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update MapId for submerged
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@@ -668,7 +668,7 @@ internal static class ExtendedPlayerControl
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// Kill flash (blackout + reactor flash) processing
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SystemTypes systemtypes = (MapNames)Main.NormalOptions.MapId switch
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SystemTypes systemtypes = Main.CurrentMap switch
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{
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MapNames.Polus => SystemTypes.Laboratory,
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MapNames.Airship => SystemTypes.HeliSabotage,
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@@ -1156,7 +1156,7 @@ internal static class ExtendedPlayerControl
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Logger.Info($"Reactor Flash for {pc.GetNameWithRole()}", "ReactorFlash");
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SystemTypes systemtypes = (MapNames)Main.NormalOptions.MapId switch
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SystemTypes systemtypes = Main.CurrentMap switch
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{
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MapNames.Polus => SystemTypes.Laboratory,
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MapNames.Airship => SystemTypes.HeliSabotage,
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