diff --git a/Resources/Lang/de_DE.json b/Resources/Lang/de_DE.json
index b96dfaa81..9681e345e 100644
--- a/Resources/Lang/de_DE.json
+++ b/Resources/Lang/de_DE.json
@@ -95,14 +95,14 @@
"RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Ändere die Anzahl von Paria Neutral <#ffffff>Rollen im Spiel",
"RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Ändere die Anzahl von Gutartigen Neutral <#ffffff>Rollen im Spiel",
"RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Ändere die Anzahl von Tötenden Neutral <#ffffff>Rollen im Spiel",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimale Verräter Tötenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximale Verräter Tötenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimale Verräter Helfenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximale Verräter Helfenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimale Verräter Versteckenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximale Verräter Versteckenden Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimale Verräter Sonstigen Rollen",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximale Verräter Sonstigen Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimale Verräter Killer Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximale Verräter Killer Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimale Verräter helfende Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximale Verräter helfende Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimale Verräter versteckende Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximale Verräter versteckende Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimale Verräter sonstige Rollen",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Minimale Verräter sonstige Rollen",
"RoleSubCategoryLimitOptions.MadMates.Min": "Minimale Anticrewmitglieds Rollen",
"RoleSubCategoryLimitOptions.MadMates.Max": "Maximale Anticrewmitglieds Rollen",
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimale Crewmitglieds Recherchierenden Rollen",
@@ -204,28 +204,28 @@
"TimeThief": "Zeitdieb",
"Sniper": "Scharfschütze",
"EvilTracker": "Böser Verfolger",
- "EvilGuesser": "Böser Rater",
+ "EvilGuesser": "Bösartiger Ratgeber",
"AntiAdminer": "Anti-Verwalter",
"Arrogance": "Arroganz",
"Bomber": "Bombenleger",
- "Scavenger": "Schnitzeljäger",
+ "Scavenger": "Aasfresser",
"Trapster": "Fallensteller",
"Capitalism": "Kapitalist",
- "Gangster": "Gangsta",
- "Cleaner": "Säuber er",
+ "Gangster": "Gangster",
+ "Cleaner": "Reiniger",
"Lightning": "Blitz",
"Greedier": "Gierige",
"CursedWolf": "Verfluchter Wolf",
"SoulCatcher": "Seelenfänger",
"QuickShooter": "Schnellschütze",
- "Camouflager": "Verkleider",
+ "Camouflager": "Tarnspieler",
"Eraser": "Böser Eraser",
"Butcher": "Metzger",
"Hangman": "Henker",
"Swooper": "Woochsler",
"Crewpostor": "Verratsmitglied",
"Wildling": "Wilderer",
- "Trickster": "Trickster",
+ "Trickster": "Betrüger",
"Vindicator": "Rächer",
"Parasite": "Parasit",
"Disperser": "Streuer",
@@ -827,13 +827,13 @@
"PlagueBearerInfoLong": "(Neutrale):\\nPlagen Sie jeden, indem Sie Ihren Tötungsknopf verwenden, um sich in Pestilence zu verwandeln. Sobald du dich in Pestilence verwandelst, wirst du (größtenteils) unsterblich und erhältst die Fähigkeit zu töten.\\nDarüber hinaus tötest du, nachdem du dich in Pestilence verwandelt hast, jeden, der versucht, dich direkt zu töten.\\n\\nDu kannst nur gewinnen, wenn du dich in Pestilence verwandelst.",
"PestilenceInfoLong": "(Neutrale):\\nAls Pestilenz bist du eine unaufhaltsame Maschine. Jeder Angriff gegen dich wird gegen sie reflektiert. Indirekte Tötungen töten dich nicht einmal.\\n\\nNur die Möglichkeit, Pestilenz zu töten ist durch Abstimmung oder durch Fehlverfahren.",
"FollowerInfoLong": "(Neutrale):\\nDer Follower kann beginnen, jemandem zu folgen, indem er die Schaltfläche „Töten“ verwendet, und das Ziel wechseln, indem er sie erneut verwendet. Wenn das Ziel des Followers gewinnt, gewinnt auch der Follower. Sie können sogar gewinnen, nachdem sie gestorben sind.",
- "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
- "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.",
- "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.",
- "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.",
- "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.",
- "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.",
- "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.",
+ "CultistInfoLong": "(Neutrale):\\nWenn es mehr Kultisten als Crewmitglieder gibt und nur diese beiden Teams bleiben, gewinnt das Kultisten Team. Der Kultist kann einen nicht-neutralen Spieler durch Drücken des Kill Buttons verzaubern und damit zu einem Teil des Kultisten Teams mit neuen Siegesbedingungen werden.",
+ "HexMasterInfoLong": "(Neutrale): \\nAls Hexenmeister kannst du Spieler verhexen oder töten. Einen Spieler zu verhexen funktioniert genauso wie ein Zauber als Hexe.",
+ "WraithInfoLong": "(Neutrale):\\nAls Gespenstkannst du vorübergehend unsichtbar sein. Du kannst töten, während du unsichtbar bist.\\n\\nTöten; alle gewinnen!",
+ "SerialKillerInfoLong": "(Neutrale):\\nAls Serienmörder ist es deine Aufgabe, jeden zu töten, um einfach zu gewinnen.",
+ "JuggernautInfoLong": "(Neutrale): \\nAls Juggernaut verringert sich deine Abklingzeit für Kills mit jedem Kill, den du erzielst.\\n\\nTöte alle, um zu gewinnen.",
+ "VirusInfoLong": "(Neutrale): \\nDas Ziel des Virus ist es, andere Spieler zu eliminieren. Wenn ein Crewmitglied getötet wird, wird dessen Leiche infiziert, und das meldende Crewmitglied schließt sich dem Virus-Team an oder stirbt, falls der Virus nicht rausgewählt wird. Das Virus-Team gewinnt, wenn es in der Überzahl ist.",
+ "PursuerInfoLong": "(Neutrale):\\nals Verfolger, Du kannst Deine Fähigkeit auf jemanden verwenden, um sie zu einem leeren Schießen zu machen, wenn sie versuchen zu töten (= setze ihre Abklingzeit zurück).\\n\\nUm zu gewinnen, überleben Sie bis zum Ende des Spiels.",
"SpecterInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!",
"JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.",
"MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.",
@@ -8877,8 +8877,8 @@
"QuizPlayerInfo": "BEANTWORTE FRAGEN UM ZU GEWINNEN",
"QuizPlayerInfoLong": "BEANTWORTE FRAGEN UM ZU GEWINNEN",
"DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
- "HideAndSeek": "HIDE AND SEEK",
- "ModeHideAndSeek": "Gamemode: Hide And Seek",
+ "HideAndSeek": "VERSTECKEN UND SUCHEN",
+ "ModeHideAndSeek": "Spielmodus: Verstecken und suchen",
"ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
"HideAndSeek_MaxGameTime": "Maximum Game Length",
"HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals",
@@ -9141,7 +9141,7 @@
"Prefix.Spurt": "Spurt",
"SpurtInfo": "Boosts Movement",
"SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
- "SpurtMinSpeed": "Min Speed",
+ "SpurtMinSpeed": "Minimalgeschwindigkeit",
"SpurtMaxSpeed": "Höchstgeschwindigkeit",
"SpurtModule": "Speed Modulator",
"EnableSpurtCharge": "Display The Charge",
@@ -9268,7 +9268,7 @@
"FreezeDuration": "Freeze Duration",
"FreezeCooldown": "Freeze Cooldown",
"Predator": "Predator",
- "PredatorInfo": "Eliminate Specific Roles",
+ "PredatorInfo": "Eliminiere spezifische Rollen",
"PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
"PredatorCorrectKill": "Successful kill! They were {0}.",
"NumOfRolesToKill": "Amount of Roles to Choose From",
@@ -9323,41 +9323,41 @@
"Exclusionary.ExclusionDelay": "Exclusion Delay",
"Exclusionary.ExclusionDuration": "Exclusion Duration",
"Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
- "Catalyst": "Catalyst",
+ "Catalyst": "Katalysator",
"CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill",
"CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed players gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.",
"Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons",
"Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons",
"RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies",
"Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!",
- "Hidden": "Hidden",
+ "Hidden": "Versteckt",
"HiddenInfo": "Your Body Is Anonymous",
"HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
- "Prefix.Hidden": "Hidden",
+ "Prefix.Hidden": "Versteckt",
"Concealer": "Concealer",
"ConcealerInfo": "Your Kills are Anonymous",
"ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.",
"Prefix.Concealer": "Concealer",
- "Tired": "Tired",
+ "Tired": "Müde",
"TiredInfo": "Too Tired to Kill",
"TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
"TiredMaxKillsPerRound": "Max Kills Per Round",
- "Prefix.Tired": "Tired",
+ "Prefix.Tired": "Müde",
"Investor": "Investor",
"InvestorInfo": "Invest in Players",
"InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.",
"Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win",
- "Cleansed": "Cleansed",
+ "Cleansed": "Gereinigt",
"CleansedInfo": "Your add-ons were cleansed",
- "Prefix.Cleansed": "Cleansed",
- "Cleansed-": "Cleansed ",
+ "Prefix.Cleansed": "Gereinigt",
+ "Cleansed-": "Gereinigt ",
"MaxCleanserUses": "Max cleanses",
"CleansedCanGetAddon": "Cleansed player can get Add-on",
- "CleanserTitle": "CLEANSER",
+ "CleanserTitle": "REINIGER",
"CleanserRemoveSelf": "You can not cleanse yourself",
"CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.",
"LostAddonByCleanser": "All your Addons were removed by the {0}",
- "Cleanser": "Cleanser",
+ "Cleanser": "Reiniger",
"CleanserInfo": "Erase All Addons of your vote target",
"CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future",
"CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
@@ -9385,25 +9385,25 @@
"DiseasedCDReset": "Cooldown returns to normal after a meeting",
"AntidoteCDOpt": "Decrease the cooldown by",
"AntidoteCDReset": "Cooldown returns to normal after a meeting",
- "HackButtonText": "Mimic",
+ "HackButtonText": "Mimik",
"DetectiveEHRInfo": "Gather Info, Solve Murders",
"DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.",
"ViperEHRInfo": "Kill to Dissolve Bodies",
"ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, making them disappear and unreportable.",
- "Sharpshooter": "Sharpshooter",
+ "Sharpshooter": "Scharfschütze",
"SharpshooterInfo": "Kill Blindly and Accurately",
"SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!",
- "Sharpshooter.SpeedIncreasement": "Speed Increasement",
+ "Sharpshooter.SpeedIncreasement": "Geschwindigkeitssteigerung",
"Explosivist": "Explosivist",
"ExplosivistInfo": "Explode Time Bombs",
"ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
- "Explosivist.ExplosionDelay": "Explosion Delay",
- "Explosivist.ExplosionRadius": "Explosion Radius",
+ "Explosivist.ExplosionDelay": "Explosionsverzögerung",
+ "Explosivist.ExplosionRadius": "Explosionsradius",
"ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s",
"BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
"BomberDiesInExplosion": "Bomber dies in their explosion",
"ImpostorsSurviveBombs": "Impostors survive bombs",
- "NukeRadius": "Nuke radius (12x is very large)",
+ "NukeRadius": "Nuklearradius (12x ist sehr groß)",
"NukeCooldown": "Nuke Cooldown",
"Minion": "Minion",
"MinionInfo": "Help the Impostors",
@@ -9416,32 +9416,32 @@
"WardenNotify": "The Warden warns you that you're in danger!",
"WardenAdditionalSpeed": "Additional Speed",
"WardenNotifyTarget": "Notify Target About Danger",
- "Prefix.Warden": "Warden",
+ "Prefix.Warden": "Aufseher",
"Phantasm": "Specter",
"PhantasmInfo": "Get killed and finish your tasks to win!",
"PhantasmInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you get killed, you win with the winning team if your tasks are completed.",
"SnatchWin": "Snatches Win (Win With Winning Team if Off)",
"Prefix.Phantasm": "Phantasm",
- "Bloodmoon": "Bloodmoon",
+ "Bloodmoon": "Blutmond",
"BloodmoonInfo": "Help the Impostors Kill!",
"BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.",
"Bloodmoon.Duration": "Time After Target Dies",
"Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s",
- "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed",
+ "Bloodmoon.Speed": "<#ff19>Blutmond Geschwindigkeit",
"Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call",
"Prefix.Bloodmoon": "Bloodmoon",
- "GA": "Guardian Angel",
- "GAInfo": "Protect Crewmates",
+ "GA": "Schutzengel",
+ "GAInfo": "Schütze Crewmitglieder",
"GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.",
- "Prefix.GA": "Guardian Angel",
- "Facilitator": "Facilitator",
+ "Prefix.GA": "Schutzengel",
+ "Facilitator": "Moderator",
"FacilitatorInfo": "Give Necronomicon",
"FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)",
- "Prefix.Facilitator": "Facilitator",
- "Shade": "Shade",
+ "Prefix.Facilitator": "Moderator",
+ "Shade": "Schatten",
"ShadeInfo": "Protect Everyone to Win",
"ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you succeed to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.",
- "Prefix.Shade": "Shade",
+ "Prefix.Shade": "Schatten",
"Haunter": "Haunter",
"HaunterInfo": "You're the Impostors' Worst Nightmare",
"HaunterInfoLong": "(Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.",
@@ -9460,7 +9460,7 @@
"Prefix.Haunter": "Haunter",
"GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!",
"NumOfTasks": "Number of Tasks to Finish",
- "AmnesiacRoleBasis": "Role Basis",
+ "AmnesiacRoleBasis": "Rollenbasis",
"RememberCooldown": "Remember Cooldown",
"RefugeeKillCD": "Renegade's Kill Cooldown",
"AmnesiacRemembered": "An Amnesiac remembered your role!",
@@ -9483,28 +9483,28 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
- "MainMenu.SettingsButton": "Settings",
- "MainMenu.InventoryButton": "Inventory",
+ "MainMenu.SettingsButton": "Einstellungen",
+ "MainMenu.InventoryButton": "Inventar",
"MainMenu.CreditsButton": "Credits",
- "MainMenu.ExitGameButton": "Quit",
- "Unbound": "Unbound",
+ "MainMenu.ExitGameButton": "Beenden",
+ "Unbound": "Ungebunden",
"UnboundInfo": "You're Always Correctly Guessed",
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
- "Prefix.Unbound": "Unbound",
- "Listener": "Listener",
- "ListenerInfo": "Listen to Whispers",
+ "Prefix.Unbound": "Ungebunden",
+ "Listener": "Zuhörer",
+ "ListenerInfo": "Den flüstern zuhören",
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
- "Prefix.Listener": "Listener",
+ "Prefix.Listener": "Zuhörer",
"Listener.WhisperHearChance": "Whisper Hear Chance",
"Listener.FullMessageHearChance": "Full Message Hear Chance",
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
"Listener.FromTo": "{0}\\n{1} whispers to {2}",
- "Captain": "Captain",
+ "Captain": "Kapitän",
"CaptainInfo": "Track Players' Movements",
"CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.",
"Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}",
"Captain.Suffix": "Players in the same room as you:\\n{0}",
- "Ambusher": "Ambusher",
+ "Ambusher": "Hinterhalt",
"AmbusherInfo": "Ambush Players to Make Them Fragile",
"AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.",
"Ambusher.FollowDuration": "Time Needed to Follow Someone For",
@@ -9517,7 +9517,7 @@
"Psychopath": "Psychopath",
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
- "DoubleAgent": "Double Agent",
+ "DoubleAgent": "Doppelagent",
"DoubleAgentInfo": "An Impostor Among Impostors",
"DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!",
"Abyssbringer": "Abyssbringer",
@@ -9532,17 +9532,17 @@
"BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
"BlackHoleMoveSpeed": "Black Hole Moving Speed",
"BlackHoleRadius": "Black Hole Consuming Radius",
- "Sleep": "Sleep",
+ "Sleep": "Schlaf",
"SleepInfo": "You Sleep During Lights Out",
"SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.",
- "Prefix.Sleep": "Sleeping",
- "Clerk": "Clerk",
+ "Prefix.Sleep": "Schlafen",
+ "Clerk": "Schreiber",
"ClerkInfo": "Check Players' Taxes",
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
- "Decryptor": "Decryptor",
+ "Decryptor": "Entschlüsseler",
"DecryptorInfo": "Get Letters From Everyone's Roles",
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
"Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter",
@@ -9620,14 +9620,14 @@
"DazzlerDazzleLimit": "Max number of players affected by reduced vision",
"DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
"DazzleCooldown": "Dazzle Cooldown",
- "DazzleButtonText": "Dazzle",
- "Gardener": "Gardener",
+ "DazzleButtonText": "Blenden",
+ "Gardener": "Gärtner",
"GardenerInfo": "Plant Plants to Block Kills",
"GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.",
"Gardener.PlantRange": "Plants' Kill Blocking Range",
"Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!",
"Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.",
- "Pawn": "Pawn",
+ "Pawn": "Bauer",
"PawnInfo": "Complete Tasks Then Pick Your Role",
"PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /choose {role} to pick your role.\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.",
"Pawn.KeepsGameGoing": "Keeps The Game Going",
@@ -9635,7 +9635,7 @@
"BlindInfo": "You Can't See Arrows",
"BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.",
"Prefix.Blind": "Blind",
- "Forger": "Forger",
+ "Forger": "Schmied",
"ForgerInfo": "Forge Others' Roles",
"ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /forge {id} {role} to change the specified player's role to the one you specifed after they die. Note that this will only be visual, the player will keep their actual role technically.",
"Dealer": "Dealer",
@@ -9643,15 +9643,15 @@
"DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain amount of add-ons, your win condition satisfy, and you'll win with the winning team at the end.",
"Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on",
"Dealer.AAO.Instantly": "Instantly",
- "Dealer.AAO.After5s": "After 5 seconds",
+ "Dealer.AAO.After5s": "Nach 5 Sekunden",
"Dealer.AAO.OnMeeting": "On The Next Meeting",
"Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win",
- "Battery": "Battery",
+ "Battery": "Batterie",
"BatteryInfo": "Prevent Lights Sabotages",
"BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer",
"BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive",
- "President": "President",
- "PresidentInfo": "Control The Game",
+ "President": "Präsident",
+ "PresidentInfo": "Steuerung des Spiels",
"PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /decree {number}, replacing {number} with the ID of the corresponding decree. To get a list of decrees and their IDs, type /decree.\\n\\nList of decrees and what they do:\\n- Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n- Finishing: Ends the current meeting instantly without counting the votes.\\n- Declassification: Everyone will see voting colors at the end of the current meeting.\\n- Government Support: Gives all crewmates +1 ability use.\\n- Investigation: Get info about how many impostors and neutral killers are alive.\\n- Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.",
"President.Decree.Reveal": "Revealing Decree",
"President.Decree.Finish": "Finishing Decree",
@@ -9674,7 +9674,7 @@
"VenererInfo": "Stack Abilites By Killing",
"VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
"Venerer.FreezeRadius": "Freeze Ability Radius",
- "Alchemist": "Alchemist",
+ "Alchemist": "Alchimist",
"AlchemistInfo": "Make potions by completing tasks",
"AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
"AlchemistShieldDur": "Schildtrank Dauer",
@@ -9779,7 +9779,7 @@
"Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
"Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
"Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
- "Dad.DrunkRoleNotify": "My role is {0}",
+ "Dad.DrunkRoleNotify": "Meine Rolle ist {0}",
"Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
"Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
"Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have",
@@ -9800,7 +9800,7 @@
"Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
"Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
"Dad.ShopLocation": "<#00ffa5>The shop is at the {0}",
- "ToiletMaster": "Toilet Master",
+ "ToiletMaster": "Toilettenmeister",
"ToiletMasterInfo": "Place Toilets",
"ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.",
"TM.ToiletDuration": "Toilets Disappear After",
@@ -9835,24 +9835,24 @@
"Farmer.HarvestRange": "Harvest Range",
"Farmer.InvisibilityDuration": "Invisibility Duration",
"Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed",
- "Farmer.Seed.Wheat": "Wheat",
- "Farmer.Seed.Carrot": "Carrot",
- "Farmer.Seed.Apple": "Apple",
- "Farmer.Seed.Tomato": "Tomato",
- "Farmer.Seed.Potato": "Potato",
- "Farmer.Seed.Blueberry": "Blueberry",
+ "Farmer.Seed.Wheat": "Weizen",
+ "Farmer.Seed.Carrot": "Karotte",
+ "Farmer.Seed.Apple": "Apfel",
+ "Farmer.Seed.Tomato": "Tomate",
+ "Farmer.Seed.Potato": "Kartoffel",
+ "Farmer.Seed.Blueberry": "Blaubeere",
"Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed",
"Farmer.MoreSeeds": "{0} more seeds in store",
"Astral": "Astral",
"AstralInfo": "Become a Ghost Temporarily",
"AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.",
"AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s",
- "Helper": "Helper",
+ "Helper": "Helfer",
"HelperInfo": "Complete Tasks For Others",
"HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.",
"HelperCompletedTaskForYou": "The {0} completed a task for you!",
- "Thief": "Thief",
- "ThiefInfo": "Steal a Killing Role",
+ "Thief": "Dieb",
+ "ThiefInfo": "Stelle eine Tötungsrolle",
"ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.",
"Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles",
"Sensor": "Sensor",
@@ -9862,7 +9862,7 @@
"Looter": "Looter",
"LooterInfo": "Loot Players' Add-ons",
"LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.",
- "Prefix.Looter": "Looter",
+ "Prefix.Looter": "Plünderer",
"ChameleonCanVent": "Vent to disguise",
"ChameleonInvisState": "You are disguising!",
"ChameleonInvisStateOut": "Your disguise ended",
@@ -9878,7 +9878,7 @@
"CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
"CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
"MedusaStoneBody": "Body stoned",
- "MedusaReportButtonText": "Stone",
+ "MedusaReportButtonText": "Stein",
"CursedSoulCurseCooldown": "Soul Snatch Cooldown",
"CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase",
"CursedSoulCurseMax": "Maximum Soul Snatches",
@@ -9945,12 +9945,12 @@
"CovenLeader": "Coven Leader",
"CovenLeaderInfo": "Lead the Coven & Kill",
"CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.",
- "SpellCaster": "Spellcaster",
+ "SpellCaster": "Zauberer",
"SpellCasterInfo": "Hex all players to win",
"SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.",
"SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.",
"SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠",
- "PotionMaster": "Potion Master",
+ "PotionMaster": "Trankmeister",
"PotionMasterInfo": "Use potions to support the Coven",
"PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.",
"PotionMaster.ShieldDuration": "Schilddauer",
@@ -9969,23 +9969,23 @@
"VoodooMaster": "Voodoo Master",
"VoodooMasterInfo": "Redirect abilities, kill with Necronomicon",
"VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.",
- "Goddess": "Goddess",
+ "Goddess": "Göttin",
"GoddessInfo": "Stone gaze kills and stuns",
"GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.",
"Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}",
"Augur": "Augur",
- "AugurInfo": "Guess roles",
+ "AugurInfo": "Rollen erraten",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
- "Dreamweaver": "Dreamweaver",
+ "Dreamweaver": "Traumweber",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
- "Insane": "Insane",
+ "Insane": "Verrückt",
"InsaneInfo": "You're insane",
"InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.",
"Prefix.Insane": "Insane",
- "Banshee": "Banshee",
+ "Banshee": "Todesfee",
"BansheeInfo": "Deafen or kill with screech",
"BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.",
"Banshee.Radius": "Screech Radius",
@@ -9994,14 +9994,14 @@
"IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).",
"Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation",
"Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen",
- "Timelord": "Timelord",
+ "Timelord": "Zeitlord",
"TimelordInfo": "Refresh or reset cooldowns; kill",
"TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.",
"Timelord.TimeStolenWithEachKill": "Time stolen with each kill",
- "Enchanter": "Enchanter",
+ "Enchanter": "Zauberer",
"EnchanterInfo": "Alter investigations; kill with Necronomicon",
"EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).",
- "Siren": "Siren",
+ "Siren": "Sirene",
"SirenInfo": "Sing to convert with stages",
"SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).",
"Siren.SingRange": "Sing Affect Range",
@@ -10052,72 +10052,72 @@
"DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
"DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
"ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.",
- "WinnerRoleText.Impostor": "Impostors Win!",
- "WinnerRoleText.Crewmate": "Crewmates Win!",
- "WinnerRoleText.Terrorist": "Terrorist Wins!",
- "WinnerRoleText.Jester": "Jester Wins!",
+ "WinnerRoleText.Impostor": "Verräter gewinnen!",
+ "WinnerRoleText.Crewmate": "Besatzung gewinnt!",
+ "WinnerRoleText.Terrorist": "Terrorist gewinnt!",
+ "WinnerRoleText.Jester": "Narr gewinnt!",
"WinnerRoleText.Lovers": "Lovers Win!",
- "WinnerRoleText.Executioner": "Executioner Wins!",
- "WinnerRoleText.Arsonist": "Arsonist Wins!",
- "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
+ "WinnerRoleText.Executioner": "Scharfrichter gewinnt!",
+ "WinnerRoleText.Arsonist": "Brandstifter gewinnt!",
+ "WinnerRoleText.Revolutionist": "Revolutionär gewinnt!",
"WinnerRoleText.Jackal": "Team Jackal Wins!",
- "WinnerRoleText.God": "God Wins!",
+ "WinnerRoleText.God": "Gott gewinnt!",
"WinnerRoleText.Mario": "Vector Wins!",
- "WinnerRoleText.Innocent": "Innocent Wins!",
- "WinnerRoleText.Pelican": "Pelican Wins!",
- "WinnerRoleText.Youtuber": "YouTuber Wins!",
- "WinnerRoleText.Egoist": "Egoist Wins!",
+ "WinnerRoleText.Innocent": "Unschuldiger gewinnt!",
+ "WinnerRoleText.Pelican": "Pelikan gewinnt!",
+ "WinnerRoleText.Youtuber": "YouTuber gewinnt!",
+ "WinnerRoleText.Egoist": "Egoist gewinnt!",
"WinnerRoleText.Demon": "Demon Wins!",
"WinnerRoleText.Stalker": "Stalker Wins!",
"WinnerRoleText.Workaholic": "Workaholic Wins!",
"WinnerRoleText.Agitater": "Agitator Wins!",
- "WinnerRoleText.Collector": "Collector Wins!",
- "WinnerRoleText.BloodKnight": "Blood Knight Wins!",
- "WinnerRoleText.Poisoner": "Poisoner Wins!",
- "WinnerRoleText.HexMaster": "Hex Master Wins!",
- "WinnerRoleText.Cultist": "Cultist Wins!",
- "WinnerRoleText.Necromancer": "Undead Faction Wins!",
- "WinnerRoleText.Wraith": "Wraith Wins!",
- "WinnerRoleText.SerialKiller": "Serial Killer Wins!",
+ "WinnerRoleText.Collector": "Sammler gewinnt!",
+ "WinnerRoleText.BloodKnight": "Blutritter gewinnt!",
+ "WinnerRoleText.Poisoner": "Vergifter gewinnt!",
+ "WinnerRoleText.HexMaster": "Hexenmeister gewinnt!",
+ "WinnerRoleText.Cultist": "Kultist gewinnt!",
+ "WinnerRoleText.Necromancer": "Untote Fraktion gewinnt!",
+ "WinnerRoleText.Wraith": "Geist gewinnt!",
+ "WinnerRoleText.SerialKiller": "Serienmörder gewinnt",
"WinnerRoleText.Juggernaut": "Juggernaut Wins!",
"WinnerRoleText.Infectious": "Infectious Wins!",
- "WinnerRoleText.Virus": "Virus Wins!",
+ "WinnerRoleText.Virus": "Virus gewinnt!",
"WinnerRoleText.Specter": "Phantasm Wins!",
"WinnerRoleText.Jinx": "Jinx Wins!",
"WinnerRoleText.Ritualist": "Ritualist Wins!",
- "WinnerRoleText.Pickpocket": "Pickpocket Wins!",
- "WinnerRoleText.Traitor": "Traitor Wins!",
- "WinnerRoleText.Vulture": "Vulture Wins!",
- "WinnerRoleText.Medusa": "Medusa Wins!",
- "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
+ "WinnerRoleText.Pickpocket": "Taschendieb gewinnt!",
+ "WinnerRoleText.Traitor": "Betrüger gewinnt!",
+ "WinnerRoleText.Vulture": "Geier gewinnt!",
+ "WinnerRoleText.Medusa": "Medusa gewinnt!",
+ "WinnerRoleText.Spiritcaller": "Geisterbeschwörer gewinnt!",
"WinnerRoleText.Glitch": "The Glitch Wins!",
- "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
- "WinnerRoleText.Pestilence": "Pestilence Wins!",
+ "WinnerRoleText.PlagueBearer": "Pestträger gewinnt!",
+ "WinnerRoleText.Pestilence": "Seuche gewinnt!",
"WinnerRoleText.Doomsayer": "Doomsayer Wins!",
- "WinnerRoleText.Werewolf": "Werewolf Wins!",
+ "WinnerRoleText.Werewolf": "Werwolf gewinnt!",
"WinnerRoleText.HeadHunter": "Head Hunter Wins!",
"WinnerRoleText.Pulse": "Pulse Wins!",
- "WinnerRoleText.Vengeance": "Vengeance Wins!",
- "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
- "WinnerRoleText.Eclipse": "Eclipse Wins!",
- "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
- "WinnerRoleText.Magician": "Magician Wins!",
+ "WinnerRoleText.Vengeance": "Rache gewinnt!",
+ "WinnerRoleText.RuthlessRomantic": "Rücksichtsloser Romantiker gewinnt!",
+ "WinnerRoleText.Eclipse": "Finsternis gewinnt!",
+ "WinnerRoleText.Pyromaniac": "Pyromane gewinnt!",
+ "WinnerRoleText.Magician": "Magier gewinnt!",
"WinnerRoleText.Reckless": "Reckless Wins!",
- "WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
- "WinnerRoleText.PlagueDoctor": "Infection Wins!",
+ "WinnerRoleText.WeaponMaster": "Waffenmeister gewinnt!",
+ "WinnerRoleText.PlagueDoctor": "Infektion gewinnt!",
"WinnerRoleText.Enderman": "Enderman Wins!",
- "WinnerRoleText.Mycologist": "Mycologist Wins!",
- "WinnerRoleText.Bubble": "Bubble Wins!",
+ "WinnerRoleText.Mycologist": "Mykologe gewinnt!",
+ "WinnerRoleText.Bubble": "Blase gewinnt!",
"WinnerRoleText.Hookshot": "Hookshot Wins!",
"WinnerRoleText.Sprayer": "Sprayer Wins!",
- "WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
- "WinnerRoleText.Tiger": "Tiger Wins!",
- "WinnerRoleText.Beehive": "Beehive Wins!",
- "WinnerRoleText.Phantasm": "Phantasm Wins!",
+ "WinnerRoleText.SoulHunter": "Seelenjäger gewinnt!",
+ "WinnerRoleText.Tiger": "Tiger gewinnt!",
+ "WinnerRoleText.Beehive": "Bienenstock gewinnt!",
+ "WinnerRoleText.Phantasm": "Phantasma gewinnt!",
"WinnerRoleText.Hider": "Hiders Win!",
- "WinnerRoleText.Seeker": "Seekers Win!",
+ "WinnerRoleText.Seeker": "Sucher gewinnt!",
"WinnerRoleText.Taskinator": "Taskinator Wins!",
- "WinnerRoleText.Troll": "Troll Wins!",
+ "WinnerRoleText.Troll": "Troll gewinnt!",
"WinnerRoleText.Coven": "Coven Wins!",
"WinnerRoleText.CovenLeader": "Coven Wins!",
"WinnerRoleText.Default": "{0} Wins!",
@@ -10144,8 +10144,8 @@
"AdditionalWinnerRoleText.Default": "{0} wins along",
"ErrorEndText": "An error occurred",
"ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
- "ForceEnd": "Aborted",
- "EveryoneDied": "Everyone died",
+ "ForceEnd": "Abgebrochen",
+ "EveryoneDied": "Alle sind gestorben",
"GameTimerEnded": "Game Time Limit Ended",
"ForceEndText": "Host has aborted the game",
"BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed",