fix compile errors

This commit is contained in:
Gurge44 committed 2026-09-29 19:53:28 +02:00
1 parent 945474e9fc
commit aa8391c542
8 files changed
+27 -27

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+4 -4
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@@ -213,7 +213,7 @@ public class Main : BaseUnityPlugin
public Harmony Harmony { get; } = new(PluginGuid);
public static NormalGameOptionsV11 NormalOptions => GameOptionsManager.Instance != null ? GameOptionsManager.Instance.currentNormalGameOptions : null;
public static NormalGameOptionsV12 NormalOptions => GameOptionsManager.Instance != null ? GameOptionsManager.Instance.currentNormalGameOptions : null;
// Client Options
public static ConfigEntry<string> HideName { get; private set; }
@@ -979,9 +979,9 @@ public class Main : BaseUnityPlugin
handler.Info($"{nameof(ThisAssembly.Git.Tag)}: {ThisAssembly.Git.Tag}");
/*
NormalGameOptionsV11.RecommendedImpostors = NormalGameOptionsV11.MaxImpostors = Enumerable.Repeat(128, 128).ToArray();
NormalGameOptionsV11.MinPlayers = Enumerable.Repeat(4, 128).ToArray();
HideNSeekGameOptionsV11.MinPlayers = Enumerable.Repeat(4, 128).ToArray();
NormalGameOptionsV12.RecommendedImpostors = NormalGameOptionsV12.MaxImpostors = Enumerable.Repeat(128, 128).ToArray();
NormalGameOptionsV12.MinPlayers = Enumerable.Repeat(4, 128).ToArray();
HideNSeekGameOptionsV12.MinPlayers = Enumerable.Repeat(4, 128).ToArray();
*/
PrivateTagManager.LoadTagsFromFile();