Files
2026-09-17 18:40:21 +02:00

453 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using EHR.Modules;
using Hazel;
using UnityEngine;
using static EHR.Translator;
namespace EHR.Gamemodes;
internal static class DoomTag
{
private static Dictionary<byte, byte> TargetMap = [];
private static HashSet<byte> LowerVisionList = [];
private static bool FrenzyMode;
private static float DefaultSpeed;
public static OptionItem BaseKillCooldown;
private static OptionItem PunishmentMode;
private static OptionItem LowerVisionMultiplier;
private static OptionItem FreezeDuration;
private static OptionItem FrenzyPlayerCount;
private static OptionItem FrenzyKillCooldown;
private static OptionItem FrenzySpeedMultiplier;
private static OptionItem ShowTargetArrow;
private static readonly string[] PunishmentModeOptions = ["DoomTag.PunishSuicide", "DoomTag.PunishLowerVision", "DoomTag.PunishFreeze"];
public static void SetupCustomOption()
{
var id = 69_226_001;
Color color = Utils.GetRoleColor(CustomRoles.Tagger);
const CustomGameMode gameMode = CustomGameMode.DoomTag;
const TabGroup tab = TabGroup.GameSettings;
BaseKillCooldown = new FloatOptionItem(id++, "DoomTag.BaseKillCooldown", new(2.5f, 60f, 2.5f), 15f, tab)
.SetHeader(true)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Seconds);
PunishmentMode = new StringOptionItem(id++, "DoomTag.PunishmentMode", PunishmentModeOptions, 0, tab)
.SetGameMode(gameMode)
.SetColor(color)
.RegisterUpdateValueEvent((_, _, newValue) =>
{
LowerVisionMultiplier.SetHidden(newValue != 1);
FreezeDuration.SetHidden(newValue != 2);
})
.SetRunEventOnLoad(true);
LowerVisionMultiplier = new FloatOptionItem(id++, "DoomTag.LowerVisionMultiplier", new(0f, 10f, 0.5f), 0.25f, tab)
.SetParent(PunishmentMode)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Multiplier);
FreezeDuration = new FloatOptionItem(id++, "DoomTag.FreezeDuration", new(0f, 120f, 0.5f), 10f, tab)
.SetParent(PunishmentMode)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Seconds);
FrenzyPlayerCount = new IntegerOptionItem(id++, "DoomTag.FrenzyPlayerCount", new(1, 127, 1), 3, tab)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Players);
FrenzyKillCooldown = new FloatOptionItem(id++, "DoomTag.FrenzyKillCooldown", new(2.5f, 60f, 2.5f), 5f, tab)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Seconds);
FrenzySpeedMultiplier = new FloatOptionItem(id++, "DoomTag.FrenzySpeedMultiplier", new(0.25f, 10f, 0.25f), 2.0f, tab)
.SetGameMode(gameMode)
.SetColor(color)
.SetValueFormat(OptionFormat.Multiplier);
ShowTargetArrow = new BooleanOptionItem(id, "DoomTag.ShowTargetArrow", false, tab)
.SetGameMode(gameMode)
.SetColor(color);
}
public static void Init()
{
Suffix.Clear();
TargetMap = [];
LowerVisionList = [];
FrenzyMode = false;
if (Options.CurrentGameMode != CustomGameMode.DoomTag) return;
DefaultSpeed = Main.RealOptionsData.GetFloat(FloatOptionNames.PlayerSpeedMod);
Utils.SendRPC(CustomRPC.DoomTagSync, 1, false);
}
public static void OnGameStart()
{
if (Options.CurrentGameMode != CustomGameMode.DoomTag) return;
AssignTargets();
}
private static void AssignTargets()
{
if (!AmongUsClient.Instance.AmHost) return;
TargetMap = [];
var allPlayers = Main.EnumerateAlivePlayerControls();
if (Main.GM.Value) allPlayers = allPlayers.Without(PlayerControl.LocalPlayer);
allPlayers = allPlayers.Where(x => !ChatCommands.Spectators.Contains(x.PlayerId));
List<byte> playerIds = allPlayers.Select(x => x.PlayerId).Shuffle();
if (playerIds.Count < 2)
{
Logger.Warn("Not enough players for DoomTag", "DoomTag");
return;
}
for (int i = 0; i < playerIds.Count; i++)
{
byte targetId = playerIds[(i + 1) % playerIds.Count];
byte hunterId = playerIds[i];
if (hunterId == targetId) continue; // should never happen, but guard
if (TargetMap.ContainsValue(targetId))
TargetMap.Remove(TargetMap.GetKeyByValue(targetId));
TargetMap[hunterId] = targetId;
if (ShowTargetArrow.GetBool()) TargetArrow.Add(hunterId, targetId);
Logger.Info($"{Main.AllPlayerNames.GetValueOrDefault(hunterId, string.Empty)} targets {Main.AllPlayerNames.GetValueOrDefault(targetId, string.Empty)}", "DoomTag");
}
SyncTargetMapRPC();
FrenzyMode = false;
}
private static byte GetTarget(byte playerId)
{
return TargetMap.GetValueOrDefault(playerId, byte.MaxValue);
}
public static void OnCheckMurder(PlayerControl killer, PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return;
byte killerId = killer.PlayerId;
byte targetId = target.PlayerId;
byte expectedTarget = GetTarget(killerId);
if (expectedTarget == targetId)
{
Logger.Info($"{killer.GetRealName()} correctly killed their target {target.GetRealName()}", "DoomTag");
byte nextTarget = GetTarget(targetId);
TargetArrow.RemoveAllTarget(targetId);
RemoveTargetArrowsTo(targetId);
if (nextTarget != byte.MaxValue && nextTarget != killerId)
{
if (TargetMap.ContainsValue(nextTarget))
TargetMap.Remove(TargetMap.GetKeyByValue(nextTarget));
TargetMap[killerId] = nextTarget;
if (ShowTargetArrow.GetBool()) TargetArrow.Add(killerId, nextTarget);
Logger.Info($"{killer.GetRealName()}'s new target is {Main.AllPlayerNames.GetValueOrDefault(nextTarget, string.Empty)}", "DoomTag");
}
else
{
TargetMap.Remove(killerId);
TargetArrow.RemoveAllTarget(killerId);
}
TargetMap.Remove(targetId);
CheckFrenzyMode();
Utils.NotifyRoles(SpecifySeer: killer, SpecifyTarget: killer);
SyncTargetMapRPC();
Utils.SendRPC(CustomRPC.DoomTagSync, 1, FrenzyMode);
killer.Kill(target);
}
else
{
Logger.Info($"{killer.GetRealName()} killed wrong target {target.GetRealName()} (expected: {Main.AllPlayerNames.GetValueOrDefault(expectedTarget, string.Empty)})", "DoomTag");
if (PunishmentMode.GetInt() == 0)
killer.Kill(target);
ApplyPunishment(killer);
}
}
private static void RemoveTargetArrowsTo(byte targetId)
{
foreach (var kvp in TargetMap)
{
if (kvp.Value == targetId)
TargetArrow.RemoveAllTarget(kvp.Key);
}
}
private static void ApplyPunishment(PlayerControl killer)
{
switch (PunishmentMode.GetInt())
{
case 0:
Logger.Info($"{killer.GetRealName()} is committing suicide for wrong kill", "DoomTag");
killer.Notify(GetString("DoomTag.WrongKillSuicide"));
LateTask.New(() =>
{
if (!killer || !killer.IsAlive() || GameStates.IsEnded) return;
killer.Suicide();
HandleDeadPlayer(killer.PlayerId);
}, 0.5f, "DoomTag Suicide Punishment");
break;
case 1:
float visionMultiplier = LowerVisionMultiplier.GetFloat();
LowerVisionList.Add(killer.PlayerId);
killer.MarkDirtySettings();
killer.Notify(string.Format(GetString("DoomTag.WrongKillLowerVision"), visionMultiplier));
break;
case 2:
Main.AllPlayerSpeed[killer.PlayerId] = Main.MinSpeed;
killer.MarkDirtySettings();
float time = FreezeDuration.GetFloat();
killer.Notify(GetString("DoomTag.WrongKillFreeze"), time - 1f);
LateTask.New(() =>
{
if (!killer || !killer.IsAlive() || GameStates.IsEnded) return;
Main.AllPlayerSpeed[killer.PlayerId] = DefaultSpeed;
killer.MarkDirtySettings();
}, time);
break;
}
}
private static void HandleDeadPlayer(byte deadPlayerId)
{
if (!AmongUsClient.Instance.AmHost) return;
byte hunterId = TargetMap.GetKeyByValue(deadPlayerId, byte.MaxValue);
byte nextTarget = GetTarget(deadPlayerId);
TargetMap.Remove(deadPlayerId);
TargetArrow.RemoveAllTarget(deadPlayerId);
LowerVisionList.Remove(deadPlayerId);
if (hunterId != byte.MaxValue)
{
TargetArrow.RemoveAllTarget(hunterId);
if (nextTarget != byte.MaxValue && nextTarget != hunterId && Main.PlayerStates.TryGetValue(nextTarget, out var state) && !state.IsDead)
{
if (TargetMap.ContainsValue(nextTarget))
TargetMap.Remove(TargetMap.GetKeyByValue(nextTarget));
TargetMap[hunterId] = nextTarget;
if (ShowTargetArrow.GetBool()) TargetArrow.Add(hunterId, nextTarget);
LateTask.New(() =>
{
PlayerControl hunter = Utils.GetPlayerById(hunterId);
if (hunter) Utils.NotifyRoles(SpecifySeer: hunter, SpecifyTarget: hunter);
}, 0.3f);
}
else
{
TargetMap.Remove(hunterId);
}
}
CheckFrenzyMode();
SyncTargetMapRPC();
}
private static void CheckFrenzyMode()
{
int aliveCount = Main.AllAlivePlayerControlsCount;
int threshold = FrenzyPlayerCount.GetInt();
if (!FrenzyMode && aliveCount <= threshold && aliveCount > 1)
{
FrenzyMode = true;
Utils.SendRPC(CustomRPC.DoomTagSync, 1, true);
foreach (PlayerControl pc in Main.CachedAlivePlayerControls())
{
Main.AllPlayerSpeed[pc.PlayerId] = DefaultSpeed * FrenzySpeedMultiplier.GetFloat();
Main.AllPlayerKillCooldown[pc.PlayerId] = FrenzyKillCooldown.GetFloat();
if (!pc.AmOwner) pc.ReactorFlash();
pc.MarkDirtySettings();
pc.Notify(GetString("DoomTag.FrenzyModeActivated"));
}
SoundManager.Instance.PlaySound(HudManager.Instance.LobbyTimerExtensionUI.lobbyTimerPopUpSound, false);
Utils.FlashColor(new(1f, 0.5f, 0f, 0.4f), 1.4f);
Logger.Info($"Frenzy Mode activated! {aliveCount} players remaining.", "DoomTag");
}
}
public static bool CheckForGameEnd(out GameOverReason reason)
{
reason = GameOverReason.ImpostorsByKill;
if (!Main.IntroDestroyed || GameStates.IsEnded) return false;
var alivePlayers = Main.CachedAlivePlayerControls();
switch (alivePlayers.Count)
{
case 1:
PlayerControl winner = alivePlayers[0];
CustomWinnerHolder.WinnerIds = [winner.PlayerId];
Logger.Info($"DoomTag Winner: {winner.GetRealName()}", "DoomTag");
return true;
case 0:
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.None);
Logger.Info("No players alive, force ending the game", "DoomTag");
return true;
default:
return false;
}
}
private static readonly StringBuilder Suffix = new();
public static string GetSuffix(PlayerControl seer, PlayerControl target, bool hud = false)
{
if (seer.PlayerId != target.PlayerId || GameStates.IsMeeting || seer.IsModdedClient() && !hud) return string.Empty;
byte targetId = GetTarget(seer.PlayerId);
if (targetId == byte.MaxValue) return string.Empty;
Suffix.Clear();
Suffix.Append("<#D9BAA5>");
Suffix.Append(hud ? GetString("DoomTag.CurrentTarget") : GetString("Target"));
Suffix.Append(": <b>");
Suffix.Append(targetId.ColoredPlayerName());
Suffix.Append("</b>");
if (ShowTargetArrow.GetBool())
{
Suffix.Append(' ');
Suffix.Append(TargetArrow.GetArrows(seer, targetId));
}
Suffix.Append("</color>");
if (FrenzyMode)
{
Suffix.Append("\n<#ff6600>");
Suffix.Append(GetString("DoomTag.FrenzyModeHUD"));
Suffix.Append("</color>");
}
return Suffix.ToString();
}
private static void SyncTargetMapRPC()
{
if (!AmongUsClient.Instance.AmHost) return;
var writer = Utils.CreateRPC(CustomRPC.DoomTagSync);
writer.WritePacked(2);
writer.Write(TargetMap.Count);
foreach (var kvp in TargetMap)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value);
}
Utils.EndRPC(writer);
}
public static void ReceiveRPC(MessageReader reader)
{
switch (reader.ReadPackedInt32())
{
case 1:
FrenzyMode = reader.ReadBoolean();
break;
case 2:
TargetMap = [];
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
TargetMap[reader.ReadByte()] = reader.ReadByte();
break;
}
}
public static void ApplyGameOptions(IGameOptions opt, byte playerId)
{
AURoleOptions.PhantomCooldown = 0.1f;
try { AURoleOptions.GuardianAngelCooldown = 900f; }
catch (Exception e) { Utils.ThrowException(e); }
if (LowerVisionList.Contains(playerId))
{
float vision = LowerVisionMultiplier.GetFloat();
opt.SetVision(false);
opt.SetFloat(FloatOptionNames.CrewLightMod, vision);
opt.SetFloat(FloatOptionNames.ImpostorLightMod, vision);
}
else
{
opt.SetVision(true);
opt.SetFloat(FloatOptionNames.CrewLightMod, 1.3f);
opt.SetFloat(FloatOptionNames.ImpostorLightMod, 1.3f);
}
}
public static class FixedUpdatePatch
{
private static long LastFixedUpdate;
public static void Postfix()
{
if (!Main.IntroDestroyed || !GameStates.IsInTask || ExileController.Instance || Options.CurrentGameMode != CustomGameMode.DoomTag || !AmongUsClient.Instance.AmHost) return;
long now = Utils.TimeStamp;
if (IntroCutsceneDestroyPatch.IntroDestroyTS + 10 > now || LastFixedUpdate == now) return;
LastFixedUpdate = now;
List<byte> deadPlayersInMap = null;
foreach (var kvp in TargetMap)
{
CheckDead(kvp.Key);
CheckDead(kvp.Value);
continue;
void CheckDead(byte id)
{
if (!Main.PlayerStates.TryGetValue(id, out var state) || state.IsDead)
{
deadPlayersInMap ??= [];
deadPlayersInMap.Add(id);
}
}
}
deadPlayersInMap?.ForEach(HandleDeadPlayer);
CheckFrenzyMode();
}
}
}