Files
Pietro420 08fe4d01cf Disable handshake patches if Reactor is present (#586)
* Change unload to deactivate only current plugin

* only replicate handshake if reactor is not present

* prevent server authority incompatibility
2026-04-18 21:54:47 +02:00

33 lines
885 B
C#

using HarmonyLib;
namespace EHR.Patches;
[HarmonyPatch(typeof(Constants), nameof(Constants.GetBroadcastVersion))]
internal static class ServerUpdatePatch
{
public static void Postfix(ref int __result)
{
if (GameStates.IsLocalGame) Logger.Info($"IsLocalGame: {__result}", "VersionServer");
if (GameStates.IsOnlineGame)
{
// Changing server version for AU mods
var revision = __result % 50;
if (revision < 25)
{
__result += 25;
}
Logger.Info($"IsOnlineGame: {__result}", "VersionServer");
}
}
}
[HarmonyPatch(typeof(Constants), nameof(Constants.IsVersionModded))]
public static class IsVersionModdedPatch
{
public static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}