* Update GameState.cs
* Update Glitch.cs
* Update Arrogance.cs
* Update Sheriff.cs
* Update Veteran.cs
* Update Goddess.cs
* Update Cleaner.cs
* hope this works
* wait nvm
* Update PlagueBearer.cs
* for later bloodmoon fix (prob?)
* Update Bloodmoon.cs
* Update Bloodmoon.cs
* Update en_US.jsonc
* Update PlagueBearer.cs
* Update Veteran.cs
* wow fk me
* Update PlagueBearer.cs
* wow fk me again
* Update PlagueBearer.cs
* Update CustomRolesHelper.cs
* Update Survivor.cs
Added a late task to set the player's custom role to Scanner if they are in Killing state. Updated button text method parameter name and modified vent entry logic.
* Update Survivor.cs
* Hmmm. :)))
* done
* done
* done?
Update death reason handling for Medusa effect.
* done
* bruh
* wow ctrl z without replacing, fk me
* disable fungle camera DO NOT WORKS FOR VANILLA CLIENTS
* part 2
* part 3
* Add Survivor role and abilities to en_US.jsonc
* Update en_US.jsonc
* Create Survivor.cs
* Update Accumulator.cs
* Update MeetingHudPatch.cs
* Update Utils.cs
* Update CustomRoles.cs
* Update CustomRoles.cs
* Update CustomRolesHelper.cs
* Update HudSpritePatch.cs
* Update Main.cs
* Give up on pet, just vent/vanish to shield
* Update HudSpritePatch.cs
* Update Utils.cs
* Update CustomRolesHelper.cs
* Update en_US.jsonc
* Update Survivor.cs
* I think gurge is very mad now
* revert things cuz I dont think thats a fix
* okay
* better idea: changes basis on task completion, then kill attempt checks the player count instead
* Update Survivor.cs
* done, now consider this pls
* the answer is yes
* I think void ChangeBasis thingy is no longer needed
* since scanner is a crew role uses phantom basis, its better to use rather than phantom role itself
* survivor cant kill notification