mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
Finish Penguin, Port Stealth, Fix bugs, Improve code
This commit is contained in:
1 parent
ca4562a581
commit
7f560411fa
20 files changed
+351
-77
No files matched your search
@@ -467,6 +467,7 @@ static class ExtendedPlayerControl
|
||||
CustomRoles.RiftMaker => true,
|
||||
CustomRoles.Hitman => true,
|
||||
CustomRoles.Inhibitor => true,
|
||||
CustomRoles.Stealth => true,
|
||||
CustomRoles.Penguin => true,
|
||||
CustomRoles.Sapper => true,
|
||||
CustomRoles.Saboteur => true,
|
||||
@@ -569,6 +570,7 @@ static class ExtendedPlayerControl
|
||||
CustomRoles.Hitman => pc.IsAlive(),
|
||||
CustomRoles.Sapper => false,
|
||||
CustomRoles.Penguin => pc.IsAlive(),
|
||||
CustomRoles.Stealth => pc.IsAlive(),
|
||||
CustomRoles.Inhibitor => !Utils.IsActive(SystemTypes.Electrical) && !Utils.IsActive(SystemTypes.Laboratory) && !Utils.IsActive(SystemTypes.Comms) && !Utils.IsActive(SystemTypes.LifeSupp) && !Utils.IsActive(SystemTypes.Reactor),
|
||||
CustomRoles.Saboteur => Utils.IsActive(SystemTypes.Electrical) || Utils.IsActive(SystemTypes.Laboratory) || Utils.IsActive(SystemTypes.Comms) || Utils.IsActive(SystemTypes.LifeSupp) || Utils.IsActive(SystemTypes.Reactor),
|
||||
CustomRoles.Sniper => Sniper.CanUseKillButton(pc),
|
||||
@@ -886,6 +888,9 @@ static class ExtendedPlayerControl
|
||||
case CustomRoles.Inhibitor:
|
||||
Main.AllPlayerKillCooldown[player.PlayerId] = Options.InhibitorCDAfterMeetings.GetFloat();
|
||||
break;
|
||||
case CustomRoles.Stealth:
|
||||
Stealth.SetKillCooldown(player.PlayerId);
|
||||
break;
|
||||
case CustomRoles.Sapper:
|
||||
Main.AllPlayerKillCooldown[player.PlayerId] = 300f;
|
||||
break;
|
||||
@@ -948,6 +953,9 @@ static class ExtendedPlayerControl
|
||||
case CustomRoles.PlagueDoctor:
|
||||
PlagueDoctor.SetKillCooldown(player.PlayerId);
|
||||
break;
|
||||
case CustomRoles.Penguin:
|
||||
Penguin.SetKillCooldown(player.PlayerId);
|
||||
break;
|
||||
case CustomRoles.WeaponMaster:
|
||||
WeaponMaster.SetKillCooldown(player.PlayerId);
|
||||
break;
|
||||
|
||||
Reference in new issue
Block a user