this isn't needed

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Gurge44 committed 2025-09-26 17:35:03 +02:00
1 parent ab7bed9426
commit ecb5c95e26
1 file changed
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-47
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@@ -815,53 +815,6 @@ internal static class MurderPlayerPatch
}
}
[HarmonyPatch(typeof(ShapeshifterMinigame), nameof(ShapeshifterMinigame.Begin))]
internal static class ShapeshifterMinigamePatch
{
public static bool Prefix(ShapeshifterMinigame __instance, [HarmonyArgument(0)] PlayerTask task)
{
return true; // Not in use until I find a way to make it work properly for vanilla clients
if (!Options.UseMeetingShapeshift.GetBool() || !MeetingHud.Instance || MeetingHud.Instance.state is not MeetingHud.VoteStates.Discussion and not MeetingHud.VoteStates.Voted and not MeetingHud.VoteStates.NotVoted) return true;
CallBaseBegin();
// HERE DETERMINE WHAT CHOICES WILL BE SHOWN AND PUT IT INTO A LIST
__instance.potentialVictims = new Il2CppSystem.Collections.Generic.List<ShapeshifterPanel>();
var selectableElements = new Il2CppSystem.Collections.Generic.List<UiElement>();
for (var index = 0; index < 15; ++index)
{
int num1 = index % 3;
int num2 = index / 3;
ShapeshifterPanel shapeshifterPanel = Object.Instantiate(__instance.PanelPrefab, __instance.transform);
shapeshifterPanel.transform.localPosition = new Vector3(__instance.XStart + (num1 * __instance.XOffset), __instance.YStart + (num2 * __instance.YOffset), -1f);
shapeshifterPanel.shapeshift = (Action)(() => { }) /*ACTION WHEN CHOSEN*/;
shapeshifterPanel.PlayerIcon.gameObject.SetActive(false);
shapeshifterPanel.LevelNumberText.gameObject.SetActive(false);
shapeshifterPanel.Background.sprite = ShipStatus.Instance.CosmeticsCache.GetNameplate("" /*NamePlateID*/).Image;
shapeshifterPanel.NameText.text = "CHOICE NAME" /*PLATE TEXT*/;
DataManager.Settings.Accessibility.OnColorBlindModeChanged += new Action(shapeshifterPanel.SetColorblindText);
shapeshifterPanel.SetColorblindText();
shapeshifterPanel.NameText.color = Color.white;
__instance.potentialVictims.Add(shapeshifterPanel);
selectableElements.Add(shapeshifterPanel.Button);
}
ControllerManager.Instance.OpenOverlayMenu(__instance.name, __instance.BackButton, __instance.DefaultButtonSelected, selectableElements);
return false;
void CallBaseBegin()
{
Type baseType = typeof(ShapeshifterMinigame).BaseType; // == typeof(Minigame)
MethodInfo method = baseType?.GetMethod("Begin", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
method?.Invoke(__instance, [task]);
}
}
}
// Triggered when the shapeshifter selects a target
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
internal static class CheckShapeshiftPatch