch
{
public static bool Prefix() => false;
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckName))]
class CmdCheckNameVersionCheckPatch
{
public static void Postfix(PlayerControl __instance)
{
RPC.RpcVersionCheck();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MixUpOutfit))]
public static class PlayerControlMixupOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && // Has Impostor role behavior
!PlayerControl.LocalPlayer.Is(Team.Impostor) && // Not an actual Impostor
PlayerControl.LocalPlayer.GetCustomRole().GetDYRole() is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom) // Has Desynced Impostor role
__instance.cosmetics.ToggleNameVisible(false);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixMixedUpOutfit))]
public static class PlayerControlFixMixedUpOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
__instance.cosmetics.ToggleNameVisible(true);
}
}