diff --git a/Resources/ModNews/English/TOHE.v.2.2.10.txt b/Resources/ModNews/English/TOHE.v.2.2.10.txt new file mode 100644 index 000000000..0d0f2c315 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.10.txt @@ -0,0 +1,40 @@ +#Number:100034 +#Title:TownOfHostEdited v2.2.10 +#SubTitle:★★★★Sth Good★★★★ +#ShortTitle:★TOHE v2.2.10 +#Date:2023-4-19T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that the news of the death of the Celebrity is sent to everyone and spam the chat +- Fixed bug that non-host mods may be kicked when the rename prompting is triggered +- Fixed bug that the Crew cannot become Workhorse when 'Assign Only To ' was enabled +- Fixed bug that could cause the meeting not to end when the Jester was voted out +- Fixed bug that 'Show Role Descriptions to Unmodded Clients at First Meeting' doesn't work +- Fixed bug that the skill would not prompt or cause the meeting to crash when the Detective reported a suicide corpse +- Fixed bug that an abnormal exit from the game or disconnection without a pop-up window will cause an error +- Fixed bug that the target of the Innocent quits the game, which may cause the meeting to crash and the Executioner, Jester and other roles cannot win +- Fixed bug that the prompts of other roles skills may be invalid when the player who killed by Mimic quits the game +- Fixed bug that the command does not take effect after using the command continuously + +## Changing +- The Psychic does not display the red name when there are no evil players remain +- After the player dies in the meeting stage, it can be displayed as a dead state normally when using mod + +- Removed the Guardian Angel animation at the start of the meeting when using mod + +## New Feature +- The Speed Booster shows the correct speed value after reaching the speed cap +- The skill UI of the Guesser when using mod +- The skill UI of the Judge when using mod +- The skill UI of the Mafia when using mod +- Use Github for update checks in regions outside of China +- Option: Disable Hidden Roles + +## New Role +- Impostor: Swooper \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.2.11.txt b/Resources/ModNews/English/TOHE.v.2.2.11.txt new file mode 100644 index 000000000..954a5563d --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.11.txt @@ -0,0 +1,40 @@ +#Number:100035 +#Title:TownOfHostEdited v2.2.11 +#SubTitle:★★★★BUUUUUUUGG!!!★★★★ +#ShortTitle:★TOHE v2.2.11 +#Date:2023-4-23T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that Swooper will reveal when they kills a player +- Fixed bug that The title of the Revenge of the Mafia message was not translated +- Fixed bug that The Executioner's Victory text will be displayed after the Executioner is dead +- Fixed bug that When the Host uses the UI to guess as a Guesser, a repeated command will be send +- Fixed bug that Garbled messages appear when hiding Guesser and Judge command +- Fixed bug that Sheriff's killable target option has no effect +- Fixed bug that the /m command is invalid when becoming a hidden role +- Fixed bug that Greedy kill cooldown is always an even cooldown +- Fixed bug that Celebrity death message may be seen by Imp or Neutral players and the title is wrong +- Fixed bug that Madmates are counted in the crew team causing the game not to end +- Fixed bug that Fortune Teller divination Sooper result is wrong +- Fixed bug that The Guesser, Judge, and Mafia skill buttons may not respond when clicked +- Fixed bug that The Guesser, Judge, and Mafia skill buttons may have chosen a wrong target when the click button +- Fixed numerous bugs that could result from meetings held by Paranoid, Hacker, and Host commands + +## Changing +- Now the First Dead Shield will only take effect when all players are alive +- Optimized some visual effects of the Guesser UI and fixed some bugs +- According to the options of whether the Guesser can guess a certain role type, it is determined whether to display the role type in the UI +- Optimize the hud text of the Swooper for mod +- Optimized the performance of the Butcher + +## New Feature +- Guesser UI now has additional roles +- The shield-animation will display as a reminder when the Swooper skill ends +- Discord TOHE-Chan +- Option: Low Load Mode \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.2.12.txt b/Resources/ModNews/English/TOHE.v.2.2.12.txt new file mode 100644 index 000000000..46a4ed7f8 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.12.txt @@ -0,0 +1,47 @@ +#Number:100036 +#Title:TownOfHostEdited v2.2.12 +#SubTitle:★★★★Something Coooool★★★★ +#ShortTitle:★TOHE v2.2.12 +#Date:2023-4-27T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that Greedy would cause the meeting to crash +- Fixed bug that The Swooper will die after the skill ends +- Fixed bug that Fortuneteller was performing an unnecessary reset camera operation +- Fixed bug that Sheriff was performing an unnecessary reset camera operation on non-host clients +- Fixed bug that ejection confirmation still shows Executioner victory after Executioner has exited the game +- Fixed bug that Swooper's kill ignores any status of the victim and kills directly + +## Changing +- Optimize part of the code during the meeting to reduce lag +- Reduce the degree of low load mode to avoid some errors +- Better Ping display +- Hide useless buttons in PVP mode +- Allow setting the fueling time for Arsonist and the recruiting time for Revolutionist to 0 +- Btter intro screen + +## New Feature +- Press F1 while using a mod to display your role's description +- Some pop-up prompts for the UI of Guesser, Judge, and Mafia +- Sound effects for some role skills for mods +- Show role mode if Hide Game Settings is OFF +- Kill count for last results +- Option: Medic knows a player's shield is broken +- Mario's vent button will display the remaining number of vents needed +- The number of remaining skills will be displayed on the Hacker's shapeshift button +- The number of remaining bullets will be displayed on the Quick Shooter's shapeshift button +- Text for vent button for Revolutionist, Terrorist, Veteran, Grenadier, Mario, Mayor, Paranoid +- Text of the Sheriff's kill button + +## Role Changing +- Lazy Guy won't become a Workaholic + +## New Role +- Neutral:Blood Knight +- Impostor:CrewPostor \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.2.7.txt b/Resources/ModNews/English/TOHE.v.2.2.7.txt new file mode 100644 index 000000000..a2304e59b --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.7.txt @@ -0,0 +1,56 @@ +#Number:100031 +#Title:TownOfHostEdited v2.2.7 +#SubTitle:★★★★Try Full English Support★★★★ +#ShortTitle:★TOHE v2.2.7 +#Date:2023-4-11T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed an issue that the executioner sometimes could not win +- Fixed an issue that the overkiller would use skill to themselves in certain situations +- Fixed an issue that the vent notice is still displayed after the death of the revolutionist +- Fixed an issue that the number of people who need to be recruited after the death of the revolutionaries displayed abnormally +- Fixed an issue that the remaining bullets displayed incorrectly after saving bullet on the vanilla of the quick shooter + +## Changing +- Some hotkeys are only available in debug mode +- Delay the message of the judge's trial and the guesser's guess to prevent being override by hiding messages +- System messages can send when nobody alive +- Show discord button on main menu +- Replaced 'Practice' button to Github link mod in menu game +- When a player joins a lobby, only the settings of the joined player will be synchronized instead of all players to reduce network pressure and reduce game lag +- When vanilla players join a lobby, they will not receive RPCs to set synchronization to reduce network pressure +- The Mortician's dead body pointing arrow has been changed to white for easy identification + +## New Feature +- Added some message prompts for hosts +- Option: Force display of mod / role names in your language +- English translation of announcement and template.txt files +- In pvp mode, if the player is stuck in the vent, try to force it out +- Rename prompt system (a more obvious and convenient way to notify players) +- Notify the player when the gangster recruits successfully or fails or is recruited by the gangster +- Notify Veteran when their skills take effect and become invalid +- Notify Grenadier when their skills take effect and become invalid +- Option: Max use times of skills for Veteran +- Notify Stealer how many votes they have got when they kill a player +- Notify player when they become Madmate +- Notify Executioner When their target dies +- Notify SpeedBooster about their current speed when they boosting +- Notify Cleanner when they clean the dead body +- Notify Quick Shooter when they storing bullet +- Notify Vampire when their target dies +- Notify Warlock when their target kills another player +- Notify everyone when CyberStar is killed +- Notify Notifies players teleported by Teleporter + +## Role Changing +- Mediumshiper are now notified when players are killed +- Cleaner no longer resets kill cooldown after cleaning dead body + +## New Role +- Impostor:??? \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.2.8.txt b/Resources/ModNews/English/TOHE.v.2.2.8.txt new file mode 100644 index 000000000..3675ab9f0 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.8.txt @@ -0,0 +1,39 @@ +#Number:100032 +#Title:TownOfHostEdited v2.2.8 +#SubTitle:★★★★Emergency Fix★★★★ +#ShortTitle:★TOHE v2.2.8 +#Date:2023-4-13T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that Jackal Can Sabotage' doesn't work +- Fixed bug that Killing Machine Can Sabotage +- Fixed bug that Concealer's skills will not expire +- Fixed bug that vanilla players can see other player's names while the camouflage +- Fixed bug that vanilla players can see name and skill notify while the camouflage +- Fixed bug that psychic with mod sometimes cannot see the red name +- Fixed bug that there was no skill end prompt after the Grenadier became a madmate +- Fixed bug that 'Kick players whose level lower than' sometimes doesn't work +- Fixed bug that players with mod sometimes can see through the wall +- Fixed bug that Mediumshiper's skill notice doesn't work +- Fixed bug that the mod may not load when starting the game in some regions +- Fixed some wrong English translations + +## Changing +- Moved a large number of role skill judgments from starting a meeting to reporting a body to prevent issues with certain skills not triggering +- Optimized the codes of Veterans and Grenadier to improve performance + +## New Feature +- Option: Specially set the team that the Mad-Sheriff can kill +- Option: Imp know Madmate +- Option: Imp can kill Madmate +- Option: Madmate know Madmate +- Option: Madmate know Imp +- Option: Madmate can kill Imp +- Notify the player when the player's role is erased by the Eraser +- Command: /n all shows /n for TOH version \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.2.9.txt b/Resources/ModNews/English/TOHE.v.2.2.9.txt new file mode 100644 index 000000000..6c502f6b8 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.2.9.txt @@ -0,0 +1,43 @@ +#Number:100033 +#Title:TownOfHostEdited v2.2.9 +#SubTitle:★★★★Just Fixing★★★★ +#ShortTitle:★TOHE v2.2.9 +#Date:2023-4-16T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that Vampire target's abnormal state may cause the meeting to crash +- Fixed bug that the message received by the Medium and the target opposite +- Fixed bug that Detective dosen't work +- Fix formatting errors on some text displays +- Fixed bug that exiting the game after the death of a Celebrity may result in skill dosen't work or even meeting crash +- Fixed bug that ineffective command from the Medium's target +- Fixed bug that the option to kick out low-level players could kick out the hosts themselves +- Fixed bug that the message template file was always in English when mod first started +- Fixed bug that the option to kick out low-level players was sometimes invalid +- Fixed bug that the red name did not disappear after the death of the mod Psychic +- Fixed bug that Mad-Psychic sometimes couldn't see the red name +- Fixed bug that Psychic dosen't work +- Fixed bug that the Hangman could still kill Madmate when the option 'Impostor can kill Madmate' is off +- Fixed bug that the Hangman cannot get additional votes when he becomes a Stealer +- Fixed bug that sometimes the list of winning players did not include Lovers when Lovers won + +## Changing +- Rework the code for message prompts at the beginning of the meeting to optimize performance +- Optimize the handling of player messages when hosts receive them +- Rework the code about baned word to optimize performance +- Bounty Hunter' target is not displayed during the meeting +- The translation file has been refactored +- PVP mode no longer automatically boots players from the vent to prevent kicking out by official anti-cheats + +## New Feature +- Message template file in Russian +- Prompt the player when they are killed by a Scavenger +- Option: The first meeting automatically sends all players their own role description +- PVP Mode Option: Boot player who stuck in vent +- PVP Mode Option: Attack Cooldown \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.3.0.txt b/Resources/ModNews/English/TOHE.v.2.3.0.txt new file mode 100644 index 000000000..ad836c902 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.3.0.txt @@ -0,0 +1,40 @@ +#Number:100037 +#Title:TownOfHostEdited v2.3.0 +#SubTitle:★★★★Framework Update★★★★ +#ShortTitle:★TOHE v2.3.0 +#Date:2023-5-1T00:00:00Z +#----------------------------- +This update is for .NET and BepinEx +Although there is no new content +There may be some improvement in performance + + +## Base +- Base on TOH v4.1.2 + +## IMPORTANT +- .NET Framework Updated: .NET2.1 => .NET6.0 +- BeipinEx Framework Updated: 6.0.0-be.567 => 6.0.0-be.668 + +## Fix +- Fixed bug that The vanilla cannot see the text of other players' remaining tasks, remaining skill counts, etc. +- Fixed bug that Blood Knight's kill cooldown resets to half of the set cooldown when the skill expires +- Fixed bug that Remnant data of Swooper and Pelican not being cleared in meeting +- Fixed bug that Swooper cooldown not resetting after meeting +- Fixed bug that Sometimes the meeting on mod would crash after the player left +- Fixed bug that the option that the CrowPostor can kill teammates is opposite to the actual situation +- Fixed bug that Cursed targets still die after the witch dies or is ejected +- Fixed bug that Kill button blinking constantly in Low Load Mode +- Fixed bug that Arsonists, Revolutionist, Witche, Puppeteer, Vampire, and SerialKiller cannot use their skills normally in Low Load Mode +- Fixed bug that the skill buttons of Guesser, Judge, and Mafia can still be used after the voting ends +- Fixed bug that Local game doesn't show the number of players but a useless countdown +- Fixed bug that Deceiver has tasks +- Fixed bug that Doctor option missing translation + + +## Changing +- Removed the shield-animation from the Blood Knight skill to prevent errors + +## New Feature +- Option: Imp/Crew/Neutral can be a Seer +- option: everyone knows who is a Workaholic \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.3.1.txt b/Resources/ModNews/English/TOHE.v.2.3.1.txt new file mode 100644 index 000000000..45473c649 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.3.1.txt @@ -0,0 +1,55 @@ +#Number:100038 +#Title:TownOfHostEdited v2.3.1 +#SubTitle:★★★★Waiting for TOH update★★★★ +#ShortTitle:★TOHE v2.3.1 +#Date:2023-5-5T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that CrewPostor may black screen after meeting +- Fixed bug that Buttons for Guesser, Judge, Mafia may disappear +- Fixed bug that Terrorists may not trigger victory checks after being killed by Pelican, guessed by Guesser, killed by Deceiver, cursed by Witch +- Fixed bug that Executioner may not change role after their target being killed by Pelican, guessed by Guesser, killed by Deceiver, cursed by Witch +- Fixed bug that the player swallowed by the Pelican may not return to the map after the pelican being killed by Pelican, guessed by Guesser, killed by Deceiver, cursed by Witch +- Fixed bug that Assassin kill cooldown resets to mark cooldown after assassination instead of default kill cooldown +- Fixed bug that Swooper is still considered invisible after skill ends +- Fixed bug that host sometimes does not respond when clicking the vent button as a Swooper +- Fixed bug that Concealer's skills don't expire +- Fixed bug that After the Pelican exits the game, some players' role may be revealed +- Fixed bug that Both the Madmate prefix and the Madmate text are displayed in the kill log + +## Changing +- Reduced font size of host name suffix to prevent obscuring message +- Swooper is no longer an experimental role +- When searching for a lobby, display different colors for rooms on different platforms (PC blue, phone green, console game red) +- Prevent question mark language lobby from appearing when searching game room +- Minor tweaks to the task panel on the left side of the game +- Disabeled the /color command in the game +- The number of players swallowed next to the name is grayed out when the pelican is not swallowing players +- The option to auto start at full lobby is retained after exiting + +## Deletion +- Removed the unnecessary shield-animation when the Swooper's invisibility ends + +## New Feature +- Block shapeshifting during meeting +- During the meeting, prevent the death HUD that appears after a player dies or the Guesser guesses (the vanilla cannot solve it) +- F1 also displays the options of your role +- F2 to view your additional roles +- Option: KPD style camouflage +- Option: Display the team when confirming the role on ejection +- Option: Hide Fortune Teller votes + +## Role Changing +- If an Celebrity dies at a meeting, a death notification will be sent immediately +- Blood Knight => Vigilante + +## New Role +- Neutral:Follower +- Crewmate:Observer +- Add-On:Reach \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.3.2.txt b/Resources/ModNews/English/TOHE.v.2.3.2.txt new file mode 100644 index 000000000..c6682f2af --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.3.2.txt @@ -0,0 +1,37 @@ +#Number:100039 +#Title:TownOfHostEdited v2.3.2 +#SubTitle:★★★★Emergency Fix★★★★ +#ShortTitle:★TOHE v2.3.2 +#Date:2023-5-6T00:00:00Z +#----------------------------- +Thank you for using TOHE! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that task panel display abnormal +- Fixed bug that Blood Knight and CrewPostor can sometimes cause other players to black screen +- Fixed bug that Gangster's Kill/Recruit cooldown has not been applied +- Fixed bug that The name color are incorrect when the Imp and Madmate see each other +- Fixed bug that When the option "Imp Knows Madmates" is enabled, other Imp cannot see the Madmates correctly for a short period of time after the Gangster recruits a Crew + +## Changing +- Display English instead of Chinese when missing translation +- The number of tasks for the CrewPostor is displayed in red +- F1 and F2 prompts will only appear before the first meeting + +## New Feature +- Option: Snitch can become a Workhorse +- Option: Imp can see other Egoist Imp + +## Role Changing +- Workhorse is no longer an experimental role +- The Madmate will be completely regarded as an Imp team +- Schizophrenic can now become a Madmate +- Vigilante => Blood Knight +- Knight => Vigilante + +## New Role +- Neutral:Succubus \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.3.3.txt b/Resources/ModNews/English/TOHE.v.2.3.3.txt new file mode 100644 index 000000000..ebbfeed4c --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.3.3.txt @@ -0,0 +1,62 @@ +#Number:100040 +#Title:TownOfHostEdited v2.3.3 +#SubTitle:★★★★Waiting for TOH update★★★★ +#ShortTitle:★TOHE v2.3.3 +#Date:2023-5-7T00:00:00Z +#----------------------------- +I hope this is the last version before the TOH update +No any bugs plz! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that update may crash or return to the vanilla +- Fixed bug that Workhorse doesn't work +- Fixed bug that the Imp and the Madmate could see the Charmed Imp +- Fixed bug that the Succubus would appear twice in the settlement interface after winning +- Fixed bug that the eject confirm also display the team will display the Madmate as a crew team +- Fixed bug that the eject confirm also display the team will display the team of exiled player's main role as the Charmed player +- Fixed bug that the common roles options will appear on the settings panel in PVP Mode +- Fixed bug that Task panel display error +- Fixed bug that abnormal player name display in the PVP mode of vanilla +- Fixed bug that The role text will disappear when the vnilla player get a name prompt +- Fixed bug that meeting skill buttons can still be selected when blocked by the chat interface +- Fixed bug that during the meeting, the name may change to a skill prompt +- Fixed bug that /win doesn't work +- Fixed bug that get incorrect role description when querying role +- Fixed bug that the bodies killed by the Scavenger can be reported + +## Changing +- Use Simplified Chinese when Traditional Chinese is missing translation +- Eject confirm will default to displaying Madmate and Charmed players +- Allow longer voting time +- Fine-tuning the settings panel +- Fine-tuning the tasks panel +- Move the position of color-blind text in the meeting to prevent it from being blocked +- Allows to set Arson's oiling cooldown to 0 + +## Deletion +- Option: Eject confirm Madmate + +## New Feature +- Added text to Succubus kill button +- Option: Charmed players can know each other +- Option: Madmate Count Mode +- Automatically add modded servers +- Option: Sheriff can kill Charmed players +- Option: Judge can trail Charmed player +- Option: Charmed players count mode +- Option: Hide Eraser's Votes +- Options: Imp/Neutral/Crew can be Bait +- Options: Imp/Neutral/Crew can be Beartrap +- Option: Bait Report Min/Max Delay +- Option: Warn that the killer who killed the Bait is about to report +- Translation: 100% support Traditional Chinese + +## Role Changing +- Observer skills will not take effect until the first meeting +- Lovers can now follow the Succubus to victory +- Crew Bait => Addon Bait +- Crew Beartrap => Addon Beartrap diff --git a/Resources/ModNews/English/TOHE.v.2.3.4.txt b/Resources/ModNews/English/TOHE.v.2.3.4.txt new file mode 100644 index 000000000..40f46e424 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.3.4.txt @@ -0,0 +1,44 @@ +#Number:100041 +#Title:TownOfHostEdited v2.3.4 +#SubTitle:★★★★Waiting for TOH update★★★★ +#ShortTitle:★TOHE v2.3.4 +#Date:2023-5-9T00:00:00Z +#----------------------------- +I hope this is the last version before the TOH update +No more bugs plz! + + +## Base +- Base on TOH v4.1.2 + +## Fix +- Fixed bug that F1 and F2 can be used in PVP mode +- Fixed bug that F2 will show a charmed role +- Fixed bug that high ping in PVP mode may cause stuck in the vent +- Fixed bug that option for Snitch Can Become Workhorse Appears in experimental roles tab +- Fixed bug that option Charmed players know each other doesn't work +- Fixed bug that The format of the vanilla player name prompt is wrong +- Fixed bug that The Madmate on mod will show everyone as teammates at the intro +- Fixed bug that Succubus may cause black screen +- Fixed bug that The trial of the Judge and the revenge of the Mafia at the meeting may cause the Terrorist to fail to win, the Executioner's role will not change, and the Celebrity skills will not be triggered, etc. +- Fixed bug that Lovers will leave dead bodies after meeting with Gueser guessing, Judge trial, Mafia revenge +- Fixed bug that Mafia's revenge in non-meetings may cause the vanilla player's name and roles to display abnormally +- Fixed bug that if the Mafia takes revenge multiple times in quick succession, the limit can be bypassed +- Fixed bug that Revolutionist and Arsonists who become Reach may be terminated immediately when dousing or recruiting due to too far away +- Fixed bug that the Fortune Teller can't get result when voting Succubus +- Fixed bug that the CrewPostor on mod will show everyone as teammates at the intro +- Fixed bug that Meeting skill buttons don't disappear after voting ends +- Fixed bug that Killing the Avenger by the Butcher will not avenge the whole players + +## Changing +- Mafia revenge at meeting leaves no body now + +## New Feature +- PVP Mode uses the task panel to display leaderboards and personal stats +- Option: Impostors can't sabotage after they died +- Option:When all Impostors are dead, the Jackal wins by sabotage instead +- Option:Reset Jackal's kill cooldown when someone is killed + +## Role Changing +- Arsonist and Revolutionsit's dousing/recruiting range limits will increase with the set kill range +- CrewPostor are now an experimental role \ No newline at end of file diff --git a/Resources/ModNews/English/TOHE.v.2.4.2.txt b/Resources/ModNews/English/TOHE.v.2.4.2.txt new file mode 100644 index 000000000..b75bef235 --- /dev/null +++ b/Resources/ModNews/English/TOHE.v.2.4.2.txt @@ -0,0 +1,68 @@ + +#Number:100050 +#Title:TownOfHostEdited v2.4.2 +#SubTitle:★★★★Ooooh bigger update★★★★ +#ShortTitle:★TOHE v2.4.2 +#Date:2023-7-5T00:00:00Z +#----------------------------- +Added in some new stuff, along with some bug fixes. +Among Us v2023.3.28 is recommended so the roles work correctly. + + +## Base +- Base on TOH v4.1.2 + +## Fixes +- Fixed various black screen bugs (some still exist but should be less common) +- Other various bug fixes (they're hard to keep track of) + +## Changes +- Judge now supports Guesser Mode +- Background image reverted to use the AU v2023.3.28 size due to the recommended Among Us version being v2023.3.28 +- Many other unlisted changes +- Mario renamed to Vector due to copyright concerns + +## New Features +### Impostors +- Councillor +- Deathpact (role by papercut on Discord) +- Saboteur (25% chance to replace Inhibitor) +- Consigliere (by Yumeno from TOHY) +- Dazzler (role by papercut on Discord) +- Devourer (role by papercut on Discord) +### Crewmates +- Addict (role by papercut on Discord) +- Tracefinder +- Deputy +- Merchant (role by papercut on Discord) +- Oracle +- Spiritualist (role by papercut on Discord) +- Retributionist +- Guardian +- Monarch +### Neutrals +- Maverick +- Cursed Soul +- Vulture (role by ryuk on Discord) +- Jinx +- Pickpocket +- Ritualist +- Traitor +### Add-ons +- Double Shot (add-on by TommyXL) +- Rascal + +## Role Changes +- Mimic now has a setting to see the roles of dead players, due to how useless this add-on was +- A revealed Workaholic can no longer be guessed +- Doctor has a new setting like Workaholic to be revealed to all (currently exposes evil Doctors, use at your own risk) +- Mayor has a setting for a TOS mechanic to reveal themselves +- Warlock balancing +- Cleaner balancing (resets kill cooldown to value set in Cleaner settings) +- Updated Monarch +- Removed speed boost from Mare + +## Removals +- Removed Flash +- Removed Speed Booster +- Temporarily removed Oblivious \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOH.v.4.0.2.1.txt b/Resources/ModNews/SChinese/TOH.v.4.0.2.1.txt new file mode 100644 index 000000000..39806f01f --- /dev/null +++ b/Resources/ModNews/SChinese/TOH.v.4.0.2.1.txt @@ -0,0 +1,33 @@ +#Number:100002 +#Title:TownOfHostEdited v4.0.2.1 +#SubTitle:★★★★这一天,TOHE诞生了!!★★★★ +#ShortTitle:★TOHE v4.0.2.1 +#Date:2023-1-17T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1241 + +## 修正 +- 禁用更新以防止模组损坏 + +## 更改 +- 删除对原版客户端的非必要提示 +- 游戏结果显示的顺序微调 +- 房主公开房间后的名称显示微调 +- 简化部分指令 +- 查询职业描述可以使用中文 +- 汉化部分没有中文的文本 +- 让100%概率的职业随机出现(未完成) +- 修改部分汉化使翻译更合适 + +## 新增 +- 自动警告或踢出使用违禁词的人 +- 自动踢出催开始的人 +- 隐藏游戏设置后自定义显示的内容 +- 聊天指令:修改角色等级 +- 房主可用功能快捷键 + +## 角色更改 +- 增速者:改为做任务给自己加速 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOH.v.4.0.2.2.txt b/Resources/ModNews/SChinese/TOH.v.4.0.2.2.txt new file mode 100644 index 000000000..26c00e03a --- /dev/null +++ b/Resources/ModNews/SChinese/TOH.v.4.0.2.2.txt @@ -0,0 +1,39 @@ +#Number:100003 +#Title:TownOfHostEdited v4.0.2.2 +#SubTitle:★★★★哈哈哈不是吧,开始稳定更新了★★★★ +#ShortTitle:★TOHE v4.0.2.2 +#Date:2023-1-21T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1241 + +## 修正 +- 警长与烟花商人会造成空字典报错的问题 + +## 更改 +- 界面更新 +- 取消对简体中文与繁体中文以外的语言的支持 +- 修改ForkID以承认我们是一个独立的新MOD +- 对中文翻译进行完善 +- 禁止在准备阶段使用/kill或/exe指令以防止造成Bug +- 暂时移除恋人(等待修复) +- 优化指令列表和一些提示信息 +- 只给管理员分配一个任务避免视线遮挡 + +## 新增 +- 限制中立人数的功能(未完成) +- 可设置使用自定义的/n消息 +- 可设置玩家是否可以使用/color指令 +- 尝试随机分配职业的功能(未完成) +- 游戏开始分配职业时的防黑屏措施 + +## 角色新增 +- 船员阵营:被害妄想症 +- 船员阵营:愚者 +- 船员阵营:工程师 +- 船员阵营:摆烂人 +- 船员阵营:大明星 +- 内鬼阵营:矿工 +- 内鬼阵营:骇客 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOH.v.4.0.2.3.txt b/Resources/ModNews/SChinese/TOH.v.4.0.2.3.txt new file mode 100644 index 000000000..7558a2e10 --- /dev/null +++ b/Resources/ModNews/SChinese/TOH.v.4.0.2.3.txt @@ -0,0 +1,39 @@ +#Number:100004 +#Title:TownOfHostEdited v4.0.2.3 +#SubTitle:★★★★重构重构!学会了好多东西~★★★★ +#ShortTitle:★TOHE v4.0.2.3 +#Date:2023-1-25T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1241 + +## 修正 +- 恋人已修复,重新加入设置菜单 +- 显示正确的剩余内鬼数量 + +## 更改 +- 照着文件比较从 TOH #1241 提交开始重新做了一遍,优化了代码 + +## 新增 +- 可设置术士可以击杀自己、可以击杀队友 +- 可设置驱逐确认阵营、身份等 +- 可设置恋人出现概率 +- 可设置尝试真随机分配职业 +- 增加手动修复名字遮挡消息问题的指令 +- 房主使用/id指令查看玩家编号列表 +- 设置中可热切换至原版 +- 设置中可打开人满自动开始游戏 +- 可设置是否允许小丑召开紧急会议 +- 尝试阻止服务端踢人事件(无效) + +## 角色更改 +- 黑手党:死后可以复仇带走一人 +- 执灯人:默认拥有内鬼视野 + +## 角色新增 +- 船员阵营:幸运儿 +- 船员阵营:网红 +- 内鬼阵营:刺客 +- 内鬼阵营:逃逸者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.0.0.txt b/Resources/ModNews/SChinese/TOHE.v.1.0.0.txt new file mode 100644 index 000000000..6808336da --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.0.0.txt @@ -0,0 +1,38 @@ +#Number:100005 +#Title:TownOfHostEdited v1.0.0 +#SubTitle:★★★★TOHE正式版!!!★★★★ +#ShortTitle:★TOHE v1.0.0 +#Date:2023-1-29T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1241 + +## 修正 +- 指令/color的对象修正 +- 尝试阻止服务器踢人选项的值不会改变的问题 +- 延迟驱逐确认的改名事件以防止投票过程中过早地出现职业确认 +- 赌怪击杀后可能造成名字遮挡的问题 +- 删除了防黑屏消息中多余的\n以解决文字被遮挡的问题 +- 设置小丑不能拍灯的时候小丑也无法报告尸体的问题 + +## 更改 +- 现在处刑人的目标可以是摆烂人 + +## 新增 +- 检测作弊者并可以设置检测后要执行的操作 +- 可以设置自动踢人前警告次数 +- 市长可以设置隐藏附加的票 +- 现在/n消息支持生草翻译触发 +- 可以设置内鬼互相知道职业 +- 更新检查以及一键更新 + +## 角色新增 +- 船员阵营:侠客 +- 船员阵营:正义赌怪 +- 船员阵营:侦探 +- 中立阵营:投机者杀手 +- 中立阵营:神 +- 内鬼阵营:邪恶赌怪 +- 内鬼阵营:杀戮机器 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.1.0.txt b/Resources/ModNews/SChinese/TOHE.v.1.1.0.txt new file mode 100644 index 000000000..3737e6cb2 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.1.0.txt @@ -0,0 +1,49 @@ +#Number:100006 +#Title:TownOfHostEdited v1.1.0 +#SubTitle:★★★★内鬼大增强!★★★★ +#ShortTitle:★TOHE v1.1.0 +#Date:2023-2-5T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1241 + +## 修正 +- 愚者对中立角色的红名判断错误 +- 侦探概率不显示线索的问题 +- 绝境者会导致内鬼击杀冷却更长的错误 +- 中立剩余数量显示错误的问题 +- 赌怪无法赌杀投机者杀手的问题 +- 自动踢人记录的小报错 + +## 更改 +- 对发布版本的静态资源以及字符串进行加密(除csv文件) +- 对部分不合理或不合适的的文本进行重新翻译 +- 设置菜单的图标修改,感谢 IRIDESCENT 太太的作品 +- 主页的UI修改(为下个版本的封面图作准备) +- 一键更新后会对MD5进行校验以防止变回原版的问题 +- 优化赌怪指令中职业的触发词 +- 隐藏了日志以防止通过日志作弊 +- 优化网红、黑手党、侦探等角色的技能提示逻辑 +- 优化了自动踢出催开始的判定逻辑 + +## 新增 +- 职业查询、赌怪下注等指令支持生草翻译 +- 车队姬的群发房号功能 +- 选项:赌怪每次会议的猜测次数上限 +- 选项:会议通知神是否存活 +- 房主快捷键:Shift + C + Enter 强制显示聊天框 +- 公告显示的功能 +- 尝试混淆赌怪指令(试验性) + +## 角色更改 +- 刺客:改为变形完成后瞬移击杀 + +## 角色新增 +- 中立阵营:马里奥 +- 内鬼阵营:僵尸 +- 内鬼阵营:监管者 +- 内鬼阵营:狂妄杀手 +- 内鬼阵营:自爆兵 +- 内鬼阵营:诡雷 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.1.4.txt b/Resources/ModNews/SChinese/TOHE.v.1.1.4.txt new file mode 100644 index 000000000..8f1cb3bea --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.1.4.txt @@ -0,0 +1,51 @@ +#Number:100007 +#Title:TownOfHostEdited v1.1.4 +#SubTitle:★★★★好久没写发布公告了★★★★ +#ShortTitle:★TOHE v1.1.4 +#Date:2023-2-12T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 合并官方提交 #1244:Twister 随机算法 + +## 修正 +- 修复赌怪无法赌杀红猫的问题 +- 修复未开启海王或恋人的时候出现海王或恋人的问题 +- 修复侠客一些HUD上的问题 +- 修复海王/m显示自己是链子的问题 +- 修复黑手党可以在存活时查看玩家ID的问题 +- 修复处刑者看不到目标的问题 +- 修复小丑和处刑者获胜后游戏不结束的问题 +- 修复赌怪无法猜测窥视者的问题 + +## 更改 +- 催开始检测逻辑优化 +- 换了一种隐藏日志的方式 +- 海王存在时玩家使用/m也会看到自己具有恋人身份 +- 重新适配的安卓手机 +- 设置面板微调 + +## 新增 +- /m 会同时显示附加职业 +- 选项:玩家黑屏Bug时终止游戏 +- 选项:小黑人时禁止报告尸体 +- 选项:船员恋人没有任务 +- 上局游戏结果会显示船员和内鬼的胜利原因 +- 选项:赌怪可否猜测附加职业 + +## 删除 +- 删除躲猫猫模式 + +## 角色删除 +- 叛徒系列所有角色 + +## 角色更改 +- 摆烂人不会成为恋人或海王 +- 侠客不会有船员任务 +- 追踪者不再可以指名叛徒 +- 梦魇不会成为绝境者 +- 处刑者的目标不会是大明星或自己的恋人 + +## 角色新增 +- 附加职业:海王 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.2.0.txt b/Resources/ModNews/SChinese/TOHE.v.1.2.0.txt new file mode 100644 index 000000000..528f8cc4d --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.2.0.txt @@ -0,0 +1,38 @@ +#Number:100008 +#Title:TownOfHostEdited v1.2.0 +#SubTitle:★★★★最简陋的版本了属于是★★★★ +#ShortTitle:★TOHE v1.2.0 +#Date:2023-2-14T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1249 + +## 修正 +- 修复侦探线索标题显示错误的问题 +- 修复加入其它模组时尝试踢掉房主的问题 +- 修复房主使用/n没有反应的问题 +- 修复驱逐房主时没有驱逐确认的问题 + +## 更改 +- 重构了职业分配机制以实现真正的完全随机的职业分配 +- /n r 指令显示优化 +- 副业不允许重复 +- 副业可以设置人数 + +## 新增 +- 选项:中立阵营玩家数量下限&上限 +- 职业可设置为优先生成 +- 选项:踢出使用安卓的玩家 +- 选项:踢出安装了非TOHE模组的玩家 + +## 角色删除 +- 薛定谔的猫(叛徒代码残留&占用职业数量多) +- 野心家(叛徒代码残留) + +## 角色更改 +- 摆烂人:不会拥有副业 + +## 角色新增 +- 船员阵营:传送师 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.2.1.txt b/Resources/ModNews/SChinese/TOHE.v.1.2.1.txt new file mode 100644 index 000000000..a15bc80c9 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.2.1.txt @@ -0,0 +1,33 @@ +#Number:100009 +#Title:TownOfHostEdited v1.2.1 +#SubTitle:★★★★主职业清空计划(雾★★★★ +#ShortTitle:★TOHE v1.2.1 +#Date:2023-2-15T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方提交 #1249 + +## 修正 +- 修复在人数设定一人的时候概率出现相同职业的问题 + +## 更改 +- 重写了注册以及分配附加职业的代码 + +## 角色删除 +- 工程师(与修理大师合并) +- 正义/邪恶的窥视者 +- 执灯人 +- 灵媒 + +## 角色更改 +- 修理大师:可以无限制使用通风管道并改名为“修理工” + +## 角色新增 +- 附加职业:窥视者 +- 附加职业:闪电侠 +- 附加职业:执灯人 +- 附加职业:灵媒 +- 附加职业:破平者 +- 附加职业:胆小鬼 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.2.2.txt b/Resources/ModNews/SChinese/TOHE.v.1.2.2.txt new file mode 100644 index 000000000..9dd21880c --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.2.2.txt @@ -0,0 +1,53 @@ +#Number:100010 +#Title:TownOfHostEdited v1.2.2 +#SubTitle:★★★★本家万年一次的更新!★★★★ +#ShortTitle:★TOHE v1.2.2 +#Date:2023-2-17T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 合并官方版本 v4.1.0 + +## 修正 +- 修复内鬼无法关门的问题 +- 修复海王会成为恋人的问题 +- 修复有头衔的玩家无法在大厅使用指令的问题 +- 修复当启用幽灵无视任务时无法任务胜利的问题 +- 修复当恋人断连时任务被重置的问题 +- 修复进入房间时部分选项没有同步的问题 +- 修复变形事件被重复调用的问题 +- 修复变形过程中强制阻止变形后的下一次变形失效的问题 +- 修复在原版房中会议后击杀按钮消失的问题 +- 修复未投票的玩家被处决导致投票没有结束的问题 + +## 更改 +- 有头衔用户只有在使用TOHE模组进入房间时才会显示头衔 +- 对加入房间的玩家颜色进行检查 +- 更改游戏结束屏幕上的结果显示位置(防止遮挡总结文本) +- 在游戏开始时强制守护天使的数量和概率为零(守护天使会触发Bug) +- 在非正常颜色玩家加入时发送警告(非正常颜色可能造成Bug) +- 内鬼的颜色变成了稍微亮一点的红色、警长剩余子弹数量颜色微调 + +## 新增 +- 选项:不限制每位玩家的附加职业数量 +- 语言:英语、俄语(翻译来自:Tommy-XL) +- 选项:赏金猎人显示指向目标的箭头 +- 可以封禁已经退出的玩家 +- 选项:踢出未登录玩家 +- 选项:可以在设置禁用黑名单或名称违禁词 +- 选项:女巫的双击攻击模式(单击诅咒&双击击杀) +- 一些可能不那么重要的提示文本 + +## 删除 +- 选项:豺狼可以进行破坏 + +## 角色删除 +- 蚀时者(临时出现Bug) + +## 角色新增 +- 附加职业:迷幻者 + +## 附加说明 +我们没有将TOH410的千面鬼、时间操控者、加班狂合并到TOHE +因为TOHE为兼容安卓职业空位有限,是否增加职业还需商讨 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.1.2.3.txt b/Resources/ModNews/SChinese/TOHE.v.1.2.3.txt new file mode 100644 index 000000000..e2919e40f --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.1.2.3.txt @@ -0,0 +1,46 @@ +#Number:100011 +#Title:TownOfHostEdited v1.2.3 +#SubTitle:★★★★致敬2077!★★★★ +#ShortTitle:★TOHE v1.2.3 +#Date:2023-2-21T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.0 + +## 修正 +- 修复迷幻者无法被赌怪猜测以及/r查询不到的问题 +- 修复大明星在模组端会议时不显示星星的问题 +- 修复摆烂人可能被分配副业的问题 +- 修复内鬼可能成为执灯人的问题 +- 修复海王可能成为恋人的问题 +- 修复在其他非TOHE模组进入大厅后提示模组不同的问题 +- 修复投机者杀手被判定为无刀中立的问题 +- 修复豺狼无法设置优先的问题 +- 修复赌怪不能使用其他语言的问题 +- 修复模组端海王爱心标识显示不正常的问题 +- 修复模组端赌怪不显示玩家编号的问题 +- 修复模组端黑手党死后不显示玩家编号的问题 +- 修复模组端愚者会议上红名显示不正常的问题 +- 修复恐怖分子不被视为邪恶中立的问题 +- 修复有头衔用户在公开房间时不显示TOHE标识的问题 +- 修复恋人会抢夺独立胜利中立角色的问题 +- 修复侠客剩余击杀数颜色错误的问题 +- 修复恋人胜利界面不显示死亡的恋人的问题 +- 修复显示复盘信息时房主名字附带了TOHE标识的问题 +- 修复/r指令显示给了所有人的问题 + +## 更改 +- 修改部分不合适或表达不到位的文本 +- 复盘时不显示未参与的玩家 + +## 新增 +- 创作者素材保护计划 + +## 角色更改 +- 侦探不会成为胆小鬼 + +## 角色新增 +- 内鬼阵营:清道夫 +- 附加职业:叛徒 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.0.0.txt b/Resources/ModNews/SChinese/TOHE.v.2.0.0.txt new file mode 100644 index 000000000..d12b86441 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.0.0.txt @@ -0,0 +1,26 @@ +#Number:100012 +#Title:TownOfHostEdited v2.0.0 +#SubTitle:★★★★安卓没了呜呜呜呜★★★★ +#ShortTitle:★TOHE v2.0.0 +#Date:2023-2-21T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.0 + +## 重要通知 +- 从2.0.0版本开始,我们将不再保证安卓能正常游戏。1X版本不会要求强制更新至2X + +## 修正 +- 修复执灯人技能失效的问题 +- 修正部分英语/俄语翻译错误 + +## 更改 +- 将更多的文本添加至csv以方便翻译&生草 + +## 角色更改 +- 叛徒传送师拥有任务 + +## 角色删除 +- 投机者杀手(破坏游戏平衡) \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.0.1.txt b/Resources/ModNews/SChinese/TOHE.v.2.0.1.txt new file mode 100644 index 000000000..b07ff7fcd --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.0.1.txt @@ -0,0 +1,35 @@ +#Number:100013 +#Title:TownOfHostEdited v2.0.1 +#SubTitle:★★★★啊哈哈哈,新职业来咯★★★★ +#ShortTitle:★TOHE v2.0.1 +#Date:2023-2-23T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.0 + +## 修正 +- 修复刺客击杀无效的问题 +- 修复驱逐确认结束后依然进行改名操作的问题 +- 修复赌怪赌杀处刑目标后处刑人没有转换身份的问题 +- 修复赌怪赌杀恐怖分子后恐怖分子没有胜利的问题 +- 修复侠客莫名其妙失去击杀机会的问题 +- 修复恋人抢夺中立阵营的胜利的问题 + +## 更改 +- 创作者保护指令无法UP反BaseRole职业 + +## 角色更改 +- 蚀时者已修复,重新加入设置菜单 +- 幸运儿被互动概率抵挡改为被击杀时概率抵挡 + +## 角色新增 +- 中立阵营:冤罪师 +- 船员阵营:时间操控者 +- 船员阵营:老兵 +- 内鬼阵营:千面鬼 +- 内鬼阵营:资本家 +- 附加职业:蠢蛋 +- 附加职业:加班狂 +- 附加职业:复仇者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.0.2.txt b/Resources/ModNews/SChinese/TOHE.v.2.0.2.txt new file mode 100644 index 000000000..41eb9a302 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.0.2.txt @@ -0,0 +1,38 @@ +#Number:100014 +#Title:TownOfHostEdited v2.0.2 +#SubTitle:★★★★那时的AU没有炸房挂的侵扰★★★★ +#ShortTitle:★TOHE v2.0.2 +#Date:2023-2-26T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.0 + +## 今日份迷惑操作 +- 浪费10个小时尝试修复会议不结束的问题但似乎没有结果 + +## 修正 +- 修复非善良中立职业被判定为善良中立的问题 +- 修复驱逐确认阵营船员显示为中立的问题 +- 修复时间操控者与背叛时间操控者技能相反的问题 +- 修复中立阵营玩家可能成为叛徒的问题 +- 修复马里奥跳管达到次数但没有胜利的问题 +- 修复自爆兵概率把自己当作目标炸死导致被踢出游戏的问题 + +## 更改 +- 独裁和破平发动技能时可以显示驱逐确认 +- 取消 Shift + R + Enter 热键 +- 更改 Shift + M + Enter 热键为强制拍灯 + +## 角色更改 +- 神不会成为恋人 +- 中立阵营玩家胜利时会带着自己恋人一起胜利 +- 独裁不会成为破平者 + +## 角色新增 +- 中立阵营:鹈鹕 +- 船员阵营:保镖 +- 船员阵营:赝品商 +- 附加职业:UP主 +- 附加职业:利己主义者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.0.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.0.txt new file mode 100644 index 000000000..1f10e3b86 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.0.txt @@ -0,0 +1,37 @@ +#Number:100015 +#Title:TownOfHostEdited v2.1.0 +#SubTitle:★★★★天哪本家又更新了★★★★ +#ShortTitle:★TOHE v2.1.0 +#Date:2023-3-2T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 合并官方版本 v4.1.1 + +## 众所周知 +- 每次同步官方版本都会导致我们修至少5个版本的Bug + +## 修正 +- 修复被鹈鹕吞掉的玩家结束游戏后依然被传送至小黑屋的问题 +- 修复叛徒时间操控者没有任务所以无法触发技能的问题 +- 修复赏金目标与女巫击杀模式缺少翻译的问题 +- 修复原版玩家在会议上看不到部分例如诅咒标记等提示的问题 +- 修复有时候赌怪在死亡状态下可以猜测的问题 +- 修复非主机模组端成为加班狂时可能被树懒当成作弊的问题 +- 修复女巫的诅咒导致不处理平局投票导致所有玩家被驱逐的问题 +- 修复非主机模组端无法看到管理员字样的问题 +- 修复死亡内鬼的名字在队友眼里变成白色的问题 +- 修复大厅出现报告尸体按钮的问题 + +## 更改 +- 优化部分代码以提升性能 +- 强制禁止不同模组或不同版本模组进行游戏 + +## 新增 +- 随便写的垃圾反作弊(EAC) + +## 角色新增 +- 船员阵营:掷雷兵 +- 内鬼阵营:教父 +- 附加职业:窃票者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.1.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.1.txt new file mode 100644 index 000000000..14b292e88 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.1.txt @@ -0,0 +1,46 @@ +#Number:100016 +#Title:TownOfHostEdited v2.1.1 +#SubTitle:★★★★给叛徒浅浅增强下★★★★ +#ShortTitle:★TOHE v2.1.1 +#Date:2023-3-6T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 修正 +- 修复赝品商造成的击杀有时失效的问题(大概) +- 修复鹈鹕在场时内鬼会胜利的问题 +- 修复玩家存活状态以及死因可能不正常的问题(大概) +- 修复EAC检查RPC时出现错误导致RPC未处理造成的各种奇妙Bug的问题 +- 修复被鹈鹕吞下后的名字提示有时候不出现的问题 +- 修复驱逐确认阵营时中立阵营不会显示文本的问题 +- 修复处刑人在非模组端看不到目标标识的问题(又来?) +- 修复UP主在非首刀的情况下获得胜利的问题 +- 修复叛徒被视为船员阵营的问题 + +## 更改 +- 永久退出房间指令修改 +- 微调设置菜单使文本更易阅读 +- 把TOH的版本冲突处理方式改回来了(大概) +- 驱逐确认设置简化(不要让我加回来,我不想加) + +## 新增 +- EAC:拦截非正常击杀操作 +- 选项:警长可以执法叛徒 +- 选项:警长可以成为叛徒 +- 选项:市长可以成为叛徒 +- 选项:正义赌怪可以成为叛徒 +- 选项:被害妄想症使用通风管冷却时间 +- 选项:警长不可以执法中立阵营 + +## 角色更改 +- 玩家不会同时成为执灯人和迷幻者 + +## 角色新增 +- 中立阵营:革命家 +- 中立阵营:FFF团 +- 内鬼阵营:清理工 +- 船员阵营:法医 +- 船员阵营:占卜师 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.2.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.2.txt new file mode 100644 index 000000000..81de3bd2f --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.2.txt @@ -0,0 +1,48 @@ +#Number:100017 +#Title:TownOfHostEdited v2.1.2 +#SubTitle:★★★★再次致敬2077★★★★ +#ShortTitle:★TOHE v2.1.2 +#Date:2023-3-8T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 修正 +- 修改不合理或不合适的文本 +- 修复占卜师占卜自己时出现报错且无效的问题 +- 修复占卜师占卜部分职业没有描述的问题 +- 修复杀戮机器可以破坏的问题 +- 修复黑手党存活时会提示技能的问题 +- 修复法医护盾提示错乱的问题 +- 修复多名玩家同时召开会议导致EAC误报问题 +- 修复设置面板图标偏移的问题 +- 修复法医发放护盾冷却时间设置无效的问题 +- 修复EAC误拦截游戏指令的问题 +- 修复非主机模组端被鹈鹕吞下没有显示被吞提示的问题 +- 修复非主机模组端鹈鹕吞人数量显示错误的问题 +- 修复非主机模组端侠客剩余击杀次数显示错误的问题 +- 修复非主机模组端赝品商剩余售卖次数显示错误的问题 +- 修复非主机模组端法医剩余护盾数量显示错误的问题 +- 修复非主机模组端教父剩余招募次数显示错误的问题 +- 修复非主机模组端革命家拉拢人数显示错误的问题 +- 修复非主机模组端革命家完成拉拢不显示跳管提示的问题 +- 修复非主机模组端执行了不必要操作导致性能下降的问题 +- 修复【冤罪师栽赃内鬼时可以获胜】选项无效的问题 + +## 更改 +- 胆小鬼在模组端不会显示报告按钮 +- 叛徒不允许设置生成概率 +- 市长自票不会触发技能(为主动叛变考虑) + +## 新增 +- 选项:叛徒生成模式(首刀叛变/主动叛变) + +## 角色更改 +- FFF团不会成为恋人或海王 + +## 角色新增 +- 附加职业:双重人格 +- 中立阵营:玩家 +- 内鬼阵营:球状闪电 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.3.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.3.txt new file mode 100644 index 000000000..b7d8f4e65 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.3.txt @@ -0,0 +1,41 @@ +#Number:100018 +#Title:TownOfHostEdited v2.1.3 +#SubTitle:★★★★啊哈没事发个更新捏★★★★ +#ShortTitle:★TOHE v2.1.3 +#Date:2023-3-12T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 顺带一提 +- 本次新增的大部分职业来源于TOHY,且我们已获得TOHY作者的批准使用其项目的源代码 + +## 修正 +- 修复EAC因为无法控制延迟导致经常在开会时误报的问题 +- 修复其他骇客不会成为骇客的目标的问题 +- 修复神的存活提示存在时可能导致其他消息提示不显示的问题 +- 修复头衔用户使用部分指令时消息被名字遮挡的问题 + +## 更改 +- 叛徒生成模式为【自票叛变】时自票无效且不会显示在投票结果 +- 自爆兵在模组端不会显示击杀按键 + +## 新增 +- 死亡后通过滚轮缩小视图以方便观战(仅限模组端) +- 聊天框指令:/end 强制结束游戏 +- 聊天框指令:/hy 强制召开或跳过会议 +- /m指令会同时显示职业的详细设定 + +## 角色更改 +- 可以同时成为UP主和叛徒 +- 自爆兵和诡雷不会成为窃票者 +- 清理工不会成为胆小鬼 + +## 角色新增 +- 中立阵营:潜藏者 +- 中立阵营:工作狂 +- 内鬼阵营:贪婪者 +- 内鬼阵营:呪狼 +- 附加职业:宝箱怪 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.4.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.4.txt new file mode 100644 index 000000000..990d707bd --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.4.txt @@ -0,0 +1,23 @@ +#Number:100019 +#Title:TownOfHostEdited v2.1.4 +#SubTitle:★★★★重大Bug修复★★★★ +#ShortTitle:★TOHE v2.1.4 +#Date:2023-3-13T00:00:00Z +#----------------------------- +没有内容更新,就是修复重大Bug + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 修正 +- 修复FFF团会成为海王或恋人的问题 +- 修复开启自票叛变模式时投票无效的问题 +- 修复其它语言下/r指令无效的问题 +- 修复头衔用户死后使用/s指令标题为开发者的问题 +- 修复未清空EAC检测记次导致误报的问题 + +## 更改 +- 分割RPC包以降低网络压力(或许降低了掉线率) + +## 新增 +- 游戏公告会显示TOHE的版本更新内容 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.5.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.5.txt new file mode 100644 index 000000000..741e94154 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.5.txt @@ -0,0 +1,43 @@ +#Number:100020 +#Title:TownOfHostEdited v2.1.5 +#SubTitle:★★★★嘿嘿嘿嘿嘿嘿嘿★★★★ +#ShortTitle:★TOHE v2.1.5 +#Date:2023-3-16T00:00:00Z +#----------------------------- +修了个重大Bug,如果接下来没有什么特殊情况的话,可能要鸽一段时间了 + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 有一说一 +- 这个版本开始,2X会比1X更稳更轻量些 + +## 修正 +- 修复设置RPC同步错误导致游戏设置失常以及菜单被清空的问题 +- 修复Credential面板标题文本位置偏移的问题 +- 修复改变游戏窗口大小后更新按钮位置偏移导致重叠的问题 +- 修复叛徒会成为双重人格的问题 +- 修复一段时间后游戏打开变原版的问题 + +## 更改 +- 主机设置发生改变时只通过RPC同步当前设置而不是全部设置以降低网络压力 +- 降低单次RPC设置同步包的大小以进一步降低网络压力 +- 恢复默认设置由逐一同步选项改为单条RPC以降低网络压力 +- 允许在大厅使用视角缩放 +- 将老兵与掷雷兵的通风管道滞留时间降到最低 + +## 新增 +- 选项:解锁游戏帧数限制(至165帧) +- 覆盖原版游戏断线提示使断连原因更明确 + +## 角色更改 +- 黑手党不会成为宝箱怪 +- 法医更名为医生 +- 医生更名为法医 + +## 角色新增 +- 中立阵营:集票者 +- 中立阵营:自爆卡车 +- 内鬼阵营:夺魂者 +- 内鬼阵营:快枪手 +- 船员阵营:活死人 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.6.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.6.txt new file mode 100644 index 000000000..4719e6139 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.6.txt @@ -0,0 +1,44 @@ +#Number:100021 +#Title:TownOfHostEdited v2.1.6 +#SubTitle:★★★★又是一个专门修Bug的版本★★★★ +#ShortTitle:★TOHE v2.1.6 +#Date:2023-3-19T00:00:00Z +#----------------------------- +最近很忙,没什么时间做职业 + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 修正 +- 修正部分不合适或表达不到位的文本 +- 修复使用视野缩放后可以透视的问题 +- 修复快枪手导致不显示聊天按钮和会议无法结束的问题 +- 修复老兵和掷雷兵技能无法生效或卡在管道内的问题 +- 修复开会有概率被EAC误报的问题 +- 修复部分内鬼成为绝境者导致CD更长的问题 +- 修复部分叛徒船员没有任务导致无法使用技能的问题 +- 修复恋人任务被计入船员任务导致船员无法任务胜利的问题 +- 修复海王使用/m可能显示自己是恋人的问题 +- 修复海王在场时玩家使用/m可能不显示自己是恋人的问题 +- 修复恋人附带胜利失效的问题 +- 修复自动踢出版本错误玩家失效的问题 +- 修复赝品商、占卜师、医生、侠客、玩家、鹈鹕未纠正摄像机位置的问题 + +## 更改 +- 重写鹈鹕RPC同步以解决了一些潜在的错误 +- 术士操控、刺客刺杀不会直接击杀玩家 +- 赌怪使用/id指令时不会触发指令混淆 +- 重写刺客击杀逻辑以解决了一些潜在的错误 +- 降低刺客刺杀以及夺魂者传送的延迟 + +## 新增 +- 选项:未完成任务时可占卜准确职业 +- 选项:特别设置占卜师的任务 +- /r指令同时显示该职业的当前设置 + +## 角色更改 +- 占卜师完成任务后占卜可以直接看到具体职业 +- 清道夫击杀不会留下尸体 + +## 角色新增 +- 内鬼阵营:隐蔽者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.7.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.7.txt new file mode 100644 index 000000000..e4923b8a9 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.7.txt @@ -0,0 +1,29 @@ +#Number:100022 +#Title:TownOfHostEdited v2.1.7 +#SubTitle:★★★★比较赶的版本★★★★ +#ShortTitle:★TOHE v2.1.7 +#Date:2023-3-20T00:00:00Z +#----------------------------- +我C#在这一块学差不多了,准备收工了 +接下来几个版本尽量把Bug修一修,所以可能发得比较快 +说实话我自己都快忘了我做这个模组是为了学C# + +## 对应官方版本 +- 基于官方版本 v4.1.1 + +## 修正 +- 修复使用视野缩放后可以透视的问题(真的) +- 修复快枪手进行了不必要的摄像机重置的问题 +- 修复占卜师未在游戏开始时初始化导致技能失效的问题 +- 修复夺魂者解除变形时误触发技能的问题 +- 修复鹈鹕、球状闪电、侠客、狂妄杀手死亡时可能误触发技能的问题 +- 修复陷阱师击杀陷阱师未触发技能的问题 +- 修复占卜师精准占卜时职业名未翻译的问题 + +## 更改 +- 邪恶中立开场音效统一为变形者 +- 放宽EAC对击杀的检查以防止常规击杀被阻止 + +## 角色新增 +- 内鬼阵营:抹除者 +- 内鬼阵营:肢解者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.1.8.txt b/Resources/ModNews/SChinese/TOHE.v.2.1.8.txt new file mode 100644 index 000000000..bd33bdb38 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.1.8.txt @@ -0,0 +1,26 @@ +#Number:100023 +#Title:TownOfHostEdited v2.1.8 +#SubTitle:★★★★同步本家更新★★★★ +#ShortTitle:★TOHE v2.1.8 +#Date:2023-3-21T00:00:00Z +#----------------------------- +感觉TOH本家这次更新也挺摆烂的 + +## 对应官方版本 +- 合并官方版本 v4.1.2 + +## 修正 +- 修复部分/m以及/r指令失效的问题 +- 修复侦探报告失败时触发技能的问题 +- 修复市长开会失败却消耗了技能次数的问题 +- 修复革命家会议开始后拉拢计时未结束的问题 +- 修复加班狂出现时非模组端玩家被反作弊踢出的问题 +- 修复任务与会议按钮同时完成时写回变形目的地名称的问题 + +## 更改 +- 船员成为恋人后拥有任务但不计入船员总任务 +- 将职业分配算法应用于原版职业分配 +- 删除击杀事件时不必要的操作以提升性能 + +## 删除 +- 选项:船员成为恋人后没有任务 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.0.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.0.txt new file mode 100644 index 000000000..93b48a1e7 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.0.txt @@ -0,0 +1,41 @@ +#Number:100024 +#Title:TownOfHostEdited v2.2.0 +#SubTitle:★★★★完全重制★★★★ +#ShortTitle:★TOHE v2.2.0 +#Date:2023-3-22T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 值得一提 +从官方原版对照文件完全重做了整个TOHE,大大小小的Bug解决了不少,但改的东西太多而且繁琐,所以大部分没有在下面列出。 +总之,重制完成,开始摆烂吧。 + +## 修正 +- 修复自动踢出催开始的玩家提示信息错误的问题 +- 修复房主使用/rn指令后头衔用户的名字也会变化的问题 +- 修复赌怪击杀时其他客户端不显示击杀动画的问题 +- 修复赌怪击杀后模组端显示死亡HUD的问题 +- 修复模组端死亡后还是显示阴影遮罩的问题 +- 修复绝境者失效的问题 +- 修复/m和/r指令查询职业时文本可能出现位移的问题 +- 修复原版端愚者在非会议期间可以看到红名的问题 +- 修复愚者有时不显示红名的问题 + +## 更改 +- 船员成为叛徒后拥有任务但不计入船员总任务 +- 玩家攻击事件优先于呪狼、幸运儿、老兵 +- 完全重做刺客、狂妄杀手、愚者 +- 规范职业设置的数值范围 +- 狂妄杀手击杀后不再有破盾提示 + +## 新增 +- 选项:刺客可以在刺杀后进行常规击杀 +- 选项:显示职业同时显示附加职业 +- 选项:同种职业中立玩家共同胜利 +- 选项:全体中立阵营玩家共同胜利 + +## 角色更改 +- 只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀) \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.1.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.1.txt new file mode 100644 index 000000000..0ba2674c2 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.1.txt @@ -0,0 +1,57 @@ +#Number:100025 +#Title:TownOfHostEdited v2.2.1 +#SubTitle:★★★★老样子啊哈★★★★ +#ShortTitle:★TOHE v2.2.1 +#Date:2023-3-24T00:00:00Z +#----------------------------- +啊哈哈哈,晚上跟女票看电影去! +所以先把更新发了吧,出问题晚上再修~ + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 啊哈 +老样子,不出新职业,就是狂修Bug、狂优化就是了 + +## 修正 +- 修复警长剩余子弹数量格式错误的问题 +- 修复教父招募剩余次数格式错误的问题 +- 修复鹈鹕吞下模组端玩家时不显示被吞提示的问题 +- 修复鹈鹕RPC同步错误导致模组端一些其他职业可能出现错误的问题 +- 修复工作狂的任务被算入船员总任务导致船员无法任务胜利的问题 +- 修复医生护盾显示错误或不显示的问题 +- 修复工作狂可能无法胜利的问题 +- 修复骇客有时候会自己报告的问题 +- 修复女巫双击模式计时未清空导致误击杀的问题 +- 修复复盘信息房主名称显示了后缀和TOHE标识的问题 +- 修复网红死亡会议上没有提示的问题 +- 修复鹈鹕死亡时被吞玩家可能没有被传送回来的问题 +- 修复刺客恢复变形按钮文本错误的问题 +- 修复刺客恢复变形后标记冷却没有重置的问题 +- 修复大厅左侧选项显示菜单的一些外观性上的问题 +- 修复模组端呪狼技能剩余次数显示错误的问题 +- 修复呪狼身份外显的问题 + +## 更改 +- 降低EAC对非法颜色设置的拦截率 +- 降低EAC对非法会议的误报率 +- 模组端医生现在会显示正确的开场动画 +- 未完工的叛徒修理被注释防止报错 +- 游戏设置菜单微调 +- 完全重写骇客 +- 模组端叛徒现在会显示正确的开场动画 +- 模组端开场动画为友善中立、邪恶中立、内鬼、船员以及特殊职业分别设置不同的开场音效 +- 复盘信息死因断连显示为半透明的白色 +- 删除术士变形状态下常规击杀没有用的碎盾提示 +- 傀儡、刺客、术士的击杀现在被视为常规击杀 +- 常规击杀现在会统一对受害者技能进行判断例如玩家扣血、医生护盾、幸运儿、老兵、呪狼、保镖等(意为傀儡操控、刺客刺杀、术士操控现在会触发上述职业的技能) +- 延迟夺魂者与刺客的传送以防止高延迟下被看到变形过程 +- 重写玩家被击杀事件以优化击杀玩家时的性能 +- 规范职业选项一些设置的可设定范围 + +## 新增 +- 选项:禁用会议、关门、破坏 + +## 角色更改 +- 骇客技能改为变形指定目标报告尸体 +- 诱饵的技能现在对骇客生效 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.10.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.10.txt new file mode 100644 index 000000000..280113a00 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.10.txt @@ -0,0 +1,39 @@ +#Number:100034 +#Title:TownOfHostEdited v2.2.10 +#SubTitle:★★★★整点仪式感★★★★ +#ShortTitle:★TOHE v2.2.10 +#Date:2023-4-19T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复网红死亡的消息发送给所有人且刷屏的问题 +- 修复触发改名提示时非房主模组端可能被踢出游戏的问题 +- 修复加班狂开启只分配给船员后船员无法得到该职业的问题 +- 修复小丑被驱逐时可能导致会议无法结束的问题 +- 修复首次会议发送角色介绍给原版玩家可能会重复或不生效的问题 +- 修复侦探报告自杀的尸体时技能没有提示或导致会议崩溃的问题 +- 修复异常退出游戏或无弹窗掉线时造成一些错误的问题 +- 修复冤罪师的目标退出游戏可能导致会议崩溃以及处刑人、小丑等角色无法胜利的问题 +- 修复宝箱怪击杀的玩家退出游戏可能导致其他职业技能提示失效的问题 +- 修复连续使用指令后指令不生效的问题 + +## 更改 +- 愚者在场上没有邪恶玩家时则不显示红名 +- 模组端会议阶段玩家死亡后可以正常显示为死亡状态 +- 在模组端移除会议开始时守护天使的动画 + +## 新增 +- 增速者达到速度上限后显示正确的速度值 +- 模组端正义赌怪与邪恶赌怪的技能UI +- 模组端法官的技能UI +- 模组端黑手党死后的技能UI +- 非中国境内地区更新检查使用Github +- 选项:禁用隐藏职业 + +## 角色新增 +- 内鬼阵营:隐匿者 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.11.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.11.txt new file mode 100644 index 000000000..6d88f8c30 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.11.txt @@ -0,0 +1,41 @@ +#Number:100035 +#Title:TownOfHostEdited v2.2.11 +#SubTitle:★★★★啦啦啦我真的太他妈喜欢修Bug啦★★★★ +#ShortTitle:★TOHE v2.2.11 +#Date:2023-4-23T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复隐匿者击杀玩家会显形的问题 +- 修复黑手党复仇提示消息的标题没有翻译的问题 +- 修复处刑人死后目标被投出驱逐动画会显示处刑人的胜利文本的问题 +- 修复房主作为赌怪使用UI猜测时会补发一条指令的问题 +- 修复隐藏赌怪、法官等信息时候出现乱码消息的问题 +- 修复警长单独设置可执法中立阵营职业无效的问题 +- 修复隐藏职业使用/m指令无效的问题 +- 修复贪婪者击杀冷却永远是双数的问题 +- 修复网红死亡消息可能被内鬼或中立玩家看到以及标题错误的问题 +- 修复叛徒被计入船员阵营导致游戏不结束的问题 +- 修复占卜师占卜隐匿者结果为白板的问题 +- 修复点击赌怪、法官和黑手党的技能按钮时可能没有反应的问题 +- 修复赌怪、法官和黑手党的技能按钮可能选择了与点击按钮不同的目标的问题 +- 修复被害妄想、骇客与房主指令召开的会议会导致神、愚者看不到目标、赌怪、黑手、法官看不到玩家ID、吸血鬼、球状闪电、鹈鹕的目标未死亡、完成革命的革命家未死亡、快枪手的子弹未清空、贪婪者未回到单数冷却时间、抹除者、法官的技能剩余次数异常、骇客的目标未清空等问题 + +## 更改 +- 现在首刀保护只会在全员存活时生效 +- 优化了赌怪UI视觉上的一些效果并修复了一些错误 +- 根据房间对赌怪可否猜测某种职业的设定而决定是否在UI显示该职业 +- 优化隐匿者在模组端的提示 +- 车队姬不再显示房间人数而是显示房间所在服务器 +- 优化肢解者的性能 + +## 新增 +- 赌怪UI现在有附加职业的分类了 +- 隐匿者技能结束时会播放碎盾动画作为提示 +- Discord车队姬 +- 选项:低负载模式 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.12.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.12.txt new file mode 100644 index 000000000..c7f864bb9 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.12.txt @@ -0,0 +1,47 @@ +#Number:100036 +#Title:TownOfHostEdited v2.2.12 +#SubTitle:★★★★整点新花样★★★★ +#ShortTitle:★TOHE v2.2.12 +#Date:2023-4-27T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复贪婪者会导致会议崩溃的问题 +- 修复隐匿者在技能结束后会死亡且没有碎盾提示的问题 +- 修复占卜师进行了非必要的重置摄像机操作的问题 +- 修复警长在非房主客户端进行了非必要的重置摄像机操作的问题 +- 修复处刑人退出游戏后依然在驱逐确认文本中显示为胜利的问题 +- 修复隐匿者的击杀忽视了受害者的任何状态而是直接击杀的问题 + +## 更改 +- 优化会议期间的部分代码以减少卡顿 +- 降低低负载模式的程度以避免部分错误 +- 延迟显示文本微调 +- 个人竞技模式下隐藏没有用的按钮 +- 允许将纵火犯的浇油时间和革命家的拉拢时间设置为0 +- 开场画面微调 + +## 新增 +- 模组端按F1显示自己的职业介绍 +- 赌怪、法官、黑手党的UI新增部分弹窗提示 +- 为模组端的部分职业技能添加了音效 +- 在查询特定职业信息时显示设定的职业生成模式 +- 复盘信息现在会显示击杀总数 +- 选项:医生知道某位玩家的护盾破碎 +- 马里奥的管道按键上会显示剩余需要跳管次数 +- 骇客的变形按键上会显示剩余技能次数 +- 快枪手的变形按键上会显示剩余子弹数量 +- 革命家、恐怖分子、老兵、掷雷兵、马里奥、市长、被害妄想症的跳管按键的文本 +- 警长击杀按键的文本 + +## 角色更改 +- 摆烂人不会成为加班狂 + +## 角色新增 +- 中立阵营:嗜血骑士 +- 内鬼阵营:船鬼 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.2.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.2.txt new file mode 100644 index 000000000..19cfe4e6f --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.2.txt @@ -0,0 +1,44 @@ +#Number:100026 +#Title:TownOfHostEdited v2.2.2 +#SubTitle:★★★★技术大爆炸!!★★★★ +#ShortTitle:★TOHE v2.2.2 +#Date:2023-3-26T00:00:00Z +#----------------------------- +老样子哈,还是没有新职业 + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## OHHHHHHHH +我们成功地实现了一次技术爆炸,覆盖了官方对原版职业的分配 + +## 修正 +- 修复报告尸体时可能出现空对象报错导致的一堆错误(无法报告、侦探技能失效、革命完成的革命家没有牺牲、会议时间错误、被吞玩家没有死亡、诡雷技能失效、市长无限技能、被吸血玩家没有死亡等) +- 修复叛徒名称颜色有时候是白色的问题 +- 修复处决时未对玩家状态进行判断导致的错误 +- 修复EAC的一些错误 +- 修复玩家(职业)可能无法击杀的问题 +- 修复被吞玩家有时可以使用击杀键的问题 +- 修复叛徒有时不显示叛徒的问题 +- 修复禁止安卓开启后非房主模组端尝试踢出安卓玩家的问题 +- 修复模组端内鬼可以看到队友附加职业的问题 +- 修复有时影响视野、移速的职业技能失效的问题 +- 修复模组端部分职业的跳管按钮没有图标的问题(大概没成功) +- 修复当职业开启多个时可能出现白板的问题 +- 修复警长在开局可能没有击杀键的问题 +- 修复愚者在模组端可能不显示红名的问题 +- 修复愚者红名计算错误的问题 +- 修复愚者在骇客、被害发动技能的会议上技能失效的问题 + +## 更改 +- 赝品检查优先度提至最高 +- 玩家击杀现在被视为非常规击杀 +- 模组端被吞玩家现在不会显示击杀键 +- 现在被吞玩家的变形操作会被无视 +- 大厅在非必要时不对选项文本进行合并以优化性能以解决掉帧的问题 +- 重写模组职业、原版职业分配机制(技术爆炸) +- 设置职业数量不再是指定数量而是最多出现数量 +- 视频创作者素材保护计划由提升概率变为强制指定(技术爆炸) + +## 角色更改 +- 愚者技能若出现红名备选名单不足时直接显示邪恶为红名而不是技能失效 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.3.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.3.txt new file mode 100644 index 000000000..f700822eb --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.3.txt @@ -0,0 +1,41 @@ +#Number:100027 +#Title:TownOfHostEdited v2.2.3 +#SubTitle:★★★★修Bug啦~★★★★ +#ShortTitle:★TOHE v2.2.3 +#Date:2023-3-29T00:00:00Z +#----------------------------- +什么?你说这次更新很少?别小看它啊喂!至少这个版本修了几个很弱智的Bug~ + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复EAC在获取玩家数据时错误导致玩家RPC同步失败的问题 +- 修复非房主模组端在玩家进入管道时执行了一些非必要的操作的问题 +- 修复跳管类职业的跳管没有冷却的问题 +- 修复未清空版本检查数据导致部分玩家版本错误的问题 +- 修复模组玩家切原版重进游戏后还是提示模组版本冲突的问题 +- 修复市长弃票或跳过投票时导致会议错误无法结束甚至游戏崩溃的问题 +- 修复EAC数据未在游戏重开后清空导致提示未消失的问题 +- 修复禁用会议后被害妄想症和骇客依然可以召开会议的问题 +- 修复找不到房间时提示被封禁的问题 + +## 更改 +- 断连玩家强制视为没有任务 +- 翻译丢失时显示csv对应字符串名称以便于翻译工作 +- 选择了不支持语言时显示英语而不是未翻译字符串名称 +- 强制最短击杀冷却为0.01秒防止无法击杀的问题 +- 默认禁止开启控制台 +- EAC:加强对不受信RPC的管控 +- 叛徒将看到内鬼名字以红色显示而不是白色以便于分辨 + +## 新增 +- 选项:允许控制台 +- 选项:恋人知道对方的职业 +- EAC:可以检测新版本AUM了 +- EAC:封禁名单已正式启用 +- 选项:告密者可以成为叛徒 + +## 角色更改 +- 肢解者的技能会在地上散布尸体(可能造成房主卡顿,慎开) +- 所有内鬼都可以成为绝境者但在原本CD更短的情况下不会发动效果 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.4.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.4.txt new file mode 100644 index 000000000..4c36ef9aa --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.4.txt @@ -0,0 +1,45 @@ +#Number:100028 +#Title:TownOfHostEdited v2.2.4 +#SubTitle:★★★★这版本有种缺失了脑子的美★★★★ +#ShortTitle:★TOHE v2.2.4 +#Date:2023-3-31T00:00:00Z +#----------------------------- +做游戏模式工程量确实有点大的,得亏我能坚持下来 + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 顺带一提 +做了个拼刀模式看看效果,目前玩法还是比较单一。 +如果有不少人玩的话考虑继续加东西,随机事件、加成兑换、回血点、HUD数据显示之类的。 + +## 修正 +- 修复集票者有时无法获胜的问题 +- 修复处刑人目标被票出后驱逐确认提示文本错误的问题 +- 修复处刑人在死亡状态下可以胜利的问题 +- 修复自爆卡车问候对方可能会触发技能从而抵消击杀的问题 +- 修复蠢蛋无法使用部分设备的问题 +- 修复玩家(职业)血量降低到10%以下时血量颜色变为绿色的问题 +- 修复头衔用户以及房主在游戏未结束时就显示名字前后缀的问题 +- 修复非房主模组端缺失了一些音效的问题 +- 修复部分指令显示了房主名称的前后缀导致文本重叠的问题 +- 修复非房主头衔用户名前可能误显示TOHE标识的问题 +- 修复被害妄想症跳管冷却有时被误设置为300秒的问题 +- 修复头衔用户可能在回到大厅后消失的问题 +- 修复教父没有击杀冷却的问题 + +## 更改 +- 优化游戏后结束文本显示 +- /n指令不再列出全部开启职业(请使用/r指令查看启用职业) +- /n指令显示效果优化 + +## 新增 +- 选项:结束后自动显示击杀记录 +- 选项:结束后自动显示上局职业 +- 房间标签筛选TOHE(没什么卵用) +- 选项:禁止玩家使用表情符号作为名字 +- 在玩家进入房间后规范玩家的名称例如限制特殊符号、限制长度等 +- 若玩家的名字不合规则会被改为系统随机的名称 +- 游戏模式:个人竞技(拼刀模式) +- 切换为马模式(愚人节) +- ??? \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.5.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.5.txt new file mode 100644 index 000000000..7c322cdfd --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.5.txt @@ -0,0 +1,44 @@ +#Number:100029 +#Title:TownOfHostEdited v2.2.5 +#SubTitle:★★★★本家为什么不更新啊啊啊啊★★★★ +#ShortTitle:★TOHE v2.2.5 +#Date:2023-4-5T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复个人竞技模式击杀奖励提示数据过长的问题 +- 修复个人竞技模式死亡等待时被反复传送的问题 +- 修复个人竞技模式击杀奖励提示在非房主模组端不显示的问题 +- 修复革命家拉拢人数超过全场人数时不触发跳管的问题 +- 修复纵火犯浇油人数超过全场人数时不触发跳管的问题 +- 修复非开局分配的叛徒视角下内鬼的名字不是红色的问题 +- 修复/l指令不显示上局职业以及击杀日志的问题 +- 修复有时候进入原版房会被认为版本不同被踢出的问题 +- 修复非房主客户端在游戏中突然成为叛徒没有任何提示的问题 +- 修复作为管理员游戏结束时的文本缺失翻译的问题 +- 修复关闭神存活提示时依然有提示的问题 +- 修复关闭恋人互知身份后原版端还是可以看到对方职业的问题 +- 修复个人竞技模式未重置玩家摄像机导致玩家可能进入空白画面的问题 +- 修复部分死亡方式死因显示不正确的问题 + +## 更改 +- 个人竞技模式防止卡通风管的一系列操作(不知道有没有用) +- 玩家(职业)在死亡后不显示血量防止遮挡信息 +- 房主使用/r消息将显示给所有人 +- 个人竞技模式显示结果时不显示断连玩家 +- 可成为叛徒和教父可招募叛徒区分设置 +- 告密者不可以被教父招募 +- 教父招募失败时不再显示碎盾动画 +- 创作者素材保护计划允许UP反BaseRole职业例如警长、侠客、玩家、豺狼、鹈鹕等 + +## 新增 +- 个人竞技模式选项:击杀奖励倍率 +- 选项:踢出指定等级以下的玩家 +- 选项:首刀保护(仅限被杀) + +## 角色新增 +- 内鬼阵营:刽子手 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.6.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.6.txt new file mode 100644 index 000000000..cdd2991d7 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.6.txt @@ -0,0 +1,57 @@ +#Number:100030 +#Title:TownOfHostEdited v2.2.6 +#SubTitle:★★★★本家快快快更新啊啊啊啊★★★★ +#ShortTitle:★TOHE v2.2.6 +#Date:2023-4-7T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 +- 合并官方提交 #1265:TOH菜单 + +## 修正 +- 修复绝境者的注册、CD设置等错误 +- 修复神的名字附带了颜色的问题 +- 修复部分叛徒看到内鬼的名字颜色不是红色的问题 +- 修复原版端叛徒可以看到内鬼的副职业的问题 +- 修复神在模组端非会议期间可能看不到所有人职业的问题 +- 修复在设置禁用破坏后无法使用部分设备以及开门的问题 +- 修复工作狂完成任务后会被踢出游戏的问题 +- 修复传送师完成任务后技能被触发多次的问题 +- 修复增速者完成任务后技能触发异常的问题 +- 修复侠客、警长、医生成为执灯人后没有视野的问题 +- 修复占卜刽子手提示为白板的问题 +- 修复踢出未达到指定等级玩家可能踢出房主的问题 +- 修复恋人跟随胜利有时候不生效的问题 +- 修复FFF团有时在恋人胜利的情况下胜利的问题 +- 修复术士的可击杀队友和可击杀自己的选项无效的问题 +- 修复术士未找到合适目标后报错造成技能异常的问题 +- 修复侦探报告的尸体已经退出游戏时可能造成严重错误的问题 +- 修复永久退出房间的指令有时不起作用的问题 +- 修复破平者弃票时会优先弃票的问题 +- 修复破平者投给一个非平票玩家时技能生效的问题 + +## 更改 +- 神可以看到其他玩家的名字为该职业的颜色以便于分辨 +- 背叛告密做完任务后内鬼会看到背叛告密的名字以红色显示以便于分辨 +- 所有人会看到大明星的名字以金色显示以便于分辨 +- 教父招募成功后可以看到目标的名字以红色显示以便于分辨 +- 若变形过程中玩家将要自杀则延迟后再执行以防止被树懒踢出 +- 游戏设置菜单微调 + +## 新增 +- 选项:告密者可以确认叛徒 +- 选项:玩家名称同步模式 +- 选项:赌怪可以猜测完成任务的告密者 + +## 角色更改 +- 当愚者成为叛徒时将准确地看到所有邪恶中立以及带刀船员玩家显示为红名。 +- 鹈鹕与赝品商不再是试验性职业 + +## 角色新增 +- 中立阵营:??? +- 船员阵营:法官 +- 船员阵营:入殓师 +- 船员阵营:通灵师 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.7.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.7.txt new file mode 100644 index 000000000..f86755ecc --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.7.txt @@ -0,0 +1,57 @@ +#Number:100031 +#Title:TownOfHostEdited v2.2.7 +#SubTitle:★★★★本家怎么还不更新★★★★ +#ShortTitle:★TOHE v2.2.7 +#Date:2023-4-11T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复处刑人有时候无法胜利的问题 +- 修复肢解者在某些特定情况下会肢解自己的问题 +- 修复革命家死亡后依然显示跳管提示的问题 +- 修复革命家死亡后需要拉拢人数显示异常的问题 +- 修复原版端快枪手储存子弹后剩余子弹显示错误的问题 + +## 更改 +- 部分功能快捷键仅限调试模式 +- 延迟法官审判和赌怪猜测的消息提示以防止被混淆消息抵掉 +- 无人生还的时候也会发送系统消息了 +- 中国以外的用户会将QQ群按钮替换为Discord按钮 +- 重新禁用练习模式并改为Github的链接 +- TOHE标识由公开房间时显示改为在线游戏时显示 +- 玩家加入房间时只会对加入的玩家进行设置同步而不是全体玩家以降低网络压力并减少游戏卡顿 +- 原版玩家加入房间时不会向其发送设置同步的RPC以降低网络压力 +- 入殓师的尸体指向箭头改为白色以易于分辨 + +## 新增 +- 增加了一些对房主指令的消息提示 +- 选项:强制使用您的语言显示模组/职业名 +- 对公告和消息模板文件的英文翻译 +- 个人竞技模式若玩家被卡进通风管则尝试将其强制弹出 +- 改名提示系统(更加明显便捷的提示方式) +- 教父招募成功或失败以及被教父招募时对玩家进行改名提示 +- 老兵技能生效以及失效时对老兵进行改名提示 +- 掷雷兵技能生效以及失效时对掷雷兵进行改名提示 +- 选项:老兵技能使用次数上限 +- 窃票者击杀后对窃票者改名提示已经获得的票数 +- 玩家成为叛徒时对玩家进行改名提示 +- 处刑人的目标死亡时对处刑人进行改名提示 +- 增速者加速时对增速者进行当前速度的改名提示 +- 清理工清理尸体时对清理工进行改名提示 +- 快枪手储存子弹时对快枪手进行改名提示 +- 吸血鬼目标死亡时对吸血鬼进行改名提示 +- 术士击杀成功或失败时对术士进行改名提示 +- 网红死亡时对全体玩家进行改名提示 +- 传送师发动技能时对被传送的玩家进行改名提示 + +## 角色更改 +- 通灵师现在可以感知到玩家被击杀 +- 清理工使用技能后不会再重置击杀冷却 + +## 角色新增 +- 内鬼阵营:??? \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.8.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.8.txt new file mode 100644 index 000000000..6eca53604 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.8.txt @@ -0,0 +1,40 @@ +#Number:100032 +#Title:TownOfHostEdited v2.2.8 +#SubTitle:★★★★紧急修复★★★★ +#ShortTitle:★TOHE v2.2.8 +#Date:2023-4-13T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复豺狼可破坏设置失效的问题 +- 修复杀戮机器可以破坏的问题 +- 修复隐蔽者触发技能后不会失效的问题 +- 修复隐蔽者技能生效时原版端可以看到其他玩家名字的问题 +- 修复通讯破坏时小黑人生效时原版端可以看到其他玩家名字的问题 +- 修复通迅破坏时小黑人以及隐蔽者生效时原版端看到了额外信息的问题 +- 修复模组端愚者有时看不到红名的问题 +- 修复掷雷兵成为叛徒后没有技能结束提示的问题 +- 修复踢出指定等级以下的玩家选项有时候不起作用的问题 +- 修复模组端有时候拥有穿墙视野的问题 +- 修复通灵师技能不提示或提示错误的问题 +- 修复部分地区启动游戏时模组可能不加载的问题 + +## 更改 +- 移动大量职业技能判断从开始会议至报告尸体以防止某些技能不触发的问题 +- 优化老兵和掷雷兵的算法以提升游戏性能 +- 修正部分错误的英语翻译 + +## 新增 +- 选项:单独设置背叛的警长可以击杀的阵营 +- 选项:内鬼可以知道谁是叛徒 +- 选项:内鬼可以击杀叛徒 +- 选项:叛徒可以互认 +- 选项:叛徒可以知道谁是内鬼 +- 选项:叛徒可以击杀内鬼 +- 玩家职业被抹除者抹除时对玩家进行提示 +- 指令:/n a 显示TOH版本的/n \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.2.9.txt b/Resources/ModNews/SChinese/TOHE.v.2.2.9.txt new file mode 100644 index 000000000..3d32cd7b4 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.2.9.txt @@ -0,0 +1,43 @@ +#Number:100033 +#Title:TownOfHostEdited v2.2.9 +#SubTitle:★★★★还是修Bug★★★★ +#ShortTitle:★TOHE v2.2.9 +#Date:2023-4-16T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复吸血鬼目标状态异常可能导致会议崩溃的问题 +- 修复通灵师和通灵目标得到的消息提示相反的问题 +- 修复侦探技能失效的问题 +- 修复一些文本显示上的格式错误 +- 修复网红死后退出游戏可能导致技能失效甚至会议崩溃的问题 +- 修复通灵师目标的指令不起作用的问题 +- 修复踢出低等级玩家的选项可能踢出房主自己的问题 +- 修复初次启动时候消息模板文件永远是英文的问题 +- 修复踢出低等级玩家的选项有时无效的问题 +- 修复模组端愚者死后红名没有消失的问题 +- 修复背叛愚者有时候看不到红名的问题 +- 修复愚者技能失效的问题 +- 修复开启禁止内鬼击杀叛徒时刽子手依然可以击杀叛徒的问题 +- 修复刽子手成为窃票者后无法得到附加票数的问题 +- 修复有时候恋人胜利时胜利玩家名单并不包括恋人的问题 + +## 更改 +- 重构会议开始时的消息提示的代码以优化性能 +- 优化房主收到玩家消息时的处理 +- 重构违禁词相关代码以优化性能 +- 赏金猎人的目标在会议期间不显示 +- 重构了翻译文件以及今后的翻译工作模式变更为Crowdin +- 个人竞技模式下不再自动将玩家从管道中弹出以防止被官方反作弊踢出 + +## 新增 +- 俄语的消息模板文件 +- 当玩家被清道夫击杀时对玩家进行提示 +- 选项:首次会议自动向所有玩家发送自己的职业信息 +- 个人竞技模式选项:弹出卡进管道的玩家 +- 个人竞技模式选项:攻击冷却时间 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.3.0.txt b/Resources/ModNews/SChinese/TOHE.v.2.3.0.txt new file mode 100644 index 000000000..9ab311804 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.3.0.txt @@ -0,0 +1,39 @@ +#Number:100037 +#Title:TownOfHostEdited v2.3.0 +#SubTitle:★★★★框架更新★★★★ +#ShortTitle:★TOHE v2.3.0 +#Date:2023-5-1T00:00:00Z +#----------------------------- +本次更新针对.NET和BepinEx +虽然没有新的内容,但或许在性能方面有一定提升 + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 重要变更 +- .NET框架更新:.NET2.1 => .NET6.0 +- BeipinEx框架更新:6.0.0-be.567 => 6.0.0-be.668 + +## 修正 +- 修复原版端无法看到其他玩家的剩余任务、剩余技能次数等文本的问题 +- 修复嗜血骑士在技能失效时击杀冷却会被重置为设定冷却的一半 +- 修复隐匿者和鹈鹕的残留数据没有在会议被清除的问题 +- 修复隐匿者在会议后隐身冷却没有重置的问题 +- 修复有时玩家离开后会导致模组端的会议崩溃的问题 +- 修复船鬼可以击杀队友的选项与实际情况相反的问题 +- 修复女巫死亡或被驱逐后被诅咒的目标还是会死亡的问题 +- 修复低负载模式下击杀按钮不断闪烁的问题 +- 修复低负载模式下纵火犯、革命家、女巫、傀儡师、吸血鬼、嗜血杀手无法正常使用技能的问题 +- 修复赌怪、法官、黑手党的技能按钮在投票结束后依然可以使用的问题 +- 修复本地游戏不显示人数而是一个没有用的倒计时的问题 +- 修复赝品商拥有任务的问题 +- 修复医生设置缺失翻译的问题 + + +## 更改 +- 移除了嗜血骑士技能的碎盾提示以防止错误 + +## 新增 +- 选项:内鬼/船员/中立是否可以成为灵媒 +- 选项;所有人都知道谁是工作狂 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.3.1.txt b/Resources/ModNews/SChinese/TOHE.v.2.3.1.txt new file mode 100644 index 000000000..272e1ef8d --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.3.1.txt @@ -0,0 +1,54 @@ +#Number:100038 +#Title:TownOfHostEdited v2.3.1 +#SubTitle:★★★★如果没Bug就摆了★★★★ +#ShortTitle:★TOHE v2.3.1 +#Date:2023-5-5T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复船鬼在会议后可能黑屏的问题 +- 修复赌怪、法官、黑手党的按钮可能会消失的问题 +- 修复恐怖分子在被鹈鹕消化、赌怪猜测、赝品商击杀、女巫咒杀后可能不会触发胜利检查的问题 +- 修复处刑人的目标在被鹈鹕消化、赌怪猜测、赝品商击杀、女巫咒杀后可能不会转变职业的问题 +- 修复鹈鹕被鹈鹕消化、赌怪猜测、赝品商击杀、女巫咒杀后肚子里的玩家可能不会返回地图的问题 +- 修复刺客在刺杀后击杀冷却被重置为标记冷却而非默认击杀冷却的问题 +- 修复隐匿者在主动解除技能后依然被视为隐身状态的问题 +- 修复房主作为隐匿者点击跳管按钮有时没有反应的问题 +- 修复隐蔽者的技能不会失效的问题 +- 修复鹈鹕退出游戏后可能导致部分玩家职业显露的问题 +- 修复击杀日志中叛徒前缀和叛徒附加同时显示了的问题 + +## 更改 +- 缩小房主名字后缀的字体大小以防止遮挡消息 +- 隐匿者不再是试验性职业 +- 搜索房间时为不同平台的房间显示不同颜色(电脑蓝色,手机绿色,主机红色) +- 阻止搜索游戏房间时出现问号语言房间 +- 游戏内左边的任务面板微调 +- 禁止在游戏中使用/color指令 +- 鹈鹕没有吞人时名字旁的吞人数量显示为灰色 +- 人满自动开始的选项会在退出后保留 + +## 删除 +- 删除隐匿者隐身结束时非必要的碎盾提示 + +## 新增 +- 阻止会议期间的变形操作 +- 阻止会议期间死亡和赌怪猜测某玩家后模组端会出现死亡HUD(非模组端无法解决) +- F1查看自己的主职业时同时显示该职业的选项 +- F2查看自己的附加职业 +- 选项:咔皮呆伪装效果 +- 选项:确认职业同时显示所属阵营 +- 选项:隐藏占卜师的票 + +## 角色更改 +- 网红在会议上死亡会立刻发动技能发送死亡通知 + +## 角色新增 +- 中立阵营:赌徒 +- 船员阵营:观察者 +- 附加职业:持枪 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.3.2.txt b/Resources/ModNews/SChinese/TOHE.v.2.3.2.txt new file mode 100644 index 000000000..6e7b416e3 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.3.2.txt @@ -0,0 +1,35 @@ +#Number:100039 +#Title:TownOfHostEdited v2.3.2 +#SubTitle:★★★★紧急修复★★★★ +#ShortTitle:★TOHE v2.3.2 +#Date:2023-5-6T00:00:00Z +#----------------------------- +感谢您对TOHE的支持!!! + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复任务面板显示不正常的问题 +- 修复嗜血骑士和船鬼有时会导致其他玩家黑屏的问题 +- 修复教父的击杀/招募冷却时间错误的问题 +- 修复内鬼与叛徒互认时名字颜色错误的问题 +- 修复设置内鬼与叛徒互认时教父招募叛徒后其他内鬼短时间内无法正确看到叛徒的问题 + +## 更改 +- 翻译缺失后显示英文而不是中文 +- 船鬼的任务数量显示为红色 +- F1与F2的提示只会在首次会议之前出现 + +## 新增 +- 选项:告密者可以成为加班狂 +- 选项:内鬼可以看到其他利己主义者内鬼 + +## 角色更改 +- 加班狂不再是试验性职业 +- 叛徒将会被完全视为内鬼阵营 +- 双重人格现在可以成为叛徒 + +## 角色新增 +- 中立阵营:魅魔 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.3.3.txt b/Resources/ModNews/SChinese/TOHE.v.2.3.3.txt new file mode 100644 index 000000000..f3b5c5001 --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.3.3.txt @@ -0,0 +1,62 @@ +#Number:100040 +#Title:TownOfHostEdited v2.3.3 +#SubTitle:★★★★老天保佑没有Bug★★★★ +#ShortTitle:★TOHE v2.3.3 +#Date:2023-5-7T00:00:00Z +#----------------------------- +希望这是TOH更新前的最后一个版本 +千万不要有Bug啊啊啊 + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复一键更新可能闪退或变回原版的问题 +- 修复加班狂失效的问题 +- 修复内鬼和叛徒可以看到被魅惑的内鬼的问题 +- 修复魅魔胜利后会在结算界面出现两次的问题 +- 修复驱逐确认同时显示阵营会将叛徒显示为船员阵营的问题 +- 修复驱逐确认同时显示阵营会将魅惑玩家显示为主职业阵营的问题 +- 修复个人竞技模式下设置面板会出现原版职业选项的问题 +- 修复任务面板的部分显示错误 +- 修复原版个人竞技模式下玩家名字显示异常的问题 +- 修复原版玩家使用名字显示提示时职业文本会消失的问题 +- 修复会议技能按钮被聊天界面遮挡时依然可以被选中的问题 +- 修复会议期间名字可能变为技能提示的问题 +- 修复/win指令失效的问题 +- 修复查询职业时得到错误的职业的问题 +- 修复清道夫击杀的尸体可能可以被报告的问题 + +## 更改 +- 繁体中文缺失翻译时使用简体中文 +- 驱逐确认默认会显示叛徒和魅惑玩家 +- 允许更长的投票时间 +- 设置面板微调 +- 任务面板微调 +- 移动会议时色盲文字的的位置以防止被遮挡 +- 允许将纵火的涂油冷却时间设置为0 + +## 删除 +- 选项:驱逐确认叛徒 + +## 新增 +- 为魅魔的击杀按钮添加文本 +- 选项:被魅惑的玩家可以互认 +- 选项:叛徒人数统计方式 +- 自动添加私服 +- 选项:警长可以执法魅惑玩家 +- 选项:法官可以审判魅惑玩家 +- 选项:被魅惑玩家人数统计方式 +- 选项:隐藏抹除者的票 +- 选项:内鬼/中立/船员可以成为诱饵 +- 选项:内鬼/中立/船员可以成为陷阱师 +- 选项:诱饵报告延迟下限/上限 +- 选项:警告击杀诱饵的凶手即将报告 +- 翻译:100%支持繁体中文 + +## 角色更改 +- 观察者的技能在首次会议召开前不会生效 +- 恋人现在可以跟随魅魔胜利 +- 诱饵变为附加职业 +- 陷阱师变为附加职业 \ No newline at end of file diff --git a/Resources/ModNews/SChinese/TOHE.v.2.3.4.txt b/Resources/ModNews/SChinese/TOHE.v.2.3.4.txt new file mode 100644 index 000000000..a8f2f58ce --- /dev/null +++ b/Resources/ModNews/SChinese/TOHE.v.2.3.4.txt @@ -0,0 +1,44 @@ +#Number:100041 +#Title:TownOfHostEdited v2.3.4 +#SubTitle:★★★★老天保佑没有Bug★★★★ +#ShortTitle:★TOHE v2.3.4 +#Date:2023-5-9T00:00:00Z +#----------------------------- +希望这是TOH更新前的最后一个版本 +千万不要有Bug啊啊啊 + + +## 对应官方版本 +- 基于官方版本 v4.1.2 + +## 修正 +- 修复个人竞技模式下可以使用F1和F2的问题 +- 修复F2会显示一个被魅惑的职业的问题 +- 修复个人竞技模式下延迟高可能导致卡在管道内的问题 +- 修复告密者能否成为加班狂的选项出现在试验性职业中的问题 +- 修复被魅惑的玩家互认选项失效的问题 +- 修复原版玩家名字提示格式错误的问题 +- 修复模组端叛徒开场会将所有人显示为队友的问题 +- 修复魅魔可能造成黑屏的问题 +- 修复法官审判和黑手党在会议上复仇可能导致恐怖分子无法胜利、处刑人职业不会转变、网红技能不会触发等问题 +- 修复恋人在会议上被赌怪猜测、法官审判、黑手党复仇后会留下尸体的问题 +- 修复黑手党在非会议复仇可能导致原版玩家的名字与职业显示异常的问题 +- 修复黑手党若快速连续复仇多次可以绕过次数限制的问题 +- 修复革命家和纵火犯成为持枪时可能由于距离过远导致涂油或拉拢被立刻终止的问题 +- 修复占卜师占卜魅魔会得到白板为结果的问题 +- 修复模组端船鬼开场会将所有人显示为队友的问题 +- 修复会议技能按钮不会在投票结束后消失的问题 +- 修复肢解者击杀复仇者不会复仇全场的问题 + +## 更改 +- 黑手党在会议上复仇不会留下尸体 + +## 新增 +- 个人竞技模式用任务面板显示排行榜和个人数值 +- 选项:内鬼死后不能破坏 +- 选项:没有内鬼存活时破坏视作豺狼胜利 +- 选项:当有人被击杀时立刻重置豺狼的击杀冷却 + +## 角色更改 +- 纵火犯和革命家的浇油/拉拢的范围限制会随着设定的击杀范围增加 +- 船鬼现在是试验性职业 \ No newline at end of file diff --git a/Resources/Sounds/AWP.wav b/Resources/Sounds/AWP.wav new file mode 100644 index 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b/Resources/Sounds/Shield.wav differ diff --git a/Resources/Sounds/Teleport.wav b/Resources/Sounds/Teleport.wav new file mode 100644 index 000000000..583552df5 Binary files /dev/null and b/Resources/Sounds/Teleport.wav differ diff --git a/Resources/String.csv b/Resources/String.csv new file mode 100644 index 000000000..c8f0cdb17 --- /dev/null +++ b/Resources/String.csv @@ -0,0 +1,2784 @@ + "id","13","0","5","14","12" + +"### 翻译贡献者 / Translators" + +"## TOH" +"#13 SChinese: fivefirex & ZeMing & OH233 & 2T & MC-AS-Huier & xiaojin & xyjx001& Tanakanira" + +"## TOHE" +"#13 SChinese: KARPED1EM" +"#00 English: Tommy-XL & Tem & Gurge44 & KARPED1EM & SolarFlare" +"#05 Russian: Tommy-XL & Tem & chill_ultimated" +"#14 TChinese: 阿龍 & 法官" + +"### If you want to translate the mod into other languages -" +"### Visit: https://crowdin.com/project/tohe" +"### Thank you very much for translating for us" + +"### 生草以及翻译者你好呀!" +"### 其实一直想跟你道个谢,毕竟翻译是一件很累的事情" +"### 即便如此,你还是选择来支持我这个微不足道的小模组" +"### TOHE因你变得更好、变得更加强大啦" +"### 或许我们在未来的路上会经历许多坎坷,或许TOHE的昙花一现就此落幕" +"### 但感谢有你,感谢TOHE短暂的生命中的每一位过客" + +"## 作者署名(会显示在右上角,不需要请留空)/ A sign of an author (Please leave blank when not needed)" +"TextBelowVersionText","","Source code","","","" + +"# Customize via dat file" +"HostText","TOHER","Host","Хост","","" +"HostColor","#902efd","#902efd","#902efd","#902efd","#902efd" +"IconColor","#4bf4ff","#4bf4ff","#4bf4ff","#4bf4ff","#4bf4ff" +"Icon","♥","♥","♥","♥","♥" +"NameColor","#ffc0cb","#ffc0cb","#ffc0cb","#ffc0cb","#ffc0cb" + +"## Alignment Sub Text" +"SubText.Crewmate","做任务和找出内鬼","Find and exile the Impostors","Найди и кикни Предателей","","" +"SubText.Impostor","杀光所有的船员","Sabotage and kill everyone","Устраните Членов Экипажа","","" +"SubText.Neutral","完成你的胜利条件","Work alone to achieve your victory","Играйте в одиночку, чтобы добиться своей победы","","" +"SubText.Madmate","帮助内鬼阵营","Help the Impostors","Устраните Членов Экипажа","","" + +"# 职业类型 / Role Type" +"TypeImpostor","内鬼职业","Impostors","Предатели","偽裝者職業","" +"TypeCrewmate","船员职业","Crewmates","Члены Экипажа","船員職業","" +"TypeNeutral","中立职业","Neutrals","Нейтралы","中立職業","" +"TypeAddon","附加职业","Add-ons","Атрибуты","附加職業","" + +"# 阵营 / Teams" +"TeamImpostor","内鬼阵营","Impostor","Предатель","偽裝者陣營","EquipoImpostor" +"TeamNeutral","中立阵营","Neutral","Нейтрал","中立陣營","EquipoNeutro" +"TeamCrewmate","船员阵营","Crewmate","Член Экипажа","船員陣營","" +"TeamMadmate","叛徒","Madmate","Безумец","","" + +"## You are [TEAM-NAME]" +"YouAreCrewmate","你是船员","You are a Crewmate","","","" +"YouAreImpostor","你是内鬼","You are an Impostor","","","" +"YouAreNeutral","你是中立","You are a Neutral","","","" +"YouAreMadmate","你是叛徒","You are a Madmate","","","" + +"## You are [TEAM-NAME]: Sub texts" +"CrewmateSub",做任务和找出内鬼","Find and exile the Impostors","Найди и кикни Предателей","","" +"ImpostorSub","杀光所有的船员","Sabotage and kill everyone","Устраните Членов Экипажа","","" +"NeutralSub","完成你的胜利条件","Work alone to achieve your victory","Играйте в одиночку, чтобы добиться своей победы","","" +"MadmateSub","帮助内鬼","Help the Impostors","Устраните Членов Экипажа","","" + +"## 个人竞技模式 / PVP" +"KB_Normal","挑战者","Challenger","Боец","挑戰者","KB_Normal" +"KB_NormalInfo","击败所有人!","Kill all of them!","Уничтожь их!","擊敗所有人!","Derrota a todos!" + +"## Roles in Settings" +"Role.Crewmate","船员","Crewmate","Член Экипажа","","" +"Role.Jester","小丑","Jester","Шут","","" +"Role.Opportunist","投机者","Opportunist","Выживший","","" +"Role.Convict","罪犯","Convict","Осужденный","","" +"Role.Celebrity","大明星","Celebrity","Знаменитость","","" +"Role.Bodyguard","保镖","Bodyguard","Телохранитель","","" +"Role.Dictator","独裁者","Dictator","Диктатор","","" +"Role.Mayor","市长","Mayor","Мэр","","" +"Role.Doctor","法医","Doctor","Доктор","","" +"Role.Maverick","独行者","Maverick","","","" +"Role.Witch","女巫","Witch","","","" +"Role.Pursuer","追击者","Pursuer","","","" +"Role.Follower","赌徒","Follower","","","" +"Role.Amnesiac","失忆者","Amnesiac","","","" +"Role.Sheriff","警长","Sheriff","","","" +"Role.Knight","侠客","Knight","","","" +"Role.Deputy","捕快","Deputy","","","" + + +"## Guesser Mode" +"GuesserMode","赌怪模式","Guesser Mode","Режим Угадывателей","","" +"CrewmatesCanGuess","船员可以猜测","Crewmates can guess","Члены Экипажа могут угадывать роли","","" +"ImpostorsCanGuess","内鬼可以猜测","Impostors can guess","Предатели могут угадывать роли","","" +"NeutralKillersCanGuess","有刀中立可以猜测","Neutral Killers can guess","Нейтральные Убийцы могут угадывать роли","","" +"PassiveNeutralsCanGuess","无刀中立可以猜测","Passive Neutrals can guess","Пассивные Нейтралы могут угадывать роли","","" +"CovenCanGuess","巫师成员可以猜测","Coven members can guess","Ковены могут угадывать роли","","" +"CanGuessAddons","可以猜测附加职业","Can Guess Add-ons","Могут угадывать Атрибуты","","" +"CrewCanGuessCrew","船员可以猜测 船员身份","Crewmates Can Guess Crewmate Roles","Члены Экипажа могут угадать роли других Членов Экипажа","","" +"ImpCanGuessImp","内鬼可以猜测内鬼身份","Impostors Can Guess Impostor Roles","Предатели могут угадать роли других Предателей","","" + + +"## Guesser Mode - Addon Config" +"AddonSettingsCrew","船员配置","Crewmate Configuration","Настройка Членов Экипажа","","" +"AddonSettingsImp","内鬼配置","Impostor Configuration","Настройка Предателей","","" +"AddonSettingsNeut","中立配置","Neutral Configuration","Настройка Нейтралов","","" + +"## Guesser Mode - Addon Config Settings" +"ClaimAddonSettings","可以猜测可申请的附加职业","Can guess claimable add-ons","Может угадать требуемые атрибуты","","" +"BetrayalAddonSettings","可以猜测背叛的附加职业","Can guess betrayal add-ons","Может угадать предательсике атрибуты","","" +"ImpOnlyAddonSettings","可以猜测内鬼附加职业","Can guess Impostor add-ons","Может угадать атрибуты Предателей","","" +"CrewOnlyAddonSettings","可以猜测船员附加职业","Can guess Crewmate add-ons","Может угадать атрибуты Членов Экипажа","","" +"NeutralAddonSettings","可以猜测中立附加职业","Can guess Neutral add-ons","Может угадать атрибуты Нейтралов","","" +"BasicAddonSettings","可以猜测全部附加职业","Can guess global add-ons","Может угадать глобальне атрибуты","","" + + +"## 职业 / Roles" + +"# 其它 / Other" +"GM","管理员","Game Master","GM (Призрак)","GM(遊戲大師)","Administrador" + +"# 隐藏 / Hidden" +"Sunnyboy","阳光开朗大男孩","Sunnyboy","Солнечный Мальчик","陽光開朗大男孩","Chico Soleado" +"Bard","吟游诗人","Bard","Бард","吟遊詩人","Bard" +"Nuker","核武器","Nuker","","","" + +"# 原版职业 / Vanilla" +"Crewmate","船员","Crewmate","Член Экипажа","船員","Tripulante" +"Engineer","工程师","Engineer","Инженер","工程師","Ingeniero" +"Scientist","科学家","Scientist","Ученый","科學家","Cientifico" +"GuardianAngel","守护天使","Guardian Angel","Ангел-хранитель","守護天使","Angel Guardian" +"Impostor","内鬼","Impostor","Предатель","偽裝者","Impostor" +"Shapeshifter","变形者","Shapeshifter","Оборотень","變形者","Cambiaformas" + +"# Vanilla Remakes" +"EngineerTOHE","工程师","Engineer","Инженер","工程師","Ingeniero" +"ScientistTOHE","科学家","Scientist","Ученый","科學家","Cientifico" +"ShapeshifterTOHE","变形者","Shapeshifter","Оборотень","變形者","Cambiaformas" +"GuardianAngelTOHE","守护天使","Guardian Angel","Ангел-хранитель","守護天使","Angel Guardian" +"ImpostorTOHE","内鬼","Impostor","Предатель","","" +"CrewmateTOHE","船员","Crewmate","Член Экипажа","船員","Tripulante" + +"# 内鬼阵营 / Impostors" +"BountyHunter","赏金猎人","Bounty Hunter","Охотник за Головами","賞金獵人","Cazador de Premios" +"Mare","梦魇","Mare","Ночной","獵夢者","Mare" +"FireWorks","烟花商人","Fireworker","Фейерверк","煙火工匠","Fuegos Artificiales" +"SerialKiller","嗜血杀手","Mercenary","Серийный Убийца","嗜血殺手","Asesino Serial" +"ShapeMaster","千面鬼","Shapemaster","Шпион","百變怪","CambiaMaestro" +"Vampire","吸血鬼","Vampire","Вампир","吸血鬼","Vampiro" +"Warlock","术士","Warlock","Колдун","術士","Warlock" +"Assassin","刺客","Ninja","Ассасин","刺客","Asesino" +"Zombie","僵尸","Zombie","Зомби","僵屍","Zombie" +"Hacker","骇客","Anonymous","Хакер","駭客","Anonymous" +"Miner","矿工","Miner","Шахтер","礦工","Minero" +"Minimalism","杀戮机器","Killing Machine","Машина для Убийств","殺人機器","Minimalista" +"Escapee","逃逸者","Escapist","Беглец","通緝犯","Escapista" +"Witch","女巫","Spellcaster","Ведьма","女巫","Bruja" +"Mafia","黑手党","Nemesis","Мафия","黑手黨","Mafia" +"Godfather","","Godfather","","","" +"Puppeteer","傀儡师","Puppeteer","Кукловод","傀儡師","Titiritero" +"TimeThief","蚀时者","Time Thief","Вор Времени","時間竊賊","Ladrón del Tiempo" +"Sniper","狙击手","Sniper","Снайпер","狙擊手","Sniper" +"EvilTracker","邪恶追踪者","Agent","Злой Трекер","邪惡追蹤者","Rastreador Malvado" +"EvilGuesser","邪恶赌怪","Assassin","Злой Угадыватель","邪惡賭怪","Adivinador Malvado" +"AntiAdminer","监管者","Disruptor","Анти Админер","監管者","Disruptor" +"Sans","狂妄杀手","Arrogance","Высокомер","狂妄殺手","Sans" +"Bomber","自爆兵","Bomber","Бомбер","自爆兵","Bombero" +"Scavenger","清道夫","Scavenger","Уборщик","清道夫","Carroñero" +"BoobyTrap","诡雷","Trapster","Ловец","陷阱師","Trampa Booby" +"Capitalism","资本家","Capitalist","Капиталист","資本主義者","Capitalismo" +"Gangster","教父","Gangster","Гангстер","教父","Gangster" +"Cleaner","清理工","Cleaner","Очиститель","清潔工","Limpiador" +"BallLightning","球状闪电","Lightning","Молния","球狀閃電","Rayo Esférico" +"Greedier","贪婪者","Greedy","Жадина","貪婪者","Codicioso" +"CursedWolf","呪狼","Cursed Wolf","Проклятый Волк","被詛咒的狼","Lobo Cursed" +"ImperiusCurse","夺魂者","Soul Catcher","Имитатор","換魂師","Segador de almas" +"QuickShooter","快枪手","Quick Shooter","Стрелок","快槍手","DisparaRapido" +"Camouflager","隐蔽者","Camouflager","Камуфляжер","","" +"Eraser","抹除者","Eraser","Стирачка","抹除者","Borrador" +"OverKiller","肢解者","Butcher","Мясник","肢解者","SobreAsesino" +"Hangman","刽子手","Hangman","Вешатель","劊子手","Hangman" +"Swooper","隐匿者","Swooper","Невидимка","隱身人","" +"Crewpostor","船鬼","Crewpostor","Двуликий","船鬼","" +"Wildling","野人","Wildling","Одичалый","","" +"Trickster","魔术师","Trickster","Трюкач","","" +"Vindicator","卫道士","Vindicator","Продажный","","" +"Parasite","寄生虫","Parasite","Паразит","","" +"Disperser","分散者","Disperser","Разбрасыватель","","" +"Inhibitor","抑郁者","Inhibitor","Тугодум","","" +"Saboteur","破坏者","Saboteur","Cаботажник","","" +"Councillor","议员","Councillor","Взяточник","","" +"Dazzler","眩晕者","Dazzler","Ослепитель","","" +"Deathpact","死亡契约","Deathpact","Злой Купидон","","" +"Devourer","吞噬者","Devourer","Пожиратель","","" +"EvilDiviner","军师","Consigliere","Советник","","" +"Morphling","化形者","Morphling","Морфлинг","","" +"Twister","龙卷风","Twister","Твистер","","" +"Lurker","潜伏者","Lurker","Скрытень","","" +"Convict","罪犯","Convict","Осужденный","","" +"Visionary","幻想家","Visionary","Визионер","","" +"Refugee","逃亡者","Refugee","","","" +"Underdog","失败者","Underdog","","","" + +"# 船员阵营 / Crewmates" +"Luckey","幸运儿","Luckey","Удачник","幸運兒","Suertudo" +"Needy","摆烂人","Lazy Guy","Ленивый Парень","擺爛人","Chico Malo" +"SuperStar","大明星","Super Star","Супер Звезда","大明星","Super Estrella" +"CyberStar","网红","Celebrity","Знаменитость","網紅","CyberEstrella" +"SwordsMan","侠客","Knight","Линчеватель","俠客","Hombre Espada" +"Mayor","市长","Mayor","Мэр","市長","Juez" +"Paranoia","被害妄想症","Paranoid","Параноик","被害妄想症","Paranoico" +"Psychic","愚者","Psychic","Экстрасенс","愚者","愚者" +"SabotageMaster","修理工","Mechanic","Ремонтник","修理工","修理工" +"Sheriff","警长","Sheriff","Шериф","警長","警长" +"CopyCat","模仿者","Copycat","","","" +"Snitch","告密者","Snitch","Стукач","告密者","告密者" +"Marshall","展现者","Marshall","Маршалл","Marshall","Marshall" +"SpeedBooster","增速者","Speed Booster","Ускоритель","增速師","增速者" +"Doctor","法医","Doctor","Доктор","法醫","法医" +"Dictator","独裁者","Dictator","Диктатор","獨裁主義者","独裁者" +"Detective","侦探","Detective","Детектив","偵探","侦探" +"NiceGuesser","正义赌怪","Vigilante","Добрый Угадыватель","正義賭怪","正义赌怪" +"Transporter","传送师","Transporter","Транспортер","傳送師","传送师" +"TimeManager","时间操控者","Time Manager","Мастер Времени","時間大師","时间操控者" +"Veteran","老兵","Veteran","Ветеран","老兵","老兵" +"Bodyguard","保镖","Bodyguard","Телохранитель","保鑣","保镖" +"Counterfeiter","赝品商","Deceiver","Обманщик","贗品商","赝品商" +"Grenadier","掷雷兵","Grenadier","Гренадёр","擲彈兵","掷雷兵" +"Medic","医生","Medic","Медик","軍醫","医生" +"Divinator","调查员","Fortune Teller","Следователь","占卜師","占卜师" +"Glitch","缺点者","Glitch","Ошибка","活死人","活死人" +"Judge","法官","Judge","Судья","法官","法官" +"Mortician","入殓师","Mortician","Гробовщик","殯葬師","入殓师" +"Mediumshiper","通灵师","Medium","Медиум","通靈師","通灵师" +"DovesOfNeace","和平之鸽","Pacifist","Пацифист","和平之鴿","" +"Observer","观察者","Observer","Аудитор","窺視者","" +"Monarch","君主","Monarch","Монарх","","" +"Farseer","预言家","Overseer","Смотритель","","" +"Bloodhound","验尸官","Coroner","Сыщик","","" +"Tracker","正义追踪者","Tracker","Трекер","","" +"Merchant","商人","Merchant","Торговец","","" +"Retributionist","惩罚者","Retributionist","Возмездник","","" +"Deputy","捕快","Deputy","Заместитель","","" +"Guardian","守护者","Guardian","Страж","","" +"Addict","瘾君子","Addict","Зависимый","","" +"Tracefinder","寻迹者","Tracefinder","Искатель","","" +"Oracle","神谕","Oracle","Оракл","","" +"Spiritualist","灵魂论者","Spiritualist","Мистик","","" +"Chameleon","变色龙","Chameleon","Хамелеон","","" +"ParityCop","检查员","Inspector","Инспектор","","" +"Admirer","仰慕者","Admirer","","","" +"TimeMaster","时间之主","Time Master","","","" +"Crusader","十字军","Crusader","","","" +"Reverie","遐想者","Reverie","","","" + +"# 中立阵营 / Neutrals" +"Jester","小丑","Jester","Шут","小丑","小丑" +"Arsonist","纵火犯","Arsonist","Поджигатель","縱火犯","纵火犯" +"Terrorist","恐怖分子","Terrorist","Террорист","恐怖分子","恐怖分子" +"Executioner","处刑人","Executioner","Палач","暴民","处刑人" +"Lawyer","律师","Lawyer","Адвокат","","" +"Opportunist","投机者","Opportunist","Выживший","投機主義者","投机者" +"Mario","马里奥","Vector","Вектор","瑪利歐","马里奥" +"Jackal","豺狼","Jackal","Шакал","豺狼","豺狼" +"God","神","God","Дьявол","神","神" +"Innocent","冤罪师","Innocent","Обвинитель","冤罪師","冤罪师" +"Pelican","鹈鹕","Pelican","Пеликан","鵜鶘","鹈鹕" +"Revolutionist","革命家","Revolutionist","Революционер","革命家","革命家" +"FFF","FFF团","Hater","Бессердечник","單身狗","FFF团" +"Konan","柯南","Konan","Конан","柯南","柯南" +"Gamer","玩家","Demon","Демон","玩家","玩家" +"DarkHide","潜藏者","Stalker","Сталкер","潛藏者","潜藏者" +"Workaholic","工作狂","Workaholic","Трудоголик","工作狂","工作狂" +"Collector","集票者","Collector","Коллектор","集票者","集票者" +"Provocateur","自爆卡车","Provocateur","Провокатор","神風特攻隊","自爆卡车" +"BloodKnight","嗜血骑士","Blood Knight","Кровный Рыцарь","嗜血騎士","" +"PlagueBearer","瘟疫使者","Plaguebearer","","","" +"Pestilence","瘟疫","Pestilence","","","" +"Poisoner","投毒者","Poisoner","Отравитель","Poisoner","Poisoner" +"Sidekick","跟班","Sidekick","Сюзник","Sidekick","Sidekick" +"NWitch","巫婆","Witch","Заклинатель","Witch","Witch" +"Totocalcio","赌徒","Follower","Последователь","赌徒","" +"Succubus","魅魔","Cultist","Суккуб","魅魔","" +"HexMaster","巫师","Hex Master","Мастер Проклятий","","" +"Wraith","魅影","Wraith","Дух","","" +"NSerialKiller","连环杀手","Serial Killer","Маньяк","","" +"Juggernaut","天启","Juggernaut","Джаггернаут","","" +"Infectious","感染者","Infectious","Заразный","","" +"Virus","病毒","Virus","Вирус","","" +"Pursuer","追击者","Pursuer","Преследователь","","" +"Phantom","幻影","Phantom","Фантом","","" +"Pirate","幻影","Pirate","Фантом","","" +"Jinx","扫把星","Jinx","Джинкс","","" +"Maverick","独行者","Maverick","Бродяга","","" +"CursedSoul","被诅咒的灵魂","Cursed Soul","Проклятый","","" +"Ritualist","祭祀者","Ritualist","Ритуальщик","","" +"Pickpocket","小偷","Pickpocket","Карманник","","" +"Traitor","背叛者","Traitor","Трейтор","","" +"Vulture","秃鹫","Vulture","Стервятник","","" +"Medusa","美杜莎","Medusa","Медуза","","" +"Baker","面包师","Baker","Пекарь","","" +"Famine","饥荒","Famine","Голод","","" +"Spiritcaller","灵魂召唤者","Spiritcaller","Призыватель","","" +"Amnesiac","失忆者","Amnesiac","","","" +"Masochist","受虐狂","Masochist","","","" +"Doomsayer","末日赌怪","Doomsayer","Предсказатель","","" + + +"# 附加职业 / Add-ons" +"LastImpostor","绝境者","Last Impostor","Последний Предатель","絕境者","绝境者" +"Lovers","恋人","Lovers","Любовники","戀人","恋人" +"Madmate","叛徒","Madmate","Безумец","叛徒","叛徒" +"Ntr","海王","Neptune","Нептун","海王","海王" +"Watcher","窥视者","Watcher","Наблюдатель","觀察者","Observador" +"Flashman","闪电侠","Flash","Флэш","閃電俠","Flashman" +"Lighter","执灯人","Lighter","Фонарик","持燈人","Encendedor" +"Seer","灵媒","Seer","Провидец","靈媒","Psíquico" +"Brakar","破平者","Tiebreaker","Решающий","破平者","破平者" +"Oblivious","胆小鬼","Oblivious","Забывчивый","膽小鬼","胆小鬼" +"Bewilder","迷幻者","Bewilder","Растерянный","視障","迷幻者" +"Sunglasses","患者","Sunglasses","","","" +"Workhorse","加班狂","Workhorse","Работник","加班狂","加班狂" +"Fool","蠢蛋","Fool","Глупец","蠢蛋","蠢蛋" +"Avanger","复仇者","Avenger","Мститель","復仇者","复仇者" +"Youtuber","UP主","YouTuber","Ютубер","Youtuber","UP主" +"Egoist","利己主义者","Egoist","Эгоист","利己主義者","利己主义者" +"TicketsStealer","窃票者","Stealer","Вор","竊票者","窃票者" +"DualPersonality","双重人格","Schizophrenic","Шизофреник","雙重人格","双重人格" +"Mimic","宝箱怪","Mimic","Мимик","保險箱","宝箱怪" +"Guesser","赌怪","Guesser","Угадыватель","Guesser","Guesser" +"Necroview","死神","Necroview","Некровил","Necroview","Necroview" +"Reach","持枪","Reach","Длиннолап","長槍","" +"Charmed","魅魔小弟","Charmed","Зачарован","魅魔小弟","" +"Bait","诱饵","Bait","Байт","誘餌","Bait" +"Trapper","陷阱师","Beartrap","Капкан","設陷者","陷阱师" +"Infected","感染","Infected","Зараженный","","" +"Onbound","防赌","Onbound","Непобедим","","" +"Knighted","骑士","Knighted","Посвященный","","" +"Unreportable","不受重视的","Disregarded","Проигнорированный","","" +"Contagious","传染性","Contagious","Заразный ","","" +"Rogue","盗贼","Rogue","Негодяй","","" +"Lucky","幸运加持的","Lucky","Удачливый","","" +"Unlucky","倒霉蛋","Unlucky","","","" +"DoubleShot","双重猜测","Double Shot","Второй Шанс","","" +"Rascal","流氓","Rascal","Поддельный","","" +"Soulless","没有灵魂","Soulless","Бездушный","","" +"Gravestone","墓碑","Gravestone","Надгробный","","" +"Lazy","懒人","Lazy","Ленивый","","" +"Autopsy","尸检","Autopsy","Врач","","" +"Loyal","忠诚","Loyal","Лояльный","","" +"EvilSpirit","恶灵","Evil Spirit","Злой Дух","","" +"Recruit","招募","Recruit","","","" +"Admired","仰慕的","Admired","","","" +"Glow","光辉","Glow","","","" +"Diseased","患病的","Diseased","","","" +"Antidote","健康","Antidote","","","" +"Swift","迅捷","Swift","","","" +"Ghoul","食尸鬼","Ghoul","","","" + +"## 附加职业作为前缀时 / Prefixes for Add-ons" + +"Prefix.Ntr","海王","Neptune ","Нептунский ","海王","海王" +"Prefix.Watcher","窥视","Watcher ","Наблюдательный ","觀察","窥视" +"Prefix.Flashman","闪电","Flash ","Флэшевый ","閃電","闪电" +"Prefix.Lighter","执灯","Lighter ","Фонарный ","持燈","执灯" +"Prefix.Seer","灵媒","Seer ","Провидящий ","靈媒","灵媒" +"Prefix.Brakar","破平","Tiebreaker ","Решающий ","破平","破平" +"Prefix.Oblivious","胆小","Oblivious ","Забывчивый ","膽小","胆小" +"Prefix.Bewilder","迷幻","Bewilder ","Растерянный ","視障","迷幻" +"Prefix.Workhorse","加班狂","Workhorse ","Рабочий ","加班狂","加班狂" +"Prefix.Fool","蠢蛋","Fool ","Глупый ","蠢蛋","蠢蛋" +"Prefix.Avanger","复仇","Avenger ","Мстительный ","復仇","复仇" +"Prefix.Youtuber","UP主","YouTuber ","Ютубер ","Youtuber","UP主" +"Prefix.Egoist","利己主义","Egoist ","Эгоистичный ","利己主義","利己主义" +"Prefix.TicketsStealer","窃票","Stealer ","Ворующий ","竊票","窃票" +"Prefix.DualPersonality","双重人格","Schizophrenic ","Шизофренический ","雙重人格","双重人格" +"Prefix.Mimic","宝箱怪","Mimic ","Мимикующий ","保險箱","宝箱怪" +"Prefix.Bait","诱饵","Bait ","Байт ","誘餌","Bait" +"Prefix.Trapper","陷阱师","Beartrap ","Капкан ","設陷者","陷阱师" +"Prefix.Guesser","赌怪","Guesser ","Угадывающий ","Guesser ","Guesser " +"Prefix.Necroview","死神","Necroview ","Некровидящий ","Necroview ","Necroview " +"Prefix.Recruit","跟班","Recruit ","Союзник ","Sidekick ","Sidekick " +"Prefix.Reach","持枪","Reach ","Длиннолап ","持枪","" +"Prefix.Onbound","防堵","Onbound ","Непобедимый ","","" +"Prefix.Knighted","骑士","Knighted ","Посвященный ","","" +"Prefix.Unreportable","不受重视的","Disregarded ","Проигнорированный ","","" +"Prefix.Rogue","盗贼","Rogue ","Негодяйный ","","" +"Prefix.Lucky","幸运加持的","Lucky ","Удачливый ","","" +"Prefix.DoubleShot","双重猜测","Double Shot ","Второй Шанс ","","" +"Prefix.Rascal","流氓","Rascal ","Поддельный ","","" +"Prefix.Gravestone","墓碑","Gravestone ","Надгробный ","","" +"Prefix.Lazy","懒人","Lazy ","Ленивый ","","" +"Prefix.Autopsy","尸检","Autopsy ","Врач ","","" +"Prefix.Loyal","忠诚","Loyal ","Лояльный ","","" +"Prefix.EvilSpirit","恶灵","Evil Spirit ","Злой Дух ","","" +"Prefix.Glow","发光","Glow ","Визионер ","","" +"Prefix.Diseased","患病","Diseased ","","","" +"Prefix.Antidote","健康","Antidote ","","","" +"Prefix.Swift","迅捷","Swift ","","","" +"Prefix.Unlucky","倒霉蛋","Unlucky ","","","" +"Prefix.Ghoul","食尸鬼","Ghoul ","","","" +"Prefix.Sunglasses","患者","Sunglasses ","","","" +"Prefix.Mare","","Mare ","","","" + +"## 附加职业作为前缀时 / Prefixes for Add-ons But With Brackets" + +"PrefixB.Ntr","海王","(Neptune) ","(Нептун) ","海王","海王" +"PrefixB.Watcher","窥视","(Watcher) ","(Наблюдатель) ","觀察","窥视" +"PrefixB.Flashman","闪电","(Flash) ","(Флэш) ","閃電","闪电" +"PrefixB.Lighter","执灯","(Lighter) ","(Фонарик) ","燈人","执灯" +"PrefixB.Seer","灵媒","(Seer) ","(Провидец) ","靈媒","灵媒" +"PrefixB.Brakar","破平","(Tiebreaker) ","(Решающий) ","破平","破平" +"PrefixB.Oblivious","胆小","(Oblivious) ","(Забывчивый) ","膽小","胆小" +"PrefixB.Bewilder","迷幻","(Bewilder) ","(Растерянный) ","視障","迷幻" +"PrefixB.Workhorse","加班狂","(Workhorse) ","(Рабочий) ","加班狂","加班狂" +"PrefixB.Fool","蠢蛋","(Fool) ","(Глупец) ","蠢蛋","蠢蛋" +"PrefixB.Avanger","复仇","(Avenger) ","(Мститель) ","復仇","复仇" +"PrefixB.Youtuber","UP主","(YouTuber) ","(Ютубер) ","Youtuber","UP主" +"PrefixB.Egoist","利己主义","(Egoist) ","(Эгоист) ","利己主義","利己主义" +"PrefixB.TicketsStealer","窃票","(Stealer) ","(Вор) ","竊票","窃票" +"PrefixB.DualPersonality","双重人格","(Schizophrenic) ","(Шизофреник) ","雙重人格","双重人格" +"PrefixB.Mimic","宝箱怪","(Mimic) ","(Мимик) ","保險箱","宝箱怪" +"PrefixB.Bait","诱饵","(Bait) ","(Байт) ","誘餌","Bait" +"PrefixB.Trapper","陷阱师","(Beartrap) ","(Капкан) ","設陷者","陷阱师" +"PrefixB.Guesser","赌怪","(Guesser) ","(Угадывающий) ","Guesser ","Guesser " +"PrefixB.Necroview","死神","(Necroview) ","(Некровил) ","Necroview ","Necroview " +"PrefixB.Recruit","跟班","(Recruit) ","(Союзник) ","Sidekick ","Sidekick " +"PrefixB.Reach","持枪","(Reach) ","(Длиннолап) ","持枪","" +"PrefixB.Onbound","防堵","(Onbound) ","(Непобедим) ","","" +"PrefixB.Knighted","骑士","(Knighted) ","(Посвященный) ","","" +"PrefixB.Unreportable","不受重视","(Disregarded) ","(Проигнорированный) ","","" +"PrefixB.Rogue","盗贼","(Rogue) ","(Негодяй) ","","" +"PrefixB.Lucky","幸运加持","(Lucky) ","(Удачливый) ","","" +"PrefixB.DoubleShot","双重猜测","(Double Shot) ","(Второй Шанс) ","","" +"PrefixB.Rascal","流氓","(Rascal) ","(Поддельный) ","","" +"PrefixB.Gravestone","墓碑","(Gravestone) ","(Надгробный) ","","" +"PrefixB.Lazy","懒人","(Lazy) ","(Ленивый) ","","" +"PrefixB.Autopsy","尸检","(Autopsy) ","(Врач) ","","" +"PrefixB.Loyal","忠诚","(Loyal) ","(Лояльный) ","","" +"PrefixB.EvilSpirit","恶灵","(Evil Spirit) ","(Злой Дух) ","","" +"PrefixB.Glow","光辉","(Glow) ","(Визионер) ","","" +"PrefixB.Diseased","患病的","(Diseased) ","","","" +"PrefixB.Antidote","健康的","(Antidote) ","","","" +"PrefixB.Swift","迅捷的","(Swift) ","","","" +"PrefixB.Unlucky","倒霉蛋","(Unlucky) ","","","" +"PrefixB.Ghoul","食尸鬼","(Ghoul) ","","","" +"PrefixB.Sunglasses","患者","(Sunglasses) ","","","" +"PrefixB.Mare","","(Mare) ","","","" + + +"BracketAddons","将括号添加到附加职业","Add Brackets To Add-ons","Добавить скобки к Атрибутам","BracketAddons","BracketAddons" + +"## 以下是职业简介(显示在开局以及任务栏的文本)/ Shows at Impostor/Crewmate screen" +"# Vanilla Remake Descriptions" +"EngineerTOHEInfo","用通风管抓住内鬼","Use the vents to catch the Impostors","Используйте вентиляцию чтобы поймать Предателей","Use the vents to catch the Impostors","Use the vents to catch the Impostors" +"ScientistTOHEInfo","随时随地获取便携式生命体征","Access portable vitals from anywhere","У вас есть доступ к портативным пульсам","Access portable vitals from anywhere","Access portable vitals from anywhere" +"ShapeshifterTOHEInfo","伪装成船员陷害他们","Disguise as crewmates to frame them","Замаскируйтесь под Членом Экипажа чтобы подставить их","Disguise as crewmates to frame them","Disguise as crewmates to frame them" +"GuardianAngelTOHEInfo","保护船员免受内鬼击杀","Protect the crewmates from the Impostors","Защитите Членов Экипажа отПредаелей","Protect the crewmates from the Impostors","Protect the crewmates from the Impostors" +"ImpostorTOHEInfo","击杀和破坏","Kill and sabotage","Убивайте и устраивайте саботажи","","" +"CrewmateTOHEInfo","完成您的任务","Do your tasks","","","" + +"# 内鬼阵营 / Impostor descriptions" +"BountyHunterInfo","走,去拿下你的目标!","Eliminate your target","Охотьтесь за своей целью","拿下你的目標","走,去拿下你的目标!" +"MareInfo","Good Night~","Kill in the darkness","Убивайте в темноте","你恐懼黑暗嗎?","Good Night~" +"FireWorksInfo","一起来看最后的烟花吧","Go out with a BANG","Морфитесь, чтобы поставить фейерверк","在最後時刻來放煙火吧","一起来看最后的烟花吧" +"SerialKillerInfo","这么多人至少得死一两个吧","Keep killing, else you suicide","Убивайте, чтобы не умереть","你無法抑制你的殺人衝動","这么多人至少得死一两个吧" +"ShapeMasterInfo","猜猜我是谁","Swiftly kill with no shift cooldown","У вас нет отката морфа","你知道我是誰嗎?","猜猜我是谁" +"VampireInfo","快去榨干他们","Your kills are delayed","Ваши убийства задерживаются","吸取他們的血","快去榨干他们" +"WarlockInfo","人心的脆弱,最容易被利用了","Curse crewmates then shift to make them kill","Прокляните всех Членов Экипажа","借刀殺人","人心的脆弱,最容易被利用了" +"AssassinInfo","信仰的一击!","Mark a target, then shift to kill","Отметьте цель и морфнитесь, чтобы убить её","發現目標,準備行動","信仰的一击!" +"ZombieInfo","咬死他们,碾碎他们!","You are very slow","Вы очень медленный","僵屍病毒已來襲","咬死他们,碾碎他们!" +"HackerInfo","藏在黑暗背后吧","Force a player to report a body","Вы заставляете игрока зарепортить труп","隱身於螢幕背後","藏在黑暗背后吧" +"MinerInfo","条条管道通罗马","Warp to your last used vent by shifting","Телепортируйтесь к использованной вами вентиляцией","條條管道通羅馬","条条管道通罗马" +"MinimalismInfo","简单地弄死他们即可~","You can ONLY kill, but low cooldown","Вы можете ТОЛЬКО убивать","沒有人性的弄死他們","简单地弄死他们即可~" +"EscapeeInfo","追杀?不存在的","Shift to mark places and warp back to them","Выберите место и телепортируйтесь туда","總得來說就是跑","追杀?不存在的" +"WitchInfo","阿瓦达啃大瓜!","Spell crewmates to kill them in meetings","Заклинайте игроков, убивая их после собрания","施展你的魔法來讓你的敵人死亡","阿瓦达啃大瓜!" +"MafiaInfo","总有人不懂我的施舍呢","Kill when you're the last Impostor","Убейте всех, после смерти своих тимейтов","別跟我們這些黑幫沾染上關係","总有人不懂我的施舍呢" +"MafiaInfo","","Recruit players by voting them","","","" +"BeforeMafiaInfo","总有人不懂我的施舍呢","You can't kill yet","Вы ещё не можете убивать","潛伏以等待時機","总有人不懂我的施舍呢" +"AfterMafiaInfo","下辈子总该记住我了吧","Now start killing","Время убивать","復仇時間已到","下辈子总该记住我了吧" +"PuppeteerInfo","一只只可爱的娃娃,在互相厮杀","Make players kill for you","Заставь других игроков убивать всех за тебя","操控對象並殺光所有船員","一只只可爱的娃娃,在互相厮杀" +"TimeThiefInfo","阻止开会模拟器的诞生","Lower meeting time by killing","Убивайте игроков, сокращая время голосования","將會議時間偷走並殺光你的敵人","阻止开会模拟器的诞生" +"SniperInfo","厉害啊,枪枪命中","Snipe players from a distance by shifting","Стреляйте в игроков издалека","讓你的敵人在你的狙擊下死亡","厉害啊,强强命中" +"EvilTrackerInfo","你不要过来啊啊啊","Track players by shifting","Морфнитесь, чтобы отслеживать Игроков","你不要過來啊啊啊","你不要过来啊啊啊" +"AntiAdminerInfo","没什么能逃过你的眼睛","Know when players are near devices","Вы узнаете что игроки близко к устройствам","沒人能逃過妳的眼睛","没什么能逃过你的眼睛" +"SansInfo","降下审判!","With each kill you make, your cooldown decreases","Ваш откат при убийстве становится меньше","殺死你的敵人可以將冷卻縮短","降下审判!" +"BomberInfo","Creeper? Aww Man..","Shapeshift to explode","Creeper? Aww Man...","Creeper? Aww Man...","Creeper? Aww Man.." +"BoobyTrapInfo","艺术就是爆炸!","Start a killing chain","Установи Мину на труп","爆炸就是藝術!","艺术就是爆炸!" +"ScavengerInfo","夺走你的一切真是抱歉","Your kills are unreportable","Ваши убийства невозможно зарепортить","殺人不留痕跡","夺走你的一切真是抱歉" +"EvilGuesserInfo","生命就是一场豪赌!","Guess crew roles in meetings to kill","Угадывай добрые роли игроков, чтобы убить их","賭博並殺光所有人","想来一把吗,伙计" +"CapitalismInfo","这可都是劳动力呀","Give more tasks to crewmates","Добавляйте задания Членам Экипажа","老百姓: 我們要用人民的法槌打垮這座資本主義的高牆!","这可都是劳动力呀" +"GangsterInfo","是时候重整旗鼓了!","Convert players to your side","Перемани игроков на свою сторону","招募你的小弟以便殺人","是时候重整旗鼓了!" +"CleanerInfo","从世界上抹除掉他们!","Report bodies to make them unreportable","Зарепорти, и труп нельзя будет репортить","清除屍體","从世界上抹除掉他们!" +"BallLightningInfo","量子轰炸!","Convert players to Quantum Ghosts","Превращайте игроков в квантовых призраков","將你的敵人轉化為量子幽靈","量子轰炸!" +"GreedierInfo","哈哈哈哈哈哈哈哈哈哈哈","Your kill cooldown shifts","Каждое второе убийство имеет маленький откат","我冷卻怎麼怪怪的?","哈哈哈哈哈哈哈哈哈哈哈" +"CursedWolfInfo","杀我是你做过最愚蠢的决定","You survive a few kill attempts","Вы переживёте несколько попыток убийства","殺我是你做過最愚蠢的決定","杀我是你做过最愚蠢的决定" +"ImperiusCurseInfo","啊对啊,我是红色,那我还能是谁呢","You swap places with your shift target","Морфясть в игрока, вы меняетесь местами","與其他人交換位置","啊对啊,我是红色,那我还能是谁呢" +"QuickShooterInfo","I have a big PLAN!","Store ammo to offset kill cooldown","Копите патроны, восстановив откат убийства","我有個大膽的想法!","I have a big PLAN!" +"CamouflagerInfo","当所有人戴上面具,一切都自由了","Camouflage everyone for easy kills","Морфнитесь, чтобы вызвать эффект камуфляжа","隱藏於人群中並殺光所有人","当所有人戴上面具,一切都自由了" +"EraserInfo","恕我直言,你不配拥有能力","Erase the role of your vote target","Сотрите роль игрока, голосуя за него","抹除他人的職業並殺光所有人","恕我直言,你不配拥有能力" +"OverKillerInfo","且欣赏我美丽的作品","Enjoy my beautiful work","Наслаждайтесь моей работой","欣賞我美麗的作品","且欣赏我美丽的作品" +"HangmanInfo","就由我,来结束你的生命","I will decide when your life will end","Я решу когда твоя жизнь окончится","我將會結束你的生命","就由我,来结束你的生命" +"SwooperInfo","感受未知的恐惧吧","Turn invisible temporarily","Становитесь невидимым на какое-то время","一道風掠過,所有人恐懼","" +"CrewpostorInfo","这是场完美的犯罪","Kill by completing tasks","Убивай, выполняя задания","誰又能知道我是披著船員皮的偽裝者呢?","" +"WildlingInfo","用力量和伪装杀人","Kill with strength and disguise","Убивай с силой маскировки","","" +"TricksterInfo","击杀并欺骗船员","Kill and trick the crew","Запутай Членов Экипажа","","" +"VindicatorInfo","用你的额外的票击杀所有人","Use your extra votes to kill everyone","Используйте свои дополнительные голоса чтобы убить всех","","" +"ParasiteInfo","帮助内鬼击杀船员","Help the Impostors kill the crew","Помогите Предателям убить Членов Экипажей","","" +"DisperserInfo","将所有人传送到随机通风口","Teleport everyone to random vents","Телепортируй всех в случайные венты","","" +"InhibitorInfo","球球队友不要破坏","You cannot kill during sabotages","Вы не можете убивать во время саботажей","","" +"SaboteurInfo","统统给我坏掉吧","You can only kill during sabotages","Вы можете убивать только во время саботажа","","" +"CouncillorInfo","看谁不顺眼,就谋杀谁","Kill off crewmates during meetings","Убивайте игроков во время встречи","","" +"DazzlerInfo","我好晕啊~","Reduce the vision of the crew","Уменьшайте обзор Членов Экипажа","","" +"DeathpactInfo","你可以准备去死了","Assign players to a death pact","Назначьте игроков для заключения договора о смерти","","" +"DevourerInfo","装扮?给我变吧!","Consume the skin of the crew","Пожирайте внешний вид Членов Экипажей","","" +"EvilDivinerInfo","让我看看,你们的身份!","Discover the roles of other players","Узнайте роли других игроков","","" +"MorphlingInfo","你被变形给束缚了","You can only kill while shapeshifted","Вы можете убивать только в Морфе","","" +"TwisterInfo","换换换,统统给我交换!","Swap all player positions","Поменяйте местами всех игроков","","" +"LurkerInfo","通过跳入通风管减少击杀冷却时间","Reduce your kill cooldown by venting","Вентанитесь чтобы сократить откат убийста","","" +"ConvictInfo","你的目标死了,现在帮助内鬼","Your target died, now help the Impostors","Твоя цель мертва, теперь помоги Предателям","","" +"VisionaryInfo","你看到了生命的排列","You see the alignments of the living","Вы видите мировоззрение живых","","" +"RefugeeInfo","帮助内鬼杀死船员","Help the Impostors kill off the crew","","","" +"UnderdogInfo","为什么我这么失败呢?","Start killing on a low player count","","","" + +"# 船员阵营 / Crewmate descriptions" +"LuckeyInfo","你擅长治疗内鬼的低血压","Dodge attacks","Уклоняйтесь от атак","是生是死,看你是歐還是非","你擅长治疗内鬼的低血压" +"NeedyInfo","摆烂快乐!摆烂万岁!","You're too lazy","Вы слишком ленивый","擺爛的感覺真不錯","摆烂快乐!摆烂万岁!" +"SuperStarInfo","全体目光向我看齐!","Everyone knows you","Все знают кто ты!","我是明日之星!","全体目光向我看齐!" +"CyberStarInfo","放心去吧,会有人报道你的","Everyone knows when you die","Все узнают о том когда ты умрёшь","所有人都會知道你的死","放心去吧,会有人报道你的" +"MayorInfo","你拥有让独裁羡慕死的技能","Your vote counts multiple times","Ваш голос считается как за несколько","你的票數更多更有料","你拥有让独裁羡慕死的技能" +"ParanoiaInfo","我好像快死了诶","You have a portable meeting button","У вас есть портативная кнопка","我是不是快死了? 你幹嘛過來? 你是不是要殺我?","我好像快死了诶" +"PsychicInfo","太好了,我逐渐理解一切","One of the red names are evil","Одно из красных имён - плохое","我好像逐漸理解一切","太好了,我逐渐理解一切" +"SabotageMasterInfo","你是一个修理匠,修理本领强","Vent around and fix sabotages","Чините саботажи в одиночку","更快的修理破壞","你是一个修理匠,修理本领强" +"SheriffInfo","哈哈哈,请问您是在传承美国FBI的暴力执法吗","Shoot the Impostors","Убивай Предателей и Злых Нейтралов","槍斃偽裝者們","你明明可以当狼玩的" +"CopyCatInfo","你的职业我的了!","Use kill button to copy target's role","","","" +"SnitchInfo","总之就是难逃一死","Finish your tasks to find the Impostors","Заверши задания, чтобы узнать Предателей","完成你的任務來找出偽裝者","总之就是难逃一死" +"MarshallInfo","完成你的任务来证明你的清白","Finish your tasks to prove your innocence","Выполняйте задания чтобы доказать свою невиновность","Info not provided","Info not provided" +"SpeedBoosterInfo","随风奔跑自由是方向","Boost your speed","Ускоряйтесь","我要跑越過傷悲一種接近光的感覺","随风奔跑自由是方向" +"DoctorInfo","信我,学医救不了太空人~","Know how each player died","Вы знаете причины смерти игроков","查看他們的死因","信我,学医救不了太空人~" +"DictatorInfo","请您不要随意自杀","Exile a player based on your own judgement","Твой голос автоматически выбросит игрока","讓所有人臣服於你","请您不要随意自杀" +"DetectiveInfo","我福尔摩斯来辣!","Gain extra info from your body reports","Репорть трупы, чтобы получать информацию","調查被害者的職業","我福尔摩斯来辣!" +"UndercoverInfo","碟中谍了属于是","Impostors see you as their partner","Предатели считают вас как за своего","混入狼群中","碟中谍了属于是" +"SwordsManInfo","行侠仗义!","You can kill 1 player","Ты можешь убить только одного игрока","正義的一擊!","行侠仗义!" +"NiceGuesserInfo","生命就是一场豪赌!","Guess Impostor roles in meetings to kill","Угадывай злые роли игроков на собраниях, чтобы убить их","生命即是豪賭","生命就是豪赌!" +"TransporterInfo","移形换影,扭转乾坤!","Do tasks to swap 2 players' locations","Выполнив задание, два игрока поменяются местами","隨機調換兩名玩家的位置","移形换影,扭转乾坤!" +"TimeManagerInfo","时间操控大师!","Increase meeting time by doing tasks","Выполняйте задания, увеличивая время встречи","完成任務來延長會議時間","时间操控大师!" +"VeteranInfo","内鬼都没你有经验","Alert to kill anyone who interacts with you","Не позволяй убийце просто так убить себя","二戰都比這場遊戲刺激","内鬼都没你有经验" +"BodyguardInfo","想杀人必须先过我这关","Prevent nearby kills","Предотвращайте убийства поблизости","想殺人必須先過我這關","想杀人必须先过我这关" +"CounterfeiterInfo","谁又能想到是我呢?","Try to fool the players","Попытайтесь обмануть игроков","今天賺得不錯都被騙到了","谁又能想到是我呢?" +"GrenadierInfo","投掷傻瓜蛋!!","Reduce Impostors' vision by venting","Ослепляйте предателей, прыгая в вентиляцию","這個亮光!","投掷傻瓜蛋!!" +"MedicInfo","好像有必要治一治你?","Cast a shield onto a player","Защищайте Членов Экипажа","給你上個全身盾,別死了啊","好像有必要治一治你?" +"DivinatorInfo","获取玩家身份的线索","Get clues to people's roles","Узнавайте роли игроков на собраниях","水晶球展現一下魔力吧","水晶球球,求求了" +"GlitchInfo","入侵并杀死所有人","Hack and kill everyone","","","" +"JudgeInfo","接着奏乐,接着审~","Silence in the courtroom!","Тишина в зале суда!","現在就開庭!","接着奏乐,接着审~" +"MorticianInfo","现在,你可以安心地离开了","Locate dead bodies","Находите трупы","現在,你可以安心的走了","现在,你可以安心地离开了" +"MediumshiperInfo","若君心存不甘,不妨和我谈谈","Talk with ghosts","Разговаривайте с призраками","若君心存不甘,不妨和我談談","若君心存不甘,不妨和我谈谈" +"ObserverInfo","亲眼所见,亦非真实","You can see all shield-animations","Вы видите анимации сломанных щитов","他的盾沒了?","" +"DovesOfNeaceInfo","何必打打杀杀呢?","Vent to reset kill cooldowns","А зачем убивать?","何必打打殺殺呢?","" +"MonarchInfo","招募开始!","Give your crew extra voting power!","Дайте игрокам дополнительные голоса!","","" +"FarseerInfo","语言求求了~","Reveal roles of other players","Выявляйте роли других игроков","","" +"BloodhoundInfo","你无法报告尸体,意味着你是无用的","Find corpses and their killers","Найдите трупы и их убийц","","" +"TrackerInfo","让我看看,我的小目标在哪啊?","Keep track of other players","Отслеживайте других игроков","","" +"MerchantInfo","作为一名合格的奸商","Sell add-ons and bribe killers","Продавайте Атрибуты","","" +"RetributionistInfo","你有足够多的怨恨,复仇吧!","Help the crew after you die","Помогите Членам Экипажа после смерти","","" +"DeputyInfo","别动!你被逮捕了!","Handcuff killers to increase their cooldowns","Выдавайте наручники убийцам для сброса отката убийства","","" +"GuardianInfo","任务会让你不惧死亡!","Complete your tasks to become immortal","Выполните все задания, чтобы стать бессмертным","","" +"AddictInfo","沉迷在醉酒的世界里~","Vent to become invulnerable, or you'll die","Вентанись чтобы стать неуязвимым","","" +"TracefinderInfo","卧槽有人寄了!卧槽!","Sense the location of dead bodies","Вы видите местонахождение трупов","","" +"OracleInfo","你的身份是什么呢?","Vote a player to see their alignment","Проголосуйте за игрока, чтобы увидеть его роль","","" +"SpiritualistInfo","幽灵把你引向死亡?","Be guided by the ghostly life","Вы видите стрелку указывающая на призрака","","" +"ChameleonInfo","看不见我~","Vent to disguise into your surroundings","Вентанитесь чтобы стать невидимым","","" +"ParityCopInfo","让我看看,你们的阵营!","Validate the alignments of two players","Проверить мировоззрение двух игроков","","" +"AdmirerInfo","哇,他们都在仰慕你诶","Choose a player to side with you","","","" +"TimeMasterInfo","回溯时间!","Rewind time!","","","" +"CrusaderInfo","别怕,我会帮你报仇的","Kill a player's attacker","","","" +"ReverieInfo","每次击杀都会减少你的击杀冷却","With each kill, your cooldown decreases","","","" + +"# 中立阵营 / Neutral descriptions" +"ArsonistInfo","乖乖站好!","Douse everyone in gasoline and ignite","Облейте всех игроков, а потом подожгите","燒吧,燒吧,燃燒吧","乖乖站好!" +"JesterInfo","我没有、我不是、我对跳","Get voted out","Заставьте игроков проголосовать за вас","想個辦法讓你被投出去","我没有、我不是、我对跳" +"OpportunistInfo","苟到最后就是胜利!","Stay alive until the end","Останьтесь в живых","盡你所能地活下去吧!","苟到最后就是胜利!" +"TerroristInfo","多说不宜 Rush B!","Finish your tasks, THEN die","Умри после выполнения всех заданий","我要開飛船撞Mira總部","多说不宜 Rush B!" +"ExecutionerInfo","确实,我其实是看他不爽","Get your target voted out","Заставь игроков проголосовать за твою цель","想出一切辦法來投出你的目標","确实,我其实是看他不爽" +"LawyerInfo","帮助你的目标赢得胜利!","Help your target win!","Помоги своей цели победить!","","" +"MarioInfo","听说你的公主在管道里","Jump in! Jump out!","Прыг, скок, прыг, скок!","聽說你的公主在管道裡面","听说你的公主在管道里" +"JackalInfo","在这里,我一般称自己为只狼","Murder everyone","Убейте всех","殺光所有人不留活口","在这里,我一般称自己为只狼" +"GodInfo","一切都在您的掌控","Everything is under your control","Всё под твоим контролем","一切都在您的掌控之中","一切都在您的掌控" +"InnocentInfo","果然碰瓷百试百灵","Get someone ejected by making them kill you","Выкинете кого-нибудь, заставив его вас убить","碰瓷是你最好的選擇","果然碰瓷百试百灵" +"PelicanInfo","船船,饿饿,饭饭","Eat all players","Съешьте всех игроков","好吃欸這個人","船船,饿饿,饭饭" +"RevolutionistInfo","人类的赞歌是勇气的赞歌","Recruit players to win with you","Совершите Революцию!","革命尚未成功,同志仍需努力","人类的赞歌是勇气的赞歌" +"FFFInfo","该烧还是该审?","Kill Lovers and Neptunes","Убивайте Любовников и Нептунов","我受不了這些放閃的情侶了","该烧还是该审?" +"KonanInfo","在一次和小兰的约会中...","Still on a date with Xiaoling...","Все ещё на свидании с Сяолином...","我叫工藤新一,在一次和小蘭的約會中...","在一次和小兰的约会中..." +"GamerInfo","Lv又增加了捏~","Consume blood volumes","Выпейте всю кровь игроков","該來打怪了","Lv又增加了捏~" +"DarkHideInfo","降下黑暗,释放恐惧!","Descend into the darkness, release fear!","Спускайся во тьму, освободи Страх!","黑夜已來臨,降下恐懼!","降下黑暗,释放恐惧!" +"WorkaholicInfo","卷死他们!","Finish all tasks to solo win!","Сделайте все свои задания и победите в одиночку!","把這波工作做完就可以下班了","卷死他们!" +"CollectorInfo","是收集癖的胜利!","Collect votes from players","Соберите достаточное количество голосов","收集票數來獲勝","是收集癖的胜利!" +"ProvocateurInfo","你急了,你寄了","Victory with help target","Победите с помощью цели","急了嗎,你沒了","你急了,你寄了" +"BloodKnightInfo","这一杯,敬给彼岸的你","Killing gives you a temporary shield","Используй трупы как щит","先下手為強也是個不錯的選擇","" +"PlagueBearerInfo","阿嚏~","Plague everyone to turn into Pestilence","","","" +"PestilenceInfo","杀死所有人!","Obliterate everyone!","","","" +"PoisonerInfo","用延迟杀人击杀所有人","Kill everyone with delayed kills","Ваши убийства задерживаются","Info not provided","Info not provided" +"SidekickInfo","帮助豺狼(如果有的话)","Help the Jackal kill everyone","Помогите Шакалу","Info not provided","Info not provided" +"NWitchInfo","控制船员并活着看到他们失败","Control crewmates and live to see them lose","Управляйте Членами Экипажа чтобы они проиграли","Info not provided","Info not provided" +"TotocalcioInfo","诶哟,你看人真准~","Follow a player and help them","Следуйте за игроком и победите с ним","诶哟,你看人真准~","" +"SuccubusInfo","没事的啦,姐姐会护着你的~","Charm everyone","Зачаруйте всех игроков","没事的啦,姐姐会护着你的~","" +"HexMasterInfo","欺骗玩家在会议中杀死他们","Hex players to kill them in meetings","Ставь порчу чтобы убивать в собраниях","","" +"WraithInfo","使用通风口暂时隐形","Vent to temporarily go invisible","Вентанитесь чтобы стать невидимым","","" +"NSerialKillerInfo","杀光所有人,赢得胜利!","Kill off everyone to win!","Убейте всех!","","" +"JuggernautInfo","每击杀一次,你的冷却时间就会减少","With each kill, your cooldown decreases","Ваш откат при убийстве становится меньше","","" +"InfectiousInfo","感染所有人","Infect everyone","Зарази всех","","" +"VirusInfo","杀死并感染所有人","Kill and infect everyone","Убей и зарази всех","","" +"PursuerInfo","保护自己,活到底!","Protect yourself and live to the end!","Берегите себя и доживите до конца!","","" +"PhantomInfo","等着被杀,并完成你的任务,赢得胜利!","Get killed and finish your tasks to win!","Заверши задания чтобы победить!","","" +"PirateInfo","","Select target to duel during the Meeting!","","","" +"JinxInfo","将攻击反映到攻击者身上","Reflect attacks onto your attackers","Отражайте атаки","","" +"MaverickInfo","击杀并存活到底","Kill and survive to the end","Убивайте и выживите до конца","","" +"CursedSoulInfo","抢夺灵魂,偷走胜利","Snatch souls and steal the win","Заклинай и укради победу","","" +"RitualistInfo","击杀并揭示玩家的身份","Kill and reveal the roles of your enemies","Убивайте и раскрывайте роли своих врагов","","" +"PickpocketInfo","从你的击杀中窃取投票","Steal votes from your kills","Ваши убийства увеличивают количество голосов","","" +"TraitorInfo","消灭内鬼,然后获胜","Eliminate the Impostors, then win","Убейте всех Предателей и выиграйте","","" +"VultureInfo","通过报告吃掉尸体然后获胜","Eat bodies by reporting to win","Ешьте тела, чтобы победить","","" +"MedusaInfo","通过报告石化尸体","Stone bodies by reporting them","Трупы становятся камнями при вашем репорте"","","" +"BakerInfo","完成你的任务获取有毒的面包","Complete your tasks to poison your bread","Выполните задания, чтобы отравить свой хлеб","","" +"FamineInfo","拿出你的毒面包","Give out your poisoned bread","Отдай свой отравленный хлеб","","" +"SpiritcallerInfo","将玩家变成恶灵","Turn Players into Evil Spirits","Превращайте игроков в Злых Духов","","" +"AmnesiacInfo","我是谁呢?","Remember the role of a player","","","" +"MasochistInfo","你需要被击杀才能获胜!","Get attacked a few times to win!","","","" +"DoomsayerInfo","成功猜测玩家获胜","Successfully guess players to win","Успешно угадайте роли игроков чтобы победить","","" + + +"# 附加职业 / Add-ons descriptions" +"LoversInfo","最重要的是,记得照顾好你的另一半","Stay alive and win together","Выживите со своим Любовником","你墜入了愛河","最重要的是,记得照顾好你的另一半" +"MadmateInfo","结局掌握在你的手中","Help the Impostors","Помогите Предателям","幫助偽裝者","结局掌握在你的手中" +"NtrInfo","笨蛋,我只爱你亿个人哦","Everyone sees you as their Lover","Все видят вас как своего Любовника","想什麼呢,我怎麼可能出軌","笨蛋,我只爱你亿个人哦" +"WatcherInfo","窥视到一切的阴暗面","You see all the colors of votes","Вы видите все цвета голосов","注意所有人的投票","窥视到一切的阴暗面" +"LastImpostorInfo","你是狼村最后的希望…","Lower kill cooldown","У вас маленький откат","你是狼村最後的希望...","你是狼村最后的希望…" +"FlashmanInfo","卡其脱离太!","You're faster","Вы быстрее","Deja Vu! I've just been in this place before~","卡其脱离太!" +"LighterInfo","嘿!你在发光诶!","You have enhanced vision!","Ваш обзор такой же как и у Предателей","夜空中最亮的星","嘿!你在发光诶!" +"SeerInfo","卧槽有人寄了,卧槽!","You are alerted when somebody is killed","Вы видите когда умирают игроки","你擁有陰陽眼","卧槽有人寄了,卧槽!" +"BrakarInfo","打破这无聊的规则","Break tied votes","Вы можете дать решающий голос при ничье","打破這無聊的平票的規則","打破这无聊的规则" +"ObliviousInfo","我的天哪,好恐怖","You can't report bodies","Вы не можете репортить трупы","我的天那,這是個屍體耶,怕","我的天哪,好恐怖" +"BewilderInfo","红伞伞白杆杆,好好吃","Your killer gets your vision","Ваш убийца получает ваше зрение","我的導盲杖呢","红伞伞白杆杆,好好吃" +"WorkhorseInfo","感觉不如做任务","Be the first to complete all tasks and get more","Выполни все задания первым и получи больше","與其擺爛不如做任務","感觉不如做任务" +"FoolInfo","我才不是笨蛋!","You can't fix sabotages","Вы не можете чинить саботажи","欸,這個破壞要怎麼修","我才不是笨蛋!" +"AvangerInfo","君子报仇,片刻不能缓!","You take someone with you upon death","Заберите кого-нибудь на тот свет прежде чем умереть","將其他人一起拖下水","君子报仇,片刻不能缓!" +"YoutuberInfo","我的素材啊啊啊啊","Get killed first to win","Будьте убитым первым, чтобы выиграть","非常好,又是被首刀的一局","我的素材啊啊啊啊" +"EgoistInfo","什么叫做一波三折?","Win on your own","Вырвите победу из рук других претендентов","搶走偽裝者們的勝利","什么叫做一波三折?" +"TicketsStealerInfo","要懂得珍惜,死者最后的价值","Gain votes with kills","Набирайте голоса с помощью убийств","讓這場投票變的無意義起來","要懂得珍惜,死者最后的价值" +"DualPersonalityInfo","我真的很...奇怪吗?","You're dead and alive simultaneously","У вас теперь Шизофрения","我怎麼感覺是不是需要去掛精神科了","我真的很...奇怪吗?" +"MimicInfo","噔↗噔↗当→当↘当→当↗","Reveal killed players' roles to impostors upon death","Раскрывайте роли убитых игроков предателям, после смерти","人家是存錢,我是存資料","噔↗噔↗当→当↘当→当↗" +"GuesserInfo","猜测玩家在会议中的身份以进行击杀","Guess roles of players in meetings to kill","Угадывай роли на собраниях","Info not provided","Info not provided" +"NecroviewInfo","你可以看到尸体的箭头","See the team of the dead","Вы видите команду у трупа","Info not provided","Info not provided" +"ReachInfo","大人,时代变啦!","You have a longer kill range","У вас самая большая дальность убийства","你有更長的殺人距離","" +"BaitInfo","好消息,杀了我可以吃席","Your killer self-reports your body","Убийца моментально саморепнет ваше тело","犧牲小我,完成大我","好消息,杀了我可以吃席" +"TrapperInfo","大奖小奖,能记住就是好奖","Freeze your killer for a few seconds","Замораживаете своего убийцу на несколько секунд","誘捕你的敵人","大奖小奖,能记住就是好奖" +"OnboundInfo","赌怪猜不死你","You can't be guessed","Тебя нельзя угадать","","" +"UnreportableInfo","别人无法报告您的尸体","Your body can't be reported","Ваш труп не может быть зарепортен","","" +"RogueInfo","与自己阵营对抗,独自获胜","Work against your team and win with other Rogues","Играйте против своей команды","","" +"LuckyInfo","你的杀手可能会错过杀戮","Dodge attackers","Уклоняйтесь от атак","","" +"DoubleShotInfo","猜的时候你有额外的生命","You have an extra life when guessing","У вас есть второй шанс на угадывание","","" +"RascalInfo","在某些情况下,你看起来很邪恶","You appear evil in some cases","В некоторых случаях вы кажетесь злым","","" +"SoullessInfo","我的灵魂呢?","You have no soul","У тебя нет души","","" +"GravestoneInfo","快死吧!把自己的身份暴露给大家!","Your role is revealed when you die","После смерти ваша роль раскроется","","" +"LazyInfo","什么也不想动","You're too lazy","Ты слишком ленив","","" +"AutopsyInfo","我想看看别人是怎么死的","You see how others died","Вы знаете причины смерти игроков","","" +"LoyalInfo","你不能被招募","You cannot be recruited","Вы не можете быть завербованы","","" +"EvilSpiritInfo","你是一个邪恶的灵魂,简称恶灵","You are an evil Spirit","Ты стал Злым Духом","","" +"RecruitInfo","帮助豺狼(如果有的话)","Help the Jackal","","","" +"AdmiredInfo","仰慕者选择了你","The Admirer chose you as their love","","","" +"GlowInfo","哇!你在发光欸","You glow in the dark","","","" +"DiseasedInfo","增加与你互动的人的冷却","Increase the cooldown of player who interacts with you","","","" +"AntidoteInfo","减少与你互动的人的冷却","Decrease the cooldown of player who interacts with you","","","" +"SwiftInfo","你的击杀不会出现动画","Your kills don't cause a lunge","","","" +"UnluckyInfo","做任何事都有可能使你暴毙","Doing things has a chance to kill you","","","" +"GhoulInfo","在死亡后杀死你的凶手","Kill your killer after dying","","","" +"SunglassesInfo","你的视野下降了!","You have reduced vision!","","","" + + +"# 其它 / Other descriptions" +"GMInfo","开局死的冤魂隔岸观火","Spectate the chaos!","Вы Мастер Игры, наслаждайтесь хаосом!","當吃瓜群眾在一旁看戲吧","开局死的冤魂隔岸观火" +"NotAssignedInfo","未被分配职业","No assigned role","Нет назначенной роли","未被分配職業","未被分配职业" + +"# 隐藏 / Hidden descriptions" +"SunnyboyInfo","这个角色的建立究竟有什么意义","Shine, shine my sunshine!","Свети, свети солнышко моё!","這個角色的建立到底有甚麼用","这个角色的建立究竟有什么意义" +"BardInfo","请让我赋诗一首","Poem's grace, murder's trace, a rhythmic dance in dark embrace.","Поэма для вас, умрите сейчас!","請讓我賦詩一首","请让我赋诗一首" +"NukerInfo","使用变形来向其他人释放核弹!","Shapeshift to nuke everyone","","","" + +"## 以下是职业描述(使用/m或/r指令后得到的文本)" + +"# Long Vanilla Remake Descriptions" +"EngineerTOHEInfoLong","(船员阵营):\n作为工程师,你可以在通信没有被破坏的情况下进入通风口.\n通风口被破坏时会被禁用.","(Crewmates):\nAs the Engineer, you may access the vents while comms are not sabotaged.\nVents are disabled when they are sabotaged.","(Член Экипажа):\nИнженер имеет доступ к вентиляциям.\nВентиляции отключаются, когда происходит саботаж связи.","(Crewmate):\nAs the Engineer, you may access the vents while comms are not sabotaged.\nVents are disabled when they are sabotaged.","(Crewmate):\nAs the Engineer, you may access the vents while comms are not sabotaged.\nVents are disabled when they are sabotaged." +"ScientistTOHEInfoLong","(船员阵营):\n作为科学家,你有一个便携式平板电脑,上面有船员的生命体征.\n你想怎么用就怎么用.\n获取自我报告、关于身体年龄的额外情报等.","(Crewmates):\nAs the Scientist, you have a portable tablet with the crew's vitals on it.\nUse this any way you'd like.\nCatching self-reports, extra intel on body age, etc.","(Член Экипажа):\nУ Ученого есть портативные пульсы.\nИспользуйте его по своему усмотрению.\nСобирайте дополнительную информацию о времени мёртвого трупа и т.д.","(Crewmate):\nAs the Scientist, you have a portable tablet with the crew's vitals on it.\nUse this any way you'd like.\nCatching self-reports, extra intel on body age, etc.","(Crewmate):\nAs the Scientist, you have a portable tablet with the crew's vitals on it.\nUse this any way you'd like.\nCatching self-reports, extra intel on body age, etc." +"ShapeshifterTOHEInfoLong","(内鬼阵营):\n作为变形者,你有一种变形能力,可以用来陷害其他船员.\n只要变形在转移时有一个蛋,伪装时暂时的","(Impostors):\nAs the Shapeshifter, you have a shapeshifting ability which you may use to frame other crewmates.\nJust be aware that there is an egg while shifting and the disguise is temporary.","(Предатель):\nУ Оборотня есть способность Морфиться, которую он может использовать, чтобы подставить других Членов Экипажа.","(Impostors):\nAs the Shapeshifter, you have a shapeshifting ability which you may use to frame other crewmates.\nJust be aware that there is an egg while shifting and the disguise is temporary.","(Impostors):\nAs the Shapeshifter, you have a shapeshifting ability which you may use to frame other crewmates.\nJust be aware that there is an egg while shifting and the disguise is temporary." +"GuardianAngelTOHEInfoLong","(船员阵营):\n作为守护天使,你以鬼魂的身份出生,必须保护船员免受内鬼的伤害.","(Crewmates):\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.","(Член Экипажа):\nАнгел-хранитель появляется в виде призрака и должен защищать Членов Экипажа от Предателей.","(Crewmate):\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.","(Crewmate):\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors." +"ImpostorTOHEInfoLong","(内鬼阵营):\n作为内鬼,你的目标只是简单地杀死船员.\n你可以破坏和跳通风管","(Impostors):\nAs the Impostor, your goal is to simply kill off the crewmates.\nYou can sabotage and vent.","(Предатель):\nУ Предателя есть цель — просто убить Членов Экипажа.\nВы можете саботировать и вентоваться","","" +"CrewmateTOHEInfoLong","(船员阵营):\n作为船员,你的目标很简单。找到并驱逐内鬼","(Crewmates):\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors.\n\nCrewmates win by getting rid of all killers or by finishing all their tasks.","(Член Экипажа):\nУ Члена Экипажа цель довольно проста. Найдите и кикните Предателец.\n\nЧлены Экипажа победят когда избавятся от всех убийц или выполнят все задания.","","" + +"# 内鬼阵营 / Long Impostors descriptions" +"BountyHunterInfoLong","(内鬼阵营):\n赏金猎人会被随机分配一个悬赏目标,若在规定时间内击杀了悬赏目标,则击杀CD会变得很短,能立刻进行下一次击杀。若赏金猎人击杀的人不是赏金目标,则击杀CD会被延长。若赏金猎人在规定时间内没有完成任何击杀,则目标会被随机切换为另一个人。","(Impostors):\nIf you kill your assigned target, your next kill cooldown will be shortened.\nIf you kill anyone other than your target, your next kill cooldown will be increased.\nThe target swaps after a certain amount of time."," (Предатель):\nЕсли Охотник за головами убьет назначенную ему цель, время отката убийства будет намного меньше чем обычно. \n При убийстве игрока который не является его целью, время отката убийства будет обычным. \nЦели меняются спустя какое-то время.","(偽裝者陣營):\n如果賞金獵人擊殺了賞金目標,下一次的殺人冷卻會變得非常的短\n反之,如果賞金獵人擊殺了非賞金目標,那麼他的冷卻將會被延長\n賞金目標將會重置在殺死賞金目標後或切換目標時間結束。","(内鬼阵营):\n赏金猎人会被随机分配一个悬赏目标,若在规定时间内击杀了悬赏目标,则击杀CD会变得很短,能立刻进行下一次击杀。若赏金猎人击杀的人不是赏金目标,则击杀CD会被延长。若赏金猎人在规定时间内没有完成任何击杀,则目标会被随机切换为另一个人。" +"FireWorksInfoLong","(内鬼阵营):\n烟花商人可以安放烟花炸弹,造成范围性杀伤。烟花商人使用变形可以安放至多三个烟花炸弹。当存活的内鬼阵营玩家仅剩烟花商人且烟花炸弹安置完毕时,烟花商人可以使用变形下引爆炸弹。烟花炸弹可以同样炸死烟花商人自己。但如果烟花炸弹炸死所有存活玩家,那也算内鬼阵营胜利。","(Impostors):\nFireworker can place firework bombs to cause area damage. The Fireworker can plant up to three firework bombs using shapeshift. When only the Fireworker is left among the impostors' team players and the firework bombs are placed, the Fireworker can use shapeshift to detonate the bomb. The firework bombs can also kill the Fireworker himself. But if the firework bombs kill all surviving players, it is also considered a victory for the impostors."," (Предатель):\nФейерверк может поставить несколько фейерверков с помощью Морфлинга. \nПосле установки всех фейерверков он может поджечь их все сразу с помощью использования Морфлинга, когда он является последним Предателем. \nТолько после этого он сможет убивать.","(偽裝者陣營):\n煙火工匠可以放置煙火來造成範圍性傷害,煙火工匠可以以變形來放置煙火,最多可以放置三個煙火,但是在煙火工匠放置完所有煙火前無法殺人\n如果他的隊友都已經死亡的話,煙火工匠便可以引爆煙火。\n如果煙火工匠也在爆炸中被炸死,偽裝者陣營同樣獲勝。","(内鬼阵营):\n烟花商人可以安放烟花炸弹,造成范围性杀伤。烟花商人使用变形可以安放至多三个烟花炸弹。当存活的内鬼阵营玩家仅剩烟花商人且烟花炸弹安置完毕时,烟花商人可以使用变形下引爆炸弹。烟花炸弹可以同样炸死烟花商人自己。但如果烟花炸弹炸死所有存活玩家,那也算内鬼阵营胜利。" +"SerialKillerInfoLong","(内鬼阵营):\n嗜血杀手的击杀冷却很短,但是在指定时间内没有杀人的话,嗜血杀手就会自杀。","(Impostors):\nYou have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shape-shift cooldown."," (Предатель):\nУ nУ Серийного Убийцы еще более короткий откат убийства. \nНо если он не совершит убийство в установленный срок, то он мгновенно убьёт сам себя.","(偽裝者陣營):\n嗜血殺手的殺人冷卻是所有偽裝者中最短的一個。\n但是如果嗜血殺手沒有在自殺倒數時間前再殺人,嗜血殺手將會自殺。","(内鬼阵营):\n嗜血杀手的击杀冷却很短,但是在指定时间内没有杀人的话,嗜血杀手就会自杀。" +"ShapeMasterInfoLong","(内鬼阵营):\n千面鬼没有变形冷却,但千面鬼默认的变形持续时间更短。","(Impostors):\nThe Shapemaster has no Shapeshift cooldown, but their default Shapeshift duration is shorter."," (Предатель):\nШпион не имеет отката восстановления Морфа. \nС другой стороны, длительность Морфа по умолчанию стоит куда меньше. \nПродолжительность Морфа можно изменить в настройках.","(偽裝者陣營):\n百變怪相較於普通變形者,百變怪沒有變形冷卻,但是相較於普通變形者他的變形時間會更短。","(内鬼阵营):\n千面鬼没有变形冷却,但千面鬼默认的变形持续时间更短。" +"MareInfoLong","(内鬼阵营):\n梦魇只能在停电时下进行击杀。若梦魇击杀成功,梦魇的击杀冷却将变成原来的一半。此外,停电持续的时间内梦魇的移动速度也会增加,但是请注意,停电时间内内所有玩家都能看到梦魇的名字以红色表示。","(Add-ons):\nAs the Mare, you have a low kill cooldown but can only kill during lights.\n\nAdditionally, your name will appear in red during lights.\n\nOnly assigned to Impostors and cannot be guessed."," (Предатель):\nПредатель, который может убивать только при выключенном свете. \nКаждое его убийство вдвое снижает откат убийства. \nСкорость движения также будет выше при выключенном свете, но его никнейм станет красным и будет виден всем игрокам.","(偽裝者陣營):\n獵夢者只可在關燈狀態下殺人,但是移動速度將會變快,並且如果殺人成功冷卻將會減半。\n不過請注意,獵夢者關燈狀態下的名字會變成紅色,並且所有玩家可見。","(内鬼阵营):\n梦魇只能在停电时下进行击杀。若梦魇击杀成功,梦魇的击杀冷却将变成原来的一半。此外,停电持续的时间内梦魇的移动速度也会增加,但是请注意,停电时间内内所有玩家都能看到梦魇的名字以红色表示。" +"VampireInfoLong","(内鬼阵营):\n在吸血鬼的吸血的对象不会立刻死亡,而是延迟一段时间突然暴毙。若在这段时间内进入会议阶段,该目标将立即死亡。当被击杀目标为诱饵时,吸血鬼还是会被迫报告诱饵的尸体。","(Impostors):\nThe bitten target of the Vampire will not die immediately, but will die suddenly after a delay. If a meeting is called within this time, the target will die immediately. If you bite a Bait, you make a normal kill and you're forced to self-report."," (Предатель):\nВампир может кусать игроков, а не убивать. \nУкушенный игрок умирает спустя какое-то время, или же умирает сразу как только произойдёт срочное собрание. \nНо если он укусит Приманку, то он совершит обычное убийство и будет вынужден саморепнуть труп.","(偽裝者陣營):\n當吸血鬼嘗試殺人時,嘗試被殺的目標並不會立刻死亡,而是過一段時間之後突然暴斃,\n如果在這段時間內進入會議,被吸血的玩家將會立刻死亡。\n請注意: 如果吸血鬼的目標為誘餌,吸血鬼仍舊會報告誘餌的屍體。","(内鬼阵营):\n在吸血鬼的吸血的对象不会立刻死亡,而是延迟一段时间突然暴毙。若在这段时间内进入会议阶段,该目标将立即死亡。当被击杀目标为诱饵时,吸血鬼还是会被迫报告诱饵的尸体。" +"WarlockInfoLong","(内鬼阵营):\n术士可以使用击杀键给目标下咒,出现盾牌破碎则是下咒成功(放心,只有你能看见)。当术士变形时,被下咒的玩家会自动击杀离自己最近的玩家。请注意,摆烂人不会替你办事,诅咒摆烂人只会浪费你的时间。","(Impostors):\nThe Warlock can curse another players while not Shapeshifted.\nWhen they Shapeshift after cursing, the player closest to the cursed player is killed no matter how far away they are.\nWhile Shapeshifting, you can perform normal kills.\nOnly 1 player can be cursed at a time."," (Предатель):\nКолдун может проклинать игроков. \nКогда он Морфится после проклинания какого либо игрока, то игрок, находящийся ближе всего к проклятому игроку, независимо от того насколько далеко он находится, умирает. \nТак же во время Морфа он совершает обычные убийства.","(偽裝者陣營):\n術士可以通過殺人鍵下咒一個目標,如果目標身上出現盾牌破碎的效果代表下咒成功。\n如果術士變形,那麼被下咒的玩家將會立刻殺死一名離他最近的玩家,\n如果術士未在進入會議前咒殺,則詛咒失效。\n請注意: 下咒擺爛人並嘗試咒殺將不會發生任何事情。","(内鬼阵营):\n术士可以使用击杀键给目标下咒,出现盾牌破碎则是下咒成功(放心,只有你能看见)。当术士变形时,被下咒的玩家会自动击杀离自己最近的玩家。请注意,摆烂人不会替你办事,诅咒摆烂人只会浪费你的时间。" +"ZombieInfoLong","(内鬼阵营):\n僵尸的击杀冷却很短,但移动速度很慢且视野极小。僵尸不会被独裁者以外的人票出,僵尸的移动速度会随着击杀或时间流逝逐渐变慢。","(Impostors):\nZombie has a short kill cooldown, but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes."," (Предатель):\nУ Зомби короткий откат убийства, но он двигается очень медленно и имеет очень маленькую дальность обзора. За Зомби не проголосуют другие игроки, кроме диктатора.","(偽裝者陣營):\n殭屍的殺人冷卻很短,但移動速度極慢且視野非常小。\n殭屍無法被獨裁主義者以外的人票出。\n殭屍的移動速度會隨著時間流逝或殺人冷卻而變慢。","(内鬼阵营):\n僵尸的击杀冷却很短,但移动速度很慢且视野极小。僵尸不会被独裁者以外的人票出,僵尸的移动速度会随着击杀或时间流逝逐渐变慢。" +"AssassinInfoLong","(内鬼阵营):\n刺客可以使用击杀键标记一个目标,标记成功则自己身上会出现碎盾动画作为提示。之后刺客可以使用变形传送至被标记者的身边并击杀被标记者。刺客不可以进行常规击杀,但根据房主设定可能可以在刺杀后进行常规击杀。","(Impostors):\nThe Ninja can use the kill button to mark a target, and if the mark is successful, a shield-animation will be displayed as a reminder. The Ninja can then use shapeshift to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings."," (Предатель):\nАссасин может использовать кнопку ''Убить'' чтобы пометить цель, и если щит был сломан, проклятие применено успешно (не волнуйтесь, только вы можете это увидеть). После этого Ассасин может использовать Морф, чтобы телепортироваться к помеченному игроку в любое время и убить помеченному игрока. \nПримечание: Ассасин может совершать обычные убийства в состоянии Морфа.","(偽裝者陣營):\n刺客可以通過殺人來標記一個目標,若標記成功會出現盾牌破碎的效果代表標記成功,之後當刺客變形,刺客將會傳送到被標記目標身邊,並且目標被殺。\n如果刺客並未在進入會議前刺殺目標,則標記失效。\n請注意: 刺客無法進行正常殺人,但依據房主設定可能可以在刺殺後進行正常殺人。\n此外,如果刺客刺殺到誘餌,那麼刺客同樣會報告誘餌的屍體。","(内鬼阵营):\n刺客可以使用击杀键标记一个目标,标记成功则自己身上会出现碎盾动画作为提示。之后刺客可以使用变形传送至被标记者的身边并击杀被标记者。刺客不可以进行常规击杀,但根据房主设定可能可以在刺杀后进行常规击杀。" +"HackerInfoLong","(内鬼阵营):\n骇客可以使用变形骇入变形的目标,被骇入的目标会立刻报告骇客本轮击杀的尸体,若本轮骇客没有击杀,则随机报告场上存在的尸体,若场上不存在尸体则目标报告自己的尸体(效果类似被害妄想症)。请注意:骇客技能无视尸体是否可以被报告。此外,摆烂人不会替你办事,骇入摆烂人只会浪费你的时间。","(Impostors):\nThe Anonymous can use shapeshift to hack into the shapeshifting target. The hacked target will immediately report the body killed by Anonymous in this round. If there is no dead body, the target will report its own dead body (the effect is similar to Paranoid). Note: Hacking ignores whether a body can be reported. Also, hacking Lazy Guy won't do things for you, hacking Lazy Guy just wastes your time."," (Предатель):\nХакер может использовать навык после убийства. Цель подвергшуюся взлому, сразу же сообщит о теле жертвы, убитой хакером в этом раунде. Если возле Хакера нету целей для взлома, то Хакер сделает селфрепорт (эффект аналогичен Байту). \n\n★Обратите внимание★: Способность Ленивого Парня игнорирует способность Хакера. \nНе может заставлять репортить плохих парней (Шакал, Предатель, т. д.)","(偽裝者陣營):\n駭客可以使用變形來駭入他變形的目標,被駭入的目標將會立刻報告本輪駭客殺死的被害者屍體,如果這輪駭客沒有殺死任何人,那麼將隨機報告場上存在的屍體,如果這輪根本沒有屍體,那麼被駭入的目標將報告自己的屍體。\n請注意: 駭客的技能可以無視屍體是否可以被報告(也可以報告已被清潔工清理過的屍體或是清道夫殺人被傳送到地圖外面的屍體)\n請注意: 駭入擺爛人並不會發動技能。","(内鬼阵营):\n骇客可以使用变形骇入变形的目标,被骇入的目标会立刻报告骇客本轮击杀的尸体,若本轮骇客没有击杀,则随机报告场上存在的尸体,若场上不存在尸体则目标报告自己的尸体(效果类似被害妄想症)。请注意:骇客技能无视尸体是否可以被报告。此外,摆烂人不会替你办事,骇入摆烂人只会浪费你的时间。" +"MinerInfoLong","(内鬼阵营):\n矿工变形以及解除变形的时候会传送至上一个进入的通风口。(注意,是进去的通风管而不是出来的通风管)","(Impostors):\nMiner can shapeshift to teleport back to the last vent they were in."," (Предатель):\nКогда Шахтер использует Морф и он освобождается от Морфа, он будет телепортирован к вентиляции который он использовал в последний раз. \n(Обратите внимание, телепортирует к вентиляции в которую заходил, а не из которой выходил)","(偽裝者陣營):\n礦工變形或解除變形時會傳送到上一個他進入的通風管。(是進去而不是出來的)","(内鬼阵营):\n矿工变形以及解除变形的时候会传送至上一个进入的通风口。(注意,是进去的通风管而不是出来的通风管)" +"MinimalismInfoLong","(内鬼阵营):\n杀戮机器的击杀冷却很短,但杀戮机器无法使用通风管道、没有内鬼视野、无法破坏、无法报告也无法召开紧急会议。","(Impostors):\nThe Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings. The Killing Machine also has the same vision as Crewmates."," (Предатель):\nУ Машины для Убийств очень короткий откат убийства, но машина для убийств не может использовать вентиляцию, не видит других Предателей, не может быть убит, не может зарепортить труп и не может вызвать срочное собрание.","(偽裝者陣營):\n殺人機器的殺人冷卻很短,但殺人機器無法使用通風管、無法破壞、沒有偽裝者的視野、無法報告也無法拍桌。(可以修破壞)","(内鬼阵营):\n杀戮机器的击杀冷却很短,但杀戮机器无法使用通风管道、没有内鬼视野、无法破坏、无法报告也无法召开紧急会议。" +"EscapeeInfoLong","(内鬼阵营):\n可以使用变形标记一个地点,解除变形时不会触发任何效果,再次变形时将会瞬移到标记地点。","(Impostors):\nEscapist can mark a location by shapeshifting, and they will be teleported to the marked location when they shapeshift again (not when unshifting)."," (Предатель):\nОн может использовать Морф, чтобы отметить своё текущее местоположение. При снятии Морфа способность не сработает, но когда он использует Морф во второй раз, то он телепортируется в ранее отмеченное местоположение","(偽裝者陣營):\n當通緝犯變形時會在他變形的地方做一個標記,解除變形時不會有任何事情發生,當下次通緝犯在使用一次變形時,他將會傳送回標記點,並且標記失效。","(内鬼阵营):\n可以使用变形标记一个地点,解除变形时不会触发任何效果,再次变形时将会瞬移到标记地点。" +"WitchInfoLong","(内鬼阵营):\n女巫拥有两种攻击方式:直接击杀与诅咒。快速连续点击两次击杀键为正常击杀,只按一次击杀键则是诅咒。会议时,被诅咒的目标会带有对全员可见的诅咒标记「†」。如果会议结束时女巫未被驱逐或击杀,则被诅咒的目标死亡。","(Impostors):\nThe Spellcaster has two attack methods: direct killing and spelling. Pressing the kill button twice quickly will result in a normal kill, and pressing the kill button only once will cast a spell on that player. During the next meeting, the spelled target(s) will have a 「†」 mark next to their name which is visible to everyone. If the Spellcaster is not ejected or killed by the end of the meeting, all players that have been spelled die when the meeting ends.","(Предатель):\nУ Ведьмы есть два метода атаки: прямое убийство и проклятие. Двойное нажатие кнопки «Убить» — это обычное убийство, а одно нажатие кнопки «Убить» это — проклятие. Во время встречи проклятая цель будет иметь знак проклятия «†», видимый всем игрокам. Если Ведьма не будет изгнана или убита в конце голосвания, проклятая цель тут же умрёт.","(内鬼阵营):\n女巫拥有两种攻击方式:直接击杀与诅咒。快速连续点击两次击杀键为正常击杀,只按一次击杀键则是诅咒。会议时,被诅咒的目标会带有对全员可见的诅咒标记「†」。如果会议结束时女巫未被驱逐或击杀,则被诅咒的目标死亡。","(内鬼阵营):\n女巫拥有两种攻击方式:直接击杀与诅咒。快速连续点击两次击杀键为正常击杀,只按一次击杀键则是诅咒。会议时,被诅咒的目标会带有对全员可见的诅咒标记「†」。如果女巫未在会议时被投票放逐,被诅咒的目标将会在会议结束后死亡。" +"MafiaInfoLong","(内鬼阵营):\n黑手党在游戏中有其他内鬼存活时不可以进行击杀,但死亡后可以输入 /rv [玩家编号] 以击杀指定玩家。","(Impostors):\nNemesis can't kill while there are other Impostors alive in the game, but can use command /rv [player id] after death to kill the specified player."," (Предатель):\nМафия не может убивать, когда в игре есть другие живые предатели, но он может ввести команду /rv [Индификатор игрока], чтобы убить назначенного игрока после смерти Мафии.","(偽裝者陣營):\n黑手黨在場且有其他偽裝者存活時不可以殺人,但死亡後可以通過在聊天欄輸入指令/rv (玩家ID) 以殺死被指定的玩家。","(内鬼阵营):\n黑手党在游戏中有其他内鬼存活时不可以进行击杀,但死亡后可以输入 /rv [玩家编号] 以击杀指定玩家。" +"MafiaInfoLong","","(Impostors):\nAs a Godfather, you vote someone to make them your target.In the next round if someone kills the target, the killer will turn into refugee","","","" +"PuppeteerInfoLong","(内鬼阵营):\n傀儡师的操控对象会击杀其遇到的下一个船员。若后者在接触的同时死亡,则前者死亡。傀儡师不可以正常击杀。请注意,摆烂人不会替你办事,操控摆烂人只会浪费你的时间。","(Impostors):\nThe player controlled by the Puppeteer will kill the next non-impostor player that shows up closest to them. If the latter dies on contact, the former dies. Puppeteers cannot kill normally. Note that Lazy Guy will not do things for you, controlling Lazy Guy will only waste your time."," (Предатель):\nКукловод может совершить убийство с помощью помеченного игрока, но не может убивать как обычный Предатель. \nЕсли цель убивает противника и он срабатывает в момент убийства цели, эффект отразится на цели. \nВы не можете совершать обычные убийства.","(偽裝者陣營):\n傀儡師按下殺人按鈕時將會操控離他最近的玩家(與術士下咒差不多),接著如果在殺人範圍內碰到非偽裝者陣營的人,被操控的玩家將會直接殺死被害者,並且效果不再持續。\n請注意: 擺爛人不會替你殺人","(内鬼阵营):\n傀儡师的操控对象会击杀其遇到的下一个船员。若后者在接触的同时死亡,则前者死亡。傀儡师不可以正常击杀。请注意,摆烂人不会替你办事,操控摆烂人只会浪费你的时间。" +"TimeThiefInfoLong","(内鬼阵营):\n蚀时者每击杀一个人,会议时间就将减少一定时间。如果蚀时者死亡,会议时间会恢复正常。","(Impostors):\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal."," (Предатель):\nКаждое убийство Вора Времени сокращает время обсуждения и голосования на собраниях. \nВ зависимости от настроек потерянное время возвращается после того, как он будет убит или изгнан.","(偽裝者陣營):\n時間竊賊每殺死一個人,那麼會議時間就會減少一定時間,如果時間竊賊死亡,那麼會議時間將會恢復。","(内鬼阵营):\n蚀时者每击杀一个人,会议时间就将减少一定时间。如果蚀时者死亡,会议时间会恢复正常。" +"SniperInfoLong","(内鬼阵营):\n狙击手拥有远距离射杀的能力。方法为:进入变形到解除变形的位置连成一条线,这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀。","(Impostors):\nYou can shoot players from far away.\nYou have to shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first shapeshift location towards your unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill normally until you use up all of your ammo."," (Предатель):\nСнайпер может стрелять в игроков на расстоянии. \nОн убивает игрока который, находится с ним на одной линии, от точки Морфа до точки возвращения в свой облик. \nОн может совершать обычные убийства после того, как все его патроны закончатся.","(偽裝者陣營):\n狙擊手擁有遠距離狙殺的技能,當狙擊手變形時會標記一個點(標記A),解除變形時也會標記一個點(標記B),標記A到標記B即為彈道,\n子彈將由標記A穿越彈道後再從標記B打出,並狙殺離這條彈道上最近的人(若有人處於彈道中則不會被狙殺),狙擊手在子彈用完之後可以正常殺人。","(内鬼阵营):\n狙击手拥有远距离射杀的能力。方法为:进入变形到解除变形的位置连成一条线,这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀。" +"EvilTrackerInfoLong","(内鬼阵营):\n追踪者可以追踪其他人,追踪者可以变形为某个人以切换追踪目标为变形的目标。玩家名称下面的箭头代表着目标的方向。当内鬼队友杀人时,追踪者将会看到击杀闪烁提示。","(Impostors):\nThe Agent can track other people, and the Agent can shapeshift into someone to switch the tracking target to the shapeshift target (You will immediately unshift after performing shapeshift). The arrow below the Agent's name indicates the direction of the target. When the Agent's teammate kills, the Agent will see a kill flash."," (Предатель):\nЗлой Трекер может отслеживать других игроков. \nОн может видеть стрелки, которые указывают на Предателей или на того, в кого он превратился. \nОн может видеть когда было совершено убийство с помощью вспышки убийства.","(偽裝者陣營):\n邪惡追蹤者可以通過變形來指定一個追蹤目標,變形後將會解除變形,並且玩家名稱會出現一個箭頭指向目標,當隊友殺人時,邪惡追蹤者將會看到螢幕閃爍為提示。","(内鬼阵营):\n追踪者可以追踪其他人,追踪者可以变形为某个人以切换追踪目标为变形的目标。玩家名称下面的箭头代表着目标的方向。当内鬼队友杀人时,追踪者将会看到击杀闪烁提示。" +"EvilGuesserInfoLong","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。","(Impostors):\nThe Assassin can guess the role of a certain player during the meeting. If it is correct, the target dies, and if it is wrong, the Assassin dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players."," (Предатель):\nЗлой Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id''.","(偽裝者陣營):\n邪惡賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID。","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。" +"AntiAdminerInfoLong","(内鬼阵营):\n监管者可以随时知道是否有船员阵营玩家或中立阵营玩家靠近监控面板、管理室地图、生命检测、通行记录等设备。请注意:监管者并不知道靠近的人是否真的在使用设备,只是知道有人靠近设备。","(Impostors):\nThe Disruptor can at any time find out if there are crewmates or neutrals near Cameras, Admin Table, Vitals, DoorLog and/or other devices. Note: Disruptor does not know for sure if the player is using the device while near it, they only know that someone is near the device."," (Предатель):\nАнти Админер может в любое время узнать, есть ли Члены Экипажа или Нейтральные игроки рядом с Камерами, Админским столом, Пульсами, Журналами и с другими устройствами. \nПожалуйста, обратите внимание: Анти Админер не знает наверняка использует ли игрок устройство находясь рядом с ним, а знает только то, что кто-то находится рядом с устройством.","(偽裝者陣營):\n監管者在有非偽裝者陣營玩家靠近任何一個設備時(例如管理室地圖、心電圖、通行紀錄等) 會收到提示,但是請注意: 監管者只知道有人在靠近此設備,並不知道是否在真正使用該設備。","(内鬼阵营):\n监管者可以随时知道是否有船员阵营玩家或中立阵营玩家靠近监控面板、管理室地图、生命检测、通行记录等设备。请注意:监管者并不知道靠近的人是否真的在使用设备,只是知道有人靠近设备。" +"SansInfoLong","(内鬼阵营):\n狂妄杀手每次成功击杀都会减少他的击杀冷却。","(Impostors):\nThe Arrogance reduces their kill cooldown with each successful kill of theirs."," (Предатель):\nКаждый раз, когда Высокомер совершает убийство, его откат убийства будет уменьшаться. ","(偽裝者陣營):\n狂妄殺手每次殺人都會減少他的殺人冷卻。","(内鬼阵营):\n狂妄杀手每次成功击杀都会减少他的击杀冷却。" +"BomberInfoLong","(内鬼阵营):\n自爆兵可以使用变形按钮来进行自爆,炸死一定范围里的玩家。但是作为代价,自爆兵自己也会被炸死。请注意:自爆兵爆炸的时候全体玩家会看到杀戮闪烁。","(Impostors):\nThe Bomber can use the shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill-flash when the Bomber explodes."," (Предатель):\nБомбер может использовать Морф, чтобы взорвать игроков которые оказались в радиусе бомбы. Но в качестве платы, сам Бомбер будет также взорван. \nПожалуйста, обратите внимание: Когда Бомбер взорвётся, все игроки увидят ''Вспышку Убийства''. Эта вспышка точно такая же, как вспышка убийства когда умирает Знаменитость. Пожалуйста, обращайте внимание на экран.","(偽裝者陣營):\n自爆兵能使用變形來炸死一定範圍內的玩家,但是作為代價,自爆兵自己也會被炸死。請注意: 自爆兵爆炸時全部玩家會看到螢幕閃爍作為提示(這個閃爍是跟網紅一樣的,請注意區別)。","(内鬼阵营):\n自爆兵可以使用变形按钮来进行自爆,炸死一定范围里的玩家。但是作为代价,自爆兵自己也会被炸死。请注意:自爆兵爆炸的时候全体玩家会看到杀戮闪烁。" +"ScavengerInfoLong","(内鬼阵营):\n清道夫击杀不会留下尸体。此外若受害者为诱饵,则诱饵的技能不会发动。","(Impostors):\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made."," (Предатель):\nКогда Уборщик убьёт игрока, то зарепортить этот труп будет невозможно.","(偽裝者陣營):\n清道夫在殺人之後不會留下屍體。此外如果受害者為誘餌,則清道夫不會報告誘餌的屍體。","(内鬼阵营):\n清道夫击杀不会留下尸体。此外若受害者为诱饵,则诱饵的技能不会发动。" +"BoobyTrapInfoLong","(内鬼阵营):\n诡雷在进行击杀后会在受害者尸体上装上诡雷,报告该尸体的玩家会立刻被炸死,被炸死的玩家也会附带诡雷的效果,以此类推。但作为代价,诡雷在进行击杀后会立刻自杀。请注意:诡雷自身的尸体并不附带诡雷效果。","(Impostors):\nThe Trapster will put a trap on the victim's body after killing, and the player who reports the dead body with the Trapster will be killed immediately (the body doesn't get reported), and the player who is killed will also have the effect of Trapsters, and so on. But as a price, the Trapster will die immediately after making a kill. Note: The Trapster doesn't have a Trapster effect on their own dead body."," (Предатель):\nЛовец установит ловушку на труп жертвы после убийства. Игрок который попытается зарепортить труп с ловушкой будет немедленно убит, и игрок который попался на ловушку также будет сопровождаться эффектом ловушки, и так далее. Но в качестве платы Ловец суициднется сразу же после того как Ловец убьёт игрока. \nПожалуйста, обратите внимание: Труп самого Мины Ловушки не будет сопровождаться эффектом Мины.","(偽裝者陣營):\n陷阱師在殺人之後會裝上一個炸彈在屍體上,報告該屍體的玩家將立刻被炸死,以此類推,但是作為代價,陷阱師在殺人之後將會自殺。\n請注意: 陷阱師自身的屍體不帶有炸彈效果。","(内鬼阵营):\n诡雷在进行击杀后会在受害者尸体上装上诡雷,报告该尸体的玩家会立刻被炸死,被炸死的玩家也会附带诡雷的效果,以此类推。但作为代价,诡雷在进行击杀后会立刻自杀。请注意:诡雷自身的尸体并不附带诡雷效果。" +"CapitalismInfoLong","(内鬼阵营):\n资本家可以通过击杀按键给某位玩家增加一个短任务。请注意:对没有任务或已完成任务的玩家使用技能则不会生效。","(Impostors):\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect."," (Предатель):\nКапиталист может добавить игроку одно короткое задание, нажав на кнопку ''Убить''. Пожалуйста, обратите внимание: навык не сработает если использовать навык на игроков, у которых нет заданий или которые уже выполнили все задания.","(偽裝者陣營):\n資本主義者可以通過按下殺人按鈕來給某位玩家增加一個短任務。\n請注意: 對已完成任務或沒有任務的玩家使用技能將不會發動技能,此外資本主義者不能正常殺人。","(内鬼阵营):\n资本家可以通过击杀按键给某位玩家增加一个短任务。请注意:对没有任务或已完成任务的玩家使用技能则不会生效。" +"GangsterInfoLong","(内鬼阵营):\n教父可以通过击杀键尝试招募一位玩家成为叛徒。若招募成功,双方都会看到彼此身上出现护盾破碎的动画作为提示(仅互相可见)。剩余可以招募的次数会显示在教父名字旁的括号内(数量根据房主设置)。若教父尝试招募无法被招募的玩家例如中立阵营或一些特殊船员阵营玩家时,则会改为正常击杀目标。当教父没有剩余招募次数时击杀则为正常击杀。","(Impostors):\nThe Gangster can attempt to recruit a player to a Madmate by pressing the kill button. If the recruitment is successful, both the Gangster and the target will see the shield animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the max is set by the host). If the Gangster tries to recruit players who cannot be recruited, such as neutrals or some special crews, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on."," (Предатель):\nГанстер может попытаться переманить игрока, на сторону предателей, нажав на кнопку ''Убить''. Оставшееся количество раз, которое можно набрать, будет указано в скобках рядом с именем игрока (количество зависит от настроек Хоста). Если Ганстер попытается переманить игроков, которые не могут быть приманены, такие как: Нейтралы или некоторые игроки специальной команды, то произойдёт обычное убийство. Когда у Ганстера нет оставшегося количества переманивания, то он будет совершать обычные убийства.","(偽裝者陣營):\n教父可以通過嘗試按殺人鍵來招募一位小弟,若招募成功雙方都會看到身上出現盾牌破碎的效果作為提示。剩餘的招募次數會在教父的名字旁顯示(招募數量依據房主設定),若教父嘗試招募一些不能招募的玩家,像是中立陣營或一些特殊船員職業玩家時(例如擺爛人),則會改為正常殺人。當教父沒有剩餘招募次數時則為正常殺人。","(内鬼阵营):\n教父可以通过击杀键尝试招募一位玩家成为叛徒。若招募成功,双方都会看到彼此身上出现护盾破碎的动画作为提示(仅互相可见)。剩余可以招募的次数会显示在教父名字旁的括号内(数量根据房主设置)。若教父尝试招募无法被招募的玩家例如中立阵营或一些特殊船员阵营玩家时,则会改为正常击杀目标。当教父没有剩余招募次数时击杀则为正常击杀。" +"CleanerInfoLong","(内鬼阵营):\n清理工可以通过报告尸体按钮以清理一具尸体,若清理成功则清理工会看到自己身上出现护盾破碎动画作为提示(仅自己可见),被清理的尸体无法被报告(包括诱饵)。","(Impostors):\nCleaner can press the Report button to clean up any dead body they come across (including those they kill). If the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including bait's)."," (Предатель):\nОчиститель может нажать кнопку ''сообщить'', чтобы очистить труп. Если очистка прошла успешно, Очиститель увидит анимацию сломанного щита на своем теле (видимого только ему самому), и сообщить об очищенном трупе нельзя. После того, как Очиститель уберёт труп, то откат убийства будет сброшен.","(偽裝者陣營):\n清理工嘗試報告一個屍體時將會清理該屍體(由於技術限制,被"清理"的屍體還是可見),若清理成功身上會出現盾牌破碎的效果作為提示。被清理的屍體將不能被報告。清理屍體將會重置殺人冷卻時間。","(内鬼阵营):\n清理工可以通过报告尸体按钮以清理一具尸体,若清理成功则清理工会看到自己身上出现护盾破碎动画作为提示(仅自己可见),被清理的尸体无法被报告(包括诱饵)。" +"BallLightningInfoLong","(内鬼阵营):\n球状闪电无法进行常规击杀。球状闪电对目标使用击杀按键后,目标会在设定时间后汽化为量子幽灵,所有人都可以看到量子幽灵的名字旁有「■」作为提示。若期间有非球状闪电且非量子幽灵的玩家接触量子幽灵,量子幽灵会立刻量子化而死亡。若量子幽灵存活到会议则会在会议结束后死亡。任何对量子幽灵的主动互动(击杀按键)均无效。根据房主设定,击杀球状闪电可能导致凶手汽化为量子幽灵。","(Impostors):\nThe Lightning cannot do regular kills. After the Lightning uses their kill button on the target, the target will vaporize into a quantum ghost after a set time, and everyone can see the 「■」 next to the name of the quantum ghost as a reminder. If there is non-spherical lightning and a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will be quantized immediately and die. If the quantum ghost survives until a meeting, they will die after the meeting ends. During this time, any active interaction (kill button) with the quantum ghost has no effect. According to the host's settings, killing the Lightning may cause the killer to vaporize into a quantum ghost.","(Предатель):\nМолния не может совершать обычные убийства. После того, как он использует кнопку ''Убить'' на цели, то цель превратится в квантового призрака через установленное время. Все игроки увидят 「■」 рядом с именем квантового призрака. Если Молния и любой игрок свяжется с квантовым призраком в течение периода, квантовый призрак будет немедленно убит. Если квантовый призрак доживет до встречи, он умрет сразу же после встречи. Любое активное взаимодействие (кнопка ''Убить'') с квантовым призраком недопустимо. В зависимости от настроек, Молния может заставить убийцу превратить в квантового призрака","(偽裝者陣營):\n球狀閃電無法正常殺人,當球狀閃電對目標使用殺人鍵時,目標將會在一段時間後汽化為量子幽靈,所有人都可以看到量子幽靈的名字旁有「■」作為提示。\n若目標在量子幽靈狀態下接觸了非球狀閃電或非量子幽靈的玩家,量子幽靈會立刻量子化而死,如果量子幽靈存活到會議中,那麼它將會在會議結束後立刻量子化而死。\n根據房主設定,殺死球狀閃電的玩家可能會變成量子幽靈。","(内鬼阵营):\n球状闪电无法进行常规击杀。球状闪电对目标使用击杀按键后,目标会在设定时间后汽化为量子幽灵,所有人都可以看到量子幽灵的名字旁有「■」作为提示。若期间有非球状闪电且非量子幽灵的玩家接触量子幽灵,量子幽灵会立刻量子化而死亡。若量子幽灵存活到会议则会在会议结束后死亡。任何对量子幽灵的主动互动(击杀按键)均无效。根据房主设定,击杀球状闪电可能导致凶手汽化为量子幽灵。" +"GreedierInfoLong","(内鬼阵营):\n贪婪者奇数次和偶数次的击杀,会拥有不同的击杀冷却。每次开会都会重置贪婪者的击杀冷却,贪婪者的第一次击杀永远是奇数击杀。","(Impostors):\nGreedy kills with odd and even kills will have different kill cooldowns. Greedy's kill cooldown is reset every meeting, and Greedy's first kill is always an odd kill.","(Предатель):\nЧетные и нечетные убийства будут иметь разный откат убийства. Время отката убийства сбрасывается каждую встерчу, первое убийство всегда считается нечетным убийством.","(偽裝者陣營):\n貪婪者的殺人冷卻會隨著他殺的人數而不同(奇或是偶),每次開會都會重置貪婪者的殺人冷卻,貪婪者的第一次殺人的數量永遠是奇數。","(内鬼阵营):\n贪婪者奇数次和偶数次的击杀,会拥有不同的击杀冷却。每次开会都会重置贪婪者的击杀冷却,贪婪者的第一次击杀永远是奇数击杀。" +"CursedWolfInfoLong","(内鬼阵营):\n当呪狼即将被击杀时,呪狼会将凶手诅咒致死。(可以反击的次数根据房主设定)","(Impostors):\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The max of times you can counterattack is set by the host)","(Предатель):\nКогда Проклятого Волка попытаются убить, Проклятый Волк прокляст убийцу до смерти. (Количество контратаки настраивается Хостом.)","(偽裝者陣營):\n如果有人嘗試殺死被詛咒的狼,那麼被詛咒的狼將會反殺嘗試殺他的人。(反擊次數依據房主設定)\n請注意: 如果警長嘗試執法被詛咒的狼,被詛咒的狼的技能同樣生效。","(内鬼阵营):\n当呪狼即将被击杀时,呪狼会将凶手诅咒致死。(可以反击的次数根据房主设定)" +"ImperiusCurseInfoLong","(内鬼阵营):\n夺魂者完成变形后可以与变形目标交换位置。(若目标处于非正常状态例如死亡、被吞、管道内等则无事发生)","(Impostors):\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)","(Предатель):\nПосле того, как Имитатор завершит Морф, он может поменяться позициями с целью которую он выбрал.(Если цель находится в ненормальном состоянии, таком как: смерть, проглатывание, нахождение в вентиляции и т.д. то ничего не произойдет).","(偽裝者陣營):\n當換魂師變形可以跟他的變形目標交換位置。\n請注意: 如果目標處於非正常狀態,例如: 處於管道內、已經被殺、被鵜鶘活吞等則換魂師技能不會生效。","(内鬼阵营):\n夺魂者完成变形后可以与变形目标交换位置。(若目标处于非正常状态例如死亡、被吞、管道内等则无事发生)" +"QuickShooterInfoLong","(内鬼阵营):\n当击杀冷却结束时,快枪手可以通过变形重置击杀冷却并储存一颗子弹(储存成功时快枪手身上会出现仅自己可见的护盾破碎动画作为提示)。快枪手完成击杀后可以用子弹抵消击杀冷却,直到子弹耗尽。每次会议开始快枪手只能保留一定数量的子弹(数量根据房主设定)。","(Impostors):\nWhen the kill cooldown is over, the Quick Shooter can reset the kill cooldown by shapeshift and store a bullet (when the storage is successful, a shield-animation visible only to himself will appear on their body as a reminder). After a Quick Shooter completes a kill, he can offset the kill cooldown with bullets until he runs out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets (the number is set by the host).","(Предатель):\nКогда откат убийства истекло, быстрый стрелок может сбросить откат убийства морфом и сохранив пулю (когда хранение прошло успешно, на нём появится анимация разрушения щита, видимая только ему самому). После того, как Стрелок совершит убийство, он может компенсировать время отката убийства пулями, пока у него не закончатся пули. В начале каждой встречи Стрелок может оставить только определенное количество патронов (количество устанавливается Хостом).","(偽裝者陣營):\n當快槍手的殺人冷卻結束時,快槍手可以通過變形儲存一顆子彈(儲存成功時快槍手身上會出現盾牌破碎的效果作為提示),儲存後殺人冷卻將會重置,當快槍手下一次殺人時,子彈將會抵銷掉殺人冷卻,直到子彈耗盡。\n請注意: 快槍手每次開會時只能保留一定數量的子彈。(數量根據房主設定)","(内鬼阵营):\n当击杀冷却结束时,快枪手可以通过变形重置击杀冷却并储存一颗子弹(储存成功时快枪手身上会出现仅自己可见的护盾破碎动画作为提示)。快枪手完成击杀后可以用子弹抵消击杀冷却,直到子弹耗尽。每次会议开始快枪手只能保留一定数量的子弹(数量根据房主设定)。" +"CamouflagerInfoLong","(内鬼阵营):\n隐蔽者变形后会让所有人变成小黑人,这个状态下所有人都看起来得一模一样。隐蔽者恢复变形后技能失效。请注意:通讯破坏小黑人与隐蔽者的技能可以叠加。请注意:隐蔽者发动技能期间召开会议则技能失效。","(Impostors):\nWhen Camouflager uses Shapeshift, all players start to look exactly the same. This state ends when Camouflager reverts its shape-shifting. Note: the skills of communication sabotage camouflage and skills of Camouflager can be superimposed.\nSkill will be invalid if a meeting is held during the skill activation of the Camouflager","(Предатель):\nКогда Камуфляжер использует Морф, все игроки начинают выглядеть одинаково. Это состояние заканчивается, когда у Камуфляжерера заканчивается Морф.\nПримечание: Навыки камуфялжа при саботаже связи и навыки Камуфляжера могут накладываться друг на друга.\nНавык будет недействителен, если во время навыка Камуфляжера начнётся встреча.","(偽裝者陣營):\n隱蔽者變形之後會讓所有人變成小灰人,這個狀態下大家都看起來一模一樣。\n請注意: 1. 通訊破壞小灰人效果可以跟隱蔽者技能並存。\n2. 當進入會議時隱蔽者技能失效。","(内鬼阵营):\n隐蔽者变形后会让所有人变成小黑人,这个状态下所有人都看起来得一模一样。隐蔽者恢复变形后技能失效。请注意:通讯破坏小黑人与隐蔽者的技能可以叠加。请注意:隐蔽者发动技能期间召开会议则技能失效。" +"EraserInfoLong","(内鬼阵营):\n抹除者可以在会议上投票给任意船员阵营目标以抹除目标的职业技能,抹除将在会议结束后生效。请注意:被抹除技能的玩家将被永远视为白板,包括游戏结算页面。","(Impostors):\nEraser can vote for any crew target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players whose skills are erased will always be considered a vanilla role, including the game result page.","(Предатель):\nСтирачка может проголосовать за любого Члена Экипажа на собрании, чтобы стереть навыки цели, и удаление вступит в силу после собрания. Пожалуйста, обратите внимание: Игроки со стертыми навыками всегда будут рассматриваться как Члены Экипажа, включая результат игры","(偽裝者陣營):\n抹除者可以通過在會議上投票給某位玩家以抹除他的職業,抹除技能將在會議結束後生效\n請注意: 被抹除身分的玩家將永遠被視為普通船員,包括遊戲遊戲結算頁面。","(内鬼阵营):\n抹除者可以在会议上投票给任意船员阵营目标以抹除目标的职业技能,抹除将在会议结束后生效。请注意:被抹除技能的玩家将被永远视为白板,包括游戏结算页面。" +"OverKillerInfoLong","(内鬼阵营):\n肢解者击杀(包括被动击杀)的目标会出现多具尸体,以至于报告尸体时无法准确分辨其他受害者。请注意:因实现原理,被击杀的目标不得不重复地显示自己被击杀的动画,此动画无法跳过且期间无法正常参与会议。此外,若肢解者肢解了复仇者,则复仇者会因愤怒带走全场所有人。","(Impostors):\nButcher kills (including passive kills) have multiple dead bodies on targets, making it impossible to accurately identify other dead body when reporting. Note: Due to the principle of implementation, the killed target has to repeatedly display the animation of being killed. This animation cannot be skipped and cannot participate in the meeting normally during this period. In addition, if the Butcher kills the Avenger, the Avenger will revenges everyone in anger.","(Предатель):\nЦель, убитая Мясником, будет рассматриваться как множество трупов, так что другие трупы не могут быть показаны при сообщении о мёртвых. Пожалуйста, обратите внимание: Убитая цель может неоднократно отображать анимацию своего убийства. Эта анимация не может быть пропущена и не может участвовать во встрече в течение периода. Вы должны дождаться окончания анимации, прежде чем сможете нормально участвовать в игре.","(偽裝者陣營):\n當肢解者殺人(包括被術士、傀儡師操控等) 時,被殺的目標將會同時出現多具屍體,以至於無法分辨該輪其他的受害者。\n請注意: 因實現原理,被肢解者殺死的人將會不停顯示自己被殺死的動畫,此動畫無法跳過,且該期間內無法參與會議,此外,如果肢解者殺死了復仇者,復仇者則會因為憤怒而帶走全場所有人。","(内鬼阵营):\n肢解者击杀(包括被动击杀)的目标会出现多具尸体,以至于报告尸体时无法准确分辨其他受害者。请注意:因实现原理,被击杀的目标不得不重复地显示自己被击杀的动画,此动画无法跳过且期间无法正常参与会议。此外,若肢解者肢解了复仇者,则复仇者会因愤怒带走全场所有人。" +"HangmanInfoLong","(内鬼阵营):\n刽子手在变形期间的击杀方式为绞杀,绞杀无视目标的任何状态例如医生的护盾、保镖的守护、大明星的技能等,被绞杀的玩家不会留下尸体,也不会触发其任何技能例如老兵反杀、幸运儿挡伤等(包括附加职业),此外,灵媒也不会得到提示。","(Impostors):\nThe killing method of the Hangman during the shapeshifting is strangling. Strangling ignores any status of the target, such as the shield of the Medic, the protection of the Bodyguard, the skills of the Super Star, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills. For example, Veteran kill back, Luckey stay alive, etc. (including additional roles), in addition, Seer will not be prompted.","(Предатель):\nВешатель убивает игроков, душа их. Удушение игнорирует любой вид защиты, такой как щит Медика, защита Телохранителя и тд. Игрок, которого задушили, не оставит тела и не активирует ни одну из способностей, таких как самозащита Ветерана, удача Удачника. Не появляется для Экстрасенса.","(偽裝者陣營):\n劊子手在變形時的殺人方式為絞殺,絞殺下將會無視任何一切可保護受害者不死亡的職業、附加效果和附加職業等等,例如軍醫的護盾、保鑣同歸於盡、大明星的技能,此外被動技能也不會生效,例如老兵反殺,幸運兒擋傷等等,被絞殺的玩家將不會留下屍體,並且也不會顯示被殺動畫。此外,由於不會留下屍體,因此靈媒也會不會收到任何提示。","(内鬼阵营):\n刽子手在变形期间的击杀方式为绞杀,绞杀无视目标的任何状态例如医生的护盾、保镖的守护、大明星的技能等,被绞杀的玩家不会留下尸体,也不会触发其任何技能例如老兵反杀、幸运儿挡伤等(包括附加职业),此外,灵媒也不会得到提示。" +"SwooperInfoLong","(内鬼阵营):\n隐匿者无法正常使用管道。但可以通过跳管进入隐身状态,再次跳管则取消隐身状态。","(Impostors):\nThe Swooper can Vent to temporarily turn invisible and vent again to cancel their invisibility phase. This means the Swooper can never vent normally, even when swooping is on cooldown. (Note: The game will forcibly make you turn visible when the swoop duration ends, no matter if you vent or not.)","(Предатель):\nНевидимка не может пользоваться вентиляцией. Прыгнув в вентиляцию, Невидимку выпихивает и делает невидимым на определённое время.","(偽裝者陣營):\n隱身人可以通過進入管道來隱身,在隱身情況下,除了自己以外其他人都看不到隱身人的存在。(包括幽靈)\n請注意: 由於技能是使用管道來觸發,因此隱身人無法正常使用管道。","" +"CrewpostorInfoLong","(内鬼阵营):\n船鬼拥有任务,每当船鬼完成任务时,距离船鬼最近的玩家就会死亡。","(Team Impostor):\nYou kill the nearest player whenever you complete a task.","(Команда предателей):\nКогда Двуликий выполнит одно задание, он убивает самого ближайшего к нему игрока.","(偽裝者陣營):\n船鬼可以通過做任務來殺人,每當船鬼完成任務時,距離船鬼最近的玩家就會死亡。","" +"WildlingInfoLong","(内鬼阵营):\n野人可以变形但不能跳管,当你杀戮时,你会暂时免疫攻击(跟嗜血骑士一样)","(Impostors):\nAs the Wildling, you can shapeshift but lack the ability to vent.\nWhen you kill, you temporarily become immune to attacks.","(Предатель):\nОдичалый может морфиться, но у вас нет возможности вернуться в свой облик.\nКогда он убивает кого то, он временно становится невосприимчивы к атакам.","","" +"TricksterInfoLong","(内鬼阵营):\n魔术师跟普通内鬼一样,不过你被视为船员(法官无法杀死你。死神看你是友善的。告密者不能找你等)","(Impostors):\nAs the Trickster, you function as a regular Impostor but with one key difference.\nYou appear crewmate to crewmate roles.\n\nThe Sheriff cannot kill you.\nPsychic does not see you as evil.\nSnitch cannot find you.","(Предатель):\nТрюкач действует как обычный Предатель, но с одним отличием.\nВы для Членов Экипажей кажетесь как роль Член Экипажа.\n\nШериф не сможет вас убить.\nУ Экстрасенса ваш ник не подсвечивается.\nСтукач не сможет вас определить","","" +"VindicatorInfoLong","(内鬼阵营):\n卫道士有额外票数像市长一样(票数根据房主设定)","(Impostors):\nAs the Vindicator, you have extra votes like a Mayor.","(Предатель):\nУ Продажного есть дополнительные голоса, прямо как у мэра.","","" +"ParasiteInfoLong","(内鬼阵营):\n寄生虫不会知道其他内鬼,其他内鬼也不会知道寄生虫","(Team Impostor):\nAs the Parasite, you are an Impostor that does not know the other Impostors.\n\nYou may kill, vent, sabotage, whatever.\nJust know that you are an Impostor.","(Предатель):\nПаразит явялется Предателем, который не знает ктоя явялется Предателем.\n\nОн может убивать, вентоваться, саботажить и делать что угодно.\nПросто знайте, что вы Предатель","","" +"DisperserInfoLong","(内鬼阵营):\n分散者可以使用变形转移将所有玩家传送到随机通风口.\n注意:分散者本身不会被变形传送,处于通风口的玩家也不能被传送","(Impostors):\nDisperser can use Shapeshift to teleport all players to random vents.\nNote: the Disperser itself will not be teleported with shapeshift and players who are in the vent cannot be teleported.","(Предатель):\nРазбрасыватель может с помощью Морфлинга телепортировать всех игроков в случайные вентиляции.\nПримечание: Сам Разбрасыватель не будет телепортирован когда он использует морф и игроки которые находятся в вентиляции не могут быть телепортированы.","","" +"InhibitorInfoLong","(内鬼阵营):\n抑郁者在没有破坏的情况下杀人\n如果有重大破坏(如灯光或反应堆),则不能击杀","(Impostors):\nAs the Inhibitor, you can only kill when there is not a critical sabotage active.\n\nIf a critical sabotage is active (eg Lights or Reactor), you cannot kill.","(Предатель):\nТугодум не может убивать только тогда, когда работает один из критических саботажей.\n\nЕсли активен критический саботаж (например, Свет или Реактор), вы не можете убивать","","" +"SaboteurInfoLong","(内鬼阵营):\n破坏者在有重大破坏的情况下击杀\n如果有严重的破坏活动(如通信或氧气),你就可以击杀","(Impostors):\nAs the Saboteur, you can only kill when there is a critical sabotage active.\n\nIf a critical sabotage is active (eg Comms or O2), then you can kill.","(Предатель):\nИграя за Cаботажника, вы можете убивать только при активном критическом саботаже (например, связь или O2)","","" +"CouncillorInfoLong","(内鬼阵营):\n议员可以像法官一样在会议上审判玩家\n议员的击杀称为谋杀\n谋杀指令/tl [玩家 id]\n你可以在玩家名字前看到玩家的id,或使用 /id 查看所有玩家id的命令","(Impostors):\nAs the Councillor, you can kill players during a meeting like a Judge.\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\n\nThe kill command is /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.","(Предатель):\nКак Взяточник, вы можете убивать игроков во время встречи.\nПри убийстве на встрече эти убийства отображаются как убийство Судьи.\n\nКоманда убийства: /tl [номер игрока]\nВы можете видеть номер игрока перед именем игрока или используйте команду /id для просмотра номеров всех игроков","","" +"DazzlerInfoLong","(内鬼阵营):\n眩晕者可以永久地减少变形目标的视野\n当你被驱逐或死亡后,则你变形目标的视野会恢复正常","(Impostors):\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.","(Предатель):\nОслепитель может навсегда уменьшить дальность обзора цели выбранного при помощи Морфа. Когда вы умрете, их зрение вернется к норме.","","" +"DeathpactInfoLong","(内鬼阵营):\n死亡契约变形后的目标会被标记为死亡契约\n当有足够的玩家被标记为死亡契约\n被标记的玩家必须在规定的时间内会面;\n他们不这样做,就会暴毙死亡\n当被标记的玩家在死亡契约完成之前死亡,则该契约将被撤销","(Impostors):\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact.\nIf enough players are marked for a death pact, the marked players must meet within a defined period of time; if they fail to do so, they die.\nIf a marked player dies before the death pact is completed, the pact is withdrawn.","(Предатель):\nЦель выбранная с помощью морфа помечаются для заключения договора о смерти.\nЕсли для заключения договора о смерти отмечено достаточное количество игроков, отмеченные игроки должны встретиться в течение определенного периода времени; если они этого не сделают, они умрут.\nЕсли отмеченный игрок умрет до того, как договор о смерти будет выполнен, договор будет отозван.","","" +"DevourerInfoLong","(内鬼阵营):\n吞噬者可以使用变形永久改变目标的外观\n当每个玩家的出场时间发生变化时,你的击杀冷却时间会减少一定的秒数\n当吞噬者死亡或驱逐,目标玩家的外观将变回正常外观","(Impostors):\nAs the Devourer, you use your shapeshift to permanently change the appearance of the target of the shapeshift. Additionally, for each player's appearance changed, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.","(Предатель):\nПожиратель при ипользовании морфа изменяет внешний вид его цели. Кроме того, при изменении внешности каждого игрока откат убийства сокращается на определенное количество секунд. Если Пожиратель умирает или он будет изгнан во время встречи, внешний вид игроков возвращается к его обычному виду.","","" +"MorphlingInfoLong","(内鬼阵营):\n化形者必须在变形时击杀","(Impostors):\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshift.","(Предатель):\nМорфлинг может убивать только во время Морфа","","" +"TwisterInfoLong","(内鬼阵营):\n龙卷风可以使用变形来随机交换所有玩家的位置\n交换会发生两次,一次是当龙卷风开始变形时,另一次是龙卷风恢复到原来的样子时\n龙卷风本身不会与任何人交换位置,处于通风口的玩家也无法传送","(Impostors):\nAs the Twister, you can use shape-shifting to randomly swap the position of all players. The swap happens twice, once when you start your shape shift and once when you return to your original appearance.\nThe Twister itself will not swap places with anyone and players who are in vents cannot be teleported.","(Предатель):\nТвистер может морфиться, чтобы случайным образом поменять местами всех игроков. Обмен происходит дважды: один раз, когда вы начинаете морфиться, и второй раз, когда вы возвращаетесь к своему первоначальному облику.\nСам Твистер не будет телепортируется, а игроки находящиеся в вентиляции не могут быть телепортированы.","","" +"LurkerInfoLong","(内鬼阵营):\n潜伏者可以跳进通风口以减少一定的冷却时间\n击杀后,你的冷却时间会被重置","(Impostors):\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.","(Предатель):\nСкрытень может прыгнуть в вентиляцию чтобы сократить откат убийства на определенное количество секунд. После того, как он убьёт, откат сбрасывается до исходного значения.","","" +"ConvictInfoLong","(内鬼阵营):\n罪犯最初是一名刽子手或律师\n罪犯的目标是击杀内鬼,为内鬼工作","(Madmates):\nAs the Convict, you originally were an Executioner or Lawyer.\nYour target had been killed and now you work for the Impostors.","(Безумец):\nОсужденный изначально был Палачом или Адвокатом.\nВаша цель была убита, и теперь вы работаете на Предателей.","","" +"VisionaryInfoLong","(内鬼阵营):\n幻想家可以在会议上看见每个玩家的阵营:\n红星为内鬼、蓝名为船员、灰名为中立","(Impostors):\nAs the Visionary, you see the alignments of living players during a meeting.\nThe following info will be displayed on the player.:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.","","","" +"RefugeeInfoLong","(叛徒职业):\n逃亡者显示为失忆者,但是你知道所有内鬼。帮助内鬼杀死所有人。","(Madmates):\nAs the Refugee, you were an Amnesiac who remembered an Impostor role.\n\nHelp the Impostors kill the crewmates.","","","" +"UnderdogInfoLong","(内鬼阵营):\n失败者只能在人数等同于房主设置的人数时才能击杀。","(Impostors):\nAs the Underdog, you cannot kill until there's a certain amount of players alive.","","","" +"EvilDivinerInfoLong","","(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your kill button functions normally.","","","" + +"# 船员阵营 / Crewmates descriptions" +"LuckeyInfoLong","(船员阵营):\n幸运儿被击杀时,有概率抵挡这次死亡,具体概率根据房主设定。抵挡生效时凶手会看到幸运儿的身上出现护盾破碎的效果,但幸运儿自己什么都不会知道。","(Crewmates):\nWhen a player attempts to kill the Luckey, there is a probability for the Luckey to evade the kill, and the specific probability is set by the host. When the evasion takes effect, the killer will see the shield-animation on Luckey's body, but Luckey themselves will not know anything.","(Член Экипажа):\nУ Удачника будет возникать определенная вероятность того, что Убийца не сможет убить Удачника, вероятность устанавливается в зависимости от настроек Хоста. Убийца увидит эффект разрушения щита ангела на теле Удачника, но сам Удачник при этом ничего не узнает.","(船員陣營):\n幸運兒被嘗試殺死時,有機率抵擋這次死亡,具體機率依房主設定。抵擋生效時兇手會看到幸運兒身上出現盾牌破碎的效果,但幸運兒自己甚麼都不知道。此外,如果幸運兒被劊子手絞殺,那麼技能將不會生效。","(船员阵营):\n幸运儿被击杀时,有概率抵挡这次死亡,具体概率根据房主设定。抵挡生效时凶手会看到幸运儿的身上出现护盾破碎的效果,但幸运儿自己什么都不会知道。" +"NeedyInfoLong","(船员阵营):\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,比如当黑客的替罪羊、给术士或者傀儡师办事之类的。摆烂人也不会拥有附加职业。","(Crewmates):\nLazy Guy has only one task In addition, Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for the Anonymous, marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any add-ons.","(Член Экипажа):\nУ него есть только одно задание. Кроме того Ленивому Парню которому слишком лень умирать, не будет участвовать в утомительных вещах, таких как: быть тем кто зарепортит труп для Хакера, не станет работать на Колдуна или на Кукловода и т.д. \nЛенивый Парень никогда не станет Любовником или Нептуном.","(船員陣營):\n擺爛人只會有一個任務,並且擺爛人並不會當駭客的替罪羊,或是被術士借刀殺人,甚至是被傀儡師操控等等都不會發生。\n請注意: 當擺爛人被抹除之後,由於職業轉換為普通船員,因此駭客、術士或傀儡師可以再次對他使用技能。","(船员阵营):\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,比如当黑客的替罪羊、给术士或者傀儡师办事之类的。摆烂人也不会拥有附加职业。" +"SuperStarInfoLong","(船员阵营):\n明星的名字旁会有星星的标识,所以大家都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)。此外,大明星不会参与赌博这种事情哦。(无法被赌怪猜测)","(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only be killed when the Murderer is alone with the Super Star (regular kills only). In addition, the Super Star cannot be guessed by Guessers.","(Член Экипажа):\nРядом с никнеймом Супер Звезды будет логотип звезды(★), чтобы все знали, кто является Супер Звездой. Кроме того Супер Звезду не смогут угадать все Угадывающие роли. (Сами Угадыватели не будут умирать если попытается угадать Супер Звезду)"," (船員陣營):\n大明星的名字旁會有星星標誌,並且所有玩家都可以看到,所以大家都知道誰是大明星,大明星必須跟兇手獨處時兇手才可以殺死,此外,大明星無法被賭怪賭死喔。","(船员阵营):\n明星的名字旁会有星星的标识,所以大家都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)。此外,大明星不会参与赌博这种事情哦。(无法被赌怪猜测)" +"CyberStarInfoLong","(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁(和灵媒看到的杀戮闪烁一样)并在下次会议时收到新闻报告,而内鬼则全程什么都不知道。","(Crewmates):\nAll Crewmates see the kill-flash when the Celebrity dies (same as the Seer sees the kill-flash) and get a notice at the next meeting. The Impostors don't know anything about this.","(Член Экипажа):\nКогда Знаменитость умрёт, все игроки (или в зависимости от настроек только Члены Экипажа) увидят ''Вспышку Убийства'' и получат новостное сообщение на следующей встрече что Знаменитость умерла, в то время как Предатели и Нейтралы ничего не узнают об этом событии (Так же зависит от настроек).","(船員陣營):\n網紅被殺死時所有船員陣營的玩家都會看到螢幕閃一下作為提醒,並且開會時會收到通知,而偽裝者陣營的玩家則全程都不知道發生了什麼,此外根據房主設定,中立可能不知道網紅被殺的消息。","(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁(和灵媒看到的杀戮闪烁一样)并在下次会议时收到新闻报告,而内鬼则全程什么都不知道。" +"MayorInfoLong","(船员阵营):\n市长再投票时一票算作多票。此外根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能。","(Crewmates):\nWhen the Mayor votes, one vote counts as multiple votes. In addition, depending on the settings of the host, the Mayor may also have the ability to vent to trigger an emergency meeting.","(Член Экипажа):\nМэр можете иметь несколько голосов на собрании, и проголосовать за любого игрока этими доп. голосами или \nпросто отдать все голоса в скип.","(船員陣營):\n市長在投票時一票算做多票,此外根據房主設定,市長可能可以跳管道來召開緊急會議。","(船员阵营):\n市长再投票时一票算作多票。此外根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能。" +"ParanoiaInfoLong","(船员阵营):\n被害妄想症使用通风管后会幻想出一个尸体并报告,实际上并不会死人,但的确可以召开会议。","(Crewmates):\nParanoid can call a meeting by venting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not actually dead.","(Член Экипажа):\nПараноик будет фантазировать о трупе и созывать срочное собрание при использовании вентиляции. Но на самом деле, никакого трупа нет, но всё равно может провести срочное собрание.","(船員陣營):\n被害妄想症跳管道後會幻想出一個假屍體並報告,實際上並不會死人,但的確可以召開會議。","(船员阵营):\n被害妄想症使用通风管后会幻想出一个尸体并报告,实际上并不会死人,但的确可以召开会议。" +"PsychicInfoLong","(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名。","(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting, at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.","(Член Экипажа):\nЭкстрасенс может видеть потенциально злых игроков во время встречи. Экстрасенс увидит никнеймы нескольких игроков, которые выделены красным цветом, по крайней мере, один из них точно окажется злым.","(船員陣營):\n愚者在會議時可以看到幾名玩家顯示為紅名,其中一位至少是帶刀的(例如偽裝者陣營的所有職業以及部分中立職業)。愚者成為叛徒時將可以準確看到所有帶刀中立和帶刀的船員玩家。","(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名。" +"SabotageMasterInfoLong","(船员阵营):\n修理工可以随意使用通风管道,你甚至可以把通风管当成自己的家永远不出来。氧气泄露、核反应堆熔毁以及米拉总部的通讯破坏修理工只需要修复一边则另一边即可同时被修复。修理工只需要按一个开关便可以修复照明破坏。修理工打开波鲁斯与飞艇地图的门时修理工所在房间的所有门同时打开。","(Crewmates):\nThe Mechanic can use the vent at any time. They can also fix Reactors, O2, Communications by using only one side. Lights can be fixed by flicking only one switch. Opening a door will open all doors in the map.","(Член Экипажа):\nРемонтник может использовать вентиляцию в любое время, и он может даже относиться к нему как к собственному дому и никогда не выходить из нее. \nТакже он может в одиночку починить саботажи такие, как: Саботаж Реактора, Саботаж O2 и Саботаж Связи. \nТак же он может починить Саботаж Света коснувшись лишь одного рычага. \nОткрытие одной двери позволяет открыть все двери в этой комнате.","船員陣營):\n修理工可以隨意使用通風管,而且因為沒有像原版工程師的時間限制,而修理工對於需要兩邊修復的破壞只需修理一側的緊急任務點便可以瞬間解決另一側的任務點,對於修理電燈來講,修理工只需按下一根開關便可以修復整個電燈,當修理工打開Polus或Airship的門時修理工所在房間的所有門將被同時打開。","(船员阵营):\n修理工可以随意使用通风管道,你甚至可以把通风管当成自己的家永远不出来。氧气泄露、核反应堆熔毁以及米拉总部的通讯破坏修理工只需要修复一边则另一边即可同时被修复。修理工只需要按一个开关便可以修复照明破坏。修理工打开波鲁斯与飞艇地图的门时修理工所在房间的所有门同时打开。" +"SheriffInfoLong","(船员阵营):\n警长没有船员任务。警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家)。警长若尝试击杀船员阵营的玩家,警长将会走火自杀。警长成为叛徒时可以击杀任何人。","(Crewmates):\nSheriff has no task. The sheriff can kill the Impostor (according to the host settings, the sheriff can also kill neutrals). If the Sheriff tries to kill a crewmate, the Sheriff will kill himself. The sheriff can kill anyone when he becomes a madmate (also according to the host settings).","(Член Экипажа):\nШериф может убивать Предателей. \nЕсть настройка, позволяющая убить даже Нейтралов. \nОднако если Шериф попытается убить Члена Экипажа, то это приведёт к его смерти. У него нет заданий.","(船員陣營):\n警長可以執法偽裝者,根據房主設定,警長或許也能執法中立陣營的玩家,如果警長嘗試執法船員陣營的玩家,那麼警長將走火自殺。警長成為叛徒時將可以殺死任何人。\n請注意: 由於技術限制,警長無法像正常船員一樣做任務。","(船员阵营):\n警长没有船员任务。警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家)。警长若尝试击杀船员阵营的玩家,警长将会走火自杀。警长成为叛徒时可以击杀任何人。" +"SnitchInfoLong","(船员阵营):\n告密者完成所有任务后,将可以看到以红色昵称表示的所有内鬼。当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的昵称旁边有「★」作为提示。告密者成为叛徒时,「★」标记变为红色。","(Crewmates):\nAfter the Snitch completes all tasks, they can see Impostors names being displayed in red on meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.","(Член Экипажа):\nКак только Стукач выполнит все задания, то никнейм у всех Предателей будет отображаться \nкрасным цветом, и наоборот, если количество ваших заданий будет близка к завершению, \nто рядом с никнеймом Стукача появится звёздочка★, которая будет видна Предателям.","(船員陣營):\n當告密者完成所有任務後,告密者將可以看到偽裝者名字顯示為紅色(根據房主設定,告密者或許也可以跟帶刀中立互認),當告密者只剩下一個任務時,偽裝者將會看到自己和告密者的名字旁有「★」符號作為提示,如果告密者成為叛徒,那麼「★」符號將轉為紅色。","(船员阵营):\n告密者完成所有任务后,将可以看到以红色昵称表示的所有内鬼。当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的昵称旁边有「★」作为提示。告密者成为叛徒时,「★」标记变为红色。" +"MarshallInfoLong","(船员阵营):\n作为展现者,完成你的任务,向其他船员展示你自己.\n其他阵营将无法见到您.\n然而,叛徒可以看到你.","(Crewmates):\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew.\nOther teams will not be able to see you.\nHowever, madmates CAN see you.","(Crewmates):\nИграя за Маршала, выполняйте свои задания, чтобы показать себя остальным Членам Экипажа.\nДругие команды не смогут вас видеть.\nТем не менее, Безумцы могут видеть вас.","(Crewmates):\nInfo not provided.","(Crewmates):\nInfo not provided." +"SpeedBoosterInfoLong","(船员阵营):\n增速者每次完成任务都会增加自己的移动速度。请注意:由于技术限制,增速者在其他人眼中为正常速度,所以会以闪现的方式移动。","(Crewmates):\nSpeed Booster increase their movement speed every time they complete a task. Note: due to technical limitations, the Speed Booster appears to be at a normal speed to others, so they look like glitch.","(Член Экипажа):\nУскоритель будет увеличивать свою скорость передвижения каждый раз, когда он выполняет задание. Пожалуйста, обратите внимание: Из-за технических ограничений у других игроков его скорость будет прежней, поэтому он иногда будет пинговать.","(船員陣營):\n增速師每次完成任務後都會增加自己的移動速度。\n請注意: 由於技術限制,增速者在其他人眼裡為正常速度,所以會以閃現的方式移動。","(船员阵营):\n增速者每次完成任务都会增加自己的移动速度。请注意:由于技术限制,增速者在其他人眼中为正常速度,所以会以闪现的方式移动。" +"DoctorInfoLong","(船员阵营):\n法医可以查看生命监测装置并确认死亡玩家的死因。查看的时间长短与设备的充能数挂钩。","(Crewmates):\nDoctor can see the cause of death for all players. In addition, Doctor can access vitals wherever you are while he still have battery.","(Член Экипажа):\nДоктор может узнать причину смерти игрока. \nКроме того, он имеет портативные пульсы как у учёного, которые он может использовать в любом месте, пока у него не закончится зарядка.","(船員陣營):\n法醫可以在會議上看到玩家的死因,此外,如果法醫的心電圖還有電量,那麼它將可以隨時隨地觀看心電圖。","(船员阵营):\n法医可以查看生命监测装置并确认死亡玩家的死因。查看的时间长短与设备的充能数挂钩。" +"DictatorInfoLong","(船员阵营):\n当独裁者在会议阶段投票给玩家后,会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一。","(Crewmates):\nWhen the Dictator votes someone, the meeting will end on the spot and the player they voted will be ejected. The moment the Dictator vote someone out, Dictator will also die.","(Член Экипажа):\nЕсли Диктатор проголосует за любого игрока во время собрания, он сможет принудительно завершить собрание и кикнуть игрока за которого он отдал голос \nТак же Диктатор умрёт после собрания когда он отдаст голос.","(船員陣營):\n當獨裁者在會議上投票給某人時,會議將被強制結束並強制丟出獨裁者投票給的目標,但代價就是獨裁者在投票後會立刻死亡。","(船员阵营):\n当独裁者在会议阶段投票给玩家后,会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一。" +"DetectiveInfoLong","(船员阵营):\n侦探报告尸体后,会收到一条线索消息,该消息会告诉侦探被害者的职业是什么,根据房主设定,侦探可能知道凶手的职业是什么。请注意:侦探不会成为胆小鬼。","(Crewmate):\nAfter the Detective reports the body, they will receive a clue message, which will tell the Detective what the victim's role is. According to the host's settings, the Detective may know what the murderer's role is. Note: Detective won't be Oblivious.","(Член Экипажа):\nПосле того, как Детектив зарепортит труп, он получит сообщение с подсказкой, которое сообщит Детективу, какая была роль у трупа. В зависимости от настроек Детектив может даже знать, какая роль у убийцы жертвы","(船員陣營):\n偵探在報告屍體後,會在會議上收到一條線索,該消息會告訴被害者的職業是什麼,根據房主設定,偵探可能可以知道兇手的職業是什麼。\n請注意: 偵探不會成為膽小鬼。","(船员阵营):\n侦探报告尸体后,会收到一条线索消息,该消息会告诉侦探被害者的职业是什么,根据房主设定,侦探可能知道凶手的职业是什么。请注意:侦探不会成为胆小鬼。" +"UndercoverInfoLong","(船员阵营):\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁。","(Crewmates):\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.","(Член Экипажа):\nПредатели знают кто является Агентом и видят его как своего товарища по команде, но сам Агент не знает, кто является Предателем.","(船員陣營):\n偽裝者會將間諜當作自己的隊友,但實際上間諜並不知道誰是偽裝者。","(船员阵营):\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁。" +"NiceGuesserInfoLong","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。","(Crewmates):\nThe Vigilante can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Vigilante will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nVigilante can guess crewmate when become madmate.","(Член Экипажа):\nДобрый Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id'' .","(船員陣營):\n正義賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID,當正義賭怪成為叛徒時將可以猜測船員職業。","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。" +"SwordsManInfoLong","(船员阵营):\n侠客可以正义击杀任何阵营的人,不过机会只有一次。","(Crewmates):\nThe Knight has no tasks. They can kill any person but they can only do it once the whole game.","(Член Экипажа):\nЛинчеватель может убить любого игрока с любой ролью, но убить он сможет только один раз за игру.","(船員陣營):\n俠客可以殺死任何陣營的玩家,不過機會只有一次。","(船员阵营):\n侠客可以正义击杀任何阵营的人,不过机会只有一次。" +"TransporterInfoLong","(船员阵营):\n每当传送师完成任务,就会有随机两位玩家交换位置,但若剩余玩家不足将什么都不会发生。请注意:管道中的玩家不会被选中。","(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in the vent will not be selected.","(Член Экипажа):\nВсякий раз, когда Транспортер завершает задание, два случайных игрока меняются местами, но если живых игроков недостаточно, ничего не произойдет. \nПожалуйста, обратите внимание: игроки, которые находятся в вентиляции, выбраны не будут.","(船員陣營):\n每當傳送師完成任務時就會有隨機兩名玩家交換位置。\n請注意:\n1. 處於管道內的玩家不會被選種\2. 人數不夠時則什麼都不會發生。","(船员阵营):\n每当传送师完成任务,就会有随机两位玩家交换位置,但若剩余玩家不足将什么都不会发生。请注意:管道中的玩家不会被选中。" +"TimeManagerInfoLong","(船员阵营):\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长。","(Crewmates):\nThe more tasks the Time Manager does, the longer the meeting time will be. When the Time Manager dies, the meeting time will return to normal. When the Time Manager becomes a Madmate, the skill changes to reducing the meeting time instead of increasing it.","(Член Экипажа):\nМастер Времени может увеличить время встречи, увеличивается время по мере выполнения заданий. Но когда он умрет, время встречи будет сброшено по умолчанию.","(船員陣營):\n時間大師做的任務越多,那麼會議時間就越長,如果時間大師死亡,那麼會議時間恢復。如果時間大師成為叛徒,那麼會議時間將會減少而不是增加。","(船员阵营):\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长。" +"VeteranInfoLong","(船员阵营):\n老兵可以通过使用通风管道进入戒备状态,如果戒备状态下有玩家尝试击杀老兵,则老兵反杀凶手。老兵进入以及退出戒备状态时会看到自己身上有护盾破碎作为提示。","(Crewmates):\nVeteran can enter the alert state by venting. If a player tries to kill the veteran in the alert state, the veteran will kill the murderer instead. Veteran will see a shield-animation on their body and a text displayed above their head as a reminder when they enter and exit the alert state.","(Член Экипажа):\nВетеран может перейти в состояние боевой готовности, используя вентиляцию. Если игрок попытается убить Ветерана в состоянии боевой готовности, то Ветеран тут же убьет убийцу. Когда Ветеран входят в состояние боевой готовности и выходят из него, он увидит сломанный щит ангела на своем теле в качестве напоминания.","(船員陣營):\n老兵可以通過使用通風管來進入戒備狀態,在戒備狀態下,如果有人嘗試殺死老兵,那麼老兵將反殺嘗試殺死他的玩家。老兵進入或退出戒備狀態時身上會有盾牌破碎的效果作為提示。\n請注意: 如果老兵在戒備狀態下被鵜鶘活吞,那麼老兵將不會發動技能。","(船员阵营):\n老兵可以通过使用通风管道进入戒备状态,如果戒备状态下有玩家尝试击杀老兵,则老兵反杀凶手。老兵进入以及退出戒备状态时会看到自己身上有护盾破碎作为提示。" +"CopyCatInfoLong","(船员阵营):\n模仿者可以使用击杀按钮复制别人的职业\n如果目标是非船员或者流氓的话,则可能会杀死目标\n同时,若复制了太多非船员角色的话,则会自杀","(Crewmate):\nAs the Copycat, you can use your kill button to copy target's role.\n\nYou can only copy some crewmate roles.\nAccording to host settings, if you try to copy non-crew or a Rascal's role you may kill them instead.\n\nAdditionally, You do not have access to guessing and you suicide after miscopying certain number of times that is set by the host.","","","" +"BodyguardInfoLong","(船员阵营):\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。","(Crewmates):\nIf a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. The Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate and the murderer is not an Impostor, the Bodyguard will not activate the skill.","(Член Экипажа):\nЕсли убийца попытается убить игрока рядом с Телохранителем, то Тело-Хранитель предотвратит убийство и умрет вместе с убийцей. Пожалуйста, обратите внимание: Навыки Телохранителем будут работать на игроках любой команды.","(船員陣營):\n如果在保鑣附近有玩家被嘗試殺死,則保鑣將會阻止這次的殺人並和兇手同歸於盡,當保鑣成為叛徒並凶手不是偽裝者陣營的玩家時,則保鑣不會發動技能。\n請注意: 如果在保鑣附近有玩家被鵜鶘活吞,則保鑣不會發動技能。","(船员阵营):\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。" +"CounterfeiterInfoLong","(船员阵营):\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。","(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the kill ability has the counterfeit, he will suicide when he tries to kill someone next time.","(Член Экипажа):\nОбманщик может прередать Обманку другим игрокам с помощью кнопки ''Убить''. Если обманка пройдет успешно, Обманщик увидит анимацию сломанного щита на своем теле в качестве напоминания. Обман вступит в силу после окончания следующей встречи. Если игрок с обманкой будет без способности убивать, он немедленно совершит самоубийство. Если игрок с обманкой будет со способностью убивать игроков, он совершит самоубийство при следующей попытке убить игрока.","(船員陣營):\n贗品商可以通過殺人鍵將贗品賣給其他玩家,若販賣成功那麼贗品商身上將會有盾牌破碎的效果作為提示,贗品將在會議結束後生效,如果未持有殺人能力的玩家持有贗品,那麼將立刻走火自殺,反之,如果持有殺人能力的玩家也持有贗品,那麼他將在下次殺死某個人時走火自殺。","(船员阵营):\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。" +"GrenadierInfoLong","(船员阵营):\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效。","(Crewmates):\nThe Grenadier can use the vent to use the flashbang, which will cause the Impostor to lose most of the vision (depending on the host's settings, the flashbang may affect neutrals). When the flashbang takes effect and fails, the Grenadier will see the shield-animation on their body as a reminder. Flashbangs only work on the Crewmate when the Grenadier becomes a Madmate.","(Член Экипажа):\nГренадёр может использовать светошумовую бомбу, используя вентиляцию. Светошумовая бомба приведёт к тому, что Предатели потеряют большую часть поля зрения (поле зрение зависит от настроек Хоста, так же светошумовые бомбы могут повлиять на нейтралов). Когда светошумовая бомба сработает и не сработает, гренадер увидит, что их щиты разбиты в качестве напоминания","(船員陣營):\n擲彈兵可以通過使用通風管來使用閃光彈,閃光彈會導致偽裝者陣營的玩家失去大部分的視野(根據房主設定,效果可能影響到中立玩家),閃光彈生效或失效時擲彈兵會看到自己身上有盾牌破碎的效果作為提示。當擲彈兵成為叛徒時,閃光彈將只對船員生效。","(船员阵营):\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效。" +"MedicInfoLong","(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。","(Crewmates):\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game, when the Medic dies, the target's shield will be removed. The Medic can also see if someone is trying to break the target's shield.\nDepending on the host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).","(Член Экипажа):\nМедик может наложить на цель щит, нажав кнопку ''Убить''. Медик может дать только один щит на всю игру, когда Медик умрёт то щит у цели будет снят. Так же Медик может видеть что кто-то пытается сломать щит у цели.\nВ зависимости от настроек хоста Медик или цель могут видеть, есть ли у игрока щит (показан зелёным кружком рядом с именем).","(船員陣營):\n軍醫可以通過殺人鍵來發給某位玩家一個護盾,若護盾發放成功軍醫自己身上會出現盾牌破碎的效果作為提示,同時目標名字旁邊會出現藍色的「●」(只有軍醫可以看到),剩餘的護盾數量會顯示在名字旁,每位玩家最多只能持有來自軍醫的一個護盾,根據房主設定,被上盾的人或許可以知道自己被上盾(名字旁有藍色的「●」)","(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。" +"DivinatorInfoLong","(船员阵营):\n作为调查员,在会议中为玩家投票以获得他们身份的线索,该线索将与他们的实际角色相关,当调查员的任务完成时,你将获得确切的身份而不是线索!","(Crewmates):\nAs the Fortune Teller, vote for a player in a meeting to get a clue to their role.\nThe clue will relate to their actual role.\n\nWhen the Fortune Teller's tasks are complete, they will obtain the exact role rather than a clue!","(Член Экипажа):\nСледователь может проголосовать за игрока на встрече, чтобы узнать его роль.\nПодсказка будет связана с его фактической ролью.\n\nКогда он выполнит все задания, он получит точную роль, а не подсказку!","(船員陣營):\n占卜師在會議上投票給某一個人時可以獲得該玩家的相關訊息,該訊息與玩家的主職業關聯。若占卜師完成所有任務,則占卜師將可以直接知道該玩家的職業。占卜師每次會議只能占卜一次,占卜次數根據房主設定。","(船员阵营):\n占卜师可以通过在会议上投票给一位玩家以获得该玩家的相关信息,信息与该玩家的主职业关联。若占卜师完成所有任务,占卜时可以直接知道该玩家的具体职业。占卜师每次会议只能占卜一次,占卜次数根据房主设定。" +"GlitchInfoLong","(中立阵营):\n缺点者不可以投票、不能钻管道,没有内鬼视野,但可以破坏与击杀,杀光所有人取得胜利\n顺带一提,警长不能执法你,告密者看不到你哦","(Neutrals):\nAs the Glitch, you are a glitch in the ship with the goal of killing everyone.\n\nYou cannot vote.\nYou can hack the ship, causing sabotages\nYou have to kill everyone to win.\nYou cannot vent.\nYou do not have Impostor vision.\nSheriff cannot shoot you.\nSnitch cannot find you.","(Член Экипажа):\nОшибка не рассматривает живых мертвецов как живых, но я не знаю, к чему это приведет.","(船員陣營):\n模組不會將活死人視為存活狀態,不過我不知道這樣會導致什麼。","(船员阵营):\n模组的程序不会将活死人视为存活状态,不过我不知道这样会导致什么。" +"JudgeInfoLong","(船员阵营):\n法官可以在会议时审判某位玩家的,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀。\n审判指令为:/tl [玩家编号]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当法官成为叛徒时可以随意审判。","(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the host), and if it is wrong, the judge commits suicide.\nThe judgment command is: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.","(Член Экипажа): Судья может судить определенного игрока во время встречи. Если цель - плохая роль, он будет убит, а если нет, судья покончит с собой.\n Пробная команда: /tl [Номер игрока] \n Вы можете увидеть номер игрока перед именем игрока или использовать команду /id для просмотра номеров всех игроков. Когда судья - Безумец, он может судить любого, кто захочет.","(船員陣營):\n法官在會議時可以審判某位玩家,若該玩家的職業為邪惡方職業則殺死該目標(部分邪惡方是否可以審判視房主設定),錯誤則會自殺,\n審判指令為:/tl [玩家ID]\n你可以在玩家名字前看到該玩家的ID,或使用/id來查詢所有玩家的編號,當法官成為叛徒時可以隨意審判。","(船员阵营):\n法官可以在会议时审判某位玩家的,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀。\n审判指令为:/tl [玩家编号]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当法官成为叛徒时可以随意审判。" +"MorticianInfoLong","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼或灵媒。","(Crewmates):\nThe Mortician can see arrows pointing to all dead bodies, and if the Mortician reports a body they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.","(Член Экипажа):\nГробовщик может видеть стрелки, указывающие на все трупы. На собрании получает информацию, кто был последним игроком, с которым контактировала жертва при жизни.\n ★Пожалуйста, обратите внимание★:Гробовщик не может стать Забывчивым и Провидцем.","(船員陣營):\n殯葬師可以看到指向所有屍體的箭頭,當殯葬師報告屍體時可以在會議上得知被害者生前最後一個接觸的玩家。請注意: 殯葬師不會成為膽小鬼。","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼。" +"MediumshiperInfoLong","(船员阵营):\n当场上有玩家被击杀,通灵师会收到提示。每次会议召开时通灵师会与被报告的尸体建立联系(只有被报告的尸体而不是被发现的所有尸体),在本次会议结束前,被害者拥有一次机会回答通灵师的问题,只能回答是或否。请注意:通灵师不会成为胆小鬼。","(Crewmates):\nThe Medium can establish contact with a dead player after their dead body is reported. The player who reports doesn't have to be the Medium. The dead player can answer once with a YES or a NO to the Medium's question which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.","(Член Экипажа):\nМедиум может установить контакт с мертвым игроком, зарепортив его труп. Он может один раз ответить Да или НЕТ на вопрос Медиума, ответ на вопрос увидит только Медиум. \nМертвый игрок может использовать /ms Yes или /ms No. Примечание: Медиум не будет Забывчивым.","(船員陣營):\n當場上有玩家被殺死,通靈師會收到提示。當每次報告屍體時通靈師可以與被報告的屍體建立聯繫(只有被報告的而不是全部被害者),在此次會議結束前,被害者擁有一次機會回答通靈師的問題,只能回答是或否。請注意: 通靈師不會成為膽小鬼。","(船员阵营):\n当场上有玩家被击杀,通灵师会收到提示。通灵师报告尸体后可以与被害者建立联系,在本次会议结束前,被害者拥有一次机会回答通灵师的问题,只能回答是或否。请注意:通灵师不会成为胆小鬼。" +"ObserverInfoLong","(船员阵营):\n观察者可以看到其他玩家的碎盾动画。首次会议召开前观察者的技能不会生效。","(Crewmates):\nThe Observer can see all shield animations caused by other players after the first meeting.","(Член Экипажа):\nАудитор видят сломанные щиты. Навык видения срабатывает с первого собрания.","(船員陣營):\n窺視者可以看到其他玩家的碎盾動畫。首次會議召開前窺視者的技能不會生效。","" +"MonarchInfoLong","(船员阵营):\n你可以为玩家提供额外的投票权.\n你不能让已经有额外选票的人当骑士.\n骑士玩家有一个君主的「亗」","(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already have extra votes.\n\nKnighted players appear with a golden name.","(Член Экипажа):\nМонарх может посвятить игроков, чтобы дать им дополнительный голос.\n\nОн не может посвятить того, у кого уже есть дополнительные голоса.\n\nу Монарха просвящённые игроки будут иметь значёк короны","","" +"DovesOfNeaceInfoLong","(船员阵营):\n当和平之鸽可以通过使用通风管道进行歌颂,在场所有拥有击杀键的玩家的击杀/技能冷却时间会被重置。当和平之鸽成为叛徒时歌颂只对船员生效。","(Crewmates):\nWhen the Pacifist vents, they will reset the kill cooldown for every player with a kill button. When they become a Madmate, this ability will only work on Crewmates.","(Член Экипажа):\nКогда Пацифист использует вентиляцию, время перезарядки убийства/навыков всех игроков с кнопкой убийства будет сброшено. Когда Пацифист становится предателем, навык действует только на Членов Экипажа.",""(船員陣營):\n和平之鴿可以通過進入通風管來進行歌頌,","" +"FarseerInfoLong","(船员阵营):\n预言家的视野非常有限\n但你可以使用击杀按钮来显示附近玩家的身份\n使用预言按钮开始预言时\n○将在显示玩家目标旁边\n在指定的时间内靠近目标,以展示他的身份\n如果你移动得离目标太远,预言就会中止","(Crewmates):\nAs a Overseer you have very limited vision but you can use your kill button to reveal the role of a nearby player. Use the kill button to start the reveal, a 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal his role, if you move too far away from the target the reveal will be aborted.","(Член Экипажа):\nУ Смотрителя ограниченный обзор, но вы можете использовать кнопку убийства, чтобы показать роль ближайшего игрока. У этого игрока будет отображаться 「○」 рядом с никнеймом. Оставайтесь рядом с целью в течение определенного времени, чтобы раскрыть его роль, если вы отойдете слишком далеко от цели, раскрытие будет прервано.","","" +"BloodhoundInfoLong","(船员阵营):\n验尸官你不能报告尸体\n相反,在试图报告尸体后\n你会看到一支箭将你引向凶手\n如果召开会议,箭头将消失","(Crewmates):\nAs a Coroner you can't report corpses, instead after trying to report the corpse you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.","(Член Экипажа):\nСыщик не может репортить трупы, вместо этого после попытки зарепортить труп он увидит стрелку, которая ведущёт к убийце жертвы. Если начнётся встреча, стрелка исчезнет.\nПримечание: В зависимости от настройек Хоста, Сыщик который использовал труп не смогут зарепортить другие игроки","","" +"TrackerInfoLong","(船员阵营):\n正义追踪者可以在会议中投票给玩家\M这将用箭头标记他们在游戏中的位置\n在会议开始时您将看到玩家最后一次在哪个房间","(Crewmates):\nAs a Tracker, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting you will be shown in which room the player was last, if the option is activated.","(Член Экипажа):\nТрекер может проголосовать за любого игрока во время встречи, который будет сообщять о позиции игрока во время игры с помощью стрелоки.\nКроме того, в начале встречи ему будет показано, в какой локации последний раз находился этот игрок (Зависит от настроек Хоста)","","" +"MerchantInfoLong","(船员阵营):\n商人可以为完成的每一项任务的玩家出售一个随机附加职业\n出售的每个附加组件都能为您带来收入\n如果你有一定的钱,你可以通过贿赂凶手来避免下一次针对你的击杀\n被贿赂的玩家不会杀死你,但你不知道是谁","(Crewmates):\As a merchant, you sell a random add-on to a random player for each task you complete. Each add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.","(Член Экипажа):\nТорговец продаёт случайный атрибут случайному игроку за каждое выполненное вами задание. Каждый проданный атрибут приносит вам деньги. Если у вас есть определенная сумма денег, вы можете предотвратить следующую попытку убийства против вас, подкупив убийцу. Подкупленный игрок не сможет вас убить, но вы не знаете, кто это. Использованные деньги потеряны и не доступны для дополнительных взяток.","","" +"RetributionistInfoLong","(船员阵营):\n惩罚者死后可以击杀有限数量的玩家\n使用 /ret [玩家 ID]进行击杀","(Crewmates):\nAs the Retributionist, you can kill a limited amount of players after your death.\n\nUse /ret [playerID] to kill.","(Член Экипажа):\nВозмездник может убить определённое количество игроков после своей смерти.\n\nИспользуйте /ret [номер игрока] чтобы убить цель","","" +"DeputyInfoLong","(船员阵营):\n捕快可以使用击杀按钮重置目标的击杀冷却时间\n如果目标没有击杀按钮,那么手铐就是个废物","(Crewmates):\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\n\nIf the target does not have a kill button, then the handcuff was a waste.","(Член Экипажа):\nЗаместитель при использовании кнопки убийства на игроке, может сбросить откат убийства.\n\nЕсли у цели нет кнопки убийства, то наручники были пустой тратой времени.","","" +"GuardianInfoLong","(船员阵营):\n守护者完成任务时将获得庇护无敌\n甚至在会议上都不会被猜死","(Crewmates):\nAs the Guardian, you become immortal on task completion.\nYou can't even be guessed in meetings.","(Член Экипажа):\nСтраж становится бессмертным после выполнения всех заданий.\nПосле выполнения заданий его нельзя будет угадать на встрече","","" +"AddictInfoLong","(船员阵营):\n瘾君子可以使用通风管来获得护盾\n但是护盾会让瘾君子一段时间内无法移动\n如果瘾君子长时间没使用通风管,则会自杀","(Crewmates):\nAs the Addict, you have a suicide timer. When it expires you kill yourself.\nThe timer is indicated by the vent cooldown. When the vent cooldown is at 0 seconds, you still have a short time to vent.\nIf you don't make it you die, if you make it the suicide timer is reset.\nAlso, after you are ventilated, no one can interact with you for a defined period of time.\nAfter this period is over, you are immobilized for another defined period of time and cannot report any bodies.","(Член Экипажа):\nУ Зависимого есть таймер до самоубийства. Когда он истечет, он убьет себя.\nТаймер показывает откат вентиляции. Когда откат вентиляции составит 0 секунд, у него все еще будет короткое время для запрыгивания в вентиляцию.\nЕсли он не успеет прыгнуть в вентиляцию.\nПосле того как он вентанётся, никто не сможет взаимодействовать с ним в течение определенного периода времени.\nПо истечении этого периода вы обездвижены на другой определенный период времени и не можете зарепортить какой либо труп","","" +"TracefinderInfoLong","(船员阵营):\n寻迹者可以像科学家一样获取生命体征\n此外,你会得到指向尸体的箭头","(Crewmates):\nAs the Tracefinder, you have access to vitals much like a Scientist.\nIn addition, you get arrows pointing to dead bodies.","(Член Экипажа):\nИскатель имеет доступ к портативным пульсам, так же как и Ученый.\nКроме того, он будет видеть стрелки, указывающие на трупы.","","" +"OracleInfoLong","(船员阵营):\n神谕可以在会议期间投票给玩家\n你会看到他们是船员、中立还是内鬼","(Crewmates):\nAs the Oracle, you may vote a player during a meeting.\nYou'll see if they are a crewmate, neutral, or Impostor.","(Член Экипажа):\nОракл может проголосовать за игрока во время встречи.\Он увидит, является ли он Членом Экипажа, Нейтралом или Предателем.","","" +"SpiritualistInfoLong","(船员阵营):\n灵魂论者会得到一支指向上次会议上报告的尸体灵魂的箭头\n如果玩家是船员,它可能会把你引向一个内鬼或中立杀手\n如果玩家是内鬼,它可能会把你带到另一个队友那里","(Crewmates):\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\n\nIf the player was good, it may lead you to an Impostor or neutral killer.\nIf the player was bad, it may just lead you to a fellow crewmate.","(Член Экипажа):\nМистик видит стрелку, указывающую на призрака, о котором сообщалось на последней встрече.\n\nЕсли игрок был хорошим, это может привести вас к Предателю или к Нейтральному убийце.\nЕсли игрок был плохим, он может привести вас к Члену Экипажа","","" +"ChameleonInfoLong","(船员阵营):\n变色龙可以隐形\n隐形时,没有人能与你互动\n伪装时跳通风管会暴露自己","(Crewmates):\nAs the Chameleon, you can vent to disguise (invisible).\nWhile disguising, nobody can interact with you.\nVenting while disguised will reveal yourself.","(Член Экипажа):\nХамелеон может вентануться, чтобы стать невидимым.\nПока вы невидимы, никто не может взаимодействовать с вами.\nПосле того как он выпрыгнет из вентиляции, он снова станет видимым","","" +"ParityCopInfoLong","(船员阵营):\n检查两名玩家是否在同一阵营。如果他们在同一阵营,则显示肯定信息\n如果他们不在同一阵营中,则显示拒绝消息\n所有中立玩家和船员玩家都被计算在同一阵营中。魔术师被计算为船员,流氓被计算为内鬼\n检查指令:/cp [1号玩家 ID] [2号玩家 ID]","(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message If they are in the same team, or a denial message if they are not in the same team.\n\nAll neutrals and converted playes are counted in the same team. Trickster is counted as crew and Rascal is counted as Impostor.\nChecking command : /cp [player id 1] [player id 2]","(Член Экипажа):\nИнспектор может проверить, находятся ли два игрока в одной команде или нет. Вы получите сообщение в чате, если они будут или не будут в одной команде.\n\nПоддельный считается Предателем.\nЧто-бы проверить, используйте команду:\n/cp [номер игрока 1] [номер игрока 2]","","" +"AdmirerInfoLong","(船员阵营):\n崇拜者可以崇拜一名玩家,使他们加入船员阵营\n他们将与船员获胜,而不是跟随他们原来的身份获胜。","(Crewmates):\nAs the Admirer, admire a player to make them crewmate aligned.\nThey'll win with crewmates and not their original team.\n\nYou can only do this once.","","","" +"TimeMasterInfoLong","(船员阵营):\n时间之主可以跳管记录所有人的位置,当时间之主再次跳管,则会把所有人传送到被标记的位置,在能力持续期间,时间之主将获得一个时间之盾保护自己。","(Crewmates):\nAs the Time Master, use the vents to mark everyone's position.\nWhen using the ability again, every alive player will be rewinded back to the marked positions.\n\nDuring the ability duration, the Time Master gains a time shield, which protects them from death.","","","" +"CrusaderInfoLong","(船员阵营):\n十字军可以使用击杀键来给予玩家护盾\n若护盾生效期间该玩家受到了攻击,则会反杀攻击者","(Crewmates):\nAs the Crusader, use your kill button to crusade a player.\nIf that player gets attacked, you'll kill the attacker.","","","" +"ReverieInfoLong","(船员阵营):\n遐想者开始的击杀冷却很长很长,每击杀一位玩家时,击杀冷却都会减少","(Crewmates):\nAs the Reverie, you can kill but your cooldown starts very high.\n\nIt lowers with each kill you make.\n\nYou win with other crewmates.","","","" + +"# 中立阵营 / Neutrals descriptions" +"ArsonistInfoLong","(中立阵营):\n纵火犯可以通过对玩家点击击杀按钮并跟随其数秒来完成涂油,开始涂油以及涂油成功时会显示护盾破碎的动画作为提示(仅自己可见)。当所有存活玩家都被纵火犯涂油后,纵火犯可以通过跳通风管来点火,并单独获得胜利。\n\n玩家名显示「△」表示涂油中\n玩家名显示「▲」表示已涂油。","(Neutrals):\nThe Arsonist can douse by clicking the kill button on the player and following them for a few seconds. When the dousing starts and it's successful, a shield animation will be displayed as a reminder (only visible to themselves). When the Arsonist has doused all surviving players, the Arsonist can vent to start the fire and win alone.\n\nIf the player name shows 「△」, that means they are being doused;\nif the player name shows 「▲」, it means they have been completely doused.","(нейтральный): поджигатель может закончить смазку, нажав на кнопку убийства игрока и следуя за ним в течение нескольких секунд, начать мазать, а также показать анимацию разбитого щита, когда она будет успешной (только для себя). После того, как все выжившие игроки были смазаны поджигателем, поджигатель мог воспламенить его, перепрыгнув через вентиляционную трубу и одержать победу в одиночку. \ n что n игрок показыва「△」заяв в смазыва \ что n что игрок показыва「▲」что смазыва.","(中立陣營):\n縱火犯可以通過對玩家使用殺人鍵並跟隨數秒來澆油,開始以及結束澆油時會出現盾牌破碎的效果作為提示。當所有存活玩家都被縱火犯澆上油時,縱火犯可以以跳管道的方式來點火,並單獨獲勝。\n\n玩家名字顯示「△」表示澆油中\n顯示「▲」表示已經澆油。","(中立阵营):\n纵火犯可以通过对玩家点击击杀按钮并跟随其数秒来完成涂油,开始涂油以及涂油成功时会显示护盾破碎的动画作为提示(仅自己可见)。当所有存活玩家都被纵火犯涂油后,纵火犯可以通过跳通风管来点火,并单独获得胜利。\n\n玩家名显示「△」表示涂油中\n玩家名显示「▲」表示已涂油。" +"JesterInfoLong","(中立阵营):\n小丑被票出则小丑单独游戏胜利。游戏结束时若小丑仍存活则小丑输掉游戏。请注意:小丑、处刑人、冤罪师可以共享胜利。","(Neutrals):\nIf the Jester get voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses the game. Note: Jester, Executioner, and Innocent can win together.","(Злой - Нейтрал):\nШут сможет выиграть игру, если за него проголосуют во время голосования и он будет изгнан.\nВ противном случае Шут проиграет. \nПримечание: Шут, Палач и Обвинитель могут победить вместе.","(中立陣營):\n如果小丑被票出時則小丑單獨獲勝。如果遊戲結束時小丑仍然存活則失敗。\n請注意: 小丑、暴民、冤罪師可以一同獲勝。","(中立阵营):\n小丑被票出则小丑单独游戏胜利。游戏结束时若小丑仍存活则小丑输掉游戏。请注意:小丑、处刑人、冤罪师可以共享胜利。" +"TerroristInfoLong","(中立阵营):\n恐怖分子完成所有任务后死亡,则恐怖分子单独获得胜利。(怎么死都行,包括票死,反正死了就行)","(Neutrals):\nIf the Terrorist dies after completing all tasks, the Terrorist wins the game alone. (They can win by either being voted out or killed).","(Злой - Нейтрал):\nТеррорист побеждает в одиночку, если его убивают или изгоняют. \nНо только если все его задания будут выполнены.","(中立陣營):\n當恐怖分子完成所有任務後死亡的話,則恐怖分子單獨獲勝。(只要死了就可以)","(中立阵营):\n恐怖分子完成所有任务后死亡,则恐怖分子单独获得胜利。(怎么死都行,包括票死,反正死了就行)" +"ExecutionerInfoLong","(中立阵营):\n游戏开始时处刑人会被分配到一个处刑目标,并在其昵称旁用菱形「♦」表示。若处刑目标被击杀,则处刑的职业会根据设置变为船员,小丑或投机者。如果处刑目标在会议中被票出则处刑人胜利。请注意:小丑、处刑人、冤罪师可以共享胜利。","(Neutrals):\nExecutioner has an execution target, which will be indicated by a diamond 「♦」 next to their name. If the execution target is killed, the Executioner will be changed to Crewmate, Jester or Opportunist according to the settings. If the execution target is voted out in the meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.","(Злой - Нейтрал):\nУ Палача есть цель, которая будет обозначена ромбом「♦」рядом с именем цели. Если цель убита, Палач сменит свою роль на Члена Экипажа, Шута или Выжившего в соответствии с настройками. Если его цель будет изгнана на собрании, то победит Палач. Примечание: Шут, Палач и Обвинитель могут победить вместе.","(中立陣營):\n當遊戲開始時暴民會被分配一個處刑目標,並在他的名字旁用「♦」標示。如果處刑目標被殺,那麼暴民的職業會根據設定變為船員、小丑、投機者。如果處刑目標被票出那麼暴民勝利。\n請注意: 小丑、暴民、冤罪師可以一同獲勝。","(中立阵营):\n游戏开始时处刑人会被分配到一个处刑目标,并在其昵称旁用菱形「♦」表示。若处刑目标被击杀,则处刑的职业会根据设置变为船员,小丑或投机者。如果处刑目标在会议中被票出则处刑人胜利。请注意:小丑、处刑人、冤罪师可以共享胜利。" +"LawyerInfoLong","(中立阵营):\n游戏开始时律师会被分配到一个目标,并在其昵称旁用菱形「♦」表示。若你目标胜利,则律师一起胜利。请注意:律师死亡后也可以胜利。","(Neutrals):\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name.\nIf your target wins, you win.\nIf they lose, you lose.","(Злой - Нейтрал):\nУ Адвоката есть цель для защиты, которая будет отмечена ромбом 「♦」 рядом с его никнеймом.\nЕсли ваша цель выиграет, он тоже победит.\nЕсли они проиграют, Адвокат тоже проиграет.","","" +"OpportunistInfoLong","(中立阵营):\n若投机者在游戏结束时存活,则投机者跟随获胜玩家一同获得胜利。","(Neutrals):\nIf the Opportunist survives at the end of the game, the Opportunist will win with the winning player.","(Добрый - Нейтрал):\nВыживший выигрывает игру с любыми другими ролями, но только если он выжил.","(中立陣營)\n若投機主義者活到遊戲結束時,那麼投機主義者會跟勝利方玩家一同獲勝。","(中立阵营):\n若投机者在游戏结束时存活,则投机者跟随获胜玩家一同获得胜利。" +"MarioInfoLong","(中立阵营):\n马里奥跳管达到一定次数就会单独获得胜利。","(Neutrals):\nVector will win alone by venting a certain number of times.","(Злой - Нейтрал):\nВектор победит в одиночку, если прыгнет в вентиляцию определенное количество раз.","(中立陣營):\n當瑪利歐跳管道達到一定次數就會單獨獲勝。","(中立阵营):\n马里奥跳管达到一定次数就会单独获得胜利。" +"JackalInfoLong","(中立阵营):\n仅剩豺狼阵营与船员阵营且豺狼阵营人数大于船员人数,豺狼获得胜利。豺狼拥有击杀能力,根据房主设置豺狼可能可以跳管或拥有内鬼视野。","(Neutrals):\nIf there are only the Jackal team and the Crewmate team are left, and the number of Jackal is greater than the number of Crewmate members, the Jackal will win. Jackal can kill anyone, and depending on the host's settings, Jackal may be able to vent or has Impostor vision.","(Злой - Нейтрал):\nШакал может убить всех Членов Экипажа, Нейтралов и Предателей тоже. \nШакал может победить, когда в живых остался только 1 Шакал и 1 Член Экипажа.","(中立陣營):\n豺狼可以殺人,根據房主設定狼可能可以跳管道,擁有偽裝者的視野,以及可以破壞的能力。當只剩下豺狼陣營與船員陣營且豺狼陣營人數大於船員陣營人數,則豺狼獲得勝利。","(中立阵营):\n仅剩豺狼阵营与船员阵营且豺狼阵营人数大于船员人数,豺狼获得胜利。豺狼拥有击杀能力,根据房主设置豺狼可能可以跳管或拥有内鬼视野。" +"GodInfoLong","(中立阵营):\n神从一开始就知道所有人的身份,而神只要活到最后就会抢走胜利。神不会成为恋人。","(Neutrals):\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.","(Злой - Нейтрал):\nДьявол знает роли каждого игрока с самого начала игры, и если Дьявол выживет до конца игры он одержит победу.","(中立陣營):\n神從一開始就知道所有人的身分,而神只要活到最後就會搶走勝利。\n請注意: 神不會成為戀人。","(中立阵营):\n神从一开始就知道所有人的身份,而神只要活到最后就会抢走胜利。神不会成为恋人。" +"InnocentInfoLong","(中立阵营):\n冤罪师可以用击杀键栽赃任意一位玩家,被栽赃的目标会立刻击杀冤罪师,若目标在会议上被驱逐则冤罪师获胜。请注意:小丑、处刑人、冤罪师可以共享胜利。","(Neutrals):\nThe Innocent can use the kill button to plant any player, and the planted target will immediately kill the Innocent. If the target is voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.","(Злой - Нейтрал):\Обвинитель может использовать кнопку ''Убить'', чтобы пометить любого игрока. Помеченная цель немедленно убьет Обвинитель. Если помеченная цель будет изгнана во время встречи, то Обвинитель одержит победу.\nПримечание: Шут, Палач и Обвинитель могут победить вместе.","(中立陣營):\n冤罪師可以對某位玩家使用殺人鍵來栽贓他,被栽贓的目標將會立刻殺死冤罪師,如果目標在會議中被逐出(這個動作可以跨輪執行),則冤罪師獲勝。\n請注意: 小丑、暴民、冤罪師可以一同獲勝","(中立阵营):\n冤罪师可以用击杀键栽赃任意一位玩家,被栽赃的目标会立刻击杀冤罪师,若目标在会议上被驱逐则冤罪师获胜。请注意:小丑、处刑人、冤罪师可以共享胜利。" +"PelicanInfoLong","(中立阵营):\n仅剩鹈鹕阵营与船员阵营且鹈鹕阵营人数大于船员人数,鹈鹕获得胜利。鹈鹕可以使用击杀键活吞一位玩家(被活吞的玩家将被传送到地图外且无法与游戏互动),活吞成功后鹈鹕将看到自己身上出现盾牌破碎的动画作为提示。紧急会议或报告尸体会导致鹈鹕吞下的所有玩家立刻死亡。若鹈鹕死亡或掉线,则被吞下的所有玩家立刻回到鹈鹕死亡的位置。请注意:鹈鹕吞人不是正常击杀方式,因此保镖、老兵等职业技能不会生效。","(Neutrals):\nOnly the Pelican team and the Crewmate team are left, and the number of Pelican is greater than the number of Crewmate members, then the Pelican win. The Pelican can use the kill button to swallow a player alive (the player who is eaten alive will be teleported out of the map and cannot interact with the game). After the swallow is successful, the Pelican will see a shield-animation shows on their body as a reminder. An emergency meeting or reporting a dead body will result in the instant death of all players swallowed by the Pelican. If the Pelican dies or disconnects, all players swallowed immediately return to where the Pelican died. Note: Pelican swallowing people is not a standard way to kill, so role skills such as Bodyguard and Veteran will not take effect.","(Злой - Нейтрал):\nПеликану нужно проглотить всех игроков. Когда в живых остался только Пеликан и Член Экипажа, то Пеликан победит. \nПеликан может использовать кнопку ''Убить'', чтобы проглотить игрока живьем (Этот игрок, будет телепортирован на самый край карты и не сможет взаимодействовать с игрой). После успешного проглатывания, Пеликан увидит анимацию сломанного щита на своем теле в качестве напоминания. \nЭкстренная встреча или сообщение о трупе приведет к немедленной смерти всех игроков, проглоченных Пеликаном. Если он будет убит, все игроки которые были проглочены Пеликаном, немедленно вернуться на позицию, где умрёт сам Пеликан.","(中立陣營):\n鵜鶘可以對某一位玩家使用殺人鍵來活吞該玩家,被活吞的玩家將會被傳送到地圖外並且無法與遊戲互動,活吞成功後鵜鶘將會看到自己身上出現盾牌破碎的效果作為提示。進入會議時將導致所有被鵜鶘吞下的玩家立刻死亡,若鵜鶘死亡或斷線,則被鵜鶘吞下的玩家將會立刻傳送到鵜鶘死亡的位置並可以再次與遊戲互動。當只剩下鵜鶘及船員陣營且鵜鶘陣營人數大於船員陣營人數,則鵜鶘方獲得勝利。\n請注意: 鵜鶘活吞玩家不是正常的殺人方式,因此老兵、保鑣等技能不會生效。","(中立阵营):\n仅剩鹈鹕阵营与船员阵营且鹈鹕阵营人数大于船员人数,鹈鹕获得胜利。鹈鹕可以使用击杀键活吞一位玩家(被活吞的玩家将被传送到地图外且无法与游戏互动),活吞成功后鹈鹕将看到自己身上出现盾牌破碎的动画作为提示。紧急会议或报告尸体会导致鹈鹕吞下的所有玩家立刻死亡。若鹈鹕死亡或掉线,则被吞下的所有玩家立刻回到鹈鹕死亡的位置。请注意:鹈鹕吞人不是正常击杀方式,因此保镖、老兵等职业技能不会生效。" +"RevolutionistInfoLong","(中立阵营):\n革命家可以通过对玩家点击击杀按钮并跟随其数秒来拉拢玩家,开始拉拢以及拉拢成功时会显示护盾破碎的动画作为提示(仅自己可见)。玩家有概率在被拉拢后立刻牺牲(概率根据房主设定)。当达到指定的拉拢人数(人数根据房主设定)后并在规定时间内跳进通风管道,则革命家以及所有被拉拢的玩家获胜;若没有在规定时间内跳进通风管道则革命家以及所有被拉拢的玩家死亡;倒计时期间若革命家被杀,则无事发生;若召开了紧急会议,则革命家死亡。请注意:被拉拢后牺牲的玩家依然可以跟随革命家胜利。并单独获得胜利。\n\n玩家名显示「○」表示拉拢中\n玩家名显示「●」表示已拉拢。","(Neutrals):\nRevolutionist can recruit players by clicking the kill button on the player and following them for a few seconds. When they start recruiting and the recruiting is successful, a shield animation will be displayed as a reminder (only visible to the Revolutionist). Players have a chance of being killed immediately after being recruited (the host sets the probability). When the specified number of players are recruited (the number is set by the host) and they vent within the specified time, the Revolutionist and all the players who are recruited win; if not, the recruited player dies; if the Revolutionist is killed during the countdown, nothing happens; if a meeting is held, the Revolutionist dies. Note: Players who died after being recruited can still win with the Revolutionist.\n\nIf the player name displays 「○」, it means that they are being recruited;\nIf the player name displays 「●」, it means they have been recruited.","(нейтральный): революционеры могут привлечь игрока, нажав на кнопку «убить» и следуя за ним в течение нескольких секунд, начать собирать и собирать анимацию, которая будет показана в виде подсказки (только для себя), когда она будет успешной. Вероятность того, что игрок будет убит сразу после того, как его приведут в игру (шансы устанавливаются по домовладельцу). Революционеры и все вовлеченные игроки выигрывают после достижения установленного количества закачки (которое определяется владельцами домов) и прыжка в вентиляционную трубу в установленное время; Революционеры и все вовлеченные игроки погибли, если они не прыгнули в вентиляционную трубу в установленное время; Ничего не случится, если во время отсчета революционеры будут убиты; Если будет созвано экстренное собрание, революционеры умрут. Имейте в виду: игрок, принесший себя в жертву после того, как его завербовали, все еще может последовать за революционерами к победе. И одержать победу в одиночку. \ n что n игрок показыва「○」заяв кооптирова в \ что n что игрок показыва 「●」 уж кооптиро","(中立陣營):\n革命家可以通過對某位玩家使用殺人鍵並跟隨數秒來拉攏玩家,開始及結束拉攏時會顯示盾牌破碎的效果作為提示。被拉攏的玩家有機率在被拉攏後立刻犧牲(機率根據房主設定)。當達到指定的拉攏人數後(拉攏人數依據房主設定) 並在規定時間內進入通風管,則革命家陣營獲勝,反之,如果革命家沒有在規定時間內進入通風管,則革命家陣營全員死亡,倒計時時間內如果革命家被殺死,則無事發生,如果有玩家拍桌則革命家立刻死亡。\n請注意: 被拉攏並且犧牲的玩家依然可以跟革命家陣營獲勝\n玩家名字顯示「○」表示拉攏中、顯示「●」表示已拉攏。","(中立阵营):\n革命家可以通过对玩家点击击杀按钮并跟随其数秒来拉拢玩家,开始拉拢以及拉拢成功时会显示护盾破碎的动画作为提示(仅自己可见)。玩家有概率在被拉拢后立刻牺牲(概率根据房主设定)。当达到指定的拉拢人数(人数根据房主设定)后并在规定时间内跳进通风管道,则革命家以及所有被拉拢的玩家获胜;若没有在规定时间内跳进通风管道则革命家以及所有被拉拢的玩家死亡;倒计时期间若革命家被杀,则无事发生;若召开了紧急会议,则革命家死亡。请注意:被拉拢后牺牲的玩家依然可以跟随革命家胜利。并单独获得胜利。\n\n玩家名显示「○」表示拉拢中\n玩家名显示「●」表示已拉拢。" +"FFFInfoLong","(中立阵营):\nFFF团不会成为恋人或海王。FFF团拥有无限且没有冷却的击杀能力,同时FFF团敏锐的观察力使他默认拥有内鬼的视野。FFF团只能击杀恋人与海王,击杀其他玩家则会立刻牺牲。游戏结束时,没有恋人与海王存活且FFF团曾经击杀过至少一次恋人或海王,则FFF团胜利。请注意:FFF团只会附加胜利不会抢夺原本阵营的胜利。此外,FFF团的胜利条件不包括存活。","(Neutrals):\nThe Hater will not be lovers or Neptune. The Hater has unlimited killing ability without cooling down. At the same time, the keen observation ability of the Hater makes him have the Impostor vision by default. The Hater can only kill Lovers and Neptune. Hater kills itself instantly if it kills the wrong target. At the end of the game, if there are no Lovers and Neptune alive and the Hater has killed Lovers or Neptune at least once, the Hater wins with winning team.","(Злой - Нейтрал):\nБессердечник обладает неограниченным откатом убийства, и в то же время Бессердечник по умолчанию имеет дальность обзора Предателей. Бессердечник может убивать только Любовников и Нептуна, а убийство других игроков будет немедленно приведёт к суициду. В конце игры, если ни один из Любовников или Нептунов не выживет и Бессердечник убил хотя бы одного из них то, Бессердечник побеждает. Пожалуйста, обратите внимание: Бессердечник будет присваивать только победы и не будет отбирать победу у первоначальной команды.","(中立陣營):\n單身狗不會成為戀人或是海王,單身狗擁有無限且沒有冷卻的殺人能力,同時因為單身狗對情侶放閃很敏感使他預設擁有偽裝者的視野,單身狗只能殺死戀人或海王,殺死其他玩家會立刻死亡。遊戲結束時,沒有戀人或是海王存活且單身狗至少殺死過一次戀人或海王,則單身狗勝利。\n請注意: 單身狗只會與獲勝方一同勝利。此外單身狗的獲勝條件不一定要活到遊戲最後,只要滿足條件即可。","(中立阵营):\nFFF团不会成为恋人或海王。FFF团拥有无限且没有冷却的击杀能力,同时FFF团敏锐的观察力使他默认拥有内鬼的视野。FFF团只能击杀恋人与海王,击杀其他玩家则会立刻牺牲。游戏结束时,没有恋人与海王存活且FFF团曾经击杀过至少一次恋人或海王,则FFF团胜利。请注意:FFF团只会附加胜利不会抢夺原本阵营的胜利。此外,FFF团的胜利条件不包括存活。" +"GamerInfoLong","(中立阵营):\n仅剩玩家阵营与船员阵营且玩家阵营人数大于船员人数,玩家获得胜利。玩家的击杀规则与其他人不同,玩家视角下所有人拥有血量,玩家击杀以及被击杀改为消耗血量,当血量耗空时击杀才会生效。请注意:若其他人消耗玩家血量但没有成功击杀玩家时,凶手会看到玩家身上出现护盾破碎动画作为提示。","(Neutrals):\nOnly the Demon team and the Crewmate team are left, and the number of Demon is greater than the number of Crewmate members, then the Demon win. The Demon's killing rules are different from others. Everyone in the Demon's perspective has health volume. The Demon's kills instead consume health. Killing will take effect when the health is exhausted. Note: If other people consume the Demon's health but fail to kill the player, the murderer will see the shield-animation on the Demon as a reminder.","(Злой - Нейтрал):\nЕсли количество Демонов в команде больше, чем количество Членов Экипажа или Демон остаётся с одним членом экипажа, то Демоны выигрывают. Правила убийства игрока отличаются. У каждого игрока есть объем крови. Убийство произойдёт только тогда, когда Демон исчерпет весь объем крови у игрока. Пожалуйста, обратите внимание: Если кто-то другой выпьет объем крови игрока, но не сможет успешно убить игрока, то убийца увидит анимацию сломанного щита на игроке в качестве подсказки.","(中立陣營):\n玩家的殺人方式與其他人不同,玩家視角下所有人擁有血量,玩家嘗試殺人時改為消耗血量,當血量耗空時殺人才會生效。當只剩下玩家及船員陣營且玩家陣營人數大於船員陣營人數時,玩家陣營獲得勝利。\n請注意: 如果其他人消耗玩家血量但是沒有成功殺死玩家時,兇手會看到玩家身上出現盾牌破碎的效果作為提示。","(中立阵营):\n仅剩玩家阵营与船员阵营且玩家阵营人数大于船员人数,玩家获得胜利。玩家的击杀规则与其他人不同,玩家视角下所有人拥有血量,玩家击杀以及被击杀改为消耗血量,当血量耗空时击杀才会生效。请注意:若其他人消耗玩家血量但没有成功击杀玩家时,凶手会看到玩家身上出现护盾破碎动画作为提示。" +"DarkHideInfoLong","(中立阵营):\n潜藏者可以击杀任何人,且每次击杀都会立刻造成电力破坏(若电力已经被破坏则无事发生)。潜藏者无法使用通风管道。若潜藏者存活时内鬼胜利或船员通过击杀内鬼胜利(根据房主设定船员击杀中立玩家胜利时潜藏者也可能抢夺胜利),则潜藏者抢夺胜利。","(Neutrals):\nThe Stalker can kill anyone, and every kill will immediately cause electricity sabotage (if electricity is already sabotaged, nothing will happen). Stalker cannot vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker win alone.","(Злой - Нейтрал)\nСталкер может убить кого угодно, и может убить сквозь щит. Сталкер не может прыгать по люкам. Если сталкер выживает, а предатели или члены экипажа побеждают (и нейтралы, по настройке Хоста), он забирает победу себе.","(中立陣營):\n潛藏者可以殺死任何人,並且每次殺人都會立刻造成關燈(如果已經關燈則無事發生)。潛藏者無法使用通風管。如果潛藏者存活時偽裝者勝利或船員通過殺死偽裝者勝利(根據房主設定船員殺死中立玩家勝利時潛藏者也可能搶走勝利),則潛藏者搶走勝利。","(中立阵营):\n潜藏者可以击杀任何人,且每次击杀都会立刻造成电力破坏(若电力已经被破坏则无事发生)。潜藏者无法使用通风管道。若潜藏者存活时内鬼胜利或船员通过击杀内鬼胜利(根据房主设定船员击杀中立玩家胜利时潜藏者也可能抢夺胜利),则潜藏者抢夺胜利。" +"WorkaholicInfoLong","(中立阵营):\n工作狂拥有更多的任务,当工作狂完成所有任务后单独胜利。(根据房主设定,工作狂死后完成任务也可能胜利)","(Neutrals):\nWorkaholics have more tasks and win alone when they complete all quests. (According to the settings of the host, completing the task after the death of the Workaholic may also lead to winning)","(Злой - Нейтрал)\nТрудоголики имеют больше заданий, когда Трудоголик сделает все свои задания, он побеждает сам. (Может быть установлено Хостом, сделая залания после смерти Трудоголика также даёт возможность победить.)","(中立陣營):\n工作狂擁有更多任務,當工作狂做完所有任務後將獨立獲勝。(根據房主設定,工作狂死後做完所有任務時也可能勝利)","(中立阵营):\n工作狂拥有更多的任务,当工作狂完成所有任务后单独胜利。(根据房主设定,工作狂死后完成任务也可能胜利)" +"CollectorInfoLong","(中立阵营):\n集票者投票给一名玩家后,可以收集到本次会议该玩家被投的所有票数。当集票者收集到指定数量的票后,则集票者单独胜利。请注意:集票者的胜利优先于驱逐玩家。","(Neutrals):\nAfter vote Collector vote for a target, they can collect all the votes cast by that target in this meeting. When the Collector collects the specified number of votes, the Collector alone wins. Note: Collector wins take precedence over exile players.","(Злой - Нейтрал):\nПосле того, как Коллектор проголосует за игрока, он может собрать все голоса, поданные игроком на этой встрече. Когда Коллектор собирает указанное количество голосов, Коллектор выигрывает отдельно. Пожалуйста, обратите внимание: победа Коллектора имеет приоритет перед исключением игрока.","(中立陣營):\n當集票者在會議上投票給一名玩家時,他將會收集到本次會議該玩家被投的所有票數。當集票者收集到指定票數之後,集票者將獨立獲勝。\n請注意: 集票者的勝利優先於被逐出玩家的勝利。","(中立阵营):\n集票者投票给一名玩家后,可以收集到本次会议该玩家被投的所有票数。当集票者收集到指定数量的票后,则集票者单独胜利。请注意:集票者的胜利优先于驱逐玩家。" +"PoisonerInfoLong","(中立阵营):\n仅剩投毒阵营与船员阵营且投毒阵营人数大于船员人数,投毒者获得胜利。投毒者能放毒在一名玩家身上,那名玩家将会延迟一段时间突然暴毙(跟吸血一样)","(Neutrals):\nAs the Poisoner, your kills are delayed.\nKill everyone to win.","(Злой -Нейтрал)\nУ Отравителя убийства происходят спустя время.\nУбейте всех, чтобы победить.","","" +"SidekickInfoLong","(附加职业):\n仅剩豺狼阵营与船员阵营且豺狼阵营人数大于船员人数,豺狼阵营获得胜利。跟班属于豺狼阵营。","(Neutrals):\nAs the Sidekick, your job is to help the Jackal kill everyone.\n\nYou and the Jackal win together.","(Атрибут)\nСоюзник должен — помочь Шакалу.\n\nСоюзник и Шакал побеждят вместе, но они также могут достичь своего обычного условия победы.","","" +"NWitchInfoLong","(中立阵营):\n巫师的操控对象会击杀其遇到的下一个船员。若后者在接触的同时死亡,则前者死亡。巫师不可以正常击杀。请注意,摆烂人不会替你办事,操控摆烂人只会浪费你的时间。","(Neutrals):\nAs the Witch, your job is to survive to the end while preventing the crew from winning the game.\nYou can make others kill just like a Puppeteer, except you can also make the Lazy Guy and/or Lazy kill since you're using magic rather than manipulation.\n\nIf you die, you lose. If crewmates win, you also lose.","(Злой - Нейтрал):\nКак Заклинатель, ваша задача состоит в том, чтобы выжить до конца, не давая команде победить.\nВы можете заставить других убивать так же, как Кукловод, так как вы используете магию, а не манипулирование.\n\nЕсли вы умрете, вы проиграете. Если товарищи по команде побеждают, вы так-же проигрываете","","" +"ProvocateurInfoLong","(中立阵营):\n自爆卡车可以用击杀键与任意目标同归于尽。若游戏结束时目标输了,则自爆卡车与胜利阵营一起胜利。","(Neutrals):\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.","(Злой -Нейтрал)\nПровокатор может использовать кнопку уничтожения, чтобы погибнуть вместе с любой целью. Если цель проиграет в конце игры, Провокатор выиграет вместе с победной командой.","(中立陣營):\n自爆卡車可以使用殺人鍵與任何玩家同歸於盡。若遊戲結束時目標輸了,則自爆卡車與獲勝方一同獲勝。","(中立阵营):\n自爆卡车可以用击杀键与任意目标同归于尽。若游戏结束时目标输了,则自爆卡车与胜利阵营一起胜利。" +"BloodKnightInfoLong","(中立阵营):\n仅剩嗜血骑士阵营与船员阵营且嗜血骑士阵营人数大于船员人数,嗜血骑士获得胜利。嗜血骑士每次击杀后都可以获得一定时间的护盾,护盾可以抵消所有常规击杀,直到护盾超时失效。","(Neutrals):\nThe Blood Knight wins when they're the last killing role alive and the amount of crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill that makes them immortal for a few seconds.","(Злой - Нейтрал):\nКровный рыцарь получает щит после убийства, который игнорирует обычные атаки. Если Кровных рыцарей больше или ровняется количеству Членов экипажа, то Кровные рыцари побеждают.",""(中立陣營):\n嗜血騎士每次殺人後都可以獲得一定時間的護盾,護盾可以抵擋掉所有正常殺人的舉動,直到護盾時間結束並失效。當只剩下嗜血騎士陣營與船員陣營且嗜血騎士陣營人數大於船員陣營,則嗜血騎士方獲勝。","" +"PlagueBearerInfoLong","(中立阵营):\n瘟疫使者可以通过击杀键标记玩家,当标记所有人后将变为瘟疫,瘟疫将获得击杀键,同时反杀所有对瘟疫互动的人,杀死所有人来胜利。","(Neutrals):\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence you will become immortal (for the most part) and gain the ability to kill.\nIn addition to this, After turning into Pestilence you will kill anyone who tries to kill you directly.\n\nYou can only win if you turn into Pestilence.","","","" +"PestilenceInfoLong","(中立阵营):\n瘟疫是瘟疫使者标记了所有人后得到的职业,瘟疫在大部分情况下是无法杀死的,任何试图杀死瘟疫的人都会适得其反,瘟疫可以在被投票、被下咒的情况下死亡\n\n如果你是最后一个活着的玩家,你就赢了。","(Neutrals):\nAs Pestilence, you're an unstoppable machine.\nAny attack towards you will be reflected back towards them.\nIndirect kills don't even kill you.\n\nOnly way to kill Pestilence is by vote, or by it misguessing.","","","" +"TotocalcioInfoLong","(中立阵营):\n赌徒可以通过击杀键在任何玩家身上下注,且中途可以切换下注目标。若下注目标胜利,则赌徒一起胜利。请注意:赌徒死亡后也可以胜利。","(Neutrals):\nThe Follower can use their Kill button on someone to start following them and can use the Kill button again to switch the following target. If the Follower's target wins, the Follower will win along with them. Note: The Follower can also win after they die.","(Нейтрал):\nПоследователь может использовать кнопку «Убить» на игроке, чтобы начать следовать за ним, так же он может снова использовать кнопку «Убить», чтобы переключиться на следующую цель. Если цель Последователя победит, то он победит вместе с ним.\nПримечание: Последователь может победить даже после смерти.","(中立陣營):\n追隨者可以通過殺人鍵在任何玩家身上下注,且中途可以切換下注目標。如果下注目標獲勝,則追隨者一同獲勝。請注意: 追隨者死亡後也可以獲勝。","" +"SuccubusInfoLong","(中立阵营):\n仅剩魅魔阵营与船员阵营且魅魔阵营人数大于船员人数,魅魔阵营获得胜利。魅魔可以通过击杀键魅惑一位非中立玩家。被魅惑的玩家技能不会改变,并被视为魅魔阵营,且不再具有原先的胜利条件。","(Neutrals):\nOnly the Cultist team and the Crewmate team are left, and the number of Cult members is greater than the number of Crewmate members, then the Cultist win. The Cultist can charm a non-neutral player by hitting the kill button. The charmed player's skills will not change and will be considered as a Cultist team and will no longer have the original victory conditions.","(Нейтрал):\nЕсли Суккубов больше чем Членов Экипажа, Суккубы побеждают. Суккуб может превращать других Членов Экипажа за свою сторону, не меняя их навыки. Не может превращать Нейтралов на свою сторону.","(中立陣營):\n魅魔可以通過殺人鍵魅惑一名非中立玩家。被魅惑的玩家技能不會改變,並被視為魅魔陣營,且不再具有原先的勝利條件。當只剩下魅魔及船員陣營且魅魔陣營人數大於船員人數,則魅魔陣營獲勝。","" +"HexMasterInfoLong","(中立阵营):\n巫师拥有两种攻击方式:直接击杀与诅咒(切换方式根据房主设定)被诅咒的目标会带有对全员可见的诅咒标记紫或红色(根据房主设定)的「†」。如果会议结束时未被驱逐或击杀,则被诅咒的目标死亡。","(Neutrals):\nAs the Hex Master, you can hex players or kill them.\nHexing a player works the same as spelling as a Spellcaster.","(Злой - Нейтрал):\nМастер Проклятий может проклинать игроков или убивать их.\nПроклятие игрока работает точно так же, как заклинание у Ведьмы.","","" +"WraithInfoLong","(中立阵营):\n仅剩幻影阵营与船员阵营且幻影阵营人数大于船员人数,幻影阵营获得胜利。幻影无法正常使用管道。但可以通过跳管进入隐身状态,再次跳管则取消隐身状态","(Neutrals):\nAs the Wraith, you can use vents to temporarily go invisible.\nDue to vents toggling your ability to go invisible, you cannot vent.\nTrying to vent while invisible will cause you to become visible again.\nEven when on cooldown, you cannot vent.\n\nKill everyone to win.","(Злой - Нейтрал):\nДух может использовать вентиляцию, чтобы временно стать невидимым.\nИз-за того, что вентиляция переключает вашу способность стать невидимым, вы не можете выйти из него.\nПопытка выйти из невидимости снова сделает вас видимым.\nДаже во время отката вентиляции вы не можете этого сделать.\n\nУбейте всех, чтобы победить.","","" +"NSerialKillerInfoLong","(中立阵营):\n仅剩连环杀手阵营与船员阵营且连环杀手阵营人数大于船员人数,连环杀手阵营获得胜利。连环杀手的击杀冷却很短,但是在指定时间内没有杀人的话,连环杀手就会自杀。","(Neutrals):\nAs the Serial Killer, your job is to simply murder everyone to win.","(Злой - Нейтрал):\nУ Маньяка задача просто убить всех, чтобы победить.","","" +"JuggernautInfoLong","(中立阵营):\n天启每次成功击杀都会减少他的击杀冷却。","(Neutrals):\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\n\nKill everyone to win.","(Злой - Нейтрал):\nУ Джаггернаута откат убийства уменьшается с каждым его убийством.\n\nЕго цель это убейте всех игроков, чтобы победить.","","" +"InfectiousInfoLong","(中立阵营):\n感染者要感染尽可能多的玩家\n如果你感染了所有的杀手,且你们的人数就可以超过船员,就可以赢得比赛","(Neutrals):\nAs the Infectious, your job is to infect as many players as you can.\n\nIf you infect all the killers, you then can simply outnumber the crew and win the game.","(Злой - Нейтрал):\У Заразного задача состоит в том, чтобы заразить как можно больше игроков","","" +"VirusInfoLong","(中立阵营):\n病毒的任务是杀死或感染所有其他玩家。当病毒杀死一名船员时,他们的尸体就会感染病毒\n报告这具尸体的船员被感染并加入了病毒团队,或者在会议结束时死亡,如果病毒不会被投票否决,这取决于环境。如果病毒队的玩家比船员队的玩家多,病毒队获胜","(Neutrals):\nThe task of the virus is to kill or infect all other players. When the virus murders a crewmate, their corpse is infected with a virus. The crewmate who reports this corpse is infected and joins the virus team or dies at the end of the meeting if the virus won't get voted out, dependent on the settings. If there are more players on the Virus team than on the Crewmate team, the Virus team wins.","(Злой - Нейтрал):\nЗадача Вируса убить или заразить всех игроков. Когда Вирус убивает игрока, его труп заражается вирусом. Игрок который зарепортит труп, будет заражен и присоеденится к команде вируса или умирёт в конце встречи, если Вирус не будет изгнан при голосовании, в зависимости от настроек. Если в команде Вирусов больше игроков, чем в команде Членов Экипажа, команда Вирусов побеждает.","","" +"PursuerInfoLong","(中立阵营):\n当某人试图杀人时,追踪者可以用你的能力让他们击杀无效\n要想获胜,就要坚持到比赛结束","(Neutrals):\nAs the Pursuer, you can use your ability on someone to make them misfire when they try to kill.\n\nTo win, just survive to the end of the game.","(Добрый - Нейтрал):\nПреследователь может использовать свою способность на ком-то, чтобы заставить его убиться, когда он попытается кого-то убить.\n\nЧтобы победить, просто доживите до конца игры","","" +"PhantomInfoLong","(中立阵营):\n幻影要被杀死并完成你的任务\n你可以在活着的时候完成任务\n但是你活着就赢不了\n如果你被杀了,且你的任务完成了,你就和获胜的团队一起获胜","(Neutrals):\nAs the Phantom, your job is to get killed and finish your tasks.\nYou can do your tasks while alive.\nYou cannot win if you're alive.\nIf you get killed, you win with the winning team if your tasks are completed.","(Добрый/Злой - Нейтрал):\nФантому быть убитым и завершить свои задания.\nОн может выполнять свои задания даже когда он жив.\nНо не сможет победить, если он жив.\nЕсли вас убьют, вы выиграете вместе с какой-либо командой, если его задания были завершенны","","" +"PirateInfoLong","","(Neutrals):\nAs the Pirate, use your kill button to select a target every round. You will duel with your target when in meeting. If both Pirate and the target chooses same number Pirate wins.\nAdditionally, if Pirate wins the duel, or Target doesn't duel Target will suicide.\n\nDueling command :- /duel X (where X can be 0, 1 or 2)\n\nYou win after wining certain number of duels set by the host.","","","" +"JinxInfoLong","(中立阵营):\n每当扫把星受到攻击时,扫把星都会诅咒他们,导致他们死于厄运。\n这种用途有限。\n杀死所有人以赢得胜利","(Neutrals):\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx.\nThis has limited uses.\n\nKill off everyone to win.","(Злой - Нейтрал):\nВсякий раз когда Джинкс подвергается нападению, он накладывает на них порчу, в результате чего они умирают от проклятия.\nЭта способность имеет ограниченное применение.\n\nУбейте всех, чтобы победить","","" +"MaverickInfoLong","(中立阵营):\n独行者可以像连环杀手一样杀人\n但是,你与获胜的团队一起获胜,而不是独自获胜","(Neutrals):\nAs the Maverick, you can kill much like a Serial Killer.\n\nHowever, you win with the winning team rather than alone.\nIf you die, you lose.","(Злой - Нейтрал):\nБродяга может убивать так же, как Маньяк.\n\nОднако он побеждает вместе с победившей командой, а не в одиночку.\nЕсли он умрёт, то он проиграет","","" +"CursedSoulInfoLong","(中立阵营):\n如果被诅咒的灵魂能活到游戏结束,就会夺取胜利\n你可以从小丑或处刑人那里夺取胜利\n你还可以夺取其他玩家的灵魂\n无灵魂的玩家与你一起获胜并被视为死亡","(Neutrals):\nAs the Cursed Soul, you snatch the victory if you survive to the end of the game.\n\nYou can snatch the win from a Jester or Executioner.\n\nAdditionally, you can snatch the souls of other players.\nSoulless players win with you and count as dead.","(Злой - Нейтрал):\nЗаклинателя вырвает победу, если доживет до конца игры.\n\nОн можкт вырвать победу даже у Шута или Палача.\n\nКроме того он может вырвать душу у других игроков.\nБездушные игроки победят вместе с ним, но будут считатся как мертвыми","","" +"RitualistInfoLong","(中立阵营):\n祭祀者可以使用击杀按钮来揭示其他玩家的身份\n单击:显示角色\n双击:击杀","(Neutrals):\nAs the Ritualist, you can reveal the roles of other players using your kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your kill button functions normally.","(Злой - Нейтрал):\nРитуальщик может раскрыть роли других игроков, используя кнопку убийства.\n\nОдин щелчок: раскрыть роль игрока\nДвойной щелчок: убить игрока\n\nЕсли количество раскрытий закончится, то кнопка убийства будет работать как обычно.","","" +"PickpocketInfoLong","(中立阵营):\n小偷可以从杀戮中窃取选票\n当然,这些选票是隐藏的\n杀死所有人以赢得胜利","(Neutrals):\nAs the Pickpocket, you steal votes from your kills.\nThese votes are hidden.\n\nKill everyone to win.","(Злой - Нейтрал):\nКарманник крадет голоса после каждого его убийства.\nЭти голоса скрыты.\n\nКогда он убьёт всех, он победит.","","" +"TraitorInfoLong","(中立阵营):\n背叛者知道内鬼,但他们不知道背叛者\内鬼可以杀了背叛者,但背叛者不能杀了内鬼\n通过其他方式消灭内鬼,然后杀死其他所有人以获胜!","(Neutrals):\nAs the Traitor, you were an Impostor that betrayed the Impostors.\nYou know the Impostors but they don't know you.\nThe twist? They can kill you but you can't kill them.\n\nEliminate the Impostors by other means, then kill everyone else to win!","(Злой - Нейтрал):\nТрейтор был Предателем, который предал команду Предателей.\nОн знает кто явяется Предателем, но они не знают кто явяется Трейтором.\nОни могут убить вас, но вы не сможете убить их.\n\nУбейте Предателей другими возможными способами, а затем убейте всех остальных игроков, чтобы победить!","","" +"VultureInfoLong","(中立阵营):\n秃鹫通过报告尸体获胜!\n当你报告一具尸体时,如果你的进食冷却时间到了,你会吃掉尸体\n如果你的进食能力仍然处于冷却状态,那么你会正常报告尸体。\n此外,如果达到每轮吃掉的最大尸体数,您将正常报告尸体","(Neutrals):\nAs the Vulture, report bodies to win!\n\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\nIf your eat ability is still on cooldown, then you'll report the body normally.\n\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.","(Злой - Нейтрал):\nСтервятник может репортить трупы для победы!\n\nКогда он репортит труп, если откат съедения истек, он съест труп.\nЕсли его способность есть все еще в откате, он зарепортит труп как обычно.\n\nКроме того, он будет репортить трупы в обычном режиме, если будет достигнуто максимальное количество тел, съеденных за раунд.","","" +"MedusaInfoLong","(中立阵营):\n美杜莎可以像清理尸体一样石化尸体\n无法报告被石化的尸体\n击杀所有人赢得胜利","(Neutrals):\nAs the Medusa, you can stone bodies much like cleaning a body.\nStoned bodies cannot be reported.\n\nKill everyone to win.","(Злой - Нейтрал):\nМедуза может нажать кнопку репорта и превратить труп в камень.\nЭтот труп нельзя будет зарепортить.\nУбейте всех, чтобы победить","","" +"BakerInfoLong","(中立阵营):\n面包师可以分发面包\n每次会议开始时,都会发出信息\n如果面包师完成了任务,当会议召开时,面包师就会变成饥荒","(Neutrals):\nAs the Baker, you give out bread.\nAt the beginning of each meeting, messages will be given out.\n\nIf you finish your tasks, you become Famine when a meeting is called.","(Добрый - Нейтрал):\nПекар раздает хлеб.\nВ начале каждой встречи будут появляться сообщения.\n\nЕсли он закончит свои задания, то станет Голодом в начале встречи","","" +"FamineInfoLong","(中立阵营):\n饥荒会分发毒面包\n如果饥荒没有被驱逐,吃毒面包的人会在会议结束后死亡\n如果饥荒在比赛结束时还存活着,饥荒就会夺取胜利","(Neutrals):\nAs the Famine, you give out poisoned bread.\nPlayers with poisoned bread die at the end of the meeting if the Famine is not exiled.\n\nIf the Famine is alive at the end of the game, they steal the win.","(Злой - Нейтрал):\nГолод раздаёт отравленный хлеб.\nИгроки с отравленным хлебом умирают в конце встречи, если Голод не будет изгнан.\n\nЕсли Голод останется жив в конце игры, то он украдёт победу чьей-то коамнды","","" +"SpiritcallerInfoLong","(中立阵营):\n灵魂召唤者可以把玩家被击杀后变成恶灵\n这些恶灵可以通过短时间冻结其他玩家\n或者阻挡他们的视线来帮助灵魂召唤者获胜\n再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀","(Neutrals):\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.","(Злой - Нейтрал):\nКогда Призыватель убивает игроков, они становятся Злыми Духами. Эти духи могут помочь ему победить, заморозив других игроков на короткое время и/или уменьшить их дальность обзора. Кроме того, Злые Духи могут дать ему щит, который ненадолго защитит его от попытки убийства.","","" +"AmnesiacInfoLong","(中立阵营):\n作为失忆者,使用玩家的击杀按钮来记住他们的角色。\n如果目标是内鬼,你将成为逃亡者。\n如果目标是船员,你将成为警长。\如果目标是被动中立者或未指定的中立杀手,您将成为设置中立身份。\n如果目标是少数人中的中立杀手,你就会成为他们的身份","(Neutrals):\nAs the Amnesiac, use your kill button on a player to remember their role.\n\nIf the target was an Impostor, you'll become a Refugee.\nIf the target was a crewmate, you'll become a Sheriff.\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\nIf the target was a neutral killer of a select few, you'll become the role they are.","","","" +"MasochistInfoLong","(中立阵营):\n受虐狂的目的是被击杀n次才能获胜(房主设置).\n你不会被赌,因为这会增加你的攻击次数","(Neutrals):\nAs the Masochist, your goal is to get attacked a few times to win.\n\nYou cannot be guessed, as that adds to your attack count.","","","" +"DoomsayerInfoLong","(中立阵营):"末日赌怪可以在会议期间猜测某个玩家的角色。如果是正确的,目标就会死亡,如果是错误的,就会自杀\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。","(Neutrals):\nThe Doomsayer can guess the role of a certain player during the meeting.\nIf the Doomsayer guesses a certain number of roles (the number depends on the host settings) then he wins.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.","(Злой - Нейтрал):\nПредсказатель может угадывать роли определённых игроков во время встречи.\nЕсли он угадает определённое количество ролей, то он победит (Количество зависит от настроек Хоста).\nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Стукач \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id''.","","" + + +"# 附加职业 / Add-ons descriptions" +"LastImpostorInfoLong","(附加职业):\n这个效果在内鬼仅剩一人时赋予该内鬼。使其击杀冷却缩短。","(Add-ons):\nThis effect is given to the last surviving Impostor. Reduces their kill cooldown.","(Атрибут):\nАтрибут, присваивается последнему Предателю. \nВремя отката убийства становится меньше, чем обычно. \nНе назначается Охотнику за головами, Серийному убийце или Вампиру.","(附加職業):\n這個效果只在偽裝者陣營只剩下一人時賦予該玩家,被賦予效果的玩家殺人冷卻將會縮短。","(附加职业):\n这个效果在内鬼仅剩一人时赋予该内鬼。使其击杀冷却缩短。" +"LoversInfoLong","(附加职业):\n恋人为两名玩家的组合。场上仅剩恋人时恋人获胜。恋人其中一人胜利时另一人也一起胜利。恋人可以看到对方名字旁有「♥」标志。恋人其中一人死亡则另一人殉情(根据房主设置可能不会殉情)。恋人其中一人在会议中被放逐时,另一人将死亡并变为不可以被报告的尸体。","(Add-ons),\nLovers are a combination of two players. The Lovers win when only the Lovers are left. When one of the Lovers wins, the other also wins together. Lovers can see the 「♥」 mark next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.","(Атрибут):\nДополнительно с какой-либо ролью Любовники назначаются 2 случайных игрокам. \nЕсли оба любовника останутся живы, то они выиграют. \nКогда умрёт хотя бы один любовник, то моментально умрёт и второй. Они проиграют когда Члены Экипажа выполнят все задания.","(附加職業):\n戀人為兩名玩家的組合。戀人可以看到對方名字旁有「♥」圖標作為提示,當戀人其中一人死亡時則另一人殉情(根據房主設定可能不會殉情)。戀人其中一人在會議中被逐出時,另一人也將死亡並變成不可報告的屍體。當場上只剩下戀人時戀人將獲勝,戀人其中一人獲勝時另一人也一起獲勝。","(附加职业):\n恋人为两名玩家的组合。场上仅剩恋人时恋人获胜。恋人其中一人胜利时另一人也一起胜利。恋人可以看到对方名字旁有「♥」标志。恋人其中一人死亡则另一人殉情(根据房主设置可能不会殉情)。恋人其中一人在会议中被放逐时,另一人将死亡并变为不可以被报告的尸体。" +"MadmateInfoLong","(附加职业):\n只有船员会成为叛徒,叛徒需要帮助内鬼阵营获得胜利,当内鬼阵营失败时叛徒也会失败。叛徒与内鬼是否互知根据房主设定。\n\n摆烂人与网红不会成为叛徒,部分船员职业是否可以成为叛徒依据房主设定。此外,当以下职业成为叛徒后技能将发生变动:\n\n时间操控者 => 做任务减少会议时间。\n保镖 => 凶手是内鬼的时不发动技能。\n掷雷兵 => 闪光弹只对船员生效。\n警长 => 默认可以击杀任何人。(具体可以击杀的阵营根据房主设定)\n正义赌怪 => 可以猜测船员。\n告密者 => 完成任务后与内鬼互认。\n愚者 => 准确地看到所有邪恶中立以及带刀船员玩家显示为红名。\n法官 => 可以随意审判。","(Add-ons):\nOnly Crewmate can become Madmate. Madmate's task is to help the Impostors win the game, Madmate will lose if all Impostors are killed/ejected. Madmates may know who are Impostors and Impostors may know who are Madmates (host settings).\n\nLazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Vigilante, Mayor, and Judge may become Madmate (host settings). Skill changes when the following roles are converted into Madmates:\n\nTime Manager => Doing tasks will reduce meeting time.\nBodyguard => Skill won't activate if the killer is an Impostor.\nGrenadier => Flash bomb will work on Crewmates and Neutrals instead of the Impostors.\nSheriff => Can kill anyone including Impostors (host settings).\nVigilante => Can guess Crewmates and Neutrals\nPsychic => All evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.\nJudge => Can judge anyone.","(Атрибут):\nТолько Член Экипажа может стать Безумцем. Задача Безумца - помочь Предателям выиграть игру, Безумец проиграет, если все Предатели будут убиты/изгнаны. Безумцы могут знать, кто явялется Предателем, а Предатели могут знать, кто такие Безумцы (зависит от настройек Хоста).\n\nЛенивый Парень, Знаменитость не может стать Безумцем. Шериф, Стукач, Добрый Угадываетль, Мэр, Судья могут стать Безумцем (зависит от настройек Хоста). Навык меняется, когда следующие роли превращаются в Безумцев:\n\nМастер Времени => Выполнение заданий сокращает время встречи.\nТелохранитель => Навык не будет активен, если убийца Предатель.\nГренадер => Световая бомба будет работать на Членов Экипажа и Нейтралов, а не на Предателей.\nШериф => Может убить любого, включая Предателей (зависит от настройек Хоста).\nДобрый Угадываетль => Может угадывать Членов Экипажа и Нейтралов\nЭкстрасенс => Все злые имена Нейтралов и Членов Экипажа, которые способны убивать, будут отображаться красным цветом.\nСудья => Может судить кого угодно.","(附加職業):\n只有船員會成為叛徒,叛徒需要幫助偽裝者陣營獲勝,當偽裝者陣營失敗時叛徒也會失敗。根據房主設定,叛徒與偽裝者可能可以互認。\n\n擺爛人、告密者、網紅不會成為叛徒。此外,當以下職業成為叛徒之後技能將發生變動:\n\n時間大師 => 做任務減少會議時間。\n保鑣 => 兇手是偽裝者時不發動技能。\n擲彈兵 => 閃光彈只對船員生效。\n警長 => 預設可以殺死任何人。(具體可以殺死的陣營依據房主設定)\n正義賭怪 => 可以猜測船員。\n告密者 => 完成任務後與偽裝者互認。\n愚者 => 準確看到所有帶刀中立以及帶刀船員玩家顯示為紅名。\n法官 => 可以隨意審判。","(附加职业):\n只有船员会成为叛徒,叛徒需要帮助内鬼阵营获得胜利,当内鬼阵营失败时叛徒也会失败。叛徒与内鬼是否互知根据房主设定。\n\n摆烂人、告密者、网红不会成为叛徒。此外,当以下职业成为叛徒后技能将发生变动:\n\n诱饵 => 随机找人报告尸体。\n时间操控者 => 做任务减少会议时间。\n保镖 => 凶手是内鬼的时不发动技能。\n掷雷兵 => 闪光弹只对船员生效。\n警长 => 默认可以击杀任何人。(具体可以击杀的阵营根据房主设定)\n正义赌怪 => 可以猜测船员。\n告密者 => 完成任务后与内鬼互认。\n愚者 => 准确地看到所有邪恶中立以及带刀船员玩家显示为红名。\n法官 => 可以随意审判。" +"NtrInfoLong","(附加职业):\n当场上存在海王时,所有玩家将看到自己与海王为恋人关系,实际并不会一起殉情也不会改变胜利条件。请注意:恋人不会成为海王,海王也不会成为恋人。","(Add-ons):\nWhen there is Neptune, all players will see that they are Lovers with Neptune, and they will not die in love together and will not change the win conditions. Note: Lovers won't become Neptune, and Neptune won't become Lovers.","(Атрибут):\nКогда в игре будет Нептун, все игроки увидят, что они с Нептуном являются Любовниками, но на самом деле они не умрут вместе, и Нептун не может изменить условие победы. Пожалуйста, обратите внимание: Любовники не станут Нептунами, и Нептун не станет Любовником","(附加職業):\n當場上存在海王時,所有玩家將會看到自已與海王為戀人關係,但實際上並不會一起殉情也不會改變勝利條件。請注意: 戀人不會成為海王,而海王也不會成為戀人。","(附加职业):\n当场上存在海王时,所有玩家将看到自己与海王为恋人关系,实际并不会一起殉情也不会改变胜利条件。请注意:恋人不会成为海王,海王也不会成为恋人。" +"WatcherInfoLong","(附加职业):\n窥视者可以直接看到每个人投的票。","(Add-ons):\nDuring the meeting, Watcher can see everyone's votes.","(Атрибут):\nНаблюдатель может видеть все цвета голосов несмотря на анонимное голосование.","(附加職業):\n即使匿名投票設定為開啟狀態,觀察者依然可以在會議看到場上的投票","(附加职业):\n窥视者可以直接看到每个人投的票。" +"FlashmanInfoLong","(附加职业):\n闪电侠的初始移动速度比其他人快。(具体速度看房主设定)请注意:由于技术限制,闪电侠同理增速者,在其他人眼中为正常速度,所以会以闪现的方式移动。","(Add-ons):\nThe Flash's default movement speed is faster than others. (speed depends on the setting of the host) Note: Due to technical limitations, the Flash is the same as the Speed Booster, which is normal speed in the eyes of others, so they look like glitch.","(Атрибут):\nВ начале игры скорость Флэша выше, чем у других игроков. (Скорость зависит от настроек). Обратите внимание: Флэш имеет высокую скорость, но другие игроки увидят нормальную скорость, поэтому игроки с Флешом будут пинговаться. Не рекомендуется включать его.","(附加職業):\n閃電俠的初始移動速度會比其他人快(具體速度依房主設定)\n請注意: 由於技術限制,閃電俠與增速師為同一個模式運作,因此在其他人眼中為正常速度,並且以閃現的方式移動。","(附加职业):\n闪电侠的初始移动速度比其他人快。(具体速度看房主设定)请注意:由于技术限制,闪电侠同理增速者,在其他人眼中为正常速度,所以会以闪现的方式移动。" +"LighterInfoLong","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。","(Add-ons):\nOnly the Crewmate will be the Lighter, who have max vision and are not affected by Lights sabotage.","(Атрибут):\nУ Фонарика по умолчанию дальность обзора такое же как и у Предателей.","(附加職業):\n只有船員會成為小燈人,小燈人的視野範圍很大並且不受關燈影響。","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。" +"SeerInfoLong","(附加职业):\n每当有玩家死亡时,灵媒会看到杀戮闪烁(红光闪一下,可能伴随警报声)。","(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like sabotage).","(Атрибут):\nПровидец видит ''Вспышку Убийства'' каждый раз, когда игроки умирают.","(附加職業):\n每當有玩家死亡時,靈媒將會看到紅光提示(可能伴隨著警報聲)。","(附加职业):\n每当有玩家死亡时,灵媒会看到杀戮闪烁(红光闪一下,可能伴随警报声)。" +"BrakarInfoLong","(附加职业):\n放逐投票平票时,会优先驱逐破平者投票的目标。请注意:若多个破平者同时选择了不同的平票目标,则破平者的技能不会生效。","(Add-ons):\nWhen tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreaker choose different tie targets at the same time, the skills of the Tiebreaker will not take effect.","(Атрибут):\nКогда во время голосования происходит ничья, то у игрока с атрибутом Решающего приоритет голоса больше чем у остальных игроков, и поэтому при ничье будет изгнан тот, за кого проголосует игрок с атрибутом Решающего. Пожалуйста, обратите внимание: если несколько игроков с Решающим одновременно проголосуют за разные цели при ничье, навыки Решающего не сработают.","(附加職業):\n當場上出現平票時,將會優先逐出破平者投票給的人。\n請注意: 若多個破平者同時選擇了不同的平票玩家,則技能不會生效。","(附加职业):\n放逐投票平票时,会优先驱逐破平者投票的目标。请注意:若多个破平者同时选择了不同的平票目标,则破平者的技能不会生效。" +"ObliviousInfoLong","(附加职业):\n侦探和清理工不会成为胆小鬼。胆小鬼无法报告尸体。请注意:胆小鬼击杀诱饵还是会自动报告,此外胆小鬼可以照常成为骇客的替罪羊。","(Add-ons):\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for the Anonymous.","(Атрибут):\nЗабывчивый не может репортить трупы. Пожалуйста, обратите внимание: Если у игрока есть роль Байта и атрибут Забывчевого то способность Байта сработает как обычно, и так же он может стать тем кто может зарепортить труп для Хакера. Детектив не может стать Забывчивым. Иначе бы он не смог зарепортить труп.","(附加職業):\n膽小鬼無法主動報告屍體,此外,由於某些特定職業需要用到報告按鈕來觸發技能,因此清理工,偵探,通靈師不會成為膽小鬼。\n請注意: 當膽小鬼殺死誘餌時還是會自動報告,並且膽小鬼也可以被駭客操控報告屍體。","(附加职业):\n侦探和清理工不会成为胆小鬼。胆小鬼无法报告尸体。请注意:胆小鬼击杀诱饵还是会自动报告,此外胆小鬼可以照常成为骇客的替罪羊。" +"BewilderInfoLong","(附加职业):\n内鬼不会成为迷惑者。迷惑者默认拥有较小的视野,当迷惑者被击杀时,凶手的视野将变得跟迷惑者一样小。","(Add-ons):\nImpostors won't be Bewilder. Bewilder may have a smaller/bigger vision depending on the host's settings. When the Bewilder is killed, the murderer's vision will become the same as the Bewilder's vision.","(Атрибут):\nПредатели не могут стать Расстеряным. Растерянный игрок по умолчанию имеет маленькое поле зрения. Но когда Растерянный игрок будет убит, то поле зрения убийцы станет таким же маленьким, как и у Рястерянного.","(附加職業):\n視障預設擁有較小的視野,當視障被殺死時,兇手的視野將變得跟視障一樣小。\n請注意: 偽裝者在分配職業的時候不會分配到該屬性。","(附加职业):\n内鬼不会成为迷惑者。迷惑者默认拥有“较”小的视野,当迷惑者被击杀时,凶手的视野将变得跟迷惑者一样小。" +"WorkhorseInfoLong","(附加职业)\n最先完成任务的玩家会成为加班狂,加班狂会拥有更多的任务。","(Add-ons):\nThe first player to complete all the tasks will become Workhorse, Workhorse will give the player extra tasks. The amount of additional tasks are set by the host.","(Атрибут):\nДополнительные задания присваиваются первому живому Игроку, который выполнил все задания. \nЕму назначаются дополнительные задания, необходимые для победы с помощью заданий. \nНе может присваиваться ролям которые не имеют заданий, или ролям со способностями которые активируются после выполнения заданий.","(附加職業):\n最先完成任務的玩家會成為加班狂,加班狂擁有更多的任務。","(附加职业)\n最先完成任务的玩家会成为加班狂,加班狂会拥有更多的任务。" +"FoolInfoLong","(附加职业)\n内鬼和修理工不会成为蠢蛋。蠢蛋无法修复任何破坏。","(Add-ons):\nImpostor and Mechanic won't be Fool. Fools can't repair any sabotage.","(Атрибут):\nПредатели и Ремонтник не могут стать глупцом. Глупец не сможет чинить саботажи","(附加職業):\n偽裝者和修理工不會成為蠢蛋。蠢蛋無法修理任何破壞。","(附加职业)\n内鬼和修理工不会成为蠢蛋。蠢蛋无法修复任何破坏。" +"AvangerInfoLong","(附加职业)\n可以设定内鬼是否可以成为复仇者。当复仇者被击杀时(被票出以及非常规击杀不算),复仇者会随机带走一名玩家。","(Add-ons):\nHost can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out and unconventional kills are not counted), the Avenger will revenge a random player.","(Атрибут):\nКогда Мститель будет убит, Он позволит одному случайному игроку совершить самоубийство. В зависимости от настроек Хоста, Мститель может присвоиться Предателю. \nПожалуйста, обратите внимание: Навык Мстителя не сработает после того, как он будет изгнан.","(附加職業):\n當復仇者被殺死時(被票出或是非正常殺人方式不算),復仇者會帶走隨機一名玩家。房主可以設定偽裝者是否可以成為復仇者。","(附加职业)\n可以设定内鬼是否可以成为复仇者。当复仇者被击杀时(被票出以及非常规击杀不算),复仇者会随机带走一名玩家。" +"YoutuberInfoLong","(附加职业)\n只有船员会成为UP主。当UP主是第一个在游戏中被击杀的玩家时,UP主会单独获得胜利,若UP主没有满足胜利条件,则UP主跟随船员阵营胜利。请注意:被放逐、被赌怪猜测等非直接击杀方式不会触发UP主的技能。","(Add-ons):\nOnly Crewmate will become YouTuber. When the YouTuber is the first player to be killed in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc. will not trigger the skills of the YouTuber.","(Атрибут):\nТолько Члены Экипажа могут стать Ютубером. Когда Ютубер становится первым игроком, убитым в игре, то он автоматически побеждает. Если Ютубер не соответствует условиям победы, Ютубер последует за командой к победе. Пожалуйста, обратите внимание: Изгнание, Угадывание и т.д., не активируют навыки Ютубера","(附加職業):\n當Youtuber為在遊戲中被首刀的玩家時,Youtuber會單獨獲勝,如果Youtuber沒有滿足勝利條件,則Youtuber與船員陣營獲勝。\n請注意:\n1. 只有船員會成為Youtuber\n2被逐出,被賭怪賭死等非直接殺人方式不會觸發Youtuber的技能。","(附加职业)\n只有船员会成为UP主。当UP主是第一个在游戏中被击杀的玩家时,UP主会单独获得胜利,若UP主没有满足胜利条件,则UP主跟随船员阵营胜利。请注意:被放逐、被赌怪猜测等非直接击杀方式不会触发UP主的技能。" +"EgoistInfoLong","(附加职业)\n叛徒与中立阵营不会成为利己主义者。利己主义者会抢夺自己阵营的胜利。","(Add-ons):\nMadmate and Neutrals won't be Egoist. If the Egoist's team wins, the Egoist wins instead of their team.","(Атрибут):\nПредатели и нейтралы не могут стать эгоистами. Эгоист украдет победу у своей же собственной команды","(附加職業):\n利己主義者會搶走自己陣營的勝利。請注意: 叛徒與中立陣營不會成為利己主義者。","(附加职业)\n叛徒与中立阵营不会成为利己主义者。利己主义者会抢夺自己阵营的胜利。" +"TicketsStealerInfoLong","(附加职业)\n只有除自爆兵和诡雷以外的内鬼会成为窃票者。窃票者每次击杀一个人都会增加自己本局的票数(增加数量根据房主设定,小数向下取整)。此外,窃票者额外的票是隐藏的。","(Add-ons):\nOnly Impostor other than Bombers and Trapsters will become Stealer. Every time a Stealer kills a person, he gets an additional vote (the vote number is set by the host, and the decimal is rounded down). Also, extra votes from the Stealer are hidden during meeting.","(Атрибут):\nТолько Предатель может стать Вором. Каждый раз, когда Вор убивает игрока, он увеличивает свое собственное количество голосов в игре (увеличение голосов устанавливается в соответствии с количеством голосов, а десятичная дробь округляется в меньшую сторону). Кроме того, дополнительные голоса Вора скрыты.","(附加職業):\n竊票者每次殺死一個人都會增加相對應的票數(增加的數量根據房主設定,無條件捨去成整數)。\n請注意:\n1. 自爆兵和陷阱師不會成為竊票者。\n2. 竊票者額外的票是隱藏的。","(附加职业)\n只有除自爆兵和诡雷以外的内鬼会成为窃票者。窃票者每次击杀一个人都会增加自己本局的票数(增加数量根据房主设定,小数向下取整)。此外,窃票者额外的票是隐藏的。" +"DualPersonalityInfoLong","(附加职业)\n中立和叛徒不会成为双重人格,计算其阵营人数时双重人格被视为两人。例如场上剩余一个内鬼和一个双重人格船员,则视为两名船员和一名内鬼,因此游戏不会结束。","(Add-ons):\nNeutrals and Madmates can't become Schizophrenic. Schizophrenic will be considered as 2 players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.","(Атрибут):\nНейтралы и Предатели не могут быть с Шизофринией. При подсчете количества игроков в их команде Шизофреник рассматривает как два игрока. Например, если в игре останется один Предатель и одна команда с Шизофринией, то это будет рассматриваться как два Члена Экипажа и один Предатель, поэтому игра не закончится пока Шизофреник не будет убит.","(附加職業):\n模組計算陣營人數時雙重人格被視為兩名玩家。請注意: 中立職業和叛徒不會成為雙重人格。","(附加职业)\n中立和叛徒不会成为双重人格,计算其阵营人数时双重人格被视为两人。例如场上剩余一个内鬼和一个双重人格船员,则视为两名船员和一名内鬼,因此游戏不会结束。" +"MimicInfoLong","(附加职业)\n只有除黑手党以外的内鬼会成为宝箱怪。宝箱怪死后,其他内鬼可以在会议上收到信息。信息包含了宝箱怪生前击杀的所有人的职业。","(Add-ons):\nOnly Impostor can become Mimic. When the Mimic is dead, other Impostors will receive a message once a meeting is called, this message will include information on roles who were killed by the Mimic.","(Атрибут):\nТолько Предатель может стать Мимиком. Когда Мимик умрёт, другие Предатели получат сообщение на собрании, это сообщение содержит роли, которые были убиты Предателем с атрибутом Мимика.","(附加職業):\n保險箱死後他的隊友會在會議上收到訊息,內容包括保險箱生前殺死的所有人的職業。請注意: 黑手黨不會成為保險箱。","(附加职业)\n只有除黑手党以外的内鬼会成为宝箱怪。宝箱怪死后,其他内鬼可以在会议上收到信息。信息包含了宝箱怪生前击杀的所有人的职业。" +"GuesserInfoLong","(附加职业)\n赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。","(Add-ons):\nAs a guesser, guess roles of players in meetings to kill them.\nGuessing incorrectly kills you instead.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.","(Атрибут):\nУгадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id'' .","","" +"NecroviewInfoLong","(附加职业)\n死神可以在会议中看到死亡玩家的阵营\n- 紅星表示内鬼\n- 青色星表示船员\n- 灰色星表示中立","(Add-ons):\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.","(Атрибут):\nНекровил может видеть в какой команде был мертвый игрок. Информация будет отображаться рядом с никнеймом мертвого игрока во время встречи:\n– Красная звезда означает что он был в команде Предателей.\n– Голубая звезда означает что он был в команде Членов Экипажа.\n– Оранжевая звезда означает что он был в команде Нейтралов.","","" +"ReachInfoLong","(附加职业)\n只有拥有击杀键的玩家能持枪。持枪的玩家的击杀键交互距离比一般人长。","(Add-on)\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.","(Атрибут):\nДлиннолап имеет самую большую дальность убийства в игре, в отличие от всех остальных убийц.\nПримечание: Только роли с кнопкой убийства могут получить этот Атрибут.","(附加職業):\n只有擁有殺人鍵的玩家能具有長槍效果。具有長槍效果的玩家殺人距離會比一般人長。","" +"BaitInfoLong","(附加职业):\n诱饵被击杀时,击杀诱饵的凶手将被迫报告诱饵的尸体。但诱饵被清道夫或清理工击杀时技能会失效。","(Add-ons):\nWhen the Bait is killed, the murderer who killed the Bait will be forced to self-report the Bait's body. However, this won't happen when the Bait is killed by a Scavenger or a Cleaner. The report may have a delay according to Host's settings.","(Атрибут):\nКогда Байта убивают, он заставляет убившего игрока \nмоментально зарепортить ваш труп.","(附加職業):\n當誘餌被殺時,殺死誘餌的兇手將會立刻自行報告誘餌的屍體,但是當清道夫殺死誘餌時,誘餌不會觸發技能。","(附加职业):\n诱饵被击杀时,击杀诱饵的凶手将被迫报告诱饵的尸体。但诱饵被清道夫或清理工击杀时技能会失效。" +"TrapperInfoLong","(附加职业):\n陷阱师被击杀时,凶手一段时间内将不能移动。","(Add-ons):\nWhen Beartrap is killed, Beartrap immobilize killer for a configurable amount of time.","(Атрибут):\nПосле того как Капкан убьют, то его убийца будет обездвижен на несколько секунд. (время зависит от настроек)","(附加職業):\n當設陷者被殺時,那麼殺他的兇手將會一段時間內無法移動。","(船员阵营):\n陷阱师被击杀时,凶手一段时间内将不能移动。" +"CharmedInfoLong","(附加职业):\n魅魔小弟是通过被魅魔施魔法而获得的。\n一旦被迷住,你现在是魅魔的团队,不再是原来的团队","(Betrayal Add-ons):\nThe Charmed add-on is obtained by being charmed by the Cultist.\nOnce charmed, you are now on the Cultist's team and no longer on your original team.","(Предательский Атрибут):\nЗачарованного можно получить, будучи зачарованным Суккубом.\nПосле зачарования игрок будет состоять в команде Суккуба, а не в своей первоначальной команде.","","" +"InfectedInfoLong","(附加职业):\n受感染的附加职业是通过被感染者感染而获得的。\n一旦被感染,你就为感染者工作,而不是与你的原始团队一起获胜","(Betrayal Add-ons):\nThe Infected add-on is obtained by being infected by the Infectious.\nOnce infected, you work for the Infectious and do not win with your original team.","(Предательский Атрибут):\nАтрибут Заражённого можно получить, если вас заразил Заразный.\nПосле заразы вы работаете на Заразного и побеждаете с ним.","","" +"OnboundInfoLong","(附加职业):\n防堵在会议中就不会被猜死了","(Add-ons):\nWith the Onbound add-on, you cannot be guessed in meetings.","(Атрибут):\nУ Непобедимого невозможно угадать роль во время встречи","","" +"KnightedInfoLong","(附加职业):\n当君主骑士某人时,他们会获得额外的投票权","(Add-ons):\nWhen a Monarch knights someone, they get an extra vote.","(Атрибут):\nКогда Монарх посвящает кого-то, он получает дополнительный голос.","","" +"UnreportableInfoLong","(附加职业):\n不受重视的附加职业,死后,你的尸体就无法报告了","(Add-ons):\nWith the Disregarded add-on, your corpse cannot be reported.","(Атрибут):\nС этим Атрибутом ваш труп нельзя будет зарепортить","","" +"ContagiousInfoLong","(附加职业):\n当病毒感染你时,你就会传染\n病毒队中有很多有联系的成员\n您在会议后是否死亡取决于病毒的设置","(Betrayal Add-ons):\nWhen the Virus infects you, you become contagious.\nContagious players are on the Virus team.\n\nWhether or not you die after a meeting depends on the settings for the Virus.","(Предательский Атрибут):\nКогда Вирус заражает вас, вы становитесь Заразным.\nЗаразные игроки входят в команду Вируса.\n\nУмрете ли вы после встречи, зависит от настроек Хоста.","","" +"RogueInfoLong","(附加职业):\n盗贼内鬼与内鬼的团队对抗,与其他盗贼合作\n您无法与原团队一起获胜","(Betrayal Add-ons):\nAs the Rogue, you work against your team and work with other Rogues.\n\nYou cannot win with your original team.","(Предательский Атрибут):\nРазбойник назначается только Предателям.\nКогда Предатель является Разбойником, он работает против Предателей и побеждает в одиночку.\nРазбойники-Предатели не могут победить с другими Предателями.","","" +"LuckyInfoLong","(附加职业):\n幸运加持有可能逃脱杀戮,具体概率由房主设定\n当躲避生效时,杀手会看到盾牌动画,但你什么都不知道","(Add-ons):\nWith the Lucky add-on there is a probability for you to evade the kill, the specific probability is set by the host. When the evasion takes effect, the killer will see the shield-animation, but you not know anything.","(Атрибут):\nУ Удачливого будет возникать определенная вероятность того, что Убийца не сможет убить игрока с Атрибутом Удачливого, вероятность устанавливается в зависимости от настроек Хоста.\nПримечание: Это та же роль Удачника, но в виде Атрибута","","" +"DoubleShotInfoLong","(附加职业):\n当一个拥有双重猜测的玩家猜错了身份时\n将获得第二次猜测的机会,但下一次猜错会导致自杀","(Add-ons):\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.","(Атрибут):\nКогда игрок со Вторым Шансом неправильно угадывает роль, он получает второй шанс выжить, но следующий неверное отгадывание приведет к смерти","","" +"RascalInfoLong","(附加职业):\n作为流氓,你可以以死给警长,如果告密者能找到叛徒,告密者就能找到你\n仅分配给船员,不能由商人分配","(Add-ons):\nAs the Rascal, you can die to the Sheriff and Snitch can find you if Snitch can find madmates.\n\nOnly assigned to Crewmates, cannot be assigned by the Merchant.","(Атрибут):\nПоддельный может умереть от Шерифа, а Стукач может найти вас, если у Стукача включена опция ''может видеть Безумцев''.\n\nНазначается только Членам Экипажа, не может быть назначен Торговцем.","","" +"SoullessInfoLong","(附加职业):\n当被诅咒的灵魂抢夺你的灵魂时,你会得到这个附加职业\n您不被视为活着","(Add-ons):\nWhen a Cursed Soul snatches your soul, you get this add-on.\n\nYou are not counted as alive.","(Атрибут):\nКогда Заклинатель похищает вашу душу, вы получаете этот атрибут.\n\nВы не считаетесь живым","","" +"GravestoneInfoLong","(附加职业):\n墓碑这个附加职业,当你死后,你的身份会向所有人透露","(Add-ons):\nAs the Gravestone, your role is revealed to everyone when you die.","(Атрибут):\nУ Надгробного после его смерти на встрече будет видна его роль","","" +"LazyInfoLong","(附加职业):\n懒人被分配了一项短任务,并且对术士、傀儡和教父免疫\n女巫仍然可以控制你","(Add-ons):\nAs the Lazy, you are assigned a single short task and are immune to Warlocks, Puppeteers, and Gangsters.\nThe Witch can still control you.","(Атрибут):\nУ Ленивого будет лишь одно короткое задание, он не будет невосприимчивы к Колдунам, Кукловодам и Гангстерам.\nВедьма по-прежнему может им управлять.","","" +"AutopsyInfoLong","(附加职业):\n尸检这个附加职业,你可以看到玩家是如何死亡的\n不能分配给法医、寻迹者、科学家和阳光开朗大男孩","(Add-ons):\nAs the Autopsy, you can see how people died.\n\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.","(Атрибут):\nВрач может видеть причину смерти игроков.\n\nНе будет назначен Доктору, Искателю, Ученому или Солнечному Мальчику.","","" +"LoyalInfoLong","(附加职业):\n忠诚这个附加职业,你不能被豺狼或邪教等身份招募\n不能分配给中立","(Add-ons):\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\n\nCannot be assigned to neutrals.","(Атрибут):\nЛояльного нельзя завербовать такими ролями, как Шакал или Суккубом.\n\nНе может быть назначен Нейтралам.","","" +"EvilSpiritInfoLong","(附加职业):\n恶灵的工作是帮助灵魂召唤者取得胜利\n恶灵可以使用闹鬼技能来冻结玩家并减少他们的视野\n或者,恶灵可以使用你的闹鬼技能暂时为灵魂召唤者提供一个防御击杀的盾牌","(Add-ons):\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to temporarily give the Spiritcaller a shield against a kill attempt.","(Злой - Нейтрал):\nУ Злого Духа есть задача помочь Призывателю победить. Вы можете использовать кнопку «Защитить», чтобы заморозить игроков и уменьшить их дальность обзора. Кроме того, вы можете использовать кнопку «Защитить», чтобы временно дать Призывателю щит против попытки убийства.","","" +"RecruitInfoLong","(附加职业):\n作为一名新人,你是豺狼的阵营成员,帮助豺狼和他们的队友。\n您无法与原阵营一起获胜","(Betrayal Add-ons):\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\n\nYou cannot win with your original team.","","","" +"AdmiredInfoLong","(附加职业):\n作为一名仰慕,你赢得比赛的是现在的阵营,而不是你原来的阵营。\n你可以看到仰慕者","(Betrayal Add-ons):\nAs an admired player, you win with the crew and not your original team.\n\nYou can see the Admirer.","","","" +"GlowInfoLong","(附加职业):\n作为光辉,你的名字在灯光破坏期间被涂上了颜色","(Add-ons):\nAs the Glow, your name is colored during a lights sabotage.","","","" +"DiseasedInfoLong","(附加职业):\n当有人试图对你使用击杀按钮时,他们的冷却时间将增加为房主配置的时间.","(Add-ons):\nWhen someone tries to use kill button on you, their cooldown will be increased by configurable amount of time","","" +"AntidoteInfoLong","(附加职业):\n当有人试图对你使用击杀按钮时,他们的冷却时间将减少为房主配置的时间..","(Add-ons):\nWhen someone tries to use kill button on you, their cooldown will be decreased by configurable amount of time","","" +"SwiftInfoLong","(附加职业):\n作为迅捷,你的击杀不会导致你突刺","(Add-ons):\nAs the Swift, your kills will not cause you to lunge.","","","" +"UnluckyInfoLong","(附加职业):\n作为倒霉蛋,做任务、杀人或使用通风管是为了杀死你","(Add-ons):\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.","","","" +"GhoulInfoLong","(附加职业):\n作为食尸鬼,任务完成后可能会出现两种结果之一.\n如果活着:自杀\n如果死了:凶手还活着,你就可以杀了他们.\n只分配给船员,而不是没有任务或基于任务的船员","(Add-ons):\nAs the Ghoul, one of two outcomes can occur on task completion.\n\nIf alive: Suicide\nIf dead: You kill your killer if they're alive.\n\nOnly assigned to crewmates, and not crewmates with no tasks or are task based.","","","" +"SunglassesInfoLong","(附加职业):\n患者的视野会下降","(Add-ons):\nAs the Sunglasses, your vision is reduced.","","","" + + +"# 其它 / Other long description" +"GMInfoLong","(房主):\n看我干啥,我只是个开局就死的冤魂,静静地吃瓜而已。","(None):\nThe Game Master is an observer role.\nTheir presence has no effect on the game, and all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.","(Никто):\nGM (Мастер Игры) — это роль, которая наблюдает за игрой в роле призрака. \nОн не влияет на игру, и все игроки всегда знают кто Мастер Игры. Всегда назначается только хосту лобби и становится призраком в самом начале игры.","(房主):\n看我幹嘛,我只是開始遊戲時就在冥界吃瓜而已。","(房主):\n看我干啥,我只是个开局就死的冤魂,静静地吃瓜而已。" + +"# 隐藏 / Hidden long descriptions" +"SunnyboyInfoLong","(中立阵营):\n阳光开朗大男孩可以通过生命面板查看他人的生命状态。阳光开朗大男孩在场时游戏不会因人数优势结束(例如内鬼人数大于船员或没有存活内鬼),游戏结束时若阳光开朗大男孩死亡,则阳光开朗大男孩跟随胜利阵营一起胜利。","(Neutrals):\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.","(Добрый - Нейтрал):\n Солнечний мальчик может просматривать жизненный статус других людей через планшет. Когда присутствует Солнечний Мальчик, игра не заканчивается из-за преимущества в количестве людей (например, количество Предателей больше, чем Членов Экипажа, или Предателей в живых нет). Если Солнечний мальчик умрет в конце игры, Солнечний мальчик выиграет с выжившей коммандой.","(中立陣營):\n陽光開朗大男孩可以通過心電圖來查看他人的生命徵象。陽光開朗大男孩在場時遊戲不會因人數優勢而結束(例如偽裝者人數大於船員人數或沒有剩餘的存活偽裝者),遊戲結束時如果陽光開朗大男孩死亡,則陽光開朗大男孩隨著勝利陣營一同獲勝。","(中立阵营):\n阳光开朗大男孩可以通过生命面板查看他人的生命状态。阳光开朗大男孩在场时游戏不会因人数优势结束(例如内鬼人数大于船员或没有存活内鬼),游戏结束时若阳光开朗大男孩死亡,则阳光开朗大男孩跟随胜利阵营一起胜利。" +"BardInfoLong","(内鬼阵营):\n吟游诗人在场时,驱逐确认将会显示为吟游诗人创作的句子。每当吟游诗人完成一次创作,则吟游诗人的击杀冷却永久减半。","(Impostors):\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.","(Предатель):\nКогда Бард жив, в подтверждении изгнания будет отображаться предложение, составленное бардом. Всякий раз, когда бард завершает создание предложений, время восстановления после убийства барда постоянно уменьшается вдвое.","(偽裝者陣營):\n吟遊詩人在場時,逐出確認將會顯示為吟遊詩人創作的句子。每當吟遊詩人完成一次創作,則吟遊詩人的殺人冷卻永久減半。","(内鬼阵营):\n吟游诗人在场时,驱逐确认将会显示为吟游诗人创作的句子。每当吟游诗人完成一次创作,则吟游诗人的击杀冷却永久减半。" +"NukerInfoLong","(内鬼阵营):\n作为核武器,你是一个更强的炸弹手。\n用核武器袭击所有人","(Impostors):\nAs the Nuker, you're a stronger Bomber.\n\nShapeshift to nuke everyone.","","","" + +"## 模式选项 / Settings" +"DisableMeeting","禁用会议与报告尸体","Disable Meetings","Отключить Собрания","禁用緊急會議以及報告屍體","禁用会议与报告尸体" +"DisableCloseDoor","禁用关门","Disable Doors sabotage","Отключить саботаж дверей","禁用關門","禁用关门" +"DisableSabotage","禁用破坏","Disable Sabotages","Отключить Саботаж","禁用破壞","禁用破坏" +"NoGameEnd","测试模式(游戏不结束)","No Game End","Игра Не Закончится","測試模式(遊戲不結束)","测试模式(游戏不结束)" +"AllowConsole","允许控制台(可能被用于作弊)","Console","Консоль","開啟控制台(可能會被用於作弊)","允许控制台(可能被用于作弊)" +"DebugMode","调试模式","Debug Mode","Режим отладки","偵錯模式","调试模式" +"SyncButtonMode","所有船员共享会议次数","Sync Buttons Mode","Общая кнопка встреч","全場可用拍桌數量","所有船员共享会议次数" +"RandomMapsMode","随机地图模式","Random Maps Mode","Случайная карта","隨機地圖模式","随机地图模式" +"SyncedButtonCount","紧急会议可用次数","Max Number of Emergency Meetings Allowed","Максимальное количество нажатий на Кнопку","可用拍桌次數","紧急会议可用次数" +"AddedTheSkeld","添加骷髅舰地图","Include The Skeld","Добавить The Skeld","將The Skeld列入選項","添加骷髅舰地图" +"AddedMIRAHQ","添加米拉总部地图","Include MIRA HQ","Добавить MIRA HQ","將MIRA HQ列入選項","添加米拉总部地图" +"AddedPolus","添加波鲁斯地图","Include Polus","Добавить Polus","將Polus列入選項","添加波鲁斯地图" +"AddedTheAirship","添加飞艇地图","Include Airship","Добавить The Airship","將The Airship列入選項","添加飞艇地图" +"AllAliveMeeting","全员存活时的会议设定","Meeting When No One is Dead","Все живые на собрании","全員存活時的會議設定","全员存活时的会议设定" +"AllAliveMeetingTime","全员存活时的会议时间","Meeting Time When No One is Dead","Время когда все живы на собрании","全員存活的會議時間","全员存活时的会议时间" +"AdditionalEmergencyCooldown","附加紧急会议冷却时间","Additional Emergency Cooldown","Дополнительный откат Собраний","附加緊急會議冷卻時間","附加紧急会议冷却时间" +"AdditionalEmergencyCooldownThreshold","适用存活人数","Minimum Living Players to be Applied","Применяемый порог Выживания","適用存活人數","适用存活人数" +"AdditionalEmergencyCooldownTime","附加冷却时间","Additional Cooldown","Дополнительный откат","附加冷卻時間","附加冷却时间" +"LadderDeath","从梯子上下滑时有可能摔死","Fall From Ladders","Падение с Лестницы","從梯子上下滑時可能會摔死","从梯子上下滑时有可能摔死" +"LadderDeathChance","从梯子上摔死的概率","Fall To Death Chance","Шанс разбиться насмерть","摔死的機率","从梯子上摔死的概率" +"DisableTasks","禁用指定任务","Disable Tasks","Отключить Задания","禁用指定任務","禁用指定任务" +"DisableSwipeCardTask","禁用刷卡任务","Disable Swipe Card Task","Отключить Задание ''Провести Карту''","禁用刷卡任務","禁用刷卡任务" +"DisableSubmitScanTask","禁用扫描任务","Disable Submit Scan Task","Отключить Задание ''Сканирование''","禁用掃描任務","禁用扫描任务" +"DisableUnlockSafeTask","禁用解除歧管任务","Disable Unlock Safe Task","Отключить Задание ''Открытие Сейфа''","禁用保險箱任務","禁用解除歧管任务" +"DisableUploadDataTask","禁用上传数据任务","Disable Upload Data Task","Отключить Задание ''Загрузка Данных''","禁用上傳任務","禁用上传数据任务" +"DisableStartReactorTask","禁用启动反应堆任务","Disable Start Reactor Task","Отключить Задание ''Запустить Реактор''","禁用啟動反應堆任務","禁用启动反应堆任务" +"DisableResetBreakerTask","禁用重置反应堆任务","Disable Reset Breakers Task","Отключить Задание ''Рычаги(Airship)''","禁用重置斷路器任務","禁用重置反应堆任务" +"DisableShortTasks","禁用短任务","Disable Short Tasks","Отключить Короткие Задания","","" +"DisableCleanVent","禁用清理管道任务","Disable Clean Vent Task","Отключить Задание ''Почистить Люк''","","" +"DisableCalibrateDistributor","禁用校准分电器任务","Disable Calibrate Distributor Task","Отключить Задание ''Откалибровать Распределитель''","","" +"DisableChartCourse","禁用标出航线任务","Disable Chart Course Task","Отключить Задание ''Проложить Маршрут''","","" +"DisableStabilizeSteering","禁用稳定航向任务","Disable Stabilize Steering Task","Отключить Задание ''Выровнять Курс''","","" +"DisableCleanO2Filter","禁用清理树叶任务","Disable Clean O2 Filter Task","Отключить Задание ''Очистить Фильтр O2''","","" +"DisableCleanO2Filter","禁用清理氧气过滤器任务","Disable Clean O2 Filter Task","Отключить Задание ''Очистить Фильтр O2''","","" +"DisableUnlockManifolds","禁用解锁歧管任务","Disable Unlock Manifolds Task","Отключить Задание ''Открыть Коллекторы''","","" +"DisablePrimeShields","禁用开启护盾任务","Disable Prime Shields Task","Отключить Задание ''Запустить Щиты''","","" +"DisableMeasureWeather","禁用测量天侯任务","","Отключить Задание ''Изучить Погодные Условия''","","" +"DisableBuyBeverage","禁用购买饮品任务","","Отключить Задание ''Изучить Погодные Условия''","","" +"DisableAssembleArtifact","禁用组装文物任务","Disable Assemble Artifact Task","Отключить Задание ''Собрать Артефакт''","","" +"DisableSortSamples","禁用排将样品分类任务","Disable Sort Samples Task","Отключить Задание ''Разобрать Образцы''","","" +"DisableProcessData","禁用下载数据任务","Disable Process Data Task","Отключить Задание ''Обработать Данные''","","" +"DisableRunDiagnostics","禁用进行诊断任务","Disable Run Diagnostics Task","Отключить Задание ''Провести Диагностику''","","" +"DisableRepairDrill","禁用修复钻头任务","Disable Repair Drill Task","Отключить Задание ''Починить Бур''","","" +"DisableAlignTelescope","禁用对齐望远镜任务","Disable Align Telescope Task","Отключить Задание ''Навести Телескоп''","","" +"DisableRecordTemperature","禁用记录温度任务","Disable Record Temperature Task","Отключить Задание ''Записать Температутру''","","" +"DisableFillCanisters","禁用填充容器任务","Disable Fill Canisters Task","Отключить Задание ''Наполнить Балоны''","","" +"DisableMonitorTree","禁用监视器树任务","Disable Monitor Tree Task","Отключить Задание ''Проверить Дерево''","","" +"DisableStoreArtifacts","禁用存储项目任务","Disable Store Artifacts Task","Отключить Задание ''Сложить Артефакты''","","" +"DisablePutAwayPistols","禁用收起手枪任务","Disable Put Away Pistols Task","Отключить Задание ''Убрать Пистолеты''","","" +"DisablePutAwayRifles","禁用收起步枪任务","Disable Put Away Rifles Task","Отключить Задание ''Убрать Ружья''","","" +"DisableMakeBurger","禁用制作汉堡任务","Disable Make Burger Task","Отключить Задание ''Сделать Бургер''","","" +"DisableCleanToilet","禁用清洁厕所任务","Disable Clean Toilet Task","Отключить Задание ''Помыть Туалет''","","" +"DisableDecontaminate","禁用去污任务","Disable Decontaminate Task","Отключить Задание ''Пройти Обработку''","","" +"DisableSortRecords","禁用整理文档任务","Disable Sort Records Task","Отключить Задание ''Разобрать Записи''","","" +"DisableFixShower","禁用修复淋浴室任务","Disable Fix Shower Task","Отключить Задание ''Починить Душ''","","" +"DisablePickUpTowels","禁用捡起毛巾任务","Disable Pick Up Towels Task","Отключить Задание ''Поднять Полотенца''","","" +"DisablePolishRuby","禁用抛光红宝石任务","Disable Polish Ruby Task","Отключить Задание ''Палировка Рубина''","","" +"DisableDressMannequin","禁用装饰假人任务","Disable Dress Mannequin Task","Отключить Задание ''Одеть Манекен''","","" +"DisableCommonTasks","禁用通用任务","Disable Common Tasks","Отключить Обычные Задания","","" +"DisableFixWiring","禁用修复配线任务","Disable Fix Wiring Task","Отключить Задание ''Починить Проводку''","","" +"DisableEnterIdCode","禁用输入识别码任务","Disable Enter ID Code Task","Отключить Задание ''Ввести Код Доступа''","","" +"DisableInsertKeys","禁用插入钥匙任务","Disable Insert Keys Task","Отключить Задание ''Вставить Ключ''","","" +"DisableScanBoardingPass","禁用扫描登船证任务","Disable Scan Boarding Pass Task","Отключить Задание ''Проверить Посадочный Талон''","","" +"DisableLongTasks","禁用长任务","Disable Long Tasks","Отключить Долгие Задания","","" +"DisableAlignEngineOutput","禁用调整引擎任务","Disable Align Engine Output Task","Отключить Задание ''Выровнять Отдачу Моторов''","","" +"DisableInspectSample","禁用检查样本任务","Disable Inspect Sample Task","Отключить Задание ''Иследовать Образец''","","" +"DisableEmptyChute","禁用清空垃圾槽任务","Disable Empty Chute Task","Отключить Задание ''Очистить Мусоросбор.''","","" +"DisableClearAsteroids","禁用清除小行星任务","Disable Clear Asteroids Task","Отключить Задание ''Разрушить Астероиды''","","" +"DisableWaterPlants","禁用水厂任务","Disable Water Plants Task","Отключить Задание ''Полить Растения''","","" +"DisableOpenWaterways","禁用打开水路任务","Disable Open Waterways Task","Отключить Задание ''Открыть Водопровод''","","" +"DisableReplaceWaterJug","禁用更换水壶任务","Disable Replace Water Jug Task","Отключить Задание ''Заменить Кулер''","","" +"DisableRebootWifi","禁用重启Wifi任务","Disable Reboot Wifi Task","Отключить Задание ''Перезагрузить Wi-fi''","","" +"DisableDevelopPhotos","禁用冲洗照片任务","Disable Develop Photos Task","Отключить Задание ''Проявить Фото''","","" +"DisableRewindTapes","禁用倒带任务","Disable Rewind Tapes Task","Отключить Задание ''Перемотать Касеты''","","" +"DisableStartFans","禁用启动风扇任务","Disable Start Fans Task","Отключить Задание ''Запустить Вентилятор''","","" +"DisableOtherTasks","禁用一般任务","Disable Situational tasks","Отключить Ситуативные Задания","","" +"DisableEmptyGarbage","禁用清空垃圾任务","Disable Empty Garbage Task","Отключить Задание ''Выбросить Мусор''","","" +"DisableFuelEngines","禁用加油任务","Disable Fuel Engines Task","Отключить Задание ''Заправить Моторы''","","" +"DisableDivertPower","禁用电能转移任务","Disable Divert Power Task","Отключить Задание ''Подать Энергию''","","" +"DisableActivateWeatherNodes","禁用天气节点任务","Disable Weather Nodes Task","Отключить Задание ''Починить Узел''","","" +"SuffixMode","附加标签","Suffix","Суффикс","名字標籤","附加标签" +"SuffixMode.None","无","None","Ничего","無","无" +"SuffixMode.Version","版本","Version","Версия","版本","版本" +"SuffixMode.Streaming","直播中","Streaming","Стримит","直播中","直播中" +"SuffixMode.Recording","录制中","Recording","Записывает","錄影中","录制中" +"SuffixMode.RoomHost","房主","Room Host","Хост Румы","房主","房主" +"SuffixMode.OriginalName","玩家名称","Original Name","Настоящий Никнейм","玩家名稱","玩家名称" +"SuffixMode.DoNotKillMe","佛祖保佑","Don't kill me","Не убивайте меня","不要首刀我","佛祖保佑" +"SuffixMode.NoAndroidPlz","安卓别进","No phones","Без телефонов","Android別進","安卓别进" +"SuffixMode.AutoHost","自动房主","Auto-Host","Авто-Хост","","" +"SuffixModeText.DoNotKillMe","别首刀我啊啊啊","Don't kill me","Не убивайте меня","別首刀我啊啊啊","别首刀我啊啊啊" +"SuffixModeText.NoAndroidPlz","安卓别进求求了","No phones please","Без телефонов пожалуйста","Android別進拜託了","安卓别进求求了" +"SuffixModeText.AutoHost","自动托管","Auto-hosting","Авто-Хостинг","","" +"FormatNameMode","玩家名字同步模式","Player Name Mode","Режим имён","玩家名字同步模式","玩家名字同步模式" +"FormatNameModes.None","无","Disable","Нету","無","无" +"FormatNameModes.Color","颜色","Color","Цвета","顏色","颜色" +"FormatNameModes.Snacks","随机","Random","Рандом","隨機","随机" +"DisableEmojiName","禁止玩家使用表情符号作为名字","Disable Emoji in names","Отключить Эмодзи в именах","禁止玩家使用表情符號作為名字","禁止玩家使用表情符号作为名字" +"FixFirstKillCooldown","修正首刀冷却时间","Reset First Kill Cooldown","Нормализовать откат убийства в начале Игры","修正開場時的殺人冷卻","修正首刀冷却时间" +"GhostCanSeeOtherRoles","幽灵可见他人职业","Ghosts Can See Other Roles","Призраки могут видеть все Роли","幽靈可以看見他人職業","幽灵可见他人职业" +"GhostCanSeeOtherVotes","幽灵可见投票情况","Ghosts Can See Vote Colors","Призраки могут видеть цвета Голосов","幽靈可以看見投票情況","幽灵可见投票情况" +"GhostCanSeeDeathReason","幽灵可以看见死因","Ghost Can See Cause Of Death","Призраки могут видеть Причины Смерти","幽靈可以看見死因","幽灵可以看见死因" +"GhostIgnoreTasks","幽灵没有任务","Ghosts Exempt From Tasks","Призраки игнорируют Задания","幽靈沒有任務","幽灵没有任务" +"DisableTaskWin","禁用任务胜利","Disable Task Win","Отключить победу по Заданиям","禁用任務勝利","禁用任务胜利" +"HideGameSettings","隐藏游戏设置","Hide Game Settings","Скрыть настройки Игры","隱藏遊戲設定","隐藏游戏设置" +"DIYGameSettings","显示自定义的/n消息","Enable only custom /n messages","Включить только пользовательские /n сообщения","顯示自定義的/n訊息","显示自定义的/n消息" +"PlayerCanSetColor","允许玩家使用/color指令","Players can use the /color command","Игроки могут использовать команду /color","允許玩家使用/color指令","允许玩家使用/color指令" +"KPDCamouflageMode","伪装效果为","Camouflage Appearance","Камуфляж в виде KARPED1EM","咔皮呆偽裝效果(包括通訊破壞及隱蔽者)","" +"RoleOptions","职业设置","Role Options","Настройка Ролей","職業設定","职业设置" +"ModeOptions","模组设置","Mode Options","Настройка Режима","模組設定","模组设置" +"AutoStart","人满自动开始","Auto start at full lobby","Авто. запуск игры при полном лобби","人滿自動開始","人满自动开始" +"EnableCustomButton","使用模组按钮样式","Enable Custom Button Images","Использовать кастомные кнопки","使用模組按鈕樣式","" +"EnableCustomSoundEffect","开启模组技能音效","Enable Custom Sound Effects","Использовать кастомные звуки","開啟模組技能音效","" +"SwitchVanilla","切换为原版","Switch Vanilla","Отключить мод","切換為原版","切换为原版" +"FastBoot","快速启动模式","Quick Start Mode","Быстрая загрузка","快速啟動","切换为原版" +"UnlockFPS","解锁帧数限制","Unlock FPS","Убрать ограничение FPS","解鎖FPS限制","解锁帧数限制" +"ForceOwnLanguage","强制模组使用您的语言","Force mod to use your language if possible","Использовать ваш язык если возможно","強制模組使用您的語言","强制模组使用您的语言" +"ForceOwnLanguageRoleName","强制用您的语言显示职业名","Force role names in your language if possible","Использовать имя роли на вашем языке если возможно","強制用您的語言顯示職業名","强制用您的语言显示职业名" +"VersionCheat","绕过版本同步检查","Bypass version synchronization check","Обходить проверку синхронизаций версий","繞過版本同步檢查","绕过版本同步检查" +"GodMode","上帝模式","God Mode","Режим Бога","上帝模式","" +"AutoDisplayKillLog","结束后自动显示击杀记录","Display Kill-log","Показывать убийства","結束後自動顯示殺人紀錄","结束后自动显示击杀记录" +"AutoDisplayLastRoles","结束后自动显示上局职业","Display Last Roles","Показывать роли в прошлой игре","結束後自動顯示上局職業","结束后自动显示上局职业" +"AutoDisplayLastResult","结束后自动显示最终结果","Auto Display Last Result","Отображать результат последней игры в чате","結束後自動顯示最終結果","结束后自动显示最终结果" +"EnableYTPlan","启用创作者保护计划","Enable Youtuber Plan","Активировать Ютуб План","启用创作者保护计划","" +"KickLowLevelPlayer","踢出没有达到指定等级的玩家","Kick players whose level is lower than","Выгнать игроков с уровнем ниже","踢出沒有達到指定等級的玩家","踢出没有达到指定等级的玩家" +"AutoKickStart","踢出催开始的人","Kick players that say start","Кикнуть игрока который пишет старт/го","踢出催開始的人","踢出催开始的人" +"AutoKickStartTimes","踢出前警告次数","Number of warnings before kick","Количество предупреждений до кика","踢出前警告次數","踢出前警告次数" +"AutoKickStartAsBan","踢出时封禁该玩家","Block a player after they're kicked","Заблокировать игрока после его кика","踢出時封禁該玩家","踢出时封禁该玩家" +"AutoKickStopWords","踢出使用违禁词的人","Kick players who write banned words","Кикать игроков которые пишут запрещенные слова","踢出使用違禁詞的人","踢出使用违禁词的人" +"AutoKickStopWordsTimes","踢出前警告次数","Number of warnings for banned words","Количество предупреждений за запрещенные слова","踢出前警告次數","踢出前警告次数" +"AutoKickStopWordsAsBan","踢出时封禁该玩家","Block a player after they're kicked","Заблокировать игрока после его кика","踢出時封禁該玩家","踢出时封禁该玩家" +"AutoWarnStopWords","警告使用违禁词的人","Warning to those who write banned words","Предупреждение тем кто пишет запрещенные слова","警告使用違禁詞的人","警告使用违禁词的人" +"MinWaitAutoStart","","Minimum wait time (in minutes) before the game starts if autostart is on","","","" +"MaxWaitAutoStart","","If autostart is on, Start the game if lobby timer (in mins) is less than","","","" +"PlayerAutoStart","","Minimum number of players required for autostarting","","","" +"KickAndroidPlayer","踢出使用安卓的玩家","Kick mobile players","Кикнуть игроков которые зашли в лобби через телефон","踢出使用Android平台遊玩的玩家","踢出使用安卓的玩家" +"KickXboxPlayer","踢出Xbox玩家","Kick Xbox players","","","" +"KickPlayStationPlayer","踢出PS玩家","Kick PlayStation players","","","" +"KickNintendoPlayer","踢出任天堂Switch玩家","Kick Nintendo Switch players","","","" +"ShareLobby","允许车队姬自动群发您的房号","Allow TOHE-Chan Shares Lobby Code To Discord","Отправлять код вашей комнаты в Discord сервер TOHE (Больше не рабоатет)","允許車隊姬自動發送您的房號至Discord","Allow TOHE-chan share your lobby code to Discord" +"ShareLobbyMinPlayer","房间人数达到多少时群发","Share Lobby Code When The Number Of Players Reaches","Минимально игроков для отправки кода","房間人數達到多少時發送","" +"DisableVanillaRoles","禁用原版职业","Disable Vanilla Roles","Отключить ванильные Роли","禁用原版職業","禁用原版职业" +"DisableHiddenRoles","禁用隐藏职业","Disable Hidden Roles","Отключить скрытые роли","禁用隱藏職業","" +"VoteMode","投票相关设定","Voting Mode","Режим Голосования","投票相關設定","投票相关设定" +"WhenSkipVote","跳过投票相当于投给自己","If the Player Skipped","Когда пропускаете Голосование","跳過投票相當於投給自己","跳过投票相当于投给自己" +"WhenSkipVoteIgnoreFirstMeeting","忽略首次会议","Ignore the First Meeting","Игнорировать первое собрание","忽略首次會議","忽略首次会议" +"WhenSkipVoteIgnoreNoDeadBody","无尸体时忽略","Ignore When No Dead Body","Игнорировать когда Нет Трупов","無屍體時忽略","无尸体时忽略" +"WhenSkipVoteIgnoreEmergency","忽略紧急会议按钮","Ignore at Emergency Meetings","Игнорировать кнопку собраний","忽略緊急會議按鈕","忽略紧急会议按钮" +"WhenNonVote","不投票相当于投给自己","If the Player didn't vote","Когда никто не Голосовал","不投票相當於","不投票相当于投给自己" +"Default","默认","No vote","Обычное","預設","默认" +"Suicide","自杀","Suicide","Самоубийство","自殺","自杀" +"SelfVote","自票","Self Vote","Само Голос","自票","自票" +"Skip","跳过","Skip","Пропуск","跳過","跳过" +"WhenTie","平票时","When Tied Vote","Когда ничья","平票時","平票时" +"TieMode.Default","默认","No ejects","Обычное","預設","默认" +"TieMode.All","全体放逐","Eject All","Изгнать всех","全部逐出","全体放逐" +"TieMode.Random","随机放逐","Eject Random","Изгнать случайно","隨機逐出","随机放逐" +"DisableDevices","禁用设备","Disable Devices","Отключить устройства","禁用設備","禁用设备" +"DisableSkeldDevices","禁用骷髅舰设备","Disable Skeld Devices","Отключить устройства на TheSkeld","禁用The Skeld設備","禁用骷髅舰设备" +"DisableMiraHQDevices","禁用米拉总部设备","Disable MiraHQ Devices","Отключить устройства на MiraHQ","禁用Mira HQ設備","禁用米拉总部设备" +"DisablePolusDevices","禁用波鲁斯设备","Disable Polus Devices","Отключить устройства на Polus","禁用Polus設備","禁用波鲁斯设备" +"DisableAirshipDevices","禁用飞艇设备","Disable Airship Devices","Отключить устройства на Airship","禁用The Airship設備","禁用飞艇设备" +"DisableSkeldAdmin","禁用管理室地图","Disable Admin","Отключить Стол Администратора","禁用管理室地圖","禁用管理室地图" +"DisableMiraHQAdmin","禁用管理室地图","Disable Admin","Отключить Стол Администратора","禁用管理室地圖","禁用管理室地图" +"DisablePolusAdmin","禁用管理室地图","Disable Admin","Отключить Стол Администратора","禁用管理室地圖","禁用管理室地图" +"DisableAirshipCockpitAdmin","禁用飞艇(驾驶舱)管理室地图","Disable Cockpit Admin","Отключить Стол Администратора В Кабине","禁用The Airship(駕駛艙)管理地圖","禁用飞艇(驾驶舱)管理室地图" +"DisableAirshipRecordsAdmin","禁用飞艇(档案室)管理室地图","Disable Records Admin","Отключить Стол Администратора В Архиве","禁用The Airship(檔案室)管理地圖","禁用飞艇(档案室)管理室地图" +"DisableSkeldCamera","禁用骷髅舰监控","Disable Cameras","Отключить Камеры","禁用The Skeld監控","禁用骷髅舰监控" +"DisablePolusCamera","禁用波鲁斯监控设备","Disable Cameras","Отключить Камеры","禁用Polus監控","禁用波鲁斯监控设备" +"DisableAirshipCamera","禁用飞艇监控","Disable Cameras","Отключить Камеры","禁用The Airship監控","禁用飞艇监控" +"DisableMiraHQDoorLog","禁用米拉总部门禁记录","Disable DoorLog","Отключить Журналы","禁用Mira HQ通行紀錄","禁用米拉总部门禁记录" +"DisablePolusVital","禁用波鲁斯生命监测装置","Disable Vitals","Отключить Пульсы","禁用Polus心電圖","禁用波鲁斯生命监测装置" +"DisableAirshipVital","禁用飞艇生命监测装置","Disable Vitals","Отключить Пульсы","禁用The Airship心電圖","禁用飞艇生命监测装置" +"IgnoreConditions","忽略条件","Ignore Conditions","Игнорируют условия","忽略條件","忽略条件" +"IgnoreImpostors","忽略内鬼","Ignore Impostors","Предатели игнорируют условия","忽略偽裝者","忽略内鬼" +"IgnoreNeutrals","忽略中立","Ignore Neutrals","Нейтралы игнорируют условия","忽略中立","忽略中立" +"IgnoreCrewmates","忽略船员","Ignore Crewmates","Члены Экипажа игнорируют условия","忽略船員","忽略船员" +"IgnoreAfterAnyoneDied","忽略幽灵","Ignore After First Death","Призраки игнорируют условия","忽略幽靈","忽略幽灵" +"LightsOutSpecialSettings","停电特殊设定(飞艇地图)","Fix Lights Special Settings","Специальные настройки при отключении Света","關燈特殊設定(The Airship)","停电特殊设定(飞艇地图)" +"DisableAirshipViewingDeckLightsPanel","禁用瞭望台配电箱","Disable Viewing Deck Lights Panel (Airship)","Отключить починку Света на Смотровой Палубе (Airship)","禁用觀景台配電箱","禁用瞭望台配电箱" +"DisableAirshipGapRoomLightsPanel","禁用升降机配电箱","Disable Gap Room Lights Panel (Airship)","Отключить починку Света в Комнате Пролета (Airship)","禁用間隙室配電箱","禁用升降机配电箱" +"DisableAirshipCargoLightsPanel","禁用货舱配电箱","Disable Cargo Lights Panel (Airship)","Отключить починку Света в Грузовом Отсеке (Airship)","禁用貨倉配電箱","禁用货舱配电箱" +"RandomSpawn","随机出生点","Random Spawns","Случайный спавн","隨機出生點","随机出生点" +"AirshipAdditionalSpawn","额外出生点(飞艇地图)","Additional Spawn Locations (Airship)","Дополнительный спавн(Airship)","額外出生點(The Airship)","额外出生点(飞艇地图)" +"CommsCamouflage","通信破坏时小黑人(有Bug慎开)","Camouflage during Comms Sabotage","Камуфляж при Саботаже Связи","通訊破壞時小灰人(有Bug慎開)","通信破坏时小黑人(有Bug慎开)" +"DisableReportWhenCC","小黑人时禁止报告尸体","Disable body reporting while camouflaged","Запретить репортить трупы при Камуфляже","小灰人時禁止報告屍體","小黑人时禁止报告尸体" +"EnableDebugMode","开启调试模式","Enable Debug Mode","Включить режим отладки","開啟偵錯模式","开启调试模式" +"ChangeNameToRoleInfo","刚开局用玩家名字显示职业简介","Show Role Info to Unmodded Clients Round 1","Показать краткую информацию о роли для игроков без мода","開始遊戲時用玩家名字顯示職業簡介","刚开局用玩家名字显示职业简介" +"SendRoleDescriptionFirstMeeting","首次会议自动向非模组玩家发送职业介绍","Show Role Descriptions to Unmodded Clients at First Meeting","Показать полное описание роли для игроков без мода на первой встрече","首次會議自動向非模組玩家傳送職業介紹","首次会议自动向非模组玩家发送职业介绍" +"RoleAssigningAlgorithm","职业分配算法","Role Assigning Algorithm","Алгоритм назначения Ролей","職業分配算法","职业分配算法" +"RoleAssigningAlgorithm.Default","默认","Default","По Умолчанию","預設","默认" +"RoleAssigningAlgorithm.NetRandom",".NET系统",".NET System.Random","Случайный",".NET系統",".NET系统" +"RoleAssigningAlgorithm.HashRandom","哈希","HashRandom","HashRandom","Hash","哈希" +"RoleAssigningAlgorithm.Xorshift","Xorshift","Xorshift","Xorshift","Xorshift","Xorshift" +"RoleAssigningAlgorithm.MersenneTwister","Twister","MersenneTwister","MersenneTwister","Twister","Twister" +"DisableAirshipMovingPlatform","禁用移动平台(飞艇地图)","Disable Moving Platform (Airship)","Отключить движущуюся платформу (Airship)","","" +"AirshipVariableElectrical","电气室门随机关闭(飞艇地图)","Variable Electrical (Airship)","Двери в Электрощитовой меняются случайно (Airship)","電氣室門隨機關閉(The Airship)","电气室门随机关闭(飞艇地图)" +"ApplyDenyNameList","踢出使用违规昵称的玩家","Apply DenyName List","Применить файл запрещённых имён (DenyName)","踢出使用違規暱稱的玩家","踢出使用违规昵称的玩家" +"KickPlayerFriendCodeNotExist","踢出没有登录的玩家","Kick players who are not logged in","Кикнуть игроков у которых нет Кода Друга","踢出沒有登入的玩家","踢出没有登录的玩家" +"ApplyBanList","踢出被封禁的玩家","Apply BanList","Применить файл с забаненными игроками (BanList)","踢出被封禁的玩家","踢出被封禁的玩家" +"EndWhenPlayerBug","当有玩家因Bug无法游戏时终止游戏","End the game when a player has a critical error","Завершить игру когда у любого игрока возникла критическая ошибка","當有玩家因Bug無法開始遊戲時強制結束遊戲","当有玩家因Bug无法游戏时终止游戏" +"KillFlashDuration","击杀闪烁持续时间","Kill-Flash Duration","Длительность Вспышки-Убийства","殺人閃光持續時間","击杀闪烁持续时间" +"ConfirmEjectionsMode","驱逐确认模式","Confirm Ejections Mode","Режим: Показать роли изгнаных","逐出確認模式","驱逐确认模式" +"ConfirmEjections.None","不确认","None","Ничего","不確認","不确认" +"ConfirmEjections.Team","确认阵营","Team","Команду","確認陣營","确认阵营" +"ConfirmEjections.Role","确认职业","Role","Роль","確認職業","确认职业" +"ShowImpRemainOnEject","驱逐确认时显示剩余内鬼数量","Show remaining Impostors on ejects","Отображать оставшихся Предателей при изгнании","逐出確認時顯示剩餘偽裝者數量","驱逐确认时显示剩余内鬼数量" +"ShowNKRemainOnEject","同时显示剩余邪恶中立数量","Show remaining Neutral Killers on ejects","Отображать оставшихся Нейтральных Убийц при изгнании","同時顯示剩餘邪惡中立數量","同时显示剩余邪恶中立数量" +"ConfirmEgoistOnEject","确认利己主义者数量","Confirm Egoists on ejection","Отображать изгнание Эгоистов","","" +"ConfirmLoversOnEject","确认恋人数量","Confirm Lovers on ejection","Отображать изгнание Любовников","","" +"ConfirmSidekickOnEject","确认跟班数量","Confirm Sidekicks on ejection","Отображать изгнание Союзников","","" +"ConfirmRogueOnEject","确认盗贼内鬼数量","Confirm Mavericks on ejection","Отображать изгнание Негодяйных Предателей","","" +"HideBittenRolesOnEject","隐藏的身份诱饵玩家的数量","Hide roles of bitten players on ejection","Скрыть роли укушенных игроков при изгнании","","" +"ShowTeamNextToRoleNameOnEject","确认职业同时显示所属阵营","Show what team the ejected player's role is on","Показать в какой команде состоит роль изгнанного игрока","確認職業時同時顯示所屬陣營","" +"Ban","封禁","Ban","Забанить","封禁","封禁" +"Kick","踢出","Kick","Кикнуть","踢出","踢出" +"NoticeMe","通知我","Notify me","Уведомить меня","通知我","通知我" +"NoticeEveryone","通知所有人(除了它)","Notify everyone","Уведомить всех","通知所有人(除了他)","通知所有人(除了它)" +"CheatResponses","检测到外挂时","When a cheating player is found","Когда обнаружен взлом","檢測到外掛時","检测到外挂时" +"NeutralRoleWinTogether","同种职业中立玩家共同胜利","Neutrals win together","Нейтралы побеждают вместе","同種職業的中立玩家共同獲勝","同种职业中立玩家共同胜利" +"NeutralWinTogether","全体中立阵营玩家共同胜利","All Neutrals win together","Нейтралы побеждают вместе","全體中立陣營玩家共同獲勝","全体中立阵营玩家共同胜利" +"MenuTitle.Disable","★ 禁用相关设定","★ Disable ★","★ Отключить ★","★ 禁用相關設定","★ 禁用相关设定" +"MenuTitle.MapsSettings","★ 地图","★ Maps ★","★ Настройка Карт ★","","" +"MenuTitle.Sabotage","★ 破坏相关设定","★ Sabotage ★","★ Саботаж ★","★ 破壞相關設定","★ 破坏相关设定" +"MenuTitle.Meeting","★ 会议相关设定","★ Meeting ★","★ Собрание ★","★ 會議相關設定","★ 会议相关设定" +"MenuTitle.Ghost","★ 幽灵相关设定","★ Ghost ★","★ Призраки ★","★ 幽靈相關設定","★ 幽灵相关设定" +"MenuTitle.Other","★ 其它设定","★ Different ★","★ Другое ★","★ 其他設定","★ 其它设定" +"MenuTitle.Ejections","★ 驱逐相关设定","★ Ejection ★","★ Выбрасивание ★","★ 逐出相關設定","★ 驱逐相关设定" +"MenuTitle.Settings","★ 设置","★ Settings ★","★ Настройки ★","★Settings★","★Settings★" +"MenuTitle.TaskSettings","★ 任务管理","★ Task Management ★","★ Управление Заданиями ★","","" +"MenuTitle.Guessers","★ 猜测模式","★ Guesser Mode ★","★ Режим Угадывателей ★","","" +"MenuTitle.GuesserModeRoles","★ 猜测模式的身份和附加职业","★ Roles and Add-ons for Guesser Mode ★","","","" +"ShieldPersonDiedFirst","首刀保护(仅限被杀)","Shield the person who got killed first in the last game","Щит для первого убитого в прошлой игре","首刀保護(僅限被殺)","首刀保护(仅限被杀)" +"JackalWinWithSidekick","豺狼可以和跟班一起获胜","Jackal can win with Sidekick's team","Шакал может победить с командой Союзника","","" +"SidekickKnowOtherSidekick","跟班互相认识","Sidekicks know each other","Союзники могуть знать друг друга","","" +"SidekickKnowOtherSidekickRole","跟班了解其他跟班的原身份","Sidekicks know the roles of other Sidekicks","Союзники могут знать роли друг друга","","" +"SidekickCanKillSidekick","跟班可以击杀跟班","Sidekicks can kill other Sidekicks","Союзники могут убить других Союзников","","" +"LegacyMafia","使用旧版本","Use Legacy Version","Использовать Мафию как в TOH","","" +"ArsonistKeepsGameGoing","","Arsonist keeps the game going","","","" + +"## 详细设定 / Advanced Settings" +"Cooldown","冷却时间","Cooldown","Откат","冷卻時間","冷却时间" +"KillCooldown","击杀冷却时间","Kill Cooldown","Откат убийства","殺人冷卻時間","击杀冷却时间" +"VentCooldown","使用通风管道冷却时间","Vent Cooldown","Откат Вентиляции","使用通風管冷卻時間","使用通风管道冷却时间" +"ControlCooldown","控制冷却","Control Cooldown","Откат контроля","ControlCooldown","ControlCooldown" +"PoisonCooldown","毒药冷却","Poison Cooldown","Откат отравления","PoisonCooldown","PoisonCooldown" +"PoisonerKillDelay","毒杀延迟","Poison Kill Delay","Длительность яда","PoisonerKillDelay","PoisonerKillDelay" +"CanVent","可以使用通风管道","Can Vent","Может использовать Вентиляцию","可以使用通風管","可以使用通风管道" +"CanKill","可以击杀","Can Kill","Может убивать","","" +"CanGuess","可以在猜测模式下进行猜测","Can Guess in Guesser Mode","","","" +"BombCooldown","炸弹冷却","Bomb Cooldown","Откат бомбы","","" +"SniperCanKill","狙击手可以在剩余子弹的情况下杀人","Sniper can kill with bullets remaining","Снайпер может убивать оставшимися пулями","","" +"CrewmatesCanBeSidekick","船员阵营可以成为跟班","Crewmates can be Sidekick","Члены Экипажа могут стать Союзником","","" +"NeutralsCanBeSidekick","中立阵营可以成为跟班","Neutrals can be Sidekick","Нейтралы могут стать Союзником","","" +"ImpostorsCanBeSidekick","内鬼阵营可以成为跟班","Impostors can be Sidekick","Предатели могут стать Союзником","","" +"JackalCanKillSidekick","豺狼 可以杀死跟班","Jackal can kill Sidekick","Шакал может убить Союзника","","" +"SidekickCanKillJackal","跟班 可以杀死豺狼","Sidekick can kill Jackal","Союзник может убить Шакала","" +"ImpostorVision","拥有内鬼视野","Has Impostor Vision","Имеет дальность Обзора Предателя","擁有偽裝者視野","拥有内鬼视野" +"CanUseSabotage","可以破坏","Can Sabotage","Может использовать Саботаж","可以破壞","可以破坏" +"CanKillAllies","可以击杀内鬼","Can Kill Impostors","Может убить Предателей","可以殺死偽裝者","可以击杀内鬼" +"CanKillSelf","可以击杀自己","Can Kill Themself","Может убить себя","可以殺死自己","可以击杀自己" +"CrewpostorKnowsAllies","知道内鬼","Knows Impostors","Может знать кто является Пределем","","" +"AlliesKnowCrewpostor","已知的内鬼","Known to Impostors","Предели могут знать Двуликого","","" +"HasSidekick","有跟班","Has Sidekick","Может иметь Союзника","HasSidekick","HasSidekick" +"NonNeutralKillingRolesMinPlayer","非中立击杀身份的最低数量","Minimum Amount of Non-Neutral Killing roles","Минимальное количество Не-Нейтральных Убийц","","" +"NonNeutralKillingRolesMaxPlayer","非中立击杀身份的最高数量","Maximum Amount of Non-Neutral Killing roles","Максимальное количество Не-Нейтральных Убийц","","" +"NeutralKillingRolesMinPlayer","中立击杀身份的最低数量","Minimum Amount of Neutral Killing roles","Минимальное количество Нейтральных Убийц","","" +"NeutralKillingRolesMaxPlayer","中立击杀身份的最高数量","Maximum Amount of Neutral Killing roles","Максимальное количество Нейтральных Убийц","","" +"CovenRolesMinPlayer","最小数量巫师成员","Minimum Amount of Coven members","Минимальное количество Ковенов","","" +"CovenRolesMaxPlayer","最大数量巫师成员","Maximum Amount of Coven members","Максимальное количество Ковенов","","" +"ImpKnowAlliesRole","内鬼知道队友的职业","Impostors know the roles of other Impostors","Предатель может знать роли других Предателей","偽裝者知道隊友的職業","内鬼知道队友的职业" +"ImpKnowWhosMadmate","内鬼知道谁是叛徒","Impostors know Madmates","Предатели знают Безумцев","偽裝者知道誰是叛徒","内鬼知道谁是叛徒" +"MadmateKnowWhosImp","叛徒知道谁是内鬼","Madmates know Impostors","Безумцы знают Предателей","叛徒知道誰是偽裝者","叛徒知道谁是内鬼" +"MadmateKnowWhosMadmate","叛徒可以互认","Madmates know each other","Безумцы знают друг друга","叛徒可以互認","叛徒可以互认" +"ImpCanKillMadmate","内鬼可以击杀叛徒","Impostors can kill Madmates","Предатель может убить Безумца","偽裝者可以殺死叛徒","内鬼可以击杀叛徒" +"MadmateCanKillImp","叛徒可以击杀内鬼","Madmates can kill Impostors","Безумец может убить Предателя","叛徒可以殺死偽裝者","叛徒可以击杀内鬼" +"MadmateHasImpostorVision","叛徒有内鬼的视野","Madmates Have Impostor Vision","Безумцы имеют обзор Предателя","","" +"MadmateCanFixSabotage","叛徒可以修复破坏","Madmates Can Fix Sabotages","Безумцы могут чинить сабоажи","","" +"EGCanGuessImp","可以猜测内鬼","Can Guess Impostor Roles","Может угадывать роли Предателей","可以猜測偽裝者","可以猜测内鬼" +"GGCanGuessCrew","可以猜测船员","Can Guess Crewmate Roles","Может угадывать роли Членов Экипажа","可以猜測船員","可以猜测船员" +"EGCanGuessAdt","可以猜测附加职业","Can Guess Add-Ons","Может угадывать Атрибуты","可以猜測附加職業","可以猜测附加职业" +"EGCanGuessTaskDoneSnitch","可以猜测完成任务的告密者","Can guess Snitch with All Tasks Done","Может угадать Стукача который выполнил свои задания","可以猜測完成任務的告密者","可以猜测完成任务的告密者" +"GGCanGuessAdt","可以猜测附加职业","Can Guess Add-Ons","Может угадывать Атрибуты","可以猜測附加職業","可以猜测附加职业" +"GuesserCanGuessTimes","每次会议猜测次数上限","Maximum number of guesses","Максимальное количество угадываний","每次會議猜測次數上限","每次会议猜测次数上限" +"GuesserTryHideMsg","尝试混淆赌怪指令(试验性)","Try to hide guesser's command","Спрятать команду Угадывателя","嘗試隱藏賭怪指令(試驗性)","尝试混淆赌怪指令(试验性)" +"GCanGuessImp","内鬼可以猜测内鬼身份","Impostor can guess Impostor roles","Предатели могут угадывать роли Предателейы","","" +"GCanGuessCrew","成员可以猜测 船员身份","Crewmate can guess Crewmate roles","Члены Экипажа могут угадывать роли Членов Экипажа","","" +"GCanGuessAdt","可以猜测附加职业","Can guess Add-ons","Может угадывать Атрибуты","","" +"GCanGuessTaskDoneSnitch","可以猜测完成任务的告密者","Can guess Snitch with All Tasks Done","Может угадать Стукача который выполнил свои задания","可以猜測完成任務的告密者","可以猜测完成任务的告密者" +"BountyTargetChangeTime","赏金目标切换时间","Time Until Target Swaps","Время смены цели","賞金目標切換時間","赏金目标切换时间" +"BountySuccessKillCooldown","击杀赏金目标的奖励冷却时间","Kill Cooldown After Killing Bounty","Перезарядка после убийства цели","殺死賞金目標的冷卻時間","击杀赏金目标的奖励冷却时间" +"BountyFailureKillCooldown","击杀赏金目标以外玩家的惩罚冷却时间","Kill Cooldown After Killing Others","Перезарядка после обычного Убийства","殺死非賞金目標的冷卻時間","击杀赏金目标以外玩家的惩罚冷却时间" +"BountyShowTargetArrow","显示指向目标的箭头","Show arrow pointing towards target","Показывать стрелку указывающую на Цель","顯示指向目標的箭頭","显示指向目标的箭头" +"DefaultShapeshiftCooldown","默认变形冷却时间","Default Shapeshift Cooldown","Обычная перезарядка Оборотня","預設變形冷卻時間","默认变形冷却时间" +"ShapeshiftDuration","变形持续时间","Shapeshift Duration","Продолжительность морфа","變形持續時間","变形持续时间" +"ShapeshiftCooldown","变形冷却时间","Shapeshift Cooldown","Откат морфа","變形冷卻時間","变形冷却时间" +"VitalsDuration","生命体征持续时间","Vitals Duration","Длительность Пульсов","","" +"VitalsCooldown","生命体征冷却","Vitals Cooldown","Откат Пульсов","","" +"DeadImpCantSabotage","内鬼死后不能破坏","Impostors can't sabotage after they've died","Мертвые Предатели не могут саботажить","内鬼死后不能破坏","" +"DeadCrewCantSabotage","船员死后不能破坏","Crewmates can't sabotage after they've died","Мертвые Члены Экипажа не могут саботажить","","" +"DeadNeutralCantSabotage","中立死后不能破坏","Neutrals can't sabotage after they've died","Мертвые Нейтралы не могут саботажить","","" +"VampireKillDelay","吸血目标延迟死亡时间","Bite Kill Delay","Длительность укуса(Секунды)","吸血目標延遲死亡時間","吸血目标延迟死亡时间" +"MareAddSpeedInLightsOut","熄灯时的额外速度","Additional Speed During Lights Out","Скорость Ночного при Саботаже Света","關燈時的額外速度","熄灯时的额外速度" +"MareKillCooldownInLightsOut","熄灯时的击杀冷却时间","Kill Cooldown During Lights Out","Откат убийства Ночного при Саботаже Света","關燈時的殺人冷卻時間","熄灯时的击杀冷却时间" +"KillCooldownNormally","击杀冷却时不能破坏","Kill Cooldown Without Sabotage","","","" +"SabotageMasterSkillLimit","修理技能次数上限","Max use of Abilities (Excluding Doors)","Лимит способности (Кроме открытия дверей)","修理技能可使用次數上限","修理技能次数上限" +"LuckeyProbability","触发挡伤的概率","Probability of surviving a kill","Вероятность остаться в живых","觸發擋傷的機率","触发挡伤的概率" +"SabotageMasterFixesDoors","打开多扇关闭的门","Can open all doors in the same building","Может открыть все двери","打開多扇關閉的門","打开多扇关闭的门" +"SabotageMasterFixesReactors","秒修核反应堆","Can Fix Both Reactors Alone","Может починить саботаж Реактора","秒修反應堆","秒修核反应堆" +"SabotageMasterFixesOxygens","秒修氧气破坏","Can Fix Both O2 Alone","Может починить саботаж O2","秒修氧氣破壞","秒修氧气破坏" +"SabotageMasterFixesCommunications","秒修通讯破坏(米拉总部地图)","Can Fix Both Comms Alone In MIRA HQ","Может починить саботаж Связи на MiraHQ","秒修通訊破壞(Mira HQ)","秒修通讯破坏(米拉总部地图)" +"SabotageMasterFixesElectrical","秒修照明破坏","Can Fix Lights With One Switch","Может починить саботаж Света одним кликом","秒修關燈破壞","秒修照明破坏" +"SheriffCanKill%role%","可以执法%role%","Can Kill %role%","Может убить %role%","可以執法%role%","可以执法%role%" +"SheriffCanKillNeutrals","可以执法中立阵营","Can Kill Neutrals","Может убивать Нейтралов","可以執法中立陣營","可以执法中立阵营" +"SheriffCanKillNeutralsMode","可以执法的中立职业","Neutral Configuration","Может убить определенных Нейтралов","可以執法的中立職業","" +"SheriffCanKillAll","全部","All ON","Все ВКЛ","全部","全部" +"SheriffCanKillSeparately","单独设定","Individual Settings","Выбрать кого","單獨設定","单独设定" +"In%team%","(%team%阵营)","(Team %team%)","(Команда %team%)","(%team%陣營)","(%team%阵营)" +"SheriffMisfireKillsTarget","误杀好人的同时击杀目标","Misfire Kills Target","Шериф убивает цель вместе с собой","當誤殺好人時同時殺死目標","误杀好人的同时击杀目标" +"SheriffShotLimit","执法次数上限","Max number of Kills","Количество выстрелов","執法次數上限","执法次数上限" +"SheriffCanKillAllAlive","全员存活时可以执法","Can Kill when Everyone is Alive","Может убить всех живых","全員存活時可以執法","全员存活时可以执法" +"SheriffCanKillCharmed","可以执法魅惑玩家","Can kill Charmed players","Может убить Зачарованных игроков","可以執法被魅惑的玩家","" +"SheriffCanKillEgoist","可以执法利己主义者","Can Kill Egoists","Может убить Эгоистов","","" +"SheriffCanKillSidekick","可以执法跟班","Can Kill Sidekicks","Может убить Союзников","","" +"SheriffCanKillLovers","可以执法恋人","Can Kill Lovers","Может убить Любовников","","" +"SheriffCanKillMadmate","可以执法叛徒","Can Kill Madmates","Может убить Безумцев","可以執法叛徒","可以执法叛徒" +"SheriffCanKillInfected","可以执法感染者玩家","Can Kill Infected players","Может убить Зараженных игроков","","" +"SheriffCanKillContagious","可以执法病毒玩家","Can Kill Contagious players","Может убить Заразных игроков","","" +"SheriffSetMadCanKill","单独设定背叛的警长可执法的目标(默认全开)","Non-Crew Sheriff Configuration","Настроить Не-Экипажного Шерифа","單獨設定背叛的警長可以執法的目標(預設全開)","单独设定背叛的警长可执法的目标(默认全开)" +"SheriffMadCanKillImp","背叛后可以执法内鬼阵营","Can kill Impostors","Может убивать Предателей","背叛後可以執法偽裝者陣營","背叛后可以执法内鬼阵营" +"SheriffMadCanKillNeutral","背叛后可以执法中立阵营","Can kill Neutrals","Может убивать Нейтралов","背叛後可以執法中立陣營","背叛后可以执法中立阵营" +"SheriffMadCanKillCrew","背叛后可以执法船员阵营","Can kill Crewmates","Может убивать Членов Экипажа","背叛後可以執法船員陣營","背叛后可以执法船员阵营" +"DoctorTaskCompletedBatteryCharge","完成任务增加的设备充能数","Battery Duration","Длительность батарейки","完成任務增加的心電圖電量","完成任务增加的设备充能数" +"SnitchEnableTargetArrow","完成任务后显示箭头指向所有目标","See Arrow Towards Target","Может видеть стрелку цели","完成任務後箭頭指向所有目標","完成任务后显示箭头指向所有目标" +"SnitchCanGetArrowColor","对不同阵营的目标显示不同颜色的箭头","See Colored Arrows based on Team Colors","Может видеть цвета стрелок","對不同陣營的目標顯示不同顏色的箭頭","对不同阵营的目标显示不同颜色的箭头" +"SnitchCanFindNeutralKiller","可以确认带刀中立","Can Find Neutral Killers","Может видеть Нейтральных убийц","可以確認帶刀中立","可以确认带刀中立" +"SnitchCanFindMadmate","可以确认叛徒","Can Find Madmates","Может видеть Безумцев","可以確認叛徒","可以确认叛徒" +"SnitchRemainingTaskFound","在剩余多少任务时被发现","Remaining tasks to be known","Оставшиеся задания при которых он будет виден","在剩餘多少任務時會被發現","在剩余多少任务时被发现" +"SpeedBoosterUpSpeed","增速者每次加速","Increase Speed by","Повысить скорость игрока на","增速師每次加速","增速者每次加速" +"SpeedBoosterTimes","增速次数上限","Max Boosts","На сколько секунд можно ускорить","增速次數上限","增速次数上限" +"MayorAdditionalVote","附加票数","Additional Votes Count","Дополнительные голоса","附加票數","附加票数" +"MayorHasPortableButton","跳通风管触发紧急会议","Mayor has a Mobile Emergency Button","У Мэра есть портативная Кнопка","跳通風管來拍桌","跳通风管触发紧急会议" +"MayorNumOfUseButton","紧急会议次数上限","Max Number of Mobile Emergency Buttons","Количество портативных Кнопок","緊急會議次數上限","紧急会议次数上限" +"MayorHideVote","隐藏市长附加的投票","Hide additional vote(s)","Скрыть дополнительные голоса","隱藏市長附加的投票","隐藏市长附加的投票" +"ExecutionerCanTargetImpostor","内鬼可以成为目标","Can Target Impostors","Может иметь цель изгнать Предателя","偽裝者可以成為目標","内鬼可以成为目标" +"ExecutionerCanTargetNeutralKiller","带刀中立玩家可以成为目标","Can Target Neutral Killing","Может иметь цель изгнать Нейтрального Убийцу","帶刀中立玩家可以成為目標","带刀中立玩家可以成为目标" +"ExecutionerChangeRolesAfterTargetKilled","目标死亡后将变为","When Target Dies, Executioner becomes","Роль после смерти его цели","目標死亡後將變為","目标死亡后将变为" +"CanTargetNeutralBenign","目标可能是中立不带刀","Can Target Neutral Benign","Может иметь цель изгнать Доброго Нейтрала","","" +"CanTargetNeutralEvil","目标可能是中立邪恶","Can Target Neutral Evil","Может иметь цель изгнать Злого Нейтрала","","" +"CanTargetNeutralChaos","目标可能是中立混乱","Can Target Neutral Chaos","Может иметь цель изгнать Нейтрала вносящий Хаос","","" +"SidekickSheriffCanGoBerserk","跟班 警长可以背叛","Recruited Sheriff Can Go Nuts","Союзник Шериф может убить любого","","" +"LawyerCanTargetImpostor","可能是内鬼作为目标","Can Target Impostors","Может иметь Предателя как цель","","" +"LawyerCanTargetNeutralKiller","可能是中立击杀作为目标","Can Target Neutral Killers","Может иметь Нейтральных Убийц как цель","","" +"LawyerCanTargetCrewmate","可能是船员作为目标","Can Target Crewmates","Может иметь Членов Экипажа как цель","","" +"LawyerCanTargetJester","可能是小丑作为目标","Can Target Jester","Может иметь Шута как цель","","" +"LawyerChangeRolesAfterTargetKilled","目标死亡时, 律师变成","When Target Dies, Lawyer becomes","Когда цель умирает, Адвокат становится","","" +"SerialKillerLimit","自杀倒计时","Time Until Suicide","Лимит времени до Самоубийства","自殺倒數","自杀倒计时" +"ArsonistDouseTime","涂油所需时间","Douse Duration","Длительность обливания","澆油所需時間","涂油所需时间" +"CanTerroristSuicideWin","恐怖分子可以通过自杀获胜","Can Win By Suicide","Для победы достаточно сделать Суицид","恐怖分子可以通過自殺來獲勝","恐怖分子可以通过自杀获胜" +"FireWorksMaxCount","可放置烟花的数量上限","Fireworks Count","Количество фейерверков","可放置煙火的最大數量","可放置烟花的数量上限" +"FireWorksRadius","烟花爆炸半径","Firework Explosion Radius","Радиус фейерверка","煙火爆炸的半徑範圍","烟花爆炸半径" +"SniperBulletCount","最大子弹数量","Ammo","Количество пуль","子彈最大數量","最大子弹数量" +"SniperPrecisionShooting","精准射击模式","Precise Shooting","Точный выстрел","子彈可以穿墻","精准射击模式" +"SniperAimAssist","狙击范围内有玩家时提醒狙击手","Aim Assist","Помощь в прицеливании","狙擊範圍有玩家時提醒狙擊手","狙击范围内有玩家时提醒狙击手" +"SniperAimAssistOneshot","闪烁提示而不是一直显示","One shot Assist","Помощь только с одним выстрелом","閃爍提示而不是一直顯示","闪烁提示而不是一直显示" +"NameDisplayAddons","显示职业同时显示附加职业","Display Add-Ons next to the role name","Показывать Атрибуты","顯示職業時同時顯示附加職業","显示职业同时显示附加职业" +"NoLimitAddonsNumMax","不限制每位玩家的附加职业上限","Max Add-ons Per Player","Максимальное количество Атрибутов на игрока","不限制每位玩家的附加職業上限","不限制每位玩家的附加职业上限" +"LoverSpawnChances","出现概率","Spawn Chance of Lovers","Шанс появления Любовников","出現機率","出现概率" +"AdditionRolesSpawnRate","出现概率","Spawn Chance","Шанс появления","出現機率","出现概率" +"LighterVision","执灯视野大小","Lighter Vision","Дальность Фонарика","执灯视野大小","" +"BewilderVision","迷幻视野大小","Bewilder Vision","Дальность обзора Растерянного","視障的視野大小","迷幻视野大小" +"JesterVision","豺狼的视野","Jester Vision","Дальность обзора Шута","","" +"LawyerVision","律师的视野","Lawyer Vision","Дальность обзора Адвоката","","" +"FlashmanSpeed","初始移动速度","Flash Speed","Скорость Флеша","初始移動速度","初始移动速度" +"LoverSuicide","共生死","Lovers die together","Любовники могут суициднуться","戀人共生死","恋人共生死" +"NumberOfLovers","恋人对数","Number of Lover Pairs (x2 members)","Количество Любовников (x2 участника)","戀人數量","恋人对数" +"LoverKnowRoles","知道对方的职业","Lovers know the roles of each other","Любовники знают роли друг-друга","戀人可以知道對方的職業","恋人知道对方的职业" +"TrapperBlockMoveTime","封锁凶手移动时长","Freeze time","Время заморозки","兇手無法移動的時間","封锁凶手移动时长" +"ImpCanBeTrapper","内鬼可以成为陷阱师","Impostors can become Beartrap","Предатели могут стать Капканом","偽裝者可以成為設陷者","" +"CrewCanBeTrapper","船员可以成为陷阱师","Crewmates can become Beartrap","Члены Экипажа могут стать Капканом","船員可以成為設陷者","" +"NeutralCanBeTrapper","中立可以成为陷阱师","Neutrals can become Beartrap","Нейтралы могут стать Капканом","中立可以成為設陷者","" +"ImpCanBeRogue","内鬼可以成为流氓","Impostors can become Rogue","Предатели могут стать Негодяя","","" +"CrewCanBeRogue","船员可以成为流氓","Crewmates can become Rogue","Члены Экипажа могут стать Негодяя","","" +"NeutralCanBeRogue","中立可以成为流氓","Neutrals can become Rogue","Нейтралы могут стать Негодяя","","" +"RogueKnowEachOtherRoles","流氓了解彼此的身份","Rogues know the roles of each other","Негодяи знают роли друг друга","","" +"RogueKnowEachOther","流氓相互认识","Rogues know each other","Негодяи знают друг друга","","" +"ImpCanBeGravestone","内鬼可以成为墓碑","Impostors can become Gravestone","Предатели могут стать Надгробного","","" +"CrewCanBeGravestone","船员可以成为墓碑","Crewmates can become Gravestone","Члены Экипажа могут стать Надгробного","","" +"NeutralCanBeGravestone","中立可以成为墓碑","Neutrals can become Gravestone","Нейтралы могут стать Надгробного","","" +"TimeThiefDecreaseMeetingTime","每次击杀缩短的会议时间","Lower Meeting Time by","Уменьшить время встречи на","每次殺人縮短的會議時間","每次击杀缩短的会议时间" +"TimeThiefLowerLimitVotingTime","存活时会议时间下限","Minimum Voting Time","Минимальное время встречи","存活會議時間下限","存活时会议时间下限" +"TimeThiefReturnStolenTimeUponDeath","死亡后会议时间重置","Return Stolen Time Upon Death","Вернуть украденное время после его смерти","死亡後會議時間恢復","死亡后会议时间重置" +"EvilTrackerCanSeeKillFlash","内鬼进行击杀时可见击杀闪光","Can See Kill-Flash","Может видеть Вспышку-Убийства","偽裝者殺人時可以看到殺人閃光","内鬼进行击杀时可见击杀闪光" +"EvilTrackerResetTargetAfterMeeting","会议后重置追踪目标","Can Reset Target After Meeting","Может сбросить цель после Собрания","會議後重置追蹤目標","会议后重置追踪目标" +"EvilTrackerCanSeeLastRoomInMeeting","可以看见船员的位置","Can See Target's Last Room In Meeting","Может видеть местоположение Целей во время Собрания","可以看見船員的位置","可以看见船员的位置" +"EvilTrackerTargetMode","追踪模式","Can Set Target","Может установить цель","追蹤模式","追踪模式" +"EvilTrackerTargetMode.Never","禁用追踪","Never","Никогда","禁用追蹤","禁用追踪" +"EvilTrackerTargetMode.OnceInGame","仅限一次","Once in game","В каждой игре","僅限一次","仅限一次" +"EvilTrackerTargetMode.EveryMeeting","每次会议","Every Meeting","На каждой встрече","每次會議","每次会议" +"EvilTrackerTargetMode.Always","永久显示","Any time","Всегда","隨時隨地","永久显示" +"WitchModeSwitchAction","切换击杀模式","Switch Action via","Действие для Смены Режима","切換模式操作","切换击杀模式" +"NBareRed","友善中立视为邪恶","Nice Neutrals can be red","Добрые Нейтралы показываются красным","友善中立視為邪惡","友善中立视为邪恶" +"NEareRed","邪恶中立视为邪恶","Evil Neutrals can be red","Злые Нейтралы показываются красным","邪惡中立視為邪惡","邪恶中立视为邪恶" +"CrewKillingRed","带刀船员视为邪恶","Crewmate Killings can be red","Члены Экипажа убийцы показываются красным","帶刀船員視為邪惡","带刀船员视为邪恶" +"PsychicCanSeeNum","可以看到几个红名","Max number of red names","Максимальное количество красных имен","可以看到幾個紅名","可以看到几个红名" +"PsychicFresh","每次会议刷新红名","New red names every meeting","Красный никнейм меняется на каждой встрече","每次會議重新顯示紅名","每次会议刷新红名" +"DetectiveCanknowKiller","可以知道凶手的职业","Can find the killer's role","Может знать роль убийцы","可以知道兇手的職業","可以知道凶手的职业" +"ParanoiaVentCooldown","召开会议冷却时间","Vent Cooldown","Откат вентиляции","召開會議冷卻時間","召开会议冷却时间" +"ParanoiaNumOfUseButton","召开会议次数上限","Max number of portable buttons","Количество портативных кнопок","召開會議次數上限","召开会议次数上限" +"EveryOneKnowSuperStar","所有人知道谁是明星","Everyone knows the Super Star","Все знают кто является Супер Звездой","所有人知道誰是大明星","所有人知道谁是明星" +"HackLimit","骇入次数上限","Ability Use Count","Сколько раз может использовать способность","駭入次數上限","骇入次数上限" +"ZombieSpeedReduce","每次减少移动速度","After a certain time, decrease the speed of Zombie by","Скорость Зомби каждый раз снижается на","每次減少的移動速度","每次减少移动速度" +"MafiaCanKillNum","复仇人数上限","Max number of revenges","Максимальное количество мести","復仇次數上限","复仇人数上限" +"ImpKnowCyberStarDead","内鬼阵营玩家可以知道网红死亡","Impostors know when the Celebrity dies","Предатели могут знать что Знаменитость мертва","偽裝者陣營的玩家可以知道網紅死亡","内鬼阵营玩家可以知道网红死亡" +"NeutralKnowCyberStarDead","中立阵营玩家可以知道网红死亡","Neutrals know when the Celebrity dies","Нейтралы могут знать что Знаменитость мертва","中立陣營的玩家可以知道網紅死亡","中立阵营玩家可以知道网红死亡" +"JesterCanUseButton","可以召开紧急会议","Can call emergency meetings","Может вызвать срочное собрание","可以召開緊急會議","可以召开紧急会议" +"MarioVentNumWin","胜利所需跳管次数","Number of Vents to win","Сколько раз нужно прыгнуть в вентиляцию чтобы выиграть","獲勝所需的跳管次數","胜利所需跳管次数" +"CanCheckCamera","可以监视到是否有人使用监控","Can track camera usage","Может отслеживать использует ли кто-либо камеры","可以監視到是否有人觀看監控","可以监视到是否有人使用监控" +"SansDefaultKillCooldown","初始击杀冷却时间","Starting kill cooldown","Обычный откат убийства","初始殺人冷卻時間","初始击杀冷却时间" +"SansReduceKillCooldown","击杀成功减少冷却时间","Reduce kill cooldown by","Сократить откат убийства на","殺人成功減少的冷卻時間","击杀成功减少冷却时间" +"SansMinKillCooldown","击杀冷却时间下限","Minimum kill cooldown","Минимальный откат убийства","殺人冷卻時間下限","击杀冷却时间下限" +"BomberRadius","爆炸范围(5x能炸半个食堂)","Bomb radius (5x is about half a Cafeteria)","Радиус бомбы (5x примерно как половина столовой)","爆炸範圍 (5x能炸半個餐廳)","爆炸范围(5x能炸半个食堂)" +"NotifyGodAlive","如果神存活则在会议上通知所有人","Inform players at meetings that God is still alive","Сообщать игрокам на встрече что Дьявол ещё жив","若神存活則在會議上通知所有人","如果神存活则在会议上通知所有人" +"TransporterTeleportMax","传送次数上限","Max number of teleports","Максимальное колличество телепортов","傳送次數上限","传送次数上限" +"TriggerKill","击杀","Kill","Убийство","殺死","击杀" +"TriggerVent","通风管","Vent","Вентиляция","通風口","通风管" +"TriggerDouble","双击模式","Double Click","Двойное нажатие","連點兩下","双击模式" +"TimeManagerIncreaseMeetingTime","增加会议时长","Increase voting time by","Увеличить время встреч на","增加的會議時間","增加会议时长" +"TimeManagerLimitMeetingTime","会议时长上限","Maximum Length of Meetings","Лимит увеличения времени встреч","會議時間上限","会议时长上限" +"MadTimeManagerLimitMeetingTime","背叛的时间管理者 - 最短投票时间","Mad Time Manager - Minimum Voting Time","Безумный Мастер Времени - минимальное время встречи","","" +"AssignOnlyToCrewmate","只有船员会成为加班狂","Assign only to Crewmates","Назначать только Членам Экипажа","只有船員會成為加班狂","只有%role%会成为加班狂" +"WorkhorseNumLongTasks","额外的长任务数","Additional Long Tasks","Дополнительные долгие задания","額外的長任務數量","额外的长任务数" +"WorkhorseNumShortTasks","额外的短任务数","Additional Short Tasks","Дополнительные короткие задания","額外的短任務數量","额外的短任务数" +"SnitchCanBeWorkhorse","告密者可以成为加班狂","Snitch can become Workhorse","Стукач может стать Рабочим","告密者可以成為加班狂","" +"InnocentCanWinByImp","栽赃内鬼时可以获胜","If their target was an Impostor then they win with them","Если его цель был Предателем то он победит вместе с ним","栽贓偽裝者時可以獲勝","栽赃内鬼时可以获胜" +"CapitalismSkillCooldown","技能使用冷却","Ability Cooldown","Откат навыка","技能使用冷卻","技能使用冷却" +"ImpCanBeAvanger","内鬼可以成为复仇者","An Impostor can become an Avenger","Предатели могут стать Мстителем","偽裝者可以成為復仇者","内鬼可以成为复仇者" +"ImpCanBeDualPersonality","内鬼可以成为双重人格","Impostors can become Schizophrenic","Предатели могут статьШизофреником","偽裝者可以成為雙重人格","内鬼可以成为双重人格" +"CrewCanBeDualPersonality","船员可以成为双重人格","Crewmates can become Schizophrenic","Члены Экипажа могут стать Шизофреником","船員可以成為雙重人格","船员可以成为双重人格" +"DualVotes","重复的投票","Duplicate votes","Повторяющиеся голоса","","" +"HideDualVotes","隐藏重复的投票","Hide duplicated votes","Скрыть повторяющиеся голоса","","" +"VeteranSkillCooldown","发动戒备冷却时间","Alert Cooldown","Откат навыка","發動戒備冷卻時間","发动戒备冷却时间" +"VeteranSkillDuration","戒备状态持续时间","Alert Duration","Продолжительность навыка","戒備狀態持續時間","戒备状态持续时间" +"BodyguardProtectRadius","保护范围","Protect Radius","Радиус Защиты","保護範圍","保护范围" +"ImpCanBeEgoist","内鬼可以成为利己主义者","An Impostor can become Egoist","Предатель может стать Эгоистом","偽裝者可以成為利己主義者","内鬼可以成为利己主义者" +"CrewCanBeEgoist","船员可以成为利己主义者","Crewmates can become Egoist","Член Экипажа может стать Эгоистом","船員可以成為利己主義者","船员可以成为利己主义者" +"ImpEgoistVisibalToAllies","内鬼可以看到其他利己主义者内鬼","Impostors Can See Other Egoist Impostors","Предатели видят других Эгоистов - Предателей","偽裝者可以看到其他利己主義者偽裝者","" +"ImpCanBeSeer","内鬼可以成为灵媒","Impostors can become Seer","Предатели могут стать Провидцем","偽裝者可以成為靈媒","" +"CrewCanBeSeer","船员可以成为灵媒","Crewmates can become Seer","Члены Экипажа могут стать Провидцем","船員可以成為靈媒","" +"NeutralCanBeSeer","中立可以成为灵媒","Neutrals can become Seer","Нейтралы могут стать Провидцем","中立可以成為靈媒","" +"ImpCanBeGuesser","内鬼可以成为赌怪","Impostors can become Guesser","Предатели могут стать Угадывателем","","" +"CrewCanBeGuesser","船员可以成为赌怪","Crewmates can become Guesser","Член Экипажа могут стать Угадывателем","","" +"NeutralCanBeGuesser","中立可以成为赌怪","Neutrals can become Guesser","Нейтралы могут стать Угадывателем","","" +"ImpCanBeWatcher","内鬼可以成为窥视者","Impostors can become Watcher","Предатели могут стать Наблюдателем","","" +"CrewCanBeWatcher","船员可以成为窥视者","Crewmates can become Watcher","Члены Экипажа могут стать Наблюдателем","","" +"NeutralCanBeWatcher","中立可以成为窥视者","Neutrals can become Watcher","Нейтралы могут стать Наблюдателем","","" +"ImpCanBeBait","内鬼可以成为诱饵","Impostors can become Bait","Предатели могут стать Байтом","偽裝者可以成為誘餌","" +"CrewCanBeBait","船员可以成为诱饵","Crewmates can become Bait","Члены Экипажа могут стать Байтом","船員可以成為誘餌","" +"NeutralCanBeBait","中立可以成为诱饵","Neutrals can become Bait","Нейтралы могут стать Байтом","中立可以成為誘餌","" +"BaitDelayMin","报告延迟下限","Minimum Report Delay","Минимальная задержка репорта","報告延遲下限","" +"BaitDelayMax","报告延迟上限","Maximum Report Delay","Максимальная задержка репорта","報告延遲上限","" +"BaitDelayNotify","警告凶手即将报告","Warn the killer about the upcoming self-report","Предупредить убийцу, что он собирается зарепортить труп","警告兇手即將報告","" +"BaitNotification","在第一次会议上显示诱饵","Reveal Bait at the first meeting","Раскрыть Байта на первой встрече","","" +"BaitAdviceAlive","玩家[{0}]是诱饵. 谁杀了他就自报","{0} is the Bait. Whoever kills the Bait will commit self report.","[{0}] — является Байтом. Тот, кто его убьет, совершит саморепорт","","" +"CounterfeiterSkillCooldown","贩卖赝品冷却","Ability cooldown","Откат навыка","販賣贗品冷卻","贩卖赝品冷却" +"CounterfeiterSkillLimitTimes","贩卖赝品次数上限","Max number of uses","Количество навыков","販賣贗品的次數上限","贩卖赝品次数上限" +"PursuerSkillCooldown","玩家尝试击杀使他人击杀无效冷却","Ability cooldown","Откат навыка","販賣贗品冷卻","贩卖赝品冷却" +"PursuerSkillLimitTimes","玩家尝试击杀使他人击杀无效次数上限","Max number of uses","Количество навыков","販賣贗品的次數上限","贩卖赝品次数上限" +"GrenadierSkillCooldown","使用闪光弹冷却时间","Grenade Cooldown","Откат навыка","使用閃光彈的冷卻時間","使用闪光弹冷却时间" +"GrenadierSkillDuration","闪光弹状态持续时间","Grenade Duration","Продолжительность навыка","閃光彈持續時間","闪光弹状态持续时间" +"GrenadierCauseVision","受闪光弹影响后的视野","Lowered vision","Поле зрение после активации светошумовой гранаты","受閃光彈引響後的視野","受闪光弹影响后的视野" +"GrenadierCanAffectNeutral","中立阵营玩家会受到闪光弹影响","Can affect Neutrals","Нейтралы могут быть поражены светошумовой гранатой","中立陣營玩家會受到閃光彈影響","中立阵营玩家会受到闪光弹影响" +"TicketsPerKill","每次击杀增加票数","Votes Increase Amount Per Kill","Увеличение голосов за убийство","每次殺人增加的票數","每次击杀增加票数" +"GangsterRecruitCooldown","击杀/招募冷却时间","Recruit cooldown","Откат переманивания","殺人/招募冷卻時間","击杀/招募冷却时间" +"GangsterRecruitLimit","招募玩家数量上限","Recruit limit","Лимит переманивания","招募玩家數量上限","招募玩家数量上限" +"RevolutionistDrawTime","拉拢玩家所需时间","Tag Duration","Длительность удерживания","拉攏玩家所需時間","拉拢玩家所需时间" +"RevolutionistCooldown","拉拢玩家冷却时间","Tag Cooldown","Откат навыка","拉攏玩家冷卻時間","拉拢玩家冷却时间" +"RevolutionistDrawCount","需要拉拢人数","Amount of Players needed to Tag","Количество игроков которых ему нужно пометить","需要拉攏人數","需要拉拢人数" +"RevolutionistKillProbability","被拉拢玩家牺牲概率","Tagged player sacrifice probability","Вероятность успешного удерживания","被拉攏玩家的犧牲機率","被拉拢玩家牺牲概率" +"RevolutionistVentCountDown","达到胜利条件后跳管道时间限制","Time to Vent","Чтобы прыгнуть в вентиляцию ему даётся:","達到勝利條件後的跳管道時限","达到胜利条件后跳管道时间限制" +"PelicanKillCooldown","吞人冷却时间","Eat Cooldown","Откат поглощения","吞人冷卻時間","吞人冷却时间" +"MadSnitchTasks","背叛的告密者的任务数","Snitch Tasks","Задания Стукача ","背叛的告密者的任務數量","背叛的告密者的任务数" +"MedicWhoCanSeeProtect","谁都能看见护盾","Who can sees shield","Кто может видеть щит","","" +"MedicKnowShieldBroken","谁都能看到杀人企图","Who sees kill attempt","Кто видит попытку убийства","","" +"SeeMedicAndTarget","医疗+防护","Medic+Shielded","Медик+Защищённый","","" +"SeeMedic","医疗","Medic","Медик","","" +"SeeTarget","屏蔽","Shielded","Защищённый","","" +"SeeNoone","不计人数","Nothing","Никто","不計","" +"MedicShieldDeactivatesWhenMedicDies","当医生死亡时,护盾停用","Shield deactivates when the Medic dies","Щит деактивируется, когда Медик умирает","","" +"MedicShielDeactivationIsVisible","屏蔽停用可见","Shield deactivation is visible","Защищённый видит деактивацию щита","","" +"DeactivationImmediately","立即","Immediately","Моментально","","" +"DeactivationAfterMeeting","会议后","After Meeting","После Встречи","","" +"DeactivationIsVisibleOFF","关闭","OFF","ВЫКЛ","","" +"MedicResetCooldown","在尝试击杀时,将杀手的冷却时间重置为","On kill attempt, reset murderer's cooldown to","При попытке убийства сбросывать откат убийства на","","" +"MedicShieldedCanBeGuessed","猜测忽略医疗防护罩","Guessing ignores Medic shield","Игрока с щитом Медика можно угадать","","" +"DivinatorSkillLimit","调查员调查最大次数","Max number of ability uses","Лимит Способности","占卜次數上限","占卜次数上限" +"MadmateSpawnMode","叛徒生成模式","Madmate spawning mode","Режим появления Безумца","叛徒生成模式","叛徒生成模式" +"MadmateSpawnMode.Assign","开局分配","Assign","Назначать","開局分配","开局分配" +"MadmateSpawnMode.FirstKill","首刀叛变","First Kill","Первое Убийство","首刀叛變","首刀叛变" +"MadmateSpawnMode.SelfVote","自票叛变","Self Vote","Само Голос","自票叛變","自票叛变" +"MadmateCountMode","叛徒在人数上视为","Madmates count as","Безумцы считаются как ","叛徒在人數上視為","" +"MadmateCountMode.None","不计人数","Nothing","Никто","不計","" +"MadmateCountMode.Imp","内鬼阵营","Impostors","Предатели","偽裝者","" +"MadmateCountMode.Crew","船员阵营","Crewmates","Члены Экипажа","船員","" +"SidekickCountMode","跟班被视为","Sidekicks count as","Союзники считаются как","","" +"SidekickCountMode.None","没有什么","Nothing","Никто","","" +"SidekickCountMode.Jackal","豺狼","Jackal","Шакал","","" +"SidekickCountMode.Original","原始阵营","Original Team","Первоначальной командой","","" +"SidekickAssignMode","跟班分配模式","Sidekick Assign Mode","","","" +"SidekickAssignMode.SidekickAndRecruit","跟班+招募","Sidekick+Recruit","","","" +"SidekickAssignMode.Sidekick","跟班+招募","Sidekick Only","","","" +"SidekickAssignMode.Recruit","只招募","Recruit Only","","","" +"ContagiousCountMode","感染者玩家视为","Contagious players count as","","","" +"ContagiousCountMode.None","不计人数","Nothing","Никто","不計人數","" +"ContagiousCountMode.Virus","病毒","Virus","","","" +"ContagiousCountMode.Original","原始阵营","Original Team","Первоначальной командой","原本陣營","" +"SnatchesWin","抢夺胜利","Snatches victory","Может вырвать победу","","" +"GamerKillCooldown","攻击冷却时间","Attack Cooldown","Откат Атаки","攻擊冷卻時間","攻击冷却时间" +"GamerHealthMax","其他人血量","Player max health","Объем крови игроков","其他人的血量","其他人血量" +"GamerDamage","造成的伤害值","Damage ","Величина причиненного ущерба","造成的傷害值","造成的伤害值" +"GamerSelfHealthMax","自身血量","Demon max health","Объем крови Демона","自身血量","自身血量" +"GamerSelfDamage","受到的伤害值","Demon damage received","Полученная величина ущерба Демону","受到的傷害值","受到的伤害值" +"BallLightningConvertTime","汽化为量子幽灵的延迟","Duration of the transformation to Quantum Ghost","Длительность превращения в Квантового Призрака","汽化為量子幽靈的延遲","汽化为量子幽灵的延迟" +"BallLightningKillCooldown","汽化冷却时间","Lightning Cooldown","Откат молнии","汽化冷卻時間","汽化冷却时间" +"BallLightningKillerConvertGhost","被击杀时凶手汽化为量子幽灵","Killer can transform into Quantum Ghost","Убийца может превратиться в квантового призрака","被殺死時兇手汽化為量子幽靈","被击杀时凶手汽化为量子幽灵" +"CanCountNeutralKiller","当船员通过击杀中立玩家胜利时可以抢夺胜利","When Crewmates win by killing a Neutral player, they can snatch the victory","Когда Члены Экипажа побеждают убив нейтрального игрока, ворует победу","當船員通過殺死中立玩家勝利時可以搶奪勝利","当船员通过击杀中立玩家胜利时可以抢夺胜利" +"OddKillCooldown","单数击杀冷却时间","Odd-Numbered kill cooldown","Откат Нечётного убийства","單數殺人冷卻時間","单数击杀冷却时间" +"EvenKillCooldown","双数击杀冷却时间","Even-Numbered kill cooldown","Откат Чётного убийства","雙數殺人冷卻時間","双数击杀冷却时间" +"WorkaholicCannotWinAtDeath","死亡后无法胜利","Can't win after they died","Не может победить когда он мёртв","死亡後無法勝利","死亡后无法胜利" +"WorkaholicVisibleToEveryone","所有人知道谁是工作狂","Everyone knows who the Workaholic is","Все знают кто является Трудоголиком","所有人都知道誰是工作狂","" +"WorkaholicGiveAdviceAlive","第一次见面时的建议活着,死后可以获胜,幽灵任务开启","Advice at first meeting if alive, can win after death, ghost tasks ON","Совет при первой встрече, если жив, он может победить после смерти","","" +"DoctorVisibleToEveryone","每个人都知道谁是法医","Everyone knows who the Doctor is","Все могут знать кто является Доктором","","" +"GuardSpellTimes","反杀次数上限","Amount of Cursed Shields","Количество проклятых щитов","反殺次數上限","反杀次数上限" +"JinxSpellTimes","扫把星厄运数量","Amount of Jinx Spells","Количество заклинаний у Джинкса","","" +"CollectorCollectAmount","需要集票数量","Required number of votes","Необходимое количество голосов","需要集票數量","需要集票数量" +"GlitchCanVote","可以投票","Can vote","Может голосовать","可以投票","可以投票" +"QuickShooterShapeshiftCooldown","储存子弹冷却时间","Shapeshift Cooldown","Откат морфа","儲存子彈冷卻時間","储存子弹冷却时间" +"MeetingReserved","会议保留子弹数量","Max Bullets reserved for a meeting","Количество пуль, зарезервированных для встречи","會議保留子彈數量","会议保留子弹数量" +"AccurateCheckMode","未完成任务时可占卜准确职业","Can know specific role when tasks are not done","Точное занятие для гадания, когда все задания не выполнены","未完成任務時可準確占卜職業","未完成任务时可占卜准确职业" +"CamouflageCooldown","隐蔽冷却时间","Camouflage Cooldown","Откат камуфляжа","隱蔽冷卻時間","隐蔽冷却时间" +"CamouflageDuration","隐蔽持续时间","Camouflage Duration","Длительность камуфляжа","隱蔽持續時間","隐蔽持续时间" +"EraseLimit","抹除次数上限","Max Erases","Лимит Стираний","抹除次數上限","抹除次数上限" +"EraserHideVote","隐藏抹除者的投票","Hide Eraser Votes","Скрыть голос при стирании","隱藏抹除者的投票","" +"AssassinMarkCooldown","标记冷却时间","Mark Cooldown","Откат метки","標記冷卻時間","标记冷却时间" +"AssassinAssassinateCooldown","刺杀冷却时间","Ass​assinate Cooldown","Откат Ассасированния","刺殺冷卻時間","刺杀冷却时间" +"AssassinCanKillAfterAssassinate","可以在刺杀后进行常规击杀","Can kill after Assas​sinating","Может убивать после Ассасирования","可以在刺殺後進行正常殺人","可以在刺杀后进行常规击杀" +"KB_GameTime","游戏持续时间","Game duration","Время игры","遊戲持續時間","游戏持续时间" +"KB_HPMax","初始血量上限","Default HP","Здоровье","初始血量上限","初始血量上限" +"KB_ATK","初始攻击力","Default Attack","Атака","初始攻擊力","初始攻击力" +"KB_RecoverAfterSecond","脱离战斗几秒后开始回复血量","Recover Cooldown","Откат восстановления","脫離戰鬥幾秒後開始回復血量","脱离战斗几秒后开始回复血量" +"KB_RecoverPerSecond","每秒回复血量","Recover Per Second","Восстановления каждую секунду","每秒回復血量","每秒回复血量" +"KB_ResurrectionWaitingTime","死亡后复活等待时间","Resurrection waiting time","Время возрождения","死亡後復活等待時間","死亡后复活等待时间" +"KB_KillBonusMultiplier","击杀奖励倍率","Kill bonus multiplier","Множитель бонуса за убийство","殺人獎勵倍率","击杀奖励倍率" +"KB_ATKCooldown","攻击冷却时间","Attack Cooldown","Откат атаки","攻擊冷卻時間","攻击冷却时间" +"KB_BootVentWhenDead","弹出卡进管道的玩家(可能触发官方反作弊)","Boot players who get stuck in the vent (may trigger official anti cheating)","Выбросить игроков, застрявших в вентах (может сработать античит)","彈出卡進管道裡的玩家(可能觸發官方反作弊)","弹出卡进管道的玩家(可能触发官方反作弊)" +"JudgeTryHideMsg","尝试混淆法官指令","Hide Judge's commands","Спрятать команду Судьи","嘗試混淆法官指令","尝试混淆法官指令(试验性)" +"TrialLimitPerMeeting","每次会议审判次数上限","Max Trials per Meeting","Количество судов за собрание","每次會議審判次數上限","每次会议审判次数上限" +"JudgeCanTrialMadmate","可以审判叛徒","Can trial Madmates","Может судить Безумцев","可以審判叛徒","可以审判叛徒" +"JudgeCanTrialCharmed","可以审判魅惑玩家","Can trial Charmed players","Может судить Зачарованных игроков","可以審判被魅惑的玩家","" +"VeteranSkillMaxOfUseage","警戒次数上限","Max number of Alerts","Количество способности","警戒次數上限","技能使用次数上限" +"SwooperCooldown","隐身冷却时间","Swoop Cooldown","Откат навыка","隱身冷卻時間","" +"SwooperDuration","隐身持续时间","Swoop Duration","Длительность навыка","隱身持續時間","" +"WraithCooldown","消失的冷却","Vanish Cooldown","Откат Исчезновения","","" +"WraithDuration","消失的持续时间","Vanish Duration","Продолжительность Исчезновения","","" +"LowLoadMode","低负载模式","Low Load Mode","Режим низкой нагрузки","低負載模式","" +"BKProtectDuration","免疫伤害持续时间","Protection Duration","Длительность щита","免疫傷害持續時間","" +"TotocalcioMaxBetTimes","下注次数上限","Maximum Number of Follows","Максимальное количество следований","追隨次數上限","" +"TotocalcioBetCooldown","下注冷却时间","Follow Cooldown","Откат следований","追隨冷卻時間","" +"TotocalcioMaxBetCooldown","下注冷却时间上限","Maximum Follow Cooldown","Максимальный откат следований","追隨冷卻時間上限","" +"TotocalcioBetCooldownIncrese","每当场上减少一人时下注冷却时间增加","Increase Cooldown per 1 follow by","Когда количество игроков уменьшается, увеличить откат на ","每當場上減少一人時追隨冷卻時間增加","" +"TotocalcioKnowTargetRole","可以知道下注目标的职业","Follower knows their target's role","Может знать роль своей цели","可以知道追隨目標的職業","" +"TotocalcioBetTargetKnowTotocalcio","下注目标可以知道自己被下注","Follower target knows who the Follower is","Его цель может знать что за ним следуют","追隨目標可以知道自己被追隨","" +"DivinatorHideVote","隐藏占卜师的投票","Hide Fortune Teller's Votes","Скрыть голос при гадании","隱藏占卜師的投票","" +"SuccubusCharmCooldown","魅惑冷却时间","Charm Cooldown","Откат Способности","魅惑冷卻時間","" +"SuccubusCharmCooldownIncrese","每次魅惑增加魅惑冷却时间","Increases Charm Cooldown For Each Charm","Увеличение отката Суккуба","每次魅惑增加魅惑冷卻時間","" +"SuccubusCharmMax","魅惑次数上限","Maximum Number Of Charm","Максимально Зачарованных","魅惑次數上限","" +"SuccubusKnowTargetRole","可以知道魅惑目标的职业","Know Charmed Player's Role","Знает роли Зачарованных","可以知道魅惑目標的職業","" +"SuccubusTargetKnowOtherTarget","被魅惑的玩家可以互认","Charmed players know each other","Зачарованные игроки могут знать друг друга","被魅惑的玩家可以互認","" +"SuccubusCanCharmNeutral","中立阵营可以被魅惑","Neutral Roles can be Charmed","","","" +"InfectiousBiteCooldown","感染者冷却","Infect Cooldown","Откат заражения","","" +"KnowTargetRole","了解目标的身份","Knows role of target","Может знать роль цели","","" +"TargetKnowsLawyer","目标知道他的律师","Target knows their Lawyer","Цель может знать кто является Адвокатом","","" +"InfectiousBiteCooldownIncrese","每次使用冷却增加","Infect Cooldown Increase Per Use","Увеличить откат при заражении","","" +"InfectiousBiteMax","最大感染数","Maximum Infections","Максимально заражённых","","" +"InfectiousKnowTargetRole","知道病毒玩家身份","Know infected player's role","Заражённые знают роли других Заражённых","","" +"InfectiousTargetKnowOtherTarget","感染者玩家互相认识","Infected players know each other","Заражённые игроки могут знать друг друга","","" +"VirusKillCooldown","击杀冷却","Kill Cooldown","Откат Убийства","","" +"VirusCanVent","可以使用通風管","Can Vent","Может использовать вентиляцию","","" +"VirusInfectMax","病毒最大数量","Maximum Number Of Spreads","Максимальное количество Заразных","","" +"VirusKnowTargetRole","知道感染者玩家身份","Know Contagious Player's Role","Может знать роль Заразного игрока","","" +"VirusTargetKnowOtherTarget","感染者玩家相互认识","Contagious players know each other","Заразные игроки могут знать друг друга","","" +"VirusKillInfectedPlayerAfterMeeting","感染者玩家见面后死亡","Contagious player dies after meeting","Заразные игроки могут умереть после встречи","","" +"CharmedCountMode","被魅惑的玩家在人数上视为","Charmed players count as","Зачарованные игроки считаются как ","被魅惑的玩家在人數上視為","" +"CharmedCountMode.None","不计人数","Nothing","Никто","不計人數","" +"CharmedCountMode.Succubus","魅魔阵营","Cultist","Суккубом","魅魔陣營","" +"CharmedCountMode.Original","原始阵营","Original Team","Первоначальной командой","原本陣營","" +"JackalCanWinBySabotageWhenNoImpAlive","没有内鬼存活时破坏视作豺狼胜利","When all Impostors are dead, the Jackal wins by sabotage instead","Саботаж Предателя считается победой Шакала если все Предатели мертвы","沒有偽裝者時存活時破壞視作為豺狼勝利","" +"ResetKillCooldownWhenPlayerGetKilled","当有人被击杀时立刻将击杀冷却恢复至0(不包括自己击杀)","Reset kill cooldown if someone gets killed by another player","Сбросить откат убийства, когда кого-то убивают","當有人被殺時立刻將殺人冷卻恢復至0(不包括自己殺人)","" +"ResetKillCooldownOn","重置击杀冷却","Kill Cooldown On Reset","Откат убийства при сбросе","","" +"JackalCanRecruitSidekick","可以招募跟班","Can recruit Sidekick","Может нанять Союзника","","" +"JackalSidekickRecruitLimit","最大招募人数","Maximum Number Of Recruits","Максимальное количество Новобранцев","","" +"SidekickCanWinWithOriginalTeam","跟班可以与原阵营一起获胜","Sidekicks can win with original team","","","" +"ImpCanBeNecroview","内鬼可以成为死神","Impostors can become Necroview","Предатели могут стать Некровидящим","","" +"CrewCanBeNecroview","船员 可以成为死神","Crewmates can become Necroview","Члены Экипажа могут стать Некровидящим","","" +"NeutralCanBeNecroview","中立可以成为死神","Neutrals can become Necroview","Нейтралы могут стать Некровидящим","","" +"ImpCanBeInLove","内鬼可以成为恋人","Impostors can be in love","Предатели могут стать Любовником","","" +"CrewCanBeInLove","船员可以成为恋人","Crewmates can be in love","Члены Экипажа могут стать Любовником","","" +"NeutralCanBeInLove","中立可以成为恋人","Neutrals can be in love","Нейтралы могут стать Любовником","","" +"ImpCanBeOblivious","内鬼可以成为胆小鬼","Impostors can become Oblivious","Предатели могут стать Забывчивым","","" +"CrewCanBeOblivious","船员可以成为胆小鬼","Crewmates can become Oblivious","Члены Экипажа могут стать Забывчивым","","" +"NeutralCanBeOblivious","中立可以成为胆小鬼","Neutrals can become Oblivious","Нейтралы могут стать Забывчивым","","" +"ImpCanBeTiebreaker","内鬼可以成为破平者","Impostors can become Tiebreaker","Предатели могут стать Решающим","","" +"CrewCanBeTiebreaker","船员可以成为破平者","Crewmates can become Tiebreaker","Члены Экипажа могут стать Решающим","","" +"NeutralCanBeTiebreaker","中立可以成为破平者","Neutrals can become Tiebreaker","Нейтралы могут стать Решающим","","" +"HexesLookLikeSpells","妖术显示为符咒","Hexes appear as spells","Мастер Проклятий выглядят как Заклинатель","","" +"HexButtonText","妖术","Hex","Порча","","" +"ObliviousBaitImmune","报告对诱饵免疫","Immune to Bait","Может именть иммунитет к Байту","","" +"ImpCanBeOnbound","内鬼可以成为防赌","Impostors can become Onbound","Предатели могут стать Непобедимым","","" +"CrewCanBeOnbound","船员可以成为防赌","Crewmates can become Onbound","Члены Экипажа могут стать Непобедимым","","" +"NeutralCanBeOnbound","中立可以成为防赌","Neutrals can become Onbound","Нейтралы могут стать Непобедимым","","" +"ImpCanBeUnreportable","内鬼可以成为不受重视","Impostors can become Disregarded","Предатели могут стать Проигнорированным","","" +"CrewCanBeUnreportable","船员可以成为不受重视","Crewmates can become Disregarded","Члены Экипажа могут стать Проигнорированным","","" +"NeutralCanBeUnreportable","中立可以成为不受重视","Neutrals can become Disregarded","Нейтралы могут стать Проигнорированным","","" +"MediumshiperContactLimit","建立联系次数上限","Max number of contacts (ability uses)","Максимальное количество контактов","建立聯繫次數上限","" +"MediumshiperOnlyReceiveMsgFromCrew","只会收到来自船员的消息(包括背叛和魅惑)","Receive messages only from Crewmates (including Madmates and Charmed Players)","Получать сообщения только от Членов Экипажа (включая Безумцев и Зачарованных)","只會收到來自船員的消息(包括背叛的和被魅惑的)","" +"DovesOfNeaceCooldown","歌颂冷却时间","Ability Cooldown","Откат способности","歌頌冷卻時間","" +"DovesOfNeaceMaxOfUseage","歌颂次数上限","Max Number of Ability Uses","Количество способностей","歌頌次數上限","" +"BloodhoundArrowsPointingToDeadBody","指向尸体的箭头","Arrows pointing to dead bodies","Может видеть стрелки указывающие на трупы","","" +"BloodhoundLeaveDeadBodyUnreportable","验尸官无法报告尸体","Bodies the Coroner uses can't be reported","О трупе который использовал Сыщик нельзя будет зарепортить","","" +"TrackerHideVote","隐藏追踪者投票","Hide Tracker Votes","Скрыть голоса Трекера","","" +"LuckyProbability","触发挡伤的概率","Probability of surviving a kill","Вероятность остаться в живых","觸發擋傷的機率","触发挡伤的概率" +"ImpCanBeLucky","内鬼可以成为幸运加持","Impostors can become Lucky","Предатели могут стать Удачливым","","" +"CrewCanBeLucky","船员可以成为幸运加持","Crewmates can become Lucky","Члены Экипажа могут стать Удачливым","","" +"NeutralCanBeLucky","中立可以成为幸运加持","Neutrals can become Lucky","Нейтралы могут стать Удачливым","","" +"ImpCanBeFool","内鬼可以成为蠢蛋","Impostors can become Fool","Предатели могут стать Глупцом","","" +"CrewCanBeFool","船员可以成为蠢蛋","Crewmates can become Fool","Члены Экипажа могут стать Глупцом","","" +"NeutralCanBeFool","中立可以成为蠢蛋","Neutrals can become Fool","Нейтралы могут стать Глупцом","","" +"ImpCanBeDoubleShot","内鬼可以成为双重猜测","Impostors can have Double Shot","У Предателей может быть Второй Шанс","","" +"CrewCanBeDoubleShot","船员可以成为双重猜测","Crewmates can have Double Shot","У Членов Экипажа может быть Второй Шанс","","" +"NeutralCanBeDoubleShot","中立可以成为双重猜测","Neutrals can have Double Shot","У Нейтралов может быть Второй Шанс","","" +"MimicCanSeeDeadRoles","宝箱怪可以看到死去玩家的身份","Mimic can see the roles of dead players","Мимик может видеть роли мёртвых игроков","","" +"CanBeSoldByMerchant","可由商人出售","Can be sold by Merchant","Может быть продан Торговцу","","" +"CanBeGuessed","可以猜测","Can be guessed","Может быть угадан","","" +"GuessTaskDone","抱歉,你猜不死已经完成了任务的玩家","Sorry, you can't guess someone who has finished their tasks.","К сожалению, вы не можете угадать роль игрока, который выполнил все задания","","" +"CanBeInLove","可能坠入爱河","Can be in love","Может стать Любовником","","" + +"## Moderation for Auto-Hosters" +"ApplyModeratorList","应用房主列表","Apply Moderator List","Применить список модераторов","","" +"KickCommandDisabled","踢出命令当前被禁用","The kick command is currently disabled.","Команда кика в настоящее время отключена","","" +"KickCommandNoAccess","您无权使用踢出命令","You do not have access to the kick command.","У вас нет доступа к команде кика","","" +"KickCommandInvalidID","指定的玩家ID无效.\n请使用 '/kick [玩家ID]' 踢出玩家","Invalid player ID specified.\nPlease use '/kick [playerID]' to kick a player.","Указан неверный идентификатор игрока.\nИспользуйте '/kick [playerID]', чтобы кикнуть игрока.","","" +"KickCommandKickHost","你不能踢房主","You are not permitted to kick the host.","Вам не разрешено кикать Хоста.","","" +"KickCommandKickMod","你不允许踢其他房主","You are not permitted to kick other moderators.","Вам не разрешено кикать других модераторов.","","" +"KickCommandKicked","被踢出比赛","was kicked from the game.","был кикнут из игры.","","" +"KickCommandKickedRole","他们的身份是","Their role was","Их роль была","","" + +"## 死因 / Death Reasons" +"DeathReason.Kill","被杀","Kill","Убит","被殺","被杀" +"DeathReason.Vote","票出","Ejected","Изгнан","逐出","票出" +"DeathReason.Suicide","自杀","Suicide","Суицид","自殺","自杀" +"DeathReason.Spell","咒杀","Spelled","Заколдован","咒殺","咒杀" +"DeathReason.Cursed","诅咒","Cursed","","","" +"DeathReason.Hex","邪咒","Hexed","Проклят","","" +"DeathReason.Bite","吸血","Bitten","Укушен","吸血","吸血" +"DeathReason.Poison","中毒","Poisoned","Отравлен","Poisoned","Poisoned" +"DeathReason.Gambled","被赌","Guessed","Угадан","赌博","赌博" +"DeathReason.FollowingSuicide","殉情","Heartbroken","♥Суицид♥","殉情","殉情" +"DeathReason.Bombed","炸死","Exploded","Взорван","炸死","炸死" +"DeathReason.Misfire","走火","Misfire","Убился","走火","走火" +"DeathReason.Torched","烧死","Burned","Сожжён","燒死","烧死" +"DeathReason.Sniped","狙杀","Sniped","Застрелен","狙殺","狙杀" +"DeathReason.Execution","处决","Executed","Казнен","處刑","处决" +"DeathReason.Disconnected","断连","Disconnected","Вышел","斷線","断连" +"DeathReason.Fall","摔死","Fall","Упал","摔死","摔死" +"DeathReason.Revenge","复仇","Revenge","Месть","復仇","复仇" +"DeathReason.Eaten","活吞","Eaten","Сьеден","活吞","活吞" +"DeathReason.Sacrifice","牺牲","Victim","Жертва","犧牲","牺牲" +"DeathReason.Quantization","量子化","Quantization","Квантование","量子化","量子化" +"DeathReason.Overtired","猝死","Overtired","Переработал","猝死","猝死" +"DeathReason.Ashamed","卷死","Ashamed","Пристыженный","卷死","卷死" +"DeathReason.PissedOff","气死","Destroyed","Уничтожен","氣死","气死" +"DeathReason.Dismembered","肢解","Dismembered","Расчленен","肢解","肢解" +"DeathReason.LossOfHead","绞杀","Strangled","Задушен","絞殺","绞杀" +"DeathReason.Trialed","审判","Judged","Засужен","審判","审判" +"DeathReason.Infected","感染","Infected","Заражён","","" +"DeathReason.Jinx","厄杀","Jinxed","Сглазил","","" +"DeathReason.etc","其它","Other","Другое","其他","其它" + +"DeathReason.Hack","黑客入侵","Hacked","","","" +"DeathReason.Curse","诅咒","Cursed","","","" +"Alive","存活","Alive","Выжил","存活","存活" +"Win","胜利"," Wins!"," Победили","勝利","胜利" +"Last-","仅存","Last ","Последний ","僅存","仅存" + +"## Deputy" +"DeputyHandcuffCooldown","手铐冷却","Handcuff Cooldown","Откат наручников","","" +"DeputyHandcuffMax","手铐最大数量","Maximum Handcuffs","Максимум наручников","","" +"CanHandcuffSheriff","可以给警长戴上手铐","Can Handcuff Sheriff","Может надеть наручники на Шерифа","","" +"DeputyHandcuffedPlayer","被铐上手铐的目标","Handcuffed target","Цель в наручниках","","" +"HandcuffedByDeputy","你被铐上了手铐!","You were handcuffed!","На вас были одеты наручники!","","" +"DeputyInvalidTarget","目标不能戴手铐","Target cannot be handcuffed","На целе не могут быть надеты наручники","","" +"DeputyHandcuffText","手铐","Handcuff","Наручник","","" +"DeputyHandcuffCDForTarget","带手铐的玩家击杀冷却时间","Kill Cooldown for handcuffed player","Откат убийства у игроков с наручниками","","" + + +"## 反应时间控制 / Sabotages" +"SabotageTimeControl","更改修理时限","Sabotage Duration Control","Изменить время Саботажа","更改修理時限","更改修理时限" +"PolusReactorTimeLimit","波鲁斯抗震稳定器修理时限","Polus Reactor Time Limit","Polus время саботажа Реактора","Polus抗震穩定器修理時限","波鲁斯抗震稳定器修理时限" +"AirshipReactorTimeLimit","飞艇坠毁路线修理时限","Airship Reactor Time Limit","Airship время саботажа Реактора","The Airship避開墜毀路線修理時限","飞艇坠毁路线修理时限" + +"## 指令帮助 / Commands" +"CommandList","★ 主要指令:","★ Command list:","★ Список команд:","★ 主要指令:","★ 主要指令:" +"Command.now","→ 显示当前设置","→ Display active Settings","→ Показать активные настройки","→ 顯示目前設定","→ 显示当前设置" +"Command.roles","[职业名] → 显示职业介绍","[RoleName] → Display Role description","[ИмяРоли] → Показать описание Роли","[職業名] → 顯示職業介紹","[职业名] → 显示职业介绍" +"Command.myrole","→ 显示您的职业介绍","→ Displays a description of your role","→ Отобразит опсиание вашей роли","→ 顯示您的職業介紹","→ 显示您的职业介绍" +"Command.lastresult","→ 显示上局游戏结果","→ Display match results","→ Показать результат матча","→ 顯示上局遊戲結果","→ 显示上局游戏结果" +"Command.winner","→ 显示获胜玩家","→ Display winners","→ Показать победителей","→ 顯示獲勝玩家","→ 显示获胜玩家" +"CommandOtherList","● 其它指令:","● Other commands:","● Другие команды:","● 其他指令:","● 其它指令:" +"Command.color","[颜色] → 修改您的颜色","[Color] → Change your color","[Цвет] → Изменит ваш цвет","[顏色] → 修改您的顏色","[颜色] → 修改您的颜色" +"Command.rename","[名字] → 修改您的名字","[Name] → Change Host Name","[Никнейм] → Изменить никнейм Хоста","[名字] → 修改您的名字","[名字] → 修改您的名字" +"Command.quit","→ 我不想再遇到这个房","→ I don't want to enter this lobby anymore","→ Я больше не хочу заходить в это лобби","→ 我不想在遇到這個房","→ 我不想再遇到这个房" +"CommandHostList","▲ 房主指令:","▲ Host Commands:","▲ Команды для Хоста:","▲ 房主指令:","▲ 房主指令:" +"Command.say","[内容] → 发送房主消息","[Content] → Send message as Host","[Содержание] → Отправить сообщение от Хоста","[內容] → 傳送房主訊息","[内容] → 发送房主消息" +"Command.mw","[秒] → 设置消息发送间隔","[Seconds] → Set the message waiting duration","[Секунды] → Установите интервал отправки сообщений","[秒] → 設定傳送訊息冷卻","[秒] → 设置消息发送间隔" +"Command.solvecover","→ 修复名字遮挡消息内容的问题","→ Fix an issue where role names overlap the messages","→ Исправить проблему, из-за которой название роли закрывает содержание сообщения","→ 修復名字遮擋訊息內容的問題","→ 修复名字遮挡消息内容的问题" +"Command.kill","[玩家ID] → 击杀指定玩家","[Player ID] → Kill assigned player","[Идентификатор игрока] → Убить назначенного игрока","[玩家ID] → 殺死指定玩家","[玩家ID] → 击杀指定玩家" +"Command.exe","[玩家ID] → 放逐指定玩家","[Player ID] → Eject assigned player","[Идентификатор игрока] → Изгнать назначенного игрока","[玩家ID] → 逐出指定玩家","[玩家ID] → 放逐指定玩家" +"Command.level","[等级] → 修改您的游戏等级","[Level] → Change your in-game level","[Уровень] → Изменить свой игровой уровень","[等級] → 修改您的遊戲等級","[等级] → 修改您的游戏等级" +"Command.idlist","→ 显示玩家编号列表","→ Display a list of player IDs","→ Отобразить список идентификаторов игроков","→ 顯示玩家ID列表","→ 显示玩家编号列表" +"Command.qq","→ 让车队姬在群里发房号","→ Lobby will be posted on QQ website (China only)","→ Лобби будет размещено на сайт QQ (Только для Китая)","→ 讓車隊姬在群裡發房號","→ 让车队姬在群里发房号" +"Command.dump","→ 将游戏运行日志输出到桌面","→ Output Log to Desktop","→ Вывод журнала на Рабочий Стол","→ 將遊戲運行紀錄輸出到桌面","→ 将游戏运行日志输出到桌面" + +"# Disable Hidden Roles" +"DisableSunnyboy","禁用阳光开朗大男孩","Disable Sunnyboy","Отключить Солнечного Мальчика","","" +"DisableBard","禁用呤游诗人","Disable Bard","Отключить Барда","","" +"DisableSaboteur","禁用破坏者","Disable Saboteur","Отключить Саботажника","","" + +"# 给玩家的技能提示信息 / Skills in Meeting" +"SkillUsedLeft","您发动技能召开了会议。\n您的技能剩余使用次数:","You have activated your skill to call a meeting. \nRemaining amount of uses left:","Вы активировали навык для проведения собрания. \nОставшееся количество использование вашего навыка:","您發動了技能召開了會議。\n您的技能剩餘使用次數:","您发动技能召开了会议。\n您的技能剩余使用次数:" +"MafiaDeadMsg","黑手党的死亡,意味着复仇的开始\n请使用/rv + [玩家编号] 以击杀指定玩家\n您可以在玩家名字前看到该玩家的编号\n或输入/rv获取玩家编号列表","The death of the Nemesis means the beginning of the revenge. \nPlease use /rv + [player ID] to kill the specified player \nYou can see player IDs in front of their names. \nOr type /rv to get a list of player IDs","Смерть Мафии означает начало мести \nПожалуйста, используйте /rv + [номер игрока], чтобы убить указанного игрока \nВы можете увидеть номер игрока перед его именем \nИли введите команду /rv, чтобы получить список номеров игроков","黑手黨的死亡,意味著復仇的開始\n請使用/rv + [玩家ID] 以殺死指定玩家\n您可以在玩家名字前看到該玩家的ID\n或輸入/rv獲得玩家ID列表","黑手党的死亡,意味着复仇的开始\n请使用/rv + [玩家编号] 以击杀指定玩家\n您可以在玩家名字前看到该玩家的编号\n或输入/rv获取玩家编号列表" +"MafiaAliveKill","黑手党的复仇只能在死亡后发动","Revenge for the Nemesis can only begin after their death.","Месть за Мафию может начаться только после его смерти","黑手黨的復仇技能只能在死亡後發動","黑手党的复仇只能在死亡后发动" +"MafiaKillMax","您达到复仇的上限了,已经不能再复仇了","You have reached the limit of revenges, you can no longer take revenge","Вы достигли максимального предела мести, вы больше не можете мстить","您達到復仇次數上限了,已經不能再復仇了","您达到复仇的上限了,已经不能再复仇了" +"MafiaKillDead","请选择一个在场的存活角色进行复仇","Choose a living player to take revenge","Выберите живого игрока для осуществления мести","請選擇一個在場的存活角色進行復仇","请选择一个在场的存活角色进行复仇" +"MafiaKillSucceed","[{0}]被黑手党进行了复仇!","[{0}] was killed by the Nemesis!","[{0}] \nБыл отомщен Мафией!","[{0}]被黑手黨進行了復仇!","[{0}]被黑手党进行了复仇!" +"MafiaKillDisable","很抱歉,根据房主设定,该房不允许黑手党复仇","Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game","Извините, но согласно настройкам Хоста месть Мафии в этой игре запрещена","很抱歉,根據房主設定,該房不允許黑手黨復仇","很抱歉,根据房主设定,该房不允许黑手党复仇" +"CyberStarDead","震惊!知名网红[{0}]\n在最近一段时间内不幸遇害!","Shock! Celebrity[{0}]has unfortunately been mercilessly killed in the recent period of time!","Шок! Знаменитость[{0}], к сожалению была безжалостно убита в недавний период времени!","震驚! 知名網紅[{0}]\n在最近一段時間內不幸運害!","震惊!知名网红[{0}]\n在最近一段时间内不幸遇害!" +"DetectiveNoticeVictim","根据您的调查,[{0}](被害者) 的职业是 [{1}]","According to your investigation,\nthe victim ([{0}]) had the role [{1}]","Согласно вашему расследованию, \nУ [{0}](жертвы) - была роль [{1}]","根據您的調查,[{0}](被害者) 的職業是[{1}]","根据您的调查,[{0}](被害者) 的职业是 [{1}]" +"DetectiveNoticeKiller","而凶手的职业则是[{0}]","\nThe killer's role is [{0}]","\nУбийца который убил жертву имеет роль - [{0}]","而兇手的職業則是[{0}]","而凶手的职业则是[{0}]" +"DetectiveNoticeKillerNotFound","而受害者身上却没有发现凶手的痕迹,极有可能是自杀。","The Detective couldn't find evidence leading to a murderer, this is most likely suicide.","К сожалению, на жертве нет следов, и как вам кажется, он покончил свою жизнь самоубийством.","而受害者身上卻沒有發現兇手的痕跡,極有可能是自殺。","" +"GodNoticeAlive","会议中大家感受到了上天的启示,神似乎就在你们的背后陪伴着你们","During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!","Во время встречи каждый игрок почувствовал злую ауру вокруг них, кажется что Дьявол ещё жив!","會議中大家感受到了上天的啟示,神似乎就在你們的背後陪伴著你們","会议中大家感受到了上天的启示,神似乎就在你们的背后陪伴着你们" +"WorkaholicAdviceAlive","不建议终止或投票否决[{0}]。这样做有助于他们更快地完成任务","It's not recommended to kill or vote [{0}] out. Doing so will help them finish their tasks quicker.","Не рекомендуется убивать или кикать [{0}] из голосования. Это поможет ему быстрее выполнить свои задания.","","" +"GuessDead","很抱歉,死亡后不能进行猜测","Sorry, but it's impossible to guess roles after your death","Извините, но угадать роль после вашей смерти нельзя","很抱歉,死亡後不能進行猜測","很抱歉,死亡后不能进行猜测" +"GuessSuperStar","大明星才不会和你赌博,选个别的目标吧?","The Super Star can't be guessed.... you thought it would be that easy, right?","Супер Звезда не может быть угадана, ты думал что всё так просто, да?","大明星才不會跟你賭博,選個別的目標吧?","大明星才不会和你赌博,选个别的目标吧?" +"GuessNotifiedBait","大明星才不会和你赌博,选个别的目标吧?","Bait can't be guessed because it was announced, you thought it would be that easy, right?","Супер Звезда не может быть угадана, ты думал что всё так просто, да?","大明星才不會跟你賭博,選個別的目標吧?","大明星才不会和你赌博,选个别的目标吧?" +"GuessGM","能想出这个也是把你闲的","Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?","Угадать GM невозможно, потому что он уже и так мертв","你會什麼會想要讓一個剛開局就死的人在死一次","能想出这个也是把你闲的" +"GuessGuardianTask","你猜不死已经完成了任务的守护者","You can't guess a Guardian who has finished their tasks.","Вы не можете угадать Стража, который выполнил все свои задания.","","" +"GuessMarshallTask","你猜不死已经完成了任务的展现者","You can't guess a Marshall who has finished their tasks.","Вы не можете угадать маршала, который выполнил все свои задания.","","" +"GuessObviousAddon","抱歉,无法猜测明显的附加职业","Sorry, obvious add-ons cannot be guessed.","","","" +"GuessAdtRole","很抱歉,该房设置不允许猜测附加职业","Unfortunately, the Host's settings do not allow you to guess add-ons","К сожалению, настройки Хоста не позволяют угадывать Атрибуты","很抱歉,根據該房設定不允許猜測附加職業","很抱歉,该房设置不允许猜测附加职业" +"GuessImpRole","不幸的是,房主的设置不允许内鬼猜测内鬼身份","Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.","Настройки Хоста не позволяют Предателям угадывать роли других Предателей.","","" +"GuessCrewRole","不幸的是,房主的设置不允许船员猜测船员的身份","Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.","Настройки Хоста не позволяют Членам Экипажам угадывать роли других Членов Экипажей","","" +"GuessKill","很遗憾,[{0}]\n在赌局中失利了","{0} was guessed","Игрок: [{0}] \nбыл угадан","很遺憾的,[{0}]\n在賭局中失利了","很遗憾,[{0}]\n在赌局中失利了" +"GuessNull","请选择一个在场的存活角色进行猜测","Please select an ID of a living player to guess their role","Пожалуйста, выберите индификатор присутствующего выжившего игрока, чтобы угадать его роль","請選擇一個在場的存活角色進行猜測","请选择一个在场的存活角色进行猜测" +"GuessHelp","指令格式:/bt [玩家编号] [职业名]\n示例:/bt 3 告密者\n您可以在玩家的名字前看到该玩家的编号\n或者使用/id查看玩家编号列表","Instructions: /bt [Player ID] [Role Name] \nExample: /bt 3 Bait \nYou can see the player IDs before everyone's names \n or use the /id command to list the player IDs","Инструкция: /bt [Идентификатор игрока] [Название Роли] \nПример: /bt 3 Байт \nВы можете увидеть идентификатор игрока перед именем игрока \nили использовав команду /id для просмотра списка идентификаторов игроков","指令格式:/bt [玩家ID] [職業名]\n例如: /bt 3 告密者\n您可以在玩家的名字前看到該玩家的ID\n或使用/id查看玩家ID列表","指令格式:/bt [玩家编号] [职业名]\n示例:/bt 3 告密者\n您可以在玩家的名字前看到该玩家的编号\n或者使用/id查看玩家编号列表" +"GGGuessMax","您已达到每次会议猜测次数上限\n不能再猜测啦!","You've reached the limit of maximum guesses, you can't guess anymore!","Вы достигли максимального предела угадывания для каждой встречи, вы больше не можете угадывать!","你已經達到每次會議猜測次數上限\n不能再繼續猜測啦!","您已达到每次会议猜测次数上限\n不能再猜测啦!" +"EGGuessMax","您已达到每次会议猜测次数上限\n不能再猜测啦!","You've reached the limit of maximum guesses, you can't guess anymore!","Вы достигли максимального предела угадывания для каждой встречи, вы больше не можете угадывать!","你已經達到每次會議猜測次數上限\n不能再繼續猜測啦!","您已达到每次会议猜测次数上限\n不能再猜测啦!" +"EGGuessSnitchTaskDone","很抱歉,该房设置不允许猜测完成任务的告密者","You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.","Из-за настроек комнаты, ты не можешь угадать Стукача который сделал свои задания.","很抱歉,根據該房設定不允許猜測完成任務的告密者","很抱歉,该房设置不允许猜测完成任务的告密者" +"GuessDoubleShot","你猜错了一个身份,但你有双重猜测,所以你还有最后一次机会!","You guessed a role incorrectly, but you have Double Shot so you get another chance!","Вы не угадали роли или угадывание не соответствовало настройкам, но вы выжили за счёт Второго Шанса","","" +"LaughToWhoGuessSelf","有一说一,你是懂赌怪的","Tried to guess, who tried to self-guess! It's you! Ahah!","Попробуйте угадать, кто попытался себя угадать! Это ты! Ахах!","你應該是懂賭怪的,對吧?","有一说一,你是懂赌怪的" +"GuessDisabled","很抱歉,房主限制了对您身份的猜测","Sorry, the host restricted guessing for your role.","Извините, Хост ограничил угадывание вашей роли","","" +"GuessWorkaholic","对不起,你猜测不到一个已经暴露的工作狂,因为这不公平","Sorry, you can't guess a revealed Workaholic as that would be unfair.","Извините, вы не можете угадать Трудоголика, так как это было бы несправедливо.","","" +"GuessDoctor","对不起,你猜测不到一个已经暴露的法医,因为这不公平","Sorry, you can't guess a revealed Doctor as that would be unfair.","Извините, вы не можете угадать раскрытого Доктора, так как это было бы несправедливо.","","" +"GuessMayor","对不起,你猜不到一个已经暴露的市长,因为这不公平","Sorry, you can't guess a revealed Mayor as that would be unfair.","Извините, вы не можете угадать раскрытого Мэра, так как это было бы несправедливо.","","" +"GuessKnighted","对不起,君主们猜不出是骑士","Sorry, Monarchs cannot guess Knighted.","Извините, Монарх не может угадать Рыцарей","","" +"GuessMonarch","有一位被封为骑士的玩家还活着,所以无法猜测这位君主","There's a knighted player alive, so the Monarch cannot be guessed.","Извините, Рыцари не могут угадать Монарха","","" +"GuessShielded","抱歉,你猜不死被医生保护了的玩家","Sorry, you can't guess the player who is shielded by Medic","К сожалению, вы не можете угадать игрока, которого защищает Медик.","","" +"MayorRevealWhenDoneTasks","市长在任务完成时向所有人透露","Mayor is revealed to everyone on task completion","Мэр может расскрыться всем после выполненных заданий","","" +"JudgeDead","很抱歉,死亡后不能进行审判","Sorry, you can't trial after death.","Нету судьи - нету суда!","很抱歉,死亡後不能進行審判","很抱歉,死亡后不能进行审判" +"JudgeTrialMax","您已达到每次会议审判次数上限\n不能再审判啦!","\nNo more trials left!","\nДостаточно судов!","你已經達到每次會議審判次數上限\n不能再繼續審判啦!","您已达到每次会议审判次数上限\n不能再审判啦!" +"LaughToWhoTrialSelf","哈哈哈,请问您在传承赌怪的行为艺术吗?","God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.","Боже, я не думал что Судьи будут такие слепыми чтобы даже не увидеть того что сами себе вынесли приговор.","請問你是在傳承賭怪的行為藝術嗎www?","哈哈哈,请问您在传承赌怪的行为艺术吗?" +"TrialKill","很遗憾,[{0}]\n被法治社会抛弃了~","{0} was judged.","[{0}] был засужен.","很遺憾的,[{0}]\n被法治社會拋棄了~","很遗憾,[{0}]\n被法治社会抛弃了~" +"TrialHelp","指令格式:/tl [玩家编号]\n您可以在玩家的名字前看到该玩家的编号\n或者使用/id查看玩家编号列表","Command: /tl [player ID]\nYou can see the players' IDs before the players' names.\nOr use /id to view the list of all player IDs.","Инструкция: /tl [Номер игрока]\n Вы можете увидеть номер игрока перед именем игрока \n или использовать /id для просмотра списка номеров игроков","指令格式:/tl [玩家ID]\n您可以在玩家的名字前看到該玩家的ID\n或使用/id查看玩家ID列表","指令格式:/tl [玩家编号]\n您可以在玩家的名字前看到该玩家的编号\n或者使用/id查看玩家编号列表" +"TrialNull","请选择一个在场的存活角色进行审判","Please choose a living player for the trial","Пожайлуста выберите человека который жив для суда","請選擇一個在場的存活角色進行審判","请选择一个在场的存活角色进行审判" +"MimicDeadMsg","来自宝箱怪的线索:","Mimic's hint: ","Подсказка от Мимика:","來自保險箱的資料:","来自宝箱怪的线索:" +"DivinatorCheck","您透过水晶球发现:","According to your fortune...","Ты смотришь сквозь хрустальный шар","您通過水晶球發現:","您透过水晶球发现:" +"DivinatorCheckLimit","提示:剩余[{0}]次占卜机会","Reminder: You have {0} fortunes left","Напоминание: У тебя осталось [{0}] угадываний","提示: 剩餘[{0}]次占卜機會","提示:剩余[{0}]次占卜机会" +"DivinatorCheckSelfMsg","哇靠,您查到了一位举世人才!目标太过耀眼,已经看不到任何东西啦!","Wow, you found yourself... All you see is a reflection.","Вау, ты нашёл сам себя... Всё что ты видишь это отражение.","哇靠,您查到了一位舉世人才! 目標太過耀眼,已經看不到任何東西啦!","哇靠,您查到了一位举世人才!目标太过耀眼,已经看不到任何东西啦!" +"DivinatorCheckReachLimit","水晶球也是会累哒,接下来就算没有水晶球,也要好好努力呀!(占卜次数达到上限)","You've run out of fortunes.","Вы устали от слишком частого использования хрустального шара. Вы должны уйти в отставку. (Количество гаданий достиг предела)","水晶球也是會累的,接下來就算沒有水晶球,也要好好努力呀!(占卜次數達到上限)","水晶球也是会累哒,接下来就算没有水晶球,也要好好努力呀!(占卜次数达到上限)" +"EraserEraseNotice","您发动了抹除技能\n[{0}]的技能将在会议结束后失效。","You erased {0}.\nTheir role will be deactivated after the meeting.","Ты стёр[{0}]\nЕго роль будет неактивна после собрания.","您發動了抹除技能\n[{0}]的技能將會在會議結束後失效。","您发动了抹除技能\n[{0}]的技能将在会议结束后失效。" +"EraserEraseNeutralNotice","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。","Oops, your target is Neutral and can't be erased!","Упс,твоя цель Нейтральна и не может быть стёрта!","很抱歉,您發動技能的目標屬於中立陣營,無法被抹除。","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。" +"EraserEraseSelf","很抱歉,世界上最帅的人是无法被抹除的,就像真理永不泯灭一般。","Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!","Если ты это делал для теста, я могу понять, но стирать себя это ужасная идея.","很抱歉,世界上最帥的人是無法被抹除的,就像真理永不泯滅一般。(您嘗試抹除了自己)","" +"KB_Buff_HPMax","奖励:血量上限 +{0}","Gain: HP Max +{0}","Дано: Макс Здоровья +{0}","獎勵: 血量上限 +{0}","奖励:血量上限 +{0}" +"KB_Buff_HPReco","奖励:每秒血量回复 +{0}","Gain: Recover HP Per Second +{0}","Дано: Восстановление хп кажду секунду +{0}","獎勵: 每秒血量回復 +{0}","奖励:每秒血量回复 +{0}" +"KB_Buff_ATK","奖励:攻击力 +{0}","Gain: Attack +{0}"," Дано: Урон +{0}","獎勵: 攻擊力 +{0}","奖励:攻击力 +{0}" +"MorticianGetNoInfo","根据您的检查,受害者[{0}]在生前似乎没有接触任何人。","According to your inspection, {0} did not seem to have contact with anyone during their lifetime.","Согласно вашей проверке, жертва[{0}], по-видимому, ни с кем при жизни не контактировала.","根據您的檢查,受害者[{0}]在生前似乎沒有接觸過任何人。","根据您的检查,受害者[{0}]在生前似乎没有接触任何人。" +"MorticianGetInfo","根据您的检查,受害者[{0}]在生前接触的最后一个人是[{1}]。","According to your inspection, the last person {0} came into contact with during their lifetime was {1}.","Согласно вашей проверке, последним человеком, с которым жертва [{0}] контактировала при жизни, был [{1}].","根據您的檢查,受害者[{0}]在生前接觸的最後一個人是[{1}]。","根据您的检查,受害者[{0}]在生前接触的最后一个人是[{1}]。" +"MediumshipHelp","确认指令:/ms 是\n否认指令:/ms 否","/ms yes to agree\n/ms no to disagree","[/ms Yes] чтобы согласиться, [/ms No] чтобы отказаться","確認指令:/ms 是\n否認指令:/ms 否","确认指令:/ms 是\n否认指令:/ms 否" +"MediumshipYes","您似乎在渺茫的精神世界中听到有个虚弱的声音,在肯定着您的提问。","You thought you heard a quiet voice from another world affirming the answer to your question.","Вам кажется что вы услышали тихий голос из другого мира подтвердающий ваш вопрос.","您似乎在渺茫的精神世界中聽到有個虛弱的聲音,在肯定著您的提問。","您似乎在渺茫的精神世界中听到有个虚弱的声音,在肯定着您的提问。" +"MediumshipNo","您似乎在渺茫的精神世界中听到有阵愤愤的嘶吼,在否定着您的提问。","You thought you heard a quiet voice from another world denying the answer to your question.","Вам кажется что вы услышали тихий голос из другого мира отрицающий ваш вопрос.","您似乎在渺茫的精神世界中聽到有陣憤憤地嘶吼,在否定著您的提問。","您似乎在渺茫的精神世界中听到有阵愤愤的嘶吼,在否定着您的提问。" +"MediumshipDone","您成功地向通灵师作出的回应","You successfully responded to the Medium.","Вы успешно ответили Медиуму.","您成功向通靈師做出回應","您成功地向通灵师作出的回应" +"MediumshipNotifyTarget","通灵师[{0}]与您建立了联系,本次会议结束前,您拥有一次回应其问题的机会。\n确认指令:/ms 是\n否认指令:/ms 否","{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\nConfirm: /ms yes\nDeny: /ms no","Медиум[{0}] установил с вами контакт. До окончания этой встречи у вас есть шанс ответить на его вопрос.\nПодтвердить: [/ms Yes]\nОтклонить: [/ms No]","通靈師[{0}]與您建立了聯繫,本次會議結束前,您擁有一次回應該問題的機會。\n確認指令:/ms 是\n否認指令:/ms 否","通灵师[{0}]与您建立了联系,本次会议结束前,您拥有一次回应其问题的机会。\n确认指令:/ms 是\n否认指令:/ms 否" +"MediumshipNotifySelf","您与[{0}]建立了联系,请向其提问并等待其作出回应。\n\n剩余技能使用次数:{1}","You established contact with {0}, please ask questions to them and wait for them to respond.\n\nRemaining ability uses: {1}","Вы установили контакт с[{0}], пожалуйста задайте ему вопрос и дождитесь его ответа.\n\nОставшееся количество использования навыка: {1}","您與[{0}]建立了聯繫,請向其提問並等待其做出回應。\n\n剩餘技能使用次數:{1}","您与[{0}]建立了联系,请向其提问并等待其作出回应。" +"ByBard","吟游诗人献","by Bard","с любовью, Бард","吟遊詩人獻","吟游诗人献" +"ByBardGetFailed","没有灵感,也是一种灵感","oops, I seem to be out of inspiration.","упс, у меня уже нету настроения","沒有靈感,也是一種靈感","没有灵感,也是一种灵感" +"GangsterSuccessfullyRecruited","您成功招募了一位玩家","You successfully recruited a player","Вы успешно переманили игрока","您成功招募了一位玩家","您成功招募了一位玩家" +"GangsterRecruitmentFailure","目标无法被招募","Target cannot be recruited","Цель не может быть переманена","目標無法被招募","目标无法被招募" +"BeRecruitedByGangster","您已被教父招募","You have been recruited by the Gangster","Ты был переманен Ганстером","您已被教父招募","您已被教父招募" +"VeteranOnGuard","已进入警戒状态","Ability in use","Способность действует","已進入警戒狀態","已进入警戒状态" +"VeteranOffGuard","警戒状态已失效,剩余{0}次","The use of the ability is over, and {0} uses remain","Способность окончена, осталось {0}","警戒狀態已失效,剩餘{0}次使用次數","警戒状态已失效,剩余{0}次使用次数" +"VeteranMaxUsage","已达到技能使用次数上限","The skill use limit has been reached","Вы использовали все свои способности","已達到技能使用次數上限","已达到技能使用次数上限" +"GrenadierSkillInUse","闪光弹生效中","Ability in use","Способность использована","閃光彈生效中","闪光弹生效中" +"GrenadierSkillStop","闪光弹已失效","The use of the ability is over","Способность окончена","閃光彈已失效","闪光弹已失效" +"MediumshiperKnowPlayerDead","刚刚似乎有亡魂发出了一阵嘶吼","Someone died somewhere","Кто-то где-то умер","剛剛似乎有亡魂發出了一陣嘶吼","刚刚似乎有亡魂发出了一阵嘶吼" +"TicketsStealerGetTicket","您的票数共增加{0}","You've got {0} votes","Вы получили {0} голосов","您的票數共增加{0}","您的票数共增加{0}" +"BecomeMadmateCuzMadmateMode","您因死亡成为叛徒","You became a Madmate because you died","Вы стали Безумцем из-за своей смерти","您因死亡而成為叛徒","您因死亡成为叛徒" +"ExecutionerRoleChanged","您因目标死亡转变为{0}","You became {0} because your target died","Вы стали {0}","您因目標死亡轉變為{0}","您因目标死亡转变为{0}" +"SpeedBoosterTaskDone","您的速度提升至{0}x","Your speed is {0} now","Ваша скорость теперь {0}","您的速度增加到{0}x","您的速度提升至{0}x" +"SpeedBoosterSpeedLimit","您已达到速度上限3.0x","You reached your maximum speed (3x)","Вы - скорость! Быстрее невозможно! (3.0х)","您已達到速度上限3.0x","" +"CleanerCleanBody","目标的尸体已被清理","The body has been cleaned","Труп очищен","目標的屍體已被清理","目标的尸体已被清理" +"QuickShooterStoraging","子弹储存成功","Bullets stored successfully","Пули сохранены успешно","子彈儲存成功","子弹储存成功" +"VampireTargetDead","您的目标已死亡","Target died","Цель мертва","您的目標已死亡","您的目标已死亡" +"PoisonerTargetDead","目标已死亡","Target died","Ваша цель умерла","","" +"WarlockNoTarget","因没有目标操纵失败","Manipulation failed due to no target","Манипуляция провалилась из-за отсуствия цели","因為沒有目標而操縱失敗","因没有目标操纵失败" +"WarlockControlKill","已操纵目标完成击杀","Target died","Цель мертва","已操縱目標完成咒殺","已操纵目标完成击杀" +"OnCyberStarDead","紧急通知:网红死亡","Warning: Celebrity death!","Внимание: Знаменитость мертва!","緊急通知: 網紅死亡","紧急通知:网红死亡" +"TeleportedInRndVentByDisperser","所有人都被传送到通风口","Everyone was teleported to vents","Всех телепортировали к вентам","","" +"TeleportedByTransporter","您被传送至:{0}","Swapping places with: {0}","Телепортирован к: {0}","您被傳送至:{0}","您被传送至:{0}" +"ErrorTeleport","传送失败","Teleport failed","Телепортация не удалась","","" +"LostRoleByEraser","您的职业被抹除者抹除了","You lost your role because of the Eraser","Вы потеряли свою роль из-за Стирачки","您的職業被抹除者抹除了","您的职业被抹除者抹除了" +"KilledByScavenger","您被清道夫击杀因此传送至地图外","You were killed by the Scavenger and thus teleported off-map","Вы были убиты Уборщиком и поэтому телепортированы за предел карты","您因被清道夫殺死因此傳送至地圖外","您被清道夫击杀因此传送至地图外" +"SnitchDoneTasks","您已完成全部任务,启动会议以发动技能","Call a meeting to find the impostors","Созовите собрание, чтобы активировать свой навык","您已完成全部任務,召開會議以發動技能","您已完成全部任务,启动会议以发动技能" +"SwooperCanVent","冷却结束,跳进管道隐身","Vent to turn invisible","Прыгните в вентиляцию, чтобы стать невидимым","冷卻已結束,進入管道來隱身","" +"SwooperInvisState","隐身状态中","You're invisible","Вы невидимы!","隱身中","" +"SwooperInvisStateOut","隐身状态失效","You're now visible","Невидимость пропала","隱身已結束","" +"SwooperInvisInCooldown","技能冷却中,隐身失败","Swoop cooldown isn't up yet, swooping failed","Откат способности, невидимости нет","技能正在冷卻中,隱身失敗","" +"SwooperInvisStateCountdown","隐身状态将在{0}秒后失效","Invisibility will expire after {0}s","Невидимость пропадёт через {0} секунд","隱身狀態將在{0}秒後失效","" +"SwooperInvisCooldownRemain","隐身剩余冷却时间:{0}","Swoop Cooldown: {0}s","Осталось {0} секунд до использования способности","剩餘隱身冷卻時間:{0} 秒","" +"WraithCanVent","通风口变为隐形","Vent to turn invisible","Прыгните в вентиляцию, чтобы стать невидимым","","" +"WraithInvisState","你是隐形的","You are invisible","Вы невидимы!","","" +"WraithInvisStateOut","您再次可见","You are visible again","Невидимость пропала","","" +"WraithInvisInCooldown","技能仍处于冷却状态,消失失败","Ability still on cooldown, vanish failed","Способность все еще на перезарядке, невидимость не удалась","","" +"WraithInvisStateCountdown","隐身状态将在{0}秒后失效","Invisibility will expire in {0}s","Невидимость пропадёт через {0} секунд","","" +"WraithInvisCooldownRemain","隐身剩余冷却时间:{0}","{0}s left in invisibility","Осталось {0} секунд до использования способности","","" +"BKInProtect","已进入免疫状态","Currently immortal","Щит действует","已進入免疫狀態","" +"BKProtectOut","免疫状态已失效","Shield expired","Щит пропал","免疫狀態已失效","" +"BKSkillTimeRemain","免疫状态剩余:{0}秒","You're immune for {0} seconds","Иммунитет: {0}с.","免疫狀態剩餘:{0}秒","" +"BKSkillNotice","击杀一名玩家以进入免疫状态","Kill a player to enter immune status","Убей, чтобы получить щит","殺死一名玩家以進入免疫狀態","" +"BKOffsetKill","免疫伤害成功","Someone tried killing you","Щит сработал","免疫傷害成功","" +"MedicKillerTryBrokenShieldTargetForMedic","有人试图击杀你保护的玩家!","Someone tried killing the player you shielded!","Кто-то пытается сломать щит!!","","" +"MedicKillerTryBrokenShieldTargetForTarget","有人试图击杀你!","Someone tried killing you!","Ваш щит пытаются сломать!!","","" +"TotocalcioBetPlayer","您下注了一位玩家","You're now following your target","Теперь вы следуете за своей целью","您追隨了一位玩家","" +"TotocalcioBetOnYou","赌徒在您身上下了注","The Follower is now following you","Последователь теперь следует за вами","追隨者追隨了您","" +"SuccubusCharmedPlayer","您魅惑了一位玩家","You successfully charmed a player","Вы зачаровали игрока","您魅惑了一名玩家","" +"CharmedBySuccubus","您已被魅魔魅惑","You have been charmed by the Cultist","Вы были зачарованы Суккубом","您已被魅魔魅惑","" +"SuccubusInvalidTarget","目标无法被魅惑","Target cannot be charmed","Цель не может быть зачарована","目標無法被魅惑","" +"KillBaitNotify","目标为诱饵,将在{0}秒后报告","You'll self-report in {0}s","Вы зарепортите труп через {0} с.","目標為誘餌,將在{0}秒後報告","" +"InfectiousInvalidTarget","目标不能被感染","Target cannot be infected","Цель не может быть заражена","","" +"BittenByInfectious","你被传染性感染了","You were infected by the Infectious!","Вас заразили!","","" +"InfectiousBittenPlayer","你成功感染了一名玩家","You successfully infected a player","Вы успешно заразили игрока","","" +"GuessNotAllowed","您的身份无权进行猜测","Sorry, your role does not have access to guessing.","Извините, ваша роль не имеет доступа к угадыванию","","" +"GuessOnbound","该玩家附加职业是防赌\n因此您对他们的猜测被取消","This player has the Onbound add-on, so your guess on them was canceled.","Этот игрок имеет Атрибут Непобедимого, поэтому вы не можете его угадать","","" +"GuessPhantom","你猜测不到幻影,这会让他们赢了!","You can't guess a Phantom, that allows them to win!","","","" +"DovesOfNeaceOnGuard","技能已生效,剩余{0}次","Ability used, {0} uses remain","Навык активирован, осталось ещё {0} ","和平技能已生效,剩餘{0}次","" +"DovesOfNeaceMaxUsage","已达到技能使用次数上限","Ability use limit reached","Вы использовали все свои способности","已達到技能使用次數上限","" +"DovesOfNeaceSkillNotify","和平之鸽重置了您的击杀/技能冷却","Pacifist reset your kill cooldown","Пацифист сбросил ваш откат убийства / способности","和平之鴿重置了您的殺人/技能冷卻","" +"BeRecruitedByJackal","你被豺狼招募了","You have been recruited by the Jackal","Вы были завербованы Шакалом","","" +"BloodhoundTrackRecorded","记录的曲目","Track recorded","Трек активирован","","" +"BloodhoundNoTrack","没有要跟踪的目标","Nothing to track","Нечего отслеживать","","" +"TrackerLastRoomMessage","对您的跟踪评估显示,您的目标所在的最后一个房间是:[{0}]","The evaluation of your tracking showed that the last room in which your target was located was:[{0}]","Оценка вашего отслеживания показала, что последняя локация в которой находилась ваша цель, была:[{0}]","","" +"MerchantAddonDelivered","已售出的附加职业","Add-on sold","Атрибут продан","","" +"MerchantAddonSell","商人卖给你一个新的附加职业","The Merchant sold you a new Add-on","Торговец продал вам новый Атрибут","","" +"MerchantAddonSellFail","无法出售附加职业","Could not sell an Add-on","Не удалось продать Атрибут","","" +"BribedByMerchant","商人贿赂了你,你不能杀了他","The Merchant bribed you, you can't kill him","Торговец подкупил тебя, ты не можешь убить его","","" +"BribedByMerchant2","你猜不到商人贿赂你之后","You cannot guess the Merchant after he bribed you.","Вы не можете угадать Торговца после того, как он подкупил вас.","","" +"MerchantKillAttemptBribed","贿赂避免了一起杀人未遂事件","An attempted killing was averted by bribery","Покушение на убийство было предотвращено с помощью взятки","","" +"TrapOnlyWorksOnTheBodyBoobyTrap","只有完成任务才能触发陷阱","Trap only works on Trapster's body","Ловушка также действует на теле Ловца","","" +"HauntedByEvilSpirit","被恶灵所困扰","Haunted by an Evil Spirit","Вас преследует Злой Дух","","" + +"MonarchKnightCooldown","骑士冷却","Knight Cooldown","Откат посвящения","","" +"MonarchKnightMax","最高骑士数量","Maximum Knights","Максимум просвящений","","" +"MonarchKnightedPlayer","你成功地封了一名玩家为骑士!","You successfully knighted a player!","Вы успешно посвятили игрока!","","" +"KnightedByMonarch","你被一位君主封为骑士!","You have been knighted by a Monarch!","Вы были посвящены Монархом!","","" +"MonarchInvalidTarget","目标不能被封为骑士","Target cannot be knighted","Цель не может быть посвящена","","" +"VirusNoticeTitle","[受感染的尸体!]","[ Infected Corpse! ]","[ Зараженный труп! ]","","" +"VirusNoticeMessage","你报告的尸体被病毒感染了!你现在的阵营病毒的一部分。帮助病毒赢得游戏","The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.","Труп который вы зарепортили, был заражён вирусом! Теперь вы являетесь частью команды Вируса. Помогите Вирусу выиграть игру","","" +"VirusNoticeMessage2","你报告的尸体被病毒感染了!投票否决这次会议的病毒,否则你会死的","The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.","Труп который вы зарепортили, был заражён вирусом! Голосуйте против Вируса на этой встрече, иначе вы умрёте.","","" +"SpiritcallerNoticeTitle","[你变成了恶灵!]","[ You turned into an Evil Spirit! ]","[ Ты превратились в Злого Духа! ]","","" +"SpiritcallerNoticeMessage","灵魂召唤者杀死了你,把你变成了恶灵。你现在的任务是通过使用你的幽灵技能来阻碍其他玩家或保护灵魂召唤者,帮助灵魂召唤者取得胜利。使用/m获取更多信息","The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.","Призыватель убил вас и превратил в Злого Духа.\nТеперь ваша задача состоит в том, чтобы помочь Призывателю победить, используя кнопку «Защитить», чтобы помешать другим игрокам или защитить Призывателя от убийств.\nИспользуйте /m для получения дополнительной информации","","" +"FarseerRevealCooldown","预言冷却","Reveal Cooldown","Откат раскрытия","","" +"FarseerRevealTime","预言时间","Reveal Time","Время раскрытия","","" +"FarseerVision","预言家的视野","Overseer Vision","Обзор Смотрителя","","" +"MerchantMaxSell","销售的附加职业的最大数量","Max number of Add-ons to sell","Максимальное количество Атрибутов для продажи","","" +"MerchantMoneyPerSell","出售附加职业赚取的金钱","Amount of money earned for selling an Add-on","Сумма денег, заработанных за проданный Атрибут","","" +"MerchantMoneyRequiredToBribe","贿赂杀手所需要的金钱","Amount of money required to bribe a killer","Сумма денег, необходимая для подкупа убийцы","","" +"MerchantNotifyBribery","当有商人被贿赂,通知商人","Inform Merchant when a killer gets bribed","Сообщите продавцу, когда убийца получит взятку","","" +"MerchantTargetCrew","可以出售给船员","Can sell to Crewmates","Может продать Членам Экипажам","","" +"MerchantTargetImpostor","可以出售给内鬼","Can sell to Impostors","Может продать Предателям","","" +"MerchantTargetNeutral","可以出售给中立","Can sell to Neutrals","Может продать Нейтралам","","" +"MerchantSellHelpful","可以出售帮助类附加职业","Can sell Helpful Add-ons","Может продавать Полезные Атрибуты","","" +"MerchantSellHarmful","可以出售有害类附加职业","Can sell Harmful Add-ons","Может продавать Вредные Атрибуты","","" +"MerchantSellNeutral","可以出售中立附加职业","Can sell Neutral Add-ons","Может продавать Нейтральные Атрибуты","","" +"MerchantSellExperimental","可以出售实验性附加职业","Can sell experimental Add-ons","Может продавать <Экспериментальные Атрибуты","","" +"MerchantSellHarmfulToEvil","可以出售有害类附加职业仅限于邪恶","Can sell Harmful Add-ons only to Evil","Может продавать Вредные Атрибуты только Злым ролям","","" +"MerchantSellHelpfulToCrew","可以出售帮助类附加职业仅限于船员","Can sell Helpful Add-ons only to Crew","Может продавать Полезные Атрибуты только Экипажу","","" +"SpiritcallerSpiritMax","恶灵最大数量","Maximum number of Evil Spirits","Максимальное количество Злых Духов","","" +"SpiritcallerSpiritAbilityCooldown","恶灵能力的冷却","Evil Spirit ability cooldown","Откакт навыка у Злых Духов","","" +"SpiritcallerFreezeTime","恶灵能力的冻结时间","Evil Spirit ability freeze time","Злой Дух замораживает игрока на","","" +"SpiritcallerProtectTime","恶灵能力的保护时间","Evil Spirit ability protect time","Злой Дух даёт щит на","","" +"SpiritcallerCauseVision","恶灵能力的减小视野","Evil Spirit ability caused vision","Злой Дух уменьшает зрение на","","" +"SpiritcallerCauseVisionTime","恶灵能力的减小视野时间","Evil Spirit ability caused vision time","Злой Дух время уменьшения зрения","","" + + +"## 信息 / Message" +"Message.SetToSeconds","信息发送冷却时间为[{0}]秒","Set to [{0}] seconds.","Установлен на [{0}] секунды","訊息傳送冷卻時間設為[{0}]秒","信息发送冷却时间为[{0}]秒" +"Message.MessageWaitHelp","指定一个数设定秒数","Specify the first argument in seconds.","Укажите первый аргумент в секундах.","指定一個數來設定秒數","指定一个数设定秒数" +"Message.TemplateNotFoundHost","未找到与“{0}”对应的消息","No templates matching [{0}] were found","Сообщения соответствующие [{0}] не найдены","未找到與[{0}]對應的消息","" +"Message.TemplateNotFoundClient","未找到与“{0}”相关的消息","The Host doesn't have a template called {0}","Сообщения соответствующие [{0}] не найдены","未找到與[{0}]相關的消息","" +"Message.SyncButtonLeft","剩余紧急会议次数: {0}次,少拍桌多做事哦~","There are {0} more emergency buttons left","Кнопку экстренной встречи можно использовать еще {0} раз","剩餘緊急會議次數: {0}次,少拍桌多做事喔~","剩余紧急会议次数: {0}次,少拍桌多做事哦~" +"Message.Executed","[{0}]\n被房主使用指令处决了,请不要干坏事哦~","{0} was executed","[{0}] был казнен","[{0}]\n被房主使用指令處決了,請不要幹壞事喔~","[{0}]\n被房主使用指令处决了,请不要干坏事哦~" +"Message.HideGameSettings","游戏设置被房主隐藏","Game settings have been hidden by the host.","Настройки игры скрыты хостом","遊戲設定被房主隱藏","游戏设置被房主隐藏" +"Message.NowOverrideText","请房主在游戏根目录的 .\Language\SChinese.dat 文件中修改这段文本\n如果您不需要此功能或希望显示普通的/n消息\n请在设置里关掉“显示自定义的/n消息”","Please enter the root folder of the game.\Language\English.dat. Change this text in the dat file \nIf you don't need this feature or want to display regular /n messages. \nPlease disable [Enable only custom /n messages in the settings.]","Пожалуйста, зайдите корневую папку игры.\Language\Russian.dat. Измените этот текст в файле dat \nЕсли вам не нужна эта функция или вы хотите отображать обычные /n сообщений. \nпожалуйста, отключите Включить только пользовательские /n сообщения в настройках.","請房主在遊戲根目錄的 .\Language\TChinese.dat 檔案中修改這段字串\n如果您認為您不需要此功能或希望顯示普通的/n訊息\n請在設定裡關閉“顯示自定義的/n消息”","请房主在游戏根目录的 .\Language\SChinese.dat 文件中修改这段文本\n如果您不需要此功能或希望显示普通的/n消息\n请在设置里关掉“显示自定义的/n消息”" +"Message.NoDescription","无描述","No description","Описание отсутствует","無描述","无描述" +"Message.KickedByDenyName","[{0}]被踢出,因其昵称包含违禁词[{1}]","{0} was kicked because its name matched {1}","[{0}] был кикнут","[{0}]被踢出,因為他的名字包含違禁詞[{1}]","[{0}]被踢出,因其昵称包含违禁词[{1}]" +"Message.BanedByBanList","[{0}]因在封禁名单内被踢出","{0} was banned because they were banned in the past.","[{0}] был заблокирован, потому что он был заблокирован в прошлый раз","[{0}]因在黑名單內而被踢出","[{0}]因在封禁名单内被踢出" +"Message.BanedByEACList","[{0}]因在EAC封禁名单内被踢出","{0} has been banned because he is in EAC list of Banned people.","[{0}]был заблокирован, потому что он был в списке ЕАС","[{0}]因在EAC黑名單內而被踢出","[{0}]因在EAC封禁名单内被踢出" +"Message.DumpfileSaved","日志文件已成功保存到桌面上了,文件名为:{0}","The log file was successfully saved to the desktop, filename: {0}","Файл журнала был успешно сохранен на рабочий стол, имя файла: {0}","記錄檔案已經成功儲存到桌面上了,檔案名為:{0}","日志文件已成功保存到桌面上了,文件名为:{0}" +"Message.KickedByNoFriendCode","[{0}]因该房禁止未登录玩家被请离","{0} was kicked because their friend code does not exist.","[{0}] был кикнут, так как у него нет кода друга","[{0}]因該房禁止未登入玩家而被請離","[{0}]因该房禁止未登录玩家被请离" +"Message.AddedPlayerToBanList","[{0}]被添加至黑名单","Added {0} to the ban list","[{0}] был добавлен в список забаненых игроков","[{0}]被加入至黑名單","[{0}]被添加至黑名单" +"Message.KickWhoSayStart","[{0}]被系统请离\n请不要催开始,可能会被判定为违规信息","{0} has been kicked by the system. \nThe lobby host doesn't want to see messages where the player asks to start","[{0}] кикнут системой. \nХост лобби не желает видеть сообщения, где игрок просит начать","[{0}]被系統請離\n請不要催開始,可能會被判定為違規訊息","[{0}]被系统请离\n请不要催开始,可能会被判定为违规信息" +"Message.WarnWhoSayStart","[{0}]被警告:{1}次\n请不要催开始,可能会被判定为违规信息","{0} has been warned: {1} times \nThe lobby host doesn't want to see messages where the player asks to start","[{0}] был предупреждён:{1} раз \nХост лобби не желает видеть сообщения, где игрок просит начать","[{0}]被警告:{1}次n請不要催開始,可能會被判定為違規訊息","[{0}]被警告:{1}次\n请不要催开始,可能会被判定为违规信息" +"Message.KickStartAfterWarn","[{0}]达到 {1} 次警告被请离房间\n请不要催开始,可能会被判定为违规信息","{0} has received {1} warnings, he will be kicked. \nThe lobby host doesn't want to see messages where the player asks to start","[{0}] набрал {1} предупреждений, он будет кикнут. \nХост лобби не желает видеть сообщения, где игрок просит начать","[{0}]達到 {1} 次警告而被請離房間\n請不要催開始,可能會被判定為違規訊息","[{0}]达到 {1} 次警告被请离房间\n请不要催开始,可能会被判定为违规信息" +"Message.WarnWhoSayBanWord","[{0}],请友善讨论哦~","{0}, stop sending banned words!","[{0}]был исключен за запретное слово","[{0}],請友善討論喔~","[{0}],请友善讨论哦~" +"Message.WarnWhoSayBanWordTimes","[{0}]被警告:{1}次\n请友善讨论哦~","{0} has been warned: {1} times \nif you continue you will be kicked","[{0}] был предупреждён:{1} раз \nесли продожите, вы будете кикнуты","[{0}]被警告: {1}次\n請友善討論喔~","[{0}]被警告:{1}次\n请友善讨论哦~" +"Message.KickWhoSayBanWordAfterWarn","[{0}]达到 {1} 次警告被请离房间\n请友善讨论哦~","[{0}] received {1} warnings.\nHe was expelled for forbidden words","[{0}] набрал {1} предупреждений.\nОн был исключен за запретные слова","[{0}]達到 {1} 次警告而被請離房間\n請友善討論喔~","[{0}]达到 {1} 次警告被请离房间\n请友善讨论哦~" +"Message.KickedByEAC","[{0}]被EAC踢出,理由:{1}","[{0}]Kicked by EAC, reason:{1}","[{0}]Кикнут EAC-ом, причина:{1}","[{0}]被EAC踢出,理由: {1}","[{0}]被EAC踢出,理由:{1}" +"Message.BanedByEAC","[{0}]被EAC封禁,理由:{1}","[{0}]Kicked by EAC, reason:{1}","[{0}]Забанен EAC-ом, причина:{1}","[{0}]被EAC封禁,理由: {1}","[{0}]被EAC封禁,理由:{1}" +"Message.NoticeByEAC","检测到[{0}]:{1}","[{0}]Detected:{1}","[{0}]Обнаружено:{1}","檢測到[{0}]: {1}","检测到[{0}]:{1}" +"Message.SetLevel","您的等级设置为:{0}","Your game level is set to: {0}","Ваш игровой уровень установлен на: {0}","您的等級設定為: {0}","您的等级设置为:{0}" +"Message.SetColor","您的颜色设置为:{0}","Your color is set to: {0}","Ваш игровой цвет установлен на: {0}","您的顏色設定為: {0}","您的颜色设置为:{0}" +"Message.AllowLevelRange","等级可设置范围:0 - 100","The game level can be set in the range: 0-100","Игровой уровень может быть установлен в диапазоне: 0-100","等級可設定範圍: 0~100","等级可设置范围:0 - 100" +"Message.AllowNameLength","昵称可设置长度:1-10","Nickname can be set length: 1-10","Имя может быть в длинну примерно 1-10","名字可設定長度: 0~10","昵称可设置长度:1-10" +"Message.OnlyCanUseInLobby","很抱歉,只有在大厅才能使用该指令","Sorry, this command can only be used in the lobby","Извините, эта команда может быть использована только в лобби","很抱歉,只有在大廳才能使用該指令","很抱歉,只有在大厅才能使用该指令" +"Message.CanNotUseInLobby","很抱歉,在大厅无法使用该指令","Sorry, this command cannot be used in the lobby","Извините, эта команда не может быть использована в лобби","很抱歉,在大廳無法使用該指令","很抱歉,在大厅无法使用该指令" +"Message.CanNotUseByHost","很抱歉,房主无法使用该指令","Sorry, Host can't use this command","Извините, но Хост не может воспользоваться этой командой","很抱歉,房主無法使用該指令","很抱歉,房主无法使用该指令" +"Message.TryFixName","已尝试修复名字遮挡","An attempt was made to fix hidden message content due to roles","Была предпринята попытка исправить скрытые содержания сообщений из за ролей","已嘗試修復名字遮擋問題","已尝试修复名字遮挡" +"Message.CanNotFindRoleThePlayerEnter","请正确拼写您要查询的职业哦~\n查看所有职业请直接输入/r","Could not find the role you searching\nUse command /r to show role list","Пожалуйста, правильно напишите роль, которую вы хотите запросить ~\nЧтобы просмотреть все роли, напишите команду /r","請正確拼寫您要查詢的職業喔~\n查看所有職業請直接輸入/r","请正确拼写您要查询的职业哦~\n查看所有职业请直接输入/r" +"Message.PlayerQuitForever","[{0}]选择自愿离开\n很抱歉给大家带来了糟糕的游戏体验\n我们真的很努力地在进步了","{0} decided to leave voluntarily \nSorry for the bad gaming experience \nI really worked hard to make progress","[{0}]решил уйти добровольно \nПрошу прощения за плохой игровой опыт \nЯ действительно усердно работал, чтобы добиться прогресса","[{0}]選擇自願離開\n很抱歉給大家帶來了糟糕的遊戲體驗\n我們真的很努力地在進步了","[{0}]选择自愿离开\n很抱歉给大家带来了糟糕的游戏体验\n我们真的很努力地在进步了" +"Message.MadmateSelfVoteModeNotify","请注意:当前叛徒生成模式为[{0}]\n投票给自己代表您希望成为叛徒。若您符合成为叛徒的条件且还有剩余名额,将立刻成为叛徒。","Please note: The current Madness generation mode is [{0}]\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate","Пожалуйста, обратите внимание: Текущий режим появления Безумцев - [{0}]\n Голосование за себя означает, что вы хотите быть Безумцем. Если вы соответствуете условиям, чтобы стать Безумцем и еще остались места, вы немедленно станете Безумцем","請注意: 目前叛徒生成模式為[{0}]\n投票給自己代表您希望成為叛徒。若您符合成為叛徒的條件且還有剩餘名額,將立刻成為叛徒。","请注意:当前叛徒生成模式为[{0}]\n投票给自己代表您希望成为叛徒。若您符合成为叛徒的条件且还有剩余名额,将立刻成为叛徒。" +"Message.HostLeftGameInGame","警告:房主已退出游戏,接下来游戏将无法正常运行,请各位退出游戏,或等待新房主重开游戏。","★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.","★Предупреждение★ Хост покинул игру, и в следуйщий раз игра не запуститься нормально. Пожайлуста, выйдите из лобби или подождите пока новый Хост начнёт игру.","警告: 房主已退出遊戲,接下來遊戲無法正常運作,請各位退出遊戲,或等待新房主重開遊戲。","警告:房主已退出游戏,接下来游戏将无法正常运行,请各位退出游戏,或等待新房主重开游戏。" +"Message.HostLeftGameInLobby","警告:房主已退出游戏,接下来游戏将无法正常运行,若新房主已安装TOHE,需要至少重开一次房间才能正常游戏。","★Warning★ Host left the game, in next time game wouldn't start normally. If new host has TOHE, you need to re-enter the lobby to play normally.","★Предупреждение★ Хост покинул игру, и в следуйщий раз игра не запуститься нормально. Если у нового Хоста есть TOHE, вам нужно перезайти чтобы играть нормально.","警告: 房主已退出遊戲,接下來遊戲無法正常運作,若新房主已安裝TOHE,至少需要重開一次房間才能正常遊玩。","警告:房主已退出游戏,接下来游戏将无法正常运行,若新房主已安装TOHE,需要至少重开一次房间才能正常游戏。" +"Message.LobbyShared","已请求车队姬群发您的房号","The lobby has successfully been shared!","Код вашей комнаты был отправлен в Discord сервер TOHE","已請求車隊姬發送您的房號","" +"Message.LobbyShareFailed","车队姬似乎不在线捏","TOHE-Chan does not seem to be online (failed to share lobby)","Код вашей комнаты не получилось отправить в Discord сервер TOHE","車隊姬似乎不在線","" +"Message.YTPlanDisabled","请在设置启用[{0}]","Please enable {0} in the Settings","Включите [{0}] в настройках!","请在设置启用[{0}]","" +"Message.YTPlanSelected","您下一局将被分配为[{0}]","In the next game, your role will be {0}","В следующем раунде вы будете [{0}]","您下一局将被分配为[{0}]","" +"Message.YTPlanSelectFailed","无法将您分配为[{0}]\n可能是因为您没有启用该职业或该职业不支持被指定","You cannot be assigned as {0}.\nIt may be because you don't have this role enabled, or this role does not support being assigned.","Вы не можете быть назначенными [{0}] \nВозможно, из-за того что роль не активирована или не может быть назначена.","无法将您分配为[{0}]\n可能是因为您没有启用该职业或该职业不支持被指定","" +"Message.YTPlanCanNotFindRoleThePlayerEnter","请正确拼写您要指定的职业哦~\n查看所有职业请直接输入/r","Could not find the role you searching\nUse command /r to show role list","Пожалуйста, правильно напишите роль, которую вы хотите поставить.\nЧтобы просмотреть все роли, напишите команду /r","请正确拼写您要指定的职业哦~\n查看所有职业请直接输入/r","" +"Message.YTPlanNotice","提示:该房间启用了[创作者素材保护计划],房主可以指定自己的职业。\n该功能仅允许创作者用于获取视频素材,如遇滥用情况,请退出游戏或举报。\n当前创作者认证:","Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\nCurrent Creator Credentials:","Внимание: в этой комнате включен [режим Ютуб Ролика], владелец может поставить отдельные роли игрокам.\n Эта функция может использоваться только для создания видео роликов, если создатель комнаты нарушает это правило, выйдите или сообщите о нём.\n Текущие настройки:","提示:该房间启用了[创作者素材保护计划],房主可以指定自己的职业。\n该功能仅允许创作者用于获取视频素材,如遇滥用情况,请退出游戏或举报。\n当前创作者认证:","" + +"## 警告 / Warnings" +"Warning.OverrideExiledPlayer","警告:由于设置内鬼数量为1(船鬼计算为船员),为了避免黑屏错误,将会将驱逐动画显示为平票或跳过(只会影响视觉,不会影响投票结果)。请设置更多的内鬼人数或禁用船鬼以避免该问题。","Warning: Since the number of Impostors is set to 1, in order to avoid black screen, the voting screen will always show as a tied vote or a skip vote (only affects the visual, not the voting results). Please set more number of Impostors to avoid this problem.","Предупреждение: Поскольку Предатель остался один (Предатель считается как Член Экипажа), во избежание черного экрана, анимация выбрасывания считается как ничьей или пропущено (только визуально, выбрасывание все ещё происходит)\n Пожалуйста, установите больше предателей или отключите Предателей чтобы избежать этой проблемы.","警告:由于设置内鬼数量为1(船鬼计算为船员),为了避免黑屏错误,将会将驱逐动画显示为平票或跳过(只会影响视觉,不会影响投票结果)。请设置更多的内鬼人数或禁用船鬼以避免该问题。","设置内鬼人数为一个时,放逐动画会显示为平票" +"Warning.InvalidRpc","{0} 被踢出,因其 RPC 无效,请确保没有 TOHE 以外的模组。","Kicked {0} because an invalid RPC was received.\nPlease check that no mods other than TOHE installed.","{0} был кикнут так как получен недопустимый RPC. \nУбедитесь что в системе нет других модов кроме TOHE.","{0} 被踢出,因其 RPC 無效,請確保沒有 TOHE 以外的模組。","{0} 被踢出,因其 RPC 无效,请确保没有 TOHE 以外的模组。" +"Warning.NoModHost","非TOHE房","TOHE is not installed on the host","У Хоста Лобби не установлен TOHE","非TOHE房","非TOHE房" +"Warning.MismatchedVersion","{0}\n安装了其它版本的 {1}","{0} has a different version than {1}","{0} Версия \nне соответствует версии Хоста лобби {1}","{0}\n安裝了其他版本的 {1}","{0}\n安装了其它版本的 {1}" +"Warning.AutoExitAtMismatchedVersion","您的 {0} 版本与房主不同\n您将在 {1} 秒内被踢出","The host has no or a different version of {0}\nYou will be kicked in {1}","Версия {0} не соответствует Хосту лобби. \nВы будете исключены через {1} секунды","您的 {0} 版本與房主不同\n您將在 {1} 秒後被踢出","您的 {0} 版本与房主不同\n您将在 {1} 秒内被踢出" + +"## 错误 / Error" +"Error.MeetingException","错误: {0}\n使用 Shift+M+Enter 强制结束会议","Error: {0}\r\nPlease use SHIFT+M+ENTER to end the meeting","Ошибка: {0}\r\nПожалуйста используйте SHIFT+M+ENTER чтобы принудительно завершить собрание","錯誤: {0}\n請使用 Shift+M+Enter 強制結束會議","错误: {0}\n使用 Shift+M+Enter 强制结束会议" +"Error.InvalidRoleAssignment","错误:在分配职业时发现职业无效的玩家 ({0})","Error: Invalid role found for a player during role assignment({0})","Ошибка: Во время назначения роли для игрока обнаружена недопустимая роль({0})","錯誤: 在分配職業時發現職業無效的玩家 ({0})","错误:在分配职业时发现职业无效的玩家 ({0})" +"Error.InvalidColor","警告:存在使用非法颜色的玩家,可能引起游戏错误","Error: Only default colors are available","Ошибка: Нельзя использовать другие цвета, кроме цветов по умолчанию","警告: 存在使用非正常顏色的玩家,可能引起遊戲錯誤","警告:存在使用非法颜色的玩家,可能引起游戏错误" +"Error.InvalidColorPreventStart","请等待其他玩家加载完毕后开始游戏\n(或存在非法颜色无法开始游戏)","Other players are not allowed to use other colors, otherwise it will result in a serious error","Другим игрокам не разрешается использовать другие цвета, в противном случае это приведет к серьезной ошибке","請等待其他玩家載入完畢後開始遊戲\n (或存在非正常顏色無法開始遊戲)","请等待其他玩家加载完毕后开始游戏\n(或存在非法颜色无法开始游戏)" +"### ErrorText関連, / Error Levels" +"ErrorLevel1","可能同时产生多个bug","Bugs may occur.","Могут возникнуть некоторые ошибки.","可能同時產生多個Bug","可能同时产生多个bug" +"ErrorLevel2","可能出现bug","This may be a bug.","Возможно вы столкнулись с ошибкой.","可能出現Bug","可能出现bug" +"ErrorLevel3","未发布版本","This version shouldn't have been released.","Эта версия никогда не должна быть выпущена.","未發布版本","未发布版本" +"TerminateCommand","强制结束游戏快捷键","Abort Command","Команда устарела","強制結束遊戲快捷鍵","强制结束游戏快捷键" +"#### 000 Test," +"ERR-000-000-0","无错误","No Error","Ошибок не обнаружено","無錯誤","无错误" +"ERR-000-900-0","测试错误Lv0","Test Error Lv.0","Ошибка теста - Lv0","測試錯誤Lv0","测试错误Lv0" +"ERR-000-910-1","测试错误Lv1","Test Error Lv.1","Ошибка теста - Lv1","測試錯誤Lv1","测试错误Lv1" +"ERR-000-920-2","测试错误Lv2","Test Error Lv.2","Ошибка теста - Lv2","測試錯誤Lv2","测试错误Lv2" +"ERR-000-930-3","测试错误Lv3","Test Error Lv.3","Ошибка теста - Lv3","測試錯誤Lv3","测试错误Lv3" +"ERR-000-804-1","测试错误未知","TownOfHostEdited does not support the Vanilla HnS, so unloaded.","Мод не поддерживает обычные Прятки. Мод был отключён","測試錯誤未知","测试错误未知" +"#### 001 Main," +"ERR-001-000-3","在主目录出现重复密钥","Main dictionary has duplicated keys.","Дублирование ключей происходит в основном словаре.","在矚目路出現重複密鑰","在主目录出现重复密钥" + +"## 其它 / Other things" +"DefaultSystemMessageTitle","[ ★ 系统消息 ★ ]","[ ★ System message ★ ]","[ ★ Системное сообщение ★ ]","[ ★ 系統訊息 ★ ]","[ ★ 系统消息 ★ ]" +"MessageFromTheHost","[ ★ 房主消息 ★ ]","[ ★ Host message ★ ]","[ ★ Сообщение от Хоста ★ ]","[ ★ 房主訊息 ★ ]","[ ★ 房主消息 ★ ]" +"MessageFromEAC","[ ★ EAC ★ ]","[ ★ EAC ★ ]","[ ★ EAC ★ ]","[ ★ EAC反作弊 ★ ]","[ ★ EAC ★ ]" +"DetectiveNoticeTitle","[ ★ 侦探线索 ★ ]","[ ★ Message for the Detective ★ ]","[ ★ Сообщение для Детектива ★ ]","[ ★ 偵探線索 ★ ]","[ ★ 侦探线索 ★ ]" +"GuessKillTitle","[ ★ 赌场事件 ★ ]","[ ★ Message about Guessing ★ ]","[ ★ Сообщение о Угадывании ★ ]","[ ★ 賭場事件 ★ ]","[ ★ 赌场事件 ★ ]" +"CyberStarNewsTitle","[ ★ 紧急新闻 ★ ]","[ ★ Urgent news ★ ]","[ ★ Срочные Новости ★ ]","[ ★ 緊急新聞 ★ ]","[ ★ 紧急新闻 ★ ]" +"GodAliveTitle","[ ★ 神的共鸣 ★ ]","[ ★ Message about God ★ ]","[ ★ Дьявольская Аура ★ ]","[ ★ 神的共鳴 ★ ]","[ ★ 神的共鸣 ★ ]" +"WorkaholicAliveTitle","[★ 关于工作狂的消息 ★ ]","[ ★ Message about Workaholic ★ ]","[ ★ Сообщение о Трудоголике ★ ]","","" +"BaitAliveTitle","[★ 关于诱饵的消息 ★ ]","[ ★ Message about Bait ★ ]","[ ★ Сообщение о Байте ★ ]","","" +"MessageFromKPD","[ ★ 咔皮呆留言 ★ ]","[ ★ KARPED1EM ★ ]","[ ★ KARPED1EM ★ ]"," [ ★ 咔皮呆留言 ★ ]","[ ★ 咔皮呆留言 ★ ]" +"MessageFromSponsor","[ ★ 贡献者消息 ★ ]","[ ★ Sponsor ★ ]","[ ★ Спонсор ★ ]","[ ★ 貢獻者訊息 ★ ]","[ ★ 贡献者消息 ★ ]" +"MessageFromDev","[ ★ 开发者消息 ★ ]","[ ★ Developer ★ ]","[ ★ Разработчик ★ ]","[ ★ 開發者訊息 ★ ]","[ ★ 开发者消息 ★ ]" +"DivinatorCheckMsgTitle","[ ★ 调查 ★ ]","[ ★ Crystal Ball ★ ]","[ ★ Хрустальный Шар ★ ]","[ ★ 水晶球 ★ ]","[ ★ 水晶球 ★ ]" +"MimicMsgTitle","[ ★ 宝箱怪 ★ ]","[ ★ Mimic ★ ]","[ ★ Мимик ★ ]","[ ★ 保險箱 ★ ]","[ ★ 宝箱怪 ★ ]" +"EraserEraseMsgTitle","[ ★ 抹除者 ★ ]","[ ★ Eraser ★ ]","[ ★ Стирачка ★ ]","[ ★ 抹除者 ★ ]","[ ★ 抹除者 ★ ]" +"TrialKillTitle","[ ★ 法院事件 ★ ]","[★ Court ★]","[★ Суд ★]","[ ★ 法院事件 ★ ]","[ ★ 法院事件 ★ ]" +"MorticianCheckTitle","[ ★ 尸体检查 ★ ]","[★ Corpse Examination ★]","[★ Вскрытие ★]","[ ★ 尸体检查 ★ ]","[ ★ 尸体检查 ★ ]" +"MediumshipTitle","[ ★ 冥界之声 ★ ]","[★ Voice of the Underworld ★]","[★ Голос с другого мира ★]","[ ★ 冥界之声 ★ ]","[ ★ 冥界之声 ★ ]" +"MafiaRevengeTitle","[ ★ 特供情报 ★ ]","[ ★ NEWS ★ ]","[ ★ НОВОСТИ ★ ]","[ ★ 特供情报 ★ ]","" +"RetributionistRevengeTitle","[ ★ 惩罚者的复仇 ★ ]","[ ★ NEWS ★ ]","[ ★ НОВОСТИ ★ ]","[ ★ 特供情报 ★ ]","" +"TrackerTitle","[★ 曲目阅读 ★]","[ ★ Track Reading ★ ]","[ ★ Оценка отслежования ★ ]","","" +"Temp.Blank","​","​","​","​","​" +"TabGroup.SystemSettings","系统设置","System Settings","Системные настройки","系统设置","系统设置" +"TabGroup.GameSettings","游戏设置","Game Settings","Игровые настройки","游戏设置","游戏设置" +"TabGroup.CrewmateRoles","船员阵营职业","Crewmate Roles","Роли Членов Экипажа","船员阵营职业","船员阵营职业" +"TabGroup.NeutralRoles","中立阵营职业","Neutral Roles","Нейтральные Роли","中立阵营职业","中立阵营职业" +"TabGroup.ImpostorRoles","内鬼阵营职业","Impostor Roles","Роли Предателей","内鬼阵营职业","内鬼阵营职业" +"TabGroup.Addons","附加职业","Add-Ons","Атрибуты","附加职业","附加职业" +"TabGroup.OtherRoles","试验性职业(不建议开)","Experimental Roles (Not recommended)","Эксперементальные Роли (Не рекомендуются)","试验性职业(不建议开)","试验性职业(不建议开)" +"TabGroup.TaskSettings","任务管理","Game Modifiers","Игровые Модификаторы","","" +"TabGroup.CovenRoles","巫师身份","Coven Roles","Роли Ковенов","","" +"OtherRoles.CrewmateRoles","★ 船员阵营职业","★ Crewmate Roles","★ Роли Членов Экипажа","★ 船员阵营职业","★ 船员阵营职业" +"OtherRoles.NeutralRoles","★ 中立阵营职业","★ Neutral Roles","★ Нейтральные Роли","★ 中立阵营职业","★ 中立阵营职业" +"OtherRoles.ImpostorRoles","★ 内鬼阵营职业","★ Impostor Roles","★ Роли Предателей","★ 内鬼阵营职业","★ 内鬼阵营职业" +"OtherRoles.Addons","★ 附加职业","★ Add-Ons","★ Атрибуты","★ 附加职业","★ 附加职业" +"JudgeCanTrialnCrewKilling","可以审判带刀船员","Can trial Crewmate Killing","Может судить Убийц Экипажа","可以審判帶刀船員","可以审判带刀船员" +"JudgeCanTrialNeutralB","可以审判无刀中立","Can trial Neutral Benign","Может судить Добрых Нейтралов","可以審判無刀中立","可以审判无刀中立" +"JudgeCanTrialNeutralK","可以审判带刀中立","Can trial Neutral Killing","Может судить Злых Нейтралов","可以審判帶刀中立","可以审判带刀中立" +"JudgeCanTrialNeutralE","可以审判中立邪恶的","Can trial Neutral Evil","Может судить Злых Нейтралов","","" +"JudgeCanTrialNeutralC","可以审判中立混乱的","Can trial Neutral Chaos","Может судить Нейтралов которые вносят Хаос","","" +"JudgeCanTrialSidekick","可以审判跟班","Can trial Sidekick","Может судить Союзников","","" +"JudgeCanTrialInfected","可以审判感染者","Can trial Infected","Может судить Заражённых","","" +"JudgeCanTrialContagious","可以审判病毒","Can trial Contagious","Может судить Заразных","","" +"ActiveRolesList","有效职业一览","Active Roles List","Список Активных Ролей","有效职业一览","有效职业一览" +"ForExample","使用例子","Example Use","Например","使用例子","使用例子" +"HideGameCodes","直播模式","Hide Game Code","Скрыть Игровой Код","直播模式","直播模式" +"updateButton","一键更新","Update","Обновление","一鍵更新","一键更新" +"updatePleaseWait","请稍候……","Please Wait...","Пожалуйста, подождите...","請稍後......","请稍候……" +"updateManually","更新失败,请更换网络重试或手动更新。","Update failed.\nPlease Update Manually.","Ошибка обновления. \nПожалуйста обновите вручную.","更新失敗,請嘗試更換網路重試或手動更新。","更新失败,请更换网络重试或手动更新。" +"updateInProgress","更新中……","Updating...","Обновление...","更新中......","更新中……" +"announcementUpdate","更新到v{0}\n{1}","Update v{0}\n{1}","Обновление v{0}\n{1}","更新到v{0}\n{1}","更新到v{0}\n{1}" +"announcementChangelog","更新日志 v{0}\n{1}","ChangeLogs v{0}\n{1}","Журнал Изменений v{0}\n{1}","更新紀錄 v{0}\n{1}","更新日志 v{0}\n{1}" +"updateRestart","更新好啦!\n请重启游戏生效~","Update Finished!\nPlease restart the game.","Обновление завершено!\nПожалуйста перезапустите игру.","更新好啦! \n請重啟遊戲生效~","更新好啦!\n请重启游戏生效~" +"updateFailed","更新失败!","Update failed.","Не удалось обновить!","更新失敗!","更新失败!" +"downloadFailed","下载文件失败!\n请稍后或重启游戏后重试...","Failed to upload file! \nPlease try again later or restart the game...","Не удалось загрузить файл! \nПожалуйста, повторите попытку позже или перезапустите игру...","下載檔案失敗! \n請稍後或重啟遊戲後重試...","下载文件失败!\n请稍后或重启游戏后重试..." +"onSetPublicNoLatest","我们有一个重要的更新,请更新本模组\n否则您无法公开房间","Public rooms are only available in the latest version.\nPlease update.","Публичные лобби запрещены за исключением последней версии.\nПожалуйста обновите мод.","我們有一個重要的更新,請更新本模組\n否則您無法公開房間","我们有一个重要的更新,请更新本模组\n否则您无法公开房间" +"CanNotJoinPublicRoomNoLatest","我们有一个重要的更新,请更新本模组\n否则您无法加入公开房间","You can't join public rooms without the latest version.\nPlease update.","Вы не можете присоединяться к публичным лобби \nза исключением последней версии. Пожалуйста обновите мод.","我們有一個重要的更新,請更新本模組\n否則您無法加入公開房間","我们有一个重要的更新,请更新本模组\n否则您无法加入公开房间" +"ModBrokenMessage","模组文件损坏,请重启游戏或重装本模组","The MOD file is damaged.\nPlease reinstall.","Мод был поврежден.\nПожалуйста переустановите его снова.","模組檔案損壞,請重啟遊戲或重裝本模組","模组文件损坏,请重启游戏或重装本模组" +"DisabledByProgram","公开房间的操作已被程序禁用","Public rooms have been disabled by the program","Создание публичного лобби отключена программой","公開房間的操作已被程式禁用","公开房间的操作已被程序禁用" +"EnterVentToWin","跳管道来获得胜利!","Enter Vent to Win!!","Запрыгните в вентиляцию чтобы победить!!","跳管道來獲勝!","跳管道来获得胜利!" +"EatenByPelican","您被鹈鹕吞了,请等待鹈鹕死亡或会议...","You're swallowed, waiting for the Pelican to die or a meeting","Вы были проглочены Пеликаном, Дождитесь его смерти или экстренной встречи...","您被鵜鶘吞了,請等待鵜鶘死亡或會議...","您被鹈鹕吞了,请等待鹈鹕死亡或会议..." +"KBBackCountDown","您已阵亡,等待{0}秒后复活...","Wait for {0} seconds to revive","Подождите {0} секунд, чтобы оживить","你已陣亡,等待{0}秒後復活...","您已阵亡,等待{0}秒后复活..." +"FireworksPutPhase","还要安放{0}枚烟花","{0} Fireworks Left","Осталось {0} Фейерверков","還要安裝{0}枚煙花","还要安放{0}枚烟花" +"FireworksWaitPhase","耐心等待....","Wait for it...","Подожди время...","耐心等待....","耐心等待...." +"FireworksReadyFirePhase","烟花来咯,大型烟花秀开始!","Fire!","Огонь!","烟花来咯,大型烟花秀开始!","烟花来咯,大型烟花秀开始!" +"EnterVentWinCountDown","在{0}秒内跳管道胜利!","Enter vent within {0} seconds to win!","Прыгните в вентиляцию за {0} секунд чтобы победить!","在{0}秒内跳管道胜利!","在{0}秒内跳管道胜利!" +"InvalidArgs","无效参数","Invalid Args","Недопустимые аргументы","无效参数","无效参数" +"On","开启","Always","ВКЛ","开启","开启" +"Off","关闭","OFF","ВЫКЛ","关闭","关闭" +"ColoredOn","开启","ON","ВКЛ","开启","开启" +"ColoredOff","关闭","OFF","ВЫКЛ","关闭","关闭" +"CurrentActiveSettingsHelp","当前启用设置及帮助","Current Active Settings Help","Справка по текущим активным настройкам","当前启用设置及帮助","当前启用设置及帮助" +"WitchCurrentMode","当前模式","Current Mode","Текущий Режим","当前模式","当前模式" +"WitchModeKill","击杀","Kill","Убить","击杀","击杀" +"WitchModeSpell","诅咒","Spell","Заклинать","诅咒","诅咒" +"HexMasterModeHex","妖术","Hex","Проклясть","","" +"HexMasterModeKill","击杀","Kill","Убить","","" +"PoisonerPoisonButtonText","毒药","Poison","Отравить","Poison","Poison" +"WitchModeDouble","单击诅咒&双击击杀","Double Click = Kill, Single Click = Spell","Двойной","按一下詛咒&按兩下殺人","单击诅咒&双击击杀" +"HexMasterModeDouble","双击=击杀,单击=妖术","Double Click = Kill, Single Click = Hex","","","" +"BountyCurrentTarget","当前目标","Current Target","Текущая Цель","目前目標","当前目标" +"AntiAdminerAD","管理室地图警告","Warning about Admin","Оповещение о Админке","管理室地圖警告","管理室地图警告" +"AntiAdminerVI","生命检测仪警告","Warning about Vitals","Оповещение о Пульсах ","心電圖警告","生命检测仪警告" +"AntiAdminerDL","日志警告","Warning about DoorLog","Оповещение о Журналах","通行記錄警告","日志警告" +"AntiAdminerCA","摄像头警告","Warning about Cameras","Оповещение о Камерах","監視器警告","摄像头警告" +"Roles","职业","Roles","Роли","職業","职业" +"Settings","设定","Settings","Настройки","設定","设定" +"Addons","附加效果","Add-Ons","Атрибуты","附加效果","附加效果" +"LastResult"," ★ 游戏结果","★ Match Results","★ Результат матча"," ★ 遊戲結果"," ★ 游戏结果" +"LastEndReason"," ★ 结束原因","★ End Reason","★ Причина окончания"," ★ 結束原因"," ★ 结束原因" +"KillLog","击杀日志","Kill Log","История убийств","殺人紀錄","击杀日志" +"Maximum","最大人数","Max","Максимум","最大人數","最大人数" +"RoleRate","启用","Random","Рандом","啟用","启用" +"RoleOn","优先","Always","ВКЛ","優先","优先" +"RoleOff","禁用","Disabled","ВЫКЛ","禁用","禁用" +"RoleRateNoColor","启用","Random","Рандом","啟用","启用" +"RoleOnNoColor","优先","Always","ВКЛ","優先","优先" +"RoleOffNoColor","禁用","Disabled","ВЫКЛ","禁用","禁用" +"Rate0","0%","0%","0%","0%","0%" +"Rate5","5%","5%","5%","5%","5%" +"Rate10","10%","10%","10%","10%","10%" +"Rate20","20%","20%","20%","20%","20%" +"Rate30","30%","30%","30%","30%","30%" +"Rate40","40%","40%","40%","40%","40%" +"Rate50","50%","50%","50%","50%","50%" +"Rate60","60%","60%","60%","60%","60%" +"Rate70","70%","70%","70%","70%","70%" +"Rate80","80%","80%","80%","80%","80%" +"Rate90","90%","90%","90%","90%","90%" +"Rate100","100%","100%","100%","100%","100%" +"Preset","预设","Preset","Сохранения","設定檔","预设" +"Preset_1","预设1","Preset 1","Сохранение 1","設定檔1","预设1" +"Preset_2","预设2","Preset 2","Сохранение 2","設定檔2","预设2" +"Preset_3","预设3","Preset 3","Сохранение 3","設定檔3","预设3" +"Preset_4","预设4","Preset 4","Сохранение 4","設定檔4","预设4" +"Preset_5","预设5","Preset 5","Сохранение 5","設定檔5","预设5" +"Standard","标准","Standard","Стандартный","普通","标准" +"SoloKombat","个人竞技","Solo PVP","ПВП","個人競技","个人竞技" +"ModeSoloKombat","个人竞技模式","Mode Solo PVP","Режим ПВП","個人競技模式","个人竞技模式" +"GameMode","游戏模式","Game Mode","Игровой Режим","遊戲模式","游戏模式" +"PressTabToNextPage","按下tab键查看更多...","Press Tab or Number for Next Page...","Нажмите Tab или Цифру чтобы перейти на следующую страницу...","按下Tab鍵以顯示下一頁....","按下tab键查看更多..." +"RoleSummaryText","复盘信息:","Role Summary:","Игроки и роли в конце игры:","復盤訊息:","复盘信息:" +"doOverride","特别设置%role%的任务数","Override %role%'s Tasks","Изменить задания у %role%","特別設定%role%的任務數","特别设置%role%的任务数" +"assignCommonTasks","%role%的普通任务数","%role% has Common Tasks","%role% имеет общие задания","%role%的普通任務數","%role%的普通任务数" +"roleLongTasksNum","%role%的长任务数","Amount of Long Tasks for %role%","%role% долгие задания","%role%的長任務數","%role%的长任务数" +"roleShortTasksNum","%role%的短任务数","Amount of Short Tasks for %role%","%role% короткие задания","%role%的短任務數","%role%的短任务数" +"Format.Players","{0}人","{0}","{0}","{0}人","{0}人" +"Format.Seconds","{0}秒","{0}s","{0} с","{0}秒","{0}秒" +"Format.Percent","{0}%","{0}%","{0}%","{0}%","{0}%" +"Format.Times","{0}次","{0}","{0}","{0}次","{0}次" +"Format.Multiplier","{0}x","{0}x","{0}х","{0}x","{0}x" +"Format.Votes","{0}票","{0}","{0}","{0}票","{0}票" +"Format.Pieces","{0}个","{0}","{0}","{0}個","{0}个" +"Format.Health","{0}点","{0}","{0}","{0}點","{0}点" +"Format.Level","{0}级","{0}","{0}","{0}級","{0}级" +"KillButtonText","击杀","Kill","УБИТЬ","殺人","击杀" +"ReportButtonText","报告","Report","РЕПОРТ","","" +"VentButtonText","通风管","Vent","ВЕНТАНУТЬСЯ","","" +"SabotageButtonText","破坏","Sabotage","САБОТАЖ","","" +"SniperSnipeButtonText","狙击","Snipe","ЗАСТРЕЛИТЬ","狙擊","狙击" +"FireWorksExplosionButtonText","引爆","Detonate","ЗАЖЕЧЬ","引爆","引爆" +"FireWorksInstallAtionButtonText","设置","Install","УСТАНОВИТЬ","安裝","设置" +"SerialKillerSuicideButtonText","自杀倒计时","Suicide Timer","ДО СУИЦИДА","自殺倒數","自杀倒计时" +"WarlockCurseButtonText","下咒","Curse","ПРОКЛИНАТЬ","下咒","下咒" +"AssassinMarkButtonText","标记","Mark","ПОМЕТИТЬ","標記","标记" +"WitchSpellButtonText","诅咒","Spell","ЗАКЛИНАТЬ","詛咒","诅咒" +"VampireBiteButtonText","吸血","Bite","УКУСИТЬ","吸血","吸血" +"MinerTeleButtonText","传送","Warp","ОТПРАВИТЬСЯ","傳送","传送" +"ArsonistDouseButtonText","涂油","Douse","ОБЛИТЬ","澆油","涂油" +"PuppeteerOperateButtonText","操控","Manipulate","УПРАВЛЯТЬ","操控","操控" +"WitchControlButtonText","控制","Control","КОНТРОЛИРОВАТЬ","","" +"WarlockShapeshiftButtonText","咒杀","Spell","ЗАКОЛДОВАТЬ","咒殺","" +"BountyHunterChangeButtonText","变更","Swap","ДО СМЕНЫ","變更","变更" +"EvilTrackerChangeButtonText","追踪","Track","ОТСЛЕЖИВАТЬ","追蹤","追踪" +"InnocentButtonText","栽赃","Frame","ПОДСТАВИТЬ","栽贓","栽赃" +"CapitalismButtonText","压榨","Add task","ВЫДАТЬ ЗАДАНИЕ","壓榨","压榨" +"PelicanButtonText","吞下","Eat","СЪЕСТЬ","吞下","吞下" +"CounterfeiterButtonText","贩卖","Cheat","ОБМАНУТЬ","販賣","贩卖" +"PursuerButtonText","戏弄","Trick","ПРЕСЛЕДОВАТЬ","","" +"GangsterButtonText","招募","Recruit","ПЕРЕМАНИТЬ","招募","招募" +"RevolutionistDrawButtonText","拉拢","Win over","ПОКОРИТЬ","拉攏","拉拢" +"FFFButtonText","制裁","Hatred","РАЗЛУЧИТЬ","制裁","制裁" +"MedicalerButtonText","保护","Protect","ЗАЩИТИТЬ","上盾","保护" +"GamerButtonText","攻击","Attack","АТАКОВАТЬ","攻擊","攻击" +"ImperiusCurseButtonText","夺舍","Teleport","ПЕРЕМЕСТИТСЯ","換魂","夺舍" +"BallLightningButtonText","汽化","Evaporate","ИСПАРИТЬСЯ","汽化","汽化" +"ProvocateurButtonText","问候","Greet","ПРИВЕТСВОВАТЬ","自爆","问候" +"OverKillerButtonText","肢解","Dismember","РАСЧЛЕНИТЬ","支解","肢解" +"AssassinShapeshiftText","刺杀","Kill","УБИТЬ","刺殺","刺杀" +"BomberShapeshiftText","自爆","Explode","ВЗОРВАТЬСЯ","自爆","自爆" +"QuickShooterShapeshiftText","储存","Keep","СОХРАНИТЬ","儲存","储存" +"CamouflagerShapeshiftText","隐蔽","Disguise","СКРЫТЬ","隱蔽","隐蔽" +"HackerShapeshiftText","骇入","Hack","ВЗЛОМАТЬ","駭入","骇入" +"DefaultShapeshiftText","变形","Shift","ПРЕВРАЩЕНИЕ","變形","变形" +"DefaultRevertShapeshiftText","解除","Revert","ОТМЕНИТЬ","解除","解除" +"CleanerReportButtonText","清理","Clean","ОЧИСТИТЬ","清理","" +"SwooperVentButtonText","隐身","Swoop","НЕВИДИМОСТЬ","隱身","" +"SwooperRevertVentButtonText","解除","Expose","ОТМЕНИТЬ","解除","" +"WraithVentButtonText","消失","Vanish","ИСЧЕЗНУТЬ","","" +"WraithRevertVentButtonText","暴露","Expose","РАЗОБЛАЧИТЬ","","" +"VectorVentButtonText","快乐","Hop","ПРЫГ!","跳躍","" +"VeteranVentButtonText","警戒","Alert","ТРЕВОГА","戒備","" +"GrenadierVentButtonText","闪光弹","Flash","ГРАНАТА!","閃光彈","" +"MayorVentButtonText","集合","Button","СОБРАНИЕ","集合","" +"ParanoiaVentButtonText","呼救","Panic","СОБРАНИЕ","呼救","" +"SheriffKillButtonText","执法","Shoot","ПРОВЕРИТЬ","執法","" +"ArsonistVentButtonText","点火","Ignite","ЗАЖИГАНИЕ","點火","" +"RevolutionistVentButtonText","革命","Revolution","РЕВОЛЮЦИЯ","革命","" +"TotocalcioKillButtonText","下注","Follow","СЛЕДОВАТЬ","追隨","" +"DovesOfNeaceVentButtonText","歌颂","Reset","СБРОСИТЬ","歌頌","" +"SuccubusKillButtonText","魅惑","Charm","ЗАЧАРОВАТЬ","魅惑","" +"InfectiousKillButtonText","感染","Infect","ЗАРАЗИТЬ","","" +"MonarchKillButtonText","骑士","Knight","ПОСВЯТИТЬ","","" +"FarseerKillButtonText","揭示","Reveal","РАСКРЫТЬ","","" +"DisabledBySettings","已在设置被中禁用","Disabled by Settings","Отключено настройкой","已在設定中被禁用","已在设置被中禁用" +"Disabled","禁用","Disabled","Отключено","禁用","禁用" +"FailToTrack","无法追踪","Failed To Track","Не Удалось Отследить","無法追蹤","无法追踪" +"Mad-","背叛的","Mad ","Безумный ","背叛的","背叛的" +"Charmed-","魅惑的","Charmed ","Зачарованный ","魅惑的","" +"Infected-","感染的","Infected ","Заражённый","","" +"Ego-","利己的","Ego-","Эго-","","" +"Contagious-","传染性","Contagious ","Заразный ","","" +"Recruit-","","Recruited ","","","" +"KillCount","击杀: {0}","Kills: {0}","Убил: {0}","击杀: {0}","" +"CantUse.lastroles","不可以在游戏中查看上局职业","Unable to use /lastroles during a game.","Нельзя использовать /lastroles во время игры.","不可以在游戏中查看上局职业","不可以在游戏中查看上局职业" +"CantUse.killlog","不可以在游戏中查看击杀记录","Unable to use /killlog during a game.","Нельзя использовать /killlog во время игры.","不可以在游戏中查看击杀记录","不可以在游戏中查看击杀记录" +"CantUse.lastresult","不可以在游戏中查看游戏结果","Unable to use /lastresult during a game.","Нельзя использовать /lastresult во время игры.","不可以在游戏中查看游戏结果","不可以在游戏中查看游戏结果" +"IllegalColor","请输入正确的颜色","Please enter the correct color","Пожалуйста введите правильный цвет","请输入正确的颜色","请输入正确的颜色" +"DisableUseCommand","房主设置不允许使用该指令","The Host's settings do not allow this command to be used.","Настройки Хоста запрещают использовать эту команду","房主设置不允许使用该指令","房主设置不允许使用该指令" +"SureUse.quit","我们将踢出您并封禁您以防止您再次遇到这个糟糕的房间,此操作不可逆转,如果您真的希望如此请发送 /qt {0}","We will kick you and block you from entering this lobby again. This setting is irreversible. If you really want it, please send the command /qt {0}","Мы кикнем вас и заблокируем, чтобы вы больше не смогли зайти в это лобби. Эта настройка необратима. Если вы действительно этого хотите, пожалуйста, отправьте команду /qt {0}","我们将踢出您并封禁您以防止您再次遇到这个糟糕的房间,此操作不可逆转,如果您真的希望如此请发送 /qt {0}","我们将踢出您并封禁您以防止您再次遇到这个糟糕的房间,此操作不可逆转,如果您真的希望如此请发送 /qt {0}" +"PlayerIdList","玩家编号列表:","List of player IDs: ","Список номеров игроков:","玩家编号列表:","玩家编号列表:" +"turnOn","开","On","Вкл","开","开" +"turnOff","关","Off","Выкл","关","关" +"CancelStartCountDown","开始倒计时被取消","The starting countdown was cancelled","Обратный отсчет до начала игры был отменён","开始倒计时被取消","开始倒计时被取消" +"RestTOHESetting","已恢复TOHE的默认设置","TOHE settings have been restored to default","Настройки TOHE были восстановлены по умолчанию","已恢复TOHE的默认设置","已恢复TOHE的默认设置" +"FPSSetTo","帧数上限设置为: {0}","FPS Set To: {0}","FPS Установлен на: {0}","帧数上限设置为: {0}","帧数上限设置为: {0}" +"HostKillSelfByCommand","房主选择自杀(使用了自杀指令)","The lobby Host decided to commit suicide","Хост лобби решил покончить с собой","房主选择自杀(使用了自杀指令)","房主选择自杀(使用了自杀指令)" +"SyncCustomSettingsRPC","已同步RPC","Synchronized RPC","Синхронизированный RPC","已同步RPC","已同步RPC" +"TOHEVisitorCount","截至今日,TOHE已经被使用 {1}次 啦~","To date TOHE has been used {1} times~","На сегодняшний день TOHE использовался {1} раз~","截至今日,TOHE已經被使用 {1}次 啦~","截至今日,TOHE已经被使用 {1}次 啦~" +"Mode","模式","Mode","Режим","模式","模式" +"Target","目标","Target","Цель","目標","目标" +"PlayerInfo","上局所有玩家信息","Player Info","Информация о игроке","上局所有玩家訊息","上局所有玩家信息" +"NoInfoExists","没有存在的上局信息","No Info Exists","Нет информации","沒有存在的上局訊息","没有存在的上局信息" +"PlayerLeftByAU-Anticheat","[{0}]被树懒超级厉害的反作弊踢出去啦~ QwQ","{0} was banned by the Innersloth anti-cheat.","[{0}] кикнут из-за античита сильнейших и ужаснейших Intersloth~ QwQ","[{0}]被Innersloth超級厲害的反作弊踢出去啦~ QwQ","[{0}]被树懒超级厉害的反作弊踢出去啦~ QwQ" +"PlayerLeftByError","游戏将自动结束以防止黑屏","Game will auto-end to prevent black screens.","","","" +"KickAndriodPlayer","[{0}]因该房禁止安卓被请离房间","{0} was kicked due to playing on mobile.","[{0}] был кикнут из-за настройки Никаких Телефонов","[{0}]因該房禁止Android玩家而被請離房間","[{0}]因该房禁止安卓被请离房间" +"KickBecauseLowLevel","[{0}]因未达到房主规定的等级限制被请离房间","{0} was kicked because their level was too low","[{0}] был кикнут из-за настройки Низкого уровня ","[{0}]因未達到房主規定的等級限制而被請離房間","[{0}]因未达到房主规定的等级限制被请离房间" +"KickBecauseDiffrentVersionOrMod","[{0}]因安装了不同版本的模组被请离房间","{0} was kicked because they had a different version of the mod","[{0}] был кикнут из-за другой версии мода","[{0}]因安裝了不同版本的模組而被請離房間","[{0}]因安装了不同版本的模组被请离房间" +"KickXboxPlayer","[{0}]由于在Xbox上玩而被踢","{0} was kicked due to playing on Xbox.","","","" +"KickPlayStationPlayer","[{0}]由于在PS上玩而被踢","{0} was kicked due to playing on PlayStation.","","","" +"KickNintendoPlayer","[{0}]由于在任天堂Switch上玩而被踢","{0} was kicked due to playing on Nintendo Switch.","","","" +"KBDisplayScore","第{0}名:{1}分","Ranking: {0} Score: {1}","Место: {1} Счёт: {1}","第{0}名:{1}分","第{0}名:{1}分" +"KBTimeRemain","剩余时间:{0} 秒","Time Remaining: {0} second(s)","Осталось времени: {0} секунд","剩餘時間:{0} 秒","剩余时间:{0} 秒" +"GameOver","游戏结束","Game Over","Конец игры","遊戲結束","游戏结束" +"TOHEOptions","TOHE 选项","TOHE Options","Настройки TOHE ","TOHE 設定","TOHE 选项" +"Cancel","取消","Cancel","Отмена","","" +"Back","返回","Back","Назад","返回","返回" +"Yes","是","Yes","Да","是","是" +"No","否","No","Нет","否","否" +"RpcAntiBlackOutIgnored","[{0}]发生未知错误,根据房主设置将忽略该玩家","Because of {0}, an unknown error occurred, RPC will be ignored.","Неизвестная ошибка из-за [{0}], RPC будет проигнорирован.","[{0}]發生未知錯誤,根據房主設定將忽略該玩家","[{0}]发生未知错误,根据房主设置将忽略该玩家" +"RpcAntiBlackOutEndGame","[{0}]发生未知错误,将终止游戏以防止黑屏","Because of {0}, an unknown error occurred, game will end to prevent black screen.","Неизвестная ошибка из-за [{0}], игра была прекращена чтобы предовратить использование черного экрана","[{0}]發生未知錯誤,將結束遊戲以防止黑屏","[{0}]发生未知错误,将终止游戏以防止黑屏" +"RpcAntiBlackOutNotifyInLobby","由于玩家[{0}]发生未知错误,已终止游戏防止卡房。若您不希望在其他玩家发生错误时终止游戏,请在设置关闭[{1}]","Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.","Неизвестная ошибка из-за [{0}], чтобы предовратить черный экран, отключите [{1}] в настройках.","由於玩家[{0}]發生未知錯誤,已結束遊戲以防止卡房,若您不希望在其他玩家發生錯誤時結束遊戲,請在設定中關閉[{1}]","由于玩家[{0}]发生未知错误,已终止游戏防止卡房。若您不希望在其他玩家发生错误时终止游戏,请在设置关闭[{1}]" +"AntiBlackOutNotifyInLobby","由于未知错误发生,已终止游戏以防止黑屏。很抱歉,所有的H系列模组都存在这个问题,自动结束游戏是必要的保护措施,否则游戏将无法运行。","An unknown error occurred, to prevent black screen. Sadly, this error exists in all Town of Host versions. Automatic ending game is required, or the game will not start.","Из-за неизвестной ошибки игра была прекращена, чтобы предотвратить появление черного экрана. К сожалению, эта проблема существует во всех версиях Town of Host. Автоматическое завершение игры является необходимой защитной мерой, в противном случае игра не запустится.","由於未知錯誤發生,已結束遊戲以防止黑屏。很抱歉,所有的H系列模組都存在這個問題,自動結束遊戲是必要的保護措施,否則遊戲將無法正常運作。","由于未知错误发生,已终止游戏以防止黑屏。很抱歉,所有的H系列模组都存在这个问题,自动结束游戏是必要的保护措施,否则游戏将无法运行。" +"AntiBlackOutLoggerSendInGame","由于未知错误发生,将终止游戏以防止黑屏","Because of an unknown error, the game will end to prevent black screen.","Из-за неизвестной ошибки игра будет завершена, чтобы предотвратить появление черного экрана.","由於未知錯誤發生,將結束遊戲以防止黑屏","由于未知错误发生,将终止游戏以防止黑屏" +"AntiBlackOutRequestHostToForceEnd","您触发了黑屏Bug,正在请求房主终止游戏...","You were the reason of the black screen, you are asking the host to stop the game...","Вы были причиной черного экрана, сейчас вы просите хоста остановить игру...","您觸發了黑屏Bug,正在請求房主結束遊戲...","您触发了黑屏Bug,正在请求房主终止游戏..." +"AntiBlackOutHostRejectForceEnd","您触发了黑屏Bug,房主拒绝终止游戏,稍后将为您断开连接","You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.","Вы были причиной черного экрана, хост отказывается завершать игру, и скоро мы вас отключим.","您觸發了黑屏Bug,房主拒絕結束遊戲,稍後將為您斷開連接","您触发了黑屏Bug,房主拒绝终止游戏,稍后将为您断开连接" +"Website","模组官网","Website","Сайт","模組官網","模组官网" +"NextPage","下一页","Next Page","Следующая страница","下一頁","" +"PreviousPage","上一页","Previous Page","Прошлая страница","上一頁","" +"EAC.CheatDetected.EAC","开挂(使用AUM)","Cheating usage detected (Using AUM)","Обнаружено использование читов (используется AUM)","開掛(使用AUM)","开挂(使用AUM)" +"PressF1ShowMainRoleDes","按F1查看您的主职业介绍","Press F1 to get a description of your current role","Нажмите F1, чтобы получить описание вашей роли","按F1查看您的主職業介紹","" +"PressF2ShowAddRoleDes","按F2查看您的附加职业介绍","Press F2 to get a description of what your add-ons do","Нажмите F2, чтобы получить описание вашего Атрибута","按F2查看您的附加職業介紹","" +"FakeTask","假任务:","Fake Tasks:","Фальшивые задания:","假任務:","" +"PVP.ATK","攻击力","Attack","Урон","攻擊力","" +"PVP.DF","防御力","Defend","Защита","防禦力","" +"PVP.RCO","恢复力","Recover","Восстановление","恢復力","" +"Loading","加载中...","Loading...","Загрузка...","載入中...","" + +"## 作弊 / EAC" +"EAC.CheatDetected.HighLevel","警告:EAC正在抵御炸房外挂","Warning: EAC detected High Level of cheats.","Предупреждение: EAC обнаружил высокий уровень читов.","警告: EAC正在抵禦炸房外掛","警告:EAC正在抵御炸房外挂" +"EAC.CheatDetected.LowLevel","警告:EAC检测到可能存在作弊玩家","Warning: EAC detected Low Level of cheats. One of the players is hacking.","Предупреждение: EAC обнаружил низкий уровень читов. Один из игроков читерит.","警告: EAC檢測到可能存在作弊玩家","警告:EAC检测到可能存在作弊玩家" +"PlayerIsRole","{0} 是 {1}","{0} was the {1}.","{0} был ролью {1}","{0} 是 {1}","{0} 是 {1}" + +"## 驱逐确认 / Ejections" +"PlayerExiled","{0} 被驱逐了...","{0} was ejected...","{0} был изгнан...","{0} 被逐出了...","{0} 被驱逐了..." +"ExiledJester","票出 {0} 让你有种不详的预感\n{1} 在狂笑着...","You're all fools!\n{0} the {1} laughing out loud tricked you into ejecting them.\nGG!","Изгнание {0} вызывает у вас дурное предчувствие \nно {1} дико смеется...","票出 {0} 讓你有種不祥的預感\n{1} 在狂笑著...","票出 {0} 让你有种不详的预感\n{1} 在狂笑着..." +"ExiledExeTarget","票出 {0} 让你有种不详的预感\n他是 {1},而他的背后传来处刑人阴沉的笑声...","{0} was the {1}.\nBut they were also the Executioner's target!\nGG!","Изгнание {0} вызывает у вас дурное предчувствие \nЭто {1}, а позади него звучит мрачный смех Палача...","票出 {0} 讓你有種不祥的預感\n他是 {1},而他背後傳來的是暴民陰沉的笑聲...","票出 {0} 让你有种不详的预感\n他是 {1},而他的背后传来处刑人阴沉的笑声..." +"ExiledInnocentTargetAddBelow","\n回头一看,冤罪师 正数着手里的钱呢","\nLooking back at the Innocent counts the money in their hands","\nОглянувшись назад Обвинитель пересчитывает деньги в своих руках","\n回頭一看,冤罪師 正數著手裡的錢呢","\n回头一看,冤罪师 正数着手里的钱呢" +"ExiledInnocentTargetInOneLine","票出 {0} 让你有种不详的预感\n他是 {1},而回头一看,冤罪师 正数着手里的钱呢","{0} was the {1}.\nBut looking back, there's the Innocent counting the money in their hands....\nGG!","Изгнание {0} вызывает у вас дурное предчувствие \nЭто {1}, и оглянувшись назад Обвинитель пересчитывает деньги в своих руках","票出 {0} 讓你有種不祥的預感\n他是 {1},而回頭一看,冤罪師 正數著手裡的錢呢","票出 {0} 让你有种不详的预感\n他是 {1},而回头一看,冤罪师 正数着手里的钱呢" +"NoImpRemain","已经没有内鬼啦","0 Impostors remain","Предателей больше не осталось","已經沒有偽裝者啦","已经没有内鬼啦" +"OneImpRemain","还剩余1个内鬼","1 Impostor remains","Остался 1 Предатель","","" +"TwoImpRemain","还剩余2个内鬼","2 Impostors remain","Осталось 2 Предателя","","" +"ThreeImpRemain","还剩余3个内鬼","3 Impostors remain","Осталось 3 Предателя","","" +"ImpRemain","剩余 {0} 个内鬼","{0} Impostors remaining","Предателей осталось: {0}","剩下 {0} 個偽裝者","剩余 {0} 个内鬼" +"NeutralRemain","剩余 {0} 个邪恶中立","{0} Neutrals remaining","Злых Нейтралов осталось: {0}","剩下 {0} 個邪惡中立","剩余 {0} 个邪恶中立" +"IsGood","{0} 是个好人","{0} was a good guy","{0} был хорошим парнем","{0} 是個好人","{0} 是个好人" +"BelongTo","{0} 属于 {1}","{0} belongs to {1}","{0} принадлежит {1}","{0} 屬於 {1}","{0} 属于 {1}" +"GameOverReason.HumansByTask","船员完成了任务","The Crewmates completed all tasks","Члены Экипажа выполнили задания","船員完成了任務","船员完成了任务" + +"## 游戏结束原因 / Game Overs" +"GameOverReason.HumansByVote","内鬼被驱逐","All Impostors and Neutral Killers were ejected or killed","Предатели были изгнаны","偽裝者被逐出","内鬼被驱逐" +"GameOverReason.HumansDisconnect","船员断线","Crewmates disconnected","Члены Экипажа вышли из игры","船員斷線","船员断线" +"GameOverReason.ImpostorByKill","内鬼人数占优","The Impostors killed everyone","Предатели убили всех","偽裝者人數占優","内鬼人数占优" +"GameOverReason.ImpostorBySabotage","内鬼破坏了设施","Crewmates failed to fix a critical sabotage.","Предатели саботировали обьект","偽裝者破壞了設施","内鬼破坏了设施" +"GameOverReason.ImpostorByVote","船员被驱逐","The Crewmates were ejected","Члены Экипажа были изгнаны","船員被逐出","船员被驱逐" +"GameOverReason.ImpostorDisconnect","内鬼断线","Impostors disconnected","Предатели вышли из игры","偽裝者斷線","内鬼断线" +"DivinatorCheck.HideMsg","[{0}]似乎藏着不可告人的秘密","Looks like [{0}] hides secrets.","Похоже, [{0}] скрывает секреты.","[{0}]似乎藏著不可告人的秘密","[{0}]似乎藏着不可告人的秘密" + +"## 占卜师信息 / Divinator Checks" +"DivinatorCheck.Honest","[{0}]似乎是个忠厚老实的人","Looks like [{0}] is being honest.","Похоже, [{0}] просто честный гражданин.","[{0}]似乎是個忠厚老實的人","[{0}]似乎是个忠厚老实的人" +"DivinatorCheck.Impulse","[{0}]正抑制着某种冲动","Looks like [{0}] is suppressing some kind of impulse.","Похоже, [{0}] подавляет импульсы.","[{0}]正抑制著某種衝動","[{0}]正抑制着某种冲动" +"DivinatorCheck.Weirdo","[{0}]有些突兀地混在人群中","Looks like [{0}] is mixed in crowd.","Похоже, [{0}] смешался с толпой.","[{0}]有些突兀的混在人群中","[{0}]有些突兀地混在人群中" +"DivinatorCheck.Blockbuster","[{0}]渴望一鸣惊人而改变些什么","Looks like [{0}] got big desires to change something.","Похоже, [{0}] хочет изменить что-то важное.","[{0}]渴望一鳴驚人而改變些什麼","[{0}]渴望一鸣惊人而改变些什么" +"DivinatorCheck.Strong","[{0}]藏匿着强大的力量却黯淡于社会","Looks like [{0}] has a strong power but is dim in society.","Похоже, [{0}] довольно сильный но в обществе тускл.","[{0}]隱藏著強大的力量卻黯淡於社會","[{0}]藏匿着强大的力量却黯淡于社会" +"DivinatorCheck.Incomprehensible","[{0}]令人十分难以理解","Looks like [{0}] is being misunderstood.","Похоже, [{0}] довольно недопонятый человек.","[{0}]令人十分難以理解","[{0}]令人十分难以理解" +"DivinatorCheck.Enthusiasm","[{0}]热情似火地与人谈吐着","Looks like [{0}] speaks with everyone very enthusiastic.","Похоже, [{0}] разговаривает со всеми довольно позитивно.","[{0}]熱情似火地與人談吐著","[{0}]热情似火地与人谈吐着" +"DivinatorCheck.Disturbed","[{0}]有些令人感到异样且不详","Looks like [{0}] is disturbed by something.","Похоже, [{0}] что-то беспокоит.","[{0}]有些令人感到異樣且不詳","[{0}]有些令人感到异样且不详" +"DivinatorCheck.None","[{0}]或许会就这么平凡一辈子","Looks like [{0}] has just an ordinary life.","Похоже, [{0}] имеет спокойную жизнь.","[{0}]或許會就這麼平凡一輩子","[{0}]或许会就这么平凡一辈子" +"DivinatorCheck.Glitch","TV2gPZ4wUJWYr{0}05gA6T5PKzBG17","TV2gPZ4wUJWYr{0}05gA6T5PKzBG17","TV2gPZ4wUJWYr{0}05gA6T5PKzBG17","TV2gPZ4wUJWYr{0}05gA6T5PKzBG17","TV2gPZ4wUJWYr{0}05gA6T5PKzBG17" +"DivinatorCheck.Love","♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥","♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥","♥ + ♥ = ♥♥","♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥","" +"DivinatorCheck.TaskDone","[{0}]的职业是[{1}]","[{0}]Role -[{1}]","[{0}]Роль -[{1}]","[{0}]的職業是 {1}]","[{0}]的职业是[{1}]" +"DevAndSpnTitle","TOHE大家族","TOHE family","Семья TOHE","TOHE大家族","TOHE大家族" + +"## Divinator Checks V2 - VERY WIP, DO NOT TRANSLATE" +"DivinatorCheck.Basic","[{0}]似乎没有什么值得注意的","[{0}]seems to not have anything worth noting about them.","[{0}]кажется в нём нет ничего заслуживающего внимания","","" +"DivinatorCheck.Disguise","[{0}]似乎专注于伪装自己","[{0}]seems to be focused on concealing their identity.","[{0}]похоже он сосредоточен на маскировке","","" +"DivinatorCheck.Protect","[{0}]似乎在某种程度上侧重于保护","[{0}]seems to be focused on protection in some way.","[{0}]похоже что он каким-то образом сосредоточен на защите","","" +"DivinatorCheck.Meeting","[{0}]似乎专注于在会议中运用他们的能力","[{0}]seems to be focused on using their ability in meetings.","[{0}]кажется, он сосредоточен на использовании своих способностей на встрече.","","" +"DivinatorCheck.Vote","[{0}]似乎在某种程度上关注投票权","[{0}]seems to be focused on voting power in some way.","[{0}]кажется он каким-то образом сосредоточен на голосовании","","" +"DivinatorCheck.Task","[{0}]似乎专注于他们的任务","[{0}]seems to be focused on their tasks.","[{0}]кажется он сосредоточен на своих заданиях","","" +"DivinatorCheck.Body","[{0}]似乎对尸体有着不同寻常的痴迷","[{0}]seems to have an unusual obsession with dead bodies.","[{0}]похоже, у него необычная одержимость к мертвым телам.","","" +"DivinatorCheck.Vent","[{0}]似乎痴迷于使用通风口","[{0}]seems to have an obsession with using vents.","[{0}]похоже, он одержим вентиляцией","","" +"DivinatorCheck.Target","[{0}]似乎在关注某个特定的人","[{0}]seems to have their eye on someone specific.","[{0}]кажется он присматривается к кому-то конкретному","","" +"DivinatorCheck.IndirectKill","[{0}]似乎以不正常的方式击杀","[{0}]seems to kill in an abnormal way.","","","" +"DivinatorCheck.Kill","[{0}]似乎喜欢在众目睽睽之下击杀","[{0}]seems to like killing in plain sight.","","","" +"DivinatorCheck.Careless","[{0}]似乎不在乎发生了什么","[{0}]seems to not care about what happens.","","","" +"DivinatorCheck.Chaos","[{0}]似乎喜欢混乱","[{0}]seems to like chaos.","","","" +"DivinatorCheck.Recruit","[{0}]似乎很喜欢组建一个团队","[{0}]seems to enjoy the idea of growing a team.","","","" +"DivinatorCheck.Power","[{0}]在某种程度上似乎相当强大","[{0}]seems to be quite powerful in some way.","","","" +"DivinatorCheck.Death","[{0}]他们的目标似乎是走向死亡","[{0}]seems to have their goal set towards their death.","","","" +"DivinatorCheck.Reveal","[{0}]接受工作似乎侧重于揭示某人角色的能力","[{0}]seems to be focused on the ability of revealing the role of someone.","","","" +"DivinatorCheck.Special","[{0}]他们似乎对某物有一些特别之处","[{0}]seems to have something very special about them.","","","" +"DivinatorCheck.Reflect","[{0}]似乎将某些东西反射回目标","[{0}]seems to reflect something back to its target.","","","" + +"Fortune Teller V3" +"DivinatorCheck.Null","{0}是未列出的身份\n此消息不应正常显示","{0} is a role that is not listed.\nThis message should not appear normally.","","","" +"DivinatorCheck.Result0","{0}是船员、是工程师、科学家、内鬼或变形者其中之一","{0} is either Crewmate, Engineer, Scientist, Impostor, or Shapeshifter","","","" +"DivinatorCheck.Result1","{0}是失忆者、模仿者、抹除者、逃亡者、监管者、眩晕者或掷弹兵其中之一","{0} is either Amnesiac, Copycat, Eraser, Refugee, Disruptor, Dazzler, or Grenadier","","","" +"DivinatorCheck.Result2","{0}是十字军、预言家、纵火犯、刺客、球状闪电或集票者其中之一","{0} is either Crusader, Overseer, Arsonist, Ninja, Lightning, or Collector","","","" +"DivinatorCheck.Result3","{0}是资本家、赝品商、贪婪者、商人或魔术师其中之一","{0} is either Capitalist, Deceiver, Greedy, Merchant, or Trickster","","","" +"DivinatorCheck.Result4","{0}是瘟疫使者、瘟疫、观察者、嗜血骑士、守护者或饥荒其中之一","{0} is either Pestilence, Plaguebearer, Observer, Blood Knight, Guardian, or Wildling","","","" +"DivinatorCheck.Result5","{0}是吟游诗人、天启、遐想者、狂妄杀手、杀戳机器或肢解者其中之一","{0} is either Bard, Juggernaut, Reverie, Arrogance, Killing Machine, or Butcher","","","" +"DivinatorCheck.Result6","{0}是验尸官、邪恶追踪者、验尸官、寻迹者或正义追踪者其中之一","{0} is either Coroner, Agent, Mortician, Tracefinder, or Tracker","","","" +"DivinatorCheck.Result7","{0}是保镖、自爆兵、烟花商人或核武器其中之一","{0} is either Bodyguard, Bomber, Fireworker, or Nuker","","","" +"DivinatorCheck.Result8","{0}是赏金猎人、侦探、FFF团、清理工、美杜莎或愚者其中之一","{0} is either Bounty Hunter, Detective, Hater, Cleaner, Medusa, or Psychic","","","" +"DivinatorCheck.Result9","{0}是罪犯、处刑者、律师、告密者、分散者或法医其中之一","{0} is either Convict, Executioner, Lawyer, Snitch, Disperser, or Doctor","","","" +"DivinatorCheck.Result10","{0}是议员、独裁者、法官、被诅咒的灵魂或呪狼其中之一","{0} is either Councillor, Dictator, Judge, Cursed Soul, or Cursed Wolf","","","" +"DivinatorCheck.Result11","{0}是瘾君子、逃亡者、矿工或化形者其中之一","{0} is either Addict, Escapist, Miner, or Morphling","","","" +"DivinatorCheck.Result12","{0}是玩家、僵尸、网红、大明星、死亡契约或吞噬者其中之一","{0} is either Demon, Zombie, Celebrity, Super Star, Deathpact, or Devourer","","","" +"DivinatorCheck.Result13","{0}是神,神谕,幻想家,检查员其中之一","{0} is either God, Oracle, Visionary, or Inspector","","","" +"DivinatorCheck.Result14","{0}是隐匿者、市长、被害妄想症、小偷或卫道士其中之一","{0} is either Anonymous, Mayor, Paranoid, Pickpocket, or Vindicator","","","" +"DivinatorCheck.Result15","{0}是传染性的、病毒的、君主的、革命者的或魅魔的其中之一","{0} is either Infectious, Virus, Monarch, Revolutionist, or Cultist","","","" +"DivinatorCheck.Result16","{0}是冤罪师、受虐狂、抑制者、修理工或破坏者其中之一","{0} is either Innocent, Masochist, Inhibitor, Mechanic, or Saboteur","","","" +"DivinatorCheck.Result17","{0}是医生、马里奥、小丑、潜伏者还是阳光开朗大男孩其中之一","{0} is either Medic, Vector, Jester, Lurker, or Sunnyboy","","","" +"DivinatorCheck.Result18","{0}是黑手党、惩罚者、教父、缺点者、幸运儿或失败者其中之一","{0} is either Nemesis, Retributionist, Gangster, Glitch, Luckey, or Underdog","","","" +"DivinatorCheck.Result19","{0}是邪恶赌怪、正义赌怪、潜藏者、梦魇、隐蔽者或变色龙其中之一","{0} is either Assassin, Vigilante, Stalker, Camouflager, or Chameleon","","","" +"DivinatorCheck.Result20","{0}是豺狼、跟班、独行者、投机者、追击者或自爆卡车其中之一","{0} is either Jackal, Sidekick, Maverick, Opportunist, Pursuer, or Provocateur","","","" +"DivinatorCheck.Result21","{0}是投毒者、吸血鬼、和平之鸽、灵魂论者或背叛者其中之一","{0} is either Poisoner, Vampire, Pacifist, Soul Catcher, or Traitor","","","" +"DivinatorCheck.Result22","{0}是诡雷、快枪手、连环杀手、警长、仰慕者或术士其中之一","{0} is either Trapster, Quick Shooter, Serial Killer, Sheriff, Admirer, or Warlock","","","" +"DivinatorCheck.Result23","{0}是调查员、军师、祭祀者、巫师或女巫其中之一","{0} is either Fortune Teller, Consigliere, Ritualist, Hex Master, or Spellcaster","","","" +"DivinatorCheck.Result24","{0}是懒人、跟随者、鹈鹕、清道夫或秃鹫其中之一","{0} is either Lazy Guy, Follower, Pelican, Scavenger, or Vulture","","","" +"DivinatorCheck.Result25","{0}是扫把星、骑士、老兵或刽子手其中之一","{0} is either Jinx, Knight, Veteran, or Hangman","","","" +"DivinatorCheck.Result26","{0}是通灵师、灵魂召唤师、灵魂论者、寄生虫、隐匿者或魅影其中之一","{0} is either Medium, Spiritcaller, Spiritualist, Parasite, Swooper, or Wraith","","","" +"DivinatorCheck.Result27","{0}可能是时间操控者, 时间之主, 蚀时者, 千面鬼, 或者狙击手其中之一","{0} is either Time Manager, Time Master, Time Thief, Shapemaster, or Sniper" +"DivinatorCheck.Result28","{0}可能是傀儡师, 巫婆, 捕快, 传送师, 龙卷风, 或者嗜血杀手其中之一","{0} is either Puppeteer, Witch, Deputy, Transporter, Twister, Mercenary","","","" +"DivinatorCheck.Result29","{0}可能是船鬼, 展现者, 工作狂, 幻影, 或者恐怖分子其中之一","{0} is either Crewpostor, Marshall, Workaholic, Phantom, or Terrorist","","","" + +"## Hidden Role Chances" +"SunnyboyChance","阳光开朗大男孩概率","Sunnyboy Chance","","","" +"BardChance","吟游诗人概率","Bard Chance","","","" +"NukerChance","核武器概率","Nuker Chance","","","" + +"## Random Map Chances" +"SkeldChance","","Chance that the map is The Skeld","","","" +"MiraChance","","Chance that the map is MIRA HQ","","","" +"PolusChance","","Chance that the map is Polus","","","" +"AirshipChance","","Chance that the map is Airship","","","" + +"## Camouflage Appearance" +"CamouflageMode.Default","默认","Default","","","" +"CamouflageMode.Host","","Host","Хост","","" +"CamouflageMode.Karpe","咔皮呆","KARPED1EM","","","" +"CamouflageMode.Loonie","Loonie","Loonie","","","" +"CamouflageMode.Lauryn","Lauryn","Lauryn","","","" +"CamouflageMode.Moe","Moe","Moe","","","" + +"## Time Master Text Strings" +"TimeMasterSkillDuration","时间护盾的持续时间","Time Shield Duration","","","" +"TimeMasterSkillCooldown","时间护盾的冷却时间","Time Shield Cooldown","","","" +"TimeMasterOnGuard","时间护盾激活!","Time Shield is active!","","","" +"TimeMasterSkillStop","时间护盾结束了!","Time Shield has ended!","","" +"TimeMasterVentButtonText","时间护盾","Time Shield","","","" + +"## Underdog Text Strings" +"UnderdogMaximumPlayersNeededToKill","开始击杀所需的玩家数量上限","Maximum players needed to start killing","","","" + +"## Unlucky Text Strings" +"ImpCanBeUnlucky","内鬼可以成为倒霉蛋","Impostors can become Unlucky","","","" +"CrewCanBeUnlucky","船员可以成为倒霉蛋","Crewmates can become Unlucky","","","" +"NeutralCanBeUnlucky","中立可以成为倒霉蛋","Neutrals can become Unlucky","","","" +"UnluckyTaskSuicideChance","做任务而自杀的概率","Chance to suicide from doing tasks","","","" +"UnluckyKillSuicideChance","使用击杀而自杀的概率","Chance to suicide from killing","","","" +"UnluckyVentSuicideChance","使用通风管而自杀的概率","Chance to suicide from venting","","","" +"UnluckyReportSuicideChance","报告而自杀的概率","Chance to suicide from reporting bodies","","","" +"UnluckySabotageSuicideChance","开门而自杀的概率","Chance to suicide from opening a door","","","" +"UnluckyShapeshiftSuicideChance","变形而自杀的概率","Chance to suicide from shapeshifting","","","" + +"## Crusader Text Strings" +"CrusaderSkillLimit","十字军最大护盾数量","Maximum Crusades","","","" +"CrusaderSkillCooldown","十字军护盾冷却","Crusade Cooldown","","","" +"CrusaderKillButtonText","护盾","Crusade","","","" + +"## Glow Text Strings" +"GlowVision","光辉视野","Glow Vision","","","" +"ImpCanBeGlow","内鬼可以成为光辉","Impostors can become Glow","","","" +"CrewCanBeGlow","船员可以成为光辉","Crewmates can become Glow","","","" +"NeutralCanBeGlow","中立可以成为光辉","Neutrals can become Glow","","","" + +"## Diseased Text Strings" +"ImpCanBeDiseased","内鬼可能成为患病","Impostors can become Diseased","","","" +"NeutralCanBeDiseased","中立可能成为患病","Neutrals can become Diseased","","","" +"CrewCanBeDiseased","船员可能成为患病","Crewmates can become Diseased","","","" +"DiseasedCDOpt","冷却时间增加","Increase the cooldown by","","","" +"DiseasedCDReset","会议结束后冷却恢复正常","Cooldown returns to normal after a meeting","","","" + +"## Antidote Text Strings" +"ImpCanBeAntidote","内鬼可以成为健康的","Impostors can become Antidote","","","" +"NeutralCanBeAntidote","中立可以成为健康的","Neutrals can become Antidote","","","" +"CrewCanBeAntidote","船员可以成为健康的","Crewmates can become Antidote","","","" +"AntidoteCDOpt","冷却时间减少","Decrease the cooldown by","","","" +"AntidoteCDReset","会议结束后冷却恢复正常","Cooldown returns to normal after a meeting","","","" + + +"## Glitch Text Strings" +"HackButtonText","黑客入侵","Hack","","","" + +"## Bomber Text Strings" +"BomberDiesInExplosion","自爆兵在爆炸中死亡","Bomber dies in their explosion","","","" +"ImpostorsSurviveBombs","内鬼在爆炸中幸存","Impostors survive bombs","","","" +"NukeRadius","零半径(12x非常大)","Nuke radius (12x is very large)","","","" +"NukeCooldown","核武器冷却","Nuke Cooldown","","","" + +"Masochist Text Strings" +"MasochistKillMax","获胜所需的击杀次数","Amount of attacks needed to win","","","" +"GuessMasochist","你只是想猜一个受虐狂!\n他们现在离胜利又近了一步!\n别再猜了","You just tried to guess a Masochist!\nThey're now one step closer to winning!\n\nDo not guess them again.","","","" +"MasochistKill","你被袭击了!","You were attacked!","","","" +"SelfGuessMasochist","你不能自我猜测是受虐狂,你这个骗子!","You can't self guess as a Masochist, you cheater!","","","" +"GuessMasochistBlocked","受虐狂由于自我猜测而无法猜测","Masochist cannot guess due to self guessing.","","","" + +"## Amnesiac Text Strings" +"RememberCooldown","记忆冷却","Remember Cooldown","","","" +"RefugeeKillCD","逃亡者的击杀冷却","Refugee's Kill Cooldown","","","" +"AmnesiacRemembered","一个失忆者记得你的角色!","An Amnesiac remembered your role!","","","" +"AmnesiacInvalidTarget","记住失败","Remember failed","","","" +"RememberedNeutralKiller","你记得你是个带刀中立!","You remembered you were a neutral killer!","","","" +"RememberedMaverick","你还记得你是个独行者!","You remembered you were a Maverick!","","","" +"RememberedWitch","你记得你是个女巫!","You remembered you were a Witch!","","","" +"RememberedPursuer","你记得你是一个追击者!","You remembered you were a Pursuer!","","","" +"RememberedFollower","你记得你是一个追随者!","You remembered you were a Follower!","","","" +"RememberedAmnesiac","你没有记住自己的身份","You failed to remember your role.","","","" +"RememberedImpostor","你记得你是个内鬼!","You remembered you were an Impostor!","","","" +"RememberedCrewmate","你记得你是个船员","You remembered you were a crewmate!","","","" +"RememberButtonText","回想起","Remember","","","" +"IncompatibleNeutralMode","如果中立不兼容,则变为","If neutral is incompatible, turn into","","","" +"IncompatibleCrewmateMode","如果船员不兼容,则变为","If crewmate is incompatible, turn into","","","" + +"## Retributionist Text Strings" +"RetributionistDeadMsg","惩罚者的死亡意味着报应的开始,请使用/ret + [玩家 ID]杀死指定的玩家\n您可以在他们的名字前面看到玩家ID或输入 /id 以获得玩家ID列表","The death of the Retributionist means the beginning of retribution. \nPlease use /ret + [player ID] to kill the specified player \nYou can see player IDs in front of their names. \nOr type /ret to get a list of player IDs","Смерть Возмездника означает начало возмездии. \nИспользуйте /ret + [номер игрока], чтобы убить указанного игрока \nВы можете увидеть номер игрока перед его именем. \nИли введите /ret, чтобы получить список номеров игроков","","" +"RetributionistAliveKill","惩罚者的惩罚只能在他们死后开始","Retribution for the Retributionist may only begin after their death.","Возмездие для Возмезника может начаться только после его смерти.","","" +"RetributionistKillMax","你已经达到了杀人次数的上限,你不能再杀人了!","You've reached the maximum amount of kills, you can't kill anymore!","Вы достигли максимального количества убийств, вы больше не можете убивать!","","" +"RetributionistKillDead","选择一个活着的玩家来杀死","Choose a living player to kill.","Выберите живого игрока, чтобы убить его","","" +"RetributionistKillSucceed","惩罚者对[{0}]有着很大的怨恨\n所以[{0}]被惩罚者复仇了!","{0} was killed by the Retributionist!","[{0}] был убит Возмезником!","","" +"RetributionistKillDisable","任务完成后才能重试","You can't retribute until your tasks are done.","","","" +"CanOnlyRetributeWithTasksDone","仅可以完成一个任务","Can only retribute on task completion","","","" +"RetributionistCanKillNum","最大复仇次数","Max retributions","Максимальное количество убийств","","" +"RetributionistKillTooManyDead","有太多玩家死亡,您无法重试","Too many players are dead, you can't retribute.","","","" +"MinimumPlayersAliveToRetri","阻止复仇所需的最大玩家数","Maximum players needed to block retributions","","","" + +"## Baker/Famine Text Strings" +"BakerChangeChances","面包师变成饥荒的概率","Chance that Baker turns into Famine","Шанс при котором Пекарь превратится в Голод","","" +"BakerChange","面包师变成了饥荒!\n面包现在中毒了\n如果饥荒没有被驱逐,所有吃了毒面包的玩家都会死","The Baker has turned into Famine!\nThe bread is now poisoned.\nIf the Famine is not exiled, all players with poisoned bread die.","Пекарь превратился в Голод!\nВаш Хлеб теперь отравлен.\nЕсли Голод не будет изганан, все игроки с отравленным хлебом умрут.","","" +"BakerChangeNow","一个玩家在面包里下毒了!\n驱逐饥荒,否则那个玩家会死","A player has poisoned bread!\nExile the Famine or that player dies.","Голод отравил хлеб!\nЕсли Голод не будет изган, то игроки с отравленным хлебом умрут","","" +"BakerChangeNONE","饥荒没有分发毒面包\n没有人会死于毒面包,但你仍然应该驱逐饥荒","The Famine has not given out poisoned bread.\nNobody will die of poison, but you should still exile the Famine.","Голод не выдал отравленного хлеба.\nОт яда никто не умрет, но Голод все равно следует изгнать.","","" +"PanAliveMessageTitle","[ 面包师留言 ]","[ Baker Message ]","[ Сообщение от Пекаря ]","","" +"PanAlive","面包师分发了面包","The Baker has given out bread.","Пекарь раздал хлеб","","" + +"## Opportunist Text Strings" +"ImmuneToAttacksWhenTasksDone","对任务完成的投机者的击杀免疫","Immune to attacks on task completion","Невосприимчим к атакам после завершения задач","","" + +"## Merchant Add-on Text Strings" +"OptionWatcher","可以出售窥视者","Can sell Watcher","","","" +"OptionKnighted","可以出售骑士","Can sell Knighted","","","" +"OptionSeer","可以出售灵媒","Can sell Seer","","","" +"OptionBait","可以出售诱饵","Can sell Bait","","","" +"OptionBeartrap","可以出售陷阱师","Can sell Beartrap","","","" +"OptionTiebreaker","可以出售破平者","Can sell Tiebreaker","","","" +"OptionOnbound","可以现场出售防堵","Can sell Onbound","","","" +"OptionDisregarded","可以出售不受重视","Can sell Disregarded","","","" +"OptionLucky","可以出售幸运儿","Can sell Lucky","","","" +"OptionAutopsy","可以出售验尸官","Can sell Autopsy","","","" +"OptionLoyal","可以出售忠诚","Can sell Loyal","","","" +"OptionSchizo","可以出售双重人格","Can sell Schizophrenic","","","" +"OptionNecroview","可以出售死神","Can sell Necroview","","","" +"OptionGravestone","可以出售墓碑","Can sell Gravestone","","","" +"OptionGlow","可以出售光辉","Can sell Glow","","","" +"OptionBewilder","可以出售迷惑","Can sell Bewilder","","","" +"OptionAvenger","可以出售复仇者","Can sell Avenger","","","" + +"## Twister Text Strings" +"TwisterCooldown","交换位置冷却","Twist Cooldown","Откат телеорта","","" +"TwisterButtonText","交换","Twist","ТЕЛЕПОРТ","","" + +"## Inspector Text Strings" +"ParityCopTryHideMsg","尝试混淆检查员指令(试验性)","Hide Inspector's commands","Скрыть команду Инспектора","","" +"MaxParityCheckLimit","每场比赛的最大检查次数","Max inspections per game","Максимум проверок за всю игру","","" +"ParityCheckLimitPerMeeting","每次会议的最大检查次数","Max inspections per meeting","Максимум проверок за встречу","","" +"ParityCheckEgoistickCountMode","利己主义者记为","Egoist counts as","Эгоист считается как","","" +"ParityCheckTargetKnow","目标知道他们被检查员检查过","Targets know they were checked by Inspector","Цели могут знать что их проверил Инспектор.","","" +"ParityCheckOtherTargetKnow","目标知道他们被检查的玩家","Targets know who they were checked with","Цели могут знать с кем их проверили","","" +"ParityCopDead","死后不能使用你的力量","You can not use your power after death","Вы не можете использовать свою способность после смерти","","" +"ParityCheckMax","达到每场比赛的最大检查次数!\n你不能再使用你的力量了","Max inspections per game reached!\nYou can not use your power anymore.","Достигнуто максимальное количество проверок за игру!\nВы больше не можете использовать свою способность.","","" +"ParityCheckRound","达到每轮会议最大检查次数!\n你可以在下一轮再次检查","Max inspections per round reached!\nYou can check again in the next round.","Достигнуто максимальное количество проверок за раунд!\nВы можете повторить проверку в следующем раунде.","","" +"ParityCheckSelf","哈!!你以为会这么容易。你不能检查自己","HA!! you thought it would be this easy. You can not check yourself","ХА!! Вы думали, что это будет так просто?\nВы не можете проверить самого себя","","" +"ParityCheckReveal","哈!你以为会这么容易。您不能检查已透露的身份","HA! you thought it would be this easy. You can not check a role that is revealed","ХА! Вы думали, что это будет так просто?\nВы не можете проверить роль которая уже раскрыта","","" +"ParityCheckTitle","[★ 来自检查员的消息★ ]","[ ★ Message from Inspector ★ ]","[ ★ Сообщение от Инспектора ★ ]","","" +"ParityCheckTrue","[{0}]和[{1}]在同一阵营!",{0} and {1} are in the same team!","[{0}]и[{1} в одной команде!","","" +"ParityCheckFalse","[{0}]和[{1}]不在同一阵营!","{0} and {1} are NOT in the same team!","[{0}]и[{1}]НЕ в одной команде!","","" +"ParityCheckTargetMsg","由检查员检查"," were checked by Inspector."," были проверены инспектором","","" +"ParityCheckHelp","指令:/cp [1号玩家 ID] [2号玩家 ID] \n示例 /cp 1 5\n你可以在每个人的名字前面看到玩家ID\n或者使用/id指令列出玩家id","Instructions: /cp [Player ID 1] [Player ID 2] \nExample: /cp 1 5 \nYou can see the player IDs before everyone's names \n or use the /id command to list the player IDs","Инструкция: /cp [номер игрока 1] [номер игрока 2] \nПример: /cp 1 5 \nВы можете видеть номера игроков слева от их никнеймов\n или использовать команду /id для просмотра номеров игроков","","" +"ParityCheckNull","请选择存活玩家的ID以查看其阵营","Please select an ID of a living player to check their team","Пожалуйста, выберите номер живого игрока, чтобы проверить его команду","","" +"EgoistCountMode.Original","原来","Original","Оригинал","","" +"EgoistCountMode.Neutral","中立","Neutral","Нейтрал","","" +"ParityCheckBaitCountMode","如果诱饵在第一次会议上透露的话,则诱饵将计为展示身份","Bait count as revealing role if Bait reveal on first meeting is on","Байт считается раскрывающей ролью, если раскрытие Байта на первой встрече включено","","" +"ParityCheckRevealTarget","当任务完成时,目标将会知道其他目标的阵营","When tasks done, target knows team of other target","Когда задания выполнены, цель знает команду другой цели","","" +"ParityCopTargetReveal","看起来[{0}]与团队[{1}]一致"," Looks like {0} is aligned with team {1}","Похоже что [{0}]присоединяется к команде [{1}]","","" + +"## CopyCat Text Strings" +"CopyCatCopyCooldown","模仿冷却时间","Copy cooldown","","","" +"CopyCatMiscopyLimit","直到自杀的错误模仿次数","Number of miscopy until suicide","","","" +"CopyCatRoleChange","您的身份已更改为[{0}]","Your role has been changed to {0}","","","" +"CopyCatAlreadyCopy","你已经在本轮游戏中复制了一个身份","You have already copied a role in this round","","","" +"CopyCatCanNotCopy","不能模仿该目标的身份","You can not copy target's role","","","" +"CopyCatCanKill","模仿者可以在模仿错误时被击杀","CopyCat can kill when miscopy","","","" + + +"## Autopsy Text Strings" +"ImpCanBeAutopsy","内鬼可以成为尸检","Impostors can become Autopsy","Предатели могут стать Врачом","","" +"CrewCanBeAutopsy","船员可以成为尸检","Crewmates can become Autopsy","Члены Экипажа могут стать Врачом","","" +"NeutralCanBeAutopsy","中立可以成为尸检","Neutrals can become Autopsy","Нейтралы могут стать Врачом","","" + +"## Bewilder Text Strings" +"ImpCanBeBewilder","内鬼可以成为迷幻者Impostors can become Bewilder","","","" +"CrewCanBeBewilder","船员可以成为迷幻者Crewmates can become Bewilder","","","" +"NeutralCanBeBewilder","中立可以成为迷幻者Neutrals can become Bewilder","","","" + +"## Sunglasses Text Strings" +"ImpCanBeSunglasses","内鬼可以变成患者","Impostors can become Sunglasses","","","" +"CrewCanBeSunglasses","船员可以变成患者","Crewmates can become Sunglasses","","","" +"NeutralCanBeSunglasses","中立可以变成患者","Neutrals can become Sunglasses","","","" +"SunglassesVision","患者的视野","Sunglasses Vision","","","" + +"## Loyal Text Strings" +"ImpCanBeLoyal","内鬼可以成为忠诚","Impostors can become Loyal","Предатели могут стать Лояльным","","" +"CrewCanBeLoyal","船员可以成为忠诚","Crewmates can become Loyal","Члены Экипажа могут стать Лояльным","","" + +"## Lazy Text Strings" +"TasklessCrewCanBeLazy","没有任务的船员可以成为懒人","Crewmates without tasks can be Lazy","Члены Экипажа без заданий могут стать Ленивым","","" +"TaskBasedCrewCanBeLazy","以任务为基础船员可以成为懒人","Task based crewmates can be Lazy","Члены Экипажа основанные на заданиях, могут стать Ленивыми","","" + + +"## Madmate Text Strings" +"SheriffCanBeMadmate","警长可以成为叛徒","Sheriff can become Madmate","Шериф может стать Безумцем","警長可以成為叛徒","警长可以成为叛徒" +"MayorCanBeMadmate","市长可以成为叛徒","Mayor can become Madmate","Мэр может стать Безумцем","市長可以成為叛徒","市长可以成为叛徒" +"NGuesserCanBeMadmate","正义赌怪可以成为叛徒","Vigilante can become Madmate","Добрый Угадыватель может стать Безумцем","正義賭怪可以成為叛徒","正义赌怪可以成为叛徒" +"SnitchCanBeMadmate","告密者可以成为叛徒","Snitch can become Madmate","Стукач может стать Безумцем","告密者可以成為叛徒","告密者可以成为叛徒" +"JudgeCanBeMadmate","法官可以成为叛徒","Judge can become Madmate","Судья может стать Безумцем","法官可以成為叛徒","法官可以成为叛徒" +"MarshallCanBeMadmate","展现者可以成为叛徒","Marshall can become Madmate","Маршалл может стать Безумцем","","" +"FarseerCanBeMadmate","预言家可以成为叛徒","Overseer can become Madmate","Смотритель может стать Безумцем","","" +"RetributionistCanBeMadmate","惩罚者可以成为叛徒","Retributionist can become Madmate","Возмездник может стать Безумцем","","" + +"## Gangster Text Strings" +"GanSheriffCanBeMadmate","可以招募警长","Sheriff can be converted","Шериф может быть превращен","可以招募警長","可以招募警长" +"GanMayorCanBeMadmate","可以招募市长","Mayor can be converted","Мэр может быть превращен","可以招募市長","可以招募市长" +"GanNGuesserCanBeMadmate","可以招募正义赌怪","Vigilante can be converted","Добрый Угадыватель может быть превращен","可以招募正義賭怪","可以招募正义赌怪" +"GanJudgeCanBeMadmate","可以招募法官","Judge can be converted","Судья может быть превращен","可以招募法官","可以招募法官" +"GanMarshallCanBeMadmate","可以招募展现者","Marshall can be converted","Маршалл может быть превращен","","" +"GanRetributionistCanBeMadmate","可以招募惩罚者","Retributionist can be converted","Возмездник может быть превращен","","" +"GanFarseerCanBeMadmate","可以招募预言家","Overseer can be converted","Смотритель может быть превращен","","" + +"## Rascal Text Strings" +"RascalAppearAsMadmate","驱逐显示为叛徒","Appear As Madmate On Ejection","Отображать как Безумца при изгнании","","" + +"## Councillor Text Strings" +"CouncillorDead","对不起,你不能谋杀"","Sorry, you can't murder from the dead.","Извините, вы не можете убить из мертвых","","" +"CouncillorMurderMax","对不起,你已经达到谋杀案的最高数量","Sorry, you've reached the maximum amount of murders.","Извините, вы достигли максимального количества убийств","","" +"LaughToWhoMurderSelf","哈哈哈,谁会想到有人愚蠢到会自杀呢?\n我猜它恰好是…你!","Hahaha, who would've thought someone was stupid enough to murder themselves?\n\nGuess it happens to be... YOU!","Хахаха, кто бы мог подумать, что кто-то настолько глуп, чтобы убить себя?\n\nПохоже это... ТЫ!","","" +"MurderKill","议员看[{0}]不顺眼 \n于是[{0}]被议员给谋杀了!","{0} was judged.","[{0}] был засужен","","" +"MurderHelp","指令:/tl [玩家 ID]\n你可以在玩家旁边看到玩家的id\n也可以输入 /id 查询玩家ID","Command: /tl [player ID]\nYou can see the players' IDs before the players' names.\nOr use /id to view the list of all player IDs.","Команда: /tl [номер игрока]\nВы можете видеть номера игроков перед их именами.\nИли используйте /id для просмотра списка всех номеров игроков.","","" +"MurderNull","请选择一个活着的玩家进行谋杀","Please choose a living player to murder.","Пожалуйста, выберите живого игрока для убийства","","" +"MurderKillTitle","[★ 谋杀案件 ★]","[★ Court ★]","[★ Суд ★]","","" +"MurderLimitPerMeeting","每场比赛的最大谋杀次数","Maximum Meeting Kills Per Game","Максимальное количество убийств за игру","","" +"CouncillorCanMurderMadmate","可以谋杀叛徒","Can Murder Madmates","Может убить Безумцев","","" +"CouncillorCanMurderImpostor","可以谋杀内鬼","Can Murder Impostors","Может убить Предателей","","" +"CouncillorTryHideMsg","尝试混淆议员指令(试验性)","Try to hide Councillor's commands","Спрятать команду Взяточника","","" + +"## Dazzler Text Strings" +"DazzlerDazzled","你被眩晕者弄得眼花缭乱!","You were dazzled by the Dazzler!","Вы были ослеплены Dazzler!","","" +"DazzlerCauseVision","视野下降","Reduced vision","Снижать зрение на","","" +"DazzlerDazzleLimit","受视野下降影响的最大玩家人数","Max number of players affected by reduced vision","Максимум ослепленных игроков","","" +"DazzlerResetDazzledVisionOnDeath","重置眩晕玩家死亡/驱逐时的视野","Reset vision of dazzled players on death/eject","Сбросить зрение ослепленных игроков при смерти/изгнании","","" +"DazzleCooldown","眩晕冷却","Dazzle Cooldown","Откат ослепления","","" +"DazzleButtonText","眩晕","Dazzle","Ослепить","","" + +"## Addict Text Strings" +"AddictVentButtonText","获取护盾","Get Fix","Получить исправление","","" +"AddictInvulnerbilityTimeAfterVent","瘾君子的护盾持续时间","Invulnerbility Time","Время неуязвимости","","" +"AddictSpeedWhileInvulnerble","移动速度不可修复","Movement speed while Invulnerble","Скорость игрока в состоянии неуязвимости","","" +"AddictFreezeTimeAfterInvulnerbility","瘾君子的护盾结束后被冻结的持续时间","Time the Addict gets frozen in place after Invulnerbility","Время, когда Зависимый замирает на месте после неуязвимости","","" + +"## Deathpact Text Strings" +"DeathpactDuration","死亡契约持续时间","Death Pact duration","Продолжительность Заключения Договора","","" +"DeathPactCooldown","死亡契约冷却时间","Death Pact Assign Cooldown","Откат назначения Заключения Договора","","" +"DeathpactNumberOfPlayersInPact","死亡契约的玩家数量","Number of players in Death Pact","Максимум игроков в Заключении Договора","","" +"DeathpactShowArrowsToOtherPlayersInPact","显示指向中死亡契约玩家的箭头","Show arrows leading to other players in Death Pact","Показывать стрелки ведущие к другим игрокам в Заключения Договора","","" +"DeathpactReduceVisionWhileInPact","降低中死亡契约玩家的视野","Reduce vision for players in Death Pact","Уменьшить дальность обзора для игроков в Заключении Договора","","" +"DeathpactVisionWhileInPact","死亡契约中玩家的愿景","Vision for players in Death Pact","Дальность обзора в Заключении Договора","","" +"DeathpactKillPlayersInDeathpactOnMeeting","在会议上杀死中死亡契约的玩家","Kill players in Death Pact on meeting","Убивать игроков в Заключении Договора при встрече","","" +"DeathpactActiveDeathpact","在[{1}]秒内找到[{0}]","Find {0} in {1} seconds.","Найдите[{0}]за[{1}]секунд","","" +"DeathpactCouldNotAddTarget","目标无法添加到死亡契约","Target can't be added to Death Pact.","Цель не может быть в Заключении Договора","","" +"DeathpactComplete","死亡契约签订","Death Pact was concluded.","Пакт смерти был заключен","","" +"DeathpactExecuted","死亡契约被执行","Death Pact was executed.","Пакт смерти был исполнен","","" +"DeathpactAverted","死亡契约得以避免","Death Pact was averted.","Пакт смерти был предотвращен","","" +"DeathpactButtonText","指定","Assign","НАЗНАЧИТЬ","","" + +"## Devourer Text Strings" +"DevourerHideNameConsumed","隐藏已吞噬玩家的姓名","Hide the names of consumed players","Скрыть никнеймы пожираемых игроков","","" +"DevourCooldown","吞噬冷却","Devour Cooldown","Откат пожирания","","" +"DevourerButtonText","吞噬","Devour","ПОЖИРАТЬ","","" +"EatenByDevourer","你的装扮被吞噬者吃掉了","Your skin was eaten by the Devourer","Твой скин съел Пожиратель","","" +"DevourerEatenSkin","目标装扮被吃掉","Target skin eaten","Вы съели скин цели","","" +"DevouredName","隐蔽者开启了小黑人","Devoured","Поглощен","","" + +"## Consigliere Text Strings" +"DivinationMaxCount","最大显示次数","Maximum Reveals","Максимум раскрытий","","" + +"## Ritualist Text Strings" +"RitualMaxCount","最大显示次数","Maximum Reveals","Максимум раскрытий","","" + +"## Oracle Text Strings" +"OracleSkillLimit","最大使用量","Maximum Uses","Максимум использований","","" +"OracleHideVote","隐藏神谕的投票","Hide Oracle's vote","Скрыть голоса Оракла","","" +"OracleCheckReachLimit","你已经没用了!","You're out of uses!","У вас закончилось количество использований","","" +"OracleCheckSelfMsg","你甚至不能相信自己,是吗?","You can't even trust yourself, huh?","Ты даже себе не доверяешь, да?","","" +"OracleCheckLimit","提醒:你还有[{0}]剩余的用途","Reminder: You have {0} uses left","У вас осталось [{0}] использований","","" +"OracleCheckMsgTitle","[ ★ 神谕愿景 ★ ]","[ ★ Oracle Vision ★ ]","[ ★ Видение Оракла ★ ]","","" +"OracleCheck.NotCrew","看起来不是船员","Appears to not be a crewmate","Похоже, это не Член Экипажа","","" +"OracleCheck.Crew","看起来是船员","Appears to be a crewmate","Кажется он Член Экипажа","","" +"OracleCheck.Neut","看起来是中立","Appears to be a neutral","Кажется это Нейтрал","","" +"OracleCheck.Imp","看起来是内鬼","Appears to be an Impostor","Похоже это Предатель","","" +"OracleCheck","目标结果:","Target Results:","Результат:","","" + +"## Chameleon Text Strings" +"ChameleonCanVent","隐形的通风口","Vent to disguise","Вентанитесь чтобы стать невидимым","","" +"ChameleonInvisState","你在隐形!","You are disguising!","Вы невидимы!","","" +"ChameleonInvisStateOut","你的隐形结束了","Your disguise ended","Вы снова видимы!","","" +"ChameleonInvisInCooldown","技能仍处于冷却状态,隐形失败","Ability still on cooldown, disguise failed","Невидимость ещё не готова, невидимость не сработала","","" +"ChameleonInvisStateCountdown","隐形将在 {0}秒 结束","Disguise will expire in {0}s","Невидимость истечет через {0}с.","","" +"ChameleonInvisCooldownRemain","隐形冷却:{0}秒","Disguise Cooldown: {0}s","Откат невидимости: {0}с.","","" +"ChameleonCooldown","隐形冷却","Disguise Cooldown","Откат невидимости","","" +"ChameleonDuration","隐形持续时间","Disguise Duration","Длительность невидимости","","" +"ChameleonRevertDisguise","暴露","Expose","РАЗОБЛАЧИТЬ","","" +"ChameleonDisguise","隐形","Disguise","СКРЫТЬСЯ","","" + +"## Cleaner Text Strings" +"KillCooldownAfterCleaning","清洁时的击杀冷却时间","Kill Cooldown On Clean","Откат убийства при очистке","","" + +"## Medusa Text Strings" +"KillCooldownAfterStoneGazing","击杀石头的石化冷却","Kill Cooldown On Stone Gaze","Откат убийства при каменном взгляде","","" +"MedusaStoneBody","尸体可以被石化","Body stoned","Труп окаменел","","" +"MedusaReportButtonText","石化","Stone","ОКАМЕНИТЬ","","" + +"## Cursed Soul Text Strings" +"CursedSoulCurseCooldown","夺魂冷却","Soul Snatch Cooldown","Откат заклинания","","" +"CursedSoulCurseCooldownIncrese","夺魂冷却增加","Soul Snatch Cooldown Increase","Увеличение отката заклинания","","" +"CursedSoulCurseMax","最大夺魂次数","Maximum Soul Snatches","Максимум заклинаний","","" +"CursedSoulKnowTargetRole","了解没有灵魂玩家的身份","Know the roles of Soulless players","Может знать роли Бездушных игроков","","" +"CursedSoulCanCurseNeutral","中立身份有灵魂","Neutral roles have souls","Нейтралы могут стать Бездушными","","" +"CursedSoulKillButtonText","抢夺","Snatch","ЗАКЛИНАТЬ","","" +"SoullessByCursedSoul","你的灵魂被诅咒的灵魂夺走了!","Your soul was snatched by a Cursed Soul","Твоя душа была похищена Заклинателем","","" +"CursedSoulSoullessPlayer","灵魂被夺走","Soul snatched","Душа была похищена","","" +"CursedSoulInvalidTarget","找不到灵魂","No soul found","Душа не найдена","","" +"Soulless-","没有灵魂","Soulless ","Бездушный ","","" + +"## Admirer Text Strings" +"AdmireCooldown","仰慕冷却","Admire Cooldown","","","" +"AdmirerKnowTargetRole","了解仰慕玩家的身份","Know the roles of Admired players","","","" +"AdmireButtonText","仰慕","Admire","","","" +"AdmirerAdmired","仰慕者钦佩你!","The Admirer admired you!","","","" +"AdmiredPlayer","仰慕的玩家","Player admired","","","" +"AdmirerInvalidTarget","目标不容钦佩","Target cannot be admired","","","" +"Admired-","仰慕","Admired "," ","","" + +"## Spiritualist Text Strings" +"SpiritualistNoticeTitle","[ ★ 灵魂论者的联系 ★ ]","[ ★ Spiritualist Connection ★ ]","[ ★ Связь с Мистиком ★ ]","","" +"SpiritualistNoticeMessage","灵魂论者有个箭头指向你!\n你可以用它们来对付杀手或陷害船员","The Spiritualist has an arrow pointing to you!\nYou can use them to a killer or frame a crewmate","У Мистика есть стрелка которая указывает на вас!\nВы можете показать на одного из Предателей, или подставить одного из Членов Экипажа!","","" +"SpiritualistShowGhostArrowForSeconds","灵魂箭头持续时间","Ghost arrow duration","Продолжительность стрелки","","" +"SpiritualistShowGhostArrowEverySeconds","灵魂箭头刷新时间","Ghost arrow interval","Интервал стрелки","","" + +"## Pickpocket Text Strings" +"VotesPerKill","每击杀一次获得的选票","Votes gained for each kill","Количество голоса полученные за каждое убийство","","" +"PickpocketGetVote","你有{0}张选票","You've got {0} votes","У вас {0} голосов","","" + +"## Vulture Text Strings" +"VultureArrowsPointingToDeadBody","指向尸体的箭头","Arrows pointing to dead bodies","Может видеть стрелки указывающие на трупы","","" +"VultureNumberOfReportsToWin","获胜需要的尸体数量为","Bodies needed to win","Количество трупов необходимые для победы","","" +"VultureReportBody","尸体被吃掉了!","Body eaten!","Труп съеден","","" +"VultureEatButtonText","吃","Consume","СЪЕСТЬ","","" +"VultureReportCooldown","吃尸体的冷却时间","Eat Cooldown","Откат съедения","","" +"VultureMaxEatenInOneRound","每回合可能吃掉的最大尸体数","Maximum eaten bodies possible per round","Максимум трупов которые он может съесть","","" +"VultureCooldownUp","可以继续吃了!","Eat Cooldown finished","Откат съедения завершён","","" + +"## Pirate Text Strings" +"PirateTryHideMsg","","Hide Pirate's commands","","","" +"SuccessfulDuelsToWin","","Number of successful duels needed to win","","","" +"PirateMeetingMsg","","Duel with your target.\n\n Duel command :-\n⦿ /duel 0 (to select rock)\n⦿ /duel 1 (to select Paper)\n⦿ /duel 2 (to select Scissors)\n\nYou win if you choose same option as the target","","","" +"PirateTargetMeetingMsg","","Pirate chose you as their target!! Duel with Pirate to save your life.\n\n Duel command :-\n⦿ /duel 0 (to select rock)\n⦿ /duel 1 (to select Paper)\n⦿ /duel 2 (to select Scissors)\n\nIf Pirate chooses same option as you or you don't duel you DIE.","","","" +"PirateTitle","","【 ★ Message from Pirate ★ 】","","","" +"PirateTargetAlreadyChosen","","You have already chosen a target in this round","","","" +"PirateDead","","You are dead, you cannot duel anymore","","","" +"DuelAlreadyDone","","You have already chosen an option for the duel.","","","" +"DuelDone","","You chose【{0}】for the duel.","","","" +"DuelHelp","","Duel command :-\n⦿ /duel 0 (to select Rock)\n⦿ /duel 1 (to select Paper)\n⦿ /duel 2 (to select Scissors)","","","" + +"## PlagueBearer Text Strings" +"PlagueBearerCD","瘟疫冷却时间","Plague cooldown","","","" +"PestilenceCD","瘟疫使者击杀冷却","Pestilence Kill cooldown","","","" +"PlagueBearerAlreadyPlagued","玩家已经受到瘟疫攻击","Player has already been plagued","","","" +"PlagueBearerToPestilence","你变成了瘟疫使者!!","You have turned into Pestilence!!","","","" +"PestilenceCanVent","瘟疫使者可以使用通风口","Pestilence Can Vent","","","" +"PestilenceHasImpostorVision","瘟疫使者有内鬼视力","Pestilence Has Impostor Vision","","","" +"GuessPestilence","你只是想猜测瘟疫使者!\n抱歉,瘟疫使者杀死了你","You just tried to guess Pestilence!\n\nSorry, Pestilence killed you.","","","" +"PestilenceImmune","你不能杀死瘟疫使者","You can't kill Pestilence.","","","" + +"## Doomsayer Text Strings" +"DoomsayerAmountOfGuessesToWin","获胜需猜测数量","Amount of Guesses to win","Количество угадываний для победы","","" +"DCanGuessImpostors","可以猜测内鬼","Can Guess Impostors","Может угадывать Предателей","","" +"DCanGuessCrewmates","可以猜测船员","Can Guess Crewmates","Может угадывать Членов Экипажа","","" +"DCanGuessNeutrals","可以猜测中立","Can Guess Neutrals","Может угадывать Нейтралов","","" +"DCanGuessAdt","可以猜测附加职业","Can Guess Add-Ons","Может угадывать Атрибуты","","" +"DoomsayerAdvancedSettings","高级设置","Advanced Settings","Расширенные настройки","","" +"DoomsayerMaxNumberOfGuessesPerMeeting","每次会议的最大猜测次数","Max number of guesses per meeting","Максимальное количество угадываний на встречу","","" +"DoomsayerKillCorrectlyGuessedPlayers","击杀猜对的玩家","Kill correctly guessed players","Правильно угаданные игроки умирают","","" +"DoomsayerDoesNotSuicideWhenMisguessing","末日赌怪不会在猜错的时候自杀","Doomsayer does not suicide when misguessing","Предсказатель не умирает при не правильном угадывании","","" +"DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting","猜错身份会阻止在下次会议之前猜身份","Misguessing role prevents guessing roles until next meeting","При ошибке не сможет угадывать роли до следующей встречи","","" +"DoomsayerTryHideMsg","末日赌怪","Hide Doomsayer's commands","Спрятать команду Предсказателя","","" +"DoomsayerCantGuess","抱歉,您只能猜测下一次会议中的身份","Sorry, you can only guess the roles in the next meeting.","К сожалению, вы cможете угадывать роли только на следующей встрече","","" +"DoomsayerCorrectlyGuessRole","你猜对了这个身份!\n但玩家没有死,因为房主设置不允许他死","You guessed the role correctly!\nBut the player didn't die because the Host settings don't allow them to die","Вы правильно угадали роль!\nНо игрок не умер, потому что настройки Хоста не позволяют ему умереть","","" +"DoomsayerNotCorrectlyGuessRole","你没有猜对这个身份!\n但你没有死,因为房主的设置不允许你死","You didn't correctly guess the role!\nBut you didn't die because the Host's settings don't allow you to die","Вы не правильно угадали роль!\nНо вы не умерли, потому что настройки Хоста не позволяют вам умереть","","" +"DoomsayerGuessCountMsg","您猜对了{0}个身份","You correctly guessed {0} roles","Вы правильно угадали {0} роли","","" +"DoomsayerGuessCountTitle","[★ 末日赌怪 ★]","[ ★ Doomsayer ★ ]","[ ★ Предсказатель ★ ]","","" +"DoomsayerGuessSameRoleAgainMsg","","You tried to guess the same role or add-on that you guessed before","Вы попытались угадать ту же самую роль или атрибут которую угадывали до этого","","" + +"## 模组信息 / Mod Info" +"Developer","开发者","Developer","Разработчики","開發者","开发者" +"Sponsor","金主爹爹","Sponsor","Спонсоры","乾爹","金主爹爹" +"OriginalDev","原始开发人员","Original Developer","Оригинальный Разрабочик","","" +"NewDev","主要开发者","Main Developer","Основной Разрабочик","","" +"Booster","DC服助力","Server Booster","Бустеры в Discord","DC服加成","" +"Translator","翻译支持","Translator","Переводчики","翻譯支援","翻译支持" +"MainDev","主要开发者","Creator","Создатель","主要開發者","主要开发者" +"Art","美术","Artist","Художник","美術","美术" +"RoleDev","角色制作","Role Developer","Разработчик Ролей","角色製作","角色制作" +"TechSup","技术指导","Tech. Support","Тех. Поддержка","技術指導","技术指导" +"FeatureDev","功能开发","Feature Developer","Разработчик Функций","功能開發","功能开发" +"TranEN","英语","English","Английский Переводчик","英語","英语" +"TranRU","俄语","Russian","Русский Переводчик","俄語","俄语" +"TranCHT","繁体中文","Chinese Traditional","Традиционный Китайский","繁體中文","" +"OnlyShowPart","仅显示部分","Shown only part","Показана только часть","僅顯示部分","仅显示部分" +"DCNotify.Hacking","您被树懒超级无敌的反作弊系统踢了\r\n(树懒还在持续发疯)","You were banned for hacking.\n\nPlease stop.","Вас выгнала официальная система борьбы с хакерством Among Us\r\n (использование мода может быть ошибочно принято за читы)","您被Innersloth的反作弊系統踢出了\r\n(Innersloth還在持續發瘋)","您被树懒的反作弊系统踢了\r\n(树懒还在持续发疯)" + +"## 断连提示 / Disconnect reasons" +"DCNotify.Banned","您被该房间封禁","You were banned from this lobby.\n\nContact the host if this was a mistake.","Вам запрещено входить в эту комнату","您被該房間封禁","您被该房间封禁" +"DCNotify.Kicked","您被该房间踢出","You were kicked from this lobby.\n\nYou may still rejoin.","Вас кикнули из комнаты","您被該房間踢出","您被该房间踢出" +"DCNotify.DCFromServer","您与服务器的连接已中断\r\n这可能是因为您的网络不稳定\r\n也可能是因为服务器不稳定或拒绝了您的访问","You disconnected from the server.\r\nThis could be an issue with either the servers or your network.","Ваше соединение с сервером было разорвано\r\n Это может быть связано с нестабильностью вашей сети\r\n Это также может быть связано с нестабильностью сервера","您與伺服器的連接已中斷\r\n這可能是因為您的網路不穩定\r\n也可能是因為伺服器不穩定或拒絕了您的存取","您与服务器的连接已中断\r\n这可能是因为您的网络不稳定\r\n也可能是因为服务器不稳定或拒绝了您的访问" +"DCNotify.GameNotFound","未找到指定房间,可能是房间已解散\r\n或检查您是否选择了与房间不同的服务器","This lobby code is invalid.\n\nCheck the code and/or server and try again.","Назначенная комната не была найдена, возможно, комната была расформирована\r\n или проверьте, не выбрали ли вы другой сервер из комнаты","未找到指定房間,可能是房間已經解散\r\n或檢查您是否選擇了與該房間不同的伺服器","未找到指定房间,可能是房间已解散\r\n或检查您是否选择了与房间不同的服务器" +"DCNotify.GameStarted","该房间正在游戏中,请等待游戏结束后加入","This lobby is currently in-game.\n\nWait for it to end or find a different lobby.","Комната в игре, пожалуйста, дождитесь окончания игры","該房間正在遊戲中,請等待遊戲結束後加入","该房间正在游戏中,请等待游戏结束后加入" +"DCNotify.GameFull","该房间已满人,请稍后重试","This lobby is currently full.\n\nCheck with the host to see if you may join.","Комната переполнена, пожалуйста, попробуйте еще раз позже","該房間已滿人,請稍後重試","该房间已满人,请稍后重试" +"DCNotify.IncorrectVersion","您的AmongUs版本与该房间不同","This lobby does not support your Among Us version.","Ваша версия Among Us отличается от этой комнаты","您的Among Us版本與該房間不同","您的AmongUs版本与该房间不同" +"DCNotify.Inactivity","房间被树懒炸了","The lobby closed due to inactivity.","Лобби закрыта из-за бездействия","","" +"DCNotify.Auth","您未通过身份验证,\n您可能需要重新启动游戏","You are not authenticated.\n\nYou may need to restart your game.","Вы не авторизованы.\n\nВозможно, вам нужно перезапустить игру.","","" +"DCNotify.DupeLogin","此大厅中已存在您帐户的实例","An instance of your account is already present in this lobby.","Экземпляр вашей учетной записи уже присутствует в этом лобби.","","" +"DCNotify.InvalidSettings","检测到游戏设置无效\n输入 Enter 以重置它们,然后重试","Game settings have been detected to be invalid.\n\nEnter local play to reset them, then try again.","Обнаружено, что игровые настройки недействительны.\n\nВойдите в локальную игру, чтобы сбросить их, затем повторите попытку.","","" +"ModeDescribe.SoloKombat","本房间模式为[个人竞技模式]\n没有职业分配,所有人拥有血量,可以使用击杀键对其他人造成伤害。游戏结束时击杀数量最多的玩家获胜。","Current mode is [Solo PVP]\nNo role assignment. Everyone has HP and can use the kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.","Текущий режим - [ПВП]. У каждого есть здоровье, и может использовать кнопку 'Убить', чтобы нанести урон другим игрокам. Игрок, совершивший наибольшее количество убийств, выигрывает в конце игры.","本房間模式為[個人競技模式]\n沒有職業分配,所有人擁有血量,可以使用殺人鍵對其他人造成傷害。遊戲結束時殺人數量最多的玩家獲勝。","本房间模式为[个人竞技模式]\n没有职业分配,所有人拥有血量,可以使用击杀键对其他人造成伤害。游戏结束时击杀数量最多的玩家获胜。" + +"## Role Types in Role Options" +"RoleType.VanillaRoles","★ 原版职业","★ Vanilla Roles","★ Ванильные Роли","","" +"RoleType.ImpKilling","★内鬼击杀类身份","★ Impostor Killing Roles","★ Предатели Убийцы","","" +"RoleType.ImpSupport","★内鬼帮助类身份","★ Impostor Support Roles","★ Помогающие Предатели","","" +"RoleType.ImpConcealing","★内鬼隐藏类身份","★ Impostor Concealing Roles","★ Скрывающиеся Предатели","","" +"RoleType.ImpHindering","内鬼阻碍类身份","★ Impostor Hindering Roles","","","" +"RoleType.Madmate","★ 叛徒类身份","★ Madmate Roles","★ Роли Безумцев","","" +"RoleType.CrewSupport","★船员帮助类身份","★ Crewmate Support Roles","★ Помогающие Члены Экипажа","","" +"RoleType.CrewInvestigative","★船员调查类角色","★ Crewmate Investigative Roles","","","" +"RoleType.CrewPower","★船员统治类身份","★ Crewmate Power Roles","★ Сильные Члены Экипажа","","" +"RoleType.CrewKilling","★船员击杀类身份","★ Crewmate Killing Roles","★ Члены Экипажа Убийцы","","" +"RoleType.CrewBasic","★船员简单类身份","★ Crewmate Basic Roles","★ Базовые Члены Экипажа","","" +"RoleType.NeutralEvil","★中立邪恶类身份","★ Neutral Evil Roles","★ Злые Нейтралы","","" +"RoleType.NeutralBenign","★中立正义类身份","★ Neutral Benign Roles","★ Добрые Нейтральные","","" +"RoleType.NeutralChaos","★中立混乱类身份","★ Neutral Chaos Roles","★ Нейтралы вносящие Хаос","","" +"RoleType.NeutralKilling","★中立击杀类身份","★ Neutral Killing Roles","★ Нейтралы Убийцы","","" +"RoleType.Harmful","★ 有害类附加职业","★ Harmful Add-ons","★ Вредные Атрибуты","","" +"RoleType.Support","★ 支持类附加职业","★ Supportive Add-ons","★ Вспомогательные Атрибуты","","" +"RoleType.Helpful","★ 帮助类附加职业","★ Helpful Add-ons","★ Полезные Атрибуты","","" +"RoleType.Impostor","★ 内鬼附加职业","★ Impostor Add-ons","★ Атрибуты Предтелей","","" +"RoleType.Neut","★ 中立附加职业","★ Neutral Add-ons","★ Нейтральные Атрибуты","","" + +"## 胜利界面职业名 / Winner Text" +"WinnerRoleText.Impostor","内鬼胜利!","Impostors Win!","Предатели Победили!","偽裝者","" +"WinnerRoleText.Crewmate","船员胜利!","Crewmates Win!","Члены Экипажа Победили!","船員","" +"WinnerRoleText.Terrorist","恐怖分子胜利!","Terrorist Wins!","Террорист Победил!","恐怖分子","" +"WinnerRoleText.Jester","小丑胜利!","Jester Wins!","Шут Победил","小丑","" +"WinnerRoleText.Lovers","恋人胜利!","Lovers Win!","Любовники Победили!","戀人","" +"WinnerRoleText.Executioner","处刑人胜利!","Executioner Wins!","Палач Победил!","暴民","" +"WinnerRoleText.Arsonist","纵火犯胜利!","Arsonist Wins!","Поджигатель Победил","縱火犯","" +"WinnerRoleText.Revolutionist","革命者们胜利!","Revolutionist Wins!","Революционеры Победили!","革命者們","" +"WinnerRoleText.Jackal","豺狼胜利!","Jackals Win!","Шакал Победил!","豺狼","" +"WinnerRoleText.God","神胜利!","God Wins!","Дьявол Победил!","神","" +"WinnerRoleText.Mario","马里奥胜利!","Vector Wins!","Марио Победил!","瑪利歐","" +"WinnerRoleText.Innocent","冤罪师胜利!","Innocent Wins!","Обвинитель Победил!","冤罪師","" +"WinnerRoleText.Pelican","鹈鹕胜利!","Pelican Wins!","Пеликан Победил!","鵜鶘","" +"WinnerRoleText.Youtuber","UP主胜利!","YouTuber Wins!","Ютубер Победил!","Youtuber","" +"WinnerRoleText.Egoist","利己主义者胜利!","Egoist Wins!","Эгоист Победил!","利己主義者","" +"WinnerRoleText.Gamer","玩家胜利!","Demon Wins!","Демон Победил!","玩家","" +"WinnerRoleText.DarkHide","潜藏者胜利!","Stalker Wins!","Сталкер Победил!","潛藏者","" +"WinnerRoleText.Workaholic","工作狂胜利!","Workaholic Wins!","Трудоголик Победил!","工作狂","" +"WinnerRoleText.Collector","集票者胜利!","Collector Wins!","Коллектор Победил!","集票者","" +"WinnerRoleText.BloodKnight","嗜血骑士胜利!","Blood Knight Wins!","Кровный Рыцарь Победил!","嗜血騎士","" +"WinnerRoleText.Poisoner","投毒者胜利","Poisoner Wins!","Отравитель Победил!","","" +"WinnerRoleText.HexMaster","巫师胜利!","Hex Master Wins!","Мастер Проклятий Победил!","","" +"WinnerRoleText.Succubus","魅魔和她的随从们胜利!","Cultist Wins!","Суккубы Победили!","魅魔與她的隨從們","" +"WinnerRoleText.Wraith","魅影胜利!","Wraith Wins!","Дух Победил!","","" +"WinnerRoleText.NSerialKiller","连环杀手胜利!","Serial Killer Wins!","Маньяк Победил!","","" +"WinnerRoleText.Juggernaut","天启胜利!","Juggernaut Wins!","Джаггернаут Победил!","","" +"WinnerRoleText.Infectious","传染性胜利!","Infectious Wins!","Заражённые Победили!","","" +"WinnerRoleText.Rogue","独行者胜利!","Mavericks Win!","Разбойник Предателей Победил!","","" +"WinnerRoleText.Virus","病毒胜利!","Virus Wins!","Вирус Победил!","","" +"WinnerRoleText.Phantom","幻影胜利!","Phantom Wins!","Фантом Победил!","","" +"WinnerRoleText.Jinx","扫把星胜利!","Jinx Wins!","Джинкс Победил!","","" +"WinnerRoleText.CursedSoul","被诅咒的灵魂胜利!","Cursed Soul Wins!","Заклинатель Победил!","","" +"WinnerRoleText.Ritualist","祭祀者胜利!","Ritualist Wins!","Ритуальщик Победил!","","" +"WinnerRoleText.Pickpocket","小偷胜利!","Pickpocket Wins!","Карманник Победил!","","" +"WinnerRoleText.Traitor","背叛者胜利!","Traitor Wins!","Трейтор Победил!","","" +"WinnerRoleText.Vulture","秃鹫胜利!","Vulture Wins!","Стервятник Победил!","","" +"WinnerRoleText.Medusa","美杜莎胜利!","Medusa Wins!","Медуза Победила!","","" +"WinnerRoleText.Famine","饥荒胜利!","Famine Wins!","Голод Победил!","","" +"WinnerRoleText.Spiritcaller","灵魂召唤者胜利!","Spiritcaller Wins!","Призыватель Победил!","","" +"WinnerRoleText.Glitch","缺点者胜利!","Glitch Wins!","",""," +"WinnerRoleText.Pestilence","瘟疫使者胜利!","Pestilence Wins!","","","" +"WinnerRoleText.PlagueBearer","瘟疫携带者胜利!","Plaguebearer Wins!","","","" +"WinnerRoleText.Masochist","受虐狂胜利!","Masochist Wins!","","","" +"WinnerRoleText.Doomsayer","末日赌怪胜利!","Doomsayer Wins!","Предсказатель Победил!","","" + + +"## Additional Winner Text" +"AdditionalWinnerRoleText.Sidekick","跟班","Sidekick","Союзник","","" +"AdditionalWinnerRoleText.Opportunist","投机者","Opportunist","Выжившие","投機主義者","" +"AdditionalWinnerRoleText.Lawyer","律师","Lawyer","Адвокат","","" +"AdditionalWinnerRoleText.FFF","FFF团","Hater","Бессердечник","單身狗","" +"AdditionalWinnerRoleText.Provocateur","自爆卡车","Provocateur","Провокатор","神風特攻隊","" +"AdditionalWinnerRoleText.NWitch","女巫","Witch","Ведьма","","" +"AdditionalWinnerRoleText.Sunnyboy","阳光开朗大男孩","Sunnyboy","Солнечный Мальчик","陽光開朗大男孩","" +"AdditionalWinnerRoleText.Totocalcio","赌徒","Follower","Последователь","追隨者","" +"AdditionalWinnerRoleText.Pursuer","追击者","Pursuer","Преследователь","","" +"AdditionalWinnerRoleText.Jester","小丑","Jester","Шут","小丑","" +"AdditionalWinnerRoleText.Lovers","恋人","Lovers","Любовники","戀人","" +"AdditionalWinnerRoleText.Executioner","处刑人","Executioner","Палач","暴民","" +"AdditionalWinnerRoleText.Phantom","幻影","Phantom","Фантом","","" +"AdditionalWinnerRoleText.Maverick","独行者","Maverick","Бродяга","","" + + +"## Misc End Screen Text" +"ErrorEndText","发生错误","An error occurred","Произошла Ошибка","","" +"ErrorEndTextDescription","为避免卡房已强制结束","To avoid crashing, the game was forcibly ended.","Во избежание ошибки, игра была завершена","","" +"ForceEnd","强制结束游戏","Aborted","Прервано","強制結束遊戲","强制结束游戏" +"EveryoneDied","无人生还","Everyone died","Все Мертвы","無人生還","无人生还" +"ForceEndText","房主强制结束了游戏","Host has aborted the game","Хост завершил игру","房主強制結束了遊戲","房主强制结束了游戏 \ No newline at end of file