From 2fb5f3b0a14f27e7a37569da8edd2ea6a37f3d82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9C=AC=E7=89=A9=E3=81=AE=E7=94=9F=E3=81=BE=E3=82=8C?= =?UTF-8?q?=E5=A4=89=E3=82=8F=E3=82=8B?= <134705775+Reborn5537@users.noreply.github.com> Date: Tue, 1 Oct 2024 16:07:08 +0800 Subject: [PATCH] Fixed can't use Translation + Fixed some shit (#188) * Update Crowedin Simplified Chinese Lang 10.1 Crowedin Simplified Chinese 10.1 * Fixed can't use Translation + Fixed some shit Fixed can't use Translation + Fixed some shit --- Resources/Lang/zh_CN.json | 616 ++++++++++++++++++-------------------- 1 file changed, 295 insertions(+), 321 deletions(-) diff --git a/Resources/Lang/zh_CN.json b/Resources/Lang/zh_CN.json index 5bbacd43b..ab57891bb 100644 --- a/Resources/Lang/zh_CN.json +++ b/Resources/Lang/zh_CN.json @@ -6,7 +6,7 @@ "HostColor": "#4bf4ff", "Icon": "♥", "NameColor": "#00ffa5", - "Server": "<#00ffa5>于域: {0}", + "Server": "<#00ffa5>服务器: {0}", "SubText.Crewmate": "光终将普照,传之于众生,而发扬于极盛", "SubText.Impostor": "血溅千里,终无人生还,自取灭亡", "SubText.Neutral": "自扫门前雪,鹏程万里成大业", @@ -25,10 +25,10 @@ "ShortTeamName.Impostor": "内鬼", "ShortTeamName.Crewmate": "船员", "ShortTeamName.Neutral": "中立", - "YouAreCrewmate": "船员 一方", - "YouAreImpostor": "内鬼一方", - "YouAreNeutral": "中立 一方", - "YouAreMadmate": "隶属 内鬼", + "YouAreCrewmate": "你是船员", + "YouAreImpostor": "你是 内鬼", + "YouAreNeutral": "你是 中立", + "YouAreMadmate": "你属于 内鬼 阵营", "CrewmateSub": "找到邪恶势力,逐出飞船!", "ImpostorSub": "血染成河,一个不留", "NeutralSub": "莫顾他人,自成大业", @@ -37,23 +37,16 @@ "KB_NormalInfo": "角逐取胜,杀光他们!", "UnsupportedMap": "EHR目前尚未支持这张地图,我们无法保障你的游戏体验", "GuesserMode": "猜测模式", - "CrewmatesCanGuess": "船员 可孤注一掷", - "ImpostorsCanGuess": "内鬼 可孤注一掷", - "NeutralKillersCanGuess": "带刀中立 可孤注一掷", - "PassiveNeutralsCanGuess": "友善 中立 可孤注一掷", - "CovenCanGuess": "巫师们 可孤注一掷", + "CrewmatesCanGuess": "船员 可以猜测", + "ImpostorsCanGuess": "内鬼 可以猜测", + "NeutralKillersCanGuess": "带刀中立 可以猜测", + "PassiveNeutralsCanGuess": "友善 中立 可以猜测", "CanGuessAddons": "附加职业可以被压上筹码", "CrewCanGuessCrew": "船员可除异己 (谨慎赌注) ", - "ImpCanGuessImp": "内鬼可除异己 (谨慎赌注)", + "ImpCanGuessImp": "内鬼可以猜测内鬼 (谨慎猜测)", "AddonSettingsCrew": "船员 允许拥有附加职业", "AddonSettingsImp": "内鬼 允许拥有附加职业", "AddonSettingsNeut": "中立 允许拥有附加职业", - "ClaimAddonSettings": "可以猜测可被分配的附加职业", - "BetrayalAddonSettings": "可以猜测背叛的附加职业", - "ImpOnlyAddonSettings": "可以猜测内鬼的附加职业", - "CrewOnlyAddonSettings": "可以猜测 船员 的附加职业", - "NeutralAddonSettings": "可以猜测 中立 的附加职业", - "BasicAddonSettings": "可以猜测全部附加职业", "ROT.Impostor_Killing": "★ 击杀类职业", "ROT.Impostor_Support": "★ 支援类职业", "ROT.Impostor_Concealing": "★ 隐藏职业", @@ -90,24 +83,23 @@ "Scientist": "科学家", "GuardianAngel": "守护天使", "Impostor": "内鬼", - "Shapeshifter": "化形人", - "Noisemaker": "广播员", - "Tracker": "侦察员", - "Phantom": "隐身人", + "Shapeshifter": "变形者", + "Noisemaker": "大嗓门", + "Tracker": "追踪者", + "Phantom": "幻象师", "EngineerEHR": "工程师", "ScientistEHR": "科学家", "ShapeshifterEHR": "EHR专属变形者", "GuardianAngelEHR": "EHR专属守护天使", "ImpostorEHR": "EHR专属内鬼", "CrewmateEHR": "EHR专属船员", - "NoisemakerEHR": "广播员", + "NoisemakerEHR": "EHR专属大嗓门", "TrackerEHR": "EHR专属追踪者", - "PhantomEHR": "隐身人", + "PhantomEHR": "EHR专属幻象师", "BountyHunter": "赏金猎人", "Mare": "梦魇", - "FireWorks": "烟花圣手", + "FireWorks": "烟花爆破者", "SerialKiller": "嗜血杀手", - "ShapeMaster": "千面鬼", "Vampire": "吸血鬼", "Warlock": "术士", "Assassin": "忍者", @@ -117,7 +109,7 @@ "Minimalism": "杀戮机器", "Escapee": "逃逸者", "Witch": "女巫", - "Mafia": "黑手", + "Mafia": "黑手党", "Godfather": "教父", "Puppeteer": "傀儡师", "TimeThief": "时间窃贼", @@ -125,7 +117,7 @@ "EvilTracker": "邪恶追踪者", "EvilGuesser": "邪恶赌怪", "AntiAdminer": "监管者", - "Sans": "狂暴杀手", + "Sans": "狂妄杀手", "Bomber": "自爆兵", "Scavenger": "清道夫", "BoobyTrap": "诡雷", @@ -138,7 +130,7 @@ "ImperiusCurse": "夺魂者", "QuickShooter": "快枪手", "Camouflager": "隐蔽者", - "Eraser": "抹除者", + "Eraser": "邪恶的抹除者", "OverKiller": "肢解者", "Hangman": "刽子手", "Swooper": "隐匿者", @@ -237,7 +229,6 @@ "Pestilence": "瘟疫之神", "Poisoner": "投毒者", "Sidekick": "跟班", - "NWitch": "控制者", "Totocalcio": "赌徒", "Succubus": "魅魔", "HexMaster": "妖术大师", @@ -259,7 +250,7 @@ "Spiritcaller": "灵魂召唤者", "Amnesiac": "失忆者", "Doomsayer": "末日赌怪", - "LastImpostor": "翻盘者", + "LastImpostor": "绝境者", "Lovers": "恋人", "Madmate": "叛徒", "Watcher": "检票者", @@ -389,7 +380,6 @@ "MareInfo": "黑暗是我的主场,恐惧是我的能量,尽情感受黑暗的力量吧!", "FireWorksInfo": "看那烟花,皮绽肉开,美不胜收!不愧是我毕生的杰作!", "SerialKillerInfo": "鲜血是我强劲的动力,无上的实力才能让你们臣服于我!", - "ShapeMasterInfo": "我有百张面孔,随我变幻莫测,船员?儿戏耳!", "VampireInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!", "WarlockInfo": "利用人性,千里之外,取敌首级!", "AssassinInfo": "全程不见人,但却死了人,你不知我何处来,也不知我何处去", @@ -497,10 +487,8 @@ "SpiritualistInfo": "亡灵亡灵,快快现身!", "ChameleonInfo": "进入管道开启保护色,无人敢动你一根毫毛", "ParityCopInfo": "看看你们到底是不是一路人!", - "AdmirerInfo": "来吧,让我们并肩作战,进行到底", "TimeMasterInfo": "时空回溯,免于来自未来的潜在威胁!!", "CrusaderInfo": "放心,有我在,你一定会毫发无损的", - "ReverieInfo": "鲜血...使我疯狂!!", "ArsonistInfo": "燃烧吧!燃烧吧!我要让你们尸骨无存!!", "JesterInfo": "哈哈哈哈哈!!到底谁才是小丑呢?哈哈哈哈哈!!", "OpportunistInfo": "好死不如赖活", @@ -524,7 +512,6 @@ "PestilenceInfo": "病毒传播,势不可挡!", "PoisonerInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!", "SidekickInfo": "为成就狼族伟业,甘愿为其效忠!", - "NWitchInfo": "我要让你们,活生生的跪倒在我的脚下!", "TotocalcioInfo": "诶哟,您看人真准~", "SuccubusInfo": "姐今后罩着你,懂?", "HexMasterInfo": "我能让你的死...神不知鬼不觉", @@ -612,18 +599,17 @@ "BardInfo": "诗歌美,凶手罪,暗处危...船员废!", "NukerInfo": "使用变形,挫骨扬灰,一个不留", "EngineerEHRInfoLong": "(船员职业):\\n工程师可以在通信没有被破坏的情况下进入通风口,通风口在通讯被破坏后无法使用\n\\n背景故事:工程师其实并不是什么厉害人物,他之所以混进来这艘飞船是因为依托他的父亲——市长的推举,因此如你所见,他连使用飞船的高精尖设备也不会,只能掌握最基础的跳管,但是由于权势滔天,背靠关系,飞船上船长也不敢解雇他,所有人都只是把他和船员当作一个笑话,成为饭后闲谈,而工程师也觉得这样白吃白喝的日子也不赖,直到...他的到来", - "ScientistEHRInfoLong": "(船员职业):\\n科学家有一个便携式平板电脑,上面有船员的生命体征.你想咋用就咋用,获取自我报告,关于船员身体年龄的额外情报等...\n\\n背景故事:科学家是阿尔法制药公司的一个科研部工作人员,说是工作人员,其实是典型的偷税漏税,贪污受贿,作为身居高位的他居然还使用劣质原料和仪器降低成本,身价早已过千亿,这次飞船登录,是为了他自己寻得太空里一个叫做conasin的低成本高分子材料制作一台研究永生药的机器为己所用,这次出行他只带了生命检测仪器,方便有人受伤时狠狠敲诈一笔,但他没料到那个患者的到来...", - "ShapeshifterEHRInfoLong": "(内鬼职业):\\n化形人有变形能力,可以用来陷害其他船员.化形的时候外观为一个蛋,变形也只是暂时的\n\\n背景故事:化形人其实是正常人类,但是他是一个[实验]失败的变体,他曾到阿尔法制药高价买下一款易容药品想要使自己重回青春,但是劣质的原料无法长期维持他的容貌,并且每当服药/药效结束的时候,他的皮肤会剥离,血肉膨胀充气像一个蛋壳,长期使得皮肤裂痕累累,不成人形,他听说科学家也来到了这艘飞船,因此,他一定要复仇!", - "GuardianAngelEHRInfoLong": "(船员职业):\\n作为守护天使,你死亡时可以保护船员免受伤害", + "ScientistEHRInfoLong": "(船员职业):\\n科学家有一个便携式平板电脑,上面有船员的生命体征.你想咋用就咋用,获取自我报告,关于船员身体年龄的额外情报等...\n\\n背景故事:科学家是阿尔法制药公司的一个科研部工作人员,说是工作人员,其实是典型的偷税漏税,贪污受贿,作为身居高位的他居然还使用劣质原料和仪器降低成本,身价早已过千亿,这次飞船登录,是为了他自己寻得太空里一个叫做科纳辛的低成本高分子材料制作一台研究永生药的机器为己所用,这次出行他只带了生命检测仪器,方便有人受伤时狠狠敲诈一笔,但他没料到那个患者的到来...", + "ShapeshifterEHRInfoLong": "(内鬼职业):\\n变形者有变形能力,可以用来陷害其他船员.变形的时候外观为一个蛋,变形也只是暂时的\n\\n背景故事:变形者其实是正常人类,但是他是一个[实验]失败的变体,他曾到阿尔法制药高价买下一款易容药品想要使自己重回青春,但是劣质的原料无法长期维持他的容貌,并且每当服药/药效结束的时候,他的皮肤会剥离,血肉膨胀充气像一个蛋壳,长期使得皮肤裂痕累累,不成人形,他听说科学家也来到了这艘飞船,因此,他一定要复仇!", + "GuardianAngelEHRInfoLong": "(船员职业):\\n守护天使在死亡时可以保护船员免受伤害", "ImpostorEHRInfoLong": "(内鬼职业):\\n内鬼的目标只是简单地杀死船员,你可以破坏和跳管", - "CrewmateEHRInfoLong": "(船员职业):\\n作为一个船员,你的使命便是干掉内鬼&中立,或者完成任务你也就赢了", - "NoisemakerEHRInfoLong": "(船员职业):\\n作为广播员,当你死时,所有人会看到警报和一个指向你尸体的箭头", - "TrackerEHRInfoLong": "(船员职业):\\n作为追踪者,绑定一个人之后可以在地图上查看他的行踪", - "PhantomEHRInfoLong": "(内鬼职业):\\n作为隐身人,你可以暂时隐身一段时间.这段时间里没人发现你.", + "CrewmateEHRInfoLong": "(船员职业):\\n船员的使命便是干掉内鬼&中立,或者完成任务你也就赢了", + "NoisemakerEHRInfoLong": "(船员职业):\\n大嗓门死时,所有人会看到警报和一个指向你尸体的箭头", + "TrackerEHRInfoLong": "(船员职业):\\n追踪者在绑定一个人之后可以在地图上查看他的行踪", + "PhantomEHRInfoLong": "(内鬼职业):\\n幻象师可以暂时隐身一段时间.这段时间里没人发现你.", "BountyHunterInfoLong": "(内鬼职业):\\n作为赏金猎人,如果你杀死了你的目标,你的击杀冷却会骤降,但如果不是,你的刀cd会变长;赏金目标会定时更换", - "FireWorksInfoLong": "(内鬼职业):\\n作为烟花圣手,通过变形/摸宠物安放烟花.如果内鬼只剩你了,你可以用变形/摸宠物让烟花爆炸并造成AOE伤害.但注意,你也会被炸死", + "FireWorksInfoLong": "(内鬼职业):\\n作为烟花爆破者, 通过变形/摸宠物安放烟花. 如果内鬼只剩你了, 你可以用变形/摸宠物让烟花爆炸并造成AOE伤害. 但注意, 你也会被炸死", "SerialKillerInfoLong": "(内鬼职业):\\n嗜血的天性让你的杀戮更快,但若不能及时用鲜血麻痹自己,你便会死于非命", - "ShapeMasterInfoLong": "(内鬼职业):\\n千面鬼换皮无需等待,但换的皮并不耐用,只能维持很小的时间.", "MareInfoLong": "(附加职业):\\n作为梦魇,黑暗会赐予你杀戮的力量.但是黑暗中也会暴露你的名字.只有内鬼才会拥有梦魇的附加职业&不会被赌", "VampireInfoLong": "(内鬼职业):\\n吸血鬼会给人以慢性死亡.但若是杀死了诱饵,仍然会产生秒报", "WarlockInfoLong": "(内鬼职业):\\n术士在不变形时可以对玩家下咒.但是变形/摸宠物后(前提是下咒了某个玩家),离他最近的玩家会把诅咒之人杀死.你只能对1个人下咒.\\n\\n杀戮/变形/诅咒/宠物均有cd.术士杀人后可能会被冻在原地一段时间", @@ -641,10 +627,10 @@ "SniperInfoLong": "(内鬼职业):\\n作为狙击手你可以远距离击杀,你需要进行两次变形/摸宠物执行狙击.第一次狙击是你的起始狙击点,第二次即为沿当前狙击方向狙击,你的名字旁边会有箭头指示你的狙击方向.另外狙击不会具有穿透能力,也就是说只能杀死路径上第一个人,在你用完你的子弹之后才能正常击杀.", "EvilTrackerInfoLong": "(内鬼职业):\\n邪恶追踪者可以追踪一个人并通过变形更换目标但之后变形状态会立即取消.你名字旁的箭头就是指向目标的.当任意内鬼杀死目标时会有闪光.", "EvilGuesserInfoLong": "(内鬼职业):\\n邪恶赌怪可用/bt [player id] [role]这个命令猜测玩家身份.对了目标死;错了自己死./id 可以展示所有对应玩家的编号.", - "AntiAdminerInfoLong": "(内鬼职业):\\n监管者能察觉周遭设备使用情况,例如:管理地图,三岔路口日志,监控,生命仪器.注意:你无法确认玩家是否在用这些设备,只能肯定有人靠近这些设备\\n\\n你可以用变形警告玩家远离这些设备,如果玩家不远离就死了(取决于房主设置).", + "AntiAdminerInfoLong": "(内鬼职业):\\n监管者能察觉周遭设备使用情况,例如:管理地图,三岔路口日志,监控,生命仪器.注意:你无法确认玩家是否在用这些设备,只能肯定有人靠近这些设备\\n\\n你可以用变形警告玩家远离这些设备,如果玩家不远离就死了,取决于房主设置.", "SansInfoLong": "(内鬼职业):\\n狂妄杀手每次击杀都能减少cd.", "BomberInfoLong": "(内鬼职业):\\n自爆兵可使用变形/摸宠物安置炸弹,造成AOE伤害,但代价是你也会死.注意:自爆兵爆炸时所有玩家都会看到击杀闪光.", - "ScavengerInfoLong": "(内鬼职业):\\n清道夫击杀不会留下尸体.就算是诱饵死了也不会让清道夫自报.", + "ScavengerInfoLong": "(内鬼):\\n清道夫击杀不会留下尸体.此外,如果受害者是诱饵,不会自我报告.要击杀某人,你必须使用击杀按钮后在那个人附近停留几秒钟,类似于纵火犯的浇油行为.", "BoobyTrapInfoLong": "(内鬼职业):\\n诡雷杀死玩家时会在鸡腿上放置陷阱.如果其他玩家报告了这个鸡腿就会死亡,这个玩家的鸡腿不能被报告并同样具有陷阱.这种连锁反应会持续到没有足够的玩家.但是诡雷会在击杀之后立刻死亡.如果报告了他的鸡腿则不会触发陷阱.", "CapitalismInfoLong": "(内鬼职业):\\n资本家可以通过击杀给人安排一个额外任务.注意:技能不会在没有任务/已完成任务的玩家上生效.", "GangsterInfoLong": "(内鬼职业):\\n歹徒用击杀即可绑走一个人成为叛徒.如果有破盾动画就是成功了.能绑架的最大玩家数目取决于房主.如果招募失败,目标会被撕票死亡.当招募次数为0,歹徒只能进行正常击杀.", @@ -772,9 +758,9 @@ "VultureInfoLong": "(中立职业):\\n秃鹫通过报告尸体获胜!当秃鹫报告一具尸体时,且秃鹫的进食冷却时间到了,秃鹫会吃掉尸体.如果秃鹫的进食技能仍然处于冷却状态,那么秃鹫会正常报告尸体.此外,如果达到每轮吃掉的最大尸体数,秃鹫将正常报告尸体", "MedusaInfoLong": "(中立阵营):\\n美杜莎可以像清理尸体一样石化尸体.无法报告被石化的尸体.\\n\\n击杀所有人赢得胜利.", "SpiritcallerInfoLong": "(中立职业):\\n灵魂召唤者可以把玩家被击杀后变成恶灵.这些恶灵可以通过短时间冻结其他玩家.或者阻挡他们的视线来帮助灵魂召唤者获胜.再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀", - "AmnesiacInfoLong": "(中立职业):\\n失忆者使用的报告按钮来记住玩家的身份.如果目标是内鬼,失忆者将成为逃亡者.如果目标是一名船员,且符合条件,失忆者将成为目标的身份(否则失忆者将成为一名警长).如果目标是被动中立或未指定的带刀中立,失忆者将成为设置的中立身份.如果目标是少数人中的带刀中立,失忆者就会成为他们的身份", + "AmnesiacInfoLong": "(中立阵营):\\n失忆者使用击杀或者报告按钮来记住玩家的身份. \\n\\n如果目标是内鬼, 失忆者将成为逃亡者. \\n如果目标是一名船员, 且符合条件, 失忆者将成为目标的身份(否则失忆者将成为一名警长). \\n如果目标是无刀中立或未指定的带刀中立, 失忆者将成为设置的中立身份. \\n如果目标是少数人中的带刀中立, 失忆者就会成为他们的身份", "DoomsayerInfoLong": "(中立阵营):\\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡,如果是错误的,就会自杀\\n猜测指令为:/bt [玩家编号] [职业名]\\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号", - "LastImpostorInfoLong": "(附加职业):\\nLast Impostor gets reduced kill cooldown.", + "LastImpostorInfoLong": "(附加职业):\\n绝境者的击杀冷却时间减少。", "LoversInfoLong": "(附加职业),\\n恋人同生共死,荣辱与共.恋人互认以❤作为标志.恋人是独立获胜的.", "MadmateInfoLong": "(附加职业):\\n叛徒隶属内鬼.他们通常是船员的变种(具体看房主设置).像警长,告密,市长这些都能成为叛徒.叛徒的船员职业功能会发生变化.例如掷弹兵只能让船员失明.法官可以随意判决.", "WatcherInfoLong": "(附加职业):\\n会议期间可以看到具体的投票.", @@ -822,7 +808,7 @@ "RascalInfoLong": "(附加职业):\\n作为流氓,你可以被警长杀死,而告密者可以把你视为邪恶(如果告密者能做完任务)该附加职业只能分配给船员,不能由商人售卖", "SoullessInfoLong": "(附加职业):\\n当诅咒之魂夺取了你的灵魂你就会得到这个附加职业.\\n\\n你不会被视为存活.", "GravestoneInfoLong": "(附加职业):\\n当你死后,且附加职业是墓碑,你的身份会向所有人透露", - "LazyInfoLong": "(附加职业):\\n懒人只有一个短任务,且不会被术士,傀儡师,和教父利用.\\n但是女巫还是可以诅咒你.", + "LazyInfoLong": "(附加职业):\\n作为懒人, 在召唤会议时,你因为太慢不能走到会议桌子, 这样你就可以在开始下一回合时,站着你前一轮的地方,你也可以免受术士、傀儡和歹徒的影响。", "AutopsyInfoLong": "(附加职业):\\n尸检这个附加职业,你可以看到玩家是如何死亡的.不能分配给法医、寻迹者、科学家和阳光开朗大男孩.", "LoyalInfoLong": "(附加职业):\\n忠诚这个附加职业,你不能被豺狼或邪教等身份招募\\n不能分配给中立", "EvilSpiritInfoLong": "(附加职业):\\n恶灵的工作是帮助灵魂召唤者取得胜利\\n恶灵可以使用闹鬼技能来冻结玩家并减少他们的视野\\n或者,恶灵可以使用你的闹鬼技能暂时为灵魂召唤者提供一个防御击杀的护盾", @@ -989,7 +975,7 @@ "AutoDisplayLastRoles": "结束后自动显示上局职业", "AutoDisplayLastAddOns": "显示上局的附加职业", "AutoDisplayLastResult": "自动显示最终结果", - "EnableYTPlan": "启用创作者保护计划", + "Message.NoPermissionSetRoleOthers": "您没有为他人设置角色的权限", "KickLowLevelPlayer": "踢出没有达到指定等级的玩家", "AutoKickStart": "踢出催开始的人", "AutoKickStartTimes": "踢出前警告次数", @@ -1018,6 +1004,7 @@ "GameStateCommand.ShowTasks": "显示已完成任务数量", "MinPlayersForGameStateCommand": "使用此命令的最小存活玩家", "EveryoneSeesDeathReasons": "每个人都能看到死亡原因", + "BlockVentMovement": "阻止在通风管道中移动(当在一个通风管道内)", "DoorsResetMode": "门的重置", "AllClosed": "关闭所有", "AllOpen": "打开全部", @@ -1150,7 +1137,6 @@ "MenuTitle.Settings": "★ 设置 ★", "MenuTitle.TaskSettings": "★ 古希腊的任务之神 ★", "MenuTitle.Guessers": "★ 猜测模式 ★", - "MenuTitle.GuesserModeRoles": "★ 猜测模式下的身份和附加职业 ★", "MenuTitle.CTA": "★ 自定义团队分配 ★", "MenuTitle.AFKDetection": "★ AFK 检测 ★", "ReadyCheckMessage": "要开始了!\\n在聊天框中键入/ready以准备.", @@ -1159,7 +1145,6 @@ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}个玩家还没准备!他们是:", "ShieldPersonDiedFirst": "首刀保护(仅限上一局第一个被杀)", "SidekickKnowOtherSidekick": "跟班互相认识", - "SidekickKnowOtherSidekickRole": "跟班了解其他跟班的原身份", "SidekickCanKillSidekick": "跟班可以击杀其他跟班", "LegacyMafia": "使用旧版", "AsthmaticMinRedTime": "最低红灯时间", @@ -1174,8 +1159,8 @@ "RemainingText.Prefix.PluralImp": "共有", "RemainingText.ImpSingle": "内鬼阵营", "RemainingText.ImpPlural": "内鬼", - "RemainingText.NKSingle": "中立杀手", - "RemainingText.NKPlural": "中立杀手", + "RemainingText.NKSingle": "带刀中立阵营", + "RemainingText.NKPlural": "带刀中立", "RemainingText.Suffix": "剩下", "RemainingText.EjectionSuffix.NKSingle": "剩余", "RemainingText.EjectionSuffix.NKPlural": "剩余", @@ -1318,7 +1303,6 @@ "SheriffShowShotLimit": "在名称旁边显示执法次数", "SheriffCanKillAllAlive": "全员存活时可以执法", "SheriffCanKillCharmed": "可以执法魅魔小弟", - "SheriffCanKillEgoist": "可以执法利己主义者", "SheriffCanKillSidekick": "可以执法跟班", "SheriffCanKillLovers": "可以执法恋人", "SheriffCanKillMadmate": "可以执法叛徒", @@ -1356,7 +1340,7 @@ "SerialKillerLimit": "嗜血杀手自杀倒计时", "ArsonistDouseTime": "浇油所需时间", "CanTerroristSuicideWin": "恐怖分子可以通过自杀获胜", - "FireWorksMaxCount": "烟花圣手可放置烟花的最大数量", + "FireWorksMaxCount": "烟花爆破者可放置烟花的最大数量", "FireWorksRadius": "烟花爆炸半径", "CanIgniteBeforePlacingAllFireworks": "可以在放置所有烟花之前炸毁已安装的烟花", "SniperBulletCount": "弹药", @@ -1390,7 +1374,8 @@ "LIRoleForOtherImps": "<#ff9ace>恋人 <#ff1919>内鬼在其他<#ff1919>内鬼眼里是:", "PrivateChat": "启用私人频道对于 恋人 <#ffff00>(非常不稳定!!!!)", "GuessAbility": "赌怪可以猜测 恋人", - "AddonCanBeGuessed": "Can be Guessed", + "AddonCanBeGuessed": "可以被赌", + "ConvertedAddonCanBeGuessed": "{role} 可以被猜测", "Untouched": "全局设置决定", "GuessLovers": "对不起,房主设置不允许猜测 恋人.", "VanillaCrewmateCannotBeGuessed": "无法猜测带善人", @@ -1805,11 +1790,12 @@ "ND_DRLaughMessage.Tornado": "出去兜风?我只希望这龙卷风没有让你感到天旋地转!", "ND_DRLaughMessage.Lightning": "不要在同一个地方被雷击两次...", "ND_DRLaughMessage.Drowned": "你渴了吗?没事,这里有水!", - "ND_DRLaughMessage.Sunken": "你知道泰坦尼克号曾经是如何沉没的吗?好吧,你成功cos了它!", + "ND_DRLaughMessage.Sunken": "你知道泰坦尼克号像现在这样沉没了吗?好吧,你做到了!", "ND_DRLaughMessage.Collapsed": "建筑物的倒塌不仅仅只是发生在关于世界末日的电影中,你不知道吗?", "Alive": "存活", "Win": " 胜利!", "Last-": "仅存的 ", + "NotifyGameEnding": "<#ff0000>游戏结束通知\\n<#ffff00>到此为止了.如果您看到本局没有结束,请退出房间后重新加入.这是一个原版的bug.很抱歉这构思游戏给您带来不便.", "DiedR1Warning": "<#ffff00>(上局首刀)", "GLHF": "祝你好运 & 玩的开心!", "DeputyHandcuffCooldown": "手铐冷却", @@ -1853,6 +1839,7 @@ "RomanticGetsPartnerConvertedAddons": "浪漫者获得他伴侣的附加职业", "RomanticArrows": "浪漫者有指向恋人的箭头", "RomanticPartnerHasArrows": "恋人的箭头指向 浪漫者", + "SpiritualistTargetMessage": "灵魂论者有指向你的箭头", "Gaslighter": "误导者", "GaslighterInfo": "让别人怀疑自己的记忆", "GaslighterInfoLong": "(中立):\\n误导者每轮通过击杀按钮执行不同的行动.\\n\\n第1轮:正常杀戮\\n第2轮:骑士玩家\\n第3轮:诅咒玩家(如女)\\n第4轮:盾牌玩家\\n\\n然后循环重复,或者你继续正常杀戮,直到游戏结束,这取决于设置.\\n设置决定你的获胜条件.", @@ -1987,7 +1974,7 @@ "MayorSeesVoteColorsWhenDoneTasks": "市长任务完成时可以看到哪些颜色投给了谁", "JudgeDead": "死后不能审判", "JudgeTrialMax": "\\n已达到本次会议审判人数上限", - "LaughToWhoTrialSelf": "上帝啊,这是一场模仿赌怪的行为艺术吗?", + "LaughToWhoTrialSelf": "神啊,这是一场模仿赌怪的行为艺术吗?", "TrialKill": "{0}被判处死刑", "TrialHelp": "指令的格式:/to [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", "TrialNull": "选择在场仍存活的玩家审判", @@ -2178,7 +2165,6 @@ "Message.HostLeftGameInLobby": "★警告★ 房主已退出游戏,接下来游戏将无法正常运行,若新房主已安装EHR,需要至少重开一次房间游戏才能正常运行.", "Message.LobbyShared": "房间已成功共享!", "Message.LobbyShareFailed": "车队姬似乎不在线捏(T_T)", - "Message.YTPlanDisabled": "请启用{0}\\n该设定项在设置里.", "Message.YTPlanSelected": "您下一局将被分配为{0}", "Message.YTPlanSelectFailed": "无法将您分配为{0}.\\n可能是因为您没有启用该职业或该职业不支持被指定", "Message.YTPlanCanNotFindRoleThePlayerEnter": "无法找到您搜索的职业,检查是否正确输入\\n使用 /r 查询职业列表^_^", @@ -2436,7 +2422,7 @@ "DetectiveNoticeTitle": "★ 给侦探的消息 ★", "GuessKillTitle": "★ 关于猜测的消息 ★", "CyberStarNewsTitle": "★ 紧急消息 ★", - "GodAliveTitle": "★ 有关上帝的消息 ★", + "GodAliveTitle": "★ 有关神的消息 ★", "WorkaholicAliveTitle": "★ 有关工作狂的消息 ★", "BaitAliveTitle": "★ 有关诱饵的消息 ★", "MessageFromKPD": "★ KARPED1EM ★", @@ -2621,7 +2607,6 @@ "MinerTeleButtonText": "时空跃迁", "ArsonistDouseButtonText": "涂油", "PuppeteerOperateButtonText": "操控", - "WitchControlButtonText": "控制", "WarlockShapeshiftButtonText": "诅咒模式", "BountyHunterChangeButtonText": "交换", "EvilTrackerChangeButtonText": "追踪", @@ -2749,6 +2734,7 @@ "CountdownText": "进入大厅{0}s", "EAC.CheatDetected.HighLevel": "警告:EAC正在抵御炸房外挂", "EAC.CheatDetected.LowLevel": "警告:EAC检测到可能有外挂玩家", + "EnableMovementChecking": "启用 EAC 检测无效的移动(针对速度黑客) (可能导致错误的正数)", "DisableVoteBan": "除了房主以外的人禁止他们使用踢出(防止外挂踢了所有人)", "PlayerIsRole": "{0}是{1}", "PlayerExiled": "{0} 被逐出...", @@ -2763,7 +2749,7 @@ "ImpRemain": "剩余 {0} 内鬼", "NeutralRemain": "剩余 {0}中立", "OneNeutralRemain": "1中立剩余", - "IsGood": "{0}是一个好人", + "IsGood": "{0} 是 船员", "BelongTo": "{0} 属于 {1}", "GG": "GG!场上没有剩余的内鬼了.<#8cffff>船员们获胜!", "IWonderWhatsLeft": "<#ff1919>内鬼都死了, 但<#ffab1b>中立可能还活着.", @@ -2829,11 +2815,7 @@ "FungleChance": "Fungles地图随机到的概率", "CamouflageMode.Default": "默认", "CamouflageMode.Host": "房主", - "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Lauryn": "Lauryn", - "CamouflageMode.Moe": "Moe", - "CamouflageMode.Pyro": "Pyro", - "CamouflageMode.ryuk": "ryuk", + "CamouflageMode.Karpe": "咔皮呆", "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", "pet_Bedcrab": "小螃蟹", @@ -2923,6 +2905,7 @@ "CantGuessJailed": "您不能赌您的目标", "JailedCanOnlyGuessJailor": "你已被监禁.你只能猜测监狱长是谁.", "CanNotTrialJailed": "您不能审判目标.", + "CanNotTrialProtected": "你不能审判被保护了的玩家.", "notifyJailedOnMeeting": "会议开始时通知被监禁的玩家", "JailedNotifyMsg": "你已经被监狱长监禁.没有人可以赌或审判你,而你只能猜测监狱长是谁.\\n\\n如果典狱长投票给你,你将在会议结束后执行.", "JailorTitle": "监狱长消息", @@ -2996,9 +2979,9 @@ "FFFCanKillEgoist": "可以击杀利己主义者", "FFFCanKillContagious": "可以击杀被感染者", "FFFCanKillUndead": "可以击杀亡灵", - "Mafioso": "RPG玩家", + "Mafioso": "升级者", "MafiosoInfo": "我升级了!我变得更强啦!", - "MafiosoInfoLong": "(内鬼职业):\\nRPG玩家通过杀戮、破坏、进入通风口,或者一位不是内鬼的玩家被驱逐来获得经验值.当你拥有 100 经验值时,你的等级会提升.每一级,您都会逐渐变得更强大.\\n\\n第0级:普通内鬼的设置,短击杀距离,击杀冷却高.\\n第1级:远击杀距离,正常击杀冷却时间\\n第2级:击杀冷却时间缩短\\n第3级:获得两个击杀按钮,但击杀冷却时间变长了.\\n第4级:变为正常击杀冷却时间\\n第5级:击杀延迟.", + "MafiosoInfoLong": "(内鬼职业):\\n升级者通过杀戮、破坏、进入通风口, 或者一位不是内鬼的玩家被驱逐来获得经验值. 当你拥有 100 经验值时, 你的等级会提升. 每一级, 您都会逐渐变得更强大.\\n\\n0级: 普通内鬼的设置, 短击杀距离, 击杀冷却高.\\n1级: 远击杀距离, 正常击杀冷却时间\\n2级: 击杀冷却时间缩短\\n3级: 获得两个击杀按钮, 但击杀冷却时间变长了.\\n4级: 变为正常击杀冷却时间\\n5级: 击杀延迟.", "MafiosoDelay": "第5级时的击杀延迟", "MafiosoRewardForKilling": "击杀获得的经验值", "MafiosoRewardForSabotaging": "破坏获得的经验值", @@ -3066,7 +3049,7 @@ "DoorLogAndBinoculars": "门禁日志和望远镜", "Dynamo": "闪电侠", "DynamoInfo": "你会跑得更快", - "DynamoInfoLong": "(附加职业):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", + "DynamoInfoLong": "(附加职业):\\n开始行走时,您会获得巨大的速度提升,直到您必须静止不动才能重置速度。", "Prefix.Dynamo": "闪电侠", "Dynamo.IncreaseSpeedBy": "增加速度", "Dynamo.IncreaseSpeedFrequency": "速度增加几率", @@ -4075,6 +4058,7 @@ "Speedrun_CanKillSuffixInfo": "<#00ffa5>剩余时间: <#ffffff>{3}s\\n<#ffff00>目前存活玩家: <#ffab1b>{0}/{1}\\n<#ff1919>杀死所有人获得胜利\\n<#888888>除了你之外,有<#ffffff>{2}个玩家可以进行击杀", "Speedrun_DoTasksSuffixInfo": "<#00ffa5>剩余时间: <#ffffff>{4}s\\n<#888888>目前存活玩家: <#ffffff>{1}/{2}\\n<#ffff00>剩余任务: {0}\\n<#00ffa5>完成你的任务!\\n<#ffab1b><#ffffff>{3}个玩家可以进行击杀", "Speedrun_CompletedTasks": "<#00ff00>你完成了任务!", + "Speedrun_KillingPlayer": "<#ff1919>击杀", "Runner": "速跑者", "RunnerInfo": "完成任务,先发制人,悉数消灭以取胜", "RunnerInfoLong": "完成任务,先发制人,悉数消灭以取胜", @@ -4143,6 +4127,22 @@ "NDPlayer": "自然灾害", "NDPlayerInfo": "在所有自然灾害中幸存下来以取胜", "NDPlayerInfoLong": "在所有自然灾害中幸存下来以取胜", + "RoomRush": "抢椅子", + "ModeRoomRush": "游戏模式: 抢椅子", + "ModeDescribe.RoomRush": "在 抢椅子 游戏模式中,每个人都必须尽快到达特定的房间.最后一个到达那里的玩家会自杀.最后一个活着的玩家获胜!\\n对了!还有个时间限制的小惊喜呢.所有没能在规定时间内赶到房间的人都会出局.看着挺简单的,是不是?不过……当有两名玩家到达正确的房间后,时间限制会被设置为一个更短的时间剩余时间会变得更短,比如只有几秒钟!祝你好运!\\n\\n你可以在自己名字下方看到需要到达的房间.\\n根据设置,您可以在有限的次数里跳管.", + "RR_GlobalTimeMultiplier": "全局限时时间(用来增加难度)", + "RR_TimeWhenTwoPlayersEntersRoom": "当前两名玩家进入正确的房间时,时间限制设置为", + "RR_VentTimes": "每个玩家能使用通风管道的时间", + "RR_Tutorial_1": "<#ffab1b>教程:\\n你好!新玩家!欢迎来到抢椅子!\\n", + "RR_Tutorial_2": "这个游戏模式的目标是尽快到达你名字下的房间。", + "RR_Tutorial_3": "当前两名玩家进入正确的房间时,时间设置为限制的几秒钟。", + "RR_Tutorial_4": "贻逸时,误亦死\\n愿君好运!", + "RR_VentsRemaining": "剩余通风管道使用量: {0}", + "RR_YouWereLast": "<#ff1919>你是最后一个到达房间的", + "RR_ReadyQM": "准备好了吗?", + "RRPlayer": "抢椅子", + "RRPlayerInfo": "尽快到房间去", + "RRPlayerInfoLong": "尽快到房间去", "HideAndSeek": "躲猫猫", "ModeHideAndSeek": "游戏模式:躲猫猫", "ModeDescribe.HideAndSeek": "在躲猫猫游戏模式中,寻找者必须杀死所有藏匿者,而藏匿者则必须在不被杀死的情况下完成所有任务可以获胜.\\n如果倒计时为0,藏匿者也可以获胜.\\n\\n一些特别职业:藏匿者,寻找者,狐狸,巨魔,跳跃者,探测者,探测者,捷特,疾行者,侦探,通风者,探员,任务管理员.", @@ -4164,52 +4164,52 @@ "SeekerCanVent": "寻找者可以跳管", "BlindTime": "致盲时间", "Hider": "藏匿者", - "HiderInfo": "完成任务获胜", - "HiderInfoLong": "完成任务获胜", + "HiderInfo": "完成任务,活到最后", + "HiderInfoLong": "完成任务,活到最后", "Seeker": "寻找者", - "SeekerInfo": "杀死所有藏匿者取胜", - "SeekerInfoLong": "杀死所有藏匿者取胜", + "SeekerInfo": "找到你啦!别想逃!", + "SeekerInfoLong": "找到你啦!别想逃!", "Fox": "狐狸", - "FoxInfo": "活到最后,赢得胜利", - "FoxInfoLong": "活到最后,赢得胜利", + "FoxInfo": "活着!活着就好!", + "FoxInfoLong": "活着!活着就好!", "FoxVision": "特别设置狐狸的视野", "FoxSpeed": "特别设置狐狸的速度", "Troll": "巨魔", - "TrollInfo": "以死取胜", - "TrollInfoLong": "以死取胜", + "TrollInfo": "击杀取胜", + "TrollInfoLong": "击杀取胜", "TrollVision": "特别设置巨魔的视野", "TrollSpeed": "特别设置巨魔的速度", "Jumper": "跳跃者", - "JumperInfo": "使用通风口躲避搜索者", - "JumperInfoLong": "使用通风口躲避搜索者", + "JumperInfo": "跳管以寻找藏匿者", + "JumperInfoLong": "跳管以寻找藏匿者", "JumperVision": "特别设置跳跃者的视野", "JumperSpeed": "特别设置跳跃者的速度", "Detector": "探测者", - "DetectorInfo": "你知道寻找者在哪里", - "DetectorInfoLong": "你知道寻找者在哪里", + "DetectorInfo": "藏得再深也白费,我知道你在哪儿.", + "DetectorInfoLong": "藏得再深也白费,我知道你在哪儿.", "DetectorFrequency": "每隔一段时间就会显示寻找者的信息", "DetectorVision": "特别设置探测者视野", "DetectorSpeed": "特别设置探测者速度", "DetectorNotify": "寻找者在<#00ffa5>{0}", "Jet": "捷特", - "JetInfo": "抚摸宠物速度变快,躲避追捕", - "JetInfoLong": "抚摸宠物速度变快,躲避追捕", + "JetInfo": "遥遥领先!", + "JetInfoLong": "遥遥领先!", "JetSpeedIncreased": "冲刺时的速度", "JetDuration": "冲刺持续时间", "JetCooldown": "冲刺冷却时间", "JetVision": "特别设置捷特的视野", "JetSpeed": "特别设置捷特的速度", "Dasher": "疾行者", - "DasherInfo": "抚摸宠物提升速度,并抓住藏匿者", - "DasherInfoLong": "抚摸宠物提升速度,并抓住藏匿者", + "DasherInfo": "你逃不掉!", + "DasherInfoLong": "你逃不掉!", "DasherSpeedIncreased": "冲刺时的速度", "DasherDuration": "冲刺持续时间", "DasherCooldown": "冲刺冷却时间", "DasherVision": "特别设置疾行者的视野", "DasherSpeed": "特别设置疾行者的速度", "Locator": "侦探", - "LocatorInfo": "你可以通过指南针找到藏匿者", - "LocatorInfoLong": "你可以通过指南针找到藏匿者", + "LocatorInfo": "获取线索,寻找藏匿者", + "LocatorInfoLong": "获取线索,寻找藏匿者", "LocatorDuration": "指南针箭头持续时间", "LocatorFrequency": "指南针频率", "LocatorTargetKnows": "藏匿者可以知道他们被定位了", @@ -4217,13 +4217,13 @@ "LocatorSpeed": "特别设置侦探的速度", "LocatorNotify": "一个侦探正在使用指南针追踪您", "Venter": "通风者", - "VenterInfo": "利用通风口捕捉藏匿者", - "VenterInfoLong": "利用通风口捕捉藏匿者", + "VenterInfo": "跳管以寻找藏匿者", + "VenterInfoLong": "跳管以寻找藏匿者", "VenterVision": "特别设置通风者的视野大小", "VenterSpeed": "特别设置通风者的速度", "Agent": "探员", - "AgentInfo": "藏匿者也不知道你是谁", - "AgentInfoLong": "藏匿者也不知道你是谁", + "AgentInfo": "你是内鬼中的卧底", + "AgentInfoLong": "你是内鬼中的卧底", "AgentVision": "特别设置探员的视野", "AgentSpeed": "特别设置探员的速度", "Taskinator": "任务管理员", @@ -4241,7 +4241,7 @@ "PlayerRemovedFromVIPList": "玩家成功从 VIP 名单中删除", "PlayerNotVIP": "该玩家不是 VIP,没有任何更改", "Goose": "鹅", - "GooseInfo": "向玩家鸣叫惹恼他们", + "GooseInfo": "鹅,鹅,鹅,曲项向天歌。", "GooseInfoLong": "(船员职业):\\n鹅可以按鸣叫来惹恼玩家.你可以把他们拖来拖去,让他们在你鸣叫时无法使用自己的能力.", "Simon": "西蒙", "SimonInfo": "指使玩家", @@ -4305,7 +4305,7 @@ "Negotiator.Title": "<#ffff00>⚠ 谈判专家 ⚠", "Negotiator.TargetPickSuccess": "你已选择了 {0}", "Commander": "将军", - "CommanderInfo": "忠诚!!!", + "CommanderInfo": "忠诚!", "CommanderInfoLong": "(内鬼职业):\\n将军可以通过跳管/抚摸宠物在 6 种模式之间切换.变形来执行选定的模式.\\n\\n标记:用所有冒名顶替者可见的独特颜色标记你的目标.以此来命令内鬼们杀死你的目标!\\n\\n口哨:这表示所有或 1 个特定的*的内鬼来到你身边,他们会得到一个指向你的箭头.\\n\\n击杀:通知所有或 1 个特定*的内鬼去击杀.\\n\\n大发慈悲:变形为某一位船员会用独特的颜色和文字标记该玩家,告诉其他冒名顶替者不要杀死该玩家.变形为内鬼则是告诉那个冒名顶替者不要杀任何人.\\n\\n不要破坏: 通知所有冒名顶替者不要搞任何破坏.\\n\\n使用能力: 通知所有或 1 个特定*的内鬼使用他们的职业技能.\\n\\n*如果你变形为一个内鬼,那么这只会通知他.", "CommanderNotify": "将军希望您与他们会面", "CommanderTarget": "将军的目标", @@ -4336,6 +4336,12 @@ "Wizard.Buff.Vision": "视野", "Wizard.Buff.KCD": "击杀冷却时间", "Wizard.SelectedBuff": "<#00ffa5>选定的属性: {0} {1}{2}", + "Wizard.MinSpeedValue": "可以给予玩家的最小速度", + "Wizard.MinVisionValue": "可以给予玩家的最小视野", + "Wizard.MinKCDValue": "可以给予玩家的最低击杀冷却时间", + "Wizard.MaxSpeedValue": "可以给予玩家的最大速度", + "Wizard.MaxVisionValue": "可以给予玩家的最大视野", + "Wizard.MaxKCDValue": "可以给予玩家的最大击杀冷却时间", "Oxyman": "氧生者", "OxymanInfo": "您的氧气含量会影响一切", "OxymanInfoLong": "(船员职业):\\n氧生者有一个氧气值.氧气值随时间下降,需要通过跳管补充.氧气耗尽则死亡,氧气不足则视线模糊或行动迟缓,氧气充足则行动迅速,氧气充沛你则刀枪不入.", @@ -4387,7 +4393,7 @@ "SafeguardInfoLong": "(船员职业):\\n护卫者每完成一个任务都会获得一个临时护盾.", "SafeguardSuffixTimer": "<#00ffa5>你获得了护盾,长{0}s", "SafeguardSuffix": "<#00ffa5>您受到保护", - "Telekinetic": "Telekinetic", + "Telekinetic": "心灵窥探者", "TelekineticInfo": "Execute Different Actions to Help the Crew", "TelekineticInfoLong": "(船员职业):\\n您随时都会看到一个计时器.如果计时器超过60秒,则会死亡.可以跳管来切换模式.每次只能激活一个模式.要执行切换,抚摸你的宠物.使用某些能力后会冻结5秒,会议后计时器重置为40秒.会根据模式的不同(在下列列表中各动作名称旁有标注)增加一定的时间到计时器上.\\n\\n模式列表:\\n传送玩家:将最近的玩家传送到地图外(+40s)\\n传送自自:将自己传送到地图(+30s)\\n冻结:冻结最近的玩家(+35s)\\n击杀:立即杀死最近的玩家(+60s)\\n盾:给他们一个持续一段时间的盾牌(+45s)\\n速跑:在一段时间内提高他们的速度(+30s)\\n芝麻开门:立即打开所有关闭的门(+35s)", "Telekinetic.FreezeDuration": "冰冻持续时间", @@ -4418,101 +4424,101 @@ "Ventriloquist": "腹语者", "VentriloquistInfo": "说我所想...让你接纳我的灵魂!", "VentriloquistInfoLong": "(内鬼职业):\\n作为腹语者,你可以让他人说你想说的话,使用/target {id}定位目标,/chat {message}让目标说出你想说的", - "Augmenter": "Augmenter", - "AugmenterInfo": "Choose Who You Want to Kill", + "Augmenter": "影刃客", + "AugmenterInfo": "锁定你的目标", "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.", - "Inquirer": "Inquirer", - "InquirerInfo": "Check Players' Roles", - "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /check {player id} {role}. There's a fail chance.", - "Inquirer.FailChance": "Chance to Show Incorrect Result", - "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.", - "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.", - "Freezer": "Freezer", - "FreezerInfo": "Freeze Players", - "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.", + "Inquirer": "询问者", + "InquirerInfo": "捕捉玩家的职业", + "InquirerInfoLong": "(Crewmates):\\n询问者可以通过输入/check {player id} {role} 来检查玩家是否具有该职业.但请注意,这种方法有可能会显示错误答案.", + "Inquirer.FailChance": "显示错误结果的概率", + "Inquirer.MessageTrue": "<#00ff00>正确!那个玩家有该特定职业.", + "Inquirer.MessageFalse": "<#ff0000>错误!那个玩家没有该特定职业.", + "Freezer": "冰箱", + "FreezerInfo": "冰冻爷爷,冰冻奶奶", + "FreezerInfoLong": "(内鬼职业):\\n冰箱可以变形为一名玩家以将其冰冻.被冰冻的玩家在一段时间内将无法移动.", "FreezeDuration": "冰冻持续时间", - "FreezeCooldown": "Freeze Cooldown", - "Predator": "Predator", - "PredatorInfo": "Eliminate Specific Roles", - "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.", - "PredatorCorrectKill": "Successful kill! They were {0}.", - "NumOfRolesToKill": "Amount of Roles to Choose From", - "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", - "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.", + "FreezeCooldown": "冰冻冷却时间", + "Predator": "猎头", + "PredatorInfo": "猎寻特定职业", + "PredatorInfoLong": "(中立职业):\\n猎头必须杀死一名拥有在你姓名下方显示所列职业之一的玩家.做到了,你将与最后获胜队一起获胜.如果你错杀了一位玩家,那你就会自杀.", + "PredatorCorrectKill": "非常成功!他的职业是 {0}.", + "NumOfRolesToKill": "可选列表职业数量", + "MaxImpRolePicks": "可选列表的最多内鬼职业数量", + "PredatorDone": "你已完成了你的使命.\\n活到最后!你将和最后获胜的队伍一起获胜!", "Markseeker": "曝光者", "MarkseekerInfo": "我已不在人世,你的底细我也无法隐藏...公之于众吧", "MarkseekerInfoLong": "(船员职业):\\n作为曝光者,你第一次会议上投票的人视为你的目标,你死之后目标的底细会被揭露", "Tiger": "老虎", - "TigerInfo": "Enrage to Kill Additional Players", + "TigerInfo": "愤怒并杀死其他玩家", "TigerInfoLong": "(中立职业):\\n老虎可以破坏/抚摸宠物来变得愤怒.如果你在此状态下杀人,离你杀戮时最近的下一个玩家(半径内)也会死亡.", - "EnrageCooldown": "Enrage Cooldown", - "EnrageDuration": "Enrage Duration", - "TigerRadius": "Enrage Radius", + "EnrageCooldown": "愤怒状态冷却时间", + "EnrageDuration": "愤怒状态持续时间", + "TigerRadius": "愤怒状态下击杀时的死亡半径", "RouleteGrandeur": "赌神", "RouleteGrandeurInfo": "开始玩俄罗斯轮盘赌", "RouleteGrandeurInfoLong": "(中立职业):\\n赌神可以玩俄罗斯轮盘赌以减少您下一次击杀后的击杀冷却时间.跳管以在您投入的风险(子弹)之间循环.有 5 个插槽.如果你落在子弹上,你就会死.如果你活下来,你的击杀冷却时间会永久减少一定数量.乘以您投入的风险(子弹)! 使用所选风险因素进行破坏或抚摸宠物.", - "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", - "Tank": "Tank", - "TankInfo": "Vent in Every Vent", - "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.", - "GuessTank": "According to the host's settings, the Tank cannot be guessed.", - "Tank.Speed": "Movement Speed", - "Tank.CanBeGuessed": "Can be Guessed", - "Tank.CanBeKilled": "Can be Killed", - "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}", - "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", - "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", - "RG.Suffix": "<#00ffa5>Bullets: {0}", + "KCDReduction": "减少击杀冷却时间(乘以投入的子弹数量)", + "Tank": "气瓶", + "TankInfo": "跳进地图上的所有管道", + "TankInfoLong": "(中立职业):\\n气瓶必须在地图上的每个通风口跳管以排气.如果您在游戏结束前完成了此任务,您将与获胜队伍一起获胜.否则,你就输了.您的速度明显低于其他人.", + "GuessTank": "根据设置,气瓶玩家不可被赌.", + "Tank.Speed": "移动速度", + "Tank.CanBeGuessed": "可以被赌", + "Tank.CanBeKilled": "可被击杀", + "Tank.Suffix": "<#00ffa5>一个你还没跳过的随机管道口: {0}", + "RG.Hit": "<#ffff00>噢...看来你不太走运,被子弹击中了.\\n今天是你的倒霉日!", + "RG.NoHit": "<#00ffa5>尽管放入了<#8cffff>{0}个子弹.但你还是活下来了.\\n你都击杀冷却减少了<#8cffff>{1}s!", + "RG.Suffix": "<#00ffa5>子弹数量: {0}", "Agitater": "煽动者", - "AgitaterInfo": "Pass a Bomb onto others", + "AgitaterInfo": "这个炸弹给你了!", "AgitaterInfoLong": "(中立阵营):\\n煽动者的击杀是使用炸弹.\\n\\n对一名玩家使用你的击杀按钮来传递炸弹.\\n每轮只能传递一次.\\n\\n玩家收到炸弹时会收到通知,他们需要通过靠近一名玩家将炸弹传递给另一名玩家\\n\\n召开会议时,携带炸弹的玩家死亡\\n\\n如果试图传给瘟疫或处于警戒状态的老兵,会自食其果.\\n可选,扇动者本身无法接收炸弹.", "AgitaterBombCooldown": "煽动者炸弹冷却时间", - "AgitaterPassCooldown": "Bomb pass cooldown", - "BombExplodeCooldown": "Bomb explode cooldown", - "AgitaterPassNotify": "Bomb successfully passed", - "AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else", + "AgitaterPassCooldown": "炸弹传递冷却时间", + "BombExplodeCooldown": "炸弹爆炸冷却时间", + "AgitaterPassNotify": "炸弹成功传递", + "AgitaterTargetNotify": "你有炸弹!! 快传给别人来避免自己的死亡!", "AgitaterCanGetBombed": "煽动者可以得到炸弹", "AgitaterAutoReportBait": "煽动者自动报告诱饵", "Cleansed": "清洗者", "Prefix.Cleansed": "清洗者", "Cleansed-": "清洗者 ", - "MaxCleanserUses": "Max cleanses", + "MaxCleanserUses": "最大清洗次数", "CleansedCanGetAddon": "被清洗的玩家能再获得附加职业", - "CleanserTitle": "CLEANSER", - "CleanserRemoveSelf": "You can not cleanse yourself", + "CleanserTitle": "【▷ 清洗信息 ◁】", + "CleanserRemoveSelf": "你是黑人?", "CleanserRemovedRole": "{0} 已被清洗.他的附加职业将在会议结束后删除", - "LostAddonByCleanser": "All your Addons were removed by the cleanser", - "Cleanser": "Cleanser", - "CleanserInfo": "Erase All Addons of your vote target", + "LostAddonByCleanser": "您的所有附加职业都已被清洗者移除", + "Cleanser": "清洗者", + "CleanserInfo": "删除投票目标的附加职业", "CleanserInfoLong": "(船员职业):\\n清洗者可以在会议上投票给任何目标,清除目标的附加职业,清除将在会议结束后生效.根据设置,被清洗的人在本局游戏可能不能再次获得附加职业", "CleansedInfoLong": "(附加职业):\\n只有在清洗者清除了您的所有附加职业后,才能获得被清洗的附加职业.根据房主的设置,您今后可能无法再获得任何附加职业.", - "TimeMasterSkillDuration": "Time Shield Duration", - "TimeMasterSkillCooldown": "Time Shield Cooldown", - "TimeMasterOnGuard": "Time Shield is active!", - "TimeMasterSkillStop": "Time Shield has ended!", - "TimeMasterVentButtonText": "Time Shield", - "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses", - "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown", - "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive", - "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", - "UnluckyKillSuicideChance": "Chance to suicide from killing", - "UnluckyVentSuicideChance": "Chance to suicide from venting", - "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", - "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", - "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", - "CrusaderSkillLimit": "Maximum Crusades", - "CrusaderSkillCooldown": "Crusade Cooldown", - "CrusaderKillButtonText": "Crusade", - "GlowVision": "Glow Vision", - "DiseasedCDOpt": "Increase the cooldown by", - "DiseasedCDReset": "Cooldown returns to normal after a meeting", - "AntidoteCDOpt": "Decrease the cooldown by", - "AntidoteCDReset": "Cooldown returns to normal after a meeting", + "TimeMasterSkillDuration": "时间护盾的持续时间", + "TimeMasterSkillCooldown": "时间护盾的冷却时间", + "TimeMasterOnGuard": "时间护盾激活!", + "TimeMasterSkillStop": "时间护盾结束了!", + "TimeMasterVentButtonText": "时间护盾", + "TimeMasterMaxUses": "(初始)最大技能数", + "UnderdogMaximumPlayersNeededToKill": "低冷却时间所需的最大玩家数", + "UnderdogKillCooldownWithMorePlayersAlive": "活着的玩家越多,击杀时间越长", + "UnluckyTaskSuicideChance": "做任务而自杀的概率", + "UnluckyKillSuicideChance": "使用击杀而自杀的概率", + "UnluckyVentSuicideChance": "使用通风管而自杀的概率", + "UnluckyReportSuicideChance": "报告而自杀的概率", + "UnluckySabotageSuicideChance": "开门而自杀的概率", + "UnluckyShapeshiftSuicideChance": "变形而自杀的概率", + "CrusaderSkillLimit": "十字军最大护盾数量", + "CrusaderSkillCooldown": "十字军冷却时间", + "CrusaderKillButtonText": "群体突进", + "GlowVision": "光辉视野", + "DiseasedCDOpt": "冷却时间增加", + "DiseasedCDReset": "会议结束后冷却恢复正常", + "AntidoteCDOpt": "冷却时间减少", + "AntidoteCDReset": "会议结束后冷却恢复正常", "HackButtonText": "宝箱怪", - "BomberDiesInExplosion": "Bomber dies in their explosion", - "ImpostorsSurviveBombs": "Impostors survive bombs", - "NukeRadius": "Nuke radius (12x is very large)", - "NukeCooldown": "Nuke Cooldown", + "BomberDiesInExplosion": "自爆兵在爆炸中死亡", + "ImpostorsSurviveBombs": "内鬼在爆炸中幸存", + "NukeRadius": "打击半径(12x已经是大出天界了)", + "NukeCooldown": "核武器冷却", "Minion": "随从", "MinionInfo": "为自己的信仰 前仆后继!", "MinionInfoLong": "(内鬼鬼魂职业):\\n随从可以保护某人(最好是船员)以使其失明几秒钟.", @@ -4526,9 +4532,9 @@ "WardenNotifyTarget": "通知目标有关危险的信息", "Prefix.Warden": "守卫长", "Specter": "幻影", - "SpecterInfo": "Finish Tasks to Win!", + "SpecterInfo": "勤劳的人,终会迎来自己的曙光!", "SpecterInfoLong": "(船员鬼魂职业):\\n幻影生于幽冥,勤劳致富,走向胜利,你生前为人敬业,今世只是一个小小的考验,当然,你也有权选择为个人胜利,这取决于天命.", - "SnatchWin": "Snatches Win (Win With Winning Team if Off)", + "SnatchWin": "抢夺胜利(如果个人表现不佳则依靠团队胜利来获胜)", "Prefix.Specter": "幻影", "Bloodmoon": "血月", "BloodmoonInfo": "即便身死,仍助凶手", @@ -4539,7 +4545,7 @@ "Bloodmoon.DieOnMeetingCall": "目标在会议上死亡", "Prefix.Bloodmoon": "血月", "GA": "守护天使", - "GAInfo": "Protect Crewmates", + "GAInfo": "守护船员,直到最后的胜利", "GAInfoLong": "(船员鬼魂职业):\\n守护天使保护某人使他免受击杀,这就是原版的守护天使,但是作为了附加职业.", "Prefix.GA": "守护天使", "Haunter": "噩梦", @@ -4550,70 +4556,52 @@ "HaunterFinishedTasks": "噩梦完成了所有任务,一个内鬼被揭示了!(但不是你)", "HaunterStopped": "<#00ff00>噩梦失去了他的职业!", "HaunterStoppedSelf": "<#ff1313>一个内鬼贴近了你,你失去了你的职业!", - "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks", - "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers", - "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates", - "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion", - "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates", - "WWCO.IfFinishedTasks": "If Finished Tasks", + "Haunter.TasksBeforeBeingKnown": "当噩梦完成多少任务时揭示噩梦的存在", + "Haunter.RevealNeutralKillers": "可以揭示<#ffab1b>带刀中立", + "Haunter.RevealMadmates": "可以揭示<#ff1919>叛徒", + "Haunter.NumberOfReveals": "完成任务时揭示的玩家数量", + "Haunter.CanWinWithCrewmates": "可以随着<#8cffff>船员获胜", + "WWCO.IfFinishedTasks": "如果完成任务", "Prefix.Haunter": "噩梦", - "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", - "NumOfTasks": "Number of Tasks to Finish", + "GotGhostRoleNotify": "<#ffff00>你被分配了一个鬼魂角色!", + "NumOfTasks": "要完成的任务数", "AmnesiacRoleBasis": "职业基础", - "RememberCooldown": "Remember Cooldown", + "RememberCooldown": "记忆冷却", "RefugeeKillCD": "逃亡者的击杀冷却", - "AmnesiacRemembered": "An Amnesiac remembered your role!", - "AmnesiacInvalidTarget": "Remember failed", - "RememberedNeutralKiller": "You remembered you were a neutral killer!", - "RememberedMaverick": "You remembered you were a Maverick!", - "RememberedWitch": "You remembered you were a Witch!", - "RememberedPursuer": "You remembered you were a Pursuer!", - "RememberedTotocalcio": "You remembered you were a Follower!", - "RememberedAmnesiac": "You failed to remember your role.", - "RememberedImpostor": "You remembered you were an Impostor!", - "RememberedCrewmate": "You remembered you were a Crewmate!", - "RememberedLover": "You remembered you were a Lover!", - "RememberButtonText": "Remember", - "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", - "IncompatibleNeutralMode": "If neutral is incompatible, turn into", - "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", - "OptionWatcher": "Can sell Watcher", - "OptionKnighted": "Can sell Knighted", - "OptionSeer": "Can sell Seer", - "OptionBait": "Can sell Bait", - "OptionBeartrap": "Can sell Beartrap", - "OptionTiebreaker": "Can sell Tiebreaker", - "OptionOnbound": "Can sell Onbound", - "OptionDisregarded": "Can sell Disregarded", - "OptionLucky": "Can sell Lucky", - "OptionAutopsy": "Can sell Autopsy", - "OptionLoyal": "Can sell Loyal", - "OptionSchizo": "Can sell Schizophrenic", - "OptionNecroview": "Can sell Necroview", - "OptionGravestone": "Can sell Gravestone", - "OptionGlow": "可售卖光辉", - "OptionBewilder": "Can sell Bewilder", - "OptionAvenger": "Can sell Avenger", - "TwisterCooldown": "Twist Cooldown", - "TwisterButtonText": "Twist", + "AmnesiacRemembered": "一个失忆者记得你的角色!", + "AmnesiacInvalidTarget": "记忆失败", + "RememberedNeutralKiller": "你记得你是个带刀中立!", + "RememberedMaverick": "你还记得你是个独行者!", + "RememberedPursuer": "你记得你是一个追击者!", + "RememberedTotocalcio": "你记得你是一个赌徒!", + "RememberedAmnesiac": "你没有记住自己的身份", + "RememberedImpostor": "你记得你是个内鬼!", + "RememberedCrewmate": "你记得你是个船员", + "RememberedLover": "你记得你是一个赌徒!", + "RememberButtonText": "记住", + "CanRememberCrewPower": "可以记忆<#8cff>船员 <#fbff00>力量型 职业", + "IncompatibleNeutralMode": "如果中立不兼容,则变为", + "ImmuneToAttacksWhenTasksDone": "完成任务后免疫击杀", + "TwisterCooldown": "交换位置冷却", + "TwisterButtonText": "交换", "MainMenu.SettingsButton": "设置", - "MainMenu.InventoryButton": "库存", + "MainMenu.InventoryButton": "仓库", "MainMenu.CreditsButton": "制作人员", "MainMenu.ExitGameButton": "退出", "Abyssbringer": "深渊使者", - "AbyssbringerInfo": "Place Black Holes", - "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.", - "BlackHolePlaceCooldown": "Black Hole Place Cooldown", - "BlackHoleDespawnMode": "Black Hole Despawn Mode", - "BlackHoleDespawnTime": "Time After Black Hole Despawns", - "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}", + "AbyssbringerInfo": "放置黑洞", + "AbyssbringerInfoLong": "(Imposators):\\n作为深渊使者,你可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时杀死他们。", + "BlackHolePlaceCooldown": "黑洞放置冷却时间", + "BlackHoleDespawnMode": "黑洞破晓模式", + "BlackHoleDespawnTime": "黑洞破晓后的时间", + "Abyssbringer.Suffix": "<#00ffa5> {0} 吞噬的玩家数量<#00ffa5>活跃的黑洞:\\n{1}", "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", - "After1PlayerEaten": "After 1 Player Was Eaten", - "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player", - "BlackHoleMoveSpeed": "Black Hole Moving Speed", - "BlackHoleRadius": "Black Hole Consuming Radius", + "After1PlayerEaten": "1 位玩家吃了", + "BlackHoleMovesTowardsNearestPlayer": "黑洞移动到最近的玩家", + "BlackHoleMoveSpeed": "黑洞移动速度", + "BlackHoleRadius": "黑洞吞噬半径", "Sleep": "熟睡", - "SleepInfo": "You Sleep During Lights Out", + "SleepInfo": "你在灯光溢出时熟睡", "SleepInfoLong": "(附加职业):\\n你在开灯时睡觉.你无法感知或移动.你只有在灯亮时醒来.如果光辉在你身边,你将完全醒来并丢失这个职业.", "Prefix.Sleep": "熟睡", "Lyncher": "探秘者", @@ -4622,90 +4610,90 @@ "Lyncher.TaskNum": "每个字母要完成的任务数", "Lyncher.GuessMode": "可以猜测", "Lyncher.Suffix": "<#00ffa5>完成 {0} <#00ffa5>任务以获取下一个字母", - "ParityCopTryHideMsg": "Hide Inspector's commands", - "MaxParityCheckLimit": "Max inspections per game", - "ParityCheckLimitPerMeeting": "Max inspections per meeting", - "ParityCheckEgoistickCountMode": "Egoist counts as", - "ParityCheckTargetKnow": "Targets know they were checked by Inspector", - "ParityCheckOtherTargetKnow": "Targets know who they were checked with", - "ParityCopDead": "You can not use your power after death", - "ParityCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", - "ParityCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", - "ParityCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", - "ParityCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", - "ParityCheckTitle": "[ ★ Message from Inspector ★ ]", - "ParityCheckTrue": "{0} and {1} are in the same team!\"", - "ParityCheckFalse": "{0} and {1} are NOT in the same team!", - "ParityCheckTargetMsg": " were checked by Inspector.", - "ParityCheckHelp": "Instructions: /cp [Player ID 1] [Player ID 2] \\nExample: /cp 1 5 \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs", - "ParityCheckNull": "Please select an ID of a living player to check their team", - "EgoistCountMode.Original": "Original", + "ParityCopTryHideMsg": "尝试混淆检查员指令", + "MaxParityCheckLimit": "每场游戏的最大检查次数", + "ParityCheckLimitPerMeeting": "每次会议的最大检查次数", + "ParityCheckEgoistickCountMode": "确认利己主义者们的数量", + "ParityCheckTargetKnow": "目标知道他们被检查员检查过", + "ParityCheckOtherTargetKnow": "目标知道他们被检查的对象", + "ParityCopDead": "死后不能使用你的技能", + "ParityCheckMax": "达到每场比赛的最大检查次数!\\n你不能再使用你的技能了", + "ParityCheckRound": "达到每轮会议最大检查次数!\\n你可以在下一轮再次检查", + "ParityCheckSelf": "哈!!你以为会这么容易。你不能检查自己", + "ParityCheckReveal": "哈!你以为会这么容易。你不能检查已透露的身份", + "ParityCheckTitle": "[ ★ 来自检查员的消息 ★ ]", + "ParityCheckTrue": "【{0}】 和 {1} 在同一阵营!", + "ParityCheckFalse": "【{0}】 和 {1} 不在同一阵营!", + "ParityCheckTargetMsg": " 由检查员检查", + "ParityCheckHelp": "指令:/cp [1号玩家 ID] [2号玩家 ID] \\n示例 /cp 1 5\\n你可以在每个人的名字前面看到玩家ID\\n或者使用/id指令列出玩家id", + "ParityCheckNull": "请选择存活玩家的ID以查看其阵营", + "EgoistCountMode.Original": "原始阵营", "EgoistCountMode.Neutral": "中立阵营", - "ParityCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", - "ParityCheckRevealTarget": "When tasks done, target knows team of other target", - "ParityCopTargetReveal": " Looks like {0} is aligned with team {1}", - "CopyCatCopyCooldown": "Copy cooldown", - "CopyCatMiscopyLimit": "Number of miscopy until suicide", - "CopyCatRoleChange": "Your role has been changed to {0}", - "CopyCatAlreadyCopy": "You have already copied a role in this round", - "CopyCatCanNotCopy": "You can not copy target's role", - "CopyCatCanKill": "CopyCat can kill when miscopy", - "CopyCrewVar": "Can copy evil variants of crew roles", + "ParityCheckBaitCountMode": "如果诱饵在第一次会议上透露的话,则诱饵将计为展示身份", + "ParityCheckRevealTarget": "当任务完成时,目标将会知道其他目标的阵营", + "ParityCopTargetReveal": "看起来{0}与{1}阵营一致", + "CopyCatCopyCooldown": "模仿冷却时间", + "CopyCatMiscopyLimit": "在自杀前模仿的错误数量", + "CopyCatRoleChange": "你的身份已模仿为{0}", + "CopyCatAlreadyCopy": "您已经在此回合中模仿了一个职业", + "CopyCatCanNotCopy": "不能模仿该目标的身份", + "CopyCatCanKill": "模仿猫可以在模仿错误时被击杀", + "CopyCrewVar": "可以模仿船员身份的邪恶体", "SunglassesVision": "墨镜人的视野大小", - "ImpCanBeLoyal": "Impostors can become Loyal", - "CrewCanBeLoyal": "Crewmates can become Loyal", - "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", - "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", - "SheriffCanBeMadmate": "Sheriff can become Madmate", - "MayorCanBeMadmate": "Mayor can become Madmate", + "ImpCanBeLoyal": "内鬼可以成为忠诚", + "CrewCanBeLoyal": "船员可以成为忠诚", + "TasklessCrewCanBeLazy": "没有任务的船员阵营可以成为懒人", + "TaskBasedCrewCanBeLazy": "任务型船员职业可以成为懒人", + "SheriffCanBeMadmate": "警长可以成为叛徒", + "MayorCanBeMadmate": "市长可以成为叛徒", "NGuesserCanBeMadmate": "正义赌怪可以成为叛徒", - "SnitchCanBeMadmate": "Snitch can become Madmate", - "JudgeCanBeMadmate": "Judge can become Madmate", + "SnitchCanBeMadmate": "告密者可以成为叛徒", + "JudgeCanBeMadmate": "正义法官可以成为叛徒", "MarshallCanBeMadmate": "展现者可以成为叛徒", - "FarseerCanBeMadmate": "Investigator can become Madmate", - "PresidentCanBeMadmate": "Retributionist can become Madmate", - "GanSheriffCanBeMadmate": "Sheriff can be converted", - "GanMayorCanBeMadmate": "Mayor can be converted", - "GanNGuesserCanBeMadmate": "正义赌怪可以被转换", - "GanJudgeCanBeMadmate": "Judge can be converted", - "GanMarshallCanBeMadmate": "可以招募展现者", - "GanFarseerCanBeMadmate": "Investigator can be converted", - "GanPresidentCanBeMadmate": "President can be converted", - "RascalAppearAsMadmate": "Appear As Madmate On Ejection", - "CouncillorDead": " you can't murder from the dead.\"", - "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.", - "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", + "FarseerCanBeMadmate": "调查员 可以成为 叛徒", + "PresidentCanBeMadmate": "惩罚者可以成为叛徒", + "GanSheriffCanBeMadmate": "警长可以被招募", + "GanMayorCanBeMadmate": "市长可以被招募", + "GanNGuesserCanBeMadmate": "正义赌怪可以被招募", + "GanJudgeCanBeMadmate": "正义法官可以被招募", + "GanMarshallCanBeMadmate": "展现者可以被招募", + "GanFarseerCanBeMadmate": "调查员可被招募", + "GanPresidentCanBeMadmate": "总统可以被招募", + "RascalAppearAsMadmate": "驱逐显示为叛徒", + "CouncillorDead": " 你不能在死亡后谋杀。”", + "CouncillorMurderMax": "抱歉,你已经达到了最大的谋杀数量。", + "LaughToWhoMurderSelf": "哈哈哈,谁会想到有人愚蠢到可以自杀?\\n\\n我猜它恰好是...你!", "MisguessButNoSuicide": "您赌错了,所以您......如果房主不够善良,没有禁止赌怪赌错自杀,您就会死!", "MurderKill": "{0}被判处死刑", - "MurderHelp": "指令的格式:/to [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", - "MurderNull": "Please choose a living player to murder.", - "MurderKillTitle": "[★ 判官模式 ★]", - "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", - "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.", - "CouncillorCanMurderMadmate": "Can Murder Madmates", - "CouncillorCanMurderImpostor": "Can Murder Impostors", - "CouncillorTryHideMsg": "Try to hide Councillor's commands", - "DazzlerDazzled": "You were dazzled by the Dazzler!", - "DazzlerCauseVision": "Reduced vision", - "DazzlerDazzleLimit": "Max number of players affected by reduced vision", - "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject", - "DazzleCooldown": "Dazzle Cooldown", - "DazzleButtonText": "Dazzle", - "President": "President", + "MurderHelp": "指令的格式:/tl [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.", + "MurderNull": "请选择一名存活的玩家来谋杀.", + "MurderKillTitle": "[★ 法庭通告 ★]", + "MurderLimitPerMeeting": "每次会议的最大会议击杀数量", + "CouncillorMurderMaxMeeting": "你不能在这次会议上谋杀更多的玩家。 您已达到房主设定的限制。", + "CouncillorCanMurderMadmate": "可以谋杀叛徒", + "CouncillorCanMurderImpostor": "可以谋杀内鬼", + "CouncillorTryHideMsg": "尝试混淆议员的指令", + "DazzlerDazzled": "你被眩晕者眩晕了!", + "DazzlerCauseVision": "眩晕视野", + "DazzlerDazzleLimit": "受眩晕影响的最大玩家人数", + "DazzlerResetDazzledVisionOnDeath": "重置被眩晕的玩家在死亡/被驱逐时的视野", + "DazzleCooldown": "眩晕冷却", + "DazzleButtonText": "眩晕", + "President": "总统", "PresidentInfo": "掌控游戏", - "PresidentInfoLong": "(船员阵营):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和中立杀手还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。", - "President.Decree.Reveal": "Revealing Decree", - "President.Decree.Finish": "Finishing Decree", - "President.Decree.Declassification": "Declassification Decree", - "President.Decree.GovernmentSupport": "Government Support Decree", - "President.Decree.Investigation": "Investigation Decree", - "President.Decree.GovernmentRecruiting": "Government Recruiting Decree", - "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing", - "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal", - "President.GovernmentRecruiting.RecruitedRole": "Recruited role", - "President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree", - "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!", - "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!", + "PresidentInfoLong": "(船员阵营):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和带刀中立还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。", + "President.Decree.Reveal": "揭示法令", + "President.Decree.Finish": "结束法令", + "President.Decree.Declassification": "解密法令", + "President.Decree.GovernmentSupport": "政府支持法令", + "President.Decree.Investigation": "调查法令", + "President.Decree.GovernmentRecruiting": "政府招募法令", + "President.Reveal.CanBeConvertedAfterRevealing": "揭示后可以<#ffab1b>被招募", + "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>被招募的 <#30916f>总统可以揭示", + "President.GovernmentRecruiting.RecruitedRole": "招募职业", + "President.Help": "指令:/decree {decree ID}\\n您可以通过输入/decree来查看法令ID", + "President.Recruit.TargetNotifyMessage": "您已被<#30916f>总统招募!", + "President.UsedDecreeMessage.Everyone": "<#30916f>总统使用了<#ffab1b>{0}!", "President.DecreeAlreadyUsedMessage": "您已经使用了此法令,或者它没有启用!", "President.DecreeAlreadyChosenThisMeetingMessage": "你已经选择了这次会议的法令!", "President.UsedDecreeMessage.RevealMessage": "{0} 是<#30916f>总统!", @@ -4751,7 +4739,7 @@ "CD": "冷却", "AlchemistAbilityCooldown": "技能使用冷却", "AddictVentButtonText": "得到修复", - "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time", + "AddictInvulnerbilityTimeAfterVent": "无敌 时间", "AddictSpeedWhileInvulnerble": "移动速度而无敌", "AddictFreezeTimeAfterInvulnerbility": "瘾君子在无敌后冻结的时间", "DeathpactDuration": "死亡契约持续时间", @@ -4933,20 +4921,6 @@ "DoomsayerGuessCountTitle": "[ ★末日赌怪★]", "DoomsayerGuessSameRoleAgainMsg": "你试图猜测你之前猜过的同一个职业或附加职业!", "DoYourTasksPlease": "请完成你的任务!", - "Developer": "开发者", - "Sponsor": "赞助者", - "OriginalDev": "原创开发者", - "NewDev": "主要开发者", - "Booster": "服务器赞助者", - "Translator": "翻译人员", - "MainDev": "创作者", - "Art": "画师", - "RoleDev": "职业开发者", - "TechSup": "技术支持", - "FeatureDev": "功能开发者", - "TranEN": "英文", - "TranRU": "俄语", - "TranCHT": "中文繁体", "OnlyShowPart": "仅显示部分", "DCNotify.Hacking": "您因使用作弊工具而被封禁 \\n\\n请停止你的行为。", "DCNotify.Banned": "你已被该房间封禁 \\n\\n如果这是一个错误,请联系房主。", @@ -5034,7 +5008,6 @@ "AdditionalWinnerRoleText.Lawyer": "与律师共赢", "AdditionalWinnerRoleText.FFF": "FFF团击杀了被招募者", "AdditionalWinnerRoleText.Provocateur": "与挑衅者获胜", - "AdditionalWinnerRoleText.NWitch": "女巫幸存", "AdditionalWinnerRoleText.Sunnyboy": "光自会普照每村土地,正如我所说!", "AdditionalWinnerRoleText.Totocalcio": "与追随者胜利", "AdditionalWinnerRoleText.Pursuer": "起诉人存活", @@ -5051,14 +5024,15 @@ "AdditionalWinnerRoleText.Default": "与{0} 胜利", "ErrorEndText": "未知错误", "ErrorEndTextDescription": "为了避免崩溃,游戏被强制结束了.", - "ForceEnd": "Aborted", + "ForceEnd": "强制中止", "EveryoneDied": "无人生还", "ForceEndText": "房主终止了游戏", "DiscoChangeInterval": "舞王更改颜色间隔", "Modifier": "\nModifier: ", - "Modifiers": "\nModifiers: ", + "Modifiers": "\n游戏修改器: ", "RoleSelected": "下次游戏中 {0} 的职业将是{1}", "UpReplacedMessage": "/up 被 /setrole 取代,它允许您输入“/setrole (ID) (职业)”来设置任何人的职业。 您可以使用 /id 查看 ID。\n设置您自己的职业与 /up 相似,您需要执行 '/setrole 0 (职业)'。", "PingText": "延迟", - "SettingsForRoleText": "设置给" + "SettingsForRoleText": "设置给", + "NotAssigned": "-" }