Files
EndlessHostRoles/packaging/BepInEx/config/BepInEx.cfg
T
Jamesssssssssssssss 8039cf3b5b release.yml update (#490)
* add jsonc parser to mod release

* order better

* remove release ping

* Delete packaging/BepInEx/plugins directory

* fix plugins
2026-02-12 18:02:28 +01:00

195 lines
7.1 KiB
INI

[Caching]
## Enable/disable assembly metadata cache
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
# Setting type: Boolean
# Default value: true
EnableAssemblyCache = true
[Detours]
## The native provider to use for managed detours
# Setting type: DetourProvider
# Default value: Default
# Acceptable values: Default, Dobby, Funchook
DetourProviderType = Default
[Harmony.Logger]
## Specifies which Harmony log channels to listen to.
## NOTE: IL channel dumps the whole patch methods, use only when needed!
# Setting type: LogChannel
# Default value: Warn, Error
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error
[IL2CPP]
## Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.
## If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!
##
# Setting type: Boolean
# Default value: true
UpdateInteropAssemblies = true
## URL to the ZIP of managed Unity base libraries.
## The base libraries are used by Il2CppInterop to generate interop assemblies.
## The URL can include {VERSION} template which will be replaced with the game's Unity engine version.
##
# Setting type: String
# Default value: https://unity.bepinex.dev/libraries/{VERSION}.zip
UnityBaseLibrariesSource = https://unity.bepinex.dev/libraries/{VERSION}.zip
## The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.
## All types and members matching this RegEx will get a name based on their signature,
## resulting in names that persist after game updates.
##
# Setting type: String
# Default value:
UnhollowerDeobfuscationRegex =
## If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.
# Setting type: Boolean
# Default value: true
ScanMethodRefs = false
## If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.
# Setting type: Boolean
# Default value: false
DumpDummyAssemblies = false
## The path to the folder where IL2CPPInterop assemblies are stored.
## Supports the following placeholders:
## {BepInEx} - Path to the BepInEx folder.
## {ProcessName} - Name of the current process
##
# Setting type: String
# Default value: {BepInEx}
IL2CPPInteropAssembliesPath = {BepInEx}
## Automatically load all interop assemblies right before loading plugins.
## Some plugins may not work properly without this, but it may cause issues in some games.
##
# Setting type: Boolean
# Default value: true
PreloadIL2CPPInteropAssemblies = true
## The path to the IL2CPP metadata file.
## Supports the following placeholders:
## {BepInEx} - Path to the BepInEx folder.
## {ProcessName} - Name of the current process
## {GameDataPath} - Path to the game's Data folder.
##
# Setting type: String
# Default value: {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
GlobalMetadataPath = {GameDataPath}/il2cpp_data/Metadata/global-metadata.dat
[Logging]
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: true
Enabled = true
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
# Setting type: Boolean
# Default value: false
PreventClose = false
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
# Setting type: Boolean
# Default value: false
ShiftJisEncoding = false
## Hints console manager on what handle to assign as StandardOut. Possible values:
## Auto - lets BepInEx decide how to redirect console output
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
## StandardOut - prefer redirecting to standard output; if possible, closes console out
##
# Setting type: ConsoleOutRedirectType
# Default value: Auto
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto
## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false
## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true
## Only displays the specified log levels in the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
## If true, instantly writes any received log entries to disk.
## This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.
##
# Setting type: Boolean
# Default value: false
InstantFlushing = false
## The maximum amount of concurrent log files that will be written to disk.
## As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.
##
# Setting type: Int32
# Default value: 5
ConcurrentFileLimit = 5
## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = false
[Preloader]
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
# Setting type: MonoModBackend
# Default value: auto
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
HarmonyBackend = auto
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
## This can be used by developers to inspect and debug preloader patchers.
# Setting type: Boolean
# Default value: false
DumpAssemblies = false
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
## If set to true, will override DumpAssemblies.
# Setting type: Boolean
# Default value: false
LoadDumpedAssemblies = false
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
# Setting type: Boolean
# Default value: false
BreakBeforeLoadAssemblies = false