mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
10826 lines
764 KiB
JSON
10826 lines
764 KiB
JSON
{
|
||
"LanguageID": "101",
|
||
"HostText": "<color=#ffbad2>[</color><color=#fd9bbd>H</color><color=#fb7ca9>O</color><color=#f95d94>S</color><color=#f63e7f>T</color><color=#f41f6b>,</color><color=#f20056> </color><color=#ea2969>M</color><color=#e1537c>O</color><color=#d97c8e>D</color><color=#d0a6a1>Y</color><color=#ffbad2>]</color>",
|
||
"HostColor": "#fc91b6",
|
||
"HostIconInMeeting": "HOST: {0}",
|
||
"Icon": "♥",
|
||
"IconColor": "#e24e79",
|
||
"NameColor": "#fc91b6",
|
||
"EHRVisitorCount": "Do chwili obecnej EHR zostało użyte <color={0}>{1}</color> razy~",
|
||
"ThankYouForUsingEHR": "Dziękujemy za korzystanie z EHR!",
|
||
"GLHF": "Powodzenia i baw się dobrze!",
|
||
"GameOver": "Koniec gry",
|
||
"Win": " Wygrywa!",
|
||
"DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>WIADOMOŚĆ SYSTEMOWA <#00ffa5>∞",
|
||
"MessageFromTheHost": "★[ Wiadomość Hosta ]★",
|
||
"MessageFromDev": "★ [ Deweloper ]★",
|
||
"MessageFromGurge44": "★[ Gurge44 ]★",
|
||
"MessageFromKPD": "★[ KARPED1EM ]★",
|
||
"MessageFromSponsor": "★[ Sponsor ]★",
|
||
"MessageFromEAC": "★[ EAC ]★",
|
||
"SayTitle": "★[ Wiadomość Moderatora ]★",
|
||
"announcementUpdate": "<size=3f>Aktualizacja v{0}</size>\\n{1}",
|
||
"announcementChangelog": "<size=3f>Dzienniki zmian v{0}</size>\\n{1}",
|
||
"Server": "<#00ffa5>Server:</color>: ",
|
||
"VersionMismatch": "{0} ma zainstalowaną inną wersję moda",
|
||
"ModMismatch": "{0} has a different mod installed that isn't compatible with EHR",
|
||
"EHRConsentPopUp": "<size=2.0>Welcome to Endless Host Roles!</size>\\n\\n<size=1.3>By playing online with this mod, you acknowledge that certain technical and gameplay data may be processed in connection with mod services and platform interactions.\\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles#privacy-policy\">Privacy Policy</link> - Covers what information is collected, how it is used, and under what circumstances it may be retained or acted upon.\\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles/blob/main/.github/CODE_OF_CONDUCT.md\">Code of Conduct</link> - Outlines the standards of behaviour expected of all players and the consequences of violations.\\n\\nPress Accept to confirm you have read and agree to both.</size>",
|
||
"Reject": "Reject",
|
||
"Accept": "Accept",
|
||
"Yes": "Tak",
|
||
"No": "Nie",
|
||
"None": "Nic",
|
||
"Nothing": "Nic",
|
||
"Cancel": "Anuluj",
|
||
"Back": "Wstecz",
|
||
"NextPage": "Następna Strona",
|
||
"PreviousPage": "Poprzednia strona",
|
||
"On": "Zawsze",
|
||
"Off": "OFF",
|
||
"Disabled": "Wyłączony",
|
||
"Settings": "Ustawienia",
|
||
"EHROptions": "Ustawienia EHR",
|
||
"RoleOptions": "Ustawienia Ról",
|
||
"ModeOptions": "Ustawienia Trybu",
|
||
"Preset": "Ustawienie wstępne",
|
||
"Preset_1": "Ustawienie wstępne 1",
|
||
"Preset_2": "Ustawienie wstępne 2",
|
||
"Preset_3": "Ustawienie wstępne 3",
|
||
"Preset_4": "Ustawienie wstępne 4",
|
||
"Preset_5": "Ustawienie wstępne 5",
|
||
"Preset_6": "Ustawienie wstępne 6",
|
||
"Preset_7": "Ustawienie wstępne 7",
|
||
"Preset_8": "Ustawienie wstępne 8",
|
||
"Preset_9": "Ustawienie wstępne 9",
|
||
"Preset_10": "Ustawienie wstępne 10",
|
||
"Preset_11": "Ustawienie wstępne 11",
|
||
"Preset_12": "Ustawienie wstępne 12",
|
||
"Preset_13": "Ustawienie wstępne 13",
|
||
"Preset_14": "Ustawienie wstępne 14",
|
||
"Preset_15": "Ustawienie wstępne 15",
|
||
"Preset_16": "Ustawienie wstępne 16",
|
||
"Preset_17": "Ustawienie wstępne 17",
|
||
"Preset_18": "Ustawienie wstępne 18",
|
||
"Preset_19": "Ustawienie wstępne 19",
|
||
"Preset_20": "Ustawienie wstępne 20",
|
||
"TabInfoTip": "<b>Tip:</b> Przytrzymaj SHIFT, aby zmienić wartość o 5 albo CTRL, aby zmienić o 10! Możesz zmienić tryby gry, używając strzałki nad tą wiadomością!",
|
||
"Alignments": "Wyrównania",
|
||
"Neutral": "Neutral",
|
||
"Coven": "Coven",
|
||
"Madmate": "Madmate",
|
||
"TeamCrewmate": "Crewmate",
|
||
"TeamImpostor": "Impostor",
|
||
"TeamNeutral": "Neutral",
|
||
"TeamCoven": "Coven",
|
||
"TeamMadmate": "Madmate",
|
||
"CrewmateSub": "Znajdz i wygnaj <color=#ff1919>Impostorów</color>",
|
||
"ImpostorSub": "Sabotuj i zabij wszystkich",
|
||
"NeutralSub": "Dzialaj sam, aby osiagnac zwyciestwo",
|
||
"CovenSub": "Wyeliminuj wszystkich ze swoja druzyna",
|
||
"MadmateSub": "Pomóz <color=#ff1919>Impostorom</color>",
|
||
"YouAreCrewmate": "<size=1.7><color=#ffffff>Jesteś</color> Crewmate</size>",
|
||
"YouAreImpostor": "<size=1.7><color=#ffffff>Jesteś</color> Impostorem</size>",
|
||
"YouAreNeutral": "<size=1.7><color=#ffffff>Jesteś</color> Neutralem</size>",
|
||
"YouAreCoven": "<size=1.7><color=#ffffff>Jesteś z</color> Coven</size>",
|
||
"YouAreMadmate": "<size=1.7><color=#ffffff>Jesteś w </color> Impostor <color=#ffffff>grupie</color></size>",
|
||
"Alive": "Żywy",
|
||
"Dead": "MARTWY",
|
||
"Kill": "Zabij",
|
||
"Vent": "Wentylacja",
|
||
"Report": "Zglos",
|
||
"Shapeshift": "zmiana kształtu",
|
||
"Vanish": "Znikać",
|
||
"Cooldown": "Czas odnowienia",
|
||
"Speed": "Prędkość",
|
||
"Vision": "Wizja",
|
||
"In%team%": "(Drużyna %team%)",
|
||
"RoleHistoryText": "<u>Historia Ról:</u>",
|
||
"RoleInfo": "Informacja o roli",
|
||
"RoleOff": "<color=#54545c>WYŁ.</color>",
|
||
"RoleOffNoColor": "Wyłączono",
|
||
"RoleOn": "Zawsze",
|
||
"RoleOnNoColor": "Zawsze",
|
||
"RoleRate": "<color=#00ffa5>WŁ</color>",
|
||
"RoleRateNoColor": "Losowy",
|
||
"RoleSelected": " Rola w następnej grze będzie",
|
||
"RoleSummaryText": "<u>Podsumowanie Ról:</u>",
|
||
"Roles": "Role",
|
||
"Prefix.Aide": "Pomocnik",
|
||
"Prefix.Absorber": "Absorber",
|
||
"Prefix.Allergic": "Alergik",
|
||
"Prefix.Anchor": "Kotwica",
|
||
"Prefix.AntiTP": "Anty-teleportacja",
|
||
"Prefix.Antidote": "Antidote",
|
||
"Prefix.Asthmatic": "Asthmatic",
|
||
"Prefix.Autopsy": "Autopsy",
|
||
"Prefix.Avenger": "Avenger",
|
||
"Prefix.Bait": "Bait",
|
||
"Prefix.BananaMan": "Banan",
|
||
"Prefix.Beartrap": "Beartrap",
|
||
"Prefix.Bewilder": "Bewilder",
|
||
"Prefix.Blessed": "Pobłogosławiony",
|
||
"Prefix.Blind": "Ślepy",
|
||
"Prefix.Blocked": "Zablokowany",
|
||
"Prefix.Bloodlust": "Żądza krwi",
|
||
"Prefix.Bloodmoon": "Krwawy Księżyc",
|
||
"Prefix.Bluetooth": "Bluetooth",
|
||
"Prefix.Busy": "Busy",
|
||
"Prefix.Circumvent": "Przechytrzyć",
|
||
"Prefix.Cleansed": "Oczyszczony",
|
||
"Prefix.Clumsy": "Niezdarny",
|
||
"Prefix.Committed": "Zaangażowany",
|
||
"Prefix.Compelled": "Zmuszony",
|
||
"Prefix.Composter": "Kompostownik",
|
||
"Prefix.Concealer": "Korektor",
|
||
"Prefix.Constricted": "Zwężony",
|
||
"Prefix.Damocles": "Damokles",
|
||
"Prefix.Deadlined": "Termin",
|
||
"Prefix.DeadlyQuota": "Śmiertelna kwota",
|
||
"Prefix.Degraded": "Degraded",
|
||
"Prefix.Disco": "Disco",
|
||
"Prefix.Diseased": "Diseased",
|
||
"Prefix.Disregarded": "Disregarded",
|
||
"Prefix.Dizzy": "oszolomiony",
|
||
"Prefix.DoubleShot": "Double Shot",
|
||
"Prefix.Dynamo": "Dynamo",
|
||
"Prefix.Egoist": "Egoist",
|
||
"Prefix.Energetic": "Energiczny",
|
||
"Prefix.Entombed": "Pochowany",
|
||
"Prefix.EvilSpirit": "Evil Spirit",
|
||
"Prefix.Examiner": "Egzaminator",
|
||
"Prefix.Facilitator": "Facylitator",
|
||
"Prefix.Finder": "Znalazca",
|
||
"Prefix.Flash": "Flash",
|
||
"Prefix.Focused": "Focused",
|
||
"Prefix.Fool": "Fool",
|
||
"Prefix.Fragile": "Kruchy",
|
||
"Prefix.GA": "Guardian Angel",
|
||
"Prefix.Giant": "Giant",
|
||
"Prefix.Glow": "Glow",
|
||
"Prefix.Gravestone": "Gravestone",
|
||
"Prefix.Guesser": "Guesser",
|
||
"Prefix.Haste": "Haste",
|
||
"Prefix.Haunter": "Nawiedzający",
|
||
"Prefix.Hidden": "Ukryty",
|
||
"Prefix.Insane": "Obłąkany",
|
||
"Prefix.Introvert": "Introwertyk",
|
||
"Prefix.Knighted": "Knighted",
|
||
"Prefix.Lazy": "Lazy",
|
||
"Prefix.Listener": "Słuchacz",
|
||
"Prefix.Looter": "Szabrownik",
|
||
"Prefix.Loyal": "Loyal",
|
||
"Prefix.Lucky": "Lucky",
|
||
"Prefix.Magnet": "Magnet",
|
||
"Prefix.Mare": "Mare",
|
||
"Prefix.MeetingAngel": "spotkanie z aniolem",
|
||
"Prefix.Messenger": "Posłaniec",
|
||
"Prefix.Mimic": "Mimic",
|
||
"Prefix.Minion": "Sługus",
|
||
"Prefix.Mischievous": "Złośliwy",
|
||
"Prefix.Necroview": "Necroview",
|
||
"Prefix.Nimble": "Zwinny",
|
||
"Prefix.Noisy": "Hałaśliwy",
|
||
"Prefix.Oblivious": "Oblivious",
|
||
"Prefix.Onbound": "Onbound",
|
||
"Prefix.Phantasm": "Specter",
|
||
"Prefix.Physicist": "Fizyk",
|
||
"Prefix.Priority": "Priority",
|
||
"Prefix.Rascal": "Rascal",
|
||
"Prefix.Reach": "Reach",
|
||
"Prefix.Reroll": "Ponowne rzucenie",
|
||
"Prefix.Rookie": "Rekrut",
|
||
"Prefix.Schizophrenic": "Schizophrenic",
|
||
"Prefix.Seer": "Seer",
|
||
"Prefix.Shade": "Cień",
|
||
"Prefix.Shy": "Shy",
|
||
"Prefix.Sleep": "Spanie",
|
||
"Prefix.Sleuth": "Szpieg",
|
||
"Prefix.Sonar": "Sonar",
|
||
"Prefix.Spurt": "Zryw",
|
||
"Prefix.Stained": "Barwiony",
|
||
"Prefix.Stealer": "Stealer",
|
||
"Prefix.Stressed": "Zestresowany",
|
||
"Prefix.Sunglasses": "Sunglasses",
|
||
"Prefix.Swift": "Swift",
|
||
"Prefix.Talkative": "rozmowny",
|
||
"Prefix.TaskMaster": "Mistrz zadań",
|
||
"Prefix.Taskcounter": "Zadanie zliczone",
|
||
"Prefix.Tiebreaker": "Tiebreaker",
|
||
"Prefix.Tired": "Zmęczony",
|
||
"Prefix.Torch": "Torch",
|
||
"Prefix.Transfer": "Transfer",
|
||
"Prefix.Trainee": "Stażysta",
|
||
"Prefix.Truant": "Truant",
|
||
"Prefix.Unbound": "Nieoprawny",
|
||
"Prefix.Undead": "Undead",
|
||
"Prefix.Underdog": "Underdog",
|
||
"Prefix.Unlucky": "Unlucky",
|
||
"Prefix.Urgent": "Pilny",
|
||
"Prefix.Venom": "Jad",
|
||
"Prefix.Warden": "Opiekun",
|
||
"Prefix.Watcher": "Obserwator",
|
||
"Prefix.Workhorse": "Workhorse",
|
||
"Prefix.Youtuber": "YouTuber",
|
||
"AddonListTitle": "<b><u>Twoje dodatki:</u></b>",
|
||
"AlwaysComboListTitle": "<u>Role i obiekty dodatkowe, które zawsze pojawiają się razem:</u>",
|
||
"AnagramTitle": "<#888888>→ ANAGRAM ←</color>",
|
||
"BaitAliveTitle": "★[ Wiadomość o Bait ]★",
|
||
"CleanserTitle": "Środek czyszczący",
|
||
"DoomsayerGuessCountTitle": "[ ★ Kataklizm ★ ]",
|
||
"EraserEraseMsgTitle": "★[Gumka do ścierania]★",
|
||
"EveryoneReadyTitle": "<#00ff00>Wszyscy są gotowi!</color>",
|
||
"ForensicNoticeTitle": "★[ Wiadomość dla kryminalistyków ]★",
|
||
"FortuneTellerCheckMsgTitle": "★[ Kryształowa piłka]★",
|
||
"FortuneTellerTitle": "Rodzina EHR",
|
||
"GodAliveTitle": "★[ Wiadomość o Bogu]★",
|
||
"GuessKillTitle": "★[ wiadomość o zgadywaniu ]★",
|
||
"HWhisperTitle": "<#ff0000>Gospodarz <size=70%>({0})</size> szepcze <#00ffff>ci</color> pomoc:</color>",
|
||
"InspectorCheckTitle": "[ ★ Wiadomość od inspektora ★ ]",
|
||
"JailTalkTitle": "WIĘZIENIE",
|
||
"JailorTitle": "Wiadomość Jailora",
|
||
"JournalistNotesTitle": "<#fcba03>Notatki dziennikarza</color>",
|
||
"MediumTitle": "[★ Głos Podziemia ★]",
|
||
"MeetingManagerMessageTitle": "★ Zarządzanie spotkaniami ★",
|
||
"MenuTitle.CrewAdvancedGameEndChecking": "Zaawansowane sprawdzanie końca gry",
|
||
"MenuTitle.Settings": "★ Ustawienia ★",
|
||
"MenuTitle.TaskSettings": "★ Zarządzanie zadaniami ★",
|
||
"MessageTitle.Attention": "<#ff0000><#ffa500>⚠</color> UWAGA! <#ffa500>⚠</color></color>",
|
||
"MessengerTitle": "<#ff0000>Message from {0}</color>",
|
||
"MimicMsgTitle": "★[ Naśsladowac ]★",
|
||
"MorticianCheckTitle": "★ Badanie zwłok ★]",
|
||
"MurderKillTitle": "[★ Niegodziwy Dwór ★]",
|
||
"Negotiator.Title": "<#ffff00>⚠ Negocjator ⚠</color>",
|
||
"NemesisRevengeTitle": "★[ WIADOMOSCI ]★",
|
||
"NeverComboListTitle": "<u>Roles and Add-ons that Never Spawn Together:</u>",
|
||
"OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]",
|
||
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}</color> players are not ready!</color> They are:",
|
||
"ReadyCheckTitle": "<#ffff00>★ Ready Check ★</color>",
|
||
"ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
|
||
"ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
|
||
"ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
|
||
"SilencerKillTitle": "<color=#ffff00>UWAGA</color>",
|
||
"SpellCaster.WinConditionMetTitle": "<#ffff00>⚠</color> The {0} has hexed all non-Coven players! <#ffff00>⚠</color>",
|
||
"SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]",
|
||
"SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]",
|
||
"SuperStarNewsTitle": "★[ Urgent news ]★",
|
||
"TrackerTitle": "★[ Track Reading ]★",
|
||
"TrialKillTitle": "[★ Court ★]",
|
||
"VirusNoticeTitle": "[ Infected Corpse! ]",
|
||
"VotedToStart.Title": "<#00a5ff>➡ VOTE TO START ⬅</color>",
|
||
"WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}</color>) szepcze do ciebie:</color>",
|
||
"WinsCountTitle": "Number of wins in this game mode",
|
||
"XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅</color>",
|
||
"YouCanGuessTitle": "<#00ffff>You can guess!</color>",
|
||
"Addict": "Addict",
|
||
"AddictInfo": "Wentuj aby sie nacpac, albo zginiesz",
|
||
"AddictInfoLong": "(Crewmates):\\nJako Addict, jestes uzalezniony od wentow. Masz licznik samobojstwa, ktory widoczny jest jako cooldown ventu. Jesli licznik dobiegnie konca, Addict ginie. Po wejsciu do ventu staje sie na pewien czas niewrazliwy na smierc, bo jest na haju. Po wyjsciu z ventu Addict zostaje unieruchomiony na okreslony czas i nie moze zglaszac cial.",
|
||
"AddictFreezeTimeAfterInvulnerbility": "Time the <color=#008000>Addict</color> gets frozen in place after <color=#008000>Invulnerbility</color>",
|
||
"AddictInvulnerbilityTimeAfterVent": "<color=#008000>Invulnerbility</color> Time",
|
||
"AddictSpeedWhileInvulnerble": "Movement speed while <color=#008000>Invulnerble</color>",
|
||
"AddictVentButtonText": "Get Fix",
|
||
"AddictWarning": "<#ffff00>Musisz szybko wentować lub popełnisz samobójstwo!</color>",
|
||
"Adrenaline": "Adrenaline",
|
||
"AdrenalineInfo": "Badz wystarczajaco szybki, by uniknac zabojstw",
|
||
"AdrenalineInfoLong": "(Crewmates):\\nRola, która po próbie zabójstwa przez role zabijajaca otrzymuje licznik(timer). Jezeli przed uplywem czasu zostanie zwolane spotkanie, osoba ta przezywa, w przeciwnym razie umiera. \n\nW zaleznosci od ustawien, mozesz nie miec mozliwosci wzywania spotkan awaryjnych w trakcie timera.",
|
||
"Adrenaline.CanCallMeetingDuringTimer": "Moze zwolywac Meetingi podczas timera",
|
||
"Adrenaline.MaxSurvives": "Maksymalna liczba przezyc",
|
||
"Adrenaline.MinTasksRequired": "Minimalna liczba zadan potrzebna do przezycia ataku",
|
||
"Adrenaline.SpeedDuringTimer": "Predkosc podczas timera",
|
||
"Adrenaline.Suffix": "<size=80%><#ffff00>Zostales zaatakowany!\\nJesli spotkanie nie rozpocznie sie przed uplywem <#ffffff>{0}s</color>, umierasz!</color></size>",
|
||
"Adrenaline.Time": "Czas na rozpoczecie meetingu",
|
||
"AdrenalineCannotCallEmergencyMeeting": "Jako <#ffff00>Adrenaline</color>, aktualnie nie mozesz zwolywac meetingu",
|
||
"Adventurer": "Adventurer",
|
||
"AdventurerInfo": "Collect Resources to Perform Actions",
|
||
"AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.<size=70%>\\n\\n<u><b>Resources (and how to obtain them):</b></u>\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind<sup>*</sup>)\\n- ♳ (Dead Bodies<sup>*</sup>)\\n- ⁂ (Shapeshift Skins<sup>*</sup>)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups<sup>*</sup>)\\n<sup>*</sup> When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\n<u><b>Weapons (and their ingredients):</b></u>\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)</size>\\n\\nTo use your weapons, pet.",
|
||
"AdventurerFound": "Found Resource: {0}",
|
||
"AdventurerGun.Gun": "Pistolet",
|
||
"AdventurerGun.Lantern": "Lampion",
|
||
"AdventurerGun.Portal": "Portal",
|
||
"AdventurerGun.Prediction": "Prediction",
|
||
"AdventurerGun.Proxy": "Proxy",
|
||
"AdventurerGun.RNG": "RNG",
|
||
"AdventurerGun.Shield": "Tarcza",
|
||
"AdventurerGun.Wrench": "Klucz",
|
||
"AdventurerIncreasedVisionDuration": "Increased Vision Duration",
|
||
"AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
|
||
"AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu",
|
||
"AdventurerWeaponCrafted": "Crafted Weapon: {0}",
|
||
"AdventurerWeaponDescription.Gun": "Kill the next player you go near",
|
||
"AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time",
|
||
"AdventurerWeaponDescription.Portal": "Swaps you with a random player",
|
||
"AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role",
|
||
"AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting",
|
||
"AdventurerWeaponDescription.RNG": "Makes a random weapon",
|
||
"AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield",
|
||
"AdventurerWeaponDescription.Wrench": "Clears the current sabotage",
|
||
"AdventurerWeaponEnabled.Gun": "Gun Enabled",
|
||
"AdventurerWeaponEnabled.Lantern": "Lantern Enabled",
|
||
"AdventurerWeaponEnabled.Portal": "Portal Enabled",
|
||
"AdventurerWeaponEnabled.Prediction": "Prediction Enabled",
|
||
"AdventurerWeaponEnabled.Proxy": "Proxy Enabled",
|
||
"AdventurerWeaponEnabled.RNG": "RNG Enabled",
|
||
"AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled",
|
||
"AdventurerWeaponEnabled.Wrench": "Wrench Enabled",
|
||
"Aid": "Aid",
|
||
"AidInfo": "Protect players temporarily",
|
||
"AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.",
|
||
"AidCD": "Shield Cooldown",
|
||
"AidCounterSelf": "<#00ffa5>You're shielded for </color>{0}s",
|
||
"AidCounterTarget": "{0} <#00ffa5>is shielded for </color>{1}s",
|
||
"AidDur": "Shield Duration",
|
||
"AidTargetKnowsAboutShield": "Targets Know They're Shielded",
|
||
"Alchemist": "Alchemist",
|
||
"AlchemistInfo": "Make potions by completing tasks",
|
||
"AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
|
||
"AlchemistAbilityCooldown": "Ability Cooldown",
|
||
"AlchemistGotInvisPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#01c834>Invisibility Potion</color>\\n<color=#e6d798>Description: </color>Turns you temporarily invisible\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotQFPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#3333ff>Quick Fix Potion</color>\\n<color=#e6d798>Description: </color>You can fix the next critical sabotage alone\\nActivates <color=#e6d798>automatically</color></size></color>",
|
||
"AlchemistGotShieldPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#00ff97>Shield Potion</color>\\n<color=#e6d798>Description: </color>Grants a temporary shield\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotSightPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#eee5be>Sight Potion</color>\\n<color=#e6d798>Description: </color>Increases your vision temporarily\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotSpeedPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#ff8400>Speed Potion</color>\\n<color=#e6d798>Description: </color>Increases your speed temporarily\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotSuicidePotion": "<color=#ffffff><size=1.7><color=#ffff00>Awkward Potion</color>\\nLooks like you've mixed the wrong ingredients!\\n<color=#ff1919>Drinking this potion will kill you!</color>\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotTPPotion": "<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#42d1ff>Teleport Potion</color>\\n<color=#e6d798>Description: </color>Teleports you to a random player\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistHasSpeed": "Speed Potion active",
|
||
"AlchemistHasVision": "Sight Potion active",
|
||
"AlchemistInvisDur": "Invisibility Potion Duration",
|
||
"AlchemistNoPotion": "You don't have any potions ready to drink",
|
||
"AlchemistShieldDur": "Shield Potion Duration",
|
||
"AlchemistShieldOut": "Shield Potion effect expired",
|
||
"AlchemistShielded": "Shield Potion active",
|
||
"AlchemistSpeed": "Speed During Speed Potion",
|
||
"AlchemistSpeedDur": "Speed Potion Duration",
|
||
"AlchemistSpeedOut": "Speed Potion effect expired",
|
||
"AlchemistVentButtonText": "Drink",
|
||
"AlchemistVision": "Vision During Sight Potion",
|
||
"AlchemistVisionDur": "Sight Potion Duration",
|
||
"AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion",
|
||
"AlchemistVisionOut": "Vision Potion effect expired",
|
||
"Altruist": "Altruist",
|
||
"AltruistInfo": "Wskrzes martwych graczy",
|
||
"AltruistInfoLong": "(Crewmates):\\nJako Altruista mozesz wskrzesic martwego gracza poprzez zgloszenie jego ciala. Wskrzeszony gracz gra dalej, jakby nigdy nie zginal. Jesli kogos wskrzesisz, sam zginiesz.\nMozesz przelaczac sie miedzy trybem wskrzeszania a zglaszania, wchodzac do ventu lub glaszczac.",
|
||
"Altruist.ReviveTargetCanReportTheirOwnBody": "Wskrzeszeni gracze moga zglosic swoje wlasne cialo",
|
||
"Altruist.ReviveTargetsKillerGetsAlert": "Zabojca wskrzeszonego gracza otrzymuje powiadomienie o wskrzeszeniu",
|
||
"Altruist.ReviveTargetsKillerGetsArrow": "Zabojca otrzymuje takze strzalke wskazujaca wskrzeszonego gracza",
|
||
"Altruist.ReviveTime": "Czas wskrzeszenia",
|
||
"AltruistKillerAlert": "<#ffff00><size=150%>Gracz, ktorego zabiles, zostal wskrzeszony przez <color=#300000>Altruist</color>!</size></color>",
|
||
"AltruistReportMode": "Zglos",
|
||
"AltruistReviveMode": "Wskrzes",
|
||
"AltruistSuffix": "<#00ffa5>Tryb:</color> <b>{0}</b>",
|
||
"AltruistSuffixRevive": "<#00ffa5>Cel zostanie wskrzeszony za </color>{0}s",
|
||
"Analyst": "Analyst",
|
||
"AnalystInfo": "Analizuj graczy, by uzyskac informacje",
|
||
"AnalystInfoLong": "(Crewmates):\\nJako Analyst mozesz uzyc przycisku zabojstwa na graczu, by go przeanalizowac. Musisz stac obok celu przez kilka sekund, aby zakonczyc analize. Po zakonczeniu zobaczysz, ilu graczy zabili, ile razy korzystali z ventow oraz ogolny typ ich roli.\\n\\nUwaga: Jesli ustawienia hosta nie pozwalaja na pokazanie danej informacji, wynik bedzie pokazany jako 0 lub pusty!\\nUwaga: Zadna z tych informacji nie okresla jednoznacznie, czy gracz jest zly! Zastanow sie, zanim osadzisz!",
|
||
"Ankylosaurus": "Ankylosaurus",
|
||
"AnkylosaurusInfo": "You're an Ankylosaurus.... I guess",
|
||
"AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.",
|
||
"Ankylosaurus.Lives": "Maximum Lives",
|
||
"Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus</color> Speed",
|
||
"Astral": "Astral",
|
||
"AstralInfo": "Become a Ghost Temporarily",
|
||
"AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.",
|
||
"AstralSuffix": "<#ffff00>Revival in </color><#ffa500>{0}s</color>",
|
||
"Autocrat": "Autocrat",
|
||
"AutocratInfo": "Teleportuj najblizszego gracza do siebie po tasku",
|
||
"AutocratInfoLong": "(Crewmates):\\nako Autocrat, gdy ukonczysz zadanie, teleportujesz do siebie najblizszego gracza.",
|
||
"Bane": "Bane",
|
||
"BaneInfo": "Wymaz role swojego zabojcy",
|
||
"BaneInfoLong": "(Crewmates):\\nJako Bane, gracz ktory Cie zabije, traci wszystkie swoje zdolnosci i staje sie podstawowa rola.\n\nCzyli:\n- Zwykly impostor dla impostorow\n- Zwykly crewmate dla crewmate'ow\n- Czlonkiem Coven dla czlonkow Coven\n- Amnezjakiem dla neutralnych",
|
||
"Battery": "Battery",
|
||
"BatteryInfo": "Zapobiegaj sabotazom swiatel",
|
||
"BatteryInfoLong": "(Crewmates):\\nako Battery, jesli masz przynajmniej 1 uzycie zdolnosci, sabotaz swiatel zostanie natychmiast naprawiony, gdy tylko zostanie wywolany.<size=50%>\nPomysl: Raredeer</size>",
|
||
"BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive</color>",
|
||
"Beacon": "Beacon",
|
||
"BeaconInfo": "Oswietl droge pobliskim graczom podczas sabo swiatel",
|
||
"BeaconInfoLong": "(Crewmates):\\nJako Beacon, podczas sabotazu swiatel zwiekszasz pole widzenia graczy znajdujacych sie w poblizu.",
|
||
"BeaconVisionIncrease": "Zwiekszona widocznosc dla objetych graczy podczas sabotazu swiatel",
|
||
"Benefactor": "Benefactor",
|
||
"BenefactorInfo": "Oznacz taska, by dalo tarcze graczom",
|
||
"BenefactorInfoLong": "(Crewmates):\\nJako Benefactor mozesz oznaczyc zadanie po jego wykonaniu. Gdy inny gracz ukonczy oznaczone zadanie, otrzyma tymczasowa tarcze.",
|
||
"BenefactorTargetGotShieldNotify": "Otrzymales tymczasowa tarcze\\nbo wykonane zadanie bylo oznaczone przez Benefactora!",
|
||
"BenefactorTaskMarked": "Task oznaczony",
|
||
"TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round",
|
||
"Bestower": "Bestower",
|
||
"BestowerInfo": "Give Ability Uses",
|
||
"BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.",
|
||
"Bestower.GivenUses": "Given Uses (to other players)",
|
||
"Bodyguard": "Bodyguard",
|
||
"BodyguardInfo": "Powstrzymuj zabojstwa w poblizu",
|
||
"BodyguardInfoLong": "(Crewmates):\\nBodyguard moze powstrzymac zabojstwo, poswiecajac sie, gdy ktos w poblizu ma zostac zabity. Jego umiejetnosc dziala niezaleznie od druzyny, ale jesli zostanie Madmate'em, a morderca bedzie Impostor, zdolnosc nie aktywuje sie.",
|
||
"BodyguardKillsKiller": "Bodyguard kills murderer",
|
||
"BodyguardProtectRadius": "Protect Radius",
|
||
"BodyguardProtected": "The Bodyguard protected your target and died for them",
|
||
"Bouncer": "Bouncer",
|
||
"BouncerInfo": "Guard Rooms",
|
||
"BouncerInfoLong": "(Crewmates):\\nAs the Bouncer, you may pet to mark the room you're currently in and bounce off players who try to enter it while your ability is active.",
|
||
"Bouncer.AbortBouncingIfLeftRoom": "Abort Bouncing When Leaving The Room",
|
||
"Bouncer.WhoGetsBounced": "Who Gets Bounced Off",
|
||
"Bouncer.WhoGetsBouncedOptions.Everyone": "Everyone",
|
||
"Bouncer.WhoGetsBouncedOptions.Impostors": "<#ff1919>Impostors</color>",
|
||
"Bouncer.WhoGetsBouncedOptions.ImpNKNPNE": "<#ff1919>Imp</color>/<#ff5500>NK</color>/<#a10e49>NP</color>/<#ffff00>NE</color>",
|
||
"Bouncer.Suffix": "<#00ffa5>Guarding</color> <b>{0}</b>",
|
||
"Bouncer.Suffix.RemainingSeconds": " <#00ffff>({0}s left)</color>",
|
||
"CameraMan": "Camera Man",
|
||
"CameraManInfo": "Masz wszedzie podglad kamer",
|
||
"CameraManInfoLong": "(Crewmates):\\nJako Camera Man mozesz wejsc do ventu lub poglaskac peta, by natychmiast przeniesc sie do pokoju monitoringu",
|
||
"Captain": "Captain",
|
||
"CaptainInfo": "Track Players' Movements",
|
||
"CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.",
|
||
"Captain.Suffix": "<size=80%>Players in the same room as you:\\n{0}</size>",
|
||
"Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}",
|
||
"Car": "Auto",
|
||
"CarInfo": "Drive around the map",
|
||
"CarInfoLong": "(Crewmates):\\nJako Car mozesz jezdzic po mapie. Wszyscy, lacznie z toba, widza cie jako samochod. Gdy dotkniesz kogos, odrzucasz go daleko w kierunku, w ktorym jechales. Ta rola nie ma absolutnie zadnego celu poza zabawa.",
|
||
"Car.PropelDistance": "Propel Distance",
|
||
"Carrier": "Carrier",
|
||
"CarrierInfo": "Carry Players to Locations",
|
||
"CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.",
|
||
"Carrier.TargetNotify": "You were carried to a new location!",
|
||
"Catcher": "Catcher",
|
||
"CatcherInfo": "Lap role graczy",
|
||
"CatcherInfoLong": "(Crewmates):\\nJako Catcher mozesz rozstawiac pulapki wchodzac do ventu lub glaszczac peta. Gdy gracz wejdzie w pulapke, jego rola zostanie zapisana. Na kolejnym spotkaniu otrzymasz liste zlapanych rol.<size=80%>\n\nUwaga: Nie wiesz, kto wszedl w pulapke ani kto ma jaka role. Mozesz rozstawic wiele pulapek i otrzymasz liste wszystkich rol zlapanych we wszystkich pulapkach.</size>",
|
||
"Catcher.CatchRange": "Zasieg pulapki",
|
||
"Catcher.CaughtRoles": "Role zlapane w Twoje pulapki:\n",
|
||
"Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info",
|
||
"Catcher.NotEnoughCaughtRoles": "Zbyt malo graczy weszlo w Twoje pulapki, by pokazac role.",
|
||
"Catcher.Suffix": "<#00ffa5>Rozstawianie pulapki za</color> {0}s",
|
||
"Catcher.TrapPlaceDelay": "Opoznienie rozstawienia pulapki (po wejciu do ventu) (jesli nie uzywasz glaskania)",
|
||
"Catcher.TrapPlaced": "Pulapka rozstawiona",
|
||
"Chameleon": "Chameleon",
|
||
"ChameleonInfo": "Wejdz do ventu, by stac sie niewidzialnym",
|
||
"ChameleonInfoLong": "(Crewmates):\\nJako Chameleon mozesz wejsc do ventu, by stac sie niewidzialnym. Podczas przebrania nikt nie moze z Toba wejsc w interakcje. Ponowne wejscie do ventu ujawnia Cie.",
|
||
"ChameleonCanVent": "Wentuj aby zniknac",
|
||
"ChameleonCooldown": "Disguise Cooldown",
|
||
"ChameleonDisguise": "Disguise",
|
||
"ChameleonDuration": "Czas trwania niewidzialnosci",
|
||
"ChameleonInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"ChameleonInvisInCooldown": "Zdolnosc wciaz na cooldownie, przebranie nieudane",
|
||
"ChameleonInvisState": "Znikasz!",
|
||
"ChameleonInvisStateCountdown": "<color=#00ffa5>Niewidzialnosc zniknie za</color> <b>{0}</b>s",
|
||
"ChameleonInvisStateOut": "Twoje przebranie sie skonczylo",
|
||
"ChameleonRevertDisguise": "Expose",
|
||
"Chef": "Chef",
|
||
"ChefInfo": "Cook Delicious Meals for Everyone",
|
||
"ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.",
|
||
"Chef.ET.NearestPlayer": "Nearest Player",
|
||
"Chef.ET.RandomPlayer": "Random Player",
|
||
"Chef.EventTarget": "Effect Applies to",
|
||
"Chef.RottenTime": "Time to Spit Out Rotten Food",
|
||
"Chef.SpitOutTime": "Frozen & Blind Time",
|
||
"ChefBoost.Shield": "a shield",
|
||
"ChefBoost.Speed": "increased speed",
|
||
"ChefBoost.TP": "a visit to this player",
|
||
"ChefBoost.TPToVent": "a visit to this vent",
|
||
"ChefBoost.Vision": "increased vision",
|
||
"ChefBoostSuffix": "<#00ffa5>You have </color>{0}<#00ffa5> for </color><b>{1}</b>s",
|
||
"ChefFood.0": "Lody",
|
||
"ChefFood.1": "Herbata mleczna",
|
||
"ChefFood.2": "Czekolada",
|
||
"ChefFood.3": "Ciasto",
|
||
"ChefFood.4": "Pączek",
|
||
"ChefFood.5": "Cola",
|
||
"ChefFood.6": "Lemoniada",
|
||
"ChefFood.7": "Candied Haws",
|
||
"ChefFood.8": "Dżem",
|
||
"ChefFood.9": "Cukierek",
|
||
"ChefFood.10": "Mleko",
|
||
"ChefFood.11": "Matcha",
|
||
"ChefFood.12": "Burning Grass Jelly",
|
||
"ChefFood.13": "Pineapple Bun",
|
||
"ChefFood.14": "Budyń",
|
||
"ChefFood.15": "Coconut Jelly",
|
||
"ChefFood.16": "Ciasteczka",
|
||
"ChefFood.17": "Red Bean Toast",
|
||
"ChefFood.18": "Trzykolorowe Pierożki",
|
||
"ChefFood.19": "Wormwood Dumplings",
|
||
"ChefFood.20": "Puffs",
|
||
"ChefFood.21": "Can be Crepe",
|
||
"ChefFood.22": "Peach Crisp",
|
||
"ChefFood.23": "Mochi",
|
||
"ChefFood.24": "Egg Waffle",
|
||
"ChefFood.25": "Macaron",
|
||
"ChefFood.26": "Snow Plum Niang",
|
||
"ChefFood.27": "Fried Yogurt",
|
||
"ChefFood.28": "Egg Tart",
|
||
"ChefFood.29": "Muffin",
|
||
"ChefFood.30": "Sago Dew",
|
||
"ChefFood.31": "Panna Cotta",
|
||
"ChefFood.32": "Soufflé",
|
||
"ChefFood.33": "Croissant",
|
||
"ChefFood.34": "Toffee",
|
||
"ChefNotify": "The <#d6d6ff>Chef</color> got you some {0}!\\nThis caused you to have <#ffff00>{1}</color>",
|
||
"ChefRotten": "diarrhea",
|
||
"ChefRottenSuffix": "<#ffa500>You must</color> <#ffff00>kill or vent</color> <#ffa500>within</color> <b>{0}</b>s",
|
||
"Clairvoyant": "Clairvoyant",
|
||
"ClairvoyantInfo": "Know Remaining Killer Counts",
|
||
"ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.",
|
||
"Cleanser": "Cleanser",
|
||
"CleanserInfo": "Erase All Addons of your vote target",
|
||
"CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future",
|
||
"CleanserRemoveSelf": "You can not cleanse yourself",
|
||
"CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Addons will be removed after the meeting.",
|
||
"Convener": "Convener",
|
||
"ConvenerInfo": "Teleport Everyone To You",
|
||
"ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.",
|
||
"CopyCat": "Copycat",
|
||
"CopyCatInfo": "Uzyj przycisku kill aby skopiowac role gracza",
|
||
"CopyCatInfoLong": "(Crewmate):\\n Jako Copycat mozesz uzyc przycisku kill, by skopiowac role gracza.\n\nMozesz kopiowac tylko niektore role crewmate'ow.\nW zaleznosci od ustawien hosta, jesli sprobojuesz skopiowac role nie-crew lub Rascala, mozesz zamiast tego zabic cel.\n\nNie masz dostepu do zgadywania, a po okreslonej liczbie nieudanych kopiowan (ustawianej przez hosta) popelniasz samobojstwo.",
|
||
"CopyCatAlreadyCopy": "Juz skopiowales role w tej rundzie",
|
||
"CopyCatCanKill": "CopyCat can kill when miscopy",
|
||
"CopyCatCanNotCopy": "Nie mozesz skopiowac tej roli gracza",
|
||
"CopyCatCopyCooldown": "Copy cooldown",
|
||
"CopyCatMiscopyLimit": "Liczba błędnych kopiowań do samobójstwa",
|
||
"CopyCatResetToCopyCatEachRound": "Resetuj role do <#ffb2ab>Copycata</color> po kazdym spotkaniu",
|
||
"CopyCatRoleChange": "Twoja rola zostala zmieniona do <b>{0}</b>",
|
||
"Coroner": "Coroner",
|
||
"CoronerInfo": "Znajduj ciala i ich mordercow",
|
||
"CoronerInfoLong": "(Crewmates):\\nJako Coroner nie mozesz zglaszac cial; zamiast tego, po probie zgloszenia zobaczysz strzalke prowadzaca do zabojcy. Jesli zostanie zwolane spotkanie, strzalki znikaja. W zaleznosci od ustawien, cialo moze byc niezglaszalne..",
|
||
"CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
|
||
"CoronerKillerNotify": "The <color=#8B0000>Coroner</color> has an arrow pointing toward you!",
|
||
"CoronerLeaveDeadBodyUnreportable": "Bodies the <color=#8B0000>Coroner</color> uses can't be reported",
|
||
"CoronerNoTrack": "Nothing to track",
|
||
"CoronerNotifyKiller": "Notify Killer about being Tracked",
|
||
"CoronerTrackRecorded": "Track recorded",
|
||
"Crewmate": "Crewmate",
|
||
"CrewmateEHR": "Crewmate",
|
||
"CrewmateEHRInfo": "Wykonuj swoje zadania",
|
||
"CrewmateEHRInfoLong": "(Crewmates):\\nJako Crewmate twoim celem jest znalezienie i wyrzucenie impostorow. Wygrywacie eliminujac wszystkich zabójców lub robiac wszystkie taski.",
|
||
"AbilityButtonText.Crewmate": "Haunt",
|
||
"Crusader": "Crusader",
|
||
"CrusaderInfo": "Zabij napastnika potencjalnej ofiary",
|
||
"CrusaderInfoLong": "(Crewmates):\\nJako Crusader uzyj przycisku zabojstwa, aby objac gracza krucjata. Jesli ten gracz zostanie zaatakowany, zabijesz napastnika.",
|
||
"CrusaderKillButtonText": "Crusade",
|
||
"CrusaderSkillCooldown": "Crusade Cooldown",
|
||
"CrusaderSkillLimit": "Maximum Crusades",
|
||
"Dad": "Dad",
|
||
"DadInfo": "You're that iconic dad....",
|
||
"DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n<size=60%>- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.</size>",
|
||
"Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol",
|
||
"Dad.Ability.GiveDrink": "Giving Drink",
|
||
"Dad.Ability.GoForMilk": "Going For Milk",
|
||
"Dad.Ability.Rage": "Raging",
|
||
"Dad.Ability.Sleep": "Sleeping",
|
||
"Dad.Ability.Sniffing": "Sniffing",
|
||
"Dad.Ability.SuperVision": "Super Vision",
|
||
"Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
|
||
"Dad.AlcoholCost": "Alcohol cost",
|
||
"Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt",
|
||
"Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out",
|
||
"Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
|
||
"Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
|
||
"Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal",
|
||
"Dad.DrunkRoleNotify": "My role is {0}",
|
||
"Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink",
|
||
"Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
|
||
"Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
|
||
"Dad.GivingDrinkRange": "Giving drink range",
|
||
"Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk",
|
||
"Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk",
|
||
"Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.",
|
||
"Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
|
||
"Dad.LowAlcoholSuffix": "<size=80%><color=#ffff00>⚠ Alcohol level: {0} ‰ ⚠</color></size>",
|
||
"Dad.MoneyGainOnTaskComplete": "Money gain with each task completed",
|
||
"Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency",
|
||
"Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by",
|
||
"Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging",
|
||
"Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
|
||
"Dad.Rage.Description": "You kill next person you see",
|
||
"Dad.SelectedAbilitySuffix": "<size=80%><color=#00ffa5>Selected ability:</color> {0} <color=#888888>(vent to use)</color></size>",
|
||
"Dad.ShopLocation": "<#00ffa5>The shop is at the</color> {0}",
|
||
"Dad.ShopSuffix": "<size=80%><color=#00ffa5>Vent to buy</color> {0} <color=#00ffa5>alcohol from the money you have</color></size>",
|
||
"Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below",
|
||
"Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping",
|
||
"Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep",
|
||
"Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable",
|
||
"Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing",
|
||
"Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff",
|
||
"Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again",
|
||
"Dad.StartingAlcohol": "Starting alcohol level",
|
||
"Dad.StartingMoney": "Starting money",
|
||
"Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision",
|
||
"Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision",
|
||
"Dad.SuperVision.Description": "You will have max vision for some time",
|
||
"Dad.SuperVisionDuration": "Super vision duration",
|
||
"Decryptor": "Decryptor",
|
||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||
"Decryptor.GuessMode": "Can Guess",
|
||
"Decryptor.Suffix": "<size=70%><#00ffa5>Complete</color> <b>{0}</b> <#00ffa5>tasks for the next letters</color></size>",
|
||
"Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter",
|
||
"Demolitionist": "Demolitionist",
|
||
"DemolitionistInfo": "Twoj zabojca ma kilka sekund na wejscie do ventu, inaczej zginie",
|
||
"DemolitionistInfoLong": "(Crewmates):\\nGdy zostaniesz zabity, zabójca ma 5 sekund na wejście do ventu, inaczej popełni samobójstwo. Aby przeżyc, musi pozostać w vencie do upływu czasu i nie może wyskoczyć wcześniej.",
|
||
"DemolitionistKillerDiesOnMeetingCall": "Zabojca ginie, jesli przed wejsciem do ventu zostanie zwolane spotkanie",
|
||
"DemolitionistVentTime": "Czas na zwentowanie (s)",
|
||
"Deputy": "Deputy",
|
||
"DeputyInfo": "Zwiekszasz zabojcom cd przyciskiem killa",
|
||
"DeputyInfoLong": "(Crewmates):\\nJako Deputy uzyj przycisku zabójstwa na graczu, aby zresetowac jego czas odnowienia zabójstwa.\\n\\nJesli cel nie ma przycisku zabójstwa, kajdanki zostaly zmarnowane.",
|
||
"DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player",
|
||
"DeputyHandcuffCooldown": "Handcuff Cooldown",
|
||
"DeputyHandcuffDelay": "Handcuff apply delay",
|
||
"DeputyHandcuffMax": "Maximum Handcuffs",
|
||
"DeputyHandcuffText": "Handcuff",
|
||
"DeputyHandcuffedPlayer": "Handcuffed target",
|
||
"DeputyInvalidTarget": "Target cannot be handcuffed",
|
||
"Detective": "Detective",
|
||
"DetectiveSuspectLimit": "Suspects Per Case",
|
||
"DetectiveEHR": "Detective",
|
||
"DetectiveEHRInfo": "Gather Info, Solve Murders",
|
||
"DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.\n\n<color=#ff0000><size=75%>This role currently does not work due to a basis reset issue.</size></color>",
|
||
"AbilityButtonText.Detective": "Notes",
|
||
"SecondaryAbilityButtonText.Detective": "Interrogate",
|
||
"Judge": "Judge",
|
||
"JudgeEHR": "Judge",
|
||
"JudgeEHRInfo": "Silence in the courtroom!",
|
||
"JudgeEHRInfoLong": "(Crewmates):\\nOverrule a meeting to eject an Impostor.\\nIf wrong, you get ejected.",
|
||
"JudgeTaskRequirementPercentage": "Task Unlock",
|
||
"SpiritGuide": "Influencer",
|
||
"SpiritGuideEHR": "Influencer",
|
||
"SpiritGuideEHRInfo": "Send messages to living Crewmates.",
|
||
"SpiritGuideEHRInfoLong": "(Crewmate Ghost):\\nSend messages to living Crewmates.",
|
||
"SpiritGuideCooldown": "Message Cooldown",
|
||
"Detour": "Detour",
|
||
"DetourInfo": "Przekieruj zabojstwa na najblizszego gracza",
|
||
"DetourInfoLong": "(Crewmate):\\nJako Detour, wszystkie dzialania zwiazane z przyciskiem zabojstwa, skierowane w Ciebie, zostana zablokowane i zamiast tego wykonane na najblizszym graczu.",
|
||
"Dictator": "Dictator",
|
||
"DictatorInfo": "Wywal dowolnego gracza swoim glosem",
|
||
"DictatorInfoLong": "(Crewmates):\\nDictator moze zakonczyc zebranie, glosujac na kogos do wyrzucenia, co spowoduje równiez jego wlasna smierc.",
|
||
"Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone",
|
||
"Doctor": "Doctor",
|
||
"DoctorInfo": "Poznaj przyczyne smierci kazdego gracza",
|
||
"DoctorInfoLong": "(Crewmates):\\nDoctor moze sprawdzac przyczyne smierci graczy i dostep do ich funkcji zyciowych, dopoki bateria jest naladowana",
|
||
"DoctorTaskCompletedBatteryCharge": "Battery Duration",
|
||
"DoctorVisibleToEveryone": "Everyone knows who the <color=#80ffdd>Doctor</color> is",
|
||
"DonutDelivery": "Donut Delivery",
|
||
"DonutDeliveryInfo": "Deliver Donuts to Everyone",
|
||
"DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.",
|
||
"DonutDeliverCD": "Deliver Cooldown",
|
||
"DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.",
|
||
"DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.",
|
||
"DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!",
|
||
"DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.",
|
||
"DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.",
|
||
"DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!",
|
||
"DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.",
|
||
"DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.",
|
||
"DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!",
|
||
"DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!",
|
||
"DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!",
|
||
"DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!",
|
||
"DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!",
|
||
"DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...",
|
||
"DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?",
|
||
"DonutDelivered-15": "\\nThe donut was killer, just like their alibi.",
|
||
"DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...",
|
||
"DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!",
|
||
"DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.",
|
||
"DonutDeliverSEAmount": "Increase Speed by",
|
||
"DonutDeliverSEDelay": "Speed Boost Delay",
|
||
"DonutDeliverSEDuration": "Speed Boost Duration",
|
||
"DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by",
|
||
"DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil</color> Players Get Decreased Speed",
|
||
"DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts",
|
||
"DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!",
|
||
"DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!",
|
||
"DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!",
|
||
"DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!",
|
||
"DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!",
|
||
"DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!",
|
||
"Doorjammer": "Doorjammer",
|
||
"DoorjammerInfo": "Jam Rooms to Prevent Sabotages",
|
||
"DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.",
|
||
"Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms",
|
||
"Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once",
|
||
"Doorjammer.Suffix": "<b><#00a5ff>{0}/{1}</color> <#00ffa5>Jammed Rooms</color></b>{2}",
|
||
"DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here</color>",
|
||
"DoubleAgent": "Double Agent",
|
||
"DoubleAgentInfo": "An Impostor Among Impostors",
|
||
"DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!",
|
||
"Drainer": "Drainer",
|
||
"DrainerInfo": "Oprozniaj pobliskie venty, wchodzac do nich",
|
||
"DrainerInfoLong": "(Crewmates):\\nJako Drainer, wejscie do ventu zabija wszystkich graczy w tym vencie i wszystkich polaczonych ventach",
|
||
"Druid": "Druid",
|
||
"DruidInfo": "Rozstaw czujniki, by wiedziec, gdzie sa wszyscy",
|
||
"DruidInfoLong": "(Crewmates):\\nJako Druid mozesz wejsc do ventu, a po chwili umiescic czujnik w miejscu, w ktorym stoisz. Jesli ktos przejdzie blisko niego, otrzymasz powiadomienie.\nUmieszczaj czujniki tam, gdzie chodza tylko impostorzy, i ich lap!\n\nUwaga: Jesli wlaczone jest uzywanie glaskania petow, mozesz stawiac czujniki glaszac pety natychmiast w danym miejscu.",
|
||
"DruidTimeLeft": "Stawianie czujnika za {0}s",
|
||
"DruidTriggerPlaceDelayOpt": "Opoznienie stawiania czujnika (gdy nie uzywasz petow)",
|
||
"DruidTriggerTriggered": "Czujnik {0} zostal aktywowany przez kogos! {1}",
|
||
"Electric": "Electric",
|
||
"ElectricInfo": "Shock Players",
|
||
"ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
|
||
"Engineer": "Engineer",
|
||
"EngineerEHR": "Engineer",
|
||
"EngineerEHRInfo": "Korzystaj z wentów aby zlapac <color=#ff1919>Impostorow</color>",
|
||
"EngineerEHRInfoLong": "(Crewmates):\\nJako Inzynier mozesz wchodzic do wentow, dopoki commsy nie sa sabotowane. Wenty sa zablokowane podczas sabotazu.",
|
||
"AbilityButtonText.Engineer": "Vent",
|
||
"Enigma": "Enigma",
|
||
"EnigmaInfo": "Otrzymujesz wskazówki na temat zabójców",
|
||
"EnigmaInfoLong": "(Crewmates):\\nJako Enigma dostajesz losowe wskazowki co do tozsamosci impostora na kazdym meetingu, w zaleznosci od ustawien mozesz musiec zareportowac cialo. Im wiecej taskow zrobisz tym lepsze beda podpowiedzi.\\n\\n<size=70%><u><b>Light colors:</b></u> Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\n<u><b>Dark colors:</b></u> Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan</size>",
|
||
"EnigmaClueColor1": "Zabojca ma jasny kolor!",
|
||
"EnigmaClueColor2": "Zabojca ma ciemny kolor!",
|
||
"EnigmaClueColor3": "Zabojca ma kolor {0}!",
|
||
"EnigmaClueFriendCode": "Friend code zabojcy to {0}!",
|
||
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> can get <color=#676798>Clues</color> without reporting a dead body",
|
||
"EnigmaClueHat1": "Zabojca ma kapelusz!",
|
||
"EnigmaClueHat2": "Zabojca nie ma kapelusza!",
|
||
"EnigmaClueHat3": "Zabojca nosi {0} jako kapelusz!",
|
||
"EnigmaClueLevel1": "Poziom zabojcy przekracza 50!",
|
||
"EnigmaClueLevel2": "Poziom zabojcy jest nizszy niz 50!",
|
||
"EnigmaClueLevel3": "Poziom zabojcy jest pomiedzy {0} a {1}!",
|
||
"EnigmaClueLevel4": "Poziom zabojcy jest rowny {0}!",
|
||
"EnigmaClueLocation": "Ostatni pokoj w ktorym byl zabojca to {0}!",
|
||
"EnigmaClueName1": "Nick zabojcy zawiera litere {0} lub litere {1}!",
|
||
"EnigmaClueName2": "Nick zabojcy zawiera litere {0}!",
|
||
"EnigmaClueName3": "Nick zabojcy zawiera litere {0} i litere {1}!",
|
||
"EnigmaClueNameLength1": "Nick zabojcy ma dlugosc pomiedzy {0} a {1} liter!",
|
||
"EnigmaClueNameLength2": "Nick zabojcy ma {0} liter!",
|
||
"EnigmaCluePet1": "Zabojca ma peta!",
|
||
"EnigmaCluePet2": "Zabojca nie ma peta!",
|
||
"EnigmaCluePet3": "Zabojca ma {0} jako peta!",
|
||
"EnigmaClueRole1": "Zabojca jest impostorem!",
|
||
"EnigmaClueRole2": "Zabojca jest neutralem!",
|
||
"EnigmaClueRole3": "Zabojca jest crew!",
|
||
"EnigmaClueRole4": "Zabojca jest coven!",
|
||
"EnigmaClueRole5": "Rola zabojcy to {0}!",
|
||
"EnigmaClueSkin1": "Zabojca ma cos na tulowiu!",
|
||
"EnigmaClueSkin2": "Zabojca nie nosi nic na tulowiu!",
|
||
"EnigmaClueSkin3": "Zabojca nosi {0} na tulowiu!",
|
||
"EnigmaClueStage1Tasks": "Liczba taskow potrzebna do wlaczenia poziomu 1 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage2Probability": "Probability to see Stage 2 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage2Tasks": "Liczba taskow potrzebna do wlaczenia poziomu 2 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage3Probability": "Probability to see Stage 3 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage3Tasks": "Liczba taskow potrzebna do wlaczenia poziomu 3 <color=#676798>Clues</color>",
|
||
"EnigmaClueStatus1": "Zabojca jest teraz w wencie!",
|
||
"EnigmaClueStatus2": "Zabojca jest teraz na drabinie!",
|
||
"EnigmaClueStatus3": "Zabojca juz nie zyje!",
|
||
"EnigmaClueStatus4": "Zabojca nadal zyje!",
|
||
"EnigmaClueVisor1": "Zabojca ma cos na twarzy!",
|
||
"EnigmaClueVisor2": "Zabojca nie nosi nic na twarzy!",
|
||
"EnigmaClueVisor3": "Zabojca ma {0} na twarzy!",
|
||
"EnigmaCluePetTitle": "Enigma Pet Clue",
|
||
"EnigmaClueNameTitle": "Enigma Name Clue",
|
||
"EnigmaClueNameLengthTitle": "Enigma Name Length Clue",
|
||
"EnigmaClueColorTitle": "Enigma Skin Color Clue",
|
||
"EnigmaClueLocationTitle": "Enigma Location Clue",
|
||
"EnigmaClueStatusTitle": "Enigma Status Clue",
|
||
"EnigmaClueRoleTitle": "Enigma Role Clue",
|
||
"EnigmaClueLevelTitle": "Enigma Level Clue",
|
||
"EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue",
|
||
"EnigmaClueHatTitle": "Enigma Hat Clue",
|
||
"EnigmaClueVisorTitle": "Enigma Visor Clue",
|
||
"EnigmaClueSkinTitle": "Enigma Skin Clue",
|
||
"Escort": "Escort",
|
||
"EscortInfo": "Blokuj role graczy, by pomoc zalodze!",
|
||
"EscortInfoLong": "(Crewmates):\\nako Escort mozesz zablokowac gracza na okreslony czas, uzywajac przycisku zabojstwa. Zablokowany gracz nie moze zabijac, wchodzic do ventu, sabotowac ani zglaszac.\n(Czas blokady jest taki sam jak czas hacka u Glitcha)",
|
||
"EscortBlockDuration": "Role-Block Duration",
|
||
"EscortKillButtonText": "Role-Block",
|
||
"EscortTargetHacked": "Cel pomyslnie zablokowany",
|
||
"Evader": "Evader",
|
||
"EvaderInfo": "You're Invisible During Sabotages",
|
||
"EvaderInfoLong": "(Crewmates):\\nAs the Evader, you are invisible during sabotages.",
|
||
"Examiner": "Examiner",
|
||
"ExaminerInfo": "Gather Info, Solve Murders",
|
||
"ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.",
|
||
"Express": "Express",
|
||
"ExpressInfo": "You get a speed boost on completing a task",
|
||
"ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.",
|
||
"ExpressSpeed": "Increased Speed",
|
||
"ExpressSpeedDur": "Increased Speed Duration",
|
||
"Farmer": "Farmer",
|
||
"FarmerInfo": "Plant Seeds & Sell Them For Buffs",
|
||
"FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.<size=75%>\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)</size>",
|
||
"Farmer.CompleteTaskToGetSeed": "<size=80%><{0}>Complete a task to get a seed</color></size>",
|
||
"Farmer.HarvestRange": "Harvest Range",
|
||
"Farmer.InvisibilityDuration": "Invisibility Duration",
|
||
"Farmer.MoreSeeds": "<size=80%>{0} more seeds in store</size>",
|
||
"Farmer.Seed.Apple": "Apple",
|
||
"Farmer.Seed.Blueberry": "Blueberry",
|
||
"Farmer.Seed.Carrot": "Carrot",
|
||
"Farmer.Seed.Potato": "Potato",
|
||
"Farmer.Seed.Tomato": "Tomato",
|
||
"Farmer.Seed.Wheat": "Wheat",
|
||
"Farmer.SelectedSeed": "<{0}>Pet</color> to plant {1} seed",
|
||
"Forensic": "Forensic",
|
||
"ForensicInfo": "Zdobadz dodatkowe informacje reportujac ciala",
|
||
"ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.",
|
||
"ForensicCanknowAddons": "Zna add-ony zmarlego",
|
||
"ForensicCanknowColorType": "Can find the color type of the killer",
|
||
"ForensicCanknowColorTypeMinBodyAge": "Minimum body age to find color type",
|
||
"ForensicCanknowDeathReason": "Zna przyczyne smierci zmarlego",
|
||
"ForensicCanknowKillTime": "Wie jak dawno temu gracz zginal",
|
||
"ForensicCanknowKiller": "Zna role zabojcy",
|
||
"ForensicNoticeAddons": "\\nAdd-ony ofiary to: <b>{0}</b>",
|
||
"ForensicNoticeColorType": "\\nThe killer has a {0} color (<size=70%>{1}</color>)",
|
||
"ForensicNoticeDeathReason": "\\nPrzyczyna smierci ofiary to <b>{0}</b>",
|
||
"ForensicNoticeKillTime": "\\nOfiara zmarla <b>{0}</b> sekund temu",
|
||
"ForensicNoticeKiller": "\\nRola zabojcy to <b>{0}</b>",
|
||
"ForensicNoticeKillerNotFound": "The Forensic couldn't find evidence leading to a murderer, this is most likely suicide.",
|
||
"ForensicNoticeVictim": "Zgodnie z Twoim sledztwem,\nofiara (<b>{0}</b>) miala role [{1}]",
|
||
"FortuneTeller": "Fortune Teller",
|
||
"FortuneTellerInfo": "Dostajesz wskazowki nt rol graczy glosujac na nich",
|
||
"FortuneTellerInfoLong": "(Crewmates):\\nFortune Teller moze uzyskac wskazówke dotyczaca roli gracza, glosujac na niego podczas spotkania. Gdy wykona wszystkie zadania, zamiast wskazówki otrzymuje dokladna role.",
|
||
"FortuneTellerCheck": "Wedlug Twojej przepowiedni...",
|
||
"FortuneTellerCheck.Basic": "<b>{0}</b> nie wydaje sie miec nic wartego uwagi.",
|
||
"FortuneTellerCheck.Blockbuster": "Wyglada na to, ze <b>{0}</b> chce cos wielkiego zmienic.",
|
||
"FortuneTellerCheck.Body": "<b>{0}</b> ma dziwna obsesje na punkcie cial..",
|
||
"FortuneTellerCheck.Careless": "<b>{0}</b> nie przejmuje sie tym, co sie dzieje.",
|
||
"FortuneTellerCheck.ChangingCD": "<b>{0}</b> ma cooldown, ktory zmienia sie zalezne od warunkow.",
|
||
"FortuneTellerCheck.Chaos": "<b>{0}</b> lubi chaos.",
|
||
"FortuneTellerCheck.Death": "<b>{0}</b> ma cel zwiazany ze swoja smiercia.",
|
||
"FortuneTellerCheck.Disguise": "Wyglada na to, ze <b>{0}</b> skupia sie na ukrywaniu tozsamosci.",
|
||
"FortuneTellerCheck.Disturbed": "Wyglada na to, ze <b>{0}</b> jest czyms zaniepokojony.",
|
||
"FortuneTellerCheck.Enthusiasm": "Wyglada na to, ze <b>{0}</b> rozmawia z kazdym z entuzjazmem.",
|
||
"FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
|
||
"FortuneTellerCheck.HelpFromDead": "<b>{0}</b> otrzymuje pomoc od zmarlych.",
|
||
"FortuneTellerCheck.HideMsg": "Wyglada na to, ze <b>{0}</b> ukrywa sekrety.",
|
||
"FortuneTellerCheck.Honest": "Wyglada na to ze <b>{0}</b> jest uczciwy/szczery.",
|
||
"FortuneTellerCheck.Impulse": "Wyglada na to, ze <b>{0}</b> tlumi jakis impuls.",
|
||
"FortuneTellerCheck.InRush": "<b>{0}</b> spieszy sie, by cos osiagnac.",
|
||
"FortuneTellerCheck.Incomprehensible": "Wyglada na to, ze <b>{0}</b> jest niezrozumiany.",
|
||
"FortuneTellerCheck.IndirectKill": "<b>{0}</b> zabija w nietypowy sposob.",
|
||
"FortuneTellerCheck.Kill": "<b>{0}</b> lubi zabijac na oczach wszystkich.",
|
||
"FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
|
||
"FortuneTellerCheck.Meeting": "<b>{0}</b> skupia sie na uzywaniu zdolnosci podczas meetingow.",
|
||
"FortuneTellerCheck.None": "Wyglada na to, ze <b>{0}</b> prowadzi zwykle zycie, zycie normika.",
|
||
"FortuneTellerCheck.Power": "<b>{0}</b> jest w jakis sposob potezny.",
|
||
"FortuneTellerCheck.Protect": "<b>{0}</b> wydaje sie skupiony na ochronie w jakis sposob",
|
||
"FortuneTellerCheck.Recruit": "<b>{0}</b> lubi rozbudowywac druzyne.",
|
||
"FortuneTellerCheck.Reflect": "<b>{0}</b> odbija cos w strone celu.",
|
||
"FortuneTellerCheck.Reveal": "<b>{0}</b> lubi ujawniac role lub druzyne innych.",
|
||
"FortuneTellerCheck.Sabotage": "<b>{0}</b> skupia sie na sabotazach.",
|
||
"FortuneTellerCheck.SlowGame": "<b>{0}</b> lubi, gdy gra toczy sie powoli.",
|
||
"FortuneTellerCheck.Special": "<b>{0}</b> ma w sobie cos wyjatkowego.",
|
||
"FortuneTellerCheck.Specific": "<b>{0}</b> pomaga lub sabotuje kogos konkretnego.",
|
||
"FortuneTellerCheck.StackKill": "<b>{0}</b> zabija wiecej niz jedna osobe naraz.",
|
||
"FortuneTellerCheck.Strong": "Wyglada na to, ze <b>{0}</b> ma silna moc, ale jest niewidoczny spolecznie.",
|
||
"FortuneTellerCheck.Target": "<b>{0}</b> ma oko na kogos konkretnego.",
|
||
"FortuneTellerCheck.Task": "<b>{0}</b> skupia sie na zadaniach.",
|
||
"FortuneTellerCheck.TaskDone": "<b>{0}</b>Role -[{1}]",
|
||
"FortuneTellerCheck.UniqueInfo": "<b>{0}</b> zna unikalne informacje.",
|
||
"FortuneTellerCheck.UnusualGoal": "<b>{0}</b> ma nietypowy warunek zwyciestwa.",
|
||
"FortuneTellerCheck.Vent": "<b>{0}</b> ma obsesje na punkcie ventow.",
|
||
"FortuneTellerCheck.Vote": "<b>{0}</b> skupia sie na mocy glosowania.",
|
||
"FortuneTellerCheck.Weirdo": "Wyglada na to, ze <b>{0}</b> miesza sie z tlumem.",
|
||
"FortuneTellerCheckLimit": "Przypomnienie: Pozostalo Ci <b>{0}</b> wrozb",
|
||
"FortuneTellerCheckReachLimit": "Wykorzystales wszystkie przepowiednie.",
|
||
"FortuneTellerCheckResult": "<b>{0}</b> to jedna z ponizszych rol:\\n{1}",
|
||
"FortuneTellerCheckSelfMsg": "Wow, znalazles samego siebie... widzisz tylko swoje odbicie.",
|
||
"FortuneTellerHideVote": "Hide Fortune Teller's Votes",
|
||
"FortuneTellerSkillLimit": "(Initial) Max number of ability uses",
|
||
"Gardener": "Gardener",
|
||
"GardenerInfo": "Plant Plants to Block Kills",
|
||
"GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.",
|
||
"Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!</color>",
|
||
"Gardener.PlantCreated": "<#00ff00>Plant created!</color>\\nIt will be visible after the next meeting.",
|
||
"Gardener.PlantRange": "Plants' Kill Blocking Range",
|
||
"GardenerPlantNearby": "You cannot kill near plants",
|
||
"Gaulois": "Gaulois",
|
||
"GauloisInfo": "Zwieksz predkosc graczy",
|
||
"GauloisInfoLong": "(Crewmate):\\nJako Gaulois mozesz uzyc przycisku zabojstwa na graczu, aby dac mu staly wzrost predkosci",
|
||
"GauloisKillButtonText": "Speed Up",
|
||
"GauloisSpeedBoost": "Dodatkowa predkosc",
|
||
"Goose": "Goose",
|
||
"GooseInfo": "Trabnij na graczy, by ich denerwowac",
|
||
"GooseInfoLong": "(Crewmates):\\nako Goose mozesz trabic na graczy, by ich denerwowac. Mozesz ich przeciagac i uniemozliwic im uzywanie zdolnosci, dopoki na nich trabisz.",
|
||
"Grappler": "Grappler",
|
||
"GrapplerInfo": "Prevent kills and pull players towards you",
|
||
"GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
|
||
"Grenadier": "Grenadier",
|
||
"GrenadierInfo": "Zredukuj wizje <color=#ff1919>Impostorow</color>' wentujac",
|
||
"GrenadierInfoLong": "(Crewmates):\\nGrenadierzy moga uzyc wentylacji/petowania, aby rzucic granat blyskowy, który ogranicza widzenie Impostorów. Granat blyskowy moze takze wplywac na neutrali, w zaleznosci od ustawien hosta. Po aktywacji granatu blyskowego Grenadier zobaczy animacje tarczy na swoim ciele. Granaty blyskowe dzialaja tylko na Crewmate’ów, gdy Grenadier stanie sie Madmate.",
|
||
"GrenadierCanAffectNeutral": "Can affect <color=#ffab1b>Neutrals</color>",
|
||
"GrenadierCauseVision": "Lowered vision",
|
||
"GrenadierSkillCooldown": "Grenade Cooldown",
|
||
"GrenadierSkillDuration": "Grenade Duration",
|
||
"GrenadierSkillInUse": "Ability in use",
|
||
"GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades",
|
||
"GrenadierSkillStop": "Ability expired, {0} uses remain",
|
||
"GrenadierVentButtonText": "Flash",
|
||
"GuardianAngel": "Guardian Angel",
|
||
"GuardianAngelEHR": "Guardian Angel",
|
||
"GuardianAngelEHRInfo": "Chron crewmate’ów przed <color=#ff1919>Impostorami</color>",
|
||
"GuardianAngelEHRInfoLong": "(Crewmates):\\nJako Guardian Angel zostajesz duchem i chronisz crewmate'ow przed impostorami.",
|
||
"AbilityButtonText.GuardianAngel": "Protect",
|
||
"Guardian": "Guardian",
|
||
"GuardianInfo": "Zrob wszystkie taski, aby zyskac niesmiertelnosc",
|
||
"GuardianInfoLong": "(Crewmates):\\nJako Guardian stajesz sie niesmiertelny po ukonczeniu zadan. Jednak podczas spotkan mozesz zostac zgadniety.",
|
||
"Hacker": "Hacker",
|
||
"HackerInfo": "Podgladaj Panel Admina z dowolnego miejsca",
|
||
"HackerInfoLong": "(Crewmates):\\nTa rola pozwala Ci widziec admin panel z dowolnego miejsca, ale dziala inaczej na modowanych i zwyklych klientach.\n\nNa modowanym kliencie, gdy otworzysz mape (i masz uzycia zdolnosci), pojawi sie mapa admina. W zaleznosci od ustawien mozesz poruszac sie z otwarta mapa.\n\nNa zwyklym kliencie mozesz wejsc do ventu lub poglaskac, by otrzymac powiadomienie o liczbie graczy w roznych pomieszczeniach (czyli admin mapa).",
|
||
"HackButtonText": "Mimic",
|
||
"HackCooldown": "Hack Cooldown",
|
||
"HackDuration": "Hack Duration",
|
||
"HackLimit": "Ability Use Count",
|
||
"HackerAbilitySecondsLeft": "Ability uses left in seconds",
|
||
"HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for",
|
||
"HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map",
|
||
"HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for",
|
||
"Helper": "Helper",
|
||
"HelperInfo": "Wykonuj zadania za innych",
|
||
"HelperInfoLong": "(Crewmates):\\nako Helper, za kazdym razem gdy ukonczysz zadanie, losowy crewmate bedzie mial jedno ze swoich zadan zaliczone.",
|
||
"Helper.AbilityWorksAfterDeath": "Ability Works After Death",
|
||
"HelperCompletedTaskForYou": "The {0} completed a task for you!",
|
||
"Ignitor": "Ignitor",
|
||
"IgnitorInfo": "Light Candles for High Vision",
|
||
"IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.",
|
||
"IgnitorCountStartTime": "Time to Start Changing Vision",
|
||
"IgnitorEndVision": "End Vision (Smallest Vision)",
|
||
"IgnitorEndVisionTime": "Time to End Vision",
|
||
"IgnitorStartVision": "Starting Vision (Highest)",
|
||
"IgnitorTasksFinishedVision": "Vision after completing all tasks",
|
||
"IgnitorTimeMoveMeeting": "Time Moves During Meetings",
|
||
"Imitator": "Imitator",
|
||
"ImitatorInfo": "Your kill cooldown shifts",
|
||
"ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the <b>/imitate {id}</b> command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.",
|
||
"Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!",
|
||
"Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate</color>!",
|
||
"Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!",
|
||
"Inquirer": "Inquirer",
|
||
"InquirerInfo": "Sprawdzaj role graczy na meetingach",
|
||
"InquirerInfoLong": "(Crewmates):\\nJako Inquirer, mozesz sprawdzic czy gracz ma konkretna role wpisujac komende /check {id gracza} {rola}. Istnieje szansa na niepowiedzenie i falszywie dodatny badz falszywie ujemny wynik.",
|
||
"Inquirer.FailChance": "Szansa na niepoprawne wyniki",
|
||
"Inquirer.MessageFalse": "<#ff0000><b><u>Niepoprawnie!</u></b></color> Ten gracz nie ma roli, ktora wpisales.",
|
||
"Inquirer.MessageTrue": "<#00ff00><b><u>Poprawnie!</u></b></color> Ten gracz ma te role, ktora wpisales.",
|
||
"Inquisitor": "Inquisitor",
|
||
"InquisitorInfo": "Check Who Knows Whose Role",
|
||
"InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.",
|
||
"Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen",
|
||
"Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks",
|
||
"InquisitorNoInfo": "No one, other than themselves",
|
||
"InquisitorVoteResult": "{0} knows the role of:\\n{1}",
|
||
"Insight": "Insight",
|
||
"InsightInfo": "Know What Roles Spawned",
|
||
"InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!",
|
||
"InsightNotify": "<color=#ffffff>Someone in the game is</color> {0}",
|
||
"Inspector": "Inspector",
|
||
"InspectorInfo": "Sprawdz czy gracze sa w tych samych druzynach",
|
||
"InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command <b>/cmd cmp [player id 1] [player id 2]</b>. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.",
|
||
"InspectorCheckBaitCountMode": "<color=#00f7ff>Bait</color> count as revealing role if <color=#00f7ff>Bait</color> reveal on first meeting is on",
|
||
"InspectorCheckEgoistickCountMode": "<color=#5600ff>Egoist</color> counts as",
|
||
"InspectorCheckFalse": "<b>{0}</b> and <b>{1}</b> are <color=#ff1919>NOT</color> in the same team!",
|
||
"InspectorCheckHelp": "Instructions: <b>/cmd cmp [Player ID 1] [Player ID 2]</b>\\nExample: <b>/cmd cmp 1 5</b>\\nYou can see the player IDs before everyone's names\\n or use the <b>/cmd id</b> command to list the player IDs",
|
||
"InspectorCheckLimitPerMeeting": "Max inspections per meeting",
|
||
"InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.",
|
||
"InspectorCheckNull": "Please select an ID of a living player to check their team",
|
||
"InspectorCheckOtherTargetKnow": "Targets know who they were checked with",
|
||
"InspectorCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed",
|
||
"InspectorCheckRevealTarget": "When tasks done, target knows team of other target",
|
||
"InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.",
|
||
"InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?",
|
||
"InspectorCheckSelf": "HA!! you thought it would be this easy. You can not check yourself",
|
||
"InspectorCheckTargetKnow": "Targets know they were checked by <color=#0D57AF>Inspector</color>",
|
||
"InspectorCheckTargetMsg": " were checked by Inspector.",
|
||
"InspectorCheckTrue": "<b>{0}</b> and <b>{1}</b> are in the same team!",
|
||
"InspectorCopTargetReveal": "Wyglada na to, ze <b>{0}</b> nalezy do druzyny <b>{1}</b>",
|
||
"InspectorDead": "You can not use your power after death",
|
||
"Investigator": "Investigator",
|
||
"InvestigatorInfo": "Ujawniaj role innych graczy",
|
||
"InvestigatorInfoLong": "(Crewmates):\\nJako Investigator uzyj przycisku zabojstwa, by ujawnic role pobliskiego gracza. Przy celu pojawi sie znak 「○」. Pozostan blisko celu przez okreslony czas, aby poznac jego role.",
|
||
"InvestigatorCanBeMadmate": "<color=#BA55D3>Investigator</color> can become <color=#ff1919>Madmate</color>",
|
||
"InvestigatorKillButtonText": "Reveal",
|
||
"InvestigatorRevealCooldown": "<color=#BA55D3>Reveal</color> Cooldown",
|
||
"InvestigatorTime": "<color=#BA55D3>Reveal</color> Time",
|
||
"InvestigatorVision": "<color=#BA55D3>Investigator</color> Vision",
|
||
"Jailor": "Jailor",
|
||
"JailorInfo": "Lock up your target in Jail",
|
||
"JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or prosecuted and jailed players can only guess Jailor.\\nWhile in jail, jailed players can privately communicate with the Jailor using <b>/cmd jailtalk [message]</b>.",
|
||
"JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.",
|
||
"JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or prosecute you and you can only guess Jailor.",
|
||
"JailedSuffix": "JAILED",
|
||
"JailorJailCooldown": "Jail cooldown",
|
||
"JailorTargetAlreadySelected": "You have already selected a target",
|
||
"SuccessfullyJailed": "Target successfully Jailed",
|
||
"notifyJailedOnMeeting": "Notify Jailed player when meeting starts",
|
||
"Journalist": "Journalist",
|
||
"JournalistInfo": "Zapisuj notatki",
|
||
"JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: <b>/cmd note {add/remove/clear/view} [value]</b><size=80%>\\n- <b>add</b>: Add a note specified in [value]\\n- <b>remove</b>: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using <b>/cmd note view</b>\\n- <b>clear</b>: Clear all notes (leave [value] blank)\\n- <b>view</b>: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n<b>/cmd note add I think blue and yellow are Lovers</b>\\n<b>/cmd note remove 2</b>\\n<b>/cmd note clear</b>\\n<b>/cmd note view</b></size>",
|
||
"Journalist.CommandUsage": "Uzycie: <b>/note {add/remove/clear/view} [value]</b>",
|
||
"JournalistError.ArgumentOutOfRange": "Podany numer notatki jest poza zakresem. Uzyj <b>/note view</b>, aby zobaczyc numery swoich notatek.",
|
||
"JournalistError.IndexOutOfRange": "Nie podales wystarczajacej liczby znakow.",
|
||
"JournalistError.InvalidArgument": "Invalid argument. Use <b>/note {add/remove/clear/view} [value]</b>",
|
||
"JournalistError.Unknown": "An unknown error occurred.",
|
||
"Prosecutor": "Prosecutor",
|
||
"ProsecutorInfo": "Silence in the courtroom!",
|
||
"ProsecutorInfoLong": "(Crewmates):\\nThe Prosecutor can prosecute a player during the meeting. If the target is evil, it's killed; if it's wrong, the Prosecutor dies. Use the <b>/cmd tl [player id]</b> command to prosecute and <b>/cmd id</b> to view player IDs. Prosecutors can prosecute all players when they're Madmate.",
|
||
"JudgeCanBeMadmate": "<color=#f8d85a>Prosecutor</color> can become <color=#ff1919>Madmate</color>",
|
||
"JudgeCanTrialContagious": "Can trial <color=#2E8B57>Contagious</color>",
|
||
"JudgeCanTrialConverted": "Can trial <#ffab1b>Converted</color> players",
|
||
"JudgeCanTrialCoven": "Can trial <color=#7b3fbb>Coven</color>",
|
||
"JudgeCanTrialInfected": "Can trial <color=#7B8968>Infected</color>",
|
||
"JudgeCanTrialMadmate": "Can trial <color=#ff1919>Madmates</color>",
|
||
"JudgeCanTrialNeutralB": "Can trial <color=#ffab1b>Neutral</color> <color=#046300>Benign</color>",
|
||
"JudgeCanTrialNeutralE": "Can trial <color=#ffab1b>Neutral</color> <color=#912900>Evil</color>",
|
||
"JudgeCanTrialNeutralK": "Can trial <color=#ffab1b>Neutral</color> <color=#ff1919>Killing</color>",
|
||
"JudgeCanTrialSidekick": "Can trial <color=#00b4eb>Sidekick</color>",
|
||
"JudgeCanTrialnCrewKilling": "Can trial <color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color>",
|
||
"JudgeDead": "Sorry, you can't trial after death.",
|
||
"JudgeTrialMax": "\\nNo more trials left!",
|
||
"LazyGuy": "Lazy Guy",
|
||
"LazyGuyInfo": "Jestes jebanym leniem, masz tylko jednego taska",
|
||
"LazyGuyInfoLong": "(Crewmates):\\nLazy Guy ma jednego taska i jest odporny na zdolnosci Impostorow. Bez add-onow.",
|
||
"Leery": "Leery",
|
||
"LeeryInfo": "Investigate Who Isn't a Crewmate",
|
||
"LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.",
|
||
"Leery.Duration": "Time to Stand Near Someone",
|
||
"Leery.Radius": "Maximum Distance to Stand Near Someone",
|
||
"Leery.ShowNearestPlayerName": "Show Nearest Player's Name",
|
||
"Leery.ShowProgress": "Show Progress",
|
||
"LeeryNotify": "<#ffff00>The nearest player is not a crewmate!</color>",
|
||
"LeerySuffix": "<size=80%>Investigating {0}....</size>",
|
||
"Lighter": "Lighter",
|
||
"LighterInfo": "Masz zwiekszona wizje",
|
||
"LighterInfoLong": "(Crewmate):\\nJako Lighter mozesz wejsc do ventu lub poglaskac peta, by tymczasowo zwiekszyc swoja widocznosc. Masz zwiekszone pole widzenia, niezaleznie od stanu swiatel.\n\nUzyj tej mocy, by zlapac podstepnych zabojcow!",
|
||
"LighterSkillCooldown": "<color=#eee5be>Light</color> Cooldown",
|
||
"LighterSkillDuration": "<color=#eee5be>Light</color> Duration",
|
||
"LighterSkillInUse": "Ability in use",
|
||
"LighterSkillStop": "Ability expired",
|
||
"LighterVentButtonText": "Light",
|
||
"LighterVisionNormal": "Increased Vision",
|
||
"LighterVisionOnLightsOut": "Increased Vision During Lights Out",
|
||
"Lookout": "Lookout",
|
||
"LookoutInfo": "Demaskuj shapeshifterów",
|
||
"LookoutInfoLong": "(Crewmates):\\nJako Lookout, mozesz przez caly czas widziec ID kazdego gracza. Pozwala ci to przejrzec shifterow i kamuflaze.",
|
||
"LovingCrewmate": "Lover",
|
||
"LovingCrewmateInfo": "Stay alive and win together!",
|
||
"LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.",
|
||
"Luckey": "Luckey",
|
||
"LuckeyInfo": "Unikaj atakow",
|
||
"LuckeyInfoLong": "(Crewmates):\\nLuckey ma szanse unikniecia proby zabojstwa, okreslona przez hosta. Zabojca widzi animacje tarczy, ale Luckey niczego nie zauwaza.",
|
||
"LuckeyProbability": "Probability of surviving a kill",
|
||
"Markseeker": "Markseeker",
|
||
"MarkseekerInfo": "Ujawnij role",
|
||
"MarkseekerInfoLong": "(Crewmates):\\nJako Markseeker, Twoj pierwszy oddany glos na danego gracza oznaczy go jako Twoj cel. Kiedy zginiesz, rola oznaczonego gracza zostanie wszystkim ujawniona.",
|
||
"Marshall": "Marshall",
|
||
"MarshallInfo": "Ukoncz taski, aby ujawnic swoja tozsamosc",
|
||
"MarshallInfoLong": "(Crewmates):\\nJako Marshall ukoncz swoje zadania, aby ujawnic sie reszcie zalogi. Ustawienia decyduja, które druzyny moga cie zobaczyc.",
|
||
"MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion",
|
||
"MarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can become <color=#ff1919>Madmate</color>",
|
||
"Mathematician": "Mathematician",
|
||
"MathematicianInfo": "Zadawaj pytania matematyczne",
|
||
"MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use '/ask [number] [number]' to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and shielded for the next round. You can only ask once per meeting.",
|
||
"MathematicianAnsweredString": "<b>{0}</b> has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.",
|
||
"MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
|
||
"MathematicianQuestionString": "Ile to <b>{0} + {1}</b>?\n\nWpisz '/answer [odpowiedz]', aby odpowiedziec.\nPierwszy gracz, ktory odpowie poprawnie, otrzyma tarcze na nastepna runde!",
|
||
"Mayor": "Mayor",
|
||
"MayorInfo": "Twoj glos liczy sie wielokrotnie",
|
||
"MayorInfoLong": "(Crewmates):\\nGlos Mayor'a liczy sie jako wielokrotny i moze on miec mozliwosc wywolania spotkania awaryjnego.",
|
||
"MayorAdditionalVote": "Additional Votes Count",
|
||
"MayorCanBeMadmate": "<color=#204d42>Mayor</color> can become <color=#ff1919>Madmate</color>",
|
||
"MayorCanGainVotes": "<color=#204d42>Burmistrz</color> może dostać dodatkowe głosy za wykonywanie zadań",
|
||
"MayorHasPortableButton": "<color=#204d42>Mayor</color> has a Mobile Emergency Button",
|
||
"MayorHideVote": "Hide additional vote(s)",
|
||
"MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons",
|
||
"MayorRevealWhenDoneTasks": "<color=#204d42>Mayor</color> is revealed to everyone on task completion",
|
||
"MayorSeesVoteColorsWhenDoneTasks": "<color=#204d42>Mayor</color> sees vote colors on task completion",
|
||
"MayorTasksPerVoteGain": "Amount of votes gained per task completed",
|
||
"MaxMayorTaskVotes": "Maksymalna liczba głosów, jakie Burmistrz dostaje za zadanie",
|
||
"MayorVentButtonText": "Button",
|
||
"Mechanic": "Mechanic",
|
||
"MechanicInfo": "Wentuj i szybko naprawiaj sabotaze",
|
||
"MechanicInfoLong": "(Crewmates):\\nMechanic moze korzystac z ventu w dowolnym momencie. Moze naprawic Reaktor, O2 i Commsy naprawiajac jedna strone. Swiatla naprawia jednym przelacznikiem. Otwarcie jednych drzwi otwiera wszystkie.",
|
||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||
"Medic": "Medic",
|
||
"MedicInfo": "Daj tarcze graczom",
|
||
"MedicInfoLong": "(Crewmates):\\nMedic moze zalozyc tarcze na gracza, uzywajac przycisku zabojstwa. Po zalozeniu tarczy moze wykonywac zadania.\n\nW zaleznosci od ustawien:\n- Gdy Medic zginie, tarcza znika.\n- Medic moze widziec probe zlamania tarczy.\n- Medic lub chroniony gracz widzi, czy tarcza jest aktywna (zielone kolo 「●」 przy imieniu)\n- Tarcza znika po probie zabojstwa chronionego gracza.",
|
||
"MedicAmountOfShields": "Number of Shields Per Game",
|
||
"MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
|
||
"MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
|
||
"MedicKnowShieldBroken": "Who sees kill attempt",
|
||
"MedicResetCooldown": "On kill attempt, reset murderer's cooldown to",
|
||
"MedicShielDeactivationIsVisible": "Shield deactivation is visible",
|
||
"MedicShieldBreakIsVisible": "Shield Break is Visible",
|
||
"MedicShieldBreaksOnKillAttempt": "<color=#00ff97>Medic</color> Shield Breaks on Kill Attempt",
|
||
"MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the <color=#00ff97>Medic</color> dies",
|
||
"MedicShieldedCanBeGuessed": "Guessing ignores <color=#00ff97>Medic</color> shield",
|
||
"MedicShieldedCanBeJudged": "Prosecuting ignores <color=#00ff97>Medic</color> shield",
|
||
"MedicWhoCanSeeProtect": "Who can see shield",
|
||
"MedicalerButtonText": "Protect",
|
||
"Medium": "Medium",
|
||
"MediumInfo": "Mozesz rozmawiac z duchami",
|
||
"MediumInfoLong": "(Crewmates):\\nMedium moze nawiazac kontakt ze zmarlym graczem po zgloszeniu ciala. Zmarly moze odpowiedziec tylko raz, uzywajac komendy /ms yes lub /ms no, odpowiadajac na pytanie Mediuma. Medium zadaje pytanie po prostu piszac na chacie ogolnym wiec maskuj swoje pytania aby nikt nie poznal jaka masz role! Medium nie bedzie rola Oblivious.",
|
||
"MediumContactLimit": "(Initial) Max number of contacts (ability uses)",
|
||
"MediumDone": "You successfully responded to the Medium.",
|
||
"MediumHelp": "<b>/ms yes</b> to agree\\n<b>/ms no</b> to disagree",
|
||
"MediumKnowPlayerDead": "Someone died somewhere",
|
||
"MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
|
||
"MediumNotifySelf": "You established contact with <b>{0}</b>, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}",
|
||
"MediumNotifyTarget": "<b>{0}</b>, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no",
|
||
"MediumOnlyReceiveMsgFromCrew": "Receive messages only from <color=#8cffff>Crewmates</color> (including <color=#ff1919>Madmates</color> and <color=#cf6acd>Charmed</color> Players)",
|
||
"MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
|
||
"MeetingManager": "Meeting Manager",
|
||
"MeetingManagerInfo": "Receive Additional Info About Guesses",
|
||
"MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that.",
|
||
"MeetingManagerMessageAboutCommand": "Someone used the <b>{1}</b> command.",
|
||
"MeetingManagerMessageAboutCompare": "The <b>{0}</b> compared <b>{1}</b> and <b>{2}</b>.",
|
||
"MeetingManagerMessageAboutGuessedRole": "Their role was <b>{0}</b>",
|
||
"MeetingManagerMessageAboutJudgeSuicide": "<b>{0}</b> suicided as a <b>{1}</b>.",
|
||
"MeetingManagerMessageAboutMisguess": "<b>{0}</b> misguessed.",
|
||
"MeetingManagerMessageAboutSwap": "The <b>{0}</b> decided to swap the votes of <b>{1}</b> and <b>{2}</b>.",
|
||
"Merchant": "Merchant",
|
||
"MerchantInfo": "Sell Add-ons and bribe killers",
|
||
"MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.",
|
||
"MerchantAddonDelivered": "Add-on sold",
|
||
"MerchantAddonSell": "The Merchant sold you a new Add-on",
|
||
"MerchantAddonSellFail": "Could not sell an Add-on",
|
||
"MerchantGivesAllMoneyOnBribe": "<color=#D27D2D>Merchant</color> gives <color=#ff0000>all the money</color> on bribe",
|
||
"MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
|
||
"MerchantMaxSell": "Max number of Add-ons to sell",
|
||
"MerchantMoneyPerSell": "Amount of <color=#D27D2D>money</color> earned for selling an Add-on",
|
||
"MerchantMoneyRequiredToBribe": "Amount of <color=#D27D2D>money</color> required to bribe a killer",
|
||
"MerchantNotifyBribery": "Inform <color=#d27d2d>Merchant</color> when a killer gets bribed",
|
||
"MerchantSellExperimental": "Can sell <color=#76b8e0>experimental</color> Add-ons",
|
||
"MerchantSellHarmful": "Can sell <color=#ff1919>Harmful</color> Add-ons",
|
||
"MerchantSellHarmfulToEvil": "Can sell <color=#ff1919>Harmful</color> Add-ons only to <color=#ff1919>Evil</color>",
|
||
"MerchantSellHelpful": "Can sell <color=#8cffff>Helpful</color> Add-ons",
|
||
"MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crew</color>",
|
||
"MerchantSellMixed": "Can sell <color=#00ffa5>Mixed</color> Add-ons",
|
||
"MerchantSellNeutral": "Can sell <color=#ffab1b>Neutral</color> Add-ons",
|
||
"MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons",
|
||
"MerchantTargetCoven": "Can sell to <color=#7b3fbb>Coven</color>",
|
||
"MerchantTargetCrew": "Can sell to <color=#8cffff>Crewmates</color>",
|
||
"MerchantTargetImpostor": "Can sell to <color=#ff1919>Impostors</color>",
|
||
"MerchantTargetNeutral": "Can sell to <color=#ffab1b>Neutrals</color>",
|
||
"Mole": "Mole",
|
||
"MoleInfo": "TP to Random Vents by Entering One",
|
||
"MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.",
|
||
"Monarch": "Monarch",
|
||
"MonarchInfo": "Zmieniaj innych graczy w rycerzy",
|
||
"MonarchInfoLong": "(Crewmates):\\nJako Monarch mozesz pasowac graczy na rycerzy, dajac im dodatkowy glos.\n\nNie mozesz pasowac gracza, ktory juz posiada dodatkowe glosy.\nPasowani gracze maja zlote imie.",
|
||
"MonarchInvalidTarget": "Target cannot be knighted",
|
||
"MonarchKillButtonText": "Knight",
|
||
"MonarchKnightCooldown": "Knight Cooldown",
|
||
"MonarchKnightMax": "Maximum Knights",
|
||
"MonarchKnightedPlayer": "You successfully knighted a player!",
|
||
"Mortician": "Mortician",
|
||
"MorticianInfo": "Zglos cialo, by poznac ostatniego gracza, ktory z nim wchodzil w interakcje",
|
||
"MorticianInfoLong": "(Crewmates):\\Gdy Mortician zglosi cialo, pozna ostatniego gracza, z ktorym ofiara miala kontakt. Uwaga: Mortician nie bedzie Oblivious ani Seer.",
|
||
"MorticianGetInfo": "According to your inspection, the last person <b>{0}</b> came into contact with during their lifetime was <b>{1}</b>.",
|
||
"MorticianGetNoInfo": "According to your inspection, <b>{0}</b> did not seem to have contact with anyone during their lifetime.",
|
||
"Negotiator": "Negotiator",
|
||
"NegotiatorInfo": "Negocjuj z graczami",
|
||
"NegotiatorInfoLong": "(Crewmates):\\nJako Negotiator możesz negocjoważ z graczem, głosujac na niego podczas spotkania. Twój cel musi wybrać jedno z następujących: samobójstwo, otrzymanie szkodliwego dodatku, trwale obniżona widoczność lub prędkosc.\\n\\nJeśli nic nie wybierze, domyślna kara to samobojstwo. Może użyć <b>/neg {index}</b>, by dokonać wyboru. \\nMożesz negocjować tylko raz na spotkanie. Po spotkaniu dowiesz się, co wybral cel.",
|
||
"Negotiator.FinishNotify": "<#00ffa5>Twoj cel wybral </color> {0}",
|
||
"Negotiator.LowSpeed": "Niska predkosc",
|
||
"Negotiator.LowVision": "Niska widocznosc",
|
||
"Negotiator.MinVotingTimeLeftToNegotiate": "Minimalny czas glosowania wymagany do negocjacji",
|
||
"Negotiator.TargetMessage": "<b><u>Negotiator zmusil Cie do wybrania jednej z ponizszych opcji (uzyj <b>/neg {numer}</b>, podstawiajac numer opcji, np. <b>/neg 1</b>), inaczej zginiesz:</u></b>\\n<size=80%>",
|
||
"Negotiator.TargetPickSuccess": "Wybrales opcje: <b>{0}</b>",
|
||
"Negotiator.Type.HarmfulAddon": "Otrzymanie szkodliwego dodatku",
|
||
"Negotiator.Type.LowSpeed": "Trwala niska predkosc",
|
||
"Negotiator.Type.LowVision": "Trwala niska widocznosc",
|
||
"Negotiator.Type.Suicide": "Samobójstwo",
|
||
"NiceEraser": "Nice Eraser",
|
||
"NiceEraserInfo": "Wymaz role <color=#ff1919>ZLYCH</color> graczy",
|
||
"NiceEraserInfoLong": "(Crewmates):\\nMozesz wymazac role gracza, na ktorego zaglosujesz. Jego rola zostanie zresetowana do podstawowej wersji po spotkaniu. Zdolnosc ma ograniczona liczbe uzyc.",
|
||
"NiceEraserHideVote": "Hide <color=#00a5ff>Nice Eraser</color>'s Votes",
|
||
"NiceGuesser": "Nice Guesser",
|
||
"NiceGuesserInfo": "Zgaduj role <color=#ff1919>zlych</color> graczy podczas spotkan, by zabic",
|
||
"NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser może zgadnąć role gracza podczas spotkania. Trafna odpowiedź zabija cel, błędna – prowadzi do samobójstwa. Użyj komendy /bt [id gracza] [rola], by zgadnać. ID graczy widoczne są przed ich imionami lub po komendzie /id.",
|
||
"Nightmare": "Nightmare",
|
||
"NightmareInfo": "Nie mozesz zostac zabity, gdy swiatla sa wylaczone",
|
||
"NightmareInfoLong": "(Crewmates):\\nJako Nightmare, nie mozesz zostac zabity podczas sabotazu swiatel.",
|
||
"Noisemaker": "Noisemaker",
|
||
"NoisemakerEHR": "Noisemaker",
|
||
"NoisemakerEHRInfo": "Zaalarmuj crewmate’ów, gdy zginiesz",
|
||
"NoisemakerEHRInfoLong": "(Crewmates):\\nJako Noisemaker, gdy zginiesz, wszyscy crewmate’i dostaja alert i pojawia sie strzalka do twojego ciala.",
|
||
"NoisemakerAlertDuration": "Alert Duration",
|
||
"NoisemakerImpostorAlert": "Alert <color=#ff1919>Impostors</color>",
|
||
"AbilityButtonText.Noisemaker": "Haunt",
|
||
"Observer": "Observer",
|
||
"ObserverInfo": "Widzisz wszystkie animacje tarczy",
|
||
"ObserverInfoLong": "(Crewmates):\\nObserver moze widziec wszystkie animacje tarczy spowodowane przez innych graczy po pierwszym spotkaniu.",
|
||
"Operative": "Operative",
|
||
"OperativeInfo": "Reset Sabotage Cooldowns",
|
||
"OperativeInfoLong": "(Crewmates):\\nAs the Operative, you can vent/pet to reset all critical sabotage cooldowns to 30s.",
|
||
"Oracle": "Oracle",
|
||
"OracleInfo": "Zaglosuj na gracza, aby poznac jego druzyne",
|
||
"OracleInfoLong": "(Crewmates):\\nJako Oracle mozesz zaglosowac na gracza podczas spotkania, aby poznac, czy jest crewmate’em, neutralnym czy Impostorem.\\n\\n<color=#ff0000><b>Ale uwazaj!\nIstnieje szansa, ze wynik bedzie nieprawidlowy!</b></color>\n(Szansa bledu jest ustawiana przez hosta)",
|
||
"OracleCheck": "Target Results:",
|
||
"OracleCheck.Coven": "Appears to be a Coven member",
|
||
"OracleCheck.Crew": "Appears to be a Crewmate",
|
||
"OracleCheck.Imp": "Appears to be an Impostor",
|
||
"OracleCheck.Neut": "Appears to be a Neutral",
|
||
"OracleCheckLimit": "Reminder: You have <b>{0}</b> uses left",
|
||
"OracleCheckReachLimit": "You're out of uses!",
|
||
"OracleCheckSelfMsg": "You can't even trust yourself, huh?",
|
||
"OracleHideVote": "Hide <color=#6666FF>Oracle</color>'s vote",
|
||
"OracleSkillLimit": "Maximum Uses",
|
||
"Oxyman": "Oxyman",
|
||
"OxymanInfo": "Twoj poziom tlenu zmienia twoje cechy",
|
||
"OxymanInfoLong": "(Crewmates):\\nJako Oxyman masz pasek tlenu pod nickiem. Poziom tlenu stopniowo spada. Musisz wentowac, aby go podniesc. Jesli poziom tlenu osiagnie 0% to umrzesz. Jesli bedzie bardzo niski oslepniesz. Jesli niski to bedziesz spowolniony. Jesli wysoki to bedziesz szybszy. Jesli bardzo wysoki to bedziesz nietykalny.",
|
||
"Oxyman.Blind.BelowPercentage": "Blind Below",
|
||
"Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by",
|
||
"Oxyman.Fast.AbovePercentage": "Fast Above",
|
||
"Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by",
|
||
"Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above",
|
||
"Oxyman.Slow.BelowPercentage": "Slow Below",
|
||
"Pacifist": "Pacifist",
|
||
"PacifistInfo": "Vent to reset kill cooldowns",
|
||
"PacifistInfoLong": "(Crewmates):\\nPacifist resetuje cooldown zabojstwa wszystkim graczom z przyciskiem kill po uzyciu ventu lub po glaskania peta. Jako Madmate dziala tylko na Crewmate'ow.",
|
||
"PacifistCooldown": "Ability Cooldown",
|
||
"PacifistMaxOfUsage": "Max Number of Ability Uses",
|
||
"PacifistMaxUsage": "Ability use limit reached",
|
||
"PacifistOnGuard": "Ability used, {0} uses remain",
|
||
"PacifistSkillNotify": "Pacifist reset your kill cooldown",
|
||
"PacifistVentButtonText": "Reset",
|
||
"Paranoid": "Paranoid",
|
||
"ParanoidInfo": "Zwolaj meeting ventem lub petem",
|
||
"ParanoidInfoLong": "(Crewmates):\\nParanoia moze zwolac zebranie poprzez wejscie do kanalu/poglaskanie. Animacja zgloszenia pokaze martwe cialo w kolorze Paranoika, ale Paranoik nie jest martwy.",
|
||
"ParanoidNumOfUseButton": "Max number of portable buttons",
|
||
"ParanoidVentButtonText": "Panic",
|
||
"ParanoidVentCooldown": "Vent Cooldown",
|
||
"Perceiver": "Perceiver",
|
||
"PerceiverInfo": "Check How Many Killers Are Nearby",
|
||
"PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.",
|
||
"PerceiverNotify": "There are {0} killers nearby",
|
||
"PerceiverRadius": "Radius",
|
||
"PortalMaker": "Portal Maker",
|
||
"PortalMakerInfo": "Make Portals & Teleport Between Them",
|
||
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
|
||
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
|
||
"President": "President",
|
||
"PresidentInfo": "Control The Game",
|
||
"PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type <b>/cmd decree {number}</b>, replacing {number} with the ID of the corresponding decree. <size=80%>\\n\\nList of decrees and what they do:\\n1. Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n2. Finishing: Ends the current meeting instantly without counting the votes.\\n3. Declassification: Everyone will see voting colors at the end of the current meeting.\\n4. Government Support: Gives all crewmates +1 ability use.\\n5. Investigation: Get info about how many impostors and neutral killers are alive.\\n6. Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.</size>",
|
||
"President.Decree.Declassification": "Declassification Decree",
|
||
"President.Decree.Finish": "Finishing Decree",
|
||
"President.Decree.GovernmentRecruiting": "Government Recruiting Decree",
|
||
"President.Decree.GovernmentSupport": "Government Support Decree",
|
||
"President.Decree.Investigation": "Investigation Decree",
|
||
"President.Decree.Reveal": "Revealing Decree",
|
||
"President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!",
|
||
"President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!",
|
||
"President.GovernmentRecruiting.RecruitedRole": "Recruited role",
|
||
"President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree",
|
||
"President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President</color>!",
|
||
"President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted</color> after revealing",
|
||
"President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted</color> <#30916f>President</color> can reveal",
|
||
"President.UsedDecreeMessage.Everyone": "The <#30916f>President</color> has used the <#ffab1b>{0}</color>!",
|
||
"President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President</color>!",
|
||
"PresidentCanBeMadmate": "<color=#30916f>President</color> can become <color=#ff1919>Madmate</color>",
|
||
"Psychic": "Psychic",
|
||
"PsychicInfo": "Któres z czerwonych imion jest <color=#ff1919>ZLE</color>",
|
||
"PsychicInfoLong": "(Crewmates):\\nPsychic widzi czerwone imiona podczas spotkania – wsrod nich jest przynajmniej jeden zly gracz. Gdy Psychic zostaje Madmate, wszystkie role neutralne i zabojcze Crewmate'y sa oznaczane na czerwono.",
|
||
"PsychicCanSeeNum": "Max number of red names",
|
||
"PsychicFresh": "New red names every meeting",
|
||
"Rabbit": "Rabbit",
|
||
"RabbitInfo": "Uzyskuj wskazowki o lokalizacji Impostorow",
|
||
"RabbitInfoLong": "(Crewmates):\\nJako Rabbit, za kazde ukonczone zadanie widzisz strzalke prowadzaca do losowego Impostora przez 5 sekund.\nUwaga: Zdolnosc moze aktywowac sie dopiero po wykonaniu okreslonej liczby zadan.",
|
||
"RabbitMinTasks": "Minimalna liczba zadan do aktywacji zdolnosci",
|
||
"Randomizer": "Randomizer",
|
||
"RandomizerInfo": "Wywolujesz losowe zdarzenia",
|
||
"RandomizerInfoLong": "(Crewmates):\\nWywolujesz losowe zdarzenia co x sekund typu sabotaz, czasowe przyspieszenie, slepota, a nawet ostrzal snajperski. Moga dotyczyc Ciebie lub innych graczy.\\n\\nHave fun!\\n- The Dev",
|
||
"RandomizerEffectDurMax": "Maximum Effect Duration",
|
||
"RandomizerEffectDurMin": "Minimum Effect Duration",
|
||
"RandomizerEffectFrequency": "Random Effect Frequency",
|
||
"RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)",
|
||
"Retributionist": "Retributionist",
|
||
"RetributionistInfo": "Find & Kill Your Target's Killer",
|
||
"RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use <b>/retribute {id}</b> to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.",
|
||
"Retributionist.Fail": "<#ff0000>X</color> <#bb0000>Wrong!",
|
||
"Retributionist.KillerDead": "<#ffa500>-</color> <#ffab1b>Correct, but the killer is already dead, or they've disconnected.",
|
||
"Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting",
|
||
"Retributionist.Success": "<#00ff00>✓</color> Correct!",
|
||
"Retributionist.SuccessOthers": "{0} was killed by a {1}!",
|
||
"Retributionist.TargetDead": "<#ffff00>Your target is dead!</color>\\nYou can use <u>/retribute {id}</u> to kill the player who killed your target in the next meeting.",
|
||
"Revenant": "Revenant",
|
||
"RevenantInfo": "Give the Crew Information you learnt from the Dead",
|
||
"RevenantInfoLong": "(Crewmates):\\nAs the Revenant, you are alive during the round and dead during meetings. Complete all your tasks in order to live through meetings and give the crew the information you learned from the dead. You cannot use guess commands. In addition, you can also chat with the dead in meetings.",
|
||
"Revenant.KnowInfo": "Revenant knows players'",
|
||
"Rhapsode": "Rhapsode",
|
||
"RhapsodeInfo": "Sing to Distract the Killers",
|
||
"RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)",
|
||
"Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates</color>",
|
||
"Ricochet": "Ricochet",
|
||
"RicochetInfo": "Ochron sie przed konkretnym graczem",
|
||
"RicochetInfoLong": "(Crewmates):\\nako Ricochet mozesz zaglosowac na kogos podczas spotkania, by uczynic go swoim celem. W nastepnej rundzie ten gracz nie bedzie mogl Cie zabic.",
|
||
"Safeguard": "Safeguard",
|
||
"SafeguardInfo": "Otrzymujesz tymczasowa tarcze za wykonywanie zadan",
|
||
"SafeguardInfoLong": "(Crewmates):\\nJako Safeguard otrzymujesz tymczasowa tarcze za kazde ukonczone zadanie",
|
||
"SafeguardSuffix": "<#00ffa5>Masz tarcze</color>",
|
||
"SafeguardSuffixTimer": "<#00ffa5>Masz tarcze przez</color> <b>{0}</b>s",
|
||
"Scanner": "Skaner",
|
||
"ScannerInfo": "Scan for Invisble Players and Make them Visible Again",
|
||
"ScannerInfoLong": "(Crewmates)\nAs the Scanner, Vanish to activate your ability. If any invisible player stays near you by a certain amount of time, they become visible again.",
|
||
"ScannerAbilityRange": "Ability Range",
|
||
"ScannerTimeLimit": "Time Limit for invisible players on range to appear",
|
||
"ScannerWarningInRange": "A <color=#42f5a7>Scanner</color> is near you! If you don't get away in {0}s, you will become visible again!",
|
||
"ScannerNowVisible": "The <color=#42f5a7>Scanner</color> has made you visible again!",
|
||
"Scientist": "Scientist",
|
||
"ScientistEHR": "Scientist",
|
||
"ScientistEHRInfo": "Korzystaj z przenosnych wentow gdzie chcesz",
|
||
"ScientistEHRInfoLong": "(Crewmates):\\nJako Naukowiec masz przenosny tablet z vitalsami zalogi. Uzywaj go jak chcesz – do wykrywania selfreportów, sprawdzania czasu morderstwa itd.",
|
||
"AbilityButtonText.Scientist": "Vitals",
|
||
"Scout": "Scout",
|
||
"ScoutInfo": "Podgladnij innych graczy",
|
||
"ScoutInfoLong": "(Crewmates):\\nZaglosowanie na gracza jako Scout powoduje naznaczenie go. Scout bedzie mogl znac lokalizacje tej osoby poprzez strzalki. Dodatkowo, na poczatku spotkania (jesli opcja jest wlaczona), zobaczysz, w jakim pomieszczeniu byl ostatnio.",
|
||
"SecurityGuard": "Security Guard",
|
||
"SecurityGuardInfo": "Powstrzymaj Impostorow przed sabotazem",
|
||
"SecurityGuardInfoLong": "(Crewmates):\\nJako Security Guard mozesz wejsc do ventu lub poglaskac, by aktywowac zdolnosc, ktora uniemozliwia wszystkim wywolywanie sabotazy i zamykanie drzwi, dopoki jest aktywna. Dziala tez na sabotaz drzwi i neutralnych.",
|
||
"SecurityGuardSkillCooldown": "Ability Cooldown",
|
||
"SecurityGuardSkillDuration": "Ability Duration",
|
||
"SecurityGuardSkillInUse": "Ability in use",
|
||
"SecurityGuardSkillStop": "Ability expired",
|
||
"SecurityGuardVentButtonText": "<size=0>.</size>",
|
||
"Sensor": "Sensor",
|
||
"SensorInfo": "Get Arrows Towards Sabotage Callers",
|
||
"SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
|
||
"Sensor.ArrowDuration": "Arrow Duration",
|
||
"Sentinel": "Sentinel",
|
||
"SentinelInfo": "Scare Killers Away",
|
||
"SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.",
|
||
"SentinelPatrolDuration": "Patrol Time",
|
||
"SentinelPatrolRadius": "Patrol Radius",
|
||
"Sentry": "Sentry",
|
||
"SentryInfo": "Monitoruj pomieszczenie",
|
||
"SentryInfoLong": "(Crewmates):\\nako Sentry mozesz monitorowac pomieszczenie, uzywajac glaskania. Przy kolejnym glaskaniu otrzymasz informacje z tego pomieszczenia, wlacznie z:<size=80%>\n- Graczami obecnie w pokoju\n- Kto nie zyje w tym pokoju (jesli ktos)</size>\nOtrzymasz takze powiadomienie, gdy ktos uzyje ventu lub zmieni ksztalt w tym pomieszczeniu.\n\nW zaleznosci od ustawien, gracze moga wiedziec, czy pokoj jest monitorowany, i mozesz nie widziec tych informacji podczas sabotazu Komunikacji.",
|
||
"Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room",
|
||
"Sentry.CannotSeeInfoDuringComms": "Brak podgladu podczas sabotazu Commsow",
|
||
"Sentry.Notify.Info": "<u>Info o {0}:</u>\\nGracze: {1}\\nMartwi gracze: {2}",
|
||
"Sentry.Notify.Info.NoData": "<#ff0000>none</color>",
|
||
"Sentry.Notify.InvalidRoom": "Nie znajdujesz sie w pomieszczeniu",
|
||
"Sentry.Notify.Shapeshifted": "{0} shiftowal w {1} w monitorowanym pomieszczeniu",
|
||
"Sentry.Notify.Vented": "{0} wszedl do ventu w monitorowanym pomieszczeniu",
|
||
"Sentry.PlayersKnowAboutCamera": "Gracze wiedza, ze pokoj jest monitorowany",
|
||
"Sentry.ShowInfoDuration": "Informacja widoczna przez",
|
||
"Sentry.Suffix.MonitoredRoom": "<size=80%>To pomieszczenie jest monitorowane przez {0}</size>",
|
||
"Sentry.Suffix.Self": "<size=70%>Monitoring: <#00ffa5>{0}</color></size>",
|
||
"Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral</color> <#ff1919>Killers</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color> Can See the Info</color>",
|
||
"Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room",
|
||
"SentryPetButtonText": "Monitor",
|
||
"Sheriff": "Sheriff",
|
||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||
"SheriffInfoLong": "(Crewmates):\\nSzeryf nie ma zadań i może zabić Impostora (a czasem także neutralnych). Jeśli spróbuje zabić crewmate'a, popełni samobójstwo. Jako madmate może mieć możliwość zabicia każdego.",
|
||
"SheriffCanBeMadmate": "<color=#ffb347>Sheriff</color> can become <color=#ff1919>Madmate</color>",
|
||
"SheriffCanKill%role%": "Can Kill %role%",
|
||
"SheriffCanKillAll": "<color=#00fefe>All ON</color>",
|
||
"SheriffCanKillAllAlive": "Can Kill when Everyone is Alive",
|
||
"SheriffCanKillCharmed": "Can kill <color=#cf6acd>Charmed</color> players",
|
||
"SheriffCanKillContagious": "Can Kill <color=#2E8B57>Contagious</color> players",
|
||
"SheriffCanKillCoven": "Can Kill <color=#7b3fbb>Coven</color>",
|
||
"SheriffCanKillLovers": "Can Kill <color=#ff9ace>Lovers</color>",
|
||
"SheriffCanKillMadmate": "Can Kill <color=#ff1919>Madmates</color>",
|
||
"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
|
||
"SheriffCanKillNeutralsMode": "Konfiguracja <color=#ffab1b>Neutrali</color>",
|
||
"SheriffCanKillSeparately": "Individual Settings",
|
||
"SheriffCanKillSidekick": "Can Kill <color=#00b4eb>Sidekicks</color>",
|
||
"SheriffKeepsGameGoing": "Keeps the game going",
|
||
"SheriffKillButtonText": "Shoot",
|
||
"SheriffMadCanKillCrew": "Can kill <color=#8cffff>Crewmates</color>",
|
||
"SheriffMadCanKillImp": "Can kill <color=#ff1919>Impostors</color>",
|
||
"SheriffMadCanKillNeutral": "Can kill <color=#ffab1b>Neutrals</color>",
|
||
"SheriffMisfireKillsTarget": "Misfire Kills Target",
|
||
"SheriffSetMadCanKill": "Non-<color=#8cffff>Crew</color> <color=#f8cd46>Sheriff</color> Configuration",
|
||
"SheriffShotLimit": "Max number of Kills",
|
||
"SheriffShowShotLimit": "Display Shot Limit next to Role Name",
|
||
"Shiftguard": "Shiftguard",
|
||
"ShiftguardInfo": "Know When Someone Shapeshifts",
|
||
"ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified",
|
||
"ShiftguardNotifySS": "Someone just shapeshifted as someone",
|
||
"ShiftguardNotifyUnshift": "Someone just unshifted",
|
||
"Snitch": "Snitch",
|
||
"SnitchInfo": "Ukoncz taski aby poznac <color=#ff1919>Impostorow</color>",
|
||
"SnitchInfoLong": "(Crewmates):\\nGdy Konfident skonczy zadania, imiona Impostorow beda pokazywane na czerwono podczas meetingu. Gdy pozostanie mu jeden task, Konfidencik i Impostorzy zostaja oznaczeni gwiazda. Jesli Sprzedawczyk zostaje Madmate'em, gwiazda zmienia kolor na czerwony.",
|
||
"SnitchCanBeMadmate": "<color=#b8fb4f>Snitch</color> can become <color=#ff1919>Madmate</color>",
|
||
"SnitchCanBeWorkhorse": "<color=#b8fb4f>Snitch</color> can become <color=#00ffff>Workhorse</color>",
|
||
"SnitchCanFindCoven": "Can Find <color=#7b3fbb>Coven</color>",
|
||
"SnitchCanFindMadmate": "Can Find <color=#ff1919>Madmates</color>",
|
||
"SnitchCanFindNeutralKiller": "Can Find <color=#ffab1b>Neutral Killers</color>",
|
||
"SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
|
||
"SnitchDoneTasks": "Call a meeting to find the impostors",
|
||
"SnitchEnableTargetArrow": "See Arrow Towards Target",
|
||
"SnitchRemainingTaskFound": "Remaining tasks to be known",
|
||
"Socialite": "Socialite",
|
||
"SocialiteInfo": "Know Who Interacts With Your Target",
|
||
"SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.",
|
||
"Socialite.Suffix": "<size=80%>Your target is {0}</size>",
|
||
"SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
|
||
"Soothsayer": "Soothsayer",
|
||
"SoothsayerInfo": "Przewidz kto Cie zabije",
|
||
"SoothsayerInfoLong": "(Crewmates):\\nJako Soothsayer mozesz przewidziec swojego zabojce, glosujac na niego. Jesli masz racje, po Twojej smierci wszyscy poznaja tozsamosc zabojcy",
|
||
"SoothsayerDiedNotify": "Soothsayer przewidzial, ze {0} go zabije\ni mial racje!",
|
||
"SpeedBooster": "Speed Booster",
|
||
"SpeedBoosterInfo": "Zwieksz swoja predkosc",
|
||
"SpeedBoosterInfoLong": "(Crewmates):\\nZwiekszasz predkosc losowego gracza za kazdym razem gdy ukonczysz task.",
|
||
"SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)",
|
||
"SpeedBoosterTaskDone": "Your speed is {0} now",
|
||
"SpeedBoosterTimes": "Max Boosts",
|
||
"SpeedBoosterUpSpeed": "Increase Speed by",
|
||
"Speedrunner": "Speedrunner",
|
||
"SpeedrunnerInfo": "Crew wins if you finish your tasks",
|
||
"SpeedrunnerInfoLong": "(Crewmates):\\nGdy ukonczysz wszystkie swoje zadania (i nadal zyjesz), gra natychmiast sie konczy i cala druzyna Crewmate wygrywa.",
|
||
"SpeedrunnerHasXTasksLeft": "<size=80%><#ffff44>{0} is the <color=#800080>Speedrunner</color> with <color=#800080>{1}</color> task(s) left!</color></size>",
|
||
"SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying",
|
||
"SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done",
|
||
"SpeedrunnerSpeed": "<color=#800080>Speedrunner</color> Speed",
|
||
"Spiritualist": "Spiritualist",
|
||
"SpiritualistInfo": "Widzisz gdzie sa duchy",
|
||
"SpiritualistInfoLong": "(Crewmates):\\nJako Spiritualist otrzymasz strzalke prowadzaca do ducha gracza, ktorego cialo zostalo zgloszone na ostatnim spotkaniu.\n\nJesli gracz byl dobry, strzalka moze zaprowadzic Cie do Impostora lub neutralnego zabojcy.\nJesli gracz byl zly, moze zaprowadzic Cie tylko do innego crewmate'a.",
|
||
"SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to point out a killer or frame a crewmate",
|
||
"SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
|
||
"SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
|
||
"SpiritualistTargetMessage": "<color=#ffff00>The Spiritualist has an arrow pointing toward you</color>",
|
||
"Spy": "Spy",
|
||
"SpyInfo": "Wiesz, kto z Toba wchodzi w interakcje",
|
||
"SpyInfoLong": "(Crewmates):\\nJako Spy, gdy ktos uzyje na Tobie przycisku zabojstwa (dowolnej zdolnosci pod tym przyciskiem), zobaczysz jego imie na pomaranczowo przez kilka sekund.\n\nUwaga: Jesli Crewmate uzyje na Tobie zdolnosci, rowniez zobaczysz go na pomaranczowo!\nUwaga: Jesli nie masz juz uzyc zdolnosci, nie zobaczysz pomaranczowych imion!",
|
||
"SpyRedNameDur": "Colored Name Duration",
|
||
"SuperStar": "Super Star",
|
||
"SuperStarInfo": "Kazdy Cie zna",
|
||
"SuperStarInfoLong": "(Crewmates):\\nSuper Star ma symbol gwiazdy przy imieniu i moze zostac zabity tylko wtedy, gdy Morderca jest z nim sam na sam. Guesserzy nie moga go zgadnac.",
|
||
"SuperStarDead": "Shock! Super Star <b>{0}</b> has unfortunately been mercilessly killed in the recent period of time!",
|
||
"Survivor": "Survivor",
|
||
"SurvivorInfo": "With each fallen crew, I get stronger",
|
||
"SurvivorInfoLong": "(Crewmates):\\nThe Survivor will get abilities with each set amount of players left in the game.\\n\\n- 1st Ability: See the number of alive players left in real time.\\n- 2nd Ability: Vent/Vanish to give yourself a temporary shield.\\n- 3rd Ability: An additional set amount of votes.\\n- Last Ability: Finish tasks to gain a Kill button.\\n\\nNote: All abilities are stackable, separated, and can shuffle their order if wanted, as well as disable them by set the required amount of players needed to 0 or 1.",
|
||
"SurvivorFirstAbility": "Number of players left to get 1st Ability",
|
||
"SurvivorSecondAbility": "Number of players left to get 2nd Ability",
|
||
"SurvivorThirdAbility": "Number of players left to get 3rd Ability",
|
||
"SurvivorLastAbility": "Number of players left to get Last Ability",
|
||
"SurvivorCurrentAlive": "- Alive Players:",
|
||
"SurvivorCantKillYet": "The current number of players is greater than your killing requirement, which means you cannot kill yet.",
|
||
"SurvivorCantShieldYet": "The current number of players is greater than your shielding requirement, which means you cannot shield yet.",
|
||
"Swapper": "Swapper",
|
||
"SwapperInfo": "Zamien glosy graczy",
|
||
"SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command <b>/sw <color=#0000ff>[ID]</color></b> twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's <color=#0000ff>ID</color>s next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.",
|
||
"Swap1": "First Swap Target Chosen",
|
||
"Swap2": "Second Swap Target Chosen",
|
||
"SwapDead": "You cannot swap votes after you've died.",
|
||
"SwapHelp": "Use <b>/sw [ID]</b> to choose a player to swap votes with.",
|
||
"SwapNull": "No alive player with that ID",
|
||
"SwapTitle": "[★ Swapper ★]",
|
||
"SwapVote": "The votes received by <b>{0}</b> and <b>{1}</b> were swapped!",
|
||
"SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper</color>, according to the host's settings, you cannot call emergency meetings",
|
||
"SwapperHideMsg": "<color=#00ff00>Hide <color=#922348>Swapper</color>'s commands</color>",
|
||
"SwapperManipulatedEjection": "Thanks to the {0}",
|
||
"SwapperMax": "Initial Number of Swaps",
|
||
"SwapperTrialMax": "Ability use limit reached",
|
||
"Tar": "Tar",
|
||
"TarInfo": "Avoid Kills",
|
||
"TarInfoLong": "(Crewmates):\\nAs the Tar, you can pet to activate your ability. This will freeze and blind you, and set your skin color to black for a set time. If someone tries to kill you during this time, it gets blocked, the killer gets teleported away, and your ability ends instantly.",
|
||
"TaskManager": "Task Manager",
|
||
"TaskManagerInfo": "Zobacz sume wykonywanych taskow w czasie rzeczywistym",
|
||
"TaskManagerInfoLong": "(Crewmates):\\nWidzisz laczna liczbe wykonanych zadan (przez wszystkich razem) obok nazwy swojej roli – aktualizuje sie na biezaco.",
|
||
"Telecommunication": "Telecommunication",
|
||
"TelecommunicationInfo": "Sledz uzytkowanie urzadzen",
|
||
"TelecommunicationInfoLong": "(Crewmates):\\nJako Telecommunication otrzymujesz powiadomienie, gdy ktos uzyje kamer, funkcji zyciowych, logow drzwi lub admina. Jesli masz pozostale uzycia zdolnosci, mozesz wejsc do ventu lub poglaskac peta, by otworzyc wszystkie zamkniete drzwi na mapie.",
|
||
"Telekinetic": "Telekinetic",
|
||
"TelekineticInfo": "Execute Different Actions to Help the Crew",
|
||
"TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)<size=80%>\\n\\n<u><b>Modes:</b></u>\\n<i>Teleport Target:</i> teleports the nearest player outside the map (+40s)\\n<i>Teleport Self:</i> teleports themself outside the map (+30s)\\n<i>Freeze:</i> freezes the nearest player (+35s)\\n<i>Kill:</i> instantly kills the nearest player (+60s)\\n<i>Shield:</i> gives them a shield lasting for some time (+45s)\\n<i>Speed:</i> gives them increased speed for some time (+30s)\\n<i>Doors:</i> opens all closed doors instantly (+35s)</size>",
|
||
"Telekinetic.FreezeDuration": "Freeze Duration",
|
||
"Telekinetic.IncreasedSpeed": "Increased Speed",
|
||
"Telekinetic.Mode.Doors": "Doors",
|
||
"Telekinetic.Mode.Freeze": "Freeze",
|
||
"Telekinetic.Mode.Kill": "Kill",
|
||
"Telekinetic.Mode.Shield": "Shield",
|
||
"Telekinetic.Mode.Speed": "Speed",
|
||
"Telekinetic.Mode.TeleportSelf": "Teleport Self",
|
||
"Telekinetic.Mode.TeleportTarget": "Teleport Target",
|
||
"Telekinetic.ShieldDuration": "Shield Duration",
|
||
"Telekinetic.SpeedDuration": "Speed Duration",
|
||
"Telekinetic.Suffix": "<#00ffa5>Tryb:</color> <b>{0}</b>",
|
||
"Tether": "Tether",
|
||
"TetherInfo": "Teleportuj sie do swojego celu",
|
||
"TetherInfoLong": "(Crewmates):\\nW czasie meetingu mozesz oznaczyc kogos poprzez zaglosowanie na niego. W nastepnej rundzie mozesz sie teleportowac do tej osoby za pomoca venta lub peta.\\nYour targets reset every meeting.",
|
||
"TetherNoTarget": "You have no target",
|
||
"TimeManager": "Time Manager",
|
||
"TimeManagerInfo": "Zwiekszaj czas meetingow robiac taski",
|
||
"TimeManagerInfoLong": "(Crewmates):\\nTime Manager wydluza czas zebran. Jesli zginie, czas zebran wraca do normy. Jesli zostanie Madmate'em, jego umiejetnosc zmienia sie na skracanie czasu zebran.",
|
||
"TimeManagerIncreaseMeetingTime": "Increase voting time by",
|
||
"TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
|
||
"TimeMaster": "Time Master",
|
||
"TimeMasterInfo": "Cofnij czas, by uniknac atakow!",
|
||
"TimeMasterInfoLong": "(Crewmates):\\nJako Time Master uzyj ventu lub glaskania peta, by cofnac czas o kilka sekund. Gracze zostana przeniesieni na swoje poprzednie pozycje, a ci, ktorzy zgineli w tym czasie, zostana wskrzeszeni.",
|
||
"TimeMasterCanRevive": "Can Revive",
|
||
"TimeMasterCanUseVitals": "Can Use Vitals",
|
||
"TimeMasterKillerAlert": "<#ffff00><size=150%>A player you killed was revived during the rewind!</size></color>",
|
||
"TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses",
|
||
"TimeMasterRewindStart": "The {0} is rewinding time!",
|
||
"TimeMasterRewindTimeLength": "Rewind Time Length",
|
||
"TimeMasterVentButtonText": "Rewind Time",
|
||
"ToiletMaster": "Toilet Master",
|
||
"ToiletMasterInfo": "Stawiaj toalety",
|
||
"ToiletMasterInfoLong": "(Crewmates):\\nMozesz stawiac toalety na mapie, ktore daja losowe efekty w zaleznosci od kupki uzytkownika.",
|
||
"TM.BluePoopDuration": "Blue Poop Duration",
|
||
"TM.BrownPoopButtonText": "Place Brown Poop",
|
||
"TM.BrownPoopDuration": "Brown Poop Duration",
|
||
"TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost",
|
||
"TM.GetPoopNotify": "You've got {0} Poop",
|
||
"TM.GreenPoop": "There is no killer near you",
|
||
"TM.GreenPoopDuration": "Green Poop Duration",
|
||
"TM.GreenPoopKiller": "There is a killer near you",
|
||
"TM.GreenPoopRadius": "Green Poop Radius",
|
||
"TM.PurplePoopDuration": "Purple Poop Duration",
|
||
"TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt",
|
||
"TM.RedPoopDuration": "Red Poop Duration",
|
||
"TM.RedPoopRadius": "Red Poop Radius",
|
||
"TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration",
|
||
"TM.ToiletDuration": "Toilets Disappear After",
|
||
"TM.ToiletMaxUses": "Max Toilet Uses",
|
||
"TM.ToiletUseRadius": "Toilet Use Radius",
|
||
"TM.ToiletUseTime": "Toilet Use Time",
|
||
"TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing",
|
||
"TM.TryKillNotify": "Someone tried to kill you",
|
||
"Tornado": "Tornado",
|
||
"TornadoInfo": "Spawn Tornados",
|
||
"TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.",
|
||
"TornadoCooldown": "Tornado Spawn Cooldown",
|
||
"TornadoDuration": "Tornado Duration",
|
||
"TornadoRange": "Tornado Range",
|
||
"Tracefinder": "Tracefinder",
|
||
"TracefinderInfo": "Lokalizuj martwe ciala",
|
||
"TracefinderInfoLong": "(Crewmates):\\nMasz dostep do vitalsow i widzisz strzalki prowadzace do cial.",
|
||
"Tracker": "Tracker",
|
||
"TrackerEHR": "Tracker",
|
||
"TrackerEHRInfo": "sledz graczy",
|
||
"TrackerEHRInfoLong": "(Crewmates):\\nJako Tracker mozesz sledzic graczy, nakladajac na nich tracker przyciskiem.",
|
||
"TrackerCanGetArrowColor": "Can See Colored Arrows",
|
||
"TrackerCooldown": "Track Cooldown",
|
||
"TrackerDelay": "Track Delay",
|
||
"TrackerDuration": "Track Duration",
|
||
"TrackerHideVote": "Hide <color=#3CB371>Scout</color> Votes",
|
||
"TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:<b>{0}</b>",
|
||
"AbilityButtonText.Tracker": "Track",
|
||
"Transmitter": "Transmitter",
|
||
"TransmitterInfo": "TP to nearest player by doing a task",
|
||
"TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.",
|
||
"Transporter": "Transporter",
|
||
"TransporterInfo": "Wykonuj zadania, by zamienic miejscami 2 graczy",
|
||
"TransporterInfoLong": "(Crewmates):\\nJako Transporter, po wykonaniu zadan mozesz uzyc menu zmiany ksztaltu, by wybrac 2 cele i zamienic ich miejscami.",
|
||
"TransporterTeleportMax": "Max number of teleports",
|
||
"Tree": "Tree",
|
||
"TreeInfo": "You are a Tree",
|
||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||
"Tree.FallDelay": "Fall Delay",
|
||
"Tree.FallKillChance": "Fall Kill Chance",
|
||
"Tree.FallRadius": "Falling Effect Radius",
|
||
"Tree.FallStunDuration": "Fall Stun Duration",
|
||
"Tree.TreeSpriteVisible": "Tree Sprite Visible",
|
||
"Tunneler": "Tunneler",
|
||
"TunnelerInfo": "Mark a position and TP back there",
|
||
"TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.",
|
||
"UndercoverInfo": "Pomagasz impostorom, ale nie wiesz kim sa",
|
||
"UndercoverInfoLong": "(Crewmates):\\nImpostorzy wiedza, kim jest Undercover, i widza go jako czlonka swojej druzyny, ale sam Undercover nie wie, kim sa Impostorzy.",
|
||
"Unshifter": "Unshifter",
|
||
"UnshifterInfo": "Unshift Shapeshifted Players",
|
||
"UnshifterInfoLong": "(Crewmates):\\nAs the Unshifter, you may use your kill button on someone to unshift them if they are shapeshifted. Using the kill button in Non-Shifted players does nothing but a message. Depending on settings, the target may receive a notification.\\n<size=50%>Credit: Dechis</size>",
|
||
"UnshifterCooldown": "Unshift Cooldown",
|
||
"UnshifterUseLimit": "Maximum Unshift Attempts",
|
||
"UnshifterTargetKnows": "Target Knows they're being unshifted",
|
||
"UnshifterTargetNotShifted": "Target is not Shapeshifted.",
|
||
"UnshifterSuccess": "Target was Shapeshifted! Unshift successful!",
|
||
"UnshifterTargetNotify": "You've been unshifted by an <color=#00b4eb>Unshifter</color>!",
|
||
"Vacuum": "Vacuum",
|
||
"VacuumInfo": "Suck In Dead Bodies",
|
||
"VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.",
|
||
"Ventguard": "Ventguard",
|
||
"VentguardInfo": "Bokuj venty wchodzac do nich",
|
||
"VentguardInfoLong": "(Crewmates):\\nMozesz wejsc do venta, aby go zablokowac. Do zablokowanego venta moga wchodzic tylko crew jesli jest to ustawione. Dostaniesz powiadomienie jesli ktos sprobuje skorzystac z zablokowanego venta. Zablokowane venty sie resetuja przy kazdym meetingu.",
|
||
"VentguardBlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked vents",
|
||
"VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
|
||
"VentguardMaxGuards": "Max number of Vent Blocks",
|
||
"VentguardNotify": "Ktos probowal uzyc zablokowanego venta",
|
||
"VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent",
|
||
"VentguardVentButtonText": "Block",
|
||
"Veteran": "Veteran",
|
||
"VeteranInfo": "Stan czujnosci zabija kazdego, kto wejdzie z Toba w interakcje",
|
||
"VeteranInfoLong": "(Crewmates):\\nVeteran moze wejsc w stan czujnosci przez vent lub glaskanie peta. Jesli zostanie zaatakowany w tym stanie, zabije napastnika zamiast zginac.",
|
||
"VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)",
|
||
"VeteranMaxUsage": "The skill use limit has been reached",
|
||
"VeteranOffGuard": "Ability expired, {0} uses remain",
|
||
"VeteranOnGuard": "Ability in use",
|
||
"VeteranSkillCooldown": "Alert Cooldown",
|
||
"VeteranSkillDuration": "Alert Duration",
|
||
"VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts",
|
||
"VeteranVentButtonText": "Alert",
|
||
"Vigilante": "Vigilante",
|
||
"VigilanteInfo": "Mozesz zabic jednego gracza",
|
||
"VigilanteInfoLong": "(Crewmates):\\nMozesz zabic dowolna osobe, ale tylko raz. Po zabojstwie mozesz robic taski.",
|
||
"Whisperer": "Whisperer",
|
||
"WhispererInfo": "Question Souls to Get Info",
|
||
"WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.",
|
||
"WhispererCooldown": "Questioning Cooldown",
|
||
"WhispererDuration": "Questioning Duration",
|
||
"WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died",
|
||
"WhispererInfo.Color": "A {0} color killed me\\n(<size=50%>{1}</color>)",
|
||
"WhispererInfo.ColorDark": "<#555555>darker</color>",
|
||
"WhispererInfo.ColorLight": "<#fdffbf>lighter</color>",
|
||
"WhispererInfo.DeathReason": "My death reason is {0}",
|
||
"WhispererInfo.KillerRole": "My killer was {0}",
|
||
"WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died",
|
||
"WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died",
|
||
"WhispererInfo.Role": "I was {0}",
|
||
"WhispererInfo.SabotageAtDeath": "I died during {0}",
|
||
"WhispererInfo.Time": "I died {0} seconds before the meeting started",
|
||
"WhispererQuestioning": "Questioning {0}... {1}%",
|
||
"Witness": "Witness",
|
||
"WitnessInfo": "Sprawdz, czy ktos niedawno zabil",
|
||
"WitnessInfoLong": "(Crewmates):\\nGdy uzyjesz przycisku zabojstwa na kims, dowiesz sie, czy ten gracz niedawno zabil. Zolty wykrzyknik oznacza, ze zabil, a zielony ptaszek – ze nie.",
|
||
"WitnessButtonText": "Examine",
|
||
"WitnessTime": "Max Time after killing where killer appears red",
|
||
"Wizard": "Wizard",
|
||
"WizardInfo": "Change Players' Stats",
|
||
"WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is <b><u>permanent</u></b>! You can override it by applying the same effect on them with a different value, but that removes another ability use!",
|
||
"Wizard.Buff.KCD": "Kill Cooldown",
|
||
"Wizard.Buff.Speed": "Speed",
|
||
"Wizard.Buff.Vision": "Vision",
|
||
"Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1}</color> was set to <#ffffff>{2}</color></color>",
|
||
"Wizard.KCDStep": "Step in which Kill Cooldown is increased",
|
||
"Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players",
|
||
"Wizard.MaxSpeedValue": "Maximum Speed that can be given to players",
|
||
"Wizard.MaxVisionValue": "Maximum Vision that can be given to players",
|
||
"Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players",
|
||
"Wizard.MinSpeedValue": "Minimum Speed that can be given to players",
|
||
"Wizard.MinVisionValue": "Minimum Vision that can be given to players",
|
||
"Wizard.SelectedBuff": "<#00ffa5>Selected Buff:</color> <b>{0}</b> {1}{2}",
|
||
"Wizard.SpeedStep": "Step in which Speed is increased",
|
||
"Wizard.Vision": "Vision",
|
||
"Wizard.VisionStep": "Step in which Vision is increased",
|
||
"Abyssbringer": "Abyssbringer",
|
||
"AbyssbringerInfo": "Stawiaj Czarne Dziury",
|
||
"AbyssbringerInfoLong": "(Impostors):\\nJako Abyssbringer mozesz stawiac czarne dziury. Czarne dziury wciagaja graczy i zabijaja ich przy zderzeniu.",
|
||
"Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
|
||
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
|
||
"Ambusher": "Ambusher",
|
||
"AmbusherInfo": "Ambush Players to Make Them Fragile",
|
||
"AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.",
|
||
"Ambusher.FollowDuration": "Time Needed to Follow Someone For",
|
||
"Ambusher.FollowRadius": "Following Radius",
|
||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||
"Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes",
|
||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||
"Anonymous": "Anonymous",
|
||
"AnonymousInfo": "Zmus gracza aby zglosil cialo",
|
||
"AnonymousInfoLong": "(Impostors):\\nAnonymous moze uzyc Shapeshift, by zhackowac cel. Zhackowany gracz zglosi cialo zabite przez Anonymousa lub – jesli go nie ma – swoje wlasne. Hack dziala niezaleznie od tego, czy cialo da sie zglosic. Hackowanie Lazy Guya to strata czasu.",
|
||
"AnonymousShapeshiftText": "Hack",
|
||
"AntiAdminer": "Anti-Adminer",
|
||
"AntiAdminerInfo": "Sledz uzytkowanie urzadzen",
|
||
"AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer potrafi wykrywac pobliskich crewmate'ow lub neutralnych w okolicach urzadzen takich jak Kamery, Admin Panel, Vitals, Logi itp. Nie moze potwierdzic, czy gracz uzywa urzadzenia – tylko ze ktos jest blisko.\n\nW zaleznosci od ustawien mozesz miec dodatkowa zdolnosc: mozesz uzyc Shapeshift, by ostrzec wszystkich uzywajacych urzadzen. Maja wtedy kilka sekund, by odejsc – inaczej zgina.",
|
||
"AntiAdminerAD": "<size=1.7><color=#ffff00>⚠ Admin Table ⚠</color></size>",
|
||
"AntiAdminerCA": "<size=1.7><color=#ffff00>⚠ Security Cameras ⚠</color></size>",
|
||
"AntiAdminerDL": "<size=1.7><color=#ffff00>⚠ DoorLog ⚠</color></size>",
|
||
"AntiAdminerVI": "<size=1.7><color=#ffff00>⚠ Vitals Monitor ⚠</color></size>",
|
||
"Arrogance": "Arrogance",
|
||
"ArroganceInfo": "Twoj cooldown maleje z kazdym killem",
|
||
"ArroganceInfoLong": "(Impostors):\\nArrogance skraca czas odnowienia zabójstwa po kazdym swoim udanym zabójstwie.",
|
||
"ArroganceMinKillCooldown": "Minimum kill cooldown",
|
||
"ArroganceReduceKillCooldown": "Reduce kill cooldown by",
|
||
"ArroganceShowProgressText": "Show kill cooldown reduction below the name",
|
||
"Assumer": "Assumer",
|
||
"AssumerInfo": "Glosy Assumera tez sie wliczaja",
|
||
"AssumerInfoLong": "(Impostors):\\nJako Assumer mozesz wpisac <b>/assume {id} {liczba}</b>, aby przewidziec, ze wybrany gracz (ID wpisane jako pierwszy argument, zamiast '{id}') otrzyma dokladnie tyle glosow, ile wpiszesz jako drugi argument (zamiast '{liczba}').\nPrzyklad: <b>/assume 0 3</b> (przewidujesz, ze host dostanie 3 glosy).\n\nJesli masz racje, <u>wszyscy gracze</u>, ktorzy zaglosowali na ten cel, gina.",
|
||
"Assumer.AssumedMessage": "Zakladasz ze {0} otrzyma <b>{1}</b> glosow",
|
||
"Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions",
|
||
"Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption",
|
||
"Augmenter": "Augmenter",
|
||
"AugmenterInfo": "Choose Who You Want to Kill",
|
||
"AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.",
|
||
"AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.</color>",
|
||
"Bard": "Bard",
|
||
"BardInfo": "Skracasz cooldown piszac zdania pokazane na ekranie konca meetingu.",
|
||
"BardInfoLong": "(Impostorzy):\\nGdy Bard jest zywy, info po zebraniu pokaze zdanie stworzone przez Barda. Za kazdym razem, gdy Bard ukonczy swoje dzielo, czas odnowienia zabójstwa zostaje trwale zmniejszony o polowe.",
|
||
"BardChance": "<color=#ff1919>Bard</color> Chance",
|
||
"Blackmailer": "Blackmailer",
|
||
"BlackmailerInfo": "Szantazuj graczy",
|
||
"BlackmailerInfoLong": "(Impostors):\\nJako Blackmailer mozesz szantazowac graczy, klikajac raz przycisk kill na nich. Glosy szantazowanych graczy zostana wymuszone na takie, aby byly takie same jak Twoj. Kliknij dwukrotnie, aby zabic normalnie.",
|
||
"Blackmailer.AbilityExpires": "Zdolnosc Wygasa",
|
||
"Blackmailer.MaxBlackmailedPlayersAtOnce": "Maksymalna Liczba <#ffa500>Blackmailowanych</color> Graczy Na Raz",
|
||
"Blackmailer.MaxBlackmailedPlayersPerMeeting": "Maksymalna Liczba <#ffa500>Blackmailowanych</color> Graczy Na Meeting",
|
||
"Blackmailer.WhoSeesBlackmailedPlayers": "Kto Widzi <#ffa500>Blackmailowanych</color> Graczy",
|
||
"Bomber": "Bomber",
|
||
"BomberInfo": "Shiftuj lub glaszcz peta, aby eksplodowac",
|
||
"BomberInfoLong": "(Impostors):\\nBomber moze uzyc przycisku shiftu/glaskania, aby wybuchnac samemu, zabijajac graczy w okreslonym zasiegu. W zamian Bomber równiez umrze. Uwaga: wszyscy gracze zobacza blysk zabójstwa, gdy Bomber wybuchnie.",
|
||
"BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
|
||
"BomberDiesInExplosion": "<#ff1919>Bomber</color> dies in their explosion",
|
||
"BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
|
||
"BomberShapeshiftText": "Explode",
|
||
"BountyHunter": "Bounty Hunter",
|
||
"BountyHunterInfo": "Eliminuj swój cel",
|
||
"BountyHunterInfoLong": "(Impostors):\\nJesli wyeliminujesz swoj cel, twoj nastepny kill cooldown zostanie zmniejszony. Jesli zabijesz kogos innego – cooldown wzrosnie. Cel zmienia sie po ustalonym czasie.",
|
||
"BountyHunterChangeButtonText": "Swap",
|
||
"BountyHunterSwapTimer": "<#00ffa5>New target in</color> <#ffffff>{0}</color>s",
|
||
"BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
|
||
"BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
|
||
"BountyShowTargetArrow": "Show arrow pointing towards target",
|
||
"Butcher": "Butcher",
|
||
"ButcherInfo": "Osoby, ktore zabijesz zostawia wiele cial",
|
||
"ButcherInfoLong": "(Impostors):\\nJako Butcher, gdy kogos zabijesz, ofiara upuszcza 30 cial, co utrudnia rozpoznanie, kto zginal w tej rundzie na poczatku spotkania.\nJesli zabijesz Avengera, gra konczy sie natychmiast komunikatem 'Wszyscy zgineli'.",
|
||
"ButcherButtonText": "Dismember",
|
||
"Camouflager": "Camouflager",
|
||
"CamouflagerInfo": "Zakamufluj wszystkich",
|
||
"CamouflagerInfoLong": "(Impostors):\\nPodczas uzycia umiejetnosci Shapeshift przez Camouflagera wszyscy gracze wygladaja identycznie. Efekt trwa do momentu, gdy Camouflager wroci do swojej pierwotnej formy. Wazne: sabotaz komunikacji moze dzialac jednoczesnie z umiejetnoscia Camouflagera. Jesli jednak dojdzie do spotkania w trakcie aktywnej umiejetnosci, zostanie ono uznane za niewazne.",
|
||
"CamouflagerShapeshiftText": "Disguise",
|
||
"Cantankerous": "Cantankerous",
|
||
"CantankerousInfo": "Eject Crewmates to Kill",
|
||
"CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.",
|
||
"CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected",
|
||
"CantankerousStartingPoints": "Starting Points",
|
||
"Capitalist": "Capitalist",
|
||
"CapitalistInfo": "Dodawaj crewmatom taski przyciskiem kill",
|
||
"CapitalistInfoLong": "(Impostors):\\nCapitalist moze dodac krótki task graczowi, naciskajac przycisk zabójstwa. Uwaga: uzycie tej umiejetnosci na graczach, którzy nie maja zadan lub juz je ukonczyli, nie przyniesie efektu.",
|
||
"CapitalistButtonText": "Add task",
|
||
"CapitalistSkillCooldown": "Ability Cooldown",
|
||
"Catalyst": "Catalyst",
|
||
"CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill",
|
||
"CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed players gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.",
|
||
"Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst</color> gave you a new add-on!",
|
||
"Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst</color> also receives helpful add-ons",
|
||
"Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons",
|
||
"Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst</color> dies",
|
||
"Centralizer": "Centralizer",
|
||
"CentralizerInfo": "Centralize Players' Locations",
|
||
"CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.",
|
||
"Centralizer.NumPlayersTeleported": "Number of Players Teleported",
|
||
"Chainbinder": "Chainbinder",
|
||
"ChainbinderInfo": "Chain nearby players together",
|
||
"ChainbinderInfoLong": "(Impostors):\\nAs the Chainbinder, use your ability to chain two nearby players together for a short time. When they move too far apart, they are pulled back toward each other. With shapeshift basis, the selected player becomes part of the chain; with pets enabled, the two nearest valid players around you are chained instead. You can still kill normally.",
|
||
"Chainbinder.NotEnoughTargets": "Not enough valid players nearby to form a chain",
|
||
"Chainbinder.PairBound": "Chain formed: {0} and {1}",
|
||
"Chainbinder.PairEnded": "Your chain ended",
|
||
"Chainbinder.PairSuffix": "Chain: {0} <> {1}",
|
||
"ChainbinderButtonText": "Chain",
|
||
"ChainbinderCooldown": "Chain Cooldown",
|
||
"ChainbinderDuration": "Chain Duration",
|
||
"ChainbinderBindRange": "Chain Range",
|
||
"ChainbinderMaxDistance": "Max Distance Before Pull",
|
||
"ChainbinderCanBindImpostors": "Can Chain Fellow Impostors",
|
||
"Changeling": "Changeling",
|
||
"ChangelingInfo": "Pick Your Impostor Role!",
|
||
"ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.",
|
||
"ChangelingCurrentRole": "Selected Role: {0}",
|
||
"ChangelingChooseFail": "<#ff5555>X <#bb0000>Please enter a valid <color=#ff1919>Impostor</color> role.",
|
||
"ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting.",
|
||
"Chronomancer": "Chronomancer",
|
||
"ChronomancerInfo": "Charge up your kill button and go ham!",
|
||
"ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.",
|
||
"ChronomancerPercent": "<color=#00ffa5>Charge:</color> <b>{0}</b>%",
|
||
"Cleaner": "Cleaner",
|
||
"CleanerInfo": "Sprzataj ciala reportem aby inni nie mogli ich zglosic",
|
||
"CleanerInfoLong": "(Impostors):\\nCleaner moze uzyc przycisku Report, by posprzatac cialo, na ktore natrafi.\n\nUwaga: Cialo mozesz wyczyscic tylko wtedy, gdy Twoj cooldown zabojstwa jest gotowy.\n\nPo udanym czyszczeniu Cleaner zobaczy animacje tarczy na swoim ciele (widoczna tylko dla niego). Wyczyszczonego ciala nie da sie zglosic (wlacznie z cialem Baita).",
|
||
"CleanerCleanBody": "The body has been cleaned",
|
||
"CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body</color>",
|
||
"CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body</color>",
|
||
"CleanerReportButtonText": "Clean",
|
||
"ClockBlocker": "Clock Blocker",
|
||
"ClockBlockerInfo": "Increase Emergency Cooldown by Killing",
|
||
"ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.",
|
||
"ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
|
||
"ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by",
|
||
"ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown",
|
||
"Commander": "Commander",
|
||
"CommanderInfo": "Command your team",
|
||
"CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.<size=70%>\\n\\n<b><u>Mark:</u></b> Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\n<b><u>Whistle:</u></b> This tells all or 1 specific<sup>*</sup> impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\n<b><u>Kill Anyone:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to kill anyone.\\n\\n<b><u>Leave Player Alive:</u></b> Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\n<b><u>Don't Sabotage:</u></b> Notifies all impostors to not call any sabotage.\\n\\n<b><u>Use Ability:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to use their ability.\\n\\n<sup>*</sup> If you shapeshift into an impostor, the action executes specifically and only on them.</size>",
|
||
"CommanderDontKill": "<size=1.7>Don't kill this player</size>",
|
||
"CommanderDontKillAnyoneNotify": "Commander wants you to not kill",
|
||
"CommanderDontKillMarkMode": "Mark a Player to Leave Alive",
|
||
"CommanderDontSabotageMode": "Command to Not Sabotage",
|
||
"CommanderDontSabotageNotify": "Commander wants you to not sabotage",
|
||
"CommanderKillAnyoneMode": "Command to Kill Anyone",
|
||
"CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
|
||
"CommanderMarkMode": "Mark Target",
|
||
"CommanderNotify": "The Commander wants you to meet with them",
|
||
"CommanderTarget": "<size=1.7>Commander's target</size>",
|
||
"CommanderUseAbilityMode": "Command to Use Ability",
|
||
"CommanderUseAbilityNotify": "Commander wants you to use your ability",
|
||
"CommanderWhistleMode": "Whistle",
|
||
"CommanderWhistling": "Whistling",
|
||
"Consigliere": "Consigliere",
|
||
"ConsigliereInfo": "Ujawniasz role graczy pojedynczym killem",
|
||
"ConsigliereInfoLong": "(Impostorzy):\\nJako Consigliere mozesz ujawniac role innych graczy za pomoca przycisku zabójstwa.\\n\\nPojedyncze klikniecie: Ujawnij role\\nPodwójne klikniecie: Zabij\\n\\nJesli skoncza Ci sie uzycia ujawniania, przycisk zabójstwa dziala normalnie.",
|
||
"Consort": "Consort",
|
||
"ConsortInfo": "Blokuj role i zabijaj graczy",
|
||
"ConsortInfoLong": "(Impostors):\\nJako Consort mozesz zablokowac role gracza, uniemozliwiajac mu zabijanie, wchodzenie do ventu, sabotowanie i zglaszanie przez pewien czas, klikajac raz przycisk zabojstwa na nim. Kliknij dwukrotnie, by zabic go normalnie.\n(Czas blokady roli jest taki sam jak czas hacka u Glitcha)",
|
||
"Convict": "Convict",
|
||
"ConvictInfo": "Twoj cel umarl, pracujesz teraz dla impostorow",
|
||
"ConvictInfoLong": "(Madmates):\\nJako Convict pracujesz dla impostorow",
|
||
"Councillor": "Councillor",
|
||
"CouncillorInfo": "Zabijaj crew w czasie meetingow",
|
||
"CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Prosecutor.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Prosecutor.\\n\\nThe kill command is <b>/cmd tl [player id]</b>\\nYou can see the player's id before the player's name, or use the <b>/cmd id</b> command to view the id of all players.",
|
||
"CouncillorCanMurderImpostor": "Can Murder <color=#ff1919>Impostors</color>",
|
||
"CouncillorCanMurderMadmate": "Can Murder <color=#ff1919>Madmates</color>",
|
||
"CouncillorDead": " You can't murder from the dead.",
|
||
"CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
|
||
"CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.",
|
||
"CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.",
|
||
"Crewpostor": "Crewpostor",
|
||
"CrewpostorInfo": "Po zrobieniu taska zabijesz najblizszego gracza.",
|
||
"CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.",
|
||
"CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill",
|
||
"CrewpostorKnowsAllies": "Knows <color=#ff1919>Impostors</color>",
|
||
"CrewpostorLungeKill": "Lunge on Kills",
|
||
"CursedWolf": "Cursed Wolf",
|
||
"CursedWolfInfo": "Jesli ktos sprobuje cie zabic to sam zginie",
|
||
"CursedWolfInfoLong": "(Impostors):\\nGdy Cursed Wolf ma zostac zabity, rzuca klatwe na zabójce, powodujac jego smierc. (Host ustala maksymalna liczbe kontrataków)",
|
||
"Dazzler": "Dazzler",
|
||
"DazzlerInfo": "Reduce players' vision",
|
||
"DazzlerInfoLong": "(Impostors):\\nJako Dazzler mozesz trwale zmniejszyc pole widzenia gracza, na ktorym uzyjesz Shapeshift. Gdy zginiesz, jego widzenie wraca do normy.",
|
||
"DazzleButtonText": "Dazzle",
|
||
"DazzleCooldown": "Dazzle Cooldown",
|
||
"DazzlerCauseVision": "Zmniejszona Wizja",
|
||
"DazzlerDazzleLimit": "Maksymalna liczba graczy objeta zmniejszona wizja",
|
||
"DazzlerDazzled": "Zostales oslepiony przez Dazzlera!",
|
||
"DazzlerResetDazzledVisionOnDeath": "Przywroc widzenie oslepionym graczom po smierci/wyrzuceniu",
|
||
"Deathpact": "Deathpact",
|
||
"DeathpactInfo": "Oznaczaj graczy shiftujac w nich",
|
||
"DeathpactInfoLong": "(Impostorzy):\\nJako Deathpact, cele twojego shapeshiftu sa oznaczone paktem smierci. Gdy wystarczajaca liczba graczy zostanie oznaczona paktem smierci, oznaczeni gracze musza spotkac sie w okreslonym czasie; jesli tego nie zrobia, umieraja.\\n\\nJesli oznaczony gracz umrze przed zakonczeniem paktu smierci, pakt zostaje uniewazniony.",
|
||
"DeathpactActiveDeathpact": "Find <b>{0}</b> in <b>{1}</b> seconds.",
|
||
"DeathpactAverted": "Death Pact was averted.",
|
||
"DeathpactButtonText": "Assign",
|
||
"DeathpactComplete": "Death Pact was concluded.",
|
||
"DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.",
|
||
"DeathPactCooldown": "<color=#ff1919>Death Pact</color> Assign Cooldown",
|
||
"DeathpactDuration": "<color=#ff1919>Death Pact</color> duration",
|
||
"DeathpactExecuted": "Death Pact was executed.",
|
||
"DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Death Pact</color> on meeting",
|
||
"DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Death Pact</color>",
|
||
"Devourer": "Devourer",
|
||
"DevourerInfo": "Zmieniasz wyglad innych graczy shiftujac w nich",
|
||
"DevourerInfoLong": "(Impostorzy):\\nJako Devourer uzywasz swojego shapeshifta, aby trwale zmienic wyglad celu shapeshifta. Dodatkowo, za kazda zmiane wygladu gracza czas odnowienia twojego zabójstwa zostaje skrócony o okreslona liczbe sekund. Jesli Devourer umrze lub zostanie wyrzucony podczas zebrania, wyglad gracza wróci do normalnego.",
|
||
"DevourerButtonText": "Devour",
|
||
"DevourerEatenSkin": "Target skin eaten",
|
||
"DevourerHideNameConsumed": "Hide the names of consumed players",
|
||
"Disperser": "Disperser",
|
||
"DisperserInfo": "Shiftuj aby teleportowac wszystkich do randomowych ventow",
|
||
"DisperserInfoLong": "(Impostors):\\nDisperser moze uzyc vanisha lub glaskania peta, by teleportowac wszystkich graczy do losowych ventow.\n\nUwaga: Sam Disperser nie zostanie teleportowany po uzyciu znikniecia/glaskania, a gracze znajdujacy sie juz w ventach nie zostana przeniesieni.",
|
||
"DisperserVentButtonText": "Disperse",
|
||
"Duellist": "Duellist",
|
||
"DuellistInfo": "Duel with Players",
|
||
"DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.",
|
||
"Echo": "Echo",
|
||
"EchoInfo": "Spraw, by gracze gineli tam, gdzie chcesz",
|
||
"EchoInfoLong": "(Impostors):\\nJako Echo mozesz uzyc Shapeshift, by zamienic sie miejscem i wygladem z wybranym graczem. Podczas przemiany cel nie moze sie ruszac. Gdy wrocisz do swojej formy, zamiana sie cofa, a cel ginie dokladnie tam, gdzie Ty byles.\n\nNie mozesz zabijac w standardowy sposob.",
|
||
"Echo.DisableVentingWhileControlling": "Wylacz mozliwosc wchodzenia do ventu podczas kontrolowania",
|
||
"EchoShapeshiftButtonText": "Control",
|
||
"Escapist": "Escapist",
|
||
"EscapistInfo": "Shift to mark places and warp back to them",
|
||
"EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).",
|
||
"Escapist.OneMarkPerRound": "One Mark Per Round",
|
||
"EscapistAbilityButtonText": "TP",
|
||
"EvilEraser": "Evil Eraser",
|
||
"EvilEraserInfo": "Wymazuj role graczy, na ktorych glosujesz",
|
||
"EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
|
||
"EvilEraserHideVote": "Hide <color=#ff1919>Evil Eraser</color>'s Votes",
|
||
"EvilGuesser": "Evil Guesser",
|
||
"EvilGuesserInfo": "Guess roles in meetings to kill",
|
||
"EvilGuesserInfoLong": "(Impostors):\\nEvil Guesser moze zgadnac role gracza podczas spotkania, uzywajac komendy /bt [id gracza] [rola]. Jesli zgadnie poprawnie – cel ginie, jesli sie pomyli – ginie Evil Guesser. Uzyj komendy /id, by zobaczyc ID wszystkich graczy.",
|
||
"EvilTracker": "Evil Tracker",
|
||
"EvilTrackerInfo": "Sledz graczy shiftujac",
|
||
"EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker moze sledzic graczy, zmieniasz swoj cel shiftujac. Strzalka pod twoim imieniem wskaze twoj cel. Jesli twoj partner zabije to zobaczysz blysk",
|
||
"EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
|
||
"EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
|
||
"EvilTrackerChangeButtonText": "Track",
|
||
"EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting",
|
||
"EvilTrackerTargetMode": "Can Set Target",
|
||
"EvilTrackerTargetMode.Always": "Any time",
|
||
"EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
|
||
"EvilTrackerTargetMode.Never": "Nigdy",
|
||
"EvilTrackerTargetMode.OnceInGame": "Once in game",
|
||
"Exclusionary": "Exclusionary",
|
||
"ExclusionaryInfo": "Exclude Players From The World",
|
||
"ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.",
|
||
"Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
|
||
"Exclusionary.ExclusionDelay": "Exclusion Delay",
|
||
"Exclusionary.ExclusionDuration": "Exclusion Duration",
|
||
"Exorcist": "Exorcist",
|
||
"ExorcistInfo": "Kill Mindless Chatters",
|
||
"ExorcistInfoLong": "(Impostors):\\nAs the Exorcist, you can use <b>/cmd exo</b> in a meeting to activate your ability (everyone is notified about it). Anyone who sends a chat message during your ability dies instantly.",
|
||
"Exorcist.AbilityUsedMsg": "<b><#ff5555>Anyone who sends a message in the next <#000000>{0}</color> seconds will die!",
|
||
"Exorcist.AbilityEnded": "<#00bb00>Messages can be sent again!",
|
||
"Fabricator": "Fabricator",
|
||
"FabricatorInfo": "Change Death Reasons",
|
||
"FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use <b>/fabricate {deathreason}</b> to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.",
|
||
"Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}</color>'!",
|
||
"Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}</color>",
|
||
"Fakeshifter": "Fakeshifter",
|
||
"FakeshifterInfo": "Make a Player Fake-Shapeshift",
|
||
"FakeshifterInfoLong": "(Impostors):\\nAs the Fakeshifter, you can use your shapeshift menu to mark a player. That player will appear for everyone, except themselves, as a random player. After some time, that same player will shapeshift back to their original appearance, and play the egg animation for everyone.",
|
||
"FakeshifterAbilityDuration": "Delay for the target to shapeshift back",
|
||
"Fireworker": "Fireworker",
|
||
"FireworkerInfo": "Wyjdź z Hukiem!",
|
||
"FireworkerInfoLong": "(Impostors):\\nJako Firework mozesz podlozyc do trzech bomb fajerwerkowych, uzywajac znikania lub glaskania. Jesli zostaniesz ostatnim zyjacym impostorem, mozesz uzyc znikania/glaskania, by zdetonowac bomby i zadac obrazenia obszarowe. Ale uwazaj — bomby moga zranic równiez ciebie. Jesli bomby wyeliminuja wszystkich pozostalych przy zyciu graczy, impostorzy wygrywaja.",
|
||
"FireworkerExplosionButtonText": "Detonate",
|
||
"FireworkerInstallAtionButtonText": "Install",
|
||
"FireworkerMaxCount": "Fireworks Count",
|
||
"FireworkerPutPhase": "{0} Fireworks Left",
|
||
"FireworkerRadius": "Firework Explosion Radius",
|
||
"FireworkerReadyFirePhase": "Fire!",
|
||
"FireworkerWaitPhase": "Wait for it...",
|
||
"Forger": "Forger",
|
||
"ForgerInfo": "Forge Others' Roles",
|
||
"ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use <b>/forge {id} {role}</b> to change the specified player's role to the one you specifed after they die. Note that this will only be visual, the player will keep their actual role technically.",
|
||
"Framer": "Framer",
|
||
"FramerInfo": "Frame Other Players",
|
||
"FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.",
|
||
"Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor</color>",
|
||
"Freezer": "Freezer",
|
||
"FreezerInfo": "Zamroz graczy",
|
||
"FreezerInfoLong": "(Impostors):\\nJako Freezer mozesz uzyc Shapeshift, by zamrozic gracza. Zamrozony gracz nie moze sie ruszac przez okreslony czas.",
|
||
"Frightener": "Frightener",
|
||
"FrightenerInfo": "Prevent Players From Reporting",
|
||
"FrightenerInfoLong": "(Impostors):\\nAs the Frightener, you can shapeshift into a player to alarm them for some time. Alarmed players can't report bodies (or even call meetings), else they die.",
|
||
"Frightener.KillOnEmergencyMeetingCall": "Alarmed Players Die When Calling an Emergency Meeting",
|
||
"Gambler": "Gambler",
|
||
"GamblerInfo": "Kazde zabojstwo daje Ci Efekt",
|
||
"GamblerInfoLong": "(Impostors):\\nJako Gambler po kazdym zabojstwie otrzymujesz losowy efekt. Efekty moga byc rozne – od automatycznego zgloszenia ciala po dodatkowy strzal snajperski.",
|
||
"GamblerBSRDelay": "Self-Report Delay",
|
||
"GamblerFreezeDur": "Freeze Duration",
|
||
"GamblerGet.BSR": "<color=#ffffff><color=#ffa500>Effect:</color> Self-Report (in <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.DelayedKill": "<color=#ffffff><color=#00ffa5>Effect:</color> Delayed Kill (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Freeze": "<color=#ffffff><color=#ffa500>Effect:</color> Freeze (for <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.HighKCD": "<color=#ffffff><color=#ffa500>Effect:</color> Higher Kill Cooldown (<color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.IgnoreDefense": "<color=#ffffff><color=#00ffa5>Effect:</color> Break Through Defense</color>",
|
||
"GamblerGet.LowKCD": "<color=#ffffff><color=#00ffa5>Effect:</color> Lower Kill Cooldown (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.LowVision": "<color=#ffffff><color=#ffa500>Effect:</color> Lower Vision (<color=#ffa500>{1}x</color>, for <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.NoLunge": "<color=#ffffff><color=#00ffa5>Effect:</color> No Lunge</color>",
|
||
"GamblerGet.Shield": "<color=#ffffff><color=#00ffa5>Effect:</color> Temporary Shield (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Speedup": "<color=#ffffff><color=#00ffa5>Effect:</color> Higher Speed (<color=#00ffa5>{1}x</color>, for <color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Swap": "<color=#ffffff><color=#00ffa5>Effect:</color> Swap Places with Someone</color>",
|
||
"GamblerHighKCD": "Higher Kill Cooldown",
|
||
"GamblerIgnoreCursedWolfAndJinx": "Kill <color=#ff1919>Cursed Wolf</color> and <color=#ed2f91>Jinx</color>",
|
||
"GamblerIgnoreMedicShield": "Ignore <color=#00ff97>Medic</color> <color=#8cffff>Shield</color>",
|
||
"GamblerIgnorePestilence": "Kill <color=#343136>Pestilence</color>",
|
||
"GamblerIgnoreVeteranAlert": "Ignore <color=#a77738>Veteran</color> Alert",
|
||
"GamblerKillDelay": "Delayed Kills are delayed by",
|
||
"GamblerLowKCD": "Lower Kill Cooldown",
|
||
"GamblerLowVision": "Lower Vision",
|
||
"GamblerLowVisionDur": "Lower Vision Duration",
|
||
"GamblerPositiveEffectChance": "Positive Effect Chance",
|
||
"GamblerShieldDur": "Shield Duration",
|
||
"GamblerSpeedup": "Increased Speed",
|
||
"GamblerSpeedupDur": "Increased Speed Duration",
|
||
"GamblerTPDelay": "Swap Delay",
|
||
"GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied",
|
||
"Gangster": "Gangster",
|
||
"GangsterInfo": "Przeciagaj graczy na swoja strone przyciskiem kill",
|
||
"GangsterInfoLong": "(Impostors):\\nGangster moze zrekrutowac gracza na Madmate'a, naciskajac przycisk zabójstwa. Jesli rekrutacja sie powiedzie, oboje zobacza animacje tarczy jako przypomnienie. Host ustala maksymalna liczbe rekrutów. Jesli rekrutacja sie nie powiedzie, cel zostaje zabity w normalny sposób. Po wykorzystaniu limitu rekrutów, Gangster moze tylko zabijac normalnie.",
|
||
"GangsterButtonText": "Recruit",
|
||
"GangsterRecruitCooldown": "Recruit cooldown",
|
||
"GangsterRecruitLimit": "Recruit limit",
|
||
"GangsterRecruitmentFailure": "Target cannot be recruited",
|
||
"GangsterSuccessfullyRecruited": "You successfully recruited a player",
|
||
"Gatekeeper": "Gatekeeper",
|
||
"GatekeeperInfo": "Keep Track Of People In Rooms",
|
||
"GatekeeperInfoLong": "(Impostors):\\nAs the Gatekeeper, you may vanish/pet/shapeshift to mark the room you're in. From now, you'll see how many living players are in that room, updated in real time. Dead bodies aren't counted. You can have multiple marked rooms at the same time depending on settings.",
|
||
"Gatekeeper.MaxRoomsMarkedAtOnce": "Max Rooms Marked At Once",
|
||
"Generator": "Generator",
|
||
"GeneratorInfo": "Power up the ship",
|
||
"GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.",
|
||
"Generator.ChargesGainedEverySecond": "Charges Gained Every Second",
|
||
"Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second",
|
||
"Generator.Kill.Cost": "Charges Needed to Kill",
|
||
"Generator.MaxChargesStored": "Maximum Charges Stored",
|
||
"Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that",
|
||
"Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted",
|
||
"Generator.Sabotage.Cost": "Charges Needed to Sabotage",
|
||
"Generator.Shapeshift.Cost": "Charges Needed to Shapeshift",
|
||
"Generator.StartingCharges": "Starting Charges",
|
||
"Generator.Vent.Cost": "Charges Needed to Vent",
|
||
"Godfather": "Godfather",
|
||
"GodfatherInfo": "Rekrutuj graczy glosujac na nich",
|
||
"GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a Renegade",
|
||
"Greedy": "Greedy",
|
||
"GreedyInfo": "Twoj kill cooldown sie zmienia co killa",
|
||
"GreedyInfoLong": "(Impostors):\\nJako Greedy, masz inny czas odnowienia zabójstwa po kazdym parzystym i nieparzystym wlasnym zabójstwie. Masz osobny czas odnowienia po zebraniach. Pierwsze zabójstwo po kazdym zebraniu ustawia cooldown na ten od parzystych",
|
||
"Hangman": "Hangman",
|
||
"HangmanInfo": "Zabijanie w stanie Shapeshift ignoruje tarcze graczy",
|
||
"HangmanInfoLong": "(Impostors):\\nHangman zabija przez uduszenie podczas Shapeshiftu, ignorujac wszystkie zdolnosci gracza. Uduszony gracz nie zostawia ciala ani nie uruchamia zdolnosci – w tym Veteran, Lucky, Seer i inne role.",
|
||
"HangmanKillButtonTextDuringSS": "Strangle",
|
||
"KillCooldownOnStrangle": "Kill Cooldown after Strangling",
|
||
"Hitman": "Hitman",
|
||
"HitmanInfo": "Wybierz swoj cel",
|
||
"HitmanInfoLong": "(Impostors):\\nJako Hitman mozesz uzyc Shapeshift, by oznaczyc kogos jako swoj cel. Jesli zabijesz oznaczonego gracza, Twoj nastepny cooldown zabojstwa bedzie krotszy.\n\nUwaga: Po wybraniu celu nie mozesz go zmienic. Otrzymasz nowa szanse na oznaczenie kolejnego celu po zabiciu obecnego.",
|
||
"HitmanLowKCD": "Lower Kill Cooldown",
|
||
"Hypnotist": "Hypnotist",
|
||
"HypnotistInfo": "Prevent Body Reports",
|
||
"HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).",
|
||
"Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires",
|
||
"HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently",
|
||
"Hypocrite": "Hypocrite",
|
||
"HypocriteInfo": "Impostorzy wygrywaja jesli skonczysz swoje taski",
|
||
"HypocriteInfoLong": "(Madmates):\\nGdy ukonczysz wszystkie swoje zadania (i nadal zyjesz), gra natychmiast sie konczy, a wygrywa cala druzyna impostorow.",
|
||
"Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite</color>",
|
||
"Hypocrite.KnowsAllies": "Knows their allies",
|
||
"Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite</color> has a low number of tasks remaining",
|
||
"Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying",
|
||
"HypocriteHasXTasksLeft": "<size=80%><#ffff44>{0} is the <#ff1919>Hypocrite</color> with <#ff1919>{1}</color> task(s) left!</color></size>",
|
||
"Impostor": "Impostor",
|
||
"ImpostorEHR": "Impostor",
|
||
"ImpostorEHRInfo": "Zabijaj i sabotuj",
|
||
"ImpostorEHRInfoLong": "(Impostors):\\nJako Impostor masz prosty cel – zabijac crewmate'ow. Mozesz sabotowac i korzystac z wentow.",
|
||
"AbilityButtonText.Impostor": "Haunt",
|
||
"Inhibitor": "Inhibitor",
|
||
"InhibitorInfo": "Nie mozesz zabijac w czasie sabotazy",
|
||
"InhibitorInfoLong": "(Impostors):\\nJako Inhibitor mozesz zabijac tylko wtedy, gdy nie ma aktywnego krytycznego sabotazu (np. swiatla lub Reaktora).",
|
||
"Kamikaze": "Kamikaze",
|
||
"KamikazeInfo": "Oznacz graczy, ktorzy zgina razem z Toba",
|
||
"KamikazeInfoLong": "(Impostors):\\nJako Kamikaze mozesz oznaczac graczy, klikajac raz przycisk zabojstwa na nich. Gdy zginiesz, wszyscy oznaczeni gracze zgina razem z Toba. Mozesz zabijac normalnie, klikajac przycisk zabojstwa dwukrotnie na graczu.",
|
||
"KamikazeMarkCD": "Cooldown After Marking",
|
||
"Kidnapper": "Kidnapper",
|
||
"KidnapperInfo": "Teleportuj graczy do siebie, uzywajac Shapeshiftu na nich",
|
||
"KidnapperInfoLong": "(Impostors):\\nJako Kidnapper, gdy uzyjesz Shapeshift na graczu, zostanie on teleportowany do Ciebie.",
|
||
"KillingMachine": "Killing Machine",
|
||
"KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
|
||
"KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, doesn't have impostor vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
|
||
"Librarian": "Librarian",
|
||
"LibrarianInfo": "Silence the Reporters Nearby",
|
||
"LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.",
|
||
"LibrarianModeText": "<color=#00ffa5>Mode:</color> <b>{0}</b>",
|
||
"LibrarianNameNotifyDuration": "SSSH! Name Text Duration",
|
||
"LibrarianNameText": "SSSH!",
|
||
"LibrarianNormalMode": "Normal",
|
||
"LibrarianRadius": "Silence Radius",
|
||
"LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible",
|
||
"LibrarianSilenceDuration": "Silence Duration",
|
||
"LibrarianSilenceMode": "<color=#ff1919>Silence</color>",
|
||
"Lightning": "Lightning",
|
||
"LightningInfo": "Zmieniaj graczy w kwantowe duchy",
|
||
"LightningInfoLong": "(Impostors):\\nRola Lightning nie moze wykonywac zwyklych zabójstw. Gdy Lightning uzyje przycisku zabójstwa, cel wyparowuje i staje sie kwantowym duchem. Jesli gracz, który nie jest kwantowym duchem, dotknie kwantowego ducha, duch zginie. Jesli kwantowy duch przetrwa do zebrania, zginie po jego zakonczeniu. Wchodzenie w interakcje z kwantowym duchem nie ma zadnego efektu. Zabicie Lightninga moze spowodowac, ze zabójca sam wyparuje i stanie sie kwantowym duchem — zaleznie od ustawien hosta.",
|
||
"LightningButtonText": "Evaporate",
|
||
"LightningConvertTime": "Duration of the transformation to Quantum Ghost",
|
||
"LightningKillCooldown": "Lightning Cooldown",
|
||
"LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
|
||
"Loner": "Loner",
|
||
"LonerInfo": "Select Your Partner",
|
||
"LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the <b>/select {id} {role}</b> command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.",
|
||
"Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.",
|
||
"LovingImpostor": "Loving Impostor",
|
||
"LovingImpostorInfo": "Przezyjcie i wygrajcie razem!",
|
||
"LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.",
|
||
"LovingImpostorSpawnChance": "<color=#ff9ace>Loving</color> <#ff1919>Impostor</color> Spawn Chance",
|
||
"Lurker": "Lurker",
|
||
"LurkerInfo": "Zredukuj swoj kill cooldown wentujac",
|
||
"LurkerInfoLong": "(Impostors):\\nJako Lurker mozesz wskoczyc do ventu, by zmniejszyc swoj cooldown o okreslona liczbe sekund. Po zabojstwie cooldown wraca do pierwotnej wartosci.",
|
||
"Mafioso": "Mafioso",
|
||
"MafiosoInfo": "With Each Tier, you're more Powerful",
|
||
"MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills",
|
||
"MafiosoDelay": "Kill Delay on Tier 5",
|
||
"MafiosoHUDText": "<color=#00ffa5>Tier:</color> {0}\\n<color=#00ffa5>XP:</color> {1}",
|
||
"MafiosoHUDTextWithDualPistols": "<color=#00ffa5>Tier:</color> {0}, <color=#00ffa5>XP:</color> {1}\\n",
|
||
"MafiosoLevelUp": "You've gone up a tier!",
|
||
"MafiosoProgressText": "<color=#00ffa5>Tier:</color> <color=#ffffff>{0}</color>, <color=#00ffa5>XP:</color> <color=#ffffff>{1}</color>",
|
||
"MafiosoRewardForKilling": "XP Gained for Getting a Kill",
|
||
"MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected",
|
||
"MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage",
|
||
"MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent",
|
||
"Mastermind": "Mastermind",
|
||
"MastermindInfo": "Make others kill for you",
|
||
"MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.",
|
||
"MastermindCD": "Manipulate Cooldown",
|
||
"MastermindDelay": "Manipulation Notify Delay",
|
||
"MastermindTargetSurvived": "<color=#00ff00>You survive</color>",
|
||
"MastermindTimeLimit": "Time Limit to Kill Someone",
|
||
"Mercenary": "Mercenary",
|
||
"MercenaryInfo": "Zabijaj bez przerwy, inaczej popelnisz samobójstwo",
|
||
"MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.",
|
||
"MercenaryLimit": "Time Until Suicide",
|
||
"MercenarySuicideButtonText": "Suicide Timer",
|
||
"Miner": "Miner",
|
||
"MinerInfo": "Wroc sie do ostatnio uzytego wenta shiftujac",
|
||
"MinerInfoLong": "(Impostors):\\nMiner moze uzyc znikania/glaskania, aby teleportowac sie do ostatniego szybu wentylacyjnego, w którym byl.",
|
||
"MinerTeleButtonText": "Warp",
|
||
"Morphling": "Morphling",
|
||
"MorphlingInfo": "Mozesz zabijac tylko w trakcie shifta",
|
||
"MorphlingInfoLong": "(Impostorzy):\\nJako Morphling jestes Zmiennoksztaltnym, ale nie mozesz zabijac, jesli nie jestes przemieniony.",
|
||
"Nemesis": "Nemesis",
|
||
"NemesisInfo": "Chuja mozesz poki ty i inni impo zyja, po smierci mozesz zabic dowolna osobe",
|
||
"NemesisInfoLong": "(Impostors):\\nNemesis nie moze zabijac, dopóki w grze sa inni zywi Impostorzy, ale po smierci moze uzyc /rv [id gracza], aby zabic wskazanego gracza.",
|
||
"NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
|
||
"NemesisCanKillNum": "Max number of revenges",
|
||
"NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \\nPlease use /rv + [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs",
|
||
"NemesisKillDead": "Choose a living player to take revenge",
|
||
"NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
|
||
"NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge",
|
||
"NemesisKillSucceed": "<b>{0}</b> was killed by the Nemesis!",
|
||
"Ninja": "Ninja",
|
||
"NinjaInfo": "Mark a target, then shift to kill them",
|
||
"NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
|
||
"NinjaAssassinateCooldown": "Assassinate Cooldown",
|
||
"NinjaCanKillAfterAssassinate": "Can kill after Assassinating",
|
||
"NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination",
|
||
"NinjaMarkButtonText": "Mark",
|
||
"NinjaMarkCooldown": "Mark Cooldown",
|
||
"NinjaShapeshiftText": "Kill",
|
||
"Nuker": "Nuker",
|
||
"NukerInfo": "Shapeshiftuj, aby eksplodowac",
|
||
"NukerInfoLong": "(Impostorzy):\\nJako Nuker, jestes silniejszym Bomberem. Znikaj/glaszcz, aby zdetonowac nuklearny wybuch, który zabije wszystkich. Nie mozesz zabijac normalnie i umierasz w swojej eksplozji.",
|
||
"NukerChance": "<color=#ff1919>Nuker</color> Chance",
|
||
"Nullifier": "Nullifier",
|
||
"NullifierInfo": "Remove Ability Uses From Crewmates",
|
||
"NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!",
|
||
"NullifierDelay": "Removal Delay",
|
||
"NullifierUseRemoved": "Ability use removed",
|
||
"Obstructer": "Obstructer",
|
||
"ObstructerInfo": "Slow Players Down During Sabotages",
|
||
"ObstructerInfoLong": "(Impostors):\\nAs the Obstructer, whenever you cause a sabotage, everyone starts to slow down every second, and you have a reduced kill cooldown during the sabotage.",
|
||
"Obstructer.SpeedReductionPerSecond": "Speed Reduction Per Second",
|
||
"Occultist": "Occultist",
|
||
"OccultistInfo": "Revive Players To Your Team",
|
||
"OccultistInfoLong": "(Impostors):\\nJako Occultist masz 2 tryby: zglaszania i wskrzeszania. W trybie zglaszania, zglaszasz ciala normalnie. W trybie wskrzeszania, gdy nacisniesz zglos na ciele, wskrzesisz gracza i stanie sie on Renegade albo otrzyma dodatek Madmate (jesli nie byl impostorem).",
|
||
"Occultist.ArrowsToBodies": "Has arrows toward bodies",
|
||
"Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors</color> and <#ff1919>Madmates</color>",
|
||
"Occultist.RPM.Madmate": "Get The <#ff1919>Madmate</color> Add-on",
|
||
"Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade</color>",
|
||
"Occultist.ReviveTime": "Delay between pressing report and the player being revived",
|
||
"Occultist.RevivedPlayers": "Revived Players",
|
||
"Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported",
|
||
"OccultistActionSwitchMode.Pet": "Pet",
|
||
"OccultistActionSwitchMode.Vanish": "Vanish",
|
||
"OccultistActionSwitchMode.Vent": "Vent",
|
||
"OccultistMode.Report": "Zglos",
|
||
"OccultistMode.Revive": "Wskrzes",
|
||
"OccultistRevived": "{0} has been revived!",
|
||
"OccultistReviving": "Reviving {0}....",
|
||
"OccultistSuffix": "<size=80%><#00ffa5>Mode:</color> <b>{0}</b> (<#00a5ff>{1}</color> to switch mode)</size>",
|
||
"Overheat": "Overheat",
|
||
"OverheatInfo": "Goraco = niski cooldown",
|
||
"OverheatInfoLong": "(Impostors):\\nJako Overheat Twoj cooldown zabojstwa zalezy od temperatury. Im dluzej czekasz, tym bardziej sie nagrzewasz – cooldown staje sie krotszy, ale rosnie ryzyko przegrzania. Mozesz uzyc Shapeshiftu lub glaskania peta, by sie ochlodzic i zresetowac temperature. To unieruchamia Cie na kilka sekund.",
|
||
"Overheat.ChanceIncrease": "Temperature Increase Rate",
|
||
"Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency",
|
||
"Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
|
||
"Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat",
|
||
"Overheat.Suffix": "<size=80%>Temperature: {0}</size>",
|
||
"Parasite": "Parasite",
|
||
"ParasiteInfo": "Nie znasz pozostalych impostorow",
|
||
"ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
|
||
"Penguin": "Penguin",
|
||
"PenguinInfo": "Ciagnij swoje ofiary",
|
||
"PenguinInfoLong": "(Impostors):\\nPingwin moze obezwladnic cel, naciskajac przycisk zabojstwa, i ciagnac go za soba. Podczas ciagniecia cel ginie po ponownym nacisnieciu przycisku zabojstwa lub po uplywie okreslonego czasu. Nacisnij przycisk dwa razy, aby zabic od razu.",
|
||
"PenguinAbductTimerLimit": "Dragging Time",
|
||
"PenguinKillButtonText": "Drag",
|
||
"PenguinMeetingKill": "Kill the target if a meeting starts during dragging.",
|
||
"PenguinSpeedDuringDrag": "Speed During Dragging",
|
||
"PenguinTimerText": "Drag Timer",
|
||
"PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged",
|
||
"PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
|
||
"Perplexer": "Perplexer",
|
||
"PerplexerInfo": "Invert a player's movement controls",
|
||
"PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amout of time.",
|
||
"Phantom": "Phantom",
|
||
"PhantomEHR": "Phantom",
|
||
"PhantomEHRInfo": "Tymczasowo stawaj sie niewidzialny",
|
||
"PhantomEHRInfoLong": "(Impostors):\\nJako Phantom mozesz zniknac na chwile. W tym czasie crewmate’i Cie nie widza.",
|
||
"PhantomCooldown": "Invisibility Cooldown",
|
||
"PhantomDuration": "Invisibility Duration",
|
||
"AbilityButtonText.Phantom": "Vanish",
|
||
"Postponer": "Postponer",
|
||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||
"Psychopath": "Psychopath",
|
||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||
"Puppeteer": "Puppeteer",
|
||
"PuppeteerInfo": "Zmus graczy do zabicia w Twoim imieniu",
|
||
"PuppeteerInfoLong": "(Impostors):\\nJako Puppeteer mozesz uzyc przycisku zabojstwa, by zmanipulowac gracza. Po pewnym czasie zabije on kolejnego gracza, ktory sie do niego zblizy.\n\nTa rola ma wiele ustawien, ktore zmieniaja jej dzialanie:\n<size=80%>- Mozesz miec mozliwosc zabijania normalnie przez podwojne klikniecie.\n- Manipulacja moze sie skonczyc po czasie, nawet jesli cel nikogo nie zabil.\n- Lazy Guy i/lub gracze typu Lazy moga byc odporni na manipulacje.\n- Zmanipulowany gracz moze zabic nawet innych impostorow lub samego Puppeteera.\n- Liczba manipulacji moze byc ograniczona.\n- Mozesz zginac po wykorzystaniu wszystkich manipulacji.\n- Zmanipulowany gracz moze zginac razem ze swoja ofiara.</size>",
|
||
"PuppeteerCD": "Puppet Cooldown",
|
||
"PuppeteerCanKillNormally": "Can Kill Normally",
|
||
"PuppeteerDiesAfterMaxPuppets": "<color=#ff1919>Puppeteer</color> Dies After Running Out Of Puppets",
|
||
"PuppeteerKCD": "Puppeteer Kill Cooldown",
|
||
"PuppeteerManipulationBypassesLazy": "Bypass <color=#a4dffe>Lazy</color>",
|
||
"PuppeteerManipulationBypassesLazyGuy": "Bypass <color=#a4dffe>Lazy Guy</color>",
|
||
"PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time",
|
||
"PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends",
|
||
"PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill",
|
||
"PuppeteerMaxPuppets": "Maximum Number of Puppets",
|
||
"PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill",
|
||
"PuppeteerOperateButtonText": "Manipulate",
|
||
"PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other <color=#ff1919>Impostors</color>",
|
||
"PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The <color=#ff1919>Puppeteer</color>",
|
||
"PuppeteerUsesRemaining": "You have {0} puppets remaining",
|
||
"QuickShooter": "Quick Shooter",
|
||
"QuickShooterInfo": "Mozesz zmniejszyc swoj kill cooldown gromadzac pociski",
|
||
"QuickShooterInfoLong": "(Impostors):\\nGdy czas odnowienia zabójstwa sie skonczy, Quick Shooter moze go zresetowac, wykonujac przemiane (shapeshift) lub glaskanie (petting). Dodatkowo moze przechowac pocisk — po udanym przechowaniu pojawi sie animacja tarczy na jego ciele jako przypomnienie. Po wykonaniu zabójstwa Quick Shooter moze skrócic czas odnowienia, uzywajac zgromadzonych pocisków, az do ich wyczerpania. Na poczatku kazdego zebrania Quick Shooter moze zachowac tylko okreslona liczbe pocisków — ustalana przez hosta.",
|
||
"QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
|
||
"QuickShooterShapeshiftText": "Keep",
|
||
"QuickShooterStoraging": "Bullets stored successfully",
|
||
"MeetingReserved": "Max Bullets reserved for a meeting",
|
||
"Renegade": "Renegade",
|
||
"RenegadeInfo": "Pomoz impostorom zabic crew",
|
||
"RenegadeInfoLong": "(Madmates):\\nJako Renegat pomóz Impostorom wygrac.",
|
||
"RenegadeKillCD": "<color=#ff1919>Renegade</color>'s Kill Cooldown",
|
||
"RenegadeKillImpostor": "Renegades cannot kill Impostors",
|
||
"RiftMaker": "Rift Maker",
|
||
"RiftMakerInfo": "Teleport between 2 places",
|
||
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
|
||
"Saboteur": "Saboteur",
|
||
"SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
|
||
"SaboteurInfoLong": "(Impostors):\\nJako Saboteur mozesz zabijac tylko wtedy, gdy aktywny jest krytyczny sabotaz (np. Comms lub O2). Za kazdym razem, gdy kogos zabijesz, aktywuje sie dodatkowy losowy krytyczny sabotaz – niezaleznie od tego, czy inny juz trwa.",
|
||
"Sapper": "Sapper",
|
||
"SapperInfo": "Blow up Everyone with Timed Bombs!",
|
||
"SapperInfoLong": "(Impostors):\\nAs the Sapper, you can not kill with your kill button. Instead, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!",
|
||
"SapperCD": "Bomb Place Cooldown",
|
||
"SapperDelay": "Bomb Explode Delay",
|
||
"SapperRadius": "Bomb Explosion Radius",
|
||
"Scavenger": "Scavenger",
|
||
"ScavengerInfo": "Twoje ciala sa niemozliwe do zgloszenia",
|
||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||
"ScavengerKillDuration": "Time After Kill Completes",
|
||
"Shapeshifter": "Shapeshifter",
|
||
"ShapeshifterEHR": "Shapeshifter",
|
||
"ShapeshifterEHRInfo": "Podszywaj sie pod crewmate’ów, by ich wrobic",
|
||
"ShapeshifterEHRInfoLong": "(Impostors):\\nJako Shapeshifter mozesz zmieniac wyglad, zeby wrobic innych crewmate'ow. Podczas zmiany pojawia sie jajko, a przebranie jest tymczasowe.",
|
||
"AbilityButtonText.Shapeshifter": "Shift",
|
||
"Silencer": "Silencer",
|
||
"SilencerInfo": "Shiftuj aby uciszyc graczy",
|
||
"SilencerInfoLong": "(Impostors):\\nJako Silencer, gdy uzyjesz Shapeshift na celu, szantazujesz go – szantazowany gracz nie moze mowic.\n\nJesli szantazowany gracz przemowi, uruchomi sie komenda confusion – nie mow, gdy widzisz ikone szantazu.",
|
||
"SilencerDead": "<b>{0}</b> has been blackmailed by a <color=#ff1919>Silencer</color>!",
|
||
"MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
|
||
"SilenceMode": "Silencing Method",
|
||
"Sniper": "Sniper",
|
||
"SniperInfo": "Eliminuj graczy z dystansu uzywajac Shapeshiftu",
|
||
"SniperInfoLong": "(Impostors):\\nJako Snajper mozesz zabijac graczy z dystansu. Aby oddac strzal, musisz najpierw uzyc Shapeshiftu lub glaskania, a nastepnie ponownie ich uzyc w innym miejscu. Wtedy wyznaczana jest linia pomiedzy tymi dwoma punktami, a strzal zostaje oddany w jej kierunku. Zabity zostanie pierwszy gracz, ktory znajdzie sie na torze strzalu. Dopoki nie zuzyjesz calej amunicji, nie mozesz zabijac w standardowy sposob.",
|
||
"SniperAimAssist": "Aim Assist",
|
||
"SniperAimAssistOneshot": "One shot Assist",
|
||
"SniperBulletCount": "Ammo",
|
||
"SniperCanKill": "<color=#ff1919>Sniper</color> can kill with bullets remaining",
|
||
"SniperPrecisionShooting": "Precise Shooting",
|
||
"SniperSnipeButtonText": "Snipe",
|
||
"SoulCatcher": "Soul Catcher",
|
||
"SoulCatcherInfo": "Zamienisz sie miejscami z osoba, w ktora shiftniesz",
|
||
"SoulCatcherInfoLong": "(Impostors):\\nSoul Catcher moze zamienic sie miejscami z celem przemiany po uzyciu shapeshifta. (Jesli cel znajduje sie w stanie nienaturalnym, np. jest martwy, polkniety przez pelikana, w wentylacji itp., nic sie nie stanie)",
|
||
"SoulCatcherButtonText": "Teleport",
|
||
"Stasis": "Stasis",
|
||
"StasisInfo": "Zamroz czas",
|
||
"StasisInfoLong": "(Impostors):\\nJako Stasis mozesz uzyc vanish/pet/vanish, by 'zamrozic czas'. Wszyscy gracze zostana unieruchomieni i oslepieni – nikt nie bedzie mogl nic zrobic. W zaleznosci od ustawien, oslepienie i unieruchomienie moze nie dotyczyc innych graczy z druzyny Impostorow",
|
||
"Stasis.AffectsOtherImpostors": "Zamrozenie czasu dotyczy rowniez innych <#ff1919>Impostorow</color>",
|
||
"Stasis.TimeFreezeEndNotify": "Time Unfrozen",
|
||
"Stasis.TimeFrozenNotify": "Time Frozen",
|
||
"Stealth": "Stealth",
|
||
"StealthInfo": "Zabijanie oslepia kazdego w pokoju",
|
||
"StealthInfoLong": "(Impostors):\\nGdy Stealth zabije, gracze w tym samym pomieszczeniu zostaja oslepieni na krotki czas",
|
||
"Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
|
||
"Stealth.OptionDarkenDuration": "Blinding Duration",
|
||
"Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding",
|
||
"StealthDarkened": "Darkened: {0}",
|
||
"Swapster": "Swapster",
|
||
"SwapsterInfo": "Zamieniaj Graczy",
|
||
"SwapsterInfoLong": "(Impostors):\\nJako Swapster mozesz wybrac 2 graczy uzywajac menu shapeshift, aby ich zamienic miejscami.",
|
||
"Swiftclaw": "Swiftclaw",
|
||
"SwiftclawInfo": "Dash to Go Faster",
|
||
"SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.",
|
||
"SwiftclawAbilityButtonText": "Dash",
|
||
"SwiftclawDashCD": "Dash Cooldown",
|
||
"SwiftclawDashDur": "Dash Duration",
|
||
"SwiftclawDashSpeed": "Speed During Dash",
|
||
"Swooper": "Swooper",
|
||
"SwooperInfo": "Stan sie chwilowo niewidzialny",
|
||
"SwooperInfoLong": "(Impostors):\\nSwooper moze wejsc do ventu lub uzyc znikniecia, by tymczasowo stac sie niewidzialny. Moze zabijac w stanie niewidzialnosci, w przeciwienstwie do standardowego Phantom.",
|
||
"SwooperCanVent": "Vent to turn invisible",
|
||
"SwooperCooldown": "Swoop Cooldown",
|
||
"SwooperDuration": "Swoop Duration",
|
||
"SwooperInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed",
|
||
"SwooperInvisState": "You're invisible",
|
||
"SwooperInvisStateCountdown": "<color=#00ffa5>Niewidzialnosc zniknie za</color> <b>{0}</b>s",
|
||
"SwooperInvisStateOut": "You're now visible",
|
||
"SwooperRevertVentButtonText": "Expose",
|
||
"SwooperVentButtonText": "Swoop",
|
||
"SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> vents normally when swooping is on cooldown",
|
||
"TimeThief": "Time Thief",
|
||
"TimeThiefInfo": "Zmniejsz czas trwania meetingu zabijajac",
|
||
"TimeThiefInfoLong": "(Impostors):\\nZa kazdym razem, gdy Time Thief zabije gracza, czas spotkania zostaje skrocony o okreslona liczbe sekund. Jesli Time Thief zginie, czas spotkan wraca do normy.",
|
||
"TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
|
||
"TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
|
||
"TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
|
||
"Transposer": "Transposer",
|
||
"TransposerInfo": "Swap Players' Appearance",
|
||
"TransposerInfoLong": "(Impostors):\\nAs the Transposer, you can select 2 players using your shapeshift menu to forcefully shapeshift them into each other for some time.",
|
||
"Trapster": "Trapster",
|
||
"TrapsterInfo": "Zapoczatkuj serie zabojstw",
|
||
"TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can use your Vanish button to create a fake dead body. Anyone who reports this body will die, and depending on settings the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
|
||
"Trickster": "Trickster",
|
||
"TricksterInfo": "Zabij i oszukaj crewmate'ow",
|
||
"TricksterInfoLong": "(Impostors):\\nJako Trickster dzialasz jak zwykly Impostor, ale z jedna kluczowa roznica – wygladasz jak crewmate dla rol crewmate'ow.\n\nSheriff nie moze Cie zabic.\nPsychic nie widzi Cie jako zlego.\nSnitch nie moze Cie wykryc.",
|
||
"Twister": "Twister",
|
||
"TwisterInfo": "Zamieniasz pozycje innych graczy shiftujac",
|
||
"TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
|
||
"TwisterButtonText": "Twist",
|
||
"TwisterCooldown": "Twist Cooldown",
|
||
"Tyrant": "Tyrant",
|
||
"TyrantInfo": "Degrade players",
|
||
"TyrantInfoLong": "(Impostors):\\nAs the Tyrant, you can mark a player with your Kill button, and when a meeting is called, the player will get the Degraded addon, which subtracts 1 from their total amount of votes. The Tyrant sees all Degraded players in black names. When the Tyrant dies, all players lose the Degraded addon. Double-click to kill normally.",
|
||
"TyrantButtonText": "Degrade",
|
||
"Undertaker": "Undertaker",
|
||
"UndertakerInfo": "Zabieraj ciala, gdzie tylko chcesz",
|
||
"UndertakerInfoLong": "(Impostors):\\nJako Undertaker mozesz oznaczyc cel przyciskiem zabojstwa, a nastepnie uzyc znikniecia lub glaskania, by go zabic. Cialo ofiary zostanie wtedy teleportowane do Twojej lokalizacji w momencie uzycia Shapeshift – dzieki temu mozesz ukryc ciala tam, gdzie chcesz!",
|
||
"UndertakerAssassinateCooldown": "Assassinate Cooldown",
|
||
"UndertakerCanKillAfterAssassinate": "Can kill after Assassinating",
|
||
"UndertakerMarkButtonText": "Mark",
|
||
"UndertakerMarkCooldown": "Mark Cooldown",
|
||
"UndertakerShapeshiftText": "Kill",
|
||
"Vampire": "Vampire",
|
||
"VampireInfo": "Twoje zabojstwa sa opoznione",
|
||
"VampireInfoLong": "(Impostors):\\nVampire opoznia smierc ugryzionego gracza. Spotkanie zabija ugryzionego. Ugryzienie Baita = normalne zabojstwo i autoreport.",
|
||
"VampireBiteButtonText": "Bite",
|
||
"VampireKillCooldown": "Bite Cooldown",
|
||
"VampireKillDelay": "Bite Kill Delay",
|
||
"VampireTargetDead": "Target died",
|
||
"Venerer": "Venerer",
|
||
"VenererInfo": "Stack Abilites By Killing",
|
||
"VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
|
||
"Venerer.FreezeRadius": "Freeze Ability Radius",
|
||
"Venom": "Venom",
|
||
"VenomInfo": "Kill to Dissolve Bodies",
|
||
"VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.",
|
||
"Ventriloquist": "Ventriloquist",
|
||
"VentriloquistInfo": "Make Others Say What You Want",
|
||
"VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /target {id} to target a player. Then, type /chat {message} to make the targeted player say the message.",
|
||
"Vindicator": "Vindicator",
|
||
"VindicatorInfo": "Masz dodatkowe glosy",
|
||
"VindicatorInfoLong": "(Impostors):\\nJako Vindicator masz dodatkowe glosy, podobnie jak Mayor.",
|
||
"Viper": "Viper",
|
||
"ViperEHR": "Viper",
|
||
"ViperEHRInfo": "Kill to Dissolve Bodies",
|
||
"ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, causing them to disappear and become unreportable.\n\n<color=#ff0000><size=75%>Currently, roles such as Sheriff may still be able to see dissolved bodies from their POV due to desync.</size></color>",
|
||
"ViperDissolveTime": "Body Dissolve Time",
|
||
"AbilityButtonText.Viper": "Acid",
|
||
"Visionary": "Visionary",
|
||
"VisionaryInfo": "Poznajesz druzyne gracza shiftujac w niego",
|
||
"VisionaryInfoLong": "(Impostorzy):\\nJako Visionary widzisz druzyny graczy, których ujawniles. Mozesz ujawnic przynaleznosc gracza, wybierajac go jako cel shapeshiftu; jesli masz przynajmniej jedno uzycie zdolnosci. Zyskujesz jedno uzycie zdolnosci po kazdym swoim zabójstwie.\\nKolor nazwy ujawnionego gracza wskazuje jego druzyne (<#8cffff>Crewmate</color>/<#ff1919>Impostor</color>/<#ffab1b>Neutral</color>/<#7b3fbb>Coven</color>).",
|
||
"Warlock": "Warlock",
|
||
"WarlockInfo": "Przeklinaj crewmatow i shiftuj, aby zabijali",
|
||
"WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.",
|
||
"WarlockControlKill": "Target died",
|
||
"WarlockCurseButtonText": "Curse",
|
||
"WarlockNoTarget": "Manipulation failed due to no target",
|
||
"WarlockShapeshiftButtonText": "Spell",
|
||
"Wasp": "Wasp",
|
||
"WaspInfo": "Uzadl Graczy",
|
||
"WaspInfoLong": "(Impostors):\\nJako Wasp mozesz ukluc gracza, uzywajac przycisku zabojstwa. Jesli gracz ma przycisk zabojstwa, zginie po kilku sekundach. W przeciwnym razie, przy jego imieniu na kolejnym spotkaniu pojawi sie ◀. Jesli Wasp nie zostanie wyrzucony, gracz zginie po spotkaniu.\n\nJesli ktos sprobuje Cie zabic, mozesz uniknac smierci – zalezy to od ustawien hosta. Jesli unikniesz, moga wystapic dwie opcje:\n1. Stajesz sie agresywny i wchodzisz w tryb roju bez cooldownu zabojstwa przez pewien czas.\n2. Zostajesz potraktowany jak szkodnik – oslepiony, spowolniony i nie mozesz kluc przez pewien czas.\nUwaga: Po uniknieciu zabojstwa nie mozesz juz unikanie zabic, sabotowac ani wchodzic do ventu do konca rundy.",
|
||
"Wasp.EvadeKills": "Evade Kills",
|
||
"Wasp.KillDelay": "Sting Kill Delay",
|
||
"Wasp.PestControlDuration": "Pest Control Duration",
|
||
"Wasp.PestControlSpeed": "Speed During Pest Control",
|
||
"Wasp.PestControlVision": "Vision During Pest Control",
|
||
"Wasp.StingCooldown": "Sting Cooldown",
|
||
"Wasp.SwarmModeDuration": "Swarm Mode Duration",
|
||
"Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!</color>",
|
||
"Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends",
|
||
"WaspStungPlayersMessage": "<b>{0}</b> has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
|
||
"Wildling": "Wildling",
|
||
"WildlingInfo": "Zabicie daje Ci tymczasowa tarcze",
|
||
"WildlingInfoLong": "(Impostors):\\nJako Wildling mozesz sie zmieniac (shapeshift), ale nie mozesz korzystac z kanalów wentylacyjnych (vent). Gdy zabijasz, stajesz sie tymczasowo odporny na ataki.",
|
||
"Wiper": "Wiper",
|
||
"WiperInfo": "Wipe Out Rooms",
|
||
"WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.",
|
||
"Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages",
|
||
"Wiper.CurrentRoom": "<#00ffa5>Current Room:</color> <b>{0}</b>",
|
||
"Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors</color>",
|
||
"Wiper.MustBeInRoomToUseAbility": "You must be in a generic room to use your ability",
|
||
"Witch": "Witch",
|
||
"WitchInfo": "Rzucaj zaklecia na crewmate’ów, aby zabic ich na zebraniach",
|
||
"WitchInfoLong": "(Impostors):\\nWiedzma moze zabijac graczy bezposrednio lub rzucac zaklecia, naciskajac przycisk zabicia raz lub dwa razy. Oczarowani gracze beda mieli znak 「†」 obok swojego imienia na nastepnym zebraniu. Jesli Wiedzma przezyje do konca zebrania, wszyscy oczarowani gracze zgina.",
|
||
"WitchCurrentMode": "Current Mode",
|
||
"WitchCursedPlayersMessage": "<b>{0}</b> has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
|
||
"WitchMaxSpellsPerRound": "Max Spells Per Round",
|
||
"WitchModeDouble": "Double Click = Kill, Single Click = Spell",
|
||
"WitchModeKill": "Kill",
|
||
"WitchModeSpell": "Spell",
|
||
"WitchModeSwitchAction": "Switch Action via",
|
||
"WitchModeVanish": "Vanish next to someone to Spell them",
|
||
"WitchSpellButtonText": "Spell",
|
||
"WitchSpellCooldown": "Spell Cooldown",
|
||
"YinYanger": "Yin Yanger",
|
||
"YinYangerInfo": "Spowoduj spotkanie 2 graczy aby ich zabic!",
|
||
"YinYangerInfoLong": "(Impostors):\\nJako Yin Yanger mozesz powiazac dwoch graczy. Po oznaczeniu pary mozesz zabijac w standardowy sposob. Jesli ta dwojka oznaczonych graczy zblizy sie do siebie na odleglosc killa, zabija sie nawzajem (przyczyna: samobojstwo). Graczy oznaczasz przyciskiem kill.",
|
||
"YinYangCD": "Yin Yang Cooldown",
|
||
"YinYangMode": "Yin Yang",
|
||
"YinYangModeNormal": "Kill",
|
||
"Zombie": "Zombie",
|
||
"ZombieInfo": "You're very slow, but can't be ejected",
|
||
"ZombieInfoLong": "(Impostors):\\nZombie ma krótki czas odnowienia zabójstwa, ale porusza sie bardzo wolno i ma bardzo ograniczone pole widzenia. Zombie nie moze zostac wyrzucony przez nikogo poza Dyktatorem, a jego predkosc poruszania sie bedzie stopniowo malec wraz z kolejnymi zabójstwami lub uplywem czasu.",
|
||
"ZombieInitialSpeed": "Initial Speed",
|
||
"ZombieMinimumSpeed": "Minimum Speed",
|
||
"ZombieSpeedReduce": "After a certain time, decrease the speed of <color=#ff1919>Zombie</color> by",
|
||
"ZombieSpeedReduceInterval": "Speed Reduction Interval",
|
||
"Accumulator": "Accumulator",
|
||
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
|
||
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
|
||
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
|
||
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
|
||
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
|
||
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
|
||
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
|
||
"Agitator": "Agitator",
|
||
"AgitatorInfo": "Przekazuj innym bomby",
|
||
"AgitatorInfoLong": "(Neutrals):\\nTwoim zadaniem jest przekazywanie bomb.\\n\\nBomby przekazujesz przyciskiem kill.\\nMozesz to zrobic tylko raz na runde.\\n\\nGracz, ktory otrzyma bombe zostanie o tym poinformowany i musi ja przekazac innej osobie, inaczej zginie na meetingu.\\n\\nJesli sprobujesz przekaza bombe Pestilence albo Veteranowi w trybie czuwania wtedy Ty zginiesz.\\nW zaleznosci od ustawien moze nie byc mozliwe oddanie bomby Agitatorowi",
|
||
"AgitatorAutoReportBait": "<color=#F4A460>Agitator</color> Auto Report Bait",
|
||
"AgitatorBombCooldown": "<color=#F4A460>Agitator</color> bomb cooldown",
|
||
"AgitatorCanGetBombed": "<color=#F4A460>Agitator</color> can get the bomb",
|
||
"AgitatorPassCooldown": "Bomb pass cooldown",
|
||
"AgitatorPassNotify": "Bomba przekazana",
|
||
"AgitatorTargetNotify": "<size=110%><#ffff00>O KURWA DOSTALES BOMBE!!</color>\\n<#ffa500>Przekaz ja komus lub gin!</color></size>",
|
||
"Amnesiac": "Amnesiac",
|
||
"AmnesiacInfo": "Skopiuj czyjas role",
|
||
"AmnesiacInfoLong": "(Neutrals):\\nJako Amnesiac uzyj przycisku zabojstwa lub zgloszenia (zalezy od ustawien Host'a) na graczu lub ciele, by skopiowac jego role.\nUstawienia moga zmienic role, ktora otrzymasz w niektorych scenariuszach.",
|
||
"AmnesiacInvalidTarget": "Nie udalo sie zapamietac",
|
||
"AmnesiacRM.ByKillButton": "By Kill Button",
|
||
"AmnesiacRM.ByReportingBody": "By Report",
|
||
"AmnesiacRemembered": "Amnesiac zapamietal twoja role!",
|
||
"AmnesiacRoleBasis": "Role Basis",
|
||
"CanRememberCrewPower": "Can Remember <#8cffff>Crewmate</color> <#fbff00>Power</color> Roles",
|
||
"RememberAddons": "Also Remember Add-ons",
|
||
"RememberButtonText": "Zapamietaj",
|
||
"RememberCooldown": "Remember Cooldown",
|
||
"RememberMode": "Role Remembering Mode",
|
||
"RememberedAmnesiac": "Nie udalo Ci sie zapamietac swojej roli.",
|
||
"RememberedCoven": "Pamietasz, ze byles Covenem!",
|
||
"RememberedCrewmate": "Pamietasz, ze byles Crew!",
|
||
"RememberedFollower": "Pamietasz, ze byles Followerem!",
|
||
"RememberedImpostor": "Pamietasz, ze byles Impostorem!",
|
||
"RememberedLover": "Pamietasz, ze byles Loverem!",
|
||
"RememberedMaverick": "Pamietasz, ze byles Maverickiem!",
|
||
"RememberedNeutralKiller": "Pamietasz, ze byles neutralnym zabojca!",
|
||
"RememberedPursuer": "Pamietasz, ze byles Pursuerem!",
|
||
"HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)",
|
||
"ReportBodyAfterRemember": "Po zapamietaniu roli poprzez przycisk reportowania, reportuj ciala.",
|
||
"Amogus": "Amogus",
|
||
"AmogusInfo": "Jestes sussy baka ♥cringy af♥",
|
||
"AmogusInfoLong": "(Neutrals):\\nJako Amogus mozesz podziekowac Rabkowi za pomysl na role. Lol.\\nAmogus to neutralny zabojca, ktory moze uzyc shift/vanish/glaskania, by przelaczyc sie miedzy zwykla a amogus forma. Mozesz wchodzic do ventu i masz wizje impostora. Zabijac mozesz tylko w formie amogus. Mozesz pozostac w tej formie tylko przez ograniczony czas. Po zabiciu kogos, Twoja forma awansuje. Oto poziomy:\\n<b>Amogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus</b>\\nW formie amogus jestes anonimowy i wygladasz inaczej w zaleznosci od poziomu. Poziomy daja dodatkowe zdolnosci dzialajace tylko w tej formie.<size=70%>\\n\\nAmogus: Startowy poziom, zwykly bialy amogus bez specjalnych zdolnosci.\\nSugoma: Odwrocony amogus. Jest szybszy, ale masz odwrocone sterowanie.\\nSumogus: Szeroki amogus z dwoma wizjerami. Nikt nie moze z Toba wchodzic w interakcje, masz zdolnosc sugomy, ale sterowanie nie jest juz odwrocone.\\nSuspicious Sus: Amogus-robot. Masz wszystkie zdolnosci Sumogusa i dodatkowo widzisz strzalke do kazdego gracza.\\nUltimate Sus: Czerwony amogus. Ma wszystkie zdolnosci poprzednich poziomow. Twoj cooldown zabojstwa jest o 50% krotszy. Za kazde zabojstwo dostajesz dodatkowe glosy.</size>",
|
||
"Amogus.Levels.Amogus": "Amogus",
|
||
"Amogus.Levels.Sugoma": "Sugoma",
|
||
"Amogus.Levels.Sumogus": "Sumogus",
|
||
"Amogus.Levels.SuspiciousSus": "Suspicious Sus",
|
||
"Amogus.Levels.UltimateSus": "Ultimate Sus",
|
||
"Amogus.StartingLevel": "Starting Level",
|
||
"Amogus.Suffix": "<#00ffa5>Current level:</color> <b>{0}</b>",
|
||
"Amogus.SugomaSpeed": "Speed at Sugoma level",
|
||
"Amogus.SuspiciousSusArrowsToBodies": "Na poziomie Suspicious Sus, po smierci gracza strzalka wskazuje cialo zamiast znikac",
|
||
"Amogus.UltimateSusVotesPerKill": "Liczba dodatkowych glosow za zabojstwo na poziomie Ultimate Sus",
|
||
"Arsonist": "Arsonist",
|
||
"ArsonistInfo": "Oblej wszystkich benzyna i podpal!",
|
||
"ArsonistInfoLong": "(Neutrals):\\nArsonist moze polac gracza paliwem, klikajac przycisk zabojstwa i podazajac za nim przez kilka sekund. Gdy polewanie sie rozpocznie, powodzenie zostanie pokazane animacja tarczy (widoczna tylko dla Arsonisty). Gdy Arsonist poleje wszystkich zyjacych graczy, moze wejsc do ventu lub poglaskac, by podpalic i wygrac samemu. Jesli przy imieniu gracza widnieje 「△」, jest w trakcie polewania; jesli 「▲」 – zostal juz polany.",
|
||
"ArsonistCanIgniteAnytime": "Can Ignite Anytime",
|
||
"ArsonistDouseButtonText": "Douse",
|
||
"ArsonistDouseTime": "Douse Duration",
|
||
"ArsonistKeepsGameGoing": "Arsonist keeps the game going",
|
||
"ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once",
|
||
"ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite",
|
||
"ArsonistVentButtonText": "Ignite",
|
||
"Auditor": "Auditor",
|
||
"AuditorInfo": "Check Players",
|
||
"AuditorInfoLong": "(Neutrals):\\nJako Auditor mozesz sprawdzac graczy uzywajac przycisku zabicia. Zobaczysz ich role i:\\n- Ukradniesz 1 lub wszystkie uzycia umiejetnosci (w zaleznosci od ustawien), jesli jestes w trybie audytu\\n- Tymczasowo zmniejszysz ich widocznosc, jesli jestes w trybie bomby dymnej\\n\\nWygrywasz, jesli crewmates przegraja.",
|
||
"Auditor.AuditCooldown": "Audit Cooldown",
|
||
"Auditor.LoweredVision": "Lowered Vision",
|
||
"Auditor.LoweredVisionDuration": "Lowered Vision Duration",
|
||
"Auditor.SmokebombCooldown": "Smokebomb Cooldown",
|
||
"Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1",
|
||
"Auditor.Suffix.Auditing": "<size=80%><#00ffa5>Mode:</color> <b>Auditing</b> (<#00a5ff>{0}</color> to switch mode)</size>",
|
||
"Auditor.Suffix.Smokebombing": "<size=80%><#00ffa5>Mode:</color> <b>Smokebombing</b> (<#00a5ff>{0}</color> to switch mode)</size>",
|
||
"Backstabber": "Backstabber",
|
||
"BackstabberInfo": "Stab a Team in the Back",
|
||
"BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.",
|
||
"Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}",
|
||
"Backstabber.RevealAfterKilling": "Revealed after killing",
|
||
"BackstabberTeam.Imp": "the <#ff1919>Impostors</color>",
|
||
"BackstabberTeam.NK": "a <#ffab1b>Neutral Killer</color>",
|
||
"Bandit": "Bandit",
|
||
"BanditInfo": "Kradnij add-ony!",
|
||
"BanditInfoLong": "(Neutral):\\nKliknij kill raz, aby ukrasc add-on (o ile jest to mozliwe). Kliknij dwa razy, aby zabic.\\n\\nZabij wszystkich, aby wygrac!\\nUwagi:\\n- Gdy juz nie bedziesz mogl krac, przycisk kill bedzie zabijal przy jednokrotnym kliknieciu.\\n- Moze byc wlaczone przekazywanie add-onow tylko w czasie meetingu.",
|
||
"BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons",
|
||
"BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Addons",
|
||
"BanditMaxSteals": "Maximum Steals",
|
||
"BanditStealMode": "Steal happens",
|
||
"BanditStealMode.Instantly": "Instantly",
|
||
"BanditStealMode.OnMeeting": "On Meeting",
|
||
"Bargainer": "Bargainer",
|
||
"BargainerInfo": "Gain Money & Buy Power-Ups",
|
||
"BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:<size=80%>\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)</size>\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
|
||
"Bargainer.BandAid": "Band Aid",
|
||
"Bargainer.BandAid.Cost": "Band Aid Cost",
|
||
"Bargainer.BandAid.Duration": "Band Aid Duration",
|
||
"Bargainer.BandAid.DurationSwitch": "Band Aid Lasts",
|
||
"Bargainer.BandAid.Enabled": "Band Aid Enabled",
|
||
"Bargainer.EnergyDrink": "Energy Drink",
|
||
"Bargainer.EnergyDrink.Cost": "Energy Drink Cost",
|
||
"Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled",
|
||
"Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown",
|
||
"Bargainer.Kill.Amount": "Money Gained for Killing",
|
||
"Bargainer.Kill.Enabled": "Gain Money for Killing",
|
||
"Bargainer.LensOfTruth": "Lens Of Truth",
|
||
"Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost",
|
||
"Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration",
|
||
"Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts",
|
||
"Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled",
|
||
"Bargainer.None": "No Item",
|
||
"Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}",
|
||
"Bargainer.Sabotage.Amount": "Money Gained for Sabotaging",
|
||
"Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging",
|
||
"Bargainer.StartingMoney": "Starting Money",
|
||
"Bargainer.Suffix.InShop": "<size=80%>[<#00ffa5>Shop</color>] Selected: {0} ({1})</size>",
|
||
"Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings",
|
||
"Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings",
|
||
"Beehive": "Beehive",
|
||
"BeehiveInfo": "Uzadl Graczy",
|
||
"BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.",
|
||
"Beehive.Distance": "Distance to Walk",
|
||
"Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!</color>",
|
||
"Beehive.StingCooldown": "Sting Cooldown",
|
||
"Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start",
|
||
"Beehive.Time": "Time to Walk the Distance",
|
||
"Berserker": "Berserker",
|
||
"BerserkerInfo": "Go Berserk If Others Kill More Than You",
|
||
"BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n<size=80%>1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide</size>\\nIf you kill, your strength goes down a level. Kill everyone to win!",
|
||
"Berserker.LowerKillCooldown": "Lower Kill Cooldown",
|
||
"Blockade": "Blockade",
|
||
"BlockadeInfo": "Place Blockades",
|
||
"BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
|
||
"Blockade.BlockadeRadius": "Blockade Radius",
|
||
"BloodKnight": "Blood Knight",
|
||
"BloodKnightInfo": "Po killu jestes niesmiertelny przez jakis czas",
|
||
"BloodKnightInfoLong": "(Neutralni):\\nBlood Knight wygrywa, jesli jest ostatnia zyjaca rola z mozliwoscia zabijania, a liczba crewmate’ów jest równa lub mniejsza niz jego. Po kazdym zabójstwie otrzymuje tymczasowe tarcze, czyniace go niesmiertelnym na kilka sekund.",
|
||
"Bubble": "Bubble",
|
||
"BubbleInfo": "Zamykaj graczy w wybuchowych bombach",
|
||
"BubbleInfoLong": "(Neutral):\\nJako Bubble mozesz zamknac gracza, uzywajac na nim przycisku zabojstwa. Eksploduje on po okreslonym czasie, zabijajac wszystkich w poblizu. W zaleznosci od ustawien, inni moga zobaczyc zamknietego gracza z rozowym imieniem po pewnym czasie.",
|
||
"BubbleCD": "Encase Cooldown",
|
||
"BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
|
||
"BubbleExplosionDelay": "Explosion Delay",
|
||
"BubbleExplosionRadius": "Explosion Radius",
|
||
"BubbleTargetNotifyDelay": "Notify Delay",
|
||
"Chemist": "Chemist",
|
||
"ChemistInfo": "Mix Chemicals",
|
||
"ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\n<size=80%>By far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)</size>",
|
||
"Chemist.AcidPlayersDie": "Acid Players Die",
|
||
"Chemist.AcidPlayersDieAfterTime": "Time",
|
||
"Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second",
|
||
"Chemist.BlindDuration": "Blinding Duration",
|
||
"Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting",
|
||
"Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay",
|
||
"Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius",
|
||
"Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting",
|
||
"Chemist.Item.Air": "Air",
|
||
"Chemist.Item.BaseMineralOil": "Base Mineral Oil",
|
||
"Chemist.Item.Coal": "Coal",
|
||
"Chemist.Item.Explosive": "Explosive",
|
||
"Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using",
|
||
"Chemist.Item.Grenade": "Grenade",
|
||
"Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using",
|
||
"Chemist.Item.IronIngot": "Iron Ingot",
|
||
"Chemist.Item.IronOre": "Iron Ore",
|
||
"Chemist.Item.IronPlate": "Iron Plate",
|
||
"Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using",
|
||
"Chemist.Item.MoltenIron": "Molten Iron",
|
||
"Chemist.Item.Naphtha": "Naphtha",
|
||
"Chemist.Item.Steam": "Steam",
|
||
"Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using",
|
||
"Chemist.Item.ThermalWater": "Thermal Water",
|
||
"Chemist.Item.Water": "Water",
|
||
"Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second",
|
||
"Cherokious": "Cherokious",
|
||
"CherokiousInfo": "Do tasks to get Bullets to Kill",
|
||
"CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.",
|
||
"Clerk": "Clerk",
|
||
"ClerkInfo": "Check Players' Taxes",
|
||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||
"Collector": "Collector",
|
||
"CollectorInfo": "Kradniesz glosy innych graczy",
|
||
"CollectorInfoLong": "(Neutralni):\\nKolekcjonerzy moga zebrac wszystkie glosy oddane na cel podczas spotkania. Gdy zbiora okreslona liczbe glosów, wygrywaja, nawet ponad graczami wygnanymi.",
|
||
"CollectorCollectAmount": "Required number of votes",
|
||
"Cultist": "Cultist",
|
||
"CultistInfo": "Oczarowuj innych przeciagajac ich na swoja strone",
|
||
"CultistInfoLong": "(Neutralni):\\nJesli jest wiecej Cultistów niz Crewmate’ów i pozostaja tylko te dwie druzyny, druzyna Cultistów wygrywa. Cultist moze oczarowac gracza nieneutralnego, naciskajac przycisk zabójstwa, czyniac go czescia druzyny Cultistów z nowymi warunkami zwyciestwa.",
|
||
"CultistCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
|
||
"CultistCharmCooldown": "Charm Cooldown",
|
||
"CultistCharmCooldownIncrease": "Increases Charm Cooldown For Each Charm",
|
||
"CultistCharmMax": "Maximum Number Of Charm",
|
||
"CultistCharmedPlayer": "You successfully charmed a player",
|
||
"CultistInvalidTarget": "Target cannot be charmed",
|
||
"CultistKillButtonText": "Charm",
|
||
"CultistKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
|
||
"CultistTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
|
||
"Curser": "Curser",
|
||
"CurserInfo": "Make Others' Life Worse",
|
||
"CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:<size=80%>\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed</size>\\nYou win if crewmates lose.",
|
||
"Curser.LowerSpeed": "Permanent Lower Speed",
|
||
"Curser.LowerVision": "Permanent Lower Vision",
|
||
"Curser.Notify.0": "You've removed an ability use from your target",
|
||
"Curser.Notify.1": "You gave your target a harmful add-on",
|
||
"Curser.Notify.2": "You gave your target permanent low vision",
|
||
"Curser.Notify.3": "You gave your target permanent low speed",
|
||
"Dealer": "Dealer",
|
||
"DealerInfo": "Give Players Add-ons",
|
||
"DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain amount of add-ons, your win condition satisfy, and you'll win with the winning team at the end.",
|
||
"Dealer.AAO.After5s": "After 5 seconds",
|
||
"Dealer.AAO.Instantly": "Instantly",
|
||
"Dealer.AAO.OnMeeting": "On The Next Meeting",
|
||
"Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on",
|
||
"Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win",
|
||
"Deathknight": "Deathknight",
|
||
"DeathknightInfo": "Help the Necromancer Recruit",
|
||
"DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.",
|
||
"DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!",
|
||
"DKCD": "<#361d12>Deathknight</color> Recruit Cooldown",
|
||
"Demon": "Demon",
|
||
"DemonInfo": "Wysysaj krew",
|
||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||
"DemonButtonText": "Ssij",
|
||
"DemonDamage": "Damage ",
|
||
"DemonHealthMax": "Player max health",
|
||
"DemonKillCooldown": "Attack Cooldown",
|
||
"DemonSelfDamage": "Demon damage received",
|
||
"DemonSelfHealthMax": "Demon max health",
|
||
"Doomsayer": "Doomsayer",
|
||
"DoomsayerInfo": "Zgaduj role graczy, aby wygrac!",
|
||
"DoomsayerInfoLong": "(Neutrals):\\nMozesz odgadywac role innych graczy w czasie meetingu. Jesli zgadniesz okreslona liczbe razy to wygrywasz.\\n\\nKomenda do zgadywania: /bt [id gracza] [rola]\\Uzyj komendy /id aby zobaczyc id wszystkich graczy",
|
||
"DoomsayerAdvancedSettings": "Advanced Settings",
|
||
"DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
|
||
"DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
|
||
"DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die",
|
||
"DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>Doomsayer</color> does not suicide when misguessing",
|
||
"DoomsayerGuessCountMsg": "Zgadles {0} raz/y",
|
||
"DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before",
|
||
"DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
|
||
"DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting",
|
||
"DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
|
||
"DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die",
|
||
"Doppelganger": "Doppelganger",
|
||
"DoppelgangerInfo": "Kradnij tozsamosc innych graczy!",
|
||
"DoppelgangerInfoLong": "(Neutrals):\\nJako Doppelganger uzyj przycisku zabojstwa, aby ukrasc tozsamosc gracza (jego imie i wyglad), a nastepnie zabij swoj cel.\n\nZabij wszystkich, aby wygrac.\n\nUwaga: Nie mozesz ukrasc tozsamosci gracza, gdy aktywny jest Camouflage.",
|
||
"DoppelgangerWarning": "<#ffff00>Doppelganger posiadl twoje cialo!</color>",
|
||
"DoppelMaxSteals": "Maximum Steals",
|
||
"Duality": "Duality",
|
||
"DualityInfo": "Kill, Task, Repeat",
|
||
"DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!",
|
||
"Duality.MustDoTask": "<#ffff00>Must complete a task within </color>{0}s",
|
||
"Duality.MustKill": "<#ffff00>Must kill within </color>{0}s",
|
||
"Duality.Time": "Time to do a task or kill",
|
||
"Eclipse": "Eclipse",
|
||
"EclipseInfo": "Your vision increases with each kill you get",
|
||
"EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.",
|
||
"EclipseMaxVision": "Maximum Vision",
|
||
"EclipseStartVision": "Starting Vision",
|
||
"EclipseVisionIncrease": "Increase Vision per each kill by",
|
||
"Enderman": "Enderman",
|
||
"EndermanInfo": "Teleport Back And Forth",
|
||
"EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.",
|
||
"EndermanSecondsBeforeTP": "Seconds Before Teleporting",
|
||
"Evolver": "Evolver",
|
||
"EvolverInfo": "Select an Upgrade After Each Meeting",
|
||
"EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\n<size=70%><b><u>Upgrades:</u></b>\\n- Decrease Kill Cooldown (by 5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.6x)\\n- Increase Speed (by 0.5x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 3 uses)\\n- Increase Venting Use Limit (by 10)\\n- Gain Sabotage Ability (and 2 uses)\\n- Increase Sabotage Use Limit (by 5)\\n- Gain Shield (cannot be killed in the current round)</size>\\n\\n<u><b>Remarks:</b></u>\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: <b>(V: 1)</b> - Same with the sabotage use limit: <b>(S: 2)</b>",
|
||
"EvolverProgress.Sabotage": " (S: {0})",
|
||
"EvolverProgress.Vent": " (V: {0})",
|
||
"EvolverSuffix": "<size=85%>Selected upgrade will be applied in <#00ffa5>{0}s</color>\\nSelected upgrade: <#00ffa5>{1}</color> (Pet to cycle)\\n<size=70%>Available upgrades: <#00ffa5>{2}</color></size></size>",
|
||
"EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown",
|
||
"EvolverUpgrade.GainImpostorVision": "Impostor Vision",
|
||
"EvolverUpgrade.GainSabotage": "Ability to Sabotage",
|
||
"EvolverUpgrade.GainShield": "Shield for Current Round",
|
||
"EvolverUpgrade.GainVent": "Ability to Vent",
|
||
"EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance",
|
||
"EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses",
|
||
"EvolverUpgrade.IncreaseSpeed": "Higher Speed",
|
||
"EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses",
|
||
"EvolverUpgrade.IncreaseVision": "Higher Vision",
|
||
"Executioner": "Executioner",
|
||
"ExecutionerInfo": "Wyglosuj swoj cel!",
|
||
"ExecutionerInfoLong": "(Neutrals):\\nExecutioner ma cel oznaczony symbolem diamentu przy imieniu. Jesli cel zginie, Executioner moze stac sie Crewmate'em, Jesterem lub Opportunista. Jesli cel zostanie wyrzucony, Executioner wygrywa.",
|
||
"ExecutionerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
|
||
"ExecutionerCanTargetNeutralKiller": "Can Target <color=#ffab1b>Neutral</color> <color=#ff1919>Killing</color>",
|
||
"ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, <color=#c0c0c0>Executioner</color> becomes",
|
||
"ExecutionerRoleChanged": "Your target died",
|
||
"Explosivist": "Explosivist",
|
||
"ExplosivistInfo": "Explode Time Bombs",
|
||
"ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
|
||
"Explosivist.ExplosionDelay": "Explosion Delay",
|
||
"Explosivist.ExplosionRadius": "Explosion Radius",
|
||
"ExplosivistSuffix": "<size=80%>Carrying the bomb</size>\\n<#ffff00>Explodes in </color>{0}s",
|
||
"Follower": "Follower",
|
||
"FollowerInfo": "Sledz swoj cel i pomoz mu wygrac",
|
||
"FollowerInfoLong": "(Neutralni):\\nFollower moze zaczac sledzic kogos, uzywajac przycisku zabójstwa, i zmieniac cel, uzywajac go ponownie. Jesli cel Followra wygra, Followr równiez wygra. Moze nawet wygrac po swojej smierci.",
|
||
"FollowerBetCooldown": "Follow Cooldown",
|
||
"FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
|
||
"FollowerBetOnYou": "The Follower is now following you",
|
||
"FollowerBetPlayer": "You're now following your target",
|
||
"FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
|
||
"FollowerKillButtonText": "Follow",
|
||
"FollowerKnowTargetRole": "Follower knows their target's role",
|
||
"FollowerMaxBetCooldown": "Maximum Follow Cooldown",
|
||
"FollowerMaxBetTimes": "Maximum Number of Follows",
|
||
"Gaslighter": "Gaslighter",
|
||
"GaslighterInfo": "Zmus innych do zwatpienia w swoja pamiec",
|
||
"GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.",
|
||
"Gaslighter.Curse": "In this round, you <#ff00ff>curse players</color>",
|
||
"Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats",
|
||
"Gaslighter.Kill": "In this round, you <#ff1919>kill normally</color>",
|
||
"Gaslighter.Knight": "In this round, you <#ffa500>knight players</color>",
|
||
"Gaslighter.Shield": "In this round, you <#00ff97>shield players</color>",
|
||
"Gaslighter.WinCondition": "Win Condition",
|
||
"GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates</color> <#ff0000>lose</color>",
|
||
"GaslighterWinCondition.IfAlive": "<#00ff00>Alive</color> at the end",
|
||
"GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing</color>",
|
||
"Glitch": "The Glitch",
|
||
"GlitchInfo": "Zhakuj i zabij wszystkich",
|
||
"GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time by single clicking on them with your kill button. Double click with it to kill them normally. You can also disguise by shapeshifting for a limited time. Additionally, your cooldowns go down while in vents.",
|
||
"GlitchCanVote": "Can vote",
|
||
"God": "God",
|
||
"GodInfo": "Wszystko wiesz, chuja mozesz",
|
||
"GodInfoLong": "(Neutrals):\\nGod zna role wszystkich graczy od poczatku gry i wygra sam, o ile przezyje do konca. Uwaga: God nie moze byc Loversem.",
|
||
"God.KnowInfo": "God knows players'",
|
||
"GodMode": "God Mode",
|
||
"GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
|
||
"Hater": "Hater",
|
||
"HaterInfo": "Zabij <color=#ff9ace>Lovers</color> oraz graczy <color=#ffab1b>Converted</color>",
|
||
"HaterInfoLong": "(Neutralni):\\nJako Hater mozesz zabijac tak czesto, jak chcesz, bez czasu odnowienia, i masz wizje impostora. Mozesz zabijac tylko Lovers, zrekrutowanych graczy oraz role rekrutujace — w przeciwnym razie zginiesz. Wygrana jest mozliwa, jesli zabijesz co najmniej jednego gracza podczas gry.",
|
||
"HaterButtonText": "Hatred",
|
||
"HaterCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> Players",
|
||
"HaterCanKillContagious": "Can Kill <color=#2e8b57>Contagious</color> Players",
|
||
"HaterCanKillEgoist": "Can Kill <color=#5600ff>Egoist</color>",
|
||
"HaterCanKillLovers": "Can Kill <color=#ff9ace>Lovers</color>",
|
||
"HaterCanKillMadmate": "Can Kill <color=#ff1919>Madmates</color>",
|
||
"HaterCanKillSidekick": "Can Kill <color=#00b4eb>Sidekicks</color>",
|
||
"HaterCanKillUndead": "Can Kill <color=#ed9abd>Undead</color> Players",
|
||
"HaterChooseConverted": "Can Kill Converted Players",
|
||
"HaterMisFireKillTarget": "Misfire Kills Target",
|
||
"HeadHunter": "Head Hunter",
|
||
"HeadHunterInfo": "Zabij swoj cel dla niskiego cooldownu",
|
||
"HeadHunterInfoLong": "(Neutral):\\nJako Head Hunter masz 3 cele, ktore zmieniaja sie po kazdym spotkaniu. Jesli zabijesz jeden ze swoich celow, Twoj cooldown zabojstwa trwale sie zmniejsza o okreslona wartosc. Jesli zabijesz kogos spoza celow, cooldown trwale sie zwieksza. Cele widzisz jako graczy z czarnym imieniem.",
|
||
"HHFailureKCDIncrease": "Kill Cooldown Increase on killing others",
|
||
"HHMinKCD": "Minimum Kill Cooldown",
|
||
"HHMaxKCD": "Maximum Kill Cooldown",
|
||
"HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target",
|
||
"HexMaster": "Hex Master",
|
||
"HexMasterInfo": "Jestes neutralna wiedzma po prostu",
|
||
"HexMasterInfoLong": "(Neutralni):\\nJako Hex Master mozesz rzucac klatwy na graczy lub ich zabijac. Rzucanie klatwy na gracza dziala tak samo jak zaklecia Witch.",
|
||
"HexButtonText": "Hex",
|
||
"HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
|
||
"HexMasterModeHex": "Hex",
|
||
"HexMasterModeKill": "Kill",
|
||
"Hookshot": "Hookshot",
|
||
"HookshotInfo": "Pull Players or TP to them",
|
||
"HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.",
|
||
"HookshotPullTarget": "Pull Target",
|
||
"HookshotTpToTarget": "TP to Target",
|
||
"Infection": "Infection",
|
||
"InfectionInfo": "Spread the infection!",
|
||
"InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.",
|
||
"InfectionCanInfectSelf": "Can Infect Self",
|
||
"InfectionCanInfectVent": "Can Infect While In Vent",
|
||
"InfectionInfectDistance": "Infect Distance",
|
||
"InfectionInfectInactiveTime": "Meeting Infection Onset Delay",
|
||
"InfectionInfectLimit": "Infect Limit",
|
||
"InfectionInfectTime": "Infect Time",
|
||
"InfectionInfectWhenKilled": "Infect Killer When Killed",
|
||
"InfectionSpreads": "Infection Spreads",
|
||
"Impartial": "Impartial",
|
||
"ImpartialInfo": "Kill Specified Number of Players in Each Team",
|
||
"ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.",
|
||
"ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum",
|
||
"ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven</color> to Kill",
|
||
"ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven</color> to Kill",
|
||
"ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates</color> to Kill",
|
||
"ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates</color> to Kill",
|
||
"ImpartialImpmax": "Maximum Number of <#ff1919>Impostors</color> to Kill",
|
||
"ImpartialImpmin": "Minimum Number of <#ff1919>Impostors</color> to Kill",
|
||
"ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals</color> to Kill",
|
||
"ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals</color> to Kill",
|
||
"Innocent": "Innocent",
|
||
"InnocentInfo": "Wrob kogos w swoje zabojstwo",
|
||
"InnocentInfoLong": "(Neutrals):\\nTwoim zadaniem jest wrobienie kogos w zabicie Ciebie. Uzyj na kims przycisku kill, aby umrzec. Wygrywasz jesli osoba, na ktorej uzyles przycisku zostanie wyglosowana. Jester, Executioner i Innocent moga wygrac razem.",
|
||
"InnocentButtonText": "Frame",
|
||
"InnocentCanWinByImp": "If their target was an <color=#ff1919>Impostor</color> then they win with them",
|
||
"Investor": "Investor",
|
||
"InvestorInfo": "Inwestuj w graczy, obstawiajac kto wygra",
|
||
"InvestorInfoLong": "(Neutrals):\\nMozesz oznaczac graczy przyciskiem kill. Wygrywasz, gdy okreslony procent oznaczonych graczy wygra gre.",
|
||
"Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win",
|
||
"Jackal": "Jackal",
|
||
"JackalInfo": "Konwertuj innych graczy przyciskiem kill",
|
||
"JackalInfoLong": "(Neutrals):\\nKonwertuj gracza za pomoca przycisku zabójstwa. Jesli zginiesz, on zostanie nowym Jackalem. Wygrywasz, gdy staniecie sie wiekszoscia i nie istnieja juz inne zle druzyny.",
|
||
"JackalCanKillSidekick": "<color=#00b4eb>Jackal</color> can kill <color=#00b4eb>Sidekick</color>",
|
||
"JackalCanRecruitImpostors": "Can recruit <color=#ff1919>Impostors</color>",
|
||
"JackalCanRecruitMadmates": "Can recruit <color=#ff1919>Madmates</color>",
|
||
"JackalCanRecruitSidekick": "Can recruit <color=#00b4eb>Sidekick</color>",
|
||
"JackalSidekick": "This Jackal/Sidekick/Recruit interaction is not allowed",
|
||
"Jackpot": "Jackpot",
|
||
"JackpotInfo": "Open a gambling domain and spin for a jackpot",
|
||
"JackpotInfoLong": "(Neutrals):\\nAs Jackpot, use the Jackpot button to open a domain where spins happen automatically every few seconds. A miss costs money and raises your next jackpot chance. A near miss gives you a short buff and raises the next jackpot chance even more. Hitting the jackpot gives you a short burst of overwhelming power: near-instant kills, boosted speed, boosted vision, and temporary kill immunity. If you run out of money before you hit, you die.",
|
||
"JackpotButtonText": "Jackpot",
|
||
"Jackpot.StartingMoney": "Starting Money",
|
||
"Jackpot.MoneyPerKill": "Money Gained Per Kill",
|
||
"Jackpot.MissCost": "Money Lost On Miss",
|
||
"Jackpot.SpinInterval": "Spin Interval",
|
||
"Jackpot.BaseChance": "Base Jackpot Chance",
|
||
"Jackpot.MissChanceIncrease": "Jackpot Chance Increase Per Miss",
|
||
"Jackpot.NearChance": "Near Miss Chance",
|
||
"Jackpot.NearChanceIncrease": "Jackpot Chance Increase On Near Miss",
|
||
"Jackpot.NearDuration": "Near Miss Buff Duration",
|
||
"Jackpot.NearSpeed": "Near Miss Speed",
|
||
"Jackpot.NearVision": "Near Miss Vision",
|
||
"Jackpot.Duration": "Jackpot Duration",
|
||
"Jackpot.Speed": "Jackpot Speed",
|
||
"Jackpot.Vision": "Jackpot Vision",
|
||
"Jackpot.GameRulesTransmitted": "GAME RULES HAVE BEEN TRANSMITTED",
|
||
"Jackpot.DomainStarted": "The domain is live. Spins will roll every {0}s.",
|
||
"Jackpot.DomainAlreadyActive": "Your jackpot sequence is already active",
|
||
"Jackpot.KillReward": "+${0} from that kill. Money: ${1}",
|
||
"Jackpot.Spin.Miss": "<size=120%>MISS</size>\\nLost ${0}. Money: ${1}. Next jackpot chance: {2}%",
|
||
"Jackpot.Spin.Near": "<size=120%>NEAR MISS</size>\\nBuffed for {0}s. Money: ${1}. Next jackpot chance: {2}%",
|
||
"Jackpot.Spin.Jackpot": "JACKPOT!",
|
||
"Jackpot.JackpotState": "Unlimited pressure for {0}s.",
|
||
"Jackpot.OutOfMoney": "You ran out of money and busted.",
|
||
"Jackpot.JackpotEnded": "The jackpot ended. You can start spinning again.",
|
||
"Jackpot.Progress.Ready": "${0} | {1}% | READY",
|
||
"Jackpot.Progress.Spin": "${0} | {1}% | SPIN",
|
||
"Jackpot.Progress.Near": "${0} | {1}% | NEAR",
|
||
"Jackpot.Progress.Jackpot": "${0} | JACKPOT {1}s",
|
||
"Jester": "Jester",
|
||
"JesterInfo": "Daj sie wyglosowac",
|
||
"JesterInfoLong": "(Neutrals):\\nJester wygrywa sam, jesli zostanie wyrzucony, ale przegrywa, jesli dozyje konca. Jester, Executioner i Innocent moga wygrac razem.",
|
||
"JesterCanUseButton": "Can call emergency meetings",
|
||
"JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester</color>, according to the host's settings, you cannot call emergency meetings",
|
||
"JesterVision": "<color=#ec62a5>Jester</color> Vision",
|
||
"Jinx": "Jinx",
|
||
"JinxInfo": "Reflect attacks onto your attackers",
|
||
"JinxInfoLong": "(Neutrals):\\nJako Jinx, za kazdym razem gdy zostaniesz zaatakowany, nakladasz na napastnika klatwe (jinx), przez co umiera od niej. Masz ograniczona liczbe uzyc.\\n\\nZabij wszystkich, aby wygrac.",
|
||
"JinxSpellTimes": "Amount of Jinx Spells",
|
||
"Juggernaut": "Juggernaut",
|
||
"JuggernautInfo": "Twoj cooldown skraca sie z kazdym zabojstwem",
|
||
"JuggernautInfoLong": "(Neutrals):\\nJako Juggernaut, Twoj cooldown zabojstwa zmniejsza sie z kazdym kolejnym zabojstwem.\n\nZabij wszystkich, aby wygrac.",
|
||
"Lawyer": "Lawyer",
|
||
"LawyerInfo": "Pomoz swojemu klientowi wygrac gre!",
|
||
"LawyerInfoLong": "(Neutrals):\\nLawyer posiada klienta, ktorego musi bronic, klient jest oznaczony symbolem diamentu「♦」. Jesli twoj klient wygra, Ty tez wygrasz, a jak przegra to Ty tez przegrasz.",
|
||
"LawyerCanTargetCoven": "Can target <color=#7b3fbb>Coven</color>",
|
||
"LawyerCanTargetCrewmate": "Can Target <color=#8cffff>Crewmates</color>",
|
||
"LawyerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
|
||
"LawyerCanTargetJester": "Can Target <color=#ec62a5>Jester</color>",
|
||
"LawyerCanTargetNeutralKiller": "Can Target <color=#ffab1b>Neutral Killers</color>",
|
||
"LawyerChangeRole": "Your client is dead",
|
||
"LawyerChangeRolesAfterTargetKilled": "When Target Dies, <color=#008080>Lawyer</color> becomes",
|
||
"LawyerVision": "<color=#008080>Lawyer</color> Vision",
|
||
"Magician": "Magician",
|
||
"MagicianInfo": "Play your cards to win",
|
||
"MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.",
|
||
"Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.",
|
||
"Magician-GetIdToDesc-2": "Offsets your kill cooldown.",
|
||
"Magician-GetIdToDesc-3": "Teleports you to a random vent.",
|
||
"Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.",
|
||
"Magician-GetIdToDesc-5": "Sniper shot.",
|
||
"Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.",
|
||
"Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.",
|
||
"Magician-GetIdToDesc-8": "Increases your speed for some time.",
|
||
"Magician-GetIdToDesc-9": "Call a meeting.",
|
||
"Magician-GetIdToDesc-10": "See how many players are in each room.",
|
||
"Magician-GetIdToName-1": "Slowness Potion",
|
||
"Magician-GetIdToName-2": "Overclocking Device",
|
||
"Magician-GetIdToName-3": "Teleporting Machine",
|
||
"Magician-GetIdToName-4": "Portal Gun",
|
||
"Magician-GetIdToName-5": "Sniper Rifle",
|
||
"Magician-GetIdToName-6": "Flash Bomb",
|
||
"Magician-GetIdToName-7": "Grenade",
|
||
"Magician-GetIdToName-8": "Energy Drink",
|
||
"Magician-GetIdToName-9": "Button Barry",
|
||
"Magician-GetIdToName-10": "Admin Device",
|
||
"MagicianBlindDur": "Blinding Card Duration",
|
||
"MagicianBlindRadius": "Blinding Card Radius",
|
||
"MagicianBombDelay": "Bomb Delay",
|
||
"MagicianBombExlodesIn": "Bomb explodes in {0}s",
|
||
"MagicianBombExploded": "Time bomb exploded",
|
||
"MagicianBombRadius": "Bomb Radius",
|
||
"MagicianCardUsed": "Card used",
|
||
"MagicianClearPortalAfterMeeting": "Clear Portals after meetings",
|
||
"MagicianLowKCD": "Kill Cooldown when using Overlocking Device",
|
||
"MagicianSlownessDur": "Slowness Duration",
|
||
"MagicianSlownessRadius": "Slowness Card Radius",
|
||
"MagicianSlownessValue": "Speed caused by Slowness Card",
|
||
"MagicianSpeedup": "Increased Speed",
|
||
"MagicianSpeedupDur": "Increased Speed Duration",
|
||
"Magistrate": "Magistrate",
|
||
"MagistrateInfo": "Call Court to Coordinate With Evils",
|
||
"MagistrateInfoLong": "(Neutrals):\\nJako Magistrat mozesz raz w grze wywolac sadowe posiedzenie. Nastepne spotkanie bedzie wygladac tak:\\n-Wszyscy beda szarzy\\n-Twoje imie zostanie zmienione na COURT, pozostali beda miec imie JURY\\n-Otrzymasz dodatkowe glosy\\n\\nWygrywasz, jesli crewmates przegraja.",
|
||
"Magistrate.CourtName": "COURT",
|
||
"Magistrate.ExtraVotes": "Extra Votes",
|
||
"Magistrate.JuryName": "JURY",
|
||
"Maverick": "Maverick",
|
||
"MaverickInfo": "Przetrwaj do konca aby wygrac",
|
||
"MaverickInfoLong": "(Neutrals):\\nJako Maverick, mozesz zabijac podobnie jak Serial Killer. Wygrywasz z wygrywajacym teamem, a nie sam. Jesli zginiesz, przegrywasz.",
|
||
"Medusa": "Medusa",
|
||
"MedusaInfo": "Stone bodies by reporting them",
|
||
"MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
|
||
"MedusaReportButtonText": "Stone",
|
||
"MedusaStoneBody": "Body stoned",
|
||
"Mycologist": "Mycologist",
|
||
"MycologistInfo": "Spread Spores and Kill Infected Players",
|
||
"MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.",
|
||
"MycologistAction": "Action To Infect",
|
||
"MycologistNotify": "Spores spread successfully",
|
||
"NecroGuesser": "Necro-Guesser",
|
||
"NecroGuesserInfo": "Zgaduj role martwych graczy",
|
||
"NecroGuesserInfoLong": "(Neutrals):\\nTwoim zadaniem jest odgadywanie rol martwych graczy. Uzywaj komendy <b>/bt {id gracza} {rola}</b> aby zgadywac. Aby wygrac musisz zgadnac okreslona liczbe razy",
|
||
"NecroGuesser.GuessCorrect": "<#00ff00>Zgadles</color>!",
|
||
"NecroGuesser.GuessIncorrect": "<#ff0000>Nie zgadles</color>!",
|
||
"NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win",
|
||
"Necromancer": "Necromancer",
|
||
"NecromancerInfo": "Recruit Everyone",
|
||
"NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.",
|
||
"NecromancerCD": "Partial Recruit Cooldown",
|
||
"NecromancerKnowTargetRole": "Know Recruited Players' Roles",
|
||
"NecromancerRecruitedPlayer": "Successfully recruited player partially",
|
||
"Nonplus": "Nonplus",
|
||
"NonplusInfo": "Blind Others",
|
||
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
|
||
"Nonplus.BlindCooldown": "Blind Cooldown",
|
||
"Nonplus.BlindDuration": "Blind Duration",
|
||
"NoteKiller": "Note Killer",
|
||
"NoteKillerInfo": "Poznaj prawdziwe imiona graczy, by zabic ich podczas spotkania",
|
||
"NoteKillerInfoLong": "(Neutrals):\\nako Note Killer mozesz uzyc glaskania lub znikniecia, by przez kilka sekund zobaczyc fragmenty prawdziwych imion graczy. Zdolnosc ma cooldown. Jesli poznasz czyjes cale imie, mozesz uzyc <b>/dn {realname}</b>, zamieniajac {realname} na znalezione imie. Jesli wpiszesz poprawnie, gracz zostanie natychmiast zabity.\n\nWszyscy wiedza, ze Note Killer jest w grze, i wszyscy widza swoje prawdziwe imiona.",
|
||
"NoteKiller.ClueShowDuration": "Clue Show Duration",
|
||
"NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name",
|
||
"NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name",
|
||
"NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)",
|
||
"NoteKiller.OthersSelfSuffix": "<size=70%>There's a {0} in the game. Your real name is <#00ffa5>{1}</color></size>",
|
||
"NoteKiller.OthersSelfSuffixShort": "<size=70%>Real Name: <#00ffa5>{0}</color></size>",
|
||
"NoteKiller.WinCondition": "Win Condition",
|
||
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
|
||
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
|
||
"DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.",
|
||
"DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.",
|
||
"DeathNoteCommand.Success": "Success! {0} was killed.",
|
||
"DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.",
|
||
"DeathNoteCommand.WrongName": "You've entered the wrong name.",
|
||
"Opportunist": "Opportunist",
|
||
"OpportunistInfo": "Stay alive until the end",
|
||
"OpportunistInfoLong": "(Neutrals):\\nJesli Opportunista przezyje do konca gry, wygrywa razem ze zwycieska druzyna.",
|
||
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
|
||
"Patroller": "Patroller",
|
||
"PatrollerInfo": "Have Different Boosts in Each Room",
|
||
"PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.",
|
||
"PatrollerBoost.Cooldown": "you have <color=#00ffa5>lower kill cooldown</color>",
|
||
"PatrollerBoost.Range": "you have <color=#00ffa5>higher kill range</color>",
|
||
"PatrollerBoost.Sabotage": "<color=#00ffa5>you can sabotage</color>",
|
||
"PatrollerBoost.Speed": "you have <color=#00ffa5>higher speed</color>",
|
||
"PatrollerBoost.Vent": "<color=#00ffa5>you can vent</color>",
|
||
"PatrollerBoost.Vision": "you have <color=#00ffa5>higher vision</color>",
|
||
"PatrollerNotify": "You are now in <color=#00ffa5>{0}</color>\\nIn this room, {1}",
|
||
"PatrollerNotifyNoBoost": "You are now in <color=#00ffa5>{0}</color>\\nIn this room, you have <#ff0000>no boosts</color>",
|
||
"Pawn": "Pawn",
|
||
"PawnInfo": "Zrob wszystkie taski, a potem wybierz sobie role!",
|
||
"PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use <b>/cmd choose {role}</b> to pick your role. (Alternatively, you can use the command earlier, and the system will change your role when you finish tasks.)\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.",
|
||
"Pawn.KeepsGameGoing": "Keeps The Game Going",
|
||
"PawnChooseFail": "<#ff5555>X <#bb0000>Please enter a valid role that is enabled.",
|
||
"PawnChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting if your tasks are done.",
|
||
"Pelican": "Pelican",
|
||
"PelicanInfo": "Zjedz wszystkich graczy",
|
||
"PelicanInfoLong": "(Neutrals):\\nJako Pelican mozesz uzyc przycisku zabójstwa, aby polknac gracza zywcem. Polknieci gracze sa teleportowani poza mape i nie moga wchodzic w interakcje z gra. W przypadku zwolania spotkania awaryjnego lub zgloszenia martwego ciala, wszyscy polknieci gracze gina natychmiast. Nie jest to standardowy sposób zabijania, a umiejetnosci ról takich jak Bodyguard czy Veteran sa nieskuteczne. Jesli zginiesz lub rozlaczysz sie, wszyscy wczesniej polknieci gracze wracaja w twoje miejsce.",
|
||
"PelicanButtonText": "Eat",
|
||
"PelicanKillCooldown": "Eat Cooldown",
|
||
"Pestilence": "Pestilence",
|
||
"PestilenceInfo": "Jestes nietykalny i odbijasz ataki",
|
||
"PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack against you will be reflected back at the attacker. Indirect kills cannot kill you, and suicide triggers do not affect you.\n\nWhen you transform into Pestilence, all addons that would normally kill you are removed.\n\nThe only way to kill Pestilence is by vote or by misguessing.\n\nPestilence may optionally be announced in the next meeting after transforming.",
|
||
"PestilenceCD": "<color=#343136>Pestilence</color> Kill cooldown",
|
||
"PestilenceCanVent": "<color=#343136>Pestilence</color> Can Vent",
|
||
"PestilenceHasImpostorVision": "<color=#343136>Pestilence</color> Has <color=#ff1919>Impostor</color> Vision",
|
||
"PestilenceImmune": "You can't kill Pestilence.",
|
||
"Pickpocket": "Pickpocket",
|
||
"PickpocketInfo": "Kradnij glosy od swoich ofiar",
|
||
"PickpocketInfoLong": "(Neutrals):\\nJako Pickpocket, kradniesz glosy od swoich zabojstw.\\n\\nZabij wszystkich by wygrac.",
|
||
"PickpocketGetVote": "Masz +{0} glosów",
|
||
"PlagueBearer": "Plaguebearer",
|
||
"PlagueBearerInfo": "Zaraz wszystkich, by przemienic sie w <color=#343136>Pestilence</color>",
|
||
"PlagueBearerInfoLong": "(Neutrals):\\nZaraz wszystkich, uzywajac przycisku zabojstwa, by przemienic sie w Pestilence. Po przemianie stajesz sie (w wiekszosci) niesmiertelny i zyskujesz mozliwosc zabijania.\nDodatkowo, po przemianie zabijasz kazdego, kto sprobuje Cie bezposrednio zabic.\n\nMozesz wygrac tylko, jesli przemienisz sie w Pestilence.",
|
||
"PlagueBearerAlreadyPlagued": "Player has already been plagued",
|
||
"PlagueBearerCD": "Plague cooldown",
|
||
"PlagueBearerToPestilence": "You have turned into Pestilence!!",
|
||
"Poisoner": "Poisoner",
|
||
"PoisonerInfo": "Twoje zabojstwa sa opoznione",
|
||
"PoisonerInfoLong": "(Neutrals):\\nJako Poisoner Twoje zabojstwa sa opoznione. Zabij wszystkich, aby wygrac.",
|
||
"PoisonerKillButtonText": "Poison",
|
||
"PoisonerKillDelay": "Poison Kill Delay",
|
||
"PoisonerPoisonButtonText": "Poison",
|
||
"PoisonerTargetDead": "Target died",
|
||
"Postman": "Postman",
|
||
"PostmanInfo": "Dostarcz poczte do wszystkich!",
|
||
"PostmanInfoLong": "(Neutral):\\nako Postman Twoim zadaniem jest dostarczenie poczty do wszystkich. Zawsze masz cel i musisz kliknac przycisk zabojstwa na tym graczu, by wreczyc mu poczte. Jesli trafisz w zly cel – giniesz. Gdy dostarczysz poczte do wszystkich, Twoj warunek zwyciestwa zostaje spelniony. Wygrywasz z druzyna, ktora wygra, niezaleznie od dalszego przebiegu gry.",
|
||
"PostmanCorrectDeliver": "<color=#00ff00>Deliver successful.</color>",
|
||
"PostmanDiesWhenTargetDies": "<color=#00b893>Postman</color> dies when the current target dies",
|
||
"PostmanDone": "<color=#00ff00>You're done delivering messages!\\nYou'll win with the winning team at the end.</color>",
|
||
"PostmanGetNewTarget": "Your new target is {0}.",
|
||
"PostmanHasArrowsToTargets": "<color=#00b893>Postman</color> has an arrow pointing towards their current target",
|
||
"PostmanKillButtonText": "Deliver",
|
||
"PostmanTarget": "<color=#00ffa5>Target:</color> <b>{0}</b>",
|
||
"PostmanTargetDied": "<color=#ffff00>Your target died.</color>",
|
||
"Predator": "Predator",
|
||
"PredatorInfo": "Eliminate Specific Roles",
|
||
"PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
|
||
"PredatorCorrectKill": "Successful kill! They were {0}.",
|
||
"PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.",
|
||
"Provocateur": "Provocateur",
|
||
"ProvocateurInfo": "Wygrywasz jesli twoj cel przegra",
|
||
"ProvocateurInfoLong": "(Neutralni):\\nProwokator moze zabic dowolny cel za pomoca przycisku zabójstwa. Jesli cel przegra na koncu gry, Prowokator wygrywa razem z druzyna zwyciezców.",
|
||
"ProvocateurButtonText": "Greet",
|
||
"Pulse": "Pulse",
|
||
"PulseInfo": "Twoj kill cooldown sie zmienia co killa",
|
||
"PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
|
||
"Pursuer": "Pursuer",
|
||
"PursuerInfo": "Protect yourself and live to the end!",
|
||
"PursuerInfoLong": "(Neutrals):\\nJako Pursuer mozesz uzyc swojej umiejetnosci na graczu, aby sprawic, ze wystrzeli slepakiem przy probie zabojstwa (= jego cooldown zabojstwa zostanie zresetowany).\\n\\nAby wygrac, musisz przetrwac do konca gry.",
|
||
"PursuerButtonText": "Trick",
|
||
"PursuerSkillCooldown": "Ability cooldown",
|
||
"PursuerSkillLimitTimes": "Max number of uses",
|
||
"Pyromaniac": "Pyromaniac",
|
||
"PyromaniacInfo": "Douse and Kill Everyone",
|
||
"PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.",
|
||
"PyroBurnCooldown": "Kill Cooldown after killing a Doused Player",
|
||
"PyroDouseCooldown": "Douse Cooldown",
|
||
"Quarry": "Quarry",
|
||
"QuarryInfo": "Hide From Players",
|
||
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
|
||
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
|
||
"Quarry.SeekTime": "Seek Time",
|
||
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
|
||
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
|
||
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
|
||
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
|
||
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
|
||
"QuizMaster": "Quiz Master",
|
||
"QuizMasterInfo": "Zadawaj pytania graczom",
|
||
"QuizMasterInfoLong": "(Neutrals):\\nJako Quiz Master mozesz zadawac graczom pytania. Jesli odpowiedza poprawnie – nic sie nie dzieje. Jesli odpowiedza blednie – gina.\n\nZabij wszystkich, aby wygrac!\n\n<u>Notatki:</u>\n- Quiz Master otrzymuje kopie pytania wyslanego do oznaczonego gracza\n- Kliknij raz przyciskiem zabojstwa, aby oznaczyc gracza jako cel i zadac mu pytanie na nastepnym spotkaniu, lub kliknij dwa razy, by zabic go normalnie.",
|
||
"QuizMaster.Question.1": "Jaki byl kolor ostatnio zgloszonego ciala?",
|
||
"QuizMaster.Question.2": "Kto ostatni wcisnal przycisk?",
|
||
"QuizMaster.Question.3": "Jaki byl ostatni sabotaz?",
|
||
"QuizMaster.Question.4": "Jaka byla rola ostatnio wyrzuconego gracza?",
|
||
"QuizMaster.Question.5": "Kto zglosil cialo podczas poprzedniego meetingu?",
|
||
"QuizMaster.Question.6": "Ilu graczy zaglosowalo na poprzednim meetingu (nie liczac ukrytych/dodatkowych glosow)?",
|
||
"QuizMaster.Question.7": "Ile meetingow bylo do tej pory?",
|
||
"QuizMaster.Question.8": "Czyje cialo zostalo zgloszone jako pierwsze w grze?",
|
||
"QuizMaster.Question.9": "Ile osob zwolalo emergency meeting do tej pory <size=80%>(wliczajac w to to spotkanie o ile wyniklo z przycisku)</size>?",
|
||
"QuizMaster.Question.10": "Ilu graczy zmarlo w tej rundzie?",
|
||
"QuizMaster.Question.11": "Ilu graczy zginelo w pierwszej rundzie?",
|
||
"QuizMaster.Question.12": "Ile bylo wywolanych sabotazy?",
|
||
"QuizMaster.Question.13": "Ile taskow jest do tej pory skonczonych?",
|
||
"QuizMaster.Question.14": "Jaka baze ma {0}? (chyba chodzi o role bazowa)",
|
||
"QuizMaster.Question.ABC.1": "Ktora frakcja(team/druzyna) zabila ostatnia ofiare, ktora zostala zgloszona?",
|
||
"QuizMaster.Question.ABC.2": "Jak zginal ostatni gracz, który zostal zgloszony?",
|
||
"QuizMaster.Question.ABC.3": "Ktory mod do Among Us ma najwiecej ról?",
|
||
"QuizMaster.Question.ABC.4": "Kto jest glównym developerem EHR?",
|
||
"QuizMaster.Question.ABC.5": "Do jakiej druzyny/przynaleznosci nalezy {0}?",
|
||
"QuizMaster.Question.ABC.6": "Kim jest {0}?",
|
||
"QuizMaster.AnswerCorrect": "Poprawnie! Mozesz zyc.",
|
||
"QuizMaster.AnswerCorrect.Self": "Twoj cel odpowiedzial na pytanie poprawnie. ({0})",
|
||
"QuizMaster.AnswerIncorrect": "Blad! Umarles ha ha.\\nOdpowiedzia bylo <b>{0}</b>.",
|
||
"QuizMaster.AnswerIncorrect.Self": "Twoj cel odpowiedzial blednie na pytanie. Wybrali{0}, a poprawna odpowiedzia bylo {1}.",
|
||
"QuizMaster.CustomQuestionChance": "Szansa na wlasne pytania",
|
||
"QuizMaster.EnableCustomQuestions": "Wlacz wlasne pytania",
|
||
"QuizMaster.MarkCooldown": "Cooldown Na Oznaczanie Graczy",
|
||
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>Aby odpowiedziec, wpisz /qa (A/B/C) (np.: '/qa C')\\nAby ponownie zobaczyc pytanie, wpisz /qs\\nJesli nie opdowiedz badz odpowiesz blednie - umierasz",
|
||
"QuizMaster.QuestionSample.Title": "Quiz Master Zadal Ci Pytanie",
|
||
"QuizMaster.QuestionSample.Title.Self": "Sent Question:",
|
||
"QuizMaster.Title": "Quiz Master Question",
|
||
"Reckless": "Reckless",
|
||
"RecklessInfo": "Avoid Meetings at all cost",
|
||
"RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.",
|
||
"Revolutionist": "Revolutionist",
|
||
"RevolutionistInfo": "Rekrutuj graczy, aby wygrali razem z Toba",
|
||
"RevolutionistInfoLong": "(Neutrals):\\nRevolutionist moze rekrutowac graczy, klikajac na nich przyciskiem zabójstwa i podazajac za nimi przez kilka sekund. Jesli rekrutacja zakonczy sie sukcesem, wyswietlana jest animacja tarczy jako przypomnienie. Zrekrutowani gracze moga zostac natychmiast zabici, z prawdopodobienstwem ustawionym przez hosta. Revolutionist oraz wszyscy zrekrutowani gracze wygrywaja, jesli okreslona liczba graczy wejdzie do wentów w ustalonym czasie, w przeciwnym razie zrekrutowany gracz ginie. Revolutionist ginie, jesli zostanie zabity podczas odliczania lub na spotkaniu. Gracze, którzy zgineli po rekrutacji, nadal moga wygrac razem z Revolutionist.",
|
||
"RevolutionistCooldown": "Tag Cooldown",
|
||
"RevolutionistDrawButtonText": "Win over",
|
||
"RevolutionistDrawCount": "Amount of Players needed to Tag",
|
||
"RevolutionistDrawTime": "Tag Duration",
|
||
"RevolutionistKillProbability": "Tagged player sacrifice probability",
|
||
"RevolutionistVentButtonText": "Revolution",
|
||
"RevolutionistVentCountDown": "Time to Vent",
|
||
"Ritualist": "Ritualist",
|
||
"RitualistInfo": "Zabijaj i odkrywaj role wrogów",
|
||
"RitualistInfoLong": "(Neutrals):\\nJako Ritualist, mozesz ujawniac role innych graczy uzywajac przycisku zabijania.\\n\\nPojedyncze klikniecie: Ujawnij role\\nPodwojne klikniecie: Zabij\\n\\nJesli skoncza Ci sie ujawnienia, przycisk zabijania dziala normalnie.",
|
||
"Rogue": "Rogue",
|
||
"RogueInfo": "Complete Objectives, Get Rewards",
|
||
"RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
|
||
"Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed</color>",
|
||
"Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting",
|
||
"Rogue.Objective.DontStopWalking": "Don't stop walking",
|
||
"Rogue.Objective.FixSabotage": "Fix a sabotage",
|
||
"Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}",
|
||
"Rogue.Objective.KillSpecificPlayer": "Kill {0}",
|
||
"Rogue.Objective.KillXTimes": "Kill {0} times",
|
||
"Rogue.Objective.VentXTimes": "Vent {0} times",
|
||
"Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half",
|
||
"Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game",
|
||
"Rogue.Reward.HelpfulAddon": "Get a random helpful add-on",
|
||
"Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game",
|
||
"Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game",
|
||
"Rogue.Reward.LongReach": "Longest kill range for the rest of the game",
|
||
"Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s",
|
||
"Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game",
|
||
"Rogue.Reward.Shield": "Invincibility for the rest of the game",
|
||
"Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward",
|
||
"Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward",
|
||
"Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward",
|
||
"Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward",
|
||
"Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward",
|
||
"Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward",
|
||
"Rogue.RewardEnabled.Morph": "Enable Morph Reward",
|
||
"Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward",
|
||
"Rogue.RewardEnabled.Shield": "Enable Shield Reward",
|
||
"Rogue.Task": "Objective: <#ffff00>{0}</color>\nReward: <#00ffa5>{1}</color>",
|
||
"Rogue.TaskCompleted": "<#00ff00>Objective Completed</color>",
|
||
"RogueKnowEachOther": "<color=#696969>Rogues</color> know each other",
|
||
"RogueKnowEachOtherRoles": "<color=#696969>Rogues</color> know the roles of each other",
|
||
"Romantic": "Romantic",
|
||
"RomanticInfo": "Wybierz swojego kochanka i wygraj z nim",
|
||
"RomanticInfoLong": "(Neutral):\\Jako Romantic mozesz uzyc przycisku zabojstwa na kims, by wybrac go jako partnera.\nPotem, dopoki oboje zyjecie, mozesz uzywac przycisku zabojstwa na innych, by dac partnerowi tymczasowa tarcze. Jesli partner wygra – Ty tez wygrywasz.\n\nJesli partner zginie, Twoja rola zmieni sie wedlug nastepujacych zasad:\nJesli partner mial jakikolwiek przycisk zabojstwa – przejmujesz jego role.\nJesli byl neutralny bez zabojstwa lub zginal sam (samobojstwo albo brak prawdziwego zabojcy), stajesz sie Ruthless Romantic – neutralnym zabojca: wygrywasz jako ostatni zyjacy. Jesli wygrasz – partner tez wygrywa.\nJesli partner byl Impostorem – zostajesz Renegade. Twoim celem jest pomoc Impostorom (czyli partnerowi) w zwyciestwie.\nWe wszystkich innych przypadkach stajesz sie Vengeful Romantic. Twoim celem jest zabic zabojce partnera. Jesli Ci sie uda, Ty i partner wygrywacie z wygrywajaca druzyna. Jesli sprobuje zabic kogos innego – giniesz.",
|
||
"Romantic.PickPartnerText": "PICK PARTNER",
|
||
"RomanticArrows": "<color=#ff1493>Romantic</color> has arrows pointing to their Partner",
|
||
"RomanticBetCooldown": "Pick Partner Cooldown",
|
||
"RomanticBetOnYou": "The Romantic chose you as their Partner!",
|
||
"RomanticBetPlayer": "You picked your partner",
|
||
"RomanticBetTargetKnowRomantic": "Target knows who the <color=#ff1493>Romantic</color> is",
|
||
"RomanticGetsPartnerConvertedAddons": "<color=#ff1493>Romantic</color> gets the converted add-ons of their partner",
|
||
"RomanticIsProtectingYou": "The <color=#FF1493>Romantic</color> is protecting you",
|
||
"RomanticKillButtonText": "Romance",
|
||
"RomanticKnowTargetRole": "<color=#ff1493>Romantic</color> knows their target's role",
|
||
"RomanticPartnerHasArrows": "Partner has arrows pointing to the <color=#FF1493>Romantic</color>",
|
||
"RomanticProtectCooldown": "Protect Cooldown",
|
||
"RomanticProtectDuration": "Protect Duration",
|
||
"RomanticProtectPartner": "Your partner is under protection",
|
||
"RoomRusher": "Room Rusher",
|
||
"RoomRusherInfo": "You're Playing Room Rush",
|
||
"RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent limited times depending on the host's settings. After you get to the specified room a certain amount of times successfully without dying, your win condition satisfies and you'll win with the winning team at the end.",
|
||
"RoomRusher.MaxVents": "Max Numer of Vent Uses",
|
||
"RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy",
|
||
"RouleteGrandeur": "Roulette Grandeur",
|
||
"RouleteGrandeurInfo": "Play Russian Roulette",
|
||
"RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount <i>multiplied by the risk (bullets) you put in</i>! Sabotage or pet to play a round with the chosen risk factor.",
|
||
"KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)",
|
||
"RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!</color>",
|
||
"RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0}</color> bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s</color>!</color>",
|
||
"RG.Suffix": "<#00ffa5>Bullets:</color> <b>{0}</b>",
|
||
"RuthlessRomantic": "Ruthless Romantic",
|
||
"RuthlessRomanticInfo": "Kill everyone to win",
|
||
"RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner (a Neutral Killer) was killed. Now you go on a killing spree and kill eveyrone. You win with your Romantic Partner if you are the only one left.",
|
||
"RuthlessCanVent": "<color=#D2691E>Ruthless Romantic</color> Can Vent",
|
||
"RuthlessKCD": "<color=#D2691E>Ruthless Romantic</color> Kill Cooldown",
|
||
"RuthlessHasImpVision": "<color=#D2691E>Ruthless Romantic</color> Has <#ff1919>Impostor</color> Vision",
|
||
"Samurai": "Samurai",
|
||
"SamuraiInfo": "Kill Players in Unique Ways",
|
||
"SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
|
||
"Samurai.KillDelay": "Kill Delay",
|
||
"Samurai.NearbyDuration": "Time to Stay Near Target",
|
||
"Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
|
||
"SchrodingersCat": "Schrödinger's Cat",
|
||
"SchrodingersCatInfo": "Daj sie zaatakowac, by otrzymac role",
|
||
"SchrodingersCatInfoLong": "(Neutrals):\\nJako Schrödinger's Cat, jesli zostaniesz zaatakowany, przejmujesz role swojego zabojcy. Jesli nikt Cie nie zaatakuje – przegrywasz lub mozesz wygrac z crewmate'ami, w zaleznosci od ustawien.",
|
||
"SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.",
|
||
"SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.",
|
||
"SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade</color>",
|
||
"SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked",
|
||
"Seamstress": "Seamstress",
|
||
"SeamstressInfo": "Sew Players Together",
|
||
"SeamstressInfoLong": "(Neutrals):\\nJako Seamstress mozesz zszyc 2 graczy ze soba uzywajac menu shapeshiftu. Jesli jakakolwiek interakcja dotyczy jednego z nich, nastapi rowniez na drugim. Jesli jeden z nich umrze, rozlaczy sie lub zostanie wywolane spotkanie, zszycie zostanie przerwane.\\nZszyci gracze wiedza, ze sa zszyci z kims, ale nie wiedza z kim.\\n\\nWygrywasz, jesli crewmates przegraja.",
|
||
"SerialKiller": "Serial Killer",
|
||
"SerialKillerInfo": "Zabij wszystkich!",
|
||
"SerialKillerInfoLong": "(Neutralni):\\nJako Serial Killer Twoim zadaniem jest po prostu zabic wszystkich, aby wygrac.",
|
||
"SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}</color>s</color>",
|
||
"Sharpshooter": "Sharpshooter",
|
||
"SharpshooterInfo": "Kill Blindly and Accurately",
|
||
"SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!",
|
||
"Sharpshooter.SpeedIncreasement": "Speed Increasement",
|
||
"Shifter": "Shifter",
|
||
"ShifterInfo": "Ukradnij czyjas role",
|
||
"ShifterInfoLong": "(Neutrals):\\nJako Shifter musisz ukrasc role innego gracza, uzywajac przycisku zabojstwa w jego poblizu. W zaleznosci od ustawien mozesz rowniez przejac postep w jego roli oraz liczbe uzyc zdolnosci.\nJesli zachowasz te role do konca gry – przegrywasz!",
|
||
"Shifter.CanBeKilled": "<#777777>Shifter</color> Can Be Killed",
|
||
"Shifter.CanBeVoted": "<#777777>Shifter</color> Can Be Voted",
|
||
"ShifterKillButtonText": "Shift Role",
|
||
"Sidekick": "Sidekick",
|
||
"SidekickInfo": "Pomoz wygrac Jackalowi",
|
||
"SidekickInfoLong": "(Neutralni):\\nPomagaj swojemu Jackalowi w zabijaniu. Jesli Jackal umrze, staniesz sie nowym Jackalem. Po przemianie, przekonwertuj gracza za pomoca przycisku zabójstwa. Ty (i wszyscy inni Jackale oraz Sidekicki) wygrywacie, gdy osiagniecie wiekszosc i nie ma innych zlych druzyn.",
|
||
"SKCanKill": "<color=#00b4eb>Sidekick</color> can kill",
|
||
"SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> can kill <color=#00b4eb>Jackal</color>",
|
||
"SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
|
||
"SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
|
||
"SidekickCountMode.Jackal": "<color=#00b4eb>Jackal</color>",
|
||
"SidekickCountMode.None": "Nothing",
|
||
"SidekickCountMode.Original": "Original Team",
|
||
"SidekickKnowOtherSidekick": "<color=#00b4eb>Sidekicks</color> know each other",
|
||
"SidekickSettings": "Show Sidekick Settings",
|
||
"SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> Can Go Nuts",
|
||
"Simon": "Simon",
|
||
"SimonInfo": "Give Instructions to Players",
|
||
"SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
|
||
"SimonDoMode": "<#00ffa5>Mode:</color> Do instruction",
|
||
"SimonDoShort": "<#ff0000>Must do instruction</color>",
|
||
"SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting</color>",
|
||
"SimonDontMode": "<#00ffa5>Mode:</color> Do NOT do instruction",
|
||
"SimonDontShort": "<#ffa500>Must not do instruction</color>",
|
||
"SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting</color>",
|
||
"SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting</color>",
|
||
"SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting</color>",
|
||
"Slenderman": "Slenderman",
|
||
"SlendermanInfo": "Everyone Gets Blinded Near You",
|
||
"SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!",
|
||
"Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings",
|
||
"Slenderman.BlindRange": "Blinding Range",
|
||
"Slenderman.AffectsPlayersInVents": "Blinding Affects Players Inside Vents",
|
||
"SoulCollector": "Soul Collector",
|
||
"SoulCollectorInfo": "You Kill Without Any Notice",
|
||
"SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!",
|
||
"SoulHunter": "Soul Hunter",
|
||
"SoulHunterInfo": "Hunt Souls To Win",
|
||
"SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.",
|
||
"SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting",
|
||
"SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means",
|
||
"SoulHunterNotify": "You have <color=#00ffa5>{0}s</color> to kill <color=#3f2c61>{1}</color>",
|
||
"SoulHunterNotifyFreeze": "You can begin hunting <color=#3f2c61>{0}</color> in <color=#00ffa5>{1}s</color>",
|
||
"SoulHunterNotifySuccess": "<color=#00ff00>Success!</color>",
|
||
"SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win",
|
||
"SoulHunterTargetNotify": "The <color=#3f2c61>Soul Hunter</color>, <color=#00ffa5>{0}</color> is hunting you. Hide!",
|
||
"SoulHunterTargetNotifyNoKill": "<color=#ffff00>You cannot kill the <color=#3f2c61>Soul Hunter</color> while being hunted</color>",
|
||
"SoulHunterTargetNotifyNoMeeting": "<color=#ffff00>You cannot call emergency meetings while being hunted</color>",
|
||
"SoulHunterTargetNotifyNoVent": "<color=#ffff00>You cannot vent while being hunted</color>",
|
||
"SoulHunterTargetNotifySurvived": "<color=#00ff00>You survived!</color>",
|
||
"SoulHunterTimeToKillTarget": "Time to Kill Target",
|
||
"Specter": "Phantasm",
|
||
"SpecterInfo": "Ukoncz Taski aby Wygrac!",
|
||
"SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.",
|
||
"Spider": "Spider",
|
||
"SpiderInfo": "Trap players in your webs then eat them",
|
||
"SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!",
|
||
"Spider.LowerVisionBy": "Lower Vision By",
|
||
"Spider.TrappedDuration": "Trapped Duration (after which the web breaks)",
|
||
"Spider.WebTrapRange": "Web Trap Range",
|
||
"Spirit": "Spirit",
|
||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||
"SpiritInfoLong": "(Neutrals):\\nJako Spirit mozesz umieszczac swieczki na graczach, by zamieniac interakcje miedzy nimi, uzywajac menu shapeshiftu. Jesli jakakolwiek interakcja mialaby dotyczyc jednego z nich, nastapi zamiast tego na drugim. Dotyczy to rowniez zwyklych zabojstw. Jesli ktorys z graczy umrze lub sie rozlaczy, zamiana zostanie przerwana, a swieczka wroci do ciebie i mozesz jej ponownie uzyc.\\nZamienieni gracze wiedza, ze zostali z kims zamienieni, ale nie wiedza z kim.\\n\\nWygrywasz, jesli crewmates przegraja.",
|
||
"SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!</color>",
|
||
"SpiritTargetBoth": "<#00ff00>2/2 targets set</color>\\n<size=80%>Interactions between {0} and {1} are swapped</size>",
|
||
"SpiritTargetNone": "0/2 targets set\\n<size=80%>Use your shapeshift menu to set targets</size>",
|
||
"SpiritTargetOne": "<#ffff44>1/2</color> targets set ({0})\\n<size=80%>Use your shapeshift menu to set the second target</size>",
|
||
"Spiritcaller": "Spiritcaller",
|
||
"SpiritcallerInfo": "Zmien graczy w Evil Spirits",
|
||
"SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
|
||
"SpiritcallerCauseVision": "<color=#003366>Evil Spirit</color> ability caused vision",
|
||
"SpiritcallerCauseVisionTime": "<color=#003366>Evil Spirit</color> ability caused vision time",
|
||
"SpiritcallerFreezeTime": "<color=#003366>Evil Spirit</color> ability freeze time",
|
||
"SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
|
||
"SpiritcallerProtectTime": "<color=#003366>Evil Spirit</color> ability protect time",
|
||
"SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> ability cooldown",
|
||
"SpiritcallerSpiritMax": "Maximum number of <color=#003366>Evil Spirits</color>",
|
||
"Sprayer": "Sprayer",
|
||
"SprayerInfo": "Place Traps",
|
||
"SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.",
|
||
"SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
|
||
"SprayerNotify": "Pulapka rozstawiona",
|
||
"Stalker": "Stalker",
|
||
"StalkerInfo": "Twoje kille powoduja gaszenie swiatel",
|
||
"StalkerInfoLong": "(Neutralni):\\nStalker moze zabic kazdego i wywolac sabotaz elektrycznosci. Nie moze korzystac z wentów. Jesli Stalker zyje, a wygraja Impostorzy lub Crewmaci, Stalker wygrywa samodzielnie.",
|
||
"Starspawn": "Starspawn",
|
||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/cmd daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, prosecuting, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||
"Sunnyboy": "Sunnyboy",
|
||
"SunnyboyInfo": "Póki zyjesz impostorzy nie wygraja majac wiekszosc!",
|
||
"SunnyboyInfoLong": "(Neutralni):\\nSunnyboy moze sprawdzac status zycia innych za pomoca panelu zycia. Gdy Sunnyboy jest zywy, gra nie zakonczy sie z powodu przewagi liczebnej (np. liczba Impostorów przewyzsza zaloge lub nie ma ocalalych). Jesli Sunnyboy zginie pod koniec gry, wygra razem z druzyna zwyciezców.",
|
||
"SunnyboyChance": "<color=#ff9902>Sunnyboy</color> Chance",
|
||
"Tank": "Tank",
|
||
"TankInfo": "Vent in Every Vent",
|
||
"TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.",
|
||
"Tank.CanBeGuessed": "Can be Guessed",
|
||
"Tank.CanBeKilled": "Can be Killed",
|
||
"Tank.Speed": "Movement Speed",
|
||
"Tank.Suffix": "<size=80%><#00ffa5>A random vent you haven't entered yet:</color> {0}</size>",
|
||
"Technician": "Technician",
|
||
"TechnicianInfo": "Napraw sabotaze",
|
||
"TechnicianInfoLong": "(Neutrals):\\nJako Technician musisz naprawic okreslona liczbe sabotazy, by wygrac. W zaleznosci od ustawien mozesz moc wchodzic do ventu i wygrywac sam lub z wygrywajaca druzyna po wykonaniu celu. Za niektore sabotaze mozesz dostac mniej lub wiecej punktow.",
|
||
"Technician.PointGain.Comms": "Punkty zdobyte za naprawe Commsow",
|
||
"Technician.PointGain.Electrical": "Punkty zdobyte za naprawe Swiatel",
|
||
"Technician.PointGain.LifeSupp": "Punkty zdobyte za naprawe O2",
|
||
"Technician.PointGain.Reactor": "Punkty zdobyte za naprawe Reaktora",
|
||
"Technician.RequiredPoints": "Wymagane punkty do wygranej",
|
||
"Technician.WinsAlone": "Wins Alone",
|
||
"Terrorist": "Terrorist",
|
||
"TerroristInfo": "Skoncz swoje taski, i ZDECHNIJ",
|
||
"TerroristInfoLong": "(Neutrals):\\nJesli Terrorist wykona wszystkie zadania i zginie, wygrywa gre w pojedynke.",
|
||
"Thanos": "Thanos",
|
||
"ThanosInfo": "Collect Infinity Stones",
|
||
"ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\n<size=70%>Space Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone</size>",
|
||
"Thanos.ActiveStone": "<size=80%><#00ffa5>Active Stone:</color> <b>{0}</b></size>",
|
||
"Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones",
|
||
"Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone",
|
||
"Thanos.MindStoneUsed": "<size=80%><#00ff00>Mind Stone Active</color>",
|
||
"Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields",
|
||
"Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction",
|
||
"Thanos.Stone.Mind": "Mind",
|
||
"Thanos.Stone.Power": "Power",
|
||
"Thanos.Stone.Reality": "Reality",
|
||
"Thanos.Stone.Soul": "Soul",
|
||
"Thanos.Stone.Space": "Space",
|
||
"Thanos.Stone.Time": "Time",
|
||
"Thanos.StoneWaitingForUse": "<#00a5ff>{0}</color> to activate/switch to the <#00ffff>{1} Stone</color>",
|
||
"Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By",
|
||
"Thief": "Thief",
|
||
"ThiefInfo": "Steal a Killing Role",
|
||
"ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n<size=80%>- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member</size>\\nIf you kill any other role, you suicide.",
|
||
"Thief.CanKillRound1": "Can Kill on the First Round",
|
||
"Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven</color> Roles",
|
||
"Tiger": "Tiger",
|
||
"TigerInfo": "Enrage to Kill Additional Players",
|
||
"TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
|
||
"EnrageCooldown": "Enrage Cooldown",
|
||
"EnrageDuration": "Enrage Duration",
|
||
"TigerRadius": "Enrage Radius",
|
||
"Traitor": "Traitor",
|
||
"TraitorInfo": "Wyeliminuj <color=#ff1919>Impostorow</color>, potem wygraj",
|
||
"TraitorInfoLong": "(Neutrals):\\nJako Traitor byles Impostorem, ktory zdradzil Impostorow. Znasz ich, ale oni nie znaja Ciebie. Haczyk? Oni moga Cie zabic, Ty ich nie.\n\nWyeliminuj Impostorow innymi sposobami, a potem zabij wszystkich pozostalych, by wygrac!",
|
||
"TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
|
||
"Tremor": "Tremor",
|
||
"TremorInfo": "When Doom Happens, Everyone is Doomed",
|
||
"TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
|
||
"Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
|
||
"Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
|
||
"Tremor.TimerDecrease": "When Killing, Timer Decreases by",
|
||
"Tremor.TimerStart": "Time Until Doom Happens",
|
||
"Tremor.SpeedDuringDoom": "<#e942f5>Tremor</color>'s Speed During Doom",
|
||
"Tremor.VisionDuringDoom": "<#e942f5>Tremor</color>'s Vision During Doom",
|
||
"Vector": "Vector",
|
||
"VectorInfo": "Jump in, jump out, win!",
|
||
"VectorInfoLong": "(Neutrals):\\nWygrywasz po uzyciu ventow okreslona liczbe razy.",
|
||
"Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship</color>",
|
||
"Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT</color>",
|
||
"Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle</color>",
|
||
"Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ</color>",
|
||
"Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus</color>",
|
||
"Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld</color>",
|
||
"VectorVentButtonText": "Hop",
|
||
"Vengeance": "Vengeance",
|
||
"VengeanceInfo": "Zabij swojego zabojce aby zyc",
|
||
"VengeanceInfoLong": "(Neutral):\\nJako Vengeance wygrywasz, gdy zostaniesz ostatnim zyjacym. Jesli ktos sprobuje Cie zabic, atak zostanie zablokowany, a Ty zostaniesz teleportowany do losowego ventu. Masz ograniczony czas, by zabic swojego zabojce – jesli Ci sie uda, przezyjesz. Jesli czas sie skonczy, giniesz na zawsze. Jesli sprobowales zabic kogos innego – takze giniesz.",
|
||
"VengeanceRevenge": "Masz {0}s aby zabic swojego morderce",
|
||
"VengeanceRevengeTime": "Czas na Zemste",
|
||
"VengeanceSuccess": "<color=#00ff00>Zemsciles sie! Przezyles!</color>",
|
||
"VengefulRomantic": "Vengeful Romantic",
|
||
"VengefulRomanticInfo": "Kill the killer of your Partner",
|
||
"VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner",
|
||
"VengefulRomanticKillButtonText": "Avenge",
|
||
"Virus": "Virus",
|
||
"VirusInfo": "Zabijaj i zarazaj wszystkich",
|
||
"VirusInfoLong": "(Neutralni):\\nCelem Wirusa jest eliminacja innych graczy. Gdy crewmate zostanie zabity, jego cialo zostaje zainfekowane, a crewmate zglaszajacy cialo dolacza do druzyny wirusa lub umiera, jesli Wirus nie zostanie wyrzucony. Druzyna Wirusa wygrywa, jesli przewyzsza liczebnie druzyne crewmate'ów.",
|
||
"VirusCanVent": "Can Vent",
|
||
"VirusInfectMax": "Maximum Number Of <color=#2E8B57>Spreads</color>",
|
||
"VirusKillCooldown": "Kill Cooldown",
|
||
"VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>Contagious</color> player dies after meeting",
|
||
"VirusKnowTargetRole": "Know <color=#2E8B57>Contagious</color> Player's Role",
|
||
"VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
|
||
"VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.",
|
||
"VirusTargetKnowOtherTarget": "<color=#2E8B57>Contagious</color> players know each other",
|
||
"Vortex": "Vortex",
|
||
"VortexInfo": "Ciala Twoich ofiar teleportuja sie do losowego ventu",
|
||
"VortexInfoLong": "(Neutrals):\\nJako Vortex, gdy kogos zabijesz, jego cialo teleportuje sie do losowego ventu. Cialo zostanie zgloszone w tym vencie",
|
||
"Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent",
|
||
"Vortex.NoTPMode.Block": "Cancel Kill",
|
||
"Vortex.NoTPMode.DoWithoutTP": "Kill Without TP",
|
||
"Vulture": "Vulture",
|
||
"VultureInfo": "Zjadaj ciala przyciskiem reportu aby wygrac",
|
||
"VultureInfoLong": "(Neutrals):\\nJako Vulture wygrywasz, zglaszajac ciala!\n\nJesli masz dostepna zdolnosc jedzenia, zgloszenie ciala spowoduje jego zjedzenie (cialo stanie sie niezglaszalne).\nJesli zdolnosc jest na cooldownie, cialo zostanie zgloszone normalnie.\n\nDodatkowo, zglaszasz ciala normalnie, jesli osiagnieto limit zjedzonych cial w rundzie.",
|
||
"VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
|
||
"VultureBodyReported": "Body eaten!",
|
||
"VultureChangeRole": "Role to change to",
|
||
"VultureChangeRoleWhenCantWin": "Change role when winning is impossible",
|
||
"VultureEatButtonText": "Consume",
|
||
"VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
|
||
"VultureNumberOfReportsToWin": "Bodies needed to win",
|
||
"VultureReportCooldown": "Eat Cooldown",
|
||
"WeaponMaster": "Weapon Master",
|
||
"WeaponMasterInfo": "Use your weapons to kill everyone",
|
||
"WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.",
|
||
"Weatherman": "Weatherman",
|
||
"WeathermanInfo": "Spawn Natural Disasters",
|
||
"WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!",
|
||
"Werewolf": "Werewolf",
|
||
"WerewolfInfo": "Wejdz do ventu, by wejsc w szal i zabijac szybko",
|
||
"WerewolfInfoLong": "(Neutrals):\\nJako Werewolf mozesz wejsc w szal, wchodzac do ventu (badz glaszac peta chyba). Podczas szalu masz bardzo krotki cooldown zabojstwa. Poza szalem nie mozesz zabijac. Szal ma cooldown i ograniczony czas trwania.",
|
||
"WWCD": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"WWCO.IfFinishedTasks": "If Finished Tasks",
|
||
"WWCanRampage": "Vent to begin Rampaging",
|
||
"WWCanRampageVanish": "Press Vanish to begin Rampaging",
|
||
"WWRampageCD": "Rampage Cooldown",
|
||
"WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing",
|
||
"WWRampageCountdown": "<color=#00ffa5>Rampage ends in</color> <b>{0}</b>s",
|
||
"WWRampageDur": "Rampage Duration",
|
||
"WWRampageOut": "You're no longer Rampaging",
|
||
"WWRampaging": "Rampaging",
|
||
"Workaholic": "Workaholic",
|
||
"WorkaholicInfo": "Skoncz wszystkie taski aby wygrac samemu!",
|
||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholic wygrywa konczac taski, moze nawet po smierci.",
|
||
"WorkaholicAdviceAlive": "It's not recommended to kill or vote <b>{0}</b> out. Doing so will help them finish their tasks quicker.",
|
||
"WorkaholicAliveTitle": "★[ Message about Workaholic ]★",
|
||
"WorkaholicCannotWinAtDeath": "Nie moze wygrac po smierci",
|
||
"WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON",
|
||
"WorkaholicSpeed": "<color=#008b8b>Workaholic</color> Speed",
|
||
"WorkaholicVisibleToEveryone": "Kazdy wie kto jest <color=#008b8b>Workaholikiem</color>",
|
||
"Wraith": "Wraith",
|
||
"WraithInfo": "Po zwentowaniu stajesz sie niewidzialny",
|
||
"WraithInfoLong": "(Neutralni):\\nJako Wraith mozesz uzywac wentylacji/znikania, aby tymczasowo stac sie niewidzialnym. Mozesz zabijac bedac niewidzialnym.\\n\\nZabij; wszystkich, aby wygrac.",
|
||
"WraithCanVent": "Vent to turn invisible",
|
||
"WraithCooldown": "Vanish Cooldown",
|
||
"WraithDuration": "Vanish Duration",
|
||
"WraithInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"WraithInvisInCooldown": "Ability still on cooldown, vanish failed",
|
||
"WraithInvisState": "You are invisible",
|
||
"WraithInvisStateCountdown": "<color=#00ffa5>Niewidzialnosc zniknie za</color> <b>{0}</b>s",
|
||
"WraithInvisStateOut": "You are visible again",
|
||
"WraithRevertVentButtonText": "Expose",
|
||
"WraithVentButtonText": "Vanish",
|
||
"WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> vents normally when invis is on cooldown",
|
||
"Augur": "Augur",
|
||
"AugurInfo": "Guess roles",
|
||
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
|
||
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
|
||
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
|
||
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
|
||
"Banshee": "Banshee",
|
||
"BansheeInfo": "Deafen or kill with screech",
|
||
"BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.",
|
||
"Banshee.Radius": "Screech Radius",
|
||
"CovenLeader": "Coven Leader",
|
||
"CovenLeaderInfo": "Lead the Coven & Kill",
|
||
"CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.",
|
||
"CovenLeaderKillCooldown": "<color=#7b3fbb>Coven Leader</color>'s Kill Cooldown",
|
||
"CovenMember": "Coven Member",
|
||
"CovenMemberInfo": "Win with the Coven",
|
||
"CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.",
|
||
"Death": "Death",
|
||
"DeathInfo": "Kill with low cooldown",
|
||
"DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.",
|
||
"Dreamweaver": "Dreamweaver",
|
||
"DreamweaverInfo": "Drive players insane with weaving",
|
||
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
|
||
"Empress": "Empress",
|
||
"EmpressInfo": "Empower the Necronomicon & Cast Spells",
|
||
"EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and neaby coven members invisible temporarily (has a delay).",
|
||
"Empress.CoverageDelay": "Coverage Delay",
|
||
"Empress.CoverageDuration": "Coverage Duration",
|
||
"Empress.CoverageRange": "Coverage Range",
|
||
"Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon</color> cannot be empowered in 2 consecutive rounds!</color>",
|
||
"Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon</color>!</color>",
|
||
"Empress.FrostGazeDelay": "Frost Gaze Delay",
|
||
"Empress.FrostGazeDuration": "Frost Gaze Duration",
|
||
"Enchanter": "Enchanter",
|
||
"EnchanterInfo": "Alter investigations; kill with Necronomicon",
|
||
"EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).",
|
||
"Goddess": "Goddess",
|
||
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
|
||
"GoddessInfo": "Stone gaze kills and stuns",
|
||
"GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.",
|
||
"Illusionist": "Illusionist",
|
||
"IllusionistInfo": "Morph players, kill sampled targets",
|
||
"IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).",
|
||
"Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation",
|
||
"Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen",
|
||
"MoonDancer": "Moon Dancer",
|
||
"MoonDancerInfo": "Give and Steal Add-ons",
|
||
"MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them<sup>*</sup>\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them<sup>*</sup>.\\n\\n<sup>*</sup>If settings allow",
|
||
"MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon",
|
||
"MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others",
|
||
"MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown",
|
||
"MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown",
|
||
"MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill",
|
||
"Poache": "Poache",
|
||
"PoacheInfo": "Poison kills with delay or disables votes",
|
||
"PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.",
|
||
"Poache.KillDelay": "Poison Kill Delay",
|
||
"PotionMaster": "Potion Master",
|
||
"PotionMasterInfo": "Use potions to support the Coven",
|
||
"PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.",
|
||
"PotionMaster.ShieldDuration": "Shield Duration",
|
||
"PotionMaster.Suffix": "<{1}>Shielded</color> <#888888>-</color> <b>{0}</b>",
|
||
"Reaper": "Reaper",
|
||
"ReaperInfo": "Curse, collect souls, become Death",
|
||
"ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.",
|
||
"Reaper.SoulsRequired": "Number of Souls required to transform into Death",
|
||
"Shadow": "Shadow",
|
||
"ShadowInfo": "Eliminate players from the shadows",
|
||
"ShadowInfoLong": "(Coven):\\nVanish to camouflage yourself. You may be able to camouflage your team using your kill button on them. With the Necronomicon, you can kill, and become invisible after doing so. Your camouflaging abilities may be switched to invisibility as well. (With the ability to camouflage your teammates, single click with your kill button to use it, and double click with it to kill normally.)",
|
||
"Shadow.SelfCamoCooldown": "Self Camouflage Cooldown",
|
||
"Shadow.SelfCamoDuration": "Self Camouflage Duration",
|
||
"Shadow.CanCamoOthersWithKillButton": "Can Camouflage Other <#7b3fbb>Coven Members</color> Via Kill Button",
|
||
"Shadow.OthersCooldown": "Cooldown For Camouflaging Others",
|
||
"Shadow.OthersCamoDuration": "Duration Of Others' Camouflage",
|
||
"Shadow.InvisDuration": "Invisibility Duration",
|
||
"Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Switch Camouflaging Ability To Invisibility Upon Gaining The Necronomicon",
|
||
"Siren": "Siren",
|
||
"SirenInfo": "Sing to convert with stages",
|
||
"SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).",
|
||
"Siren.CovenCanKillEntranced": "<#7b3fbb>Coven</color> Members can kill <#7b3fbb>Entranced</color> players",
|
||
"Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced</color> players",
|
||
"Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced</color> players can kill <#7b3fbb>Coven</color> Members",
|
||
"Siren.EntrancedCountMode": "<#7b3fbb>Entranced</color> players count as",
|
||
"Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced</color> players see",
|
||
"Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced</color> players know each other",
|
||
"Siren.ReducedSpeed": "Reduced Speed",
|
||
"Siren.ReducedVision": "Reduced Vision",
|
||
"Siren.SingRange": "Sing Affect Range",
|
||
"Siren.Stage1EffectsLength": "Length of Stage 1 Effects",
|
||
"Siren.Stage2EffectsLength": "Length of Stage 2 Effects",
|
||
"SpellCaster": "Spellcaster",
|
||
"SpellCasterInfo": "Hex all players to win",
|
||
"SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.",
|
||
"SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.",
|
||
"Summoner": "Summoner",
|
||
"SummonerInfo": "Summon Players to Kill For You",
|
||
"SummonerInfoLong": "(Coven):\\nUse <b>/cmd summon {player ID}</b> (or the kick menu) to select a dead player to revive (summon) after the meeting. They will have a certain time to kill for you. If they succeed, they can also win alongside you, as well as their original team. Otherwise they die again at the end of the time limit, if they aren't already. With the Necronomicon, you gain a kill button and the ability to kill normally.\\n\\n<size=80%>Type <b>/cmd id</b> to get a list of player IDs, or view them next to the player names on the meeting screen. Example use: <b>/cmd summon 5</b></size>",
|
||
"Summoner.SummonedTimeToKill": "Time To Kill For Summoned Players",
|
||
"Summoner.SummonDelayAfterMeeting": "Summon Delay After Meetings",
|
||
"Summoner.SummonedKillCooldown": "Summoned Player's Kill Cooldown",
|
||
"Summoner.SummonedKnowsCoven": "Summoned Players Know Coven Members",
|
||
"Summoner.PlayersSeeSummonedPlayerWarning": "Players See Who The Summoned Player Is",
|
||
"Summoner.AllowSummoningTheSamePlayerTwice": "Allow Summoning The Same Player Twice",
|
||
"Summoner.ReSummonTakesAbilityUse": "Re-Summoning Takes Ability Use",
|
||
"Summoner.SummonedKillsCountForSummoner": "Players who were killed by Summoned Players have the <#7b3fbb>Summoner</color> as their Real Killer",
|
||
"Summoner.BlockMeetingsWhileSummonedPlayerAlive": "Block Meetings While a Summoned Player Is Alive",
|
||
"Summoner.SomeoneWillBeRevivedMessage": "Someone from the dead has been chosen to kill for the Coven.",
|
||
"Summoner.SelfSuffix": "<size=80%>{0} has {1}s to kill</size>",
|
||
"Summoner.SummonedPlayerSuffix": "<size=120%><#ffff00>{0}, the {1} summoned you to kill for them!\\nYou have</color> {2}s</size>",
|
||
"Summoner.SummonedWarningSuffix": "Summoned to kill for the Coven",
|
||
"Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} will be summoned after the meeting to kill for you",
|
||
"Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>The same player cannot be summoned twice",
|
||
"SummonerCantKillCoven": "As a summoned player, you kill for the Coven, meaning you can't kill Coven members",
|
||
"SummonedPlayerAlive": "Meetings can't be started while a summoned player is alive",
|
||
"Timelord": "Timelord",
|
||
"TimelordInfo": "Refresh or reset cooldowns; kill",
|
||
"TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.",
|
||
"Timelord.TimeStolenWithEachKill": "Time stolen with each kill",
|
||
"VoodooMaster": "Voodoo Master",
|
||
"VoodooMasterInfo": "Redirect abilities, kill with Necronomicon",
|
||
"VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.",
|
||
"Wyrd": "Wyrd",
|
||
"WyrdInfo": "Mark players; doom triggers on action.",
|
||
"WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate's Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.",
|
||
"Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings",
|
||
"Wyrd.CountdownTime": "Countdown Time",
|
||
"Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death",
|
||
"Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death",
|
||
"Wyrd.MarkedDiesOnTask": "Task Completion Causes Death",
|
||
"Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once",
|
||
"Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task",
|
||
"Wyrd.Suffix.SuicideWarnings": "<#ffff00><size=80%>⚠ The following actions will cause you to suicide: ⚠\\n{0}</size></color>",
|
||
"Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks",
|
||
"Absorber": "Absorber",
|
||
"AbsorberInfo": "Report bodies to absorb Ability Uses",
|
||
"AbsorberInfoLong": "(Add-ons):\\nAs the Absorber, you can take at most 1 ability use from dead players by reporting their body.",
|
||
"Aide": "Aide",
|
||
"AideInfo": "You Can't Sabotage",
|
||
"AideInfoLong": "(Add-ons):\\nYou cannot sabotage.",
|
||
"Allergic": "Allergic",
|
||
"AllergicInfo": "You're Allergic to Someone",
|
||
"AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.",
|
||
"Allergic.Range": "Maximum distance from the target that is considered nearby",
|
||
"Allergic.Suffix": "<#ffff44><size=80%>Allergy Level:</color> {0}%</size>",
|
||
"Allergic.Time": "Time in which the allergy level goes from 0% to 100%",
|
||
"Anchor": "Anchor",
|
||
"AnchorInfo": "You Can't Get Ghost Roles",
|
||
"AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.",
|
||
"AntiTP": "Anti-TP",
|
||
"AntiTPInfo": "Nie mozesz byc teleportowany",
|
||
"AntiTPInfoLong": "(Add-ons):\\nNie mozesz byc teleportowany.",
|
||
"Antidote": "Antidote",
|
||
"AntidoteInfo": "Zmniejsz cooldown swojego mordercy",
|
||
"AntidoteInfoLong": "(Add-ons):\\nGdy ktos sprobuje uzyc na Tobie przycisku kill, jego cooldown zostanie skrocony o okreslona (ustawiana) liczbe sekund.",
|
||
"AntidoteCDOpt": "Decrease the cooldown by",
|
||
"AntidoteCDReset": "Cooldown returns to normal after a meeting",
|
||
"Asthmatic": "Asthmatic",
|
||
"AsthmaticInfo": "Musisz sie nie ruszac, gdy jest czerwone",
|
||
"AsthmaticInfoLong": "(Add-ons):\\nGrasz w Stop And Go. Zawsze masz symbol pod swoim imieniem z licznikiem w kolorze czerwonym lub zielonym. Nie mozesz sie ruszac, gdy symbol/licznik jest czerwony. Licznik pokazuje, kiedy kolor sie zmieni.",
|
||
"AsthmaticMaxGreenTime": "Maximum Green Time",
|
||
"AsthmaticMaxRedTime": "Maximum Red Time",
|
||
"AsthmaticMinGreenTime": "Minimum Green Time",
|
||
"AsthmaticMinRedTime": "Minimum Red Time",
|
||
"Autopsy": "Autopsy",
|
||
"AutopsyInfo": "Znasz przyczyny smierci",
|
||
"AutopsyInfoLong": "(Add-ons):\\nJako Autopsy mozesz zobaczyc, w jaki sposob zginal gracz.\n\nRola nie moze zostac przydzielona Doctorowi, Tracefinderowi, Scientistowi ani Sunnyboyowi.",
|
||
"Avenger": "Avenger",
|
||
"AvengerInfo": "Bierzesz kogos wraz z Toba w zaswiaty gdy umierasz",
|
||
"AvengerInfoLong": "(Add-ons):\\nHost moze pozwolic Impostorowi zostac Avengerem. Jesli Avenger zginie, pomsci sie na losowym graczu.",
|
||
"Bait": "Bait",
|
||
"BaitInfo": "Twoj zabojca zrobi self reporta",
|
||
"BaitInfoLong": "(Add-ons):\\nMorderca Baita musi zglosic cialo, z wyjatkiem sytuacji, gdy zostal zabity przez Scavengera lub Cleanera. Zgloszenie moze byc opoznione – zalezy to od ustawien hosta.",
|
||
"BaitAdviceAlive": "<b>{0}</b> is the Bait. Whoever kills the Bait will commit self report.",
|
||
"BaitDelayMax": "Maximum Report Delay",
|
||
"BaitDelayMin": "Minimum Report Delay",
|
||
"BaitDelayNotify": "<color=#ffff00>Warn the killer about the upcoming self-report</color>",
|
||
"BaitNotification": "Reveal <color=#00f7ff>Bait</color> at the first meeting",
|
||
"BananaMan": "Banana Man",
|
||
"BananaManInfo": "Jestes Banankiem",
|
||
"BananaManInfoLong": "(Add-ons):\\nJako Bananek, jestes bananem.",
|
||
"Beartrap": "Beartrap",
|
||
"BeartrapInfo": "Zamroz swojego morderce na pewien czas",
|
||
"BeartrapInfoLong": "(Add-ons):\\nGdy Beartrap zostanie zabity, unieruchamia swojego zabojce na okreslony (ustawiany) czas.",
|
||
"BeartrapBlockMoveTime": "Freeze time",
|
||
"Bewilder": "Bewilder",
|
||
"BewilderInfo": "Twoj zabojca dostaje Twoja wizje",
|
||
"BewilderInfoLong": "(Add-ons):\\nSmierc Bewildera zmienia pole widzenia jego zabojcy.",
|
||
"BewilderVision": "<color=#c894f5>Bewilder</color> Vision",
|
||
"Blessed": "Blessed",
|
||
"BlessedInfo": "Shielded Temporarily After Meetings",
|
||
"BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting (and at the start of the game) for a defined number of seconds.",
|
||
"Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate",
|
||
"Blind": "Blind",
|
||
"BlindInfo": "You Can't See Arrows",
|
||
"BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.",
|
||
"BlindTime": "Blind Time",
|
||
"Blocked": "Blocked",
|
||
"BlockedInfo": "You Can't Move Between Vents",
|
||
"BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.",
|
||
"Bloodlust": "Bloodlust",
|
||
"BloodlustInfo": "Mozesz zabijac",
|
||
"BloodlustInfoLong": "(Dodatki):\\nMozesz zabijac. Jestes neutralnym zabójca, zachowujac jednoczesnie zdolnosci swojej roli (o ile pozwalaja na to ograniczenia hosta).\\nJesli twoja rola ma umiejetnosc uzywana przez przycisk zabójstwa, mozesz pojedynczym kliknieciem uzyc zdolnosci, a podwójnym kliknieciem zabic.",
|
||
"Bluetooth": "Bluetooth",
|
||
"BluetoothInfo": "You know when your teammate dies",
|
||
"BluetoothInfoLong": "(Add-ons):\\nWhen your teammate dies, you will see a red flash paired with a Reactor Sabotage alarm sound.",
|
||
"Busy": "Busy",
|
||
"BusyInfo": "Masz wiecej taskow",
|
||
"BusyInfoLong": "(Add-ons):\\nMasz wiecej taskow.",
|
||
"BusyLongTasks": "Amount of Extra Long Tasks",
|
||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||
"Charmed": "Charmed",
|
||
"CharmedInfo": "Zostales zaczarowany przez Cultiste",
|
||
"CharmedInfoLong": "(Betrayal Add-ons):\\nRole Charmed otrzymujesz, gdy zostaniesz oczarowany przez Cultista. Po oczarowaniu dolaczasz do jego druzyny i przestajesz nalezec do swojej pierwotnej.",
|
||
"Charmed-": "Charmed ",
|
||
"CharmedByCultist": "You have been charmed by the Cultist",
|
||
"CharmedCountMode": "<color=#cf6acd>Charmed</color> players count as",
|
||
"CharmedCountMode.Cultist": "<color=#cf6acd>Cultist</color>",
|
||
"CharmedCountMode.None": "Nothing",
|
||
"CharmedCountMode.Original": "Original Team",
|
||
"CharmedDiesOnCultistDeath": "<color=#cf6acd>Charmed</color> Players Die When <#cf6acd>Cultist</color> Dies",
|
||
"Circumvent": "Circumvent",
|
||
"CircumventInfo": "Nie mozesz ventowac",
|
||
"CircumventInfoLong": "(Add-ons):\\nCircumvent to dodatek dostepny tylko dla impostorow. Gracz posiadajacy ten dodatek nie moze uzywac wentow (lub moze ich uzyc ograniczona liczbe razy na gre lub runde).",
|
||
"Cleansed": "Cleansed",
|
||
"Cleansed-": "Cleansed ",
|
||
"CleansedInfo": "Your add-ons were cleansed",
|
||
"CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
|
||
"CleansedCanGetAddon": "Cleansed player can get Add-on",
|
||
"Clumsy": "Clumsy",
|
||
"ClumsyInfo": "Mozesz sie przewrocic i sobie glupi ryj rozwalic",
|
||
"ClumsyInfoLong": "(Dodatki):\\nPodczas chodzenia masz niewielka szanse na potkniecie sie, co powoduje, ze zamierasz na kilka sekund.",
|
||
"Committed": "Committed",
|
||
"CommittedInfo": "Vote Equivalently for Low Cooldown",
|
||
"CommittedInfoLong": "(Add-ons):\\nAs the Committed, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.",
|
||
"Committed.IgnoreSkips": "Ignore Skips",
|
||
"Committed.PermanentReduction": "Cooldown Reduction is Permanent",
|
||
"Committed.Reduction": "Cooldown is Reduced by",
|
||
"Compelled": "Compelled",
|
||
"CompelledInfo": "Must Vote Or Suicide",
|
||
"CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.",
|
||
"Composter": "Composter",
|
||
"ComposterInfo": "You Gain More Ability Uses",
|
||
"ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.",
|
||
"Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier",
|
||
"Concealer": "Concealer",
|
||
"ConcealerInfo": "Your Kills are Anonymous",
|
||
"ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.",
|
||
"Constricted": "Constricted",
|
||
"ConstrictedInfo": "You have a shorter kill range",
|
||
"ConstrictedInfoLong": "(Add-ons):\\nOnly roles with a kill button can get this add-on. You have the shortest kill range possible in the game, unlike everyone else.",
|
||
"Contagious": "Contagious",
|
||
"ContagiousInfo": " Zostales zainfekowany przez Virusa",
|
||
"ContagiousInfoLong": "(Betrayal Add-ons):\\nGdy Virus cie zarazi, stajesz sie zarazliwy. Zarazeni gracze dolaczaja do druzyny Virusa.\\n\\nTo, czy umrzesz po spotkaniu, zalezy od ustawien Virusa.",
|
||
"Contagious-": "Contagious ",
|
||
"ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
|
||
"ContagiousCountMode.None": "Nothing",
|
||
"ContagiousCountMode.Original": "Original Team",
|
||
"ContagiousCountMode.Virus": "<color=#2E8B57>Virus</color>",
|
||
"ContagiousPlayers": "Contagious players cannot kill each other",
|
||
"ContagiousPlayersCanKillEachOther": "<color=#2E8B57>Contagious</color> players can kill each other",
|
||
"Damocles": "Damocles",
|
||
"DamoclesInfo": "Everything changes your lifespan",
|
||
"DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] You, or another impostor or madmate kills\\n[<color=#00ff00><b>+</b></color>] Entering a vent you didn't enter this round yet\\n[<color=#00ff00><b>+</b></color>] Surviving a meeting\\n[<color=#00ff00><b>+</b></color>] A player not on your team gets ejected\\n[<color=#ff0000><b>-</b></color>] Fixing a sabotage\\n[<color=#ff0000><b>-</b></color>] An impostor or a madmate dies\\n[<color=#ff0000><b>-</b></color>] Reporting a dead body or calling a meeting\\n[<color=#ff0000><b>-</b></color>] A player on your team gets ejected</size>",
|
||
"DamoclesExtraTimeAfterKill": "Time Gained For Killing",
|
||
"DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting",
|
||
"DamoclesStartingTime": "Starting Time",
|
||
"DamoclesTimeLeft": "<color=#00ffa5>Time:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"Deadlined": "Deadlined",
|
||
"DeadlinedInfo": "Must do a task or use kill button each round",
|
||
"DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.",
|
||
"Deadlined.InactiveTime": "Safe Time After Meetings",
|
||
"Deadlined.MustDoTask": "<size=80%><#ffa500>You must complete a task or kill before the next meeting</color></size>",
|
||
"Deadlined.SafeTime": "<size=80%><#00ffa5>Safe time:</color> <b>{0}</b>s</size>",
|
||
"DeadlyQuota": "Deadly Quota",
|
||
"DeadlyQuotaInfo": "Nie wygrasz jezeli nie zabijesz odpowiedniej ilosci graczy",
|
||
"DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota to dodatek dostepny tylko dla impostorow. Gracz posiadajacy ten dodatek musi wykonac okreslona liczbe zabojstw (lub wiecej), aby moc wygrac. Jesli impostorzy zwycieza przed osiagnieciem jego wymaganej liczby zabojstw, gracz przegrywa, nawet jesli normalnie mialby wygrac.",
|
||
"Degraded": "Degraded",
|
||
"DegradedInfo": "You lost one of your votes",
|
||
"DegradedInfoLong": "(Add-ons):\\nDegraded players were degraded by the Tyrant. When you vote, your vote count will be subtracted by 1. If the Tyrant who degraded you dies, you lose this add-on.",
|
||
"Disco": "Disco",
|
||
"DiscoInfo": "Ciagle zmieniasz kolory",
|
||
"DiscoInfoLong": "(Add-ons):\\nZmieniasz swoj kolor co pare sekund.",
|
||
"DiscoChangeInterval": "Disco Change Color Interval",
|
||
"Diseased": "Diseased",
|
||
"DiseasedInfo": "Zwieksz cooldown swojego mordercy",
|
||
"DiseasedInfoLong": "(Add-ons):\\nGdy ktos sprobuje uzyc na Tobie przycisku kill, jego cooldown zostanie zwiekszony o okreslona (ustawiana) liczbe sekund.",
|
||
"DiseasedCDOpt": "Increase the cooldown by",
|
||
"DiseasedCDReset": "Cooldown returns to normal after a meeting",
|
||
"Disregarded": "Disregarded",
|
||
"DisregardedInfo": "Twoje cialo nie moze zostac zgloszone",
|
||
"DisregardedInfoLong": "(Add-ons):\\nZ dodatkiem Disregarded Twoje cialo nie moze zostac zgloszone.",
|
||
"Dizzy": "Dizzy",
|
||
"DizzyInfo": "You may hit someone else in the crowd....",
|
||
"DizzyInfoLong": "(Add-ons):\\nAs a Dizzy player, if there are multiple players in your kill range, the target of your kill button is randomized between the players inside the range.",
|
||
"DoubleShot": "Double Shot",
|
||
"DoubleShotInfo": "Masz dodatkowe zycie przy zgadywaniu",
|
||
"DoubleShotInfoLong": "(Add-ons):\\nJesli gracz z dodatkiem Double Shot zgadnie role blednie, otrzyma druga szanse na zgadywanie. Jednak kolejna bledna odpowiedz skutkuje samobojstwem.",
|
||
"DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses",
|
||
"Dynamo": "Dynamo",
|
||
"DynamoInfo": "You get faster by walking",
|
||
"DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.",
|
||
"DynamoSuffix": "Dynamo: {0}% Charge",
|
||
"Egoist": "Egoist",
|
||
"EgoistInfo": "Wygraj w pojedynke",
|
||
"EgoistInfoLong": "(Add-ons):\\nTylko Impostorzy moga zostac Egoistami. Jesli druzyna Impostorow wygra, a przynajmniej jeden Impostor, ktory nie jest Egoista, przezyje – Egoist przegrywa.\\nAby Egoist wygral, <b>musi wyrzucic wszystkich innych Impostorow</b> i samemu przezyc.",
|
||
"EgoistCountMode.Neutral": "Neutral",
|
||
"EgoistCountMode.Original": "Original",
|
||
"Energetic": "Energetic",
|
||
"EnergeticInfo": "Your Ability Cooldown is Lower",
|
||
"EnergeticInfoLong": "(Add-ons):\\nJako Energetic, czas odnowienia twojej umiejetnosci jest skrócony o 25%.",
|
||
"Entombed": "Entombed",
|
||
"EntombedInfo": "Can't Enter a Specific Room",
|
||
"EntombedInfoLong": "(Add-ons):\\nAs the Entombed, you can't enter a specific room. Randomized every round. If you enter it regardless, you suicide.",
|
||
"Entombed.SuffixGracePeriod": "This round, you can't enter <#bb0000><b>{0}</b></color>\\nTakes effect in <#ffff44><b>{1}</b>s</color>",
|
||
"Entombed.SuffixActive": "<size=80%><#ff5555>X</color> <#bb0000>{0}</color></size>",
|
||
"Entranced": "Entranced",
|
||
"EntrancedInfo": "You're on the Coven team",
|
||
"EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.",
|
||
"Entranced-": "Entranced ",
|
||
"EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members",
|
||
"EvilSpirit": "Evil Spirit",
|
||
"EvilSpiritInfo": "Jestes zlym duchem",
|
||
"EvilSpiritInfoLong": "(Dodatki):\\nJako Evil Spirit twoim zadaniem jest pomóc Spiritcallerowi odniesc zwyciestwo. Mozesz uzyc przycisku Haunt, aby zamrozic graczy i zmniejszyc ich widocznosc. Alternatywnie, mozesz uzyc przycisku Haunt, aby tymczasowo dac Spiritcallerowi tarcze chroniaca przed próba zabójstwa.",
|
||
"Finder": "Finder",
|
||
"FinderInfo": "Daje dostep do sledzenia graczy",
|
||
"FinderInfoLong": "(Add-ons):\\nDaje mozliwosc sledzenia graczy rolom crewmate.",
|
||
"Flash": "Flash",
|
||
"FlashInfo": "Jestes szybszy",
|
||
"FlashInfoLong": "(Add-ons):\\nJako Flash jestes domyslnie szybszy",
|
||
"FlashSpeed": "<color=#ff8400>Flash</color> Speed",
|
||
"Focused": "Focused",
|
||
"FocusedInfo": "You Bypass On-Death Effects",
|
||
"FocusedInfoLong": "(Add-ons):\\nAs a Focused player, you aren't affected by on-death effects, such as Bane, Bewilder, Beartrap, etc.",
|
||
"Fool": "Fool",
|
||
"FoolInfo": "You can't fix lights & comms",
|
||
"FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages.",
|
||
"Fragile": "Fragile",
|
||
"FragileInfo": "Everything Kills You",
|
||
"FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.",
|
||
"Giant": "Giant",
|
||
"GiantInfo": "Jestes wolniejszy",
|
||
"GiantInfoLong": "(Add-ons):\\nJako Giant jestes domyslnie wolniejszy.",
|
||
"GiantSpeed": "<color=#32a852>Giant</color> Speed",
|
||
"Glow": "Glow",
|
||
"GlowInfo": "Swiecisz w ciemnosciach",
|
||
"GlowInfoLong": "(Add-ons):\\nJako Glow Twoje imie jest podswietlone podczas sabotazu swiatel.",
|
||
"GlowVision": "<color=#E2F147>Glow</color> Vision",
|
||
"Gravestone": "Gravestone",
|
||
"GravestoneInfo": "Twoja rola jest ujawniana po smierci",
|
||
"GravestoneInfoLong": "(Add-ons):\\nJako Gravestone, Twoja rola jest ujawniona innym po Twojej smierci",
|
||
"Guesser": "Guesser",
|
||
"GuesserInfo": "Zgaduj role graczy na meetingu aby zabic",
|
||
"GuesserInfoLong": "(Add-ons):\\nJako Guesser mozesz zgadywac role graczy podczas spotkan, aby ich zabic. Jesli sie pomylisz – zginiesz Ty.\n\nKomenda do zgadywania: /bt [id gracza] [rola]\nID gracza widzisz przed jego imieniem lub mozesz uzyc komendy /id, aby wyswietlic ID wszystkich graczy.",
|
||
"GuesserCanGuessTimes": "Maximum number of guesses",
|
||
"GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound</color>",
|
||
"Haste": "Haste",
|
||
"HasteInfo": "Twój kill cooldown spada w wentach",
|
||
"HasteInfoLong": "(Add-ons):\\nDzieki dodatkowi Haste, twoj cooldown zabojstwa zmniejsza sie caly czas.",
|
||
"Hidden": "Hidden",
|
||
"HiddenInfo": "Your Body Is Anonymous",
|
||
"HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
|
||
"Insane": "Insane",
|
||
"InsaneInfo": "You're insane",
|
||
"InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.",
|
||
"Introvert": "Introvert",
|
||
"IntrovertInfo": "Boisz sie ludzi i przebywac wsród nich",
|
||
"IntrovertInfoLong": "(Add-ons):\\nJako Introwertyk, jezeli bedziesz zbyt dlugo przebywac wsrod innych graczy, zostaniesz przeteleportowany do randomowego venta Aspoleczniaku",
|
||
"Introvert.Radius": "Radius in which players are considered nearby",
|
||
"Introvert.Suffix": "<size=70%><#888888>Teleporting away in </color>{0}s</size>",
|
||
"Introvert.Time": "Time to be near players before teleporting",
|
||
"Knighted": "Knighted",
|
||
"KnightedInfo": "Masz dodatkowy glos od Monarchy",
|
||
"KnightedInfoLong": "(Dodatki):\\nGdy Monarch pasuje kogos na rycerza, ta osoba otrzymuje dodatkowy glos.",
|
||
"KnightedByMonarch": "You have been knighted by a Monarch!",
|
||
"LastImpostor": "Last Impostor",
|
||
"LastImpostorInfo": "Masz nizszy kill cooldown",
|
||
"LastImpostorInfoLong": "(Add-ons):\\nGdy zostaniesz ostatnim Impostorem dostajesz zmniejszony kill cooldown.",
|
||
"Lazy": "Lazy",
|
||
"LazyInfo": "Jestes jebanym leniem, masz tylko jednego taska",
|
||
"LazyInfoLong": "(Add-ons):\\nJako Lazy jestes zbyt leniwy, by podejsc do stolu podczas spotkan – dlatego nowa runde zaczynasz dokladnie tam, gdzie skonczylas poprzednia. Jestes tez odporny na Warlockow, Puppeteerow i Gangsterow.",
|
||
"Listener": "Listener",
|
||
"ListenerInfo": "Listen to Whispers",
|
||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||
"Listener.FromTo": "{0}\\n{1} whispers to {2}",
|
||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||
"Looter": "Looter",
|
||
"LooterInfo": "Loot Players' Add-ons",
|
||
"LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.",
|
||
"Lovers": "Lovers",
|
||
"LoversInfo": "Przezyjcie i wygrajcie razem",
|
||
"LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
|
||
"LoverDieConsequence": "Consequence for Second <color=#ff9ace>Lover</color>, When First One Dies",
|
||
"LoverKnowRoles": "<color=#ff9ace>Lovers</color> know the roles of each other",
|
||
"LoverSpawnChances": "Spawn Chance of <color=#ff9ace>Lovers</color>",
|
||
"LoverSuicideTime": "Suicide When",
|
||
"LoversChatCannotTalkMsg": "This is a chat for <color=#ff9ace>Lovers</color> only!",
|
||
"LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡</color> <#ff0000>YOU CANNOT TALK HERE</color> <#ffff00>⬅ ⚠</color>",
|
||
"Loyal": "Loyal",
|
||
"LoyalInfo": "Nie mozna Cie zrekrutowac",
|
||
"LoyalInfoLong": "(Dodatki):\\nJako Loyal nie mozesz zostac zrekrutowany przez role takie jak Jackal czy Cultist.\\n\\nNie moze byc przypisany neutralnym.",
|
||
"Lucky": "Lucky",
|
||
"LuckyInfo": "Unikaj ataków",
|
||
"LuckyInfoLong": "(Add-ons):\\nZ dodatkiem Lucky istnieje szansa, ze unikniesz zabójstwa; dokladna wartosc tej szansy ustawia host. Jesli unikniesz smierci, zabójca zobaczy animacje tarczy, ale Ty niczego nie zauwazysz.",
|
||
"LuckyProbability": "Probability of surviving a kill",
|
||
"Magnet": "Magnet",
|
||
"MagnetInfo": "Przyciagaj do siebie swoje ofiary",
|
||
"MagnetInfoLong": "(Dodatki):\\nGdy zabijasz, twoje ofiary rzucaja sie na ciebie, zamiast ty na nie.",
|
||
"Mare": "Mare",
|
||
"MareInfo": "Zabijaj w ciemnosci",
|
||
"MareInfoLong": "(Add-ons):\\nJako Mare masz niski kill cooldown, ale mozesz zabijac tylko podczas sabotazu swiatel. Dodatkowo twoje imie bedzie czerwone podczas tego sabotazu. Przypisywane tylko impostorom i nie moze byc odgadniete.",
|
||
"MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
|
||
"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
|
||
"MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
|
||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||
"Messenger": "Messenger",
|
||
"MessengerInfo": "Send a Message to Players After Death",
|
||
"MessengerInfoLong": "(Add-ons):\\nJako Messenger, po swojej smierci mozesz wyslac wiadomosc na spotkaniu do zywych graczy, wpisujac <b>/hm {number}</b>, zamieniajac {number} na numer jednej z wiadomosci ponizej:\\n\\n<size=70%><b>1.</b> Gracz, który mnie zabil, ostatnio byl w <room>\\n Przyklad: Gracz, który mnie zabil, ostatnio byl w Kafeterii\\n\\n<b>2.</b> Rola zabójcy to <role>\\n Przyklad: Rola zabójcy to Ninja\\n\\n<b>3.</b> Bylem/am <Crewmate/Impostor/Neutral>\\n Przyklad: Bylem Crewmate’em</size>\\n\\nPrzyklad uzycia: <b>/hm 1</b> - Wysle pierwsza wiadomosc do zywych graczy.",
|
||
"MessengerMessage.1": "The player that killed me was last in {0}",
|
||
"MessengerMessage.2": "The killer's role is {0}",
|
||
"MessengerMessage.3": "I was a(n) {0}",
|
||
"Mimic": "Mimic",
|
||
"MimicInfo": "Widzisz role zmarlych graczy",
|
||
"MimicInfoLong": "(Add-ons):\\nMimic to rola Impostora. Gdy Mimic zginie, pozostali Impostorzy otrzymuja podczas spotkan wiadomosc ujawniajaca role, ktore zostaly zabite przez Mimica.",
|
||
"MimicCD": "<color=#ffff00>Mimic CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"MimicCanSeeDeadRoles": "<color=#ff1919>Mimic</color> can see the roles of dead players",
|
||
"MimicCooldown": "Mimic Cooldown",
|
||
"MimicDeadMsg": "Mimic's hint: ",
|
||
"MimicDur": "<color=#ffff00>Mimic Duration:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"MimicDuration": "Mimic Duration",
|
||
"Mischievous": "Mischievous",
|
||
"MischievousInfo": "Mozesz robic sabotaze",
|
||
"MischievousInfoLong": "(Add-ons):\\nMozesz robic sabotaze.",
|
||
"Necroview": "Necroview",
|
||
"NecroviewInfo": "Poznaj druzyne umarlych",
|
||
"NecroviewInfoLong": "(Add-ons):\\nNecroview widzi druzyny martwych graczy. Podczas meetingu, na nazwie martwego gracza wyswietla sie:\\n- Czerwony kolor oznacza Impostorow.\\n- Cyanowy kolor oznacza Crewmates.\\n- Pomaranczowy kolor oznacza Neutrals.",
|
||
"Nimble": "Nimble",
|
||
"NimbleInfo": "Daje dostep do ventow",
|
||
"NimbleInfoLong": "(Add-ons):\\nUmozliwia korzystanie z ventow rolom crewmate.",
|
||
"Noisy": "Noisy",
|
||
"NoisyInfo": "Grants Noisemaker Ability",
|
||
"NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.",
|
||
"Oblivious": "Oblivious",
|
||
"ObliviousInfo": "Nie mozesz zglaszac cial",
|
||
"ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
|
||
"ObliviousBaitImmune": "Immune to <color=#00f7ff>Bait</color>",
|
||
"Onbound": "Onbound",
|
||
"OnboundInfo": "Nie mozesz zostac odgadniety",
|
||
"OnboundInfoLong": "(Add-ons):\\nZ dodatkiem (add-onem) Onbound, nie mozesz zostac odgadniety na meetingu.",
|
||
"Physicist": "Physicist",
|
||
"PhysicistInfo": "Grants Portable Vitals Access",
|
||
"PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.",
|
||
"Priority": "Priority",
|
||
"PriorityInfo": "Gets Necronomicon First",
|
||
"PriorityInfoLong": "(Add-ons):\\nCan only be assigned to Coven roles who can receive Necronomicon. As the Priority, you will always receive the Necronomicon first, even if there is a Coven Leader. If multiple Priorities are present, one will be picked at random to get the Necronomicon first.",
|
||
"Rascal": "Rascal",
|
||
"RascalInfo": "Wydajesz sie zly innym rolom",
|
||
"RascalInfoLong": "(Dodatki):\\nJako Rascal mozesz umrzec z rak Sheriffa, a Snitch moze cie znalezc, jesli Snitch moze znalezc madmates.\\n\\nPrzypisywane tylko czlonkom zalogi, nie moze byc przypisane przez Merchant.",
|
||
"RascalAppearAsMadmate": "Appear As <color=#ff1919>Madmate</color> On Ejection",
|
||
"Reach": "Reach",
|
||
"ReachInfo": "Masz wiekszy zasieg killa",
|
||
"ReachInfoLong": "(Add-on)\\nTen dodatek moze otrzymac tylko rola z przyciskiem kill. Dzieki niemu masz najdluzszy mozliwy zasieg zabojstwa w grze – znacznie wiekszy niz inni.",
|
||
"Reroll": "Reroll",
|
||
"RerollInfo": "You can reroll your role via /cmd reroll",
|
||
"RerollInfoLong": "(Add-ons):\\nIf you use /cmd reroll during a meeting, you reroll your role after the meeting ends. If you survive the meeting, you become a new role from the configured pool. If you are exiled, no reroll happens.",
|
||
"Reroll.SameFactionOnly": "Can only become a role from the same faction",
|
||
"Reroll.AnnounceReroll": "Notify everyone when a reroll happens",
|
||
"Reroll.OnlyHostEnabledRoles": "Only reroll into host-enabled roles",
|
||
"Reroll.IgnoreVanillaRoles": "Ignore vanilla roles when rerolling",
|
||
"Reroll.ConsumeOnSuccess": "Consume Reroll after a successful change",
|
||
"Reroll.Pending": "You will reroll roles after the meeting.",
|
||
"Reroll.AlreadyQueued": "Reroll is already queued for this meeting.",
|
||
"Reroll.CommandUnavailable": "You can't use /reroll right now.",
|
||
"Reroll.Announce": "<b>{0}</b> has rerolled their role.",
|
||
"Reroll.SuccessAlive": "You rerolled into a new role.",
|
||
"Reroll.Failed": "No eligible reroll role was available.",
|
||
"Rookie": "Rookie",
|
||
"RookieInfo": "You Can't Kill on the First Round",
|
||
"RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.",
|
||
"RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
|
||
"Schizophrenic": "Schizophrenic",
|
||
"SchizophrenicInfo": "Jestes liczony jako dwóch graczy, grubasie",
|
||
"SchizophrenicInfoLong": "(Add-ons):\\nNeutrals i Madmates nie moga zostac Schizophrenikiem. Schizophrenik jest traktowany jak dwoch graczy w grze. Jesli zostanie tylko Schizophrenik i Impostor, gra sie nie konczy, dopoki nie zginie Schizophrenik.",
|
||
"Seer": "Seer",
|
||
"SeerInfo": "Widzisz kiedy gina inni",
|
||
"SeerInfoLong": "(Add-ons):\\nWhen a player is killed, you will see a red flash paired with a Reactor Sabotage alarm sound.",
|
||
"Shy": "Shy",
|
||
"ShyInfo": "You don't hear whispers",
|
||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||
"Sleep": "Sleep",
|
||
"SleepInfo": "Spisz przy zgaszonych Swiatlach",
|
||
"SleepInfoLong": "(Add-ons):\\nPodczas sabotazu swiatel zasypiasz. Nic nie widzisz i nie mozesz sie ruszac. Budzisz sie dopiero, gdy swiatla zostana naprawione. Jesli podejdzie do Ciebie gracz z dodatkiem Glow, obudzisz sie calkowicie i utracisz ten dodatek.",
|
||
"Sleuth": "Sleuth",
|
||
"SleuthInfo": "Znaj role cial, które zglaszasz",
|
||
"SleuthInfoLong": "(Add-ons):\\nZnasz role graczy, których ciala zglaszasz",
|
||
"SleuthMsg": "{0}'s role is: {1}",
|
||
"Sonar": "Sonar",
|
||
"SonarInfo": "Widzisz strzalke wskazujaca najblizszego gracza.",
|
||
"SonarInfoLong": "(Add-ons):\\nWidzisz strzalke wskazujaca najblizszego gracza.",
|
||
"Spurt": "Spurt",
|
||
"SpurtInfo": "Zwieksza predkosc ruchu",
|
||
"SpurtInfoLong": "(Add-ons):\\nGdy zaczynasz sie poruszac, otrzymujesz ogromny przyspieszony ruch, ktory szybko zanika. Aby odzyskac predkosc, musisz przez chwile pozostac w bezruchu.",
|
||
"SpurtMaxSpeed": "Max Speed",
|
||
"SpurtMinSpeed": "Min Speed",
|
||
"SpurtModule": "Speed Modulator",
|
||
"SpurtSuffix": "\\n« <color=#c9e8f5>Spurt</color>: {0}% »",
|
||
"Stained": "Stained",
|
||
"StainedInfo": "Twoj zabójca ma fioletowy nick przez 3 sekundy",
|
||
"StainedInfoLong": "(Add-ons):\\nTwoj zabójca ma fioletowy nick przez 3 sekundy",
|
||
"Stealer": "Stealer",
|
||
"StealerInfo": "Zdobywaj glosy killami",
|
||
"StealerInfoLong": "(Add-ons):\\nStealer dostaje dodatkowe glosy za kazdym razem gdy kogos zabije.",
|
||
"StealerGetVote": "Masz +{0} glosów",
|
||
"Stressed": "Stressed",
|
||
"StressedInfo": "Everything changes your lifespan",
|
||
"StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] Completing a task\\n[<color=#00ff00><b>+</b></color>] A non-crewmate player dies\\n[<color=#00ff00><b>+</b></color>] Surviving a meeting\\n[<color=#00ff00><b>+</b></color>] A non-crewmate player gets ejected\\n[<color=#00ff00><b>+</b></color>] Fixing a sabotage\\n[<color=#00ff00><b>+</b></color>] Reporting a dead body or calling a meeting\\n[<color=#ff0000><b>-</b></color>] A crewmate gets ejected</size>",
|
||
"StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage",
|
||
"StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies",
|
||
"StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected",
|
||
"StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body",
|
||
"StressedExtraTimeAfterTask": "Time Gained After Completing a Task",
|
||
"StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected",
|
||
"Sunglasses": "Sunglasses",
|
||
"SunglassesInfo": "Masz ograniczona wizje",
|
||
"SunglassesInfoLong": "(Add-ons):\\nMasz ograniczona wizje.",
|
||
"SunglassesVision": "<color=#E7C12B>Sunglasses</color> Vision",
|
||
"Swift": "Swift",
|
||
"SwiftInfo": "Twoje zabojstwa nie wywoluja animacji zamachu",
|
||
"SwiftInfoLong": "(Add-ons):\\nJako Swift Twoje zabojstwa nie spowoduja animacji zabójstwa (??? chyba ze Cie nie tepnie do ciala?)",
|
||
"Talkative": "Talkative",
|
||
"TalkativeInfo": "Talkative",
|
||
"TalkativeInfoLong": "(Add-ons):\\nAs the Talkative, if you send more messages in a meeting than the specified limit in the settings, you suicide.",
|
||
"Talkative.MaxMessagesPerMeeting": "Max Messages Per Meeting",
|
||
"Talkative.Died": "{0} talked too much and died.",
|
||
"Urgent": "Urgent",
|
||
"UrgentInfo": "You Have +1 Emergency Meeting",
|
||
"UrgentInfoLong": "(Add-ons):\\nAs the Urgent, you have an extra emergency meeting.",
|
||
"TaskMaster": "Task Master",
|
||
"TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting",
|
||
"TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.",
|
||
"Taskcounter": "Taskcounter",
|
||
"TaskcounterInfo": "Widzisz laczna liczbe ukonczonych zadan w czasie rzeczywistym",
|
||
"TaskcounterInfoLong": "(Add-ons):\\nTask Counter widzi laczna liczbe ukonczonych zadan (przez wszystkich razem) obok swojej nazwy roli, aktualizowana na biezaco.",
|
||
"Tiebreaker": "Tiebreaker",
|
||
"TiebreakerInfo": "Eliminuj remisy",
|
||
"TiebreakerInfoLong": "(Add-ons):\\nGdy dojdzie do remisu w glosowaniu, wyglosowany zostanie ten gracz (badz skip), na ktorego zaglosowal Tiebreaker.\nUwaga: Jesli wielu Tiebreakerow wybierze rozne cele remisu jednoczesnie, ich umiejetnosci nie zadzialaja.",
|
||
"Tired": "Tired",
|
||
"TiredInfo": "Too Tired to Kill",
|
||
"TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
|
||
"TiredMaxKillsPerRound": "Max Kills Per Round",
|
||
"TiredReachedMaxKillsPerRound": "You're too tired to kill more this round",
|
||
"Torch": "Torch",
|
||
"TorchInfo": "Masz wieksza wizje!",
|
||
"TorchInfoLong": "(Add-ons):\\nTylko Crewmate moga otrzymac Torch – daje on zwiekszona widocznosc i moze sprawic, ze sabotaz swiatel nie bedzie ich dotyczyc.",
|
||
"TorchAffectedByLights": "<color=#eee5be>Torch</color>'s vision is affected by Lights Sabotage",
|
||
"TorchVision": "<color=#eee5be>Torch</color> Vision",
|
||
"Transfer": "Transfer",
|
||
"TransferInfo": "Transfer Between Vents",
|
||
"TransferInfoLong": "(Add-ons):\\nAs the Transfer, whenever you step on a vent, you teleport to a random vent.",
|
||
"Trainee": "Trainee",
|
||
"TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1",
|
||
"TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.",
|
||
"TraineeNotify": "<#ffff00>As the <#4287f5>Trainee</color>, you can't vent, sabotage, shapeshift, or pet on the first round!</color>",
|
||
"Truant": "Truant",
|
||
"TruantInfo": "Zostajesz zamrozony na pewien czas po meetingu",
|
||
"TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
|
||
"TruantWaitingTime": "Waiting Time After Meetings",
|
||
"Unbound": "Unbound",
|
||
"UnboundInfo": "You're Always Correctly Guessed",
|
||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||
"Undead": "Undead",
|
||
"UndeadInfo": "You're on the Undead faction",
|
||
"UndeadInfoLong": "(Add-ons):\\nTen dodatek otrzymuja gracze, ktorzy zostali zwerbowani do frakcji Undead przez Nekromante lub Rycerza Smierci.",
|
||
"Undead-": "Undead ",
|
||
"UndeadCountMode": "<#ed9abd>Undead</color> Players count as",
|
||
"UndeadCountMode.Necromancer": "<#f7adcf>Necromancer</color>",
|
||
"UndeadCountMode.None": "None",
|
||
"UndeadCountMode.Original": "Original Team",
|
||
"Underdog": "Underdog",
|
||
"UnderdogInfo": "Zacznij zabijac gdy zostanie malo graczy",
|
||
"UnderdogInfoLong": "(Add-ons):\\nJako Underdog masz wiekszy kill cooldown dopoki zyje okreslona liczba graczy. Po ich smierci, Twoj cooldown sie zmniejsza.",
|
||
"UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive",
|
||
"UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown",
|
||
"Unlucky": "Unlucky",
|
||
"UnluckyInfo": "Wszystko ma szanse Cie zabic",
|
||
"UnluckyInfoLong": "(Dodatki):\\nJako Unlucky, wykonywanie zadan, zabijanie lub korzystanie z wentylacji niesie ze soba ryzyko twojej smierci.",
|
||
"UnluckyKillSuicideChance": "Chance to suicide from killing",
|
||
"UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
|
||
"UnluckySabotageSuicideChance": "Chance to suicide from opening a door",
|
||
"UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting",
|
||
"UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
|
||
"UnluckyVentSuicideChance": "Chance to suicide from venting",
|
||
"Watcher": "Watcher",
|
||
"WatcherInfo": "Widzisz kolory glosów",
|
||
"WatcherInfoLong": "(Add-ons):\\nPodczas meetingu, Watcher widzi wszystkie oddane glosy.",
|
||
"Workhorse": "Workhorse",
|
||
"WorkhorseInfo": "Badz pierwszym, który skonczy taski to dostaniesz wiecej",
|
||
"WorkhorseInfoLong": "(Add-ons):\\nWykonaj wszystkie zadania, aby stac sie Workhorsem i otrzymac dodatkowe zadania ustawione przez hosta.",
|
||
"WorkhorseNumLongTasks": "Additional Long Tasks",
|
||
"WorkhorseNumShortTasks": "Additional Short Tasks",
|
||
"WorkhorseSpawnChance": "<color=#00ffff>Workhorse</color> Spawn Chance",
|
||
"Youtuber": "YouTuber",
|
||
"YoutuberInfo": "Daj sie zabic pierwszy aby wygrac",
|
||
"YoutuberInfoLong": "(Add-ons):\\nJesli Youtuber zostanie zabity jako pierwszy, wygrywa. Jesli nie, musi wspierac Crewmate'ow, aby wygrac. Uwaga: Posrednie metody zabicia nie aktywuja umiejetnosci Youtubera.",
|
||
"Bloodmoon": "Bloodmoon",
|
||
"BloodmoonInfo": "Pomoz impostorom zabijac!",
|
||
"BloodmoonInfoLong": "(Impostor Ghost):\\nJako Bloodmoon mozesz uzyc przycisku ochrony na graczu, aby sprawic, ze zginie po okreslonym czasie. Gracz zostaje o tym poinformowany.",
|
||
"Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use",
|
||
"Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call",
|
||
"Bloodmoon.Duration": "Time After Target Dies",
|
||
"Bloodmoon.Speed": "<#ff1919>Bloodmoon</color> Speed",
|
||
"Bloodmoon.Suffix": "<{1}>Umrzesz za <{2}>{0}s</color></color>",
|
||
"BloodmoonNearYou": "<size=70%>The {0} is near you! Stay away to avoid death!</size>",
|
||
"Facilitator": "Facilitator",
|
||
"FacilitatorInfo": "Give Necronomicon",
|
||
"FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)",
|
||
"GA": "Guardian Angel",
|
||
"GAInfo": "Chron Crew",
|
||
"GAInfoLong": "(Crewmate Ghost):\\nJako Guardian Angel mozesz ochronic gracza, ratujac go przed smiercia. Jest to klasyczna rola Guardian Angela w formie add-ona.",
|
||
"GAGuarded": "This player is shielded by the Guardian Angel",
|
||
"Haunter": "Haunter",
|
||
"HaunterInfo": "Jestes najgorszym koszmarem Impostorow",
|
||
"HaunterInfoLong": "(Crewmate/Neutral Ghost):\\nJako Haunter, gdy ukonczysz wszystkie zadania, imie losowego zyjacego impostora zostanie pokazane na czerwono wszystkim podczas spotkan. Gdy zostanie Ci 1 zadanie, wszyscy impostorzy dostana strzalke prowadzaca do Ciebie – jesli ktorys z nich sie zblizy, tracisz te role.",
|
||
"Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates</color>",
|
||
"Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion",
|
||
"Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven</color>",
|
||
"Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates</color>",
|
||
"Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers</color>",
|
||
"Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks",
|
||
"Haunter1TaskLeft": "<#ffff00>Haunter prawie ukonczyl swoje zadania!\\nZbliz sie do niego, inaczej Twoja rola moze zostac ujawniona!!</color>",
|
||
"HaunterFinishedTasks": "Haunter skonczyl wszystkie zadania, impostor zostal ujawniony! (ale nie Ty)",
|
||
"HaunterRevealedYou": "Zostales ujawniony przez Haunter!",
|
||
"HaunterStopped": "<#00ff00>Haunter zostal pomyslnie powstrzymany!</color>",
|
||
"HaunterStoppedSelf": "<#ff1313>Impostor zblizyl sie za bardzo – straciles swoja role.</color>",
|
||
"MeetingAngel": "Meeting Angel",
|
||
"MeetingAngelInfo": "Remove Votes",
|
||
"MeetingAngelInfoLong": "(Crewmate Ghost):\\nAs the Meeting Angel, you can use your protect button on someone every X meetings (specified by settings) to remove a certain number of votes targeting them.",
|
||
"MeetingAngel.NumVotesNegated": "Number of Votes Removed",
|
||
"MeetingAngel.NumMeetingsCooldown": "Per how many meetings can someone be protected",
|
||
"MeetingAngel.CanProtectOptions.Crewmate": "Can Protect <#8cffff>Crewmates</color>",
|
||
"MeetingAngel.CanProtectOptions.Impostor": "Can Protect <#ff1919>Impostor</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralKilling": "Can Protect <#ffab1b>Neutral</color> <#ff1919>Killers</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralEvil": "Can Protect <#ffab1b>Neutral</color> <#ff5555>Evils</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralPariah": "Can Protect <#ffab1b>Neutral</color> <#ffff44>Pariahs</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralBenign": "Can Protect <#ffab1b>Neutral</color> <#00ffa5>Benigns</color>",
|
||
"MeetingAngel.CanProtectOptions.Coven": "Can Protect <#7b3fbb>Covens</color>",
|
||
"MeetingAngel.NegatedMsg": "Removed <b>{0}</b> votes targeting {1}",
|
||
"Minion": "Minion",
|
||
"MinionInfo": "Pomóz Impostorom",
|
||
"MinionInfoLong": "(Impostor/Neutral Ghost):\\nJako Minion, mozesz ochronic kogos (najlepiej crewmate’a), oslepiajac go na kilka sekund.",
|
||
"MinionBlindDuration": "Blind Duration",
|
||
"Phantasm": "Specter",
|
||
"PhantasmInfo": "Daj sie zabic i skoncz taski aby wygrac!",
|
||
"PhantasmInfoLong": "(Neutrals):\\nJako Specter Twoim celem jest dac sie zabic i wykonac swoje zadania. Mozesz robic zadania bedac zywy, ale nie mozesz wygrac, jesli przezyjesz. Jesli zostaniesz zabity i masz wykonane wszystkie zadania, wygrywasz razem ze zwycieska druzyna.",
|
||
"Shade": "Shade",
|
||
"ShadeInfo": "Protect Everyone to Win",
|
||
"ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you succeed to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.",
|
||
"Warden": "Warden",
|
||
"WardenInfo": "Wzmocnij Crewmate'ow",
|
||
"WardenInfoLong": "(Crewmate Ghost):\\nJako Warden mozesz chronic kogos (najlepiej Crewmate'a), aby ostrzec go przed niebezpieczenstwem i dac mu tymczasowe przyspieszenie.",
|
||
"WardenAdditionalSpeed": "Dodatkowa predkosc",
|
||
"WardenNotify": "The Warden warns you that you're in danger!",
|
||
"WardenNotifyTarget": "Notify Target About Danger",
|
||
"BedWarsPlayer": "BED WARS",
|
||
"BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN",
|
||
"BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN",
|
||
"Challenger": "Challenger",
|
||
"ChallengerInfo": "Zabij ich wszystkich!",
|
||
"CTFPlayer": "Capture The Flag",
|
||
"CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
|
||
"CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
|
||
"KOTZPlayer": "KING OF THE ZONES",
|
||
"KOTZPlayerInfo": "CONTROL ZONES TO WIN",
|
||
"KOTZPlayerInfoLong": "CONTROL ZONES TO WIN",
|
||
"Killer": "FREE FOR ALL",
|
||
"KillerInfo": "KILL EVERYONE TO WIN",
|
||
"KillerInfoLong": "KILL EVERYONE TO WIN",
|
||
"KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius</color>",
|
||
"KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s</color> to move out or you'll die!</color>",
|
||
"MinglePlayer": "MINGLE",
|
||
"MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS",
|
||
"MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS",
|
||
"NDPlayer": "Natural Disasters",
|
||
"NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
|
||
"NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
|
||
"Potato": "Player",
|
||
"PotatoInfo": "AVOID HAVING THE HOT POTATO",
|
||
"PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
|
||
"QuizPlayer": "QUIZ",
|
||
"QuizPlayerInfo": "ANSWER QUESTIONS TO WIN",
|
||
"QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN",
|
||
"RRPlayer": "Room Rush",
|
||
"RRPlayerInfo": "GET TO THE ROOM ASAP",
|
||
"RRPlayerInfoLong": "GET TO THE ROOM ASAP",
|
||
"Racer": "DEATHRACE",
|
||
"RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN",
|
||
"RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN",
|
||
"Runner": "Speedrunner",
|
||
"RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
|
||
"RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
|
||
"SnowdownPlayer": "SNOWDOWN",
|
||
"SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS",
|
||
"SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS",
|
||
"Tagger": "TAGGER",
|
||
"TaggerInfo": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
|
||
"TaggerInfoLong": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
|
||
"TMGPlayer": "THE MIND GAME",
|
||
"TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN",
|
||
"TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN",
|
||
"Tasker": "Tasker",
|
||
"TaskerInfo": "FINISH TASKS FIRST TO WIN",
|
||
"TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
|
||
"KillButtonText": "Kill",
|
||
"AbilityChargesWhenFinishedTasks": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> <color=#ffa500>every 5s</color> when tasks are done</color>",
|
||
"AbilityCooldown": "Ability Cooldown",
|
||
"AbilityDuration": "Ability Duration",
|
||
"AbilityOnCooldown": "<color=#ffff00>Ability on cooldown!</color>",
|
||
"AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> With Each Task Completed</color>",
|
||
"AbilityUseLimit": "Initial Ability Uses",
|
||
"OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Out of ability uses! Do tasks to get more!</color>",
|
||
"AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along",
|
||
"AdditionalWinnerRoleText.Default": "{0} wins along",
|
||
"AdditionalWinnerRoleText.Executioner": "Executioner wins along",
|
||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||
"AdditionalWinnerRoleText.Maverick": "The Maverick survived",
|
||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||
"AdditionalWinnerRoleText.Phantasm": "Phantasm wins along",
|
||
"AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone",
|
||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||
"AdditionalWinnerRoleText.Romantic": "The Romantic wins along",
|
||
"AdditionalWinnerRoleText.Shade": "Shade wins along",
|
||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||
"AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along",
|
||
"AdditionalWinnerRoleText.Specter": "Phantasm wins along",
|
||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||
"AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover",
|
||
"CustomWinnerText": "{0} Wins!",
|
||
"WinnerRoleText.Agitator": "Agitator Wins!",
|
||
"WinnerRoleText.Arsonist": "Arsonist Wins!",
|
||
"WinnerRoleText.Beehive": "Beehive Wins!",
|
||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||
"WinnerRoleText.Collector": "Collector Wins!",
|
||
"WinnerRoleText.Coven": "Coven Wins!",
|
||
"WinnerRoleText.CovenLeader": "Coven Wins!",
|
||
"WinnerRoleText.Crewmate": "Crewmates Win!",
|
||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||
"WinnerRoleText.Default": "{0} Wins!",
|
||
"WinnerRoleText.Demon": "Demon Wins!",
|
||
"WinnerRoleText.Doomsayer": "Doomsayer Wins!",
|
||
"WinnerRoleText.Eclipse": "Eclipse Wins!",
|
||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||
"WinnerRoleText.Executioner": "Executioner Wins!",
|
||
"WinnerRoleText.Glitch": "The Glitch Wins!",
|
||
"WinnerRoleText.God": "God Wins!",
|
||
"WinnerRoleText.HeadHunter": "Head Hunter Wins!",
|
||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||
"WinnerRoleText.Hider": "Hiders Win!",
|
||
"WinnerRoleText.Hookshot": "Hookshot Wins!",
|
||
"WinnerRoleText.Impostor": "Impostors Win!",
|
||
"WinnerRoleText.Infection": "Infection Wins!",
|
||
"WinnerRoleText.Infectious": "Infectious Wins!",
|
||
"WinnerRoleText.Innocent": "Innocent Wins!",
|
||
"WinnerRoleText.Jackal": "Team Jackal Wins!",
|
||
"WinnerRoleText.Jester": "Jester Wins!",
|
||
"WinnerRoleText.Jinx": "Jinx Wins!",
|
||
"WinnerRoleText.Juggernaut": "Juggernaut Wins!",
|
||
"WinnerRoleText.Lovers": "Lovers Win!",
|
||
"WinnerRoleText.Magician": "Magician Wins!",
|
||
"WinnerRoleText.Medusa": "Medusa Wins!",
|
||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||
"WinnerRoleText.Pelican": "Pelican Wins!",
|
||
"WinnerRoleText.Pestilence": "Pestilence Wins!",
|
||
"WinnerRoleText.Phantasm": "Phantasm Wins!",
|
||
"WinnerRoleText.Pickpocket": "Pickpocket Wins!",
|
||
"WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
|
||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||
"WinnerRoleText.Pulse": "Pulse Wins!",
|
||
"WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
|
||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||
"WinnerRoleText.Revolutionist": "Revolutionist Wins!",
|
||
"WinnerRoleText.Ritualist": "Ritualist Wins!",
|
||
"WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
|
||
"WinnerRoleText.Seeker": "Seekers Win!",
|
||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||
"WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
|
||
"WinnerRoleText.Specter": "Phantasm Wins!",
|
||
"WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
|
||
"WinnerRoleText.Sprayer": "Sprayer Wins!",
|
||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||
"WinnerRoleText.Taskinator": "Taskinator Wins!",
|
||
"WinnerRoleText.Terrorist": "Terrorist Wins!",
|
||
"WinnerRoleText.Tiger": "Tiger Wins!",
|
||
"WinnerRoleText.Traitor": "Traitor Wins!",
|
||
"WinnerRoleText.Troll": "Troll Wins!",
|
||
"WinnerRoleText.Vector": "Vector Wins!",
|
||
"WinnerRoleText.Vengeance": "Vengeance Wins!",
|
||
"WinnerRoleText.Virus": "Virus Wins!",
|
||
"WinnerRoleText.Vulture": "Vulture Wins!",
|
||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||
"WinnerRoleText.Werewolf": "Werewolf Wins!",
|
||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||
"Mode": "Mode",
|
||
"GameModeListTitle": "Game Modes",
|
||
"DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
|
||
"NToCheckGameModeSettings": "Wpisz <b>/n</b> aby zobaczyć ustawienia dla tego trybu gry",
|
||
"Standard": "Standard",
|
||
"ModeStandard": "Gamemode: Standard",
|
||
"BedWars": "BED WARS",
|
||
"ModeBedWars": "Gamemode: Bed Wars",
|
||
"ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.",
|
||
"Bedwars.BlueTeam": "Blue Team",
|
||
"Bedwars.GreenTeam": "Green Team",
|
||
"Bedwars.RedTeam": "Red Team",
|
||
"Bedwars.YellowTeam": "Yellow Team",
|
||
"BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After",
|
||
"BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range",
|
||
"Bedwars.BedStatus.BreakTime": "Break time",
|
||
"Bedwars.BedStatus.Breaking": "Breaking {0} layer\\n{1}",
|
||
"Bedwars.BedStatus.Broken": "<u><#ff0000>BED DESTROYED!</color></u>\\n<size=80%>You will no longer respawn!</size>",
|
||
"Bedwars.BedStatus.EnemyBroken": "{0}'s bed has been destroyed!",
|
||
"Bedwars.BedStatus.Exposed": "EXPOSED",
|
||
"Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer",
|
||
"Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!</color>",
|
||
"BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division",
|
||
"BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval",
|
||
"BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier",
|
||
"BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval",
|
||
"BedWars.GoldGenerationIntervalOption": "Gold Generation Interval",
|
||
"Bedwars.GracePeriod": "<size=80%><#ffff44>GRACE PERIOD</color>\\n<size=70%>During this time, you cannot leave your room</size></size>",
|
||
"BedWars.GracePeriodOption": "Grace Period Duration",
|
||
"BedWars.HealPoolRangeOption": "Heal Pool Range",
|
||
"BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage",
|
||
"Bedwars.HudText.GracePeriodLeft": "Grace period ends\\nin <#ffff44>{0}</color> seconds",
|
||
"BedWars.InventorySlotsOption": "Number of Inventory Slots",
|
||
"BedWars.InvisPotionDurationOption": "Invisibility Potion Duration",
|
||
"BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division",
|
||
"BedWars.IronGenerationIntervalOption": "Iron Generation Interval",
|
||
"BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier",
|
||
"BedWars.Item.Axe": "Axe",
|
||
"BedWars.Item.Diamond": "Diamond",
|
||
"BedWars.Item.DiamondArmor": "Diamond Armor",
|
||
"BedWars.Item.DiamondSword": "Diamond Sword",
|
||
"BedWars.Item.Emerald": "Emerald",
|
||
"BedWars.Item.EndStone": "End Stone",
|
||
"BedWars.Item.EnderPearl": "Ender Pearl",
|
||
"BedWars.Item.Glass": "Glass",
|
||
"BedWars.Item.Gold": "Gold",
|
||
"BedWars.Item.GoldenApple": "Golden Apple",
|
||
"BedWars.Item.InvisibilityPotion": "Invisibility Potion",
|
||
"BedWars.Item.Iron": "Iron",
|
||
"BedWars.Item.IronArmor": "Iron Armor",
|
||
"BedWars.Item.IronSword": "Iron Sword",
|
||
"BedWars.Item.Obsidian": "Obsidian",
|
||
"BedWars.Item.Pickaxe": "Pickaxe",
|
||
"BedWars.Item.Shears": "Shears",
|
||
"BedWars.Item.SpeedPotion": "Speed Potion",
|
||
"BedWars.Item.TNT": "TNT",
|
||
"BedWars.Item.Wood": "Wood",
|
||
"BedWars.Item.WoodenSword": "Wooden Sword",
|
||
"BedWars.Item.Wool": "Wool",
|
||
"BedWars.ItemCategory.Armor": "ARMOR",
|
||
"BedWars.ItemCategory.Block": "BLOCKS",
|
||
"BedWars.ItemCategory.Resource": "RESOURCES",
|
||
"BedWars.ItemCategory.Tool": "TOOLS",
|
||
"BedWars.ItemCategory.Utility": "UTILITIES",
|
||
"BedWars.ItemCategory.Weapon": "WEAPONS",
|
||
"BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.",
|
||
"BedWars.ItemDescription.Diamond": "Diamond",
|
||
"BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.",
|
||
"BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.",
|
||
"BedWars.ItemDescription.Emerald": "Emerald",
|
||
"BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.",
|
||
"BedWars.ItemDescription.EnderPearl": "Lets you vent once.",
|
||
"BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.",
|
||
"BedWars.ItemDescription.Gold": "Gold",
|
||
"BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.",
|
||
"BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.",
|
||
"BedWars.ItemDescription.Iron": "Iron",
|
||
"BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.",
|
||
"BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.",
|
||
"BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.",
|
||
"BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.",
|
||
"BedWars.ItemDescription.Shears": "Used to break Wool faster.",
|
||
"BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.",
|
||
"BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.",
|
||
"BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.",
|
||
"BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.",
|
||
"BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.",
|
||
"BedWars.MaxHealthOption": "Maximum Health",
|
||
"Bedwars.ReviveCountdown": "<u><#ff0000>YOU DIED!</color></u>\\n<size=80%>You will respawn in <#ffff44>{0}</color> seconds.</size>",
|
||
"BedWars.ReviveTimeOption": "Czas wskrzeszenia",
|
||
"Bedwars.Rooms": "Teams are located in the following rooms:",
|
||
"Bedwars.Shop.ItemShop": "ITEM SHOP",
|
||
"Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5><u>{0}</u></color>\\n<size=80%>{1}</size>\\n\\n<size=80%>Select the category that has the item you want to buy.</size>\\n<size=70%>Use the Vanish button to cycle through the categories.\\nPet to enter the category.</size>",
|
||
"Bedwars.Shop.ItemShopSuffix.ItemSelection": "<u>{0}</u> {1}\\n<size=80%>{2}</size>\\n<u>Cost:</u> {3}\\n\\n<size=80%>Select the item you want to buy.</size>\\n<size=70%>Use the Vanish button to cycle through the items.\\nPet to buy the selected item.</size>",
|
||
"Bedwars.Shop.UpgradeShop": "UPGRADE SHOP",
|
||
"Bedwars.Shop.UpgradeShopSuffix": "<u><#00a5ff>{0}</color></u>\\n<size=80%>{1}</size>{2}\\n<u>Cost:</u> {3}\\n\\n<size=80%>Select the upgrade you want to buy for your team.</size>\\n<size=70%>Use the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.</size>",
|
||
"BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range",
|
||
"BedWars.SpeedPotionDurationOption": "Speed Potion Duration",
|
||
"BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase",
|
||
"BedWars.SuddenDeathOption": "Sudden Death",
|
||
"BedWars.Suffix.Armor": "Armor:",
|
||
"BedWars.Suffix.Sword": "Sword:",
|
||
"BedWars.TNTBedDamageOption": "TNT Bed Damage",
|
||
"BedWars.TNTDamageOption": "TNT Damage",
|
||
"BedWars.TNTRangeOption": "TNT Range",
|
||
"BedWars.TrapEffectDurationOption": "Trap Effect Duration",
|
||
"BedWars.TrapTriggerRangeOption": "Trap Trigger Range",
|
||
"Bedwars.TrapTriggered": "<u><#ff0000>TRAP TRIGGERED!</color></u>\\n<size=80%>{0} entered your base!</size>",
|
||
"BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By",
|
||
"BedWars.TrappedVisionOption": "Trapped Players' Vision",
|
||
"BedWars.Upgrade.AlreadyBought": "<#00ff00>Your team already has this upgrade!</color>",
|
||
"BedWars.Upgrade.Forge": "FORGE",
|
||
"BedWars.Upgrade.Haste": "HASTE",
|
||
"BedWars.Upgrade.HealPool": "HEAL POOL",
|
||
"BedWars.Upgrade.ReinforcedArmor": "REINFORCED ARMOR",
|
||
"BedWars.Upgrade.Sharpness": "SHARPNESS",
|
||
"BedWars.Upgrade.Trap": "TRAP",
|
||
"BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.",
|
||
"BedWars.UpgradeDescription.Haste": "Team members break blocks faster.",
|
||
"BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.",
|
||
"BedWars.UpgradeDescription.ReinforcedArmor": "Team members with armor take even less damage from attacks.",
|
||
"BedWars.UpgradeDescription.Sharpness": "Team members with swords deal more damage with their attacks.",
|
||
"BedWars.UpgradeDescription.Trap": "Alerts the team when an enemy enters the base and slows/blinds the enemy.",
|
||
"BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier",
|
||
"Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!</color>",
|
||
"CaptureTheFlag": "Capture The Flag",
|
||
"ModeCaptureTheFlag": "Gamemode: Capture The Flag",
|
||
"ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your <b>Vanish</b> button near it.",
|
||
"GameModeTutorial.CaptureTheFlag": "<size=90%>The current game mode is <#1313c2>Capture The Flag</color>.</size>\\n<size=80%>Get to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.</size>",
|
||
"CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken",
|
||
"CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken",
|
||
"CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier",
|
||
"CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier",
|
||
"CTF_BackIn": "Back in {0}s",
|
||
"CTF_BackTime": "Time Before Being Sent Back",
|
||
"CTF_BlueTeamWins": "The Blue Team wins!",
|
||
"CTF_BlueTeamWonThisRound": "The <#0000ff>Blue</color> team won this round!",
|
||
"CTF_ButtonText": "PICK UP",
|
||
"CTF_EnemyFlagTaken": "Your team took the enemy's flag!",
|
||
"CTF_FlagPickupRange": "Flag Pickup Range",
|
||
"CTF_FlagTaken": "The enemy took your flag!",
|
||
"CTF_GameEndCriteria": "Game End Criteria",
|
||
"CTF_GameEndCriteria.FirstToXPoints": "First to X Points",
|
||
"CTF_GameEndCriteria.PlayXRounds": "Play X Rounds",
|
||
"CTF_GameEndCriteria.TimeLimit": "Time Limit",
|
||
"CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}</color>",
|
||
"CTF_PlayerStats_CarriedFor": "<#00a5ff>Carried For: <#ffffff>{0}s</color></color>",
|
||
"CTF_PlayerStats_Tags": "<#00a5ff>Tags: <#ffffff>{0}</color></color>",
|
||
"CTF_PointsToWin": "Points to Win",
|
||
"CTF_RoundsToPlay": "Rounds to Play",
|
||
"CTF_SpawnProtectionTime": "Spawn Protection Time",
|
||
"CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers",
|
||
"CTF_Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection</color> <#888888>-</color> <#ffff44>{0}</color>",
|
||
"CTF_TagCooldown": "Tag Cooldown",
|
||
"CTF_TaggedPlayersGet": "Tagged Players get",
|
||
"CTF_TaggedPlayersGet.Killed": "Killed",
|
||
"CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base",
|
||
"CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out",
|
||
"CTF_TeamMemberFallen": "{0} has fallen!",
|
||
"CTF_TimeIsUp": "Time's up, waiting for the tie to break....",
|
||
"CTF_TimeLimit": "Time Limit",
|
||
"CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned",
|
||
"CTF_YellowTeamWins": "The Yellow Team wins!",
|
||
"CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow</color> team won this round!",
|
||
"Deathrace": "DEATHRACE",
|
||
"ModeDeathrace": "Gamemode: Deathrace",
|
||
"ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.",
|
||
"Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace</color>.\\n<size=90%>There's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.",
|
||
"Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.",
|
||
"Deathrace.Tutorial.Track": "Track:\\n{0}",
|
||
"Deathrace.ClockwiseOption": "Toggle this to reverse the track direction",
|
||
"Deathrace.CoordinateCheck": "[Position Check]",
|
||
"Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side",
|
||
"Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria",
|
||
"Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway",
|
||
"Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap",
|
||
"Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase",
|
||
"Deathrace.Lap": "Lap {0}/{1}",
|
||
"Deathrace.LapsToWinOption": "Number of Laps to Win",
|
||
"Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink",
|
||
"Deathrace.PowerUpDisplay.Grenade": "Grenade",
|
||
"Deathrace.PowerUpDisplay.Ice": "Ice",
|
||
"Deathrace.PowerUpDisplay.Smoke": "Smoke",
|
||
"Deathrace.PowerUpDisplay.Taser": "Taser",
|
||
"Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration",
|
||
"Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range",
|
||
"Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Energy Drink: Speeds you up",
|
||
"Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Grenade: Blinds everyone nearby (except you)",
|
||
"Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Ice: Inverts controls for everyone nearby (except you)",
|
||
"Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored",
|
||
"Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Smoke: Slows down everyone nearby (except you)",
|
||
"Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL</color>]</color> {0} Taser: Stuns the selected player",
|
||
"Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range",
|
||
"Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency",
|
||
"Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction",
|
||
"Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups",
|
||
"Deathrace.VentUse": "Vent to the next room!",
|
||
"FFA": "FREE FOR ALL",
|
||
"ModeFFA": "Gamemode: FFA",
|
||
"ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!",
|
||
"GameModeTutorial.FFA": "<size=90%>The current game mode is <#00ffff>Free For All (FFA)</color>.</size>\\n<size=80%>Everyone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.</size>",
|
||
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
|
||
"FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
|
||
"FFA-Event-GetHighKCD": "You got a higher kill cooldown",
|
||
"FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
|
||
"FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
|
||
"FFA-Event-GetLowVision": "You have lower vision temporarily",
|
||
"FFA-Event-GetShield": "You have a temporary shield!",
|
||
"FFA-Event-GetTP": "You got teleported to a random vent!",
|
||
"FFA-Event-RandomTP": "Everyone was swapped with someone",
|
||
"FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!",
|
||
"FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!",
|
||
"FFA_ChatDuringGame": "Chat During Game",
|
||
"FFA_DecreasedSpeed": "Decreased Speed",
|
||
"FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting",
|
||
"FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive",
|
||
"FFA_EnableRandomAbilities": "Enable Random Events",
|
||
"FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
|
||
"FFA_GameTime": "Maximum Game Length",
|
||
"FFA_IncreasedSpeed": "Increased Speed",
|
||
"FFA_KCD": "Kill Cooldown",
|
||
"FFA_LowerVision": "Lowered Vision",
|
||
"FFA_ModifiedSpeedDuration": "Modified Speed Duration",
|
||
"FFA_ModifiedVisionDuration": "Lowered Vision Duration",
|
||
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
|
||
"FFA_ShieldDuration": "Shield Duration",
|
||
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
|
||
"FFA_TargetIsShielded": "<color=#ffff00>The player you tried to kill is shielded!</color>",
|
||
"FFA_TeamMode": "Enable Team Mode",
|
||
"FFA_TeamNumber": "Number of Teams",
|
||
"HideAndSeek": "HIDE AND SEEK",
|
||
"ModeHideAndSeek": "Gamemode: Hide And Seek",
|
||
"ModeShiftAndSeek": "Gamemode: Shift And Seek",
|
||
"ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
|
||
"GameModeTutorial.HideAndSeek": "<size=90%>The current game mode is <#345eeb>Hide And Seek (Modded)</color>.</size>\\n<size=80%>Seekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.</size>",
|
||
"HNS.DangerMeter": "Show (Custom) Danger Meter",
|
||
"HNS.MaxNeutrals": "<#0000ff>Maximum</color> Number of <#ffab1b>Neutrals</color>",
|
||
"HNS.MinNeutrals": "<#00ffff>Minimum</color> Number of <#ffab1b>Neutrals</color>",
|
||
"HNS.PlayersSeeRoles": "Players See Each Others' Roles",
|
||
"HNS.ShiftAndSeek": "SHIFT AND SEEK",
|
||
"HNS.TaskCount": "Tasks:",
|
||
"HideAndSeek_MaxGameTime": "Maximum Game Length",
|
||
"TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by",
|
||
"TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by",
|
||
"TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by",
|
||
"TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by",
|
||
"TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by",
|
||
"HNSSeekers": "The <#ff1919>Seekers</color> are: {0}",
|
||
"SeekerCanVent": "Seeker Can Vent",
|
||
"SeekerSpeed": "Seeker Speed",
|
||
"SeekerVision": "Seeker Vision",
|
||
"HiderSpeed": "Hider Speed",
|
||
"HiderVision": "Hider Vision",
|
||
"MinutesLeft": "{0} <color=#00ffa5>Minutes Left</color>",
|
||
"Agent": "Agent",
|
||
"AgentInfo": "You're an Impostor among Hiders",
|
||
"AgentInfoLong": "You're an Impostor among Hiders",
|
||
"AgentSpeed": "Agent Speed",
|
||
"AgentVision": "Agent Vision",
|
||
"Dasher": "Dasher",
|
||
"DasherInfo": "Pet to become fast and catch Hiders",
|
||
"DasherInfoLong": "Pet to become fast and catch Hiders",
|
||
"DasherCooldown": "Dasher Cooldown",
|
||
"DasherDuration": "Dasher Duration",
|
||
"DasherSpeed": "Dasher Speed",
|
||
"DasherSpeedIncreased": "Dasher Increased Speed",
|
||
"DasherVision": "Dasher Vision",
|
||
"Detector": "Detector",
|
||
"DetectorInfo": "You know where the Seekers are",
|
||
"DetectorInfoLong": "You know where the Seekers are",
|
||
"DetectorFrequency": "Info about Seekers appears every",
|
||
"DetectorNotify": "A Seeker is in <#00ffa5>{0}</color>",
|
||
"DetectorSpeed": "Detector Speed",
|
||
"DetectorVision": "Detector Vision",
|
||
"Fox": "Fox",
|
||
"FoxInfo": "Przetrwaj do konca aby wygrac",
|
||
"FoxInfoLong": "Przetrwaj do konca aby wygrac",
|
||
"FoxSpeed": "Fox Speed",
|
||
"FoxVision": "Fox Vision",
|
||
"FoxHasVitals": "Fox has Vitals",
|
||
"Hider": "Hider",
|
||
"HiderInfo": "Complete tasks and survive until the end",
|
||
"HiderInfoLong": "Complete tasks and survive until the end",
|
||
"Jet": "Jet",
|
||
"JetInfo": "Pet to become fast and escape from Seekers",
|
||
"JetInfoLong": "Pet to become fast and escape from Seekers",
|
||
"JetCooldown": "Jet Cooldown",
|
||
"JetDuration": "Jet Duration",
|
||
"JetSpeed": "Jet Speed",
|
||
"JetSpeedIncreased": "Jet Increased Speed",
|
||
"JetVision": "Jet Vision",
|
||
"Jumper": "Jumper",
|
||
"JumperInfo": "Use vents to hide from Seekers",
|
||
"JumperInfoLong": "Use vents to hide from Seekers",
|
||
"JumperSpeed": "Jumper Speed",
|
||
"JumperVision": "Jumper Vision",
|
||
"Locator": "Locator",
|
||
"LocatorInfo": "You get clues to find Hiders",
|
||
"LocatorInfoLong": "You get clues to find Hiders",
|
||
"LocatorDuration": "Locator Arrow Duration",
|
||
"LocatorFrequency": "Locator Arrow Frequency",
|
||
"LocatorNotify": "A Locator is currently tracking you",
|
||
"LocatorSpeed": "Locator Speed",
|
||
"LocatorTargetKnows": "Hiders know when they are located",
|
||
"LocatorVision": "Locator Vision",
|
||
"Seeker": "Seeker",
|
||
"SeekerInfo": "Kill all Hiders to win",
|
||
"SeekerInfoLong": "Kill all Hiders to win",
|
||
"Taskinator": "Taskinator",
|
||
"TaskinatorInfo": "Complete tasks to win",
|
||
"TaskinatorInfoLong": "Complete tasks to win",
|
||
"TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death",
|
||
"TaskinatorSpeed": "Taskinator Speed",
|
||
"TaskinatorVision": "Taskinator Vision",
|
||
"Troll": "Troll",
|
||
"TrollInfo": "Get killed to win",
|
||
"TrollInfoLong": "Get killed to win",
|
||
"TrollSpeed": "Troll Speed",
|
||
"TrollVision": "Troll Vision",
|
||
"Venter": "Venter",
|
||
"VenterInfo": "Use vents to catch Hiders",
|
||
"VenterInfoLong": "Use vents to catch Hiders",
|
||
"VenterSpeed": "Venter Speed",
|
||
"VenterVision": "Venter Vision",
|
||
"Disguiser": "Disguiser",
|
||
"DisguiserInfo": "Shapeshift!",
|
||
"DisguiserInfoLong": "Shapeshift!",
|
||
"DisguiserSpeed": "Disguiser Speed",
|
||
"DisguiserVision": "Disguiser Vision",
|
||
"DisguiserCanOnlyKillShapeshiftTarget": "Can Only Kill The Current Shapeshift Target",
|
||
"DisguiserPenaltyForWrongKillAttempt": "Penalty For Wrong Kill Attempts",
|
||
"DisguiserPFWKA.BlockKill": "Block Kill",
|
||
"DisguiserPFWKA.Suicide": "Suicide",
|
||
"DisguiserPFWKA.ResetKillCooldown": "Reset Kill Cooldown",
|
||
"DisguiserToleranceBeforeSuicide": "Tolerance (= number of wrong kill attempts allowed before suiciding)",
|
||
"DisguiserResetKillCooldownTo": "Reset Kill Cooldown To",
|
||
"DisguiserShapeshiftCooldown": "Disguiser Shapeshift Cooldown",
|
||
"DisguiserShapeshiftDuration": "Disguiser Shapeshift Duration",
|
||
"HotPotato": "Player",
|
||
"ModeHotPotato": "Gamemode: Hot Potato",
|
||
"ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.",
|
||
"GameModeTutorial.HotPotato": "<size=90%>The current game mode is <#e8cd46>Hot Potato</color>.</size>\\n<size=80%>Black name = potato holder.\\nCyan name = previous holder. Can't pass it to them unless it's 1v1.\\nTimer expires = current holder dies, potato given to random player.\\nLast one alive wins!",
|
||
"HotPotato_ExtraTimeOnAirship": "Extra Time on <color=#ed0007>Airship</color>",
|
||
"HotPotato_ExtraTimeOnFungle": "Extra Time on <color=#ffa646>Fungle</color>",
|
||
"HotPotato_HolderCanPassViaKillButton": "Holders Pass The Potato Via Kill Button Instead Of Proximity",
|
||
"HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than",
|
||
"HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato",
|
||
"HotPotato_HoldingNotify": "<#ffff00><size=2>You hold the Hot Potato! Pass it or die!</size></color>",
|
||
"HotPotato_Range": "Pass Range",
|
||
"HotPotato_Time": "The Holder of the Hot Potato is Killed Every",
|
||
"HotPotato_TimeLeftSuffix": "Kill in ",
|
||
"KingOfTheZones": "KING OF THE ZONES",
|
||
"ModeKingOfTheZones": "Gamemode: King Of The Zones",
|
||
"ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.",
|
||
"KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}</color>",
|
||
"KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!",
|
||
"KOTZ.EndScreen.Winner.Green": "The Green Team wins!",
|
||
"KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!",
|
||
"KOTZ.EndScreen.Winner.Red": "The Red Team wins!",
|
||
"KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!",
|
||
"KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!",
|
||
"KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!",
|
||
"KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the </color>Blue Team",
|
||
"KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the </color>Green Team",
|
||
"KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the </color>Orange Team",
|
||
"KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the </color>Red Team",
|
||
"KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the </color>Rose Team",
|
||
"KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the </color>Tan Team",
|
||
"KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the </color>Yellow Team",
|
||
"KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones</color>!\\n<size=90%><#ffff44>{0}</color> teams, <#ffff44>{1}</color> zones.\\nTag cooldown: <#ffff44>{2}</color>s, Respawn time: <#ffff44>{3}</color>s.</size>\\nGood luck and have fun!",
|
||
"KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones</color>.\\n<size=90%>Players are split into <#ffff44>{0}</color> teams.\\n<#ffff44>{1}</color> rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.</size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "<size=90%>When a team reaches <#ffff44>{0}</color> points, the game ends and they win.\\n<size=70%>Upon a tie, the game ends when the tie breaks.</size></size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "<size=90%>The game ends if a team reaches <#ffff44>{0}</color> points or after <#ffff44>{1}m {2}s</color>.\\nWhen there's no tie, the team with the most points wins.</size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "<size=90%>After <#ffff44>{0} minutes and {1} seconds</color>, the team with the most points wins.\\n<size=70%>Upon a tie, the game ends when the tie breaks.</size></size>",
|
||
"KOTZ.Notify.Tutorial.Tagging": "<size=90%>Players can tag others using the kill button (cooldown: <#ffff44>{0}</color>s),\\nwhich teleports them outside the map for <#ffff44>{1}</color>s.</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "<size=90%>Every <#ffff44>{0}</color>s, all zones move to a different room.\\n(Indicated by timers next to the room names.)</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "<size=90%>After a zone has moved, it stays neutral for <#ffff44>{0}</color>s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.Separately": "<size=90%>Every <#ffff44>{0}</color>s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)</size>",
|
||
"KOTZ.PNTO.Less": "Less Teams",
|
||
"KOTZ.PNTO.More": "More Teams",
|
||
"KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0}</color> points wins",
|
||
"KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD</color> <#888888>-</color> RESPAWNING IN <#ffff44>{0}</color>",
|
||
"KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection</color> <#888888>-</color> <#ffff44>{0}</color>",
|
||
"KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
|
||
"KOTZ.SuffixHelp.GameEndTimer": "<size=80%>Game End Timer: </size>",
|
||
"KOTZ.SuffixHelp.Points": "<size=80%>Points: </size>",
|
||
"KOTZ.SuffixHelp.Zones.Plural": "<size=80%>Zones: </size>",
|
||
"KOTZ.SuffixHelp.Zones.Single": "<size=80%>Zone: </size>",
|
||
"KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
|
||
"KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)",
|
||
"KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
|
||
"KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points",
|
||
"KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time",
|
||
"KingOfTheZones.MaxGameLength": "Maximum Game Length",
|
||
"KingOfTheZones.NumTeams": "Number of Teams",
|
||
"KingOfTheZones.NumZones": "Number of Zones",
|
||
"KingOfTheZones.PointsToWin": "Points to Win",
|
||
"KingOfTheZones.PreferNumTeams": "Prefer",
|
||
"KingOfTheZones.RespawnTime": "Respawn Time",
|
||
"KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time",
|
||
"KingOfTheZones.TagCooldown": "Tag Cooldown",
|
||
"KingOfTheZones.ZoneMoveTime": "Zones Move Every",
|
||
"KingOfTheZones.ZonesMove": "Zones Move",
|
||
"Mingle": "MINGLE",
|
||
"ModeMingle": "Gamemode: Mingle",
|
||
"ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!",
|
||
"Mingle.Tutorial": "The current game mode is <#FE9900>Mingle</color>.\\n<size=90%>The game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!</size>",
|
||
"Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room",
|
||
"Mingle.ExtraTimeOnAirshipOption": "Extra Time on Airship",
|
||
"Mingle.ExtraTimeOnFungleOption": "Extra Time on Fungle",
|
||
"Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room",
|
||
"Mingle.MaxWinningPlayersOption": "Maximum Winning Players",
|
||
"Mingle.MinTimeOption": "Minimum Time Limit",
|
||
"Mingle.NotInRequiredRoom": "Not in any assigned room",
|
||
"Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death",
|
||
"Mingle.TimeLimitOption": "Starting Time Limit",
|
||
"NaturalDisasters": "Natural Disasters",
|
||
"ModeNaturalDisasters": "Gamemode: Natural Disasters",
|
||
"ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\n<size=80%>List of all Natural Disasters and their effects:</size><size=70%>\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.</size>",
|
||
"GameModeTutorial.NaturalDisasters": "<size=90%>The current game mode is <#03fc4a>Natural Disasters</color>.</size>\\n<size=80%>Various disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!</size>",
|
||
"CollapsedBuildings": "<#03fc4a>Collapsed Buildings:</color> {0}",
|
||
"AvailableBuildings": "<#03FCFC>Available Buildings:</color> {0}",
|
||
"ND_BuildingCollapse": "Building Collapse",
|
||
"ND_DRLaughMessage-0.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!",
|
||
"ND_DRLaughMessage-0.Drowned": "You said you were thirsty, right? Here's some water!",
|
||
"ND_DRLaughMessage-0.Lava": "Lava is not the best place to swim, huh?",
|
||
"ND_DRLaughMessage-0.Lightning": "You've been.... THUNDERSTRUCK!",
|
||
"ND_DRLaughMessage-0.Meteor": "Meteor.... I hardly knew her!",
|
||
"ND_DRLaughMessage-0.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!",
|
||
"ND_DRLaughMessage-0.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||
"ND_DRLaughMessage-1.Collapsed": "Wow! You really brought the house down with you!",
|
||
"ND_DRLaughMessage-1.Drowned": "Guess you finally learnt how to sink or swim.... mostly sink!",
|
||
"ND_DRLaughMessage-1.Lava": "Careful! That's not a hot tub!",
|
||
"ND_DRLaughMessage-1.Lightning": "That really brightened your day, huh?",
|
||
"ND_DRLaughMessage-1.Meteor": "Look on the bright side: you made history!",
|
||
"ND_DRLaughMessage-1.Sunken": "Down you go! Hope you enjoyed the trip!",
|
||
"ND_DRLaughMessage-1.Tornado": "Wheeeee! Hope you enjoyed the ride!",
|
||
"ND_DRLaughMessage-2.Collapsed": "Next time, maybe don't stand under the collapsing part!",
|
||
"ND_DRLaughMessage-2.Drowned": "Breathing is optional, right?",
|
||
"ND_DRLaughMessage-2.Lava": "Ooooh, toasty! Just how you like it?",
|
||
"ND_DRLaughMessage-2.Lightning": "I'd say that was electrifying!",
|
||
"ND_DRLaughMessage-2.Meteor": "You really took \"out of this world\" to heart!",
|
||
"ND_DRLaughMessage-2.Sunken": "Don't worry, it's cozy down there.... probably!",
|
||
"ND_DRLaughMessage-2.Tornado": "That must've been a dizzying experience!",
|
||
"ND_DRLaughMessage-3.Collapsed": "Don't worry, I'm sure that building needed a hug!",
|
||
"ND_DRLaughMessage-3.Drowned": "You really went all in on that swimming lesson!",
|
||
"ND_DRLaughMessage-3.Lava": "You didn't think it was THAT hot, did you?",
|
||
"ND_DRLaughMessage-3.Lightning": "You should try standing somewhere LESS shiny next time!",
|
||
"ND_DRLaughMessage-3.Meteor": "Oops! Right place, wrong time!",
|
||
"ND_DRLaughMessage-3.Sunken": "You fell right into that one!",
|
||
"ND_DRLaughMessage-3.Tornado": "Up, up, and away you go!",
|
||
"ND_DRLaughMessageOthers-0.Collapsed": "{0} thought the building had plot armor. It didn't.",
|
||
"ND_DRLaughMessageOthers-0.Drowned": "{0} forgot to equip their floaties.",
|
||
"ND_DRLaughMessageOthers-0.Lava": "{0} tried to swim in lava.",
|
||
"ND_DRLaughMessageOthers-0.Lightning": "{0} got promoted to lightning rod.",
|
||
"ND_DRLaughMessageOthers-0.Meteor": "{0} got personally selected by the universe.",
|
||
"ND_DRLaughMessageOthers-0.Sunken": "{0} has entered the underground DLC.",
|
||
"ND_DRLaughMessageOthers-0.Tornado": "{0} went for a spin and never came back.",
|
||
"ND_DRLaughMessageOthers-1.Collapsed": "{0} just tested gravity.... and lost.",
|
||
"ND_DRLaughMessageOthers-1.Drowned": "{0} tried breathing water....",
|
||
"ND_DRLaughMessageOthers-1.Lava": "{0} discovered lava is, in fact, hot.",
|
||
"ND_DRLaughMessageOthers-1.Lightning": "{0} just unlocked the shocking ending.",
|
||
"ND_DRLaughMessageOthers-1.Meteor": "{0} couldn't dodge that one. Skill issue.",
|
||
"ND_DRLaughMessageOthers-1.Sunken": "{0} fell for it. Literally.",
|
||
"ND_DRLaughMessageOthers-1.Tornado": "{0} has been relocated to somewhere unknown.",
|
||
"ND_DRLaughMessageOthers-2.Collapsed": "Breaking news: {0} is no longer under the weather, just under a building.",
|
||
"ND_DRLaughMessageOthers-2.Drowned": "{0} has officially become one with the ocean.",
|
||
"ND_DRLaughMessageOthers-2.Lava": "{0} has been upgraded to extra crispy.",
|
||
"ND_DRLaughMessageOthers-2.Lightning": "{0} forgot to turn off \"attract lightning\" mode.",
|
||
"ND_DRLaughMessageOthers-2.Meteor": "{0} just got patched out by a meteor.",
|
||
"ND_DRLaughMessageOthers-2.Sunken": "{0} discovered a shortcut to the center of the Earth.",
|
||
"ND_DRLaughMessageOthers-2.Tornado": "{0} is now part of the tornado's inventory.",
|
||
"ND_DRLaughMessageOthers-3.Collapsed": "{0} really took \"indoor activities\" too seriously.",
|
||
"ND_DRLaughMessageOthers-3.Drowned": "{0} went for a swim.... permanently.",
|
||
"ND_DRLaughMessageOthers-3.Lava": "{0} thought it was just spicy water.",
|
||
"ND_DRLaughMessageOthers-3.Lightning": "{0} got absolutely zapped into next week.",
|
||
"ND_DRLaughMessageOthers-3.Meteor": "{0} looked up.... wrong decision.",
|
||
"ND_DRLaughMessageOthers-3.Sunken": "{0} just disappeared.... no refunds.",
|
||
"ND_DRLaughMessageOthers-3.Tornado": "{0} experienced extreme fast travel.",
|
||
"ND_RemainingPlayers": "{0} players remain.",
|
||
"ND_Disaster.SpawnChance": "{disaster} Spawn Chance",
|
||
"ND_DisasterFrequency": "Disaster Frequency",
|
||
"ND_DisasterWarningTime": "Disaster Warning Time",
|
||
"ND_Earthquake": "Earthquake",
|
||
"ND_Earthquake.DurationOpt": "Earthquake Duration",
|
||
"ND_Earthquake.Speed": "Speed of Players Near Earthquakes",
|
||
"ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once",
|
||
"ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once",
|
||
"ND_WhenLimitIsReached": "When the Limit is Reached",
|
||
"ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster",
|
||
"ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster",
|
||
"ND_DisasterSpawnMode": "Disaster Spawn Mode",
|
||
"ND_DisasterSpawnModes.AllOnPlayers": "All On Players",
|
||
"ND_DisasterSpawnModes.AllOnRandomPlaces": "All On Random Places",
|
||
"ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "On Players & Random Places",
|
||
"ND_Meteor": "Meteor",
|
||
"ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms",
|
||
"ND_SandStorm": "Sandstorm",
|
||
"ND_SandStorm.DurationOpt": "Sandstorm Duration",
|
||
"ND_SandStorm.Vision": "Vision of Players Inside Sandstorms",
|
||
"ND_Sinkhole": "Sinkhole",
|
||
"ND_Thunderstorm": "Thunderstorm",
|
||
"ND_Thunderstorm.DurationOpt": "Thunderstorm Duration",
|
||
"ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency",
|
||
"ND_Tornado": "Tornado",
|
||
"ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency",
|
||
"ND_Tornado.DurationOpt": "Tornado Duration",
|
||
"ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls",
|
||
"ND_Tornado.MovingSpeed": "Tornado Moving Speed",
|
||
"ND_Tsunami": "Tsunami",
|
||
"ND_Tsunami.MovingSpeed": "Tsunami Moving Speed",
|
||
"ND_VolcanoEruption": "Volcano Eruption",
|
||
"ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete",
|
||
"ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps",
|
||
"OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠</color>",
|
||
"Quiz": "QUIZ",
|
||
"ModeQuiz": "Gamemode: Quiz",
|
||
"ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.",
|
||
"Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz</color>.\\n<size=90%>You'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}</size>",
|
||
"Quiz.Tutorial.OnCorrectAnswer": "<size=90%>If you answer <#00ff00>correctly</color>, you get to survive.</size>",
|
||
"Quiz.Tutorial.OnWrongAnswer": "<size=90%>If you answer <#ff0000>incorrectly</color>, you will most likely die.</size>",
|
||
"Quiz.Tutorial.TestRound": "<size=90%>We'll play a test round to show you how it works.</size>",
|
||
"Quiz.Questions.Test.0": "Which map are we on?",
|
||
"Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT",
|
||
"Quiz.Questions.Test.0.Answer.B": "Mira HQ",
|
||
"Quiz.Questions.Test.0.Answer.C": "Polus",
|
||
"Quiz.Questions.Test.0.Answer.D": "AirShip",
|
||
"Quiz.Questions.Test.0.Answer.E": "The Fungle",
|
||
"Quiz.Questions.Easy.1": "Which country is the largest by land area?",
|
||
"Quiz.Questions.Easy.1.Answer.A": "China",
|
||
"Quiz.Questions.Easy.1.Answer.B": "USA",
|
||
"Quiz.Questions.Easy.1.Answer.C": "Brazil",
|
||
"Quiz.Questions.Easy.1.Answer.D": "Russia",
|
||
"Quiz.Questions.Easy.1.Answer.E": "Canada",
|
||
"Quiz.Questions.Easy.1.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.2": "How many months have 28 days?",
|
||
"Quiz.Questions.Easy.2.Answer.A": "1",
|
||
"Quiz.Questions.Easy.2.Answer.B": "2",
|
||
"Quiz.Questions.Easy.2.Answer.C": "6",
|
||
"Quiz.Questions.Easy.2.Answer.D": "12",
|
||
"Quiz.Questions.Easy.2.Answer.E": "None",
|
||
"Quiz.Questions.Easy.2.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.3": "There is a bowl with six apples and you take four, how many apples do you have?",
|
||
"Quiz.Questions.Easy.3.Answer.A": "2",
|
||
"Quiz.Questions.Easy.3.Answer.B": "4",
|
||
"Quiz.Questions.Easy.3.Answer.C": "6",
|
||
"Quiz.Questions.Easy.3.Answer.D": "101",
|
||
"Quiz.Questions.Easy.3.Answer.E": "10",
|
||
"Quiz.Questions.Easy.3.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.4": "What is the color of an emerald?",
|
||
"Quiz.Questions.Easy.4.Answer.A": "Blue",
|
||
"Quiz.Questions.Easy.4.Answer.B": "Red",
|
||
"Quiz.Questions.Easy.4.Answer.C": "Green",
|
||
"Quiz.Questions.Easy.4.Answer.D": "Yellow",
|
||
"Quiz.Questions.Easy.4.Answer.E": "Purple",
|
||
"Quiz.Questions.Easy.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.5": "How many sides does a standard triangle have?",
|
||
"Quiz.Questions.Easy.5.Answer.A": "2",
|
||
"Quiz.Questions.Easy.5.Answer.B": "3",
|
||
"Quiz.Questions.Easy.5.Answer.C": "4",
|
||
"Quiz.Questions.Easy.5.Answer.D": "5",
|
||
"Quiz.Questions.Easy.5.Answer.E": "6",
|
||
"Quiz.Questions.Easy.5.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.6": "What is the capital city of France?",
|
||
"Quiz.Questions.Easy.6.Answer.A": "Rome",
|
||
"Quiz.Questions.Easy.6.Answer.B": "Madrid",
|
||
"Quiz.Questions.Easy.6.Answer.C": "Berlin",
|
||
"Quiz.Questions.Easy.6.Answer.D": "Paris",
|
||
"Quiz.Questions.Easy.6.Answer.E": "Lisbon",
|
||
"Quiz.Questions.Easy.6.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.7": "If you are facing north and turn 90 degrees to your right, which direction are you facing?",
|
||
"Quiz.Questions.Easy.7.Answer.A": "East",
|
||
"Quiz.Questions.Easy.7.Answer.B": "West",
|
||
"Quiz.Questions.Easy.7.Answer.C": "South",
|
||
"Quiz.Questions.Easy.7.Answer.D": "North",
|
||
"Quiz.Questions.Easy.7.Answer.E": "Northeast",
|
||
"Quiz.Questions.Easy.7.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.8": "What is the boiling point of water at sea level in degrees Celsius?",
|
||
"Quiz.Questions.Easy.8.Answer.A": "50°C",
|
||
"Quiz.Questions.Easy.8.Answer.B": "75°C",
|
||
"Quiz.Questions.Easy.8.Answer.C": "100°C",
|
||
"Quiz.Questions.Easy.8.Answer.D": "125°C",
|
||
"Quiz.Questions.Easy.8.Answer.E": "150°C",
|
||
"Quiz.Questions.Easy.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.9": "What is the largest planet in our solar system?",
|
||
"Quiz.Questions.Easy.9.Answer.A": "Earth",
|
||
"Quiz.Questions.Easy.9.Answer.B": "Mars",
|
||
"Quiz.Questions.Easy.9.Answer.C": "Jupiter",
|
||
"Quiz.Questions.Easy.9.Answer.D": "Saturn",
|
||
"Quiz.Questions.Easy.9.Answer.E": "Neptune",
|
||
"Quiz.Questions.Easy.9.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.10": "How many legs does a spider have?",
|
||
"Quiz.Questions.Easy.10.Answer.A": "4",
|
||
"Quiz.Questions.Easy.10.Answer.B": "6",
|
||
"Quiz.Questions.Easy.10.Answer.C": "8",
|
||
"Quiz.Questions.Easy.10.Answer.D": "10",
|
||
"Quiz.Questions.Easy.10.Answer.E": "12",
|
||
"Quiz.Questions.Easy.10.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.11": "What is the chemical symbol for gold?",
|
||
"Quiz.Questions.Easy.11.Answer.A": "Au",
|
||
"Quiz.Questions.Easy.11.Answer.B": "Ag",
|
||
"Quiz.Questions.Easy.11.Answer.C": "Fe",
|
||
"Quiz.Questions.Easy.11.Answer.D": "Hg",
|
||
"Quiz.Questions.Easy.11.Answer.E": "Pb",
|
||
"Quiz.Questions.Easy.11.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.12": "Which gas do plants primarily use for photosynthesis?",
|
||
"Quiz.Questions.Easy.12.Answer.A": "Oxygen",
|
||
"Quiz.Questions.Easy.12.Answer.B": "Carbon Dioxide",
|
||
"Quiz.Questions.Easy.12.Answer.C": "Nitrogen",
|
||
"Quiz.Questions.Easy.12.Answer.D": "Hydrogen",
|
||
"Quiz.Questions.Easy.12.Answer.E": "Methane",
|
||
"Quiz.Questions.Easy.12.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.13": "What is the main language spoken in Brazil?",
|
||
"Quiz.Questions.Easy.13.Answer.A": "Spanish",
|
||
"Quiz.Questions.Easy.13.Answer.B": "Portuguese",
|
||
"Quiz.Questions.Easy.13.Answer.C": "French",
|
||
"Quiz.Questions.Easy.13.Answer.D": "English",
|
||
"Quiz.Questions.Easy.13.Answer.E": "Italian",
|
||
"Quiz.Questions.Easy.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.14": "How many hours are there in three days?",
|
||
"Quiz.Questions.Easy.14.Answer.A": "24",
|
||
"Quiz.Questions.Easy.14.Answer.B": "48",
|
||
"Quiz.Questions.Easy.14.Answer.C": "72",
|
||
"Quiz.Questions.Easy.14.Answer.D": "96",
|
||
"Quiz.Questions.Easy.14.Answer.E": "120",
|
||
"Quiz.Questions.Easy.14.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.15": "What is the smallest prime number?",
|
||
"Quiz.Questions.Easy.15.Answer.A": "101",
|
||
"Quiz.Questions.Easy.15.Answer.B": "1",
|
||
"Quiz.Questions.Easy.15.Answer.C": "2",
|
||
"Quiz.Questions.Easy.15.Answer.D": "3",
|
||
"Quiz.Questions.Easy.15.Answer.E": "5",
|
||
"Quiz.Questions.Easy.15.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.16": "Which ocean is the largest by surface area?",
|
||
"Quiz.Questions.Easy.16.Answer.A": "Atlantic Ocean",
|
||
"Quiz.Questions.Easy.16.Answer.B": "Indian Ocean",
|
||
"Quiz.Questions.Easy.16.Answer.C": "Arctic Ocean",
|
||
"Quiz.Questions.Easy.16.Answer.D": "Pacific Ocean",
|
||
"Quiz.Questions.Easy.16.Answer.E": "Southern Ocean",
|
||
"Quiz.Questions.Easy.16.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.17": "How much do you need to subtract from 19 to get 47?",
|
||
"Quiz.Questions.Easy.17.Answer.A": "-32",
|
||
"Quiz.Questions.Easy.17.Answer.B": "32",
|
||
"Quiz.Questions.Easy.17.Answer.C": "-28",
|
||
"Quiz.Questions.Easy.17.Answer.D": "You can't get to 47 from 19 by using subtraction",
|
||
"Quiz.Questions.Easy.17.Answer.E": "28",
|
||
"Quiz.Questions.Easy.17.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.18": "In which country is the Great Pyramid of Giza located?",
|
||
"Quiz.Questions.Easy.18.Answer.A": "Greece",
|
||
"Quiz.Questions.Easy.18.Answer.B": "Mexico",
|
||
"Quiz.Questions.Easy.18.Answer.C": "Egypt",
|
||
"Quiz.Questions.Easy.18.Answer.D": "India",
|
||
"Quiz.Questions.Easy.18.Answer.E": "China",
|
||
"Quiz.Questions.Easy.18.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.19": "How many zeros are there in one thousand?",
|
||
"Quiz.Questions.Easy.19.Answer.A": "1",
|
||
"Quiz.Questions.Easy.19.Answer.B": "2",
|
||
"Quiz.Questions.Easy.19.Answer.C": "3",
|
||
"Quiz.Questions.Easy.19.Answer.D": "4",
|
||
"Quiz.Questions.Easy.19.Answer.E": "5",
|
||
"Quiz.Questions.Easy.19.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.20": "What is the primary ingredient in traditional Japanese miso soup?",
|
||
"Quiz.Questions.Easy.20.Answer.A": "Tofu",
|
||
"Quiz.Questions.Easy.20.Answer.B": "Seaweed",
|
||
"Quiz.Questions.Easy.20.Answer.C": "Miso paste",
|
||
"Quiz.Questions.Easy.20.Answer.D": "Rice",
|
||
"Quiz.Questions.Easy.20.Answer.E": "Fish",
|
||
"Quiz.Questions.Easy.20.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.21": "Which one is heavier in vacuum: 1 kilogram of iron or 1 kilogram of feathers?",
|
||
"Quiz.Questions.Easy.21.Answer.A": "Iron",
|
||
"Quiz.Questions.Easy.21.Answer.B": "Feathers",
|
||
"Quiz.Questions.Easy.21.Answer.C": "They're the same",
|
||
"Quiz.Questions.Easy.21.Answer.D": "Depends on volume",
|
||
"Quiz.Questions.Easy.21.Answer.E": "Can't be determined",
|
||
"Quiz.Questions.Easy.21.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.22": "Which of the following countries is in both Europe and Asia?",
|
||
"Quiz.Questions.Easy.22.Answer.A": "Egypt",
|
||
"Quiz.Questions.Easy.22.Answer.B": "Turkey",
|
||
"Quiz.Questions.Easy.22.Answer.C": "Greece",
|
||
"Quiz.Questions.Easy.22.Answer.D": "Morocco",
|
||
"Quiz.Questions.Easy.22.Answer.E": "Kazakhstan",
|
||
"Quiz.Questions.Easy.22.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.23": "What is H<sub>2</sub>O commonly known as?",
|
||
"Quiz.Questions.Easy.23.Answer.A": "Salt",
|
||
"Quiz.Questions.Easy.23.Answer.B": "Water",
|
||
"Quiz.Questions.Easy.23.Answer.C": "Hydrogen",
|
||
"Quiz.Questions.Easy.23.Answer.D": "Oxygen",
|
||
"Quiz.Questions.Easy.23.Answer.E": "Acid",
|
||
"Quiz.Questions.Easy.23.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.24": "If it's noon in London, what time is it in New York (EST) during winter?",
|
||
"Quiz.Questions.Easy.24.Answer.A": "7 AM",
|
||
"Quiz.Questions.Easy.24.Answer.B": "5 AM",
|
||
"Quiz.Questions.Easy.24.Answer.C": "6 AM",
|
||
"Quiz.Questions.Easy.24.Answer.D": "8 AM",
|
||
"Quiz.Questions.Easy.24.Answer.E": "4 AM",
|
||
"Quiz.Questions.Easy.24.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.25": "Which shape has all sides equal and all angles equal?",
|
||
"Quiz.Questions.Easy.25.Answer.A": "Rectangle",
|
||
"Quiz.Questions.Easy.25.Answer.B": "Rhombus",
|
||
"Quiz.Questions.Easy.25.Answer.C": "Square",
|
||
"Quiz.Questions.Easy.25.Answer.D": "Parallelogram",
|
||
"Quiz.Questions.Easy.25.Answer.E": "Trapezoid",
|
||
"Quiz.Questions.Easy.25.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.26": "What grows faster: human hair or toenails?",
|
||
"Quiz.Questions.Easy.26.Answer.A": "Toenails",
|
||
"Quiz.Questions.Easy.26.Answer.B": "They're equal",
|
||
"Quiz.Questions.Easy.26.Answer.C": "Human hair",
|
||
"Quiz.Questions.Easy.26.Answer.D": "Depends on person",
|
||
"Quiz.Questions.Easy.26.Answer.E": "They don't grow",
|
||
"Quiz.Questions.Easy.26.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.27": "What is the only even prime number?",
|
||
"Quiz.Questions.Easy.27.Answer.A": "101",
|
||
"Quiz.Questions.Easy.27.Answer.B": "1",
|
||
"Quiz.Questions.Easy.27.Answer.C": "2",
|
||
"Quiz.Questions.Easy.27.Answer.D": "4",
|
||
"Quiz.Questions.Easy.27.Answer.E": "6",
|
||
"Quiz.Questions.Easy.27.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.28": "Which of the following animals can't jump?",
|
||
"Quiz.Questions.Easy.28.Answer.A": "Cat",
|
||
"Quiz.Questions.Easy.28.Answer.B": "Elephant",
|
||
"Quiz.Questions.Easy.28.Answer.C": "Kangaroo",
|
||
"Quiz.Questions.Easy.28.Answer.D": "Goat",
|
||
"Quiz.Questions.Easy.28.Answer.E": "Dog",
|
||
"Quiz.Questions.Easy.28.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.29": "If you freeze water, what does it become?",
|
||
"Quiz.Questions.Easy.29.Answer.A": "Gas",
|
||
"Quiz.Questions.Easy.29.Answer.B": "Snow",
|
||
"Quiz.Questions.Easy.29.Answer.C": "Ice",
|
||
"Quiz.Questions.Easy.29.Answer.D": "Steam",
|
||
"Quiz.Questions.Easy.29.Answer.E": "Liquid nitrogen",
|
||
"Quiz.Questions.Easy.29.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.30": "Which is the largest land animal on Earth?",
|
||
"Quiz.Questions.Easy.30.Answer.A": "White rhino",
|
||
"Quiz.Questions.Easy.30.Answer.B": "Giraffe",
|
||
"Quiz.Questions.Easy.30.Answer.C": "African elephant",
|
||
"Quiz.Questions.Easy.30.Answer.D": "Grizzly bear",
|
||
"Quiz.Questions.Easy.30.Answer.E": "Hippopotamus",
|
||
"Quiz.Questions.Easy.30.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.31": "What is the main gas found in the air we breathe?",
|
||
"Quiz.Questions.Easy.31.Answer.A": "Oxygen",
|
||
"Quiz.Questions.Easy.31.Answer.B": "Hydrogen",
|
||
"Quiz.Questions.Easy.31.Answer.C": "Nitrogen",
|
||
"Quiz.Questions.Easy.31.Answer.D": "Carbon dioxide",
|
||
"Quiz.Questions.Easy.31.Answer.E": "Helium",
|
||
"Quiz.Questions.Easy.31.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.32": "Which of the following is a mammal?",
|
||
"Quiz.Questions.Easy.32.Answer.A": "Frog",
|
||
"Quiz.Questions.Easy.32.Answer.B": "Shark",
|
||
"Quiz.Questions.Easy.32.Answer.C": "Penguin",
|
||
"Quiz.Questions.Easy.32.Answer.D": "Dolphin",
|
||
"Quiz.Questions.Easy.32.Answer.E": "Lizard",
|
||
"Quiz.Questions.Easy.32.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.33": "How many hours are in a half day?",
|
||
"Quiz.Questions.Easy.33.Answer.A": "6",
|
||
"Quiz.Questions.Easy.33.Answer.B": "8",
|
||
"Quiz.Questions.Easy.33.Answer.C": "10",
|
||
"Quiz.Questions.Easy.33.Answer.D": "12",
|
||
"Quiz.Questions.Easy.33.Answer.E": "24",
|
||
"Quiz.Questions.Easy.33.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.34": "What color do you get if you mix red and yellow?",
|
||
"Quiz.Questions.Easy.34.Answer.A": "Green",
|
||
"Quiz.Questions.Easy.34.Answer.B": "Orange",
|
||
"Quiz.Questions.Easy.34.Answer.C": "Purple",
|
||
"Quiz.Questions.Easy.34.Answer.D": "Brown",
|
||
"Quiz.Questions.Easy.34.Answer.E": "Pink",
|
||
"Quiz.Questions.Easy.34.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.35": "Which of the following planets have humans set foot on (as of 2025)?",
|
||
"Quiz.Questions.Easy.35.Answer.A": "Mars",
|
||
"Quiz.Questions.Easy.35.Answer.B": "Venus",
|
||
"Quiz.Questions.Easy.35.Answer.C": "Jupiter",
|
||
"Quiz.Questions.Easy.35.Answer.D": "Mercury",
|
||
"Quiz.Questions.Easy.35.Answer.E": "None of them",
|
||
"Quiz.Questions.Easy.35.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.36": "What is the capital of Canada?",
|
||
"Quiz.Questions.Easy.36.Answer.A": "Toronto",
|
||
"Quiz.Questions.Easy.36.Answer.B": "Vancouver",
|
||
"Quiz.Questions.Easy.36.Answer.C": "Montreal",
|
||
"Quiz.Questions.Easy.36.Answer.D": "Ottawa",
|
||
"Quiz.Questions.Easy.36.Answer.E": "Quebec",
|
||
"Quiz.Questions.Easy.36.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.37": "What type of animal is a Komodo dragon?",
|
||
"Quiz.Questions.Easy.37.Answer.A": "Snake",
|
||
"Quiz.Questions.Easy.37.Answer.B": "Lizard",
|
||
"Quiz.Questions.Easy.37.Answer.C": "Crocodile",
|
||
"Quiz.Questions.Easy.37.Answer.D": "Dinosaur",
|
||
"Quiz.Questions.Easy.37.Answer.E": "Toad",
|
||
"Quiz.Questions.Easy.37.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.38": "If a plane crashes on the border between Canada and the USA, where do they bury the survivors?",
|
||
"Quiz.Questions.Easy.38.Answer.A": "Canada",
|
||
"Quiz.Questions.Easy.38.Answer.B": "USA",
|
||
"Quiz.Questions.Easy.38.Answer.C": "Both",
|
||
"Quiz.Questions.Easy.38.Answer.D": "Nowhere",
|
||
"Quiz.Questions.Easy.38.Answer.E": "Border zone",
|
||
"Quiz.Questions.Easy.38.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.39": "If you throw a red stone into the blue sea, what will it become?",
|
||
"Quiz.Questions.Easy.39.Answer.A": "A blue stone",
|
||
"Quiz.Questions.Easy.39.Answer.B": "A wet stone",
|
||
"Quiz.Questions.Easy.39.Answer.C": "A red fish",
|
||
"Quiz.Questions.Easy.39.Answer.D": "Nothing",
|
||
"Quiz.Questions.Easy.39.Answer.E": "A lost stone",
|
||
"Quiz.Questions.Easy.39.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.40": "What country has the largest population (as of 2025)?",
|
||
"Quiz.Questions.Easy.40.Answer.A": "USA",
|
||
"Quiz.Questions.Easy.40.Answer.B": "India",
|
||
"Quiz.Questions.Easy.40.Answer.C": "China",
|
||
"Quiz.Questions.Easy.40.Answer.D": "Russia",
|
||
"Quiz.Questions.Easy.40.Answer.E": "Brazil",
|
||
"Quiz.Questions.Easy.40.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.41": "Which animal is known to spend 90% of its day sleeping?",
|
||
"Quiz.Questions.Easy.41.Answer.A": "Cat",
|
||
"Quiz.Questions.Easy.41.Answer.B": "Sloth",
|
||
"Quiz.Questions.Easy.41.Answer.C": "Koala",
|
||
"Quiz.Questions.Easy.41.Answer.D": "Dog",
|
||
"Quiz.Questions.Easy.41.Answer.E": "Panda",
|
||
"Quiz.Questions.Easy.41.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.42": "How many letters are in the English alphabet?",
|
||
"Quiz.Questions.Easy.42.Answer.A": "24",
|
||
"Quiz.Questions.Easy.42.Answer.B": "25",
|
||
"Quiz.Questions.Easy.42.Answer.C": "26",
|
||
"Quiz.Questions.Easy.42.Answer.D": "27",
|
||
"Quiz.Questions.Easy.42.Answer.E": "28",
|
||
"Quiz.Questions.Easy.42.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.43": "What does a thermometer measure?",
|
||
"Quiz.Questions.Easy.43.Answer.A": "Air pressure",
|
||
"Quiz.Questions.Easy.43.Answer.B": "Sound",
|
||
"Quiz.Questions.Easy.43.Answer.C": "Humidity",
|
||
"Quiz.Questions.Easy.43.Answer.D": "Temperature",
|
||
"Quiz.Questions.Easy.43.Answer.E": "Wind",
|
||
"Quiz.Questions.Easy.43.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.44": "Which planet is closest to the sun?",
|
||
"Quiz.Questions.Easy.44.Answer.A": "Earth",
|
||
"Quiz.Questions.Easy.44.Answer.B": "Mars",
|
||
"Quiz.Questions.Easy.44.Answer.C": "Venus",
|
||
"Quiz.Questions.Easy.44.Answer.D": "Mercury",
|
||
"Quiz.Questions.Easy.44.Answer.E": "Jupiter",
|
||
"Quiz.Questions.Easy.44.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.45": "Which of the following animals lays eggs?",
|
||
"Quiz.Questions.Easy.45.Answer.A": "Kangaroo",
|
||
"Quiz.Questions.Easy.45.Answer.B": "Whale",
|
||
"Quiz.Questions.Easy.45.Answer.C": "Snake",
|
||
"Quiz.Questions.Easy.45.Answer.D": "Bat",
|
||
"Quiz.Questions.Easy.45.Answer.E": "Cat",
|
||
"Quiz.Questions.Easy.45.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.46": "Which shape has no corners?",
|
||
"Quiz.Questions.Easy.46.Answer.A": "Triangle",
|
||
"Quiz.Questions.Easy.46.Answer.B": "Square",
|
||
"Quiz.Questions.Easy.46.Answer.C": "Rectangle",
|
||
"Quiz.Questions.Easy.46.Answer.D": "Circle",
|
||
"Quiz.Questions.Easy.46.Answer.E": "Pentagon",
|
||
"Quiz.Questions.Easy.46.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.47": "What do bees collect from flowers to make honey?",
|
||
"Quiz.Questions.Easy.47.Answer.A": "Water",
|
||
"Quiz.Questions.Easy.47.Answer.B": "Nectar",
|
||
"Quiz.Questions.Easy.47.Answer.C": "Pollen",
|
||
"Quiz.Questions.Easy.47.Answer.D": "Sap",
|
||
"Quiz.Questions.Easy.47.Answer.E": "Seeds",
|
||
"Quiz.Questions.Easy.47.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.48": "If you cut a cake into 3 pieces, what is the minimum amount of cuts needed?",
|
||
"Quiz.Questions.Easy.48.Answer.A": "1",
|
||
"Quiz.Questions.Easy.48.Answer.B": "2",
|
||
"Quiz.Questions.Easy.48.Answer.C": "3",
|
||
"Quiz.Questions.Easy.48.Answer.D": "4",
|
||
"Quiz.Questions.Easy.48.Answer.E": "5",
|
||
"Quiz.Questions.Easy.48.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.49": "What does the \"www\" in a website URL stand for?",
|
||
"Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
|
||
"Quiz.Questions.Easy.49.Answer.B": "World Website Window",
|
||
"Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
|
||
"Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
|
||
"Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
|
||
"Quiz.Questions.Easy.49.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.50": "What color are Smurfs?",
|
||
"Quiz.Questions.Easy.50.Answer.A": "Green",
|
||
"Quiz.Questions.Easy.50.Answer.B": "Red",
|
||
"Quiz.Questions.Easy.50.Answer.C": "Blue",
|
||
"Quiz.Questions.Easy.50.Answer.D": "Yellow",
|
||
"Quiz.Questions.Easy.50.Answer.E": "Pink",
|
||
"Quiz.Questions.Easy.50.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.51": "What's the capital of Italy?",
|
||
"Quiz.Questions.Easy.51.Answer.A": "Florence",
|
||
"Quiz.Questions.Easy.51.Answer.B": "Venice",
|
||
"Quiz.Questions.Easy.51.Answer.C": "Milan",
|
||
"Quiz.Questions.Easy.51.Answer.D": "Rome",
|
||
"Quiz.Questions.Easy.51.Answer.E": "Naples",
|
||
"Quiz.Questions.Easy.51.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.52": "How many wheels does a standard tricycle have?",
|
||
"Quiz.Questions.Easy.52.Answer.A": "2",
|
||
"Quiz.Questions.Easy.52.Answer.B": "3",
|
||
"Quiz.Questions.Easy.52.Answer.C": "4",
|
||
"Quiz.Questions.Easy.52.Answer.D": "1",
|
||
"Quiz.Questions.Easy.52.Answer.E": "5",
|
||
"Quiz.Questions.Easy.52.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.53": "What do cows drink?",
|
||
"Quiz.Questions.Easy.53.Answer.A": "Milk",
|
||
"Quiz.Questions.Easy.53.Answer.B": "Soda",
|
||
"Quiz.Questions.Easy.53.Answer.C": "Juice",
|
||
"Quiz.Questions.Easy.53.Answer.D": "Water",
|
||
"Quiz.Questions.Easy.53.Answer.E": "Oil",
|
||
"Quiz.Questions.Easy.53.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.54": "What number comes next: 2, 4, 6, 8...?",
|
||
"Quiz.Questions.Easy.54.Answer.A": "9",
|
||
"Quiz.Questions.Easy.54.Answer.B": "10",
|
||
"Quiz.Questions.Easy.54.Answer.C": "12",
|
||
"Quiz.Questions.Easy.54.Answer.D": "16",
|
||
"Quiz.Questions.Easy.54.Answer.E": "11",
|
||
"Quiz.Questions.Easy.54.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.55": "What goes up but never comes down?",
|
||
"Quiz.Questions.Easy.55.Answer.A": "Smoke",
|
||
"Quiz.Questions.Easy.55.Answer.B": "Rain",
|
||
"Quiz.Questions.Easy.55.Answer.C": "Age",
|
||
"Quiz.Questions.Easy.55.Answer.D": "Temperature",
|
||
"Quiz.Questions.Easy.55.Answer.E": "Elevators",
|
||
"Quiz.Questions.Easy.55.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.56": "How many days are in a leap year?",
|
||
"Quiz.Questions.Easy.56.Answer.A": "365",
|
||
"Quiz.Questions.Easy.56.Answer.B": "366",
|
||
"Quiz.Questions.Easy.56.Answer.C": "364",
|
||
"Quiz.Questions.Easy.56.Answer.D": "367",
|
||
"Quiz.Questions.Easy.56.Answer.E": "368",
|
||
"Quiz.Questions.Easy.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.57": "What gas do humans need to breathe to survive?",
|
||
"Quiz.Questions.Easy.57.Answer.A": "Nitrogen",
|
||
"Quiz.Questions.Easy.57.Answer.B": "Hydrogen",
|
||
"Quiz.Questions.Easy.57.Answer.C": "Oxygen",
|
||
"Quiz.Questions.Easy.57.Answer.D": "Helium",
|
||
"Quiz.Questions.Easy.57.Answer.E": "Carbon Dioxide",
|
||
"Quiz.Questions.Easy.57.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.58": "What color do you get when you mix blue and yellow?",
|
||
"Quiz.Questions.Easy.58.Answer.A": "Green",
|
||
"Quiz.Questions.Easy.58.Answer.B": "Purple",
|
||
"Quiz.Questions.Easy.58.Answer.C": "Brown",
|
||
"Quiz.Questions.Easy.58.Answer.D": "Pink",
|
||
"Quiz.Questions.Easy.58.Answer.E": "Red",
|
||
"Quiz.Questions.Easy.58.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.59": "How many fingers does a human typically have in total?",
|
||
"Quiz.Questions.Easy.59.Answer.A": "8",
|
||
"Quiz.Questions.Easy.59.Answer.B": "10",
|
||
"Quiz.Questions.Easy.59.Answer.C": "12",
|
||
"Quiz.Questions.Easy.59.Answer.D": "5",
|
||
"Quiz.Questions.Easy.59.Answer.E": "6",
|
||
"Quiz.Questions.Easy.59.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.60": "Which of the following is NOT a fruit?",
|
||
"Quiz.Questions.Easy.60.Answer.A": "Apple",
|
||
"Quiz.Questions.Easy.60.Answer.B": "Banana",
|
||
"Quiz.Questions.Easy.60.Answer.C": "Potato",
|
||
"Quiz.Questions.Easy.60.Answer.D": "Orange",
|
||
"Quiz.Questions.Easy.60.Answer.E": "Grape",
|
||
"Quiz.Questions.Easy.60.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.61": "Which one is not like the others?",
|
||
"Quiz.Questions.Easy.61.Answer.A": "Dog",
|
||
"Quiz.Questions.Easy.61.Answer.B": "Cat",
|
||
"Quiz.Questions.Easy.61.Answer.C": "Fish",
|
||
"Quiz.Questions.Easy.61.Answer.D": "Bird",
|
||
"Quiz.Questions.Easy.61.Answer.E": "Car",
|
||
"Quiz.Questions.Easy.61.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.62": "What liquid do plants need to grow?",
|
||
"Quiz.Questions.Easy.62.Answer.A": "Juice",
|
||
"Quiz.Questions.Easy.62.Answer.B": "Oil",
|
||
"Quiz.Questions.Easy.62.Answer.C": "Water",
|
||
"Quiz.Questions.Easy.62.Answer.D": "Vinegar",
|
||
"Quiz.Questions.Easy.62.Answer.E": "Cola",
|
||
"Quiz.Questions.Easy.62.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.63": "Where does the sun rise?",
|
||
"Quiz.Questions.Easy.63.Answer.A": "North",
|
||
"Quiz.Questions.Easy.63.Answer.B": "West",
|
||
"Quiz.Questions.Easy.63.Answer.C": "East",
|
||
"Quiz.Questions.Easy.63.Answer.D": "South",
|
||
"Quiz.Questions.Easy.63.Answer.E": "It doesn't",
|
||
"Quiz.Questions.Easy.63.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.64": "Which of the following is a real ocean?",
|
||
"Quiz.Questions.Easy.64.Answer.A": "Indian",
|
||
"Quiz.Questions.Easy.64.Answer.B": "Canadian",
|
||
"Quiz.Questions.Easy.64.Answer.C": "Mexican",
|
||
"Quiz.Questions.Easy.64.Answer.D": "European",
|
||
"Quiz.Questions.Easy.64.Answer.E": "Arctic",
|
||
"Quiz.Questions.Easy.64.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.65": "Which of the following animals is not a mammal?",
|
||
"Quiz.Questions.Easy.65.Answer.A": "Whale",
|
||
"Quiz.Questions.Easy.65.Answer.B": "Penguin",
|
||
"Quiz.Questions.Easy.65.Answer.C": "Bat",
|
||
"Quiz.Questions.Easy.65.Answer.D": "Human",
|
||
"Quiz.Questions.Easy.65.Answer.E": "Dolphin",
|
||
"Quiz.Questions.Easy.65.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.66": "Which of the following planets is known for having rings?",
|
||
"Quiz.Questions.Easy.66.Answer.A": "Mars",
|
||
"Quiz.Questions.Easy.66.Answer.B": "Venus",
|
||
"Quiz.Questions.Easy.66.Answer.C": "Earth",
|
||
"Quiz.Questions.Easy.66.Answer.D": "Jupiter",
|
||
"Quiz.Questions.Easy.66.Answer.E": "Saturn",
|
||
"Quiz.Questions.Easy.66.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.67": "What is the plural of \"mouse\"?",
|
||
"Quiz.Questions.Easy.67.Answer.A": "Mouses",
|
||
"Quiz.Questions.Easy.67.Answer.B": "Mices",
|
||
"Quiz.Questions.Easy.67.Answer.C": "Mice",
|
||
"Quiz.Questions.Easy.67.Answer.D": "Mousen",
|
||
"Quiz.Questions.Easy.67.Answer.E": "Mouse",
|
||
"Quiz.Questions.Easy.67.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.68": "I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?",
|
||
"Quiz.Questions.Easy.68.Answer.A": "A ghost",
|
||
"Quiz.Questions.Easy.68.Answer.B": "An echo",
|
||
"Quiz.Questions.Easy.68.Answer.C": "A leaf",
|
||
"Quiz.Questions.Easy.68.Answer.D": "A shadow",
|
||
"Quiz.Questions.Easy.68.Answer.E": "A whisper",
|
||
"Quiz.Questions.Easy.68.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.69": "The more you take, the more you leave behind. What are they?",
|
||
"Quiz.Questions.Easy.69.Answer.A": "Time",
|
||
"Quiz.Questions.Easy.69.Answer.B": "Secrets",
|
||
"Quiz.Questions.Easy.69.Answer.C": "Footsteps",
|
||
"Quiz.Questions.Easy.69.Answer.D": "Shadows",
|
||
"Quiz.Questions.Easy.69.Answer.E": "Mistakes",
|
||
"Quiz.Questions.Easy.69.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.70": "What has to be broken before you can use it?",
|
||
"Quiz.Questions.Easy.70.Answer.A": "A promise",
|
||
"Quiz.Questions.Easy.70.Answer.B": "A pencil",
|
||
"Quiz.Questions.Easy.70.Answer.C": "An egg",
|
||
"Quiz.Questions.Easy.70.Answer.D": "A window",
|
||
"Quiz.Questions.Easy.70.Answer.E": "A code",
|
||
"Quiz.Questions.Easy.70.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.71": "What comes once in a minute, twice in a moment, but never in a thousand years?",
|
||
"Quiz.Questions.Easy.71.Answer.A": "A blink",
|
||
"Quiz.Questions.Easy.71.Answer.B": "The letter M",
|
||
"Quiz.Questions.Easy.71.Answer.C": "A sound",
|
||
"Quiz.Questions.Easy.71.Answer.D": "A flash",
|
||
"Quiz.Questions.Easy.71.Answer.E": "A second",
|
||
"Quiz.Questions.Easy.71.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.72": "What has hands but can't clap?",
|
||
"Quiz.Questions.Easy.72.Answer.A": "A statue",
|
||
"Quiz.Questions.Easy.72.Answer.B": "A robot",
|
||
"Quiz.Questions.Easy.72.Answer.C": "A watch",
|
||
"Quiz.Questions.Easy.72.Answer.D": "A zombie",
|
||
"Quiz.Questions.Easy.72.Answer.E": "A tree",
|
||
"Quiz.Questions.Easy.72.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.73": "What gets wetter the more it dries?",
|
||
"Quiz.Questions.Easy.73.Answer.A": "A sponge",
|
||
"Quiz.Questions.Easy.73.Answer.B": "A desert",
|
||
"Quiz.Questions.Easy.73.Answer.C": "A cloud",
|
||
"Quiz.Questions.Easy.73.Answer.D": "A towel",
|
||
"Quiz.Questions.Easy.73.Answer.E": "A bucket",
|
||
"Quiz.Questions.Easy.73.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.74": "What can travel around the world while staying in the same corner?",
|
||
"Quiz.Questions.Easy.74.Answer.A": "The moon",
|
||
"Quiz.Questions.Easy.74.Answer.B": "A secret",
|
||
"Quiz.Questions.Easy.74.Answer.C": "A stamp",
|
||
"Quiz.Questions.Easy.74.Answer.D": "A compass",
|
||
"Quiz.Questions.Easy.74.Answer.E": "A coin",
|
||
"Quiz.Questions.Easy.74.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.75": "The more you take away from me, the bigger I get. What am I?",
|
||
"Quiz.Questions.Easy.75.Answer.A": "A fire",
|
||
"Quiz.Questions.Easy.75.Answer.B": "A hole",
|
||
"Quiz.Questions.Easy.75.Answer.C": "A lie",
|
||
"Quiz.Questions.Easy.75.Answer.D": "A balloon",
|
||
"Quiz.Questions.Easy.75.Answer.E": "A crowd",
|
||
"Quiz.Questions.Easy.75.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.76": "What has a neck but no head?",
|
||
"Quiz.Questions.Easy.76.Answer.A": "A guitar",
|
||
"Quiz.Questions.Easy.76.Answer.B": "A giraffe statue",
|
||
"Quiz.Questions.Easy.76.Answer.C": "A shirt",
|
||
"Quiz.Questions.Easy.76.Answer.D": "A bottle",
|
||
"Quiz.Questions.Easy.76.Answer.E": "A spoon",
|
||
"Quiz.Questions.Easy.76.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.77": "What has one eye but can't see?",
|
||
"Quiz.Questions.Easy.77.Answer.A": "A blind cat",
|
||
"Quiz.Questions.Easy.77.Answer.B": "A button",
|
||
"Quiz.Questions.Easy.77.Answer.C": "A potato",
|
||
"Quiz.Questions.Easy.77.Answer.D": "A storm",
|
||
"Quiz.Questions.Easy.77.Answer.E": "A needle",
|
||
"Quiz.Questions.Easy.77.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.78": "What belongs to you but other people use it more than you do?",
|
||
"Quiz.Questions.Easy.78.Answer.A": "Your phone",
|
||
"Quiz.Questions.Easy.78.Answer.B": "Your name",
|
||
"Quiz.Questions.Easy.78.Answer.C": "Your money",
|
||
"Quiz.Questions.Easy.78.Answer.D": "Your chair",
|
||
"Quiz.Questions.Easy.78.Answer.E": "Your toothbrush",
|
||
"Quiz.Questions.Easy.78.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.79": "I'm tall when I'm young and short when I'm old. What am I?",
|
||
"Quiz.Questions.Easy.79.Answer.A": "A person",
|
||
"Quiz.Questions.Easy.79.Answer.B": "A tree",
|
||
"Quiz.Questions.Easy.79.Answer.C": "A candle",
|
||
"Quiz.Questions.Easy.79.Answer.D": "A pencil",
|
||
"Quiz.Questions.Easy.79.Answer.E": "A matchstick",
|
||
"Quiz.Questions.Easy.79.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.80": "What has an end but no beginning, a home but no family, and can never move?",
|
||
"Quiz.Questions.Easy.80.Answer.A": "A grave",
|
||
"Quiz.Questions.Easy.80.Answer.B": "A book",
|
||
"Quiz.Questions.Easy.80.Answer.C": "A key",
|
||
"Quiz.Questions.Easy.80.Answer.D": "A road",
|
||
"Quiz.Questions.Easy.80.Answer.E": "A tail",
|
||
"Quiz.Questions.Easy.80.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.81": "What has cities, but no houses; forests, but no trees; and rivers, but no water?",
|
||
"Quiz.Questions.Easy.81.Answer.A": "A puzzle",
|
||
"Quiz.Questions.Easy.81.Answer.B": "A dream",
|
||
"Quiz.Questions.Easy.81.Answer.C": "A game",
|
||
"Quiz.Questions.Easy.81.Answer.D": "A map",
|
||
"Quiz.Questions.Easy.81.Answer.E": "A book",
|
||
"Quiz.Questions.Easy.81.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.82": "If two's company and three's a crowd, what are four and five?",
|
||
"Quiz.Questions.Easy.82.Answer.A": "Chaos",
|
||
"Quiz.Questions.Easy.82.Answer.B": "Trouble",
|
||
"Quiz.Questions.Easy.82.Answer.C": "Nine",
|
||
"Quiz.Questions.Easy.82.Answer.D": "A party",
|
||
"Quiz.Questions.Easy.82.Answer.E": "A handful",
|
||
"Quiz.Questions.Easy.82.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.83": "What comes down but never goes up?",
|
||
"Quiz.Questions.Easy.83.Answer.A": "Rain",
|
||
"Quiz.Questions.Easy.83.Answer.B": "Age",
|
||
"Quiz.Questions.Easy.83.Answer.C": "Sadness",
|
||
"Quiz.Questions.Easy.83.Answer.D": "A sigh",
|
||
"Quiz.Questions.Easy.83.Answer.E": "Time",
|
||
"Quiz.Questions.Easy.83.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.84": "You see me once in June, twice in November, but not at all in May. What am I?",
|
||
"Quiz.Questions.Easy.84.Answer.A": "A comet",
|
||
"Quiz.Questions.Easy.84.Answer.B": "The letter E",
|
||
"Quiz.Questions.Easy.84.Answer.C": "A star",
|
||
"Quiz.Questions.Easy.84.Answer.D": "A dream",
|
||
"Quiz.Questions.Easy.84.Answer.E": "Fog",
|
||
"Quiz.Questions.Easy.84.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.85": "What can fill a room but takes up no space?",
|
||
"Quiz.Questions.Easy.85.Answer.A": "Light",
|
||
"Quiz.Questions.Easy.85.Answer.B": "Sound",
|
||
"Quiz.Questions.Easy.85.Answer.C": "Love",
|
||
"Quiz.Questions.Easy.85.Answer.D": "Air",
|
||
"Quiz.Questions.Easy.85.Answer.E": "Thoughts",
|
||
"Quiz.Questions.Easy.85.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.86": "What can you hold in your left hand but never in your right?",
|
||
"Quiz.Questions.Easy.86.Answer.A": "Air",
|
||
"Quiz.Questions.Easy.86.Answer.B": "A pen",
|
||
"Quiz.Questions.Easy.86.Answer.C": "Your right hand",
|
||
"Quiz.Questions.Easy.86.Answer.D": "A glove",
|
||
"Quiz.Questions.Easy.86.Answer.E": "Your heart",
|
||
"Quiz.Questions.Easy.86.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.87": "What runs, but never walks; has a bed, but never sleeps; has a mouth, but never talks?",
|
||
"Quiz.Questions.Easy.87.Answer.A": "A clock",
|
||
"Quiz.Questions.Easy.87.Answer.B": "A cave",
|
||
"Quiz.Questions.Easy.87.Answer.C": "A volcano",
|
||
"Quiz.Questions.Easy.87.Answer.D": "A river",
|
||
"Quiz.Questions.Easy.87.Answer.E": "A tunnel",
|
||
"Quiz.Questions.Easy.87.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.88": "If you put a cup under a leaking ceiling, what will it eventually contain?",
|
||
"Quiz.Questions.Easy.88.Answer.A": "Air",
|
||
"Quiz.Questions.Easy.88.Answer.B": "Sand",
|
||
"Quiz.Questions.Easy.88.Answer.C": "Water",
|
||
"Quiz.Questions.Easy.88.Answer.D": "Dust",
|
||
"Quiz.Questions.Easy.88.Answer.E": "Fire",
|
||
"Quiz.Questions.Easy.88.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.89": "If a train leaves at 3 PM and takes 2 hours to arrive, what time does it get there?",
|
||
"Quiz.Questions.Easy.89.Answer.A": "1 PM",
|
||
"Quiz.Questions.Easy.89.Answer.B": "3 PM",
|
||
"Quiz.Questions.Easy.89.Answer.C": "4 PM",
|
||
"Quiz.Questions.Easy.89.Answer.D": "5 PM",
|
||
"Quiz.Questions.Easy.89.Answer.E": "6 PM",
|
||
"Quiz.Questions.Easy.89.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.90": "What color do you get if you mix red and white?",
|
||
"Quiz.Questions.Easy.90.Answer.A": "Blue",
|
||
"Quiz.Questions.Easy.90.Answer.B": "Pink",
|
||
"Quiz.Questions.Easy.90.Answer.C": "Green",
|
||
"Quiz.Questions.Easy.90.Answer.D": "Yellow",
|
||
"Quiz.Questions.Easy.90.Answer.E": "Orange",
|
||
"Quiz.Questions.Easy.90.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.91": "If something is too heavy to lift, what should you do?",
|
||
"Quiz.Questions.Easy.91.Answer.A": "Try again harder",
|
||
"Quiz.Questions.Easy.91.Answer.B": "Call a friend",
|
||
"Quiz.Questions.Easy.91.Answer.C": "Leave it",
|
||
"Quiz.Questions.Easy.91.Answer.D": "Push it",
|
||
"Quiz.Questions.Easy.91.Answer.E": "Burn it",
|
||
"Quiz.Questions.Easy.91.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.92": "If you're outside and it starts raining, what should you use to stay dry?",
|
||
"Quiz.Questions.Easy.92.Answer.A": "A ladder",
|
||
"Quiz.Questions.Easy.92.Answer.B": "A newspaper",
|
||
"Quiz.Questions.Easy.92.Answer.C": "An umbrella",
|
||
"Quiz.Questions.Easy.92.Answer.D": "A shoe",
|
||
"Quiz.Questions.Easy.92.Answer.E": "Sunglasses",
|
||
"Quiz.Questions.Easy.92.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.93": "What is 10 + 5 - 3?",
|
||
"Quiz.Questions.Easy.93.Answer.A": "13",
|
||
"Quiz.Questions.Easy.93.Answer.B": "14",
|
||
"Quiz.Questions.Easy.93.Answer.C": "15",
|
||
"Quiz.Questions.Easy.93.Answer.D": "12",
|
||
"Quiz.Questions.Easy.93.Answer.E": "11",
|
||
"Quiz.Questions.Easy.93.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.94": "You have one apple. You take it away. How many apples do you have?",
|
||
"Quiz.Questions.Easy.94.Answer.A": "1",
|
||
"Quiz.Questions.Easy.94.Answer.B": "101",
|
||
"Quiz.Questions.Easy.94.Answer.C": "-1",
|
||
"Quiz.Questions.Easy.94.Answer.D": "Depends",
|
||
"Quiz.Questions.Easy.94.Answer.E": "Infinity",
|
||
"Quiz.Questions.Easy.94.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.95": "If you sleep 8 hours a day, how many hours are you awake?",
|
||
"Quiz.Questions.Easy.95.Answer.A": "10",
|
||
"Quiz.Questions.Easy.95.Answer.B": "12",
|
||
"Quiz.Questions.Easy.95.Answer.C": "16",
|
||
"Quiz.Questions.Easy.95.Answer.D": "18",
|
||
"Quiz.Questions.Easy.95.Answer.E": "20",
|
||
"Quiz.Questions.Easy.95.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.96": "What do you do before you eat soup?",
|
||
"Quiz.Questions.Easy.96.Answer.A": "Drink juice",
|
||
"Quiz.Questions.Easy.96.Answer.B": "Tie shoes",
|
||
"Quiz.Questions.Easy.96.Answer.C": "Sleep",
|
||
"Quiz.Questions.Easy.96.Answer.D": "Use a spoon",
|
||
"Quiz.Questions.Easy.96.Answer.E": "Call your mom",
|
||
"Quiz.Questions.Easy.96.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.97": "A farmer has 17 sheep, and all but 9 run away. How many are left?",
|
||
"Quiz.Questions.Easy.97.Answer.A": "8",
|
||
"Quiz.Questions.Easy.97.Answer.B": "9",
|
||
"Quiz.Questions.Easy.97.Answer.C": "17",
|
||
"Quiz.Questions.Easy.97.Answer.D": "101",
|
||
"Quiz.Questions.Easy.97.Answer.E": "5",
|
||
"Quiz.Questions.Easy.97.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.98": "If two pencils cost 8 cents, how much do five pencils cost?",
|
||
"Quiz.Questions.Easy.98.Answer.A": "16 cents",
|
||
"Quiz.Questions.Easy.98.Answer.B": "20 cents",
|
||
"Quiz.Questions.Easy.98.Answer.C": "22 cents",
|
||
"Quiz.Questions.Easy.98.Answer.D": "24 cents",
|
||
"Quiz.Questions.Easy.98.Answer.E": "30 cents",
|
||
"Quiz.Questions.Easy.98.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.99": "Which number comes next in the following sequence: 2, 4, 8, 16, ?",
|
||
"Quiz.Questions.Easy.99.Answer.A": "20",
|
||
"Quiz.Questions.Easy.99.Answer.B": "24",
|
||
"Quiz.Questions.Easy.99.Answer.C": "30",
|
||
"Quiz.Questions.Easy.99.Answer.D": "32",
|
||
"Quiz.Questions.Easy.99.Answer.E": "36",
|
||
"Quiz.Questions.Easy.99.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.100": "Which number does not belong: 3, 5, 7, 9, 11?",
|
||
"Quiz.Questions.Easy.100.Answer.A": "3",
|
||
"Quiz.Questions.Easy.100.Answer.B": "5",
|
||
"Quiz.Questions.Easy.100.Answer.C": "7",
|
||
"Quiz.Questions.Easy.100.Answer.D": "9",
|
||
"Quiz.Questions.Easy.100.Answer.E": "11",
|
||
"Quiz.Questions.Easy.100.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.101": "A bat and a ball cost $1.10 in total. The bat costs $1 more than the ball. How much is the ball?",
|
||
"Quiz.Questions.Easy.101.Answer.A": "$0.10",
|
||
"Quiz.Questions.Easy.101.Answer.B": "$0.05",
|
||
"Quiz.Questions.Easy.101.Answer.C": "$0.01",
|
||
"Quiz.Questions.Easy.101.Answer.D": "$0.50",
|
||
"Quiz.Questions.Easy.101.Answer.E": "$0.20",
|
||
"Quiz.Questions.Easy.101.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.102": "Which shape has the least number of sides?",
|
||
"Quiz.Questions.Easy.102.Answer.A": "Triangle",
|
||
"Quiz.Questions.Easy.102.Answer.B": "Square",
|
||
"Quiz.Questions.Easy.102.Answer.C": "Hexagon",
|
||
"Quiz.Questions.Easy.102.Answer.D": "Pentagon",
|
||
"Quiz.Questions.Easy.102.Answer.E": "Octagon",
|
||
"Quiz.Questions.Easy.102.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.103": "If all bloops are razzies, and all razzies are luzzies, are all bloops definitely luzzies?",
|
||
"Quiz.Questions.Easy.103.Answer.A": "Yes",
|
||
"Quiz.Questions.Easy.103.Answer.B": "No",
|
||
"Quiz.Questions.Easy.103.Answer.C": "Only sometimes",
|
||
"Quiz.Questions.Easy.103.Answer.D": "Not enough info",
|
||
"Quiz.Questions.Easy.103.Answer.E": "Depends",
|
||
"Quiz.Questions.Easy.103.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.104": "What comes next? J, F, M, A, M, J, J, A, S, ?",
|
||
"Quiz.Questions.Easy.104.Answer.A": "A",
|
||
"Quiz.Questions.Easy.104.Answer.B": "D",
|
||
"Quiz.Questions.Easy.104.Answer.C": "O",
|
||
"Quiz.Questions.Easy.104.Answer.D": "N",
|
||
"Quiz.Questions.Easy.104.Answer.E": "M",
|
||
"Quiz.Questions.Easy.104.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.105": "Two fathers and two sons go fishing. They catch 3 fish. Each person gets one. How is that possible?",
|
||
"Quiz.Questions.Easy.105.Answer.A": "One fish is shared",
|
||
"Quiz.Questions.Easy.105.Answer.B": "They lied",
|
||
"Quiz.Questions.Easy.105.Answer.C": "One is a ghost",
|
||
"Quiz.Questions.Easy.105.Answer.D": "They are grandfather, father, and son",
|
||
"Quiz.Questions.Easy.105.Answer.E": "One didn't want any",
|
||
"Quiz.Questions.Easy.105.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.106": "What always ends everything?",
|
||
"Quiz.Questions.Easy.106.Answer.A": "A stop sign",
|
||
"Quiz.Questions.Easy.106.Answer.B": "A wall",
|
||
"Quiz.Questions.Easy.106.Answer.C": "The letter G",
|
||
"Quiz.Questions.Easy.106.Answer.D": "A full stop",
|
||
"Quiz.Questions.Easy.106.Answer.E": "Death",
|
||
"Quiz.Questions.Easy.106.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.107": "You see a boat filled with people, but there isn't a single person on board. How?",
|
||
"Quiz.Questions.Easy.107.Answer.A": "They're hiding",
|
||
"Quiz.Questions.Easy.107.Answer.B": "It's underwater",
|
||
"Quiz.Questions.Easy.107.Answer.C": "They're all married",
|
||
"Quiz.Questions.Easy.107.Answer.D": "It's an illusion",
|
||
"Quiz.Questions.Easy.107.Answer.E": "It's a dream",
|
||
"Quiz.Questions.Easy.107.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.108": "If it takes 5 minutes for 5 machines to make 5 gadgets, how long does it take for 100 machines to make 100 gadgets?",
|
||
"Quiz.Questions.Easy.108.Answer.A": "1 minute",
|
||
"Quiz.Questions.Easy.108.Answer.B": "5 minutes",
|
||
"Quiz.Questions.Easy.108.Answer.C": "10 minutes",
|
||
"Quiz.Questions.Easy.108.Answer.D": "100 minutes",
|
||
"Quiz.Questions.Easy.108.Answer.E": "50 minutes",
|
||
"Quiz.Questions.Easy.108.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.109": "You enter a room with a match, a lamp, a candle, and a fireplace. What do you light first?",
|
||
"Quiz.Questions.Easy.109.Answer.A": "The lamp",
|
||
"Quiz.Questions.Easy.109.Answer.B": "The fireplace",
|
||
"Quiz.Questions.Easy.109.Answer.C": "The candle",
|
||
"Quiz.Questions.Easy.109.Answer.D": "The match",
|
||
"Quiz.Questions.Easy.109.Answer.E": "Nothing",
|
||
"Quiz.Questions.Easy.109.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.110": "Which number is the odd one out: 10, 22, 36, 48, 55, 70?",
|
||
"Quiz.Questions.Easy.110.Answer.A": "22",
|
||
"Quiz.Questions.Easy.110.Answer.B": "36",
|
||
"Quiz.Questions.Easy.110.Answer.C": "48",
|
||
"Quiz.Questions.Easy.110.Answer.D": "55",
|
||
"Quiz.Questions.Easy.110.Answer.E": "70",
|
||
"Quiz.Questions.Easy.110.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.111": "A clock shows the time as 3:15. What is the angle between the hour and minute hand?",
|
||
"Quiz.Questions.Easy.111.Answer.A": "0°",
|
||
"Quiz.Questions.Easy.111.Answer.B": "7.5°",
|
||
"Quiz.Questions.Easy.111.Answer.C": "15°",
|
||
"Quiz.Questions.Easy.111.Answer.D": "22.5°",
|
||
"Quiz.Questions.Easy.111.Answer.E": "30°",
|
||
"Quiz.Questions.Easy.111.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.112": "If you dig a hole 6 meters deep, how much dirt is in it?",
|
||
"Quiz.Questions.Easy.112.Answer.A": "6 cubic meters",
|
||
"Quiz.Questions.Easy.112.Answer.B": "Depends on width",
|
||
"Quiz.Questions.Easy.112.Answer.C": "None",
|
||
"Quiz.Questions.Easy.112.Answer.D": "Infinite",
|
||
"Quiz.Questions.Easy.112.Answer.E": "1 meter",
|
||
"Quiz.Questions.Easy.112.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.113": "A rooster lays an egg on the roof. Which way does it roll?",
|
||
"Quiz.Questions.Easy.113.Answer.A": "Left",
|
||
"Quiz.Questions.Easy.113.Answer.B": "Right",
|
||
"Quiz.Questions.Easy.113.Answer.C": "Down",
|
||
"Quiz.Questions.Easy.113.Answer.D": "It breaks",
|
||
"Quiz.Questions.Easy.113.Answer.E": "Roosters don't lay eggs",
|
||
"Quiz.Questions.Easy.113.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.114": "Which is correct: \"The yolk of the egg are white\" or \"The yolk of the egg is white\"?",
|
||
"Quiz.Questions.Easy.114.Answer.A": "Are white",
|
||
"Quiz.Questions.Easy.114.Answer.B": "Is white",
|
||
"Quiz.Questions.Easy.114.Answer.C": "Neither",
|
||
"Quiz.Questions.Easy.114.Answer.D": "Both",
|
||
"Quiz.Questions.Easy.114.Answer.E": "It depends",
|
||
"Quiz.Questions.Easy.114.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.115": "What comes once in a year, twice in a week, but never in a day?",
|
||
"Quiz.Questions.Easy.115.Answer.A": "Time",
|
||
"Quiz.Questions.Easy.115.Answer.B": "Rain",
|
||
"Quiz.Questions.Easy.115.Answer.C": "The letter E",
|
||
"Quiz.Questions.Easy.115.Answer.D": "Weekend",
|
||
"Quiz.Questions.Easy.115.Answer.E": "Silence",
|
||
"Quiz.Questions.Easy.115.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.116": "What's full of holes but still holds water?",
|
||
"Quiz.Questions.Easy.116.Answer.A": "A pipe",
|
||
"Quiz.Questions.Easy.116.Answer.B": "A net",
|
||
"Quiz.Questions.Easy.116.Answer.C": "A sponge",
|
||
"Quiz.Questions.Easy.116.Answer.D": "A bag",
|
||
"Quiz.Questions.Easy.116.Answer.E": "A leaky bottle",
|
||
"Quiz.Questions.Easy.116.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.117": "How many times can you subtract 10 from 100?",
|
||
"Quiz.Questions.Easy.117.Answer.A": "10",
|
||
"Quiz.Questions.Easy.117.Answer.B": "9",
|
||
"Quiz.Questions.Easy.117.Answer.C": "1",
|
||
"Quiz.Questions.Easy.117.Answer.D": "100",
|
||
"Quiz.Questions.Easy.117.Answer.E": "Infinite",
|
||
"Quiz.Questions.Easy.117.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.118": "What invention lets you look through a wall?",
|
||
"Quiz.Questions.Easy.118.Answer.A": "A periscope",
|
||
"Quiz.Questions.Easy.118.Answer.B": "X-ray",
|
||
"Quiz.Questions.Easy.118.Answer.C": "A window",
|
||
"Quiz.Questions.Easy.118.Answer.D": "A camera",
|
||
"Quiz.Questions.Easy.118.Answer.E": "Mirror",
|
||
"Quiz.Questions.Easy.118.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.119": "You see 10 birds in a tree. A hunter shoots one. How many are left?",
|
||
"Quiz.Questions.Easy.119.Answer.A": "9",
|
||
"Quiz.Questions.Easy.119.Answer.B": "10",
|
||
"Quiz.Questions.Easy.119.Answer.C": "101",
|
||
"Quiz.Questions.Easy.119.Answer.D": "1",
|
||
"Quiz.Questions.Easy.119.Answer.E": "Depends",
|
||
"Quiz.Questions.Easy.119.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.120": "The equation of a circle is (x - 4)<sup>2</sup> + (y + 6)<sup>2</sup> = 100. What are the coordinates of the center of the circle?",
|
||
"Quiz.Questions.Easy.120.Answer.A": "(-4; 6)",
|
||
"Quiz.Questions.Easy.120.Answer.B": "(2; 10)",
|
||
"Quiz.Questions.Easy.120.Answer.C": "(10; 2)",
|
||
"Quiz.Questions.Easy.120.Answer.D": "(4; -6)",
|
||
"Quiz.Questions.Easy.120.Answer.E": "(100; 100)",
|
||
"Quiz.Questions.Easy.120.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.121": "If you have it, you want to share it. If you share it, you no longer have it. What is it?",
|
||
"Quiz.Questions.Easy.121.Answer.A": "Time",
|
||
"Quiz.Questions.Easy.121.Answer.B": "A secret",
|
||
"Quiz.Questions.Easy.121.Answer.C": "Money",
|
||
"Quiz.Questions.Easy.121.Answer.D": "Food",
|
||
"Quiz.Questions.Easy.121.Answer.E": "Happiness",
|
||
"Quiz.Questions.Easy.121.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.122": "How many animals of each kind did Moses take on the Ark?",
|
||
"Quiz.Questions.Easy.122.Answer.A": "2",
|
||
"Quiz.Questions.Easy.122.Answer.B": "4",
|
||
"Quiz.Questions.Easy.122.Answer.C": "None",
|
||
"Quiz.Questions.Easy.122.Answer.D": "1",
|
||
"Quiz.Questions.Easy.122.Answer.E": "It was Noah",
|
||
"Quiz.Questions.Easy.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.123": "Before Mount Everest was discovered, what was the tallest mountain on Earth?",
|
||
"Quiz.Questions.Easy.123.Answer.A": "K2",
|
||
"Quiz.Questions.Easy.123.Answer.B": "Kilimanjaro",
|
||
"Quiz.Questions.Easy.123.Answer.C": "Mont Blanc",
|
||
"Quiz.Questions.Easy.123.Answer.D": "Mount Everest",
|
||
"Quiz.Questions.Easy.123.Answer.E": "Unknown",
|
||
"Quiz.Questions.Easy.123.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.124": "What is 1 + 1 × 0 + 1 = ?",
|
||
"Quiz.Questions.Easy.124.Answer.A": "101",
|
||
"Quiz.Questions.Easy.124.Answer.B": "1",
|
||
"Quiz.Questions.Easy.124.Answer.C": "2",
|
||
"Quiz.Questions.Easy.124.Answer.D": "3",
|
||
"Quiz.Questions.Easy.124.Answer.E": "4",
|
||
"Quiz.Questions.Easy.124.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.125": "If a dozen eggs cost 12 cents, how much does one egg cost?",
|
||
"Quiz.Questions.Easy.125.Answer.A": "1 cent",
|
||
"Quiz.Questions.Easy.125.Answer.B": "10 cents",
|
||
"Quiz.Questions.Easy.125.Answer.C": "12 cents",
|
||
"Quiz.Questions.Easy.125.Answer.D": "0.5 cent",
|
||
"Quiz.Questions.Easy.125.Answer.E": "0.25 cent",
|
||
"Quiz.Questions.Easy.125.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.126": "What is the sum of the first 10 positive integers?",
|
||
"Quiz.Questions.Easy.126.Answer.A": "50",
|
||
"Quiz.Questions.Easy.126.Answer.B": "55",
|
||
"Quiz.Questions.Easy.126.Answer.C": "60",
|
||
"Quiz.Questions.Easy.126.Answer.D": "45",
|
||
"Quiz.Questions.Easy.126.Answer.E": "100",
|
||
"Quiz.Questions.Easy.126.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.127": "I am a number. Multiply me by 4 and subtract 6, you get 18. What number am I?",
|
||
"Quiz.Questions.Easy.127.Answer.A": "4",
|
||
"Quiz.Questions.Easy.127.Answer.B": "5",
|
||
"Quiz.Questions.Easy.127.Answer.C": "6",
|
||
"Quiz.Questions.Easy.127.Answer.D": "7",
|
||
"Quiz.Questions.Easy.127.Answer.E": "8",
|
||
"Quiz.Questions.Easy.127.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.128": "How many sides does a nonagon have?",
|
||
"Quiz.Questions.Easy.128.Answer.A": "8",
|
||
"Quiz.Questions.Easy.128.Answer.B": "9",
|
||
"Quiz.Questions.Easy.128.Answer.C": "10",
|
||
"Quiz.Questions.Easy.128.Answer.D": "11",
|
||
"Quiz.Questions.Easy.128.Answer.E": "12",
|
||
"Quiz.Questions.Easy.128.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.129": "What is the missing number in the following sequence: 1, 4, 9, 16, ?, 36",
|
||
"Quiz.Questions.Easy.129.Answer.A": "20",
|
||
"Quiz.Questions.Easy.129.Answer.B": "25",
|
||
"Quiz.Questions.Easy.129.Answer.C": "30",
|
||
"Quiz.Questions.Easy.129.Answer.D": "32",
|
||
"Quiz.Questions.Easy.129.Answer.E": "49",
|
||
"Quiz.Questions.Easy.129.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.130": "Divide 30 by 1/2 and then add 10. What's the result?",
|
||
"Quiz.Questions.Easy.130.Answer.A": "15",
|
||
"Quiz.Questions.Easy.130.Answer.B": "25",
|
||
"Quiz.Questions.Easy.130.Answer.C": "50",
|
||
"Quiz.Questions.Easy.130.Answer.D": "70",
|
||
"Quiz.Questions.Easy.130.Answer.E": "80",
|
||
"Quiz.Questions.Easy.130.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.131": "A pizza is cut into 8 equal slices. You eat 3 of them. What fraction of the pizza remains?",
|
||
"Quiz.Questions.Easy.131.Answer.A": "3/8",
|
||
"Quiz.Questions.Easy.131.Answer.B": "1/2",
|
||
"Quiz.Questions.Easy.131.Answer.C": "5/8",
|
||
"Quiz.Questions.Easy.131.Answer.D": "2/3",
|
||
"Quiz.Questions.Easy.131.Answer.E": "6/8",
|
||
"Quiz.Questions.Easy.131.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.132": "Which of the following numbers is divisible by 9: 123, 124, 125, 126, 127?",
|
||
"Quiz.Questions.Easy.132.Answer.A": "123",
|
||
"Quiz.Questions.Easy.132.Answer.B": "124",
|
||
"Quiz.Questions.Easy.132.Answer.C": "125",
|
||
"Quiz.Questions.Easy.132.Answer.D": "126",
|
||
"Quiz.Questions.Easy.132.Answer.E": "127",
|
||
"Quiz.Questions.Easy.132.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.133": "What is 10% of 200?",
|
||
"Quiz.Questions.Easy.133.Answer.A": "2",
|
||
"Quiz.Questions.Easy.133.Answer.B": "10",
|
||
"Quiz.Questions.Easy.133.Answer.C": "20",
|
||
"Quiz.Questions.Easy.133.Answer.D": "40",
|
||
"Quiz.Questions.Easy.133.Answer.E": "5",
|
||
"Quiz.Questions.Easy.133.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.134": "A 100 meters long train is moving at 50 m/s. How many seconds will it take to pass a post?",
|
||
"Quiz.Questions.Easy.134.Answer.A": "1",
|
||
"Quiz.Questions.Easy.134.Answer.B": "2",
|
||
"Quiz.Questions.Easy.134.Answer.C": "3",
|
||
"Quiz.Questions.Easy.134.Answer.D": "4",
|
||
"Quiz.Questions.Easy.134.Answer.E": "5",
|
||
"Quiz.Questions.Easy.134.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.135": "How many different ways can you arrange the letters in the word \"MATH\"?",
|
||
"Quiz.Questions.Easy.135.Answer.A": "12",
|
||
"Quiz.Questions.Easy.135.Answer.B": "16",
|
||
"Quiz.Questions.Easy.135.Answer.C": "24",
|
||
"Quiz.Questions.Easy.135.Answer.D": "32",
|
||
"Quiz.Questions.Easy.135.Answer.E": "48",
|
||
"Quiz.Questions.Easy.135.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.136": "You have 5 shirts and 3 pairs of pants. How many unique outfit combinations can you make?",
|
||
"Quiz.Questions.Easy.136.Answer.A": "8",
|
||
"Quiz.Questions.Easy.136.Answer.B": "15",
|
||
"Quiz.Questions.Easy.136.Answer.C": "5",
|
||
"Quiz.Questions.Easy.136.Answer.D": "10",
|
||
"Quiz.Questions.Easy.136.Answer.E": "20",
|
||
"Quiz.Questions.Easy.136.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.137": "You roll two six-sided dice. What is the probability that their sum is 7?",
|
||
"Quiz.Questions.Easy.137.Answer.A": "1/12",
|
||
"Quiz.Questions.Easy.137.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.137.Answer.C": "1/8",
|
||
"Quiz.Questions.Easy.137.Answer.D": "1/36",
|
||
"Quiz.Questions.Easy.137.Answer.E": "1/9",
|
||
"Quiz.Questions.Easy.137.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.138": "How many 3-digit numbers can be formed by using only the digits 1 to 5, without repeating any digit?",
|
||
"Quiz.Questions.Easy.138.Answer.A": "120",
|
||
"Quiz.Questions.Easy.138.Answer.B": "60",
|
||
"Quiz.Questions.Easy.138.Answer.C": "100",
|
||
"Quiz.Questions.Easy.138.Answer.D": "20",
|
||
"Quiz.Questions.Easy.138.Answer.E": "80",
|
||
"Quiz.Questions.Easy.138.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.139": "You flip 3 fair coins. What is the probability of getting exactly 2 heads?",
|
||
"Quiz.Questions.Easy.139.Answer.A": "1/8",
|
||
"Quiz.Questions.Easy.139.Answer.B": "1/4",
|
||
"Quiz.Questions.Easy.139.Answer.C": "3/8",
|
||
"Quiz.Questions.Easy.139.Answer.D": "1/2",
|
||
"Quiz.Questions.Easy.139.Answer.E": "5/8",
|
||
"Quiz.Questions.Easy.139.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.140": "If 6 people shake hands with every other person once, how many total handshakes occur?",
|
||
"Quiz.Questions.Easy.140.Answer.A": "15",
|
||
"Quiz.Questions.Easy.140.Answer.B": "12",
|
||
"Quiz.Questions.Easy.140.Answer.C": "30",
|
||
"Quiz.Questions.Easy.140.Answer.D": "6",
|
||
"Quiz.Questions.Easy.140.Answer.E": "20",
|
||
"Quiz.Questions.Easy.140.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.141": "How many diagonals does a hexagon have?",
|
||
"Quiz.Questions.Easy.141.Answer.A": "6",
|
||
"Quiz.Questions.Easy.141.Answer.B": "9",
|
||
"Quiz.Questions.Easy.141.Answer.C": "12",
|
||
"Quiz.Questions.Easy.141.Answer.D": "15",
|
||
"Quiz.Questions.Easy.141.Answer.E": "18",
|
||
"Quiz.Questions.Easy.141.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.142": "If a store gives 20% discount and then adds 10% tax, what is the final price of a $100 item?",
|
||
"Quiz.Questions.Easy.142.Answer.A": "$88",
|
||
"Quiz.Questions.Easy.142.Answer.B": "$90",
|
||
"Quiz.Questions.Easy.142.Answer.C": "$92",
|
||
"Quiz.Questions.Easy.142.Answer.D": "$108",
|
||
"Quiz.Questions.Easy.142.Answer.E": "$110",
|
||
"Quiz.Questions.Easy.142.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.143": "How many subsets does a set with 6 elements have?",
|
||
"Quiz.Questions.Easy.143.Answer.A": "16",
|
||
"Quiz.Questions.Easy.143.Answer.B": "32",
|
||
"Quiz.Questions.Easy.143.Answer.C": "64",
|
||
"Quiz.Questions.Easy.143.Answer.D": "128",
|
||
"Quiz.Questions.Easy.143.Answer.E": "256",
|
||
"Quiz.Questions.Easy.143.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.144": "You're choosing 2 fruits from a basket of 5 types. Order doesn't matter. How many combinations?",
|
||
"Quiz.Questions.Easy.144.Answer.A": "10",
|
||
"Quiz.Questions.Easy.144.Answer.B": "20",
|
||
"Quiz.Questions.Easy.144.Answer.C": "25",
|
||
"Quiz.Questions.Easy.144.Answer.D": "5",
|
||
"Quiz.Questions.Easy.144.Answer.E": "15",
|
||
"Quiz.Questions.Easy.144.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.145": "A box contains 3 red, 4 blue, and 5 green marbles. You pick one at random. What's the chance it's green?",
|
||
"Quiz.Questions.Easy.145.Answer.A": "1/3",
|
||
"Quiz.Questions.Easy.145.Answer.B": "5/12",
|
||
"Quiz.Questions.Easy.145.Answer.C": "1/2",
|
||
"Quiz.Questions.Easy.145.Answer.D": "5/9",
|
||
"Quiz.Questions.Easy.145.Answer.E": "3/10",
|
||
"Quiz.Questions.Easy.145.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.146": "How many different ways can you arrange the letters in \"LEVEL\"?",
|
||
"Quiz.Questions.Easy.146.Answer.A": "60",
|
||
"Quiz.Questions.Easy.146.Answer.B": "30",
|
||
"Quiz.Questions.Easy.146.Answer.C": "120",
|
||
"Quiz.Questions.Easy.146.Answer.D": "40",
|
||
"Quiz.Questions.Easy.146.Answer.E": "48",
|
||
"Quiz.Questions.Easy.146.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.147": "How many 4-digit numbers can be made by using the digits 1, 2, 2, 3?",
|
||
"Quiz.Questions.Easy.147.Answer.A": "12",
|
||
"Quiz.Questions.Easy.147.Answer.B": "24",
|
||
"Quiz.Questions.Easy.147.Answer.C": "6",
|
||
"Quiz.Questions.Easy.147.Answer.D": "18",
|
||
"Quiz.Questions.Easy.147.Answer.E": "36",
|
||
"Quiz.Questions.Easy.147.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.148": "You have 4 keys, only one opens a door. You try them one by one, without repeating. What's the chance you open it on the third try?",
|
||
"Quiz.Questions.Easy.148.Answer.A": "1/4",
|
||
"Quiz.Questions.Easy.148.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.148.Answer.C": "1/3",
|
||
"Quiz.Questions.Easy.148.Answer.D": "1/2",
|
||
"Quiz.Questions.Easy.148.Answer.E": "1/12",
|
||
"Quiz.Questions.Easy.148.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.149": "A triangle has two equal sides and one angle is 90°. What type of triangle is it?",
|
||
"Quiz.Questions.Easy.149.Answer.A": "Equilateral",
|
||
"Quiz.Questions.Easy.149.Answer.B": "Isosceles",
|
||
"Quiz.Questions.Easy.149.Answer.C": "Scalene",
|
||
"Quiz.Questions.Easy.149.Answer.D": "Acute",
|
||
"Quiz.Questions.Easy.149.Answer.E": "None",
|
||
"Quiz.Questions.Easy.149.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.150": "Which shape has the most number of lines of symmetry?",
|
||
"Quiz.Questions.Easy.150.Answer.A": "Triangle",
|
||
"Quiz.Questions.Easy.150.Answer.B": "Square",
|
||
"Quiz.Questions.Easy.150.Answer.C": "Circle",
|
||
"Quiz.Questions.Easy.150.Answer.D": "Pentagon",
|
||
"Quiz.Questions.Easy.150.Answer.E": "Hexagon",
|
||
"Quiz.Questions.Easy.150.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.151": "A train leaves at 2:15 and arrives at 5:45. How long is the trip?",
|
||
"Quiz.Questions.Easy.151.Answer.A": "3.5 hours",
|
||
"Quiz.Questions.Easy.151.Answer.B": "3 hours",
|
||
"Quiz.Questions.Easy.151.Answer.C": "2.5 hours",
|
||
"Quiz.Questions.Easy.151.Answer.D": "4 hours",
|
||
"Quiz.Questions.Easy.151.Answer.E": "3 hours 15 min",
|
||
"Quiz.Questions.Easy.151.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.152": "How many diagonals does an octagon have?",
|
||
"Quiz.Questions.Easy.152.Answer.A": "16",
|
||
"Quiz.Questions.Easy.152.Answer.B": "20",
|
||
"Quiz.Questions.Easy.152.Answer.C": "24",
|
||
"Quiz.Questions.Easy.152.Answer.D": "28",
|
||
"Quiz.Questions.Easy.152.Answer.E": "32",
|
||
"Quiz.Questions.Easy.152.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.153": "A square has perimeter 20 cm. What is the area?",
|
||
"Quiz.Questions.Easy.153.Answer.A": "16",
|
||
"Quiz.Questions.Easy.153.Answer.B": "25",
|
||
"Quiz.Questions.Easy.153.Answer.C": "36",
|
||
"Quiz.Questions.Easy.153.Answer.D": "20",
|
||
"Quiz.Questions.Easy.153.Answer.E": "100",
|
||
"Quiz.Questions.Easy.153.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.154": "How many faces, edges, and vertices does a cube have?",
|
||
"Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
|
||
"Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
|
||
"Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
|
||
"Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
|
||
"Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
|
||
"Quiz.Questions.Easy.154.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.155": "What is the smallest number that has exactly 6 divisors?",
|
||
"Quiz.Questions.Easy.155.Answer.A": "8",
|
||
"Quiz.Questions.Easy.155.Answer.B": "10",
|
||
"Quiz.Questions.Easy.155.Answer.C": "12",
|
||
"Quiz.Questions.Easy.155.Answer.D": "18",
|
||
"Quiz.Questions.Easy.155.Answer.E": "20",
|
||
"Quiz.Questions.Easy.155.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.156": "You buy a $10 item and pay with a $20 bill. How much change should you get back?",
|
||
"Quiz.Questions.Easy.156.Answer.A": "$5",
|
||
"Quiz.Questions.Easy.156.Answer.B": "$10",
|
||
"Quiz.Questions.Easy.156.Answer.C": "$15",
|
||
"Quiz.Questions.Easy.156.Answer.D": "$20",
|
||
"Quiz.Questions.Easy.156.Answer.E": "$25",
|
||
"Quiz.Questions.Easy.156.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.157": "If 5 pens cost $10, how much do 3 pens cost?",
|
||
"Quiz.Questions.Easy.157.Answer.A": "$4",
|
||
"Quiz.Questions.Easy.157.Answer.B": "$5",
|
||
"Quiz.Questions.Easy.157.Answer.C": "$6",
|
||
"Quiz.Questions.Easy.157.Answer.D": "$8",
|
||
"Quiz.Questions.Easy.157.Answer.E": "$3",
|
||
"Quiz.Questions.Easy.157.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.158": "A dozen eggs cost $3. How much does one egg cost?",
|
||
"Quiz.Questions.Easy.158.Answer.A": "0.25¢",
|
||
"Quiz.Questions.Easy.158.Answer.B": "25¢",
|
||
"Quiz.Questions.Easy.158.Answer.C": "30¢",
|
||
"Quiz.Questions.Easy.158.Answer.D": "15¢",
|
||
"Quiz.Questions.Easy.158.Answer.E": "None",
|
||
"Quiz.Questions.Easy.158.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.159": "You're facing south. You turn left, then left again, and then right. Which direction are you now facing?",
|
||
"Quiz.Questions.Easy.159.Answer.A": "North",
|
||
"Quiz.Questions.Easy.159.Answer.B": "West",
|
||
"Quiz.Questions.Easy.159.Answer.C": "South",
|
||
"Quiz.Questions.Easy.159.Answer.D": "East",
|
||
"Quiz.Questions.Easy.159.Answer.E": "Northeast",
|
||
"Quiz.Questions.Easy.159.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.160": "If a shirt costs $30 and is 50% off, what is the new price?",
|
||
"Quiz.Questions.Easy.160.Answer.A": "$10",
|
||
"Quiz.Questions.Easy.160.Answer.B": "$15",
|
||
"Quiz.Questions.Easy.160.Answer.C": "$20",
|
||
"Quiz.Questions.Easy.160.Answer.D": "$25",
|
||
"Quiz.Questions.Easy.160.Answer.E": "$30",
|
||
"Quiz.Questions.Easy.160.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.161": "A baker has 24 muffins and packs them into boxes of 6. How many boxes will he need?",
|
||
"Quiz.Questions.Easy.161.Answer.A": "2",
|
||
"Quiz.Questions.Easy.161.Answer.B": "3",
|
||
"Quiz.Questions.Easy.161.Answer.C": "4",
|
||
"Quiz.Questions.Easy.161.Answer.D": "5",
|
||
"Quiz.Questions.Easy.161.Answer.E": "6",
|
||
"Quiz.Questions.Easy.161.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.162": "You walk 3 km north, then 4 km east. How far are you from your starting point?",
|
||
"Quiz.Questions.Easy.162.Answer.A": "5 km",
|
||
"Quiz.Questions.Easy.162.Answer.B": "6 km",
|
||
"Quiz.Questions.Easy.162.Answer.C": "7 km",
|
||
"Quiz.Questions.Easy.162.Answer.D": "8 km",
|
||
"Quiz.Questions.Easy.162.Answer.E": "9 km",
|
||
"Quiz.Questions.Easy.162.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.163": "A pair of shoes costs $60. One shoe is $10 more than the other. What is the price of each shoe?",
|
||
"Quiz.Questions.Easy.163.Answer.A": "$25 and $35",
|
||
"Quiz.Questions.Easy.163.Answer.B": "$20 and $40",
|
||
"Quiz.Questions.Easy.163.Answer.C": "$30 and $30",
|
||
"Quiz.Questions.Easy.163.Answer.D": "$15 and $45",
|
||
"Quiz.Questions.Easy.163.Answer.E": "$10 and $50",
|
||
"Quiz.Questions.Easy.163.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.164": "If a train travels 60 km in 1 hour, how far does it go in 30 minutes?",
|
||
"Quiz.Questions.Easy.164.Answer.A": "20 km",
|
||
"Quiz.Questions.Easy.164.Answer.B": "25 km",
|
||
"Quiz.Questions.Easy.164.Answer.C": "30 km",
|
||
"Quiz.Questions.Easy.164.Answer.D": "35 km",
|
||
"Quiz.Questions.Easy.164.Answer.E": "40 km",
|
||
"Quiz.Questions.Easy.164.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.165": "What is the sum of angles in a triangle (in Euclidean geometry)?",
|
||
"Quiz.Questions.Easy.165.Answer.A": "90°",
|
||
"Quiz.Questions.Easy.165.Answer.B": "180°",
|
||
"Quiz.Questions.Easy.165.Answer.C": "270°",
|
||
"Quiz.Questions.Easy.165.Answer.D": "360°",
|
||
"Quiz.Questions.Easy.165.Answer.E": "Depends on the triangle",
|
||
"Quiz.Questions.Easy.165.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.166": "What is the missing number in the following sequence: 2, 5, ?, 11, 14",
|
||
"Quiz.Questions.Easy.166.Answer.A": "6",
|
||
"Quiz.Questions.Easy.166.Answer.B": "7",
|
||
"Quiz.Questions.Easy.166.Answer.C": "8",
|
||
"Quiz.Questions.Easy.166.Answer.D": "9",
|
||
"Quiz.Questions.Easy.166.Answer.E": "10",
|
||
"Quiz.Questions.Easy.166.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.167": "You are in a race. You pass the person in 2nd place. What place are you in now?",
|
||
"Quiz.Questions.Easy.167.Answer.A": "1st",
|
||
"Quiz.Questions.Easy.167.Answer.B": "2nd",
|
||
"Quiz.Questions.Easy.167.Answer.C": "3rd",
|
||
"Quiz.Questions.Easy.167.Answer.D": "4th",
|
||
"Quiz.Questions.Easy.167.Answer.E": "Can't be determined",
|
||
"Quiz.Questions.Easy.167.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.168": "If 2 pencils cost $1, how many can you buy with $5?",
|
||
"Quiz.Questions.Easy.168.Answer.A": "8",
|
||
"Quiz.Questions.Easy.168.Answer.B": "10",
|
||
"Quiz.Questions.Easy.168.Answer.C": "5",
|
||
"Quiz.Questions.Easy.168.Answer.D": "12",
|
||
"Quiz.Questions.Easy.168.Answer.E": "4",
|
||
"Quiz.Questions.Easy.168.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.169": "How many months in a year have exactly 30 days?",
|
||
"Quiz.Questions.Easy.169.Answer.A": "4",
|
||
"Quiz.Questions.Easy.169.Answer.B": "6",
|
||
"Quiz.Questions.Easy.169.Answer.C": "5",
|
||
"Quiz.Questions.Easy.169.Answer.D": "12",
|
||
"Quiz.Questions.Easy.169.Answer.E": "11",
|
||
"Quiz.Questions.Easy.169.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.170": "Which 3 numbers give the same result when added together or multiplied together?",
|
||
"Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
|
||
"Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
|
||
"Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
|
||
"Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
|
||
"Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
|
||
"Quiz.Questions.Easy.170.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.171": "A snail climbs 3 meters during the day and slips down 2 meters at night. How many days will it take to reach the top of a 10-meter pole?",
|
||
"Quiz.Questions.Easy.171.Answer.A": "10",
|
||
"Quiz.Questions.Easy.171.Answer.B": "9",
|
||
"Quiz.Questions.Easy.171.Answer.C": "8",
|
||
"Quiz.Questions.Easy.171.Answer.D": "7",
|
||
"Quiz.Questions.Easy.171.Answer.E": "5",
|
||
"Quiz.Questions.Easy.171.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.172": "If you double the diameter of a circle, the area will:",
|
||
"Quiz.Questions.Easy.172.Answer.A": "Become half",
|
||
"Quiz.Questions.Easy.172.Answer.B": "Remain the same",
|
||
"Quiz.Questions.Easy.172.Answer.C": "Double",
|
||
"Quiz.Questions.Easy.172.Answer.D": "Triple",
|
||
"Quiz.Questions.Easy.172.Answer.E": "Quadruple",
|
||
"Quiz.Questions.Easy.172.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.173": "Which one of the following words is the odd one out?",
|
||
"Quiz.Questions.Easy.173.Answer.A": "Inch",
|
||
"Quiz.Questions.Easy.173.Answer.B": "Liter",
|
||
"Quiz.Questions.Easy.173.Answer.C": "Mile",
|
||
"Quiz.Questions.Easy.173.Answer.D": "Yard",
|
||
"Quiz.Questions.Easy.173.Answer.E": "Foot",
|
||
"Quiz.Questions.Easy.173.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.174": "If two's company and three's a crowd, what are four and five?",
|
||
"Quiz.Questions.Easy.174.Answer.A": "Nine",
|
||
"Quiz.Questions.Easy.174.Answer.B": "A party",
|
||
"Quiz.Questions.Easy.174.Answer.C": "A group",
|
||
"Quiz.Questions.Easy.174.Answer.D": "A mess",
|
||
"Quiz.Questions.Easy.174.Answer.E": "A family",
|
||
"Quiz.Questions.Easy.174.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.175": "If you divide 10 by half and then add 5, what's the result?",
|
||
"Quiz.Questions.Easy.175.Answer.A": "10",
|
||
"Quiz.Questions.Easy.175.Answer.B": "15",
|
||
"Quiz.Questions.Easy.175.Answer.C": "20",
|
||
"Quiz.Questions.Easy.175.Answer.D": "25",
|
||
"Quiz.Questions.Easy.175.Answer.E": "30",
|
||
"Quiz.Questions.Easy.175.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.176": "The normal vector form of a line is given as 3x + 5y = -2. What are the coordinates of the normal vector?",
|
||
"Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
|
||
"Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
|
||
"Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
|
||
"Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
|
||
"Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
|
||
"Quiz.Questions.Easy.176.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.177": "What is the next letter in this following sequence: O, T, T, F, F, S, S, ?",
|
||
"Quiz.Questions.Easy.177.Answer.A": "E",
|
||
"Quiz.Questions.Easy.177.Answer.B": "N",
|
||
"Quiz.Questions.Easy.177.Answer.C": "O",
|
||
"Quiz.Questions.Easy.177.Answer.D": "T",
|
||
"Quiz.Questions.Easy.177.Answer.E": "H",
|
||
"Quiz.Questions.Easy.177.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.178": "If you're running a race and you pass the person in last place, what place are you in?",
|
||
"Quiz.Questions.Easy.178.Answer.A": "Last",
|
||
"Quiz.Questions.Easy.178.Answer.B": "First",
|
||
"Quiz.Questions.Easy.178.Answer.C": "Second-to-last",
|
||
"Quiz.Questions.Easy.178.Answer.D": "You can't",
|
||
"Quiz.Questions.Easy.178.Answer.E": "Depends",
|
||
"Quiz.Questions.Easy.178.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.179": "A man builds a house with all four sides facing south. A bear walks by. What color is the bear?",
|
||
"Quiz.Questions.Easy.179.Answer.A": "Black",
|
||
"Quiz.Questions.Easy.179.Answer.B": "Brown",
|
||
"Quiz.Questions.Easy.179.Answer.C": "White",
|
||
"Quiz.Questions.Easy.179.Answer.D": "Gray",
|
||
"Quiz.Questions.Easy.179.Answer.E": "None",
|
||
"Quiz.Questions.Easy.179.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.180": "What time is it when both the minute hand and the hour hand are pointing upwards?",
|
||
"Quiz.Questions.Easy.180.Answer.A": "10:00",
|
||
"Quiz.Questions.Easy.180.Answer.B": "9:00",
|
||
"Quiz.Questions.Easy.180.Answer.C": "3:00",
|
||
"Quiz.Questions.Easy.180.Answer.D": "6:00",
|
||
"Quiz.Questions.Easy.180.Answer.E": "Midnight / Noon",
|
||
"Quiz.Questions.Easy.180.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.181": "You flip a fair coin 5 times and get heads each time. What are the odds the 6th flip is heads?",
|
||
"Quiz.Questions.Easy.181.Answer.A": "1/2",
|
||
"Quiz.Questions.Easy.181.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.181.Answer.C": "1/64",
|
||
"Quiz.Questions.Easy.181.Answer.D": "1",
|
||
"Quiz.Questions.Easy.181.Answer.E": "101",
|
||
"Quiz.Questions.Easy.181.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.182": "How many milliliters are in 3 liters?",
|
||
"Quiz.Questions.Easy.182.Answer.A": "30",
|
||
"Quiz.Questions.Easy.182.Answer.B": "300",
|
||
"Quiz.Questions.Easy.182.Answer.C": "3000",
|
||
"Quiz.Questions.Easy.182.Answer.D": "0.3",
|
||
"Quiz.Questions.Easy.182.Answer.E": "30,000",
|
||
"Quiz.Questions.Easy.182.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.183": "How many kilometers are in 500 meters?",
|
||
"Quiz.Questions.Easy.183.Answer.A": "0.5",
|
||
"Quiz.Questions.Easy.183.Answer.B": "5",
|
||
"Quiz.Questions.Easy.183.Answer.C": "50",
|
||
"Quiz.Questions.Easy.183.Answer.D": "5000",
|
||
"Quiz.Questions.Easy.183.Answer.E": "500",
|
||
"Quiz.Questions.Easy.183.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.184": "How many grams are in 2 kilograms?",
|
||
"Quiz.Questions.Easy.184.Answer.A": "200",
|
||
"Quiz.Questions.Easy.184.Answer.B": "2000",
|
||
"Quiz.Questions.Easy.184.Answer.C": "500",
|
||
"Quiz.Questions.Easy.184.Answer.D": "20",
|
||
"Quiz.Questions.Easy.184.Answer.E": "100",
|
||
"Quiz.Questions.Easy.184.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.185": "How many seconds are in 3 minutes?",
|
||
"Quiz.Questions.Easy.185.Answer.A": "60",
|
||
"Quiz.Questions.Easy.185.Answer.B": "300",
|
||
"Quiz.Questions.Easy.185.Answer.C": "180",
|
||
"Quiz.Questions.Easy.185.Answer.D": "120",
|
||
"Quiz.Questions.Easy.185.Answer.E": "360",
|
||
"Quiz.Questions.Easy.185.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.186": "What is the most common salt consumed by humans?",
|
||
"Quiz.Questions.Easy.186.Answer.A": "Potassium bicarbonate",
|
||
"Quiz.Questions.Easy.186.Answer.B": "Magnesium chloride",
|
||
"Quiz.Questions.Easy.186.Answer.C": "Sodium bicarbonate",
|
||
"Quiz.Questions.Easy.186.Answer.D": "Ammonium nitrate",
|
||
"Quiz.Questions.Easy.186.Answer.E": "Sodium chloride",
|
||
"Quiz.Questions.Easy.186.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.187": "How many milligrams are in 3 grams?",
|
||
"Quiz.Questions.Easy.187.Answer.A": "300",
|
||
"Quiz.Questions.Easy.187.Answer.B": "3000",
|
||
"Quiz.Questions.Easy.187.Answer.C": "30",
|
||
"Quiz.Questions.Easy.187.Answer.D": "30000",
|
||
"Quiz.Questions.Easy.187.Answer.E": "3",
|
||
"Quiz.Questions.Easy.187.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.188": "Convert 500 centimeters into meters.",
|
||
"Quiz.Questions.Easy.188.Answer.A": "5",
|
||
"Quiz.Questions.Easy.188.Answer.B": "50",
|
||
"Quiz.Questions.Easy.188.Answer.C": "5000",
|
||
"Quiz.Questions.Easy.188.Answer.D": "0.5",
|
||
"Quiz.Questions.Easy.188.Answer.E": "500",
|
||
"Quiz.Questions.Easy.188.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.189": "Which of the following does not directly impact an ecosystem?",
|
||
"Quiz.Questions.Easy.189.Answer.A": "Precipitation",
|
||
"Quiz.Questions.Easy.189.Answer.B": "Wind",
|
||
"Quiz.Questions.Easy.189.Answer.C": "Earth's magnetic field",
|
||
"Quiz.Questions.Easy.189.Answer.D": "Temperature",
|
||
"Quiz.Questions.Easy.189.Answer.E": "Animal society",
|
||
"Quiz.Questions.Easy.189.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.190": "If you heat a steel rod, which of the following will occur?",
|
||
"Quiz.Questions.Easy.190.Answer.A": "The volume increases",
|
||
"Quiz.Questions.Easy.190.Answer.B": "The volume decreases",
|
||
"Quiz.Questions.Easy.190.Answer.C": "The mass increases",
|
||
"Quiz.Questions.Easy.190.Answer.D": "The mass decreases",
|
||
"Quiz.Questions.Easy.190.Answer.E": "Nothing happens",
|
||
"Quiz.Questions.Easy.190.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.191": "How many grams are in 0.5 hectograms?",
|
||
"Quiz.Questions.Easy.191.Answer.A": "50",
|
||
"Quiz.Questions.Easy.191.Answer.B": "500",
|
||
"Quiz.Questions.Easy.191.Answer.C": "100",
|
||
"Quiz.Questions.Easy.191.Answer.D": "200",
|
||
"Quiz.Questions.Easy.191.Answer.E": "0.5",
|
||
"Quiz.Questions.Easy.191.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.192": "A cake recipe calls for 200 grams of sugar. If you want to make a half-sized cake, how many grams of sugar do you need?",
|
||
"Quiz.Questions.Easy.192.Answer.A": "100",
|
||
"Quiz.Questions.Easy.192.Answer.B": "200",
|
||
"Quiz.Questions.Easy.192.Answer.C": "150",
|
||
"Quiz.Questions.Easy.192.Answer.D": "50",
|
||
"Quiz.Questions.Easy.192.Answer.E": "250",
|
||
"Quiz.Questions.Easy.192.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.193": "What is the smallest prime number greater than 10?",
|
||
"Quiz.Questions.Easy.193.Answer.A": "13",
|
||
"Quiz.Questions.Easy.193.Answer.B": "11",
|
||
"Quiz.Questions.Easy.193.Answer.C": "17",
|
||
"Quiz.Questions.Easy.193.Answer.D": "19",
|
||
"Quiz.Questions.Easy.193.Answer.E": "23",
|
||
"Quiz.Questions.Easy.193.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.194": "A pizza has a diameter of 12 inches. What is the radius?",
|
||
"Quiz.Questions.Easy.194.Answer.A": "6 inches",
|
||
"Quiz.Questions.Easy.194.Answer.B": "8 inches",
|
||
"Quiz.Questions.Easy.194.Answer.C": "10 inches",
|
||
"Quiz.Questions.Easy.194.Answer.D": "12 inches",
|
||
"Quiz.Questions.Easy.194.Answer.E": "14 inches",
|
||
"Quiz.Questions.Easy.194.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.195": "How many states are there in the United States?",
|
||
"Quiz.Questions.Easy.195.Answer.A": "51",
|
||
"Quiz.Questions.Easy.195.Answer.B": "50",
|
||
"Quiz.Questions.Easy.195.Answer.C": "52",
|
||
"Quiz.Questions.Easy.195.Answer.D": "49",
|
||
"Quiz.Questions.Easy.195.Answer.E": "48",
|
||
"Quiz.Questions.Easy.195.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.196": "If a rectangle has a length of 8 cm and a width of 5 cm, what is its area?",
|
||
"Quiz.Questions.Easy.196.Answer.A": "13 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.B": "40 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.C": "25 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.D": "30 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.E": "16 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.197": "How many degrees are in a right angle?",
|
||
"Quiz.Questions.Easy.197.Answer.A": "180",
|
||
"Quiz.Questions.Easy.197.Answer.B": "90",
|
||
"Quiz.Questions.Easy.197.Answer.C": "45",
|
||
"Quiz.Questions.Easy.197.Answer.D": "360",
|
||
"Quiz.Questions.Easy.197.Answer.E": "120",
|
||
"Quiz.Questions.Easy.197.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.198": "Which planet is closest to the Sun?",
|
||
"Quiz.Questions.Easy.198.Answer.A": "Venus",
|
||
"Quiz.Questions.Easy.198.Answer.B": "Earth",
|
||
"Quiz.Questions.Easy.198.Answer.C": "Mars",
|
||
"Quiz.Questions.Easy.198.Answer.D": "Mercury",
|
||
"Quiz.Questions.Easy.198.Answer.E": "Saturn",
|
||
"Quiz.Questions.Easy.198.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.199": "If you divide 144 by 12, what do you get?",
|
||
"Quiz.Questions.Easy.199.Answer.A": "10",
|
||
"Quiz.Questions.Easy.199.Answer.B": "12",
|
||
"Quiz.Questions.Easy.199.Answer.C": "14",
|
||
"Quiz.Questions.Easy.199.Answer.D": "18",
|
||
"Quiz.Questions.Easy.199.Answer.E": "16",
|
||
"Quiz.Questions.Easy.199.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.200": "Who wrote the play \"Romeo and Juliet\"?",
|
||
"Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
|
||
"Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
|
||
"Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
|
||
"Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
|
||
"Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
|
||
"Quiz.Questions.Easy.200.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.201": "How many sides does a hexagon have?",
|
||
"Quiz.Questions.Easy.201.Answer.A": "5",
|
||
"Quiz.Questions.Easy.201.Answer.B": "6",
|
||
"Quiz.Questions.Easy.201.Answer.C": "7",
|
||
"Quiz.Questions.Easy.201.Answer.D": "8",
|
||
"Quiz.Questions.Easy.201.Answer.E": "9",
|
||
"Quiz.Questions.Easy.201.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.202": "What is the square of 11?",
|
||
"Quiz.Questions.Easy.202.Answer.A": "101",
|
||
"Quiz.Questions.Easy.202.Answer.B": "120",
|
||
"Quiz.Questions.Easy.202.Answer.C": "121",
|
||
"Quiz.Questions.Easy.202.Answer.D": "131",
|
||
"Quiz.Questions.Easy.202.Answer.E": "132",
|
||
"Quiz.Questions.Easy.202.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.203": "How many zeros are in one million?",
|
||
"Quiz.Questions.Easy.203.Answer.A": "5",
|
||
"Quiz.Questions.Easy.203.Answer.B": "6",
|
||
"Quiz.Questions.Easy.203.Answer.C": "7",
|
||
"Quiz.Questions.Easy.203.Answer.D": "8",
|
||
"Quiz.Questions.Easy.203.Answer.E": "9",
|
||
"Quiz.Questions.Easy.203.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.204": "What is the speed of sound at sea level (in air)?",
|
||
"Quiz.Questions.Easy.204.Answer.A": "343 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.B": "300 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.C": "330 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.D": "340 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.E": "333 m/s",
|
||
"Quiz.Questions.Easy.204.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.205": "What is the value of pi to two decimal places?",
|
||
"Quiz.Questions.Easy.205.Answer.A": "3.14",
|
||
"Quiz.Questions.Easy.205.Answer.B": "3.16",
|
||
"Quiz.Questions.Easy.205.Answer.C": "3.00",
|
||
"Quiz.Questions.Easy.205.Answer.D": "3.1416",
|
||
"Quiz.Questions.Easy.205.Answer.E": "3.12",
|
||
"Quiz.Questions.Easy.205.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.206": "Which of the following is not a prime number?",
|
||
"Quiz.Questions.Easy.206.Answer.A": "13",
|
||
"Quiz.Questions.Easy.206.Answer.B": "17",
|
||
"Quiz.Questions.Easy.206.Answer.C": "19",
|
||
"Quiz.Questions.Easy.206.Answer.D": "21",
|
||
"Quiz.Questions.Easy.206.Answer.E": "23",
|
||
"Quiz.Questions.Easy.206.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.207": "A 10% discount is applied to an item that costs $200. How much will the item cost after the discount?",
|
||
"Quiz.Questions.Easy.207.Answer.A": "$180",
|
||
"Quiz.Questions.Easy.207.Answer.B": "$170",
|
||
"Quiz.Questions.Easy.207.Answer.C": "$150",
|
||
"Quiz.Questions.Easy.207.Answer.D": "$160",
|
||
"Quiz.Questions.Easy.207.Answer.E": "$190",
|
||
"Quiz.Questions.Easy.207.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.208": "If the sum of two numbers is 24 and their difference is 4, what are the numbers?",
|
||
"Quiz.Questions.Easy.208.Answer.A": "10 and 14",
|
||
"Quiz.Questions.Easy.208.Answer.B": "11 and 13",
|
||
"Quiz.Questions.Easy.208.Answer.C": "12 and 12",
|
||
"Quiz.Questions.Easy.208.Answer.D": "13 and 11",
|
||
"Quiz.Questions.Easy.208.Answer.E": "15 and 9",
|
||
"Quiz.Questions.Easy.208.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.209": "A number is increased by 10%. Then, it is decreased by 10%. What is the final percentage change in the number?",
|
||
"Quiz.Questions.Easy.209.Answer.A": "101%",
|
||
"Quiz.Questions.Easy.209.Answer.B": "1% decrease",
|
||
"Quiz.Questions.Easy.209.Answer.C": "1% increase",
|
||
"Quiz.Questions.Easy.209.Answer.D": "2% decrease",
|
||
"Quiz.Questions.Easy.209.Answer.E": "2% increase",
|
||
"Quiz.Questions.Easy.209.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.210": "How many different ways can 5 people sit in a row of 5 chairs?",
|
||
"Quiz.Questions.Easy.210.Answer.A": "120",
|
||
"Quiz.Questions.Easy.210.Answer.B": "60",
|
||
"Quiz.Questions.Easy.210.Answer.C": "24",
|
||
"Quiz.Questions.Easy.210.Answer.D": "30",
|
||
"Quiz.Questions.Easy.210.Answer.E": "100",
|
||
"Quiz.Questions.Easy.210.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.211": "If 3 workers can complete a task in 6 days, how long will it take for 6 workers to complete the same task?",
|
||
"Quiz.Questions.Easy.211.Answer.A": "1 day",
|
||
"Quiz.Questions.Easy.211.Answer.B": "2 days",
|
||
"Quiz.Questions.Easy.211.Answer.C": "3 days",
|
||
"Quiz.Questions.Easy.211.Answer.D": "4 days",
|
||
"Quiz.Questions.Easy.211.Answer.E": "6 days",
|
||
"Quiz.Questions.Easy.211.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.212": "Which chess piece can only move diagonally?",
|
||
"Quiz.Questions.Easy.212.Answer.A": "Knight",
|
||
"Quiz.Questions.Easy.212.Answer.B": "Queen",
|
||
"Quiz.Questions.Easy.212.Answer.C": "King",
|
||
"Quiz.Questions.Easy.212.Answer.D": "Rook",
|
||
"Quiz.Questions.Easy.212.Answer.E": "Bishop",
|
||
"Quiz.Questions.Easy.212.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.213": "What's the fastest-growing plant in the world?",
|
||
"Quiz.Questions.Easy.213.Answer.A": "Algae",
|
||
"Quiz.Questions.Easy.213.Answer.B": "Eucalyptus",
|
||
"Quiz.Questions.Easy.213.Answer.C": "Ivy",
|
||
"Quiz.Questions.Easy.213.Answer.D": "Sunflower",
|
||
"Quiz.Questions.Easy.213.Answer.E": "Bamboo",
|
||
"Quiz.Questions.Easy.213.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.214": "Which part of a plant conducts photosynthesis?",
|
||
"Quiz.Questions.Easy.214.Answer.A": "Root",
|
||
"Quiz.Questions.Easy.214.Answer.B": "Stem",
|
||
"Quiz.Questions.Easy.214.Answer.C": "Flower",
|
||
"Quiz.Questions.Easy.214.Answer.D": "Seed",
|
||
"Quiz.Questions.Easy.214.Answer.E": "Leaf",
|
||
"Quiz.Questions.Easy.214.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.215": "How many rings are there on the Olympic flag?",
|
||
"Quiz.Questions.Easy.215.Answer.A": "4",
|
||
"Quiz.Questions.Easy.215.Answer.B": "8",
|
||
"Quiz.Questions.Easy.215.Answer.C": "6",
|
||
"Quiz.Questions.Easy.215.Answer.D": "7",
|
||
"Quiz.Questions.Easy.215.Answer.E": "5",
|
||
"Quiz.Questions.Easy.215.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.216": "Which city is famous for having canals instead of streets?",
|
||
"Quiz.Questions.Easy.216.Answer.A": "Amsterdam",
|
||
"Quiz.Questions.Easy.216.Answer.B": "Bangkok",
|
||
"Quiz.Questions.Easy.216.Answer.C": "Bruges",
|
||
"Quiz.Questions.Easy.216.Answer.D": "Copenhagen",
|
||
"Quiz.Questions.Easy.216.Answer.E": "Venice",
|
||
"Quiz.Questions.Easy.216.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.217": "Which mineral is most commonly used in pencils?",
|
||
"Quiz.Questions.Easy.217.Answer.A": "Charcoal",
|
||
"Quiz.Questions.Easy.217.Answer.B": "Zinc",
|
||
"Quiz.Questions.Easy.217.Answer.C": "Lead",
|
||
"Quiz.Questions.Easy.217.Answer.D": "Wood ash",
|
||
"Quiz.Questions.Easy.217.Answer.E": "Graphite",
|
||
"Quiz.Questions.Easy.217.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.218": "What is the only country that is also a continent?",
|
||
"Quiz.Questions.Easy.218.Answer.A": "Greenland",
|
||
"Quiz.Questions.Easy.218.Answer.B": "Iceland",
|
||
"Quiz.Questions.Easy.218.Answer.C": "Antarctica",
|
||
"Quiz.Questions.Easy.218.Answer.D": "Madagascar",
|
||
"Quiz.Questions.Easy.218.Answer.E": "Australia",
|
||
"Quiz.Questions.Easy.218.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.219": "What is the shape of the Earth's orbit around the sun?",
|
||
"Quiz.Questions.Easy.219.Answer.A": "Perfect circle",
|
||
"Quiz.Questions.Easy.219.Answer.B": "Oval",
|
||
"Quiz.Questions.Easy.219.Answer.C": "Wobble",
|
||
"Quiz.Questions.Easy.219.Answer.D": "Spiral",
|
||
"Quiz.Questions.Easy.219.Answer.E": "Ellipse",
|
||
"Quiz.Questions.Easy.219.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.220": "What is the chemical formula for table salt?",
|
||
"Quiz.Questions.Easy.220.Answer.A": "KCl",
|
||
"Quiz.Questions.Easy.220.Answer.B": "MgSO<sub>4</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.C": "CaCl<sub>2</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.D": "H<sub>2</sub>SO<sub>4</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.E": "NaCl",
|
||
"Quiz.Questions.Easy.220.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.221": "Which country has a maple leaf on its flag?",
|
||
"Quiz.Questions.Easy.221.Answer.A": "Austria",
|
||
"Quiz.Questions.Easy.221.Answer.B": "Sweden",
|
||
"Quiz.Questions.Easy.221.Answer.C": "Ireland",
|
||
"Quiz.Questions.Easy.221.Answer.D": "Germany",
|
||
"Quiz.Questions.Easy.221.Answer.E": "Canada",
|
||
"Quiz.Questions.Easy.221.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.222": "What kind of gas is used to fill balloons to make them float?",
|
||
"Quiz.Questions.Easy.222.Answer.A": "Hydrogen",
|
||
"Quiz.Questions.Easy.222.Answer.B": "Carbon dioxide",
|
||
"Quiz.Questions.Easy.222.Answer.C": "Oxygen",
|
||
"Quiz.Questions.Easy.222.Answer.D": "Nitrogen",
|
||
"Quiz.Questions.Easy.222.Answer.E": "Helium",
|
||
"Quiz.Questions.Easy.222.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.223": "In which country did LEGO originate?",
|
||
"Quiz.Questions.Easy.223.Answer.A": "Sweden",
|
||
"Quiz.Questions.Easy.223.Answer.B": "Norway",
|
||
"Quiz.Questions.Easy.223.Answer.C": "Germany",
|
||
"Quiz.Questions.Easy.223.Answer.D": "USA",
|
||
"Quiz.Questions.Easy.223.Answer.E": "Denmark",
|
||
"Quiz.Questions.Easy.223.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.1": "What is the hottest planet in the solar system?",
|
||
"Quiz.Questions.Medium.1.Answer.A": "Mercury",
|
||
"Quiz.Questions.Medium.1.Answer.B": "Venus",
|
||
"Quiz.Questions.Medium.1.Answer.C": "Mars",
|
||
"Quiz.Questions.Medium.1.Answer.D": "Jupiter",
|
||
"Quiz.Questions.Medium.1.Answer.E": "Earth",
|
||
"Quiz.Questions.Medium.1.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.2": "What animal has the largest eyes of any living creature?",
|
||
"Quiz.Questions.Medium.2.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Medium.2.Answer.B": "Ostrich",
|
||
"Quiz.Questions.Medium.2.Answer.C": "Colossal Squid",
|
||
"Quiz.Questions.Medium.2.Answer.D": "Horse",
|
||
"Quiz.Questions.Medium.2.Answer.E": "Elephant",
|
||
"Quiz.Questions.Medium.2.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.3": "What part of the human body continues to grow after death?",
|
||
"Quiz.Questions.Medium.3.Answer.A": "Hair",
|
||
"Quiz.Questions.Medium.3.Answer.B": "Nails",
|
||
"Quiz.Questions.Medium.3.Answer.C": "Neither",
|
||
"Quiz.Questions.Medium.3.Answer.D": "Both",
|
||
"Quiz.Questions.Medium.3.Answer.E": "Depends on human",
|
||
"Quiz.Questions.Medium.3.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.4": "Which programming language does Unity Engine use?",
|
||
"Quiz.Questions.Medium.4.Answer.A": "Java",
|
||
"Quiz.Questions.Medium.4.Answer.B": "C++",
|
||
"Quiz.Questions.Medium.4.Answer.C": "C#",
|
||
"Quiz.Questions.Medium.4.Answer.D": "Python",
|
||
"Quiz.Questions.Medium.4.Answer.E": "JavaScript",
|
||
"Quiz.Questions.Medium.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.5": "What metal is liquid at room temperature?",
|
||
"Quiz.Questions.Medium.5.Answer.A": "Mercury",
|
||
"Quiz.Questions.Medium.5.Answer.B": "Gallium",
|
||
"Quiz.Questions.Medium.5.Answer.C": "Sodium",
|
||
"Quiz.Questions.Medium.5.Answer.D": "Lead",
|
||
"Quiz.Questions.Medium.5.Answer.E": "Bismuth",
|
||
"Quiz.Questions.Medium.5.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.6": "Which fruit has its seeds on the outside?",
|
||
"Quiz.Questions.Medium.6.Answer.A": "Pomegranate",
|
||
"Quiz.Questions.Medium.6.Answer.B": "Raspberry",
|
||
"Quiz.Questions.Medium.6.Answer.C": "Strawberry",
|
||
"Quiz.Questions.Medium.6.Answer.D": "Kiwi",
|
||
"Quiz.Questions.Medium.6.Answer.E": "Fig",
|
||
"Quiz.Questions.Medium.6.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.7": "What is the only continent without native reptiles or snakes?",
|
||
"Quiz.Questions.Medium.7.Answer.A": "Antarctica",
|
||
"Quiz.Questions.Medium.7.Answer.B": "Europe",
|
||
"Quiz.Questions.Medium.7.Answer.C": "Australia",
|
||
"Quiz.Questions.Medium.7.Answer.D": "Asia",
|
||
"Quiz.Questions.Medium.7.Answer.E": "South America",
|
||
"Quiz.Questions.Medium.7.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.8": "What is the national animal of Scotland?",
|
||
"Quiz.Questions.Medium.8.Answer.A": "Red Deer",
|
||
"Quiz.Questions.Medium.8.Answer.B": "Highland Cow",
|
||
"Quiz.Questions.Medium.8.Answer.C": "Unicorn",
|
||
"Quiz.Questions.Medium.8.Answer.D": "Golden Eagle",
|
||
"Quiz.Questions.Medium.8.Answer.E": "Wolf",
|
||
"Quiz.Questions.Medium.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.9": "Which natural disaster is measured with a Richter scale?",
|
||
"Quiz.Questions.Medium.9.Answer.A": "Tornado",
|
||
"Quiz.Questions.Medium.9.Answer.B": "Earthquake",
|
||
"Quiz.Questions.Medium.9.Answer.C": "Tsunami",
|
||
"Quiz.Questions.Medium.9.Answer.D": "Volcano",
|
||
"Quiz.Questions.Medium.9.Answer.E": "Flood",
|
||
"Quiz.Questions.Medium.9.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.10": "Which of the following planet has the highest number of moons?",
|
||
"Quiz.Questions.Medium.10.Answer.A": "Jupiter",
|
||
"Quiz.Questions.Medium.10.Answer.B": "Neptune",
|
||
"Quiz.Questions.Medium.10.Answer.C": "Saturn",
|
||
"Quiz.Questions.Medium.10.Answer.D": "Uranus",
|
||
"Quiz.Questions.Medium.10.Answer.E": "Mars",
|
||
"Quiz.Questions.Medium.10.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.11": "Which element is named after the sun?",
|
||
"Quiz.Questions.Medium.11.Answer.A": "Helium",
|
||
"Quiz.Questions.Medium.11.Answer.B": "Hydrogen",
|
||
"Quiz.Questions.Medium.11.Answer.C": "Neon",
|
||
"Quiz.Questions.Medium.11.Answer.D": "Solarium",
|
||
"Quiz.Questions.Medium.11.Answer.E": "Radium",
|
||
"Quiz.Questions.Medium.11.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.12": "What was the first video game to be played in space?",
|
||
"Quiz.Questions.Medium.12.Answer.A": "Pac-Man",
|
||
"Quiz.Questions.Medium.12.Answer.B": "Super Mario Bros.",
|
||
"Quiz.Questions.Medium.12.Answer.C": "Tetris",
|
||
"Quiz.Questions.Medium.12.Answer.D": "Space Invaders",
|
||
"Quiz.Questions.Medium.12.Answer.E": "Doom",
|
||
"Quiz.Questions.Medium.12.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.13": "What is the most stolen food in the world?",
|
||
"Quiz.Questions.Medium.13.Answer.A": "Bread",
|
||
"Quiz.Questions.Medium.13.Answer.B": "Cheese",
|
||
"Quiz.Questions.Medium.13.Answer.C": "Chocolate",
|
||
"Quiz.Questions.Medium.13.Answer.D": "Meat",
|
||
"Quiz.Questions.Medium.13.Answer.E": "Rice",
|
||
"Quiz.Questions.Medium.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.14": "Which color is most visible to the human eye?",
|
||
"Quiz.Questions.Medium.14.Answer.A": "Red",
|
||
"Quiz.Questions.Medium.14.Answer.B": "Blue",
|
||
"Quiz.Questions.Medium.14.Answer.C": "Yellow",
|
||
"Quiz.Questions.Medium.14.Answer.D": "Green",
|
||
"Quiz.Questions.Medium.14.Answer.E": "Orange",
|
||
"Quiz.Questions.Medium.14.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.15": "Which of the following planet is not named after a Roman or Greek god?",
|
||
"Quiz.Questions.Medium.15.Answer.A": "Earth",
|
||
"Quiz.Questions.Medium.15.Answer.B": "Venus",
|
||
"Quiz.Questions.Medium.15.Answer.C": "Mars",
|
||
"Quiz.Questions.Medium.15.Answer.D": "Neptune",
|
||
"Quiz.Questions.Medium.15.Answer.E": "Uranus",
|
||
"Quiz.Questions.Medium.15.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.16": "What is the name of the largest desert in the world?",
|
||
"Quiz.Questions.Medium.16.Answer.A": "Sahara desert",
|
||
"Quiz.Questions.Medium.16.Answer.B": "Gobi desert",
|
||
"Quiz.Questions.Medium.16.Answer.C": "Arabian desert",
|
||
"Quiz.Questions.Medium.16.Answer.D": "Antarctic polar desert",
|
||
"Quiz.Questions.Medium.16.Answer.E": "Kalahari desert",
|
||
"Quiz.Questions.Medium.16.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.17": "Który kraj spożywa największą ilość czekolady na osobę?",
|
||
"Quiz.Questions.Medium.17.Answer.A": "Belgia",
|
||
"Quiz.Questions.Medium.17.Answer.B": "Niemcy",
|
||
"Quiz.Questions.Medium.17.Answer.C": "USA",
|
||
"Quiz.Questions.Medium.17.Answer.D": "Szwajcaria",
|
||
"Quiz.Questions.Medium.17.Answer.E": "Francja",
|
||
"Quiz.Questions.Medium.17.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.18": "What is the first product to have a barcode?",
|
||
"Quiz.Questions.Medium.18.Answer.A": "Chewing gum",
|
||
"Quiz.Questions.Medium.18.Answer.B": "Milk",
|
||
"Quiz.Questions.Medium.18.Answer.C": "Cereal",
|
||
"Quiz.Questions.Medium.18.Answer.D": "Candy",
|
||
"Quiz.Questions.Medium.18.Answer.E": "Soda",
|
||
"Quiz.Questions.Medium.18.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.19": "What is the hardest natural substance on Earth?",
|
||
"Quiz.Questions.Medium.19.Answer.A": "Quartz",
|
||
"Quiz.Questions.Medium.19.Answer.B": "Diamond",
|
||
"Quiz.Questions.Medium.19.Answer.C": "Obsidian",
|
||
"Quiz.Questions.Medium.19.Answer.D": "Steel",
|
||
"Quiz.Questions.Medium.19.Answer.E": "Corundum",
|
||
"Quiz.Questions.Medium.19.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.20": "What is a group of flamingos called?",
|
||
"Quiz.Questions.Medium.20.Answer.A": "Cluster",
|
||
"Quiz.Questions.Medium.20.Answer.B": "Flock",
|
||
"Quiz.Questions.Medium.20.Answer.C": "Gaggle",
|
||
"Quiz.Questions.Medium.20.Answer.D": "Pod",
|
||
"Quiz.Questions.Medium.20.Answer.E": "Flamboyance",
|
||
"Quiz.Questions.Medium.20.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.21": "Jaka jest naukowa nazwa strachu przed długimi słowami?",
|
||
"Quiz.Questions.Medium.21.Answer.A": "Logophobia",
|
||
"Quiz.Questions.Medium.21.Answer.B": "Sesquipedalophobia",
|
||
"Quiz.Questions.Medium.21.Answer.C": "Hippopotomonstrosesquipedaliophobia",
|
||
"Quiz.Questions.Medium.21.Answer.D": "Verbophobia",
|
||
"Quiz.Questions.Medium.21.Answer.E": "Lexitimophobia",
|
||
"Quiz.Questions.Medium.21.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.22": "Jaki jest średni czas krążenia krwinek czerwonych w spoczynku?",
|
||
"Quiz.Questions.Medium.22.Answer.A": "1 sekunda",
|
||
"Quiz.Questions.Medium.22.Answer.B": "10 sekund",
|
||
"Quiz.Questions.Medium.22.Answer.C": "1 minuta",
|
||
"Quiz.Questions.Medium.22.Answer.D": "5 minut",
|
||
"Quiz.Questions.Medium.22.Answer.E": "10 minut",
|
||
"Quiz.Questions.Medium.22.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.23": "Which of the fillowing animals has been confirmed to be able to recognize itself in a mirror?",
|
||
"Quiz.Questions.Medium.23.Answer.A": "Parrot",
|
||
"Quiz.Questions.Medium.23.Answer.B": "Asian elephant",
|
||
"Quiz.Questions.Medium.23.Answer.C": "Cat",
|
||
"Quiz.Questions.Medium.23.Answer.D": "Dog",
|
||
"Quiz.Questions.Medium.23.Answer.E": "Sea lion",
|
||
"Quiz.Questions.Medium.23.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.24": "How many unique roles & add-ons does the Endless Host Roles Among Us mod add to the base game?",
|
||
"Quiz.Questions.Medium.24.Answer.A": "1-100",
|
||
"Quiz.Questions.Medium.24.Answer.B": "101-200",
|
||
"Quiz.Questions.Medium.24.Answer.C": "201-300",
|
||
"Quiz.Questions.Medium.24.Answer.D": "301-400",
|
||
"Quiz.Questions.Medium.24.Answer.E": "401 or more",
|
||
"Quiz.Questions.Medium.24.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.25": "What is the most common element in the human body?",
|
||
"Quiz.Questions.Medium.25.Answer.A": "Carbon",
|
||
"Quiz.Questions.Medium.25.Answer.B": "Iron",
|
||
"Quiz.Questions.Medium.25.Answer.C": "Calcium",
|
||
"Quiz.Questions.Medium.25.Answer.D": "Oxygen",
|
||
"Quiz.Questions.Medium.25.Answer.E": "Hydrogen",
|
||
"Quiz.Questions.Medium.25.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.26": "What pH indicator becomes pink when reacting with a base?",
|
||
"Quiz.Questions.Medium.26.Answer.A": "Litmus",
|
||
"Quiz.Questions.Medium.26.Answer.B": "Bromothymol blue",
|
||
"Quiz.Questions.Medium.26.Answer.C": "Phenolphthalein",
|
||
"Quiz.Questions.Medium.26.Answer.D": "Anthocyanins",
|
||
"Quiz.Questions.Medium.26.Answer.E": "Methyl red",
|
||
"Quiz.Questions.Medium.26.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.27": "Który kraj ma największą liczbę jezior?",
|
||
"Quiz.Questions.Medium.27.Answer.A": "Kanada",
|
||
"Quiz.Questions.Medium.27.Answer.B": "Rosja",
|
||
"Quiz.Questions.Medium.27.Answer.C": "Brazylia",
|
||
"Quiz.Questions.Medium.27.Answer.D": "Finlandia",
|
||
"Quiz.Questions.Medium.27.Answer.E": "USA",
|
||
"Quiz.Questions.Medium.27.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.28": "Jaka jest jedyna parzysta liczba pierwsza?",
|
||
"Quiz.Questions.Medium.28.Answer.A": "101",
|
||
"Quiz.Questions.Medium.28.Answer.B": "1",
|
||
"Quiz.Questions.Medium.28.Answer.C": "2",
|
||
"Quiz.Questions.Medium.28.Answer.D": "4",
|
||
"Quiz.Questions.Medium.28.Answer.E": "6",
|
||
"Quiz.Questions.Medium.28.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.29": "What does the word \"Magyar\" mean?",
|
||
"Quiz.Questions.Medium.29.Answer.A": "Eastern",
|
||
"Quiz.Questions.Medium.29.Answer.B": "Hungarian",
|
||
"Quiz.Questions.Medium.29.Answer.C": "Mountain man",
|
||
"Quiz.Questions.Medium.29.Answer.D": "Horse rider",
|
||
"Quiz.Questions.Medium.29.Answer.E": "Speaker",
|
||
"Quiz.Questions.Medium.29.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.30": "What is surprising about the Hungarian alphabet?",
|
||
"Quiz.Questions.Medium.30.Answer.A": "It has no vowels",
|
||
"Quiz.Questions.Medium.30.Answer.B": "It has 44 letters",
|
||
"Quiz.Questions.Medium.30.Answer.C": "It's based on Cyrillic",
|
||
"Quiz.Questions.Medium.30.Answer.D": "It's only symbols",
|
||
"Quiz.Questions.Medium.30.Answer.E": "It has no capital letters",
|
||
"Quiz.Questions.Medium.30.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.31": "What is Hungary's national drink made of fruit?",
|
||
"Quiz.Questions.Medium.31.Answer.A": "Vodka",
|
||
"Quiz.Questions.Medium.31.Answer.B": "Pálinka",
|
||
"Quiz.Questions.Medium.31.Answer.C": "Unicum",
|
||
"Quiz.Questions.Medium.31.Answer.D": "Slivovitz",
|
||
"Quiz.Questions.Medium.31.Answer.E": "Wine",
|
||
"Quiz.Questions.Medium.31.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.32": "How do Hungarians write names differently?",
|
||
"Quiz.Questions.Medium.32.Answer.A": "They reverse last and first name",
|
||
"Quiz.Questions.Medium.32.Answer.B": "They include birthplaces",
|
||
"Quiz.Questions.Medium.32.Answer.C": "They don't use surnames",
|
||
"Quiz.Questions.Medium.32.Answer.D": "They only use initials",
|
||
"Quiz.Questions.Medium.32.Answer.E": "They always write in all caps",
|
||
"Quiz.Questions.Medium.32.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.33": "How many cases (grammatical) does the Hungarian language have?",
|
||
"Quiz.Questions.Medium.33.Answer.A": "3",
|
||
"Quiz.Questions.Medium.33.Answer.B": "6",
|
||
"Quiz.Questions.Medium.33.Answer.C": "12",
|
||
"Quiz.Questions.Medium.33.Answer.D": "18",
|
||
"Quiz.Questions.Medium.33.Answer.E": "Over 20",
|
||
"Quiz.Questions.Medium.33.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.34": "What color is the sun in space?",
|
||
"Quiz.Questions.Medium.34.Answer.A": "Yellow",
|
||
"Quiz.Questions.Medium.34.Answer.B": "Orange",
|
||
"Quiz.Questions.Medium.34.Answer.C": "White",
|
||
"Quiz.Questions.Medium.34.Answer.D": "Red",
|
||
"Quiz.Questions.Medium.34.Answer.E": "Blue",
|
||
"Quiz.Questions.Medium.34.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.35": "Which part of your tongue tastes \"sweet\"?",
|
||
"Quiz.Questions.Medium.35.Answer.A": "Tip",
|
||
"Quiz.Questions.Medium.35.Answer.B": "Back",
|
||
"Quiz.Questions.Medium.35.Answer.C": "Sides",
|
||
"Quiz.Questions.Medium.35.Answer.D": "Middle",
|
||
"Quiz.Questions.Medium.35.Answer.E": "All over",
|
||
"Quiz.Questions.Medium.35.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.36": "Who discovered that the Earth orbits the Sun?",
|
||
"Quiz.Questions.Medium.36.Answer.A": "Galileo",
|
||
"Quiz.Questions.Medium.36.Answer.B": "Einstein",
|
||
"Quiz.Questions.Medium.36.Answer.C": "Newton",
|
||
"Quiz.Questions.Medium.36.Answer.D": "Copernicus",
|
||
"Quiz.Questions.Medium.36.Answer.E": "Kepler",
|
||
"Quiz.Questions.Medium.36.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.37": "What is the capital of Australia?",
|
||
"Quiz.Questions.Medium.37.Answer.A": "Sydney",
|
||
"Quiz.Questions.Medium.37.Answer.B": "Melbourne",
|
||
"Quiz.Questions.Medium.37.Answer.C": "Brisbane",
|
||
"Quiz.Questions.Medium.37.Answer.D": "Canberra",
|
||
"Quiz.Questions.Medium.37.Answer.E": "Perth",
|
||
"Quiz.Questions.Medium.37.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.38": "What color was Coca-Cola originally?",
|
||
"Quiz.Questions.Medium.38.Answer.A": "Green",
|
||
"Quiz.Questions.Medium.38.Answer.B": "Brown",
|
||
"Quiz.Questions.Medium.38.Answer.C": "Red",
|
||
"Quiz.Questions.Medium.38.Answer.D": "Purple",
|
||
"Quiz.Questions.Medium.38.Answer.E": "Transparent",
|
||
"Quiz.Questions.Medium.38.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.39": "What animal kills the most humans annually (directly or indirectly)?",
|
||
"Quiz.Questions.Medium.39.Answer.A": "Shark",
|
||
"Quiz.Questions.Medium.39.Answer.B": "Lion",
|
||
"Quiz.Questions.Medium.39.Answer.C": "Snake",
|
||
"Quiz.Questions.Medium.39.Answer.D": "Mosquito",
|
||
"Quiz.Questions.Medium.39.Answer.E": "Dog",
|
||
"Quiz.Questions.Medium.39.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.40": "What is the planet closest to every other planet on average?",
|
||
"Quiz.Questions.Medium.40.Answer.A": "Venus",
|
||
"Quiz.Questions.Medium.40.Answer.B": "Mars",
|
||
"Quiz.Questions.Medium.40.Answer.C": "Mercury",
|
||
"Quiz.Questions.Medium.40.Answer.D": "Jupiter",
|
||
"Quiz.Questions.Medium.40.Answer.E": "Saturn",
|
||
"Quiz.Questions.Medium.40.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.41": "3<sup>X</sup> = 243. What is the value of X?",
|
||
"Quiz.Questions.Medium.41.Answer.A": "4",
|
||
"Quiz.Questions.Medium.41.Answer.B": "5",
|
||
"Quiz.Questions.Medium.41.Answer.C": "6",
|
||
"Quiz.Questions.Medium.41.Answer.D": "7",
|
||
"Quiz.Questions.Medium.41.Answer.E": "8",
|
||
"Quiz.Questions.Medium.41.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.42": "How many continents are there?",
|
||
"Quiz.Questions.Medium.42.Answer.A": "5",
|
||
"Quiz.Questions.Medium.42.Answer.B": "6",
|
||
"Quiz.Questions.Medium.42.Answer.C": "7",
|
||
"Quiz.Questions.Medium.42.Answer.D": "8",
|
||
"Quiz.Questions.Medium.42.Answer.E": "Depends who you ask",
|
||
"Quiz.Questions.Medium.42.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.43": "How long can goldfish remember things?",
|
||
"Quiz.Questions.Medium.43.Answer.A": "No memory at all",
|
||
"Quiz.Questions.Medium.43.Answer.B": "3 seconds",
|
||
"Quiz.Questions.Medium.43.Answer.C": "10 seconds",
|
||
"Quiz.Questions.Medium.43.Answer.D": "1 minute",
|
||
"Quiz.Questions.Medium.43.Answer.E": "Several months",
|
||
"Quiz.Questions.Medium.43.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.44": "What percentage of the brain do humans use?",
|
||
"Quiz.Questions.Medium.44.Answer.A": "10%",
|
||
"Quiz.Questions.Medium.44.Answer.B": "25%",
|
||
"Quiz.Questions.Medium.44.Answer.C": "50%",
|
||
"Quiz.Questions.Medium.44.Answer.D": "90%",
|
||
"Quiz.Questions.Medium.44.Answer.E": "Almost 100%",
|
||
"Quiz.Questions.Medium.44.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.45": "What happens if you touch a baby bird?",
|
||
"Quiz.Questions.Medium.45.Answer.A": "The mother will reject it",
|
||
"Quiz.Questions.Medium.45.Answer.B": "It will die",
|
||
"Quiz.Questions.Medium.45.Answer.C": "Nothing happens",
|
||
"Quiz.Questions.Medium.45.Answer.D": "It loses its scent",
|
||
"Quiz.Questions.Medium.45.Answer.E": "It becomes blind",
|
||
"Quiz.Questions.Medium.45.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.46": "What direction does the toilet flush in the Southern Hemisphere?",
|
||
"Quiz.Questions.Medium.46.Answer.A": "Straight down",
|
||
"Quiz.Questions.Medium.46.Answer.B": "Clockwise",
|
||
"Quiz.Questions.Medium.46.Answer.C": "Counter-clockwise",
|
||
"Quiz.Questions.Medium.46.Answer.D": "Straight up",
|
||
"Quiz.Questions.Medium.46.Answer.E": "Depends on the toilet design",
|
||
"Quiz.Questions.Medium.46.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.47": "You're in a room with 3 light switches, each controlling one of 3 bulbs in another room. You can only enter the bulb room once. How can you find out which switch controls which bulb?",
|
||
"Quiz.Questions.Medium.47.Answer.A": "Turn on all 3, go check",
|
||
"Quiz.Questions.Medium.47.Answer.B": "Flip them all quickly",
|
||
"Quiz.Questions.Medium.47.Answer.C": "Check the temperatures of bulbs",
|
||
"Quiz.Questions.Medium.47.Answer.D": "Yell at the lights",
|
||
"Quiz.Questions.Medium.47.Answer.E": "Not possible",
|
||
"Quiz.Questions.Medium.47.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.48": "What is the smallest whole number that is evenly divisible by all numbers from 1 to 10?",
|
||
"Quiz.Questions.Medium.48.Answer.A": "120",
|
||
"Quiz.Questions.Medium.48.Answer.B": "180",
|
||
"Quiz.Questions.Medium.48.Answer.C": "2520",
|
||
"Quiz.Questions.Medium.48.Answer.D": "3628800",
|
||
"Quiz.Questions.Medium.48.Answer.E": "1000",
|
||
"Quiz.Questions.Medium.48.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.49": "A cube has all faces painted. It's cut into 64 smaller cubes. How many of them have exactly one face painted?",
|
||
"Quiz.Questions.Medium.49.Answer.A": "6",
|
||
"Quiz.Questions.Medium.49.Answer.B": "8",
|
||
"Quiz.Questions.Medium.49.Answer.C": "24",
|
||
"Quiz.Questions.Medium.49.Answer.D": "36",
|
||
"Quiz.Questions.Medium.49.Answer.E": "48",
|
||
"Quiz.Questions.Medium.49.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.50": "How many total degrees are in the interior angles of a decagon?",
|
||
"Quiz.Questions.Medium.50.Answer.A": "1440°",
|
||
"Quiz.Questions.Medium.50.Answer.B": "1620°",
|
||
"Quiz.Questions.Medium.50.Answer.C": "1800°",
|
||
"Quiz.Questions.Medium.50.Answer.D": "1260°",
|
||
"Quiz.Questions.Medium.50.Answer.E": "1080°",
|
||
"Quiz.Questions.Medium.50.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.51": "Which of the following numbers is divisible by 6?",
|
||
"Quiz.Questions.Medium.51.Answer.A": "324",
|
||
"Quiz.Questions.Medium.51.Answer.B": "513",
|
||
"Quiz.Questions.Medium.51.Answer.C": "447",
|
||
"Quiz.Questions.Medium.51.Answer.D": "851",
|
||
"Quiz.Questions.Medium.51.Answer.E": "725",
|
||
"Quiz.Questions.Medium.51.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.52": "A bakery sells 3 cookies for $1.50 and 5 for $2.00. What's the better deal per cookie?",
|
||
"Quiz.Questions.Medium.52.Answer.A": "3 for $1.50",
|
||
"Quiz.Questions.Medium.52.Answer.B": "5 for $2.00",
|
||
"Quiz.Questions.Medium.52.Answer.C": "Same",
|
||
"Quiz.Questions.Medium.52.Answer.D": "Not enough info",
|
||
"Quiz.Questions.Medium.52.Answer.E": "Depends on size",
|
||
"Quiz.Questions.Medium.52.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.53": "Which one is not a chemical bond?",
|
||
"Quiz.Questions.Medium.53.Answer.A": "Ionic bond",
|
||
"Quiz.Questions.Medium.53.Answer.B": "Photoelastic bond",
|
||
"Quiz.Questions.Medium.53.Answer.C": "Metallic bond",
|
||
"Quiz.Questions.Medium.53.Answer.D": "Covalent bond",
|
||
"Quiz.Questions.Medium.53.Answer.E": "All of them are chemical bonds",
|
||
"Quiz.Questions.Medium.53.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.54": "Which number appears most often on a standard roulette wheel (European)?",
|
||
"Quiz.Questions.Medium.54.Answer.A": "101",
|
||
"Quiz.Questions.Medium.54.Answer.B": "17",
|
||
"Quiz.Questions.Medium.54.Answer.C": "36",
|
||
"Quiz.Questions.Medium.54.Answer.D": "All numbers equally",
|
||
"Quiz.Questions.Medium.54.Answer.E": "7",
|
||
"Quiz.Questions.Medium.54.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.55": "Which weighs more at 20 degrees celsius: a kilogram of water or a liter of water?",
|
||
"Quiz.Questions.Medium.55.Answer.A": "A kilogram of water",
|
||
"Quiz.Questions.Medium.55.Answer.B": "A liter of water",
|
||
"Quiz.Questions.Medium.55.Answer.C": "Both weigh equally",
|
||
"Quiz.Questions.Medium.55.Answer.D": "Depends on container",
|
||
"Quiz.Questions.Medium.55.Answer.E": "Depends on altitude",
|
||
"Quiz.Questions.Medium.55.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.56": "If 100 is divided by half and then multiplied by 2, the result is:",
|
||
"Quiz.Questions.Medium.56.Answer.A": "100",
|
||
"Quiz.Questions.Medium.56.Answer.B": "400",
|
||
"Quiz.Questions.Medium.56.Answer.C": "200",
|
||
"Quiz.Questions.Medium.56.Answer.D": "50",
|
||
"Quiz.Questions.Medium.56.Answer.E": "101",
|
||
"Quiz.Questions.Medium.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.57": "How many total squares are there on a standard 8×8 chessboard (not just 1×1)?",
|
||
"Quiz.Questions.Medium.57.Answer.A": "64",
|
||
"Quiz.Questions.Medium.57.Answer.B": "204",
|
||
"Quiz.Questions.Medium.57.Answer.C": "128",
|
||
"Quiz.Questions.Medium.57.Answer.D": "100",
|
||
"Quiz.Questions.Medium.57.Answer.E": "80",
|
||
"Quiz.Questions.Medium.57.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.58": "A man has 53 socks: 21 blue, 15 black, and 17 red. What's the minimum number he must pull out in the dark to guarantee a matching pair (two socks of same colour)?",
|
||
"Quiz.Questions.Medium.58.Answer.A": "2",
|
||
"Quiz.Questions.Medium.58.Answer.B": "3",
|
||
"Quiz.Questions.Medium.58.Answer.C": "4",
|
||
"Quiz.Questions.Medium.58.Answer.D": "16",
|
||
"Quiz.Questions.Medium.58.Answer.E": "33",
|
||
"Quiz.Questions.Medium.58.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.59": "What 4-digit number remains the same when written upside down?",
|
||
"Quiz.Questions.Medium.59.Answer.A": "1234",
|
||
"Quiz.Questions.Medium.59.Answer.B": "9966",
|
||
"Quiz.Questions.Medium.59.Answer.C": "6009",
|
||
"Quiz.Questions.Medium.59.Answer.D": "8008",
|
||
"Quiz.Questions.Medium.59.Answer.E": "1111",
|
||
"Quiz.Questions.Medium.59.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.60": "Convert 5 feet into inches.",
|
||
"Quiz.Questions.Medium.60.Answer.A": "60",
|
||
"Quiz.Questions.Medium.60.Answer.B": "5",
|
||
"Quiz.Questions.Medium.60.Answer.C": "10",
|
||
"Quiz.Questions.Medium.60.Answer.D": "100",
|
||
"Quiz.Questions.Medium.60.Answer.E": "12",
|
||
"Quiz.Questions.Medium.60.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.61": "How many ounces are in 2 pounds?",
|
||
"Quiz.Questions.Medium.61.Answer.A": "8",
|
||
"Quiz.Questions.Medium.61.Answer.B": "12",
|
||
"Quiz.Questions.Medium.61.Answer.C": "16",
|
||
"Quiz.Questions.Medium.61.Answer.D": "32",
|
||
"Quiz.Questions.Medium.61.Answer.E": "24",
|
||
"Quiz.Questions.Medium.61.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.62": "Convert 5 gallons into quarts.",
|
||
"Quiz.Questions.Medium.62.Answer.A": "2",
|
||
"Quiz.Questions.Medium.62.Answer.B": "5",
|
||
"Quiz.Questions.Medium.62.Answer.C": "10",
|
||
"Quiz.Questions.Medium.62.Answer.D": "15",
|
||
"Quiz.Questions.Medium.62.Answer.E": "20",
|
||
"Quiz.Questions.Medium.62.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.63": "How many square inches are in a square foot?",
|
||
"Quiz.Questions.Medium.63.Answer.A": "9",
|
||
"Quiz.Questions.Medium.63.Answer.B": "12",
|
||
"Quiz.Questions.Medium.63.Answer.C": "24",
|
||
"Quiz.Questions.Medium.63.Answer.D": "36",
|
||
"Quiz.Questions.Medium.63.Answer.E": "144",
|
||
"Quiz.Questions.Medium.63.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.64": "Convert 10 miles into kilometers.",
|
||
"Quiz.Questions.Medium.64.Answer.A": "12.8",
|
||
"Quiz.Questions.Medium.64.Answer.B": "16",
|
||
"Quiz.Questions.Medium.64.Answer.C": "18.6",
|
||
"Quiz.Questions.Medium.64.Answer.D": "24",
|
||
"Quiz.Questions.Medium.64.Answer.E": "32",
|
||
"Quiz.Questions.Medium.64.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.65": "How many cubic centimeters are in 1 liter?",
|
||
"Quiz.Questions.Medium.65.Answer.A": "10",
|
||
"Quiz.Questions.Medium.65.Answer.B": "100",
|
||
"Quiz.Questions.Medium.65.Answer.C": "1000",
|
||
"Quiz.Questions.Medium.65.Answer.D": "10000",
|
||
"Quiz.Questions.Medium.65.Answer.E": "1000000",
|
||
"Quiz.Questions.Medium.65.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.66": "How many feet are in 2 yards?",
|
||
"Quiz.Questions.Medium.66.Answer.A": "2",
|
||
"Quiz.Questions.Medium.66.Answer.B": "3",
|
||
"Quiz.Questions.Medium.66.Answer.C": "4",
|
||
"Quiz.Questions.Medium.66.Answer.D": "5",
|
||
"Quiz.Questions.Medium.66.Answer.E": "6",
|
||
"Quiz.Questions.Medium.66.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.67": "Convert 30 miles per hour into feet per second.",
|
||
"Quiz.Questions.Medium.67.Answer.A": "44",
|
||
"Quiz.Questions.Medium.67.Answer.B": "20.5",
|
||
"Quiz.Questions.Medium.67.Answer.C": "108",
|
||
"Quiz.Questions.Medium.67.Answer.D": "8.33",
|
||
"Quiz.Questions.Medium.67.Answer.E": "Other",
|
||
"Quiz.Questions.Medium.67.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.68": "Convert 500 milliliters into cups.",
|
||
"Quiz.Questions.Medium.68.Answer.A": "0.11",
|
||
"Quiz.Questions.Medium.68.Answer.B": "1.11",
|
||
"Quiz.Questions.Medium.68.Answer.C": "2.11",
|
||
"Quiz.Questions.Medium.68.Answer.D": "3.11",
|
||
"Quiz.Questions.Medium.68.Answer.E": "4.11",
|
||
"Quiz.Questions.Medium.68.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.69": "How many elements are there in the periodic table?",
|
||
"Quiz.Questions.Medium.69.Answer.A": "98",
|
||
"Quiz.Questions.Medium.69.Answer.B": "106",
|
||
"Quiz.Questions.Medium.69.Answer.C": "118",
|
||
"Quiz.Questions.Medium.69.Answer.D": "126",
|
||
"Quiz.Questions.Medium.69.Answer.E": "134",
|
||
"Quiz.Questions.Medium.69.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.70": "If you were born on December 31, 1999, what zodiac sign would you belong to?",
|
||
"Quiz.Questions.Medium.70.Answer.A": "Capricorn",
|
||
"Quiz.Questions.Medium.70.Answer.B": "Sagittarius",
|
||
"Quiz.Questions.Medium.70.Answer.C": "Aquarius",
|
||
"Quiz.Questions.Medium.70.Answer.D": "Leo",
|
||
"Quiz.Questions.Medium.70.Answer.E": "Pisces",
|
||
"Quiz.Questions.Medium.70.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.71": "If a car is traveling at 60 miles per hour, how far will it travel in 3 hours?",
|
||
"Quiz.Questions.Medium.71.Answer.A": "180 miles",
|
||
"Quiz.Questions.Medium.71.Answer.B": "240 miles",
|
||
"Quiz.Questions.Medium.71.Answer.C": "150 miles",
|
||
"Quiz.Questions.Medium.71.Answer.D": "120 miles",
|
||
"Quiz.Questions.Medium.71.Answer.E": "100 miles",
|
||
"Quiz.Questions.Medium.71.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.72": "Which number is the next in this pattern: 2, 6, 12, 20, 30, ?",
|
||
"Quiz.Questions.Medium.72.Answer.A": "36",
|
||
"Quiz.Questions.Medium.72.Answer.B": "42",
|
||
"Quiz.Questions.Medium.72.Answer.C": "40",
|
||
"Quiz.Questions.Medium.72.Answer.D": "48",
|
||
"Quiz.Questions.Medium.72.Answer.E": "38",
|
||
"Quiz.Questions.Medium.72.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.73": "Which of the following is not a programming language?",
|
||
"Quiz.Questions.Medium.73.Answer.A": "Python",
|
||
"Quiz.Questions.Medium.73.Answer.B": "Java",
|
||
"Quiz.Questions.Medium.73.Answer.C": "C++",
|
||
"Quiz.Questions.Medium.73.Answer.D": "HTML",
|
||
"Quiz.Questions.Medium.73.Answer.E": "Ruby",
|
||
"Quiz.Questions.Medium.73.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.74": "What is the speed of light in a vacuum?",
|
||
"Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
|
||
"Quiz.Questions.Medium.74.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.75": "Which of the following is the longest distance?",
|
||
"Quiz.Questions.Medium.75.Answer.A": "1 meter",
|
||
"Quiz.Questions.Medium.75.Answer.B": "1 yard",
|
||
"Quiz.Questions.Medium.75.Answer.C": "1 foot",
|
||
"Quiz.Questions.Medium.75.Answer.D": "1 kilometer",
|
||
"Quiz.Questions.Medium.75.Answer.E": "1 inch",
|
||
"Quiz.Questions.Medium.75.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.76": "What is the currency of Japan?",
|
||
"Quiz.Questions.Medium.76.Answer.A": "Yen",
|
||
"Quiz.Questions.Medium.76.Answer.B": "Won",
|
||
"Quiz.Questions.Medium.76.Answer.C": "Baht",
|
||
"Quiz.Questions.Medium.76.Answer.D": "Peso",
|
||
"Quiz.Questions.Medium.76.Answer.E": "Dollar",
|
||
"Quiz.Questions.Medium.76.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.77": "In which year did the Titanic sink?",
|
||
"Quiz.Questions.Medium.77.Answer.A": "1912",
|
||
"Quiz.Questions.Medium.77.Answer.B": "1905",
|
||
"Quiz.Questions.Medium.77.Answer.C": "1920",
|
||
"Quiz.Questions.Medium.77.Answer.D": "1898",
|
||
"Quiz.Questions.Medium.77.Answer.E": "1914",
|
||
"Quiz.Questions.Medium.77.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.78": "If a train travels 40 miles in 30 minutes, what is its speed in miles per hour?",
|
||
"Quiz.Questions.Medium.78.Answer.A": "60 mph",
|
||
"Quiz.Questions.Medium.78.Answer.B": "70 mph",
|
||
"Quiz.Questions.Medium.78.Answer.C": "80 mph",
|
||
"Quiz.Questions.Medium.78.Answer.D": "90 mph",
|
||
"Quiz.Questions.Medium.78.Answer.E": "100 mph",
|
||
"Quiz.Questions.Medium.78.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.79": "What is the derivative of the function f(x) = 3x<sup>2</sup>?",
|
||
"Quiz.Questions.Medium.79.Answer.A": "6x",
|
||
"Quiz.Questions.Medium.79.Answer.B": "3x",
|
||
"Quiz.Questions.Medium.79.Answer.C": "9x",
|
||
"Quiz.Questions.Medium.79.Answer.D": "3x<sup>2</sup>",
|
||
"Quiz.Questions.Medium.79.Answer.E": "2x",
|
||
"Quiz.Questions.Medium.79.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.80": "In a group of 60 people, 35 like chocolate, 25 like vanilla, and 10 like both. How many people like only chocolate?",
|
||
"Quiz.Questions.Medium.80.Answer.A": "15",
|
||
"Quiz.Questions.Medium.80.Answer.B": "20",
|
||
"Quiz.Questions.Medium.80.Answer.C": "25",
|
||
"Quiz.Questions.Medium.80.Answer.D": "35",
|
||
"Quiz.Questions.Medium.80.Answer.E": "10",
|
||
"Quiz.Questions.Medium.80.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.81": "What is the third root of 729?",
|
||
"Quiz.Questions.Medium.81.Answer.A": "81",
|
||
"Quiz.Questions.Medium.81.Answer.B": "9",
|
||
"Quiz.Questions.Medium.81.Answer.C": "3",
|
||
"Quiz.Questions.Medium.81.Answer.D": "1",
|
||
"Quiz.Questions.Medium.81.Answer.E": "7",
|
||
"Quiz.Questions.Medium.81.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.82": "Which of the following is a correct chemical reaction for the formation of water?",
|
||
"Quiz.Questions.Medium.82.Answer.A": "2H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.B": "H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.C": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
|
||
"Quiz.Questions.Medium.82.Answer.D": "H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.E": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
|
||
"Quiz.Questions.Medium.82.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.83": "If the sum of three consecutive integers is 57, what is the middle integer?",
|
||
"Quiz.Questions.Medium.83.Answer.A": "18",
|
||
"Quiz.Questions.Medium.83.Answer.B": "19",
|
||
"Quiz.Questions.Medium.83.Answer.C": "20",
|
||
"Quiz.Questions.Medium.83.Answer.D": "21",
|
||
"Quiz.Questions.Medium.83.Answer.E": "22",
|
||
"Quiz.Questions.Medium.83.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.84": "Which of the following is the longest river in the world?",
|
||
"Quiz.Questions.Medium.84.Answer.A": "Amazon",
|
||
"Quiz.Questions.Medium.84.Answer.B": "Nile",
|
||
"Quiz.Questions.Medium.84.Answer.C": "Yangtze",
|
||
"Quiz.Questions.Medium.84.Answer.D": "Mississippi",
|
||
"Quiz.Questions.Medium.84.Answer.E": "Ganges",
|
||
"Quiz.Questions.Medium.84.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.85": "Which year was the first manned moon landing?",
|
||
"Quiz.Questions.Medium.85.Answer.A": "1965",
|
||
"Quiz.Questions.Medium.85.Answer.B": "1967",
|
||
"Quiz.Questions.Medium.85.Answer.C": "1969",
|
||
"Quiz.Questions.Medium.85.Answer.D": "1971",
|
||
"Quiz.Questions.Medium.85.Answer.E": "1973",
|
||
"Quiz.Questions.Medium.85.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.86": "What is the sum of the interior angles of a pentagon?",
|
||
"Quiz.Questions.Medium.86.Answer.A": "360°",
|
||
"Quiz.Questions.Medium.86.Answer.B": "540°",
|
||
"Quiz.Questions.Medium.86.Answer.C": "720°",
|
||
"Quiz.Questions.Medium.86.Answer.D": "900°",
|
||
"Quiz.Questions.Medium.86.Answer.E": "1080°",
|
||
"Quiz.Questions.Medium.86.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.87": "Which of the following is not a fundamental particle?",
|
||
"Quiz.Questions.Medium.87.Answer.A": "Electron",
|
||
"Quiz.Questions.Medium.87.Answer.B": "Strange",
|
||
"Quiz.Questions.Medium.87.Answer.C": "Charm",
|
||
"Quiz.Questions.Medium.87.Answer.D": "Neutron",
|
||
"Quiz.Questions.Medium.87.Answer.E": "Photon",
|
||
"Quiz.Questions.Medium.87.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.88": "How many liters are in 5 gallons?",
|
||
"Quiz.Questions.Medium.88.Answer.A": "3.79",
|
||
"Quiz.Questions.Medium.88.Answer.B": "18.9",
|
||
"Quiz.Questions.Medium.88.Answer.C": "2.37",
|
||
"Quiz.Questions.Medium.88.Answer.D": "4.73",
|
||
"Quiz.Questions.Medium.88.Answer.E": "1.18",
|
||
"Quiz.Questions.Medium.88.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.89": "Which of the following artists painted \"The Starry Night\"?",
|
||
"Quiz.Questions.Medium.89.Answer.A": "Pablo Picasso",
|
||
"Quiz.Questions.Medium.89.Answer.B": "Claude Monet",
|
||
"Quiz.Questions.Medium.89.Answer.C": "Vincent van Gogh",
|
||
"Quiz.Questions.Medium.89.Answer.D": "Salvador Dalí",
|
||
"Quiz.Questions.Medium.89.Answer.E": "Rembrandt",
|
||
"Quiz.Questions.Medium.89.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.90": "In a right triangle, one acute angle is 45°. What is the other acute angle?",
|
||
"Quiz.Questions.Medium.90.Answer.A": "15°",
|
||
"Quiz.Questions.Medium.90.Answer.B": "30°",
|
||
"Quiz.Questions.Medium.90.Answer.C": "45°",
|
||
"Quiz.Questions.Medium.90.Answer.D": "60°",
|
||
"Quiz.Questions.Medium.90.Answer.E": "75°",
|
||
"Quiz.Questions.Medium.90.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.91": "If a circle has a radius of 6, what is the area of the circle?",
|
||
"Quiz.Questions.Medium.91.Answer.A": "36π",
|
||
"Quiz.Questions.Medium.91.Answer.B": "12π",
|
||
"Quiz.Questions.Medium.91.Answer.C": "18π",
|
||
"Quiz.Questions.Medium.91.Answer.D": "24π",
|
||
"Quiz.Questions.Medium.91.Answer.E": "30π",
|
||
"Quiz.Questions.Medium.91.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.92": "What is the smallest prime number that is greater than 100?",
|
||
"Quiz.Questions.Medium.92.Answer.A": "101",
|
||
"Quiz.Questions.Medium.92.Answer.B": "103",
|
||
"Quiz.Questions.Medium.92.Answer.C": "107",
|
||
"Quiz.Questions.Medium.92.Answer.D": "109",
|
||
"Quiz.Questions.Medium.92.Answer.E": "113",
|
||
"Quiz.Questions.Medium.92.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.93": "How many different ways can 5 books be arranged on a shelf?",
|
||
"Quiz.Questions.Medium.93.Answer.A": "120",
|
||
"Quiz.Questions.Medium.93.Answer.B": "60",
|
||
"Quiz.Questions.Medium.93.Answer.C": "240",
|
||
"Quiz.Questions.Medium.93.Answer.D": "180",
|
||
"Quiz.Questions.Medium.93.Answer.E": "100",
|
||
"Quiz.Questions.Medium.93.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.94": "If a rectangular prism has a length of 5, width of 3, and height of 2, what is its volume?",
|
||
"Quiz.Questions.Medium.94.Answer.A": "15",
|
||
"Quiz.Questions.Medium.94.Answer.B": "30",
|
||
"Quiz.Questions.Medium.94.Answer.C": "50",
|
||
"Quiz.Questions.Medium.94.Answer.D": "20",
|
||
"Quiz.Questions.Medium.94.Answer.E": "25",
|
||
"Quiz.Questions.Medium.94.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.95": "How many different ways can 4 red balls and 3 blue balls be arranged in a row?",
|
||
"Quiz.Questions.Medium.95.Answer.A": "35",
|
||
"Quiz.Questions.Medium.95.Answer.B": "40",
|
||
"Quiz.Questions.Medium.95.Answer.C": "60",
|
||
"Quiz.Questions.Medium.95.Answer.D": "70",
|
||
"Quiz.Questions.Medium.95.Answer.E": "84",
|
||
"Quiz.Questions.Medium.95.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.96": "Which of the following is the least common multiple (LCM) of 12 and 18?",
|
||
"Quiz.Questions.Medium.96.Answer.A": "24",
|
||
"Quiz.Questions.Medium.96.Answer.B": "36",
|
||
"Quiz.Questions.Medium.96.Answer.C": "48",
|
||
"Quiz.Questions.Medium.96.Answer.D": "108",
|
||
"Quiz.Questions.Medium.96.Answer.E": "216",
|
||
"Quiz.Questions.Medium.96.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.97": "How many diagonals can be drawn in a decagon (10-sided polygon)?",
|
||
"Quiz.Questions.Medium.97.Answer.A": "35",
|
||
"Quiz.Questions.Medium.97.Answer.B": "25",
|
||
"Quiz.Questions.Medium.97.Answer.C": "30",
|
||
"Quiz.Questions.Medium.97.Answer.D": "20",
|
||
"Quiz.Questions.Medium.97.Answer.E": "40",
|
||
"Quiz.Questions.Medium.97.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.98": "How many different ways can 5 people sit at a round table?",
|
||
"Quiz.Questions.Medium.98.Answer.A": "24",
|
||
"Quiz.Questions.Medium.98.Answer.B": "120",
|
||
"Quiz.Questions.Medium.98.Answer.C": "60",
|
||
"Quiz.Questions.Medium.98.Answer.D": "48",
|
||
"Quiz.Questions.Medium.98.Answer.E": "36",
|
||
"Quiz.Questions.Medium.98.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.99": "A box contains 3 red balls, 5 green balls, and 2 blue balls. If one ball is drawn at random, what is the probability of drawing a green ball?",
|
||
"Quiz.Questions.Medium.99.Answer.A": "1/2",
|
||
"Quiz.Questions.Medium.99.Answer.B": "5/8",
|
||
"Quiz.Questions.Medium.99.Answer.C": "3/10",
|
||
"Quiz.Questions.Medium.99.Answer.D": "3/8",
|
||
"Quiz.Questions.Medium.99.Answer.E": "2/10",
|
||
"Quiz.Questions.Medium.99.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.100": "In a city, the ratio of men to women is 3:4. If there are 7000 men, how many women are there?",
|
||
"Quiz.Questions.Medium.100.Answer.A": "5000",
|
||
"Quiz.Questions.Medium.100.Answer.B": "5111",
|
||
"Quiz.Questions.Medium.100.Answer.C": "6333",
|
||
"Quiz.Questions.Medium.100.Answer.D": "7666",
|
||
"Quiz.Questions.Medium.100.Answer.E": "9333",
|
||
"Quiz.Questions.Medium.100.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.101": "What is the sum of all the interior angles of a hexagon (6-sided polygon)?",
|
||
"Quiz.Questions.Medium.101.Answer.A": "720°",
|
||
"Quiz.Questions.Medium.101.Answer.B": "540°",
|
||
"Quiz.Questions.Medium.101.Answer.C": "1080°",
|
||
"Quiz.Questions.Medium.101.Answer.D": "900°",
|
||
"Quiz.Questions.Medium.101.Answer.E": "360°",
|
||
"Quiz.Questions.Medium.101.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.102": "If the average of 10 numbers is 20, what is the sum of those 10 numbers?",
|
||
"Quiz.Questions.Medium.102.Answer.A": "200",
|
||
"Quiz.Questions.Medium.102.Answer.B": "180",
|
||
"Quiz.Questions.Medium.102.Answer.C": "250",
|
||
"Quiz.Questions.Medium.102.Answer.D": "220",
|
||
"Quiz.Questions.Medium.102.Answer.E": "240",
|
||
"Quiz.Questions.Medium.102.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.103": "What is the value of log(1000)?",
|
||
"Quiz.Questions.Medium.103.Answer.A": "1",
|
||
"Quiz.Questions.Medium.103.Answer.B": "3",
|
||
"Quiz.Questions.Medium.103.Answer.C": "10",
|
||
"Quiz.Questions.Medium.103.Answer.D": "100",
|
||
"Quiz.Questions.Medium.103.Answer.E": "1000",
|
||
"Quiz.Questions.Medium.103.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.104": "Which of the following is not considered a form of energy?",
|
||
"Quiz.Questions.Medium.104.Answer.A": "Potential",
|
||
"Quiz.Questions.Medium.104.Answer.B": "Work",
|
||
"Quiz.Questions.Medium.104.Answer.C": "Heat",
|
||
"Quiz.Questions.Medium.104.Answer.D": "Sound",
|
||
"Quiz.Questions.Medium.104.Answer.E": "Light",
|
||
"Quiz.Questions.Medium.104.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.105": "Which country flag is neither rectangular nor square?",
|
||
"Quiz.Questions.Medium.105.Answer.A": "Maldives",
|
||
"Quiz.Questions.Medium.105.Answer.B": "Bhutan",
|
||
"Quiz.Questions.Medium.105.Answer.C": "Sri Lanka",
|
||
"Quiz.Questions.Medium.105.Answer.D": "Nepal",
|
||
"Quiz.Questions.Medium.105.Answer.E": "Indonesia",
|
||
"Quiz.Questions.Medium.105.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.106": "Which bird is known to mimic human speech the best?",
|
||
"Quiz.Questions.Medium.106.Answer.A": "Crow",
|
||
"Quiz.Questions.Medium.106.Answer.B": "Macaw",
|
||
"Quiz.Questions.Medium.106.Answer.C": "Mynah bird",
|
||
"Quiz.Questions.Medium.106.Answer.D": "Cockatoo",
|
||
"Quiz.Questions.Medium.106.Answer.E": "African grey parrot",
|
||
"Quiz.Questions.Medium.106.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.107": "What do pandas mostly eat?",
|
||
"Quiz.Questions.Medium.107.Answer.A": "Grass",
|
||
"Quiz.Questions.Medium.107.Answer.B": "Insects",
|
||
"Quiz.Questions.Medium.107.Answer.C": "Fish",
|
||
"Quiz.Questions.Medium.107.Answer.D": "Bamboo",
|
||
"Quiz.Questions.Medium.107.Answer.E": "Roots",
|
||
"Quiz.Questions.Medium.107.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.108": "What is the smallest country in the world by area?",
|
||
"Quiz.Questions.Medium.108.Answer.A": "Monaco",
|
||
"Quiz.Questions.Medium.108.Answer.B": "San Marino",
|
||
"Quiz.Questions.Medium.108.Answer.C": "Malta",
|
||
"Quiz.Questions.Medium.108.Answer.D": "Liechtenstein",
|
||
"Quiz.Questions.Medium.108.Answer.E": "Vatican City",
|
||
"Quiz.Questions.Medium.108.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.109": "Where was the first modern Olympic Games held?",
|
||
"Quiz.Questions.Medium.109.Answer.A": "Rome",
|
||
"Quiz.Questions.Medium.109.Answer.B": "London",
|
||
"Quiz.Questions.Medium.109.Answer.C": "Berlin",
|
||
"Quiz.Questions.Medium.109.Answer.D": "Paris",
|
||
"Quiz.Questions.Medium.109.Answer.E": "Athens",
|
||
"Quiz.Questions.Medium.109.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.110": "Which continent has the most countries?",
|
||
"Quiz.Questions.Medium.110.Answer.A": "Europe",
|
||
"Quiz.Questions.Medium.110.Answer.B": "Asia",
|
||
"Quiz.Questions.Medium.110.Answer.C": "North America",
|
||
"Quiz.Questions.Medium.110.Answer.D": "South America",
|
||
"Quiz.Questions.Medium.110.Answer.E": "Africa",
|
||
"Quiz.Questions.Medium.110.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.111": "Which planet has the longest day (synotic rotation)?",
|
||
"Quiz.Questions.Medium.111.Answer.A": "Jupiter",
|
||
"Quiz.Questions.Medium.111.Answer.B": "Mars",
|
||
"Quiz.Questions.Medium.111.Answer.C": "Venus",
|
||
"Quiz.Questions.Medium.111.Answer.D": "Mercury",
|
||
"Quiz.Questions.Medium.111.Answer.E": "Neptune",
|
||
"Quiz.Questions.Medium.111.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.112": "Which famous scientist was born in Pisa, Italy?",
|
||
"Quiz.Questions.Medium.112.Answer.A": "Isaac Newton",
|
||
"Quiz.Questions.Medium.112.Answer.B": "Albert Einstein",
|
||
"Quiz.Questions.Medium.112.Answer.C": "Leonardo da Vinci",
|
||
"Quiz.Questions.Medium.112.Answer.D": "Johannes Kepler",
|
||
"Quiz.Questions.Medium.112.Answer.E": "Galileo Galilei",
|
||
"Quiz.Questions.Medium.112.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.113": "What country has a festival where people throw tomatoes at each other?",
|
||
"Quiz.Questions.Medium.113.Answer.A": "Mexico",
|
||
"Quiz.Questions.Medium.113.Answer.B": "Brazil",
|
||
"Quiz.Questions.Medium.113.Answer.C": "Portugal",
|
||
"Quiz.Questions.Medium.113.Answer.D": "Spain",
|
||
"Quiz.Questions.Medium.113.Answer.E": "Argentina",
|
||
"Quiz.Questions.Medium.113.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.114": "What is the world's largest fish?",
|
||
"Quiz.Questions.Medium.114.Answer.A": "Great white shark",
|
||
"Quiz.Questions.Medium.114.Answer.B": "Basking shark",
|
||
"Quiz.Questions.Medium.114.Answer.C": "Blue whale",
|
||
"Quiz.Questions.Medium.114.Answer.D": "Giant grouper",
|
||
"Quiz.Questions.Medium.114.Answer.E": "Whale shark",
|
||
"Quiz.Questions.Medium.114.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.115": "Which tree produces acorns?",
|
||
"Quiz.Questions.Medium.115.Answer.A": "Maple",
|
||
"Quiz.Questions.Medium.115.Answer.B": "Pine",
|
||
"Quiz.Questions.Medium.115.Answer.C": "Birch",
|
||
"Quiz.Questions.Medium.115.Answer.D": "Elm",
|
||
"Quiz.Questions.Medium.115.Answer.E": "Oak",
|
||
"Quiz.Questions.Medium.115.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.116": "What does the \"PDF\" in a file name stand for?",
|
||
"Quiz.Questions.Medium.116.Answer.A": "Printable Data File",
|
||
"Quiz.Questions.Medium.116.Answer.B": "Public Document Format",
|
||
"Quiz.Questions.Medium.116.Answer.C": "Page Design File",
|
||
"Quiz.Questions.Medium.116.Answer.D": "Paper Design File",
|
||
"Quiz.Questions.Medium.116.Answer.E": "Portable Document Format",
|
||
"Quiz.Questions.Medium.116.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.117": "What was the first man-made object to reach space?",
|
||
"Quiz.Questions.Medium.117.Answer.A": "Explorer 1",
|
||
"Quiz.Questions.Medium.117.Answer.B": "V-2 Rocket",
|
||
"Quiz.Questions.Medium.117.Answer.C": "Luna 2",
|
||
"Quiz.Questions.Medium.117.Answer.D": "Sputnik 1",
|
||
"Quiz.Questions.Medium.117.Answer.E": "Soyuz",
|
||
"Quiz.Questions.Medium.117.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.118": "What does the \"CE\" in dates like \"500 CE\" stand for?",
|
||
"Quiz.Questions.Medium.118.Answer.A": "Civil Epoch",
|
||
"Quiz.Questions.Medium.118.Answer.B": "Christian Era",
|
||
"Quiz.Questions.Medium.118.Answer.C": "Central Epoch",
|
||
"Quiz.Questions.Medium.118.Answer.D": "Calendar Era",
|
||
"Quiz.Questions.Medium.118.Answer.E": "Common Era",
|
||
"Quiz.Questions.Medium.118.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.119": "What does a cartographer do?",
|
||
"Quiz.Questions.Medium.119.Answer.A": "Makes furniture",
|
||
"Quiz.Questions.Medium.119.Answer.B": "Builds ships",
|
||
"Quiz.Questions.Medium.119.Answer.C": "Mines for gold",
|
||
"Quiz.Questions.Medium.119.Answer.D": "Writes dictionaries",
|
||
"Quiz.Questions.Medium.119.Answer.E": "Draws maps",
|
||
"Quiz.Questions.Medium.119.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.120": "What is the term for a word that is the same backwards and forwards?",
|
||
"Quiz.Questions.Medium.120.Answer.A": "Anagram",
|
||
"Quiz.Questions.Medium.120.Answer.B": "Inversion",
|
||
"Quiz.Questions.Medium.120.Answer.C": "Homophone",
|
||
"Quiz.Questions.Medium.120.Answer.D": "Reversible",
|
||
"Quiz.Questions.Medium.120.Answer.E": "Palindrome",
|
||
"Quiz.Questions.Medium.120.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.121": "In which organ does alcohol get broken down?",
|
||
"Quiz.Questions.Medium.121.Answer.A": "Kidney",
|
||
"Quiz.Questions.Medium.121.Answer.B": "Stomach",
|
||
"Quiz.Questions.Medium.121.Answer.C": "Pancreas",
|
||
"Quiz.Questions.Medium.121.Answer.D": "Intestine",
|
||
"Quiz.Questions.Medium.121.Answer.E": "Liver",
|
||
"Quiz.Questions.Medium.121.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.122": "What does a seismologist study?",
|
||
"Quiz.Questions.Medium.122.Answer.A": "Volcanos",
|
||
"Quiz.Questions.Medium.122.Answer.B": "Stars",
|
||
"Quiz.Questions.Medium.122.Answer.C": "Sound",
|
||
"Quiz.Questions.Medium.122.Answer.D": "Weather",
|
||
"Quiz.Questions.Medium.122.Answer.E": "Earthquakes",
|
||
"Quiz.Questions.Medium.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.123": "Which chemical element is represented by the symbol \"K\"?",
|
||
"Quiz.Questions.Medium.123.Answer.A": "Krypton",
|
||
"Quiz.Questions.Medium.123.Answer.B": "Zinc",
|
||
"Quiz.Questions.Medium.123.Answer.C": "Calcium",
|
||
"Quiz.Questions.Medium.123.Answer.D": "Potassium",
|
||
"Quiz.Questions.Medium.123.Answer.E": "Tin",
|
||
"Quiz.Questions.Medium.123.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?",
|
||
"Quiz.Questions.Hard.1.Answer.A": "Mars",
|
||
"Quiz.Questions.Hard.1.Answer.B": "Neptune",
|
||
"Quiz.Questions.Hard.1.Answer.C": "Uranus",
|
||
"Quiz.Questions.Hard.1.Answer.D": "Saturn",
|
||
"Quiz.Questions.Hard.1.Answer.E": "Venus",
|
||
"Quiz.Questions.Hard.1.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?",
|
||
"Quiz.Questions.Hard.2.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Hard.2.Answer.B": "Sperm Whale",
|
||
"Quiz.Questions.Hard.2.Answer.C": "Elephant Seal",
|
||
"Quiz.Questions.Hard.2.Answer.D": "Sea Otter",
|
||
"Quiz.Questions.Hard.2.Answer.E": "Orca",
|
||
"Quiz.Questions.Hard.2.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x<sup>2</sup> + 10x - 21",
|
||
"Quiz.Questions.Hard.3.Answer.A": "-(x - 5)<sup>2</sup> + 21",
|
||
"Quiz.Questions.Hard.3.Answer.B": "-(x + 5)<sup>2</sup> + 4",
|
||
"Quiz.Questions.Hard.3.Answer.C": "-(x - 5)<sup>2</sup> + 4",
|
||
"Quiz.Questions.Hard.3.Answer.D": "-(x + 5)<sup>2</sup> - 4",
|
||
"Quiz.Questions.Hard.3.Answer.E": "-(x - 5)<sup>2</sup> - 4",
|
||
"Quiz.Questions.Hard.3.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?",
|
||
"Quiz.Questions.Hard.4.Answer.A": "WD-40",
|
||
"Quiz.Questions.Hard.4.Answer.B": "Vaseline",
|
||
"Quiz.Questions.Hard.4.Answer.C": "Play-Doh",
|
||
"Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue",
|
||
"Quiz.Questions.Hard.4.Answer.E": "Silly Putty",
|
||
"Quiz.Questions.Hard.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?",
|
||
"Quiz.Questions.Hard.5.Answer.A": "Dried beans",
|
||
"Quiz.Questions.Hard.5.Answer.B": "Milk powder",
|
||
"Quiz.Questions.Hard.5.Answer.C": "Honey",
|
||
"Quiz.Questions.Hard.5.Answer.D": "White rice",
|
||
"Quiz.Questions.Hard.5.Answer.E": "Olive Oil",
|
||
"Quiz.Questions.Hard.5.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.6": "What color is the black box on airplanes?",
|
||
"Quiz.Questions.Hard.6.Answer.A": "Black",
|
||
"Quiz.Questions.Hard.6.Answer.B": "Yellow",
|
||
"Quiz.Questions.Hard.6.Answer.C": "Orange",
|
||
"Quiz.Questions.Hard.6.Answer.D": "White",
|
||
"Quiz.Questions.Hard.6.Answer.E": "Silver",
|
||
"Quiz.Questions.Hard.6.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.7": "Which bone are babies born without?",
|
||
"Quiz.Questions.Hard.7.Answer.A": "Skull",
|
||
"Quiz.Questions.Hard.7.Answer.B": "Kneecap",
|
||
"Quiz.Questions.Hard.7.Answer.C": "Spine",
|
||
"Quiz.Questions.Hard.7.Answer.D": "Rib",
|
||
"Quiz.Questions.Hard.7.Answer.E": "Collarbone",
|
||
"Quiz.Questions.Hard.7.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?",
|
||
"Quiz.Questions.Hard.8.Answer.A": "Mouse",
|
||
"Quiz.Questions.Hard.8.Answer.B": "Hamster",
|
||
"Quiz.Questions.Hard.8.Answer.C": "Opossum",
|
||
"Quiz.Questions.Hard.8.Answer.D": "Rabbit",
|
||
"Quiz.Questions.Hard.8.Answer.E": "Ferret",
|
||
"Quiz.Questions.Hard.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?",
|
||
"Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel",
|
||
"Quiz.Questions.Hard.9.Answer.B": "Sugar Glider",
|
||
"Quiz.Questions.Hard.9.Answer.C": "Bat",
|
||
"Quiz.Questions.Hard.9.Answer.D": "Colugo",
|
||
"Quiz.Questions.Hard.9.Answer.E": "None",
|
||
"Quiz.Questions.Hard.9.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?",
|
||
"Quiz.Questions.Hard.10.Answer.A": "y=Ce<sup>-ax</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.B": "y=Ce<sup>ax</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.C": "y=e<sup>ax</sup>+C",
|
||
"Quiz.Questions.Hard.10.Answer.D": "y=Ce<sup>a+x</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.10.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?",
|
||
"Quiz.Questions.Hard.11.Answer.A": "Egypt",
|
||
"Quiz.Questions.Hard.11.Answer.B": "Mexico",
|
||
"Quiz.Questions.Hard.11.Answer.C": "Sudan",
|
||
"Quiz.Questions.Hard.11.Answer.D": "Peru",
|
||
"Quiz.Questions.Hard.11.Answer.E": "Iraq",
|
||
"Quiz.Questions.Hard.11.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.12": "What is the rarest blood type?",
|
||
"Quiz.Questions.Hard.12.Answer.A": "AB+",
|
||
"Quiz.Questions.Hard.12.Answer.B": "O+",
|
||
"Quiz.Questions.Hard.12.Answer.C": "AB-",
|
||
"Quiz.Questions.Hard.12.Answer.D": "Rhnull",
|
||
"Quiz.Questions.Hard.12.Answer.E": "O-",
|
||
"Quiz.Questions.Hard.12.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.13": "What is the tallest breed of dog?",
|
||
"Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound",
|
||
"Quiz.Questions.Hard.13.Answer.B": "Great Dane",
|
||
"Quiz.Questions.Hard.13.Answer.C": "St. Bernard",
|
||
"Quiz.Questions.Hard.13.Answer.D": "English Mastiff",
|
||
"Quiz.Questions.Hard.13.Answer.E": "Borzoi",
|
||
"Quiz.Questions.Hard.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.14": "What is the longest-living land animal?",
|
||
"Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise",
|
||
"Quiz.Questions.Hard.14.Answer.B": "African Elephant",
|
||
"Quiz.Questions.Hard.14.Answer.C": "Blue Whale",
|
||
"Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale",
|
||
"Quiz.Questions.Hard.14.Answer.E": "Macaw",
|
||
"Quiz.Questions.Hard.14.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?",
|
||
"Quiz.Questions.Hard.15.Answer.A": "Heart",
|
||
"Quiz.Questions.Hard.15.Answer.B": "Eye",
|
||
"Quiz.Questions.Hard.15.Answer.C": "Jaw",
|
||
"Quiz.Questions.Hard.15.Answer.D": "Hamstring",
|
||
"Quiz.Questions.Hard.15.Answer.E": "Finger",
|
||
"Quiz.Questions.Hard.15.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.16": "What is the only rock that floats on water?",
|
||
"Quiz.Questions.Hard.16.Answer.A": "Pumice",
|
||
"Quiz.Questions.Hard.16.Answer.B": "Obsidian",
|
||
"Quiz.Questions.Hard.16.Answer.C": "Quartz",
|
||
"Quiz.Questions.Hard.16.Answer.D": "Basalt",
|
||
"Quiz.Questions.Hard.16.Answer.E": "Limestone",
|
||
"Quiz.Questions.Hard.16.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.17": "What is the smallest bone in the human body?",
|
||
"Quiz.Questions.Hard.17.Answer.A": "Stapes",
|
||
"Quiz.Questions.Hard.17.Answer.B": "Hyoid",
|
||
"Quiz.Questions.Hard.17.Answer.C": "Incus",
|
||
"Quiz.Questions.Hard.17.Answer.D": "Radius",
|
||
"Quiz.Questions.Hard.17.Answer.E": "Ulna",
|
||
"Quiz.Questions.Hard.17.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?",
|
||
"Quiz.Questions.Hard.18.Answer.A": "k=0",
|
||
"Quiz.Questions.Hard.18.Answer.B": "k=1",
|
||
"Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd",
|
||
"Quiz.Questions.Hard.18.Answer.D": "k=n",
|
||
"Quiz.Questions.Hard.18.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.18.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.19": "What was the first animal to be cloned?",
|
||
"Quiz.Questions.Hard.19.Answer.A": "Mouse",
|
||
"Quiz.Questions.Hard.19.Answer.B": "Cat",
|
||
"Quiz.Questions.Hard.19.Answer.C": "Sheep",
|
||
"Quiz.Questions.Hard.19.Answer.D": "Cow",
|
||
"Quiz.Questions.Hard.19.Answer.E": "Frog",
|
||
"Quiz.Questions.Hard.19.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?",
|
||
"Quiz.Questions.Hard.20.Answer.A": "1",
|
||
"Quiz.Questions.Hard.20.Answer.B": "2",
|
||
"Quiz.Questions.Hard.20.Answer.C": "3",
|
||
"Quiz.Questions.Hard.20.Answer.D": "4",
|
||
"Quiz.Questions.Hard.20.Answer.E": "5",
|
||
"Quiz.Questions.Hard.20.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?",
|
||
"Quiz.Questions.Hard.21.Answer.A": "Hummingbird",
|
||
"Quiz.Questions.Hard.21.Answer.B": "Swallow",
|
||
"Quiz.Questions.Hard.21.Answer.C": "Sparrow",
|
||
"Quiz.Questions.Hard.21.Answer.D": "Kingfisher",
|
||
"Quiz.Questions.Hard.21.Answer.E": "Finch",
|
||
"Quiz.Questions.Hard.21.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?",
|
||
"Quiz.Questions.Hard.22.Answer.A": "Skin",
|
||
"Quiz.Questions.Hard.22.Answer.B": "Hair",
|
||
"Quiz.Questions.Hard.22.Answer.C": "Cornea",
|
||
"Quiz.Questions.Hard.22.Answer.D": "Nails",
|
||
"Quiz.Questions.Hard.22.Answer.E": "Teeth",
|
||
"Quiz.Questions.Hard.22.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.23": "Which animal can survive in space without protection?",
|
||
"Quiz.Questions.Hard.23.Answer.A": "Cockroach",
|
||
"Quiz.Questions.Hard.23.Answer.B": "Jellyfish",
|
||
"Quiz.Questions.Hard.23.Answer.C": "Tardigrade",
|
||
"Quiz.Questions.Hard.23.Answer.D": "Scorpion",
|
||
"Quiz.Questions.Hard.23.Answer.E": "Lichen",
|
||
"Quiz.Questions.Hard.23.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?",
|
||
"Quiz.Questions.Hard.24.Answer.A": "Albatross",
|
||
"Quiz.Questions.Hard.24.Answer.B": "Arctic Tern",
|
||
"Quiz.Questions.Hard.24.Answer.C": "Swift",
|
||
"Quiz.Questions.Hard.24.Answer.D": "Frigatebird",
|
||
"Quiz.Questions.Hard.24.Answer.E": "Seagull",
|
||
"Quiz.Questions.Hard.24.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?",
|
||
"Quiz.Questions.Hard.25.Answer.A": "Snake",
|
||
"Quiz.Questions.Hard.25.Answer.B": "Fish",
|
||
"Quiz.Questions.Hard.25.Answer.C": "Insect",
|
||
"Quiz.Questions.Hard.25.Answer.D": "Bird",
|
||
"Quiz.Questions.Hard.25.Answer.E": "Rodent",
|
||
"Quiz.Questions.Hard.25.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?",
|
||
"Quiz.Questions.Hard.26.Answer.A": "French",
|
||
"Quiz.Questions.Hard.26.Answer.B": "German",
|
||
"Quiz.Questions.Hard.26.Answer.C": "Romansh",
|
||
"Quiz.Questions.Hard.26.Answer.D": "Italian",
|
||
"Quiz.Questions.Hard.26.Answer.E": "Spanish",
|
||
"Quiz.Questions.Hard.26.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?",
|
||
"Quiz.Questions.Hard.27.Answer.A": "Red",
|
||
"Quiz.Questions.Hard.27.Answer.B": "Yellow",
|
||
"Quiz.Questions.Hard.27.Answer.C": "Green",
|
||
"Quiz.Questions.Hard.27.Answer.D": "Brown",
|
||
"Quiz.Questions.Hard.27.Answer.E": "Blue",
|
||
"Quiz.Questions.Hard.27.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?",
|
||
"Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
|
||
"Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
|
||
"Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
|
||
"Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
|
||
"Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
|
||
"Quiz.Questions.Hard.28.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:",
|
||
"Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule",
|
||
"Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule",
|
||
"Quiz.Questions.Hard.29.Answer.C": "The reverse product rule",
|
||
"Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule",
|
||
"Quiz.Questions.Hard.29.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.29.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?",
|
||
"Quiz.Questions.Hard.30.Answer.A": "Déjà vu",
|
||
"Quiz.Questions.Hard.30.Answer.B": "Mandela Effect",
|
||
"Quiz.Questions.Hard.30.Answer.C": "Confabulation",
|
||
"Quiz.Questions.Hard.30.Answer.D": "False Recall",
|
||
"Quiz.Questions.Hard.30.Answer.E": "Schema Drift",
|
||
"Quiz.Questions.Hard.30.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?",
|
||
"Quiz.Questions.Hard.31.Answer.A": "Bear",
|
||
"Quiz.Questions.Hard.31.Answer.B": "Snail",
|
||
"Quiz.Questions.Hard.31.Answer.C": "Frog",
|
||
"Quiz.Questions.Hard.31.Answer.D": "Ant",
|
||
"Quiz.Questions.Hard.31.Answer.E": "Sloth",
|
||
"Quiz.Questions.Hard.31.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?",
|
||
"Quiz.Questions.Hard.32.Answer.A": "Broccoli",
|
||
"Quiz.Questions.Hard.32.Answer.B": "Cabbage",
|
||
"Quiz.Questions.Hard.32.Answer.C": "Potato",
|
||
"Quiz.Questions.Hard.32.Answer.D": "Kale",
|
||
"Quiz.Questions.Hard.32.Answer.E": "Onion",
|
||
"Quiz.Questions.Hard.32.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.33": "Which country invented ice cream?",
|
||
"Quiz.Questions.Hard.33.Answer.A": "Italy",
|
||
"Quiz.Questions.Hard.33.Answer.B": "USA",
|
||
"Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)",
|
||
"Quiz.Questions.Hard.33.Answer.D": "China",
|
||
"Quiz.Questions.Hard.33.Answer.E": "France",
|
||
"Quiz.Questions.Hard.33.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.34": "What is the most expensive spice by weight?",
|
||
"Quiz.Questions.Hard.34.Answer.A": "Vanilla",
|
||
"Quiz.Questions.Hard.34.Answer.B": "Saffron",
|
||
"Quiz.Questions.Hard.34.Answer.C": "Cardamom",
|
||
"Quiz.Questions.Hard.34.Answer.D": "Cinnamon",
|
||
"Quiz.Questions.Hard.34.Answer.E": "Clove",
|
||
"Quiz.Questions.Hard.34.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?",
|
||
"Quiz.Questions.Hard.35.Answer.A": "Stack",
|
||
"Quiz.Questions.Hard.35.Answer.B": "Build",
|
||
"Quiz.Questions.Hard.35.Answer.C": "Play well",
|
||
"Quiz.Questions.Hard.35.Answer.D": "Snap together",
|
||
"Quiz.Questions.Hard.35.Answer.E": "Tiny block",
|
||
"Quiz.Questions.Hard.35.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?",
|
||
"Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity",
|
||
"Quiz.Questions.Hard.36.Answer.B": "Mass",
|
||
"Quiz.Questions.Hard.36.Answer.C": "Cross section area",
|
||
"Quiz.Questions.Hard.36.Answer.D": "Shape",
|
||
"Quiz.Questions.Hard.36.Answer.E": "Air density",
|
||
"Quiz.Questions.Hard.36.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?",
|
||
"Quiz.Questions.Hard.37.Answer.A": "Mercury",
|
||
"Quiz.Questions.Hard.37.Answer.B": "Venus",
|
||
"Quiz.Questions.Hard.37.Answer.C": "Mars",
|
||
"Quiz.Questions.Hard.37.Answer.D": "Jupiter",
|
||
"Quiz.Questions.Hard.37.Answer.E": "Earth",
|
||
"Quiz.Questions.Hard.37.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?",
|
||
"Quiz.Questions.Hard.38.Answer.A": "Silent voice",
|
||
"Quiz.Questions.Hard.38.Answer.B": "Sing alone",
|
||
"Quiz.Questions.Hard.38.Answer.C": "Empty orchestra",
|
||
"Quiz.Questions.Hard.38.Answer.D": "Fake music",
|
||
"Quiz.Questions.Hard.38.Answer.E": "Music play",
|
||
"Quiz.Questions.Hard.38.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?",
|
||
"Quiz.Questions.Hard.39.Answer.A": "Jellyfish",
|
||
"Quiz.Questions.Hard.39.Answer.B": "Octopus",
|
||
"Quiz.Questions.Hard.39.Answer.C": "Tortoise",
|
||
"Quiz.Questions.Hard.39.Answer.D": "Starfish",
|
||
"Quiz.Questions.Hard.39.Answer.E": "Lobster",
|
||
"Quiz.Questions.Hard.39.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.40": "What was the first soft drink in space?",
|
||
"Quiz.Questions.Hard.40.Answer.A": "Sprite",
|
||
"Quiz.Questions.Hard.40.Answer.B": "Tang",
|
||
"Quiz.Questions.Hard.40.Answer.C": "Pepsi",
|
||
"Quiz.Questions.Hard.40.Answer.D": "Coca-Cola",
|
||
"Quiz.Questions.Hard.40.Answer.E": "7UP",
|
||
"Quiz.Questions.Hard.40.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?",
|
||
"Quiz.Questions.Hard.41.Answer.A": "12",
|
||
"Quiz.Questions.Hard.41.Answer.B": "24",
|
||
"Quiz.Questions.Hard.41.Answer.C": "30",
|
||
"Quiz.Questions.Hard.41.Answer.D": "38",
|
||
"Quiz.Questions.Hard.41.Answer.E": "40",
|
||
"Quiz.Questions.Hard.41.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?",
|
||
"Quiz.Questions.Hard.42.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Hard.42.Answer.B": "Honey Fungus",
|
||
"Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree",
|
||
"Quiz.Questions.Hard.42.Answer.D": "Coral Reef",
|
||
"Quiz.Questions.Hard.42.Answer.E": "Posidonia australis",
|
||
"Quiz.Questions.Hard.42.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?",
|
||
"Quiz.Questions.Hard.43.Answer.A": "Barbie",
|
||
"Quiz.Questions.Hard.43.Answer.B": "LEGO",
|
||
"Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head",
|
||
"Quiz.Questions.Hard.43.Answer.D": "Yo-Yo",
|
||
"Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube",
|
||
"Quiz.Questions.Hard.43.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?",
|
||
"Quiz.Questions.Hard.44.Answer.A": "Strawberry",
|
||
"Quiz.Questions.Hard.44.Answer.B": "Tomato",
|
||
"Quiz.Questions.Hard.44.Answer.C": "Pomegranate",
|
||
"Quiz.Questions.Hard.44.Answer.D": "Peach",
|
||
"Quiz.Questions.Hard.44.Answer.E": "Apple",
|
||
"Quiz.Questions.Hard.44.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.45": "Which sea creature has three hearts?",
|
||
"Quiz.Questions.Hard.45.Answer.A": "Dolphin",
|
||
"Quiz.Questions.Hard.45.Answer.B": "Stingray",
|
||
"Quiz.Questions.Hard.45.Answer.C": "Whale",
|
||
"Quiz.Questions.Hard.45.Answer.D": "Octopus",
|
||
"Quiz.Questions.Hard.45.Answer.E": "Crab",
|
||
"Quiz.Questions.Hard.45.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?",
|
||
"Quiz.Questions.Hard.46.Answer.A": "Mount Everest",
|
||
"Quiz.Questions.Hard.46.Answer.B": "Olympus Mons",
|
||
"Quiz.Questions.Hard.46.Answer.C": "Mauna Kea",
|
||
"Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes",
|
||
"Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons",
|
||
"Quiz.Questions.Hard.46.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?",
|
||
"Quiz.Questions.Hard.47.Answer.A": "Biceps",
|
||
"Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus",
|
||
"Quiz.Questions.Hard.47.Answer.C": "Heart",
|
||
"Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)",
|
||
"Quiz.Questions.Hard.47.Answer.E": "Calf",
|
||
"Quiz.Questions.Hard.47.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?",
|
||
"Quiz.Questions.Hard.48.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.48.Answer.B": "Kidney",
|
||
"Quiz.Questions.Hard.48.Answer.C": "Lung",
|
||
"Quiz.Questions.Hard.48.Answer.D": "Spleen",
|
||
"Quiz.Questions.Hard.48.Answer.E": "Heart",
|
||
"Quiz.Questions.Hard.48.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?",
|
||
"Quiz.Questions.Hard.49.Answer.A": "Air",
|
||
"Quiz.Questions.Hard.49.Answer.B": "Water",
|
||
"Quiz.Questions.Hard.49.Answer.C": "Wood",
|
||
"Quiz.Questions.Hard.49.Answer.D": "Steel",
|
||
"Quiz.Questions.Hard.49.Answer.E": "Vacuum",
|
||
"Quiz.Questions.Hard.49.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?",
|
||
"Quiz.Questions.Hard.50.Answer.A": "Upwards",
|
||
"Quiz.Questions.Hard.50.Answer.B": "Downwards",
|
||
"Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction",
|
||
"Quiz.Questions.Hard.50.Answer.D": "Other directions",
|
||
"Quiz.Questions.Hard.50.Answer.E": "No acceleration",
|
||
"Quiz.Questions.Hard.50.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?",
|
||
"Quiz.Questions.Hard.51.Answer.A": "GET",
|
||
"Quiz.Questions.Hard.51.Answer.B": "POST",
|
||
"Quiz.Questions.Hard.51.Answer.C": "PATCH",
|
||
"Quiz.Questions.Hard.51.Answer.D": "DELETE",
|
||
"Quiz.Questions.Hard.51.Answer.E": "SELECT",
|
||
"Quiz.Questions.Hard.51.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?",
|
||
"Quiz.Questions.Hard.52.Answer.A": "Blip",
|
||
"Quiz.Questions.Hard.52.Answer.B": "Tick",
|
||
"Quiz.Questions.Hard.52.Answer.C": "Tittle",
|
||
"Quiz.Questions.Hard.52.Answer.D": "Nib",
|
||
"Quiz.Questions.Hard.52.Answer.E": "Dotlet",
|
||
"Quiz.Questions.Hard.52.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?",
|
||
"Quiz.Questions.Hard.53.Answer.A": "Japan",
|
||
"Quiz.Questions.Hard.53.Answer.B": "Spain",
|
||
"Quiz.Questions.Hard.53.Answer.C": "Uganda",
|
||
"Quiz.Questions.Hard.53.Answer.D": "Greece",
|
||
"Quiz.Questions.Hard.53.Answer.E": "Israel",
|
||
"Quiz.Questions.Hard.53.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?",
|
||
"Quiz.Questions.Hard.54.Answer.A": "2",
|
||
"Quiz.Questions.Hard.54.Answer.B": "3",
|
||
"Quiz.Questions.Hard.54.Answer.C": "4",
|
||
"Quiz.Questions.Hard.54.Answer.D": "5",
|
||
"Quiz.Questions.Hard.54.Answer.E": "6",
|
||
"Quiz.Questions.Hard.54.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.55": "What was Google's original name?",
|
||
"Quiz.Questions.Hard.55.Answer.A": "Backrub",
|
||
"Quiz.Questions.Hard.55.Answer.B": "Googol",
|
||
"Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
|
||
"Quiz.Questions.Hard.55.Answer.D": "RankIt",
|
||
"Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
|
||
"Quiz.Questions.Hard.55.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?",
|
||
"Quiz.Questions.Hard.56.Answer.A": "A has no transpose",
|
||
"Quiz.Questions.Hard.56.Answer.B": "A has no inverse",
|
||
"Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix",
|
||
"Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix",
|
||
"Quiz.Questions.Hard.56.Answer.E": "None of them are true",
|
||
"Quiz.Questions.Hard.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?",
|
||
"Quiz.Questions.Hard.57.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.57.Answer.B": "Brain",
|
||
"Quiz.Questions.Hard.57.Answer.C": "Lungs",
|
||
"Quiz.Questions.Hard.57.Answer.D": "Skin",
|
||
"Quiz.Questions.Hard.57.Answer.E": "Heart",
|
||
"Quiz.Questions.Hard.57.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?",
|
||
"Quiz.Questions.Hard.58.Answer.A": "Capybara",
|
||
"Quiz.Questions.Hard.58.Answer.B": "Platypus",
|
||
"Quiz.Questions.Hard.58.Answer.C": "Wombat",
|
||
"Quiz.Questions.Hard.58.Answer.D": "Koala",
|
||
"Quiz.Questions.Hard.58.Answer.E": "Pangolin",
|
||
"Quiz.Questions.Hard.58.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?",
|
||
"Quiz.Questions.Hard.59.Answer.A": "Magyarország",
|
||
"Quiz.Questions.Hard.59.Answer.B": "Hungária",
|
||
"Quiz.Questions.Hard.59.Answer.C": "Pannónia",
|
||
"Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
|
||
"Quiz.Questions.Hard.59.Answer.E": "Dunaország",
|
||
"Quiz.Questions.Hard.59.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?",
|
||
"Quiz.Questions.Hard.60.Answer.A": "First private rocket",
|
||
"Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe",
|
||
"Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover",
|
||
"Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo",
|
||
"Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine",
|
||
"Quiz.Questions.Hard.60.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.61": "Which country built the first pyramids?",
|
||
"Quiz.Questions.Hard.61.Answer.A": "Egypt",
|
||
"Quiz.Questions.Hard.61.Answer.B": "Mexico",
|
||
"Quiz.Questions.Hard.61.Answer.C": "Sudan",
|
||
"Quiz.Questions.Hard.61.Answer.D": "Iraq",
|
||
"Quiz.Questions.Hard.61.Answer.E": "China",
|
||
"Quiz.Questions.Hard.61.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?",
|
||
"Quiz.Questions.Hard.62.Answer.A": "Mount Everest",
|
||
"Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro",
|
||
"Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus",
|
||
"Quiz.Questions.Hard.62.Answer.D": "Denali",
|
||
"Quiz.Questions.Hard.62.Answer.E": "Mauna Kea",
|
||
"Quiz.Questions.Hard.62.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.63": "How many senses does the human body have?",
|
||
"Quiz.Questions.Hard.63.Answer.A": "5",
|
||
"Quiz.Questions.Hard.63.Answer.B": "6",
|
||
"Quiz.Questions.Hard.63.Answer.C": "7",
|
||
"Quiz.Questions.Hard.63.Answer.D": "10",
|
||
"Quiz.Questions.Hard.63.Answer.E": "More than 15",
|
||
"Quiz.Questions.Hard.63.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.64": "What is the cross product of (x<sub>1</sub>, y<sub>1</sub>, z<sub>1</sub>) and (x<sub>2</sub>, y<sub>2</sub>, z<sub>2</sub>)?",
|
||
"Quiz.Questions.Hard.64.Answer.A": "x<sub>1</sub>x<sub>2</sub>+y<sub>1</sub>y<sub>2</sub>+z<sub>1</sub>z<sub>2</sub>",
|
||
"Quiz.Questions.Hard.64.Answer.B": "(x<sub>1</sub>x<sub>2</sub>, y<sub>1</sub>y<sub>2</sub>, z<sub>1</sub>z<sub>2</sub>)",
|
||
"Quiz.Questions.Hard.64.Answer.C": "y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>-x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>+x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>",
|
||
"Quiz.Questions.Hard.64.Answer.D": "(y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>, -x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>, x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>)",
|
||
"Quiz.Questions.Hard.64.Answer.E": "[[x<sub>1</sub>x<sub>2</sub>,x<sub>1</sub>y<sub>2</sub>,x<sub>1</sub>z<sub>2</sub>],[y<sub>1</sub>x<sub>2</sub>,y<sub>1</sub>y<sub>2</sub>,y<sub>1</sub>z<sub>2</sub>],[z<sub>1</sub>x<sub>2</sub>,z<sub>1</sub>y<sub>2</sub>,z<sub>1</sub>z<sub>2</sub>]]",
|
||
"Quiz.Questions.Hard.64.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.65": "What color is a mirror?",
|
||
"Quiz.Questions.Hard.65.Answer.A": "Silver",
|
||
"Quiz.Questions.Hard.65.Answer.B": "White",
|
||
"Quiz.Questions.Hard.65.Answer.C": "Clear",
|
||
"Quiz.Questions.Hard.65.Answer.D": "Green",
|
||
"Quiz.Questions.Hard.65.Answer.E": "Colorless",
|
||
"Quiz.Questions.Hard.65.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.66": "How many bones are in the adult human body?",
|
||
"Quiz.Questions.Hard.66.Answer.A": "206",
|
||
"Quiz.Questions.Hard.66.Answer.B": "215",
|
||
"Quiz.Questions.Hard.66.Answer.C": "220",
|
||
"Quiz.Questions.Hard.66.Answer.D": "230",
|
||
"Quiz.Questions.Hard.66.Answer.E": "250",
|
||
"Quiz.Questions.Hard.66.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?",
|
||
"Quiz.Questions.Hard.67.Answer.A": "Oxygen",
|
||
"Quiz.Questions.Hard.67.Answer.B": "Nitrogen",
|
||
"Quiz.Questions.Hard.67.Answer.C": "Argon",
|
||
"Quiz.Questions.Hard.67.Answer.D": "Carbon",
|
||
"Quiz.Questions.Hard.67.Answer.E": "Hydrogen",
|
||
"Quiz.Questions.Hard.67.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?",
|
||
"Quiz.Questions.Hard.68.Answer.A": "4950",
|
||
"Quiz.Questions.Hard.68.Answer.B": "5000",
|
||
"Quiz.Questions.Hard.68.Answer.C": "5050",
|
||
"Quiz.Questions.Hard.68.Answer.D": "5100",
|
||
"Quiz.Questions.Hard.68.Answer.E": "5200",
|
||
"Quiz.Questions.Hard.68.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?",
|
||
"Quiz.Questions.Hard.69.Answer.A": "233",
|
||
"Quiz.Questions.Hard.69.Answer.B": "144",
|
||
"Quiz.Questions.Hard.69.Answer.C": "89",
|
||
"Quiz.Questions.Hard.69.Answer.D": "55",
|
||
"Quiz.Questions.Hard.69.Answer.E": "21",
|
||
"Quiz.Questions.Hard.69.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?",
|
||
"Quiz.Questions.Hard.70.Answer.A": "60 mph",
|
||
"Quiz.Questions.Hard.70.Answer.B": "70 mph",
|
||
"Quiz.Questions.Hard.70.Answer.C": "72 mph",
|
||
"Quiz.Questions.Hard.70.Answer.D": "75 mph",
|
||
"Quiz.Questions.Hard.70.Answer.E": "80 mph",
|
||
"Quiz.Questions.Hard.70.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.71": "What color is hippo sweat?",
|
||
"Quiz.Questions.Hard.71.Answer.A": "Blue",
|
||
"Quiz.Questions.Hard.71.Answer.B": "Red",
|
||
"Quiz.Questions.Hard.71.Answer.C": "Green",
|
||
"Quiz.Questions.Hard.71.Answer.D": "Yellow",
|
||
"Quiz.Questions.Hard.71.Answer.E": "Clear",
|
||
"Quiz.Questions.Hard.71.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?",
|
||
"Quiz.Questions.Hard.72.Answer.A": "Apple",
|
||
"Quiz.Questions.Hard.72.Answer.B": "Kiwi",
|
||
"Quiz.Questions.Hard.72.Answer.C": "Banana",
|
||
"Quiz.Questions.Hard.72.Answer.D": "Grapes",
|
||
"Quiz.Questions.Hard.72.Answer.E": "Watermelon",
|
||
"Quiz.Questions.Hard.72.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?",
|
||
"Quiz.Questions.Hard.73.Answer.A": "Europe",
|
||
"Quiz.Questions.Hard.73.Answer.B": "Antarctica",
|
||
"Quiz.Questions.Hard.73.Answer.C": "Asia",
|
||
"Quiz.Questions.Hard.73.Answer.D": "Africa",
|
||
"Quiz.Questions.Hard.73.Answer.E": "Australia",
|
||
"Quiz.Questions.Hard.73.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?",
|
||
"Quiz.Questions.Hard.74.Answer.A": "Elephant",
|
||
"Quiz.Questions.Hard.74.Answer.B": "Howler monkey",
|
||
"Quiz.Questions.Hard.74.Answer.C": "Blue whale",
|
||
"Quiz.Questions.Hard.74.Answer.D": "Water boatman",
|
||
"Quiz.Questions.Hard.74.Answer.E": "Hyena",
|
||
"Quiz.Questions.Hard.74.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?",
|
||
"Quiz.Questions.Hard.75.Answer.A": "Paris",
|
||
"Quiz.Questions.Hard.75.Answer.B": "Milan",
|
||
"Quiz.Questions.Hard.75.Answer.C": "Amsterdam",
|
||
"Quiz.Questions.Hard.75.Answer.D": "Vienna",
|
||
"Quiz.Questions.Hard.75.Answer.E": "Prague",
|
||
"Quiz.Questions.Hard.75.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.76": "Which country has the most islands in the world?",
|
||
"Quiz.Questions.Hard.76.Answer.A": "Indonesia",
|
||
"Quiz.Questions.Hard.76.Answer.B": "Canada",
|
||
"Quiz.Questions.Hard.76.Answer.C": "Norway",
|
||
"Quiz.Questions.Hard.76.Answer.D": "Sweden",
|
||
"Quiz.Questions.Hard.76.Answer.E": "Japan",
|
||
"Quiz.Questions.Hard.76.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?",
|
||
"Quiz.Questions.Hard.77.Answer.A": "Ginger",
|
||
"Quiz.Questions.Hard.77.Answer.B": "Seaweed",
|
||
"Quiz.Questions.Hard.77.Answer.C": "Mustard",
|
||
"Quiz.Questions.Hard.77.Answer.D": "Rhizome",
|
||
"Quiz.Questions.Hard.77.Answer.E": "Chili",
|
||
"Quiz.Questions.Hard.77.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.78": "What shape are snowflakes always?",
|
||
"Quiz.Questions.Hard.78.Answer.A": "Triangular",
|
||
"Quiz.Questions.Hard.78.Answer.B": "Pentagonal",
|
||
"Quiz.Questions.Hard.78.Answer.C": "Irregular",
|
||
"Quiz.Questions.Hard.78.Answer.D": "Octagonal",
|
||
"Quiz.Questions.Hard.78.Answer.E": "Hexagonal",
|
||
"Quiz.Questions.Hard.78.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.79": "How many ribs does the average human have?",
|
||
"Quiz.Questions.Hard.79.Answer.A": "20",
|
||
"Quiz.Questions.Hard.79.Answer.B": "24",
|
||
"Quiz.Questions.Hard.79.Answer.C": "26",
|
||
"Quiz.Questions.Hard.79.Answer.D": "28",
|
||
"Quiz.Questions.Hard.79.Answer.E": "30",
|
||
"Quiz.Questions.Hard.79.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.80": "Where did the croissant originate?",
|
||
"Quiz.Questions.Hard.80.Answer.A": "France",
|
||
"Quiz.Questions.Hard.80.Answer.B": "Switzerland",
|
||
"Quiz.Questions.Hard.80.Answer.C": "Italy",
|
||
"Quiz.Questions.Hard.80.Answer.D": "Belgium",
|
||
"Quiz.Questions.Hard.80.Answer.E": "Austria",
|
||
"Quiz.Questions.Hard.80.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?",
|
||
"Quiz.Questions.Hard.81.Answer.A": "Gorilla",
|
||
"Quiz.Questions.Hard.81.Answer.B": "Koala",
|
||
"Quiz.Questions.Hard.81.Answer.C": "Chimpanzee",
|
||
"Quiz.Questions.Hard.81.Answer.D": "Raccoon",
|
||
"Quiz.Questions.Hard.81.Answer.E": "Orangutan",
|
||
"Quiz.Questions.Hard.81.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.82": "What is the driest place on Earth?",
|
||
"Quiz.Questions.Hard.82.Answer.A": "Gobi Desert",
|
||
"Quiz.Questions.Hard.82.Answer.B": "Atacama Desert",
|
||
"Quiz.Questions.Hard.82.Answer.C": "Sahara",
|
||
"Quiz.Questions.Hard.82.Answer.D": "Antarctica",
|
||
"Quiz.Questions.Hard.82.Answer.E": "Mojave Desert",
|
||
"Quiz.Questions.Hard.82.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.83": "Which country invented paper?",
|
||
"Quiz.Questions.Hard.83.Answer.A": "Greece",
|
||
"Quiz.Questions.Hard.83.Answer.B": "Egypt",
|
||
"Quiz.Questions.Hard.83.Answer.C": "Iraq",
|
||
"Quiz.Questions.Hard.83.Answer.D": "India",
|
||
"Quiz.Questions.Hard.83.Answer.E": "China",
|
||
"Quiz.Questions.Hard.83.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.84": "Which mammal lays eggs?",
|
||
"Quiz.Questions.Hard.84.Answer.A": "Kangaroo",
|
||
"Quiz.Questions.Hard.84.Answer.B": "Wombat",
|
||
"Quiz.Questions.Hard.84.Answer.C": "Meerkat",
|
||
"Quiz.Questions.Hard.84.Answer.D": "Lemur",
|
||
"Quiz.Questions.Hard.84.Answer.E": "Monotremes",
|
||
"Quiz.Questions.Hard.84.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.85": "What is the capital of Mongolia?",
|
||
"Quiz.Questions.Hard.85.Answer.A": "Astana",
|
||
"Quiz.Questions.Hard.85.Answer.B": "Tashkent",
|
||
"Quiz.Questions.Hard.85.Answer.C": "Dushanbe",
|
||
"Quiz.Questions.Hard.85.Answer.D": "Bishkek",
|
||
"Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar",
|
||
"Quiz.Questions.Hard.85.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?",
|
||
"Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty",
|
||
"Quiz.Questions.Hard.86.Answer.B": "Colosseum",
|
||
"Quiz.Questions.Hard.86.Answer.C": "Big Ben",
|
||
"Quiz.Questions.Hard.86.Answer.D": "Taj Mahal",
|
||
"Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower",
|
||
"Quiz.Questions.Hard.86.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.87": "How many legs does a lobster have?",
|
||
"Quiz.Questions.Hard.87.Answer.A": "6",
|
||
"Quiz.Questions.Hard.87.Answer.B": "8",
|
||
"Quiz.Questions.Hard.87.Answer.C": "10",
|
||
"Quiz.Questions.Hard.87.Answer.D": "12",
|
||
"Quiz.Questions.Hard.87.Answer.E": "14",
|
||
"Quiz.Questions.Hard.87.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?",
|
||
"Quiz.Questions.Hard.88.Answer.A": "Smooth",
|
||
"Quiz.Questions.Hard.88.Answer.B": "Soft",
|
||
"Quiz.Questions.Hard.88.Answer.C": "Quiet",
|
||
"Quiz.Questions.Hard.88.Answer.D": "Gentle",
|
||
"Quiz.Questions.Hard.88.Answer.E": "Slow",
|
||
"Quiz.Questions.Hard.88.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?",
|
||
"Quiz.Questions.Hard.89.Answer.A": "Cushioning packages",
|
||
"Quiz.Questions.Hard.89.Answer.B": "Wallpaper",
|
||
"Quiz.Questions.Hard.89.Answer.C": "Insulation",
|
||
"Quiz.Questions.Hard.89.Answer.D": "Cleaning",
|
||
"Quiz.Questions.Hard.89.Answer.E": "Noise reduction",
|
||
"Quiz.Questions.Hard.89.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?",
|
||
"Quiz.Questions.Hard.90.Answer.A": "Beetle",
|
||
"Quiz.Questions.Hard.90.Answer.B": "Wasp",
|
||
"Quiz.Questions.Hard.90.Answer.C": "Grasshopper",
|
||
"Quiz.Questions.Hard.90.Answer.D": "Termite",
|
||
"Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth",
|
||
"Quiz.Questions.Hard.90.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.91": "Which sea has no coastline?",
|
||
"Quiz.Questions.Hard.91.Answer.A": "Red Sea",
|
||
"Quiz.Questions.Hard.91.Answer.B": "Arabian Sea",
|
||
"Quiz.Questions.Hard.91.Answer.C": "Celebes Sea",
|
||
"Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea",
|
||
"Quiz.Questions.Hard.91.Answer.E": "Coral Sea",
|
||
"Quiz.Questions.Hard.91.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?",
|
||
"Quiz.Questions.Hard.92.Answer.A": "Aluminum",
|
||
"Quiz.Questions.Hard.92.Answer.B": "Tin",
|
||
"Quiz.Questions.Hard.92.Answer.C": "Lead",
|
||
"Quiz.Questions.Hard.92.Answer.D": "Cadmium",
|
||
"Quiz.Questions.Hard.92.Answer.E": "Gallium",
|
||
"Quiz.Questions.Hard.92.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?",
|
||
"Quiz.Questions.Hard.93.Answer.A": "USA",
|
||
"Quiz.Questions.Hard.93.Answer.B": "Canada",
|
||
"Quiz.Questions.Hard.93.Answer.C": "Finland",
|
||
"Quiz.Questions.Hard.93.Answer.D": "Sweden",
|
||
"Quiz.Questions.Hard.93.Answer.E": "New Zealand",
|
||
"Quiz.Questions.Hard.93.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.94": "How many bones does a shark have?",
|
||
"Quiz.Questions.Hard.94.Answer.A": "101",
|
||
"Quiz.Questions.Hard.94.Answer.B": "60",
|
||
"Quiz.Questions.Hard.94.Answer.C": "100",
|
||
"Quiz.Questions.Hard.94.Answer.D": "200",
|
||
"Quiz.Questions.Hard.94.Answer.E": "300",
|
||
"Quiz.Questions.Hard.94.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?",
|
||
"Quiz.Questions.Hard.95.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.95.Answer.B": "Pancreas",
|
||
"Quiz.Questions.Hard.95.Answer.C": "Kidney",
|
||
"Quiz.Questions.Hard.95.Answer.D": "Spleen",
|
||
"Quiz.Questions.Hard.95.Answer.E": "Gallbladder",
|
||
"Quiz.Questions.Hard.95.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.96": "What is the exponential form of a+bi?",
|
||
"Quiz.Questions.Hard.96.Answer.A": "ae<sup>iarcsin(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.B": "(a<sup>2</sup>+b<sup>2</sup>)<sup>iarccos(a/b)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.C": "(a+b)e<sup>iarccos(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.D": "sqrt(a<sup>2</sup>+b<sup>2</sup>)e<sup>iarctan(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.E": "sqrt(a<sup>2</sup>-b<sup>2</sup>)e<sup>iarcsin(a/b)</sup>",
|
||
"Quiz.Questions.Hard.96.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.97.Answer.A": "Big wave",
|
||
"Quiz.Questions.Hard.97.Answer.B": "Giant water",
|
||
"Quiz.Questions.Hard.97.Answer.C": "Sea quake",
|
||
"Quiz.Questions.Hard.97.Answer.D": "Harbor wave",
|
||
"Quiz.Questions.Hard.97.Answer.E": "Rolling sea",
|
||
"Quiz.Questions.Hard.97.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?",
|
||
"Quiz.Questions.Hard.98.Answer.A": "Chalk",
|
||
"Quiz.Questions.Hard.98.Answer.B": "Salt",
|
||
"Quiz.Questions.Hard.98.Answer.C": "Clay",
|
||
"Quiz.Questions.Hard.98.Answer.D": "Charcoal",
|
||
"Quiz.Questions.Hard.98.Answer.E": "Eggshells",
|
||
"Quiz.Questions.Hard.98.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?",
|
||
"Quiz.Questions.Hard.99.Answer.A": "Gold",
|
||
"Quiz.Questions.Hard.99.Answer.B": "Mercury",
|
||
"Quiz.Questions.Hard.99.Answer.C": "Lead",
|
||
"Quiz.Questions.Hard.99.Answer.D": "Uranium",
|
||
"Quiz.Questions.Hard.99.Answer.E": "Radon",
|
||
"Quiz.Questions.Hard.99.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.100": "What is a group of crows called?",
|
||
"Quiz.Questions.Hard.100.Answer.A": "Pack",
|
||
"Quiz.Questions.Hard.100.Answer.B": "Swarm",
|
||
"Quiz.Questions.Hard.100.Answer.C": "Flock",
|
||
"Quiz.Questions.Hard.100.Answer.D": "Murder",
|
||
"Quiz.Questions.Hard.100.Answer.E": "Gaggle",
|
||
"Quiz.Questions.Hard.100.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.101.Answer.A": "Raw fish",
|
||
"Quiz.Questions.Hard.101.Answer.B": "Seafood meal",
|
||
"Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed",
|
||
"Quiz.Questions.Hard.101.Answer.D": "Sour-tasting",
|
||
"Quiz.Questions.Hard.101.Answer.E": "Fresh bite",
|
||
"Quiz.Questions.Hard.101.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?",
|
||
"Quiz.Questions.Hard.102.Answer.A": "Brazil",
|
||
"Quiz.Questions.Hard.102.Answer.B": "USA",
|
||
"Quiz.Questions.Hard.102.Answer.C": "Turkey",
|
||
"Quiz.Questions.Hard.102.Answer.D": "Italy",
|
||
"Quiz.Questions.Hard.102.Answer.E": "Finland",
|
||
"Quiz.Questions.Hard.102.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?",
|
||
"Quiz.Questions.Hard.103.Answer.A": "4",
|
||
"Quiz.Questions.Hard.103.Answer.B": "5",
|
||
"Quiz.Questions.Hard.103.Answer.C": "10",
|
||
"Quiz.Questions.Hard.103.Answer.D": "2",
|
||
"Quiz.Questions.Hard.103.Answer.E": "7",
|
||
"Quiz.Questions.Hard.103.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?",
|
||
"Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper",
|
||
"Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper",
|
||
"Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili",
|
||
"Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion",
|
||
"Quiz.Questions.Hard.104.Answer.E": "Pepper X",
|
||
"Quiz.Questions.Hard.104.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?",
|
||
"Quiz.Questions.Hard.105.Answer.A": "17",
|
||
"Quiz.Questions.Hard.105.Answer.B": "15",
|
||
"Quiz.Questions.Hard.105.Answer.C": "19",
|
||
"Quiz.Questions.Hard.105.Answer.D": "11",
|
||
"Quiz.Questions.Hard.105.Answer.E": "13",
|
||
"Quiz.Questions.Hard.105.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.106": "Which part of the brain deals with vision?",
|
||
"Quiz.Questions.Hard.106.Answer.A": "Temporal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.B": "Frontal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.C": "Cerebellum",
|
||
"Quiz.Questions.Hard.106.Answer.D": "Parietal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.E": "Occipital lobe",
|
||
"Quiz.Questions.Hard.106.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?",
|
||
"Quiz.Questions.Hard.107.Answer.A": "Banana",
|
||
"Quiz.Questions.Hard.107.Answer.B": "Apple",
|
||
"Quiz.Questions.Hard.107.Answer.C": "Strawberry",
|
||
"Quiz.Questions.Hard.107.Answer.D": "Orange",
|
||
"Quiz.Questions.Hard.107.Answer.E": "Peach",
|
||
"Quiz.Questions.Hard.107.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.108": "What is the most spoken native language in the world?",
|
||
"Quiz.Questions.Hard.108.Answer.A": "English",
|
||
"Quiz.Questions.Hard.108.Answer.B": "Spanish",
|
||
"Quiz.Questions.Hard.108.Answer.C": "Hindi",
|
||
"Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese",
|
||
"Quiz.Questions.Hard.108.Answer.E": "Arabic",
|
||
"Quiz.Questions.Hard.108.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?",
|
||
"Quiz.Questions.Hard.109.Answer.A": "Herbivore",
|
||
"Quiz.Questions.Hard.109.Answer.B": "Carnivore",
|
||
"Quiz.Questions.Hard.109.Answer.C": "Flexivore",
|
||
"Quiz.Questions.Hard.109.Answer.D": "Detritivore",
|
||
"Quiz.Questions.Hard.109.Answer.E": "Omnivore",
|
||
"Quiz.Questions.Hard.109.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.110": "What is the name for a baby goat?",
|
||
"Quiz.Questions.Hard.110.Answer.A": "Calf",
|
||
"Quiz.Questions.Hard.110.Answer.B": "Cub",
|
||
"Quiz.Questions.Hard.110.Answer.C": "Lamb",
|
||
"Quiz.Questions.Hard.110.Answer.D": "Fawn",
|
||
"Quiz.Questions.Hard.110.Answer.E": "Kid",
|
||
"Quiz.Questions.Hard.110.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?",
|
||
"Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange",
|
||
"Quiz.Questions.Hard.111.Answer.B": "Blue",
|
||
"Quiz.Questions.Hard.111.Answer.C": "Green/Brown",
|
||
"Quiz.Questions.Hard.111.Answer.D": "Black",
|
||
"Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster",
|
||
"Quiz.Questions.Hard.111.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?",
|
||
"Quiz.Questions.Hard.112.Answer.A": "Nightingale",
|
||
"Quiz.Questions.Hard.112.Answer.B": "Parrot",
|
||
"Quiz.Questions.Hard.112.Answer.C": "Cockatoo",
|
||
"Quiz.Questions.Hard.112.Answer.D": "Myna",
|
||
"Quiz.Questions.Hard.112.Answer.E": "Lyrebird",
|
||
"Quiz.Questions.Hard.112.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.113": "What is a baby kangaroo called?",
|
||
"Quiz.Questions.Hard.113.Answer.A": "Pup",
|
||
"Quiz.Questions.Hard.113.Answer.B": "Calf",
|
||
"Quiz.Questions.Hard.113.Answer.C": "Cub",
|
||
"Quiz.Questions.Hard.113.Answer.D": "Roolet",
|
||
"Quiz.Questions.Hard.113.Answer.E": "Joey",
|
||
"Quiz.Questions.Hard.113.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?",
|
||
"Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower",
|
||
"Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster",
|
||
"Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower",
|
||
"Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster",
|
||
"Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed",
|
||
"Quiz.Questions.Hard.114.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.115": "What is the most commonly broken human bone?",
|
||
"Quiz.Questions.Hard.115.Answer.A": "Femur",
|
||
"Quiz.Questions.Hard.115.Answer.B": "Rib",
|
||
"Quiz.Questions.Hard.115.Answer.C": "Ankle",
|
||
"Quiz.Questions.Hard.115.Answer.D": "Wrist",
|
||
"Quiz.Questions.Hard.115.Answer.E": "Clavicle",
|
||
"Quiz.Questions.Hard.115.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?",
|
||
"Quiz.Questions.Hard.116.Answer.A": "Coelacanth",
|
||
"Quiz.Questions.Hard.116.Answer.B": "Squid",
|
||
"Quiz.Questions.Hard.116.Answer.C": "Platypus",
|
||
"Quiz.Questions.Hard.116.Answer.D": "Octopus",
|
||
"Quiz.Questions.Hard.116.Answer.E": "Komodo dragon",
|
||
"Quiz.Questions.Hard.116.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?",
|
||
"Quiz.Questions.Hard.117.Answer.A": "Aconcagua",
|
||
"Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro",
|
||
"Quiz.Questions.Hard.117.Answer.C": "Denali",
|
||
"Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus",
|
||
"Quiz.Questions.Hard.117.Answer.E": "Vinson Massif",
|
||
"Quiz.Questions.Hard.117.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.118": "What is the name for the hole in a needle?",
|
||
"Quiz.Questions.Hard.118.Answer.A": "Loop",
|
||
"Quiz.Questions.Hard.118.Answer.B": "Pinch",
|
||
"Quiz.Questions.Hard.118.Answer.C": "Threader",
|
||
"Quiz.Questions.Hard.118.Answer.D": "Tip",
|
||
"Quiz.Questions.Hard.118.Answer.E": "Eye",
|
||
"Quiz.Questions.Hard.118.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?",
|
||
"Quiz.Questions.Hard.119.Answer.A": "Deer",
|
||
"Quiz.Questions.Hard.119.Answer.B": "Goat",
|
||
"Quiz.Questions.Hard.119.Answer.C": "Bison",
|
||
"Quiz.Questions.Hard.119.Answer.D": "Ram",
|
||
"Quiz.Questions.Hard.119.Answer.E": "Antelope",
|
||
"Quiz.Questions.Hard.119.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.120.Answer.A": "Little face",
|
||
"Quiz.Questions.Hard.120.Answer.B": "Iconic letter",
|
||
"Quiz.Questions.Hard.120.Answer.C": "Happy mark",
|
||
"Quiz.Questions.Hard.120.Answer.D": "Emotional signal",
|
||
"Quiz.Questions.Hard.120.Answer.E": "Picture character",
|
||
"Quiz.Questions.Hard.120.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?",
|
||
"Quiz.Questions.Hard.121.Answer.A": "3",
|
||
"Quiz.Questions.Hard.121.Answer.B": "5",
|
||
"Quiz.Questions.Hard.121.Answer.C": "7",
|
||
"Quiz.Questions.Hard.121.Answer.D": "9",
|
||
"Quiz.Questions.Hard.121.Answer.E": "Depends on temperature",
|
||
"Quiz.Questions.Hard.121.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?",
|
||
"Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
|
||
"Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
|
||
"Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
|
||
"Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
|
||
"Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
|
||
"Quiz.Questions.Hard.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.123": "What kind of rock is formed from lava?",
|
||
"Quiz.Questions.Hard.123.Answer.A": "Skarn",
|
||
"Quiz.Questions.Hard.123.Answer.B": "Breccia",
|
||
"Quiz.Questions.Hard.123.Answer.C": "Slate",
|
||
"Quiz.Questions.Hard.123.Answer.D": "Shale",
|
||
"Quiz.Questions.Hard.123.Answer.E": "Basalt",
|
||
"Quiz.Questions.Hard.123.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?",
|
||
"Quiz.Questions.Hard.124.Answer.A": "Light folding",
|
||
"Quiz.Questions.Hard.124.Answer.B": "Paper art",
|
||
"Quiz.Questions.Hard.124.Answer.C": "Creased shape",
|
||
"Quiz.Questions.Hard.124.Answer.D": "Paper dance",
|
||
"Quiz.Questions.Hard.124.Answer.E": "Folded paper",
|
||
"Quiz.Questions.Hard.124.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?",
|
||
"Quiz.Questions.Hard.125.Answer.A": "Fly",
|
||
"Quiz.Questions.Hard.125.Answer.B": "Beetle",
|
||
"Quiz.Questions.Hard.125.Answer.C": "Bee",
|
||
"Quiz.Questions.Hard.125.Answer.D": "Ant",
|
||
"Quiz.Questions.Hard.125.Answer.E": "Grasshopper",
|
||
"Quiz.Questions.Hard.125.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?",
|
||
"Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth",
|
||
"Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth",
|
||
"Quiz.Questions.Hard.126.Answer.C": "Right, according to the object",
|
||
"Quiz.Questions.Hard.126.Answer.D": "Left, according to the object",
|
||
"Quiz.Questions.Hard.126.Answer.E": "Other directions",
|
||
"Quiz.Questions.Hard.126.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?",
|
||
"Quiz.Questions.Hard.127.Answer.A": "Walnut",
|
||
"Quiz.Questions.Hard.127.Answer.B": "Hazelnut",
|
||
"Quiz.Questions.Hard.127.Answer.C": "Pistachio",
|
||
"Quiz.Questions.Hard.127.Answer.D": "Cashew",
|
||
"Quiz.Questions.Hard.127.Answer.E": "Almond",
|
||
"Quiz.Questions.Hard.127.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.128": "What's the scientific term for your voice box?",
|
||
"Quiz.Questions.Hard.128.Answer.A": "Trachea",
|
||
"Quiz.Questions.Hard.128.Answer.B": "Mandible",
|
||
"Quiz.Questions.Hard.128.Answer.C": "Bronchus",
|
||
"Quiz.Questions.Hard.128.Answer.D": "Pharynx",
|
||
"Quiz.Questions.Hard.128.Answer.E": "Larynx",
|
||
"Quiz.Questions.Hard.128.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?",
|
||
"Quiz.Questions.Hard.129.Answer.A": "Earth",
|
||
"Quiz.Questions.Hard.129.Answer.B": "Venus",
|
||
"Quiz.Questions.Hard.129.Answer.C": "Jupiter",
|
||
"Quiz.Questions.Hard.129.Answer.D": "Mars",
|
||
"Quiz.Questions.Hard.129.Answer.E": "Saturn",
|
||
"Quiz.Questions.Hard.129.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?",
|
||
"Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan",
|
||
"Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic",
|
||
"Quiz.Questions.Hard.130.Answer.C": "Dravidian",
|
||
"Quiz.Questions.Hard.130.Answer.D": "Altaic",
|
||
"Quiz.Questions.Hard.130.Answer.E": "Indo-European",
|
||
"Quiz.Questions.Hard.130.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?",
|
||
"Quiz.Questions.Hard.131.Answer.A": "Picasso",
|
||
"Quiz.Questions.Hard.131.Answer.B": "Dali",
|
||
"Quiz.Questions.Hard.131.Answer.C": "Rembrandt",
|
||
"Quiz.Questions.Hard.131.Answer.D": "Monet",
|
||
"Quiz.Questions.Hard.131.Answer.E": "Van Gogh",
|
||
"Quiz.Questions.Hard.131.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?",
|
||
"Quiz.Questions.Hard.132.Answer.A": "Oxygen",
|
||
"Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide",
|
||
"Quiz.Questions.Hard.132.Answer.C": "Argon",
|
||
"Quiz.Questions.Hard.132.Answer.D": "Hydrogen",
|
||
"Quiz.Questions.Hard.132.Answer.E": "Nitrogen",
|
||
"Quiz.Questions.Hard.132.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?",
|
||
"Quiz.Questions.Hard.133.Answer.A": "Apple",
|
||
"Quiz.Questions.Hard.133.Answer.B": "Pear",
|
||
"Quiz.Questions.Hard.133.Answer.C": "Mango",
|
||
"Quiz.Questions.Hard.133.Answer.D": "Banana",
|
||
"Quiz.Questions.Hard.133.Answer.E": "Orange",
|
||
"Quiz.Questions.Hard.133.CorrectAnswer": "D",
|
||
"Quiz.EndResults.CorrectAnswerNum": "Correct Answers: ",
|
||
"Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!</color>",
|
||
"Quiz.Notify.AllDie": "<#ffff00><u>Everyone</u> would die, so no one will die!\\nInstead, we'll redo this round.</color>",
|
||
"Quiz.Notify.AllWrong": "<#ffff00><u>Everyone</u> got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.</color>",
|
||
"Quiz.Notify.AllWrongShort": "<#ffff00><u>Everyone</u> was wrong, doesn't count, redo.</color>",
|
||
"Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})",
|
||
"Quiz.Notify.CorrectAnswerNum": "<size=80%>You got {0}/{1} questions correct! The required amount was {2}.</size>",
|
||
"Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!",
|
||
"Quiz.Notify.FFAOngoing": "<size=80%><#ffff00><u>Kill everyone</u> and survive</color>\\nHint: Someone is in {0}\\n<#ffa500>{1}</color></size>",
|
||
"Quiz.Notify.FFASpectating": "<size=80%><#00ffff>Spectate the chaos!</color>\\n<#00a5ff>{1}</color></size>",
|
||
"Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!</color>",
|
||
"Quiz.Notify.NextRound": "<size=150%><#ffff00>Round {0}</color></size>",
|
||
"Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n<size=90%>{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question</size>",
|
||
"Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.</color>",
|
||
"Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.</color>",
|
||
"Quiz.Settings.ChatDuringGame": "Allow Chat During Game",
|
||
"Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive",
|
||
"Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive",
|
||
"Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive",
|
||
"Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events",
|
||
"Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round",
|
||
"Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round",
|
||
"Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round",
|
||
"Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds",
|
||
"Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds",
|
||
"Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds",
|
||
"Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds",
|
||
"Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds",
|
||
"Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go",
|
||
"Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}",
|
||
"RoomRush": "Room Rush",
|
||
"ModeRoomRush": "Gamemode: Room Rush",
|
||
"ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.",
|
||
"RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush</color>.\\n<size=90%>The goal is to get to the specified rooms as fast as possible.</size>",
|
||
"RR_Tutorial_DontMoveOutOfRoom": "<size=90%>After you get to the correct room, don't move out of it!</size>",
|
||
"RR_Tutorial_LastDeath": "<size=90%>If you are last to get to the correct room, you die.</size>",
|
||
"RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "<size=90%>When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0}</color> seconds.</size>",
|
||
"RR_Tutorial_PointsSystem": "<size=90%>When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.</size>",
|
||
"RR_Tutorial_PointsToWin": "<size=90%>The first player to reach <#ffff44>{0}</color> points wins.</size>",
|
||
"RR_Tutorial_RoomIndication_ArrowAndName": "<size=90%>Both the name of the room and an arrow\\npointing to it are displayed below your name.</size>",
|
||
"RR_Tutorial_RoomIndication_ArrowOnly": "<size=90%>An arrow pointing to the room is displayed below your name.</size>",
|
||
"RR_Tutorial_RoomIndication_NameOnly": "<size=90%>The name of the room is displayed below your name.</size>",
|
||
"RR_Tutorial_TimeLimitDeath": "<size=90%>If you don't get to the correct room within the time limit, you die.</size>",
|
||
"RR_Tutorial_TimeLimitLastPoints": "<size=90%>If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.</size>",
|
||
"RR_Tutorial_Venting": "<size=90%>Every player can vent <#ffff44>{0}</color> times.</size>",
|
||
"RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to",
|
||
"RR_DisplayRoomName": "Display the Name of the Room to Get to",
|
||
"RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room",
|
||
"RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out",
|
||
"RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room",
|
||
"RR_FirstPoints": "1st place: {0} with {1} points",
|
||
"RR_GlobalTimeAddition": "Global Time Addition (to raw necessary time)",
|
||
"RR_Points": "Points: {0}/{1}",
|
||
"RR_PointsToWin": "Points to Win",
|
||
"RR_ReadyQM": "Ready?",
|
||
"RR_Tie": "<size=80%><#00a5ff>In tie with {0}\\nWaiting for the tie to break....</color></size>",
|
||
"RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to",
|
||
"RR_VentTimes": "Times each player can vent",
|
||
"RR_VentsRemaining": "<size=80%>Remaining vent uses: {0}</size>",
|
||
"RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins",
|
||
"RR_YouAreFirst": "You are in the 1st place",
|
||
"RR_YouWereLast": "<#ff1919>You were the last to get to the room</color>",
|
||
"Snowdown": "SNOWDOWN",
|
||
"ModeSnowdown": "Gamemode: Snowdown",
|
||
"ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest <u>points</u> (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a ciritical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs",
|
||
"GameModeTutorial.Snowdown": "<size=90%>The current game mode is <#e4fdff>Snowdown</color>.</size>\\n<size=80%>Vanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!</size>",
|
||
"Snowdown.GameEndTimeOption": "Game Ends After",
|
||
"Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time",
|
||
"Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points",
|
||
"Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially",
|
||
"Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially",
|
||
"Snowdown.PointsToReachOption": "Points to Reach to Win",
|
||
"Snowdown.PowerUp.FasterPickup": "Pickup Boost",
|
||
"Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs",
|
||
"Snowdown.PowerUp.FillUp": "Fill-Up",
|
||
"Snowdown.PowerUp.FillUp.Description": "Sets your snowball counter to its max",
|
||
"Snowdown.PowerUp.IncreaseCapacity": "Capacity Increment",
|
||
"Snowdown.PowerUp.IncreaseCapacity.Description": "Increases how many snowballs and coins you can hold",
|
||
"Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)",
|
||
"Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop",
|
||
"Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency",
|
||
"Snowdown.SnowballSizeOption": "Snowball Size",
|
||
"Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed",
|
||
"SnowdownButtonText": "THROW",
|
||
"DoomTag": "DOOM TAG",
|
||
"ModeDoomTag": "Gamemode: Doom Tag",
|
||
"ModeDescribe.DoomTag": "In the Doom Tag gamemode, every player has an assigned assassination target marked with an arrow. You can ONLY kill your designated target. Killing the wrong target results in a punishment (suicide / lower vision). When you kill your target, you inherit their target. When only a few players remain, Frenzy Mode activates: everyone gets a speed boost and reduced kill cooldown. Last player alive wins!",
|
||
"GameModeTutorial.DoomTag": "<size=90%>The current game mode is <#D9BAA5>Doom Tag</color>.</size>\\n<size=80%>Each player has a target marked with an arrow.\\nYou can ONLY kill your target.\\nKilling the wrong target will punish you.\\nYour target transfers when you kill correctly.\\nFrenzy mode activates when few remain!</size>",
|
||
"DoomTag.BaseKillCooldown": "Base Kill Cooldown",
|
||
"DoomTag.PunishmentMode": "Wrong Kill Punishment",
|
||
"DoomTag.PunishSuicide": "Suicide",
|
||
"DoomTag.PunishLowerVision": "Lower Vision",
|
||
"DoomTag.PunishFreeze": "Freeze",
|
||
"DoomTag.FreezeDuration": "Freeze Duration",
|
||
"DoomTag.LowerVisionMultiplier": "Lowered Vision Multiplier",
|
||
"DoomTag.FrenzyPlayerCount": "Players to Trigger Frenzy Mode",
|
||
"DoomTag.FrenzyKillCooldown": "Frenzy Mode Kill Cooldown",
|
||
"DoomTag.FrenzySpeedMultiplier": "Frenzy Mode Speed Multiplier",
|
||
"DoomTag.ShowTargetArrow": "Show Target Arrow",
|
||
"DoomTag.CurrentTarget": "Current Target",
|
||
"DoomTag.FrenzyModeActivated": "<color=#ff6600>Frenzy Mode! Speed up and kill faster!</color>",
|
||
"DoomTag.FrenzyModeHUD": "FRENZY",
|
||
"DoomTag.WrongKillSuicide": "<color=#ff0000>Wrong target! You committed suicide.</color>",
|
||
"DoomTag.WrongKillLowerVision": "<color=#ff0000>Wrong target! Your vision has been reduced.</color>",
|
||
"DoomTag.WrongKillFreeze": "<color=#ff0000>Wrong target! You are frozen.</color>",
|
||
"SoloPVP": "Challenger",
|
||
"ModeSoloPVP": "Gamemode: Solo PVP",
|
||
"ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.",
|
||
"GameModeTutorial.SoloPVP": "<size=90%>The current game mode is <#f55252>Solo PVP</color>.</size>\\n<size=80%>Use your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!</size>",
|
||
"PVP.ATK": "Ssij",
|
||
"PVP.DF": "Defend",
|
||
"PVP.RCO": "Recover",
|
||
"SoloPVP.Summary": "Rank: {0} | Kills: {1}",
|
||
"SoloPVP.WinnersKillCount": "They got <color=#ffffff>{0}</color> kills!",
|
||
"SoloPVP_ATK": "Default Attack",
|
||
"SoloPVP_ATKCooldown": "Attack Cooldown",
|
||
"SoloPVP_BackCountDown": "<#ff0000>DEAD</color>\\n<#ffffff>Respawning in <#ffff00>{0}</color>s</color>\\n\\n",
|
||
"SoloPVP_Buff_ATK": "Gain: Attack +{0}",
|
||
"SoloPVP_Buff_DF": "Gain: Defense +{0}",
|
||
"SoloPVP_Buff_HPMax": "Gain: HP Max +{0}",
|
||
"SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}",
|
||
"SoloPVP_CanVent": "Players Can Vent",
|
||
"SoloPVP_GameTime": "Game duration",
|
||
"SoloPVP_HPMax": "Default HP",
|
||
"SoloPVP_KillBonusMultiplier": "Kill bonus multiplier",
|
||
"SoloPVP_RecoverAfterSecond": "Recover Cooldown",
|
||
"SoloPVP_RecoverPerSecond": "Recover Per Second",
|
||
"SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time",
|
||
"Speedrun": "Speedrunner",
|
||
"ModeSpeedrun": "Gamemode: Speedrun",
|
||
"ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.",
|
||
"GameModeTutorial.Speedrun": "<size=90%>The current game mode is <#800080>Speedrun</color>.</size>\\n<size=80%>Complete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.</size>",
|
||
"Speedrun_CanKillSuffixInfo": "<#00ffa5>Time:</color> <#ffffff>{3}s</color>\\n<size=80%><#ffff00>Alive players: <#ffab1b>{0}</color>/{1}</color>\\n<#ff1919>Kill everyone to win</color>\\n<size=70%><#888888>Apart from you, <#ffffff>{2}</color> players can kill</color></size></size>",
|
||
"Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!</color>",
|
||
"Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time:</color> <#ffffff>{4}s</color>\\n<size=70%><#888888>Alive players: <#ffffff>{1}</color>/{2}</color>\\n<size=80%><#00ffa5>Finish your <#ffff00>{0}</color> remaining tasks</color>\\n<size=70%><#ffab1b><#ffffff>{3}</color> players can kill</color></size></size></size>",
|
||
"Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet",
|
||
"Speedrun_KillingPlayer": "<#ff1919>KILLING</color>",
|
||
"Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)",
|
||
"Speedrun_TimeLimit": "Time Limit to Do a Task or Kill",
|
||
"Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)",
|
||
"StopAndGo": "Tasker",
|
||
"ModeStopAndGo": "Gamemode: Stop And Go",
|
||
"ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!",
|
||
"StopAndGo_Tutorial": "<size=80%><#ffffff><size=100%>Stop on red lights</size>\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win</color></size>",
|
||
"StartingKillCooldown": "Starting Kill Cooldown",
|
||
"StopAndGo_EnableTutorial": "Enable Tutorial",
|
||
"StopAndGo_EventActive": "<#00ffff>[Event]</color> {0} - {1}",
|
||
"StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage",
|
||
"StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers",
|
||
"StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers",
|
||
"StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers",
|
||
"StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers",
|
||
"StopAndGo_EventChance_VentAccess": "Chance of Vent Access",
|
||
"StopAndGo_EventDuration": "Duration of Events",
|
||
"StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage",
|
||
"StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers",
|
||
"StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers",
|
||
"StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers",
|
||
"StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers",
|
||
"StopAndGo_EventDuration_VentAccess": "Duration of Vent Access",
|
||
"StopAndGo_EventFrequency": "Frequency of Events",
|
||
"StopAndGo_Event_CommsSabotage": "Comms Sabotage",
|
||
"StopAndGo_Event_DoubledTimers": "Doubled Timers",
|
||
"StopAndGo_Event_FrozenTimers": "Frozen Timers",
|
||
"StopAndGo_Event_HalvedTimers": "Halved Timers",
|
||
"StopAndGo_Event_HiddenTimers": "Hidden Timers",
|
||
"StopAndGo_Event_VentAccess": "Vent Access",
|
||
"StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On <color=#ed0007>Airship</color>",
|
||
"StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On <color=#ffa646>Fungle</color>",
|
||
"StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time",
|
||
"StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time",
|
||
"StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time",
|
||
"StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time",
|
||
"StopAndGo_LivesRemainingNotify": "<size=2><#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0}</color> REMAINING ⚠</color></size>",
|
||
"StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time",
|
||
"StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time",
|
||
"StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time",
|
||
"StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time",
|
||
"StopAndGo_PlayerLives": "Player Lives",
|
||
"StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time",
|
||
"StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time",
|
||
"StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time",
|
||
"StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time",
|
||
"TheMindGame": "THE MIND GAME",
|
||
"ModeTheMindGame": "Gamemode: The Mind Game",
|
||
"ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.",
|
||
"TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!",
|
||
"TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, <u>neither</u> of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.",
|
||
"TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.",
|
||
"TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.",
|
||
"TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.",
|
||
"TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.",
|
||
"TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning</color> briefcase!\\nThey are ranked {1}.",
|
||
"TMG.EndScreen.Points": "Points: {0}",
|
||
"TMG.Item.BlindingGas": "Blinding Gas",
|
||
"TMG.Item.DoubleModifier": "2x Modifier",
|
||
"TMG.Item.Fool": "Fool",
|
||
"TMG.Item.Lasso": "Lasso",
|
||
"TMG.Item.MerchantDise": "Merchant-Dise",
|
||
"TMG.Item.MindDetective": "Mind Detective",
|
||
"TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.",
|
||
"TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.",
|
||
"TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.",
|
||
"TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.",
|
||
"TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.",
|
||
"TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.",
|
||
"TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.",
|
||
"TMG.Message.ItemPurchased": "You bought <b>{0}</b> for <b>{1}</b> super points!\\n<size=80%>You have <b>{2}</b> super points left.</size>",
|
||
"TMG.Message.ItemUsed": "{0} successfully used!",
|
||
"TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!",
|
||
"TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.",
|
||
"TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\n<size=80%>Use `s {id}` to guess the ID of the player who stole it.</size>",
|
||
"TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning</color> briefcase from {0}!",
|
||
"TMG.Message.MindDetective": "Currently, {0} is picking <b>{1}</b>.",
|
||
"TMG.Message.NotEnoughSuperPoints": "<b>{0}</b> costs <b>{1}</b> super points, but you only have <b>{2}</b>!",
|
||
"TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.",
|
||
"TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.",
|
||
"TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!",
|
||
"TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning</color> briefcase from {0}!",
|
||
"TMG.Message.TimeLeft": "Proceeding in {0}s",
|
||
"TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠</color>",
|
||
"TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\n<size=80%>Don't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.</size>",
|
||
"TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!</color>\\n<size=80%>Get ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!</color></size>",
|
||
"TMG.Notify.AuctionEnd": "The highest bid was {0} by {1}!\\n<size=80%>They won {2} super points!</size>",
|
||
"TMG.Notify.ItemPurchasingBegins": "Now you have {0}s to buy items with your super points!\\nPress Vanish to signal that you're done.\\nThe items can be used right away!",
|
||
"TMG.Notify.ItemPurchasingEnd": "The item purchasing phase is over!\\n<size=80%>The remaining super points will contribute to your final score.</size>",
|
||
"TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!</color>",
|
||
"TMG.Notify.Round": "<size=300%>Round {0}</size>",
|
||
"TMG.Notify.Round3NumPlayersLeft": "{0} players remain. (Max {1} players for Round 4)",
|
||
"TMG.Notify.Round4End": "The final round has ended.\\nLet's see the ranking of the players from Round 4!",
|
||
"TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase",
|
||
"TMG.Notify.Round4PointGain": "Let's convert the places to points!\\n\\n{0}",
|
||
"TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\n<size=80%>Neither of you get points.</size></color>",
|
||
"TMG.Notify.SuperPointConversion": "Your super points have been converted to normal points.\\n1 super point is worth {0} normal points.",
|
||
"TMG.Notify.TheWinnerIs": "And the winner is....",
|
||
"TMG.Setting.FoolNumPointsLost": "Fool's Points Loss",
|
||
"TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
|
||
"TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
|
||
"TMG.Setting.ItemCost.Fool": "Cost of Fool",
|
||
"TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
|
||
"TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
|
||
"TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective",
|
||
"TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
|
||
"TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
|
||
"TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance",
|
||
"TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
|
||
"TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
|
||
"TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points",
|
||
"TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
|
||
"TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
|
||
"TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
|
||
"TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
|
||
"TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
|
||
"TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points",
|
||
"TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.",
|
||
"TMG.Suffix.ChangeBidHint": "<size=80%>Vanish to change your bid</size>",
|
||
"TMG.Suffix.ChangePickHint": "<size=80%>Vanish to change your pick</size>",
|
||
"TMG.Suffix.ItemCost": "Cost: {0} Super Points",
|
||
"TMG.Suffix.Points": "<size=80%>{0} Points - {1} Super Points</size>",
|
||
"TMG.Suffix.UseItemHint": "<size=80%>To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.</size>",
|
||
"TMG.Suffix.YourBid": "Your Bid: {0} Normal Points",
|
||
"TMG.Suffix.YourItems": "<u>Your items:</u>",
|
||
"TMG.Suffix.YourPick": "Picking Number: {0}",
|
||
"8BallResponseTitle": "<#000000>➇ 8-BALL ➇</color>",
|
||
"8BallResponse.0": "It is certain.",
|
||
"8BallResponse.1": "It is decidedly so.",
|
||
"8BallResponse.2": "Without a doubt.",
|
||
"8BallResponse.3": "Yes - definitely.",
|
||
"8BallResponse.4": "You may rely on it.",
|
||
"8BallResponse.5": "As I see it, yes.",
|
||
"8BallResponse.6": "Most likely.",
|
||
"8BallResponse.7": "Outlook good.",
|
||
"8BallResponse.8": "Yes.",
|
||
"8BallResponse.9": "Signs point to yes.",
|
||
"8BallResponse.10": "Reply hazy, try again.",
|
||
"8BallResponse.11": "Ask again later.",
|
||
"8BallResponse.12": "Better not tell you now.",
|
||
"8BallResponse.13": "Cannot predict now.",
|
||
"8BallResponse.14": "Concentrate and ask again.",
|
||
"8BallResponse.15": "Don't count on it.",
|
||
"8BallResponse.16": "My reply is no.",
|
||
"8BallResponse.17": "My sources say no.",
|
||
"8BallResponse.18": "Outlook not so good.",
|
||
"8BallResponse.19": "Very doubtful.",
|
||
"AAWarning": "<#ffff00>You must move away from this device or you die!</color>",
|
||
"Admin": "Admin",
|
||
"AdminTag": "<#ff0000>Admin</color>",
|
||
"AdminUnmuted": "Admin {0} has unmuted {1}.",
|
||
"AprilFoolsMode": "April Fools Mode",
|
||
"PlayerInfo": "Player Info",
|
||
"PlayerAddedToAdminList": "Player successfully added to the admin list.",
|
||
"PlayerAddedToModList": "Player successfully added to the moderator list.",
|
||
"PlayerAddedToVIPList": "Player successfully added to the VIP list.",
|
||
"PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.",
|
||
"PlayerAlreadyMod": "This player is already a moderator, nothing was changed.",
|
||
"PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.",
|
||
"PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game",
|
||
"PlayerExiled": "{0} was ejected...",
|
||
"PlayerIdList": "List of player IDs: ",
|
||
"PlayerIsRole": "{0} was {1}.",
|
||
"PlayerLeftByAU-Anticheat": "<b>{0}</b> was banned by the Innersloth anti-cheat.",
|
||
"PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1}</color> seconds.",
|
||
"PlayerNotAdmin": "This player is not an admin, nothing was changed.",
|
||
"PlayerNotMod": "This player is not a moderator, nothing was changed.",
|
||
"PlayerNotVIP": "This player is not a VIP, nothing was changed.",
|
||
"PlayerReceivedTheNecronomicon": "<b>{0}</b> has received the <{1}>Necronomicon</color>!\\n<size=70%>Now, {2} Coven members have the Necronomicon: {3}</size>",
|
||
"PlayerRemovedFromAdminList": "Player successfully removed from the admin list.",
|
||
"PlayerRemovedFromModList": "Player successfully removed from the moderator list.",
|
||
"PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.",
|
||
"PlayerUnmuted": "You've successfully unmuted {0}.",
|
||
"PlayerWasRevived": "The player whose body you tried to report was revived",
|
||
"AccurateCheckMode": "Can know specific role when tasks are not done",
|
||
"YouMuted": "<#ffff00>You've been muted by <u>{0}</u> for <#ff0000>{1}</color> seconds.",
|
||
"AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED</color>",
|
||
"CompletedAchievementsTitle": "<#FAD101>UKOŃCZONE OSIĄGNIĘCIA</color>",
|
||
"IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED</color>",
|
||
"Achievement.ALightInTheShadows": "A Light In The Shadows",
|
||
"Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage",
|
||
"Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It",
|
||
"Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master",
|
||
"Achievement.Abstain": "Abstain",
|
||
"Achievement.Abstain.Description": "Don't vote any player for the entire game",
|
||
"Achievement.AlarmClock": "Alarm Clock",
|
||
"Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
|
||
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!",
|
||
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game",
|
||
"Achievement.AntiSaboteur": "Anti-Saboteur",
|
||
"Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician",
|
||
"Achievement.Armageddon": "Armageddon",
|
||
"Achievement.Armageddon.Description": "Survive the Tremor's doom",
|
||
"Achievement.Awww": "Awww",
|
||
"Achievement.Awww.Description": "Drag Penguin as Goose",
|
||
"Achievement.BadEncounter": "Bad Encounter",
|
||
"Achievement.BadEncounter.Description": "As Veteran, get killed while alerted",
|
||
"Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?",
|
||
"Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die",
|
||
"Achievement.BeginnerGuesser": "Beginner Guesser",
|
||
"Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
|
||
"Achievement.BestGuesserAward": "'Best Guesser' Award",
|
||
"Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game",
|
||
"Achievement.BestReactionTime": "Best Reaction Time",
|
||
"Achievement.BestReactionTime.Description": "Win in Room Rush game mode",
|
||
"Achievement.BetrayalLevel100": "Betrayal Level 100",
|
||
"Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
|
||
"Achievement.Bloodbath": "Bloodbath",
|
||
"Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine",
|
||
"Achievement.Bloodthirsty": "Bloodthirsty",
|
||
"Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
|
||
"Achievement.BrainStorm": "Brain Storm",
|
||
"Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
|
||
"Achievement.Bruh": "Bruh",
|
||
"Achievement.Bruh.Description": "Get vanilla Crewmate role",
|
||
"Achievement.CantTouchThis": "Can't Touch This",
|
||
"Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions",
|
||
"Achievement.Carried": "Carried",
|
||
"Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
|
||
"Achievement.Censorship": "Censorship",
|
||
"Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer",
|
||
"Achievement.Checkmate": "Checkmate",
|
||
"Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role",
|
||
"Achievement.CloseCall": "Close Call",
|
||
"Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur",
|
||
"Achievement.Collapse": "Collapse",
|
||
"Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
|
||
"Achievement.CommonEnemyNo1": "Common Enemy #1",
|
||
"Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role",
|
||
"Achievement.CoordinatedAttack": "Coordinated Attack",
|
||
"Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles",
|
||
"Achievement.Covid20": "Covid-20",
|
||
"Achievement.Covid20.Description": "Infect 2 people as Virus",
|
||
"Achievement.CrewHero": "Crew Hero",
|
||
"Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates",
|
||
"Achievement.Delicious": "Delicious",
|
||
"Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish",
|
||
"Achievement.DestinysChoice": "Destiny's Choice",
|
||
"Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown",
|
||
"Achievement.DiePleaseDie": "Die, Please, Die!!",
|
||
"Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully",
|
||
"Achievement.DrivingTestFailed": "Driving Test Failed",
|
||
"Achievement.DrivingTestFailed.Description": "Propel someone as a Car",
|
||
"Achievement.Duel": "Duel",
|
||
"Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer",
|
||
"Achievement.Easypeasy": "Easy peasy",
|
||
"Achievement.Easypeasy.Description": "Correctly guess God as Decryptor",
|
||
"Achievement.Eavesdropper": "Eavesdropper",
|
||
"Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting",
|
||
"Achievement.EconomicCompetition": "Economic Competition",
|
||
"Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
|
||
"Achievement.ExpertControl": "Expert Control",
|
||
"Achievement.ExpertControl.Description": "Jako Spurt unikaj osiagniecia 0% lub 100% predkosci przez cala runde.",
|
||
"Achievement.FastestRunner": "Fastest Runner",
|
||
"Achievement.FastestRunner.Description": "Win in Deathrace game mode",
|
||
"Achievement.FirstDayOnTheJob": "First Day On The Job",
|
||
"Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight",
|
||
"Achievement.FlagMaster": "Flag Master",
|
||
"Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
|
||
"Achievement.FriendlyFire": "Friendly Fire",
|
||
"Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner",
|
||
"Achievement.FuriousAvenger": "Furious Avenger",
|
||
"Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
|
||
"Achievement.GetDecrypted": "Get Decrypted!",
|
||
"Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor",
|
||
"Achievement.GetDownMrPresident": "Get Down, Mr. President!",
|
||
"Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
|
||
"Achievement.GetMuted": "Get Muted!",
|
||
"Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting",
|
||
"Achievement.Gotcha": "Gotcha!",
|
||
"Achievement.Gotcha.Description": "Kill Bait and then get ejected",
|
||
"Achievement.GuessMaster": "Guess Master",
|
||
"Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game",
|
||
"Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?",
|
||
"Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode",
|
||
"Achievement.HeyRabek": "Hey, Rabek!",
|
||
"Achievement.HeyRabek.Description": "Make H2SO4 as Chemist",
|
||
"Achievement.Honk": "Honk",
|
||
"Achievement.Honk.Description": "Drag someone as Goose",
|
||
"Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!",
|
||
"Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected",
|
||
"Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?",
|
||
"Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer",
|
||
"Achievement.Hypnosis": "Hypnosis",
|
||
"Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability",
|
||
"Achievement.IForgotThisRoleExists": "I Forgot This Role Exists",
|
||
"Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel",
|
||
"Achievement.IKnowYourNames": "I Know Your Names",
|
||
"Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer",
|
||
"Achievement.IWishIReported": "I Wish I Reported....",
|
||
"Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist",
|
||
"Achievement.IdeasLiveOn": "Ideas Live On",
|
||
"Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers",
|
||
"Achievement.ImCrewISwear": "I'm Crew I Swear",
|
||
"Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead",
|
||
"Achievement.ImUnstoppable": "I'm Unstoppable",
|
||
"Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch",
|
||
"Achievement.ImpostorGang": "Impostor Gang",
|
||
"Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive",
|
||
"Achievement.InnocentImpostor": "Innocent Impostor",
|
||
"Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill",
|
||
"Achievement.InnocentKiller": "Innocent Killer",
|
||
"Achievement.InnocentKiller.Description": "Kill someone without having a kill button",
|
||
"Achievement.Inquisition": "Inquisition",
|
||
"Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader",
|
||
"Achievement.ItsGamblingTime": "It's Gambling Time",
|
||
"Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game",
|
||
"Achievement.ItsJustAPrankBro": "It's Just A Prank Bro",
|
||
"Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb",
|
||
"Achievement.ItsMorbinTime": "It's Morbin Time!",
|
||
"Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
|
||
"Achievement.KimJongUnExperience": "Kim Jong Un Experience",
|
||
"Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator",
|
||
"Achievement.LiarLiar": "Liar Liar",
|
||
"Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors",
|
||
"Achievement.LuckOrObservation": "Luck Or Observation?",
|
||
"Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
|
||
"Achievement.Lumberjack": "Lumberjack",
|
||
"Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
|
||
"Achievement.Massacre": "Massacre",
|
||
"Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
|
||
"Achievement.MasterDetective": "Master Detective",
|
||
"Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers",
|
||
"Achievement.MasterOfTheStones": "Master Of The Stones",
|
||
"Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos",
|
||
"Achievement.Mimicry": "Mimicry",
|
||
"Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
|
||
"Achievement.MindReader": "Mind Reader",
|
||
"Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius",
|
||
"Achievement.MyBad": "My Bad",
|
||
"Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
|
||
"Achievement.NothingCanStopLove": "Nothing Can Stop Love",
|
||
"Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
|
||
"Achievement.OhNo": "Oh No!",
|
||
"Achievement.OhNo.Description": "Kill the Bait as your first kill",
|
||
"Achievement.Ohhh": "Ohhh",
|
||
"Achievement.Ohhh.Description": "Drag Goose as Penguin",
|
||
"Achievement.OutOfTime": "Out Of Time",
|
||
"Achievement.OutOfTime.Description": "Suicide or lose due to a time limit",
|
||
"Achievement.P2W": "P2W",
|
||
"Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
|
||
"Achievement.PVPMaster": "PVP Master",
|
||
"Achievement.PVPMaster.Description": "Win in Solo PVP game mode",
|
||
"Achievement.PayUp": "Pay Up!",
|
||
"Achievement.PayUp.Description": "Kill a player as Clerk",
|
||
"Achievement.Prankster": "Prankster",
|
||
"Achievement.Prankster.Description": "Shapeshift as Disco",
|
||
"Achievement.SeekAndHide": "Seek And Hide",
|
||
"Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode",
|
||
"Achievement.SerialKiller": "Serial Killer",
|
||
"Achievement.SerialKiller.Description": "Kill everyone in FFA game mode",
|
||
"Achievement.SimonSays": "Simon Says",
|
||
"Achievement.SimonSays.Description": "Complete the Simon's instruction",
|
||
"Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
|
||
"Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
|
||
"Achievement.Speedrun": "Speedrun",
|
||
"Achievement.Speedrun.Description": "Have a game end in under 1 minute",
|
||
"Achievement.StabbingTheBack": "Stabbing The Back",
|
||
"Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber",
|
||
"Achievement.Superhero": "Superhero",
|
||
"Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff",
|
||
"Achievement.Tag": "Tag",
|
||
"Achievement.Tag.Description": "Tag the most players in Capture The Flag",
|
||
"Achievement.ThatWasClose": "That Was Close",
|
||
"Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch",
|
||
"Achievement.TheBestInSchool": "The Best In School",
|
||
"Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly",
|
||
"Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0",
|
||
"Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game",
|
||
"Achievement.TheLastSurvivor": "The Last Survivor",
|
||
"Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left",
|
||
"Achievement.TheRealTraitor": "The Real Traitor",
|
||
"Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
|
||
"Achievement.ThereCanOnlyBeOne": "There Can Only Be One",
|
||
"Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you",
|
||
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch",
|
||
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game",
|
||
"Achievement.ThisAintSquidGames": "This Ain't Squid Games",
|
||
"Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode",
|
||
"Achievement.TooCold": "Too Cold",
|
||
"Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)",
|
||
"Achievement.TooHotForMe": "Too Hot For Me",
|
||
"Achievement.TooHotForMe.Description": "Win in Hot Potato game mode",
|
||
"Achievement.Transformer": "Transformer",
|
||
"Achievement.Transformer.Description": "Change roles at least 3 times in the same game",
|
||
"Achievement.Two012": "2012",
|
||
"Achievement.Two012.Description": "Win in Natural Disasters game mode",
|
||
"Achievement.TwoFast4You": "2fast4you",
|
||
"Achievement.TwoFast4You.Description": "Win in Speedrun game mode",
|
||
"Achievement.UnderNewManagement": "Under New Management",
|
||
"Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus",
|
||
"Achievement.Unsuspected": "Unsuspected",
|
||
"Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
|
||
"Achievement.Vectory": "Vector-y",
|
||
"Achievement.Vectory.Description": "Vent 50 times in one game",
|
||
"Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day",
|
||
"Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot",
|
||
"Achievement.WhatHaveIDone": "What Have I Done....",
|
||
"Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower",
|
||
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??",
|
||
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role",
|
||
"Achievement.WhatTheHell": "What The Hell....",
|
||
"Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)",
|
||
"Achievement.WheresTheBlueShell": "Where's The Blue Shell....?",
|
||
"Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush",
|
||
"Achievement.Why": "Why",
|
||
"Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks",
|
||
"Achievement.WhyJustWhy": "Why, Just Why??",
|
||
"Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester",
|
||
"Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!",
|
||
"Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
|
||
"Achievement.YouCopycat": "You Copycat!",
|
||
"Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker",
|
||
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do",
|
||
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist",
|
||
"Achievement.YouUnderestimatedMe": "You Underestimated Me",
|
||
"Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them",
|
||
"Achievement.YouWontTellAnyone": "You Won't Tell Anyone",
|
||
"Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer",
|
||
"Achievement.YourFlagIsMine": "Your Flag Is Mine",
|
||
"Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode",
|
||
"Achievement.YourZoneIsMine": "Your Zone Is Mine",
|
||
"Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode",
|
||
"Achievement.YoureMyFriendNow": "You're My Friend Now",
|
||
"Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist",
|
||
"Achievement.YoureTooLate": "You're Too Late",
|
||
"Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them",
|
||
"TabGroup.VanillaSettings": "Vanilla Settings",
|
||
"TabGroup.SystemSettings": "System Settings",
|
||
"ModLanguage": "Mod Language",
|
||
"UseGameLanguage": "Use Game Language",
|
||
"Hungarian": "Hungarian",
|
||
"Indonesian": "Indonesian",
|
||
"Persian": "Persian",
|
||
"Polish": "Polish",
|
||
"Arabic": "Arabic",
|
||
"Slovak": "Slovak",
|
||
"Romanian": "Romanian",
|
||
"LatinSerbian": "Latin Serbian",
|
||
"Vietnamese": "Vietnamese",
|
||
"Belarusian": "Belarusian",
|
||
"Turkish": "Turkish",
|
||
"CyrillicSerbian": "Cyrillic Serbian",
|
||
"KickLowLevelPlayer": "Kick players whose level is lower than",
|
||
"KickBecauseLowLevel": "<b>{0}</b> was kicked because their level was too low",
|
||
"KickMobilePlayer": "Kick mobile players",
|
||
"KickPlayerFriendCodeNotExist": "Kick players who are not logged in",
|
||
"ApplyDenyNameList": "Apply DenyName List",
|
||
"BanDenyNameListPlayers": "Ban instead of kick on trigger",
|
||
"ApplyBanList": "Apply BanList",
|
||
"ApplyModeratorList": "Apply Moderator List",
|
||
"ApplyVIPList": "Apply VIP List",
|
||
"ApplyAdminList": "Apply Admin List",
|
||
"AutoKickStart": "Kick players that say start",
|
||
"AutoKickStartTimes": "Number of warnings before kick",
|
||
"AutoKickStartAsBan": "Block a player after they're kicked",
|
||
"AutoKickStopWords": "Kick players who write banned words",
|
||
"AutoKickStopWordsTimes": "Number of warnings for banned words",
|
||
"AutoKickStopWordsAsBan": "Block a player after they're kicked",
|
||
"MinWaitAutoStart": "Minutes to wait before auto-starting",
|
||
"MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
|
||
"PlayerAutoStart": "Minimum Player Threshold to auto-start",
|
||
"AutoStartTimer": "Initial Countdown for auto-starting",
|
||
"AutoPlayAgain": "Auto Re-Enter Lobby after Game End",
|
||
"AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby",
|
||
"AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby",
|
||
"AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)",
|
||
"AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby",
|
||
"AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)",
|
||
"AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby",
|
||
"AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)",
|
||
"AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby",
|
||
"AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)",
|
||
"KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
|
||
"EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key",
|
||
"LowLoadMode": "Fix Lag",
|
||
"DeepLowLoad": "Prioritize Performance",
|
||
"DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
|
||
"DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)",
|
||
"EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
|
||
"RemovePetsAtDeadPlayers": "Remove pets from dead players",
|
||
"CheatResponses": "When a cheating player is found",
|
||
"OnlyCancel": "Cancel Action Only",
|
||
"TempBan": "Zbanuj tylko dla tej sesji",
|
||
"Ban": "Zbanuj",
|
||
"Kick": "Wyrzuć",
|
||
"NoticeMe": "Notify me",
|
||
"NoticeEveryone": "Notify everyone",
|
||
"EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)",
|
||
"EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)",
|
||
"KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)",
|
||
"AutoDisplayKillLog": "Display Kill-log",
|
||
"AutoDisplayLastRoles": "Display Last Roles",
|
||
"AutoDisplayLastAddOns": "Display Last Add-ons",
|
||
"AutoDisplayLastResult": "Auto Display Last Result",
|
||
"SuffixMode": "Przyrostek",
|
||
"SuffixMode.AutoHost": "Automatyczny host",
|
||
"SuffixMode.DoNotKillMe": "Nie zabijaj mnie",
|
||
"SuffixMode.NoAndroidPlz": "Brak telefonów",
|
||
"SuffixMode.None": "Nic",
|
||
"SuffixMode.OriginalName": "Oryginalna nazwa",
|
||
"SuffixMode.Recording": "Nagranie",
|
||
"SuffixMode.RoomHost": "Gospodarz pokoju",
|
||
"SuffixMode.Streaming": "Transmisja strumieniowa",
|
||
"SuffixMode.Version": "Wersja",
|
||
"SuffixModeText.AutoHost": "Automatyczne hostowanie",
|
||
"SuffixModeText.DoNotKillMe": "Nie zabijaj mnie",
|
||
"SuffixModeText.NoAndroidPlz": "Proszę nie używać telefonów",
|
||
"HideHostText": "Hide 'EHR-Host' Text",
|
||
"HideGameSettings": "Hide Game Settings",
|
||
"DIYGameSettings": "Enable only custom /n messages",
|
||
"PlayerCanSetColor": "Players can use the /color command",
|
||
"PlayerCanSetName": "Players can use the /rename command",
|
||
"PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
|
||
"FormatNameMode": "Player Name Mode",
|
||
"FormatNameModes.Color": "Color",
|
||
"FormatNameModes.None": "Disable",
|
||
"FormatNameModes.Snacks": "Random",
|
||
"DisableEmojiName": "Disable Emoji in names",
|
||
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
|
||
"ShowLongInfo": "Show Long Role Descriptions instead of Short ones",
|
||
"SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
|
||
"NoGameEnd": "No Game End",
|
||
"NoGameEndInfo": "'No Game End' is enabled. The game will not end automatically when it normally would. Only the host can end the game manually.",
|
||
"AllowConsole": "Console",
|
||
"ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
|
||
"PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website",
|
||
"LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every",
|
||
"StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)",
|
||
"AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate</color> roles have <#8cffff>the vanilla Crewmate color</color> <#ffff00>(REQUIRES RESTART)</color>",
|
||
"MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - DO NOT INCREASE THIS IF YOU'RE HOSTING ON VANILLA REGIONS)",
|
||
"KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)",
|
||
"EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)",
|
||
"AutoMessageSendInterval": "The Auto-Message Is Sent Every",
|
||
"RoleAssigningAlgorithm": "Role Assigning Algorithm",
|
||
"RoleAssigningAlgorithm.Default": "Default",
|
||
"RoleAssigningAlgorithm.HashRandom": "HashRandom",
|
||
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
|
||
"RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
|
||
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
|
||
"KPDCamouflageMode": "Camouflage Appearance",
|
||
"CamouflageMode.Default": "Default",
|
||
"CamouflageMode.Gurge44": "<color=#ffe600>Gurge44</color>",
|
||
"CamouflageMode.Host": "<color=#FFFF00>Host</color>",
|
||
"CamouflageMode.Karpe": "<color=#ffc0cb>KARPED1EM</color>",
|
||
"CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
|
||
"MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes",
|
||
"EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count",
|
||
"AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)",
|
||
"AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK</color>: <#ffffff>{3}-{4}</color>)",
|
||
"FactionLimits.Impostor.Min": "<#00ffa5>Minimalna</color> <#ffffff>liczba</color> ról Impostor",
|
||
"FactionLimits.Impostor.Max": "<#00a5ff>Maksymalna</color> <#ffffff>liczba</color> ról Impostor",
|
||
"FactionLimits.Coven.Min": "<#00ffa5>Minimalna</color> <#ffffff>liczba</color> ról Coven",
|
||
"FactionLimits.Coven.Max": "<#00a5ff>Maksymalna</color> <#ffffff>liczba</color> ról Coven",
|
||
"FactionLimits.Neutral.Min": "<#00ffa5>Minimalna</color> <#ffffff>liczba</color> ról Neutral",
|
||
"FactionLimits.Neutral.Max": "<#00a5ff>Maksymalna</color> <#ffffff>liczba</color> ról Neutral",
|
||
"MinNNKs": "<#00ffa5>Minimalna</color> liczba ról <#ffff00>Niezabijajacych</color> <#ffab1b>Neutralnych Ról</color> <#888888>(Dobroczynni, zli, Wyrzutki)</color>",
|
||
"MaxNNKs": "<#00a5ff>Maksymalna</color> liczba ról <#ffff00>Non-Killing</color> <#ffab1b>Neutralnych Ról</color> <#888888>(Dobroczynni, zli, Wyrzutki)</color>",
|
||
"MenuTitle.GMPoll": "Game Mode Poll",
|
||
"GMPoll.Allow": "Show {gm} in /gmpoll choices",
|
||
"MPoll.Allow": "Show {m} in /mpoll choices",
|
||
"CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}",
|
||
"GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going",
|
||
"MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation",
|
||
"EnableAutoGMRotation": "Automatically Rotate Game Modes",
|
||
"AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})",
|
||
"AGMR.Unused": "Unused/Skipped Slot",
|
||
"AGMR.Explicit": "Specified Explicitly",
|
||
"AGMR.Random": "Randomly Chosen From Group",
|
||
"AGMR.Poll": "Player-Voted (/gmpoll)",
|
||
"GameMode": "Game Mode",
|
||
"AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game",
|
||
"AGMR.Slot.Count": "How many times should we repeat this?",
|
||
"MenuTitle.AGMR.RandomGroup": "Random Group {index}",
|
||
"AGMR.RandomGroup.GMChance": "Chance of selecting {gm}",
|
||
"TabGroup.GameSettings": "Mod Settings",
|
||
"MenuTitle.Ejections": "★ Ejection ★",
|
||
"ConfirmEjectionsMode": "Confirm Ejections Mode",
|
||
"ConfirmEjections.None": "None",
|
||
"ConfirmEjections.Role": "Role",
|
||
"ConfirmEjections.Team": "Team",
|
||
"ShowImpRemainOnEject": "Show remaining <color=#ff1919>Impostors</color> on ejects",
|
||
"ShowNKRemainOnEject": "Show remaining <color=#ffab1b>Neutral Killers</color> on ejects",
|
||
"ShowCovenRemainOnEject": "Show remaining <color=#7b3fbb>Coven</color> on ejects",
|
||
"AnonymousKillerCount": "Anonymous <#ff1919>Evil</color> Player Count",
|
||
"ConfirmEgoistOnEject": "Confirm <color=#5600ff>Egoists</color> on ejection",
|
||
"ConfirmLoversOnEject": "Confirm <color=#ff9ace>Lovers</color> on ejection",
|
||
"ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (Jester, Executioner, Innocent, etc.)",
|
||
"ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
|
||
"MenuTitle.MapsSettings": "★ Maps ★",
|
||
"RandomMapsMode": "Random Maps Mode",
|
||
"SkeldChance": "Chance that the map is <color=#66a186>The Skeld</color>",
|
||
"MiraChance": "Chance that the map is <color=#e84b56>MIRA HQ</color>",
|
||
"PolusChance": "Chance that the map is <color=#a167c0>Polus</color>",
|
||
"DleksChance": "Chance that the map is <color=#66a186>dlekS ehT</color>",
|
||
"AirshipChance": "Chance that the map is <color=#ed0007>Airship</color>",
|
||
"FungleChance": "Chance that the map is <color=#ffa646>The Fungle</color>",
|
||
"OverrideSpeedForEachMap": "Override Speed For Each Map",
|
||
"SpeedForMap": "Player Speed on {map}",
|
||
"RandomSpawn": "Random Spawns",
|
||
"AirshipAdditionalSpawn": "Additional Spawn Locations (<color=#ed0007>Airship</color>)",
|
||
"AirshipVariableElectrical": "Variable Electrical (<color=#ed0007>Airship</color>)",
|
||
"DisableAirshipMovingPlatform": "Disable Moving Platform (<color=#ed0007>Airship</color>)",
|
||
"DisableSporeTriggerOnFungle": "Disable Spore Triggers on <color=#ffa646>Fungle</color>",
|
||
"DisableZiplineOnFungle": "Disable Zipline (<color=#ffa646>Fungle</color>)",
|
||
"DisableZiplineFromTop": "Disable Use From Top",
|
||
"DisableZiplineFromUnder": "Disable Use From Under",
|
||
"DisableZiplineForCrew": "Disable Zipline for <color=#8cffff>Crewmates</color>",
|
||
"DisableZiplineForImps": "Disable Zipline for <color=#ff1919>Impostors</color>",
|
||
"DisableZiplineForNeutrals": "Disable Zipline for <color=#ffab1b>Neutrals</color>",
|
||
"DisableZiplineForCoven": "Disable Zipline for <color=#7b3fbb>Coven</color>",
|
||
"ResetDoorsEveryTurns": "Reset All Doors After Meetings",
|
||
"DoorsResetMode": "Mode",
|
||
"RandomByDoor": "Random",
|
||
"AllOpen": "Open All",
|
||
"AllClosed": "Close All",
|
||
"ChangeDecontaminationTime": "Change Decontamination Time (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
|
||
"DecontaminationTimeOnMiraHQ": "Decontamination Time On <color=#e84b56>MIRA HQ</color>",
|
||
"DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On <color=#e84b56>MIRA HQ</color>",
|
||
"DecontaminationTimeOnPolus": "Decontamination Time On <color=#a167c0>Polus</color>",
|
||
"DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On <color=#a167c0>Polus</color>",
|
||
"ExtraKillCooldownOnPolus": "Extra Kill Cooldown on <color=#a167c0>Polus</color>",
|
||
"ExtraKillCooldownOnAirship": "Extra Kill Cooldown on <color=#ed0007>Airship</color>",
|
||
"ExtraKillCooldownOnFungle": "Extra Kill Cooldown on <color=#ffa646>Fungle</color>",
|
||
"MenuTitle.Sabotage": "★ Sabotage ★",
|
||
"CommsCamouflage": "Camouflage during Comms Sabotage",
|
||
"CommsCamouflageDisableOnFungle": "Disable on <color=#ffa646>Fungle</color>",
|
||
"CommsCamouflageDisableOnMira": "Disable on <color=#e84b56>MIRA HQ</color>",
|
||
"CommsCamouflageLimit": "Limit",
|
||
"CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)",
|
||
"CommsCamouflageLimitChance": "Chance of Camouflaging",
|
||
"CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)",
|
||
"CommsCamouflageLimitFrequency": "Frequency of Camouflaging",
|
||
"CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging",
|
||
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
|
||
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
|
||
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
|
||
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
|
||
"DisableReportWhenCC": "Disable body reporting while camouflaged",
|
||
"SabotageCooldownControl": "Modify Sabotage Cooldown",
|
||
"SabotageCooldown": "Sabotage Cooldown",
|
||
"SabotageTimeControl": "Modify Sabotage Time Limit",
|
||
"SkeldReactorTimeLimit": "<color=#66a186>The Skeld</color> Reactor Time Limit",
|
||
"SkeldO2TimeLimit": "<color=#66a186>The Skeld</color> O2 Time Limit",
|
||
"MiraReactorTimeLimit": "<color=#e84b56>MIRA HQ</color> Reactor Time Limit",
|
||
"MiraO2TimeLimit": "<color=#e84b56>MIRA HQ</color> O2 Time Limit",
|
||
"PolusReactorTimeLimit": "<color=#a167c0>Polus</color> Reactor Time Limit",
|
||
"AirshipReactorTimeLimit": "<color=#ed0007>Airship</color> Reactor Time Limit",
|
||
"FungleReactorTimeLimit": "<color=#ffa646>The Fungle</color> Reactor Time Limit",
|
||
"FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color> Mushroom Mixup Duration",
|
||
"LightsOutSpecialSettings": "Fix Lights Special Settings",
|
||
"BlockDisturbancesToSwitches": "Block Switches When They Are Up",
|
||
"DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (<color=#ed0007>Airship</color>)",
|
||
"DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (<color=#ed0007>Airship</color>)",
|
||
"DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (<color=#ed0007>Airship</color>)",
|
||
"SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors</color>",
|
||
"SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral</color> <#ff1919>Killers</color>",
|
||
"SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven</color>",
|
||
"IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is",
|
||
"EnableCustomSabotages": "Enable Custom Sabotages",
|
||
"EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)",
|
||
"MenuTitle.Disable": "★ Disable ★",
|
||
"DisableShieldAnimations": "Disable Unnecessary Shield Animations",
|
||
"DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
|
||
"DisableShapeshiftAnimations": "Disable Shapeshift Animations",
|
||
"DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
|
||
"DisableTaskWin": "Disable Task Win",
|
||
"DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates</color> Are Dead",
|
||
"DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
|
||
"DisableMeeting": "Disable Meetings",
|
||
"DisableSabotage": "Disable Sabotages",
|
||
"DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||
"DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (<color=#a167c0>Polus</color>)",
|
||
"DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (<color=#ed0007>Airship</color>)",
|
||
"DisableO2": "Disable O2 Sabotage (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||
"DisableComms": "Disable Comms Sabotage",
|
||
"DisableLights": "Disable Lights Sabotage",
|
||
"DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (<color=#ffa646>Fungle</color>)",
|
||
"DisableCloseDoor": "Disable Doors sabotage",
|
||
"DisableWhisperCommand": "Disable /whisper command",
|
||
"DisableSpectateCommand": "Disable /spectate command",
|
||
"Disable8ballCommand": "Disable /8ball command",
|
||
"DisableVoteStartCommand": "Disable /votestart command",
|
||
"DisableVentingOn1v1": "Disable Venting in 1v1s",
|
||
"DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s",
|
||
"DisableDevices": "Disable Devices",
|
||
"DisableSkeldDevices": "Disable <color=#66a186>Skeld</color> Devices",
|
||
"DisableSkeldAdmin": "Disable Admin",
|
||
"DisableSkeldCamera": "Disable Cameras",
|
||
"DisableMiraHQDevices": "Disable <color=#e84b56>MIRA HQ</color> Devices",
|
||
"DisableMiraHQAdmin": "Disable Admin",
|
||
"DisableMiraHQDoorLog": "Disable DoorLog",
|
||
"DisableAirshipCamera": "Disable Cameras",
|
||
"DisablePolusDevices": "Disable <color=#a167c0>Polus</color> Devices",
|
||
"DisablePolusAdmin": "Disable Admin",
|
||
"DisablePolusCamera": "Disable Cameras",
|
||
"DisablePolusVital": "Disable Vitals",
|
||
"DisableAirshipDevices": "Disable <color=#ed0007>Airship</color> Devices",
|
||
"DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
|
||
"DisableAirshipRecordsAdmin": "Disable Records Admin",
|
||
"DisableAirshipVital": "Disable Vitals",
|
||
"DisableFungleDevices": "Disable <color=#ffa646>Fungle</color> Devices",
|
||
"DisableFungleCamera": "Disable Binoculars",
|
||
"DisableFungleVital": "Disable Vitals",
|
||
"IgnoreConditions": "Ignore Conditions",
|
||
"IgnoreImpostors": "Ignore <color=#ff1919>Impostors</color>",
|
||
"IgnoreNeutrals": "Ignore <color=#ffab1b>Neutrals</color>",
|
||
"IgnoreCrewmates": "Ignore <color=#8cffff>Crewmates</color>",
|
||
"IgnoreAfterAnyoneDied": "Ignore After First Death",
|
||
"MenuTitle.Meeting": "★ Meeting ★",
|
||
"SyncButtonMode": "Sync Buttons Mode",
|
||
"SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
|
||
"AllAliveMeeting": "Meeting When No One is Dead",
|
||
"AllAliveMeetingTime": "Meeting Time When No One is Dead",
|
||
"EnableGameStateCommand": "Enable use of /gamestate command",
|
||
"GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors</color>",
|
||
"GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates</color>",
|
||
"GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted</color> Players (excluding <#ff1919>Madmates</color>)",
|
||
"GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color>",
|
||
"GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral</color> <#ff1919>Killers</color>",
|
||
"GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven</color>",
|
||
"GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates</color>",
|
||
"GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic</color> pair state",
|
||
"GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers</color> pair state",
|
||
"GameStateCommand.ShowTasks": "Show amount of completed tasks",
|
||
"MinPlayersForGameStateCommand": "Minimum alive players to use this command",
|
||
"SeeEjectedRolesInMeeting": "See ejected roles in meetings",
|
||
"EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
|
||
"HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others",
|
||
"AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
|
||
"AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
|
||
"AdditionalEmergencyCooldownTime": "Additional Cooldown",
|
||
"DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings",
|
||
"VoteMode": "Voting Mode",
|
||
"WhenSkipVote": "If the Player Skipped",
|
||
"WhenNonVote": "If the Player didn't vote",
|
||
"WhenTie": "When Tied Vote",
|
||
"TieMode.Default": "No ejects",
|
||
"TieMode.All": "Eject All",
|
||
"TieMode.Random": "Eject Random",
|
||
"Default": "No vote",
|
||
"Suicide": "Samobójstwo",
|
||
"SelfVote": "Self Vote",
|
||
"Skip": "Skip",
|
||
"WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
|
||
"WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
|
||
"WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
|
||
"MenuTitle.GameCommands": "Game Commands",
|
||
"EnableAnagramCommand": "Enable use of /anagram",
|
||
"AnagramLanguage": "Anagram Word Language",
|
||
"AnagramLang.Auto": "Auto (System Language)",
|
||
"AnagramLang.English": "English",
|
||
"AnagramLang.Spanish": "Spanish",
|
||
"AnagramLang.Italian": "Italian",
|
||
"AnagramLang.German": "German",
|
||
"AnagramLang.French": "French",
|
||
"AnagramLang.Chinese": "Chinese",
|
||
"AnagramLang.BrazilianPortuguese": "Brazilian Portuguese",
|
||
"AnagramLang.Romanian": "Romanian",
|
||
"AnagramWordLength": "Anagram Word Length",
|
||
"AnagramDifficulty": "Anagram Difficulty",
|
||
"AnagramDiff.Easy": "Easy",
|
||
"AnagramDiff.MediumEasy": "Medium-Easy",
|
||
"AnagramDiff.Medium": "Medium",
|
||
"AnagramDiff.MediumHard": "Medium-Hard",
|
||
"AnagramDiff.Hard": "Hard",
|
||
"MenuTitle.Other": "★ Different ★",
|
||
"LadderDeath": "Fall From Ladders",
|
||
"LadderDeathChance": "Fall To Death Chance",
|
||
"FixFirstKillCooldown": "Reset First Kill Cooldown",
|
||
"ArroganceDefaultKillCooldown": "Starting kill cooldown",
|
||
"KillCooldown": "Kill Cooldown",
|
||
"ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
|
||
"KillFlashDuration": "Kill-Flash Duration",
|
||
"UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral</color> Role Has Its Own Reveal Screen",
|
||
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
|
||
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
|
||
"LargerRoleTextSize": "Larger Role Text Size",
|
||
"DynamicTaskCountColor": "Dynamic Task Count Color",
|
||
"ShowTaskCountWhenAlive": "Show Task Count When Alive",
|
||
"ShowTaskCountWhenDead": "Show Task Count When Dead",
|
||
"IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode",
|
||
"EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)",
|
||
"GameTimeLimit": "Game Time Limit",
|
||
"GameTimerEnded": "Game Time Limit Ended",
|
||
"GameTimeLimitRunsDuringMeetings": "Game Time Limit Runs During Meetings",
|
||
"OverrideVisionInVents": "Override Vision While In Vent",
|
||
"InVentVisionForTeam": "Vision While In Vent For {team}",
|
||
"MenuTitle.Ghost": "★ Ghost ★",
|
||
"GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
|
||
"GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
|
||
"GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
|
||
"MenuTitle.AFKDetection": "★ Wykrywanie AFK ★",
|
||
"EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)",
|
||
"AFKConsequence": "Consequence for AFK players",
|
||
"AFKConsequence.Nothing": "Nothing",
|
||
"AFKConsequence.Shield": "Shield",
|
||
"AFKConsequence.Suicide": "Samobójstwo",
|
||
"AFKConsequence.Kick": "Kick",
|
||
"AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector",
|
||
"AFKActivateOnStart": "Activate AFK Detector on game start",
|
||
"AFKShielded": "According to the Host's settings, AFK players cannot be killed",
|
||
"AFKKick": "{0} was kicked because they went AFK",
|
||
"AFKSuffix": "<#ffa500>(AFK)</color>",
|
||
"AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players",
|
||
"AFKWarning": "<#ffff00><size=90%>Please move to avoid being marked as AFK</color> <#ffffff>({0})</size></color>",
|
||
"MenuTitle.CTA": "★ Custom Team Assignment ★",
|
||
"TabGroup.TaskSettings": "Game Modifiers",
|
||
"UsePets": "Use Pet button instead of Vent/Shapeshift",
|
||
"PetToAssign": "Pet to Assign to Everyone",
|
||
"PetButtonText": "Pet",
|
||
"pet_Alien": "Headslug",
|
||
"pet_Bedcrab": "Bedcrab",
|
||
"pet_BredPet": "Breb",
|
||
"pet_Bush": "Bushfriend",
|
||
"pet_Charles": "Charles Chopper",
|
||
"pet_Charles_Red": "Toppat Chopper",
|
||
"pet_ChewiePet": "Chewie",
|
||
"pet_Creb": "Creb",
|
||
"pet_Crewmate": "Mini Crewmate",
|
||
"pet_Crow": "Mad Crow",
|
||
"pet_Cube": "Deitied Guy",
|
||
"pet_D2GhostPet": "Ghost",
|
||
"pet_D2PoukaPet": "Pouka",
|
||
"pet_D2WormPet": "Worm",
|
||
"pet_DancingSkeletonPet": "Bone Shaker",
|
||
"pet_Doggy": "Doggy",
|
||
"pet_Ellie": "E. Rose",
|
||
"pet_Goose": "A Goose",
|
||
"pet_GuiltySpark": "Guilty Spark",
|
||
"pet_HamPet": "Holiday Hammy",
|
||
"pet_Hamster": "Hampton",
|
||
"pet_Lava": "Magmate",
|
||
"pet_Mister": "Mister",
|
||
"pet_Pate": "Pâté",
|
||
"pet_Pip": "Pip",
|
||
"pet_Pusheen": "Pusheen",
|
||
"pet_RANDOM_FOR_EVERYONE": "<color=#ffff00>Random</color>",
|
||
"pet_Rammy": "Rammy",
|
||
"pet_Robot": "Ro-Bot",
|
||
"pet_Snow": "Snowball",
|
||
"pet_Squig": "Squig",
|
||
"pet_Stickmin": "H. Stickmin",
|
||
"pet_Stormy": "Stormy",
|
||
"pet_Strawb": "Flying Strawberry",
|
||
"pet_UFO": "UFO",
|
||
"pet_YuleGoatPet": "Bränt",
|
||
"pet_clank": "Clank",
|
||
"pet_coaltonpet": "Coalton",
|
||
"pet_frankendog": "Frankendog",
|
||
"pet_lny_dragon": "Desolation of Skeld",
|
||
"pet_nancy": "Nancy",
|
||
"pet_napstamate": "Napstamate",
|
||
"pet_nuggetPet": "The Nug",
|
||
"pet_pocketCircuitCar": "Pocket Circuit",
|
||
"pet_poro": "Heimerdinger's Poro",
|
||
"pet_spaceCat": "Space Cat",
|
||
"pet_test": "Glitch Pet",
|
||
"AnonymousBodies": "Anonymous Bodies",
|
||
"EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles",
|
||
"UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger",
|
||
"UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral</color> <#ff1919>Killing</color> (Desynced) roles <#ffff00>(EXPERIMENTAL)</color>",
|
||
"UseJudgeAbilityAsTrigger": "Use Judge Ability in Meetings to Select Targets Instead of Commands/Votes",
|
||
"UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes",
|
||
"UseMeetingShapeshiftForGuessing": "Even For Guessing (may disconnect the host on vanilla servers)",
|
||
"EveryoneCanVent": "Everyone Can Vent",
|
||
"OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)",
|
||
"WhackAMole": "Whack-A-Mole",
|
||
"SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate</color> Turns To <#ff1919>Renegade</color> When All <#ff1919>Impostors</color> Die",
|
||
"SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer</color> is Alive",
|
||
"SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn",
|
||
"DisableShortTasks": "Disable Short Tasks",
|
||
"DisableCleanVent": "Disable Clean Vent Task",
|
||
"DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
|
||
"DisableChartCourse": "Disable Chart Course Task",
|
||
"DisableStabilizeSteering": "Disable Stabilize Steering Task",
|
||
"DisableCleanO2Filter": "Disable Clean O2 Filter Task",
|
||
"DisableUnlockManifolds": "Disable Unlock Manifolds Task",
|
||
"DisablePrimeShields": "Disable Prime Shields Task",
|
||
"DisableMeasureWeather": "Disable Measure Weather Task",
|
||
"DisableBuyBeverage": "Disable Buy Beverage Task",
|
||
"DisableAssembleArtifact": "Disable Assemble Artifact Task",
|
||
"DisableSortSamples": "Disable Sort Samples Task",
|
||
"DisableProcessData": "Disable Process Data Task",
|
||
"DisableRunDiagnostics": "Disable Run Diagnostics Task",
|
||
"DisableRepairDrill": "Disable Repair Drill Task",
|
||
"DisableAlignTelescope": "Disable Align Telescope Task",
|
||
"DisableRecordTemperature": "Disable Record Temperature Task",
|
||
"DisableFillCanisters": "Disable Fill Canisters Task",
|
||
"DisableMonitorTree": "Disable Monitor Tree Task",
|
||
"DisableStoreArtifacts": "Disable Store Artifacts Task",
|
||
"DisablePutAwayPistols": "Disable Put Away Pistols Task",
|
||
"DisablePutAwayRifles": "Disable Put Away Rifles Task",
|
||
"DisableMakeBurger": "Disable Make Burger Task",
|
||
"DisableCleanToilet": "Disable Clean Toilet Task",
|
||
"DisableDecontaminate": "Disable Decontaminate Task",
|
||
"DisableSortRecords": "Disable Sort Records Task",
|
||
"DisableFixShower": "Disable Fix Shower Task",
|
||
"DisablePickUpTowels": "Disable Pick Up Towels Task",
|
||
"DisablePolishRuby": "Disable Polish Ruby Task",
|
||
"DisableDressMannequin": "Disable Dress Mannequin Task",
|
||
"DisableRoastMarshmallow": "Disable Roast Marshmallow",
|
||
"DisableCollectSamples": "Disable Collect Samples",
|
||
"DisableReplaceParts": "Disable Replace Parts",
|
||
"DisableCommonTasks": "Disable Common Tasks",
|
||
"DisableSwipeCardTask": "Disable Swipe Card Task",
|
||
"DisableFixWiring": "Disable Fix Wiring Task",
|
||
"DisableEnterIdCode": "Disable Enter ID Code Task",
|
||
"DisableInsertKeys": "Disable Insert Keys Task",
|
||
"DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
|
||
"DisableCollectVegetables": "Disable Collect Vegetables",
|
||
"DisableMineOres": "Disable Mine Ores",
|
||
"DisableExtractFuel": "Disable Extract Fuel",
|
||
"DisableCatchFish": "Disable Catch Fish",
|
||
"DisablePolishGem": "Disable Polish Gem",
|
||
"DisableHelpCritter": "Disable Help Critter",
|
||
"DisableHoistSupplies": "Disable Hoist Supplies",
|
||
"DisableLongTasks": "Disable Long Tasks",
|
||
"DisableSubmitScanTask": "Disable Submit Scan Task",
|
||
"DisableUnlockSafeTask": "Disable Unlock Safe Task",
|
||
"DisableStartReactorTask": "Disable Start Reactor Task",
|
||
"DisableResetBreakerTask": "Disable Reset Breakers Task",
|
||
"DisableAlignEngineOutput": "Disable Align Engine Output Task",
|
||
"DisableInspectSample": "Disable Inspect Sample Task",
|
||
"DisableEmptyChute": "Disable Empty Chute Task",
|
||
"DisableClearAsteroids": "Disable Clear Asteroids Task",
|
||
"DisableWaterPlants": "Disable Water Plants Task",
|
||
"DisableOpenWaterways": "Disable Open Waterways Task",
|
||
"DisableReplaceWaterJug": "Disable Replace Water Jug Task",
|
||
"DisableRebootWifi": "Disable Reboot Wifi Task",
|
||
"DisableDevelopPhotos": "Disable Develop Photos Task",
|
||
"DisableRewindTapes": "Disable Rewind Tapes Task",
|
||
"DisableStartFans": "Disable Start Fans Task",
|
||
"DisableFixAntenna": "Disable Fix Antenna",
|
||
"DisableBuildSandcastle": "Disable Build Sandcastle",
|
||
"DisableCrankGenerator": "Disable Crank Generator",
|
||
"DisableMonitorMushroom": "Disable Monitor Mushroom",
|
||
"DisablePlayVideoGame": "Disable Play Video Game",
|
||
"DisableFindSignal": "Disable Find Signal",
|
||
"DisableThrowFisbee": "Disable Throw Fisbee",
|
||
"DisableLiftWeights": "Disable Lift Weights",
|
||
"DisableCollectShells": "Disable Collect Shells",
|
||
"DisableOtherTasks": "Disable Situational tasks",
|
||
"DisableUploadDataTask": "Disable Upload Data Task",
|
||
"DisableEmptyGarbage": "Disable Empty Garbage Task",
|
||
"DisableFuelEngines": "Disable Fuel Engines Task",
|
||
"DisableDivertPower": "Disable Divert Power Task",
|
||
"DisableActivateWeatherNodes": "Disable Weather Nodes Task",
|
||
"MenuTitle.Guessers": "★ Tryb guessera ★",
|
||
"GuesserMode": "Tryb guessera",
|
||
"CrewmatesCanGuess": "<color=#8cffff>Crewmates</color> moga zgadywac",
|
||
"ImpostorsCanGuess": "<color=#ff1919>Impostorzy</color> moga zgadywac",
|
||
"NeutralKillersCanGuess": "<color=#ffab1b>Neutralni Zabójcy</color> moga zgadywac",
|
||
"PassiveNeutralsCanGuess": "Pasywni <color=#ffab1b>Neutralni</color> moga zgadywac",
|
||
"CovenCanGuess": "<color=#7b3fbb>Coveny</color> moga zgadywac",
|
||
"BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons</color> Can Guess",
|
||
"CanGuessAddons": "Mozna odgadywac dodatki",
|
||
"CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> moga zgadywac role <color=#8cffff>Crewmate</color>",
|
||
"ImpCanGuessImp": "<color=#ff1919>Impostorzy</color> moga zgadywac role <color=#ff1919>Impostorow</color>",
|
||
"GuesserMaxKillsPerMeeting": "Max Kills Per Meeting",
|
||
"GuesserMaxKillsPerGame": "Max Kills Per Game",
|
||
"GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team",
|
||
"GuesserDoesntDieOnMisguess": "<color=#f3e304>Guesser Doesn't Die on Misguess</color>",
|
||
"CanGuessDuringDiscussionTime": "<color=#f3e304>Guessers Can Guess During Discussion Time</color>",
|
||
"MisguessDeathReason": "'Misguess' Death Reason",
|
||
"AddedPolus": "Include <color=#a167c0>Polus</color>",
|
||
"AddedTheAirship": "Include <color=#ed0007>Airship</color>",
|
||
"AddedTheSkeld": "Include <color=#66a186>The Skeld</color>",
|
||
"AddonCanBeGuessed": "Can be Guessed",
|
||
"AfterMeeting": "Po Meetingu",
|
||
"AfterMeetingKillCooldown": "Kill Cooldown after meetings",
|
||
"AddonSettingsCrew": "Konfiguracja <color=#8cffff>Crewmate</color>",
|
||
"AddonSettingsImp": "Konfiguracja <color=#ff1919>Impostorow</color>",
|
||
"AddonSettingsNeut": "Konfiguracja <color=#ffab1b>Neutrali</color>",
|
||
"Anagram.CorrectGuess": "<#00ffa5>✓</color> {0} has guessed the anagram correctly (<b>{1}</b>)!",
|
||
"Sabotage": "Sabotage",
|
||
"SabotageButtonText": "Sabotage",
|
||
"ArrowDelayMax": "Maximum Arrow show-up delay",
|
||
"ArrowDelayMin": "Minimum Arrow show-up delay",
|
||
"BKProtectDuration": "Protection Duration",
|
||
"BMAE.AfterMeeting": "Po Meetingu",
|
||
"BMWSBP.Blackmailer": "<#990000>Blackmailer</color>",
|
||
"BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer</color> + <#ffa500>Blackmailed</color>",
|
||
"BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
|
||
"BlackHoleDespawnMode": "Black Hole Despawn Mode",
|
||
"BlackHoleDespawnTime": "Time After Black Hole Despawns",
|
||
"BlackHoleMoveSpeed": "Black Hole Moving Speed",
|
||
"BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
|
||
"BlackHolePlaceCooldown": "Black Hole Place Cooldown",
|
||
"BlackHoleRadius": "Black Hole Consuming Radius",
|
||
"BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed</color>",
|
||
"BlackmailedSuffix": "<#ffa500>BLACKMAILED</color>",
|
||
"BlockVentMovement": "Block Movement Between Vents (while in a vent)",
|
||
"BombCooldown": "Bomb Cooldown",
|
||
"BombExplodeCooldown": "Bomb explode cooldown",
|
||
"CL.Enabled": "Enabled",
|
||
"CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!",
|
||
"CTA.Arrows": "Gracze maja strzalki wskazujace siebie nawzajem",
|
||
"CTA.GuessEachOther": "Gracze moga sie nawzajem zgadywac",
|
||
"CTA.KillEachOther": "Gracze moga sie nawzajem zabijac",
|
||
"CTA.KnowRoles": "Gracze znaja swoje role",
|
||
"CTA.MaxPlayers.Coven": "<#0000ff>Maksymalna</color> liczba graczy z druzyny <color=#7b3fbb>Coven</color>",
|
||
"CTA.MaxPlayers.Crewmate": "<#0000ff>Maksymalna</color> liczba graczy z druzyny <color=#8cffff>Crewmate</color>",
|
||
"CTA.MaxPlayers.Impostor": "<#0000ff>Maksymalna</color> liczba graczy z druzyny <color=#ff1919>Impostor</color>",
|
||
"CTA.MaxPlayers.Neutral": "<#0000ff>Maksymalna</color> liczba graczy z druzyny <color=#ffab1b>Neutral</color>",
|
||
"CTA.MaxPlayersAssignedToTeam": "Maksymalna liczba graczy przypisana do tej druzyny",
|
||
"CTA.MinPlayers.Coven": "<#00ffff>Minimalna</color> liczba graczy z druzyny <color=#7b3fbb>Coven</color>",
|
||
"CTA.MinPlayers.Crewmate": "<#00ffff>Minimalna</color> liczba graczy z druzyny <color=#8cffff>Crewmate</color>",
|
||
"CTA.MinPlayers.Impostor": "<#00ffff>Minimalna</color> liczba graczy z druzyny <color=#ff1919>Impostor</color>",
|
||
"CTA.MinPlayers.Neutral": "<#00ffff>Minimalna</color> liczba graczy z druzyny <color=#ffab1b>Neutral</color>",
|
||
"CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win",
|
||
"CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
|
||
"CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
|
||
"CTA.TeamEnabled.Prefix": "Wlacz ",
|
||
"CTA.TeamEnabled.Suffix": " ",
|
||
"CTA.WinWithOriginalTeam": "Gracze moga wygrac ze swoja oryginalna druzyna",
|
||
"SameCTATeam": "The player you attacked is in the same custom team as you",
|
||
"CamerasAndAdmin": "Cameras & Admin",
|
||
"CamerasDisabledNotify": "<color=#ffff00>Cameras are globally disabled by the host</color>",
|
||
"CamouflageCooldown": "Camouflage Cooldown",
|
||
"CamouflageDuration": "Camouflage Duration",
|
||
"CanBeGuessed": "Can Be Guessed",
|
||
"CanBeInLove": "Can be <color=#ff9ace>in love</color>",
|
||
"CanBeSoldByMerchant": "Can be sold by <color=#D27D2D>Merchant</color>",
|
||
"CanCheckCamera": "Can track camera usage",
|
||
"CanCountNeutralKiller": "When <color=#8cffff>Crewmates</color> win by killing a <color=#ffab1b>Neutral</color> player, they can snatch the victory",
|
||
"CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only</color> add-ons",
|
||
"CanGuess": "Can Guess in Guesser Mode",
|
||
"CanGuessTarget": "Can Guess their Target",
|
||
"CanHandcuffSheriff": "Can Handcuff <color=#f8cd46>Sheriff</color>",
|
||
"CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All",
|
||
"CanKill": "Can Kill",
|
||
"CanKillAllies": "Can Kill <color=#ff1919>Impostors</color>",
|
||
"CanKillBeforeRoleChange": "Can Kill Before Picking a Role",
|
||
"CanKillNormally": "Can Kill Normally (using double click)",
|
||
"CanKillSelf": "Can Kill Themself",
|
||
"CanKillWhileShifted": "Can Kill While Shapeshifting",
|
||
"CanKillWithDoubleClick": "Can Kill with Double Click method",
|
||
"CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.",
|
||
"CanNotTrialJailed": "You can not trial the target.",
|
||
"CanNotTrialProtected": "You can not trial protected players.",
|
||
"CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert",
|
||
"CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game",
|
||
"CanSabotage": "Can Sabotage",
|
||
"CanShapeshift": "Can <color=#ff1919>Shapeshift</color>",
|
||
"CanSwapSelfVotes": "<color=#922348>Swapper</color> Can Swap Themselves",
|
||
"CanTargetCoven": "Can target <color=#7b3fbb>Coven</color>",
|
||
"CanTargetNeutralBenign": "Can Target <color=#ffab1b>Neutral</color> <color=#046300>Benign</color>",
|
||
"CanTargetNeutralEvil": "Can Target <color=#ffab1b>Neutral</color> <color=#912900>Evil</color>",
|
||
"CanTerroristSuicideWin": "Can Win By Suicide",
|
||
"CantGuessJailed": "You can not guess the target",
|
||
"CanUseSabotage": "Can Sabotage",
|
||
"CanVent": "Can Vent",
|
||
"CanVentAfterNecronomicon": "Can Vent <#00ffff>After</color> Receiving The <#7b3fbb>Necronomicon</color>",
|
||
"CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before</color> Receiving The <#7b3fbb>Necronomicon</color>",
|
||
"CanVote": "Can Vote",
|
||
"CanWinAfterDeath": "Can win after death",
|
||
"CancelStartCountDown": "The starting countdown was cancelled",
|
||
"CancelSwap1": "First Swap Target Cancelled",
|
||
"CancelSwap2": "Second Swap Target Cancelled",
|
||
"CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis",
|
||
"CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
|
||
"CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor",
|
||
"CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
|
||
"CantSwapSelf": "You can't swap yourself",
|
||
"CantUse.killlog": "Unable to use /killlog during a game.",
|
||
"CantUse.lastresult": "Unable to use /lastresult during a game.",
|
||
"CantUse.lastroles": "Unable to use /lastroles during a game.",
|
||
"ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start",
|
||
"ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up",
|
||
"ChargeLossInterval": "Charge Percentage Lost Each Second While Killing",
|
||
"ComboAdd": "{0} and {1} will now always spawn together.",
|
||
"ComboAllow": "{0} and {1} can now spawn together.",
|
||
"ComboBan": "{0} and {1} will never spawn together.",
|
||
"ComboRemove": "{0} and {1} will no longer spawn together.",
|
||
"ComboUsage": "\n<b><u>Usage Format:</u></b>\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\n<size=60%>By default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all</size>",
|
||
"GNoCommandInfo": "<b>This Command can only be used when in lobby or after you die.</b>\\n\\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\\n\\n Example:- <b>/gno 10</b>",
|
||
"HostKillSelfByCommand": "The lobby Host decided to commit suicide",
|
||
"HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted",
|
||
"MyRoleCommandHelp": "<size=80%><#00ffa5>⇨ Type <#00a5ff>/m</color> in the next meeting for the full description of your role ⇦</color></size>",
|
||
"NoSpamAnymoreUseCmd": "<size=2.5><#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠</size>\\n<#ffa500>Otherwise your messages are exposed!",
|
||
"SpectateCommand.ForcedSpectator": "<#00ff00>✓</color> {0} will spectate for the next game.",
|
||
"SpectateCommand.Removed": "<#ffab1b>-</color> You are no longer spectating.",
|
||
"SpectateCommand.RemovedForcedSpectator": "<#ffab1b>-</color> {0} is no longer a forced spectator.",
|
||
"SpectateCommand.Success": "<#00ff00>✓</color> You are now spectating for the next game.",
|
||
"SpectateCommand.WasSpectatingLastRound": "<#ff0000>X</color> You were spectating last round. You can't spectate again.",
|
||
"TerminateCommand": "Abort Command",
|
||
"CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection",
|
||
"CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins",
|
||
"CommandArgs.AddMod.Id": "The player's ID to make a moderator",
|
||
"CommandArgs.AddTag.Id": "The player's ID to add a tag to",
|
||
"CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))",
|
||
"CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)",
|
||
"CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list",
|
||
"CommandArgs.Answer.Number": "The answer to the question",
|
||
"CommandArgs.Ask.Number1": "The first number in the question",
|
||
"CommandArgs.Ask.Number2": "The second number in the question",
|
||
"CommandArgs.Assume.Id": "The player's ID to assume votes for",
|
||
"CommandArgs.Assume.Number": "The number of votes to assume",
|
||
"CommandArgs.Ban.Id": "The player's ID to ban or kick",
|
||
"CommandArgs.Ban.Reason": "The reason for the punishment",
|
||
"CommandArgs.ChangePreset.Preset": "The preset number (1-20) to switch to",
|
||
"CommandArgs.ChangeRole.Role": "The role to change to",
|
||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||
"CommandArgs.Chat.Message": "The message to make your target send",
|
||
"CommandArgs.Check.Id": "The player's ID to check",
|
||
"CommandArgs.Check.Role": "The role or add-on to check for",
|
||
"CommandArgs.Choose.Role": "The role to choose",
|
||
"CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)",
|
||
"CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)",
|
||
"CommandArgs.Combo.Role": "The name of the main role in 1 word",
|
||
"CommandArgs.Combo.Addon": "The name of the add-on in 1 word",
|
||
"CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])",
|
||
"CommandArgs.Compare.Id1": "The first player's ID to compare",
|
||
"CommandArgs.Compare.Id2": "The second player's ID to compare",
|
||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||
"CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from",
|
||
"CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to",
|
||
"CommandArgs.CSD.Sound": "The sound to play",
|
||
"CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)",
|
||
"CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.",
|
||
"CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)",
|
||
"CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins",
|
||
"CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators",
|
||
"CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from",
|
||
"CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list",
|
||
"CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)",
|
||
"CommandArgs.Draft.Number": "The number of the role to choose",
|
||
"CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of",
|
||
"CommandArgs.Effect.Effect": "The name of the effect to apply",
|
||
"CommandArgs.EightBall.Question": "The question to ask",
|
||
"CommandArgs.Exe.Id": "The player's ID to execute",
|
||
"CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)",
|
||
"CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for",
|
||
"CommandArgs.Forge.Id": "The player's ID to forge a fake role for",
|
||
"CommandArgs.Forge.Role": "The fake role to forge",
|
||
"CommandArgs.GNO.Number": "The number to guess",
|
||
"CommandArgs.Guess.Id": "The player's ID to guess",
|
||
"CommandArgs.Guess.Role": "The role or add-on to guess",
|
||
"CommandArgs.HM.Id": "1/2/3",
|
||
"CommandArgs.HWhisper.Id": "The player's ID to whisper the help to",
|
||
"CommandArgs.HWhisper.Message": "The helping message to whisper",
|
||
"CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of",
|
||
"CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player",
|
||
"CommandArgs.Kill.Id": "The player's ID to kill",
|
||
"CommandArgs.Level.Level": "Your new level",
|
||
"CommandArgs.Mark.Id": "The player's ID to mark",
|
||
"CommandArgs.Medium.Answer": "yes/no",
|
||
"CommandArgs.MessageWait.Duration": "The duration in seconds",
|
||
"CommandArgs.Mute.Id": "The player's ID to mute",
|
||
"CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)",
|
||
"CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)",
|
||
"CommandArgs.Note.Action": "add/remove/clear/view",
|
||
"CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank",
|
||
"CommandArgs.OS.Chance": "The spawn chance for the role",
|
||
"CommandArgs.OS.Role": "The role to set the spawn chance for",
|
||
"CommandArgs.PV.Vote": "A/B/C/D",
|
||
"CommandArgs.Poll.Question": "The question to ask",
|
||
"CommandArgs.Poll.AnswerA": "The first answer",
|
||
"CommandArgs.Poll.AnswerB": "The second answer",
|
||
"CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)",
|
||
"CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)",
|
||
"CommandArgs.PlayerInfo.Id": "ID gracza, którego chcesz zobaczyć informacje (zostaw puste, aby zobaczyć wszystkie)",
|
||
"CommandArgs.QA.Letter": "The letter of the answer (A/B/C)",
|
||
"CommandArgs.R.Role": "The role to view (leave blank to view all roles)",
|
||
"CommandArgs.Rename.Name": "Your new name",
|
||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||
"CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)",
|
||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||
"CommandArgs.SD.Sound": "The sound to play",
|
||
"CommandArgs.Say.Message": "The message to send",
|
||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||
"CommandArgs.SetRole.Id": "The player's ID whose role you want to set",
|
||
"CommandArgs.SetRole.Role": "The role to set",
|
||
"CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)",
|
||
"CommandArgs.Summon.Id": "The player's ID to summon (revive) after the meeting",
|
||
"CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set",
|
||
"CommandArgs.Target.Id": "The player's ID to target",
|
||
"CommandArgs.Template.Tag": "The tag of the template to send",
|
||
"CommandArgs.Trial.Id": "The player's ID to trial or kill",
|
||
"CommandArgs.UIScale.Scale": "The scale to set (1.0 = default, 0.5 = half size, 2.0 = double size)",
|
||
"CommandArgs.Unmute.Id": "The player's ID to unmute",
|
||
"CommandArgs.Up.Role": "The role to set",
|
||
"CommandArgs.Vote.Id": "The player's ID to vote for",
|
||
"CommandArgs.Whisper.Ids": "The players' IDs to whisper to, separated by commas (no space)",
|
||
"CommandArgs.Whisper.Message": "The message to whisper",
|
||
"CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role",
|
||
"CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector",
|
||
"CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't",
|
||
"CommandDescription.AddAdmin": "Add a player to the list of admins",
|
||
"CommandDescription.AddMod": "Makes the specified player a moderator",
|
||
"CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).",
|
||
"CommandDescription.AddVIP": "Add a player to the VIP list",
|
||
"CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.",
|
||
"CommandDescription.Answer": "Answer a math question asked by the Mathematician",
|
||
"CommandDescription.Ask": "Ask a question as the Mathematician",
|
||
"CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer",
|
||
"CommandDescription.Ban": "Bans or kicks a player from the lobby",
|
||
"CommandDescription.CSD": "Plays a custom sound",
|
||
"CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.",
|
||
"CommandDescription.ChangePreset": "Switch the active preset to the specified preset number.",
|
||
"CommandDescription.ChangeRole": "Changes your role",
|
||
"CommandDescription.ChangeSetting": "Change the game settings",
|
||
"CommandDescription.Chat": "Make your target send a message as the Ventriloquist",
|
||
"CommandDescription.Check": "Check if a player has that role as the Inquirer",
|
||
"CommandDescription.Choose": "Choose your role as the Pawn after completing all tasks.",
|
||
"CommandDescription.Colour": "Sets your skin color",
|
||
"CommandDescription.Combo": "Set roles and add-ons that always or never spawn together",
|
||
"CommandDescription.Compare": "Compare two players' teams as the Inspector",
|
||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||
"CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.",
|
||
"CommandDescription.CosID": "View your cosmetics",
|
||
"CommandDescription.CovenInfo": "View information on how the Coven faction works",
|
||
"CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.",
|
||
"CommandDescription.Death": "View who killed you and their role",
|
||
"CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.",
|
||
"CommandDescription.Decree": "Use a decree as the President",
|
||
"CommandDescription.DeleteAdmin": "Remove a player from the list of admins",
|
||
"CommandDescription.DeleteMod": "Removes the specified player from the list of moderators",
|
||
"CommandDescription.DeleteTag": "Delete a tag from a player.",
|
||
"CommandDescription.DeleteVIP": "Remove a player from the VIP list",
|
||
"CommandDescription.Disconnect": "Get rid of all players in the specified team",
|
||
"CommandDescription.Draft": "Choose a role in the draft",
|
||
"CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.",
|
||
"CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game",
|
||
"CommandDescription.Dump": "Dumps the log file to the desktop",
|
||
"CommandDescription.Effect": "Apply a Randomizer effect to yourself",
|
||
"CommandDescription.EightBall": "Ask the magic 8-ball a question.",
|
||
"CommandDescription.EnableAllRoles": "Enables all roles and add-ons",
|
||
"CommandDescription.End": "Ends the game",
|
||
"CommandDescription.Exe": "Executes a player",
|
||
"CommandDescription.Exo": "Activate your ability as the Exorcist",
|
||
"CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator",
|
||
"CommandDescription.Fix": "Fixes the black screen bug for a specific player.",
|
||
"CommandDescription.Forge": "As the Forger, forge a fake role for a player.",
|
||
"CommandDescription.GNO": "Guess The Number mini-game",
|
||
"CommandDescription.GameModeList": "View the list of all game modes in the mod.",
|
||
"CommandDescription.GameModePoll": "Start a poll to vote for the next game mode.",
|
||
"CommandDescription.Guess": "Guess a player's role.",
|
||
"CommandDescription.HM": "Send one of the messages as the Messenger",
|
||
"CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.",
|
||
"CommandDescription.Help": "View the list of commands",
|
||
"CommandDescription.HideName": "Hides your name",
|
||
"CommandDescription.ID": "View the IDs of all players",
|
||
"CommandDescription.Imitate": "Imitate a dead player's role as the Imitator",
|
||
"CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.",
|
||
"CommandDescription.KCount": "View the number of remaining impostors and neutral killers",
|
||
"CommandDescription.Kill": "Kills a player",
|
||
"CommandDescription.LT": "View the lobby timer",
|
||
"CommandDescription.LastResult": "View the roles and add-ons of players in the last game",
|
||
"CommandDescription.Level": "Changes your level",
|
||
"CommandDescription.MTHY": "Calls a meeting or ends the current meeting",
|
||
"CommandDescription.MapPoll": "Start a poll to vote for the next map.",
|
||
"CommandDescription.Mark": "Mark a player as your target as Markseeker.",
|
||
"CommandDescription.Medium": "Answer the Medium's question",
|
||
"CommandDescription.MessageWait": "Set the buffer time for system messages",
|
||
"CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.",
|
||
"CommandDescription.MyRole": "View the description and settings of your role",
|
||
"CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator",
|
||
"CommandDescription.NeutralInfo": "View information on how the Neutral faction works",
|
||
"CommandDescription.Note": "Manage your notes as the Journalist",
|
||
"CommandDescription.Now": "View the current settings",
|
||
"CommandDescription.OS": "Set the spawn chance of a role",
|
||
"CommandDescription.PV": "Vote in a poll",
|
||
"CommandDescription.Poll": "Starts a poll. (The question should end with a question mark.)",
|
||
"CommandDescription.PresetPoll": "Start a poll to vote for the next preset.",
|
||
"CommandDescription.PlayerInfo": "See a player's ID, friend code, hashed PUID, and platform info",
|
||
"CommandDescription.QA": "Answer a question asked by the Quiz Master",
|
||
"CommandDescription.QS": "View the current question asked by the Quiz Master",
|
||
"CommandDescription.R": "View the list of roles or the description of a specific role",
|
||
"CommandDescription.Ready": "Mark yourself as ready",
|
||
"CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)",
|
||
"CommandDescription.Rename": "Gives you a new name",
|
||
"CommandDescription.Reroll": "Reroll your role as the Reroll. Takes effect after the meeting ends.",
|
||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||
"CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis",
|
||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||
"CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.",
|
||
"CommandDescription.SD": "Plays a sound from the game",
|
||
"CommandDescription.Say": "Send a message as the host/moderator",
|
||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||
"CommandDescription.SetRole": "Set a player's role/add-on for the next game",
|
||
"CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.",
|
||
"CommandDescription.Start": "Starts the game",
|
||
"CommandDescription.StartNow": "Starts the game immediately, without the countdown",
|
||
"CommandDescription.Summon": "Summon a player to kill for you as the Summoner",
|
||
"CommandDescription.Swap": "Set a (vote-) swap target as the Swapper",
|
||
"CommandDescription.TimeLimit": "Show the remaining game time (when the time limit is enabled)",
|
||
"CommandDescription.TPIn": "Teleport into the lobby",
|
||
"CommandDescription.TPOut": "Teleport out of the lobby",
|
||
"CommandDescription.Target": "Target a player as the Ventriloquist",
|
||
"CommandDescription.Template": "Send a message template (from template.txt)",
|
||
"CommandDescription.Trial": "Trial a player as the Prosecutor or Councillor",
|
||
"CommandDescription.UIScale": "Set the scale of the buttons in the UI",
|
||
"CommandDescription.Unmute": "Unmute someone.",
|
||
"CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead",
|
||
"CommandDescription.Version": "View the current version of EHR",
|
||
"CommandDescription.Vote": "Vote for a player",
|
||
"CommandDescription.VoteStart": "Vote to start the game",
|
||
"CommandDescription.Whisper": "Whisper a message privately to the specified players.",
|
||
"CommandDescription.Winner": "View the winners of the last game",
|
||
"CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.",
|
||
"CommandForms.AFKExempt": "afkexempt",
|
||
"CommandForms.Achievements": "achievements",
|
||
"CommandForms.AddAdmin": "addadmin",
|
||
"CommandForms.AddMod": "addmod",
|
||
"CommandForms.AddTag": "addtag,createtag",
|
||
"CommandForms.AddVIP": "addvip",
|
||
"CommandForms.Anagram": "anagram",
|
||
"CommandForms.Answer": "ans,answer",
|
||
"CommandForms.Ask": "ask",
|
||
"CommandForms.Assume": "assume",
|
||
"CommandForms.Ban": "ban,kick",
|
||
"CommandForms.CSD": "csd",
|
||
"CommandForms.ChemistInfo": "ci,chemistinfo",
|
||
"CommandForms.ChangePreset": "changepreset,presetchange,chp",
|
||
"CommandForms.ChangeRole": "changerole",
|
||
"CommandForms.ChangeSetting": "cs,changesetting",
|
||
"CommandForms.Chat": "chat",
|
||
"CommandForms.Check": "check",
|
||
"CommandForms.Choose": "choose,pick",
|
||
"CommandForms.Colour": "colour,color",
|
||
"CommandForms.Combo": "combo",
|
||
"CommandForms.Compare": "compare,cmp",
|
||
"CommandForms.ConfirmAuth": "confirmauth",
|
||
"CommandForms.CopyPreset": "copypreset,presetcopy,cpp",
|
||
"CommandForms.CosID": "cosid",
|
||
"CommandForms.CovenInfo": "coveninfo",
|
||
"CommandForms.DayBreak": "daybreak,db",
|
||
"CommandForms.Death": "death,d",
|
||
"CommandForms.DeathNote": "dn,deathnote",
|
||
"CommandForms.Decree": "decree",
|
||
"CommandForms.DeleteAdmin": "deleteadmin",
|
||
"CommandForms.DeleteMod": "deletemod",
|
||
"CommandForms.DeleteTag": "deletetag",
|
||
"CommandForms.DeleteVIP": "deletevip",
|
||
"CommandForms.Disconnect": "dis,disconnect",
|
||
"CommandForms.Draft": "draft",
|
||
"CommandForms.DraftDescription": "dd,draftdesc,draftdescription",
|
||
"CommandForms.DraftStart": "draftstart,ds",
|
||
"CommandForms.Dump": "dump",
|
||
"CommandForms.Effect": "eff,effect",
|
||
"CommandForms.EightBall": "8ball",
|
||
"CommandForms.EnableAllRoles": "enableallroles",
|
||
"CommandForms.End": "end",
|
||
"CommandForms.Exe": "exe",
|
||
"CommandForms.Exo": "exo",
|
||
"CommandForms.Fabricate": "fabricate",
|
||
"CommandForms.Fix": "fix,blackscreenfix,fixblackscreen",
|
||
"CommandForms.Forge": "forge",
|
||
"CommandForms.GNO": "gno",
|
||
"CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist",
|
||
"CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepoll",
|
||
"CommandForms.Guess": "shoot,guess,bet,bt,st",
|
||
"CommandForms.HM": "hm",
|
||
"CommandForms.HWhisper": "hw,hwhisper",
|
||
"CommandForms.Help": "h,help",
|
||
"CommandForms.HideName": "hn,hidename",
|
||
"CommandForms.ID": "id,guesslist",
|
||
"CommandForms.Imitate": "imitate",
|
||
"CommandForms.JailTalk": "jt,jailtalk",
|
||
"CommandForms.KCount": "gamestate,gstate,gs,kcount,kc",
|
||
"CommandForms.Kill": "kill",
|
||
"CommandForms.LT": "lt",
|
||
"CommandForms.LastResult": "l,lastresult",
|
||
"CommandForms.Level": "level",
|
||
"CommandForms.MTHY": "mt,hy",
|
||
"CommandForms.MapPoll": "mp,mpoll,pollm,mappoll",
|
||
"CommandForms.Medium": "ms,mediumship,medium",
|
||
"CommandForms.MessageWait": "mw,messagewait",
|
||
"CommandForms.Mute": "mute",
|
||
"CommandForms.MyRole": "m,myrole",
|
||
"CommandForms.Negotiation": "negotiation,neg",
|
||
"CommandForms.NeutralInfo": "neutralinfo",
|
||
"CommandForms.Note": "note",
|
||
"CommandForms.Now": "n,now",
|
||
"CommandForms.OS": "os,optionset",
|
||
"CommandForms.PV": "pv",
|
||
"CommandForms.Poll": "poll",
|
||
"CommandForms.PresetPoll": "presetpoll,ppoll",
|
||
"CommandForms.PlayerInfo": "pi,playerinfo",
|
||
"CommandForms.QA": "qa",
|
||
"CommandForms.QS": "qs",
|
||
"CommandForms.R": "r",
|
||
"CommandForms.Ready": "ready",
|
||
"CommandForms.ReadyCheck": "rc,readycheck",
|
||
"CommandForms.Rename": "rn,rename,name",
|
||
"CommandForms.Reroll": "reroll",
|
||
"CommandForms.Retribute": "ret,retribute",
|
||
"CommandForms.Revenge": "rv",
|
||
"CommandForms.Revive": "wskrzes",
|
||
"CommandForms.RoleList": "rl,rolelist",
|
||
"CommandForms.SD": "sd",
|
||
"CommandForms.Say": "say,s",
|
||
"CommandForms.Select": "select",
|
||
"CommandForms.SetRole": "setrole,setaddon",
|
||
"CommandForms.Spectate": "spectate",
|
||
"CommandForms.Start": "start",
|
||
"CommandForms.StartNow": "startnow",
|
||
"CommandForms.Summon": "summon",
|
||
"CommandForms.Swap": "sw,swap,st",
|
||
"CommandForms.TimeLimit": "til,timelimit",
|
||
"CommandForms.TPIn": "tpin",
|
||
"CommandForms.TPOut": "tpout",
|
||
"CommandForms.Target": "target",
|
||
"CommandForms.Template": "t,template",
|
||
"CommandForms.Trial": "tl,sp,jj,trial",
|
||
"CommandForms.UIScale": "uiscale",
|
||
"CommandForms.Unmute": "unmute",
|
||
"CommandForms.Up": "up",
|
||
"CommandForms.Version": "v,version",
|
||
"CommandForms.Vote": "vote",
|
||
"CommandForms.VoteStart": "vs,votestart",
|
||
"CommandForms.Whisper": "w,whisper",
|
||
"CommandForms.Winner": "win,winner",
|
||
"CommandForms.XOR": "xor",
|
||
"CommandList": "★ Command list:",
|
||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||
"Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host",
|
||
"Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins",
|
||
"Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators",
|
||
"Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients",
|
||
"Commands.NoAccess.Time.AfterDeath": "<#ff5555>X</color> <#bb0000>This command can only be used <#ffffff>After Death",
|
||
"Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X</color> <#bb0000>This command can only be used <#ffffff>In Lobby & After Death",
|
||
"Commands.NoAccess.Time.InGame": "<#ff5555>X</color> <#bb0000>This command can only be used <#ffffff>In Game",
|
||
"Commands.NoAccess.Time.InLobby": "<#ff5555>X</color> <#bb0000>This command can only be used <#ffffff>In Lobby",
|
||
"Commands.NoAccess.Time.InMeeting": "<#ff5555>X</color> <#bb0000>This command can only be used <#ffffff>In Meetings",
|
||
"KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.",
|
||
"KickCommandKickHost": "You are not permitted to kick the host.",
|
||
"KickCommandKickMod": "You are not permitted to kick other moderators.",
|
||
"KickCommandKicked": "was kicked from the game.",
|
||
"KickCommandKickedReason": "Reason:",
|
||
"KickCommandKickedRole": "Their role was",
|
||
"KickCommandNoAccess": "You do not have access to the kick command.",
|
||
"AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in <b>{0}</b> seconds",
|
||
"AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)",
|
||
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
|
||
"DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.",
|
||
"DraftResend": "<size=90%>Your drafting choices are:</size>\\n\\n{0}\\n\\n<size=90%>Chat commands to use:</size>\\n- Pick role: <b>/draft [index]</b>\\n- View description of role: <b>/dd [index]</b>\\n<size=90%>Replace [index] with the number of the role you want to pick. Example: <b>/draft 4</b></size>",
|
||
"DraftStart": "<size=90%>Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from, with their indexes, are:</size>\\n\\n{0}\\n\\n<size=90%>Chat commands to use:</size>\\n- Pick role: <b>/draft [index]</b>\\n- View description of role: <b>/dd [index]</b>\\nReplace [index] with the number of the role you want to pick. Example: <b>/draft 4</b>\\n<size=70%>If you don't pick a role, you get a random one like you normally would.</size>",
|
||
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
|
||
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
|
||
"GameModePoll.Question": "Which game mode should we play next?",
|
||
"MapPoll.Question": "Which map should we play next?",
|
||
"MenuTitle.MPoll": "Map Poll",
|
||
"PresetPoll.Question": "Which preset should we play next?",
|
||
"ChangePreset.Changed": "Preset has been changed to Preset {0}\\nPreset Name: {1}",
|
||
"Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
|
||
"Poll.Begin": "You may vote using /pv A/B/C/D",
|
||
"Poll.Inactive": "There isn't any active poll currently.",
|
||
"Poll.Tie": "Tie: {0} each with {1} votes\\n",
|
||
"Poll.TimeInfo": "The results will be final in {0} seconds.",
|
||
"Poll.Title": "<#ff0000>➡ POLL ⬅</color>",
|
||
"Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
|
||
"Poll.Winner": "Winner: <b>{0}. {1}</b> with {2} votes\\n",
|
||
"Poll.YouVoted": "You have voted for {0}, which now has {1} votes.",
|
||
"PollResultTitle": "Poll Results",
|
||
"PollUsage": "Format:\\n<size=80%><b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]</size></b></size>\n\n<size=50%>Note: The question should always end with a question mark (?)!</size>",
|
||
"ControlCooldown": "Control Cooldown",
|
||
"ConvertedAddonCanBeGuessed": "{role} can be guessed",
|
||
"CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other",
|
||
"CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled",
|
||
"CountdownText": "<color=#00ffa5>Re-Entering Lobby in</color> <b>{0}</b>s",
|
||
"CovenCanBeInLove": "<color=#7b3fbb>Coven</color> can be <color=#ff9ace>in love</color>",
|
||
"CovenCanBeRole": "<color=#7b3fbb>Coven</color> can become {role}",
|
||
"CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven</color>",
|
||
"CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the <color=#7b3fbb>Coven</color> will start receiving the <color=#7b3fbb>Necronomicon</color>",
|
||
"CrewCanBeEgoist": "<color=#8cffff>Crewmates</color> can become <color=#5600ff>Egoist</color>",
|
||
"CrewCanBeInLove": "<color=#8cffff>Crewmates</color> can be <color=#ff9ace>in love</color>",
|
||
"CrewCanBeLoyal": "<color=#8cffff>Crewmates</color> can become <color=#B71556>Loyal</color>",
|
||
"CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
|
||
"CrewLoversWinWithCrew": "If Both <color=#ff9ace>Lovers</color> are <color=#8cffff>Crewmates</color>, they always win with <color=#8cffff>Crewmates</color>",
|
||
"CurrentActiveSettingsHelp": "Current Active Settings Help",
|
||
"CurseCooldown": "Curse Cooldown",
|
||
"CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask",
|
||
"CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.</color>",
|
||
"DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.",
|
||
"DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\\n\\nContact the host if this was a mistake.",
|
||
"DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.",
|
||
"DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
|
||
"DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.",
|
||
"DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.",
|
||
"DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.",
|
||
"DCNotify.Hacking": "You were <color=#ff1919>banned</color> for hacking.\\n\\nPlease stop.",
|
||
"DCNotify.Inactivity": "The lobby closed due to inactivity.",
|
||
"DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
|
||
"DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
|
||
"DCNotify.Kicked": "You were <color=#ffff00>kicked</color> from this lobby.\\n\\nYou may still rejoin.",
|
||
"DCanGuessAdt": "Can Guess Add-Ons",
|
||
"DCanGuessCoven": "Can Guess <color=#7b3fbb>Coven</color>",
|
||
"DCanGuessCrewmates": "Can Guess <color=#8cffff>Crewmates</color>",
|
||
"DCanGuessImpostors": "Can Guess <color=#ff1919>Impostors</color>",
|
||
"DCanGuessNeutrals": "Can Guess <color=#ffab1b>Neutrals</color>",
|
||
"DGRM.OnMeeting": "On Meeting",
|
||
"DGResetMode": "Skin Reset Mode",
|
||
"DGResetTimer": "If Resetting Skin by Timer, Reset Skin After",
|
||
"DeactivationAfterMeeting": "Po Meetingu",
|
||
"DeadCrewCantSabotage": "<color=#8cffff>Crewmates</color> can't sabotage after they've died",
|
||
"DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't sabotage after they've died",
|
||
"DeadNeutralCantSabotage": "<color=#ffab1b>Neutrals</color> can't sabotage after they've died",
|
||
"DeathReason.AFK": "AFK",
|
||
"DeathReason.Allergy": "Allergy",
|
||
"DeathReason.Ashamed": "Ashamed",
|
||
"DeathReason.Assumed": "Assumed",
|
||
"DeathReason.Asthma": "Asthma",
|
||
"DeathReason.BadLuck": "Bad Luck",
|
||
"DeathReason.Bankrupt": "Bankrupted",
|
||
"DeathReason.Bite": "Bitten",
|
||
"DeathReason.Bugged": "Bugged",
|
||
"DeathReason.Bombed": "Exploded",
|
||
"DeathReason.Collapsed": "Collapsed",
|
||
"DeathReason.Consumed": "Consumed",
|
||
"DeathReason.Curse": "Cursed",
|
||
"DeathReason.Cursed": "Cursed",
|
||
"DeathReason.Deafened": "Deafened",
|
||
"DeathReason.Destroyed": "Destroyed",
|
||
"DeathReason.Demolished": "Demolished",
|
||
"DeathReason.DidntVote": "Didn't Vote",
|
||
"DeathReason.Disconnected": "Disconnected",
|
||
"DeathReason.Diseased": "Diseased",
|
||
"DeathReason.Dismembered": "Dismembered",
|
||
"DeathReason.Dragged": "Dragged",
|
||
"DeathReason.Drowned": "Drowned",
|
||
"DeathReason.Eaten": "Eaten",
|
||
"DeathReason.Echoed": "Echoed",
|
||
"DeathReason.Execution": "Executed",
|
||
"DeathReason.Fall": "Fall",
|
||
"DeathReason.FollowingSuicide": "Heartbroken",
|
||
"DeathReason.Frightened": "Frightened",
|
||
"DeathReason.Gambled": "Guessed",
|
||
"DeathReason.Hack": "Hacked",
|
||
"DeathReason.Hex": "Hexed",
|
||
"DeathReason.Infected": "Infected",
|
||
"DeathReason.Jinx": "Jinxed",
|
||
"DeathReason.Kamikazed": "Kamikazed",
|
||
"DeathReason.Kill": "Kill",
|
||
"DeathReason.Lava": "Lava",
|
||
"DeathReason.Lightning": "Lightning",
|
||
"DeathReason.LossOfBlood": "Loss Of Blood",
|
||
"DeathReason.LossOfHead": "Strangled",
|
||
"DeathReason.Mauled": "Mauled",
|
||
"DeathReason.Meteor": "Meteor Strike",
|
||
"DeathReason.Misfire": "Misfire",
|
||
"DeathReason.Misguess": "Misguess",
|
||
"DeathReason.Negotiation": "Negotiation",
|
||
"DeathReason.OutOfOxygen": "Out Of Oxygen",
|
||
"DeathReason.Overtired": "Overtired",
|
||
"DeathReason.Patrolled": "Patrolled",
|
||
"DeathReason.Poison": "Poisoned",
|
||
"DeathReason.Quantization": "Quantization",
|
||
"DeathReason.RNG": "RNG",
|
||
"DeathReason.Retribution": "Retribution",
|
||
"DeathReason.Revenge": "Revenge",
|
||
"DeathReason.Sacrifice": "Sacrifice",
|
||
"DeathReason.Scavenged": "Scavenged",
|
||
"DeathReason.Shot": "Shot",
|
||
"DeathReason.SkippedVote": "Skipped Voting",
|
||
"DeathReason.Sniped": "Sniped",
|
||
"DeathReason.Spell": "Spelled",
|
||
"DeathReason.Stoned": "Stoned",
|
||
"DeathReason.Stung": "Stung",
|
||
"DeathReason.Suicide": "Samobójstwo",
|
||
"DeathReason.Sunken": "Sunken",
|
||
"DeathReason.Swooped": "Swooped",
|
||
"DeathReason.Taxes": "Taxes",
|
||
"DeathReason.Torched": "Burned",
|
||
"DeathReason.Tornado": "Tornado",
|
||
"DeathReason.Trapped": "Trapped",
|
||
"DeathReason.Trialed": "Prosecuted",
|
||
"DeathReason.Vote": "Ejected",
|
||
"DeathReason.WipedOut": "Wiped Out",
|
||
"DeathReason.WrongAnswer": "Wrong Answer",
|
||
"DeathReason.YinYanged": "Yin Yanged",
|
||
"DeathReason.etc": "Other",
|
||
"DebugMode": "Debug Mode",
|
||
"DecreasedKillCooldown": "Decreased Kill Cooldown",
|
||
"DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
|
||
"DeliverCooldown": "Deliver Cooldown",
|
||
"DevourCooldown": "Devour Cooldown",
|
||
"DiedR1Warning": "<#ffff00>(Died First in Last Game)</color>",
|
||
"DisableBard": "Disable <color=#ff1919>Bard</color>",
|
||
"DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen",
|
||
"DisableHiddenRoles": "Disable Hidden Roles",
|
||
"DisableLobbyMusic": "Disable Lobby Music",
|
||
"DisableSaboteur": "Disable <color=#ff1919>Saboteur</color>",
|
||
"DisableSunnyboy": "Disable <color=#ff9902>Sunnyboy</color>",
|
||
"DisableTasks": "Disable Tasks",
|
||
"DisableUseCommand": "The Host's settings do not allow this command to be used.",
|
||
"DisableVanillaRoles": "Disable Vanilla Roles",
|
||
"DisabledByProgram": "Public rooms have been disabled by the program",
|
||
"DisabledBySettings": "Disabled by Settings",
|
||
"DoesntSpawnOnFungle": "Doesn't Spawn When the Map is <color=#ffa646>Fungle</color>",
|
||
"DoYourTasksPlease": "Please do your tasks!",
|
||
"DualVotes": "Duplicate votes",
|
||
"E2Block": "Block Erase",
|
||
"EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
|
||
"EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
|
||
"EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
|
||
"EAC.ClientTimeout": "{0}|{1} didn't send their full data within 25s, most likely a hacker",
|
||
"ECMO.OriginalTeam": "Original Team",
|
||
"EGCanGuessAdt": "Can Guess Add-Ons",
|
||
"EGCanGuessImp": "Can Guess <color=#ff1919>Impostor</color> Roles",
|
||
"EGCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
|
||
"EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.",
|
||
"AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.",
|
||
"AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.",
|
||
"AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.",
|
||
"AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...",
|
||
"AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠</color>",
|
||
"ByBardGetFailed": "Oops, I seem to be out of inspiration.",
|
||
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
|
||
"CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n</color>",
|
||
"ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<size=80%><#ffffff>{0}</size>",
|
||
"ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<size=80%><#ffffff>Please enable <#ffff44>{0}</color> in System Settings, otherwise the server will reject your request.</size>",
|
||
"ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)",
|
||
"ERR-000-000-0": "No Error",
|
||
"ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.",
|
||
"ERR-000-900-0": "Test Error Lv.0",
|
||
"ERR-000-910-1": "Test Error Lv.1",
|
||
"ERR-000-920-2": "Test Error Lv.2",
|
||
"ERR-000-930-3": "Test Error Lv.3",
|
||
"ERR-001-000-3": "Main dictionary has duplicated keys.",
|
||
"ERR-002-000-1": "This game mode is incompatible with the current map.",
|
||
"ERR-002-000-3": "Your Among Us version is outdated.",
|
||
"Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them",
|
||
"Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error",
|
||
"Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})",
|
||
"Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting",
|
||
"ErrorEndText": "An error occurred",
|
||
"ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
|
||
"ErrorLevel1": "Bugs may occur.",
|
||
"ErrorLevel2": "This can cause serious issues with the game.",
|
||
"ErrorLevel3": "The current EHR version does not support this version of Among Us.\\nPlease update Among Us!",
|
||
"ErrorTeleport": "Teleport failed",
|
||
"FailChance": "Chance of showing incorrect result",
|
||
"FailToTrack": "Failed To Track",
|
||
"ForceEnd": "Aborted",
|
||
"ForceEndText": "Host has aborted the game",
|
||
"InvalidArgs": "Invalid Args",
|
||
"InvalidArguments": "Invalid Arguments",
|
||
"InvalidUndeadTarget": "Target cannot be recruited",
|
||
"NotAssigned": "-",
|
||
"NotAssignedInfo": "Nastapil blad, poinformuj hosta!!",
|
||
"RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, game will end to prevent black screen.",
|
||
"RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, RPC will be ignored.",
|
||
"RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.",
|
||
"UnsupportedMap": "Ta mapa nie jest obslugiwana przez EHR\\nUzyj obslugiwanej mapy, w przeciwnym razie moga wystapic problemy",
|
||
"UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.",
|
||
"downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...",
|
||
"updateFailed": "Update failed.",
|
||
"EVote": "Vote",
|
||
"EightBallDisabled": "<#ff0000>X</color> The /8ball command is disabled in this lobby.",
|
||
"EnableDarkTheme": "Dark Theme for Chat UI",
|
||
"EnableDebugMode": "Enable Debug Mode",
|
||
"EnableExtraAbility": "Enable Extra Ability",
|
||
"EnableSpurtCharge": "Display The Charge",
|
||
"EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game. Due to an unknown issue, games may end with the 'Everyone died' reason instantly, if this happens, please disable Game Master.",
|
||
"EnterVentWinCountDown": "Enter vent within <b>{0}</b> seconds to win!",
|
||
"EnteredBlockedVent": "<color=#ffff00>Ten vent jest zablokowany przez Ventguarda</color>",
|
||
"EraseLimit": "Max Erases",
|
||
"EvenKillCooldown": "Even-Numbered kill cooldown",
|
||
"ExiledExeTarget": "{0} was the {1}.\\nBut they were also the <color=#611c3a>Executioner</color>'s target!\\nGG!",
|
||
"ExiledExeTargetAddBelow": "\\nAnd they were also the <color=#611c3a>Executioner</color>'s target!",
|
||
"ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the <color=#8f815e>Innocent</color> counting the money in their hands....",
|
||
"ExiledInnocentTargetInOneLine": "{0} was the {1}.\\nBut looking back, there's the <color=#8f815e>Innocent</color> counting the money in their hands....\\nGG!",
|
||
"ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!",
|
||
"ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0}</color> votes</color>)</color>",
|
||
"FakeTask": "Fake Tasks:",
|
||
"FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.",
|
||
"FreezeCooldown": "Freeze Cooldown",
|
||
"FreezeDuration": "Freeze Duration",
|
||
"GCanGuessAdt": "Can guess Add-ons",
|
||
"GCanGuessCrew": "<color=#8cffff>Crewmate</color> can guess <color=#8cffff>Crewmate</color> roles",
|
||
"GCanGuessImp": "<color=#ff1919>Impostor</color> can guess <color=#ff1919>Impostor</color> roles",
|
||
"GCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
|
||
"GGCanGuessAdt": "Can Guess Add-Ons",
|
||
"GGCanGuessCrew": "Can Guess <color=#8cffff>Crewmate</color> Roles",
|
||
"GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
|
||
"GSInfo.ConvertedCount": "<#ffab1b>Converted Players</color> <size=70%>(excluding <#ff1919>Madmates</color>)</size>: {0}",
|
||
"GSInfo.CovenCount": "<#7b3fbb>Coven:</color> {0}",
|
||
"GSInfo.CrewCount": "<#8cffff>Crewmates:</color> {0}",
|
||
"GSInfo.ImpCount": "<#ff1919>Impostors:</color> {0}",
|
||
"GSInfo.LoversState": "Number of <#ff9ace>Lovers</color> Alive: {0}",
|
||
"GSInfo.MadmateCount": "<#ff1919>Madmates:</color> {0}",
|
||
"GSInfo.NKCount": "<#ffab1b>Neutral</color> <#ff1919>Killers</color>: {0}",
|
||
"GSInfo.NNKCount": "<#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color>: {0}",
|
||
"GSInfo.RomanticState": "{0}",
|
||
"GSInfo.Tasks": "<#00ffa5>Completed Tasks:</color> {0}/{1}",
|
||
"GanInvestigatorCanBeMadmate": "<color=#BA55D3>Investigator</color> can be converted",
|
||
"GanJudgeCanBeMadmate": "<color=#f8d85a>Prosecutor</color> can be converted",
|
||
"GanMarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can be converted",
|
||
"GanMayorCanBeMadmate": "<color=#204d42>Mayor</color> can be converted",
|
||
"GanNGuesserCanBeMadmate": "<color=#eede26>Nice Guesser</color> can be converted",
|
||
"GanPresidentCanBeMadmate": "<color=#30916f>President</color> can be converted",
|
||
"GanSheriffCanBeMadmate": "<color=#f8cd46>Sheriff</color> can be converted",
|
||
"GhostIgnoreTasks": "Ghosts Exempt From Tasks",
|
||
"GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!</color>",
|
||
"GuessAbility": "Guessers Can Guess <color=#ff9ace>Lovers</color>",
|
||
"GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons",
|
||
"GuessAnkylosaurus": "You cannot guess the Ankylosaurus",
|
||
"GuessBackstabber": "You cannot guess a revealed Backstabber.",
|
||
"GuessBerserker": "Well that didn't work....",
|
||
"GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.",
|
||
"GuessDead": "Sorry, but it's impossible to guess roles after your death",
|
||
"GuessDisabled": "Sorry, this guess is prohibited.",
|
||
"GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.",
|
||
"GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
|
||
"GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!",
|
||
"GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.",
|
||
"GuessErased": "You cannot guess a player's role that has been erased.",
|
||
"GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
|
||
"GuessHelp": "Instructions: /bt [Player ID] [Role Name] \\nExample: /bt 3 Bait \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs",
|
||
"GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
|
||
"GuessKill": "<b>{0}</b> was guessed",
|
||
"GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
|
||
"GuessLovers": "Sorry, host's settings do not allow to guess <color=#ff9ace>Lovers</color>.",
|
||
"GuessMarkseekerTarget": "You can't guess the target of the Markseeker",
|
||
"GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
|
||
"GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
|
||
"GuessMonarch": "You're knighted, so you cannot guess the Monarch.",
|
||
"GuessNotAllowed": "Sorry, your role does not have access to guessing.",
|
||
"GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?",
|
||
"GuessNull": "Please select an ID of a living player to guess their role",
|
||
"GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.",
|
||
"GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.",
|
||
"GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.",
|
||
"GuessPhantom": "You can't guess a Specter, that allows them to win!",
|
||
"GuessPresident": "You cannot guess a revealed <#30916f>President</color>.",
|
||
"GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?",
|
||
"GuessShielded": "Sorry, you can't guess the player who is shielded by Medic",
|
||
"GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?",
|
||
"GuessTank": "According to the host's settings, the Tank cannot be guessed.",
|
||
"GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.",
|
||
"GuessTeamMate": "Sorry, you can't guess your teammates.",
|
||
"GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate",
|
||
"GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
|
||
"HideDualVotes": "Hide duplicated votes",
|
||
"HnSUnloadWarning": "<#ffff00><b>WARNING:</b></color>\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
|
||
"ImpCanBeEgoist": "An <color=#ff1919>Impostor</color> can become Egoist",
|
||
"ImpCanBeInLove": "<color=#ff1919>Impostors</color> can be <color=#ff9ace>in love</color>",
|
||
"ImpCanBeLoyal": "<color=#ff1919>Impostors</color> can become <color=#B71556>Loyal</color>",
|
||
"ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
|
||
"ImpCanFindMarshall": "Reveal to <#ff1919>Impostors</color>",
|
||
"ImpCanKillMadmate": "<color=#ff1919>Impostors</color> can kill <color=#ff1919>Madmates</color>",
|
||
"IncompatibleMod": "Incompatible Mod",
|
||
"IncompatibleNeutralMode": "If neutral is incompatible, turn into",
|
||
"IncreasedSpeedDuration": "Increased Speed Duration",
|
||
"IncreasedVisionDuration": "Increased Vision Duration",
|
||
"KCD": "<color=#ff1919>Kill CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"KickCommandDisabled": "The kick command is currently disabled.",
|
||
"KillBaitNotify": "<color=#ffff00>You'll self-report in <color=#ffab1b>{0}</color>s</color>",
|
||
"KillCooldownAfterCleaning": "Kill Cooldown On Clean",
|
||
"KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
|
||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||
"KillCount": " Kills: {0}",
|
||
"LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
|
||
"LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!",
|
||
"LaughToWhoTrialSelf": "God, I didn't think the Prosecutors would be so blind that they wouldn't even see that they had sentenced themselves.",
|
||
"LegacyLovers": "Legacy <color=#ff9ace>Lovers</color>",
|
||
"LimitPerGame": "Limit Per Game",
|
||
"LimitPerRounds": "Limit Per Rounds",
|
||
"Loading": "<b><color=#ffff00>Loading....</color></b>\\n<size=2>This may take a minute.</size>",
|
||
"LoadingBarText.1": "Setting up your game....",
|
||
"LoadingBarText.2": "{0}/{1} Clients Ready ({2})",
|
||
"LoadingBarText.3": "Opening The Gate....",
|
||
"LoadingBarText.4": "Heading Off....",
|
||
"LoadingBarText.5": "Landing....",
|
||
"LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!",
|
||
"LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!",
|
||
"LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!",
|
||
"LoadingHint.3": "Did you know?\nYou can play our beta releases/test versions!\nJoin our Discord server to download them (link on main menu)!",
|
||
"LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!",
|
||
"LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!",
|
||
"LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!",
|
||
"LoadingHint.7": "Did you know?\nYou can add/remove moderators directly in the game by using /addmod and /deletemod!",
|
||
"LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!",
|
||
"LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus",
|
||
"LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!",
|
||
"LoadingHint.11": "Did you know?\nYou can set your role/add-on for the next game using /setrole and /setaddon as the host!",
|
||
"LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!",
|
||
"LoadingHint.13": "Did you know?\nYou can use /poll to ask your players a question and let them vote!",
|
||
"LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!",
|
||
"LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!",
|
||
"LoadingHint.16": "Don't know what your role or add-on does?\nPress F1 instead of typing commands!",
|
||
"LoadingHint.17": "Did you know?\nYou can quickly enable/disable roles by typing /os {percentage} {role}!\n(This will set the spawn chance of the role to the specified percentage)",
|
||
"LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!",
|
||
"LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!",
|
||
"LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!",
|
||
"LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!",
|
||
"LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!",
|
||
"LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!",
|
||
"LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!",
|
||
"LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!",
|
||
"LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!",
|
||
"LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D",
|
||
"LoadingHint.28": "Did you know?\nEHR has 16 different game modes! Try them out!\nSwitch game modes using the buttons under the huge title in the top left of the settings menu!",
|
||
"LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!",
|
||
"LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!",
|
||
"LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!",
|
||
"LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!",
|
||
"LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!",
|
||
"LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!",
|
||
"LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!",
|
||
"LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!",
|
||
"LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!",
|
||
"LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!",
|
||
"LoadingHint.39": "Did you know?\nYou can integrate the Natural Disasters game mode into any other game mode!\nRoom Rush with ditching disasters? Sinkholes blocking the way in Deathrace? Zones collapsed in King Of The Zones? Just one setting away!",
|
||
"LoadingHint.40": "Did you know?\nI bet you didn't",
|
||
"LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1",
|
||
"LoadingHint.42": "Did you know?\nI didn't",
|
||
"LoadingHint.43": "Did you know that you can't know everything?",
|
||
"LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44",
|
||
"LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither",
|
||
"LoadingWithPercentage": "<b><color=#ffff00>{0}%</color></b>\\n<size=2>{1}</size>\\n<size=1>{2}</size>",
|
||
"LobbyCloseTimer": "Lobby Closing Timer: {0}",
|
||
"LobbyTimer": "Lobby closes in {0}m {1}s",
|
||
"MadSnitchTasks": "<color=#b8fb4f>Snitch</color> Tasks",
|
||
"MadTimeManagerLimitMeetingTime": "<color=#ff1919>Mad</color> <color=#6495ed>Time Manager</color> - Minimum Voting Time",
|
||
"MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates</color>",
|
||
"MadmateCanFixSabotage": "<color=#ff1919>Madmates</color> Can Fix Sabotages",
|
||
"MadmateCanKillImp": "<color=#ff1919>Madmates</color> can kill <color=#ff1919>Impostors</color>",
|
||
"MadmateCountMode": "<color=#ff1919>Madmates</color> count as",
|
||
"MadmateCountMode.Crew": "<color=#8cffff>Crewmates</color>",
|
||
"MadmateCountMode.Imp": "<color=#ff1919>Impostors</color>",
|
||
"MadmateCountMode.None": "Nothing",
|
||
"MadmateSpawnMode": "<color=#ff1919>Madmate</color> spawning mode",
|
||
"MadmateSpawnMode.Assign": "Assign",
|
||
"MadmateSpawnMode.FirstKill": "First Kill",
|
||
"MadmateSpawnMode.SelfVote": "Self Vote",
|
||
"MainMenu.CreditsButton": "Credits",
|
||
"MainMenu.ExitGameButton": "Quit",
|
||
"MainMenu.InventoryButton": "Inventory",
|
||
"LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Show Only Enabled Roles",
|
||
"LobbyViewSettings_ShowAlldRolesButtonText": "Show All Roles",
|
||
"MainMenu.SettingsButton": "Settings",
|
||
"ManipulateNotify": "\\n<color=#ff1919>You were manipulated by the Mastermind!</color>\\n<color=#ffff00>You must kill someone within <color=#ffa500>{0}s</color> or you die!</color>",
|
||
"MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked",
|
||
"MaxCleanserUses": "Max cleanses",
|
||
"MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From",
|
||
"MaxInVentTime": "Max In-Vent Time",
|
||
"MaxInspectorCheckLimit": "Max inspections per game",
|
||
"MaxMadmateRoles": "<#00a5ff>Maksymalna</color> liczba ról <#ff1919>Madmate</color>",
|
||
"Maximum": "Max",
|
||
"Message.AddedPlayerToBanList": "Added <b>{0}</b> to the ban list",
|
||
"Message.AllowLevelRange": "The game level can be set in the range: 0-100",
|
||
"Message.AllowNameLength": "Nickname can be set length: 1-10",
|
||
"Message.BanedByBanList": "<b>{0}</b> was banned because they were banned in the past.",
|
||
"Message.BanedByEACList": "<b>{0}</b> has been banned because he is in EAC list of Banned people.",
|
||
"Message.BannedByEAC": "<b>{0}</b>Banned by EAC, reason: {1}",
|
||
"Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles",
|
||
"Message.CanNotUseByHost": "Sorry, Host can't use this command",
|
||
"Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby",
|
||
"Message.CommandUnavailable": "Sorry, this command cannot be used right now.",
|
||
"Message.CommandUnavailableShort": "Currently unavailable",
|
||
"Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
|
||
"Message.Executed": "<b>{0}</b> was executed",
|
||
"Message.HideGameSettings": "Game settings have been hidden by the host.",
|
||
"Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.",
|
||
"Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.",
|
||
"Message.InvalidFriendCode": "<b>{0}</b> has been banned because they have an invalid friend code.",
|
||
"Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.KickWhoSayBanWordAfterWarn": "<b>{0}</b> received {1} warnings.\\nHe was expelled for forbidden words",
|
||
"Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.KickedByDenyName": "<b>{0}</b> was kicked because their name matched <b>{1}</b>",
|
||
"Message.KickedByEAC": "<b>{0}</b>Kicked by EAC, reason: {1}",
|
||
"Message.KickedByNoFriendCode": "<b>{0}</b> was kicked because their friend code does not exist.",
|
||
"Message.LobbyCodeSendError": "<size=90%><#ff0000>X</color> <#ff5555>Failed to send the lobby code to the EHR website.</color></size>\\n<size=70%>{0}</size>",
|
||
"Message.LobbyCodeSent": "<size=90%><#00ffa5>✓</color> <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.</color></size>\\n<size=70%>You can disable this feature in the settings (System Settings tab).</size>",
|
||
"Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)",
|
||
"Message.LobbyShared": "The lobby has successfully been shared!",
|
||
"Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is <b>{0}</b>\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
|
||
"Message.MessageWaitHelp": "Specify the first argument in seconds.",
|
||
"Message.NoDescription": "No description",
|
||
"Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.",
|
||
"Message.NoticeByEAC": "<b>{0}</b>Detected:{1}",
|
||
"Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]",
|
||
"Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby",
|
||
"Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command",
|
||
"Message.PlayerQuitForever": "<b>{0}</b> decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress",
|
||
"Message.SetColor": "Your color is set to: {0}",
|
||
"Message.SetLevel": "Your game level is set to: {0}",
|
||
"Message.SetToSeconds": "Set to <b>{0}</b> seconds.",
|
||
"Message.SyncButtonLeft": "There are {0} more emergency buttons left",
|
||
"Message.TempBannedByEAC": "<b>{0}</b>Banned by EAC, reason: {1}",
|
||
"Message.TemplateList": "Available templates:\\n{0}\\n\\n<size=80%>Use <b>/template [tag]</b> to send a template</size>",
|
||
"Message.NoTemplatesFound": "No templates were found",
|
||
"Message.TemplateConditionsNotMet": "This template is not available under the current conditions",
|
||
"Message.TemplateNotFoundClient": "The Host doesn't have a template called <b>{0}</b>",
|
||
"Message.TemplateNotFoundHost": "No templates matching <b>{0}</b> were found",
|
||
"Message.TemplateRankRequired": "You need the {0} rank to use this template",
|
||
"Message.TemplateRoleRequired": "This template requires the <b>{0}</b> role",
|
||
"Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
|
||
"Message.WarnWhoSayBanWord": "<b>{0}</b>, stop sending banned words!",
|
||
"Message.WarnWhoSayBanWordTimes": "<b>{0}</b> has been warned: {1} times \\nif you continue you will be kicked",
|
||
"Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list",
|
||
"Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:",
|
||
"Message.YTPlanSelectFailed": "You cannot be assigned as <b>{0}</b>.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
|
||
"Message.YTPlanSelected": "In the next game, your role will be <b>{0}</b>",
|
||
"MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.",
|
||
"MinMadmateRoles": "<#00ffa5>Minimalna</color> liczba ról <#ff1919>Madmate</color>",
|
||
"MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00><b>Modded Min/Max Impostors Automatically Set To </color><#ffffff>{0}</color></b>\\n<size=80%>Because you only changed the vanilla setting, which gets overridden by the modded ones.</size>",
|
||
"MinPlayersForAirship": "Minimum Players for <color=#ed0007>Airship</color>",
|
||
"MinPlayersForFungle": "Minimum Players for <color=#ffa646>The Fungle</color>",
|
||
"MinTasksToActivateAbility": "Minimalna liczba zadan do aktywacji zdolnosci",
|
||
"ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.",
|
||
"ModdedClient": "Zmodyfikowany klient",
|
||
"ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2}</color> seconds.",
|
||
"ModeratorTag": "<#8000ff>Moderator</color>",
|
||
"Modifier": "\nModifier: ",
|
||
"Modifiers": "\nModifiers: ",
|
||
"MurderHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
|
||
"MurderKill": "<b>{0}</b> was murdered.",
|
||
"MurderLimitPerGame": "Maximum Total Murders Per Game",
|
||
"MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting",
|
||
"MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.",
|
||
"MurderNull": "Please choose a living player to murder.",
|
||
"MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0}</color> seconds.</color>",
|
||
"NGuesserCanBeMadmate": "<color=#eede26>Nice Guesser</color> can become <color=#ff1919>Madmate</color>",
|
||
"NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers</color>",
|
||
"NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors</color> alive",
|
||
"NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers</color>",
|
||
"NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)",
|
||
"NegativeEffectDuration": "Lower Vision/Speed Duration",
|
||
"NeutralCanBeInLove": "<color=#ffab1b>Neutrals</color> can be <color=#ff9ace>in love</color>",
|
||
"NeutralCanBeRole": "<color=#ffab1b>Neutrals</color> can become {role}",
|
||
"NoLimitAddonsNumMax": "Max Add-ons Per Player",
|
||
"AddonAssigningRolesIgnoreMaxAddonsLimit": "Add-on Assigning Roles Ignore Max Add-ons Limit",
|
||
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
|
||
"NoPetActionMsgCrewTaskDone": "You are free",
|
||
"NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do",
|
||
"NoWhisperAsRole": "<#ff0000>X</color> You cannot use the 'whisper' command as this role.",
|
||
"NoWhisperDuringCourt": "<#ff0000>X</color> The /whisper command is disabled during court.",
|
||
"NotifyGameEnding": "<#ff0000>GAME END NOTIFY</color>\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.</color>",
|
||
"NotifyGodAlive": "Inform players at meetings that God is still alive",
|
||
"NukeCooldown": "Nuke Cooldown",
|
||
"NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers",
|
||
"NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers",
|
||
"NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers",
|
||
"NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers",
|
||
"NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers",
|
||
"NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers",
|
||
"NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers",
|
||
"NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers",
|
||
"NumOfTasks": "Number of Tasks to Finish",
|
||
"NumberOfLovers": "Number of <color=#ff9ace>Lover Pairs</color> (x2 members)",
|
||
"OddKillCooldown": "Odd-Numbered kill cooldown",
|
||
"OnlyShowPart": "Shown only part",
|
||
"PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.",
|
||
"PoisonCooldown": "Poison Cooldown",
|
||
"PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info\\n<size=60%>On the joystick use the right stick (R3/RSB)</size>",
|
||
"PromotedSKCanRecruit": "New <color=#00b4eb>Jackal</color> can recruit new <color=#00b4eb>Sidekick</color>",
|
||
"DownloadingPreset": "Downloading preset....",
|
||
"PresetApplied": "Preset applied successfully!",
|
||
"Promt.ApplyPreset": "<#ffff00>⚠ WARNING ⚠</color>\\nApplying this preset <b><u>OVERRIDES</u> your current preset</b>! Back it up if you need it or switch to an unused preset slot. It will be permanently deleted!\\nDo you wish to proceed?",
|
||
"Promt.EnableAllRoles": "Enable all roles and add-ons?<size=80%>\\n\\n<b>Yes</b> - Enable all roles and add-ons\\n<b>No</b> - Enter the quick setup dialog of roles and add-ons</size>",
|
||
"Promt.EnableRole": "<size=60%>({0}/{1}) {2}\\n</size><size=80%>Enable {3}?</size><size=60%>\\n\\n{4}</size>",
|
||
"Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.",
|
||
"Rate0": "<#662222>0%</color>",
|
||
"Rate5": "<#00ffff>5%</color>",
|
||
"Rate10": "<#00fffb>10%</color>",
|
||
"Rate15": "<#00fff8>15%</color>",
|
||
"Rate20": "<#00fff4>20%</color>",
|
||
"Rate25": "<#00fff0>25%</color>",
|
||
"Rate30": "<#00ffec>30%</color>",
|
||
"Rate35": "<#00ffe7>35%</color>",
|
||
"Rate40": "<#00ffe3>40%</color>",
|
||
"Rate45": "<#00ffde>45%</color>",
|
||
"Rate50": "<#00ffd9>50%</color>",
|
||
"Rate55": "<#00ffd4>55%</color>",
|
||
"Rate60": "<#00ffcf>60%</color>",
|
||
"Rate65": "<#00ffc9>65%</color>",
|
||
"Rate70": "<#00ffc4>70%</color>",
|
||
"Rate75": "<#00ffbe>75%</color>",
|
||
"Rate80": "<#00ffb8>80%</color>",
|
||
"Rate85": "<#00ffb2>85%</color>",
|
||
"Rate90": "<#00ffac>90%</color>",
|
||
"Rate95": "<#00ffa6>95%</color>",
|
||
"Rate100": "<#ffff44>100%</color>",
|
||
"ReadyCheckMessage": "The Host/an Admin is checking how many players are ready to start the game.\\nPlease type <b>/ready</b> to let the Host/Admins know you're not AFK.",
|
||
"UnlockFPS": "Unlock FPS",
|
||
"ShowFPS": "Show FPS",
|
||
"AutoStart": "Auto Start",
|
||
"ForceOwnLanguage": "Force mod to use your language if possible",
|
||
"ForceOwnLanguageRoleName": "Force role names in your language if possible",
|
||
"EnableCustomButton": "Enable Custom Button Images",
|
||
"EnableCustomSoundEffect": "Enable Custom Sound Effects",
|
||
"SwitchVanilla": "Switch Vanilla",
|
||
"DarkThemeForMeetingUI": "Dark Theme for Meeting UI",
|
||
"HorseMode": "Horse Mode",
|
||
"LongMode": "Long Mode",
|
||
"ClassicMode": "Classic Mode",
|
||
"ShowPlayerInfoInLobby": "Show Player Info in Lobby",
|
||
"LobbyMusic": "Lobby Music",
|
||
"EnableCommandHelper": "Enable Command Helper",
|
||
"ShowModdedClientText": "Show Modded Client Text",
|
||
"AutoHaunt": "Auto Haunt",
|
||
"ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s",
|
||
"CancelPetAnimation": "Fully Cancel Self Pet Animation As Host",
|
||
"TryFixStuttering": "Try to Fix Stuttering",
|
||
"ShowClientControlGUI": "Show Client Control GUI",
|
||
"GM": "Mistrz Gry",
|
||
"GMInfo": "Delektuj sie chaosem!",
|
||
"GMInfoLong": "(None):\\nGame Master to rola obserwatora. Jego obecnosc nie wplywa na rozgrywke; wszyscy gracze wiedza, kto pelni te role. Rola Game Mastera zostaje przypisana gospodarzowi, który automatycznie staje sie duchem na poczatku gry. Uzywaj tego jezeli chcesz byc tylko hosterem i nie chcesz uczestniczyc w rozgrywce",
|
||
"ResetKillCooldownOn": "Kill Cooldown On Reset",
|
||
"ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
|
||
"ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings",
|
||
"ResettingOptions": "Resetting Options, hold on.... {0}/{1}",
|
||
"RestEHRSetting": "EHR settings have been restored to default",
|
||
"RevealMaxCount": "Maximum Reveals",
|
||
"RitualMaxCount": "Maximum Reveals",
|
||
"SettingsForRoleText": "Settings for",
|
||
"ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
|
||
"ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
|
||
"ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
|
||
"ShieldDuration": "Shield Duration",
|
||
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
|
||
"ShortTeamName.Coven": "Coven",
|
||
"ShortTeamName.Crewmate": "Crew",
|
||
"ShortTeamName.Impostor": "Imp",
|
||
"ShortTeamName.Neutral": "Neut",
|
||
"ShowArrows": "Has Arrows pointing toward bodies",
|
||
"ShowResults": "Show Results",
|
||
"ShowSpecificRole": "Know specific roles on Task Completion",
|
||
"SpectateDisabled": "<#ff0000>X</color> The /spectate command is disabled in this lobby.",
|
||
"Skeld": "<#66a186>The Skeld</color>",
|
||
"MiraHQ": "<#e84b56>Mira HQ</color>",
|
||
"Polus": "<#a167c0>Polus</color>",
|
||
"Dleks": "<#66a186>Dleks Eht</color>",
|
||
"Airship": "<#ed0007>The Airship</color>",
|
||
"Fungle": "<#ffa646>The Fungle</color>",
|
||
"Submerged": "<##3064FF>Submerged</color>",
|
||
"SubmergedRoomName.128": "Research",
|
||
"SubmergedRoomName.129": "Observatory",
|
||
"SubmergedRoomName.130": "Upper Central",
|
||
"SubmergedRoomName.131": "Upper Lobby",
|
||
"SubmergedRoomName.132": "Filtration",
|
||
"SubmergedRoomName.133": "Ballast",
|
||
"SubmergedRoomName.134": "Lower Central",
|
||
"SubmergedRoomName.135": "Lower Lobby",
|
||
"SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.</color>",
|
||
"SyncCustomSettingsRPC": "Synchronized RPC",
|
||
"TabGroup.PresetSettings": "Preset Settings",
|
||
"TargetCannotBeTeleported": "Target cannot be teleported",
|
||
"TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>crewmates</color> can be <color=#A4DFFE>Lazy</color>",
|
||
"TasklessCrewCanBeLazy": "<color=#8cffff>Crewmates</color> without tasks can be <color=#A4DFFE>Lazy</color>",
|
||
"TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer</color> into <color=#343136>Pestilence</color>!",
|
||
"TrialHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
|
||
"TrialKill": "<b>{0}</b> was prosecuted.",
|
||
"TrialLimitPerGame": "Max Trials per Game",
|
||
"TrialLimitPerMeeting": "Max Trials per Meeting",
|
||
"TrialNull": "Please choose a living player for the trial",
|
||
"TryFixBlackScreen": "Try Fixing Black Screen",
|
||
"UntilNextMeeting": "Until Next Meeting",
|
||
"UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.",
|
||
"UsePetInsteadOfKillButton": "Use Pet Button As Kill Button",
|
||
"UseVoteCancelling": "Use Vote Cancelling Method instead of Commands",
|
||
"UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)",
|
||
"UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!</color>",
|
||
"UsesJudgeAbilityAsTriggerNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to 'judge' your selected target!</color> <size=70%>(They won't actually be judged. This is just an ability trigger!)</size>",
|
||
"VIPTag": "<#ffff00>VIP</color>",
|
||
"VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed",
|
||
"VengefulCanVent": "<color=#ba2749>Vengeful Romantic</color> Can Vent",
|
||
"VengefulKCD": "<color=#ba2749>Vengeful Romantic</color> Kill Cooldown",
|
||
"VentBlockSuccess": "Vent zablokowany pomyslnie",
|
||
"VentButtonText": "Vent",
|
||
"VentCooldown": "Vent Cooldown",
|
||
"VentLimit": "Vent Entering Limit",
|
||
"VentPreventionMode": "Vent Prevention Mode",
|
||
"VitalsCooldown": "Vitals Cooldown",
|
||
"VitalsDuration": "Vitals Duration",
|
||
"VoteStartDisabled": "<#ff0000>X</color> The /votestart command is disabled in this lobby.",
|
||
"VotedToStart": "<size=80%>If more than 50% of the lobby uses it, the starting countdown begins.\\nCurrently, {0}/{1} ({2}%) players have used it. {3} uses are required.</size>",
|
||
"VotesPerKill": "Votes gained for each kill",
|
||
"WMMode": "<color=#00ffa5>Mode:</color> <color=#ffffff><b>{0}</b></color>",
|
||
"Warning.AutoExitAtMismatchedVersion": "The host has no or a different version of {0}\\nYou will be kicked in {1}",
|
||
"Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received. Please check that no mods other than EHR are installed.",
|
||
"Warning.MismatchedVersion": "<b>{0}</b> has a different version than <b>{1}</b>",
|
||
"Warning.NoModHost": "EHR is not installed on the host",
|
||
"Warning.TooManyRPCs": "Kicked <b>{0}</b> because too many RPCs were received from them.",
|
||
"WhenNextMeetingEnds": "Next Meeting Ends",
|
||
"WhenNextMeetingStarts": "Next Meeting Starts",
|
||
"WhisperDisabled": "<#ff0000>X</color> The /whisper command is disabled in this lobby.",
|
||
"XORAdded": "<#00ffa5>✓</color> XOR combination added successfully.",
|
||
"XORAdditionRole": "<#ff0000>X</color> XOR combinations don't support add-ons. Use <#ffff00>/combo</color> for that.",
|
||
"XORRemoved": "<#00ffa5>✓</color> XOR combination removed successfully.",
|
||
"XORSameRole": "<#ff0000>X</color> XOR combinations must have 2 different roles.",
|
||
"YouCanGuess": "Use the <b>/bt [player id] [role]</b> command to guess someone's role. You can see everyone's IDs next to their name, or type <b>/id</b>.",
|
||
"YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.",
|
||
"YourLawyerIsNotify": "Your <color=#008080>Lawyer</color> is {0}. They win if you win.",
|
||
"assignCommonTasks": "%role% has Common Tasks",
|
||
"doOverride": "Override %role%'s Tasks",
|
||
"roleLongTasksNum": "Amount of Long Tasks for %role%",
|
||
"roleShortTasksNum": "Amount of Short Tasks for %role%",
|
||
"Format.Health": "{0}",
|
||
"Format.Level": "{0}",
|
||
"Format.Multiplier": "{0}x",
|
||
"Format.Percent": "{0}%",
|
||
"Format.Pieces": "{0}",
|
||
"Format.Players": "{0}",
|
||
"Format.Seconds": "{0}s",
|
||
"Format.Times": "{0}",
|
||
"Format.Votes": "{0}",
|
||
"RemainingText.AnonymousEvilCount.Plural": "Evil Players",
|
||
"RemainingText.AnonymousEvilCount.Single": "Evil Player",
|
||
"RemainingText.CovenPlural": "Covens",
|
||
"RemainingText.CovenSingle": "Coven",
|
||
"RemainingText.ImpPlural": "Impostorzy",
|
||
"RemainingText.ImpSingle": "Impostor",
|
||
"RemainingText.NKPlural": "Neutral Killers",
|
||
"RemainingText.NKSingle": "Neutral Killer",
|
||
"RemainingText.Prefix.Plural": "",
|
||
"RemainingText.Prefix.Single": "",
|
||
"RemainingText.Suffix": " left",
|
||
"ROT.AddonType.Harmful": "★ Szkodliwe dodatki",
|
||
"ROT.AddonType.Helpful": "★ Pomocne dodatki",
|
||
"ROT.AddonType.ImpOnly": "★ Dodatki tylko dla Impostorów",
|
||
"ROT.AddonType.Mixed": "★ Mieszane dodatki",
|
||
"ROT.Basic": "★ Role bazowe",
|
||
"ROT.Coven_Miscellaneous": "★ Role mieszane",
|
||
"ROT.Crewmate_Chaos": "★ Role chaotyczne",
|
||
"ROT.Crewmate_Investigate": "★ Role sledcze",
|
||
"ROT.Crewmate_Killing": "★ Role zabijajace",
|
||
"ROT.Crewmate_Miscellaneous": "★ Role mieszane",
|
||
"ROT.Crewmate_Power": "★ Power Roles",
|
||
"ROT.Crewmate_Support": "★ Role wspierajace",
|
||
"ROT.Impostor_Concealing": "★ Role ukrywajace",
|
||
"ROT.Impostor_Killing": "★ Role zabijajace",
|
||
"ROT.Impostor_Madmate": "★ Role Madmate",
|
||
"ROT.Impostor_Miscellaneous": "★ Role mieszane",
|
||
"ROT.Impostor_Support": "★ Role wspierajace",
|
||
"ROT.Neutral_Benign": "★ Zyczliwe Role",
|
||
"ROT.Neutral_Evil": "★ Zle Roles",
|
||
"ROT.Neutral_Killing": "★ Role zabijajace",
|
||
"ROT.Neutral_Pariah": "★ Pariah Roles",
|
||
"ROT.Vanilla": "★ Role bazowe",
|
||
"ColoredOff": "<color=#ff4c6f>OFF</color>",
|
||
"ColoredOn": "<color=#00fefe>ON</color>",
|
||
"IllegalColor": "Please enter the correct color",
|
||
"AADelay": "Time to Leave Device",
|
||
"AADone": "The process has finished",
|
||
"AbilityCD": "Ability Cooldown",
|
||
"AbilityUseGainWithEachKill": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> With Each Kill</color>",
|
||
"ActiveRolesList": "Active Roles List",
|
||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||
"AddedMIRAHQ": "Include <color=#e84b56>MIRA HQ</color>",
|
||
"AdditionRolesSpawnRate": "Spawn Chance",
|
||
"Addon": "Add-on",
|
||
"Addons": "Add-Ons",
|
||
"After1PlayerEaten": "After 1 Player Was Eaten",
|
||
"AfterTime": "After Time",
|
||
"AlliesKnowCrewpostor": "Known to <color=#ff1919>Impostors</color>",
|
||
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
|
||
"Anagram": "The scrambled word is <b>{0}</b>! Guess the original word! (Hint: It starts with the letter <b>{1}</b>!)",
|
||
"AnagramDisabled": "<#ff0000>X</color> The /anagram command is disabled in this lobby.",
|
||
"AnalyzeCD": "Analyze Cooldown",
|
||
"AnalyzeDur": "Analyze Duration",
|
||
"AnalyzerCD": "Analyze Cooldown",
|
||
"AnalyzerDur": "Analyze Time",
|
||
"AnalyzerKillButtonText": "Analyze",
|
||
"AnalyzerResult": "Wynik analizy dla <color=#00ffa5>{0}</color>:\\nKille: <color=#ff1919>{1}</color>, Zwentowal: <color=#ffa500>{2}</color>, Typ Roli: <color=#00ffff>{3}</color>",
|
||
"AnalyzerSeeKillCount": "Result Shows Kill Count",
|
||
"AnalyzerSeeRoleBasis": "Result Shows Role Basis",
|
||
"AnalyzerSeeVentCount": "Result Shows Vent Count",
|
||
"AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer</color> to <color=#343136>Pestilence</color>)",
|
||
"AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.",
|
||
"AssignOnlyToCrewmate": "Assign only to <color=#8cffff>Crewmates</color>",
|
||
"AutoGMRotationStatusText": "<u>AUTOMATIC GAME MODE ROTATION IS ENABLED!</u>",
|
||
"AutoGMRotationStatusText.NextGM": "Next",
|
||
"AutoWarnStopWords": "Warning to those who write banned words",
|
||
"AvailableRoles": "Available Impostor-Teamed Role List to Choose From",
|
||
"AwkwardPotion": "Awkward Potion",
|
||
"Axe": "Axe",
|
||
"BKInProtect": "Currently immortal",
|
||
"BKOffsetKill": "Someone tried killing you",
|
||
"BKProtectOut": "Shield expired",
|
||
"BKSkillNotice": "Kill someone to enter immune status",
|
||
"BKSkillTimeRemain": "<color=#00ffa5>You're immune for</color> <b>{0}</b>s",
|
||
"BMAE.Never": "Nigdy",
|
||
"BMWSBP.Everyone": "Everyone",
|
||
"BMWSBP.Impostors": "<#ff1919>Impostors</color>",
|
||
"BeRecruitedByGangster": "You have been recruited by the Gangster",
|
||
"BeRecruitedByJackal": "You have been recruited by the Jackal",
|
||
"BelongTo": "{0}'s alignment was {1}",
|
||
"Binoculars": "Binoculars",
|
||
"BittenByInfectious": "You were infected by the Infectious!",
|
||
"BountyCurrentTarget": "Current Target",
|
||
"BountyTargetChangeTime": "Time Until Target Swaps",
|
||
"BracketAddons": "Dodaj nawiasy do Add-onow",
|
||
"BribedByMerchant": "The Merchant bribed you, you can't kill him",
|
||
"ByBard": "By <color=#ff1919>Bard</color>",
|
||
"BypassShields": "Bypass Shields When Killing",
|
||
"CDPT": "<color=#00ffa5>CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"CKEO.AllCoven": "All <#7b3fbb>Coven</color> Members",
|
||
"CKEO.SirenOnly": "<#7b3fbb>Siren</color> Only",
|
||
"CL.All": "All",
|
||
"Cameras": "Cameras",
|
||
"ChristmasGreeting": "Merry Christmas!",
|
||
"ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.",
|
||
"CopyCrewVar": "Can copy evil variants of crew roles",
|
||
"CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members",
|
||
"CovenKillEntranced": "Coven members cannot kill Entranced players",
|
||
"CovenKnowSuperStarDead": "<color=#7b3fbb>Coven</color> know when the <color=#f6f657>Super Star</color> dies",
|
||
"CrewKillingRed": "<color=#8cffff>Crewmate</color> Killings can be red",
|
||
"DGRM.AfterTime": "Timer",
|
||
"DGRM.None": "None",
|
||
"DQNumOfKillsNeeded": "Minimum number of Kills required",
|
||
"DeactivationImmediately": "Immediately",
|
||
"DeactivationIsVisibleOFF": "<color=#ff4c6f>OFF</color>",
|
||
"DecreasedSpeed": "Decreased Speed",
|
||
"DefaultRevertShapeshiftText": "Revert",
|
||
"DefaultShapeshiftText": "Shift",
|
||
"Delayed": "Delayed",
|
||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||
"DevouredName": "Devoured",
|
||
"DoorLog": "Door Log",
|
||
"DoorLogAndBinoculars": "Door Log & Binoculars",
|
||
"E2Kill": "Kill Target",
|
||
"ECMO.Coven": "<#7b3fbb>Coven</color>",
|
||
"ECMO.Nothing": "Nothing",
|
||
"EKill": "Kill Button",
|
||
"EasterGreeting": "Happy Easter!",
|
||
"EatenByDevourer": "Your skin was eaten by the Devourer",
|
||
"EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
|
||
"Ego-": "Ego-",
|
||
"EnterVentToWin": "Enter a Vent to Ignite!",
|
||
"EraseMethod": "Erase Method",
|
||
"EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!",
|
||
"EraserEraseNotice": "You erased <b>{0}</b>.\\nTheir role will be deactivated after the meeting.",
|
||
"EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!",
|
||
"EstimatedGameLength": "Estimated Game Length",
|
||
"EvenAfterWinning": "Even After Satisfying Win Condition",
|
||
"EveryOneKnowSuperStar": "Everyone knows the <color=#f6f657>Super Star</color>",
|
||
"EveryoneDied": "Everyone died",
|
||
"ExperimentalRoleIndicator": " <color=#ffff00>EXPERIMENTAL</color>",
|
||
"FPSGame": "FPS: ",
|
||
"FPSSetTo": "FPS Set To: {0}",
|
||
"FastBoot": "Quick Start Mode",
|
||
"ForSpecifiedTime": "For Specified Time",
|
||
"Forever": "Forever",
|
||
"ForgeSuccess": "<#00ffa5>✓</color> Successfully forged {1} as {2}.\\n<size=80%>You have {0} ability uses left.</size>",
|
||
"FreezeAfterCurseKill": "Freeze After Killing via Cursed Player",
|
||
"GG": "GG! No more killers remain. <#8cffff>Crewmates</color> win!",
|
||
"GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have <color=#ff0000>{0} guesses</color> left!",
|
||
"GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
|
||
"GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have <color=#ff0000>{0} guesses</color> left!",
|
||
"GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with <color=#00ff00>{0} guesses</color> left!",
|
||
"GitHub": "GitHub",
|
||
"Discord": "Discord",
|
||
"GuardSpellTimes": "Amount of Cursed Shields",
|
||
"HHNumOfTargets": "Number of Targets",
|
||
"HackCD": "<color=#39FF14>Hack CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"HalvedVision": "Halved Vision",
|
||
"HandcuffedByDeputy": "You were handcuffed!",
|
||
"HasSidekick": "Has <color=#00b4eb>Sidekick</color>",
|
||
"HauntedByEvilSpirit": "Haunted by an Evil Spirit",
|
||
"HideGameCodes": "Hide Game Code",
|
||
"HideResults": "Hide Results",
|
||
"HolidayGreeting": "Happy Holidays!",
|
||
"Immediately": "Immediately",
|
||
"ImpEgoistVisibalToAllies": "<color=#ff1919>Impostors</color> Can See Other <color=#5600ff>Egoist</color> <color=#ff1919>Impostors</color>",
|
||
"ImpKnowAlliesRole": "<color=#ff1919>Impostors</color> know the roles of other <color=#ff1919>Impostors</color>",
|
||
"ImpKnowSuperStarDead": "<color=#ff1919>Impostors</color> know when the <color=#f6f657>Super Star</color> dies",
|
||
"ImpKnowWhosMadmate": "<color=#ff1919>Impostors</color> know <color=#ff1919>Madmates</color>",
|
||
"ImpostorKillMadmate": "Impostors cannot kill Madmates",
|
||
"ImpostorVision": "Has <color=#ff1919>Impostor</color> Vision",
|
||
"ImpostorsSurviveBombs": "<color=#ff1919>Impostors</color> survive bombs",
|
||
"IncorrectMarks": "\\n<color=#ffff00>Your 2 marks are too close to each other, they won't work</color>\\nYour marks were discarded.",
|
||
"IncreasedSpeed": "Increased Speed",
|
||
"IncreasedVision": "Increased Vision",
|
||
"InfectDelay": "Infect Delay",
|
||
"InfectRadius": "Infect Radius",
|
||
"Infected": "Infected",
|
||
"Infected-": "Infected ",
|
||
"Instant": "Instant",
|
||
"InvisibilityPotion": "Invisibility Potion",
|
||
"Invisible": "Invisible",
|
||
"IsGood": "{0} was a <color=#8cffff>Crewmate</color>",
|
||
"KillLog": "Kill Log",
|
||
"KilledByScavenger": "Zostales zabity przez Scavengera i dlatego zostales teleportowany poza mape",
|
||
"KnowTargetRole": "Knows role of target",
|
||
"LIRoleForOtherImps": "Other <#ff1919>Impostors</color> see <#ff9ace>Loving</color> <#ff1919>Impostor</color> as",
|
||
"Lance": "Lance",
|
||
"Last-": "Last ",
|
||
"LastEndReason": "★ <u>End Reason:</u>",
|
||
"LastResult": "★ <u>Match Results:</u>",
|
||
"LobbyCode": "Lobby Code",
|
||
"LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.",
|
||
"LostAddonByCleanser": "All your Addons were removed by the {0}",
|
||
"LostRoleByEvilEraser": "You lost your role because of the <color=#ff1919>Evil Eraser</color>",
|
||
"LostRoleByNiceEraser": "You lost your role because of the <color=#00a5ff>Nice Eraser</color>",
|
||
"Mad-": "Mad ",
|
||
"MadmateHasImpostorVision": "<color=#ff1919>Madmates</color> Have <color=#ff1919>Impostor</color> Vision",
|
||
"MadmateInfo": "Pomóz Impostorom",
|
||
"MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Prosecutor can prosecute anyone.",
|
||
"MadmateKillImpostor": "Madmates cannot kill Impostors",
|
||
"MadmateKnowWhosImp": "<color=#ff1919>Madmates</color> know <color=#ff1919>Impostors</color>",
|
||
"MadmateKnowWhosMadmate": "<color=#ff1919>Madmates</color> know each other",
|
||
"ManipulatedKilled": "The player you manipulated has killed",
|
||
"MarkDone": "Position Marked",
|
||
"MarksCleared": "Marks cleared",
|
||
"MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!",
|
||
"NBareRed": "Nice <color=#ffab1b>Neutrals</color> can be red",
|
||
"NEareRed": "Evil <color=#ffab1b>Neutrals</color> can be red",
|
||
"NKWC.LastStanding": "Last One Standing",
|
||
"NKWC.XKills": "Kill X Players",
|
||
"NameDisplayAddons": "Display Add-Ons next to the role name",
|
||
"NeutralKnowSuperStarDead": "<color=#ffab1b>Neutrals</color> know when the <color=#f6f657>Super Star</color> dies",
|
||
"NeutralNonKillingRoles": "<#ffff00>Role Niezabijajace</color>",
|
||
"NeutralRoleWinTogether": "<color=#ffab1b>Neutrals</color> win together",
|
||
"NeutralWinTogether": "All <color=#ffab1b>Neutrals</color> win together",
|
||
"NeutralsKnowEachOther": "<color=#ffab1b>Neutrals</color> know each other",
|
||
"NewUpdateAvailable": "<size=400%><b>New Update Available!</b></size>\n<size=200%><b>{0}</b></size>",
|
||
"NewYearGreeting": "Happy New Year!",
|
||
"NoInfoExists": "No Info Exists",
|
||
"NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.",
|
||
"NoVenting": "Block Venting",
|
||
"NukeRadius": "Nuke radius (12x is very large)",
|
||
"NullCD": "Ability Cooldown",
|
||
"NumOfRolesToKill": "Amount of Roles to Choose From",
|
||
"NumRolesListedForEachPlayer": "Number of roles listed for each player",
|
||
"OnDemolitionistDead": "Zabiles Demolitioniste! Wejdz do ventu albo zginiesz!",
|
||
"OnlinePresetInfo": "<b>{0}</b>\\n<size=70%>by {1} • {2} days ago • {3} downloads</size>",
|
||
"OnSuperStarDead": "Warning: Super Star death!",
|
||
"OtherRoles.Addons": "★ Add-Ons",
|
||
"OtherRoles.CrewmateRoles": "★ Crewmate Roles",
|
||
"OtherRoles.ImpostorRoles": "★ Impostor Roles",
|
||
"OtherRoles.NeutralRoles": "★ Neutral Roles",
|
||
"Outside": "Outside",
|
||
"PetToWin": "Pet to Ignite!",
|
||
"PingText": "Ping",
|
||
"PleaseStopBeingDumb": "<size=90%><#dd00ff>The shield-animation does <#ff0000>NOT</color> mean someone tried to kill you!</color>\\n<#ffff00>Shield-animations are required to reset cooldows!</color></size>",
|
||
"PotionInStore": "Potion in store",
|
||
"PressTabToNextPage": "Press <color=#ff1919>Tab</color> or <color=#ff1919>Number</color> for Next Page...",
|
||
"PrivateChat": "Enable Private Chat for <color=#ff9ace>Lovers</color>",
|
||
"Promt.ContinueWithQuickSetupAddons": "<b><#00ffa5>You've finished setting up every role!</color></b> Would you like to continue with the quick setup dialog of add-ons?",
|
||
"Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?",
|
||
"Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?",
|
||
"Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
|
||
"Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
|
||
"ProtectingOver": "Shield expired",
|
||
"PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim",
|
||
"QuickFix": "Quick Fix",
|
||
"QuickFixPotion": "Quick Fix Potion",
|
||
"QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use",
|
||
"RNGHasSpoken": "RNG has spoken",
|
||
"RandomONImpRole": "Random Enabled Imp Role",
|
||
"RecruitedByDeathknight": "You've been recruited to the Undead faction!",
|
||
"RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!",
|
||
"RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
|
||
"ReportBaitAtAllCost": "Report <#00f7ff>Bait</color> at All Cost",
|
||
"ReportButtonText": "Zgloś",
|
||
"RequiresPetIndicator": " <#ffab1b>PET</color>",
|
||
"RevivedByAltruist": "<#ffff00><size=150%>Zostales wskrzeszony przez <color=#300000>Altruist</color>!</size></color>",
|
||
"RevivedByOccultist": "<#ffff00><size=150%>You've been revived by the <color=#ff1919>Occultist</color>!</size>\\nYou are now on the <color=#ff1919>Impostor</color> team.</color>",
|
||
"RevivedByTimeMaster": "<size=150%><#ffff00>You were revived during the rewind!</color></size>",
|
||
"SKPromotesToJackal": "<color=#00b4eb>Sidekick</color> gets promoted to <color=#00b4eb>Jackal</color> on <color=#00b4eb>Jackal</color> death",
|
||
"SearchNoResult": "No results found",
|
||
"SeeMedic": "<color=#00ff97>Medic</color>",
|
||
"SeeMedicAndTarget": "<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>",
|
||
"SeeNoone": "Nothing",
|
||
"SeeTarget": "<color=#8cffff>Shielded</color>",
|
||
"SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!</color>",
|
||
"ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
|
||
"Shield": "Shield",
|
||
"ShieldPotion": "Shield Potion",
|
||
"ShotBlank": "You shot a blank!",
|
||
"SightPotion": "Sight Potion",
|
||
"SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
|
||
"SnatchWin": "Snatches Win (Win With Winning Team if Off)",
|
||
"SnatchesWin": "Snatches victory",
|
||
"SomeSortOfProtection": "This player is shielded due to a role-specific action",
|
||
"SpectatorsList": "<#888888>The following </color>{0}<#888888> players are spectating:</color>",
|
||
"SpeedPotion": "Speed Potion",
|
||
"Stored": "Stored",
|
||
"SubText.Bloodlust": "With a secret....",
|
||
"SubText.Coven": "Wyeliminuj wszystkich razem ze swoja druzyna",
|
||
"SubText.Crewmate": "Znajdz i wyrzuc <color=#ff1919>Impostorow</color>",
|
||
"SubText.GM": "Delektuj sie chaosem!",
|
||
"SubText.HideAndSeek": "Hide And Seek",
|
||
"SubText.Impostor": "Sabotuj i zabij wszystkich",
|
||
"SubText.LovingCrewmate": "Jestes zakochany w {0}",
|
||
"SubText.LovingImpostor": "Jestes <#ff1919>Impostorem</color> oraz zakochany w {0}",
|
||
"SubText.Madmate": "Pomagaj <color=#ff1919>Impostorom</color>",
|
||
"SubText.Neutral": "Dzialaj w pojedynke, aby odniesc zwyciestwo!",
|
||
"SuccessfulDuelsToWin": "Number of successful duels needed to win",
|
||
"SupportsPetIndicator": " <#00ff00>✓PET</color>",
|
||
"SurvivalTime": "Survived {0}s",
|
||
"SurvivedTimePrefix": "Survived",
|
||
"SurvivedUntilTheEnd": "Until The End",
|
||
"Sword": "Sword",
|
||
"TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
|
||
"TabGroup.Addons": "Add-Ons",
|
||
"TabGroup.CovenRoles": "Coven Roles",
|
||
"TabGroup.CrewmateRoles": "Crewmate Roles",
|
||
"TabGroup.ImpostorRoles": "Impostor Roles",
|
||
"TabGroup.NeutralRoles": "Neutral Roles",
|
||
"TabGroup.OtherRoles": "Ghost Roles",
|
||
"TabGroup.PresetExplorer": "Preset Explorer",
|
||
"TabInfo.Addons": "Settings for Add-ons",
|
||
"TabInfo.CrewmateRoles": "Settings for Crewmate roles",
|
||
"TabInfo.ImpostorRoles": "Settings for Impostor roles",
|
||
"TabInfo.NeutralRoles": "Settings for Neutral roles",
|
||
"TabInfo.OtherRoles": "Settings for Ghost roles",
|
||
"TabInfo.PresetExplorer": "Explore Online Presets Made by EHR Hosts",
|
||
"Target": "Target",
|
||
"TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded</color>",
|
||
"TargetErasedInRound": "Target's role will be erased after next meeting",
|
||
"TargetKnowsLawyer": "Target knows their <color=#008080>Lawyer</color>",
|
||
"TeleportPotion": "Teleport Potion",
|
||
"TeleportedByTransporter": "Swapping places with: {0}",
|
||
"TeleportedByTwister": "Swapping places with: {0}",
|
||
"TeleportedInRndVentByDisperser": "Everyone was teleported to vents",
|
||
"TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!",
|
||
"Temp.Blank": "",
|
||
"TextBelowVersionText": "",
|
||
"TimeDecreased": "Time was decreased by {0}s",
|
||
"TimeLeft": "Time Left",
|
||
"TrapConsecutiveBodies": "Trap Consecutive Bodies",
|
||
"TrapOnlyWorksOnTheBodyTrapster": "Trap only works on <color=#ff1919>Trapster</color>'s body",
|
||
"TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
|
||
"TriggerDouble": "Double Click",
|
||
"TriggerKill": "Kill",
|
||
"TriggerVanish": "Vanish",
|
||
"TriggerVent": "Vent",
|
||
"TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)</color>",
|
||
"TypeAddon": "Add-ons",
|
||
"TypeCoven": "Coven",
|
||
"TypeCrewmate": "Crewmates",
|
||
"TypeImpostor": "Impostorzy",
|
||
"TypeNeutral": "Neutrals",
|
||
"UIScaleFactor": "Button UI Scale Factor",
|
||
"UnreportableBody": "This body is unreportable due to a role-specific action",
|
||
"UntilNextReveal": "Until Next Reveal",
|
||
"Untouched": "Global Setting Decides",
|
||
"UploadPreset": "Upload current preset to database",
|
||
"UploadPresetHeader": "Upload & Publish",
|
||
"UseLegacyVersion": "Use Legacy Version",
|
||
"UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!</color>",
|
||
"VengefulHasImpVision": "<color=#ba2749>Vengeful Romantic</color> Has <#ff1919>Impostor</color> Vision",
|
||
"WMRadius": "Axe Mode Death Radius",
|
||
"WMShieldAlreadyUsed": "Your shield was already used",
|
||
"WaitFor1Kill": "Suicide Timer starts after First Kill",
|
||
"Website": "Website",
|
||
"WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)",
|
||
"YouAreHostSuffix": "YOU!",
|
||
"YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon</color>! This grants you the ability to kill normally, and other abilities based on your role.",
|
||
"YouUnmuted": "{0} has unmuted you.",
|
||
"killAttacker": "On Kill Attempt, Kill The Attacker",
|
||
"onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.",
|
||
"turnOff": "Off",
|
||
"turnOn": "On",
|
||
"updateButton": "Update",
|
||
"updateInProgress": "Updating...",
|
||
"updateManually": "Update failed.\\nPlease Update Manually.",
|
||
"updatePleaseWait": "Please Wait...",
|
||
"updateRestart": "Update Finished!\\nPlease restart the game.",
|
||
"BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
|
||
"GSRomanticState.0": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.1": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.2": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.3": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.6": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.8": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.24": "<#ff1493>Romantic</color> pair state: <#ff1493>Exists</color>",
|
||
"NoPetActionMsg1": "You just ate a cookie",
|
||
"NoPetActionMsg2": "You look around",
|
||
"NoPetActionMsg3": "You start wondering whether you are sus or not",
|
||
"NoPetActionMsg4": "You practice your detective stare.",
|
||
"NoPetActionMsg5": "You contemplate the meaning of life for a moment.",
|
||
"NoPetActionMsg6": "You try to teach your pet the art of stealth.",
|
||
"NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.",
|
||
"NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.",
|
||
"NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.",
|
||
"NoPetActionMsg10": "You practice your emergency venting technique, just in case.",
|
||
"NoPetActionMsg11": "You perform a quick dance move to entertain your pet.",
|
||
"NoPetActionMsg12": "You start a one-person conga line around the reactor.",
|
||
"NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.",
|
||
"NoPetActionMsgImp1": "You are an Impostor, but you probably know that",
|
||
"NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.",
|
||
"NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.",
|
||
"NoPetActionMsgNeutral2": "You question yourself how did you get here",
|
||
"GameInfo": "Game Info",
|
||
"GameOverReason.CrewmateDisconnect": "<color=#777777>Crewmates disconnected</color>",
|
||
"GameOverReason.CrewmatesByTask": "<color=#8cffff>The Crewmates completed all tasks</color>",
|
||
"GameOverReason.CrewmatesByVote": "<color=#8cffff>All <color=#ff1919>Evil Players</color> were ejected or killed</color>",
|
||
"GameOverReason.ImpostorByVote": "<color=#ff1919>The <color=#8cffff>Crewmates</color> were ejected</color>",
|
||
"GameOverReason.ImpostorDisconnect": "<color=#777777>Impostors disconnected</color>",
|
||
"GameOverReason.ImpostorsByKill": "<color=#ff1919>The Impostors killed everyone</color>",
|
||
"GameOverReason.ImpostorsBySabotage": "<color=#ff1919><color=#8cffff>Crewmates</color> failed to fix a critical sabotage</color>",
|
||
"Infectious": "Infectious",
|
||
"InfectiousInfo": "Zaraz wszystkich",
|
||
"InfectiousBiteCooldown": "Infect Cooldown",
|
||
"InfectiousBittenPlayer": "You successfully infected a player",
|
||
"InfectiousInvalidTarget": "Target cannot be infected",
|
||
"InfectiousKillButtonText": "Infect",
|
||
"NtrInfo": "Kazdy ma Cie za swojego Kochanka aka Loversa",
|
||
"ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)",
|
||
"RoleBlockCooldown": "Role Block Cooldown",
|
||
"RoleBlockDuration": "Role Block Duration",
|
||
"RoleBlockNotify": "You are role blocked, you can't {0}",
|
||
"RoleChangedNotify": "<size=120%><#ffff00>⚠</color> Your role was changed to {0} <#ffff00>⚠</color></size>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Zmien liczbe</color> Crewmate Chaotycznych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Maksymalna liczba ról Crewmate Chaotycznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Minimalna liczba ról Crewmate Chaotycznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Zmien liczbe</color> Crewmate sledczych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maksymalna liczba ról Crewmate sledczych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimalna liczba ról Crewmate sledczych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Zmien liczbe</color> Crewmate Zabijajacych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maksymalna liczba ról Crewmate Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Minimalna liczba ról Crewmate Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Zmien liczbe</color> Crewmate Mieszanych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Maksymalna liczba ról Crewmate Róznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Minimalna liczba ról Crewmate Róznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Zmien liczbe</color> Power Crewmate <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maksymalna liczba ról Crewmate Poteznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimalna liczba ról Crewmate Poteznych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Zmien liczbe</color> Crewmate Wspierajacych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maksymalna liczba ról Crewmate Wspierajacych",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimalna liczba ról Crewmate Wspierajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Zmien liczbe</color> Ukrywajacych sie Impostorów <#ffffff>w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maksymalna liczba ról Impostor Ukrywajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimalna liczba ról Impostor Ukrywajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Zmien liczbe</color> Zabójczych Impostorów <#ffffff>w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maksymalna liczba ról Impostor Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimalna liczba ról Impostor Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Zmien liczbe</color> Mieszanych Impostorów <#ffffff>w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maksymalna liczba ról Impostor Róznych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimalna liczba ról Impostor Róznych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Zmien liczbe</color> Wspierajacych Impostorów <#ffffff>w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maksymalna liczba ról Impostor Wspierajacych",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimalna liczba ról Impostor Wspierajacych",
|
||
"RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Zmien liczbe</color> Madmate <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.MadMates.Max": "Maksymalna liczba ról Madmate",
|
||
"RoleSubCategoryLimitOptions.MadMates.Min": "Minimalna liczba ról Madmate",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Zmien liczbe</color> Neutrali Dobroczynnych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maksymalna liczba ról Neutral Dobroczynnych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Minimalna liczba ról Neutral Dobroczynnych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Zmien liczbe</color> Neutrali Zlych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Maksymalna liczba ról Neutral Zlych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Minimalna liczba ról Neutral Zlych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Zmien liczbe</color> Neutrali Zabijajacych <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Maksymalna liczba ról Neutral Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimalna liczba ról Neutral Zabijajacych",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Zmien liczbe</color> Neutrali Wyrzutków <#ffffff>ról w grze</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maksymalna liczba ról Neutral Wyrzutków",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimalna liczba ról Neutral Wyrzutków",
|
||
"CovenInfoDescription": "The Coven is a Team of 1-4 people, after 3 meetings (amount replaced with hosts settings) a random Member of the Coven will gain the Necronomicon. With the Necronomicon, that Coven Member may kill normally and also has a stronger ability. After the Necronomicon was given to the first member, every meeting after will give it to another until all members of the Coven have it. Most roles in this faction are also Support oriented, meaning that they need Teamwork and coordination to work perfectly together.\n\nThe Necronomicon is an ability buff owned by a single member of the Coven. The Necronomicon goes to a different Coven member after every meeting, and for that round will buff their role's ability. Most Coven roles will state in their description what the Necronomicon buffs in their role.\n\n<size=50%>Credit to mystic_haze2 on Discord for writing the first paragraph</size>",
|
||
"NeutralInfoDescription": "Neutrals do not belong to Crewmates or Impostors, and they win on their own terms. Each type of neutral wins in a different way. Neutrals work for themselves and have specific conditions depending on their role on how to win.\n\n<b>Neutral Benigns</b> win when their specific conditions are completed, each role having different conditions necessary to win. They do not trigger the game to end, meaning they must wait until the Crewmates, Impostors, Coven, or another Neutral to win the game and win along with them. \n\n<b>Neutral Evils</b> also have their own specific conditions to win, much like the Neutral Benigns. However, when they complete their objectives to win the game, they end the game and win without Crewmates, Coven, or Impostors- also called 'stealing the win'.\n\n<b>Neutral Killers</b> are neutrals who can kill, much like Impostors, but do not work with the Impostors. Most of the Neutral killers work on their own, although some can recruit other players to work with them. They win the game by killing off all the Impostors, Cremwates, Coven, and other Neutrals, until they are the only player remaining.\n\n<b>Neutral Pariah</b> roles are much like Neutral Benign roles, however their main objective is to make sure Crewmates do not win. If any team other than the Crewmates win, said Neutral Pariah role will win along with the winning team. They have special abilities to try and harm the crewmates."
|
||
}
|