Files
2026-09-27 12:48:20 +02:00

927 lines
35 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using AmongUs.GameOptions;
using EHR.Modules;
using EHR.Roles;
using Hazel;
using UnityEngine;
namespace EHR.Gamemodes;
public static class CaptureTheFlag
{
private static OptionItem AlertTeamMembersOfFlagTaken;
private static OptionItem ArrowToEnemyFlagCarrier;
private static OptionItem AlertTeamMembersOfEnemyFlagTaken;
private static OptionItem ArrowToOwnFlagCarrier;
private static OptionItem TaggedPlayersGet;
private static OptionItem BackTime;
private static OptionItem WhenFlagCarrierGetsTagged;
private static OptionItem SpeedReductionForFlagCarrier;
private static OptionItem TagCooldown;
private static OptionItem SpawnProtectionTime;
private static OptionItem GameEndCriteria;
private static OptionItem RoundsToPlay;
private static OptionItem PointsToWin;
private static OptionItem TimeLimit;
private static OptionItem FlagPickupRange;
private static readonly string[] TaggedPlayersGetOptions =
[
"CTF_TaggedPlayersGet.SentBackToBase",
"CTF_TaggedPlayersGet.Killed",
"CTF_TaggedPlayersGet.TemporarilyOut"
];
private static readonly string[] WhenFlagCarrierGetsTaggedOptions =
[
"CTF_WhenFlagCarrierGetsTagged.FlagIsDropped",
"CTF_WhenFlagCarrierGetsTagged.FlagIsReturned"
];
private static readonly string[] GameEndCriteriaOptions =
[
"CTF_GameEndCriteria.PlayXRounds",
"CTF_GameEndCriteria.FirstToXPoints",
"CTF_GameEndCriteria.TimeLimit"
];
public static (UnityEngine.Color Color, string Team) WinnerData = (Color.white, "No one wins");
private static Dictionary<byte, CTFTeam> PlayerTeams = [];
private static Dictionary<CTFTeam, CTFTeamData> TeamData = [];
private static Dictionary<byte, CTFPlayerData> PlayerData = [];
private static Dictionary<byte, NetworkedPlayerInfo.PlayerOutfit> DefaultOutfits = [];
private static Dictionary<byte, long> TemporarilyOutPlayers = [];
private static Dictionary<byte, long> SpawnProtectionTimes = [];
private static bool ValidTag;
private static long GameStartTS;
private static int RoundsPlayed => TeamData.Values.Sum(x => x.RoundsWon);
public static bool IsDeathPossible => TaggedPlayersGet.GetValue() == 1;
public static float KCD => TagCooldown.GetFloat();
public static int GameEndCriteriaType => GameEndCriteria.GetValue();
public static int MaxGameLength => TimeLimit.GetInt();
public static int TotalRoundsToPlay => GameEndCriteriaType == 0 ? RoundsToPlay.GetInt() : (int)Math.Round(PointsToWin.GetInt() * 1.5f);
public static bool IsCarrier(byte id)
{
if (!ValidTag || !PlayerTeams.TryGetValue(id, out CTFTeam team)) return false;
return TeamData[team.GetOppositeTeam()].FlagCarrier == id;
}
/*private static (Vector2 Position, string RoomName) BlueFlagBase => Main.CurrentMap switch
{
MapNames.Skeld => (, Translator.GetString(SystemTypes.Nav)),
MapNames.MiraHQ => (, Translator.GetString(SystemTypes.Launchpad)),
MapNames.Dleks => (new(-16.5f, -4.8f), Translator.GetString(SystemTypes.Nav)),
MapNames.Polus => (, Translator.GetString(SystemTypes.Electrical)),
MapNames.Airship => (, Translator.GetString(SystemTypes.Cockpit)),
MapNames.Fungle => (, Translator.GetString(SystemTypes.Kitchen)),
(MapNames)6 => (, Translator.GetString(SystemTypes.Engine)),
_ => (Vector2.zero, string.Empty)
};
private static (Vector2 Position, string RoomName) YellowFlagBase => Main.CurrentMap switch
{
MapNames.Skeld => (, Translator.GetString(SystemTypes.Reactor)),
MapNames.MiraHQ => (, Translator.GetString(SystemTypes.Greenhouse)),
MapNames.Dleks => (new(20.5f, -5.5f), Translator.GetString(SystemTypes.Reactor)),
MapNames.Polus => (, Translator.GetString(SystemTypes.Laboratory)),
MapNames.Airship => (, Translator.GetString(SystemTypes.CargoBay)),
MapNames.Fungle => (, Translator.GetString(SystemTypes.Comms)),
(MapNames)6 => (, Translator.GetString(SystemTypes.Comms)),
_ => (Vector2.zero, string.Empty)
};*/
private static readonly Dictionary<MapNames, Dictionary<CTFTeam, (Vector2 Position, SystemTypes Room)>> FlagBases = new()
{
[MapNames.Skeld] = new()
{
[CTFTeam.Blue] = (new(16.5f, -4.8f), SystemTypes.Nav),
[CTFTeam.Yellow] = (new(-20.5f, -5.5f), SystemTypes.Reactor)
},
[MapNames.MiraHQ] = new()
{
[CTFTeam.Blue] = (new(-4.5f, 2.0f), SystemTypes.Launchpad),
[CTFTeam.Yellow] = (new(17.8f, 23.0f), SystemTypes.Greenhouse)
},
[MapNames.Polus] = new()
{
[CTFTeam.Blue] = (new(9.5f, -12.5f), SystemTypes.Electrical),
[CTFTeam.Yellow] = (new(36.5f, -7.5f), SystemTypes.Laboratory)
},
[MapNames.Airship] = new()
{
[CTFTeam.Blue] = (new(-23.5f, -1.6f), SystemTypes.Cockpit),
[CTFTeam.Yellow] = (new(33.5f, -1.5f), SystemTypes.CargoBay)
},
[MapNames.Fungle] = new()
{
[CTFTeam.Blue] = (new(-15.5f, -7.5f), SystemTypes.Kitchen),
[CTFTeam.Yellow] = (new(22.2f, 13.7f), SystemTypes.Comms)
},
[(MapNames)6] = new()
{
[CTFTeam.Blue] = (new(-13.31f, -34.56f), SystemTypes.Engine),
[CTFTeam.Yellow] = (new(12.98f, -25.68f), SystemTypes.Comms)
},
};
public static void SetupCustomOption()
{
const int id = 69_215_001;
Color color = new Color32(0, 165, 255, 255);
AlertTeamMembersOfFlagTaken = new BooleanOptionItem(id, "CTF_AlertTeamMembersOfFlagTaken", true, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
ArrowToEnemyFlagCarrier = new BooleanOptionItem(id + 1, "CTF_ArrowToEnemyFlagCarrier", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetParent(AlertTeamMembersOfFlagTaken)
.SetColor(color);
AlertTeamMembersOfEnemyFlagTaken = new BooleanOptionItem(id + 2, "CTF_AlertTeamMembersOfEnemyFlagTaken", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
ArrowToOwnFlagCarrier = new BooleanOptionItem(id + 3, "CTF_ArrowToOwnFlagCarrier", false, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetParent(AlertTeamMembersOfEnemyFlagTaken)
.SetColor(color);
TaggedPlayersGet = new StringOptionItem(id + 4, "CTF_TaggedPlayersGet", TaggedPlayersGetOptions, 2, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
BackTime = new IntegerOptionItem(id + 20, "CTF_BackTime", new(1, 30, 1), 5, TabGroup.GameSettings)
.SetParent(TaggedPlayersGet)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Seconds)
.SetColor(color);
WhenFlagCarrierGetsTagged = new StringOptionItem(id + 5, "CTF_WhenFlagCarrierGetsTagged", WhenFlagCarrierGetsTaggedOptions, 0, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
SpeedReductionForFlagCarrier = new FloatOptionItem(id + 6, "CTF_SpeedReductionForFlagCarrier", new(0f, 1f, 0.05f), 0.25f, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Multiplier)
.SetColor(color);
TagCooldown = new FloatOptionItem(id + 7, "CTF_TagCooldown", new(0f, 30f, 0.5f), 4.5f, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Seconds)
.SetColor(color);
GameEndCriteria = new StringOptionItem(id + 8, "CTF_GameEndCriteria", GameEndCriteriaOptions, 0, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color)
.RegisterUpdateValueEvent((_, _, currentValue) =>
{
RoundsToPlay.SetHidden(currentValue != 0);
PointsToWin.SetHidden(currentValue != 1);
TimeLimit.SetHidden(currentValue != 2);
})
.SetRunEventOnLoad(true);
RoundsToPlay = new IntegerOptionItem(id + 9, "CTF_RoundsToPlay", new(1, 10, 1), 3, TabGroup.GameSettings)
.SetParent(GameEndCriteria)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
PointsToWin = new IntegerOptionItem(id + 10, "CTF_PointsToWin", new(1, 10, 1), 3, TabGroup.GameSettings)
.SetParent(GameEndCriteria)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetColor(color);
TimeLimit = new IntegerOptionItem(id + 11, "CTF_TimeLimit", new(10, 900, 10), 300, TabGroup.GameSettings)
.SetParent(GameEndCriteria)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Seconds)
.SetColor(color);
FlagPickupRange = new FloatOptionItem(id + 12, "CTF_FlagPickupRange", new(0.25f, 5f, 0.25f), 1.5f, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Multiplier)
.SetColor(color);
SpawnProtectionTime = new IntegerOptionItem(id + 13, "CTF_SpawnProtectionTime", new(0, 30, 1), 5, TabGroup.GameSettings)
.SetGameMode(CustomGameMode.CaptureTheFlag)
.SetValueFormat(OptionFormat.Seconds)
.SetColor(color);
}
public static bool KnowTargetRoleColor(PlayerControl target, ref string color)
{
if (!ValidTag || !PlayerTeams.TryGetValue(target.PlayerId, out CTFTeam team)) return false;
color = team switch
{
CTFTeam.Blue => "#0000FF",
CTFTeam.Yellow => "#FFFF00",
_ => color
};
return true;
}
public static string GetSuffixText(PlayerControl seer, PlayerControl target)
{
if (!ValidTag || seer.PlayerId != target.PlayerId) return string.Empty;
byte id = seer.PlayerId;
var sb = new StringBuilder(128);
string arrows = TargetArrow.GetAllArrows(id);
if (arrows.Length > 0)
{
sb.Append(arrows);
sb.Append('\n');
}
(int carriedFor, int tags) = GetStatistics(target.PlayerId);
sb.Append("<size=1.4>");
sb.Append(string.Format(Translator.GetString("CTF_PlayerStats_CarriedFor"), carriedFor));
sb.Append('\n');
sb.Append(string.Format(Translator.GetString("CTF_PlayerStats_Tags"), tags));
sb.Append("</size>\n");
if (GameEndCriteria.GetValue() == 2)
{
long timeLeft = TimeLimit.GetInt() - (Utils.TimeStamp - GameStartTS) + 1;
if (timeLeft >= 0)
{
sb.Append("<size=1.8><#ffffff>");
long minutes = timeLeft / 60;
long seconds = timeLeft % 60;
if (minutes < 10) sb.Append('0');
sb.Append(minutes);
sb.Append(':');
if (seconds < 10) sb.Append('0');
sb.Append(seconds);
}
else
{
sb.Append("<size=1.6><#ffffff>");
sb.Append(Translator.GetString("CTF_TimeIsUp"));
}
sb.Append("</color></size>\n");
}
if (TemporarilyOutPlayers.TryGetValue(id, out long backTS))
{
sb.Append(string.Format(Translator.GetString("CTF_BackIn"), backTS - Utils.TimeStamp));
sb.Append('\n');
}
else if (SpawnProtectionTimes.TryGetValue(id, out long protectionEndTS))
{
sb.Append(string.Format(Translator.GetString("CTF_Suffix.SpawnProtectionTime"), protectionEndTS - Utils.TimeStamp));
sb.Append('\n');
}
sb.Append(Utils.ColorString(Color.blue, TeamData[CTFTeam.Blue].RoundsWon.ToString()));
sb.Append("<#ffffff> | </color>");
sb.Append(Utils.ColorString(Color.yellow, TeamData[CTFTeam.Yellow].RoundsWon.ToString()));
return sb.ToString();
}
public static (int CarriedFor, int Tags) GetStatistics(byte id)
{
if (!PlayerData.TryGetValue(id, out CTFPlayerData stats)) return (0, 0);
return ((int)Math.Round(stats.FlagTime, 1), stats.TagCount);
}
public static int GetFlagTime(byte id)
{
if (!PlayerData.TryGetValue(id, out CTFPlayerData data)) return 0;
return (int)Math.Round(data.FlagTime);
}
public static int GetTagCount(byte id)
{
if (!PlayerData.TryGetValue(id, out CTFPlayerData data)) return 0;
return data.TagCount;
}
public static bool CheckForGameEnd(out GameOverReason reason)
{
reason = GameOverReason.ImpostorsByKill;
if (!ValidTag) return false;
PlayerControl[] aapc = Main.EnumerateAlivePlayerControls().Concat(ExtendedPlayerControl.TempExiled.ToValidPlayers()).ToArray();
switch (aapc.Length)
{
case 0:
ResetSkins();
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Draw);
CustomWinnerHolder.WinnerIds = Main.PlayerStates.Keys.ToHashSet();
reason = GameOverReason.CrewmateDisconnect;
return true;
case 1:
ResetSkins();
TeamData[PlayerTeams[aapc[0].PlayerId]].SetAsWinner();
return true;
default:
// If WinnerData is already set, end the game
if (WinnerData.Team != "No one wins")
{
ResetSkins();
return true;
}
// If all players are on the same team, end the game
if (aapc.All(x => PlayerTeams.TryGetValue(x.PlayerId, out CTFTeam team) && team == CTFTeam.Blue) || aapc.All(x => PlayerTeams.TryGetValue(x.PlayerId, out CTFTeam team) && team == CTFTeam.Yellow))
{
ResetSkins();
TeamData[PlayerTeams[aapc[0].PlayerId]].SetAsWinner();
return true;
}
return false;
}
void ResetSkins()
{
foreach ((byte key, NetworkedPlayerInfo.PlayerOutfit outfit) in DefaultOutfits)
{
PlayerControl pc = key.GetPlayer();
if (pc && outfit != null)
Utils.RpcChangeSkin(pc, outfit);
}
DefaultOutfits = [];
}
}
public static void Init()
{
// Reset all data
PlayerTeams = [];
TeamData = [];
WinnerData = (Color.white, "No one wins");
PlayerData = Main.PlayerStates.Keys.ToDictionary(x => x, _ => new CTFPlayerData());
DefaultOutfits = Main.EnumeratePlayerControls().ToDictionary(x => x.PlayerId, x => x.Data.DefaultOutfit);
TemporarilyOutPlayers = [];
SpawnProtectionTimes = [];
ValidTag = false;
SendRPC();
}
public static IEnumerator OnGameStart()
{
yield return new WaitForSecondsRealtime(0.2f);
Main.AllPlayerKillCooldown.SetAllValues(TagCooldown.GetFloat());
yield return new WaitForSecondsRealtime(3f);
if (Main.LIMap)
{
PlainShipRoom[] rooms = ShipStatus.Instance.AllRooms.Where(x => x).DistinctBy(x => x.RoomId).ToArray();
PlainShipRoom[] chosen = rooms.Select(plainShipRoom =>
{
KeyValuePair<PlainShipRoom, float> furthestRoom = rooms.Select(x => new KeyValuePair<PlainShipRoom, float>(x, Vector2.Distance(x.transform.position, plainShipRoom.transform.position))).MaxBy(x => x.Value);
return new KeyValuePair<PlainShipRoom[], float>([furthestRoom.Key, plainShipRoom], furthestRoom.Value);
}).MaxBy(x => x.Value).Key;
FlagBases[(MapNames)7] = new()
{
[CTFTeam.Blue] = (chosen[0].transform.position, chosen[0].RoomId),
[CTFTeam.Yellow] = (chosen[1].transform.position, chosen[1].RoomId)
};
}
Stopwatch stopwatch = Stopwatch.StartNew();
// Assign players to teams
List<PlayerControl> players = Main.EnumerateAlivePlayerControls().Shuffle();
if (Main.GM.Value) players.RemoveAll(x => x.AmOwner);
if (ChatCommands.Spectators.Count > 0) players.RemoveAll(x => ChatCommands.Spectators.Contains(x.PlayerId));
int blueCount = players.Count / 2;
HashSet<byte> bluePlayers = [];
HashSet<byte> yellowPlayers = [];
for (var i = 0; i < blueCount; i++)
{
PlayerControl player = players.FirstOrDefault(p => p.Data.DefaultOutfit.ColorId == 1) ?? players.FirstOrDefault(x => x.Data.DefaultOutfit.ColorId != 5) ?? players.RandomElement();
players.Remove(player);
PlayerTeams[player.PlayerId] = CTFTeam.Blue;
bluePlayers.Add(player.PlayerId);
player.RpcChangeColor(1);
yield return WaitFrameIfNecessary();
}
foreach (PlayerControl player in players)
{
PlayerTeams[player.PlayerId] = CTFTeam.Yellow;
yellowPlayers.Add(player.PlayerId);
player.RpcChangeColor(5);
yield return WaitFrameIfNecessary();
}
// Create flags
(Vector2 Position, SystemTypes Room) blueFlagBase = CTFTeam.Blue.GetFlagBase();
(Vector2 Position, SystemTypes Room) yellowFlagBase = CTFTeam.Yellow.GetFlagBase();
CustomNetObject blueFlag = new BlueFlag(blueFlagBase.Position);
CustomNetObject yellowFlag = new YellowFlag(yellowFlagBase.Position);
// Create team data
TeamData[CTFTeam.Blue] = new(CTFTeam.Blue, blueFlag, bluePlayers, byte.MaxValue);
TeamData[CTFTeam.Yellow] = new(CTFTeam.Yellow, yellowFlag, yellowPlayers, byte.MaxValue);
// Teleport players to their respective bases
foreach (PlayerControl pc in Main.EnumerateAlivePlayerControls())
{
if (PlayerTeams.TryGetValue(pc.PlayerId, out CTFTeam team))
{
switch (team)
{
case CTFTeam.Blue:
pc.TP(blueFlagBase.Position);
pc.Notify(string.Format(Translator.GetString("CTF_Notify_EnemyTeamRoom"), Translator.GetString(yellowFlagBase.Room)));
break;
case CTFTeam.Yellow:
pc.TP(yellowFlagBase.Position);
pc.Notify(string.Format(Translator.GetString("CTF_Notify_EnemyTeamRoom"), Translator.GetString(blueFlagBase.Room)));
break;
}
}
pc.RpcChangeRoleBasis(CustomRoles.CTFPlayer);
pc.RpcResetAbilityCooldown();
yield return WaitFrameIfNecessary();
}
var sender = CustomRpcSender.Create("CTF Set Teams");
sender.StartPackedMessage();
foreach (CTFTeamData data in TeamData.Values)
{
foreach (byte id1 in data.Players)
{
try
{
var pc1 = id1.GetPlayer();
if (!pc1 || pc1.AmOwner || pc1.OwnerId < 0) continue;
sender.StartMessage(pc1.OwnerId);
foreach (byte id2 in data.Players)
{
try
{
if (id1 == id2) continue;
var pc2 = id2.GetPlayer();
if (!pc2) continue;
sender.StartRpc(pc2.NetId, RpcCalls.SetRole)
.Write((ushort)RoleTypes.Phantom)
.Write(true)
.EndRpc();
}
catch (Exception e) { Utils.ThrowException(e); }
}
sender.EndMessage();
}
catch (Exception e) { Utils.ThrowException(e); }
yield return WaitFrameIfNecessary();
}
}
sender.SendMessage(dispose: PlayerControl.AllPlayerControls.Count <= 1);
ValidTag = true;
GameStartTS = Utils.TimeStamp;
yield break;
IEnumerator WaitFrameIfNecessary()
{
if (stopwatch.ElapsedMilliseconds >= 5)
{
stopwatch.Reset();
yield return null;
stopwatch.Start();
}
}
}
private static void Restart()
{
Logger.Info("Restarting Capture The Flag game", "CTF");
foreach ((CTFTeam team, CTFTeamData data) in TeamData)
{
Vector2 flagBase = team.GetFlagBase().Position;
data.DropFlag();
data.Flag.TP(flagBase);
data.Players.ToValidPlayers().MassTP(flagBase);
}
Main.EnumeratePlayerControls().Do(x => TargetArrow.RemoveAllTarget(x.PlayerId));
}
public static void OnCheckMurder(PlayerControl killer, PlayerControl target)
{
if (!ValidTag || TemporarilyOutPlayers.ContainsKey(killer.PlayerId) || SpawnProtectionTimes.ContainsKey(target.PlayerId) || !PlayerTeams.TryGetValue(target.PlayerId, out CTFTeam targetTeam) || !PlayerTeams.TryGetValue(killer.PlayerId, out CTFTeam killerTeam) || killerTeam == targetTeam || TeamData.Values.Any(x => x.FlagCarrier == killer.PlayerId)) return;
new[] { killer, target }.Do(x => x.SetKillCooldownNonSync(KCD));
if (TeamData.FindFirst(x => x.Value.FlagCarrier == target.PlayerId, out KeyValuePair<CTFTeam, CTFTeamData> kvp))
{
kvp.Value.DropFlag();
if (WhenFlagCarrierGetsTagged.GetValue() == 1) kvp.Value.Flag.TP(kvp.Key.GetFlagBase().Position);
}
switch (TaggedPlayersGet.GetValue())
{
case 0:
target.TP(targetTeam.GetFlagBase().Position);
Main.AllPlayerSpeed[target.PlayerId] = Main.RealOptionsData.GetFloat(FloatOptionNames.PlayerSpeedMod);
target.MarkDirtySettings();
SpawnProtectionTimes[target.PlayerId] = Utils.TimeStamp + SpawnProtectionTime.GetInt();
break;
case 1:
target.Suicide(PlayerState.DeathReason.Kill);
string notify = string.Format(Translator.GetString("CTF_TeamMemberFallen"), target.PlayerId.ColoredPlayerName());
TeamData[targetTeam].Players.ToValidPlayers().NotifyPlayers(notify);
if (Main.GM.Value && AmongUsClient.Instance.AmHost) PlayerControl.LocalPlayer.KillFlash();
ChatCommands.Spectators.ToValidPlayers().Do(x => x.KillFlash());
break;
case 2:
TemporarilyOutPlayers[target.PlayerId] = Utils.TimeStamp + BackTime.GetInt();
target.ExileTemporarily();
break;
}
if (PlayerData.TryGetValue(killer.PlayerId, out CTFPlayerData data))
{
data.TagCount++;
Utils.NotifyRoles(SpecifySeer: killer, SpecifyTarget: killer, SendOption: SendOption.None);
}
}
public static void TryPickUpFlag(PlayerControl pc)
{
if (!ValidTag) return;
Logger.Info($"Received flag pickup request from {pc.GetRealName()}", "CTF");
// If the player is near the enemy's flag, pick it up
Vector2 pos = pc.Pos();
CTFTeamData enemy = TeamData[PlayerTeams[pc.PlayerId].GetOppositeTeam()];
if (enemy.IsNearFlag(pos)) enemy.PickUpFlag(pc.PlayerId);
}
public static void ApplyGameOptions()
{
AURoleOptions.PhantomCooldown = 5f;
try { AURoleOptions.GuardianAngelCooldown = 900f; }
catch (Exception e) { Utils.ThrowException(e); }
}
public static bool IsNotInLocalPlayersTeam(PlayerControl pc)
{
return pc.IsValidTargetForKillButton() && (!PlayerTeams.TryGetValue(pc.PlayerId, out CTFTeam team) || !PlayerTeams.TryGetValue(PlayerControl.LocalPlayer.PlayerId, out CTFTeam lpTeam) || team != lpTeam);
}
private static void SendRPC()
{
var w = Utils.CreateRPC(CustomRPC.CTFSync);
w.Write(WinnerData.Color);
w.Write(WinnerData.Team);
w.Write(PlayerData.Count);
foreach ((byte id, CTFPlayerData data) in PlayerData)
{
w.Write(id);
w.Write(data.FlagTime);
w.Write(data.TagCount);
}
Utils.EndRPC(w);
}
public static void ReceiveRPC(MessageReader reader)
{
WinnerData.Color = reader.ReadColor();
WinnerData.Team = reader.ReadString();
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
byte id = reader.ReadByte();
if (!PlayerData.TryGetValue(id, out CTFPlayerData data))
PlayerData[id] = data = new CTFPlayerData();
data.FlagTime = reader.ReadSingle();
data.TagCount = reader.ReadInt32();
}
}
extension(CTFTeam team)
{
private Color GetTeamColor()
{
return team switch
{
CTFTeam.Blue => Color.blue,
CTFTeam.Yellow => Color.yellow,
_ => Color.white
};
}
private string GetTeamName()
{
return team switch
{
CTFTeam.Blue => Translator.GetString("CTF_BlueTeamWins"),
CTFTeam.Yellow => Translator.GetString("CTF_YellowTeamWins"),
_ => string.Empty
};
}
private CTFTeam GetOppositeTeam()
{
return team switch
{
CTFTeam.Blue => CTFTeam.Yellow,
_ => CTFTeam.Blue
};
}
private (Vector2 Position, SystemTypes Room) GetFlagBase()
{
return FlagBases[Main.CurrentMap][team];
}
}
private enum CTFTeam
{
Blue,
Yellow
}
private class CTFTeamData(CTFTeam team, CustomNetObject flag, HashSet<byte> players, byte flagCarrier)
{
public CustomNetObject Flag { get; } = flag;
public HashSet<byte> Players { get; } = players;
public byte FlagCarrier { get; private set; } = flagCarrier;
public int RoundsWon { get; private set; }
public void SetAsWinner()
{
WinnerData = (team.GetTeamColor(), team.GetTeamName());
CustomWinnerHolder.WinnerIds = Players;
Logger.Info($"{team} team wins", "CTF");
SendRPC();
}
public void Update()
{
try
{
if (FlagCarrier == byte.MaxValue) return;
PlayerControl flagCarrierPc = FlagCarrier.GetPlayer();
if (!flagCarrierPc || !flagCarrierPc.IsAlive())
{
DropFlag();
return;
}
Flag.TP(flagCarrierPc.Pos());
if (PlayerData.TryGetValue(FlagCarrier, out CTFPlayerData data)) data.FlagTime += Time.fixedDeltaTime;
CTFTeam enemy = team.GetOppositeTeam();
if (FastVector2.DistanceWithinRange(Flag.Position, enemy.GetFlagBase().Position, 2f))
{
Main.EnumeratePlayerControls().NotifyPlayers(Translator.GetString($"CTF_{enemy}TeamWonThisRound"));
CTFTeamData enemyTeam = TeamData[enemy];
if (++enemyTeam.RoundsWon >= PointsToWin.GetInt() && GameEndCriteria.GetValue() == 1)
{
enemyTeam.SetAsWinner();
return;
}
if (GameEndCriteria.GetValue() == 0 && RoundsPlayed >= RoundsToPlay.GetInt() && RoundsWon != enemyTeam.RoundsWon)
{
CTFTeamData winner = TeamData.Values.MaxBy(x => x.RoundsWon);
winner.SetAsWinner();
return;
}
Restart();
}
}
catch { }
}
public void PickUpFlag(byte id)
{
if (FlagCarrier == id) return;
FlagCarrier = id;
Update();
Logger.Info($"{id.ColoredPlayerName().RemoveHtmlTags()} picked up the {team} flag", "CTF");
Main.AllPlayerSpeed[id] = Main.RealOptionsData.GetFloat(FloatOptionNames.PlayerSpeedMod) - SpeedReductionForFlagCarrier.GetFloat();
PlayerGameOptionsSender.SetDirty(id);
if (AlertTeamMembersOfFlagTaken.GetBool())
{
bool arrow = ArrowToEnemyFlagCarrier.GetBool();
TeamData[team].Players
.ToValidPlayers()
.Do(x =>
{
if (arrow) TargetArrow.Add(x.PlayerId, id);
x.Notify(Utils.ColorString(Color.yellow, Translator.GetString("CTF_FlagTaken")));
});
}
if (AlertTeamMembersOfEnemyFlagTaken.GetBool())
{
bool arrow = ArrowToOwnFlagCarrier.GetBool();
TeamData[team.GetOppositeTeam()].Players
.ToValidPlayers()
.Do(x =>
{
if (arrow) TargetArrow.Add(x.PlayerId, id);
x.Notify(Translator.GetString("CTF_EnemyFlagTaken"));
});
}
}
public void DropFlag()
{
Logger.Info($"{FlagCarrier.ColoredPlayerName().RemoveHtmlTags()} dropped the {team} flag", "CTF");
if (FlagCarrier != byte.MaxValue)
{
byte id = FlagCarrier;
FlagCarrier = byte.MaxValue;
Main.AllPlayerSpeed[id] = Main.RealOptionsData.GetFloat(FloatOptionNames.PlayerSpeedMod);
PlayerGameOptionsSender.SetDirty(id);
if (ArrowToEnemyFlagCarrier.GetBool() || ArrowToOwnFlagCarrier.GetBool())
TeamData.Values.SelectMany(x => x.Players).Do(x => TargetArrow.Remove(x, id));
Utils.NotifyRoles(SendOption: SendOption.None);
}
}
public bool IsNearFlag(Vector2 pos)
{
return FastVector2.DistanceWithinRange(Flag.Position, pos, FlagPickupRange.GetFloat());
}
}
private class CTFPlayerData
{
public int TagCount { get; set; }
public float FlagTime { get; set; }
}
//[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
public static class FixedUpdatePatch
{
private static long LastUpdate;
public static void Postfix(PlayerControl __instance)
{
if (!AmongUsClient.Instance.AmHost || !GameStates.IsInTask || ExileController.Instance || Options.CurrentGameMode != CustomGameMode.CaptureTheFlag || !Main.IntroDestroyed || __instance.PlayerId >= 254 || WinnerData.Team != "No one wins") return;
long now = Utils.TimeStamp;
if (IntroCutsceneDestroyPatch.IntroDestroyTS + 5 > now) return;
bool notified = false;
if (__instance.AmOwner)
{
TeamData.Values.Do(x => x.Update());
if (now != LastUpdate && GameEndCriteria.GetValue() == 2)
{
LastUpdate = now;
long timeLeft = TimeLimit.GetInt() - (now - GameStartTS) + 1;
switch (timeLeft)
{
case <= 1 when TeamData.Count == 2 && TeamData[CTFTeam.Blue].RoundsWon != TeamData[CTFTeam.Yellow].RoundsWon:
{
CTFTeamData winner = TeamData.Values.MaxBy(x => x.RoundsWon);
winner.SetAsWinner();
return;
}
case >= -1:
{
Utils.NotifyRoles(SendOption: SendOption.None);
notified = true;
break;
}
}
}
}
if (!PlayerTeams.TryGetValue(__instance.PlayerId, out CTFTeam team)) return;
bool blue = team == CTFTeam.Blue;
int colorId = blue ? 1 : 5;
if (__instance.CurrentOutfit.ColorId != colorId)
{
__instance.SetColor(colorId);
CustomRpcSender.Create("Color")
.AutoStartRpc(__instance.NetId, 8)
.Write(__instance.Data.NetId)
.Write((byte)colorId)
.EndRpc()
.SendMessage();
}
bool notify = false;
if (TemporarilyOutPlayers.TryGetValue(__instance.PlayerId, out long endTS))
{
if (now >= endTS)
{
Main.AllPlayerSpeed[__instance.PlayerId] = Main.RealOptionsData.GetFloat(FloatOptionNames.PlayerSpeedMod);
TemporarilyOutPlayers.Remove(__instance.PlayerId);
__instance.ReviveFromTemporaryExile();
__instance.TP(team.GetFlagBase().Position);
RPC.PlaySoundRPC(__instance.PlayerId, Sounds.SpawnSound);
SpawnProtectionTimes[__instance.PlayerId] = Utils.TimeStamp + SpawnProtectionTime.GetInt();
}
notify = true;
}
if (SpawnProtectionTimes.TryGetValue(__instance.PlayerId, out long protectionEndTS))
{
if (now >= protectionEndTS)
SpawnProtectionTimes.Remove(__instance.PlayerId);
notify = true;
}
if (!notified && notify && PerSecondUpdateScheduler.ShouldRunUpdate(__instance.PlayerId))
Utils.NotifyRoles(SpecifySeer: __instance, SpecifyTarget: __instance, SendOption: SendOption.None);
}
}
}
public class CTFPlayer : RoleBase
{
public static bool On;
public override bool IsEnable => On;
public override void SetupCustomOption() { }
public override void Init()
{
On = false;
}
public override void Add(byte playerId)
{
On = true;
}
public override bool OnVanish(PlayerControl pc)
{
CaptureTheFlag.TryPickUpFlag(pc);
return false;
}
}