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some fixes (not tested)
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@@ -55,7 +55,7 @@ public sealed class PlayerGameOptionsSender(PlayerControl player) : GameOptionsS
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public static DataFlagRateLimiter.QueuedAction SendAllImmediately()
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{
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if (AntiBlackout.SkipTasks) return null;
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if (AntiBlackout.SkipTasks && !AntiBlackout.AllowSyncSettings) return null;
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ForceWaitFrame = true;
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@@ -264,7 +264,7 @@ public sealed class PlayerGameOptionsSender(PlayerControl player) : GameOptionsS
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protected override void SendOptionsArray(Il2CppStructArray<byte> optionArray, byte logicOptionsIndex)
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{
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if (AntiBlackout.SkipTasks) return;
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if (AntiBlackout.SkipTasks && !AntiBlackout.AllowSyncSettings) return;
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if (PackedWriter == null) // Single write
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{
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