mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
802 lines
40 KiB
C#
802 lines
40 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using AmongUs.InnerNet.GameDataMessages;
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using EHR;
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using EHR.Crewmate;
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using EHR.Modules;
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using HarmonyLib;
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using Hazel;
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using InnerNet;
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using TMPro;
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using UnityEngine;
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// Credit: https://github.com/Rabek009/MoreGamemodes/blob/e054eb498094dfca0a365fc6b6fea8d17f9974d7/Modules/AllObjects
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// Huge thanks to Rabek009 for this code!
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namespace EHR
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{
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public class CustomNetObject
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{
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public static readonly List<CustomNetObject> AllObjects = [];
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private static int MaxId = -1;
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protected int Id;
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private float lastOffset;
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public PlayerControl playerControl;
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public Vector2 Position;
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protected string Sprite;
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private float PlayerControlOffset => Main.CurrentMap switch
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{
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MapNames.Skeld => 37.5f,
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MapNames.MiraHQ => Position.y > 10f ? 20f : 40f,
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MapNames.Polus => 40f,
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MapNames.Dleks => 37.5f,
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MapNames.Airship => Position.y > 0f ? 25f : 50f,
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MapNames.Fungle => Position.y > 0f ? 25f : 50f,
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_ => 0f
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};
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public void RpcChangeSprite(string sprite)
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{
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if (!AmongUsClient.Instance.AmHost) return;
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if (this is not DisasterWarningTimer) Logger.Info($" Change Custom Net Object {GetType().Name} (ID {Id}) sprite", "CNO.RpcChangeSprite");
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Sprite = sprite;
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var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
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if (player == null) player = PlayerControl.LocalPlayer;
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var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
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var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
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var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
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var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
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var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
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var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
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CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.RpcChangeSprite", SendOption.Reliable);
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MessageWriter writer = sender.stream;
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sender.StartMessage();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + sprite;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
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player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
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writer.StartMessage(1);
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{
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writer.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer, false);
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}
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writer.EndMessage();
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playerControl.Shapeshift(player, false);
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sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
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.WriteNetObject(player)
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.Write(false)
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.EndRpc();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
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player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
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writer.StartMessage(1);
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{
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writer.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer, false);
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}
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writer.EndMessage();
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sender.EndMessage();
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sender.SendMessage();
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playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true);
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Utils.SendRPC(CustomRPC.FixModdedClientCNO, playerControl, true);
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}
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public void TP(Vector2 position)
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{
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if (lastOffset == 0f) return;
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playerControl.NetTransform.SnapTo(position + Vector2.up * PlayerControlOffset, (ushort)(playerControl.NetTransform.lastSequenceId + 1));
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if (!Mathf.Approximately(PlayerControlOffset, lastOffset))
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{
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lastOffset = PlayerControlOffset;
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var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
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if (player == null) player = PlayerControl.LocalPlayer;
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var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
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var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
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var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
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var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
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var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
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var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
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CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.TP", SendOption.Reliable);
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MessageWriter writer = sender.stream;
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sender.StartMessage();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + Sprite;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
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player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
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writer.StartMessage(1);
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{
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writer.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer, false);
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}
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writer.EndMessage();
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playerControl.Shapeshift(player, false);
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sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
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.WriteNetObject(player)
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.Write(false)
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.EndRpc();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
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player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
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writer.StartMessage(1);
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{
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writer.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer, false);
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}
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writer.EndMessage();
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sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
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.WriteVector2(position + Vector2.up * PlayerControlOffset)
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.Write(playerControl.NetTransform.lastSequenceId)
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.EndRpc();
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sender.EndMessage();
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sender.SendMessage();
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return;
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}
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else
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(playerControl.NetTransform.NetId, (byte)RpcCalls.SnapTo, SendOption.None);
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NetHelpers.WriteVector2(position + Vector2.up * PlayerControlOffset, writer);
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writer.Write(playerControl.NetTransform.lastSequenceId);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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Position = position;
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}
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public void Despawn()
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{
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if (!AmongUsClient.Instance.AmHost) return;
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Logger.Info($" Despawn Custom Net Object {GetType().Name} (ID {Id})", "CNO.Despawn");
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try
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{
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if (playerControl != null)
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{
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MessageWriter writer = MessageWriter.Get(SendOption.Reliable);
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writer.StartMessage(5);
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writer.Write(AmongUsClient.Instance.GameId);
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writer.StartMessage(5);
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writer.WritePacked(playerControl.NetId);
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writer.EndMessage();
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writer.EndMessage();
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AmongUsClient.Instance.SendOrDisconnect(writer);
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writer.Recycle();
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AmongUsClient.Instance.RemoveNetObject(playerControl);
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Object.Destroy(playerControl.gameObject);
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}
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if (AllObjects.Contains(this))
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AllObjects.Remove(this);
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}
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catch (Exception e) { Utils.ThrowException(e); }
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}
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protected void Hide(PlayerControl player)
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{
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if (!AmongUsClient.Instance.AmHost) return;
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Logger.Info($" Hide Custom Net Object {GetType().Name} (ID {Id}) from {player.GetNameWithRole()}", "CNO.Hide");
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if (player.AmOwner)
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{
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playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(false);
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playerControl.Visible = false;
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return;
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}
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MessageWriter writer = MessageWriter.Get();
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writer.StartMessage(6);
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writer.Write(AmongUsClient.Instance.GameId);
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writer.WritePacked(player.OwnerId);
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writer.StartMessage(5);
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writer.WritePacked(playerControl.NetId);
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writer.EndMessage();
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writer.EndMessage();
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AmongUsClient.Instance.SendOrDisconnect(writer);
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writer.Recycle();
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if (!player.IsNonHostModClient()) return;
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MessageWriter w = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FixModdedClientCNO, SendOption.Reliable, player.OwnerId);
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w.WriteNetObject(playerControl);
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w.Write(false);
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AmongUsClient.Instance.FinishRpcImmediately(w);
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}
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protected virtual void OnFixedUpdate() { }
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private void OnMeeting()
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{
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MessageWriter writer = MessageWriter.Get(SendOption.Reliable);
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writer.StartMessage(5);
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writer.Write(AmongUsClient.Instance.GameId);
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writer.StartMessage(5);
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writer.WritePacked(playerControl.NetId);
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writer.EndMessage();
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writer.EndMessage();
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AmongUsClient.Instance.SendOrDisconnect(writer);
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writer.Recycle();
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LateTask.New(() =>
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{
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AmongUsClient.Instance.RemoveNetObject(playerControl);
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Object.Destroy(playerControl.gameObject);
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playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
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playerControl.PlayerId = 254;
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playerControl.isNew = false;
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playerControl.notRealPlayer = true;
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playerControl.NetTransform.SnapTo(new Vector2(50f, 50f));
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AmongUsClient.Instance.NetIdCnt += 1U;
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MessageWriter msg = MessageWriter.Get(SendOption.Reliable);
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msg.StartMessage(5);
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msg.Write(AmongUsClient.Instance.GameId);
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SpawnGameDataMessage item = AmongUsClient.Instance.CreateSpawnMessage(playerControl, -2, SpawnFlags.None);
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item.SerializeValues(msg);
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if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla)
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{
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for (uint i = 1; i <= 3; ++i)
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{
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msg.StartMessage(4);
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msg.WritePacked(2U);
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msg.WritePacked(-2);
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msg.Write((byte)SpawnFlags.None);
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msg.WritePacked(1);
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msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
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msg.StartMessage(1);
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msg.EndMessage();
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msg.EndMessage();
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}
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}
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msg.EndMessage();
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AmongUsClient.Instance.SendOrDisconnect(msg);
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msg.Recycle();
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if (PlayerControl.AllPlayerControls.Contains(playerControl))
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PlayerControl.AllPlayerControls.Remove(playerControl);
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playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
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playerControl.cosmetics.colorBlindText.color = Color.clear;
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}, 5f);
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LateTask.New(() =>
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{
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foreach (var pc in PlayerControl.AllPlayerControls)
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{
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if (pc.AmOwner) continue;
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CustomRpcSender sender = CustomRpcSender.Create($"CustomNetObject.OnMeeting(1).{Main.AllPlayerNames.GetValueOrDefault(pc.PlayerId, $"Someone with ID {pc.PlayerId}")}", SendOption.Reliable);
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MessageWriter writer2 = sender.stream;
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sender.StartMessage(pc.GetClientId());
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writer2.StartMessage(1);
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{
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writer2.WritePacked(playerControl.NetId);
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writer2.Write(pc.PlayerId);
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}
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writer2.EndMessage();
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sender.StartRpc(playerControl.NetId, RpcCalls.MurderPlayer)
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.WriteNetObject(playerControl)
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.Write((int)MurderResultFlags.FailedError)
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.EndRpc();
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writer2.StartMessage(1);
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{
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writer2.WritePacked(playerControl.NetId);
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writer2.Write((byte)254);
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}
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writer2.EndMessage();
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sender.EndMessage();
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sender.SendMessage();
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}
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playerControl.CachedPlayerData = PlayerControl.LocalPlayer.Data;
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}, 5.1f);
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LateTask.New(() =>
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{
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var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
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if (player == null) player = PlayerControl.LocalPlayer;
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var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
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var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
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var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
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var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
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var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
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var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
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CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.OnMeeting(2)", SendOption.Reliable);
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MessageWriter writer3 = sender.stream;
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sender.StartMessage();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + Sprite;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
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player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
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writer3.StartMessage(1);
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{
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writer3.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer3, false);
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}
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writer3.EndMessage();
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playerControl.Shapeshift(player, false);
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sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
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.WriteNetObject(player)
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.Write(false)
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.EndRpc();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
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player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
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player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
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writer3.StartMessage(1);
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{
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writer3.WritePacked(player.Data.NetId);
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player.Data.Serialize(writer3, false);
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}
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writer3.EndMessage();
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playerControl.NetTransform.SnapTo(Position + Vector2.up * PlayerControlOffset);
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sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
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.WriteVector2(Position + Vector2.up * PlayerControlOffset)
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.Write(playerControl.NetTransform.lastSequenceId)
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.EndRpc();
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sender.EndMessage();
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sender.SendMessage();
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}, 5.2f);
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}
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protected void CreateNetObject(string sprite, Vector2 position)
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{
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if (GameStates.IsEnded || !AmongUsClient.Instance.AmHost) return;
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Logger.Info($" Create Custom Net Object {GetType().Name} (ID {MaxId + 1}) at {position}", "CNO.CreateNetObject");
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playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
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playerControl.PlayerId = 254;
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playerControl.isNew = false;
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playerControl.notRealPlayer = true;
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playerControl.NetTransform.SnapTo(new Vector2(50f, 50f));
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AmongUsClient.Instance.NetIdCnt += 1U;
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MessageWriter msg = MessageWriter.Get(SendOption.Reliable);
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msg.StartMessage(5);
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msg.Write(AmongUsClient.Instance.GameId);
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SpawnGameDataMessage item = AmongUsClient.Instance.CreateSpawnMessage(playerControl, -2, SpawnFlags.None);
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item.SerializeValues(msg);
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if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla)
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{
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for (uint i = 1; i <= 3; ++i)
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{
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msg.StartMessage(4);
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msg.WritePacked(2U);
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msg.WritePacked(-2);
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msg.Write((byte)SpawnFlags.None);
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msg.WritePacked(1);
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msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
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msg.StartMessage(1);
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msg.EndMessage();
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msg.EndMessage();
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}
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}
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msg.EndMessage();
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AmongUsClient.Instance.SendOrDisconnect(msg);
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msg.Recycle();
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if (PlayerControl.AllPlayerControls.Contains(playerControl))
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PlayerControl.AllPlayerControls.Remove(playerControl);
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LateTask.New(() =>
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{
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var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
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if (player == null) player = PlayerControl.LocalPlayer;
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var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
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var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
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var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
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var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
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var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
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var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
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CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.CreateNetObject(1)", SendOption.Reliable);
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MessageWriter writer = sender.stream;
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sender.StartMessage();
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player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + sprite;
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player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
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player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
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player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
|
|
player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
|
|
player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
|
|
|
|
writer.StartMessage(1);
|
|
{
|
|
writer.WritePacked(player.Data.NetId);
|
|
player.Data.Serialize(writer, false);
|
|
}
|
|
writer.EndMessage();
|
|
|
|
playerControl.Shapeshift(player, false);
|
|
sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
|
|
.WriteNetObject(player)
|
|
.Write(false)
|
|
.EndRpc();
|
|
|
|
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
|
|
player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
|
|
player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
|
|
player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
|
|
player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
|
|
player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
|
|
|
|
writer.StartMessage(1);
|
|
{
|
|
writer.WritePacked(player.Data.NetId);
|
|
player.Data.Serialize(writer, false);
|
|
}
|
|
writer.EndMessage();
|
|
|
|
playerControl.NetTransform.SnapTo(Position + Vector2.up * PlayerControlOffset);
|
|
lastOffset = PlayerControlOffset;
|
|
sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
|
|
.WriteVector2(Position + Vector2.up * PlayerControlOffset)
|
|
.Write(playerControl.NetTransform.lastSequenceId)
|
|
.EndRpc();
|
|
|
|
sender.EndMessage();
|
|
sender.SendMessage();
|
|
}, 0.2f);
|
|
|
|
Position = position;
|
|
playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
|
|
playerControl.cosmetics.colorBlindText.color = Color.clear;
|
|
Sprite = sprite;
|
|
++MaxId;
|
|
Id = MaxId;
|
|
if (MaxId == int.MaxValue) MaxId = int.MinValue;
|
|
lastOffset = 0f;
|
|
AllObjects.Add(this);
|
|
|
|
LateTask.New(() =>
|
|
{
|
|
foreach (var pc in PlayerControl.AllPlayerControls)
|
|
{
|
|
if (pc.AmOwner) continue;
|
|
|
|
CustomRpcSender sender = CustomRpcSender.Create($"CustomNetObject.CreateNetObject(2).{Main.AllPlayerNames.GetValueOrDefault(pc.PlayerId, $"Player with ID {pc.PlayerId}")}", SendOption.Reliable);
|
|
MessageWriter writer = sender.stream;
|
|
sender.StartMessage(pc.GetClientId());
|
|
|
|
writer.StartMessage(1);
|
|
{
|
|
writer.WritePacked(playerControl.NetId);
|
|
writer.Write(pc.PlayerId);
|
|
}
|
|
writer.EndMessage();
|
|
|
|
sender.StartRpc(playerControl.NetId, RpcCalls.MurderPlayer)
|
|
.WriteNetObject(playerControl)
|
|
.Write((int)MurderResultFlags.FailedError)
|
|
.EndRpc();
|
|
|
|
writer.StartMessage(1);
|
|
{
|
|
writer.WritePacked(playerControl.NetId);
|
|
writer.Write((byte)254);
|
|
}
|
|
|
|
writer.EndMessage();
|
|
sender.EndMessage();
|
|
sender.SendMessage();
|
|
}
|
|
|
|
playerControl.CachedPlayerData = PlayerControl.LocalPlayer.Data;
|
|
}, 0.1f);
|
|
|
|
LateTask.New(() => playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true), 0.4f);
|
|
LateTask.New(() => Utils.SendRPC(CustomRPC.FixModdedClientCNO, playerControl, true), 0.6f);
|
|
}
|
|
|
|
public static void FixedUpdate()
|
|
{
|
|
foreach (CustomNetObject cno in AllObjects.ToArray())
|
|
cno?.OnFixedUpdate();
|
|
}
|
|
|
|
public static CustomNetObject Get(int id)
|
|
{
|
|
return AllObjects.FirstOrDefault(x => x.Id == id);
|
|
}
|
|
|
|
public static void Reset()
|
|
{
|
|
try
|
|
{
|
|
AllObjects.ToArray().Do(x => x.Despawn());
|
|
AllObjects.Clear();
|
|
}
|
|
catch (Exception e) { Utils.ThrowException(e); }
|
|
}
|
|
|
|
public static void Meeting()
|
|
{
|
|
AllObjects.ToArray().Do(x => x.OnMeeting());
|
|
}
|
|
}
|
|
|
|
|
|
internal sealed class TornadoObject : CustomNetObject
|
|
{
|
|
private readonly long SpawnTimeStamp;
|
|
private bool Gone;
|
|
|
|
public TornadoObject(Vector2 position, IEnumerable<byte> visibleList)
|
|
{
|
|
SpawnTimeStamp = Utils.TimeStamp;
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
|
|
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
|
|
}
|
|
|
|
protected override void OnFixedUpdate()
|
|
{
|
|
base.OnFixedUpdate();
|
|
|
|
try
|
|
{
|
|
if (Gone) return;
|
|
|
|
if (SpawnTimeStamp + Tornado.TornadoDuration.GetInt() < Utils.TimeStamp)
|
|
{
|
|
Gone = true;
|
|
Despawn();
|
|
}
|
|
}
|
|
catch (NullReferenceException)
|
|
{
|
|
try { Despawn(); }
|
|
finally { Gone = true; }
|
|
}
|
|
}
|
|
}
|
|
|
|
internal sealed class PlayerDetector : CustomNetObject
|
|
{
|
|
public PlayerDetector(Vector2 position, List<byte> visibleList, out int id)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
|
|
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
|
|
id = Id;
|
|
}
|
|
}
|
|
|
|
internal sealed class AdventurerItem : CustomNetObject
|
|
{
|
|
public readonly Adventurer.Resource Resource;
|
|
|
|
internal AdventurerItem(Vector2 position, Adventurer.Resource resource, IEnumerable<byte> visibleList)
|
|
{
|
|
Resource = resource;
|
|
(char Icon, Color Color) data = Adventurer.ResourceDisplayData[resource];
|
|
CreateNetObject($"<size=300%><font=\"VCR SDF\"><line-height=67%>{Utils.ColorString(data.Color, data.Icon.ToString())}</line-height></font></size>", position);
|
|
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
|
|
}
|
|
}
|
|
|
|
internal sealed class Toilet : CustomNetObject
|
|
{
|
|
internal Toilet(Vector2 position, IEnumerable<PlayerControl> hideList)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#dedede>\u2588<#dedede>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#454545>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
|
|
hideList.Do(Hide);
|
|
}
|
|
}
|
|
|
|
internal sealed class BlackHole : CustomNetObject
|
|
{
|
|
internal BlackHole(Vector2 position)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>█<alpha=#00>█<#000000>█<#19131c>█<#000000>█<#000000>█<alpha=#00>█<alpha=#00>█<br><alpha=#00>█<#412847>█<#000000>█<#19131c>█<#000000>█<#412847>█<#260f26>█<alpha=#00>█<br><#000000>█<#412847>█<#412847>█<#000000>█<#260f26>█<#1c0d1c>█<#19131c>█<#000000>█<br><#19131c>█<#000000>█<#412847>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#19131c>█<#000000>█<br><#000000>█<#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#000000>█<#260f26>█<br><#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#19131c>█<#412847>█<#412847>█<#19131c>█<br><alpha=#00>█<#260f26>█<#412847>█<#412847>█<#19131c>█<#260f26>█<#19131c>█<alpha=#00>█<br><alpha=#00>█<alpha=#00>█<#412847>█<#260f26>█<#260f26>█<#000000>█<alpha=#00>█<alpha=#00>█<br></line-height></size>", position);
|
|
}
|
|
}
|
|
|
|
internal sealed class SprayedArea : CustomNetObject
|
|
{
|
|
public SprayedArea(Vector2 position, IEnumerable<byte> visibleList)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
|
|
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
|
|
}
|
|
}
|
|
|
|
internal sealed class CatcherTrap : CustomNetObject
|
|
{
|
|
public CatcherTrap(Vector2 position, PlayerControl catcher)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
|
|
Main.AllAlivePlayerControls.Without(catcher).Do(Hide);
|
|
}
|
|
}
|
|
|
|
internal sealed class YellowFlag : CustomNetObject
|
|
{
|
|
public YellowFlag(Vector2 position)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
|
|
}
|
|
}
|
|
|
|
internal sealed class BlueFlag : CustomNetObject
|
|
{
|
|
public BlueFlag(Vector2 position)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
|
|
}
|
|
}
|
|
|
|
internal sealed class SoulObject : CustomNetObject
|
|
{
|
|
public SoulObject(Vector2 position, PlayerControl whisperer)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#cfcfcf>\u2588<#cfcfcf>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<br></line-height></size>", position);
|
|
Main.AllAlivePlayerControls.Without(whisperer).Do(Hide);
|
|
}
|
|
}
|
|
|
|
internal sealed class DisasterWarningTimer : CustomNetObject
|
|
{
|
|
public DisasterWarningTimer(Vector2 position, float time, string disaster)
|
|
{
|
|
CreateNetObject($"<size=250%>{Math.Ceiling(time):N0}</size>\n{disaster}", position);
|
|
Disaster = disaster;
|
|
Timer = time;
|
|
}
|
|
|
|
private string Disaster { get; }
|
|
private float Timer { get; set; }
|
|
private int Time => (int)Math.Ceiling(Timer);
|
|
|
|
protected override void OnFixedUpdate()
|
|
{
|
|
base.OnFixedUpdate();
|
|
int oldTime = Time;
|
|
Timer -= UnityEngine.Time.fixedDeltaTime;
|
|
if (Time != oldTime) RpcChangeSprite($"<size=250%>{Time:N0}</size>\n{Disaster}");
|
|
}
|
|
}
|
|
|
|
public sealed class NaturalDisaster : CustomNetObject
|
|
{
|
|
public NaturalDisaster(Vector2 position, float time, string sprite, string disasterName, SystemTypes? room)
|
|
{
|
|
WarningTimer = new(position, time, Translator.GetString($"ND_{disasterName}"));
|
|
SpawnTimer = time;
|
|
Sprite = sprite;
|
|
DisasterName = disasterName;
|
|
Room = room;
|
|
}
|
|
|
|
public SystemTypes? Room { get; }
|
|
public string DisasterName { get; }
|
|
public float SpawnTimer { get; private set; }
|
|
private DisasterWarningTimer WarningTimer { get; }
|
|
|
|
public void Update()
|
|
{
|
|
if (float.IsNaN(SpawnTimer)) return;
|
|
|
|
SpawnTimer -= Time.fixedDeltaTime;
|
|
|
|
if (SpawnTimer <= 0f)
|
|
{
|
|
WarningTimer.Despawn();
|
|
CreateNetObject(Sprite, WarningTimer.Position);
|
|
SpawnTimer = float.NaN;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal sealed class Lightning : CustomNetObject
|
|
{
|
|
private float Timer = 5f;
|
|
|
|
public Lightning(Vector2 position)
|
|
{
|
|
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
|
|
}
|
|
|
|
protected override void OnFixedUpdate()
|
|
{
|
|
base.OnFixedUpdate();
|
|
Timer -= Time.fixedDeltaTime;
|
|
if (Timer <= 0) Despawn();
|
|
}
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RawSetName))]
|
|
internal static class RawSetNamePatch
|
|
{
|
|
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] string name)
|
|
{
|
|
if (!CustomGameMode.NaturalDisasters.IsActiveOrIntegrated()) return true;
|
|
|
|
var exception = false;
|
|
|
|
try { __instance.gameObject.name = name; }
|
|
catch { exception = true; }
|
|
|
|
try { __instance.cosmetics.SetName(name); }
|
|
catch { exception = true; }
|
|
|
|
try { __instance.cosmetics.SetNameMask(true); }
|
|
catch { exception = true; }
|
|
|
|
LateTask.New(() =>
|
|
{
|
|
switch (exception)
|
|
{
|
|
case true when __instance != null:
|
|
EHR.Logger.Warn($"Failed to set name for {__instance.GetRealName()}, trying alternative method", "RawSetNamePatch");
|
|
__instance.transform.FindChild("Names").FindChild("NameText_TMP").GetComponent<TextMeshPro>().text = name;
|
|
EHR.Logger.Msg($"Successfully set name for {__instance.GetRealName()}", "RawSetNamePatch");
|
|
break;
|
|
case true:
|
|
// Complete error, don't log this, or it will spam the console
|
|
break;
|
|
}
|
|
}, 0.5f, log: false);
|
|
|
|
return false;
|
|
}
|
|
} |