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comment out => dynamic disable
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@@ -471,7 +471,7 @@ public sealed class PlayerGameOptionsSender(PlayerControl player) : GameOptionsS
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{
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if (subRole.IsGhostRole())
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{
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AURoleOptions.GuardianAngelCooldown = subRole == CustomRoles.EvilSpirit ? Spiritcaller.SpiritAbilityCooldown.GetFloat() : GhostRolesManager.AssignedGhostRoles.Values.First(x => x.Role == subRole).Instance.Cooldown;
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AURoleOptions.GuardianAngelCooldown = 5f;
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continue;
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}
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