using System; using System.Collections.Generic; using System.Linq; using AmongUs.GameOptions; using EHR.Gamemodes; using EHR.Roles; namespace EHR.Modules; internal static class CustomRoleSelector { public static Dictionary RoleResult; public static List AddonRolesList = []; public static Dictionary AddRoleTypesNum = new() { [RoleTypes.Scientist] = 0, [RoleTypes.Engineer] = 0, [RoleTypes.Shapeshifter] = 0, [RoleTypes.Noisemaker] = 0, [RoleTypes.Tracker] = 0, [RoleTypes.Phantom] = 0, [RoleTypes.Viper] = 0, [RoleTypes.Detective] = 0, [RoleTypes.Judge] = 0, [RoleTypes.SpiritGuide] = 0 }; public static readonly Dictionary GameModeRoles = new() { { CustomGameMode.SoloPVP, CustomRoles.Challenger }, { CustomGameMode.FFA, CustomRoles.Killer }, { CustomGameMode.StopAndGo, CustomRoles.Tasker }, { CustomGameMode.HotPotato, CustomRoles.Potato }, { CustomGameMode.Speedrun, CustomRoles.Runner }, { CustomGameMode.CaptureTheFlag, CustomRoles.CTFPlayer }, { CustomGameMode.NaturalDisasters, CustomRoles.NDPlayer }, { CustomGameMode.RoomRush, CustomRoles.RRPlayer }, { CustomGameMode.KingOfTheZones, CustomRoles.KOTZPlayer }, { CustomGameMode.Quiz, CustomRoles.QuizPlayer }, { CustomGameMode.TheMindGame, CustomRoles.TMGPlayer }, { CustomGameMode.BedWars, CustomRoles.BedWarsPlayer }, { CustomGameMode.Deathrace, CustomRoles.Racer }, { CustomGameMode.Mingle, CustomRoles.MinglePlayer }, { CustomGameMode.Snowdown, CustomRoles.SnowdownPlayer }, { CustomGameMode.DoomTag, CustomRoles.Tagger } }; public static void SelectCustomRoles() { RoleResult = []; if (Main.GM.Value && PlayerControl.AllPlayerControls.Count == 1) return; if (Options.CurrentGameMode != CustomGameMode.Standard) { if (GameModeRoles.TryGetValue(Options.CurrentGameMode, out CustomRoles role)) { AssignRoleToEveryone(role); return; } bool hns = Options.CurrentGameMode == CustomGameMode.HideAndSeek; if (hns) { CustomHnS.AssignRoles(); RoleResult = CustomHnS.PlayerRoles.ToDictionary(x => x.Key, x => x.Value.Role); return; } } var rd = IRandom.Instance; int playerCount = Main.AllAlivePlayerControlsCount; int optImpNum = Main.RealOptionsData.GetInt(Int32OptionNames.NumImpostors); var readyRoleNum = 0; var readyImpNum = 0; var readyNonNeutralKillingNum = 0; var readyNeutralKillingNum = 0; var readyMadmateNum = 0; var readyCovenNum = 0; var readyCrewmateNum = 0; List finalRolesList = []; Dictionary> roles = []; EnumHelper.GetValues().Do(x => roles[x] = []); foreach (byte id in Main.SetRoles.Keys.Where(id => !Utils.GetPlayerById(id)).ToArray()) Main.SetRoles.Remove(id); (bool Spawning, bool OneIsImp) loversData = (Lovers.LegacyLovers.GetBool(), rd.Next(100) < Lovers.LovingImpostorSpawnChance.GetInt()); loversData.Spawning &= rd.Next(100) < Options.CustomAdtRoleSpawnRate[CustomRoles.Lovers].GetInt(); HashSet xorBannedRoles = []; foreach ((CustomRoles, CustomRoles) xor in Main.XORRoles) { bool first = rd.Next(2) == 0; xorBannedRoles.Add(first ? xor.Item1 : xor.Item2); } if (Main.XORRoles.Count > 0) Logger.Info($"Roles banned by XOR combinations: {string.Join(", ", xorBannedRoles)}", "CustomRoleSelector"); foreach (CustomRoles role in Main.CustomRoleValues) { int chance = role.GetMode(); if (role.IsVanilla() || chance == 0 || role.IsAdditionRole() || role.OnlySpawnsWithPets() && !Options.UsePets.GetBool() || CustomHnS.AllHnSRoles.Contains(role) || xorBannedRoles.Contains(role)) continue; switch (role) { case CustomRoles.CameraMan when Main.LIMap: case CustomRoles.Weatherman when Main.LIMap || GameStates.CurrentServerType == GameStates.ServerType.Vanilla: case CustomRoles.Doctor when Options.EveryoneSeesDeathReasons.GetBool(): case CustomRoles.LovingCrewmate or CustomRoles.LovingImpostor when !loversData.Spawning: case CustomRoles.Commander when optImpNum <= 1 && Commander.CannotSpawnAsSoloImp.GetBool(): case CustomRoles.Changeling when Changeling.GetAvailableRoles(true).Count == 0: case CustomRoles.Camouflager when Camouflager.DoesntSpawnOnFungle.GetBool() && Main.CurrentMap == MapNames.Fungle: case CustomRoles.Battery when Main.CurrentMap == MapNames.Fungle: case CustomRoles.Beacon when Main.CurrentMap == MapNames.Fungle: case CustomRoles.Stalker when Main.CurrentMap == MapNames.Fungle: case CustomRoles.Pelican when roles[RoleAssignType.Impostor].Any(x => x.Role == CustomRoles.Duellist): case CustomRoles.Duellist when roles[RoleAssignType.NeutralKilling].Any(x => x.Role == CustomRoles.Pelican): case CustomRoles.VengefulRomantic: case CustomRoles.RuthlessRomantic: case CustomRoles.Deathknight: case CustomRoles.Convict: case CustomRoles.Renegade: case CustomRoles.CovenMember: case CustomRoles.CovenLeader: case CustomRoles.Death: case CustomRoles.GM: case CustomRoles.NotAssigned: continue; } int count = role.GetCount(); RoleAssignInfo info = new(role, chance, count); if (role.IsCoven()) roles[RoleAssignType.Coven].Add(info); else if (role.IsMadmate()) roles[RoleAssignType.Madmate].Add(info); else if (role.IsImpostor() && role != CustomRoles.DoubleAgent) roles[RoleAssignType.Impostor].Add(info); else if (role.IsNK()) roles[RoleAssignType.NeutralKilling].Add(info); else if (role.IsNonNK()) roles[RoleAssignType.NonKillingNeutral].Add(info); else roles[RoleAssignType.Crewmate].Add(info); } if (optImpNum >= 2 && roles[RoleAssignType.Impostor].FindFirst(x => x.Role == CustomRoles.Loner, out var lonerInfo) && lonerInfo.SpawnChance > rd.Next(100)) { finalRolesList.Add(CustomRoles.Loner); readyImpNum++; readyRoleNum++; optImpNum--; Logger.Info("Loner selected as Impostor", "CustomRoleSelector"); } else roles[RoleAssignType.Impostor].RemoveAll(x => x.Role == CustomRoles.Loner); loversData.OneIsImp &= roles[RoleAssignType.Impostor].Count(x => x.SpawnChance == 100) < optImpNum; if (loversData.Spawning) { if (loversData.OneIsImp) { roles[RoleAssignType.Crewmate].Add(new(CustomRoles.LovingCrewmate, 100, 1)); roles[RoleAssignType.Impostor].Add(new(CustomRoles.LovingImpostor, 100, 1)); } else roles[RoleAssignType.Crewmate].Add(new(CustomRoles.LovingCrewmate, 100, 2)); } (OptionItem MinSetting, OptionItem MaxSetting) covenLimits = Options.FactionMinMaxSettings[Team.Coven]; int numCovens; try { numCovens = rd.Next(covenLimits.MinSetting.GetInt(), covenLimits.MaxSetting.GetInt() + 1); } catch { numCovens = (int)new[] { covenLimits.MinSetting.GetInt(), covenLimits.MinSetting.GetInt() + 1 }.Average(); } if (numCovens > 0 && Options.CovenLeaderSpawns.GetBool() && !Main.SetRoles.ContainsValue(CustomRoles.CovenLeader) && !ChatCommands.DraftResult.ContainsValue(CustomRoles.CovenLeader)) { finalRolesList.Add(CustomRoles.CovenLeader); readyCovenNum++; readyRoleNum++; } (OptionItem MinSetting, OptionItem MaxSetting) neutralLimits = Options.FactionMinMaxSettings[Team.Neutral]; int numNeutrals; try { numNeutrals = rd.Next(neutralLimits.MinSetting.GetInt(), neutralLimits.MaxSetting.GetInt() + 1); } catch { numNeutrals = (int)new[] { neutralLimits.MinSetting.GetInt(), neutralLimits.MinSetting.GetInt() + 1 }.Average(); } if (roles[RoleAssignType.Impostor].Count == 0 && numNeutrals == 0 && !Main.SetRoles.Values.Any(x => x.IsImpostor() || x.IsNK())) { roles[RoleAssignType.Impostor].Add(new(CustomRoles.ImpostorEHR, 100, optImpNum)); Logger.Warn("Adding Vanilla Impostor", "CustomRoleSelector"); } if (roles[RoleAssignType.Crewmate].Count == 0 && numNeutrals == 0 && !Main.SetRoles.Values.Any(x => x.IsCrewmate())) { roles[RoleAssignType.Crewmate].Add(new(CustomRoles.CrewmateEHR, 100, playerCount - optImpNum)); Logger.Warn("Adding Vanilla Crewmates", "CustomRoleSelector"); } Logger.Info($"Number of Impostors: {optImpNum}", "FactionLimits"); Logger.Info($"Number of Neutrals: {neutralLimits.MinSetting.GetInt()} - {neutralLimits.MaxSetting.GetInt()} => {numNeutrals}", "FactionLimits"); Logger.Info($"Number of Coven members: {covenLimits.MinSetting.GetInt()} - {covenLimits.MaxSetting.GetInt()} => {numCovens}", "FactionLimits"); Logger.Msg("=====================================================", "AllActiveRoles"); Logger.Info(roles[RoleAssignType.Impostor].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "ImpRoles"); Logger.Info(roles[RoleAssignType.NeutralKilling].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "NKRoles"); Logger.Info(roles[RoleAssignType.NonKillingNeutral].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "NNKRoles"); Logger.Info(roles[RoleAssignType.Crewmate].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "CrewRoles"); Logger.Info(roles[RoleAssignType.Madmate].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "MadmateRoles"); Logger.Info(roles[RoleAssignType.Coven].Join(", ", x => $"{x.Role}: {x.SpawnChance}% - {x.MaxCount}"), "CovenRoles"); Logger.Msg("=====================================================", "AllActiveRoles"); Dictionary subCategoryLimits; try { subCategoryLimits = Options.RoleSubCategoryLimits .Where(x => x.Key.GetTabFromOptionType() == TabGroup.NeutralRoles || x.Value[0].GetBool()) .ToDictionary(x => x.Key, x => rd.Next(x.Value[1].GetInt(), x.Value[2].GetInt() + 1)); } catch { subCategoryLimits = []; } try { Dictionary impLimits = subCategoryLimits.Where(x => x.Key.GetTabFromOptionType() == TabGroup.ImpostorRoles).ToDictionary(x => x.Key, x => x.Value); if (impLimits.Count > 0 && impLimits.Sum(x => x.Value) < optImpNum) impLimits.Keys.Do(x => subCategoryLimits[x] = Options.RoleSubCategoryLimits[x][2].GetInt()); } catch (Exception e) { Utils.ThrowException(e); } if (subCategoryLimits.Count > 0) Logger.Info($"Sub-Category Limits: {subCategoryLimits.Join(", ", x => $"{x.Key}: {x.Value}")}", "SubCategoryLimits"); int nkLimit = subCategoryLimits[RoleOptionType.Neutral_Killing]; int nnkLimit; try { nnkLimit = rd.Next(Options.MinNNKs.GetInt(), Options.MaxNNKs.GetInt() + 1); } catch { nnkLimit = (int)new[] { Options.MinNNKs.GetInt(), Options.MaxNNKs.GetInt() + 1 }.Average(); } int madmateNum; try { madmateNum = rd.Next(Options.MinMadmateRoles.GetInt(), Options.MaxMadmateRoles.GetInt() + 1); } catch { madmateNum = (int)new[] { Options.MinMadmateRoles.GetInt(), Options.MaxMadmateRoles.GetInt() + 1 }.Average(); } Logger.Info($"Number of Neutral Killing roles to select: {nkLimit}", "NeutralKillingLimit"); Logger.Info($"Number of Non-Killing Neutral roles to select: {nnkLimit}", "NonKillingNeutralLimit"); Logger.Info($"Number of Madmate roles to select: {madmateNum}", "MadmateLimit"); Dictionary> allRoles = roles.ToDictionary(x => x.Key, x => x.Value.ToList()); roles.Keys.ToArray().Do(type => ApplySubCategoryLimits(type, subCategoryLimits)); Logger.Msg("===================================================", "PreSelectedRoles"); Logger.Info(roles[RoleAssignType.Impostor].Join(", ", x => x.Role.ToString()), "PreSelectedImpostorRoles"); Logger.Info(roles[RoleAssignType.NeutralKilling].Join(", ", x => x.Role.ToString()), "PreSelectedNKRoles"); Logger.Info(roles[RoleAssignType.NonKillingNeutral].Join(", ", x => x.Role.ToString()), "PreSelectedNNKRoles"); Logger.Info(roles[RoleAssignType.Crewmate].Join(", ", x => x.Role.ToString()), "PreSelectedCrewRoles"); Logger.Info(roles[RoleAssignType.Madmate].Join(", ", x => x.Role.ToString()), "PreSelectedMadmateRoles"); Logger.Info(roles[RoleAssignType.Coven].Join(", ", x => x.Role.ToString()), "PreSelectedCovenRoles"); Logger.Msg("===================================================", "PreSelectedRoles"); try { var attempts = 0; List types = [RoleAssignType.NeutralKilling, RoleAssignType.NonKillingNeutral]; while (roles[RoleAssignType.NeutralKilling].Count + roles[RoleAssignType.NonKillingNeutral].Count > numNeutrals) { if (attempts++ > 100) break; if (types.FindFirst(x => roles[x].Count == 0, out RoleAssignType nullType)) types.Remove(nullType); if (types.Count == 0) break; RoleAssignType type = types.RandomElement(); RoleAssignInfo toRemove = roles[type].RandomElement(); roles[type].Remove(toRemove); Logger.Info($"Removed {toRemove.Role} from {type}", "CustomRoleSelector"); } } catch (Exception e) { Utils.ThrowException(e); } Logger.Msg("======================================================", "SelectedRoles"); Logger.Info(roles[RoleAssignType.Impostor].Join(", ", x => x.Role.ToString()), "SelectedImpostorRoles"); Logger.Info(roles[RoleAssignType.NeutralKilling].Join(", ", x => x.Role.ToString()), "SelectedNKRoles"); Logger.Info(roles[RoleAssignType.NonKillingNeutral].Join(", ", x => x.Role.ToString()), "SelectedNNKRoles"); Logger.Info(roles[RoleAssignType.Crewmate].Join(", ", x => x.Role.ToString()), "SelectedCrewRoles"); Logger.Info(roles[RoleAssignType.Madmate].Join(", ", x => x.Role.ToString()), "SelectedMadmateRoles"); Logger.Info(roles[RoleAssignType.Coven].Join(", ", x => x.Role.ToString()), "SelectedCovenRoles"); Logger.Msg("======================================================", "SelectedRoles"); List allPlayers = Main.EnumerateAlivePlayerControls().ToList(); // Players on the EAC banned list will be assigned as GM when opening rooms if (BanManager.CheckEACList(PlayerControl.LocalPlayer.FriendCode, PlayerControl.LocalPlayer.GetClient().GetHashedPuid())) { Main.GM.Value = true; RoleResult[PlayerControl.LocalPlayer.PlayerId] = CustomRoles.GM; allPlayers.Remove(PlayerControl.LocalPlayer); } if (Main.GM.Value) { Logger.Warn("Host: GM", "CustomRoleSelector"); allPlayers.RemoveAll(x => x.AmOwner); RoleResult[PlayerControl.LocalPlayer.PlayerId] = CustomRoles.GM; } allPlayers.RemoveAll(x => ChatCommands.Spectators.Contains(x.PlayerId)); RoleResult.AddRange(ChatCommands.Spectators.ToDictionary(x => x, _ => CustomRoles.GM)); Dictionary preSetRoles = Main.SetRoles.AddRange(ChatCommands.DraftResult, false); if (ChatCommands.DraftResult.Count > 0 && ChatCommands.DraftResult.Count + preSetRoles.Count >= allPlayers.Count && preSetRoles.All(x => x.Value.GetCountTypes() is CountTypes.Crew or CountTypes.None or CountTypes.OutOfGame)) { byte removeKey = ChatCommands.DraftResult.Keys.RandomElement(); ChatCommands.DraftResult.Remove(removeKey); preSetRoles.Remove(removeKey); } // Pre-Assigned Roles By Host Are Selected First foreach ((byte id, CustomRoles role) in preSetRoles) { PlayerControl pc = allPlayers.FirstOrDefault(x => x.PlayerId == id); if (pc == null) continue; RoleResult[pc.PlayerId] = role; allPlayers.Remove(pc); if (role.IsCoven()) { roles[RoleAssignType.Coven].DoIf(x => x.Role == role, x => x.AssignedCount++); readyCovenNum++; } else if (role.IsMadmate()) { roles[RoleAssignType.Madmate].DoIf(x => x.Role == role, x => x.AssignedCount++); readyMadmateNum++; } else if (role.IsImpostor()) { roles[RoleAssignType.Impostor].DoIf(x => x.Role == role, x => x.AssignedCount++); readyImpNum++; } else if (role.IsNK()) { roles[RoleAssignType.NeutralKilling].DoIf(x => x.Role == role, x => x.AssignedCount++); readyNeutralKillingNum++; } else if (role.IsNonNK()) { roles[RoleAssignType.NonKillingNeutral].DoIf(x => x.Role == role, x => x.AssignedCount++); readyNonNeutralKillingNum++; } else roles[RoleAssignType.Crewmate].DoIf(x => x.Role == role, x => x.AssignedCount++); readyRoleNum++; Logger.Warn($"Pre-Set Role Assigned: {pc.GetRealName()} => {role}", "CustomRoleSelector"); } roles.Values.Do(l => l.DoIf(x => x.AssignedCount >= x.MaxCount, x => l.Remove(x), false)); AssignRoles(RoleAssignType.Impostor, optImpNum, ref readyImpNum, ref readyRoleNum, playerCount, finalRolesList, roles); AssignRoles(RoleAssignType.NonKillingNeutral, nnkLimit, ref readyNonNeutralKillingNum, ref readyRoleNum, playerCount, finalRolesList, roles); AssignRoles(RoleAssignType.NeutralKilling, nkLimit, ref readyNeutralKillingNum, ref readyRoleNum, playerCount, finalRolesList, roles); AssignRoles(RoleAssignType.Madmate, madmateNum, ref readyMadmateNum, ref readyRoleNum, playerCount, finalRolesList, roles); AssignRoles(RoleAssignType.Coven, numCovens, ref readyCovenNum, ref readyRoleNum, playerCount, finalRolesList, roles); AssignRoles(RoleAssignType.Crewmate, playerCount - readyRoleNum, ref readyCrewmateNum, ref readyRoleNum, playerCount, finalRolesList, roles); if (readyRoleNum < playerCount && subCategoryLimits.Count > 0) { const RoleAssignType redoType = RoleAssignType.Crewmate; roles[redoType] = allRoles[redoType]; subCategoryLimits = Options.RoleSubCategoryLimits .Where(x => x.Key.GetTabFromOptionType() == TabGroup.CrewmateRoles && x.Value[0].GetBool()) .ToDictionary(x => x.Key, x => x.Value[2].GetInt()); ApplySubCategoryLimits(redoType, subCategoryLimits); roles[redoType].DoIf(x => x.AssignedCount >= x.MaxCount, x => roles[redoType].Remove(x), false); AssignRoles(RoleAssignType.Crewmate, playerCount - readyRoleNum, ref readyCrewmateNum, ref readyRoleNum, playerCount, finalRolesList, roles); } if (rd.Next(0, 100) < Jester.SunnyboyChance.GetInt() && finalRolesList.Remove(CustomRoles.Jester)) finalRolesList.Add(CustomRoles.Sunnyboy); if (rd.Next(0, 100) < Arrogance.BardChance.GetInt() && finalRolesList.Remove(CustomRoles.Arrogance)) finalRolesList.Add(CustomRoles.Bard); if (rd.Next(0, 100) < Bomber.NukerChance.GetInt() && finalRolesList.Remove(CustomRoles.Bomber)) finalRolesList.Add(CustomRoles.Nuker); RoleResult.AddRange(allPlayers.Shuffle().Zip(finalRolesList.Shuffle()).ToDictionary(x => x.First.PlayerId, x => x.Second), false); Logger.Info(RoleResult.Values.Join(", ", x => x.ToString()), "RoleResults"); if (RoleResult.Count < allPlayers.Count) Logger.Error("Role assignment error: There are players who have not been assigned a role", "CustomRoleSelector"); return; void AssignRoleToEveryone(CustomRoles role) { foreach (PlayerControl pc in Main.CachedAllPlayerControls()) { if (Main.GM.Value && pc.AmOwner || ChatCommands.Spectators.Contains(pc.PlayerId)) { RoleResult[pc.PlayerId] = CustomRoles.GM; continue; } RoleResult[pc.PlayerId] = role; } } void ApplySubCategoryLimits(RoleAssignType type, Dictionary dictionary) => roles[type] = roles[type] .Shuffle() .OrderBy(x => x.SpawnChance != 100) .DistinctBy(x => x.Role) .Select(x => ( Info: x, Limit: dictionary.TryGetValue(x.OptionType, out int limit) ? (Exists: true, Value: limit) : (Exists: false, Value: 0))) .GroupBy(x => x.Info.OptionType) .Select(x => (Grouping: x, x.FirstOrDefault().Limit)) .SelectMany(x => x.Limit.Exists ? x.Grouping.Take(x.Limit.Value) : x.Grouping) .Shuffle() .OrderBy(x => x.Info.SpawnChance != 100) .ThenByDescending(x => x.Limit is { Exists: true, Value: > 0 }) .Take(type switch { RoleAssignType.Impostor => optImpNum, RoleAssignType.NeutralKilling => nkLimit, RoleAssignType.NonKillingNeutral => nnkLimit, RoleAssignType.Coven => numCovens, RoleAssignType.Madmate => madmateNum, RoleAssignType.Crewmate => playerCount, _ => 0 }) .Select(x => x.Info) .ToList(); static RoleAssignInfo PickWeighted(List pool, IRandom rng) { int totalWeight = 0; foreach (var info in pool) totalWeight += info.SpawnChance * (info.MaxCount - info.AssignedCount); if (totalWeight <= 0) return null; int roll = rng.Next(totalWeight); int cumulative = 0; foreach (var info in pool) { cumulative += info.SpawnChance * (info.MaxCount - info.AssignedCount); if (roll < cumulative) return info; } return null; } void AssignRoles( RoleAssignType type, int targetCount, ref int readyCategoryCount, ref int readyRoleNumInner, int playerCountInner, List finalRoles, Dictionary> rolesInner ) { if (targetCount <= 0) return; var list = rolesInner[type]; // 1️⃣ Assign ALWAYS roles first (SpawnChance == 100) for (int i = 0; i < list.Count && readyCategoryCount < targetCount; i++) { var info = list[i]; if (info.SpawnChance != 100) continue; while (info.AssignedCount < info.MaxCount && readyCategoryCount < targetCount && readyRoleNumInner < playerCountInner) { finalRoles.Add(info.Role); info.AssignedCount++; readyCategoryCount++; readyRoleNumInner++; } } // 2️⃣ Assign weighted roles while (readyCategoryCount < targetCount && readyRoleNumInner < playerCountInner) { // Build current valid pool List pool = list.FindAll(info => info.SpawnChance > 0 && info.AssignedCount < info.MaxCount); if (pool.Count == 0) break; RoleAssignInfo chosen = PickWeighted(pool, rd); if (chosen == null) break; finalRoles.Add(chosen.Role); chosen.AssignedCount++; readyCategoryCount++; readyRoleNumInner++; } } } public static void CalculateVanillaRoleCount() { // Calculate the number of base roles AddRoleTypesNum = new() { [RoleTypes.Scientist] = 0, [RoleTypes.Engineer] = 0, [RoleTypes.Shapeshifter] = 0, [RoleTypes.Noisemaker] = 0, [RoleTypes.Tracker] = 0, [RoleTypes.Phantom] = 0, [RoleTypes.Viper] = 0, [RoleTypes.Detective] = 0, [RoleTypes.Judge] = 0, [RoleTypes.SpiritGuide] = 0 }; foreach (CustomRoles role in RoleResult.Values) { try { var baseRole = role.GetVNRole(); if (Enum.TryParse(baseRole.ToString(), true, out RoleTypes roleTypes) && AddRoleTypesNum.ContainsKey(roleTypes)) AddRoleTypesNum[roleTypes]++; } catch (Exception e) { Utils.ThrowException(e); } } } public static void SelectAddonRoles() { if (Options.CurrentGameMode != CustomGameMode.Standard) return; foreach (byte id in Main.SetAddOns.Keys.Where(id => !Utils.GetPlayerById(id)).ToArray()) Main.SetAddOns.Remove(id); AddonRolesList = []; foreach (CustomRoles role in Main.CustomRoleValues) { if (!role.IsAdditionRole() || role.IsGhostRole()) continue; switch (role) { case CustomRoles.Concealer or CustomRoles.Hidden when Options.AnonymousBodies.GetBool(): case CustomRoles.Autopsy when Options.EveryoneSeesDeathReasons.GetBool(): case CustomRoles.Gravestone when Options.EveryoneSeesDeadPlayersRoles.GetBool(): case CustomRoles.Mare or CustomRoles.Glow or CustomRoles.Sleep when Main.CurrentMap == MapNames.Fungle: case CustomRoles.Madmate when Options.MadmateSpawnMode.GetInt() != 0: case CustomRoles.Lovers or CustomRoles.LastImpostor or CustomRoles.Workhorse or CustomRoles.Undead or CustomRoles.Insane: case CustomRoles.Nimble or CustomRoles.Physicist or CustomRoles.Bloodlust or CustomRoles.Finder or CustomRoles.Noisy or CustomRoles.Examiner or CustomRoles.Venom: // Assigned at a different function due to role base change continue; } AddonRolesList.Add(role); } } private enum RoleAssignType { Impostor, NeutralKilling, NonKillingNeutral, Crewmate, Madmate, Coven } private class RoleAssignInfo(CustomRoles role, int spawnChance, int maxCount) { public CustomRoles Role => role; public int SpawnChance { get; } = spawnChance; public int MaxCount => maxCount; public int AssignedCount { get; set; } public RoleOptionType OptionType { get; } = role.GetRoleOptionType(); } }