using HarmonyLib; namespace EHR; [HarmonyPatch(typeof(GameData), nameof(GameData.RecomputeTaskCounts))] internal class CustomTaskCountsPatch { public static bool Prefix(GameData __instance) { __instance.TotalTasks = 0; __instance.CompletedTasks = 0; foreach (NetworkedPlayerInfo p in __instance.AllPlayers) { if (!p) continue; bool hasTasks = Utils.HasTasks(p) && Main.PlayerStates[p.PlayerId].TaskState.AllTasksCount > 0; if (hasTasks) { foreach (NetworkedPlayerInfo.TaskInfo task in p.Tasks) { __instance.TotalTasks++; if (task.Complete) __instance.CompletedTasks++; } } } return false; } }