using System.ComponentModel; using BepInEx.Configuration; namespace EHR.Modules; internal class ModdedSupportExampleClass { // These are the flags I would think would be the best for EHR // They can be changed, all flags listed here: https://github.com/D1GQ/BetterAmongUs/blob/main/src/Modules/Support/BAUModdedSupportFlags.cs [Category("bau:flags")] public static string[] BAUFlags = ["gameoption.disable.allgameoptions", "lobby.disable.customloadingbar", "gameplay.disable.customcolorblindtext", "client.disable.discordrp", "lobby.disable.cancelstartinggame", "gameplay.disable.betterrolealgorithm", "gameplay.disable.nameoverride", "gameplay.disable.chatnameoverride", "gameplay.disable.playerinfo", "gameplay.disable.playermeetinginfo"]; [Category("bau:event.bau_load")] public static bool OnBAULoad(object bauPlugin) { return true; } [Category("bau:event.options_load")] public static void OnBAUOptionsLoaded(object[] options) { } [Category("bau:event.configs_load")] public static void OnBAUConfigEntriesLoaded(ConfigEntryBase[] configs) { } }