using AmongUs.GameOptions; namespace EHR; public static class AURoleOptions { private static IGameOptions Opt; public static float KillCooldown { get => Opt.GetFloat(FloatOptionNames.KillCooldown); set => Opt.SetFloat(FloatOptionNames.KillCooldown, value); } public static float PlayerSpeedMod { get => Opt.GetFloat(FloatOptionNames.PlayerSpeedMod); set => Opt.SetFloat(FloatOptionNames.PlayerSpeedMod, value); } public static float ScientistCooldown { get => Opt.GetFloat(FloatOptionNames.ScientistCooldown); set => Opt.SetFloat(FloatOptionNames.ScientistCooldown, value); } public static float ScientistBatteryCharge { get => Opt.GetFloat(FloatOptionNames.ScientistBatteryCharge); set => Opt.SetFloat(FloatOptionNames.ScientistBatteryCharge, value); } public static float EngineerCooldown { get => Opt.GetFloat(FloatOptionNames.EngineerCooldown); set => Opt.SetFloat(FloatOptionNames.EngineerCooldown, value); } public static float EngineerInVentMaxTime { get => Opt.GetFloat(FloatOptionNames.EngineerInVentMaxTime); set => Opt.SetFloat(FloatOptionNames.EngineerInVentMaxTime, value); } public static float GuardianAngelCooldown { get => Opt.GetFloat(FloatOptionNames.GuardianAngelCooldown); set => Opt.SetFloat(FloatOptionNames.GuardianAngelCooldown, value); } public static float ProtectionDurationSeconds { get => Opt.GetFloat(FloatOptionNames.ProtectionDurationSeconds); set => Opt.SetFloat(FloatOptionNames.ProtectionDurationSeconds, value); } public static bool ImpostorsCanSeeProtect { get => Opt.GetBool(BoolOptionNames.ImpostorsCanSeeProtect); set => Opt.SetBool(BoolOptionNames.ImpostorsCanSeeProtect, value); } public static float ShapeshifterDuration { get => Opt.GetFloat(FloatOptionNames.ShapeshifterDuration); set => Opt.SetFloat(FloatOptionNames.ShapeshifterDuration, value); } public static float ShapeshifterCooldown { get => Opt.GetFloat(FloatOptionNames.ShapeshifterCooldown); set => Opt.SetFloat(FloatOptionNames.ShapeshifterCooldown, value); } public static bool ShapeshifterLeaveSkin { get => Opt.GetBool(BoolOptionNames.ShapeshifterLeaveSkin); set => Opt.SetBool(BoolOptionNames.ShapeshifterLeaveSkin, value); } public static bool NoisemakerImpostorAlert { get => Opt.GetBool(BoolOptionNames.NoisemakerImpostorAlert); set => Opt.SetBool(BoolOptionNames.NoisemakerImpostorAlert, value); } public static float NoisemakerAlertDuration { get => Opt.GetFloat(FloatOptionNames.NoisemakerAlertDuration); set => Opt.SetFloat(FloatOptionNames.NoisemakerAlertDuration, value); } public static float PhantomCooldown { get => Opt.GetFloat(FloatOptionNames.PhantomCooldown); set => Opt.SetFloat(FloatOptionNames.PhantomCooldown, value); } public static float PhantomDuration { get => Opt.GetFloat(FloatOptionNames.PhantomDuration); set => Opt.SetFloat(FloatOptionNames.PhantomDuration, value); } public static float TrackerCooldown { get => Opt.GetFloat(FloatOptionNames.TrackerCooldown); set => Opt.SetFloat(FloatOptionNames.TrackerCooldown, value); } public static float TrackerDuration { get => Opt.GetFloat(FloatOptionNames.TrackerDuration); set => Opt.SetFloat(FloatOptionNames.TrackerDuration, value); } public static float TrackerDelay { get => Opt.GetFloat(FloatOptionNames.TrackerDelay); set => Opt.SetFloat(FloatOptionNames.TrackerDelay, value); } public static float ViperDissolveTime { get => Opt.GetFloat(FloatOptionNames.ViperDissolveTime); set => Opt.SetFloat(FloatOptionNames.ViperDissolveTime, value); } public static float DetectiveSuspectLimit { get => Opt.GetFloat(FloatOptionNames.DetectiveSuspectLimit); set => Opt.SetFloat(FloatOptionNames.DetectiveSuspectLimit, value); } public static float JudgeTaskRequirementPercentage { get => Opt.GetFloat(FloatOptionNames.JudgeTaskRequirementPercentage); set => Opt.SetFloat(FloatOptionNames.JudgeTaskRequirementPercentage, value); } public static float SpiritGuideCooldown { get => Opt.GetFloat(FloatOptionNames.SpiritGuideCooldownSeconds); set => Opt.SetFloat(FloatOptionNames.SpiritGuideCooldownSeconds, value); } public static void SetOpt(IGameOptions opt) { Opt = opt; } }