CNO: Hide before showing

This commit is contained in:
Gurge44 committed 2026-05-19 12:32:31 +02:00
1 parent a81a1b5089
commit f687636cab
13 files changed
+40 -43

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+1 -1
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@@ -29,7 +29,7 @@ public static class RRTimeTester
Redo:
HUDText = $"<#ffff00><size=200%>{otherSystemTypesName}</size></color>";
PlayerControl.LocalPlayer.TP(map.Positions.GetValueOrDefault(systemTypes, systemTypes.GetRoomClass().transform.position));
yield return new WaitForSeconds(0.5f);
yield return new WaitForSecondsRealtime(0.5f);
while (PlayerControl.LocalPlayer.IsInRoom(systemTypes)) yield return null;
stopwatch.Restart();
while (PlayerControl.LocalPlayer.onLadder || PlayerControl.LocalPlayer.inMovingPlat || !PlayerControl.LocalPlayer.IsInRoom(otherSystemTypes))
+1 -1
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@@ -280,7 +280,7 @@ internal static class SoloPVP
if (target.inVent || target.MyPhysics.Animations.IsPlayingEnterVentAnimation())
{
LateTask.New(() => target.MyPhysics.RpcExitVent(target.GetClosestVent().Id), 0.6f, log: false);
yield return new WaitForSeconds(1.3f);
yield return new WaitForSecondsRealtime(1.3f);
}
while (target.inVent || target.inMovingPlat || target.onLadder || target.MyPhysics.Animations.IsPlayingAnyLadderAnimation() || target.MyPhysics.Animations.IsPlayingEnterVentAnimation())