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https://github.com/Gurge44/EndlessHostRoles.git
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32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using InnerNet;
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namespace EHR.Patches;
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// These methods sometimes throw random exceptions in the base game code and stop the code after them from executing
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// Simply swallow the exception and continue as if nothing happened
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[HarmonyPatch]
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static class ExceptionSwallowers
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{
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public static IEnumerable<MethodBase> TargetMethods()
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{
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yield return AccessTools.Method(typeof(AbilityButton), nameof(AbilityButton.SetFromSettings));
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yield return AccessTools.Method(typeof(ActionButton), nameof(ActionButton.SetEnabled));
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yield return AccessTools.Method(typeof(PlayerControl), nameof(PlayerControl.RawSetName));
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yield return AccessTools.Method(typeof(PlayerControl), nameof(PlayerControl.SetName));
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yield return AccessTools.Method(typeof(CosmeticsLayer), nameof(CosmeticsLayer.UpdateBodyMaterial));
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yield return AccessTools.Method(typeof(CosmeticsCache), nameof(CosmeticsCache.ClearUnusedCosmetics));
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yield return AccessTools.Method(typeof(InnerNetClient), nameof(InnerNetClient.SendOrDisconnect));
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yield return AccessTools.Method(typeof(DisconnectPopup), nameof(DisconnectPopup.DoShow));
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yield return AccessTools.Method(typeof(IGameOptionsExtensions), nameof(IGameOptionsExtensions.GetValue));
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}
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public static Exception Finalizer()
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{
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return null;
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}
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} |