Files
2026-06-16 20:07:21 +02:00

198 lines
6.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using EHR.Modules;
using Hazel;
using UnityEngine;
namespace EHR;
internal static class LocateArrow
{
private static readonly Dictionary<ArrowInfo, string> LocateArrows = [];
private static readonly string[] Arrows =
[
"↑",
"↗",
"→",
"↘",
"↓",
"↙",
"←",
"↖",
"・"
];
public static void Init()
{
LocateArrows.Clear();
}
public static void ReceiveRPC(MessageReader reader)
{
switch (reader.ReadPackedInt32())
{
case 1:
Add(reader.ReadByte(), reader.ReadVector3());
break;
case 2:
Remove(reader.ReadByte(), reader.ReadVector3());
break;
case 3:
RemoveAllTarget(reader.ReadByte());
break;
}
}
/// <summary>
/// Register a new target arrow object
/// </summary>
/// <param name="seer"></param>
/// <param name="locate"></param>
public static void Add(byte seer, Vector3 locate)
{
if (Main.PlayerStates.TryGetValue(seer, out var state) && state.SubRoles.Contains(CustomRoles.Blind)) return;
ArrowInfo arrowInfo = new(seer, locate);
if (!LocateArrows.Any(a => a.Key.Equals(arrowInfo)))
{
LocateArrows[arrowInfo] = "・";
Utils.SendRPC(CustomRPC.Arrow, false, 1, seer, locate);
Logger.Info($"New locate arrow: {seer} ({seer.GetPlayer()?.GetRealName()}) => {locate}", "LocateArrow");
}
}
/// <summary>
/// Delete target
/// </summary>
/// <param name="seer"></param>
/// <param name="locate"></param>
public static void Remove(byte seer, Vector3 locate)
{
ArrowInfo arrowInfo = new(seer, locate);
List<ArrowInfo> removeList = new(LocateArrows.Keys.Where(k => k.Equals(arrowInfo)));
if (removeList.Count == 0) return;
removeList.ForEach(a => LocateArrows.Remove(a));
Utils.SendRPC(CustomRPC.Arrow, false, 2, seer, locate);
Logger.Info($"Removed locate arrow: {seer} ({seer.GetPlayer()?.GetRealName()}) => {locate}", "LocateArrow");
}
/// <summary>
/// Delete all targets for the specified seer
/// </summary>
/// <param name="seer"></param>
public static void RemoveAllTarget(byte seer)
{
List<ArrowInfo> removeList = new(LocateArrows.Keys.Where(k => k.From == seer));
if (removeList.Count == 0) return;
removeList.ForEach(a => LocateArrows.Remove(a));
Utils.SendRPC(CustomRPC.Arrow, false, 3, seer);
Logger.Info($"Removed all locate arrows for: {seer} ({seer.GetPlayer()?.GetRealName()})", "LocateArrow");
}
/// <summary>
/// Get all visible target arrows
/// </summary>
/// <param name="seer"></param>
/// <returns></returns>
public static string GetArrows(PlayerControl seer)
{
return LocateArrows.Keys.Where(ai => ai.From == seer.PlayerId).Aggregate(string.Empty, (current, arrowInfo) => current + LocateArrows[arrowInfo]);
}
/// <summary>
/// Get a specific visible target arrow
/// </summary>
/// <param name="seer"></param>
/// <param name="position"></param>
/// <returns></returns>
public static string GetArrow(PlayerControl seer, Vector3 position)
{
ArrowInfo arrowInfo = new(seer.PlayerId, position);
return LocateArrows.FirstOrDefault(a => a.Key.Equals(arrowInfo)).Value ?? string.Empty;
}
private static readonly List<ArrowInfo> ArrowList = [];
/// <summary>
/// Check target arrow every FixedUpdate
/// Issue NotifyRoles when there are updates
/// </summary>
/// <param name="seer"></param>
public static void OnFixedUpdate(PlayerControl seer)
{
if (!GameStates.IsInTask) return;
bool seerIsDead = !seer.IsAlive();
ArrowList.Clear();
foreach (var arrowInfo in LocateArrows.Keys)
{
if (arrowInfo.From == seer.PlayerId)
ArrowList.Add(arrowInfo);
}
int arrowCount = ArrowList.Count;
if (arrowCount == 0) return;
var update = false;
for (int arrowId = 0; arrowId < arrowCount; arrowId++)
{
ArrowInfo arrowInfo = ArrowList[arrowId];
Vector3 loc = arrowInfo.To;
if (seerIsDead)
{
LocateArrows.Remove(arrowInfo);
update = true;
continue;
}
// Take the direction vector of the target
Vector3 dir = loc - seer.Pos3();
int index;
if (dir.magnitude < 2)
{
// Display a dot when close
index = 8;
}
else
{
// Convert to index with -22.5 to 22.5 degrees as 0
// Bottom is 0 degrees, left side is +180, right side is -180
// Adding 180 degrees clockwise with top being 0 degrees
// Add 45/2 to make index in 45 degree units
double angle = Vector3.SignedAngle(Vector3.down, dir, Vector3.back) + 180 + 22.5;
index = (int)(angle / 45) % 8;
}
string arrow = Arrows[index];
if (LocateArrows[arrowInfo] != arrow)
{
LocateArrows[arrowInfo] = arrow;
update = true;
}
}
if (update) Utils.NotifyRoles(SpecifySeer: seer, ForceLoop: false, SpecifyTarget: seer);
}
private class ArrowInfo(byte from, Vector3 to)
{
public readonly byte From = from;
public readonly Vector3 To = to;
public bool Equals(ArrowInfo obj)
{
return From == obj.From && To == obj.To;
}
public override string ToString()
{
return $"(From:{From} To:{To})";
}
}
}