mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
198 lines
6.1 KiB
C#
198 lines
6.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using EHR.Modules;
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using Hazel;
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using UnityEngine;
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namespace EHR;
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internal static class LocateArrow
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{
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private static readonly Dictionary<ArrowInfo, string> LocateArrows = [];
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private static readonly string[] Arrows =
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[
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"↑",
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"↗",
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"→",
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"↘",
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"↓",
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"↙",
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"←",
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"↖",
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"・"
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];
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public static void Init()
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{
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LocateArrows.Clear();
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}
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public static void ReceiveRPC(MessageReader reader)
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{
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switch (reader.ReadPackedInt32())
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{
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case 1:
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Add(reader.ReadByte(), reader.ReadVector3());
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break;
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case 2:
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Remove(reader.ReadByte(), reader.ReadVector3());
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break;
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case 3:
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RemoveAllTarget(reader.ReadByte());
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break;
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}
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}
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/// <summary>
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/// Register a new target arrow object
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/// </summary>
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/// <param name="seer"></param>
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/// <param name="locate"></param>
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public static void Add(byte seer, Vector3 locate)
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{
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if (Main.PlayerStates.TryGetValue(seer, out var state) && state.SubRoles.Contains(CustomRoles.Blind)) return;
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ArrowInfo arrowInfo = new(seer, locate);
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if (!LocateArrows.Any(a => a.Key.Equals(arrowInfo)))
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{
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LocateArrows[arrowInfo] = "・";
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Utils.SendRPC(CustomRPC.Arrow, false, 1, seer, locate);
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Logger.Info($"New locate arrow: {seer} ({seer.GetPlayer()?.GetRealName()}) => {locate}", "LocateArrow");
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}
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}
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/// <summary>
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/// Delete target
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/// </summary>
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/// <param name="seer"></param>
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/// <param name="locate"></param>
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public static void Remove(byte seer, Vector3 locate)
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{
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ArrowInfo arrowInfo = new(seer, locate);
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List<ArrowInfo> removeList = new(LocateArrows.Keys.Where(k => k.Equals(arrowInfo)));
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if (removeList.Count == 0) return;
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removeList.ForEach(a => LocateArrows.Remove(a));
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Utils.SendRPC(CustomRPC.Arrow, false, 2, seer, locate);
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Logger.Info($"Removed locate arrow: {seer} ({seer.GetPlayer()?.GetRealName()}) => {locate}", "LocateArrow");
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}
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/// <summary>
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/// Delete all targets for the specified seer
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/// </summary>
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/// <param name="seer"></param>
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public static void RemoveAllTarget(byte seer)
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{
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List<ArrowInfo> removeList = new(LocateArrows.Keys.Where(k => k.From == seer));
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if (removeList.Count == 0) return;
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removeList.ForEach(a => LocateArrows.Remove(a));
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Utils.SendRPC(CustomRPC.Arrow, false, 3, seer);
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Logger.Info($"Removed all locate arrows for: {seer} ({seer.GetPlayer()?.GetRealName()})", "LocateArrow");
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}
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/// <summary>
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/// Get all visible target arrows
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/// </summary>
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/// <param name="seer"></param>
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/// <returns></returns>
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public static string GetArrows(PlayerControl seer)
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{
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return LocateArrows.Keys.Where(ai => ai.From == seer.PlayerId).Aggregate(string.Empty, (current, arrowInfo) => current + LocateArrows[arrowInfo]);
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}
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/// <summary>
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/// Get a specific visible target arrow
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/// </summary>
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/// <param name="seer"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static string GetArrow(PlayerControl seer, Vector3 position)
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{
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ArrowInfo arrowInfo = new(seer.PlayerId, position);
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return LocateArrows.FirstOrDefault(a => a.Key.Equals(arrowInfo)).Value ?? string.Empty;
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}
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private static readonly List<ArrowInfo> ArrowList = [];
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/// <summary>
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/// Check target arrow every FixedUpdate
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/// Issue NotifyRoles when there are updates
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/// </summary>
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/// <param name="seer"></param>
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public static void OnFixedUpdate(PlayerControl seer)
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{
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if (!GameStates.IsInTask) return;
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bool seerIsDead = !seer.IsAlive();
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ArrowList.Clear();
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foreach (var arrowInfo in LocateArrows.Keys)
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{
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if (arrowInfo.From == seer.PlayerId)
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ArrowList.Add(arrowInfo);
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}
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int arrowCount = ArrowList.Count;
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if (arrowCount == 0) return;
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var update = false;
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for (int arrowId = 0; arrowId < arrowCount; arrowId++)
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{
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ArrowInfo arrowInfo = ArrowList[arrowId];
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Vector3 loc = arrowInfo.To;
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if (seerIsDead)
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{
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LocateArrows.Remove(arrowInfo);
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update = true;
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continue;
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}
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// Take the direction vector of the target
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Vector3 dir = loc - seer.Pos3();
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int index;
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if (dir.magnitude < 2)
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{
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// Display a dot when close
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index = 8;
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}
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else
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{
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// Convert to index with -22.5 to 22.5 degrees as 0
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// Bottom is 0 degrees, left side is +180, right side is -180
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// Adding 180 degrees clockwise with top being 0 degrees
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// Add 45/2 to make index in 45 degree units
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double angle = Vector3.SignedAngle(Vector3.down, dir, Vector3.back) + 180 + 22.5;
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index = (int)(angle / 45) % 8;
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}
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string arrow = Arrows[index];
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if (LocateArrows[arrowInfo] != arrow)
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{
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LocateArrows[arrowInfo] = arrow;
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update = true;
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}
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}
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if (update) Utils.NotifyRoles(SpecifySeer: seer, ForceLoop: false, SpecifyTarget: seer);
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}
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private class ArrowInfo(byte from, Vector3 to)
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{
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public readonly byte From = from;
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public readonly Vector3 To = to;
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public bool Equals(ArrowInfo obj)
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{
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return From == obj.From && To == obj.To;
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}
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public override string ToString()
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{
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return $"(From:{From} To:{To})";
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}
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}
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} |