Files
EndlessHostRoles/Modules/CustomNetObject.cs
T
2025-05-29 10:15:08 +02:00

802 lines
40 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using AmongUs.InnerNet.GameDataMessages;
using EHR;
using EHR.Crewmate;
using EHR.Modules;
using HarmonyLib;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
// Credit: https://github.com/Rabek009/MoreGamemodes/blob/e054eb498094dfca0a365fc6b6fea8d17f9974d7/Modules/AllObjects
// Huge thanks to Rabek009 for this code!
namespace EHR
{
public class CustomNetObject
{
public static readonly List<CustomNetObject> AllObjects = [];
private static int MaxId = -1;
protected int Id;
private float lastOffset;
public PlayerControl playerControl;
public Vector2 Position;
protected string Sprite;
private float PlayerControlOffset => Main.CurrentMap switch
{
MapNames.Skeld => 37.5f,
MapNames.MiraHQ => Position.y > 10f ? 20f : 40f,
MapNames.Polus => 40f,
MapNames.Dleks => 37.5f,
MapNames.Airship => Position.y > 0f ? 25f : 50f,
MapNames.Fungle => Position.y > 0f ? 25f : 50f,
_ => 0f
};
public void RpcChangeSprite(string sprite)
{
if (!AmongUsClient.Instance.AmHost) return;
if (this is not DisasterWarningTimer) Logger.Info($" Change Custom Net Object {GetType().Name} (ID {Id}) sprite", "CNO.RpcChangeSprite");
Sprite = sprite;
var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
if (player == null) player = PlayerControl.LocalPlayer;
var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.RpcChangeSprite", SendOption.Reliable);
MessageWriter writer = sender.stream;
sender.StartMessage();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + sprite;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
playerControl.Shapeshift(player, false);
sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
.WriteNetObject(player)
.Write(false)
.EndRpc();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true);
Utils.SendRPC(CustomRPC.FixModdedClientCNO, playerControl, true);
}
public void TP(Vector2 position)
{
if (lastOffset == 0f) return;
playerControl.NetTransform.SnapTo(position + Vector2.up * PlayerControlOffset, (ushort)(playerControl.NetTransform.lastSequenceId + 1));
if (!Mathf.Approximately(PlayerControlOffset, lastOffset))
{
lastOffset = PlayerControlOffset;
var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
if (player == null) player = PlayerControl.LocalPlayer;
var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.TP", SendOption.Reliable);
MessageWriter writer = sender.stream;
sender.StartMessage();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + Sprite;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
playerControl.Shapeshift(player, false);
sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
.WriteNetObject(player)
.Write(false)
.EndRpc();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(position + Vector2.up * PlayerControlOffset)
.Write(playerControl.NetTransform.lastSequenceId)
.EndRpc();
sender.EndMessage();
sender.SendMessage();
return;
}
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(playerControl.NetTransform.NetId, (byte)RpcCalls.SnapTo, SendOption.None);
NetHelpers.WriteVector2(position + Vector2.up * PlayerControlOffset, writer);
writer.Write(playerControl.NetTransform.lastSequenceId);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
Position = position;
}
public void Despawn()
{
if (!AmongUsClient.Instance.AmHost) return;
Logger.Info($" Despawn Custom Net Object {GetType().Name} (ID {Id})", "CNO.Despawn");
try
{
if (playerControl != null)
{
MessageWriter writer = MessageWriter.Get(SendOption.Reliable);
writer.StartMessage(5);
writer.Write(AmongUsClient.Instance.GameId);
writer.StartMessage(5);
writer.WritePacked(playerControl.NetId);
writer.EndMessage();
writer.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(writer);
writer.Recycle();
AmongUsClient.Instance.RemoveNetObject(playerControl);
Object.Destroy(playerControl.gameObject);
}
if (AllObjects.Contains(this))
AllObjects.Remove(this);
}
catch (Exception e) { Utils.ThrowException(e); }
}
protected void Hide(PlayerControl player)
{
if (!AmongUsClient.Instance.AmHost) return;
Logger.Info($" Hide Custom Net Object {GetType().Name} (ID {Id}) from {player.GetNameWithRole()}", "CNO.Hide");
if (player.AmOwner)
{
playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(false);
playerControl.Visible = false;
return;
}
MessageWriter writer = MessageWriter.Get();
writer.StartMessage(6);
writer.Write(AmongUsClient.Instance.GameId);
writer.WritePacked(player.OwnerId);
writer.StartMessage(5);
writer.WritePacked(playerControl.NetId);
writer.EndMessage();
writer.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(writer);
writer.Recycle();
if (!player.IsNonHostModClient()) return;
MessageWriter w = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FixModdedClientCNO, SendOption.Reliable, player.OwnerId);
w.WriteNetObject(playerControl);
w.Write(false);
AmongUsClient.Instance.FinishRpcImmediately(w);
}
protected virtual void OnFixedUpdate() { }
private void OnMeeting()
{
MessageWriter writer = MessageWriter.Get(SendOption.Reliable);
writer.StartMessage(5);
writer.Write(AmongUsClient.Instance.GameId);
writer.StartMessage(5);
writer.WritePacked(playerControl.NetId);
writer.EndMessage();
writer.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(writer);
writer.Recycle();
LateTask.New(() =>
{
AmongUsClient.Instance.RemoveNetObject(playerControl);
Object.Destroy(playerControl.gameObject);
playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
playerControl.PlayerId = 254;
playerControl.isNew = false;
playerControl.notRealPlayer = true;
playerControl.NetTransform.SnapTo(new Vector2(50f, 50f));
AmongUsClient.Instance.NetIdCnt += 1U;
MessageWriter msg = MessageWriter.Get(SendOption.Reliable);
msg.StartMessage(5);
msg.Write(AmongUsClient.Instance.GameId);
SpawnGameDataMessage item = AmongUsClient.Instance.CreateSpawnMessage(playerControl, -2, SpawnFlags.None);
item.SerializeValues(msg);
if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla)
{
for (uint i = 1; i <= 3; ++i)
{
msg.StartMessage(4);
msg.WritePacked(2U);
msg.WritePacked(-2);
msg.Write((byte)SpawnFlags.None);
msg.WritePacked(1);
msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
msg.StartMessage(1);
msg.EndMessage();
msg.EndMessage();
}
}
msg.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(msg);
msg.Recycle();
if (PlayerControl.AllPlayerControls.Contains(playerControl))
PlayerControl.AllPlayerControls.Remove(playerControl);
playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
playerControl.cosmetics.colorBlindText.color = Color.clear;
}, 5f);
LateTask.New(() =>
{
foreach (var pc in PlayerControl.AllPlayerControls)
{
if (pc.AmOwner) continue;
CustomRpcSender sender = CustomRpcSender.Create($"CustomNetObject.OnMeeting(1).{Main.AllPlayerNames.GetValueOrDefault(pc.PlayerId, $"Someone with ID {pc.PlayerId}")}", SendOption.Reliable);
MessageWriter writer2 = sender.stream;
sender.StartMessage(pc.GetClientId());
writer2.StartMessage(1);
{
writer2.WritePacked(playerControl.NetId);
writer2.Write(pc.PlayerId);
}
writer2.EndMessage();
sender.StartRpc(playerControl.NetId, RpcCalls.MurderPlayer)
.WriteNetObject(playerControl)
.Write((int)MurderResultFlags.FailedError)
.EndRpc();
writer2.StartMessage(1);
{
writer2.WritePacked(playerControl.NetId);
writer2.Write((byte)254);
}
writer2.EndMessage();
sender.EndMessage();
sender.SendMessage();
}
playerControl.CachedPlayerData = PlayerControl.LocalPlayer.Data;
}, 5.1f);
LateTask.New(() =>
{
var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
if (player == null) player = PlayerControl.LocalPlayer;
var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.OnMeeting(2)", SendOption.Reliable);
MessageWriter writer3 = sender.stream;
sender.StartMessage();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + Sprite;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer3.StartMessage(1);
{
writer3.WritePacked(player.Data.NetId);
player.Data.Serialize(writer3, false);
}
writer3.EndMessage();
playerControl.Shapeshift(player, false);
sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
.WriteNetObject(player)
.Write(false)
.EndRpc();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer3.StartMessage(1);
{
writer3.WritePacked(player.Data.NetId);
player.Data.Serialize(writer3, false);
}
writer3.EndMessage();
playerControl.NetTransform.SnapTo(Position + Vector2.up * PlayerControlOffset);
sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(Position + Vector2.up * PlayerControlOffset)
.Write(playerControl.NetTransform.lastSequenceId)
.EndRpc();
sender.EndMessage();
sender.SendMessage();
}, 5.2f);
}
protected void CreateNetObject(string sprite, Vector2 position)
{
if (GameStates.IsEnded || !AmongUsClient.Instance.AmHost) return;
Logger.Info($" Create Custom Net Object {GetType().Name} (ID {MaxId + 1}) at {position}", "CNO.CreateNetObject");
playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
playerControl.PlayerId = 254;
playerControl.isNew = false;
playerControl.notRealPlayer = true;
playerControl.NetTransform.SnapTo(new Vector2(50f, 50f));
AmongUsClient.Instance.NetIdCnt += 1U;
MessageWriter msg = MessageWriter.Get(SendOption.Reliable);
msg.StartMessage(5);
msg.Write(AmongUsClient.Instance.GameId);
SpawnGameDataMessage item = AmongUsClient.Instance.CreateSpawnMessage(playerControl, -2, SpawnFlags.None);
item.SerializeValues(msg);
if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla)
{
for (uint i = 1; i <= 3; ++i)
{
msg.StartMessage(4);
msg.WritePacked(2U);
msg.WritePacked(-2);
msg.Write((byte)SpawnFlags.None);
msg.WritePacked(1);
msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
msg.StartMessage(1);
msg.EndMessage();
msg.EndMessage();
}
}
msg.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(msg);
msg.Recycle();
if (PlayerControl.AllPlayerControls.Contains(playerControl))
PlayerControl.AllPlayerControls.Remove(playerControl);
LateTask.New(() =>
{
var player = PlayerControl.AllPlayerControls.ToArray().OrderBy(x => x.PlayerId).FirstOrDefault(x => !x.inVent && !x.walkingToVent);
if (player == null) player = PlayerControl.LocalPlayer;
var name = player.Data.Outfits[PlayerOutfitType.Default].PlayerName;
var colorId = player.Data.Outfits[PlayerOutfitType.Default].ColorId;
var hatId = player.Data.Outfits[PlayerOutfitType.Default].HatId;
var skinId = player.Data.Outfits[PlayerOutfitType.Default].SkinId;
var petId = player.Data.Outfits[PlayerOutfitType.Default].PetId;
var visorId = player.Data.Outfits[PlayerOutfitType.Default].VisorId;
CustomRpcSender sender = CustomRpcSender.Create("CustomNetObject.CreateNetObject(1)", SendOption.Reliable);
MessageWriter writer = sender.stream;
sender.StartMessage();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = $"<size={14 + PlayerControlOffset * 25.574f}>\n</size>" + sprite;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = 0;
player.Data.Outfits[PlayerOutfitType.Default].HatId = "";
player.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
player.Data.Outfits[PlayerOutfitType.Default].PetId = "";
player.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
playerControl.Shapeshift(player, false);
sender.StartRpc(playerControl.NetId, RpcCalls.Shapeshift)
.WriteNetObject(player)
.Write(false)
.EndRpc();
player.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
player.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
player.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
player.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
player.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
player.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(player.Data.NetId);
player.Data.Serialize(writer, false);
}
writer.EndMessage();
playerControl.NetTransform.SnapTo(Position + Vector2.up * PlayerControlOffset);
lastOffset = PlayerControlOffset;
sender.StartRpc(playerControl.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(Position + Vector2.up * PlayerControlOffset)
.Write(playerControl.NetTransform.lastSequenceId)
.EndRpc();
sender.EndMessage();
sender.SendMessage();
}, 0.2f);
Position = position;
playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
playerControl.cosmetics.colorBlindText.color = Color.clear;
Sprite = sprite;
++MaxId;
Id = MaxId;
if (MaxId == int.MaxValue) MaxId = int.MinValue;
lastOffset = 0f;
AllObjects.Add(this);
LateTask.New(() =>
{
foreach (var pc in PlayerControl.AllPlayerControls)
{
if (pc.AmOwner) continue;
CustomRpcSender sender = CustomRpcSender.Create($"CustomNetObject.CreateNetObject(2).{Main.AllPlayerNames.GetValueOrDefault(pc.PlayerId, $"Player with ID {pc.PlayerId}")}", SendOption.Reliable);
MessageWriter writer = sender.stream;
sender.StartMessage(pc.GetClientId());
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write(pc.PlayerId);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, RpcCalls.MurderPlayer)
.WriteNetObject(playerControl)
.Write((int)MurderResultFlags.FailedError)
.EndRpc();
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write((byte)254);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}
playerControl.CachedPlayerData = PlayerControl.LocalPlayer.Data;
}, 0.1f);
LateTask.New(() => playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true), 0.4f);
LateTask.New(() => Utils.SendRPC(CustomRPC.FixModdedClientCNO, playerControl, true), 0.6f);
}
public static void FixedUpdate()
{
foreach (CustomNetObject cno in AllObjects.ToArray())
cno?.OnFixedUpdate();
}
public static CustomNetObject Get(int id)
{
return AllObjects.FirstOrDefault(x => x.Id == id);
}
public static void Reset()
{
try
{
AllObjects.ToArray().Do(x => x.Despawn());
AllObjects.Clear();
}
catch (Exception e) { Utils.ThrowException(e); }
}
public static void Meeting()
{
AllObjects.ToArray().Do(x => x.OnMeeting());
}
}
internal sealed class TornadoObject : CustomNetObject
{
private readonly long SpawnTimeStamp;
private bool Gone;
public TornadoObject(Vector2 position, IEnumerable<byte> visibleList)
{
SpawnTimeStamp = Utils.TimeStamp;
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
try
{
if (Gone) return;
if (SpawnTimeStamp + Tornado.TornadoDuration.GetInt() < Utils.TimeStamp)
{
Gone = true;
Despawn();
}
}
catch (NullReferenceException)
{
try { Despawn(); }
finally { Gone = true; }
}
}
}
internal sealed class PlayerDetector : CustomNetObject
{
public PlayerDetector(Vector2 position, List<byte> visibleList, out int id)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
id = Id;
}
}
internal sealed class AdventurerItem : CustomNetObject
{
public readonly Adventurer.Resource Resource;
internal AdventurerItem(Vector2 position, Adventurer.Resource resource, IEnumerable<byte> visibleList)
{
Resource = resource;
(char Icon, Color Color) data = Adventurer.ResourceDisplayData[resource];
CreateNetObject($"<size=300%><font=\"VCR SDF\"><line-height=67%>{Utils.ColorString(data.Color, data.Icon.ToString())}</line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
}
internal sealed class Toilet : CustomNetObject
{
internal Toilet(Vector2 position, IEnumerable<PlayerControl> hideList)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#dedede>\u2588<#dedede>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#454545>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
hideList.Do(Hide);
}
}
internal sealed class BlackHole : CustomNetObject
{
internal BlackHole(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>█<alpha=#00>█<#000000>█<#19131c>█<#000000>█<#000000>█<alpha=#00>█<alpha=#00>█<br><alpha=#00>█<#412847>█<#000000>█<#19131c>█<#000000>█<#412847>█<#260f26>█<alpha=#00>█<br><#000000>█<#412847>█<#412847>█<#000000>█<#260f26>█<#1c0d1c>█<#19131c>█<#000000>█<br><#19131c>█<#000000>█<#412847>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#19131c>█<#000000>█<br><#000000>█<#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#000000>█<#260f26>█<br><#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#19131c>█<#412847>█<#412847>█<#19131c>█<br><alpha=#00>█<#260f26>█<#412847>█<#412847>█<#19131c>█<#260f26>█<#19131c>█<alpha=#00>█<br><alpha=#00>█<alpha=#00>█<#412847>█<#260f26>█<#260f26>█<#000000>█<alpha=#00>█<alpha=#00>█<br></line-height></size>", position);
}
}
internal sealed class SprayedArea : CustomNetObject
{
public SprayedArea(Vector2 position, IEnumerable<byte> visibleList)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
}
internal sealed class CatcherTrap : CustomNetObject
{
public CatcherTrap(Vector2 position, PlayerControl catcher)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.Without(catcher).Do(Hide);
}
}
internal sealed class YellowFlag : CustomNetObject
{
public YellowFlag(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
}
internal sealed class BlueFlag : CustomNetObject
{
public BlueFlag(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
}
internal sealed class SoulObject : CustomNetObject
{
public SoulObject(Vector2 position, PlayerControl whisperer)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#cfcfcf>\u2588<#cfcfcf>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.Without(whisperer).Do(Hide);
}
}
internal sealed class DisasterWarningTimer : CustomNetObject
{
public DisasterWarningTimer(Vector2 position, float time, string disaster)
{
CreateNetObject($"<size=250%>{Math.Ceiling(time):N0}</size>\n{disaster}", position);
Disaster = disaster;
Timer = time;
}
private string Disaster { get; }
private float Timer { get; set; }
private int Time => (int)Math.Ceiling(Timer);
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
int oldTime = Time;
Timer -= UnityEngine.Time.fixedDeltaTime;
if (Time != oldTime) RpcChangeSprite($"<size=250%>{Time:N0}</size>\n{Disaster}");
}
}
public sealed class NaturalDisaster : CustomNetObject
{
public NaturalDisaster(Vector2 position, float time, string sprite, string disasterName, SystemTypes? room)
{
WarningTimer = new(position, time, Translator.GetString($"ND_{disasterName}"));
SpawnTimer = time;
Sprite = sprite;
DisasterName = disasterName;
Room = room;
}
public SystemTypes? Room { get; }
public string DisasterName { get; }
public float SpawnTimer { get; private set; }
private DisasterWarningTimer WarningTimer { get; }
public void Update()
{
if (float.IsNaN(SpawnTimer)) return;
SpawnTimer -= Time.fixedDeltaTime;
if (SpawnTimer <= 0f)
{
WarningTimer.Despawn();
CreateNetObject(Sprite, WarningTimer.Position);
SpawnTimer = float.NaN;
}
}
}
internal sealed class Lightning : CustomNetObject
{
private float Timer = 5f;
public Lightning(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
Timer -= Time.fixedDeltaTime;
if (Timer <= 0) Despawn();
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RawSetName))]
internal static class RawSetNamePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] string name)
{
if (!CustomGameMode.NaturalDisasters.IsActiveOrIntegrated()) return true;
var exception = false;
try { __instance.gameObject.name = name; }
catch { exception = true; }
try { __instance.cosmetics.SetName(name); }
catch { exception = true; }
try { __instance.cosmetics.SetNameMask(true); }
catch { exception = true; }
LateTask.New(() =>
{
switch (exception)
{
case true when __instance != null:
EHR.Logger.Warn($"Failed to set name for {__instance.GetRealName()}, trying alternative method", "RawSetNamePatch");
__instance.transform.FindChild("Names").FindChild("NameText_TMP").GetComponent<TextMeshPro>().text = name;
EHR.Logger.Msg($"Successfully set name for {__instance.GetRealName()}", "RawSetNamePatch");
break;
case true:
// Complete error, don't log this, or it will spam the console
break;
}
}, 0.5f, log: false);
return false;
}
}