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{
"LanguageID": "14",
"HostText": "EHR - 房主",
"HostColor": "#00ffa5",
"HostIconInMeeting": "房主: {0}",
"Icon": " | ",
"IconColor": "#00a5ff",
"NameColor": "#00ffff",
"EHRVisitorCount": "截至今日,EHR已經被使用 <color={0}>{1}</color>次 啦~",
"ThankYouForUsingEHR": "感謝你使用EHR模組!",
"GLHF": "祝你好運 & 玩的開心!",
"GameOver": "遊戲結束",
"Win": " 獲勝!",
"DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>系統訊息 <#00ffa5>∞",
"MessageFromTheHost": "★[ 房主訊息 ]★",
"MessageFromDev": "★[ 開發者訊息 ]★",
"MessageFromGurge44": "★[ Gurge44 ]★",
"MessageFromKPD": "★[ KARPED1EM ]★",
"MessageFromSponsor": "★[ 貢獻者訊息 ]★",
"MessageFromEAC": "★[ EAC ]★",
"SayTitle": "★[ 協管訊息 ]★",
"announcementUpdate": "<size=3f>更新到v{0}</size>\\n{1}",
"announcementChangelog": "<size=3f>更新內容 v{0}</size>\\n{1}",
"Server": "<#00ffa5>伺服器:</color>: ",
"VersionMismatch": "{0}安裝了不同版本的模組",
"ModMismatch": "{0} 安裝了與 EHR 不相容的其他模組 <#ffff00>⚠</color>",
"EHRConsentPopUp": "<size=2.0>歡迎來到 Endless Host Roles! </size>\\n\\n<size=1.3>使用此模組進行線上遊戲,即表示您同意在模組服務和平台互動過程中處理某些技術和遊戲資料。 \\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles#privacy-policy\">隱私權政策</link> - 涵蓋收集哪些資訊、如何使用這些資訊以及在何種情況下可以保留或處理這些資訊。 \\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles/blob/main/CODE_OF_CONDUCT.md\">行為準則</link> - 概述了所有玩家應遵守的行為準則以及違反行為的後果。 \\n\\n點選「接受」以確認您已閱讀並同意以上兩項內容。 </size>",
"Reject": "拒絕",
"Accept": "接受",
"Yes": "是",
"No": "否",
"None": "無",
"Nothing": "無",
"Cancel": "取消",
"Back": "返回",
"NextPage": "下一頁",
"PreviousPage": "上一頁",
"On": "總是",
"Off": "關閉",
"Disabled": "已禁用",
"Settings": "設定",
"EHROptions": "EHR 設定",
"RoleOptions": "職業設定",
"ModeOptions": "模式設定",
"Preset": "設定檔",
"Preset_1": "設定檔1",
"Preset_2": "設定檔2",
"Preset_3": "設定檔3",
"Preset_4": "設定檔4",
"Preset_5": "設定檔5",
"Preset_6": "設定檔6",
"Preset_7": "設定檔7",
"Preset_8": "設定檔8",
"Preset_9": "設定檔9",
"Preset_10": "設定檔10",
"Preset_11": "設定檔11",
"Preset_12": "設定檔12",
"Preset_13": "設定檔13",
"Preset_14": "設定檔14",
"Preset_15": "設定檔15",
"Preset_16": "設定檔16",
"Preset_17": "設定檔17",
"Preset_18": "設定檔18",
"Preset_19": "設定檔19",
"Preset_20": "設定檔20",
"TabInfoTip": "<b>提示:</b>按住SHIFT可將將數值一次調整5,按住CTRL可將數值一次調整10! 使用此訊息上方的箭頭按鈕切換遊戲模式!",
"Alignments": "陣營",
"Neutral": "中立",
"Coven": "巫師陣營",
"Madmate": "叛徒",
"TeamCrewmate": "船員陣營",
"TeamImpostor": "偽裝者陣營",
"TeamNeutral": "中立陣營",
"TeamCoven": "巫師陣營",
"TeamMadmate": "叛徒陣營",
"CrewmateSub": "完成任務並逐出<color=#ff1919>偽裝者</color>",
"ImpostorSub": "破壞並殺死所有人",
"NeutralSub": "獨自完成你的目標",
"CovenSub": "與你的團隊一起消滅所有人",
"MadmateSub": "幫助<color=#ff1919>偽裝者</color>",
"YouAreCrewmate": "<size=1.7><color=#ffffff>你是</color>船員</size>",
"YouAreImpostor": "<size=1.7><color=#ffffff>你是</color>偽裝者</size>",
"YouAreNeutral": "<size=1.7><color=#ffffff>你是</color>中立</size>",
"YouAreCoven": "<size=1.7><color=#ffffff>你是</color>巫師陣營</size>",
"YouAreMadmate": "<size=1.7><color=#ffffff>你屬於</color>偽裝者<color=#ffffff>陣營</color></size>",
"Alive": "存活",
"Dead": "死亡",
"Kill": "擊殺",
"Vent": "通風口",
"Report": "報告",
"Shapeshift": "變形",
"Vanish": "隱形",
"Cooldown": "冷卻時間",
"Speed": "速度",
"Vision": "視野",
"In%team%": "(%team%陣營)",
"RoleHistoryText": "<u>職業更改:</u>",
"RoleInfo": "職業資訊",
"RoleOff": "<color=#54545c>關閉</color>",
"RoleOffNoColor": "禁用",
"RoleOn": "<color=#ffffa5>優先</color>",
"RoleOnNoColor": "總是",
"RoleRate": "<color=#00ffa5>開啟</color>",
"RoleRateNoColor": "隨機",
"RoleSelected": "<b>下場遊戲中 {0} 的職業將會是 {1}</b>",
"RoleSummaryText": "<u>復盤訊息:</u>",
"Roles": "職業",
"Prefix.Aide": "助手",
"Prefix.Absorber": "吸收者",
"Prefix.Allergic": "過敏",
"Prefix.Anchor": "寬恕者",
"Prefix.AntiTP": "抗傳送",
"Prefix.Antidote": "健康",
"Prefix.Asthmatic": "紅綠燈",
"Prefix.Autopsy": "驗屍",
"Prefix.Avenger": "復仇者",
"Prefix.Bait": "誘餌",
"Prefix.BananaMan": "香蕉",
"Prefix.Beartrap": "捕獵者",
"Prefix.Bewilder": "視障",
"Prefix.Blessed": "受祝福者",
"Prefix.Blind": "盲人",
"Prefix.Blocked": "封鎖",
"Prefix.Bloodlust": "嗜血",
"Prefix.Bloodmoon": "嗜血之魂",
"Prefix.Bluetooth": "藍牙",
"Prefix.Busy": "忙碌者",
"Prefix.Circumvent": "規避者",
"Prefix.Cleansed": "乾淨",
"Prefix.Clumsy": "笨拙",
"Prefix.Committed": "承諾者",
"Prefix.Compelled": "被迫",
"Prefix.Composter": "堆肥箱",
"Prefix.Concealer": "遮瑕師",
"Prefix.Constricted": "收縮",
"Prefix.Damocles": "倒數",
"Prefix.Deadlined": "死線",
"Prefix.DeadlyQuota": "致命目標",
"Prefix.Degraded": "墮化",
"Prefix.Disco": "彩虹",
"Prefix.Diseased": "病態",
"Prefix.Disregarded": "漠視",
"Prefix.Dizzy": "眩暈",
"Prefix.DoubleShot": "專業",
"Prefix.Dynamo": "狂奔",
"Prefix.Egoist": "利己主義者",
"Prefix.Energetic": "充能",
"Prefix.Entombed": "埋葬",
"Prefix.EvilSpirit": "惡靈",
"Prefix.Examiner": "審查員",
"Prefix.Facilitator": "引導者",
"Prefix.Finder": "追蹤",
"Prefix.Flash": "閃電俠",
"Prefix.Focused": "專注",
"Prefix.Fool": "蠢蛋",
"Prefix.Fragile": "脆弱",
"Prefix.GA": "守護天使",
"Prefix.Giant": "巨人",
"Prefix.Glow": "閃光",
"Prefix.Gravestone": "墓碑",
"Prefix.Guesser": "賭怪",
"Prefix.Haste": "急迫",
"Prefix.Haunter": "噩夢",
"Prefix.Hidden": "隱藏",
"Prefix.Insane": "瘋狂",
"Prefix.Introvert": "內向",
"Prefix.Knighted": "騎士",
"Prefix.Lazy": "懶人",
"Prefix.Listener": "竊聽者",
"Prefix.Looter": "掠奪者",
"Prefix.Loyal": "忠誠",
"Prefix.Lucky": "幸運",
"Prefix.Magnet": "磁鐵",
"Prefix.Mare": "獵夢者",
"Prefix.MeetingAngel": "會議天使",
"Prefix.Messenger": "信使",
"Prefix.Mimic": "保險箱",
"Prefix.Minion": "爪牙",
"Prefix.Mischievous": "搗蛋",
"Prefix.Necroview": "死神",
"Prefix.Nimble": "敏捷",
"Prefix.Noisy": "噪音",
"Prefix.Oblivious": "膽小鬼",
"Prefix.Onbound": "防賭",
"Prefix.Phantasm": "怨靈",
"Prefix.Physicist": "學者",
"Prefix.Priority": "優先",
"Prefix.Rascal": "流氓",
"Prefix.Reach": "長槍",
"Prefix.Reroll": "重擲者",
"Prefix.Rookie": "菜鳥",
"Prefix.Schizophrenic": "雙重人格",
"Prefix.Seer": "靈媒",
"Prefix.Shade": "幽影",
"Prefix.Shy": "害羞",
"Prefix.Sleep": "熟睡",
"Prefix.Sleuth": "偵察",
"Prefix.Sonar": "雷達",
"Prefix.Spurt": "衝刺",
"Prefix.Stained": "染色",
"Prefix.Stealer": "竊票者",
"Prefix.Stressed": "壓力",
"Prefix.Sunglasses": "太陽鏡",
"Prefix.Swift": "無影",
"Prefix.Talkative": "話癆",
"Prefix.TaskMaster": "任務大師",
"Prefix.Taskcounter": "計數者",
"Prefix.Tiebreaker": "破平者",
"Prefix.Tired": "疲憊",
"Prefix.Torch": "持燈",
"Prefix.Transfer": "轉移",
"Prefix.Trainee": "實習",
"Prefix.Truant": "遲鈍",
"Prefix.Unbound": "容易被猜",
"Prefix.Undead": "亡靈",
"Prefix.Underdog": "潛伏者",
"Prefix.Unlucky": "倒霉",
"Prefix.Urgent": "迫切",
"Prefix.Venom": "毒液",
"Prefix.Warden": "冤魂",
"Prefix.Watcher": "觀察者",
"Prefix.Workhorse": "加班狂",
"Prefix.Youtuber": "Youtuber",
"AddonListTitle": "<b><u>你的附加職業:</u></b>",
"AlwaysComboListTitle": "<u>職業和附加職業一起生成:</u>",
"AnagramTitle": "<#888888>➡ 字謎 ⬅</color>",
"BaitAliveTitle": "★[ 誘餌提示 ]★",
"CleanserTitle": "【 ★ 清洗訊息 ★ 】",
"DoomsayerGuessCountTitle": "【 ★ 賭神 ★ 】",
"EraserEraseMsgTitle": "★[ 抹除者 ]★",
"EveryoneReadyTitle": "<#00ff00>所有人都準備好了!</color>",
"ForensicNoticeTitle": "★[法醫信息]★",
"FortuneTellerCheckMsgTitle": "★[ 水晶球 ]★",
"FortuneTellerTitle": "EHR家庭",
"GodAliveTitle": "★[ 神的共鳴 ]★",
"GuessKillTitle": "★[賭場事件]★",
"HWhisperTitle": "<#ff0000>房主<size=70%>({0})</size>私訊一則<#00ffff>幫助訊息</color>給你:</color>",
"InspectorCheckTitle": "【 ★ 檢查資訊 ★ 】",
"JailTalkTitle": "監禁",
"JailorTitle": "【 ★ 監獄訊息 ★ 】",
"JournalistNotesTitle": "<#fcba03>記錄者留下的筆記...</color>",
"MediumTitle": "【 ★ 冥界之聲 ★ 】",
"MeetingManagerMessageTitle": "★ 會議管理 ★",
"MenuTitle.CrewAdvancedGameEndChecking": "進階遊戲結束檢查",
"MenuTitle.Settings": "★設置★",
"MenuTitle.TaskSettings": "★ 任務管理員 ★",
"MessageTitle.Attention": "<#ff0000><#ffa500>⚠</color> 注意! <#ffa500>⚠</color></color>",
"MessengerTitle": "<#ff0000>來自{0} 的遺言</color>",
"MimicMsgTitle": "★[ 保險箱 ]★",
"MorticianCheckTitle": "【 ★ 屍體檢查 ★ 】",
"MurderKillTitle": "【★邪惡法庭★】",
"Negotiator.Title": "<#ffff00>⚠ 談判者 ⚠</color>",
"NemesisRevengeTitle": "★[ 特工情報 ]★",
"NeverComboListTitle": "<u>職業和附加職業永不會一起生成:</u>",
"OracleCheckMsgTitle": "【 ★ 預言結果 ★ 】",
"PlayersNotReadyTitle": "#ffff00><#ffab1b>{0}</color>個玩家還沒準備!</color> 他們是:",
"ReadyCheckTitle": "<#ffff00>★ 準備檢查 ★</color>",
"ShapeshiftGuesserUITitle.FirstLetterSelection": "職業名稱以什麼開頭?",
"ShapeshiftGuesserUITitle.RoleSelection": "選擇職業!",
"ShapeshiftGuesserUITitle.TeamSelection": "選擇職業的陣營",
"SilencerKillTitle": "<color=#ffff00>【警告】</color>",
"SpellCaster.WinConditionMetTitle": "<#ffff00>⚠</color> {0} 對所有非巫師陣營玩家施了魔法! <#ffff00>⚠</color>",
"SpiritcallerNoticeTitle": "你變成了惡靈!",
"SpiritualistNoticeTitle": "【★ 靈魂聯繫 ★】",
"SuperStarNewsTitle": "★[ 緊急新聞 ]★",
"TrackerTitle": "★[ 追蹤信息 ]★",
"TrialKillTitle": "【 ★ 法院事件 ★ 】",
"VirusNoticeTitle": "【被感染的屍體!】",
"VotedToStart.Title": "<#00a5ff>➡ 投票以開始遊戲⬅</color>",
"WhisperTitle": "{0}<#ffffff>(ID:<#00ffa5>{1}</color>)悄悄對你說:</color>",
"WinsCountTitle": "在此遊戲模式下獲勝次數",
"XORListTitle": "<#00a5ff>➡XOR組合⬅</color>",
"YouCanGuessTitle": "<#00ffff>你可以進行猜測!</color>",
"Addict": "賢者",
"AddictInfo": "這跳管道真令人上癮",
"AddictInfoLong": "(船員陣營):\\n賢者可以通過使用通風口來獲得護盾,但是護盾結束後會讓賢者無法移動一段時間且無法報告屍體,並且如果賢者在通風管冷卻結束後太久沒有跳入管道,賢者將會自殺。",
"AddictFreezeTimeAfterInvulnerbility": "<color=#008000>賢者</color><color=#008000>無敵</color>後被凍結在原地的時間",
"AddictInvulnerbilityTimeAfterVent": "<color=#008000>無敵</color>持續時間",
"AddictSpeedWhileInvulnerble": "<color=#008000>無敵</color>時的移動速度",
"AddictVentButtonText": "護盾",
"AddictWarning": "<#ffff00>你必須盡快跳入管道,否則你將自殺!</color>",
"Adrenaline": "延遲者",
"AdrenalineInfo": "我覺得我還能活...!",
"AdrenalineInfoLong": "(船員陣營):\\n延遲者會阻擋受到的攻擊並在受攻擊後開始計時,如果會議在計時結束前被召開,則延遲者存活,反之延遲者則死亡。\\n根據設定,你可能看不到計時器的時間。",
"Adrenaline.CanCallMeetingDuringTimer": "可以在倒計時時召開緊急會議",
"Adrenaline.MaxSurvives": "最大存活次數上限",
"Adrenaline.MinTasksRequired": "在擊殺中生存所需要完成的最低任務數",
"Adrenaline.SpeedDuringTimer": "倒計時時延遲者的速度",
"Adrenaline.Suffix": "<size=80%><#ffff00>你被攻擊了!\\n如果沒有在<#ffffff>{0}秒內</color>召開會議的話,你將會死亡!</color></size>",
"Adrenaline.Time": "死亡倒計時",
"AdrenalineCannotCallEmergencyMeeting": "<#ffff00>延遲者</color>現在無法召開會議",
"Adventurer": "冒險家",
"AdventurerInfo": "冒險的時間!",
"AdventurerInfoLong": "(船員陣營):\\n冒險家可以收集材料來製作道具。每個材料都有特殊的收集方法。<size=70%>\\n\\n<u><b>材料及收集方法:</b></u>\\n- ❖ (完成任務)\\n- θ (其他玩家所留下 <sup>*</sup>)\\n- ♳ (屍體 <sup>*</sup>)\\n- ⁂ (變形痕跡 <sup>*</sup>)\\n- ☀ (修復燈光)\\n- ○ (在人群中找到 <sup>*</sup>)\\n<sup>*</sup> 當此材料出現在某處時,你會看到一個指向該位置的箭頭(屍體除外)。你可以去那裡收集它。\\n\\n<u><b>道具 (以及他們的製作材料):</b></u>\\n- 槍 (1個♳ + 1個❖)(殺死最近的玩家)\\n- 盾牌 (3個❖)(為附近的玩家提供一次性護盾)\\n- 燈籠(1個☀ + 1個❖)(在一段時間內增加船員的視野\\n- 傳送門(2個θ)(與隨機玩家交換位置)\\n- 扳手(1個☀ + 2個❖)(秒修當前的破壞)\\n- 增幅器 (2個○ + 1個❖)(在下次會議為你增加一票)\\n- 水晶球 (1個♳ + 2個⁂ + 1個❖)(顯示最近玩家的職業)\\n- 隨機 (2個θ + 2個❖)(製作隨機武器)</size>\\n\\n透過撫摸寵物來使用當前的道具。",
"AdventurerFound": "你找到了材料: {0}",
"AdventurerGun.Gun": "槍",
"AdventurerGun.Lantern": "燈籠",
"AdventurerGun.Portal": "傳送門",
"AdventurerGun.Prediction": "水晶球",
"AdventurerGun.Proxy": "增幅器",
"AdventurerGun.RNG": "隨機",
"AdventurerGun.Shield": "盾牌",
"AdventurerGun.Wrench": "扳手",
"AdventurerIncreasedVisionDuration": "增加視野的持續時間",
"AdventurerIngredientsDisplay": "{0}: {1}\\n跳管來製作當前道具 / 撫摸寵物來切換下一個道具",
"AdventurerVentToEnterCrafting": "跳管以進入工作檯菜單",
"AdventurerWeaponCrafted": "當前選擇: {0}",
"AdventurerWeaponDescription.Gun": "擊殺你靠近的下一名玩家",
"AdventurerWeaponDescription.Lantern": "在一段時間內提高船員視野",
"AdventurerWeaponDescription.Portal": "與隨機玩家交換位置",
"AdventurerWeaponDescription.Prediction": "揭示最近的玩家的職業",
"AdventurerWeaponDescription.Proxy": "在下次會議時你的票數+1",
"AdventurerWeaponDescription.RNG": "製造隨機的道具",
"AdventurerWeaponDescription.Shield": "給某人一個一次性護盾",
"AdventurerWeaponDescription.Wrench": "秒修當前破壞",
"AdventurerWeaponEnabled.Gun": "啟用槍",
"AdventurerWeaponEnabled.Lantern": "啟用燈籠",
"AdventurerWeaponEnabled.Portal": "啟用傳送門",
"AdventurerWeaponEnabled.Prediction": "啟用水晶球",
"AdventurerWeaponEnabled.Proxy": "啟用增幅器",
"AdventurerWeaponEnabled.RNG": "啟用隨機武器",
"AdventurerWeaponEnabled.Shield": "啟用盾牌",
"AdventurerWeaponEnabled.Wrench": "啟用扳手",
"Aid": "援助者",
"AidInfo": "暫時保護玩家",
"AidInfoLong": "(船員陣營):\\n作為援助者,你可以對目標使用擊殺按鈕,暫時保護其免受直接攻擊。使用擊殺按鈕標記目標,然後在需要啟動護盾時使用管道。你和你的目標都不會知道是否有人試圖殺死你的目標。",
"AidCD": "護盾冷卻時間",
"AidCounterSelf": "<#00ffa5>你在 </color>{0}秒 內受到了援助者的保護",
"AidCounterTarget": "{0} <#00ffa5>保護 </color>{1}秒",
"AidDur": "護盾持續時間",
"AidTargetKnowsAboutShield": "目標會知道自己被保護",
"Alchemist": "藥劑師",
"AlchemistInfo": "完成任務來釀造藥水",
"AlchemistInfoLong": "(船員陣營):\\n藥劑師可以透過完成任務來製作藥水。你製作的藥水以及他的說明會顯示在你的名字下方。你可以製作七種不同的藥水",
"AlchemistAbilityCooldown": "技能使用冷卻",
"AlchemistGotInvisPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#01c834>隱身藥水</color>\\n<color=#e6d798>效果: </color>讓你展示變為隱身狀態\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistGotQFPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#3333ff>維修藥水</color>\\n<color=#e6d798>效果:</color>你可以獨自修復嚴重破壞\\n此藥劑將<color=#e6d798>自動啟用</color></size></color>",
"AlchemistGotShieldPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#00ff97>抗性藥水</color>\\n<color=#e6d798>效果: </color>給予你一個臨時護盾\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistGotSightPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#eee5be>夜視藥水</color>\\n<color=#e6d798>效果: </color>暫時提高你的視野\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistGotSpeedPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#ff8400>速度藥水</color>\\n<color=#e6d798>效果: </color>暫時提高你的速度\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistGotSuicidePotion": "<color=#ffffff><size=1.7><color=#ffff00>錯誤的藥水</color>\\n看來你往藥水裡加入了不該加的東西!\\n<color=#ff1919>喝下這瓶藥水會殺了你!</color>\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistGotTPPotion": "<color=#ffffff><size=1.7><color=#e6d798>藥劑名稱: </color><color=#42d1ff>傳送藥水</color>\\n<color=#e6d798>效果: </color>隨即傳送至一名玩家的位置\\n使用<color=#e6d798>通風口/寵物</color>來使用藥劑</size></color>",
"AlchemistHasSpeed": "速度藥水已生效",
"AlchemistHasVision": "夜視藥水已生效",
"AlchemistInvisDur": "隱身藥水持續時間",
"AlchemistNoPotion": "你沒有任何藥水",
"AlchemistShieldDur": "抗性藥水持續時間",
"AlchemistShieldOut": "抗性藥水已失效",
"AlchemistShielded": "抗性藥水已生效",
"AlchemistSpeed": "速度藥水提升速度",
"AlchemistSpeedDur": "速度藥水持續時間",
"AlchemistSpeedOut": "速度藥水已失效",
"AlchemistVentButtonText": "喝",
"AlchemistVision": "使用夜視藥水後的視野",
"AlchemistVisionDur": "夜視藥水持續時間",
"AlchemistVisionOnLightsOut": "關燈時使用夜視藥水的視野",
"AlchemistVisionOut": "夜視藥水已失效",
"Altruist": "殉道者",
"AltruistInfo": "復活死去的玩家",
"AltruistInfoLong": "(船員陣營):\\n殉道者可以使用報告按鈕來犧牲自己復活死去的玩家。(可以使用跳管/寵物來切換報告模式)",
"Altruist.ReviveTargetCanReportTheirOwnBody": "被復活的玩家可以報告自己的屍體",
"Altruist.ReviveTargetsKillerGetsAlert": "殺死被復活的玩家的兇手會收到有關復活的警報",
"Altruist.ReviveTargetsKillerGetsArrow": "兇手有指向復活玩家的箭頭",
"Altruist.ReviveTime": "復活時間",
"AltruistKillerAlert": "<#ffff00><size=150%>你殺死的玩家被 <color=#300000>殉道者</color> 復活了!</size></color>",
"AltruistReportMode": "報告",
"AltruistReviveMode": "復活",
"AltruistSuffix": "<#00ffa5>模式:</color> <b>{0}</b>",
"AltruistSuffixRevive": "<#00ffa5>目標將在 </color>{0} 秒後復活",
"Analyst": "分析師",
"AnalystInfo": "分析玩家來獲得信息",
"AnalystInfoLong": "(船員陣營):\\n分析師可以對一名玩家使用擊殺按鈕後貼貼幾秒來分析玩家。分析結果包括: 他們到現在為止殺了多少人、進入通風口的次數、以及他們的基礎職業等。\\n\\n請注意: 如果房主的設定不允許你查看特定的資訊,結果將顯示 0 或不顯示!\\n請注意: 這些因素都無法決定一個人是否邪惡! 判斷太快前要三思而後行!",
"Ankylosaurus": "武裝者",
"AnkylosaurusInfo": "就像隻甲龍.... 不是嗎",
"AnkylosaurusInfoLong": "(船員陣營):\\n武裝者無法被猜測。但是移動速度較慢且視野較低,而且你擁有多次生命。",
"Ankylosaurus.Lives": "最大生命數",
"Ankylosaurus.Speed": "<#7fe44c>武裝者</color>速度",
"Astral": "靈化使",
"AstralInfo": "可以靈魂出竅",
"AstralInfoLong": "(船員陣營):\\n靈化使可以使用管道/寵物來暫時變成幽靈一段時間,之後靈化使就會復活。",
"AstralSuffix": "<#ffa500>{0}秒後</color> <#ffff00>復活</color>",
"Autocrat": "遷送者",
"AutocratInfo": "做任務來完成一場大遷移",
"AutocratInfoLong": "(船員陣營):\\n遷送者每完成一個任務,就會將隨機玩家傳送至自己的位置",
"Bane": "洗腦師",
"BaneInfo": "抹除殺死你的玩家的職業",
"BaneInfoLong": "(船員陣營):\\n擊殺了洗腦師的玩家會被其洗腦而失去自己的職業。\\n\\n也就是:\\n-偽裝者陣營將變為偽裝者\\n-船員陣營將變成船員\\n-巫師陣營將變成巫師陣營成員\\n-中立陣營將變成失憶者",
"Battery": "充電者",
"BatteryInfo": "阻止燈光破壞",
"BatteryInfoLong": "(船員陣營):\\n如果充電者有剩餘的技能次數,則當燈光被破壞時,消耗一次技能數量並立刻修復。<size=50%>\\nIdea by: Raredeer</size>",
"BatteryNotify": "<#ffa500>燈光無法被破壞\\n因為{0}還活著</color>",
"Beacon": "提燈者",
"BeaconInfo": "為玩家帶來希望之光",
"BeaconInfoLong": "(船員陣營):\\n提燈者會在燈光破壞時增加周圍玩家的視野",
"BeaconVisionIncrease": "燈光破壞期間受影響玩家的視野增加",
"Benefactor": "慈善家",
"BenefactorInfo": "完成任務來保護別人",
"BenefactorInfoLong": "(船員陣營):\\n當慈善家做完一項任務時,該任務會被標記。而當其他玩家完成了被標記的任務時,將會獲得暫時性護盾。",
"BenefactorTargetGotShieldNotify": "你獲得了一個暫時護盾\\n因為你完成的任務被慈善家標記了",
"BenefactorTaskMarked": "已標記任務",
"TaskMarkPerRound": "每輪最大標記任務數",
"Bestower": "賜予者",
"BestowerInfo": "給予技能使用次數",
"BestowerInfoLong": "(船員陣營):\\n作為賜予者,你可以使用你的擊殺按鈕來給予目標更多技能使用次數。",
"Bestower.GivenUses": "給予(其他玩家)技能次數",
"Bodyguard": "保鑣",
"BodyguardInfo": "想殺人必須先過我這關",
"BodyguardInfoLong": "(船員陣營):\\n如果在保鑣附近有玩家被嘗試殺死,則保鑣將會阻止這次的殺人並和兇手同歸於盡,當保鑣成為叛徒時不會對偽裝者陣營發動技能。\\n請注意: 如果在保鑣附近有玩家被鵜鶘活吞,則保鑣不會發動技能。",
"BodyguardKillsKiller": "保鑣會殺死兇手",
"BodyguardProtectRadius": "保護範圍",
"BodyguardProtected": "保鑣保護了你的目標並為他們而死",
"Bouncer": "彈跳者",
"BouncerInfo": "將玩家彈出房間",
"BouncerInfoLong": "(船員陣營):\\n作為彈跳者,你可以撫摸來標記你目前所在的房間,並在你的技能啟動時將試圖進入該房間的玩家彈開。",
"Bouncer.AbortBouncingIfLeftRoom": "離開房間時停止彈開",
"Bouncer.WhoGetsBounced": "誰會被彈開",
"Bouncer.WhoGetsBouncedOptions.Everyone": "所有人",
"Bouncer.WhoGetsBouncedOptions.Impostors": "<#ff1919>偽裝者</color>",
"Bouncer.WhoGetsBouncedOptions.ImpNKNPNE": "<#ff1919>偽裝者</color>/<#ff5500>帶刀中立</color>/<#a10e49>友善中立</color>/<#ffff00>邪惡中立</color>",
"Bouncer.Suffix": "<#00ffa5>阻撓</color> <b>{0}</b>",
"Bouncer.Suffix.RemainingSeconds": " <#00ffff>(剩餘{0}秒)</color>",
"CameraMan": "保安",
"CameraManInfo": "一切盡在掌控",
"CameraManInfoLong": "(船員陣營):\\n保安可以使用通風口/撫摸寵物來傳送到保全室。",
"Captain": "隊長",
"CaptainInfo": "追蹤玩家的動作",
"CaptainInfoLong": "(船員陣營):\\n作為隊長,您可以隨時查看與您在同一個房間的船員。此外,您的投票目標也會被追踪,您將在下次會議中獲取他們在下一輪中(按順序)進入的房間列表。",
"Captain.Suffix": "<size=80%>與您在同一個房間的玩家:\\n{0}</size>",
"Captain.TargetInfo": "{0} 本輪以以下順序進入了房間:\\n{1}",
"Car": "碰碰車",
"CarInfo": "撞飛他們!",
"CarInfoLong": "(船員陣營):\\n每個人都會看到碰碰車的外觀變為一台車子,碰碰車會將經過路上所有人撞飛,除此之外,沒有任何作用,但是他很好玩啊awa",
"Car.PropelDistance": "撞飛玩家的距離",
"Carrier": "運送者",
"CarrierInfo": "將玩家運送到指定地點",
"CarrierInfoLong": "(船員陣營):\\n作為運送者,透過撫摸寵物標記位置。然後你可以使用變形選單將其他人傳送到該位置。",
"Carrier.TargetNotify": "你被帶到了一個新的地方!",
"Catcher": "捕獲者",
"CatcherInfo": "捕捉玩家的職業",
"CatcherInfoLong": "(船員陣營):\\n捕獲者可以透過使用通風口/撫摸寵物來放置陷阱。當玩家踩到陷阱時,他們的職業將會被記錄。在下次會議中,你將收到一條訊息,其中包含踩到陷阱的玩家的職業清單。<size=80%>\\n\\n請注意: 你不知道誰踩了你的陷阱,也不知道誰扮演哪個職業。\\n你可以放置​​多個陷阱,但是你只會收到一條信息,他會列出每個陷阱捕獲到的職業。</size>",
"Catcher.CatchRange": "陷阱捕獲範圍",
"Catcher.CaughtRoles": "踩中了你的陷阱的玩家的職業:\\n",
"Catcher.MinPlayersTrappedToShowInfo": "顯示信息所需的最少捕獲玩家人數",
"Catcher.NotEnoughCaughtRoles": "沒有足夠多的玩家踩到你的陷阱。",
"Catcher.Suffix": "<#00ffa5>陷阱在</color> {0}秒 <#00ffa5>後放置</color>",
"Catcher.TrapPlaceDelay": "陷阱放置延遲 (使用通風口後) (如果不使用寵物)",
"Catcher.TrapPlaced": "陷阱已放置",
"Chameleon": "變色龍",
"ChameleonInfo": "你看不見我~",
"ChameleonInfoLong": "(船員陣營):\\n變色龍可以通過進入管道來隱身,在隱身情況下,除了自己以外其他人都看不到變色龍的存在(包括幽靈),在此期間沒有人可以與你互動。",
"ChameleonCanVent": "通過跳管隱形",
"ChameleonCooldown": "隱身冷卻時間",
"ChameleonDisguise": "隱形",
"ChameleonDuration": "隱身持續時間",
"ChameleonInvisCooldownRemain": "<color=#00ffa5>剩餘隱身冷卻時間:</color> <b>{0}</b>秒",
"ChameleonInvisInCooldown": "技能正在冷卻中,隱身失敗",
"ChameleonInvisState": "你正在隱形中!",
"ChameleonInvisStateCountdown": "<color=#00ffa5>隱身將在</color> <b>{0}</b>秒 <color=#00ffa5>後失效</color>",
"ChameleonInvisStateOut": "你的隱形狀態結束了",
"ChameleonRevertDisguise": "解除",
"Chef": "廚師",
"ChefInfo": "製作美味的食物給所有人",
"ChefInfoLong": "(船員陣營):\\n廚師每做完一個任務就可以向一名玩家餵食自己做的料理。如果船員得到了料理,他們將獲得隨機的增幅(速度、視野、護盾)。如果獲得了料理的是偽裝者或帶刀中立,則他們會吃到爛掉的食物,他們需要在一定時間內透過殺人或跳管來將食物吐出來,否則將失明+凍結一段時間。",
"Chef.ET.NearestPlayer": "最近玩家",
"Chef.ET.RandomPlayer": "隨機玩家",
"Chef.EventTarget": "效果產生",
"Chef.RottenTime": "將腐爛的食物吐出來的時間限制",
"Chef.SpitOutTime": "凍結+失明持續時間",
"ChefBoost.Shield": "護盾",
"ChefBoost.Speed": "增加速度",
"ChefBoost.TP": "傳送到玩家",
"ChefBoost.TPToVent": "傳送到通風口",
"ChefBoost.Vision": "增加視野",
"ChefBoostSuffix": "<#00ffa5>你有 </color>{0}<#00ffa5> 在 </color><b>{1}</b>秒內",
"ChefFood.0": "冰淇淋",
"ChefFood.1": "奶茶",
"ChefFood.2": "巧克力",
"ChefFood.3": "蛋糕",
"ChefFood.4": "甜甜圈",
"ChefFood.5": "可樂",
"ChefFood.6": "檸檬汁",
"ChefFood.7": "糖葫蘆",
"ChefFood.8": "果凍",
"ChefFood.9": "糖果",
"ChefFood.10": "鮮奶",
"ChefFood.11": "抹茶",
"ChefFood.12": "燒仙草",
"ChefFood.13": "菠蘿麵包",
"ChefFood.14": "布丁",
"ChefFood.15": "椰子果凍",
"ChefFood.16": "餅乾",
"ChefFood.17": "紅豆吐司",
"ChefFood.18": "三色團子",
"ChefFood.19": "艾草團子",
"ChefFood.20": "泡芙",
"ChefFood.21": "鬆餅",
"ChefFood.22": "桃酥",
"ChefFood.23": "麻糬",
"ChefFood.24": "雞蛋仔",
"ChefFood.25": "馬卡龍",
"ChefFood.26": "雪媚娘",
"ChefFood.27": "優格",
"ChefFood.28": "蛋塔",
"ChefFood.29": "瑪芬蛋糕",
"ChefFood.30": "西米露",
"ChefFood.31": "奶酪",
"ChefFood.32": "舒芙蕾",
"ChefFood.33": "可頌",
"ChefFood.34": "太妃糖",
"ChefNotify": "<#d6d6ff>廚師</color>給了你一些{0}! \\n這為你帶來了<#ffff00>{1}</color>",
"ChefRotten": "腹瀉",
"ChefRottenSuffix": "<#ffa500>你必須</color> <#ffa500>在</color> <b>{0}</b>秒內 <#ffff00>殺人或跳管</color>",
"Clairvoyant": "全知者",
"ClairvoyantInfo": "你知道一切",
"ClairvoyantInfoLong": "(船員陣營):\\n全知者可以通過使用通風口或撫摸寵物來查看剩餘的偽裝者和帶刀中立的數量",
"Cleanser": "清洗者",
"CleanserInfo": "清洗投票目標的附加職業",
"CleanserInfoLong": "(船員陣營):\\n清洗者可以在會議上投票給一名玩家來清除目標的附加職業,並且於會議後生效,依據房主設定,被清洗的玩家可能再也無法獲得附加職業。",
"CleanserRemoveSelf": "你無法清洗你自己",
"CleanserRemovedRole": "<b>{0}</b> 已被清洗,他的附加職業將在會議後消失",
"Convener": "召集者",
"ConvenerInfo": "全體集合!",
"ConvenerInfoLong": "(船員陣營):\\n召集者可以使用跳管/撫摸寵物來將所有玩家傳送到自身位置",
"CopyCat": "模仿者",
"CopyCatInfo": "複製他人的身分",
"CopyCatInfoLong": "(船員陣營):\\n模仿者可以嘗試對一名玩家使用殺人鍵以複製該玩家的職業,並在會議結束後變回模仿者。\\n\\n請注意:\\n1. 模仿者只能複製部分船員職業。\\n2. 模仿者如果嘗試複製流氓/一名叛變的玩家,則模仿者會加入該陣營。\\n3. 如果模仿者嘗試複製一名擁有船員變種職業的壞人,模仿者會成為對應的船員職業(例如複製抹除者變為清洗者)。\\n\\n此外,模仿者無法進行猜測。",
"CopyCatAlreadyCopy": "你已在該回合中模仿了一個職業",
"CopyCatCanKill": "模仿者模仿錯誤會導致死亡",
"CopyCatCanNotCopy": "你無法複製目標的職業",
"CopyCatCopyCooldown": "模仿冷卻時間",
"CopyCatMiscopyLimit": "自殺前的錯誤模仿數",
"CopyCatResetToCopyCatEachRound": "每次會議後將職業重設為<#ffb2ab>模仿者</color>",
"CopyCatRoleChange": "你變成了<b>{0}</b>",
"Coroner": "驗屍官",
"CoronerInfo": "尋找屍體與他們的兇手",
"CoronerInfoLong": "(船員陣營):\\n驗屍官可以嘗試報告一具屍體以獲得箭頭,箭頭會指向殺害該名玩家的兇手,如果途中進入會議,則箭頭消失。依據房主設定,驗屍官報告後的屍體其他人可能無法報告。",
"CoronerArrowsPointingToDeadBody": "有指向屍體的箭頭",
"CoronerKillerNotify": "<color=#8B0000>驗屍官</color>得到了指向你的箭頭!",
"CoronerLeaveDeadBodyUnreportable": "被<color=#8B0000>驗屍官</color>調查過的屍體無法被報告",
"CoronerNoTrack": "無法追蹤",
"CoronerNotifyKiller": "通知兇手已被追蹤",
"CoronerTrackRecorded": "追蹤已記錄",
"Crewmate": "船員",
"CrewmateEHR": "船員",
"CrewmateEHRInfo": "完成任務並尋找<color=#ff1919>偽裝者</color>",
"CrewmateEHRInfoLong": "(船員陣營):\\n作為船員,你的目標很簡單: 找出船上的偽裝者並將其逐出。\\n船員可以透過逐出所有邪惡玩家或通過完成所有任務來獲勝",
"AbilityButtonText.Crewmate": "作祟",
"Crusader": "十字軍",
"CrusaderInfo": "別怕,我會幫你報仇的",
"CrusaderInfoLong": "(船員陣營):\\n十字軍可以嘗試對某位玩家使用殺人鍵使他成為保護目標,如果有人嘗試殺害他,則十字軍會殺死兇手。",
"CrusaderKillButtonText": "保護",
"CrusaderSkillCooldown": "保護冷卻時間",
"CrusaderSkillLimit": "最大保護次數",
"Dad": "酒鬼",
"DadInfo": "你無法脫離酒精....",
"DadInfoLong": "(船員陣營):\\n酒鬼的生活依賴酒精。當你受到攻擊或被投票逐出時,你會倖存下來,但你的酒精含量會減少。酒精含量也會隨著時間的推移而緩慢減少。為了提高你的酒精含量,你必須透過完成任務來獲得金錢,然後去隨機選擇的通風口買啤酒。啤酒會增加你的酒精含量。當你完成所有任務後,你會得到新任務,但你不必為了任務勝利而完成這些任務。你不知道你當時喝了多少酒。只有當你的酒精含量較低時,你才會看到警告。酒精含量以‰計算。\\n\\n如果你有足夠的酒精,你還可以解鎖一些能力。要使用能力,請使用寵物按鈕在它們之間切換,並透過通風口來使用所選的一項:\\n<size=60%>- 去喝牛奶: 你去喝牛奶。當你使用它時,你會被傳送到地圖之外。你也不能在會議中討論或投票。你什麼也做不了。整整10年後你就會帶著牛奶回來。當你回來時,船員陣營立即獲勝。當你使用它時,每個人都會被告知。\\n- 超級視力: 你將在一段時間內擁有最大視力。\\n- 嗅探: 使用後你會得到指向現有屍體的箭頭。只有當你再次嗅探時箭頭才會更新。\\n- 睡覺: 在睡眠期間,人們無法與你互動,但你無法看到或移動。在睡眠期間你也不能使用任何能力,你的酒精也不會減少。當會議開始時你就醒了。\\n- 憤怒: 你會殺死你遇到的下一個人。\\n- 提供飲料: 提供給附近的所有玩家飲料。喝下飲料的玩家將在會議上講出自己的職業,但是講出的職業可能錯誤。\\n- 成為酒神: 將你的酒精含量重置為1‰,但從此以後你的酒精度會增加而不是減少。\\n每項能力(除了喝牛奶)都會在使用後減少你的酒精含量。\\n如果你的酒精含量達到0‰,你就會死。\\n此外,你還可以看到可以使用哪些能力。它可以為你提供有關你的酒精含量的更多資訊。\\n為了讓這個職業平衡,當有人攻擊你時,你會在一段時間後而不是立即失去酒精。</size>",
"Dad.Ability.BecomeGodOfAlcohol": "成為酒神",
"Dad.Ability.GiveDrink": "提供飲料",
"Dad.Ability.GoForMilk": "去喝牛奶",
"Dad.Ability.Rage": "憤怒",
"Dad.Ability.Sleep": "睡覺",
"Dad.Ability.Sniffing": "嗅探",
"Dad.Ability.SuperVision": "超級視野",
"Dad.AbilityNotAvailable": "無法使用技能 (酒精含量過低)",
"Dad.AlcoholCost": "酒精費用",
"Dad.AlcoholDecreaseOnKilled": "受到攻擊時損失的酒精含量",
"Dad.AlcoholDecreaseOnVotedOut": "被嘗試驅逐時損失的酒精含量",
"Dad.AlcoholIncreaseOnBeerPurchase": "購買啤酒後酒精含量增加",
"Dad.BecomeGodOfAlcohol.AlcoholDecrease": "成為酒神後減少的酒精含量",
"Dad.BecomeGodOfAlcohol.AlcoholRequirement": "成為酒神需要的酒精含量",
"Dad.BecomeGodOfAlcohol.Description": "將你的酒精含量減少至1‰; 且之後你的酒精含量將不斷增加而不是減少",
"Dad.DrunkRoleIncorrectChance": "顯示不正確職業的機率",
"Dad.DrunkRoleNotify": "我的職業是 {0}",
"Dad.GiveDrink.AlcoholDecrease": "提供飲料後減少的酒精含量",
"Dad.GiveDrink.AlcoholRequirement": "提供飲料需要的酒精含量",
"Dad.GiveDrink.Description": "你會提供給附近的所有玩家一杯飲料。這些獲得飲料的玩家將\\n在下次會議中自動說出自己的職業,但職業可能不準確。",
"Dad.GivingDrinkRange": "提供飲料範圍",
"Dad.GoForMilk.AlcoholDecrease": "喝牛奶後減少的酒精含量",
"Dad.GoForMilk.AlcoholRequirement": "喝牛奶需要的酒精含量",
"Dad.GoForMilk.Description": "你被傳送到了地圖外; 你不能在會議上討論及投票\\n你會在十年後帶著牛奶回來,當你回來時船員陣營會立刻獲勝。\\n當你使用後,所有人都會收到通知",
"Dad.GoForMilkNotify": "酒鬼去喝牛奶了\\n他們會在十年後回來",
"Dad.LowAlcoholSuffix": "<size=80%><color=#ffff00>⚠ 酒精含量: {0} ‰ ⚠</color></size>",
"Dad.MoneyGainOnTaskComplete": "完成每項任務可獲得金錢收益",
"Dad.NormalAlcoholDecreaseFrequency": "每過幾秒後酒精含量減少",
"Dad.NormalAlcoholDecreaseValue": "每次減少的酒精含量",
"Dad.Rage.AlcoholDecrease": "進入憤怒狀態後減少的酒精含量",
"Dad.Rage.AlcoholRequirement": "憤怒需要的酒精含量",
"Dad.Rage.Description": "你會殺死你遇到的下一個人",
"Dad.SelectedAbilitySuffix": "<size=80%><color=#00ffa5>已選能力:</color> {0} <color=#888888>(跳管來使用)</color></size>",
"Dad.ShopLocation": "<#00ffa5>商店的位置在</color> {0}",
"Dad.ShopSuffix": "<size=80%><color=#00ffa5>使用通風口來購買</color> {0} <color=#00ffa5>用你的錢來購買酒精</color></size>",
"Dad.ShowWarningWhenAlcoholIsBelow": "當酒精含量低於多少時顯示警告",
"Dad.Sleep.AlcoholDecrease": "睡覺後減少的酒精含量",
"Dad.Sleep.AlcoholRequirement": "睡覺需要的酒精含量",
"Dad.Sleep.Description": "在睡覺的時間中,你看不到任何東西,你無法移動也無法使用技能。\\n但其他人也無法與你互動,且你的酒精含量不會下降",
"Dad.Sniffing.AlcoholDecrease": "使用嗅探後減少的酒精含量",
"Dad.Sniffing.AlcoholRequirement": "嗅探需要的酒精含量",
"Dad.Sniffing.Description": "你會獲得指向現有的屍體的箭頭; 箭頭只有當你在次嗅探後才會刷新",
"Dad.StartingAlcohol": "起始酒精濃度",
"Dad.StartingMoney": "起始金錢",
"Dad.SuperVision.AlcoholDecrease": "使用超級視野後減少的酒精含量",
"Dad.SuperVision.AlcoholRequirement": "超級視野需要的酒精含量",
"Dad.SuperVision.Description": "你會在一段時間內獲得超級視野",
"Dad.SuperVisionDuration": "超級視野持續時間",
"Decryptor": "破譯員",
"DecryptorInfo": "從每個玩家身上探取秘密",
"DecryptorInfoLong": "(船員陣營):\\n破譯員每完成X個任務(由房主設定),你就會知道每個玩家職業名稱中的其中一個字母。你可以在玩家姓名下方看到這些字元。這些字母不按順序排列,並且每個字母在職業名稱中每次出現時僅出現一次。設定決定你是否可以猜測。",
"Decryptor.GuessMode": "可以猜測",
"Decryptor.Suffix": "<size=70%><#00ffa5>完成</color> <b>{0}</b> <#00ffa5>個任務來獲得下一個字母</color></size>",
"Decryptor.TaskNum": "揭示一個字母要完成的任務數",
"Demolitionist": "爆破兵",
"DemolitionistInfo": "炸死殺死你的玩家",
"DemolitionistInfoLong": "(船員陣營):\\n當爆破兵被擊殺時,兇手需要在5秒內進入通風口,否則將會被炸死。",
"DemolitionistKillerDiesOnMeetingCall": "未跳入管道的兇手會在會議召開時死亡",
"DemolitionistVentTime": "跳管道時限(秒)",
"Deputy": "捕快",
"DeputyInfo": "不準動! 你被逮捕了!",
"DeputyInfoLong": "(船員陣營):\\n捕快可以嘗試對一名玩家使用殺人鍵以讓他戴上手銬,被戴上手銬的玩家將會重置殺人冷卻,如果被戴上手銬的玩家未持有殺人鍵,那麼手銬就會被浪費。",
"DeputyHandcuffCDForTarget": "被上銬玩家的殺人冷卻",
"DeputyHandcuffCooldown": "手銬冷卻時間",
"DeputyHandcuffDelay": "手銬生效的延遲時間",
"DeputyHandcuffMax": "手銬最大使用數量",
"DeputyHandcuffText": "手銬",
"DeputyHandcuffedPlayer": "你給目標戴上了手銬!",
"DeputyInvalidTarget": "目標無法被上銬",
"Detective": "偵探",
"DetectiveSuspectLimit": "每個案件嫌犯數",
"DetectiveEHR": "偵探",
"DetectiveEHRInfo": "收集訊息,偵破凶案",
"DetectiveEHRInfoLong": "(船員陣營):\\n作為偵探,你可以記錄每個犯罪現場的情況並審問嫌疑人。\n\n<color=#ff0000><size=75%>由於基礎重置問題,此職業目前無法使用。 </size></color>",
"AbilityButtonText.Detective": "筆記",
"SecondaryAbilityButtonText.Detective": "審問",
"Judge": "法官",
"JudgeEHR": "法官",
"JudgeEHRInfo": "法庭中請保持肅靜!",
"JudgeEHRInfoLong": "(船員陣營):\\n駁回會議表決並逐出一名偽裝者。\\n如果被逐出的船員不是偽裝者的話,那麼你就會被逐出。",
"JudgeTaskRequirementPercentage": "解鎖技能需要的任務數",
"SpiritGuide": "靈能者",
"SpiritGuideEHR": "靈能者",
"SpiritGuideEHRInfo": "向活著的船員們傳送訊息",
"SpiritGuideEHRInfoLong": "(船員陣營 幽靈):\\n向活著的船員們傳送訊息",
"SpiritGuideCooldown": "訊息冷卻時間",
"Detour": "轉移者",
"DetourInfo": "轉移互動到周圍的玩家",
"DetourInfoLong": "(船員陣營):\\n轉移者會將對自己的互動轉移到最近的人身上。",
"Dictator": "獨裁者",
"DictatorInfo": "讓所有人臣服於你",
"DictatorInfoLong": "(船員陣營):\\n當獨裁者在會議上投票給某人時,會議將被強制結束並強制丟出獨裁者投票的目標,但代價就是獨裁者在投票後會立刻死亡。",
"Dictator.MinTasksToDictate": "指定某人所需完成的最低任務數量",
"Doctor": "法醫",
"DoctorInfo": "查看他們的死因",
"DoctorInfoLong": "(船員陣營):\\n法醫可以在會議上看到玩家的死因,此外,如果法醫的心電圖還有電量,那麼它將可以隨時隨地觀看心電圖。",
"DoctorTaskCompletedBatteryCharge": "完成任務增加的心電圖電量",
"DoctorVisibleToEveryone": "所有人都知道<color=#80ffdd>法醫</color>是誰",
"DonutDelivery": "烘焙師",
"DonutDeliveryInfo": "送出甜甜圈給所有人",
"DonutDeliveryInfoLong": "(船員陣營):\\n烘焙師可以使用擊殺鍵來送給玩家甜甜圈,目標知道自己獲得了甜甜圈,雖然甜甜圈很好吃但他並沒有任何作用。",
"DonutDeliverCD": "配送冷卻",
"DonutDelivered-0": "\\n你做到了!\\n他們狼吞虎嚥的吃下了甜甜圈,就像這是他們的最後一項任務一樣。",
"DonutDelivered-1": "\\n完美!\\n他們的幸福感比摩天大樓還高!",
"DonutDelivered-2": "\\n客服:\\n完成一單甜甜圈配送比完成任何任務還要讓人滿足!",
"DonutDelivered-3": "\\n好評如潮!\\n你的甜甜圈生意比innersloth的防外掛系統得到更多的讚美!",
"DonutDelivered-4": "\\n絕佳的風氣!\\n他們對甜甜圈讚不絕口,就像是你獲得了'最佳船員獎'一樣!",
"DonutDelivered-5": "\\n你榮獲了MVP-最有價值的糕點師!",
"DonutDelivered-6": "\\n甜蜜的成功! \\n甜甜圈恰到好處,就像偽裝者的目標一樣。",
"DonutDelivered-7": "\\n勝利之舞!\\n甜甜圈的輸送比通風管更順暢。",
"DonutDelivered-8": "\\n甜度: 全糖\\n你的外送取得了甜蜜的勝利!",
"DonutDelivered-9": "\\n已交付!\\n比起遊戲的勝負他們更在乎吃不吃的到甜甜圈!",
"DonutDelivered-10": "\\n配送成功!\\n甜甜圈很受歡迎,而不像那些SUS的偽裝者!",
"DonutDelivered-11": "\\n你可以永遠相信甜甜圈!",
"DonutDelivered-12": "\\n正面回饋!\\n他們說這比世界上任何東西都美好!",
"DonutDelivered-13": "\\n不喜歡這種味道嗎?\\n也許下次,可以試試拿鐵咖啡...",
"DonutDelivered-14": "\\n不受歡迎的意見:\\n他們不喜歡巧克力。",
"DonutDelivered-15": "\\n甜甜圈就像沒有存在過一樣被吞噬殆盡。",
"DonutDelivered-16": "\\n哎呀! 甜甜圈配送失敗。\\n他們可能更喜歡可麗餅...",
"DonutDelivered-17": "\\n被退回了!\\n看來他們正在節食",
"DonutDelivered-18": "\\n投遞失敗提醒\\n看起來他們更喜歡來自偽裝者的甜點。",
"DonutDeliverSEAmount": "速度提高",
"DonutDeliverSEDelay": "加速延遲",
"DonutDeliverSEDuration": "速度提升持續時間",
"DonutDeliverSEEvilsDecreaseAmount": "速度降低",
"DonutDeliverSEEvilsGetDecreased": "<#ff1919>邪惡的</color>玩家速度降低",
"DonutDeliverSpeedEffect": "獲得甜甜圈的玩家速度提升",
"DonutGot-0": "\\n特別配送!\\n你已經被烘焙者發送甜甜圈了。\\n享受甜蜜!",
"DonutGot-1": "\\n恭喜!\\n你剛剛收到了烘焙師送來的「漏'洞'百出」的美味佳餚!\\n善待自己!",
"DonutGot-2": "\\n烘焙師到此一遊!\\n你訂購的一份美味甜甜圈已成功出貨。\\n享受味蕾上的轟炸!",
"DonutGot-3": "\\n驚喜!\\n烘焙師拜訪了你,送了你甜甜圈\\n這種感覺比被殺了還更刺激!",
"DonutGot-4": "\\n叮叮咚! 開門領取你的甜甜圈!\\n是烘焙師提供的甜甜圈外送\\n品嚐甘甜!",
"DonutGot-5": "\\n特殊配送!\\n你剛剛從烘焙師那裡收到了一個“殺手級”甜甜圈。\\n享受犯罪...... 我的意思是甜點!",
"Doorjammer": "門塞",
"DoorjammerInfo": "阻塞房間以防止破壞",
"DoorjammerInfoLong": "(船員陣營):\\n作為門塞,你可以用寵物卡住一個房間。沒有人能夠關閉該房間的門,甚至可能無法從該房間召喚任何破壞。",
"Doorjammer.BlockSabotagesFromJammedRooms": "阻止所有來自被阻塞房間的破壞行為",
"Doorjammer.MaxRoomsJammedAtOnce": "最多房間同時阻塞",
"Doorjammer.Suffix": "<b><#00a5ff>{0}/{1}</color> <#00ffa5>阻塞的房間</color></b>{2}",
"DoorjammerBlockSabo": "<#bb0000>這個房間被阻塞了,你不能在這裡啟動破壞</color>",
"DoubleAgent": "臥底",
"DoubleAgentInfo": "潛伏在偽裝者中",
"DoubleAgentInfoLong": "(船員陣營):\\n臥底會被偽裝者們視作他們的一員,但臥底不知道偽裝者是誰。欺騙他們,讓他們以為你是他們的同伴之一,從而揭露他們!",
"Drainer": "肅清者",
"DrainerInfo": "為惡人降下裁決",
"DrainerInfoLong": "(船員陣營):\\n肅清者使用管道時會殺死該管道及所有連接的管道內的玩家。",
"Druid": "偵測者",
"DruidInfo": "放置偵測器來觀察玩家的動向",
"DruidInfoLong": "(船員陣營):\\n偵測者可以在使用管道的幾秒後在原地設下偵測器,當有任何玩家經過你的偵測器時你會收到通知。\\n\\n當使用寵物的設定開啟時,你也可以使用撫摸寵物來放置偵測器。",
"DruidTimeLeft": "偵測器將在 {0} 秒後被放置",
"DruidTriggerPlaceDelayOpt": "偵測器放置延遲 (未使用寵物時)",
"DruidTriggerTriggered": "偵測器 {0} 被某人觸發了! {1}",
"Electric": "雷擊者",
"ElectricInfo": "震顫吧!",
"ElectricInfoLong": "(船員陣營):\\n雷擊者每完成一個任務都能將隨機的壞人定住幾秒鐘",
"Engineer": "工程師",
"EngineerEHR": "工程師",
"EngineerEHRInfo": "使用通風管來抓到<color=#ff1919>偽裝者</color>",
"EngineerEHRInfoLong": "(船員陣營):\\n工程師可以在通訊未被破壞時使用通風口。",
"AbilityButtonText.Engineer": "通風口",
"Enigma": "猜想者",
"EnigmaInfo": "有沒有一種可能,兇手的顏色是....",
"EnigmaInfoLong": "(船員陣營):\\n猜想者在每輪會議開始時都會收到兇手的線索,當你完成更多任務時,你的線索就會更精確,依據房主設定,猜想者可能需要自己報告屍體才能獲得線索。\\n\\n<size=70%><u><b>淺色:</b></u>紅色、粉紅色、橘色、黃色、白色、青色、青綠色、玫紅色、蕉黃色、珊瑚紅\\n<u><b>深色:</b></u>藍色、綠色、黑色、紫色、棕色、深紅色、灰色、褐色</size>",
"EnigmaClueColor1": "兇手的顏色是淺色的!",
"EnigmaClueColor2": "兇手的顏色是深色的!",
"EnigmaClueColor3": "兇手的顏色是{0}!",
"EnigmaClueFriendCode": "兇手的好友代碼是 {0}!",
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>猜想者</color>可以在不報告屍體的情況下獲得<color=#676798>線索</color>",
"EnigmaClueHat1": "兇手戴著帽子!",
"EnigmaClueHat2": "兇手沒有戴帽子!",
"EnigmaClueHat3": "兇手戴著 {0} 帽子!",
"EnigmaClueLevel1": "兇手的等級超過50級!",
"EnigmaClueLevel2": "兇手的等級在50級以下!",
"EnigmaClueLevel3": "兇手的等級在 {0} 到 {1} 之間!",
"EnigmaClueLevel4": "兇手的等級為 {0}!",
"EnigmaClueLocation": "兇手所在的最後一間房間是{0}!",
"EnigmaClueName1": "兇手的名字包含 {0} 或 {1}!",
"EnigmaClueName2": "兇手的名字包含 {0}!",
"EnigmaClueName3": "兇手的名字包含 {0} 和 {1}!",
"EnigmaClueNameLength1": "兇手名字的長度在 {0} 到 {1} 個字之間!",
"EnigmaClueNameLength2": "兇手的名字有 {0} 個字的長度!",
"EnigmaCluePet1": "兇手有寵物!",
"EnigmaCluePet2": "兇手沒有寵物!",
"EnigmaCluePet3": "兇手有 {0} 寵物!",
"EnigmaClueRole1": "兇手的陣營是偽裝者!",
"EnigmaClueRole2": "兇手的陣營是中立!",
"EnigmaClueRole3": "兇手的陣營是船員!",
"EnigmaClueRole4": "兇手的陣營是巫師陣營!",
"EnigmaClueRole5": "兇手的職業是{0}!",
"EnigmaClueSkin1": "兇手穿著衣服!",
"EnigmaClueSkin2": "兇手沒有穿衣服!",
"EnigmaClueSkin3": "兇手穿著 {0} 衣服!",
"EnigmaClueStage1Tasks": "查看第 1 階段<color=#676798>線索</color>所需完成的任務數",
"EnigmaClueStage2Probability": "看到第 2 階段<color=#676798>線索</color>的機率",
"EnigmaClueStage2Tasks": "查看第 2 階段<color=#676798>線索</color>所需完成的任務數",
"EnigmaClueStage3Probability": "看到第 3 階段<color=#676798>線索</color>的機率",
"EnigmaClueStage3Tasks": "查看第 3 階段<color=#676798>線索</color>所需完成的任務數",
"EnigmaClueStatus1": "兇手目前在通風口內!",
"EnigmaClueStatus2": "兇手目前正在梯子上!",
"EnigmaClueStatus3": "兇手已經死了!",
"EnigmaClueStatus4": "兇手還活著!",
"EnigmaClueVisor1": "兇手戴著臉部裝飾!",
"EnigmaClueVisor2": "兇手沒有戴著臉部裝飾!",
"EnigmaClueVisor3": "兇手戴著 {0} 臉部裝飾!",
"EnigmaCluePetTitle": "猜想者寵物線索",
"EnigmaClueNameTitle": "猜想者名字線索",
"EnigmaClueNameLengthTitle": "猜想者名字長度線索",
"EnigmaClueColorTitle": "猜想者外觀顏色線索",
"EnigmaClueLocationTitle": "猜想者位置線索",
"EnigmaClueStatusTitle": "猜想者狀態線索",
"EnigmaClueRoleTitle": "猜想者職業線索",
"EnigmaClueLevelTitle": "猜想者等級線索",
"EnigmaClueFriendCodeTitle": "猜想者好友代碼線索",
"EnigmaClueHatTitle": "猜想者頭飾線索",
"EnigmaClueVisorTitle": "猜想者面部裝飾線索",
"EnigmaClueSkinTitle": "猜想者外觀線索",
"Escort": "押送者",
"EscortInfo": "你被扣押了!",
"EscortInfoLong": "(船員陣營):\\n押送者可以使用擊殺鍵來對玩家進行扣押,在扣押期間目標將無法使用管道、擊殺、破壞或報告(就跟故障者的駭入技能一樣)",
"EscortBlockDuration": "扣押持續時間",
"EscortKillButtonText": "扣押",
"EscortTargetHacked": "目標成功被扣押",
"Evader": "逃避者",
"EvaderInfo": "破壞時隱形",
"EvaderInfoLong": "(船員陣營):\\n作為逃避者,你在發生破壞時是隱形的。",
"Examiner": "審查員",
"ExaminerInfo": "收集訊息,偵破凶案",
"ExaminerInfoLong": "(船員陣營):\\n授予船員職業偵探能力。",
"Express": "疾速者",
"ExpressInfo": "完成任務獲得速度增幅",
"ExpressInfoLong": "(船員陣營):\\n疾速者每完成一個任務都會獲得短暫的速度提升",
"ExpressSpeed": "增加速度",
"ExpressSpeedDur": "增加速度的持續時間",
"Farmer": "農夫",
"FarmerInfo": "種植種子並出售獲得增益",
"FarmerInfoLong": "(船員陣營):\\n農夫每完成一項任務就會獲得一顆新的種子。透過撫摸寵物來將種子種在任何地方。下次會議後,每顆種植的種子都會成長。靠近一顆種子即可收穫並出售。每顆種子都會為你或船員提供不同的增益效果。 <size=75%>\\n\\n- 小麥: 提升所有船員的視野\\n- 胡蘿蔔: 為所有船員提供護盾\\n- 蘋果ㄤ: 隱身(對你有效)\\n- 番茄: 提升速度(對你有效)\\n- 馬鈴薯: 重置所有殺手的冷卻時間\\n- 藍莓: 給予指向所有屍體的箭頭(對你可見)</size>",
"Farmer.CompleteTaskToGetSeed": "<size=80%><{0}>完成任務即可獲得種子</color></size>",
"Farmer.HarvestRange": "收穫範圍",
"Farmer.InvisibilityDuration": "隱身持續時間",
"Farmer.MoreSeeds": "<size=80%>商店還有 {0} 顆種子</size>",
"Farmer.Seed.Apple": "蘋果",
"Farmer.Seed.Blueberry": "藍莓",
"Farmer.Seed.Carrot": "胡蘿蔔",
"Farmer.Seed.Potato": "馬鈴薯",
"Farmer.Seed.Tomato": "番茄",
"Farmer.Seed.Wheat": "小麥",
"Farmer.SelectedSeed": "<{0}>寵物</color>種植{1}顆種子",
"Forensic": "搜查官",
"ForensicInfo": "報告屍體時可以獲取額外資訊",
"ForensicInfoLong": "(船員陣營):\\n搜查官在報告屍體後,會在會議上收到一條線索,該消息會告訴被害者的職業是什麼,根據房主設定,搜查官可能可以知道兇手的職業是什麼。\\n請注意: 搜查官不會成為膽小鬼。",
"ForensicCanknowAddons": "是否可以知道死亡玩家的附加職業",
"ForensicCanknowColorType": "可以知道殺手的顏色(深色或淺色)",
"ForensicCanknowColorTypeMinBodyAge": "僅當屍體存在較久時才會顯示顏色類型",
"ForensicCanknowDeathReason": "是否可以知道死因",
"ForensicCanknowKillTime": "是否可以知道受害者在多少秒前死亡",
"ForensicCanknowKiller": "是否可以知道兇手職業",
"ForensicNoticeAddons": "\\n受害者的附加職業是: <b>{0}</b>",
"ForensicNoticeColorType": "\\n殺手的顏色為 {0} (<size=70%>{1}</color>)",
"ForensicNoticeDeathReason": "\\n受害者的死因是<b>{0}</b>",
"ForensicNoticeKillTime": "\\n受害者在 <b>{0}</b> 秒前死亡",
"ForensicNoticeKiller": "\\n兇手的職業是<b>{0}</b>",
"ForensicNoticeKillerNotFound": "受害者身上卻沒有發現兇手的痕跡,這很可能是自殺。",
"ForensicNoticeVictim": "根據您的調查,\\n受害者 (<b>{0}</b>) 的職業是 [{1}]",
"FortuneTeller": "占卜師",
"FortuneTellerInfo": "水晶球展現一下魔力吧",
"FortuneTellerInfoLong": "(船員陣營):\\n占卜師在會議上投票給某一個人時可以獲得該玩家的相關訊息,該訊息與玩家的主職業關聯。若占卜師完成所有任務,則占卜師將可以直接知道該玩家的職業。占卜師每次會議只能占卜一次,占卜次數根據房主設定。",
"FortuneTellerCheck": "你通過水晶球發現:",
"FortuneTellerCheck.Basic": "【<b>{0}</b>】普通的活著且沒有值得注意的地方",
"FortuneTellerCheck.Blockbuster": "【<b>{0}</b>】渴望一鳴驚人而改變些什麼",
"FortuneTellerCheck.Body": "【<b>{0}</b>】似乎對已亡之人帶有謎樣的癡迷",
"FortuneTellerCheck.Careless": "【<b>{0}</b>】活在自己的世界且並不在乎發生了甚麼事",
"FortuneTellerCheck.ChangingCD": "【<b>{0}</b>】會根據環境的變化來改變他的冷卻時間",
"FortuneTellerCheck.Chaos": "【<b>{0}</b>】看來有製造混亂的潛質",
"FortuneTellerCheck.Death": "【<b>{0}</b>】似乎正在追求死亡",
"FortuneTellerCheck.Disguise": "【<b>{0}</b>】似乎專注於偽裝自己的真實身分",
"FortuneTellerCheck.Disturbed": "【<b>{0}</b>】令人感到異樣而不詳",
"FortuneTellerCheck.Enthusiasm": "【<b>{0}</b>】正熱情似火的向人談話著",
"FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
"FortuneTellerCheck.HelpFromDead": "【<b>{0}</b>】似乎正在傾聽死者的話語並從中獲得幫助",
"FortuneTellerCheck.HideMsg": "【<b>{0}</b>】似乎藏著不可告人的祕密",
"FortuneTellerCheck.Honest": "【<b>{0}</b>】似乎是個憨厚老實的人",
"FortuneTellerCheck.Impulse": "【<b>{0}</b>】似乎正在抑制某種衝動",
"FortuneTellerCheck.InRush": "【<b>{0}</b>】似乎急於取得某些成就",
"FortuneTellerCheck.Incomprehensible": "【<b>{0}</b>】令人十分無法理解",
"FortuneTellerCheck.IndirectKill": "【<b>{0}</b>】似乎想以非正常的方式帶來終結",
"FortuneTellerCheck.Kill": "【<b>{0}</b>】似乎喜歡在眾目睽睽之下為別人帶來死亡",
"FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
"FortuneTellerCheck.Meeting": "【<b>{0}</b>】擅長在會議中激發他們的潛力",
"FortuneTellerCheck.None": "【<b>{0}</b>】或許會就這麼平凡一輩子",
"FortuneTellerCheck.Power": "【<b>{0}</b>】似乎在某種程度上有著絕對的力量",
"FortuneTellerCheck.Protect": "【<b>{0}</b>】似乎在某種程度上追求保護",
"FortuneTellerCheck.Recruit": "【<b>{0}</b>】似乎喜歡製造更多的同伴",
"FortuneTellerCheck.Reflect": "【<b>{0}</b>】似乎將某些東西反映給了目標",
"FortuneTellerCheck.Reveal": "【<b>{0}</b>】喜歡揭露他人的小秘密",
"FortuneTellerCheck.Sabotage": "【<b>{0}</b>】似乎專注於在飛船上搞破壞而讓人感到詫異",
"FortuneTellerCheck.SlowGame": "【<b>{0}</b>】似乎喜歡讓遊戲進度變得更加緩慢",
"FortuneTellerCheck.Special": "【<b>{0}</b>】總是團隊中最特別的那個人",
"FortuneTellerCheck.Specific": "【<b>{0}</b>】似乎樂於助人,又或是擅長破壞一個人",
"FortuneTellerCheck.StackKill": "【<b>{0}</b>】擅長一次了結多名玩家的生命",
"FortuneTellerCheck.Strong": "【<b>{0}</b>】藏匿著強大的力量卻黯淡於社會",
"FortuneTellerCheck.Target": "【<b>{0}</b>】似乎正在關注某個值得注意的人",
"FortuneTellerCheck.Task": "【<b>{0}</b>】似乎專注於他們的任務而令人感到陌生",
"FortuneTellerCheck.TaskDone": "<b>{0}</b>職業 -【{1}】",
"FortuneTellerCheck.UniqueInfo": "【<b>{0}</b>】似乎知道其他人不知道的情報",
"FortuneTellerCheck.UnusualGoal": "【<b>{0}</b>】似乎與其他人有著不一樣的目標",
"FortuneTellerCheck.Vent": "【<b>{0}</b>】似乎正在想像自己變成了瑪利歐或路易吉並對通風口有愛慕之情",
"FortuneTellerCheck.Vote": "【<b>{0}</b>】似乎渴望著強大的投票權",
"FortuneTellerCheck.Weirdo": "【<b>{0}</b>】有點突兀的混在人群之中",
"FortuneTellerCheckLimit": "提示: 剩餘【<b>{0}</b>】次占卜機會",
"FortuneTellerCheckReachLimit": "水晶球也是會累的,接下來就算沒有水晶球,也要好好努力呀!(占卜次數達到上限)",
"FortuneTellerCheckResult": "<b>{0}</b>可以是以下職業之一:\\n{1}",
"FortuneTellerCheckSelfMsg": "哇,你查到了一位舉世人才! 這是一位會把技能浪費在自己身上的人才......",
"FortuneTellerHideVote": "隱藏占卜師的投票",
"FortuneTellerSkillLimit": "(初始) 技能使用次數",
"Gardener": "園丁",
"GardenerInfo": "種植植物來阻止擊殺",
"GardenerInfoLong": "(船員陣營):\\n園丁可以透過撫摸寵物來種植植物。下次會議後,植物將會生長。任何玩家都不能夠在已生長的植物附近殺人。一旦植物阻擋了擊殺的嘗試就會消失。",
"Gardener.PlantAlreadyExistsNearby": "<#ff0000>無法在此處放置新植物,附近已經有一株了! </color>",
"Gardener.PlantCreated": "<#00ff00>成功種植植物! </color>\\n它將在下次會議後完全生長。",
"Gardener.PlantRange": "植物阻止擊殺範圍",
"GardenerPlantNearby": "你不能在植物附近擊殺",
"Gaulois": "利他者",
"GauloisInfo": "增加其他玩家的速度",
"GauloisInfoLong": "(船員陣營):\\n利他者可以使用擊殺鍵來增加玩家的速度",
"GauloisKillButtonText": "加速",
"GauloisSpeedBoost": "增加的速度",
"Goose": "鵝",
"GooseInfo": "用你的叫聲騷擾其他人",
"GooseInfoLong": "(船員陣營):\\n鵝可以對玩家鵝叫來惹惱他們。在鵝叫時你可以拖動玩家一段距離,且這期間他無法使用任何技能。",
"Grappler": "格鬥者",
"GrapplerInfo": "阻擋擊殺並將玩家拉向自己",
"GrapplerInfoLong": "(船員陣營):\\n如果格鬥者在會議後還有剩下的技能使用次數,則會自動使用技能。使用技能後可以阻擋本輪的第一次擊殺。若擊殺是對格鬥者使用,則技能失效並取消擊殺。如果是對其他玩家使用,則會阻止擊殺並將擊殺目標傳送到格鬥者旁邊。你的技能不會在破壞時生效。",
"Grenadier": "擲彈兵",
"GrenadierInfo": "閃瞎<color=#ff1919>他們</color>的眼",
"GrenadierInfoLong": "(船員陣營):\\n擲彈兵可以通過使用通風管/寵物來使用閃光彈,閃光彈會導致偽裝者陣營的玩家失去大部分的視野(根據房主設定,效果可能影響到中立玩家),閃光彈生效或失效時擲彈兵會看到自己身上有盾牌破碎的效果作為提示。當擲彈兵成為叛徒時,閃光彈將只對船員生效。",
"GrenadierCanAffectNeutral": "<color=#ffab1b>中立陣營</color>玩家會受到閃光彈影響",
"GrenadierCauseVision": "受閃光彈引響後的視野",
"GrenadierSkillCooldown": "使用閃光彈的冷卻時間",
"GrenadierSkillDuration": "閃光彈持續時間",
"GrenadierSkillInUse": "技能已使用",
"GrenadierSkillMaxOfUsage": "(初始) 閃光彈使用次數",
"GrenadierSkillStop": "技能已失效,剩餘{0} 次使用次數",
"GrenadierVentButtonText": "閃光彈",
"GuardianAngel": "守護天使",
"GuardianAngelEHR": "守護天使",
"GuardianAngelEHRInfo": "保護船員免受於<color=#ff1919>偽裝者</color>的殺戮",
"GuardianAngelEHRInfoLong": "(船員陣營):\\n守護天使以鬼魂的身分出現,守護天使可以為船員套上護盾來讓他們免受於偽裝者的攻擊。",
"AbilityButtonText.GuardianAngel": "守護",
"Guardian": "守護者",
"GuardianInfo": "完成你的任務來免疫任何傷害",
"GuardianInfoLong": "(船員陣營):\\n守護者完成所有任務後將變得無敵。(但可以被賭)",
"Hacker": "黑客",
"HackerInfo": "從任何地方觀看管理地圖",
"HackerInfoLong": "(船員陣營):\\n黑客的技能會根據模組客戶端與原版客戶端而產生變化。\\n\\n安裝了模組的玩家可以在有剩餘能力次數的情況下直接使用地圖來查看管理地圖信息。根據設置,你也許可以在打開地圖的情況下移動。\\n\\n而原版客戶端可以使用通風口/寵物來獲取信息,信息為船上的不同房間中有多少人(本質上為管理地圖)。",
"HackButtonText": "變形",
"HackCooldown": "駭入冷卻時間",
"HackDuration": "駭入持續時間",
"HackLimit": "能力使用次數上限",
"HackerAbilitySecondsLeft": "技能剩餘秒數",
"HackerModdedClientAbilityUseSecondsMultiplier": "模組端使用一次技能可以查看的管理地圖秒數",
"HackerModdedClientCanMoveWhileViewingMap": "模組端可以在使用地圖時移動",
"HackerVanillaClientSeesInfoFor": "原版玩家看到管理地圖信息的秒數",
"Helper": "代理人",
"HelperInfo": "幫助其他船員完成任務",
"HelperInfoLong": "(船員陣營):\\n代理人每完成一個任務,一名隨機的船員將自動完成一項任務。",
"Helper.AbilityWorksAfterDeath": "死後技能依舊有效",
"HelperCompletedTaskForYou": "{0}為你完成了一項任務!",
"Ignitor": "點火者",
"IgnitorInfo": "點燃蠟燭",
"IgnitorInfoLong": "(船員陣營):\\n點火者完成任務後將點燃一根蠟燭,點燃後點火者的視野將達到最大值。但是點火者的視野會隨著時間而慢慢減少。由於你使用的是蠟燭,所以不受燈光破壞的影響。",
"IgnitorCountStartTime": "改變視野的時間",
"IgnitorEndVision": "結束時的視野 (最小視野)",
"IgnitorEndVisionTime": "結束降低視野的時間",
"IgnitorStartVision": "初始視野 (最高)",
"IgnitorTasksFinishedVision": "完成所有任務後的視野",
"IgnitorTimeMoveMeeting": "會議期間時間會流逝",
"Imitator": "變化者",
"ImitatorInfo": "模仿死去船員的職業",
"ImitatorInfoLong": "(船員陣營):\\n作為變化者,您可以使用 <b>/cmd imitate {id}</b> 指令模仿已死亡玩家的職業。將“{id}”替換為您想要模仿的玩家的 ID。 \\n或者,如果您不是房主,請使用踢出選單選擇要模仿的玩家。",
"Imitator.Success": "<#00ff00>✓ <#00bb00>會議結束後你將模仿{0}!",
"Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>你的目標必須是<#8cffff>船員陣營</color>!",
"Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>你的目標必須是死去船員!",
"Inquirer": "詢問者",
"InquirerInfo": "檢查玩家的職業",
"InquirerInfoLong": "(船員陣營):\\n詢問者可以輸入<b>/cmd check {玩家id} {職業}</b> 來詢問玩家是否具有特定職業。詢問有機率失敗。",
"Inquirer.FailChance": "顯示錯誤結果的機率",
"Inquirer.MessageFalse": "<#ff0000><b><u>不正確!</u></b></color> 那位玩家沒有擁有你詢問的職業",
"Inquirer.MessageTrue": "<#00ff00><b><u>正確!</u></b></color> 那位玩家擁有你詢問的職業",
"Inquisitor": "審判官",
"InquisitorInfo": "檢查玩家知道誰的職業",
"InquisitorInfoLong": "(船員陣營):\\n作為審判官,您可以在會議中投票給某人,看看他們知道誰的職業。",
"Inquisitor.ExcludeDeadPlayers": "排除已死亡玩家的職業",
"Inquisitor.KnowExactRolesAfterTasksFinished": "完成所有任務後了解確切的職業",
"InquisitorNoInfo": "除了他們自己,沒有人",
"InquisitorVoteResult": "{0}了解以下職業:\\n{1}",
"Insight": "洞察者",
"InsightInfo": "你有絕佳洞察力",
"InsightInfoLong": "(船員陣營):\\n洞察者每完成一個任務後都可以知道一個當前場上有的職業。\\n你不會洞察到同樣的職業,所以請記住你洞察到的每個職業",
"InsightNotify": "<color=#ffffff>某個人的職業是</color> {0}",
"Inspector": "檢查員",
"InspectorInfo": "檢查兩名玩家的陣營",
"InspectorInfoLong": "(船員陣營):\\n要檢查兩名玩家是否在同一陣營,請使用指令 <b>/cmd cmp [玩家 ID 1] [玩家 ID 2]</b>。帶刀中立算作同一陣營的成員。無刀中立玩家算不同的陣營。騙術師算船員陣營,叛徒算偽裝者陣營。律師/追隨者及其目標算是同一陣營的成員。如果他們在同一陣營,您將收到確認訊息;如果他們不在同一陣營,您將收到否定訊息。",
"InspectorCheckBaitCountMode": "如果<color=#00f7ff>誘餌</color>在第一次會議上透露的話,則<color=#00f7ff>誘餌</color>將計為已透漏職業",
"InspectorCheckEgoistickCountMode": "<color=#5600ff>利己主義者</color>算作",
"InspectorCheckFalse": "<b>{0}</b> 和 <b>{1}</b> <color=#ff1919>不在</color>同一陣營!",
"InspectorCheckHelp": "說明:<b>/cmd cmp [玩家 ID 1] [玩家 ID 2]</b>\\n範例:<b>/cmd cmp 1 5</b>\\n您可以在所有玩家名稱之前看到玩家 ID\\n或使用<b>/cmd id</b>指令列出所有玩家 ID",
"InspectorCheckLimitPerMeeting": "每次會議的最大檢查次數",
"InspectorCheckMax": "已達到每場遊戲的最大檢查次數!\\n你不能再使用你的技能了",
"InspectorCheckNull": "請選擇存活玩家的ID以檢查其陣營",
"InspectorCheckOtherTargetKnow": "目標知道被檢查的另外一個目標是誰",
"InspectorCheckReveal": "哈! 你以為有那麼容易嗎? 你不能檢查已透漏的職業",
"InspectorCheckRevealTarget": "當任務完成後,目標可以知道另一個目標的陣營",
"InspectorCheckRound": "已達到每輪會議最大檢查次數!\\n你可以在下一輪會議再次檢查",
"InspectorCheckSame": "你真的要把一名玩家和他自己做檢查嗎?",
"InspectorCheckSelf": "哈!! 你以為有那麼容易嗎? 你不能檢查自己",
"InspectorCheckTargetKnow": "目標知道自己被<color=#0D57AF>檢查員</color>檢查",
"InspectorCheckTargetMsg": " 被檢查員檢查了",
"InspectorCheckTrue": "<b>{0}</b> 和 <b>{1}</b> 在同一陣營!",
"InspectorCopTargetReveal": "看起來 <b>{0}</b> 與 <b>{1}</b> 陣營一致",
"InspectorDead": "很抱歉,你死後無法使用你的技能",
"Investigator": "預言家",
"InvestigatorInfo": "揭示其他玩家的身分",
"InvestigatorInfoLong": "(船員陣營):\\n身為預言家,使用擊殺按鈕可以揭露附近一名玩家的職業。揭露的目標旁邊會顯示一個「○」。在目標附近停留一定時間即可揭露其職業。",
"InvestigatorCanBeMadmate": "<color=#BA55D3>預言家</color>可以成為<color=#ff1919>叛徒</color>",
"InvestigatorKillButtonText": "預言",
"InvestigatorRevealCooldown": "<color=#BA55D3>預言</color>冷卻時間",
"InvestigatorTime": "<color=#BA55D3>預言</color>所需時間",
"InvestigatorVision": "<color=#BA55D3>預言家</color>視野",
"Jailor": "監禁者",
"JailorInfo": "把你的目標關進監獄",
"JailorInfoLong": "(船員陣營):\\n監禁者可使用擊殺按鈕將一名玩家關進監獄。被關押的玩家無法被猜測或被審判,並且被關押的玩家只能猜測監禁者。 \\n在監獄中,被關押的玩家可以使用<b>/cmd jailtalk [訊息]</b>與監禁者私下交流。",
"JailedCanOnlyGuessJailor": "你被監禁了,你只能猜測監禁者。",
"JailedNotifyMsg": "你被監禁者關進了監獄。沒有人能賭你或審判你,你只能猜測誰是監禁者。",
"JailedSuffix": "監禁",
"JailorJailCooldown": "監禁冷卻時間",
"JailorTargetAlreadySelected": "你已經選擇了一個目標",
"SuccessfullyJailed": "成功監禁目標",
"notifyJailedOnMeeting": "在會議開始時提醒被監禁的人",
"Journalist": "記錄者",
"JournalistInfo": "記下筆記",
"JournalistInfoLong": "(船員陣營):\\n記錄者可以寫下筆記。當你死後,所有玩家都會在下一次會議中看到你的筆記。\\n\\n指令:<b>/cmd note {add/remove/clear/view} [內容]</b><size=80%>\\n- <b>add(新增)</b>: 新增[內容]中的筆記\\n- <b>remove(刪除)</b>: 刪除筆記。在[內容]中輸入想刪除的筆記的代號,或將[內容]留空以刪除最後一個筆記。你可以使用<b>/note view</b>查看筆記的代號\\n- <b>clear(清除)</b>: 清除所有筆記(將[內容]留空)\\n- <b>view(查看)</b>: 查看所有筆記及其代號(將[內容]留空)\\n\\n使用範例:\\n<b>/note add 我認為藍色和黃色是戀人</b>\\n<b>/note remove 2</b>\\n<b>/note clear</b>\\n<b>/note view</b></size>",
"Journalist.CommandUsage": "指令用法: <b>/cmd note {add/remove/clear/view} [內容]</b>",
"JournalistError.ArgumentOutOfRange": "你提供的筆記代號超出範圍。使用<b>/cmd note view</b>查看筆記的代號。",
"JournalistError.IndexOutOfRange": "你沒有提供足夠的內容",
"JournalistError.InvalidArgument": "無效指令。使用<b>/cmd note {add/remove/clear/view} [內容]</b>",
"JournalistError.Unknown": "發生了未知錯誤。",
"Prosecutor": "檢察官",
"ProsecutorInfo": "對惡人降下判決!",
"ProsecutorInfoLong": "(船員陣營):\\n檢察官在會議時可以審判某位玩家,若該玩家的職業為邪惡方職業則殺死該目標(部分邪惡方是否可以審判視房主設定),錯誤則會自殺,\\n審判指令為:<b>/cmd tl [玩家ID]</b> \\n你可以在玩家名字前看到該玩家的ID,或使用<b>/cmd id</b>來查詢所有玩家的編號,當法官成為叛徒時可以隨意審判。",
"JudgeCanBeMadmate": "<color=#f8d85a>檢察官</color>可以成為<color=#ff1919>叛徒</color>",
"JudgeCanTrialContagious": "可以審判<color=#2E8B57>被傳染</color>的玩家",
"JudgeCanTrialConverted": "可以審判<#ffab1b>轉變了陣營</color>的玩家",
"JudgeCanTrialCoven": "可以審判<color=#7b3fbb>巫師陣營</color>",
"JudgeCanTrialInfected": "可以審判<color=#7B8968>被感染</color>的玩家",
"JudgeCanTrialMadmate": "可以審判<color=#ff1919>叛徒</color>",
"JudgeCanTrialNeutralB": "可以審判<color=#046300>無刀</color> <color=#ffab1b>中立</color>",
"JudgeCanTrialNeutralE": "可以審判<color=#912900>邪惡</color> <color=#ffab1b>中立</color>",
"JudgeCanTrialNeutralK": "可以審判<color=#ff1919>帶刀</color> <color=#ffab1b>中立</color>",
"JudgeCanTrialSidekick": "可以審判<color=#00b4eb>跟班</color>",
"JudgeCanTrialnCrewKilling": "可以審判<color=#ff1919>帶刀</color> <color=#8cffff>船員</color>",
"JudgeDead": "很抱歉,死亡後不能進行審判",
"JudgeTrialMax": "你已經達到審判次數上限\\n不能再繼續審判啦!",
"LazyGuy": "擺爛人",
"LazyGuyInfo": "你只需要參加線上會議",
"LazyGuyInfoLong": "(船員陣營):\\n擺爛人只有一個任務,不會被偽裝者控制,且不能獲得附加職業。",
"Leery": "質疑者",
"LeeryInfo": "調查誰不是船員",
"LeeryInfoLong": "(船員陣營):\\n質疑者可以透過在玩家旁邊靠近幾秒(由房主設置)(目標必須是整個質疑過程中最接近的玩家) 來質疑玩家,如果被質疑的玩家不是船員,你將收到通知。",
"Leery.Duration": "質疑持續時間",
"Leery.Radius": "站在某人附近的最大距離",
"Leery.ShowNearestPlayerName": "顯示最近的玩家名稱",
"Leery.ShowProgress": "顯示進度",
"LeeryNotify": "<#ffff00>最近的玩家不是一個船員!</color>",
"LeerySuffix": "<size=80%>質疑中 {0}....</size>",
"Lighter": "執燈人",
"LighterInfo": "用你的視野抓住殺手",
"LighterInfoLong": "(船員陣營):\\n執燈人可以使用通風口/寵物來暫時增大你的視野,在燈未熄滅或熄滅時,你的視野都會增加!",
"LighterSkillCooldown": "<color=#eee5be>點燈</color> 冷卻時間",
"LighterSkillDuration": "<color=#eee5be>點燈</color> 持續時間",
"LighterSkillInUse": "技能已使用",
"LighterSkillStop": "技能已失效",
"LighterVentButtonText": "點燈",
"LighterVisionNormal": "增加的視野",
"LighterVisionOnLightsOut": "關燈期間增加的視野",
"Lookout": "瞭望者",
"LookoutInfo": "看穿一切",
"LookoutInfoLong": "(船員陣營):\\n瞭望者可以看到每個玩家的ID,變形者顯示的是本體的ID,這表示你可以看穿變形以及隱蔽效果。",
"LovingCrewmate": "戀人",
"LovingCrewmateInfo": "你墜入了愛河",
"LovingCrewmateInfoLong": "(船員陣營):\\n戀人的目標是活到遊戲結束並幫助自己的戀人獲勝。如果你的戀人死了,你也會死。",
"Luckey": "幸運兒",
"LuckeyInfo": "是生是死,看你是歐還是非",
"LuckeyInfoLong": "(船員陣營):\\n幸運兒有一定機率可以免疫擊殺(機率根據房主設置),兇手將看到護盾碎裂的動畫,但幸運兒本人什麼也不會知道。",
"LuckeyProbability": "觸發擋傷的機率",
"Markseeker": "曝光者",
"MarkseekerInfo": "將目標的職業公之於眾",
"MarkseekerInfoLong": "(船員陣營):\\n曝光者能夠使用<b>/cmd mark {id}</b>指令來標記一名玩家,曝光者死亡後將向所有玩家公布目標的職業",
"Marshall": "展現者",
"MarshallInfo": "完成任務來證明你的清白",
"MarshallInfoLong": "(船員陣營):\\n展現者完成任務時會顯示自己的身分給船員。\\n\\n請注意: 叛徒<b>可以</b>看見展現者。且根據設定可能別的陣營的玩家也能看見展現者",
"MarshallCanBeGuessedOnTaskCompletion": "做完所有任務後可以被賭",
"MarshallCanBeMadmate": "<color=#5573AA>展現者</color>可以成為<color=#ff1919>叛徒</color>",
"Mathematician": "數學家",
"MathematicianInfo": "1+1=3",
"MathematicianInfoLong": "(船員陣營):\\n數學家可以在會議上使用<b>/cmd ask [數字1] [數字2]</b>來提出數學問題(問題為數字1加數字2)。第一個答對的玩家將在下一回合獲得護盾並增加一次技能次數。\\n數學家每回合只能進行一次出題。",
"MathematicianAnsweredString": "<b>{0}</b> 答對了! ({1})\\n他將在下一輪獲得護盾並且技能次數+1。",
"MathematicianProtected": "該玩家是第一個正確回答數學家的問題的人\\n因此他們受到了保護",
"MathematicianQuestionString": "<b>{0} + {1} 等於幾?</b>\n\n輸入 \"/answer [答案]\" 來回答\n第一個答對的玩家將在下輪獲得護盾!",
"Mayor": "市長",
"MayorInfo": "你的票數更多更有料",
"MayorInfoLong": "(船員陣營):\\n市長在投票時一票算做多票,此外根據房主設定,市長的額外票數會被隱藏,可以跳管道來召開緊急會議",
"MayorAdditionalVote": "附加票數",
"MayorCanBeMadmate": "<color=#204d42>市長</color>可以成為<color=#ff1919>叛徒</color>",
"MayorCanGainVotes": "<color=#204d42>市長</color>可以透過完成任務來獲得額外票數",
"MayorHasPortableButton": "<color=#204d42>市長</color>跳通風管來拍桌",
"MayorHideVote": "隱藏市長附加的投票",
"MayorNumOfUseButton": "緊急會議次數上限",
"MayorRevealWhenDoneTasks": "<color=#204d42>市長</color>做完任務後會顯示自己的身分",
"MayorSeesVoteColorsWhenDoneTasks": "<color=#204d42>市長</color>做完任務後可以看到投票的顏色",
"MayorTasksPerVoteGain": "每次任務完成後獲得的額外票數",
"MaxMayorTaskVotes": "市長通過做任務獲得的最大票數",
"MayorVentButtonText": "集合",
"Mechanic": "修理工",
"MechanicInfo": "更快的修理破壞",
"MechanicInfoLong": "(船員陣營):\\n修理工可以隨意使用通風管,而且因為沒有像原版工程師的時間限制,而修理工對於需要兩邊修復的破壞只需修理一側的緊急任務點便可以瞬間解決另一側的任務點,對於修理電燈來講,修理工只需按下一根開關便可以修復整個電燈,當修理工打開Polus或Airship與Fungle的門時修理工所在房間的所有門將被同時打開。",
"MechanicCanFixSabotageFromAnywhereWithPet": "可以使用寵物從任何地方修復破壞",
"MechanicFixesCommunications": "秒修通訊破壞(<color=#e84b56>Mira HQ</color>)",
"MechanicFixesDoors": "打開多扇關閉的門",
"MechanicFixesElectrical": "秒修關燈破壞",
"MechanicFixesOxygens": "秒修氧氣破壞",
"MechanicFixesReactors": "秒修反應堆",
"MechanicMaxFixedViaPet": "透過寵物修復最大破壞次數",
"MechanicSkillLimit": "修理技能可用次數上限(不包括門)",
"MechanicUsesUsedWhenFixingLightsOrComms": "修理燈光/通訊所需要的數量",
"MechanicUsesUsedWhenFixingReactorOrO2": "修理反應堆/氧氣所需要的數量",
"Medic": "軍醫",
"MedicInfo": "給你上個全身盾,別死了啊",
"MedicInfoLong": "(船員陣營):\\n醫師可以通過按下「擊殺」按鈕為玩家提供護盾。放置護盾後,醫生需要完成任務。 \\n\\n根據設定:\\n- 當醫生死亡時,護盾將被移除。 \\n- 醫生可以看到是否有人試圖破壞目標的護盾。 \\n- 醫生或目標本身可以看到護盾是否被放置(在名稱旁顯示為綠色圓圈「●」)。 \\n- 當有人試圖殺死受保護的玩家時,護盾將被移除。",
"MedicAmountOfShields": "每局遊戲的最大護盾數量",
"MedicKillerTryBrokenShieldTargetForMedic": "有人試圖殺死你保護的玩家!",
"MedicKillerTryBrokenShieldTargetForTarget": "有人試圖殺死你!",
"MedicKnowShieldBroken": "誰能看到擊殺嘗試",
"MedicResetCooldown": "嘗試擊殺時將兇手的冷卻重設為",
"MedicShielDeactivationIsVisible": "被保護者可以在什麼時候看到護盾失效",
"MedicShieldBreakIsVisible": "護盾破碎可見",
"MedicShieldBreaksOnKillAttempt": "<color=#00ff97>軍醫</color>的護盾只能使用一次",
"MedicShieldDeactivatesWhenMedicDies": "<color=#00ff97>軍醫</color>死亡時護盾失效",
"MedicShieldedCanBeGuessed": "猜測無視<color=#00ff97>軍醫</color>護盾",
"MedicShieldedCanBeJudged": "審判無視<color=#00ff97>軍醫</color>護盾",
"MedicWhoCanSeeProtect": "誰能看到護盾",
"MedicalerButtonText": "上盾",
"Medium": "通靈師",
"MediumInfo": "若君心存不甘,不妨和我談談",
"MediumInfoLong": "(船員陣營):\\n當場上有玩家被殺死,通靈師會收到提示。當每次報告屍體時通靈師可以與被報告的屍體建立聯繫(只有被報告的而不是全部被害者),在此次會議結束前,被害者擁有一次機會回答通靈師的問題,只能回答是或否。請注意: 通靈師不會成為膽小鬼。",
"MediumContactLimit": "(初始) 技能使用次數",
"MediumDone": "您成功向通靈師做出回應",
"MediumHelp": "確認指令:<b>/ms 是</b>\\n否認指令:<b>/ms 否</b>",
"MediumKnowPlayerDead": "剛剛似乎有亡魂發出了一陣嘶吼",
"MediumNo": "您似乎在渺茫的精神世界中聽到有陣憤憤地嘶吼,在否定著您的提問。",
"MediumNotifySelf": "您與【<b>{0}</b>】建立了聯繫,請向其提問並等待其做出回應。\\n\\n剩餘技能使用次數:{1}",
"MediumNotifyTarget": "通靈師【<b>{0}</b>】與您建立了聯繫,本次會議結束前,您擁有一次回應該問題的機會。\\n確認指令:/ms 是\\n否認指令:/ms 否",
"MediumOnlyReceiveMsgFromCrew": "只會收到來自<color=#8cffff>船員</color>的消息(包括<color=#ff1919>背叛</color>的和<color=#cf6acd>被魅惑</color>的)",
"MediumYes": "您似乎在渺茫的精神世界中聽到有個虛弱的聲音,在肯定著您的提問。",
"MeetingManager": "賭場管理員",
"MeetingManagerInfo": "竊聽猜測的結果",
"MeetingManagerInfoLong": "(船員陣營):\\n當有玩家嘗試猜測時,賭場管理員會收到玩家所猜測的職業的訊息,並且也會收到猜測失敗的通知。",
"MeetingManagerMessageAboutCommand": "有人使用<b>{1}</b>指令",
"MeetingManagerMessageAboutCompare": "<b>{0}</b>比較了<b>{1}</b>和<b>{2}</b>的陣營。",
"MeetingManagerMessageAboutGuessedRole": "他們的職業是 <b>{0}</b>",
"MeetingManagerMessageAboutJudgeSuicide": "<b>{0}</b>作為<b>{1}</b>自殺。",
"MeetingManagerMessageAboutMisguess": "<b>{0}</b> 猜測失敗",
"MeetingManagerMessageAboutSwap": "<b>{0}</b>決定交換<b>{1}</b>和<b>{2}</b>的票數。",
"Merchant": "商人",
"MerchantInfo": "成為一名奸商",
"MerchantInfoLong": "(船員陣營):\\n商人每完成一個任務就會向隨機玩家出售隨機的附加職業,每次出售都可以獲得金錢,如果商人有一定的錢,商人可以通過賄賂兇手保證自己不被殺害,被賄絡的玩家將無法再次殺害殺人,但商人無法知道誰嘗試殺害他。",
"MerchantAddonDelivered": "成功售出附加職業",
"MerchantAddonSell": "商人向你出售了新的附加職業",
"MerchantAddonSellFail": "無法出售附加職業",
"MerchantGivesAllMoneyOnBribe": "<color=#D27D2D>商人\\</color>提供<color=#ff0000>所有金錢</color>來進行賄賂",
"MerchantKillAttemptBribed": "你賄賂了一名玩家來免於你被殺害",
"MerchantMaxSell": "出售附加職業的最大次數",
"MerchantMoneyPerSell": "出售附加職業所賺取的<color=#D27D2D>金錢</color>",
"MerchantMoneyRequiredToBribe": "賄賂殺手所需要的<color=#D27D2D>金錢</color>",
"MerchantNotifyBribery": "賄賂成功時通知<color=#d27d2d>商人</color>",
"MerchantSellExperimental": "可以出售<color=#76b8e0>實驗性</color>附加職業",
"MerchantSellHarmful": "可以出售<color=#ff1919>有害類</color>附加職業",
"MerchantSellHarmfulToEvil": "可以出售<color=#ff1919>有害類</color>附加職業給<color=#ff1919>邪惡</color>",
"MerchantSellHelpful": "可以出售<color=#8cffff>幫助類</color>附加職業",
"MerchantSellHelpfulToCrew": "可以出售<color=#8cffff>幫助類</color>附加職業給<color=#8cffff>船員</color>",
"MerchantSellMixed": "可以出售<color=#00ffa5>混合類</color>附加職業",
"MerchantSellNeutral": "可以出售<color=#ffab1b>中立</color>附加職業",
"MerchantSellOnlyEnabledAddons": "只能出售已開啟的附加職業",
"MerchantTargetCoven": "可以出售給<color=#7b3fbb>巫師陣營</color>",
"MerchantTargetCrew": "可以出售給<color=#8cffff>船員</color>",
"MerchantTargetImpostor": "可以出售給<color=#ff1919>偽裝者</color>",
"MerchantTargetNeutral": "可以出售附加職業給<color=#ffab1b>中立陣營</color>",
"Mole": "鼴鼠",
"MoleInfo": "狡兔三窟",
"MoleInfoLong": "(船員陣營):\n鼴鼠可以使用通風口/撫摸寵物來傳送到隨機的管道上。",
"Monarch": "君主",
"MonarchInfo": "給予你的騎士額外的票數!",
"MonarchInfoLong": "(船員陣營):\\n君主可以嘗試對一名玩家使用殺人鍵讓他成為騎士,騎士擁有額外的票數,並且名字會變為金色(僅君主可見)。\\n\\n此外,君主無法讓已經擁有額外票數的人成為騎士(例如市長)。",
"MonarchInvalidTarget": "目標無法成為騎士",
"MonarchKillButtonText": "騎士",
"MonarchKnightCooldown": "騎士冷卻",
"MonarchKnightMax": "最大騎士數量",
"MonarchKnightedPlayer": "你成功讓一名玩家成為了騎士!",
"Mortician": "殯葬師",
"MorticianInfo": "現在,你可以安心的走了",
"MorticianInfoLong": "(船員陣營):\\n殯葬師可以看到指向所有屍體的箭頭,當殯葬師報告屍體時可以在會議上得知被害者生前最後一個接觸的玩家。請注意: 殯葬師不會成為膽小鬼。",
"MorticianGetInfo": "根據你的檢查,受害者【<b>{0}</b>】在生前接觸的最後一個人是【<b>{1}</b>】。",
"MorticianGetNoInfo": "根據你的檢查,受害者【<b>{0}</b>】在生前似乎沒有接觸過任何人。",
"Negotiator": "談判者",
"NegotiatorInfo": "與玩家談判",
"NegotiatorInfoLong": "(船員陣營):\\n談判者可以透過在會議中投票給某人來與他們進行談判。然後你的目標必須在自殺、獲得有害附加職業、永久視野降低或速度降低之間做出選擇。 \\n\\n如果他們不選擇,則默認自殺。他們可以使用 <b>/cmd neg {index}</b> 進行選擇。\\n一次會議只能進行一次談判,且會議結束後,你會知道你的目標選擇了什麼。",
"Negotiator.FinishNotify": "<#00ffa5>你的目標選擇了</color> {0}",
"Negotiator.LowSpeed": "降低後的速度",
"Negotiator.LowVision": "降低後的視野",
"Negotiator.MinVotingTimeLeftToNegotiate": "可進行談判的最短投票時間",
"Negotiator.TargetMessage": "<b><u>談判者強迫你選擇以下選項之一(使用 <b>/neg {index}</b>,將 {index} 替換為你想要的選項之前顯示的數字,例如 <b> /neg 1</b>),否則你就會死:</u></b>\\n<size=80%>",
"Negotiator.TargetPickSuccess": "你選擇了<b>{0}</b>",
"Negotiator.Type.HarmfulAddon": "獲得有害的附加職業",
"Negotiator.Type.LowSpeed": "獲得永久的速度降低",
"Negotiator.Type.LowVision": "獲得永久的視野降低",
"Negotiator.Type.Suicide": "自殺",
"NiceEraser": "正義的抹除者",
"NiceEraserInfo": "消除潛在的<color=#ff1919>邪惡</color>",
"NiceEraserInfoLong": "(船員陣營):\\n正義的抹除者可以通過在會議上投票給某位玩家以抹除他的職業,抹除技能將在會議結束後生效。此技能有使用次數上限。",
"NiceEraserHideVote": "隱藏<color=#00a5ff>正義的抹除者</color>的投票",
"NiceGuesser": "正義賭怪",
"NiceGuesserInfo": "生命即是豪賭",
"NiceGuesserInfoLong": "(船員陣營):\\n正義賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\\n猜測指令為<b>/cmd bt [玩家ID] [role]</b>\\n你可以在玩家名字前看到玩家ID,或使用<b>/cmd id</b>來查詢所有玩家的ID。",
"Nightmare": "暗夜使者",
"NightmareInfo": "你今晚的噩夢",
"NightmareInfoLong": "(船員陣營):\\n暗夜使者不能在燈光破壞期間被殺",
"Noisemaker": "警示者",
"NoisemakerEHR": "警示者",
"NoisemakerEHRInfo": "在被擊殺時發出警報",
"NoisemakerEHRInfoLong": "(船員陣營):\\n警示者死亡時會發出聲音以及提示,這樣船員們就可以當場抓獲擊殺你的人。",
"NoisemakerAlertDuration": "警報持續時間",
"NoisemakerImpostorAlert": "<color=#ff1919>偽裝者</color>看的到警報",
"AbilityButtonText.Noisemaker": "作祟",
"Observer": "窺視者",
"ObserverInfo": "他的盾沒了?",
"ObserverInfoLong": "(船員陣營):\\n窺視者可以看到其他玩家的碎盾動畫。首次會議召開前窺視者的技能不會生效。",
"Operative": "緊急維修工",
"OperativeInfo": "重製破壞冷卻",
"OperativeInfoLong": "(船員陣營):\\n作為緊急維修工,你可以使用通風管/撫摸寵物來將所有緊急破壞冷卻時間重置為 30 秒。",
"Oracle": "先知",
"OracleInfo": "你的身分是什麼呢?",
"OracleInfoLong": "(船員陣營):\\n先知可以在會議上投票給一名玩家,你會看到他們是船員陣營,中立陣營,亦或是偽裝者陣營。\\n\\n<color=#ff0000><b>但是請小心!\\n你的預測會有一定的機率發生錯誤</b></color>\\n(機率根據房主設定)",
"OracleCheck": "目標結果:",
"OracleCheck.Coven": "看起來是巫師陣營",
"OracleCheck.Crew": "應該是一個船員陣營",
"OracleCheck.Imp": "看起來是一個偽裝者",
"OracleCheck.Neut": "應該是一個中立陣營",
"OracleCheckLimit": "提示: 剩餘【<b>{0}</b>】次預測機會",
"OracleCheckReachLimit": "很抱歉,你的預言次數已使用完畢",
"OracleCheckSelfMsg": "你甚至不能相信自己,是嗎?",
"OracleHideVote": "隱藏<color=#6666FF>先知</color>的投票",
"OracleSkillLimit": "最多使用次數上限",
"Oxyman": "氧氣學家",
"OxymanInfo": "你的氧氣含量會影響一切",
"OxymanInfoLong": "(船員陣營):\\n氧氣學家的名字下方有標示出你的氧氣含量。隨著時間的推移,氧氣含量會降低。你必須使用通風口來增加氧氣。如果氧氣含量達到0%,你就會死亡。如果氧氣含量較低,你的速度會降低,如果你的氧氣含量超級低,則你會失明。如果你的氧氣含量較高,你的速度就會提升,如果你的氧氣含量超級高,你就不會被殺死。",
"Oxyman.Blind.BelowPercentage": "氧氣低於多少時致盲",
"Oxyman.DecreasementEachSecond": "每秒降低的氧氣含量",
"Oxyman.Fast.AbovePercentage": "氧氣高於多少時加速",
"Oxyman.IncrementByVenting": "跳管增加的氧氣含量",
"Oxyman.Invulnerable.AbovePercentage": "氧氣高於多少時不能被殺死",
"Oxyman.Slow.BelowPercentage": "氧氣低於多少時降低速度",
"Pacifist": "和平之鴿",
"PacifistInfo": "何必打打殺殺呢?",
"PacifistInfoLong": "(船員陣營):\\n和平之鴿可以通過進入通風管/寵物來進行歌頌,\\n在場所有擁有殺人鍵的玩家的殺人/技能冷卻時間會被重置。當和平之鴿成為叛徒時歌頌只對船員生效。",
"PacifistCooldown": "技能使用冷卻",
"PacifistMaxOfUsage": "歌頌次數上限",
"PacifistMaxUsage": "已達到技能使用次數上限",
"PacifistOnGuard": "和平技能已生效,剩餘{0}次",
"PacifistSkillNotify": "和平之鴿重置了您的殺人/技能冷卻",
"PacifistVentButtonText": "重置",
"Paranoid": "被害妄想症",
"ParanoidInfo": "我是不是快死了? 你幹嘛過來? 你是不是要殺我?",
"ParanoidInfoLong": "(船員陣營):\\n被害妄想症可以使用通風口/寵物來召開會議。這將顯示為被害妄想症報告了自己的屍體,但實際上沒有死亡。",
"ParanoidNumOfUseButton": "召開會議次數上限",
"ParanoidVentButtonText": "集合",
"ParanoidVentCooldown": "使用通風管冷卻時間",
"Perceiver": "感知者",
"PerceiverInfo": "無敵的第六感",
"PerceiverInfoLong": "(船員陣營):\\n感知者可以透過跳管/撫摸寵物來感知你附近有多少殺手。\\n感知半徑根據房主設定。",
"PerceiverNotify": "附近有 {0} 個殺手",
"PerceiverRadius": "感知半徑",
"PortalMaker": "星門製造者",
"PortalMakerInfo": "放置傳送門並傳送",
"PortalMakerInfoLong": "(船員陣營):\\n作為星門製造者,你可以透過摸寵物放置兩個永久傳送門。放置兩個傳送門後,如果有人靠近其中一個,就會被傳送到另一個傳送門。傳送門的使用有5秒的冷卻時間。",
"PortalMaker.PetToRemovePortals": "摸寵物能移除原先安裝的兩個傳送門",
"President": "總統",
"PresidentInfo": "掌控遊戲",
"PresidentInfoLong": "(船員陣營):\\n總統可以使用6項法令,透過<b>/cmd decree {number}</b>,將{number}替換為對應法令的ID來使用法令。每項法令在遊戲中只能使用一次。每次會議只能使用1項法令。若要取得法令及其 ID 的列表,請輸入 <b>/cmd decree</b>。<size=80%>\\n\\n法令列表及其作用:\\n1. 揭示: 向所有人揭示你是總統,讓你無法被猜測,但你的視野會減少一半。\\n2. 結束: 立即結束目前會議,並且不計算投票。\\n3. 解密: 每個人都會在當前會議結束時看到投票的顏色。\\n4. 政府支援: 為所有船員提供+1的技能使用次數。\\n5. 調查: 取得有多少偽裝者和帶刀中立還活著的資訊。\\n6. 政府招募: 使用後,投票給某人來招募他(你的投票將被取消,此後你可以正常投票),被招募的玩家如果是船員,則會變為設定中設置的職業</size>",
"President.Decree.Declassification": "解密法令",
"President.Decree.Finish": "結束法令",
"President.Decree.GovernmentRecruiting": "政府招募法令",
"President.Decree.GovernmentSupport": "政府支援法令",
"President.Decree.Investigation": "調查法令",
"President.Decree.Reveal": "揭示法令",
"President.DecreeAlreadyChosenThisMeetingMessage": "你在該次會議已經選擇了法令!",
"President.DecreeAlreadyUsedMessage": "你已經使用過該法令,或是該法令未啟用!",
"President.GovernmentRecruiting.RecruitedRole": "被招募的職業",
"President.Help": "指令用法: /cmd decree {法令ID}\\n你可以透過使用/cmd decree來看到每條法令的代號",
"President.Recruit.TargetNotifyMessage": "你被<#30916f>總統</color>招募了!",
"President.Reveal.CanBeConvertedAfterRevealing": "揭示身分後可以<#ffab1b>被招募</color>",
"President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>被招募</color> 的 <#30916f>總統</color> 可以使用揭示法令",
"President.UsedDecreeMessage.Everyone": "<#30916f>總統</color>使用了<#ffab1b>{0}</color>!",
"President.UsedDecreeMessage.RevealMessage": "{0} 是 <#30916f>總統</color>!",
"PresidentCanBeMadmate": "<color=#30916f>總統</color>可以成為<color=#ff1919>叛徒</color>",
"Psychic": "愚者",
"PsychicInfo": "我好像逐漸理解<color=#ff1919>一切</color>",
"PsychicInfoLong": "(船員陣營):\\n愚者在會議時可以看到幾名玩家顯示為紅名,其中一位至少是邪惡的(例如偽裝者陣營的所有職業以及部分中立職業)。愚者成為叛徒時將可以準確看到所有帶刀中立和帶刀的船員玩家。",
"PsychicCanSeeNum": "可以看到幾個紅名",
"PsychicFresh": "每次會議重新顯示紅名",
"Rabbit": "兔子",
"RabbitInfo": "抓住偽裝者",
"RabbitInfoLong": "(船員陣營):\\n兔子每次完成任務後都會看到一個指向隨機偽裝者的箭頭(持續五秒)。\\n注意: 該能力只能在完成一定量的任務後使用",
"RabbitMinTasks": "能力生效需要完成的最小任務數",
"Randomizer": "混亂者",
"RandomizerInfo": "我們是如何走到這地步的?",
"RandomizerInfoLong": "(船員陣營):\\n這是一個完全混亂的職業,每隔x秒就會有隨機事件發生在你或所有玩家身上。效果例如: 超高速、反向控制、定時炸彈和完全失明。\\n\\n玩得開心!\\n-來自開發團隊",
"RandomizerEffectDurMax": "最長隨機事件持續時間",
"RandomizerEffectDurMin": "最短隨機事件持續時間",
"RandomizerEffectFrequency": "隨機事件頻率",
"RandomizerNotifyOpt": "通知所有玩家將要發生隨機事件 (如果發生事件的頻率高,建議關閉)",
"Retributionist": "懲罰者",
"RetributionistInfo": "找到並殺死你認為是目標的殺手",
"RetributionistInfoLong": "(船員陣營):\\n作為懲罰者,你可以使用擊殺按鈕標記一名玩家。如果該玩家死亡,你會收到通知。在之後的會議中,你可以使用 <b>/cmd retribute {id}</b> 來殺死殺死你目標的玩家。如果你猜錯了,則不會有任何反應。會議結束後,你可以標記其他玩家。",
"Retributionist.Fail": "<#ff0000>X</color> <#bb0000>錯誤!",
"Retributionist.KillerDead": "<#ffa500>-</color> <#ffab1b>正確,但兇手已經死了,或者他們已經斷線了。",
"Retributionist.ResetCampedPlayerAfterEveryMeeting": "每次會議後都可以標記新玩家",
"Retributionist.Success": "<#00ff00>✓</color> 正確!",
"Retributionist.SuccessOthers": "{0} 被 {1} 殺死了!",
"Retributionist.TargetDead": "<#ffff00>你的目標死了! </color>\\n你可以在下次會議中使用<u>/cmd retribute {id}</u>來殺死殺死你的目標的玩家。",
"Revenant": "歸來者",
"RevenantInfo": "向船員提供你從死者那裡學到的資訊",
"RevenantInfoLong": "(船員陣營):\\n身為歸來者,你在遊戲內存活,在會議中死亡。完成所有任務才能在會議中存活,並將你從亡靈那裡獲得的資訊提供給船員。你無法使用猜測指令。此外,你也可以在會議中與亡靈交談。",
"Revenant.KnowInfo": "亡靈所知之人",
"Rhapsode": "演奏家",
"RhapsodeInfo": "啦啦啦啦啦啦啦~",
"RhapsodeInfoLong": "(船員陣營):\\n演奏家可以使用管道/寵物來演奏,演奏後的一段時間內所有人都不能使用管道/變形(根據設定,可能不對船員生效)",
"Rhapsode.ExcludeCrewmates": "技能排除<#8cffff>船員</color>",
"Ricochet": "迴避者",
"RicochetInfo": "保護自己免受傷害",
"RicochetInfoLong": "(船員陣營):\\n迴避者可以透過在會議上投票給一名玩家來將其選為目標,在下一輪中你的目標不能殺死你",
"Safeguard": "捍衛者",
"SafeguardInfo": "完成任務即可獲得臨時護盾",
"SafeguardInfoLong": "(船員陣營):\\n捍衛者會在完成一個任務後獲得一個暫時性的護盾",
"SafeguardSuffix": "<#00ffa5>你受到了保護</color>",
"SafeguardSuffixTimer": "<#00ffa5>你獲得了持續</color> <b>{0}</b>秒 <#00ffa5>的護盾</color>",
"Scanner": "掃描者",
"ScannerInfo": "掃描隱身玩家並使其再次可見",
"ScannerInfoLong": "(船員陣營)\n作為掃描者,隱身即可啟動你的技能。如果任何隱身玩家在你附近停留一定時間,他們就會強制顯形。",
"ScannerAbilityRange": "技能範圍",
"ScannerTimeLimit": "隱身玩家在範圍內現形時間",
"ScannerWarningInRange": "你在<color=#42f5a7>掃描者</color>附近!如果您在{0}秒內不離開,您將強制現形!",
"ScannerNowVisible": "<color=#42f5a7>掃描者</color>讓你現形了!",
"Scientist": "科學家",
"ScientistEHR": "科學家",
"ScientistEHRInfo": "隨時隨地存取心電圖",
"ScientistEHRInfoLong": "(船員陣營):\\n科學家擁有隨身心電圖,有助於辨識是否為自行舉報,屍體死了多久等等...",
"AbilityButtonText.Scientist": "心電圖",
"Scout": "正義的追蹤者",
"ScoutInfo": "追蹤其他玩家",
"ScoutInfoLong": "(船員陣營):\\n正義的追蹤者可以透過在會議上投票給某位玩家來對他進行追蹤,之後正義的追蹤者可以看到指向目標的箭頭。此外,根據房主設定,正義的追蹤者可以在會議上看到目標的最後位置。",
"SecurityGuard": "警衛",
"SecurityGuardInfo": "守護船上的安全",
"SecurityGuardInfoLong": "(船員陣營):\\n警衛可以使用通風口/撫摸寵物來觸發技能,在警衛使用技能的期間,所有人都不能破壞或關門。",
"SecurityGuardSkillCooldown": "技能使用冷卻",
"SecurityGuardSkillDuration": "技能持續時間",
"SecurityGuardSkillInUse": "技能已使用",
"SecurityGuardSkillStop": "技能已失效",
"SecurityGuardVentButtonText": "<size=0>.</size>",
"Sensor": "感測器",
"SensorInfo": "得到指向呼叫破壞的人的箭頭",
"SensorInfoLong": "(船員陣營):\\n作為感測器,每當有人進行破壞時,你都會得到一個指向他們的臨時箭頭。",
"Sensor.ArrowDuration": "箭頭持續時間",
"Sentinel": "哨兵",
"SentinelInfo": "不放過房間的每個角落",
"SentinelInfoLong": "(船員陣營):\\n哨兵可以使用通風口來巡視範圍內的區域。哨兵巡視時所有該區域的殺手都會收到通知。如果任何殺手在你巡視時試圖殺死該區域內的某人,你就會殺死他們。巡視結束後,巡視區域內的殺手全數自殺。巡視時,你的視野較低。",
"SentinelPatrolDuration": "巡邏持續時間",
"SentinelPatrolRadius": "巡邏半徑",
"Sentry": "監視者",
"SentryInfo": "巡視每個房間",
"SentryInfoLong": "(船員陣營):\\n監視者可以使用撫摸寵物來監視當前房間。監視時監視者會知道房間內的資訊:<size=80%>\\n- 目前在該房間中的玩家\\n- 該房間中誰死了(如果有)</size>\\n當有人在該房間使用通風口或變形也會收到通知。\\n\\n根據設置,玩家可能知道房間是否受到監控,並且你可能無法在通訊破壞期間查看資訊。",
"Sentry.AdditionalDevicesForInfoView": "可使用地圖的特定設備來獲取受監控房間的信息",
"Sentry.CannotSeeInfoDuringComms": "通訊破壞期間無法查看資訊",
"Sentry.Notify.Info": "<u>有關{0}的資訊:</u>\\n玩家: {1}\\n死亡玩家: {2}",
"Sentry.Notify.Info.NoData": "<#ff0000>無</color>",
"Sentry.Notify.InvalidRoom": "你不在一個房間內",
"Sentry.Notify.Shapeshifted": "{0} 在你監視的房間中變形為了{1}",
"Sentry.Notify.Vented": "{0} 在你監視的房間中進入了通風管道",
"Sentry.PlayersKnowAboutCamera": "被監視的玩家知道自己被監視",
"Sentry.ShowInfoDuration": "顯示訊息持續時間",
"Sentry.Suffix.MonitoredRoom": "<size=80%>此房間受到了 {0} 的監視</size>",
"Sentry.Suffix.Self": "<size=70%>監視: <#00ffa5>{0}</color></size>",
"Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>巫師陣營</color> 可以查看信息</color>",
"Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>船員</color> 可以查看監視信息</color>",
"Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>偽裝者</color> 可以查看監視信息</color>",
"Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>中立</color> <#ff1919>帶刀</color> 可以查看監視信息</color>",
"Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>無刀</color> <#ffab1b>中立</color> 可以查看監視信息</color>",
"Sentry.UsableDevicesForInfoView": "可以用以獲取監視信息的設備",
"SentryPetButtonText": "巡視",
"Sheriff": "警長",
"SheriffInfo": "擊殺 <color=#ff1919>邪惡</color>玩家",
"SheriffInfoLong": "(船員陣營):\\n警長可以執法偽裝者,根據房主設定,警長或許也能執法中立陣營的玩家,如果警長嘗試執法船員陣營的玩家,那麼警長將走火自殺。警長成為叛徒時將可以殺死任何人。\\n請注意: 由於技術限制,警長無法像正常船員一樣做任務。",
"SheriffCanBeMadmate": "<color=#ffb347>警長</color>可以成為<color=#ff1919>叛徒</color>",
"SheriffCanKill%role%": "可以執法%role%",
"SheriffCanKillAll": "<color=#4cb3fe>全開</color>",
"SheriffCanKillAllAlive": "全員存活時可以執法",
"SheriffCanKillCharmed": "可以執法被<color=#cf6acd>魅惑</color>的玩家",
"SheriffCanKillContagious": "可以擊殺<color=#2E8B57>病原體</color>陣營玩家",
"SheriffCanKillCoven": "可以殺死<color=#7b3fbb>巫師</color>",
"SheriffCanKillLovers": "可以殺死<color=#ff9ace>戀人</color>",
"SheriffCanKillMadmate": "可以執法<color=#ff1919>叛徒</color>",
"SheriffCanKillNeutrals": "可以執法<color=#ffab1b>中立陣營</color>",
"SheriffCanKillNeutralsMode": "可以執法的<color=#ffab1b>中立</color>職業",
"SheriffCanKillSeparately": "單獨設定",
"SheriffCanKillSidekick": "可以擊殺<color=#00b4eb>跟班</color>",
"SheriffKeepsGameGoing": "警長會讓遊戲繼續進行",
"SheriffKillButtonText": "執法",
"SheriffMadCanKillCrew": "可以執法<color=#8cffff>船員陣營</color>",
"SheriffMadCanKillImp": "可以執法<color=#ff1919>偽裝者陣營</color>",
"SheriffMadCanKillNeutral": "可以執法<color=#ffab1b>中立陣營</color>",
"SheriffMisfireKillsTarget": "當誤殺好人時同時殺死目標",
"SheriffSetMadCanKill": "單獨設定非<color=#8cffff>船員陣營</color>的<color=#f8cd46>警長</color>可以執法的目標",
"SheriffShotLimit": "執法次數上限",
"SheriffShowShotLimit": "在名字旁顯示剩餘子彈數",
"Shiftguard": "變形守衛",
"ShiftguardInfo": "知道變形的發生",
"ShiftguardInfoLong": "(船員陣營):\\n變形守衛會在有人進行變形與解除時收到通知",
"ShiftguardNotifySS": "某人在某處使用的變形!",
"ShiftguardNotifyUnshift": "某些人在某處解除了變形!",
"Snitch": "告密者",
"SnitchInfo": "完成你的任務來找出<color=#Ff1919>偽裝者</color>",
"SnitchInfoLong": "(船員陣營):\\n當告密者完成所有任務後,告密者將可以看到偽裝者名字顯示為紅色(根據房主設定,告密者或許也可以跟帶刀中立互認),當告密者只剩下一個任務時,偽裝者將會看到自己和告密者的名字旁有「★」符號作為提示,如果告密者成為叛徒,那麼「★」符號將轉為紅色。",
"SnitchCanBeMadmate": "<color=#b8fb4f>告密者</color>可以成為<color=#ff1919>叛徒</color>",
"SnitchCanBeWorkhorse": "<color=#b8fb4f>告密者</color>可以成為<color=#00ffff>加班狂</color>",
"SnitchCanFindCoven": "可以確認<color=#7b3fbb>巫師</color>",
"SnitchCanFindMadmate": "可以確認<color=#ff1919>叛徒</color>",
"SnitchCanFindNeutralKiller": "可以確認帶刀<color=#ffab1b>中立</color>",
"SnitchCanGetArrowColor": "對不同陣營的目標顯示不同顏色的箭頭",
"SnitchDoneTasks": "您已完成全部任務,召開會議以發動技能",
"SnitchEnableTargetArrow": "完成任務後有箭頭指向所有目標",
"SnitchRemainingTaskFound": "在剩餘多少任務時會被發現",
"Socialite": "外交官",
"SocialiteInfo": "能用人脈解決的問題何必使用武力呢?",
"SocialiteInfoLong": "(船員陣營):\\n外交官可以使用擊殺鍵來標記目標,當有人嘗試殺死你的目標時,擊殺將會被阻止,而兇手會被加入你的名單上(他會知道這一點),在名單上的玩家將使用黑色名字標記,只有在名單上的玩家可以擊殺你的目標,你也可以使用投票來將玩家加入你的名單。",
"Socialite.Suffix": "<size=80%>你的目標為 {0}</size>",
"SocialiteTarget": "外交官的目標不能被殺死\\n你被加入到了名單上",
"Soothsayer": "推測者",
"SoothsayerInfo": "推測誰會殺死你",
"SoothsayerInfoLong": "(船員陣營):\\n推測者可以透過投票給某人來推測會殺死你的兇手。如果你的猜測正確,則會在你死亡後將兇手的信息向所有人公布。",
"SoothsayerDiedNotify": "推測者正確!\\n殺死他的兇手就是{0}!",
"SpeedBooster": "增速者",
"SpeedBoosterInfo": "不斷的加速",
"SpeedBoosterInfoLong": "(船員陣營):\\n增速者每完成一個任務都會增加自己的速度",
"SpeedBoosterSpeedLimit": "您已達到速度上限(3x)",
"SpeedBoosterTaskDone": "您的速度增加到{0}",
"SpeedBoosterTimes": "增速次數上限",
"SpeedBoosterUpSpeed": "每次完成任務加速",
"Speedrunner": "速通者",
"SpeedrunnerInfo": "創下新紀錄吧",
"SpeedrunnerInfoLong": "(船員陣營):\\n當你活著完成所有任務時,船員陣營直接獲勝。",
"SpeedrunnerHasXTasksLeft": "<size=80%><#ffff44>{0} 是<color=#800080>速通者</color>! 他們還剩下 <color=#800080>{1}</color> 項任務。</color></size>",
"SpeedrunnerNotifyAtXTasksLeft": "完成幾任務進行通知",
"SpeedrunnerNotifyKillers": "當任務即將完成時通知殺手",
"SpeedrunnerSpeed": "<color=#800080>速通者</color>的移動速度",
"Spiritualist": "靈魂論者",
"SpiritualistInfo": "幽靈把你引向死亡?",
"SpiritualistInfoLong": "(船員陣營):\\n靈魂論者會得到一個指向上一次會議被報告屍體的靈魂,這個靈魂可能會把你帶向壞人,亦或著誤導你。",
"SpiritualistNoticeMessage": "靈魂論者有箭頭指向你!\\n你可以用它指認兇手或陷害船員",
"SpiritualistShowGhostArrowEverySeconds": "靈魂箭頭延遲",
"SpiritualistShowGhostArrowForSeconds": "靈魂箭頭持續時間",
"SpiritualistTargetMessage": "<color=#ffff00>靈魂論者有一個指向你的箭頭</color>",
"Spy": "間諜",
"SpyInfo": "你知道誰與你互動過",
"SpyInfoLong": "(船員陣營):\\n當間諜被嘗試使用殺人鍵時(即使該動作不是嘗試殺害間諜),間諜會看到他們的名字轉變為橘色數秒。\\n\\n請注意: 1. 如果船員嘗試對你使用需要殺人鍵觸發的技能,同樣會看到他變為橘色名字!\\n2. 如果你已經沒有技能次數了,就不會看到名字變為橘色!",
"SpyRedNameDur": "橘色名字持續時間",
"SuperStar": "大明星",
"SuperStarInfo": "我是明日之星!",
"SuperStarInfoLong": "(船員陣營):\\n大明星不能在兩個以上的人群中被殺,且所有玩家都知道誰是大明星(用★標示),任何賭怪都不能猜測大明星",
"SuperStarDead": "震驚! 知名網紅【<b>{0}</b>】在最近一段時間內不幸遇害!",
"Survivor": "倖存者",
"SurvivorInfo": "船員死亡後獲得增強",
"SurvivorInfoLong": "(船員陣營):\\n倖存者會在遊戲中剩餘玩家數量達到一定閾值時獲得相應的能力。 \\n\\n- 第一項能力:即時查看剩餘存活玩家數。 \\n- 第二項能力:使用通風/隱身技能給自己一個臨時護盾。 \\n- 第三項能力:獲得額外一定數量的投票權。 \\n- 最後一項能力:完成任務後獲得一個擊殺按鈕。 \\n\\n注意:所有能力均可疊加、獨立使用,並且可以根據需要調整其順序,還可以透過將所需玩家數量設為0或1來停用它們。",
"SurvivorFirstAbility": "剩餘多少玩家可以獲得1級能力",
"SurvivorSecondAbility": "剩餘多少玩家可以獲得2級能力",
"SurvivorThirdAbility": "剩餘多少玩家可以獲得3級能力",
"SurvivorLastAbility": "剩餘多少玩家可以獲得最終能力",
"SurvivorCurrentAlive": "- 存活玩家:",
"SurvivorCantKillYet": "目前玩家數量大於你的擊殺要求,這意味著你現在還不能擊殺。",
"SurvivorCantShieldYet": "當前玩家人數超過您的護盾要求,這意味著您還不能擁有護盾。",
"Swapper": "換票師",
"SwapperInfo": "交換兩名玩家的票數",
"SwapperInfoLong": "(船員陣營):\\n換票師可以在會議期間使用<b>/cmd sw <color=#0000ff>[ID]</color></b>兩次來交換兩名玩家的票數\\n你可以在玩家名字前看到該玩家的ID,或使用/id來查詢所有玩家的編號。\\n\\n例子:如果有三個玩家投票給紅色,有五個玩家投票給黃色,然後你選擇交換紅色與黃色的票數。則紅色獲得五票,黃色獲得三票\\n\\n由於技術限制,交換房主的票時看起來沒有交換,但其實已經換過去了。",
"Swap1": "選擇第一個交換目標",
"Swap2": "選擇第二個交換目標",
"SwapDead": "你不能在死亡後交換投票",
"SwapHelp": "指令格式: <b>/cmd sw [編號]</b> 來選擇目標",
"SwapNull": "你選擇的ID代表的玩家已死亡",
"SwapTitle": "【 ★ 換票事件 ★ 】",
"SwapVote": "<b>{0}</b>和<b>{1}</b>的票數被換票師交換了",
"SwapperCannotCallEmergencyMeeting": "<#ec62a5>正義的換票師</color>在該遊戲中的設置為無法發起緊急會議",
"SwapperHideMsg": "<color=#00ff00>隱藏<color=#922348>換票師</color>指令</color>",
"SwapperManipulatedEjection": "感謝 {0}",
"SwapperMax": "初始最大換票次數",
"SwapperTrialMax": "已達到技能使用次數上限",
"Tar": "焦油怪",
"TarInfo": "砍不到呢~",
"TarInfoLong": "(船員陣營):\\n作為焦油怪,你可以撫摸寵物來啟動你的技能。這項技能會使你凍結並致盲,同時將你的膚色變為黑色,持續一段時間。如果有人在這段期間試圖殺死你,攻擊會被阻止,攻擊者會被傳送走,你的技能也會立即結束。",
"TaskManager": "任務管理員",
"TaskManagerInfo": "你們的任務究竟做了多少呢?",
"TaskManagerInfoLong": "(船員陣營):\\n任務管理員可以在名字旁看到所有人已完成的任務總數,並且會實時更新。",
"Telecommunication": "通訊員",
"TelecommunicationInfo": "沒人能逃過你的眼睛",
"TelecommunicationInfoLong": "(船員陣營):\\n作為通訊員,當有人使用監控、心電圖、門禁記錄或管理地圖時,你會收到通知。根據設置,你也可以透過跳管/撫摸寵物來打開關閉的門。",
"Telekinetic": "靈動者",
"TelekineticInfo": "用心電感應幫助船員",
"TelekineticInfoLong": "(船員陣營):\\n你一直都能夠看到一個計時器,每秒計時器秒數都會下降。你可以透過跳管來改變能力模式。要執行動作需要透過使用撫摸寵物。使用部分能力後會凍結五秒,會議後計時器重設為40秒。每個操作在使用時都會使計時器增加一定量(在以下列表中的操作名稱旁邊的括號中顯示)<size=80%>\\n\\n<u><b>模式列表:</b></u>\\n<i>傳送目標:</i>將最近的玩家傳送到地圖之外 (+40秒)\\n<i>傳送自身:</i>將自己傳送到地圖之外 (+ 30秒)\\n<i>凍結:</i>凍結最近的玩家(+35秒)\\n<i>擊殺:</i>立即殺死最近的玩家(+60秒)\\n<i>護盾:</i>為自己提供護盾持續一段時間(+45 秒)\\n<i>加速:</i>使自己在一段時間內提高速度(+30秒)\\n<i>開門:</i>立即開啟所有關閉的門(+35 秒)</size>\\n如果計時器超過 60 秒你就會死亡。",
"Telekinetic.FreezeDuration": "凍結持續時間",
"Telekinetic.IncreasedSpeed": "增加速度",
"Telekinetic.Mode.Doors": "開門",
"Telekinetic.Mode.Freeze": "凍結",
"Telekinetic.Mode.Kill": "擊殺",
"Telekinetic.Mode.Shield": "盾牌",
"Telekinetic.Mode.Speed": "加速",
"Telekinetic.Mode.TeleportSelf": "傳送自身",
"Telekinetic.Mode.TeleportTarget": "傳送目標",
"Telekinetic.ShieldDuration": "護盾持續時間",
"Telekinetic.SpeedDuration": "加速持續時間",
"Telekinetic.Suffix": "<#00ffa5>模式:</color> <b>{0}</b>",
"Tether": "連接者",
"TetherInfo": "傳送至你的目標",
"TetherInfoLong": "(船員陣營):\\n連接者可以在會議上投票給一名玩家來將其選為自己的目標。然後可以在下一輪中使用通風口/寵物來將自己傳送至目標。\\n你的目標每次會議都會重置。",
"TetherNoTarget": "你沒有選擇目標",
"TimeManager": "時間大師",
"TimeManagerInfo": "完成任務來延長會議時間",
"TimeManagerInfoLong": "(船員陣營):\\n時間大師做的任務越多,那麼會議時間就越長,如果時間大師死亡,那麼會議時間恢復。如果時間大師成為叛徒,那麼會議時間將會減少而不是增加。",
"TimeManagerIncreaseMeetingTime": "增加的會議時間",
"TimeManagerLimitMeetingTime": "會議時間上限",
"TimeMaster": "時間之主",
"TimeMasterInfo": "時間回溯!",
"TimeMasterInfoLong": "(船員陣營):\\n時間之主可以使用管道/寵物來回溯時間幾秒,回溯時玩家將會被傳送至幾秒前所在位置。且在這幾秒內死亡的玩家也會復活。",
"TimeMasterCanRevive": "可以復活",
"TimeMasterCanUseVitals": "可以使用心電圖",
"TimeMasterKillerAlert": "<#ffff00><size=150%>你擊殺的玩家在回溯期間復活了! </size></color>",
"TimeMasterMaxUses": "(初始) 技能使用次數",
"TimeMasterRewindStart": "{0} 正在回朔時間!",
"TimeMasterRewindTimeLength": "回朔持續時間",
"TimeMasterVentButtonText": "時間倒流",
"ToiletMaster": "廁所大師",
"ToiletMasterInfo": "放置廁所",
"ToiletMasterInfoLong": "(船員陣營):\\n廁所大師可以在地圖上設置廁所,當玩家使用廁所時會根據他們獲得的大便來獲得隨機的效果",
"TM.BluePoopDuration": "藍色大便持續時間",
"TM.BrownPoopButtonText": "放置棕色大便",
"TM.BrownPoopDuration": "棕色大便持續時間",
"TM.BrownPoopSpeedBoost": "棕色大便速度提升",
"TM.GetPoopNotify": "你獲得了 {0} 大便",
"TM.GreenPoop": "你附近沒有殺手",
"TM.GreenPoopDuration": "綠色大便持續時間",
"TM.GreenPoopKiller": "你附近有一個殺手",
"TM.GreenPoopRadius": "綠色大便半徑",
"TM.PurplePoopDuration": "紫色大便持續時間",
"TM.PurplePoopNotifyOnKillAttempt": "紫色大便通知擊殺嘗試",
"TM.RedPoopDuration": "紅色大便持續時間",
"TM.RedPoopRadius": "紅色大便半徑",
"TM.RedPoopRoleBlockDuration": "紅色大便職業封鎖持續時間",
"TM.ToiletDuration": "廁所存在時間",
"TM.ToiletMaxUses": "廁所最大使用次數",
"TM.ToiletUseRadius": "廁所使用半徑",
"TM.ToiletUseTime": "廁所使用時間",
"TM.ToiletVisibility": "放置後其他玩家能否看到廁所",
"TM.TryKillNotify": "某人嘗試殺死你",
"Tornado": "龍捲風",
"TornadoInfo": "召喚狂風",
"TornadoInfoLong": "(船員陣營):\\n你可以通過撫摸寵物來生成龍捲風,當有人靠近你生成的龍捲風時,他們會隨機傳送至其他地方",
"TornadoCooldown": "生成龍捲風冷卻時間",
"TornadoDuration": "龍捲風持續時間",
"TornadoRange": "龍捲風範圍",
"Tracefinder": "尋跡者",
"TracefinderInfo": "看見屍體的位置",
"TracefinderInfoLong": "(船員陣營):\\n尋跡者擁有隨身心電圖,此外,你會獲得指向屍體的箭頭。",
"Tracker": "追蹤者",
"TrackerEHR": "追蹤者",
"TrackerEHRInfo": "在地圖上追蹤玩家",
"TrackerEHRInfoLong": "(船員陣營):\\n追蹤者可以使用追蹤按鈕追蹤玩家,並在地圖上查看他們的位置。",
"TrackerCanGetArrowColor": "可以看到有顏色的箭頭",
"TrackerCooldown": "追蹤冷卻時間",
"TrackerDelay": "追蹤延遲",
"TrackerDuration": "追蹤持續時間",
"TrackerHideVote": "隱藏<color=#3CB371>正義的追蹤者</color>的投票",
"TrackerLastRoomMessage": "你追蹤的目標最後在的房間是:<b>{0}</b>",
"AbilityButtonText.Tracker": "追蹤",
"Transmitter": "發送者",
"TransmitterInfo": "將自己作為禮物發送出去?",
"TransmitterInfoLong": "(船員陣營):\\n發送者每完成一項任務就會被傳送至最近的玩家。",
"Transporter": "傳送師",
"TransporterInfo": "隨機調換兩名玩家的位置",
"TransporterInfoLong": "(船員陣營):\\n作為傳送師,在你完成任務後,你可以用變形按鍵來選擇2名玩家來交換他們的位置",
"TransporterTeleportMax": "傳送次數上限",
"Tree": "樹",
"TreeInfo": "你是一棵樹",
"TreeInfoLong": "(船員陣營):\\n作為一棵樹,你可以透過撫摸寵物來讓自己像一棵樹一樣(變的匿名且隱身)。幾秒鐘後,你會倒下,殺死或擊暈附近的所有人,並再次顯形。",
"Tree.FallDelay": "倒下延遲",
"Tree.FallKillChance": "倒下殺死機率",
"Tree.FallRadius": "倒下效果範圍",
"Tree.FallStunDuration": "倒下擊暈時長",
"Tree.TreeSpriteVisible": "樹精靈可見",
"Tunneler": "隧道工",
"TunnelerInfo": "挖掘隧道進行緊急逃生",
"TunnelerInfoLong": "(船員陣營):\\n隧道工可以使用寵物來挖掘隧道,再次使用寵物來傳送回隧道的位置。",
"UndercoverInfo": "混入狼群中",
"UndercoverInfoLong": "(船員陣營):\\n偽裝者會將間諜當作自己的隊友,但實際上間諜並不知道誰是偽裝者。",
"Unshifter": "解形者",
"UnshifterInfo": "解除變形者的偽裝",
"UnshifterInfoLong": "(船員陣營):\\n作為解形者,你可以對變形後的玩家使用擊殺按鈕解除其變形狀態。對未變形的玩家使用擊殺按鈕只會顯示一則訊息。根據設置,目標玩家可能會收到通知。 \\n<size=50%>鳴謝:Dechis</size>",
"UnshifterCooldown": "解除變形冷卻",
"UnshifterUseLimit": "最大解除變形技能次數",
"UnshifterTargetKnows": "目標知道他們被嘗試解除變形",
"UnshifterTargetNotShifted": "目標沒有被變形。",
"UnshifterSuccess": "目標是變形者!已顯出原型!",
"UnshifterTargetNotify": "你被<color=#00b4eb>解形者</color>識破偽裝!",
"Vacuum": "吸塵器",
"VacuumInfo": "把屍體吸過來",
"VacuumInfoLong": "(船員陣營):\\n作為吸塵器,在使用你的能力時,所有被殺的屍體都會傳送到你的位置。",
"Ventguard": "阻礙者",
"VentguardInfo": "此路不通",
"VentguardInfoLong": "(船員陣營):\\n阻礙者可以通過進入通風口來將其堵住,之後所有人都不能使用被堵住的通風口(根據設定,船員可能可以使用),被堵住的通風口每次會議都會重置。根據設定,如果有人嘗試使用被堵住的通風口,阻礙者將收到通知。",
"VentguardBlockDoesNotAffectCrew": "<color=#8cffff>船員</color>可以使用被封住的管道",
"VentguardBlocksResetOnMeeting": "每次會議重置通風口",
"VentguardMaxGuards": "最大阻礙次數",
"VentguardNotify": "有人試圖使用阻塞的通風口",
"VentguardNotifyOnBlockedVentUse": "有人嘗試使用被封住的管道時收到通知",
"VentguardVentButtonText": "阻礙",
"Veteran": "老兵",
"VeteranInfo": "二戰都比這場遊戲刺激",
"VeteranInfoLong": "(船員陣營):\\n老兵可以通過使用通風管來進入戒備狀態,在戒備狀態下,如果有人嘗試殺死老兵,那麼老兵將反殺嘗試殺死他的玩家。老兵進入或退出戒備狀態時身上會有盾牌破碎的效果作為提示。\\n請注意: 如果老兵在戒備狀態下被鵜鶘活吞,那麼老兵將不會發動技能。",
"VeteranAlertActivatesOnNonKillingInteractions": "在非擊殺互動中殺死殺手(例如:澆油、護盾等)",
"VeteranMaxUsage": "已達到技能使用次數上限",
"VeteranOffGuard": "戒備狀態已失效,剩餘{0} 次使用次數",
"VeteranOnGuard": "技能已使用",
"VeteranSkillCooldown": "發動戒備冷卻時間",
"VeteranSkillDuration": "戒備狀態持續時間",
"VeteranSkillMaxOfUsage": "(初始) 戒備使用次數",
"VeteranVentButtonText": "戒備",
"Vigilante": "俠客",
"VigilanteInfo": "正義的一擊!",
"VigilanteInfoLong": "(船員陣營):\\n俠客可以殺死任何人,但只能殺一次。殺死敵人後,俠客需要完成任務。根據設置,俠客可以跳管。",
"Whisperer": "招魂師",
"WhispererInfo": "向靈魂提問以求回應",
"WhispererInfoLong": "(船員陣營):\\n招魂師可以看到上一輪會議死去玩家的靈魂,靠近並撫摸寵物進行招魂,之後你會看到你的名字下方顯示關於靈魂或兇手的信息。",
"WhispererCooldown": "招魂冷卻時間",
"WhispererDuration": "招魂持續時間",
"WhispererInfo.AloneInRoomAtDeath": "我死的時候,只有我和兇手單獨相處",
"WhispererInfo.Color": "是{0}顏色殺死了我\\n(<size=50%>{1}</color>)",
"WhispererInfo.ColorDark": "<#555555>深色</color>",
"WhispererInfo.ColorLight": "<#fdffbf>淺色</color>",
"WhispererInfo.DeathReason": "我的死因是{0}",
"WhispererInfo.KillerRole": "殺了我的人的職業是 {0}",
"WhispererInfo.NoSabotageAtDeath": "我死的時候沒有任何破壞",
"WhispererInfo.PlayersInSameRoomAtDeath": "我死時,{0} 和我待在同一個房間裡",
"WhispererInfo.Role": "我是 {0}",
"WhispererInfo.SabotageAtDeath": "我在{0}期間死亡",
"WhispererInfo.Time": "我死在會議前 {0} 秒",
"WhispererQuestioning": "招魂進度 {0}... {1} %",
"Witness": "目擊者",
"WitnessInfo": "我好像目擊了什麼",
"WitnessInfoLong": "(船員陣營):\\n目擊者可以嘗試對某位玩家使用殺人鍵來知道他們是否在最後數秒內是否殺過人。黃色驚嘆號代表他們已經進行擊殺,綠色勾號代表他們沒有進行擊殺。基於房主設定,這個秒數有可能被更改。",
"WitnessButtonText": "目擊",
"WitnessTime": "擊殺後的玩家可被目擊的最長時間",
"Wizard": "魔法使",
"WizardInfo": "更改玩家的數據",
"WizardInfoLong": "(船員陣營):\\n魔法使可以為每個玩家更改3項統計數據: 速度、視野和擊殺冷卻時間。使用撫摸寵物在這些統計數據之間循環切換。按隱形可增加統計資料的值。要將選定的統計數據及其值提供給玩家,請對目標使用擊殺按鈕。\\n\\n所有的效果都是<b><u>永久性的</u></b>! 你可以透過對同一個目標應用相同的效果來覆蓋先前的效果!",
"Wizard.Buff.KCD": "殺人冷卻時間",
"Wizard.Buff.Speed": "速度",
"Wizard.Buff.Vision": "視野",
"Wizard.BuffGivenNotify": "<#00ffa5>{0} 的 <#ffffff>{1}</color> 已設為 <#ffffff>{2}</color></color>",
"Wizard.KCDStep": "一次增加擊殺冷卻數據的值的數量",
"Wizard.MaxKCDValue": "可以給予玩家的最小殺大冷卻時間",
"Wizard.MaxSpeedValue": "可以給予玩家的最大速度",
"Wizard.MaxVisionValue": "可以給予玩家的最大視野",
"Wizard.MinKCDValue": "可以給予玩家的最小殺人冷卻時間",
"Wizard.MinSpeedValue": "可以給玩家的最低速度",
"Wizard.MinVisionValue": "可以給予玩家的最小視野",
"Wizard.SelectedBuff": "<#00ffa5>當前選擇的屬性:</color> <b>{0}</b> {1}{2}",
"Wizard.SpeedStep": "一次增加速度數據的值的數量",
"Wizard.Vision": "視野",
"Wizard.VisionStep": "一次增加視野數據的值的數量",
"Abyssbringer": "深淵使者",
"AbyssbringerInfo": "放置黑洞",
"AbyssbringerInfoLong": "(偽裝者陣營):\\n深淵使者可以使用隱形來放置黑洞,黑洞將在玩家靠近時將其吸入並殺死他們。",
"Abyssbringer.Suffix": "<size=80%><#00ffa5>被吞噬的玩家數量</color> {0} <#00ffa5>活躍的黑洞:</color></size><size=70%>\\n{1}",
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
"Ambusher": "伏擊者",
"AmbusherInfo": "伏擊玩家,讓他們變得脆弱",
"AmbusherInfoLong": "(偽裝者陣營):\\n作為伏擊者,使用你的技能隱身。跟蹤敵人幾秒鐘,伏擊他們。如果成功,該玩家將獲得「脆弱」效果。否則,隱身時間結束後,你將再次現身,並且什麼事也不會發生。",
"Ambusher.FollowDuration": "跟隨敵人所需的時間",
"Ambusher.FollowRadius": "跟隨半徑",
"Ambusher.FragileDuration": "脆弱效果持續時間",
"Ambusher.InProgress": "伏擊{0}....剩下{1}秒",
"Ambusher.InvisDurAfterSuccessfulAmbush": "伏擊成功後隱身時間延長",
"Ambusher.InvisTimeLeft": "隱身狀態將在 {0} 秒後解除",
"Ambusher.Success": "<#00ff00>伏擊成功</color>",
"Anonymous": "駭客",
"AnonymousInfo": "強制其他玩家報告屍體",
"AnonymousInfoLong": "(偽裝者陣營):\\n駭客可以使用變形來駭入他變形的目標,被駭入的目標將會立刻報告本輪駭客殺死的被害者屍體,如果這輪駭客沒有殺死任何人,那麼將隨機報告場上的屍體,如果這輪根本沒有屍體,那麼被駭入的目標將自我報告。\\n請注意: 駭客的技能可以無視屍體是否可以被報告(也可以報告已被清除者清理過的屍體,或是清道夫殺人被傳送到地圖外面的屍體)\\n請注意: 駭入擺爛人並不會發動技能。",
"AnonymousShapeshiftText": "駭入",
"AntiAdminer": "監管者",
"AntiAdminerInfo": "沒人能逃過你的眼睛",
"AntiAdminerInfoLong": "(偽裝者陣營):\\n監管者在有非偽裝者陣營玩家靠近任何一個設備時(例如管理室地圖、心電圖、通行紀錄等) 會收到提示,但是請注意: 監管者只知道有人在靠近此設備,並不知道是否在真正使用該設備。",
"AntiAdminerAD": "<size=1.7><color=#ffff00>⚠ 管理地圖 ⚠</color></size>",
"AntiAdminerCA": "<size=1.7><color=#ffff00>⚠ 監控 ⚠</color></size>",
"AntiAdminerDL": "<size=1.7><color=#ffff00>⚠ 門禁日誌 ⚠</color></size>",
"AntiAdminerVI": "<size=1.7><color=#ffff00>⚠ 心電圖 ⚠</color></size>",
"Arrogance": "狂妄殺手",
"ArroganceInfo": "殺死你的敵人可以將冷卻縮短",
"ArroganceInfoLong": "(偽裝者陣營):\\n狂妄殺手每次殺人都會減少他的殺人冷卻。",
"ArroganceMinKillCooldown": "殺人冷卻時間下限",
"ArroganceReduceKillCooldown": "減少的冷卻時間",
"ArroganceShowProgressText": "在名稱下方顯示擊殺冷卻時間減少",
"Assumer": "設想者",
"AssumerInfo": "猜猜看?",
"AssumerInfoLong": "(偽裝者陣營):\\n設想者可以通過輸入<b>/cmd assume {id} {number}</b> 來猜測所選玩家所得的票數。\\n範例: <b>/cmd assume 0 3</b>(猜測房主會獲得三票)\\n\\n如果你猜測正確,<u>所有</u>投票給你所選目標的玩家都會死亡",
"Assumer.AssumedMessage": "你預測 {0} 會獲得<b>{1}</b>票",
"Assumer.MinPlayersToAssume": "執行預測所需最小存活玩家數",
"Assumer.VoteReceiverDies": "猜測的目標會因為猜測正確死亡",
"Augmenter": "潛刃者",
"AugmenterInfo": "選擇你的目標",
"AugmenterInfoLong": "(偽裝者陣營):\\n潛刃者可以透過變形來標記目標,之後當潛刃者擊殺玩家時,他們將與你的目標交換位置並死亡。",
"AugmenterFail": "<#ffff44>謀殺目標失敗\\n所以並沒有發生交換,你殺死了你原本選擇殺死的目標</color>",
"Bard": "吟遊詩人",
"BardInfo": "請讓我賦詩一首",
"BardInfoLong": "(偽裝者陣營):\\n吟遊詩人在場時,逐出確認將會顯示為吟遊詩人創作的句子。每當吟遊詩人完成一次創作,則吟遊詩人的殺人冷卻永久減半。",
"BardChance": "<color=#ff1919>吟遊詩人</color>出現機率",
"Blackmailer": "勒索者",
"BlackmailerInfo": "勒索玩家",
"BlackmailerInfoLong": "(偽裝者陣營):\\n勒索者可以使用單擊指定玩家&雙擊正常擊殺,被勒索的玩家將被迫與勒索者投給相同的目標",
"Blackmailer.AbilityExpires": "技能結束",
"Blackmailer.MaxBlackmailedPlayersAtOnce": "最多<#ffa500>勒索</color>玩家數",
"Blackmailer.MaxBlackmailedPlayersPerMeeting": "每次會議最大<#ffa500>勒索</color>玩家數",
"Blackmailer.WhoSeesBlackmailedPlayers": "誰能看見<#ffa500>被勒索</color>的玩家",
"Bomber": "自爆兵",
"BomberInfo": "Creeper? Aww Man...",
"BomberInfoLong": "(偽裝者陣營):\\n自爆兵能使用變形/寵物來炸死一定範圍內的玩家,但是作為代價,自爆兵自己也會被炸死。請注意: 自爆兵爆炸時全部玩家會看到螢幕閃爍作為提示(這個閃爍是跟網紅一樣的,請注意區別)。",
"BomberCooldownsResetEachOther": "擊殺冷卻時間和炸彈冷卻時間在使用時相互重置",
"BomberDiesInExplosion": "<#ff1919>自爆兵</color>會在爆炸中死亡",
"BomberRadius": "爆炸範圍 (5x能炸半個餐廳)",
"BomberShapeshiftText": "自爆",
"BountyHunter": "賞金獵人",
"BountyHunterInfo": "拿下你的目標",
"BountyHunterInfoLong": "(偽裝者陣營):\\n賞金獵人有一個賞金目標,如果賞金獵人擊殺了賞金目標,下一次的殺人冷卻會變得非常的短\\n反之,如果賞金獵人擊殺了非賞金目標,那麼他的冷卻將會被延長\\n賞金目標將會重置在殺死賞金目標後或切換目標時間結束。",
"BountyHunterChangeButtonText": "變更",
"BountyHunterSwapTimer": "<#00ffa5>目標將在</color> <#ffffff>{0}</color>秒後變更",
"BountySuccessKillCooldown": "殺死賞金目標的冷卻時間",
"BountyFailureKillCooldown": "殺死非賞金目標的冷卻時間",
"BountyShowTargetArrow": "顯示指向目標的箭頭",
"Butcher": "肢解者",
"ButcherInfo": "欣賞我美麗的作品",
"ButcherInfoLong": "(偽裝者陣營):\\n肢解者擊殺玩家後,會額外出現30個雞腿,因此會議開始時其他玩家將難以判定是否有其他人死亡。\\n如果肢解者殺了復仇者,遊戲會立刻結束並顯示所有人都死亡了。",
"ButcherButtonText": "肢解",
"Camouflager": "隱蔽者",
"CamouflagerInfo": "隱藏於人群中並殺光所有人",
"CamouflagerInfoLong": "(偽裝者陣營):\\n隱蔽者變形之後會讓所有人變成小灰人,這個狀態下大家都看起來一模一樣。\\n請注意: \\n1. 通訊破壞小灰人效果可以跟隱蔽者技能並存。\\n2. 當進入會議時隱蔽者技能失效。",
"CamouflagerShapeshiftText": "隱蔽",
"Cantankerous": "暴躁者",
"CantankerousInfo": "船員什麼的全都去死吧",
"CantankerousInfoLong": "(偽裝者陣營):\\n暴躁者只能在有積分時殺人,暴躁者可以透過驅逐非偽裝者陣營的玩家來獲得積分",
"CantankerousPointsGainedPerEjection": "每個非偽裝者玩家被放逐時獲得的積分",
"CantankerousStartingPoints": "起始積分",
"Capitalist": "資本家",
"CapitalistInfo": "為了我而努力工作吧",
"CapitalistInfoLong": "(偽裝者陣營):\\n資本主義者可以通過按下殺人按鈕來給某位玩家增加一個短任務。\\n請注意: 對已完成任務或沒有任務的玩家使用技能將不會發動技能,此外資本主義者不能正常殺人。",
"CapitalistButtonText": "增加任務",
"CapitalistSkillCooldown": "技能使用冷卻",
"Catalyst": "催化者",
"CatalystInfo": "每次擊殺後,為你的陣營提供有用的附加職業",
"CatalystInfoLong": "(偽裝者陣營):\\n催化者每殺死一個人,所有偽裝者隊友將會獲得一個新的幫助型附加職業。根據設定,他們有可能在催化者死亡後失去這些附加職業",
"Catalyst.AddonGivenNotify": "<#ff1919>催化者</color> 為您提供了一個新的附加職業!",
"Catalyst.GiveAddonsToSelf": "<#ff1919>催化者</color> 也會獲得有用的附加職業",
"Catalyst.GiveOnlyEnabledAddons": "僅提供已啟用的附加職業",
"Catalyst.RemoveGivenAddonsAfterDeath": "在<#ff1919>催化者</color> 死後移除所有給予的附加職業",
"Centralizer": "集中器",
"CentralizerInfo": "集中船員的位置",
"CentralizerInfoLong": "(偽裝者陣營):\\n作為集中器,標記一個位置。 然後再次使用你的能力將一定數量的玩家傳送到該位置。 你也可能被包括在內。",
"Centralizer.NumPlayersTeleported": "傳送的玩家數量",
"Chainbinder": "綁定者",
"ChainbinderInfo": "把附近的人綁起來",
"ChainbinderInfoLong": "(偽裝者陣營):\\n作為綁定者,你可以使用你的能力將兩名附近的玩家短暫地綁定在一起。當他們距離太遠時,會被拉回彼此身邊。如果使用變形選單,被選中的玩家會成為綁定組合的一部分;如果撫摸寵物,則會綁定你周圍最近的兩名有效玩家。你仍然可以正常進行擊殺。",
"Chainbinder.NotEnoughTargets": "附近有效玩家數量不足無法束縛",
"Chainbinder.PairBound": "綁定組合:{0}和{1}",
"Chainbinder.PairEnded": "綁定結束",
"Chainbinder.PairSuffix": "綁定:{0} <>{1}",
"ChainbinderButtonText": "綁定",
"ChainbinderCooldown": "綁定冷卻",
"ChainbinderDuration": "綁定時長",
"ChainbinderBindRange": "綁定距離",
"ChainbinderMaxDistance": "拉取前最大距離",
"ChainbinderCanBindImpostors": "可以綁定其他內鬼",
"Changeling": "變幻者",
"ChangelingInfo": "變幻無窮",
"ChangelingInfoLong": "(偽裝者陣營):\\n變幻者可以透過使用通風口/撫摸寵物以在可用的偽裝者職業之間循環切換。你能在你的名字下方看到當前所選的職業。使用變形來確認你的選擇。之後你的職業會變成你所選的職業。此外,你還可以透過在會議中使用<b>/cmd choose {職業}</b>來選擇一個任意偽裝者職業,你將會在會議後變為你所選的職業",
"ChangelingCurrentRole": "當前選擇職業: {0}",
"ChangelingChooseFail": "<#ff5555>X <#bb0000>請輸入一個有效的<color=#ff1919>偽裝者</color> 職業。",
"ChangelingChosenRole": "<#00ff00>✓ <#00bb00>你的職業將在會議後變成 {0}。",
"Chronomancer": "天文學家",
"ChronomancerInfo": "爆發式殺人!",
"ChronomancerInfoLong": "(偽裝者陣營):\\n天文學家有一個充電進度條,當擊殺冷卻結束時會開始增加進度條,當電量到達100%後,就會在下次擊殺時進入大屠殺模式,此時可以不斷地進行擊殺直到電量耗盡。在其他情況下,你的擊殺冷卻是正常的。",
"ChronomancerPercent": "<color=#00ffa5>電量:</color> <b>{0}</b>%",
"Cleaner": "清除者",
"CleanerInfo": "清除屍體",
"CleanerInfoLong": "(偽裝者陣營):\\n清除者嘗試報告一個屍體時將會清理該屍體(由於技術限制,被清理的屍體還是可見),若清理成功身上會出現盾牌破碎的效果作為提示。被清理的屍體將不能被報告。清理屍體將會重置殺人冷卻時間\\n\\n請注意: 清除者只能在殺人冷卻為0時清潔屍體",
"CleanerCleanBody": "目標的屍體已被清理",
"CleanerKCDNotUp": "<#ff4444>等待你的擊殺冷卻時間結束你才能清理屍體</color>",
"CleanerKCDNotUpTimer": "<#ff4444>等待 {0}秒 才能清理屍體</color>",
"CleanerReportButtonText": "清理",
"ClockBlocker": "時間干擾者",
"ClockBlockerInfo": "透過擊殺增加緊急會議冷卻時間",
"ClockBlockerInfoLong": "(偽裝者陣營):\\n身為時間干擾者,你每次擊殺都會增加會議後的緊急會議冷卻時間。",
"ClockBlocker.CountAddedTimeAfterDeath": "死亡後增加的時間",
"ClockBlocker.EmergencyCooldownIncreasePerKill": "擊殺增加緊急會議冷卻時間",
"ClockBlocker.MaxEmergencyCooldown": "最大緊急會議冷卻時間",
"Commander": "指揮官",
"CommanderInfo": "指揮你的團隊",
"CommanderInfoLong": "(偽裝者陣營):\\n指揮官可以使用通風口/撫摸寵物來在6種指揮模式間切換,使用變形來觸發指揮。<size=70%>\\n\\n<b><u>標記:</u></b>用所有偽裝者可見的獨特顏色標記你的變形目標。以此來讓其他偽裝者殺死你的目標。\\n\\n<b><u>口哨:</u></b>這會告訴所有或1個特定的<sup>*</sup>偽裝者來找你,並給他們(每個)一個指向你的箭頭。\\n\\n<b><u>殺死某人:</u></b>通知所有或 1 個特定<sup>*</sup>偽裝者殺死任何人\\n\\n<b><u>不要殺人:</u></b>變形為某個船員,之後偽裝者會看到獨特的顏色和文字標記該玩家,這可以告訴其他偽裝者們不要殺死該玩家。如果是變形成偽裝者,則變為通知他們不要殺人。\\n\\n<b><u>不要破壞:</u></b>通知所有偽裝者不要進行任何破壞。\\n\\n<b><u>使用能力:</u></b>通知所有或1個特定<sup>*</sup>偽裝者使用他們的能力。 \\n\\n<sup>*</sup> 如果你變形為偽裝者,則該動作將只對他執行。</size>",
"CommanderDontKill": "<size=1.7>不要殺死此玩家</size>",
"CommanderDontKillAnyoneNotify": "指揮官指揮你不要殺人",
"CommanderDontKillMarkMode": "將玩家標記為\"不擊殺\"",
"CommanderDontSabotageMode": "不要破壞",
"CommanderDontSabotageNotify": "指揮官指揮你不要進行破壞",
"CommanderKillAnyoneMode": "命令殺死某人",
"CommanderKillAnyoneNotify": "指揮官指揮你去殺死某人",
"CommanderMarkMode": "標記目標",
"CommanderNotify": "指揮官想讓你與他見面",
"CommanderTarget": "<size=1.7>指揮官的目標</size>",
"CommanderUseAbilityMode": "命令使用能力",
"CommanderUseAbilityNotify": "指揮官指揮你使用你的技能",
"CommanderWhistleMode": "口哨",
"CommanderWhistling": "口哨",
"Consigliere": "軍師",
"ConsigliereInfo": "讓我看看你們的身分",
"ConsigliereInfoLong": "(偽裝者陣營):\\n軍師可以嘗試對一名玩家使用殺人鍵來揭示他的身分。\\n如果揭示技能用完,殺人為正常殺人。\\n\\n單擊擊殺: 揭示身分&雙擊擊殺: 殺人",
"Consort": "限制者",
"ConsortInfo": "別想跑!",
"ConsortInfoLong": "(偽裝者陣營):\\n限制者可以單擊擊殺鍵來限制玩家,雙擊正常擊殺。被限制的玩家將在一段時間內無法使用管道、殺人、破壞或報告。\\n(就跟故障者的駭入技能一樣)",
"Convict": "罪犯",
"ConvictInfo": "你的目標死了,現在幫助偽裝者吧",
"ConvictInfoLong": "(叛徒陣營):\\n幫助偽裝者獲勝",
"Councillor": "議員",
"CouncillorInfo": "看誰不爽就謀殺誰",
"CouncillorInfoLong": "(偽裝者陣營):\\n議員可以在會議中謀殺一名玩家。\\n\\n議員進行的謀殺會在會議上顯示為檢察官的審判。\\n謀殺指令為:<b>/cmd tl [玩家ID]</b>\\n您可以在玩家名字前看到該玩家的ID,或使用<b>/cmd id</b>來查詢所有玩家的編號。",
"CouncillorCanMurderImpostor": "可以謀殺<color=#ff1919>偽裝者</color>",
"CouncillorCanMurderMadmate": "可以謀殺<color=#ff1919>叛徒</color>",
"CouncillorDead": " 很抱歉,你在死後無法進行謀殺。",
"CouncillorMakeEvilJudgeClear": "謀殺訊息與法官做出區分",
"CouncillorMurderMax": "很抱歉,你已經達到謀殺的最大次數",
"CouncillorMurderMaxMeeting": "很抱歉,你已經達到謀殺的最大次數",
"Crewpostor": "船鬼",
"CrewpostorInfo": "誰又能知道我是披著船員皮的偽裝者呢?",
"CrewpostorInfoLong": "(叛徒陣營):\\n船鬼完成一項任務時,你就會殺死最近的玩家。",
"CrewpostorKillAfterTask": "殺人所需要完成的任務數",
"CrewpostorKnowsAllies": "知道<color=#ff1919>偽裝者</color>",
"CrewpostorLungeKill": "船鬼瞬移殺人",
"CursedWolf": "被詛咒的狼",
"CursedWolfInfo": "殺我是你做過最愚蠢的決定",
"CursedWolfInfoLong": "(偽裝者陣營):\\n如果有人嘗試殺死被詛咒的狼,那麼被詛咒的狼將會反殺嘗試殺他的人。(反擊次數依據房主設定)",
"Dazzler": "眩暈者",
"DazzlerInfo": "減少其他玩家視野",
"DazzlerInfoLong": "(偽裝者陣營):\\n眩暈者可以通過變形來永久減少一名玩家的視野,當眩暈者死亡時,被眩暈玩家的視野將恢復正常。",
"DazzleButtonText": "眩暈",
"DazzleCooldown": "眩暈冷卻",
"DazzlerCauseVision": "視野下降",
"DazzlerDazzleLimit": "視野下降影響的最大玩家人數",
"DazzlerDazzled": "你被眩暈者弄得眼花撩亂!",
"DazzlerResetDazzledVisionOnDeath": "眩暈者死亡或被逐出後恢復玩家的視野",
"Deathpact": "簽約人",
"DeathpactInfo": "你以為的契約其實是生死簿!",
"DeathpactInfoLong": "(偽裝者陣營):\\n簽約人可以通過變形來讓一名玩家簽署死亡契約,當有足夠的玩家被簽署死亡契約時,被簽約的玩家必須在規定的時間內會面,如果沒有在規定時間內會面,則會暴斃死亡,如果有簽署了死亡契約的玩家在會面前死亡,則該契約撤銷。",
"DeathpactActiveDeathpact": "在<b>{1}</b>秒內找到<b>{0}</b>",
"DeathpactAverted": "死亡契約被避免了",
"DeathpactButtonText": "簽約",
"DeathpactComplete": "死亡契約已簽訂",
"DeathpactCouldNotAddTarget": "目標不能簽署死亡契約",
"DeathPactCooldown": "簽署<color=#ff1919>死亡契約</color>的冷卻時間",
"DeathpactDuration": "<color=#ff1919>死亡契約</color>持續時間",
"DeathpactExecuted": "死亡契約已執行",
"DeathpactKillPlayersInDeathpactOnMeeting": "在會議上殺害簽署了<color=#ff1919>死亡契約</color>的玩家",
"DeathpactNumberOfPlayersInPact": "簽署了<color=#ff1919>死亡契約</color>的玩家數量",
"DeathpactReduceVisionWhileInPact": "降低簽署了<color=#ff1919>死亡契約</color>的玩家的視野",
"DeathpactShowArrowsToOtherPlayersInPact": "顯示箭頭指向其他簽署了<color=#ff1919>死亡契約</color>的玩家",
"DeathpactVisionWhileInPact": "簽署了<color=#ff1919>死亡契約</color>的玩家的視野",
"Devourer": "吞噬者",
"DevourerInfo": "裝扮? 不存在的",
"DevourerInfoLong": "(偽裝者陣營):\\n吞噬者可以通過變形來永久改變一名玩家的外觀,每個玩家的外觀變化時,吞噬者的殺人冷卻時間都會減少數秒,當吞噬者死亡或被逐出,則玩家的外觀復原。",
"DevourerButtonText": "吞噬",
"DevourerEatenSkin": "目標外觀已被吞噬",
"DevourerHideNameConsumed": "隱藏被吞噬玩家的名字",
"Disperser": "分散者",
"DisperserInfo": "將所有人傳送至隨機的通風口",
"DisperserInfoLong": "(偽裝者陣營):\\n分散者可以使用消失/寵物將所有玩家傳送至隨機通風口。 \\n\\n注意:分散者本身不會因消失/寵物而被傳送,位於通風口裡的玩家也無法被傳送。",
"DisperserVentButtonText": "分散",
"Duellist": "決鬥者",
"DuellistInfo": "DDDDDUUUUUEEEEEELLLLL!",
"DuellistInfoLong": "(偽裝者陣營):\\n決鬥者可以使用變形來將玩家傳送至地圖外,他們將互相決鬥直到其中一方死亡。",
"Echo": "頂替者",
"EchoInfo": "讓玩家在任何地方死亡",
"EchoInfoLong": "(中立陣營):\\n頂替者可以使用變形為一名玩家來跟他交換位置及皮膚,在變形過程中目標無法移動。而當你解除變形時會回到原來的位置,並讓目標在你解除前的位置自殺。\\n\\n頂替者不能正常擊殺。",
"Echo.DisableVentingWhileControlling": "控制時禁用通風口",
"EchoShapeshiftButtonText": "頂替",
"Escapist": "通緝犯",
"EscapistInfo": "總得來說就是跑",
"EscapistInfoLong": "(偽裝者陣營):\\n當通緝犯隱形(撫摸寵物) 時會在他那個地方做一個標記,解除變形時不會有任何事情發生,當下次通緝犯在使用一次變形/寵物時,他將會傳送回標記點,並且標記失效。",
"Escapist.OneMarkPerRound": "每輪一分",
"EscapistAbilityButtonText": "傳送",
"EvilEraser": "邪惡的抹除者",
"EvilEraserInfo": "抹除他人的職業並殺光所有人",
"EvilEraserInfoLong": "(偽裝者陣營):\\n邪惡的抹除者可以通過在會議上投票給某位玩家以抹除他的職業,抹除技能將在會議結束後生效\\n請注意: 被抹除身分的玩家將永遠被視為普通船員,包括遊戲遊戲結算頁面。\\n一名玩家只可以被抹除一次",
"EvilEraserHideVote": "隱藏<color=#ff1919>邪惡的抹除者</color>的投票",
"EvilGuesser": "邪惡賭怪",
"EvilGuesserInfo": "生命即是豪賭",
"EvilGuesserInfoLong": "(偽裝者陣營):\\n邪惡賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\\n猜測指令為/cmd bt [玩家ID] [職業]\\n你可以在玩家名字前看到玩家ID,或使用/cmd id來查詢所有玩家的ID。",
"EvilTracker": "邪惡的追蹤者",
"EvilTrackerInfo": "你不要過來啊啊啊",
"EvilTrackerInfoLong": "(偽裝者陣營):\\n邪惡的追蹤者可以通過變形來指定一個追蹤目標,變形後將會解除變形,並且玩家名稱會出現一個箭頭指向目標,當隊友殺人時,邪惡的追蹤者將會看到螢幕閃爍為提示。",
"EvilTrackerCanSeeKillFlash": "可以看到殺人閃光",
"EvilTrackerCanSeeLastRoomInMeeting": "可以在會議中看到目標最後位置",
"EvilTrackerChangeButtonText": "追蹤",
"EvilTrackerResetTargetAfterMeeting": "會議後重置追蹤目標",
"EvilTrackerTargetMode": "可以更換目標",
"EvilTrackerTargetMode.Always": "任何時候",
"EvilTrackerTargetMode.EveryMeeting": "每次會議",
"EvilTrackerTargetMode.Never": "永不",
"EvilTrackerTargetMode.OnceInGame": "僅限一次",
"Exclusionary": "排除者",
"ExclusionaryInfo": "將玩家排除在世界之外",
"ExclusionaryInfoLong": "(偽裝者陣營):\\n作為排除者,點擊擊殺按鈕即可排除目標玩家(短暫延遲後生效)。這將使目標玩家的視角中所有玩家都隱藏起來。雙擊即可正常擊殺目標玩家。",
"Exclusionary.CooldownAfterExclusion": "排除後的冷卻時間",
"Exclusionary.ExclusionDelay": "排除延遲",
"Exclusionary.ExclusionDuration": "排除時間",
"Exorcist": "驅魔人",
"ExorcistInfo": "擊殺無知的聊天者",
"ExorcistInfoLong": "(偽裝者陣營):\\n身為驅魔人,你可以在會議中使用<b>/cmd exo</b>指令來啟動你的能力(所有人都會收到通知)。在你啟動能力期間,任何發送聊天訊息的人都會立即死亡。",
"Exorcist.AbilityUsedMsg": "<b><#ff5555>在接下來的<#000000>{0}</color>秒內發送訊息的人都會死亡!",
"Exorcist.AbilityEnded": "<#00bb00>訊息可以再次發送!",
"Fabricator": "製造商",
"FabricatorInfo": "更換死亡原因",
"FabricatorInfoLong": "(偽裝者陣營):\\n作為製造商,你可以使用 <b>/cmd fabricate {deathreason}</b> 來設定你下次擊殺的死亡原因。請將“{deathreason}”替換為模組中可用的死亡原因之一。",
"Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>死亡原因「<#ffffff>{0}</color>」無效!",
"Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>你的下一次擊殺會是死亡原因:<#ffffff>{0}</color>",
"Fakeshifter": "偽形者",
"FakeshifterInfo": "讓一名玩家假變形",
"FakeshifterInfoLong": "(偽裝者陣營):\\n作為偽形者,你可以使用變形選單標記一名玩家。該玩家除自身外,對其他所有玩家都會顯示為隨機玩家。一段時間後,該玩家會變回原形,並播放蛋的動畫。",
"FakeshifterAbilityDuration": "目標變回原形延遲時間",
"Fireworker": "煙火工匠",
"FireworkerInfo": "在最後時刻來放煙火吧",
"FireworkerInfoLong": "(偽裝者陣營):\\n煙火工匠可以放置煙火來造成範圍性傷害,煙火工匠可以以隱身/寵物來放置煙火,最多可以放置三個煙火,但是在煙火工匠放置完所有煙火前無法殺人。\\n如果他的隊友都已經死亡的話,煙火工匠便可以使用隱身/寵物引爆煙火。\\n即使煙火工匠也在爆炸中被炸死,偽裝者陣營也能夠獲勝。",
"FireworkerExplosionButtonText": "引爆",
"FireworkerInstallAtionButtonText": "安放",
"FireworkerMaxCount": "可放置煙火的最大數量",
"FireworkerPutPhase": "還需要安裝 {0} 枚煙火",
"FireworkerRadius": "煙火爆炸的半徑範圍",
"FireworkerReadyFirePhase": "點燃引信!",
"FireworkerWaitPhase": "等待時機...",
"Forger": "偽造者",
"ForgerInfo": "偽造別人職業",
"ForgerInfoLong": "(偽裝者陣營):\\n作為偽造者,你可以使用 <b>/cmd forge {id} {職業}</b> 在指定玩家死亡後將其職業更改為你指定的職業。請注意,這僅是視覺上的,實際上玩家將保留其實際職業。",
"Framer": "陷害者",
"FramerInfo": "陷害其他玩家",
"FramerInfoLong": "(偽裝者陣營):\\n陷害者可以使用擊殺按鈕來陷害某人,讓遊戲判定人數時認為他們是偽裝者團隊中的一員。雙擊擊殺按鈕即可正常擊殺玩家。",
"Framer.TargetFramedNotify": "遊戲現在認為 {0} 是一個<#ff1919>偽裝者</color>",
"Freezer": "凍結者",
"FreezerInfo": "凍結玩家",
"FreezerInfoLong": "(偽裝者陣營):\\n凍結者可以透過使用變形來將一名玩家凍結在原地一段時間無法移動。",
"Frightener": "恐嚇者",
"FrightenerInfo": "阻止玩家舉報",
"FrightenerInfoLong": "(偽裝者陣營):\\n作為恐嚇者,你可以變形為玩家,讓他們在一段時間內處於驚恐狀態。處於驚恐狀態的玩家無法舉報屍體(甚至無法召集緊急會議),否則就會死亡。",
"Frightener.KillOnEmergencyMeetingCall": "驚恐狀態的玩家在召開緊急會議時死亡",
"Gambler": "賭徒",
"GamblerInfo": "每個擊殺都有隨機的效果",
"GamblerInfoLong": "(偽裝者陣營):\\n賭徒每次擊殺後都會發生隨機事件。這些效果可以是自我報告或是額外的狙擊手狙擊之間的任何效果。",
"GamblerBSRDelay": "自我報告延遲時間",
"GamblerFreezeDur": "冰凍持續時間",
"GamblerGet.BSR": "<color=#ffffff><color=#ffa500>效果:</color> 自我報告 (在<color=#ffa500>{0}秒</color>後)</color>",
"GamblerGet.DelayedKill": "<color=#ffffff><color=#00ffa5>效果:</color> 延遲擊殺 (<color=#00ffa5>{0}秒</color>)</color>",
"GamblerGet.Freeze": "<color=#ffffff><color=#ffa500>效果:</color> 凍結 ( <color=#ffa500>{0}秒</color>)</color>",
"GamblerGet.HighKCD": "<color=#ffffff><color=#ffa500>效果:</color> 更高的擊殺冷卻時間 (<color=#ffa500>{0}秒</color>)</color>",
"GamblerGet.IgnoreDefense": "<color=#ffffff><color=#00ffa5>效果:</color> 突破防禦</color>",
"GamblerGet.LowKCD": "<color=#ffffff><color=#00ffa5>效果:</color> 更低的擊殺冷卻時間 (<color=#00ffa5>{0}秒</color>)</color>",
"GamblerGet.LowVision": "<color=#ffffff><color=#ffa500>效果:</color> 降低視野 (<color=#ffa500>{1}x</color>,時長<color=#ffa500>{0}秒</color>)</color>",
"GamblerGet.NoLunge": "<color=#ffffff><color=#00ffa5>效果:</color> 沒有擊殺動畫</color>",
"GamblerGet.Shield": "<color=#ffffff><color=#00ffa5>效果:</color> 獲得護盾 (<color=#00ffa5>{0}秒</color>)</color>",
"GamblerGet.Speedup": "<color=#ffffff><color=#00ffa5>效果:</color> 增加速度 (<color=#00ffa5>{1}x</color>,時長:<color=#00ffa5>{0}秒</color>)</color>",
"GamblerGet.Swap": "<color=#ffffff><color=#00ffa5>效果:</color> 與某人交換位置</color>",
"GamblerHighKCD": "更高的擊殺冷卻",
"GamblerIgnoreCursedWolfAndJinx": "正常擊殺<color=#ff1919>被詛咒的狼</color> 和 <color=#ed2f91>掃把星</color>",
"GamblerIgnoreMedicShield": "無視<color=#00ff97>軍醫</color> <color=#8cffff>護盾</color>",
"GamblerIgnorePestilence": "正常擊殺<color=#343136>萬疫之神</color>",
"GamblerIgnoreVeteranAlert": "無視<color=#a77738>老兵</color> 戒備",
"GamblerKillDelay": "延遲擊殺時間",
"GamblerLowKCD": "更短的擊殺冷卻",
"GamblerLowVision": "降低視野",
"GamblerLowVisionDur": "降低視野的持續時間",
"GamblerPositiveEffectChance": "正面效果機率",
"GamblerShieldDur": "護盾持續時間",
"GamblerSpeedup": "增加速度",
"GamblerSpeedupDur": "增加速度的持續時間",
"GamblerTPDelay": "交換位置延遲時間",
"GamblerWhatToIgnore": "應用勢不可擋效果時將無視什麼",
"Gangster": "教父",
"GangsterInfo": "招募你的小弟以便殺人",
"GangsterInfoLong": "(偽裝者陣營):\\n教父可以通過嘗試按殺人鍵來招募一位小弟,若招募成功雙方都會看到身上出現盾牌破碎的效果作為提示。剩餘的招募次數會在教父的名字旁顯示(招募數量依據房主設定),若教父嘗試招募一些不能招募的玩家,像是中立陣營或一些特殊船員職業玩家時(例如擺爛人),則會改為正常殺人。當教父沒有剩餘招募次數時則為正常殺人。",
"GangsterButtonText": "招募",
"GangsterRecruitCooldown": "殺人/招募冷卻時間",
"GangsterRecruitLimit": "招募玩家數量上限",
"GangsterRecruitmentFailure": "目標無法被招募",
"GangsterSuccessfullyRecruited": "您成功招募了一位玩家",
"Gatekeeper": "看門員",
"GatekeeperInfo": "持續監視房間中的人數",
"GatekeeperInfoLong": "(偽裝者陣營):\\n身為看門員,你可以隱身/摸寵物/變形來標記你所在的房間。從現在開始,你將即時看到該房間內存活玩家的數量。死亡的玩家不計入。根據設置,你可以同時標記多個房間。",
"Gatekeeper.MaxRoomsMarkedAtOnce": "最多同時監視房間數",
"Generator": "發電者",
"GeneratorInfo": "有能量才能做事",
"GeneratorInfoLong": "(偽裝者陣營):\\n發電者每秒都可以產生能量,只有擁有能量時才能進行擊殺/通風口/破壞/變形等操作。變形期間也會損失能量。",
"Generator.ChargesGainedEverySecond": "每秒產生的電量",
"Generator.ChargesLostWhileShiftedPerSecond": "變形時每秒損失的電量",
"Generator.Kill.Cost": "擊殺需要的電量",
"Generator.MaxChargesStored": "最大儲存電量",
"Generator.Notify.NotEnoughCharges": "你沒有足夠的電量 ({0}) 來執行此動作",
"Generator.Notify.RevertShapeshift": "由於電量不夠,你的變形已取消。",
"Generator.Sabotage.Cost": "破壞需要的電量",
"Generator.Shapeshift.Cost": "變形需要的電量",
"Generator.StartingCharges": "初始電量",
"Generator.Vent.Cost": "使用通風口需要的電量",
"Godfather": "懸賞者",
"GodfatherInfo": "加入我們吧,保證讓你好過",
"GodfatherInfoLong": "(偽裝者陣營):\\n懸賞者可以在會議上投給一名玩家做為目標,在下一輪中,如果目標被殺,則兇手變為逃亡者。",
"Greedy": "貪婪者",
"GreedyInfo": "我冷卻怎麼怪怪的?",
"GreedyInfoLong": "(偽裝者陣營):\\n貪婪者的殺人冷卻會隨著他殺的人數而不同(奇或是偶),每次開會都會重置貪婪者的殺人冷卻,貪婪者的第一次殺人的數量永遠是奇數。",
"Hangman": "劊子手",
"HangmanInfo": "我將會結束你的生命",
"HangmanInfoLong": "(偽裝者陣營):\\n劊子手在變形時的殺人方式為絞殺,絞殺下將會無視任何一切可保護受害者不死亡的職業、附加效果和附加職業等等,例如軍醫的護盾、保鑣同歸於盡、大明星的技能,此外被動技能也不會生效,例如老兵反殺(也不會觸發附加職業),被絞殺的玩家將不會留下屍體,並且也不會顯示被殺動畫。此外,由於不會留下屍體,因此靈媒也會不會收到任何提示。",
"HangmanKillButtonTextDuringSS": "絞殺",
"KillCooldownOnStrangle": "絞殺後的擊殺冷卻時間",
"Hitman": "職業殺手",
"HitmanInfo": "讓專業的來",
"HitmanInfoLong": "(偽裝者陣營):\\n職業殺手可以變形為某位玩家來選擇他為目標,殺死目標獲得較短的冷卻時間。\\n\\n請注意: 一旦選擇了目標,就無法更改。殺死當前目標後,你才能再次標記目標。",
"HitmanLowKCD": "減少冷卻時間",
"Hypnotist": "催眠師",
"HypnotistInfo": "你真的看到屍體了嗎?",
"HypnotistInfoLong": "(偽裝者陣營):\\n催眠師可以使用技能來讓所有玩家報告不了屍體 (隱形/寵物).",
"Hypnotist.DoReportAfterHypnosisEnds": "催眠結束後觸發催眠期間的報告",
"HypnosisNoMeeting": "所有人都被催眠了,目前不允許召開會議",
"Hypocrite": "偽善者",
"HypocriteInfo": "我的任務...完成了!",
"HypocriteInfoLong": "(叛徒陣營):\\n當你活著完成所有任務時,偽裝者陣營直接獲勝。",
"Hypocrite.AlliesKnowHypocrite": "隊友們知道誰是<#ff1919>偽善者</color>",
"Hypocrite.KnowsAllies": "知道他們的隊友是誰",
"Hypocrite.NonImpGetsNotifyWhenLowTasks": "當<#ff1919>偽軍子</color>剩餘任務數量較少時,非偽裝者陣營會收到通知",
"Hypocrite.NotifyAtXTasksLeft": "通知時剩下的任務數量",
"HypocriteHasXTasksLeft": "<size=80%><#ffff44>{0} 是 <#ff1919>偽軍子</color>,剩下 <#ff1919>{1}</color> 個任務! </color></size>",
"Impostor": "偽裝者",
"ImpostorEHR": "偽裝者",
"ImpostorEHRInfo": "殺人並破壞",
"ImpostorEHRInfoLong": "(偽裝者陣營):\\n作為偽裝者,你的目標很簡單: 殺光船員\\n你可以破壞以及使用通風口。",
"AbilityButtonText.Impostor": "作祟",
"Inhibitor": "抑鬱者",
"InhibitorInfo": "你無法在破壞期間殺人",
"InhibitorInfoLong": "(偽裝者陣營):\\n作為抑制者,你只能在沒有嚴重破壞活動(例如,燈光或反應爐)時擊殺。",
"Kamikaze": "神風特攻隊",
"KamikazeInfo": "自殺式突擊",
"KamikazeInfoLong": "(偽裝者陣營):\\n神風特攻隊能對玩家使用擊殺按鈕來標記他們,當神風特攻隊死亡時被標記的玩家也會死亡。神風特攻隊也可以通過雙擊擊殺來正常殺人。",
"KamikazeMarkCD": "標記後的冷卻時間",
"Kidnapper": "綁匪",
"KidnapperInfo": "將玩家傳送到你身邊",
"KidnapperInfoLong": "(偽裝者陣營):\\n綁匪可以使用變形來讓玩家傳送至自己身邊。",
"KillingMachine": "殺人機器",
"KillingMachineInfo": "你只能擊殺,但有很短的冷卻並無視護頓",
"KillingMachineInfoLong": "(偽裝者陣營):\\n殺人機器的殺人冷卻很短,但殺人機器無法使用通風管、無法破壞、沒有偽裝者的視野、無法報告也無法拍桌。(可以修破壞)",
"Librarian": "圖書管理員",
"LibrarianInfo": "請安靜!",
"LibrarianInfoLong": "(偽裝者陣營):\\n圖書管理員可以使用變形來進入沉默模式,在沉默模式下,如果有人在你旁邊報告屍體,你就會殺死他們。當你殺掉這樣的人後,每個人都會看到“SSSH!”的紅色字樣出現在名字下。",
"LibrarianModeText": "<color=#00ffa5>模式:</color> <b>{0}</b>",
"LibrarianNameNotifyDuration": "SSSH! 的字樣顯示持續時間",
"LibrarianNameText": "SSSH!",
"LibrarianNormalMode": "正常",
"LibrarianRadius": "阻止報告半徑範圍",
"LibrarianShowSSAnimation": "變形動畫可見",
"LibrarianSilenceDuration": "沉默模式持續時間",
"LibrarianSilenceMode": "<color=#ff1919>沉默</color>",
"Lightning": "球狀閃電",
"LightningInfo": "將你的敵人轉化為量子幽靈",
"LightningInfoLong": "(偽裝者陣營):\\n球狀閃電無法正常殺人,當球狀閃電對目標使用殺人鍵時,目標將會在一段時間後汽化為量子幽靈。\\n若目標在量子幽靈狀態下接觸了非球狀閃電或非量子幽靈的玩家,量子幽靈會立刻量子化而死,如果量子幽靈存活到會議中,那麼它將會在會議結束後立刻量子化而死。\\n根據房主設定,殺死球狀閃電的玩家可能會變成量子幽靈。",
"LightningButtonText": "汽化",
"LightningConvertTime": "汽化為量子幽靈的延遲",
"LightningKillCooldown": "汽化冷卻時間",
"LightningKillerConvertGhost": "被殺死時兇手汽化為量子幽靈",
"Loner": "獨行俠",
"LonerInfo": "選擇您的夥伴",
"LonerInfoLong": "(偽裝者陣營):\\n作為獨行俠,你可以在會議中使用變形選單或<b>/cmd select {id} {role}</b>指令(將{id}替換為玩家ID,將{role}替換為你想讓他們獲得的職業名稱)自由選擇你的偽裝者夥伴。如果你使用變形選單,系統會隨機分配一個啟用的偽裝者職業。職業變更將在會議結束後生效。",
"Loner.Picked": "<#00ff00>✓ <#00ffa5>你已選{0}為你的搭檔!他們的職業將是{1}。",
"LovingImpostor": "偽裝者戀人",
"LovingImpostorInfo": "你能為戀人做出一切 甚至是殺人",
"LovingImpostorInfoLong": "(偽裝者陣營):\\n偽裝者戀人需要幫助自己的戀人獲勝。如果你的戀人死了,你也會死。但是偽裝者戀人也可以作為偽裝者獲勝,但不管如何你都必須讓你的戀人存活。",
"LovingImpostorSpawnChance": "<color=#ff9ace>戀人</color>是<#ff1919>偽裝者</color>的機率",
"Lurker": "策畫者",
"LurkerInfo": "跳通風管來縮短你的殺人冷卻",
"LurkerInfoLong": "(偽裝者陣營):\\n策畫者可以通過跳管道來減少殺人冷卻數秒,當他殺人時,他的冷卻將回復至預設值。",
"Mafioso": "升級者",
"MafiosoInfo": "我獨自升級",
"MafiosoInfoLong": "(偽裝者陣營):\\n升級者可以透過擊殺/破壞/進入該輪未進入的管道/看到非偽裝者陣營的玩家被逐出來獲取經驗值,當經驗值為100時,升級者將升級並變得更強大\\n第0級: 普通偽裝者,冷卻較高,擊殺範圍較短\\n第1級: 增加擊殺範圍\\n第2級: 減少冷卻時間\\n第3級: 雙槍(你有兩個獨立的擊殺時間,任意一個冷卻好時就可擊殺,但擊殺冷卻較長)\\n第4級: 雙槍+正常冷卻時間\\n第5級: 延遲擊殺",
"MafiosoDelay": "第五級時的延遲擊殺時間",
"MafiosoHUDText": "<color=#00ffa5>等級:</color> {0}\\n<color=#00ffa5>經驗值:</color> {1}",
"MafiosoHUDTextWithDualPistols": "<color=#00ffa5>等級:</color> {0}, <color=#00ffa5>經驗值:</color> {1}\\n",
"MafiosoLevelUp": "你的等級提升了!",
"MafiosoProgressText": "<color=#00ffa5>等級:</color> <color=#ffffff>{0}</color>, <color=#00ffa5>經驗值:</color> <color=#ffffff>{1}</color>",
"MafiosoRewardForKilling": "擊殺獲得的經驗值",
"MafiosoRewardForOtherPlayerEjected": "非偽裝者玩家被放逐時獲得的經驗值",
"MafiosoRewardForSabotaging": "破壞獲得的經驗值",
"MafiosoRewardForVenting": "進入通風口獲得的經驗值",
"Mastermind": "主謀",
"MastermindInfo": "我從不自己犯案",
"MastermindInfoLong": "(偽裝者陣營):\\n主謀可以對一名玩家嘗試使用殺人鍵來操縱他,他們會在數秒後通知他們已被操縱,並且需要在指定時間內殺死一名玩家,如果他們不這麼做則暴斃,如果在倒數計時期間進入會議,他們也會暴斃。\\n提醒: 點兩下殺人鍵可以正常殺人。",
"MastermindCD": "操縱冷卻時間",
"MastermindDelay": "被操縱的通知延遲",
"MastermindTargetSurvived": "<color=#00ff00>你活下來了</color>",
"MastermindTimeLimit": "殺人時間限制",
"Mercenary": "嗜血殺手",
"MercenaryInfo": "你無法抑制你的殺人衝動",
"MercenaryInfoLong": "(偽裝者陣營):\\n作為嗜血殺手,你的擊殺冷卻比其他偽裝者短,但你也有一個計時器。你必須擊殺敵人才能重置它。如果計時器歸零,你就會自殺。如果計時器低於20秒,你可以在你的名字上方看到計時器。",
"MercenaryLimit": "自殺倒數",
"MercenarySuicideButtonText": "自殺倒數",
"Miner": "礦工",
"MinerInfo": "條條管道通羅馬",
"MinerInfoLong": "(偽裝者陣營):\\n礦工隱形(或是撫摸寵物) 時會傳送到上一個他進入的通風管。(是進去而不是出來的)。",
"MinerTeleButtonText": "傳送",
"Morphling": "化形者",
"MorphlingInfo": "你只能在變形狀態下殺人",
"MorphlingInfoLong": "(偽裝者陣營):\\n化形者只能在變形期間殺人。",
"Nemesis": "黑手黨",
"NemesisInfo": "死後復仇",
"NemesisInfoLong": "(偽裝者陣營):\\n黑手黨在場且有其他偽裝者存活時不可以殺人,但死亡後可以通過在聊天欄輸入指令/rv [玩家ID] 以殺死被指定的玩家。",
"NemesisAliveKill": "黑手黨的復仇技能只能在死亡後發動",
"NemesisCanKillNum": "復仇次數上限",
"NemesisDeadMsg": "黑手黨的死亡,意味著復仇的開始\\n請使用/rv + [玩家ID] 以殺死指定玩家\\n你可以在玩家名字前看到該玩家的ID\\n或輸入/rv獲得玩家ID列表",
"NemesisKillDead": "選擇一名活著的玩家進行復仇",
"NemesisKillDisable": "很抱歉,根據房主設定,該房不允許黑手黨復仇",
"NemesisKillMax": "你達到復仇次數上限了,已經不能再復仇了",
"NemesisKillSucceed": "<b>{0}</b> 被黑手黨復仇了!",
"Ninja": "忍者",
"NinjaInfo": "發現目標,準備行動",
"NinjaInfoLong": "(偽裝者陣營):\\n刺客可以使用擊殺按鈕標記目標,如果標記成功,會出現一個盾牌動畫作為提醒。之後,刺客可以使用消失/寵物傳送到被標記者身邊並殺死該目標。刺客無法進行常規擊殺,但根據房主的設置,刺殺後或許可以進行常規擊殺。",
"NinjaAssassinateCooldown": "刺殺冷卻時間",
"NinjaCanKillAfterAssassinate": "可以在刺殺後正常擊殺",
"NinjaInvisibilityTimeAfterAssassinate": "刺殺後隱形時間",
"NinjaMarkButtonText": "標記",
"NinjaMarkCooldown": "標記冷卻時間",
"NinjaShapeshiftText": "擊殺",
"Nuker": "核爆者",
"NukerInfo": "BOOOOOMMM!!!",
"NukerInfoLong": "(偽裝者陣營):\\n核爆者可以使用消失/寵物來炸死範圍內所有人,但自己也會死。",
"NukerChance": "<color=#ff1919>核爆者</color>出現機率",
"Nullifier": "銷毀者",
"NullifierInfo": "刪除船員的技能次數",
"NullifierInfoLong": "(偽裝者陣營):\\n銷毀者可以單擊擊殺來刪除一次船員的技能次數(如果他們有),雙擊正常擊殺。\\n\\n請注意: 你不會知道目標是否有技能使用次數限制,但他們可能會知道技能被刪除,請小心!",
"NullifierDelay": "刪除延遲時間",
"NullifierUseRemoved": "刪除成功",
"Obstructer": "阻撓者",
"ObstructerInfo": "破壞期間減緩玩家速度",
"ObstructerInfoLong": "(偽裝者陣營):\\n作為阻撓者,每當你進行破壞時,所有人每秒都會減速,並且在破壞期間你的擊殺冷卻時間會減少。",
"Obstructer.SpeedReductionPerSecond": "每秒速度減少比率",
"Occultist": "大祭司",
"OccultistInfo": "復活你的隊友",
"OccultistInfoLong": "(偽裝者陣營):\\n大祭司的報告按鈕有兩種可以切換的模式: 復活及報告。在報告模式下,你會正常報告屍體。但當你在復活狀態下嘗試報告屍體時,你會將其復活並將他轉變為逃亡者/叛徒附加職業 (如果他們不是偽裝者)",
"Occultist.ArrowsToBodies": "有指向屍體的箭頭",
"Occultist.CanReviveImpostorsAndMadmates": "可以復活 <#ff1919>偽裝者</color> 以及 <#ff1919>叛徒</color>",
"Occultist.RPM.Madmate": "獲得 <#ff1919>叛徒</color> 附加職業",
"Occultist.RPM.Renegade": "變為 <#ff1919>逃亡者</color>",
"Occultist.ReviveTime": "按下報告和玩家被復活之間的延遲",
"Occultist.RevivedPlayers": "復活玩家",
"Occultist.RevivedPlayersBodiesCanBeReported": "被復活的屍體可以報告",
"OccultistActionSwitchMode.Pet": "撫摸寵物",
"OccultistActionSwitchMode.Vanish": "隱形",
"OccultistActionSwitchMode.Vent": "通風口",
"OccultistMode.Report": "報告",
"OccultistMode.Revive": "復活",
"OccultistRevived": "{0} 已被復活!",
"OccultistReviving": "在 {0} 秒後復活....",
"OccultistSuffix": "<size=80%><#00ffa5>報告模式:</color> <b>{0}</b> (使用<#00a5ff>{1}</color>切換模式)</size>",
"Overheat": "過熱者",
"OverheatInfo": "將熱能轉化為動能",
"OverheatInfoLong": "(偽裝者陣營):\\n過熱者的的擊殺冷卻時間取決於你的溫度。殺死越多玩家,你的溫度就越高(就算不殺死玩家溫度也會自動上升),你的擊殺冷卻時間就越短,但你過熱的機會也會增加,過熱者過熱會直接自殺。你可以使用變形或撫摸寵物來重置溫度。但這將讓你定在原地幾秒。",
"Overheat.ChanceIncrease": "升溫速率",
"Overheat.ChanceIncreaseFrequency": "升溫頻率",
"Overheat.KCDDecreasePerIncreasedTemperature": "每升高溫度減少的擊殺冷卻時間",
"Overheat.RollChanceFrequency": "過熱滾動頻率",
"Overheat.Suffix": "<size=80%>溫度: {0}</size>",
"Parasite": "寄生蟲",
"ParasiteInfo": "幫助偽裝者殺光船員",
"ParasiteInfoLong": "(叛徒陣營):\\n作為寄生蟲,你可以殺人、跳管、破壞,什麼都可以。 要知道,你是個偽裝者。",
"Penguin": "企鵝",
"PenguinInfo": "把他們通通綁起來!",
"PenguinInfoLong": "(偽裝者陣營):\\n企鵝可以使用單擊殺人鍵綁架&雙擊殺人鍵擊殺,被綁架的目標會跟著企鵝移動一段時間。\\n在綁架過程中,再次使用殺人鍵或者一定時間後,目標就會死亡。",
"PenguinAbductTimerLimit": "綁架持續時間",
"PenguinKillButtonText": "綁架",
"PenguinMeetingKill": "會議召開時立刻殺死目標",
"PenguinSpeedDuringDrag": "拖曳時的速度",
"PenguinTimerText": "綁架時間",
"PenguinVictimCanUseAbilities": "受害者可以在被綁架時使用自己的技能",
"PenguinVictimKill": "身為企鵝/鵝的受害者,你不能與他人互動",
"Perplexer": "迷惑者",
"PerplexerInfo": "反轉玩家的移動控制",
"PerplexerInfoLong": "(偽裝者陣營):\\n作為迷惑者,使用你的變形選單選擇一名玩家。該玩家的移動控制將在一段時間內反轉。",
"Phantom": "魅影",
"PhantomEHR": "魅影",
"PhantomEHRInfo": "將自己轉變為隱身狀態",
"PhantomEHRInfoLong": "(偽裝者陣營):\\n魅影可以使用技能進行隱身來躲避擊殺。如果你想在時間結束前顯形,可以點擊顯形按鈕。\\n請注意: 當你隱身或顯形時會產生對所有人可見的煙霧,因此請你在沒有人的區域進行隱身。",
"PhantomCooldown": "隱身冷卻時間",
"PhantomDuration": "隱身持續時間",
"AbilityButtonText.Phantom": "隱形",
"Postponer": "延緩者",
"PostponerInfo": "延後屍體生成",
"PostponerInfoLong": "(偽裝者陣營):\\n作為延緩者,當你殺人時,屍體不會立即出現。而是會在一段時間後出現(與殺人地點相同)。",
"Postponer.BodyDelay": "屍體生成延遲",
"Psychopath": "精神病患",
"PsychopathInfo": "你被迫擊殺船員當冷卻時間結束",
"PsychopathInfoLong": "(偽裝者陣營):\\n作為精神病患,你的擊殺冷卻時間一到,只要有人進入你的擊殺範圍,你就會立即擊殺。你也有可能不小心同時刺殺範圍內的多個人!",
"Puppeteer": "傀儡師",
"PuppeteerInfo": "操控對象並殺光所有船員",
"PuppeteerInfoLong": "(偽裝者陣營):\\n傀儡師可以按一下殺死按鈕來操控或者按兩下直接殺死船員。\\n被你操控的傀儡會自動殺死下一個碰到(不是偽裝者) 的人。根據設定,傀儡會和殺掉的目標一起死亡。",
"PuppeteerCD": "傀儡冷卻時間",
"PuppeteerCanKillNormally": "可以正常擊殺",
"PuppeteerDiesAfterMaxPuppets": "<color=#ff1919>傀儡師</color>會在沒有傀儡使用次數後死亡",
"PuppeteerKCD": "傀儡師擊殺冷卻時間",
"PuppeteerManipulationBypassesLazy": "忽略 <color=#a4dffe>懶人</color>",
"PuppeteerManipulationBypassesLazyGuy": "忽略 <color=#a4dffe>擺爛人</color>",
"PuppeteerManipulationEndsAfterFixedTime": "傀儡在特定時間後失效",
"PuppeteerManipulationEndsAfterTime": "傀儡失效時間",
"PuppeteerMaxDelay": "傀儡可以殺人前的最大延遲時間",
"PuppeteerMaxPuppets": "傀儡最大次數",
"PuppeteerMinDelay": "傀儡可以殺人前的最小延遲時間",
"PuppeteerOperateButtonText": "操控",
"PuppeteerPuppetCanKillImpostors": "傀儡師的傀儡可以擊殺其他<color=#ff1919>偽裝者</color>",
"PuppeteerPuppetCanKillPuppeteer": "<color=#ff1919>傀儡師</color>的傀儡可以殺死自己",
"PuppeteerUsesRemaining": "你還有 {0} 個傀儡",
"QuickShooter": "快槍手",
"QuickShooterInfo": "儲存子彈",
"QuickShooterInfoLong": "(偽裝者陣營):\\n當快槍手的殺人冷卻結束時,快槍手可以通過變形/寵物儲存一顆子彈(儲存成功時快槍手身上會出現盾牌破碎的效果作為提示),儲存後殺人冷卻將會重置,當快槍手下一次殺人時,子彈將會抵銷掉殺人冷卻,直到子彈耗盡。\\n請注意: 快槍手每次開會時只能保留一定數量的子彈。(數量根據房主設定)",
"QuickShooterShapeshiftCooldown": "變形冷卻時間",
"QuickShooterShapeshiftText": "儲存",
"QuickShooterStoraging": "子彈儲存成功",
"MeetingReserved": "會議保留子彈數量",
"Renegade": "逃亡者",
"RenegadeInfo": "幫助偽裝者殺光船員",
"RenegadeInfoLong": "(叛徒陣營):\\n逃亡者的目標是幫助偽裝者獲勝",
"RenegadeKillCD": "<color=#ff1919>逃亡者</color>的擊殺冷卻時間",
"RenegadeKillImpostor": "逃亡者不能殺死偽裝者",
"RiftMaker": "裂隙師",
"RiftMakerInfo": "扭轉空間!",
"RiftMakerInfoLong": "(偽裝者陣營):\\n裂隙師可以通過變形/寵物來製造空間裂縫,只要在製造兩條空間裂縫後到達某一個裂縫處,便可以傳送至另一個空間裂縫。\\n裂隙師可以使用管道來刪除所有的裂縫。\\n\\n請注意: 裂隙師不能正常的使用管道。",
"Saboteur": "破壞者",
"SaboteurInfo": "你只能在破壞時擊殺",
"SaboteurInfoLong": "(偽裝者陣營):\\n作為破壞者,你只能在嚴重破壞活動(例如,通訊或氧氣)進行時進行擊殺。每次你擊殺敵人,都會在當前破壞的基礎上隨機觸發另一個嚴重破壞活動。",
"Sapper": "工兵",
"SapperInfo": "成功安放C4",
"SapperInfoLong": "(偽裝者陣營):\\n工兵不可進行正常擊殺。但是你可以使用撫摸寵物或隱形來放置定時炸彈,這些炸彈會在指定的時間(根據房主設置) 後爆炸,殺死附近的所有人。\\n\\n請注意: 如果你在爆炸半徑內,你也會死!",
"SapperCD": "放置炸彈冷卻時間",
"SapperDelay": "炸彈爆炸延遲時間",
"SapperRadius": "炸彈爆炸範圍",
"Scavenger": "清道夫",
"ScavengerInfo": "殺人不留痕跡",
"ScavengerInfoLong": "(偽裝者陣營):\\n清道夫在殺人之後不會留下屍體。此外如果受害者為誘餌,則清道夫不會報告誘餌的屍體。但是要使用擊殺能力時需要在使用擊殺後在該玩家附近停留幾秒(就像縱火犯的塗油一樣)。",
"ScavengerKillDuration": "擊殺後的冷卻時間",
"Shapeshifter": "變形者",
"ShapeshifterEHR": "變形者",
"ShapeshifterEHRInfo": "隨時隨地存取心電圖",
"ShapeshifterEHRInfoLong": "(偽裝者陣營):\\n變形者可以使用他的技能以偽裝成其他船員。\\n請注意: 變形時會出現動畫(所有人可見),以及你的偽裝是暫時的。",
"AbilityButtonText.Shapeshifter": "變形",
"Silencer": "消聲者",
"SilencerInfo": "噓! 別講話...",
"SilencerInfoLong": "(偽裝者陣營):\\n當消聲者變形時,會靜音該名玩家。被靜音的玩家將不能在會議上發言。\\n\\n被靜音的玩家試圖說話會觸發混亂指令,所以請被靜音的玩家看到自己被靜音後不要說話。",
"SilencerDead": "<b>{0}</b>被<color=#ff1919>消聲者</color>消聲了!",
"MaxPlayersAliveForSilencedToVote": "允許沒有投票權的玩家投票的存活玩家最大數量",
"SilenceMode": "靜音模式",
"Sniper": "狙擊手",
"SniperInfo": "大人,時代變了",
"SniperInfoLong": "(偽裝者陣營):\\n狙擊手擁有遠距離狙殺的技能,當狙擊手變形時會標記一個點(標記A),解除變形時也會標記一個點(標記B),標記A到標記B即為彈道,\\n子彈將由標記A穿越彈道後再從標記B打出,並狙殺離這條彈道上最近的人(若有人處於彈道中則不會被狙殺),狙擊手在子彈用完之後可以正常殺人。",
"SniperAimAssist": "狙擊範圍有玩家時提醒狙擊手",
"SniperAimAssistOneshot": "閃爍提示而不是一直顯示",
"SniperBulletCount": "子彈最大數量",
"SniperCanKill": "<color=#ff1919>狙擊手</color>可以在有子彈的情況下殺人",
"SniperPrecisionShooting": "子彈可以穿墻",
"SniperSnipeButtonText": "狙擊",
"SoulCatcher": "換魂師",
"SoulCatcherInfo": "與其他人交換位置",
"SoulCatcherInfoLong": "(偽裝者陣營):\\n當換魂師變形可以跟他的變形目標交換位置。\\n請注意: 如果目標處於非正常狀態,例如: 處於管道內、已經被殺、被鵜鶘活吞等則換魂師技能不會生效。",
"SoulCatcherButtonText": "傳送",
"Stasis": "時間刺客",
"StasisInfo": "凍結時間",
"StasisInfoLong": "(偽裝者陣營):\\n作為時間刺客,你可以使用消失/寵物來“凍結時間”。這意味著所有玩家都將無法移動並致盲,任何人都無法做任何事情。根據房主設置,致盲和凍結可能會將偽裝者陣營的玩家排除在外。",
"Stasis.AffectsOtherImpostors": "時間凍結影響其他 <#ff1919>偽裝者</color>",
"Stasis.TimeFreezeEndNotify": "解除凍結時間",
"Stasis.TimeFrozenNotify": "凍結時間",
"Stealth": "暗殺者",
"StealthInfo": "在黑暗中殺人",
"StealthInfoLong": "(偽裝者陣營):\\n暗殺者在房間內殺人時,在同一房間裡的所有人將短時間失明。",
"Stealth.OptionBlindingRadius": "致盲半徑(如果不是舊版)",
"Stealth.OptionDarkenDuration": "失明持續時間",
"Stealth.OptionExcludeImpostors": "失明效果忽略偽裝者陣營",
"StealthDarkened": "變暗: {0}",
"Swapster": "換位者",
"SwapsterInfo": "交換兩名玩家的位置",
"SwapsterInfoLong": "(偽裝者陣營):\\n換位者可以在變形菜單中選擇兩名玩家來讓他們交換位置。",
"Swiftclaw": "俯衝者",
"SwiftclawInfo": "Dash!",
"SwiftclawInfoLong": "(偽裝者陣營):\\n俯衝者可以使用寵物來暫時加速。",
"SwiftclawAbilityButtonText": "俯衝",
"SwiftclawDashCD": "俯衝冷卻時間",
"SwiftclawDashDur": "俯衝持續時間",
"SwiftclawDashSpeed": "俯衝時的速度",
"Swooper": "隱身人",
"SwooperInfo": "一道風掠過,所有人恐懼",
"SwooperInfoLong": "(偽裝者陣營):\\n隱匿者可以通過跳管/隱形来暫時隱身。和原版幻影不同,隱匿者可以在隱身期間擊殺。",
"SwooperCanVent": "冷卻已結束,進入管道來隱身",
"SwooperCooldown": "隱身冷卻時間",
"SwooperDuration": "隱身持續時間",
"SwooperInvisCooldownRemain": "<color=#00ffa5>剩餘隱身冷卻時間:</color> <b>{0}</b>秒",
"SwooperInvisInCooldown": "技能正在冷卻中,隱身失敗",
"SwooperInvisState": "隱身中",
"SwooperInvisStateCountdown": "<color=#00ffa5>隱身將在</color> <b>{0}</b>秒 <color=#00ffa5>後失效</color>",
"SwooperInvisStateOut": "隱身已結束",
"SwooperRevertVentButtonText": "解除",
"SwooperVentButtonText": "隱身",
"SwooperVentNormallyOnCooldown": "<color=#ff1919>隱身人</color> 可以在技能冷卻時正常使用通風口",
"TimeThief": "時間竊賊",
"TimeThiefInfo": "將會議時間偷走並殺光你的敵人",
"TimeThiefInfoLong": "(偽裝者陣營):\\n時間竊賊每殺死一個人,那麼會議時間就會減少一定時間,如果時間竊賊死亡,那麼會議時間將會恢復。",
"TimeThiefDecreaseMeetingTime": "每次殺人縮短的會議時間",
"TimeThiefLowerLimitVotingTime": "會議時間下限",
"TimeThiefReturnStolenTimeUponDeath": "死亡後會議時間恢復",
"Transposer": "互換者",
"TransposerInfo": "互換玩家外觀",
"TransposerInfoLong": "(偽裝者陣營):\\n作為互換者,你可以使用變形選單選擇 2 名玩家,強制他們互相變形成對方一段時間。",
"Trapster": "陷阱師",
"TrapsterInfo": "捕獲你的獵物",
"TrapsterInfoLong": "(偽裝者陣營):\\n作為陷阱師,你可以隱身/寵物來製造一具假屍體。任何舉報這具屍體的人都會死亡,並且根據遊戲設置,這具屍體是否會被舉報。 \\n\\n(舊版):\\n在遊戲中,陷阱師殺死一名玩家後,會在其屍體上放置陷阱。如果另一名玩家舉報了這具屍體,而屍體上恰好有陷阱師的陷阱,那麼舉報的玩家會立即死亡,屍體不會被舉報。被陷阱師的陷阱殺死的玩家也會被裝上陷阱。這種連鎖反應會一直持續下去,直到沒有其他玩家可以被裝上陷阱為止。但是,陷阱師會在擊殺後立即死亡。值得注意的是,陷阱師自己的屍體不會觸發陷阱。",
"Trickster": "騙術師",
"TricksterInfo": "殺戮並欺騙船員們",
"TricksterInfoLong": "(偽裝者陣營):\\n騙術師跟普通偽裝者一樣,不過你被視為船員(警長執法、法官審判你會暴斃,死神看你是船員,告密者無法找到你等等)。",
"Twister": "躁動者",
"TwisterInfo": "交換所有人的位置",
"TwisterInfoLong": "(偽裝者陣營):\\n躁動者可以通過隱形/寵物來隨機交換所有人的位置。\\n\\n請注意: 躁動者不會因為隱形而與其他人交換位置,此外,在通風口內的玩家也無法被傳送。",
"TwisterButtonText": "躁動",
"TwisterCooldown": "躁動冷卻時間",
"Tyrant": "暴君",
"TyrantInfo": "墮化玩家",
"TyrantInfoLong": "(偽裝者陣營):\\n暴君可以使用擊殺按鈕來標記一名玩家。當會議召開時,該玩家將獲得「墮化」附加職業,其總票數將減少1票。暴君會看到所有被標記的玩家名字顯示為黑色。暴君死亡後,所有被墮化的玩家將失去墮化附加職業。雙擊擊殺即可正常擊殺。",
"TyrantButtonText": "墮化",
"Undertaker": "送葬者",
"UndertakerInfo": "帶著屍體去任何地方",
"UndertakerInfoLong": "(偽裝者陣營):\\n作為送葬者,你可以使用擊殺按鈕標記目標,然後消失/寵物模式將其擊殺。但是,當你消失/摸寵物時,被你刺殺的人會傳送到你的位置,所以無論你在哪裡,他們的屍體都會跟著你!好好利用這個技能來隱藏屍體吧!",
"UndertakerAssassinateCooldown": "刺殺冷卻時間",
"UndertakerCanKillAfterAssassinate": "可以在刺殺後正常擊殺",
"UndertakerMarkButtonText": "標記",
"UndertakerMarkCooldown": "標記冷卻時間",
"UndertakerShapeshiftText": "擊殺",
"Vampire": "吸血鬼",
"VampireInfo": "吸取他們的血",
"VampireInfoLong": "(偽裝者陣營):\\n吸血鬼的擊殺目標不會立刻死亡,而是在一段時間後突然暴斃,如果在這段時間內進入會議,被吸血的玩家將立刻死亡。\\n請注意: 如果吸血鬼的目標為誘餌,吸血鬼會直接擊殺誘餌並報告屍體。",
"VampireBiteButtonText": "吸血",
"VampireKillCooldown": "吸血冷卻時間",
"VampireKillDelay": "吸血目標延遲死亡時間",
"VampireTargetDead": "您的目標已死亡",
"Venerer": "維納勒",
"VenererInfo": "透過擊殺來堆疊能力",
"VenererInfoLong": "(偽裝者陣營):\\n作為維納勒,你每次擊殺敵人都會獲得一項新技能,該技能基於所有現有技能(最多 3 項),你可以透過變形/消失/撫摸寵物來使用。所有技能將同時激活,持續時間相同。獲得的技能:\\n第一次擊殺:偽裝(變成小灰人)\\n第二次擊殺:衝刺(速度加快)\\n第三次擊殺:凍結(減緩你附近所有人的速度)",
"Venerer.FreezeRadius": "凍結能力半徑",
"Venom": "毒液",
"VenomInfo": "擊殺可溶解屍體",
"VenomInfoLong": "(偽裝者陣營):\\n為偽裝者職業賦予毒蛇能力。",
"Ventriloquist": "腹語師",
"VentriloquistInfo": "讓別人說你想說的話",
"VentriloquistInfoLong": "(偽裝者陣營):\\n腹語師可以透過在會議上使用<b>/cmd target {id}</b> 來標記一名玩家。之後透過輸入<b>/cmd chat {message}</b> 來讓玩家說出你想讓他說的話。",
"Vindicator": "衛道士",
"VindicatorInfo": "用你額外的票數殺死所有人",
"VindicatorInfoLong": "(偽裝者陣營):\\n衛道士在投票時一票算做多票,就像市長一樣。",
"Viper": "毒蛇",
"ViperEHR": "毒蛇",
"ViperEHRInfo": "擊殺可溶解屍體",
"ViperEHRInfoLong": "(偽裝者陣營):\\n作為毒蛇,你留下的屍體會因你的酸液而緩慢溶解,最終消失且無法舉報。\n\n<color=#ff0000><size=75%>目前,由於同步問題,警長等職業可能仍然能夠從他們的視角看到被溶解的屍體。 </size></color>",
"ViperDissolveTime": "溶解時間",
"AbilityButtonText.Viper": "酸液",
"Visionary": "幻想家",
"VisionaryInfo": "所有人的陣營通通一覽無遺",
"VisionaryInfoLong": "(偽裝者陣營):\\n幻想家可以透過變形為某人來得知他的陣營,每次殺人都會增加一次技能次數。 \\n被使用技能的玩家將用名字顏色來顯示(<#8cffff>船員</color>/<#ff1919>偽裝者</color>/<#ffab1b>中立</color>/<#7b3fbb>女巫陣營</color>)。",
"Warlock": "術士",
"WarlockInfo": "借刀殺人",
"WarlockInfoLong": "(偽裝者陣營):\\n術士可以在未變形的情況下詛咒玩家。如果術士在詛咒後消失/寵物,則距離詛咒者最近的玩家將被殺死,無論距離多遠。一次只能詛咒一名玩家。 \\n\\n擊殺、隱形/寵物和詛咒都有各自的冷卻時間。術士在被詛咒的玩家成功殺人後可能會原地凍結幾秒鐘。",
"WarlockControlKill": "已操縱目標完成咒殺",
"WarlockCurseButtonText": "下咒",
"WarlockNoTarget": "因為沒有目標而操縱失敗",
"WarlockShapeshiftButtonText": "咒殺",
"Wasp": "黃蜂",
"WaspInfo": "螫擊玩家",
"WaspInfoLong": "(偽裝者陣營):\\n黃蜂可以透過使用擊殺按鈕來螫擊玩家。如果選中的目標有擊殺鍵,則他將在幾秒鐘後死亡。如果沒有則會在下次會議上在他的名字後作出◀的標示,且如果會議結束前黃蜂沒有死亡,目標就會在會議結束後死亡。\\n\\n當有人試圖殺死你時,根據房主的設定,你可以躲避擊殺。且可能發生這兩件事:\\n1. 你會進入蜂群模式,並一段時間內沒有擊殺冷卻時間。\\n2. 你受到了控制。這會讓你在一段時間內降低你的視野、速度和以及無法進行螫擊。\\n注意: 如果你在一輪中逃避了擊殺,則在該回合的剩餘時間裡你將無法再次逃避擊殺、破壞或使用通風口。",
"Wasp.EvadeKills": "逃避擊殺",
"Wasp.KillDelay": "螫擊延遲死亡時間",
"Wasp.PestControlDuration": "受控制持續時間",
"Wasp.PestControlSpeed": "被控制住時的速度",
"Wasp.PestControlVision": "被控制住時的視野",
"Wasp.StingCooldown": "螫擊冷卻時間",
"Wasp.SwarmModeDuration": "蜂群模式持續時間",
"Wasp.SwarmModeSuffix": "<#ffff00>你受到了攻擊並進入了 {0} 秒的蜂群模式!</color>",
"Wasp.WaspDiesAfterSwarmEnd": "在蜂群模式結束後自殺",
"WaspStungPlayersMessage": "<b>{0}</b> 已經被刺痛!\\n如果 {1} 沒有死亡或被逐出,他們將會在會議結束後死亡!",
"Wildling": "野人",
"WildlingInfo": "先下手為強也是個不錯的選擇",
"WildlingInfoLong": "(偽裝者陣營):\\n野人每次殺人後都可以獲得一定時間的護盾,護盾可以抵擋掉所有正常殺人的舉動,直到護盾時間結束並失效。\\n\\n請注意: 野人可以變形但無法使用通風口。",
"Wiper": "擦除者",
"WiperInfo": "現在正是打掃的時刻",
"WiperInfoLong": "(偽裝者陣營):\\n擦除者可以使用寵物/隱身來對一個房間進行掃除。這會殺死房間裡的所有人。(甚至是其他偽裝者,這取決於設定。)\\n你無法正常擊殺。 \\n你無法在破壞期間使用你的能力。",
"Wiper.CannotUseAbilityDuringSabotage": "你不能在破壞時使用你的能力",
"Wiper.CurrentRoom": "<#00ffa5>當前房間:</color> <b>{0}</b>",
"Wiper.KillOtherImpostors": "大掃除時會殺死其他 <#ff1919>偽裝者</color>",
"Wiper.MustBeInRoomToUseAbility": "您必須在房間內才能使用您的能力\\n<size=80%>不在出生區域</size>",
"Witch": "女巫",
"WitchInfo": "施展你的魔法來讓你的敵人死亡",
"WitchInfoLong": "(偽裝者陣營):\\n女巫擁有兩種殺人方式: 詛咒與殺人。會議時,全部玩家都可看到被詛咒的玩家的名字旁有個「†」符號。如果會議結束時女巫沒有被逐出或被殺死,則被詛咒的玩家死亡。\\n根據房主設定,女巫的攻擊模式是連點兩下的話,那麼快速按兩下殺人鍵為正常殺人,只按一次則為詛咒。",
"WitchCurrentMode": "目前模式",
"WitchCursedPlayersMessage": "<b>{0}</b> 已經被詛咒!\\n如果 {1} 沒有死亡或被逐出,他們將會在會議結束後死亡!",
"WitchMaxSpellsPerRound": "每回合最大咒術數",
"WitchModeDouble": "按一下詛咒&按兩下殺人",
"WitchModeKill": "擊殺",
"WitchModeSpell": "詛咒",
"WitchModeSwitchAction": "切換模式操作",
"WitchModeVanish": "隱形在某人身邊,對他們施法",
"WitchSpellButtonText": "詛咒",
"WitchSpellCooldown": "咒術冷卻時間",
"YinYanger": "陰陽師",
"YinYangerInfo": "陰陽交會之處,將無人倖存",
"YinYangerInfoLong": "(偽裝者陣營):\\n陰陽師可以分別使用兩次擊殺來標記陰與陽,當陰與陽相遇後,他們將自相殘殺。\\n陰陽師可以在選擇目標後正常殺人。",
"YinYangCD": "陰陽冷卻時間",
"YinYangMode": "陰陽",
"YinYangModeNormal": "擊殺",
"Zombie": "殭屍",
"ZombieInfo": "行動緩慢,但不會被票出",
"ZombieInfoLong": "(偽裝者陣營):\\n殭屍的殺人冷卻很短,但移動速度極慢且視野非常小。\\n殭屍無法被獨裁主義者以外的人票出。\\n殭屍的移動速度會隨著時間流逝或殺人冷卻而變慢。",
"ZombieInitialSpeed": "初始速度",
"ZombieMinimumSpeed": "最低速度",
"ZombieSpeedReduce": "<color=#ff1919>殭屍</color>每次減少的移動速度",
"ZombieSpeedReduceInterval": "減速間隔",
"Accumulator": "蓄電池",
"AccumulatorInfo": "完成任務降低冷卻",
"AccumulatorInfoLong": "(中立陣營):\\n作為蓄電池,你一開始會以船員的身份出現,並且可以完成任務。你完成的每個任務都會降低你的擊殺冷卻時間(最終你會擁有冷卻時間)。你可以撫摸寵物或完成所有任務,從而利用你累積的擊殺冷卻時間轉變為擊殺型中立職業。 \\n殺光所有人即可獲勝!",
"Accumulator.CanVentAfterKilling": "擊殺後可以跳管",
"Accumulator.CanVentBeforeKilling": "擊殺前可以跳管",
"Accumulator.ImpostorVisionAfterKilling": "擊殺後擁有偽裝者視野",
"Accumulator.ImpostorVisionBeforeKilling": "擊殺前擁有偽裝者視野",
"Accumulator.KillCooldownDecrementWithEachTask": "每次完成任務都會減少擊殺冷卻時間",
"Agitator": "炸彈王",
"AgitatorInfo": "要炸了!",
"AgitatorInfoLong": "(中立陣營):\\n炸彈王的本質就是燙手山芋\\n\\n炸彈王可以嘗試對一名玩家使用殺人鍵以給予他炸彈。\\n每輪只能傳遞一次。\\n\\n收到炸彈的玩家收到炸彈時會收到通知,他們必須靠近一名玩家以將炸彈傳給其他人。\\n\\n當會議開始時,持有炸彈的玩家將立刻死亡。\\n\\n如果有玩家嘗試將炸彈傳遞給萬疫之神或是警戒中的老兵,他會立刻暴斃。\\n依據房主設定,玩家可能不能將炸彈傳遞給炸彈王。",
"AgitatorAutoReportBait": "<color=#F4A460>炸彈王</color>自動報告誘餌",
"AgitatorBombCooldown": "<color=#F4A460>炸彈王</color>炸彈冷卻時間",
"AgitatorCanGetBombed": "<color=#F4A460>炸彈王</color> 可以得到炸彈",
"AgitatorPassCooldown": "炸彈傳遞冷卻時間",
"AgitatorPassNotify": "炸彈傳遞成功",
"AgitatorTargetNotify": "<size=110%><#ffff00>你有炸彈! ! </color>\\n<#ffa500>把它傳給別人,否則就被炸死! </color></size>",
"Amnesiac": "失憶者",
"AmnesiacInfo": "我是誰? 我在哪?",
"AmnesiacInfoLong": "(中立陣營):\\n失憶者可以使用擊殺或報告(取決於房主的設定)來複製玩家/屍體的職業。 \\n設定可能會改變你在一些特定情況下獲得的職業",
"AmnesiacInvalidTarget": "回憶失敗",
"AmnesiacRM.ByKillButton": "通過擊殺",
"AmnesiacRM.ByReportingBody": "通過報告",
"AmnesiacRemembered": "一個失憶者回憶起了你的職業",
"AmnesiacRoleBasis": "職業基礎",
"CanRememberCrewPower": "可以回憶 <#8cffff>船員</color> <#fbff00>力量型</color> 職業",
"RememberAddons": "並且記住附加職業",
"RememberButtonText": "回憶",
"RememberCooldown": "回憶冷卻時間",
"RememberMode": "記憶職業模式",
"RememberedAmnesiac": "你沒有成功回憶自己的職業",
"RememberedCoven": "你回憶起了你是一個巫師!",
"RememberedCrewmate": "你回憶起了你是一個船員!",
"RememberedFollower": "你記得你是個追隨者!",
"RememberedImpostor": "你回憶起了你是一個偽裝者!",
"RememberedLover": "你回憶起了你是一個戀人!",
"RememberedMaverick": "你回憶起了你是一個獨行者!",
"RememberedNeutralKiller": "你回憶起了你是一個帶刀中立!",
"RememberedPursuer": "你回憶起了你是一個起訴人!",
"HasArrowsToDeadBodies": "看到指向屍體的箭頭(如果透過報告記住的話)",
"ReportBodyAfterRemember": "通過報告回憶身分後發起報告",
"Amogus": "阿莫古斯",
"AmogusInfo": "You're the sussy baka",
"AmogusInfoLong": "(中立陣營):\\n作為阿莫古斯,你可以感謝Rabek的職業創意。LOL。 \\n無論如何,阿莫古斯是一個帶刀中立,可以使用變形/隱身/寵物按鈕在常規形態和阿莫古斯形態之間切換。你可以使用通風口,並且擁有偽裝者的視野。你只能以阿莫古斯形態殺人。你可以在阿莫古斯形態下停留有限的時間。殺死某人後,你的阿莫古斯形態會升級。以下是等級:\\n<b>阿莫古斯 -> 斯古莫阿 -> 斯莫古斯 -> 可疑Sus -> 終極Sus</b>\\n當你處於阿莫古斯形態時,你是匿名的,並且根據你的等級看起來不同。等級也會提供僅在阿莫古斯形態下有效的額外能力。 <size=70%>\\n\\n阿莫古斯:起始等級,常規白色阿莫古斯,沒有額外的特殊能力。 \\n斯古莫阿:顛倒的阿莫古斯。速度更快,但你的操控方式是相反的。 \\n斯莫古斯:擁有雙面罩的寬體阿莫古斯。沒有人可以與你互動,你擁有斯古莫阿的能力,但你的操控方式不再相反。 \\n可疑Sus:機器人阿莫古斯。你擁有斯莫古斯的所有能力,此外你還能看到指向每個玩家的箭頭。 \\n終極Sus:紅色阿莫古斯。擁有所有低等級的能力。你的擊殺冷卻時間減少50%。如果你擊殺了某人,你將獲得額外的投票。 </size>",
"Amogus.Levels.Amogus": "阿莫古斯",
"Amogus.Levels.Sugoma": "斯古莫阿",
"Amogus.Levels.Sumogus": "斯莫古斯",
"Amogus.Levels.SuspiciousSus": "可疑Sus",
"Amogus.Levels.UltimateSus": "終極Sus",
"Amogus.StartingLevel": "起始等級",
"Amogus.Suffix": "<#00ffa5>當前等級:</color> <b>{0}</b>",
"Amogus.SugomaSpeed": "斯古莫阿等級時的速度",
"Amogus.SuspiciousSusArrowsToBodies": "在可疑Sus等級時,有人死亡將會將箭頭顯示在屍體上而不是消失",
"Amogus.UltimateSusVotesPerKill": "在終極Sus等級時每次殺人得到的票數",
"Arsonist": "縱火犯",
"ArsonistInfo": "燒吧,燃燒吧",
"ArsonistInfoLong": "(中立陣營):\\n縱火犯可以通過對玩家使用殺人鍵並跟隨數秒來澆油,開始以及結束澆油時會出現盾牌破碎的效果作為提示。當所有存活玩家都被縱火犯澆上油時,縱火犯可以以跳管道的方式來點火,並單獨獲勝。\\n玩家名字顯示「△」表示澆油中\\n顯示「▲」表示已經澆油。\\n根據房主設定,縱火犯可以通過鑽洞直接點火。該模式下當場上只剩下縱火犯時,縱火犯獲勝。",
"ArsonistCanIgniteAnytime": "可以隨時點燃",
"ArsonistDouseButtonText": "澆油",
"ArsonistDouseTime": "澆油所需時間",
"ArsonistKeepsGameGoing": "縱火犯會讓遊戲不結束",
"ArsonistMaxPlayersToIgnite": "點燃所需的最大澆油數",
"ArsonistMinPlayersToIgnite": "點燃所需的最小澆油數",
"ArsonistVentButtonText": "點火",
"Auditor": "審計員",
"AuditorInfo": "檢查玩家",
"AuditorInfoLong": "(中立陣營):\\n審計員可以使用擊殺按鈕來檢查玩家。你將看到他們的職業,並且:\\n- 如果你處於審計模式,則可以竊取他們1次或所有技能的使用機會(取決於設定)\\n- 如果你處於煙霧彈模式,則暫時降低他們的視野\\n\\n如果船員失敗,你獲勝。",
"Auditor.AuditCooldown": "審計冷卻時間",
"Auditor.LoweredVision": "降低的視野",
"Auditor.LoweredVisionDuration": "降低視野的持續時間",
"Auditor.SmokebombCooldown": "煙霧彈冷卻時間",
"Auditor.StealAllChargesInsteadOfOne": "竊取所有技能次數而非一次",
"Auditor.Suffix.Auditing": "<size=80%><#00ffa5>模式:</color> <b>審計</b> (使用<#00a5ff>{0}</color>切換模式)</size>",
"Auditor.Suffix.Smokebombing": "<size=80%><#00ffa5>模式:</color> <b>煙霧彈</b> (使用<#00a5ff>{0}</color>切換模式)</size>",
"Backstabber": "牆頭草",
"BackstabberInfo": "在背後捅刀子",
"BackstabberInfoLong": "(中立陣營):\\n牆頭草可以進行一次擊殺。如果你在遊戲結束前沒有進行擊殺則會跟隨船員獲勝,如果你擊殺的是偽裝者或叛徒則跟帶刀中立獲勝,如果你擊殺的是船員或中立陣營則跟隨偽裝者獲勝。",
"Backstabber.MurderNotify": "你擊殺的目標是 {0}\\n這意味著你將跟隨 {1} 獲勝",
"Backstabber.RevealAfterKilling": "擊殺後向所有玩家揭示",
"BackstabberTeam.Imp": "#ff1919>偽裝者</color>",
"BackstabberTeam.NK": "<#ffab1b>帶刀中立</color>",
"Bandit": "強盜",
"BanditInfo": "你的附加職業是我的了!",
"BanditInfoLong": "(中立陣營):\\n強盜可以透過對一名玩家使用殺人鍵來偷走該名玩家的附加職業。基於房主設定,強盜可能可以立刻偷走附加職業,或在進入會議時偷走附加職業,當達到最大偷取次數時,你將可以正常殺人。此外,當目標身上沒有可以偷走的附加職業,則你正常殺死目標。\\n\\n殺死所有人獲勝\\n\\n請注意: 乾淨、絕境者無法被偷取。",
"BanditCanStealBetrayalAddon": "可以偷取背叛的附加職業",
"BanditCanStealImpOnlyAddon": "可以偷取<color=#ff1919>偽裝者</color>附加職業",
"BanditMaxSteals": "最大竊取次數",
"BanditStealMode": "竊取模式",
"BanditStealMode.Instantly": "立刻",
"BanditStealMode.OnMeeting": "會議時",
"Bargainer": "購物狂",
"BargainerInfo": "賺錢&花錢",
"BargainerInfoLong": "(中立陣營):\\n購物狂可以透過殺人、破壞或在會議中倖存來獲得金錢,之後購物狂可以使用這些錢在商店中購買東西,地圖上的所有設備都是可交易的商店。你可以購買以下物品:<size=80%>\\n- 能量飲料(降低該輪的擊殺冷卻時間)\\n- 真理之鏡(在一段時間內揭示隨機玩家的職業)\\n- 創可貼(讓你獲得一段時間的護盾)</size>\\n當你離開商店時,如果你有足夠的錢,就會購買所選的物品。你可以選擇不買任何東西。在商店中時,點擊破壞可在可買物品之間選擇。",
"Bargainer.BandAid": "創可貼",
"Bargainer.BandAid.Cost": "創可貼價錢",
"Bargainer.BandAid.Duration": "創可貼持續時間",
"Bargainer.BandAid.DurationSwitch": "創可貼使用壽命",
"Bargainer.BandAid.Enabled": "啟用創可貼",
"Bargainer.EnergyDrink": "能量飲料",
"Bargainer.EnergyDrink.Cost": "能量飲料價錢",
"Bargainer.EnergyDrink.Enabled": "啟用能量飲料",
"Bargainer.EnergyDrink.ReducedKCD": "能量飲料減少擊殺冷卻時間",
"Bargainer.Kill.Amount": "擊殺所得的金錢",
"Bargainer.Kill.Enabled": "通過擊殺獲得金錢",
"Bargainer.LensOfTruth": "真理之鏡",
"Bargainer.LensOfTruth.Cost": "真理之鏡價錢",
"Bargainer.LensOfTruth.Duration": "真理之鏡持續時間",
"Bargainer.LensOfTruth.DurationSwitch": "真理之鏡使用壽命",
"Bargainer.LensOfTruth.Enabled": "啟用真理之鏡",
"Bargainer.None": "沒有物品",
"Bargainer.Notify.PurchasedItem": "你購買了 {0}",
"Bargainer.Sabotage.Amount": "每次破壞獲得的金錢",
"Bargainer.Sabotage.Enabled": "通過破壞獲得金錢",
"Bargainer.StartingMoney": "起始金錢",
"Bargainer.Suffix.InShop": "<size=80%>[<#00ffa5>商店</color>] 已選擇: {0} ({1})</size>",
"Bargainer.SurviveMeeting.Amount": "在會議上倖存所得的金錢",
"Bargainer.SurviveMeeting.Enabled": "通過在會議上倖存獲得金錢",
"Beehive": "養蜂人",
"BeehiveInfo": "螫擊玩家",
"BeehiveInfoLong": "(中立陣營):\\n養蜂人可以對玩家使用擊殺來讓蜜蜂螫他們。被蟄的玩家必須在一段時間內行走一段距離(來讓他們遠離你的蜂群)(距離由房主設定),否則就會死亡\\n用擊殺按鈕雙擊某人即可正常殺死他們。\\n殺死所有人即可獲勝。",
"Beehive.Distance": "被螫後需要行走的距離",
"Beehive.Notify": "<#ffff00>你被養蜂人的蜂群螫了!\\n在 {1} 秒內步行離開蜂群 {0} 個單位,否則你就會死!</color>",
"Beehive.StingCooldown": "螫擊冷卻時間",
"Beehive.StungPlayersDieOnMeeting": "被螫的玩家會在會議開始時死亡",
"Beehive.Time": "行走的限制時間",
"Berserker": "狂暴者",
"BerserkerInfo": "如果別人殺的人比你多,那就狂暴吧",
"BerserkerInfoLong": "(中立陣營):\\n作為狂暴者,每次其他人進行擊殺,你的力量都會增強:\\n<size=80%>1:擊殺範圍更遠\\n2:擊殺冷卻時間更短\\n3:獲得偽裝者視野\\n4:免疫擊殺\\n5:自殺</size>\\n如果你進行擊殺,你的力量等級就會下降一級。殺光所有人才能獲勝!",
"Berserker.LowerKillCooldown": "更短的擊殺冷卻",
"Blockade": "阻礙者",
"BlockadeInfo": "放置阻礙",
"BlockadeInfoLong": "(中立陣營):\\n作為阻礙者,你可以隱身/摸寵物/變形來放置阻礙。除了你之外,沒有人可以通過它們。當會議開始時,所有阻礙都會消失。\\n擊殺所有人獲勝!",
"Blockade.BlockadeRadius": "阻礙半徑",
"BloodKnight": "嗜血騎士",
"BloodKnightInfo": "先下手為強也是個不錯的選擇",
"BloodKnightInfoLong": "(中立陣營):\\n嗜血騎士每次殺人後都可以獲得一定時間的護盾,護盾可以抵擋掉所有正常殺人的舉動,直到護盾時間結束並失效。當只剩下嗜血騎士陣營與船員陣營且嗜血騎士陣營人數大於船員陣營,則嗜血騎士方獲勝",
"Bubble": "氣泡師",
"BubbleInfo": "將玩家包裹在泡泡裡",
"BubbleInfoLong": "(中立陣營):\\n氣泡師可以對玩家使用擊殺來將其變成氣泡,該玩家將在一段時間後爆炸並炸死特定範圍的玩家。根據設置,其他玩家可能會看到被變成氣泡的玩家顯示為粉紅色名字。",
"BubbleCD": "轉變冷卻時間",
"BubbleDiesIfInRange": "氣泡師能於爆炸中存活",
"BubbleExplosionDelay": "爆炸延遲",
"BubbleExplosionRadius": "爆炸範圍",
"BubbleTargetNotifyDelay": "通知延遲",
"Chemist": "化學家",
"ChemistInfo": "製造化學反應",
"ChemistInfoLong": "(中立陣營):\\n化學家可以混合各種化學物質來製造強力的道具。地圖上的每個房間都代表一個工廠。在每個工廠中,你都可以進行獲取成分並製造道具的流程。(有些工廠有多個流程可用,破壞可以在它們之間循環。)(你可以使用通風口來獲得一些基本成分。)(如果你有所需的成分,可以使用撫摸寵物來完成流程。)\\n\\n努力獲得這些道具,他們的作用如下:\\n- 硫酸: 使用擊殺按鈕標記某人,該玩家會將硫酸散佈到他們附近的所有玩家。一段時間後,所有帶有硫酸的玩家都會死亡。\\n- 甲胺氣體: 使用通風口來釋放,釋放後除了化學家外的所有人都會失明。\\n- 炸藥: 他將被放到你製造的下一個屍體上。之後所有試圖報告該屍體的玩家都會死亡。\\n- 手榴彈: 透過擊殺按鈕將其放在某人身上。手榴彈會在幾秒鐘後爆炸,殺死該玩家和附近的所有人。\\n\\n如果你獲得了一個可以透過擊殺按鈕使用的道具,請按一下擊殺來使用,按兩下擊殺來正常擊殺。\\n\\n<size=80%>這是我們目前開發的最複雜的職業,祝你好運! (- 開發團隊)</size>",
"Chemist.AcidPlayersDie": "帶有硫酸的玩家死亡",
"Chemist.AcidPlayersDieAfterTime": "時間",
"Chemist.AirGainedPerSecond": "每秒獲得的空氣量",
"Chemist.BlindDuration": "失明持續時間",
"Chemist.CoalGainedPerVent": "使用通風口一次所獲得的煤炭量",
"Chemist.GrenadeExplodeDelay": "手榴彈爆炸延遲",
"Chemist.GrenadeExplodeRadius": "手榴彈爆炸範圍",
"Chemist.IronOreGainedPerVent": "使用通風口一次所獲得的鐵礦量",
"Chemist.Item.Air": "空氣",
"Chemist.Item.BaseMineralOil": "礦物油",
"Chemist.Item.Coal": "煤炭",
"Chemist.Item.Explosive": "炸藥",
"Chemist.Item.Explosive.Usage": "炸藥最大使用次數",
"Chemist.Item.Grenade": "手榴彈",
"Chemist.Item.Grenade.Usage": "手榴彈最大使用次數",
"Chemist.Item.IronIngot": "鐵錠",
"Chemist.Item.IronOre": "鐵礦",
"Chemist.Item.IronPlate": "鐵板",
"Chemist.Item.MethylamineGas.Usage": "甲胺氣體最大使用次數",
"Chemist.Item.MoltenIron": "鐵溶液",
"Chemist.Item.Naphtha": "石腦油",
"Chemist.Item.Steam": "蒸氣",
"Chemist.Item.SulfuricAcid.Usage": "硫酸最大使用次數",
"Chemist.Item.ThermalWater": "熱鋰泉水",
"Chemist.Item.Water": "水",
"Chemist.WaterGainedPerSecond": "每秒獲得的水量",
"Cherokious": "執行者",
"CherokiousInfo": "一生執行兩件事 一是做任務 二是殘殺",
"CherokiousInfoLong": "(中立陣營):\\n執行者完成任務時會獲得子彈,當執行者有子彈時,可以使用撫摸寵物來進行擊殺。",
"Clerk": "書記員",
"ClerkInfo": "查看船員的稅務",
"ClerkInfoLong": "(中立陣營):\\n作為書記員,你可以在會議中投票選舉某人檢查他們的稅務。如果他們在上一輪完成了一項任務(或全部完成,或沒有完成任何任務),他們將獲得退稅(下一輪的速度和視野提升)。否則,他們將死亡。 \\n\\n如果船員陣營失敗,或者遊戲因任務勝利而結束(每個人都完成了任務),你獲勝!",
"Clerk.CanUseAbilityOnFirstMeeting": "首次會議可使用能力",
"Clerk.DidTax": "{0} 已繳稅。他們獲得了退稅!",
"Clerk.Killed": "{0}因未履行納稅義務(任務)而被逮捕。他們將被殺死!",
"Collector": "集票者",
"CollectorInfo": "收集票數來獲勝",
"CollectorInfoLong": "(中立陣營):\\n當集票者在會議上投票給一名玩家時,將會收集到本次會議上該玩家被投的所有票數。當集票者收集到指定票數之後,集票者將獨立獲勝\\n請注意: 集票者的勝利優先於被逐出玩家的勝利(例如小丑、暴民、冤罪師等)。",
"CollectorCollectAmount": "需要集票數量",
"Cultist": "魅魔",
"CultistInfo": "魅惑所有人",
"CultistInfoLong": "(中立陣營):\\n魅魔可以通過殺人鍵魅惑一名非中立玩家。被魅惑的玩家技能不會改變,並被視為魅魔陣營,且不再具有原先的勝利條件。當只剩下魅魔及船員陣營且魅魔陣營人數大於船員人數,則魅魔陣營獲勝。",
"CultistCanCharmNeutral": "中立陣營玩家可以被<color=#cf6acd>魅惑</color>",
"CultistCharmCooldown": "魅惑冷卻時間",
"CultistCharmCooldownIncrease": "每次魅惑增加魅惑冷卻時間",
"CultistCharmMax": "魅惑次數上限",
"CultistCharmedPlayer": "您魅惑了一名玩家",
"CultistInvalidTarget": "目標無法被魅惑",
"CultistKillButtonText": "魅惑",
"CultistKnowTargetRole": "可以知道<color=#cf6acd>魅惑</color>目標的職業",
"CultistTargetKnowOtherTarget": "<color=#cf6acd>被魅惑</color>的玩家可以互認",
"Curser": "詛咒者",
"CurserInfo": "對別人降下詛咒",
"CurserInfoLong": "(中立者陣營):\\n詛咒者可以透過對別人使用擊殺按鈕來查看陣營或是詛咒他(單擊查看陣營,雙擊詛咒),詛咒會有以下效果:<size=80%>\\n- 減少一次技能使用次數\\n- 添加一個有害的附加職業\\n- 永久性降低視野\\n- 永久性降低速度</size>\\n如果船員陣營失敗則你獲勝",
"Curser.LowerSpeed": "降低的速度",
"Curser.LowerVision": "降低的視野",
"Curser.Notify.0": "你已移除一次目標的技能使用次數",
"Curser.Notify.1": "你已給予目標一個有害的附加職業",
"Curser.Notify.2": "你已給予你的目標永久性的降低視野",
"Curser.Notify.3": "你已給予你的目標永久性的降低速度",
"Dealer": "經銷商",
"DealerInfo": "給予玩家附加職業",
"DealerInfoLong": "(中立陣營):\\n經銷商可以使用擊殺鍵來給予一名玩家一個隨機的附加職業。如果你售出了一定數量的附加職業,你就可以跟隨獲勝的團隊一起勝利。",
"Dealer.AAO.After5s": "五秒後",
"Dealer.AAO.Instantly": "立刻",
"Dealer.AAO.OnMeeting": "下次會議",
"Dealer.AddonAppears": "附加職業分配目標看到附加職業",
"Dealer.AssignNeedToWin": "獲勝所需銷售的附加職業數量",
"Deathknight": "死亡騎士",
"DeathknightInfo": "幫助死靈法師",
"DeathknightInfoLong": "(中立陣營):\\n死亡騎士需要幫助死靈法師招募所有人,只要在死靈法師對玩家使用擊殺按鈕後,再次對該玩家使用擊殺/撫摸寵物來招募他。當死靈法師死亡後你會成為新的死靈法師,且可以招募新的死亡騎士",
"DeathknightRecruitedPlayer": "成功招募玩家到亡靈陣營!",
"DKCD": "<#361d12>死亡騎士</color> 招募冷卻時間",
"Demon": "惡魔",
"DemonInfo": "該來打怪了",
"DemonInfoLong": "(中立陣營):\\n惡魔的殺人方式與其他人不同,惡魔視角下所有人擁有血量,惡魔嘗試殺人時改為消耗血量,當血量耗空時殺人才會生效。當只剩下惡魔及船員陣營且惡魔人數大於船員人數時,惡魔獲勝。\\n請注意: 如果其他人消耗玩家血量但是沒有成功殺死惡魔時,兇手將會看到玩家上出現盾牌破碎的效果作為提示。",
"DemonButtonText": "攻擊",
"DemonDamage": "傷害 ",
"DemonHealthMax": "其他人的血量",
"DemonKillCooldown": "攻擊冷卻時間",
"DemonSelfDamage": "受到的傷害值",
"DemonSelfHealthMax": "自身血量",
"Doomsayer": "賭神",
"DoomsayerInfo": "成功猜測玩家的職業數次來獲勝",
"DoomsayerInfoLong": "(中立陣營):\\n賭神通過猜測玩家職業正確數次(猜測次數依據房主設定) 來獲得勝利。\\n猜測指令為: <b>/cmd bt [玩家ID] [職業]</b>\\n你可以在玩家名字前看到該玩家的ID,或使用<b>/cmd id</b>來查詢所有玩家的編號。",
"DoomsayerAdvancedSettings": "進階設定",
"DoomsayerAmountOfGuessesToWin": "獲勝所需的正確猜測數",
"DoomsayerCantGuess": "抱歉,你只能在下次會議進行猜測",
"DoomsayerCorrectlyGuessRole": "你猜對了職業!\\n但很抱歉,該玩家並沒有死亡,因為房主設定不允許玩家死亡",
"DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>賭神</color>猜測錯誤時不會自殺",
"DoomsayerGuessCountMsg": "你已猜對了 {0} 個職業",
"DoomsayerGuessSameRoleAgainMsg": "你試著猜測與之前一樣的職業/附加職業",
"DoomsayerKillCorrectlyGuessedPlayers": "殺害被猜測正確的玩家",
"DoomsayerMaxNumberOfGuessesPerMeeting": "每個會議最多猜測次數",
"DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "猜錯職業時會阻止其繼續猜測直到下次會議",
"DoomsayerNotCorrectlyGuessRole": "你沒有猜對該玩家的職業!\\n但你沒有死亡,因為房主設定不允許你死亡",
"Doppelganger": "分身者",
"DoppelgangerInfo": "竊取你的目標的特徵",
"DoppelgangerInfoLong": "(中立陣營):\\n分身者在殺死玩家時將會偷走他們的名字與外觀,殺光所有人來獲勝。\\n\\n請注意: 你無法在隱蔽效果期間偷取目標的特徵。",
"DoppelgangerWarning": "<#ffff00>分身者與你交換了皮膚!</color>",
"DoppelMaxSteals": "最大竊取次數",
"Duality": "二元性",
"DualityInfo": "擊殺,做任務,重複著",
"DualityInfoLong": "(中立陣營):\\n作為二元性,你會看到一個計時器,計時器耗盡後你就會死亡。要重置計時器,你必須殺死一個人。然後計時器會重置,你必須完成一項任務。完成任務後,計時器會再次重置,你必須殺死一個人。這個循環會不斷重複。殺光所有人!",
"Duality.MustDoTask": "<#ffff00>必須在 </color>{0} 秒內完成任務",
"Duality.MustKill": "<#ffff00>必須在 </color>{0} 秒內進行擊殺",
"Duality.Time": "是時候完成任務或擊殺",
"Eclipse": "蝕日者",
"EclipseInfo": "把他們的視野占為己有",
"EclipseInfoLong": "(中立陣營):\\n蝕日者初始的視野範圍很短,但每殺死一個人都會增加視野。殺死所有人獲勝。",
"EclipseMaxVision": "最大視野上限",
"EclipseStartVision": "初始視野",
"EclipseVisionIncrease": "每次擊殺時提高的視野範圍大小",
"Enderman": "終界使者",
"EndermanInfo": "別看我的眼睛",
"EndermanInfoLong": "(中立陣營):\\n終界使者可以通過按破壞/撫摸寵物來標記當前位置,一段時間後將傳送回標記的位置。\\n殺死所有人獲勝",
"EndermanSecondsBeforeTP": "在標記的幾秒後傳送",
"Evolver": "進化者",
"EvolverInfo": "選擇你的進化",
"EvolverInfoLong": "(中立陣營):\\n進化者可以在每次會議後選擇增益,使用撫摸寵物來切換可選擇的能力,當選擇時間結束時,進化就會生效(同樣的增益可以多次選擇)\\n\\n<size=70%><b><u>進化列表:</u></b>\\n- 減少冷卻時間(減少5s)\\n- 獲得偽裝者視野 (不受燈光破壞限制)\\n- 增加視野(增加0.6x)\\n- 增加速度(增加0.5x)\\n- 增加殺人距離(短-->中-->長)\\n- 獲得使用通風口能力 (3次)\\n- 增加通風口使用上限 (10次)\\n- 獲得破壞能力 (2次)\\n- 增加破壞使用上限 (5次)\\n- 獲得護盾 (該輪不可被殺)</size>\\n\\n<u><b>請注意:</b></u>\\n如果你可以使用通風口,你的能力次數將會顯示在職業旁邊: <b>(V: 1)</b> - 破壞能力也相同: <b>(S: 2)</b>",
"EvolverProgress.Sabotage": " (S: {0})",
"EvolverProgress.Vent": " (V: {0})",
"EvolverSuffix": "<size=85%>選擇的能力將在<#00ffa5>{0}秒後生效</color>\\n當前選擇能力: <#00ffa5>{1}</color> (撫摸寵物來切換)\\n<size=70%>可選的能力: <#00ffa5>{2}</color></size></size>",
"EvolverUpgrade.DecreaseKillCooldown": "減少冷卻時間",
"EvolverUpgrade.GainImpostorVision": "擁有偽裝者的視野",
"EvolverUpgrade.GainSabotage": "可以破壞",
"EvolverUpgrade.GainShield": "獲得護盾",
"EvolverUpgrade.GainVent": "可以使用通風口",
"EvolverUpgrade.IncreaseKillDistance": "更長的殺人距離",
"EvolverUpgrade.IncreaseSabotageUseLimit": "更多破壞次數",
"EvolverUpgrade.IncreaseSpeed": "更快的速度",
"EvolverUpgrade.IncreaseVentUseLimit": "更多通風口次數",
"EvolverUpgrade.IncreaseVision": "更大的視野",
"Executioner": "暴民",
"ExecutionerInfo": "想出一切辦法來投出您的目標",
"ExecutionerInfoLong": "(中立陣營):\\n當遊戲開始時暴民會被分配一個處刑目標,並在他的名字旁用「♦」標示。如果處刑目標被殺,那麼暴民的職業會根據設定變為船員、小丑、投機者。如果處刑目標被票出那麼暴民勝利。\\n請注意: 小丑、暴民、冤罪師可以一同獲勝。",
"ExecutionerCanTargetImpostor": "<color=#ff1919>偽裝者</color>可以成為目標",
"ExecutionerCanTargetNeutralKiller": "<color=#ff1919>帶刀</color> <color=#ffab1b>中立</color>玩家可以成為目標",
"ExecutionerChangeRolesAfterTargetKilled": "目標死亡後,<color=#c0c0c0>暴民</color>將變為",
"ExecutionerRoleChanged": "你的目標已死亡",
"Explosivist": "爆破手",
"ExplosivistInfo": "引爆定時炸彈",
"ExplosivistInfoLong": "(中立陣營):\\n身為爆破手,你無法正常擊殺。相反,你可以使用寵物/消失來製造炸彈並開始攜帶它。其他人只會看到炸彈本身,以及你站在你開始使用技能的地方。幾秒鐘後,炸彈爆炸,殺死附近的所有人,然後你會傳送回你最初攜帶炸彈的地方。 \\n殺死所有人,贏得勝利!",
"Explosivist.ExplosionDelay": "爆炸延遲",
"Explosivist.ExplosionRadius": "爆炸半徑",
"ExplosivistSuffix": "<size=80%>攜帶炸彈</size>\\n<#ffff00>爆炸時間</color>{0} 秒",
"Follower": "追隨者",
"FollowerInfo": "這是一場投資",
"FollowerInfoLong": "(中立陣營):\\n追隨者可以通過殺人鍵在任何玩家身上下注,且中途可以切換下注目標。如果下注目標獲勝,則追隨者一同獲勝。請注意: 追隨者死亡後也可以獲勝。",
"FollowerBetCooldown": "追隨冷卻時間",
"FollowerBetCooldownIncrese": "每當追隨一人時追隨冷卻時間增加",
"FollowerBetOnYou": "追隨者追隨了您",
"FollowerBetPlayer": "您追隨了一位玩家",
"FollowerBetTargetKnowFollower": "追隨目標可以知道自己被追隨",
"FollowerKillButtonText": "追隨",
"FollowerKnowTargetRole": "可以知道追隨目標的職業",
"FollowerMaxBetCooldown": "追隨冷卻時間上限",
"FollowerMaxBetTimes": "追隨次數上限",
"Gaslighter": "誤導者",
"GaslighterInfo": "利用煤氣燈效應",
"GaslighterInfoLong": "(中立陣營):\\n誤導者每輪都可以用擊殺鍵來產生不同效果:\\n\\n第一輪: 正常擊殺\\n第二輪: 像君主一樣招募騎士\\n第三輪: 詛咒玩家(像是女巫)\\n第四輪: 像軍醫一樣給玩家護盾\\n\\n之後會一直循環重複,或是繼續正常擊殺直到遊戲結束。\\n設定決定你的獲勝條件。",
"Gaslighter.Curse": "在這一輪中你可以進行 <#ff00ff>詛咒玩家</color>",
"Gaslighter.CycleRepeats": "擊殺按鈕的行動會循環重複",
"Gaslighter.Kill": "在這一輪中你可以進行 <#ff1919>正常擊殺</color>",
"Gaslighter.Knight": "在這一輪中你可以進行 <#ffa500>招募騎士</color>",
"Gaslighter.Shield": "在這一輪中你可以進行 <#00ff97>給予玩家護盾</color>",
"Gaslighter.WinCondition": "獲勝條件",
"GaslighterWinCondition.CrewLoses": "<#8cffff>船員</color> <#ff0000>失敗</color>",
"GaslighterWinCondition.IfAlive": "<#00ff00>存活</color> 到最後",
"GaslighterWinCondition.LastStanding": "<#ffab1b>殺死所有人</color>",
"Glitch": "故障者",
"GlitchInfo": "破壞並殺死所有人",
"GlitchInfoLong": "(中立陣營):\\n作為故障者,你的目標是殺死船上的所有人。你可以使用你的擊殺按鈕,點擊玩家即可在一段時間內駭入他們的系統,阻止他們殺人、跳管、破壞和報告屍體。雙擊即可正常擊殺他們。你也可以透過變形來偽裝,但效果也有限。此外,在通風管道內時,你的技能冷卻時間會縮短。",
"GlitchCanVote": "可以投票",
"God": "神",
"GodInfo": "一切都在您的掌控之中",
"GodInfoLong": "(中立陣營):\\n神從一開始就知道所有人的身分,而神只要活到最後就會搶走勝利。\\n請注意: 神不會成為戀人。",
"God.KnowInfo": "神知道玩家職業",
"GodMode": "上帝模式",
"GodNoticeAlive": "會議中大家感受到了上天的啟示,神似乎就在你們的背後陪伴著你們",
"Hater": "單身狗",
"HaterInfo": "<color=#ff9ace>戀人</color>和<color=#ffab1b>被招募的</color>混蛋都去死吧!",
"HaterInfoLong": "(中立陣營):\\n單身狗不會成為戀人,單身狗擁有無限且沒有冷卻的殺人能力,同時因為單身狗對情侶放閃很敏感使他預設擁有偽裝者的視野,單身狗只能殺死戀人,被招募的玩家或是被招募的職業,殺死其他玩家會立刻死亡。遊戲結束時,單身狗至少殺死過一次玩家,則單身狗勝利。\\n請注意: 單身狗只會與獲勝方一同勝利。此外單身狗的獲勝條件不一定要活到遊戲最後,只要滿足條件即可。",
"HaterButtonText": "制裁",
"HaterCanKillCharmed": "可以擊殺<color=#cf6acd>被魅惑</color>的玩家",
"HaterCanKillContagious": "可以擊殺<color=#2e8b57>被感染的</color>玩家",
"HaterCanKillEgoist": "可以擊殺<color=#5600ff>利己主義者</color>",
"HaterCanKillLovers": "可以擊殺<color=#ff9ace>戀人</color>",
"HaterCanKillMadmate": "可以擊殺<color=#ff1919>叛徒</color>",
"HaterCanKillSidekick": "可以擊殺<color=#00b4eb>跟班</color>",
"HaterCanKillUndead": "可以擊殺<color=#ed9abd>亡靈</color>玩家",
"HaterChooseConverted": "可以擊殺轉換陣營玩家",
"HaterMisFireKillTarget": "誤殺非招募或戀人時同時擊殺目標",
"HeadHunter": "獵人",
"HeadHunterInfo": "拿下你的目標",
"HeadHunterInfoLong": "(中立陣營):\\n獵人每輪會議後都會獲得3個目標,並且你的目標有黑色的名字。如果你殺死了其中一個目標,你的殺人冷卻會永久減少設定值,如果你殺死了其他人,而非目標,則你的殺人冷卻會被永久增加到設定值。依據房主設定,設定值可以被調整。",
"HHFailureKCDIncrease": "擊殺非目標增加的冷卻時間",
"HHMinKCD": "殺人冷卻時間下限",
"HHMaxKCD": "殺人冷卻時間上限",
"HHSuccessKCDDecrease": "擊殺目標減少的冷卻時間",
"HexMaster": "妖術師",
"HexMasterInfo": "施展妖術來讓你的敵人死亡",
"HexMasterInfoLong": "(中立陣營):\\n妖術師可以對一個玩家施展妖術或直接殺死,如果妖術師在會議結束時存活,被施妖術的玩家將會在會議結束後死亡。",
"HexButtonText": "妖術",
"HexMasterModeDouble": "按一下施法&按兩下殺人",
"HexMasterModeHex": "妖術",
"HexMasterModeKill": "擊殺",
"Hookshot": "鉤爪手",
"HookshotInfo": "一鈎一拉",
"HookshotInfoLong": "(中立陣營):\\n鉤爪手可以透過點擊一次擊殺來標記目標,雙擊即可正常擊殺。使用通風口可在2種傳送模式之間切換: 將目標傳送到你/你傳送到目標。使用破壞/撫摸寵物執行選擇的動作。",
"HookshotPullTarget": "目標傳送到自己",
"HookshotTpToTarget": "傳送到目標",
"Infection": "疫醫",
"InfectionInfo": "散播傳染病",
"InfectionInfoLong": "(中立陣營):\\n疫醫的目標是感染所有活著的玩家,疫醫首先選擇一名玩家來感染,之後任何在受感染範圍的玩家範圍內停留一定時間的人都會被感染,感染進度是累積的,且不會因距離或會議重置。",
"InfectionCanInfectSelf": "可感染自己",
"InfectionCanInfectVent": "在通風口內也會被感染",
"InfectionInfectDistance": "感染距離",
"InfectionInfectInactiveTime": "會議結束時延遲感染",
"InfectionInfectLimit": "感染源人數上限",
"InfectionInfectTime": "感染所需時間",
"InfectionInfectWhenKilled": "被殺時感染兇手",
"InfectionSpreads": "感染擴散",
"Impartial": "平衡者",
"ImpartialInfo": "崇尚完全的公平",
"ImpartialInfoLong": "(中立陣營):\\n平衡者需要擊殺每個陣營內的一定數量的玩家來獲勝。你可以在職業名稱旁邊看到你需要殺死每個陣營的多少名玩家。",
"ImpartialCanWinWhenKillingMore": "即使殺死的玩家數量超出最大值也能獲勝",
"ImpartialCovenmax": "最大需要擊殺的<#7b3fbb>巫師陣營</color>數量",
"ImpartialCovenmin": "最少需要擊殺的<#7b3fbb>巫師陣營</color>數量",
"ImpartialCrewmax": "最大擊殺<#8cffff>船員</color>數量",
"ImpartialCrewmin": "最少需要擊殺的<#8cffff>船員</color>數量",
"ImpartialImpmax": "最大擊殺<#ff1919>偽裝者</color>數量",
"ImpartialImpmin": "最少需要擊殺的<#ff1919>偽裝者</color>數量",
"ImpartialNeutralmax": "最大擊殺<#ffab1b>中立</color>數量",
"ImpartialNeutralmin": "最少需要擊殺的<#ffab1b>中立</color>數量",
"Innocent": "冤罪師",
"InnocentInfo": "碰瓷是你最好的選擇",
"InnocentInfoLong": "(中立陣營):\\n冤罪師可以對某位玩家使用殺人鍵來栽贓他,被栽贓的目標將會立刻殺死冤罪師,如果目標在會議中被逐出(這個動作可以跨輪執行),則冤罪師獲勝。\\n請注意: 小丑、暴民、冤罪師可以一同獲勝",
"InnocentButtonText": "栽贓",
"InnocentCanWinByImp": "栽贓<color=#ff1919>偽裝者</color>時可以獲勝",
"Investor": "投資者",
"InvestorInfo": "投資其他玩家",
"InvestorInfoLong": "(中立陣營):\\n投資者可以使用擊殺按鈕標記玩家,從而對其進行投資。最終,如果你標記的玩家中至少有一定數量的玩家獲勝,你將與獲勝陣營一起獲勝。",
"Investor.PercentNeed": "獲勝所需的最低獲勝標記玩家百分比",
"Jackal": "豺狼",
"JackalInfo": "殺光所有人不留活口",
"JackalInfoLong": "(中立陣營):\\n豺狼可以使用擊殺按鈕來招募跟班,當豺狼死亡後跟班將成為新的豺狼,並可以繼續招募。殺死所有人獲勝",
"JackalCanKillSidekick": "<color=#00b4eb>豺狼</color>可以殺死<color=#00b4eb>跟班</color>",
"JackalCanRecruitImpostors": "<color=#ff1919>偽裝者</color>可以被招募成跟班",
"JackalCanRecruitMadmates": "<color=#ff1919>叛徒</color>可以被招募成跟班",
"JackalCanRecruitSidekick": "可以招募<color=#00b4eb>跟班</color>",
"JackalSidekick": "不允許豺狼/跟班之間的互動",
"Jackpot": "大獎",
"JackpotInfo": "試試手氣",
"JackpotInfoLong": "(中立陣營):\\n作為大獎,使用“大獎”按鈕開啟一個領域,每隔幾秒鐘自動旋轉一次。未中獎會消耗金幣,但會提高下次中獎的幾率。接近中獎會獲得短暫的增益效果,並進一步提高下次中獎的幾率。中獎後會獲得短暫的強大力量爆發:近乎瞬間擊殺、速度提升、視野增強以及暫時免疫死亡。如果在中獎前金幣耗盡,則會死亡。",
"JackpotButtonText": "大獎",
"Jackpot.StartingMoney": "初始資金",
"Jackpot.MoneyPerKill": "擊殺所得的金錢",
"Jackpot.MissCost": "沒中獎消耗金錢",
"Jackpot.SpinInterval": "抽獎時間間隔",
"Jackpot.BaseChance": "初始中獎概率",
"Jackpot.MissChanceIncrease": "每次沒中獎時提高的中獎概率",
"Jackpot.NearChance": "接近中獎機率",
"Jackpot.NearChanceIncrease": "接近中獎的幾率會增加",
"Jackpot.NearDuration": "接近中獎增益時長",
"Jackpot.NearSpeed": "接近中獎速度",
"Jackpot.NearVision": "接近中獎視野",
"Jackpot.Duration": "中獎持續時間",
"Jackpot.Speed": "中獎速度",
"Jackpot.Vision": "中獎視野",
"Jackpot.GameRulesTransmitted": "遊戲規則已傳達",
"Jackpot.DomainStarted": "抽獎開始。抽獎將每{0}秒一次。",
"Jackpot.DomainAlreadyActive": "您的累積獎金序列已激活",
"Jackpot.KillReward": "+${0}來自擊殺。金錢:${1}",
"Jackpot.Spin.Miss": "<size=120%>未中獎</size>\\n損失 ${0}。獎金:${1}。下次中獎幾率:{2}%",
"Jackpot.Spin.Near": "<size=120%>接近中獎</size>\\n增益持續{0}秒。獎金:${1}。下次中獎幾率:{2}%",
"Jackpot.Spin.Jackpot": "中獎了!",
"Jackpot.JackpotState": "持續{0}秒的無限壓力。",
"Jackpot.OutOfMoney": "你沒錢並破產了。",
"Jackpot.JackpotEnded": "抽獎結束。你可以再次抽獎。",
"Jackpot.Progress.Ready": "${0}|{1}%|準備",
"Jackpot.Progress.Spin": "${0} | {1}% |疊加",
"Jackpot.Progress.Near": "${0} | {1}% | 接近",
"Jackpot.Progress.Jackpot": "${0} | 中獎 {1}秒",
"Jester": "小丑",
"JesterInfo": "想個辦法讓你被投出去",
"JesterInfoLong": "(中立陣營):\\n如果小丑被票出時則小丑單獨獲勝。如果遊戲結束時小丑仍然存活則失敗。\\n請注意: 小丑、暴民、冤罪師可以一同獲勝。",
"JesterCanUseButton": "可以召開緊急會議",
"JesterCannotCallEmergencyMeeting": "<#ec62a5>小丑</color>在該房間中的設置為無法開啟緊急會議",
"JesterVision": "<color=#ec62a5>小丑</color>的視野大小",
"Jinx": "掃把星",
"JinxInfo": "反彈你的攻擊到兇手身上",
"JinxInfoLong": "(中立陣營):\\n每當掃把星受到攻擊時,掃把星都會詛咒他們,導致他們死於厄運。該技能有使用次數限制。",
"JinxSpellTimes": "厄運次數上限",
"Juggernaut": "劍聖",
"JuggernautInfo": "殺死你的敵人可以將冷卻縮短",
"JuggernautInfoLong": "(中立陣營):\\n劍聖每次殺人冷卻時間都會減少數秒,依據房主設定,減少的秒數可以被更動。\\n\\n殺死所有人獲勝",
"Lawyer": "律師",
"LawyerInfo": "異議あり!",
"LawyerInfoLong": "(中立陣營):\\n遊戲開始時律師會被分配一個目標,並在他的名字旁用「♦」標示,若目標活到最後並獲勝,則律師一同獲勝,如果目標死亡,將依據房主設定變為船員,小丑,投機主義者。\\n\\n請注意: 律師死亡後仍可獲勝。",
"LawyerCanTargetCoven": "<color=#7b3fbb>巫師</color>可以成為目標",
"LawyerCanTargetCrewmate": "<color=#8cffff>船員</color>可以成為目標",
"LawyerCanTargetImpostor": "<color=#ff1919>偽裝者</color>可以成為目標",
"LawyerCanTargetJester": "<color=#ec62a5>小丑</color>可以成為目標",
"LawyerCanTargetNeutralKiller": "<color=#ffab1b>帶刀中立</color>玩家可以成為目標",
"LawyerChangeRole": "你的客戶已死亡",
"LawyerChangeRolesAfterTargetKilled": "目標死亡後,<color=#008080>律師</color>將變為",
"LawyerVision": "<color=#008080>律師</color>的視野大小",
"Magician": "魔術師",
"MagicianInfo": "覆蓋一張陷阱卡",
"MagicianInfoLong": "(中立陣營):\\n魔術師每次擊殺後都會獲得一張卡牌。獲得卡牌時會出現一條訊息,其中包含該卡牌的描述和效果。\\n\\n要使用卡牌,請點擊任何除了門以外的破壞(實際上不會呼叫破壞),或者如果設定打開,可以使用撫摸寵物按鈕。",
"Magician-GetIdToDesc-1": "降低你附近的人的速度",
"Magician-GetIdToDesc-2": "減少你的擊殺CD",
"Magician-GetIdToDesc-3": "將你傳送到隨機管道上",
"Magician-GetIdToDesc-4": "使用兩次來標記兩個位置,之後靠近一個標記點將傳送到另一個標記點",
"Magician-GetIdToDesc-5": "狙擊手的擊殺方式",
"Magician-GetIdToDesc-6": "致盲附近的人",
"Magician-GetIdToDesc-7": "放置一個定時炸彈,一段時間後將炸死所有在炸彈範圍內的玩家",
"Magician-GetIdToDesc-8": "在一段時間內提升你的速度",
"Magician-GetIdToDesc-9": "召開會議",
"Magician-GetIdToDesc-10": "查看每個房間裡有多少玩家",
"Magician-GetIdToName-1": "緩速藥水",
"Magician-GetIdToName-2": "超頻設備",
"Magician-GetIdToName-3": "傳送機器",
"Magician-GetIdToName-4": "傳送門槍",
"Magician-GetIdToName-5": "狙擊步槍",
"Magician-GetIdToName-6": "閃光彈",
"Magician-GetIdToName-7": "手榴彈",
"Magician-GetIdToName-8": "能量飲料",
"Magician-GetIdToName-9": "便攜式按鈕",
"Magician-GetIdToName-10": "管理地圖",
"MagicianBlindDur": "致盲卡牌持續時間",
"MagicianBlindRadius": "致盲卡牌影響半徑",
"MagicianBombDelay": "炸彈卡牌延遲時間",
"MagicianBombExlodesIn": "炸彈會在 {0} 秒後爆炸",
"MagicianBombExploded": "定時炸彈爆炸了",
"MagicianBombRadius": "炸彈卡牌半徑",
"MagicianCardUsed": "使用的卡牌",
"MagicianClearPortalAfterMeeting": "會議後清除效果",
"MagicianLowKCD": "使用超頻卡牌時的擊殺冷卻時間",
"MagicianSlownessDur": "緩速卡牌持續時間",
"MagicianSlownessRadius": "緩速卡牌影響半徑",
"MagicianSlownessValue": "緩速卡牌造成的速度",
"MagicianSpeedup": "增加速度",
"MagicianSpeedupDur": "增加速度的持續時間",
"Magistrate": "裁決者",
"MagistrateInfo": "伸張正義?",
"MagistrateInfoLong": "(中立陣營):\\n裁決者可以在遊戲中開啟一次法庭。 下一次會議將像這樣:\\n-每個人都會是灰色的\\n-你的名字是COURT,其他人的名字是JURY\\n-你會有額外的選票\\n\\n如果船員輸了,你就贏了。",
"Magistrate.CourtName": "COURT",
"Magistrate.ExtraVotes": "額外的投票數",
"Magistrate.JuryName": "JURY",
"Maverick": "獨行者",
"MaverickInfo": "殺光所有人並活到最後",
"MaverickInfoLong": "(中立陣營):\\n獨行者可以像連環殺手一樣殺人,不過差別在於你將跟隨獲勝陣營一同獲勝。",
"Medusa": "美杜莎",
"MedusaInfo": "舉報屍體來石化它",
"MedusaInfoLong": "(中立陣營):\\n美杜莎可以透過報告來石化屍體,被石化的屍體將無法被報告,殺光所有人獲勝!",
"MedusaReportButtonText": "石化",
"MedusaStoneBody": "屍體被石化了",
"Mycologist": "蘑菇人",
"MycologistInfo": "傳播孢子殺光他們",
"MycologistInfoLong": "(中立陣營):\\n蘑菇人只能殺死被孢子感染的玩家,透過進入通風口/破壞/撫摸寵物來感染周圍的玩家。",
"MycologistAction": "感染途徑",
"MycologistNotify": "孢子成功傳播",
"NecroGuesser": "亡靈賭徒",
"NecroGuesserInfo": "猜測死亡玩家的職業",
"NecroGuesserInfoLong": "(中立陣營):\\n亡靈賭徒需要猜測死亡的玩家的職業來獲勝。使用<b>/cmd bt {id} {role}</b> 來猜測。 在{id} 內填入想要猜測的玩家的ID,你可以使用<b>/cmd id</b>來查看所有玩家的ID, 在{role} 內填入想要猜測的職業。當你成功猜測了房主設定的死亡玩家數量後,你會跟隨獲勝陣營獲勝",
"NecroGuesser.GuessCorrect": "你的猜測是 <#00ff00>正確的</color>!",
"NecroGuesser.GuessIncorrect": "你的猜測是 <#ff0000>錯誤的</color>!",
"NecroGuesser.NumGuessesToWin": "需要猜測的玩家數量",
"Necromancer": "死靈法師",
"NecromancerInfo": "將玩家變成不死族",
"NecromancerInfoLong": "(中立陣營):\\n死靈法師是亡靈陣營的主要招募者,死靈法師殺死的第一位玩家將變成死亡騎士,死亡騎士需要幫助死靈法師來將玩家招募到亡靈陣營。而當死靈法師死後,死亡騎士將變成新的死靈法師",
"NecromancerCD": "死靈法師招募冷卻時間",
"NecromancerKnowTargetRole": "知道被招募玩家的職業",
"NecromancerRecruitedPlayer": "成功完成第一階段招募",
"Nonplus": "致盲者",
"NonplusInfo": "致盲玩家",
"NonplusInfoLong": "(中立陣營):\\n致盲者可以使用通風口或撫摸寵物來致盲其他人,被致盲的玩家將在一段時間內看不到任何東西。\\n擊殺所有人獲勝",
"Nonplus.BlindCooldown": "致盲冷卻時間",
"Nonplus.BlindDuration": "致盲持續時間",
"NoteKiller": "死亡筆記",
"NoteKillerInfo": "找到玩家的名字來殺死他們",
"NoteKillerInfoLong": "(中立陣營):\\n死亡筆記可以透過撫摸寵物/隱身以查看每個人真實名稱的一部分幾秒鐘(此能力有冷卻時間)。如果你找到某人的完整真實名稱,可以使用<b>/cmd dn {realname}</b>,將 {realname} 替換為你找到的姓名。如果該名字正確,遊戲將立即殺死你輸入的真實姓名的玩家。\\n\\n每個人都知道你在遊戲中,每個人都可以看到自己的真實名稱。",
"NoteKiller.ClueShowDuration": "揭示持續時間",
"NoteKiller.MaxLettersRevealed": "每個名字公開的最大字母數",
"NoteKiller.MinLettersRevealed": "每個名字公開的最小字母數",
"NoteKiller.NumPlayersToKill": "需要殺死的玩家數",
"NoteKiller.OthersSelfSuffix": "<size=70%>遊戲中有一個{0}。你的真實名稱是<#00ffa5>{1}</color></size>",
"NoteKiller.OthersSelfSuffixShort": "<size=70%>真實名稱: <#00ffa5>{0}</color></size>",
"NoteKiller.WinCondition": "獲勝條件",
"DeathCommand": "<#ffffff>殺害你的人是 </color>{0}<#ffffff>\\n他們的職業是 </color>{1}",
"DeathCommandFail": "<#ff0000>遊戲不知道誰擊殺了您。</color>\\n您的死因是<#00ffa5>{0}</color>。",
"DeathNoteCommand.CanNotGuess": "您已經嘗試猜測某人的真實姓名但失敗了,因此在下次會議之前您無法再次猜測。",
"DeathNoteCommand.PlayerNotFoundOrDead": "未找到擁有該名字的玩家或他已死亡",
"DeathNoteCommand.Success": "成功! {0} 已被擊殺",
"DeathNoteCommand.SuccessForOthers": "{0} 被寫在了死亡筆記中",
"DeathNoteCommand.WrongName": "你寫下了錯誤的名字",
"Opportunist": "投機主義者",
"OpportunistInfo": "盡你所能地活下去吧!",
"OpportunistInfoLong": "(中立陣營)\\n若投機主義者活到遊戲結束時,那麼投機主義者會跟勝利方玩家一同獲勝。",
"ImmuneToAttacksWhenTasksDone": "完成任務後免疫擊殺",
"Patroller": "巡邏員",
"PatrollerInfo": "四處巡邏",
"PatrollerInfoLong": "(中立陣營):\\n巡邏員在每個房間內都有不同的提升。每局遊戲的每個房間的效果都不一樣。且每回合你可以從任何房間自由使用通風口一次。 \\n\\n殺死所有人即可獲勝!\\n根據設定,你可以透過撫摸寵物來查看當前的增強效果。\n\n你可以獲得以下增益效果:\n速度提升\n擊殺冷卻時間縮短\n擊殺範圍擴大\n視野範圍擴大\n跳管能力\n破壞能力",
"PatrollerBoost.Cooldown": "你有 <color=#00ffa5>更低的擊殺冷卻時間</color>",
"PatrollerBoost.Range": "你有<color=#00ffa5>更遠的擊殺距離</color>",
"PatrollerBoost.Sabotage": "<color=#00ffa5>你可以破壞</color>",
"PatrollerBoost.Speed": "你有 <color=#00ffa5>更高的速度</color>",
"PatrollerBoost.Vent": "<color=#00ffa5>你可以使用通風口</color>",
"PatrollerBoost.Vision": "你有 <color=#00ffa5>更高的速度</color>",
"PatrollerNotify": "你現在在<color=#00ffa5>{0}</color>\\n在這個房間內,{1}",
"PatrollerNotifyNoBoost": "你現在在<color=#00ffa5>{0}</color>\\n在這個房間內,你獲得了<#ff0000>無增益</color>",
"Pawn": "棋子",
"PawnInfo": "不過是任人擺布?",
"PawnInfoLong": "(中立陣營):\\n棋子可以在完成所有任務後使用<b>/cmd choose {role}</b> 來轉變職業(或者,你可以更早使用該指令,系統會在您完成任務後更改您的職業。)\\n\\n(將{role}替換成你想成為的職業名稱) (你只能選擇已啟用的職業)\\n如果你在遊戲結束時保持這個職業,你就輸了。",
"Pawn.KeepsGameGoing": "讓遊戲繼續進行",
"PawnChooseFail": "<#ff5555>X <#bb0000>請輸入一個已啟用的有效職業。",
"PawnChosenRole": "<#00ff00>✓ <#00bb00>如果您的任務已完成,會議結束後您的職業將變為 {0}。",
"Pelican": "鵜鶘",
"PelicanInfo": "好吃欸這個人",
"PelicanInfoLong": "(中立陣營):\\n鵜鶘可以對某一位玩家使用殺人鍵來活吞該玩家,被活吞的玩家將會被傳送到地圖外並且無法與遊戲互動,活吞成功後鵜鶘將會看到自己身上出現盾牌破碎的效果作為提示。進入會議時將導致所有被鵜鶘吞下的玩家立刻死亡,若鵜鶘死亡或斷線,則被鵜鶘吞下的玩家將會立刻傳送到鵜鶘死亡的位置並可以再次與遊戲互動。當只剩下鵜鶘與船員陣營且鵜鶘陣營人數大於船員陣營人數,則鵜鶘獲得勝利。\\n請注意: 鵜鶘活吞玩家不是正常的殺人方式,因此老兵、保鑣等技能不會生效。",
"PelicanButtonText": "吞下",
"PelicanKillCooldown": "吞人冷卻時間",
"Pestilence": "萬疫之神",
"PestilenceInfo": "這個世界,終將隸屬於我",
"PestilenceInfoLong": "(中立陣營):\\n化身萬疫之神,你將勢不可擋。任何針對你的攻擊都會反彈給攻擊者。間接擊殺無法殺死你,自殺觸發效果也對你無效。\n\n變身瘟疫後,所有原本會殺死你的附加職業都會被移除。\n\n殺死萬疫之神的唯一方法是投票或猜錯。\n\n萬疫之神變身後,下次會議上可能會宣告其職業。",
"PestilenceCD": "<color=#343136>萬疫之神</color>殺人冷卻",
"PestilenceCanVent": "<color=#343136>萬疫之神</color>可以使用通風口",
"PestilenceHasImpostorVision": "<color=#343136>萬疫之神</color>有<color=#ff1919>偽裝者</color>視野",
"PestilenceImmune": "你不能殺死萬疫之神",
"Pickpocket": "竊賊",
"PickpocketInfo": "殺人以竊取投票",
"PickpocketInfoLong": "(中立陣營):\\n竊賊每次殺人票數都會增加一定的數量。",
"PickpocketGetVote": "你有 +{0} 張選票",
"PlagueBearer": "瘟疫之源",
"PlagueBearerInfo": "不要吃蝙蝠,會得病的",
"PlagueBearerInfoLong": "(中立陣營):\\n瘟疫之源可以嘗試對玩家使用殺人鍵將其感染,當所有人都被感染時,瘟疫之源將轉化為萬疫之神,萬疫之神免疫所有攻擊並且可以殺人,如果有人嘗試殺死萬疫之神,則萬疫之神將反殺兇手。\\n\\n此外,當受感染的玩家與未感染的玩家進行互動後,未受感染的玩家也會受到感染",
"PlagueBearerAlreadyPlagued": "玩家已被感染",
"PlagueBearerCD": "瘟疫之源冷卻時間",
"PlagueBearerToPestilence": "你成為了萬疫之神!!",
"Poisoner": "毒醫",
"PoisonerInfo": "下輩子看病,要找有醫生執照的喔",
"PoisonerInfoLong": "(中立陣營):\\n毒醫的殺人是延遲的,殺光所有人來獲勝。",
"PoisonerKillButtonText": "下毒",
"PoisonerKillDelay": "投毒延遲死亡",
"PoisonerPoisonButtonText": "下毒",
"PoisonerTargetDead": "您的目標已死亡",
"Postman": "郵差",
"PostmanInfo": "使命必達!",
"PostmanInfoLong": "(中立陣營):\\n郵差需要將郵件遞送給每個人。你一直都會有一個目標,使用擊殺按鈕來向目標送信。你將信送給所有玩家後就能夠跟勝利的陣營一起獲勝(不論死活)",
"PostmanCorrectDeliver": "<color=#00ff00>送信成功</color>",
"PostmanDiesWhenTargetDies": "<color=#00b893>郵差</color>會在目標死亡後死亡",
"PostmanDone": "<color=#00ff00>您已完成郵件傳遞! \\n最終您將與獲勝的團隊一起獲得勝利。 </color>",
"PostmanGetNewTarget": "你的新目標是{0}",
"PostmanHasArrowsToTargets": "<color=#00b893>郵差</color>有指向目標的箭頭",
"PostmanKillButtonText": "遞送",
"PostmanTarget": "<color=#00ffa5>目標:</color> <b>{0}</b>",
"PostmanTargetDied": "<color=#ffff00>你的目標死了</color>",
"Predator": "狩獵者",
"PredatorInfo": "狩獵特定的職業",
"PredatorInfoLong": "(中立陣營):\\n狩獵者的名字下方會有一些職業名稱。狩獵者必須殺死至少一名具有你名字下方所列職業之一的玩家。如果你成功做到了這一點,你最終將與獲勝的陣營一起獲勝。如果你殺死的人不具備你名字下面列出的職業,你就會死。",
"PredatorCorrectKill": "正確擊殺! 他的職業是{0}",
"PredatorDone": "\\n你完成了你的任務!\\n你會和獲勝的陣營一起獲勝",
"Provocateur": "挑釁者",
"ProvocateurInfo": "急了嗎? 你沒了",
"ProvocateurInfoLong": "(中立陣營):\\n挑釁者可以使用殺人鍵與任何玩家同歸於盡。若遊戲結束時目標輸了,則挑釁者與獲勝方一同獲勝。",
"ProvocateurButtonText": "自爆",
"Pulse": "脈衝者",
"PulseInfo": "我冷卻怎麼怪怪的?",
"PulseInfoLong": "(中立陣營):\\n脈衝者的殺人冷卻會隨著他殺的人數而不同(奇或是偶),每次開會都會重置變化者的殺人冷卻,變化者的第一次殺人的數量永遠是奇數。",
"Pursuer": "起訴人",
"PursuerInfo": "致命空槍",
"PursuerInfoLong": "(中立陣營):\\n起訴人可以對他人裝填空包彈,空包彈可以讓其他玩家殺人無效並重置冷卻。\\n\\n存活到最後與獲勝陣營一同獲勝。",
"PursuerButtonText": "空包彈",
"PursuerSkillCooldown": "裝填空包彈冷卻",
"PursuerSkillLimitTimes": "裝填空包彈的次數上限",
"Pyromaniac": "焚燒狂",
"PyromaniacInfo": "澆油並殺光所有人",
"PyromaniacInfoLong": "(中立陣營):\\n焚燒狂的任務是殺光所有人活到最後,特殊能力是可以向玩家澆油,如果焚燒狂殺死了被澆油的玩家,則你的殺人冷卻時間會變的極短。\\n提醒: 按一下殺人鍵為澆油,按兩下殺人鍵為殺人。",
"PyroBurnCooldown": "擊殺被澆油的玩家後的擊殺冷卻時間",
"PyroDouseCooldown": "澆油冷卻時間",
"Quarry": "獵物",
"QuarryInfo": "在玩家中隱藏",
"QuarryInfoLong": "(中立陣營):\\n作為獵物,你可以變形來選擇目標並與之交換位置。目標必須在指定時間內殺死你,否則就會死亡。如果他們找到並殺死你,他們就能活下來。你也可以使用擊殺按鈕進行正常擊殺。 \\n殺光所有人即可獲勝!",
"Quarry.CanVentDuringSeekTime": "尋找期間可以使用管道",
"Quarry.SeekTime": "尋找時間",
"Quarry.TargetDiesOnMeetingCall": "目標在會議中死亡",
"Quarry.TargetHasArrowToQuarry": "目標擁有一個指向<#c1fb2b>獵物</color>的箭頭",
"Quarry.TargetSeekBeginNotify": "<#ff0000>你跟{0}交換了位置!他們名字變成黑色的!",
"Quarry.TimeLeftSuffix": "<#ffff00>你有<#ffffff>{0}秒</color>來殺死{1} <#ffa500>否則你就死!",
"QuarryTarget": "作為<#c1fb2b>獵物</color>的目標,你不能召開會議",
"QuizMaster": "測驗者",
"QuizMasterInfo": "來場臨時考吧",
"QuizMasterInfoLong": "(中立陣營):\n測驗者可以嘗試對一名玩家使用殺人鍵來標記玩家。 在下一次會議中,被標記的玩家將需要正確回答問題才能存活,反之,如果回答錯誤或不回答問題則死亡。當測驗者在會議中被殺害或被逐出,則被出題的玩家無論回答是否正確,其在會議後仍然存活。\\n請注意: 測驗者不可在一輪內標記多人。\\n測驗者可以使用雙擊殺人來正常擊殺,殺死所有人獲勝",
"QuizMaster.Question.1": "上次報告的屍體顏色是何者?",
"QuizMaster.Question.2": "最後一個召開緊急會議的玩家是誰?",
"QuizMaster.Question.3": "最後一次破壞是什麼?",
"QuizMaster.Question.4": "最後被逐出的玩家的職業是什麼?",
"QuizMaster.Question.5": "上次報告屍體的玩家是誰?",
"QuizMaster.Question.6": "上次有多少玩家投票了? (不包括隱藏/附加投票)",
"QuizMaster.Question.7": "到現在為止舉行了多少次會議?",
"QuizMaster.Question.8": "第一個被報告的屍體是誰的?",
"QuizMaster.Question.9": "到目前共召開了幾次緊急會議?",
"QuizMaster.Question.10": "這一輪有多少玩家死亡?",
"QuizMaster.Question.11": "第一輪有多少玩家死亡?",
"QuizMaster.Question.12": "目前為止總共破壞了多少次?",
"QuizMaster.Question.13": "目前完成了多少任務?",
"QuizMaster.Question.14": "{0} 的職業基底為?",
"QuizMaster.Question.ABC.1": "是什麼陣營的職業擊殺了最後一個被報告的屍體?",
"QuizMaster.Question.ABC.2": "最後一個被報告的屍體的死因為?",
"QuizMaster.Question.ABC.3": "Among us的哪個模組有最多職業?",
"QuizMaster.Question.ABC.4": "誰是EHR的主要開發者?",
"QuizMaster.Question.ABC.5": "{0} 屬於什麼陣營?",
"QuizMaster.Question.ABC.6": "{0} 是什麼?",
"QuizMaster.AnswerCorrect": "答對了! 真是個天才",
"QuizMaster.AnswerCorrect.Self": "你的目標正確的回答了問題。({0})",
"QuizMaster.AnswerIncorrect": "答錯了! 作為懲罰你死了!\\n正確答案是<b>{0}</b>",
"QuizMaster.AnswerIncorrect.Self": "你的目標回答問題錯誤。他的選擇是{0},而正確答案是{1}",
"QuizMaster.CustomQuestionChance": "自定義問題出現的機率",
"QuizMaster.EnableCustomQuestions": "啟用自定義問題",
"QuizMaster.MarkCooldown": "標記玩家冷卻時間",
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>要回答時請使用/qa (A/B/C) (範例: '/qa C')\\n想再次查看問題請使用/qs\\n如果你沒有回答或是回答錯誤則你會死亡",
"QuizMaster.QuestionSample.Title": "測驗者向你提問",
"QuizMaster.QuestionSample.Title.Self": "發送問題:",
"QuizMaster.Title": "測驗者問題",
"Reckless": "魯莽者",
"RecklessInfo": "避免會議的發生",
"RecklessInfoLong": "(中立陣營):\\n魯莽者的冷卻時間會隨著每次擊殺而減少。但是每次會議後,你的擊殺冷卻時間都會重置回預設值。",
"Revolutionist": "革命家",
"RevolutionistInfo": "革命尚未成功,同志仍需努力",
"RevolutionistInfoLong": "(中立陣營):\\n革命家可以通過對某位玩家使用殺人鍵並跟隨數秒來拉攏玩家,開始及結束拉攏時會顯示盾牌破碎的效果作為提示。被拉攏的玩家有機率在被拉攏後立刻犧牲(機率根據房主設定)。當達到指定的拉攏人數後(拉攏人數依據房主設定) 並在規定時間內進入通風管,則革命家陣營獲勝,反之,如果革命家沒有在規定時間內進入通風管,則革命家陣營全員死亡,倒計時時間內如果革命家被殺死,則無事發生,如果有玩家召開會議則革命家立刻死亡。\\n請注意: 被拉攏並且犧牲的玩家依然可以跟革命家陣營獲勝\\n玩家名字顯示「○」表示拉攏中、顯示「●」表示已拉攏。",
"RevolutionistCooldown": "拉攏玩家冷卻時間",
"RevolutionistDrawButtonText": "拉攏",
"RevolutionistDrawCount": "需要拉攏人數",
"RevolutionistDrawTime": "拉攏玩家所需時間",
"RevolutionistKillProbability": "被拉攏玩家的犧牲機率",
"RevolutionistVentButtonText": "革命",
"RevolutionistVentCountDown": "達到勝利條件後的跳管道時限",
"Ritualist": "儀式師",
"RitualistInfo": "知道你的所有底細,才能更好利用你!",
"RitualistInfoLong": "(中立陣營):\\n儀式師可以執行儀式,分別有不同的作用\\n\\n對玩家按一下殺人鍵: 揭示身分\\n按兩下殺人鍵: 殺人\\n\\n請注意: 揭示的藥水具有上限,當用完時,就會轉變為正常的殺人鍵。",
"Rogue": "惡棍",
"RogueInfo": "這何嘗不是一種賞金獵人呢",
"RogueInfoLong": "(中立陣營):\\n惡棍每輪都有一個有獎勵的目標。完成目標可以獲得獎勵(獎勵永久生效)。殺死所有人獲勝。",
"Rogue.AllTasksCompleted": "<#00ff00>所有目標都已完成</color>",
"Rogue.Objective.CallEmergencyMeeting": "召開緊急會議",
"Rogue.Objective.DontStopWalking": "保持移動狀態",
"Rogue.Objective.FixSabotage": "修復破壞",
"Rogue.Objective.KillInSpecificRoom": "在 {0} 殺死某人",
"Rogue.Objective.KillSpecificPlayer": "殺死 {0}",
"Rogue.Objective.KillXTimes": "擊殺玩家 {0} 次",
"Rogue.Objective.VentXTimes": "進入通風口 {0} 次",
"Rogue.Reward.DecreasedKillCooldown": "擊殺冷卻減半",
"Rogue.Reward.DisableDevices": "禁止所有玩家使用設備",
"Rogue.Reward.HelpfulAddon": "獲得一個隨機的幫助類附加職業",
"Rogue.Reward.ImpostorVision": "獲得偽裝者視野",
"Rogue.Reward.IncreasedSpeed": "獲得0.5x的速度增幅",
"Rogue.Reward.LongReach": "獲得最長的擊殺距離",
"Rogue.Reward.Morph": "獲得15秒的隨機變形能力 (使用破壞/寵物觸發)",
"Rogue.Reward.Sabotage": "獲得破壞能力",
"Rogue.Reward.Shield": "獲得無敵 (不能被刀)",
"Rogue.RewardEnabled.DecreasedKillCooldown": "啟用減少擊殺冷卻獎勵",
"Rogue.RewardEnabled.DisableDevices": "啟用禁用設備獎勵",
"Rogue.RewardEnabled.HelpfulAddon": "啟用有益的附加職業獎勵",
"Rogue.RewardEnabled.ImpostorVision": "啟用偽裝者視野獎勵",
"Rogue.RewardEnabled.IncreasedSpeed": "啟用增加速度獎勵",
"Rogue.RewardEnabled.LongReach": "啟用更長擊殺距離獎勵",
"Rogue.RewardEnabled.Morph": "啟用變形獎勵",
"Rogue.RewardEnabled.Sabotage": "啟用破壞獎勵",
"Rogue.RewardEnabled.Shield": "啟用護盾獎勵",
"Rogue.Task": "目標: <#ffff00>{0}</color>\n獎勵: <#00ffa5>{1}</color>",
"Rogue.TaskCompleted": "<#00ff00>目標已完成</color>",
"RogueKnowEachOther": "<color=#696969>惡棍</color>可以互認",
"RogueKnowEachOtherRoles": "<color=#696969>惡棍</color>知道彼此的職業",
"Romantic": "暗戀者",
"RomanticInfo": "選擇你的戀人",
"RomanticInfoLong": "(中立陣營):\\n暗戀者可以嘗試對一名玩家使用殺人鍵來選擇他的戀人(這個操作可以在任一輪中被執行),當暗戀者選擇了戀人後,他就可以對戀人使用殺人鍵來給他臨時的護盾,護盾可以保護戀人不被殺死,如果他的戀人死亡,則暗戀者會轉變為以下職業:\\n1. 如果他的戀人是偽裝者,則暗戀者變為逃亡者\\n2. 如果他的戀人是帶刀中立,則暗戀者變為絕情者\\n3. 如果他的戀人是船員或不帶刀中立,則暗戀者變為報復者。\\n遊戲結束時,如果暗戀者的戀人的所處陣營獲勝,則暗戀者和他的戀人與獲勝陣營一同獲勝。\\n\\n請注意: 如果暗戀者的職業改變,勝利條件也會隨之改變。",
"Romantic.PickPartnerText": "挑選伴侶",
"RomanticArrows": "<color=#ff1493>暗戀者</color>有指向戀人的箭頭",
"RomanticBetCooldown": "選擇戀人冷卻時間",
"RomanticBetOnYou": "暗戀者選擇你為戀人!",
"RomanticBetPlayer": "你選擇了你的戀人",
"RomanticBetTargetKnowRomantic": "目標知道<color=#ff1493>暗戀者</color>",
"RomanticGetsPartnerConvertedAddons": "<color=#ff1493>暗戀者</color>知道戀人已被招募",
"RomanticIsProtectingYou": "<color=#FF1493>暗戀者</color>正在保護你",
"RomanticKillButtonText": "暗戀",
"RomanticKnowTargetRole": "<color=#ff1493>暗戀者</color>知道暗戀對象的職業",
"RomanticPartnerHasArrows": "目標有指向<color=#FF1493>暗戀者</color>的箭頭",
"RomanticProtectCooldown": "保護冷卻時間",
"RomanticProtectDuration": "保護持續時間",
"RomanticProtectPartner": "你的戀人正在被保護",
"RoomRusher": "衝鋒者",
"RoomRusherInfo": "你在一般模式中玩「搶房間」",
"RoomRusherInfoLong": "(中立陣營):\\n你正在玩「搶房間」。你必須在規定時間內到達指定房間,否則你將死亡。根據房主的設置,你或許可以使用一定次數的通風管。在你成功到達指定房間一定次數且未死亡後,你的獲勝條件即滿足,你將與最終獲勝的隊伍一起獲得勝利。",
"RoomRusher.MaxVents": "使用通風管到次數上限",
"RoomRusher.RoomsToWin": "獲勝所需到達的房間數量",
"RouleteGrandeur": "博弈者",
"RouleteGrandeurInfo": "玩俄羅斯輪盤",
"RouleteGrandeurInfoLong": "(中立陣營):\\n博弈者可以玩俄羅斯輪盤來減少下一次擊殺後的擊殺冷卻時間。使用通風口來選擇你投入的子彈量(最多可以投入五顆子彈)。使用撫摸寵物或破壞來開槍,如果你的運氣不好,你就會死。如果你倖存下來,你的擊殺冷卻時間將永久減少一定數量<i>減少的秒數將乘以你投入的子彈數量</i>",
"KCDReduction": "減少的擊殺冷卻時間(乘以投入的子彈數量)",
"RG.Hit": "<#ffff00>你被一顆子彈擊中了! \\n下次祝你好運!</color>",
"RG.NoHit": "<#00ffa5>儘管你放入了 <#8cffff>{0}</color> 顆子彈,你還是活下來了!\\n你的擊殺冷卻減少了 <#8cffff>{1}秒</color>!</color>",
"RG.Suffix": "<#00ffa5>子彈數量:</color> <b>{0}</b>",
"RuthlessRomantic": "絕情者",
"RuthlessRomanticInfo": "殺光所有人,與戀人共贏",
"RuthlessRomanticInfoLong": "(中立陣營):\\n絕情者的勝利條件是殺光所有人來獲勝,如果絕情者在遊戲結束時獲勝,則他會與他已死去的戀人一同獲勝。",
"RuthlessCanVent": "<color=#D2691E>絕情者</color>可以使用管道",
"RuthlessKCD": "<color=#D2691E>絕情者</color>殺人冷卻",
"RuthlessHasImpVision": "<color=#D2691E>絕情者</color>擁有<#ff1919>偽裝者</color>視野",
"Samurai": "武士",
"SamuraiInfo": "沒用的,你已經被我的劍砍中了",
"SamuraiInfoLong": "(中立陣營):\\n武士可以進行延遲擊殺或者正常擊殺。武士可以通過在點擊擊殺按鈕後貼近玩家幾秒鐘來進行斬擊,這樣可以讓武士獲得更短的冷卻時間,且該玩家將延遲死亡。如果你在貼近玩家的過程中偏離了,將會直接殺死玩家。",
"Samurai.KillDelay": "擊殺延遲",
"Samurai.NearbyDuration": "斬擊需要的停留時間",
"Samurai.SuccessKCD": "延遲擊殺後的擊殺冷卻時間",
"SchrodingersCat": "薛丁格的貓",
"SchrodingersCatInfo": "在開蓋前你不知道我是生是死",
"SchrodingersCatInfoLong": "(中立陣營):\\n如果有人試圖擊殺薛丁格的貓,薛丁格的貓將阻止該操作並成為兇手的職業。阻擋只能進行一次。 在沒有被殺的情況下,薛丁格的貓沒有勝利條件,或者跟隨船員獲勝(取決於設定)",
"SchrodingersCat.Notify.KillerRecruited": "你招募了{1}! 現在 {0} 跟你有相同的職業",
"SchrodingersCat.Notify.RecruitedByKiller": "你被 {1} 招募了! 你現在擁有了跟 {0} 一樣的職業",
"SchrodingersCat.StealsExactImpostorRole": "用兇手的內鬼職業代替<#ff1919>逃亡者</color>",
"SchrodingersCat.WinsWithCrewIfNotAttacked": "如果未受到攻擊則跟隨船員勝利",
"Seamstress": "裁縫者",
"SeamstressInfo": "誰家縫合怪?",
"SeamstressInfoLong": "(中立陣營):\\n裁縫者可以使用變形選單來將兩名玩家鏈在一起,當其中一方發生互動,則兩人都會發生該互動。也包括正常擊殺。當有一方死亡或會議召開時,裁縫將失效。被裁縫的玩家知道自己被裁縫,但不知道是跟誰。\\n\\n船員輸了你就贏了",
"SerialKiller": "連環殺手",
"SerialKillerInfo": "擊殺所有人勝利!",
"SerialKillerInfoLong": "(中立陣營):\\n連環殺手將在殺死所有人後獲勝。",
"SerialKillerTimeLeft": "<#ffff00>必須在<#ffa500>{0}</color>秒</color> 内擊殺",
"Sharpshooter": "神槍手",
"SharpshooterInfo": "盲殺和精準擊殺",
"SharpshooterInfoLong": "(中立陣營):\\n身為神槍手,你可以使用技能致盲並快速移動,同時還能讓其他玩家凍結在原地。你靠近的第一個玩家會死亡,然後你會傳送回你使用技能的地點。如果你在幾秒鐘內沒有殺死任何人,你就會走火(自殺)。 \\n殺光所有人,贏得勝利!",
"Sharpshooter.SpeedIncreasement": "速度提升",
"Shifter": "交換師",
"ShifterInfo": "你的職業真好玩 現在他是我的了OVO",
"ShifterInfoLong": "(中立陣營):\\n交換師可以在靠近某人後使用擊殺/撫摸寵物來跟他交換職業。根據設置你還可以竊取他們職業的能力使用進度。\\n如果在遊戲結束時你還是這個職業,則你輸掉遊戲。",
"Shifter.CanBeKilled": "<#777777>交換師</color>可以被殺死",
"Shifter.CanBeVoted": "<#777777>交換師</color>可以被投票",
"ShifterKillButtonText": "交換",
"Sidekick": "跟班",
"SidekickInfo": "幫助豺狼獲勝",
"SidekickInfoLong": "(中立陣營):\\n幫助豺狼,如果豺狼死亡你將成為新的豺狼並可以使用擊殺按鈕招募玩家。",
"SKCanKill": "<color=#00b4eb>跟班</color>可以殺人",
"SidekickCanKillJackal": "<color=#00b4eb>跟班</color>可以殺死<color=#00b4eb>豺狼</color>",
"SidekickCanKillSidekick": "<color=#00b4eb>跟班</color>可以互相殘殺",
"SidekickCountMode": "<color=#00b4eb>跟班</color>在人數上視為",
"SidekickCountMode.Jackal": "<color=#00b4eb>豺狼</color>",
"SidekickCountMode.None": "不計",
"SidekickCountMode.Original": "原陣營",
"SidekickKnowOtherSidekick": "<color=#00b4eb>跟班</color>知道對方",
"SidekickSettings": "顯示跟班設定",
"SidekickSheriffCanGoBerserk": "<color=#00b4eb>已招募</color>的<color=#f8cd46>警長</color>可以殺死任何人",
"Simon": "指使者",
"SimonInfo": "老師說....",
"SimonInfoLong": "(中立陣營):\\n指使者可以向玩家發出指令。點擊某人標記他們,雙擊殺死他們。使用通風口來向所有被標記的玩家發出指示。有擊殺按鈕的玩家將被告知去殺死某人,而船員將被告知要完成任務。如果他們在下次會議之前不遵循指示,他們就會死。你可以破壞/寵物來交換指令。這意味著,那些能夠殺人的人將被告知不要殺人,而船員將被告知不要完成任務。",
"SimonDoMode": "<#00ffa5>模式:</color> 要遵守",
"SimonDoShort": "<#ff0000>必須遵守指令</color>",
"SimonDontKill": "指使者對你說: <#ffff00>你必須不在下次會議前殺死某人</color>",
"SimonDontMode": "<#00ffa5>模式:</color> 不遵守",
"SimonDontShort": "<#ffa500>必須不遵守使令</color>",
"SimonDontTask": "指使者對你說: <#ffff00>你必須不在下次會議前完成任務</color>",
"SimonKill": "指使者對你說: <#ffff00>你必須在下次會議前殺死某人</color>",
"SimonTask": "指使者對你說: <#ffff00>你必須在下次會議前完成一個任務</color>",
"Slenderman": "瘦長人",
"SlendermanInfo": "靠近你的玩家會失明",
"SlendermanInfoLong": "(中立陣營):\\n作為瘦長人,每當有人靠近你時,他們就會失明,直到他們遠離你。 \\n\\n殺死所有人即可獲勝!",
"Slenderman.AfterMeetingBlindCooldown": "會議後的失明冷卻時間",
"Slenderman.BlindRange": "失明範圍",
"Slenderman.AffectsPlayersInVents": "當在管道內給予失明效果",
"SoulCollector": "靈魂收割者",
"SoulCollectorInfo": "你殺人不留任何痕跡",
"SoulCollectorInfoLong": "(中立陣營):\\n作為靈魂收割者,當你殺死某人時,除了你和你的目標之外,所有人都會將目標視為活著的玩家。當會議開始時,你的目標會徹底死亡。\\n殺光所有人即可獲勝!",
"SoulHunter": "靈魂獵手",
"SoulHunterInfo": "狩獵靈魂來取勝",
"SoulHunterInfoLong": "(中立陣營):\\n靈魂獵手可以透過使用擊殺按鈕標記目標。在下一次會議後,你將被凍結一定的秒數,並且你的目標將收到關於成為你的目標的通知。你的目標將無法使用通風口/召開會議/擊殺你。你必須在指定的秒數內殺死你的目標,否則你會失去一個靈魂。如果你及時殺死目標,你就會獲得靈魂。收集一定數量的靈魂來獲勝。如果遊戲結束時你滿足了你的獲勝條件,你將與獲勝的陣營一起獲勝。",
"SoulHunterFreezeTimeAfterMeeting": "會議後的等待時間",
"SoulHunterGetSoulForSuicide": "當目標以其他方式死亡時會獲得靈魂",
"SoulHunterNotify": "你還有<color=#00ffa5>{0}秒</color>可以殺死<color=#3f2c61>{1}</color>",
"SoulHunterNotifyFreeze": "你可以在<color=#00ffa5>{1}秒內</color> 開始狩獵 <color=#3f2c61>{0}</color>",
"SoulHunterNotifySuccess": "<color=#00ff00>成功!</color>",
"SoulHunterNumOfSoulsToWin": "獲勝所需的靈魂數量",
"SoulHunterTargetNotify": "<color=#3f2c61>靈魂獵手</color>, <color=#00ffa5>{0}</color> 正在對你進行狩獵,躲起來!",
"SoulHunterTargetNotifyNoKill": "<color=#ffff00>你不能在被狩獵期間試圖殺死<color=#3f2c61>靈魂獵手</color></color>",
"SoulHunterTargetNotifyNoMeeting": "<color=#ffff00>你不能在被狩獵期間召開緊急會議</color>",
"SoulHunterTargetNotifyNoVent": "<color=#ffff00>你不能在被狩獵期間使用通風口</color>",
"SoulHunterTargetNotifySurvived": "<color=#00ff00>你活下來了!</color>",
"SoulHunterTimeToKillTarget": "殺死目標的時間",
"Specter": "幻象",
"SpecterInfo": "完成你的任務",
"SpecterInfoLong": "(中立陣營):\\n作為幻象,你的任務是被殺死並完成任務。你可以在活著的時候完成任務。但如果你活著,就無法贏得遊戲。如果你在活著的時候完成了所有任務,然後被殺死,那麼你將和最終獲勝的隊伍一起贏得遊戲。",
"Spider": "蜘蛛",
"SpiderInfo": "把玩家困在你的網裡然後吃掉他們",
"SpiderInfoLong": "(中立陣營):\\n作為蜘蛛時,可以使用隱身/撫摸/變形來佈網。如果有人進入蛛網,就會被凍結並降低視野。你會收到有人被困在蛛網中的通知。如果有人被困在蛛網太久,蛛網就會斷裂,他們就會脫困。你只能殺死被困在蛛網中的玩家! \\n殺死所有人即可獲勝!",
"Spider.LowerVisionBy": "視野下降",
"Spider.TrappedDuration": "蛛網持續時間(在蛛網被破壞之前)",
"Spider.WebTrapRange": "蛛網陷阱範圍",
"Spirit": "魂魄",
"SpiritInfo": "放置蠟燭來交換互動",
"SpiritInfoLong": "(中立陣營):\\n魂魄可以使用變形選單來放置蠟燭以交換兩人的互動,當交換的其中一方發生互動,則互動只會發生在另一方。也包括正常擊殺。當有一方死亡時,交換失效並且你將回收蠟燭,你就可以拿收回來的蠟燭再次進行交換。被交換的玩家知道自己被交換,但不知道是跟誰。\\n\\n船員輸了你就贏了",
"SpiritTarget": "<#ffff44>你被 {0} 與某人交換互動了!</color>",
"SpiritTargetBoth": "<#00ff00>已設定 2/2 個目標</color>\\n<size=80%>{0} 與 {1} 之間的互動已交換</size>",
"SpiritTargetNone": "已設定 0/2 個目標\\n<size=80%>使用你的變形選單設定目標</size>",
"SpiritTargetOne": "<#ffff44>1/2</color> 個目標已設定 ({0})\\n<size=80%>使用你的變形選單設定第二個目標</size>",
"Spiritcaller": "靈魂召喚者",
"SpiritcallerInfo": "將玩家變為惡靈",
"SpiritcallerInfoLong": "(中立陣營):\\n靈魂召喚者可以把玩家被殺害後變成惡靈,惡靈透過作祟按鈕暫時凍結其他玩家,或暫時阻擋他們的視野,在或者,惡靈可以給予靈魂召喚者一個護盾,短暫的保護靈魂召喚者不受殺害。\",",
"SpiritcallerCauseVision": "<color=#003366>惡靈</color>减小的視野範圍",
"SpiritcallerCauseVisionTime": "<color=#003366>惡靈</color>減小視野時間",
"SpiritcallerFreezeTime": "<color=#003366>惡靈</color>凍結玩家時間",
"SpiritcallerNoticeMessage": "靈魂召喚者殺死了你,將你變成了惡靈。 你的任務是透過使用你的幽靈技能來阻礙其他玩家或保護靈魂召喚者,幫助靈魂召喚者獲勝。 使用 /m 取得更多訊息。",
"SpiritcallerProtectTime": "<color=#003366>惡靈</color>的保護時間",
"SpiritcallerSpiritAbilityCooldown": "<color=#003366>惡靈</color>技能冷卻",
"SpiritcallerSpiritMax": "<color=#003366>惡靈</color>最大數量",
"Sprayer": "噴霧工",
"SprayerInfo": "噴灑致命毒煙",
"SprayerInfoLong": "(中立陣營):\\n作為噴霧工,你可以透過破壞/撫摸寵物來噴灑毒氣。如果有人走進毒氣範圍,他們會在一段時間內降低速度和視野。如果玩家走進毒氣範圍達到指定次數,就會自殺。",
"SprayerMaxTrappedTimes": "導致玩家死亡需要走進毒氣的次數",
"SprayerNotify": "已噴灑毒氣",
"Stalker": "潛藏者",
"StalkerInfo": "黑夜已來臨,降下恐懼!",
"StalkerInfoLong": "(中立陣營):\\n潛藏者可以殺死任何人,並且每次殺人都會立刻造成關燈(如果已經關燈則無事發生)。潛藏者無法使用通風管。如果潛藏者存活時偽裝者勝利或船員勝利,則潛藏者搶走勝利。",
"Starspawn": "星火",
"StarspawnInfo": "隔離玩家,打破黎明",
"StarspawnInfoLong": "(中立陣營):\\n星火可以使用擊殺按鈕隔離玩家。只有邪惡的玩家才能與被隔離的玩家互動。 \\n進入遊戲後,你可以在聊天中輸入<b>/cmd daybreak</b>來召集會議,開啟破曉模式。這將阻止在該會議中使用所有會議能力,包括猜測、審判以及所有其他特定於職業的會議能力。 \\n\\n如果船員失敗,你獲勝。",
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>破曉會議已被{0}召開! </color> <#ff0000>⚠</color>\\n這表示在本次會議中不能再使用任何會議能力。",
"Sunnyboy": "陽光開朗大男孩",
"SunnyboyInfo": "這個職業的建立到底有甚麼用",
"SunnyboyInfoLong": "(中立陣營):\\n陽光開朗大男孩可以通過心電圖來查看他人的生命徵象。陽光開朗大男孩在場時遊戲不會因人數優勢而結束(例如偽裝者人數大於船員人數或沒有剩餘的存活偽裝者),遊戲結束時如果陽光開朗大男孩死亡,則陽光開朗大男孩隨著勝利陣營一同獲勝。",
"SunnyboyChance": "<color=#ff9902>陽光開朗大男孩</color>出現機率機率",
"Tank": "坦克",
"TankInfo": "跳進所有管道",
"TankInfoLong": "(中立陣營):\\n坦克必須跳入地圖上的每個通風口。如果你在遊戲結束前成功做到這一點,你將與獲勝的陣營一起獲勝。否則你就輸了。你的速度低於別人。",
"Tank.CanBeGuessed": "可以被賭",
"Tank.CanBeKilled": "可被擊殺",
"Tank.Speed": "移動速度",
"Tank.Suffix": "<size=80%><#00ffa5>你尚未進入過的隨機通風口:</color> {0}</size>",
"Technician": "技術員",
"TechnicianInfo": "修復破壞",
"TechnicianInfoLong": "(中立陣營):\\n技術員需要修復一定次數的破壞才能獲勝(可能獨自獲勝或者跟隨獲勝),修復不同破壞可能會獲得不同的分數。",
"Technician.PointGain.Comms": "修理通訊獲得的分數",
"Technician.PointGain.Electrical": "修理燈光獲得的分數",
"Technician.PointGain.LifeSupp": "修理氧氣獲得的分數",
"Technician.PointGain.Reactor": "修理反應堆獲得的分數",
"Technician.RequiredPoints": "獲勝所需分數",
"Technician.WinsAlone": "獨自獲勝",
"Terrorist": "恐怖分子",
"TerroristInfo": "我要開飛船撞Mira總部",
"TerroristInfoLong": "(中立陣營):\\n當恐怖分子完成所有任務後死亡的話,則恐怖分子單獨獲勝。(只要死了就可以)",
"Thanos": "薩諾斯",
"ThanosInfo": "收集無限寶石",
"ThanosInfoLong": "(中立陣營):\\n作為薩諾斯,你的任務是收集所有無限寶石和/或殺死所有人以取得勝利。遊戲中隨機的玩家(你不知道是誰)擁有無限寶石,殺死他們即可獲得。使用 變形/消失/寵物技能來使用選定的無限寶石。每顆寶石都有不同的效果。 \\n\\n<size=70%>太空寶石:你的下一次擊殺不會留下任何屍體,並且會忽略所有護盾\\n心靈寶石:使你永久免疫控制技能\\n現實寶石:為你提供護盾。 \\n力量寶石:你的擊殺冷卻時間在下一次擊殺後會顯著縮短\\n時間寶石:使除你之外的所有人減速\\n靈魂寶石:使你獲得箭頭,指向持有無限寶石的人</size>",
"Thanos.ActiveStone": "<size=80%><#00ffa5>擁有寶石:</color> <b>{0}</b></size>",
"Thanos.CanWinAfterCollectingAllStones": "收集所有無限寶石後即可獲勝",
"Thanos.FirstKillAlwaysSoulStone": "第一顆無限寶石永遠是靈魂寶石",
"Thanos.MindStoneUsed": "<size=80%><#00ff00>心靈寶石激活</color>",
"Thanos.PowerStoneKillsIgnoreShields": "使用能量寶石殺死敵人無視盾牌",
"Thanos.PowerStoneReducesKillCooldownBy": "能量寶石擊殺冷卻時間減少",
"Thanos.Stone.Mind": "心靈",
"Thanos.Stone.Power": "力量",
"Thanos.Stone.Reality": "現實",
"Thanos.Stone.Soul": "靈魂",
"Thanos.Stone.Space": "太空",
"Thanos.Stone.Time": "時間",
"Thanos.StoneWaitingForUse": "<#00a5ff>{0}</color> 啟動/切換到 <#00ffff>{1} 寶石</color>",
"Thanos.TimeStoneReducesSpeedBy": "時間寶石降低速度",
"Thief": "小偷",
"ThiefInfo": "竊取被害人的職業",
"ThiefInfoLong": "(中立陣營):\\n作為小偷,你必須殺死某人才能成為他們的職業:\\n<size=80%>- 偽裝者/中立職業 => 成為與他們相同的職業\\n- 騙術師 => 成為臥底\\n- 獨行者 => 成為連環殺手\\n- 叛徒職業 => 成為逃亡者\\n- 巫師職業(如果有開) => 成為巫師陣營成員</size>\\n如果你殺死任何其他職業的玩家,你就會自殺。",
"Thief.CanKillRound1": "可以在第一輪擊殺",
"Thief.CanStealCovenRoles": "可以偷取<#7b3fbb>巫師</color>職業",
"Tiger": "獸人",
"TigerInfo": "激怒並殺死更多玩家",
"TigerInfoLong": "(中立陣營):\\n獸人可以透過破壞/撫摸寵物來進入憤怒狀態。在此狀態下殺死玩家時,會將一定範圍半徑內的玩家一起殺死",
"EnrageCooldown": "激怒冷卻時間",
"EnrageDuration": "激怒持續時間",
"TigerRadius": "憤怒狀態下的擊殺半徑範圍",
"Traitor": "背叛者",
"TraitorInfo": "殲滅<color=#ff1919>偽裝者</color>",
"TraitorInfoLong": "(中立陣營):\\n背叛者知道偽裝者,但偽裝者不知道背叛者,偽裝者可以殺死背叛者,但背叛者無法直接殺了偽裝者,通過其他方式消滅偽裝者,然後殺死其他人獲勝!",
"TraitorKillImpostor": "背叛者不能擊殺偽裝者",
"Tremor": "末日者",
"TremorInfo": "為船員們帶來末日",
"TremorInfoLong": "(中立陣營):\\n末日者的名字下方有一個計時器,指示末日何時發生。當你殺人時,計時器會減少。如果末日發生,你會殺死所有靠近你的人,並且你有指定的時間來殺死所有人,否則你會自殺。",
"Tremor.DoomNotify": "末日降臨! 末日者會殺死所有靠近他的人!",
"Tremor.DoomTime": "末日持續時間 (= 可以殺死所有人的時間)",
"Tremor.TimerDecrease": "完成擊殺減少的倒數時間",
"Tremor.TimerStart": "末日倒數時間",
"Tremor.SpeedDuringDoom": "<#e942f5>末日者</color>末日時的速度",
"Tremor.VisionDuringDoom": "<#e942f5>末日者</color>末日時的視野",
"Vector": "瑪利歐",
"VectorInfo": "跳管贏得勝利!",
"VectorInfoLong": "(中立陣營):\\n當瑪利歐跳管道達到一定次數就會單獨獲勝。",
"Vector.NumVentsToWinOn.Airship": "在<#ed0007>Airship</color>獲勝所需跳管次數",
"Vector.NumVentsToWinOn.Dleks": "在<#66a186>dlekS ehT</color>獲勝所需跳管次數",
"Vector.NumVentsToWinOn.Fungle": "在<#ffa646>The Fungle</color>獲勝所需跳管次數",
"Vector.NumVentsToWinOn.MiraHQ": "在<#e84b56>MIRA HQ</color>獲勝所需跳管次數",
"Vector.NumVentsToWinOn.Polus": "在<#a167c0>Polus</color>獲勝所需跳管次數",
"Vector.NumVentsToWinOn.Skeld": "在<#66a186>The Skeld</color>獲勝所需跳管次數",
"VectorVentButtonText": "通風口",
"Vengeance": "懲戒者",
"VengeanceInfo": "對試圖擊殺你的玩家進行懲戒",
"VengeanceInfoLong": "(中立陣營):\\n懲戒者殺死所有人即可獲勝。當有人試圖擊殺懲戒者時,擊殺將被阻擋並將懲戒者傳送至隨機的管道上。懲戒著必須在被傳送後的一段時間內找到兇手並將其擊殺,否則懲戒者將真的死亡。\\n請注意: 若懲戒者在懲戒期間試圖擊殺不相關的玩家,則懲戒者會自殺。",
"VengeanceRevenge": "你有{0}秒來殺死試圖擊殺你的兇手",
"VengeanceRevengeTime": "懲戒的時間限制",
"VengeanceSuccess": "<color=#00ff00>懲戒已完成!你活下來了!</color>",
"VengefulRomantic": "報復者",
"VengefulRomanticInfo": "為你的夥伴報復,攜手共贏",
"VengefulRomanticInfoLong": "(中立陣營):\\n報復者需要將殺死戀人的兇手殺死,如果你成功做到,則你和戀人將會在遊戲結束時與獲勝方一同獲勝,如果你殺錯人,你將會因走火而死。",
"VengefulRomanticKillButtonText": "報復",
"Virus": "病原體",
"VirusInfo": "物理傷害加上病毒攻擊!",
"VirusInfoLong": "(中立陣營):\\n病原體的任務是感染並殺死其他人,如果病原體殺死了一位玩家,則該屍體會被感染病毒,如果有玩家報告了被感染的屍體,則他將會加入病毒陣營或是在會議結束後死亡,如果病毒陣營人數大於船員陣營人數,則病毒陣營獲勝。",
"VirusCanVent": "可以使用通風口",
"VirusInfectMax": "散播<color=#2E8B57>病毒</color>的最大次數",
"VirusKillCooldown": "殺人冷卻時間",
"VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>受感染</color>的玩家在會議後死亡",
"VirusKnowTargetRole": "可以知道<color=#2E8B57>感染</color>目標的職業",
"VirusNoticeMessage": "由於你報告了被感染的屍體,因此你加入了病原體陣營。",
"VirusNoticeMessage2": "由於你報告了被感染的屍體,你將會在會議結束後死亡,唯一避免死亡的方式就是逐出病原體。",
"VirusTargetKnowOtherTarget": "<color=#2E8B57>受感染</color>的玩家可以互認",
"Vortex": "渦流者",
"VortexInfo": "製造災厄的漩渦",
"VortexInfoLong": "(中立陣營):\\n渦流者進行擊殺時,受害者的屍體將傳送至隨機的通風口上。",
"Vortex.IfTargetCannotBeTeleported": "如果目標無法傳送到隨機通風口",
"Vortex.NoTPMode.Block": "取消擊殺",
"Vortex.NoTPMode.DoWithoutTP": "不進行傳送",
"Vulture": "禿鷲",
"VultureInfo": "多謝款待",
"VultureInfoLong": "(中立陣營):\\n禿鷲報告屍體時,如果他的進食冷卻結束,則禿鷲即可吃下該具屍體(將其變為無法報告),如果冷卻未結束,禿鷲將正常報告此屍體,如果禿鷲達到每回合最大進食限制,則禿鷲也正常報告此屍體。依據房主設定,每回合最大進食限制的數值可以被調整。",
"VultureArrowsPointingToDeadBody": "有指向屍體的箭頭",
"VultureBodyReported": "屍體被吃掉了!",
"VultureChangeRole": "職業改變為",
"VultureChangeRoleWhenCantWin": "當不可能獲勝時改變職業",
"VultureEatButtonText": "吞噬",
"VultureMaxEatenInOneRound": "每回合可以吃掉的最大屍體數",
"VultureNumberOfReportsToWin": "獲勝所需的吃掉屍體數量為",
"VultureReportCooldown": "吃屍體的冷卻時間",
"WeaponMaster": "武器匠",
"WeaponMasterInfo": "使用武器消滅所有人",
"WeaponMasterInfoLong": "(中立陣營):\\n武器匠可以透過撫摸寵物/破壞來切換要使用的武器。\\n\\n劍是普通的擊殺方式\\n\\n當使用斧頭時,你可以同時殺死一定範圍內的玩家。但是使用此武器時你的擊殺冷卻時間更長。\\n\\n當使用長矛時,你的擊殺距離將提升至最大,且擊殺時不會有瞬移動作。但是使用此武器時無法使用通風口。\\n\\n當使用盾牌時,你可以在攻擊中倖存一次。但是使用盾牌時你無法殺人。",
"Weatherman": "天氣預報",
"WeathermanInfo": "降下狂風暴雨",
"WeathermanInfoLong": "(中立陣營):\\n天氣預報可以使用撫摸寵物/隱身來產生隨機的自然災害。產生的自然災害就與天災倖存遊戲模式相同。\\n\\n利用天災殺死所有人來獲勝!",
"Werewolf": "月下狼人",
"WerewolfInfo": "月圓之時已到",
"WerewolfInfoLong": "(中立陣營):\\n月下狼人可以使用通風口來進入狂暴狀態,狂暴狀態下的冷卻時間非常短。但月下狼人無法在非狂暴狀態下殺人。",
"WWCD": "<color=#00ffa5>CD:</color> <b>{0}</b>秒",
"WWCO.IfFinishedTasks": "如果完成任務",
"WWCanRampage": "跳管來進入狂暴狀態",
"WWCanRampageVanish": "使用隱身進入狂暴",
"WWRampageCD": "狂暴冷卻時間",
"WWRampageCDAfterNoKillRampage": "如果狂暴時沒有擊殺,下次狂暴冷卻時間",
"WWRampageCountdown": "<color=#00ffa5>狂暴狀態結束於</color> <b>{0}</b>秒後",
"WWRampageDur": "狂暴持續時間",
"WWRampageOut": "狂暴狀態已結束",
"WWRampaging": "狂暴",
"Workaholic": "工作狂",
"WorkaholicInfo": "把這波工作做完就可以下班了",
"WorkaholicInfoLong": "(中立陣營):\\n工作狂擁有更多任務,當工作狂做完所有任務後將獨立獲勝。依據房主設定, 工作狂可能會在首次會議時對所有人揭示他的身分,並且死後做完所有任務時也可能勝利。",
"WorkaholicAdviceAlive": "我們不建議殺死或逐出【<b>{0}</b>】,這會讓他們更快完成任務。",
"WorkaholicAliveTitle": "★[ 工作狂信息 ]★",
"WorkaholicCannotWinAtDeath": "死亡後無法勝利",
"WorkaholicGiveAdviceAlive": "如果工作狂活著則在首次會議警告",
"WorkaholicSpeed": "<color=#008b8b>工作狂</color>速度",
"WorkaholicVisibleToEveryone": "所有人都知道誰是<color=#008b8b>工作狂</color>",
"Wraith": "幻影",
"WraithInfo": "將自己轉變為隱身狀態",
"WraithInfoLong": "(中立陣營):\\n幽靈可以使用「跳管/消失」暫時隱身。你可以在隱身狀態下進行殺戮。 \\n\\n殺光所有人,贏得勝利。",
"WraithCanVent": "冷卻已結束,進入管道來隱身",
"WraithCooldown": "隱身冷卻時間",
"WraithDuration": "隱身持續時間",
"WraithInvisCooldownRemain": "<color=#00ffa5>剩餘隱身冷卻時間:</color> <b>{0}</b>秒",
"WraithInvisInCooldown": "技能正在冷卻中,隱身失敗",
"WraithInvisState": "隱身中",
"WraithInvisStateCountdown": "<color=#00ffa5>隱身將在</color> <b>{0}</b>秒 <color=#00ffa5>後失效</color>",
"WraithInvisStateOut": "隱身已結束",
"WraithRevertVentButtonText": "解除",
"WraithVentButtonText": "隱形",
"WraithVentNormallyOnCooldown": "<color=#4b0082>幻影</color> 可以在技能冷卻時正常使用通風口",
"Augur": "巫婆",
"AugurInfo": "猜測身分",
"AugurInfoLong": "(巫師陣營):\\n在會議期間,你可以猜測其他玩家的職業。如果猜錯了,你不會死,但直到下次會議之前都不能再次猜測。你無法獲得死靈之書,就像收割者一樣。",
"Augur.IncorrectGuess": "<#ff0000>錯誤! </color> 這輪會議你不能再進行猜測。",
"Augur.MaxGuessesPerGame": "每場遊戲最多猜測次數",
"Augur.MaxGuessesPerMeeting": "每個會議最多猜測次數",
"Banshee": "女妖",
"BansheeInfo": "用尖叫聲震耳欲聾或殺死",
"BansheeInfoLong": "(巫師陣營):\\n用尖叫聲震聾附近的玩家(使用隱形按鈕),使他們在下次集會時無法聽到或看到聊天內容。有了死靈之書,你的尖叫聲將變得致命。",
"Banshee.Radius": "叫聲半徑",
"CovenLeader": "巫師領袖",
"CovenLeaderInfo": "我們似乎需要一個領導人",
"CovenLeaderInfoLong": "(巫師陣營):\\n如果啟用巫師陣營,你將始終刷新。你是唯一可以直接殺死的女巫陣營成員。你將首先獲得《死靈之書》。當你的力量獲得《死靈之書》的強化後,你的擊殺冷卻時間將減半,並且你的擊殺距離將變得更遠。",
"CovenLeaderKillCooldown": "<color=#7b3fbb>巫師領導者</color>的擊殺冷卻時間",
"CovenMember": "巫師陣營成員",
"CovenMemberInfo": "與巫師陣營一起獲勝",
"CovenMemberInfoLong": "(巫師陣營):\\n你之前的女巫陣營職業已失效。你現在是女巫陣營的普通成員。你仍然可以與女巫陣營一起獲勝,但你沒有任何能力,無法擊殺,也無法獲得死靈之書。 \\n如果女巫陣營的領袖死亡,你將成為新的女巫陣營領袖。",
"Death": "死亡使者",
"DeathInfo": "以低冷卻時間擊殺",
"DeathInfoLong": "(巫師陣營):\\n你無法被正常擊殺,而且你的擊殺冷卻時間很短,類似於瘟疫。你無法使用死靈之書來增強你的力量。",
"Dreamweaver": "織夢者",
"DreamweaverInfo": "用編織讓玩家瘋狂",
"DreamweaverInfoLong": "(巫師陣營):\\n編織一名玩家;被編織的玩家在下次會面後會陷入瘋狂。一旦陷入瘋狂,當他們靠近某人時,如果技能冷卻時間已到,就會立即使用。你死亡後,所有陷入瘋狂的玩家將被釋放。在《死靈之書》的強化下,陷入瘋狂的玩家在與其他玩家接觸後會自殺。",
"Empress": "女皇",
"EmpressInfo": "賦予死靈之書力量並施放法術",
"EmpressInfoLong": "(巫師陣營):\\n作為女皇,你可以在會議上投票給自己,賦予《死靈之書》力量。在下一輪中,《死靈之書》持有者可以在擊殺冷卻時間重置前擊殺兩次,但冷卻時間會翻倍。死靈之書無法連續兩回合被強化。 \\n\\n透過你的擊殺按鈕,你也可以對玩家施放法術(法術會在短暫延遲後生效):\\n- 冰霜凝視:將目標凍結在原地,如果目標沒有及時被互動,則會立即死亡。 \\n- 激勵:如果目標屬於女巫團成員,則使其移動速度提升1.25倍,並且該回合內技能冷卻時間縮短25%。 \\n取得死靈之書後,你可以透過雙擊擊殺按鈕來正常擊殺目標,然後點擊目標施放所選法術。 \\n你可以透過隱身來改變所選法術。 \\n\\n透過撫摸,你也可以暫時使自己和附近的女巫團成員隱身(有延遲)。",
"Empress.CoverageDelay": "覆蓋延遲",
"Empress.CoverageDuration": "覆蓋持續時間",
"Empress.CoverageRange": "覆蓋範圍",
"Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>《死靈之書》</color> 不能在連續兩輪中被強化! </color>",
"Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>成功賦予<#7b3fbb>死靈之書</color>力量! </color>",
"Empress.FrostGazeDelay": "冰霜凝視延遲",
"Empress.FrostGazeDuration": "冰霜凝視時長",
"Enchanter": "附魔師",
"EnchanterInfo": "改變調查;用《死靈之書》殺死",
"EnchanterInfoLong": "(巫師陣營):\\n為一名玩家附魔,使其在船員調查員面前顯示為巫師陣營成員。被附魔的玩家被擊殺時,其死亡原因是隨機的。使用《死靈之書》強化後,你將獲得擊殺能力(雙擊擊殺按鈕即可)。",
"Goddess": "神道士",
"Goddess.Suffix": "<{1}>石頭凝視</color> <#888888>-</color> <b>{0}</b>",
"GoddessInfo": "石化凝視可致死並擊暈",
"GoddessInfoLong": "(巫師陣營):\\n使用石化凝視(消失按鈕),使任何與你互動的人死亡,就像老兵一樣。與老兵不同的是,所有屍體都會被石化,無法報告。獲得《死靈之書》後,你可以直接殺死玩家,他們仍然會被石化。",
"Illusionist": "幻化師",
"IllusionistInfo": "變形玩家,殺死採樣目標",
"IllusionistInfoLong": "(巫師陣營):\\n對一名玩家進行採樣,然後使用變形選擇另一名玩家,將其變形為被採樣的玩家。取得《死靈之書》後,你將獲得殺死被採樣玩家的能力(雙擊擊殺按鈕即可)。",
"Illusionist.ShapeshiftAnimation": "顯示變形動畫",
"Illusionist.UnmorphPrevious": "如果選擇了新目標,則取消先前變形的目標",
"MoonDancer": "月舞者",
"MoonDancerInfo": "贈送和偷取附加職業",
"MoonDancerInfoLong": "(巫師陣營):\\n作為月舞者,你可以隱身給自己隨機分配一個附加職業。你也可以對某人使用你的擊殺按鈕,\\n- 單擊可以給他們一個附加職業,如果是巫師陣營成員則給予有益附加職業,如果是非巫師陣營成員則給予有害附加職業(在下次會議後分配)\\n- 雙擊可以竊取他們所有的附加職業<sup> *</sup>\\n\\n擁有《死靈之書》後,雙擊可以殺死目標,同時竊取他們所有的附加職業<sup>*</sup>。\\n\\n<sup>*</sup>(如果設定允許)",
"MoonDancer.CanStealAddonsWithoutNecronomicon": "無需死靈之書也能竊取附加職業",
"MoonDancer.OthersAssignAddonCooldown": "分配給其他人附加職業冷卻時間",
"MoonDancer.SelfAssignAddonCooldown": "分配給自己附加職業冷卻時間",
"MoonDancer.StealAddonCooldown": "竊取附加職業冷卻時間",
"MoonDancer.StealAllAddonsOnKill": "擊殺玩家時竊取所有附加職業",
"Poache": "藥水",
"PoacheInfo": "用毒藥延遲擊殺或阻止投票",
"PoacheInfoLong": "(巫師陣營):\\n對一名玩家下毒,使其無法在下次會議中投票。玩家不會察覺自己中毒。獲得《死靈之書》後,中毒玩家會在中毒幾秒鐘後死亡(時間取決於房主的設定)。",
"Poache.KillDelay": "投毒延遲死亡",
"PotionMaster": "魔藥師",
"PotionMasterInfo": "使用藥水來為巫師陣營效力",
"PotionMasterInfoLong": "(巫師陣營):\\n對玩家使用藥水來支援女巫陣營。對巫師陣營成員使用藥水會為其提供醫療護盾。對非巫師陣營成員使用藥水會將其身分暴露給所有巫師陣營成員。獲得《死靈之書》後,你將殺死非巫師陣營成員,而不是暴露其身分。",
"PotionMaster.ShieldDuration": "護盾持續時間",
"PotionMaster.Suffix": "<{1}>護盾生效中</color> <#888888>-</color> <b>{0}</b>",
"Reaper": "收割者",
"ReaperInfo": "詛咒,收集靈魂,成為死亡使者",
"ReaperInfoLong": "(巫師陣營):\\n詛咒一名玩家;當被詛咒的玩家死亡時,你會獲得一個靈魂。當靈魂數量達到特定值(由房主設定)(或是如果你是最後一個殺手)時,你會化為死亡使者。你無法使用《死靈之書》來增強你的力量。",
"Reaper.SoulsRequired": "轉化為死亡使者所需靈魂數量",
"Shadow": "陰影",
"ShadowInfo": "在陰影之中淘汰玩家",
"ShadowInfoLong": "(巫師陣營):\\n隱身以偽裝自己。你或許可以使用擊殺按鈕來偽裝你的隊友。借助《死靈之書》,你可以在擊殺後隱身。你的偽裝能力也可以切換成隱身。 (使用偽裝隊友的能力時,點擊擊殺按鈕即可使用,雙擊即可正常擊殺。)",
"Shadow.SelfCamoCooldown": "自我偽裝冷卻",
"Shadow.SelfCamoDuration": "自我偽裝持續時間",
"Shadow.CanCamoOthersWithKillButton": "可以透過擊殺按鈕偽裝其他<#7b3fbb>巫師陣營</color>",
"Shadow.OthersCooldown": "偽裝他人的冷卻時間",
"Shadow.OthersCamoDuration": "他人偽裝的持續時間",
"Shadow.InvisDuration": "隱身持續時間",
"Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "獲得《死靈之書》後,偽裝能力將變成隱形",
"Siren": "海妖",
"SirenInfo": "透過唱歌轉變",
"SirenInfoLong": "(巫師陣營):\\n海妖的聲音令人著迷。使用歌唱技能(透過消失按鈕)可以影響附近的玩家。 \\n- 第一次聽到海妖的聲音時,非女巫集會的玩家會短暫失明並減速。 \\n- 第二次聽到海妖的聲音時,他們再次失明並減速,並且暫時無法報告屍體。 \\n- 第三次聽到海妖的聲音時,他們會進入入迷狀態,皈依女巫集會。 \\n\\n擁有死靈之書後,海妖可以正常殺戮,並且她的歌唱效果會提升兩個階段:\\n- 未聽過任何歌曲的玩家會被視為聽過兩首歌曲。 \\n- 聽過一首歌的玩家會被視為聽過三首歌曲並進入入迷狀態。 \\n海妖會在每位玩家名字附近看到一個追蹤器,顯示他們目前的階段(0/3、1/3、2/3、入迷)。",
"Siren.CovenCanKillEntranced": "<#7b3fbb>巫師陣營</color> 成員可以殺死 <#7b3fbb>附魔</color> 玩家",
"Siren.CovenKnowEntranced": "誰能看到<#7b3fbb>附魔</color>玩家",
"Siren.EntrancedCanKillCoven": "<#7b3fbb>附魔</color> 玩家可以殺死 <#7b3fbb>巫師</color> 成員",
"Siren.EntrancedCountMode": "<#7b3fbb>附魔</color> 玩家計為",
"Siren.EntrancedKnowCoven": "<#7b3fbb>附魔</color>玩家知道巫師陣營成員",
"Siren.EntrancedKnowEntranced": "<#7b3fbb>附魔</color> 玩家彼此認識",
"Siren.ReducedSpeed": "速度降低",
"Siren.ReducedVision": "視野降低",
"Siren.SingRange": "唱歌影響範圍",
"Siren.Stage1EffectsLength": "第一階段效果持續時間",
"Siren.Stage2EffectsLength": "第二階段效果持續時間",
"SpellCaster": "施法者",
"SpellCasterInfo": "讓所有人獲得勝利",
"SpellCasterInfoLong": "(巫師陣營):\\n對玩家施展魔法;當所有玩家都被施法時,如果在下次會議後仍有施法者存活,女巫陣營獲勝(其他玩家會知曉此事;如果超過一半的存活玩家被施法,你就會被視為被施法)。獲得《死靈之書》後,你將像女巫一樣對所有被施法或即將被施法的目標施法。",
"SpellCaster.WinConditionMet": "如果{0}還活著,那麼本次會議後巫師陣營將直接獲勝。",
"Summoner": "召喚師",
"SummonerInfo": "召喚玩家為你殺戮",
"SummonerInfoLong": "(巫師陣營):\\n會議結束後,使用<b>/cmd summon {player ID}</b>(或踢出選單)選擇一名已死亡的玩家進行復活(召喚)。他們將在限定時間內為你殺死敵人。如果成功,他們不僅可以與你一起贏得勝利,還可以與他們的原始隊伍一起獲勝。如果他們在時間結束時尚未擊殺,則會再次死亡。使用《死靈之書》,你將獲得一個擊殺按鈕,並且能夠正常擊殺敵人。 \\n\\n<size=80%>輸入<b> /cmd id <b> 可取得玩家 ID 列表,或在會議介面玩家名稱旁查看。例如:<b>/cmd summon 5</b></size>",
"Summoner.SummonedTimeToKill": "被召喚玩家任務時間",
"Summoner.SummonDelayAfterMeeting": "會議後召集延遲",
"Summoner.SummonedKillCooldown": "被召喚玩家擊殺冷卻",
"Summoner.SummonedKnowsCoven": "被召喚玩家知道巫師陣營成員",
"Summoner.PlayersSeeSummonedPlayerWarning": "玩家可以看到被召喚的玩家是誰",
"Summoner.AllowSummoningTheSamePlayerTwice": "允許召喚同個玩家兩次",
"Summoner.ReSummonTakesAbilityUse": "重新召喚需要消耗能力",
"Summoner.SummonedKillsCountForSummoner": "被召喚玩家擊殺的玩家其真正兇手為<#7b3fbb>召喚者</color>",
"Summoner.BlockMeetingsWhileSummonedPlayerAlive": "當被召喚玩家存活時阻止發起會議",
"Summoner.SomeoneWillBeRevivedMessage": "一個死者被選中為巫師陣營效力,執行殺戮任務。",
"Summoner.SelfSuffix": "<size=80%>{0}有{1}秒擊殺</size>",
"Summoner.SummonedPlayerSuffix": "<size=120%><#ffff00>{0}, 一個{1}召喚師召喚你為巫師陣營擊殺!\\n你有</color> {2}秒</size>",
"Summoner.SummonedWarningSuffix": "被召喚為巫師陣營擊殺",
"Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} 會在會議結束後被召喚",
"Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>相同的玩家不能被召喚兩次",
"SummonerCantKillCoven": "作為被召喚的玩家,你為巫師陣營而戰,這意味著你不能殺死女巫陣營成員",
"SummonedPlayerAlive": "當被召喚玩家存活時無法發起會議",
"Timelord": "時空領主",
"TimelordInfo": "刷新或重製冷卻時間;擊殺",
"TimelordInfoLong": "(巫師陣營):\\n對巫師陣營成員使用你的技能,刷新其冷卻時間(將其設為0)。對非巫師陣營成員使用你的技能,重置其技能冷卻時間。使用《死靈之書》強化後,你可以擊殺敵人,並在擊殺後減少會面時間。",
"Timelord.TimeStolenWithEachKill": "每次擊殺盜取時間",
"VoodooMaster": "巫毒大師",
"VoodooMasterInfo": "重新定向技能,用死靈之書殺死敵人",
"VoodooMasterInfoLong": "(巫師陣營):\\n強迫某人對自己或其他人使用其能力(例如龍捲風或偽裝者)。獲得死靈之書後,你還能殺死目標。",
"Wyrd": "命運時針",
"WyrdInfo": "標記玩家;行動時觸發厄運。",
"WyrdInfoLong": "(巫師陣營):\\n命運時針透過使用命運倒數標記玩家來操控命運。被標記的玩家共享一個隱藏的倒數計時,從第一個被標記的玩家開始。倒數結束後,任何被標記的玩家如果試圖完成任務、舉報屍體或按下會面按鈕都會立即死亡。 \\n\\n命運時針一次只能標記一定數量的玩家。要標記某人,請變身為他們。 \\n當 2 個或更多玩家被標記時,他們可以看到倒數計時。 \\n\\n有了死靈之書,Wyrd 可以直接使用擊殺按鈕進行擊殺。 \\n\\n注意:\\n所有被標記的玩家共享相同的倒數計時。 \\n每增加一個被標記的玩家,倒數計時就會增加一點時間。 \\n會議期間,倒數計時會暫停。",
"Wyrd.BlockMeetingOnDeath": "如果被標記的玩家因上述原因而死亡,則阻止會議",
"Wyrd.CountdownTime": "倒數計時",
"Wyrd.MarkedDiesOnButton": "召開緊急會議導致死亡",
"Wyrd.MarkedDiesOnReport": "報告屍體導致死亡",
"Wyrd.MarkedDiesOnTask": "任務完成導致死亡",
"Wyrd.MaxMarkedPlayersAtOnce": "最多同時標記多少玩家",
"Wyrd.Suffix.FateCountdown": "倒計時還有: {0}秒",
"Wyrd.Suffix.SuicideWarningOnAction.Button": "召開緊急會議",
"Wyrd.Suffix.SuicideWarningOnAction.Report": "報告屍體",
"Wyrd.Suffix.SuicideWarningOnAction.Task": "完成一個任務",
"Wyrd.Suffix.SuicideWarnings": "<#ffff00><size=80%>⚠ 以下行為會導致你自殺:⚠\\n{0}</size></color>",
"Wyrd.TimeAdditionOnMoreMark": "每標記一名玩家,增加計時時間",
"Absorber": "吸收者",
"AbsorberInfo": "報告屍體來吸收技能使用次數",
"AbsorberInfoLong": "(附加職業):\\n作為吸收者,你可以透過報告屍體從死亡玩家身上獲得最多 1 次技能使用次數。",
"Aide": "助手",
"AideInfo": "你無法破壞",
"AideInfoLong": "(附加職業):\\n你無法破壞.",
"Allergic": "過敏",
"AllergicInfo": "你對某人過敏",
"AllergicInfoLong": "(附加職業):\\n你對遊戲中的隨機玩家過敏。當你靠近該玩家時,你的過敏程度將會開始增加。如果過敏程度達到100%,你就會死。你必須始終遠離讓你過敏的玩家。",
"Allergic.Range": "過敏的最大距離",
"Allergic.Suffix": "<#ffff44><size=80%>過敏程度:</color> {0}%</size>",
"Allergic.Time": "過敏程度從 0% 到 100% 的時間",
"Anchor": "寬恕者",
"AnchorInfo": "你得不到幽靈職業",
"AnchorInfoLong": "(附加職業):\\n您不能被份配任何幽靈職業。",
"AntiTP": "抗傳送",
"AntiTPInfo": "你無法被傳送",
"AntiTPInfoLong": "(附加職業):\\n你不會被傳送",
"Antidote": "健康",
"AntidoteInfo": "減少與你互動的人的冷卻",
"AntidoteInfoLong": "(附加職業):\\n當有人嘗試殺死你時,他們的殺人冷卻將會變低一定的時間(具體數值依據房主設定)",
"AntidoteCDOpt": "冷卻時間減少",
"AntidoteCDReset": "會議後冷卻時間恢復至正常",
"Asthmatic": "紅綠燈",
"AsthmaticInfo": "你正在玩走走停停",
"AsthmaticInfoLong": "(附加職業):\\n你的名字下方會有一個計時器。當計時器變為紅色時你將無法移動。計時器會告訴你顏色什麼時候會改變。",
"AsthmaticMaxGreenTime": "最大綠燈時間",
"AsthmaticMaxRedTime": "最大紅燈時間",
"AsthmaticMinGreenTime": "最小綠燈時間",
"AsthmaticMinRedTime": "最小紅燈時間",
"Autopsy": "驗屍",
"AutopsyInfo": "看見他們的死因",
"AutopsyInfoLong": "(附加職業):\\n持有驗屍附加職業的玩家可以看到玩家的死因。\\n\\n該附加職業無法分配給法醫,尋跡者,科學家或是陽光開朗大男孩。",
"Avenger": "復仇者",
"AvengerInfo": "將其他人一起拖下水",
"AvengerInfoLong": "(附加職業):\\n當復仇者被殺死時,復仇者會帶走隨機一名玩家。房主可以設定偽裝者是否可以成為復仇者。",
"Bait": "誘餌",
"BaitInfo": "犧牲小我,完成大我",
"BaitInfoLong": "(附加職業):\\n當誘餌被殺時,殺死誘餌的兇手將會立刻自行報告誘餌的屍體,但是當清道夫、清除者殺死誘餌時,誘餌不會觸發技能。根據房主設定,報告屍體可能會有延遲。",
"BaitAdviceAlive": "<b>{0}</b>是誘餌,殺了他的玩家會自行報告",
"BaitDelayMax": "報告延遲上限",
"BaitDelayMin": "報告延遲下限",
"BaitDelayNotify": "<color=#ffff00>警告兇手即將報告</color>",
"BaitNotification": "在第一次會議上揭示<color=#00f7ff>誘餌</color>",
"BananaMan": "香蕉人",
"BananaManInfo": "你是香蕉人",
"BananaManInfoLong": "(附加職業):\\n作為香蕉人,你是一根香蕉",
"Beartrap": "捕獵者",
"BeartrapInfo": "誘捕你的敵人",
"BeartrapInfoLong": "(附加職業):\\n當捕獵者被殺時,那麼兇手將會在一段時間內無法移動。",
"BeartrapBlockMoveTime": "凍結時間",
"Bewilder": "視障",
"BewilderInfo": "我的導盲杖呢",
"BewilderInfoLong": "(附加職業):\\n殺死視障的玩家會有跟視障一樣的視野",
"BewilderVision": "<color=#c894f5>視障</color>的視野大小",
"Blessed": "受祝福者",
"BlessedInfo": "會議後暫時獲得保護",
"BlessedInfoLong": "(附加職業):\\n作為受祝福者,每次會議後(以及遊戲開始時)你都會獲得一個持續一定秒數的護盾。",
"Blessed.MinLivingPlayersToActivateShield": "啟動護盾所需的最低存活玩家數",
"Blind": "盲人",
"BlindInfo": "你看不到箭頭",
"BlindInfoLong": "(附加職業):\\n您看不到任何指向屍體和玩家的箭頭。",
"BlindTime": "致盲時間",
"Blocked": "封鎖",
"BlockedInfo": "你不能在通風管道內移動",
"BlockedInfoLong": "(附加職業):\\n您無法在通風口之間移動。但您仍然可以進出同一個通風口。",
"Bloodlust": "嗜血",
"BloodlustInfo": "你可以殺人",
"BloodlustInfoLong": "(附加職業):\\n嗜血附加職業只能分配給有擊殺能力的職業,擁有嗜血的玩家將會被視作帶刀中立,並保留自己的能力(如果房主允許)。\\n如果你擁有使用殺人鍵觸發的能力,則單擊使用能力&雙擊殺人。",
"Bluetooth": "藍牙",
"BluetoothInfo": "知道同伴的死",
"BluetoothInfoLong": "(附加職業):\\n當你的隊友死亡時,你會看到一道紅光閃爍,同時伴隨著反應爐破壞警報聲。",
"Busy": "忙碌者",
"BusyInfo": "你有更多任務",
"BusyInfoLong": "(附加職業):\\n你有更多的任務。",
"BusyLongTasks": "額外長任務數量",
"BusyShortTasks": "額外短任務數量",
"Charmed": "魅魔小弟",
"CharmedInfo": "你已被魅魔魅惑",
"CharmedInfoLong": "(背叛的附加職業):\\n被授予被魅惑附加職業代表你被魅魔魅惑,當你持有此附加職業時,你將會加入魅魔陣營並離開原先的陣營。",
"Charmed-": "被魅惑的 ",
"CharmedByCultist": "您已被魅魔魅惑",
"CharmedCountMode": "<color=#cf6acd>被魅惑</color>的玩家在人數上視為",
"CharmedCountMode.Cultist": "<color=#cf6acd>魅魔</color>",
"CharmedCountMode.None": "不計",
"CharmedCountMode.Original": "原陣營",
"CharmedDiesOnCultistDeath": "<color=#cf6acd>魅魔小弟</color>會在<#cf6acd>魅魔</color>死後自殺",
"Circumvent": "規避者",
"CircumventInfo": "你不能跳管",
"CircumventInfoLong": "(附加職業):\\n規避者只能分配給偽裝者。規避者無法使用通風口(或是只能使用一定量次的通風口)",
"Cleansed": "乾淨",
"Cleansed-": "乾淨 ",
"CleansedInfo": "您的附加職業已被清除",
"CleansedInfoLong": "(附加職業):\\n被授予乾淨附加職業表示清洗者抹除了你的附加職業,依據房主設定,你可能不會再得到附加職業。",
"CleansedCanGetAddon": "被清洗的玩家可以獲得附加職業",
"Clumsy": "笨拙",
"ClumsyInfo": "你隨時可能跌倒",
"ClumsyInfoLong": "(附加職業):\\n當你行走時有一定概率摔倒,這將讓你凍結在原地一段時間。",
"Committed": "承諾者",
"CommittedInfo": "投票給同一個人以減少冷卻",
"CommittedInfoLong": "(附加職業):\\n承諾者會在每次會議開始時隨機獲得一個目標。目標的名字旁邊會有一個⌆符號。如果你跟你的目標投給了一樣的玩家,你的擊殺冷卻時間將會減少。跳過可能會被忽略。",
"Committed.IgnoreSkips": "忽略跳過",
"Committed.PermanentReduction": "永久減少冷卻時間",
"Committed.Reduction": "冷卻時間減少",
"Compelled": "被迫",
"CompelledInfo": "必須投票,否則自殺",
"CompelledInfoLong": "(附加職業):\\n您必須在每次會議上投票,否則您就會自殺。",
"Composter": "堆肥箱",
"ComposterInfo": "你能獲得更多技能使用次數",
"ComposterInfoLong": "(附加職業):\\n作為堆肥箱,您可以透過每次任務、擊殺或完成任務後的設定乘數獲得更多技能使用次數。",
"Composter.AbilityUseGainMultiplier": "能力使用增益倍數",
"Concealer": "遮瑕師",
"ConcealerInfo": "你的擊殺是匿名的",
"ConcealerInfoLong": "(附加職業):\\n作為遮瑕師,你擊殺的每個屍體都將是匿名的。",
"Constricted": "收縮",
"ConstrictedInfo": "你只有非常短的擊殺距離",
"ConstrictedInfoLong": "(附加職業):\\n只有擁有擊殺按鈕的職業才能獲得此附加職業。與其他職業不同,你的擊殺範圍是遊戲中最短的。",
"Contagious": "被傳染",
"ContagiousInfo": " 你被病毒感染了",
"ContagiousInfoLong": "(背叛的附加職業):\\n被授予被傳染附加職業表示你被病原體感染了,你將會加入病毒陣營並離開原先的陣營,依據房主設定,被傳染的玩家可能會在會議後暴斃。",
"Contagious-": "被感染的 ",
"ContagiousCountMode": "<color=#2E8B57>受感染</color>玩家在人數上視為",
"ContagiousCountMode.None": "不計",
"ContagiousCountMode.Original": "原陣營",
"ContagiousCountMode.Virus": "<color=#2E8B57>病原體</color>",
"ContagiousPlayers": "受感染的玩家不能互相殘殺",
"ContagiousPlayersCanKillEachOther": "<color=#2E8B57>受感染</color>的玩家可以互相殘殺",
"Damocles": "倒數者",
"DamoclesInfo": "你的所作所為影響著你的生命",
"DamoclesInfoLong": "(附加職業):\\n只有偽裝者能成為倒數者,倒數者的名字旁有一個計時器,如果計時器歸零,倒數者就會死亡,計時器會在會議期間停止。\\n倒數者可以通過以下方式來增加或減少計時器時間:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] 偽裝者陣營的玩家進行擊殺(包括叛徒)\\n[<color=#00ff00><b>+</b></color>] 進入一個該輪沒有進入過的通風口\\n[<color=#00ff00><b>+</b></color>] 在會議中倖存\\n[<color=#00ff00><b>+</b></color>] 讓除了偽裝者陣營的玩家被驅逐\\n[<color=#ff0000><b>-</b></color>] 修復破壞\\n[<color=#ff0000><b>-</b></color>] 偽裝者陣營的玩家死亡\\n[<color=#ff0000><b>-</b></color>] 報告屍體或召開會議\\n[<color=#ff0000><b>-</b></color>] 偽裝者陣營的玩家被驅逐</size>",
"DamoclesExtraTimeAfterKill": "擊殺所獲得的時間",
"DamoclesExtraTimeAfterMeeting": "每次會議後獲得的時間",
"DamoclesStartingTime": "初始時間",
"DamoclesTimeLeft": "<color=#00ffa5>生命倒計時:</color> <color=#ffffff><b>{0}</b>s</color>",
"Deadlined": "死線",
"DeadlinedInfo": "完成目標來保住自己的性命",
"DeadlinedInfoLong": "(附加職業):\\n死線每輪都必須完成一個任務或殺死一個人。如果你沒有完成,你就會死。但第二輪以後如果會議在房主設置的時間前被召開你就不會死,這個機制不會在首輪生效。",
"Deadlined.InactiveTime": "會議後的安全時間",
"Deadlined.MustDoTask": "<size=80%><#ffa500>你必須在下次會議之前完成任務或殺人</color></size>",
"Deadlined.SafeTime": "<size=80%><#00ffa5>安全時間:</color> <b>{0}</b>秒</size>",
"DeadlyQuota": "致命目標",
"DeadlyQuotaInfo": "必須達到殺人的KPI",
"DeadlyQuotaInfoLong": "(附加職業):\\n只有偽裝者陣營會成為致命目標,若擁有致命目標的玩家沒有在遊戲結束前殺死一定量的玩家的話,他將無法獲勝。",
"Degraded": "墮化",
"DegradedInfo": "你失去一張投票",
"DegradedInfoLong": "(附加職業):\\n墮化是暴君造成的附加效果。當你投票時,你的投票數會減1。如果墮化你的暴君死亡,你會失去此附加職業。",
"Disco": "彩虹",
"DiscoInfo": "<color=#ff3203>紅</color><color=#fe522a>橙</color><color=#fed12d>黃</color><color=#7dd146>綠</color><color=#038cd8>藍</color><color=#1f1f88>靛</color><color=#990786>紫</color>",
"DiscoInfoLong": "(附加職業):\\n你每過幾秒鐘就會改變自身的顏色。",
"DiscoChangeInterval": "變色冷卻時間",
"Diseased": "病態",
"DiseasedInfo": "增加與你互動的人的冷卻",
"DiseasedInfoLong": "(附加職業):\\n當有人嘗試殺死你時,他們的殺人冷卻將會變高一定的時間(具體數值依據房主設定)",
"DiseasedCDOpt": "冷卻時間增加",
"DiseasedCDReset": "會議後冷卻時間恢復至正常",
"Disregarded": "漠視",
"DisregardedInfo": "你的屍體無法報告",
"DisregardedInfoLong": "(附加職業):\\n當你持有漠視附加職業時,你的屍體無法被報告。",
"Dizzy": "眩暈",
"DizzyInfo": "你可能會打到人群中的其他人…",
"DizzyInfoLong": "(附加職業):\\n作為眩暈,如果你的擊殺範圍內有多名玩家,你的擊殺按鈕的目標將在範圍內的玩家之間隨機選擇。",
"DoubleShot": "專業",
"DoubleShotInfo": "猜錯了? 還有一次機會呢",
"DoubleShotInfoLong": "(附加職業):\\n當你持有專業附加職業時,如果你猜測錯職業,你還可以有一次機會猜測,不過下一次猜測仍錯誤的話你仍然會自殺。",
"DoubleShot.MaxTries": "錯誤猜測的最大數量",
"Dynamo": "狂奔者",
"DynamoInfo": "越跑越快",
"DynamoInfoLong": "(附加職業):\\n狂奔者開始行走時會越走越快。直到停下來才能重置速度",
"DynamoSuffix": "衝刺:{0}% 充電",
"Egoist": "利己主義者",
"EgoistInfo": "搶走他們的勝利",
"EgoistInfoLong": "(附加職業):\\n利己主義者只會分配給偽裝者,如果偽裝者獲勝時有一個以上不是利己主義者的偽裝者存活,則利己主義者失敗\\n<b>利己主義者需要將其他偽裝者逐出才能獲勝</b>。",
"EgoistCountMode.Neutral": "中立陣營",
"EgoistCountMode.Original": "原始陣營",
"Energetic": "充能",
"EnergeticInfo": "你的技能冷卻更快",
"EnergeticInfoLong": "(附加職業):\\n充能的技能冷卻時間會減少25%",
"Entombed": "埋葬",
"EntombedInfo": "無法去特定房間",
"EntombedInfoLong": "(附加內職業):\\n擁有埋葬附加職業,你無法進入特定房間。房間每回合隨機產生。如果你執意進入,就會自殺。",
"Entombed.SuffixGracePeriod": "這輪,你不能進入 <#bb0000><b>{0}</b></color>\\n將在 <#ffff44><b>{1}</b>秒</color> 後生效",
"Entombed.SuffixActive": "<size=80%><#ff5555>X</color> <#bb0000>{0}</color></size>",
"Entranced": "附魔",
"EntrancedInfo": "你是 巫師陣營 的一員",
"EntrancedInfoLong": "(附加職業):\\n你是一位非巫師陣營玩家,但被迷惑了。現在你成為巫師陣營,並與他們一起獲得勝利。",
"Entranced-": "附魔 ",
"EntrancedKillCoven": "作為被附魔的玩家,你不能殺死巫師陣營的玩家",
"EvilSpirit": "惡靈",
"EvilSpiritInfo": "你是惡靈",
"EvilSpiritInfoLong": "(附加職業):\\n惡靈的任務為幫助靈魂召喚者獲勝,你可以使用你的作祟按鈕來讓某名玩家無法移動並且視野被縮小,如果你在靈魂召喚者上使用作祟按鈕,則你會給予靈魂召喚者短暫的護盾。",
"Finder": "追蹤",
"FinderInfo": "使用追蹤",
"FinderInfoLong": "(附加職業):\\n追蹤可以讓船員職業使用追蹤者的追蹤技能",
"Flash": "閃電俠",
"FlashInfo": "Deja Vu! I've just been in this place before~",
"FlashInfoLong": "(附加職業):\\n閃電俠的初始移動速度會比其他人快。(具體速度依房主設定)",
"FlashSpeed": "<color=#ff8400>閃電俠</color>移動速度",
"Focused": "專注",
"FocusedInfo": "你不受死亡效果影響",
"FocusedInfoLong": "(附加職業):\\n身為專注玩家,你不會受到死亡效果的影響,例如洗腦師、視障、捕獵者等。",
"Fool": "蠢蛋",
"FoolInfo": "你不會修復燈光和通訊",
"FoolInfoLong": "(附加職業):\\n你不能修理燈光和通訊破壞。 注意:技術員不會得到此職業。",
"Fragile": "脆弱",
"FragileInfo": "所有事情都能殺了你",
"FragileInfoLong": "(附加職業):\\n如果有玩家嘗試殺死持有嬌嫩附加職業的玩家,則持有嬌嫩的玩家將會立刻死亡(即使該職業不能直接殺死你)。",
"Giant": "巨人",
"GiantInfo": "你很慢",
"GiantInfoLong": "(附加職業):\\n巨人的初始移動速度會比其他人慢。(具體速度依房主設定)",
"GiantSpeed": "<color=#32a852>巨人</color>移動速度",
"Glow": "閃光",
"GlowInfo": "哇! 你在發光耶",
"GlowInfoLong": "(附加職業):\\n在燈光破壞期間,閃光的名字會變色",
"GlowVision": "<color=#E2F147>發光</color>的視野",
"Gravestone": "墓碑",
"GravestoneInfo": "當你死去時,你的職業會被公布給世人知曉",
"GravestoneInfoLong": "(附加職業):\\n持有墓碑附加職業的玩家死後會向所有人展示他的身分。",
"Guesser": "賭怪",
"GuesserInfo": "賭博並殺光所有人",
"GuesserInfoLong": "(附加職業):\\n賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\\n猜測指令為<b>/cmd bt [玩家ID] [職業名]</b>\\n您可以在玩家名字前看到玩家ID,或使用<b>/cmd id</b>來查詢所有玩家的ID。",
"GuesserCanGuessTimes": "每次會議猜測次數上限",
"GuesserSuicides": "賭怪在嘗試猜測帶有 <#BAAAE9>防賭</color> 的玩家時自殺",
"Haste": "急迫",
"HasteInfo": "急急急",
"HasteInfoLong": "(附加職業):\\n急迫者可以在管道內等待冷卻時間。",
"Hidden": "隱藏",
"HiddenInfo": "您的屍體是匿名的",
"HiddenInfoLong": "(附加職業):\\n您的屍體是匿名的。",
"Insane": "瘋狂",
"InsaneInfo": "您瘋狂了",
"InsaneInfoLong": "(附加職業):\\n瘋狂的玩家被織夢者編織。你的技能冷卻時間一到,你就必須對任何接觸到的玩家使用你的技能。如果織夢者死亡,你將失去此附加職業。",
"Introvert": "內向者",
"IntrovertInfo": "你有社交恐懼症!",
"IntrovertInfoLong": "(附加職業):\\n內向者在其他玩家附近待太久時,會被傳送到隨機的通風口上。",
"Introvert.Radius": "玩家被視為靠近的半徑",
"Introvert.Suffix": "<size=70%><#888888>在 </color>{0}秒 後傳送走</size>",
"Introvert.Time": "傳送前需要靠近玩家的時間",
"Knighted": "騎士",
"KnightedInfo": "你從君主手裡拿到了更多票數",
"KnightedInfoLong": "(附加職業):\\n被授予騎士附加職業代表你被君主提拔為騎士,騎士擁有額外的附加票數。",
"KnightedByMonarch": "你被君主招募成騎士了!",
"LastImpostor": "絕境者",
"LastImpostorInfo": "你是狼村最後的希望...",
"LastImpostorInfoLong": "(附加職業):\\n這個效果只在偽裝者陣營只剩下一人時賦予該玩家,被賦予效果的玩家殺人冷卻將會縮短。",
"Lazy": "懶人",
"LazyInfo": "你只需要參加線上會議",
"LazyInfoLong": "(附加職業):\\n懶人可以在會議後回到會議時所在的位置。懶人無法被術士、傀儡師或教父的技能影響。",
"Listener": "竊聽者",
"ListenerInfo": "竊聽私語",
"ListenerInfoLong": "(附加職業):\\n作為竊聽者,你有機會聽到其他人的私語。你可能會聽到完整的訊息,或是只知道誰對誰說了私語。",
"Listener.FromTo": "{0}\\n{1}私語了{2}",
"Listener.FullMessage": "{0}\\n{1}私語{2}:\\n{3}",
"Listener.FullMessageHearChance": "完整訊息聽到機會",
"Listener.WhisperHearChance": "私語聽到機會",
"Looter": "掠奪者",
"LooterInfo": "掠奪玩家的附加職業",
"LooterInfoLong": "(附加職業):\\n作為掠奪者,當你報告屍體時,你會獲得目標的所有附加職業。",
"Lovers": "戀人",
"LoversInfo": "你墜入了愛河",
"LoversInfoLong": "(附加職業):\\n戀人為兩名玩家的組合。戀人可以看到對方名字旁有「♥」圖標作為提示,當戀人其中一人死亡時則另一人殉情(根據房主設定可能不會殉情)。戀人其中一人獲勝時另一人也一起獲勝。",
"LoverDieConsequence": "另一個<color=#ff9ace>戀人</color>死亡則",
"LoverKnowRoles": "<color=#ff9ace>戀人</color>可以知道對方的職業",
"LoverSpawnChances": "<color=#ff9ace>戀人</color>出現機率",
"LoverSuicideTime": "在何時自殺",
"LoversChatCannotTalkMsg": "這個聊天頻道為<color=#ff9ace>戀人</color>專屬!",
"LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡</color> <#ff0000>你不能夠在這裡聊天</color> <#ffff00>⬅ ⚠</color>",
"Loyal": "忠誠",
"LoyalInfo": "你無法被招募",
"LoyalInfoLong": "(附加職業):\\n持有忠誠附加職業的玩家無法被招募。\\n該職業無法分配給中立陣營。",
"Lucky": "幸運",
"LuckyInfo": "是生是死,看你是歐還是非",
"LuckyInfoLong": "(附加職業):\\n幸運附加職業有一定概率抵擋擊殺,具體機率依房主設定。抵擋生效時兇手會看到幸運身上有護盾破碎的效果,但幸運自己什麼都不知道。",
"LuckyProbability": "觸發擋傷的機率",
"Magnet": "磁鐵",
"MagnetInfo": "利用磁力來殺人",
"MagnetInfoLong": "(附加職業):\\n當你殺人時,將顯示為受害者往你方向移動,而不是你往他的方向移動",
"Mare": "獵夢者",
"MareInfo": "在黑暗中獵殺",
"MareInfoLong": "(附加職業):\\n獵夢者有很低的殺人冷卻以及很快的移動速度,但是他只能在關燈狀態下殺人,且名字會變成紅色。\\n\\n該附加職業只會分配給偽裝者並且無法被猜測。",
"MareAddSpeedInLightsOut": "關燈時的額外速度",
"MareHasIncreasedSpeed": "燈光破壞期間速度提高",
"MareKillCooldownInLightsOut": "關燈時的殺人冷卻時間",
"MareSpeedDuringLightsOut": "燈光破壞期間的速度",
"Messenger": "信使",
"MessengerInfo": "死後傳達訊息",
"MessengerInfoLong": "(附加職業):\\n信使在死後可以向其他玩家發送訊息,透過輸入<b>/hm {number}</b>在會議中向活著的玩家發送訊息,將{number} 替換其他數字可以發送不同的訊息:\\n\\n<size=70%><b>1.</b>殺死我的玩家最後在<房間>\\n<b>2.</b>殺死我的玩家的職業是<職業>\\n\\n<b>3.</b>我的陣營是<船員/偽裝者/中立>。",
"MessengerMessage.1": "殺死我的玩家最後在{0}",
"MessengerMessage.2": "殺死我的玩家的職業是{0}",
"MessengerMessage.3": "我的陣營是{0}",
"Mimic": "保險箱",
"MimicInfo": "人家是存錢,我是存資料",
"MimicInfoLong": "(附加職業):\\n保險箱死後他的隊友會在會議上收到訊息,內容包括保險箱生前殺死的所有人的職業。",
"MimicCD": "<color=#ffff00>變形冷卻:</color> <color=#ffffff><b>{0}</b>秒</color>",
"MimicCanSeeDeadRoles": "<color=#ff1919>保險箱</color>可以看到死去玩家的職業",
"MimicCooldown": "變形冷卻時間",
"MimicDeadMsg": "來自保險箱的資料: ",
"MimicDur": "<color=#ffff00>變形持續時間:</color> <color=#ffffff><b>{0}</b>秒</color>",
"MimicDuration": "變形持續時間",
"Mischievous": "搗蛋鬼",
"MischievousInfo": "你可以破壞",
"MischievousInfoLong": "(附加職業):\\n你可以進行破壞。",
"Necroview": "死神",
"NecroviewInfo": "看見亡靈的陣營",
"NecroviewInfoLong": "(附加職業):\\n死神可以在會議上看到死亡玩家的陣營:\\n- <#ff1919>紅色</color>的名字代表偽裝者陣營\\n- <#8cffff>藍色</color>的名字代表船員陣營\\n- <#ffab1b>橘色</color>的名字代表中立陣營",
"Nimble": "敏捷",
"NimbleInfo": "使用通風口",
"NimbleInfoLong": "(附加職業):\\n敏捷可以讓不能使用通風口的船員職業使用通風口",
"Noisy": "噪音",
"NoisyInfo": "死後發出聲響",
"NoisyInfoLong": "(附加職業):\\n噪音會為船員提供警示者的能力",
"Oblivious": "膽小鬼",
"ObliviousInfo": "我的天那,這是個屍體耶,怕",
"ObliviousInfoLong": "(附加職業):\\n膽小鬼無法主動報告屍體,此外,由於某些特定職業需要用到報告按鈕來觸發技能,因此清理工,搜查官,通靈師,禿鷲不會成為膽小鬼。\\n請注意: 當膽小鬼殺死誘餌時還是會自動報告,並且膽小鬼也可以被駭客操控報告屍體。",
"ObliviousBaitImmune": "免疫<color=#00f7ff>誘餌</color>",
"Onbound": "防賭",
"OnboundInfo": "你無法被賭怪猜測",
"OnboundInfoLong": "(附加職業):\\n當你持有防賭附加職業時,別人無法在會議中猜測你。",
"Physicist": "學者",
"PhysicistInfo": "使用心電圖",
"PhysicistInfoLong": "(附加職業):\\n學者可以讓不能使用心電圖的船員職業使用心電圖",
"Priority": "優先",
"PriorityInfo": "優先得到《死靈之書》",
"PriorityInfoLong": "(附加職業):\\n只會分配給能夠獲得《死靈之書》的巫師陣營成員。作為優先成員,您將始終優先獲得《死靈之書》,即使有巫師領袖也不例外。如果存在多個優先成員,則會隨機選擇其中一個優先獲得《死靈之書》。",
"Rascal": "流氓",
"RascalInfo": "有時候你看起來很邪惡",
"RascalInfoLong": "(附加職業):\\n當持有流氓附加職業時,你可以被警長執法,並且可以被告密者找到(如果告密者可以看見叛徒的設定為開啟)。\\n\\n該附加職業僅會分配給船員,並且不能從商人出售獲得。",
"RascalAppearAsMadmate": "驅逐顯示為<color=#ff1919>叛徒</color>",
"Reach": "長槍",
"ReachInfo": "你有更長的殺人距離",
"ReachInfoLong": "(附加職業):\\n只有擁有殺人鍵的玩家能具有長槍效果。具有長槍效果的玩家殺人距離會比一般人長。",
"Reroll": "重擲者",
"RerollInfo": "你可以重擲你的職業",
"RerollInfoLong": "(附加職業):\\n如果在會議期間使用 /cmd reroll 指令,會議結束後將重新指派職業。如果會議結束後存活,您將從配置的職業池中獲得一個新的職業。如果被放逐,則不會重新分配職業。",
"Reroll.SameFactionOnly": "只能成為同一陣營的職業",
"Reroll.AnnounceReroll": "重擲職業時通知所有人",
"Reroll.OnlyHostEnabledRoles": "只會重擲到房主啟用職業",
"Reroll.IgnoreVanillaRoles": "重置職業時忽略原版職業",
"Reroll.ConsumeOnSuccess": "成功重擲後移除「重擲者」",
"Reroll.Pending": "你將在會議後重擲職業。",
"Reroll.AlreadyQueued": "本次會議已要求重擲。",
"Reroll.CommandUnavailable": "你現在不能使用/reroll",
"Reroll.Announce": "<b>{0}</b>重擲了他的職業。",
"Reroll.SuccessAlive": "你重擲了一個新職業。",
"Reroll.Failed": "沒有符合條件的重新註冊職業。",
"Rookie": "菜鳥",
"RookieInfo": "菜,就多練",
"RookieInfoLong": "(附加職業):\\n你不能在第一輪中出刀",
"RookieKillRoundOne": "菜鳥不能夠在第一輪出刀",
"Schizophrenic": "雙重人格",
"SchizophrenicInfo": "該去看心理醫生了",
"SchizophrenicInfoLong": "(附加職業):\\n中立和叛徒不會成為雙重人格,模組計算陣營人數時雙重人格被視為兩名玩家,依據房主設定,你可能持有額外的票數。",
"Seer": "靈媒",
"SeerInfo": "你擁有陰陽眼",
"SeerInfoLong": "(附加職業):\\n當有玩家死亡時,你的螢幕將閃一下紅光並伴隨反應爐破壞聲。",
"Shy": "害羞",
"ShyInfo": "你聽不到私訊",
"ShyInfoLong": "(附加職業):\\n作為害羞,你無法收到私訊。但你仍然可以發送私訊。",
"Sleep": "熟睡者",
"SleepInfo": "Zzzz.....",
"SleepInfoLong": "(附加職業):\\n你會在關燈時睡著,這會讓你看不到任何東西且無法移動。你只能在燈光被修復後醒來。如果有人持有閃光附加職業靠近你的話,你會完全醒來並失去該附加職業。",
"Sleuth": "偵察員",
"SleuthInfo": "從屍體那取得一些資訊",
"SleuthInfoLong": "(附加職業):\\n偵察員可以得到屍體的相關訊息,依據房主設定,你甚至可以看到兇手的職業,該職業不會分配給偵探或是殯葬師。",
"SleuthMsg": "{0} 的職業是: {1}",
"Sonar": "雷達",
"SonarInfo": "先左轉,再右轉,找到你了!",
"SonarInfoLong": "(附加職業):\\n你有一個指向最近玩家的箭頭",
"Spurt": "衝刺者",
"SpurtInfo": "增強移動能力",
"SpurtInfoLong": "(附加職業):\\n當你開始行走時,你會獲得巨大的速度提升,但速度會在這之後迅速下降,必須停下來休息一段時間才能恢復速度。",
"SpurtMaxSpeed": "最大速度",
"SpurtMinSpeed": "最小速度",
"SpurtModule": "速度調節",
"SpurtSuffix": "\\n« <color=#c9e8f5>衝刺</color>: {0}% »",
"Stained": "染色",
"StainedInfo": "殺你的人會被染色三秒",
"StainedInfoLong": "(附加職業):\\n殺死你的玩家的名字將暫時變為紫色。",
"Stealer": "竊票者",
"StealerInfo": "讓這場投票變的無意義起來",
"StealerInfoLong": "(附加職業):\\n竊票者每次擊殺都會增加相對應的票數。",
"StealerGetVote": "您的票數共增加{0}",
"Stressed": "壓力",
"StressedInfo": "你背負著隨時自殺的壓力",
"StressedInfoLong": "(附加職業):\\n只有船員能獲得壓力,壓力的名字旁有一個計時器,如果計時器歸零,該玩家就會死亡,計時器會在會議期間停止。\\n他們可以通過以下方式來增加或減少計時器時間:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] 完成任務\\n[<color=#00ff00><b>+</b></color>] 非船員陣營的玩家死亡\\n[<color=#00ff00><b>+</b></color>] 在會議中倖存\\n[<color=#00ff00><b>+</b></color>] 非船員陣營的玩家被驅逐\\n[<color=#00ff00><b>+</b></color>] 修復破壞\\n[<color=#00ff00><b>+</b></color>] 報告屍體或召開會議\\n[<color=#ff0000><b>-</b></color>] 船員陣營的玩家被驅逐</size>",
"StressedExtraTimeAfterFixingSabotage": "修復破壞增加的時間",
"StressedExtraTimeAfterImpostorDeath": "非船員玩家死亡增加的時間",
"StressedExtraTimeAfterImpostorEjected": "非船員玩家被逐出時增加的時間",
"StressedExtraTimeAfterReporting": "主動報告屍體增加的時間",
"StressedExtraTimeAfterTask": "完成任務獲得的時間",
"StressedTimePenaltyAfterCrewmateEjected": "有船員被逐出時減少的時間",
"Sunglasses": "太陽鏡",
"SunglassesInfo": "你的視力很差",
"SunglassesInfoLong": "(附加職業):\\n你的視野將減少",
"SunglassesVision": "<color=#E7C12B>太陽鏡</color>視野",
"Swift": "無影",
"SwiftInfo": "剛剛什麼東西閃過去了?",
"SwiftInfoLong": "(附加職業):\\n持有無影附加職業的玩家殺人時不會產生位移。",
"Talkative": "話癆",
"TalkativeInfo": "話癆",
"TalkativeInfoLong": "(附加職業):\\n作為話癆,如果你在會議中發送的訊息數量超過設定中指定的限制,你就會自殺。",
"Talkative.MaxMessagesPerMeeting": "每次會議最大發言次數",
"Talkative.Died": "{0} 因話癆而死了。",
"Urgent": "迫切",
"UrgentInfo": "你有多1次的會議次數",
"UrgentInfoLong": "(附加職業):\\n作為迫切,您將額外有一次緊急會議的額度。",
"TaskMaster": "任務大師",
"TaskMasterInfo": "每次會議結束自動完成1項任務",
"TaskMasterInfoLong": "(附加職業):\\n作為任務大師,您在每次會議結束後將自動完成 1 項任務。",
"Taskcounter": "計數者",
"TaskcounterInfo": "你們的任務究竟做了多少呢?",
"TaskcounterInfoLong": "(附加職業):\\n計數者可以在名字旁看到所有人已完成的任務總數,並且會實時更新。",
"Tiebreaker": "破平者",
"TiebreakerInfo": "打破這無聊的平票的規則",
"TiebreakerInfoLong": "(附加職業):\\n當場上出現平票時,將會優先逐出破平者投票給的人。\\n請注意: 若多個破平者同時選擇了不同的平票玩家,則技能不會生效。",
"Tired": "疲憊",
"TiredInfo": "太累了,無法殺人",
"TiredInfoLong": "(附加職業):\\n作為疲憊的偽裝者,你每回合只能殺死一定數量的玩家。",
"TiredMaxKillsPerRound": "每輪最大擊殺數",
"TiredReachedMaxKillsPerRound": "你太累了,這一輪不能擊殺更多人了",
"Torch": "持燈人",
"TorchInfo": "夜空中最亮的星",
"TorchInfoLong": "(附加職業):\\n持燈有極大的視野並且不受關燈影響。",
"TorchAffectedByLights": "<color=#eee5be>持燈</color>的視野會因燈光破壞而受到影響",
"TorchVision": "<color=#eee5be>持燈</color>視野大小",
"Transfer": "轉移",
"TransferInfo": "在風管間轉移",
"TransferInfoLong": "(附加職業):\\n作為轉移,每當你踩到通風口時,你都會傳送到一個隨機的通風口。",
"Trainee": "實習生",
"TraineeInfo": "你不能在第一輪使用通風口/破壞/變形/隱形/撫摸寵物",
"TraineeInfoLong": "(附加職業):\\n你不能在第一輪中使用通風口/破壞/變形/撫摸寵物。",
"TraineeNotify": "<#ffff00>身為<#4287f5>實習生</color>,你不能在第一輪使用通風口、破壞、變形或撫摸寵物!</color>",
"Truant": "遲鈍",
"TruantInfo": "欸? 剛剛發生什麼了?",
"TruantInfoLong": "(附加職業):\\n每次會議結束後,你都會凍結在原地一定秒數",
"TruantWaitingTime": "會議後的等待時間",
"Unbound": "容易被猜",
"UnboundInfo": "你總是被正確賭中",
"UnboundInfoLong": "(附加職業):\\n作為容易被猜,當有人試圖猜測您時,即使他們猜測您是一個錯誤的職業或附加職業,無論如何都會成功猜測。",
"Undead": "亡靈",
"UndeadInfo": "我是死了還是活著?",
"UndeadInfoLong": "(附加職業):\\n獲得此附加職業代表你被死靈法師和死亡騎士招募到了亡靈陣營。",
"Undead-": "亡靈 ",
"UndeadCountMode": "<#ed9abd>亡靈</color> 玩家算作",
"UndeadCountMode.Necromancer": "<#f7adcf>死靈法師</color>",
"UndeadCountMode.None": "無",
"UndeadCountMode.Original": "原陣營",
"Underdog": "潛伏者",
"UnderdogInfo": "我不能在這麼繼續失敗下去了",
"UnderdogInfoLong": "(偽裝者陣營):\\n潛伏者一開始的冷卻較長,但當場上只剩下一定數量的玩家後,潛伏者的冷卻將縮短",
"UnderdogKillCooldownWithMorePlayersAlive": "當有更多玩家存活時的擊殺冷卻",
"UnderdogMaximumPlayersNeededToKill": "有更低的冷卻時間所需的玩家數量",
"Unlucky": "倒霉",
"UnluckyInfo": "做任何事情都有可能使你暴斃",
"UnluckyInfoLong": "(附加職業):\\n倒霉在做任務、擊殺玩家、開門或使用管道時都有概率自殺",
"UnluckyKillSuicideChance": "殺人暴斃的機率",
"UnluckyReportSuicideChance": "報告屍體暴斃的機率",
"UnluckySabotageSuicideChance": "開門暴斃的機率",
"UnluckyShapeshiftSuicideChance": "變形暴斃的機率",
"UnluckyTaskSuicideChance": "做任務暴斃的機率",
"UnluckyVentSuicideChance": "跳管道暴斃的機率",
"Watcher": "觀察者",
"WatcherInfo": "注意所有人的投票",
"WatcherInfoLong": "(附加職業):\\n即使匿名投票設定為開啟狀態,觀察者依然可以在會議看到場上的投票",
"Workhorse": "加班狂",
"WorkhorseInfo": "與其擺爛不如做任務",
"WorkhorseInfoLong": "(附加職業):\\n最先完成任務的玩家會成為加班狂,加班狂擁有更多的任務。",
"WorkhorseNumLongTasks": "額外的長任務數量",
"WorkhorseNumShortTasks": "額外的短任務數量",
"WorkhorseSpawnChance": "<color=#00ffff>加班狂</color>出現機率",
"Youtuber": "Youtuber",
"YoutuberInfo": "非常好,又是被首刀的一局",
"YoutuberInfoLong": "(附加職業):\\n當Youtuber為在遊戲中被首刀的玩家時,Youtuber會單獨獲勝,如果Youtuber沒有滿足勝利條件,則Youtuber與船員陣營獲勝。\\n請注意:\\n1. 只有船員會成為Youtuber\\n2被逐出,被賭怪賭死等非直接殺人方式不會觸發Youtuber的技能。",
"Bloodmoon": "嗜血之魂",
"BloodmoonInfo": "使船員從內部瓦解!",
"BloodmoonInfoLong": "(偽裝者陣營 幽靈):\\n嗜血之魂可以使用守護鍵來讓玩家流血,流血的玩家會在一段時間後死亡,且流血的玩家知道自己被嗜血之魂選中",
"Bloodmoon.CDCIncreasePerUse": "每次使用冷卻時間增加",
"Bloodmoon.DieOnMeetingCall": "目標會在會議上死亡",
"Bloodmoon.Duration": "流血死亡倒計時",
"Bloodmoon.Speed": "<#ff1919>嗜血之魂</color> 的移動速度",
"Bloodmoon.Suffix": "<{1}>你會在<{2}>{0}秒後死亡</color></color>",
"BloodmoonNearYou": "<size=70%>{0}就在你附近!遠離它來避免死亡!</size>",
"Facilitator": "引導者",
"FacilitatorInfo": "給予死靈之書",
"FacilitatorInfoLong": "(巫師陣營幽靈):\\n作為引導者,透過對巫師陣營成員使用保護來將《死靈之書》贈予他們。(保護非女巫陣營成員或已持有《死靈之書》的成員則無效。)",
"GA": "守護天使",
"GAInfo": "保護船員",
"GAInfoLong": "(船員陣營 幽靈):\\n守護天使可以為船員套上護盾來讓他們免受於偽裝者的攻擊。這是原版的守護天使職業,但是是附加職業。",
"GAGuarded": "該玩家被守護天使守護",
"Haunter": "噩夢",
"HaunterInfo": "你就是偽裝者們的噩夢",
"HaunterInfoLong": "(中立陣營 幽靈):\\n噩夢完成所有任務後,隨機的活著的偽裝者的名字將以紅色顯示給會議中的每個人。當你剩下1個任務時,所有偽裝者都會得到一個指向你的箭頭,如果他們中的任何一個人靠近你,你就會失去這個職業。",
"Haunter.CanWinWithCrewmates": "可以跟隨<#8cffff>船員</color>獲勝",
"Haunter.NumberOfReveals": "任務完成時顯示的玩家數量",
"Haunter.RevealCovenMembers": "可以揭曉<#7b3fbb>巫師陣營玩家</color>",
"Haunter.RevealMadmates": "可以揭示<#ff1919>叛徒</color>",
"Haunter.RevealNeutralKillers": "可以揭示<#ffab1b>帶刀中立</color>",
"Haunter.TasksBeforeBeingKnown": "噩夢在剩餘多少任務時會被發現",
"Haunter1TaskLeft": "<#ffff00>噩夢幾乎快完成了所有任務!\\n靠近他們,否則你可能會被發現!</color>",
"HaunterFinishedTasks": "噩夢完成了所有任務,有一個偽裝者被揭示了! (但不是你)",
"HaunterRevealedYou": "你被噩夢揭示了身分!",
"HaunterStopped": "<#00ff00>噩夢失去了他的職業!</color>",
"HaunterStoppedSelf": "<#ff1313>一個偽裝者離你太近了,所以你的職業已被刪除。</color>",
"MeetingAngel": "會議天使",
"MeetingAngelInfo": "移除他們的投票",
"MeetingAngelInfoLong": "(船員陣營 幽靈):\\n作為會議天使,你可以每隔 X 次會議(由設定指定)對某人使用保護按鈕,以移除一定數量的針對他們的投票。",
"MeetingAngel.NumVotesNegated": "移除的投票數",
"MeetingAngel.NumMeetingsCooldown": "經過多少次會議才能保護一個人",
"MeetingAngel.CanProtectOptions.Crewmate": "可以保護<#8cffff>船員</color>",
"MeetingAngel.CanProtectOptions.Impostor": "可以保護<#ff1919>偽裝者</color>",
"MeetingAngel.CanProtectOptions.NeutralKilling": "可以保護<#ff1919>帶刀 </color><#ffab1b>中立</color>",
"MeetingAngel.CanProtectOptions.NeutralEvil": "可以保護<#ff5555>邪惡 </color><#ffab1b>中立</color>",
"MeetingAngel.CanProtectOptions.NeutralPariah": "可以保護<#ffff44>渾沌</color><#ffab1b>中立</color>",
"MeetingAngel.CanProtectOptions.NeutralBenign": "可以保護<#00ffa5>友善</color><#ffab1b>中立</color>",
"MeetingAngel.CanProtectOptions.Coven": "可以保護<#7b3fbb>巫師</color>",
"MeetingAngel.NegatedMsg": "已移除 {1} 的 <b>{0}</b> 票",
"Minion": "爪牙",
"MinionInfo": "幫助偽裝者",
"MinionInfoLong": "(偽裝者陣營 幽靈職業):\\n爪牙可以使用守護鍵來暫時讓一個非偽裝者玩家失明。",
"MinionBlindDuration": "致盲持續時間",
"Phantasm": "怨靈",
"PhantasmInfo": "我不願這麼悽慘的死去...",
"PhantasmInfoLong": "(中立陣營):\\n怨靈要被殺死並完成你的任務,可以在活著的時候完成任務,但是如果在遊戲結束時活著,則被視為失敗,怨靈完成任務後將跟隨獲勝陣營一同獲勝。根據房主設定,怨靈可能可以搶奪獲勝。",
"Shade": "幽影",
"ShadeInfo": "保護每個人獲勝",
"ShadeInfoLong": "(中立陣營 幽靈):\\n作為幽影,你必須標記每個人才能獲勝! 您可以使用保護按鈕來標記某人。 如果你在遊戲結束前成功標記了所有人,你最終會和獲勝的隊伍一起獲勝。 這只是一個額外的獲勝條件,它不會覆蓋您原來的獲勝條件。",
"Warden": "冤魂",
"WardenInfo": "使船員遠離危險",
"WardenInfoLong": "(船員陣營 幽靈):\\n冤魂可以使用守護鍵來暫時讓玩家加速並進行提示來讓船員遠離危險。",
"WardenAdditionalSpeed": "增加的速度",
"WardenNotify": "冤魂警告你,你正處於危險之中!",
"WardenNotifyTarget": "通知目標有危險",
"BedWarsPlayer": "起床戰爭",
"BedWarsPlayerInfo": "摧毀所有床獲勝",
"BedWarsPlayerInfoLong": "摧毀所有床獲勝",
"Challenger": "個人競技模式",
"ChallengerInfo": "擊敗所有人!",
"CTFPlayer": "奪旗者",
"CTFPlayerInfo": "奪取敵方的旗幟來獲勝",
"CTFPlayerInfoLong": "奪取敵方的旗幟來獲勝",
"KOTZPlayer": "山丘之王",
"KOTZPlayerInfo": "控制區域贏得勝利",
"KOTZPlayerInfoLong": "控制區域贏得勝利",
"Killer": "自由對戰模式",
"KillerInfo": "殺死所有人取勝",
"KillerInfoLong": "殺死所有人取勝",
"KillerEscapedFromSentinel": "<#00ff00>你已成功離開巡邏範圍</color>",
"KillerNotifyPatrol": "<#ffff00>你在哨兵巡邏的範圍內!\\n你還有<#ffa500>{0}秒</color>來離開巡邏區域,否則你會死亡!</color>",
"MinglePlayer": "尋找同伴",
"MinglePlayerInfo": "進入正確的房間才能生存",
"MinglePlayerInfoLong": "進入正確的房間才能生存",
"NDPlayer": "倖存者",
"NDPlayerInfo": "在所有天災中倖存來獲勝",
"NDPlayerInfoLong": "在所有天災中倖存來獲勝",
"Potato": "玩家",
"PotatoInfo": "避免拿著燙手山芋",
"PotatoInfoLong": "避免拿著燙手山芋",
"QuizPlayer": "測驗",
"QuizPlayerInfo": "正確回答問題取得勝利",
"QuizPlayerInfoLong": "正確回答問題取得勝利",
"RRPlayer": "搶房間",
"RRPlayerInfo": "盡快到指定的房間",
"RRPlayerInfoLong": "盡快到指定的房間",
"Racer": "死亡競速",
"RacerInfo": "率先完成所有圈數獲勝",
"RacerInfoLong": "率先完成所有圈數獲勝",
"Runner": "跑者",
"RunnerInfo": "完成任務後殺死所有人",
"RunnerInfoLong": "完成任務後殺死所有人",
"SnowdownPlayer": "雪球大戰",
"SnowdownPlayerInfo": "向玩家丟雪球",
"SnowdownPlayerInfoLong": "向玩家丟雪球",
"Tagger": "目標",
"TaggerInfo": "擊殺指定目標並活下來",
"TaggerInfoLong": "擊殺指定目標並活下來",
"TMGPlayer": "心理遊戲",
"TMGPlayerInfo": "思考他人想法才能獲勝",
"TMGPlayerInfoLong": "思考他人想法才能獲勝",
"Tasker": "任務人",
"TaskerInfo": "最先完成任務來取勝",
"TaskerInfoLong": "最先完成任務來取勝",
"KillButtonText": "擊殺",
"AbilityChargesWhenFinishedTasks": "完成所有任務後<color=#ffa500>每五秒</color>增加的<color=#00ffff>技能<color=#7FFFD2>使用次數</color>",
"AbilityCooldown": "技能使用冷卻",
"AbilityDuration": "技能持續時間",
"AbilityOnCooldown": "<color=#ffff00>技能處於冷卻狀態!</color>",
"AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>完成一項任務<color=#7FFFD2>獲得的</color>技能數量</color>",
"AbilityUseLimit": "初始技能次數",
"OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>你沒有技能次數了! 做任務來獲得次數!</color>",
"AdditionalWinnerRoleText.AliveNeutrals": "存活中立者共贏",
"AdditionalWinnerRoleText.Default": "與 {0} 共同獲勝",
"AdditionalWinnerRoleText.Executioner": "與暴民共贏",
"AdditionalWinnerRoleText.Follower": "與追隨者共贏",
"AdditionalWinnerRoleText.Hater": "單身狗完成了擊殺",
"AdditionalWinnerRoleText.Jester": "與小丑共贏",
"AdditionalWinnerRoleText.Lawyer": "與律師共贏",
"AdditionalWinnerRoleText.Lovers": "戀人們共同獲勝",
"AdditionalWinnerRoleText.Maverick": "獨行者存活",
"AdditionalWinnerRoleText.Opportunist": "投機主義者存活",
"AdditionalWinnerRoleText.Phantasm": "與怨靈共同獲勝",
"AdditionalWinnerRoleText.Postman": "郵差向所有玩家遞送了郵件",
"AdditionalWinnerRoleText.Provocateur": "與挑釁者共贏",
"AdditionalWinnerRoleText.Pursuer": "起訴人存活",
"AdditionalWinnerRoleText.Romantic": "與暗戀者共贏",
"AdditionalWinnerRoleText.Shade": "幽影搶奪獲勝",
"AdditionalWinnerRoleText.Sidekick": "與跟班一起",
"AdditionalWinnerRoleText.SoulHunter": "與靈魂獵手共同獲勝",
"AdditionalWinnerRoleText.Specter": "與怨靈共同獲勝",
"AdditionalWinnerRoleText.Sunnyboy": "還有無盡的陽光!",
"AdditionalWinnerRoleText.VengefulRomantic": "與報復者共贏",
"CustomWinnerText": "{0} 獲勝!",
"WinnerRoleText.Agitator": "炸彈王獲勝!",
"WinnerRoleText.Arsonist": "縱火犯獲勝!",
"WinnerRoleText.Beehive": "養蜂人獲勝!",
"WinnerRoleText.BloodKnight": "嗜血騎士獲勝!",
"WinnerRoleText.Bubble": "氣泡師獲勝!",
"WinnerRoleText.Collector": "集票者獲勝!",
"WinnerRoleText.Coven": "巫師陣營獲勝!",
"WinnerRoleText.CovenLeader": "巫師陣營獲勝!",
"WinnerRoleText.Crewmate": "船員獲勝!",
"WinnerRoleText.Cultist": "魅魔與他的隨從們獲勝!",
"WinnerRoleText.Default": "{0} 獲勝!",
"WinnerRoleText.Demon": "惡魔獲勝!",
"WinnerRoleText.Doomsayer": "賭神獲勝!",
"WinnerRoleText.Eclipse": "蝕日者獲勝!",
"WinnerRoleText.Egoist": "利己主義者獲勝!",
"WinnerRoleText.Enderman": "終界使者獲勝!",
"WinnerRoleText.Executioner": "暴民獲勝!",
"WinnerRoleText.Glitch": "故障者獲勝!",
"WinnerRoleText.God": "神獲勝!",
"WinnerRoleText.HeadHunter": "獵人獲勝!",
"WinnerRoleText.HexMaster": "妖術師獲勝!",
"WinnerRoleText.Hider": "躲藏者陣營獲勝!",
"WinnerRoleText.Hookshot": "鉤爪手獲勝!",
"WinnerRoleText.Impostor": "偽裝者獲勝!",
"WinnerRoleText.Infection": "疫醫獲勝!",
"WinnerRoleText.Infectious": "感染者陣營獲勝!",
"WinnerRoleText.Innocent": "冤罪師獲勝!",
"WinnerRoleText.Jackal": "豺狼陣營獲勝!",
"WinnerRoleText.Jester": "小丑獲勝!",
"WinnerRoleText.Jinx": "掃把星獲勝!",
"WinnerRoleText.Juggernaut": "劍聖獲勝!",
"WinnerRoleText.Lovers": "戀人們獲勝!",
"WinnerRoleText.Magician": "魔術師獲勝!",
"WinnerRoleText.Medusa": "美杜莎獲勝!",
"WinnerRoleText.Mycologist": "蘑菇獲勝!",
"WinnerRoleText.Necromancer": "亡靈陣營獲勝!",
"WinnerRoleText.Pelican": "鵜鶘獲勝!",
"WinnerRoleText.Pestilence": "萬疫之神獲勝!",
"WinnerRoleText.Phantasm": "怨靈獲勝!",
"WinnerRoleText.Pickpocket": "竊賊獲勝!",
"WinnerRoleText.PlagueBearer": "瘟疫之源獲勝!",
"WinnerRoleText.Poisoner": "毒醫獲勝!",
"WinnerRoleText.Pulse": "脈衝者獲勝!",
"WinnerRoleText.Pyromaniac": "焚燒狂獲勝!",
"WinnerRoleText.Reckless": "魯莽者獲勝!",
"WinnerRoleText.Revolutionist": "革命者們獲勝!",
"WinnerRoleText.Ritualist": "儀式師獲勝!",
"WinnerRoleText.RuthlessRomantic": "絕情者獲勝!",
"WinnerRoleText.Seeker": "尋找者獲勝!",
"WinnerRoleText.SerialKiller": "連環殺手獲勝!",
"WinnerRoleText.SoulHunter": "靈魂獵手獲勝!",
"WinnerRoleText.Specter": "幻象獲勝!",
"WinnerRoleText.Spiritcaller": "靈魂召喚者獲勝!",
"WinnerRoleText.Sprayer": "噴霧工獲勝!",
"WinnerRoleText.Stalker": "潛藏者獲勝!",
"WinnerRoleText.Taskinator": "勞動者獲勝!",
"WinnerRoleText.Terrorist": "恐怖分子獲勝!",
"WinnerRoleText.Tiger": "獸人獲勝!",
"WinnerRoleText.Traitor": "背叛者獲勝!",
"WinnerRoleText.Troll": "巨魔獲勝!",
"WinnerRoleText.Vector": "瑪利歐獲勝!",
"WinnerRoleText.Vengeance": "懲戒者獲勝!",
"WinnerRoleText.Virus": "病原體陣營獲勝!",
"WinnerRoleText.Vulture": "禿鷲獲勝!",
"WinnerRoleText.WeaponMaster": "武器匠獲勝!",
"WinnerRoleText.Werewolf": "月下狼人獲勝!",
"WinnerRoleText.Workaholic": "工作狂獲勝!",
"WinnerRoleText.Wraith": "幻影獲勝!",
"WinnerRoleText.Youtuber": "YT獲勝!",
"Mode": "門重置模式",
"GameModeListTitle": "遊戲模式",
"DoingTasksIsPointlessInThisGameMode": "看看,我看你是一個非常勤奮的船員,但是....\\n在這個遊戲模式下做任務是完全沒有意義的",
"NToCheckGameModeSettings": "輸入<b>/n</b>查看此遊戲模式的設定",
"Standard": "一般",
"ModeStandard": "遊戲模式: 標準",
"BedWars": "起床戰爭",
"ModeBedWars": "遊戲模式:起床戰爭",
"ModeDescribe.BedWars": "在床戰遊戲模式中,玩家會被分成數隊。每隊都有一張床。如果一隊的床被摧毀,該隊的所有玩家都將無法重生。目標是摧毀所有其他隊伍的床(透過寵物按鈕),並成為最後一個存活下來的隊伍。 \\n\\n你可以在商店購買物品(方塊、武器、工具等)和隊伍升級(治療池、加速、陷阱等),這些物品來自地圖上的發電機收集的資源(鐵、金、鑽石、綠寶石)。這些資源可以用來保護床,使其更難被破壞,增加攻擊力、防禦力,或賦予你或你的隊伍各種能力。 \\n\\n遊戲開始時,會有一個安全期,在此期間玩家無法攻擊,也不能離開自己的基地。 \\n\\n每個玩家都有一個包含所有物品的背包。使用「消失」按鈕或在聊天框中輸入物品欄編號(例如「5」)來循環切換物品欄。使用武器時點擊擊殺按鈕,使用其他物品時點擊寵物。要破壞某人的床,請摸寵物。請確保始終在物品欄中選擇正確的物品(保護床時使用方塊,破壞床時使用工具等)。 \\n你可以使用任何東西破壞床,但使用適合每一層的正確工具可以顯著加快破壞速度。 \\n\\n如果你死亡,你會在幾秒鐘後重生,除非你的床已損壞。如果你的床已損壞,你將無法重生。",
"Bedwars.BlueTeam": "藍隊",
"Bedwars.GreenTeam": "綠隊",
"Bedwars.RedTeam": "紅隊",
"Bedwars.YellowTeam": "黃隊",
"BedWars.AllBedsBrokenAfterTimeOption": "所有床在之後破壞",
"BedWars.BedBreakAndProtectRangeOption": "床破壞和保護範圍",
"Bedwars.BedStatus.BreakTime": "破壞時間",
"Bedwars.BedStatus.Breaking": "正在破壞{0}層\\n{1}",
"Bedwars.BedStatus.Broken": "<u><#ff0000>床被破壞了! </color></u>\\n<size=80%>你將無法重生! </size>",
"Bedwars.BedStatus.EnemyBroken": "{0}隊的床被摧毀了!",
"Bedwars.BedStatus.Exposed": "暴露",
"Bedwars.BedStatus.ProtectReq": "下一層保護層所需方塊",
"Bedwars.CannotKillWhileBreakingBed": "<#ff0000>破壞床時,您不能使用擊殺按鈕! </color>",
"BedWars.DiamondArmorDamageDivisionOption": "鑽石護甲傷害減免",
"BedWars.DiamondGenerationIntervalOption": "鑽石生成間隔",
"BedWars.DiamondSwordDamageMultiplierOption": "鑽石劍傷害倍率",
"BedWars.EmeraldGenerationIntervalOption": "綠寶石生成間隔",
"BedWars.GoldGenerationIntervalOption": "金生成間隔",
"Bedwars.GracePeriod": "<size=80%><#ffff44>安全期</color>\\n<size=70%>在此期間,您不能離開您的房間</size></size>",
"BedWars.GracePeriodOption": "安全期持續時間",
"BedWars.HealPoolRangeOption": "治癒池範圍",
"BedWars.HealWaitAfterDamageOption": "被傷害後治療冷卻時間",
"Bedwars.HudText.GracePeriodLeft": "安全期在\\n<#ffff44>{0}</color> 秒後結束",
"BedWars.InventorySlotsOption": "物品籃格子數",
"BedWars.InvisPotionDurationOption": "隱身藥水持續時間",
"BedWars.IronArmorDamageDivisionOption": "鐵護甲傷害減免",
"BedWars.IronGenerationIntervalOption": "鐵生成間隔",
"BedWars.IronSwordDamageMultiplierOption": "鐵劍傷害倍率",
"BedWars.Item.Axe": "斧頭",
"BedWars.Item.Diamond": "鑽石",
"BedWars.Item.DiamondArmor": "鑽石護甲",
"BedWars.Item.DiamondSword": "鑽石劍",
"BedWars.Item.Emerald": "綠寶石",
"BedWars.Item.EndStone": "終界石",
"BedWars.Item.EnderPearl": "終界珍珠",
"BedWars.Item.Glass": "玻璃",
"BedWars.Item.Gold": "金",
"BedWars.Item.GoldenApple": "金蘋果",
"BedWars.Item.InvisibilityPotion": "隱形藥水",
"BedWars.Item.Iron": "鐵",
"BedWars.Item.IronArmor": "鐵護甲",
"BedWars.Item.IronSword": "鐵劍",
"BedWars.Item.Obsidian": "黑曜石",
"BedWars.Item.Pickaxe": "鎬子",
"BedWars.Item.Shears": "剪刀",
"BedWars.Item.SpeedPotion": "速度藥水",
"BedWars.Item.TNT": "炸藥",
"BedWars.Item.Wood": "木頭",
"BedWars.Item.WoodenSword": "木劍",
"BedWars.Item.Wool": "羊毛",
"BedWars.ItemCategory.Armor": "護甲",
"BedWars.ItemCategory.Block": "方塊",
"BedWars.ItemCategory.Resource": "資源",
"BedWars.ItemCategory.Tool": "工具",
"BedWars.ItemCategory.Utility": "特殊道具",
"BedWars.ItemCategory.Weapon": "武器",
"BedWars.ItemDescription.Axe": "用於更快地破壞木材。",
"BedWars.ItemDescription.Diamond": "鑽石",
"BedWars.ItemDescription.DiamondArmor": "顯著減輕你受到的攻擊傷害。",
"BedWars.ItemDescription.DiamondSword": "大幅提升你的攻擊傷害。",
"BedWars.ItemDescription.Emerald": "綠寶石",
"BedWars.ItemDescription.EndStone": "除非你有鎬子,否則很難破壞。",
"BedWars.ItemDescription.EnderPearl": "讓你可以使用一次通風管道。",
"BedWars.ItemDescription.Glass": "非常容易破壞,但 炸藥 無法摧毀它。",
"BedWars.ItemDescription.Gold": "金",
"BedWars.ItemDescription.GoldenApple": "使用後立即將您的生命值恢復全滿。",
"BedWars.ItemDescription.InvisibilityPotion": "讓其他玩家暫時看不到你。",
"BedWars.ItemDescription.Iron": "鐵",
"BedWars.ItemDescription.IronArmor": "減輕你所受到的攻擊傷害。",
"BedWars.ItemDescription.IronSword": "適度提升你的攻擊傷害。",
"BedWars.ItemDescription.Obsidian": "如果沒有鎬子幾乎不可能破壞。",
"BedWars.ItemDescription.Pickaxe": "用於更快地破壞終界石和黑曜石。",
"BedWars.ItemDescription.Shears": "用於更快地破壞羊毛。",
"BedWars.ItemDescription.SpeedPotion": "讓你暫時速度提升。",
"BedWars.ItemDescription.TNT": "定時炸彈會傷害半徑內的所有玩家和方塊。",
"BedWars.ItemDescription.Wood": "除非你有斧頭,否則很難破壞。",
"BedWars.ItemDescription.WoodenSword": "稍微提升你的攻擊傷害。",
"BedWars.ItemDescription.Wool": "容易破壞的方塊,特別是用使用剪刀。",
"BedWars.MaxHealthOption": "最大生命值",
"Bedwars.ReviveCountdown": "<u><#ff0000>你死了! </color></u>\\n<size=80%>你將在 <#ffff44>{0}</color> 秒後重生。 </size>",
"BedWars.ReviveTimeOption": "復活時間",
"Bedwars.Rooms": "團隊位於以下房間:",
"Bedwars.Shop.ItemShop": "物品商店",
"Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5><u>{0}</u></color>\\n<size=80%>{1}</size>\\n\\n<size=80%>選擇包含您要購買商品的類別。 </size>\\n<size=70%>使用「消失」按鈕循環瀏覽類別。\\n摸寵物來選擇該類別。</size>",
"Bedwars.Shop.ItemShopSuffix.ItemSelection": "<u>{0}</u> {1}\\n<size=80%>{2}</size>\\n<u>花費:</u> {3}\\n\\n<size=80%>選擇您想要購買的物品。 </size>\\n<size=70%>使用「消失」按鈕循環顯示所有物品。\\n摸寵物來購買所選物品。 </size>",
"Bedwars.Shop.UpgradeShop": "升級商店",
"Bedwars.Shop.UpgradeShopSuffix": "<u><#00a5ff>{0}</color></u>\\n<size=80%>{1}</size>{2}\\n<u>費用:</u> {3}\\n\\n<size=80%>選擇您想要為您的團隊購買的升級。 </size>\\n<size=70%>使用「消失」按鈕循環瀏覽升級。 \\n摸寵物購買所選升級。 </size>",
"BedWars.ShopAndItemGeneratorRangeOption": "商店和物品生成器的拾取範圍",
"BedWars.SpeedPotionDurationOption": "速度藥水持續時間",
"BedWars.SpeedPotionSpeedIncreaseOption": "速度藥水加速倍率",
"BedWars.SuddenDeathOption": "驟死戰",
"BedWars.Suffix.Armor": "護甲:",
"BedWars.Suffix.Sword": "劍:",
"BedWars.TNTBedDamageOption": "炸藥對床的傷害",
"BedWars.TNTDamageOption": "炸藥傷害",
"BedWars.TNTRangeOption": "炸藥爆炸範圍",
"BedWars.TrapEffectDurationOption": "陷阱持續時間",
"BedWars.TrapTriggerRangeOption": "陷阱觸發範圍",
"Bedwars.TrapTriggered": "<u><#ff0000>陷阱被觸發! </color></u>\\n<size=80%>{0} 進入了你的基地! </size>",
"BedWars.TrappedSpeedDecreaseOption": "觸發陷阱的玩家減速倍率",
"BedWars.TrappedVisionOption": "觸發陷阱的玩家視野範圍",
"BedWars.Upgrade.AlreadyBought": "<#00ff00>您的隊伍已有這項升級了!</color>",
"BedWars.Upgrade.Forge": "鍛造",
"BedWars.Upgrade.Haste": "速掘",
"BedWars.Upgrade.HealPool": "治療池",
"BedWars.Upgrade.ReinforcedArmor": "強化盔甲",
"BedWars.Upgrade.Sharpness": "鋒利",
"BedWars.Upgrade.Trap": "陷阱",
"BedWars.UpgradeDescription.Forge": "該團隊的鐵和金生成器資源產量增加一倍。",
"BedWars.UpgradeDescription.Haste": "隊友破壞方塊的速度提升。",
"BedWars.UpgradeDescription.HealPool": "團隊在基地恢復更多生命值。",
"BedWars.UpgradeDescription.ReinforcedArmor": "穿著盔甲的隊友受到的攻擊傷害較小。",
"BedWars.UpgradeDescription.Sharpness": "持有劍的隊友的攻擊會造成更大的傷害。",
"BedWars.UpgradeDescription.Trap": "當敵人進入基地時向團隊發出警報並減緩/致盲敵人。",
"BedWars.WoodenSwordDamageMultiplierOption": "木劍傷害倍率",
"Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>在安全期間,你不能離開房間!</color>",
"CaptureTheFlag": "奪旗模式",
"ModeCaptureTheFlag": "遊戲模式: 奪旗",
"ModeDescribe.CaptureTheFlag": "在奪旗遊戲模式中,有兩支隊伍:黃隊和藍隊。每隊的基地都有一面旗幟。目標是奪取敵方旗幟並將其帶回己方基地。最先完成奪旗的隊伍獲勝! \\n敵方隊伍可以標記玩家,根據設置,標記物件會被送回基地或擊殺。攜帶旗幟的玩家無法標記其他玩家。 \\n\\n你可以點擊旗幟附近的<b>消失</b>按鈕來奪取旗幟。",
"GameModeTutorial.CaptureTheFlag": "<size=90%>目前遊戲模式為<#1313c2>奪旗</color>。 \\n<size=80%>到達敵方隊伍基地並按下消失鍵拾取他們的旗幟。 \\n將旗幟帶回己方基地,己方隊伍獲勝。 \\n按下殺死鍵標記某人,這將暫時或永久地消滅該玩家。 </size>",
"CTF_AlertTeamMembersOfEnemyFlagTaken": "當敵人的旗幟被奪取時提醒團隊中的成員",
"CTF_AlertTeamMembersOfFlagTaken": "旗幟被奪取時提醒團隊中的成員",
"CTF_ArrowToEnemyFlagCarrier": "有指向拿著自己團隊的旗幟的玩家的箭頭",
"CTF_ArrowToOwnFlagCarrier": "有指向拿著敵方團隊的旗幟的玩家的箭頭",
"CTF_BackIn": "{0}秒後復活",
"CTF_BackTime": "復活所需時間",
"CTF_BlueTeamWins": "藍隊獲勝!",
"CTF_BlueTeamWonThisRound": "<#0000ff>藍隊</color>贏下了本回合!",
"CTF_ButtonText": "撿起",
"CTF_EnemyFlagTaken": "你的團隊奪走了敵方的旗幟!",
"CTF_FlagPickupRange": "棋子拾取範圍",
"CTF_FlagTaken": "敵方玩家奪走了你的團隊的旗幟!",
"CTF_GameEndCriteria": "遊戲結束標準",
"CTF_GameEndCriteria.FirstToXPoints": "先獲得X分",
"CTF_GameEndCriteria.PlayXRounds": "第X回合後",
"CTF_GameEndCriteria.TimeLimit": "時間限制",
"CTF_Notify_EnemyTeamRoom": "敵方團隊在 <#00ffa5>{0}</color>",
"CTF_PlayerStats_CarriedFor": "<#00a5ff>攜帶時間:<#ffffff>{0}秒</color></color>",
"CTF_PlayerStats_Tags": "<#00a5ff>標籤: <#ffffff>{0}</color></color>",
"CTF_PointsToWin": "獲勝所需分數",
"CTF_RoundsToPlay": "回合數量",
"CTF_SpawnProtectionTime": "復活保護時間",
"CTF_SpeedReductionForFlagCarrier": "拿著旗幟的玩家的速度",
"CTF_Suffix.SpawnProtectionTime": "<#00ffa5>處於重生保護</color> <#888888>-</color> <#ffff44>{0}</color>",
"CTF_TagCooldown": "標記玩家冷卻時間",
"CTF_TaggedPlayersGet": "被標記的玩家會",
"CTF_TaggedPlayersGet.Killed": "被殺",
"CTF_TaggedPlayersGet.SentBackToBase": "返回基地",
"CTF_TaggedPlayersGet.TemporarilyOut": "傳送到地圖外",
"CTF_TeamMemberFallen": "{0} 倒下了!",
"CTF_TimeIsUp": "時間到了,等待分出勝負……",
"CTF_TimeLimit": "時間限制",
"CTF_WhenFlagCarrierGetsTagged": "當拿著旗幟的玩家被殺時,旗幟會",
"CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "留在原地",
"CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "返回基地",
"CTF_YellowTeamWins": "黃隊獲勝!",
"CTF_YellowTeamWonThisRound": "<#ffff00>黃隊</color>贏下了本回合!",
"Deathrace": "死亡競速",
"ModeDeathrace": "遊戲模式:死亡競速",
"ModeDescribe.Deathrace": "在死亡競速遊戲模式中,你需要反覆沿著地圖上的特定賽道前進。如果你進入的房間不是賽道上的下一個房間,你就會死!你必須先完成所有圈數才能獲勝。 \\n\\n賽道旁有一些強化道具,靠近它們即可拾取。拾取後,系統會告訴你它們的作用以及如何使用它們。你可以儲存多個強化道具,並一次使用一個。",
"Deathrace.Tutorial.Basics": "目前遊戲模式為<#AFAFAF>死亡競速</color>。 \\n<size=90%>您需要重複沿著此地圖上的特定賽道前進。 \\n如果您進入的房間不是賽道上的下一個房間,您就會死! \\n您必須先完成所有圈數才能獲勝。",
"Deathrace.Tutorial.PowerUps": "賽道旁邊有一些強化道具,\\n靠近它們就可以撿起它們。 \\n它會告訴你它們的作用\\n以及撿起它們後如何使用它們。",
"Deathrace.Tutorial.Track": "圈數:\\n{0}",
"Deathrace.ClockwiseOption": "啟動以更改路徑的方向",
"Deathrace.CoordinateCheck": "[檢查點]",
"Deathrace.CoordinateCheckInfo.100": "從左側離開這個房間",
"Deathrace.CoordinateCheckInfo.101": "選定餐廳的底部入口",
"Deathrace.CoordinateCheckInfo.102": "選擇右側的走廊",
"Deathrace.EliminateLastToFinishEachLapOption": "淘汰最後一位完成每圈的玩家",
"Deathrace.EnergyDrinkSpeedIncreasementOption": "能量飲料速度增加",
"Deathrace.Lap": "圈數 {0}/{1}",
"Deathrace.LapsToWinOption": "獲勝圈數",
"Deathrace.PowerUpDisplay.EnergyDrink": "能量\\n飲料",
"Deathrace.PowerUpDisplay.Grenade": "手榴彈",
"Deathrace.PowerUpDisplay.Ice": "冰",
"Deathrace.PowerUpDisplay.Smoke": "煙霧",
"Deathrace.PowerUpDisplay.Taser": "電擊槍",
"Deathrace.PowerUpEffectDurationOption": "強化道具生效期間",
"Deathrace.PowerUpEffectRangeOption": "強化道具生效範圍",
"Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>隱形</color>]</color> {0} 能量飲料:速度增加",
"Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>隱形</color>]</color> {0} 手榴彈:讓附近所有人失明(除了你)",
"Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>隱形</color>]</color> {0} 冰:反轉附近所有人的控制(除了你)",
"Deathrace.PowerUpInfo.More": "+{0} 更多強化道具已存儲",
"Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>隱形</color>]</color> {0} 煙霧:減慢附近所有人的速度(除了你)",
"Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>擊殺</color>]</color> {0} 電擊槍:擊暈選定的玩家",
"Deathrace.PowerUpPickupRangeOption": "強化道具拾取範圍",
"Deathrace.PowerUpSpawnFrequencyOption": "強化道具生成頻率",
"Deathrace.SmokeSpeedReductionOption": "煙霧速度降低",
"Deathrace.SpawnPowerUpsOption": "生成強化道具",
"Deathrace.VentUse": "跳管到下個房間!",
"FFA": "自由對戰",
"ModeFFA": "遊戲模式: 自由對戰",
"ModeDescribe.FFA": "自由對戰模式中沒有職業分配,所有人都可以使用殺人鍵擊殺他人,遊戲結束時存活到最後的玩家獲勝!\\n\\n某些隨機事件讓該模式變得更有趣!",
"GameModeTutorial.FFA": "<size=90%>目前遊戲模式為<#00ffff>自由對戰模式(FFA)</color>。 </size>\\n<size=80%>人人皆可擊殺。成為最後一個活下來的人,即可獲得勝利! \\n當你殺死敵人時,你會獲得隨機的增益或減益效果。 </size>",
"FFAChatMessageNotify": "[聊天] {0}: <#ffffff>{1}",
"FFA-Event-GetDecreasedSpeed": "你獲得短暫的緩速效果",
"FFA-Event-GetHighKCD": "你獲得更長的殺人冷卻時間",
"FFA-Event-GetIncreasedSpeed": "你獲得短暫的速度提升!",
"FFA-Event-GetLowKCD": "你獲得更短的殺人冷卻時間!",
"FFA-Event-GetLowVision": "你暫時具有較低的視野",
"FFA-Event-GetShield": "你獲得一個臨時護盾!",
"FFA-Event-GetTP": "你被傳送到隨機的管道了!",
"FFA-Event-RandomTP": "每個人都和別人交換位置了",
"FFA-NoVentingBecauseKCDIsUP": "你的冷卻已結束,不要畏縮於管道中!",
"FFA-NoVentingBecauseTwoPlayers": "只剩下兩名玩家了,不要再怯於戰鬥了!",
"FFA_ChatDuringGame": "可以在遊戲中使用聊天",
"FFA_DecreasedSpeed": "降低速度",
"FFA_DisableVentingWhenKCDIsUp": "玩家冷卻結束時阻止其使用通風口",
"FFA_DisableVentingWhenTwoPlayersAlive": "當剩餘兩名玩家存活時阻止使用通風口",
"FFA_EnableRandomAbilities": "開啟隨機事件",
"FFA_EnableRandomTwists": "不定時隨機交換位置",
"FFA_GameTime": "最長遊戲時間",
"FFA_IncreasedSpeed": "增加速度",
"FFA_KCD": "殺人冷卻時間",
"FFA_LowerVision": "降低視野",
"FFA_ModifiedSpeedDuration": "速度修改持續時間",
"FFA_ModifiedVisionDuration": "降低視野的持續時間",
"FFA_ShieldBroken": "<color=#ffff00>有人嘗試攻擊你,所以你的護盾失效了!</color>",
"FFA_ShieldDuration": "護盾持續時間",
"FFA_ShieldIsOneTimeUse": "護盾抵擋攻擊後會被消耗",
"FFA_TargetIsShielded": "<color=#ffff00>你嘗試殺害一個擁有護盾的玩家!</color>",
"FFA_TeamMode": "開啟團隊模式",
"FFA_TeamNumber": "團隊數量",
"HideAndSeek": "捉迷藏",
"ModeHideAndSeek": "遊戲模式: 捉迷藏",
"ModeShiftAndSeek": "遊戲模式:偽裝捉迷藏",
"ModeDescribe.HideAndSeek": "在捉迷藏遊戲模式中,尋找者必須殺死所有潛藏者,而潛藏者必須完成所有任務而不被殺死才能獲勝。 \\n如果時間限制達到 0,則隱藏者獲勝。 \\n如果除了尋找者之外的所有人都死了,則尋找者獲勝。 \\n\\n職業:潛藏者、尋找者、狐狸、巨魔、跳躍者、探測器、噴射機、疾行者、定位者、通風者、特工、勞動者",
"GameModeTutorial.HideAndSeek": "<size=90%>目前遊戲模式為<#345eeb>躲貓貓(模組)</color>。 </size>\\n<size=80%>尋找者必須殺死所有藏匿者才能獲勝,\\n藏匿者必須完成任務以減少躲藏時間。 \\n如果計時結束,藏匿者獲勝。 </size>",
"HNS.DangerMeter": "顯示 (自定義) 尋找者距離儀表",
"HNS.MaxNeutrals": "<#ffab1b>中立陣營</color> 的 <#0000ff>最多</color> 數量",
"HNS.MinNeutrals": "<#ffab1b>中立陣營</color> 的 <#00ffff>最少</color> 數量",
"HNS.PlayersSeeRoles": "玩家知道彼此的職業",
"HNS.ShiftAndSeek": "偽裝捉迷藏",
"HNS.TaskCount": "任務:",
"HideAndSeek_MaxGameTime": "最長遊戲時間",
"TimeDecreaseOnCommonTaskComplete": "完成一般任務時減少的時間",
"TimeDecreaseOnLongTaskComplete": "完成長任務時減少的時間",
"TimeDecreaseOnOtherTaskComplete": "完成不在任何類別內的任務時減少的時間",
"TimeDecreaseOnShortTaskComplete": "完成短任務時減少的時間",
"TimeDecreaseOnSituationalTaskComplete": "完成情境任務時減少的時間",
"HNSSeekers": "<#ff1919>尋找者</color> 是: {0}",
"SeekerCanVent": "尋找者可以使用通風口",
"SeekerSpeed": "尋找者速度",
"SeekerVision": "尋找者視野",
"HiderSpeed": "躲藏者速度",
"HiderVision": "躲藏者視野",
"MinutesLeft": "<color=#00ffa5>剩餘分鐘數:</color> {0}",
"Agent": "特工",
"AgentInfo": "你是躲藏者中的間諜",
"AgentInfoLong": "(尋找者陣營):\\n其他尋找者們有一個指向特工的箭頭,但躲藏者會將特工視為躲藏者陣營的一員。",
"AgentSpeed": "特工速度",
"AgentVision": "特工視野",
"Dasher": "疾行者",
"DasherInfo": "撫摸寵物來加速並尋找躲藏者",
"DasherInfoLong": "(尋找者陣營):\\n疾行者可以透過撫摸寵物來暫時加速並尋找躲藏者",
"DasherCooldown": "疾行冷卻時間",
"DasherDuration": "疾行持續時間",
"DasherSpeed": "疾行者速度",
"DasherSpeedIncreased": "疾行者增加的速度",
"DasherVision": "疾行者視野",
"Detector": "探測者",
"DetectorInfo": "你知道尋找者在哪",
"DetectorInfoLong": "你知道尋找者在哪",
"DetectorFrequency": "探測者探測頻率",
"DetectorNotify": "尋找者在 <#00ffa5>{0}</color>",
"DetectorSpeed": "探測者速度",
"DetectorVision": "探測者視野",
"Fox": "狐狸",
"FoxInfo": "活到最後來獲勝",
"FoxInfoLong": "(中立陣營):\\n狐狸只需要活到最後就可以獲勝",
"FoxSpeed": "狐狸速度",
"FoxVision": "狐狸視野",
"FoxHasVitals": "狐狸有心電圖",
"Hider": "躲藏者",
"HiderInfo": "完成任務並活到最後",
"HiderInfoLong": "(躲藏者陣營):\\n躲藏者的目標是完成所有任務,或是活到最後。",
"Jet": "噴射機",
"JetInfo": "撫摸寵物來加速並逃過尋找者",
"JetInfoLong": "(躲藏者陣營):\\n噴射機可以透過撫摸寵物來暫時加速並逃過尋找者",
"JetCooldown": "噴射機加速冷卻時間",
"JetDuration": "噴射機加速持續時間",
"JetSpeed": "噴射機速度",
"JetSpeedIncreased": "噴射機增加的速度",
"JetVision": "噴射機視野",
"Jumper": "跳躍者",
"JumperInfo": "使用通風口來躲避尋找者",
"JumperInfoLong": "(躲藏者陣營):\\n跳躍者可以使用通風口來躲避尋找者",
"JumperSpeed": "跳躍者速度",
"JumperVision": "跳躍者視野",
"Locator": "定位者",
"LocatorInfo": "定位躲藏者的位置",
"LocatorInfoLong": "(尋找者陣營):\\n定位者每隔一段時間都能獲得指向躲藏者的箭頭",
"LocatorDuration": "箭頭持續時間",
"LocatorFrequency": "箭頭出現頻率",
"LocatorNotify": "定位者正在追蹤你",
"LocatorSpeed": "定位者速度",
"LocatorTargetKnows": "躲藏者可以知道自己被定位",
"LocatorVision": "定位者視野",
"Seeker": "尋找者",
"SeekerInfo": "殺死躲藏者",
"SeekerInfoLong": "(尋找者陣營):\\n尋找者的目標是殺死所有躲藏者",
"Taskinator": "勞動者",
"TaskinatorInfo": "完成任務獲勝",
"TaskinatorInfoLong": "(中立陣營):\\n勞動者會在完成所有任務後獨自獲勝",
"TaskinatorCanWinAfterDeath": "勞動者可以在死後獲勝",
"TaskinatorSpeed": "勞動者速度",
"TaskinatorVision": "勞動者視野",
"Troll": "巨魔",
"TrollInfo": "被擊殺來獲勝",
"TrollInfoLong": "(中立陣營):\\n巨魔被擊殺就能夠獲勝",
"TrollSpeed": "巨魔速度",
"TrollVision": "巨魔視野",
"Venter": "通風者",
"VenterInfo": "使用管道來尋找躲藏者",
"VenterInfoLong": "(尋找者陣營):\\n通風者可以使用通風口來尋找躲藏者",
"VenterSpeed": "通風者速度",
"VenterVision": "通風者視野",
"Disguiser": "偽變者",
"DisguiserInfo": "變形!",
"DisguiserInfoLong": "變形!",
"DisguiserSpeed": "偽變者速度",
"DisguiserVision": "偽變者視野",
"DisguiserCanOnlyKillShapeshiftTarget": "只能擊殺當前變形目標",
"DisguiserPenaltyForWrongKillAttempt": "嘗試錯誤擊殺的嘗試懲罰",
"DisguiserPFWKA.BlockKill": "阻止擊殺",
"DisguiserPFWKA.Suicide": "自殺",
"DisguiserPFWKA.ResetKillCooldown": "重置擊殺冷卻",
"DisguiserToleranceBeforeSuicide": "容忍度(=自殺前允許的錯誤擊殺嘗試次數)",
"DisguiserResetKillCooldownTo": "重置擊殺冷卻至",
"DisguiserShapeshiftCooldown": "偽變者變形冷卻",
"DisguiserShapeshiftDuration": "偽變者變形持續時間",
"HotPotato": "燙手山芋",
"ModeHotPotato": "遊戲模式: 燙手山芋",
"ModeDescribe.HotPotato": "在燙手山芋遊戲模式中,一個玩家會拿到燙手山芋,他們可以透過靠近某人將其傳遞給任何人。每隔X秒 (由房主設定),拿著燙手山芋的玩家就會死亡。最後活著的玩家獲勝!\\n\\n注意: 你不能將燙手山芋傳給剛剛給你的玩家(他們的名字會是青色的,這意味著他們無法得到燙手山芋),除非只剩下最後2名玩家。",
"GameModeTutorial.HotPotato": "<size=90%>目前遊戲模式為<#e8cd46>燙手山芋</color>。 </size>\\n<size=80%>黑色名字為燙手山芋的持有者。 \\n青色名字為上一個燙手山芋持有者。除非是1v1對戰,否則無法將燙手山芋傳給青色名字玩家。 \\n倒數結束時當前持有燙手山芋者死亡,隨後燙手山芋將隨機分配給一名玩家。 \\n最後存活的玩家獲勝!",
"HotPotato_ExtraTimeOnAirship": "<color=#ed0007>Airship</color>額外時間",
"HotPotato_ExtraTimeOnFungle": "<color=#ffa646>Fungle</color>額外時間",
"HotPotato_HolderCanPassViaKillButton": "持有者透過擊殺按鈕而不是靠近來傳遞土豆",
"HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "當存活玩家少於多少人時,持土豆者顯示指向最近玩家的箭頭",
"HotPotato_HolderSpeed": "拿著燙手山芋的玩家的速度",
"HotPotato_HoldingNotify": "<#ffff00><size=2>你拿著燙手山芋! 不想死就將它傳給其他人!</size></color>",
"HotPotato_Range": "燙手山芋傳遞範圍",
"HotPotato_Time": "燙手山芋的持有者死亡時間",
"HotPotato_TimeLeftSuffix": "剩下時間 ",
"KingOfTheZones": "山丘之王",
"ModeKingOfTheZones": "遊戲模式:區域之王",
"ModeDescribe.KingOfTheZones": "在「區域之王」遊戲模式中,玩家會被分成幾個隊伍。地圖上的一些房間代表一個區域。如果一支隊伍在某個房間中的玩家數量超過其他所有隊伍,他們就控制了該區域。每隊每秒每控制一個區域可獲得1分。盡可能多得分,得分最高的隊伍獲勝! \\n\\n玩家可以使用擊殺按鈕標記其他玩家。被標記的玩家會被傳送到地圖外幾秒鐘,然後再傳送回來。 \\n\\n根據設置,區域可能會在遊戲過程中移動。如果移動,計時器會指示移動時間。當區域移動時,可能會有停機時間。如果計時器顯示為灰色,則表示處於停機時間(停機時間過後可正常佔點拿分)。",
"KOTZ.EndScreen.Statistics": "分數:<#ffff44>{0}</color>",
"KOTZ.EndScreen.Winner.Blue": "藍隊獲勝!",
"KOTZ.EndScreen.Winner.Green": "綠隊獲勝!",
"KOTZ.EndScreen.Winner.Orange": "橘隊獲勝!",
"KOTZ.EndScreen.Winner.Red": "紅隊獲勝!",
"KOTZ.EndScreen.Winner.Rose": "玫瑰隊獲勝!",
"KOTZ.EndScreen.Winner.Tan": "茶隊獲勝!",
"KOTZ.EndScreen.Winner.Yellow": "黃隊獲勝!",
"KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>你在</color>籃隊",
"KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>你在</color>綠隊",
"KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>你在</color>橘隊",
"KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>你在</color>紅隊",
"KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>你在</color>玫瑰紅隊",
"KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>你在</color>茶隊",
"KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>你在</color>黃隊",
"KOTZ.Notify.ShortIntro": "歡迎來到<#ff0000>區域之王</color>遊戲! \\n<size=90%><#ffff44>{0}</color> 個隊伍,<#ffff44>{1}</color> 個區域。 \\n標籤冷卻時間:<#ffff44>{2}</color> 秒,重生時間:<#ffff44>{3}</color> 秒。 </size>\\n祝你好運,玩得開心!",
"KOTZ.Notify.Tutorial.Basics": "您正在遊玩<#ff0000>區域之王</color>。 \\n<size=90%>玩家被分成<#ffff44>{0}</color>個隊伍。 \\n地圖上的<#ffff44>{1}</color>個房間代表一個區域。 \\n隊伍必須在一個區域中佔多數(以玩家數量計算)才能控制該區域,\\n每秒每個區域可獲得1分。</size>",
"KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "<size=90%>當一隊達到 <#ffff44>{0}</color> 分時,比賽結束,隊伍獲勝。 \\n<size=70%>如果出現平局,則當打破平局時,遊戲結束。 </size></size>",
"KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "<size=90%>如果一隊達到 <#ffff44>{0}</color> 分或經過 <#ffff44>{1} 分 {2} 秒</color> 後,比賽結束。 \\n如果沒有平局,則得分最高的隊伍獲勝。 </size>",
"KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "<size=90%>經過 <#ffff44>{0} 分 {1} 秒</color> 後,得分最高的隊伍獲勝。 \\n<size=70%>如果出現平局,則當打破平局時,遊戲結束。 </size></size>",
"KOTZ.Notify.Tutorial.Tagging": "<size=90%>玩家可以使用擊殺按鈕標記其他人(冷卻時間:<#ffff44>{0}</color>秒),\\n這會將他們傳送到地圖外,持續<#ffff44>{1}</color>秒。 </size>",
"KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "<size=90%>每 <#ffff44>{0}</color> 秒,所有區域都會移動到不同的房間。 \\n(由房間名稱旁的計時器指示。)</size>",
"KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "<size=90%>區域移動後,它會保持停機狀態<#ffff44>{0}</color>秒,\\n這意味著任何隊伍都不能佔據該區域獲得分數。 \\n(以灰色計時器表示。)</size>",
"KOTZ.Notify.Tutorial.ZonesMoving.Separately": "<size=90%>每 <#ffff44>{0}</color> 秒,一個區域就會移動到另一個房間。 \\n(由房間名稱旁的計時器指示。)</size>",
"KOTZ.PNTO.Less": "更少隊伍",
"KOTZ.PNTO.More": "更多隊伍",
"KOTZ.Suffix.PointsToWin": "先得到<#ffff44>{0}</color> 分獲勝",
"KOTZ.Suffix.RespawnTime": "<#ff0000>死亡</color> <#888888>-</color> 在 <#ffff44>{0}</color>秒 後復活",
"KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>處於重生保護</color> <#888888>-</color> <#ffff44>{0}</color>",
"KOTZ.Suffix.Tie": "平手:{0}\\n等待打破平手....",
"KOTZ.SuffixHelp.GameEndTimer": "<size=80%>遊戲結束時間:</size>",
"KOTZ.SuffixHelp.Points": "<size=80%>分數: </size>",
"KOTZ.SuffixHelp.Zones.Plural": "<size=80%>區域: </size>",
"KOTZ.SuffixHelp.Zones.Single": "<size=80%>區域: </size>",
"KingOfTheZones.AllZonesMoveAtOnce": "所有區域同時移動(如果停用,區域移動之間將有相等的時刻)",
"KingOfTheZones.AutoSetNumTeams": "根據玩家數量自動設定隊伍數量(如果以下設定沒有產生均等的隊伍)",
"KingOfTheZones.DowntimeAfterZoneMove": "區域移動後的停機時間(停機期間,所有隊伍皆不能佔點)",
"KingOfTheZones.GameEndsByPoints": "如果一隊獲得一定分數,遊戲結束",
"KingOfTheZones.GameEndsByTimeLimit": "遊戲在一段時間後結束",
"KingOfTheZones.MaxGameLength": "最長遊戲時間",
"KingOfTheZones.NumTeams": "隊伍數量",
"KingOfTheZones.NumZones": "區域數量",
"KingOfTheZones.PointsToWin": "獲勝所需分數",
"KingOfTheZones.PreferNumTeams": "優先選擇",
"KingOfTheZones.RespawnTime": "重生時間",
"KingOfTheZones.SpawnProtectionTime": "復活保護時間",
"KingOfTheZones.TagCooldown": "標記玩家冷卻時間",
"KingOfTheZones.ZoneMoveTime": "區域移動間隔",
"KingOfTheZones.ZonesMove": "區域移動",
"Mingle": "尋找同伴",
"ModeMingle": "遊戲模式:尋找同伴",
"ModeDescribe.Mingle": "在尋找同伴模式中,遊戲會將一定數量的玩家分配到地圖上的特定房間。時間限制結束時,房間內必須有恰好該數量的玩家。如果某個房間內的玩家過多或過少,該房間內的所有玩家都會死亡。如果您不在任何指定的房間內,也會死亡。哦,對了,如果一輪中無人死亡,時間限制將永久減少。最後存活下來的玩家獲勝!",
"Mingle.Tutorial": "目前遊戲模式為<#FE9900>尋找同伴</color>。 \\n<size=90%>遊戲會將一定數量的玩家分配到地圖上的特定房間。 \\n在時間限制結束時,房間裡必須有恰好該數量的玩家。 \\n如果某個房間中的玩家過多或過少,則該房間中的所有玩家都會死亡。 \\n如果您不在任何指定的房間中,您將死亡。 \\n哦,對了,如果一輪中沒有人死亡,時間限制將永久減少。 \\n最後存活下來的玩家獲勝! </size>",
"Mingle.DisplayCurrentPlayerCountInEachRoomOption": "顯示每個房間的目前玩家數量",
"Mingle.ExtraTimeOnAirshipOption": "Airship上的額外時間",
"Mingle.ExtraTimeOnFungleOption": "Fungle上的額外時間",
"Mingle.MaxRequiredPlayersPerRoomOption": "每個房間所需的最大玩家數量",
"Mingle.MaxWinningPlayersOption": "最多獲勝玩家數",
"Mingle.MinTimeOption": "最短時間限制",
"Mingle.NotInRequiredRoom": "不在任何指定的房間裡",
"Mingle.TimeDecreaseOnNoDeathOption": "無死亡時間減少",
"Mingle.TimeLimitOption": "開始時間限制",
"NaturalDisasters": "天災倖存",
"ModeNaturalDisasters": "遊戲模式: 天災倖存",
"ModeDescribe.NaturalDisasters": "在自然災害遊戲模式中,地圖上充滿了自然災害。你必須生存下來,成為最後一個活著的玩家才能獲勝! \\n\\n<size=80%>所有自然災害及其影響清單:</size><size=70%>\\n- 地震:地面震動,難以移動。 \\n- 流星:流星從天而降,殺死一定範圍內的玩家。 \\n- 火山爆發:熔岩從一個點流出,殺死玩家。 \\n- 龍捲風:玩家被吸入龍捲風而死亡。 \\n- 雷暴:閃電擊中房間外,殺死被擊中的玩家。 \\n- 沙塵暴:沙子吹起,使視野變得難以看清。 \\n- 海嘯:巨浪朝特定方向襲來,淹沒途中的玩家。 \\n- 天坑:地面塌陷,殺死範圍內的玩家以及將來進入該範圍的任何玩家。 \\n- 建築物倒塌:船上的建築物倒塌,殺死其中的所有玩家。倒塌的房間以後將無法進入。 </size>",
"GameModeTutorial.NaturalDisasters": "<size=90%>目前遊戲模式為<#03fc4a>自然災害</color>。 </size>\\n<size=80%>各種災害將持續在地圖上出現。 \\n有些會立刻殺死你,有些只會暫時給你負面效果。 \\n成為最後一個活著的玩家獲得勝利! </size>",
"CollapsedBuildings": "<#03fc4a>倒塌的建築物:</color> {0}",
"AvailableBuildings": "<#03FCFC>可用建築:</color> {0}",
"ND_BuildingCollapse": "建築物倒塌",
"ND_DRLaughMessage-0.Collapsed": "就像電影裡一樣對吧? 但很遺憾這是現實,大家都要被倒塌的建築物砸死了!",
"ND_DRLaughMessage-0.Drowned": "你渴了嗎? 沒事,這裡有超級多的水!",
"ND_DRLaughMessage-0.Lava": "在岩漿裡游泳不是個明智的選擇,你覺得呢?",
"ND_DRLaughMessage-0.Lightning": "轟隆轟隆轟隆! 是閃電!",
"ND_DRLaughMessage-0.Meteor": "流星.... 他要掉下來了!",
"ND_DRLaughMessage-0.Sunken": "你知道鐵達尼號是因為地層凹陷而沉沒的嗎? 好吧,看來會沉沒的是你!",
"ND_DRLaughMessage-0.Tornado": "出去轉轉? 我只希望龍捲風沒有讓你感到天旋地轉!",
"ND_DRLaughMessage-1.Collapsed": "哇!你真的把房子都掀翻了!",
"ND_DRLaughMessage-1.Drowned": "看來你終於學會如何沉淪或奮起……不過大部分時間都沉淪了!",
"ND_DRLaughMessage-1.Lava": "小心!那不是熱水浴缸!",
"ND_DRLaughMessage-1.Lightning": "那真的點亮了你的一天,嗯?",
"ND_DRLaughMessage-1.Meteor": "往好處想:你創造了歷史!",
"ND_DRLaughMessage-1.Sunken": "下去吧!希望你旅途愉快!",
"ND_DRLaughMessage-1.Tornado": "哇哦!希望你騎得開心!",
"ND_DRLaughMessage-2.Collapsed": "下次,或許不要站在坍塌部分下面!",
"ND_DRLaughMessage-2.Drowned": "呼吸是可有可無的,對吧?",
"ND_DRLaughMessage-2.Lava": "哇,好香!正合你意嗎?",
"ND_DRLaughMessage-2.Lightning": "我覺得那真是太刺激了!",
"ND_DRLaughMessage-2.Meteor": "你真是把「離開世界」這句話理解得淋漓盡致了!",
"ND_DRLaughMessage-2.Sunken": "別擔心,下面很舒服……大概吧!",
"ND_DRLaughMessage-2.Tornado": "那一定讓人頭暈目眩!",
"ND_DRLaughMessage-3.Collapsed": "別擔心,我相信那棟大樓確實需要一個擁抱!",
"ND_DRLaughMessage-3.Drowned": "你上游泳課的時候真是全力以赴啊!",
"ND_DRLaughMessage-3.Lava": "你沒想到天氣會那麼熱吧?",
"ND_DRLaughMessage-3.Lightning": "下次你應該找個不那麼亮的地方站著!",
"ND_DRLaughMessage-3.Meteor": "哎呀!來對了地方,但時間不對!",
"ND_DRLaughMessage-3.Sunken": "你真是掉進陷阱裡了!",
"ND_DRLaughMessage-3.Tornado": "向上,向上,飛吧!",
"ND_DRLaughMessageOthers-0.Collapsed": "{0} 以為這棟大樓有劇情保護。結果並沒有。",
"ND_DRLaughMessageOthers-0.Drowned": "{0} 忘記給他們裝備游泳圈了。",
"ND_DRLaughMessageOthers-0.Lava": "{0} 試圖在熔岩裡游泳。",
"ND_DRLaughMessageOthers-0.Lightning": "{0} 被提拔為避雷針。",
"ND_DRLaughMessageOthers-0.Meteor": "{0} 被宇宙親自選中。",
"ND_DRLaughMessageOthers-0.Sunken": "{0} 已進入地下 DLC。",
"ND_DRLaughMessageOthers-0.Tornado": "{0} 出去兜風後就再也沒回來。",
"ND_DRLaughMessageOthers-1.Collapsed": "{0} 剛剛測試了一下重力…結果失敗了。",
"ND_DRLaughMessageOthers-1.Drowned": "{0} 試圖在水中呼吸……",
"ND_DRLaughMessageOthers-1.Lava": "{0} 發現熔岩其實是熱的。",
"ND_DRLaughMessageOthers-1.Lightning": "{0} 剛剛解鎖了令人震驚的結局。",
"ND_DRLaughMessageOthers-1.Meteor": "{0} 沒能躲開。技術問題。",
"ND_DRLaughMessageOthers-1.Sunken": "{0} 上當了。真的。",
"ND_DRLaughMessageOthers-1.Tornado": "{0} 已遷移到未知位置。",
"ND_DRLaughMessageOthers-2.Collapsed": "突發新聞:{0} 已經康復,只是躲在建築物底下。",
"ND_DRLaughMessageOthers-2.Drowned": "{0} 已正式融入海洋。",
"ND_DRLaughMessageOthers-2.Lava": "{0} 已升級為超脆。",
"ND_DRLaughMessageOthers-2.Lightning": "{0} 忘記關閉「吸引閃電」模式。",
"ND_DRLaughMessageOthers-2.Meteor": "{0} 剛剛被隕石砸了。",
"ND_DRLaughMessageOthers-2.Sunken": "{0} 發現了一條通往地心的捷徑。",
"ND_DRLaughMessageOthers-2.Tornado": "{0} 現在是龍捲風中的一部分。",
"ND_DRLaughMessageOthers-3.Collapsed": "{0} 真的把「室內活動」看得太認真了。",
"ND_DRLaughMessageOthers-3.Drowned": "{0} 去游泳了…永遠地去了。",
"ND_DRLaughMessageOthers-3.Lava": "{0} 以為只是辣水。",
"ND_DRLaughMessageOthers-3.Lightning": "{0} 完全被電擊到了下週。",
"ND_DRLaughMessageOthers-3.Meteor": "{0} 抬頭看了看…做了錯誤的決定。",
"ND_DRLaughMessageOthers-3.Sunken": "{0} 就這麼消失了…不予退款。",
"ND_DRLaughMessageOthers-3.Tornado": "{0} 體驗過極速旅行。",
"ND_RemainingPlayers": "剩餘 {0} 位玩家。",
"ND_Disaster.SpawnChance": "{disaster} 出現機率",
"ND_DisasterFrequency": "天災出現頻率",
"ND_DisasterWarningTime": "災害警告時間",
"ND_Earthquake": "地震",
"ND_Earthquake.DurationOpt": "地震持續時間",
"ND_Earthquake.Speed": "在地震範圍內的速度",
"ND_LimitMaximumDisastersAtOnce": "限制一次最多發生的天災數量",
"ND_MaximumDisastersAtOnce": "一次最多發生的天災數量",
"ND_WhenLimitIsReached": "達到天災數量上限時",
"ND_LimitReachedOptions.RemoveOldest": "清除最早發生的天災",
"ND_LimitReachedOptions.RemoveRandom": "移除隨機天災",
"ND_DisasterSpawnMode": "災難生成模式",
"ND_DisasterSpawnModes.AllOnPlayers": "玩家附近",
"ND_DisasterSpawnModes.AllOnRandomPlaces": "隨機地點",
"ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "玩家附近和隨機地點",
"ND_Meteor": "流星",
"ND_PreferRemovingThunderstorm": "優先移除雷暴",
"ND_SandStorm": "沙塵暴",
"ND_SandStorm.DurationOpt": "沙塵暴持續時間",
"ND_SandStorm.Vision": "玩家在沙塵暴中的視野",
"ND_Sinkhole": "天坑",
"ND_Thunderstorm": "雷暴",
"ND_Thunderstorm.DurationOpt": "雷暴持續時間",
"ND_Thunderstorm.HitFrequency": "雷擊頻率",
"ND_Tornado": "龍捲風",
"ND_Tornado.AngleChangeFrequency": "龍捲風角度變化頻率",
"ND_Tornado.DurationOpt": "龍捲風持續時間",
"ND_Tornado.GoesThroughWalls": "龍捲風可以穿過牆壁",
"ND_Tornado.MovingSpeed": "龍捲風移動速度",
"ND_Tsunami": "海嘯",
"ND_Tsunami.MovingSpeed": "海嘯移動速度",
"ND_VolcanoEruption": "火山爆發",
"ND_VolcanoEruption.DurationAfterFlowComplete": "岩漿流動結束後消失前的時間",
"ND_VolcanoEruption.FlowStepDelay": "岩漿每次流動的延遲時間",
"OngoingThunderstorm": "<#ffff44>⚠ 雷暴持續中 ⚠</color>",
"Quiz": "測驗",
"ModeQuiz": "遊戲模式: 測驗",
"ModeDescribe.Quiz": "在問答遊戲模式中,你必須正確回答問題才能生存。遊戲設有各種難度和時間限制。每題有 5 個答案選項:A、B、C、D、E。每個選項的答案旁邊都有一個房間名稱。要選擇答案,你必須進入與答案對應的房間。如果答對了,你就能存活下來。如果答錯的題目數量不足,你最終會死亡,或與其他答錯的玩家進行一場混戰 (FFA)。",
"Quiz.Tutorial.Basics": "目前遊戲模式為<#CF2472>測驗</color>。 \\n<size=90%>您將收到問題,每個問題有 5 個選項:A、B、C、D、E。 \\n您必須在規定時間內正確回答問題,\\n方法是進入與正確答案對應的房間。 \\n此地圖上的房間是:\\n{0}</size>",
"Quiz.Tutorial.OnCorrectAnswer": "<size=90%>如果您回答<#00ff00>正確</color>,您就能存活。 </size>",
"Quiz.Tutorial.OnWrongAnswer": "<size=90%>如果您回答<#ff0000>不正確</color>,您很可能會死亡。 </size>",
"Quiz.Tutorial.TestRound": "<size=90%>我們將進行一輪測試來向您說明它是如何運作的。 </size>",
"Quiz.Questions.Test.0": "我們目前在哪張地圖?",
"Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT",
"Quiz.Questions.Test.0.Answer.B": "Mira HQ",
"Quiz.Questions.Test.0.Answer.C": "Polus",
"Quiz.Questions.Test.0.Answer.D": "AirShip",
"Quiz.Questions.Test.0.Answer.E": "The Fungle",
"Quiz.Questions.Easy.1": "哪一個國家的陸地面積最大?",
"Quiz.Questions.Easy.1.Answer.A": "中國",
"Quiz.Questions.Easy.1.Answer.B": "美國",
"Quiz.Questions.Easy.1.Answer.C": "巴西",
"Quiz.Questions.Easy.1.Answer.D": "俄羅斯",
"Quiz.Questions.Easy.1.Answer.E": "加拿大",
"Quiz.Questions.Easy.1.CorrectAnswer": "D",
"Quiz.Questions.Easy.2": "有幾個月有 28 天?",
"Quiz.Questions.Easy.2.Answer.A": "1",
"Quiz.Questions.Easy.2.Answer.B": "2",
"Quiz.Questions.Easy.2.Answer.C": "6",
"Quiz.Questions.Easy.2.Answer.D": "12",
"Quiz.Questions.Easy.2.Answer.E": "無",
"Quiz.Questions.Easy.2.CorrectAnswer": "D",
"Quiz.Questions.Easy.3": "碗裡有六顆蘋果,你拿了四顆,現在你有多少顆蘋果?",
"Quiz.Questions.Easy.3.Answer.A": "2",
"Quiz.Questions.Easy.3.Answer.B": "4",
"Quiz.Questions.Easy.3.Answer.C": "6",
"Quiz.Questions.Easy.3.Answer.D": "14",
"Quiz.Questions.Easy.3.Answer.E": "10",
"Quiz.Questions.Easy.3.CorrectAnswer": "B",
"Quiz.Questions.Easy.4": "綠寶石是什麼顏色?",
"Quiz.Questions.Easy.4.Answer.A": "藍色",
"Quiz.Questions.Easy.4.Answer.B": "紅色",
"Quiz.Questions.Easy.4.Answer.C": "綠色",
"Quiz.Questions.Easy.4.Answer.D": "黃色",
"Quiz.Questions.Easy.4.Answer.E": "紫色",
"Quiz.Questions.Easy.4.CorrectAnswer": "C",
"Quiz.Questions.Easy.5": "標準三角形有幾條邊?",
"Quiz.Questions.Easy.5.Answer.A": "2",
"Quiz.Questions.Easy.5.Answer.B": "3",
"Quiz.Questions.Easy.5.Answer.C": "4",
"Quiz.Questions.Easy.5.Answer.D": "5",
"Quiz.Questions.Easy.5.Answer.E": "6",
"Quiz.Questions.Easy.5.CorrectAnswer": "B",
"Quiz.Questions.Easy.6": "法國的首都是哪個城市?",
"Quiz.Questions.Easy.6.Answer.A": "羅馬",
"Quiz.Questions.Easy.6.Answer.B": "馬德里",
"Quiz.Questions.Easy.6.Answer.C": "柏林",
"Quiz.Questions.Easy.6.Answer.D": "巴黎",
"Quiz.Questions.Easy.6.Answer.E": "里斯本",
"Quiz.Questions.Easy.6.CorrectAnswer": "D",
"Quiz.Questions.Easy.7": "如果您面向北方並向右轉 90 度,那麼您面向哪個方向?",
"Quiz.Questions.Easy.7.Answer.A": "東方",
"Quiz.Questions.Easy.7.Answer.B": "西方",
"Quiz.Questions.Easy.7.Answer.C": "南方",
"Quiz.Questions.Easy.7.Answer.D": "北方",
"Quiz.Questions.Easy.7.Answer.E": "東北方",
"Quiz.Questions.Easy.7.CorrectAnswer": "A",
"Quiz.Questions.Easy.8": "海平面水的沸點是攝氏多少度?",
"Quiz.Questions.Easy.8.Answer.A": "50°C",
"Quiz.Questions.Easy.8.Answer.B": "75°C",
"Quiz.Questions.Easy.8.Answer.C": "100°C",
"Quiz.Questions.Easy.8.Answer.D": "125°C",
"Quiz.Questions.Easy.8.Answer.E": "150°C",
"Quiz.Questions.Easy.8.CorrectAnswer": "C",
"Quiz.Questions.Easy.9": "我們太陽系中最大的行星是什麼?",
"Quiz.Questions.Easy.9.Answer.A": "地球",
"Quiz.Questions.Easy.9.Answer.B": "火星",
"Quiz.Questions.Easy.9.Answer.C": "木星",
"Quiz.Questions.Easy.9.Answer.D": "土星",
"Quiz.Questions.Easy.9.Answer.E": "海王星",
"Quiz.Questions.Easy.9.CorrectAnswer": "C",
"Quiz.Questions.Easy.10": "蜘蛛有幾條腿?",
"Quiz.Questions.Easy.10.Answer.A": "4",
"Quiz.Questions.Easy.10.Answer.B": "6",
"Quiz.Questions.Easy.10.Answer.C": "8",
"Quiz.Questions.Easy.10.Answer.D": "10",
"Quiz.Questions.Easy.10.Answer.E": "12",
"Quiz.Questions.Easy.10.CorrectAnswer": "C",
"Quiz.Questions.Easy.11": "黃金的化學符號是什麼?",
"Quiz.Questions.Easy.11.Answer.A": "Au",
"Quiz.Questions.Easy.11.Answer.B": "Ag",
"Quiz.Questions.Easy.11.Answer.C": "Fe",
"Quiz.Questions.Easy.11.Answer.D": "Hg",
"Quiz.Questions.Easy.11.Answer.E": "Pb",
"Quiz.Questions.Easy.11.CorrectAnswer": "A",
"Quiz.Questions.Easy.12": "植物主要利用哪一種氣體進行光合作用?",
"Quiz.Questions.Easy.12.Answer.A": "氧氣",
"Quiz.Questions.Easy.12.Answer.B": "二氧化碳",
"Quiz.Questions.Easy.12.Answer.C": "氮氣",
"Quiz.Questions.Easy.12.Answer.D": "氫氣",
"Quiz.Questions.Easy.12.Answer.E": "甲烷",
"Quiz.Questions.Easy.12.CorrectAnswer": "B",
"Quiz.Questions.Easy.13": "巴西的主要語言是什麼?",
"Quiz.Questions.Easy.13.Answer.A": "西班牙語",
"Quiz.Questions.Easy.13.Answer.B": "葡萄牙語",
"Quiz.Questions.Easy.13.Answer.C": "法語",
"Quiz.Questions.Easy.13.Answer.D": "英語",
"Quiz.Questions.Easy.13.Answer.E": "義大利語",
"Quiz.Questions.Easy.13.CorrectAnswer": "B",
"Quiz.Questions.Easy.14": "3天有多少小時?",
"Quiz.Questions.Easy.14.Answer.A": "24",
"Quiz.Questions.Easy.14.Answer.B": "48",
"Quiz.Questions.Easy.14.Answer.C": "72",
"Quiz.Questions.Easy.14.Answer.D": "96",
"Quiz.Questions.Easy.14.Answer.E": "120",
"Quiz.Questions.Easy.14.CorrectAnswer": "C",
"Quiz.Questions.Easy.15": "最小的質數是多少?",
"Quiz.Questions.Easy.15.Answer.A": "14",
"Quiz.Questions.Easy.15.Answer.B": "1",
"Quiz.Questions.Easy.15.Answer.C": "2",
"Quiz.Questions.Easy.15.Answer.D": "3",
"Quiz.Questions.Easy.15.Answer.E": "5",
"Quiz.Questions.Easy.15.CorrectAnswer": "C",
"Quiz.Questions.Easy.16": "哪一個海洋的表面積最大?",
"Quiz.Questions.Easy.16.Answer.A": "大西洋",
"Quiz.Questions.Easy.16.Answer.B": "印度洋",
"Quiz.Questions.Easy.16.Answer.C": "北極海",
"Quiz.Questions.Easy.16.Answer.D": "太平洋",
"Quiz.Questions.Easy.16.Answer.E": "南大洋",
"Quiz.Questions.Easy.16.CorrectAnswer": "D",
"Quiz.Questions.Easy.17": "需要從 19 中減去多少才能得到 47?",
"Quiz.Questions.Easy.17.Answer.A": "-32",
"Quiz.Questions.Easy.17.Answer.B": "32",
"Quiz.Questions.Easy.17.Answer.C": "-28",
"Quiz.Questions.Easy.17.Answer.D": "你不能用減法從 19 得到 47",
"Quiz.Questions.Easy.17.Answer.E": "28",
"Quiz.Questions.Easy.17.CorrectAnswer": "C",
"Quiz.Questions.Easy.18": "吉薩大金字塔位於哪個國家?",
"Quiz.Questions.Easy.18.Answer.A": "希臘",
"Quiz.Questions.Easy.18.Answer.B": "墨西哥",
"Quiz.Questions.Easy.18.Answer.C": "埃及",
"Quiz.Questions.Easy.18.Answer.D": "印度",
"Quiz.Questions.Easy.18.Answer.E": "中國",
"Quiz.Questions.Easy.18.CorrectAnswer": "C",
"Quiz.Questions.Easy.19": "一千有幾個零?",
"Quiz.Questions.Easy.19.Answer.A": "1",
"Quiz.Questions.Easy.19.Answer.B": "2",
"Quiz.Questions.Easy.19.Answer.C": "3",
"Quiz.Questions.Easy.19.Answer.D": "4",
"Quiz.Questions.Easy.19.Answer.E": "5",
"Quiz.Questions.Easy.19.CorrectAnswer": "C",
"Quiz.Questions.Easy.20": "傳統日本味噌湯的主要材料是什麼?",
"Quiz.Questions.Easy.20.Answer.A": "豆腐",
"Quiz.Questions.Easy.20.Answer.B": "海帶",
"Quiz.Questions.Easy.20.Answer.C": "味噌醬",
"Quiz.Questions.Easy.20.Answer.D": "稻米",
"Quiz.Questions.Easy.20.Answer.E": "魚",
"Quiz.Questions.Easy.20.CorrectAnswer": "C",
"Quiz.Questions.Easy.21": "在真空中,1公斤鐵和1公斤羽毛哪個比較重?",
"Quiz.Questions.Easy.21.Answer.A": "鐵",
"Quiz.Questions.Easy.21.Answer.B": "羽毛",
"Quiz.Questions.Easy.21.Answer.C": "它們一樣重",
"Quiz.Questions.Easy.21.Answer.D": "取決於體積",
"Quiz.Questions.Easy.21.Answer.E": "無法確定",
"Quiz.Questions.Easy.21.CorrectAnswer": "C",
"Quiz.Questions.Easy.22": "下列哪一個國家既位於歐洲又位於亞洲?",
"Quiz.Questions.Easy.22.Answer.A": "埃及",
"Quiz.Questions.Easy.22.Answer.B": "土耳其",
"Quiz.Questions.Easy.22.Answer.C": "希臘",
"Quiz.Questions.Easy.22.Answer.D": "摩洛哥",
"Quiz.Questions.Easy.22.Answer.E": "哈薩克斯坦",
"Quiz.Questions.Easy.22.CorrectAnswer": "B",
"Quiz.Questions.Easy.23": "H<sub>2</sub>O 通常被稱為什麼?",
"Quiz.Questions.Easy.23.Answer.A": "鹽",
"Quiz.Questions.Easy.23.Answer.B": "水",
"Quiz.Questions.Easy.23.Answer.C": "氫氣",
"Quiz.Questions.Easy.23.Answer.D": "氧氣",
"Quiz.Questions.Easy.23.Answer.E": "酸",
"Quiz.Questions.Easy.23.CorrectAnswer": "B",
"Quiz.Questions.Easy.24": "如果倫敦現在是中午,那麼冬季紐約(美國東部標準時間)是幾點?",
"Quiz.Questions.Easy.24.Answer.A": "早上7點",
"Quiz.Questions.Easy.24.Answer.B": "早上5點",
"Quiz.Questions.Easy.24.Answer.C": "早上6點",
"Quiz.Questions.Easy.24.Answer.D": "早上8點",
"Quiz.Questions.Easy.24.Answer.E": "凌晨4點",
"Quiz.Questions.Easy.24.CorrectAnswer": "A",
"Quiz.Questions.Easy.25": "哪一種形狀的所有邊都相等且所有角都相等?",
"Quiz.Questions.Easy.25.Answer.A": "長方形",
"Quiz.Questions.Easy.25.Answer.B": "菱形",
"Quiz.Questions.Easy.25.Answer.C": "正方形",
"Quiz.Questions.Easy.25.Answer.D": "平行四邊形",
"Quiz.Questions.Easy.25.Answer.E": "梯形",
"Quiz.Questions.Easy.25.CorrectAnswer": "C",
"Quiz.Questions.Easy.26": "什麼長得更快:人的頭髮還是腳趾甲?",
"Quiz.Questions.Easy.26.Answer.A": "腳趾甲",
"Quiz.Questions.Easy.26.Answer.B": "一樣快",
"Quiz.Questions.Easy.26.Answer.C": "頭髮",
"Quiz.Questions.Easy.26.Answer.D": "取決於個人",
"Quiz.Questions.Easy.26.Answer.E": "它們不會生長",
"Quiz.Questions.Easy.26.CorrectAnswer": "C",
"Quiz.Questions.Easy.27": "唯一的偶質數是什麼?",
"Quiz.Questions.Easy.27.Answer.A": "14",
"Quiz.Questions.Easy.27.Answer.B": "1",
"Quiz.Questions.Easy.27.Answer.C": "2",
"Quiz.Questions.Easy.27.Answer.D": "4",
"Quiz.Questions.Easy.27.Answer.E": "6",
"Quiz.Questions.Easy.27.CorrectAnswer": "C",
"Quiz.Questions.Easy.28": "下列哪一種動物不會跳躍?",
"Quiz.Questions.Easy.28.Answer.A": "貓",
"Quiz.Questions.Easy.28.Answer.B": "大象",
"Quiz.Questions.Easy.28.Answer.C": "袋鼠",
"Quiz.Questions.Easy.28.Answer.D": "山羊",
"Quiz.Questions.Easy.28.Answer.E": "狗",
"Quiz.Questions.Easy.28.CorrectAnswer": "B",
"Quiz.Questions.Easy.29": "如果將水冷凍,它會變成什麼?",
"Quiz.Questions.Easy.29.Answer.A": "氣體",
"Quiz.Questions.Easy.29.Answer.B": "雪",
"Quiz.Questions.Easy.29.Answer.C": "冰",
"Quiz.Questions.Easy.29.Answer.D": "蒸氣",
"Quiz.Questions.Easy.29.Answer.E": "液態氮",
"Quiz.Questions.Easy.29.CorrectAnswer": "C",
"Quiz.Questions.Easy.30": "地球上最大的陸地動物是什麼?",
"Quiz.Questions.Easy.30.Answer.A": "白犀牛",
"Quiz.Questions.Easy.30.Answer.B": "長頸鹿",
"Quiz.Questions.Easy.30.Answer.C": "非洲象",
"Quiz.Questions.Easy.30.Answer.D": "灰熊",
"Quiz.Questions.Easy.30.Answer.E": "河馬",
"Quiz.Questions.Easy.30.CorrectAnswer": "C",
"Quiz.Questions.Easy.31": "我們呼吸的空氣中主要含有什麼氣體?",
"Quiz.Questions.Easy.31.Answer.A": "氧氣",
"Quiz.Questions.Easy.31.Answer.B": "氫氣",
"Quiz.Questions.Easy.31.Answer.C": "氮氣",
"Quiz.Questions.Easy.31.Answer.D": "二氧化碳",
"Quiz.Questions.Easy.31.Answer.E": "氦氣",
"Quiz.Questions.Easy.31.CorrectAnswer": "C",
"Quiz.Questions.Easy.32": "以下哪項屬於哺乳動物?",
"Quiz.Questions.Easy.32.Answer.A": "青蛙",
"Quiz.Questions.Easy.32.Answer.B": "鯊魚",
"Quiz.Questions.Easy.32.Answer.C": "企鵝",
"Quiz.Questions.Easy.32.Answer.D": "海豚",
"Quiz.Questions.Easy.32.Answer.E": "蜥蜴",
"Quiz.Questions.Easy.32.CorrectAnswer": "D",
"Quiz.Questions.Easy.33": "半天是多少個小時?",
"Quiz.Questions.Easy.33.Answer.A": "6",
"Quiz.Questions.Easy.33.Answer.B": "8",
"Quiz.Questions.Easy.33.Answer.C": "10",
"Quiz.Questions.Easy.33.Answer.D": "12",
"Quiz.Questions.Easy.33.Answer.E": "24",
"Quiz.Questions.Easy.33.CorrectAnswer": "D",
"Quiz.Questions.Easy.34": "如果紅色和黃色混合會得到什麼顏色?",
"Quiz.Questions.Easy.34.Answer.A": "綠色",
"Quiz.Questions.Easy.34.Answer.B": "橙色",
"Quiz.Questions.Easy.34.Answer.C": "紫色",
"Quiz.Questions.Easy.34.Answer.D": "棕色",
"Quiz.Questions.Easy.34.Answer.E": "粉紅色",
"Quiz.Questions.Easy.34.CorrectAnswer": "B",
"Quiz.Questions.Easy.35": "下列哪些星球人類已經踏足(截至 2025 年)?",
"Quiz.Questions.Easy.35.Answer.A": "火星",
"Quiz.Questions.Easy.35.Answer.B": "金星",
"Quiz.Questions.Easy.35.Answer.C": "木星",
"Quiz.Questions.Easy.35.Answer.D": "水星",
"Quiz.Questions.Easy.35.Answer.E": "以上都沒有",
"Quiz.Questions.Easy.35.CorrectAnswer": "E",
"Quiz.Questions.Easy.36": "加拿大的首都是哪裡?",
"Quiz.Questions.Easy.36.Answer.A": "多倫多",
"Quiz.Questions.Easy.36.Answer.B": "溫哥華",
"Quiz.Questions.Easy.36.Answer.C": "蒙特利爾",
"Quiz.Questions.Easy.36.Answer.D": "渥太華",
"Quiz.Questions.Easy.36.Answer.E": "魁北克",
"Quiz.Questions.Easy.36.CorrectAnswer": "D",
"Quiz.Questions.Easy.37": "科莫多巨蜥是什麼類型的動物?",
"Quiz.Questions.Easy.37.Answer.A": "蛇",
"Quiz.Questions.Easy.37.Answer.B": "蜥蜴",
"Quiz.Questions.Easy.37.Answer.C": "鱷魚",
"Quiz.Questions.Easy.37.Answer.D": "恐龍",
"Quiz.Questions.Easy.37.Answer.E": "蟾蜍",
"Quiz.Questions.Easy.37.CorrectAnswer": "B",
"Quiz.Questions.Easy.38": "如果一架飛機在加拿大和美國邊境墜毀,他們會把倖存者埋葬在哪裡?",
"Quiz.Questions.Easy.38.Answer.A": "加拿大",
"Quiz.Questions.Easy.38.Answer.B": "美國",
"Quiz.Questions.Easy.38.Answer.C": "兩者都會",
"Quiz.Questions.Easy.38.Answer.D": "沒有任何地方",
"Quiz.Questions.Easy.38.Answer.E": "邊界區域",
"Quiz.Questions.Easy.38.CorrectAnswer": "D",
"Quiz.Questions.Easy.39": "如果把一塊紅色的石頭丟進藍色的大海,它會變成什麼?",
"Quiz.Questions.Easy.39.Answer.A": "藍色的石頭",
"Quiz.Questions.Easy.39.Answer.B": "濕石頭",
"Quiz.Questions.Easy.39.Answer.C": "紅色魚",
"Quiz.Questions.Easy.39.Answer.D": "無",
"Quiz.Questions.Easy.39.Answer.E": "丟掉的石頭",
"Quiz.Questions.Easy.39.CorrectAnswer": "B",
"Quiz.Questions.Easy.40": "哪個國家人口最多(截至 2025 年)?",
"Quiz.Questions.Easy.40.Answer.A": "美國",
"Quiz.Questions.Easy.40.Answer.B": "印度",
"Quiz.Questions.Easy.40.Answer.C": "中國",
"Quiz.Questions.Easy.40.Answer.D": "俄羅斯",
"Quiz.Questions.Easy.40.Answer.E": "巴西",
"Quiz.Questions.Easy.40.CorrectAnswer": "B",
"Quiz.Questions.Easy.41": "已知哪一種動物一天中有 90% 的時間都在睡覺?",
"Quiz.Questions.Easy.41.Answer.A": "貓",
"Quiz.Questions.Easy.41.Answer.B": "樹懶",
"Quiz.Questions.Easy.41.Answer.C": "無尾熊",
"Quiz.Questions.Easy.41.Answer.D": "狗",
"Quiz.Questions.Easy.41.Answer.E": "熊貓",
"Quiz.Questions.Easy.41.CorrectAnswer": "C",
"Quiz.Questions.Easy.42": "英文字母中有多少個字母?",
"Quiz.Questions.Easy.42.Answer.A": "24",
"Quiz.Questions.Easy.42.Answer.B": "25",
"Quiz.Questions.Easy.42.Answer.C": "26",
"Quiz.Questions.Easy.42.Answer.D": "27",
"Quiz.Questions.Easy.42.Answer.E": "28",
"Quiz.Questions.Easy.42.CorrectAnswer": "C",
"Quiz.Questions.Easy.43": "溫度計測量什麼?",
"Quiz.Questions.Easy.43.Answer.A": "空氣壓力",
"Quiz.Questions.Easy.43.Answer.B": "聲音",
"Quiz.Questions.Easy.43.Answer.C": "濕度",
"Quiz.Questions.Easy.43.Answer.D": "溫度",
"Quiz.Questions.Easy.43.Answer.E": "風",
"Quiz.Questions.Easy.43.CorrectAnswer": "D",
"Quiz.Questions.Easy.44": "哪顆行星離太陽最近?",
"Quiz.Questions.Easy.44.Answer.A": "地球",
"Quiz.Questions.Easy.44.Answer.B": "火星",
"Quiz.Questions.Easy.44.Answer.C": "金星",
"Quiz.Questions.Easy.44.Answer.D": "水星",
"Quiz.Questions.Easy.44.Answer.E": "木星",
"Quiz.Questions.Easy.44.CorrectAnswer": "D",
"Quiz.Questions.Easy.45": "下列哪一種動物會產卵?",
"Quiz.Questions.Easy.45.Answer.A": "袋鼠",
"Quiz.Questions.Easy.45.Answer.B": "鯨魚",
"Quiz.Questions.Easy.45.Answer.C": "蛇",
"Quiz.Questions.Easy.45.Answer.D": "蝙蝠",
"Quiz.Questions.Easy.45.Answer.E": "貓",
"Quiz.Questions.Easy.45.CorrectAnswer": "C",
"Quiz.Questions.Easy.46": "哪種形狀沒有角?",
"Quiz.Questions.Easy.46.Answer.A": "三角形",
"Quiz.Questions.Easy.46.Answer.B": "正方形",
"Quiz.Questions.Easy.46.Answer.C": "長方形",
"Quiz.Questions.Easy.46.Answer.D": "圓形",
"Quiz.Questions.Easy.46.Answer.E": "五邊形",
"Quiz.Questions.Easy.46.CorrectAnswer": "D",
"Quiz.Questions.Easy.47": "蜜蜂從花朵中採集什麼來釀造蜂蜜?",
"Quiz.Questions.Easy.47.Answer.A": "水",
"Quiz.Questions.Easy.47.Answer.B": "花蜜",
"Quiz.Questions.Easy.47.Answer.C": "花粉",
"Quiz.Questions.Easy.47.Answer.D": "樹脂",
"Quiz.Questions.Easy.47.Answer.E": "種子",
"Quiz.Questions.Easy.47.CorrectAnswer": "B",
"Quiz.Questions.Easy.48": "如果將蛋糕切成 3 塊,至少要切多少塊?",
"Quiz.Questions.Easy.48.Answer.A": "1",
"Quiz.Questions.Easy.48.Answer.B": "2",
"Quiz.Questions.Easy.48.Answer.C": "3",
"Quiz.Questions.Easy.48.Answer.D": "4",
"Quiz.Questions.Easy.48.Answer.E": "5",
"Quiz.Questions.Easy.48.CorrectAnswer": "B",
"Quiz.Questions.Easy.49": "網站 URL 中的「www」代表什麼?",
"Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
"Quiz.Questions.Easy.49.Answer.B": "World Website Window",
"Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
"Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
"Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
"Quiz.Questions.Easy.49.CorrectAnswer": "C",
"Quiz.Questions.Easy.50": "藍精靈是什麼顏色的?",
"Quiz.Questions.Easy.50.Answer.A": "綠色",
"Quiz.Questions.Easy.50.Answer.B": "紅色",
"Quiz.Questions.Easy.50.Answer.C": "藍色",
"Quiz.Questions.Easy.50.Answer.D": "黃色",
"Quiz.Questions.Easy.50.Answer.E": "粉色",
"Quiz.Questions.Easy.50.CorrectAnswer": "C",
"Quiz.Questions.Easy.51": "義大利的首都是哪裡?",
"Quiz.Questions.Easy.51.Answer.A": "佛羅倫斯",
"Quiz.Questions.Easy.51.Answer.B": "威尼斯",
"Quiz.Questions.Easy.51.Answer.C": "米蘭",
"Quiz.Questions.Easy.51.Answer.D": "羅馬",
"Quiz.Questions.Easy.51.Answer.E": "那不勒斯",
"Quiz.Questions.Easy.51.CorrectAnswer": "D",
"Quiz.Questions.Easy.52": "標準的三輪車有幾個輪子?",
"Quiz.Questions.Easy.52.Answer.A": "2",
"Quiz.Questions.Easy.52.Answer.B": "3",
"Quiz.Questions.Easy.52.Answer.C": "4",
"Quiz.Questions.Easy.52.Answer.D": "1",
"Quiz.Questions.Easy.52.Answer.E": "5",
"Quiz.Questions.Easy.52.CorrectAnswer": "B",
"Quiz.Questions.Easy.53": "牛喝什麼?",
"Quiz.Questions.Easy.53.Answer.A": "牛奶",
"Quiz.Questions.Easy.53.Answer.B": "汽水",
"Quiz.Questions.Easy.53.Answer.C": "果汁",
"Quiz.Questions.Easy.53.Answer.D": "水",
"Quiz.Questions.Easy.53.Answer.E": "油",
"Quiz.Questions.Easy.53.CorrectAnswer": "D",
"Quiz.Questions.Easy.54": "接下來的數字是什麼:2、4、6、8…?",
"Quiz.Questions.Easy.54.Answer.A": "9",
"Quiz.Questions.Easy.54.Answer.B": "10",
"Quiz.Questions.Easy.54.Answer.C": "12",
"Quiz.Questions.Easy.54.Answer.D": "16",
"Quiz.Questions.Easy.54.Answer.E": "11",
"Quiz.Questions.Easy.54.CorrectAnswer": "B",
"Quiz.Questions.Easy.55": "什麼東西上升但永遠不會下降?",
"Quiz.Questions.Easy.55.Answer.A": "煙",
"Quiz.Questions.Easy.55.Answer.B": "雨",
"Quiz.Questions.Easy.55.Answer.C": "年齡",
"Quiz.Questions.Easy.55.Answer.D": "溫度",
"Quiz.Questions.Easy.55.Answer.E": "電梯",
"Quiz.Questions.Easy.55.CorrectAnswer": "C",
"Quiz.Questions.Easy.56": "閏年有多少天?",
"Quiz.Questions.Easy.56.Answer.A": "365",
"Quiz.Questions.Easy.56.Answer.B": "366",
"Quiz.Questions.Easy.56.Answer.C": "364",
"Quiz.Questions.Easy.56.Answer.D": "367",
"Quiz.Questions.Easy.56.Answer.E": "368",
"Quiz.Questions.Easy.56.CorrectAnswer": "B",
"Quiz.Questions.Easy.57": "人類需要呼吸什麼氣體才能生存?",
"Quiz.Questions.Easy.57.Answer.A": "氮氣",
"Quiz.Questions.Easy.57.Answer.B": "氫氣",
"Quiz.Questions.Easy.57.Answer.C": "氧氣",
"Quiz.Questions.Easy.57.Answer.D": "氦氣",
"Quiz.Questions.Easy.57.Answer.E": "二氧化碳",
"Quiz.Questions.Easy.57.CorrectAnswer": "C",
"Quiz.Questions.Easy.58": "當藍色和黃色混合時會得到什麼顏色?",
"Quiz.Questions.Easy.58.Answer.A": "綠色",
"Quiz.Questions.Easy.58.Answer.B": "紫色",
"Quiz.Questions.Easy.58.Answer.C": "棕色",
"Quiz.Questions.Easy.58.Answer.D": "粉色",
"Quiz.Questions.Easy.58.Answer.E": "紅色",
"Quiz.Questions.Easy.58.CorrectAnswer": "A",
"Quiz.Questions.Easy.59": "人類通常總共有多少根手指?",
"Quiz.Questions.Easy.59.Answer.A": "8",
"Quiz.Questions.Easy.59.Answer.B": "10",
"Quiz.Questions.Easy.59.Answer.C": "12",
"Quiz.Questions.Easy.59.Answer.D": "5",
"Quiz.Questions.Easy.59.Answer.E": "6",
"Quiz.Questions.Easy.59.CorrectAnswer": "B",
"Quiz.Questions.Easy.60": "下列哪一個不是水果?",
"Quiz.Questions.Easy.60.Answer.A": "蘋果",
"Quiz.Questions.Easy.60.Answer.B": "香蕉",
"Quiz.Questions.Easy.60.Answer.C": "馬鈴薯",
"Quiz.Questions.Easy.60.Answer.D": "橘子",
"Quiz.Questions.Easy.60.Answer.E": "葡萄",
"Quiz.Questions.Easy.60.CorrectAnswer": "C",
"Quiz.Questions.Easy.61": "哪一個與其他的不一樣?",
"Quiz.Questions.Easy.61.Answer.A": "狗",
"Quiz.Questions.Easy.61.Answer.B": "貓",
"Quiz.Questions.Easy.61.Answer.C": "魚",
"Quiz.Questions.Easy.61.Answer.D": "鳥",
"Quiz.Questions.Easy.61.Answer.E": "車",
"Quiz.Questions.Easy.61.CorrectAnswer": "E",
"Quiz.Questions.Easy.62": "植物生長需要什麼液體?",
"Quiz.Questions.Easy.62.Answer.A": "果汁",
"Quiz.Questions.Easy.62.Answer.B": "油",
"Quiz.Questions.Easy.62.Answer.C": "水",
"Quiz.Questions.Easy.62.Answer.D": "醋",
"Quiz.Questions.Easy.62.Answer.E": "可樂",
"Quiz.Questions.Easy.62.CorrectAnswer": "C",
"Quiz.Questions.Easy.63": "太陽從哪邊升起?",
"Quiz.Questions.Easy.63.Answer.A": "北方",
"Quiz.Questions.Easy.63.Answer.B": "西方",
"Quiz.Questions.Easy.63.Answer.C": "東方",
"Quiz.Questions.Easy.63.Answer.D": "南方",
"Quiz.Questions.Easy.63.Answer.E": "都不是",
"Quiz.Questions.Easy.63.CorrectAnswer": "C",
"Quiz.Questions.Easy.64": "下列哪一個才是真正的海洋?",
"Quiz.Questions.Easy.64.Answer.A": "印度洋",
"Quiz.Questions.Easy.64.Answer.B": "加拿大",
"Quiz.Questions.Easy.64.Answer.C": "墨西哥",
"Quiz.Questions.Easy.64.Answer.D": "歐洲人",
"Quiz.Questions.Easy.64.Answer.E": "北極",
"Quiz.Questions.Easy.64.CorrectAnswer": "A",
"Quiz.Questions.Easy.65": "以下哪項不屬於哺乳動物?",
"Quiz.Questions.Easy.65.Answer.A": "鯨魚",
"Quiz.Questions.Easy.65.Answer.B": "企鵝",
"Quiz.Questions.Easy.65.Answer.C": "蝙蝠",
"Quiz.Questions.Easy.65.Answer.D": "人類",
"Quiz.Questions.Easy.65.Answer.E": "海豚",
"Quiz.Questions.Easy.65.CorrectAnswer": "B",
"Quiz.Questions.Easy.66": "下列哪一顆行星以擁有環而聞名?",
"Quiz.Questions.Easy.66.Answer.A": "火星",
"Quiz.Questions.Easy.66.Answer.B": "金星",
"Quiz.Questions.Easy.66.Answer.C": "地球",
"Quiz.Questions.Easy.66.Answer.D": "木星",
"Quiz.Questions.Easy.66.Answer.E": "土星",
"Quiz.Questions.Easy.66.CorrectAnswer": "E",
"Quiz.Questions.Easy.67": "「mouse」的複數是什麼?",
"Quiz.Questions.Easy.67.Answer.A": "Mouses",
"Quiz.Questions.Easy.67.Answer.B": "Mices",
"Quiz.Questions.Easy.67.Answer.C": "Mice",
"Quiz.Questions.Easy.67.Answer.D": "Mousen",
"Quiz.Questions.Easy.67.Answer.E": "老鼠",
"Quiz.Questions.Easy.67.CorrectAnswer": "C",
"Quiz.Questions.Easy.68": "我沒有嘴巴說話,沒有耳朵聽見。我沒有身體,卻能隨著風而活。我是什麼?",
"Quiz.Questions.Easy.68.Answer.A": "幽靈",
"Quiz.Questions.Easy.68.Answer.B": "迴音",
"Quiz.Questions.Easy.68.Answer.C": "一片葉子",
"Quiz.Questions.Easy.68.Answer.D": "影子",
"Quiz.Questions.Easy.68.Answer.E": "悄悄話",
"Quiz.Questions.Easy.68.CorrectAnswer": "B",
"Quiz.Questions.Easy.69": "你走得越多,留下的也越多。它們是什麼?",
"Quiz.Questions.Easy.69.Answer.A": "時間",
"Quiz.Questions.Easy.69.Answer.B": "秘密",
"Quiz.Questions.Easy.69.Answer.C": "腳印",
"Quiz.Questions.Easy.69.Answer.D": "陰影",
"Quiz.Questions.Easy.69.Answer.E": "錯誤",
"Quiz.Questions.Easy.69.CorrectAnswer": "C",
"Quiz.Questions.Easy.70": "什麼東西必須先打破才能使用?",
"Quiz.Questions.Easy.70.Answer.A": "一個承諾",
"Quiz.Questions.Easy.70.Answer.B": "一支鉛筆",
"Quiz.Questions.Easy.70.Answer.C": "一個雞蛋",
"Quiz.Questions.Easy.70.Answer.D": "一扇窗戶",
"Quiz.Questions.Easy.70.Answer.E": "一串代碼",
"Quiz.Questions.Easy.70.CorrectAnswer": "C",
"Quiz.Questions.Easy.71": "什麼東西一分鐘出現一次,一瞬間出現兩次,但一千年都不會出現?",
"Quiz.Questions.Easy.71.Answer.A": "眨眼間",
"Quiz.Questions.Easy.71.Answer.B": "字母 M",
"Quiz.Questions.Easy.71.Answer.C": "一個聲音",
"Quiz.Questions.Easy.71.Answer.D": "一閃",
"Quiz.Questions.Easy.71.Answer.E": "一個秒",
"Quiz.Questions.Easy.71.CorrectAnswer": "B",
"Quiz.Questions.Easy.72": "什麼東西有手卻不能拍手?",
"Quiz.Questions.Easy.72.Answer.A": "一座雕像",
"Quiz.Questions.Easy.72.Answer.B": "一個機器人",
"Quiz.Questions.Easy.72.Answer.C": "一隻手錶",
"Quiz.Questions.Easy.72.Answer.D": "殭屍",
"Quiz.Questions.Easy.72.Answer.E": "一棵樹",
"Quiz.Questions.Easy.72.CorrectAnswer": "C",
"Quiz.Questions.Easy.73": "什麼東西越乾就會變得越濕?",
"Quiz.Questions.Easy.73.Answer.A": "一塊海綿",
"Quiz.Questions.Easy.73.Answer.B": "沙漠",
"Quiz.Questions.Easy.73.Answer.C": "一片雲",
"Quiz.Questions.Easy.73.Answer.D": "毛巾",
"Quiz.Questions.Easy.73.Answer.E": "水桶",
"Quiz.Questions.Easy.73.CorrectAnswer": "D",
"Quiz.Questions.Easy.74": "什麼東西可以待在同一個角落卻能環遊世界?",
"Quiz.Questions.Easy.74.Answer.A": "月亮",
"Quiz.Questions.Easy.74.Answer.B": "一個秘密",
"Quiz.Questions.Easy.74.Answer.C": "一張郵票",
"Quiz.Questions.Easy.74.Answer.D": "指南針",
"Quiz.Questions.Easy.74.Answer.E": "一枚硬幣",
"Quiz.Questions.Easy.74.CorrectAnswer": "C",
"Quiz.Questions.Easy.75": "你奪走我越多,我就越強大。我是什麼?",
"Quiz.Questions.Easy.75.Answer.A": "火",
"Quiz.Questions.Easy.75.Answer.B": "一個洞",
"Quiz.Questions.Easy.75.Answer.C": "一個謊言",
"Quiz.Questions.Easy.75.Answer.D": "一顆氣球",
"Quiz.Questions.Easy.75.Answer.E": "一群人",
"Quiz.Questions.Easy.75.CorrectAnswer": "B",
"Quiz.Questions.Easy.76": "什麼東西有脖子但沒有頭?",
"Quiz.Questions.Easy.76.Answer.A": "一把吉他",
"Quiz.Questions.Easy.76.Answer.B": "長頸鹿雕像",
"Quiz.Questions.Easy.76.Answer.C": "一件襯衫",
"Quiz.Questions.Easy.76.Answer.D": "一個瓶子",
"Quiz.Questions.Easy.76.Answer.E": "一把湯匙",
"Quiz.Questions.Easy.76.CorrectAnswer": "D",
"Quiz.Questions.Easy.77": "什麼東西有一隻眼睛卻看不見?",
"Quiz.Questions.Easy.77.Answer.A": "一隻盲貓",
"Quiz.Questions.Easy.77.Answer.B": "一個按鈕",
"Quiz.Questions.Easy.77.Answer.C": "一個馬鈴薯",
"Quiz.Questions.Easy.77.Answer.D": "一場風暴",
"Quiz.Questions.Easy.77.Answer.E": "一根針",
"Quiz.Questions.Easy.77.CorrectAnswer": "E",
"Quiz.Questions.Easy.78": "什麼東西屬於你,但其他人使用得比你多?",
"Quiz.Questions.Easy.78.Answer.A": "您的手機",
"Quiz.Questions.Easy.78.Answer.B": "您的名字",
"Quiz.Questions.Easy.78.Answer.C": "您的錢",
"Quiz.Questions.Easy.78.Answer.D": "您的椅子",
"Quiz.Questions.Easy.78.Answer.E": "您的牙刷",
"Quiz.Questions.Easy.78.CorrectAnswer": "B",
"Quiz.Questions.Easy.79": "我年輕時很高,老了就很矮。我是什麼?",
"Quiz.Questions.Easy.79.Answer.A": "人",
"Quiz.Questions.Easy.79.Answer.B": "一棵樹",
"Quiz.Questions.Easy.79.Answer.C": "一根蠟燭",
"Quiz.Questions.Easy.79.Answer.D": "一支鉛筆",
"Quiz.Questions.Easy.79.Answer.E": "一根火柴",
"Quiz.Questions.Easy.79.CorrectAnswer": "C",
"Quiz.Questions.Easy.80": "什麼東西有盡頭卻沒有開始,有家卻沒有家人,而且永遠無法移動?",
"Quiz.Questions.Easy.80.Answer.A": "一座墳墓",
"Quiz.Questions.Easy.80.Answer.B": "一本書",
"Quiz.Questions.Easy.80.Answer.C": "一把鑰匙",
"Quiz.Questions.Easy.80.Answer.D": "一條路",
"Quiz.Questions.Easy.80.Answer.E": "一條尾巴",
"Quiz.Questions.Easy.80.CorrectAnswer": "D",
"Quiz.Questions.Easy.81": "什麼東西有城市,但沒有房子;有森林,但沒有樹木;有河流,但沒有水?",
"Quiz.Questions.Easy.81.Answer.A": "一道謎題",
"Quiz.Questions.Easy.81.Answer.B": "一場夢",
"Quiz.Questions.Easy.81.Answer.C": "一場遊戲",
"Quiz.Questions.Easy.81.Answer.D": "一張地圖",
"Quiz.Questions.Easy.81.Answer.E": "一本書",
"Quiz.Questions.Easy.81.CorrectAnswer": "D",
"Quiz.Questions.Easy.82": "如果兩個人是朋友,三個人擁擠,那麼四個人和五個人又算什麼呢?",
"Quiz.Questions.Easy.82.Answer.A": "混亂",
"Quiz.Questions.Easy.82.Answer.B": "麻煩",
"Quiz.Questions.Easy.82.Answer.C": "九",
"Quiz.Questions.Easy.82.Answer.D": "一場派對",
"Quiz.Questions.Easy.82.Answer.E": "少數人",
"Quiz.Questions.Easy.82.CorrectAnswer": "C",
"Quiz.Questions.Easy.83": "什麼東西下降了卻再也沒有上升?",
"Quiz.Questions.Easy.83.Answer.A": "雨",
"Quiz.Questions.Easy.83.Answer.B": "年齡",
"Quiz.Questions.Easy.83.Answer.C": "悲傷",
"Quiz.Questions.Easy.83.Answer.D": "一聲嘆息",
"Quiz.Questions.Easy.83.Answer.E": "時間",
"Quiz.Questions.Easy.83.CorrectAnswer": "A",
"Quiz.Questions.Easy.84": "你在六月見過我一次,十一月見過我兩次,但五月卻完全沒見過我。我是誰?",
"Quiz.Questions.Easy.84.Answer.A": "一顆彗星",
"Quiz.Questions.Easy.84.Answer.B": "字母 E",
"Quiz.Questions.Easy.84.Answer.C": "星星",
"Quiz.Questions.Easy.84.Answer.D": "一場夢",
"Quiz.Questions.Easy.84.Answer.E": "霧",
"Quiz.Questions.Easy.84.CorrectAnswer": "B",
"Quiz.Questions.Easy.85": "什麼東西可以填滿一個房間但不佔空間?",
"Quiz.Questions.Easy.85.Answer.A": "光",
"Quiz.Questions.Easy.85.Answer.B": "聲音",
"Quiz.Questions.Easy.85.Answer.C": "愛",
"Quiz.Questions.Easy.85.Answer.D": "空氣",
"Quiz.Questions.Easy.85.Answer.E": "思考",
"Quiz.Questions.Easy.85.CorrectAnswer": "A",
"Quiz.Questions.Easy.86": "什麼東西你可以用左手握住,但永遠不能用右手握住?",
"Quiz.Questions.Easy.86.Answer.A": "空氣",
"Quiz.Questions.Easy.86.Answer.B": "一支筆",
"Quiz.Questions.Easy.86.Answer.C": "你的右手",
"Quiz.Questions.Easy.86.Answer.D": "一雙手套",
"Quiz.Questions.Easy.86.Answer.E": "你的心",
"Quiz.Questions.Easy.86.CorrectAnswer": "C",
"Quiz.Questions.Easy.87": "什麼東西會跑,但從不走路;有床,但從不睡覺;有嘴,但從不說話?",
"Quiz.Questions.Easy.87.Answer.A": "時鐘",
"Quiz.Questions.Easy.87.Answer.B": "一個洞穴",
"Quiz.Questions.Easy.87.Answer.C": "一座火山",
"Quiz.Questions.Easy.87.Answer.D": "一條河流",
"Quiz.Questions.Easy.87.Answer.E": "隧道",
"Quiz.Questions.Easy.87.CorrectAnswer": "D",
"Quiz.Questions.Easy.88": "如果你把一個杯子放在漏水的天花板下,它最終會盛著什麼?",
"Quiz.Questions.Easy.88.Answer.A": "空氣",
"Quiz.Questions.Easy.88.Answer.B": "沙子",
"Quiz.Questions.Easy.88.Answer.C": "水",
"Quiz.Questions.Easy.88.Answer.D": "塵埃",
"Quiz.Questions.Easy.88.Answer.E": "火",
"Quiz.Questions.Easy.88.CorrectAnswer": "C",
"Quiz.Questions.Easy.89": "如果火車下午 3 點出發,需要 2 小時才能到達,那麼它幾點到達?",
"Quiz.Questions.Easy.89.Answer.A": "下午1點",
"Quiz.Questions.Easy.89.Answer.B": "下午3點",
"Quiz.Questions.Easy.89.Answer.C": "下午4點",
"Quiz.Questions.Easy.89.Answer.D": "下午5點",
"Quiz.Questions.Easy.89.Answer.E": "下午6點",
"Quiz.Questions.Easy.89.CorrectAnswer": "D",
"Quiz.Questions.Easy.90": "如果紅色和白色混合會得到什麼顏色?",
"Quiz.Questions.Easy.90.Answer.A": "藍色",
"Quiz.Questions.Easy.90.Answer.B": "粉色",
"Quiz.Questions.Easy.90.Answer.C": "綠色",
"Quiz.Questions.Easy.90.Answer.D": "黃色",
"Quiz.Questions.Easy.90.Answer.E": "橘色",
"Quiz.Questions.Easy.90.CorrectAnswer": "B",
"Quiz.Questions.Easy.91": "如果某物太重而無法抬起,該怎麼辦?",
"Quiz.Questions.Easy.91.Answer.A": "再努力一點",
"Quiz.Questions.Easy.91.Answer.B": "呼叫朋友",
"Quiz.Questions.Easy.91.Answer.C": "離開它",
"Quiz.Questions.Easy.91.Answer.D": "推它",
"Quiz.Questions.Easy.91.Answer.E": "燒它",
"Quiz.Questions.Easy.91.CorrectAnswer": "B",
"Quiz.Questions.Easy.92": "如果您在戶外並開始下雨,您應該用什麼來保持乾燥?",
"Quiz.Questions.Easy.92.Answer.A": "梯子",
"Quiz.Questions.Easy.92.Answer.B": "報紙",
"Quiz.Questions.Easy.92.Answer.C": "雨傘",
"Quiz.Questions.Easy.92.Answer.D": "鞋子",
"Quiz.Questions.Easy.92.Answer.E": "太陽眼鏡",
"Quiz.Questions.Easy.92.CorrectAnswer": "C",
"Quiz.Questions.Easy.93": "10 + 5 - 3 等於多少?",
"Quiz.Questions.Easy.93.Answer.A": "13",
"Quiz.Questions.Easy.93.Answer.B": "14",
"Quiz.Questions.Easy.93.Answer.C": "15",
"Quiz.Questions.Easy.93.Answer.D": "12",
"Quiz.Questions.Easy.93.Answer.E": "11",
"Quiz.Questions.Easy.93.CorrectAnswer": "D",
"Quiz.Questions.Easy.94": "你有一個蘋果。你把它拿走了。你有多少蘋果?",
"Quiz.Questions.Easy.94.Answer.A": "1",
"Quiz.Questions.Easy.94.Answer.B": "14",
"Quiz.Questions.Easy.94.Answer.C": "-1",
"Quiz.Questions.Easy.94.Answer.D": "取決於",
"Quiz.Questions.Easy.94.Answer.E": "無限多",
"Quiz.Questions.Easy.94.CorrectAnswer": "A",
"Quiz.Questions.Easy.95": "如果您每天睡 8 小時,那麼您醒著幾個小時?",
"Quiz.Questions.Easy.95.Answer.A": "10",
"Quiz.Questions.Easy.95.Answer.B": "12",
"Quiz.Questions.Easy.95.Answer.C": "16",
"Quiz.Questions.Easy.95.Answer.D": "18",
"Quiz.Questions.Easy.95.Answer.E": "20",
"Quiz.Questions.Easy.95.CorrectAnswer": "C",
"Quiz.Questions.Easy.96": "喝湯前要做什麼?",
"Quiz.Questions.Easy.96.Answer.A": "喝果汁",
"Quiz.Questions.Easy.96.Answer.B": "繫帶鞋",
"Quiz.Questions.Easy.96.Answer.C": "睡覺",
"Quiz.Questions.Easy.96.Answer.D": "用湯匙",
"Quiz.Questions.Easy.96.Answer.E": "打電話給你媽媽",
"Quiz.Questions.Easy.96.CorrectAnswer": "D",
"Quiz.Questions.Easy.97": "一個農夫有 17 隻羊,除了 9 隻以外都跑掉了。還剩下多少隻?",
"Quiz.Questions.Easy.97.Answer.A": "8",
"Quiz.Questions.Easy.97.Answer.B": "9",
"Quiz.Questions.Easy.97.Answer.C": "17",
"Quiz.Questions.Easy.97.Answer.D": "14",
"Quiz.Questions.Easy.97.Answer.E": "5",
"Quiz.Questions.Easy.97.CorrectAnswer": "B",
"Quiz.Questions.Easy.98": "如果兩支鉛筆的價格是 8 美分,那麼五支鉛筆的價格是多少?",
"Quiz.Questions.Easy.98.Answer.A": "16 美分",
"Quiz.Questions.Easy.98.Answer.B": "20 美分",
"Quiz.Questions.Easy.98.Answer.C": "22 美分",
"Quiz.Questions.Easy.98.Answer.D": "24 美分",
"Quiz.Questions.Easy.98.Answer.E": "30 美分",
"Quiz.Questions.Easy.98.CorrectAnswer": "B",
"Quiz.Questions.Easy.99": "在以下序列中,下一個數字是:2、4、8、16?",
"Quiz.Questions.Easy.99.Answer.A": "20",
"Quiz.Questions.Easy.99.Answer.B": "24",
"Quiz.Questions.Easy.99.Answer.C": "30",
"Quiz.Questions.Easy.99.Answer.D": "32",
"Quiz.Questions.Easy.99.Answer.E": "36",
"Quiz.Questions.Easy.99.CorrectAnswer": "D",
"Quiz.Questions.Easy.100": "哪一個數字不屬於:3、5、7、9、11?",
"Quiz.Questions.Easy.100.Answer.A": "3",
"Quiz.Questions.Easy.100.Answer.B": "5",
"Quiz.Questions.Easy.100.Answer.C": "7",
"Quiz.Questions.Easy.100.Answer.D": "9",
"Quiz.Questions.Easy.100.Answer.E": "11",
"Quiz.Questions.Easy.100.CorrectAnswer": "D",
"Quiz.Questions.Easy.101": "一支球棒和一個球總共花費 1.10 美元。球棒比球貴 1 美元。球多少錢?",
"Quiz.Questions.Easy.101.Answer.A": "$0.10",
"Quiz.Questions.Easy.101.Answer.B": "$0.05",
"Quiz.Questions.Easy.101.Answer.C": "$0.01",
"Quiz.Questions.Easy.101.Answer.D": "$0.50",
"Quiz.Questions.Easy.101.Answer.E": "$0.20",
"Quiz.Questions.Easy.101.CorrectAnswer": "B",
"Quiz.Questions.Easy.102": "哪個形狀側面最少?",
"Quiz.Questions.Easy.102.Answer.A": "三角形",
"Quiz.Questions.Easy.102.Answer.B": "正方形",
"Quiz.Questions.Easy.102.Answer.C": "正六邊形",
"Quiz.Questions.Easy.102.Answer.D": "正五邊形",
"Quiz.Questions.Easy.102.Answer.E": "正八邊形",
"Quiz.Questions.Easy.102.CorrectAnswer": "A",
"Quiz.Questions.Easy.103": "如果所有 bloop 都是 razzies,而所有 razzies 都是 luzzies,那麼所有 bloop 肯定都是 luzzies 嗎?",
"Quiz.Questions.Easy.103.Answer.A": "是",
"Quiz.Questions.Easy.103.Answer.B": "否",
"Quiz.Questions.Easy.103.Answer.C": "只是有時",
"Quiz.Questions.Easy.103.Answer.D": "沒有足夠資訊",
"Quiz.Questions.Easy.103.Answer.E": "取決於",
"Quiz.Questions.Easy.103.CorrectAnswer": "A",
"Quiz.Questions.Easy.104": "接下來是什麼? J,F,M,A,M,J,J,A,S,?",
"Quiz.Questions.Easy.104.Answer.A": "A",
"Quiz.Questions.Easy.104.Answer.B": "D",
"Quiz.Questions.Easy.104.Answer.C": "O",
"Quiz.Questions.Easy.104.Answer.D": "N",
"Quiz.Questions.Easy.104.Answer.E": "M",
"Quiz.Questions.Easy.104.CorrectAnswer": "C",
"Quiz.Questions.Easy.105": "兩個父親和兩個兒子去釣魚。他們釣到了三條魚。每人一條。這怎麼可能?",
"Quiz.Questions.Easy.105.Answer.A": "一條魚共享",
"Quiz.Questions.Easy.105.Answer.B": "他們說謊",
"Quiz.Questions.Easy.105.Answer.C": "一個是鬼",
"Quiz.Questions.Easy.105.Answer.D": "他們是祖父、父親和兒子",
"Quiz.Questions.Easy.105.Answer.E": "一個人不想要任何",
"Quiz.Questions.Easy.105.CorrectAnswer": "D",
"Quiz.Questions.Easy.106": "什麼總是會結束一切?",
"Quiz.Questions.Easy.106.Answer.A": "停車標誌",
"Quiz.Questions.Easy.106.Answer.B": "一面牆",
"Quiz.Questions.Easy.106.Answer.C": "字母G",
"Quiz.Questions.Easy.106.Answer.D": "句號",
"Quiz.Questions.Easy.106.Answer.E": "死亡",
"Quiz.Questions.Easy.106.CorrectAnswer": "C",
"Quiz.Questions.Easy.107": "你看到一艘船擠滿了人,但船上卻一個人也沒有。這是怎麼回事?",
"Quiz.Questions.Easy.107.Answer.A": "他們躲起來了",
"Quiz.Questions.Easy.107.Answer.B": "他們在水下",
"Quiz.Questions.Easy.107.Answer.C": "他們都結婚了",
"Quiz.Questions.Easy.107.Answer.D": "這是一種錯覺",
"Quiz.Questions.Easy.107.Answer.E": "這是一場夢",
"Quiz.Questions.Easy.107.CorrectAnswer": "C",
"Quiz.Questions.Easy.108": "如果 5 台機器需要 5 分鐘才能生產 5 個小工具,那麼 100 台機器需要多長時間才能生產 100 個小工具?",
"Quiz.Questions.Easy.108.Answer.A": "1分鐘",
"Quiz.Questions.Easy.108.Answer.B": "5分鐘",
"Quiz.Questions.Easy.108.Answer.C": "10分鐘",
"Quiz.Questions.Easy.108.Answer.D": "100分鐘",
"Quiz.Questions.Easy.108.Answer.E": "50分鐘",
"Quiz.Questions.Easy.108.CorrectAnswer": "B",
"Quiz.Questions.Easy.109": "你走進一個房間,手裡拿著一根火柴、一盞燈、一支蠟燭和一個壁爐。你先點什麼?",
"Quiz.Questions.Easy.109.Answer.A": "燈",
"Quiz.Questions.Easy.109.Answer.B": "壁爐",
"Quiz.Questions.Easy.109.Answer.C": "蠟燭",
"Quiz.Questions.Easy.109.Answer.D": "火柴",
"Quiz.Questions.Easy.109.Answer.E": "無",
"Quiz.Questions.Easy.109.CorrectAnswer": "D",
"Quiz.Questions.Easy.110": "哪一個數字是奇數:10、22、36、48、55、70?",
"Quiz.Questions.Easy.110.Answer.A": "22",
"Quiz.Questions.Easy.110.Answer.B": "36",
"Quiz.Questions.Easy.110.Answer.C": "48",
"Quiz.Questions.Easy.110.Answer.D": "55",
"Quiz.Questions.Easy.110.Answer.E": "70",
"Quiz.Questions.Easy.110.CorrectAnswer": "D",
"Quiz.Questions.Easy.111": "時鐘顯示時間為 3:15。時針和分針之間的角度是多少?",
"Quiz.Questions.Easy.111.Answer.A": "0°",
"Quiz.Questions.Easy.111.Answer.B": "7.5°",
"Quiz.Questions.Easy.111.Answer.C": "15°",
"Quiz.Questions.Easy.111.Answer.D": "22.5°",
"Quiz.Questions.Easy.111.Answer.E": "30°",
"Quiz.Questions.Easy.111.CorrectAnswer": "B",
"Quiz.Questions.Easy.112": "如果挖一個6公尺深的洞,裡面有多少土?",
"Quiz.Questions.Easy.112.Answer.A": "6立方米",
"Quiz.Questions.Easy.112.Answer.B": "取決於寬度",
"Quiz.Questions.Easy.112.Answer.C": "沒有",
"Quiz.Questions.Easy.112.Answer.D": "無線",
"Quiz.Questions.Easy.112.Answer.E": "1 米",
"Quiz.Questions.Easy.112.CorrectAnswer": "C",
"Quiz.Questions.Easy.113": "一隻公雞在屋頂上產下一枚蛋。它會往哪個方向滾呢?",
"Quiz.Questions.Easy.113.Answer.A": "左邊",
"Quiz.Questions.Easy.113.Answer.B": "右邊",
"Quiz.Questions.Easy.113.Answer.C": "下面",
"Quiz.Questions.Easy.113.Answer.D": "它會破掉",
"Quiz.Questions.Easy.113.Answer.E": "公雞不會下蛋",
"Quiz.Questions.Easy.113.CorrectAnswer": "E",
"Quiz.Questions.Easy.114": "哪個是正確的:「蛋黃是白色的」還是「蛋黃是白色的」?",
"Quiz.Questions.Easy.114.Answer.A": "都是白色的",
"Quiz.Questions.Easy.114.Answer.B": "是白色的",
"Quiz.Questions.Easy.114.Answer.C": "兩者都不",
"Quiz.Questions.Easy.114.Answer.D": "兩者都有",
"Quiz.Questions.Easy.114.Answer.E": "這取決於",
"Quiz.Questions.Easy.114.CorrectAnswer": "C",
"Quiz.Questions.Easy.115": "什麼一年來一次,一週來兩次,但一天從不來?",
"Quiz.Questions.Easy.115.Answer.A": "時間",
"Quiz.Questions.Easy.115.Answer.B": "雨",
"Quiz.Questions.Easy.115.Answer.C": "字母E",
"Quiz.Questions.Easy.115.Answer.D": "週末",
"Quiz.Questions.Easy.115.Answer.E": "沉默",
"Quiz.Questions.Easy.115.CorrectAnswer": "C",
"Quiz.Questions.Easy.116": "什麼東西滿是洞,但仍能盛水?",
"Quiz.Questions.Easy.116.Answer.A": "一根管道",
"Quiz.Questions.Easy.116.Answer.B": "一張網",
"Quiz.Questions.Easy.116.Answer.C": "一塊海綿",
"Quiz.Questions.Easy.116.Answer.D": "一個包",
"Quiz.Questions.Easy.116.Answer.E": "漏水的瓶子",
"Quiz.Questions.Easy.116.CorrectAnswer": "C",
"Quiz.Questions.Easy.117": "你能從 100 中減去 10 多少次?",
"Quiz.Questions.Easy.117.Answer.A": "10",
"Quiz.Questions.Easy.117.Answer.B": "9",
"Quiz.Questions.Easy.117.Answer.C": "1",
"Quiz.Questions.Easy.117.Answer.D": "100",
"Quiz.Questions.Easy.117.Answer.E": "無限",
"Quiz.Questions.Easy.117.CorrectAnswer": "C",
"Quiz.Questions.Easy.118": "什麼發明可以讓你看穿牆壁?",
"Quiz.Questions.Easy.118.Answer.A": "潛望鏡",
"Quiz.Questions.Easy.118.Answer.B": "X射線",
"Quiz.Questions.Easy.118.Answer.C": "一扇窗",
"Quiz.Questions.Easy.118.Answer.D": "照相機",
"Quiz.Questions.Easy.118.Answer.E": "鏡子",
"Quiz.Questions.Easy.118.CorrectAnswer": "C",
"Quiz.Questions.Easy.119": "你看到一棵樹上有 10 隻鳥。一個獵人射殺了其中一隻。還剩下多少隻?",
"Quiz.Questions.Easy.119.Answer.A": "9",
"Quiz.Questions.Easy.119.Answer.B": "10",
"Quiz.Questions.Easy.119.Answer.C": "14",
"Quiz.Questions.Easy.119.Answer.D": "1",
"Quiz.Questions.Easy.119.Answer.E": "取決於",
"Quiz.Questions.Easy.119.CorrectAnswer": "C",
"Quiz.Questions.Easy.120": "圓的方程式是 (x - 4)<sup>2</sup> + (y + 6)<sup>2</sup> = 100。圓心的座標是多少?",
"Quiz.Questions.Easy.120.Answer.A": "(-4;6)",
"Quiz.Questions.Easy.120.Answer.B": "(2;10)",
"Quiz.Questions.Easy.120.Answer.C": "(10;2)",
"Quiz.Questions.Easy.120.Answer.D": "(4;-6)",
"Quiz.Questions.Easy.120.Answer.E": "(100;100)",
"Quiz.Questions.Easy.120.CorrectAnswer": "D",
"Quiz.Questions.Easy.121": "如果你擁有它,你會想分享它。如果你分享它,你就不再擁有它了。它是什麼?",
"Quiz.Questions.Easy.121.Answer.A": "時間",
"Quiz.Questions.Easy.121.Answer.B": "秘密",
"Quiz.Questions.Easy.121.Answer.C": "金錢",
"Quiz.Questions.Easy.121.Answer.D": "食物",
"Quiz.Questions.Easy.121.Answer.E": "快樂",
"Quiz.Questions.Easy.121.CorrectAnswer": "B",
"Quiz.Questions.Easy.122": "摩西帶了多少隻每種動物進入方舟?",
"Quiz.Questions.Easy.122.Answer.A": "2",
"Quiz.Questions.Easy.122.Answer.B": "4",
"Quiz.Questions.Easy.122.Answer.C": "無",
"Quiz.Questions.Easy.122.Answer.D": "1",
"Quiz.Questions.Easy.122.Answer.E": "那是諾亞",
"Quiz.Questions.Easy.122.CorrectAnswer": "E",
"Quiz.Questions.Easy.123": "在珠穆朗瑪峰被發現之前,地球上最高的山是什麼?",
"Quiz.Questions.Easy.123.Answer.A": "K2",
"Quiz.Questions.Easy.123.Answer.B": "乞力馬扎羅山",
"Quiz.Questions.Easy.123.Answer.C": "白朗峰",
"Quiz.Questions.Easy.123.Answer.D": "珠穆朗瑪峰",
"Quiz.Questions.Easy.123.Answer.E": "不知道",
"Quiz.Questions.Easy.123.CorrectAnswer": "D",
"Quiz.Questions.Easy.124": "什麼是 1+1x0+1=?",
"Quiz.Questions.Easy.124.Answer.A": "14",
"Quiz.Questions.Easy.124.Answer.B": "1",
"Quiz.Questions.Easy.124.Answer.C": "2",
"Quiz.Questions.Easy.124.Answer.D": "3",
"Quiz.Questions.Easy.124.Answer.E": "4",
"Quiz.Questions.Easy.124.CorrectAnswer": "C",
"Quiz.Questions.Easy.125": "如果一打雞蛋的價格是 12 美分,那麼一顆雞蛋的價格是多少錢?",
"Quiz.Questions.Easy.125.Answer.A": "1 美分",
"Quiz.Questions.Easy.125.Answer.B": "10 美分",
"Quiz.Questions.Easy.125.Answer.C": "12 美分",
"Quiz.Questions.Easy.125.Answer.D": "0.5 美分",
"Quiz.Questions.Easy.125.Answer.E": "0.25 美分",
"Quiz.Questions.Easy.125.CorrectAnswer": "A",
"Quiz.Questions.Easy.126": "前 10 個正整數的和是多少?",
"Quiz.Questions.Easy.126.Answer.A": "50",
"Quiz.Questions.Easy.126.Answer.B": "55",
"Quiz.Questions.Easy.126.Answer.C": "60",
"Quiz.Questions.Easy.126.Answer.D": "45",
"Quiz.Questions.Easy.126.Answer.E": "100",
"Quiz.Questions.Easy.126.CorrectAnswer": "B",
"Quiz.Questions.Easy.127": "我是一個數字。乘以4再減6,得到18。我是多少?",
"Quiz.Questions.Easy.127.Answer.A": "4",
"Quiz.Questions.Easy.127.Answer.B": "5",
"Quiz.Questions.Easy.127.Answer.C": "6",
"Quiz.Questions.Easy.127.Answer.D": "7",
"Quiz.Questions.Easy.127.Answer.E": "8",
"Quiz.Questions.Easy.127.CorrectAnswer": "C",
"Quiz.Questions.Easy.128": "九邊形有幾條邊?",
"Quiz.Questions.Easy.128.Answer.A": "8",
"Quiz.Questions.Easy.128.Answer.B": "9",
"Quiz.Questions.Easy.128.Answer.C": "10",
"Quiz.Questions.Easy.128.Answer.D": "11",
"Quiz.Questions.Easy.128.Answer.E": "12",
"Quiz.Questions.Easy.128.CorrectAnswer": "B",
"Quiz.Questions.Easy.129": "以下序列中缺少的數字是多少:1、4、9、16、? 、36",
"Quiz.Questions.Easy.129.Answer.A": "20",
"Quiz.Questions.Easy.129.Answer.B": "25",
"Quiz.Questions.Easy.129.Answer.C": "30",
"Quiz.Questions.Easy.129.Answer.D": "32",
"Quiz.Questions.Easy.129.Answer.E": "49",
"Quiz.Questions.Easy.129.CorrectAnswer": "B",
"Quiz.Questions.Easy.130": "將 30 除以 1/2,然後加 10。結果是多少?",
"Quiz.Questions.Easy.130.Answer.A": "15",
"Quiz.Questions.Easy.130.Answer.B": "25",
"Quiz.Questions.Easy.130.Answer.C": "50",
"Quiz.Questions.Easy.130.Answer.D": "70",
"Quiz.Questions.Easy.130.Answer.E": "80",
"Quiz.Questions.Easy.130.CorrectAnswer": "D",
"Quiz.Questions.Easy.131": "一個披薩被切成8等份。你吃了3份。剩下的披薩是多少?",
"Quiz.Questions.Easy.131.Answer.A": "3/8",
"Quiz.Questions.Easy.131.Answer.B": "1/2",
"Quiz.Questions.Easy.131.Answer.C": "5/8",
"Quiz.Questions.Easy.131.Answer.D": "2/3",
"Quiz.Questions.Easy.131.Answer.E": "6/8",
"Quiz.Questions.Easy.131.CorrectAnswer": "C",
"Quiz.Questions.Easy.132": "下列哪一個數字可以被 9 整除:123、124、125、126、127?",
"Quiz.Questions.Easy.132.Answer.A": "123",
"Quiz.Questions.Easy.132.Answer.B": "124",
"Quiz.Questions.Easy.132.Answer.C": "125",
"Quiz.Questions.Easy.132.Answer.D": "126",
"Quiz.Questions.Easy.132.Answer.E": "127",
"Quiz.Questions.Easy.132.CorrectAnswer": "D",
"Quiz.Questions.Easy.133": "200 的 10% 是多少?",
"Quiz.Questions.Easy.133.Answer.A": "2",
"Quiz.Questions.Easy.133.Answer.B": "10",
"Quiz.Questions.Easy.133.Answer.C": "20",
"Quiz.Questions.Easy.133.Answer.D": "40",
"Quiz.Questions.Easy.133.Answer.E": "5",
"Quiz.Questions.Easy.133.CorrectAnswer": "C",
"Quiz.Questions.Easy.134": "一列100公尺長的火車以50公尺/秒的速度行駛。通過一根柱子需要多少秒?",
"Quiz.Questions.Easy.134.Answer.A": "1",
"Quiz.Questions.Easy.134.Answer.B": "2",
"Quiz.Questions.Easy.134.Answer.C": "3",
"Quiz.Questions.Easy.134.Answer.D": "4",
"Quiz.Questions.Easy.134.Answer.E": "5",
"Quiz.Questions.Easy.134.CorrectAnswer": "B",
"Quiz.Questions.Easy.135": "單字「MATH」中的字母有多少種不同的排列方式?",
"Quiz.Questions.Easy.135.Answer.A": "12",
"Quiz.Questions.Easy.135.Answer.B": "16",
"Quiz.Questions.Easy.135.Answer.C": "24",
"Quiz.Questions.Easy.135.Answer.D": "32",
"Quiz.Questions.Easy.135.Answer.E": "48",
"Quiz.Questions.Easy.135.CorrectAnswer": "C",
"Quiz.Questions.Easy.136": "你有5件襯衫和3條褲子。你能做出多少種獨特的搭配?",
"Quiz.Questions.Easy.136.Answer.A": "8",
"Quiz.Questions.Easy.136.Answer.B": "15",
"Quiz.Questions.Easy.136.Answer.C": "5",
"Quiz.Questions.Easy.136.Answer.D": "10",
"Quiz.Questions.Easy.136.Answer.E": "20",
"Quiz.Questions.Easy.136.CorrectAnswer": "B",
"Quiz.Questions.Easy.137": "你擲兩個六面骰。它們的點數和為 7 的機率是多少?",
"Quiz.Questions.Easy.137.Answer.A": "1/12",
"Quiz.Questions.Easy.137.Answer.B": "1/6",
"Quiz.Questions.Easy.137.Answer.C": "1/8",
"Quiz.Questions.Easy.137.Answer.D": "1/36",
"Quiz.Questions.Easy.137.Answer.E": "1/9",
"Quiz.Questions.Easy.137.CorrectAnswer": "B",
"Quiz.Questions.Easy.138": "只用 1 至 5 這幾個數字,可以組成多少個不含重複數字的三位數?",
"Quiz.Questions.Easy.138.Answer.A": "120",
"Quiz.Questions.Easy.138.Answer.B": "60",
"Quiz.Questions.Easy.138.Answer.C": "100",
"Quiz.Questions.Easy.138.Answer.D": "20",
"Quiz.Questions.Easy.138.Answer.E": "80",
"Quiz.Questions.Easy.138.CorrectAnswer": "B",
"Quiz.Questions.Easy.139": "你拋3枚公平硬幣。出現兩次正面的機率是多少?",
"Quiz.Questions.Easy.139.Answer.A": "1/8",
"Quiz.Questions.Easy.139.Answer.B": "1/4",
"Quiz.Questions.Easy.139.Answer.C": "3/8",
"Quiz.Questions.Easy.139.Answer.D": "1/2",
"Quiz.Questions.Easy.139.Answer.E": "5/8",
"Quiz.Questions.Easy.139.CorrectAnswer": "C",
"Quiz.Questions.Easy.140": "如果 6 個人彼此握手一次,那麼總共握手多少次?",
"Quiz.Questions.Easy.140.Answer.A": "15",
"Quiz.Questions.Easy.140.Answer.B": "12",
"Quiz.Questions.Easy.140.Answer.C": "30",
"Quiz.Questions.Easy.140.Answer.D": "6",
"Quiz.Questions.Easy.140.Answer.E": "20",
"Quiz.Questions.Easy.140.CorrectAnswer": "A",
"Quiz.Questions.Easy.141": "六邊形有多少對角線?",
"Quiz.Questions.Easy.141.Answer.A": "6",
"Quiz.Questions.Easy.141.Answer.B": "9",
"Quiz.Questions.Easy.141.Answer.C": "12",
"Quiz.Questions.Easy.141.Answer.D": "15",
"Quiz.Questions.Easy.141.Answer.E": "18",
"Quiz.Questions.Easy.141.CorrectAnswer": "B",
"Quiz.Questions.Easy.142": "如果一家商店給予 20% 的折扣,然後加收 10% 的稅,那麼 100 美元商品的最終價格是多少?",
"Quiz.Questions.Easy.142.Answer.A": "$88",
"Quiz.Questions.Easy.142.Answer.B": "$90",
"Quiz.Questions.Easy.142.Answer.C": "$92",
"Quiz.Questions.Easy.142.Answer.D": "$108",
"Quiz.Questions.Easy.142.Answer.E": "$110",
"Quiz.Questions.Easy.142.CorrectAnswer": "A",
"Quiz.Questions.Easy.143": "一個包含 6 個元素的集合有多少個子集?",
"Quiz.Questions.Easy.143.Answer.A": "16",
"Quiz.Questions.Easy.143.Answer.B": "32",
"Quiz.Questions.Easy.143.Answer.C": "64",
"Quiz.Questions.Easy.143.Answer.D": "128",
"Quiz.Questions.Easy.143.Answer.E": "256",
"Quiz.Questions.Easy.143.CorrectAnswer": "C",
"Quiz.Questions.Easy.144": "你從一籃5種水果中選擇2種。順序不限。有多少種組合?",
"Quiz.Questions.Easy.144.Answer.A": "10",
"Quiz.Questions.Easy.144.Answer.B": "20",
"Quiz.Questions.Easy.144.Answer.C": "25",
"Quiz.Questions.Easy.144.Answer.D": "5",
"Quiz.Questions.Easy.144.Answer.E": "15",
"Quiz.Questions.Easy.144.CorrectAnswer": "A",
"Quiz.Questions.Easy.145": "一個盒子裡有3顆紅色彈珠、4顆藍色彈珠和5顆綠色彈珠。你隨機抽出一顆。它是綠色的機率是多少?",
"Quiz.Questions.Easy.145.Answer.A": "1/3",
"Quiz.Questions.Easy.145.Answer.B": "5/12",
"Quiz.Questions.Easy.145.Answer.C": "1/2",
"Quiz.Questions.Easy.145.Answer.D": "5/9",
"Quiz.Questions.Easy.145.Answer.E": "3/10",
"Quiz.Questions.Easy.145.CorrectAnswer": "B",
"Quiz.Questions.Easy.146": "「LEVEL」中的字母有多少種不同的排列方式?",
"Quiz.Questions.Easy.146.Answer.A": "60",
"Quiz.Questions.Easy.146.Answer.B": "30",
"Quiz.Questions.Easy.146.Answer.C": "120",
"Quiz.Questions.Easy.146.Answer.D": "40",
"Quiz.Questions.Easy.146.Answer.E": "48",
"Quiz.Questions.Easy.146.CorrectAnswer": "B",
"Quiz.Questions.Easy.147": "用數字 1、2、2、3 可以組成多少個四位數?",
"Quiz.Questions.Easy.147.Answer.A": "12",
"Quiz.Questions.Easy.147.Answer.B": "24",
"Quiz.Questions.Easy.147.Answer.C": "6",
"Quiz.Questions.Easy.147.Answer.D": "18",
"Quiz.Questions.Easy.147.Answer.E": "36",
"Quiz.Questions.Easy.147.CorrectAnswer": "A",
"Quiz.Questions.Easy.148": "你有四把鑰匙,每把只能打開一扇門。你一把接一把地試,不重複。第三次試開門的機率是多少?",
"Quiz.Questions.Easy.148.Answer.A": "1/4",
"Quiz.Questions.Easy.148.Answer.B": "1/6",
"Quiz.Questions.Easy.148.Answer.C": "1/3",
"Quiz.Questions.Easy.148.Answer.D": "1/2",
"Quiz.Questions.Easy.148.Answer.E": "1/12",
"Quiz.Questions.Easy.148.CorrectAnswer": "A",
"Quiz.Questions.Easy.149": "一個三角形有兩條邊相等,其中一個角是90°。它是什麼類型的三角形?",
"Quiz.Questions.Easy.149.Answer.A": "等邊三角形",
"Quiz.Questions.Easy.149.Answer.B": "等腰三角形",
"Quiz.Questions.Easy.149.Answer.C": "不等邊三角形",
"Quiz.Questions.Easy.149.Answer.D": "銳角三角形",
"Quiz.Questions.Easy.149.Answer.E": "無",
"Quiz.Questions.Easy.149.CorrectAnswer": "B",
"Quiz.Questions.Easy.150": "哪一種形狀的對稱線最多?",
"Quiz.Questions.Easy.150.Answer.A": "三角形",
"Quiz.Questions.Easy.150.Answer.B": "正方形",
"Quiz.Questions.Easy.150.Answer.C": "圓形",
"Quiz.Questions.Easy.150.Answer.D": "正五邊形",
"Quiz.Questions.Easy.150.Answer.E": "正六邊形",
"Quiz.Questions.Easy.150.CorrectAnswer": "C",
"Quiz.Questions.Easy.151": "一列火車 2:15 出發,5:45 抵達。行程需要多長時間?",
"Quiz.Questions.Easy.151.Answer.A": "3.5 小時",
"Quiz.Questions.Easy.151.Answer.B": "3 小時",
"Quiz.Questions.Easy.151.Answer.C": "2.5 小時",
"Quiz.Questions.Easy.151.Answer.D": "4 小時",
"Quiz.Questions.Easy.151.Answer.E": "3小時 15分鐘",
"Quiz.Questions.Easy.151.CorrectAnswer": "A",
"Quiz.Questions.Easy.152": "八邊形有多少對角線?",
"Quiz.Questions.Easy.152.Answer.A": "16",
"Quiz.Questions.Easy.152.Answer.B": "20",
"Quiz.Questions.Easy.152.Answer.C": "24",
"Quiz.Questions.Easy.152.Answer.D": "28",
"Quiz.Questions.Easy.152.Answer.E": "32",
"Quiz.Questions.Easy.152.CorrectAnswer": "B",
"Quiz.Questions.Easy.153": "一個正方形的周長為20公分。它的面積是多少?",
"Quiz.Questions.Easy.153.Answer.A": "16",
"Quiz.Questions.Easy.153.Answer.B": "25",
"Quiz.Questions.Easy.153.Answer.C": "36",
"Quiz.Questions.Easy.153.Answer.D": "20",
"Quiz.Questions.Easy.153.Answer.E": "100",
"Quiz.Questions.Easy.153.CorrectAnswer": "B",
"Quiz.Questions.Easy.154": "立方體有幾個面、多少個邊、多少個頂點?",
"Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
"Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
"Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
"Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
"Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
"Quiz.Questions.Easy.154.CorrectAnswer": "A",
"Quiz.Questions.Easy.155": "最小的有 6 個因數的數是多少?",
"Quiz.Questions.Easy.155.Answer.A": "8",
"Quiz.Questions.Easy.155.Answer.B": "10",
"Quiz.Questions.Easy.155.Answer.C": "12",
"Quiz.Questions.Easy.155.Answer.D": "18",
"Quiz.Questions.Easy.155.Answer.E": "20",
"Quiz.Questions.Easy.155.CorrectAnswer": "C",
"Quiz.Questions.Easy.156": "您購買了一件價值 10 美元的商品,並用 20 美元的鈔票付款。您應該得到多少找零?",
"Quiz.Questions.Easy.156.Answer.A": "$5",
"Quiz.Questions.Easy.156.Answer.B": "$10",
"Quiz.Questions.Easy.156.Answer.C": "$15",
"Quiz.Questions.Easy.156.Answer.D": "$20",
"Quiz.Questions.Easy.156.Answer.E": "$25",
"Quiz.Questions.Easy.156.CorrectAnswer": "B",
"Quiz.Questions.Easy.157": "如果 5 支鋼筆的價格為 10 美元,那麼 3 支鋼筆的價格是多少?",
"Quiz.Questions.Easy.157.Answer.A": "$4",
"Quiz.Questions.Easy.157.Answer.B": "$5",
"Quiz.Questions.Easy.157.Answer.C": "$6",
"Quiz.Questions.Easy.157.Answer.D": "$8",
"Quiz.Questions.Easy.157.Answer.E": "$3",
"Quiz.Questions.Easy.157.CorrectAnswer": "C",
"Quiz.Questions.Easy.158": "一打雞蛋售價 3 美元。一個雞蛋多少錢?",
"Quiz.Questions.Easy.158.Answer.A": "0.25¢",
"Quiz.Questions.Easy.158.Answer.B": "25¢",
"Quiz.Questions.Easy.158.Answer.C": "30¢",
"Quiz.Questions.Easy.158.Answer.D": "15¢",
"Quiz.Questions.Easy.158.Answer.E": "沒有",
"Quiz.Questions.Easy.158.CorrectAnswer": "A",
"Quiz.Questions.Easy.159": "你面向南。你先左轉,再左轉,然後右轉。現在你面向哪個方向?",
"Quiz.Questions.Easy.159.Answer.A": "北方",
"Quiz.Questions.Easy.159.Answer.B": "西方",
"Quiz.Questions.Easy.159.Answer.C": "南方",
"Quiz.Questions.Easy.159.Answer.D": "東方",
"Quiz.Questions.Easy.159.Answer.E": "東北方",
"Quiz.Questions.Easy.159.CorrectAnswer": "D",
"Quiz.Questions.Easy.160": "如果一件襯衫原價 30 美元,折扣 50%,那麼新價格是多少?",
"Quiz.Questions.Easy.160.Answer.A": "$10",
"Quiz.Questions.Easy.160.Answer.B": "$15",
"Quiz.Questions.Easy.160.Answer.C": "$20",
"Quiz.Questions.Easy.160.Answer.D": "$25",
"Quiz.Questions.Easy.160.Answer.E": "$30",
"Quiz.Questions.Easy.160.CorrectAnswer": "B",
"Quiz.Questions.Easy.161": "一位麵包師傅有 24 個鬆餅,並將它們裝入 6 個一盒的盒子中。他需要多少盒?",
"Quiz.Questions.Easy.161.Answer.A": "2",
"Quiz.Questions.Easy.161.Answer.B": "3",
"Quiz.Questions.Easy.161.Answer.C": "4",
"Quiz.Questions.Easy.161.Answer.D": "5",
"Quiz.Questions.Easy.161.Answer.E": "6",
"Quiz.Questions.Easy.161.CorrectAnswer": "C",
"Quiz.Questions.Easy.162": "您向北步行 3 公里,然後向東步行 4 公里。您距離起點有多遠?",
"Quiz.Questions.Easy.162.Answer.A": "5 公里",
"Quiz.Questions.Easy.162.Answer.B": "6 公里",
"Quiz.Questions.Easy.162.Answer.C": "7 公里",
"Quiz.Questions.Easy.162.Answer.D": "8 公里",
"Quiz.Questions.Easy.162.Answer.E": "9 公里",
"Quiz.Questions.Easy.162.CorrectAnswer": "A",
"Quiz.Questions.Easy.163": "一雙鞋售價 60 美元。一隻比另一隻貴 10 美元。每隻鞋的價格是多少?",
"Quiz.Questions.Easy.163.Answer.A": "$25 和 $35",
"Quiz.Questions.Easy.163.Answer.B": "$20 和 $40",
"Quiz.Questions.Easy.163.Answer.C": "$30 和 $30",
"Quiz.Questions.Easy.163.Answer.D": "$15 和 $45",
"Quiz.Questions.Easy.163.Answer.E": "$10 和 $50",
"Quiz.Questions.Easy.163.CorrectAnswer": "A",
"Quiz.Questions.Easy.164": "如果火車 1 小時行駛 60 公里,那麼 30 分鐘可以行駛多少公里?",
"Quiz.Questions.Easy.164.Answer.A": "20 公里",
"Quiz.Questions.Easy.164.Answer.B": "25 公里",
"Quiz.Questions.Easy.164.Answer.C": "30 公里",
"Quiz.Questions.Easy.164.Answer.D": "35 公里",
"Quiz.Questions.Easy.164.Answer.E": "40 公里",
"Quiz.Questions.Easy.164.CorrectAnswer": "C",
"Quiz.Questions.Easy.165": "三角形的角和是多少(歐幾裡得幾何中)?",
"Quiz.Questions.Easy.165.Answer.A": "90°",
"Quiz.Questions.Easy.165.Answer.B": "180°",
"Quiz.Questions.Easy.165.Answer.C": "270°",
"Quiz.Questions.Easy.165.Answer.D": "360°",
"Quiz.Questions.Easy.165.Answer.E": "取決於三角形",
"Quiz.Questions.Easy.165.CorrectAnswer": "B",
"Quiz.Questions.Easy.166": "以下序列中缺少的數字是多少:2、5、? 、11、14",
"Quiz.Questions.Easy.166.Answer.A": "6",
"Quiz.Questions.Easy.166.Answer.B": "7",
"Quiz.Questions.Easy.166.Answer.C": "8",
"Quiz.Questions.Easy.166.Answer.D": "9",
"Quiz.Questions.Easy.166.Answer.E": "10",
"Quiz.Questions.Easy.166.CorrectAnswer": "C",
"Quiz.Questions.Easy.167": "你正在參加一場比賽。你超過了第二名。你現在在第幾名?",
"Quiz.Questions.Easy.167.Answer.A": "第一名",
"Quiz.Questions.Easy.167.Answer.B": "第二名",
"Quiz.Questions.Easy.167.Answer.C": "第三名",
"Quiz.Questions.Easy.167.Answer.D": "第四名",
"Quiz.Questions.Easy.167.Answer.E": "無法確定",
"Quiz.Questions.Easy.167.CorrectAnswer": "B",
"Quiz.Questions.Easy.168": "如果 2 支鉛筆的價格為 1 美元,那麼 5 美元可以買多少支?",
"Quiz.Questions.Easy.168.Answer.A": "8",
"Quiz.Questions.Easy.168.Answer.B": "10",
"Quiz.Questions.Easy.168.Answer.C": "5",
"Quiz.Questions.Easy.168.Answer.D": "12",
"Quiz.Questions.Easy.168.Answer.E": "4",
"Quiz.Questions.Easy.168.CorrectAnswer": "B",
"Quiz.Questions.Easy.169": "一年中有多少個月正好有30天?",
"Quiz.Questions.Easy.169.Answer.A": "4",
"Quiz.Questions.Easy.169.Answer.B": "6",
"Quiz.Questions.Easy.169.Answer.C": "5",
"Quiz.Questions.Easy.169.Answer.D": "12",
"Quiz.Questions.Easy.169.Answer.E": "11",
"Quiz.Questions.Easy.169.CorrectAnswer": "A",
"Quiz.Questions.Easy.170": "哪 3 個數字相加或相乘的結果相同?",
"Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
"Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
"Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
"Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
"Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
"Quiz.Questions.Easy.170.CorrectAnswer": "A",
"Quiz.Questions.Easy.171": "一隻蝸牛白天爬3米,晚上滑下2米,要幾天才能爬到10公尺高的桿頂?",
"Quiz.Questions.Easy.171.Answer.A": "10",
"Quiz.Questions.Easy.171.Answer.B": "9",
"Quiz.Questions.Easy.171.Answer.C": "8",
"Quiz.Questions.Easy.171.Answer.D": "7",
"Quiz.Questions.Easy.171.Answer.E": "5",
"Quiz.Questions.Easy.171.CorrectAnswer": "C",
"Quiz.Questions.Easy.172": "如果將圓的直徑加倍,其面積將為:",
"Quiz.Questions.Easy.172.Answer.A": "變成一半",
"Quiz.Questions.Easy.172.Answer.B": "保持不變",
"Quiz.Questions.Easy.172.Answer.C": "變兩倍",
"Quiz.Questions.Easy.172.Answer.D": "變三倍",
"Quiz.Questions.Easy.172.Answer.E": "變四倍",
"Quiz.Questions.Easy.172.CorrectAnswer": "E",
"Quiz.Questions.Easy.173": "以下哪個單字是奇怪的?",
"Quiz.Questions.Easy.173.Answer.A": "Inch",
"Quiz.Questions.Easy.173.Answer.B": "Liter",
"Quiz.Questions.Easy.173.Answer.C": "Mile",
"Quiz.Questions.Easy.173.Answer.D": "Yard",
"Quiz.Questions.Easy.173.Answer.E": "Foot",
"Quiz.Questions.Easy.173.CorrectAnswer": "B",
"Quiz.Questions.Easy.174": "如果兩個人是朋友,三個人擁擠,那麼四個人和五個人又算什麼呢?",
"Quiz.Questions.Easy.174.Answer.A": "九",
"Quiz.Questions.Easy.174.Answer.B": "一場派對",
"Quiz.Questions.Easy.174.Answer.C": "一個群組",
"Quiz.Questions.Easy.174.Answer.D": "一場混亂",
"Quiz.Questions.Easy.174.Answer.E": "一個家庭",
"Quiz.Questions.Easy.174.CorrectAnswer": "A",
"Quiz.Questions.Easy.175": "如果將 10 除以一半,然後加 5,結果是多少?",
"Quiz.Questions.Easy.175.Answer.A": "10",
"Quiz.Questions.Easy.175.Answer.B": "15",
"Quiz.Questions.Easy.175.Answer.C": "20",
"Quiz.Questions.Easy.175.Answer.D": "25",
"Quiz.Questions.Easy.175.Answer.E": "30",
"Quiz.Questions.Easy.175.CorrectAnswer": "D",
"Quiz.Questions.Easy.176": "直線的法向量形式為 3x + 5y = -2。該法向量的座標是多少?",
"Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
"Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
"Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
"Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
"Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
"Quiz.Questions.Easy.176.CorrectAnswer": "C",
"Quiz.Questions.Easy.177": "以下序列中的下一個字母是什麼:O、T、T、F、F、S、S?",
"Quiz.Questions.Easy.177.Answer.A": "E",
"Quiz.Questions.Easy.177.Answer.B": "N",
"Quiz.Questions.Easy.177.Answer.C": "O",
"Quiz.Questions.Easy.177.Answer.D": "T",
"Quiz.Questions.Easy.177.Answer.E": "H",
"Quiz.Questions.Easy.177.CorrectAnswer": "A",
"Quiz.Questions.Easy.178": "如果您在參加一場比賽並超過了最後一名的人,那麼您處於第幾名?",
"Quiz.Questions.Easy.178.Answer.A": "最後一名",
"Quiz.Questions.Easy.178.Answer.B": "第一名",
"Quiz.Questions.Easy.178.Answer.C": "倒數第二名",
"Quiz.Questions.Easy.178.Answer.D": "你做不到",
"Quiz.Questions.Easy.178.Answer.E": "取決於",
"Quiz.Questions.Easy.178.CorrectAnswer": "D",
"Quiz.Questions.Easy.179": "一個人蓋了一座四面朝南的房子。一隻熊走過。這隻熊是什麼顏色的?",
"Quiz.Questions.Easy.179.Answer.A": "黑色",
"Quiz.Questions.Easy.179.Answer.B": "棕色",
"Quiz.Questions.Easy.179.Answer.C": "白色",
"Quiz.Questions.Easy.179.Answer.D": "灰色",
"Quiz.Questions.Easy.179.Answer.E": "沒有",
"Quiz.Questions.Easy.179.CorrectAnswer": "C",
"Quiz.Questions.Easy.180": "當分針和時針都指向上方時是幾點?",
"Quiz.Questions.Easy.180.Answer.A": "10:00",
"Quiz.Questions.Easy.180.Answer.B": "9:00",
"Quiz.Questions.Easy.180.Answer.C": "3:00",
"Quiz.Questions.Easy.180.Answer.D": "6:00",
"Quiz.Questions.Easy.180.Answer.E": "深夜/中午",
"Quiz.Questions.Easy.180.CorrectAnswer": "E",
"Quiz.Questions.Easy.181": "你拋一枚公平硬幣五次,每次都是正面。第六次拋出正面的機率是多少?",
"Quiz.Questions.Easy.181.Answer.A": "1/2",
"Quiz.Questions.Easy.181.Answer.B": "1/6",
"Quiz.Questions.Easy.181.Answer.C": "1/64",
"Quiz.Questions.Easy.181.Answer.D": "1",
"Quiz.Questions.Easy.181.Answer.E": "14",
"Quiz.Questions.Easy.181.CorrectAnswer": "A",
"Quiz.Questions.Easy.182": "3 公升等於多少毫升?",
"Quiz.Questions.Easy.182.Answer.A": "30",
"Quiz.Questions.Easy.182.Answer.B": "300",
"Quiz.Questions.Easy.182.Answer.C": "3000",
"Quiz.Questions.Easy.182.Answer.D": "0.3",
"Quiz.Questions.Easy.182.Answer.E": "30000",
"Quiz.Questions.Easy.182.CorrectAnswer": "C",
"Quiz.Questions.Easy.183": "500公尺等於多少公里?",
"Quiz.Questions.Easy.183.Answer.A": "0.5",
"Quiz.Questions.Easy.183.Answer.B": "5",
"Quiz.Questions.Easy.183.Answer.C": "50",
"Quiz.Questions.Easy.183.Answer.D": "5000",
"Quiz.Questions.Easy.183.Answer.E": "500",
"Quiz.Questions.Easy.183.CorrectAnswer": "A",
"Quiz.Questions.Easy.184": "2公斤等於多少克?",
"Quiz.Questions.Easy.184.Answer.A": "200",
"Quiz.Questions.Easy.184.Answer.B": "2000",
"Quiz.Questions.Easy.184.Answer.C": "500",
"Quiz.Questions.Easy.184.Answer.D": "20",
"Quiz.Questions.Easy.184.Answer.E": "100",
"Quiz.Questions.Easy.184.CorrectAnswer": "B",
"Quiz.Questions.Easy.185": "3分鐘等於多少秒?",
"Quiz.Questions.Easy.185.Answer.A": "60",
"Quiz.Questions.Easy.185.Answer.B": "300",
"Quiz.Questions.Easy.185.Answer.C": "180",
"Quiz.Questions.Easy.185.Answer.D": "120",
"Quiz.Questions.Easy.185.Answer.E": "360",
"Quiz.Questions.Easy.185.CorrectAnswer": "C",
"Quiz.Questions.Easy.186": "人類最常食用的鹽是什麼?",
"Quiz.Questions.Easy.186.Answer.A": "碳酸氫鉀",
"Quiz.Questions.Easy.186.Answer.B": "氯化鎂",
"Quiz.Questions.Easy.186.Answer.C": "碳酸氫鈉",
"Quiz.Questions.Easy.186.Answer.D": "硝酸銨",
"Quiz.Questions.Easy.186.Answer.E": "氯化鈉",
"Quiz.Questions.Easy.186.CorrectAnswer": "E",
"Quiz.Questions.Easy.187": "3克等於多少毫克?",
"Quiz.Questions.Easy.187.Answer.A": "300",
"Quiz.Questions.Easy.187.Answer.B": "3000",
"Quiz.Questions.Easy.187.Answer.C": "30",
"Quiz.Questions.Easy.187.Answer.D": "30000",
"Quiz.Questions.Easy.187.Answer.E": "3",
"Quiz.Questions.Easy.187.CorrectAnswer": "B",
"Quiz.Questions.Easy.188": "將 500 厘米轉換為米。",
"Quiz.Questions.Easy.188.Answer.A": "5",
"Quiz.Questions.Easy.188.Answer.B": "50",
"Quiz.Questions.Easy.188.Answer.C": "5000",
"Quiz.Questions.Easy.188.Answer.D": "0.5",
"Quiz.Questions.Easy.188.Answer.E": "500",
"Quiz.Questions.Easy.188.CorrectAnswer": "A",
"Quiz.Questions.Easy.189": "下列哪一項不會直接影響生態系?",
"Quiz.Questions.Easy.189.Answer.A": "降水",
"Quiz.Questions.Easy.189.Answer.B": "風",
"Quiz.Questions.Easy.189.Answer.C": "地球磁場",
"Quiz.Questions.Easy.189.Answer.D": "溫度",
"Quiz.Questions.Easy.189.Answer.E": "動物社會",
"Quiz.Questions.Easy.189.CorrectAnswer": "C",
"Quiz.Questions.Easy.190": "如果加熱一根鋼棒,將會發生下列哪一種情況?",
"Quiz.Questions.Easy.190.Answer.A": "容積變大",
"Quiz.Questions.Easy.190.Answer.B": "容積變小",
"Quiz.Questions.Easy.190.Answer.C": "質量增加",
"Quiz.Questions.Easy.190.Answer.D": "質量變小",
"Quiz.Questions.Easy.190.Answer.E": "什麼都沒發生",
"Quiz.Questions.Easy.190.CorrectAnswer": "A",
"Quiz.Questions.Easy.191": "0.5 百克等於多少克?",
"Quiz.Questions.Easy.191.Answer.A": "50",
"Quiz.Questions.Easy.191.Answer.B": "500",
"Quiz.Questions.Easy.191.Answer.C": "100",
"Quiz.Questions.Easy.191.Answer.D": "200",
"Quiz.Questions.Easy.191.Answer.E": "0.5",
"Quiz.Questions.Easy.191.CorrectAnswer": "A",
"Quiz.Questions.Easy.192": "一份蛋糕食譜要求用200克糖。如果你想做一個半尺寸的蛋糕,你需要多少克糖?",
"Quiz.Questions.Easy.192.Answer.A": "100",
"Quiz.Questions.Easy.192.Answer.B": "200",
"Quiz.Questions.Easy.192.Answer.C": "150",
"Quiz.Questions.Easy.192.Answer.D": "50",
"Quiz.Questions.Easy.192.Answer.E": "250",
"Quiz.Questions.Easy.192.CorrectAnswer": "A",
"Quiz.Questions.Easy.193": "大於 10 的最小質數是多少?",
"Quiz.Questions.Easy.193.Answer.A": "13",
"Quiz.Questions.Easy.193.Answer.B": "11",
"Quiz.Questions.Easy.193.Answer.C": "17",
"Quiz.Questions.Easy.193.Answer.D": "19",
"Quiz.Questions.Easy.193.Answer.E": "23",
"Quiz.Questions.Easy.193.CorrectAnswer": "B",
"Quiz.Questions.Easy.194": "一個披薩的直徑為 12 吋。半徑是多少?",
"Quiz.Questions.Easy.194.Answer.A": "6英寸",
"Quiz.Questions.Easy.194.Answer.B": "8英寸",
"Quiz.Questions.Easy.194.Answer.C": "10英寸",
"Quiz.Questions.Easy.194.Answer.D": "12英寸",
"Quiz.Questions.Easy.194.Answer.E": "14英寸",
"Quiz.Questions.Easy.194.CorrectAnswer": "A",
"Quiz.Questions.Easy.195": "美國有多少州?",
"Quiz.Questions.Easy.195.Answer.A": "51",
"Quiz.Questions.Easy.195.Answer.B": "50",
"Quiz.Questions.Easy.195.Answer.C": "52",
"Quiz.Questions.Easy.195.Answer.D": "49",
"Quiz.Questions.Easy.195.Answer.E": "48",
"Quiz.Questions.Easy.195.CorrectAnswer": "B",
"Quiz.Questions.Easy.196": "如果一個矩形的長度為 8 厘米,寬度為 5 厘米,那麼它的面積是多少?",
"Quiz.Questions.Easy.196.Answer.A": "13 cm<sup>2</sup>",
"Quiz.Questions.Easy.196.Answer.B": "40 cm<sup>2</sup>",
"Quiz.Questions.Easy.196.Answer.C": "25 cm<sup>2</sup>",
"Quiz.Questions.Easy.196.Answer.D": "30 cm<sup>2</sup>",
"Quiz.Questions.Easy.196.Answer.E": "16 cm<sup>2</sup>",
"Quiz.Questions.Easy.196.CorrectAnswer": "B",
"Quiz.Questions.Easy.197": "直角是多少度?",
"Quiz.Questions.Easy.197.Answer.A": "180",
"Quiz.Questions.Easy.197.Answer.B": "90",
"Quiz.Questions.Easy.197.Answer.C": "45",
"Quiz.Questions.Easy.197.Answer.D": "360",
"Quiz.Questions.Easy.197.Answer.E": "120",
"Quiz.Questions.Easy.197.CorrectAnswer": "B",
"Quiz.Questions.Easy.198": "哪顆行星離太陽最近?",
"Quiz.Questions.Easy.198.Answer.A": "金星",
"Quiz.Questions.Easy.198.Answer.B": "地球",
"Quiz.Questions.Easy.198.Answer.C": "火星",
"Quiz.Questions.Easy.198.Answer.D": "水星",
"Quiz.Questions.Easy.198.Answer.E": "土星",
"Quiz.Questions.Easy.198.CorrectAnswer": "D",
"Quiz.Questions.Easy.199": "如果將 144 除以 12,會得到多少?",
"Quiz.Questions.Easy.199.Answer.A": "10",
"Quiz.Questions.Easy.199.Answer.B": "12",
"Quiz.Questions.Easy.199.Answer.C": "14",
"Quiz.Questions.Easy.199.Answer.D": "18",
"Quiz.Questions.Easy.199.Answer.E": "16",
"Quiz.Questions.Easy.199.CorrectAnswer": "B",
"Quiz.Questions.Easy.200": "誰創作了戲劇《羅密歐與茱麗葉》?",
"Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
"Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
"Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
"Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
"Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
"Quiz.Questions.Easy.200.CorrectAnswer": "C",
"Quiz.Questions.Easy.201": "六邊形有幾條邊?",
"Quiz.Questions.Easy.201.Answer.A": "5",
"Quiz.Questions.Easy.201.Answer.B": "6",
"Quiz.Questions.Easy.201.Answer.C": "7",
"Quiz.Questions.Easy.201.Answer.D": "8",
"Quiz.Questions.Easy.201.Answer.E": "9",
"Quiz.Questions.Easy.201.CorrectAnswer": "B",
"Quiz.Questions.Easy.202": "11的平方是多少?",
"Quiz.Questions.Easy.202.Answer.A": "101",
"Quiz.Questions.Easy.202.Answer.B": "120",
"Quiz.Questions.Easy.202.Answer.C": "121",
"Quiz.Questions.Easy.202.Answer.D": "131",
"Quiz.Questions.Easy.202.Answer.E": "132",
"Quiz.Questions.Easy.202.CorrectAnswer": "C",
"Quiz.Questions.Easy.203": "一百萬有幾個零?",
"Quiz.Questions.Easy.203.Answer.A": "5",
"Quiz.Questions.Easy.203.Answer.B": "6",
"Quiz.Questions.Easy.203.Answer.C": "7",
"Quiz.Questions.Easy.203.Answer.D": "8",
"Quiz.Questions.Easy.203.Answer.E": "9",
"Quiz.Questions.Easy.203.CorrectAnswer": "B",
"Quiz.Questions.Easy.204": "海平面(空氣中)的聲音傳播速度是多少?",
"Quiz.Questions.Easy.204.Answer.A": "343 m/s",
"Quiz.Questions.Easy.204.Answer.B": "300 m/s",
"Quiz.Questions.Easy.204.Answer.C": "330 m/s",
"Quiz.Questions.Easy.204.Answer.D": "340 m/s",
"Quiz.Questions.Easy.204.Answer.E": "333 m/s",
"Quiz.Questions.Easy.204.CorrectAnswer": "A",
"Quiz.Questions.Easy.205": "圓周率 (π) 的值精確到小數點後兩位是多少?",
"Quiz.Questions.Easy.205.Answer.A": "3.14",
"Quiz.Questions.Easy.205.Answer.B": "3.16",
"Quiz.Questions.Easy.205.Answer.C": "3.00",
"Quiz.Questions.Easy.205.Answer.D": "3.1416",
"Quiz.Questions.Easy.205.Answer.E": "3.12",
"Quiz.Questions.Easy.205.CorrectAnswer": "A",
"Quiz.Questions.Easy.206": "下列哪一個數不是質數?",
"Quiz.Questions.Easy.206.Answer.A": "13",
"Quiz.Questions.Easy.206.Answer.B": "17",
"Quiz.Questions.Easy.206.Answer.C": "19",
"Quiz.Questions.Easy.206.Answer.D": "21",
"Quiz.Questions.Easy.206.Answer.E": "23",
"Quiz.Questions.Easy.206.CorrectAnswer": "D",
"Quiz.Questions.Easy.207": "一件價值 200 美元的商品享受 10% 的折扣。折扣後該商品的價格是多少?",
"Quiz.Questions.Easy.207.Answer.A": "$180",
"Quiz.Questions.Easy.207.Answer.B": "$170",
"Quiz.Questions.Easy.207.Answer.C": "$150",
"Quiz.Questions.Easy.207.Answer.D": "$160",
"Quiz.Questions.Easy.207.Answer.E": "$190",
"Quiz.Questions.Easy.207.CorrectAnswer": "A",
"Quiz.Questions.Easy.208": "如果兩個數字和是 24,差為 4,那麼這兩個數字是多少?",
"Quiz.Questions.Easy.208.Answer.A": "10 和 14",
"Quiz.Questions.Easy.208.Answer.B": "11 和 13",
"Quiz.Questions.Easy.208.Answer.C": "12 和 12",
"Quiz.Questions.Easy.208.Answer.D": "13 和 11",
"Quiz.Questions.Easy.208.Answer.E": "15 和 9",
"Quiz.Questions.Easy.208.CorrectAnswer": "A",
"Quiz.Questions.Easy.209": "一個數字增加了10%。然後,它又減少了10%。這個數字最終的百分比變化是多少?",
"Quiz.Questions.Easy.209.Answer.A": "0%",
"Quiz.Questions.Easy.209.Answer.B": "增加1%",
"Quiz.Questions.Easy.209.Answer.C": "減少1%",
"Quiz.Questions.Easy.209.Answer.D": "增加2%",
"Quiz.Questions.Easy.209.Answer.E": "減少2%",
"Quiz.Questions.Easy.209.CorrectAnswer": "B",
"Quiz.Questions.Easy.210": "5 個人坐在一排 5 把椅子上,有多少種不同的坐姿?",
"Quiz.Questions.Easy.210.Answer.A": "120",
"Quiz.Questions.Easy.210.Answer.B": "60",
"Quiz.Questions.Easy.210.Answer.C": "24",
"Quiz.Questions.Easy.210.Answer.D": "30",
"Quiz.Questions.Easy.210.Answer.E": "100",
"Quiz.Questions.Easy.210.CorrectAnswer": "A",
"Quiz.Questions.Easy.211": "如果3名工人可以在6天內完成一項任務,那麼6名工人需要多久才能完成同一項任務?",
"Quiz.Questions.Easy.211.Answer.A": "1天",
"Quiz.Questions.Easy.211.Answer.B": "2天",
"Quiz.Questions.Easy.211.Answer.C": "3天",
"Quiz.Questions.Easy.211.Answer.D": "4天",
"Quiz.Questions.Easy.211.Answer.E": "6天",
"Quiz.Questions.Easy.211.CorrectAnswer": "C",
"Quiz.Questions.Easy.212": "哪個棋子只能沿對角線移動?",
"Quiz.Questions.Easy.212.Answer.A": "騎士",
"Quiz.Questions.Easy.212.Answer.B": "皇后",
"Quiz.Questions.Easy.212.Answer.C": "國王",
"Quiz.Questions.Easy.212.Answer.D": "車",
"Quiz.Questions.Easy.212.Answer.E": "象",
"Quiz.Questions.Easy.212.CorrectAnswer": "E",
"Quiz.Questions.Easy.213": "世界上生長最快的植物是什麼?",
"Quiz.Questions.Easy.213.Answer.A": "藻類植物",
"Quiz.Questions.Easy.213.Answer.B": "桉樹",
"Quiz.Questions.Easy.213.Answer.C": "常春藤",
"Quiz.Questions.Easy.213.Answer.D": "向日葵",
"Quiz.Questions.Easy.213.Answer.E": "竹子",
"Quiz.Questions.Easy.213.CorrectAnswer": "E",
"Quiz.Questions.Easy.214": "植物的哪一部分進行光合作用?",
"Quiz.Questions.Easy.214.Answer.A": "根",
"Quiz.Questions.Easy.214.Answer.B": "莖",
"Quiz.Questions.Easy.214.Answer.C": "花",
"Quiz.Questions.Easy.214.Answer.D": "種子",
"Quiz.Questions.Easy.214.Answer.E": "葉片",
"Quiz.Questions.Easy.214.CorrectAnswer": "E",
"Quiz.Questions.Easy.215": "奧林匹克會旗上有幾個環?",
"Quiz.Questions.Easy.215.Answer.A": "4",
"Quiz.Questions.Easy.215.Answer.B": "8",
"Quiz.Questions.Easy.215.Answer.C": "6",
"Quiz.Questions.Easy.215.Answer.D": "7",
"Quiz.Questions.Easy.215.Answer.E": "5",
"Quiz.Questions.Easy.215.CorrectAnswer": "E",
"Quiz.Questions.Easy.216": "哪座城市因擁有運河而非街道而聞名?",
"Quiz.Questions.Easy.216.Answer.A": "阿姆斯特丹",
"Quiz.Questions.Easy.216.Answer.B": "曼谷",
"Quiz.Questions.Easy.216.Answer.C": "布魯居",
"Quiz.Questions.Easy.216.Answer.D": "哥本哈根",
"Quiz.Questions.Easy.216.Answer.E": "威尼斯",
"Quiz.Questions.Easy.216.CorrectAnswer": "E",
"Quiz.Questions.Easy.217": "哪種礦物最常用於鉛筆?",
"Quiz.Questions.Easy.217.Answer.A": "木炭",
"Quiz.Questions.Easy.217.Answer.B": "鋅",
"Quiz.Questions.Easy.217.Answer.C": "鉛",
"Quiz.Questions.Easy.217.Answer.D": "木灰",
"Quiz.Questions.Easy.217.Answer.E": "石墨",
"Quiz.Questions.Easy.217.CorrectAnswer": "E",
"Quiz.Questions.Easy.218": "唯一同時也是大洲的國家是哪一個?",
"Quiz.Questions.Easy.218.Answer.A": "格陵蘭",
"Quiz.Questions.Easy.218.Answer.B": "冰島",
"Quiz.Questions.Easy.218.Answer.C": "南極洲",
"Quiz.Questions.Easy.218.Answer.D": "馬達加斯加",
"Quiz.Questions.Easy.218.Answer.E": "澳大利亞",
"Quiz.Questions.Easy.218.CorrectAnswer": "E",
"Quiz.Questions.Easy.219": "地球繞太陽公轉的軌道是什麼形狀的?",
"Quiz.Questions.Easy.219.Answer.A": "正圓形",
"Quiz.Questions.Easy.219.Answer.B": "橢圓形",
"Quiz.Questions.Easy.219.Answer.C": "搖晃",
"Quiz.Questions.Easy.219.Answer.D": "螺旋",
"Quiz.Questions.Easy.219.Answer.E": "橢圓",
"Quiz.Questions.Easy.219.CorrectAnswer": "E",
"Quiz.Questions.Easy.220": "食鹽的化學式是什麼?",
"Quiz.Questions.Easy.220.Answer.A": "KCl",
"Quiz.Questions.Easy.220.Answer.B": "MgSO<sub>4</sub>",
"Quiz.Questions.Easy.220.Answer.C": "CaCl<sub>2</sub>",
"Quiz.Questions.Easy.220.Answer.D": "H<sub>2</sub>SO<sub>4</sub>",
"Quiz.Questions.Easy.220.Answer.E": "NaCl",
"Quiz.Questions.Easy.220.CorrectAnswer": "E",
"Quiz.Questions.Easy.221": "哪個國家的國旗上有楓葉?",
"Quiz.Questions.Easy.221.Answer.A": "奧地利",
"Quiz.Questions.Easy.221.Answer.B": "瑞典",
"Quiz.Questions.Easy.221.Answer.C": "愛爾蘭",
"Quiz.Questions.Easy.221.Answer.D": "德國",
"Quiz.Questions.Easy.221.Answer.E": "加拿大",
"Quiz.Questions.Easy.221.CorrectAnswer": "E",
"Quiz.Questions.Easy.222": "用什麼氣體來填充氣球,使它飄起來?",
"Quiz.Questions.Easy.222.Answer.A": "氫氣",
"Quiz.Questions.Easy.222.Answer.B": "二氧化碳",
"Quiz.Questions.Easy.222.Answer.C": "氧氣",
"Quiz.Questions.Easy.222.Answer.D": "氮氣",
"Quiz.Questions.Easy.222.Answer.E": "氦氣",
"Quiz.Questions.Easy.222.CorrectAnswer": "E",
"Quiz.Questions.Easy.223": "樂高起源於哪個國家?",
"Quiz.Questions.Easy.223.Answer.A": "瑞典",
"Quiz.Questions.Easy.223.Answer.B": "挪威",
"Quiz.Questions.Easy.223.Answer.C": "德國",
"Quiz.Questions.Easy.223.Answer.D": "美國",
"Quiz.Questions.Easy.223.Answer.E": "丹麥",
"Quiz.Questions.Easy.223.CorrectAnswer": "E",
"Quiz.Questions.Medium.1": "太陽系中最熱的行星是哪一顆?",
"Quiz.Questions.Medium.1.Answer.A": "水星",
"Quiz.Questions.Medium.1.Answer.B": "金星",
"Quiz.Questions.Medium.1.Answer.C": "火星",
"Quiz.Questions.Medium.1.Answer.D": "木星",
"Quiz.Questions.Medium.1.Answer.E": "地球",
"Quiz.Questions.Medium.1.CorrectAnswer": "B",
"Quiz.Questions.Medium.2": "哪一種動物的眼睛是所有生物中最大的?",
"Quiz.Questions.Medium.2.Answer.A": "藍鯨",
"Quiz.Questions.Medium.2.Answer.B": "鴕鳥",
"Quiz.Questions.Medium.2.Answer.C": "大王魷魚",
"Quiz.Questions.Medium.2.Answer.D": "馬",
"Quiz.Questions.Medium.2.Answer.E": "大象",
"Quiz.Questions.Medium.2.CorrectAnswer": "C",
"Quiz.Questions.Medium.3": "人體的哪個部位在人死後還會繼續生長?",
"Quiz.Questions.Medium.3.Answer.A": "頭髮",
"Quiz.Questions.Medium.3.Answer.B": "指甲",
"Quiz.Questions.Medium.3.Answer.C": "兩者都不",
"Quiz.Questions.Medium.3.Answer.D": "兩者都會",
"Quiz.Questions.Medium.3.Answer.E": "取決於個體",
"Quiz.Questions.Medium.3.CorrectAnswer": "C",
"Quiz.Questions.Medium.4": "Unity Engine 使用哪種程式語言?",
"Quiz.Questions.Medium.4.Answer.A": "Java",
"Quiz.Questions.Medium.4.Answer.B": "C++",
"Quiz.Questions.Medium.4.Answer.C": "C#",
"Quiz.Questions.Medium.4.Answer.D": "Python",
"Quiz.Questions.Medium.4.Answer.E": "JavaScript",
"Quiz.Questions.Medium.4.CorrectAnswer": "C",
"Quiz.Questions.Medium.5": "什麼金屬在室溫下呈液態?",
"Quiz.Questions.Medium.5.Answer.A": "水銀",
"Quiz.Questions.Medium.5.Answer.B": "鎵",
"Quiz.Questions.Medium.5.Answer.C": "鈉",
"Quiz.Questions.Medium.5.Answer.D": "鉛",
"Quiz.Questions.Medium.5.Answer.E": "鉍",
"Quiz.Questions.Medium.5.CorrectAnswer": "A",
"Quiz.Questions.Medium.6": "哪種水果的種子在外面?",
"Quiz.Questions.Medium.6.Answer.A": "石榴",
"Quiz.Questions.Medium.6.Answer.B": "樹莓派",
"Quiz.Questions.Medium.6.Answer.C": "草莓",
"Quiz.Questions.Medium.6.Answer.D": "奇異果",
"Quiz.Questions.Medium.6.Answer.E": "無花果",
"Quiz.Questions.Medium.6.CorrectAnswer": "C",
"Quiz.Questions.Medium.7": "唯一沒有本土爬蟲類或蛇類的大陸是哪一個?",
"Quiz.Questions.Medium.7.Answer.A": "南極洲",
"Quiz.Questions.Medium.7.Answer.B": "歐洲",
"Quiz.Questions.Medium.7.Answer.C": "澳大利亞",
"Quiz.Questions.Medium.7.Answer.D": "亞洲",
"Quiz.Questions.Medium.7.Answer.E": "南美洲",
"Quiz.Questions.Medium.7.CorrectAnswer": "A",
"Quiz.Questions.Medium.8": "蘇格蘭的國獸是什麼?",
"Quiz.Questions.Medium.8.Answer.A": "馬鹿",
"Quiz.Questions.Medium.8.Answer.B": "高地牛",
"Quiz.Questions.Medium.8.Answer.C": "獨角獸",
"Quiz.Questions.Medium.8.Answer.D": "金雕",
"Quiz.Questions.Medium.8.Answer.E": "狼",
"Quiz.Questions.Medium.8.CorrectAnswer": "C",
"Quiz.Questions.Medium.9": "哪種自然災害以芮氏規模來衡量?",
"Quiz.Questions.Medium.9.Answer.A": "龍捲風",
"Quiz.Questions.Medium.9.Answer.B": "地震",
"Quiz.Questions.Medium.9.Answer.C": "海嘯",
"Quiz.Questions.Medium.9.Answer.D": "火山噴發",
"Quiz.Questions.Medium.9.Answer.E": "淹水",
"Quiz.Questions.Medium.9.CorrectAnswer": "B",
"Quiz.Questions.Medium.10": "下列哪一顆行星擁有的衛星數量最多?",
"Quiz.Questions.Medium.10.Answer.A": "木星",
"Quiz.Questions.Medium.10.Answer.B": "海王星",
"Quiz.Questions.Medium.10.Answer.C": "土星",
"Quiz.Questions.Medium.10.Answer.D": "天王星",
"Quiz.Questions.Medium.10.Answer.E": "火星",
"Quiz.Questions.Medium.10.CorrectAnswer": "C",
"Quiz.Questions.Medium.11": "哪種元素以太陽命名?",
"Quiz.Questions.Medium.11.Answer.A": "氦",
"Quiz.Questions.Medium.11.Answer.B": "氫",
"Quiz.Questions.Medium.11.Answer.C": "氖",
"Quiz.Questions.Medium.11.Answer.D": "Solarium",
"Quiz.Questions.Medium.11.Answer.E": "鐳",
"Quiz.Questions.Medium.11.CorrectAnswer": "A",
"Quiz.Questions.Medium.12": "第一款在太空中玩的電子遊戲是什麼?",
"Quiz.Questions.Medium.12.Answer.A": "吃豆人",
"Quiz.Questions.Medium.12.Answer.B": "超級瑪利歐兄弟",
"Quiz.Questions.Medium.12.Answer.C": "俄羅斯方塊",
"Quiz.Questions.Medium.12.Answer.D": "太空侵略者",
"Quiz.Questions.Medium.12.Answer.E": "厄運",
"Quiz.Questions.Medium.12.CorrectAnswer": "C",
"Quiz.Questions.Medium.13": "世界上被偷得最多的食物是什麼?",
"Quiz.Questions.Medium.13.Answer.A": "麵包",
"Quiz.Questions.Medium.13.Answer.B": "起司",
"Quiz.Questions.Medium.13.Answer.C": "巧克力",
"Quiz.Questions.Medium.13.Answer.D": "肉",
"Quiz.Questions.Medium.13.Answer.E": "稻米",
"Quiz.Questions.Medium.13.CorrectAnswer": "B",
"Quiz.Questions.Medium.14": "哪一種顏色對人眼來說最明顯?",
"Quiz.Questions.Medium.14.Answer.A": "紅色",
"Quiz.Questions.Medium.14.Answer.B": "藍色",
"Quiz.Questions.Medium.14.Answer.C": "黃色",
"Quiz.Questions.Medium.14.Answer.D": "綠色",
"Quiz.Questions.Medium.14.Answer.E": "橘色",
"Quiz.Questions.Medium.14.CorrectAnswer": "D",
"Quiz.Questions.Medium.15": "下列哪一個行星不是以羅馬或希臘神的名字命名的?",
"Quiz.Questions.Medium.15.Answer.A": "地球",
"Quiz.Questions.Medium.15.Answer.B": "金星",
"Quiz.Questions.Medium.15.Answer.C": "火星",
"Quiz.Questions.Medium.15.Answer.D": "海王星",
"Quiz.Questions.Medium.15.Answer.E": "天王星",
"Quiz.Questions.Medium.15.CorrectAnswer": "A",
"Quiz.Questions.Medium.16": "世界上最大的沙漠叫什麼名字?",
"Quiz.Questions.Medium.16.Answer.A": "撒哈拉沙漠",
"Quiz.Questions.Medium.16.Answer.B": "戈壁沙漠",
"Quiz.Questions.Medium.16.Answer.C": "阿拉伯沙漠",
"Quiz.Questions.Medium.16.Answer.D": "南極極地沙漠",
"Quiz.Questions.Medium.16.Answer.E": "卡拉哈里沙漠",
"Quiz.Questions.Medium.16.CorrectAnswer": "D",
"Quiz.Questions.Medium.17": "哪個國家的人均巧克力消費量最高?",
"Quiz.Questions.Medium.17.Answer.A": "比利時",
"Quiz.Questions.Medium.17.Answer.B": "德國",
"Quiz.Questions.Medium.17.Answer.C": "美國",
"Quiz.Questions.Medium.17.Answer.D": "瑞士",
"Quiz.Questions.Medium.17.Answer.E": "法國",
"Quiz.Questions.Medium.17.CorrectAnswer": "D",
"Quiz.Questions.Medium.18": "第一個擁有條碼的產品是什麼?",
"Quiz.Questions.Medium.18.Answer.A": "口香糖",
"Quiz.Questions.Medium.18.Answer.B": "牛奶",
"Quiz.Questions.Medium.18.Answer.C": "穀物",
"Quiz.Questions.Medium.18.Answer.D": "糖果",
"Quiz.Questions.Medium.18.Answer.E": "蘇打",
"Quiz.Questions.Medium.18.CorrectAnswer": "A",
"Quiz.Questions.Medium.19": "地球上最堅硬的天然物質是什麼?",
"Quiz.Questions.Medium.19.Answer.A": "石英",
"Quiz.Questions.Medium.19.Answer.B": "鑽石",
"Quiz.Questions.Medium.19.Answer.C": "黑曜石",
"Quiz.Questions.Medium.19.Answer.D": "鋼",
"Quiz.Questions.Medium.19.Answer.E": "剛玉",
"Quiz.Questions.Medium.19.CorrectAnswer": "B",
"Quiz.Questions.Medium.20": "一群火烈鳥叫什麼?",
"Quiz.Questions.Medium.20.Answer.A": "簇",
"Quiz.Questions.Medium.20.Answer.B": "群",
"Quiz.Questions.Medium.20.Answer.C": "鵝群",
"Quiz.Questions.Medium.20.Answer.D": "孢子",
"Quiz.Questions.Medium.20.Answer.E": "華麗",
"Quiz.Questions.Medium.20.CorrectAnswer": "E",
"Quiz.Questions.Medium.21": "對長單字恐懼的科學名稱是什麼?",
"Quiz.Questions.Medium.21.Answer.A": "語言恐懼症",
"Quiz.Questions.Medium.21.Answer.B": "長腳恐懼症",
"Quiz.Questions.Medium.21.Answer.C": "長字恐懼症",
"Quiz.Questions.Medium.21.Answer.D": "言語恐懼症",
"Quiz.Questions.Medium.21.Answer.E": "詞彙恐懼症",
"Quiz.Questions.Medium.21.CorrectAnswer": "C",
"Quiz.Questions.Medium.22": "靜態狀態下紅血球的平均循環時間是多少?",
"Quiz.Questions.Medium.22.Answer.A": "1秒",
"Quiz.Questions.Medium.22.Answer.B": "10秒",
"Quiz.Questions.Medium.22.Answer.C": "1分鐘",
"Quiz.Questions.Medium.22.Answer.D": "5分鐘",
"Quiz.Questions.Medium.22.Answer.E": "10分鐘",
"Quiz.Questions.Medium.22.CorrectAnswer": "C",
"Quiz.Questions.Medium.23": "下列哪一種動物已被證實能在鏡子中認出自己?",
"Quiz.Questions.Medium.23.Answer.A": "鸚鵡",
"Quiz.Questions.Medium.23.Answer.B": "亞洲大象",
"Quiz.Questions.Medium.23.Answer.C": "貓",
"Quiz.Questions.Medium.23.Answer.D": "狗",
"Quiz.Questions.Medium.23.Answer.E": "海獅",
"Quiz.Questions.Medium.23.CorrectAnswer": "B",
"Quiz.Questions.Medium.24": "《EHR》模組為基礎遊戲添加了多少個獨特職業和附加職業?",
"Quiz.Questions.Medium.24.Answer.A": "1-100",
"Quiz.Questions.Medium.24.Answer.B": "101-200",
"Quiz.Questions.Medium.24.Answer.C": "201-300",
"Quiz.Questions.Medium.24.Answer.D": "301-400",
"Quiz.Questions.Medium.24.Answer.E": "401或更多",
"Quiz.Questions.Medium.24.CorrectAnswer": "E",
"Quiz.Questions.Medium.25": "人體中最常見的元素是什麼?",
"Quiz.Questions.Medium.25.Answer.A": "碳",
"Quiz.Questions.Medium.25.Answer.B": "鐵",
"Quiz.Questions.Medium.25.Answer.C": "鈣",
"Quiz.Questions.Medium.25.Answer.D": "氧",
"Quiz.Questions.Medium.25.Answer.E": "氫",
"Quiz.Questions.Medium.25.CorrectAnswer": "D",
"Quiz.Questions.Medium.26": "哪一種 pH 指示劑與鹼反應時會變成粉紅色?",
"Quiz.Questions.Medium.26.Answer.A": "石蕊",
"Quiz.Questions.Medium.26.Answer.B": "溴百里酚藍",
"Quiz.Questions.Medium.26.Answer.C": "酚酞",
"Quiz.Questions.Medium.26.Answer.D": "花青素",
"Quiz.Questions.Medium.26.Answer.E": "甲基紅",
"Quiz.Questions.Medium.26.CorrectAnswer": "C",
"Quiz.Questions.Medium.27": "哪個國家擁有的湖泊數量最多?",
"Quiz.Questions.Medium.27.Answer.A": "加拿大",
"Quiz.Questions.Medium.27.Answer.B": "俄羅斯",
"Quiz.Questions.Medium.27.Answer.C": "巴西",
"Quiz.Questions.Medium.27.Answer.D": "芬蘭",
"Quiz.Questions.Medium.27.Answer.E": "美國",
"Quiz.Questions.Medium.27.CorrectAnswer": "A",
"Quiz.Questions.Medium.28": "唯一的偶質數是什麼?",
"Quiz.Questions.Medium.28.Answer.A": "14",
"Quiz.Questions.Medium.28.Answer.B": "1",
"Quiz.Questions.Medium.28.Answer.C": "2",
"Quiz.Questions.Medium.28.Answer.D": "4",
"Quiz.Questions.Medium.28.Answer.E": "6",
"Quiz.Questions.Medium.28.CorrectAnswer": "C",
"Quiz.Questions.Medium.29": "「Magyar」這個字是什麼意思?",
"Quiz.Questions.Medium.29.Answer.A": "東方",
"Quiz.Questions.Medium.29.Answer.B": "匈牙利語",
"Quiz.Questions.Medium.29.Answer.C": "山人",
"Quiz.Questions.Medium.29.Answer.D": "騎馬",
"Quiz.Questions.Medium.29.Answer.E": "講者",
"Quiz.Questions.Medium.29.CorrectAnswer": "B",
"Quiz.Questions.Medium.30": "匈牙利字母有何令人驚訝之處?",
"Quiz.Questions.Medium.30.Answer.A": "它沒有元音",
"Quiz.Questions.Medium.30.Answer.B": "它有 44 個字母",
"Quiz.Questions.Medium.30.Answer.C": "它基於西里爾字母",
"Quiz.Questions.Medium.30.Answer.D": "這只是符號",
"Quiz.Questions.Medium.30.Answer.E": "沒有大寫字母",
"Quiz.Questions.Medium.30.CorrectAnswer": "B",
"Quiz.Questions.Medium.31": "匈牙利的國酒是用什麼水果做的?",
"Quiz.Questions.Medium.31.Answer.A": "伏特加",
"Quiz.Questions.Medium.31.Answer.B": "白蘭地",
"Quiz.Questions.Medium.31.Answer.C": "獨特的",
"Quiz.Questions.Medium.31.Answer.D": "斯利沃維茨",
"Quiz.Questions.Medium.31.Answer.E": "葡萄酒",
"Quiz.Questions.Medium.31.CorrectAnswer": "B",
"Quiz.Questions.Medium.32": "匈牙利人寫名字有何不同?",
"Quiz.Questions.Medium.32.Answer.A": "他們顛倒姓氏和名字",
"Quiz.Questions.Medium.32.Answer.B": "其中包括出生地",
"Quiz.Questions.Medium.32.Answer.C": "他們不使用姓氏",
"Quiz.Questions.Medium.32.Answer.D": "他們只使用首字母",
"Quiz.Questions.Medium.32.Answer.E": "他們總是用大寫字母書寫",
"Quiz.Questions.Medium.32.CorrectAnswer": "A",
"Quiz.Questions.Medium.33": "匈牙利語有多少種格(文法)?",
"Quiz.Questions.Medium.33.Answer.A": "3",
"Quiz.Questions.Medium.33.Answer.B": "6",
"Quiz.Questions.Medium.33.Answer.C": "12",
"Quiz.Questions.Medium.33.Answer.D": "18",
"Quiz.Questions.Medium.33.Answer.E": "多於20",
"Quiz.Questions.Medium.33.CorrectAnswer": "E",
"Quiz.Questions.Medium.34": "太空中的太陽是什麼顏色?",
"Quiz.Questions.Medium.34.Answer.A": "黃色",
"Quiz.Questions.Medium.34.Answer.B": "橘色",
"Quiz.Questions.Medium.34.Answer.C": "白色",
"Quiz.Questions.Medium.34.Answer.D": "紅色",
"Quiz.Questions.Medium.34.Answer.E": "藍色",
"Quiz.Questions.Medium.34.CorrectAnswer": "C",
"Quiz.Questions.Medium.35": "舌頭的哪個部位吃起來有「甜」的味道?",
"Quiz.Questions.Medium.35.Answer.A": "尖端",
"Quiz.Questions.Medium.35.Answer.B": "背面",
"Quiz.Questions.Medium.35.Answer.C": "側邊",
"Quiz.Questions.Medium.35.Answer.D": "中間",
"Quiz.Questions.Medium.35.Answer.E": "遍布都是",
"Quiz.Questions.Medium.35.CorrectAnswer": "E",
"Quiz.Questions.Medium.36": "誰發現地球繞太陽公轉?",
"Quiz.Questions.Medium.36.Answer.A": "伽利略",
"Quiz.Questions.Medium.36.Answer.B": "愛因斯坦",
"Quiz.Questions.Medium.36.Answer.C": "牛頓",
"Quiz.Questions.Medium.36.Answer.D": "哥白尼",
"Quiz.Questions.Medium.36.Answer.E": "開普勒",
"Quiz.Questions.Medium.36.CorrectAnswer": "D",
"Quiz.Questions.Medium.37": "澳洲的首都是哪裡?",
"Quiz.Questions.Medium.37.Answer.A": "雪梨",
"Quiz.Questions.Medium.37.Answer.B": "墨爾本",
"Quiz.Questions.Medium.37.Answer.C": "布里斯本",
"Quiz.Questions.Medium.37.Answer.D": "坎培拉",
"Quiz.Questions.Medium.37.Answer.E": "珀斯",
"Quiz.Questions.Medium.37.CorrectAnswer": "D",
"Quiz.Questions.Medium.38": "可口可樂最初是什麼顏色的?",
"Quiz.Questions.Medium.38.Answer.A": "綠色",
"Quiz.Questions.Medium.38.Answer.B": "棕色",
"Quiz.Questions.Medium.38.Answer.C": "紅色",
"Quiz.Questions.Medium.38.Answer.D": "紫色",
"Quiz.Questions.Medium.38.Answer.E": "透明",
"Quiz.Questions.Medium.38.CorrectAnswer": "B",
"Quiz.Questions.Medium.39": "哪一種動物每年殺死的人類最多(直接或間接)?",
"Quiz.Questions.Medium.39.Answer.A": "鯊魚",
"Quiz.Questions.Medium.39.Answer.B": "獅子",
"Quiz.Questions.Medium.39.Answer.C": "蛇",
"Quiz.Questions.Medium.39.Answer.D": "蚊子",
"Quiz.Questions.Medium.39.Answer.E": "狗",
"Quiz.Questions.Medium.39.CorrectAnswer": "D",
"Quiz.Questions.Medium.40": "平均而言,距離其他所有行星最近的行星是哪一顆?",
"Quiz.Questions.Medium.40.Answer.A": "金星",
"Quiz.Questions.Medium.40.Answer.B": "火星",
"Quiz.Questions.Medium.40.Answer.C": "水星",
"Quiz.Questions.Medium.40.Answer.D": "木星",
"Quiz.Questions.Medium.40.Answer.E": "土星",
"Quiz.Questions.Medium.40.CorrectAnswer": "C",
"Quiz.Questions.Medium.41": "3<sup>X</sup> = 243。 X 的值是多少?",
"Quiz.Questions.Medium.41.Answer.A": "4",
"Quiz.Questions.Medium.41.Answer.B": "5",
"Quiz.Questions.Medium.41.Answer.C": "6",
"Quiz.Questions.Medium.41.Answer.D": "7",
"Quiz.Questions.Medium.41.Answer.E": "8",
"Quiz.Questions.Medium.41.CorrectAnswer": "B",
"Quiz.Questions.Medium.42": "有多少個大洲?",
"Quiz.Questions.Medium.42.Answer.A": "5",
"Quiz.Questions.Medium.42.Answer.B": "6",
"Quiz.Questions.Medium.42.Answer.C": "7",
"Quiz.Questions.Medium.42.Answer.D": "8",
"Quiz.Questions.Medium.42.Answer.E": "取決於你問誰",
"Quiz.Questions.Medium.42.CorrectAnswer": "E",
"Quiz.Questions.Medium.43": "金魚能記得多久的事?",
"Quiz.Questions.Medium.43.Answer.A": "完全沒有記憶",
"Quiz.Questions.Medium.43.Answer.B": "3秒",
"Quiz.Questions.Medium.43.Answer.C": "10秒",
"Quiz.Questions.Medium.43.Answer.D": "1分鐘",
"Quiz.Questions.Medium.43.Answer.E": "幾個月",
"Quiz.Questions.Medium.43.CorrectAnswer": "E",
"Quiz.Questions.Medium.44": "人類大腦的使用率是多少?",
"Quiz.Questions.Medium.44.Answer.A": "10%",
"Quiz.Questions.Medium.44.Answer.B": "25%",
"Quiz.Questions.Medium.44.Answer.C": "50%",
"Quiz.Questions.Medium.44.Answer.D": "90%",
"Quiz.Questions.Medium.44.Answer.E": "將近100%",
"Quiz.Questions.Medium.44.CorrectAnswer": "E",
"Quiz.Questions.Medium.45": "如果你觸摸一隻幼鳥會發生什麼事?",
"Quiz.Questions.Medium.45.Answer.A": "母親會拒絕",
"Quiz.Questions.Medium.45.Answer.B": "它會死",
"Quiz.Questions.Medium.45.Answer.C": "什麼都沒發生",
"Quiz.Questions.Medium.45.Answer.D": "它失去了氣味",
"Quiz.Questions.Medium.45.Answer.E": "它變得盲目",
"Quiz.Questions.Medium.45.CorrectAnswer": "C",
"Quiz.Questions.Medium.46": "南半球的馬桶沖水方向是哪一個?",
"Quiz.Questions.Medium.46.Answer.A": "垂直向下",
"Quiz.Questions.Medium.46.Answer.B": "順時針",
"Quiz.Questions.Medium.46.Answer.C": "逆時針",
"Quiz.Questions.Medium.46.Answer.D": "垂直向上",
"Quiz.Questions.Medium.46.Answer.E": "取決於廁所的設計",
"Quiz.Questions.Medium.46.CorrectAnswer": "E",
"Quiz.Questions.Medium.47": "你在一個房間裡,房間裡有三個電燈開關,每個開關控制另一個房間裡的三個燈泡。你只能進入燈泡房間一次。如何知道哪個開關控制哪個燈泡?",
"Quiz.Questions.Medium.47.Answer.A": "開啟所有 3 個,然後檢查",
"Quiz.Questions.Medium.47.Answer.B": "快速翻轉它們",
"Quiz.Questions.Medium.47.Answer.C": "檢查燈泡的溫度",
"Quiz.Questions.Medium.47.Answer.D": "對著燈光大喊",
"Quiz.Questions.Medium.47.Answer.E": "不可能",
"Quiz.Questions.Medium.47.CorrectAnswer": "C",
"Quiz.Questions.Medium.48": "能被 1 到 10 之間的所有數字整除的最小整數是多少?",
"Quiz.Questions.Medium.48.Answer.A": "120",
"Quiz.Questions.Medium.48.Answer.B": "180",
"Quiz.Questions.Medium.48.Answer.C": "2520",
"Quiz.Questions.Medium.48.Answer.D": "3628800",
"Quiz.Questions.Medium.48.Answer.E": "1000",
"Quiz.Questions.Medium.48.CorrectAnswer": "C",
"Quiz.Questions.Medium.49": "一個立方體的所有面都塗上了顏色。它被切成64個小立方體。其中有多少個正方體剛好有一個面塗上了顏色?",
"Quiz.Questions.Medium.49.Answer.A": "6",
"Quiz.Questions.Medium.49.Answer.B": "8",
"Quiz.Questions.Medium.49.Answer.C": "24",
"Quiz.Questions.Medium.49.Answer.D": "36",
"Quiz.Questions.Medium.49.Answer.E": "48",
"Quiz.Questions.Medium.49.CorrectAnswer": "C",
"Quiz.Questions.Medium.50": "十邊形的內角總共有多少度?",
"Quiz.Questions.Medium.50.Answer.A": "1440°",
"Quiz.Questions.Medium.50.Answer.B": "1620°",
"Quiz.Questions.Medium.50.Answer.C": "1800°",
"Quiz.Questions.Medium.50.Answer.D": "1260°",
"Quiz.Questions.Medium.50.Answer.E": "1080°",
"Quiz.Questions.Medium.50.CorrectAnswer": "A",
"Quiz.Questions.Medium.51": "下列哪一個數字可以被 6 整除?",
"Quiz.Questions.Medium.51.Answer.A": "324",
"Quiz.Questions.Medium.51.Answer.B": "513",
"Quiz.Questions.Medium.51.Answer.C": "447",
"Quiz.Questions.Medium.51.Answer.D": "851",
"Quiz.Questions.Medium.51.Answer.E": "725",
"Quiz.Questions.Medium.51.CorrectAnswer": "A",
"Quiz.Questions.Medium.52": "一家麵包店3塊餅乾售價1.5美元,5塊餅乾售價2美元。每塊餅乾哪個比較划算?",
"Quiz.Questions.Medium.52.Answer.A": "3塊1.50美元",
"Quiz.Questions.Medium.52.Answer.B": "5塊2.00美元",
"Quiz.Questions.Medium.52.Answer.C": "相同",
"Quiz.Questions.Medium.52.Answer.D": "沒有足夠資訊",
"Quiz.Questions.Medium.52.Answer.E": "取決於餅乾尺寸",
"Quiz.Questions.Medium.52.CorrectAnswer": "B",
"Quiz.Questions.Medium.53": "哪一個不是化學鍵?",
"Quiz.Questions.Medium.53.Answer.A": "離子鍵",
"Quiz.Questions.Medium.53.Answer.B": "光彈鍵",
"Quiz.Questions.Medium.53.Answer.C": "金屬鍵",
"Quiz.Questions.Medium.53.Answer.D": "共價鍵",
"Quiz.Questions.Medium.53.Answer.E": "都是化學鍵",
"Quiz.Questions.Medium.53.CorrectAnswer": "B",
"Quiz.Questions.Medium.54": "標準輪盤(歐洲)上最常出現的數字是哪一個?",
"Quiz.Questions.Medium.54.Answer.A": "14",
"Quiz.Questions.Medium.54.Answer.B": "17",
"Quiz.Questions.Medium.54.Answer.C": "36",
"Quiz.Questions.Medium.54.Answer.D": "所有數字均等",
"Quiz.Questions.Medium.54.Answer.E": "7",
"Quiz.Questions.Medium.54.CorrectAnswer": "D",
"Quiz.Questions.Medium.55": "攝氏20度時,一公斤水和一公升水哪個比較重?",
"Quiz.Questions.Medium.55.Answer.A": "一公斤水",
"Quiz.Questions.Medium.55.Answer.B": "一公升水",
"Quiz.Questions.Medium.55.Answer.C": "兩者重量相同",
"Quiz.Questions.Medium.55.Answer.D": "取決於容器",
"Quiz.Questions.Medium.55.Answer.E": "取決於海拔",
"Quiz.Questions.Medium.55.CorrectAnswer": "A",
"Quiz.Questions.Medium.56": "如果將 100 除以一半,然後乘以 2,則結果為:",
"Quiz.Questions.Medium.56.Answer.A": "100",
"Quiz.Questions.Medium.56.Answer.B": "400",
"Quiz.Questions.Medium.56.Answer.C": "200",
"Quiz.Questions.Medium.56.Answer.D": "50",
"Quiz.Questions.Medium.56.Answer.E": "14",
"Quiz.Questions.Medium.56.CorrectAnswer": "B",
"Quiz.Questions.Medium.57": "標準 8×8 棋盤上總共有多少個方格(不只是 1×1)?",
"Quiz.Questions.Medium.57.Answer.A": "64",
"Quiz.Questions.Medium.57.Answer.B": "204",
"Quiz.Questions.Medium.57.Answer.C": "128",
"Quiz.Questions.Medium.57.Answer.D": "100",
"Quiz.Questions.Medium.57.Answer.E": "80",
"Quiz.Questions.Medium.57.CorrectAnswer": "B",
"Quiz.Questions.Medium.58": "一位男士有53隻襪子:21隻藍色,15隻黑色,17隻紅色。在黑暗中,他至少要拿出多少襪子才能保證找到一雙相配的襪子(兩隻相同顏色的襪子)?",
"Quiz.Questions.Medium.58.Answer.A": "2",
"Quiz.Questions.Medium.58.Answer.B": "3",
"Quiz.Questions.Medium.58.Answer.C": "4",
"Quiz.Questions.Medium.58.Answer.D": "16",
"Quiz.Questions.Medium.58.Answer.E": "33",
"Quiz.Questions.Medium.58.CorrectAnswer": "C",
"Quiz.Questions.Medium.59": "哪個四位數倒過來寫還是保持不變?",
"Quiz.Questions.Medium.59.Answer.A": "1234",
"Quiz.Questions.Medium.59.Answer.B": "9966",
"Quiz.Questions.Medium.59.Answer.C": "6009",
"Quiz.Questions.Medium.59.Answer.D": "8008",
"Quiz.Questions.Medium.59.Answer.E": "1111",
"Quiz.Questions.Medium.59.CorrectAnswer": "D",
"Quiz.Questions.Medium.60": "將 5 英尺轉換為英吋。",
"Quiz.Questions.Medium.60.Answer.A": "60",
"Quiz.Questions.Medium.60.Answer.B": "5",
"Quiz.Questions.Medium.60.Answer.C": "10",
"Quiz.Questions.Medium.60.Answer.D": "100",
"Quiz.Questions.Medium.60.Answer.E": "12",
"Quiz.Questions.Medium.60.CorrectAnswer": "A",
"Quiz.Questions.Medium.61": "2 磅等於多少盎司?",
"Quiz.Questions.Medium.61.Answer.A": "8",
"Quiz.Questions.Medium.61.Answer.B": "12",
"Quiz.Questions.Medium.61.Answer.C": "16",
"Quiz.Questions.Medium.61.Answer.D": "32",
"Quiz.Questions.Medium.61.Answer.E": "24",
"Quiz.Questions.Medium.61.CorrectAnswer": "D",
"Quiz.Questions.Medium.62": "將 5 加侖轉換為夸脫。",
"Quiz.Questions.Medium.62.Answer.A": "2",
"Quiz.Questions.Medium.62.Answer.B": "5",
"Quiz.Questions.Medium.62.Answer.C": "10",
"Quiz.Questions.Medium.62.Answer.D": "15",
"Quiz.Questions.Medium.62.Answer.E": "20",
"Quiz.Questions.Medium.62.CorrectAnswer": "E",
"Quiz.Questions.Medium.63": "一平方英尺等於多少平方英吋?",
"Quiz.Questions.Medium.63.Answer.A": "9",
"Quiz.Questions.Medium.63.Answer.B": "12",
"Quiz.Questions.Medium.63.Answer.C": "24",
"Quiz.Questions.Medium.63.Answer.D": "36",
"Quiz.Questions.Medium.63.Answer.E": "144",
"Quiz.Questions.Medium.63.CorrectAnswer": "E",
"Quiz.Questions.Medium.64": "將 10 英里轉換為公里。",
"Quiz.Questions.Medium.64.Answer.A": "12.8",
"Quiz.Questions.Medium.64.Answer.B": "16",
"Quiz.Questions.Medium.64.Answer.C": "18.6",
"Quiz.Questions.Medium.64.Answer.D": "24",
"Quiz.Questions.Medium.64.Answer.E": "32",
"Quiz.Questions.Medium.64.CorrectAnswer": "B",
"Quiz.Questions.Medium.65": "1 公升等於多少立方公分?",
"Quiz.Questions.Medium.65.Answer.A": "10",
"Quiz.Questions.Medium.65.Answer.B": "100",
"Quiz.Questions.Medium.65.Answer.C": "1000",
"Quiz.Questions.Medium.65.Answer.D": "10000",
"Quiz.Questions.Medium.65.Answer.E": "1000000",
"Quiz.Questions.Medium.65.CorrectAnswer": "C",
"Quiz.Questions.Medium.66": "2 碼等於多少英尺?",
"Quiz.Questions.Medium.66.Answer.A": "2",
"Quiz.Questions.Medium.66.Answer.B": "3",
"Quiz.Questions.Medium.66.Answer.C": "4",
"Quiz.Questions.Medium.66.Answer.D": "5",
"Quiz.Questions.Medium.66.Answer.E": "6",
"Quiz.Questions.Medium.66.CorrectAnswer": "E",
"Quiz.Questions.Medium.67": "將每小時 30 英里轉換為每秒英尺。",
"Quiz.Questions.Medium.67.Answer.A": "44",
"Quiz.Questions.Medium.67.Answer.B": "20.5",
"Quiz.Questions.Medium.67.Answer.C": "108",
"Quiz.Questions.Medium.67.Answer.D": "8.33",
"Quiz.Questions.Medium.67.Answer.E": "其它",
"Quiz.Questions.Medium.67.CorrectAnswer": "A",
"Quiz.Questions.Medium.68": "將 500 毫升換算為杯。",
"Quiz.Questions.Medium.68.Answer.A": "0.11",
"Quiz.Questions.Medium.68.Answer.B": "1.11",
"Quiz.Questions.Medium.68.Answer.C": "2.11",
"Quiz.Questions.Medium.68.Answer.D": "3.11",
"Quiz.Questions.Medium.68.Answer.E": "4.11",
"Quiz.Questions.Medium.68.CorrectAnswer": "C",
"Quiz.Questions.Medium.69": "元素週期表中有多少種元素?",
"Quiz.Questions.Medium.69.Answer.A": "98",
"Quiz.Questions.Medium.69.Answer.B": "106",
"Quiz.Questions.Medium.69.Answer.C": "118",
"Quiz.Questions.Medium.69.Answer.D": "126",
"Quiz.Questions.Medium.69.Answer.E": "134",
"Quiz.Questions.Medium.69.CorrectAnswer": "C",
"Quiz.Questions.Medium.70": "如果您出生於 1999 年 12 月 31 日,那麼您屬於什麼星座?",
"Quiz.Questions.Medium.70.Answer.A": "魔羯座",
"Quiz.Questions.Medium.70.Answer.B": "射手座",
"Quiz.Questions.Medium.70.Answer.C": "水瓶座",
"Quiz.Questions.Medium.70.Answer.D": "獅子座",
"Quiz.Questions.Medium.70.Answer.E": "雙魚座",
"Quiz.Questions.Medium.70.CorrectAnswer": "A",
"Quiz.Questions.Medium.71": "如果一輛汽車以每小時 60 英里的速度行駛,那麼 3 小時可以行駛多遠?",
"Quiz.Questions.Medium.71.Answer.A": "180英里",
"Quiz.Questions.Medium.71.Answer.B": "240英里",
"Quiz.Questions.Medium.71.Answer.C": "150英里",
"Quiz.Questions.Medium.71.Answer.D": "120英里",
"Quiz.Questions.Medium.71.Answer.E": "100英里",
"Quiz.Questions.Medium.71.CorrectAnswer": "A",
"Quiz.Questions.Medium.72": "在這個模式中,下一個數字是:2、6、12、20、30?",
"Quiz.Questions.Medium.72.Answer.A": "36",
"Quiz.Questions.Medium.72.Answer.B": "42",
"Quiz.Questions.Medium.72.Answer.C": "40",
"Quiz.Questions.Medium.72.Answer.D": "48",
"Quiz.Questions.Medium.72.Answer.E": "38",
"Quiz.Questions.Medium.72.CorrectAnswer": "B",
"Quiz.Questions.Medium.73": "下列哪一個不是程式語言?",
"Quiz.Questions.Medium.73.Answer.A": "Python",
"Quiz.Questions.Medium.73.Answer.B": "Java",
"Quiz.Questions.Medium.73.Answer.C": "C++",
"Quiz.Questions.Medium.73.Answer.D": "HTML",
"Quiz.Questions.Medium.73.Answer.E": "Ruby",
"Quiz.Questions.Medium.73.CorrectAnswer": "D",
"Quiz.Questions.Medium.74": "真空中的光速是多少?",
"Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
"Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
"Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
"Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
"Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
"Quiz.Questions.Medium.74.CorrectAnswer": "B",
"Quiz.Questions.Medium.75": "下列哪一項距離最長?",
"Quiz.Questions.Medium.75.Answer.A": "1公尺",
"Quiz.Questions.Medium.75.Answer.B": "1碼",
"Quiz.Questions.Medium.75.Answer.C": "1英尺",
"Quiz.Questions.Medium.75.Answer.D": "1公里",
"Quiz.Questions.Medium.75.Answer.E": "1英吋",
"Quiz.Questions.Medium.75.CorrectAnswer": "D",
"Quiz.Questions.Medium.76": "日本的貨幣是什麼?",
"Quiz.Questions.Medium.76.Answer.A": "日元",
"Quiz.Questions.Medium.76.Answer.B": "韓元",
"Quiz.Questions.Medium.76.Answer.C": "泰銖",
"Quiz.Questions.Medium.76.Answer.D": "比索",
"Quiz.Questions.Medium.76.Answer.E": "美元",
"Quiz.Questions.Medium.76.CorrectAnswer": "A",
"Quiz.Questions.Medium.77": "泰坦尼克號沉沒於哪一年?",
"Quiz.Questions.Medium.77.Answer.A": "1912",
"Quiz.Questions.Medium.77.Answer.B": "1905",
"Quiz.Questions.Medium.77.Answer.C": "1920",
"Quiz.Questions.Medium.77.Answer.D": "1898",
"Quiz.Questions.Medium.77.Answer.E": "1914",
"Quiz.Questions.Medium.77.CorrectAnswer": "A",
"Quiz.Questions.Medium.78": "如果一列火車在 30 分鐘內行駛 40 英里,那麼它的速度是多少英里每小時?",
"Quiz.Questions.Medium.78.Answer.A": "60 mph",
"Quiz.Questions.Medium.78.Answer.B": "70 mph",
"Quiz.Questions.Medium.78.Answer.C": "80 mph",
"Quiz.Questions.Medium.78.Answer.D": "90 mph",
"Quiz.Questions.Medium.78.Answer.E": "100 mph",
"Quiz.Questions.Medium.78.CorrectAnswer": "C",
"Quiz.Questions.Medium.79": "函數 f(x) = 3x<sup>2</sup> 的導數是多少?",
"Quiz.Questions.Medium.79.Answer.A": "6x",
"Quiz.Questions.Medium.79.Answer.B": "3x",
"Quiz.Questions.Medium.79.Answer.C": "9x",
"Quiz.Questions.Medium.79.Answer.D": "3x<sup>2</sup>",
"Quiz.Questions.Medium.79.Answer.E": "2x",
"Quiz.Questions.Medium.79.CorrectAnswer": "A",
"Quiz.Questions.Medium.80": "一組60個人中,有35個人喜歡巧克力味,25個人喜歡香草味,還有10個人兩者都喜歡。有多少人只喜歡巧克力味?",
"Quiz.Questions.Medium.80.Answer.A": "15",
"Quiz.Questions.Medium.80.Answer.B": "20",
"Quiz.Questions.Medium.80.Answer.C": "25",
"Quiz.Questions.Medium.80.Answer.D": "35",
"Quiz.Questions.Medium.80.Answer.E": "10",
"Quiz.Questions.Medium.80.CorrectAnswer": "C",
"Quiz.Questions.Medium.81": "729 的三次方根是多少?",
"Quiz.Questions.Medium.81.Answer.A": "81",
"Quiz.Questions.Medium.81.Answer.B": "9",
"Quiz.Questions.Medium.81.Answer.C": "3",
"Quiz.Questions.Medium.81.Answer.D": "1",
"Quiz.Questions.Medium.81.Answer.E": "7",
"Quiz.Questions.Medium.81.CorrectAnswer": "B",
"Quiz.Questions.Medium.82": "下列哪一項是形成水的正確化學反應?",
"Quiz.Questions.Medium.82.Answer.A": "2H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
"Quiz.Questions.Medium.82.Answer.B": "H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O",
"Quiz.Questions.Medium.82.Answer.C": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
"Quiz.Questions.Medium.82.Answer.D": "H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
"Quiz.Questions.Medium.82.Answer.E": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
"Quiz.Questions.Medium.82.CorrectAnswer": "A",
"Quiz.Questions.Medium.83": "如果三個連續整數的和是 57,那麼中間的整數是多少?",
"Quiz.Questions.Medium.83.Answer.A": "18",
"Quiz.Questions.Medium.83.Answer.B": "19",
"Quiz.Questions.Medium.83.Answer.C": "20",
"Quiz.Questions.Medium.83.Answer.D": "21",
"Quiz.Questions.Medium.83.Answer.E": "22",
"Quiz.Questions.Medium.83.CorrectAnswer": "B",
"Quiz.Questions.Medium.84": "下列哪一條河流是世界上最長的河流?",
"Quiz.Questions.Medium.84.Answer.A": "亞馬遜河",
"Quiz.Questions.Medium.84.Answer.B": "尼羅河",
"Quiz.Questions.Medium.84.Answer.C": "長江",
"Quiz.Questions.Medium.84.Answer.D": "密西西比河",
"Quiz.Questions.Medium.84.Answer.E": "恆河",
"Quiz.Questions.Medium.84.CorrectAnswer": "B",
"Quiz.Questions.Medium.85": "首次載人登月是哪一年?",
"Quiz.Questions.Medium.85.Answer.A": "1965",
"Quiz.Questions.Medium.85.Answer.B": "1967",
"Quiz.Questions.Medium.85.Answer.C": "1969",
"Quiz.Questions.Medium.85.Answer.D": "1971",
"Quiz.Questions.Medium.85.Answer.E": "1973",
"Quiz.Questions.Medium.85.CorrectAnswer": "C",
"Quiz.Questions.Medium.86": "五邊形的內角和是多少?",
"Quiz.Questions.Medium.86.Answer.A": "360°",
"Quiz.Questions.Medium.86.Answer.B": "540°",
"Quiz.Questions.Medium.86.Answer.C": "720°",
"Quiz.Questions.Medium.86.Answer.D": "900°",
"Quiz.Questions.Medium.86.Answer.E": "1080°",
"Quiz.Questions.Medium.86.CorrectAnswer": "B",
"Quiz.Questions.Medium.87": "下列哪一個不是基本粒子?",
"Quiz.Questions.Medium.87.Answer.A": "電子",
"Quiz.Questions.Medium.87.Answer.B": "奇異的",
"Quiz.Questions.Medium.87.Answer.C": "粒子",
"Quiz.Questions.Medium.87.Answer.D": "中性子",
"Quiz.Questions.Medium.87.Answer.E": "光子",
"Quiz.Questions.Medium.87.CorrectAnswer": "D",
"Quiz.Questions.Medium.88": "5 加侖等於多少公升?",
"Quiz.Questions.Medium.88.Answer.A": "3.79",
"Quiz.Questions.Medium.88.Answer.B": "18.9",
"Quiz.Questions.Medium.88.Answer.C": "2.37",
"Quiz.Questions.Medium.88.Answer.D": "4.73",
"Quiz.Questions.Medium.88.Answer.E": "1.18",
"Quiz.Questions.Medium.88.CorrectAnswer": "B",
"Quiz.Questions.Medium.89": "下列哪位藝術家創作了《星夜》?",
"Quiz.Questions.Medium.89.Answer.A": "巴勃羅·畢卡索",
"Quiz.Questions.Medium.89.Answer.B": "克勞德·莫奈",
"Quiz.Questions.Medium.89.Answer.C": "文森梵谷",
"Quiz.Questions.Medium.89.Answer.D": "薩爾瓦多達利",
"Quiz.Questions.Medium.89.Answer.E": "林布蘭",
"Quiz.Questions.Medium.89.CorrectAnswer": "C",
"Quiz.Questions.Medium.90": "在直角三角形中,一個銳角是45°,另一個銳角是多少°?",
"Quiz.Questions.Medium.90.Answer.A": "15°",
"Quiz.Questions.Medium.90.Answer.B": "30°",
"Quiz.Questions.Medium.90.Answer.C": "45°",
"Quiz.Questions.Medium.90.Answer.D": "60°",
"Quiz.Questions.Medium.90.Answer.E": "75°",
"Quiz.Questions.Medium.90.CorrectAnswer": "B",
"Quiz.Questions.Medium.91": "若圓的半徑為 6,則圓的面積是多少?",
"Quiz.Questions.Medium.91.Answer.A": "36π",
"Quiz.Questions.Medium.91.Answer.B": "12π",
"Quiz.Questions.Medium.91.Answer.C": "18π",
"Quiz.Questions.Medium.91.Answer.D": "24π",
"Quiz.Questions.Medium.91.Answer.E": "30π",
"Quiz.Questions.Medium.91.CorrectAnswer": "A",
"Quiz.Questions.Medium.92": "大於 100 的最小質數是多少?",
"Quiz.Questions.Medium.92.Answer.A": "101",
"Quiz.Questions.Medium.92.Answer.B": "103",
"Quiz.Questions.Medium.92.Answer.C": "107",
"Quiz.Questions.Medium.92.Answer.D": "109",
"Quiz.Questions.Medium.92.Answer.E": "113",
"Quiz.Questions.Medium.92.CorrectAnswer": "A",
"Quiz.Questions.Medium.93": "書架上可以擺放 5 本書多少種不同的方式?",
"Quiz.Questions.Medium.93.Answer.A": "120",
"Quiz.Questions.Medium.93.Answer.B": "60",
"Quiz.Questions.Medium.93.Answer.C": "240",
"Quiz.Questions.Medium.93.Answer.D": "180",
"Quiz.Questions.Medium.93.Answer.E": "100",
"Quiz.Questions.Medium.93.CorrectAnswer": "A",
"Quiz.Questions.Medium.94": "如果長方體的長度為 5,寬度為 3,高度為 2,那麼它的體積是多少?",
"Quiz.Questions.Medium.94.Answer.A": "15",
"Quiz.Questions.Medium.94.Answer.B": "30",
"Quiz.Questions.Medium.94.Answer.C": "50",
"Quiz.Questions.Medium.94.Answer.D": "20",
"Quiz.Questions.Medium.94.Answer.E": "25",
"Quiz.Questions.Medium.94.CorrectAnswer": "B",
"Quiz.Questions.Medium.95": "4 個紅球和 3 個藍球可以排列成一排,有多少種不同的方式?",
"Quiz.Questions.Medium.95.Answer.A": "35",
"Quiz.Questions.Medium.95.Answer.B": "40",
"Quiz.Questions.Medium.95.Answer.C": "60",
"Quiz.Questions.Medium.95.Answer.D": "70",
"Quiz.Questions.Medium.95.Answer.E": "84",
"Quiz.Questions.Medium.95.CorrectAnswer": "A",
"Quiz.Questions.Medium.96": "下列哪一個是 12 和 18 的最小公倍數 (LCM)?",
"Quiz.Questions.Medium.96.Answer.A": "24",
"Quiz.Questions.Medium.96.Answer.B": "36",
"Quiz.Questions.Medium.96.Answer.C": "48",
"Quiz.Questions.Medium.96.Answer.D": "108",
"Quiz.Questions.Medium.96.Answer.E": "216",
"Quiz.Questions.Medium.96.CorrectAnswer": "B",
"Quiz.Questions.Medium.97": "十邊形(10邊形)中可以畫出多少對角線?",
"Quiz.Questions.Medium.97.Answer.A": "35",
"Quiz.Questions.Medium.97.Answer.B": "25",
"Quiz.Questions.Medium.97.Answer.C": "30",
"Quiz.Questions.Medium.97.Answer.D": "20",
"Quiz.Questions.Medium.97.Answer.E": "40",
"Quiz.Questions.Medium.97.CorrectAnswer": "A",
"Quiz.Questions.Medium.98": "5 個人圍坐在圓桌旁,有多少種不同的坐姿?",
"Quiz.Questions.Medium.98.Answer.A": "24",
"Quiz.Questions.Medium.98.Answer.B": "120",
"Quiz.Questions.Medium.98.Answer.C": "60",
"Quiz.Questions.Medium.98.Answer.D": "48",
"Quiz.Questions.Medium.98.Answer.E": "36",
"Quiz.Questions.Medium.98.CorrectAnswer": "A",
"Quiz.Questions.Medium.99": "一個盒子裡有3個紅球,5個綠球,2個藍球。如果隨機抽出一個球,抽到綠球的機率是多少?",
"Quiz.Questions.Medium.99.Answer.A": "1/2",
"Quiz.Questions.Medium.99.Answer.B": "5/8",
"Quiz.Questions.Medium.99.Answer.C": "3/10",
"Quiz.Questions.Medium.99.Answer.D": "3/8",
"Quiz.Questions.Medium.99.Answer.E": "2/10",
"Quiz.Questions.Medium.99.CorrectAnswer": "A",
"Quiz.Questions.Medium.100": "某城市,男女比例為3:4,如果有7000個男性,那麼有幾個女性?",
"Quiz.Questions.Medium.100.Answer.A": "5000",
"Quiz.Questions.Medium.100.Answer.B": "5111",
"Quiz.Questions.Medium.100.Answer.C": "6333",
"Quiz.Questions.Medium.100.Answer.D": "7666",
"Quiz.Questions.Medium.100.Answer.E": "9333",
"Quiz.Questions.Medium.100.CorrectAnswer": "E",
"Quiz.Questions.Medium.101": "六邊形(6 邊形)所有內角的總和是多少?",
"Quiz.Questions.Medium.101.Answer.A": "720°",
"Quiz.Questions.Medium.101.Answer.B": "540°",
"Quiz.Questions.Medium.101.Answer.C": "1080°",
"Quiz.Questions.Medium.101.Answer.D": "900°",
"Quiz.Questions.Medium.101.Answer.E": "360°",
"Quiz.Questions.Medium.101.CorrectAnswer": "A",
"Quiz.Questions.Medium.102": "如果 10 個數字的平均值是 20,那麼這 10 個數字的總和是多少?",
"Quiz.Questions.Medium.102.Answer.A": "200",
"Quiz.Questions.Medium.102.Answer.B": "180",
"Quiz.Questions.Medium.102.Answer.C": "250",
"Quiz.Questions.Medium.102.Answer.D": "220",
"Quiz.Questions.Medium.102.Answer.E": "240",
"Quiz.Questions.Medium.102.CorrectAnswer": "A",
"Quiz.Questions.Medium.103": "log(1000) 的值是多少?",
"Quiz.Questions.Medium.103.Answer.A": "1",
"Quiz.Questions.Medium.103.Answer.B": "3",
"Quiz.Questions.Medium.103.Answer.C": "10",
"Quiz.Questions.Medium.103.Answer.D": "100",
"Quiz.Questions.Medium.103.Answer.E": "1000",
"Quiz.Questions.Medium.103.CorrectAnswer": "B",
"Quiz.Questions.Medium.104": "下列哪一項不被視為能量形式?",
"Quiz.Questions.Medium.104.Answer.A": "潛能",
"Quiz.Questions.Medium.104.Answer.B": "工作",
"Quiz.Questions.Medium.104.Answer.C": "熱能",
"Quiz.Questions.Medium.104.Answer.D": "聲音",
"Quiz.Questions.Medium.104.Answer.E": "光能",
"Quiz.Questions.Medium.104.CorrectAnswer": "B",
"Quiz.Questions.Medium.105": "哪個國家的國旗既不是長方形也不是正方形?",
"Quiz.Questions.Medium.105.Answer.A": "馬爾地夫",
"Quiz.Questions.Medium.105.Answer.B": "不丹",
"Quiz.Questions.Medium.105.Answer.C": "斯里蘭卡",
"Quiz.Questions.Medium.105.Answer.D": "尼泊爾",
"Quiz.Questions.Medium.105.Answer.E": "印度尼西亞",
"Quiz.Questions.Medium.105.CorrectAnswer": "D",
"Quiz.Questions.Medium.106": "哪種鳥最能模仿人類的語言?",
"Quiz.Questions.Medium.106.Answer.A": "烏鴉",
"Quiz.Questions.Medium.106.Answer.B": "金剛鸚鵡",
"Quiz.Questions.Medium.106.Answer.C": "八哥鳥",
"Quiz.Questions.Medium.106.Answer.D": "鳳頭鸚鵡",
"Quiz.Questions.Medium.106.Answer.E": "非洲灰鸚鵡",
"Quiz.Questions.Medium.106.CorrectAnswer": "E",
"Quiz.Questions.Medium.107": "大貓熊主要吃什麼?",
"Quiz.Questions.Medium.107.Answer.A": "草",
"Quiz.Questions.Medium.107.Answer.B": "昆蟲",
"Quiz.Questions.Medium.107.Answer.C": "魚",
"Quiz.Questions.Medium.107.Answer.D": "竹子",
"Quiz.Questions.Medium.107.Answer.E": "根",
"Quiz.Questions.Medium.107.CorrectAnswer": "D",
"Quiz.Questions.Medium.108": "世界上面積最小的國家是哪一個?",
"Quiz.Questions.Medium.108.Answer.A": "摩納哥",
"Quiz.Questions.Medium.108.Answer.B": "聖馬利諾",
"Quiz.Questions.Medium.108.Answer.C": "馬爾他",
"Quiz.Questions.Medium.108.Answer.D": "列支敦斯登",
"Quiz.Questions.Medium.108.Answer.E": "梵蒂岡",
"Quiz.Questions.Medium.108.CorrectAnswer": "E",
"Quiz.Questions.Medium.109": "第一屆現代奧運在哪裡舉行?",
"Quiz.Questions.Medium.109.Answer.A": "羅馬",
"Quiz.Questions.Medium.109.Answer.B": "倫敦",
"Quiz.Questions.Medium.109.Answer.C": "柏林",
"Quiz.Questions.Medium.109.Answer.D": "巴黎",
"Quiz.Questions.Medium.109.Answer.E": "雅典",
"Quiz.Questions.Medium.109.CorrectAnswer": "E",
"Quiz.Questions.Medium.110": "哪個大洲的國家最多?",
"Quiz.Questions.Medium.110.Answer.A": "歐洲",
"Quiz.Questions.Medium.110.Answer.B": "亞洲",
"Quiz.Questions.Medium.110.Answer.C": "北美洲",
"Quiz.Questions.Medium.110.Answer.D": "南美洲",
"Quiz.Questions.Medium.110.Answer.E": "非洲",
"Quiz.Questions.Medium.110.CorrectAnswer": "E",
"Quiz.Questions.Medium.111": "哪顆行星的一天最長(合日自轉)?",
"Quiz.Questions.Medium.111.Answer.A": "木星",
"Quiz.Questions.Medium.111.Answer.B": "火星",
"Quiz.Questions.Medium.111.Answer.C": "金星",
"Quiz.Questions.Medium.111.Answer.D": "水星",
"Quiz.Questions.Medium.111.Answer.E": "海王星",
"Quiz.Questions.Medium.111.CorrectAnswer": "D",
"Quiz.Questions.Medium.112": "哪位著名科學家出生於義大利比薩?",
"Quiz.Questions.Medium.112.Answer.A": "艾薩克·牛頓",
"Quiz.Questions.Medium.112.Answer.B": "愛因斯坦",
"Quiz.Questions.Medium.112.Answer.C": "列奧納多·達·芬奇",
"Quiz.Questions.Medium.112.Answer.D": "約翰尼斯·開普勒",
"Quiz.Questions.Medium.112.Answer.E": "伽利略·伽利萊",
"Quiz.Questions.Medium.112.CorrectAnswer": "E",
"Quiz.Questions.Medium.113": "哪個國家有互相丟西紅柿的節日?",
"Quiz.Questions.Medium.113.Answer.A": "墨西哥",
"Quiz.Questions.Medium.113.Answer.B": "巴西",
"Quiz.Questions.Medium.113.Answer.C": "葡萄牙",
"Quiz.Questions.Medium.113.Answer.D": "西班牙",
"Quiz.Questions.Medium.113.Answer.E": "阿根廷",
"Quiz.Questions.Medium.113.CorrectAnswer": "D",
"Quiz.Questions.Medium.114": "世界上最大的魚是什麼魚?",
"Quiz.Questions.Medium.114.Answer.A": "大白鯊",
"Quiz.Questions.Medium.114.Answer.B": "姥鯊魚",
"Quiz.Questions.Medium.114.Answer.C": "藍鯨",
"Quiz.Questions.Medium.114.Answer.D": "巨型石斑魚",
"Quiz.Questions.Medium.114.Answer.E": "鯨鯊",
"Quiz.Questions.Medium.114.CorrectAnswer": "E",
"Quiz.Questions.Medium.115": "哪種樹會結橡實?",
"Quiz.Questions.Medium.115.Answer.A": "楓樹",
"Quiz.Questions.Medium.115.Answer.B": "松樹",
"Quiz.Questions.Medium.115.Answer.C": "白樺木",
"Quiz.Questions.Medium.115.Answer.D": "榆樹",
"Quiz.Questions.Medium.115.Answer.E": "橡木",
"Quiz.Questions.Medium.115.CorrectAnswer": "E",
"Quiz.Questions.Medium.116": "檔案名稱中的「PDF」代表什麼?",
"Quiz.Questions.Medium.116.Answer.A": "可列印資料檔案(Printable Data File)",
"Quiz.Questions.Medium.116.Answer.B": "公共文檔格式(Public Document Format)",
"Quiz.Questions.Medium.116.Answer.C": "頁面設計文件(Page Design File)",
"Quiz.Questions.Medium.116.Answer.D": "紙本設計文件(Paper Design File)",
"Quiz.Questions.Medium.116.Answer.E": "便攜式文件格式(Portable Document Format)",
"Quiz.Questions.Medium.116.CorrectAnswer": "E",
"Quiz.Questions.Medium.117": "第一個到達太空的人造物體是什麼?",
"Quiz.Questions.Medium.117.Answer.A": "探險家1號",
"Quiz.Questions.Medium.117.Answer.B": "V-2火箭",
"Quiz.Questions.Medium.117.Answer.C": "露娜2號",
"Quiz.Questions.Medium.117.Answer.D": "斯普尼克1號",
"Quiz.Questions.Medium.117.Answer.E": "聯盟號",
"Quiz.Questions.Medium.117.CorrectAnswer": "B",
"Quiz.Questions.Medium.118": "「500 CE」等日期中的「CE」代表什麼?",
"Quiz.Questions.Medium.118.Answer.A": "民用時代",
"Quiz.Questions.Medium.118.Answer.B": "西元",
"Quiz.Questions.Medium.118.Answer.C": "中央紀元",
"Quiz.Questions.Medium.118.Answer.D": "日曆時代",
"Quiz.Questions.Medium.118.Answer.E": "公元",
"Quiz.Questions.Medium.118.CorrectAnswer": "E",
"Quiz.Questions.Medium.119": "製圖師做什麼?",
"Quiz.Questions.Medium.119.Answer.A": "製作家具",
"Quiz.Questions.Medium.119.Answer.B": "建造船舶",
"Quiz.Questions.Medium.119.Answer.C": "採金礦",
"Quiz.Questions.Medium.119.Answer.D": "寫字典",
"Quiz.Questions.Medium.119.Answer.E": "畫地圖",
"Quiz.Questions.Medium.119.CorrectAnswer": "E",
"Quiz.Questions.Medium.120": "正反兩面都相同的單字叫什麼?",
"Quiz.Questions.Medium.120.Answer.A": "Anagram",
"Quiz.Questions.Medium.120.Answer.B": "Inversion",
"Quiz.Questions.Medium.120.Answer.C": "Homophone",
"Quiz.Questions.Medium.120.Answer.D": "Reversible",
"Quiz.Questions.Medium.120.Answer.E": "Palindrome",
"Quiz.Questions.Medium.120.CorrectAnswer": "E",
"Quiz.Questions.Medium.121": "酒精在哪個器官分解?",
"Quiz.Questions.Medium.121.Answer.A": "腎",
"Quiz.Questions.Medium.121.Answer.B": "胃",
"Quiz.Questions.Medium.121.Answer.C": "胰臟",
"Quiz.Questions.Medium.121.Answer.D": "腸子",
"Quiz.Questions.Medium.121.Answer.E": "肝臟",
"Quiz.Questions.Medium.121.CorrectAnswer": "E",
"Quiz.Questions.Medium.122": "地震學家研究什麼?",
"Quiz.Questions.Medium.122.Answer.A": "火山",
"Quiz.Questions.Medium.122.Answer.B": "星星",
"Quiz.Questions.Medium.122.Answer.C": "聲音",
"Quiz.Questions.Medium.122.Answer.D": "天氣",
"Quiz.Questions.Medium.122.Answer.E": "地震",
"Quiz.Questions.Medium.122.CorrectAnswer": "E",
"Quiz.Questions.Medium.123": "符號「K」代表哪一種化學元素?",
"Quiz.Questions.Medium.123.Answer.A": "Krypton",
"Quiz.Questions.Medium.123.Answer.B": "Zinc",
"Quiz.Questions.Medium.123.Answer.C": "Calcium",
"Quiz.Questions.Medium.123.Answer.D": "Potassium",
"Quiz.Questions.Medium.123.Answer.E": "錫",
"Quiz.Questions.Medium.123.CorrectAnswer": "D",
"Quiz.Questions.Hard.1": "與其他行星不同,哪一顆行星是側向旋轉的?",
"Quiz.Questions.Hard.1.Answer.A": "火星",
"Quiz.Questions.Hard.1.Answer.B": "海王星",
"Quiz.Questions.Hard.1.Answer.C": "天王星",
"Quiz.Questions.Hard.1.Answer.D": "土星",
"Quiz.Questions.Hard.1.Answer.E": "金星",
"Quiz.Questions.Hard.1.CorrectAnswer": "C",
"Quiz.Questions.Hard.2": "哪種動物能在水下屏住呼吸最長時間(從以下選項中選擇)?",
"Quiz.Questions.Hard.2.Answer.A": "藍鯨",
"Quiz.Questions.Hard.2.Answer.B": "抹香鯨",
"Quiz.Questions.Hard.2.Answer.C": "象海豹",
"Quiz.Questions.Hard.2.Answer.D": "海獺",
"Quiz.Questions.Hard.2.Answer.E": "虎鯨",
"Quiz.Questions.Hard.2.CorrectAnswer": "C",
"Quiz.Questions.Hard.3": "將下列表達式改寫為完全平方形式:-x<sup>2</sup> + 10x - 21",
"Quiz.Questions.Hard.3.Answer.A": "-(x - 5)<sup>2</sup> + 21",
"Quiz.Questions.Hard.3.Answer.B": "-(x + 5)<sup>2</sup> + 4",
"Quiz.Questions.Hard.3.Answer.C": "-(x - 5)<sup>2</sup> + 4",
"Quiz.Questions.Hard.3.Answer.D": "-(x + 5)<sup>2</sup> - 4",
"Quiz.Questions.Hard.3.Answer.E": "-(x - 5)<sup>2</sup> - 4",
"Quiz.Questions.Hard.3.CorrectAnswer": "C",
"Quiz.Questions.Hard.4": "什麼常見商品最初是作為壁紙清潔劑銷售?",
"Quiz.Questions.Hard.4.Answer.A": "WD-40",
"Quiz.Questions.Hard.4.Answer.B": "凡士林",
"Quiz.Questions.Hard.4.Answer.C": "培樂多",
"Quiz.Questions.Hard.4.Answer.D": "埃爾默膠水",
"Quiz.Questions.Hard.4.Answer.E": "橡皮泥",
"Quiz.Questions.Hard.4.CorrectAnswer": "C",
"Quiz.Questions.Hard.5": "唯一不會變質的食物是什麼?",
"Quiz.Questions.Hard.5.Answer.A": "乾豆",
"Quiz.Questions.Hard.5.Answer.B": "奶粉",
"Quiz.Questions.Hard.5.Answer.C": "蜂蜜",
"Quiz.Questions.Hard.5.Answer.D": "白米",
"Quiz.Questions.Hard.5.Answer.E": "橄欖油",
"Quiz.Questions.Hard.5.CorrectAnswer": "C",
"Quiz.Questions.Hard.6": "飛機上的黑盒子是什麼顏色的?",
"Quiz.Questions.Hard.6.Answer.A": "黑色",
"Quiz.Questions.Hard.6.Answer.B": "黃色",
"Quiz.Questions.Hard.6.Answer.C": "橘色",
"Quiz.Questions.Hard.6.Answer.D": "白色",
"Quiz.Questions.Hard.6.Answer.E": "銀色",
"Quiz.Questions.Hard.6.CorrectAnswer": "C",
"Quiz.Questions.Hard.7": "嬰兒出生時缺少哪一塊骨頭?",
"Quiz.Questions.Hard.7.Answer.A": "顱骨",
"Quiz.Questions.Hard.7.Answer.B": "髕骨",
"Quiz.Questions.Hard.7.Answer.C": "脊椎",
"Quiz.Questions.Hard.7.Answer.D": "肋骨",
"Quiz.Questions.Hard.7.Answer.E": "鎖骨",
"Quiz.Questions.Hard.7.CorrectAnswer": "B",
"Quiz.Questions.Hard.8": "哪種動物的懷孕期最短?",
"Quiz.Questions.Hard.8.Answer.A": "老鼠",
"Quiz.Questions.Hard.8.Answer.B": "倉鼠",
"Quiz.Questions.Hard.8.Answer.C": "負鼠",
"Quiz.Questions.Hard.8.Answer.D": "兔子",
"Quiz.Questions.Hard.8.Answer.E": "雪貂",
"Quiz.Questions.Hard.8.CorrectAnswer": "C",
"Quiz.Questions.Hard.9": "唯一能夠持續飛行的哺乳動物是什麼?",
"Quiz.Questions.Hard.9.Answer.A": "飛鼠",
"Quiz.Questions.Hard.9.Answer.B": "蜜袋鼯",
"Quiz.Questions.Hard.9.Answer.C": "蝙蝠",
"Quiz.Questions.Hard.9.Answer.D": "鼯猴",
"Quiz.Questions.Hard.9.Answer.E": "沒有",
"Quiz.Questions.Hard.9.CorrectAnswer": "C",
"Quiz.Questions.Hard.10": "微分方程式 y'(x)+ay(x)=0 的解是什麼?",
"Quiz.Questions.Hard.10.Answer.A": "y=Ce<sup>-ax</sup>",
"Quiz.Questions.Hard.10.Answer.B": "y=Ce<sup>ax</sup>",
"Quiz.Questions.Hard.10.Answer.C": "y=e<sup>ax</sup>+C",
"Quiz.Questions.Hard.10.Answer.D": "y=Ce<sup>a+x</sup>",
"Quiz.Questions.Hard.10.Answer.E": "其它",
"Quiz.Questions.Hard.10.CorrectAnswer": "A",
"Quiz.Questions.Hard.11": "世界上哪個國家擁有的金字塔最多?",
"Quiz.Questions.Hard.11.Answer.A": "埃及",
"Quiz.Questions.Hard.11.Answer.B": "墨西哥",
"Quiz.Questions.Hard.11.Answer.C": "蘇丹",
"Quiz.Questions.Hard.11.Answer.D": "秘魯",
"Quiz.Questions.Hard.11.Answer.E": "伊拉克",
"Quiz.Questions.Hard.11.CorrectAnswer": "C",
"Quiz.Questions.Hard.12": "最稀有的血型是?",
"Quiz.Questions.Hard.12.Answer.A": "AB+",
"Quiz.Questions.Hard.12.Answer.B": "O+",
"Quiz.Questions.Hard.12.Answer.C": "AB-",
"Quiz.Questions.Hard.12.Answer.D": "Rhnull",
"Quiz.Questions.Hard.12.Answer.E": "O-",
"Quiz.Questions.Hard.12.CorrectAnswer": "D",
"Quiz.Questions.Hard.13": "最高的狗品種是?",
"Quiz.Questions.Hard.13.Answer.A": "愛爾蘭獵狼犬",
"Quiz.Questions.Hard.13.Answer.B": "大丹犬",
"Quiz.Questions.Hard.13.Answer.C": "聖伯納犬",
"Quiz.Questions.Hard.13.Answer.D": "英國獒犬",
"Quiz.Questions.Hard.13.Answer.E": "俄羅斯獵狼犬",
"Quiz.Questions.Hard.13.CorrectAnswer": "B",
"Quiz.Questions.Hard.14": "壽命最長的陸地動物是?",
"Quiz.Questions.Hard.14.Answer.A": "加拉巴哥象龜",
"Quiz.Questions.Hard.14.Answer.B": "非洲象",
"Quiz.Questions.Hard.14.Answer.C": "藍鯨",
"Quiz.Questions.Hard.14.Answer.D": "弓頭鯨",
"Quiz.Questions.Hard.14.Answer.E": "金剛鸚鵡",
"Quiz.Questions.Hard.14.CorrectAnswer": "A",
"Quiz.Questions.Hard.15": "人體中最快的肌肉是什麼?",
"Quiz.Questions.Hard.15.Answer.A": "心臟",
"Quiz.Questions.Hard.15.Answer.B": "眼睛",
"Quiz.Questions.Hard.15.Answer.C": "下巴",
"Quiz.Questions.Hard.15.Answer.D": "腿筋",
"Quiz.Questions.Hard.15.Answer.E": "手指",
"Quiz.Questions.Hard.15.CorrectAnswer": "B",
"Quiz.Questions.Hard.16": "唯一漂浮在水面上的岩石是什麼?",
"Quiz.Questions.Hard.16.Answer.A": "浮石",
"Quiz.Questions.Hard.16.Answer.B": "黑曜石",
"Quiz.Questions.Hard.16.Answer.C": "石英",
"Quiz.Questions.Hard.16.Answer.D": "玄武岩",
"Quiz.Questions.Hard.16.Answer.E": "石灰岩",
"Quiz.Questions.Hard.16.CorrectAnswer": "A",
"Quiz.Questions.Hard.17": "人體中最小的骨頭是什麼?",
"Quiz.Questions.Hard.17.Answer.A": "鐙骨",
"Quiz.Questions.Hard.17.Answer.B": "舌骨",
"Quiz.Questions.Hard.17.Answer.C": "砧骨",
"Quiz.Questions.Hard.17.Answer.D": "橈骨",
"Quiz.Questions.Hard.17.Answer.E": "尺骨",
"Quiz.Questions.Hard.17.CorrectAnswer": "A",
"Quiz.Questions.Hard.18": "當 k 取什麼值時,C(n,k) 最大?",
"Quiz.Questions.Hard.18.Answer.A": "k=0",
"Quiz.Questions.Hard.18.Answer.B": "k=1",
"Quiz.Questions.Hard.18.Answer.C": "如果 n 為奇數,則 k=n/2 或最接近的整數",
"Quiz.Questions.Hard.18.Answer.D": "k=n",
"Quiz.Questions.Hard.18.Answer.E": "其它",
"Quiz.Questions.Hard.18.CorrectAnswer": "C",
"Quiz.Questions.Hard.19": "第一個被複製的動物是什麼?",
"Quiz.Questions.Hard.19.Answer.A": "老鼠",
"Quiz.Questions.Hard.19.Answer.B": "貓",
"Quiz.Questions.Hard.19.Answer.C": "綿羊",
"Quiz.Questions.Hard.19.Answer.D": "乳牛",
"Quiz.Questions.Hard.19.Answer.E": "青蛙",
"Quiz.Questions.Hard.19.CorrectAnswer": "C",
"Quiz.Questions.Hard.20": "牛有幾個胃室?",
"Quiz.Questions.Hard.20.Answer.A": "1",
"Quiz.Questions.Hard.20.Answer.B": "2",
"Quiz.Questions.Hard.20.Answer.C": "3",
"Quiz.Questions.Hard.20.Answer.D": "4",
"Quiz.Questions.Hard.20.Answer.E": "5",
"Quiz.Questions.Hard.20.CorrectAnswer": "D",
"Quiz.Questions.Hard.21": "唯一能向後飛的鳥是什麼?",
"Quiz.Questions.Hard.21.Answer.A": "蜂鳥",
"Quiz.Questions.Hard.21.Answer.B": "燕子",
"Quiz.Questions.Hard.21.Answer.C": "麻雀",
"Quiz.Questions.Hard.21.Answer.D": "翠鳥",
"Quiz.Questions.Hard.21.Answer.E": "雀",
"Quiz.Questions.Hard.21.CorrectAnswer": "A",
"Quiz.Questions.Hard.22": "身體的哪個部位不用血液供應,直接從空氣中取得氧氣?",
"Quiz.Questions.Hard.22.Answer.A": "皮膚",
"Quiz.Questions.Hard.22.Answer.B": "頭髮",
"Quiz.Questions.Hard.22.Answer.C": "角膜",
"Quiz.Questions.Hard.22.Answer.D": "指甲",
"Quiz.Questions.Hard.22.Answer.E": "牙齒",
"Quiz.Questions.Hard.22.CorrectAnswer": "C",
"Quiz.Questions.Hard.23": "哪種動物可以在沒有保護的情況下在太空中生存?",
"Quiz.Questions.Hard.23.Answer.A": "蟑螂",
"Quiz.Questions.Hard.23.Answer.B": "海螫",
"Quiz.Questions.Hard.23.Answer.C": "緩步動物",
"Quiz.Questions.Hard.23.Answer.D": "蠍子",
"Quiz.Questions.Hard.23.Answer.E": "地衣",
"Quiz.Questions.Hard.23.CorrectAnswer": "C",
"Quiz.Questions.Hard.24": "已知唯一能連續飛行數月而不著陸的鳥是什麼?",
"Quiz.Questions.Hard.24.Answer.A": "信天翁",
"Quiz.Questions.Hard.24.Answer.B": "北極燕鷗",
"Quiz.Questions.Hard.24.Answer.C": "雨燕",
"Quiz.Questions.Hard.24.Answer.D": "軍艦鳥",
"Quiz.Questions.Hard.24.Answer.E": "海鷗",
"Quiz.Questions.Hard.24.CorrectAnswer": "C",
"Quiz.Questions.Hard.25": "「軍曹魚」是什麼樣的生物?",
"Quiz.Questions.Hard.25.Answer.A": "蛇",
"Quiz.Questions.Hard.25.Answer.B": "魚",
"Quiz.Questions.Hard.25.Answer.C": "昆蟲",
"Quiz.Questions.Hard.25.Answer.D": "鳥",
"Quiz.Questions.Hard.25.Answer.E": "鼠類",
"Quiz.Questions.Hard.25.CorrectAnswer": "B",
"Quiz.Questions.Hard.26": "瑞士唯一非官方語言是什麼?",
"Quiz.Questions.Hard.26.Answer.A": "法語",
"Quiz.Questions.Hard.26.Answer.B": "德文",
"Quiz.Questions.Hard.26.Answer.C": "羅曼斯文",
"Quiz.Questions.Hard.26.Answer.D": "義大利語",
"Quiz.Questions.Hard.26.Answer.E": "西班牙語",
"Quiz.Questions.Hard.26.CorrectAnswer": "E",
"Quiz.Questions.Hard.27": "下列哪一種 M&M 顏色最稀有?",
"Quiz.Questions.Hard.27.Answer.A": "紅色",
"Quiz.Questions.Hard.27.Answer.B": "黃色",
"Quiz.Questions.Hard.27.Answer.C": "綠色",
"Quiz.Questions.Hard.27.Answer.D": "棕色",
"Quiz.Questions.Hard.27.Answer.E": "藍色",
"Quiz.Questions.Hard.27.CorrectAnswer": "D",
"Quiz.Questions.Hard.28": "根據雷·布拉德伯里的說法,紙張在什麼溫度下會著火?",
"Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
"Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
"Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
"Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
"Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
"Quiz.Questions.Hard.28.CorrectAnswer": "A",
"Quiz.Questions.Hard.29": "積分中的變數替換法稱為:",
"Quiz.Questions.Hard.29.Answer.A": "反向共同規則",
"Quiz.Questions.Hard.29.Answer.B": "逆鍊式法則",
"Quiz.Questions.Hard.29.Answer.C": "反向乘積規則",
"Quiz.Questions.Hard.29.Answer.D": "逆商法則",
"Quiz.Questions.Hard.29.Answer.E": "其他",
"Quiz.Questions.Hard.29.CorrectAnswer": "B",
"Quiz.Questions.Hard.30": "大腦填補記憶中缺失細節的現象叫什麼?",
"Quiz.Questions.Hard.30.Answer.A": "既視感",
"Quiz.Questions.Hard.30.Answer.B": "曼德拉效應",
"Quiz.Questions.Hard.30.Answer.C": "虛構",
"Quiz.Questions.Hard.30.Answer.D": "錯誤回憶",
"Quiz.Questions.Hard.30.Answer.E": "圖式漂移",
"Quiz.Questions.Hard.30.CorrectAnswer": "C",
"Quiz.Questions.Hard.31": "哪種動物可以冬眠長達 3 年?",
"Quiz.Questions.Hard.31.Answer.A": "熊",
"Quiz.Questions.Hard.31.Answer.B": "蝸牛",
"Quiz.Questions.Hard.31.Answer.C": "青蛙",
"Quiz.Questions.Hard.31.Answer.D": "螞蟻",
"Quiz.Questions.Hard.31.Answer.E": "樹懶\n",
"Quiz.Questions.Hard.31.CorrectAnswer": "B",
"Quiz.Questions.Hard.32": "唯一被歸類為花的蔬菜是什麼?",
"Quiz.Questions.Hard.32.Answer.A": "花椰菜",
"Quiz.Questions.Hard.32.Answer.B": "高麗菜",
"Quiz.Questions.Hard.32.Answer.C": "馬鈴薯",
"Quiz.Questions.Hard.32.Answer.D": "甘藍",
"Quiz.Questions.Hard.32.Answer.E": "洋蔥",
"Quiz.Questions.Hard.32.CorrectAnswer": "A",
"Quiz.Questions.Hard.33": "冰淇淋是哪個國家發明的?",
"Quiz.Questions.Hard.33.Answer.A": "義大利",
"Quiz.Questions.Hard.33.Answer.B": "美國",
"Quiz.Questions.Hard.33.Answer.C": "波斯(今伊朗)",
"Quiz.Questions.Hard.33.Answer.D": "中國",
"Quiz.Questions.Hard.33.Answer.E": "法國",
"Quiz.Questions.Hard.33.CorrectAnswer": "D",
"Quiz.Questions.Hard.34": "以重量計算最昂貴的香料是什麼?",
"Quiz.Questions.Hard.34.Answer.A": "香草",
"Quiz.Questions.Hard.34.Answer.B": "番紅花",
"Quiz.Questions.Hard.34.Answer.C": "小荳蔻",
"Quiz.Questions.Hard.34.Answer.D": "肉桂條",
"Quiz.Questions.Hard.34.Answer.E": "丁香",
"Quiz.Questions.Hard.34.CorrectAnswer": "B",
"Quiz.Questions.Hard.35": "「lego」這個字在丹麥文是什麼意思?",
"Quiz.Questions.Hard.35.Answer.A": "堆疊",
"Quiz.Questions.Hard.35.Answer.B": "建造",
"Quiz.Questions.Hard.35.Answer.C": "玩得開心",
"Quiz.Questions.Hard.35.Answer.D": "拼合在一起",
"Quiz.Questions.Hard.35.Answer.E": "小塊",
"Quiz.Questions.Hard.35.CorrectAnswer": "C",
"Quiz.Questions.Hard.36": "下列哪一項對空氣阻力沒有影響?",
"Quiz.Questions.Hard.36.Answer.A": "瞬時速度",
"Quiz.Questions.Hard.36.Answer.B": "質量",
"Quiz.Questions.Hard.36.Answer.C": "截面積",
"Quiz.Questions.Hard.36.Answer.D": "形狀",
"Quiz.Questions.Hard.36.Answer.E": "空氣密度",
"Quiz.Questions.Hard.36.CorrectAnswer": "B",
"Quiz.Questions.Hard.37": "下列哪一顆行星是唯一順時針旋轉的行星?",
"Quiz.Questions.Hard.37.Answer.A": "水星",
"Quiz.Questions.Hard.37.Answer.B": "金星",
"Quiz.Questions.Hard.37.Answer.C": "火星",
"Quiz.Questions.Hard.37.Answer.D": "木星",
"Quiz.Questions.Hard.37.Answer.E": "地球",
"Quiz.Questions.Hard.37.CorrectAnswer": "B",
"Quiz.Questions.Hard.38": "日文「karaoke」是什麼意思?",
"Quiz.Questions.Hard.38.Answer.A": "靜音",
"Quiz.Questions.Hard.38.Answer.B": "獨唱",
"Quiz.Questions.Hard.38.Answer.C": "空管絃樂隊",
"Quiz.Questions.Hard.38.Answer.D": "假音樂",
"Quiz.Questions.Hard.38.Answer.E": "撥放音樂",
"Quiz.Questions.Hard.38.CorrectAnswer": "C",
"Quiz.Questions.Hard.39": "哪一種動物具有以生物永生(不會生物學老化)而聞名的物種?",
"Quiz.Questions.Hard.39.Answer.A": "海螫",
"Quiz.Questions.Hard.39.Answer.B": "章魚",
"Quiz.Questions.Hard.39.Answer.C": "烏龜",
"Quiz.Questions.Hard.39.Answer.D": "海星",
"Quiz.Questions.Hard.39.Answer.E": "龍蝦",
"Quiz.Questions.Hard.39.CorrectAnswer": "A",
"Quiz.Questions.Hard.40": "太空中的第一杯軟性飲料是什麼?",
"Quiz.Questions.Hard.40.Answer.A": "雪碧",
"Quiz.Questions.Hard.40.Answer.B": "唐橙飲料粉",
"Quiz.Questions.Hard.40.Answer.C": "百事可樂",
"Quiz.Questions.Hard.40.Answer.D": "可口可樂",
"Quiz.Questions.Hard.40.Answer.E": "7UP",
"Quiz.Questions.Hard.40.CorrectAnswer": "D",
"Quiz.Questions.Hard.41": "世界上有多少個不同的時區(截至 2025 年)?",
"Quiz.Questions.Hard.41.Answer.A": "12",
"Quiz.Questions.Hard.41.Answer.B": "24",
"Quiz.Questions.Hard.41.Answer.C": "30",
"Quiz.Questions.Hard.41.Answer.D": "38",
"Quiz.Questions.Hard.41.Answer.E": "40",
"Quiz.Questions.Hard.41.CorrectAnswer": "D",
"Quiz.Questions.Hard.42": "截至 2025 年,已知最大的生物體名稱是什麼?",
"Quiz.Questions.Hard.42.Answer.A": "藍鯨",
"Quiz.Questions.Hard.42.Answer.B": "蜜環菌",
"Quiz.Questions.Hard.42.Answer.C": "紅杉樹",
"Quiz.Questions.Hard.42.Answer.D": "珊瑚礁",
"Quiz.Questions.Hard.42.Answer.E": "澳洲海神草",
"Quiz.Questions.Hard.42.CorrectAnswer": "E",
"Quiz.Questions.Hard.43": "第一個在電視上做廣告的玩具是什麼?",
"Quiz.Questions.Hard.43.Answer.A": "芭比",
"Quiz.Questions.Hard.43.Answer.B": "樂高",
"Quiz.Questions.Hard.43.Answer.C": "馬鈴薯先生",
"Quiz.Questions.Hard.43.Answer.D": "悠悠球",
"Quiz.Questions.Hard.43.Answer.E": "魔術方塊",
"Quiz.Questions.Hard.43.CorrectAnswer": "C",
"Quiz.Questions.Hard.44": "什麼水果曾經被稱為「愛情蘋果」?",
"Quiz.Questions.Hard.44.Answer.A": "草莓",
"Quiz.Questions.Hard.44.Answer.B": "番茄",
"Quiz.Questions.Hard.44.Answer.C": "石榴",
"Quiz.Questions.Hard.44.Answer.D": "桃子",
"Quiz.Questions.Hard.44.Answer.E": "蘋果",
"Quiz.Questions.Hard.44.CorrectAnswer": "B",
"Quiz.Questions.Hard.45": "哪種海洋生物有三顆心臟?",
"Quiz.Questions.Hard.45.Answer.A": "海豚",
"Quiz.Questions.Hard.45.Answer.B": "魟魚",
"Quiz.Questions.Hard.45.Answer.C": "鯨魚",
"Quiz.Questions.Hard.45.Answer.D": "章魚",
"Quiz.Questions.Hard.45.Answer.E": "螃蟹",
"Quiz.Questions.Hard.45.CorrectAnswer": "D",
"Quiz.Questions.Hard.46": "太陽系中最高的山是?",
"Quiz.Questions.Hard.46.Answer.A": "珠穆朗瑪峰",
"Quiz.Questions.Hard.46.Answer.B": "奧林帕斯山",
"Quiz.Questions.Hard.46.Answer.C": "莫納克亞山",
"Quiz.Questions.Hard.46.Answer.D": "麥克斯韋山脈",
"Quiz.Questions.Hard.46.Answer.E": "艾斯克雷爾斯山",
"Quiz.Questions.Hard.46.CorrectAnswer": "B",
"Quiz.Questions.Hard.47": "相對於人體的重量,人體最強的肌肉是什麼?",
"Quiz.Questions.Hard.47.Answer.A": "二頭肌",
"Quiz.Questions.Hard.47.Answer.B": "臀部大肌",
"Quiz.Questions.Hard.47.Answer.C": "心臟",
"Quiz.Questions.Hard.47.Answer.D": "咬肌(下顎肌)",
"Quiz.Questions.Hard.47.Answer.E": "小腿",
"Quiz.Questions.Hard.47.CorrectAnswer": "D",
"Quiz.Questions.Hard.48": "哪個器官即使損失 75% 也能完全再生?",
"Quiz.Questions.Hard.48.Answer.A": "肝臟",
"Quiz.Questions.Hard.48.Answer.B": "腎",
"Quiz.Questions.Hard.48.Answer.C": "肺",
"Quiz.Questions.Hard.48.Answer.D": "脾臟",
"Quiz.Questions.Hard.48.Answer.E": "心臟",
"Quiz.Questions.Hard.48.CorrectAnswer": "A",
"Quiz.Questions.Hard.49": "聲音在下列哪一種介質中傳播最快?",
"Quiz.Questions.Hard.49.Answer.A": "空氣中",
"Quiz.Questions.Hard.49.Answer.B": "水中",
"Quiz.Questions.Hard.49.Answer.C": "木頭裡",
"Quiz.Questions.Hard.49.Answer.D": "鋼鐵中",
"Quiz.Questions.Hard.49.Answer.E": "真空",
"Quiz.Questions.Hard.49.CorrectAnswer": "D",
"Quiz.Questions.Hard.50": "根據廣義相對論,如果你處於靜止狀態,你會朝哪個方向加速?",
"Quiz.Questions.Hard.50.Answer.A": "向上",
"Quiz.Questions.Hard.50.Answer.B": "向下",
"Quiz.Questions.Hard.50.Answer.C": "沿地球自轉方向橫向",
"Quiz.Questions.Hard.50.Answer.D": "其他方向",
"Quiz.Questions.Hard.50.Answer.E": "無加速",
"Quiz.Questions.Hard.50.CorrectAnswer": "A",
"Quiz.Questions.Hard.51": "下列哪一個不是有效的 HTTP 請求方法類型?",
"Quiz.Questions.Hard.51.Answer.A": "GET",
"Quiz.Questions.Hard.51.Answer.B": "POST",
"Quiz.Questions.Hard.51.Answer.C": "PATCH",
"Quiz.Questions.Hard.51.Answer.D": "DELETE",
"Quiz.Questions.Hard.51.Answer.E": "SELECT",
"Quiz.Questions.Hard.51.CorrectAnswer": "E",
"Quiz.Questions.Hard.52": "小寫字母「i」或「j」上方的點叫什麼?",
"Quiz.Questions.Hard.52.Answer.A": "Blip",
"Quiz.Questions.Hard.52.Answer.B": "Tick",
"Quiz.Questions.Hard.52.Answer.C": "Tittle",
"Quiz.Questions.Hard.52.Answer.D": "Nib",
"Quiz.Questions.Hard.52.Answer.E": "Dotlet",
"Quiz.Questions.Hard.52.CorrectAnswer": "C",
"Quiz.Questions.Hard.53": "已知哪個國家的國歌最短(以文字長度計算)?",
"Quiz.Questions.Hard.53.Answer.A": "日本",
"Quiz.Questions.Hard.53.Answer.B": "西班牙",
"Quiz.Questions.Hard.53.Answer.C": "烏干達",
"Quiz.Questions.Hard.53.Answer.D": "希臘",
"Quiz.Questions.Hard.53.Answer.E": "以色列",
"Quiz.Questions.Hard.53.CorrectAnswer": "A",
"Quiz.Questions.Hard.54": "30 個人每人收到一個數字。收到 5 的人數和收到 1 的人數一樣多。收到 2 的人數是收到 1 的人數的兩倍。收到 4 的人數是收到 5 的人數的三倍。收到 3 的人數是收到 1 的人數的三倍。有多少人收到 1?",
"Quiz.Questions.Hard.54.Answer.A": "2",
"Quiz.Questions.Hard.54.Answer.B": "3",
"Quiz.Questions.Hard.54.Answer.C": "4",
"Quiz.Questions.Hard.54.Answer.D": "5",
"Quiz.Questions.Hard.54.Answer.E": "6",
"Quiz.Questions.Hard.54.CorrectAnswer": "B",
"Quiz.Questions.Hard.55": "Google 最初的名字是什麼?",
"Quiz.Questions.Hard.55.Answer.A": "Backrub",
"Quiz.Questions.Hard.55.Answer.B": "Googol",
"Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
"Quiz.Questions.Hard.55.Answer.D": "RankIt",
"Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
"Quiz.Questions.Hard.55.CorrectAnswer": "A",
"Quiz.Questions.Hard.56": "若 det(A) = 0,下列哪一項正確?",
"Quiz.Questions.Hard.56.Answer.A": "A 沒有轉置矩陣",
"Quiz.Questions.Hard.56.Answer.B": "A 不是逆矩陣",
"Quiz.Questions.Hard.56.Answer.C": "A不是方陣",
"Quiz.Questions.Hard.56.Answer.D": "A 是單位矩陣",
"Quiz.Questions.Hard.56.Answer.E": "這些都不正確",
"Quiz.Questions.Hard.56.CorrectAnswer": "B",
"Quiz.Questions.Hard.57": "人體最重的器官是?",
"Quiz.Questions.Hard.57.Answer.A": "肝臟",
"Quiz.Questions.Hard.57.Answer.B": "大腦",
"Quiz.Questions.Hard.57.Answer.C": "肺",
"Quiz.Questions.Hard.57.Answer.D": "皮膚",
"Quiz.Questions.Hard.57.Answer.E": "心臟",
"Quiz.Questions.Hard.57.CorrectAnswer": "D",
"Quiz.Questions.Hard.58": "哪一種動物的糞便是立方體形狀的?",
"Quiz.Questions.Hard.58.Answer.A": "水豚",
"Quiz.Questions.Hard.58.Answer.B": "鴨嘴獸",
"Quiz.Questions.Hard.58.Answer.C": "袋熊",
"Quiz.Questions.Hard.58.Answer.D": "無尾熊",
"Quiz.Questions.Hard.58.Answer.E": "穿山甲",
"Quiz.Questions.Hard.58.CorrectAnswer": "C",
"Quiz.Questions.Hard.59": "匈牙利的匈牙利語正式名稱是?",
"Quiz.Questions.Hard.59.Answer.A": "Magyarország",
"Quiz.Questions.Hard.59.Answer.B": "Hungária",
"Quiz.Questions.Hard.59.Answer.C": "Pannónia",
"Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
"Quiz.Questions.Hard.59.Answer.E": "Dunaország",
"Quiz.Questions.Hard.59.CorrectAnswer": "A",
"Quiz.Questions.Hard.60": "匈牙利對太空探索有何貢獻?",
"Quiz.Questions.Hard.60.Answer.A": "第一艘私人火箭",
"Quiz.Questions.Hard.60.Answer.B": "第一位來自東歐的太空人",
"Quiz.Questions.Hard.60.Answer.C": "發明了月球車",
"Quiz.Questions.Hard.60.Answer.D": "第一個零重力魔術方塊演示",
"Quiz.Questions.Hard.60.Answer.E": "氫發動機的發明者",
"Quiz.Questions.Hard.60.CorrectAnswer": "B",
"Quiz.Questions.Hard.61": "哪個國家建造了第一座金字塔?",
"Quiz.Questions.Hard.61.Answer.A": "埃及",
"Quiz.Questions.Hard.61.Answer.B": "墨西哥",
"Quiz.Questions.Hard.61.Answer.C": "蘇丹",
"Quiz.Questions.Hard.61.Answer.D": "伊拉克",
"Quiz.Questions.Hard.61.Answer.E": "中國",
"Quiz.Questions.Hard.61.CorrectAnswer": "A",
"Quiz.Questions.Hard.62": "從山腳到山峰測量,世界上最高的山是哪一座?",
"Quiz.Questions.Hard.62.Answer.A": "珠穆朗瑪峰",
"Quiz.Questions.Hard.62.Answer.B": "吉力馬札羅山",
"Quiz.Questions.Hard.62.Answer.C": "厄爾布魯士山",
"Quiz.Questions.Hard.62.Answer.D": "麥肯尼峰",
"Quiz.Questions.Hard.62.Answer.E": "莫納克亞山",
"Quiz.Questions.Hard.62.CorrectAnswer": "E",
"Quiz.Questions.Hard.63": "人體有幾種感覺?",
"Quiz.Questions.Hard.63.Answer.A": "5",
"Quiz.Questions.Hard.63.Answer.B": "6",
"Quiz.Questions.Hard.63.Answer.C": "7",
"Quiz.Questions.Hard.63.Answer.D": "10",
"Quiz.Questions.Hard.63.Answer.E": "多於15",
"Quiz.Questions.Hard.63.CorrectAnswer": "E",
"Quiz.Questions.Hard.64": "(x<sub>1</sub>, y<sub>1</sub>, z<sub>1</sub>) 和 (x<sub>2</sub>, y<sub>2</sub>, z<sub>2</sub>) 的交叉乘積是多少?",
"Quiz.Questions.Hard.64.Answer.A": "x<sub>1</sub>x<sub>2</sub>+y<sub>1</sub>y<sub>2</sub>+z<sub>1</sub>z<sub>2</sub>",
"Quiz.Questions.Hard.64.Answer.B": "(x<sub>1</sub>x<sub>2</sub>, y<sub>1</sub>y<sub>2</sub>, z<sub>1</sub>z<sub>2</sub>)",
"Quiz.Questions.Hard.64.Answer.C": "y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>-x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>+x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>",
"Quiz.Questions.Hard.64.Answer.D": "(y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>, -x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>, x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>)",
"Quiz.Questions.Hard.64.Answer.E": "[[x<sub>1</sub>x<sub>2</sub>,x<sub>1</sub>y<sub>2</sub>,x<sub>1</sub>z<sub>2</sub>],[y<sub>1</sub>x<sub>2</sub>,y<sub>1</sub>y<sub>2</sub>,y<sub>1</sub>z<sub>2</sub>],[z<sub>1</sub>x<sub>2</sub>,z<sub>1</sub>y<sub>2</sub>,z<sub>1</sub>z<sub>2</sub>]]",
"Quiz.Questions.Hard.64.CorrectAnswer": "D",
"Quiz.Questions.Hard.65": "鏡子是什麼顏色的?",
"Quiz.Questions.Hard.65.Answer.A": "銀色",
"Quiz.Questions.Hard.65.Answer.B": "白色",
"Quiz.Questions.Hard.65.Answer.C": "透明",
"Quiz.Questions.Hard.65.Answer.D": "綠色",
"Quiz.Questions.Hard.65.Answer.E": "無色",
"Quiz.Questions.Hard.65.CorrectAnswer": "D",
"Quiz.Questions.Hard.66": "成年人體內有多少塊骨頭?",
"Quiz.Questions.Hard.66.Answer.A": "206",
"Quiz.Questions.Hard.66.Answer.B": "215",
"Quiz.Questions.Hard.66.Answer.C": "220",
"Quiz.Questions.Hard.66.Answer.D": "230",
"Quiz.Questions.Hard.66.Answer.E": "250",
"Quiz.Questions.Hard.66.CorrectAnswer": "A",
"Quiz.Questions.Hard.67": "下列哪一種化學元素是稀有氣體?",
"Quiz.Questions.Hard.67.Answer.A": "氧氣",
"Quiz.Questions.Hard.67.Answer.B": "氮氣",
"Quiz.Questions.Hard.67.Answer.C": "氬氣",
"Quiz.Questions.Hard.67.Answer.D": "碳氣",
"Quiz.Questions.Hard.67.Answer.E": "氫氣",
"Quiz.Questions.Hard.67.CorrectAnswer": "C",
"Quiz.Questions.Hard.68": "前 100 個正整數的和是多少?",
"Quiz.Questions.Hard.68.Answer.A": "4950",
"Quiz.Questions.Hard.68.Answer.B": "5000",
"Quiz.Questions.Hard.68.Answer.C": "5050",
"Quiz.Questions.Hard.68.Answer.D": "5100",
"Quiz.Questions.Hard.68.Answer.E": "5200",
"Quiz.Questions.Hard.68.CorrectAnswer": "C",
"Quiz.Questions.Hard.69": "斐波那契數列的第 13 項是什麼?",
"Quiz.Questions.Hard.69.Answer.A": "233",
"Quiz.Questions.Hard.69.Answer.B": "144",
"Quiz.Questions.Hard.69.Answer.C": "89",
"Quiz.Questions.Hard.69.Answer.D": "55",
"Quiz.Questions.Hard.69.Answer.E": "21",
"Quiz.Questions.Hard.69.CorrectAnswer": "A",
"Quiz.Questions.Hard.70": "一輛汽車1小時行駛60英里,1.5小時行駛90英里。該車整個行程的平均速率是多少?",
"Quiz.Questions.Hard.70.Answer.A": "60 mph",
"Quiz.Questions.Hard.70.Answer.B": "70 mph",
"Quiz.Questions.Hard.70.Answer.C": "72 mph",
"Quiz.Questions.Hard.70.Answer.D": "75 mph",
"Quiz.Questions.Hard.70.Answer.E": "80 mph",
"Quiz.Questions.Hard.70.CorrectAnswer": "A",
"Quiz.Questions.Hard.71": "河馬的汗水是什麼顏色的?",
"Quiz.Questions.Hard.71.Answer.A": "藍色",
"Quiz.Questions.Hard.71.Answer.B": "紅色",
"Quiz.Questions.Hard.71.Answer.C": "綠色",
"Quiz.Questions.Hard.71.Answer.D": "黃色",
"Quiz.Questions.Hard.71.Answer.E": "透明",
"Quiz.Questions.Hard.71.CorrectAnswer": "B",
"Quiz.Questions.Hard.72": "哪一種水果每 100 克所含的維生素 C 比柳橙還多?",
"Quiz.Questions.Hard.72.Answer.A": "蘋果",
"Quiz.Questions.Hard.72.Answer.B": "奇異果",
"Quiz.Questions.Hard.72.Answer.C": "香蕉",
"Quiz.Questions.Hard.72.Answer.D": "葡萄",
"Quiz.Questions.Hard.72.Answer.E": "西瓜",
"Quiz.Questions.Hard.72.CorrectAnswer": "B",
"Quiz.Questions.Hard.73": "唯一沒有活火山的大陸是哪一個?",
"Quiz.Questions.Hard.73.Answer.A": "歐洲",
"Quiz.Questions.Hard.73.Answer.B": "南極洲",
"Quiz.Questions.Hard.73.Answer.C": "亞洲",
"Quiz.Questions.Hard.73.Answer.D": "非洲",
"Quiz.Questions.Hard.73.Answer.E": "澳大利亞",
"Quiz.Questions.Hard.73.CorrectAnswer": "E",
"Quiz.Questions.Hard.74": "相對於其體型而言,已知聲音最大的動物是什麼?",
"Quiz.Questions.Hard.74.Answer.A": "大象",
"Quiz.Questions.Hard.74.Answer.B": "吼猴",
"Quiz.Questions.Hard.74.Answer.C": "藍鯨",
"Quiz.Questions.Hard.74.Answer.D": "水黽",
"Quiz.Questions.Hard.74.Answer.E": "鬣狗",
"Quiz.Questions.Hard.74.CorrectAnswer": "D",
"Quiz.Questions.Hard.75": "哪個歐洲城市有一座被活體植物覆蓋的建築,被稱為「垂直森林」?",
"Quiz.Questions.Hard.75.Answer.A": "巴黎",
"Quiz.Questions.Hard.75.Answer.B": "米蘭",
"Quiz.Questions.Hard.75.Answer.C": "阿姆斯特丹",
"Quiz.Questions.Hard.75.Answer.D": "維也納",
"Quiz.Questions.Hard.75.Answer.E": "布拉格",
"Quiz.Questions.Hard.75.CorrectAnswer": "B",
"Quiz.Questions.Hard.76": "世界上哪個國家擁有最多的島嶼?",
"Quiz.Questions.Hard.76.Answer.A": "印度尼西亞",
"Quiz.Questions.Hard.76.Answer.B": "加拿大",
"Quiz.Questions.Hard.76.Answer.C": "挪威",
"Quiz.Questions.Hard.76.Answer.D": "瑞典",
"Quiz.Questions.Hard.76.Answer.E": "日本",
"Quiz.Questions.Hard.76.CorrectAnswer": "D",
"Quiz.Questions.Hard.77": "傳統wasabi的主要成分是什麼?",
"Quiz.Questions.Hard.77.Answer.A": "姜",
"Quiz.Questions.Hard.77.Answer.B": "海藻",
"Quiz.Questions.Hard.77.Answer.C": "芥末",
"Quiz.Questions.Hard.77.Answer.D": "根莖",
"Quiz.Questions.Hard.77.Answer.E": "辣椒",
"Quiz.Questions.Hard.77.CorrectAnswer": "D",
"Quiz.Questions.Hard.78": "雪花是什麼形狀?",
"Quiz.Questions.Hard.78.Answer.A": "三角形",
"Quiz.Questions.Hard.78.Answer.B": "五角形",
"Quiz.Questions.Hard.78.Answer.C": "不規則",
"Quiz.Questions.Hard.78.Answer.D": "八角形",
"Quiz.Questions.Hard.78.Answer.E": "六角形",
"Quiz.Questions.Hard.78.CorrectAnswer": "E",
"Quiz.Questions.Hard.79": "一般人有多少根肋骨?",
"Quiz.Questions.Hard.79.Answer.A": "20",
"Quiz.Questions.Hard.79.Answer.B": "24",
"Quiz.Questions.Hard.79.Answer.C": "26",
"Quiz.Questions.Hard.79.Answer.D": "28",
"Quiz.Questions.Hard.79.Answer.E": "30",
"Quiz.Questions.Hard.79.CorrectAnswer": "B",
"Quiz.Questions.Hard.80": "羊角麵包起源於哪裡?",
"Quiz.Questions.Hard.80.Answer.A": "法國",
"Quiz.Questions.Hard.80.Answer.B": "瑞士",
"Quiz.Questions.Hard.80.Answer.C": "義大利",
"Quiz.Questions.Hard.80.Answer.D": "比利時",
"Quiz.Questions.Hard.80.Answer.E": "奧地利",
"Quiz.Questions.Hard.80.CorrectAnswer": "E",
"Quiz.Questions.Hard.81": "什麼動物的指紋與人類幾乎相同?",
"Quiz.Questions.Hard.81.Answer.A": "大猩猩",
"Quiz.Questions.Hard.81.Answer.B": "無尾熊",
"Quiz.Questions.Hard.81.Answer.C": "黑猩猩",
"Quiz.Questions.Hard.81.Answer.D": "浣熊",
"Quiz.Questions.Hard.81.Answer.E": "猩猩",
"Quiz.Questions.Hard.81.CorrectAnswer": "B",
"Quiz.Questions.Hard.82": "地球上最乾燥的地方是哪裡?",
"Quiz.Questions.Hard.82.Answer.A": "戈壁沙漠",
"Quiz.Questions.Hard.82.Answer.B": "阿塔卡馬沙漠",
"Quiz.Questions.Hard.82.Answer.C": "撒哈拉沙漠",
"Quiz.Questions.Hard.82.Answer.D": "南極洲",
"Quiz.Questions.Hard.82.Answer.E": "莫哈韋沙漠",
"Quiz.Questions.Hard.82.CorrectAnswer": "B",
"Quiz.Questions.Hard.83": "紙是哪個國家發明的?",
"Quiz.Questions.Hard.83.Answer.A": "希臘",
"Quiz.Questions.Hard.83.Answer.B": "埃及",
"Quiz.Questions.Hard.83.Answer.C": "伊拉克",
"Quiz.Questions.Hard.83.Answer.D": "印度",
"Quiz.Questions.Hard.83.Answer.E": "中國",
"Quiz.Questions.Hard.83.CorrectAnswer": "E",
"Quiz.Questions.Hard.84": "哪種哺乳動物會產卵?",
"Quiz.Questions.Hard.84.Answer.A": "袋鼠",
"Quiz.Questions.Hard.84.Answer.B": "袋熊",
"Quiz.Questions.Hard.84.Answer.C": "貓鼬",
"Quiz.Questions.Hard.84.Answer.D": "狐猴",
"Quiz.Questions.Hard.84.Answer.E": "單孔目動物",
"Quiz.Questions.Hard.84.CorrectAnswer": "E",
"Quiz.Questions.Hard.85": "蒙古的首都是哪裡?",
"Quiz.Questions.Hard.85.Answer.A": "阿斯塔納",
"Quiz.Questions.Hard.85.Answer.B": "塔什干",
"Quiz.Questions.Hard.85.Answer.C": "杜尚貝",
"Quiz.Questions.Hard.85.Answer.D": "比斯凱克",
"Quiz.Questions.Hard.85.Answer.E": "烏蘭巴托",
"Quiz.Questions.Hard.85.CorrectAnswer": "E",
"Quiz.Questions.Hard.86": "哪座著名建築最初是臨時建造的?",
"Quiz.Questions.Hard.86.Answer.A": "自由女神像",
"Quiz.Questions.Hard.86.Answer.B": "羅馬競技場",
"Quiz.Questions.Hard.86.Answer.C": "大笨鐘",
"Quiz.Questions.Hard.86.Answer.D": "泰姬瑪哈陵",
"Quiz.Questions.Hard.86.Answer.E": "艾菲爾鐵塔",
"Quiz.Questions.Hard.86.CorrectAnswer": "E",
"Quiz.Questions.Hard.87": "龍蝦有幾條腿?",
"Quiz.Questions.Hard.87.Answer.A": "6",
"Quiz.Questions.Hard.87.Answer.B": "8",
"Quiz.Questions.Hard.87.Answer.C": "10",
"Quiz.Questions.Hard.87.Answer.D": "12",
"Quiz.Questions.Hard.87.Answer.E": "14",
"Quiz.Questions.Hard.87.CorrectAnswer": "C",
"Quiz.Questions.Hard.88": "義大利文的「piano」是什麼意思?",
"Quiz.Questions.Hard.88.Answer.A": "平滑",
"Quiz.Questions.Hard.88.Answer.B": "柔軟",
"Quiz.Questions.Hard.88.Answer.C": "靜音",
"Quiz.Questions.Hard.88.Answer.D": "柔情",
"Quiz.Questions.Hard.88.Answer.E": "緩速",
"Quiz.Questions.Hard.88.CorrectAnswer": "B",
"Quiz.Questions.Hard.89": "氣泡膜最初的用途是什麼?",
"Quiz.Questions.Hard.89.Answer.A": "緩衝包",
"Quiz.Questions.Hard.89.Answer.B": "壁紙",
"Quiz.Questions.Hard.89.Answer.C": "絕緣",
"Quiz.Questions.Hard.89.Answer.D": "清理",
"Quiz.Questions.Hard.89.Answer.E": "噪音抑制",
"Quiz.Questions.Hard.89.CorrectAnswer": "B",
"Quiz.Questions.Hard.90": "哪種昆蟲在冰凍狀態下能夠存活?",
"Quiz.Questions.Hard.90.Answer.A": "甲蟲",
"Quiz.Questions.Hard.90.Answer.B": "黃蜂",
"Quiz.Questions.Hard.90.Answer.C": "蚱蜢",
"Quiz.Questions.Hard.90.Answer.D": "白蟻",
"Quiz.Questions.Hard.90.Answer.E": "北極毛蟲蛾",
"Quiz.Questions.Hard.90.CorrectAnswer": "E",
"Quiz.Questions.Hard.91": "哪個海沒有海岸線?",
"Quiz.Questions.Hard.91.Answer.A": "紅海",
"Quiz.Questions.Hard.91.Answer.B": "阿拉伯海",
"Quiz.Questions.Hard.91.Answer.C": "西里伯斯海",
"Quiz.Questions.Hard.91.Answer.D": "馬尾藻海",
"Quiz.Questions.Hard.91.Answer.E": "珊瑚海",
"Quiz.Questions.Hard.91.CorrectAnswer": "D",
"Quiz.Questions.Hard.92": "哪種金屬在室溫以上時呈液態並在您手中融化?",
"Quiz.Questions.Hard.92.Answer.A": "鋁",
"Quiz.Questions.Hard.92.Answer.B": "錫",
"Quiz.Questions.Hard.92.Answer.C": "鉛",
"Quiz.Questions.Hard.92.Answer.D": "鎘",
"Quiz.Questions.Hard.92.Answer.E": "鎵",
"Quiz.Questions.Hard.92.CorrectAnswer": "E",
"Quiz.Questions.Hard.93": "第一個賦予婦女投票權的國家是哪個國家?",
"Quiz.Questions.Hard.93.Answer.A": "美國",
"Quiz.Questions.Hard.93.Answer.B": "加拿大",
"Quiz.Questions.Hard.93.Answer.C": "芬蘭",
"Quiz.Questions.Hard.93.Answer.D": "瑞典",
"Quiz.Questions.Hard.93.Answer.E": "新西蘭",
"Quiz.Questions.Hard.93.CorrectAnswer": "E",
"Quiz.Questions.Hard.94": "鯊魚有多少根骨頭?",
"Quiz.Questions.Hard.94.Answer.A": "14",
"Quiz.Questions.Hard.94.Answer.B": "60",
"Quiz.Questions.Hard.94.Answer.C": "100",
"Quiz.Questions.Hard.94.Answer.D": "200",
"Quiz.Questions.Hard.94.Answer.E": "300",
"Quiz.Questions.Hard.94.CorrectAnswer": "A",
"Quiz.Questions.Hard.95": "哪個器官主要負責產生胰島素?",
"Quiz.Questions.Hard.95.Answer.A": "肝臟",
"Quiz.Questions.Hard.95.Answer.B": "胰臟",
"Quiz.Questions.Hard.95.Answer.C": "腎",
"Quiz.Questions.Hard.95.Answer.D": "脾臟",
"Quiz.Questions.Hard.95.Answer.E": "膽囊",
"Quiz.Questions.Hard.95.CorrectAnswer": "B",
"Quiz.Questions.Hard.96": "a+bi 的指數形式是什麼?",
"Quiz.Questions.Hard.96.Answer.A": "ae<sup>iarcsin(b/a)</sup>",
"Quiz.Questions.Hard.96.Answer.B": "(a<sup>2</sup>+b<sup>2</sup>)<sup>iarccos(a/b)</sup>",
"Quiz.Questions.Hard.96.Answer.C": "(a+b)e<sup>iarccos(b/a)</sup>",
"Quiz.Questions.Hard.96.Answer.D": "sqrt(a<sup>2</sup>+b<sup>2</sup>)e<sup>iarctan(b/a)</sup>",
"Quiz.Questions.Hard.96.Answer.E": "sqrt(a<sup>2</sup>-b<sup>2</sup>)e<sup>iarcsin(a/b)</sup>",
"Quiz.Questions.Hard.96.CorrectAnswer": "D",
"Quiz.Questions.Hard.97": "「tsunami」在日文中字面意思是什麼?",
"Quiz.Questions.Hard.97.Answer.A": "大浪",
"Quiz.Questions.Hard.97.Answer.B": "大水",
"Quiz.Questions.Hard.97.Answer.C": "海震",
"Quiz.Questions.Hard.97.Answer.D": "港灣波浪",
"Quiz.Questions.Hard.97.Answer.E": "波濤洶湧的大海",
"Quiz.Questions.Hard.97.CorrectAnswer": "D",
"Quiz.Questions.Hard.98": "古埃及人使用的早期牙膏是什麼?",
"Quiz.Questions.Hard.98.Answer.A": "粉筆",
"Quiz.Questions.Hard.98.Answer.B": "鹽",
"Quiz.Questions.Hard.98.Answer.C": "黏土",
"Quiz.Questions.Hard.98.Answer.D": "木炭",
"Quiz.Questions.Hard.98.Answer.E": "蛋殼",
"Quiz.Questions.Hard.98.CorrectAnswer": "E",
"Quiz.Questions.Hard.99": "自然界中最重的元素是什麼?",
"Quiz.Questions.Hard.99.Answer.A": "金",
"Quiz.Questions.Hard.99.Answer.B": "水銀",
"Quiz.Questions.Hard.99.Answer.C": "鉛",
"Quiz.Questions.Hard.99.Answer.D": "鈾",
"Quiz.Questions.Hard.99.Answer.E": "氡",
"Quiz.Questions.Hard.99.CorrectAnswer": "D",
"Quiz.Questions.Hard.100": "一群烏鴉叫什麼?",
"Quiz.Questions.Hard.100.Answer.A": "Pack",
"Quiz.Questions.Hard.100.Answer.B": "Swarm",
"Quiz.Questions.Hard.100.Answer.C": "Flock",
"Quiz.Questions.Hard.100.Answer.D": "Murder",
"Quiz.Questions.Hard.100.Answer.E": "Gaggle",
"Quiz.Questions.Hard.100.CorrectAnswer": "D",
"Quiz.Questions.Hard.101": "「sushi」在日文中的字面意思是什麼?",
"Quiz.Questions.Hard.101.Answer.A": "生魚",
"Quiz.Questions.Hard.101.Answer.B": "海鮮料理",
"Quiz.Questions.Hard.101.Answer.C": "海苔卷",
"Quiz.Questions.Hard.101.Answer.D": "酸味",
"Quiz.Questions.Hard.101.Answer.E": "新鮮咬一口",
"Quiz.Questions.Hard.101.CorrectAnswer": "D",
"Quiz.Questions.Hard.102": "下列哪一個國家的人均咖啡飲用量最多?",
"Quiz.Questions.Hard.102.Answer.A": "巴西",
"Quiz.Questions.Hard.102.Answer.B": "美國",
"Quiz.Questions.Hard.102.Answer.C": "土耳其",
"Quiz.Questions.Hard.102.Answer.D": "義大利",
"Quiz.Questions.Hard.102.Answer.E": "芬蘭",
"Quiz.Questions.Hard.102.CorrectAnswer": "E",
"Quiz.Questions.Hard.103": "15 個人中,如果有 3 個人同時學習德語和英語,有 8 個人學習英語,那麼有多少人只學德語?",
"Quiz.Questions.Hard.103.Answer.A": "4",
"Quiz.Questions.Hard.103.Answer.B": "5",
"Quiz.Questions.Hard.103.Answer.C": "10",
"Quiz.Questions.Hard.103.Answer.D": "2",
"Quiz.Questions.Hard.103.Answer.E": "7",
"Quiz.Questions.Hard.103.CorrectAnswer": "E",
"Quiz.Questions.Hard.104": "世界上最辣的辣椒是什麼(截至 2025 年)?",
"Quiz.Questions.Hard.104.Answer.A": "卡羅萊納死神",
"Quiz.Questions.Hard.104.Answer.B": "鬼椒",
"Quiz.Questions.Hard.104.Answer.C": "科莫多巨蜥辣椒",
"Quiz.Questions.Hard.104.Answer.D": "千里達蝎子",
"Quiz.Questions.Hard.104.Answer.E": "胡椒X",
"Quiz.Questions.Hard.104.CorrectAnswer": "E",
"Quiz.Questions.Hard.105": "一個小組裡,有6個人喜歡數學,9個人喜歡文學,還有2個人兩者都喜歡,這個小組總共有多少人?",
"Quiz.Questions.Hard.105.Answer.A": "17",
"Quiz.Questions.Hard.105.Answer.B": "15",
"Quiz.Questions.Hard.105.Answer.C": "19",
"Quiz.Questions.Hard.105.Answer.D": "11",
"Quiz.Questions.Hard.105.Answer.E": "13",
"Quiz.Questions.Hard.105.CorrectAnswer": "E",
"Quiz.Questions.Hard.106": "大腦的哪個部分負責視覺?",
"Quiz.Questions.Hard.106.Answer.A": "顳葉",
"Quiz.Questions.Hard.106.Answer.B": "額葉",
"Quiz.Questions.Hard.106.Answer.C": "小腦",
"Quiz.Questions.Hard.106.Answer.D": "頂葉",
"Quiz.Questions.Hard.106.Answer.E": "枕葉",
"Quiz.Questions.Hard.106.CorrectAnswer": "E",
"Quiz.Questions.Hard.107": "在月球上吃的第一種水果是什麼?",
"Quiz.Questions.Hard.107.Answer.A": "香蕉",
"Quiz.Questions.Hard.107.Answer.B": "蘋果",
"Quiz.Questions.Hard.107.Answer.C": "草莓",
"Quiz.Questions.Hard.107.Answer.D": "橘子",
"Quiz.Questions.Hard.107.Answer.E": "桃子",
"Quiz.Questions.Hard.107.CorrectAnswer": "E",
"Quiz.Questions.Hard.108": "世界上使用最廣泛的母語是什麼?",
"Quiz.Questions.Hard.108.Answer.A": "英語",
"Quiz.Questions.Hard.108.Answer.B": "西班牙語",
"Quiz.Questions.Hard.108.Answer.C": "印度語",
"Quiz.Questions.Hard.108.Answer.D": "國語",
"Quiz.Questions.Hard.108.Answer.E": "阿拉伯語",
"Quiz.Questions.Hard.108.CorrectAnswer": "D",
"Quiz.Questions.Hard.109": "既吃植物又吃肉的動物叫什麼?",
"Quiz.Questions.Hard.109.Answer.A": "草食動物",
"Quiz.Questions.Hard.109.Answer.B": "肉食動物",
"Quiz.Questions.Hard.109.Answer.C": "雜食者(Flexivore)",
"Quiz.Questions.Hard.109.Answer.D": "食腐動物",
"Quiz.Questions.Hard.109.Answer.E": "雜食動物(Omnivore)",
"Quiz.Questions.Hard.109.CorrectAnswer": "E",
"Quiz.Questions.Hard.110": "山羊寶寶叫什麼名字?",
"Quiz.Questions.Hard.110.Answer.A": "小牛",
"Quiz.Questions.Hard.110.Answer.B": "幼崽",
"Quiz.Questions.Hard.110.Answer.C": "羊肉",
"Quiz.Questions.Hard.110.Answer.D": "小鹿色",
"Quiz.Questions.Hard.110.Answer.E": "小孩",
"Quiz.Questions.Hard.110.CorrectAnswer": "E",
"Quiz.Questions.Hard.111": "龍蝦煮熟之前其外骨骼是什麼顏色的?",
"Quiz.Questions.Hard.111.Answer.A": "黃色/橘色",
"Quiz.Questions.Hard.111.Answer.B": "藍色",
"Quiz.Questions.Hard.111.Answer.C": "綠色/棕色",
"Quiz.Questions.Hard.111.Answer.D": "黑色",
"Quiz.Questions.Hard.111.Answer.E": "取決於龍蝦個體",
"Quiz.Questions.Hard.111.CorrectAnswer": "E",
"Quiz.Questions.Hard.112": "哪種鳥以模仿它聽到的幾乎所有聲音而聞名?",
"Quiz.Questions.Hard.112.Answer.A": "夜鶯",
"Quiz.Questions.Hard.112.Answer.B": "鸚鵡",
"Quiz.Questions.Hard.112.Answer.C": "鳳頭鸚鵡",
"Quiz.Questions.Hard.112.Answer.D": "八哥",
"Quiz.Questions.Hard.112.Answer.E": "琴鳥",
"Quiz.Questions.Hard.112.CorrectAnswer": "E",
"Quiz.Questions.Hard.113": "小袋鼠叫什麼?",
"Quiz.Questions.Hard.113.Answer.A": "Pup",
"Quiz.Questions.Hard.113.Answer.B": "Calf",
"Quiz.Questions.Hard.113.Answer.C": "Cub",
"Quiz.Questions.Hard.113.Answer.D": "Roolet",
"Quiz.Questions.Hard.113.Answer.E": "Joey",
"Quiz.Questions.Hard.113.CorrectAnswer": "E",
"Quiz.Questions.Hard.114": "你乘坐一艘以接近光速的恆定速度飛行的太空船。你從遠處觀察地球。你看到了下列哪一項?",
"Quiz.Questions.Hard.114.Answer.A": "整個星球都被拉伸了,所有時鐘都走得更慢了",
"Quiz.Questions.Hard.114.Answer.B": "整個星球都被拉伸了,所有時鐘都走得更快了",
"Quiz.Questions.Hard.114.Answer.C": "整個星球被擠壓,所有星球的時鐘都變慢了",
"Quiz.Questions.Hard.114.Answer.D": "整個星球被擠壓,所有星球的時鐘都走得更快",
"Quiz.Questions.Hard.114.Answer.E": "地球既沒有被拉伸也沒有被擠壓,所有時鐘都以正常速度運轉",
"Quiz.Questions.Hard.114.CorrectAnswer": "C",
"Quiz.Questions.Hard.115": "人類最常見的骨折是?",
"Quiz.Questions.Hard.115.Answer.A": "股骨",
"Quiz.Questions.Hard.115.Answer.B": "肋骨",
"Quiz.Questions.Hard.115.Answer.C": "腳踝",
"Quiz.Questions.Hard.115.Answer.D": "手腕",
"Quiz.Questions.Hard.115.Answer.E": "鎖骨",
"Quiz.Questions.Hard.115.CorrectAnswer": "E",
"Quiz.Questions.Hard.116": "有什麼生物被稱為「活化石」?",
"Quiz.Questions.Hard.116.Answer.A": "腔棘魚",
"Quiz.Questions.Hard.116.Answer.B": "魷魚",
"Quiz.Questions.Hard.116.Answer.C": "鴨嘴獸",
"Quiz.Questions.Hard.116.Answer.D": "章魚",
"Quiz.Questions.Hard.116.Answer.E": "科摩多巨蜥",
"Quiz.Questions.Hard.116.CorrectAnswer": "A",
"Quiz.Questions.Hard.117": "不位於亞洲的最高峰是什麼?",
"Quiz.Questions.Hard.117.Answer.A": "阿空加瓜山",
"Quiz.Questions.Hard.117.Answer.B": "吉力馬札羅山",
"Quiz.Questions.Hard.117.Answer.C": "麥肯尼峰",
"Quiz.Questions.Hard.117.Answer.D": "厄爾布魯士山",
"Quiz.Questions.Hard.117.Answer.E": "文森山",
"Quiz.Questions.Hard.117.CorrectAnswer": "A",
"Quiz.Questions.Hard.118": "針上的孔叫什麼名字?",
"Quiz.Questions.Hard.118.Answer.A": "迴圈",
"Quiz.Questions.Hard.118.Answer.B": "捏合",
"Quiz.Questions.Hard.118.Answer.C": "穿線器",
"Quiz.Questions.Hard.118.Answer.D": "尖端",
"Quiz.Questions.Hard.118.Answer.E": "眼睛",
"Quiz.Questions.Hard.118.CorrectAnswer": "E",
"Quiz.Questions.Hard.119": "叉角羚像什麼動物?",
"Quiz.Questions.Hard.119.Answer.A": "鹿",
"Quiz.Questions.Hard.119.Answer.B": "山羊",
"Quiz.Questions.Hard.119.Answer.C": "野牛",
"Quiz.Questions.Hard.119.Answer.D": "公羊",
"Quiz.Questions.Hard.119.Answer.E": "羚羊",
"Quiz.Questions.Hard.119.CorrectAnswer": "E",
"Quiz.Questions.Hard.120": "「emoji」這個字在日文的字面意思是什麼?",
"Quiz.Questions.Hard.120.Answer.A": "小臉",
"Quiz.Questions.Hard.120.Answer.B": "標誌性字母",
"Quiz.Questions.Hard.120.Answer.C": "快樂標記",
"Quiz.Questions.Hard.120.Answer.D": "情緒訊號",
"Quiz.Questions.Hard.120.Answer.E": "圖片字符",
"Quiz.Questions.Hard.120.CorrectAnswer": "E",
"Quiz.Questions.Hard.121": "雙原子分子有幾個自由度?",
"Quiz.Questions.Hard.121.Answer.A": "3",
"Quiz.Questions.Hard.121.Answer.B": "5",
"Quiz.Questions.Hard.121.Answer.C": "7",
"Quiz.Questions.Hard.121.Answer.D": "9",
"Quiz.Questions.Hard.121.Answer.E": "取決於溫度",
"Quiz.Questions.Hard.121.CorrectAnswer": "E",
"Quiz.Questions.Hard.122": "SIM卡中的「SIM」代表什麼?",
"Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
"Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
"Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
"Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
"Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
"Quiz.Questions.Hard.122.CorrectAnswer": "E",
"Quiz.Questions.Hard.123": "熔岩會形成什麼樣的岩石?",
"Quiz.Questions.Hard.123.Answer.A": "夕卡岩",
"Quiz.Questions.Hard.123.Answer.B": "角礫岩",
"Quiz.Questions.Hard.123.Answer.C": "板岩",
"Quiz.Questions.Hard.123.Answer.D": "頁岩",
"Quiz.Questions.Hard.123.Answer.E": "玄武岩",
"Quiz.Questions.Hard.123.CorrectAnswer": "E",
"Quiz.Questions.Hard.124": "日文「摺紙」是什麼意思?",
"Quiz.Questions.Hard.124.Answer.A": "輕折疊",
"Quiz.Questions.Hard.124.Answer.B": "紙藝",
"Quiz.Questions.Hard.124.Answer.C": "褶皺形狀",
"Quiz.Questions.Hard.124.Answer.D": "紙舞",
"Quiz.Questions.Hard.124.Answer.E": "折疊紙",
"Quiz.Questions.Hard.124.CorrectAnswer": "E",
"Quiz.Questions.Hard.125": "下列哪一種昆蟲通過了鏡子測試?",
"Quiz.Questions.Hard.125.Answer.A": "蒼蠅",
"Quiz.Questions.Hard.125.Answer.B": "甲蟲",
"Quiz.Questions.Hard.125.Answer.C": "蜜蜂",
"Quiz.Questions.Hard.125.Answer.D": "螞蟻",
"Quiz.Questions.Hard.125.Answer.E": "蚱蜢",
"Quiz.Questions.Hard.125.CorrectAnswer": "D",
"Quiz.Questions.Hard.126": "地球北半球一個物體水平向前移動。科里奧利力的方向是哪個?",
"Quiz.Questions.Hard.126.Answer.A": "東方,根據地球",
"Quiz.Questions.Hard.126.Answer.B": "西方,根據地球",
"Quiz.Questions.Hard.126.Answer.C": "右邊,根據對象",
"Quiz.Questions.Hard.126.Answer.D": "左邊,根據對象",
"Quiz.Questions.Hard.126.Answer.E": "其他方向",
"Quiz.Questions.Hard.126.CorrectAnswer": "C",
"Quiz.Questions.Hard.127": "製作杏仁糖需要用什麼種類的堅果?",
"Quiz.Questions.Hard.127.Answer.A": "核桃",
"Quiz.Questions.Hard.127.Answer.B": "榛果",
"Quiz.Questions.Hard.127.Answer.C": "開心果",
"Quiz.Questions.Hard.127.Answer.D": "腰果",
"Quiz.Questions.Hard.127.Answer.E": "杏仁",
"Quiz.Questions.Hard.127.CorrectAnswer": "E",
"Quiz.Questions.Hard.128": "您的聲帶的科學術語是什麼?",
"Quiz.Questions.Hard.128.Answer.A": "氣管",
"Quiz.Questions.Hard.128.Answer.B": "下顎骨",
"Quiz.Questions.Hard.128.Answer.C": "支氣管",
"Quiz.Questions.Hard.128.Answer.D": "咽",
"Quiz.Questions.Hard.128.Answer.E": "喉",
"Quiz.Questions.Hard.128.CorrectAnswer": "E",
"Quiz.Questions.Hard.129": "太陽系中最大的火山位於哪一顆行星上?",
"Quiz.Questions.Hard.129.Answer.A": "地球",
"Quiz.Questions.Hard.129.Answer.B": "金星",
"Quiz.Questions.Hard.129.Answer.C": "木星",
"Quiz.Questions.Hard.129.Answer.D": "火星",
"Quiz.Questions.Hard.129.Answer.E": "土星",
"Quiz.Questions.Hard.129.CorrectAnswer": "D",
"Quiz.Questions.Hard.130": "世界上使用最廣泛的語係是什麼?",
"Quiz.Questions.Hard.130.Answer.A": "漢藏語系",
"Quiz.Questions.Hard.130.Answer.B": "亞非語系",
"Quiz.Questions.Hard.130.Answer.C": "德拉威語",
"Quiz.Questions.Hard.130.Answer.D": "阿爾泰語",
"Quiz.Questions.Hard.130.Answer.E": "印歐語系",
"Quiz.Questions.Hard.130.CorrectAnswer": "E",
"Quiz.Questions.Hard.131": "哪位著名藝術家割掉了自己的一部分耳朵?",
"Quiz.Questions.Hard.131.Answer.A": "畢加索",
"Quiz.Questions.Hard.131.Answer.B": "薩爾瓦多·達利",
"Quiz.Questions.Hard.131.Answer.C": "林布蘭",
"Quiz.Questions.Hard.131.Answer.D": "克洛德·莫內",
"Quiz.Questions.Hard.131.Answer.E": "文森·梵谷",
"Quiz.Questions.Hard.131.CorrectAnswer": "E",
"Quiz.Questions.Hard.132": "地球大氣中最豐富的氣體是什麼?",
"Quiz.Questions.Hard.132.Answer.A": "氧氣",
"Quiz.Questions.Hard.132.Answer.B": "二氧化碳",
"Quiz.Questions.Hard.132.Answer.C": "氬氣",
"Quiz.Questions.Hard.132.Answer.D": "氫氣",
"Quiz.Questions.Hard.132.Answer.E": "氮氣",
"Quiz.Questions.Hard.132.CorrectAnswer": "E",
"Quiz.Questions.Hard.133": "哪一種水果有卡文迪許和大麥克兩種品種?",
"Quiz.Questions.Hard.133.Answer.A": "蘋果",
"Quiz.Questions.Hard.133.Answer.B": "梨子",
"Quiz.Questions.Hard.133.Answer.C": "芒果",
"Quiz.Questions.Hard.133.Answer.D": "香蕉",
"Quiz.Questions.Hard.133.Answer.E": "橘子",
"Quiz.Questions.Hard.133.CorrectAnswer": "D",
"Quiz.EndResults.CorrectAnswerNum": "正確答案: ",
"Quiz.Notify.AllCorrect": "<#00ffa5>每個人都答對了足夠的正確答案! </color>",
"Quiz.Notify.AllDie": "<#ffff00><u>每個人</u>都會死,所以沒人會死! \\n相反,我們會重來這一輪。 </color>",
"Quiz.Notify.AllWrong": "<#ffff00><u>每個人</u>都答錯了這個問題,所以這不會\\n算作任何人的錯誤答案。 \\n相反,我們會重新出一個問題。 </color>",
"Quiz.Notify.AllWrongShort": "<#ffff00><u>每個人</u>都錯了,不計入錯題數,並重新回答。 </color>",
"Quiz.Notify.CorrectAnswer": "<{0}>正確答案是:\\n{1} - {2} ({3})",
"Quiz.Notify.CorrectAnswerNum": "<size=80%>您答對了 {0}/{1} 題!所需題數為 {2}。 </size>",
"Quiz.Notify.CorrectFFA": "<#00ffff>這輪有超過 1 名玩家失敗! \\n您可以觀看他們在混戰 (FFA) 比賽中為生存而戰!",
"Quiz.Notify.FFAOngoing": "<size=80%><#ffff00><u>殺死所有人</u>並存活下來</color>\\n提示:有人在{0}\\n<#ffa500>{1}</color></size>",
"Quiz.Notify.FFASpectating": "<size=80%><#00ffff>觀賞混亂! </color>\\n<#00a5ff>{1}</color></size>",
"Quiz.Notify.IncorrectFFA": "<#ff4444>幸運的是,你不是唯一一個在這一輪失敗的人! \\n你將參加一場與其他失敗者對抗的混戰 (FFA) 活動。 \\n殺死所有其他人,成為最後一個活著的人,獲得第二次機會! \\n請確保在規定時間內完成,否則你們所有人都會死! </color>",
"Quiz.Notify.NextRound": "<size=150%><#ffff00>第{0}輪</color></size>",
"Quiz.Notify.NextStage": "--------------------\\n第 {0} 階段\\n--------------------\\n<size=90%>{1} 輪\\n{2} 個問題\\n{3}/{4} 個答案必須正確\\n{5} 秒內回答問題</size>",
"Quiz.Notify.OneWrong": "<#00a5ff>這輪有 1 名玩家失敗。該玩家將直接死亡。 </color>",
"Quiz.Notify.OnlyYouWrong": "<#ff0000>只有你這一輪失敗了。你現在就被淘汰了。 </color>",
"Quiz.Settings.ChatDuringGame": "允許在遊戲中使用聊天",
"Quiz.Settings.CorrectRequirement.Easy": "簡單回合存活所需回答正確答案數",
"Quiz.Settings.CorrectRequirement.Hard": "困難回合存活所需回答正確答案數",
"Quiz.Settings.CorrectRequirement.Medium": "中等回合存活所需回答正確答案數",
"Quiz.Settings.FFAEventLength": "自由對戰模式(FFA) 的最大時長",
"Quiz.Settings.QuestionsAsked.Easy": "每回合中提問的簡單問題數",
"Quiz.Settings.QuestionsAsked.Hard": "每回合中提問的困難問題數",
"Quiz.Settings.QuestionsAsked.Medium": "每回合中提問的中等問題數",
"Quiz.Settings.Rounds.Easy": "簡單難度回合數",
"Quiz.Settings.Rounds.Medium": "中等難度回合數",
"Quiz.Settings.TimeLimit.Easy": "簡單回合中每個問題的時間限制",
"Quiz.Settings.TimeLimit.Hard": "困難回合中每個問題的時間限制",
"Quiz.Settings.TimeLimit.Medium": "中等回合中每個問題的時間限制",
"Quiz.Suffix.Invisible": "你看不到別人\\n別人也看不到你",
"Quiz.TaskBarText": "---- 遊戲資訊 ----\\n\\n難度:{0}\\n回合:{1}\\n問題:{2}\\n\\n目前所有人答對的題目數:\\n\\n{3}",
"RoomRush": "搶房間",
"ModeRoomRush": "遊戲模式: 搶房間",
"ModeDescribe.RoomRush": "在搶房間模式中,每個人都需要盡快進入特定的房間,最後進入的玩家死亡。活到最後的玩家獲勝!\\n喔對了,搶房間具有時間限制。沒有在時間結束前進入房間的每個人都會死亡。這很簡單對吧? 好吧.... 所以當有兩名玩家進入房間後,時間限制就會設定為較少的量,例如幾秒鐘,祝你好運:D\\n\\n你可以在你的名字下方看到你需要進入的房間。\\n根據設定,所有人都可以使用通風口一定次數。",
"RR_Tutorial_Basics": "目前遊戲模式為<#ffab1b>搶房間</color>。 \\n<size=90%>目標是盡快到達指定房間。 </size>",
"RR_Tutorial_DontMoveOutOfRoom": "<size=90%>到達正確房間後,不要離開那!</size>",
"RR_Tutorial_LastDeath": "<size=90%>如果你是最後一個到正確房間的,你會死。</size>",
"RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "<size=90%>當2名玩家到達正確房間後,\\n時間縮短至<#ffff44>{0}</color> 秒。</size>",
"RR_Tutorial_PointsSystem": "<size=90%>當您到達正確房間時,你會獲得積分。\\n越早到達獲得積分越高</size>",
"RR_Tutorial_PointsToWin": "<size=90%>第一位獲得<#ffff44>{0}</color> 分的玩家獲勝。</size>",
"RR_Tutorial_RoomIndication_ArrowAndName": "<size=90%>房間的名稱和指向房間的箭頭\\n都會顯示在您名字下方。</size>",
"RR_Tutorial_RoomIndication_ArrowOnly": "<size=90%>你的名字下方會顯示一個指向房間的箭頭。</size>",
"RR_Tutorial_RoomIndication_NameOnly": "<size=90%>房間名稱顯示在你的名字下面。</size>",
"RR_Tutorial_TimeLimitDeath": "<size=90%>如果你沒有在規定時間內抵達正確房間,你會死。</size>",
"RR_Tutorial_TimeLimitLastPoints": "<size=90%>如果您是最後一個到達或未在規定時間內到達正確\\n房間,您將被傳送到已到達房間\\n的玩家處,但不會獲得任何積分。 </size>",
"RR_Tutorial_Venting": "<size=90%>所有玩家可以使用通風管<#ffff44>{0}</color> 次。</size>",
"RR_DisplayArrowToRoom": "顯示指向要到達的房間的箭頭",
"RR_DisplayRoomName": "顯示要到達的房間的名稱",
"RR_DontKillLastPlayer": "不殺死最後一名進入正確房間的玩家",
"RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "時間結束時不殺死房間外玩家",
"RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "當前兩名玩家進入正確房間,不降低時間限制",
"RR_FirstPoints": "目前第一名:{0}, 分數:{1}",
"RR_GlobalTimeAddition": "全局時間增加(到原始必要時間)",
"RR_Points": "分數:{0}/{1}",
"RR_PointsToWin": "Points to Win",
"RR_ReadyQM": "準備好了嗎?",
"RR_Tie": "<size=80%><#00a5ff>與{0}平手\\n等待平手破除....</color></size>",
"RR_TimeWhenTwoPlayersEntersRoom": "當有兩名玩家進入正確房間後,時間限制變為",
"RR_VentTimes": "每個玩家可以使用通風口的次數",
"RR_VentsRemaining": "<size=80%>剩餘通風口使用數量: {0}</size>",
"RR_WinByPointsInsteadOfDeaths": "不再以死亡人數計算名次,而是以每次得分來計算名次,第一個獲得一定分數的玩家獲勝",
"RR_YouAreFirst": "你是第一名",
"RR_YouWereLast": "<#ff1919>你是最後一個到達房間的</color>",
"Snowdown": "雪球大戰",
"ModeSnowdown": "遊戲模式: 雪球大戰",
"ModeDescribe.Snowdown": "在「雪球大戰」遊戲模式中,成功向其他玩家投擲雪球最多的玩家獲勝!每次命中可獲得 1 枚金幣。您可以使用金幣在商店購買強化道具,或摸寵物將 20 枚金幣兌換成 1 分。最後<u>得分</u>最高者(而非金幣數最高者)獲勝!觸發條件:\\n- 隱形:向移動方向投擲雪球 / 在商店中切換強化道具\\n- 發起嚴重破壞:進入/離開商店\\n- 摸寵物:將 20 枚金幣兌換成 1 分 / 在商店購買指定強化道具\\n- 擊殺:將一個雪球扔給目標",
"GameModeTutorial.Snowdown": "<size=90%>目前遊戲模式為<#e4fdff>雪球大戰</color>。 </size>\\n<size=80%>隱形即可向移動方向投擲雪球。 \\n如果雪球擊中其他玩家,你將獲得一枚金幣。摸寵物可將 20 枚金幣兌換成 1 分。 \\n發起一次嚴重破壞即可進入/離開商店。得分最高者獲勝! </size>",
"Snowdown.GameEndTimeOption": "遊戲結束於",
"Snowdown.GameEndsAfterTimeOption": "遊戲在一段時間後結束",
"Snowdown.GameEndsWhenPointsReachedOption": "當有人達到特定分數時遊戲結束",
"Snowdown.MaxCoinsInHandOption": "每個人初始可持有的最大金幣數量",
"Snowdown.MaxSnowballsInHandOption": "每個人初始可持有的最大雪球數量",
"Snowdown.PointsToReachOption": "獲勝所需分數",
"Snowdown.PowerUp.FasterPickup": "雪球增益",
"Snowdown.PowerUp.FasterPickup.Description": "提高獲得雪球的幾率",
"Snowdown.PowerUp.FillUp": "填充",
"Snowdown.PowerUp.FillUp.Description": "填滿你有的雪球到最大值",
"Snowdown.PowerUp.IncreaseCapacity": "產能增量",
"Snowdown.PowerUp.IncreaseCapacity.Description": "增加你可持有的雪球和金幣數量",
"Snowdown.PowerUpPriceOption": "{powerup} 強化道具價格(金幣)",
"Snowdown.ShopHelp": "隱形:切換強化道具 | 寵物:購買選定的強化道具 | 破壞:退出商店",
"Snowdown.SnowballGainFrequencyOption": "初始雪球給予頻率",
"Snowdown.SnowballSizeOption": "雪球大小",
"Snowdown.SnowballThrowSpeedOption": "雪球投擲速度",
"SnowdownButtonText": "丟",
"DoomTag": "末日追擊",
"ModeDoomTag": "遊戲模式: 末日追擊",
"ModeDescribe.DoomTag": "在「末日追擊」遊戲模式中,每位玩家都有一個以箭頭標示的指定刺殺目標。你只能擊殺你指定的暗殺目標。擊殺錯誤的目標會受到懲罰(自殺/視野降低)。當你擊殺目標後,你將的目標將會更新。當只剩下少數玩家時,「狂熱模式」啟動:所有玩家獲得速度提升和擊殺冷卻時間縮短。最後存活的玩家獲勝!",
"GameModeTutorial.DoomTag": "<size=90%>目前遊戲模式為<#D9BAA5>末日追擊</color>。</size> \\n<size=80%>每個玩家都有一個箭頭標示的目標。 \\n你只能擊殺你的目標。 \\n擊殺錯誤的目標會受到懲罰。 \\n正確擊殺後,你的目標會更新。 \\n當剩餘玩家較少時,將開啟狂熱模式! </size>",
"DoomTag.BaseKillCooldown": "基礎擊殺冷卻",
"DoomTag.PunishmentMode": "錯誤擊殺懲罰",
"DoomTag.PunishSuicide": "自殺",
"DoomTag.PunishLowerVision": "降低視野",
"DoomTag.PunishFreeze": "凍結",
"DoomTag.FreezeDuration": "凍結持續時間",
"DoomTag.LowerVisionMultiplier": "視野降低倍率",
"DoomTag.FrenzyPlayerCount": "進入狂熱模式的人數",
"DoomTag.FrenzyKillCooldown": "狂熱模式下擊殺冷卻",
"DoomTag.FrenzySpeedMultiplier": "狂熱模式下加速倍率",
"DoomTag.ShowTargetArrow": "指向目標箭頭",
"DoomTag.CurrentTarget": "當前目標",
"DoomTag.FrenzyModeActivated": "<color=#ff6600>狂熱模式!速度增加並減少擊殺冷卻!</color>",
"DoomTag.FrenzyModeHUD": "狂熱中",
"DoomTag.WrongKillSuicide": "<color=#ff0000>目標錯誤!你自殺了。</color>",
"DoomTag.WrongKillLowerVision": "<color=#ff0000>目標錯誤!你的視野被降低了。</color>",
"DoomTag.WrongKillFreeze": "<color=#ff0000>目標錯誤! 你被凍住了</color>",
"SoloPVP": "個人競技模式",
"ModeSoloPVP": "遊戲模式: 個人競技模式",
"ModeDescribe.SoloPVP": "在個人競技模式中,每個人都有生命值,可以使用擊殺按鈕對其他玩家造成傷害。當玩家的生命值降至0時,他們會“死亡”,並在幾秒後重生。遊戲結束時,擊殺最多的玩家獲勝。",
"GameModeTutorial.SoloPVP": "<size=90%>目前遊戲模式為<#f55252>個人競技模式</color>。 </size>\\n<size=80%>使用你的擊殺按鈕來攻擊別人。如果某人的生命值低於0,\\n他們會被傳送到地圖外一段時間,然後重生。 \\n當你擊殺某人時,你會獲得一個小增益和1點積分。 \\n在時間限制結束前,拿到最多積分的人獲勝! </size>",
"PVP.ATK": "攻擊",
"PVP.DF": "防禦",
"PVP.RCO": "回復",
"SoloPVP.Summary": "等級: {0} | 擊殺數: {1}",
"SoloPVP.WinnersKillCount": "他們獲得了<color=#ffffff>{0}</color>擊殺數!",
"SoloPVP_ATK": "初始攻擊力",
"SoloPVP_ATKCooldown": "攻擊冷卻時間",
"SoloPVP_BackCountDown": "你<#ff0000>死了</color>\\n<#ffffff></color>等待{0}秒後復活</color>\\n\\n",
"SoloPVP_Buff_ATK": "獎勵: 攻擊力 +{0}",
"SoloPVP_Buff_DF": "獎勵: 防禦力 +{0}",
"SoloPVP_Buff_HPMax": "獎勵: 血量上限 +{0}",
"SoloPVP_Buff_HPReco": "獎勵: 每秒血量回復 +{0}",
"SoloPVP_CanVent": "玩家可以使用通風管",
"SoloPVP_GameTime": "遊戲時間",
"SoloPVP_HPMax": "初始血量上限",
"SoloPVP_KillBonusMultiplier": "殺人獎勵倍率",
"SoloPVP_RecoverAfterSecond": "脫離戰鬥幾秒後開始回復血量",
"SoloPVP_RecoverPerSecond": "每秒回復血量",
"SoloPVP_ResurrectionWaitingTime": "死亡後復活等待時間",
"Speedrun": "跑者",
"ModeSpeedrun": "遊戲模式: 跑者",
"ModeDescribe.Speedrun": "在跑者遊戲模式中,一切都與速度有關。每個人都必須盡快完成所有任務,然後儘快殺死其他人!\\n\\n當玩家完成所有任務後就可以進行擊殺,活到最後的玩家獲勝\\n但讓這變得更困難的是,你完成任務或殺人都有時間限制! 當你完成任務/殺人後,計時器會重設。如果你的時間耗盡,你就會死!\\n\\n此遊戲模式是紅綠燈和個人競技模式的混合體。",
"GameModeTutorial.Speedrun": "<size=90%>目前遊戲模式為<#800080>跑者</color>。 </size>\\n<size=80%>完成所有任務即可獲得擊殺按鈕,然後殺死所有人即可獲勝。 \\n您必須在規定時間內完成任務或擊殺,否則您就會自殺。 </size>",
"Speedrun_CanKillSuffixInfo": "<#00ffa5>剩餘時間:</color> <#ffffff>{3}秒</color>\\n<size=80%><#ffff00>存活的玩家: <#ffab1b>{0}</color>/{1}</color>\\n<#ff1919>殺死所有人來取勝</color>\\n<size=70%><#888888>除了你之外還有 <#ffffff>{2}</color> 個玩家已完成任務並可以進行擊殺</color></size></size>",
"Speedrun_CompletedTasks": "<#00ff00>你完成了任務!</color>",
"Speedrun_DoTasksSuffixInfo": "<#00ffa5>剩餘時間:</color> <#ffffff>{4}秒</color>\\n<size=70%><#888888>存活的玩家: <#ffffff>{1}</color>/{2}</color>\\n<size=80%><#ffff00>剩餘任務: {0}</color>\\n<#00ffa5>完成你所有的任務</color>\\n<size=70%><#ffab1b><#ffffff>{3}</color> 個玩家可以進行擊殺</color></size></size></size>",
"Speedrun_KillersCanKillTaskingPlayers": "完成任務的玩家可以殺死為完成任務的玩家",
"Speedrun_KillingPlayer": "<#ff1919>擊殺</color>",
"Speedrun_TaskFinishWins": "第一個完成任務的玩家立刻獲勝(跳過擊殺階段)",
"Speedrun_TimeLimit": "完成一個任務或殺死一個玩家的時間限制",
"Speedrun_TimeStacksUp": "剩餘的時間加入下一次計時內(時間疊加)",
"StopAndGo": "紅綠燈",
"ModeStopAndGo": "遊戲模式: 紅綠燈",
"ModeDescribe.StopAndGo": "在紅綠燈遊戲中,每個人都有3個計時器,每個計時器上的符號代表移動方向:←(左)17秒,→(右)5秒,⇅(上/下)9秒。每個符號為紅色或綠色。當計時器歸零時,其顏色會互換。 \\n遊戲理念:你不能朝紅色符號的方向移動,否則就會死亡。每個人都是船員。最先完成所有任務的人獲勝!",
"StopAndGo_Tutorial": "<size=80%><#ffffff><size=100%>紅綠燈</size>\\n僅沿著看到綠色箭頭的方向移動\\n計時器會指示顏色何時變化\\n黃色表示燈光將變為紅色,因此請停止移動\\n橘色表示燈光將變為綠色,但還不能進行移動\\n完成任務即可獲勝</color></size>",
"StartingKillCooldown": "初始殺人冷卻時間",
"StopAndGo_EnableTutorial": "啟用教程",
"StopAndGo_EventActive": "<#00ffff>[事件]</color> {0} - {1}",
"StopAndGo_EventChance_CommsSabotage": "通訊破壞的機率",
"StopAndGo_EventChance_DoubledTimers": "雙倍計時器時間的機率",
"StopAndGo_EventChance_FrozenTimers": "凍結計時器時間的機率",
"StopAndGo_EventChance_HalvedTimers": "減半計時器時間的機率",
"StopAndGo_EventChance_HiddenTimers": "隱藏計時器的機率",
"StopAndGo_EventChance_VentAccess": "允許跳管的機率",
"StopAndGo_EventDuration": "事件持續時間",
"StopAndGo_EventDuration_CommsSabotage": "通訊破壞持續時間",
"StopAndGo_EventDuration_DoubledTimers": "雙倍計時器持續時間",
"StopAndGo_EventDuration_FrozenTimers": "凍結計時器持續時間",
"StopAndGo_EventDuration_HalvedTimers": "減半計時器持續時間",
"StopAndGo_EventDuration_HiddenTimers": "隱藏計時器持續時間",
"StopAndGo_EventDuration_VentAccess": "允許跳管持續時間",
"StopAndGo_EventFrequency": "事件頻率",
"StopAndGo_Event_CommsSabotage": "通訊破壞",
"StopAndGo_Event_DoubledTimers": "雙倍計時器",
"StopAndGo_Event_FrozenTimers": "凍結計時器",
"StopAndGo_Event_HalvedTimers": "減半計時器",
"StopAndGo_Event_HiddenTimers": "隱藏計時器",
"StopAndGo_Event_VentAccess": "允許跳管",
"StopAndGo_ExtraGreenTimeOnAirship": "在<color=#ed0007>AirShip</color>上的額外綠燈時間",
"StopAndGo_ExtraGreenTimeOnFungle": "在<color=#ffa646>Fungle</color>上的額外綠燈時間",
"StopAndGo_LeftCounterGreenMax": "左側計時器最大綠燈時間",
"StopAndGo_LeftCounterGreenMin": "左側計時器最小綠燈時間",
"StopAndGo_LeftCounterRedMax": "左側計時器最大紅燈時間",
"StopAndGo_LeftCounterRedMin": "左側計時器最小紅燈時間",
"StopAndGo_LivesRemainingNotify": "<size=2><#ffff00>⚠你失去了生命/<#ffff44>{0}</color> 剩下 ⚠</color></size>",
"StopAndGo_MiddleCounterGreenMax": "中間計時器最大綠燈時間",
"StopAndGo_MiddleCounterGreenMin": "中間計時器最小綠燈時間",
"StopAndGo_MiddleCounterRedMax": "中間計時器最大紅燈時間",
"StopAndGo_MiddleCounterRedMin": "中間計時器最小紅燈時間",
"StopAndGo_PlayerLives": "玩家生命數",
"StopAndGo_RightCounterGreenMax": "右側計時器最大綠燈時間",
"StopAndGo_RightCounterGreenMin": "右側計時器最小綠燈時間",
"StopAndGo_RightCounterRedMax": "右側計時器最大紅燈時間",
"StopAndGo_RightCounterRedMin": "右側計時器最小紅燈時間",
"TheMindGame": "心理遊戲",
"ModeTheMindGame": "遊戲模式:心理遊戲",
"ModeDescribe.TheMindGame": "心理遊戲是一款四輪淘汰賽,注重策略、虛張聲勢和物品使用。玩家在各個回合中爭奪積分,最終只有一人獲勝。 \\n第一輪:索取積分 - 選擇一個數字。如果其他人也選了相同的數字,則雙方都一無所獲。率先達到目標積分即可晉級。每組得分最低的玩家將被淘汰。 \\n第二輪上半:超級積分拍賣 - 在隱藏拍賣中以普通積分競標超級積分。出價最高者獲勝。超級積分最低的玩家將被淘汰。 \\n第二輪下半:商人休息 - 使用超級點數購買強力物品。物品可以致盲、格擋、竊取或強化。使用命令購買並激活它們。 \\n第三輪:索取物品 + 物品 - 與第一輪相同,但物品是啟動狀態。所有人一起玩。得分最低的玩家將被淘汰,直到只剩下少數玩家。 \\n第四輪:公事包遊戲 - 一名玩家持有獲勝的公事包。持有公事包時被淘汰,以鎖定位置。每次彈射後,公事包都會重新洗牌。若只剩下2個,公事包持有者失敗。使用套索進行偷取。 \\n最終得分:總分 = 回合得分 + 超級積分獎勵 + 排名獎勵。總分最高者獲勝。",
"TMG.Tutorial.Basics": "心理遊戲有 4 輪。 \\n每輪的目標將在開始時解說。 \\n獲得盡可能多的分數 - 得分最高者獲勝!",
"TMG.Tutorial.Round1": "點擊「消失」按鈕,選擇一個 1-3 的數字\\n您的數字會出現在您的名稱下方,每次點擊後都會循環顯示。 \\n您有 {0} 秒的時間來鎖定您的選擇。 \\n這是您要求的分數。 \\n如果另一個玩家選擇了相同的點數,<u>你們都不會</u>得分。 \\n該回合重複,直到有人達到 {1} 分。 \\n得分最低的 {2} 名玩家將被淘汰。",
"TMG.Tutorial.Round2": "舉行 3 場隱藏競標拍賣會,爭奪超級積分。 \\n使用您的普通積分和消失按鈕進行競標(與第 1 輪相同)。 \\n最高出價者贏得超級積分,其他人仍輸掉競標。 \\n超級積分可用於在下一輪購買物品,並計入您的最終得分(1 超級積分 = {0} 普通積分)。 \\n所有拍賣結束後,超級積分最低的玩家將被淘汰。",
"TMG.Tutorial.Round3": "規則與第 1 輪相同,但現在您可以使用自己的物品。 \\n不分組,大家一起玩。 \\n使用消失按鈕從 1 到 {0} 中選擇一個數字。 \\n得分最低的玩家將被淘汰,直到第 4 輪只剩下 {1} 名玩家。",
"TMG.Tutorial.Round4": "一名玩家獲得獲勝的公事包,其他玩家獲得空的公文包。 \\n目標:拿著獲勝的公事包被淘汰! \\n\\n如果拿著獲勝的公事包被淘汰:你將鎖定你的排名。 \\n如果拿著空的公事包被淘汰:你的排名將從最後一位開始。 \\n\\n每次淘汰後,都會觸發一次會議,公事包會被重新洗牌。 \\n當只剩下兩名玩家時,拿著獲勝公文包的玩家自動失敗。 \\n\\n可以使用套索偷走公事包。 \\n如果你的公事包被盜,你會收到通知。 \\n使用`s {id}`來猜測是誰拿走了它,並試著把它偷回來。",
"TMG.EjectionText.HadEmptyBriefcase": "{0} 有一個空的公事包。",
"TMG.EjectionText.HadWinningBriefcase": "{0} 獲得了<#00ff00>獲勝</color>的公事包! \\n他們的排名是 {1}。",
"TMG.EndScreen.Points": "積分: {0}",
"TMG.Item.BlindingGas": "致盲氣體",
"TMG.Item.DoubleModifier": "2x 修改器",
"TMG.Item.Fool": "愚者",
"TMG.Item.Lasso": "套索",
"TMG.Item.MerchantDise": "商品",
"TMG.Item.MindDetective": "心靈偵探",
"TMG.ItemDescription.BlindingGas": "暫時隱藏玩家的正常總分並阻止積分要求的回饋。",
"TMG.ItemDescription.DoubleModifier": "透過要求積分使獲得的積分加倍。",
"TMG.ItemDescription.Fool": "立即導致目標玩家失去{0}點普通點數。",
"TMG.ItemDescription.Lasso": "在第 4 輪用於竊取玩家的公文包。",
"TMG.ItemDescription.MerchantDise": "阻止一名玩家在此階段購買物品。",
"TMG.ItemDescription.MindDetective": "揭示目標的點數需求。有一定幾率不準確。",
"TMG.Message.CannotPurchase": "有人對你使用了商人之咒! \\n你不能購買物品。",
"TMG.Message.ItemPurchased": "您購買了 <b>{0}</b>,總共花費 <b>{1}</b> 超級積分! \\n<size=80%>您剩下 <b>{2}</b> 超級積分。 </size>",
"TMG.Message.ItemUsed": "{0}已成功使用!",
"TMG.Message.LassoOnlyInRound4": "您只能在第 4 輪使用套索!",
"TMG.Message.LassoedEmptyBriefcase": "您從 {0} 那裡偷了一個空的公文包。",
"TMG.Message.LassoedWinningBriefcase": "你的公事包被偷了!你可以猜猜是誰偷的,然後把它找回來。 \\n<size=80%>用 `s {id}` 來猜測偷公事包的玩家 ID。 </size>",
"TMG.Message.LassoedWinningBriefcaseSelf": "您從 {0} 那裡偷走了<#00ff00>獲勝</color>的公文包!",
"TMG.Message.MindDetective": "目前,{0} 正在挑選 <b>{1}</b>。",
"TMG.Message.NotEnoughSuperPoints": "<b>{0}</b> 花費 <b>{1}</b> 超級積分,但您只有 <b>{2}</b>!",
"TMG.Message.StealBackEmptyBriefcase": "{0} 有一個空的公事包。",
"TMG.Message.StealBackNotLastHolder": "你不是公事包之前的持有者,或是你就是偷走它的人! \\n你不能把它偷回來。",
"TMG.Message.StealBackWinningBriefcase": "{0} 猜對了! \\n他們從你手中偷回了獲勝的公事包!",
"TMG.Message.StealBackWinningBriefcaseSelf": "正確!你從{0}那裡偷回了<#00ff00>獲勝</color>的公事包!",
"TMG.Message.TimeLeft": "將在 {0} 秒後繼續",
"TMG.Message.TimeLeftTitle": "<#ffff00>⚠ 時間在流逝 ⚠</color>",
"TMG.Message.YouHoldAnEmptyBriefcase": "你拿著一個空的公事包。 \\n<size=80%>不要被票出。 \\n如果你有套索,你可以偷別人的公事包。 </size>",
"TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>您擁有獲勝的公事包! </color>\\n<size=80%>被彈出以鎖定您的位置。 \\n<#ffff00>小心,公事包可能被偷! </color></size>",
"TMG.Notify.AuctionEnd": "最高出價為 {0},出價者為 {1}! \\n<size=80%>他們贏了 {2} 點超級積分! </size>",
"TMG.Notify.ItemPurchasingBegins": "現在您有 {0} 秒的時間使用您的超級積分購買物品! \\n按消失表示您已完成。 \\n這些物品可以立即使用!",
"TMG.Notify.ItemPurchasingEnd": "物品購買階段結束! \\n<size=80%>剩餘的超級積分將計入您的最終得分。 </size>",
"TMG.Notify.Pick": "<#00ffa5>成功!您贏得 {0} 積分! </color>",
"TMG.Notify.Round": "<size=300%>第{0}輪</size>",
"TMG.Notify.Round3NumPlayersLeft": "剩餘 {0} 名玩家。(第4輪最多 {1} 名玩家)",
"TMG.Notify.Round4End": "最後一輪已經結束。 \\n讓我們看看第4輪玩家的排名!",
"TMG.Notify.Round4EndLastHolder": "{0} 將獲得最後一個獲勝的公事包",
"TMG.Notify.Round4PointGain": "將地點轉換為積分! \\n\\n{0}",
"TMG.Notify.SamePick": "<#ff5555>{1} 也選了 {0}! \\n<size=80%>你們都沒有得分。 </size></color>",
"TMG.Notify.SuperPointConversion": "您的超級積分已轉換為普通積分。 \\n每1點超級積分價值 {0} 點普通積分。",
"TMG.Notify.TheWinnerIs": "獲勝者是…",
"TMG.Setting.FoolNumPointsLost": "愚人積分損失",
"TMG.Setting.ItemCost.BlindingGas": "致盲氣體的成本",
"TMG.Setting.ItemCost.DoubleModifier": "修復價格的2倍",
"TMG.Setting.ItemCost.Fool": "愚人的成本",
"TMG.Setting.ItemCost.Lasso": "套索成本",
"TMG.Setting.ItemCost.MerchantDise": "商品成本",
"TMG.Setting.ItemCost.MindDetective": "心靈偵探的代價",
"TMG.Setting.MaxPlayersForRound4": "第4輪的最大玩家人數",
"TMG.Setting.MinPlayersInRound2": "第2輪最低參賽人數",
"TMG.Setting.MindDetectiveFailChance": "心靈偵探失敗機率",
"TMG.Setting.NumGroupsForRound1": "第1輪的隊伍數",
"TMG.Setting.NumPointsToAdvanceInRound1": "第1輪晉級積分",
"TMG.Setting.PlayersCanSeeOthersPoints": "可以看到其他人的分數",
"TMG.Setting.SuperPointsToNormalPointsMultiplier": "超級積分與普通積分的倍數",
"TMG.Setting.TimeForEachPickInRound1": "第1輪每次挑選時間",
"TMG.Setting.TimeForEachPickInRound2": "第2輪每次挑選時間",
"TMG.Setting.TimeForEachPickInRound3": "第3輪每次挑選時間",
"TMG.Setting.TimeForItemPurchasingInRound2": "第2輪道具購買時間",
"TMG.Suffix.AuctionValue": "拍賣價值:{0} 超級積分",
"TMG.Suffix.BuyItemHint": "購買商品,請輸入“b”以及商品 ID。例如,「b0」表示購買第一件商品。",
"TMG.Suffix.ChangeBidHint": "<size=80%>隱形以更改您的出價</size>",
"TMG.Suffix.ChangePickHint": "<size=80%>隱形以更改您的選擇</size>",
"TMG.Suffix.ItemCost": "花費: {0} 超級積分",
"TMG.Suffix.Points": "<size=80%>{0} 積分 - {1} 超級積分</size>",
"TMG.Suffix.UseItemHint": "<size=80%>要使用一件物品,請輸入“u”,然後輸入該物品的 ID,\\n然後輸入您想要使用該物品的玩家的 ID,以空格分隔(如果您自己沒有使用該物品)。 \\n例如,「u0 3」將使用第一個物品,用於 ID 為「3」的玩家。 </size>",
"TMG.Suffix.YourBid": "您的出價:{0} 普通積分",
"TMG.Suffix.YourItems": "<u>你的物品:</u>",
"TMG.Suffix.YourPick": "選擇號碼:{0}",
"8BallResponseTitle": "<#000000>➇ 8號球➇</color>",
"8BallResponse.0": "當然了。",
"8BallResponse.1": "肯定是這樣。",
"8BallResponse.2": "毋庸置疑。",
"8BallResponse.3": "是-肯定的。",
"8BallResponse.4": "你可以相信他。",
"8BallResponse.5": "在我看來,是的。",
"8BallResponse.6": "很有可能。",
"8BallResponse.7": "看起來挺好。",
"8BallResponse.8": "是",
"8BallResponse.9": "有跡象表明這是對的。",
"8BallResponse.10": "回復不明,再試一次。",
"8BallResponse.11": "之後再次提問吧",
"8BallResponse.12": "現在最好別告訴你。",
"8BallResponse.13": "現在無法預測。",
"8BallResponse.14": "集中精神後再問一遍。",
"8BallResponse.15": "別指望他。",
"8BallResponse.16": "我的回答是不是",
"8BallResponse.17": "根據我的消息來源看,不可能。",
"8BallResponse.18": "前景不是很好。",
"8BallResponse.19": "太可疑了。",
"AAWarning": "<#ffff00>你必須遠離這個設備,否則你會死亡!</color>",
"Admin": "管理地圖",
"AdminTag": "<#ff0000>管理員</color>",
"AdminUnmuted": "管理員{0}已解除對{1}的禁言。",
"AprilFoolsMode": "愚人節模式",
"PlayerInfo": "玩家信息",
"PlayerAddedToAdminList": "玩家已成功加入管理員列表。",
"PlayerAddedToModList": "玩家已成功加入協管列表",
"PlayerAddedToVIPList": "玩家已成功加入VIP列表",
"PlayerAlreadyAdmin": "該玩家已經是管理員,所以沒有變化。",
"PlayerAlreadyMod": "該玩家已是協管,所以沒有變化",
"PlayerAlreadyVIP": "該玩家已是VIP,所以沒有變化",
"PlayerExemptedFromAFK": "{0} 在1局遊戲中免於防掛機檢測",
"PlayerExiled": "{0} 已被逐出",
"PlayerIdList": "玩家編號列表: ",
"PlayerIsRole": "{0} 的職業是 {1}",
"PlayerLeftByAU-Anticheat": "【<b>{0}</b>】被Innersloth超級厲害的反作弊踢出去啦~ QwQ",
"PlayerMuted": "你禁言了{0} 持續<#00ffa5>{1}</color> 秒",
"PlayerNotAdmin": "該玩家不是管理員,所以沒有變化。",
"PlayerNotMod": "該玩家不是管理員,所以沒有變化",
"PlayerNotVIP": "該玩家不是VIP,所以沒有變化",
"PlayerReceivedTheNecronomicon": "<b>{0}</b> 已收到 <{1}>死靈之書</color>! \\n<size=70%>現在,{2} 位巫師陣營成員已經擁有死靈之書:{3}</size>",
"PlayerRemovedFromAdminList": "玩家已成功從管理員列表中刪除。",
"PlayerRemovedFromModList": "玩家已成功從協管列表中刪除",
"PlayerRemovedFromVIPList": "玩家已成功從VIP列表中刪除",
"PlayerUnmuted": "你已取消禁言 {0}",
"PlayerWasRevived": "你試圖舉報的玩家屍體已被復活",
"AccurateCheckMode": "未完成任務時可準確占卜職業",
"YouMuted": "<#ffff00>你被 <u>{0}</u> 禁言了 持續 <#ff0000>{1}</color> 秒",
"AchievementCompletedTitle": "<#FAD101>成就已解鎖</color>",
"CompletedAchievementsTitle": "<#FAD101>已完成的成就</color>",
"IncompleteAchievementsTitle": "<#ff0000>未解鎖的成就</color>",
"Achievement.ALightInTheShadows": "希望之光",
"Achievement.ALightInTheShadows.Description": "在電力破壞期間靠近提燈者",
"Achievement.APerfectTimeToRewindIt": "『敗者食塵』",
"Achievement.APerfectTimeToRewindIt.Description": "作為時間之主回溯時間",
"Achievement.Abstain": "棄權",
"Achievement.Abstain.Description": "整場比賽都不投給任何玩家",
"Achievement.AlarmClock": "鬧鐘",
"Achievement.AlarmClock.Description": "失去「熟睡者」附加職業,因為閃光靠近你",
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "如果你不使用他們,那他們被製作出來的意義是什麼?!",
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "整局遊戲不使用任何指令",
"Achievement.AntiSaboteur": "反破壞者",
"Achievement.AntiSaboteur.Description": "以技術員的身分修復所有類型的破壞",
"Achievement.Armageddon": "世界末日",
"Achievement.Armageddon.Description": "在末日者的末日下活下來",
"Achievement.Awww": "Awww",
"Achievement.Awww.Description": "作為鵝,拖曳企鵝",
"Achievement.BadEncounter": "不好的遭遇",
"Achievement.BadEncounter.Description": "身為老兵,在警戒狀態下被擊殺",
"Achievement.BadLuckOrBadObservation": "壞運氣還是不好的觀察?",
"Achievement.BadLuckOrBadObservation.Description": "猜測錯誤並死亡",
"Achievement.BeginnerGuesser": "初學賭怪",
"Achievement.BeginnerGuesser.Description": "一局遊戲內成功賭殺兩名玩家",
"Achievement.BestGuesserAward": "「年度最佳賭怪」獎",
"Achievement.BestGuesserAward.Description": "一局遊戲內成功賭殺六名玩家",
"Achievement.BestReactionTime": "強大反應力",
"Achievement.BestReactionTime.Description": "在搶房間模式中獲勝",
"Achievement.BetrayalLevel100": "背叛等級100",
"Achievement.BetrayalLevel100.Description": "作為叛徒殺死偽裝者,或作為偽裝者殺死叛徒",
"Achievement.Bloodbath": "血戰",
"Achievement.Bloodbath.Description": "作為殺人機器在一局遊戲內至少殺死8名玩家",
"Achievement.Bloodthirsty": "嗜血成性",
"Achievement.Bloodthirsty.Description": "作為聖劍或狂妄殺手時,達到你的最低擊殺冷卻時間",
"Achievement.BrainStorm": "頭腦風暴",
"Achievement.BrainStorm.Description": "在3次會議內除掉所有(>= 2)殺手並作為船員職業獲勝",
"Achievement.Bruh": "不是,哥們?",
"Achievement.Bruh.Description": "獲得原版的船員職業",
"Achievement.CantTouchThis": "乾坤大挪移",
"Achievement.CantTouchThis.Description": "作為轉移者,至少轉移3次互動",
"Achievement.Carried": "自立自強",
"Achievement.Carried.Description": "在偽裝者都死亡的情況下作為叛徒獲勝",
"Achievement.Censorship": "審查制度",
"Achievement.Censorship.Description": "作為消聲者,一局遊戲內將5名玩家靜音",
"Achievement.Checkmate": "將死",
"Achievement.Checkmate.Description": "作為棋子並變換職業,以新職業贏得勝利",
"Achievement.CloseCall": "千鈞一髮",
"Achievement.CloseCall.Description": "在博弈者職業下,用5顆子彈在俄羅斯輪盤賭中生存下來",
"Achievement.Collapse": "倒塌",
"Achievement.Collapse.Description": "使用「脆弱」特性,被伏擊者伏擊",
"Achievement.CommonEnemyNo1": "共同的敵人#1",
"Achievement.CommonEnemyNo1.Description": "以任何帶刀中立職業獲勝",
"Achievement.CoordinatedAttack": "熱血沸騰的組合技",
"Achievement.CoordinatedAttack.Description": "在小丑/暴民或冤罪師中,至少有兩個職業共同獲勝",
"Achievement.Covid20": "COVID-20",
"Achievement.Covid20.Description": "作為病原體感染兩名玩家",
"Achievement.CrewHero": "船員英雄",
"Achievement.CrewHero.Description": "以告密者的身分,完成所有任務、驅逐所有偽裝者和帶刀中立,活到最後並和船員一起獲勝",
"Achievement.Delicious": "美味可口",
"Achievement.Delicious.Description": "獲得烘焙師的甜甜圈或廚師的食物",
"Achievement.DestinysChoice": "命運的選擇",
"Achievement.DestinysChoice.Description": "死於命運倒數計時",
"Achievement.DiePleaseDie": "去死吧!!!....等等,剛剛發生了什麼?",
"Achievement.DiePleaseDie.Description": "試圖擊殺擁有軍醫護盾的玩家兩次,且都沒有成功",
"Achievement.DrivingTestFailed": "駕駛考試不及格",
"Achievement.DrivingTestFailed.Description": "像汽車一樣推動某人",
"Achievement.Duel": "決鬥",
"Achievement.Duel.Description": "發現自己處於與另一個殺手1vs1對抗的境地",
"Achievement.Easypeasy": "小菜一碟",
"Achievement.Easypeasy.Description": "作為破譯員正確猜測神",
"Achievement.Eavesdropper": "竊聽者",
"Achievement.Eavesdropper.Description": "在一次會議中,作為竊聽者收聽 3 條或更多訊息",
"Achievement.EconomicCompetition": "經濟競爭",
"Achievement.EconomicCompetition.Description": "作為購物狂殺死商人,或作為商人殺死購物狂",
"Achievement.ExpertControl": "精準控制",
"Achievement.ExpertControl.Description": "作為衝刺者,一輪內完全沒有達到0%或100%過",
"Achievement.FastestRunner": "最快的跑者",
"Achievement.FastestRunner.Description": "在死亡競速遊戲模式中獲勝",
"Achievement.FirstDayOnTheJob": "樂意效勞",
"Achievement.FirstDayOnTheJob.Description": "作為失憶者,回想起跟班或死亡騎士的職業",
"Achievement.FlagMaster": "掌旗手",
"Achievement.FlagMaster.Description": "在奪旗模式中成為拿著旗幟的時間最久的玩家",
"Achievement.FriendlyFire": "友方誤傷",
"Achievement.FriendlyFire.Description": "不小心炸死了你的偽裝者同伴",
"Achievement.FuriousAvenger": "憤怒的復仇者",
"Achievement.FuriousAvenger.Description": "被肢解者殺死並以復仇者的身分殺死所有人",
"Achievement.GetDecrypted": "解密!",
"Achievement.GetDecrypted.Description": "作為破譯員成功猜出三個職業",
"Achievement.GetDownMrPresident": "壯烈成仁",
"Achievement.GetDownMrPresident.Description": "作為保鑣保護總統",
"Achievement.GetMuted": "禁言!",
"Achievement.GetMuted.Description": "作為女妖,讓會議中所有人都無法聽到或看到聊天內容",
"Achievement.Gotcha": "抓到你了!",
"Achievement.Gotcha.Description": "殺死誘餌並被逐出",
"Achievement.GuessMaster": "賭博大師",
"Achievement.GuessMaster.Description": "一局遊戲內成功賭殺四名玩家",
"Achievement.HarderThanDrivingThroughTrafficLightsRight": "優良駕駛",
"Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "在紅綠燈模式中獲勝",
"Achievement.HeyRabek": "嘿,拉貝克!",
"Achievement.HeyRabek.Description": "作為化學家製作H2SO4",
"Achievement.Honk": "呱呱呱",
"Achievement.Honk.Description": "作為鵝來拖曳某人",
"Achievement.HowCouldIBelieveThem": "我怎麼能夠相信他們?!",
"Achievement.HowCouldIBelieveThem.Description": "為小丑投票並將其放逐",
"Achievement.HowDoICraftThisAgain": "I AM STEVE!!!",
"Achievement.HowDoICraftThisAgain.Description": "作為冒險家來製造一些東西",
"Achievement.Hypnosis": "催眠術",
"Achievement.Hypnosis.Description": "試著在催眠師施展能力期間報告屍體",
"Achievement.IForgotThisRoleExists": "還記得我嗎?",
"Achievement.IForgotThisRoleExists.Description": "嘗試擊殺被守護天使保護的玩家",
"Achievement.IKnowYourNames": "我知道你的名字",
"Achievement.IKnowYourNames.Description": "在死亡筆記職業下猜出3個人的名字",
"Achievement.IWishIReported": "還不如報告呢....",
"Achievement.IWishIReported.Description": "作為殉道者的身分復活偽裝者/被招募的船員/帶刀中立",
"Achievement.IdeasLiveOn": "思想永存",
"Achievement.IdeasLiveOn.Description": "作為亡靈陣營,在有三名以上的死靈法師的情況下獲勝",
"Achievement.ImCrewISwear": "我發誓我是好人!",
"Achievement.ImCrewISwear.Description": "在沒有帶刀中立存活的情況下殺死最後一名偽裝者",
"Achievement.ImUnstoppable": "我勢不可擋",
"Achievement.ImUnstoppable.Description": "作為告密者時獲得軍醫的護盾",
"Achievement.ImpostorGang": "偽裝者幫派",
"Achievement.ImpostorGang.Description": "在偽裝者全員存活的情況下作為偽裝者獲勝",
"Achievement.InnocentImpostor": "和平主義者",
"Achievement.InnocentImpostor.Description": "作為偽裝者職業,沒有殺死任何人",
"Achievement.InnocentKiller": "無辜殺手",
"Achievement.InnocentKiller.Description": "在沒有殺人按鈕的情況下殺死某人",
"Achievement.Inquisition": "異端裁判所",
"Achievement.Inquisition.Description": "作為十字軍,殺死吸血鬼/女巫/術士/妖術師",
"Achievement.ItsGamblingTime": "賭博時間到!",
"Achievement.ItsGamblingTime.Description": "身為警長,在遊戲開始 10 秒後擊殺一名殺手",
"Achievement.ItsJustAPrankBro": "這只是個惡作劇",
"Achievement.ItsJustAPrankBro.Description": "作為自爆兵,用一顆炸彈炸死一半以上的玩家",
"Achievement.ItsMorbinTime": "It's Morbin Time!!",
"Achievement.ItsMorbinTime.Description": "變形成某人",
"Achievement.KimJongUnExperience": "金正恩般的體驗",
"Achievement.KimJongUnExperience.Description": "作為獨裁主義者投給某人",
"Achievement.LiarLiar": "惡德律師",
"Achievement.LiarLiar.Description": "作為律師,在客戶是船員並其死亡後跟著偽裝者獲勝",
"Achievement.LuckOrObservation": "運氣還是觀察?",
"Achievement.LuckOrObservation.Description": "成功賭殺一名玩家",
"Achievement.Lumberjack": "伐木工",
"Achievement.Lumberjack.Description": "作為武器匠,用斧頭砍倒一棵樹",
"Achievement.Massacre": "屠殺",
"Achievement.Massacre.Description": "作為天文學家,一次性屠殺4人或更多人",
"Achievement.MasterDetective": "名偵探",
"Achievement.MasterDetective.Description": "作為船員職業,每次會議都將票投給偽裝者或帶刀中立",
"Achievement.MasterOfTheStones": "石頭大師",
"Achievement.MasterOfTheStones.Description": "以薩諾斯的身份收集所有無限寶石",
"Achievement.Mimicry": "擬態",
"Achievement.Mimicry.Description": "作為分身者,在一局遊戲內至少更換三次外型",
"Achievement.MindReader": "讀心者",
"Achievement.MindReader.Description": "作為感知者,所有殺手都在你的感知範圍",
"Achievement.MyBad": "我的錯",
"Achievement.MyBad.Description": "作為樹人,透過墜落殺死範圍內的所有人",
"Achievement.NothingCanStopLove": "沒有什麼能夠阻止愛",
"Achievement.NothingCanStopLove.Description": "與你的戀人/偽裝者戀人獨立獲勝",
"Achievement.OhNo": "哦不!",
"Achievement.OhNo.Description": "第一次擊殺就殺掉誘餌",
"Achievement.Ohhh": "Ohhh",
"Achievement.Ohhh.Description": "作為企鵝,拖曳鵝",
"Achievement.OutOfTime": "大勢已去",
"Achievement.OutOfTime.Description": "因為時間限制而失敗或自殺",
"Achievement.P2W": "PAY 2 WIN",
"Achievement.P2W.Description": "作為購物狂在一局遊戲中購買所有商品並獲勝",
"Achievement.PVPMaster": "還是PVP大佬",
"Achievement.PVPMaster.Description": "在個人競技模式中獲勝",
"Achievement.PayUp": "付錢!",
"Achievement.PayUp.Description": "以書記員身分殺死一名玩家",
"Achievement.Prankster": "惡作劇者",
"Achievement.Prankster.Description": "在附加職業是彩虹時變形為某人",
"Achievement.SeekAndHide": "尋找與躲藏",
"Achievement.SeekAndHide.Description": "在捉迷藏模式中獲勝",
"Achievement.SerialKiller": "真.連環殺手",
"Achievement.SerialKiller.Description": "在自由對戰模式下殺死所有人",
"Achievement.SimonSays": "老師說",
"Achievement.SimonSays.Description": "完成指使者的指示",
"Achievement.SorryToBurstYourBubble": "遠端爆破大師",
"Achievement.SorryToBurstYourBubble.Description": "作為氣泡師,一次至少炸死五名玩家",
"Achievement.Speedrun": "速通",
"Achievement.Speedrun.Description": "一分鐘內結束遊戲",
"Achievement.StabbingTheBack": "背刺",
"Achievement.StabbingTheBack.Description": "作為牆頭草殺害一名船員",
"Achievement.Superhero": "超级英雄",
"Achievement.Superhero.Description": "作為警長,靠自己殺死所有偽裝者、叛徒和帶刀中立",
"Achievement.Tag": "標記",
"Achievement.Tag.Description": "在奪旗模式中成為標記最多玩家的玩家",
"Achievement.ThatWasClose": "功虧一簣",
"Achievement.ThatWasClose.Description": "殺死完成了所有任務的告密者",
"Achievement.TheBestInSchool": "學霸",
"Achievement.TheBestInSchool.Description": "成為第一個答對數學家問題的玩家",
"Achievement.TheKillingMachine2Point0": "殺人機器 2.0",
"Achievement.TheKillingMachine2Point0.Description": "一局遊戲中殺死超過七名玩家",
"Achievement.TheLastSurvivor": "最後生還者",
"Achievement.TheLastSurvivor.Description": "在你是最後一名存活的船員時獲勝",
"Achievement.TheRealTraitor": "真正的背叛者",
"Achievement.TheRealTraitor.Description": "作為背叛者殺死逃亡者",
"Achievement.ThereCanOnlyBeOne": "一山不容二虎",
"Achievement.ThereCanOnlyBeOne.Description": "殺死與你有一樣職業的玩家",
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "Among Us是一款\"Switch\"遊戲",
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "在一局遊戲內被交換師交換或作為交換師交換他人的職業三次以上",
"Achievement.ThisAintSquidGames": "這不是魷魚遊戲",
"Achievement.ThisAintSquidGames.Description": "在尋找同伴遊戲模式下獲勝",
"Achievement.TooCold": "絕對零度",
"Achievement.TooCold.Description": "被特定職業凍結 (例如凍結者、捕獵者)",
"Achievement.TooHotForMe": "對我來說太熱了",
"Achievement.TooHotForMe.Description": "在燙手山芋模式中獲勝",
"Achievement.Transformer": "變形金剛",
"Achievement.Transformer.Description": "在同一遊戲中至少更換職業3次",
"Achievement.Two012": "《2012》",
"Achievement.Two012.Description": "在天災倖存模式中獲勝",
"Achievement.TwoFast4You": "Trance Music for Racing Game.mp3",
"Achievement.TwoFast4You.Description": "在跑者模式中獲勝",
"Achievement.UnderNewManagement": "管理權轉讓",
"Achievement.UnderNewManagement.Description": "作為失憶者,回想起魅魔或病原體的職業",
"Achievement.Unsuspected": "毫無嫌疑",
"Achievement.Unsuspected.Description": "作為殺手(偽裝者或帶刀中立),在每次會議都沒有收到任何投票",
"Achievement.Vectory": "資深水管工",
"Achievement.Vectory.Description": "在一局遊戲內使用通風口50次",
"Achievement.WellMeetAgainSomeSunnyDay": "不久後見",
"Achievement.WellMeetAgainSomeSunnyDay.Description": "作為鉤爪手標記某人",
"Achievement.WhatHaveIDone": "完美的誤會",
"Achievement.WhatHaveIDone.Description": "殺死你的戀人、暗戀者、律師或追隨者",
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "什麼樣的天才創造了這個職業....??",
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "成為酒鬼",
"Achievement.WhatTheHell": "What The Hell....",
"Achievement.WhatTheHell.Description": "以惡魔的身分在聊天室輸入666,其他人會注意到嗎? >:)",
"Achievement.WheresTheBlueShell": "藍色龜殼在哪?",
"Achievement.WheresTheBlueShell.Description": "在搶房間中獲得第二名",
"Achievement.Why": "為什麼",
"Achievement.Why.Description": "作為棋子,完成任務後選擇普通船員",
"Achievement.WhyJustWhy": "道理我都懂,但是為什麼??",
"Achievement.WhyJustWhy.Description": "以獨裁主義者的身分逐出小丑",
"Achievement.YouCopiedMyWholeFlow": "你抄襲了我全部的流程!",
"Achievement.YouCopiedMyWholeFlow.Description": "作為鵜鶘,你的屍體被其他動物啃食",
"Achievement.YouCopycat": "你這個抄襲者!",
"Achievement.YouCopycat.Description": "讓裂隙師以星門製造者的身分穿過你的傳送門",
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "叛逆期",
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "以獨行者或投機主義者的身分被首刀",
"Achievement.YouUnderestimatedMe": "你小看我",
"Achievement.YouUnderestimatedMe.Description": "先讓軍醫保護他們,然後再幹掉他們",
"Achievement.YouWontTellAnyone": "你不能告訴任何人",
"Achievement.YouWontTellAnyone.Description": "以消聲者的身分靜音完成了所有任務的告密者",
"Achievement.YourFlagIsMine": "立Flag大師",
"Achievement.YourFlagIsMine.Description": "在奪旗模式中獲勝",
"Achievement.YourZoneIsMine": "你的地盤就是我的地盤",
"Achievement.YourZoneIsMine.Description": "在「區域之王」遊戲模式下獲勝",
"Achievement.YoureMyFriendNow": "你是我的朋友了",
"Achievement.YoureMyFriendNow.Description": "作為教父/豺狼/感染者/病原體/魅魔招募某人",
"Achievement.YoureTooLate": "你慢了一步呢",
"Achievement.YoureTooLate.Description": "作為萬疫之神反殺兇手",
"TabGroup.VanillaSettings": "原版設定",
"TabGroup.SystemSettings": "系統設定",
"ModLanguage": "模組語言",
"UseGameLanguage": "使用遊戲語言",
"Hungarian": "匈牙利語",
"Indonesian": "印度尼西亞語",
"Persian": "波斯語",
"Polish": "波蘭語",
"Arabic": "阿拉伯語",
"Slovak": "斯洛伐克語",
"Romanian": "羅馬尼亞語",
"LatinSerbian": "拉丁塞爾維亞語",
"Vietnamese": "越南語",
"Belarusian": "白俄羅斯語",
"Turkish": "土耳其語",
"CyrillicSerbian": "塞爾維亞西里爾",
"KickLowLevelPlayer": "踢出沒有達到指定等級的玩家",
"KickBecauseLowLevel": "【<b>{0}</b>】因未達到房主規定的等級限制而被請離房間",
"KickMobilePlayer": "踢出使用Android平台遊玩的玩家",
"KickPlayerFriendCodeNotExist": "踢出沒有登入的玩家",
"ApplyDenyNameList": "踢出使用違規暱稱的玩家",
"BanDenyNameListPlayers": "禁止而不是踢出目標",
"ApplyBanList": "踢出被封禁的玩家",
"ApplyModeratorList": "套用協管列表",
"ApplyVIPList": "套用VIP列表",
"ApplyAdminList": "啟用管理員列表",
"AutoKickStart": "踢出催開始的人",
"AutoKickStartTimes": "踢出前警告次數",
"AutoKickStartAsBan": "踢出時封禁該玩家",
"AutoKickStopWords": "踢出使用違禁詞的人",
"AutoKickStopWordsTimes": "踢出前警告次數",
"AutoKickStopWordsAsBan": "踢出時封禁該玩家",
"MinWaitAutoStart": "自動開始前的等待時間(分鐘)",
"MaxWaitAutoStart": "當大廳計時器低於多少分鐘時強制開始遊戲",
"PlayerAutoStart": "自動開始需要的最小玩家數",
"AutoStartTimer": "自動開始的開始倒計時",
"AutoPlayAgain": "遊戲結束後自動返回大廳",
"AutoPlayAgainCountdown": "重新加入房間前的延遲(s)",
"AutoGMPollCommandAfterJoin": "加入大廳後自動執行/gmpoll",
"AutoGMPollCommandCooldown": "自動執行 /gmpoll 之前的延遲",
"AutoMPollCommandAfterJoin": "加入大廳後自動執行/mpoll",
"AutoMPollCommandCooldown": "自動執行 /mpoll 之前的延遲",
"AutoDraftStartCommandAfterJoin": "加入大廳後自動執行/draftstart",
"AutoDraftStartCommandCooldown": "自動執行 /gmpoll 之前的延遲",
"AutoReadyCheckCommandAfterJoin": "加入大廳後自動執行/readycheck",
"AutoReadyCheckCommandCooldown": "自動執行 /readycheck 之前的延遲",
"KickNotJoinedPlayersRegularly": "每25秒在大廳踢掉未加入遊戲的玩家",
"EnterKeyToStartGame": "按Enter鍵開始遊戲倒計時",
"LowLoadMode": "修復卡頓",
"DeepLowLoad": "優先考慮性能",
"DontUpdateDeadPlayers": "不要更新死亡玩家以提高性能",
"DumpLogAfterGameEnd": "每次遊戲結束後將遊戲日誌投放至電腦桌面",
"EndWhenPlayerBug": "出現嚴重錯誤時強制結束遊戲以防止黑屏",
"RemovePetsAtDeadPlayers": "強制刪除死亡玩家的寵物",
"CheatResponses": "檢測到外掛時",
"OnlyCancel": "只取消作弊行為",
"TempBan": "僅封鎖此會話",
"Ban": "封禁",
"Kick": "踢出",
"NoticeMe": "通知我",
"NoticeEveryone": "通知所有人",
"EnableMovementChecking": "啟用 EAC 檢查無效移動(防止加速外掛)(可能會導致誤報)",
"EnableEHRRateLimit": "啟用EPC發送速率限制(防止外掛作弊讓你崩遊戲)",
"KickOnInvalidRPC": "踢出無效的RPC玩家(可能由其他模組或外掛引起)",
"AutoDisplayKillLog": "結束後自動顯示殺人紀錄",
"AutoDisplayLastRoles": "結束後自動顯示上局職業",
"AutoDisplayLastAddOns": "結束後自動顯示上局附加職業",
"AutoDisplayLastResult": "結束後自動顯示最終結果",
"SuffixMode": "名字標籤",
"SuffixMode.AutoHost": "自動房主",
"SuffixMode.DoNotKillMe": "不要首刀我",
"SuffixMode.NoAndroidPlz": "Android別進",
"SuffixMode.None": "無",
"SuffixMode.OriginalName": "玩家名稱",
"SuffixMode.Recording": "錄影中",
"SuffixMode.RoomHost": "房主",
"SuffixMode.Streaming": "直播中",
"SuffixMode.Version": "版本",
"SuffixModeText.AutoHost": "自動託管",
"SuffixModeText.DoNotKillMe": "別首刀我啊啊啊",
"SuffixModeText.NoAndroidPlz": "Android別進拜託了",
"HideHostText": "隱藏 'EHR - 房主' 標籤",
"HideGameSettings": "隱藏遊戲設定",
"DIYGameSettings": "顯示自定義的/n訊息",
"PlayerCanSetColor": "允許玩家使用/color指令",
"PlayerCanSetName": "允許玩家使用/rename指令",
"PlayerCanTPInAndOut": "允許玩家使用/tpin & /tpout指令",
"FormatNameMode": "玩家名字同步模式",
"FormatNameModes.Color": "顏色",
"FormatNameModes.None": "禁用",
"FormatNameModes.Snacks": "隨機",
"DisableEmojiName": "禁止玩家使用表情符號作為名字",
"ChangeNameToRoleInfo": "開始遊戲時用玩家名字顯示職業簡介",
"ShowLongInfo": "顯示完整的職業介紹而不是職業簡介",
"SendRoleDescriptionFirstMeeting": "首次會議自動向非模組玩家傳送職業介紹",
"NoGameEnd": "測試模式(遊戲不結束)",
"NoGameEndInfo": "「遊戲不結束」功能已啟用。遊戲不會在正常情況下自動結束。只有房主才能手動結束遊戲。",
"AllowConsole": "開啟控制台",
"ShowAntiBlackoutWarning": "當逐出顯示被覆蓋時顯示防黑屏警告",
"PostLobbyCodeToEHRDiscordServer": "將房間號碼發佈至EHR網站",
"LobbyUpdateInterval": "始終至少每隔一段時間更新伺服器上的大廳資訊(玩家數量、地圖、遊戲模式等)",
"StoreCompletedAchievementsOnEHRDatabase": "將已完成的成就儲存到EHR資料庫(以便在重新安裝或更新時保持進度)",
"AllCrewRolesHaveVanillaColor": "所有<#8cffff>船員陣營</color>職業使用<#8cffff>原版船員職業顏色</color><#ffff00>(需要重啟)</color>",
"MessageRpcSizeLimit": "訊息 RPC 大小限制(限制越高,斷開連線的風險越大,但訊息分割次數越少 - 如果您在原版區域託管,請勿調高此限制)",
"KickSlowJoiningPlayers": "踢出連接速度過慢的玩家(如果玩家在5秒內無法發送數據,將自動被踢出遊戲)",
"EnableAutoMessage": "啟用自動訊息(在大廳中按給定間隔發送帶有「Notification」標籤的文本)",
"AutoMessageSendInterval": "自動訊息發送間隔",
"RoleAssigningAlgorithm": "職業分配算法",
"RoleAssigningAlgorithm.Default": "預設",
"RoleAssigningAlgorithm.HashRandom": "Hash",
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
"RoleAssigningAlgorithm.NetRandom": ".NET系統",
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
"KPDCamouflageMode": "通訊破壞時的偽裝效果",
"CamouflageMode.Default": "預設",
"CamouflageMode.Gurge44": "<color=#ffe600>Gurge44</color>",
"CamouflageMode.Host": "<color=#FFFF00>房主</color>",
"CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
"CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
"MenuTitle.AutoFactionMinMaxSettings": "自動隊伍規模",
"EnableAutoFactionMinMaxSettings": "啟用基於玩家人數的自動隊伍人數分配",
"AutoFactionMinMaxSettings.PlayerCap": "這些設定生效所需的最低玩家人數閾值(0 = 不使用)",
"AutoFactionMinMaxSettings.Applied": "[自動隊伍規模] {0} 名玩家 (>={1}) = {2} (<#ffff00>NNK</color>: <#ffffff>{3}-{4}</color>)",
"FactionLimits.Impostor.Min": "<#00ffa5>最小</color> 偽裝者職業 <#ffffff>數量</color>",
"FactionLimits.Impostor.Max": "<#00a5ff>最大</color> 偽裝者職業 <#ffffff>數量</color>",
"FactionLimits.Coven.Min": "<#00ffa5>最小</color> 巫師職業 <#ffffff>數量</color>",
"FactionLimits.Coven.Max": "<#00ffa5>最大</color> 巫師職業 <#ffffff>數量</color>",
"FactionLimits.Neutral.Min": "<#00ffa5>最小</color> 中立職業 <#ffffff>數量</color>",
"FactionLimits.Neutral.Max": "<#00a5ff>最大</color> 中立職業 <#ffffff>數量</color>",
"MinNNKs": "<#00ffa5>最小</color>數量的<#ffff00>不帶刀</color> <#ffab1b>中立</color> <#888888>(善良、邪惡、渾沌)</color>",
"MaxNNKs": "<#00ffa5>最大</color>數量的<#ffff00>不帶刀</color> <#ffab1b>中立</color> <#888888>(善良、邪惡、渾沌)</color>",
"MenuTitle.GMPoll": "遊戲模式投票",
"GMPoll.Allow": "在 /gmpoll 選項中顯示 {gm}",
"MPoll.Allow": "在 /mpoll 選項中顯示 {m}",
"CrewAdvancedGameEndChecking": "為 {role} 啟用進階遊戲結束檢查",
"GuessersKeepTheGameGoing": "正義賭怪讓遊戲繼續進行",
"MenuTitle.AutoGMRotation": "自動遊戲模式輪換",
"EnableAutoGMRotation": "自動輪替遊戲模式",
"AutoGMRotationSlot": "遊戲 {index} 的遊戲模式(插槽 {index})",
"AGMR.Unused": "未使用/跳過該槽位",
"AGMR.Explicit": "明確指定",
"AGMR.Random": "隨機選擇",
"AGMR.Poll": "玩家投票(/gmpoll)",
"GameMode": "遊戲模式",
"AGMR.Slot.RandomGroupId": "此槽位使用的隨機組別",
"AGMR.Slot.Count": "我們要重複多少次?",
"MenuTitle.AGMR.RandomGroup": "隨機組別 {index}",
"AGMR.RandomGroup.GMChance": "選擇 {gm} 的機率",
"TabGroup.GameSettings": "模組設定",
"MenuTitle.Ejections": "★ 逐出相關設定 ★",
"ConfirmEjectionsMode": "逐出確認模式",
"ConfirmEjections.None": "無",
"ConfirmEjections.Role": "確認職業",
"ConfirmEjections.Team": "確認陣營",
"ShowImpRemainOnEject": "逐出確認時顯示剩餘<color=#ff1919>偽裝者</color>數量",
"ShowNKRemainOnEject": "同時顯示剩餘邪惡<color=#ffab1b>中立</color>數量",
"ShowCovenRemainOnEject": "逐出確認時顯示剩餘<color=#7b3fbb>巫師</color>數量",
"AnonymousKillerCount": "隱藏 <#ff1919>邪惡</color>玩家數",
"ConfirmEgoistOnEject": "逐出時確認是否為<color=#5600ff>利己主義者</color>",
"ConfirmLoversOnEject": "逐出時確認是否為<color=#ff9ace>戀人</color>",
"ShowDifferentEjectionMessageForSomeRoles": "為某些職業顯示不同逐出信息(小丑,處刑人,冤罪師等)",
"ShowTeamNextToRoleNameOnEject": "確認職業時同時顯示所屬陣營",
"MenuTitle.MapsSettings": "★ 地圖 ★",
"RandomMapsMode": "隨機地圖模式",
"SkeldChance": "<color=#66a186>The Skeld</color>地圖隨機到的機率",
"MiraChance": "<color=#e84b56>MIRA</color>地圖隨機到的機率",
"PolusChance": "<color=#a167c0>Polus</color>地圖隨機到的機率",
"DleksChance": "<color=#66a186>dlekS ehT</color>地圖隨機到的機率",
"AirshipChance": "<color=#ed0007>Airship</color>地圖隨機到的機率",
"FungleChance": "<color=#ffa646>The Fungle</color>地圖隨機到的機率",
"OverrideSpeedForEachMap": "每張地圖的覆蓋速度",
"SpeedForMap": "在{map}的玩家速度",
"RandomSpawn": "隨機出生點",
"AirshipAdditionalSpawn": "額外出生點 (<color=#ed0007>The Airship</color>)",
"AirshipVariableElectrical": "電氣室門隨機關閉 (<color=#ed0007>Airship</color>)",
"DisableAirshipMovingPlatform": "禁用移動平台 (<color=#ed0007>Airship</color>)",
"DisableSporeTriggerOnFungle": "禁用煙霧蘑菇 (<color=#ffa646>Fungle</color>)",
"DisableZiplineOnFungle": "禁用滑索(<color=#ffa646>Fungle</color>)",
"DisableZiplineFromTop": "禁用從頂部使用滑索",
"DisableZiplineFromUnder": "禁用從底部使用滑索",
"DisableZiplineForCrew": "禁止<color=#8cffff>船員</color>使用滑索",
"DisableZiplineForImps": "禁止<color=#ff1919>偽裝者</color>使用滑索",
"DisableZiplineForNeutrals": "禁止<color=#ffab1b>中立</color>使用滑索",
"DisableZiplineForCoven": "禁止<color=#7b3fbb>巫師</color>使用滑索",
"ResetDoorsEveryTurns": "會議後重設門的開關",
"DoorsResetMode": "門重置模式",
"RandomByDoor": "隨機",
"AllOpen": "全開",
"AllClosed": "全關",
"ChangeDecontaminationTime": "更改消毒時間(<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
"DecontaminationTimeOnMiraHQ": "<color=#e84b56>MIRA HQ</color>消毒所需時間",
"DecontaminationDoorOpenTimeOnMiraHQ": "<color=#e84b56>米拉總部</color>消毒所需時間",
"DecontaminationTimeOnPolus": "<color=#a167c0>Polus</color>消毒所需時間",
"DecontaminationDoorOpenTimeOnPolus": "<color=#e84b56>波魯斯</color>消毒所需時間",
"ExtraKillCooldownOnPolus": "<color=#a167c0>波魯斯</color>額外擊殺冷卻時間",
"ExtraKillCooldownOnAirship": "<color=#ed0007>高空飛船</color>額外擊殺冷卻時間",
"ExtraKillCooldownOnFungle": "<color=#ffa646>真菌世界</color>額外擊殺冷卻時間",
"MenuTitle.Sabotage": "★ 破壞 ★",
"CommsCamouflage": "通訊破壞時小灰人",
"CommsCamouflageDisableOnFungle": "在<color=#ffa646>Fungle</color>禁用",
"CommsCamouflageDisableOnMira": "在<color=#e84b56>米拉總部</color>中禁用",
"CommsCamouflageLimit": "限制",
"CommsCamouflageLimitSetChance": "設定隱蔽幾率 (每次通訊被破壞時)",
"CommsCamouflageLimitChance": "觸發隱蔽機率",
"CommsCamouflageLimitSetFrequency": "設定隱蔽頻率 (=每幾次通訊破壞後會有隱蔽效果)",
"CommsCamouflageLimitFrequency": "觸發隱蔽頻率",
"CommsCamouflageLimitSetMaxTimes": "設定隱蔽的最大次數上限",
"CommsCamouflageLimitMaxTimesPerGame": "每局遊戲最大隱蔽次數",
"CommsCamouflageLimitMaxTimesPerRound": "每回合最大隱蔽次數",
"CommsCamouflageSetSameSpeed": "偽裝狀態下所有玩家速度相同",
"CommsCamouflagePreventRound1": "第一輪不會偽裝",
"DisableReportWhenCC": "小灰人時禁止報告屍體",
"SabotageCooldownControl": "修改破壞冷卻時間",
"SabotageCooldown": "破壞冷卻時間",
"SabotageTimeControl": "更改修理時限",
"SkeldReactorTimeLimit": "<color=#66a186>The Skeld</color> 反應堆修理時限",
"SkeldO2TimeLimit": "<color=#66a186>The Skeld</color> 氧氣修理時限",
"MiraReactorTimeLimit": "<color=#e84b56>MIRA HQ</color>反應堆修理時限",
"MiraO2TimeLimit": "<color=#e84b56>MIRA HQ</color>氧氣修理時限",
"PolusReactorTimeLimit": "<color=#a167c0>Polus</color>反應堆修理時限",
"AirshipReactorTimeLimit": "<color=#ed0007>Airship</color>墜毀修理時限",
"FungleReactorTimeLimit": "<color=#ffa646>The Fungle</color>反應堆修理時限",
"FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color>混合蘑菇持續時長",
"LightsOutSpecialSettings": "關燈特殊設定",
"BlockDisturbancesToSwitches": "當電力修復好時阻止再次破壞",
"DisableAirshipViewingDeckLightsPanel": "禁用觀景台配電箱 (<color=#ed0007>Airship</color>)",
"DisableAirshipGapRoomLightsPanel": "禁用間隙室配電箱 (<color=#ed0007>Airship</color>)",
"DisableAirshipCargoLightsPanel": "禁用貨倉配電箱 (<color=#ed0007>Airship</color>)",
"SabotageTimeLimitWinners.Imps": "<#ff1919>偽裝者陣營</color>",
"SabotageTimeLimitWinners.NKs": "<#ffab1b>中立</color> <#ff1919>帶刀</color>",
"SabotageTimeLimitWinners.Coven": "<#7b3fbb>巫師陣營:</color>",
"IfSelectedTeamIsDead": "如果選擇的陣營已經死亡,那麼獲勝的陣營是",
"EnableCustomSabotages": "啟用自定義破壞",
"EnableGrabOxygenMaskCustomSabotage": "允許啟用獲取氧氣面罩(通過通訊破壞發起,連兩次以啟用)",
"MenuTitle.Disable": "★ 禁用相關設定 ★",
"DisableShieldAnimations": "禁用不必要的護盾動畫",
"DisableKillAnimationOnGuess": "禁用猜測時的殺人動畫",
"DisableShapeshiftAnimations": "禁用變形時的動畫",
"DisableAllShapeshiftAnimations": "禁用所有變形時的動畫",
"DisableTaskWin": "禁用任務勝利",
"DisableTaskWinIfAllCrewsAreDead": "當所有<#8cffff>船員</color>死亡後禁用任務勝利",
"DisableTaskWinIfAllCrewsAreConverted": "當所有<#8cffff>船員</color><#ffab1b>被招募</color>後禁用任務勝利",
"DisableMeeting": "禁用緊急會議以及報告屍體",
"DisableSabotage": "禁用破壞",
"DisableReactorOnSkeldAndMira": "禁用反應堆破壞 (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
"DisableReactorOnPolus": "禁用重設抗震穩定器破壞 (<color=#a167c0>Polus</color>)",
"DisableReactorOnAirship": "禁用避開墜毀路線破壞 (<color=#ed0007>AirShip</color>)",
"DisableO2": "禁用氧氣破壞 (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
"DisableComms": "禁用通訊破壞",
"DisableLights": "禁用燈光破壞",
"DisableMushroomMixup": "禁用蘑菇混合破壞 (<color=#ffa646>The Fungle</color>)",
"DisableCloseDoor": "禁用關門",
"DisableWhisperCommand": "禁用 /whisper 指令",
"DisableSpectateCommand": "禁用 /spectate 指令",
"Disable8ballCommand": "禁用 /8ball 指令",
"DisableVoteStartCommand": "禁用 /votestart 指令",
"DisableVentingOn1v1": "在1v1時禁用管道",
"DisableSabotagingOn1v1": "在1v1時禁用破壞",
"DisableDevices": "禁用設備",
"DisableSkeldDevices": "禁用<color=#66a186>The Skeld</color>設備",
"DisableSkeldAdmin": "禁用Skeld管理室地圖",
"DisableSkeldCamera": "禁用Skeld監控",
"DisableMiraHQDevices": "禁用<color=#e84b56>MIRA HQ</color>設備",
"DisableMiraHQAdmin": "禁用Mira HQ管理室地圖",
"DisableMiraHQDoorLog": "禁用Mira HQ通行紀錄",
"DisableAirshipCamera": "禁用Airship監控",
"DisablePolusDevices": "禁用<color=#a167c0>Polus</color>設備",
"DisablePolusAdmin": "禁用Polus管理室地圖",
"DisablePolusCamera": "禁用Polus監控",
"DisablePolusVital": "禁用Polus心電圖",
"DisableAirshipDevices": "禁用<color=#ed0007>The Airship</color>設備",
"DisableAirshipCockpitAdmin": "禁用The Airship(駕駛艙) 管理地圖",
"DisableAirshipRecordsAdmin": "禁用The Airship(檔案室) 管理地圖",
"DisableAirshipVital": "禁用Airship心電圖",
"DisableFungleDevices": "禁用<color=#ffa646>The Fungle</color>設備",
"DisableFungleCamera": "禁用Fungle望遠鏡",
"DisableFungleVital": "禁用Fungle心電圖",
"IgnoreConditions": "忽略條件",
"IgnoreImpostors": "忽略<color=#ff1919>偽裝者</color>",
"IgnoreNeutrals": "忽略<color=#ffab1b>中立</color>",
"IgnoreCrewmates": "忽略<color=#8cffff>船員</color>",
"IgnoreAfterAnyoneDied": "第一次死亡後忽略",
"MenuTitle.Meeting": "★ 會議相關設定",
"SyncButtonMode": "全場可用拍桌數量",
"SyncedButtonCount": "可用拍桌次數",
"AllAliveMeeting": "全員存活時的會議設定",
"AllAliveMeetingTime": "全員存活的會議時間",
"EnableGameStateCommand": "啟用 /gamestate 命令",
"GameStateCommand.ShowImpCount": "顯示剩餘<#ff1919>偽裝者</color>數",
"GameStateCommand.ShowMadmateCount": "顯示剩餘<#ff1919>叛徒</color>數",
"GameStateCommand.ShowConvertedCount": "顯示剩餘<#ffab1b>被招募</color>玩家數(不包括<#ff1919>叛徒</color>)",
"GameStateCommand.ShowNNKCount": "顯示剩餘<#ffff00>無刀</color> <#ffab1b>中立</color>數",
"GameStateCommand.ShowNKCount": "顯示剩餘<#ffab1b>中立</color> <#ff1919>帶刀</color>數",
"GameStateCommand.ShowCovenCount": "顯示剩餘<#7b3fbb>巫師</color>數",
"GameStateCommand.ShowCrewCount": "顯示剩餘<#8cffff>船員</color>數",
"GameStateCommand.ShowRomanticState": "顯示<#ff1493>暗戀者</color>配對狀態",
"GameStateCommand.ShowLoversState": "顯示<#ff9ace>戀人</color>配對狀態",
"GameStateCommand.ShowTasks": "顯示已完成的任務數量",
"MinPlayersForGameStateCommand": "使用此指令的最低存活玩家數",
"SeeEjectedRolesInMeeting": "可以在會議上看到被放逐玩家的職業",
"EveryoneSeesDeathReasons": "所有人都能看到死因",
"HostSeesCommandsEnteredByOthers": "房主可以看到其他人輸入的指令",
"AdditionalEmergencyCooldown": "附加緊急會議冷卻時間",
"AdditionalEmergencyCooldownThreshold": "適用存活人數",
"AdditionalEmergencyCooldownTime": "附加冷卻時間",
"DisablePlayerVotedMessage": "在會議中停用「X 已投票,剩餘 Y 人未投票。」訊息",
"VoteMode": "投票相關設定",
"WhenSkipVote": "跳過投票時",
"WhenNonVote": "不投票相當於",
"WhenTie": "平票時",
"TieMode.Default": "默認",
"TieMode.All": "全部逐出",
"TieMode.Random": "隨機逐出",
"Default": "默認",
"Suicide": "自殺",
"SelfVote": "自票",
"Skip": "跳過",
"WhenSkipVoteIgnoreFirstMeeting": "忽略首次會議",
"WhenSkipVoteIgnoreNoDeadBody": "無屍體時忽略",
"WhenSkipVoteIgnoreEmergency": "忽略緊急會議",
"MenuTitle.GameCommands": "遊戲指令",
"EnableAnagramCommand": "啟用 /anagram 指令",
"AnagramLanguage": "字謎詞語語言",
"AnagramLang.Auto": "自動(系統語言)",
"AnagramLang.English": "英語",
"AnagramLang.Spanish": "西班牙語",
"AnagramLang.Italian": "義大利語",
"AnagramLang.German": "德語",
"AnagramLang.French": "法語",
"AnagramLang.Chinese": "中文",
"AnagramLang.BrazilianPortuguese": "葡萄牙語(巴西)",
"AnagramLang.Romanian": "羅馬尼亞語",
"AnagramWordLength": "字謎長度",
"AnagramDifficulty": "字謎難易度",
"AnagramDiff.Easy": "簡單",
"AnagramDiff.MediumEasy": "中等-簡單",
"AnagramDiff.Medium": "中等",
"AnagramDiff.MediumHard": "中等-困難",
"AnagramDiff.Hard": "困難",
"MenuTitle.Other": "★ 其他設定 ★",
"LadderDeath": "從梯子上下滑時可能會摔死",
"LadderDeathChance": "摔死的機率",
"FixFirstKillCooldown": "修正開場時的殺人冷卻",
"ArroganceDefaultKillCooldown": "初始殺人冷卻時間",
"KillCooldown": "殺人冷卻時間",
"ShieldPersonDiedFirst": "首刀保護(僅限被殺)",
"KillFlashDuration": "殺人閃光持續時間",
"UniqueNeutralRevealScreen": "每個<#ffab1b>中立</color>職業都有自己的開場畫面",
"DraftMaxRolesPerPlayer": "每位玩家在輪流抽角期間可以選擇的最大職業數量",
"DraftAffectedByRoleSpawnChances": "在選擇職業時,考慮職業刷新幾率",
"LargerRoleTextSize": "增加職業文本大小",
"DynamicTaskCountColor": "動態任務計數顏色",
"ShowTaskCountWhenAlive": "存活時時顯示任務進度",
"ShowTaskCountWhenDead": "死亡時時顯示任務進度",
"IntegrateNaturalDisasters": "將自然災害遊戲模式整合到當前遊戲模式",
"EnableGameTimeLimit": "啟用遊戲時間限制(超時 = 無人獲勝)",
"GameTimeLimit": "遊戲時間限制",
"GameTimerEnded": "遊戲時間限制結束",
"GameTimeLimitRunsDuringMeetings": "會議期間遊戲時間限制",
"OverrideVisionInVents": "在風管中覆蓋視野",
"InVentVisionForTeam": "{team} 在風管的視野",
"MenuTitle.Ghost": "★ 幽靈相關設定",
"GhostCanSeeOtherRoles": "幽靈可以看見他人職業",
"GhostCanSeeOtherVotes": "幽靈可以看見投票情況",
"GhostCanSeeDeathReason": "幽靈可以看見死因",
"MenuTitle.AFKDetection": "★ 掛機檢測 ★",
"EnableAFKDetector": "啟用 AFK 偵測器(也用於偵測和修復黑畫面)",
"AFKConsequence": "掛機玩家的後果",
"AFKConsequence.Nothing": "無",
"AFKConsequence.Shield": "盾牌",
"AFKConsequence.Suicide": "自殺",
"AFKConsequence.Kick": "踢出",
"AFKMinPlayersToActivate": "啟動掛機檢測的最低存活玩家數",
"AFKActivateOnStart": "遊戲開始時啟動掛機檢測",
"AFKShielded": "根據房主設定,掛機的玩家不能被殺死",
"AFKKick": "{0} 因為掛機而被踢出",
"AFKSuffix": "<#ffa500>(掛機)</color>",
"AFKTooMany": "本回合禁用了掛機檢測,因為掛機的玩家太多了!",
"AFKWarning": "<#ffff00><size=90%>立刻移動來避免被偵測為掛機玩家</color> <#ffffff>({0})</size></color>",
"MenuTitle.CTA": "★ 自定義陣營分配 ★",
"TabGroup.TaskSettings": "遊戲修改",
"UsePets": "使用寵物按鍵代替使用通風管或變形",
"PetToAssign": "向每個人分配寵物",
"PetButtonText": "撫摸",
"pet_Alien": "腦洞蟲",
"pet_Bedcrab": "壓床蟹",
"pet_BredPet": "麵包寵物",
"pet_Bush": "灌木夥伴",
"pet_Charles": "Charles直升機",
"pet_Charles_Red": "高帽直升機",
"pet_ChewiePet": "軟糖船員",
"pet_Creb": "螃蟹",
"pet_Crewmate": "迷你船員",
"pet_Crow": "瘋鴉",
"pet_Cube": "神靈小子",
"pet_D2GhostPet": "機靈",
"pet_D2PoukaPet": "坡卡",
"pet_D2WormPet": "蠕蟲",
"pet_DancingSkeletonPet": "震骨者",
"pet_Doggy": "怪狗",
"pet_Ellie": "E. Rose",
"pet_Goose": "鵝",
"pet_GuiltySpark": "記罪者",
"pet_HamPet": "節日火腿",
"pet_Hamster": "漢普頓",
"pet_Lava": "岩漿夥伴",
"pet_Mister": "野獸先生",
"pet_Pate": "肉醬",
"pet_Pip": "樹鼠",
"pet_Pusheen": "Pusheen",
"pet_RANDOM_FOR_EVERYONE": "<color=#ffff00>隨機</color>",
"pet_Rammy": "拉米",
"pet_Robot": "機器人",
"pet_Snow": "雪球",
"pet_Squig": "史奎格",
"pet_Stickmin": "H. Stickmin",
"pet_Stormy": "風暴",
"pet_Strawb": "飛天草莓",
"pet_UFO": "飛碟",
"pet_YuleGoatPet": "聖誕羊",
"pet_clank": "克拉克",
"pet_coaltonpet": "小煤球",
"pet_frankendog": "科學怪犬",
"pet_lny_dragon": "斯凱爾德的荒涼",
"pet_nancy": "Nancy",
"pet_napstamate": "Napstamate",
"pet_nuggetPet": "雞塊",
"pet_pocketCircuitCar": "口袋電路",
"pet_poro": "Heimerdinger 的 Poro",
"pet_spaceCat": "太空貓",
"pet_test": "小錯誤",
"AnonymousBodies": "匿名屍體",
"EveryoneSeesDeadPlayersRoles": "所有人都能看到死亡玩家的職業",
"UsePhantomBasis": "使用隱身按鈕(魅影)作為技能觸發",
"UsePhantomBasisForNKs": "即使是 <#ff1919>帶刀</color> <#ffab1b>中立</color> 職業也以魅影為基底 <#ffff00>(實驗性)</color>",
"UseJudgeAbilityAsTrigger": "在會議中使用法官技能來選擇目標,而不是指令/投票",
"UseMeetingShapeshift": "在會議中使用變形選單來選擇目標,而不是指令/投票",
"UseMeetingShapeshiftForGuessing": "即使是猜測(可能會在原版伺服器中讓房主中斷連線)",
"EveryoneCanVent": "所有人都可以使用通風口",
"OverrideOtherCrewBasedRoles": "將其他船員職業改為工程師(不限於普通船員)",
"WhackAMole": "打地鼠",
"SpawnAdditionalRenegadeOnImpsDead": "當所有 <#ff1919>偽裝者</color> 死亡後隨機一個 <#8cffff>船員</color> 變為 <#ff1919>逃亡者</color>",
"SpawnAdditionalRenegadeWhenNKAlive": "當 <#ffab1b>帶刀中立</color> 活著時也會生成",
"SpawnAdditionalRenegadeMinAlivePlayers": "生成逃亡者需要的最小玩家數",
"DisableShortTasks": "禁用短任務",
"DisableCleanVent": "禁用清理管道任務",
"DisableCalibrateDistributor": "禁用校正配電盤任務",
"DisableChartCourse": "禁用制定航路任務",
"DisableStabilizeSteering": "禁用穩定轉向任務",
"DisableCleanO2Filter": "禁用清理氧氣過濾器任務",
"DisableUnlockManifolds": "禁用解鎖歧管任務",
"DisablePrimeShields": "禁用啟動護盾任務",
"DisableMeasureWeather": "禁用測量氣候任務",
"DisableBuyBeverage": "禁用購買飲料任務",
"DisableAssembleArtifact": "禁用組合文物任務",
"DisableSortSamples": "禁用分類標本任務",
"DisableProcessData": "禁用下載資料任務",
"DisableRunDiagnostics": "禁用執行診斷任務",
"DisableRepairDrill": "禁用修理鑽頭任務",
"DisableAlignTelescope": "禁用對準望遠鏡任務",
"DisableRecordTemperature": "禁用記錄溫度任務",
"DisableFillCanisters": "禁用填滿罐子任務",
"DisableMonitorTree": "禁用監控樹木任務",
"DisableStoreArtifacts": "禁用存放文物任務",
"DisablePutAwayPistols": "禁用收起手槍任務",
"DisablePutAwayRifles": "禁用收起步槍任務",
"DisableMakeBurger": "禁用製作漢堡任務",
"DisableCleanToilet": "禁用清理廁所任務",
"DisableDecontaminate": "禁用除汙任務",
"DisableSortRecords": "禁用將記錄分類任務",
"DisableFixShower": "禁用修復淋浴間任務",
"DisablePickUpTowels": "禁用撿起毛巾任務",
"DisablePolishRuby": "禁用拋光紅寶石任務",
"DisableDressMannequin": "禁用裝飾假人任務",
"DisableRoastMarshmallow": "禁用烤棉花糖任務",
"DisableCollectSamples": "禁用收集樣本任務",
"DisableReplaceParts": "禁用更換零件任務",
"DisableCommonTasks": "禁用普通任務",
"DisableSwipeCardTask": "禁用刷卡任務",
"DisableFixWiring": "禁用修復線路任務",
"DisableEnterIdCode": "禁用輸入識別碼任務",
"DisableInsertKeys": "禁用插入鑰匙任務",
"DisableScanBoardingPass": "禁用掃描登船證任務",
"DisableCollectVegetables": "禁用收集蔬菜任務",
"DisableMineOres": "禁用挖礦任務",
"DisableExtractFuel": "禁用提取燃料任務",
"DisableCatchFish": "禁用釣魚任務",
"DisablePolishGem": "禁用拋光寶石任務",
"DisableHelpCritter": "禁用幫助小動物任務",
"DisableHoistSupplies": "禁用囤積補給物資任務",
"DisableLongTasks": "禁用長任務",
"DisableSubmitScanTask": "禁用掃描任務",
"DisableUnlockSafeTask": "禁用保險箱任務",
"DisableStartReactorTask": "禁用啟動反應堆任務",
"DisableResetBreakerTask": "禁用重置斷路器任務",
"DisableAlignEngineOutput": "禁用校正引擎輸出任務",
"DisableInspectSample": "禁用檢查樣本任務",
"DisableEmptyChute": "禁用清空垃圾滑道任務",
"DisableClearAsteroids": "禁用清除小行星任務",
"DisableWaterPlants": "禁用幫植物澆水任務",
"DisableOpenWaterways": "禁用打開水道任務",
"DisableReplaceWaterJug": "禁用更換水壺的任務",
"DisableRebootWifi": "禁用重新啟動Wifi任務",
"DisableDevelopPhotos": "禁用沖洗照片任務",
"DisableRewindTapes": "禁用倒帶任務",
"DisableStartFans": "禁用啟動風扇任務",
"DisableFixAntenna": "禁用修理天線任務",
"DisableBuildSandcastle": "禁用堆沙堡任務",
"DisableCrankGenerator": "禁用起重機發電器任務",
"DisableMonitorMushroom": "禁用觀察蘑菇任務",
"DisablePlayVideoGame": "禁用打電動任務",
"DisableFindSignal": "禁用找到訊號任務",
"DisableThrowFisbee": "禁用投擲飛盤任務",
"DisableLiftWeights": "禁用舉重任務",
"DisableCollectShells": "禁用收集貝殼任務",
"DisableOtherTasks": "禁用一般任務",
"DisableUploadDataTask": "禁用上傳任務",
"DisableEmptyGarbage": "禁用清空垃圾任務",
"DisableFuelEngines": "禁用加油任務",
"DisableDivertPower": "禁用轉移電力任務",
"DisableActivateWeatherNodes": "禁用修復節點任務",
"MenuTitle.Guessers": "★ 賭怪模式 ★",
"GuesserMode": "賭怪模式",
"CrewmatesCanGuess": "<color=#8cffff>船員</color>可以猜測",
"ImpostorsCanGuess": "<color=#ff1919>偽裝者</color>可以猜測",
"NeutralKillersCanGuess": "<color=#ffab1b>帶刀中立</color>可以猜測",
"PassiveNeutralsCanGuess": "無刀<color=#ffab1b>中立</color>可以猜測",
"CovenCanGuess": "<color=#7b3fbb>巫師陣營成員</color>可以猜測",
"BetrayalAddonsCanGuess": "擁有<#ffab1b>背叛附加職業</color>的玩家可以猜測",
"CanGuessAddons": "可以猜測附加職業",
"CrewCanGuessCrew": "</color><color=#8cffff>船員</color>可以猜測<color=#8cffff>船員</color>職業",
"ImpCanGuessImp": "<color=#ff1919>偽裝者</color>可以猜測<color=#ff1919>偽裝者</color>職業",
"GuesserMaxKillsPerMeeting": "每次會議最大賭殺數量",
"GuesserMaxKillsPerGame": "每場遊戲最大賭殺數量",
"GuesserNumRestrictions": "限制每個陣營的猜測人數",
"GuesserDoesntDieOnMisguess": "<color=#f3e304>賭怪不會因猜測錯誤而死</color>",
"CanGuessDuringDiscussionTime": "<color=#f3e304>賭怪可以在討論期間猜測</color>",
"MisguessDeathReason": "「誤賭」死亡原因",
"AddedPolus": "包括 <color=#a167c0>Polus</color>",
"AddedTheAirship": "包括 <color=#ed0007>Airship</color>",
"AddedTheSkeld": "包括<color=#66a186>The Skeld</color>",
"AddonCanBeGuessed": "可以被賭",
"AfterMeeting": "會議後",
"AfterMeetingKillCooldown": "會議後的擊殺冷卻時間",
"AddonSettingsCrew": "<color=#8cffff>船員</color>配置",
"AddonSettingsImp": "<color=#ff1919>偽裝者</color>配置",
"AddonSettingsNeut": "<color=#ffab1b>中立</color>配置",
"Anagram.CorrectGuess": "<#00ffa5>✓</color> {0} 正確猜出了字母混排的答案(<b>{1}</b>)!",
"Sabotage": "破壞",
"SabotageButtonText": "破壞",
"ArrowDelayMax": "箭頭最長延遲時間",
"ArrowDelayMin": "箭頭最短延遲時間",
"BKProtectDuration": "免疫傷害持續時間",
"BMAE.AfterMeeting": "會議後",
"BMWSBP.Blackmailer": "<#990000>勒索者</color>",
"BMWSBP.BlackmailerAndBlackmailed": "<#990000>勒索者</color> + <#ffa500>被勒索的玩家</color>",
"BecomeMadmateCuzMadmateMode": "您因死亡而成為叛徒",
"BlackHoleDespawnMode": "黑洞消失模式",
"BlackHoleDespawnTime": "黑洞消失後的時間",
"BlackHoleMoveSpeed": "黑洞移動速度",
"BlackHoleMovesTowardsNearestPlayer": "黑洞向最近的玩家移動",
"BlackHolePlaceCooldown": "放置黑洞冷卻時間",
"BlackHoleRadius": "黑洞吞噬範圍半徑",
"BlackScreenFixCompleteNotify": "<#00ff00>已執行黑屏修復程式碼</color>",
"BlackmailedSuffix": "<#ffa500>勒索</color>",
"BlockVentMovement": "無法在管道內移動",
"BombCooldown": "炸彈冷卻時間",
"BombExplodeCooldown": "炸彈爆炸時間",
"CL.Enabled": "啟用",
"CustomTeamHelp": "你現在在{0}之中! ({1})\\n和你的隊友共同獲勝!",
"CTA.Arrows": "玩家有箭頭指向彼此",
"CTA.GuessEachOther": "玩家可以猜測他人",
"CTA.KillEachOther": "玩家可以互相殘殺",
"CTA.KnowRoles": "玩家知道彼此的職業",
"CTA.MaxPlayers.Coven": "<#0000ff>最大</color>數量 <color=#7b3fbb>巫師陣營</color>玩家",
"CTA.MaxPlayers.Crewmate": "<#0000ff>最大</color>數量<color=#8cffff>船員陣營</color>玩家",
"CTA.MaxPlayers.Impostor": "<#0000ff>最大</color>數量<color=#ff1919>內鬼陣營</color>玩家",
"CTA.MaxPlayers.Neutral": "<#0000ff>最大</color>數量<color=#ffab1b>中立陣營</color>玩家",
"CTA.MaxPlayersAssignedToTeam": "分配给該隊伍的最大玩家数量",
"CTA.MinPlayers.Coven": "<#00ffff>最小</color>數量 <color=#7b3fbb>巫師陣營</color>玩家",
"CTA.MinPlayers.Crewmate": "<#00ffff>最小</color>數量<color=#8cffff>船員陣營</color>玩家",
"CTA.MinPlayers.Impostor": "<#0000ff>最小</color>數量<color=#ff1919>內鬼陣營</color>玩家",
"CTA.MinPlayers.Neutral": "<#00ffff>最小</color>數量<color=#ffab1b>中立陣營</color>玩家",
"CTA.OriginalWinCondition": "非組隊原始獲勝條件觸發全隊獲勝",
"CTA.PlayersCanSeeEachOthersRoles": "自定義陣營的玩家可以看到彼此的職業",
"CTA.PlayersCanWinWithOriginalTeam": "自定義陣營的玩家可以與原來的陣營一起獲勝",
"CTA.TeamEnabled.Prefix": "啟用 ",
"CTA.TeamEnabled.Suffix": " ",
"CTA.WinWithOriginalTeam": "玩家可以與原來的陣營一起獲勝",
"SameCTATeam": "你攻擊的玩家與你屬於同一個自定義陣營",
"CamerasAndAdmin": "監控 & 管理地圖",
"CamerasDisabledNotify": "<color=#ffff00>監控已被房主禁用</color>",
"CamouflageCooldown": "隱蔽冷卻時間",
"CamouflageDuration": "隱蔽持續時間",
"CanBeGuessed": "可以被賭",
"CanBeInLove": "可以成為<color=#ff9ace>戀人</color>",
"CanBeSoldByMerchant": "可由<color=#D27D2D>商人</color>出售給其他玩家",
"CanCheckCamera": "可以監視到是否有人觀看監控",
"CanCountNeutralKiller": "當<color=#8cffff>船員</color>通過殺死<color=#ffab1b>中立</color>玩家勝利時可以搶奪勝利",
"CanGetImpostorOnlyAddons": "可以獲得 <#ff1919>偽裝者</color> 附加職業",
"CanGuess": "可以在賭怪模式下賭人",
"CanGuessTarget": "可以猜測他們的目標",
"CanHandcuffSheriff": "可以給<color=#f8cd46>警長</color>上銬",
"CanIgniteBeforePlacingAllFireworks": "可以在放置所有煙火之前點燃",
"CanKill": "可以殺人",
"CanKillAllies": "可以殺死<color=#ff1919>偽裝者</color>",
"CanKillBeforeRoleChange": "可以在選擇職業之前殺人",
"CanKillNormally": "可以正常擊殺(雙擊殺人按鈕)",
"CanKillSelf": "可以殺死自己",
"CanKillWhileShifted": "可以在變形時擊殺",
"CanKillWithDoubleClick": "可以使用雙擊擊殺按鈕來正常擊殺",
"CanNotJoinPublicRoomNoLatest": "我們有一個重要的更新,請更新本模組\\n否則您無法加入公開房間",
"CanNotTrialJailed": "你不可以審判目標。",
"CanNotTrialProtected": "你不能審判被保護的玩家",
"CanOnlyUseWhileAnyWatch": "僅當出現設備使用警報時才能使用能力",
"CanPickPartnerRole": "可以選擇遊戲中已經存在的職業",
"CanSabotage": "可以破壞",
"CanShapeshift": "可以<color=#ff1919>變形</color>",
"CanSwapSelfVotes": "<color=#922348>換票師</color>可以交換自身的票",
"CanTargetCoven": "<color=#7b3fbb>巫師</color>可以成為目標",
"CanTargetNeutralBenign": "<color=#046300>友善</color> <color=#ffab1b>中立</color>玩家可以成為目標",
"CanTargetNeutralEvil": "<color=#912900>邪惡</color> <color=#ffab1b>中立</color>玩家可以成為目標",
"CanTerroristSuicideWin": "恐怖分子可以通過自殺來獲勝",
"CantGuessJailed": "你不可以猜測目標職業",
"CanUseSabotage": "可以破壞",
"CanVent": "可以使用通風口",
"CanVentAfterNecronomicon": "可以在收到<#7b3fbb>死靈之書</color><#00ffff>之後</color>跳管",
"CanVentBeforeNecronomicon": "可以在收到<#7b3fbb>死靈之書</color><#00a5ff>之前</color>跳管",
"CanVote": "可以投票",
"CanWinAfterDeath": "死亡後可以勝利",
"CancelStartCountDown": "開始倒數已被取消",
"CancelSwap1": "第一個交換目標已取消",
"CancelSwap2": "第二個交換目標已取消",
"CannotCallEmergencyMeetingWhileSabotage": "嚴重破壞期間不能召開緊急會議",
"CannotCleanWhenKCDIsntUp": "擊殺冷卻時間未到時無法清理屍體",
"CannotSpawnAsSoloImp": "不能在只有1個偽裝者的情況下出現",
"CannotStoneGazeWhenKCDIsntUp": "擊殺冷卻時間未到時無法石化屍體",
"CantSwapSelf": "你不能交換自己的票",
"CantUse.killlog": "不可以在遊戲中查看殺人紀錄",
"CantUse.lastresult": "不可以在遊戲中查看遊戲結果",
"CantUse.lastroles": "不可以在遊戲中查看上局職業",
"ChanceOfSeeingAllAlignmentsOnStart": "在遊戲開始時看到所有人的陣營的機率",
"ChargeInterval": "擊殺冷卻結束後每秒獲得的充電百分比",
"ChargeLossInterval": "屠殺時每秒損失的充電百分比",
"ComboAdd": "{0} 和 {1} 現在總是會一起生成",
"ComboAllow": "{0} 和 {1} 現在可以一起生成",
"ComboBan": "{0} 和 {1} 現在永遠不會一起生成",
"ComboRemove": "{0} 和 {1} 現在不會一起生成",
"ComboUsage": "\n<b><u>使用方法:</u></b>\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\n<size=60%>預設情況下,組合會加入到目前設定檔中。如果你希望為所有設定檔添加它,請在末尾輸入“all”。\n範例: /combo add 正義賭怪 專業 all</size>",
"GNoCommandInfo": "<b>你只能在死亡後使用該指令</b>\\n\\n傳送 <b>/gno X</b> 來玩猜數字。\\n\\nX可以是一個0~99的數字(包括0,99)\\n\\n\n你有最多 <color=#ff0000>7次</color> 的機會來猜中數字。\\n\\n\n 範例:- <b>/gno 10</b>",
"HostKillSelfByCommand": "房主選擇了自殺(使用了自殺指令)",
"HostMayOmitCmdPrefix": "'cmd' 字首\\n可以省略",
"MyRoleCommandHelp": "<size=80%><#00ffa5>⇨ 在會議上輸入 <#00a5ff>/m</color> 來知道你的職業玩法 ⇦</color></size>",
"NoSpamAnymoreUseCmd": "<size=2.5><#ff0000>⚠ <#ffff00>請使用 '/cmd {command name} {arguments}' 格式 <#ff0000>⚠</size>\\n<#ffa500>否則您的訊息將會暴露!",
"SpectateCommand.ForcedSpectator": "<#00ff00>✓</color> {0} 將會觀戰下局遊戲。",
"SpectateCommand.Removed": "<#ffab1b></color>你將在下一輪加入遊戲。",
"SpectateCommand.RemovedForcedSpectator": "<#ffab1b>-</color> {0} 不再是觀戰者。",
"SpectateCommand.Success": "<#00ff00>✓</color> 你將旁觀下一場遊戲。",
"SpectateCommand.WasSpectatingLastRound": "<#ff0000>X</color>你已經觀看到最後一輪,你不能再觀看。",
"TerminateCommand": "強制結束遊戲快捷鍵",
"CommandArgs.AFKExempt.Id": "要免除掛機檢測的玩家ID",
"CommandArgs.AddAdmin.Id": "要列入管理員名單的玩家ID",
"CommandArgs.AddMod.Id": "輸入要加入協管列表的玩家ID",
"CommandArgs.AddTag.Id": "你想要把玩家列入標籤的ID",
"CommandArgs.AddTag.Color": "標籤的顏色(格式:十六進制,不用加上前面的#(例如:00ffa5))",
"CommandArgs.AddTag.Tag": "要添加的標籤(您可以使用HTML標籤)(不要忘記結尾處的分隔符)",
"CommandArgs.AddVIP.Id": "要列入VIP名單的玩家ID",
"CommandArgs.Answer.Number": "問題的答案",
"CommandArgs.Ask.Number1": "問題中的第一個數字",
"CommandArgs.Ask.Number2": "問題中的第二個數字",
"CommandArgs.Assume.Id": "要預測票數的玩家ID",
"CommandArgs.Assume.Number": "預測投票的票數",
"CommandArgs.Ban.Id": "要踢出或封禁的玩家ID",
"CommandArgs.Ban.Reason": "處罰原因",
"CommandArgs.ChangePreset.Preset": "要切換到的預設(1-20)",
"CommandArgs.ChangeRole.Role": "要改變的職業",
"CommandArgs.ChangeSetting.Name": "要變更的設定名稱 (留空以查看所有設定)",
"CommandArgs.ChangeSetting.UnknownValue": "(留空以查看此處放置的內容)",
"CommandArgs.Chat.Message": "要讓目標發送的訊息",
"CommandArgs.Check.Id": "要檢查的玩家ID",
"CommandArgs.Check.Role": "要檢查的職業或附加職業",
"CommandArgs.Choose.Role": "要選擇的職業",
"CommandArgs.Colour.Color": "要設置的顏色 (例子. 紅色、藍色、黃色)",
"CommandArgs.Combo.Mode": "add/ban/remove/allow (留空可查看所有組合)",
"CommandArgs.Combo.Role": "主職業的名稱",
"CommandArgs.Combo.Addon": "附加職業的名稱",
"CommandArgs.Combo.All": "是否應用於所有設定檔 (all/留空)",
"CommandArgs.Compare.Id1": "要比較的第一個玩家的ID",
"CommandArgs.Compare.Id2": "要比較的第二個玩家的ID",
"CommandArgs.ConfirmAuth.UUID": "由伺服器提供的唯一令牌",
"CommandArgs.CopyPreset.SourcePreset": "要將所有設置複製的預設",
"CommandArgs.CopyPreset.TargetPreset": "要將所有設置粘貼到的預設",
"CommandArgs.CSD.Sound": "要撥放的音效",
"CommandArgs.Death.Id": "查看兇手的玩家ID(留空對自己使用)",
"CommandArgs.DeathNote.Name": "要猜測的真實名稱,如果正確你會殺死擁有該名稱的玩家",
"CommandArgs.Decree.Number": "0/1/2/3/4/5 (留空查看所有法令)",
"CommandArgs.DeleteAdmin.Id": "要移除管理員名單的玩家ID",
"CommandArgs.DeleteMod.Id": "輸入要移除協管列表的玩家ID",
"CommandArgs.DeleteTag.Id": "您想要刪除標籤的玩家ID",
"CommandArgs.DeleteVIP.Id": "要移除VIP名單的玩家ID",
"CommandArgs.Disconnect.Team": "要清除的陣營 (偽裝者/船員)",
"CommandArgs.Draft.Number": "要選擇的職業編號",
"CommandArgs.DraftDescription.Index": "要查看描述的職業在起草信息中的編號",
"CommandArgs.Effect.Effect": "要應用的效果的名稱",
"CommandArgs.EightBall.Question": "要詢問的問題",
"CommandArgs.Exe.Id": "要處刑的玩家ID",
"CommandArgs.Fabricate.DeathReason": "假的死亡原因(必須在模組中可用)",
"CommandArgs.Fix.Id": "要修復黑屏漏洞的玩家ID",
"CommandArgs.Forge.Id": "要偽造的玩家ID",
"CommandArgs.Forge.Role": "要偽造的職業",
"CommandArgs.GNO.Number": "要猜測的數值",
"CommandArgs.Guess.Id": "要猜測的玩家ID",
"CommandArgs.Guess.Role": "要猜測的職業或附加職業",
"CommandArgs.HM.Id": "1/2/3",
"CommandArgs.HWhisper.Id": "要傳送幫助訊息的玩家ID",
"CommandArgs.HWhisper.Message": "需要私訊的幫助消息",
"CommandArgs.Imitate.Id": "以供模仿的以死玩家的ID",
"CommandArgs.JailTalk.Message": "發送給獄警或被監禁的玩家消息",
"CommandArgs.Kill.Id": "要殺死的玩家ID",
"CommandArgs.Level.Level": "你的新等級",
"CommandArgs.Mark.Id": "要標記的玩家ID",
"CommandArgs.Medium.Answer": "是/否",
"CommandArgs.MessageWait.Duration": "發送訊息的冷卻時間",
"CommandArgs.Mute.Id": "要靜音的玩家ID",
"CommandArgs.Mute.Duration": "靜音秒數 (留空則為六十秒)",
"CommandArgs.Negotiation.Number": "選擇談判方式 (0/1/2/3)",
"CommandArgs.Note.Action": "add/remove/clear/view",
"CommandArgs.Note.UnknownValue": "要新增的筆記、要刪除的筆記的代碼或留空",
"CommandArgs.OS.Chance": "職業的生成機率",
"CommandArgs.OS.Role": "要設置生成機率的職業",
"CommandArgs.PV.Vote": "A/B/C/D",
"CommandArgs.Poll.Question": "要詢問的問題",
"CommandArgs.Poll.AnswerA": "第一個答案",
"CommandArgs.Poll.AnswerB": "第二個答案",
"CommandArgs.Poll.AnswerC": "第三個答案 (可留空)",
"CommandArgs.Poll.AnswerD": "第四個答案 (可留空)",
"CommandArgs.PlayerInfo.Id": "你想查看哪個玩家的ID(留空則顯示所有玩家ID)",
"CommandArgs.QA.Letter": "用字母來回答 (A/B/C)",
"CommandArgs.R.Role": "要查看的職業 (留空來查看所有職業)",
"CommandArgs.Rename.Name": "你的新名字",
"CommandArgs.Retribute.Id": "要猜測的玩家ID",
"CommandArgs.Revenge.Id": "要復仇的玩家ID",
"CommandArgs.Revive.Id": "要復活的已死亡玩家的ID",
"CommandArgs.SD.Sound": "要撥放的音效",
"CommandArgs.Say.Message": "要發送的訊息",
"CommandArgs.Select.Id": "選擇作為你偽裝者夥伴的玩家 ID",
"CommandArgs.Select.Role": "為你的偽裝者夥伴選擇職業",
"CommandArgs.SetRole.Id": "你想將特定職業設定給這個玩家的ID",
"CommandArgs.SetRole.Role": "要設置的職業",
"CommandArgs.Spectate.Id": "強制觀戰的玩家ID(留空以自己使用)",
"CommandArgs.Summon.Id": "會議結束後要召喚的玩家ID(復活)",
"CommandArgs.Swap.Id": "需要換票的玩家ID",
"CommandArgs.Target.Id": "要標記的玩家ID",
"CommandArgs.Template.Tag": "要發送的模板標籤",
"CommandArgs.Trial.Id": "要審判或謀殺的玩家ID",
"CommandArgs.UIScale.Scale": "要設定的比例(1.0 = 預設值,0.5 = 一半大小,2.0 = 雙倍大小)",
"CommandArgs.Unmute.Id": "要取消靜音的玩家ID",
"CommandArgs.Up.Role": "要設置的職業",
"CommandArgs.Vote.Id": "要投給的玩家ID",
"CommandArgs.Whisper.Ids": "要私聊的玩家ID,用逗號分隔(不用空格)",
"CommandArgs.Whisper.Message": "要發送的訊息",
"CommandArgs.XOR.Role": "一個主要職業永遠不會與另一個職業在同一場遊戲中出現",
"CommandDescription.AFKExempt": "讓玩家免受 AFK 探測器的檢查",
"CommandDescription.Achievements": "查看你已解鎖的成就以及尚未解鎖的成就",
"CommandDescription.AddAdmin": "將玩家添加到管理員名單",
"CommandDescription.AddMod": "使指定的玩家成為協管",
"CommandDescription.AddTag": "給玩家添加一個標籤(只在你的大廳可見)(此前出現,符合名稱)。",
"CommandDescription.AddVIP": "將玩家加入VIP清單",
"CommandDescription.Anagram": "隨機產生一個字母順序被打亂的單字,然後試著猜出原本的單字。",
"CommandDescription.Answer": "回答數學家提出的問題",
"CommandDescription.Ask": "作為數學家提出一個問題",
"CommandDescription.Assume": "以設想者的身分猜測某人的得票數",
"CommandDescription.Ban": "從大廳內封禁或踢出玩家",
"CommandDescription.CSD": "撥放自定義音效",
"CommandDescription.ChemistInfo": "顯示所有適用於化學家職業的流程。",
"CommandDescription.ChangePreset": "將目前預設切換到指定的預設編號。",
"CommandDescription.ChangeRole": "更改你的職業",
"CommandDescription.ChangeSetting": "更改遊戲設定",
"CommandDescription.Chat": "作為腹語師讓目標說出想說的話",
"CommandDescription.Check": "作為詢問者來詢問玩家是否擁有特定職業",
"CommandDescription.Choose": "棋子完成所有任務後選擇的職業。",
"CommandDescription.Colour": "設定你的皮膚顏色",
"CommandDescription.Combo": "設定總是或從不一起生成的職業和附加職業",
"CommandDescription.Compare": "以檢查員的身分檢查兩名玩家的陣營",
"CommandDescription.ConfirmAuth": "註冊新的EHR帳戶的命令",
"CommandDescription.CopyPreset": "將預設內所有設置複製到另一個預設。",
"CommandDescription.CosID": "查看你的服裝",
"CommandDescription.CovenInfo": "顯示有關巫師陣營如何運作的資訊",
"CommandDescription.DayBreak": "作為星火,發起破曉會議",
"CommandDescription.Death": "查看殺死你的兇手與他的職業",
"CommandDescription.DeathNote": "作為死亡筆記寫下某人的真實名稱",
"CommandDescription.Decree": "以總統的身分使用法令",
"CommandDescription.DeleteAdmin": "從管理員名單移除玩家",
"CommandDescription.DeleteMod": "從協管清單中刪除指定玩家",
"CommandDescription.DeleteTag": "刪除一位玩家的標籤。",
"CommandDescription.DeleteVIP": "將玩家移除VIP清單",
"CommandDescription.Disconnect": "清除指定陣營中的所有玩家",
"CommandDescription.Draft": "在草稿模式中選擇職業",
"CommandDescription.DraftDescription": "查看您在草稿模式中獲得的職業的描述。",
"CommandDescription.DraftStart": "開始起草,玩家們可以為下一局遊戲選擇職業",
"CommandDescription.Dump": "將日誌檔案儲存到桌面",
"CommandDescription.Effect": "對自己應用混亂者的效果",
"CommandDescription.EightBall": "向魔法8號球提問一個問題。",
"CommandDescription.EnableAllRoles": "啟用所有職業和附加職業",
"CommandDescription.End": "結束遊戲",
"CommandDescription.Exe": "處刑一名玩家",
"CommandDescription.Exo": "啟動你作為驅魔師的能力",
"CommandDescription.Fabricate": "為你的下一次擊殺設定一個假的死亡原因(作為製造商)",
"CommandDescription.Fix": "修復特定玩家的黑屏問題。",
"CommandDescription.Forge": "作為偽造者,為玩家偽造職業。",
"CommandDescription.GNO": "猜數字小遊戲",
"CommandDescription.GameModeList": "查看模組中所有遊戲模式的列表。",
"CommandDescription.GameModePoll": "開始為下一場遊戲模式投票。",
"CommandDescription.Guess": "猜測某人的職業.",
"CommandDescription.HM": "以信使的身分傳送一條訊息",
"CommandDescription.HWhisper": "作為房主給玩家發送幫助信息。",
"CommandDescription.Help": "查看指令列表",
"CommandDescription.HideName": "隱藏你的名稱",
"CommandDescription.ID": "查看所有玩家的ID",
"CommandDescription.Imitate": "作為模仿者模仿死去玩家的職業",
"CommandDescription.JailTalk": "作為被囚禁的玩家與獄警對話,反之亦然。",
"CommandDescription.KCount": "查看剩餘的偽裝者和帶刀中立數量",
"CommandDescription.Kill": "殺死玩家",
"CommandDescription.LT": "查看大廳計時器",
"CommandDescription.LastResult": "查看上一把遊戲中玩家的職業和附加職業",
"CommandDescription.Level": "改變你的等級",
"CommandDescription.MTHY": "召開會議或結束當前會議",
"CommandDescription.MapPoll": "開始為下一場遊玩地圖投票。",
"CommandDescription.Mark": "標記一位玩家作為曝光者。",
"CommandDescription.Medium": "回答通靈師的問題",
"CommandDescription.MessageWait": "設定傳送訊息的冷卻時間",
"CommandDescription.Mute": "靜音某個人。被靜音的玩家不能在聊天室講話。靜音狀態會在遊戲開始後結束",
"CommandDescription.MyRole": "查看你的職業的描述和設置",
"CommandDescription.Negotiation": "被談判者談判時用來做出選擇",
"CommandDescription.NeutralInfo": "顯示有關中立陣營如何運作的資訊",
"CommandDescription.Note": "以記錄者的身分管理你的筆記",
"CommandDescription.Now": "查看當前設定",
"CommandDescription.OS": "設置職業的生成機率",
"CommandDescription.PV": "在投票活動中投票",
"CommandDescription.Poll": "開啟投票活動 (問題須以問號結尾)",
"CommandDescription.PresetPoll": "發起投票來選出下一個預設方案。",
"CommandDescription.PlayerInfo": "查看玩家 ID、好友代碼、hashed PUID 和平台信息",
"CommandDescription.QA": "回答測驗者的問題",
"CommandDescription.QS": "查看測驗者的問題",
"CommandDescription.R": "查看職業清單或特定職業的描述",
"CommandDescription.Ready": "將自己標記為已準備",
"CommandDescription.ReadyCheck": "開啟預備檢查 (檢查誰在掛機) (30秒後顯示結果)",
"CommandDescription.Rename": "給予你一個新的名稱",
"CommandDescription.Reroll": "重新隨機選擇你的職業,作為「重擲者」。此操作在會議結束後生效。",
"CommandDescription.Retribute": "作為懲罰者猜測誰殺了你標記的玩家",
"CommandDescription.Revenge": "以黑手黨的身分對玩家進行復仇",
"CommandDescription.Revive": "復活已死亡的玩家。需要特殊權限或開啟「遊戲不結束」模式。",
"CommandDescription.RoleList": "察看每個陣營和獨立陣營職業的數量限制。",
"CommandDescription.SD": "播放遊戲中音效",
"CommandDescription.Say": "作為房主或協管發送一則訊息",
"CommandDescription.Select": "選擇你的偽裝者夥伴和他的職業。",
"CommandDescription.SetRole": "為下一場遊戲設定玩家的職業或附加職業",
"CommandDescription.Spectate": "讓你成為下一場遊戲的旁觀者。你只需要啟動管理員作為主機。",
"CommandDescription.Start": "開始游戲",
"CommandDescription.StartNow": "立即開始遊戲,跳過開始倒數",
"CommandDescription.Summon": "作為召喚師召喚一名玩家為你殺敵",
"CommandDescription.Swap": "作為換票師選擇換票目標",
"CommandDescription.TimeLimit": "顯示剩餘遊戲時間(啟用時間限制時)",
"CommandDescription.TPIn": "傳送至大廳內",
"CommandDescription.TPOut": "傳送至大廳外",
"CommandDescription.Target": "作為腹語師標記一名玩家",
"CommandDescription.Template": "發送訊息模板 (template.txt)",
"CommandDescription.Trial": "以檢察官或議員的身分審判玩家",
"CommandDescription.UIScale": "設定 UI 中按鈕的比例",
"CommandDescription.Unmute": "取消靜音某人",
"CommandDescription.Up": "[已棄用] 使用/setrole或/setaddon來替代",
"CommandDescription.Version": "查看 EHR 的當前版本",
"CommandDescription.Vote": "投票給玩家",
"CommandDescription.VoteStart": "投票來開始遊戲",
"CommandDescription.Whisper": "對指定玩家發送私訊。",
"CommandDescription.Winner": "查看上一場遊戲的獲勝者",
"CommandDescription.XOR": "指定2個職業,永遠不會在同一場遊戲中出現。",
"CommandForms.AFKExempt": "afkexempt",
"CommandForms.Achievements": "achievements",
"CommandForms.AddAdmin": "addadmin",
"CommandForms.AddMod": "addmod",
"CommandForms.AddTag": "addtag,createtag",
"CommandForms.AddVIP": "addvip",
"CommandForms.Anagram": "anagram",
"CommandForms.Answer": "ans,answer",
"CommandForms.Ask": "ask",
"CommandForms.Assume": "assume",
"CommandForms.Ban": "ban,kick",
"CommandForms.CSD": "csd",
"CommandForms.ChemistInfo": "ci,chemistinfo",
"CommandForms.ChangePreset": "changepreset,presetchange,chp",
"CommandForms.ChangeRole": "changerole",
"CommandForms.ChangeSetting": "cs,changesetting",
"CommandForms.Chat": "chat",
"CommandForms.Check": "check",
"CommandForms.Choose": "choose,pick",
"CommandForms.Colour": "colour,color",
"CommandForms.Combo": "combo",
"CommandForms.Compare": "compare,cmp",
"CommandForms.ConfirmAuth": "confirmauth",
"CommandForms.CopyPreset": "copypreset,presetcopy,cpp",
"CommandForms.CosID": "cosid",
"CommandForms.CovenInfo": "coveninfo",
"CommandForms.DayBreak": "daybreak,db",
"CommandForms.Death": "death,d",
"CommandForms.DeathNote": "dn,deathnote",
"CommandForms.Decree": "decree",
"CommandForms.DeleteAdmin": "deleteadmin",
"CommandForms.DeleteMod": "deletemod",
"CommandForms.DeleteTag": "deletetag",
"CommandForms.DeleteVIP": "deletevip",
"CommandForms.Disconnect": "dis,disconnect",
"CommandForms.Draft": "draft",
"CommandForms.DraftDescription": "dd,draftdesc,draftdescription",
"CommandForms.DraftStart": "draftstart,ds",
"CommandForms.Dump": "dump",
"CommandForms.Effect": "eff,effect",
"CommandForms.EightBall": "8ball",
"CommandForms.EnableAllRoles": "enableallroles",
"CommandForms.End": "end",
"CommandForms.Exe": "exe",
"CommandForms.Exo": "exo",
"CommandForms.Fabricate": "fabricate",
"CommandForms.Fix": "fix,blackscreenfix,fixblackscreen",
"CommandForms.Forge": "forge",
"CommandForms.GNO": "gno",
"CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist",
"CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepoll",
"CommandForms.Guess": "shoot,guess,bet,bt,st",
"CommandForms.HM": "hm",
"CommandForms.HWhisper": "hw,hwhisper",
"CommandForms.Help": "h,help",
"CommandForms.HideName": "hn,hidename",
"CommandForms.ID": "id,guesslist",
"CommandForms.Imitate": "imitate",
"CommandForms.JailTalk": "jt,jailtalk",
"CommandForms.KCount": "gamestate,gstate,gs,kcount,kc",
"CommandForms.Kill": "kill",
"CommandForms.LT": "lt",
"CommandForms.LastResult": "l,lastresult",
"CommandForms.Level": "level",
"CommandForms.MTHY": "mt,hy",
"CommandForms.MapPoll": "mp,mpoll,pollm,mappoll",
"CommandForms.Medium": "ms,mediumship,medium",
"CommandForms.MessageWait": "mw,messagewait",
"CommandForms.Mute": "mute",
"CommandForms.MyRole": "m,myrole",
"CommandForms.Negotiation": "negotiation,neg",
"CommandForms.NeutralInfo": "neutralinfo",
"CommandForms.Note": "note",
"CommandForms.Now": "n,now",
"CommandForms.OS": "os,optionset",
"CommandForms.PV": "pv",
"CommandForms.Poll": "poll",
"CommandForms.PresetPoll": "presetpoll,ppoll",
"CommandForms.PlayerInfo": "pi,playerinfo",
"CommandForms.QA": "qa",
"CommandForms.QS": "qs",
"CommandForms.R": "r",
"CommandForms.Ready": "ready",
"CommandForms.ReadyCheck": "rc,readycheck",
"CommandForms.Rename": "rn,rename,name",
"CommandForms.Reroll": "reroll",
"CommandForms.Retribute": "ret,retribute",
"CommandForms.Revenge": "rv",
"CommandForms.Revive": "revive",
"CommandForms.RoleList": "rl,rolelist",
"CommandForms.SD": "sd",
"CommandForms.Say": "say,s",
"CommandForms.Select": "select",
"CommandForms.SetRole": "setrole,setaddon",
"CommandForms.Spectate": "spectate",
"CommandForms.Start": "start",
"CommandForms.StartNow": "startnow",
"CommandForms.Summon": "summon",
"CommandForms.Swap": "sw,swap,st",
"CommandForms.TimeLimit": "til,timelimit",
"CommandForms.TPIn": "tpin",
"CommandForms.TPOut": "tpout",
"CommandForms.Target": "target",
"CommandForms.Template": "t,template",
"CommandForms.Trial": "tl,sp,jj,trial",
"CommandForms.UIScale": "uiscale",
"CommandForms.Unmute": "unmute",
"CommandForms.Up": "up",
"CommandForms.Version": "v,version",
"CommandForms.Vote": "vote",
"CommandForms.VoteStart": "vs,votestart",
"CommandForms.Whisper": "w,whisper",
"CommandForms.Winner": "win,winner",
"CommandForms.XOR": "xor",
"CommandList": "★ 主要指令:",
"Commands.ChangeSettingHelp": "<b><u>參數:</u></b><size=70%>\\n- map(地圖) (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (偽裝者數量)\\n- players (最大玩家數\\n- recommended (on/off)\\n- confirmejects(逐出確認) (on/off)\\n- emergencymeetings (最大會議數量)\\n- anonymousvotes(匿名投票) (on/off)\\nemergencycooldown (會議的冷卻時間)\\n- discussiontime (討論時間)\\n- killdistance(殺人距離) (short/medium/long/custom)\\n- votingtime (投票時間)\\n- playerspeed (玩家速度)\\n- crewmatevision (船員的視野)\\n- impostorvision (偽裝者的視野)\\n- killcooldown (擊殺冷卻時間)\\n- longtasks (長任務數量)\\n- shorttasks (短任務數量)\\n- scientistcount (科學家數量)\\n- scientistchance (科學家生成機率)\\n- vitalsdisplaycooldown (生命監測器冷卻時間)\\n- batteryduration (續航時間)\\n- engineercount (工程師數量)\\n- engineerchance (工程師生成機率)\\n- ventusecooldown (使用管道冷卻時間)\\n- maxtimeinvents (在管道內的最大時間)\\n- guardianangelcount (守護天使數量)\\n- guardianangelchance (守護天使生成機率)\\n- protectcooldown (守護冷卻時間)\\n- protectduration (守護持續時間)\\n- protectvisibletoimpostors(偽裝者可看到守護) (on/off)\\n- shapeshiftercount (變形者數量)\\n- shapeshifterchance (變形者生成機率)\\n- shapeshiftduration (變形持續時間)\\n- shapeshiftcooldown (變形冷卻時間)\\n- leaveshapeshiftevidence(會留下變形痕跡) (on/off)\\n- phantomcount (魅影數量)\\n- phantomchance (魅影生成機率)\\n- inviscooldown (隱形冷卻時間)\\n- invisduration (隱形持續時間)\\n- noisemakercount (警示者數量)\\n- noisemakerchance (警示者生成機率)\\n- noisemakerimpostoralert(偽裝者會收到警示) (on/off)\\n- noisemakeralertduration (警示持續時間)\\n- trackercount (追蹤者數量)\\n- trackerchance (追蹤者生成機率)\\n- trackduration (追蹤持續時間)\\n- trackcooldown (追蹤冷卻時間)\\n- trackdelay (追蹤延遲)\\n- ghostdotasks(幽靈需要做任務) (on/off)\\n\\n<u><b>請注意</b></u>\\n1. 大小寫的問題\\n2. 如果設定“ghostdotasks”可能會導致問題\\n3. 使用範例:\\n - “/cs map polus”\\n - “/cs killdistance 4”\\n - “/cs trackdelay 1,7”\\n - “/cs confirmejects on”",
"Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>這個指令只有 <#ffffff>房主</color>才能使用",
"Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>這個指令只有 <#ffffff>房主和管理員</color>才能使用",
"Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators",
"Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>這個指令只能由 <#ffffff>協管</color>使用",
"Commands.NoAccess.Time.AfterDeath": "<#ff5555>X</color> <#bb0000>這個指令只能在死亡後使用",
"Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X</color><#bb0000>這個指令只能在<#fffff>死亡後以及大廳中使用",
"Commands.NoAccess.Time.InGame": "<#ff5555>X</color> <#bb0000>這個指令只能在 <#ffffff>遊戲中</color>使用",
"Commands.NoAccess.Time.InLobby": "<#ff5555>X</color> <#bb0000>該指令只能使用於<#ffffff>大廳中",
"Commands.NoAccess.Time.InMeeting": "<#ff5555>X</color><#bb0000>這個指令只能在<#ffffff>會議中使用",
"KickCommandInvalidID": "無效的玩家ID\\n請使用 /kick [玩家ID] 來踢出玩家",
"KickCommandKickHost": "你無法踢出房主",
"KickCommandKickMod": "你不能踢出其他管理員",
"KickCommandKicked": "被踢出遊戲",
"KickCommandKickedReason": "原因:",
"KickCommandKickedRole": "他的職業是",
"KickCommandNoAccess": "你沒有權限使用踢出指令",
"AutoGMRotationStatusText.CooldownTimer": "將在 <b>{0}</b> 秒內跳到清單中的下一個遊戲模式",
"AutoGMRotationStatusText.GMPoll": "玩家投票(/gmpoll)",
"DraftChosen": "你為下一局遊戲選擇了 <b>{0}</b> 職業\\n<size=70%>你可以再次輸入 /draft [index] 來更改你的選擇</size>",
"DraftNotEnoughRoles": "沒有足夠的職業可供選擇,因此無法開始起草。請啟用更多職業並重試。",
"DraftResend": "<size=90%>你的職業選擇如下:</size>\\n\\n{0}\\n\\n<size=90%>指令: </size>\\n- 選擇職業:<b>/draft [編號]</b>\\n- 查看職業描述: <b>/dd [編號]</b>\\n<size=90%>用你選擇想要的職業的ID替代[編號]例如: <b>/draft 4</b></size>",
"DraftStart": "<size=90%>職業選擇開始! 現在您可以從下方列表中選擇一個職業,以便在下一局遊戲中當上該職業。可供選擇的職業及其編號如下:</size>\\n\\n{0}\\n\\n<size=90%>聊天指令:</size>\\n- 選擇職業:<b>/draft [編號]</b>\\n- 檢視職業描述:<b>/dd [編號]</b>\\n將[編號]更改為你要選擇的職業對應的數字。例如: <b>/draft 4</b>\\n<size=70%>如果你不選擇職業,系統會像平常一樣隨機分配一個職業。 </size>",
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>草稿模式</color> <#00a5ff>⬅</color>",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>所有人都選擇了職業!</color>",
"GameModePoll.Question": "我們接下來要玩哪個遊戲模式?",
"MapPoll.Question": "我們接下來要選擇哪張地圖?",
"MenuTitle.MPoll": "地圖投票",
"PresetPoll.Question": "接下來我們該玩哪個預設?",
"ChangePreset.Changed": "預設已變更為預設 {0}\\n預設名稱:{1}",
"Poll.AlreadyVoted": "你已經投過票了,所以不會被計算在內",
"Poll.Begin": "您可以使用 /pv A/B/C/D 指令進行投票",
"Poll.Inactive": "目前沒有任何活躍的投票活動。",
"Poll.Tie": "喔不,投票在 {0} 之間打成了平手,它們都獲得了 {1} 票。\\n",
"Poll.TimeInfo": "結果將在{0}秒內得出。",
"Poll.Title": "<#ff0000>➡ 投票 ⬅</color>",
"Poll.VotingInfo": "使用/pv [答案] 來投票,答案可以是字母或數字",
"Poll.Winner": "這場投票的獲勝者是....<b>{0},{1}</b>!它獲得了{2} 票!\\n",
"Poll.YouVoted": "你投給了{0},他現在有{1} 票",
"PollResultTitle": "【 ★ 投票結果 ★ 】",
"PollUsage": "建立投票樣式:\\n<size=80%><b>/poll [問題]? <size=55%>[答案A] [答案B]\n[答案C(可以沒有)] [答案D(可以沒有) [答案E(可以沒有)]</size></b><size=50%>\n\n<size=50%>請注意: 問題必須要以問號結尾(?)!",
"ControlCooldown": "控制冷卻時間",
"ConvertedAddonCanBeGuessed": "{role} 可以被賭",
"CooldownsResetEachOther": "技能冷卻時間和擊殺冷卻時間相互重置",
"CopyCrewVarEvenIfDisabled": "即使一個船員職業被停用也可以複製職業",
"CountdownText": "<color=#00ffa5><b>{0}</b> 秒後重新進入房間</color>",
"CovenCanBeInLove": "<color=#7b3fbb>巫師陣營</color>可以成為<color=#ff9ace>戀人</color>",
"CovenCanBeRole": "<color=#7b3fbb>巫師</color> 可以成為 {role}",
"CovenCanFindMarshall": "展現者向<#7b3fbb>巫師陣營</color>展示",
"CovenReceiveNecronomiconAfterNumMeetings": "<color=#7b3fbb>巫師們</color>獲得<color=#7b3fbb>死靈之書</color>所需的會議次數",
"CrewCanBeEgoist": "<color=#8cffff>船員</color>可以成為<color=#5600ff>利己主義者</color>",
"CrewCanBeInLove": "<color=#8cffff>船員</color>可以成為<color=#ff9ace>戀人</color>",
"CrewCanBeLoyal": "<color=#8cffff>船員</color>可以成為<color=#B71556>忠誠</color>",
"CrewCanBeRole": "<color=#8cffff>船員</color>可以成為{role}",
"CrewLoversWinWithCrew": "如果兩個<color=#ff9ace>戀人</color>都是<color=#8cffff>船員</color>,則可以跟隨<color=#8cffff>船員陣營</color>獲勝",
"CurrentActiveSettingsHelp": "目前啟用設定及幫助",
"CurseCooldown": "詛咒冷卻時間",
"CustomSabotage.GrabOxygenMask": "獲取氧氣面罩(如果你不去,你會死)",
"CustomSabotage.GrabOxygenMask.Done": "<#00ff00>你獲取了氧氣面罩,你安全了.</color>",
"DCNotify.Auth": "你未通過身份驗證。\\n\\n你可能需要重新啟動遊戲",
"DCNotify.Banned": "你已被該房間<color=#ff1919>封禁</color>\\n\\n若這是一個錯誤請告知房主",
"DCNotify.DCFromServer": "您與伺服器的連接已中斷\\r\\n這可能是因為您的網路不穩定\\r\\n也可能是因為伺服器不穩定或拒絕了您的存取",
"DCNotify.DupeLogin": "偵測到重複登入",
"DCNotify.GameFull": "該房間已滿人\\n\\n請稍後重試",
"DCNotify.GameNotFound": "未找到指定房間,可能是房間已經解散\\n\\n或檢查您是否選擇了與該房間不同的伺服器",
"DCNotify.GameStarted": "該房間正在遊戲中\\n\\n請等待遊戲結束後加入",
"DCNotify.Hacking": "你因為使用外掛而被<color=#ff1919>封禁</color>\\n\\n請停止",
"DCNotify.Inactivity": "由於房間處於閒置狀態,因此自動關閉了房間",
"DCNotify.IncorrectVersion": "您的Among Us版本與該房間不同",
"DCNotify.InvalidSettings": "偵測到遊戲設定無效。\\n\\n進入本地遊戲以設定它們,然後重試。",
"DCNotify.Kicked": "你已被<color=#ffff00>踢出</color>該房間\\n\\n你可以嘗試重新加入",
"DCanGuessAdt": "可以猜測附加職業",
"DCanGuessCoven": "可以猜測<color=#7b3fbb>巫師</color>",
"DCanGuessCrewmates": "可以猜測<color=#8cffff>船員</color>",
"DCanGuessImpostors": "可以猜測<color=#ff1919>偽裝者</color>",
"DCanGuessNeutrals": "可以猜測<color=#ffab1b>中立</color>",
"DGRM.OnMeeting": "會議時",
"DGResetMode": "皮膚重置模式",
"DGResetTimer": "如果通過計時器重置皮膚,則重置後",
"DeactivationAfterMeeting": "會議後",
"DeadCrewCantSabotage": "<color=#8cffff>船員</color>死後不能破壞",
"DeadImpCantSabotage": "<color=#ff1919>偽裝者</color>死後不能破壞",
"DeadNeutralCantSabotage": "<color=#ffab1b>中立</color>死後不能破壞",
"DeathReason.AFK": "掛機",
"DeathReason.Allergy": "過敏",
"DeathReason.Ashamed": "卷死",
"DeathReason.Assumed": "設想",
"DeathReason.Asthma": "錯誤移動",
"DeathReason.BadLuck": "霉運",
"DeathReason.Bankrupt": "破產",
"DeathReason.Bite": "吸血",
"DeathReason.Bugged": "洩漏",
"DeathReason.Bombed": "炸死",
"DeathReason.Collapsed": "倒塌",
"DeathReason.Consumed": "耗盡",
"DeathReason.Curse": "受詛咒",
"DeathReason.Cursed": "受詛咒",
"DeathReason.Deafened": "耳聾",
"DeathReason.Destroyed": "氣死",
"DeathReason.Demolished": "爆破",
"DeathReason.DidntVote": "沒有投票",
"DeathReason.Disconnected": "斷線",
"DeathReason.Diseased": "病變",
"DeathReason.Dismembered": "肢解",
"DeathReason.Dragged": "拖動",
"DeathReason.Drowned": "溺死",
"DeathReason.Eaten": "活吞",
"DeathReason.Echoed": "頂替",
"DeathReason.Execution": "處刑",
"DeathReason.Fall": "摔死",
"DeathReason.FollowingSuicide": "殉情",
"DeathReason.Frightened": "恐懼",
"DeathReason.Gambled": "賭博",
"DeathReason.Hack": "駭入",
"DeathReason.Hex": "妖術",
"DeathReason.Infected": "傳染",
"DeathReason.Jinx": "厄運",
"DeathReason.Kamikazed": "神風",
"DeathReason.Kill": "被殺",
"DeathReason.Lava": "熔岩",
"DeathReason.Lightning": "雷擊",
"DeathReason.LossOfBlood": "失血",
"DeathReason.LossOfHead": "絞殺",
"DeathReason.Mauled": "獵殺",
"DeathReason.Meteor": "流星撞擊",
"DeathReason.Misfire": "走火",
"DeathReason.Misguess": "誤賭",
"DeathReason.Negotiation": "談判",
"DeathReason.OutOfOxygen": "缺氧",
"DeathReason.Overtired": "猝死",
"DeathReason.Patrolled": "巡邏",
"DeathReason.Poison": "中毒",
"DeathReason.Quantization": "量子化",
"DeathReason.RNG": "隨機",
"DeathReason.Retribution": "懲罰",
"DeathReason.Revenge": "復仇",
"DeathReason.Sacrifice": "犧牲",
"DeathReason.Scavenged": "清道",
"DeathReason.Shot": "射擊",
"DeathReason.SkippedVote": "跳過投票",
"DeathReason.Sniped": "狙殺",
"DeathReason.Spell": "咒殺",
"DeathReason.Stoned": "石化",
"DeathReason.Stung": "刺痛",
"DeathReason.Suicide": "自殺",
"DeathReason.Sunken": "凹陷",
"DeathReason.Swooped": "隱身",
"DeathReason.Taxes": "逃稅",
"DeathReason.Torched": "燒死",
"DeathReason.Tornado": "龍捲風",
"DeathReason.Trapped": "受困",
"DeathReason.Trialed": "審判",
"DeathReason.Vote": "逐出",
"DeathReason.WipedOut": "大掃除",
"DeathReason.WrongAnswer": "錯誤答案",
"DeathReason.YinYanged": "陰陽",
"DeathReason.etc": "其它",
"DebugMode": "調試模式",
"DecreasedKillCooldown": "降低擊殺冷卻時間",
"DefaultShapeshiftCooldown": "預設變形冷卻時間",
"DeliverCooldown": "送信冷卻",
"DevourCooldown": "吞噬冷卻時間",
"DiedR1Warning": "<#ffff00>(上局被首刀)</color>",
"DisableBard": "禁用 <color=#ff1919>吟遊詩人</color>",
"DisableCrackedGlass": "禁用會議螢幕上的玻璃破裂",
"DisableHiddenRoles": "禁用隱藏職業",
"DisableLobbyMusic": "禁用大廳音樂",
"DisableSaboteur": "禁用 <color=#ff1919>破壞者</color>",
"DisableSunnyboy": "禁用 <color=#ff9902>陽光開朗大男孩</color>",
"DisableTasks": "禁用任務",
"DisableUseCommand": "房主設定不允許使用該指令",
"DisableVanillaRoles": "禁用原版職業",
"DisabledByProgram": "公開房間的操作已被程式禁用",
"DisabledBySettings": "已在設定中被禁用",
"DoesntSpawnOnFungle": "當地圖為<color=#ffa646>Fungle</color>時不生成",
"DoYourTasksPlease": "請完成你的任務!",
"DualVotes": "重複投票",
"E2Block": "阻擋抹除",
"EAC.CheatDetected.EAC": "檢測到開掛(使用AUM)",
"EAC.CheatDetected.HighLevel": "警告: EAC正在抵禦炸房外掛",
"EAC.CheatDetected.LowLevel": "警告: EAC檢測到可能存在作弊玩家",
"EAC.ClientTimeout": "{0}|{1} 沒有在 25 秒內發送完整數據,很可能是駭客",
"ECMO.OriginalTeam": "原始陣營",
"EGCanGuessAdt": "可以猜測附加職業",
"EGCanGuessImp": "可以猜測<color=#ff1919>偽裝者</color>",
"EGCanGuessTaskDoneSnitch": "可以猜測完成任務的<color=#b8fb4f>告密者</color>",
"EGGuessSnitchTaskDone": "很抱歉,根據該房設定不允許猜測完成任務的告密者",
"AntiBlackOutHostRejectForceEnd": "您觸發了黑屏Bug,房主拒絕結束遊戲,稍後將為您斷開連接",
"AntiBlackOutLoggerSendInGame": "由於未知錯誤發生,將結束遊戲以防止黑屏",
"AntiBlackOutNotifyInLobby": "發生了錯誤,為了防止黑屏,需要自動結束遊戲,否則遊戲將無法開始。遺憾的是,這個錯誤存在於所有H系模組,甚至原版。",
"AntiBlackOutRequestHostToForceEnd": "您觸發了黑屏Bug,正在請求房主結束遊戲...",
"AntiBlackoutSkipTasks": "<#ffff00>⚠ 防黑屏處理正在進行中 ⚠</color>",
"ByBardGetFailed": "沒有靈感,也是一種靈感",
"CheckMurderFail": "<#ff0000>謀殺被取消,原因為:\\n</color>",
"CheckReportFail": "<#ff0000>會議被取消,原因為:\\n</color>",
"ConfirmAuth.Error": "<#ff5555>X <#bb0000>網路錯誤\\n<size=80%><#ffffff>{0}</size>",
"ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>此大廳未在 EHR 伺服器上列出。 \\n<size=80%><#ffffff>請在系統設定中啟用<#ffff44>{0}</color>,否則伺服器將拒絕您的要求。 </size>",
"ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>您必須在原版伺服器(歐洲、北美、亞洲)上進行線上遊戲",
"ERR-000-000-0": "無錯誤",
"ERR-000-804-1": "EHR 不支援原版 HnS,因此模組被卸載。",
"ERR-000-900-0": "測試錯誤Lv0",
"ERR-000-910-1": "測試錯誤Lv1",
"ERR-000-920-2": "測試錯誤Lv2",
"ERR-000-930-3": "測試錯誤Lv3",
"ERR-001-000-3": "主目錄有重複的鍵",
"ERR-002-000-1": "此遊戲模式與當前地圖不兼容。",
"ERR-002-000-3": "你的Among Us版本過舊",
"Error.InvalidColor": "錯誤:只有原版顏色可使用 - 這代表有人在大廳裡有小綠人,這會導致斷開連線,所以最好踢出他們",
"Error.InvalidColorPreventStart": "其他玩家不允許使用自訂顏色(例如fortegreen(小綠人)),否則會發生嚴重錯誤",
"Error.InvalidRoleAssignment": "錯誤:職業分配過程為玩家找到無效職業({0})",
"Error.MeetingException": "錯誤: {0}\\r\\n請使用SHIFT + M + ENTER來強制結束會議",
"ErrorEndText": "發生錯誤",
"ErrorEndTextDescription": "為了避免崩潰,遊戲被強制結束",
"ErrorLevel1": "可能會出現錯誤",
"ErrorLevel2": "這可能會導致遊戲出現嚴重問題",
"ErrorLevel3": "目前EHR版本不支援此版本的《Among Us》遊戲。 \\n請更新《Among Us》!",
"ErrorTeleport": "傳送失敗",
"FailChance": "預測錯誤的機率",
"FailToTrack": "無法追蹤",
"ForceEnd": "強制結束",
"ForceEndText": "房主強制結束了遊戲",
"InvalidArgs": "無效參數",
"InvalidArguments": "無效的參數",
"InvalidUndeadTarget": "目標無法被招募",
"NotAssigned": "-",
"NotAssignedInfo": "發生錯誤,報告房主!!",
"RpcAntiBlackOutEndGame": "【<b>{0}</b>】發生未知錯誤,將結束遊戲以防止黑屏",
"RpcAntiBlackOutIgnored": "【<b>{0}</b>】發生未知錯誤,RPC將忽略該玩家",
"RpcAntiBlackOutNotifyInLobby": "由於玩家【<b>{0}</b>】發生未知錯誤,已結束遊戲以防止卡房,若您不希望在其他玩家發生錯誤時結束遊戲,請在設定中關閉[{1}]",
"UnsupportedMap": "EHR 不支援此地圖\\n請使用支援的地圖,否則你可能會遇到一些問題",
"UnsupportedVersion": "不支援的Among Us版本\\n請更新你的Among Us",
"downloadFailed": "下載檔案失敗! \\n請稍後或重啟遊戲後重試...",
"updateFailed": "更新失敗。",
"EVote": "投票",
"EightBallDisabled": "<#ff0000>X</color> /8ball 指令在該大廳中被禁止使用",
"EnableDarkTheme": "聊天介面深色主題",
"EnableDebugMode": "開啟偵錯模式",
"EnableExtraAbility": "啟用額外技能",
"EnableSpurtCharge": "顯示能量",
"EnabledGMWarning": "你已啟用GM。這會讓你在每場遊戲開始時變成幽靈。由於未知問題,遊戲可能會立即以“所有人都已死亡”的原因結束,如果發生這種情況,請停用GM。",
"EnterVentWinCountDown": "在<b>{0}</b>秒內跳管道勝利!",
"EnteredBlockedVent": "<color=#ffff00>該管道已被阻礙者堵住</color>",
"EraseLimit": "抹除次數上限",
"EvenKillCooldown": "雙數殺人冷卻時間",
"ExiledExeTarget": "票出 {0} 讓你有種不祥的預感\\n他是 {1},而他背後傳來的是<color=#611c3a>暴民</color>陰沉的笑聲...\\nGG!",
"ExiledExeTargetAddBelow": "票出 讓你有種不祥的預感他是 ,而他背後傳來的是<color=#611c3a>暴民</color>陰沉的笑聲...\\nGG!",
"ExiledInnocentTargetAddBelow": "\\n回頭一看,<color=#8f815e>冤罪師</color> 正數著手裡的錢呢……",
"ExiledInnocentTargetInOneLine": "票出 {0} 讓你有種不祥的預感\\n他是 {1},而回頭一看,<color=#8f815e>冤罪師</color> 正數著手裡的錢呢....\\nGG!",
"ExiledJester": "票出 {0} 讓你有種不祥的預感\\n{1} 在狂笑著...\\nGG!",
"ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0}</color>票數</color>)</color>",
"FakeTask": "假任務:",
"FixBlackScreenWaitForDead": "所有人都活著,黑屏修復需要一個幽靈,所以它會等待有人死亡。",
"FreezeCooldown": "凍結的冷卻時間",
"FreezeDuration": "凍結持續時間",
"GCanGuessAdt": "可以猜測附加職業",
"GCanGuessCrew": "<color=#8cffff>船員</color>可以猜測<color=#8cffff>船員</color>職業",
"GCanGuessImp": "<color=#ff1919>偽裝者</color>可以猜測<color=#ff1919>偽裝者</color>職業",
"GCanGuessTaskDoneSnitch": "可以猜測完成任務的<color=#b8fb4f>告密者</color>",
"GGCanGuessAdt": "可以猜測附加職業",
"GGCanGuessCrew": "可以猜測<color=#8cffff>船員</color>",
"GGGuessMax": "你已經達到每次會議猜測次數上限,不能再繼續猜測啦!",
"GSInfo.ConvertedCount": "<#ffab1b>被招募的玩家</color> <size=70%>(不包括 <#ff1919>叛徒</color>)</size>: {0}",
"GSInfo.CovenCount": "<#7b3fbb>巫師陣營:</color> {0}",
"GSInfo.CrewCount": "<#8cffff>船員:</color> {0}",
"GSInfo.ImpCount": "<#ff1919>偽裝者:</color> {0}",
"GSInfo.LoversState": "<#ff9ace>戀人們</color> 存活數量: {0}",
"GSInfo.MadmateCount": "<#ff1919>叛徒:</color> {0}",
"GSInfo.NKCount": "<#ffab1b>中立</color> <#ff1919>帶刀</color>: {0}",
"GSInfo.NNKCount": "<#ffff00>無刀</color> <#ffab1b>中立</color>: {0}",
"GSInfo.RomanticState": "{0}",
"GSInfo.Tasks": "<#00ffa5>已完成任務數:</color> {0}/{1}",
"GanInvestigatorCanBeMadmate": "可以招募<color=#BA55D3>預言家</color>",
"GanJudgeCanBeMadmate": "<color=#f8d85a>檢察官</color>可以被招募",
"GanMarshallCanBeMadmate": "可以招募<color=#5573AA>展現者</color>",
"GanMayorCanBeMadmate": "可以招募<color=#204d42>市長</color>",
"GanNGuesserCanBeMadmate": "可以招募<color=#eede26>正義賭怪</color>",
"GanPresidentCanBeMadmate": "可以招募<color=#30916f>總統</color>",
"GanSheriffCanBeMadmate": "可以招募<color=#f8cd46>警長</color>",
"GhostIgnoreTasks": "幽靈沒有任務",
"GotGhostRoleNotify": "<#ffff00>你被分配了一個幽靈職業!</color>",
"GuessAbility": "賭怪可以賭<color=#ff9ace>戀人</color>",
"GuessAdtRole": "很抱歉,根據該房設定不允許猜測附加職業",
"GuessAnkylosaurus": "您無法猜測甲龍",
"GuessBackstabber": "你不能猜測已經被揭示的牆頭草",
"GuessBerserker": "這並無作用……",
"GuessCrewRole": "很抱歉,根據該房設定不允許船員猜測船員職業",
"GuessDead": "很抱歉,死亡後不能進行猜測",
"GuessDisabled": "抱歉,此猜測不被允許。",
"GuessDisabledAddonOverride": "根據房主設定你不能猜測特定的附加職業",
"GuessDoctor": "很抱歉,你無法猜測已被揭示的法醫",
"GuessDoubleShot": "你雖然猜錯了職業,但是你的專業度給了你一次機會!",
"GuessDuringDiscussion": "根據房主設置,你不能在討論期間進行猜測。",
"GuessErased": "你不能猜測已被抹除的玩家",
"GuessGM": "你會什麼會想要讓一個剛開局就死的人在死一次?",
"GuessHelp": "指令格式: <b>/cmd bt [玩家ID] [職業名]</b>\\n例如: /cmd bt 3 誘餌\\n你可以在玩家的名字前看到該玩家的ID\\n或使用<b>/cmd id</b>查看玩家ID列表",
"GuessImpRole": "很抱歉,根據該房設定不允許偽裝者猜測偽裝者職業",
"GuessKill": "很遺憾的,【<b>{0}</b>】\\n在賭局中失利了",
"GuessKnighted": "很抱歉,君主不能猜測騎士身分",
"GuessLovers": "很抱歉,房主設置不允許猜測<color=#ff9ace>戀人</color>",
"GuessMarkseekerTarget": "你不能猜測被曝光者曝光的目標",
"GuessMarshallTask": "你不能賭已經完成任務的展現者",
"GuessMayor": "很抱歉,你無法猜測已被揭示的市長",
"GuessMonarch": "你是騎士,你不能賭君主",
"GuessNotAllowed": "很抱歉,你的職業沒有權限進行猜測",
"GuessNotifiedBait": "你不能賭已經被公布的誘餌,這才沒有那麼簡單對吧?",
"GuessNull": "請選擇一個在場的存活玩家進行猜測",
"GuessObviousAddon": "很抱歉,你無法猜測過於明顯的附加職業",
"GuessOnbound": "該玩家具有 防賭 附加職業,你的猜測已被取消。",
"GuessPestilence": "你試圖猜測萬疫之神!\\n\\n但抱歉,萬疫之神殺死了你。",
"GuessPhantom": "你不能猜測怨靈,這只會讓他們更快獲勝!",
"GuessPresident": "你不能猜測已揭示自己職業的<#30916f>總統</color>",
"GuessSameCTAPlayer": "你試圖猜測與你同一個陣營的玩家.... 你太聰明了",
"GuessShielded": "很抱歉,你無法猜測一名被軍醫上盾的玩家",
"GuessSuperStar": "大明星才不會跟你賭博,選個別的目標吧?",
"GuessTank": "根據房主設定,坦克不能被賭殺",
"GuessTaskDone": "你不能賭已經完成任務的玩家",
"GuessTeamMate": "很抱歉,您不能猜測您的隊友。",
"GuessVanillaCrewmate": "房主設置不允許你猜測白板船員",
"GuessWorkaholic": "很抱歉,你無法猜測已被揭示的工作狂",
"HideDualVotes": "隱藏重複投票",
"HnSUnloadWarning": "<#ffff00><b>警告:</b></color>\\nEHR不支持原版的捉迷藏。\\n你可以開啟EHR的自訂捉迷藏模式,並不開啟任何職業來達到原版捉迷藏的效果。",
"ImpCanBeEgoist": "<color=#ff1919>偽裝者</color>可以成為利己主義者",
"ImpCanBeInLove": "<color=#ff1919>偽裝者</color>可以成為<color=#ff9ace>戀人</color>",
"ImpCanBeLoyal": "<color=#ff1919>偽裝者</color>可以成為<color=#B71556>忠誠</color>",
"ImpCanBeRole": "<color=#ff1919>偽裝者</color>可以成為{role}",
"ImpCanFindMarshall": "<#ff1919>偽裝者</color>能看到展現者",
"ImpCanKillMadmate": "<color=#ff1919>偽裝者</color>可以殺死<color=#ff1919>叛徒</color>",
"IncompatibleMod": "不相容的模組",
"IncompatibleNeutralMode": "如果中立不兼容則職業變成",
"IncreasedSpeedDuration": "增加速度的持續時間",
"IncreasedVisionDuration": "增加視野的持續時間",
"KCD": "<color=#ff1919>擊殺冷卻:</color> <color=#ffffff><b>{0}</b>秒</color>",
"KickCommandDisabled": "踢出指令目前已被禁用",
"KillBaitNotify": "目標為誘餌,<color=#ffff00>將在<color=#ffab1b>{0}</color>秒後報告</color>",
"KillCooldownAfterCleaning": "清理後的殺人冷卻",
"KillCooldownAfterStoneGazing": "石化後的殺人冷卻",
"KillCooldownNormally": "沒有破壞時的擊殺冷卻時間",
"KillCount": " 殺人數: {0}",
"LaughToWhoGuessSelf": "你應該是懂賭怪的,對吧?",
"LaughToWhoMurderSelf": "哈哈哈,有誰會愚蠢到謀殺自己?\\n\\n我猜它應該是…你!",
"LaughToWhoTrialSelf": "請問你是在傳承賭怪的行為藝術嗎www?",
"LegacyLovers": "舊版<color=#ff9ace>戀人</color>",
"LimitPerGame": "每場遊戲的最大次數",
"LimitPerRounds": "每輪的最大次數",
"Loading": "<b><color=#ffff00>加載中....</color></b>\\n<size=2>這可能需要一分鐘</size>",
"LoadingBarText.1": "正在設置您的遊戲…",
"LoadingBarText.2": "{0}/{1} 客戶端就緒 ({2})",
"LoadingBarText.3": "打開大門…",
"LoadingBarText.4": "出發...",
"LoadingBarText.5": "降落中....",
"LoadingHint.0": "你知道嗎?\n你可以將你選擇的職業加入自訂的新陣營!\n詳情見我們網站上的說明(主選單上的連結)!",
"LoadingHint.1": "你知道嗎?\n你可以通過在大廳中使用/combo來禁止某些職業與附加職業組合!\n在遊戲結束後試試看吧!",
"LoadingHint.2": "你知道嗎?\n你可以使用自訂翻譯檔案來自定職業、附加職業、設定等的名稱!",
"LoadingHint.3": "你知道嗎?\n你可以遊玩我們的的測試/正式版本!加入我們的Discord伺服器獲取他們鏈(接在主介面)!",
"LoadingHint.4": "發現bug了?\n向我們的Discord伺服器報告(主選單上的連結)!\n我們會盡快修復他!",
"LoadingHint.5": "你對這個模組有甚麼建議嗎?\n在我們的 Discord 伺服器中發布你的建議(主選單上的連結)!\n我們將在未來的更新中考慮它!",
"LoadingHint.6": "你知道嗎?\n你可以啟動禁止清單以永久禁止某些好友代碼的玩家加入遊戲!",
"LoadingHint.7": "你知道嗎?\n你在遊戲中可以透過/addmod跟/deletemod來增加以及刪除協管!",
"LoadingHint.8": "你知道嗎?\n外掛們通常沒有好友代碼,因此你可以在系統設定中啟用保護!",
"LoadingHint.9": "你知道嗎?\n你可以快速更改遊戲設置,使用/changesetting (/cs) 來在不打開菜單的情況下更改設定!\n範例: /cs map polus",
"LoadingHint.10": "你知道嗎?\n你可以使用自訂翻譯檔案自訂您的大廳標籤!",
"LoadingHint.11": "你知道嗎?\n作為房主,你可以透過/setrole以及/setaddon設置你下場遊戲你的職業以及附加職業",
"LoadingHint.12": "對自己的死感到困惑嗎? 不知道是誰殺了你嗎?\n你可以在死後使用/death 或 /d來查詢死因!",
"LoadingHint.13": "你知道嗎?\n你可以使用/poll來向其他人提問并讓他們投票",
"LoadingHint.14": "死得太早了嗎?\n使用 /gno 來遊玩一個簡單的猜數字小遊戲",
"LoadingHint.15": "會議後黑屏?\n嘗試按下CTRL + SHIFT + X 來修復他!",
"LoadingHint.16": "不知道你的職業效果為何?\n按F1鍵!",
"LoadingHint.17": "你知道嗎?\n你可以透過輸入 /os {percentage} {role} 快速啟用/停用職業!\n(這會將職業的生成機會設定為指定的百分比)",
"LoadingHint.18": "編輯了翻譯文件,但不想重新啟動遊戲?\n按 F5 + T!",
"LoadingHint.19": "聊天圖示沒有出現?\n按 SHIFT + C + ENTER 修復他!",
"LoadingHint.20": "你知道嗎?\n你可以不必等待5秒直接開始遊戲! 只需按下SHIFT!",
"LoadingHint.21": "你知道嗎?\n你可以使用取消按鈕或按C鍵來取消開始倒計時!",
"LoadingHint.22": "你知道嗎?\n你可以按下CTRL + SHIFT + DELETE來重置所有設置為默認",
"LoadingHint.23": "你知道嗎?\n你可以使用SHIFT + E + ENTER來自殺!",
"LoadingHint.24": "你知道嗎?\n即使是最有經驗的EHR房主也有可能不知道這些提示的全部內容!",
"LoadingHint.25": "會議沒有在所有人都投票時結束?\n使用F6立刻結算投票!",
"LoadingHint.26": "你是否有一個以為自己什麼都懂的朋友?\n讓他看看化學家的職業介紹!",
"LoadingHint.27": "開發團隊最喜歡的職業是\n頂替者、企鵝、裂隙師、氣泡師、進化者、惡棍及懲戒者.....\n還有幾乎所有的船員職業 :D",
"LoadingHint.28": "你知道嗎?\nEHR 有 16 種不同的遊戲模式!快來試試吧!\n使用設定選單左上角大標題下方的按鈕切換遊戲模式!",
"LoadingHint.29": "你知道嗎?\nEHR有一種特殊的遊戲模式叫做\"紅綠燈\"!\n遊戲結束後去試試吧!",
"LoadingHint.30": "想一遍又一遍的殺死船員? 在過去的半個小時沒有好好釋放壓力?\n在我們的\"個人競技模式\"釋放你的嗜血慾望!",
"LoadingHint.31": "你知道嗎?\nEHR有一個專屬的捉迷藏模式,並且有12個專屬於捉迷藏的職業!",
"LoadingHint.32": "你是炸彈小遊戲的高手嗎?\n在燙手山芋模式中大展身手!",
"LoadingHint.33": "你喜歡快速的做任務和殺人嗎?\n那麼我們為這樣的你製作了跑者模式! 在這局遊戲結束後去試試吧!",
"LoadingHint.34": "你喜歡惡魔這個職業的機制嗎?\n那你一定要試試看個人競技模式!\n在遊戲結束後試試看吧!",
"LoadingHint.35": "你知道嗎?\n使用CTRL + F1可以隨時導出遊戲日誌!",
"LoadingHint.36": "你知道嗎?\n你可以透過寵物來使用技能!\n只需在遊戲修改中進行設定!",
"LoadingHint.37": "你知道嗎?\n你可以讓所有人都能跳管!\n只需打開遊戲修改中的設定即可!",
"LoadingHint.38": "你知道嗎?\n你可以在遊戲修改中禁用特定的任務!",
"LoadingHint.39": "你知道嗎?\n您可以將自然災害遊戲模式整合到任何其他遊戲模式中!\n拋棄災難的房間衝刺? 在《死亡競賽》中,天坑擋住了路? 區域在《區域之王》中倒塌了?就差最後一個設定了!",
"LoadingHint.40": "你知道嗎?\n我賭你不知道",
"LoadingHint.41": "你知道嗎?\n'at least'是兩個字而不是一個",
"LoadingHint.42": "你知道嗎?\n我不知道。",
"LoadingHint.43": "你知道你不可能會知道的所有一切嗎?",
"LoadingHint.44": "開發團隊最喜歡的數字是44最喜歡的數字是44",
"LoadingHint.45": "你知道嗎? 由於非同步在 BepInEx 中不起作用,你可以在迭代器中使用 Yield 語句來提供下一個值或在循環中發出迭代結束的訊號。\n是的,我也一樣,上面這段我也看不懂。",
"LoadingWithPercentage": "<b><color=#ffff00>{0}%</color></b>\\n<size=2>{1}</size>\\n<size=1>{2}</size>",
"LobbyCloseTimer": "大廳關閉時間剩餘: {0}",
"LobbyTimer": "距離大廳被強制關閉時間剩餘{0}分鐘{1}秒",
"MadSnitchTasks": "背叛的<color=#b8fb4f>告密者</color>的任務數量",
"MadTimeManagerLimitMeetingTime": "<color=#ff1919>叛徒</color> <color=#6495ed>時間大師</color>- 會議時間下限",
"MadmateCanFindMarshall": "<#ff1919>叛徒</color>能看到展現者",
"MadmateCanFixSabotage": "<color=#ff1919>叛徒</color>可以修破壞",
"MadmateCanKillImp": "<color=#ff1919>叛徒</color>可以殺死<color=#ff1919>偽裝者</color>",
"MadmateCountMode": "<color=#ff1919>叛徒</color>在人數上視為",
"MadmateCountMode.Crew": "<color=#8cffff>船員</color>",
"MadmateCountMode.Imp": "<color=#ff1919>偽裝者</color>",
"MadmateCountMode.None": "不計",
"MadmateSpawnMode": "<color=#ff1919>叛徒</color>生成模式",
"MadmateSpawnMode.Assign": "開局分配",
"MadmateSpawnMode.FirstKill": "首刀叛變",
"MadmateSpawnMode.SelfVote": "自票叛變",
"MainMenu.CreditsButton": "製作人員",
"MainMenu.ExitGameButton": "退出",
"MainMenu.InventoryButton": "物品庫",
"LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "僅顯示已啟用的職業",
"LobbyViewSettings_ShowAlldRolesButtonText": "顯示所有職業",
"MainMenu.SettingsButton": "設定",
"ManipulateNotify": "\\n<color=#ff1919>你被主謀操縱了!</color>\\n<color=#ffff00>你需要在<color=#ffa500>{0}秒</color>內殺死某人,不然你會死!</color>",
"MaxAttemptsBlocked": "最大不同猜測嘗試次數被後阻止",
"MaxCleanserUses": "最大清理次數",
"MaxImpRolePicks": "最多可出現的偽裝者職業數量",
"MaxInVentTime": "最大滯留通風口時間",
"MaxInspectorCheckLimit": "檢查次數上限",
"MaxMadmateRoles": "<#00ffa5>最大</color> <#ff1919>叛徒職業</color> 數量",
"Maximum": "最大人數",
"Message.AddedPlayerToBanList": "【<b>{0}</b>】被加入至黑名單",
"Message.AllowLevelRange": "等級可設定範圍: 0~100",
"Message.AllowNameLength": "名字可設定長度: 1~10",
"Message.BanedByBanList": "【<b>{0}</b>】因在黑名單內而被踢出",
"Message.BanedByEACList": "【<b>{0}</b>】因在EAC黑名單內而被踢出",
"Message.BannedByEAC": "【<b>{0}</b>】被EAC封禁,理由: {1}",
"Message.CanNotFindRoleThePlayerEnter": "請正確拼寫您要查詢的職業喔~\\n查看所有職業請直接輸入/r",
"Message.CanNotUseByHost": "很抱歉,房主無法使用該指令",
"Message.CanNotUseInLobby": "很抱歉,在大廳無法使用該指令",
"Message.CommandUnavailable": "抱歉,这个指令现在无法使用",
"Message.CommandUnavailableShort": "暫不可用",
"Message.DumpfileSaved": "記錄檔案已經成功儲存到桌面上了,檔案名為:{0}",
"Message.Executed": "【<b>{0}</b>】\n被房主使用指令處決了,請不要幹壞事喔~",
"Message.HideGameSettings": "遊戲設定被房主隱藏",
"Message.HostLeftGameInGame": "★警告★ 房主已退出遊戲,接下來遊戲無法正常運作,請各位退出遊戲,或等待新房主重開遊戲。",
"Message.HostLeftGameInLobby": "★警告★ 房主已退出遊戲,接下來遊戲無法正常運作,若新房主已安裝EHR,至少需要重開一次房間才能正常遊玩。",
"Message.InvalidFriendCode": "<b>{0}</b>被踢出因為好友代碼無效",
"Message.KickStartAfterWarn": "【<b>{0}</b>】達到 {1} 次警告而被請離房間\\n請不要催開始,可能會被判定為違規訊息",
"Message.KickWhoSayBanWordAfterWarn": "【<b>{0}</b>】達到 {1} 次警告而被請離房間\\n請友善討論喔~",
"Message.KickWhoSayStart": "【<b>{0}</b>】被系統請離\\n請不要催開始,可能會被判定為違規訊息",
"Message.KickedByDenyName": "【<b>{0}</b>】被踢出,因為他的名字包含違禁詞【<b>{1}</b>】",
"Message.KickedByEAC": "【<b>{0}</b>】被EAC踢出,理由: {1}",
"Message.KickedByNoFriendCode": "【<b>{0}</b>】因該房禁止未登入玩家而被請離",
"Message.LobbyCodeSendError": "<size=90%><#ff0000>X</color> <#ff5555>無法將大廳代碼傳送到 EHR 網站。 </color></size>\\n<size=70%>{0}</size>",
"Message.LobbyCodeSent": "<size=90%><#00ffa5>✓</color> <#00a5ff>大廳代碼已傳送至 EHR 網站。這幫助其他人找到此大廳</color></size>\\n<size=70%>你可以在設定中禁用該功能(系統設定選項)</size>",
"Message.LobbyShareFailed": "車隊姬似乎不在線(分享大廳失敗)",
"Message.LobbyShared": "大廳代碼已成功分享!",
"Message.MadmateSelfVoteModeNotify": "請注意: 目前叛徒生成模式為【<b>{0}</b>】\\n投票給自己代表您希望成為叛徒。若您符合成為叛徒的條件且還有剩餘名額,將立刻成為叛徒。",
"Message.MessageWaitHelp": "指定一個數來設定秒數",
"Message.NoDescription": "無描述",
"Message.NoPermissionSetRoleOthers": "你沒有權限為他人設置職業,請為模組做出貢獻或將 EHR 內容上傳至 YouTube 以取得此權限。如果您符合條件,請在 Discord 上聯絡開發者。",
"Message.NoticeByEAC": "檢測到【<b>{0}</b>】: {1}",
"Message.NowOverrideText": "請房主在遊戲根目錄的.\\Language\\TChinese.dat 檔案中修改這段字串\\n如果您認為您不需要此功能或希望顯示普通的/n訊息\\n請在設定裡關閉“顯示自定義的/n消息”",
"Message.OnlyCanUseInLobby": "很抱歉,只有在大廳才能使用該指令",
"Message.OnlyVIPCanUse": "根據房主設定,只有VIP才能使用這個指令",
"Message.PlayerQuitForever": "<b>{0}</b>選擇自願離開\\n很抱歉給大家帶來了糟糕的遊戲體驗\\n我真的很努力地在進步了",
"Message.SetColor": "您的顏色設定為: {0}",
"Message.SetLevel": "您的等級設定為: {0}",
"Message.SetToSeconds": "訊息傳送冷卻時間設為【<b>{0}</b>】秒",
"Message.SyncButtonLeft": "剩餘緊急會議次數: {0}次,少拍桌多做事喔~",
"Message.TempBannedByEAC": "【<b>{0}</b>】被EAC暫時封禁,理由: {1}",
"Message.TemplateList": "可用範本:\\n{0}\\n\\n<size=80%>使用<b>/template [tag]</b>傳送範本</size>",
"Message.NoTemplatesFound": "找不到範本",
"Message.TemplateConditionsNotMet": "在當前條件下此模板不可用",
"Message.TemplateNotFoundClient": "房主不持有名為<b>{0}</b>的模板檔案",
"Message.TemplateNotFoundHost": "未找到與<b>{0}</b>對應字串的模板檔案",
"Message.TemplateRankRequired": "您需要{0}等級才能使用此模板",
"Message.TemplateRoleRequired": "此模板需要<b>{0}</b>職業",
"Message.TryFixName": "已嘗試修復名字遮擋問題",
"Message.WarnWhoSayBanWord": "【<b>{0}</b>】,請友善討論喔~",
"Message.WarnWhoSayBanWordTimes": "【<b>{0}</b>】被警告: {1} 次\\n請友善討論喔~",
"Message.WarnWhoSayStart": "【<b>{0}</b>】被警告: {1} 次\\n請不要催開始,可能會被判定為違規訊息",
"Message.YTPlanCanNotFindRoleThePlayerEnter": "請正確拼寫您要指定的職業喔~\\n查看所有職業請直接輸入/r",
"Message.YTPlanNotice": "提醒: 該房間已啟用【創作者素材保護計畫】,房主可以指定自己的職業。\\n該功能只允許創作者錄製影片素材,如有濫用情況,請退出遊戲或舉報。\\n目前創作者認證:",
"Message.YTPlanSelectFailed": "無法將您分配為<b>{0}</b>\\n可能是因為您沒有啟用該職業或該職業不支援被指定",
"Message.YTPlanSelected": "您下一局將被分配為【<b>{0}</b>】",
"MessageTooLong": "發送信息失敗。RPC數量超過系統設置中的設定數量。",
"MinMadmateRoles": "<#00ffa5>最小</color> <#ff1919>叛徒職業</color> 數量",
"MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00><b>模組最小/最大偽裝者數量自動設定為</color><#ffffff>{0}</color></b>\\n<size=80%>因為您只更改了原版設置,而該設定會被模組的設定覆蓋。 </size>",
"MinPlayersForAirship": "<color=#ed0007>Airship</color> 的最低玩家人數",
"MinPlayersForFungle": "<color=#ffa646>The Fungle</color> 的最低玩家人數",
"MinTasksToActivateAbility": "能力生效需要完成的最小任務數",
"ModBrokenMessage": "模組檔案損壞\\n請重新安裝模組",
"ModdedClient": "模組客戶端",
"ModeratorMuted": "協管 {0} 已將使用者 {1} 禁言<#00ffa5>{2}</color>秒。",
"ModeratorTag": "<#8000ff>協管</color>",
"Modifier": "\n附加職業: ",
"Modifiers": "\n附加職業: ",
"MurderHelp": "指令格式: <b>/cmd tl [玩家ID]</b>\\n您可以在玩家的名字前看到該玩家的ID\\n或使用<b>/cmd id</b>查看玩家ID列表",
"MurderKill": "議員看 <b>{0}</b> 不順眼\n於是議員把 <b>{0}</b> 給謀殺了!",
"MurderLimitPerGame": "一局遊戲最大謀殺數",
"MurderLimitPerMeeting": "每次會議謀殺次數上限",
"MurderMaxGame": "很抱歉,你已經達到謀殺的最大次數",
"MurderNull": "請選擇一個在場的存活玩家進行謀殺",
"MuteMessage": "<#ff0000>你被禁言且無法說話。禁言會在 <#ffff00>{0}</color> 秒</color>後解除",
"NGuesserCanBeMadmate": "<color=#eede26>正義賭怪</color>可以成為<color=#ff1919>叛徒</color>",
"NKCanFindMarshall": "<#ffab1b>帶刀中立</color>能看到展現者",
"NKWinsBySabotageIfNoImpAlive": "當沒有<#ff1919>偽裝者存活時,<#ff1919>帶刀 <#ffab1b>中立</color>可以透過破壞獲勝",
"NNKCanFindMarshall": "<#ffff00>無刀中立</color>能看到展現者",
"NameDisplayAddonsOnlyInMeetings": "僅在會議中在職業名稱旁邊顯示附加職業(如果上面設定已關閉)",
"NegativeEffectDuration": "被毒氣影響的持續時間",
"NeutralCanBeInLove": "<color=#ffab1b>中立</color>可以成為<color=#ff9ace>戀人</color>",
"NeutralCanBeRole": "<color=#ffab1b>中立</color>可以成為{role}",
"NoLimitAddonsNumMax": "每位玩家的附加職業上限",
"AddonAssigningRolesIgnoreMaxAddonsLimit": "附加職業分配忽略最大附加職業數量限制",
"NoMoreEmergencyMeetingsLeft": "船上已沒有剩餘的緊急會議次數",
"NoPetActionMsgCrewTaskDone": "你是自由的",
"NoPetActionMsgCrewWithTasksLeft": "你意識到你還有任務要做",
"NoWhisperAsRole": "<#ff0000>X</color> 您不能以該職業使用「whisper」指令。",
"NoWhisperDuringCourt": "<#ff0000>X</color> /whisper 指令在該大廳中被禁止使用。",
"NotifyGameEnding": "<#ff0000>遊戲結束通知</color>\\n<#ffff00>本遊戲已經結束。如果你的遊戲沒有結束,請退出遊戲並重新加入大廳。這是一個原版就有的bug。</color>",
"NotifyGodAlive": "若神存活則在會議上通知所有人",
"NukeCooldown": "核爆冷卻時間",
"NumGuessersOn.Coven.Max": "最多巫師陣營猜測數量",
"NumGuessersOn.Coven.Min": "最少巫師陣營猜測數量",
"NumGuessersOn.Crewmate.Max": "最多船員陣營猜測數量",
"NumGuessersOn.Crewmate.Min": "最少船員陣營猜測人數",
"NumGuessersOn.Impostor.Max": "最多偽裝者陣營猜測數量",
"NumGuessersOn.Impostor.Min": "最少偽裝者陣營猜測數量",
"NumGuessersOn.Neutral.Max": "最多中立陣營猜測數量",
"NumGuessersOn.Neutral.Min": "最少中立陣營猜測數量",
"NumOfTasks": "需要完成的任務數量",
"NumberOfLovers": "<color=#ff9ace>戀人</color>數量 (x2名玩家)",
"OddKillCooldown": "單數殺人冷卻時間",
"OnlyShowPart": "僅顯示部分",
"PetsForceEnabled": "跑者遊戲模式需要啟用寵物,所以它們被強制開啟。你可以在遊戲修改器下為以後的遊戲停用它。",
"PoisonCooldown": "投毒冷卻時間",
"PressF1ShowMainRoleDes": "F1:顯示完整職業/附加職業資訊\\n<size=60%>遊戲手把請使用右搖桿(R3/RSB)</size>",
"PromotedSKCanRecruit": "新的<color=#00b4eb>豺狼</color>可以招募新的<color=#00b4eb>跟班</color>",
"DownloadingPreset": "下載預設中……",
"PresetApplied": "預設已成功套用!",
"Promt.ApplyPreset": "<#ffff00>⚠警告⚠</color>\\n套用此預設<b><u>會</u>覆蓋</b>您目前的預設!如有需要,請備份或切換到未使用的預設槽位。此預設將永久刪除! \\n是否繼續?",
"Promt.EnableAllRoles": "啟用所有職業和附加職業?<size=80%>\\n\\n<b>是</b> - 啟用所有職業和附加職業 \\n<b>否</b> - 進入職業和附加職業的快速設置對話框</size>",
"Promt.EnableRole": "<size=60%>({0}/{1}) {2}\\n</size><size=80%>啟用 {3}?</size><size=60%>\\n\\n{4}</size>",
"Promt.ResetAllOptions": "您確定要重製所有設置?此操作無法返回,可能需要幾分鐘。",
"Rate0": "<#662222>0%</color>",
"Rate5": "<#00ffff>5%</color>",
"Rate10": "<#00fffb>10%</color>",
"Rate15": "<#00fff8>15%</color>",
"Rate20": "<#00fff4>20%</color>",
"Rate25": "<#00fff0>25%</color>",
"Rate30": "<#00ffec>30%</color>",
"Rate35": "<#00ffe7>35%</color>",
"Rate40": "<#00ffe3>40%</color>",
"Rate45": "<#00ffde>45%</color>",
"Rate50": "<#00ffd9>50%</color>",
"Rate55": "<#00ffd4>55%</color>",
"Rate60": "<#00ffcf>60%</color>",
"Rate65": "<#00ffc9>65%</color>",
"Rate70": "<#00ffc4>70%</color>",
"Rate75": "<#00ffbe>75%</color>",
"Rate80": "<#00ffb8>80%</color>",
"Rate85": "<#00ffb2>85%</color>",
"Rate90": "<#00ffac>90%</color>",
"Rate95": "<#00ffa6>95%</color>",
"Rate100": "<#ffff44>100%</color>",
"ReadyCheckMessage": "遊戲即將開始,為了確定有多少玩家已準備好開始遊戲。\\n請輸入<b>/ready</b>讓房主/管理員知道你沒有在掛機。",
"UnlockFPS": "解鎖FPS限制",
"ShowFPS": "顯示 FPS",
"AutoStart": "自動開始",
"ForceOwnLanguage": "強制模組使用您的語言",
"ForceOwnLanguageRoleName": "強制用您的語言顯示職業名",
"EnableCustomButton": "使用模組按鈕樣式",
"EnableCustomSoundEffect": "開啟模組技能音效",
"SwitchVanilla": "切換為原版",
"DarkThemeForMeetingUI": "會議介面深色主題",
"HorseMode": "愚人節馬模式",
"LongMode": "長脖子模式",
"ClassicMode": "經典模式",
"ShowPlayerInfoInLobby": "在大廳顯示玩家信息",
"LobbyMusic": "啟用大廳音樂",
"EnableCommandHelper": "啟用指令助手",
"ShowModdedClientText": "顯示模組客戶端文本",
"AutoHaunt": "自動作祟",
"ButtonCooldownInDecimalUnder10s": "冷卻時間低於 10 秒時顯示小數",
"CancelPetAnimation": "完全取消房主的摸寵物動畫",
"TryFixStuttering": "嘗試修復卡頓",
"ShowClientControlGUI": "顯示客戶端控制使用者介面",
"GM": "GM(遊戲大師)",
"GMInfo": "當吃瓜群眾在一旁看戲吧",
"GMInfoLong": "(房主):\\n遊戲大師一開始就處於幽靈狀態,且所有人都會知道遊戲大師的存在。",
"ResetKillCooldownOn": "重置擊殺冷卻",
"ResetKillCooldownWhenPlayerGetKilled": "當有人被殺時立刻將殺人冷卻恢復至0(不包括自己殺人)",
"ResetToNormalCooldownAfterMeetings": "會議後將狂暴冷卻時間重製為正常",
"ResettingOptions": "重置選項,按住...{0}/{1}",
"RestEHRSetting": "已恢復EHR的預設設定",
"RevealMaxCount": "最大揭示次數",
"RitualMaxCount": "最大揭示次數",
"SettingsForRoleText": "設定",
"ShapeshiftCooldown": "<color=#ff1919>變形</color>冷卻時間",
"ShapeshiftDuration": "<color=#ff1919>變形</color>持續時間",
"ShareLobbyMinPlayer": "當玩家人數至少為多少時分享代碼",
"ShieldDuration": "護盾持續時間",
"ShipHasNoMoreMeetingsLeft": "船上已沒有剩餘的緊急會議",
"ShortTeamName.Coven": "巫師陣營",
"ShortTeamName.Crewmate": "船員",
"ShortTeamName.Impostor": "偽裝者",
"ShortTeamName.Neutral": "中立",
"ShowArrows": "有指向屍體的箭頭",
"ShowResults": "顯示複盤訊息",
"ShowSpecificRole": "完成任務時知道玩家具體身分",
"SpectateDisabled": "<#ff0000>X</color> /spectate 指令在該大廳中被禁止使用。",
"Skeld": "<#66a186>The Skeld</color>",
"MiraHQ": "<#e84b56>Mira HQ</color>",
"Polus": "<#a167c0>Polus</color>",
"Dleks": "<#66a186>Dleks Eht</color>",
"Airship": "<#ed0007>The Airship</color>",
"Fungle": "<#ffa646>The Fungle</color>",
"Submerged": "<##3064FF>Submerged</color>",
"SubmergedRoomName.128": "研究所",
"SubmergedRoomName.129": "瞭望台",
"SubmergedRoomName.130": "上層中心",
"SubmergedRoomName.131": "上層大廳",
"SubmergedRoomName.132": "過濾室",
"SubmergedRoomName.133": "壓艙水",
"SubmergedRoomName.134": "下層中心",
"SubmergedRoomName.135": "下層大廳",
"SupportsPetMessage": "\\n\\n<#00ff00>[✓] 該職業支持使用寵物按鈕來用於能力觸發或其他操作,可能取代通風口、變形或擊殺。</color>",
"SyncCustomSettingsRPC": "已同步RPC",
"TabGroup.PresetSettings": "預設設定",
"TargetCannotBeTeleported": "目標無法被傳送",
"TaskBasedCrewCanBeLazy": "基於任務的<color=#8cffff>船員</color>職業可以成為<color=#A4DFFE>懶人</color>",
"TasklessCrewCanBeLazy": "沒有任務的<color=#8cffff>船員</color>可以成為<color=#A4DFFE>懶人</color>",
"TransformationAnnouncementMessage": "這艘船感染了一種強大的疾病,<#e5f6b4>瘟疫之源</color>變成了<color=#343136>萬疫之神</color>!",
"TrialHelp": "指令格式: <b>/cmd tl [玩家ID]</b>\\n您可以在玩家的名字前看到該玩家的ID\\n或使用<b>/cmd id</b>查看玩家ID列表",
"TrialKill": "很遺憾的,【<b>{0}</b>】\\n被法治社會拋棄了~",
"TrialLimitPerGame": "一局遊戲中的最大審判次數",
"TrialLimitPerMeeting": "每次會議審判次數上限",
"TrialNull": "請選擇一個在場的存活玩家進行審判",
"TryFixBlackScreen": "嘗試修復黑屏",
"UntilNextMeeting": "直到下次會議",
"UpReplacedMessage": "/up 被 /setrole 取代,它允許你透過使用\"/setrole (ID) (職業名)\"來設定任何遊戲中任何人的職業。你可以使用 /id 查看 ID。\n要像 /up 一樣設定你自己的職業,你需要執行\"/setrole 0 (職業名)\"\n。",
"UsePetInsteadOfKillButton": "使用寵物按鈕作為擊殺按鈕",
"UseVoteCancelling": "使用取消投票的方法來使用技能而不是指令",
"UseVoteCancellingAfterVote": "能夠在使用投票的技能發動後正常投票",
"UsesMeetingShapeshiftNotice": "<#ffff00>⚠ 作為這個職業,您需要使用會議中的變形選單來選擇目標,而不是指令或投票! </color>",
"UsesJudgeAbilityAsTriggerNotice": "<#ffff00>⚠ 作為這個職業,你需要使用原版法官的技能來選擇你的目標,而不是投票或指令。</color> <size=70%>(他們不會真的被審判,這只是用來觸發技能而已!)</size>",
"VIPTag": "<#ffff00>VIP</color>",
"VanillaCrewmateCannotBeGuessed": "無法猜測白板船員",
"VengefulCanVent": "<color=#ba2749>報復者</color>可以使用管道",
"VengefulKCD": "<color=#ba2749>報復者</color>殺人冷卻",
"VentBlockSuccess": "通風口已被堵住",
"VentButtonText": "通風口",
"VentCooldown": "使用通風管冷卻時間",
"VentLimit": "管道使用有最大次數限制",
"VentPreventionMode": "管道使用模式",
"VitalsCooldown": "心電圖冷卻時間",
"VitalsDuration": "心電圖持續時間",
"VoteStartDisabled": "<#ff0000>X</color> /votestart 指令在該大廳中被禁止使用。",
"VotedToStart": "<size=70%>如果大廳中有超過50%的玩家投票,則開始倒計時。\\n目前,{0}/{1}({2}%)的玩家已經投票。需要{3}位玩家投票。\\n如果您也想開始遊戲,請輸入/vs</size>",
"VotesPerKill": "每一次殺人獲得的票數",
"WMMode": "<color=#00ffa5>模式:</color> <color=#ffffff><b>{0}</b></color>",
"Warning.AutoExitAtMismatchedVersion": "您的 {0} 版本與房主不同\\n您將在 {1} 秒後被踢出",
"Warning.InvalidRpc": "<b>{0}</b> 被踢出,因其 RPC 無效。請確保沒有 EHR 以外的模組。",
"Warning.MismatchedVersion": "<b>{0}</b> 安裝了其他版本的 <b>{1}</b>",
"Warning.NoModHost": "非EHR房",
"Warning.TooManyRPCs": "踢出<b>{0}</b>因為他們發送太多RPC",
"WhenNextMeetingEnds": "下一次會議結束後",
"WhenNextMeetingStarts": "下一次會議開始時",
"WhisperDisabled": "<#ff0000>X</color> /whisper 指令在該大廳中被禁止使用",
"XORAdded": "<#00ffa5>✓</color>XOR組合成功添加。",
"XORAdditionRole": "<#ff0000>X</color> XOR 組合不支援附加職業。為此請使用<#ffff00>/combo</color>。",
"XORRemoved": "<#00ffa5>✓</color>XOR組合成功刪除。",
"XORSameRole": "<#ff0000>X</color> XOR 組合必須有兩種不同的職業。",
"YouCanGuess": "輸入 <b>/cmd bt [玩家 ID] [職業]</b> 指令來猜測玩家的職業。你可以在玩家名稱旁邊看到他們的 ID,或輸入<b>/cmd id</b>。",
"YouCanGuessMeetingSS": "使用變形選單選擇你要猜測的玩家,然後按照聊天中的指示進行下一步選擇。",
"YourLawyerIsNotify": "你的<color=#008080>律師</color>是{0}。他們會幫助你獲勝。",
"assignCommonTasks": "%role%的普通任務數",
"doOverride": "特別設定%role%的任務數",
"roleLongTasksNum": "%role%的長任務數",
"roleShortTasksNum": "%role%的短任務數",
"Format.Health": "{0}",
"Format.Level": "{0}",
"Format.Multiplier": "{0}x",
"Format.Percent": "{0}%",
"Format.Pieces": "{0}",
"Format.Players": "{0}",
"Format.Seconds": "{0}秒",
"Format.Times": "{0}",
"Format.Votes": "{0}",
"RemainingText.AnonymousEvilCount.Plural": "邪惡玩家",
"RemainingText.AnonymousEvilCount.Single": "邪惡玩家",
"RemainingText.CovenPlural": "巫師陣營",
"RemainingText.CovenSingle": "巫師陣營",
"RemainingText.ImpPlural": "偽裝者",
"RemainingText.ImpSingle": "偽裝者",
"RemainingText.NKPlural": "帶刀中立",
"RemainingText.NKSingle": "帶刀中立",
"RemainingText.Prefix.Plural": "​",
"RemainingText.Prefix.Single": "​",
"RemainingText.Suffix": " 剩餘",
"ROT.AddonType.Harmful": "★ 有害類附加職業",
"ROT.AddonType.Helpful": "★ 幫助類附加職業",
"ROT.AddonType.ImpOnly": "★ 偽裝者附加職業",
"ROT.AddonType.Mixed": "★ 混合類附加職業",
"ROT.Basic": "★ 基礎職業",
"ROT.Coven_Miscellaneous": "★ 其他職業",
"ROT.Crewmate_Chaos": "★ 混亂類職業",
"ROT.Crewmate_Investigate": "★ 調查類職業",
"ROT.Crewmate_Killing": "★ 殺戮類職業",
"ROT.Crewmate_Miscellaneous": "★ 其他職業",
"ROT.Crewmate_Power": "★ 力量類職業",
"ROT.Crewmate_Support": "★ 支援類職業",
"ROT.Impostor_Concealing": "★ 隱藏類職業",
"ROT.Impostor_Killing": "★ 殺戮類職業",
"ROT.Impostor_Madmate": "★ 叛徒職業",
"ROT.Impostor_Miscellaneous": "★ 其他職業",
"ROT.Impostor_Support": "★ 支援類職業",
"ROT.Neutral_Benign": "★ 友善類中立",
"ROT.Neutral_Evil": "★ 邪惡類中立",
"ROT.Neutral_Killing": "★ 帶刀類中立",
"ROT.Neutral_Pariah": "★ 混沌中立",
"ROT.Vanilla": "★ 原版職業",
"ColoredOff": "<color=#ff4c6f>關閉</color>",
"ColoredOn": "<color=#00fefe>開啟</color>",
"IllegalColor": "請輸入正確的顏色",
"AADelay": "離開設備的時間",
"AADone": "該過程已完成",
"AbilityCD": "技能使用冷卻",
"AbilityUseGainWithEachKill": "<color=#00ffff>殺死一名玩家<color=#7FFFD2>獲得的</color>技能數量</color>",
"ActiveRolesList": "開啟職業列表",
"AddTagSuccess": "<#00ffa5>✓</color>成功為{1}創建標籤{0}。如果你想更改他,再次使用命令他將覆蓋當前標籤。如果要刪除他,輸入<#00a5ff>/deletetag {2}</color>!",
"AddedMIRAHQ": "包括 <color=#e84b56>MIRA HQ</color>",
"AdditionRolesSpawnRate": "出現機率",
"Addon": "附加職業",
"Addons": "附加職業",
"After1PlayerEaten": "1名玩家被吞噬後",
"AfterTime": "一段時間後",
"AlliesKnowCrewpostor": "<color=#ff1919>偽裝者</color>知道船鬼",
"AmOblivious": "你是<color=#424242>膽小鬼</color>,所以你不能報告屍體",
"Anagram": "這個字母順序被打亂的單字是<b>{0}</b>!猜猜原單字是什麼! (提示:它的第一個字母是<b>{1}</b>!)",
"AnagramDisabled": "<#ff0000>X</color> /anagram 該指令已在此大廳中被禁用。",
"AnalyzeCD": "分析冷卻時間",
"AnalyzeDur": "分析持續時間",
"AnalyzerCD": "分析冷卻時間",
"AnalyzerDur": "分析所需的時間",
"AnalyzerKillButtonText": "分析",
"AnalyzerResult": "顯示 <color=#00ffa5>{0}</color> 的分析結果:\\n擊殺數:<color=#ff1919>{1}</color>,跳管次數:<color=#ffa500>{2}</color>,基礎職業:<color=#00ffff>{3}</color>",
"AnalyzerSeeKillCount": "可以在結果中顯示擊殺數",
"AnalyzerSeeRoleBasis": "可以在結果中顯示基礎職業",
"AnalyzerSeeVentCount": "可以在結果中顯示跳管數",
"AnnounceTransformation": "轉變通知(從<#e5f6b4>瘟疫之源</color>到<color=#343136>萬疫之神</color>)",
"AppIDAdded": "由於沒有 steam_appid.txt 文件,因此創建了一個新文件以防止錯誤。 \\n請重新啟動遊戲以套用變更。",
"AssignOnlyToCrewmate": "只分配給<color=#8cffff>船員</color>",
"AutoGMRotationStatusText": "<u>自動遊戲模式輪替已啟用! </u>",
"AutoGMRotationStatusText.NextGM": "下一個",
"AutoWarnStopWords": "警告使用違禁詞的人",
"AvailableRoles": "可供選擇的偽裝者職業列表",
"AwkwardPotion": "錯誤藥水",
"Axe": "斧頭",
"BKInProtect": "已進入免疫狀態",
"BKOffsetKill": "免疫傷害成功",
"BKProtectOut": "護盾已失效",
"BKSkillNotice": "殺死某人進入免疫狀態",
"BKSkillTimeRemain": "<color=#00ffa5>你獲得了持續</color> <b>{0}</b>秒 <color=#00ffa5>的免疫</color>",
"BMAE.Never": "永不",
"BMWSBP.Everyone": "所有人",
"BMWSBP.Impostors": "<#ff1919>偽裝者</color>",
"BeRecruitedByGangster": "您已被教父招募",
"BeRecruitedByJackal": "您已被豺狼招募",
"BelongTo": "{0}的陣營是{1}",
"Binoculars": "望遠鏡",
"BittenByInfectious": "感染者感染了你!",
"BountyCurrentTarget": "目前目標",
"BountyTargetChangeTime": "賞金目標切換時間",
"BracketAddons": "附加職業使用括弧顯示",
"BribedByMerchant": "你被商人的金錢蒙蔽了雙眼,無法殺了他",
"ByBard": "<color=#ff1919>吟遊詩人</color>獻",
"BypassShields": "擊殺無視護盾",
"CDPT": "<color=#00ffa5>冷卻時間:</color> <color=#ffffff><b>{0}</b>秒</color>",
"CKEO.AllCoven": "所有 <#7b3fbb>巫師陣營</color> 成員",
"CKEO.SirenOnly": "僅限<#7b3fbb>海妖</color>",
"CL.All": "全部",
"Cameras": "監控",
"ChristmasGreeting": "聖誕節快樂!",
"ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>已成功將驗證請求傳送至伺服器。",
"CopyCrewVar": "可以複製船員職業的邪惡類型",
"CovenKillEachOther": "身為巫師陣營成員,你不能(也不應該)殺死其他巫師",
"CovenKillEntranced": "巫師陣營玩家無法殺死附魔的玩家",
"CovenKnowSuperStarDead": "<color=#7b3fbb>巫師陣營</color>知道<color=#f6f657>大明星</color>死亡",
"CrewKillingRed": "帶刀<color=#8cffff>船員</color>視為邪惡",
"DGRM.AfterTime": "計時器",
"DGRM.None": "無",
"DQNumOfKillsNeeded": "所需的擊殺數",
"DeactivationImmediately": "立刻",
"DeactivationIsVisibleOFF": "<color=#ff4c6f>關閉</color>",
"DecreasedSpeed": "降低速度",
"DefaultRevertShapeshiftText": "解除",
"DefaultShapeshiftText": "變形",
"Delayed": "延遲",
"DeleteTagSuccess": "<#00ffa5>✓</color>成功刪除{0}的標籤",
"DevouredName": "被吞噬",
"DoorLog": "門禁日誌",
"DoorLogAndBinoculars": "門禁日誌 & 望遠鏡",
"E2Kill": "擊殺目標",
"ECMO.Coven": "<#7b3fbb>巫師陣營</color>",
"ECMO.Nothing": "不計人數",
"EKill": "擊殺按鈕",
"EasterGreeting": "復活節快樂!",
"EatenByDevourer": "吞噬者吞噬了你的皮膚!",
"EatenByPelican": "您被鵜鶘吞了,請等待鵜鶘死亡或會議...",
"Ego-": "利己的-",
"EnterVentToWin": "跳進管道來點火!",
"EraseMethod": "抹除模式",
"EraserEraseNeutralNotice": "目標為中立職業,無法抹除",
"EraserEraseNotice": "您發動了抹除技能\\n【<b>{0}</b>】的技能將會在會議結束後失效。",
"EraserEraseSelf": "抹除別人就算了,你居然還想抹除自己?我不會讓這種事發生的。",
"EstimatedGameLength": "預計遊戲時長",
"EvenAfterWinning": "滿足勝利條件後",
"EveryOneKnowSuperStar": "所有人知道誰是<color=#f6f657>大明星</color>",
"EveryoneDied": "無人生還",
"ExperimentalRoleIndicator": " <color=#ffff00>職業性</color>",
"FPSGame": "FPS: ",
"FPSSetTo": "FPS上限設定為: {0}",
"FastBoot": "快速啟動",
"ForSpecifiedTime": "指定時間",
"Forever": "永遠",
"ForgeSuccess": "<#00ffa5>✓</color> 成功將 {1} 偽造成 {2}。\\n<size=80%>你還能使用 {0} 次技能。</size>",
"FreezeAfterCurseKill": "咒殺玩家後的凍結時長",
"GG": "GG! 場上沒有剩餘的偽裝者及帶刀中立了 <#8cffff>船員陣營</color> 獲勝!",
"GNoHigh": "哦,事實上,你猜測的數字已經很高了,我甚至需要一台望遠鏡才能從這裡看到它!\\n剩餘<color=#ff0000>{0} 次猜測機會</color>!",
"GNoLost": "哦,你就差一點了! 只要在猜一次,你就能破解達文西密碼了! 順帶一提,<color=#ff0000>秘密數字是... {0}!</color>,不過,你只差了幾十億個可能性,下次好運,福爾摩斯! ",
"GNoLow": "哦,你真會說! 它太低了,我甚至需要一把鏟子才能把它挖出來!\\n剩餘<color=#ff0000>{0} 次猜測機會</color>!",
"GNoWon": "哦,你怎麼找到的? 你就像是一個讀心術者! 恭喜你,你是個天才,你剩餘<color=#00ff00>{0} 次猜測機會</color>找到了秘密數字!",
"GitHub": "GitHub",
"Discord": "Discord",
"GuardSpellTimes": "反殺次數上限",
"HHNumOfTargets": "目標數量",
"HackCD": "<color=#39FF14>駭入冷卻:</color> <color=#ffffff><b>{0}</b>秒</color>",
"HalvedVision": "視野減半",
"HandcuffedByDeputy": "你被捕快上銬了!",
"HasSidekick": "可以招募<color=#00b4eb>跟班</color>",
"HauntedByEvilSpirit": "被惡靈所困擾",
"HideGameCodes": "隱藏遊戲代碼",
"HideResults": "隱藏複盤訊息",
"HolidayGreeting": "佳節愉快!",
"Immediately": "立刻",
"ImpEgoistVisibalToAllies": "<color=#ff1919>偽裝者</color>可以看到其他<color=#5600ff>利己主義者</color> <color=#ff1919>偽裝者</color>",
"ImpKnowAlliesRole": "<color=#ff1919>偽裝者</color>知道隊友的職業",
"ImpKnowSuperStarDead": "<color=#ff1919>偽裝者</color>知道<color=#f6f657>大明星</color>死亡",
"ImpKnowWhosMadmate": "<color=#ff1919>偽裝者</color>知道誰是<color=#ff1919>叛徒</color>",
"ImpostorKillMadmate": "偽裝者不能殺死叛徒",
"ImpostorVision": "擁有<color=#ff1919>偽裝者</color>視野",
"ImpostorsSurviveBombs": "<color=#ff1919>偽裝者</color>可以在爆炸中倖存",
"IncorrectMarks": "\\n<color=#ffff00>你的兩條裂縫位置過於接近,他們將不起作用</color>\\n該次製造裂縫將被取消",
"IncreasedSpeed": "增加速度",
"IncreasedVision": "增加視野",
"InfectDelay": "感染延遲",
"InfectRadius": "感染半徑",
"Infected": "被感染",
"Infected-": "被感染的 ",
"Instant": "即時",
"InvisibilityPotion": "隱身藥水",
"Invisible": "隱形",
"IsGood": "{0} 是個<color=#8cffff>船員</color>",
"KillLog": "擊殺紀錄",
"KilledByScavenger": "您因被清道夫殺死因此傳送至地圖外",
"KnowTargetRole": "知道目標的職業",
"LIRoleForOtherImps": "<#ff9ace>戀人</color> <#ff1919>偽裝者</color> 在其他<#ff1919>偽裝者</color>眼裡看作",
"Lance": "長矛",
"Last-": "僅存 ",
"LastEndReason": "★ <u>結束原因:</u>",
"LastResult": "★ <u>遊戲結果:</u>",
"LobbyCode": "大廳代碼",
"LogDeletionResults": "完成! \\n已成功從「EHR_Logs」資料夾中刪除{0}個檔案和{1}個資料夾。",
"LostAddonByCleanser": "您的所有附加職業已被 {0} 刪除",
"LostRoleByEvilEraser": "您的職業被 <color=#ff1919>邪惡的抹除者</color>抹除了",
"LostRoleByNiceEraser": "您的職業被<color=#00a5ff>正義的抹除者</color>抹除了",
"Mad-": "背叛的 ",
"MadmateHasImpostorVision": "<color=#ff1919>叛徒</color>有<color=#ff1919>偽裝者</color>視野",
"MadmateInfo": "幫助偽裝者",
"MadmateInfoLong": "(附加職業):\\n只有船員會成為叛徒,叛徒需要幫助偽裝者陣營獲勝,當偽裝者陣營失敗時叛徒也會失敗。根據房主設定,叛徒與偽裝者可能可以互認。\\n\\n擺爛人、告密者、網紅不會成為叛徒。此外,當以下職業成為叛徒之後技能將發生變動:\\n\\n時間大師 => 做任務減少會議時間。\\n保鑣 => 兇手是偽裝者時不發動技能。\\n擲彈兵 => 閃光彈只對船員生效。\\n警長 => 預設可以殺死任何人。(具體可以殺死的陣營依據房主設定)\\n正義賭怪 => 可以猜測船員。\\n告密者 => 完成任務後與偽裝者互認。\\n愚者 => 準確看到所有帶刀中立以及帶刀船員玩家顯示為紅名。\\n檢察官 => 可以隨意審判。\\n和平之鴿 => 技能只對船員生效",
"MadmateKillImpostor": "叛徒不能殺死偽裝者",
"MadmateKnowWhosImp": "<color=#ff1919>叛徒</color>知道誰是<color=#ff1919>偽裝者</color>",
"MadmateKnowWhosMadmate": "<color=#ff1919>叛徒</color>可以互認",
"ManipulatedKilled": "你操縱的玩家已經死了",
"MarkDone": "成功製造裂縫",
"MarksCleared": "已移除所有裂縫",
"MisguessButNoSuicide": "你賭錯了,所以你..... 什麼? 你居然沒有死? 原來是善良的房主開啟了賭怪賭錯不會自殺的功能! 你撿回了一條命!",
"NBareRed": "友善<color=#ffab1b>中立</color>視為邪惡",
"NEareRed": "邪惡<color=#ffab1b>中立</color>視為邪惡",
"NKWC.LastStanding": "殺死所有人",
"NKWC.XKills": "殺死 X名玩家",
"NameDisplayAddons": "顯示職業時同時顯示附加職業",
"NeutralKnowSuperStarDead": "<color=#ffab1b>中立</color>知道<color=#f6f657>大明星</color>死亡",
"NeutralNonKillingRoles": "<#ffff00>不帶刀</color>職業",
"NeutralRoleWinTogether": "同種職業的<color=#ffab1b>中立</color>玩家共同獲勝",
"NeutralWinTogether": "全體<color=#ffab1b>中立</color>陣營玩家共同獲勝",
"NeutralsKnowEachOther": "<color=#ffab1b>中立</color>可以互認",
"NewUpdateAvailable": "<size=400%><b>更新來啦 !</b></size>\n<size=200%><b>{0}</b></size>",
"NewYearGreeting": "新年快樂!",
"NoInfoExists": "沒有存在的上局訊息",
"NoPetActionMsgCrew": "你想像自己是平行宇宙中的偽裝者",
"NoVenting": "禁止使用",
"NukeRadius": "核爆半徑範圍 (12x超級大)",
"NullCD": "技能使用冷卻",
"NumOfRolesToKill": "名字下方所顯示的職業數量",
"NumRolesListedForEachPlayer": "每位玩家列出的職業數量",
"OnDemolitionistDead": "你殺死了爆破兵! 跳進管道或者死!",
"OnlinePresetInfo": "<b>{0}</b>\\n<size=70%>由{1} • {2}天以前 • {3} 下載</size>",
"OnSuperStarDead": "警告:大明星死亡!",
"OtherRoles.Addons": "★ 附加職業",
"OtherRoles.CrewmateRoles": "★ 船員職業",
"OtherRoles.ImpostorRoles": "★ 偽裝者職業",
"OtherRoles.NeutralRoles": "★ 中立職業",
"Outside": "外面",
"PetToWin": "摸寵物來點燃!",
"PingText": "延遲",
"PleaseStopBeingDumb": "<size=90%><#dd00ff>護盾動畫<#ff0000>不</color>表示有人試圖殺死你! </color>\\n<#ffff00>護盾動畫來重置冷卻時間! </color></size>",
"PotionInStore": "儲存的藥水",
"PressTabToNextPage": "按下 <color=#ff1919>Tab</color> 或 <color=#ff1919>數字鍵</color> 以顯示下一頁....",
"PrivateChat": "為<color=#ff9ace>戀人</color>啟用私密頻道",
"Promt.ContinueWithQuickSetupAddons": "<b><#00ffa5>您已完成所有職業的設定! </color></b> 您想繼續使用附加職業的快速設定對話框嗎?",
"Promt.CopyPreset": "您確定要將所有設定的值從預設 {0} 複製到預設 {1} 嗎?",
"Promt.DeleteOldLogs": "「EHR_Logs」目錄中有 {0} 個檔案和 {1} 個資料夾,其中包含此模組的日誌,這些日誌已超過一週。是否要刪除它們以釋放空間?",
"Promt.RequiresPets": "您啟用了一個需要額外功能觸發的職業(寵物/隱身按鈕)。您想要啟用寵物按鈕(在遊戲設置中設置)嗎?",
"Promt.SetRoleRequiresPets": "您設置了一個需要額外功能觸發的職業(寵物/隱身按鈕)。您想要啟用寵物按鈕(在遊戲設置中設置)嗎?",
"ProtectingOver": "護盾已失效",
"PuppetDiesAlongWithVictim": "傀儡與受害者同歸於盡",
"QuickFix": "快速修復",
"QuickFixPotion": "維修藥水",
"QuickFixPotionWaitForUse": "維修藥水等待使用",
"RNGHasSpoken": "隨機事件已開始",
"RandomONImpRole": "隨機啟用偽裝者職業",
"RecruitedByDeathknight": "你現在是亡靈們的一員了!",
"RecruitedToDeathknight": "死靈法師招募你為死亡騎士!",
"RejoinRequiredDueToVanillaSwitch": "你已決定切換到原版模式,因此需要斷開與當前遊戲的連接,否則會導致問題。請重新加入遊戲。",
"ReportBaitAtAllCost": "不惜一切代價報告<#00f7ff>誘餌</color>",
"ReportButtonText": "報告",
"RequiresPetIndicator": " <#ffab1b>寵物</color>",
"RevivedByAltruist": "<#ffff00><size=150%>你被 <color=#300000>殉道者</color> 復活了!</size></color>",
"RevivedByOccultist": "<#ffff00><size=150%>你被<color=#ff1919>大祭司</color>復活了!</size>\\n你現在成為了 <color=#ff1919>偽裝者</color> 的一員</color>",
"RevivedByTimeMaster": "<size=150%><#ffff00>您在回朔過程中復活了! </color></size>",
"SKPromotesToJackal": "<color=#00b4eb>豺狼</color>死亡後<color=#00b4eb>跟班</color>變成新的<color=#00b4eb>豺狼</color>",
"SearchNoResult": "未找到結果",
"SeeMedic": "<color=#00ff97>軍醫</color>",
"SeeMedicAndTarget": "<color=#00ff97>軍醫</color> + <color=#8cffff>被保護者</color>",
"SeeNoone": "無",
"SeeTarget": "<color=#8cffff>被保護者</color>",
"SewedBySeamstress": "<#ffff44>你被 {0} 與某人縫在一起了!</color>",
"ShareLobby": "允許EHR-Chan自動發送您的房號至Discord",
"Shield": "盾牌",
"ShieldPotion": "抗性藥水",
"ShotBlank": "你打了個空!",
"SightPotion": "夜視藥水",
"SkillUsedLeft": "你發動了技能召開了會議。\\n你的技能剩餘使用次數:",
"SnatchWin": "搶奪勝利 (如果關閉則與獲勝陣營一起獲勝)",
"SnatchesWin": "搶奪勝利",
"SomeSortOfProtection": "該玩家因特定職業的技能而受到保護",
"SpectatorsList": "<#888888>以下</color>{0}<#888888>玩家正在觀看:</color>",
"SpeedPotion": "速度藥水",
"Stored": "庫存",
"SubText.Bloodlust": "帶著一個秘密......",
"SubText.Coven": "與你的團隊一起消滅所有人",
"SubText.Crewmate": "完成任務並逐出<color=#ff1919>偽裝者</color>",
"SubText.GM": "當吃瓜群眾在一旁看戲吧",
"SubText.HideAndSeek": "捉迷藏",
"SubText.Impostor": "破壞並殺死所有人",
"SubText.LovingCrewmate": "你與 {0} 陷入了愛河",
"SubText.LovingImpostor": "你是<#ff1919>偽裝者</color>, 但你與 {0} 陷入了愛河",
"SubText.Madmate": "幫助<color=#ff1919>偽裝者</color>",
"SubText.Neutral": "獨自完成你的目標",
"SuccessfulDuelsToWin": "獲勝所需的決鬥勝利次數",
"SupportsPetIndicator": " <#00ff00>✓寵物</color>",
"SurvivalTime": "已存活 {0}秒",
"SurvivedTimePrefix": "存活",
"SurvivedUntilTheEnd": "直到結束",
"Sword": "劍",
"TPBackWhenMoveAway": "遠離保全室時會被傳送回來",
"TabGroup.Addons": "附加職業",
"TabGroup.CovenRoles": "巫師陣營職業",
"TabGroup.CrewmateRoles": "船員陣營",
"TabGroup.ImpostorRoles": "偽裝者陣營",
"TabGroup.NeutralRoles": "中立陣營",
"TabGroup.OtherRoles": "幽靈職業",
"TabGroup.PresetExplorer": "瀏覽預設",
"TabInfo.Addons": "附加職業設置",
"TabInfo.CrewmateRoles": "船員職業設置",
"TabInfo.ImpostorRoles": "偽裝者職業設置",
"TabInfo.NeutralRoles": "中立職業設置",
"TabInfo.OtherRoles": "幽靈職業設置",
"TabInfo.PresetExplorer": "探索由 EHR 房主建立的線上預設",
"Target": "目標",
"TargetDisregarded": "你嘗試舉報其屍體的玩家是<#FF6347>漠視</color>",
"TargetErasedInRound": "目標的職業將在下次會議時被抹除",
"TargetKnowsLawyer": "目標知道<color=#008080>律師</color>",
"TeleportPotion": "傳送藥水",
"TeleportedByTransporter": "您被傳送至:{0}",
"TeleportedByTwister": "您被傳送至:{0}",
"TeleportedInRndVentByDisperser": "所有人都被傳送到通風口",
"TeleportedByTornado": "\\n喔不! 你剛剛被龍捲風捲走了!\\n所以你來到了這裡!",
"Temp.Blank": "",
"TextBelowVersionText": "",
"TimeDecreased": "時間減少了 {0} 秒",
"TimeLeft": "剩餘時間",
"TrapConsecutiveBodies": "可以連續捕獲屍體",
"TrapOnlyWorksOnTheBodyTrapster": "陷阱只在<color=#ff1919>陷阱師</color>的屍體上生效",
"TriedToKillLastGameFirstKill": "你的目標是上一局中第一個被殺死的玩家。\\n請給他們一點遊戲體驗",
"TriggerDouble": "連點兩下",
"TriggerKill": "擊殺",
"TriggerVanish": "隱形",
"TriggerVent": "通風口",
"TryChangeBasis": "嘗試更改職業基礎 <#ffff00>(<b>實驗性</b>)</color>",
"TypeAddon": "附加職業",
"TypeCoven": "巫師陣營",
"TypeCrewmate": "船員",
"TypeImpostor": "偽裝者",
"TypeNeutral": "中立",
"UIScaleFactor": "介面按鈕尺寸比例",
"UnreportableBody": "該屍體因特定職業的技能而受到無法報告",
"UntilNextReveal": "直到下次揭曉",
"Untouched": "全局設置決定",
"UploadPreset": "將目前預設上傳到資料庫",
"UploadPresetHeader": "上傳&公開",
"UseLegacyVersion": "使用舊版",
"UsesPetInsteadOfKillNotice": "<#ffff00>⚠ 此職業需要使用撫摸寵物來進行擊殺!</color>",
"VengefulHasImpVision": "<color=#ba2749>報復者</color>擁有<#ff1919>偽裝者</color>視野",
"WMRadius": "斧頭擊殺半徑",
"WMShieldAlreadyUsed": "盾牌已被使用",
"WaitFor1Kill": "自殺倒計時在第一次擊殺後開始",
"Website": "EHR網站",
"WhenTargetIsNeutral": "當目標為中立時(且當通過擊殺來抹除時)",
"YouAreHostSuffix": "你!",
"YouReceivedTheNecronomicon": "您已獲得<{0}>死靈之書</color>!它賦予您正常擊殺的能力,以及基於您職業的其他能力。",
"YouUnmuted": "{0} 解除了對你的禁言",
"killAttacker": "有擊殺嘗試時殺死兇手",
"onSetPublicNoLatest": "我們有一個重要的更新,請更新本模組\\n否則您無法公開房間",
"turnOff": "關",
"turnOn": "開",
"updateButton": "更新",
"updateInProgress": "正在更新...",
"updateManually": "更新失敗。\\n請嘗試手動更新",
"updatePleaseWait": "請稍候…",
"updateRestart": "更新好啦! \\n請重啟遊戲生效~",
"BribedByMerchant2": "你無法猜測賄賂你的商人",
"GSRomanticState.0": "<#ff1493>暗戀者</color> 配對狀態: <#888888>不存在</color>",
"GSRomanticState.1": "<#ff1493>暗戀者</color> 配對狀態: <#888888>不存在</color>",
"GSRomanticState.2": "<#ff1493>暗戀者</color> 配對狀態: <#ff0000>損壞</color>",
"GSRomanticState.3": "<#ff1493>暗戀者</color> 配對狀態: <#888888>不存在</color>",
"GSRomanticState.6": "<#ff1493>暗戀者</color> 配對狀態: <#ff0000>損壞</color>",
"GSRomanticState.8": "<#ff1493>暗戀者</color> 配對狀態: <#ff0000>損壞</color>",
"GSRomanticState.24": "<#ff1493>暗戀者</color> 配對狀態: <#ff1493>存在</color>",
"NoPetActionMsg1": "你剛剛吃了一塊餅乾",
"NoPetActionMsg2": "你環顧四周",
"NoPetActionMsg3": "你開始懷疑自己是否sus",
"NoPetActionMsg4": "你想像自己是一個偵探",
"NoPetActionMsg5": "你開始思考生命的意義",
"NoPetActionMsg6": "你試著教你的寵物如何隱藏自己",
"NoPetActionMsg7": "你嘗試與你的寵物就太空船的奧秘進行深入對話。",
"NoPetActionMsg8": "你在腦中排練緊急會議演講",
"NoPetActionMsg9": "你意識到你把餐廳的太空烤箱打開了",
"NoPetActionMsg10": "你練習緊急逃生技術,以防萬一",
"NoPetActionMsg11": "你表演快速的舞蹈動作來娛樂你的寵物。",
"NoPetActionMsg12": "你在反應爐周圍拉起了一條單人康加舞線",
"NoPetActionMsg13": "你模仿修理一個不存在的太空船引擎",
"NoPetActionMsgImp1": "你是個偽裝者,但你可能不知道",
"NoPetActionMsgImp2": "你們爭論太空披薩還是太空漢堡會不會成為更好的船員餐。",
"NoPetActionMsgNeutral1": "你想像自己是平行宇宙中的偽裝者",
"NoPetActionMsgNeutral2": "你問自己是怎麼來到這裡的",
"GameInfo": "遊戲資訊",
"GameOverReason.CrewmateDisconnect": "<color=#777777>船員斷線</color>",
"GameOverReason.CrewmatesByTask": "<color=#8cffff>船員完成了所有任務</color>",
"GameOverReason.CrewmatesByVote": "<color=#8cffff>所有<color=#ff1919>邪惡玩家</color> 都被票出或殺死了</color>",
"GameOverReason.ImpostorByVote": "<color=#ff1919><color=#8cffff>船員</color>被逐出</color>",
"GameOverReason.ImpostorDisconnect": "<color=#777777>偽裝者斷線</color>",
"GameOverReason.ImpostorsByKill": "<color=#ff1919>偽裝者人數占優</color>",
"GameOverReason.ImpostorsBySabotage": "<color=#ff1919><color=#8cffff>船員</color>沒有成功修復破壞</color>",
"Infectious": "感染者",
"InfectiousInfo": "感染所有人",
"InfectiousBiteCooldown": "感染冷卻時間",
"InfectiousBittenPlayer": "您成功感染了一位玩家",
"InfectiousInvalidTarget": "目標無法被感染",
"InfectiousKillButtonText": "感染",
"NtrInfo": "想什麼呢,我怎麼可能出軌",
"ReadyClientsInfo": "\\n已就緒的客戶端:{0}(超時{1}秒)",
"RoleBlockCooldown": "職業封鎖冷卻時間",
"RoleBlockDuration": "職業封鎖持續時間",
"RoleBlockNotify": "你的職業技能被封鎖住了,你不能{0}",
"RoleChangedNotify": "<size=120%><#ffff00>⚠</color> 你的職業變成了 {0} <#ffff00>⚠</color></size>",
"RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>改變遊戲中的</color>混亂型船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "最大混亂型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "最小混亂型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>改變遊戲中的</color>調查類船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "最大調查型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "最小調查型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>改變遊戲中的</color>殺戮型船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "最大殺戮型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "最小殺戮型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>改變遊戲中的</color>雜項型船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "最大雜項型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "最小雜項型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>改變遊戲中的</color>力量型船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Power.Max": "最大力量型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Power.Min": "最小力量型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>改變遊戲中的</color>支援型船員<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Crewmate_Support.Max": "最大支援型船員數",
"RoleSubCategoryLimitOptions.Crewmate_Support.Min": "最小支援型船員數",
"RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>改變遊戲中的</color>混淆型偽裝者<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "最大混淆型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "最小混淆型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>改變遊戲中的</color>殺戮型偽裝者<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Impostor_Killing.Max": "最大殺戮型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Killing.Min": "最小殺戮型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>改變遊戲中的</color>雜項型偽裝者<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "最大雜項型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "最小雜項型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>改變遊戲中的</color>支援型偽裝者<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Impostor_Support.Max": "最大支援型偽裝者數",
"RoleSubCategoryLimitOptions.Impostor_Support.Min": "最小支援型偽裝者數",
"RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>改變遊戲中的</color>叛徒<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.MadMates.Max": "叛徒職業最大人數",
"RoleSubCategoryLimitOptions.MadMates.Min": "叛徒職業最小人數",
"RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>改變遊戲中的</color>友善中立<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Neutral_Benign.Max": "最大友善中立數",
"RoleSubCategoryLimitOptions.Neutral_Benign.Min": "最小友善中立數",
"RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>改變遊戲中的</color>邪惡中立<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Neutral_Evil.Max": "最大邪惡中立數",
"RoleSubCategoryLimitOptions.Neutral_Evil.Min": "最小邪惡中立數",
"RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>改變遊戲中的</color>帶刀中立<#ffffff>職業數量</color>",
"RoleSubCategoryLimitOptions.Neutral_Killing.Max": "最大帶刀中立數",
"RoleSubCategoryLimitOptions.Neutral_Killing.Min": "最小帶刀中立數",
"RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>限制遊戲中渾沌中立的</color>職業數量</color>",
"RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "最大渾沌中立數",
"RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "最小渾沌中立數",
"CovenInfoDescription": "巫師陣營是一個由1-4人組成的團隊,在3次會議後(次數由房主設定取代),一個隨機的巫師成員將獲得《死靈之書》。 有了《死靈之書》,該巫師成員可以正常殺人,並且具有更強的能力。 在《死靈之書》交給第一個成員後,每次會議都會把它交給另一個成員,直到巫師陣營的所有成員都擁有它。 這個派系中的大多數職業也是以支援為導向的,這意味著他們需要團隊合作和協調才能完美地合作。\n\n《死靈之書》是巫師的一名成員擁有的能力增益。 每次會議結束後,《死靈之書》都會去給予不同的巫師成員,並在該輪遊戲中提升他們的職業能力。 大多數巫師職業都會在他們的描述中說明《死靈之書》在他們的職業中有什麼增益。\n\n<size=50%>感謝Discord上的mystic_haze2寫了第一段</size>",
"NeutralInfoDescription": "中立陣營不屬於船員或偽裝者,他們按照自己的條件獲勝。 每種型別的中立都以不同的方式獲勝。 中立為自己努力,並根據他們如何獲勝的職業有特定的條件。\n\n<b>友善中立</b>在完成其特定條件時獲勝,每個職業都有獲勝所需的不同條件。 他們不會觸發遊戲結束,這意味著他們必須等到船員、偽裝者、巫師或其他中立才能贏得遊戲,並和他們一起獲勝。\n\n<b>邪惡中立</b>也有自己特定的獲勝條件,就像友善中立一樣。 然而,當他們完成贏得遊戲的目標時,他們就會結束遊戲,在沒有船員、巫師或偽裝者的情況下獲勝——也稱為「偷取勝利」。\n\n<b>帶刀中立</b>是中立,可以殺人,很像偽裝者,但不與偽裝者合作。 大多數中立殺手都是自己工作,儘管有些人可以招募其他玩家與他們合作。 他們透過殺死所有偽裝者、船員、巫師和其他中立來贏得遊戲,直到他們成為唯一剩下的玩家。\n\n<b>混沌中立</b>職業與友善中立職業很接近,但它們的主要目標是確保船員不會獲勝。 如果船員以外的任何陣營獲勝,混沌中立將與獲勝陣營一起獲勝。 他們有試圖傷害船員的特殊能力。"
}