From 7b4871762fdd36e63c5084b99f4678e16a58258c Mon Sep 17 00:00:00 2001 From: ZypherusKhan Date: Mon, 2 Feb 2026 20:37:44 +0530 Subject: [PATCH] Convert translation strings to JSONC and reorganize structure (#487) * Convert translation strings to JSONC and reorganize structure * Change extension from .json to .jsonc --- Resources/Lang/{en_US.json => en_US.jsonc} | 15715 ++++++++++--------- 1 file changed, 7928 insertions(+), 7787 deletions(-) rename Resources/Lang/{en_US.json => en_US.jsonc} (99%) diff --git a/Resources/Lang/en_US.json b/Resources/Lang/en_US.jsonc similarity index 99% rename from Resources/Lang/en_US.json rename to Resources/Lang/en_US.jsonc index 26123e66d..2c979d371 100644 --- a/Resources/Lang/en_US.json +++ b/Resources/Lang/en_US.jsonc @@ -1,2800 +1,6014 @@ { - "LanguageID": "0", - "TextBelowVersionText": "", + /* ============================== + CORE & FREQUENTLY USED STRINGS + ============================== */ "HostText": "EHR - Host", - "IconColor": "#00a5ff", "HostColor": "#00ffa5", "Icon": " | ", + "IconColor": "#00a5ff", "NameColor": "#00ffff", + "LanguageID": "0", + "EHRVisitorCount": "To date EHR has been used {1} times~", + "ThankYouForUsingEHR": "Thank you for using EHR!", + "GLHF": "Good Luck & Have Fun!", + "GameOver": "Game Over", + "Win": " Wins!", + "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>SYSTEM MESSAGE <#00ffa5>∞", + "MessageFromTheHost": "★[ Host message ]★", + "MessageFromDev": "★[ Developer ]★", + "MessageFromGurge44": "★[ Gurge44 ]★", + "MessageFromKPD": "★[ KARPED1EM ]★", + "MessageFromSponsor": "★[ Sponsor ]★", + "MessageFromEAC": "★[ EAC ]★", + "SayTitle": "★[ Moderator message ]★", + "announcementUpdate": "Update v{0}\\n{1}", + "announcementChangelog": "ChangeLogs v{0}\\n{1}", "Server": "<#00ffa5>Server: {0}", - "HostIconInMeeting": "HOST: {0}", - "ModdedClient": "Modded Client", - "SubText.GM": "Spectate the chaos!", - "SubText.Crewmate": "Find and exile the Impostors", - "SubText.Impostor": "Sabotage and kill everyone", - "SubText.Neutral": "Work alone to achieve your victory", - "SubText.Coven": "Bewitch everyone with your team", - "SubText.Madmate": "Help the Impostors", - "SubText.LovingCrewmate": "You are in love with {0}", - "SubText.LovingImpostor": "You're an <#ff1919>Impostor, but also in love with {0}", - "TypeImpostor": "Impostors", - "TypeCrewmate": "Crewmates", - "TypeNeutral": "Neutrals", - "TypeCoven": "Coven", - "TypeAddon": "Add-ons", - "TeamImpostor": "Impostor", - "TeamNeutral": "Neutral", - "TeamCrewmate": "Crewmate", - "TeamMadmate": "Madmate", - "TeamCoven": "Coven", + "VersionMismatch": "{0} has a different version of the mod installed", + "ModMismatch": "{0} has a different mod installed that isn't compatible with EHR <#ffff00>⚠", + "Kick": "Kick", + "Ban": "Ban", + "TempBan": "Ban For This Session Only", + "Yes": "Yes", + "No": "No", + "None": "None", + "Nothing": "None", + "Cancel": "Cancel", + "Back": "Back", + "NextPage": "Next Page", + "PreviousPage": "Previous Page", + "On": "Always", + "Off": "OFF", + "Disabled": "Disabled", + "Settings": "Settings", + "EHROptions": "EHR Options", + "RoleOptions": "Role Options", + "ModeOptions": "Mode Options", + "GameMode": "Game Mode", + "Preset": "Preset", + "Preset_1": "Preset 1", + "Preset_2": "Preset 2", + "Preset_3": "Preset 3", + "Preset_4": "Preset 4", + "Preset_5": "Preset 5", + "Preset_6": "Preset 6", + "Preset_7": "Preset 7", + "Preset_8": "Preset 8", + "Preset_9": "Preset 9", + "Preset_10": "Preset 10", + "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10! Switch game modes using the arrow button above this message!", + "Crewmate": "Crewmate", + "Impostor": "Impostor", "Neutral": "Neutral", "Coven": "Coven", - "ShortTeamName.Impostor": "Imp", - "ShortTeamName.Crewmate": "Crew", - "ShortTeamName.Neutral": "Neut", - "ShortTeamName.Coven": "Coven", - "YouAreCrewmate": "TEAM: Crewmates", - "YouAreImpostor": "TEAM: Impostors", - "YouAreNeutral": "ALIGNMENT: Neutral", - "YouAreCoven": "TEAM: Coven", - "YouAreMadmate": "You are in the Impostor team", + "Madmate": "Madmate", + "TeamCrewmate": "Crewmate", + "TeamImpostor": "Impostor", + "TeamNeutral": "Neutral", + "TeamCoven": "Coven", + "TeamMadmate": "Madmate", "CrewmateSub": "Find and exile the Impostors", "ImpostorSub": "Sabotage and kill everyone", "NeutralSub": "Work alone to achieve your victory", "CovenSub": "Bewitch everyone with your team", "MadmateSub": "Help the Impostors", - "UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues", - "GuesserMode": "Guesser Mode", - "CrewmatesCanGuess": "Crewmates can guess", - "ImpostorsCanGuess": "Impostors can guess", - "NeutralKillersCanGuess": "Neutral Killers can guess", - "PassiveNeutralsCanGuess": "Passive Neutrals can guess", - "CovenCanGuess": "Coven can guess", - "CanGuessAddons": "Can Guess Add-ons", - "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles", - "ImpCanGuessImp": "Impostors Can Guess Impostor Roles", - "AddonSettingsCrew": "Crewmate Configuration", - "AddonSettingsImp": "Impostor Configuration", - "AddonSettingsNeut": "Neutral Configuration", - "ROT.Impostor_Killing": "★ Killing Roles", - "ROT.Impostor_Support": "★ Support Roles", - "ROT.Impostor_Concealing": "★ Concealing Roles", - "ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles", - "ROT.Impostor_Madmate": "★ Madmate Roles", - "ROT.Crewmate_Investigate": "★ Investigate Roles", - "ROT.Crewmate_Support": "★ Support Roles", - "ROT.Crewmate_Power": "★ Power Roles", - "ROT.Crewmate_Killing": "★ Killing Roles", - "ROT.Crewmate_Chaos": "★ Chaos Roles", - "ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles", - "ROT.Neutral_Evil": "★ Evil Roles", - "ROT.Neutral_Pariah": "★ Pariah Roles", - "ROT.Neutral_Benign": "★ Benign Roles", - "ROT.Neutral_Killing": "★ Killing Roles", - "ROT.Coven_Miscellaneous": "★ Miscellaneous Roles", - "ROT.Vanilla": "★ Vanilla Roles", - "ROT.Basic": "★ Basic Roles", - "ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons", - "ROT.AddonType.Helpful": "★ Helpful Add-ons", - "ROT.AddonType.Harmful": "★ Harmful Add-ons", - "ROT.AddonType.Mixed": "★ Mixed Add-ons", - "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Alter the number of Impostor Killing <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Alter the number of Impostor Support <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Alter the number of Impostor Concealing <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Impostor Miscellaneous <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Alter the number of Madmate <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Alter the number of Crewmate Investigate <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Alter the number of Crewmate Support <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Alter the number of Crewmate Power <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Alter the number of Crewmate Killing <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Alter the number of Crewmate Chaos <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Crewmate Miscellaneous <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Alter the number of Neutral Evil <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Alter the number of Neutral Pariah <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Alter the number of Neutral Benign <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Alter the number of Neutral Killing <#ffffff>roles in the game", - "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimum Impostor Killing Roles", - "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximum Impostor Killing Roles", - "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimum Impostor Support Roles", - "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximum Impostor Support Roles", - "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimum Impostor Concealing Roles", - "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximum Impostor Concealing Roles", - "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimum Impostor Miscellaneous Roles", - "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximum Impostor Miscellaneous Roles", - "RoleSubCategoryLimitOptions.MadMates.Min": "Minimum Madmate Roles", - "RoleSubCategoryLimitOptions.MadMates.Max": "Maximum Madmate Roles", - "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimum Crewmate Investigate Roles", - "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maximum Crewmate Investigate Roles", - "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimum Crewmate Support Roles", - "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maximum Crewmate Support Roles", - "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimum Crewmate Power Roles", - "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maximum Crewmate Power Roles", - "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Minimum Crewmate Killing Roles", - "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maximum Crewmate Killing Roles", - "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Minimum Crewmate Chaos Roles", - "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Maximum Crewmate Chaos Roles", - "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Minimum Crewmate Miscellaneous Roles", - "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Maximum Crewmate Miscellaneous Roles", - "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Minimum Neutral Evil Roles", - "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Maximum Neutral Evil Roles", - "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimum Neutral Pariah Roles", - "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maximum Neutral Pariah Roles", - "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Minimum Neutral Benign Roles", - "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maximum Neutral Benign Roles", - "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimum Neutral Killing Roles", - "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Maximum Neutral Killing Roles", - "FactionLimits.Impostor.Min": "<#00ffa5>Minimum <#ffffff>amount of Impostor Roles", - "FactionLimits.Impostor.Max": "<#00a5ff>Maximum <#ffffff>amount of Impostor Roles", - "FactionLimits.Neutral.Min": "<#00ffa5>Minimum <#ffffff>amount of Neutral Roles", - "FactionLimits.Neutral.Max": "<#00a5ff>Maximum <#ffffff>amount of Neutral Roles", - "FactionLimits.Coven.Min": "<#00ffa5>Minimum <#ffffff>amount of Coven Roles", - "FactionLimits.Coven.Max": "<#00a5ff>Maximum <#ffffff>amount of Coven Roles", - "MinMadmateRoles": "<#00ffa5>Minimum amount of <#ff1919>Madmate Roles", - "MaxMadmateRoles": "<#00a5ff>Maximum amount of <#ff1919>Madmate Roles", - "MinNNKs": "<#00ffa5>Minimum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)", - "MaxNNKs": "<#00a5ff>Maximum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)", - "NeutralNonKillingRoles": "<#ffff00>Non-Killing Roles", - "Skeld": "<#66a186>The Skeld", - "MiraHQ": "<#e84b56>Mira HQ", - "Polus": "<#a167c0>Polus", - "Dleks": "<#66a186>Dleks Eht", - "Airship": "<#ed0007>The Airship", - "Fungle": "<#ffa646>The Fungle", - "Submerged": "<#3064ff>Submerged", - "OverrideSpeedForEachMap": "Override Speed For Each Map", - "SpeedForMap": "Player Speed on {map}", - "CTA.TeamEnabled.Prefix": "Enable ", - "CTA.TeamEnabled.Suffix": " ", - "CTA.KnowRoles": "Players Know Each Others' Roles", - "CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team", - "CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win", - "CTA.KillEachOther": "Players Can Kill Each Other", - "CTA.GuessEachOther": "Players Can Guess Each Other", - "CTA.Arrows": "Players Have Arrows Pointing Towards Each Other", - "CTA.MaxPlayersAssignedToTeam": "Maximum number of players assigned to this team", - "CTA.MinPlayers.Impostor": "<#00ffff>Minimum Players from the Impostor team", - "CTA.MinPlayers.Neutral": "<#00ffff>Minimum Players from the Neutral team", - "CTA.MinPlayers.Crewmate": "<#00ffff>Minimum Players from the Crewmate team", - "CTA.MinPlayers.Coven": "<#00ffff>Minimum Players from the Coven team", - "CTA.MaxPlayers.Impostor": "<#0000ff>Maximum Players from the Impostor team", - "CTA.MaxPlayers.Neutral": "<#0000ff>Maximum Players from the Neutral team", - "CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum Players from the Crewmate team", - "CTA.MaxPlayers.Coven": "<#0000ff>Maximum Players from the Coven team", - "GM": "Game Master", - "Sunnyboy": "Sunnyboy", - "Bard": "Bard", - "Nuker": "Nuker", - "Crewmate": "Crewmate", - "Engineer": "Engineer", - "Scientist": "Scientist", - "GuardianAngel": "Guardian Angel", - "Impostor": "Impostor", - "Shapeshifter": "Shapeshifter", - "Noisemaker": "Noisemaker", - "Tracker": "Tracker", - "Phantom": "Phantom", - "Detective": "Detective", - "Viper": "Viper", - "EngineerEHR": "Engineer", - "ScientistEHR": "Scientist", - "ShapeshifterEHR": "Shapeshifter", - "GuardianAngelEHR": "Guardian Angel", - "ImpostorEHR": "Impostor", - "CrewmateEHR": "Crewmate", - "NoisemakerEHR": "Noisemaker", - "TrackerEHR": "Tracker", - "PhantomEHR": "Phantom", - "DetectiveEHR": "Detective", - "ViperEHR": "Viper", - "BountyHunter": "Bounty Hunter", - "Mare": "Mare", - "Fireworker": "Fireworker", - "Mercenary": "Mercenary", - "Vampire": "Vampire", - "Warlock": "Warlock", - "Ninja": "Ninja", - "Zombie": "Zombie", - "Anonymous": "Anonymous", - "Miner": "Miner", - "KillingMachine": "Killing Machine", - "Escapist": "Escapist", - "Witch": "Witch", - "Nemesis": "Nemesis", - "Godfather": "Godfather", - "Puppeteer": "Puppeteer", - "TimeThief": "Time Thief", - "Sniper": "Sniper", - "EvilTracker": "Evil Tracker", - "EvilGuesser": "Evil Guesser", - "AntiAdminer": "Anti-Adminer", - "Arrogance": "Arrogance", - "Bomber": "Bomber", - "Scavenger": "Scavenger", - "Trapster": "Trapster", - "Capitalist": "Capitalist", - "Gangster": "Gangster", - "Cleaner": "Cleaner", - "Lightning": "Lightning", - "Greedy": "Greedy", - "CursedWolf": "Cursed Wolf", - "SoulCatcher": "Soul Catcher", - "QuickShooter": "Quick Shooter", - "Camouflager": "Camouflager", - "EvilEraser": "Evil Eraser", - "Butcher": "Butcher", - "Hangman": "Hangman", - "Swooper": "Swooper", - "Crewpostor": "Crewpostor", - "Wildling": "Wildling", - "Trickster": "Trickster", - "Vindicator": "Vindicator", - "Parasite": "Parasite", - "Disperser": "Disperser", - "Inhibitor": "Inhibitor", - "Saboteur": "Saboteur", - "Councillor": "Councillor", - "Dazzler": "Dazzler", - "Deathpact": "Deathpact", - "Devourer": "Devourer", - "Consigliere": "Consigliere", - "Morphling": "Morphling", - "Twister": "Twister", - "Lurker": "Lurker", - "Convict": "Convict", - "Visionary": "Visionary", - "Renegade": "Renegade", - "Luckey": "Luckey", - "LazyGuy": "Lazy Guy", - "SuperStar": "Super Star", - "Demolitionist": "Demolitionist", - "TaskManager": "Task Manager", - "NiceEraser": "Nice Eraser", - "Vigilante": "Vigilante", - "Mayor": "Mayor", - "Paranoid": "Paranoid", - "Psychic": "Psychic", - "Mechanic": "Mechanic", - "Sheriff": "Sheriff", - "CopyCat": "Copycat", - "Snitch": "Snitch", - "Marshall": "Marshall", - "SpeedBooster": "Speed Booster", - "Doctor": "Doctor", - "Dictator": "Dictator", - "Forensic": "Forensic", - "NiceGuesser": "Nice Guesser", - "Transporter": "Transporter", - "TimeManager": "Time Manager", - "Veteran": "Veteran", - "Bodyguard": "Bodyguard", - "Counterfeiter": "Deceiver", - "Grenadier": "Grenadier", - "Lighter": "Lighter", - "Medic": "Medic", - "FortuneTeller": "Fortune Teller", - "Glitch": "The Glitch", - "Judge": "Judge", - "Mortician": "Mortician", - "Medium": "Medium", - "Pacifist": "Pacifist", - "Observer": "Observer", - "Monarch": "Monarch", - "Investigator": "Investigator", - "Coroner": "Coroner", - "Scout": "Scout", - "Merchant": "Merchant", - "Deputy": "Deputy", - "Guardian": "Guardian", - "Addict": "Addict", - "Tracefinder": "Tracefinder", - "Oracle": "Oracle", - "Spiritualist": "Spiritualist", - "Chameleon": "Chameleon", - "Inspector": "Inspector", - "TimeMaster": "Time Master", - "Crusader": "Crusader", - "Reverie": "Reverie", - "Jester": "Jester", - "Arsonist": "Arsonist", - "Terrorist": "Terrorist", - "Executioner": "Executioner", - "Lawyer": "Lawyer", - "Opportunist": "Opportunist", - "Vector": "Vector", - "Jackal": "Jackal", - "God": "God", - "Innocent": "Innocent", - "Pelican": "Pelican", - "Revolutionist": "Revolutionist", - "Hater": "Hater", - "Demon": "Demon", - "Stalker": "Stalker", - "Workaholic": "Workaholic", - "Collector": "Collector", - "Provocateur": "Provocateur", - "BloodKnight": "Blood Knight", - "PlagueBearer": "Plaguebearer", - "Pestilence": "Pestilence", - "Poisoner": "Poisoner", - "Sidekick": "Sidekick", - "Follower": "Follower", - "Cultist": "Cultist", - "HexMaster": "Hex Master", - "Wraith": "Wraith", - "SerialKiller": "Serial Killer", - "Juggernaut": "Juggernaut", - "Infectious": "Infectious", - "Virus": "Virus", - "Pursuer": "Pursuer", - "Specter": "Specter", - "Jinx": "Jinx", - "Maverick": "Maverick", - "Ritualist": "Ritualist", - "Pickpocket": "Pickpocket", - "Traitor": "Traitor", - "Vulture": "Vulture", - "Medusa": "Medusa", - "Spiritcaller": "Spiritcaller", - "Amnesiac": "Amnesiac", - "Doomsayer": "Doomsayer", - "LastImpostor": "Last Impostor", - "Lovers": "Lovers", - "Madmate": "Madmate", - "Watcher": "Watcher", - "Sleuth": "Sleuth", - "AntiTP": "Anti-TP", - "Taskcounter": "Taskcounter", - "Bloodlust": "Bloodlust", - "Stained": "Stained", - "Clumsy": "Clumsy", - "Mischievous": "Mischievous", - "Flash": "Flash", - "Undead": "Undead", - "Busy": "Busy", - "Truant": "Truant", - "Disco": "Disco", - "Sonar": "Sonar", - "Asthmatic": "Asthmatic", - "Giant": "Giant", - "Torch": "Torch", - "Seer": "Seer", - "Tiebreaker": "Tiebreaker", - "Oblivious": "Oblivious", - "Bewilder": "Bewilder", - "Sunglasses": "Sunglasses", - "Workhorse": "Workhorse", - "Fool": "Fool", - "Avenger": "Avenger", - "Youtuber": "YouTuber", - "Egoist": "Egoist", - "Stealer": "Stealer", - "Schizophrenic": "Schizophrenic", - "Mimic": "Mimic", - "Guesser": "Guesser", - "Necroview": "Necroview", - "Reach": "Reach", - "Haste": "Haste", - "Magnet": "Magnet", - "Charmed": "Charmed", - "Bait": "Bait", - "Beartrap": "Beartrap", - "Infected": "Infected", - "Onbound": "Onbound", - "Knighted": "Knighted", - "Disregarded": "Disregarded", - "Contagious": "Contagious", - "Lucky": "Lucky", - "Unlucky": "Unlucky", - "DoubleShot": "Double Shot", - "Rascal": "Rascal", - "Soulless": "Soulless", - "Gravestone": "Gravestone", - "Lazy": "Lazy", - "Autopsy": "Autopsy", - "Loyal": "Loyal", - "EvilSpirit": "Evil Spirit", - "Glow": "Glow", - "Diseased": "Diseased", - "Antidote": "Antidote", - "Swift": "Swift", - "Underdog": "Underdog", - "Prefix.Watcher": "Watcher", - "Prefix.Sleuth": "Sleuth", + "YouAreCrewmate": "TEAM: Crewmates", + "YouAreImpostor": "TEAM: Impostors", + "YouAreNeutral": "ALIGNMENT: Neutral", + "YouAreCoven": "TEAM: Coven", + "YouAreMadmate": "You are in the Impostor team", + "Alive": "Alive", + "Dead": "DEAD", + "Kill": "Kill", + "Suicide": "Suicide", + "Vent": "Vent", + "Report": "Report", + "Shapeshift": "Shapeshift", + "Vanish": "Vanish", + "Cooldown": "Cooldown", + "Speed": "Speed", + "Vision": "Vision", + /* ============================== + RoleStubs + ============================== */ + "In%team%": "(Team %team%)", + "RoleHistoryText": "Role History:", + "RoleInfo": "Role Info", + "RoleOff": "OFF", + "RoleOffNoColor": "Disabled", + "RoleOn": "ALWAYS", + "RoleOnNoColor": "Always", + "RoleRate": "ON", + "RoleRateNoColor": "Random", + "RoleSelected": "{0}'s role in the next game will be {1}", + "RoleSummaryText": "Role Summary:", + "Roles": "Roles", + /* ============================== + Role Prefixes + ============================== */ + "Prefix.Aide": "Aide", + "Prefix.Allergic": "Allergic", + "Prefix.Anchor": "Anchor", "Prefix.AntiTP": "Anti-TP", - "Prefix.Taskcounter": "Taskcounter", - "Prefix.Bloodlust": "Bloodlust", - "Prefix.Stained": "Stained", - "Prefix.Clumsy": "Clumsy", - "Prefix.Mischievous": "Mischievous", - "Prefix.Flash": "Flash", - "Prefix.Undead": "Undead", - "Prefix.Busy": "Busy", - "Prefix.Truant": "Truant", - "Prefix.Disco": "Disco", - "Prefix.Sonar": "Sonar", - "Prefix.Asthmatic": "Asthmatic", - "Prefix.Giant": "Giant", - "Prefix.Torch": "Torch", - "Prefix.Seer": "Seer", - "Prefix.Tiebreaker": "Tiebreaker", - "Prefix.Oblivious": "Oblivious", - "Prefix.Bewilder": "Bewilder", - "Prefix.Workhorse": "Workhorse", - "Prefix.Fool": "Fool", - "Prefix.Avenger": "Avenger", - "Prefix.Youtuber": "YouTuber", - "Prefix.Egoist": "Egoist", - "Prefix.Stealer": "Stealer", - "Prefix.Schizophrenic": "Schizophrenic", - "Prefix.Mimic": "Mimic", - "Prefix.Bait": "Bait", - "Prefix.Beartrap": "Beartrap", - "Prefix.Guesser": "Guesser", - "Prefix.Necroview": "Necroview", - "Prefix.Reach": "Reach", - "Prefix.Haste": "Haste", - "Prefix.Magnet": "Magnet", - "Prefix.Onbound": "Onbound", - "Prefix.Knighted": "Knighted", - "Prefix.Disregarded": "Disregarded", - "Prefix.Lucky": "Lucky", - "Prefix.DoubleShot": "Double Shot", - "Prefix.Rascal": "Rascal", - "Prefix.Gravestone": "Gravestone", - "Prefix.Lazy": "Lazy", - "Prefix.Autopsy": "Autopsy", - "Prefix.Loyal": "Loyal", - "Prefix.EvilSpirit": "Evil Spirit", - "Prefix.Glow": "Glow", - "Prefix.Diseased": "Diseased", "Prefix.Antidote": "Antidote", - "Prefix.Swift": "Swift", - "Prefix.Unlucky": "Unlucky", - "Prefix.Sunglasses": "Sunglasses", + "Prefix.Asthmatic": "Asthmatic", + "Prefix.Autopsy": "Autopsy", + "Prefix.Avenger": "Avenger", + "Prefix.Bait": "Bait", + "Prefix.BananaMan": "Banana", + "Prefix.Beartrap": "Beartrap", + "Prefix.Bewilder": "Bewilder", + "Prefix.Blessed": "Blessed", + "Prefix.Blind": "Blind", + "Prefix.Blocked": "Blocked", + "Prefix.Bloodlust": "Bloodlust", + "Prefix.Bloodmoon": "Bloodmoon", + "Prefix.Busy": "Busy", + "Prefix.Circumvent": "Circumvent", + "Prefix.Cleansed": "Cleansed", + "Prefix.Clumsy": "Clumsy", + "Prefix.Commited": "Commited", + "Prefix.Compelled": "Compelled", + "Prefix.Composter": "Composter", + "Prefix.Concealer": "Concealer", + "Prefix.Damocles": "Damocles", + "Prefix.Deadlined": "Deadlined", + "Prefix.DeadlyQuota": "Deadly Quota", + "Prefix.Disco": "Disco", + "Prefix.Diseased": "Diseased", + "Prefix.Disregarded": "Disregarded", + "Prefix.DoubleShot": "Double Shot", + "Prefix.Dynamo": "Dynamo", + "Prefix.Egoist": "Egoist", + "Prefix.Energetic": "Energetic", + "Prefix.EvilSpirit": "Evil Spirit", + "Prefix.Examiner": "Examiner", + "Prefix.Facilitator": "Facilitator", + "Prefix.Finder": "Finder", + "Prefix.Flash": "Flash", + "Prefix.Fool": "Fool", + "Prefix.Fragile": "Fragile", + "Prefix.GA": "Guardian Angel", + "Prefix.Giant": "Giant", + "Prefix.Glow": "Glow", + "Prefix.Gravestone": "Gravestone", + "Prefix.Guesser": "Guesser", + "Prefix.Haste": "Haste", + "Prefix.Haunter": "Haunter", + "Prefix.Hidden": "Hidden", + "Prefix.Insane": "Insane", + "Prefix.Introvert": "Introvert", + "Prefix.Knighted": "Knighted", + "Prefix.Lazy": "Lazy", + "Prefix.Listener": "Listener", + "Prefix.Looter": "Looter", + "Prefix.Loyal": "Loyal", + "Prefix.Lucky": "Lucky", + "Prefix.Magnet": "Magnet", "Prefix.Mare": "Mare", + "Prefix.Messenger": "Messenger", + "Prefix.Mimic": "Mimic", + "Prefix.Minion": "Minion", + "Prefix.Mischievous": "Mischievous", + "Prefix.Necroview": "Necroview", + "Prefix.Nimble": "Nimble", + "Prefix.Noisy": "Noisy", + "Prefix.Oblivious": "Oblivious", + "Prefix.Onbound": "Onbound", + "Prefix.Phantasm": "Phantasm", + "Prefix.Physicist": "Physicist", + "Prefix.Rascal": "Rascal", + "Prefix.Reach": "Reach", + "Prefix.Rookie": "Rookie", + "Prefix.Schizophrenic": "Schizophrenic", + "Prefix.Seer": "Seer", + "Prefix.Shade": "Shade", + "Prefix.Shy": "Shy", + "Prefix.Sleep": "Sleeping", + "Prefix.Sleuth": "Sleuth", + "Prefix.Sonar": "Sonar", + "Prefix.Spurt": "Spurt", + "Prefix.Stained": "Stained", + "Prefix.Stealer": "Stealer", + "Prefix.Stressed": "Stressed", + "Prefix.Sunglasses": "Sunglasses", + "Prefix.Swift": "Swift", + "Prefix.TaskMaster": "Task Master", + "Prefix.Taskcounter": "Taskcounter", + "Prefix.Tiebreaker": "Tiebreaker", + "Prefix.Tired": "Tired", + "Prefix.Torch": "Torch", + "Prefix.Trainee": "Trainee", + "Prefix.Truant": "Truant", + "Prefix.Unbound": "Unbound", + "Prefix.Undead": "Undead", "Prefix.Underdog": "Underdog", - "BracketAddons": "Add Brackets To Add-ons", - "EngineerEHRInfo": "Use the vents to catch the Impostors", - "ScientistEHRInfo": "Access portable vitals from anywhere", - "ShapeshifterEHRInfo": "Disguise as crewmates to frame them", - "GuardianAngelEHRInfo": "Protect the crewmates from the Impostors", - "ImpostorEHRInfo": "Kill & Sabotage", - "CrewmateEHRInfo": "Do your tasks", - "NoisemakerEHRInfo": "Alert the crewmates when you die", - "TrackerEHRInfo": "Track players", - "PhantomEHRInfo": "Go invisible temporarily", - "BountyHunterInfo": "Eliminate your target", - "MareInfo": "Kill in the dark", - "FireworkerInfo": "Go out with a BANG", - "MercenaryInfo": "Keep killing, else you suicide", - "VampireInfo": "Your kills are delayed", - "WarlockInfo": "Curse crewmates & Shift to make them kill", - "NinjaInfo": "Mark a target, then Shift to kill them", - "ZombieInfo": "You're very slow, but can't be ejected", - "AnonymousInfo": "Force a player to report a body", - "MinerInfo": "Warp to your last used vent by shifting", - "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields", - "EscapistInfo": "Shift/Vanish to mark places and warp back to them", - "WitchInfo": "Spell crewmates to kill them in meetings", - "NemesisInfo": "Revenge After Death", - "GodfatherInfo": "Recruit players by voting them", - "PuppeteerInfo": "Make players kill for you", - "TimeThiefInfo": "Lower meeting time by killing", - "SniperInfo": "Snipe players from a distance by shifting", - "EvilTrackerInfo": "Track players by shifting", - "AntiAdminerInfo": "Track device usage", - "ArroganceInfo": "Your cooldown decreases with each kill you make", - "BomberInfo": "Shift/Vanish to explode", - "TrapsterInfo": "Start a killing chain", - "ScavengerInfo": "Your kills are unreportable", - "EvilGuesserInfo": "Guess roles in meetings to kill", - "CapitalistInfo": "Give more tasks to crewmates", - "GangsterInfo": "Convert players to your side", - "CleanerInfo": "Report bodies to make them unreportable", - "LightningInfo": "Convert players to Quantum Ghosts", - "GreedyInfo": "Your kill cooldown shifts", - "CursedWolfInfo": "You survive a few kill attempts", - "SoulCatcherInfo": "You swap places with your shift target", - "QuickShooterInfo": "Store ammo to offset kill cooldown", - "CamouflagerInfo": "Camouflage everyone for easy kills", - "EvilEraserInfo": "Erase the role of your vote target", - "ButcherInfo": "Enjoy my beautiful work", - "HangmanInfo": "Killing while shifted ignores shields", - "SwooperInfo": "Turn invisible temporarily", - "CrewpostorInfo": "Kill by completing tasks", - "WildlingInfo": "Killing gives you a temporary shield", - "TricksterInfo": "Kill and trick the crew", - "VindicatorInfo": "Use your extra votes to kill everyone", - "ParasiteInfo": "Help the Impostors kill the crew", - "DisperserInfo": "Shift/Vanish to teleport everyone to a random vent", - "InhibitorInfo": "You cannot kill during sabotages", - "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage", - "CouncillorInfo": "Kill crewmates during meetings", - "DazzlerInfo": "Reduce players' vision", - "DeathpactInfo": "Assign players to a death pact", - "DevourerInfo": "Consume the skin of the crew", - "ConsigliereInfo": "Discover the roles of other players", - "MorphlingInfo": "You can only kill while shapeshifted", - "TwisterInfo": "Swap all players' positions", - "LurkerInfo": "Reduce your kill cooldown by venting", - "ConvictInfo": "Your target died. Now help the Impostors", - "VisionaryInfo": "You see the alignments of the living", - "RenegadeInfo": "Help the Impostors kill off the crew", - "UnderdogInfo": "Start killing on a low player count", - "LuckeyInfo": "Dodge attacks", - "LazyGuyInfo": "You're too lazy", - "SuperStarInfo": "Everyone knows you", - "DemolitionistInfo": "Your killer has a few seconds to vent or they die", - "TaskManagerInfo": "See the total tasks completed in real-time", - "NiceEraserInfo": "Erase the roles of evil players", - "MayorInfo": "Your vote counts multiple times", - "ParanoidInfo": "You have a portable meeting button", - "PsychicInfo": "One of the red names is evil", - "MechanicInfo": "Vent and fix sabotages quickly", - "SheriffInfo": "Kill evil players", - "CopyCatInfo": "Use kill button to copy target's role", - "SnitchInfo": "Finish your tasks to find the Impostors", - "MarshallInfo": "Finish your tasks to prove your innocence", - "SpeedBoosterInfo": "Boost your speed", - "DoctorInfo": "Know how each player died", - "DictatorInfo": "Exile a player based on your own judgment", - "ForensicInfo": "Gain extra info from your body reports", - "UndercoverInfo": "Impostors see you as their partner", - "VigilanteInfo": "You can kill 1 player", - "NiceGuesserInfo": "Guess evil roles in meetings to kill", - "TransporterInfo": "Do tasks to swap 2 players' locations", - "TimeManagerInfo": "Increase meeting time by doing tasks", - "VeteranInfo": "Alert to kill anyone who interacts with you", - "BodyguardInfo": "Prevent nearby kills", - "CounterfeiterInfo": "Try to fool the players", - "GrenadierInfo": "Reduce Impostors' vision by venting", - "LighterInfo": "Catch killers with your enhanced vision", - "MedicInfo": "Cast a shield onto a player", - "FortuneTellerInfo": "Get clues to people's roles", - "GlitchInfo": "Hack and kill everyone", - "JudgeInfo": "Silence in the courtroom!", - "MorticianInfo": "Report a body to know who interacted with them last", - "MediumInfo": "Talk with ghosts", - "ObserverInfo": "You can see all shield-animations", - "PacifistInfo": "Vent/Pet to reset kill cooldowns", - "MonarchInfo": "Give your crew extra voting power!", - "InvestigatorInfo": "Reveal roles of other players", - "CoronerInfo": "Find corpses and their killers", - "ScoutInfo": "Track other players", - "MerchantInfo": "Sell Add-ons and bribe killers", - "DeputyInfo": "Handcuff killers to increase their cooldowns", - "GuardianInfo": "Complete your tasks to become immortal", - "AddictInfo": "Vent to become invulnerable, or you'll die", - "TracefinderInfo": "Locate dead bodies", - "OracleInfo": "Vote a player to see their alignment", - "SpiritualistInfo": "You see where a ghost is", - "ChameleonInfo": "Vent/Pet to disguise into your surroundings", - "InspectorInfo": "Validate the alignments of two players", - "TimeMasterInfo": "Rewind time to dodge attacks!", - "CrusaderInfo": "Kill a player's attacker", - "ArsonistInfo": "Douse everyone and ignite", - "JesterInfo": "Get voted out", - "OpportunistInfo": "Stay alive until the end", - "TerroristInfo": "Finish your tasks, THEN die", - "ExecutionerInfo": "Get your target voted out", - "LawyerInfo": "Help your target win!", - "VectorInfo": "Jump in, jump out, win!", - "JackalInfo": "Convert & Murder Everyone", - "GodInfo": "Everything is under your control", - "InnocentInfo": "Get someone ejected by making them kill you", - "PelicanInfo": "Eat all players", - "RevolutionistInfo": "Recruit players to win with you", - "HaterInfo": "Kill Lovers and Converted players", - "DemonInfo": "Consume blood volumes", - "StalkerInfo": "Your kills cause power outages", - "WorkaholicInfo": "Finish all tasks to solo win!", - "CollectorInfo": "Collect votes from players", - "ProvocateurInfo": "Win if your target loses", - "BloodKnightInfo": "Killing gives you a temporary shield", - "PlagueBearerInfo": "Plague everyone to turn into Pestilence", - "PestilenceInfo": "You're unstoppable", - "PoisonerInfo": "Your kills are delayed", - "SidekickInfo": "Help the Jackal win", - "FollowerInfo": "Follow a player and help them", - "CultistInfo": "Charm everyone", - "HexMasterInfo": "Hex players to kill them in meetings", - "WraithInfo": "Vent/Vanish to go invisible temporarily", - "SerialKillerInfo": "Kill everyone to win!", - "JuggernautInfo": "Your cooldown decreases with each kill you get", - "InfectiousInfo": "Infect everyone", - "VirusInfo": "Kill and infect everyone", - "PursuerInfo": "Protect yourself and live to the end!", - "SpecterInfo": "Get killed and finish your tasks to win!", - "JinxInfo": "Reflect attacks onto your attackers", - "MaverickInfo": "Kill & Survive until the end to win", - "CursedSoulInfo": "Snatch souls and steal the win", - "RitualistInfo": "Kill and reveal the roles of your enemies", - "PickpocketInfo": "Steal votes from your kills", - "TraitorInfo": "Eliminate the Impostors, then win", - "VultureInfo": "Eat bodies by reporting to win", - "MedusaInfo": "Stone bodies by reporting them", - "FamineInfo": "Give out your poisoned bread", - "SpiritcallerInfo": "Turn Players into Evil Spirits", - "AmnesiacInfo": "Copy someone's role", - "MasochistInfo": "Get attacked a few times to win!", - "DoomsayerInfo": "Successfully guess players to win", - "LoversInfo": "Stay alive and win together", - "MadmateInfo": "Help the Impostors", - "NtrInfo": "Everyone sees you as their Lover", - "WatcherInfo": "You see vote colors", - "LastImpostorInfo": "Lower kill cooldown", - "FlashInfo": "You're faster", - "GiantInfo": "You're slower", - "TruantInfo": "You freeze after meetings for some time", - "TorchInfo": "You have a higher vision!", - "SeerInfo": "You see when players die", - "TiebreakerInfo": "Break tied votes", - "ObliviousInfo": "You can't report bodies", - "BewilderInfo": "Your killer gets your vision", - "WorkhorseInfo": "Be the first to complete all tasks and get more", - "FoolInfo": "You can't fix lights & comms", - "AvengerInfo": "You take someone with you upon death", - "YoutuberInfo": "Get killed first to win", - "HasteInfo": "Your kill cooldown progresses while in vents", - "EgoistInfo": "Win on your own", - "StealerInfo": "Gain votes with kills", - "SchizophrenicInfo": "You count as two players", - "MimicInfo": "You see dead players' roles", - "GuesserInfo": "Guess roles of players in meetings to kill", - "NecroviewInfo": "See the team of the dead", - "ReachInfo": "You have a longer kill range", - "UndeadInfo": "You're on the Undead faction", - "CharmedInfo": "You've been Charmed by the Cultist", - "ContagiousInfo": " You've been Infected by the Virus", - "BaitInfo": "Your killer self-reports your body", - "BeartrapInfo": "Freeze your killer for a few seconds", - "OnboundInfo": "You can't be guessed", - "AsthmaticInfo": "You're Playing Stop And Go", - "KnightedInfo": "You have an extra vote (from the Monarch)", - "MagnetInfo": "Pull your victims to you", - "SleuthInfo": "Know the roles of the bodies you report", - "AntiTPInfo": "You can't be teleported", - "TaskcounterInfo": "You see the total tasks completed in real-time", - "BloodlustInfo": "You can kill", - "StainedInfo": "Your killer gets a violet name for 3s", - "ClumsyInfo": "You trip while walking", - "MischievousInfo": "You can Sabotage", - "DisregardedInfo": "Your body can't be reported", - "LuckyInfo": "Dodge attackers", - "DoubleShotInfo": "You have an extra life when guessing", - "RascalInfo": "You appear evil in some cases", - "SoullessInfo": "You have no soul", - "GravestoneInfo": "Your role is revealed when you die", - "LazyInfo": "You're too lazy", - "AutopsyInfo": "You see how others died", - "DiscoInfo": "You continuously change colors", - "SonarInfo": "You have an arrow pointing to the nearest player", - "LoyalInfo": "You cannot be recruited", - "EvilSpiritInfo": "You are an evil Spirit", - "GlowInfo": "You glow in the dark", - "DiseasedInfo": "Increase your killer's cooldown", - "AntidoteInfo": "Decrease your killer's cooldown", - "SwiftInfo": "Your kills don't cause a lunge", - "UnluckyInfo": "Everything has a chance to kill you", - "SunglassesInfo": "You have reduced vision", - "BusyInfo": "You have more tasks", - "GMInfo": "Spectate the chaos!", - "NotAssignedInfo": "Error, report to host!!", - "SunnyboyInfo": "Shine, shine my sunshine!", - "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.", - "NukerInfo": "Shift/Vanish to nuke everyone", - "EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.", - "ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.", - "ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.", - "GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.", - "ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.", - "CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.", - "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.", - "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.", - "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.", - "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.", - "FireworkerInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using vanish/by petting. If you're the last impostor standing, you can use vanish/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.", - "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.", - "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", - "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.", - "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nYou can kill normally by double clicking your kill button on someone. Killing, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.", - "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.", - "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.", - "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.", - "MinerInfoLong": "(Impostors):\\nMiner can vanish/pet to teleport back to the last vent they were in.", - "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings.", - "EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).", - "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.", - "NemesisInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.", - "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a Renegade", - "PuppeteerInfoLong": "(Impostors):\\nAs the Puppeteer, use your kill button to manipulate someone. After a certain time, they will kill the next player that approaches them.\\n\\nThere are a lot of settings for this role, which further varies its mechanics:\\n- You may be able to kill normally using double click.\\n- The manipulation may end after a certain time, even if the manipulated player didn't kill anyone.\\n- Lazy Guy and/or Lazy players may not be able to get manipulated.\\n- The manipulated player may even kill other impostors or the Puppeteer itself.\\n- The maximum times you can manipulate someone may be limited.\\n- You may die after using up all your puppets.\\n- Manipulated players may die along with their victim.", - "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.", - "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.", - "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.", - "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /cmd bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /cmd id command to view the ID of all players.", - "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", - "ArroganceInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.", - "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", - "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", - "TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can vanish/pet to create a fake dead body. Anyone who reports this body will die, and depending on settings the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.", - "CapitalistInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.", - "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.", - "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).", - "LightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.", - "GreedyInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", - "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max of times you can counterattack)", - "SoulCatcherInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)", - "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.", - "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.", - "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.", - "ButcherInfoLong": "(Impostors):\\nAs the Butcher, when you kill someone, they will drop 30 bodies, making it difficult to see who died in the round at the beginning of the meeting.\\nIf you kill an Avenger, the game instantly ends with 'Everyone died'.", - "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.", - "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent/Vanish to temporarily turn invisible. You can kill while being invisible, unlike vanilla Phantom.", - "CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.", - "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.", - "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.", - "VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.", - "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.", - "DisperserInfoLong": "(Impostors):\\nDisperser can use vanish/pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with vanish/pet and players who are in the vent cannot be teleported.", - "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active (e.g., Lights or Reactor).", - "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active (e.g., Comms or O2). Whenever you kill, another random critical sabotage will be activated on top of the ongoing one.", - "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /cmd tl [player id]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", - "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.", - "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.", - "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.", - "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.", - "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.", - "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.", - "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.", - "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).", - "RenegadeInfoLong": "(Madmates):\\nAs the Renegade, help the Impostors win.", - "UnderdogInfoLong": "(Add-ons):\\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive. After that, your cooldown is shorter.", - "ConsigliereInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", - "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.", - "LazyGuyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.", - "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.", - "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.", - "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.", - "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.", - "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.", - "ParanoidInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.", - "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.", - "MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.", - "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.", - "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.", - "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.", - "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", - "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.", - "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.", - "ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.", - "UndercoverInfoLong": "(Crewmates):\\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.", - "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. Correct guess results in killing the target, while a wrong one leads to suicide. Use the command /cmd bt [player id] [role] to guess. You can see player IDs before their names or use the /cmd id command.", - "VigilanteInfoLong": "(Crewmates):\\nVigilante can kill anyone, but only once. After killing, Vigilante can do tasks. Depending on settings, Vigilante can vent.", - "TransporterInfoLong": "(Crewmates):\\nAs the Transporter, after you finish tasks, you can use the shapeshift menu to select 2 targets to swap their locations.", - "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.", - "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.", - "CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.", - "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.", - "CounterfeiterInfoLong": "(Crewmates):\\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.", - "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.", - "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!", - "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on a player by pressing the Kill button. After placing the shield, Medic can do tasks.\\n\\nDepending on settings:\\n- When the Medic dies, the shield will be removed.\\n- The Medic can see if someone is trying to break the target's shield.\\n- The Medic or the target themself see whether shield is placed or not (shown as a green circle 「●」 next to the name)\\n- The shield is removed after someone tries to kill the protected player.", - "FortuneTellerInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.", - "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time. You can also disguise as a random player for a limited time. Additionally, your cooldowns go down while in vents.", - "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /cmd tl [player id] command to judge and /cmd id to view player IDs. Judges can judge all players when they're Madmate.", - "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.", - "MediumInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.", - "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.", - "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.", - "PacifistInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.", - "InvestigatorInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.", - "CoronerInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.", - "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.", - "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.", - "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.", - "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.", - "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.", - "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.", - "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)", - "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.", - "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.", - "InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cmd cp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.", - "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to rewind time to a few seconds before. Players will be teleported back to their positions from that time. Players who died within that time will be revived.", - "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.", - "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. Successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all living players, they can vent/pet to start a fire and win alone. If a player's name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused. Note that if 'Can Ignite Anytime' is enabled, the Arsonist needs to use their kill button on a fully doused player to ignite, and only doused players die.", - "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.", - "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.", - "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.", - "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.", - "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.", - "VectorInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.", - "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.", - "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.", - "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing that player to kill the Innocent immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.", - "PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.", - "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.", - "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.", - "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.", - "StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.", - "WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.", - "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.", - "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.", - "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.", - "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.", - "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.", - "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.", - "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack towards you will be reflected towards them. Indirect kills don't even kill you.\\n\\nOnly way to kill Pestilence is by vote, or by it misguessing.", - "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.", - "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.", - "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.", - "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.", - "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.", - "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.", - "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.", - "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.", - "SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.", - "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.", - "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.", - "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", - "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.", - "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!", - "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.", - "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", - "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", - "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player/body to copy their role.\\nSettings may alter the role you get in a few specific scenarios.", - "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", - "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", - "LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", - "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.", - "WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.", - "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them", - "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.", - "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.", - "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.", - "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.", - "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.", - "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.", - "MischievousInfoLong": "(Add-ons):\\nYou can Sabotage.", - "FlashInfoLong": "(Add-ons):\\nThe Flash is faster by default.", - "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.", - "BusyInfoLong": "(Add-ons):\\nYou have more tasks.", - "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.", - "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.", - "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.", - "SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).", - "TiebreakerInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.", - "ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.", - "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.", - "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.", - "WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.", - "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages. Note: Technician can't be Fool.", - "AvengerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.", - "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.", - "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.", - "StealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.", - "SchizophrenicInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.", - "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.", - "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", - "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.", - "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.", - "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.", - "BeartrapInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.", - "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.", - "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.", - "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.", - "AsthmaticInfoLong": "(Add-ons):\\nYou're playing Stop And Go. You always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.", - "DisregardedInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.", - "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.", - "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.", - "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.", - "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.", - "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", - "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", - "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.", - "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", - "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", - "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", - "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.", - "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time", - "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time", - "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.", - "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.", - "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.", - "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.", - "GMInfoLong": "(Other):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the Host/Spectators, who will automatically become a ghost at the start of the game.", - "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.", - "BardInfoLong": "(Impostors):\\nWhen the Bard is alive, the exile confirmation will display a random sentence. For each time an exile confirmation is changed, the Bard's kill cooldown will be permanently halved.", - "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. vanish/pet to nuke everyone. You can't kill, and you die in your explosion.", - "DisableMeeting": "Disable Meetings", - "DisableCloseDoor": "Disable Doors sabotage", - "DisableSabotage": "Disable Sabotages", - "DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (The Skeld & MIRA HQ)", - "DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (Polus)", - "DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (Airship)", - "DisableO2": "Disable O2 Sabotage (The Skeld & MIRA HQ)", - "DisableComms": "Disable Comms Sabotage", - "DisableLights": "Disable Lights Sabotage", - "DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (Fungle)", - "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden", - "NoGameEnd": "No Game End", - "AllowConsole": "Console", - "DebugMode": "Debug Mode", - "SyncButtonMode": "Sync Buttons Mode", - "RandomMapsMode": "Random Maps Mode", - "SyncedButtonCount": "Max Number of Emergency Meetings Allowed", - "AddedTheSkeld": "Include The Skeld", - "AddedMIRAHQ": "Include MIRA HQ", - "AddedPolus": "Include Polus", - "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance", - "AddedTheAirship": "Include Airship", - "AllAliveMeeting": "Meeting When No One is Dead", - "AllAliveMeetingTime": "Meeting Time When No One is Dead", - "AdditionalEmergencyCooldown": "Additional Emergency Cooldown", - "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied", - "AdditionalEmergencyCooldownTime": "Additional Cooldown", - "DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings", - "LadderDeath": "Fall From Ladders", - "LadderDeathChance": "Fall To Death Chance", - "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess", - "CanGuessDuringDiscussionTime": "Guessers Can Guess During Discussion Time", - "MisguessDeathReason": "'Misguess' Death Reason", - "YouCanGuessTitle": "<#00ffff>You can Guess!", - "YouCanGuess": "Use the /cmd bt [player id] [role] command to guess someone's role. You can see everyone's IDs next to their name, or type /cmd id.", - "YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.", - "DisableTasks": "Disable Tasks", - "DisableSwipeCardTask": "Disable Swipe Card Task", - "DisableSubmitScanTask": "Disable Submit Scan Task", - "DisableUnlockSafeTask": "Disable Unlock Safe Task", - "DisableUploadDataTask": "Disable Upload Data Task", - "DisableStartReactorTask": "Disable Start Reactor Task", - "DisableResetBreakerTask": "Disable Reset Breakers Task", - "DisableShortTasks": "Disable Short Tasks", - "DisableCleanVent": "Disable Clean Vent Task", - "DisableCalibrateDistributor": "Disable Calibrate Distributor Task", - "DisableChartCourse": "Disable Chart Course Task", - "DisableStabilizeSteering": "Disable Stabilize Steering Task", - "DisableCleanO2Filter": "Disable Clean O2 Filter Task", - "DisableUnlockManifolds": "Disable Unlock Manifolds Task", - "DisablePrimeShields": "Disable Prime Shields Task", - "DisableMeasureWeather": "Disable Measure Weather Task", - "DisableBuyBeverage": "Disable Buy Beverage Task", - "DisableAssembleArtifact": "Disable Assemble Artifact Task", - "DisableSortSamples": "Disable Sort Samples Task", - "DisableProcessData": "Disable Process Data Task", - "DisableRunDiagnostics": "Disable Run Diagnostics Task", - "DisableRepairDrill": "Disable Repair Drill Task", - "DisableAlignTelescope": "Disable Align Telescope Task", - "DisableRecordTemperature": "Disable Record Temperature Task", - "DisableFillCanisters": "Disable Fill Canisters Task", - "DisableMonitorTree": "Disable Monitor Tree Task", - "DisableStoreArtifacts": "Disable Store Artifacts Task", - "DisablePutAwayPistols": "Disable Put Away Pistols Task", - "DisablePutAwayRifles": "Disable Put Away Rifles Task", - "DisableMakeBurger": "Disable Make Burger Task", - "DisableCleanToilet": "Disable Clean Toilet Task", - "DisableDecontaminate": "Disable Decontaminate Task", - "DisableSortRecords": "Disable Sort Records Task", - "DisableFixShower": "Disable Fix Shower Task", - "DisablePickUpTowels": "Disable Pick Up Towels Task", - "DisablePolishRuby": "Disable Polish Ruby Task", - "DisableDressMannequin": "Disable Dress Mannequin Task", - "DisableCommonTasks": "Disable Common Tasks", - "DisableFixWiring": "Disable Fix Wiring Task", - "DisableEnterIdCode": "Disable Enter ID Code Task", - "DisableInsertKeys": "Disable Insert Keys Task", - "DisableScanBoardingPass": "Disable Scan Boarding Pass Task", - "DisableLongTasks": "Disable Long Tasks", - "DisableAlignEngineOutput": "Disable Align Engine Output Task", - "DisableInspectSample": "Disable Inspect Sample Task", - "DisableEmptyChute": "Disable Empty Chute Task", - "DisableClearAsteroids": "Disable Clear Asteroids Task", - "DisableWaterPlants": "Disable Water Plants Task", - "DisableOpenWaterways": "Disable Open Waterways Task", - "DisableReplaceWaterJug": "Disable Replace Water Jug Task", - "DisableRebootWifi": "Disable Reboot Wifi Task", - "DisableDevelopPhotos": "Disable Develop Photos Task", - "DisableRewindTapes": "Disable Rewind Tapes Task", - "DisableStartFans": "Disable Start Fans Task", - "DisableOtherTasks": "Disable Situational tasks", - "DisableEmptyGarbage": "Disable Empty Garbage Task", - "DisableFuelEngines": "Disable Fuel Engines Task", - "DisableDivertPower": "Disable Divert Power Task", - "DisableActivateWeatherNodes": "Disable Weather Nodes Task", - "DisableRoastMarshmallow": "Disable Roast Marshmallow", - "DisableCollectSamples": "Disable Collect Samples", - "DisableReplaceParts": "Disable Replace Parts", - "DisableCollectVegetables": "Disable Collect Vegetables", - "DisableMineOres": "Disable Mine Ores", - "DisableExtractFuel": "Disable Extract Fuel", - "DisableCatchFish": "Disable Catch Fish", - "DisablePolishGem": "Disable Polish Gem", - "DisableHelpCritter": "Disable Help Critter", - "DisableHoistSupplies": "Disable Hoist Supplies", - "DisableFixAntenna": "Disable Fix Antenna", - "DisableBuildSandcastle": "Disable Build Sandcastle", - "DisableCrankGenerator": "Disable Crank Generator", - "DisableMonitorMushroom": "Disable Monitor Mushroom", - "DisablePlayVideoGame": "Disable Play Video Game", - "DisableFindSignal": "Disable Find Signal", - "DisableThrowFisbee": "Disable Throw Fisbee", - "DisableLiftWeights": "Disable Lift Weights", - "DisableCollectShells": "Disable Collect Shells", + "Prefix.Unlucky": "Unlucky", + "Prefix.Venom": "Venom", + "Prefix.Warden": "Warden", + "Prefix.Watcher": "Watcher", + "Prefix.Workhorse": "Workhorse", + "Prefix.Youtuber": "YouTuber", + /* ============================== + Role Suffixes + ============================== */ "SuffixMode": "Suffix", - "SuffixMode.None": "None", - "SuffixMode.Version": "Version", - "SuffixMode.Streaming": "Streaming", - "SuffixMode.Recording": "Recording", - "SuffixMode.RoomHost": "Room Host", - "SuffixMode.OriginalName": "Original Name", + "SuffixMode.AutoHost": "Auto-Host", "SuffixMode.DoNotKillMe": "Don't kill me", "SuffixMode.NoAndroidPlz": "No phones", - "SuffixMode.AutoHost": "Auto-Host", + "SuffixMode.None": "None", + "SuffixMode.OriginalName": "Original Name", + "SuffixMode.Recording": "Recording", + "SuffixMode.RoomHost": "Room Host", + "SuffixMode.Streaming": "Streaming", + "SuffixMode.Version": "Version", + "SuffixModeText.AutoHost": "Auto-hosting", "SuffixModeText.DoNotKillMe": "Don't kill me", "SuffixModeText.NoAndroidPlz": "No phones please", - "SuffixModeText.AutoHost": "Auto-hosting", - "FormatNameMode": "Player Name Mode", - "FormatNameModes.None": "Disable", - "FormatNameModes.Color": "Color", - "FormatNameModes.Snacks": "Random", - "DisableEmojiName": "Disable Emoji in names", - "FixFirstKillCooldown": "Reset First Kill Cooldown", - "StartingKillCooldown": "Starting Kill Cooldown", - "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles", - "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors", - "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death", - "GhostIgnoreTasks": "Ghosts Exempt From Tasks", - "DisableTaskWin": "Disable Task Win", - "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead", - "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted", - "CanSabotage": "Can Sabotage", - "HideGameSettings": "Hide Game Settings", - "DIYGameSettings": "Enable only custom /n messages", - "PlayerCanSetColor": "Players can use the /color command", - "PlayerCanSetName": "Players can use the /rename command", - "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command", - "KPDCamouflageMode": "Camouflage Appearance", - "RoleOptions": "Role Options", - "ModeOptions": "Mode Options", - "AutoStart": "Auto Start", - "EnableCustomButton": "Enable Custom Button Images", - "EnableCustomSoundEffect": "Enable Custom Sound Effects", - "SwitchVanilla": "Switch Vanilla", - "FastBoot": "Quick Start Mode", - "UnlockFPS": "Unlock FPS", - "ShowFPS": "Show FPS", - "FPSGame": "FPS: ", - "ForceOwnLanguage": "Force mod to use your language if possible", - "ForceOwnLanguageRoleName": "Force role names in your language if possible", - "GodMode": "God Mode", - "EnableDarkTheme": "Dark Theme for Chat UI", - "DarkThemeForMeetingUI": "Dark Theme for Meeting UI", - "AutoDisplayKillLog": "Display Kill-log", - "AutoDisplayLastRoles": "Display Last Roles", - "AutoDisplayLastAddOns": "Display Last Add-ons", - "AutoDisplayLastResult": "Auto Display Last Result", - "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.", - "KickLowLevelPlayer": "Kick players whose level is lower than", - "AutoKickStart": "Kick players that say start", - "AutoKickStartTimes": "Number of warnings before kick", - "AutoKickStartAsBan": "Block a player after they're kicked", - "AutoKickStopWords": "Kick players who write banned words", - "AutoKickStopWordsTimes": "Number of warnings for banned words", - "AutoKickStopWordsAsBan": "Block a player after they're kicked", - "AutoWarnStopWords": "Warning to those who write banned words", - "MinWaitAutoStart": "Minutes to wait before auto-starting", - "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)", - "PlayerAutoStart": "Minimum Player Threshold to auto-start", - "AutoStartTimer": "Initial Countdown for auto-starting", - "AutoPlayAgain": "Auto Re-Enter Lobby after Game End", - "AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby", - "AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby", - "AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)", - "AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby", - "AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)", - "AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby", - "AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)", - "AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby", - "AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)", - "EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key", - "RemovePetsAtDeadPlayers": "Remove pets from dead players", - "SeeEjectedRolesInMeeting": "See ejected roles in meetings", - "EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command", - "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors", - "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates", - "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)", - "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals", - "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers", - "GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven", - "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates", - "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state", - "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state", - "GameStateCommand.ShowTasks": "Show amount of completed tasks", - "MinPlayersForGameStateCommand": "Minimum alive players to use this command", - "AnonymousKillerCount": "Anonymous Evil Player Count", - "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons", - "EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles", - "HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others", - "BlockVentMovement": "Block Movement Between Vents (while in a vent)", - "DoorsResetMode": "Mode", - "AllClosed": "Close All", - "AllOpen": "Open All", - "RandomByDoor": "Random", - "IncreasedSpeed": "Increased Speed", - "IncreasedSpeedDuration": "Increased Speed Duration", - "IncreasedVision": "Increased Vision", - "IncreasedVisionDuration": "Increased Vision Duration", - "ShieldDuration": "Shield Duration", - "DecreasedSpeed": "Decreased Speed", - "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)", - "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ", - "DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On MIRA HQ", - "DecontaminationTimeOnPolus": "Decontamination Time On Polus", - "DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On Polus", - "KickAndroidPlayer": "Kick mobile players", - "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord", - "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches", - "DisableVanillaRoles": "Disable Vanilla Roles", - "DisableShieldAnimations": "Disable Unnecessary Shield Animations", - "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses", - "DisableHiddenRoles": "Disable Hidden Roles", - "VoteMode": "Voting Mode", - "WhenSkipVote": "If the Player Skipped", - "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting", - "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body", - "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings", - "WhenNonVote": "If the Player didn't vote", - "Default": "No vote", - "Suicide": "Suicide", - "SelfVote": "Self Vote", - "Skip": "Skip", - "WhenTie": "When Tied Vote", - "TieMode.Default": "No ejects", - "TieMode.All": "Eject All", - "TieMode.Random": "Eject Random", - "HalvedVision": "Halved Vision", - "Kill": "Kill", - "Report": "Report", - "Sabotage": "Sabotage", - "Vent": "Vent", - "Dead": "DEAD", - "DisableDevices": "Disable Devices", - "DisableSkeldDevices": "Disable Skeld Devices", - "DisableMiraHQDevices": "Disable MIRA HQ Devices", - "DisablePolusDevices": "Disable Polus Devices", - "DisableAirshipDevices": "Disable Airship Devices", - "DisableFungleDevices": "Disable Fungle Devices", - "DisableSkeldAdmin": "Disable Admin", - "DisableMiraHQAdmin": "Disable Admin", - "DisablePolusAdmin": "Disable Admin", - "DisableAirshipCockpitAdmin": "Disable Cockpit Admin", - "DisableAirshipRecordsAdmin": "Disable Records Admin", - "DisableSkeldCamera": "Disable Cameras", - "DisablePolusCamera": "Disable Cameras", - "DisableAirshipCamera": "Disable Cameras", - "DisableMiraHQDoorLog": "Disable DoorLog", - "DisablePolusVital": "Disable Vitals", - "DisableAirshipVital": "Disable Vitals", - "DisableFungleVital": "Disable Vitals", - "DisableFungleCamera": "Disable Binoculars", - "IgnoreConditions": "Ignore Conditions", - "IgnoreImpostors": "Ignore Impostors", - "IgnoreNeutrals": "Ignore Neutrals", - "IgnoreCrewmates": "Ignore Crewmates", - "IgnoreAfterAnyoneDied": "Ignore After First Death", - "LightsOutSpecialSettings": "Fix Lights Special Settings", - "BlockDisturbancesToSwitches": "Block Switches When They Are Up", - "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)", - "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)", - "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)", - "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby", - "RandomSpawn": "Random Spawns", - "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)", - "CommsCamouflage": "Camouflage during Comms Sabotage", - "CommsCamouflageDisableOnFungle": "Disable on Fungle", - "CommsCamouflageDisableOnMira": "Disable on MIRA HQ", - "CommsCamouflageLimit": "Limit", - "CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)", - "CommsCamouflageLimitChance": "Chance of Camouflaging", - "CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)", - "CommsCamouflageLimitFrequency": "Frequency of Camouflaging", - "CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging", - "CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game", - "CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round", - "CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage", - "CommsCamouflagePreventRound1": "Don't Camouflage Round 1", - "DisableReportWhenCC": "Disable body reporting while camouflaged", - "EnableDebugMode": "Enable Debug Mode", - "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1", - "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting", - "RoleAssigningAlgorithm": "Role Assigning Algorithm", - "RoleAssigningAlgorithm.Default": "Default", - "RoleAssigningAlgorithm.NetRandom": ".NET System.Random", - "RoleAssigningAlgorithm.HashRandom": "HashRandom", - "RoleAssigningAlgorithm.Xorshift": "Xorshift", - "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister", - "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)", - "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle", - "DisableZiplineOnFungle": "Disable Zipline (Fungle)", - "DisableZiplineFromTop": "Disable Use From Top", - "DisableZiplineFromUnder": "Disable Use From Under", - "ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top", - "ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom", - "ExtraKillCooldownOnPolus": "Extra Kill Cooldown on Polus", - "ExtraKillCooldownOnAirship": "Extra Kill Cooldown on Airship", - "ExtraKillCooldownOnFungle": "Extra Kill Cooldown on Fungle", - "DisableZiplineForCrew": "Disable Zipline for Crewmates", - "DisableZiplineForImps": "Disable Zipline for Impostors", - "DisableZiplineForNeutrals": "Disable Zipline for Neutrals", - "DisableZiplineForCoven": "Disable Zipline for Coven", - "DisableShapeshiftAnimations": "Disable Shapeshift Animations", - "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations", - "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team", - "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles", - "AirshipVariableElectrical": "Variable Electrical (Airship)", - "ApplyDenyNameList": "Apply DenyName List", - "KickPlayerFriendCodeNotExist": "Kick players who are not logged in", - "ApplyBanList": "Apply BanList", - "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen", - "KillFlashDuration": "Kill-Flash Duration", - "ConfirmEjectionsMode": "Confirm Ejections Mode", - "ConfirmEjections.None": "None", - "ConfirmEjections.Team": "Team", - "ConfirmEjections.Role": "Role", - "ShowImpRemainOnEject": "Show remaining Impostors on ejects", - "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects", - "ShowCovenRemainOnEject": "Show remaining Coven on ejects", - "ConfirmEgoistOnEject": "Confirm Egoists on ejection", - "ConfirmLoversOnEject": "Confirm Lovers on ejection", - "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on", - "ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (<#ec62a5>Jester, <#611c3a>Executioner, <#8f815e>Innocent, etc.)", - "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.", - "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.", - "Addon": "Add-on", - "Ban": "Ban", - "Kick": "Kick", - "NoticeMe": "Notify me", - "NoticeEveryone": "Notify everyone", - "OnlyCancel": "Cancel Action Only", - "TempBan": "Ban For This Session Only", - "CheatResponses": "When a cheating player is found", - "NeutralRoleWinTogether": "Neutrals win together", - "NeutralWinTogether": "All Neutrals win together", + /* ============================== + TITLES + ============================== */ + "AddonListTitle": "Your Add-ons:", + "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:", + "AnagramTitle": "<#888888>➡ ANAGRAM ⬅", + "BaitAliveTitle": "★[ Message about Bait ]★", + "CleanserTitle": "CLEANSER", + "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]", + "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅", + "EnigmaClueColorTitle": "Enigma Color Clue!", + "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!", + "EnigmaClueHatTitle": "Enigma Hat Clue!", + "EnigmaClueLevelTitle": "Enigma Level Clue!", + "EnigmaClueLocationTitle": "Enigma Location Clue!", + "EnigmaClueNameLengthTitle": "Enigma Name Length Clue!", + "EnigmaClueNameTitle": "Enigma Name Clue!", + "EnigmaCluePetTitle": "Enigma Pet Clue!", + "EnigmaClueRoleTitle": "Enigma Role Clue!", + "EnigmaClueSkinTitle": "Enigma Skin Clue!", + "EnigmaClueStatusTitle": "Enigma Status Clue!", + "EnigmaClueTitle": "Enigma Clue!", + "EnigmaClueVisorTitle": "Enigma Visor Clue!", + "EraserEraseMsgTitle": "★[ Eraser ]★", + "EveryoneReadyTitle": "<#00ff00>Everyone is ready!", + "ForensicNoticeTitle": "★[ Message for the Forensic ]★", + "FortuneTellerCheckMsgTitle": "★[ Crystal Ball ]★", + "FortuneTellerTitle": "EHR family", + "GameModeListTitle": "Game Modes", + "GodAliveTitle": "★[ Message about God ]★", + "GuessKillTitle": "★[ Message about Guessing ]★", + "HWhisperTitle": "<#ff0000>The Host ({0}) whispers a <#00ffff>help to you:", + "InspectorCheckTitle": "[ ★ Message from Inspector ★ ]", + "JailTalkTitle": "JAIL", + "JailorTitle": "Jailor Message", + "JournalistNotesTitle": "<#fcba03>Journalist's Notes", + "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠", + "MediumTitle": "[★ Voice of the Underworld ★]", + "MeetingManagerMessageTitle": "★ Meeting Management ★", + "MenuTitle.AFKDetection": "★ AFK Detection ★", + "MenuTitle.AGMR.RandomGroup": "Random Group {index}", + "MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes", + "MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation", + "MenuTitle.CTA": "★ Custom Team Assignment ★", + "MenuTitle.CrewAdvancedGameEndChecking": "Advanced Game End Checking", "MenuTitle.Disable": "★ Disable ★", - "MenuTitle.MapsSettings": "★ Maps ★", - "MenuTitle.Sabotage": "★ Sabotage ★", - "MenuTitle.Meeting": "★ Meeting ★", - "MenuTitle.Ghost": "★ Ghost ★", - "MenuTitle.Other": "★ Different ★", "MenuTitle.Ejections": "★ Ejection ★", + "MenuTitle.GMPoll": "Game Mode Poll", + "MenuTitle.Ghost": "★ Ghost ★", + "MenuTitle.Guessers": "★ Guesser Mode ★", + "MenuTitle.MPoll": "Map Poll", + "MenuTitle.MapsSettings": "★ Maps ★", + "MenuTitle.Meeting": "★ Meeting ★", + "MenuTitle.Other": "★ Different ★", + "MenuTitle.Sabotage": "★ Sabotage ★", "MenuTitle.Settings": "★ Settings ★", "MenuTitle.TaskSettings": "★ Task Management ★", - "MenuTitle.Guessers": "★ Guesser Mode ★", - "MenuTitle.CTA": "★ Custom Team Assignment ★", - "MenuTitle.AFKDetection": "★ AFK Detection ★", - "OverrideVisionInVents": "Override Vision While In Vent", - "InVentVisionForTeam": "Vision While In Vent For {team}", - "ReadyCheckMessage": "The Host/a Staff is checking how many players are ready to start the game.\\nPlease type /ready to let the Host/Staff know you're not AFK.", - "ReadyCheckTitle": "<#ffff00>★ Ready Check ★", - "EveryoneReadyTitle": "<#00ff00>Everyone is ready!", + "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ ATTENTION! <#ffa500>⚠", + "MessengerTitle": "<#ff0000>Message from {0}", + "MimicMsgTitle": "★[ Mimic ]★", + "MorticianCheckTitle": "[★ Corpse Examination ★]", + "MurderKillTitle": "[★ Wicked Court ★]", + "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠", + "NemesisRevengeTitle": "★[ NEWS ]★", + "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:", + "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]", "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:", - "SpectatorsList": "<#888888>The following {0}<#888888> players are spectating:", - "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", - "SidekickKnowOtherSidekick": "Sidekicks know each other", - "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", - "UseLegacyVersion": "Use Legacy Version", - "AsthmaticMinRedTime": "Minimum Red Time", - "AsthmaticMaxRedTime": "Maximum Red Time", - "AsthmaticMinGreenTime": "Minimum Green Time", - "AsthmaticMaxGreenTime": "Maximum Green Time", - "ArsonistKeepsGameGoing": "Arsonist keeps the game going", - "ArsonistCanIgniteAnytime": "Can Ignite Anytime", - "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite", - "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once", - "RemainingText.Prefix.Single": "\u200B", - "RemainingText.Prefix.Plural": "\u200B", - "RemainingText.ImpSingle": "Impostor", - "RemainingText.ImpPlural": "Impostors", - "RemainingText.NKSingle": "Neutral Killer", - "RemainingText.NKPlural": "Neutral Killers", - "RemainingText.CovenSingle": "Coven", - "RemainingText.CovenPlural": "Covens", - "RemainingText.Suffix": " left", - "RemainingText.AnonymousEvilCount.Single": "Evil Player", - "RemainingText.AnonymousEvilCount.Plural": "Evil Players", - "GSInfo.ImpCount": "<#ff1919>Impostors: {0}", - "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}", - "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}", - "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}", - "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}", - "GSInfo.CovenCount": "<#7b3fbb>Coven: {0}", - "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}", - "GSInfo.RomanticState": "{0}", - "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}", - "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}/{1}", - "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", - "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", - "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken", - "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", - "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken", - "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken", - "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists", - "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦", - "Cooldown": "Cooldown", - "CurseCooldown": "Curse Cooldown", - "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player", - "DecreasedKillCooldown": "Decreased Kill Cooldown", - "KillCooldown": "Kill Cooldown", - "VentCooldown": "Vent Cooldown", - "MaxInVentTime": "Max In-Vent Time", - "NoisemakerImpostorAlert": "Alert Impostors", - "NoisemakerAlertDuration": "Alert Duration", - "TrackerCooldown": "Track Cooldown", - "TrackerDuration": "Track Duration", - "TrackerDelay": "Track Delay", - "PhantomCooldown": "Invisibility Cooldown", - "PhantomDuration": "Invisibility Duration", - "ControlCooldown": "Control Cooldown", - "PoisonCooldown": "Poison Cooldown", - "PoisonerKillDelay": "Poison Kill Delay", - "CanVent": "Can Vent", - "CanKill": "Can Kill", - "CanShapeshift": "Can Shapeshift", - "CanGuess": "Can Guess in Guesser Mode", - "CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other", - "BombCooldown": "Bomb Cooldown", - "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed", - "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill", - "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!", - "AbilityUseLimit": "Initial Ability Uses", - "SniperCanKill": "Sniper can kill with bullets remaining", - "EvenAfterWinning": "Even After Satisfying Win Condition", - "ImpostorVision": "Has Impostor Vision", - "CanUseSabotage": "Can Sabotage", - "CanKillAllies": "Can Kill Impostors", - "CanKillSelf": "Can Kill Themself", - "CrewpostorKnowsAllies": "Knows Impostors", - "AlliesKnowCrewpostor": "Known to Impostors", - "HasSidekick": "Has Sidekick", - "JackalCanKillSidekick": "Jackal can kill Sidekick", - "SidekickCanKillJackal": "Sidekick can kill Jackal", - "CovenLeaderKillCooldown": "Coven Leader's Kill Cooldown", - "CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the Coven will start receiving the Necronomicon", - "ImpKnowAlliesRole": "Impostors know the roles of other Impostors", - "ImpKnowWhosMadmate": "Impostors know Madmates", - "MadmateKnowWhosImp": "Madmates know Impostors", - "MadmateKnowWhosMadmate": "Madmates know each other", - "ImpCanKillMadmate": "Impostors can kill Madmates", - "MadmateCanKillImp": "Madmates can kill Impostors", - "MadmateHasImpostorVision": "Madmates Have Impostor Vision", - "MadmateCanFixSabotage": "Madmates Can Fix Sabotages", - "EGCanGuessImp": "Can Guess Impostor Roles", - "GGCanGuessCrew": "Can Guess Crewmate Roles", - "EGCanGuessAdt": "Can Guess Add-Ons", - "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", - "GGCanGuessAdt": "Can Guess Add-Ons", - "GuesserCanGuessTimes": "Maximum number of guesses", - "GuesserTryHideMsg": "Try to hide guesser's command", - "GCanGuessImp": "Impostor can guess Impostor roles", - "GCanGuessCrew": "Crewmate can guess Crewmate roles", - "GCanGuessAdt": "Can guess Add-ons", - "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", - "BountyTargetChangeTime": "Time Until Target Swaps", - "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty", - "BountyFailureKillCooldown": "Kill Cooldown After Killing Others", - "BountyShowTargetArrow": "Show arrow pointing towards target", - "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown", - "ShapeshiftDuration": "Shapeshift Duration", - "ShapeshiftCooldown": "Shapeshift Cooldown", - "VitalsDuration": "Vitals Duration", - "VitalsCooldown": "Vitals Cooldown", - "ShowArrows": "Has Arrows pointing toward bodies", - "ArrowDelayMin": "Minimum Arrow show-up delay", - "ArrowDelayMax": "Maximum Arrow show-up delay", - "InfectionSpreads": "Infection Spreads", - "PuppeteerKCD": "Puppeteer Kill Cooldown", - "PuppeteerCD": "Puppet Cooldown", - "PuppeteerUsesRemaining": "You have {0} puppets remaining", - "PuppeteerCanKillNormally": "Can Kill Normally", - "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill", - "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill", - "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time", - "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends", - "PuppeteerManipulationBypassesLazy": "Bypass Lazy", - "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy", - "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors", - "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer", - "PuppeteerMaxPuppets": "Maximum Number of Puppets", - "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets", - "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim", - "ScavengerKillDuration": "Time After Kill Completes", - "DeadImpCantSabotage": "Impostors can't sabotage after they've died", - "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died", - "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died", - "VampireKillDelay": "Bite Kill Delay", - "VampireKillCooldown": "Bite Cooldown", - "CanKillNormally": "Can Kill Normally (using double click)", - "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start", - "MareAddSpeedInLightsOut": "Additional Speed During Lights Out", - "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out", - "KillCooldownNormally": "Kill Cooldown Without Sabotage", - "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage", - "MareSpeedDuringLightsOut": "Speed During Lights Sabotage", - "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)", - "LuckeyProbability": "Probability of surviving a kill", - "MechanicFixesDoors": "Can open all doors in the same building", - "MechanicFixesReactors": "Can Fix Both Reactors Alone", - "MechanicFixesOxygens": "Can Fix Both O2 Alone", - "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ", - "MechanicFixesElectrical": "Can Fix Lights With One Switch", - "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2", - "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms", - "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On", - "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet", - "SheriffCanKill%role%": "Can Kill %role%", - "SheriffCanKillNeutrals": "Can Kill Neutrals", - "SheriffCanKillNeutralsMode": "Neutral Configuration", - "SheriffCanKillAll": "All ON", - "SheriffCanKillSeparately": "Individual Settings", - "In%team%": "(Team %team%)", - "SheriffMisfireKillsTarget": "Misfire Kills Target", - "SheriffShotLimit": "Max number of Kills", - "SheriffShowShotLimit": "Display Shot Limit next to Role Name", - "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive", - "SheriffCanKillCharmed": "Can kill Charmed players", - "SheriffCanKillSidekick": "Can Kill Sidekicks", - "SheriffCanKillLovers": "Can Kill Lovers", - "SheriffCanKillMadmate": "Can Kill Madmates", - "SheriffCanKillContagious": "Can Kill Contagious players", - "SheriffCanKillCoven": "Can Kill Coven", - "SheriffKeepsGameGoing": "Keeps the game going", - "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration", - "SheriffMadCanKillImp": "Can kill Impostors", - "SheriffMadCanKillNeutral": "Can kill Neutrals", - "SheriffMadCanKillCrew": "Can kill Crewmates", + "Poll.Title": "<#ff0000>➡ POLL ⬅", + "PollResultTitle": "Poll Results", + "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You", + "QuizMaster.QuestionSample.Title.Self": "Sent Question:", + "QuizMaster.Title": "Quiz Master Question", + "ReadyCheckTitle": "<#ffff00>★ Ready Check ★", + "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?", + "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE", + "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT", + "SilencerKillTitle": "WARNING", + "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠", + "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]", + "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]", + "SuperStarNewsTitle": "★[ Urgent news ]★", + "SwapTitle": "[★ Swapper ★]", + "TrackerTitle": "★[ Track Reading ]★", + "TrialKillTitle": "[★ Court ★]", + "VirusNoticeTitle": "[ Infected Corpse! ]", + "VotedToStart.Title": "<#00a5ff>{0} voted to start the game using <#00ffff>/vs!", + "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) whispers to you:", + "WinsCountTitle": "Number of wins in this game mode", + "WorkaholicAliveTitle": "★[ Message about Workaholic ]★", + "XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅", + "YouCanGuessTitle": "<#00ffff>You can Guess!", + /* ============================== + ROLES (Crewmates) + ============================== */ + "Addict": "Addict", + "AddictInfo": "Vent to become invulnerable, or you'll die", + "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.", + "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility", + "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time", + "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble", + "AddictVentButtonText": "Get Fix", + "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!", + "Adrenaline": "Adrenaline", + "AdrenalineInfo": "Be Fast Enough to Avoid Kills", + "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not know be able to call emergency meetings during the timer.", + "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer", + "Adrenaline.MaxSurvives": "Maximum Survives", + "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack", + "Adrenaline.SpeedDuringTimer": "Speed During the Timer", + "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!", + "Adrenaline.Time": "Time for a Meeting to Start", + "AdrenalineCannotCallEmergencyMeeting": "As the <#ffff00>Adrenaline, you cannot call emergency meetings currently", + "Adventurer": "Adventurer", + "AdventurerInfo": "Collect Resources to Perform Actions", + "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.", + "AdventurerFound": "Found Resource: {0}", + "AdventurerGun.Gun": "Gun", + "AdventurerGun.Lantern": "Lantern", + "AdventurerGun.Portal": "Portal", + "AdventurerGun.Prediction": "Prediction", + "AdventurerGun.Proxy": "Proxy", + "AdventurerGun.RNG": "RNG", + "AdventurerGun.Shield": "Shield", + "AdventurerGun.Wrench": "Wrench", + "AdventurerIncreasedVisionDuration": "Increased Vision Duration", + "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon", + "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu", + "AdventurerWeaponCrafted": "Crafted Weapon: {0}", + "AdventurerWeaponDescription.Gun": "Kill the next player you go near", + "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time", + "AdventurerWeaponDescription.Portal": "Swaps you with a random player", + "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role", + "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting", + "AdventurerWeaponDescription.RNG": "Makes a random weapon", + "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield", + "AdventurerWeaponDescription.Wrench": "Clears the current sabotage", + "AdventurerWeaponEnabled.Gun": "Gun Enabled", + "AdventurerWeaponEnabled.Lantern": "Lantern Enabled", + "AdventurerWeaponEnabled.Portal": "Portal Enabled", + "AdventurerWeaponEnabled.Prediction": "Prediction Enabled", + "AdventurerWeaponEnabled.Proxy": "Proxy Enabled", + "AdventurerWeaponEnabled.RNG": "RNG Enabled", + "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled", + "AdventurerWeaponEnabled.Wrench": "Wrench Enabled", + "Aid": "Aid", + "AidInfo": "Protect players temporarily", + "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.", + "AidCD": "Shield Cooldown", + "AidCounterSelf": "<#00ffa5>You're shielded for {0}s", + "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s", + "AidDur": "Shield Duration", + "AidTargetKnowsAboutShield": "Targets Know They're Shielded", + "Alchemist": "Alchemist", + "AlchemistInfo": "Make potions by completing tasks", + "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.", + "AlchemistAbilityCooldown": "Ability Cooldown", + "AlchemistGotInvisPotion": "Potion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting", + "AlchemistGotQFPotion": "Potion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically", + "AlchemistGotShieldPotion": "Potion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting", + "AlchemistGotSightPotion": "Potion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting", + "AlchemistGotSpeedPotion": "Potion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting", + "AlchemistGotSuicidePotion": "Awkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting", + "AlchemistGotTPPotion": "Potion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting", + "AlchemistHasSpeed": "Speed Potion active", + "AlchemistHasVision": "Sight Potion active", + "AlchemistInvisDur": "Invisibility Potion Duration", + "AlchemistNoPotion": "You don't have any potions ready to drink", + "AlchemistShieldDur": "Shield Potion Duration", + "AlchemistShieldOut": "Shield Potion effect expired", + "AlchemistShielded": "Shield Potion active", + "AlchemistSpeed": "Speed During Speed Potion", + "AlchemistSpeedDur": "Speed Potion Duration", + "AlchemistSpeedOut": "Speed Potion effect expired", + "AlchemistVentButtonText": "Drink", + "AlchemistVision": "Vision During Sight Potion", + "AlchemistVisionDur": "Sight Potion Duration", + "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion", + "AlchemistVisionOut": "Vision Potion effect expired", + "Altruist": "Altruist", + "AltruistInfo": "Revive Dead Players", + "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.", + "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body", + "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival", + "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player", + "Altruist.ReviveTime": "Revive Time", + "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!", + "AltruistReportMode": "Report", + "AltruistReviveMode": "Revive", + "AltruistSuffix": "<#00ffa5>Mode: {0}", + "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s", + "Analyst": "Analyst", + "AnalystInfo": "Analyze Players to Get Information", + "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!", + "Ankylosaurus": "Ankylosaurus", + "AnkylosaurusInfo": "You're an Ankylosaurus.... I guess", + "AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.", + "Ankylosaurus.Lives": "Maximum Lives", + "Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus Speed", + "Astral": "Astral", + "AstralInfo": "Become a Ghost Temporarily", + "AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.", + "AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s", + "Autocrat": "Autocrat", + "AutocratInfo": "TP nearest player to you by doing a task", + "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.", + "Bane": "Bane", + "BaneInfo": "Erase your killer's role", + "BaneInfoLong": "(Crewmates):\\nAs the Bane, the player who kills you will lose all of their abilities and become a basic role.\\n\\nThat is:\\n- Regular impostor for impostors\\n- Regular crewmate for crewmates\\n- Coven Member for coven members\\n- Amnesiac for neutrals", + "Battery": "Battery", + "BatteryInfo": "Prevent Lights Sabotages", + "BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer", + "BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive", + "Beacon": "Beacon", + "BeaconInfo": "Increase Nearby Players' Vision During Lights", + "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.", + "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage", + "Benefactor": "Benefactor", + "BenefactorInfo": "Mark Tasks as a Source of a Shield", + "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.", + "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!", + "BenefactorTaskMarked": "Task marked", + "Bestower": "Bestower", + "BestowerInfo": "Give Ability Uses", + "BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.", + "Bestower.GivenUses": "Given Uses (to other players)", + "Bodyguard": "Bodyguard", + "BodyguardInfo": "Prevent nearby kills", + "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.", + "BodyguardKillsKiller": "Bodyguard kills murderer", + "BodyguardProtectRadius": "Protect Radius", + "BodyguardProtected": "The Bodyguard protected your target and died for them", + "CameraMan": "Camera Man", + "CameraManInfo": "View Cameras anytime", + "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.", + "Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}", + "Captain": "Captain", + "CaptainInfo": "Track Players' Movements", + "CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.", + "Captain.Suffix": "Players in the same room as you:\\n{0}", + "Car": "Car", + "CarInfo": "Drive around the map", + "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.", + "Car.PropelDistance": "Propel Distance", + "Carrier": "Carrier", + "Carrier.TargetNotify": "You were carried to a new location!", + "CarrierInfo": "Carry Players to Locations", + "CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.", + "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info", + "Catcher": "Catcher", + "CatcherInfo": "Catch Players' Roles", + "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.", + "Catcher.CatchRange": "Trap Catch Range", + "Catcher.CaughtRoles": "Roles caught in your traps:\\n", + "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.", + "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s", + "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)", + "Catcher.TrapPlaced": "Trap placed", + "Chameleon": "Chameleon", + "ChameleonInfo": "Vent/Pet to disguise into your surroundings", + "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.", + "ChameleonCanVent": "Vent to disguise", + "ChameleonCooldown": "Disguise Cooldown", + "ChameleonDisguise": "Disguise", + "ChameleonDuration": "Disguise Duration", + "ChameleonInvisCooldownRemain": "Cooldown: {0}s", + "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed", + "ChameleonInvisState": "You are disguising!", + "ChameleonInvisStateCountdown": "Invisibility expires in {0}s", + "ChameleonInvisStateOut": "Your disguise ended", + "ChameleonRevertDisguise": "Expose", + "Chef": "Chef", + "ChefInfo": "Cook Delicious Meals for Everyone", + "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.", + "Chef.ET.NearestPlayer": "Nearest Player", + "Chef.ET.RandomPlayer": "Random Player", + "Chef.EventTarget": "Effect Applies to", + "Chef.RottenTime": "Time to Spit Out Rotten Food", + "Chef.SpitOutTime": "Frozen & Blind Time", + "ChefBoost.Shield": "a shield", + "ChefBoost.Speed": "increased speed", + "ChefBoost.TP": "a visit to this player", + "ChefBoost.TPToVent": "a visit to this vent", + "ChefBoost.Vision": "increased vision", + "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s", + "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}", + "ChefRotten": "diarrhea", + "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s", + "ChefFood.0": "Ice Cream", + "ChefFood.1": "Milk Tea", + "ChefFood.2": "Chocolate", + "ChefFood.3": "Cake", + "ChefFood.4": "Donut", + "ChefFood.5": "Coke", + "ChefFood.6": "Lemonade", + "ChefFood.7": "Candied Haws", + "ChefFood.8": "Jelly", + "ChefFood.9": "Candy", + "ChefFood.10": "Milk", + "ChefFood.11": "Matcha", + "ChefFood.12": "Burning Grass Jelly", + "ChefFood.13": "Pineapple Bun", + "ChefFood.14": "Pudding", + "ChefFood.15": "Coconut Jelly", + "ChefFood.16": "Cookies", + "ChefFood.17": "Red Bean Toast", + "ChefFood.18": "Three Color Dumplings", + "ChefFood.19": "Wormwood Dumplings", + "ChefFood.20": "Puffs", + "ChefFood.21": "Can be Crepe", + "ChefFood.22": "Peach Crisp", + "ChefFood.23": "Mochi", + "ChefFood.24": "Egg Waffle", + "ChefFood.25": "Macaron", + "ChefFood.26": "Snow Plum Niang", + "ChefFood.27": "Fried Yogurt", + "ChefFood.28": "Egg Tart", + "ChefFood.29": "Muffin", + "ChefFood.30": "Sago Dew", + "ChefFood.31": "Panna Cotta", + "ChefFood.32": "Soufflé", + "ChefFood.33": "Croissant", + "ChefFood.34": "Toffee", + "Clairvoyant": "Clairvoyant", + "ClairvoyantInfo": "Know Remaining Killer Counts", + "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.", + "Cleanser": "Cleanser", + "CleanserInfo": "Erase All Addons of your vote target", + "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future", + "CleanserRemoveSelf": "You can not cleanse yourself", + "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.", + "Convener": "Convener", + "ConvenerInfo": "Teleport Everyone To You", + "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.", + "CopyCat": "Copycat", + "CopyCatInfo": "Use kill button to copy target's role", + "CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.", + "CopyCatAlreadyCopy": "You have already copied a role in this round", + "CopyCatCanKill": "CopyCat can kill when miscopy", + "CopyCatCanNotCopy": "You can not copy target's role", + "CopyCatCopyCooldown": "Copy cooldown", + "CopyCatMiscopyLimit": "Number of miscopy until suicide", + "CopyCatResetToCopyCatEachRound": "Reset role to <#ffb2ab>Copycat after each meeting", + "CopyCatRoleChange": "Your role has been changed to {0}", + "Coroner": "Coroner", + "CoronerInfo": "Find corpses and their killers", + "CoronerInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.", + "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies", + "CoronerKillerNotify": "The Coroner has an arrow pointing toward you!", + "CoronerLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported", + "CoronerNoTrack": "Nothing to track", + "CoronerNotifyKiller": "Notify Killer about being Tracked", + "CoronerTrackRecorded": "Track recorded", + "CrewmateEHR": "Crewmate", + "CrewmateEHRInfo": "Do your tasks", + "CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.", + "Crusader": "Crusader", + "CrusaderInfo": "Kill a player's attacker", + "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.", + "CrusaderKillButtonText": "Crusade", + "CrusaderSkillCooldown": "Crusade Cooldown", + "CrusaderSkillLimit": "Maximum Crusades", + "Dad": "Dad", + "DadInfo": "You're that iconic dad....", + "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.", + "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol", + "Dad.Ability.GiveDrink": "Giving Drink", + "Dad.Ability.GoForMilk": "Going For Milk", + "Dad.Ability.Rage": "Raging", + "Dad.Ability.Sleep": "Sleeping", + "Dad.Ability.Sniffing": "Sniffing", + "Dad.Ability.SuperVision": "Super Vision", + "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)", + "Dad.AlcoholCost": "Alcohol cost", + "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt", + "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out", + "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase", + "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol", + "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol", + "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.", + "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal", + "Dad.DrunkRoleNotify": "My role is {0}", + "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink", + "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink", + "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.", + "Dad.GivingDrinkRange": "Giving drink range", + "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk", + "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk", + "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.", + "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years", + "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠", + "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed", + "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency", + "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by", + "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging", + "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage", + "Dad.Rage.Description": "You kill next person you see", + "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)", + "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}", + "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have", + "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below", + "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping", + "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep", + "Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable", + "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing", + "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff", + "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again", + "Dad.StartingAlcohol": "Starting alcohol level", + "Dad.StartingMoney": "Starting money", + "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision", + "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision", + "Dad.SuperVision.Description": "You will have max vision for some time", + "Dad.SuperVisionDuration": "Super vision duration", + "Decryptor": "Decryptor", + "DecryptorInfo": "Get Letters From Everyone's Roles", + "DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.", + "Decryptor.GuessMode": "Can Guess", + "Decryptor.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters", + "Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter", + "Demolitionist": "Demolitionist", + "DemolitionistInfo": "Your killer has a few seconds to vent or they die", + "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.", + "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting", + "DemolitionistVentTime": "Time to Vent (s)", + "Deputy": "Deputy", + "DeputyInfo": "Handcuff killers to increase their cooldowns", + "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.", + "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player", + "DeputyHandcuffCooldown": "Handcuff Cooldown", + "DeputyHandcuffDelay": "Handcuff apply delay", + "DeputyHandcuffMax": "Maximum Handcuffs", + "DeputyHandcuffText": "Handcuff", + "DeputyHandcuffedPlayer": "Handcuffed target", + "DeputyInvalidTarget": "Target cannot be handcuffed", + "DetectiveEHR": "Detective", + "DetectiveEHRInfo": "Gather Info, Solve Murders", + "DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.", + "Detour": "Detour", + "DetourInfo": "Pass Kills Onto Nearest Player", + "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.", + "Dictator": "Dictator", + "DictatorInfo": "Exile a player based on your own judgment", + "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.", + "Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone", + "Doctor": "Doctor", + "DoctorInfo": "Know how each player died", + "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.", "DoctorTaskCompletedBatteryCharge": "Battery Duration", - "SnitchEnableTargetArrow": "See Arrow Towards Target", - "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors", - "SnitchCanFindNeutralKiller": "Can Find Neutral Killers", - "SnitchCanFindCoven": "Can Find Coven", - "SnitchCanFindMadmate": "Can Find Madmates", - "SnitchRemainingTaskFound": "Remaining tasks to be known", - "SpeedBoosterUpSpeed": "Increase Speed by", - "SpeedBoosterTimes": "Max Boosts", - "MayorAdditionalVote": "Additional Votes Count", - "MayorHasPortableButton": "Mayor has a Mobile Emergency Button", - "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons", - "MayorHideVote": "Hide additional vote(s)", - "MayorCanGainVotes": "Mayor can gain votes by doing tasks", - "MayorTasksPerVoteGain": "Amount of votes gained per task completed", - "MaxMayorTaskVotes": "Maximum votes Mayor can gain by task", - "ExecutionerCanTargetImpostor": "Can Target Impostors", - "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing", - "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes", - "CanTargetNeutralBenign": "Can Target Neutral Benign", - "CanTargetNeutralEvil": "Can Target Neutral Evil", - "CanTargetCoven": "Can target Coven", - "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts", - "LawyerCanTargetImpostor": "Can Target Impostors", - "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers", - "LawyerCanTargetCrewmate": "Can Target Crewmates", - "LawyerCanTargetCoven": "Can target Coven", - "LawyerCanTargetJester": "Can Target Jester", - "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes", - "LawyerChangeRole": "Your client is dead", - "BountyHunterSwapTimer": "<#00ffa5>New target in <#ffffff>{0}s", - "SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}s", - "MercenaryLimit": "Time Until Suicide", - "ArsonistDouseTime": "Douse Duration", - "CanTerroristSuicideWin": "Can Win By Suicide", - "FireworkerMaxCount": "Fireworks Count", - "FireworkerRadius": "Firework Explosion Radius", - "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All", - "SniperBulletCount": "Ammo", - "SniperPrecisionShooting": "Precise Shooting", - "SniperAimAssist": "Aim Assist", - "SniperAimAssistOneshot": "One shot Assist", - "RandomONImpRole": "Random Enabled Imp Role", - "NameDisplayAddons": "Display Add-Ons next to the role name", - "NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)", - "NoLimitAddonsNumMax": "Max Add-ons Per Player", - "LoverSpawnChances": "Spawn Chance of Lovers", - "AdditionRolesSpawnRate": "Spawn Chance", - "TorchVision": "Torch Vision", - "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage", - "BewilderVision": "Bewilder Vision", - "JesterVision": "Jester Vision", - "LawyerVision": "Lawyer Vision", - "FlashSpeed": "Flash Speed", - "GiantSpeed": "Giant Speed", - "NeutralsKnowEachOther": "Neutrals know each other", - "LoverDieConsequence": "Consequence for Second Lover, When First One Dies", - "LoverSuicideTime": "Suicide When", - "WhenNextMeetingStarts": "Next Meeting Starts", - "WhenNextMeetingEnds": "Next Meeting Ends", - "Immediately": "Immediately", - "Nothing": "None", - "NumberOfLovers": "Number of Lover Pairs (x2 members)", - "LoverKnowRoles": "Lovers know the roles of each other", - "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates", - "LegacyLovers": "Legacy Lovers", - "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance", - "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as", - "PrivateChat": "Enable Private Chat for Lovers", - "GuessAbility": "Guessers Can Guess Lovers", - "AddonCanBeGuessed": "Can be Guessed", - "ConvertedAddonCanBeGuessed": "{role} can be guessed", - "Untouched": "Global Setting Decides", - "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", - "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", - "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate", - "BeartrapBlockMoveTime": "Freeze time", - "RogueKnowEachOtherRoles": "Rogues know the roles of each other", - "RogueKnowEachOther": "Rogues know each other", - "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠", - "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by", - "TimeThiefLowerLimitVotingTime": "Minimum Voting Time", - "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death", - "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash", - "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting", - "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting", - "TrackerCanGetArrowColor": "Can See Colored Arrows", - "EvilTrackerTargetMode": "Can Set Target", - "EvilTrackerTargetMode.Never": "Never", - "EvilTrackerTargetMode.OnceInGame": "Once in game", - "EvilTrackerTargetMode.EveryMeeting": "Every Meeting", - "EvilTrackerTargetMode.Always": "Any time", - "WitchModeSwitchAction": "Switch Action via", - "WitchSpellCooldown": "Spell Cooldown", - "WitchMaxSpellsPerRound": "Max Spells Per Round", - "WitchCursedPlayersMessage": "{0} has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!", - "NBareRed": "Nice Neutrals can be red", - "NEareRed": "Evil Neutrals can be red", - "CrewKillingRed": "Crewmate Killings can be red", - "PsychicCanSeeNum": "Max number of red names", - "PsychicFresh": "New red names every meeting", - "ForensicCanknowKiller": "Can find the killer's role", - "ForensicCanknowDeathReason": "Can find the cause of death", + "DoctorVisibleToEveryone": "Everyone knows who the Doctor is", + "DonutDelivery": "Donut Delivery", + "DonutDeliveryInfo": "Deliver Donuts to Everyone", + "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.", + "Doorjammer": "Doorjammer", + "DoorjammerInfo": "Jam Rooms to Prevent Sabotages", + "DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.", + "Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms", + "Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once", + "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Jammed Rooms{2}", + "DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here", + "DoubleAgent": "Double Agent", + "DoubleAgentInfo": "An Impostor Among Impostors", + "DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!", + "Drainer": "Drainer", + "DrainerInfo": "Drain Vents by Entering Them", + "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.", + "Druid": "Druid", + "DruidInfo": "Place Triggers to Know Where Everyone Is", + "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.", + "DruidTimeLeft": "Placing trigger in {0}s", + "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)", + "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}", + "Electric": "Electric", + "ElectricInfo": "Shock Players", + "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.", + "EngineerEHR": "Engineer", + "EngineerEHRInfo": "Use the vents to catch the Impostors", + "EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.", + "Enigma": "Enigma", + "EnigmaInfo": "Get Clues about Killers", + "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan", + "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!", + "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body", + "EnigmaClueLocation": "The Last Room the Killer was in is {0}!", + "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues", + "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues", + "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues", + "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues", + "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues", + "EnigmaClueColor1": "The Killer has a light color!", + "EnigmaClueColor2": "The Killer has a dark color!", + "EnigmaClueColor3": "The Killer's color is {0}!", + "EnigmaClueHat1": "The Killer wears a Hat!", + "EnigmaClueHat2": "The Killer does not wear a Hat!", + "EnigmaClueHat3": "The Killer wears {0} as a Hat!", + "EnigmaClueLevel1": "The Killer's Level is above 50!", + "EnigmaClueLevel2": "The Killer's Level is below 50!", + "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!", + "EnigmaClueLevel4": "The Killer's Level is {0}!", + "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!", + "EnigmaClueName2": "The Name of the Killer contains the letter {0}!", + "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!", + "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!", + "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!", + "EnigmaCluePet1": "The Killer does have a Pet!", + "EnigmaCluePet2": "The Killer does not have a Pet!", + "EnigmaCluePet3": "The Killer has {0} as a Pet!", + "EnigmaClueRole1": "The Killer is an Impostor!", + "EnigmaClueRole2": "The Killer is a Neutral!", + "EnigmaClueRole3": "The Killer is a Crewmate!", + "EnigmaClueRole4": "The Killer is a Coven member!", + "EnigmaClueRole5": "The Killer's Role is {0}!", + "EnigmaClueSkin1": "The Killer wears a Skin!", + "EnigmaClueSkin2": "The Killer does not wear a Skin!", + "EnigmaClueSkin3": "The Killer wears {0} as a Skin!", + "EnigmaClueStatus1": "The Killer is currently inside a Vent!", + "EnigmaClueStatus2": "The Killer is currently on a Ladder!", + "EnigmaClueStatus3": "The Killer is already Dead!", + "EnigmaClueStatus4": "The Killer is still Alive!", + "EnigmaClueVisor1": "The Killer wears a Visor!", + "EnigmaClueVisor2": "The Killer does not wear a Visor!", + "EnigmaClueVisor3": "The Killer wears {0} as a Visor!", + "Escort": "Escort", + "EscortInfo": "Role-Block Players to Help the Crew!", + "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)", + "EscortBlockDuration": "Role-Block Duration", + "EscortKillButtonText": "Role-Block", + "EscortTargetHacked": "Target successfully role-blocked", + "Examiner": "Examiner", + "ExaminerInfo": "Gather Info, Solve Murders", + "ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.", + "Express": "Express", + "ExpressInfo": "You get a speed boost on completing a task", + "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.", + "ExpressSpeed": "Increased Speed", + "ExpressSpeedDur": "Increased Speed Duration", + "Farmer": "Farmer", + "FarmerInfo": "Plant Seeds & Sell Them For Buffs", + "FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)", + "Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed", + "Farmer.HarvestRange": "Harvest Range", + "Farmer.InvisibilityDuration": "Invisibility Duration", + "Farmer.MoreSeeds": "{0} more seeds in store", + "Farmer.Seed.Apple": "Apple", + "Farmer.Seed.Blueberry": "Blueberry", + "Farmer.Seed.Carrot": "Carrot", + "Farmer.Seed.Potato": "Potato", + "Farmer.Seed.Tomato": "Tomato", + "Farmer.Seed.Wheat": "Wheat", + "Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed", + "Forensic": "Forensic", + "ForensicInfo": "Gain extra info from your body reports", + "ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.", "ForensicCanknowAddons": "Can find the dead player's add-ons", - "ForensicCanknowKillTime": "Can find how long ago the player died", "ForensicCanknowColorType": "Can find the color type of the killer", "ForensicCanknowColorTypeMinBodyAge": "Minimum body age to find color type", - "ParanoidVentCooldown": "Vent Cooldown", - "ParanoidNumOfUseButton": "Max number of portable buttons", - "EveryOneKnowSuperStar": "Everyone knows the Super Star", - "ImpKnowSuperStarDead": "Impostors know when the Super Star dies", - "NeutralKnowSuperStarDead": "Neutrals know when the Super Star dies", - "CovenKnowSuperStarDead": "Coven know when the Super Star dies", - "HackLimit": "Ability Use Count", - "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by", - "NemesisCanKillNum": "Max number of revenges", - "JesterCanUseButton": "Can call emergency meetings", - "Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld", - "Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ", - "Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus", - "Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT", - "Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship", - "Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle", - "CanCheckCamera": "Can track camera usage", - "ArroganceDefaultKillCooldown": "Starting kill cooldown", - "ArroganceReduceKillCooldown": "Reduce kill cooldown by", - "ArroganceMinKillCooldown": "Minimum kill cooldown", - "ArroganceShowProgressText": "Show kill cooldown reduction below the name", - "BomberRadius": "Bomb radius (5x is about half a Cafeteria)", - "NoWhisperAsRole": "<#ff0000>X You cannot use the 'whisper' command as this role.", - "NotifyGodAlive": "Inform players at meetings that God is still alive", - "God.KnowInfo": "God knows players'", - "Alignments": "Alignments", - "TransporterTeleportMax": "Max number of teleports", - "TriggerKill": "Kill", - "ExperimentalRoleIndicator": " EXPERIMENTAL", - "RequiresPetIndicator": " <#ffab1b>PET", - "SupportsPetIndicator": " <#00ff00>✓PET", - "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.", - "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button", - "UsePets": "Use Pet button instead of Vent/Shapeshift", - "PetToAssign": "Pet to Assign to Everyone", - "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands", - "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)", - "AbilityOnCooldown": "Ability on cooldown!", - "KillCooldownOnStrangle": "Kill Cooldown after Strangling", - "CDPT": "Cooldown: {0}s", - "HackCD": "Hack Cooldown: {0}s", - "MimicCD": "Mimic Cooldown: {0}s", - "MimicDur": "Mimic Duration: {0}s", - "KCD": "Kill Cooldown: {0}s", - "AfterMeetingKillCooldown": "Kill Cooldown after meetings", - "Speed": "Speed", - "CanVote": "Can Vote", - "WaitFor1Kill": "Suicide Timer starts after First Kill", - "TriggerVent": "Vent", - "TriggerDouble": "Double Click", - "TriggerVanish": "Vanish", - "TimeManagerIncreaseMeetingTime": "Increase voting time by", - "TimeManagerLimitMeetingTime": "Maximum Length of Meetings", - "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time", - "AssignOnlyToCrewmate": "Assign only to Crewmates", - "WorkhorseNumLongTasks": "Additional Long Tasks", - "WorkhorseNumShortTasks": "Additional Short Tasks", - "SnitchCanBeWorkhorse": "Snitch can become Workhorse", - "WorkhorseSpawnChance": "Workhorse Spawn Chance", - "InnocentCanWinByImp": "If their target was an Impostor then they win with them", - "CapitalistSkillCooldown": "Ability Cooldown", - "DualVotes": "Duplicate votes", - "HideDualVotes": "Hide duplicated votes", - "VeteranSkillCooldown": "Alert Cooldown", - "VeteranSkillDuration": "Alert Duration", - "BodyguardProtectRadius": "Protect Radius", - "BodyguardKillsKiller": "Bodyguard kills murderer", - "AbilityCD": "Ability Cooldown", - "ImpCanBeEgoist": "An Impostor can become Egoist", - "CrewCanBeEgoist": "Crewmates can become Egoist", - "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors", - "BaitDelayMin": "Minimum Report Delay", - "BaitDelayMax": "Maximum Report Delay", - "BaitDelayNotify": "Warn the killer about the upcoming self-report", - "BaitNotification": "Reveal Bait at the first meeting", - "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.", - "CounterfeiterSkillCooldown": "Ability cooldown", - "CounterfeiterSkillLimitTimes": "Max number of uses", - "PursuerSkillCooldown": "Ability cooldown", - "PursuerSkillLimitTimes": "Max number of uses", - "GrenadierSkillCooldown": "Grenade Cooldown", - "GrenadierSkillDuration": "Grenade Duration", - "GrenadierCauseVision": "Lowered vision", - "GrenadierCanAffectNeutral": "Can affect Neutrals", - "GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades", - "LighterSkillCooldown": "Light Cooldown", - "LighterSkillDuration": "Light Duration", - "LighterVisionNormal": "Increased Vision", - "LighterVisionOnLightsOut": "Increased Vision During Lights Out", - "GangsterRecruitCooldown": "Recruit cooldown", - "GangsterRecruitLimit": "Recruit limit", - "RevolutionistDrawTime": "Tag Duration", - "RevolutionistCooldown": "Tag Cooldown", - "RevolutionistDrawCount": "Amount of Players needed to Tag", - "RevolutionistKillProbability": "Tagged player sacrifice probability", - "RevolutionistVentCountDown": "Time to Vent", - "PelicanKillCooldown": "Eat Cooldown", - "MadSnitchTasks": "Snitch Tasks", - "MedicWhoCanSeeProtect": "Who can see shield", - "MedicKnowShieldBroken": "Who sees kill attempt", - "SeeMedicAndTarget": "Medic+Shielded", - "SeeMedic": "Medic", - "SeeTarget": "Shielded", - "SeeNoone": "Nothing", - "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies", - "MedicShielDeactivationIsVisible": "Shield deactivation is visible", - "DeactivationImmediately": "Immediately", - "DeactivationAfterMeeting": "After Meeting", - "DeactivationIsVisibleOFF": "OFF", - "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to", - "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield", - "MedicShieldedCanBeJudged": "Judging ignores Medic shield", - "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt", - "MedicShieldBreakIsVisible": "Shield Break is Visible", - "MedicAmountOfShields": "Number of Shields Per Game", - "FortuneTellerSkillLimit": "(Initial) Max number of ability uses", - "MadmateSpawnMode": "Madmate spawning mode", - "MadmateSpawnMode.Assign": "Assign", - "MadmateSpawnMode.FirstKill": "First Kill", - "MadmateSpawnMode.SelfVote": "Self Vote", - "MadmateCountMode": "Madmates count as", - "MadmateCountMode.None": "Nothing", - "MadmateCountMode.Imp": "Impostors", - "MadmateCountMode.Crew": "Crewmates", - "SidekickCountMode": "Sidekicks count as", - "SidekickCountMode.None": "Nothing", - "SidekickCountMode.Jackal": "Jackal", - "SidekickCountMode.Original": "Original Team", - "ContagiousCountMode": "Contagious players count as", - "ContagiousCountMode.None": "Nothing", - "ContagiousCountMode.Virus": "Virus", - "ContagiousCountMode.Original": "Original Team", - "SnatchesWin": "Snatches victory", - "DemonKillCooldown": "Attack Cooldown", - "DemonHealthMax": "Player max health", - "DemonDamage": "Damage ", - "DemonSelfHealthMax": "Demon max health", - "DemonSelfDamage": "Demon damage received", - "LightningConvertTime": "Duration of the transformation to Quantum Ghost", - "LightningKillCooldown": "Lightning Cooldown", - "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost", - "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory", - "OddKillCooldown": "Odd-Numbered kill cooldown", - "EvenKillCooldown": "Even-Numbered kill cooldown", - "Energetic": "Energetic", - "EnergeticInfo": "Your Ability Cooldown is Lower", - "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.", - "Prefix.Energetic": "Energetic", - "Messenger": "Messenger", - "MessengerInfo": "Send a Message to Players After Death", - "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.", - "Prefix.Messenger": "Messenger", - "MessengerMessage.1": "The player that killed me was last in {0}", - "MessengerMessage.2": "The killer's role is {0}", - "MessengerMessage.3": "I was a(n) {0}", - "MessengerTitle": "<#ff0000>Message from {0}", - "DisableLobbyMusic": "Disable Lobby Music", - "EnableCommandHelper": "Enable Command Helper", - "ShowModdedClientText": "Show Modded Client Text", - "AutoHaunt": "Auto Haunt", - "ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s", - "CancelPetAnimation": "Fully Cancel Self Pet Animation As Host", - "TryFixStuttering": "Try to Fix Stuttering", - "UIScaleFactor": "Button UI Scale Factor", - "Evolver": "Evolver", - "EvolverInfo": "Select an Upgrade After Each Meeting", - "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 2.5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.4x)\\n- Increase Speed (by 0.25x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 1 use)\\n- Increase Venting Use Limit (by 3)\\n- Gain Sabotage Ability (and 1 use)\\n- Increase Sabotage Use Limit (by 2)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)", - "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown", - "EvolverUpgrade.GainImpostorVision": "Impostor Vision", - "EvolverUpgrade.IncreaseVision": "Higher Vision", - "EvolverUpgrade.IncreaseSpeed": "Higher Speed", - "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance", - "EvolverUpgrade.GainVent": "Ability to Vent", - "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses", - "EvolverUpgrade.GainSabotage": "Ability to Sabotage", - "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses", - "EvolverUpgrade.GainShield": "Shield for Current Round", - "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}", - "EvolverProgress.Vent": " (V: {0})", - "EvolverProgress.Sabotage": " (S: {0})", - "WorkaholicCannotWinAtDeath": "Can't win after they died", - "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is", - "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON", - "WorkaholicSpeed": "Workaholic Speed", - "DoctorVisibleToEveryone": "Everyone knows who the Doctor is", - "GuardSpellTimes": "Amount of Cursed Shields", - "JinxSpellTimes": "Amount of Jinx Spells", - "CollectorCollectAmount": "Required number of votes", - "GlitchCanVote": "Can vote", - "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown", - "MeetingReserved": "Max Bullets reserved for a meeting", - "AccurateCheckMode": "Can know specific role when tasks are not done", - "NumRolesListedForEachPlayer": "Number of roles listed for each player", - "CamouflageCooldown": "Camouflage Cooldown", - "CamouflageDuration": "Camouflage Duration", - "EraseLimit": "Max Erases", - "EvilEraserHideVote": "Hide Evil Eraser's Votes", - "EKill": "Kill Button", - "EVote": "Vote", - "E2Kill": "Kill Target", - "E2Block": "Block Erase", - "EraseMethod": "Erase Method", - "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)", - "NiceEraserHideVote": "Hide Nice Eraser's Votes", - "NinjaMarkCooldown": "Mark Cooldown", - "NinjaAssassinateCooldown": "Assassinate Cooldown", - "NinjaCanKillAfterAssassinate": "Can kill after Assassinating", - "NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination", - "UndertakerMarkCooldown": "Mark Cooldown", - "UndertakerAssassinateCooldown": "Assassinate Cooldown", - "UndertakerCanKillAfterAssassinate": "Can kill after Assassinating", - "JudgeTryHideMsg": "Hide Judge's commands", - "TrialLimitPerMeeting": "Max Trials per Meeting", - "TrialLimitPerGame": "Max Trials per Game", - "JudgeCanTrialMadmate": "Can trial Madmates", - "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players", - "VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts", - "VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)", - "SwooperCooldown": "Swoop Cooldown", - "SwooperDuration": "Swoop Duration", - "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown", - "WraithCooldown": "Vanish Cooldown", - "WraithDuration": "Vanish Duration", - "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown", - "LowLoadMode": "Fix Lag", - "DeepLowLoad": "Prioritize Performance", - "HackCooldown": "Hack Cooldown", - "HackDuration": "Hack Duration", - "MimicCooldown": "Mimic Cooldown", - "MimicDuration": "Mimic Duration", - "RoleBlockNotify": "You are role blocked, you can't {0}", - "RoleBlockDuration": "Role Block Duration", - "RoleBlockCooldown": "Role Block Cooldown", - "BKProtectDuration": "Protection Duration", - "FollowerMaxBetTimes": "Maximum Number of Follows", - "FollowerBetCooldown": "Follow Cooldown", - "FollowerMaxBetCooldown": "Maximum Follow Cooldown", - "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by", - "FollowerKnowTargetRole": "Follower knows their target's role", - "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is", - "FortuneTellerHideVote": "Hide Fortune Teller's Votes", - "ShowSpecificRole": "Know specific roles on Task Completion", - "CultistCharmCooldown": "Charm Cooldown", - "CultistCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm", - "CultistCharmMax": "Maximum Number Of Charm", - "CultistKnowTargetRole": "Know Charmed Player's Role", - "CultistTargetKnowOtherTarget": "Charmed players know each other", - "CultistCanCharmNeutral": "Neutral Roles can be Charmed", - "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies", - "InfectiousBiteCooldown": "Infect Cooldown", - "KnowTargetRole": "Knows role of target", - "TargetKnowsLawyer": "Target knows their Lawyer", - "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.", - "ShowLongInfo": "Show Long Role Descriptions instead of Short ones", - "VirusKillCooldown": "Kill Cooldown", - "VirusCanVent": "Can Vent", - "VirusInfectMax": "Maximum Number Of Spreads", - "VirusKnowTargetRole": "Know Contagious Player's Role", - "VirusTargetKnowOtherTarget": "Contagious players know each other", - "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting", - "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other", - "CharmedCountMode": "Charmed players count as", - "CharmedCountMode.None": "Nothing", - "CharmedCountMode.Cultist": "Cultist", - "CharmedCountMode.Original": "Original Team", - "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player", - "ResetKillCooldownOn": "Kill Cooldown On Reset", - "JackalCanRecruitSidekick": "Can recruit Sidekick", - "SidekickSettings": "Show Sidekick Settings", - "JackalCanRecruitImpostors": "Can recruit Impostors", - "JackalCanRecruitMadmates": "Can recruit Madmates", - "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death", - "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick", - "SKCanKill": "Sidekick can kill", - "ImpCanBeInLove": "Impostors can be in love", - "CrewCanBeInLove": "Crewmates can be in love", - "NeutralCanBeInLove": "Neutrals can be in love", - "CovenCanBeInLove": "Coven can be in love", - "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!", - "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!", - "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!", - "CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n", - "CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis", - "JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester, according to the host's settings, you cannot call emergency meetings", - "SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper, according to the host's settings, you cannot call emergency meetings", - "AdrenalineCannotCallEmergencyMeeting": "As the <#ffff00>Adrenaline, you cannot call emergency meetings currently", - "PlayerWasRevived": "The player whose body you tried to report was revived", - "HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently", - "TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded", - "AmOblivious": "You are Oblivious, meaning you cannot report bodies", - "ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left", - "NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left", - "QuarryTarget": "As the <#c1fb2b>Quarry's target, you cannot start meetings", - "UnreportableBody": "This body is unreportable due to a role-specific action", - "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n", - "SameCTATeam": "The player you attacked is in the same custom team as you", - "AFKShielded": "According to the Host's settings, AFK players cannot be killed", - "JackalSidekick": "This Jackal-Sidekick interaction is not allowed", - "ContagiousPlayers": "Contagious players cannot kill each other", - "MadmateKillImpostor": "Madmates cannot kill Impostors", - "ImpostorKillMadmate": "Impostors cannot kill Madmates", - "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others", - "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded", - "RenegadeKillImpostor": "Renegades cannot kill Impostors", - "GAGuarded": "This player is shielded by the Guardian Angel", - "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors", - "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round", - "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List", - "BodyguardProtected": "The Bodyguard protected your target and died for them", - "CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members", - "CovenKillEntranced": "Coven members cannot kill Entranced players", - "EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members", - "GardenerPlantNearby": "You cannot kill near plants", - "TiredReachedMaxKillsPerRound": "You're too tired to kill more this round", - "SomeSortOfProtection": "This player is shielded due to a role-specific action", - "HexButtonText": "Hex", - "EscapistAbilityButtonText": "TP", - "Escapist.OneMarkPerRound": "One Mark Per Round", - "ObliviousBaitImmune": "Immune to Bait", - "MediumContactLimit": "(Initial) Max number of contacts (ability uses)", - "MediumOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)", - "PacifistCooldown": "Ability Cooldown", - "PacifistMaxOfUsage": "Max Number of Ability Uses", - "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies", - "CoronerLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported", - "CoronerNotifyKiller": "Notify Killer about being Tracked", - "CoronerKillerNotify": "The Coroner has an arrow pointing toward you!", - "TrackerHideVote": "Hide Scout Votes", - "LuckyProbability": "Probability of surviving a kill", - "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses", - "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players", - "CanBeSoldByMerchant": "Can be sold by Merchant", - "CanBeGuessed": "Can Be Guessed", - "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.", - "CanBeInLove": "Can be in love", - "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen", - "ApplyModeratorList": "Apply Moderator List", - "ApplyVIPList": "Apply VIP List", - "ApplyAdminList": "Apply Admin List", - "KickCommandDisabled": "The kick command is currently disabled.", - "KickCommandNoAccess": "You do not have access to the kick command.", - "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.", - "KickCommandKickHost": "You are not permitted to kick the host.", - "KickCommandKickMod": "You are not permitted to kick other moderators.", - "KickCommandKicked": "was kicked from the game.", - "KickCommandKickedRole": "Their role was {0}", - "KickCommandKickedReason": "Reason:", - "ModeratorTag": "<#8000ff>Moderator", - "VIPTag": "<#ffff00>VIP", - "AdminTag": "<#ff0000>Admin", - "EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)", - "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})", - "AFKSuffix": "<#ffa500>(AFK)", - "AFKConsequence": "Consequence for AFK players", - "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector", - "AFKActivateOnStart": "Activate AFK Detector on game start", - "AFKConsequence.Nothing": "Nothing", - "AFKConsequence.Shield": "Shield", - "AFKConsequence.Suicide": "Suicide", - "AFKConsequence.Kick": "Kick", - "DeathReason.Kill": "Kill", - "DeathReason.Vote": "Ejected", - "DeathReason.Suicide": "Suicide", - "DeathReason.Spell": "Spelled", - "DeathReason.Cursed": "Cursed", - "DeathReason.Hex": "Hexed", - "DeathReason.Bite": "Bitten", - "DeathReason.Poison": "Poisoned", - "DeathReason.Gambled": "Guessed", - "DeathReason.FollowingSuicide": "Heartbroken", - "DeathReason.Bombed": "Exploded", - "DeathReason.Misfire": "Misfire", - "DeathReason.Torched": "Burned", - "DeathReason.Sniped": "Sniped", - "DeathReason.Execution": "Executed", - "DeathReason.Disconnected": "Disconnected", - "DeathReason.Fall": "Fall", - "DeathReason.AFK": "AFK", - "DeathReason.Revenge": "Revenge", - "DeathReason.Eaten": "Eaten", - "DeathReason.Sacrifice": "Sacrifice", - "DeathReason.Quantization": "Quantization", - "DeathReason.Overtired": "Overtired", - "DeathReason.Ashamed": "Ashamed", - "DeathReason.PissedOff": "Destroyed", - "DeathReason.Dismembered": "Dismembered", - "DeathReason.LossOfHead": "Strangled", - "DeathReason.Trialed": "Judged", - "DeathReason.Infected": "Infected", - "DeathReason.Jinx": "Jinxed", - "DeathReason.Demolished": "Demolished", - "DeathReason.YinYanged": "Yin Yanged", - "DeathReason.Kamikazed": "Kamikazed", - "DeathReason.RNG": "RNG", - "DeathReason.WrongAnswer": "Wrong Answer", - "DeathReason.etc": "Other", - "DeathReason.Hack": "Hacked", - "DeathReason.Curse": "Cursed", - "DeathReason.Consumed": "Consumed", - "DeathReason.BadLuck": "Bad Luck", - "DeathReason.Asthma": "Asthma", - "DeathReason.Assumed": "Assumed", - "DeathReason.Negotiation": "Negotiation", - "DeathReason.Trapped": "Trapped", - "DeathReason.Stung": "Stung", - "DeathReason.Scavenged": "Scavenged", - "DeathReason.Allergy": "Allergy", - "DeathReason.OutOfOxygen": "Out Of Oxygen", - "DeathReason.Meteor": "Meteor Strike", - "DeathReason.Lava": "Lava", - "DeathReason.Tornado": "Tornado", - "DeathReason.Lightning": "Lightning", - "DeathReason.Drowned": "Drowned", - "DeathReason.Sunken": "Sunken", - "DeathReason.Collapsed": "Collapsed", - "DeathReason.Swooped": "Swooped", - "DeathReason.Echoed": "Echoed", - "DeathReason.Dragged": "Dragged", - "DeathReason.Mauled": "Mauled", - "DeathReason.WipedOut": "Wiped Out", - "DeathReason.Retribution": "Retribution", - "DeathReason.Taxes": "Taxes", - "DeathReason.DidntVote": "Didn't Vote", - "DeathReason.SkippedVote": "Skipped Voting", - "DeathReason.Deafened": "Deafened", - "DeathReason.Patrolled": "Patrolled", - "DeathReason.Misguess": "Misguess", - "DeathReason.LossOfBlood": "Loss Of Blood", - "ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!", - "ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?", - "ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!", - "ND_DRLaughMessage.Lightning": "You've been.... THUNDERSTRUCK!", - "ND_DRLaughMessage.Drowned": "You said you were thirsty, right? Here's some water!", - "ND_DRLaughMessage.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!", - "ND_DRLaughMessage.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!", - "LoversChatCannotTalkMsg": "This is a chat for Lovers only!", - "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠", - "Alive": "Alive", - "Win": " Wins!", - "Last-": "Last ", - "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", - "DiedR1Warning": "<#ffff00>(Died First in Last Game)", - "GLHF": "Good Luck & Have Fun!", - "DeputyHandcuffCooldown": "Handcuff Cooldown", - "DeputyHandcuffMax": "Maximum Handcuffs", - "CanHandcuffSheriff": "Can Handcuff Sheriff", - "DeputyHandcuffedPlayer": "Handcuffed target", - "HandcuffedByDeputy": "You were handcuffed!", - "DeputyInvalidTarget": "Target cannot be handcuffed", - "DeputyHandcuffText": "Handcuff", - "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player", - "DeputyHandcuffDelay": "Handcuff apply delay", - "Undertaker": "Undertaker", - "UndertakerInfo": "Take bodies whereever you want to", - "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then vanish/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!", - "Romantic": "Romantic", - "RomanticInfo": "Select your partner and win with them", - "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporarily shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.", - "VengefulRomantic": "Vengeful Romantic", - "VengefulRomanticInfo": "Kill the killer of your Partner", - "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner", - "RuthlessRomantic": "Ruthless Romantic", - "RuthlessRomanticInfo": "Kill everyone to win", - "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner died to means that weren't caused by any player, or they died while being a Neutral that couldn't kill. Now you go on a killing spree and kill everyone. You are now a regular Neutral Killer that must kill all other players to win. You win with your dead partner.", - "RomanticBetCooldown": "Pick Partner Cooldown", - "RomanticProtectCooldown": "Protect Cooldown", - "RomanticBetPlayer": "You picked your partner", - "RomanticBetOnYou": "The Romantic chose you as their Partner!", - "Romantic.PickPartnerText": "PICK PARTNER", - "VengefulKCD": "Vengeful Romantic Kill Cooldown", - "VengefulCanVent": "Vengeful Romantic Can Vent", - "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision", - "RuthlessKCD": "Ruthless Romantic Kill Cooldown", - "RuthlessCanVent": "Ruthless Romantic Can Vent", - "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision", - "VengefulRomanticKillButtonText": "Avenge", - "RomanticProtectPartner": "Your partner is under protection", - "RomanticIsProtectingYou": "The Romantic is protecting you", - "ProtectingOver": "Shield expired", - "RomanticProtectDuration": "Protect Duration", - "RomanticKnowTargetRole": "Romantic knows their target's role", - "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is", - "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner", - "RomanticArrows": "Romantic has arrows pointing to their Partner", - "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic", - "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", - "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)", - "GameTimeLimit": "Game Time Limit", - "Gaslighter": "Gaslighter", - "GaslighterInfo": "Make others doubt their own memory", - "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.", - "Gaslighter.WinCondition": "Win Condition", - "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose", - "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end", - "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing", - "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats", - "Gaslighter.Kill": "In this round, you <#ff1919>kill normally", - "Gaslighter.Knight": "In this round, you <#ffa500>knight players", - "Gaslighter.Curse": "In this round, you <#ff00ff>curse players", - "Gaslighter.Shield": "In this round, you <#00ff97>shield players", - "Technician": "Technician", - "TechnicianInfo": "Fix sabotages", - "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be a able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.", - "Technician.WinsAlone": "Wins Alone", - "Technician.RequiredPoints": "Required Points to Win", - "Technician.PointGain.Electrical": "Points gained for fixing Lights", - "Technician.PointGain.Comms": "Points gained for fixing Comms", - "Technician.PointGain.LifeSupp": "Points gained for fixing O2", - "Technician.PointGain.Reactor": "Points gained for fixing Reactor", - "Speedrunner": "Speedrunner", - "SpeedrunnerInfo": "Crew wins if you finish your tasks", - "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.", - "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done", - "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying", - "Hypocrite": "Hypocrite", - "HypocriteInfo": "Impostors win if you finish your tasks", - "HypocriteInfoLong": "(Madmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the impostor team will win.", - "Hypocrite.KnowsAllies": "Knows their allies", - "Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite", - "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite has a low number of tasks remaining", - "Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying", - "HypocriteHasXTasksLeft": "<#ffff44>{0} is the <#ff1919>Hypocrite with <#ff1919>{1} task(s) left!", - "Lookout": "Lookout", - "LookoutInfo": "See through shapeshifts", - "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.", - "Witness": "Witness", - "WitnessInfo": "Find out if someone killed recently", - "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green chech mark means they've not.", - "WitnessTime": "Max Time after killing where killer appears red", - "WitnessButtonText": "Examine", - "WitnessFoundInnocent": "✓", - "WitnessFoundKiller": "⚠", - "DeadlyQuota": "Deadly Quota", - "DeadlyQuotaInfo": "You don't win if you didn't kill enough", - "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.", - "DQNumOfKillsNeeded": "Minimum number of Kills required", - "Prefix.DeadlyQuota": "Deadly Quota", - "Circumvent": "Circumvent", - "CircumventInfo": "You can't vent", - "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).", - "Prefix.Circumvent": "Circumvent", - "VentPreventionMode": "Vent Prevention Mode", - "NoVenting": "Block Venting", - "VentLimit": "Vent Entering Limit", - "LimitPerGame": "Limit Per Game", - "LimitPerRounds": "Limit Per Rounds", - "Damocles": "Damocles", - "DamoclesInfo": "Everything changes your lifespan", - "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected", - "Prefix.Damocles": "Damocles", - "DamoclesTimeLeft": "Time: {0}s", - "DamoclesExtraTimeAfterKill": "Time Gained For Killing", - "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting", - "DamoclesStartingTime": "Starting Time", - "Stressed": "Stressed", - "StressedInfo": "Everything changes your lifespan", - "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected", - "Prefix.Stressed": "Stressed", - "StressedExtraTimeAfterTask": "Time Gained After Completing a Task", - "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies", - "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected", - "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage", - "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body", - "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected", - "SabotageCooldownControl": "Modify Sabotage Cooldown", - "SabotageCooldown": "Sabotage Cooldown", - "SabotageTimeControl": "Modify Sabotage Time Limit", - "SkeldReactorTimeLimit": "The Skeld Reactor Time Limit", - "SkeldO2TimeLimit": "The Skeld O2 Time Limit", - "MiraReactorTimeLimit": "MIRA HQ Reactor Time Limit", - "MiraO2TimeLimit": "MIRA HQ O2 Time Limit", - "PolusReactorTimeLimit": "Polus Reactor Time Limit", - "AirshipReactorTimeLimit": "Airship Reactor Time Limit", - "FungleReactorTimeLimit": "The Fungle Reactor Time Limit", - "FungleMushroomMixupDuration": "The Fungle Mushroom Mixup Duration", - "CamerasDisabledNotify": "Cameras are globally disabled by the host", - "PleaseStopBeingDumb": "<#dd00ff>The shield-animation does <#ff0000>NOT mean someone tried to kill you!\\n<#ffff00>Shield-animations are required to reset cooldows!", - "CommandList": "★ Command list:", - "DisableSunnyboy": "Disable Sunnyboy", - "DisableBard": "Disable Bard", - "DisableSaboteur": "Disable Saboteur", - "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:", - "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge.\\nPlease use /rv [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs", - "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.", - "NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge", - "NemesisKillDead": "Choose a living player to take revenge", - "NemesisKillSucceed": "{0} was killed by the Nemesis!", - "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game", - "SuperStarDead": "Shock! Super Star {0} has unfortunately been mercilessly killed in the recent period of time!", - "ForensicNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]", + "ForensicCanknowDeathReason": "Can find the cause of death", + "ForensicCanknowKillTime": "Can find how long ago the player died", + "ForensicCanknowKiller": "Can find the killer's role", + "ForensicNoticeAddons": "\\nThe victim's add-ons are: {0}", + "ForensicNoticeColorType": "\\nThe killer has a {0} color ({1})", + "ForensicNoticeDeathReason": "\\nThe victim's cause of death is {0}", + "ForensicNoticeKillTime": "\\nThe victim died {0} seconds ago", "ForensicNoticeKiller": "\\nThe killer's role is {0}", "ForensicNoticeKillerNotFound": "The Forensic couldn't find evidence leading to a murderer, this is most likely suicide.", - "ForensicNoticeDeathReason": "\\nThe victim's cause of death is {0}", - "ForensicNoticeAddons": "\\nThe victim's add-ons are: {0}", - "ForensicNoticeKillTime": "\\nThe victim died {0} seconds ago", - "ForensicNoticeColorType": "\\nThe killer has a {0} color ({1})", - "SleuthMsg": "{0}'s role is: {1}", - "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!", - "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.", - "GuessDead": "Sorry, but it's impossible to guess roles after your death", - "GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.", - "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?", - "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?", - "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?", - "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.", - "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.", - "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons", - "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.", - "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.", - "GuessMarkseekerTarget": "You can't guess the target of the Markseeker", - "GuessKill": "{0} was guessed (or they misguessed)", - "GuessNull": "Please select an ID of a living player to guess their role", - "GuessHelp": "Instructions: /cmd bt [Player ID] [Role Name]\\nExample: /cmd bt 3 Bait\\nYou can see the player IDs before everyone's names\\nor use the /cmd id command to list the player IDs", - "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", - "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.", - "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!", - "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!", - "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?", - "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.", - "GuessDisabled": "Sorry, this guess is prohibited.", - "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.", - "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.", - "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.", - "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.", - "GuessBerserker": "Well that didn't work....", - "ShotBlank": "You shot a blank!", - "GuessMonarch": "You're knighted, so you cannot guess the Monarch.", - "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic", - "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion", - "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion", - "JudgeDead": "Sorry, you can't trial after death.", - "JudgeTrialMax": "\\nNo more trials left!", - "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.", - "TrialKill": "{0} was judged.", - "TrialHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.", - "TrialNull": "Please choose a living player for the trial", - "MimicDeadMsg": "Mimic's hint: ", + "ForensicNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]", + "FortuneTellerCheck.UniqueInfo": "{0} seems to know unique information.", + "FortuneTeller": "Fortune Teller", + "FortuneTellerInfo": "Get clues to people's roles", + "FortuneTellerInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.", "FortuneTellerCheck": "According to your fortune...", + "FortuneTellerCheck.Basic": "{0} seems to not have anything worth noting about them.", + "FortuneTellerCheck.Blockbuster": "Looks like {0} got big desires to change something.", + "FortuneTellerCheck.Body": "{0} seems to have an unusual obsession with dead bodies.", + "FortuneTellerCheck.Careless": "{0} seems to not care about what happens.", + "FortuneTellerCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.", + "FortuneTellerCheck.Chaos": "{0} seems to like chaos.", + "FortuneTellerCheck.Death": "{0} seems to have their goal set towards their death.", + "FortuneTellerCheck.Disguise": "{0} seems to be focused on concealing their identity.", + "FortuneTellerCheck.Disturbed": "Looks like {0} is disturbed by something.", + "FortuneTellerCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.", + "FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17", + "FortuneTellerCheck.HelpFromDead": "{0} seems to be getting help from the dead.", + "FortuneTellerCheck.HideMsg": "Looks like {0} hides secrets.", + "FortuneTellerCheck.Honest": "Looks like {0} is being honest.", + "FortuneTellerCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.", + "FortuneTellerCheck.InRush": "{0} seems to be in a rush do achieve something.", + "FortuneTellerCheck.Incomprehensible": "Looks like {0} is being misunderstood.", + "FortuneTellerCheck.IndirectKill": "{0} seems to kill in an abnormal way.", + "FortuneTellerCheck.Kill": "{0} seems to like killing in plain sight.", + "FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥", + "FortuneTellerCheck.Meeting": "{0} seems to be focused on using their ability in meetings.", + "FortuneTellerCheck.None": "Looks like {0} has just an ordinary life.", + "FortuneTellerCheck.Power": "{0} seems to be quite powerful in some way.", + "FortuneTellerCheck.Protect": "{0} seems to be focused on protection in some way.", + "FortuneTellerCheck.Recruit": "{0} seems to enjoy the idea of growing a team.", + "FortuneTellerCheck.Reflect": "{0} seems to reflect something back to its target.", + "FortuneTellerCheck.Reveal": "{0} seems to like revealing the role or team of someone.", + "FortuneTellerCheck.Sabotage": "{0} seems to be focused on sabotages.", + "FortuneTellerCheck.SlowGame": "{0} seems to like it if the game is going slow.", + "FortuneTellerCheck.Special": "{0} seems to have something very special about them.", + "FortuneTellerCheck.Specific": "{0} seems to be helping or sabotaging someone specific.", + "FortuneTellerCheck.StackKill": "{0} seems to kill more than 1 player at once.", + "FortuneTellerCheck.Strong": "Looks like {0} has a strong power but is dim in society.", + "FortuneTellerCheck.Target": "{0} seems to have their eye on someone specific.", + "FortuneTellerCheck.Task": "{0} seems to be focused on their tasks.", + "FortuneTellerCheck.TaskDone": "{0}Role -[{1}]", + "FortuneTellerCheck.UnusualGoal": "{0} seems to have an unusual win condition.", + "FortuneTellerCheck.Vent": "{0} seems to have an obsession with using vents.", + "FortuneTellerCheck.Vote": "{0} seems to be focused on voting power in some way.", + "FortuneTellerCheck.Weirdo": "Looks like {0} is mixed in crowd.", "FortuneTellerCheckLimit": "Reminder: You have {0} fortunes left", - "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.", "FortuneTellerCheckReachLimit": "You've run out of fortunes.", - "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.", - "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!", - "TargetErasedInRound": "Target's role will be erased after next meeting", - "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!", - "NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors alive", - "IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is", - "SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors", - "SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral <#ff1919>Killers", - "SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven", - "EnableCustomSabotages": "Enable Custom Sabotages", - "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)", - "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask", - "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.", - "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.", - "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.", - "MediumHelp": "/ms yes to agree\\n/ms no to disagree", - "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.", - "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.", - "MediumDone": "You successfully responded to the Medium.", - "MediumNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no", - "MediumNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}", - "ByBard": "By Bard", - "ByBardGetFailed": "Oops, I seem to be out of inspiration.", - "GangsterSuccessfullyRecruited": "You successfully recruited a player", - "GangsterRecruitmentFailure": "Target cannot be recruited", - "BeRecruitedByGangster": "You have been recruited by the Gangster", - "VeteranOnGuard": "Ability in use", - "VeteranOffGuard": "Ability expired, {0} uses remain", - "VeteranMaxUsage": "The skill use limit has been reached", + "FortuneTellerCheckResult": "{0} is one of the following roles:\\n{1}", + "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.", + "FortuneTellerHideVote": "Hide Fortune Teller's Votes", + "FortuneTellerSkillLimit": "(Initial) Max number of ability uses", + "Gardener": "Gardener", + "GardenerInfo": "Plant Plants to Block Kills", + "GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.", + "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!", + "Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.", + "Gardener.PlantRange": "Plants' Kill Blocking Range", + "GardenerPlantNearby": "You cannot kill near plants", + "Gaulois": "Gaulois", + "GauloisInfo": "Boost Players' Speed", + "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.", + "GauloisKillButtonText": "Speed Up", + "GauloisSpeedBoost": "Additional Speed", + "Goose": "Goose", + "GooseInfo": "Honk at players to annoy them", + "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.", + "Grappler": "Grappler", + "GrapplerInfo": "Prevent kills and pull players towards you", + "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.", + "Grenadier": "Grenadier", + "GrenadierInfo": "Reduce Impostors' vision by venting", + "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.", + "GrenadierCanAffectNeutral": "Can affect Neutrals", + "GrenadierCauseVision": "Lowered vision", + "GrenadierSkillCooldown": "Grenade Cooldown", + "GrenadierSkillDuration": "Grenade Duration", "GrenadierSkillInUse": "Ability in use", + "GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades", "GrenadierSkillStop": "Ability expired, {0} uses remain", - "LighterSkillInUse": "Ability in use", - "LighterSkillStop": "Ability expired", - "MediumKnowPlayerDead": "Someone died somewhere", - "StealerGetVote": "You've got +{0} votes", - "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died", - "ExecutionerRoleChanged": "Your target died", - "SpeedBoosterTaskDone": "Your speed is {0} now", - "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)", - "CleanerCleanBody": "The body has been cleaned", - "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body", - "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body", - "QuickShooterStoraging": "Bullets stored successfully", - "VampireTargetDead": "Target died", - "PoisonerTargetDead": "Target died", - "WarlockNoTarget": "Manipulation failed due to no target", - "WarlockControlKill": "Target died", - "OnSuperStarDead": "Warning: Super Star death!", - "OnDemolitionistDead": "You killed Demolitionist! Vent or die!", - "DemolitionistVentTime": "Time to Vent (s)", - "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting", - "TeleportedInRndVentByDisperser": "Everyone was teleported to vents", - "TeleportedByTransporter": "Swapping places with: {0}", - "TeleportedByTwister": "Swapping places with: {0}", - "ErrorTeleport": "Teleport failed", - "LostRoleByEvilEraser": "You lost your role because of the Evil Eraser", - "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser", - "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map", - "SnitchDoneTasks": "Call a meeting to find the impostors", - "SwooperCanVent": "Vent to turn invisible", - "SwooperInvisState": "You're invisible", - "SwooperInvisStateOut": "You're now visible", - "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed", - "SwooperInvisStateCountdown": "Invisibility expires in {0}s", - "SwooperInvisCooldownRemain": "Cooldown: {0}s", - "WraithCanVent": "Vent to turn invisible", - "WraithInvisState": "You are invisible", - "WraithInvisStateOut": "You are visible again", - "WraithInvisInCooldown": "Ability still on cooldown, vanish failed", - "WraithInvisStateCountdown": "Invisibility expires in {0}s", - "WraithInvisCooldownRemain": "Cooldown: {0}s", - "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠", - "CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only add-ons", - "BKInProtect": "Currently immortal", - "BKProtectOut": "Shield expired", - "BKSkillTimeRemain": "You're immune for {0}s", - "BKSkillNotice": "Kill someone to enter immune status", - "BKOffsetKill": "Someone tried killing you", - "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!", - "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!", - "FollowerBetPlayer": "You're now following your target", - "FollowerBetOnYou": "The Follower is now following you", - "CultistCharmedPlayer": "You successfully charmed a player", - "CharmedByCultist": "You have been charmed by the Cultist", - "CultistInvalidTarget": "Target cannot be charmed", - "KillBaitNotify": "You'll self-report in {0}s", - "InfectiousInvalidTarget": "Target cannot be infected", - "BittenByInfectious": "You were infected by the Infectious!", - "InfectiousBittenPlayer": "You successfully infected a player", - "GuessNotAllowed": "Sorry, your role does not have access to guessing.", - "GuessTeamMate": "Sorry, you can't guess your teammates.", - "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.", - "GuessPhantom": "You can't guess a Specter, that allows them to win!", - "PacifistOnGuard": "Ability used, {0} uses remain", - "PacifistMaxUsage": "Ability use limit reached", - "PacifistSkillNotify": "Pacifist reset your kill cooldown", - "BeRecruitedByJackal": "You have been recruited by the Jackal", - "CoronerTrackRecorded": "Track recorded", - "CoronerNoTrack": "Nothing to track", - "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}", - "MerchantAddonDelivered": "Add-on sold", - "MerchantAddonSell": "The Merchant sold you a new Add-on", - "MerchantAddonSellFail": "Could not sell an Add-on", - "BribedByMerchant": "The Merchant bribed you, you can't kill him", - "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.", - "MerchantKillAttemptBribed": "An attempted killing was averted by bribery", - "TrapOnlyWorksOnTheBodyTrapster": "Trap only works on Trapster's body", - "TrapConsecutiveBodies": "Trap Consecutive Bodies", - "HauntedByEvilSpirit": "Haunted by an Evil Spirit", - "AbilityCooldown": "Ability Cooldown", - "AbilityDuration": "Ability Duration", - "MonarchKnightCooldown": "Knight Cooldown", - "MonarchKnightMax": "Maximum Knights", - "MonarchKnightedPlayer": "You successfully knighted a player!", - "KnightedByMonarch": "You have been knighted by a Monarch!", - "MonarchInvalidTarget": "Target cannot be knighted", - "VirusNoticeTitle": "[ Infected Corpse! ]", - "VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.", - "VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.", - "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]", - "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.", + "GrenadierVentButtonText": "Flash", + "GuardianAngelEHR": "Guardian Angel", + "GuardianAngelEHRInfo": "Protect the crewmates from the Impostors", + "GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.", + "Guardian": "Guardian", + "GuardianInfo": "Complete your tasks to become immortal", + "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.", + "GuardianAngel": "Guardian Angel", + "Hacker": "Hacker", + "HackerInfo": "Watch Admin Table from anywhere", + "HackerInfoLong": "(Crewmates):\\nThis role allows you to see the admin map from anywhere, but is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).", + "HackerAbilitySecondsLeft": "Ability uses left in seconds", + "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for", + "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map", + "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for", + "Helper": "Helper", + "HelperInfo": "Complete Tasks For Others", + "HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.", + "HelperCompletedTaskForYou": "The {0} completed a task for you!", + "Ignitor": "Ignitor", + "IgnitorInfo": "Light Candles for High Vision", + "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.", + "IgnitorCountStartTime": "Time to Start Changing Vision", + "IgnitorEndVision": "End Vision (Smallest Vision)", + "IgnitorEndVisionTime": "Time to End Vision", + "IgnitorStartVision": "Starting Vision (Highest)", + "IgnitorTasksFinishedVision": "Vision after completing all tasks", + "IgnitorTimeMoveMeeting": "Time Moves During Meetings", + "Imitator": "Imitator", + "ImitatorInfo": "Imitate Roles of Dead Players", + "ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the /cmd imitate {id} command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.", + "Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!", + "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate!", + "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!", + "Inquirer": "Inquirer", + "InquirerInfo": "Check Players' Roles", + "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /cmd check {player id} {role}. There's a fail chance.", + "Inquirer.FailChance": "Chance to Show Incorrect Result", + "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.", + "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.", + "Inquisitor": "Inquisitor", + "InquisitorInfo": "Check Who Knows Whose Role", + "InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.", + "Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen", + "Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks", + "InquisitorNoInfo": "No one, other than themselves", + "InquisitorVoteResult": "{0} knows the role of:\\n{1}", + "Insight": "Insight", + "InsightInfo": "Know What Roles Spawned", + "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!", + "InsightNotify": "Someone in the game is {0}", + "Inspector": "Inspector", + "InspectorInfo": "Validate the alignments of two players", + "InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cmd cp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.", + "InspectorCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", + "InspectorCheckEgoistickCountMode": "Egoist counts as", + "InspectorCheckFalse": "{0} and {1} are NOT in the same team!", + "InspectorCheckHelp": "Instructions: /cmd cp [Player ID 1] [Player ID 2]\\nExample: /cmd cp 1 5\\nYou can see the player IDs before everyone's names\\n or use the /cmd id command to list the player IDs", + "InspectorCheckLimitPerMeeting": "Max inspections per meeting", + "InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", + "InspectorCheckNull": "Please select an ID of a living player to check their team", + "InspectorCheckOtherTargetKnow": "Targets know who they were checked with", + "InspectorCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", + "InspectorCheckRevealTarget": "When tasks done, target knows team of other target", + "InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", + "InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?", + "InspectorCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", + "InspectorCheckTargetKnow": "Targets know they were checked by Inspector", + "InspectorCheckTargetMsg": " were checked by Inspector.", + "InspectorCheckTrue": "{0} and {1} are in the same team!\"", + "InspectorCopTargetReveal": "Looks like {0} is aligned with team {1}", + "InspectorDead": "You can not use your power after death", + "InspectorTryHideMsg": "Hide Inspector's commands", + "Investigator": "Investigator", + "InvestigatorInfo": "Reveal roles of other players", + "InvestigatorInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.", + "InvestigatorCanBeMadmate": "Investigator can become Madmate", + "InvestigatorKillButtonText": "Reveal", "InvestigatorRevealCooldown": "Reveal Cooldown", "InvestigatorTime": "Reveal Time", "InvestigatorVision": "Investigator Vision", + "Jailor": "Jailor", + "JailorInfo": "Lock up your target in Jail", + "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.\\nWhile in jail, jailed players can privately communicate with the Jailor using /cmd jailtalk [message].", + "JailorJailCooldown": "Jail cooldown", + "JailorTargetAlreadySelected": "You have already selected a target", + "Journalist": "Journalist", + "JournalistInfo": "Write Down Notes", + "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /cmd note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /cmd note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/cmd note add I think blue and yellow are Lovers\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view", + "Journalist.CommandUsage": "Usage: /cmd note {add/remove/clear/view} [value]", + "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /cmd note view to see the indexes of your notes.", + "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.", + "JournalistError.InvalidArgument": "Invalid argument. Use /cmd note {add/remove/clear/view} [value]", + "JournalistError.Unknown": "An unknown error occurred.", + "Judge": "Judge", + "JudgeInfo": "Silence in the courtroom!", + "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /cmd tl [player id] command to judge and /cmd id to view player IDs. Judges can judge all players when they're Madmate.", + "JudgeCanBeMadmate": "Judge can become Madmate", + "JudgeCanTrialContagious": "Can trial Contagious", + "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players", + "JudgeCanTrialCoven": "Can trial Coven", + "JudgeCanTrialInfected": "Can trial Infected", + "JudgeCanTrialMadmate": "Can trial Madmates", + "JudgeCanTrialNeutralB": "Can trial Neutral Benign", + "JudgeCanTrialNeutralE": "Can trial Neutral Evil", + "JudgeCanTrialNeutralK": "Can trial Neutral Killing", + "JudgeCanTrialSidekick": "Can trial Sidekick", + "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing", + "JudgeDead": "Sorry, you can't trial after death.", + "JudgeTrialMax": "\\nNo more trials left!", + "JudgeTryHideMsg": "Hide Judge's commands", + "LazyGuy": "Lazy Guy", + "LazyGuyInfo": "You're too lazy", + "LazyGuyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.", + "Leery": "Leery", + "LeeryInfo": "Investigate Who Isn't a Crewmate", + "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.", + "Leery.Duration": "Time to Stand Near Someone", + "Leery.Radius": "Maximum Distance to Stand Near Someone", + "Leery.ShowNearestPlayerName": "Show Nearest Player's Name", + "Leery.ShowProgress": "Show Progress", + "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!", + "LeerySuffix": "Investigating {0}....", + "Lighter": "Lighter", + "LighterInfo": "Catch killers with your enhanced vision", + "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!", + "LighterSkillCooldown": "Light Cooldown", + "LighterSkillDuration": "Light Duration", + "LighterSkillInUse": "Ability in use", + "LighterSkillStop": "Ability expired", + "LighterVentButtonText": "Light", + "LighterVisionNormal": "Increased Vision", + "LighterVisionOnLightsOut": "Increased Vision During Lights Out", + "Lookout": "Lookout", + "LookoutInfo": "See through shapeshifts", + "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.", + "LovingCrewmate": "Lover", + "LovingCrewmateInfo": "Stay alive and win together!", + "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.", + "Luckey": "Luckey", + "LuckeyInfo": "Dodge attacks", + "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.", + "LuckeyProbability": "Probability of surviving a kill", + "Markseeker": "Markseeker", + "MarkseekerInfo": "Predict Someone's Role", + "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.", + "Marshall": "Marshall", + "MarshallInfo": "Finish your tasks to prove your innocence", + "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.", + "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion", + "MarshallCanBeMadmate": "Marshall can become Madmate", + "Mathematician": "Mathematician", + "MathematicianInfo": "Ask Math Questions", + "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use /cmd ask [number] [number] to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and shielded for the next round. You can only ask once per meeting.", + "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.", + "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded", + "MathematicianQuestionString": "What is {0} + {1}?\n\nType /answer [answer] to answer.\nFirst to answer correctly gets shielded for the next round!", + "Mayor": "Mayor", + "MayorInfo": "Your vote counts multiple times", + "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.", + "MayorAdditionalVote": "Additional Votes Count", + "MayorCanBeMadmate": "Mayor can become Madmate", + "MayorCanGainVotes": "Mayor can gain votes by doing tasks", + "MayorHasPortableButton": "Mayor has a Mobile Emergency Button", + "MayorHideVote": "Hide additional vote(s)", + "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons", + "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion", + "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion", + "MayorTasksPerVoteGain": "Amount of votes gained per task completed", + "MayorVentButtonText": "Button", + "Mechanic": "Mechanic", + "MechanicInfo": "Vent and fix sabotages quickly", + "MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.", + "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On", + "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ", + "MechanicFixesDoors": "Can open all doors in the same building", + "MechanicFixesElectrical": "Can Fix Lights With One Switch", + "MechanicFixesOxygens": "Can Fix Both O2 Alone", + "MechanicFixesReactors": "Can Fix Both Reactors Alone", + "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet", + "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)", + "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms", + "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2", + "Medic": "Medic", + "MedicInfo": "Cast a shield onto a player", + "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on a player by pressing the Kill button. After placing the shield, Medic can do tasks.\\n\\nDepending on settings:\\n- When the Medic dies, the shield will be removed.\\n- The Medic can see if someone is trying to break the target's shield.\\n- The Medic or the target themself see whether shield is placed or not (shown as a green circle 「●」 next to the name)\\n- The shield is removed after someone tries to kill the protected player.", + "MedicAmountOfShields": "Number of Shields Per Game", + "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!", + "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!", + "MedicKnowShieldBroken": "Who sees kill attempt", + "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to", + "MedicShielDeactivationIsVisible": "Shield deactivation is visible", + "MedicShieldBreakIsVisible": "Shield Break is Visible", + "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt", + "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies", + "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield", + "MedicShieldedCanBeJudged": "Judging ignores Medic shield", + "MedicWhoCanSeeProtect": "Who can see shield", + "Medium": "Medium", + "MediumInfo": "Talk with ghosts", + "MediumInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.", + "MediumContactLimit": "(Initial) Max number of contacts (ability uses)", + "MediumDone": "You successfully responded to the Medium.", + "MediumHelp": "/ms yes to agree\\n/ms no to disagree", + "MediumKnowPlayerDead": "Someone died somewhere", + "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.", + "MediumNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}", + "MediumNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no", + "MediumOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)", + "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.", + "MeetingManager": "Meeting Manager", + "MeetingManagerInfo": "Receive Additional Info About Meeting Commands", + "MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that. You also see if other meeting commands are used, which would otherwise be hidden.", + "MeetingManagerMessageAboutCommand": "Someone used the {1} command.", + "MeetingManagerMessageAboutCompare": "The {0} compared {1} and {2}.", + "MeetingManagerMessageAboutGuessedRole": "Their role was {0}", + "MeetingManagerMessageAboutJudgeSuicide": "{0} suicided as a {1}.", + "MeetingManagerMessageAboutMisguess": "{0} misguessed.", + "MeetingManagerMessageAboutSwap": "The {0} decided to swap the votes of {1} and {2}.", + "Merchant": "Merchant", + "MerchantInfo": "Sell Add-ons and bribe killers", + "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.", + "MerchantAddonDelivered": "Add-on sold", + "MerchantAddonSell": "The Merchant sold you a new Add-on", + "MerchantAddonSellFail": "Could not sell an Add-on", + "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe", + "MerchantKillAttemptBribed": "An attempted killing was averted by bribery", "MerchantMaxSell": "Max number of Add-ons to sell", "MerchantMoneyPerSell": "Amount of money earned for selling an Add-on", "MerchantMoneyRequiredToBribe": "Amount of money required to bribe a killer", "MerchantNotifyBribery": "Inform Merchant when a killer gets bribed", + "MerchantSellExperimental": "Can sell experimental Add-ons", + "MerchantSellHarmful": "Can sell Harmful Add-ons", + "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil", + "MerchantSellHelpful": "Can sell Helpful Add-ons", + "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew", + "MerchantSellMixed": "Can sell Mixed Add-ons", + "MerchantSellNeutral": "Can sell Neutral Add-ons", + "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons", + "MerchantTargetCoven": "Can sell to Coven", "MerchantTargetCrew": "Can sell to Crewmates", "MerchantTargetImpostor": "Can sell to Impostors", "MerchantTargetNeutral": "Can sell to Neutrals", - "MerchantTargetCoven": "Can sell to Coven", - "MerchantSellHelpful": "Can sell Helpful Add-ons", - "MerchantSellMixed": "Can sell Mixed Add-ons", - "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons", - "MerchantSellHarmful": "Can sell Harmful Add-ons", - "MerchantSellNeutral": "Can sell Neutral Add-ons", - "MerchantSellExperimental": "Can sell experimental Add-ons", - "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil", - "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew", - "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe", - "SpiritcallerSpiritMax": "Maximum number of Evil Spirits", - "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown", - "SpiritcallerFreezeTime": "Evil Spirit ability freeze time", - "SpiritcallerProtectTime": "Evil Spirit ability protect time", + "Mole": "Mole", + "MoleInfo": "TP to Random Vents by Entering One", + "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.", + "Monarch": "Monarch", + "MonarchInfo": "Give your crew extra voting power!", + "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.", + "MonarchInvalidTarget": "Target cannot be knighted", + "MonarchKillButtonText": "Knight", + "MonarchKnightCooldown": "Knight Cooldown", + "MonarchKnightMax": "Maximum Knights", + "MonarchKnightedPlayer": "You successfully knighted a player!", + "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.", + "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.", + "Mortician": "Mortician", + "MorticianInfo": "Report a body to know who interacted with them last", + "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.", + "Negotiator": "Negotiator", + "NegotiatorInfo": "Negotiate with Players", + "NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use /cmd neg {index} to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.", + "Negotiator.FinishNotify": "<#00ffa5>Your target chose to {0}", + "Negotiator.LowSpeed": "Low speed", + "Negotiator.LowVision": "Low vision", + "Negotiator.MinVotingTimeLeftToNegotiate": "Minimum Voting Time Left to Negotiate", + "Negotiator.TargetMessage": "The Negotiator forced you to pick one of the following options (use /neg {index}, replacing {index} with the number shown before the option you want, e.g. /neg 1), or you die:\\n", + "Negotiator.TargetPickSuccess": "You've chosen to {0}", + "Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on", + "Negotiator.Type.LowSpeed": "Get Permanent low speed", + "Negotiator.Type.LowVision": "Get Permanent low vision", + "Negotiator.Type.Suicide": "Suicide", + "NiceEraser": "Nice Eraser", + "NiceEraserInfo": "Erase the roles of evil players", + "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.", + "NiceEraserHideVote": "Hide Nice Eraser's Votes", + "NiceGuesser": "Nice Guesser", + "NiceGuesserInfo": "Guess evil roles in meetings to kill", + "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. Correct guess results in killing the target, while a wrong one leads to suicide. Use the command /cmd bt [player id] [role] to guess. You can see player IDs before their names or use the /cmd id command.", + "Nightmare": "Nightmare", + "NightmareInfo": "You cannot be killed during lights out", + "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.", + "NoisemakerEHR": "Noisemaker", + "NoisemakerEHRInfo": "Alert the crewmates when you die", + "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.", + "Observer": "Observer", + "ObserverInfo": "You can see all shield-animations", + "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.", + "Oracle": "Oracle", + "OracleInfo": "Vote a player to see their alignment", + "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)", + "OracleCheck": "Target Results:", + "OracleCheck.Coven": "Appears to be a Coven member", + "OracleCheck.Crew": "Appears to be a Crewmate", + "OracleCheck.Imp": "Appears to be an Impostor", + "OracleCheck.Neut": "Appears to be a Neutral", + "OracleCheckLimit": "Reminder: You have {0} uses left", + "OracleCheckReachLimit": "You're out of uses!", + "OracleCheckSelfMsg": "You can't even trust yourself, huh?", + "OracleHideVote": "Hide Oracle's vote", + "OracleSkillLimit": "Maximum Uses", + "Oxyman": "Oxyman", + "OxymanInfo": "Your Oxygen Level Affects Everything", + "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.", + "Oxyman.Blind.BelowPercentage": "Blind Below", + "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by", + "Oxyman.Fast.AbovePercentage": "Fast Above", + "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by", + "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above", + "Oxyman.Slow.BelowPercentage": "Slow Below", + "Pacifist": "Pacifist", + "PacifistInfo": "Vent/Pet to reset kill cooldowns", + "PacifistInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.", + "PacifistCooldown": "Ability Cooldown", + "PacifistMaxOfUsage": "Max Number of Ability Uses", + "PacifistMaxUsage": "Ability use limit reached", + "PacifistOnGuard": "Ability used, {0} uses remain", + "PacifistSkillNotify": "Pacifist reset your kill cooldown", + "PacifistVentButtonText": "Reset", + "Paranoid": "Paranoid", + "ParanoidInfo": "You have a portable meeting button", + "ParanoidInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.", + "ParanoidNumOfUseButton": "Max number of portable buttons", + "ParanoidVentButtonText": "Panic", + "ParanoidVentCooldown": "Vent Cooldown", + "Perceiver": "Perceiver", + "PerceiverInfo": "Check How Many Killers Are Nearby", + "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.", + "PerceiverNotify": "There are {0} killers nearby", + "PerceiverRadius": "Radius", + "PortalMaker": "Portal Maker", + "PortalMakerInfo": "Make Portals & Teleport Between Them", + "PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.", + "PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them", + "President": "President", + "PresidentInfo": "Control The Game", + "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /cmd decree {number}, replacing {number} with the ID of the corresponding decree. To get a list of decrees and their IDs, type /cmd decree.\\n\\nList of decrees and what they do:\\n- Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n- Finishing: Ends the current meeting instantly without counting the votes.\\n- Declassification: Everyone will see voting colors at the end of the current meeting.\\n- Government Support: Gives all crewmates +1 ability use.\\n- Investigation: Get info about how many impostors and neutral killers are alive.\\n- Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.", + "President.Decree.Declassification": "Declassification Decree", + "President.Decree.Finish": "Finishing Decree", + "President.Decree.GovernmentRecruiting": "Government Recruiting Decree", + "President.Decree.GovernmentSupport": "Government Support Decree", + "President.Decree.Investigation": "Investigation Decree", + "President.Decree.Reveal": "Revealing Decree", + "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!", + "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!", + "President.GovernmentRecruiting.RecruitedRole": "Recruited role", + "President.Help": "Command: /cmd decree {decree ID}\\nYou can see the decree IDs by typing /cmd decree", + "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!", + "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing", + "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal", + "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!", + "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!", + "PresidentCanBeMadmate": "President can become Madmate", + "Psychic": "Psychic", + "PsychicInfo": "One of the red names is evil", + "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.", + "PsychicCanSeeNum": "Max number of red names", + "PsychicFresh": "New red names every meeting", + "Rabbit": "Rabbit", + "RabbitInfo": "Get Clues Toward Impostor Locations", + "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.", + "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability", + "Randomizer": "Randomizer", + "RandomizerInfo": "stuff's 'boutta get wonky.", + "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev", + "RandomizerEffectDurMax": "Maximum Effect Duration", + "RandomizerEffectDurMin": "Minimum Effect Duration", + "RandomizerEffectFrequency": "Random Effect Frequency", + "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)", + "Retributionist": "Retributionist", + "RetributionistInfo": "Find & Kill Your Target's Killer", + "RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use /cmd retribute {id} to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.", + "Retributionist.Fail": "<#ff0000>X <#bb0000>Wrong!", + "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Correct, but the killer is already dead, or they've disconnected.", + "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting", + "Retributionist.Success": "<#00ff00>✓ Correct!", + "Retributionist.SuccessOthers": "{0} was killed by a {1}!", + "Retributionist.TargetDead": "<#ffff00>Your target is dead!\\nYou can use /cmd retribute {id} to kill the player who killed your target in the next meeting.", + "Rhapsode": "Rhapsode", + "RhapsodeInfo": "Sing to Distract the Killers", + "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)", + "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates", + "Ricochet": "Ricochet", + "RicochetInfo": "Protect yourself from someone specific", + "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.", + "Safeguard": "Safeguard", + "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks", + "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.", + "SafeguardSuffix": "<#00ffa5>You're shielded", + "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s", + "ScientistEHR": "Scientist", + "ScientistEHRInfo": "Access portable vitals from anywhere", + "ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.", + "Scout": "Scout", + "ScoutInfo": "Track other players", + "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.", + "SecurityGuard": "Security Guard", + "SecurityGuardInfo": "Prevent Impostors from Sabotaging", + "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.", + "SecurityGuardSkillCooldown": "Ability Cooldown", + "SecurityGuardSkillDuration": "Ability Duration", + "SecurityGuardSkillInUse": "Ability in use", + "SecurityGuardSkillStop": "Ability expired", + "SecurityGuardVentButtonText": ".", + "Sensor": "Sensor", + "SensorInfo": "Whenever Someone Sabotages, You See an Arrow Towards Them", + "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.", + "Sensor.ArrowDuration": "Arrow Duration", + "Sentinel": "Sentinel", + "SentinelInfo": "Scare Killers Away", + "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.", + "SentinelPatrolDuration": "Patrol Time", + "SentinelPatrolRadius": "Patrol Radius", + "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}", + "Sentry.Notify.Info.NoData": "<#ff0000>none", + "Sentry.Notify.InvalidRoom": "You are not in a room", + "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room", + "Sentry.Notify.Vented": "{0} vented in your monitored room", + "Sentry": "Sentry", + "SentryInfo": "Monitor a Room", + "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.", + "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room", + "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages", + "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored", + "Sentry.ShowInfoDuration": "Info is Visible for", + "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}", + "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}", + "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven Can See the Info", + "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info", + "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info", + "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info", + "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info", + "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room", + "SentryPetButtonText": "Monitor", + "Sheriff": "Sheriff", + "SheriffInfo": "Kill evil players", + "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.", + "SheriffCanBeMadmate": "Sheriff can become Madmate", + "SheriffCanKill%role%": "Can Kill %role%", + "SheriffCanKillAll": "All ON", + "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive", + "SheriffCanKillCharmed": "Can kill Charmed players", + "SheriffCanKillContagious": "Can Kill Contagious players", + "SheriffCanKillCoven": "Can Kill Coven", + "SheriffCanKillLovers": "Can Kill Lovers", + "SheriffCanKillMadmate": "Can Kill Madmates", + "SheriffCanKillNeutrals": "Can Kill Neutrals", + "SheriffCanKillNeutralsMode": "Neutral Configuration", + "SheriffCanKillSeparately": "Individual Settings", + "SheriffCanKillSidekick": "Can Kill Sidekicks", + "SheriffKeepsGameGoing": "Keeps the game going", + "SheriffKillButtonText": "Shoot", + "SheriffMadCanKillCrew": "Can kill Crewmates", + "SheriffMadCanKillImp": "Can kill Impostors", + "SheriffMadCanKillNeutral": "Can kill Neutrals", + "SheriffMisfireKillsTarget": "Misfire Kills Target", + "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration", + "SheriffShotLimit": "Max number of Kills", + "SheriffShowShotLimit": "Display Shot Limit next to Role Name", + "Shiftguard": "Shiftguard", + "ShiftguardInfo": "Know When Someone Shapeshifts", + "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified", + "ShiftguardNotifySS": "Someone just shapeshifted as someone", + "ShiftguardNotifyUnshift": "Someone just unshifted", + "Snitch": "Snitch", + "SnitchInfo": "Finish your tasks to find the Impostors", + "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.", + "SnitchCanBeMadmate": "Snitch can become Madmate", + "SnitchCanBeWorkhorse": "Snitch can become Workhorse", + "SnitchCanFindCoven": "Can Find Coven", + "SnitchCanFindMadmate": "Can Find Madmates", + "SnitchCanFindNeutralKiller": "Can Find Neutral Killers", + "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors", + "SnitchDoneTasks": "Call a meeting to find the impostors", + "SnitchEnableTargetArrow": "See Arrow Towards Target", + "SnitchRemainingTaskFound": "Remaining tasks to be known", + "Socialite": "Socialite", + "SocialiteInfo": "Know Who Interacts With Your Target", + "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.", + "Socialite.Suffix": "Your target is {0}", + "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List", + "Soothsayer": "Soothsayer", + "SoothsayerInfo": "Predict Who Kills You", + "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you by voting them. If you're correct, when you die, everyone will be notified of the killer's identity.", + "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!", + "SpeedBooster": "Speed Booster", + "SpeedBoosterInfo": "Boost your speed", + "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.", + "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)", + "SpeedBoosterTaskDone": "Your speed is {0} now", + "SpeedBoosterTimes": "Max Boosts", + "SpeedBoosterUpSpeed": "Increase Speed by", + "Speedrunner": "Speedrunner", + "SpeedrunnerInfo": "Crew wins if you finish your tasks", + "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.", + "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} is the Speedrunner with {1} task(s) left!", + "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying", + "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done", + "SpeedrunnerSpeed": "Speedrunner Speed", + "Spiritualist": "Spiritualist", + "SpiritualistInfo": "You see where a ghost is", + "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.", + "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to a killer or frame a crewmate", + "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval", + "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration", + "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you", + "Spy": "Spy", + "SpyInfo": "You know who interacts with you", + "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!", + "SpyRedNameDur": "Colored Name Duration", + "SuperStar": "Super Star", + "SuperStarInfo": "Everyone knows you", + "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.", + "SuperStarDead": "Shock! Super Star {0} has unfortunately been mercilessly killed in the recent period of time!", + "Swapper": "Swapper", + "SwapperInfo": "Swap players' votes", + "SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /cmd sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.", + "Swap1": "First Swap Target Chosen", + "Swap2": "Second Swap Target Chosen", + "SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper, according to the host's settings, you cannot call emergency meetings", + "SwapperHideMsg": "Hide Swapper's commands", + "SwapperManipulatedEjection": "Thanks to the {0}", + "SwapperMax": "Initial Number of Swaps", + "SwapperTrialMax": "Ability use limit reached", + "TaskManager": "Task Manager", + "TaskManagerInfo": "See the total tasks completed in real-time", + "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.", + "Telecommunication": "Telecommunication", + "TelecommunicationInfo": "Track device usage", + "TelecommunicationInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin. Depending on settings, you may also have the ability to open closed doors by venting/petting your pet.", + "Telekinetic": "Telekinetic", + "TelekineticInfo": "Execute Different Actions to Help the Crew", + "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)", + "Telekinetic.FreezeDuration": "Freeze Duration", + "Telekinetic.IncreasedSpeed": "Increased Speed", + "Telekinetic.Mode.Doors": "Doors", + "Telekinetic.Mode.Freeze": "Freeze", + "Telekinetic.Mode.Kill": "Kill", + "Telekinetic.Mode.Shield": "Shield", + "Telekinetic.Mode.Speed": "Speed", + "Telekinetic.Mode.TeleportSelf": "Teleport Self", + "Telekinetic.Mode.TeleportTarget": "Teleport Target", + "Telekinetic.ShieldDuration": "Shield Duration", + "Telekinetic.SpeedDuration": "Speed Duration", + "Telekinetic.Suffix": "<#00ffa5>Mode: {0}", + "Tether": "Tether", + "TetherInfo": "Teleport to your target", + "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.", + "TetherNoTarget": "You have no target", + "TimeManager": "Time Manager", + "TimeManagerInfo": "Increase meeting time by doing tasks", + "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.", + "TimeManagerIncreaseMeetingTime": "Increase voting time by", + "TimeManagerLimitMeetingTime": "Maximum Length of Meetings", + "TimeMaster": "Time Master", + "TimeMasterInfo": "Rewind time to dodge attacks!", + "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to rewind time to a few seconds before. Players will be teleported back to their positions from that time. Players who died within that time will be revived.", + "TimeMasterCanRevive": "Can Revive", + "TimeMasterCanUseVitals": "Can Use Vitals", + "TimeMasterKillerAlert": "<#ffff00>A player you killed was revived during the rewind!", + "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses", + "TimeMasterRewindStart": "The {0} is rewinding time!", + "TimeMasterRewindTimeLength": "Rewind Time Length", + "TimeMasterVentButtonText": "Rewind Time", + "ToiletMaster": "Toilet Master", + "ToiletMasterInfo": "Place Toilets", + "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.", + "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost", + "TM.GreenPoop": "There is no killer near you", + "TM.GreenPoopKiller": "There is a killer near you", + "TM.GreenPoopRadius": "Green Poop Radius", + "TM.RedPoopRadius": "Red Poop Radius", + "TM.ToiletUseRadius": "Toilet Use Radius", + "TM.ToiletUseTime": "Toilet Use Time", + "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing", + "Tornado": "Tornado", + "TornadoInfo": "Spawn Tornados", + "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.", + "TornadoCooldown": "Tornado Spawn Cooldown", + "TornadoDuration": "Tornado Duration", + "TornadoRange": "Tornado Range", + "Tracefinder": "Tracefinder", + "TracefinderInfo": "Locate dead bodies", + "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.", + "TrackerEHR": "Tracker", + "TrackerEHRInfo": "Track players", + "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.", + "Transmitter": "Transmitter", + "TransmitterInfo": "TP to nearest player by doing a task", + "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.", + "Transporter": "Transporter", + "TransporterInfo": "Do tasks to swap 2 players' locations", + "TransporterInfoLong": "(Crewmates):\\nAs the Transporter, after you finish tasks, you can use the shapeshift menu to select 2 targets to swap their locations.", + "TransporterTeleportMax": "Max number of teleports", + "Tree": "Tree", + "TreeInfo": "You are a Tree", + "TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.", + "Tree.FallDelay": "Fall Delay", + "Tree.FallKillChance": "Fall Kill Chance", + "Tree.FallRadius": "Falling Effect Radius", + "Tree.FallStunDuration": "Fall Stun Duration", + "Tree.TreeSpriteVisible": "Tree Sprite Visible", + "Tunneler": "Tunneler", + "TunnelerInfo": "Mark a position and TP back there", + "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.", + "Vacuum": "Vacuum", + "VacuumInfo": "Suck In Dead Bodies", + "VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.", + "Ventguard": "Ventguard", + "VentguardInfo": "Block vents by entering them", + "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.", + "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents", + "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting", + "VentguardMaxGuards": "Max number of Vent Blocks", + "VentguardNotify": "Someone tried to use a blocked vent", + "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent", + "VentguardVentButtonText": "Block", + "Veteran": "Veteran", + "VeteranInfo": "Alert to kill anyone who interacts with you", + "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.", + "VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)", + "VeteranMaxUsage": "The skill use limit has been reached", + "VeteranOffGuard": "Ability expired, {0} uses remain", + "VeteranOnGuard": "Ability in use", + "VeteranSkillCooldown": "Alert Cooldown", + "VeteranSkillDuration": "Alert Duration", + "VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts", + "VeteranVentButtonText": "Alert", + "Vigilante": "Vigilante", + "VigilanteInfo": "You can kill 1 player", + "VigilanteInfoLong": "(Crewmates):\\nVigilante can kill anyone, but only once. After killing, Vigilante can do tasks. Depending on settings, Vigilante can vent.", + "Whisperer": "Whisperer", + "WhispererInfo": "Question Souls to Get Info", + "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.", + "WhispererCooldown": "Questioning Cooldown", + "WhispererDuration": "Questioning Duration", + "WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died", + "WhispererInfo.Color": "A {0} color killed me\\n({1})", + "WhispererInfo.ColorDark": "<#555555>darker", + "WhispererInfo.ColorLight": "<#fdffbf>lighter", + "WhispererInfo.DeathReason": "My death reason is {0}", + "WhispererInfo.KillerRole": "My killer was {0}", + "WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died", + "WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died", + "WhispererInfo.Role": "I was {0}", + "WhispererInfo.SabotageAtDeath": "I died during {0}", + "WhispererInfo.Time": "I died {0} seconds before the meeting started", + "WhispererQuestioning": "Questioning {0}... {1}%", + "Witness": "Witness", + "WitnessInfo": "Find out if someone killed recently", + "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green chech mark means they've not.", + "WitnessButtonText": "Examine", + "WitnessFoundInnocent": "✓", + "WitnessFoundKiller": "⚠", + "WitnessTime": "Max Time after killing where killer appears red", + "Wizard": "Wizard", + "WizardInfo": "Change Players' Stats", + "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!", + "Wizard.Buff.KCD": "Kill Cooldown", + "Wizard.Buff.Speed": "Speed", + "Wizard.Buff.Vision": "Vision", + "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}", + "Wizard.KCDStep": "Step in which Kill Cooldown is increased", + "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", + "Wizard.MaxSpeedValue": "Minimum Speed that can be given to players", + "Wizard.MaxVisionValue": "Minimum Vision that can be given to players", + "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", + "Wizard.MinSpeedValue": "Maximum Speed that can be given to players", + "Wizard.MinVisionValue": "Maximum Vision that can be given to players", + "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}", + "Wizard.SpeedStep": "Step in which Speed is increased", + "Wizard.Vision": "Vision", + "Wizard.VisionStep": "Step in which Vision is increased", + /* ============================== + Roles (Impostors) + ============================== */ + "Abyssbringer": "Abyssbringer", + "AbyssbringerInfo": "Place Black Holes", + "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.", + "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}", + "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", + "Ambusher": "Ambusher", + "AmbusherInfo": "Ambush Players to Make Them Fragile", + "AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.", + "Ambusher.FollowDuration": "Time Needed to Follow Someone For", + "Ambusher.FollowRadius": "Following Radius", + "Ambusher.FragileDuration": "Fragile Effect Duration", + "Ambusher.InProgress": "Ambushing {0}.... {1}s left", + "Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes", + "Ambusher.InvisTimeLeft": "Invisibility expires in {0}s", + "Ambusher.Success": "<#00ff00>Ambush successful", + "Anonymous": "Anonymous", + "AnonymousInfo": "Force a player to report a body", + "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.", + "AnonymousBodies": "Anonymous Bodies", + "AnonymousKillerCount": "Anonymous Evil Player Count", + "AnonymousShapeshiftText": "Hack", + "AntiAdminer": "Anti-Adminer", + "AntiAdminerInfo": "Track device usage", + "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.", + "AntiAdminerAD": "⚠ Admin Table ⚠", + "AntiAdminerCA": "⚠ Security Cameras ⚠", + "AntiAdminerDL": "⚠ DoorLog ⚠", + "AntiAdminerVI": "⚠ Vitals Monitor ⚠", + "Arrogance": "Arrogance", + "ArroganceInfo": "Your cooldown decreases with each kill you make", + "ArroganceInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.", + "ArroganceDefaultKillCooldown": "Starting kill cooldown", + "ArroganceMinKillCooldown": "Minimum kill cooldown", + "ArroganceReduceKillCooldown": "Reduce kill cooldown by", + "ArroganceShowProgressText": "Show kill cooldown reduction below the name", + "Assumer": "Assumer", + "AssumerInfo": "Assume Vote Counts", + "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /cmd assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /cmd assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.", + "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes", + "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions", + "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption", + "Augmenter": "Augmenter", + "AugmenterInfo": "Choose Who You Want to Kill", + "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.", + "AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.", + "Bard": "Bard", + "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.", + "BardInfoLong": "(Impostors):\\nWhen the Bard is alive, the exile confirmation will display a random sentence. For each time an exile confirmation is changed, the Bard's kill cooldown will be permanently halved.", + "BardChance": "Bard Chance", + "Blackmailer": "Blackmailer", + "BlackmailerInfo": "Blackmail Players", + "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.", + "Blackmailer.AbilityExpires": "Ability Expires", + "Blackmailer.MaxBlackmailedPlayersAtOnce": "Max <#ffa500>Blackmailed Players At Once", + "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Max <#ffa500>Blackmailed Players Per Meeting", + "Blackmailer.WhoSeesBlackmailedPlayers": "Who Sees <#ffa500>Blackmailed Players", + "Bomber": "Bomber", + "BomberInfo": "Shift/Vanish to explode", + "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.", + "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used", + "BomberDiesInExplosion": "Bomber dies in their explosion", + "BomberRadius": "Bomb radius (5x is about half a Cafeteria)", + "BomberShapeshiftText": "Explode", + "BountyHunter": "Bounty Hunter", + "BountyHunterInfo": "Eliminate your target", + "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.", + "BountyHunterChangeButtonText": "Swap", + "BountyHunterSwapTimer": "<#00ffa5>New target in <#ffffff>{0}s", + "Butcher": "Butcher", + "ButcherInfo": "Enjoy my beautiful work", + "ButcherInfoLong": "(Impostors):\\nAs the Butcher, when you kill someone, they will drop 30 bodies, making it difficult to see who died in the round at the beginning of the meeting.\\nIf you kill an Avenger, the game instantly ends with 'Everyone died'.", + "ButcherButtonText": "Dismember", + "Camouflager": "Camouflager", + "CamouflagerInfo": "Camouflage everyone for easy kills", + "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.", + "CamouflagerShapeshiftText": "Disguise", + "Cantankerous": "Cantankerous", + "CantankerousInfo": "Eject Crewmates to Kill", + "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.", + "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected", + "CantankerousStartingPoints": "Starting Points", + "Capitalist": "Capitalist", + "CapitalistInfo": "Give more tasks to crewmates", + "CapitalistInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.", + "CapitalistButtonText": "Add Task", + "CapitalistSkillCooldown": "Ability Cooldown", + "Catalyst": "Catalyst", + "CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill", + "CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed player gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.", + "Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!", + "Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons", + "Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons", + "Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies", + "Centralizer": "Centralizer", + "CentralizerInfo": "Centralize Players' Locations", + "CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.", + "Centralizer.NumPlayersTeleported": "Number of Players Teleported", + "Changeling": "Changeling", + "ChangelingInfo": "Pick Your Impostor Role!", + "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.", + "ChangelingCurrentRole": "Selected Role: {0}", + "Chronomancer": "Chronomancer", + "ChronomancerInfo": "Charge up your kill button and go ham!", + "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.", + "ChronomancerPercent": "Charge: {0}%", + "Cleaner": "Cleaner", + "CleanerInfo": "Report bodies to make them unreportable", + "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).", + "CleanerCleanBody": "The body has been cleaned", + "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body", + "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body", + "CleanerReportButtonText": "Clean", + "ClockBlocker": "Clock Blocker", + "ClockBlockerInfo": "Increase Emergency Cooldown by Killing", + "ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.", + "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death", + "ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by", + "ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown", + "Commander": "Commander", + "CommanderInfo": "Command your team", + "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.", + "CommanderDontKill": "Don't kill this player", + "CommanderDontKillAnyoneNotify": "Commander wants you to not kill", + "CommanderDontKillMarkMode": "Mark a Player to Leave Alive", + "CommanderDontSabotageMode": "Command to Not Sabotage", + "CommanderDontSabotageNotify": "Commander wants you to not sabotage", + "CommanderKillAnyoneMode": "Command to Kill Anyone", + "CommanderKillAnyoneNotify": "Commander wants you to kill anyone", + "CommanderMarkMode": "Mark Target", + "CommanderNotify": "The Commander wants you to meet with them", + "CommanderTarget": "Commander's target", + "CommanderUseAbilityMode": "Command to Use Ability", + "CommanderUseAbilityNotify": "Commander wants you to use your ability", + "CommanderWhistleMode": "Whistle", + "CommanderWhistling": "Whistling", + "Consigliere": "Consigliere", + "ConsigliereInfo": "Discover the roles of other players", + "ConsigliereInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", + "Consort": "Consort", + "ConsortInfo": "Role-Block and Kill Players", + "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)", + "Convict": "Convict", + "ConvictInfo": "Your target died. Now help the Impostors", + "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.", + "Councillor": "Councillor", + "CouncillorInfo": "Kill crewmates during meetings", + "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /cmd tl [player id]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", + "CouncillorCanMurderImpostor": "Can Murder Impostors", + "CouncillorCanMurderMadmate": "Can Murder Madmates", + "CouncillorDead": " you can't murder from the dead.\"", + "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder", + "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.", + "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.", + "CouncillorTryHideMsg": "Try to hide Councillor's commands", + "Crewpostor": "Crewpostor", + "CrewpostorInfo": "Kill by completing tasks", + "CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.", + "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill", + "CrewpostorKnowsAllies": "Knows Impostors", + "CrewpostorLungeKill": "Lunge on Kills", + "CursedWolf": "Cursed Wolf", + "CursedWolfInfo": "You survive a few kill attempts", + "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max of times you can counterattack)", + "Dazzler": "Dazzler", + "DazzlerInfo": "Reduce players' vision", + "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.", + "DazzlerCauseVision": "Reduced vision", + "DazzlerDazzleLimit": "Max number of players affected by reduced vision", + "DazzlerDazzled": "You were dazzled by the Dazzler!", + "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject", + "Deathpact": "Deathpact", + "DeathpactActiveDeathpact": "Find {0} in {1} seconds.", + "DeathpactAverted": "Death Pact was averted.", + "DeathpactButtonText": "Assign", + "DeathpactComplete": "Death Pact was concluded.", + "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.", + "DeathpactDuration": "Death Pact duration", + "DeathpactExecuted": "Death Pact was executed.", + "DeathpactInfo": "Assign players to a death pact", + "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.", + "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting", + "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact", + "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact", + "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact", + "DeathpactVisionWhileInPact": "Vision for players in Death Pact", + "Devourer": "Devourer", + "DevourerInfo": "Consume the skin of the crew", + "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.", + "DevourerButtonText": "Devour", + "DevourerEatenSkin": "Target skin eaten", + "DevourerHideNameConsumed": "Hide the names of consumed players", + "Disperser": "Disperser", + "DisperserInfo": "Shift/Vanish to teleport everyone to a random vent", + "DisperserInfoLong": "(Impostors):\\nDisperser can use vanish/pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with vanish/pet and players who are in the vent cannot be teleported.", + "DisperserVentButtonText": "Disperse", + "Duellist": "Duellist", + "DuellistInfo": "Duel with Players", + "DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.", + "Echo": "Echo", + "EchoInfo": "Make Players Die Where You Want", + "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.", + "Echo.DisableVentingWhileControlling": "Disable Venting While Controlling", + "EchoShapeshiftButtonText": "Control", + "Escapist": "Escapist", + "EscapistInfo": "Shift/Vanish to mark places and warp back to them", + "EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).", + "Escapist.OneMarkPerRound": "One Mark Per Round", + "EscapistAbilityButtonText": "TP", + "EvilEraser": "Evil Eraser", + "EvilEraserInfo": "Erase the role of your vote target", + "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.", + "EvilEraserHideVote": "Hide Evil Eraser's Votes", + "EvilGuesser": "Evil Guesser", + "EvilGuesserInfo": "Guess roles in meetings to kill", + "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /cmd bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /cmd id command to view the ID of all players.", + "EvilTracker": "Evil Tracker", + "EvilTrackerInfo": "Track players by shifting", + "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.", + "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash", + "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting", + "EvilTrackerChangeButtonText": "Track", + "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting", + "EvilTrackerTargetMode": "Can Set Target", + "EvilTrackerTargetMode.Always": "Any time", + "EvilTrackerTargetMode.EveryMeeting": "Every Meeting", + "EvilTrackerTargetMode.Never": "Never", + "EvilTrackerTargetMode.OnceInGame": "Once in game", + "Exclusionary": "Exclusionary", + "ExclusionaryInfo": "Exclude Players From The World", + "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.", + "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion", + "Exclusionary.ExclusionDelay": "Exclusion Delay", + "Exclusionary.ExclusionDuration": "Exclusion Duration", + "Fabricator": "Fabricator", + "FabricatorInfo": "Change Death Reasons", + "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /cmd fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.", + "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!", + "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}", + "Fireworker": "Fireworker", + "FireworkerInfo": "Go out with a BANG", + "FireworkerInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using vanish/by petting. If you're the last impostor standing, you can use vanish/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.", + "FireworkerExplosionButtonText": "Detonate", + "FireworkerInstallAtionButtonText": "Install", + "FireworkerMaxCount": "Fireworks Count", + "FireworkerPutPhase": "{0} Fireworks Left", + "FireworkerRadius": "Firework Explosion Radius", + "FireworkerReadyFirePhase": "Fire!", + "FireworkerWaitPhase": "Wait for it...", + "Forger": "Forger", + "ForgerInfo": "Forge Others' Roles", + "ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /cmd forge {id} {role} to change the specified player's role to the one you specifed after they die. Note that this will only be visual, the player will keep their actual role technically.", + "Framer": "Framer", + "FramerInfo": "Frame Other Players", + "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.", + "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor", + "Freezer": "Freezer", + "FreezerInfo": "Freeze Players", + "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.", + "Gambler": "Gambler", + "GamblerInfo": "Each Kill gets you an Effect", + "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.", + "GamblerBSRDelay": "Self-Report Delay", + "GamblerFreezeDur": "Freeze Duration", + "GamblerGet.BSR": "Effect: Self-Report (in {0}s)", + "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)", + "GamblerGet.Freeze": "Effect: Freeze (for {0}s)", + "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)", + "GamblerGet.IgnoreDefense": "Effect: Break Through Defense", + "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)", + "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)", + "GamblerGet.NoLunge": "Effect: No Lunge", + "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)", + "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)", + "GamblerGet.Swap": "Effect: Swap Places with Someone", + "GamblerHighKCD": "Higher Kill Cooldown", + "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx", + "GamblerIgnoreMedicShield": "Ignore Medic Shield", + "GamblerIgnorePestilence": "Kill Pestilence", + "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert", + "GamblerKillDelay": "Delayed Kills are delayed by", + "GamblerLowKCD": "Lower Kill Cooldown", + "GamblerLowVision": "Lower Vision", + "GamblerLowVisionDur": "Lower Vision Duration", + "GamblerPositiveEffectChance": "Positive Effect Chance", + "GamblerShieldDur": "Shield Duration", + "GamblerSpeedup": "Increased Speed", + "GamblerSpeedupDur": "Increased Speed Duration", + "GamblerTPDelay": "Swap Delay", + "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied", + "Gangster": "Gangster", + "GangsterInfo": "Convert players to your side", + "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.", + "GangsterButtonText": "Recruit", + "GangsterRecruitCooldown": "Recruit cooldown", + "GangsterRecruitLimit": "Recruit limit", + "GangsterRecruitmentFailure": "Target cannot be recruited", + "GangsterSuccessfullyRecruited": "You successfully recruited a player", + "Generator": "Generator", + "GeneratorInfo": "Power up the ship", + "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.", + "Generator.ChargesGainedEverySecond": "Charges Gained Every Second", + "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second", + "Generator.Kill.Cost": "Charges Needed to Kill", + "Generator.MaxChargesStored": "Maximum Charges Stored", + "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that", + "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted", + "Generator.Sabotage.Cost": "Charges Needed to Sabotage", + "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift", + "Generator.StartingCharges": "Starting Charges", + "Generator.Vent.Cost": "Charges Needed to Vent", + "Godfather": "Godfather", + "GodfatherInfo": "Recruit players by voting them", + "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a Renegade", + "Greedy": "Greedy", + "GreedyInfo": "Your kill cooldown shifts", + "GreedyInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", + "Hangman": "Hangman", + "HangmanInfo": "Killing while shifted ignores shields", + "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.", + "HangmanKillButtonTextDuringSS": "Strangle", + "Hitman": "Hitman", + "HitmanInfo": "Select your target", + "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you chose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.", + "HitmanLowKCD": "Lower Kill Cooldown", + "Hypnotist": "Hypnotist", + "HypnotistInfo": "Prevent Body Reports", + "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).", + "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires", + "Hypocrite": "Hypocrite", + "HypocriteInfo": "Impostors win if you finish your tasks", + "HypocriteInfoLong": "(Madmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the impostor team will win.", + "Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite", + "Hypocrite.KnowsAllies": "Knows their allies", + "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite has a low number of tasks remaining", + "Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying", + "HypocriteHasXTasksLeft": "<#ffff44>{0} is the <#ff1919>Hypocrite with <#ff1919>{1} task(s) left!", + "ImpostorEHR": "Impostor", + "ImpostorEHRInfo": "Kill & Sabotage", + "ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.", + "Inhibitor": "Inhibitor", + "InhibitorInfo": "You cannot kill during sabotages", + "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active (e.g., Lights or Reactor).", + "Kamikaze": "Kamikaze", + "KamikazeInfo": "Mark Players That Die With You", + "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.", + "KamikazeMarkCD": "Cooldown After Marking", + "Kidnapper": "Kidnapper", + "KidnapperInfo": "TP Players to you by shifting into them", + "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.", + "KillingMachine": "Killing Machine", + "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields", + "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings.", + "Librarian": "Librarian", + "LibrarianInfo": "Silence the Reporters Nearby", + "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.", + "LibrarianModeText": "Mode: {0}", + "LibrarianNameNotifyDuration": "SSSH! Name Text Duration", + "LibrarianNameText": "SSSH!", + "LibrarianNormalMode": "Normal", + "LibrarianRadius": "Silence Radius", + "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible", + "LibrarianSilenceDuration": "Silence Duration", + "LibrarianSilenceMode": "Silence", + "Lightning": "Lightning", + "LightningInfo": "Convert players to Quantum Ghosts", + "LightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.", + "LightningButtonText": "Evaporate", + "LightningConvertTime": "Duration of the transformation to Quantum Ghost", + "LightningKillCooldown": "Lightning Cooldown", + "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost", + "Loner": "Loner", + "LonerInfo": "Select Your Partner", + "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /cmd select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.", + "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.", + "LovingImpostor": "Loving Impostor", + "LovingImpostorInfo": "Stay alive and win together!", + "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.", + "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance", + "Lurker": "Lurker", + "LurkerInfo": "Reduce your kill cooldown by venting", + "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.", + "Mafioso": "Mafioso", + "MafiosoInfo": "With Each Tier, you're more Powerful", + "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills", + "MafiosoDelay": "Kill Delay on Tier 5", + "MafiosoHUDText": "Tier: {0}\\nXP: {1}", + "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n", + "MafiosoLevelUp": "You've gone up a tier!", + "MafiosoProgressText": "Tier: {0}, XP: {1}", + "MafiosoRewardForKilling": "XP Gained for Getting a Kill", + "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected", + "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage", + "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent", + "Mastermind": "Mastermind", + "MastermindInfo": "Make others kill for you", + "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.", + "MastermindCD": "Manipulate Cooldown", + "MastermindDelay": "Manipulation Notify Delay", + "MastermindTargetSurvived": "You survive", + "MastermindTimeLimit": "Time Limit to Kill Someone", + "Mercenary": "Mercenary", + "MercenaryInfo": "Keep killing, else you suicide", + "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.", + "MercenaryLimit": "Time Until Suicide", + "MercenarySuicideButtonText": "Suicide Timer", + "Miner": "Miner", + "MinerInfo": "Warp to your last used vent by shifting", + "MinerInfoLong": "(Impostors):\\nMiner can vanish/pet to teleport back to the last vent they were in.", + "MinerTeleButtonText": "Warp", + "Morphling": "Morphling", + "MorphlingInfo": "You can only kill while shapeshifted", + "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.", + "Nemesis": "Nemesis", + "NemesisInfo": "Revenge After Death", + "NemesisInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.", + "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.", + "NemesisCanKillNum": "Max number of revenges", + "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge.\\nPlease use /rv [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs", + "NemesisKillDead": "Choose a living player to take revenge", + "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game", + "NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge", + "NemesisKillSucceed": "{0} was killed by the Nemesis!", + "Ninja": "Ninja", + "NinjaInfo": "Mark a target, then Shift to kill them", + "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.", + "NinjaAssassinateCooldown": "Assassinate Cooldown", + "NinjaCanKillAfterAssassinate": "Can kill after Assassinating", + "NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination", + "NinjaMarkButtonText": "Mark", + "NinjaMarkCooldown": "Mark Cooldown", + "NinjaShapeshiftText": "Kill", + "Nuker": "Nuker", + "NukerInfo": "Shift/Vanish to nuke everyone", + "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. vanish/pet to nuke everyone. You can't kill, and you die in your explosion.", + "NukerChance": "Nuker Chance", + "Nullifier": "Nullifier", + "NullifierInfo": "Remove Ability Uses From Crewmates", + "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!", + "NullifierDelay": "Removal Delay", + "NullifierUseRemoved": "Ability use removed", + "Occultist": "Occultist", + "OccultistInfo": "Revive Players To Your Team", + "OccultistInfoLong": "(Impostors):\\nAs the Occultist, you have 2 modes: reporting and reviving. In report mode, you report bodies normally. In revive mode, when you press report on someone's body, you'll revive them and they'll turn into Renegade / get the Madmate add-on (if they weren't an impostor).", + "Occultist.ArrowsToBodies": "Has arrows toward bodies", + "Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors and <#ff1919>Madmates", + "Occultist.RPM.Madmate": "Get The <#ff1919>Madmate Add-on", + "Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade", + "Occultist.ReviveTime": "Delay between pressing report and the player being revived", + "Occultist.RevivedPlayers": "Revived Players", + "Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported", + "OccultistActionSwitchMode.Pet": "Pet", + "OccultistActionSwitchMode.Vanish": "Vanish", + "OccultistActionSwitchMode.Vent": "Vent", + "OccultistMode.Report": "Report", + "OccultistMode.Revive": "Revive", + "OccultistRevived": "{0} has been revived!", + "OccultistReviving": "Reviving {0}....", + "OccultistSuffix": "<#00ffa5>Mode: {0} (<#00a5ff>{1} to switch mode)", + "Overheat": "Overheat", + "OverheatInfo": "Hot = Low Kill Cooldown", + "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wait, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature.", + "Overheat.ChanceIncrease": "Temperature Increase Rate", + "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency", + "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature", + "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat", + "Overheat.Suffix": "Temperature: {0}", + "Parasite": "Parasite", + "ParasiteInfo": "Help the Impostors kill the crew", + "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.", + "Penguin": "Penguin", + "PenguinInfo": "Drag your victims", + "PenguinInfoLong": "(Impostors):\\nPenguins can restrain target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.", + "PenguinAbductTimerLimit": "Dragging Time", + "PenguinKillButtonText": "Drag", + "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.", + "PenguinSpeedDuringDrag": "Speed During Dragging", + "PenguinTimerText": "Drag Timer", + "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged", + "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others", + "PhantomEHR": "Phantom", + "PhantomEHRInfo": "Go invisible temporarily", + "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.", + "Postponer": "Postponer", + "PostponerInfo": "Postpone Dead Body Spawning", + "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).", + "Postponer.BodyDelay": "Body Spawn Delay", + "Psychopath": "Psychopath", + "PsychopathInfo": "You're Forced to Kill Off Cooldown", + "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range. There's also a chance you accidentally stab multiple people in range at once!", + "Puppeteer": "Puppeteer", + "PuppeteerInfo": "Make players kill for you", + "PuppeteerInfoLong": "(Impostors):\\nAs the Puppeteer, use your kill button to manipulate someone. After a certain time, they will kill the next player that approaches them.\\n\\nThere are a lot of settings for this role, which further varies its mechanics:\\n- You may be able to kill normally using double click.\\n- The manipulation may end after a certain time, even if the manipulated player didn't kill anyone.\\n- Lazy Guy and/or Lazy players may not be able to get manipulated.\\n- The manipulated player may even kill other impostors or the Puppeteer itself.\\n- The maximum times you can manipulate someone may be limited.\\n- You may die after using up all your puppets.\\n- Manipulated players may die along with their victim.", + "PuppeteerCD": "Puppet Cooldown", + "PuppeteerCanKillNormally": "Can Kill Normally", + "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets", + "PuppeteerKCD": "Puppeteer Kill Cooldown", + "PuppeteerManipulationBypassesLazy": "Bypass Lazy", + "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy", + "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time", + "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends", + "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill", + "PuppeteerMaxPuppets": "Maximum Number of Puppets", + "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill", + "PuppeteerOperateButtonText": "Manipulate", + "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors", + "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer", + "PuppeteerUsesRemaining": "You have {0} puppets remaining", + "QuickShooter": "Quick Shooter", + "QuickShooterInfo": "Store ammo to offset kill cooldown", + "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.", + "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown", + "QuickShooterShapeshiftText": "Keep", + "QuickShooterStoraging": "Bullets stored successfully", + "Renegade": "Renegade", + "RenegadeInfo": "Help the Impostors kill off the crew", + "RenegadeInfoLong": "(Madmates):\\nAs the Renegade, help the Impostors win.", + "RenegadeKillCD": "Renegade's Kill Cooldown", + "RenegadeKillImpostor": "Renegades cannot kill Impostors", + "RiftMaker": "Rift Maker", + "RiftMakerInfo": "Teleport between 2 places", + "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.", + "Saboteur": "Saboteur", + "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage", + "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active (e.g., Comms or O2). Whenever you kill, another random critical sabotage will be activated on top of the ongoing one.", + "Sapper": "Sapper", + "SapperInfo": "Blow up Everyone with Timed Bombs!", + "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!", + "SapperCD": "Bomb Place Cooldown", + "SapperDelay": "Bomb Explode Delay", + "SapperRadius": "Bomb Explosion Radius", + "Scavenger": "Scavenger", + "ScavengerInfo": "Your kills are unreportable", + "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.", + "ScavengerKillDuration": "Time After Kill Completes", + "ShapeshifterEHR": "Shapeshifter", + "ShapeshifterEHRInfo": "Disguise as crewmates to frame them", + "ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.", + "Silencer": "Silencer", + "SilencerInfo": "Shapeshift to Silence Players", + "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.", + "SilencerDead": "{0} has been blackmailed by a Silencer!", + "SilencerMax": "Maximum times blackmailed players may speak", + "SilencerShutUp": "Shush! You'll die if you keep talking.", + "Sniper": "Sniper", + "SniperInfo": "Snipe players from a distance by shifting", + "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.", + "SniperAimAssist": "Aim Assist", + "SniperAimAssistOneshot": "One shot Assist", + "SniperBulletCount": "Ammo", + "SniperCanKill": "Sniper can kill with bullets remaining", + "SniperPrecisionShooting": "Precise Shooting", + "SniperSnipeButtonText": "Snipe", + "SoulCatcher": "Soul Catcher", + "SoulCatcherInfo": "You swap places with your shift target", + "SoulCatcherInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)", + "SoulCatcherButtonText": "Teleport", + "Stasis": "Stasis", + "StasisInfo": "Freeze Time", + "StasisInfoLong": "(Impostors):\\nAs the Stasis, you can vanish/pet/vanish to 'freeze time'. That means, all players will be frozen and blind, and no one will be able to do anything. Depending on the settings, the blinding and freezing may exclude other impostor-teamed players.", + "Stasis.AffectsOtherImpostors": "Time Freezing Affects Other <#ff1919>Impostors", + "Stasis.TimeFreezeEndNotify": "Time Unfrozen", + "Stasis.TimeFrozenNotify": "Time Frozen", + "Stealth": "Stealth", + "StealthInfo": "Killing Blinds Everyone in the Room", + "StealthInfoLong": "(Impostors):\\nLegacy version:\\nWhen the Stealth kills, players in the same room are blinded for a short time.\\n\\nModern version:\\nShapeshift/Pet/Vanish to blind everyone in a certain radius for a short time.", + "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)", + "Stealth.OptionDarkenDuration": "Blinding Duration", + "Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding", + "StealthDarkened": "Darkened: {0}", + "Swapster": "Swapster", + "SwapsterInfo": "Swap Players", + "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.", + "Swiftclaw": "Swiftclaw", + "SwiftclawAbilityButtonText": "Dash", + "SwiftclawDashCD": "Dash Cooldown", + "SwiftclawDashDur": "Dash Duration", + "SwiftclawDashSpeed": "Speed During Dash", + "SwiftclawInfo": "Dash to Go Faster", + "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.", + "Swooper": "Swooper", + "SwooperInfo": "Turn invisible temporarily", + "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent/Vanish to temporarily turn invisible. You can kill while being invisible, unlike vanilla Phantom.", + "SwooperCanVent": "Vent to turn invisible", + "SwooperCooldown": "Swoop Cooldown", + "SwooperDuration": "Swoop Duration", + "SwooperInvisCooldownRemain": "Cooldown: {0}s", + "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed", + "SwooperInvisState": "You're invisible", + "SwooperInvisStateCountdown": "Invisibility expires in {0}s", + "SwooperInvisStateOut": "You're now visible", + "SwooperRevertVentButtonText": "Expose", + "SwooperVentButtonText": "Swoop", + "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown", + "TimeThief": "Time Thief", + "TimeThiefInfo": "Lower meeting time by killing", + "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.", + "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by", + "TimeThiefLowerLimitVotingTime": "Minimum Voting Time", + "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death", + "Trapster": "Trapster", + "TrapsterInfo": "Start a killing chain", + "TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can vanish/pet to create a fake dead body. Anyone who reports this body will die, and depending on settings the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.", + "Trickster": "Trickster", + "TricksterInfo": "Kill and trick the crew", + "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.", + "Twister": "Twister", + "TwisterInfo": "Swap all players' positions", + "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.", + "TwisterButtonText": "Twist", + "TwisterCooldown": "Twist Cooldown", + "Undertaker": "Undertaker", + "UndertakerInfo": "Take bodies whereever you want to", + "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then vanish/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!", + "UndertakerAssassinateCooldown": "Assassinate Cooldown", + "UndertakerCanKillAfterAssassinate": "Can kill after Assassinating", + "UndertakerMarkButtonText": "Mark", + "UndertakerMarkCooldown": "Mark Cooldown", + "UndertakerShapeshiftText": "Kill", + "Vampire": "Vampire", + "VampireInfo": "Your kills are delayed", + "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.", + "VampireBiteButtonText": "Bite", + "VampireKillCooldown": "Bite Cooldown", + "VampireKillDelay": "Bite Kill Delay", + "VampireTargetDead": "Target died", + "Venerer": "Venerer", + "VenererInfo": "Stack Abilites By Killing", + "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)", + "Venerer.FreezeRadius": "Freeze Ability Radius", + "Venom": "Venom", + "VenomInfo": "Kill to Dissolve Bodies", + "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.", + "Ventriloquist": "Ventriloquist", + "VentriloquistInfo": "Make Others Say What You Want", + "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /cmd target {id} to target a player. Then, type /cmd chat {message} to make the targeted player say the message.", + "Vindicator": "Vindicator", + "VindicatorInfo": "Use your extra votes to kill everyone", + "VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.", + "ViperEHR": "Viper", + "ViperEHRInfo": "Kill to Dissolve Bodies", + "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, making them disappear and unreportable.", + "Visionary": "Visionary", + "VisionaryInfo": "You see the alignments of the living", + "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).", + "Warlock": "Warlock", + "WarlockInfo": "Curse crewmates & Shift to make them kill", + "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nYou can kill normally by double clicking your kill button on someone. Killing, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.", + "WarlockControlKill": "Target died", + "WarlockCurseButtonText": "Curse", + "WarlockNoTarget": "Manipulation failed due to no target", + "WarlockShapeshiftButtonText": "Spell", + "Wasp": "Wasp", + "WaspInfo": "Sting Players", + "WaspInfoLong": "(Impostors):\\nAs the Wasp, you can sting players by using your kill button on them. If the player has a kill button they will die after a few seconds. Otherwise, they will have a ◀ next to their name in the next meeting. They will die after the meeting if the wasp isn't ejected.\\n\\nWhen someone tries to kill you, you may evade the kill based on the host's settings. If so, 2 things can happen:\\n1. You become aggressive and go into swarm mode with no kill cooldown for some time.\\n2. You get pest controlled. This will daze you, Stunting your vision, speed and ability to sting for some time.\\nNote: If you evade a kill, you cannot evade kills, sabotage or vent for the rest of that round.", + "Wasp.EvadeKills": "Evade Kills", + "Wasp.KillDelay": "Sting Kill Delay", + "Wasp.PestControlDuration": "Pest Control Duration", + "Wasp.PestControlSpeed": "Speed During Pest Control", + "Wasp.PestControlVision": "Vision During Pest Control", + "Wasp.StingCooldown": "Sting Cooldown", + "Wasp.SwarmModeDuration": "Swarm Mode Duration", + "Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!", + "Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends", + "WaspStungPlayersMessage": "{0} has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!", + "Wildling": "Wildling", + "WildlingInfo": "Killing gives you a temporary shield", + "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.", + "Wiper": "Wiper", + "WiperInfo": "Wipe Out Rooms", + "WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.", + "Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages", + "Wiper.CurrentRoom": "<#00ffa5>Current Room: {0}", + "Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors", + "Wiper.MustBeInRoomToUseAbility": "You must be in a room to use your ability\\nNot in the spawn area", + "Witch": "Witch", + "WitchInfo": "Spell crewmates to kill them in meetings", + "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.", + "WitchCurrentMode": "Current Mode", + "WitchCursedPlayersMessage": "{0} has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!", + "WitchMaxSpellsPerRound": "Max Spells Per Round", + "WitchModeDouble": "Double Click = Kill, Single Click = Spell", + "WitchModeKill": "Kill", + "WitchModeSpell": "Spell", + "WitchModeSwitchAction": "Switch Action via", + "WitchModeVanish": "Vanish next to someone to Spell them", + "WitchSpellButtonText": "Spell", + "WitchSpellCooldown": "Spell Cooldown", + "YinYanger": "Yin Yanger", + "YinYangerInfo": "Make 2 players meet each other to kill them!", + "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.", + "Zombie": "Zombie", + "ZombieInfo": "You're very slow, but can't be ejected", + "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.", + "ZombieInitialSpeed": "Initial Speed", + "ZombieMinimumSpeed": "Minimum Speed", + "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by", + "ZombieSpeedReduceInterval": "Speed Reduction Interval", + /* ============================== + Roles (Neutrals) + ============================== */ + "Accumulator": "Accumulator", + "AccumulatorInfo": "Do Tasks For Low Kill Cooldown", + "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!", + "Accumulator.CanVentAfterKilling": "Can Vent After Killing", + "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing", + "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing", + "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing", + "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task", + "Agitator": "Agitator", + "AgitatorInfo": "Pass a Bomb onto others", + "AgitatorInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.", + "AgitatorAutoReportBait": "Agitator Auto Report Bait", + "AgitatorBombCooldown": "Agitator bomb cooldown", + "AgitatorCanGetBombed": "Agitator can get the bomb", + "AgitatorPassCooldown": "Bomb pass cooldown", + "AgitatorPassNotify": "Bomb successfully passed", + "AgitatorTargetNotify": "<#ffff00>YOU HAVE THE BOMB!!\\n<#ffa500>Pass it to someone else or die!", + "Amnesiac": "Amnesiac", + "AmnesiacInfo": "Copy someone's role", + "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player/body to copy their role.\\nSettings may alter the role you get in a few specific scenarios.", + "AmnesiacInvalidTarget": "Remember failed", + "AmnesiacRM.ByKillButton": "By Kill Button", + "AmnesiacRM.ByReportingBody": "By Report", + "AmnesiacRemembered": "An Amnesiac remembered your role!", + "AmnesiacRoleBasis": "Role Basis", + "Amogus": "Amogus", + "AmogusInfo": "You're the sussy baka", + "AmogusInfoLong": "(Neutrals):\\nAs the Amogus, you can thank Rabek for the role idea. Lol.\\nAnyway, you can switch between regular and Amogus form using the pet or Vanish button. You are a neutral killer and can only kill in Amogus form. After killing someone, your Amogus form upgrades across 5 levels:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nWhen in Amogus form, you are anonymous and your appearance changes. Levels grant extra abilities that work only in Amogus form.\\n\\nAmogus: Starting level. You are a basic white bean.\\nSugoma: Increased movement speed, but your controls are inverted.\\nSumogus: Retains Sugoma's speed, but controls are no longer inverted, and no one can interact with you.\\nSuspicious Sus: Retains Sumogus's abilities, and you can see an arrow pointing to the location of every player.\\nUltimate Sus: Retains all lower-level abilities. Your kill cooldown is reduced by 50%. If you kill someone, you gain an additional vote(s). In this mode, your appearance changes to a basic red bean.", + "Amogus.Levels.Amogus": "Amogus", + "Amogus.Levels.Sugoma": "Sugoma", + "Amogus.Levels.Sumogus": "Sumogus", + "Amogus.Levels.SuspiciousSus": "Suspicious Sus", + "Amogus.Levels.UltimateSus": "Ultimate Sus", + "Amogus.StartingLevel": "Starting Level", + "Amogus.Suffix": "<#00ffa5>Current level: {0}", + "Amogus.SugomaSpeed": "Speed at Sugoma level", + "Amogus.SuspiciousSusArrowsToBodies": "At Suspicious Sus level, when someone dies, the arrow points at the dead body instead of disappearing", + "Amogus.UltimateSusVotesPerKill": "Number of Extra Votes gained for every kill, when the level is Ultimate Sus", + "Arsonist": "Arsonist", + "ArsonistInfo": "Douse everyone and ignite", + "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. Successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all living players, they can vent/pet to start a fire and win alone. If a player's name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused. Note that if 'Can Ignite Anytime' is enabled, the Arsonist needs to use their kill button on a fully doused player to ignite, and only doused players die.", + "ArsonistCanIgniteAnytime": "Can Ignite Anytime", + "ArsonistDouseButtonText": "Douse", + "ArsonistDouseTime": "Douse Duration", + "ArsonistKeepsGameGoing": "Arsonist keeps the game going", + "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once", + "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite", + "ArsonistVentButtonText": "Ignite", + "Auditor": "Auditor", + "AuditorInfo": "Check Players", + "AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.", + "Auditor.AuditCooldown": "Audit Cooldown", + "Auditor.LoweredVision": "Lowered Vision", + "Auditor.LoweredVisionDuration": "Lowered Vision Duration", + "Auditor.SmokebombCooldown": "Smokebomb Cooldown", + "Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1", + "Auditor.Suffix.Auditing": "<#00ffa5>Mode: Auditing (<#00a5ff>{0} to switch mode)", + "Auditor.Suffix.Smokebombing": "<#00ffa5>Mode: Smokebombing (<#00a5ff>{0} to switch mode)", + "Backstabber": "Backstabber", + "BackstabberInfo": "Stab a Team in the Back", + "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.", + "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}", + "Backstabber.RevealAfterKilling": "Revealed after killing", + "BackstabberTeam.Imp": "the <#ff1919>Impostors", + "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer", + "Bandit": "Bandit", + "BanditInfo": "Rob Add-ons", + "BanditInfoLong": "(Neutral):\\nAs the Bandit, single click with your kill button to steal an add-on from your target (if they have any that can be stolen), double click to kill them normally.\\n\\nKill everyone to win!\\nNotes:\\n- If you run out of ability uses, the kill button kills at all times.\\n- Add-ons may be stolen when a meeting gets called instead of immediately.", + "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons", + "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons", + "BanditMaxSteals": "Maximum Steals", + "BanditStealMode": "Steal happens", + "BanditStealMode.Instantly": "Instantly", + "BanditStealMode.OnMeeting": "On Meeting", + "Bargainer": "Bargainer", + "BargainerInfo": "Gain Money & Buy Power-Ups", + "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.", + "Bargainer.BandAid": "Band Aid", + "Bargainer.BandAid.Cost": "Band Aid Cost", + "Bargainer.BandAid.Duration": "Band Aid Duration", + "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts", + "Bargainer.BandAid.Enabled": "Band Aid Enabled", + "Bargainer.EnergyDrink": "Energy Drink", + "Bargainer.EnergyDrink.Cost": "Energy Drink Cost", + "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled", + "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown", + "Bargainer.Kill.Amount": "Money Gained for Killing", + "Bargainer.Kill.Enabled": "Gain Money for Killing", + "Bargainer.LensOfTruth": "Lens Of Truth", + "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost", + "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration", + "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts", + "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled", + "Bargainer.None": "No Item", + "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}", + "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging", + "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging", + "Bargainer.StartingMoney": "Starting Money", + "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})", + "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings", + "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings", + "Beehive": "Beehive", + "BeehiveInfo": "Sting Players", + "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.", + "Beehive.Distance": "Distance to Walk", + "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!", + "Beehive.StingCooldown": "Sting Cooldown", + "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start", + "Beehive.Time": "Time to Walk the Distance", + "Berserker": "Berserker", + "BerserkerInfo": "Go Berserk If Others Kill More Than You", + "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!", + "Berserker.LowerKillCooldown": "Lower Kill Cooldown", + "BloodKnight": "Blood Knight", + "BloodKnightInfo": "Killing gives you a temporary shield", + "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.", + "Bubble": "Bubble", + "BubbleInfo": "Encase Players in Explosive Bombs", + "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.", + "BubbleCD": "Encase Cooldown", + "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion", + "BubbleExplosionDelay": "Explosion Delay", + "BubbleExplosionRadius": "Explosion Radius", + "BubbleTargetNotifyDelay": "Notify Delay", + "Chemist": "Chemist", + "ChemistInfo": "Mix Chemicals", + "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)", + "Chemist.AcidPlayersDie": "Acid Players Die", + "Chemist.AcidPlayersDieAfterTime": "Time", + "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second", + "Chemist.BlindDuration": "Blinding Duration", + "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting", + "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay", + "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius", + "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting", + "Chemist.Item.Air": "Air", + "Chemist.Item.BaseMineralOil": "Base Mineral Oil", + "Chemist.Item.Coal": "Coal", + "Chemist.Item.Explosive": "Explosive", + "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using", + "Chemist.Item.Grenade": "Grenade", + "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using", + "Chemist.Item.IronIngot": "Iron Ingot", + "Chemist.Item.IronOre": "Iron Ore", + "Chemist.Item.IronPlate": "Iron Plate", + "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using", + "Chemist.Item.MoltenIron": "Molten Iron", + "Chemist.Item.Naphtha": "Naphtha", + "Chemist.Item.Steam": "Steam", + "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using", + "Chemist.Item.ThermalWater": "Thermal Water", + "Chemist.Item.Water": "Water", + "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second", + "Cherokious": "Cherokious", + "CherokiousInfo": "Do tasks to get Bullets to Kill", + "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.", + "Clerk": "Clerk", + "ClerkInfo": "Check Players' Taxes", + "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!", + "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting", + "Clerk.DidTax": "{0} did their taxes. They got a refund!", + "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!", + "Collector": "Collector", + "CollectorInfo": "Collect votes from players", + "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.", + "CollectorCollectAmount": "Required number of votes", + "Cultist": "Cultist", + "CultistInfo": "Charm everyone", + "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.", + "CultistCanCharmNeutral": "Neutral Roles can be Charmed", + "CultistCharmCooldown": "Charm Cooldown", + "CultistCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm", + "CultistCharmMax": "Maximum Number Of Charm", + "CultistCharmedPlayer": "You successfully charmed a player", + "CultistInvalidTarget": "Target cannot be charmed", + "CultistKillButtonText": "Charm", + "CultistKnowTargetRole": "Know Charmed Player's Role", + "CultistTargetKnowOtherTarget": "Charmed players know each other", + "Curser": "Curser", + "CurserInfo": "Make Others' Life Worse", + "CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed\\nYou win if crewmates lose.", + "Curser.LowerSpeed": "Permanent Lower Speed", + "Curser.LowerVision": "Permanent Lower Vision", + "Curser.Notify.0": "You've removed an ability use from your target", + "Curser.Notify.1": "You gave your target a harmful add-on", + "Curser.Notify.2": "You gave your target permanent low vision", + "Curser.Notify.3": "You gave your target permanent low speed", + "Dealer": "Dealer", + "DealerInfo": "Give Players Add-ons", + "DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain amount of add-ons, your win condition satisfy, and you'll win with the winning team at the end.", + "Dealer.AAO.After5s": "After 5 seconds", + "Dealer.AAO.Instantly": "Instantly", + "Dealer.AAO.OnMeeting": "On The Next Meeting", + "Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on", + "Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win", + "Deathknight": "Deathknight", + "DeathknightInfo": "Help the Necromancer Recruit", + "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.", + "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!", + "Demon": "Demon", + "DemonInfo": "Consume blood volumes", + "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.", + "DemonButtonText": "Attack", + "DemonDamage": "Damage ", + "DemonHealthMax": "Player max health", + "DemonKillCooldown": "Attack Cooldown", + "DemonSelfDamage": "Demon damage received", + "DemonSelfHealthMax": "Demon max health", + "Doomsayer": "Doomsayer", + "DoomsayerInfo": "Successfully guess players to win", + "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", + "DoomsayerAdvancedSettings": "Advanced Settings", + "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win", + "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.", + "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die", + "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing", + "DoomsayerGuessCountMsg": "You correctly guessed {0} roles", + "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before", + "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players", + "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting", + "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting", + "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die", + "DoomsayerTryHideMsg": "Hide Doomsayer's commands", + "Doppelganger": "Doppelganger", + "DoppelgangerInfo": "Steal The Identify of Your Target", + "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.", + "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!", + "Duality": "Duality", + "DualityInfo": "Kill, Task, Repeat", + "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!", + "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s", + "Duality.MustKill": "<#ffff00>Must kill within {0}s", + "Duality.Time": "Time to do a task or kill", + "Eclipse": "Eclipse", + "EclipseInfo": "Your vision increases with each kill you get", + "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.", + "EclipseMaxVision": "Maximum Vision", + "EclipseStartVision": "Starting Vision", + "EclipseVisionIncrease": "Increase Vision per each kill by", + "Enderman": "Enderman", + "EndermanInfo": "Teleport Back And Forth", + "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.", + "EndermanSecondsBeforeTP": "Seconds Before Teleporting", + "Evolver": "Evolver", + "EvolverInfo": "Select an Upgrade After Each Meeting", + "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 2.5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.4x)\\n- Increase Speed (by 0.25x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 1 use)\\n- Increase Venting Use Limit (by 3)\\n- Gain Sabotage Ability (and 1 use)\\n- Increase Sabotage Use Limit (by 2)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)", + "EvolverProgress.Sabotage": " (S: {0})", + "EvolverProgress.Vent": " (V: {0})", + "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}", + "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown", + "EvolverUpgrade.GainImpostorVision": "Impostor Vision", + "EvolverUpgrade.GainSabotage": "Ability to Sabotage", + "EvolverUpgrade.GainShield": "Shield for Current Round", + "EvolverUpgrade.GainVent": "Ability to Vent", + "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance", + "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses", + "EvolverUpgrade.IncreaseSpeed": "Higher Speed", + "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses", + "EvolverUpgrade.IncreaseVision": "Higher Vision", + "Executioner": "Executioner", + "ExecutionerInfo": "Get your target voted out", + "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.", + "ExecutionerCanTargetImpostor": "Can Target Impostors", + "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing", + "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes", + "ExecutionerRoleChanged": "Your target died", + "Explosivist": "Explosivist", + "ExplosivistInfo": "Explode Time Bombs", + "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!", + "Explosivist.ExplosionDelay": "Explosion Delay", + "Explosivist.ExplosionRadius": "Explosion Radius", + "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s", + "Follower": "Follower", + "FollowerInfo": "Follow a player and help them", + "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.", + "FollowerBetCooldown": "Follow Cooldown", + "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by", + "FollowerBetOnYou": "The Follower is now following you", + "FollowerBetPlayer": "You're now following your target", + "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is", + "FollowerKillButtonText": "Follow", + "FollowerKnowTargetRole": "Follower knows their target's role", + "FollowerMaxBetCooldown": "Maximum Follow Cooldown", + "FollowerMaxBetTimes": "Maximum Number of Follows", + "Gaslighter": "Gaslighter", + "GaslighterInfo": "Make others doubt their own memory", + "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.", + "Gaslighter.Curse": "In this round, you <#ff00ff>curse players", + "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats", + "Gaslighter.Kill": "In this round, you <#ff1919>kill normally", + "Gaslighter.Knight": "In this round, you <#ffa500>knight players", + "Gaslighter.Shield": "In this round, you <#00ff97>shield players", + "Gaslighter.WinCondition": "Win Condition", + "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose", + "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end", + "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing", + "Glitch": "The Glitch", + "GlitchInfo": "Hack and kill everyone", + "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time. You can also disguise as a random player for a limited time. Additionally, your cooldowns go down while in vents.", + "GlitchCanVote": "Can vote", + "God.KnowInfo": "God knows players'", + "God": "God", + "GodInfo": "Everything is under your control", + "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.", + "GodMode": "God Mode", + "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!", + "Hater": "Hater", + "HaterInfo": "Kill Lovers and Converted players", + "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.", + "HaterButtonText": "Hatred", + "HaterCanKillCharmed": "Can Kill Charmed Players", + "HaterCanKillContagious": "Can Kill Contagious Players", + "HaterCanKillEgoist": "Can Kill Egoist", + "HaterCanKillLovers": "Can Kill Lovers", + "HaterCanKillMadmate": "Can Kill Madmates", + "HaterCanKillSidekick": "Can Kill Sidekicks", + "HaterCanKillUndead": "Can Kill Undead Players", + "HaterChooseConverted": "Can Kill Converted Players", + "HaterMisFireKillTarget": "Misfire Kills Target", + "HeadHunter": "Head Hunter", + "HeadHunterInfo": "Kill your target for low cooldown", + "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.", + "HexMaster": "Hex Master", + "HexMasterInfo": "Hex players to kill them in meetings", + "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.", + "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex", + "HexMasterModeHex": "Hex", + "HexMasterModeKill": "Kill", + "Hookshot": "Hookshot", + "HookshotInfo": "Pull Players or TP to them", + "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.", + "HookshotPullTarget": "Pull Target", + "HookshotTpToTarget": "TP to Target", + "Impartial": "Impartial", + "ImpartialInfo": "Kill Specified Number of Players in Each Team", + "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.", + "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum", + "ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven to Kill", + "ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven to Kill", + "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill", + "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill", + "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill", + "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill", + "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill", + "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill", + "Innocent": "Innocent", + "InnocentInfo": "Get someone ejected by making them kill you", + "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing that player to kill the Innocent immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.", + "InnocentButtonText": "Frame", + "InnocentCanWinByImp": "If their target was an Impostor then they win with them", + "Investor": "Investor", + "InvestorInfo": "Invest in Players", + "InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.", + "Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win", + "Jackal": "Jackal", + "JackalInfo": "Convert & Murder Everyone", + "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.", + "JackalCanKillSidekick": "Jackal can kill Sidekick", + "JackalCanRecruitImpostors": "Can recruit Impostors", + "JackalCanRecruitMadmates": "Can recruit Madmates", + "JackalCanRecruitSidekick": "Can recruit Sidekick", + "JackalSidekick": "This Jackal-Sidekick interaction is not allowed", + "Jester": "Jester", + "JesterInfo": "Get voted out", + "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.", + "JesterCanUseButton": "Can call emergency meetings", + "JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester, according to the host's settings, you cannot call emergency meetings", + "JesterVision": "Jester Vision", + "Jinx": "Jinx", + "JinxInfo": "Reflect attacks onto your attackers", + "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.", + "JinxSpellTimes": "Amount of Jinx Spells", + "Juggernaut": "Juggernaut", + "JuggernautInfo": "Your cooldown decreases with each kill you get", + "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.", + "Lawyer": "Lawyer", + "LawyerInfo": "Help your target win!", + "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.", + "LawyerCanTargetCoven": "Can target Coven", + "LawyerCanTargetCrewmate": "Can Target Crewmates", + "LawyerCanTargetImpostor": "Can Target Impostors", + "LawyerCanTargetJester": "Can Target Jester", + "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers", + "LawyerChangeRole": "Your client is dead", + "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes", + "LawyerVision": "Lawyer Vision", + "Magician": "Magician", + "MagicianInfo": "Play your cards to win", + "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.", + "MagicianBlindDur": "Blinding Card Duration", + "MagicianBlindRadius": "Blinding Card Radius", + "MagicianBombDelay": "Bomb Delay", + "MagicianBombExlodesIn": "Bomb explodes in {0}s", + "MagicianBombExploded": "Time bomb exploded", + "MagicianBombRadius": "Bomb Radius", + "MagicianCardUsed": "Card used", + "MagicianClearPortalAfterMeeting": "Clear Portals after meetings", + "MagicianLowKCD": "Kill Cooldown when using Overlocking Device", + "MagicianSlownessDur": "Slowness Duration", + "MagicianSlownessRadius": "Slowness Card Radius", + "MagicianSlownessValue": "Speed caused by Slowness Card", + "MagicianSpeedup": "Increased Speed", + "MagicianSpeedupDur": "Increased Speed Duration", + "Magistrate": "Magistrate", + "MagistrateInfo": "Call Court to Coordinate With Evils", + "MagistrateInfoLong": "(Neutrals):\\nAs the Magistrate, you can call court once in the game. The next meeting will look like this:\\n- Everyone will be gray\\n- You will have the name COURT, others will have the name JURY\\n- You will have extra votes\\n\\nYou win if crewmates lose.", + "Magistrate.CourtName": "COURT", + "Magistrate.ExtraVotes": "Extra Votes", + "Magistrate.JuryName": "JURY", + "Maverick": "Maverick", + "MaverickInfo": "Kill & Survive until the end to win", + "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.", + "Medusa": "Medusa", + "MedusaInfo": "Stone bodies by reporting them", + "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.", + "MedusaReportButtonText": "Stone", + "MedusaStoneBody": "Body stoned", + "Mycologist": "Mycologist", + "MycologistInfo": "Spread Spores and Kill Infected Players", + "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.", + "MycologistAction": "Action To Infect", + "MycologistNotify": "Spores spread successfully", + "NecroGuesser": "Necro-Guesser", + "NecroGuesserInfo": "Guess Dead Players' Roles", + "NecroGuesserInfoLong": "(Neutrals):\\nAs the Necro-Guesser, your job is to guess the roles of dead players. Use /cmd bt {id} {role} to guess. {id} is the player's ID, view them by using /cmd id, {role} is the player's role. You need to guess a certain amount of dead players' roles to win with the winning team at the end.", + "NecroGuesser.GuessCorrect": "Your guess was <#00ff00>correct!", + "NecroGuesser.GuessIncorrect": "Your guess was <#ff0000>incorrect!", + "NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win", + "Necromancer": "Necromancer", + "NecromancerInfo": "Recruit Everyone to the Undead", + "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.", + "NecromancerCD": "Partial Recruit Cooldown", + "NecromancerKnowTargetRole": "Know Recruited Players' Roles", + "NecromancerRecruitedPlayer": "Successfully recruited player partially", + "Nonplus": "Nonplus", + "NonplusInfo": "Blind Others", + "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.", + "Nonplus.BlindCooldown": "Blind Cooldown", + "Nonplus.BlindDuration": "Blind Duration", + "NoteKiller": "Note Killer", + "NoteKillerInfo": "Find Players' Real Names to Kill Them in Meetings", + "NoteKillerInfoLong": "(Neutrals):\\nAs the Note Killer, you can pet/vanish to see a part of everyone's real names for a few seconds. This has a cooldown. If you find someone's full real name, you can use /cmd dn {realname}, replacing {realname} with the name you've found. If that name is correct, the game will instantly kill the player whose real name you've entered.\\n\\nEveryone knows you're in the game and everyone sees their own real name.", + "NoteKiller.ClueShowDuration": "Clue Show Duration", + "NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name", + "NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name", + "NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)", + "NoteKiller.OthersSelfSuffix": "There's a {0} in the game. Your real name is <#00ffa5>{1}", + "NoteKiller.OthersSelfSuffixShort": "Real Name: <#00ffa5>{0}", + "NoteKiller.WinCondition": "Win Condition", + "Opportunist": "Opportunist", + "OpportunistInfo": "Stay alive until the end", + "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.", + "Patroller": "Patroller", + "PatrollerInfo": "Have Different Boosts in Each Room", + "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.", + "PatrollerBoost.Cooldown": "you have lower kill cooldown", + "PatrollerBoost.Range": "you have higher kill range", + "PatrollerBoost.Sabotage": "you can sabotage", + "PatrollerBoost.Speed": "you have higher speed", + "PatrollerBoost.Vent": "you can vent", + "PatrollerBoost.Vision": "you have higher vision", + "PatrollerNotify": "You are now in {0}\\nIn this room, {1}", + "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts", + "Pawn": "Pawn", + "PawnInfo": "Complete Tasks Then Pick Your Role", + "PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /cmd choose {role} to pick your role.\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.", + "Pawn.KeepsGameGoing": "Keeps The Game Going", + "Pelican": "Pelican", + "PelicanInfo": "Eat all players", + "PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.", + "PelicanButtonText": "Eat", + "PelicanKillCooldown": "Eat Cooldown", + "Pestilence": "Pestilence", + "PestilenceInfo": "You're unstoppable", + "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack towards you will be reflected towards them. Indirect kills don't even kill you.\\n\\nOnly way to kill Pestilence is by vote, or by it misguessing.", + "PestilenceCD": "Pestilence Kill cooldown", + "PestilenceCanVent": "Pestilence Can Vent", + "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision", + "PestilenceImmune": "You can't kill Pestilence.", + "Pickpocket": "Pickpocket", + "PickpocketInfo": "Steal votes from your kills", + "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.", + "PickpocketGetVote": "You've got +{0} votes", + "PlagueBearer": "Plaguebearer", + "PlagueBearerInfo": "Plague everyone to turn into Pestilence", + "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.", + "PlagueBearerAlreadyPlagued": "Player has already been plagued", + "PlagueBearerCD": "Plague cooldown", + "PlagueBearerToPestilence": "You have turned into Pestilence!!", + "Poisoner": "Poisoner", + "PoisonerInfo": "Your kills are delayed", + "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.", + "PoisonerKillButtonText": "Poison", + "PoisonerKillDelay": "Poison Kill Delay", + "PoisonerPoisonButtonText": "Poison", + "PoisonerTargetDead": "Target died", + "Postman": "Postman", + "PostmanInfo": "Deliver Mail to Everyone!", + "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. If you deliver to the wrong target, you die. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.", + "PostmanCorrectDeliver": "Deliver successful.", + "PostmanDiesWhenTargetDies": "Postman dies when the current target dies", + "PostmanDone": "You're done delivering messages!\\nYou'll win with the winning team at the end.", + "PostmanGetNewTarget": "Your new target is {0}.", + "PostmanHasArrowsToTargets": "Postman has an arrow pointing towards their current target", + "PostmanKillButtonText": "Deliver", + "PostmanTarget": "Target: {0}", + "PostmanTargetDied": "Your target died.", + "Predator": "Predator", + "PredatorInfo": "Eliminate Specific Roles", + "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.", + "PredatorCorrectKill": "Successful kill! They were {0}.", + "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.", + "Provocateur": "Provocateur", + "ProvocateurInfo": "Win if your target loses", + "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.", + "ProvocateurButtonText": "Greet", + "Pulse": "Pulse", + "PulseInfo": "Your kill cooldown shifts", + "PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", + "Pursuer": "Pursuer", + "PursuerInfo": "Protect yourself and live to the end!", + "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.", + "PursuerButtonText": "Trick", + "PursuerSkillCooldown": "Ability cooldown", + "PursuerSkillLimitTimes": "Max number of uses", + "Pyromaniac": "Pyromaniac", + "PyromaniacInfo": "Douse and Kill Everyone", + "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.", + "Quarry": "Quarry", + "QuarryInfo": "Hide From Players", + "QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!", + "Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time", + "Quarry.SeekTime": "Seek Time", + "Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call", + "Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry", + "Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!", + "Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s to kill the {1} <#ffa500>or you die!", + "QuarryTarget": "As the <#c1fb2b>Quarry's target, you cannot start meetings", + "QuizMaster": "Quiz Master", + "QuizMasterInfo": "Ask Questions to Players", + "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.", + "QuizMaster.AnswerCorrect": "Correct! You may live.", + "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})", + "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.", + "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.", + "QuizMaster.CustomQuestionChance": "Chance of Custom Question", + "QuizMaster.EnableCustomQuestions": "Enable Custom Questions", + "QuizMaster.MarkCooldown": "Player Marking Cooldown", + "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die", + "QuizMaster.Question.1": "What was the color of the body that was last reported?", + "QuizMaster.Question.2": "Who was the last person that pressed the button?", + "QuizMaster.Question.3": "What was the last sabotage that was called?", + "QuizMaster.Question.4": "What was the most recently ejected player's role?", + "QuizMaster.Question.5": "Who reported the body in the last meeting?", + "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?", + "QuizMaster.Question.7": "How many meetings did we have so far?", + "QuizMaster.Question.8": "Whose body was reported first in the game?", + "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?", + "QuizMaster.Question.10": "How many players died in this round?", + "QuizMaster.Question.11": "How many players died in the first round?", + "QuizMaster.Question.12": "How many sabotages were called so far?", + "QuizMaster.Question.13": "How many tasks are currently completed?", + "QuizMaster.Question.14": "What base does {0} have?", + "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?", + "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?", + "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?", + "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?", + "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?", + "QuizMaster.Question.ABC.6": "What is {0}?", + "Reckless": "Reckless", + "RecklessInfo": "Avoid Meetings at all cost", + "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.", + "Revolutionist": "Revolutionist", + "RevolutionistInfo": "Recruit players to win with you", + "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.", + "RevolutionistCooldown": "Tag Cooldown", + "RevolutionistDrawButtonText": "Win Over", + "RevolutionistDrawCount": "Amount of Players needed to Tag", + "RevolutionistDrawTime": "Tag Duration", + "RevolutionistKillProbability": "Tagged player sacrifice probability", + "RevolutionistVentButtonText": "Revolution", + "RevolutionistVentCountDown": "Time to Vent", + "Ritualist": "Ritualist", + "RitualistInfo": "Kill and reveal the roles of your enemies", + "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.", + "Rogue": "Rogue", + "RogueInfo": "Complete Objectives, Get Rewards", + "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.", + "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed", + "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting", + "Rogue.Objective.DontStopWalking": "Don't stop walking", + "Rogue.Objective.FixSabotage": "Fix a sabotage", + "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}", + "Rogue.Objective.KillSpecificPlayer": "Kill {0}", + "Rogue.Objective.KillXTimes": "Kill {0} times", + "Rogue.Objective.VentXTimes": "Vent {0} times", + "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half", + "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game", + "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on", + "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game", + "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game", + "Rogue.Reward.LongReach": "Longest kill range for the rest of the game", + "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s", + "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game", + "Rogue.Reward.Shield": "Invincibility for the rest of the game", + "Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward", + "Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward", + "Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward", + "Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward", + "Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward", + "Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward", + "Rogue.RewardEnabled.Morph": "Enable Morph Reward", + "Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward", + "Rogue.RewardEnabled.Shield": "Enable Shield Reward", + "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}", + "Rogue.TaskCompleted": "<#00ff00>Objective Completed", + "RogueKnowEachOther": "Rogues know each other", + "RogueKnowEachOtherRoles": "Rogues know the roles of each other", + "Romantic": "Romantic", + "RomanticInfo": "Select your partner and win with them", + "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporarily shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.", + "Romantic.PickPartnerText": "PICK PARTNER", + "RomanticArrows": "Romantic has arrows pointing to their Partner", + "RomanticBetCooldown": "Pick Partner Cooldown", + "RomanticBetOnYou": "The Romantic chose you as their Partner!", + "RomanticBetPlayer": "You picked your partner", + "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is", + "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner", + "RomanticIsProtectingYou": "The Romantic is protecting you", + "RomanticKillButtonText": "Romance", + "RomanticKnowTargetRole": "Romantic knows their target's role", + "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic", + "RomanticProtectCooldown": "Protect Cooldown", + "RomanticProtectDuration": "Protect Duration", + "RomanticProtectPartner": "Your partner is under protection", + "RoomRusher": "Room Rusher", + "RoomRusherInfo": "You're Playing Room Rush", + "RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent limited times depending on the host's settings. After you get to the specified room a certain amount of times successfully without dying, your win condition satisfies and you'll win with the winning team at the end.", + "RoomRusher.MaxVents": "Max Numer of Vent Uses", + "RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy", + "RouleteGrandeur": "Roulette Grandeur", + "RouleteGrandeurInfo": "Play Russian Roulette", + "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.", + "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", + "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", + "RG.Suffix": "<#00ffa5>Bullets: {0}", + "RuthlessRomantic": "Ruthless Romantic", + "RuthlessRomanticInfo": "Kill everyone to win", + "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner died to means that weren't caused by any player, or they died while being a Neutral that couldn't kill. Now you go on a killing spree and kill everyone. You are now a regular Neutral Killer that must kill all other players to win. You win with your dead partner.", + "Samurai": "Samurai", + "SamuraiInfo": "Kill Players in Unique Ways", + "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.", + "Samurai.KillDelay": "Kill Delay", + "Samurai.NearbyDuration": "Time to Stay Near Target", + "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills", + "SchrodingersCat": "Schrödinger's Cat", + "SchrodingersCatInfo": "Get Attacked to Get a Role", + "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.", + "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.", + "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.", + "SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade", + "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked", + "Seamstress": "Seamstress", + "SeamstressInfo": "Sew Players Together", + "SeamstressInfoLong": "(Neutrals):\\nAs the Seamstress, you can sew 2 players together using your shapeshift menu. If an interaction happens on one of the players, it will happen to both of them. If one of them die or disconnect, or a meeting is called, the sew will break. Sewed players know they are sewed together with someone, but not who.\\n\\nYou win if crewmates lose.", + "SerialKiller": "Serial Killer", + "SerialKillerInfo": "Kill everyone to win!", + "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.", + "SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}s", + "Sharpshooter": "Sharpshooter", + "SharpshooterInfo": "Kill Blindly and Accurately", + "SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!", + "Sharpshooter.SpeedIncreasement": "Speed Increasement", + "Shifter": "Shifter", + "ShifterInfo": "Steal Someone's Role", + "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!", + "Shifter.CanBeKilled": "<#777777>Shifter Can Be Killed", + "Shifter.CanBeVoted": "<#777777>Shifter Can Be Voted", + "ShifterKillButtonText": "Shift Role", + "Sidekick": "Sidekick", + "SidekickInfo": "Help the Jackal win", + "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.", + "SidekickCanKillJackal": "Sidekick can kill Jackal", + "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks", + "SidekickCountMode": "Sidekicks count as", + "SidekickCountMode.Jackal": "Jackal", + "SidekickCountMode.None": "Nothing", + "SidekickCountMode.Original": "Original Team", + "SidekickKnowOtherSidekick": "Sidekicks know each other", + "SidekickSettings": "Show Sidekick Settings", + "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts", + "Simon": "Simon", + "SimonInfo": "Give Instructions to Players", + "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.", + "SimonDoMode": "<#00ffa5>Mode: Do instruction", + "SimonDoShort": "<#ff0000>Must do instruction", + "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting", + "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction", + "SimonDontShort": "<#ffa500>Must not do instruction", + "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting", + "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting", + "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting", + "Slenderman": "Slenderman", + "SlendermanInfo": "Everyone Gets Blinded Near You", + "SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!", + "Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings", + "Slenderman.BlindRange": "Blinding Range", + "SoulCollector": "Soul Collector", + "SoulCollectorInfo": "You Kill Without Any Notice", + "SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!", + "SoulHunter": "Soul Hunter", + "SoulHunterInfo": "Hunt Souls To Win", + "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.", + "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting", + "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means", + "SoulHunterNotify": "You have {0}s to kill {1}", + "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s", + "SoulHunterNotifySuccess": "Success!", + "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win", + "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!", + "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted", + "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted", + "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted", + "SoulHunterTargetNotifySurvived": "You survived!", + "SoulHunterTimeToKillTarget": "Time to Kill Target", + "Specter": "Specter", + "SpecterInfo": "Get killed and finish your tasks to win!", + "SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.", + "Spider": "Spider", + "SpiderInfo": "Trap players in your webs then eat them", + "SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!", + "Spider.LowerVisionBy": "Lower Vision By", + "Spider.TrappedDuration": "Trapped Duration (after which the web breaks)", + "Spider.WebTrapRange": "Web Trap Range", + "Spirit": "Spirit", + "SpiritInfo": "Place Candles to Swap Interactions", + "SpiritInfoLong": "(Neutrals):\\nAs the Spirit, you can place candles on players to swap interactions between them using your shapeshift menu. If an interaction were to happen on one of the players, it will instead happen to the other. This includes normal kills. If one of them die or disconnect, the swap will break and you gain back a candle, which you can reuse. Swapped players know they are swapped with someone, but not who.\\n\\nYou win if crewmates lose.", + "SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!", + "SpiritTargetBoth": "<#00ff00>2/2 targets set\\nInteractions between {0} and {1} are swapped", + "SpiritTargetNone": "0/2 targets set\\nUse your shapeshift menu to set targets", + "SpiritTargetOne": "<#ffff44>1/2 targets set ({0})\\nUse your shapeshift menu to set the second target", + "Spiritcaller": "Spiritcaller", "SpiritcallerCauseVision": "Evil Spirit ability caused vision", "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time", - "killAttacker": "On Kill Attempt, Kill The Attacker", - "CrewpostorLungeKill": "Lunge on Kills", - "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill", - "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} is the Speedrunner with {1} task(s) left!", - "SpeedrunnerSpeed": "Speedrunner Speed", - "Message.SetToSeconds": "Set to {0} seconds.", - "Message.MessageWaitHelp": "Specify the first argument in seconds.", - "Message.TemplateNotFoundHost": "No templates matching {0} were found", - "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}", - "Message.SyncButtonLeft": "There are {0} more emergency buttons left", - "Message.Executed": "{0} was executed", - "Message.HideGameSettings": "Game settings have been hidden by the host.", - "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]", - "Message.NoDescription": "No description", - "Message.KickedByDenyName": "{0} was kicked because their name matched {1}", - "Message.BanedByBanList": "{0} was banned because they were banned in the past.", - "Message.BanedByEACList": "{0} has been banned because they're in the EAC list of Banned people.", - "Message.InvalidFriendCode": "{0} has been banned because they have an invalid friend code.", - "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}", - "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.", - "Message.AddedPlayerToBanList": "Added {0} to the ban list", - "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start", - "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start", - "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start", - "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!", - "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked", - "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words", - "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}", - "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}", - "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}", - "Message.NoticeByEAC": "{0}Detected:{1}", - "Message.SetLevel": "Your game level is set to: {0}", - "Message.SetColor": "Your color is set to: {0}", - "Message.AllowLevelRange": "The game level can be set in the range: 0-100", - "Message.AllowNameLength": "Maximum name length: 15 characters", - "Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command", - "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby", - "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby", - "Message.CanNotUseByHost": "Sorry, Host can't use this command", - "Message.CommandUnavailable": "Sorry, this command cannot be used right now.", - "Message.CommandUnavailableShort": "Currently unavailable", - "Message.TryFixName": "An attempt was made to fix hidden message content due to roles", - "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles", - "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress", - "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate", - "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.", - "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", - "Message.LobbyShared": "The lobby has successfully been shared!", - "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", - "Message.YTPlanSelected": "In the next game, your role will be {0}", - "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", - "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list", - "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:", - "Warning.InvalidRpc": "Kicked {0} because they sent an RPC not in the base game nor EHR (using a different mod?)", - "Warning.TooManyRPCs": "Kicked {0} because too many RPCs were received from them.", - "Warning.NoModHost": "EHR is not installed on the host", - "Warning.MismatchedVersion": "{0} has a different version than {1}", - "Warning.AutoExitAtMismatchedVersion": "The host has a different version of {0}\\nDisconnecting in {1}", - "IncompatibleMod": "Incompatible Mod", - "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game.", - "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host", - "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients", - "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators & Admins", - "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins", - "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby", - "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Game", - "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Meetings", - "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>After Death", - "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby & After Death", - "CommandForms.LT": "lt", - "CommandForms.Dump": "dump", - "CommandForms.Version": "v,version", - "CommandForms.ChangeSetting": "cs,changesetting", - "CommandForms.Winner": "win,winner", - "CommandForms.LastResult": "l,lastresult", - "CommandForms.Rename": "rn,rename,name", - "CommandForms.HideName": "hn,hidename", - "CommandForms.Level": "level", - "CommandForms.Now": "n,now", - "CommandForms.Disconnect": "dis,disconnect", - "CommandForms.R": "r", - "CommandForms.Up": "up", - "CommandForms.SetRole": "setrole,setaddon", - "CommandForms.Help": "h,help", - "CommandForms.KCount": "gamestate,gstate,gs,kcount,kc", - "CommandForms.AddMod": "addmod", - "CommandForms.DeleteMod": "deletemod", - "CommandForms.Combo": "combo", - "CommandForms.Effect": "eff,effect", - "CommandForms.AFKExempt": "afkexempt", - "CommandForms.MyRole": "m,myrole", - "CommandForms.TPOut": "tpout", - "CommandForms.TPIn": "tpin", - "CommandForms.Template": "t,template", - "CommandForms.MessageWait": "mw,messagewait", - "CommandForms.Death": "death,d", - "CommandForms.Say": "say,s", - "CommandForms.Vote": "vote", - "CommandForms.Ask": "ask", - "CommandForms.Answer": "ans,answer", - "CommandForms.QA": "qa", - "CommandForms.QS": "qs", - "CommandForms.Target": "target", - "CommandForms.Chat": "chat", - "CommandForms.Check": "check", - "CommandForms.Ban": "ban,kick", - "CommandForms.Exe": "exe", - "CommandForms.Kill": "kill", - "CommandForms.Colour": "colour,color", - "CommandForms.ID": "id,guesslist", - "CommandForms.ChangeRole": "changerole", - "CommandForms.End": "end", - "CommandForms.CosID": "cosid", - "CommandForms.MTHY": "mt,hy", - "CommandForms.CSD": "csd", - "CommandForms.SD": "sd", - "CommandForms.GNO": "gno", - "CommandForms.Poll": "poll", - "CommandForms.PV": "pv", - "CommandForms.HM": "hm", - "CommandForms.Decree": "decree", - "CommandForms.AddVIP": "addvip", - "CommandForms.DeleteVIP": "deletevip", - "CommandForms.Assume": "assume", - "CommandForms.Note": "note", - "CommandForms.OS": "os,optionset", - "CommandForms.Negotiation": "negotiation,neg", - "CommandForms.Mute": "mute", - "CommandForms.Unmute": "unmute", - "CommandForms.DraftStart": "draftstart,ds", - "CommandForms.DraftDescription": "dd,draftdesc,draftdescription", - "CommandForms.Draft": "draft", - "CommandForms.ReadyCheck": "rc,readycheck", - "CommandForms.Ready": "ready", - "CommandForms.EnableAllRoles": "enableallroles", - "CommandForms.Achievements": "achievements", - "CommandForms.DeathNote": "dn,deathnote", - "CommandForms.Whisper": "w,whisper", - "CommandForms.HWhisper": "hw,hwhisper", - "CommandForms.Spectate": "spectate", - "CommandForms.Anagram": "anagram", - "CommandForms.RoleList": "rl,rolelist", - "CommandForms.JailTalk": "jt,jailtalk", - "CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist", - "CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepoll", - "CommandForms.MapPoll": "mp,mpoll,pollm,mappoll", - "CommandForms.EightBall": "8ball", - "CommandForms.AddTag": "addtag,createtag", - "CommandForms.DeleteTag": "deletetag", - "CommandForms.DayBreak": "daybreak,db", - "CommandForms.Fix": "fix,blackscreenfix,fixblackscreen", - "CommandForms.XOR": "xor", + "SpiritcallerFreezeTime": "Evil Spirit ability freeze time", + "SpiritcallerInfo": "Turn Players into Evil Spirits", + "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.", + "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.", + "SpiritcallerProtectTime": "Evil Spirit ability protect time", + "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown", + "SpiritcallerSpiritMax": "Maximum number of Evil Spirits", + "Sprayer": "Sprayer", + "SprayerInfo": "Place Traps", + "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.", + "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die", + "SprayerNotify": "Trap placed", + "Stalker": "Stalker", + "StalkerInfo": "Your kills cause power outages", + "StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.", + "Starspawn": "Starspawn", + "StarspawnInfo": "Isolate Players & Call Daybreak", + "StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing /cmd daybreak in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.", + "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>Daybreak has been called by the {0}! <#ff0000>⚠\\nThis means that NO meeting abilities can be used in this meeting anymore.", + "Sunnyboy": "Sunnyboy", + "SunnyboyInfo": "Shine, shine my sunshine!", + "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.", + "SunnyboyChance": "Sunnyboy Chance", + "Tank": "Tank", + "TankInfo": "Vent in Every Vent", + "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.", + "Tank.CanBeGuessed": "Can be Guessed", + "Tank.CanBeKilled": "Can be Killed", + "Tank.Speed": "Movement Speed", + "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}", + "Technician": "Technician", + "TechnicianInfo": "Fix sabotages", + "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be a able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.", + "Technician.PointGain.Comms": "Points gained for fixing Comms", + "Technician.PointGain.Electrical": "Points gained for fixing Lights", + "Technician.PointGain.LifeSupp": "Points gained for fixing O2", + "Technician.PointGain.Reactor": "Points gained for fixing Reactor", + "Technician.RequiredPoints": "Required Points to Win", + "Technician.WinsAlone": "Wins Alone", + "Terrorist": "Terrorist", + "TerroristInfo": "Finish your tasks, THEN die", + "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.", + "Thanos": "Thanos", + "ThanosInfo": "Collect Infinity Stones", + "ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\nSpace Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone", + "Thanos.ActiveStone": "<#00ffa5>Active Stone: {0}", + "Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones", + "Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone", + "Thanos.MindStoneUsed": "<#00ff00>Mind Stone Active", + "Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields", + "Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction", + "Thanos.Stone.Mind": "Mind", + "Thanos.Stone.Power": "Power", + "Thanos.Stone.Reality": "Reality", + "Thanos.Stone.Soul": "Soul", + "Thanos.Stone.Space": "Space", + "Thanos.Stone.Time": "Time", + "Thanos.StoneWaitingForUse": "<#00a5ff>{0} to activate/switch to the <#00ffff>{1} Stone", + "Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By", + "Thief": "Thief", + "ThiefInfo": "Steal a Killing Role", + "ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.", + "Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles", + "Thief.CanKillRound1": "Can Kill on the First Round", + "Tiger": "Tiger", + "TigerInfo": "Enrage to Kill Additional Players", + "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.", + "TigerRadius": "Enrage Radius", + "Traitor": "Traitor", + "TraitorInfo": "Eliminate the Impostors, then win", + "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!", + "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors", + "Tremor": "Tremor", + "TremorInfo": "When Doom Happens, Everyone is Doomed", + "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.", + "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!", + "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)", + "Tremor.TimerDecrease": "When Killing, Timer Decreases by", + "Tremor.TimerStart": "Time Until Doom Happens", + "Vector": "Vector", + "VectorInfo": "Jump in, jump out, win!", + "VectorInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.", + "Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship", + "Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT", + "Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle", + "Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ", + "Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus", + "Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld", + "VectorVentButtonText": "Hop", + "Vengeance": "Vengeance", + "VengeanceInfo": "Kill your killer to live", + "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.", + "VengeanceRevenge": "You have {0}s to kill your killer", + "VengeanceRevengeTime": "Time to Revenge", + "VengeanceSuccess": "Revenge successful! You live!", + "VengefulRomantic": "Vengeful Romantic", + "VengefulRomanticInfo": "Kill the killer of your Partner", + "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner", + "VengefulRomanticKillButtonText": "Avenge", + "Virus": "Virus", + "VirusInfo": "Kill and infect everyone", + "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.", + "VirusCanVent": "Can Vent", + "VirusInfectMax": "Maximum Number Of Spreads", + "VirusKillCooldown": "Kill Cooldown", + "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting", + "VirusKnowTargetRole": "Know Contagious Player's Role", + "VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.", + "VirusTargetKnowOtherTarget": "Contagious players know each other", + "VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.", + "Vortex": "Vortex", + "VortexInfo": "Your victims' bodies teleport to a random vent", + "VortexInfoLong": "(Neutrals):\\nAs the Vortex, when you kill someone, their body teleports to a random vent. The body will be reported in the vent.", + "Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent", + "Vortex.NoTPMode.Block": "Cancel Kill", + "Vortex.NoTPMode.DoWithoutTP": "Kill Without TP", + "Vulture": "Vulture", + "VultureInfo": "Eat bodies by reporting to win", + "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.", + "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies", + "VultureBodyReported": "Body eaten!", + "VultureChangeRole": "Role to change to", + "VultureChangeRoleWhenCantWin": "Change role when winning is impossible", + "VultureEatButtonText": "Consume", + "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round", + "VultureNumberOfReportsToWin": "Bodies needed to win", + "VultureReportCooldown": "Eat Cooldown", + "WeaponMaster": "Weapon Master", + "WeaponMasterInfo": "Use your weapons to kill everyone", + "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.", + "Weatherman": "Weatherman", + "WeathermanInfo": "Spawn Natural Disasters", + "WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!", + "Werewolf": "Werewolf", + "WerewolfInfo": "Vent to Rampage to kill quickly", + "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.", + "Workaholic": "Workaholic", + "WorkaholicInfo": "Finish all tasks to solo win!", + "WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.", + "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.", + "WorkaholicCannotWinAtDeath": "Can't win after they died", + "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON", + "WorkaholicSpeed": "Workaholic Speed", + "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is", + "Wraith": "Wraith", + "WraithInfo": "Vent/Vanish to go invisible temporarily", + "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.", + "WraithCanVent": "Vent to turn invisible", + "WraithCooldown": "Vanish Cooldown", + "WraithDuration": "Vanish Duration", + "WraithInvisCooldownRemain": "Cooldown: {0}s", + "WraithInvisInCooldown": "Ability still on cooldown, vanish failed", + "WraithInvisState": "You are invisible", + "WraithInvisStateCountdown": "Invisibility expires in {0}s", + "WraithInvisStateOut": "You are visible again", + "WraithRevertVentButtonText": "Expose", + "WraithVentButtonText": "Vanish", + "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown", + /* ============================== + Roles (Coven) + ============================== */ + "Augur": "Augur", + "AugurInfo": "Guess roles", + "AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.", + "Augur.IncorrectGuess": "<#ff0000>Incorrect! You can't guess in this meeting anymore.", + "Augur.MaxGuessesPerGame": "Max number of guesses per game", + "Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting", + "Banshee": "Banshee", + "BansheeInfo": "Deafen or kill with screech", + "BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.", + "Banshee.Radius": "Screech Radius", + "CovenLeader": "Coven Leader", + "CovenLeaderInfo": "Lead the Coven & Kill", + "CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.", + "CovenLeaderKillCooldown": "Coven Leader's Kill Cooldown", + "CovenMember": "Coven Member", + "CovenMemberInfo": "Win with the Coven", + "CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.", + "Death": "Death", + "DeathInfo": "Kill with low cooldown", + "DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.", + "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}", + "DeathCommandFail": "<#ff0000>The game could not determine your real killer.\\nYour death reason is <#00ffa5>{0}.", + "DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.", + "DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.", + "DeathNoteCommand.Success": "Success! {0} was killed.", + "DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.", + "DeathNoteCommand.WrongName": "You've entered the wrong name.", + "DeathPactCooldown": "Death Pact Assign Cooldown", + "Dreamweaver": "Dreamweaver", + "DreamweaverInfo": "Drive players insane with weaving", + "DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.", + "Empress": "Empress", + "EmpressInfo": "Empower the Necronomicon & Cast Spells", + "EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and neaby coven members invisible temporarily (has a delay).", + "Empress.CoverageDelay": "Coverage Delay", + "Empress.CoverageDuration": "Coverage Duration", + "Empress.CoverageRange": "Coverage Range", + "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon cannot be empowered in 2 consecutive rounds!", + "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!", + "Empress.FrostGazeDelay": "Frost Gaze Delay", + "Empress.FrostGazeDuration": "Frost Gaze Duration", + "Enchanter": "Enchanter", + "EnchanterInfo": "Alter investigations; kill with Necronomicon", + "EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).", + "Goddess": "Goddess", + "Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}", + "GoddessInfo": "Stone gaze kills and stuns", + "GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.", + "Illusionist": "Illusionist", + "IllusionistInfo": "Morph players, kill sampled targets", + "IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).", + "Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation", + "Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen", + "MoonDancer": "Moon Dancer", + "MoonDancerInfo": "Give and Steal Add-ons", + "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow", + "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon", + "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others", + "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown", + "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown", + "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill", + "Poache": "Poache", + "PoacheInfo": "Poison kills with delay or disables votes", + "PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.", + "Poache.KillDelay": "Poison Kill Delay", + "PotionMaster": "Potion Master", + "PotionMasterInfo": "Use potions to support the Coven", + "PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.", + "PotionMaster.ShieldDuration": "Shield Duration", + "PotionMaster.Suffix": "<{1}>Shielded <#888888>- {0}", + "Reaper": "Reaper", + "ReaperInfo": "Curse, collect souls, become Death", + "ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.", + "Reaper.SoulsRequired": "Number of Souls required to transform into Death", + "Siren": "Siren", + "SirenInfo": "Sing to convert with stages", + "SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).", + "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven Members can kill <#7b3fbb>Entranced players", + "Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced players", + "Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced players can kill <#7b3fbb>Coven Members", + "Siren.EntrancedCountMode": "<#7b3fbb>Entranced players count as", + "Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced players see", + "Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced players know each other", + "Siren.ReducedSpeed": "Reduced Speed", + "Siren.ReducedVision": "Reduced Vision", + "Siren.SingRange": "Sing Affect Range", + "Siren.Stage1EffectsLength": "Length of Stage 1 Effects", + "Siren.Stage2EffectsLength": "Length of Stage 2 Effects", + "SpellCaster": "Spellcaster", + "SpellCasterInfo": "Hex all players to win", + "SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.", + "SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.", + "Timelord": "Timelord", + "TimelordInfo": "Refresh or reset cooldowns; kill", + "TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.", + "Timelord.TimeStolenWithEachKill": "Time stolen with each kill", + "VoodooMaster": "Voodoo Master", + "VoodooMasterInfo": "Redirect abilities, kill with Necronomicon", + "VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.", + "Wyrd": "Wyrd", + "WyrdInfo": "Mark players; doom triggers on action.", + "WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate’s Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.", + "Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings", + "Wyrd.CountdownTime": "Countdown Time", + "Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death", + "Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death", + "Wyrd.MarkedDiesOnTask": "Task Completion Causes Death", + "Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once", + "Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s", + "Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting", + "Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body", + "Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task", + "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ The following actions will cause you to suicide: ⚠\\n{0}", + "Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks", + /* ============================== + Roles (Add-ons) + ============================== */ + "Aide": "Aide", + "AideInfo": "You Can't Sabotage", + "AideInfoLong": "(Add-ons):\\nYou cannot sabotage.", + "Allergic": "Allergic", + "AllergicInfo": "You're Allergic to Someone", + "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.", + "Allergic.Range": "Maximum distance from the target that is considered nearby", + "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%", + "Allergic.Time": "Time in which the allergy level goes from 0% to 100%", + "Anchor": "Anchor", + "AnchorInfo": "You Can't Get Ghost Roles", + "AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.", + "AntiTP": "Anti-TP", + "AntiTPInfo": "You can't be teleported", + "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.", + "Antidote": "Antidote", + "AntidoteInfo": "Decrease your killer's cooldown", + "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time", + "AntidoteCDOpt": "Decrease the cooldown by", + "AntidoteCDReset": "Cooldown returns to normal after a meeting", + "Asthmatic": "Asthmatic", + "AsthmaticInfo": "You're Playing Stop And Go", + "AsthmaticInfoLong": "(Add-ons):\\nYou're playing Stop And Go. You always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.", + "AsthmaticMaxGreenTime": "Maximum Green Time", + "AsthmaticMaxRedTime": "Maximum Red Time", + "AsthmaticMinGreenTime": "Minimum Green Time", + "AsthmaticMinRedTime": "Minimum Red Time", + "Autopsy": "Autopsy", + "AutopsyInfo": "You see how others died", + "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.", + "Avenger": "Avenger", + "AvengerInfo": "You take someone with you upon death", + "AvengerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.", + "Bait": "Bait", + "BaitInfo": "Your killer self-reports your body", + "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.", + "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.", + "BaitDelayMax": "Maximum Report Delay", + "BaitDelayMin": "Minimum Report Delay", + "BaitDelayNotify": "Warn the killer about the upcoming self-report", + "BaitNotification": "Reveal Bait at the first meeting", + "BananaMan": "Banana Man", + "BananaManInfo": "You're the Banana Man", + "BananaManInfoLong": "(Add-ons):\\nAs the Banana Man, you are a banana.", + "Beartrap": "Beartrap", + "BeartrapInfo": "Freeze your killer for a few seconds", + "BeartrapInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.", + "BeartrapBlockMoveTime": "Freeze time", + "Bewilder": "Bewilder", + "BewilderInfo": "Your killer gets your vision", + "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.", + "BewilderVision": "Bewilder Vision", + "Blessed": "Blessed", + "BlessedInfo": "Shielded Temporarily After Meetings", + "BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting for a defined number of seconds.", + "Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate", + "Blind": "Blind", + "BlindInfo": "You Can't See Arrows", + "BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.", + "BlindTime": "Blind Time", + "Blocked": "Blocked", + "BlockedInfo": "You Can't Move Between Vents", + "BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.", + "Bloodlust": "Bloodlust", + "BloodlustInfo": "You can kill", + "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.", + "Busy": "Busy", + "BusyInfo": "You have more tasks", + "BusyInfoLong": "(Add-ons):\\nYou have more tasks.", + "BusyLongTasks": "Amount of Extra Long Tasks", + "BusyShortTasks": "Amount of Extra Short Tasks", + "Circumvent": "Circumvent", + "CircumventInfo": "You can't vent", + "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).", + "Cleansed": "Cleansed", + "CleansedInfo": "Your add-ons were cleansed", + "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.", + "CleansedCanGetAddon": "Cleansed player can get Add-on", + "Clumsy": "Clumsy", + "ClumsyInfo": "You trip while walking", + "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.", + "Commited": "Commited", + "CommitedInfo": "Vote Equivalently for Low Cooldown", + "CommitedInfoLong": "(Add-ons):\\nAs the Commited, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.", + "Commited.IgnoreSkips": "Ignore Skips", + "Commited.PermanentReduction": "Cooldown Reduction is Permanent", + "Commited.Reduction": "Cooldown is Reduced by", + "Compelled": "Compelled", + "CompelledInfo": "Must Vote Or Suicide", + "CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.", + "Composter": "Composter", + "ComposterInfo": "You Gain More Ability Uses", + "ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.", + "Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier", + "Concealer": "Concealer", + "ConcealerInfo": "Your Kills are Anonymous", + "ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.", + "Damocles": "Damocles", + "DamoclesInfo": "Everything changes your lifespan", + "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected", + "DamoclesExtraTimeAfterKill": "Time Gained For Killing", + "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting", + "DamoclesStartingTime": "Starting Time", + "DamoclesTimeLeft": "Time: {0}s", + "Deadlined": "Deadlined", + "DeadlinedInfo": "Must do a task or use kill button each round", + "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.", + "Deadlined.InactiveTime": "Safe Time After Meetings", + "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting", + "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s", + "DeadlyQuota": "Deadly Quota", + "DeadlyQuotaInfo": "You don't win if you didn't kill enough", + "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.", + "Disco": "Disco", + "DiscoInfo": "You continuously change colors", + "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.", + "DiscoChangeInterval": "Disco Change Color Interval", + "Diseased": "Diseased", + "DiseasedInfo": "Increase your killer's cooldown", + "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time", + "DiseasedCDOpt": "Increase the cooldown by", + "DiseasedCDReset": "Cooldown returns to normal after a meeting", + "Disregarded": "Disregarded", + "DisregardedInfo": "Your body can't be reported", + "DisregardedInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.", + "DoubleShot": "Double Shot", + "DoubleShotInfo": "You have an extra life when guessing", + "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.", + "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses", + "Dynamo": "Dynamo", + "DynamoInfo": "You get faster by walking", + "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", + "DynamoSuffix": "Dynamo: {0}% Charge", + "Egoist": "Egoist", + "EgoistInfo": "Win on your own", + "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.", + "EgoistCountMode.Neutral": "Neutral", + "EgoistCountMode.Original": "Original", + "Energetic": "Energetic", + "EnergeticInfo": "Your Ability Cooldown is Lower", + "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.", + "Entranced": "Entranced", + "EntrancedInfo": "You're on the Coven team", + "EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.", + "EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members", + "EvilSpirit": "Evil Spirit", + "EvilSpiritInfo": "You are an evil Spirit", + "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.", + "Finder": "Finder", + "FinderInfo": "Grants Access to Tracking Players", + "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.", + "Flash": "Flash", + "FlashInfo": "You're faster", + "FlashInfoLong": "(Add-ons):\\nThe Flash is faster by default.", + "FlashSpeed": "Flash Speed", + "Fool": "Fool", + "FoolInfo": "You can't fix lights & comms", + "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages. Note: Technician can't be Fool.", + "Fragile": "Fragile", + "FragileInfo": "Everything Kills You", + "FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.", + "Giant": "Giant", + "GiantInfo": "You're slower", + "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.", + "GiantSpeed": "Giant Speed", + "Glow": "Glow", + "GlowInfo": "You glow in the dark", + "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.", + "GlowVision": "Glow Vision", + "Gravestone": "Gravestone", + "GravestoneInfo": "Your role is revealed when you die", + "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.", + "Guesser": "Guesser", + "GuesserInfo": "Guess roles of players in meetings to kill", + "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.", + "GuesserCanGuessTimes": "Maximum number of guesses", + "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess", + "GuesserMaxKillsPerGame": "Max Kills Per Game", + "GuesserMaxKillsPerMeeting": "Max Kills Per Meeting", + "GuesserMode": "Guesser Mode", + "GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team", + "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound", + "GuesserTryHideMsg": "Try to hide guesser's command", + "Haste": "Haste", + "HasteInfo": "Your kill cooldown progresses while in vents", + "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.", + "Hidden": "Hidden", + "HiddenInfo": "Your Body Is Anonymous", + "HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.", + "Insane": "Insane", + "InsaneInfo": "You're insane", + "InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.", + "Introvert": "Introvert", + "IntrovertInfo": "You Don't Like Being Near Players", + "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.", + "Introvert.Radius": "Radius in which players are considered nearby", + "Introvert.Suffix": "<#888888>Teleporting away in {0}s", + "Introvert.Time": "Time to be near players before teleporting", + "Knighted": "Knighted", + "KnightedInfo": "You have an extra vote (from the Monarch)", + "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.", + "KnightedByMonarch": "You have been knighted by a Monarch!", + "LastImpostor": "Last Impostor", + "LastImpostorInfo": "Lower kill cooldown", + "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.", + "Lazy": "Lazy", + "LazyInfo": "You're too lazy", + "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.", + "Listener": "Listener", + "ListenerInfo": "Listen to Whispers", + "ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.", + "Listener.FromTo": "{0}\\n{1} whispers to {2}", + "Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}", + "Listener.FullMessageHearChance": "Full Message Hear Chance", + "Listener.WhisperHearChance": "Whisper Hear Chance", + "Looter": "Looter", + "LooterInfo": "Loot Players' Add-ons", + "LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.", + "Lovers": "Lovers", + "LoversInfo": "Stay alive and win together", + "LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.", + "LoversChatCannotTalkMsg": "This is a chat for Lovers only!", + "Loyal": "Loyal", + "LoyalInfo": "You cannot be recruited", + "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.", + "Lucky": "Lucky", + "LuckyInfo": "Dodge attackers", + "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.", + "LuckyProbability": "Probability of surviving a kill", + "Magnet": "Magnet", + "MagnetInfo": "Pull your victims to you", + "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them", + "Mare": "Mare", + "MareInfo": "Kill in the dark", + "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.", + "MareAddSpeedInLightsOut": "Additional Speed During Lights Out", + "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage", + "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out", + "MareSpeedDuringLightsOut": "Speed During Lights Sabotage", + "Messenger": "Messenger", + "MessengerInfo": "Send a Message to Players After Death", + "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.", + "MessengerMessage.1": "The player that killed me was last in {0}", + "MessengerMessage.2": "The killer's role is {0}", + "MessengerMessage.3": "I was a(n) {0}", + "Mimic": "Mimic", + "MimicInfo": "You see dead players' roles", + "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.", + "MimicCD": "Mimic Cooldown: {0}s", + "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players", + "MimicCooldown": "Mimic Cooldown", + "MimicDeadMsg": "Mimic's hint: ", + "MimicDur": "Mimic Duration: {0}s", + "MimicDuration": "Mimic Duration", + "Mischievous": "Mischievous", + "MischievousInfo": "You can Sabotage", + "MischievousInfoLong": "(Add-ons):\\nYou can Sabotage.", + "Necroview": "Necroview", + "NecroviewInfo": "See the team of the dead", + "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.", + "Nimble": "Nimble", + "NimbleInfo": "Grants Vent Access", + "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.", + "Noisy": "Noisy", + "NoisyInfo": "Grants Noisemaker Ability", + "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.", + "Oblivious": "Oblivious", + "ObliviousInfo": "You can't report bodies", + "ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.", + "ObliviousBaitImmune": "Immune to Bait", + "Onbound": "Onbound", + "OnboundInfo": "You can't be guessed", + "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.", + "Physicist": "Physicist", + "PhysicistInfo": "Grants Portable Vitals Access", + "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.", + "Rascal": "Rascal", + "RascalInfo": "You appear evil in some cases", + "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.", + "RascalAppearAsMadmate": "Appear As Madmate On Ejection", + "Reach": "Reach", + "ReachInfo": "You have a longer kill range", + "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.", + "Rookie": "Rookie", + "RookieInfo": "You Can't Kill on the First Round", + "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.", + "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round", + "Schizophrenic": "Schizophrenic", + "SchizophrenicInfo": "You count as two players", + "SchizophrenicInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.", + "Seer": "Seer", + "SeerInfo": "You see when players die", + "SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).", + "Shy": "Shy", + "ShyInfo": "You don't hear whispers", + "ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.", + "Sleep": "Sleep", + "SleepInfo": "You Sleep During Lights Out", + "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.", + "Sleuth": "Sleuth", + "SleuthInfo": "Know the roles of the bodies you report", + "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.", + "SleuthMsg": "{0}'s role is: {1}", + "Sonar": "Sonar", + "SonarInfo": "You have an arrow pointing to the nearest player", + "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.", + "Spurt": "Spurt", + "SpurtInfo": "Boosts Movement", + "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.", + "SpurtMaxSpeed": "Max Speed", + "SpurtMinSpeed": "Min Speed", + "SpurtModule": "Speed Modulator", + "SpurtSuffix": "\\n« Spurt: {0}% »", + "Stained": "Stained", + "StainedInfo": "Your killer gets a violet name for 3s", + "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.", + "Stealer": "Stealer", + "StealerInfo": "Gain votes with kills", + "StealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.", + "StealerGetVote": "You've got +{0} votes", + "Stressed": "Stressed", + "StressedInfo": "Everything changes your lifespan", + "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected", + "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage", + "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies", + "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected", + "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body", + "StressedExtraTimeAfterTask": "Time Gained After Completing a Task", + "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected", + "Sunglasses": "Sunglasses", + "SunglassesInfo": "You have reduced vision", + "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.", + "SunglassesVision": "Sunglasses Vision", + "Swift": "Swift", + "SwiftInfo": "Your kills don't cause a lunge", + "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.", + "TaskMaster": "Task Master", + "TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting", + "TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.", + "Taskcounter": "Taskcounter", + "TaskcounterInfo": "You see the total tasks completed in real-time", + "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.", + "Tiebreaker": "Tiebreaker", + "TiebreakerInfo": "Break tied votes", + "TiebreakerInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.", + "Tired": "Tired", + "TiredInfo": "Too Tired to Kill", + "TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.", + "TiredMaxKillsPerRound": "Max Kills Per Round", + "TiredReachedMaxKillsPerRound": "You're too tired to kill more this round", + "Torch": "Torch", + "TorchInfo": "You have a higher vision!", + "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.", + "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage", + "TorchVision": "Torch Vision", + "Trainee": "Trainee", + "TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1", + "TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.", + "TraineeNotify": "<#ffff00>As the <#4287f5>Trainee, you can't vent, sabotage, shapeshift, or pet on the first round!", + "Truant": "Truant", + "TruantInfo": "You freeze after meetings for some time", + "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.", + "TruantWaitingTime": "Waiting Time After Meetings", + "Unbound": "Unbound", + "UnboundInfo": "You're Always Correctly Guessed", + "UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.", + "Undead": "Undead", + "UndeadInfo": "You're on the Undead faction", + "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.", + "UndeadCountMode": "<#ed9abd>Undead Players count as", + "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer", + "UndeadCountMode.None": "None", + "UndeadCountMode.Original": "Original Team", + "Underdog": "Underdog", + "UnderdogInfo": "Start killing on a low player count", + "UnderdogInfoLong": "(Add-ons):\\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive. After that, your cooldown is shorter.", + "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive", + "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown", + "Unlucky": "Unlucky", + "UnluckyInfo": "Everything has a chance to kill you", + "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.", + "UnluckyKillSuicideChance": "Chance to suicide from killing", + "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", + "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", + "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", + "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", + "UnluckyVentSuicideChance": "Chance to suicide from venting", + "Watcher": "Watcher", + "WatcherInfo": "You see vote colors", + "WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.", + "Workhorse": "Workhorse", + "WorkhorseInfo": "Be the first to complete all tasks and get more", + "WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.", + "WorkhorseNumLongTasks": "Additional Long Tasks", + "WorkhorseNumShortTasks": "Additional Short Tasks", + "WorkhorseSpawnChance": "Workhorse Spawn Chance", + "Youtuber": "YouTuber", + "YoutuberInfo": "Get killed first to win", + "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.", + /* ============================== + Roles (Ghosts) + ============================== */ + "Bloodmoon": "Bloodmoon", + "BloodmoonInfo": "Help the Impostors Kill!", + "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.", + "Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use", + "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call", + "Bloodmoon.Duration": "Time After Target Dies", + "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed", + "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s", + "BloodmoonNearYou": "<#ffff00>The {0} is near you! Stay away to avoid death!", + "Facilitator": "Facilitator", + "FacilitatorInfo": "Give Necronomicon", + "FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)", + "GA": "Guardian Angel", + "GAInfo": "Protect Crewmates", + "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.", + "GAGuarded": "This player is shielded by the Guardian Angel", + "Haunter": "Haunter", + "HaunterInfo": "You're the Impostors' Worst Nightmare", + "HaunterInfoLong": "(Crewmate/Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.", + "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates", + "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion", + "Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven", + "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates", + "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers", + "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks", + "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)", + "HaunterRevealedYou": "You have been revealed by the Haunter!", + "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!", + "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.", + "Minion": "Minion", + "MinionInfo": "Help the Impostors", + "MinionInfoLong": "(Impostor/Neutral Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.", + "MinionBlindDuration": "Blind Duration", + "Phantasm": "Phantasm", + "PhantasmInfo": "Finish Tasks to Win!", + "PhantasmInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!", + "Shade": "Shade", + "ShadeInfo": "Protect Everyone to Win", + "ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you succeed to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.", + "Warden": "Warden", + "WardenInfo": "Boost the Crewmates", + "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.", + "WardenAdditionalSpeed": "Additional Speed", + "WardenNotify": "The Warden warns you that you're in danger!", + "WardenNotifyTarget": "Notify Target About Danger", + /* ============================== + Roles (Gamemodes) + ============================== */ + "Agent": "Agent", + "AgentInfo": "You're an Impostor among Hiders", + "AgentInfoLong": "You're an Impostor among Hiders", + "AgentSpeed": "Agent Speed", + "AgentVision": "Agent Vision", + "BedWarsPlayer": "BED WARS", + "BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN", + "BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN", + "CTFPlayer": "CAPTURE THE FLAG", + "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN", + "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN", + "Charmed": "Charmed", + "CharmedInfo": "You've been Charmed by the Cultist", + "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.", + "CharmedByCultist": "You have been charmed by the Cultist", + "CharmedCountMode": "Charmed players count as", + "CharmedCountMode.Cultist": "Cultist", + "CharmedCountMode.None": "Nothing", + "CharmedCountMode.Original": "Original Team", + "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies", + "Contagious": "Contagious", + "ContagiousInfo": " You've been Infected by the Virus", + "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.", + "ContagiousCountMode": "Contagious players count as", + "ContagiousCountMode.None": "Nothing", + "ContagiousCountMode.Original": "Original Team", + "ContagiousCountMode.Virus": "Virus", + "ContagiousPlayers": "Contagious players cannot kill each other", + "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other", + "Dasher": "Dasher", + "DasherInfo": "Pet to become fast and catch Hiders", + "DasherInfoLong": "Pet to become fast and catch Hiders", + "DasherCooldown": "Dasher Cooldown", + "DasherDuration": "Dasher Duration", + "DasherSpeed": "Dasher Speed", + "DasherSpeedIncreased": "Dasher Increased Speed", + "DasherVision": "Dasher Vision", + "Detector": "Detector", + "DetectorInfo": "You know where the Seekers are", + "DetectorInfoLong": "You know where the Seekers are", + "DetectorFrequency": "Info about Seekers appears every", + "DetectorNotify": "A Seeker is in <#00ffa5>{0}", + "DetectorSpeed": "Detector Speed", + "DetectorVision": "Detector Vision", + "Fox": "Fox", + "FoxInfo": "Survive until the end to win", + "FoxInfoLong": "Survive until the end to win", + "FoxSpeed": "Fox Speed", + "FoxVision": "Fox Vision", + "GM": "Game Master", + "GMInfo": "Spectate the chaos!", + "GMInfoLong": "(Other):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the Host/Spectators, who will automatically become a ghost at the start of the game.", + "GMPoll.Allow": "Show {gm} in /gmpoll choices", + "Hider": "Hider", + "HiderInfo": "Complete tasks and survive until the end", + "HiderInfoLong": "Complete tasks and survive until the end", + "HiderSpeed": "Hider Speed", + "HiderVision": "Hider Vision", + "Infection": "Infection", + "InfectionInfo": "Spread the infection!", + "InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.", + "InfectionCanInfectSelf": "Can Infect Self", + "InfectionCanInfectVent": "Can Infect While In Vent", + "InfectionInfectDistance": "Infect Distance", + "InfectionInfectInactiveTime": "Meeting Infection Onset Delay", + "InfectionInfectLimit": "Infect Limit", + "InfectionInfectTime": "Infect Time", + "InfectionInfectWhenKilled": "Infect Killer When Killed", + "InfectionSpreads": "Infection Spreads", + "Jet": "Jet", + "JetInfo": "Pet to become fast and escape from Seekers", + "JetInfoLong": "Pet to become fast and escape from Seekers", + "JetCooldown": "Jet Cooldown", + "JetDuration": "Jet Duration", + "JetSpeed": "Jet Speed", + "JetSpeedIncreased": "Jet Increased Speed", + "JetVision": "Jet Vision", + "Jumper": "Jumper", + "JumperInfo": "Use vents to hide from Seekers", + "JumperInfoLong": "Use vents to hide from Seekers", + "JumperSpeed": "Jumper Speed", + "JumperVision": "Jumper Vision", + "KOTZPlayer": "KING OF THE ZONES", + "KOTZPlayerInfo": "CONTROL ZONES TO WIN", + "KOTZPlayerInfoLong": "CONTROL ZONES TO WIN", + "Killer": "FREE FOR ALL", + "KillerInfo": "KILL EVERYONE TO WIN", + "KillerInfoLong": "KILL EVERYONE TO WIN", + "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius", + "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!", + "Locator": "Locator", + "LocatorInfo": "You get clues to find Hiders", + "LocatorInfoLong": "You get clues to find Hiders", + "LocatorDuration": "Locator Arrow Duration", + "LocatorFrequency": "Locator Arrow Frequency", + "LocatorNotify": "A Locator is currently tracking you", + "LocatorSpeed": "Locator Speed", + "LocatorTargetKnows": "Hiders know when they are located", + "LocatorVision": "Locator Vision", + "MinglePlayer": "MINGLE", + "MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS", + "MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS", + "NDPlayer": "NATURAL DISASTERS", + "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", + "Potato": "HOT POTATO", + "PotatoInfo": "AVOID HAVING THE HOT POTATO", + "PotatoInfoLong": "AVOID HAVING THE HOT POTATO", + "QuizPlayer": "QUIZ", + "QuizPlayerInfo": "ANSWER QUESTIONS TO WIN", + "QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN", + "RRPlayer": "ROOM RUSH", + "RRPlayerInfo": "GET TO THE ROOM ASAP", + "RRPlayerInfoLong": "GET TO THE ROOM ASAP", + "Racer": "DEATHRACE", + "RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN", + "RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN", + "Runner": "SPEEDRUN", + "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", + "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", + "Seeker": "Seeker", + "SeekerInfo": "Kill all Hiders to win", + "SeekerInfoLong": "Kill all Hiders to win", + "SeekerCanVent": "Seeker Can Vent", + "SeekerSpeed": "Seeker Speed", + "SeekerVision": "Seeker Vision", + "SnowdownPlayer": "SNOWDOWN", + "SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS", + "SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS", + "TMGPlayer": "THE MIND GAME", + "TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN", + "TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN", + "Tasker": "STOP AND GO", + "TaskerInfo": "FINISH TASKS FIRST TO WIN", + "TaskerInfoLong": "FINISH TASKS FIRST TO WIN", + "Taskinator": "Taskinator", + "TaskinatorInfo": "Complete tasks to win", + "TaskinatorInfoLong": "Complete tasks to win", + "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", + "TaskinatorSpeed": "Taskinator Speed", + "TaskinatorVision": "Taskinator Vision", + "Troll": "Troll", + "TrollInfo": "Get killed to win", + "TrollInfoLong": "Get killed to win", + "TrollSpeed": "Troll Speed", + "TrollVision": "Troll Vision", + "Venter": "Venter", + "VenterInfo": "Use vents to catch Hiders", + "VenterInfoLong": "Use vents to catch Hiders", + "VenterSpeed": "Venter Speed", + "VenterVision": "Venter Vision", + "Challenger": "SOLO PVP", + "ChallengerInfo": "DEFEAT OPPONENTS TO WIN", + "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1", + "Charmed-": "Charmed ", + "Cleansed-": "Cleansed ", + "CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.", "CommandForms.ChemistInfo": "ci,chemistinfo", - "CommandForms.Forge": "forge", - "CommandForms.Choose": "choose,pick", - "CommandForms.CopyPreset": "copypreset,presetcopy", - "CommandForms.AddAdmin": "addadmin", - "CommandForms.DeleteAdmin": "deleteadmin", - "CommandForms.VoteStart": "vs,votestart", - "CommandForms.Imitate": "imitate", - "CommandForms.Retribute": "ret,retribute", - "CommandForms.Revive": "revive", - "CommandForms.Select": "select", - "CommandForms.UIScale": "uiscale", - "CommandForms.Fabricate": "fabricate", - "CommandForms.Start": "start", - "CommandForms.ConfirmAuth": "confirmauth", - "CommandForms.Guess": "shoot,guess,bet,bt,st", - "CommandForms.Trial": "tl,sp,jj,trial", - "CommandForms.Swap": "sw,swap,st", - "CommandForms.Compare": "compare,cp,cmp", - "CommandForms.Medium": "ms,mediumship,medium", - "CommandForms.Revenge": "rv", - "CommandDescription.LT": "View the lobby timer", - "CommandDescription.Dump": "Dumps the log file to the desktop", - "CommandDescription.Version": "View the current version of EHR", - "CommandDescription.ChangeSetting": "Change the game settings", - "CommandDescription.Winner": "View the winners of the last game", - "CommandDescription.LastResult": "View the roles and add-ons of players in the last game", - "CommandDescription.Rename": "Gives you a new name", - "CommandDescription.HideName": "Hides your name", - "CommandDescription.Level": "Changes your level", - "CommandDescription.Now": "View the current settings", - "CommandDescription.Disconnect": "Get rid of all players in the specified team", - "CommandDescription.R": "View the list of roles or the description of a specific role", - "CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead", - "CommandDescription.SetRole": "Set a player's role/add-on for the next game", - "CommandDescription.Help": "View the list of commands", - "CommandDescription.KCount": "View the number of remaining impostors and neutral killers", - "CommandDescription.AddMod": "Makes the specified player a moderator", - "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators", - "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together", - "CommandDescription.Effect": "Apply a Randomizer effect to yourself", - "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector", - "CommandDescription.MyRole": "View the description and settings of your role", - "CommandDescription.TPOut": "Teleport out of the lobby", - "CommandDescription.TPIn": "Teleport into the lobby", - "CommandDescription.Template": "Send a message template (from template.txt)", - "CommandDescription.MessageWait": "Set the buffer time for system messages", - "CommandDescription.Death": "View who killed you (or another player) and their role", - "CommandDescription.Say": "Send a message as the host/moderator", - "CommandDescription.Vote": "Vote for a player", - "CommandDescription.Ask": "Ask a question as the Mathematician", - "CommandDescription.Answer": "Answer a math question asked by the Mathematician", - "CommandDescription.QA": "Answer a question asked by the Quiz Master", - "CommandDescription.QS": "View the current question asked by the Quiz Master", - "CommandDescription.Target": "Target a player as the Ventriloquist", - "CommandDescription.Chat": "Make your target send a message as the Ventriloquist", - "CommandDescription.Check": "Check if a player has that role as the Inquirer", - "CommandDescription.Ban": "Bans or kicks a player from the lobby", - "CommandDescription.Exe": "Executes a player", - "CommandDescription.Kill": "Kills a player", - "CommandDescription.Colour": "Sets your skin color", - "CommandDescription.ID": "View the IDs of all players", - "CommandDescription.ChangeRole": "Changes your role", - "CommandDescription.End": "Ends the game", - "CommandDescription.CosID": "View your cosmetics", - "CommandDescription.MTHY": "Calls a meeting or ends the current meeting", - "CommandDescription.CSD": "Plays a custom sound", - "CommandDescription.SD": "Plays a sound from the game", - "CommandDescription.GNO": "Guess The Number mini-game", - "CommandDescription.Guess": "Guess a player's role", - "CommandDescription.Trial": "Trial a player as the Judge or Councillor", - "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper", - "CommandDescription.Compare": "Compare two players' teams as the Inspector", - "CommandDescription.Medium": "Answer the Medium's question", - "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis", - "CommandDescription.Poll": "Starts a poll", - "CommandDescription.PV": "Vote in a poll", - "CommandDescription.HM": "Send one of the messages as the Messenger", - "CommandDescription.Decree": "Use a decree as the President", - "CommandDescription.AddVIP": "Add a player to the VIP list", - "CommandDescription.DeleteVIP": "Remove a player from the VIP list", - "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer", - "CommandDescription.Note": "Manage your notes as the Journalist", - "CommandDescription.OS": "Set the spawn chance of a role", - "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator", - "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.", - "CommandDescription.Unmute": "Unmute someone.", - "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game", - "CommandDescription.Draft": "Choose a role in the draft", - "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)", - "CommandDescription.Ready": "Mark yourself as ready", - "CommandDescription.EnableAllRoles": "Enables all roles and add-ons", - "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't", - "CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.", - "CommandDescription.Whisper": "Whisper a message to a player.", - "CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.", - "CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.", - "CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.", - "CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.", - "CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.", + "Contagious-": "Contagious ", + "Deathrace": "DEATHRACE", + "Deathrace.ClockwiseOption": "Toggle this to reverse the track direction", + "Deathrace.CoordinateCheck": "[Position Check]", + "Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap", + "Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase", + "Deathrace.Lap": "Lap {0}/{1}", + "Deathrace.LapsToWinOption": "Number of Laps to Win", + "Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink", + "Deathrace.PowerUpDisplay.Grenade": "Grenade", + "Deathrace.PowerUpDisplay.Ice": "Ice", + "Deathrace.PowerUpDisplay.Smoke": "Smoke", + "Deathrace.PowerUpDisplay.Taser": "Taser", + "Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration", + "Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range", + "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH] {0} Energy Drink: Speeds you up", + "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH] {0} Grenade: Blinds everyone nearby (except you)", + "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH] {0} Ice: Inverts controls for everyone nearby (except you)", + "Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored", + "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH] {0} Smoke: Slows down everyone nearby (except you)", + "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL] {0} Taser: Stuns the selected player", + "Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range", + "Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency", + "Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction", + "Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups", + "Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace.\\nThere's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.", + "Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.", + "Deathrace.Tutorial.Track": "Track:\\n{0}", + "Deathrace.VentUse": "Vent to the next room!", + "Discord": "Discord", + "Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side", + "Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria", + "Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway", + "DonutDeliverCD": "Deliver Cooldown", + "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.", + "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.", + "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!", + "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.", + "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.", + "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!", + "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.", + "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.", + "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!", + "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!", + "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!", + "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!", + "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!", + "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...", + "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?", + "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.", + "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...", + "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!", + "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.", + "DonutDeliverSEAmount": "Increase Speed by", + "DonutDeliverSEDelay": "Speed Boost Delay", + "DonutDeliverSEDuration": "Speed Boost Duration", + "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by", + "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed", + "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts", + "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!", + "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!", + "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!", + "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!", + "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!", + "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!", + "Entranced-": "Entranced ", + "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10", + "GameInfo": "Game Info", + "GameModePoll.Question": "Which game mode should we play next?", + "GameModeTutorial.CaptureTheFlag": "The current game mode is <#1313c2>Capture The Flag.\\nGet to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.", + "GameModeTutorial.FFA": "The current game mode is <#00ffff>Free For All (FFA).\\nEveryone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.", + "GameModeTutorial.HideAndSeek": "The current game mode is <#345eeb>Hide And Seek (Modded).\\nSeekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.", + "GameModeTutorial.HotPotato": "The current game mode is <#e8cd46>Hot Potato.\\nThe person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!", + "GameModeTutorial.NaturalDisasters": "The current game mode is <#03fc4a>Natural Disasters.\\nVarious disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!", + "GameModeTutorial.Snowdown": "The current game mode is <#e4fdff>Snowdown.\\nVanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!", + "GameModeTutorial.SoloPVP": "The current game mode is <#f55252>Solo PVP.\\nUse your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!", + "GameModeTutorial.Speedrun": "The current game mode is <#800080>Speedrun.\\nComplete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.", + "GameOverReason.CrewmateDisconnect": "Crewmates disconnected", + "GameOverReason.CrewmatesByTask": "The Crewmates completed all tasks", + "GameOverReason.CrewmatesByVote": "All Evil Players were ejected or killed", + "GameOverReason.ImpostorByVote": "The Crewmates were ejected", + "GameOverReason.ImpostorDisconnect": "Impostors disconnected", + "GameOverReason.ImpostorsByKill": "The Impostors killed everyone", + "GameOverReason.ImpostorsBySabotage": "Crewmates failed to fix a critical sabotage", + "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)", + "GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven", + "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates", + "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors", + "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state", + "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates", + "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers", + "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals", + "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state", + "GameStateCommand.ShowTasks": "Show amount of completed tasks", + "GameTimeLimit": "Game Time Limit", + "GameTimerEnded": "Game Time Limit Ended", + "GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going", + "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!", + "Infectious": "Infectious", + "InfectiousInfo": "Infect everyone", + "InfectiousBiteCooldown": "Infect Cooldown", + "InfectiousBittenPlayer": "You successfully infected a player", + "InfectiousInvalidTarget": "Target cannot be infected", + "InfectiousKillButtonText": "Infect", + "MedicalerButtonText": "Protect", + "NotAssigned": "-", + "NotAssignedInfo": "Error, report to host!!", + "NtrInfo": "Everyone sees you as their Lover", + "PlayerInfo": "Player Info", + "PlayerAddedToAdminList": "Player successfully added to the admin list.", + "PlayerAddedToModList": "Player successfully added to the moderator list.", + "PlayerAddedToVIPList": "Player successfully added to the VIP list.", + "PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.", + "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.", + "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.", + "PlayerAutoStart": "Minimum Player Threshold to auto-start", + "PlayerCanSetColor": "Players can use the /color command", + "PlayerCanSetName": "Players can use the /rename command", + "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command", + "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game", + "PlayerExiled": "{0} was ejected...", + "PlayerIdList": "List of player IDs: ", + "PlayerIsRole": "{0} was {1}.", + "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.", + "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.", + "PlayerNotAdmin": "This player is not an admin, nothing was changed.", + "PlayerNotMod": "This player is not a moderator, nothing was changed.", + "PlayerNotVIP": "This player is not a VIP, nothing was changed.", + "PlayerReceivedTheNecronomicon": "{0} has received the <{1}>Necronomicon!\\nNow, {2} Coven members have the Necronomicon: {3}", + "PlayerRemovedFromAdminList": "Player successfully removed from the admin list.", + "PlayerRemovedFromModList": "Player successfully removed from the moderator list.", + "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.", + "PlayerUnmuted": "You've successfully unmuted {0}.", + "PlayerWasRevived": "The player whose body you tried to report was revived", + "Poll.TimeInfo": "The results will be final in {0} seconds.", + "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.", + "ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)", + "RoleAssigningAlgorithm": "Role Assigning Algorithm", + "RoleAssigningAlgorithm.Default": "Default", + "RoleAssigningAlgorithm.HashRandom": "HashRandom", + "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister", + "RoleAssigningAlgorithm.NetRandom": ".NET System.Random", + "RoleAssigningAlgorithm.Xorshift": "Xorshift", + "RoleBlockCooldown": "Role Block Cooldown", + "RoleBlockDuration": "Role Block Duration", + "RoleBlockNotify": "You are role blocked, you can't {0}", + "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠", + "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Alter the number of Crewmate Chaos <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Maximum Crewmate Chaos Roles", + "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Minimum Crewmate Chaos Roles", + "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Alter the number of Crewmate Investigate <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maximum Crewmate Investigate Roles", + "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimum Crewmate Investigate Roles", + "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Alter the number of Crewmate Killing <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maximum Crewmate Killing Roles", + "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Minimum Crewmate Killing Roles", + "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Crewmate Miscellaneous <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Maximum Crewmate Miscellaneous Roles", + "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Minimum Crewmate Miscellaneous Roles", + "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Alter the number of Crewmate Power <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maximum Crewmate Power Roles", + "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimum Crewmate Power Roles", + "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Alter the number of Crewmate Support <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maximum Crewmate Support Roles", + "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimum Crewmate Support Roles", + "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Alter the number of Impostor Concealing <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximum Impostor Concealing Roles", + "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimum Impostor Concealing Roles", + "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Alter the number of Impostor Killing <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximum Impostor Killing Roles", + "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimum Impostor Killing Roles", + "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Impostor Miscellaneous <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximum Impostor Miscellaneous Roles", + "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimum Impostor Miscellaneous Roles", + "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Alter the number of Impostor Support <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximum Impostor Support Roles", + "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimum Impostor Support Roles", + "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Alter the number of Madmate <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.MadMates.Max": "Maximum Madmate Roles", + "RoleSubCategoryLimitOptions.MadMates.Min": "Minimum Madmate Roles", + "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Alter the number of Neutral Benign <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maximum Neutral Benign Roles", + "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Minimum Neutral Benign Roles", + "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Alter the number of Neutral Evil <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Maximum Neutral Evil Roles", + "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Minimum Neutral Evil Roles", + "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Alter the number of Neutral Killing <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Maximum Neutral Killing Roles", + "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimum Neutral Killing Roles", + "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Alter the number of Neutral Pariah <#ffffff>roles in the game", + "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maximum Neutral Pariah Roles", + "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimum Neutral Pariah Roles", + "ShowLongInfo": "Show Long Role Descriptions instead of Short ones", + "Soulless": "Soulless", + "SoullessInfo": "You have no soul", + "Soulless-": "Soulless ", + "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Living players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", + "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Living players: <#ffffff>{1}/{2}\\n<#00ffa5>Finish your <#ffff00>{0} remaining tasks\\n<#ffab1b><#ffffff>{3} players can kill", + "Undead-": "Undead ", + "UndercoverInfo": "Impostors see you as their partner", + "UndercoverInfoLong": "(Crewmates):\\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.", + "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.", + "Magician-GetIdToDesc-2": "Offsets your kill cooldown.", + "Magician-GetIdToDesc-3": "Teleports you to a random vent.", + "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.", + "Magician-GetIdToDesc-5": "Sniper shot.", + "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.", + "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.", + "Magician-GetIdToDesc-8": "Increases your speed for some time.", + "Magician-GetIdToDesc-9": "Call a meeting.", + "Magician-GetIdToDesc-10": "See how many players are in each room.", + "Magician-GetIdToName-1": "Slowness Potion", + "Magician-GetIdToName-2": "Overclocking Device", + "Magician-GetIdToName-3": "Teleporting Machine", + "Magician-GetIdToName-4": "Portal Gun", + "Magician-GetIdToName-5": "Sniper Rifle", + "Magician-GetIdToName-6": "Flash Bomb", + "Magician-GetIdToName-7": "Grenade", + "Magician-GetIdToName-8": "Energy Drink", + "Magician-GetIdToName-9": "Button Barry", + "Magician-GetIdToName-10": "Admin Device", + /* ============================== + Additional Winner Role Text + ============================== */ + "AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along", + "AdditionalWinnerRoleText.Default": "{0} wins along", + "AdditionalWinnerRoleText.Executioner": "Executioner wins along", + "AdditionalWinnerRoleText.Follower": "The Follower wins along", + "AdditionalWinnerRoleText.Hater": "The Hater killed a recruit", + "AdditionalWinnerRoleText.Jester": "The Jester wins along", + "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", + "AdditionalWinnerRoleText.Lovers": "Lovers win along", + "AdditionalWinnerRoleText.Maverick": "The Maverick survived", + "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived", + "AdditionalWinnerRoleText.Phantasm": "Phantasm wins along", + "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone", + "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", + "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived", + "AdditionalWinnerRoleText.Romantic": "The Romantic wins along", + "AdditionalWinnerRoleText.Shade": "Shade wins along", + "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks", + "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along", + "AdditionalWinnerRoleText.Specter": "Specter wins along", + "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!", + "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover", + "CustomWinnerText": "{0} Wins!", + "WinnerRoleText.Agitator": "Agitator Wins!", + "WinnerRoleText.Arsonist": "Arsonist Wins!", + "WinnerRoleText.Beehive": "Beehive Wins!", + "WinnerRoleText.BloodKnight": "Blood Knight Wins!", + "WinnerRoleText.Bubble": "Bubble Wins!", + "WinnerRoleText.Collector": "Collector Wins!", + "WinnerRoleText.Coven": "Coven Wins!", + "WinnerRoleText.CovenLeader": "Coven Wins!", + "WinnerRoleText.Crewmate": "Crewmates Win!", + "WinnerRoleText.Cultist": "Cultist Wins!", + "WinnerRoleText.Default": "{0} Wins!", + "WinnerRoleText.Demon": "Demon Wins!", + "WinnerRoleText.Doomsayer": "Doomsayer Wins!", + "WinnerRoleText.Eclipse": "Eclipse Wins!", + "WinnerRoleText.Egoist": "Egoist Wins!", + "WinnerRoleText.Enderman": "Enderman Wins!", + "WinnerRoleText.Executioner": "Executioner Wins!", + "WinnerRoleText.Glitch": "The Glitch Wins!", + "WinnerRoleText.God": "God Wins!", + "WinnerRoleText.HeadHunter": "Head Hunter Wins!", + "WinnerRoleText.HexMaster": "Hex Master Wins!", + "WinnerRoleText.Hider": "Hiders Win!", + "WinnerRoleText.Hookshot": "Hookshot Wins!", + "WinnerRoleText.Impostor": "Impostors Win!", + "WinnerRoleText.Infection": "Infection Wins!", + "WinnerRoleText.Infectious": "Infectious Wins!", + "WinnerRoleText.Innocent": "Innocent Wins!", + "WinnerRoleText.Jackal": "Team Jackal Wins!", + "WinnerRoleText.Jester": "Jester Wins!", + "WinnerRoleText.Jinx": "Jinx Wins!", + "WinnerRoleText.Juggernaut": "Juggernaut Wins!", + "WinnerRoleText.Lovers": "Lovers Win!", + "WinnerRoleText.Magician": "Magician Wins!", + "WinnerRoleText.Medusa": "Medusa Wins!", + "WinnerRoleText.Mycologist": "Mycologist Wins!", + "WinnerRoleText.Necromancer": "Undead Faction Wins!", + "WinnerRoleText.Pelican": "Pelican Wins!", + "WinnerRoleText.Pestilence": "Pestilence Wins!", + "WinnerRoleText.Phantasm": "Phantasm Wins!", + "WinnerRoleText.Pickpocket": "Pickpocket Wins!", + "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!", + "WinnerRoleText.Poisoner": "Poisoner Wins!", + "WinnerRoleText.Pulse": "Pulse Wins!", + "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!", + "WinnerRoleText.Reckless": "Reckless Wins!", + "WinnerRoleText.Revolutionist": "Revolutionist Wins!", + "WinnerRoleText.Ritualist": "Ritualist Wins!", + "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!", + "WinnerRoleText.Seeker": "Seekers Win!", + "WinnerRoleText.SerialKiller": "Serial Killer Wins!", + "WinnerRoleText.SoulHunter": "Soul Hunter Wins!", + "WinnerRoleText.Specter": "Specter Wins!", + "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!", + "WinnerRoleText.Sprayer": "Sprayer Wins!", + "WinnerRoleText.Stalker": "Stalker Wins!", + "WinnerRoleText.Taskinator": "Taskinator Wins!", + "WinnerRoleText.Terrorist": "Terrorist Wins!", + "WinnerRoleText.Tiger": "Tiger Wins!", + "WinnerRoleText.Traitor": "Traitor Wins!", + "WinnerRoleText.Troll": "Troll Wins!", + "WinnerRoleText.Vector": "Vector Wins!", + "WinnerRoleText.Vengeance": "Vengeance Wins!", + "WinnerRoleText.Virus": "Virus Wins!", + "WinnerRoleText.Vulture": "Vulture Wins!", + "WinnerRoleText.WeaponMaster": "Weapon Master Wins!", + "WinnerRoleText.Werewolf": "Werewolf Wins!", + "WinnerRoleText.Workaholic": "Workaholic Wins!", + "WinnerRoleText.Wraith": "Wraith Wins!", + "WinnerRoleText.Youtuber": "YouTuber Wins!", + /* ============================== + Gamemodes + ============================== */ + "Mingle.Tutorial": "The current game mode is <#FE9900>Mingle.\\nThe game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!", + "Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz.\\nYou'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}", + "Quiz.Tutorial.OnCorrectAnswer": "If you answer <#00ff00>correctly, you get to survive.", + "Quiz.Tutorial.OnWrongAnswer": "If you answer <#ff0000>incorrectly, you will most likely die.", + "Quiz.Tutorial.TestRound": "We'll play a test round to show you how it works.", + "RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush.\\nThe goal is to get to the specified rooms as fast as possible.", + "RR_Tutorial_DontMoveOutOfRoom": "After you get to the correct room, don't move out of it!", + "RR_Tutorial_LastDeath": "If you are last to get to the correct room, you die.", + "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0} seconds.", + "RR_Tutorial_PointsSystem": "When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.", + "RR_Tutorial_PointsToWin": "The first player to reach <#ffff44>{0} points wins.", + "RR_Tutorial_RoomIndication_ArrowAndName": "Both the name of the room and an arrow\\npointing to it are displayed below your name.", + "RR_Tutorial_RoomIndication_ArrowOnly": "An arrow pointing to the room is displayed below your name.", + "RR_Tutorial_RoomIndication_NameOnly": "The name of the room is displayed below your name.", + "RR_Tutorial_TimeLimitDeath": "If you don't get to the correct room within the time limit, you die.", + "RR_Tutorial_TimeLimitLastPoints": "If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.", + "RR_Tutorial_Venting": "Every player can vent <#ffff44>{0} times.", + "StopAndGo_EnableTutorial": "Enable Tutorial", + "StopAndGo_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win", + "TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!", + "TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, neither of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.", + "TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.", + "TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.", + "TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.", + "Mode": "Mode", + "ModeBedWars": "Gamemode: Bed Wars", + "ModeCaptureTheFlag": "Gamemode: Capture The Flag", + "ModeDeathrace": "Gamemode: Deathrace", + "ModeFFA": "Gamemode: FFA", + "ModeHideAndSeek": "Gamemode: Hide And Seek", + "ModeHotPotato": "Gamemode: Hot Potato", + "ModeKingOfTheZones": "Gamemode: King Of The Zones", + "ModeMingle": "Gamemode: Mingle", + "ModeNaturalDisasters": "Gamemode: Natural Disasters", + "ModeQuiz": "Gamemode: Quiz", + "ModeRoomRush": "Gamemode: Room Rush", + "ModeSnowdown": "Gamemode: Snowdown", + "ModeSoloPVP": "Gamemode: Solo PVP", + "ModeSpeedrun": "Gamemode: Speedrun", + "ModeStandard": "Gamemode: Standard", + "ModeStopAndGo": "Gamemode: Stop And Go", + "ModeTheMindGame": "Gamemode: The Mind Game", + "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.", + "ModeratorTag": "<#8000ff>Moderator", + "ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.", + "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your Vanish button near it.", + "ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.", + "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!", + "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", + "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.", + "ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.", + "ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!", + "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.", + "ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.", + "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", + "ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest points (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a Critical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs", + "ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.", + "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.", + "ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!", + "ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.", "CommandDescription.GameModeList": "View the list of all game modes in the mod.", "CommandDescription.GameModePoll": "Start a poll to vote for the next game mode.", - "CommandDescription.MapPoll": "Start a poll to vote for the next map.", - "CommandDescription.EightBall": "Ask the magic 8-ball a question.", - "CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).", - "CommandDescription.DeleteTag": "Delete a tag from a player.", - "CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.", - "CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.", - "CommandDescription.Fix": "Fixes the black screen bug for a specific player.", - "CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.", - "CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.", - "CommandDescription.Forge": "As the Forger, forge a fake role for a player.", - "CommandDescription.Choose": "Choose your role as the Pawn after completing all tasks.", - "CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.", - "CommandDescription.AddAdmin": "Add a player to the list of admins", - "CommandDescription.DeleteAdmin": "Remove a player from the list of admins", - "CommandDescription.VoteStart": "Vote to start the game", - "CommandDescription.Imitate": "Imitate a dead player's role as the Imitator", - "CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist", - "CommandDescription.ConfirmAuth": "Command required to register a new EHR account", - "CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.", - "CommandDescription.Select": "Select your impostor partner and their role.", - "CommandDescription.UIScale": "Set the scale of the buttons in the UI", - "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator", - "CommandDescription.Start": "Starts the game", - "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)", - "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)", - "CommandArgs.Rename.Name": "Your new name", - "CommandArgs.Level.Level": "Your new level", - "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)", - "CommandArgs.R.Role": "The role to view (leave blank to view all roles)", - "CommandArgs.Up.Role": "The role to set", - "CommandArgs.SetRole.Id": "The player's ID whose role you want to set", - "CommandArgs.SetRole.Role": "The role to set", - "CommandArgs.AddMod.Id": "The player's ID to make a moderator", - "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators", - "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)", - "CommandArgs.Combo.Role": "The name of the main role in 1 word", - "CommandArgs.Combo.Addon": "The name of the add-on in 1 word", - "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])", - "CommandArgs.Effect.Effect": "The name of the effect to apply", - "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection", - "CommandArgs.Template.Tag": "The tag of the template to send", - "CommandArgs.MessageWait.Duration": "The duration in seconds", - "CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)", - "CommandArgs.Say.Message": "The message to send", - "CommandArgs.Vote.Id": "The player's ID to vote for", + "CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist", + "CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepoll", + "DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode", + /* ============================== + Death Reasons + ============================== */ + "DeathReason.AFK": "AFK", + "DeathReason.Allergy": "Allergy", + "DeathReason.Ashamed": "Ashamed", + "DeathReason.Assumed": "Assumed", + "DeathReason.Asthma": "Asthma", + "DeathReason.BadLuck": "Bad Luck", + "DeathReason.Bite": "Bitten", + "DeathReason.Bombed": "Exploded", + "DeathReason.Collapsed": "Collapsed", + "DeathReason.Consumed": "Consumed", + "DeathReason.Curse": "Cursed", + "DeathReason.Cursed": "Cursed", + "DeathReason.Deafened": "Deafened", + "DeathReason.Demolished": "Demolished", + "DeathReason.DidntVote": "Didn't Vote", + "DeathReason.Disconnected": "Disconnected", + "DeathReason.Dismembered": "Dismembered", + "DeathReason.Dragged": "Dragged", + "DeathReason.Drowned": "Drowned", + "DeathReason.Eaten": "Eaten", + "DeathReason.Echoed": "Echoed", + "DeathReason.Execution": "Executed", + "DeathReason.Fall": "Fall", + "DeathReason.FollowingSuicide": "Heartbroken", + "DeathReason.Gambled": "Guessed", + "DeathReason.Hack": "Hacked", + "DeathReason.Hex": "Hexed", + "DeathReason.Infected": "Infected", + "DeathReason.Jinx": "Jinxed", + "DeathReason.Kamikazed": "Kamikazed", + "DeathReason.Kill": "Kill", + "DeathReason.Lava": "Lava", + "DeathReason.Lightning": "Lightning", + "DeathReason.LossOfBlood": "Loss Of Blood", + "DeathReason.LossOfHead": "Strangled", + "DeathReason.Mauled": "Mauled", + "DeathReason.Meteor": "Meteor Strike", + "DeathReason.Misfire": "Misfire", + "DeathReason.Misguess": "Misguess", + "DeathReason.Negotiation": "Negotiation", + "DeathReason.OutOfOxygen": "Out Of Oxygen", + "DeathReason.Overtired": "Overtired", + "DeathReason.Patrolled": "Patrolled", + "DeathReason.PissedOff": "Destroyed", + "DeathReason.Poison": "Poisoned", + "DeathReason.Quantization": "Quantization", + "DeathReason.RNG": "RNG", + "DeathReason.Retribution": "Retribution", + "DeathReason.Revenge": "Revenge", + "DeathReason.Sacrifice": "Sacrifice", + "DeathReason.Scavenged": "Scavenged", + "DeathReason.SkippedVote": "Skipped Voting", + "DeathReason.Sniped": "Sniped", + "DeathReason.Spell": "Spelled", + "DeathReason.Stung": "Stung", + "DeathReason.Suicide": "Suicide", + "DeathReason.Sunken": "Sunken", + "DeathReason.Swooped": "Swooped", + "DeathReason.Taxes": "Taxes", + "DeathReason.Torched": "Burned", + "DeathReason.Tornado": "Tornado", + "DeathReason.Trapped": "Trapped", + "DeathReason.Trialed": "Judged", + "DeathReason.Vote": "Ejected", + "DeathReason.WipedOut": "Wiped Out", + "DeathReason.WrongAnswer": "Wrong Answer", + "DeathReason.YinYanged": "Yin Yanged", + "DeathReason.etc": "Other", + /* ============================== + Meeting Settings + ============================== */ + "AddonCanBeGuessed": "Can be Guessed", + "AfterMeeting": "After Meeting", + "AfterMeetingKillCooldown": "Kill Cooldown after meetings", + "AllAliveMeeting": "Meeting When No One is Dead", + "AllAliveMeetingTime": "Meeting Time When No One is Dead", + "Anagram.CorrectGuess": "<#00ffa5>✓ {0} has guessed the anagram correctly ({1})!", + "BMAE.AfterMeeting": "After Meeting", + "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess", + "CanBeGuessed": "Can Be Guessed", + "CanGuess": "Can Guess in Guesser Mode", + "CanGuessAddons": "Can Guess Add-ons", + "CanGuessDuringDiscussionTime": "Guessers Can Guess During Discussion Time", + "CanGuessTarget": "Can Guess their Target", + "CanNotTrialJailed": "You can not trial the target.", + "CanNotTrialProtected": "You can not trial protected players.", + "CanSwapSelfVotes": "Swapper Can Swap Themselves", + "CanVote": "Can Vote", + "CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis", + "CantGuessJailed": "You can not guess the target", + "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n", + "ConfirmEgoistOnEject": "Confirm Egoists on ejection", + "ConfirmEjections.None": "None", + "ConfirmEjections.Role": "Role", + "ConfirmEjections.Team": "Team", + "ConfirmEjectionsMode": "Confirm Ejections Mode", + "ConfirmLoversOnEject": "Confirm Lovers on ejection", + "ConvertedAddonCanBeGuessed": "{role} can be guessed", + "CovenCanGuess": "Coven can guess", + "CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the Coven will start receiving the Necronomicon", + "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles", + "CrewmatesCanGuess": "Crewmates can guess", + "DCanGuessAdt": "Can Guess Add-Ons", + "DCanGuessCoven": "Can Guess Coven", + "DCanGuessCrewmates": "Can Guess Crewmates", + "DCanGuessImpostors": "Can Guess Impostors", + "DCanGuessNeutrals": "Can Guess Neutrals", + "DGRM.OnMeeting": "On Meeting", + "DarkThemeForMeetingUI": "Dark Theme for Meeting UI", + "DeactivationAfterMeeting": "After Meeting", + "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses", + "DisableMeeting": "Disable Meetings", + "DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings", + "DisableVoteStartCommand": "Disable /votestart command", + "DualVotes": "Duplicate votes", + "EGCanGuessAdt": "Can Guess Add-Ons", + "EGCanGuessImp": "Can Guess Impostor Roles", + "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", + "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.", + "EVote": "Vote", + "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting", + "ExiledExeTarget": "{0} was {1}.\\nBut they were also the Executioner's target!\\nGG!", + "ExiledExeTargetAddBelow": "\\nAnd they were also the Executioner's target!", + "ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the Innocent counting the money in their hands....", + "ExiledInnocentTargetInOneLine": "{0} was {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!", + "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!", + "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} votes)", + "Format.Votes": "{0}", + "GCanGuessAdt": "Can guess Add-ons", + "GCanGuessCrew": "Crewmate can guess Crewmate roles", + "GCanGuessImp": "Impostor can guess Impostor roles", + "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done", + "GGCanGuessAdt": "Can Guess Add-Ons", + "GGCanGuessCrew": "Can Guess Crewmate Roles", + "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!", + "GanNGuesserCanBeMadmate": "Nice Guesser can be converted", + "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors", + "GuessAbility": "Guessers Can Guess Lovers", + "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons", + "GuessAnkylosaurus": "You cannot guess the Ankylosaurus", + "GuessBackstabber": "You cannot guess a revealed Backstabber.", + "GuessBerserker": "Well that didn't work....", + "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.", + "GuessDead": "Sorry, but it's impossible to guess roles after your death", + "GuessDisabled": "Sorry, this guess is prohibited.", + "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.", + "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.", + "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!", + "GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.", + "GuessErased": "You cannot guess a player's role that has been erased.", + "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?", + "GuessHelp": "Instructions: /cmd bt [Player ID] [Role Name]\\nExample: /cmd bt 3 Bait\\nYou can see the player IDs before everyone's names\\nor use the /cmd id command to list the player IDs", + "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.", + "GuessKill": "{0} was guessed (or they misguessed)", + "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.", + "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.", + "GuessMarkseekerTarget": "You can't guess the target of the Markseeker", + "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.", + "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.", + "GuessMonarch": "You're knighted, so you cannot guess the Monarch.", + "GuessNotAllowed": "Sorry, your role does not have access to guessing.", + "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?", + "GuessNull": "Please select an ID of a living player to guess their role", + "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.", + "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.", + "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.", + "GuessPhantom": "You can't guess a Specter, that allows them to win!", + "GuessPresident": "You cannot guess a revealed <#30916f>President.", + "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?", + "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic", + "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?", + "GuessTank": "According to the host's settings, the Tank cannot be guessed.", + "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.", + "GuessTeamMate": "Sorry, you can't guess your teammates.", + "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate", + "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.", + "HideDualVotes": "Hide duplicated votes", + "HostIconInMeeting": "HOST: {0}", + "HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently", + "ImpCanGuessImp": "Impostors Can Guess Impostor Roles", + "ImpostorsCanGuess": "Impostors can guess", + "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.", + "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!", + "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", + "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.", + "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time", + "MadmateSpawnMode.SelfVote": "Self Vote", + "MaxMayorTaskVotes": "Maximum votes Mayor can gain by task", + "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote", + "MeetingReserved": "Max Bullets reserved for a meeting", + "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate", + "MurderHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.", + "MurderKill": "{0} was murdered.", + "MurderLimitPerGame": "Maximum Total Murders Per Game", + "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", + "MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.", + "MurderNull": "Please choose a living player to murder.", + "NGuesserCanBeMadmate": "Nice Guesser can become Madmate", + "NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)", + "NeutralKillersCanGuess": "Neutral Killers can guess", + "NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left", + "NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers", + "NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers", + "NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers", + "NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers", + "NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers", + "NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers", + "NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers", + "NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers", + "PassiveNeutralsCanGuess": "Passive Neutrals can guess", + "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.", + "Poll.Tie": "Tie: {0} - each with {1} votes\\n", + "Poll.YouVoted": "You have voted for {0}, which now has {1} votes.", + "ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings", + "SeeEjectedRolesInMeeting": "See ejected roles in meetings", + "SelfVote": "Self Vote", + "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting", + "ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left", + "ShowCovenRemainOnEject": "Show remaining Coven on ejects", + "ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (<#ec62a5>Jester, <#611c3a>Executioner, <#8f815e>Innocent, etc.)", + "ShowImpRemainOnEject": "Show remaining Impostors on ejects", + "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects", + "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on", + "SwapVote": "The votes received by {0} and {1} were swapped!", + "TieMode.All": "Eject All", + "TieMode.Default": "No ejects", + "TieMode.Random": "Eject Random", + "TrackerHideVote": "Hide Scout Votes", + "TrialHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.", + "TrialKill": "{0} was judged.", + "TrialLimitPerGame": "Max Trials per Game", + "TrialLimitPerMeeting": "Max Trials per Meeting", + "TrialNull": "Please choose a living player for the trial", + "UntilNextMeeting": "Until Next Meeting", + "UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes", + "UseMeetingShapeshiftForGuessing": "Even For Guessing (can cause frequent disconnects) (EXTREMELY EXPERIMENTAL ALPHA VERSION)", + "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands", + "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)", + "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!", + "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed", + "VoteMode": "Voting Mode", + "VoteStartDisabled": "<#ff0000>X The /votestart command is disabled in this lobby.", + "VotedToStart": "If >50% of the lobby uses it, the starting countdown begins.\\n{0}/{1} players already used it ({2}%). {3} uses are required.", + "VotesPerKill": "Votes gained for each kill", + "WhenNextMeetingEnds": "Next Meeting Ends", + "WhenNextMeetingStarts": "Next Meeting Starts", + "WhenNonVote": "If the Player didn't vote", + "WhenSkipVote": "If the Player Skipped", + "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings", + "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting", + "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body", + "WhenTie": "When Tied Vote", + "YouCanGuess": "Use the /cmd bt [player id] [role] command to guess someone's role. You can see everyone's IDs next to their name, or type /cmd id.", + "YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.", + "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", + /* ============================== + Sabotage Settings + ============================== */ + "AirshipReactorTimeLimit": "Airship Reactor Time Limit", + "CamerasDisabledNotify": "Cameras are globally disabled by the host", + "CanSabotage": "Can Sabotage", + "CanUseSabotage": "Can Sabotage", + "CommsCamouflage": "Camouflage during Comms Sabotage", + "CommsCamouflageDisableOnFungle": "Disable on Fungle", + "CommsCamouflageDisableOnMira": "Disable on MIRA HQ", + "CommsCamouflageLimit": "Limit", + "CommsCamouflageLimitChance": "Chance of Camouflaging", + "CommsCamouflageLimitFrequency": "Frequency of Camouflaging", + "CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game", + "CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round", + "CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)", + "CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)", + "CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging", + "CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage", + "CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled", + "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask", + "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.", + "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died", + "DeadImpCantSabotage": "Impostors can't sabotage after they've died", + "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died", + "Disable8ballCommand": "Disable /8ball command", + "DisableActivateWeatherNodes": "Disable Weather Nodes Task", + "DisableAirshipCamera": "Disable Cameras", + "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)", + "DisableAirshipCockpitAdmin": "Disable Cockpit Admin", + "DisableAirshipDevices": "Disable Airship Devices", + "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)", + "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)", + "DisableAirshipRecordsAdmin": "Disable Records Admin", + "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)", + "DisableAirshipVital": "Disable Vitals", + "DisableAlignEngineOutput": "Disable Align Engine Output Task", + "DisableAlignTelescope": "Disable Align Telescope Task", + "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations", + "DisableAssembleArtifact": "Disable Assemble Artifact Task", + "DisableBard": "Disable Bard", + "DisableBuildSandcastle": "Disable Build Sandcastle", + "DisableBuyBeverage": "Disable Buy Beverage Task", + "DisableCalibrateDistributor": "Disable Calibrate Distributor Task", + "DisableCatchFish": "Disable Catch Fish", + "DisableChartCourse": "Disable Chart Course Task", + "DisableCleanO2Filter": "Disable Clean O2 Filter Task", + "DisableCleanToilet": "Disable Clean Toilet Task", + "DisableCleanVent": "Disable Clean Vent Task", + "DisableClearAsteroids": "Disable Clear Asteroids Task", + "DisableCloseDoor": "Disable Doors sabotage", + "DisableCollectSamples": "Disable Collect Samples", + "DisableCollectShells": "Disable Collect Shells", + "DisableCollectVegetables": "Disable Collect Vegetables", + "DisableCommonTasks": "Disable Common Tasks", + "DisableComms": "Disable Comms Sabotage", + "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen", + "DisableCrankGenerator": "Disable Crank Generator", + "DisableDecontaminate": "Disable Decontaminate Task", + "DisableDevelopPhotos": "Disable Develop Photos Task", + "DisableDevices": "Disable Devices", + "DisableDivertPower": "Disable Divert Power Task", + "DisableDressMannequin": "Disable Dress Mannequin Task", + "DisableEmojiName": "Disable Emoji in names", + "DisableEmptyChute": "Disable Empty Chute Task", + "DisableEmptyGarbage": "Disable Empty Garbage Task", + "DisableEnterIdCode": "Disable Enter ID Code Task", + "DisableExtractFuel": "Disable Extract Fuel", + "DisableFillCanisters": "Disable Fill Canisters Task", + "DisableFindSignal": "Disable Find Signal", + "DisableFixAntenna": "Disable Fix Antenna", + "DisableFixShower": "Disable Fix Shower Task", + "DisableFixWiring": "Disable Fix Wiring Task", + "DisableFuelEngines": "Disable Fuel Engines Task", + "DisableFungleCamera": "Disable Binoculars", + "DisableFungleDevices": "Disable Fungle Devices", + "DisableFungleVital": "Disable Vitals", + "DisableHelpCritter": "Disable Help Critter", + "DisableHiddenRoles": "Disable Hidden Roles", + "DisableHoistSupplies": "Disable Hoist Supplies", + "DisableInsertKeys": "Disable Insert Keys Task", + "DisableInspectSample": "Disable Inspect Sample Task", + "DisableLiftWeights": "Disable Lift Weights", + "DisableLights": "Disable Lights Sabotage", + "DisableLobbyMusic": "Disable Lobby Music", + "DisableLongTasks": "Disable Long Tasks", + "DisableMakeBurger": "Disable Make Burger Task", + "DisableMeasureWeather": "Disable Measure Weather Task", + "DisableMineOres": "Disable Mine Ores", + "DisableMiraHQAdmin": "Disable Admin", + "DisableMiraHQDevices": "Disable MIRA HQ Devices", + "DisableMiraHQDoorLog": "Disable DoorLog", + "DisableMonitorMushroom": "Disable Monitor Mushroom", + "DisableMonitorTree": "Disable Monitor Tree Task", + "DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (Fungle)", + "DisableOpenWaterways": "Disable Open Waterways Task", + "DisableOtherTasks": "Disable Situational tasks", + "DisablePickUpTowels": "Disable Pick Up Towels Task", + "DisablePlayVideoGame": "Disable Play Video Game", + "DisablePolishGem": "Disable Polish Gem", + "DisablePolishRuby": "Disable Polish Ruby Task", + "DisablePolusAdmin": "Disable Admin", + "DisablePolusCamera": "Disable Cameras", + "DisablePolusDevices": "Disable Polus Devices", + "DisablePolusVital": "Disable Vitals", + "DisablePrimeShields": "Disable Prime Shields Task", + "DisableProcessData": "Disable Process Data Task", + "DisablePutAwayPistols": "Disable Put Away Pistols Task", + "DisablePutAwayRifles": "Disable Put Away Rifles Task", + "DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (Airship)", + "DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (Polus)", + "DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (The Skeld & MIRA HQ)", + "DisableRebootWifi": "Disable Reboot Wifi Task", + "DisableRecordTemperature": "Disable Record Temperature Task", + "DisableRepairDrill": "Disable Repair Drill Task", + "DisableReplaceParts": "Disable Replace Parts", + "DisableReplaceWaterJug": "Disable Replace Water Jug Task", + "DisableReportWhenCC": "Disable body reporting while camouflaged", + "DisableResetBreakerTask": "Disable Reset Breakers Task", + "DisableRewindTapes": "Disable Rewind Tapes Task", + "DisableRoastMarshmallow": "Disable Roast Marshmallow", + "DisableRunDiagnostics": "Disable Run Diagnostics Task", + "DisableSabotage": "Disable Sabotages", + "DisableSaboteur": "Disable Saboteur", + "DisableScanBoardingPass": "Disable Scan Boarding Pass Task", + "DisableShapeshiftAnimations": "Disable Shapeshift Animations", + "DisableShieldAnimations": "Disable Unnecessary Shield Animations", + "DisableShortTasks": "Disable Short Tasks", + "DisableSkeldAdmin": "Disable Admin", + "DisableSkeldCamera": "Disable Cameras", + "DisableSkeldDevices": "Disable Skeld Devices", + "DisableSortRecords": "Disable Sort Records Task", + "DisableSortSamples": "Disable Sort Samples Task", + "DisableSpectateCommand": "Disable /spectate command", + "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle", + "DisableStabilizeSteering": "Disable Stabilize Steering Task", + "DisableStartFans": "Disable Start Fans Task", + "DisableStartReactorTask": "Disable Start Reactor Task", + "DisableStoreArtifacts": "Disable Store Artifacts Task", + "DisableSubmitScanTask": "Disable Submit Scan Task", + "DisableSunnyboy": "Disable Sunnyboy", + "DisableSwipeCardTask": "Disable Swipe Card Task", + "DisableTaskWin": "Disable Task Win", + "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted", + "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead", + "DisableTasks": "Disable Tasks", + "DisableThrowFisbee": "Disable Throw Fisbee", + "DisableUnlockManifolds": "Disable Unlock Manifolds Task", + "DisableUnlockSafeTask": "Disable Unlock Safe Task", + "DisableUploadDataTask": "Disable Upload Data Task", + "DisableUseCommand": "The Host's settings do not allow this command to be used.", + "DisableVanillaRoles": "Disable Vanilla Roles", + "DisableWaterPlants": "Disable Water Plants Task", + "DisableWhisperCommand": "Disable 'whisper' command", + "DisableZiplineForCoven": "Disable Zipline for Coven", + "DisableZiplineForCrew": "Disable Zipline for Crewmates", + "DisableZiplineForImps": "Disable Zipline for Impostors", + "DisableZiplineForNeutrals": "Disable Zipline for Neutrals", + "DisableZiplineFromTop": "Disable Use From Top", + "DisableZiplineFromUnder": "Disable Use From Under", + "DisableZiplineOnFungle": "Disable Zipline (Fungle)", + "DisabledByProgram": "Public rooms have been disabled by the program", + "DisabledBySettings": "Disabled by Settings", + "EightBallDisabled": "<#ff0000>X The /8ball command is disabled in this lobby.", + "EnableCustomSabotages": "Enable Custom Sabotages", + "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)", + "FungleReactorTimeLimit": "The Fungle Reactor Time Limit", + "KickCommandDisabled": "The kick command is currently disabled.", + "LightsOutSpecialSettings": "Fix Lights Special Settings", + "MadmateCanFixSabotage": "Madmates Can Fix Sabotages", + "MiraReactorTimeLimit": "MIRA HQ Reactor Time Limit", + "NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors alive", + "PolusReactorTimeLimit": "Polus Reactor Time Limit", + "Sabotage": "Sabotage", + "SabotageButtonText": "Sabotage", + "SabotageCooldown": "Sabotage Cooldown", + "SabotageCooldownControl": "Modify Sabotage Cooldown", + "SabotageTimeControl": "Modify Sabotage Time Limit", + "SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven", + "SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors", + "SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral <#ff1919>Killers", + "SkeldReactorTimeLimit": "The Skeld Reactor Time Limit", + "SpectateDisabled": "<#ff0000>X The /spectate command is disabled in this lobby.", + "StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage", + "StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage", + "StopAndGo_Event_CommsSabotage": "Comms Sabotage", + "WhisperDisabled": "<#ff0000>X The 'whisper' command is disabled in this lobby.", + "CommsCamouflagePreventRound1": "Don't Camouflage Round 1", + "DisableO2": "Disable O2 Sabotage (The Skeld & MIRA HQ)", + "DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s", + "DisableVentingOn1v1": "Disable Venting in 1v1s", + /* ============================== + Task Settings + ============================== */ + "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done", + "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed", + "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠", + "DoYourTasksPlease": "Please do your tasks!", + "DynamicTaskCountColor": "Dynamic Task Count Color", + "FakeTask": "Fake Tasks:", + "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}/{1}", + "GhostIgnoreTasks": "Ghosts Exempt From Tasks", + "HNS.TaskCount": "Tasks:", + "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", + "MadSnitchTasks": "Snitch Tasks", + "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability", + "NoPetActionMsgCrewTaskDone": "You are free", + "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do", + "NumOfTasks": "Number of Tasks to Finish", + "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!", + "Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}", + "ShowTaskCountWhenAlive": "Show Task Count When Alive", + "ShowTaskCountWhenDead": "Show Task Count When Dead", + "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!", + "Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet", + "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)", + "TabGroup.TaskSettings": "Game Modifiers", + "TabInfo.TaskSettings": "Modded, specific settings that have a major impact on the game", + "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", + "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round", + "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", + "TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by", + "TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by", + "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by", + "TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by", + "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by", + "WWCO.IfFinishedTasks": "If Finished Tasks", + "assignCommonTasks": "%role% has Common Tasks", + "roleLongTasksNum": "Amount of Long Tasks for %role%", + "roleShortTasksNum": "Amount of Short Tasks for %role%", + /* ============================== + Button Text + ============================== */ + "AbilityButtonText.Crewmate": "Haunt", + "AbilityButtonText.Detective": "Notes", + "AbilityButtonText.Engineer": "Vent", + "AbilityButtonText.GuardianAngel": "Protect", + "AbilityButtonText.Impostor": "Haunt", + "AbilityButtonText.Noisemaker": "Haunt", + "AbilityButtonText.Phantom": "Vanish", + "AbilityButtonText.Scientist": "Vitals", + "AbilityButtonText.Shapeshifter": "Shift", + "AbilityButtonText.Tracker": "Track", + "AbilityButtonText.Viper": "Acid", + "AnalyzerKillButtonText": "Analyze", + "DazzleButtonText": "Dazzle", + "HackButtonText": "Mimic", + "HexButtonText": "Hex", + "HotPotato_HolderCanPassViaKillButton": "Holders Can Pass The Potato Via Kill Button", + "KillButtonText": "Kill", + "MainMenu.CreditsButton": "Credits", + "MainMenu.ExitGameButton": "Quit", + "MainMenu.InventoryButton": "Inventory", + "PetButtonText": "Pet", + "RememberButtonText": "Remember", + "ReportButtonText": "Report", + "SecondaryAbilityButtonText.Detective": "Interrogate", + "SnowdownButtonText": "THROW", + "TM.BrownPoopButtonText": "Place Brown Poop", + "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button", + "VentButtonText": "Vent", + /* ============================== + Notifications and Messages + ============================== */ + "AAWarning": "<#ffff00>You must move away from this device or you die!", + "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})", + "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.", + "AutoMessageSendInterval": "The Auto-Message Is Sent Every", + "BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed", + "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.", + "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", + "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.", + "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.", + "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.", + "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.", + "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.", + "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", + "DCNotify.Inactivity": "The lobby closed due to inactivity.", + "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.", + "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.", + "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.", + "DiedR1Warning": "<#ffff00>(Died First in Last Game)", + "EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)", + "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game.", + "FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}", + "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", + "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.", + "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!", + "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.", + "KillBaitNotify": "You'll self-report in {0}s", + "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!", + "Message.AddedPlayerToBanList": "Added {0} to the ban list", + "Message.AllowLevelRange": "The game level can be set in the range: 0-100", + "Message.AllowNameLength": "Maximum name length: 15 characters", + "Message.BanedByBanList": "{0} was banned because they were banned in the past.", + "Message.BanedByEACList": "{0} has been banned because they're in the EAC list of Banned people.", + "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}", + "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles", + "Message.CanNotUseByHost": "Sorry, Host can't use this command", + "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby", + "Message.CommandUnavailable": "Sorry, this command cannot be used right now.", + "Message.CommandUnavailableShort": "Currently unavailable", + "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}", + "Message.Executed": "{0} was executed", + "Message.HideGameSettings": "Game settings have been hidden by the host.", + "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.", + "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.", + "Message.InvalidFriendCode": "{0} has been banned because they have an invalid friend code.", + "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words", + "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.KickedByDenyName": "{0} was kicked because their name matched {1}", + "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}", + "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.", + "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Failed to send the lobby code to the EHR website.\\n{0}", + "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.\\nYou can disable this feature in the settings (System Settings tab).", + "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)", + "Message.LobbyShared": "The lobby has successfully been shared!", + "Message.MessageWaitHelp": "Specify the first argument in seconds.", + "Message.NoDescription": "No description", + "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.", + "Message.NoticeByEAC": "{0}Detected:{1}", + "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]", + "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby", + "Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command", + "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress", + "Message.SetColor": "Your color is set to: {0}", + "Message.SetLevel": "Your game level is set to: {0}", + "Message.SetToSeconds": "Set to {0} seconds.", + "Message.SyncButtonLeft": "There are {0} more emergency buttons left", + "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}", + "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}", + "Message.TemplateNotFoundHost": "No templates matching {0} were found", + "Message.TryFixName": "An attempt was made to fix hidden message content due to roles", + "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!", + "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked", + "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start", + "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list", + "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:", + "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.", + "Message.YTPlanSelected": "In the next game, your role will be {0}", + "MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - if you never disconnect randomly, up to 15000 can be safe)", + "MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.", + "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.", + "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.", + "ND_DRLaughMessage.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!", + "ND_DRLaughMessage.Drowned": "You said you were thirsty, right? Here's some water!", + "ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?", + "ND_DRLaughMessage.Lightning": "You've been.... THUNDERSTRUCK!", + "ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!", + "ND_DRLaughMessage.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!", + "ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!", + "ND_DisasterWarningTime": "Disaster Warning Time", + "NoisemakerAlertDuration": "Alert Duration", + "NoisemakerImpostorAlert": "Alert Impostors", + "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.", + "NotifyGodAlive": "Inform players at meetings that God is still alive", + "Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!", + "Quiz.Notify.AllDie": "<#ffff00>Everyone would die, so no one will die!\\nInstead, we'll redo this round.", + "Quiz.Notify.AllWrong": "<#ffff00>Everyone got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.", + "Quiz.Notify.AllWrongShort": "<#ffff00>Everyone was wrong, doesn't count, redo.", + "Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})", + "Quiz.Notify.CorrectAnswerNum": "You got {0}/{1} questions correct! The required amount was {2}.", + "Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!", + "Quiz.Notify.FFAOngoing": "<#ffff00>Kill everyone and survive\\nHint: Someone is in {0}\\n<#ffa500>{1}", + "Quiz.Notify.FFASpectating": "<#00ffff>Spectate the chaos!\\n<#00a5ff>{1}", + "Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!", + "Quiz.Notify.NextRound": "<#ffff00>Round {0}", + "Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question", + "Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.", + "Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.", + "ReadyCheckMessage": "The Host/a Staff is checking how many players are ready to start the game.\\nPlease type /ready to let the Host/Staff know you're not AFK.", + "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.", + "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden", + "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0} REMAINING ⚠", + "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.", + "TM.GetPoopNotify": "You've got {0} Poop", + "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt", + "TM.TryKillNotify": "Someone tried to kill you", + "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}", + "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!", + "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", + "Warning.AutoExitAtMismatchedVersion": "The host has a different version of {0}\\nDisconnecting in {1}", + "Warning.InvalidRpc": "Kicked {0} because they sent an RPC not in the base game nor EHR (using a different mod?)", + "Warning.MismatchedVersion": "{0} has a different version than {1}", + "Warning.NoModHost": "EHR is not installed on the host", + "Warning.TooManyRPCs": "Kicked {0} because too many RPCs were received from them.", + "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.", + /* ============================== + General Settings + ============================== */ + "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector", + "AGMR.Slot.Count": "How many times should we repeat this?", + "AbilityUseLimit": "Initial Ability Uses", + "AddonSettingsCrew": "Crewmate Configuration", + "AddonSettingsImp": "Impostor Configuration", + "AddonSettingsNeut": "Neutral Configuration", + "AnalyzerSeeKillCount": "Result Shows Kill Count", + "AnalyzerSeeVentCount": "Result Shows Vent Count", + "ArrowDelayMax": "Maximum Arrow show-up delay", + "ArrowDelayMin": "Minimum Arrow show-up delay", + "AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})", + "AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)", + "AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby", + "BlockDisturbancesToSwitches": "Block Switches When They Are Up", + "BlockVentMovement": "Block Movement Between Vents (while in a vent)", + "BountyShowTargetArrow": "Show arrow pointing towards target", + "CL.Enabled": "Enabled", + "CanBeInLove": "Can be in love", + "CanBeSoldByMerchant": "Can be sold by Merchant", + "CanCheckCamera": "Can track camera usage", + "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory", + "CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only add-ons", + "CanHandcuffSheriff": "Can Handcuff Sheriff", + "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All", + "CanKill": "Can Kill", + "CanKillAllies": "Can Kill Impostors", + "CanKillBeforeRoleChange": "Can Kill Before Picking a Role", + "CanKillNormally": "Can Kill Normally (using double click)", + "CanKillSelf": "Can Kill Themself", + "CanKillWhileShifted": "Can Kill While Shapeshifting", + "CanKillWithDoubleClick": "Can Kill with Double Click method", + "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.", + "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert", + "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game", + "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", + "CanShapeshift": "Can Shapeshift", + "CanTargetCoven": "Can target Coven", + "CanTargetNeutralBenign": "Can Target Neutral Benign", + "CanTargetNeutralEvil": "Can Target Neutral Evil", + "CanTerroristSuicideWin": "Can Win By Suicide", + "CanVent": "Can Vent", + "CanVentAfterNecronomicon": "Can Vent <#00ffff>After Receiving The <#7b3fbb>Necronomicon", + "CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before Receiving The <#7b3fbb>Necronomicon", + "CanWinAfterDeath": "Can win after death", + "CancelPetAnimation": "Fully Cancel Self Pet Animation As Host", + "CancelStartCountDown": "The starting countdown was cancelled", + "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up", + "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor", + "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up", + "CantSwapSelf": "You can't swap yourself", + "CantUse.killlog": "Unable to use /killlog during a game.", + "CantUse.lastresult": "Unable to use /lastresult during a game.", + "CantUse.lastroles": "Unable to use /lastroles during a game.", + "CountdownText": "Re-Entering Lobby in {0}s", + "CovenCanBeInLove": "Coven can be in love", + "CovenCanBeRole": "Coven can become {role}", + "CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven", + "CrewCanBeEgoist": "Crewmates can become Egoist", + "CrewCanBeInLove": "Crewmates can be in love", + "CrewCanBeLoyal": "Crewmates can become Loyal", + "CrewCanBeRole": "Crewmates can become {role}", + "CurrentActiveSettingsHelp": "Current Active Settings Help", + "DIYGameSettings": "Enable only custom /n messages", + "DetectiveSuspectLimit": "Suspects Per Case", + "DoppelMaxSteals": "Maximum Steals", + "DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting", + "E2Block": "Block Erase", + "EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)", + "EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count", + "EnableAutoGMRotation": "Automatically Rotate Game Modes", + "EnableCommandHelper": "Enable Command Helper", + "EnableCustomButton": "Enable Custom Button Images", + "EnableCustomSoundEffect": "Enable Custom Sound Effects", + "EnableDarkTheme": "Dark Theme for Chat UI", + "EnableDebugMode": "Enable Debug Mode", + "EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)", + "EnableExtraAbility": "Enable Extra Ability", + "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)", + "EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command", + "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", + "EnableSpurtCharge": "Display The Charge", + "EnterVentWinCountDown": "Enter vent within {0} seconds to win!", + "EnteredBlockedVent": "This vent is blocked by the Ventguard", + "EraseLimit": "Max Erases", + "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error", + "EveryoneCanVent": "Everyone Can Vent", + "FactionLimits.Coven.Max": "<#00a5ff>Maximum <#ffffff>amount of Coven Roles", + "FactionLimits.Coven.Min": "<#00ffa5>Minimum <#ffffff>amount of Coven Roles", + "FactionLimits.Impostor.Max": "<#00a5ff>Maximum <#ffffff>amount of Impostor Roles", + "FactionLimits.Impostor.Min": "<#00ffa5>Minimum <#ffffff>amount of Impostor Roles", + "FactionLimits.Neutral.Max": "<#00a5ff>Maximum <#ffffff>amount of Neutral Roles", + "FactionLimits.Neutral.Min": "<#00ffa5>Minimum <#ffffff>amount of Neutral Roles", + "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}", + "GSInfo.CovenCount": "<#7b3fbb>Coven: {0}", + "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}", + "GSInfo.ImpCount": "<#ff1919>Impostors: {0}", + "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}", + "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}", + "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}", + "GanInvestigatorCanBeMadmate": "Investigator can be converted", + "GanJudgeCanBeMadmate": "Judge can be converted", + "GanMarshallCanBeMadmate": "Marshall can be converted", + "GanMayorCanBeMadmate": "Mayor can be converted", + "GanPresidentCanBeMadmate": "President can be converted", + "GanSheriffCanBeMadmate": "Sheriff can be converted", + "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death", + "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles", + "HHMaxKCD": "Maximum Kill Cooldown", + "HHMinKCD": "Minimum Kill Cooldown", + "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals", + "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals", + "HackLimit": "Ability Use Count", + "HideAndSeek_MaxGameTime": "Maximum Game Length", + "HideGameSettings": "Hide Game Settings", + "ImpCanBeEgoist": "An Impostor can become Egoist", + "ImpCanBeInLove": "Impostors can be in love", + "ImpCanBeLoyal": "Impostors can become Loyal", + "ImpCanBeRole": "Impostors can become {role}", + "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors", + "ImpCanKillMadmate": "Impostors can kill Madmates", + "KillCount": " Kills: {0}", + "LimitPerGame": "Limit Per Game", + "LimitPerRounds": "Limit Per Rounds", + "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates", + "MadmateCanKillImp": "Madmates can kill Impostors", + "MadmateCountMode": "Madmates count as", + "MadmateCountMode.Crew": "Crewmates", + "MadmateCountMode.Imp": "Impostors", + "MadmateCountMode.None": "Nothing", + "MainMenu.SettingsButton": "Settings", + "MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked", + "MaxCleanserUses": "Max cleanses", + "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", + "MaxInVentTime": "Max In-Vent Time", + "MaxInspectorCheckLimit": "Max inspections per game", + "MaxMadmateRoles": "<#00a5ff>Maximum amount of <#ff1919>Madmate Roles", + "MaxNNKs": "<#00a5ff>Maximum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)", + "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)", + "Maximum": "Max", + "MinMadmateRoles": "<#00ffa5>Minimum amount of <#ff1919>Madmate Roles", + "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Modded Min/Max Impostors Automatically Set To <#ffffff>{0}\\nBecause you only changed the vanilla setting, which gets overridden by the modded ones.", + "MinNNKs": "<#00ffa5>Minimum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)", + "MinPlayersForAirship": "Minimum Players for Airship", + "MinPlayersForFungle": "Minimum Players for The Fungle", + "MinPlayersForGameStateCommand": "Minimum alive players to use this command", + "MinWaitAutoStart": "Minutes to wait before auto-starting", + "Mingle": "MINGLE", + "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room", + "Mingle.ExtraTimeOnAirshipOption": "Extra Time on <#ed0007>Airship", + "Mingle.ExtraTimeOnFungleOption": "Extra Time on <#ffa646>Fungle", + "Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room", + "Mingle.MaxWinningPlayersOption": "Maximum Winning Players", + "Mingle.MinTimeOption": "Minimum Time Limit", + "Mingle.NotInRequiredRoom": "Not in any assigned room", + "Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death", + "Mingle.TimeLimitOption": "Starting Time Limit", + "MinutesLeft": "{0} Minutes Left", + "MiraO2TimeLimit": "MIRA HQ O2 Time Limit", + "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once", + "ND_LimitReachedOptions.OnlySpawnInstantDisasters": "Only Spawn Instant Disasters", + "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster", + "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster", + "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once", + "ND_WhenLimitIsReached": "When the Limit is Reached", + "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers", + "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers", + "NeutralCanBeInLove": "Neutrals can be in love", + "NeutralCanBeRole": "Neutrals can become {role}", + "NoLimitAddonsNumMax": "Max Add-ons Per Player", + "OnlyCancel": "Cancel Action Only", + "OnlyShowPart": "Shown only part", + "OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)", + "OverrideSpeedForEachMap": "Override Speed For Each Map", + "OverrideVisionInVents": "Override Vision While In Vent", + "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.", + "PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info", + "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick", + "Promt.EnableAllRoles": "Enable all roles and add-ons?\\n\\nYes - Enable all roles and add-ons\\nNo - Enter the quick setup dialog of roles and add-ons", + "Promt.EnableRole": "({0}/{1}) {2}\\nEnable {3}?\\n\\n{4}", + "Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.", + "Quiz.Settings.ChatDuringGame": "Allow Chat During Game", + "Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive", + "Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive", + "Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive", + "Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events", + "Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round", + "Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round", + "Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round", + "Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds", + "Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds", + "Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds", + "Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds", + "Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds", + "RemainingText.AnonymousEvilCount.Plural": "Evil Players", + "RemainingText.AnonymousEvilCount.Single": "Evil Player", + "ResettingOptions": "Resetting Options, hold on.... {0}/{1}", + "RestEHRSetting": "EHR settings have been restored to default", + "RevealMaxCount": "Maximum Reveals", + "RitualMaxCount": "Maximum Reveals", + "RuthlessCanVent": "Ruthless Romantic Can Vent", + "SKCanKill": "Sidekick can kill", + "SettingsForRoleText": "Settings for", + "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches", + "ShowArrows": "Has Arrows pointing toward bodies", + "ShowFPS": "Show FPS", + "ShowModdedClientText": "Show Modded Client Text", + "ShowPlayerInfoInLobby": "Show Player Info in Lobby", + "ShowResults": "Show Results", + "ShowSpecificRole": "Know specific roles on Task Completion", + "SkeldO2TimeLimit": "The Skeld O2 Time Limit", + "Snowdown.GameEndTimeOption": "Game Ends After", + "Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time", + "Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points", + "Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially", + "Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially", + "Snowdown.PointsToReachOption": "Points to Reach to Win", + "Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)", + "Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency", + "Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed", + "SoloPVP.WinnersKillCount": "They got {0} kills!", + "SoloPVP_BackCountDown": "<#ff0000>DEAD\\n<#ffffff>Respawning in <#ffff00>{0}s\\n\\n", + "SoloPVP_Buff_HPMax": "Gain: HP Max +{0}", + "SoloPVP_CanVent": "Players Can Vent", + "SoloPVP_HPMax": "Default HP", + "SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn", + "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill", + "StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time", + "StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time", + "StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time", + "StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time", + "StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time", + "StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time", + "StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time", + "StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time", + "StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time", + "StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time", + "StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time", + "StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time", + "SyncCustomSettingsRPC": "Synchronized RPC", + "SyncedButtonCount": "Max Number of Emergency Meetings Allowed", + "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration", + "TM.ToiletMaxUses": "Max Toilet Uses", + "TabGroup.GameSettings": "Mod Settings", + "TabGroup.PresetSettings": "Preset Settings", + "TabGroup.SystemSettings": "System Settings", + "TabGroup.VanillaSettings": "Vanilla Settings", + "TabInfo.GameSettings": "Modded settings that affect the gameplay in general", + "TabInfo.PresetSettings": "Pre-set game settings, made by you", + "TabInfo.SystemSettings": "Base settings for the mod itself", + "TabInfo.VanillaSettings": "Base game settings", + "TargetCannotBeTeleported": "Target cannot be teleported", + "TrackerCanGetArrowColor": "Can See Colored Arrows", + "VengefulCanVent": "Vengeful Romantic Can Vent", + "VentBlockSuccess": "This vent is now blocked", + "VentLimit": "Vent Entering Limit", + "VentPreventionMode": "Vent Prevention Mode", + "WWCanRampage": "Vent to begin Rampaging", + "WWCanRampageVanish": "Press Vanish to begin Rampaging", + "WWRampageCountdown": "Rampage ends in {0}s", + "doOverride": "Override %role%'s Tasks", + "CancelSwap1": "First Swap Target Cancelled", + "CancelSwap2": "Second Swap Target Cancelled", + /* ============================== + Commands + ============================== */ + "AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby", + "AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)", + "AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby", + "AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)", + "AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby", + "AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)", + "AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby", + "AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)", + "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all", "CommandArgs.Ask.Number1": "The first number in the question", "CommandArgs.Ask.Number2": "The second number in the question", + "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection", + "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins", + "CommandArgs.AddMod.Id": "The player's ID to make a moderator", + "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))", + "CommandArgs.AddTag.Id": "The player's ID to add a tag to", + "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)", + "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list", "CommandArgs.Answer.Number": "The answer to the question", - "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)", - "CommandArgs.Target.Id": "The player's ID to target", - "CommandArgs.Chat.Message": "The message to make your target send", - "CommandArgs.Check.Id": "The player's ID to check", - "CommandArgs.Check.Role": "The role or add-on to check for", + "CommandArgs.Assume.Id": "The player's ID to assume votes for", + "CommandArgs.Assume.Number": "The number of votes to assume", "CommandArgs.Ban.Id": "The player's ID to ban or kick", "CommandArgs.Ban.Reason": "The reason for the punishment", - "CommandArgs.Exe.Id": "The player's ID to execute", - "CommandArgs.Kill.Id": "The player's ID to kill", - "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)", - "CommandArgs.ChangeRole.Role": "The role to change to", "CommandArgs.CSD.Sound": "The sound to play", - "CommandArgs.SD.Sound": "The sound to play", + "CommandArgs.Chat.Message": "The message to make your target send", + "CommandArgs.ChangeRole.Role": "The role to change to", + "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)", + "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)", + "CommandArgs.Check.Id": "The player's ID to check", + "CommandArgs.Check.Role": "The role or add-on to check for", + "CommandArgs.Choose.Role": "The role to choose", + "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)", + "CommandArgs.Combo.Addon": "The name of the add-on in 1 word", + "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])", + "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)", + "CommandArgs.Combo.Role": "The name of the main role in 1 word", + "CommandArgs.Compare.Id1": "The first player's ID to compare", + "CommandArgs.Compare.Id2": "The second player's ID to compare", + "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server", + "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from", + "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to", + "CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)", + "CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.", + "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)", + "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins", + "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators", + "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from", + "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list", + "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)", + "CommandArgs.Draft.Number": "The number of the role to choose", + "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of", + "CommandArgs.Effect.Effect": "The name of the effect to apply", + "CommandArgs.EightBall.Question": "The question to ask", + "CommandArgs.Exe.Id": "The player's ID to execute", + "CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)", + "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for", + "CommandArgs.Forge.Id": "The player's ID to forge a fake role for", + "CommandArgs.Forge.Role": "The fake role to forge", "CommandArgs.GNO.Number": "The number to guess", "CommandArgs.Guess.Id": "The player's ID to guess", "CommandArgs.Guess.Role": "The role or add-on to guess", - "CommandArgs.Trial.Id": "The player's ID to trial or kill", - "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set", - "CommandArgs.Compare.Id1": "The first player's ID to compare", - "CommandArgs.Compare.Id2": "The second player's ID to compare", - "CommandArgs.Medium.Answer": "yes/no", - "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)", - "CommandArgs.Poll.Question": "The question to ask. End it with a question mark (?)!", - "CommandArgs.Poll.AnswerA": "The first answer", - "CommandArgs.Poll.AnswerB": "The second answer", - "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)", - "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)", - "CommandArgs.PV.Vote": "A/B/C/D", "CommandArgs.HM.Id": "1/2/3", - "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)", - "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list", - "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list", - "CommandArgs.Assume.Id": "The player's ID to assume votes for", - "CommandArgs.Assume.Number": "The number of votes to assume", + "CommandArgs.HWhisper.Id": "The player's ID to whisper the help to", + "CommandArgs.HWhisper.Message": "The helping message to whisper", + "CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player", + "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of", + "CommandArgs.Kill.Id": "The player's ID to kill", + "CommandArgs.Level.Level": "Your new level", + "CommandArgs.Medium.Answer": "yes/no", + "CommandArgs.MessageWait.Duration": "The duration in seconds", + "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)", + "CommandArgs.Mute.Id": "The player's ID to mute", + "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)", "CommandArgs.Note.Action": "add/remove/clear/view", "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank", "CommandArgs.OS.Chance": "The spawn chance for the role", "CommandArgs.OS.Role": "The role to set the spawn chance for", - "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)", - "CommandArgs.Mute.Id": "The player's ID to mute", - "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)", - "CommandArgs.Unmute.Id": "The player's ID to unmute", - "CommandArgs.Draft.Number": "The number of the role to choose", - "CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.", - "CommandArgs.Whisper.Id": "The player's ID to whisper to", - "CommandArgs.Whisper.Message": "The message to whisper", - "CommandArgs.HWhisper.Id": "The player's ID to whisper the help to", - "CommandArgs.HWhisper.Message": "The helping message to whisper", - "CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)", - "CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player", - "CommandArgs.EightBall.Question": "The question to ask", - "CommandArgs.AddTag.Id": "The player's ID to add a tag to", - "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))", - "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)", - "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from", - "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of", - "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for", - "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role", - "CommandArgs.Forge.Id": "The player's ID to forge a fake role for", - "CommandArgs.Forge.Role": "The fake role to forge", - "CommandArgs.Choose.Role": "The role to choose", - "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from", - "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to", - "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins", - "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins", - "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of", + "CommandArgs.Poll.AnswerA": "The first answer", + "CommandArgs.Poll.AnswerB": "The second answer", + "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)", + "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)", + "CommandArgs.Poll.Question": "The question to ask. End it with a question mark (?)!", + "CommandArgs.PV.Vote": "A/B/C/D", + "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)", + "CommandArgs.R.Role": "The role to view (leave blank to view all roles)", + "CommandArgs.Rename.Name": "Your new name", "CommandArgs.Retribute.Id": "The potential killer's ID to guess", - "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server", + "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)", "CommandArgs.Revive.Id": "The dead player's ID to revive", + "CommandArgs.Say.Message": "The message to send", + "CommandArgs.SD.Sound": "The sound to play", "CommandArgs.Select.Id": "The player's ID to select as your impostor partner", "CommandArgs.Select.Role": "The role to select for your impostor partner", + "CommandArgs.SetRole.Id": "The player's ID whose role you want to set", + "CommandArgs.SetRole.Role": "The role to set", + "CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)", + "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set", + "CommandArgs.Target.Id": "The player's ID to target", + "CommandArgs.Template.Tag": "The tag of the template to send", + "CommandArgs.Trial.Id": "The player's ID to trial or kill", "CommandArgs.UIScale.Scale": "The scale to set (1.0 = default, 0.5 = half size, 2.0 = double size)", - "CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)", + "CommandArgs.Unmute.Id": "The player's ID to unmute", + "CommandArgs.Up.Role": "The role to set", + "CommandArgs.Vote.Id": "The player's ID to vote for", + "CommandArgs.Whisper.Id": "The player's ID to whisper to", + "CommandArgs.Whisper.Message": "The message to whisper", + "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role", + "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't", + "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector", + "CommandDescription.AddAdmin": "Add a player to the list of admins", + "CommandDescription.AddMod": "Makes the specified player a moderator", + "CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).", + "CommandDescription.AddVIP": "Add a player to the VIP list", + "CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.", + "CommandDescription.Answer": "Answer a math question asked by the Mathematician", + "CommandDescription.Ask": "Ask a question as the Mathematician", + "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer", + "CommandDescription.Ban": "Bans or kicks a player from the lobby", + "CommandDescription.CSD": "Plays a custom sound", + "CommandDescription.ChangeRole": "Changes your role", + "CommandDescription.ChangeSetting": "Change the game settings", + "CommandDescription.Chat": "Make your target send a message as the Ventriloquist", + "CommandDescription.Check": "Check if a player has that role as the Inquirer", + "CommandDescription.Choose": "Choose your role as the Pawn after completing all tasks.", + "CommandDescription.Colour": "Sets your skin color", + "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together", + "CommandDescription.Compare": "Compare two players' teams as the Inspector", + "CommandDescription.ConfirmAuth": "Command required to register a new EHR account", + "CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.", + "CommandDescription.CosID": "View your cosmetics", + "CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.", + "CommandDescription.Death": "View who killed you (or another player) and their role", + "CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.", + "CommandDescription.Decree": "Use a decree as the President", + "CommandDescription.DeleteAdmin": "Remove a player from the list of admins", + "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators", + "CommandDescription.DeleteTag": "Delete a tag from a player.", + "CommandDescription.DeleteVIP": "Remove a player from the VIP list", + "CommandDescription.Disconnect": "Get rid of all players in the specified team", + "CommandDescription.Draft": "Choose a role in the draft", + "CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.", + "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game", + "CommandDescription.Dump": "Dumps the log file to the desktop", + "CommandDescription.Effect": "Apply a Randomizer effect to yourself", + "CommandDescription.EightBall": "Ask the magic 8-ball a question.", + "CommandDescription.EnableAllRoles": "Enables all roles and add-ons", + "CommandDescription.End": "Ends the game", + "CommandDescription.Exe": "Executes a player", + "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator", + "CommandDescription.Fix": "Fixes the black screen bug for a specific player.", + "CommandDescription.Forge": "As the Forger, forge a fake role for a player.", + "CommandDescription.GNO": "Guess The Number mini-game", + "CommandDescription.HM": "Send one of the messages as the Messenger", + "CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.", + "CommandDescription.Help": "View the list of commands", + "CommandDescription.HideName": "Hides your name", + "CommandDescription.ID": "View the IDs of all players", + "CommandDescription.Imitate": "Imitate a dead player's role as the Imitator", + "CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.", + "CommandDescription.KCount": "View the number of remaining impostors and neutral killers", + "CommandDescription.Kill": "Kills a player", + "CommandDescription.LT": "View the lobby timer", + "CommandDescription.LastResult": "View the roles and add-ons of players in the last game", + "CommandDescription.Level": "Changes your level", + "CommandDescription.MTHY": "Calls a meeting or ends the current meeting", + "CommandDescription.MapPoll": "Start a poll to vote for the next map.", + "CommandDescription.Medium": "Answer the Medium's question", + "CommandDescription.MessageWait": "Set the buffer time for system messages", + "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.", + "CommandDescription.MyRole": "View the description and settings of your role", + "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator", + "CommandDescription.Note": "Manage your notes as the Journalist", + "CommandDescription.Now": "View the current settings", + "CommandDescription.OS": "Set the spawn chance of a role", + "CommandDescription.PV": "Vote in a poll", + "CommandDescription.Poll": "Starts a poll", + "CommandDescription.QA": "Answer a question asked by the Quiz Master", + "CommandDescription.QS": "View the current question asked by the Quiz Master", + "CommandDescription.R": "View the list of roles or the description of a specific role", + "CommandDescription.Ready": "Mark yourself as ready", + "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)", + "CommandDescription.Rename": "Gives you a new name", + "CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist", + "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis", + "CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.", + "CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.", + "CommandDescription.SD": "Plays a sound from the game", + "CommandDescription.Say": "Send a message as the host/moderator", + "CommandDescription.Select": "Select your impostor partner and their role.", + "CommandDescription.SetRole": "Set a player's role/add-on for the next game", + "CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.", + "CommandDescription.Start": "Starts the game", + "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper", + "CommandDescription.TPIn": "Teleport into the lobby", + "CommandDescription.TPOut": "Teleport out of the lobby", + "CommandDescription.Target": "Target a player as the Ventriloquist", + "CommandDescription.Template": "Send a message template (from template.txt)", + "CommandDescription.Trial": "Trial a player as the Judge or Councillor", + "CommandDescription.UIScale": "Set the scale of the buttons in the UI", + "CommandDescription.Unmute": "Unmute someone.", + "CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead", + "CommandDescription.Version": "View the current version of EHR", + "CommandDescription.Vote": "Vote for a player", + "CommandDescription.VoteStart": "Vote to start the game", + "CommandDescription.Whisper": "Whisper a message to a player.", + "CommandDescription.Winner": "View the winners of the last game", + "CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.", + "CommandForms.AFKExempt": "afkexempt", + "CommandForms.AddAdmin": "addadmin", + "CommandForms.AddMod": "addmod", + "CommandForms.AddTag": "addtag,createtag", + "CommandForms.AddVIP": "addvip", + "CommandForms.Anagram": "anagram", + "CommandForms.Answer": "ans,answer", + "CommandForms.Ask": "ask", + "CommandForms.Assume": "assume", + "CommandForms.Ban": "ban,kick", + "CommandForms.CSD": "csd", + "CommandForms.ChangeRole": "changerole", + "CommandForms.ChangeSetting": "cs,changesetting", + "CommandForms.Chat": "chat", + "CommandForms.Check": "check", + "CommandForms.Choose": "choose,pick", + "CommandForms.Colour": "colour,color", + "CommandForms.Combo": "combo", + "CommandForms.Compare": "compare,cp,cmp", + "CommandForms.ConfirmAuth": "confirmauth", + "CommandForms.CopyPreset": "copypreset,presetcopy", + "CommandForms.CosID": "cosid", + "CommandForms.DayBreak": "daybreak,db", + "CommandForms.Death": "death,d", + "CommandForms.DeathNote": "dn,deathnote", + "CommandForms.Decree": "decree", + "CommandForms.DeleteAdmin": "deleteadmin", + "CommandForms.DeleteMod": "deletemod", + "CommandForms.DeleteTag": "deletetag", + "CommandForms.DeleteVIP": "deletevip", + "CommandForms.Disconnect": "dis,disconnect", + "CommandForms.Draft": "draft", + "CommandForms.DraftDescription": "dd,draftdesc,draftdescription", + "CommandForms.DraftStart": "draftstart,ds", + "CommandForms.Dump": "dump", + "CommandForms.Effect": "eff,effect", + "CommandForms.EightBall": "8ball", + "CommandForms.End": "end", + "CommandForms.EnableAllRoles": "enableallroles", + "CommandForms.Exe": "exe", + "CommandForms.Fabricate": "fabricate", + "CommandForms.Fix": "fix,blackscreenfix,fixblackscreen", + "CommandForms.Forge": "forge", + "CommandForms.GNO": "gno", + "CommandForms.Guess": "shoot,guess,bet,bt,st", + "CommandForms.HM": "hm", + "CommandForms.HWhisper": "hw,hwhisper", + "CommandForms.Help": "h,help", + "CommandForms.HideName": "hn,hidename", + "CommandForms.ID": "id,guesslist", + "CommandForms.Imitate": "imitate", + "CommandForms.JailTalk": "jt,jailtalk", + "CommandForms.KCount": "gamestate,gstate,gs,kcount,kc", + "CommandForms.Kill": "kill", + "CommandForms.LT": "lt", + "CommandForms.LastResult": "l,lastresult", + "CommandForms.Level": "level", + "CommandForms.MTHY": "mt,hy", + "CommandForms.MapPoll": "mp,mpoll,pollm,mappoll", + "CommandForms.Medium": "ms,mediumship,medium", + "CommandForms.MessageWait": "mw,messagewait", + "CommandForms.Mute": "mute", + "CommandForms.MyRole": "m,myrole", + "CommandForms.Negotiation": "negotiation,neg", + "CommandForms.Note": "note", + "CommandForms.Now": "n,now", + "CommandForms.OS": "os,optionset", + "CommandForms.PV": "pv", + "CommandForms.Poll": "poll", + "CommandForms.QA": "qa", + "CommandForms.QS": "qs", + "CommandForms.R": "r", + "CommandForms.Ready": "ready", + "CommandForms.ReadyCheck": "rc,readycheck", + "CommandForms.Rename": "rn,rename,name", + "CommandForms.Retribute": "ret,retribute", + "CommandForms.Revenge": "rv", + "CommandForms.Revive": "revive", + "CommandForms.RoleList": "rl,rolelist", + "CommandForms.SD": "sd", + "CommandForms.Say": "say,s", + "CommandForms.Select": "select", + "CommandForms.SetRole": "setrole,setaddon", + "CommandForms.Spectate": "spectate", + "CommandForms.Start": "start", + "CommandForms.Swap": "sw,swap,st", + "CommandForms.TPIn": "tpin", + "CommandForms.TPOut": "tpout", + "CommandForms.Target": "target", + "CommandForms.Template": "t,template", + "CommandForms.Trial": "tl,sp,jj,trial", + "CommandForms.UIScale": "uiscale", + "CommandForms.Unmute": "unmute", + "CommandForms.Up": "up", + "CommandForms.Version": "v,version", + "CommandForms.Vote": "vote", + "CommandForms.VoteStart": "vs,votestart", + "CommandForms.Whisper": "w,whisper", + "CommandForms.Winner": "win,winner", + "CommandForms.XOR": "xor", + "CommandList": "★ Command list:", + "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host", + "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins", + "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators & Admins", + "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients", + "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>After Death", + "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby & After Death", + "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Game", + "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby", + "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Meetings", "Commands.ChangeSettingHelp": "Arguments:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotes:\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"", - "AddTagSuccess": "<#00ffa5>✓ Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}!", - "DeleteTagSuccess": "<#00ffa5>✓ Successfully deleted {0}'s tag.", - "8BallResponseTitle": "<#000000>➇ 8-BALL ➇", - "8BallResponse.0": "It is certain.", - "8BallResponse.1": "It is decidedly so.", - "8BallResponse.2": "Without a doubt.", - "8BallResponse.3": "Yes - definitely.", - "8BallResponse.4": "You may rely on it.", - "8BallResponse.5": "As I see it, yes.", - "8BallResponse.6": "Most likely.", - "8BallResponse.7": "Outlook good.", - "8BallResponse.8": "Yes.", - "8BallResponse.9": "Signs point to yes.", - "8BallResponse.10": "Reply hazy, try again.", - "8BallResponse.11": "Ask again later.", - "8BallResponse.12": "Better not tell you now.", - "8BallResponse.13": "Cannot predict now.", - "8BallResponse.14": "Concentrate and ask again.", - "8BallResponse.15": "Don't count on it.", - "8BallResponse.16": "My reply is no.", - "8BallResponse.17": "My sources say no.", - "8BallResponse.18": "Outlook not so good.", - "8BallResponse.19": "Very doubtful.", - "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)", - "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<#ffffff>Please enable <#ffff44>{0} in System Settings, otherwise the server will reject your request.", - "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<#ffffff>{0}", - "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.", - "GameModePoll.Question": "Which game mode should we play next?", - "MapPoll.Question": "Which map should we play next?", - "PollResultTitle": "Poll Results", - "Poll.Title": "<#ff0000>➡ POLL ⬅", - "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n", - "Poll.Tie": "Tie: {0} - each with {1} votes\\n", - "Poll.Begin": "You may vote using /pv A/B/C/D", - "Poll.TimeInfo": "The results will be final in {0} seconds.", - "Poll.Inactive": "There isn't any active poll currently.", - "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.", - "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.", - "Poll.YouVoted": "You have voted for {0}, which now has {1} votes.", + "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!", + "HostKillSelfByCommand": "The lobby Host decided to commit suicide", + "HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted", + "HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others", + "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.", + "KickCommandKickHost": "You are not permitted to kick the host.", + "KickCommandKickMod": "You are not permitted to kick other moderators.", + "KickCommandKicked": "was kicked from the game.", + "KickCommandKickedReason": "Reason:", + "KickCommandKickedRole": "Their role was {0}", + "KickCommandNoAccess": "You do not have access to the kick command.", + "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦", + "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠\\n<#ffa500>Otherwise your messages are exposed!", "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!", - "VotedToStart.Title": "<#00a5ff>{0} voted to start the game using <#00ffff>/vs!", - "VotedToStart": "If >50% of the lobby uses it, the starting countdown begins.\\n{0}/{1} players already used it ({2}%). {3} uses are required.", - "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.", - "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.", - "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.", - "PlayerUnmuted": "You've successfully unmuted {0}.", - "YouUnmuted": "{0} has unmuted you.", - "AdminUnmuted": "Admin {0} has unmuted {1}.", - "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.", - "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) whispers to you:", - "HWhisperTitle": "<#ff0000>The Host ({0}) whispers a <#00ffff>help to you:", - "JailTalkTitle": "JAIL", - "DisableVentingOn1v1": "Disable Venting in 1v1s", - "DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s", - "DisableWhisperCommand": "Disable 'whisper' command", - "DisableSpectateCommand": "Disable /spectate command", - "Disable8ballCommand": "Disable /8ball command", - "DisableVoteStartCommand": "Disable /votestart command", - "SpectateDisabled": "<#ff0000>X The /spectate command is disabled in this lobby.", - "WhisperDisabled": "<#ff0000>X The 'whisper' command is disabled in this lobby.", - "EightBallDisabled": "<#ff0000>X The /8ball command is disabled in this lobby.", - "VoteStartDisabled": "<#ff0000>X The /votestart command is disabled in this lobby.", - "Anagram.CorrectGuess": "<#00ffa5>✓ {0} has guessed the anagram correctly ({1})!", - "Anagram": "The scrambled word is {0}! Guess the original word! (Hint: It starts with the letter {1}!)", - "AnagramTitle": "<#888888>➡ ANAGRAM ⬅", - "XORRemoved": "<#00ffa5>✓ XOR combination removed successfully.", - "XORSameRole": "<#ff0000>X XOR combinations must have 2 different roles.", - "XORAdditionRole": "<#ff0000>X XOR combinations don't support add-ons. Use <#ffff00>/combo for that.", - "XORAdded": "<#00ffa5>✓ XOR combination added successfully.", - "XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅", - "ForgeSuccess": "<#00ffa5>✓ Successfully forged {1} as {2}.\\nYou have {0} ability uses left.", - "ThankYouForUsingEHR": "Thank you for using EHR!", - "AnonymousBodies": "Anonymous Bodies", + "Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop", + "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} will spectate for the next game.", + "SpectateCommand.Removed": "<#ffab1b>- You are no longer spectating.", + "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} is no longer a forced spectator.", + "SpectateCommand.Success": "<#00ff00>✓ You are now spectating for the next game.", + "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X You were spectating last round. You can't spectate again.", + "SwapHelp": "Use /cmd sw [ID] to choose a player to swap votes with.", + "TerminateCommand": "Abort Command", + /* ============================== + Maps + ============================== */ + "AddedPolus": "Include Polus", + "AddedTheAirship": "Include Airship", + "AddedTheSkeld": "Include The Skeld", + "Airship": "<#ed0007>The Airship", + "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)", + "AirshipChance": "Chance that the map is Airship", + "AirshipVariableElectrical": "Variable Electrical (Airship)", + "DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On MIRA HQ", + "DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On Polus", + "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ", + "DecontaminationTimeOnPolus": "Decontamination Time On Polus", + "Dleks": "<#66a186>Dleks Eht", + "DleksChance": "Chance that the map is dlekS ehT", + "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle", + "ExtraKillCooldownOnAirship": "Extra Kill Cooldown on Airship", + "ExtraKillCooldownOnFungle": "Extra Kill Cooldown on Fungle", + "ExtraKillCooldownOnPolus": "Extra Kill Cooldown on Polus", + "Fungle": "<#ffa646>The Fungle", + "FungleChance": "Chance that the map is The Fungle", + "FungleMushroomMixupDuration": "The Fungle Mushroom Mixup Duration", + "HotPotato_ExtraTimeOnAirship": "Extra Time on Airship", + "HotPotato_ExtraTimeOnFungle": "Extra Time on Fungle", + "MapPoll.Question": "Which map should we play next?", + "MiraChance": "Chance that the map is MIRA HQ", + "MiraHQ": "<#e84b56>Mira HQ", + "Polus": "<#a167c0>Polus", + "PolusChance": "Chance that the map is Polus", + "RandomMapsMode": "Random Maps Mode", + "Skeld": "<#66a186>The Skeld", + "SkeldChance": "Chance that the map is The Skeld", + "SpeedForMap": "Player Speed on {map}", + "StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On Airship", + "StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle", + "Submerged": "<#3064ff>Submerged", + "UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues", + "SubmergedRoomName.128": "Research", + "SubmergedRoomName.129": "Observatory", + "SubmergedRoomName.130": "Upper Central", + "SubmergedRoomName.131": "Upper Lobby", + "SubmergedRoomName.132": "Filtration", + "SubmergedRoomName.133": "Ballast", + "SubmergedRoomName.134": "Lower Central", + "SubmergedRoomName.135": "Lower Lobby", + /* ============================== + Cooldowns and Timers + ============================== */ + "AbilityCooldown": "Ability Cooldown", + "AbilityDuration": "Ability Duration", + "AbilityOnCooldown": "Ability on cooldown!", + "AdditionalEmergencyCooldown": "Additional Emergency Cooldown", + "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied", + "AdditionalEmergencyCooldownTime": "Additional Cooldown", + "AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in {0} seconds", + "AutoStartTimer": "Initial Countdown for auto-starting", + "BKProtectDuration": "Protection Duration", + "BlackHolePlaceCooldown": "Black Hole Place Cooldown", + "BombCooldown": "Bomb Cooldown", + "BombExplodeCooldown": "Bomb explode cooldown", + "BountyFailureKillCooldown": "Kill Cooldown After Killing Others", + "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty", + "ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s", + "CamouflageCooldown": "Camouflage Cooldown", + "CamouflageDuration": "Camouflage Duration", + "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up", + "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing", + "ControlCooldown": "Control Cooldown", + "CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other", + "CurseCooldown": "Curse Cooldown", + "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After", + "DKCD": "<#361d12>Deathknight Recruit Cooldown", + "DazzleCooldown": "Dazzle Cooldown", + "DecreasedKillCooldown": "Decreased Kill Cooldown", + "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown", + "DeliverCooldown": "Deliver Cooldown", + "DevourCooldown": "Devour Cooldown", + "EnrageCooldown": "Enrage Cooldown", + "EnrageDuration": "Enrage Duration", + "EvenKillCooldown": "Even-Numbered kill cooldown", + "FixFirstKillCooldown": "Reset First Kill Cooldown", + "FreezeCooldown": "Freeze Cooldown", + "FreezeDuration": "Freeze Duration", + "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others", + "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target", + "HackCooldown": "Hack Cooldown", + "HackDuration": "Hack Duration", + "IncreasedSpeedDuration": "Increased Speed Duration", + "IncreasedVisionDuration": "Increased Vision Duration", + "KCD": "Kill Cooldown: {0}s", + "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", + "KillCooldown": "Kill Cooldown", + "KillCooldownAfterCleaning": "Kill Cooldown On Clean", + "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze", + "KillCooldownNormally": "Kill Cooldown Without Sabotage", + "KillCooldownOnStrangle": "Kill Cooldown after Strangling", + "KillFlashDuration": "Kill-Flash Duration", + "LobbyCloseTimer": "Lobby Closing Timer: {0}", + "LobbyTimer": "Lobby closes in {0}m {1}s", + "LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every", + "ND_Earthquake.DurationOpt": "Earthquake Duration", + "ND_SandStorm.DurationOpt": "Sandstorm Duration", + "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration", + "ND_Tornado.DurationOpt": "Tornado Duration", + "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete", + "NegativeEffectDuration": "Lower Vision/Speed Duration", + "NukeCooldown": "Nuke Cooldown", + "OddKillCooldown": "Odd-Numbered kill cooldown", + "PhantomCooldown": "Invisibility Cooldown", + "PhantomDuration": "Invisibility Duration", + "PoisonCooldown": "Poison Cooldown", + "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player", + "PyroDouseCooldown": "Douse Cooldown", + "RememberCooldown": "Remember Cooldown", + "ResetKillCooldownOn": "Kill Cooldown On Reset", + "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player", + "RuthlessKCD": "Ruthless Romantic Kill Cooldown", + "ShapeshiftCooldown": "Shapeshift Cooldown", + "ShapeshiftDuration": "Shapeshift Duration", + "ShieldDuration": "Shield Duration", + "SoloPVP_ATKCooldown": "Attack Cooldown", + "StartingKillCooldown": "Starting Kill Cooldown", + "StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers", + "StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers", + "StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers", + "StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers", + "StopAndGo_EventDuration": "Duration of Events", + "StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers", + "StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers", + "StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers", + "StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers", + "StopAndGo_EventDuration_VentAccess": "Duration of Vent Access", + "StopAndGo_Event_DoubledTimers": "Doubled Timers", + "StopAndGo_Event_FrozenTimers": "Frozen Timers", + "StopAndGo_Event_HalvedTimers": "Halved Timers", + "StopAndGo_Event_HiddenTimers": "Hidden Timers", + "TM.BluePoopDuration": "Blue Poop Duration", + "TM.BrownPoopDuration": "Brown Poop Duration", + "TM.GreenPoopDuration": "Green Poop Duration", + "TM.PurplePoopDuration": "Purple Poop Duration", + "TM.RedPoopDuration": "Red Poop Duration", + "TM.ToiletDuration": "Toilets Disappear After", + "TrackerCooldown": "Track Cooldown", + "TrackerDuration": "Track Duration", + "VengefulKCD": "Vengeful Romantic Kill Cooldown", + "VentCooldown": "Vent Cooldown", + "VitalsCooldown": "Vitals Cooldown", + "VitalsDuration": "Vitals Duration", + /* ============================== + Errors + ============================== */ + "ByBardGetFailed": "Oops, I seem to be out of inspiration.", + "CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n", + "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<#ffffff>{0}", + "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<#ffffff>Please enable <#ffff44>{0} in System Settings, otherwise the server will reject your request.", + "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)", + "Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them", + "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})", + "ErrorLevel1": "Bugs may occur.", + "ErrorLevel2": "This can cause serious issues with the game.", + "ErrorLevel3": "This version shouldn't have been released.", + "ErrorTeleport": "Teleport failed", + "FailChance": "Chance of showing incorrect result", + "FailToTrack": "Failed To Track", + "InvalidArgs": "Invalid Args", + "InvalidArguments": "Invalid Arguments", + "InvalidUndeadTarget": "Target cannot be recruited", + "KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)", + "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.", + "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...", + "updateFailed": "Update failed.", + "ForceEnd": "Aborted", + "ForceEndText": "The Host/a Staff has aborted the game", + "ErrorEndText": "An error occurred", + "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.", + "ERR-000-000-0": "No Error", + "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.", + "ERR-000-900-0": "Test Error Lv.0", + "ERR-000-910-1": "Test Error Lv.1", + "ERR-000-920-2": "Test Error Lv.2", + "ERR-000-930-3": "Test Error Lv.3", + "ERR-001-000-3": "Main dictionary has duplicated keys.", + "ERR-002-000-1": "This game mode is incompatible with the current map.", + "ERR-002-000-3": "Your Among Us version is outdated.", + /* ============================== + Achievements + ============================== */ + "Achievement.ALightInTheShadows": "A Light In The Shadows", + "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage", + "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It", + "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master", + "Achievement.Abstain": "Abstain", + "Achievement.Abstain.Description": "Don't vote any player for the entire game", + "Achievement.AlarmClock": "Alarm Clock", + "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you", + "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!", + "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game", + "Achievement.AntiSaboteur": "Anti-Saboteur", + "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician", + "Achievement.Armageddon": "Armageddon", + "Achievement.Armageddon.Description": "Survive the Tremor's doom", + "Achievement.Awww": "Awww", + "Achievement.Awww.Description": "Drag Penguin as Goose", + "Achievement.BadEncounter": "Bad Encounter", + "Achievement.BadEncounter.Description": "As Veteran, get killed while alerted", + "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?", + "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die", + "Achievement.BeginnerGuesser": "Beginner Guesser", + "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game", + "Achievement.BestGuesserAward": "'Best Guesser' Award", + "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game", + "Achievement.BestReactionTime": "Best Reaction Time", + "Achievement.BestReactionTime.Description": "Win in Room Rush game mode", + "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate", + "Achievement.Bloodbath": "Bloodbath", + "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine", + "Achievement.Bloodthirsty": "Bloodthirsty", + "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown", + "Achievement.BrainStorm": "Brain Storm", + "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings", + "Achievement.Bruh": "Bruh", + "Achievement.Bruh.Description": "Get vanilla Crewmate role", + "Achievement.CantTouchThis": "Can't Touch This", + "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions", + "Achievement.Carried": "Carried", + "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead", + "Achievement.Censorship": "Censorship", + "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer", + "Achievement.Checkmate": "Checkmate", + "Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role", + "Achievement.CloseCall": "Close Call", + "Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur", + "Achievement.Collapse": "Collapse", + "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher", + "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role", + "Achievement.CoordinatedAttack": "Coordinated Attack", + "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles", + "Achievement.Covid20.Description": "Infect 2 people as Virus", + "Achievement.CrewHero": "Crew Hero", + "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates", + "Achievement.Delicious": "Delicious", + "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish", + "Achievement.DestinysChoice": "Destiny's Choice", + "Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown", + "Achievement.DiePleaseDie": "Die, Please, Die!!", + "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully", + "Achievement.DrivingTestFailed": "Driving Test Failed", + "Achievement.DrivingTestFailed.Description": "Propel someone as a Car", + "Achievement.Duel": "Duel", + "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer", + "Achievement.Easypeasy": "Easy peasy", + "Achievement.Easypeasy.Description": "Correctly guess God as Decryptor", + "Achievement.Eavesdropper": "Eavesdropper", + "Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting", + "Achievement.EconomicCompetition": "Economic Competition", + "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant", + "Achievement.ExpertControl": "Expert Control", + "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round", + "Achievement.FastestRunner": "Fastest Runner", + "Achievement.FastestRunner.Description": "Win in Deathrace game mode", + "Achievement.FirstDayOnTheJob": "First Day On The Job", + "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight", + "Achievement.FlagMaster": "Flag Master", + "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag", + "Achievement.FriendlyFire": "Friendly Fire", + "Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner", + "Achievement.FuriousAvenger": "Furious Avenger", + "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies", + "Achievement.GetDecrypted": "Get Decrypted!", + "Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor", + "Achievement.GetDownMrPresident": "Get Down, Mr. President!", + "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard", + "Achievement.GetMuted": "Get Muted!", + "Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting", + "Achievement.Gotcha": "Gotcha!", + "Achievement.Gotcha.Description": "Kill Bait and then get ejected", + "Achievement.GuessMaster": "Guess Master", + "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game", + "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?", + "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode", + "Achievement.HeyRabek": "Hey, Rabek!", + "Achievement.HeyRabek.Description": "Make H2SO4 as Chemist", + "Achievement.Honk": "Honk", + "Achievement.Honk.Description": "Drag someone as Goose", + "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!", + "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected", + "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?", + "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer", + "Achievement.Hypnosis": "Hypnosis", + "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability", + "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists", + "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel", + "Achievement.IKnowYourNames": "I Know Your Names", + "Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer", + "Achievement.IWishIReported": "I Wish I Reported....", + "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist", + "Achievement.IdeasLiveOn": "Ideas Live On", + "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers", + "Achievement.ImCrewISwear": "I'm Crew I Swear", + "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead", + "Achievement.ImUnstoppable": "I'm Unstoppable", + "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch", + "Achievement.ImpostorGang": "Impostor Gang", + "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive", + "Achievement.InnocentImpostor": "Innocent Impostor", + "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill", + "Achievement.InnocentKiller": "Innocent Killer", + "Achievement.InnocentKiller.Description": "Kill someone without having a kill button", + "Achievement.Inquisition": "Inquisition", + "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader", + "Achievement.ItsGamblingTime": "It's Gambling Time", + "Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game", + "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro", + "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb", + "Achievement.ItsMorbinTime": "It's Morbin Time!", + "Achievement.ItsMorbinTime.Description": "Shapeshift into someone", + "Achievement.KimJongUnExperience": "Kim Jong Un Experience", + "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator", + "Achievement.LiarLiar": "Liar Liar", + "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors", + "Achievement.LuckOrObservation": "Luck Or Observation?", + "Achievement.LuckOrObservation.Description": "Guess 1 player correctly", + "Achievement.Lumberjack": "Lumberjack", + "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe", + "Achievement.Massacre": "Massacre", + "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter", + "Achievement.MasterDetective": "Master Detective", + "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers", + "Achievement.MasterOfTheStones": "Master Of The Stones", + "Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos", + "Achievement.Mimicry": "Mimicry", + "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger", + "Achievement.MindReader": "Mind Reader", + "Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius", + "Achievement.MyBad": "My Bad", + "Achievement.MyBad.Description": "As Tree, kill everyone in your radius by falling", + "Achievement.NothingCanStopLove": "Nothing Can Stop Love", + "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone", + "Achievement.OhNo": "Oh No!", + "Achievement.OhNo.Description": "Kill the Bait as your first kill", + "Achievement.Ohhh": "Ohhh", + "Achievement.Ohhh.Description": "Drag Goose as Penguin", + "Achievement.OutOfTime": "Out Of Time", + "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit", + "Achievement.P2W": "P2W", + "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game", + "Achievement.PVPMaster": "PVP Master", + "Achievement.PVPMaster.Description": "Win in Solo PVP game mode", + "Achievement.PayUp": "Pay Up!", + "Achievement.PayUp.Description": "Kill a player as Clerk", + "Achievement.Prankster": "Prankster", + "Achievement.Prankster.Description": "Shapeshift as Disco", + "Achievement.SeekAndHide": "Seek And Hide", + "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode", + "Achievement.SerialKiller": "Serial Killer", + "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode", + "Achievement.SimonSays": "Simon Says", + "Achievement.SimonSays.Description": "Complete the Simon's instruction", + "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble", + "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble", + "Achievement.Speedrun": "Speedrun", + "Achievement.Speedrun.Description": "Have a game end in under 1 minute", + "Achievement.StabbingTheBack": "Stabbing The Back", + "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber", + "Achievement.Superhero": "Superhero", + "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff", + "Achievement.Tag": "Tag", + "Achievement.Tag.Description": "Tag the most players in Capture The Flag", + "Achievement.ThatWasClose": "That Was Close", + "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch", + "Achievement.TheBestInSchool": "The Best In School", + "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly", + "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game", + "Achievement.TheLastSurvivor": "The Last Survivor", + "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left", + "Achievement.TheRealTraitor": "The Real Traitor", + "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor", + "Achievement.ThereCanOnlyBeOne": "There Can Only Be One", + "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you", + "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch", + "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game", + "Achievement.ThisAintSquidGames": "This Ain't Squid Games", + "Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode", + "Achievement.TooCold": "Too Cold", + "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)", + "Achievement.TooHotForMe": "Too Hot For Me", + "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode", + "Achievement.Transformer": "Transformer", + "Achievement.Transformer.Description": "Change roles at least 3 times in the same game", + "Achievement.Two012.Description": "Win in Natural Disasters game mode", + "Achievement.TwoFast4You": "2fast4you", + "Achievement.TwoFast4You.Description": "Win in Speedrun game mode", + "Achievement.UnderNewManagement": "Under New Management", + "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus", + "Achievement.Unsuspected": "Unsuspected", + "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings", + "Achievement.Vectory": "Vector-y", + "Achievement.Vectory.Description": "Vent 50 times in one game", + "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day", + "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot", + "Achievement.WhatHaveIDone": "What Have I Done....", + "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower", + "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??", + "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role", + "Achievement.WhatTheHell": "What The Hell....", + "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)", + "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?", + "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush", + "Achievement.Why": "Why", + "Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks", + "Achievement.WhyJustWhy": "Why, Just Why??", + "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester", + "Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!", + "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged", + "Achievement.YouCopycat": "You Copycat!", + "Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker", + "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do", + "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist", + "Achievement.YouUnderestimatedMe": "You Underestimated Me", + "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them", + "Achievement.YouWontTellAnyone": "You Won't Tell Anyone", + "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer", + "Achievement.YourFlagIsMine": "Your Flag Is Mine", + "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode", + "Achievement.YourZoneIsMine": "Your Zone Is Mine", + "Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode", + "Achievement.YoureMyFriendNow": "You're My Friend Now", + "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist", + "Achievement.YoureTooLate": "You're Too Late", + "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them", + "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED", + "CommandForms.Achievements": "achievements", + "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS", + "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED", + "StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)", + "Achievement.BetrayalLevel100": "Betrayal Level 100", + "Achievement.CommonEnemyNo1": "Common Enemy #1", + "Achievement.Covid20": "Covid-20", + "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0", + "Achievement.Two012": "2012", + /* ============================== + Pets + ============================== */ + "pet_Alien": "Headslug", + "pet_Bedcrab": "Bedcrab", + "pet_BredPet": "Breb", + "pet_Bush": "Bushfriend", + "pet_Charles": "Charles Chopper", + "pet_Charles_Red": "Toppat Chopper", + "pet_ChewiePet": "Chewie", + "pet_Creb": "Creb", + "pet_Crewmate": "Mini Crewmate", + "pet_Crow": "Mad Crow", + "pet_Cube": "Deitied Guy", + "pet_D2GhostPet": "Ghost", + "pet_D2PoukaPet": "Pouka", + "pet_D2WormPet": "Worm", + "pet_DancingSkeletonPet": "Bone Shaker", + "pet_Doggy": "Doggy", + "pet_Ellie": "E. Rose", + "pet_Goose": "A Goose", + "pet_GuiltySpark": "Guilty Spark", + "pet_HamPet": "Holiday Hammy", + "pet_Hamster": "Hampton", + "pet_Lava": "Magmate", + "pet_Mister": "Mister", + "pet_Pate": "Pâté", + "pet_Pip": "Pip", + "pet_Pusheen": "Pusheen", + "pet_RANDOM_FOR_EVERYONE": "Random", + "pet_Rammy": "Rammy", + "pet_Robot": "Ro-Bot", + "pet_Snow": "Snowball", + "pet_Squig": "Squig", + "pet_Stickmin": "H. Stickmin", + "pet_Stormy": "Stormy", + "pet_Strawb": "Flying Strawberry", + "pet_UFO": "UFO", + "pet_YuleGoatPet": "Bränt", + "pet_clank": "Clank", + "pet_coaltonpet": "Coalton", + "pet_frankendog": "Frankendog", + "pet_lny_dragon": "Desolation of Skeld", + "pet_nancy": "Nancy", + "pet_napstamate": "Napstamate", + "pet_nuggetPet": "The Nug", + "pet_pocketCircuitCar": "Pocket Circuit", + "pet_poro": "Heimerdinger's Poro", + "pet_spaceCat": "Space Cat", + "pet_test": "Glitch Pet", + /* ============================== + Loading Hints + ============================== */ + "Loading": "Loading....\\nThis may take a minute.", + "LoadingWithPercentage": "{0}%\\n{1}\\n{2}", + "LoadingBarText.1": "Setting up your game....", + "LoadingBarText.2": "{0}/{1} Clients Ready ({2})", "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!", "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!", "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!", @@ -2841,433 +6055,33 @@ "LoadingHint.43": "Did you know that you can't know everything?", "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44", "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither", - "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS", - "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED", - "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED", - "Achievement.IdeasLiveOn": "Ideas Live On", - "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!", - "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??", - "Achievement.StabbingTheBack": "Stabbing The Back", - "Achievement.Honk": "Honk", - "Achievement.Bruh": "Bruh", - "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?", - "Achievement.ImCrewISwear": "I'm Crew I Swear", - "Achievement.Covid20": "Covid-20", - "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch", - "Achievement.FirstDayOnTheJob": "First Day On The Job", - "Achievement.UnderNewManagement": "Under New Management", - "Achievement.OutOfTime": "Out Of Time", - "Achievement.TooCold": "Too Cold", - "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It", - "Achievement.SerialKiller": "Serial Killer", - "Achievement.PVPMaster": "PVP Master", - "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?", - "Achievement.TwoFast4You": "2fast4you", - "Achievement.TooHotForMe": "Too Hot For Me", - "Achievement.SeekAndHide": "Seek And Hide", - "Achievement.Two012": "2012", - "Achievement.YourFlagIsMine": "Your Flag Is Mine", - "Achievement.BestReactionTime": "Best Reaction Time", - "Achievement.KimJongUnExperience": "Kim Jong Un Experience", - "Achievement.ImUnstoppable": "I'm Unstoppable", - "Achievement.ThereCanOnlyBeOne": "There Can Only Be One", - "Achievement.CantTouchThis": "Can't Touch This", - "Achievement.ItsMorbinTime": "It's Morbin Time!", - "Achievement.WhatHaveIDone": "What Have I Done....", - "Achievement.BetrayalLevel100": "Betrayal Level 100", - "Achievement.TheRealTraitor": "The Real Traitor", - "Achievement.DiePleaseDie": "Die, Please, Die!!", - "Achievement.MasterDetective": "Master Detective", - "Achievement.Superhero": "Superhero", - "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0", - "Achievement.ALightInTheShadows": "A Light In The Shadows", - "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists", - "Achievement.TheLastSurvivor": "The Last Survivor", - "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do", - "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?", - "Achievement.InnocentKiller": "Innocent Killer", - "Achievement.YouWontTellAnyone": "You Won't Tell Anyone", - "Achievement.ExpertControl": "Expert Control", - "Achievement.YoureMyFriendNow": "You're My Friend Now", - "Achievement.ThatWasClose": "That Was Close", - "Achievement.CrewHero": "Crew Hero", - "Achievement.Transformer": "Transformer", - "Achievement.InnocentImpostor": "Innocent Impostor", - "Achievement.ImpostorGang": "Impostor Gang", - "Achievement.FuriousAvenger": "Furious Avenger", - "Achievement.BrainStorm": "Brain Storm", - "Achievement.NothingCanStopLove": "Nothing Can Stop Love", - "Achievement.SimonSays": "Simon Says", - "Achievement.Unsuspected": "Unsuspected", - "Achievement.YoureTooLate": "You're Too Late", - "Achievement.Armageddon": "Armageddon", - "Achievement.GetDownMrPresident": "Get Down, Mr. President!", - "Achievement.EconomicCompetition": "Economic Competition", - "Achievement.Gotcha": "Gotcha!", - "Achievement.Speedrun": "Speedrun", - "Achievement.Carried": "Carried", - "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble", - "Achievement.GetDecrypted": "Get Decrypted!", - "Achievement.FlagMaster": "Flag Master", - "Achievement.Tag": "Tag", - "Achievement.Vectory": "Vector-y", - "Achievement.Bloodbath": "Bloodbath", - "Achievement.AntiSaboteur": "Anti-Saboteur", - "Achievement.TheBestInSchool": "The Best In School", - "Achievement.Awww": "Awww", - "Achievement.Ohhh": "Ohhh", - "Achievement.Hypnosis": "Hypnosis", - "Achievement.Mimicry": "Mimicry", - "Achievement.P2W": "P2W", - "Achievement.LuckOrObservation": "Luck Or Observation?", - "Achievement.BeginnerGuesser": "Beginner Guesser", - "Achievement.GuessMaster": "Guess Master", - "Achievement.BestGuesserAward": "'Best Guesser' Award", - "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?", - "Achievement.Duel": "Duel", - "Achievement.Delicious": "Delicious", - "Achievement.Inquisition": "Inquisition", - "Achievement.Censorship": "Censorship", - "Achievement.LiarLiar": "Liar Liar", - "Achievement.IWishIReported": "I Wish I Reported....", - "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day", - "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!", - "Achievement.Prankster": "Prankster", - "Achievement.WhatTheHell": "What The Hell....", - "Achievement.WhyJustWhy": "Why, Just Why??", - "Achievement.CommonEnemyNo1": "Common Enemy #1", - "Achievement.CoordinatedAttack": "Coordinated Attack", - "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro", - "Achievement.DrivingTestFailed": "Driving Test Failed", - "Achievement.MasterOfTheStones": "Master Of The Stones", - "Achievement.FastestRunner": "Fastest Runner", - "Achievement.CloseCall": "Close Call", - "Achievement.IKnowYourNames": "I Know Your Names", - "Achievement.ThisAintSquidGames": "This Ain't Squid Games", - "Achievement.ItsGamblingTime": "It's Gambling Time", - "Achievement.FriendlyFire": "Friendly Fire", - "Achievement.MyBad": "My Bad", - "Achievement.MindReader": "Mind Reader", - "Achievement.OhNo": "Oh No!", - "Achievement.Why": "Why", - "Achievement.GetMuted": "Get Muted!", - "Achievement.BadEncounter": "Bad Encounter", - "Achievement.DestinysChoice": "Destiny's Choice", - "Achievement.YouUnderestimatedMe": "You Underestimated Me", - "Achievement.Abstain": "Abstain", - "Achievement.Collapse": "Collapse", - "Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!", - "Achievement.Bloodthirsty": "Bloodthirsty", - "Achievement.Lumberjack": "Lumberjack", - "Achievement.Massacre": "Massacre", - "Achievement.PayUp": "Pay Up!", - "Achievement.AlarmClock": "Alarm Clock", - "Achievement.Eavesdropper": "Eavesdropper", - "Achievement.YouCopycat": "You Copycat!", - "Achievement.Easypeasy": "Easy peasy", - "Achievement.YourZoneIsMine": "Your Zone Is Mine", - "Achievement.Checkmate": "Checkmate", - "Achievement.HeyRabek": "Hey, Rabek!", - "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers", - "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected", - "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role", - "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber", - "Achievement.Honk.Description": "Drag someone as Goose", - "Achievement.Bruh.Description": "Get vanilla Crewmate role", - "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer", - "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead", - "Achievement.Covid20.Description": "Infect 2 people as Virus", - "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game", - "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight", - "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus", - "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit", - "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)", - "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master", - "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode", - "Achievement.PVPMaster.Description": "Win in Solo PVP game mode", - "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode", - "Achievement.TwoFast4You.Description": "Win in Speedrun game mode", - "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode", - "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode", - "Achievement.Two012.Description": "Win in Natural Disasters game mode", - "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode", - "Achievement.BestReactionTime.Description": "Win in Room Rush game mode", - "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator", - "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch", - "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you", - "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions", - "Achievement.ItsMorbinTime.Description": "Shapeshift into someone", - "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower", - "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate", - "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor", - "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully", - "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers", - "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff", - "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game", - "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage", - "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel", - "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left", - "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist", - "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush", - "Achievement.InnocentKiller.Description": "Kill someone without having a kill button", - "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer", - "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round", - "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist", - "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch", - "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates", - "Achievement.Transformer.Description": "Change roles at least 3 times in the same game", - "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill", - "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive", - "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies", - "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings", - "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone", - "Achievement.SimonSays.Description": "Complete the Simon's instruction", - "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings", - "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them", - "Achievement.Armageddon.Description": "Survive the Tremor's doom", - "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard", - "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant", - "Achievement.Gotcha.Description": "Kill Bait and then get ejected", - "Achievement.Speedrun.Description": "Have a game end in under 1 minute", - "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead", - "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble", - "Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor", - "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag", - "Achievement.Tag.Description": "Tag the most players in Capture The Flag", - "Achievement.Vectory.Description": "Vent 50 times in one game", - "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine", - "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician", - "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly", - "Achievement.Awww.Description": "Drag Penguin as Goose", - "Achievement.Ohhh.Description": "Drag Goose as Penguin", - "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability", - "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger", - "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game", - "Achievement.LuckOrObservation.Description": "Guess 1 player correctly", - "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game", - "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game", - "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game", - "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die", - "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer", - "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish", - "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader", - "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer", - "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors", - "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist", - "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot", - "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game", - "Achievement.Prankster.Description": "Shapeshift as Disco", - "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)", - "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester", - "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role", - "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles", - "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb", - "Achievement.DrivingTestFailed.Description": "Propel someone as a Car", - "Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos", - "Achievement.FastestRunner.Description": "Win in Deathrace game mode", - "Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur", - "Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer", - "Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode", - "Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game", - "Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner", - "Achievement.MyBad.Description": "As Tree, kill everyone in your radius by falling", - "Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius", - "Achievement.OhNo.Description": "Kill the Bait as your first kill", - "Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks", - "Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting", - "Achievement.BadEncounter.Description": "As Veteran, get killed while alerted", - "Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown", - "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them", - "Achievement.Abstain.Description": "Don't vote any player for the entire game", - "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher", - "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged", - "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown", - "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe", - "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter", - "Achievement.PayUp.Description": "Kill a player as Clerk", - "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you", - "Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting", - "Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker", - "Achievement.Easypeasy.Description": "Correctly guess God as Decryptor", - "Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode", - "Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role", - "Achievement.HeyRabek.Description": "Make H2SO4 as Chemist", - "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X You were spectating last round. You can't spectate again.", - "SpectateCommand.Removed": "<#ffab1b>- You are no longer spectating.", - "SpectateCommand.Success": "<#00ff00>✓ You are now spectating for the next game.", - "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} will spectate for the next game.", - "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} is no longer a forced spectator.", - "ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)", - "MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.", - "Vision": "Vision", - "Outside": "Outside", - "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.", - "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting", - "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})", - "Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them", - "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error", - "VersionMismatch": "{0} has a different version of the mod installed", - "ModMismatch": "{0} has a different mod installed that isn't compatible with EHR <#ffff00>⚠", - "ErrorLevel1": "Bugs may occur.", - "ErrorLevel2": "This can cause serious issues with the game.", - "ErrorLevel3": "This version shouldn't have been released.", - "TerminateCommand": "Abort Command", - "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:", - "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:", - "ComboAdd": "{0} and {1} will now always spawn together.", - "ComboRemove": "{0} and {1} will no longer spawn together.", - "ComboBan": "{0} and {1} will never spawn together.", - "ComboAllow": "{0} and {1} can now spawn together.", - "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all", - "ERR-000-000-0": "No Error", - "ERR-000-900-0": "Test Error Lv.0", - "ERR-000-910-1": "Test Error Lv.1", - "ERR-000-920-2": "Test Error Lv.2", - "ERR-000-930-3": "Test Error Lv.3", - "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.", - "ERR-001-000-3": "Main dictionary has duplicated keys.", - "ERR-002-000-3": "Your Among Us version is outdated.", - "ERR-002-000-1": "This game mode is incompatible with the current map.", - "FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.", - "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.", - "DraftStart": "Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4\\nIf you don't pick a role, you get a random one like you normally would.", - "DraftResend": "Your drafting choices are:\\n\\n{0}\\n\\nCommands:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4", - "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅", - "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [number] again.", - "DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting", - "DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices", - "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Everyone has drafted their role!", - "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}", - "DeathCommandFail": "<#ff0000>The game could not determine your real killer.\\nYour death reason is <#00ffa5>{0}.", - "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>SYSTEM MESSAGE <#00ffa5>∞", - "MessageFromTheHost": "★[ Host message ]★", - "SayTitle": "★[ Moderator message ]★", - "MessageFromEAC": "★[ EAC ]★", - "ForensicNoticeTitle": "★[ Message for the Forensic ]★", - "GuessKillTitle": "★[ Message about Guessing ]★", - "SuperStarNewsTitle": "★[ Urgent news ]★", - "GodAliveTitle": "★[ Message about God ]★", - "WorkaholicAliveTitle": "★[ Message about Workaholic ]★", - "BaitAliveTitle": "★[ Message about Bait ]★", - "MessageFromKPD": "★[ KARPED1EM ]★", - "MessageFromGurge44": "★[ Gurge44 ]★", - "MessageFromSponsor": "★[ Sponsor ]★", - "MessageFromDev": "★[ Developer ]★", - "FortuneTellerCheckMsgTitle": "★[ Crystal Ball ]★", - "MimicMsgTitle": "★[ Mimic ]★", - "EraserEraseMsgTitle": "★[ Eraser ]★", - "TrialKillTitle": "[★ Court ★]", - "MorticianCheckTitle": "[★ Corpse Examination ★]", - "MediumTitle": "[★ Voice of the Underworld ★]", - "NemesisRevengeTitle": "★[ NEWS ]★", - "TrackerTitle": "★[ Track Reading ]★", - "Temp.Blank": "​", - "TabGroup.VanillaSettings": "Vanilla Settings", - "TabGroup.PresetSettings": "Preset Settings", - "TabGroup.SystemSettings": "System Settings", - "TabGroup.GameSettings": "Mod Settings", - "TabGroup.CrewmateRoles": "Crewmate Roles", - "TabGroup.NeutralRoles": "Neutral Roles", - "TabGroup.ImpostorRoles": "Impostor Roles", - "TabGroup.Addons": "Add-Ons", - "TabGroup.OtherRoles": "Ghost Roles", - "TabGroup.TaskSettings": "Game Modifiers", - "TabGroup.CovenRoles": "Coven Roles", - "TabInfo.VanillaSettings": "Base game settings", - "TabInfo.PresetSettings": "Pre-set game settings, made by you", - "TabInfo.SystemSettings": "Base settings for the mod itself", - "TabInfo.GameSettings": "Modded settings that affect the gameplay in general", - "TabInfo.CrewmateRoles": "Settings for Crewmate roles", - "TabInfo.NeutralRoles": "Settings for Neutral roles", - "TabInfo.ImpostorRoles": "Settings for Impostor roles", - "TabInfo.Addons": "Settings for Add-ons", - "TabInfo.OtherRoles": "Settings for Ghost roles", - "TabInfo.TaskSettings": "Modded, specific settings that have a major impact on the game", - "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10! Switch game modes using the arrow button above this message!", - "OtherRoles.CrewmateRoles": "★ Crewmate Roles", - "OtherRoles.NeutralRoles": "★ Neutral Roles", - "OtherRoles.ImpostorRoles": "★ Impostor Roles", - "OtherRoles.Addons": "★ Add-Ons", - "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing", - "JudgeCanTrialNeutralB": "Can trial Neutral Benign", - "JudgeCanTrialNeutralK": "Can trial Neutral Killing", - "JudgeCanTrialNeutralE": "Can trial Neutral Evil", - "JudgeCanTrialCoven": "Can trial Coven", - "JudgeCanTrialSidekick": "Can trial Sidekick", - "JudgeCanTrialInfected": "Can trial Infected", - "JudgeCanTrialContagious": "Can trial Contagious", - "MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - if you never disconnect randomly, up to 15000 can be safe)", - "KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)", - "AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate roles have <#8cffff>the vanilla Crewmate color <#ffff00>(REQUIRES RESTART)", - "StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)", - "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website", - "SendHashedPuidToUseLinkedAccount": "I have an EHR account linked to my discord account, send my hashed PUID to let discord users identify me", - "LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every", - "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.\\nYou can disable this feature in the settings (System Settings tab).", - "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Failed to send the lobby code to the EHR website.\\n{0}", - "ActiveRolesList": "Active Roles List", - "ForExample": "Example Use", - "HideGameCodes": "Hide Game Code", - "NewUpdateAvailable": "New Update Available!\n{0}", - "updateButton": "Update", - "updatePleaseWait": "Please Wait...", - "updateManually": "Update failed.\\nPlease Update Manually.", - "updateInProgress": "Updating...", - "announcementUpdate": "Update v{0}\\n{1}", - "announcementChangelog": "ChangeLogs v{0}\\n{1}", - "updateRestart": "Update Finished!\\nPlease restart the game.", - "updateFailed": "Update failed.", - "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.", - "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...", - "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.", - "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.", - "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.", - "DisabledByProgram": "Public rooms have been disabled by the program", - "EnterVentToWin": "Enter a Vent to Ignite!", - "PetToWin": "Pet to Ignite!", - "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting", - "FireworkerPutPhase": "{0} Fireworks Left", - "FireworkerWaitPhase": "Wait for it...", - "FireworkerReadyFirePhase": "Fire!", - "EnterVentWinCountDown": "Enter vent within {0} seconds to win!", - "InvalidArgs": "Invalid Args", - "InvalidArguments": "Invalid Arguments", - "DetectiveSuspectLimit": "Suspects Per Case", - "ViperDissolveTime": "Body Dissolve Time", - "On": "Always", - "Off": "OFF", - "ColoredOn": "✓", - "ColoredOff": "╳", - "CurrentActiveSettingsHelp": "Current Active Settings Help", - "WitchCurrentMode": "Current Mode", - "WitchModeKill": "Kill", - "WitchModeSpell": "Spell", - "HexMasterModeHex": "Hex", - "HexMasterModeKill": "Kill", - "PoisonerPoisonButtonText": "Poison", - "WitchModeDouble": "Double Click = Kill, Single Click = Spell", - "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex", - "WitchModeVanish": "Vanish next to someone to Spell them", - "BountyCurrentTarget": "Current Target", - "Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone", - "AntiAdminerAD": "⚠ Admin Table ⚠", - "AntiAdminerVI": "⚠ Vitals Monitor ⚠", - "AntiAdminerDL": "⚠ DoorLog ⚠", - "AntiAdminerCA": "⚠ Security Cameras ⚠", - "WinsCountTitle": "Number of wins in this game mode", - "Roles": "Roles", - "Settings": "Settings", - "Addons": "Add-Ons", - "LastResult": "★ Match Results:", - "LastEndReason": "★ End Reason:", - "KillLog": "Kill Log", - "Maximum": "Max", - "RoleRate": "ON", - "RoleOn": "ALWAYS", - "RoleOff": "OFF", - "RoleRateNoColor": "Random", - "RoleOnNoColor": "Always", - "RoleOffNoColor": "Disabled", + /* ============================== + 8Ball Responses + ============================== */ + "8BallResponseTitle": "<#000000>➇ 8-BALL ➇", + "8BallResponse.0": "It is certain.", + "8BallResponse.1": "It is decidedly so.", + "8BallResponse.2": "Without a doubt.", + "8BallResponse.3": "Yes - definitely.", + "8BallResponse.4": "You may rely on it.", + "8BallResponse.5": "As I see it, yes.", + "8BallResponse.6": "Most likely.", + "8BallResponse.7": "Outlook good.", + "8BallResponse.8": "Yes.", + "8BallResponse.9": "Signs point to yes.", + "8BallResponse.10": "Reply hazy, try again.", + "8BallResponse.11": "Ask again later.", + "8BallResponse.12": "Better not tell you now.", + "8BallResponse.13": "Cannot predict now.", + "8BallResponse.14": "Concentrate and ask again.", + "8BallResponse.15": "Don't count on it.", + "8BallResponse.16": "My reply is no.", + "8BallResponse.17": "My sources say no.", + "8BallResponse.18": "Outlook not so good.", + "8BallResponse.19": "Very doubtful.", + /* ============================== + Rates and Percentages + ============================== */ "Rate0": "<#662222>0%", "Rate5": "<#00ffff>5%", "Rate10": "<#00fffb>10%", @@ -3289,2378 +6103,594 @@ "Rate90": "<#00ffac>90%", "Rate95": "<#00ffa6>95%", "Rate100": "<#ffff44>100%", - "Preset": "Preset", - "Preset_1": "Preset 1", - "Preset_2": "Preset 2", - "Preset_3": "Preset 3", - "Preset_4": "Preset 4", - "Preset_5": "Preset 5", - "Preset_6": "Preset 6", - "Preset_7": "Preset 7", - "Preset_8": "Preset 8", - "Preset_9": "Preset 9", - "Preset_10": "Preset 10", - "YouAreHostSuffix": "YOU!", - "Standard": "Standard", - "GameMode": "Game Mode", - "PressTabToNextPage": "Press Tab or Number for Next Page...", - "RoleSummaryText": "Role Summary:", - "RoleHistoryText": "Role History:", - "doOverride": "Override %role%'s Tasks", - "assignCommonTasks": "%role% has Common Tasks", - "roleLongTasksNum": "Amount of Long Tasks for %role%", - "roleShortTasksNum": "Amount of Short Tasks for %role%", - "Format.Players": "{0}", - "Format.Seconds": "{0}s", - "Format.Percent": "{0}%", - "Format.Times": "{0}", - "Format.Multiplier": "{0}x", - "Format.Votes": "{0}", - "Format.Pieces": "{0}", - "Format.Health": "{0}", - "Format.Level": "{0}", - "PetButtonText": "Pet", - "KillButtonText": "Kill", - "ReportButtonText": "Report", - "VentButtonText": "Vent", - "SabotageButtonText": "Sabotage", - "AbilityButtonText.Crewmate": "Haunt", - "AbilityButtonText.Engineer": "Vent", - "AbilityButtonText.Scientist": "Vitals", - "AbilityButtonText.Tracker": "Track", - "AbilityButtonText.Noisemaker": "Haunt", - "AbilityButtonText.GuardianAngel": "Protect", - "AbilityButtonText.Impostor": "Haunt", - "AbilityButtonText.Shapeshifter": "Shift", - "AbilityButtonText.Phantom": "Vanish", - "AbilityButtonText.Viper": "Acid", - "AbilityButtonText.Detective": "Notes", - "SecondaryAbilityButtonText.Detective": "Interrogate", - "GauloisKillButtonText": "Speed Up", - "SniperSnipeButtonText": "Snipe", - "FireworkerExplosionButtonText": "Detonate", - "FireworkerInstallAtionButtonText": "Install", - "MercenarySuicideButtonText": "Suicide Timer", - "WarlockCurseButtonText": "Curse", - "NinjaMarkButtonText": "Mark", - "UndertakerMarkButtonText": "Mark", - "WitchSpellButtonText": "Spell", - "VampireBiteButtonText": "Bite", - "MinerTeleButtonText": "Warp", - "ArsonistDouseButtonText": "Douse", - "PuppeteerOperateButtonText": "Manipulate", - "WarlockShapeshiftButtonText": "Spell", - "BountyHunterChangeButtonText": "Swap", - "EvilTrackerChangeButtonText": "Track", - "InnocentButtonText": "Frame", - "CapitalistButtonText": "Add Task", - "PelicanButtonText": "Eat", - "CounterfeiterButtonText": "Cheat", - "PursuerButtonText": "Trick", - "GangsterButtonText": "Recruit", - "RevolutionistDrawButtonText": "Win Over", - "HaterButtonText": "Hatred", - "MedicalerButtonText": "Protect", - "DemonButtonText": "Attack", - "SoulCatcherButtonText": "Teleport", - "LightningButtonText": "Evaporate", - "ProvocateurButtonText": "Greet", - "ButcherButtonText": "Dismember", - "NinjaShapeshiftText": "Kill", - "UndertakerShapeshiftText": "Kill", - "BomberShapeshiftText": "Explode", - "QuickShooterShapeshiftText": "Keep", - "CamouflagerShapeshiftText": "Disguise", - "AnonymousShapeshiftText": "Hack", - "DefaultShapeshiftText": "Shift", - "DefaultRevertShapeshiftText": "Revert", - "CleanerReportButtonText": "Clean", - "DisperserVentButtonText": "Disperse", - "SwooperVentButtonText": "Swoop", - "SwooperRevertVentButtonText": "Expose", - "WraithVentButtonText": "Vanish", - "WraithRevertVentButtonText": "Expose", - "VectorVentButtonText": "Hop", - "VeteranVentButtonText": "Alert", - "GrenadierVentButtonText": "Flash", - "LighterVentButtonText": "Light", - "MayorVentButtonText": "Button", - "ParanoidVentButtonText": "Panic", - "SheriffKillButtonText": "Shoot", - "ArsonistVentButtonText": "Ignite", - "RevolutionistVentButtonText": "Revolution", - "FollowerKillButtonText": "Follow", - "RomanticKillButtonText": "Romance", - "PacifistVentButtonText": "Reset", - "CultistKillButtonText": "Charm", - "HangmanKillButtonTextDuringSS": "Strangle", - "InfectiousKillButtonText": "Infect", - "MonarchKillButtonText": "Knight", - "InvestigatorKillButtonText": "Reveal", - "PoisonerKillButtonText": "Poison", - "SentryPetButtonText": "Monitor", - "DisabledBySettings": "Disabled by Settings", - "Disabled": "Disabled", - "FailToTrack": "Failed To Track", - "CanGuessTarget": "Can Guess their Target", - "UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger", - "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)", - "Mad-": "Mad ", - "Charmed-": "Charmed ", - "Infected-": "Infected ", - "Ego-": "Ego-", - "Contagious-": "Contagious ", - "KillCount": " Kills: {0}", - "CantUse.lastroles": "Unable to use /lastroles during a game.", - "CantUse.killlog": "Unable to use /killlog during a game.", - "CantUse.lastresult": "Unable to use /lastresult during a game.", - "IllegalColor": "Please enter the correct color", - "DisableUseCommand": "The Host's settings do not allow this command to be used.", - "PlayerIdList": "List of player IDs: ", - "turnOn": "On", - "turnOff": "Off", - "CancelStartCountDown": "The starting countdown was cancelled", - "RestEHRSetting": "EHR settings have been restored to default", - "FPSSetTo": "FPS Set To: {0}", - "HostKillSelfByCommand": "The lobby Host decided to commit suicide", - "SyncCustomSettingsRPC": "Synchronized RPC", - "EHRVisitorCount": "To date EHR has been used {1} times~", - "Mode": "Mode", - "Target": "Target", - "PlayerInfo": "Player Info", - "NoInfoExists": "No Info Exists", - "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.", - "KickAndriodPlayer": "{0} was kicked due to playing on mobile.", - "KickBecauseLowLevel": "{0} was kicked because their level was too low", - "KickBecauseDiffrentVersionOrMod": "{0} was kicked because they had a different version of the mod", - "KickXboxPlayer": "{0} was kicked due to playing on Xbox.", - "KickPlayStationPlayer": "{0} was kicked due to playing on PlayStation.", - "KickNintendoPlayer": "{0} was kicked due to playing on Nintendo Switch.", + /* ============================== + Teams / Alignments + ============================== */ + "Alignments": "Alignments", + "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start", + "ECMO.OriginalTeam": "Original Team", + "IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is", + "InVentVisionForTeam": "Vision While In Vent For {team}", + "SameCTATeam": "The player you attacked is in the same custom team as you", + "ShortTeamName.Coven": "Coven", + "ShortTeamName.Crewmate": "Crew", + "ShortTeamName.Impostor": "Imp", + "ShortTeamName.Neutral": "Neut", + /* ============================== + Polls + ============================== */ + "AGMR.Poll": "Player-Voted (/gmpoll)", + "AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)", + "MPoll.Allow": "Show {m} in /mpoll choices", + "Poll.Begin": "You may vote using /pv A/B/C/D", + "Poll.Inactive": "There isn't any active poll currently.", + "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n", + /* ============================== + Combos + ============================== */ + "ComboAdd": "{0} and {1} will now always spawn together.", + "ComboAllow": "{0} and {1} can now spawn together.", + "ComboBan": "{0} and {1} will never spawn together.", + "ComboRemove": "{0} and {1} will no longer spawn together.", + "XORAdded": "<#00ffa5>✓ XOR combination added successfully.", + "XORAdditionRole": "<#ff0000>X XOR combinations don't support add-ons. Use <#ffff00>/combo for that.", + "XORRemoved": "<#00ffa5>✓ XOR combination removed successfully.", + "XORSameRole": "<#ff0000>X XOR combinations must have 2 different roles.", + /* ============================== + Drafting + ============================== */ + "DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices", + "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [number] again.", + "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.", + "DraftResend": "Your drafting choices are:\\n\\n{0}\\n\\nCommands:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4", + "DraftStart": "Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4\\nIf you don't pick a role, you get a random one like you normally would.", + "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Everyone has drafted their role!", + /* ============================== + AFK Detector + ============================== */ + "AFKActivateOnStart": "Activate AFK Detector on game start", + "AFKConsequence": "Consequence for AFK players", + "AFKConsequence.Kick": "Kick", + "AFKConsequence.Nothing": "Nothing", + "AFKConsequence.Shield": "Shield", + "AFKConsequence.Suicide": "Suicide", "AFKKick": "{0} was kicked because they went AFK", + "AFKShielded": "According to the Host's settings, AFK players cannot be killed", + "AFKSuffix": "<#ffa500>(AFK)", "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players", - "ResetDoorsEveryTurns": "Reset All Doors After Meetings", - "GameOver": "Game Over", - "EHROptions": "EHR Options", - "Cancel": "Cancel", - "Back": "Back", - "Yes": "Yes", - "No": "No", - "LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.", - "ResettingOptions": "Resetting Options, hold on.... {0}/{1}", - "Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?", - "Promt.EnableRole": "({0}/{1}) {2}\\nEnable {3}?\\n\\n{4}", - "Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?", - "Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?", - "Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.", - "Promt.EnableAllRoles": "Enable all roles and add-ons?\\n\\nYes - Enable all roles and add-ons\\nNo - Enter the quick setup dialog of roles and add-ons", - "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>You've finished setting up every role! Would you like to continue with the quick setup dialog of add-ons?", - "Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?", - "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.", - "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.", - "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.", - "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.", + "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.", "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.", "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...", - "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.", - "GitHub": "GitHub", - "Discord": "Discord", - "Website": "Website", - "NextPage": "Next Page", - "PreviousPage": "Previous Page", + "BMWSBP.Blackmailer": "<#990000>Blackmailer", + "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer + <#ffa500>Blackmailed", + "BlackHoleDespawnMode": "Black Hole Despawn Mode", + "BlackHoleDespawnTime": "Time After Black Hole Despawns", + "BlackHoleMoveSpeed": "Black Hole Moving Speed", + "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player", + "BlackHoleRadius": "Black Hole Consuming Radius", + "BlackmailedSuffix": "<#ffa500>BLACKMAILED", + "FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.", + "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.", + "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.", + "TryFixBlackScreen": "Try Fixing Black Screen", + /* ============================== + Custom Team Alliances + ============================== */ + "CTA.Arrows": "Players Have Arrows Pointing Towards Each Other", + "CTA.GuessEachOther": "Players Can Guess Each Other", + "CTA.KillEachOther": "Players Can Kill Each Other", + "CTA.KnowRoles": "Players Know Each Others' Roles", + "CTA.MaxPlayers.Coven": "<#0000ff>Maximum Players from the Coven team", + "CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum Players from the Crewmate team", + "CTA.MaxPlayers.Impostor": "<#0000ff>Maximum Players from the Impostor team", + "CTA.MaxPlayers.Neutral": "<#0000ff>Maximum Players from the Neutral team", + "CTA.MaxPlayersAssignedToTeam": "Maximum number of players assigned to this team", + "CTA.MinPlayers.Coven": "<#00ffff>Minimum Players from the Coven team", + "CTA.MinPlayers.Crewmate": "<#00ffff>Minimum Players from the Crewmate team", + "CTA.MinPlayers.Impostor": "<#00ffff>Minimum Players from the Impostor team", + "CTA.MinPlayers.Neutral": "<#00ffff>Minimum Players from the Neutral team", + "CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win", + "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles", + "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team", + "CTA.TeamEnabled.Prefix": "Enable ", + "CTA.TeamEnabled.Suffix": " ", + "CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team", + /* ============================== + Lovers + ============================== */ + "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates", + "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}", + "LegacyLovers": "Legacy Lovers", + "LoverDieConsequence": "Consequence for Second Lover, When First One Dies", + "LoverKnowRoles": "Lovers know the roles of each other", + "LoverSpawnChances": "Spawn Chance of Lovers", + "LoverSuicideTime": "Suicide When", + "NumberOfLovers": "Number of Lover Pairs (x2 members)", + "RememberedLover": "You remembered you were a Lover!", + "GSInfo.RomanticState": "{0}", + /* ============================== + EAC + ============================== */ + "CheatResponses": "When a cheating player is found", "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)", - "RoleInfo": "Role Info", - "GameInfo": "Game Info", - "PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info", - "FakeTask": "Fake Tasks:", - "PVP.ATK": "Attack", - "PVP.DF": "Defend", - "PVP.RCO": "Recover", - "Loading": "Loading....\\nThis may take a minute.", - "LoadingWithPercentage": "{0}%\\n{1}\\n{2}", - "LoadingBarText.1": "Setting up your game....", - "LoadingBarText.2": "{0}/{1} Clients Ready ({2})", - "CountdownText": "Re-Entering Lobby in {0}s", "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.", "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.", - "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)", - "EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)", - "KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)", - "PlayerIsRole": "{0} was {1}.", - "PlayerExiled": "{0} was ejected...", - "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!", - "ExiledExeTarget": "{0} was {1}.\\nBut they were also the Executioner's target!\\nGG!", - "ExiledExeTargetAddBelow": "\\nAnd they were also the Executioner's target!", - "ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the Innocent counting the money in their hands....", - "ExiledInnocentTargetInOneLine": "{0} was {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!", - "IsGood": "{0} was a Crewmate", - "BelongTo": "{0}'s alignment was {1}", - "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", - "SubText.Bloodlust": "With a secret....", - "LargerRoleTextSize": "Larger Role Text Size", - "DynamicTaskCountColor": "Dynamic Task Count Color", - "ShowTaskCountWhenAlive": "Show Task Count When Alive", - "ShowTaskCountWhenDead": "Show Task Count When Dead", - "IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode", - "GameOverReason.CrewmatesByVote": "All Evil Players were ejected or killed", - "GameOverReason.CrewmateDisconnect": "Crewmates disconnected", - "GameOverReason.ImpostorsByKill": "The Impostors killed everyone", - "GameOverReason.ImpostorsBySabotage": "Crewmates failed to fix a critical sabotage", - "GameOverReason.ImpostorByVote": "The Crewmates were ejected", - "GameOverReason.ImpostorDisconnect": "Impostors disconnected", - "GameOverReason.CrewmatesByTask": "The Crewmates completed all tasks", - "FortuneTellerCheck.HideMsg": "Looks like {0} hides secrets.", - "FortuneTellerCheck.Honest": "Looks like {0} is being honest.", - "FortuneTellerCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.", - "FortuneTellerCheck.Weirdo": "Looks like {0} is mixed in crowd.", - "FortuneTellerCheck.Blockbuster": "Looks like {0} got big desires to change something.", - "FortuneTellerCheck.Strong": "Looks like {0} has a strong power but is dim in society.", - "FortuneTellerCheck.Incomprehensible": "Looks like {0} is being misunderstood.", - "FortuneTellerCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.", - "FortuneTellerCheck.Disturbed": "Looks like {0} is disturbed by something.", - "FortuneTellerCheck.None": "Looks like {0} has just an ordinary life.", - "FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17", - "FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥", - "FortuneTellerCheck.TaskDone": "{0}Role -[{1}]", - "FortuneTellerTitle": "EHR family", - "FortuneTellerCheck.Basic": "{0} seems to not have anything worth noting about them.", - "FortuneTellerCheck.Disguise": "{0} seems to be focused on concealing their identity.", - "FortuneTellerCheck.Protect": "{0} seems to be focused on protection in some way.", - "FortuneTellerCheck.Meeting": "{0} seems to be focused on using their ability in meetings.", - "FortuneTellerCheck.Vote": "{0} seems to be focused on voting power in some way.", - "FortuneTellerCheck.Task": "{0} seems to be focused on their tasks.", - "FortuneTellerCheck.Body": "{0} seems to have an unusual obsession with dead bodies.", - "FortuneTellerCheck.Vent": "{0} seems to have an obsession with using vents.", - "FortuneTellerCheck.Target": "{0} seems to have their eye on someone specific.", - "FortuneTellerCheck.IndirectKill": "{0} seems to kill in an abnormal way.", - "FortuneTellerCheck.StackKill": "{0} seems to kill more than 1 player at once.", - "FortuneTellerCheck.Kill": "{0} seems to like killing in plain sight.", - "FortuneTellerCheck.Careless": "{0} seems to not care about what happens.", - "FortuneTellerCheck.Chaos": "{0} seems to like chaos.", - "FortuneTellerCheck.Recruit": "{0} seems to enjoy the idea of growing a team.", - "FortuneTellerCheck.Power": "{0} seems to be quite powerful in some way.", - "FortuneTellerCheck.Death": "{0} seems to have their goal set towards their death.", - "FortuneTellerCheck.Reveal": "{0} seems to like revealing the role or team of someone.", - "FortuneTellerCheck.Special": "{0} seems to have something very special about them.", - "FortuneTellerCheck.Reflect": "{0} seems to reflect something back to its target.", - "FortuneTellerCheck.Sabotage": "{0} seems to be focused on sabotages.", - "FortuneTellerCheck.Specific": "{0} seems to be helping or sabotaging someone specific.", - "FortuneTellerCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.", - "FortuneTellerCheck.InRush": "{0} seems to be in a rush do achieve something.", - "FortuneTellerCheck.UniqueInfo": "{0} seems to know unique information.", - "FortuneTellerCheck.SlowGame": "{0} seems to like it if the game is going slow.", - "FortuneTellerCheck.HelpFromDead": "{0} seems to be getting help from the dead.", - "FortuneTellerCheck.UnusualGoal": "{0} seems to have an unusual win condition.", - "FortuneTellerCheckResult": "{0} is one of the following roles:\\n{1}", - "SunnyboyChance": "Sunnyboy Chance", - "BardChance": "Bard Chance", - "NukerChance": "Nuker Chance", - "SkeldChance": "Chance that the map is The Skeld", - "MiraChance": "Chance that the map is MIRA HQ", - "PolusChance": "Chance that the map is Polus", - "DleksChance": "Chance that the map is dlekS ehT", - "AirshipChance": "Chance that the map is Airship", - "FungleChance": "Chance that the map is The Fungle", - "MinPlayersForAirship": "Minimum Players for Airship", - "MinPlayersForFungle": "Minimum Players for The Fungle", + /* ============================== + Moderator / Admin / VIP + ============================== */ + "AccurateCheckMode": "Can know specific role when tasks are not done", + "Admin": "Admin", + "AdminTag": "<#ff0000>Admin", + "AdminUnmuted": "Admin {0} has unmuted {1}.", + "ApplyAdminList": "Apply Admin List", + "ApplyBanList": "Apply BanList", + "ApplyModeratorList": "Apply Moderator List", + "ApplyVIPList": "Apply VIP List", + "AprilFoolsMode": "April Fools Mode", + "AutoKickStart": "Kick players that say start", + "AutoKickStartAsBan": "Block a player after they're kicked", + "AutoKickStartTimes": "Number of warnings before kick", + "AutoKickStopWords": "Kick players who write banned words", + "AutoKickStopWordsAsBan": "Block a player after they're kicked", + "AutoKickStopWordsTimes": "Number of warnings for banned words", + "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died", + "CamerasAndAdmin": "Cameras & Admin", "CamouflageMode.Default": "Default", "CamouflageMode.Host": "Host", "CamouflageMode.Karpe": "KARPED1EM", - "CamouflageMode.Gurge44": "Gurge44", "CamouflageMode.TommyXL": "TommyXL", - "pet_Goose": "A Goose", - "pet_Bedcrab": "Bedcrab", - "pet_DancingSkeletonPet": "Bone Shaker", - "pet_BredPet": "Breb", - "pet_YuleGoatPet": "Bränt", - "pet_Bush": "Bushfriend", - "pet_Charles": "Charles Chopper", - "pet_ChewiePet": "Chewie", - "pet_clank": "Clank", - "pet_coaltonpet": "Coalton", - "pet_Creb": "Creb", - "pet_Cube": "Deitied Guy", - "pet_lny_dragon": "Desolation of Skeld", - "pet_Doggy": "Doggy", - "pet_Ellie": "E. Rose", - "pet_Strawb": "Flying Strawberry", - "pet_frankendog": "Frankendog", - "pet_D2GhostPet": "Ghost", - "pet_test": "Glitch Pet", - "pet_GuiltySpark": "Guilty Spark", - "pet_Stickmin": "H. Stickmin", - "pet_Hamster": "Hampton", - "pet_Alien": "Headslug", - "pet_poro": "Heimerdinger's Poro", - "pet_HamPet": "Holiday Hammy", - "pet_Crow": "Mad Crow", - "pet_Lava": "Magmate", - "pet_Crewmate": "Mini Crewmate", - "pet_Mister": "Mister", - "pet_nancy": "Nancy", - "pet_napstamate": "Napstamate", - "pet_Pip": "Pip", - "pet_pocketCircuitCar": "Pocket Circuit", - "pet_D2PoukaPet": "Pouka", - "pet_Pusheen": "Pusheen", - "pet_Pate": "Pâté", - "pet_Rammy": "Rammy", - "pet_Robot": "Ro-Bot", - "pet_Snow": "Snowball", - "pet_spaceCat": "Space Cat", - "pet_Squig": "Squig", - "pet_Stormy": "Stormy", - "pet_nuggetPet": "The Nug", - "pet_Charles_Red": "Toppat Chopper", - "pet_UFO": "UFO", - "pet_D2WormPet": "Worm", - "pet_RANDOM_FOR_EVERYONE": "Random", - "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game", - "CanWinAfterDeath": "Can win after death", - "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ ATTENTION! <#ffa500>⚠", - "Starspawn": "Starspawn", - "StarspawnInfo": "Isolate Players & Call Daybreak", - "StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing /cmd daybreak in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.", - "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>Daybreak has been called by the {0}! <#ff0000>⚠\\nThis means that NO meeting abilities can be used in this meeting anymore.", - "Spirit": "Spirit", - "SpiritInfo": "Place Candles to Swap Interactions", - "SpiritInfoLong": "(Neutrals):\\nAs the Spirit, you can place candles on players to swap interactions between them using your shapeshift menu. If an interaction were to happen on one of the players, it will instead happen to the other. This includes normal kills. If one of them die or disconnect, the swap will break and you gain back a candle, which you can reuse. Swapped players know they are swapped with someone, but not who.\\n\\nYou win if crewmates lose.", - "SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!", - "SpiritTargetNone": "0/2 targets set\\nUse your shapeshift menu to set targets", - "SpiritTargetOne": "<#ffff44>1/2 targets set ({0})\\nUse your shapeshift menu to set the second target", - "SpiritTargetBoth": "<#00ff00>2/2 targets set\\nInteractions between {0} and {1} are swapped", - "Seamstress": "Seamstress", - "SeamstressInfo": "Sew Players Together", - "SeamstressInfoLong": "(Neutrals):\\nAs the Seamstress, you can sew 2 players together using your shapeshift menu. If an interaction happens on one of the players, it will happen to both of them. If one of them die or disconnect, or a meeting is called, the sew will break. Sewed players know they are sewed together with someone, but not who.\\n\\nYou win if crewmates lose.", - "SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!", - "Magistrate": "Magistrate", - "MagistrateInfo": "Call Court to Coordinate With Evils", - "MagistrateInfoLong": "(Neutrals):\\nAs the Magistrate, you can call court once in the game. The next meeting will look like this:\\n- Everyone will be gray\\n- You will have the name COURT, others will have the name JURY\\n- You will have extra votes\\n\\nYou win if crewmates lose.", - "Magistrate.ExtraVotes": "Extra Votes", - "Magistrate.CourtName": "COURT", - "Magistrate.JuryName": "JURY", - "NoWhisperDuringCourt": "<#ff0000>X The 'whisper' command is disabled during court.", - "Auditor": "Auditor", - "AuditorInfo": "Check Players", - "AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.", - "Auditor.LoweredVision": "Lowered Vision", - "Auditor.LoweredVisionDuration": "Lowered Vision Duration", - "Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1", - "Auditor.SmokebombCooldown": "Smokebomb Cooldown", - "Auditor.AuditCooldown": "Audit Cooldown", - "Auditor.Suffix.Auditing": "<#00ffa5>Mode: Auditing (<#00a5ff>{0} to switch mode)", - "Auditor.Suffix.Smokebombing": "<#00ffa5>Mode: Smokebombing (<#00a5ff>{0} to switch mode)", - "Wasp": "Wasp", - "WaspInfo": "Sting Players", - "WaspInfoLong": "(Impostors):\\nAs the Wasp, you can sting players by using your kill button on them. If the player has a kill button they will die after a few seconds. Otherwise, they will have a ◀ next to their name in the next meeting. They will die after the meeting if the wasp isn't ejected.\\n\\nWhen someone tries to kill you, you may evade the kill based on the host's settings. If so, 2 things can happen:\\n1. You become aggressive and go into swarm mode with no kill cooldown for some time.\\n2. You get pest controlled. This will daze you, Stunting your vision, speed and ability to sting for some time.\\nNote: If you evade a kill, you cannot evade kills, sabotage or vent for the rest of that round.", - "Wasp.StingCooldown": "Sting Cooldown", - "Wasp.KillDelay": "Sting Kill Delay", - "Wasp.EvadeKills": "Evade Kills", - "Wasp.SwarmModeDuration": "Swarm Mode Duration", - "Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends", - "Wasp.PestControlDuration": "Pest Control Duration", - "Wasp.PestControlSpeed": "Speed During Pest Control", - "Wasp.PestControlVision": "Vision During Pest Control", - "Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!", - "WaspStungPlayersMessage": "{0} has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!", - "Occultist": "Occultist", - "OccultistInfo": "Revive Players To Your Team", - "OccultistInfoLong": "(Impostors):\\nAs the Occultist, you have 2 modes: reporting and reviving. In report mode, you report bodies normally. In revive mode, when you press report on someone's body, you'll revive them and they'll turn into Renegade / get the Madmate add-on (if they weren't an impostor).", - "Occultist.ReviveTime": "Delay between pressing report and the player being revived", - "Occultist.ArrowsToBodies": "Has arrows toward bodies", - "Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported", - "Occultist.RevivedPlayers": "Revived Players", - "Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade", - "Occultist.RPM.Madmate": "Get The <#ff1919>Madmate Add-on", - "Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors and <#ff1919>Madmates", - "RevivedByOccultist": "<#ffff00>You've been revived by the Occultist!\\nYou are now on the Impostor team.", - "OccultistSuffix": "<#00ffa5>Mode: {0} (<#00a5ff>{1} to switch mode)", - "OccultistMode.Revive": "Revive", - "OccultistMode.Report": "Report", - "OccultistActionSwitchMode.Vent": "Vent", - "OccultistActionSwitchMode.Pet": "Pet", - "OccultistActionSwitchMode.Vanish": "Vanish", - "OccultistReviving": "Reviving {0}....", - "OccultistRevived": "{0} has been revived!", - "Loner": "Loner", - "LonerInfo": "Select Your Partner", - "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /cmd select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.", - "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.", - "Thanos": "Thanos", - "ThanosInfo": "Collect Infinity Stones", - "ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\nSpace Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone", - "Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone", - "Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction", - "Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields", - "Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By", - "Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones", - "Thanos.Stone.Space": "Space", - "Thanos.Stone.Mind": "Mind", - "Thanos.Stone.Reality": "Reality", - "Thanos.Stone.Power": "Power", - "Thanos.Stone.Time": "Time", - "Thanos.Stone.Soul": "Soul", - "Thanos.ActiveStone": "<#00ffa5>Active Stone: {0}", - "Thanos.MindStoneUsed": "<#00ff00>Mind Stone Active", - "Thanos.StoneWaitingForUse": "<#00a5ff>{0} to activate/switch to the <#00ffff>{1} Stone", - "Swapster": "Swapster", - "SwapsterInfo": "Swap Players", - "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.", - "Kidnapper": "Kidnapper", - "KidnapperInfo": "TP Players to you by shifting into them", - "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.", - "Kamikaze": "Kamikaze", - "KamikazeInfo": "Mark Players That Die With You", - "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.", - "KamikazeMarkCD": "Cooldown After Marking", - "Randomizer": "Randomizer", - "RandomizerInfo": "stuff's 'boutta get wonky.", - "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev", - "RNGHasSpoken": "RNG has spoken", - "RandomizerEffectFrequency": "Random Effect Frequency", - "RandomizerEffectDurMin": "Minimum Effect Duration", - "RandomizerEffectDurMax": "Maximum Effect Duration", - "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)", - "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors", - "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers", - "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers", - "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates", - "CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven", - "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion", - "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle", - "Blackmailer": "Blackmailer", - "BlackmailerInfo": "Blackmail Players", - "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.", - "Blackmailer.AbilityExpires": "Ability Expires", - "BMAE.AfterMeeting": "After Meeting", - "BMAE.Never": "Never", - "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Max <#ffa500>Blackmailed Players Per Meeting", - "Blackmailer.MaxBlackmailedPlayersAtOnce": "Max <#ffa500>Blackmailed Players At Once", - "Blackmailer.WhoSeesBlackmailedPlayers": "Who Sees <#ffa500>Blackmailed Players", - "BMWSBP.Blackmailer": "<#990000>Blackmailer", - "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer + <#ffa500>Blackmailed", - "BMWSBP.Impostors": "<#ff1919>Impostors", - "BMWSBP.Everyone": "Everyone", - "BlackmailedSuffix": "<#ffa500>BLACKMAILED", - "DGRM.None": "None", - "DGRM.OnMeeting": "On Meeting", - "DGRM.AfterTime": "Timer", - "DoppelMaxSteals": "Maximum Steals", - "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)", "DGResetMode": "Skin Reset Mode", - "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After", + "DebugMode": "Debug Mode", + "DoorsResetMode": "Mode", + "FormatNameMode": "Player Name Mode", + "FormatNameModes.Color": "Color", + "FormatNameModes.None": "Disable", + "FormatNameModes.Snacks": "Random", + "HorseMode": "Horse Mode", + "IncompatibleMod": "Incompatible Mod", + "IncompatibleNeutralMode": "If neutral is incompatible, turn into", + "KPDCamouflageMode": "Camouflage Appearance", + "KickAndriodPlayer": "{0} was kicked due to playing on mobile.", + "KickAndroidPlayer": "Kick mobile players", + "KickBecauseDiffrentVersionOrMod": "{0} was kicked because they had a different version of the mod", + "KickBecauseLowLevel": "{0} was kicked because their level was too low", + "KickLowLevelPlayer": "Kick players whose level is lower than", + "KickNintendoPlayer": "{0} was kicked due to playing on Nintendo Switch.", + "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby", + "KickPlayStationPlayer": "{0} was kicked due to playing on PlayStation.", + "KickPlayerFriendCodeNotExist": "Kick players who are not logged in", + "KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)", + "KickXboxPlayer": "{0} was kicked due to playing on Xbox.", + "LongMode": "Long Mode", + "LowLoadMode": "Fix Lag", + "MadmateSpawnMode": "Madmate spawning mode", + "MadmateSpawnMode.Assign": "Assign", + "MadmateSpawnMode.FirstKill": "First Kill", + "ModLanguage": "Mod Language", + "ModdedClient": "Modded Client", + "Modifier": "\nModifier: ", + "Modifiers": "\nModifiers: ", "RememberMode": "Role Remembering Mode", - "AmnesiacRM.ByKillButton": "By Kill Button", - "AmnesiacRM.ByReportingBody": "By Report", - "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost", - "Jailor": "Jailor", - "JailorInfo": "Lock up your target in Jail", - "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.\\nWhile in jail, jailed players can privately communicate with the Jailor using /cmd jailtalk [message].", - "JailorJailCooldown": "Jail cooldown", - "JailorTargetAlreadySelected": "You have already selected a target", - "SuccessfullyJailed": "Target successfully Jailed", - "CantGuessJailed": "You can not guess the target", - "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.", - "CanNotTrialJailed": "You can not trial the target.", - "CanNotTrialProtected": "You can not trial protected players.", - "notifyJailedOnMeeting": "Notify Jailed player when meeting starts", - "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.", - "JailorTitle": "Jailor Message", - "JailedSuffix": "JAILED", - "Commited": "Commited", - "CommitedInfo": "Vote Equivalently for Low Cooldown", - "CommitedInfoLong": "(Add-ons):\\nAs the Commited, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.", - "Commited.PermanentReduction": "Cooldown Reduction is Permanent", - "Prefix.Commited": "Commited", - "Commited.Reduction": "Cooldown is Reduced by", - "Commited.IgnoreSkips": "Ignore Skips", - "Car": "Car", - "CarInfo": "Drive around the map", - "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.", - "Car.PropelDistance": "Propel Distance", - "Shiftguard": "Shiftguard", - "ShiftguardInfo": "Know When Someone Shapeshifts", - "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified", - "ShiftguardNotifySS": "Someone just shapeshifted as someone", - "ShiftguardNotifyUnshift": "Someone just unshifted", - "Insight": "Insight", - "InsightInfo": "Know What Roles Spawned", - "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!", - "InsightNotify": "Someone in the game is {0}", - "Tunneler": "Tunneler", - "TunnelerInfo": "Mark a position and TP back there", - "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.", - "Detour": "Detour", - "DetourInfo": "Pass Kills Onto Nearest Player", - "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.", - "Telecommunication": "Telecommunication", - "TelecommunicationInfo": "Track device usage", - "TelecommunicationInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin. Depending on settings, you may also have the ability to open closed doors by venting/petting your pet.", - "Werewolf": "Werewolf", - "WerewolfInfo": "Vent to Rampage to kill quickly", - "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.", - "WWRampageCD": "Rampage Cooldown", - "WWRampageDur": "Rampage Duration", - "WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing", - "ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings", - "WWCanRampage": "Vent to begin Rampaging", - "WWCanRampageVanish": "Press Vanish to begin Rampaging", - "WWRampageOut": "You're no longer Rampaging", - "WWRampageCountdown": "Rampage ends in {0}s", - "WWRampaging": "Rampaging", - "WWCD": "Cooldown: {0}s", - "YinYanger": "Yin Yanger", - "YinYangerInfo": "Make 2 players meet each other to kill them!", - "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.", - "YinYangCD": "Yin Yang Cooldown", + "SilenceMode": "Silencing Method", + "SyncButtonMode": "Sync Buttons Mode", + "VIPTag": "<#ffff00>VIP", + "WMMode": "Mode: {0}", "YinYangMode": "Yin Yang", "YinYangModeNormal": "Kill", - "Duellist": "Duellist", - "DuellistInfo": "Duel with Players", - "DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.", - "TargetCannotBeTeleported": "Target cannot be teleported", - "Swiftclaw": "Swiftclaw", - "SwiftclawInfo": "Dash to Go Faster", - "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.", - "SwiftclawDashDur": "Dash Duration", - "SwiftclawDashSpeed": "Speed During Dash", - "SwiftclawDashCD": "Dash Cooldown", - "SwiftclawAbilityButtonText": "Dash", - "Cantankerous": "Cantankerous", - "CantankerousInfo": "Eject Crewmates to Kill", - "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.", - "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected", - "CantankerousStartingPoints": "Starting Points", - "Druid": "Druid", - "DruidInfo": "Place Triggers to Know Where Everyone Is", - "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.", - "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)", - "DruidTimeLeft": "Placing trigger in {0}s", - "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}", - "HaterMisFireKillTarget": "Misfire Kills Target", - "HaterChooseConverted": "Can Kill Converted Players", - "HaterCanKillMadmate": "Can Kill Madmates", - "HaterCanKillCharmed": "Can Kill Charmed Players", - "HaterCanKillLovers": "Can Kill Lovers", - "HaterCanKillSidekick": "Can Kill Sidekicks", - "HaterCanKillEgoist": "Can Kill Egoist", - "HaterCanKillContagious": "Can Kill Contagious Players", - "HaterCanKillUndead": "Can Kill Undead Players", - "Mafioso": "Mafioso", - "MafiosoInfo": "With Each Tier, you're more Powerful", - "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills", - "MafiosoDelay": "Kill Delay on Tier 5", - "MafiosoRewardForKilling": "XP Gained for Getting a Kill", - "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage", - "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent", - "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected", - "MafiosoLevelUp": "You've gone up a tier!", - "MafiosoProgressText": "Tier: {0}, XP: {1}", - "MafiosoHUDText": "Tier: {0}\\nXP: {1}", - "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n", - "Whisperer": "Whisperer", - "WhispererInfo": "Question Souls to Get Info", - "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.", - "WhispererCooldown": "Questioning Cooldown", - "WhispererDuration": "Questioning Duration", - "WhispererInfo.Color": "A {0} color killed me\\n({1})", - "WhispererInfo.ColorDark": "<#555555>darker", - "WhispererInfo.ColorLight": "<#fdffbf>lighter", - "WhispererInfo.Time": "I died {0} seconds before the meeting started", - "WhispererInfo.Role": "I was {0}", - "WhispererInfo.KillerRole": "My killer was {0}", - "WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died", - "WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died", - "WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died", - "WhispererInfo.SabotageAtDeath": "I died during {0}", - "WhispererInfo.DeathReason": "My death reason is {0}", - "WhispererQuestioning": "Questioning {0}... {1}%", - "Leery": "Leery", - "LeeryInfo": "Investigate Who Isn't a Crewmate", - "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.", - "Leery.Radius": "Maximum Distance to Stand Near Someone", - "Leery.Duration": "Time to Stand Near Someone", - "Leery.ShowNearestPlayerName": "Show Nearest Player's Name", - "Leery.ShowProgress": "Show Progress", - "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!", - "LeerySuffix": "Investigating {0}....", - "Ankylosaurus": "Ankylosaurus", - "AnkylosaurusInfo": "You're an Ankylosaurus.... I guess", - "AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.", - "Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus Speed", - "Ankylosaurus.Lives": "Maximum Lives", - "GuessAnkylosaurus": "You cannot guess the Ankylosaurus", - "Hypnotist": "Hypnotist", - "HypnotistInfo": "Prevent Body Reports", - "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).", - "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires", - "Bane": "Bane", - "BaneInfo": "Erase your killer's role", - "BaneInfoLong": "(Crewmates):\\nAs the Bane, the player who kills you will lose all of their abilities and become a basic role.\\n\\nThat is:\\n- Regular impostor for impostors\\n- Regular crewmate for crewmates\\n- Coven Member for coven members\\n- Amnesiac for neutrals", - "Transmitter": "Transmitter", - "TransmitterInfo": "TP to nearest player by doing a task", - "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.", - "Adrenaline": "Adrenaline", - "AdrenalineInfo": "Be Fast Enough to Avoid Kills", - "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not know be able to call emergency meetings during the timer.", - "Adrenaline.Time": "Time for a Meeting to Start", - "Adrenaline.MaxSurvives": "Maximum Survives", - "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack", - "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer", - "Adrenaline.SpeedDuringTimer": "Speed During the Timer", - "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!", - "Sentry": "Sentry", - "SentryInfo": "Monitor a Room", - "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.", - "Sentry.ShowInfoDuration": "Info is Visible for", - "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored", - "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages", - "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}", - "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}", - "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}", - "Sentry.Notify.Info.NoData": "<#ff0000>none", - "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room", - "Sentry.Notify.Vented": "{0} vented in your monitored room", - "Sentry.Notify.InvalidRoom": "You are not in a room", - "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room", - "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room", - "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info", - "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info", - "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info", - "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info", - "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven Can See the Info", - "Cameras": "Cameras", - "Admin": "Admin", - "CamerasAndAdmin": "Cameras & Admin", - "DoorLog": "Door Log", - "Binoculars": "Binoculars", - "DoorLogAndBinoculars": "Door Log & Binoculars", - "MurderLimitPerGame": "Maximum Total Murders Per Game", - "MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.", - "Dynamo": "Dynamo", - "DynamoInfo": "You get faster by walking", - "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.", - "Prefix.Dynamo": "Dynamo", - "DynamoSuffix": "Dynamo: {0}% Charge", - "Samurai": "Samurai", - "SamuraiInfo": "Kill Players in Unique Ways", - "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.", - "Samurai.NearbyDuration": "Time to Stay Near Target", - "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills", - "Samurai.KillDelay": "Kill Delay", - "Overheat": "Overheat", - "OverheatInfo": "Hot = Low Kill Cooldown", - "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wait, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature.", - "Overheat.Suffix": "Temperature: {0}", - "Overheat.ChanceIncrease": "Temperature Increase Rate", - "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency", - "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat", - "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature", - "QuizMaster": "Quiz Master", - "QuizMasterInfo": "Ask Questions to Players", - "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.", - "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die", - "QuizMaster.Title": "Quiz Master Question", - "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You", - "QuizMaster.QuestionSample.Title.Self": "Sent Question:", - "QuizMaster.MarkCooldown": "Player Marking Cooldown", - "QuizMaster.EnableCustomQuestions": "Enable Custom Questions", - "QuizMaster.CustomQuestionChance": "Chance of Custom Question", - "QuizMaster.Question.1": "What was the color of the body that was last reported?", - "QuizMaster.Question.2": "Who was the last person that pressed the button?", - "QuizMaster.Question.3": "What was the last sabotage that was called?", - "QuizMaster.Question.4": "What was the most recently ejected player's role?", - "QuizMaster.Question.5": "Who reported the body in the last meeting?", - "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?", - "QuizMaster.Question.7": "How many meetings did we have so far?", - "QuizMaster.Question.8": "Whose body was reported first in the game?", - "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?", - "QuizMaster.Question.10": "How many players died in this round?", - "QuizMaster.Question.11": "How many players died in the first round?", - "QuizMaster.Question.12": "How many sabotages were called so far?", - "QuizMaster.Question.13": "How many tasks are currently completed?", - "QuizMaster.Question.14": "What base does {0} have?", - "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?", - "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?", - "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?", - "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?", - "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?", - "QuizMaster.Question.ABC.6": "What is {0}?", - "QuizMaster.AnswerCorrect": "Correct! You may live.", - "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})", - "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.", - "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.", - "Bargainer": "Bargainer", - "BargainerInfo": "Gain Money & Buy Power-Ups", - "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.", - "Bargainer.StartingMoney": "Starting Money", - "Bargainer.Kill.Enabled": "Gain Money for Killing", - "Bargainer.Kill.Amount": "Money Gained for Killing", - "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging", - "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging", - "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings", - "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings", - "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled", - "Bargainer.EnergyDrink.Cost": "Energy Drink Cost", - "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled", - "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost", - "Bargainer.BandAid.Enabled": "Band Aid Enabled", - "Bargainer.BandAid.Cost": "Band Aid Cost", - "Bargainer.BandAid.Duration": "Band Aid Duration", - "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts", - "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown", - "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration", - "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts", - "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}", - "Bargainer.None": "No Item", - "Bargainer.EnergyDrink": "Energy Drink", - "Bargainer.LensOfTruth": "Lens Of Truth", - "Bargainer.BandAid": "Band Aid", - "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})", - "Chemist": "Chemist", - "ChemistInfo": "Mix Chemicals", - "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)", - "Chemist.Item.Air": "Air", - "Chemist.Item.BaseMineralOil": "Base Mineral Oil", - "Chemist.Item.Coal": "Coal", - "Chemist.Item.Explosive": "Explosive", - "Chemist.Item.Grenade": "Grenade", - "Chemist.Item.IronIngot": "Iron Ingot", - "Chemist.Item.IronPlate": "Iron Plate", - "Chemist.Item.MoltenIron": "Molten Iron", - "Chemist.Item.Naphtha": "Naphtha", - "Chemist.Item.Steam": "Steam", - "Chemist.Item.ThermalWater": "Thermal Water", - "Chemist.Item.Water": "Water", - "Chemist.Item.IronOre": "Iron Ore", - "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using", - "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using", - "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using", - "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using", - "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second", - "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second", - "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting", - "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting", - "Chemist.AcidPlayersDie": "Acid Players Die", - "Chemist.AcidPlayersDieAfterTime": "Time", - "Chemist.BlindDuration": "Blinding Duration", - "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay", - "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius", - "AfterMeeting": "After Meeting", - "AfterTime": "After Time", - "Forever": "Forever", - "Instant": "Instant", - "Delayed": "Delayed", - "Invisible": "Invisible", - "CanKillWithDoubleClick": "Can Kill with Double Click method", - "UntilNextMeeting": "Until Next Meeting", - "UntilNextReveal": "Until Next Reveal", - "ForSpecifiedTime": "For Specified Time", - "SchrodingersCat": "Schrödinger's Cat", - "SchrodingersCatInfo": "Get Attacked to Get a Role", - "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.", - "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked", - "SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade", - "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.", - "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.", - "Socialite": "Socialite", - "SocialiteInfo": "Know Who Interacts With Your Target", - "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.", - "Socialite.Suffix": "Your target is {0}", - "Cherokious": "Cherokious", - "CherokiousInfo": "Do tasks to get Bullets to Kill", - "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.", - "Autocrat": "Autocrat", - "AutocratInfo": "TP nearest player to you by doing a task", - "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.", - "Nightmare": "Nightmare", - "NightmareInfo": "You cannot be killed during lights out", - "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.", - "Perceiver": "Perceiver", - "PerceiverInfo": "Check How Many Killers Are Nearby", - "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.", - "PerceiverRadius": "Radius", - "PerceiverNotify": "There are {0} killers nearby", - "Convener": "Convener", - "ConvenerInfo": "Teleport Everyone To You", - "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.", - "Mathematician": "Mathematician", - "MathematicianInfo": "Ask Math Questions", - "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use /cmd ask [number] [number] to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and shielded for the next round. You can only ask once per meeting.", - "MathematicianQuestionString": "What is {0} + {1}?\n\nType /answer [answer] to answer.\nFirst to answer correctly gets shielded for the next round!", - "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.", - "Escort": "Escort", - "EscortInfo": "Role-Block Players to Help the Crew!", - "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)", - "EscortBlockDuration": "Role-Block Duration", - "EscortTargetHacked": "Target successfully role-blocked", - "EscortKillButtonText": "Role-Block", - "Gaulois": "Gaulois", - "GauloisInfo": "Boost Players' Speed", - "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.", - "GauloisSpeedBoost": "Additional Speed", - "Consort": "Consort", - "ConsortInfo": "Role-Block and Kill Players", - "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)", - "DonutDelivery": "Donut Delivery", - "DonutDeliveryInfo": "Deliver Donuts to Everyone", - "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.", - "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.", - "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.", - "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!", - "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.", - "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.", - "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!", - "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.", - "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.", - "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!", - "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!", - "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!", - "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!", - "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!", - "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...", - "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?", - "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.", - "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...", - "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!", - "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.", - "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!", - "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!", - "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!", - "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!", - "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!", - "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!", - "DonutDeliverCD": "Deliver Cooldown", - "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts", - "DonutDeliverSEDelay": "Speed Boost Delay", - "DonutDeliverSEAmount": "Increase Speed by", - "DonutDeliverSEDuration": "Speed Boost Duration", - "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed", - "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by", - "Rhapsode": "Rhapsode", - "RhapsodeInfo": "Sing to Distract the Killers", - "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)", - "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates", - "Chronomancer": "Chronomancer", - "ChronomancerInfo": "Charge up your kill button and go ham!", - "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.", - "ChronomancerPercent": "Charge: {0}%", - "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up", - "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing", - "Nullifier": "Nullifier", - "NullifierInfo": "Remove Ability Uses From Crewmates", - "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!", - "NullifierUseRemoved": "Ability use removed", - "NullCD": "Ability Cooldown", - "NullifierDelay": "Removal Delay", - "Ventguard": "Ventguard", - "VentguardInfo": "Block vents by entering them", - "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.", - "EnteredBlockedVent": "This vent is blocked by the Ventguard", - "VentguardNotify": "Someone tried to use a blocked vent", - "VentguardVentButtonText": "Block", - "VentguardMaxGuards": "Max number of Vent Blocks", - "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents", - "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent", - "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting", - "VentBlockSuccess": "This vent is now blocked", - "Vortex": "Vortex", - "VortexInfo": "Your victims' bodies teleport to a random vent", - "VortexInfoLong": "(Neutrals):\\nAs the Vortex, when you kill someone, their body teleports to a random vent. The body will be reported in the vent.", - "Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent", - "Vortex.NoTPMode.Block": "Cancel Kill", - "Vortex.NoTPMode.DoWithoutTP": "Kill Without TP", - "Allergic": "Allergic", - "AllergicInfo": "You're Allergic to Someone", - "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.", - "Prefix.Allergic": "Allergic", - "Allergic.Time": "Time in which the allergy level goes from 0% to 100%", - "Allergic.Range": "Maximum distance from the target that is considered nearby", - "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%", - "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess", - "Enigma": "Enigma", - "EnigmaInfo": "Get Clues about Killers", - "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan", - "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues", - "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues", - "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues", - "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues", - "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues", - "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body", - "EnigmaClueHat1": "The Killer wears a Hat!", - "EnigmaClueHat2": "The Killer does not wear a Hat!", - "EnigmaClueHat3": "The Killer wears {0} as a Hat!", - "EnigmaClueSkin1": "The Killer wears a Skin!", - "EnigmaClueSkin2": "The Killer does not wear a Skin!", - "EnigmaClueSkin3": "The Killer wears {0} as a Skin!", - "EnigmaClueVisor1": "The Killer wears a Visor!", - "EnigmaClueVisor2": "The Killer does not wear a Visor!", - "EnigmaClueVisor3": "The Killer wears {0} as a Visor!", - "EnigmaCluePet1": "The Killer does have a Pet!", - "EnigmaCluePet2": "The Killer does not have a Pet!", - "EnigmaCluePet3": "The Killer has {0} as a Pet!", - "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!", - "EnigmaClueName2": "The Name of the Killer contains the letter {0}!", - "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!", - "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!", - "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!", - "EnigmaClueColor1": "The Killer has a light color!", - "EnigmaClueColor2": "The Killer has a dark color!", - "EnigmaClueColor3": "The Killer's color is {0}!", - "EnigmaClueLocation": "The Last Room the Killer was in is {0}!", - "EnigmaClueStatus1": "The Killer is currently inside a Vent!", - "EnigmaClueStatus2": "The Killer is currently on a Ladder!", - "EnigmaClueStatus3": "The Killer is already Dead!", - "EnigmaClueStatus4": "The Killer is still Alive!", - "EnigmaClueRole1": "The Killer is an Impostor!", - "EnigmaClueRole2": "The Killer is a Neutral!", - "EnigmaClueRole3": "The Killer is a Crewmate!", - "EnigmaClueRole4": "The Killer is a Coven member!", - "EnigmaClueRole5": "The Killer's Role is {0}!", - "EnigmaClueLevel1": "The Killer's Level is above 50!", - "EnigmaClueLevel2": "The Killer's Level is below 50!", - "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!", - "EnigmaClueLevel4": "The Killer's Level is {0}!", - "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!", - "EnigmaClueHatTitle": "Enigma Hat Clue!", - "EnigmaClueVisorTitle": "Enigma Visor Clue!", - "EnigmaClueSkinTitle": "Enigma Skin Clue!", - "EnigmaCluePetTitle": "Enigma Pet Clue!", - "EnigmaClueNameTitle": "Enigma Name Clue!", - "EnigmaClueNameLengthTitle": "Enigma Name Length Clue!", - "EnigmaClueColorTitle": "Enigma Color Clue!", - "EnigmaClueLocationTitle": "Enigma Location Clue!", - "EnigmaClueStatusTitle": "Enigma Status Clue!", - "EnigmaClueRoleTitle": "Enigma Role Clue!", - "EnigmaClueLevelTitle": "Enigma Level Clue!", - "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!", - "EnigmaClueTitle": "Enigma Clue!", - "GuesserMaxKillsPerMeeting": "Max Kills Per Meeting", - "GuesserMaxKillsPerGame": "Max Kills Per Game", - "GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team", - "NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers", - "NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers", - "NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers", - "NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers", - "NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers", - "NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers", - "NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers", - "NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers", - "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠\\n<#ffa500>Otherwise your messages are exposed!", - "ZombieSpeedReduceInterval": "Speed Reduction Interval", - "ZombieInitialSpeed": "Initial Speed", - "ZombieMinimumSpeed": "Minimum Speed", - "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound", - "MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked", - "Infection": "Infection", - "InfectionInfo": "Spread the infection!", - "InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.", - "InfectionInfectLimit": "Infect Limit", - "InfectionInfectWhenKilled": "Infect Killer When Killed", - "InfectionInfectTime": "Infect Time", - "InfectionInfectDistance": "Infect Distance", - "InfectionInfectInactiveTime": "Meeting Infection Onset Delay", - "InfectionCanInfectSelf": "Can Infect Self", - "InfectionCanInfectVent": "Can Infect While In Vent", - "LovingCrewmate": "Lover", - "LovingCrewmateInfo": "Stay alive and win together!", - "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.", - "LovingImpostor": "Loving Impostor", - "LovingImpostorInfo": "Stay alive and win together!", - "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.", - "Enderman": "Enderman", - "EndermanInfo": "Teleport Back And Forth", - "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.", - "EndermanSecondsBeforeTP": "Seconds Before Teleporting", - "Mycologist": "Mycologist", - "MycologistInfo": "Spread Spores and Kill Infected Players", - "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.", - "MycologistAction": "Action To Infect", - "InfectRadius": "Infect Radius", - "InfectDelay": "Infect Delay", - "MycologistNotify": "Spores spread successfully", - "Bubble": "Bubble", - "BubbleInfo": "Encase Players in Explosive Bombs", - "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.", - "BubbleExplosionRadius": "Explosion Radius", - "BubbleCD": "Encase Cooldown", - "BubbleTargetNotifyDelay": "Notify Delay", - "BubbleExplosionDelay": "Explosion Delay", - "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion", - "Hookshot": "Hookshot", - "HookshotInfo": "Pull Players or TP to them", - "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.", - "HookshotTpToTarget": "TP to Target", - "HookshotPullTarget": "Pull Target", - "Sprayer": "Sprayer", - "SprayerInfo": "Place Traps", - "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.", - "NegativeEffectDuration": "Lower Vision/Speed Duration", - "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die", - "SprayerNotify": "Trap placed", - "Electric": "Electric", - "ElectricInfo": "Shock Players", - "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.", - "Mole": "Mole", - "MoleInfo": "TP to Random Vents by Entering One", - "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.", - "Tornado": "Tornado", - "TornadoInfo": "Spawn Tornados", - "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.", - "TornadoCooldown": "Tornado Spawn Cooldown", - "TornadoDuration": "Tornado Duration", - "TornadoRange": "Tornado Range", - "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!", - "Deadlined": "Deadlined", - "DeadlinedInfo": "Must do a task or use kill button each round", - "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.", - "Prefix.Deadlined": "Deadlined", - "Deadlined.InactiveTime": "Safe Time After Meetings", - "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting", - "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s", - "Assumer": "Assumer", - "AssumerInfo": "Assume Vote Counts", - "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /cmd assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /cmd assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.", - "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes", - "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption", - "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions", - "Sentinel": "Sentinel", - "SentinelInfo": "Scare Killers Away", - "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.", - "SentinelPatrolDuration": "Patrol Time", - "SentinelPatrolRadius": "Patrol Radius", - "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius", - "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!", - "Penguin": "Penguin", - "PenguinInfo": "Drag your victims", - "PenguinInfoLong": "(Impostors):\\nPenguins can restrain target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.", - "PenguinAbductTimerLimit": "Dragging Time", - "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.", - "PenguinSpeedDuringDrag": "Speed During Dragging", - "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged", - "PenguinKillButtonText": "Drag", - "PenguinTimerText": "Drag Timer", - "Stealth": "Stealth", - "StealthInfo": "Killing Blinds Everyone in the Room", - "StealthInfoLong": "(Impostors):\\nLegacy version:\\nWhen the Stealth kills, players in the same room are blinded for a short time.\\n\\nModern version:\\nShapeshift/Pet/Vanish to blind everyone in a certain radius for a short time.", - "StealthDarkened": "Darkened: {0}", - "Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding", - "Stealth.OptionDarkenDuration": "Blinding Duration", - "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)", - "Analyst": "Analyst", - "AnalystInfo": "Analyze Players to Get Information", - "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!", - "AnalyzerCD": "Analyze Cooldown", - "AnalyzerDur": "Analyze Time", - "AnalyzerResult": "Showing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}", - "AnalyzerKillButtonText": "Analyze", - "AnalyzeCD": "Analyze Cooldown", - "AnalyzeDur": "Analyze Duration", - "AnalyzerSeeKillCount": "Result Shows Kill Count", - "AnalyzerSeeVentCount": "Result Shows Vent Count", - "AnalyzerSeeRoleBasis": "Result Shows Role Basis", - "Drainer": "Drainer", - "DrainerInfo": "Drain Vents by Entering Them", - "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.", - "CameraMan": "Camera Man", - "CameraManInfo": "View Cameras anytime", - "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.", - "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras", - "Echo": "Echo", - "EchoInfo": "Make Players Die Where You Want", - "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.", - "EchoShapeshiftButtonText": "Control", - "Echo.DisableVentingWhileControlling": "Disable Venting While Controlling", - "Hacker": "Hacker", - "HackerInfo": "Watch Admin Table from anywhere", - "HackerInfoLong": "(Crewmates):\\nThis role allows you to see the admin map from anywhere, but is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).", - "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for", - "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map", - "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for", - "HackerAbilitySecondsLeft": "Ability uses left in seconds", - "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done", - "Vengeance": "Vengeance", - "VengeanceInfo": "Kill your killer to live", - "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.", - "VengeanceRevengeTime": "Time to Revenge", - "VengeanceRevenge": "You have {0}s to kill your killer", - "VengeanceSuccess": "Revenge successful! You live!", - "HeadHunter": "Head Hunter", - "HeadHunterInfo": "Kill your target for low cooldown", - "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.", - "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target", - "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others", - "HHNumOfTargets": "Number of Targets", - "HHMaxKCD": "Maximum Kill Cooldown", - "HHMinKCD": "Minimum Kill Cooldown", - "Stasis": "Stasis", - "StasisInfo": "Freeze Time", - "StasisInfoLong": "(Impostors):\\nAs the Stasis, you can vanish/pet/vanish to 'freeze time'. That means, all players will be frozen and blind, and no one will be able to do anything. Depending on the settings, the blinding and freezing may exclude other impostor-teamed players.", - "Stasis.AffectsOtherImpostors": "Time Freezing Affects Other <#ff1919>Impostors", - "Stasis.TimeFrozenNotify": "Time Frozen", - "Stasis.TimeFreezeEndNotify": "Time Unfrozen", - "Amogus": "Amogus", - "AmogusInfo": "You're the sussy baka", - "AmogusInfoLong": "(Neutrals):\\nAs the Amogus, you can thank Rabek for the role idea. Lol.\\nAnyway, you can switch between regular and Amogus form using the pet or Vanish button. You are a neutral killer and can only kill in Amogus form. After killing someone, your Amogus form upgrades across 5 levels:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nWhen in Amogus form, you are anonymous and your appearance changes. Levels grant extra abilities that work only in Amogus form.\\n\\nAmogus: Starting level. You are a basic white bean.\\nSugoma: Increased movement speed, but your controls are inverted.\\nSumogus: Retains Sugoma's speed, but controls are no longer inverted, and no one can interact with you.\\nSuspicious Sus: Retains Sumogus's abilities, and you can see an arrow pointing to the location of every player.\\nUltimate Sus: Retains all lower-level abilities. Your kill cooldown is reduced by 50%. If you kill someone, you gain an additional vote(s). In this mode, your appearance changes to a basic red bean.", - "Amogus.StartingLevel": "Starting Level", - "Amogus.SugomaSpeed": "Speed at Sugoma level", - "Amogus.SuspiciousSusArrowsToBodies": "At Suspicious Sus level, when someone dies, the arrow points at the dead body instead of disappearing", - "Amogus.UltimateSusVotesPerKill": "Number of Extra Votes gained for every kill, when the level is Ultimate Sus", - "Amogus.Suffix": "<#00ffa5>Current level: {0}", - "Amogus.Levels.Amogus": "Amogus", - "Amogus.Levels.Sugoma": "Sugoma", - "Amogus.Levels.Sumogus": "Sumogus", - "Amogus.Levels.SuspiciousSus": "Suspicious Sus", - "Amogus.Levels.UltimateSus": "Ultimate Sus", - "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} votes)", - "Rabbit": "Rabbit", - "RabbitInfo": "Get Clues Toward Impostor Locations", - "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.", - "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability", - "Pyromaniac": "Pyromaniac", - "PyromaniacInfo": "Douse and Kill Everyone", - "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.", - "PyroDouseCooldown": "Douse Cooldown", - "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player", - "WeaponMaster": "Weapon Master", - "WeaponMasterInfo": "Use your weapons to kill everyone", - "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.", - "WMRadius": "Axe Mode Death Radius", - "WMShieldAlreadyUsed": "Your shield was already used", - "Sword": "Sword", - "Axe": "Axe", - "Lance": "Lance", - "Shield": "Shield", - "EveryoneCanVent": "Everyone Can Vent", - "OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)", - "WhackAMole": "Whack-A-Mole", - "SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die", - "SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive", - "SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn", - "LobbyCloseTimer": "Lobby Closing Timer: {0}", - "HorseMode": "Horse Mode", - "LongMode": "Long Mode", - "ShowPlayerInfoInLobby": "Show Player Info in Lobby", - "LobbyMusic": "Lobby Music", - "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.", - "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!", - "NoPetActionMsg1": "You just ate a cookie", - "NoPetActionMsg2": "You look around", - "NoPetActionMsg3": "You start wondering whether you are sus or not", - "NoPetActionMsg4": "You practice your detective stare.", - "NoPetActionMsg5": "You contemplate the meaning of life for a moment.", - "NoPetActionMsg6": "You try to teach your pet the art of stealth.", - "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.", - "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.", - "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.", - "NoPetActionMsg10": "You practice your emergency venting technique, just in case.", - "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.", - "NoPetActionMsg12": "You start a one-person conga line around the reactor.", - "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.", - "NoPetActionMsgImp1": "You are an Impostor, but you probably know that", - "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.", - "NoPetActionMsgCrewTaskDone": "You are free", - "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do", - "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.", - "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.", - "NoPetActionMsgNeutral2": "You question yourself how did you get here", - "TruantWaitingTime": "Waiting Time After Meetings", - "WMMode": "Mode: {0}", - "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen", - "Eclipse": "Eclipse", - "EclipseInfo": "Your vision increases with each kill you get", - "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.", - "EclipseStartVision": "Starting Vision", - "EclipseMaxVision": "Maximum Vision", - "EclipseVisionIncrease": "Increase Vision per each kill by", - "Mastermind": "Mastermind", - "MastermindInfo": "Make others kill for you", - "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.", - "MastermindCD": "Manipulate Cooldown", - "MastermindTimeLimit": "Time Limit to Kill Someone", - "MastermindDelay": "Manipulation Notify Delay", - "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!", - "ManipulatedKilled": "The player you manipulated has killed", - "MastermindTargetSurvived": "You survive", - "Gambler": "Gambler", - "GamblerInfo": "Each Kill gets you an Effect", - "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.", - "GamblerKillDelay": "Delayed Kills are delayed by", - "GamblerBSRDelay": "Self-Report Delay", - "GamblerTPDelay": "Swap Delay", - "GamblerShieldDur": "Shield Duration", - "GamblerFreezeDur": "Freeze Duration", - "GamblerLowVision": "Lower Vision", - "GamblerLowVisionDur": "Lower Vision Duration", - "GamblerHighKCD": "Higher Kill Cooldown", - "GamblerLowKCD": "Lower Kill Cooldown", - "GamblerSpeedup": "Increased Speed", - "GamblerSpeedupDur": "Increased Speed Duration", - "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied", - "GamblerIgnoreMedicShield": "Ignore Medic Shield", - "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert", - "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx", - "GamblerIgnorePestilence": "Kill Pestilence", - "GamblerPositiveEffectChance": "Positive Effect Chance", - "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)", - "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)", - "GamblerGet.NoLunge": "Effect: No Lunge", - "GamblerGet.Swap": "Effect: Swap Places with Someone", - "GamblerGet.IgnoreDefense": "Effect: Break Through Defense", - "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)", - "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)", - "GamblerGet.BSR": "Effect: Self-Report (in {0}s)", - "GamblerGet.Freeze": "Effect: Freeze (for {0}s)", - "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)", - "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)", - "Patroller": "Patroller", - "PatrollerInfo": "Have Different Boosts in Each Room", - "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.", - "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts", - "PatrollerNotify": "You are now in {0}\\nIn this room, {1}", - "PatrollerBoost.Speed": "you have higher speed", - "PatrollerBoost.Vision": "you have higher vision", - "PatrollerBoost.Cooldown": "you have lower kill cooldown", - "PatrollerBoost.Vent": "you can vent", - "PatrollerBoost.Range": "you have higher kill range", - "PatrollerBoost.Sabotage": "you can sabotage", - "Introvert": "Introvert", - "IntrovertInfo": "You Don't Like Being Near Players", - "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.", - "Prefix.Introvert": "Introvert", - "Introvert.Radius": "Radius in which players are considered nearby", - "Introvert.Time": "Time to be near players before teleporting", - "Introvert.Suffix": "<#888888>Teleporting away in {0}s", - "Hitman": "Hitman", - "HitmanInfo": "Select your target", - "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you chose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.", - "HitmanLowKCD": "Lower Kill Cooldown", - "Sapper": "Sapper", - "SapperInfo": "Blow up Everyone with Timed Bombs!", - "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!", - "SapperRadius": "Bomb Explosion Radius", - "SapperCD": "Bomb Place Cooldown", - "SapperDelay": "Bomb Explode Delay", - "Imitator": "Imitator", - "ImitatorInfo": "Imitate Roles of Dead Players", - "ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the /cmd imitate {id} command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.", - "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate!", - "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!", - "Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!", - "Fabricator": "Fabricator", - "FabricatorInfo": "Change Death Reasons", - "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /cmd fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.", - "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!", - "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}", - "Composter": "Composter", - "ComposterInfo": "You Gain More Ability Uses", - "ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.", - "Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier", - "Prefix.Composter": "Composter", - "Slenderman": "Slenderman", - "SlendermanInfo": "Everyone Gets Blinded Near You", - "SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!", - "Slenderman.BlindRange": "Blinding Range", - "Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings", - "Carrier": "Carrier", - "CarrierInfo": "Carry Players to Locations", - "CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.", - "Carrier.TargetNotify": "You were carried to a new location!", - "PortalMaker": "Portal Maker", - "PortalMakerInfo": "Make Portals & Teleport Between Them", - "PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.", - "PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them", - "RiftMaker": "Rift Maker", - "RiftMakerInfo": "Teleport between 2 places", - "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.", - "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.", - "MarkDone": "Position Marked", - "MarksCleared": "Marks cleared", - "Magician": "Magician", - "MagicianInfo": "Play your cards to win", - "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.", - "MagicianSlownessValue": "Speed caused by Slowness Card", - "MagicianSlownessRadius": "Slowness Card Radius", - "MagicianSlownessDur": "Slowness Duration", - "MagicianSpeedup": "Increased Speed", - "MagicianSpeedupDur": "Increased Speed Duration", - "MagicianLowKCD": "Kill Cooldown when using Overlocking Device", - "MagicianBlindDur": "Blinding Card Duration", - "MagicianBlindRadius": "Blinding Card Radius", - "MagicianClearPortalAfterMeeting": "Clear Portals after meetings", - "MagicianBombRadius": "Bomb Radius", - "MagicianBombDelay": "Bomb Delay", - "Magician-GetIdToName-1": "Slowness Potion", - "Magician-GetIdToName-2": "Overclocking Device", - "Magician-GetIdToName-3": "Teleporting Machine", - "Magician-GetIdToName-4": "Portal Gun", - "Magician-GetIdToName-5": "Sniper Rifle", - "Magician-GetIdToName-6": "Flash Bomb", - "Magician-GetIdToName-7": "Grenade", - "Magician-GetIdToName-8": "Energy Drink", - "Magician-GetIdToName-9": "Button Barry", - "Magician-GetIdToName-10": "Admin Device", - "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.", - "Magician-GetIdToDesc-2": "Offsets your kill cooldown.", - "Magician-GetIdToDesc-3": "Teleports you to a random vent.", - "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.", - "Magician-GetIdToDesc-5": "Sniper shot.", - "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.", - "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.", - "Magician-GetIdToDesc-8": "Increases your speed for some time.", - "Magician-GetIdToDesc-9": "Call a meeting.", - "Magician-GetIdToDesc-10": "See how many players are in each room.", - "MagicianBombExploded": "Time bomb exploded", - "MagicianBombExlodesIn": "Bomb explodes in {0}s", - "MagicianCardUsed": "Card used", - "Necromancer": "Necromancer", - "NecromancerInfo": "Recruit Everyone to the Undead", - "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.", - "Deathknight": "Deathknight", - "DeathknightInfo": "Help the Necromancer Recruit", - "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.", - "UndeadCountMode.None": "None", - "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer", - "UndeadCountMode.Original": "Original Team", - "NecromancerCD": "Partial Recruit Cooldown", - "DKCD": "<#361d12>Deathknight Recruit Cooldown", - "NecromancerKnowTargetRole": "Know Recruited Players' Roles", - "UndeadCountMode": "<#ed9abd>Undead Players count as", - "RecruitedByDeathknight": "You've been recruited to the Undead faction!", - "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!", - "NecromancerRecruitedPlayer": "Successfully recruited player partially", - "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!", - "InvalidUndeadTarget": "Target cannot be recruited", - "Undead-": "Undead ", - "BypassShields": "Bypass Shields When Killing", - "CustomWinnerText": "{0} Wins!", - "TryFixBlackScreen": "Try Fixing Black Screen", - "Impartial": "Impartial", - "ImpartialInfo": "Kill Specified Number of Players in Each Team", - "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.", - "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill", - "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill", - "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill", - "ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven to Kill", - "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill", - "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill", - "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill", - "ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven to Kill", - "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum", - "SoulHunter": "Soul Hunter", - "SoulHunterInfo": "Hunt Souls To Win", - "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.", - "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win", - "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting", - "SoulHunterTimeToKillTarget": "Time to Kill Target", - "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means", - "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!", - "SoulHunterTargetNotifySurvived": "You survived!", - "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted", - "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted", - "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted", - "SoulHunterNotify": "You have {0}s to kill {1}", - "SoulHunterNotifySuccess": "Success!", - "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s", - "Beacon": "Beacon", - "BeaconInfo": "Increase Nearby Players' Vision During Lights", - "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.", - "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage", - "Librarian": "Librarian", - "LibrarianInfo": "Silence the Reporters Nearby", - "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.", - "LibrarianRadius": "Silence Radius", - "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible", - "LibrarianSilenceDuration": "Silence Duration", - "LibrarianNameNotifyDuration": "SSSH! Name Text Duration", - "LibrarianNameText": "SSSH!", - "LibrarianModeText": "Mode: {0}", - "LibrarianSilenceMode": "Silence", - "LibrarianNormalMode": "Normal", - "CanKillWhileShifted": "Can Kill While Shapeshifting", - "Shapeshift": "Shapeshift", - "Vanish": "Vanish", - "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!", - "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!", - "UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes", - "UseMeetingShapeshiftForGuessing": "Even For Guessing (can cause frequent disconnects) (EXTREMELY EXPERIMENTAL ALPHA VERSION)", - "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT", - "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?", - "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE", - "AddonListTitle": "Your Add-ons:", - "Framer": "Framer", - "FramerInfo": "Frame Other Players", - "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.", - "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor", - "Backstabber": "Backstabber", - "BackstabberInfo": "Stab a Team in the Back", - "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.", - "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}", - "BackstabberTeam.Imp": "the <#ff1919>Impostors", - "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer", - "Backstabber.RevealAfterKilling": "Revealed after killing", - "GuessBackstabber": "You cannot guess a revealed Backstabber.", - "HideResults": "Hide Results", - "ShowResults": "Show Results", - "EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)", - "AutoMessageSendInterval": "The Auto-Message Is Sent Every", - "Wiper": "Wiper", - "WiperInfo": "Wipe Out Rooms", - "WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.", - "Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors", - "Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages", - "Wiper.MustBeInRoomToUseAbility": "You must be in a room to use your ability\\nNot in the spawn area", - "Wiper.CurrentRoom": "<#00ffa5>Current Room: {0}", - "Curser": "Curser", - "CurserInfo": "Make Others' Life Worse", - "CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed\\nYou win if crewmates lose.", - "Curser.LowerVision": "Permanent Lower Vision", - "Curser.LowerSpeed": "Permanent Lower Speed", - "Curser.Notify.0": "You've removed an ability use from your target", - "Curser.Notify.1": "You gave your target a harmful add-on", - "Curser.Notify.2": "You gave your target permanent low vision", - "Curser.Notify.3": "You gave your target permanent low speed", - "Weatherman": "Weatherman", - "WeathermanInfo": "Spawn Natural Disasters", - "WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!", - "Postman": "Postman", - "PostmanInfo": "Deliver Mail to Everyone!", - "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. If you deliver to the wrong target, you die. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.", - "PostmanKillButtonText": "Deliver", - "PostmanDiesWhenTargetDies": "Postman dies when the current target dies", - "PostmanHasArrowsToTargets": "Postman has an arrow pointing towards their current target", - "PostmanCorrectDeliver": "Deliver successful.", - "PostmanTargetDied": "Your target died.", - "PostmanGetNewTarget": "Your new target is {0}.", - "PostmanDone": "You're done delivering messages!\\nYou'll win with the winning team at the end.", - "PostmanTarget": "Target: {0}", - "DeliverCooldown": "Deliver Cooldown", - "NecroGuesser": "Necro-Guesser", - "NecroGuesserInfo": "Guess Dead Players' Roles", - "NecroGuesserInfoLong": "(Neutrals):\\nAs the Necro-Guesser, your job is to guess the roles of dead players. Use /cmd bt {id} {role} to guess. {id} is the player's ID, view them by using /cmd id, {role} is the player's role. You need to guess a certain amount of dead players' roles to win with the winning team at the end.", - "NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win", - "NecroGuesser.GuessCorrect": "Your guess was <#00ff00>correct!", - "NecroGuesser.GuessIncorrect": "Your guess was <#ff0000>incorrect!", - "Reckless": "Reckless", - "RecklessInfo": "Avoid Meetings at all cost", - "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.", - "Ignitor": "Ignitor", - "IgnitorInfo": "Light Candles for High Vision", - "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.", - "IgnitorStartVision": "Starting Vision (Highest)", - "IgnitorCountStartTime": "Time to Start Changing Vision", - "IgnitorEndVisionTime": "Time to End Vision", - "IgnitorEndVision": "End Vision (Smallest Vision)", - "IgnitorTimeMoveMeeting": "Time Moves During Meetings", - "IgnitorTasksFinishedVision": "Vision after completing all tasks", - "AprilFoolsMode": "April Fools Mode", - "SilenceMode": "Silencing Method", - "Altruist": "Altruist", - "AltruistInfo": "Revive Dead Players", - "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.", - "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s", - "AltruistSuffix": "<#00ffa5>Mode: {0}", - "AltruistReviveMode": "Revive", - "AltruistReportMode": "Report", - "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!", - "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!", - "Altruist.ReviveTime": "Revive Time", - "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body", - "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival", - "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player", - "Adventurer": "Adventurer", - "AdventurerInfo": "Collect Resources to Perform Actions", - "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- \u2600 (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 \u2600 + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 \u2600 + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.", - "AdventurerWeaponDescription.Gun": "Kill the next player you go near", - "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield", - "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time", - "AdventurerWeaponDescription.Portal": "Swaps you with a random player", - "AdventurerWeaponDescription.Wrench": "Clears the current sabotage", - "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting", - "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role", - "AdventurerWeaponDescription.RNG": "Makes a random weapon", - "AdventurerIncreasedVisionDuration": "Increased Vision Duration", - "AdventurerWeaponEnabled.Gun": "Gun Enabled", - "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled", - "AdventurerWeaponEnabled.Lantern": "Lantern Enabled", - "AdventurerWeaponEnabled.Portal": "Portal Enabled", - "AdventurerWeaponEnabled.Wrench": "Wrench Enabled", - "AdventurerWeaponEnabled.Proxy": "Proxy Enabled", - "AdventurerWeaponEnabled.Prediction": "Prediction Enabled", - "AdventurerWeaponEnabled.RNG": "RNG Enabled", - "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu", - "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon", - "AdventurerWeaponCrafted": "Crafted Weapon: {0}", - "AdventurerFound": "Found Resource: {0}", - "AdventurerGun.Gun": "Gun", - "AdventurerGun.Shield": "Shield", - "AdventurerGun.Lantern": "Lantern", - "AdventurerGun.Portal": "Portal", - "AdventurerGun.Wrench": "Wrench", - "AdventurerGun.Proxy": "Proxy", - "AdventurerGun.Prediction": "Prediction", - "AdventurerGun.RNG": "RNG", - "Chef": "Chef", - "ChefInfo": "Cook Delicious Meals for Everyone", - "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.", - "Chef.EventTarget": "Effect Applies to", - "Chef.ET.RandomPlayer": "Random Player", - "Chef.ET.NearestPlayer": "Nearest Player", - "Chef.RottenTime": "Time to Spit Out Rotten Food", - "Chef.SpitOutTime": "Frozen & Blind Time", - "ChefFood.0": "Ice Cream", - "ChefFood.1": "Milk Tea", - "ChefFood.2": "Chocolate", - "ChefFood.3": "Cake", - "ChefFood.4": "Donut", - "ChefFood.5": "Coke", - "ChefFood.6": "Lemonade", - "ChefFood.7": "Candied Haws", - "ChefFood.8": "Jelly", - "ChefFood.9": "Candy", - "ChefFood.10": "Milk", - "ChefFood.11": "Matcha", - "ChefFood.12": "Burning Grass Jelly", - "ChefFood.13": "Pineapple Bun", - "ChefFood.14": "Pudding", - "ChefFood.15": "Coconut Jelly", - "ChefFood.16": "Cookies", - "ChefFood.17": "Red Bean Toast", - "ChefFood.18": "Three Color Dumplings", - "ChefFood.19": "Wormwood Dumplings", - "ChefFood.20": "Puffs", - "ChefFood.21": "Can be Crepe", - "ChefFood.22": "Peach Crisp", - "ChefFood.23": "Mochi", - "ChefFood.24": "Egg Waffle", - "ChefFood.25": "Macaron", - "ChefFood.26": "Snow Plum Niang", - "ChefFood.27": "Fried Yogurt", - "ChefFood.28": "Egg Tart", - "ChefFood.29": "Muffin", - "ChefFood.30": "Sago Dew", - "ChefFood.31": "Panna Cotta", - "ChefFood.32": "Soufflé", - "ChefFood.33": "Croissant", - "ChefFood.34": "Toffee", - "ChefBoost.Speed": "increased speed", - "ChefBoost.Vision": "increased vision", - "ChefBoost.Shield": "a shield", - "ChefBoost.TPToVent": "a visit to this vent", - "ChefBoost.TP": "a visit to this player", - "ChefRotten": "diarrhea", - "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}", - "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s", - "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s", - "NoteKiller": "Note Killer", - "NoteKillerInfo": "Find Players' Real Names to Kill Them in Meetings", - "NoteKillerInfoLong": "(Neutrals):\\nAs the Note Killer, you can pet/vanish to see a part of everyone's real names for a few seconds. This has a cooldown. If you find someone's full real name, you can use /cmd dn {realname}, replacing {realname} with the name you've found. If that name is correct, the game will instantly kill the player whose real name you've entered.\\n\\nEveryone knows you're in the game and everyone sees their own real name.", - "NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name", - "NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name", - "NoteKiller.ClueShowDuration": "Clue Show Duration", - "NoteKiller.WinCondition": "Win Condition", - "NKWC.LastStanding": "Last One Standing", - "NKWC.XKills": "Kill X Players", - "NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)", - "NoteKiller.OthersSelfSuffix": "There's a {0} in the game. Your real name is <#00ffa5>{1}", - "NoteKiller.OthersSelfSuffixShort": "Real Name: <#00ffa5>{0}", - "DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.", - "DeathNoteCommand.WrongName": "You've entered the wrong name.", - "DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.", - "DeathNoteCommand.Success": "Success! {0} was killed.", - "DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.", - "Pulse": "Pulse", - "PulseInfo": "Your kill cooldown shifts", - "PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.", - "Express": "Express", - "ExpressInfo": "You get a speed boost on completing a task", - "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.", - "ExpressSpeed": "Increased Speed", - "ExpressSpeedDur": "Increased Speed Duration", - "Swapper": "Swapper", - "SwapperInfo": "Swap players' votes", - "SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /cmd sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.", - "SwapperMax": "Initial Number of Swaps", - "SwapperTrialMax": "Ability use limit reached", - "CanSwapSelfVotes": "Swapper Can Swap Themselves", - "SwapperHideMsg": "Hide Swapper's commands", - "CantSwapSelf": "You can't swap yourself", - "SwapDead": "You cannot swap votes after you've died.", - "SwapVote": "The votes received by {0} and {1} were swapped!", - "SwapTitle": "[★ Swapper ★]", - "Swap1": "First Swap Target Chosen", - "Swap2": "Second Swap Target Chosen", - "CancelSwap1": "First Swap Target Cancelled", - "CancelSwap2": "Second Swap Target Cancelled", - "SwapHelp": "Use /cmd sw [ID] to choose a player to swap votes with.", - "SwapNull": "No alive player with that ID", - "SwapperManipulatedEjection": "Thanks to the {0}", - "SecurityGuard": "Security Guard", - "SecurityGuardInfo": "Prevent Impostors from Sabotaging", - "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.", - "SecurityGuardVentButtonText": ".", - "SecurityGuardSkillCooldown": "Ability Cooldown", - "SecurityGuardSkillDuration": "Ability Duration", - "SecurityGuardSkillInUse": "Ability in use", - "SecurityGuardSkillStop": "Ability expired", - "BusyLongTasks": "Amount of Extra Long Tasks", - "BusyShortTasks": "Amount of Extra Short Tasks", - "Shy": "Shy", - "ShyInfo": "You don't hear whispers", - "ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.", - "Prefix.Shy": "Shy", - "Changeling": "Changeling", - "ChangelingInfo": "Pick Your Impostor Role!", - "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.", - "CL.All": "All", - "CL.Enabled": "Enabled", - "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game", - "CanKillBeforeRoleChange": "Can Kill Before Picking a Role", - "AvailableRoles": "Available Impostor-Teamed Role List to Choose From", - "ChangelingCurrentRole": "Selected Role: {0}", - "Ricochet": "Ricochet", - "RicochetInfo": "Protect yourself from someone specific", - "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.", - "Spy": "Spy", - "SpyInfo": "You know who interacts with you", - "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!", - "SpyRedNameDur": "Colored Name Duration", - "Silencer": "Silencer", - "SilencerInfo": "Shapeshift to Silence Players", - "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.", - "SilencerDead": "{0} has been blackmailed by a Silencer!", - "SilencerKillTitle": "WARNING", - "SilencerShutUp": "Shush! You'll die if you keep talking.", - "SilencerMax": "Maximum times blackmailed players may speak", - "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote", - "Doppelganger": "Doppelganger", - "DoppelgangerInfo": "Steal The Identify of Your Target", - "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.", - "Tether": "Tether", - "TetherInfo": "Teleport to your target", - "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.", - "TetherNoTarget": "You have no target", - "Aid": "Aid", - "AidInfo": "Protect players temporarily", - "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.", - "AidDur": "Shield Duration", - "AidCD": "Shield Cooldown", - "AidTargetKnowsAboutShield": "Targets Know They're Shielded", - "AidCounterSelf": "<#00ffa5>You're shielded for {0}s", - "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s", - "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability", - "MeetingManager": "Meeting Manager", - "MeetingManagerInfo": "Receive Additional Info About Meeting Commands", - "MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that. You also see if other meeting commands are used, which would otherwise be hidden.", - "MeetingManagerMessageAboutMisguess": "{0} misguessed.", - "MeetingManagerMessageAboutGuessedRole": "Their role was {0}", - "MeetingManagerMessageAboutCommand": "Someone used the {1} command.", - "MeetingManagerMessageTitle": "★ Meeting Management ★", - "MeetingManagerMessageAboutJudgeSuicide": "{0} suicided as a {1}.", - "MeetingManagerMessageAboutSwap": "The {0} decided to swap the votes of {1} and {2}.", - "MeetingManagerMessageAboutCompare": "The {0} compared {1} and {2}.", - "Benefactor": "Benefactor", - "BenefactorInfo": "Mark Tasks as a Source of a Shield", - "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.", - "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!", - "BenefactorTaskMarked": "Task marked", - "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round", - "Shifter": "Shifter", - "ShifterInfo": "Steal Someone's Role", - "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!", - "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)", - "ShifterKillButtonText": "Shift Role", - "Shifter.CanBeKilled": "<#777777>Shifter Can Be Killed", - "Shifter.CanBeVoted": "<#777777>Shifter Can Be Voted", - "Tremor": "Tremor", - "TremorInfo": "When Doom Happens, Everyone is Doomed", - "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.", - "Tremor.TimerStart": "Time Until Doom Happens", - "Tremor.TimerDecrease": "When Killing, Timer Decreases by", - "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)", - "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!", - "Rogue": "Rogue", - "RogueInfo": "Complete Objectives, Get Rewards", - "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.", - "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}", - "Rogue.Objective.VentXTimes": "Vent {0} times", - "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting", - "Rogue.Objective.KillSpecificPlayer": "Kill {0}", - "Rogue.Objective.KillXTimes": "Kill {0} times", - "Rogue.Objective.DontStopWalking": "Don't stop walking", - "Rogue.Objective.FixSabotage": "Fix a sabotage", - "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game", - "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s", - "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game", - "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half", - "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game", - "Rogue.Reward.Shield": "Invincibility for the rest of the game", - "Rogue.Reward.LongReach": "Longest kill range for the rest of the game", - "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on", - "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game", - "Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward", - "Rogue.RewardEnabled.Morph": "Enable Morph Reward", - "Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward", - "Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward", - "Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward", - "Rogue.RewardEnabled.Shield": "Enable Shield Reward", - "Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward", - "Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward", - "Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward", - "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}", - "Rogue.TaskCompleted": "<#00ff00>Objective Completed", - "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed", - "Journalist": "Journalist", - "JournalistInfo": "Write Down Notes", - "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /cmd note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /cmd note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/cmd note add I think blue and yellow are Lovers\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view", - "JournalistNotesTitle": "<#fcba03>Journalist's Notes", - "JournalistError.InvalidArgument": "Invalid argument. Use /cmd note {add/remove/clear/view} [value]", - "Journalist.CommandUsage": "Usage: /cmd note {add/remove/clear/view} [value]", - "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.", - "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /cmd note view to see the indexes of your notes.", - "JournalistError.Unknown": "An unknown error occurred.", - "BananaMan": "Banana Man", - "BananaManInfo": "You're the Banana Man", - "BananaManInfoLong": "(Add-ons):\\nAs the Banana Man, you are a banana.", - "Prefix.BananaMan": "Banana", - "Grappler": "Grappler", - "GrapplerInfo": "Prevent kills and pull players towards you", - "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.", - "GameModeTutorial.SoloPVP": "The current game mode is <#f55252>Solo PVP.\\nUse your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!", - "GameModeTutorial.FFA": "The current game mode is <#00ffff>Free For All (FFA).\\nEveryone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.", - "GameModeTutorial.HotPotato": "The current game mode is <#e8cd46>Hot Potato.\\nThe person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!", - "GameModeTutorial.HideAndSeek": "The current game mode is <#345eeb>Hide And Seek (Modded).\\nSeekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.", - "GameModeTutorial.Speedrun": "The current game mode is <#800080>Speedrun.\\nComplete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.", - "GameModeTutorial.CaptureTheFlag": "The current game mode is <#1313c2>Capture The Flag.\\nGet to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.", - "GameModeTutorial.NaturalDisasters": "The current game mode is <#03fc4a>Natural Disasters.\\nVarious disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!", - "GameModeTutorial.Snowdown": "The current game mode is <#e4fdff>Snowdown.\\nVanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!", - "GameModeListTitle": "Game Modes", - "ModeStandard": "Gamemode: Standard", - "SoloPVP": "SOLO PVP", - "ModeSoloPVP": "Gamemode: Solo PVP", - "ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.", - "Challenger": "SOLO PVP", - "ChallengerInfo": "DEFEAT OPPONENTS TO WIN", - "SoloPVP_GameTime": "Game duration", - "SoloPVP_HPMax": "Default HP", - "SoloPVP_ATK": "Default Attack", - "SoloPVP_RecoverAfterSecond": "Recover Cooldown", - "SoloPVP_RecoverPerSecond": "Recover Per Second", - "SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time", - "SoloPVP_KillBonusMultiplier": "Kill bonus multiplier", - "SoloPVP_ATKCooldown": "Attack Cooldown", - "SoloPVP_CanVent": "Players Can Vent", - "SoloPVP_Buff_HPMax": "Gain: HP Max +{0}", - "SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}", - "SoloPVP_Buff_ATK": "Gain: Attack +{0}", - "SoloPVP_Buff_DF": "Gain: Defense +{0}", - "SoloPVP_BackCountDown": "<#ff0000>DEAD\\n<#ffffff>Respawning in <#ffff00>{0}s\\n\\n", - "SoloPVP.Summary": "Rank: {0} | Kills: {1}", - "SoloPVP.WinnersKillCount": "They got {0} kills!", - "FFA": "FREE FOR ALL", - "ModeFFA": "Gamemode: FFA", - "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!", - "FFA_GameTime": "Maximum Game Length", - "FFA_KCD": "Kill Cooldown", - "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive", - "FFA_EnableRandomAbilities": "Enable Random Events", - "FFA_ShieldDuration": "Shield Duration", - "FFA_IncreasedSpeed": "Increased Speed", - "FFA_DecreasedSpeed": "Decreased Speed", - "FFA_ModifiedSpeedDuration": "Modified Speed Duration", - "FFA_LowerVision": "Lowered Vision", - "FFA_ModifiedVisionDuration": "Lowered Vision Duration", - "FFA_EnableRandomTwists": "Enable Random Swaps from time to time", - "FFA_TeamMode": "Enable Team Mode", - "FFA_TeamNumber": "Number of Teams", - "FFA-Event-GetShield": "You have a temporary shield!", - "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!", - "FFA-Event-GetLowKCD": "You got a lower kill cooldown!", - "FFA-Event-GetHighKCD": "You got a higher kill cooldown", - "FFA-Event-GetLowVision": "You have lower vision temporarily", - "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily", - "FFA-Event-GetTP": "You got teleported to a random vent!", - "FFA-Event-RandomTP": "Everyone was swapped with someone", - "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!", - "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!", - "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting", - "FFA_TargetIsShielded": "The player you tried to kill is shielded!", - "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt", - "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!", - "FFA_ChatDuringGame": "Chat During Game", - "FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}", - "Killer": "FREE FOR ALL", - "KillerInfo": "KILL EVERYONE TO WIN", - "KillerInfoLong": "KILL EVERYONE TO WIN", - "StopAndGo": "STOP AND GO", - "ModeStopAndGo": "Gamemode: Stop And Go", - "ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!", - "StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time", - "StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time", - "StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time", - "StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time", - "StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time", - "StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time", - "StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time", - "StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time", - "StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time", - "StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time", - "StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time", - "StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time", - "StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On Airship", - "StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle", - "StopAndGo_PlayerLives": "Player Lives", - "StopAndGo_EnableTutorial": "Enable Tutorial", - "StopAndGo_EventFrequency": "Frequency of Events", - "StopAndGo_EventDuration": "Duration of Events", - "StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers", - "StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers", - "StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers", - "StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers", - "StopAndGo_EventChance_VentAccess": "Chance of Vent Access", - "StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage", - "StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers", - "StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers", - "StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers", - "StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers", - "StopAndGo_EventDuration_VentAccess": "Duration of Vent Access", - "StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage", - "StopAndGo_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win", - "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0} REMAINING ⚠", - "StopAndGo_EventActive": "<#00ffff>[Event] {0} - {1}", - "StopAndGo_Event_HiddenTimers": "Hidden Timers", - "StopAndGo_Event_DoubledTimers": "Doubled Timers", - "StopAndGo_Event_HalvedTimers": "Halved Timers", - "StopAndGo_Event_FrozenTimers": "Frozen Timers", - "StopAndGo_Event_VentAccess": "Vent Access", - "StopAndGo_Event_CommsSabotage": "Comms Sabotage", - "Tasker": "STOP AND GO", - "TaskerInfo": "FINISH TASKS FIRST TO WIN", - "TaskerInfoLong": "FINISH TASKS FIRST TO WIN", - "HotPotato": "HOT POTATO", - "ModeHotPotato": "Gamemode: Hot Potato", - "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.", - "HotPotato_Time": "The Holder of the Hot Potato is Killed Every", - "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato", - "HotPotato_Range": "Pass Range", - "HotPotato_HolderCanPassViaKillButton": "Holders Can Pass The Potato Via Kill Button", - "HotPotato_ExtraTimeOnAirship": "Extra Time on Airship", - "HotPotato_ExtraTimeOnFungle": "Extra Time on Fungle", - "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than", - "HotPotato_TimeLeftSuffix": "<#00ffa5>Kill in ", - "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!", - "SurvivedTimePrefix": "Survived", - "SurvivedUntilTheEnd": "Until The End", - "Potato": "HOT POTATO", - "PotatoInfo": "AVOID HAVING THE HOT POTATO", - "PotatoInfoLong": "AVOID HAVING THE HOT POTATO", - "Speedrun": "SPEEDRUN", - "ModeSpeedrun": "Gamemode: Speedrun", - "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.", - "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)", - "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)", - "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill", - "Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet", - "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Living players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill", - "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Living players: <#ffffff>{1}/{2}\\n<#00ffa5>Finish your <#ffff00>{0} remaining tasks\\n<#ffab1b><#ffffff>{3} players can kill", - "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!", - "Speedrun_KillingPlayer": "<#ff1919>KILLING", - "Runner": "SPEEDRUN", - "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", - "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN", - "CaptureTheFlag": "CAPTURE THE FLAG", - "ModeCaptureTheFlag": "Gamemode: Capture The Flag", - "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your Vanish button near it.", - "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken", - "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier", - "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken", - "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier", - "CTF_TaggedPlayersGet": "Tagged Players get", - "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base", - "CTF_TaggedPlayersGet.Killed": "Killed", - "CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out", - "CTF_BackTime": "Time Before Being Sent Back", - "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is", - "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped", - "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned", - "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers", - "CTF_TagCooldown": "Tag Cooldown", - "CTF_GameEndCriteria": "Game End Criteria", - "CTF_GameEndCriteria.PlayXRounds": "Play X Rounds", - "CTF_GameEndCriteria.FirstToXPoints": "First to X Points", - "CTF_GameEndCriteria.TimeLimit": "Time Limit", - "CTF_RoundsToPlay": "Rounds to Play", - "CTF_PointsToWin": "Points to Win", - "CTF_TimeLimit": "Time Limit", - "CTF_FlagPickupRange": "Flag Pickup Range", - "CTFPlayer": "CAPTURE THE FLAG", - "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN", - "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN", - "CTF_FlagTaken": "The enemy took your flag!", - "CTF_EnemyFlagTaken": "Your team took the enemy's flag!", - "CTF_BlueTeamWins": "The Blue Team wins!", - "CTF_YellowTeamWins": "The Yellow Team wins!", - "CTF_PlayerStats": "<#00ffa5>Carried For: <#ffffff>{0}s | Tags: <#ffffff>{1}", - "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}", - "CTF_TeamMemberFallen": "{0} has fallen!", - "CTF_ButtonText": "PICK UP", - "CTF_BlueTeamWonThisRound": "The <#0000ff>Blue team won this round!", - "CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow team won this round!", - "CTF_TimeIsUp": "Time's up, waiting for the tie to break....", - "CTF_BackIn": "Back in {0}s", - "NaturalDisasters": "NATURAL DISASTERS", - "ModeNaturalDisasters": "Gamemode: Natural Disasters", - "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.", - "ND_DisasterFrequency": "Disaster Frequency", - "ND_DisasterWarningTime": "Disaster Warning Time", - "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once", - "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once", - "ND_WhenLimitIsReached": "When the Limit is Reached", - "ND_LimitReachedOptions.OnlySpawnInstantDisasters": "Only Spawn Instant Disasters", - "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster", - "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster", - "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms", - "ND_Disaster.SpawnChance": "{disaster} Spawn Chance", - "ND_Earthquake.DurationOpt": "Earthquake Duration", - "ND_Earthquake.Speed": "Speed of Players Near Earthquakes", - "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps", - "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete", - "ND_Tornado.DurationOpt": "Tornado Duration", - "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls", - "ND_Tornado.MovingSpeed": "Tornado Moving Speed", - "ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency", - "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration", - "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency", - "ND_SandStorm.DurationOpt": "Sandstorm Duration", - "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms", - "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed", - "ND_Earthquake": "Earthquake", - "ND_Meteor": "Meteor", - "ND_VolcanoEruption": "Volcano Eruption", - "ND_Tornado": "Tornado", - "ND_Thunderstorm": "Thunderstorm", - "ND_SandStorm": "Sandstorm", - "ND_Tsunami": "Tsunami", - "ND_Sinkhole": "Sinkhole", - "ND_BuildingCollapse": "Building Collapse", - "CollapsedBuildings": "<#00ffa5>Collapsed Buildings: {0}", - "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠", - "SurvivalTime": "Survived {0}s", - "NDPlayer": "NATURAL DISASTERS", - "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN", - "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN", - "RoomRush": "ROOM RUSH", - "ModeRoomRush": "Gamemode: Room Rush", - "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.", - "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", - "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", - "RR_VentTimes": "Times each player can vent", - "RR_DisplayRoomName": "Display the Name of the Room to Get to", - "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", - "RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room", - "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room", - "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out", - "RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins", - "RR_PointsToWin": "Points to Win - Multiplied by how many players are in the game", - "RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush.\\nThe goal is to get to the specified rooms as fast as possible.", - "RR_Tutorial_RoomIndication_ArrowAndName": "Both the name of the room and an arrow\\npointing to it are displayed below your name.", - "RR_Tutorial_RoomIndication_ArrowOnly": "An arrow pointing to the room is displayed below your name.", - "RR_Tutorial_RoomIndication_NameOnly": "The name of the room is displayed below your name.", - "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0} seconds.", - "RR_Tutorial_TimeLimitDeath": "If you don't get to the correct room within the time limit, you die.", - "RR_Tutorial_LastDeath": "If you are last to get to the correct room, you die.", - "RR_Tutorial_DontMoveOutOfRoom": "After you get to the correct room, don't move out of it!", - "RR_Tutorial_Venting": "Every player can vent <#ffff44>{0} times.", - "RR_Tutorial_PointsSystem": "When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.", - "RR_Tutorial_TimeLimitLastPoints": "If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.", - "RR_Tutorial_PointsToWin": "The first player to reach <#ffff44>{0} points wins.", - "RR_VentsRemaining": "Remaining vent uses: {0}", - "RR_YouWereLast": "<#ff1919>You were the last to get to the room", - "RR_ReadyQM": "Ready?\\nStarting in <#ffff44>{0}", - "RR_Points": "Points: {0}/{1}", - "RR_FirstPoints": "1st place: {0} with {1} points", - "RR_YouAreFirst": "You are in the 1st place", - "RR_Tie": "<#00a5ff>In tie with {0}\\nWaiting for the tie to break....", - "RRPlayer": "ROOM RUSH", - "RRPlayerInfo": "GET TO THE ROOM ASAP", - "RRPlayerInfoLong": "GET TO THE ROOM ASAP", - "KingOfTheZones": "KING OF THE ZONES", - "ModeKingOfTheZones": "Gamemode: King Of The Zones", - "ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.", - "KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)", - "KingOfTheZones.PreferNumTeams": "Prefer", - "KOTZ.PNTO.Less": "Less Teams", - "KOTZ.PNTO.More": "More Teams", - "KingOfTheZones.NumTeams": "Number of Teams", - "KingOfTheZones.NumZones": "Number of Zones", - "KingOfTheZones.ZonesMove": "Zones Move", - "KingOfTheZones.ZoneMoveTime": "Zones Move Every", - "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)", - "KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)", - "KingOfTheZones.RespawnTime": "Respawn Time", - "KingOfTheZones.TagCooldown": "Tag Cooldown", - "KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points", - "KingOfTheZones.PointsToWin": "Points to Win", - "KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time", - "KingOfTheZones.MaxGameLength": "Maximum Game Length", - "KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time", - "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the Red Team", - "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the Blue Team", - "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the Green Team", - "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the Yellow Team", - "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the Tan Team", - "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the Rose Team", - "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the Orange Team", - "KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones!\\n<#ffff44>{0} teams, <#ffff44>{1} zones.\\nTag cooldown: <#ffff44>{2}s, Respawn time: <#ffff44>{3}s.\\nGood luck and have fun!", - "KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones.\\nPlayers are split into <#ffff44>{0} teams.\\n<#ffff44>{1} rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.", - "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "When a team reaches <#ffff44>{0} points, the game ends and they win.\\nUpon a tie, the game ends when the tie breaks.", - "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.", - "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.", - "KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.", - "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)", - "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)", - "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)", - "KOTZ.SuffixHelp.Zones.Single": "Zone: ", - "KOTZ.SuffixHelp.Zones.Plural": "Zones: ", - "KOTZ.SuffixHelp.Points": "Points: ", - "KOTZ.SuffixHelp.GameEndTimer": "Game End Timer: ", - "KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD <#888888>- RESPAWNING IN <#ffff44>{0}", - "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}", - "KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0} points wins", - "KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....", - "KOTZ.EndScreen.Winner.Red": "The Red Team wins!", - "KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!", - "KOTZ.EndScreen.Winner.Green": "The Green Team wins!", - "KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!", - "KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!", - "KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!", - "KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!", - "KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}", - "KOTZPlayer": "KING OF THE ZONES", - "KOTZPlayerInfo": "CONTROL ZONES TO WIN", - "KOTZPlayerInfoLong": "CONTROL ZONES TO WIN", + "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.", + "CamouflageMode.Gurge44": "Gurge44", + "NoWhisperAsRole": "<#ff0000>X You cannot use the 'whisper' command as this role.", + "NoWhisperDuringCourt": "<#ff0000>X The 'whisper' command is disabled during court.", + "JailedSuffix": "JAILED", + "SuccessfullyJailed": "Target successfully Jailed", + /* ============================== + The Mind Game + ============================== */ "TheMindGame": "THE MIND GAME", - "ModeTheMindGame": "Gamemode: The Mind Game", - "ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.", - "TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points", - "TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1", - "TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1", - "TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1", - "TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2", - "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier", - "TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2", - "TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2", - "TMG.Setting.FoolNumPointsLost": "Fool's Points Loss", - "TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3", - "TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4", - "TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance", - "TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas", - "TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise", - "TMG.Setting.ItemCost.Lasso": "Cost of Lasso", - "TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier", - "TMG.Setting.ItemCost.Fool": "Cost of Fool", - "TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective", - "TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!", - "TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, neither of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.", - "TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.", - "TMG.Notify.Round": "Round {0}", - "TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\nNeither of you get points.", - "TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!", + "TMG.EndScreen.Points": "Points: {0}", + "TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.", + "TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning briefcase!\\nThey are ranked {1}.", + "TMG.Item.BlindingGas": "Blinding Gas", + "TMG.Item.DoubleModifier": "2x Modifier", + "TMG.Item.Fool": "Fool", + "TMG.Item.Lasso": "Lasso", + "TMG.Item.MerchantDise": "Merchant-Dise", + "TMG.Item.MindDetective": "Mind Detective", + "TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.", + "TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.", + "TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.", + "TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.", + "TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.", + "TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.", + "TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.", + "TMG.Message.ItemPurchased": "You bought {0} for {1} super points!\\nYou have {2} super points left.", + "TMG.Message.ItemUsed": "{0} successfully used!", + "TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.", + "TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\nUse `s {id}` to guess the ID of the player who stole it.", + "TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning briefcase from {0}!", + "TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!", + "TMG.Message.MindDetective": "Currently, {0} is picking {1}.", + "TMG.Message.NotEnoughSuperPoints": "{0} costs {1} super points, but you only have {2}!", + "TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.", + "TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.", + "TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!", + "TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning briefcase from {0}!", + "TMG.Message.TimeLeft": "Proceeding in {0}s", + "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠", + "TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\nDon't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.", + "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!\\nGet ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!", "TMG.Notify.AuctionEnd": "The highest bid was {0} by {1}!\\nThey won {2} super points!", "TMG.Notify.ItemPurchasingBegins": "Now you have {0}s to buy items with your super points!\\nPress Vanish to signal that you're done.\\nThe items can be used right away!", "TMG.Notify.ItemPurchasingEnd": "The item purchasing phase is over!\\nThe remaining super points will contribute to your final score.", - "TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.", + "TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!", + "TMG.Notify.Round": "Round {0}", "TMG.Notify.Round3NumPlayersLeft": "{0} players remain. (Max {1} players for Round 4)", - "TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.", - "TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase", "TMG.Notify.Round4End": "The final round has ended.\\nLet's see the ranking of the players from Round 4!", + "TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase", "TMG.Notify.Round4PointGain": "Let's convert the places to points!\\n\\n{0}", + "TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\nNeither of you get points.", "TMG.Notify.SuperPointConversion": "Your super points have been converted to normal points.\\n1 super point is worth {0} normal points.", "TMG.Notify.TheWinnerIs": "And the winner is....", - "TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning briefcase!\\nThey are ranked {1}.", - "TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.", - "TMG.Message.TimeLeft": "Proceeding in {0}s", - "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠", - "TMG.Message.NotEnoughSuperPoints": "{0} costs {1} super points, but you only have {2}!", - "TMG.Message.ItemPurchased": "You bought {0} for {1} super points!\\nYou have {2} super points left.", - "TMG.Message.ItemUsed": "{0} successfully used!", - "TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.", - "TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!", - "TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning briefcase from {0}!", - "TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\nUse `s {id}` to guess the ID of the player who stole it.", - "TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.", - "TMG.Message.MindDetective": "Currently, {0} is picking {1}.", - "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!\\nGet ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!", - "TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\nDon't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.", - "TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.", - "TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning briefcase from {0}!", - "TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!", - "TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.", - "TMG.Suffix.Points": "{0} Points - {1} Super Points", - "TMG.Suffix.YourPick": "Picking Number: {0}", + "TMG.Setting.FoolNumPointsLost": "Fool's Points Loss", + "TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas", + "TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier", + "TMG.Setting.ItemCost.Fool": "Cost of Fool", + "TMG.Setting.ItemCost.Lasso": "Cost of Lasso", + "TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise", + "TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective", + "TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4", + "TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance", + "TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2", + "TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1", + "TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1", + "TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points", + "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier", + "TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1", + "TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2", + "TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3", + "TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2", "TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points", - "TMG.Suffix.YourBid": "Your Bid: {0} Normal Points", - "TMG.Suffix.ItemCost": "Cost: {0} Super Points", - "TMG.Suffix.YourItems": "Your items:", "TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.", - "TMG.Suffix.UseItemHint": "To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.", - "TMG.Suffix.ChangePickHint": "Vanish to change your pick", "TMG.Suffix.ChangeBidHint": "Vanish to change your bid", - "TMG.EndScreen.Points": "Points: {0}", - "TMG.Item.BlindingGas": "Blinding Gas", - "TMG.Item.MerchantDise": "Merchant-Dise", - "TMG.Item.Lasso": "Lasso", - "TMG.Item.DoubleModifier": "2x Modifier", - "TMG.Item.Fool": "Fool", - "TMG.Item.MindDetective": "Mind Detective", - "TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.", - "TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.", - "TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.", - "TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.", - "TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.", - "TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.", - "TMGPlayer": "THE MIND GAME", - "TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN", - "TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN", + "TMG.Suffix.ChangePickHint": "Vanish to change your pick", + "TMG.Suffix.ItemCost": "Cost: {0} Super Points", + "TMG.Suffix.Points": "{0} Points - {1} Super Points", + "TMG.Suffix.UseItemHint": "To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.", + "TMG.Suffix.YourBid": "Your Bid: {0} Normal Points", + "TMG.Suffix.YourItems": "Your items:", + "TMG.Suffix.YourPick": "Picking Number: {0}", + /* ============================== + Bedwars + ============================== */ "BedWars": "BED WARS", - "ModeBedWars": "Gamemode: Bed Wars", - "ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.", - "Bedwars.Shop.ItemShop": "ITEM SHOP", - "Bedwars.Shop.UpgradeShop": "UPGRADE SHOP", - "Bedwars.Rooms": "Teams are located in the following rooms:", - "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!", - "Bedwars.TrapTriggered": "<#ff0000>TRAP TRIGGERED!\\n{0} entered your base!", - "Bedwars.ReviveCountdown": "<#ff0000>YOU DIED!\\nYou will respawn in <#ffff44>{0} seconds.", - "Bedwars.GracePeriod": "<#ffff44>GRACE PERIOD\\nDuring this time, you cannot leave your room", - "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!", - "BedWars.Suffix.Armor": "Armor:", - "BedWars.Suffix.Sword": "Sword:", - "Bedwars.BlueTeam": "Blue Team", - "Bedwars.RedTeam": "Red Team", - "Bedwars.GreenTeam": "Green Team", - "Bedwars.YellowTeam": "Yellow Team", - "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nSelect the category that has the item you want to buy.\\nUse the Vanish button to cycle through the categories.\\nPet to enter the category.", - "BedWars.ItemCategory.Resource": "RESOURCES", - "BedWars.ItemCategory.Block": "BLOCKS", - "BedWars.ItemCategory.Weapon": "WEAPONS", + "BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After", + "BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range", + "BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division", + "BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval", + "BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier", + "BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval", + "BedWars.GoldGenerationIntervalOption": "Gold Generation Interval", + "BedWars.GracePeriodOption": "Grace Period Duration", + "BedWars.HealPoolRangeOption": "Heal Pool Range", + "BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage", + "BedWars.InventorySlotsOption": "Number of Inventory Slots", + "BedWars.InvisPotionDurationOption": "Invisibility Potion Duration", + "BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division", + "BedWars.IronGenerationIntervalOption": "Iron Generation Interval", + "BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier", + "BedWars.Item.Axe": "Axe", + "BedWars.Item.Diamond": "Diamond", + "BedWars.Item.DiamondArmor": "Diamond Armor", + "BedWars.Item.DiamondSword": "Diamond Sword", + "BedWars.Item.Emerald": "Emerald", + "BedWars.Item.EndStone": "End Stone", + "BedWars.Item.EnderPearl": "Ender Pearl", + "BedWars.Item.Glass": "Glass", + "BedWars.Item.Gold": "Gold", + "BedWars.Item.GoldenApple": "Golden Apple", + "BedWars.Item.InvisibilityPotion": "Invisibility Potion", + "BedWars.Item.Iron": "Iron", + "BedWars.Item.IronArmor": "Iron Armor", + "BedWars.Item.IronSword": "Iron Sword", + "BedWars.Item.Obsidian": "Obsidian", + "BedWars.Item.Pickaxe": "Pickaxe", + "BedWars.Item.Shears": "Shears", + "BedWars.Item.SpeedPotion": "Speed Potion", + "BedWars.Item.TNT": "TNT", + "BedWars.Item.Wood": "Wood", + "BedWars.Item.WoodenSword": "Wooden Sword", + "BedWars.Item.Wool": "Wool", "BedWars.ItemCategory.Armor": "ARMOR", + "BedWars.ItemCategory.Block": "BLOCKS", + "BedWars.ItemCategory.Resource": "RESOURCES", "BedWars.ItemCategory.Tool": "TOOLS", "BedWars.ItemCategory.Utility": "UTILITIES", - "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nCost: {3}\\n\\nSelect the item you want to buy.\\nUse the Vanish button to cycle through the items.\\nPet to buy the selected item.", + "BedWars.ItemCategory.Weapon": "WEAPONS", + "BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.", + "BedWars.ItemDescription.Diamond": "Diamond", + "BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.", + "BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.", + "BedWars.ItemDescription.Emerald": "Emerald", + "BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.", + "BedWars.ItemDescription.EnderPearl": "Lets you vent once.", + "BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.", + "BedWars.ItemDescription.Gold": "Gold", + "BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.", + "BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.", + "BedWars.ItemDescription.Iron": "Iron", + "BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.", + "BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.", + "BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.", + "BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.", + "BedWars.ItemDescription.Shears": "Used to break Wool faster.", + "BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.", + "BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.", + "BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.", + "BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.", + "BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.", + "BedWars.MaxHealthOption": "Maximum Health", + "BedWars.ReviveTimeOption": "Revive Time", + "BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range", + "BedWars.SpeedPotionDurationOption": "Speed Potion Duration", + "BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase", + "BedWars.SuddenDeathOption": "Sudden Death", + "BedWars.Suffix.Armor": "Armor:", + "BedWars.Suffix.Sword": "Sword:", + "BedWars.TNTBedDamageOption": "TNT Bed Damage", + "BedWars.TNTDamageOption": "TNT Damage", + "BedWars.TNTRangeOption": "TNT Range", + "BedWars.TrapEffectDurationOption": "Trap Effect Duration", + "BedWars.TrapTriggerRangeOption": "Trap Trigger Range", + "BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By", + "BedWars.TrappedVisionOption": "Trapped Players' Vision", "BedWars.Upgrade.AlreadyBought": "<#00ff00>Your team already has this upgrade!", - "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nCost: {3}\\n\\nSelect the upgrade you want to buy for your team.\\nUse the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.", + "BedWars.Upgrade.Forge": "FORGE", + "BedWars.Upgrade.Haste": "HASTE", + "BedWars.Upgrade.HealPool": "HEAL POOL", "BedWars.Upgrade.ReinforcedArmor": "REINFORCED ARMOR", "BedWars.Upgrade.Sharpness": "SHARPNESS", - "BedWars.Upgrade.Haste": "HASTE", - "BedWars.Upgrade.Forge": "FORGE", "BedWars.Upgrade.Trap": "TRAP", - "BedWars.Upgrade.HealPool": "HEAL POOL", + "BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.", + "BedWars.UpgradeDescription.Haste": "Team members break blocks faster.", + "BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.", "BedWars.UpgradeDescription.ReinforcedArmor": "Team members with armor take even less damage from attacks.", "BedWars.UpgradeDescription.Sharpness": "Team members with swords deal more damage with their attacks.", - "BedWars.UpgradeDescription.Haste": "Team members break blocks faster.", - "BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.", "BedWars.UpgradeDescription.Trap": "Alerts the team when an enemy enters the base and slows/blinds the enemy.", - "BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.", - "BedWars.Item.Iron": "Iron", - "BedWars.Item.Gold": "Gold", - "BedWars.Item.Emerald": "Emerald", - "BedWars.Item.Diamond": "Diamond", - "BedWars.Item.Wool": "Wool", - "BedWars.Item.EndStone": "End Stone", - "BedWars.Item.Wood": "Wood", - "BedWars.Item.Glass": "Glass", - "BedWars.Item.Obsidian": "Obsidian", - "BedWars.Item.WoodenSword": "Wooden Sword", - "BedWars.Item.IronSword": "Iron Sword", - "BedWars.Item.DiamondSword": "Diamond Sword", - "BedWars.Item.IronArmor": "Iron Armor", - "BedWars.Item.DiamondArmor": "Diamond Armor", - "BedWars.Item.Pickaxe": "Pickaxe", - "BedWars.Item.Axe": "Axe", - "BedWars.Item.Shears": "Shears", - "BedWars.Item.GoldenApple": "Golden Apple", - "BedWars.Item.TNT": "TNT", - "BedWars.Item.EnderPearl": "Ender Pearl", - "BedWars.Item.InvisibilityPotion": "Invisibility Potion", - "BedWars.Item.SpeedPotion": "Speed Potion", - "BedWars.ItemDescription.Iron": "Iron", - "BedWars.ItemDescription.Gold": "Gold", - "BedWars.ItemDescription.Emerald": "Emerald", - "BedWars.ItemDescription.Diamond": "Diamond", - "BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.", - "BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.", - "BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.", - "BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.", - "BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.", - "BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.", - "BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.", - "BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.", - "BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.", - "BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.", - "BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.", - "BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.", - "BedWars.ItemDescription.Shears": "Used to break Wool faster.", - "BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.", - "BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.", - "BedWars.ItemDescription.EnderPearl": "Lets you vent once.", - "BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.", - "BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.", - "Bedwars.BedStatus.Exposed": "EXPOSED", - "Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer", + "BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier", "Bedwars.BedStatus.BreakTime": "Break time", "Bedwars.BedStatus.Breaking": "Breaking {0} layer\\n{1}", "Bedwars.BedStatus.Broken": "<#ff0000>BED DESTROYED!\\nYou will no longer respawn!", "Bedwars.BedStatus.EnemyBroken": "{0}'s bed has been destroyed!", + "Bedwars.BedStatus.Exposed": "EXPOSED", + "Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer", + "Bedwars.BlueTeam": "Blue Team", + "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!", + "Bedwars.GracePeriod": "<#ffff44>GRACE PERIOD\\nDuring this time, you cannot leave your room", + "Bedwars.GreenTeam": "Green Team", "Bedwars.HudText.GracePeriodLeft": "Grace period ends\\nin <#ffff44>{0} seconds", - "BedWars.InventorySlotsOption": "Number of Inventory Slots", - "BedWars.SpeedPotionDurationOption": "Speed Potion Duration", - "BedWars.InvisPotionDurationOption": "Invisibility Potion Duration", - "BedWars.ReviveTimeOption": "Revive Time", - "BedWars.IronGenerationIntervalOption": "Iron Generation Interval", - "BedWars.GoldGenerationIntervalOption": "Gold Generation Interval", - "BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval", - "BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval", - "BedWars.GracePeriodOption": "Grace Period Duration", - "BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage", - "BedWars.MaxHealthOption": "Maximum Health", - "BedWars.TrapEffectDurationOption": "Trap Effect Duration", - "BedWars.TNTDamageOption": "TNT Damage", - "BedWars.TNTBedDamageOption": "TNT Bed Damage", - "BedWars.TNTRangeOption": "TNT Range", - "BedWars.TrapTriggerRangeOption": "Trap Trigger Range", - "BedWars.HealPoolRangeOption": "Heal Pool Range", - "BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range", - "BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range", - "BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division", - "BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division", - "BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase", - "BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By", - "BedWars.TrappedVisionOption": "Trapped Players' Vision", - "BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier", - "BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier", - "BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier", - "BedWars.SuddenDeathOption": "Sudden Death", - "BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After", - "BedWarsPlayer": "BED WARS", - "BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN", - "BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN", - "Deathrace": "DEATHRACE", - "ModeDeathrace": "Gamemode: Deathrace", - "ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.", - "Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace.\\nThere's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.", - "Deathrace.Tutorial.Track": "Track:\\n{0}", - "Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.", - "Deathrace.Lap": "Lap {0}/{1}", - "Deathrace.VentUse": "Vent to the next room!", - "Deathrace.ClockwiseOption": "Toggle this to reverse the track direction", - "Deathrace.LapsToWinOption": "Number of Laps to Win", - "Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap", - "Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups", - "Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency", - "Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration", - "Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range", - "Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction", - "Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase", - "Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range", - "Deathrace.PowerUpDisplay.Smoke": "Smoke", - "Deathrace.PowerUpDisplay.Taser": "Taser", - "Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink", - "Deathrace.PowerUpDisplay.Grenade": "Grenade", - "Deathrace.PowerUpDisplay.Ice": "Ice", - "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH] {0} Smoke: Slows down everyone nearby (except you)", - "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL] {0} Taser: Stuns the selected player", - "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH] {0} Energy Drink: Speeds you up", - "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH] {0} Grenade: Blinds everyone nearby (except you)", - "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH] {0} Ice: Inverts controls for everyone nearby (except you)", - "Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored", - "Deathrace.CoordinateCheck": "[Position Check]", - "Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side", - "Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria", - "Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway", - "Racer": "DEATHRACE", - "RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN", - "RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN", - "Mingle": "MINGLE", - "ModeMingle": "Gamemode: Mingle", - "ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!", - "Mingle.Tutorial": "The current game mode is <#FE9900>Mingle.\\nThe game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!", - "Mingle.TimeLimitOption": "Starting Time Limit", - "Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death", - "Mingle.ExtraTimeOnAirshipOption": "Extra Time on <#ed0007>Airship", - "Mingle.ExtraTimeOnFungleOption": "Extra Time on <#ffa646>Fungle", - "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room", - "Mingle.MinTimeOption": "Minimum Time Limit", - "Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room", - "Mingle.MaxWinningPlayersOption": "Maximum Winning Players", - "Mingle.NotInRequiredRoom": "Not in any assigned room", - "MinglePlayer": "MINGLE", - "MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS", - "MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS", + "Bedwars.RedTeam": "Red Team", + "Bedwars.ReviveCountdown": "<#ff0000>YOU DIED!\\nYou will respawn in <#ffff44>{0} seconds.", + "Bedwars.Rooms": "Teams are located in the following rooms:", + "Bedwars.Shop.ItemShop": "ITEM SHOP", + "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nSelect the category that has the item you want to buy.\\nUse the Vanish button to cycle through the categories.\\nPet to enter the category.", + "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nCost: {3}\\n\\nSelect the item you want to buy.\\nUse the Vanish button to cycle through the items.\\nPet to buy the selected item.", + "Bedwars.Shop.UpgradeShop": "UPGRADE SHOP", + "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nCost: {3}\\n\\nSelect the upgrade you want to buy for your team.\\nUse the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.", + "Bedwars.TrapTriggered": "<#ff0000>TRAP TRIGGERED!\\n{0} entered your base!", + "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!", + "Bedwars.YellowTeam": "Yellow Team", + /* ============================== + Free For All + ============================== */ + "FFA": "FREE FOR ALL", + "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily", + "FFA-Event-GetHighKCD": "You got a higher kill cooldown", + "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!", + "FFA-Event-GetLowKCD": "You got a lower kill cooldown!", + "FFA-Event-GetLowVision": "You have lower vision temporarily", + "FFA-Event-GetShield": "You have a temporary shield!", + "FFA-Event-GetTP": "You got teleported to a random vent!", + "FFA-Event-RandomTP": "Everyone was swapped with someone", + "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting", + "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive", + "FFA_EnableRandomAbilities": "Enable Random Events", + "FFA_EnableRandomTwists": "Enable Random Swaps from time to time", + "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!", + "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!", + "FFA_ChatDuringGame": "Chat During Game", + "FFA_DecreasedSpeed": "Decreased Speed", + "FFA_GameTime": "Maximum Game Length", + "FFA_IncreasedSpeed": "Increased Speed", + "FFA_KCD": "Kill Cooldown", + "FFA_LowerVision": "Lowered Vision", + "FFA_ModifiedSpeedDuration": "Modified Speed Duration", + "FFA_ModifiedVisionDuration": "Lowered Vision Duration", + "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!", + "FFA_ShieldDuration": "Shield Duration", + "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt", + "FFA_TargetIsShielded": "The player you tried to kill is shielded!", + "FFA_TeamMode": "Enable Team Mode", + "FFA_TeamNumber": "Number of Teams", + /* ============================== + King Of The Zones + ============================== */ + "KingOfTheZones": "KING OF THE ZONES", + "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)", + "KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)", + "KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)", + "KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points", + "KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time", + "KingOfTheZones.MaxGameLength": "Maximum Game Length", + "KingOfTheZones.NumTeams": "Number of Teams", + "KingOfTheZones.NumZones": "Number of Zones", + "KingOfTheZones.PointsToWin": "Points to Win", + "KingOfTheZones.PreferNumTeams": "Prefer", + "KingOfTheZones.RespawnTime": "Respawn Time", + "KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time", + "KingOfTheZones.TagCooldown": "Tag Cooldown", + "KingOfTheZones.ZoneMoveTime": "Zones Move Every", + "KingOfTheZones.ZonesMove": "Zones Move", + "KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}", + "KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!", + "KOTZ.EndScreen.Winner.Green": "The Green Team wins!", + "KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!", + "KOTZ.EndScreen.Winner.Red": "The Red Team wins!", + "KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!", + "KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!", + "KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!", + "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the Blue Team", + "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the Green Team", + "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the Orange Team", + "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the Red Team", + "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the Rose Team", + "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the Tan Team", + "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the Yellow Team", + "KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones!\\n<#ffff44>{0} teams, <#ffff44>{1} zones.\\nTag cooldown: <#ffff44>{2}s, Respawn time: <#ffff44>{3}s.\\nGood luck and have fun!", + "KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones.\\nPlayers are split into <#ffff44>{0} teams.\\n<#ffff44>{1} rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.", + "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "When a team reaches <#ffff44>{0} points, the game ends and they win.\\nUpon a tie, the game ends when the tie breaks.", + "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.", + "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.", + "KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.", + "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)", + "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)", + "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)", + "KOTZ.PNTO.Less": "Less Teams", + "KOTZ.PNTO.More": "More Teams", + "KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0} points wins", + "KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD <#888888>- RESPAWNING IN <#ffff44>{0}", + "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}", + "KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....", + "KOTZ.SuffixHelp.GameEndTimer": "Game End Timer: ", + "KOTZ.SuffixHelp.Points": "Points: ", + "KOTZ.SuffixHelp.Zones.Plural": "Zones: ", + "KOTZ.SuffixHelp.Zones.Single": "Zone: ", + /* ============================== + Room Rush + ============================== */ + "RoomRush": "ROOM RUSH", + "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to", + "RR_DisplayRoomName": "Display the Name of the Room to Get to", + "RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room", + "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out", + "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room", + "RR_FirstPoints": "1st place: {0} with {1} points", + "RR_GlobalTimeMultiplier": "Global Time Multiplier (for adjusting the difficulty)", + "RR_Points": "Points: {0}/{1}", + "RR_PointsToWin": "Points to Win - Multiplied by how many players are in the game", + "RR_ReadyQM": "Ready?\\nStarting in <#ffff44>{0}", + "RR_Tie": "<#00a5ff>In tie with {0}\\nWaiting for the tie to break....", + "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to", + "RR_VentTimes": "Times each player can vent", + "RR_VentsRemaining": "Remaining vent uses: {0}", + "RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins", + "RR_YouAreFirst": "You are in the 1st place", + "RR_YouWereLast": "<#ff1919>You were the last to get to the room", + /* ============================== + Solo PVP + ============================== */ + "SoloPVP": "SOLO PVP", + "PVP.ATK": "Attack", + "PVP.DF": "Defend", + "PVP.RCO": "Recover", + "SoloPVP.Summary": "Rank: {0} | Kills: {1}", + "SoloPVP_ATK": "Default Attack", + "SoloPVP_Buff_ATK": "Gain: Attack +{0}", + "SoloPVP_Buff_DF": "Gain: Defense +{0}", + "SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}", + "SoloPVP_GameTime": "Game duration", + "SoloPVP_KillBonusMultiplier": "Kill bonus multiplier", + "SoloPVP_RecoverAfterSecond": "Recover Cooldown", + "SoloPVP_RecoverPerSecond": "Recover Per Second", + "SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time", + /* ============================== + Natural Disasters + ============================== */ + "NaturalDisasters": "NATURAL DISASTERS", + "CollapsedBuildings": "<#00ffa5>Collapsed Buildings: {0}", + "IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode", + "ND_BuildingCollapse": "Building Collapse", + "ND_Disaster.SpawnChance": "{disaster} Spawn Chance", + "ND_DisasterFrequency": "Disaster Frequency", + "ND_Earthquake": "Earthquake", + "ND_Earthquake.Speed": "Speed of Players Near Earthquakes", + "ND_Meteor": "Meteor", + "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms", + "ND_Sinkhole": "Sinkhole", + "ND_Thunderstorm": "Thunderstorm", + "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency", + "ND_Tornado": "Tornado", + "ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency", + "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls", + "ND_Tornado.MovingSpeed": "Tornado Moving Speed", + "ND_Tsunami": "Tsunami", + "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed", + "ND_VolcanoEruption": "Volcano Eruption", + "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps", + "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠", + "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!", + /* ============================== + Snowdown + ============================== */ "Snowdown": "SNOWDOWN", - "ModeSnowdown": "Gamemode: Snowdown", - "ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest points (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a Critical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs", - "Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed", - "Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency", - "Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially", - "Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially", - "Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time", - "Snowdown.GameEndTimeOption": "Game Ends After", - "Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points", - "Snowdown.PointsToReachOption": "Points to Reach to Win", - "Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)", + "Snowdown.PowerUp.FasterPickup": "Pickup Boost", + "Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs", "Snowdown.PowerUp.FillUp": "Fill-Up", "Snowdown.PowerUp.FillUp.Description": "Sets your snowball counter to its max", "Snowdown.PowerUp.IncreaseCapacity": "Capacity Increment", "Snowdown.PowerUp.IncreaseCapacity.Description": "Increases how many snowballs and coins you can hold", - "Snowdown.PowerUp.FasterPickup": "Pickup Boost", - "Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs", - "Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop", - "SnowdownButtonText": "THROW", - "SnowdownPlayer": "SNOWDOWN", - "SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS", - "SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS", + /* ============================== + Hot Potato + ============================== */ + "HotPotato": "HOT POTATO", + "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than", + "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato", + "HotPotato_Range": "Pass Range", + "HotPotato_Time": "The Holder of the Hot Potato is Killed Every", + "HotPotato_TimeLeftSuffix": "<#00ffa5>Kill in ", + /* ============================== + Capture The Flag + ============================== */ + "CaptureTheFlag": "CAPTURE THE FLAG", + "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken", + "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken", + "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier", + "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier", + "CTF_BackIn": "Back in {0}s", + "CTF_BackTime": "Time Before Being Sent Back", + "CTF_BlueTeamWins": "The Blue Team wins!", + "CTF_BlueTeamWonThisRound": "The <#0000ff>Blue team won this round!", + "CTF_ButtonText": "PICK UP", + "CTF_EnemyFlagTaken": "Your team took the enemy's flag!", + "CTF_FlagPickupRange": "Flag Pickup Range", + "CTF_FlagTaken": "The enemy took your flag!", + "CTF_GameEndCriteria": "Game End Criteria", + "CTF_GameEndCriteria.FirstToXPoints": "First to X Points", + "CTF_GameEndCriteria.PlayXRounds": "Play X Rounds", + "CTF_GameEndCriteria.TimeLimit": "Time Limit", + "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}", + "CTF_PlayerStats": "<#00ffa5>Carried For: <#ffffff>{0}s | Tags: <#ffffff>{1}", + "CTF_PointsToWin": "Points to Win", + "CTF_RoundsToPlay": "Rounds to Play", + "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers", + "CTF_TagCooldown": "Tag Cooldown", + "CTF_TaggedPlayersGet": "Tagged Players get", + "CTF_TaggedPlayersGet.Killed": "Killed", + "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base", + "CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out", + "CTF_TeamMemberFallen": "{0} has fallen!", + "CTF_TimeIsUp": "Time's up, waiting for the tie to break....", + "CTF_TimeLimit": "Time Limit", + "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is", + "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped", + "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned", + "CTF_YellowTeamWins": "The Yellow Team wins!", + "CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow team won this round!", + /* ============================== + Quiz + ============================== */ "Quiz": "QUIZ", - "ModeQuiz": "Gamemode: Quiz", - "ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.", - "Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events", - "Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds", - "Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round", - "Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive", - "Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds", - "Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds", - "Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round", - "Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive", - "Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds", - "Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round", - "Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive", - "Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds", - "Quiz.Settings.ChatDuringGame": "Allow Chat During Game", - "Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz.\\nYou'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}", - "Quiz.Tutorial.TestRound": "We'll play a test round to show you how it works.", - "Quiz.Tutorial.OnWrongAnswer": "If you answer <#ff0000>incorrectly, you will most likely die.", - "Quiz.Tutorial.OnCorrectAnswer": "If you answer <#00ff00>correctly, you get to survive.", - "Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question", - "Quiz.Notify.NextRound": "<#ffff00>Round {0}", - "Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})", - "Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!", - "Quiz.Notify.AllDie": "<#ffff00>Everyone would die, so no one will die!\\nInstead, we'll redo this round.", - "Quiz.Notify.AllWrong": "<#ffff00>Everyone got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.", - "Quiz.Notify.AllWrongShort": "<#ffff00>Everyone was wrong, doesn't count, redo.", - "Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.", - "Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.", - "Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!", - "Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!", - "Quiz.Notify.FFAOngoing": "<#ffff00>Kill everyone and survive\\nHint: Someone is in {0}\\n<#ffa500>{1}", - "Quiz.Notify.FFASpectating": "<#00ffff>Spectate the chaos!\\n<#00a5ff>{1}", - "Quiz.Notify.CorrectAnswerNum": "You got {0}/{1} questions correct! The required amount was {2}.", - "Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go", - "Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}", "Quiz.EndResults.CorrectAnswerNum": "Correct Answers: ", - "Quiz.Questions.Test.0": "Which map are we on?", - "Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT", - "Quiz.Questions.Test.0.Answer.B": "Mira HQ", - "Quiz.Questions.Test.0.Answer.C": "Polus", - "Quiz.Questions.Test.0.Answer.D": "AirShip", - "Quiz.Questions.Test.0.Answer.E": "The Fungle", + "Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go", "Quiz.Questions.Easy.1": "Which country is the largest by land area?", "Quiz.Questions.Easy.1.Answer.A": "China", "Quiz.Questions.Easy.1.Answer.B": "USA", @@ -7222,6 +8252,937 @@ "Quiz.Questions.Easy.223.Answer.D": "USA", "Quiz.Questions.Easy.223.Answer.E": "Denmark", "Quiz.Questions.Easy.223.CorrectAnswer": "E", + "Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?", + "Quiz.Questions.Hard.1.Answer.A": "Mars", + "Quiz.Questions.Hard.1.Answer.B": "Neptune", + "Quiz.Questions.Hard.1.Answer.C": "Uranus", + "Quiz.Questions.Hard.1.Answer.D": "Saturn", + "Quiz.Questions.Hard.1.Answer.E": "Venus", + "Quiz.Questions.Hard.1.CorrectAnswer": "C", + "Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?", + "Quiz.Questions.Hard.2.Answer.A": "Blue Whale", + "Quiz.Questions.Hard.2.Answer.B": "Sperm Whale", + "Quiz.Questions.Hard.2.Answer.C": "Elephant Seal", + "Quiz.Questions.Hard.2.Answer.D": "Sea Otter", + "Quiz.Questions.Hard.2.Answer.E": "Orca", + "Quiz.Questions.Hard.2.CorrectAnswer": "C", + "Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x2 + 10x - 21", + "Quiz.Questions.Hard.3.Answer.A": "-(x - 5)2 + 21", + "Quiz.Questions.Hard.3.Answer.B": "-(x + 5)2 + 4", + "Quiz.Questions.Hard.3.Answer.C": "-(x - 5)2 + 4", + "Quiz.Questions.Hard.3.Answer.D": "-(x + 5)2 - 4", + "Quiz.Questions.Hard.3.Answer.E": "-(x - 5)2 - 4", + "Quiz.Questions.Hard.3.CorrectAnswer": "C", + "Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?", + "Quiz.Questions.Hard.4.Answer.A": "WD-40", + "Quiz.Questions.Hard.4.Answer.B": "Vaseline", + "Quiz.Questions.Hard.4.Answer.C": "Play-Doh", + "Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue", + "Quiz.Questions.Hard.4.Answer.E": "Silly Putty", + "Quiz.Questions.Hard.4.CorrectAnswer": "C", + "Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?", + "Quiz.Questions.Hard.5.Answer.A": "Dried beans", + "Quiz.Questions.Hard.5.Answer.B": "Milk powder", + "Quiz.Questions.Hard.5.Answer.C": "Honey", + "Quiz.Questions.Hard.5.Answer.D": "White rice", + "Quiz.Questions.Hard.5.Answer.E": "Olive Oil", + "Quiz.Questions.Hard.5.CorrectAnswer": "C", + "Quiz.Questions.Hard.6": "What color is the black box on airplanes?", + "Quiz.Questions.Hard.6.Answer.A": "Black", + "Quiz.Questions.Hard.6.Answer.B": "Yellow", + "Quiz.Questions.Hard.6.Answer.C": "Orange", + "Quiz.Questions.Hard.6.Answer.D": "White", + "Quiz.Questions.Hard.6.Answer.E": "Silver", + "Quiz.Questions.Hard.6.CorrectAnswer": "C", + "Quiz.Questions.Hard.7": "Which bone are babies born without?", + "Quiz.Questions.Hard.7.Answer.A": "Skull", + "Quiz.Questions.Hard.7.Answer.B": "Kneecap", + "Quiz.Questions.Hard.7.Answer.C": "Spine", + "Quiz.Questions.Hard.7.Answer.D": "Rib", + "Quiz.Questions.Hard.7.Answer.E": "Collarbone", + "Quiz.Questions.Hard.7.CorrectAnswer": "B", + "Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?", + "Quiz.Questions.Hard.8.Answer.A": "Mouse", + "Quiz.Questions.Hard.8.Answer.B": "Hamster", + "Quiz.Questions.Hard.8.Answer.C": "Opossum", + "Quiz.Questions.Hard.8.Answer.D": "Rabbit", + "Quiz.Questions.Hard.8.Answer.E": "Ferret", + "Quiz.Questions.Hard.8.CorrectAnswer": "C", + "Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?", + "Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel", + "Quiz.Questions.Hard.9.Answer.B": "Sugar Glider", + "Quiz.Questions.Hard.9.Answer.C": "Bat", + "Quiz.Questions.Hard.9.Answer.D": "Colugo", + "Quiz.Questions.Hard.9.Answer.E": "None", + "Quiz.Questions.Hard.9.CorrectAnswer": "C", + "Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?", + "Quiz.Questions.Hard.10.Answer.A": "y=Ce-ax", + "Quiz.Questions.Hard.10.Answer.B": "y=Ceax", + "Quiz.Questions.Hard.10.Answer.C": "y=eax+C", + "Quiz.Questions.Hard.10.Answer.D": "y=Cea+x", + "Quiz.Questions.Hard.10.Answer.E": "Other", + "Quiz.Questions.Hard.10.CorrectAnswer": "A", + "Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?", + "Quiz.Questions.Hard.11.Answer.A": "Egypt", + "Quiz.Questions.Hard.11.Answer.B": "Mexico", + "Quiz.Questions.Hard.11.Answer.C": "Sudan", + "Quiz.Questions.Hard.11.Answer.D": "Peru", + "Quiz.Questions.Hard.11.Answer.E": "Iraq", + "Quiz.Questions.Hard.11.CorrectAnswer": "C", + "Quiz.Questions.Hard.12": "What is the rarest blood type?", + "Quiz.Questions.Hard.12.Answer.A": "AB+", + "Quiz.Questions.Hard.12.Answer.B": "O+", + "Quiz.Questions.Hard.12.Answer.C": "AB-", + "Quiz.Questions.Hard.12.Answer.D": "Rhnull", + "Quiz.Questions.Hard.12.Answer.E": "O-", + "Quiz.Questions.Hard.12.CorrectAnswer": "D", + "Quiz.Questions.Hard.13": "What is the tallest breed of dog?", + "Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound", + "Quiz.Questions.Hard.13.Answer.B": "Great Dane", + "Quiz.Questions.Hard.13.Answer.C": "St. Bernard", + "Quiz.Questions.Hard.13.Answer.D": "English Mastiff", + "Quiz.Questions.Hard.13.Answer.E": "Borzoi", + "Quiz.Questions.Hard.13.CorrectAnswer": "B", + "Quiz.Questions.Hard.14": "What is the longest-living land animal?", + "Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise", + "Quiz.Questions.Hard.14.Answer.B": "African Elephant", + "Quiz.Questions.Hard.14.Answer.C": "Blue Whale", + "Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale", + "Quiz.Questions.Hard.14.Answer.E": "Macaw", + "Quiz.Questions.Hard.14.CorrectAnswer": "A", + "Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?", + "Quiz.Questions.Hard.15.Answer.A": "Heart", + "Quiz.Questions.Hard.15.Answer.B": "Eye", + "Quiz.Questions.Hard.15.Answer.C": "Jaw", + "Quiz.Questions.Hard.15.Answer.D": "Hamstring", + "Quiz.Questions.Hard.15.Answer.E": "Finger", + "Quiz.Questions.Hard.15.CorrectAnswer": "B", + "Quiz.Questions.Hard.16": "What is the only rock that floats on water?", + "Quiz.Questions.Hard.16.Answer.A": "Pumice", + "Quiz.Questions.Hard.16.Answer.B": "Obsidian", + "Quiz.Questions.Hard.16.Answer.C": "Quartz", + "Quiz.Questions.Hard.16.Answer.D": "Basalt", + "Quiz.Questions.Hard.16.Answer.E": "Limestone", + "Quiz.Questions.Hard.16.CorrectAnswer": "A", + "Quiz.Questions.Hard.17": "What is the smallest bone in the human body?", + "Quiz.Questions.Hard.17.Answer.A": "Stapes", + "Quiz.Questions.Hard.17.Answer.B": "Hyoid", + "Quiz.Questions.Hard.17.Answer.C": "Incus", + "Quiz.Questions.Hard.17.Answer.D": "Radius", + "Quiz.Questions.Hard.17.Answer.E": "Ulna", + "Quiz.Questions.Hard.17.CorrectAnswer": "A", + "Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?", + "Quiz.Questions.Hard.18.Answer.A": "k=0", + "Quiz.Questions.Hard.18.Answer.B": "k=1", + "Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd", + "Quiz.Questions.Hard.18.Answer.D": "k=n", + "Quiz.Questions.Hard.18.Answer.E": "Other", + "Quiz.Questions.Hard.18.CorrectAnswer": "C", + "Quiz.Questions.Hard.19": "What was the first animal to be cloned?", + "Quiz.Questions.Hard.19.Answer.A": "Mouse", + "Quiz.Questions.Hard.19.Answer.B": "Cat", + "Quiz.Questions.Hard.19.Answer.C": "Sheep", + "Quiz.Questions.Hard.19.Answer.D": "Cow", + "Quiz.Questions.Hard.19.Answer.E": "Frog", + "Quiz.Questions.Hard.19.CorrectAnswer": "C", + "Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?", + "Quiz.Questions.Hard.20.Answer.A": "1", + "Quiz.Questions.Hard.20.Answer.B": "2", + "Quiz.Questions.Hard.20.Answer.C": "3", + "Quiz.Questions.Hard.20.Answer.D": "4", + "Quiz.Questions.Hard.20.Answer.E": "5", + "Quiz.Questions.Hard.20.CorrectAnswer": "D", + "Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?", + "Quiz.Questions.Hard.21.Answer.A": "Hummingbird", + "Quiz.Questions.Hard.21.Answer.B": "Swallow", + "Quiz.Questions.Hard.21.Answer.C": "Sparrow", + "Quiz.Questions.Hard.21.Answer.D": "Kingfisher", + "Quiz.Questions.Hard.21.Answer.E": "Finch", + "Quiz.Questions.Hard.21.CorrectAnswer": "A", + "Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?", + "Quiz.Questions.Hard.22.Answer.A": "Skin", + "Quiz.Questions.Hard.22.Answer.B": "Hair", + "Quiz.Questions.Hard.22.Answer.C": "Cornea", + "Quiz.Questions.Hard.22.Answer.D": "Nails", + "Quiz.Questions.Hard.22.Answer.E": "Teeth", + "Quiz.Questions.Hard.22.CorrectAnswer": "C", + "Quiz.Questions.Hard.23": "Which animal can survive in space without protection?", + "Quiz.Questions.Hard.23.Answer.A": "Cockroach", + "Quiz.Questions.Hard.23.Answer.B": "Jellyfish", + "Quiz.Questions.Hard.23.Answer.C": "Tardigrade", + "Quiz.Questions.Hard.23.Answer.D": "Scorpion", + "Quiz.Questions.Hard.23.Answer.E": "Lichen", + "Quiz.Questions.Hard.23.CorrectAnswer": "C", + "Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?", + "Quiz.Questions.Hard.24.Answer.A": "Albatross", + "Quiz.Questions.Hard.24.Answer.B": "Arctic Tern", + "Quiz.Questions.Hard.24.Answer.C": "Swift", + "Quiz.Questions.Hard.24.Answer.D": "Frigatebird", + "Quiz.Questions.Hard.24.Answer.E": "Seagull", + "Quiz.Questions.Hard.24.CorrectAnswer": "C", + "Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?", + "Quiz.Questions.Hard.25.Answer.A": "Snake", + "Quiz.Questions.Hard.25.Answer.B": "Fish", + "Quiz.Questions.Hard.25.Answer.C": "Insect", + "Quiz.Questions.Hard.25.Answer.D": "Bird", + "Quiz.Questions.Hard.25.Answer.E": "Rodent", + "Quiz.Questions.Hard.25.CorrectAnswer": "B", + "Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?", + "Quiz.Questions.Hard.26.Answer.A": "French", + "Quiz.Questions.Hard.26.Answer.B": "German", + "Quiz.Questions.Hard.26.Answer.C": "Romansh", + "Quiz.Questions.Hard.26.Answer.D": "Italian", + "Quiz.Questions.Hard.26.Answer.E": "Spanish", + "Quiz.Questions.Hard.26.CorrectAnswer": "E", + "Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?", + "Quiz.Questions.Hard.27.Answer.A": "Red", + "Quiz.Questions.Hard.27.Answer.B": "Yellow", + "Quiz.Questions.Hard.27.Answer.C": "Green", + "Quiz.Questions.Hard.27.Answer.D": "Brown", + "Quiz.Questions.Hard.27.Answer.E": "Blue", + "Quiz.Questions.Hard.27.CorrectAnswer": "D", + "Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?", + "Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F", + "Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F", + "Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F", + "Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F", + "Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F", + "Quiz.Questions.Hard.28.CorrectAnswer": "A", + "Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:", + "Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule", + "Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule", + "Quiz.Questions.Hard.29.Answer.C": "The reverse product rule", + "Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule", + "Quiz.Questions.Hard.29.Answer.E": "Other", + "Quiz.Questions.Hard.29.CorrectAnswer": "B", + "Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?", + "Quiz.Questions.Hard.30.Answer.A": "Déjà vu", + "Quiz.Questions.Hard.30.Answer.B": "Mandela Effect", + "Quiz.Questions.Hard.30.Answer.C": "Confabulation", + "Quiz.Questions.Hard.30.Answer.D": "False Recall", + "Quiz.Questions.Hard.30.Answer.E": "Schema Drift", + "Quiz.Questions.Hard.30.CorrectAnswer": "C", + "Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?", + "Quiz.Questions.Hard.31.Answer.A": "Bear", + "Quiz.Questions.Hard.31.Answer.B": "Snail", + "Quiz.Questions.Hard.31.Answer.C": "Frog", + "Quiz.Questions.Hard.31.Answer.D": "Ant", + "Quiz.Questions.Hard.31.Answer.E": "Sloth", + "Quiz.Questions.Hard.31.CorrectAnswer": "B", + "Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?", + "Quiz.Questions.Hard.32.Answer.A": "Broccoli", + "Quiz.Questions.Hard.32.Answer.B": "Cabbage", + "Quiz.Questions.Hard.32.Answer.C": "Potato", + "Quiz.Questions.Hard.32.Answer.D": "Kale", + "Quiz.Questions.Hard.32.Answer.E": "Onion", + "Quiz.Questions.Hard.32.CorrectAnswer": "A", + "Quiz.Questions.Hard.33": "Which country invented ice cream?", + "Quiz.Questions.Hard.33.Answer.A": "Italy", + "Quiz.Questions.Hard.33.Answer.B": "USA", + "Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)", + "Quiz.Questions.Hard.33.Answer.D": "China", + "Quiz.Questions.Hard.33.Answer.E": "France", + "Quiz.Questions.Hard.33.CorrectAnswer": "D", + "Quiz.Questions.Hard.34": "What is the most expensive spice by weight?", + "Quiz.Questions.Hard.34.Answer.A": "Vanilla", + "Quiz.Questions.Hard.34.Answer.B": "Saffron", + "Quiz.Questions.Hard.34.Answer.C": "Cardamom", + "Quiz.Questions.Hard.34.Answer.D": "Cinnamon", + "Quiz.Questions.Hard.34.Answer.E": "Clove", + "Quiz.Questions.Hard.34.CorrectAnswer": "B", + "Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?", + "Quiz.Questions.Hard.35.Answer.A": "Stack", + "Quiz.Questions.Hard.35.Answer.B": "Build", + "Quiz.Questions.Hard.35.Answer.C": "Play well", + "Quiz.Questions.Hard.35.Answer.D": "Snap together", + "Quiz.Questions.Hard.35.Answer.E": "Tiny block", + "Quiz.Questions.Hard.35.CorrectAnswer": "C", + "Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?", + "Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity", + "Quiz.Questions.Hard.36.Answer.B": "Mass", + "Quiz.Questions.Hard.36.Answer.C": "Cross section area", + "Quiz.Questions.Hard.36.Answer.D": "Shape", + "Quiz.Questions.Hard.36.Answer.E": "Air density", + "Quiz.Questions.Hard.36.CorrectAnswer": "B", + "Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?", + "Quiz.Questions.Hard.37.Answer.A": "Mercury", + "Quiz.Questions.Hard.37.Answer.B": "Venus", + "Quiz.Questions.Hard.37.Answer.C": "Mars", + "Quiz.Questions.Hard.37.Answer.D": "Jupiter", + "Quiz.Questions.Hard.37.Answer.E": "Earth", + "Quiz.Questions.Hard.37.CorrectAnswer": "B", + "Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?", + "Quiz.Questions.Hard.38.Answer.A": "Silent voice", + "Quiz.Questions.Hard.38.Answer.B": "Sing alone", + "Quiz.Questions.Hard.38.Answer.C": "Empty orchestra", + "Quiz.Questions.Hard.38.Answer.D": "Fake music", + "Quiz.Questions.Hard.38.Answer.E": "Music play", + "Quiz.Questions.Hard.38.CorrectAnswer": "C", + "Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?", + "Quiz.Questions.Hard.39.Answer.A": "Jellyfish", + "Quiz.Questions.Hard.39.Answer.B": "Octopus", + "Quiz.Questions.Hard.39.Answer.C": "Tortoise", + "Quiz.Questions.Hard.39.Answer.D": "Starfish", + "Quiz.Questions.Hard.39.Answer.E": "Lobster", + "Quiz.Questions.Hard.39.CorrectAnswer": "A", + "Quiz.Questions.Hard.40": "What was the first soft drink in space?", + "Quiz.Questions.Hard.40.Answer.A": "Sprite", + "Quiz.Questions.Hard.40.Answer.B": "Tang", + "Quiz.Questions.Hard.40.Answer.C": "Pepsi", + "Quiz.Questions.Hard.40.Answer.D": "Coca-Cola", + "Quiz.Questions.Hard.40.Answer.E": "7UP", + "Quiz.Questions.Hard.40.CorrectAnswer": "D", + "Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?", + "Quiz.Questions.Hard.41.Answer.A": "12", + "Quiz.Questions.Hard.41.Answer.B": "24", + "Quiz.Questions.Hard.41.Answer.C": "30", + "Quiz.Questions.Hard.41.Answer.D": "38", + "Quiz.Questions.Hard.41.Answer.E": "40", + "Quiz.Questions.Hard.41.CorrectAnswer": "D", + "Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?", + "Quiz.Questions.Hard.42.Answer.A": "Blue Whale", + "Quiz.Questions.Hard.42.Answer.B": "Honey Fungus", + "Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree", + "Quiz.Questions.Hard.42.Answer.D": "Coral Reef", + "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis", + "Quiz.Questions.Hard.42.CorrectAnswer": "E", + "Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?", + "Quiz.Questions.Hard.43.Answer.A": "Barbie", + "Quiz.Questions.Hard.43.Answer.B": "LEGO", + "Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head", + "Quiz.Questions.Hard.43.Answer.D": "Yo-Yo", + "Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube", + "Quiz.Questions.Hard.43.CorrectAnswer": "C", + "Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?", + "Quiz.Questions.Hard.44.Answer.A": "Strawberry", + "Quiz.Questions.Hard.44.Answer.B": "Tomato", + "Quiz.Questions.Hard.44.Answer.C": "Pomegranate", + "Quiz.Questions.Hard.44.Answer.D": "Peach", + "Quiz.Questions.Hard.44.Answer.E": "Apple", + "Quiz.Questions.Hard.44.CorrectAnswer": "B", + "Quiz.Questions.Hard.45": "Which sea creature has three hearts?", + "Quiz.Questions.Hard.45.Answer.A": "Dolphin", + "Quiz.Questions.Hard.45.Answer.B": "Stingray", + "Quiz.Questions.Hard.45.Answer.C": "Whale", + "Quiz.Questions.Hard.45.Answer.D": "Octopus", + "Quiz.Questions.Hard.45.Answer.E": "Crab", + "Quiz.Questions.Hard.45.CorrectAnswer": "D", + "Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?", + "Quiz.Questions.Hard.46.Answer.A": "Mount Everest", + "Quiz.Questions.Hard.46.Answer.B": "Olympus Mons", + "Quiz.Questions.Hard.46.Answer.C": "Mauna Kea", + "Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes", + "Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons", + "Quiz.Questions.Hard.46.CorrectAnswer": "B", + "Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?", + "Quiz.Questions.Hard.47.Answer.A": "Biceps", + "Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus", + "Quiz.Questions.Hard.47.Answer.C": "Heart", + "Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)", + "Quiz.Questions.Hard.47.Answer.E": "Calf", + "Quiz.Questions.Hard.47.CorrectAnswer": "D", + "Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?", + "Quiz.Questions.Hard.48.Answer.A": "Liver", + "Quiz.Questions.Hard.48.Answer.B": "Kidney", + "Quiz.Questions.Hard.48.Answer.C": "Lung", + "Quiz.Questions.Hard.48.Answer.D": "Spleen", + "Quiz.Questions.Hard.48.Answer.E": "Heart", + "Quiz.Questions.Hard.48.CorrectAnswer": "A", + "Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?", + "Quiz.Questions.Hard.49.Answer.A": "Air", + "Quiz.Questions.Hard.49.Answer.B": "Water", + "Quiz.Questions.Hard.49.Answer.C": "Wood", + "Quiz.Questions.Hard.49.Answer.D": "Steel", + "Quiz.Questions.Hard.49.Answer.E": "Vacuum", + "Quiz.Questions.Hard.49.CorrectAnswer": "D", + "Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?", + "Quiz.Questions.Hard.50.Answer.A": "Upwards", + "Quiz.Questions.Hard.50.Answer.B": "Downwards", + "Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction", + "Quiz.Questions.Hard.50.Answer.D": "Other directions", + "Quiz.Questions.Hard.50.Answer.E": "No acceleration", + "Quiz.Questions.Hard.50.CorrectAnswer": "A", + "Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?", + "Quiz.Questions.Hard.51.Answer.A": "GET", + "Quiz.Questions.Hard.51.Answer.B": "POST", + "Quiz.Questions.Hard.51.Answer.C": "PATCH", + "Quiz.Questions.Hard.51.Answer.D": "DELETE", + "Quiz.Questions.Hard.51.Answer.E": "SELECT", + "Quiz.Questions.Hard.51.CorrectAnswer": "E", + "Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?", + "Quiz.Questions.Hard.52.Answer.A": "Blip", + "Quiz.Questions.Hard.52.Answer.B": "Tick", + "Quiz.Questions.Hard.52.Answer.C": "Tittle", + "Quiz.Questions.Hard.52.Answer.D": "Nib", + "Quiz.Questions.Hard.52.Answer.E": "Dotlet", + "Quiz.Questions.Hard.52.CorrectAnswer": "C", + "Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?", + "Quiz.Questions.Hard.53.Answer.A": "Japan", + "Quiz.Questions.Hard.53.Answer.B": "Spain", + "Quiz.Questions.Hard.53.Answer.C": "Uganda", + "Quiz.Questions.Hard.53.Answer.D": "Greece", + "Quiz.Questions.Hard.53.Answer.E": "Israel", + "Quiz.Questions.Hard.53.CorrectAnswer": "A", + "Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?", + "Quiz.Questions.Hard.54.Answer.A": "2", + "Quiz.Questions.Hard.54.Answer.B": "3", + "Quiz.Questions.Hard.54.Answer.C": "4", + "Quiz.Questions.Hard.54.Answer.D": "5", + "Quiz.Questions.Hard.54.Answer.E": "6", + "Quiz.Questions.Hard.54.CorrectAnswer": "B", + "Quiz.Questions.Hard.55": "What was Google's original name?", + "Quiz.Questions.Hard.55.Answer.A": "Backrub", + "Quiz.Questions.Hard.55.Answer.B": "Googol", + "Quiz.Questions.Hard.55.Answer.C": "WebCrawler", + "Quiz.Questions.Hard.55.Answer.D": "RankIt", + "Quiz.Questions.Hard.55.Answer.E": "InfoHunt", + "Quiz.Questions.Hard.55.CorrectAnswer": "A", + "Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?", + "Quiz.Questions.Hard.56.Answer.A": "A has no transpose", + "Quiz.Questions.Hard.56.Answer.B": "A has no inverse", + "Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix", + "Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix", + "Quiz.Questions.Hard.56.Answer.E": "None of them are true", + "Quiz.Questions.Hard.56.CorrectAnswer": "B", + "Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?", + "Quiz.Questions.Hard.57.Answer.A": "Liver", + "Quiz.Questions.Hard.57.Answer.B": "Brain", + "Quiz.Questions.Hard.57.Answer.C": "Lungs", + "Quiz.Questions.Hard.57.Answer.D": "Skin", + "Quiz.Questions.Hard.57.Answer.E": "Heart", + "Quiz.Questions.Hard.57.CorrectAnswer": "D", + "Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?", + "Quiz.Questions.Hard.58.Answer.A": "Capybara", + "Quiz.Questions.Hard.58.Answer.B": "Platypus", + "Quiz.Questions.Hard.58.Answer.C": "Wombat", + "Quiz.Questions.Hard.58.Answer.D": "Koala", + "Quiz.Questions.Hard.58.Answer.E": "Pangolin", + "Quiz.Questions.Hard.58.CorrectAnswer": "C", + "Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?", + "Quiz.Questions.Hard.59.Answer.A": "Magyarország", + "Quiz.Questions.Hard.59.Answer.B": "Hungária", + "Quiz.Questions.Hard.59.Answer.C": "Pannónia", + "Quiz.Questions.Hard.59.Answer.D": "Kárpátia", + "Quiz.Questions.Hard.59.Answer.E": "Dunaország", + "Quiz.Questions.Hard.59.CorrectAnswer": "A", + "Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?", + "Quiz.Questions.Hard.60.Answer.A": "First private rocket", + "Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe", + "Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover", + "Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo", + "Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine", + "Quiz.Questions.Hard.60.CorrectAnswer": "B", + "Quiz.Questions.Hard.61": "Which country built the first pyramids?", + "Quiz.Questions.Hard.61.Answer.A": "Egypt", + "Quiz.Questions.Hard.61.Answer.B": "Mexico", + "Quiz.Questions.Hard.61.Answer.C": "Sudan", + "Quiz.Questions.Hard.61.Answer.D": "Iraq", + "Quiz.Questions.Hard.61.Answer.E": "China", + "Quiz.Questions.Hard.61.CorrectAnswer": "A", + "Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?", + "Quiz.Questions.Hard.62.Answer.A": "Mount Everest", + "Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro", + "Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus", + "Quiz.Questions.Hard.62.Answer.D": "Denali", + "Quiz.Questions.Hard.62.Answer.E": "Mauna Kea", + "Quiz.Questions.Hard.62.CorrectAnswer": "E", + "Quiz.Questions.Hard.63": "How many senses does the human body have?", + "Quiz.Questions.Hard.63.Answer.A": "5", + "Quiz.Questions.Hard.63.Answer.B": "6", + "Quiz.Questions.Hard.63.Answer.C": "7", + "Quiz.Questions.Hard.63.Answer.D": "10", + "Quiz.Questions.Hard.63.Answer.E": "More than 15", + "Quiz.Questions.Hard.63.CorrectAnswer": "E", + "Quiz.Questions.Hard.64": "What is the cross product of (x1, y1, z1) and (x2, y2, z2)?", + "Quiz.Questions.Hard.64.Answer.A": "x1x2+y1y2+z1z2", + "Quiz.Questions.Hard.64.Answer.B": "(x1x2, y1y2, z1z2)", + "Quiz.Questions.Hard.64.Answer.C": "y1z2-z1y2-x1z2+z1x2+x1y2-y1x2", + "Quiz.Questions.Hard.64.Answer.D": "(y1z2-z1y2, -x1z2+z1x2, x1y2-y1x2)", + "Quiz.Questions.Hard.64.Answer.E": "[[x1x2,x1y2,x1z2],[y1x2,y1y2,y1z2],[z1x2,z1y2,z1z2]]", + "Quiz.Questions.Hard.64.CorrectAnswer": "D", + "Quiz.Questions.Hard.65": "What color is a mirror?", + "Quiz.Questions.Hard.65.Answer.A": "Silver", + "Quiz.Questions.Hard.65.Answer.B": "White", + "Quiz.Questions.Hard.65.Answer.C": "Clear", + "Quiz.Questions.Hard.65.Answer.D": "Green", + "Quiz.Questions.Hard.65.Answer.E": "Colorless", + "Quiz.Questions.Hard.65.CorrectAnswer": "D", + "Quiz.Questions.Hard.66": "How many bones are in the adult human body?", + "Quiz.Questions.Hard.66.Answer.A": "206", + "Quiz.Questions.Hard.66.Answer.B": "215", + "Quiz.Questions.Hard.66.Answer.C": "220", + "Quiz.Questions.Hard.66.Answer.D": "230", + "Quiz.Questions.Hard.66.Answer.E": "250", + "Quiz.Questions.Hard.66.CorrectAnswer": "A", + "Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?", + "Quiz.Questions.Hard.67.Answer.A": "Oxygen", + "Quiz.Questions.Hard.67.Answer.B": "Nitrogen", + "Quiz.Questions.Hard.67.Answer.C": "Argon", + "Quiz.Questions.Hard.67.Answer.D": "Carbon", + "Quiz.Questions.Hard.67.Answer.E": "Hydrogen", + "Quiz.Questions.Hard.67.CorrectAnswer": "C", + "Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?", + "Quiz.Questions.Hard.68.Answer.A": "4950", + "Quiz.Questions.Hard.68.Answer.B": "5000", + "Quiz.Questions.Hard.68.Answer.C": "5050", + "Quiz.Questions.Hard.68.Answer.D": "5100", + "Quiz.Questions.Hard.68.Answer.E": "5200", + "Quiz.Questions.Hard.68.CorrectAnswer": "C", + "Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?", + "Quiz.Questions.Hard.69.Answer.A": "233", + "Quiz.Questions.Hard.69.Answer.B": "144", + "Quiz.Questions.Hard.69.Answer.C": "89", + "Quiz.Questions.Hard.69.Answer.D": "55", + "Quiz.Questions.Hard.69.Answer.E": "21", + "Quiz.Questions.Hard.69.CorrectAnswer": "A", + "Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?", + "Quiz.Questions.Hard.70.Answer.A": "60 mph", + "Quiz.Questions.Hard.70.Answer.B": "70 mph", + "Quiz.Questions.Hard.70.Answer.C": "72 mph", + "Quiz.Questions.Hard.70.Answer.D": "75 mph", + "Quiz.Questions.Hard.70.Answer.E": "80 mph", + "Quiz.Questions.Hard.70.CorrectAnswer": "A", + "Quiz.Questions.Hard.71": "What color is hippo sweat?", + "Quiz.Questions.Hard.71.Answer.A": "Blue", + "Quiz.Questions.Hard.71.Answer.B": "Red", + "Quiz.Questions.Hard.71.Answer.C": "Green", + "Quiz.Questions.Hard.71.Answer.D": "Yellow", + "Quiz.Questions.Hard.71.Answer.E": "Clear", + "Quiz.Questions.Hard.71.CorrectAnswer": "B", + "Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?", + "Quiz.Questions.Hard.72.Answer.A": "Apple", + "Quiz.Questions.Hard.72.Answer.B": "Kiwi", + "Quiz.Questions.Hard.72.Answer.C": "Banana", + "Quiz.Questions.Hard.72.Answer.D": "Grapes", + "Quiz.Questions.Hard.72.Answer.E": "Watermelon", + "Quiz.Questions.Hard.72.CorrectAnswer": "B", + "Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?", + "Quiz.Questions.Hard.73.Answer.A": "Europe", + "Quiz.Questions.Hard.73.Answer.B": "Antarctica", + "Quiz.Questions.Hard.73.Answer.C": "Asia", + "Quiz.Questions.Hard.73.Answer.D": "Africa", + "Quiz.Questions.Hard.73.Answer.E": "Australia", + "Quiz.Questions.Hard.73.CorrectAnswer": "E", + "Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?", + "Quiz.Questions.Hard.74.Answer.A": "Elephant", + "Quiz.Questions.Hard.74.Answer.B": "Howler monkey", + "Quiz.Questions.Hard.74.Answer.C": "Blue whale", + "Quiz.Questions.Hard.74.Answer.D": "Water boatman", + "Quiz.Questions.Hard.74.Answer.E": "Hyena", + "Quiz.Questions.Hard.74.CorrectAnswer": "D", + "Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?", + "Quiz.Questions.Hard.75.Answer.A": "Paris", + "Quiz.Questions.Hard.75.Answer.B": "Milan", + "Quiz.Questions.Hard.75.Answer.C": "Amsterdam", + "Quiz.Questions.Hard.75.Answer.D": "Vienna", + "Quiz.Questions.Hard.75.Answer.E": "Prague", + "Quiz.Questions.Hard.75.CorrectAnswer": "B", + "Quiz.Questions.Hard.76": "Which country has the most islands in the world?", + "Quiz.Questions.Hard.76.Answer.A": "Indonesia", + "Quiz.Questions.Hard.76.Answer.B": "Canada", + "Quiz.Questions.Hard.76.Answer.C": "Norway", + "Quiz.Questions.Hard.76.Answer.D": "Sweden", + "Quiz.Questions.Hard.76.Answer.E": "Japan", + "Quiz.Questions.Hard.76.CorrectAnswer": "D", + "Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?", + "Quiz.Questions.Hard.77.Answer.A": "Ginger", + "Quiz.Questions.Hard.77.Answer.B": "Seaweed", + "Quiz.Questions.Hard.77.Answer.C": "Mustard", + "Quiz.Questions.Hard.77.Answer.D": "Rhizome", + "Quiz.Questions.Hard.77.Answer.E": "Chili", + "Quiz.Questions.Hard.77.CorrectAnswer": "D", + "Quiz.Questions.Hard.78": "What shape are snowflakes always?", + "Quiz.Questions.Hard.78.Answer.A": "Triangular", + "Quiz.Questions.Hard.78.Answer.B": "Pentagonal", + "Quiz.Questions.Hard.78.Answer.C": "Irregular", + "Quiz.Questions.Hard.78.Answer.D": "Octagonal", + "Quiz.Questions.Hard.78.Answer.E": "Hexagonal", + "Quiz.Questions.Hard.78.CorrectAnswer": "E", + "Quiz.Questions.Hard.79": "How many ribs does the average human have?", + "Quiz.Questions.Hard.79.Answer.A": "20", + "Quiz.Questions.Hard.79.Answer.B": "24", + "Quiz.Questions.Hard.79.Answer.C": "26", + "Quiz.Questions.Hard.79.Answer.D": "28", + "Quiz.Questions.Hard.79.Answer.E": "30", + "Quiz.Questions.Hard.79.CorrectAnswer": "B", + "Quiz.Questions.Hard.80": "Where did the croissant originate?", + "Quiz.Questions.Hard.80.Answer.A": "France", + "Quiz.Questions.Hard.80.Answer.B": "Switzerland", + "Quiz.Questions.Hard.80.Answer.C": "Italy", + "Quiz.Questions.Hard.80.Answer.D": "Belgium", + "Quiz.Questions.Hard.80.Answer.E": "Austria", + "Quiz.Questions.Hard.80.CorrectAnswer": "E", + "Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?", + "Quiz.Questions.Hard.81.Answer.A": "Gorilla", + "Quiz.Questions.Hard.81.Answer.B": "Koala", + "Quiz.Questions.Hard.81.Answer.C": "Chimpanzee", + "Quiz.Questions.Hard.81.Answer.D": "Raccoon", + "Quiz.Questions.Hard.81.Answer.E": "Orangutan", + "Quiz.Questions.Hard.81.CorrectAnswer": "B", + "Quiz.Questions.Hard.82": "What is the driest place on Earth?", + "Quiz.Questions.Hard.82.Answer.A": "Gobi Desert", + "Quiz.Questions.Hard.82.Answer.B": "Atacama Desert", + "Quiz.Questions.Hard.82.Answer.C": "Sahara", + "Quiz.Questions.Hard.82.Answer.D": "Antarctica", + "Quiz.Questions.Hard.82.Answer.E": "Mojave Desert", + "Quiz.Questions.Hard.82.CorrectAnswer": "B", + "Quiz.Questions.Hard.83": "Which country invented paper?", + "Quiz.Questions.Hard.83.Answer.A": "Greece", + "Quiz.Questions.Hard.83.Answer.B": "Egypt", + "Quiz.Questions.Hard.83.Answer.C": "Iraq", + "Quiz.Questions.Hard.83.Answer.D": "India", + "Quiz.Questions.Hard.83.Answer.E": "China", + "Quiz.Questions.Hard.83.CorrectAnswer": "E", + "Quiz.Questions.Hard.84": "Which mammal lays eggs?", + "Quiz.Questions.Hard.84.Answer.A": "Kangaroo", + "Quiz.Questions.Hard.84.Answer.B": "Wombat", + "Quiz.Questions.Hard.84.Answer.C": "Meerkat", + "Quiz.Questions.Hard.84.Answer.D": "Lemur", + "Quiz.Questions.Hard.84.Answer.E": "Monotremes", + "Quiz.Questions.Hard.84.CorrectAnswer": "E", + "Quiz.Questions.Hard.85": "What is the capital of Mongolia?", + "Quiz.Questions.Hard.85.Answer.A": "Astana", + "Quiz.Questions.Hard.85.Answer.B": "Tashkent", + "Quiz.Questions.Hard.85.Answer.C": "Dushanbe", + "Quiz.Questions.Hard.85.Answer.D": "Bishkek", + "Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar", + "Quiz.Questions.Hard.85.CorrectAnswer": "E", + "Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?", + "Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty", + "Quiz.Questions.Hard.86.Answer.B": "Colosseum", + "Quiz.Questions.Hard.86.Answer.C": "Big Ben", + "Quiz.Questions.Hard.86.Answer.D": "Taj Mahal", + "Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower", + "Quiz.Questions.Hard.86.CorrectAnswer": "E", + "Quiz.Questions.Hard.87": "How many legs does a lobster have?", + "Quiz.Questions.Hard.87.Answer.A": "6", + "Quiz.Questions.Hard.87.Answer.B": "8", + "Quiz.Questions.Hard.87.Answer.C": "10", + "Quiz.Questions.Hard.87.Answer.D": "12", + "Quiz.Questions.Hard.87.Answer.E": "14", + "Quiz.Questions.Hard.87.CorrectAnswer": "C", + "Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?", + "Quiz.Questions.Hard.88.Answer.A": "Smooth", + "Quiz.Questions.Hard.88.Answer.B": "Soft", + "Quiz.Questions.Hard.88.Answer.C": "Quiet", + "Quiz.Questions.Hard.88.Answer.D": "Gentle", + "Quiz.Questions.Hard.88.Answer.E": "Slow", + "Quiz.Questions.Hard.88.CorrectAnswer": "B", + "Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?", + "Quiz.Questions.Hard.89.Answer.A": "Cushioning packages", + "Quiz.Questions.Hard.89.Answer.B": "Wallpaper", + "Quiz.Questions.Hard.89.Answer.C": "Insulation", + "Quiz.Questions.Hard.89.Answer.D": "Cleaning", + "Quiz.Questions.Hard.89.Answer.E": "Noise reduction", + "Quiz.Questions.Hard.89.CorrectAnswer": "B", + "Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?", + "Quiz.Questions.Hard.90.Answer.A": "Beetle", + "Quiz.Questions.Hard.90.Answer.B": "Wasp", + "Quiz.Questions.Hard.90.Answer.C": "Grasshopper", + "Quiz.Questions.Hard.90.Answer.D": "Termite", + "Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth", + "Quiz.Questions.Hard.90.CorrectAnswer": "E", + "Quiz.Questions.Hard.91": "Which sea has no coastline?", + "Quiz.Questions.Hard.91.Answer.A": "Red Sea", + "Quiz.Questions.Hard.91.Answer.B": "Arabian Sea", + "Quiz.Questions.Hard.91.Answer.C": "Celebes Sea", + "Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea", + "Quiz.Questions.Hard.91.Answer.E": "Coral Sea", + "Quiz.Questions.Hard.91.CorrectAnswer": "D", + "Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?", + "Quiz.Questions.Hard.92.Answer.A": "Aluminum", + "Quiz.Questions.Hard.92.Answer.B": "Tin", + "Quiz.Questions.Hard.92.Answer.C": "Lead", + "Quiz.Questions.Hard.92.Answer.D": "Cadmium", + "Quiz.Questions.Hard.92.Answer.E": "Gallium", + "Quiz.Questions.Hard.92.CorrectAnswer": "E", + "Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?", + "Quiz.Questions.Hard.93.Answer.A": "USA", + "Quiz.Questions.Hard.93.Answer.B": "Canada", + "Quiz.Questions.Hard.93.Answer.C": "Finland", + "Quiz.Questions.Hard.93.Answer.D": "Sweden", + "Quiz.Questions.Hard.93.Answer.E": "New Zealand", + "Quiz.Questions.Hard.93.CorrectAnswer": "E", + "Quiz.Questions.Hard.94": "How many bones does a shark have?", + "Quiz.Questions.Hard.94.Answer.A": "0", + "Quiz.Questions.Hard.94.Answer.B": "60", + "Quiz.Questions.Hard.94.Answer.C": "100", + "Quiz.Questions.Hard.94.Answer.D": "200", + "Quiz.Questions.Hard.94.Answer.E": "300", + "Quiz.Questions.Hard.94.CorrectAnswer": "A", + "Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?", + "Quiz.Questions.Hard.95.Answer.A": "Liver", + "Quiz.Questions.Hard.95.Answer.B": "Pancreas", + "Quiz.Questions.Hard.95.Answer.C": "Kidney", + "Quiz.Questions.Hard.95.Answer.D": "Spleen", + "Quiz.Questions.Hard.95.Answer.E": "Gallbladder", + "Quiz.Questions.Hard.95.CorrectAnswer": "B", + "Quiz.Questions.Hard.96": "What is the exponential form of a+bi?", + "Quiz.Questions.Hard.96.Answer.A": "aeiarcsin(b/a)", + "Quiz.Questions.Hard.96.Answer.B": "(a2+b2)iarccos(a/b)", + "Quiz.Questions.Hard.96.Answer.C": "(a+b)eiarccos(b/a)", + "Quiz.Questions.Hard.96.Answer.D": "sqrt(a2+b2)eiarctan(b/a)", + "Quiz.Questions.Hard.96.Answer.E": "sqrt(a2-b2)eiarcsin(a/b)", + "Quiz.Questions.Hard.96.CorrectAnswer": "D", + "Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?", + "Quiz.Questions.Hard.97.Answer.A": "Big wave", + "Quiz.Questions.Hard.97.Answer.B": "Giant water", + "Quiz.Questions.Hard.97.Answer.C": "Sea quake", + "Quiz.Questions.Hard.97.Answer.D": "Harbor wave", + "Quiz.Questions.Hard.97.Answer.E": "Rolling sea", + "Quiz.Questions.Hard.97.CorrectAnswer": "D", + "Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?", + "Quiz.Questions.Hard.98.Answer.A": "Chalk", + "Quiz.Questions.Hard.98.Answer.B": "Salt", + "Quiz.Questions.Hard.98.Answer.C": "Clay", + "Quiz.Questions.Hard.98.Answer.D": "Charcoal", + "Quiz.Questions.Hard.98.Answer.E": "Eggshells", + "Quiz.Questions.Hard.98.CorrectAnswer": "E", + "Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?", + "Quiz.Questions.Hard.99.Answer.A": "Gold", + "Quiz.Questions.Hard.99.Answer.B": "Mercury", + "Quiz.Questions.Hard.99.Answer.C": "Lead", + "Quiz.Questions.Hard.99.Answer.D": "Uranium", + "Quiz.Questions.Hard.99.Answer.E": "Radon", + "Quiz.Questions.Hard.99.CorrectAnswer": "D", + "Quiz.Questions.Hard.100": "What is a group of crows called?", + "Quiz.Questions.Hard.100.Answer.A": "Pack", + "Quiz.Questions.Hard.100.Answer.B": "Swarm", + "Quiz.Questions.Hard.100.Answer.C": "Flock", + "Quiz.Questions.Hard.100.Answer.D": "Murder", + "Quiz.Questions.Hard.100.Answer.E": "Gaggle", + "Quiz.Questions.Hard.100.CorrectAnswer": "D", + "Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?", + "Quiz.Questions.Hard.101.Answer.A": "Raw fish", + "Quiz.Questions.Hard.101.Answer.B": "Seafood meal", + "Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed", + "Quiz.Questions.Hard.101.Answer.D": "Sour-tasting", + "Quiz.Questions.Hard.101.Answer.E": "Fresh bite", + "Quiz.Questions.Hard.101.CorrectAnswer": "D", + "Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?", + "Quiz.Questions.Hard.102.Answer.A": "Brazil", + "Quiz.Questions.Hard.102.Answer.B": "USA", + "Quiz.Questions.Hard.102.Answer.C": "Turkey", + "Quiz.Questions.Hard.102.Answer.D": "Italy", + "Quiz.Questions.Hard.102.Answer.E": "Finland", + "Quiz.Questions.Hard.102.CorrectAnswer": "E", + "Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?", + "Quiz.Questions.Hard.103.Answer.A": "4", + "Quiz.Questions.Hard.103.Answer.B": "5", + "Quiz.Questions.Hard.103.Answer.C": "10", + "Quiz.Questions.Hard.103.Answer.D": "2", + "Quiz.Questions.Hard.103.Answer.E": "7", + "Quiz.Questions.Hard.103.CorrectAnswer": "E", + "Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?", + "Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper", + "Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper", + "Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili", + "Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion", + "Quiz.Questions.Hard.104.Answer.E": "Pepper X", + "Quiz.Questions.Hard.104.CorrectAnswer": "E", + "Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?", + "Quiz.Questions.Hard.105.Answer.A": "17", + "Quiz.Questions.Hard.105.Answer.B": "15", + "Quiz.Questions.Hard.105.Answer.C": "19", + "Quiz.Questions.Hard.105.Answer.D": "11", + "Quiz.Questions.Hard.105.Answer.E": "13", + "Quiz.Questions.Hard.105.CorrectAnswer": "E", + "Quiz.Questions.Hard.106": "Which part of the brain deals with vision?", + "Quiz.Questions.Hard.106.Answer.A": "Temporal lobe", + "Quiz.Questions.Hard.106.Answer.B": "Frontal lobe", + "Quiz.Questions.Hard.106.Answer.C": "Cerebellum", + "Quiz.Questions.Hard.106.Answer.D": "Parietal lobe", + "Quiz.Questions.Hard.106.Answer.E": "Occipital lobe", + "Quiz.Questions.Hard.106.CorrectAnswer": "E", + "Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?", + "Quiz.Questions.Hard.107.Answer.A": "Banana", + "Quiz.Questions.Hard.107.Answer.B": "Apple", + "Quiz.Questions.Hard.107.Answer.C": "Strawberry", + "Quiz.Questions.Hard.107.Answer.D": "Orange", + "Quiz.Questions.Hard.107.Answer.E": "Peach", + "Quiz.Questions.Hard.107.CorrectAnswer": "E", + "Quiz.Questions.Hard.108": "What is the most spoken native language in the world?", + "Quiz.Questions.Hard.108.Answer.A": "English", + "Quiz.Questions.Hard.108.Answer.B": "Spanish", + "Quiz.Questions.Hard.108.Answer.C": "Hindi", + "Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese", + "Quiz.Questions.Hard.108.Answer.E": "Arabic", + "Quiz.Questions.Hard.108.CorrectAnswer": "D", + "Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?", + "Quiz.Questions.Hard.109.Answer.A": "Herbivore", + "Quiz.Questions.Hard.109.Answer.B": "Carnivore", + "Quiz.Questions.Hard.109.Answer.C": "Flexivore", + "Quiz.Questions.Hard.109.Answer.D": "Detritivore", + "Quiz.Questions.Hard.109.Answer.E": "Omnivore", + "Quiz.Questions.Hard.109.CorrectAnswer": "E", + "Quiz.Questions.Hard.110": "What is the name for a baby goat?", + "Quiz.Questions.Hard.110.Answer.A": "Calf", + "Quiz.Questions.Hard.110.Answer.B": "Cub", + "Quiz.Questions.Hard.110.Answer.C": "Lamb", + "Quiz.Questions.Hard.110.Answer.D": "Fawn", + "Quiz.Questions.Hard.110.Answer.E": "Kid", + "Quiz.Questions.Hard.110.CorrectAnswer": "E", + "Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?", + "Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange", + "Quiz.Questions.Hard.111.Answer.B": "Blue", + "Quiz.Questions.Hard.111.Answer.C": "Green/Brown", + "Quiz.Questions.Hard.111.Answer.D": "Black", + "Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster", + "Quiz.Questions.Hard.111.CorrectAnswer": "E", + "Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?", + "Quiz.Questions.Hard.112.Answer.A": "Nightingale", + "Quiz.Questions.Hard.112.Answer.B": "Parrot", + "Quiz.Questions.Hard.112.Answer.C": "Cockatoo", + "Quiz.Questions.Hard.112.Answer.D": "Myna", + "Quiz.Questions.Hard.112.Answer.E": "Lyrebird", + "Quiz.Questions.Hard.112.CorrectAnswer": "E", + "Quiz.Questions.Hard.113": "What is a baby kangaroo called?", + "Quiz.Questions.Hard.113.Answer.A": "Pup", + "Quiz.Questions.Hard.113.Answer.B": "Calf", + "Quiz.Questions.Hard.113.Answer.C": "Cub", + "Quiz.Questions.Hard.113.Answer.D": "Roolet", + "Quiz.Questions.Hard.113.Answer.E": "Joey", + "Quiz.Questions.Hard.113.CorrectAnswer": "E", + "Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?", + "Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower", + "Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster", + "Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower", + "Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster", + "Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed", + "Quiz.Questions.Hard.114.CorrectAnswer": "C", + "Quiz.Questions.Hard.115": "What is the most commonly broken human bone?", + "Quiz.Questions.Hard.115.Answer.A": "Femur", + "Quiz.Questions.Hard.115.Answer.B": "Rib", + "Quiz.Questions.Hard.115.Answer.C": "Ankle", + "Quiz.Questions.Hard.115.Answer.D": "Wrist", + "Quiz.Questions.Hard.115.Answer.E": "Clavicle", + "Quiz.Questions.Hard.115.CorrectAnswer": "E", + "Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?", + "Quiz.Questions.Hard.116.Answer.A": "Coelacanth", + "Quiz.Questions.Hard.116.Answer.B": "Squid", + "Quiz.Questions.Hard.116.Answer.C": "Platypus", + "Quiz.Questions.Hard.116.Answer.D": "Octopus", + "Quiz.Questions.Hard.116.Answer.E": "Komodo dragon", + "Quiz.Questions.Hard.116.CorrectAnswer": "A", + "Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?", + "Quiz.Questions.Hard.117.Answer.A": "Aconcagua", + "Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro", + "Quiz.Questions.Hard.117.Answer.C": "Denali", + "Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus", + "Quiz.Questions.Hard.117.Answer.E": "Vinson Massif", + "Quiz.Questions.Hard.117.CorrectAnswer": "A", + "Quiz.Questions.Hard.118": "What is the name for the hole in a needle?", + "Quiz.Questions.Hard.118.Answer.A": "Loop", + "Quiz.Questions.Hard.118.Answer.B": "Pinch", + "Quiz.Questions.Hard.118.Answer.C": "Threader", + "Quiz.Questions.Hard.118.Answer.D": "Tip", + "Quiz.Questions.Hard.118.Answer.E": "Eye", + "Quiz.Questions.Hard.118.CorrectAnswer": "E", + "Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?", + "Quiz.Questions.Hard.119.Answer.A": "Deer", + "Quiz.Questions.Hard.119.Answer.B": "Goat", + "Quiz.Questions.Hard.119.Answer.C": "Bison", + "Quiz.Questions.Hard.119.Answer.D": "Ram", + "Quiz.Questions.Hard.119.Answer.E": "Antelope", + "Quiz.Questions.Hard.119.CorrectAnswer": "E", + "Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?", + "Quiz.Questions.Hard.120.Answer.A": "Little face", + "Quiz.Questions.Hard.120.Answer.B": "Iconic letter", + "Quiz.Questions.Hard.120.Answer.C": "Happy mark", + "Quiz.Questions.Hard.120.Answer.D": "Emotional signal", + "Quiz.Questions.Hard.120.Answer.E": "Picture character", + "Quiz.Questions.Hard.120.CorrectAnswer": "E", + "Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?", + "Quiz.Questions.Hard.121.Answer.A": "3", + "Quiz.Questions.Hard.121.Answer.B": "5", + "Quiz.Questions.Hard.121.Answer.C": "7", + "Quiz.Questions.Hard.121.Answer.D": "9", + "Quiz.Questions.Hard.121.Answer.E": "Depends on temperature", + "Quiz.Questions.Hard.121.CorrectAnswer": "E", + "Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?", + "Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory", + "Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism", + "Quiz.Questions.Hard.122.Answer.C": "Secure Information Management", + "Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem", + "Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module", + "Quiz.Questions.Hard.122.CorrectAnswer": "E", + "Quiz.Questions.Hard.123": "What kind of rock is formed from lava?", + "Quiz.Questions.Hard.123.Answer.A": "Skarn", + "Quiz.Questions.Hard.123.Answer.B": "Breccia", + "Quiz.Questions.Hard.123.Answer.C": "Slate", + "Quiz.Questions.Hard.123.Answer.D": "Shale", + "Quiz.Questions.Hard.123.Answer.E": "Basalt", + "Quiz.Questions.Hard.123.CorrectAnswer": "E", + "Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?", + "Quiz.Questions.Hard.124.Answer.A": "Light folding", + "Quiz.Questions.Hard.124.Answer.B": "Paper art", + "Quiz.Questions.Hard.124.Answer.C": "Creased shape", + "Quiz.Questions.Hard.124.Answer.D": "Paper dance", + "Quiz.Questions.Hard.124.Answer.E": "Folded paper", + "Quiz.Questions.Hard.124.CorrectAnswer": "E", + "Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?", + "Quiz.Questions.Hard.125.Answer.A": "Fly", + "Quiz.Questions.Hard.125.Answer.B": "Beetle", + "Quiz.Questions.Hard.125.Answer.C": "Bee", + "Quiz.Questions.Hard.125.Answer.D": "Ant", + "Quiz.Questions.Hard.125.Answer.E": "Grasshopper", + "Quiz.Questions.Hard.125.CorrectAnswer": "D", + "Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?", + "Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth", + "Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth", + "Quiz.Questions.Hard.126.Answer.C": "Right, according to the object", + "Quiz.Questions.Hard.126.Answer.D": "Left, according to the object", + "Quiz.Questions.Hard.126.Answer.E": "Other directions", + "Quiz.Questions.Hard.126.CorrectAnswer": "C", + "Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?", + "Quiz.Questions.Hard.127.Answer.A": "Walnut", + "Quiz.Questions.Hard.127.Answer.B": "Hazelnut", + "Quiz.Questions.Hard.127.Answer.C": "Pistachio", + "Quiz.Questions.Hard.127.Answer.D": "Cashew", + "Quiz.Questions.Hard.127.Answer.E": "Almond", + "Quiz.Questions.Hard.127.CorrectAnswer": "E", + "Quiz.Questions.Hard.128": "What's the scientific term for your voice box?", + "Quiz.Questions.Hard.128.Answer.A": "Trachea", + "Quiz.Questions.Hard.128.Answer.B": "Mandible", + "Quiz.Questions.Hard.128.Answer.C": "Bronchus", + "Quiz.Questions.Hard.128.Answer.D": "Pharynx", + "Quiz.Questions.Hard.128.Answer.E": "Larynx", + "Quiz.Questions.Hard.128.CorrectAnswer": "E", + "Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?", + "Quiz.Questions.Hard.129.Answer.A": "Earth", + "Quiz.Questions.Hard.129.Answer.B": "Venus", + "Quiz.Questions.Hard.129.Answer.C": "Jupiter", + "Quiz.Questions.Hard.129.Answer.D": "Mars", + "Quiz.Questions.Hard.129.Answer.E": "Saturn", + "Quiz.Questions.Hard.129.CorrectAnswer": "D", + "Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?", + "Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan", + "Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic", + "Quiz.Questions.Hard.130.Answer.C": "Dravidian", + "Quiz.Questions.Hard.130.Answer.D": "Altaic", + "Quiz.Questions.Hard.130.Answer.E": "Indo-European", + "Quiz.Questions.Hard.130.CorrectAnswer": "E", + "Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?", + "Quiz.Questions.Hard.131.Answer.A": "Picasso", + "Quiz.Questions.Hard.131.Answer.B": "Dali", + "Quiz.Questions.Hard.131.Answer.C": "Rembrandt", + "Quiz.Questions.Hard.131.Answer.D": "Monet", + "Quiz.Questions.Hard.131.Answer.E": "Van Gogh", + "Quiz.Questions.Hard.131.CorrectAnswer": "E", + "Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?", + "Quiz.Questions.Hard.132.Answer.A": "Oxygen", + "Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide", + "Quiz.Questions.Hard.132.Answer.C": "Argon", + "Quiz.Questions.Hard.132.Answer.D": "Hydrogen", + "Quiz.Questions.Hard.132.Answer.E": "Nitrogen", + "Quiz.Questions.Hard.132.CorrectAnswer": "E", + "Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?", + "Quiz.Questions.Hard.133.Answer.A": "Apple", + "Quiz.Questions.Hard.133.Answer.B": "Pear", + "Quiz.Questions.Hard.133.Answer.C": "Mango", + "Quiz.Questions.Hard.133.Answer.D": "Banana", + "Quiz.Questions.Hard.133.Answer.E": "Orange", + "Quiz.Questions.Hard.133.CorrectAnswer": "D", "Quiz.Questions.Medium.1": "What is the hottest planet in the solar system?", "Quiz.Questions.Medium.1.Answer.A": "Mercury", "Quiz.Questions.Medium.1.Answer.B": "Venus", @@ -8083,2329 +10044,509 @@ "Quiz.Questions.Medium.123.Answer.D": "Potassium", "Quiz.Questions.Medium.123.Answer.E": "Tin", "Quiz.Questions.Medium.123.CorrectAnswer": "D", - "Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?", - "Quiz.Questions.Hard.1.Answer.A": "Mars", - "Quiz.Questions.Hard.1.Answer.B": "Neptune", - "Quiz.Questions.Hard.1.Answer.C": "Uranus", - "Quiz.Questions.Hard.1.Answer.D": "Saturn", - "Quiz.Questions.Hard.1.Answer.E": "Venus", - "Quiz.Questions.Hard.1.CorrectAnswer": "C", - "Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?", - "Quiz.Questions.Hard.2.Answer.A": "Blue Whale", - "Quiz.Questions.Hard.2.Answer.B": "Sperm Whale", - "Quiz.Questions.Hard.2.Answer.C": "Elephant Seal", - "Quiz.Questions.Hard.2.Answer.D": "Sea Otter", - "Quiz.Questions.Hard.2.Answer.E": "Orca", - "Quiz.Questions.Hard.2.CorrectAnswer": "C", - "Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x2 + 10x - 21", - "Quiz.Questions.Hard.3.Answer.A": "-(x - 5)2 + 21", - "Quiz.Questions.Hard.3.Answer.B": "-(x + 5)2 + 4", - "Quiz.Questions.Hard.3.Answer.C": "-(x - 5)2 + 4", - "Quiz.Questions.Hard.3.Answer.D": "-(x + 5)2 - 4", - "Quiz.Questions.Hard.3.Answer.E": "-(x - 5)2 - 4", - "Quiz.Questions.Hard.3.CorrectAnswer": "C", - "Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?", - "Quiz.Questions.Hard.4.Answer.A": "WD-40", - "Quiz.Questions.Hard.4.Answer.B": "Vaseline", - "Quiz.Questions.Hard.4.Answer.C": "Play-Doh", - "Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue", - "Quiz.Questions.Hard.4.Answer.E": "Silly Putty", - "Quiz.Questions.Hard.4.CorrectAnswer": "C", - "Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?", - "Quiz.Questions.Hard.5.Answer.A": "Dried beans", - "Quiz.Questions.Hard.5.Answer.B": "Milk powder", - "Quiz.Questions.Hard.5.Answer.C": "Honey", - "Quiz.Questions.Hard.5.Answer.D": "White rice", - "Quiz.Questions.Hard.5.Answer.E": "Olive Oil", - "Quiz.Questions.Hard.5.CorrectAnswer": "C", - "Quiz.Questions.Hard.6": "What color is the black box on airplanes?", - "Quiz.Questions.Hard.6.Answer.A": "Black", - "Quiz.Questions.Hard.6.Answer.B": "Yellow", - "Quiz.Questions.Hard.6.Answer.C": "Orange", - "Quiz.Questions.Hard.6.Answer.D": "White", - "Quiz.Questions.Hard.6.Answer.E": "Silver", - "Quiz.Questions.Hard.6.CorrectAnswer": "C", - "Quiz.Questions.Hard.7": "Which bone are babies born without?", - "Quiz.Questions.Hard.7.Answer.A": "Skull", - "Quiz.Questions.Hard.7.Answer.B": "Kneecap", - "Quiz.Questions.Hard.7.Answer.C": "Spine", - "Quiz.Questions.Hard.7.Answer.D": "Rib", - "Quiz.Questions.Hard.7.Answer.E": "Collarbone", - "Quiz.Questions.Hard.7.CorrectAnswer": "B", - "Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?", - "Quiz.Questions.Hard.8.Answer.A": "Mouse", - "Quiz.Questions.Hard.8.Answer.B": "Hamster", - "Quiz.Questions.Hard.8.Answer.C": "Opossum", - "Quiz.Questions.Hard.8.Answer.D": "Rabbit", - "Quiz.Questions.Hard.8.Answer.E": "Ferret", - "Quiz.Questions.Hard.8.CorrectAnswer": "C", - "Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?", - "Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel", - "Quiz.Questions.Hard.9.Answer.B": "Sugar Glider", - "Quiz.Questions.Hard.9.Answer.C": "Bat", - "Quiz.Questions.Hard.9.Answer.D": "Colugo", - "Quiz.Questions.Hard.9.Answer.E": "None", - "Quiz.Questions.Hard.9.CorrectAnswer": "C", - "Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?", - "Quiz.Questions.Hard.10.Answer.A": "y=Ce-ax", - "Quiz.Questions.Hard.10.Answer.B": "y=Ceax", - "Quiz.Questions.Hard.10.Answer.C": "y=eax+C", - "Quiz.Questions.Hard.10.Answer.D": "y=Cea+x", - "Quiz.Questions.Hard.10.Answer.E": "Other", - "Quiz.Questions.Hard.10.CorrectAnswer": "A", - "Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?", - "Quiz.Questions.Hard.11.Answer.A": "Egypt", - "Quiz.Questions.Hard.11.Answer.B": "Mexico", - "Quiz.Questions.Hard.11.Answer.C": "Sudan", - "Quiz.Questions.Hard.11.Answer.D": "Peru", - "Quiz.Questions.Hard.11.Answer.E": "Iraq", - "Quiz.Questions.Hard.11.CorrectAnswer": "C", - "Quiz.Questions.Hard.12": "What is the rarest blood type?", - "Quiz.Questions.Hard.12.Answer.A": "AB+", - "Quiz.Questions.Hard.12.Answer.B": "O+", - "Quiz.Questions.Hard.12.Answer.C": "AB-", - "Quiz.Questions.Hard.12.Answer.D": "Rhnull", - "Quiz.Questions.Hard.12.Answer.E": "O-", - "Quiz.Questions.Hard.12.CorrectAnswer": "D", - "Quiz.Questions.Hard.13": "What is the tallest breed of dog?", - "Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound", - "Quiz.Questions.Hard.13.Answer.B": "Great Dane", - "Quiz.Questions.Hard.13.Answer.C": "St. Bernard", - "Quiz.Questions.Hard.13.Answer.D": "English Mastiff", - "Quiz.Questions.Hard.13.Answer.E": "Borzoi", - "Quiz.Questions.Hard.13.CorrectAnswer": "B", - "Quiz.Questions.Hard.14": "What is the longest-living land animal?", - "Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise", - "Quiz.Questions.Hard.14.Answer.B": "African Elephant", - "Quiz.Questions.Hard.14.Answer.C": "Blue Whale", - "Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale", - "Quiz.Questions.Hard.14.Answer.E": "Macaw", - "Quiz.Questions.Hard.14.CorrectAnswer": "A", - "Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?", - "Quiz.Questions.Hard.15.Answer.A": "Heart", - "Quiz.Questions.Hard.15.Answer.B": "Eye", - "Quiz.Questions.Hard.15.Answer.C": "Jaw", - "Quiz.Questions.Hard.15.Answer.D": "Hamstring", - "Quiz.Questions.Hard.15.Answer.E": "Finger", - "Quiz.Questions.Hard.15.CorrectAnswer": "B", - "Quiz.Questions.Hard.16": "What is the only rock that floats on water?", - "Quiz.Questions.Hard.16.Answer.A": "Pumice", - "Quiz.Questions.Hard.16.Answer.B": "Obsidian", - "Quiz.Questions.Hard.16.Answer.C": "Quartz", - "Quiz.Questions.Hard.16.Answer.D": "Basalt", - "Quiz.Questions.Hard.16.Answer.E": "Limestone", - "Quiz.Questions.Hard.16.CorrectAnswer": "A", - "Quiz.Questions.Hard.17": "What is the smallest bone in the human body?", - "Quiz.Questions.Hard.17.Answer.A": "Stapes", - "Quiz.Questions.Hard.17.Answer.B": "Hyoid", - "Quiz.Questions.Hard.17.Answer.C": "Incus", - "Quiz.Questions.Hard.17.Answer.D": "Radius", - "Quiz.Questions.Hard.17.Answer.E": "Ulna", - "Quiz.Questions.Hard.17.CorrectAnswer": "A", - "Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?", - "Quiz.Questions.Hard.18.Answer.A": "k=0", - "Quiz.Questions.Hard.18.Answer.B": "k=1", - "Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd", - "Quiz.Questions.Hard.18.Answer.D": "k=n", - "Quiz.Questions.Hard.18.Answer.E": "Other", - "Quiz.Questions.Hard.18.CorrectAnswer": "C", - "Quiz.Questions.Hard.19": "What was the first animal to be cloned?", - "Quiz.Questions.Hard.19.Answer.A": "Mouse", - "Quiz.Questions.Hard.19.Answer.B": "Cat", - "Quiz.Questions.Hard.19.Answer.C": "Sheep", - "Quiz.Questions.Hard.19.Answer.D": "Cow", - "Quiz.Questions.Hard.19.Answer.E": "Frog", - "Quiz.Questions.Hard.19.CorrectAnswer": "C", - "Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?", - "Quiz.Questions.Hard.20.Answer.A": "1", - "Quiz.Questions.Hard.20.Answer.B": "2", - "Quiz.Questions.Hard.20.Answer.C": "3", - "Quiz.Questions.Hard.20.Answer.D": "4", - "Quiz.Questions.Hard.20.Answer.E": "5", - "Quiz.Questions.Hard.20.CorrectAnswer": "D", - "Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?", - "Quiz.Questions.Hard.21.Answer.A": "Hummingbird", - "Quiz.Questions.Hard.21.Answer.B": "Swallow", - "Quiz.Questions.Hard.21.Answer.C": "Sparrow", - "Quiz.Questions.Hard.21.Answer.D": "Kingfisher", - "Quiz.Questions.Hard.21.Answer.E": "Finch", - "Quiz.Questions.Hard.21.CorrectAnswer": "A", - "Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?", - "Quiz.Questions.Hard.22.Answer.A": "Skin", - "Quiz.Questions.Hard.22.Answer.B": "Hair", - "Quiz.Questions.Hard.22.Answer.C": "Cornea", - "Quiz.Questions.Hard.22.Answer.D": "Nails", - "Quiz.Questions.Hard.22.Answer.E": "Teeth", - "Quiz.Questions.Hard.22.CorrectAnswer": "C", - "Quiz.Questions.Hard.23": "Which animal can survive in space without protection?", - "Quiz.Questions.Hard.23.Answer.A": "Cockroach", - "Quiz.Questions.Hard.23.Answer.B": "Jellyfish", - "Quiz.Questions.Hard.23.Answer.C": "Tardigrade", - "Quiz.Questions.Hard.23.Answer.D": "Scorpion", - "Quiz.Questions.Hard.23.Answer.E": "Lichen", - "Quiz.Questions.Hard.23.CorrectAnswer": "C", - "Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?", - "Quiz.Questions.Hard.24.Answer.A": "Albatross", - "Quiz.Questions.Hard.24.Answer.B": "Arctic Tern", - "Quiz.Questions.Hard.24.Answer.C": "Swift", - "Quiz.Questions.Hard.24.Answer.D": "Frigatebird", - "Quiz.Questions.Hard.24.Answer.E": "Seagull", - "Quiz.Questions.Hard.24.CorrectAnswer": "C", - "Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?", - "Quiz.Questions.Hard.25.Answer.A": "Snake", - "Quiz.Questions.Hard.25.Answer.B": "Fish", - "Quiz.Questions.Hard.25.Answer.C": "Insect", - "Quiz.Questions.Hard.25.Answer.D": "Bird", - "Quiz.Questions.Hard.25.Answer.E": "Rodent", - "Quiz.Questions.Hard.25.CorrectAnswer": "B", - "Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?", - "Quiz.Questions.Hard.26.Answer.A": "French", - "Quiz.Questions.Hard.26.Answer.B": "German", - "Quiz.Questions.Hard.26.Answer.C": "Romansh", - "Quiz.Questions.Hard.26.Answer.D": "Italian", - "Quiz.Questions.Hard.26.Answer.E": "Spanish", - "Quiz.Questions.Hard.26.CorrectAnswer": "E", - "Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?", - "Quiz.Questions.Hard.27.Answer.A": "Red", - "Quiz.Questions.Hard.27.Answer.B": "Yellow", - "Quiz.Questions.Hard.27.Answer.C": "Green", - "Quiz.Questions.Hard.27.Answer.D": "Brown", - "Quiz.Questions.Hard.27.Answer.E": "Blue", - "Quiz.Questions.Hard.27.CorrectAnswer": "D", - "Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?", - "Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F", - "Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F", - "Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F", - "Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F", - "Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F", - "Quiz.Questions.Hard.28.CorrectAnswer": "A", - "Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:", - "Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule", - "Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule", - "Quiz.Questions.Hard.29.Answer.C": "The reverse product rule", - "Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule", - "Quiz.Questions.Hard.29.Answer.E": "Other", - "Quiz.Questions.Hard.29.CorrectAnswer": "B", - "Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?", - "Quiz.Questions.Hard.30.Answer.A": "Déjà vu", - "Quiz.Questions.Hard.30.Answer.B": "Mandela Effect", - "Quiz.Questions.Hard.30.Answer.C": "Confabulation", - "Quiz.Questions.Hard.30.Answer.D": "False Recall", - "Quiz.Questions.Hard.30.Answer.E": "Schema Drift", - "Quiz.Questions.Hard.30.CorrectAnswer": "C", - "Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?", - "Quiz.Questions.Hard.31.Answer.A": "Bear", - "Quiz.Questions.Hard.31.Answer.B": "Snail", - "Quiz.Questions.Hard.31.Answer.C": "Frog", - "Quiz.Questions.Hard.31.Answer.D": "Ant", - "Quiz.Questions.Hard.31.Answer.E": "Sloth", - "Quiz.Questions.Hard.31.CorrectAnswer": "B", - "Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?", - "Quiz.Questions.Hard.32.Answer.A": "Broccoli", - "Quiz.Questions.Hard.32.Answer.B": "Cabbage", - "Quiz.Questions.Hard.32.Answer.C": "Potato", - "Quiz.Questions.Hard.32.Answer.D": "Kale", - "Quiz.Questions.Hard.32.Answer.E": "Onion", - "Quiz.Questions.Hard.32.CorrectAnswer": "A", - "Quiz.Questions.Hard.33": "Which country invented ice cream?", - "Quiz.Questions.Hard.33.Answer.A": "Italy", - "Quiz.Questions.Hard.33.Answer.B": "USA", - "Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)", - "Quiz.Questions.Hard.33.Answer.D": "China", - "Quiz.Questions.Hard.33.Answer.E": "France", - "Quiz.Questions.Hard.33.CorrectAnswer": "D", - "Quiz.Questions.Hard.34": "What is the most expensive spice by weight?", - "Quiz.Questions.Hard.34.Answer.A": "Vanilla", - "Quiz.Questions.Hard.34.Answer.B": "Saffron", - "Quiz.Questions.Hard.34.Answer.C": "Cardamom", - "Quiz.Questions.Hard.34.Answer.D": "Cinnamon", - "Quiz.Questions.Hard.34.Answer.E": "Clove", - "Quiz.Questions.Hard.34.CorrectAnswer": "B", - "Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?", - "Quiz.Questions.Hard.35.Answer.A": "Stack", - "Quiz.Questions.Hard.35.Answer.B": "Build", - "Quiz.Questions.Hard.35.Answer.C": "Play well", - "Quiz.Questions.Hard.35.Answer.D": "Snap together", - "Quiz.Questions.Hard.35.Answer.E": "Tiny block", - "Quiz.Questions.Hard.35.CorrectAnswer": "C", - "Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?", - "Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity", - "Quiz.Questions.Hard.36.Answer.B": "Mass", - "Quiz.Questions.Hard.36.Answer.C": "Cross section area", - "Quiz.Questions.Hard.36.Answer.D": "Shape", - "Quiz.Questions.Hard.36.Answer.E": "Air density", - "Quiz.Questions.Hard.36.CorrectAnswer": "B", - "Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?", - "Quiz.Questions.Hard.37.Answer.A": "Mercury", - "Quiz.Questions.Hard.37.Answer.B": "Venus", - "Quiz.Questions.Hard.37.Answer.C": "Mars", - "Quiz.Questions.Hard.37.Answer.D": "Jupiter", - "Quiz.Questions.Hard.37.Answer.E": "Earth", - "Quiz.Questions.Hard.37.CorrectAnswer": "B", - "Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?", - "Quiz.Questions.Hard.38.Answer.A": "Silent voice", - "Quiz.Questions.Hard.38.Answer.B": "Sing alone", - "Quiz.Questions.Hard.38.Answer.C": "Empty orchestra", - "Quiz.Questions.Hard.38.Answer.D": "Fake music", - "Quiz.Questions.Hard.38.Answer.E": "Music play", - "Quiz.Questions.Hard.38.CorrectAnswer": "C", - "Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?", - "Quiz.Questions.Hard.39.Answer.A": "Jellyfish", - "Quiz.Questions.Hard.39.Answer.B": "Octopus", - "Quiz.Questions.Hard.39.Answer.C": "Tortoise", - "Quiz.Questions.Hard.39.Answer.D": "Starfish", - "Quiz.Questions.Hard.39.Answer.E": "Lobster", - "Quiz.Questions.Hard.39.CorrectAnswer": "A", - "Quiz.Questions.Hard.40": "What was the first soft drink in space?", - "Quiz.Questions.Hard.40.Answer.A": "Sprite", - "Quiz.Questions.Hard.40.Answer.B": "Tang", - "Quiz.Questions.Hard.40.Answer.C": "Pepsi", - "Quiz.Questions.Hard.40.Answer.D": "Coca-Cola", - "Quiz.Questions.Hard.40.Answer.E": "7UP", - "Quiz.Questions.Hard.40.CorrectAnswer": "D", - "Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?", - "Quiz.Questions.Hard.41.Answer.A": "12", - "Quiz.Questions.Hard.41.Answer.B": "24", - "Quiz.Questions.Hard.41.Answer.C": "30", - "Quiz.Questions.Hard.41.Answer.D": "38", - "Quiz.Questions.Hard.41.Answer.E": "40", - "Quiz.Questions.Hard.41.CorrectAnswer": "D", - "Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?", - "Quiz.Questions.Hard.42.Answer.A": "Blue Whale", - "Quiz.Questions.Hard.42.Answer.B": "Honey Fungus", - "Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree", - "Quiz.Questions.Hard.42.Answer.D": "Coral Reef", - "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis", - "Quiz.Questions.Hard.42.CorrectAnswer": "E", - "Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?", - "Quiz.Questions.Hard.43.Answer.A": "Barbie", - "Quiz.Questions.Hard.43.Answer.B": "LEGO", - "Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head", - "Quiz.Questions.Hard.43.Answer.D": "Yo-Yo", - "Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube", - "Quiz.Questions.Hard.43.CorrectAnswer": "C", - "Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?", - "Quiz.Questions.Hard.44.Answer.A": "Strawberry", - "Quiz.Questions.Hard.44.Answer.B": "Tomato", - "Quiz.Questions.Hard.44.Answer.C": "Pomegranate", - "Quiz.Questions.Hard.44.Answer.D": "Peach", - "Quiz.Questions.Hard.44.Answer.E": "Apple", - "Quiz.Questions.Hard.44.CorrectAnswer": "B", - "Quiz.Questions.Hard.45": "Which sea creature has three hearts?", - "Quiz.Questions.Hard.45.Answer.A": "Dolphin", - "Quiz.Questions.Hard.45.Answer.B": "Stingray", - "Quiz.Questions.Hard.45.Answer.C": "Whale", - "Quiz.Questions.Hard.45.Answer.D": "Octopus", - "Quiz.Questions.Hard.45.Answer.E": "Crab", - "Quiz.Questions.Hard.45.CorrectAnswer": "D", - "Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?", - "Quiz.Questions.Hard.46.Answer.A": "Mount Everest", - "Quiz.Questions.Hard.46.Answer.B": "Olympus Mons", - "Quiz.Questions.Hard.46.Answer.C": "Mauna Kea", - "Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes", - "Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons", - "Quiz.Questions.Hard.46.CorrectAnswer": "B", - "Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?", - "Quiz.Questions.Hard.47.Answer.A": "Biceps", - "Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus", - "Quiz.Questions.Hard.47.Answer.C": "Heart", - "Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)", - "Quiz.Questions.Hard.47.Answer.E": "Calf", - "Quiz.Questions.Hard.47.CorrectAnswer": "D", - "Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?", - "Quiz.Questions.Hard.48.Answer.A": "Liver", - "Quiz.Questions.Hard.48.Answer.B": "Kidney", - "Quiz.Questions.Hard.48.Answer.C": "Lung", - "Quiz.Questions.Hard.48.Answer.D": "Spleen", - "Quiz.Questions.Hard.48.Answer.E": "Heart", - "Quiz.Questions.Hard.48.CorrectAnswer": "A", - "Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?", - "Quiz.Questions.Hard.49.Answer.A": "Air", - "Quiz.Questions.Hard.49.Answer.B": "Water", - "Quiz.Questions.Hard.49.Answer.C": "Wood", - "Quiz.Questions.Hard.49.Answer.D": "Steel", - "Quiz.Questions.Hard.49.Answer.E": "Vacuum", - "Quiz.Questions.Hard.49.CorrectAnswer": "D", - "Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?", - "Quiz.Questions.Hard.50.Answer.A": "Upwards", - "Quiz.Questions.Hard.50.Answer.B": "Downwards", - "Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction", - "Quiz.Questions.Hard.50.Answer.D": "Other directions", - "Quiz.Questions.Hard.50.Answer.E": "No acceleration", - "Quiz.Questions.Hard.50.CorrectAnswer": "A", - "Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?", - "Quiz.Questions.Hard.51.Answer.A": "GET", - "Quiz.Questions.Hard.51.Answer.B": "POST", - "Quiz.Questions.Hard.51.Answer.C": "PATCH", - "Quiz.Questions.Hard.51.Answer.D": "DELETE", - "Quiz.Questions.Hard.51.Answer.E": "SELECT", - "Quiz.Questions.Hard.51.CorrectAnswer": "E", - "Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?", - "Quiz.Questions.Hard.52.Answer.A": "Blip", - "Quiz.Questions.Hard.52.Answer.B": "Tick", - "Quiz.Questions.Hard.52.Answer.C": "Tittle", - "Quiz.Questions.Hard.52.Answer.D": "Nib", - "Quiz.Questions.Hard.52.Answer.E": "Dotlet", - "Quiz.Questions.Hard.52.CorrectAnswer": "C", - "Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?", - "Quiz.Questions.Hard.53.Answer.A": "Japan", - "Quiz.Questions.Hard.53.Answer.B": "Spain", - "Quiz.Questions.Hard.53.Answer.C": "Uganda", - "Quiz.Questions.Hard.53.Answer.D": "Greece", - "Quiz.Questions.Hard.53.Answer.E": "Israel", - "Quiz.Questions.Hard.53.CorrectAnswer": "A", - "Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?", - "Quiz.Questions.Hard.54.Answer.A": "2", - "Quiz.Questions.Hard.54.Answer.B": "3", - "Quiz.Questions.Hard.54.Answer.C": "4", - "Quiz.Questions.Hard.54.Answer.D": "5", - "Quiz.Questions.Hard.54.Answer.E": "6", - "Quiz.Questions.Hard.54.CorrectAnswer": "B", - "Quiz.Questions.Hard.55": "What was Google's original name?", - "Quiz.Questions.Hard.55.Answer.A": "Backrub", - "Quiz.Questions.Hard.55.Answer.B": "Googol", - "Quiz.Questions.Hard.55.Answer.C": "WebCrawler", - "Quiz.Questions.Hard.55.Answer.D": "RankIt", - "Quiz.Questions.Hard.55.Answer.E": "InfoHunt", - "Quiz.Questions.Hard.55.CorrectAnswer": "A", - "Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?", - "Quiz.Questions.Hard.56.Answer.A": "A has no transpose", - "Quiz.Questions.Hard.56.Answer.B": "A has no inverse", - "Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix", - "Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix", - "Quiz.Questions.Hard.56.Answer.E": "None of them are true", - "Quiz.Questions.Hard.56.CorrectAnswer": "B", - "Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?", - "Quiz.Questions.Hard.57.Answer.A": "Liver", - "Quiz.Questions.Hard.57.Answer.B": "Brain", - "Quiz.Questions.Hard.57.Answer.C": "Lungs", - "Quiz.Questions.Hard.57.Answer.D": "Skin", - "Quiz.Questions.Hard.57.Answer.E": "Heart", - "Quiz.Questions.Hard.57.CorrectAnswer": "D", - "Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?", - "Quiz.Questions.Hard.58.Answer.A": "Capybara", - "Quiz.Questions.Hard.58.Answer.B": "Platypus", - "Quiz.Questions.Hard.58.Answer.C": "Wombat", - "Quiz.Questions.Hard.58.Answer.D": "Koala", - "Quiz.Questions.Hard.58.Answer.E": "Pangolin", - "Quiz.Questions.Hard.58.CorrectAnswer": "C", - "Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?", - "Quiz.Questions.Hard.59.Answer.A": "Magyarország", - "Quiz.Questions.Hard.59.Answer.B": "Hungária", - "Quiz.Questions.Hard.59.Answer.C": "Pannónia", - "Quiz.Questions.Hard.59.Answer.D": "Kárpátia", - "Quiz.Questions.Hard.59.Answer.E": "Dunaország", - "Quiz.Questions.Hard.59.CorrectAnswer": "A", - "Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?", - "Quiz.Questions.Hard.60.Answer.A": "First private rocket", - "Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe", - "Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover", - "Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo", - "Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine", - "Quiz.Questions.Hard.60.CorrectAnswer": "B", - "Quiz.Questions.Hard.61": "Which country built the first pyramids?", - "Quiz.Questions.Hard.61.Answer.A": "Egypt", - "Quiz.Questions.Hard.61.Answer.B": "Mexico", - "Quiz.Questions.Hard.61.Answer.C": "Sudan", - "Quiz.Questions.Hard.61.Answer.D": "Iraq", - "Quiz.Questions.Hard.61.Answer.E": "China", - "Quiz.Questions.Hard.61.CorrectAnswer": "A", - "Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?", - "Quiz.Questions.Hard.62.Answer.A": "Mount Everest", - "Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro", - "Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus", - "Quiz.Questions.Hard.62.Answer.D": "Denali", - "Quiz.Questions.Hard.62.Answer.E": "Mauna Kea", - "Quiz.Questions.Hard.62.CorrectAnswer": "E", - "Quiz.Questions.Hard.63": "How many senses does the human body have?", - "Quiz.Questions.Hard.63.Answer.A": "5", - "Quiz.Questions.Hard.63.Answer.B": "6", - "Quiz.Questions.Hard.63.Answer.C": "7", - "Quiz.Questions.Hard.63.Answer.D": "10", - "Quiz.Questions.Hard.63.Answer.E": "More than 15", - "Quiz.Questions.Hard.63.CorrectAnswer": "E", - "Quiz.Questions.Hard.64": "What is the cross product of (x1, y1, z1) and (x2, y2, z2)?", - "Quiz.Questions.Hard.64.Answer.A": "x1x2+y1y2+z1z2", - "Quiz.Questions.Hard.64.Answer.B": "(x1x2, y1y2, z1z2)", - "Quiz.Questions.Hard.64.Answer.C": "y1z2-z1y2-x1z2+z1x2+x1y2-y1x2", - "Quiz.Questions.Hard.64.Answer.D": "(y1z2-z1y2, -x1z2+z1x2, x1y2-y1x2)", - "Quiz.Questions.Hard.64.Answer.E": "[[x1x2,x1y2,x1z2],[y1x2,y1y2,y1z2],[z1x2,z1y2,z1z2]]", - "Quiz.Questions.Hard.64.CorrectAnswer": "D", - "Quiz.Questions.Hard.65": "What color is a mirror?", - "Quiz.Questions.Hard.65.Answer.A": "Silver", - "Quiz.Questions.Hard.65.Answer.B": "White", - "Quiz.Questions.Hard.65.Answer.C": "Clear", - "Quiz.Questions.Hard.65.Answer.D": "Green", - "Quiz.Questions.Hard.65.Answer.E": "Colorless", - "Quiz.Questions.Hard.65.CorrectAnswer": "D", - "Quiz.Questions.Hard.66": "How many bones are in the adult human body?", - "Quiz.Questions.Hard.66.Answer.A": "206", - "Quiz.Questions.Hard.66.Answer.B": "215", - "Quiz.Questions.Hard.66.Answer.C": "220", - "Quiz.Questions.Hard.66.Answer.D": "230", - "Quiz.Questions.Hard.66.Answer.E": "250", - "Quiz.Questions.Hard.66.CorrectAnswer": "A", - "Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?", - "Quiz.Questions.Hard.67.Answer.A": "Oxygen", - "Quiz.Questions.Hard.67.Answer.B": "Nitrogen", - "Quiz.Questions.Hard.67.Answer.C": "Argon", - "Quiz.Questions.Hard.67.Answer.D": "Carbon", - "Quiz.Questions.Hard.67.Answer.E": "Hydrogen", - "Quiz.Questions.Hard.67.CorrectAnswer": "C", - "Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?", - "Quiz.Questions.Hard.68.Answer.A": "4950", - "Quiz.Questions.Hard.68.Answer.B": "5000", - "Quiz.Questions.Hard.68.Answer.C": "5050", - "Quiz.Questions.Hard.68.Answer.D": "5100", - "Quiz.Questions.Hard.68.Answer.E": "5200", - "Quiz.Questions.Hard.68.CorrectAnswer": "C", - "Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?", - "Quiz.Questions.Hard.69.Answer.A": "233", - "Quiz.Questions.Hard.69.Answer.B": "144", - "Quiz.Questions.Hard.69.Answer.C": "89", - "Quiz.Questions.Hard.69.Answer.D": "55", - "Quiz.Questions.Hard.69.Answer.E": "21", - "Quiz.Questions.Hard.69.CorrectAnswer": "A", - "Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?", - "Quiz.Questions.Hard.70.Answer.A": "60 mph", - "Quiz.Questions.Hard.70.Answer.B": "70 mph", - "Quiz.Questions.Hard.70.Answer.C": "72 mph", - "Quiz.Questions.Hard.70.Answer.D": "75 mph", - "Quiz.Questions.Hard.70.Answer.E": "80 mph", - "Quiz.Questions.Hard.70.CorrectAnswer": "A", - "Quiz.Questions.Hard.71": "What color is hippo sweat?", - "Quiz.Questions.Hard.71.Answer.A": "Blue", - "Quiz.Questions.Hard.71.Answer.B": "Red", - "Quiz.Questions.Hard.71.Answer.C": "Green", - "Quiz.Questions.Hard.71.Answer.D": "Yellow", - "Quiz.Questions.Hard.71.Answer.E": "Clear", - "Quiz.Questions.Hard.71.CorrectAnswer": "B", - "Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?", - "Quiz.Questions.Hard.72.Answer.A": "Apple", - "Quiz.Questions.Hard.72.Answer.B": "Kiwi", - "Quiz.Questions.Hard.72.Answer.C": "Banana", - "Quiz.Questions.Hard.72.Answer.D": "Grapes", - "Quiz.Questions.Hard.72.Answer.E": "Watermelon", - "Quiz.Questions.Hard.72.CorrectAnswer": "B", - "Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?", - "Quiz.Questions.Hard.73.Answer.A": "Europe", - "Quiz.Questions.Hard.73.Answer.B": "Antarctica", - "Quiz.Questions.Hard.73.Answer.C": "Asia", - "Quiz.Questions.Hard.73.Answer.D": "Africa", - "Quiz.Questions.Hard.73.Answer.E": "Australia", - "Quiz.Questions.Hard.73.CorrectAnswer": "E", - "Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?", - "Quiz.Questions.Hard.74.Answer.A": "Elephant", - "Quiz.Questions.Hard.74.Answer.B": "Howler monkey", - "Quiz.Questions.Hard.74.Answer.C": "Blue whale", - "Quiz.Questions.Hard.74.Answer.D": "Water boatman", - "Quiz.Questions.Hard.74.Answer.E": "Hyena", - "Quiz.Questions.Hard.74.CorrectAnswer": "D", - "Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?", - "Quiz.Questions.Hard.75.Answer.A": "Paris", - "Quiz.Questions.Hard.75.Answer.B": "Milan", - "Quiz.Questions.Hard.75.Answer.C": "Amsterdam", - "Quiz.Questions.Hard.75.Answer.D": "Vienna", - "Quiz.Questions.Hard.75.Answer.E": "Prague", - "Quiz.Questions.Hard.75.CorrectAnswer": "B", - "Quiz.Questions.Hard.76": "Which country has the most islands in the world?", - "Quiz.Questions.Hard.76.Answer.A": "Indonesia", - "Quiz.Questions.Hard.76.Answer.B": "Canada", - "Quiz.Questions.Hard.76.Answer.C": "Norway", - "Quiz.Questions.Hard.76.Answer.D": "Sweden", - "Quiz.Questions.Hard.76.Answer.E": "Japan", - "Quiz.Questions.Hard.76.CorrectAnswer": "D", - "Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?", - "Quiz.Questions.Hard.77.Answer.A": "Ginger", - "Quiz.Questions.Hard.77.Answer.B": "Seaweed", - "Quiz.Questions.Hard.77.Answer.C": "Mustard", - "Quiz.Questions.Hard.77.Answer.D": "Rhizome", - "Quiz.Questions.Hard.77.Answer.E": "Chili", - "Quiz.Questions.Hard.77.CorrectAnswer": "D", - "Quiz.Questions.Hard.78": "What shape are snowflakes always?", - "Quiz.Questions.Hard.78.Answer.A": "Triangular", - "Quiz.Questions.Hard.78.Answer.B": "Pentagonal", - "Quiz.Questions.Hard.78.Answer.C": "Irregular", - "Quiz.Questions.Hard.78.Answer.D": "Octagonal", - "Quiz.Questions.Hard.78.Answer.E": "Hexagonal", - "Quiz.Questions.Hard.78.CorrectAnswer": "E", - "Quiz.Questions.Hard.79": "How many ribs does the average human have?", - "Quiz.Questions.Hard.79.Answer.A": "20", - "Quiz.Questions.Hard.79.Answer.B": "24", - "Quiz.Questions.Hard.79.Answer.C": "26", - "Quiz.Questions.Hard.79.Answer.D": "28", - "Quiz.Questions.Hard.79.Answer.E": "30", - "Quiz.Questions.Hard.79.CorrectAnswer": "B", - "Quiz.Questions.Hard.80": "Where did the croissant originate?", - "Quiz.Questions.Hard.80.Answer.A": "France", - "Quiz.Questions.Hard.80.Answer.B": "Switzerland", - "Quiz.Questions.Hard.80.Answer.C": "Italy", - "Quiz.Questions.Hard.80.Answer.D": "Belgium", - "Quiz.Questions.Hard.80.Answer.E": "Austria", - "Quiz.Questions.Hard.80.CorrectAnswer": "E", - "Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?", - "Quiz.Questions.Hard.81.Answer.A": "Gorilla", - "Quiz.Questions.Hard.81.Answer.B": "Koala", - "Quiz.Questions.Hard.81.Answer.C": "Chimpanzee", - "Quiz.Questions.Hard.81.Answer.D": "Raccoon", - "Quiz.Questions.Hard.81.Answer.E": "Orangutan", - "Quiz.Questions.Hard.81.CorrectAnswer": "B", - "Quiz.Questions.Hard.82": "What is the driest place on Earth?", - "Quiz.Questions.Hard.82.Answer.A": "Gobi Desert", - "Quiz.Questions.Hard.82.Answer.B": "Atacama Desert", - "Quiz.Questions.Hard.82.Answer.C": "Sahara", - "Quiz.Questions.Hard.82.Answer.D": "Antarctica", - "Quiz.Questions.Hard.82.Answer.E": "Mojave Desert", - "Quiz.Questions.Hard.82.CorrectAnswer": "B", - "Quiz.Questions.Hard.83": "Which country invented paper?", - "Quiz.Questions.Hard.83.Answer.A": "Greece", - "Quiz.Questions.Hard.83.Answer.B": "Egypt", - "Quiz.Questions.Hard.83.Answer.C": "Iraq", - "Quiz.Questions.Hard.83.Answer.D": "India", - "Quiz.Questions.Hard.83.Answer.E": "China", - "Quiz.Questions.Hard.83.CorrectAnswer": "E", - "Quiz.Questions.Hard.84": "Which mammal lays eggs?", - "Quiz.Questions.Hard.84.Answer.A": "Kangaroo", - "Quiz.Questions.Hard.84.Answer.B": "Wombat", - "Quiz.Questions.Hard.84.Answer.C": "Meerkat", - "Quiz.Questions.Hard.84.Answer.D": "Lemur", - "Quiz.Questions.Hard.84.Answer.E": "Monotremes", - "Quiz.Questions.Hard.84.CorrectAnswer": "E", - "Quiz.Questions.Hard.85": "What is the capital of Mongolia?", - "Quiz.Questions.Hard.85.Answer.A": "Astana", - "Quiz.Questions.Hard.85.Answer.B": "Tashkent", - "Quiz.Questions.Hard.85.Answer.C": "Dushanbe", - "Quiz.Questions.Hard.85.Answer.D": "Bishkek", - "Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar", - "Quiz.Questions.Hard.85.CorrectAnswer": "E", - "Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?", - "Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty", - "Quiz.Questions.Hard.86.Answer.B": "Colosseum", - "Quiz.Questions.Hard.86.Answer.C": "Big Ben", - "Quiz.Questions.Hard.86.Answer.D": "Taj Mahal", - "Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower", - "Quiz.Questions.Hard.86.CorrectAnswer": "E", - "Quiz.Questions.Hard.87": "How many legs does a lobster have?", - "Quiz.Questions.Hard.87.Answer.A": "6", - "Quiz.Questions.Hard.87.Answer.B": "8", - "Quiz.Questions.Hard.87.Answer.C": "10", - "Quiz.Questions.Hard.87.Answer.D": "12", - "Quiz.Questions.Hard.87.Answer.E": "14", - "Quiz.Questions.Hard.87.CorrectAnswer": "C", - "Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?", - "Quiz.Questions.Hard.88.Answer.A": "Smooth", - "Quiz.Questions.Hard.88.Answer.B": "Soft", - "Quiz.Questions.Hard.88.Answer.C": "Quiet", - "Quiz.Questions.Hard.88.Answer.D": "Gentle", - "Quiz.Questions.Hard.88.Answer.E": "Slow", - "Quiz.Questions.Hard.88.CorrectAnswer": "B", - "Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?", - "Quiz.Questions.Hard.89.Answer.A": "Cushioning packages", - "Quiz.Questions.Hard.89.Answer.B": "Wallpaper", - "Quiz.Questions.Hard.89.Answer.C": "Insulation", - "Quiz.Questions.Hard.89.Answer.D": "Cleaning", - "Quiz.Questions.Hard.89.Answer.E": "Noise reduction", - "Quiz.Questions.Hard.89.CorrectAnswer": "B", - "Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?", - "Quiz.Questions.Hard.90.Answer.A": "Beetle", - "Quiz.Questions.Hard.90.Answer.B": "Wasp", - "Quiz.Questions.Hard.90.Answer.C": "Grasshopper", - "Quiz.Questions.Hard.90.Answer.D": "Termite", - "Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth", - "Quiz.Questions.Hard.90.CorrectAnswer": "E", - "Quiz.Questions.Hard.91": "Which sea has no coastline?", - "Quiz.Questions.Hard.91.Answer.A": "Red Sea", - "Quiz.Questions.Hard.91.Answer.B": "Arabian Sea", - "Quiz.Questions.Hard.91.Answer.C": "Celebes Sea", - "Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea", - "Quiz.Questions.Hard.91.Answer.E": "Coral Sea", - "Quiz.Questions.Hard.91.CorrectAnswer": "D", - "Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?", - "Quiz.Questions.Hard.92.Answer.A": "Aluminum", - "Quiz.Questions.Hard.92.Answer.B": "Tin", - "Quiz.Questions.Hard.92.Answer.C": "Lead", - "Quiz.Questions.Hard.92.Answer.D": "Cadmium", - "Quiz.Questions.Hard.92.Answer.E": "Gallium", - "Quiz.Questions.Hard.92.CorrectAnswer": "E", - "Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?", - "Quiz.Questions.Hard.93.Answer.A": "USA", - "Quiz.Questions.Hard.93.Answer.B": "Canada", - "Quiz.Questions.Hard.93.Answer.C": "Finland", - "Quiz.Questions.Hard.93.Answer.D": "Sweden", - "Quiz.Questions.Hard.93.Answer.E": "New Zealand", - "Quiz.Questions.Hard.93.CorrectAnswer": "E", - "Quiz.Questions.Hard.94": "How many bones does a shark have?", - "Quiz.Questions.Hard.94.Answer.A": "0", - "Quiz.Questions.Hard.94.Answer.B": "60", - "Quiz.Questions.Hard.94.Answer.C": "100", - "Quiz.Questions.Hard.94.Answer.D": "200", - "Quiz.Questions.Hard.94.Answer.E": "300", - "Quiz.Questions.Hard.94.CorrectAnswer": "A", - "Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?", - "Quiz.Questions.Hard.95.Answer.A": "Liver", - "Quiz.Questions.Hard.95.Answer.B": "Pancreas", - "Quiz.Questions.Hard.95.Answer.C": "Kidney", - "Quiz.Questions.Hard.95.Answer.D": "Spleen", - "Quiz.Questions.Hard.95.Answer.E": "Gallbladder", - "Quiz.Questions.Hard.95.CorrectAnswer": "B", - "Quiz.Questions.Hard.96": "What is the exponential form of a+bi?", - "Quiz.Questions.Hard.96.Answer.A": "aeiarcsin(b/a)", - "Quiz.Questions.Hard.96.Answer.C": "(a+b)eiarccos(b/a)", - "Quiz.Questions.Hard.96.Answer.B": "(a2+b2)iarccos(a/b)", - "Quiz.Questions.Hard.96.Answer.D": "sqrt(a2+b2)eiarctan(b/a)", - "Quiz.Questions.Hard.96.Answer.E": "sqrt(a2-b2)eiarcsin(a/b)", - "Quiz.Questions.Hard.96.CorrectAnswer": "D", - "Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?", - "Quiz.Questions.Hard.97.Answer.A": "Big wave", - "Quiz.Questions.Hard.97.Answer.B": "Giant water", - "Quiz.Questions.Hard.97.Answer.C": "Sea quake", - "Quiz.Questions.Hard.97.Answer.D": "Harbor wave", - "Quiz.Questions.Hard.97.Answer.E": "Rolling sea", - "Quiz.Questions.Hard.97.CorrectAnswer": "D", - "Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?", - "Quiz.Questions.Hard.98.Answer.A": "Chalk", - "Quiz.Questions.Hard.98.Answer.B": "Salt", - "Quiz.Questions.Hard.98.Answer.C": "Clay", - "Quiz.Questions.Hard.98.Answer.D": "Charcoal", - "Quiz.Questions.Hard.98.Answer.E": "Eggshells", - "Quiz.Questions.Hard.98.CorrectAnswer": "E", - "Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?", - "Quiz.Questions.Hard.99.Answer.A": "Gold", - "Quiz.Questions.Hard.99.Answer.B": "Mercury", - "Quiz.Questions.Hard.99.Answer.C": "Lead", - "Quiz.Questions.Hard.99.Answer.D": "Uranium", - "Quiz.Questions.Hard.99.Answer.E": "Radon", - "Quiz.Questions.Hard.99.CorrectAnswer": "D", - "Quiz.Questions.Hard.100": "What is a group of crows called?", - "Quiz.Questions.Hard.100.Answer.A": "Pack", - "Quiz.Questions.Hard.100.Answer.B": "Swarm", - "Quiz.Questions.Hard.100.Answer.C": "Flock", - "Quiz.Questions.Hard.100.Answer.D": "Murder", - "Quiz.Questions.Hard.100.Answer.E": "Gaggle", - "Quiz.Questions.Hard.100.CorrectAnswer": "D", - "Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?", - "Quiz.Questions.Hard.101.Answer.A": "Raw fish", - "Quiz.Questions.Hard.101.Answer.B": "Seafood meal", - "Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed", - "Quiz.Questions.Hard.101.Answer.D": "Sour-tasting", - "Quiz.Questions.Hard.101.Answer.E": "Fresh bite", - "Quiz.Questions.Hard.101.CorrectAnswer": "D", - "Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?", - "Quiz.Questions.Hard.102.Answer.A": "Brazil", - "Quiz.Questions.Hard.102.Answer.B": "USA", - "Quiz.Questions.Hard.102.Answer.C": "Turkey", - "Quiz.Questions.Hard.102.Answer.D": "Italy", - "Quiz.Questions.Hard.102.Answer.E": "Finland", - "Quiz.Questions.Hard.102.CorrectAnswer": "E", - "Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?", - "Quiz.Questions.Hard.103.Answer.A": "4", - "Quiz.Questions.Hard.103.Answer.B": "5", - "Quiz.Questions.Hard.103.Answer.C": "10", - "Quiz.Questions.Hard.103.Answer.D": "2", - "Quiz.Questions.Hard.103.Answer.E": "7", - "Quiz.Questions.Hard.103.CorrectAnswer": "E", - "Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?", - "Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper", - "Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper", - "Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili", - "Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion", - "Quiz.Questions.Hard.104.Answer.E": "Pepper X", - "Quiz.Questions.Hard.104.CorrectAnswer": "E", - "Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?", - "Quiz.Questions.Hard.105.Answer.A": "17", - "Quiz.Questions.Hard.105.Answer.B": "15", - "Quiz.Questions.Hard.105.Answer.C": "19", - "Quiz.Questions.Hard.105.Answer.D": "11", - "Quiz.Questions.Hard.105.Answer.E": "13", - "Quiz.Questions.Hard.105.CorrectAnswer": "E", - "Quiz.Questions.Hard.106": "Which part of the brain deals with vision?", - "Quiz.Questions.Hard.106.Answer.A": "Temporal lobe", - "Quiz.Questions.Hard.106.Answer.B": "Frontal lobe", - "Quiz.Questions.Hard.106.Answer.C": "Cerebellum", - "Quiz.Questions.Hard.106.Answer.D": "Parietal lobe", - "Quiz.Questions.Hard.106.Answer.E": "Occipital lobe", - "Quiz.Questions.Hard.106.CorrectAnswer": "E", - "Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?", - "Quiz.Questions.Hard.107.Answer.A": "Banana", - "Quiz.Questions.Hard.107.Answer.B": "Apple", - "Quiz.Questions.Hard.107.Answer.C": "Strawberry", - "Quiz.Questions.Hard.107.Answer.D": "Orange", - "Quiz.Questions.Hard.107.Answer.E": "Peach", - "Quiz.Questions.Hard.107.CorrectAnswer": "E", - "Quiz.Questions.Hard.108": "What is the most spoken native language in the world?", - "Quiz.Questions.Hard.108.Answer.A": "English", - "Quiz.Questions.Hard.108.Answer.B": "Spanish", - "Quiz.Questions.Hard.108.Answer.C": "Hindi", - "Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese", - "Quiz.Questions.Hard.108.Answer.E": "Arabic", - "Quiz.Questions.Hard.108.CorrectAnswer": "D", - "Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?", - "Quiz.Questions.Hard.109.Answer.A": "Herbivore", - "Quiz.Questions.Hard.109.Answer.B": "Carnivore", - "Quiz.Questions.Hard.109.Answer.C": "Flexivore", - "Quiz.Questions.Hard.109.Answer.D": "Detritivore", - "Quiz.Questions.Hard.109.Answer.E": "Omnivore", - "Quiz.Questions.Hard.109.CorrectAnswer": "E", - "Quiz.Questions.Hard.110": "What is the name for a baby goat?", - "Quiz.Questions.Hard.110.Answer.A": "Calf", - "Quiz.Questions.Hard.110.Answer.B": "Cub", - "Quiz.Questions.Hard.110.Answer.C": "Lamb", - "Quiz.Questions.Hard.110.Answer.D": "Fawn", - "Quiz.Questions.Hard.110.Answer.E": "Kid", - "Quiz.Questions.Hard.110.CorrectAnswer": "E", - "Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?", - "Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange", - "Quiz.Questions.Hard.111.Answer.B": "Blue", - "Quiz.Questions.Hard.111.Answer.C": "Green/Brown", - "Quiz.Questions.Hard.111.Answer.D": "Black", - "Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster", - "Quiz.Questions.Hard.111.CorrectAnswer": "E", - "Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?", - "Quiz.Questions.Hard.112.Answer.A": "Nightingale", - "Quiz.Questions.Hard.112.Answer.B": "Parrot", - "Quiz.Questions.Hard.112.Answer.C": "Cockatoo", - "Quiz.Questions.Hard.112.Answer.D": "Myna", - "Quiz.Questions.Hard.112.Answer.E": "Lyrebird", - "Quiz.Questions.Hard.112.CorrectAnswer": "E", - "Quiz.Questions.Hard.113": "What is a baby kangaroo called?", - "Quiz.Questions.Hard.113.Answer.A": "Pup", - "Quiz.Questions.Hard.113.Answer.B": "Calf", - "Quiz.Questions.Hard.113.Answer.C": "Cub", - "Quiz.Questions.Hard.113.Answer.D": "Roolet", - "Quiz.Questions.Hard.113.Answer.E": "Joey", - "Quiz.Questions.Hard.113.CorrectAnswer": "E", - "Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?", - "Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower", - "Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster", - "Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower", - "Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster", - "Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed", - "Quiz.Questions.Hard.114.CorrectAnswer": "C", - "Quiz.Questions.Hard.115": "What is the most commonly broken human bone?", - "Quiz.Questions.Hard.115.Answer.A": "Femur", - "Quiz.Questions.Hard.115.Answer.B": "Rib", - "Quiz.Questions.Hard.115.Answer.C": "Ankle", - "Quiz.Questions.Hard.115.Answer.D": "Wrist", - "Quiz.Questions.Hard.115.Answer.E": "Clavicle", - "Quiz.Questions.Hard.115.CorrectAnswer": "E", - "Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?", - "Quiz.Questions.Hard.116.Answer.A": "Coelacanth", - "Quiz.Questions.Hard.116.Answer.B": "Squid", - "Quiz.Questions.Hard.116.Answer.C": "Platypus", - "Quiz.Questions.Hard.116.Answer.D": "Octopus", - "Quiz.Questions.Hard.116.Answer.E": "Komodo dragon", - "Quiz.Questions.Hard.116.CorrectAnswer": "A", - "Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?", - "Quiz.Questions.Hard.117.Answer.A": "Aconcagua", - "Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro", - "Quiz.Questions.Hard.117.Answer.C": "Denali", - "Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus", - "Quiz.Questions.Hard.117.Answer.E": "Vinson Massif", - "Quiz.Questions.Hard.117.CorrectAnswer": "A", - "Quiz.Questions.Hard.118": "What is the name for the hole in a needle?", - "Quiz.Questions.Hard.118.Answer.A": "Loop", - "Quiz.Questions.Hard.118.Answer.B": "Pinch", - "Quiz.Questions.Hard.118.Answer.C": "Threader", - "Quiz.Questions.Hard.118.Answer.D": "Tip", - "Quiz.Questions.Hard.118.Answer.E": "Eye", - "Quiz.Questions.Hard.118.CorrectAnswer": "E", - "Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?", - "Quiz.Questions.Hard.119.Answer.A": "Deer", - "Quiz.Questions.Hard.119.Answer.B": "Goat", - "Quiz.Questions.Hard.119.Answer.C": "Bison", - "Quiz.Questions.Hard.119.Answer.D": "Ram", - "Quiz.Questions.Hard.119.Answer.E": "Antelope", - "Quiz.Questions.Hard.119.CorrectAnswer": "E", - "Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?", - "Quiz.Questions.Hard.120.Answer.A": "Little face", - "Quiz.Questions.Hard.120.Answer.B": "Iconic letter", - "Quiz.Questions.Hard.120.Answer.C": "Happy mark", - "Quiz.Questions.Hard.120.Answer.D": "Emotional signal", - "Quiz.Questions.Hard.120.Answer.E": "Picture character", - "Quiz.Questions.Hard.120.CorrectAnswer": "E", - "Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?", - "Quiz.Questions.Hard.121.Answer.A": "3", - "Quiz.Questions.Hard.121.Answer.B": "5", - "Quiz.Questions.Hard.121.Answer.C": "7", - "Quiz.Questions.Hard.121.Answer.D": "9", - "Quiz.Questions.Hard.121.Answer.E": "Depends on temperature", - "Quiz.Questions.Hard.121.CorrectAnswer": "E", - "Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?", - "Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory", - "Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism", - "Quiz.Questions.Hard.122.Answer.C": "Secure Information Management", - "Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem", - "Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module", - "Quiz.Questions.Hard.122.CorrectAnswer": "E", - "Quiz.Questions.Hard.123": "What kind of rock is formed from lava?", - "Quiz.Questions.Hard.123.Answer.A": "Skarn", - "Quiz.Questions.Hard.123.Answer.B": "Breccia", - "Quiz.Questions.Hard.123.Answer.C": "Slate", - "Quiz.Questions.Hard.123.Answer.D": "Shale", - "Quiz.Questions.Hard.123.Answer.E": "Basalt", - "Quiz.Questions.Hard.123.CorrectAnswer": "E", - "Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?", - "Quiz.Questions.Hard.124.Answer.A": "Light folding", - "Quiz.Questions.Hard.124.Answer.B": "Paper art", - "Quiz.Questions.Hard.124.Answer.C": "Creased shape", - "Quiz.Questions.Hard.124.Answer.D": "Paper dance", - "Quiz.Questions.Hard.124.Answer.E": "Folded paper", - "Quiz.Questions.Hard.124.CorrectAnswer": "E", - "Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?", - "Quiz.Questions.Hard.125.Answer.A": "Fly", - "Quiz.Questions.Hard.125.Answer.B": "Beetle", - "Quiz.Questions.Hard.125.Answer.C": "Bee", - "Quiz.Questions.Hard.125.Answer.D": "Ant", - "Quiz.Questions.Hard.125.Answer.E": "Grasshopper", - "Quiz.Questions.Hard.125.CorrectAnswer": "D", - "Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?", - "Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth", - "Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth", - "Quiz.Questions.Hard.126.Answer.C": "Right, according to the object", - "Quiz.Questions.Hard.126.Answer.D": "Left, according to the object", - "Quiz.Questions.Hard.126.Answer.E": "Other directions", - "Quiz.Questions.Hard.126.CorrectAnswer": "C", - "Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?", - "Quiz.Questions.Hard.127.Answer.A": "Walnut", - "Quiz.Questions.Hard.127.Answer.B": "Hazelnut", - "Quiz.Questions.Hard.127.Answer.C": "Pistachio", - "Quiz.Questions.Hard.127.Answer.D": "Cashew", - "Quiz.Questions.Hard.127.Answer.E": "Almond", - "Quiz.Questions.Hard.127.CorrectAnswer": "E", - "Quiz.Questions.Hard.128": "What's the scientific term for your voice box?", - "Quiz.Questions.Hard.128.Answer.A": "Trachea", - "Quiz.Questions.Hard.128.Answer.B": "Mandible", - "Quiz.Questions.Hard.128.Answer.C": "Bronchus", - "Quiz.Questions.Hard.128.Answer.D": "Pharynx", - "Quiz.Questions.Hard.128.Answer.E": "Larynx", - "Quiz.Questions.Hard.128.CorrectAnswer": "E", - "Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?", - "Quiz.Questions.Hard.129.Answer.A": "Earth", - "Quiz.Questions.Hard.129.Answer.B": "Venus", - "Quiz.Questions.Hard.129.Answer.C": "Jupiter", - "Quiz.Questions.Hard.129.Answer.D": "Mars", - "Quiz.Questions.Hard.129.Answer.E": "Saturn", - "Quiz.Questions.Hard.129.CorrectAnswer": "D", - "Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?", - "Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan", - "Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic", - "Quiz.Questions.Hard.130.Answer.C": "Dravidian", - "Quiz.Questions.Hard.130.Answer.D": "Altaic", - "Quiz.Questions.Hard.130.Answer.E": "Indo-European", - "Quiz.Questions.Hard.130.CorrectAnswer": "E", - "Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?", - "Quiz.Questions.Hard.131.Answer.A": "Picasso", - "Quiz.Questions.Hard.131.Answer.B": "Dali", - "Quiz.Questions.Hard.131.Answer.C": "Rembrandt", - "Quiz.Questions.Hard.131.Answer.D": "Monet", - "Quiz.Questions.Hard.131.Answer.E": "Van Gogh", - "Quiz.Questions.Hard.131.CorrectAnswer": "E", - "Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?", - "Quiz.Questions.Hard.132.Answer.A": "Oxygen", - "Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide", - "Quiz.Questions.Hard.132.Answer.C": "Argon", - "Quiz.Questions.Hard.132.Answer.D": "Hydrogen", - "Quiz.Questions.Hard.132.Answer.E": "Nitrogen", - "Quiz.Questions.Hard.132.CorrectAnswer": "E", - "Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?", - "Quiz.Questions.Hard.133.Answer.A": "Apple", - "Quiz.Questions.Hard.133.Answer.B": "Pear", - "Quiz.Questions.Hard.133.Answer.C": "Mango", - "Quiz.Questions.Hard.133.Answer.D": "Banana", - "Quiz.Questions.Hard.133.Answer.E": "Orange", - "Quiz.Questions.Hard.133.CorrectAnswer": "D", - "QuizPlayer": "QUIZ", - "QuizPlayerInfo": "ANSWER QUESTIONS TO WIN", - "QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN", - "DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode", - "HideAndSeek": "HIDE AND SEEK", - "ModeHideAndSeek": "Gamemode: Hide And Seek", - "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator", - "HideAndSeek_MaxGameTime": "Maximum Game Length", - "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals", - "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals", - "HNS.DangerMeter": "Show (Custom) Danger Meter", - "HNS.PlayersSeeRoles": "Players See Each Others' Roles", - "HNS.TaskCount": "Tasks:", - "SubText.HideAndSeek": "Hide from all <#ff1919>Seekers before the time limit ends", - "TimeLeft": "Time Left", - "MinutesLeft": "{0} Minutes Left", - "TimeDecreased": "Time was decreased by {0}s", - "TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by", - "TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by", - "TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by", - "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by", - "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by", - "SeekerVision": "Seeker Vision", - "HiderVision": "Hider Vision", - "SeekerSpeed": "Seeker Speed", - "HiderSpeed": "Hider Speed", - "SeekerCanVent": "Seeker Can Vent", - "BlindTime": "Blind Time", - "Hider": "Hider", - "HiderInfo": "Complete tasks and survive until the end", - "HiderInfoLong": "Complete tasks and survive until the end", - "Seeker": "Seeker", - "SeekerInfo": "Kill all Hiders to win", - "SeekerInfoLong": "Kill all Hiders to win", - "Fox": "Fox", - "FoxInfo": "Survive until the end to win", - "FoxInfoLong": "Survive until the end to win", - "FoxVision": "Fox Vision", - "FoxSpeed": "Fox Speed", - "Troll": "Troll", - "TrollInfo": "Get killed to win", - "TrollInfoLong": "Get killed to win", - "TrollVision": "Troll Vision", - "TrollSpeed": "Troll Speed", - "Jumper": "Jumper", - "JumperInfo": "Use vents to hide from Seekers", - "JumperInfoLong": "Use vents to hide from Seekers", - "JumperVision": "Jumper Vision", - "JumperSpeed": "Jumper Speed", - "Detector": "Detector", - "DetectorInfo": "You know where the Seekers are", - "DetectorInfoLong": "You know where the Seekers are", - "DetectorFrequency": "Info about Seekers appears every", - "DetectorVision": "Detector Vision", - "DetectorSpeed": "Detector Speed", - "DetectorNotify": "A Seeker is in <#00ffa5>{0}", - "Jet": "Jet", - "JetInfo": "Pet to become fast and escape from Seekers", - "JetInfoLong": "Pet to become fast and escape from Seekers", - "JetSpeedIncreased": "Jet Increased Speed", - "JetDuration": "Jet Duration", - "JetCooldown": "Jet Cooldown", - "JetVision": "Jet Vision", - "JetSpeed": "Jet Speed", - "Dasher": "Dasher", - "DasherInfo": "Pet to become fast and catch Hiders", - "DasherInfoLong": "Pet to become fast and catch Hiders", - "DasherSpeedIncreased": "Dasher Increased Speed", - "DasherDuration": "Dasher Duration", - "DasherCooldown": "Dasher Cooldown", - "DasherVision": "Dasher Vision", - "DasherSpeed": "Dasher Speed", - "Locator": "Locator", - "LocatorInfo": "You get clues to find Hiders", - "LocatorInfoLong": "You get clues to find Hiders", - "LocatorDuration": "Locator Arrow Duration", - "LocatorFrequency": "Locator Arrow Frequency", - "LocatorTargetKnows": "Hiders know when they are located", - "LocatorVision": "Locator Vision", - "LocatorSpeed": "Locator Speed", - "LocatorNotify": "A Locator is currently tracking you", - "Venter": "Venter", - "VenterInfo": "Use vents to catch Hiders", - "VenterInfoLong": "Use vents to catch Hiders", - "VenterVision": "Venter Vision", - "VenterSpeed": "Venter Speed", - "Agent": "Agent", - "AgentInfo": "You're an Impostor among Hiders", - "AgentInfoLong": "You're an Impostor among Hiders", - "AgentVision": "Agent Vision", - "AgentSpeed": "Agent Speed", - "Taskinator": "Taskinator", - "TaskinatorInfo": "Complete tasks to win", - "TaskinatorInfoLong": "Complete tasks to win", - "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death", - "TaskinatorVision": "Taskinator Vision", - "TaskinatorSpeed": "Taskinator Speed", - "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.", - "PlayerAddedToModList": "Player successfully added to the moderator list.", - "PlayerRemovedFromModList": "Player successfully removed from the moderator list.", - "PlayerNotMod": "This player is not a moderator, nothing was changed.", - "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.", - "PlayerAddedToVIPList": "Player successfully added to the VIP list.", - "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.", - "PlayerNotVIP": "This player is not a VIP, nothing was changed.", - "PlayerNotAdmin": "This player is not an admin, nothing was changed.", - "PlayerRemovedFromAdminList": "Player successfully removed from the admin list.", - "PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.", - "PlayerAddedToAdminList": "Player successfully added to the admin list.", - "Goose": "Goose", - "GooseInfo": "Honk at players to annoy them", - "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.", - "Simon": "Simon", - "SimonInfo": "Give Instructions to Players", - "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.", - "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting", - "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting", - "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting", - "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting", - "SimonDoShort": "<#ff0000>Must do instruction", - "SimonDontShort": "<#ffa500>Must not do instruction", - "SimonDoMode": "<#00ffa5>Mode: Do instruction", - "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction", - "Catcher": "Catcher", - "CatcherInfo": "Catch Players' Roles", - "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.", - "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)", - "Catcher.CatchRange": "Trap Catch Range", - "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info", - "Catcher.TrapPlaced": "Trap placed", - "Catcher.CaughtRoles": "Roles caught in your traps:\\n", - "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.", - "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s", - "Generator": "Generator", - "GeneratorInfo": "Power up the ship", - "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.", - "Generator.ChargesGainedEverySecond": "Charges Gained Every Second", - "Generator.StartingCharges": "Starting Charges", - "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second", - "Generator.MaxChargesStored": "Maximum Charges Stored", - "Generator.Kill.Cost": "Charges Needed to Kill", - "Generator.Vent.Cost": "Charges Needed to Vent", - "Generator.Sabotage.Cost": "Charges Needed to Sabotage", - "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift", - "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted", - "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that", - "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10", - "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ", - "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!", - "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!", - "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!", - "Bandit": "Bandit", - "BanditInfo": "Rob Add-ons", - "BanditInfoLong": "(Neutral):\\nAs the Bandit, single click with your kill button to steal an add-on from your target (if they have any that can be stolen), double click to kill them normally.\\n\\nKill everyone to win!\\nNotes:\\n- If you run out of ability uses, the kill button kills at all times.\\n- Add-ons may be stolen when a meeting gets called instead of immediately.", - "BanditStealMode.OnMeeting": "On Meeting", - "BanditStealMode.Instantly": "Instantly", - "BanditMaxSteals": "Maximum Steals", - "BanditStealMode": "Steal happens", - "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons", - "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons", - "Doorjammer": "Doorjammer", - "DoorjammerInfo": "Jam Rooms to Prevent Sabotages", - "DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.", - "Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once", - "Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms", - "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Jammed Rooms{2}", - "DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here", - "Negotiator": "Negotiator", - "NegotiatorInfo": "Negotiate with Players", - "NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use /cmd neg {index} to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.", - "Negotiator.LowVision": "Low vision", - "Negotiator.LowSpeed": "Low speed", - "Negotiator.MinVotingTimeLeftToNegotiate": "Minimum Voting Time Left to Negotiate", - "Negotiator.TargetPickSuccess": "You've chosen to {0}", - "Negotiator.Type.Suicide": "Suicide", - "Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on", - "Negotiator.Type.LowVision": "Get Permanent low vision", - "Negotiator.Type.LowSpeed": "Get Permanent low speed", - "Negotiator.FinishNotify": "<#00ffa5>Your target chose to {0}", - "Negotiator.TargetMessage": "The Negotiator forced you to pick one of the following options (use /neg {index}, replacing {index} with the number shown before the option you want, e.g. /neg 1), or you die:\\n", - "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠", - "Commander": "Commander", - "CommanderInfo": "Command your team", - "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.", - "CommanderNotify": "The Commander wants you to meet with them", - "CommanderTarget": "Commander's target", - "CommanderDontKill": "Don't kill this player", - "CommanderWhistling": "Whistling", - "CommanderKillAnyoneNotify": "Commander wants you to kill anyone", - "CommanderDontSabotageNotify": "Commander wants you to not sabotage", - "CommanderUseAbilityNotify": "Commander wants you to use your ability", - "CommanderDontKillAnyoneNotify": "Commander wants you to not kill", - "CommanderWhistleMode": "Whistle", - "CommanderMarkMode": "Mark Target", - "CommanderDontKillMarkMode": "Mark a Player to Leave Alive", - "CommanderDontSabotageMode": "Command to Not Sabotage", - "CommanderUseAbilityMode": "Command to Use Ability", - "CommanderKillAnyoneMode": "Command to Kill Anyone", - "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor", - "EstimatedGameLength": "Estimated Game Length", - "EnableExtraAbility": "Enable Extra Ability", - "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert", + "Quiz.Questions.Test.0": "Which map are we on?", + "Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT", + "Quiz.Questions.Test.0.Answer.B": "Mira HQ", + "Quiz.Questions.Test.0.Answer.C": "Polus", + "Quiz.Questions.Test.0.Answer.D": "AirShip", + "Quiz.Questions.Test.0.Answer.E": "The Fungle", + /* ============================== + Formats + ============================== */ + "Format.Health": "{0}", + "Format.Level": "{0}", + "Format.Multiplier": "{0}x", + "Format.Percent": "{0}%", + "Format.Pieces": "{0}", + "Format.Players": "{0}", + "Format.Seconds": "{0}s", + "Format.Times": "{0}", + /* ============================== + Remaining Text + ============================== */ + "RemainingText.CovenPlural": "Covens", + "RemainingText.CovenSingle": "Coven", + "RemainingText.ImpPlural": "Impostors", + "RemainingText.ImpSingle": "Impostor", + "RemainingText.NKPlural": "Neutral Killers", + "RemainingText.NKSingle": "Neutral Killer", + "RemainingText.Prefix.Plural": "​", + "RemainingText.Prefix.Single": "​", + "RemainingText.Suffix": " left", + /* ============================== + Role Overview Titles + ============================== */ + "ROT.AddonType.Harmful": "★ Harmful Add-ons", + "ROT.AddonType.Helpful": "★ Helpful Add-ons", + "ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons", + "ROT.AddonType.Mixed": "★ Mixed Add-ons", + "ROT.Basic": "★ Basic Roles", + "ROT.Coven_Miscellaneous": "★ Miscellaneous Roles", + "ROT.Crewmate_Chaos": "★ Chaos Roles", + "ROT.Crewmate_Investigate": "★ Investigate Roles", + "ROT.Crewmate_Killing": "★ Killing Roles", + "ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles", + "ROT.Crewmate_Power": "★ Power Roles", + "ROT.Crewmate_Support": "★ Support Roles", + "ROT.Impostor_Concealing": "★ Concealing Roles", + "ROT.Impostor_Killing": "★ Killing Roles", + "ROT.Impostor_Madmate": "★ Madmate Roles", + "ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles", + "ROT.Impostor_Support": "★ Support Roles", + "ROT.Neutral_Benign": "★ Benign Roles", + "ROT.Neutral_Evil": "★ Evil Roles", + "ROT.Neutral_Killing": "★ Killing Roles", + "ROT.Neutral_Pariah": "★ Pariah Roles", + "ROT.Vanilla": "★ Vanilla Roles", + "AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate roles have <#8cffff>the vanilla Crewmate color <#ffff00>(REQUIRES RESTART)", + "ColoredOff": "╳", + "ColoredOn": "✓", + "IllegalColor": "Please enter the correct color", "AADelay": "Time to Leave Device", - "AAWarning": "<#ffff00>You must move away from this device or you die!", "AADone": "The process has finished", - "Anchor": "Anchor", - "AnchorInfo": "You Can't Get Ghost Roles", - "AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.", - "Prefix.Anchor": "Anchor", - "Aide": "Aide", - "AideInfo": "You Can't Sabotage", - "AideInfoLong": "(Add-ons):\\nYou cannot sabotage.", - "Prefix.Aide": "Aide", - "Blocked": "Blocked", - "BlockedInfo": "You Can't Move Between Vents", - "BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.", - "Prefix.Blocked": "Blocked", - "RoomRusher": "Room Rusher", - "RoomRusherInfo": "You're Playing Room Rush", - "RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent limited times depending on the host's settings. After you get to the specified room a certain amount of times successfully without dying, your win condition satisfies and you'll win with the winning team at the end.", - "RoomRusher.MaxVents": "Max Numer of Vent Uses", - "RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy", - "Wizard": "Wizard", - "WizardInfo": "Change Players' Stats", - "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!", - "Wizard.Vision": "Vision", - "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}", - "Wizard.Buff.Speed": "Speed", - "Wizard.Buff.Vision": "Vision", - "Wizard.Buff.KCD": "Kill Cooldown", - "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}", - "Wizard.MinSpeedValue": "Maximum Speed that can be given to players", - "Wizard.MinVisionValue": "Maximum Vision that can be given to players", - "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players", - "Wizard.MaxSpeedValue": "Minimum Speed that can be given to players", - "Wizard.MaxVisionValue": "Minimum Vision that can be given to players", - "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players", - "Wizard.SpeedStep": "Step in which Speed is increased", - "Wizard.VisionStep": "Step in which Vision is increased", - "Wizard.KCDStep": "Step in which Kill Cooldown is increased", - "Oxyman": "Oxyman", - "OxymanInfo": "Your Oxygen Level Affects Everything", - "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.", - "Oxyman.Slow.BelowPercentage": "Slow Below", - "Oxyman.Blind.BelowPercentage": "Blind Below", - "Oxyman.Fast.AbovePercentage": "Fast Above", - "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above", - "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by", - "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by", - "Beehive": "Beehive", - "BeehiveInfo": "Sting Players", - "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.", - "Beehive.Distance": "Distance to Walk", - "Beehive.Time": "Time to Walk the Distance", - "Beehive.StingCooldown": "Sting Cooldown", - "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start", - "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!", - "SearchNoResult": "No results found", - "ClockBlocker": "Clock Blocker", - "ClockBlockerInfo": "Increase Emergency Cooldown by Killing", - "ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.", - "ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by", - "ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown", - "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death", - "Spurt": "Spurt", - "Prefix.Spurt": "Spurt", - "SpurtInfo": "Boosts Movement", - "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.", - "SpurtMinSpeed": "Min Speed", - "SpurtMaxSpeed": "Max Speed", - "SpurtModule": "Speed Modulator", - "EnableSpurtCharge": "Display The Charge", - "SpurtSuffix": "\\n« Spurt: {0}% »", - "Fragile": "Fragile", - "FragileInfo": "Everything Kills You", - "FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.", - "Prefix.Fragile": "Fragile", - "Nimble": "Nimble", - "NimbleInfo": "Grants Vent Access", - "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.", - "Prefix.Nimble": "Nimble", - "Physicist": "Physicist", - "PhysicistInfo": "Grants Portable Vitals Access", - "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.", - "Prefix.Physicist": "Physicist", - "Finder": "Finder", - "FinderInfo": "Grants Access to Tracking Players", - "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.", - "Prefix.Finder": "Finder", - "Noisy": "Noisy", - "NoisyInfo": "Grants Noisemaker Ability", - "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.", - "Prefix.Noisy": "Noisy", - "Examiner": "Examiner", - "ExaminerInfo": "Gather Info, Solve Murders", - "ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.", - "Prefix.Examiner": "Examiner", - "Venom": "Venom", - "VenomInfo": "Kill to Dissolve Bodies", - "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.", - "Prefix.Venom": "Venom", - "Inquisitor": "Inquisitor", - "InquisitorInfo": "Check Who Knows Whose Role", - "InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.", - "Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks", - "Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen", - "InquisitorVoteResult": "{0} knows the role of:\\n{1}", - "InquisitorNoInfo": "No one, other than themselves", - "Compelled": "Compelled", - "CompelledInfo": "Must Vote Or Suicide", - "CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.", - "Prefix.Compelled": "Compelled", - "Postponer": "Postponer", - "PostponerInfo": "Postpone Dead Body Spawning", - "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).", - "Postponer.BodyDelay": "Body Spawn Delay", - "Tree": "Tree", - "TreeInfo": "You are a Tree", - "TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.", - "Tree.TreeSpriteVisible": "Tree Sprite Visible", - "Tree.FallDelay": "Fall Delay", - "Tree.FallRadius": "Falling Effect Radius", - "Tree.FallKillChance": "Fall Kill Chance", - "Tree.FallStunDuration": "Fall Stun Duration", - "Clairvoyant": "Clairvoyant", - "ClairvoyantInfo": "Know Remaining Killer Counts", - "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.", - "Safeguard": "Safeguard", - "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks", - "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.", - "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s", - "SafeguardSuffix": "<#00ffa5>You're shielded", - "Blessed": "Blessed", - "BlessedInfo": "Shielded Temporarily After Meetings", - "BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting for a defined number of seconds.", - "Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate", - "Prefix.Blessed": "Blessed", - "Telekinetic": "Telekinetic", - "TelekineticInfo": "Execute Different Actions to Help the Crew", - "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)", - "Telekinetic.FreezeDuration": "Freeze Duration", - "Telekinetic.ShieldDuration": "Shield Duration", - "Telekinetic.SpeedDuration": "Speed Duration", - "Telekinetic.IncreasedSpeed": "Increased Speed", - "Telekinetic.Suffix": "<#00ffa5>Mode: {0}", - "Telekinetic.Mode.TeleportTarget": "Teleport Target", - "Telekinetic.Mode.TeleportSelf": "Teleport Self", - "Telekinetic.Mode.Freeze": "Freeze", - "Telekinetic.Mode.Kill": "Kill", - "Telekinetic.Mode.Shield": "Shield", - "Telekinetic.Mode.Speed": "Speed", - "Telekinetic.Mode.Doors": "Doors", - "Quarry": "Quarry", - "QuarryInfo": "Hide From Players", - "QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!", - "Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry", - "Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time", - "Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call", - "Quarry.SeekTime": "Seek Time", - "Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!", - "Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s to kill the {1} <#ffa500>or you die!", - "Nonplus": "Nonplus", - "NonplusInfo": "Blind Others", - "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.", - "Nonplus.BlindDuration": "Blind Duration", - "Nonplus.BlindCooldown": "Blind Cooldown", - "TaskMaster": "Task Master", - "TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting", - "TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.", - "Prefix.TaskMaster": "Task Master", - "Centralizer": "Centralizer", - "CentralizerInfo": "Centralize Players' Locations", - "CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.", - "Centralizer.NumPlayersTeleported": "Number of Players Teleported", - "Vacuum": "Vacuum", - "VacuumInfo": "Suck In Dead Bodies", - "VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.", - "Rookie": "Rookie", - "RookieInfo": "You Can't Kill on the First Round", - "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.", - "Prefix.Rookie": "Rookie", - "Trainee": "Trainee", - "TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1", - "TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.", - "Prefix.Trainee": "Trainee", - "TraineeNotify": "<#ffff00>As the <#4287f5>Trainee, you can't vent, sabotage, shapeshift, or pet on the first round!", - "Soothsayer": "Soothsayer", - "SoothsayerInfo": "Predict Who Kills You", - "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you by voting them. If you're correct, when you die, everyone will be notified of the killer's identity.", - "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!", - "Ventriloquist": "Ventriloquist", - "VentriloquistInfo": "Make Others Say What You Want", - "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /cmd target {id} to target a player. Then, type /cmd chat {message} to make the targeted player say the message.", - "Augmenter": "Augmenter", - "AugmenterInfo": "Choose Who You Want to Kill", - "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.", - "AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.", - "Inquirer": "Inquirer", - "InquirerInfo": "Check Players' Roles", - "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /cmd check {player id} {role}. There's a fail chance.", - "Inquirer.FailChance": "Chance to Show Incorrect Result", - "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.", - "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.", - "Freezer": "Freezer", - "FreezerInfo": "Freeze Players", - "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.", - "FreezeDuration": "Freeze Duration", - "FreezeCooldown": "Freeze Cooldown", - "Predator": "Predator", - "PredatorInfo": "Eliminate Specific Roles", - "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.", - "PredatorCorrectKill": "Successful kill! They were {0}.", - "NumOfRolesToKill": "Amount of Roles to Choose From", - "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From", - "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.", - "Markseeker": "Markseeker", - "MarkseekerInfo": "Predict Someone's Role", - "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.", - "Tiger": "Tiger", - "TigerInfo": "Enrage to Kill Additional Players", - "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.", - "EnrageCooldown": "Enrage Cooldown", - "EnrageDuration": "Enrage Duration", - "TigerRadius": "Enrage Radius", - "RouleteGrandeur": "Roulette Grandeur", - "RouleteGrandeurInfo": "Play Russian Roulette", - "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.", - "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)", - "Tank": "Tank", - "TankInfo": "Vent in Every Vent", - "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.", - "GuessTank": "According to the host's settings, the Tank cannot be guessed.", - "Tank.Speed": "Movement Speed", - "Tank.CanBeGuessed": "Can be Guessed", - "Tank.CanBeKilled": "Can be Killed", - "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}", - "Retributionist": "Retributionist", - "RetributionistInfo": "Find & Kill Your Target's Killer", - "RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use /cmd retribute {id} to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.", - "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting", - "Retributionist.TargetDead": "<#ffff00>Your target is dead!\\nYou can use /cmd retribute {id} to kill the player who killed your target in the next meeting.", - "Retributionist.Fail": "<#ff0000>X <#bb0000>Wrong!", - "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Correct, but the killer is already dead, or they've disconnected.", - "Retributionist.Success": "<#00ff00>✓ Correct!", - "Retributionist.SuccessOthers": "{0} was killed by a {1}!", - "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!", - "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!", - "RG.Suffix": "<#00ffa5>Bullets: {0}", - "Agitator": "Agitator", - "AgitatorInfo": "Pass a Bomb onto others", - "AgitatorInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.", - "AgitatorBombCooldown": "Agitator bomb cooldown", - "AgitatorPassCooldown": "Bomb pass cooldown", - "BombExplodeCooldown": "Bomb explode cooldown", - "AgitatorPassNotify": "Bomb successfully passed", - "AgitatorTargetNotify": "<#ffff00>YOU HAVE THE BOMB!!\\n<#ffa500>Pass it to someone else or die!", - "AgitatorCanGetBombed": "Agitator can get the bomb", - "AgitatorAutoReportBait": "Agitator Auto Report Bait", - "Exclusionary": "Exclusionary", - "ExclusionaryInfo": "Exclude Players From The World", - "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.", - "Exclusionary.ExclusionDelay": "Exclusion Delay", - "Exclusionary.ExclusionDuration": "Exclusion Duration", - "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion", - "Catalyst": "Catalyst", - "CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill", - "CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed player gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.", - "Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons", - "Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons", - "Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies", - "Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!", - "Bestower": "Bestower", - "BestowerInfo": "Give Ability Uses", - "BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.", - "Bestower.GivenUses": "Given Uses (to other players)", - "Hidden": "Hidden", - "HiddenInfo": "Your Body Is Anonymous", - "HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.", - "Prefix.Hidden": "Hidden", - "Concealer": "Concealer", - "ConcealerInfo": "Your Kills are Anonymous", - "ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.", - "Prefix.Concealer": "Concealer", - "Tired": "Tired", - "TiredInfo": "Too Tired to Kill", - "TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.", - "TiredMaxKillsPerRound": "Max Kills Per Round", - "Prefix.Tired": "Tired", - "Investor": "Investor", - "InvestorInfo": "Invest in Players", - "InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.", - "Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win", - "Cleansed": "Cleansed", - "CleansedInfo": "Your add-ons were cleansed", - "Prefix.Cleansed": "Cleansed", - "Cleansed-": "Cleansed ", - "MaxCleanserUses": "Max cleanses", - "CleansedCanGetAddon": "Cleansed player can get Add-on", - "CleanserTitle": "CLEANSER", - "CleanserRemoveSelf": "You can not cleanse yourself", - "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.", - "LostAddonByCleanser": "All your Addons were removed by the {0}", - "Cleanser": "Cleanser", - "CleanserInfo": "Erase All Addons of your vote target", - "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future", - "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.", - "TimeMasterCanRevive": "Can Revive", - "TimeMasterCanUseVitals": "Can Use Vitals", - "TimeMasterRewindTimeLength": "Rewind Time Length", - "TimeMasterVentButtonText": "Rewind Time", - "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses", - "TimeMasterRewindStart": "The {0} is rewinding time!", - "RevivedByTimeMaster": "<#ffff00>You were revived during the rewind!", - "TimeMasterKillerAlert": "<#ffff00>A player you killed was revived during the rewind!", - "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown", - "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive", - "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks", - "UnluckyKillSuicideChance": "Chance to suicide from killing", - "UnluckyVentSuicideChance": "Chance to suicide from venting", - "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies", - "UnluckySabotageSuicideChance": "Chance to suicide from opening a door", - "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting", - "CrusaderSkillLimit": "Maximum Crusades", - "CrusaderSkillCooldown": "Crusade Cooldown", - "CrusaderKillButtonText": "Crusade", - "GlowVision": "Glow Vision", - "DiseasedCDOpt": "Increase the cooldown by", - "DiseasedCDReset": "Cooldown returns to normal after a meeting", - "AntidoteCDOpt": "Decrease the cooldown by", - "AntidoteCDReset": "Cooldown returns to normal after a meeting", - "HackButtonText": "Mimic", - "DetectiveEHRInfo": "Gather Info, Solve Murders", - "DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.", - "ViperEHRInfo": "Kill to Dissolve Bodies", - "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, making them disappear and unreportable.", - "Sharpshooter": "Sharpshooter", - "SharpshooterInfo": "Kill Blindly and Accurately", - "SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!", - "Sharpshooter.SpeedIncreasement": "Speed Increasement", - "Explosivist": "Explosivist", - "ExplosivistInfo": "Explode Time Bombs", - "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!", - "Explosivist.ExplosionDelay": "Explosion Delay", - "Explosivist.ExplosionRadius": "Explosion Radius", - "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s", - "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used", - "BomberDiesInExplosion": "Bomber dies in their explosion", - "ImpostorsSurviveBombs": "Impostors survive bombs", - "NukeRadius": "Nuke radius (12x is very large)", - "NukeCooldown": "Nuke Cooldown", - "Minion": "Minion", - "MinionInfo": "Help the Impostors", - "MinionInfoLong": "(Impostor/Neutral Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.", - "MinionBlindDuration": "Blind Duration", - "Prefix.Minion": "Minion", - "Warden": "Warden", - "WardenInfo": "Boost the Crewmates", - "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.", - "WardenNotify": "The Warden warns you that you're in danger!", - "WardenAdditionalSpeed": "Additional Speed", - "WardenNotifyTarget": "Notify Target About Danger", - "Prefix.Warden": "Warden", - "Phantasm": "Phantasm", - "PhantasmInfo": "Finish Tasks to Win!", - "PhantasmInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!", - "SnatchWin": "Snatches Win (Win With Winning Team if Off)", - "Prefix.Phantasm": "Phantasm", - "Bloodmoon": "Bloodmoon", - "BloodmoonInfo": "Help the Impostors Kill!", - "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.", - "Bloodmoon.Duration": "Time After Target Dies", - "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s", - "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed", - "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call", - "Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use", - "BloodmoonNearYou": "<#ffff00>The {0} is near you! Stay away to avoid death!", - "Prefix.Bloodmoon": "Bloodmoon", - "GA": "Guardian Angel", - "GAInfo": "Protect Crewmates", - "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.", - "Prefix.GA": "Guardian Angel", - "Facilitator": "Facilitator", - "FacilitatorInfo": "Give Necronomicon", - "FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)", - "Prefix.Facilitator": "Facilitator", - "Shade": "Shade", - "ShadeInfo": "Protect Everyone to Win", - "ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you succeed to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.", - "Prefix.Shade": "Shade", - "Haunter": "Haunter", - "HaunterInfo": "You're the Impostors' Worst Nightmare", - "HaunterInfoLong": "(Crewmate/Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.", - "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!", - "HaunterRevealedYou": "You have been revealed by the Haunter!", - "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)", - "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!", - "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.", - "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks", - "Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven", - "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers", - "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates", - "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion", - "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates", - "WWCO.IfFinishedTasks": "If Finished Tasks", - "Prefix.Haunter": "Haunter", - "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!", - "NumOfTasks": "Number of Tasks to Finish", - "AmnesiacRoleBasis": "Role Basis", - "RememberCooldown": "Remember Cooldown", - "RenegadeKillCD": "Renegade's Kill Cooldown", - "AmnesiacRemembered": "An Amnesiac remembered your role!", - "AmnesiacInvalidTarget": "Remember failed", - "RememberedCoven": "You remembered you were a Coven member!", - "RememberedNeutralKiller": "You remembered you were a neutral killer!", - "RememberedMaverick": "You remembered you were a Maverick!", - "RememberedPursuer": "You remembered you were a Pursuer!", - "RememberedFollower": "You remembered you were a Follower!", - "RememberedAmnesiac": "You failed to remember your role.", - "RememberedImpostor": "You remembered you were an Impostor!", - "RememberedCrewmate": "You remembered you were a Crewmate!", - "RememberedLover": "You remembered you were a Lover!", - "RememberButtonText": "Remember", - "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles", - "ReportBodyAfterRemember": "After remembering a role by reporting, report the body", - "RememberAddons": "Also Remember Add-ons", - "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)", - "IncompatibleNeutralMode": "If neutral is incompatible, turn into", - "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion", - "TwisterCooldown": "Twist Cooldown", - "TwisterButtonText": "Twist", - "Accumulator": "Accumulator", - "AccumulatorInfo": "Do Tasks For Low Kill Cooldown", - "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!", - "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task", - "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing", - "Accumulator.CanVentAfterKilling": "Can Vent After Killing", - "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing", - "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing", - "MainMenu.SettingsButton": "Settings", - "MainMenu.InventoryButton": "Inventory", - "MainMenu.CreditsButton": "Credits", - "MainMenu.ExitGameButton": "Quit", - "HolidayGreeting": "Happy Holidays!", - "ChristmasGreeting": "Merry Christmas!", - "NewYearGreeting": "Happy New Year!", - "EasterGreeting": "Happy Easter!", - "Unbound": "Unbound", - "UnboundInfo": "You're Always Correctly Guessed", - "UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.", - "Prefix.Unbound": "Unbound", - "Listener": "Listener", - "ListenerInfo": "Listen to Whispers", - "ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.", - "Prefix.Listener": "Listener", - "Listener.WhisperHearChance": "Whisper Hear Chance", - "Listener.FullMessageHearChance": "Full Message Hear Chance", - "Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}", - "Listener.FromTo": "{0}\\n{1} whispers to {2}", - "Captain": "Captain", - "CaptainInfo": "Track Players' Movements", - "CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.", - "Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}", - "Captain.Suffix": "Players in the same room as you:\\n{0}", - "Ambusher": "Ambusher", - "AmbusherInfo": "Ambush Players to Make Them Fragile", - "AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.", - "Ambusher.FollowDuration": "Time Needed to Follow Someone For", - "Ambusher.FollowRadius": "Following Radius", - "Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes", - "Ambusher.FragileDuration": "Fragile Effect Duration", - "Ambusher.Success": "<#00ff00>Ambush successful", - "Ambusher.InProgress": "Ambushing {0}.... {1}s left", - "Ambusher.InvisTimeLeft": "Invisibility expires in {0}s", - "Psychopath": "Psychopath", - "PsychopathInfo": "You're Forced to Kill Off Cooldown", - "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range. There's also a chance you accidentally stab multiple people in range at once!", - "DoubleAgent": "Double Agent", - "DoubleAgentInfo": "An Impostor Among Impostors", - "DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!", - "Abyssbringer": "Abyssbringer", - "AbyssbringerInfo": "Place Black Holes", - "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.", - "BlackHolePlaceCooldown": "Black Hole Place Cooldown", - "BlackHoleDespawnMode": "Black Hole Despawn Mode", - "BlackHoleDespawnTime": "Time After Black Hole Despawns", - "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}", - "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}", - "After1PlayerEaten": "After 1 Player Was Eaten", - "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player", - "BlackHoleMoveSpeed": "Black Hole Moving Speed", - "BlackHoleRadius": "Black Hole Consuming Radius", - "Sleep": "Sleep", - "SleepInfo": "You Sleep During Lights Out", - "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.", - "Prefix.Sleep": "Sleeping", - "Clerk": "Clerk", - "ClerkInfo": "Check Players' Taxes", - "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!", - "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting", - "Clerk.DidTax": "{0} did their taxes. They got a refund!", - "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!", - "Decryptor": "Decryptor", - "DecryptorInfo": "Get Letters From Everyone's Roles", - "DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.", - "Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter", - "Decryptor.GuessMode": "Can Guess", - "Decryptor.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters", - "InspectorTryHideMsg": "Hide Inspector's commands", - "MaxInspectorCheckLimit": "Max inspections per game", - "InspectorCheckLimitPerMeeting": "Max inspections per meeting", - "InspectorCheckEgoistickCountMode": "Egoist counts as", - "InspectorCheckTargetKnow": "Targets know they were checked by Inspector", - "InspectorCheckOtherTargetKnow": "Targets know who they were checked with", - "InspectorDead": "You can not use your power after death", - "InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.", - "InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.", - "InspectorCheckSelf": "HA!! you thought it would be this easy. You can not check yourself", - "InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?", - "InspectorCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed", - "InspectorCheckTitle": "[ ★ Message from Inspector ★ ]", - "InspectorCheckTrue": "{0} and {1} are in the same team!\"", - "InspectorCheckFalse": "{0} and {1} are NOT in the same team!", - "InspectorCheckTargetMsg": " were checked by Inspector.", - "InspectorCheckHelp": "Instructions: /cmd cp [Player ID 1] [Player ID 2]\\nExample: /cmd cp 1 5\\nYou can see the player IDs before everyone's names\\n or use the /cmd id command to list the player IDs", - "InspectorCheckNull": "Please select an ID of a living player to check their team", - "EgoistCountMode.Original": "Original", - "EgoistCountMode.Neutral": "Neutral", - "InspectorCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on", - "InspectorCheckRevealTarget": "When tasks done, target knows team of other target", - "InspectorCopTargetReveal": "Looks like {0} is aligned with team {1}", - "CopyCatCopyCooldown": "Copy cooldown", - "CopyCatMiscopyLimit": "Number of miscopy until suicide", - "CopyCatResetToCopyCatEachRound": "Reset role to <#ffb2ab>Copycat after each meeting", - "CopyCatRoleChange": "Your role has been changed to {0}", - "CopyCatAlreadyCopy": "You have already copied a role in this round", - "CopyCatCanNotCopy": "You can not copy target's role", - "CopyCatCanKill": "CopyCat can kill when miscopy", - "CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled", - "CopyCrewVar": "Can copy evil variants of crew roles", - "SunglassesVision": "Sunglasses Vision", - "ImpCanBeLoyal": "Impostors can become Loyal", - "CrewCanBeLoyal": "Crewmates can become Loyal", - "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy", - "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy", - "SheriffCanBeMadmate": "Sheriff can become Madmate", - "MayorCanBeMadmate": "Mayor can become Madmate", - "NGuesserCanBeMadmate": "Nice Guesser can become Madmate", - "SnitchCanBeMadmate": "Snitch can become Madmate", - "JudgeCanBeMadmate": "Judge can become Madmate", - "MarshallCanBeMadmate": "Marshall can become Madmate", - "InvestigatorCanBeMadmate": "Investigator can become Madmate", - "PresidentCanBeMadmate": "President can become Madmate", - "GanSheriffCanBeMadmate": "Sheriff can be converted", - "GanMayorCanBeMadmate": "Mayor can be converted", - "GanNGuesserCanBeMadmate": "Nice Guesser can be converted", - "GanJudgeCanBeMadmate": "Judge can be converted", - "GanMarshallCanBeMadmate": "Marshall can be converted", - "GanInvestigatorCanBeMadmate": "Investigator can be converted", - "GanPresidentCanBeMadmate": "President can be converted", - "RascalAppearAsMadmate": "Appear As Madmate On Ejection", - "CouncillorDead": " you can't murder from the dead.\"", - "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.", - "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!", - "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!", - "MurderKill": "{0} was murdered.", - "MurderHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.", - "MurderNull": "Please choose a living player to murder.", - "MurderKillTitle": "[★ Wicked Court ★]", - "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting", - "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder", - "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.", - "CouncillorCanMurderMadmate": "Can Murder Madmates", - "CouncillorCanMurderImpostor": "Can Murder Impostors", - "CouncillorTryHideMsg": "Try to hide Councillor's commands", - "DazzlerDazzled": "You were dazzled by the Dazzler!", - "DazzlerCauseVision": "Reduced vision", - "DazzlerDazzleLimit": "Max number of players affected by reduced vision", - "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject", - "DazzleCooldown": "Dazzle Cooldown", - "DazzleButtonText": "Dazzle", - "Spider": "Spider", - "SpiderInfo": "Trap players in your webs then eat them", - "SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!", - "Spider.WebTrapRange": "Web Trap Range", - "Spider.LowerVisionBy": "Lower Vision By", - "Spider.TrappedDuration": "Trapped Duration (after which the web breaks)", - "Gardener": "Gardener", - "GardenerInfo": "Plant Plants to Block Kills", - "GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.", - "Gardener.PlantRange": "Plants' Kill Blocking Range", - "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!", - "Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.", - "Pawn": "Pawn", - "PawnInfo": "Complete Tasks Then Pick Your Role", - "PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /cmd choose {role} to pick your role.\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.", - "Pawn.KeepsGameGoing": "Keeps The Game Going", - "Blind": "Blind", - "BlindInfo": "You Can't See Arrows", - "BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.", - "Prefix.Blind": "Blind", - "Forger": "Forger", - "ForgerInfo": "Forge Others' Roles", - "ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /cmd forge {id} {role} to change the specified player's role to the one you specifed after they die. Note that this will only be visual, the player will keep their actual role technically.", - "Dealer": "Dealer", - "DealerInfo": "Give Players Add-ons", - "DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain amount of add-ons, your win condition satisfy, and you'll win with the winning team at the end.", - "Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on", - "Dealer.AAO.Instantly": "Instantly", - "Dealer.AAO.After5s": "After 5 seconds", - "Dealer.AAO.OnMeeting": "On The Next Meeting", - "Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win", - "Battery": "Battery", - "BatteryInfo": "Prevent Lights Sabotages", - "BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer", - "BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive", - "President": "President", - "PresidentInfo": "Control The Game", - "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /cmd decree {number}, replacing {number} with the ID of the corresponding decree. To get a list of decrees and their IDs, type /cmd decree.\\n\\nList of decrees and what they do:\\n- Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n- Finishing: Ends the current meeting instantly without counting the votes.\\n- Declassification: Everyone will see voting colors at the end of the current meeting.\\n- Government Support: Gives all crewmates +1 ability use.\\n- Investigation: Get info about how many impostors and neutral killers are alive.\\n- Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.", - "President.Decree.Reveal": "Revealing Decree", - "President.Decree.Finish": "Finishing Decree", - "President.Decree.Declassification": "Declassification Decree", - "President.Decree.GovernmentSupport": "Government Support Decree", - "President.Decree.Investigation": "Investigation Decree", - "President.Decree.GovernmentRecruiting": "Government Recruiting Decree", - "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing", - "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal", - "President.GovernmentRecruiting.RecruitedRole": "Recruited role", - "President.Help": "Command: /cmd decree {decree ID}\\nYou can see the decree IDs by typing /cmd decree", - "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!", - "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!", - "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!", - "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!", - "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!", - "GuessPresident": "You cannot guess a revealed <#30916f>President.", - "GuessErased": "You cannot guess a player's role that has been erased.", - "Venerer": "Venerer", - "VenererInfo": "Stack Abilites By Killing", - "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)", - "Venerer.FreezeRadius": "Freeze Ability Radius", - "Alchemist": "Alchemist", - "AlchemistInfo": "Make potions by completing tasks", - "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.", - "AlchemistShieldDur": "Shield Potion Duration", - "AlchemistInvisDur": "Invisibility Potion Duration", - "AlchemistSpeed": "Speed During Speed Potion", - "AlchemistSpeedDur": "Speed Potion Duration", - "AlchemistVision": "Vision During Sight Potion", - "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion", - "AlchemistVisionDur": "Sight Potion Duration", - "AlchemistVentButtonText": "Drink", - "AlchemistGotShieldPotion": "Potion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting", - "AlchemistGotSightPotion": "Potion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting", - "AlchemistGotInvisPotion": "Potion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting", - "AlchemistGotQFPotion": "Potion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically", - "AlchemistGotSpeedPotion": "Potion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting", - "AlchemistGotTPPotion": "Potion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting", - "AlchemistGotSuicidePotion": "Awkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting", - "AlchemistNoPotion": "You don't have any potions ready to drink", - "AlchemistShielded": "Shield Potion active", - "AlchemistHasSpeed": "Speed Potion active", - "AlchemistHasVision": "Sight Potion active", - "AlchemistShieldOut": "Shield Potion effect expired", - "AlchemistSpeedOut": "Speed Potion effect expired", - "AlchemistVisionOut": "Vision Potion effect expired", - "PotionInStore": "Potion in store", - "ShieldPotion": "Shield Potion", - "AwkwardPotion": "Awkward Potion", - "TeleportPotion": "Teleport Potion", - "SpeedPotion": "Speed Potion", - "QuickFixPotion": "Quick Fix Potion", - "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use", - "InvisibilityPotion": "Invisibility Potion", - "SightPotion": "Sight Potion", - "None": "None", - "Stored": "Stored", - "QuickFix": "Quick Fix", - "AlchemistAbilityCooldown": "Ability Cooldown", - "AddictVentButtonText": "Get Fix", - "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time", - "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble", - "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility", - "DeathpactDuration": "Death Pact duration", - "DeathPactCooldown": "Death Pact Assign Cooldown", - "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact", - "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact", - "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact", - "DeathpactVisionWhileInPact": "Vision for players in Death Pact", - "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting", - "DeathpactActiveDeathpact": "Find {0} in {1} seconds.", - "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.", - "DeathpactComplete": "Death Pact was concluded.", - "DeathpactExecuted": "Death Pact was executed.", - "DeathpactAverted": "Death Pact was averted.", - "DeathpactButtonText": "Assign", - "DevourerHideNameConsumed": "Hide the names of consumed players", - "DevourCooldown": "Devour Cooldown", - "DevourerButtonText": "Devour", - "EatenByDevourer": "Your skin was eaten by the Devourer", - "DevourerEatenSkin": "Target skin eaten", - "DevouredName": "Devoured", - "RevealMaxCount": "Maximum Reveals", - "RitualMaxCount": "Maximum Reveals", - "OracleSkillLimit": "Maximum Uses", - "OracleHideVote": "Hide Oracle's vote", - "OracleCheckReachLimit": "You're out of uses!", - "OracleCheckSelfMsg": "You can't even trust yourself, huh?", - "OracleCheckLimit": "Reminder: You have {0} uses left", - "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]", - "OracleCheck.Crew": "Appears to be a Crewmate", - "OracleCheck.Neut": "Appears to be a Neutral", - "OracleCheck.Imp": "Appears to be an Impostor", - "OracleCheck.Coven": "Appears to be a Coven member", - "OracleCheck": "Target Results:", - "FailChance": "Chance of showing incorrect result", - "Berserker": "Berserker", - "BerserkerInfo": "Go Berserk If Others Kill More Than You", - "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!", - "Berserker.LowerKillCooldown": "Lower Kill Cooldown", - "Dad": "Dad", - "DadInfo": "You're that iconic dad....", - "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.", - "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt", - "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out", - "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency", - "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by", - "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase", - "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below", - "Dad.StartingAlcohol": "Starting alcohol level", - "Dad.StartingMoney": "Starting money", - "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed", - "Dad.AlcoholCost": "Alcohol cost", - "Dad.SuperVisionDuration": "Super vision duration", - "Dad.GivingDrinkRange": "Giving drink range", - "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal", - "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk", - "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision", - "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing", - "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping", - "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging", - "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink", - "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol", - "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk", - "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision", - "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff", - "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep", - "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage", - "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink", - "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol", - "Dad.DrunkRoleNotify": "My role is {0}", - "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)", - "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years", - "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have", - "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠", - "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)", - "Dad.Ability.GoForMilk": "Going For Milk", - "Dad.Ability.SuperVision": "Super Vision", - "Dad.Ability.Sniffing": "Sniffing", - "Dad.Ability.Sleep": "Sleeping", - "Dad.Ability.Rage": "Raging", - "Dad.Ability.GiveDrink": "Giving Drink", - "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol", - "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.", - "Dad.SuperVision.Description": "You will have max vision for some time", - "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again", - "Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable", - "Dad.Rage.Description": "You kill next person you see", - "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.", - "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.", - "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}", - "ToiletMaster": "Toilet Master", - "ToiletMasterInfo": "Place Toilets", - "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.", - "TM.ToiletDuration": "Toilets Disappear After", - "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing", - "TM.ToiletUseRadius": "Toilet Use Radius", - "TM.ToiletUseTime": "Toilet Use Time", - "TM.ToiletMaxUses": "Max Toilet Uses", - "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost", - "TM.GreenPoopRadius": "Green Poop Radius", - "TM.RedPoopRadius": "Red Poop Radius", - "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration", - "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt", - "TM.BrownPoopDuration": "Brown Poop Duration", - "TM.GreenPoopDuration": "Green Poop Duration", - "TM.RedPoopDuration": "Red Poop Duration", - "TM.BluePoopDuration": "Blue Poop Duration", - "TM.PurplePoopDuration": "Purple Poop Duration", - "TM.BrownPoopButtonText": "Place Brown Poop", - "TM.GetPoopNotify": "You've got {0} Poop", - "TM.GreenPoopKiller": "There is a killer near you", - "TM.GreenPoop": "There is no killer near you", - "TM.TryKillNotify": "Someone tried to kill you", - "Duality": "Duality", - "DualityInfo": "Kill, Task, Repeat", - "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!", - "Duality.MustKill": "<#ffff00>Must kill within {0}s", - "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s", - "Duality.Time": "Time to do a task or kill", - "Farmer": "Farmer", - "FarmerInfo": "Plant Seeds & Sell Them For Buffs", - "FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)", - "Farmer.HarvestRange": "Harvest Range", - "Farmer.InvisibilityDuration": "Invisibility Duration", - "Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed", - "Farmer.Seed.Wheat": "Wheat", - "Farmer.Seed.Carrot": "Carrot", - "Farmer.Seed.Apple": "Apple", - "Farmer.Seed.Tomato": "Tomato", - "Farmer.Seed.Potato": "Potato", - "Farmer.Seed.Blueberry": "Blueberry", - "Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed", - "Farmer.MoreSeeds": "{0} more seeds in store", - "Astral": "Astral", - "AstralInfo": "Become a Ghost Temporarily", - "AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.", - "AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s", - "Helper": "Helper", - "HelperInfo": "Complete Tasks For Others", - "HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.", - "HelperCompletedTaskForYou": "The {0} completed a task for you!", - "Thief": "Thief", - "ThiefInfo": "Steal a Killing Role", - "ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.", - "Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles", - "Thief.CanKillRound1": "Can Kill on the First Round", - "Sensor": "Sensor", - "SensorInfo": "Whenever Someone Sabotages, You See an Arrow Towards Them", - "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.", - "Sensor.ArrowDuration": "Arrow Duration", - "Looter": "Looter", - "LooterInfo": "Loot Players' Add-ons", - "LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.", - "Prefix.Looter": "Looter", - "SoulCollector": "Soul Collector", - "SoulCollectorInfo": "You Kill Without Any Notice", - "SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!", - "ChameleonCanVent": "Vent to disguise", - "ChameleonInvisState": "You are disguising!", - "ChameleonInvisStateOut": "Your disguise ended", - "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed", - "ChameleonInvisStateCountdown": "Invisibility expires in {0}s", - "ChameleonInvisCooldownRemain": "Cooldown: {0}s", - "ChameleonCooldown": "Disguise Cooldown", - "ChameleonDuration": "Disguise Duration", - "ChameleonRevertDisguise": "Expose", - "ChameleonDisguise": "Disguise", - "KillCooldownAfterCleaning": "Kill Cooldown On Clean", - "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze", - "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up", - "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up", - "MedusaStoneBody": "Body stoned", - "MedusaReportButtonText": "Stone", - "CursedSoulCurseCooldown": "Soul Snatch Cooldown", - "CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase", - "CursedSoulCurseMax": "Maximum Soul Snatches", - "CursedSoulKnowTargetRole": "Know the roles of Soulless players", - "CursedSoulCanCurseNeutral": "Neutral roles have souls", - "CursedSoulKillButtonText": "Snatch", - "CursedSoulSoullessPlayer": "Soul snatched", - "CursedSoulInvalidTarget": "No soul found", - "Soulless-": "Soulless ", - "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]", - "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to a killer or frame a crewmate", - "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration", - "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval", - "VotesPerKill": "Votes gained for each kill", - "PickpocketGetVote": "You've got +{0} votes", - "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies", - "VultureNumberOfReportsToWin": "Bodies needed to win", - "VultureBodyReported": "Body eaten!", - "VultureEatButtonText": "Consume", - "VultureReportCooldown": "Eat Cooldown", - "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round", - "VultureChangeRoleWhenCantWin": "Change role when winning is impossible", - "VultureChangeRole": "Role to change to", - "ImpCanBeRole": "Impostors can become {role}", - "CrewCanBeRole": "Crewmates can become {role}", - "NeutralCanBeRole": "Neutrals can become {role}", - "CovenCanBeRole": "Coven can become {role}", - "SuccessfulDuelsToWin": "Number of successful duels needed to win", - "PlagueBearerCD": "Plague cooldown", - "PestilenceCD": "Pestilence Kill cooldown", - "PlagueBearerAlreadyPlagued": "Player has already been plagued", - "PlagueBearerToPestilence": "You have turned into Pestilence!!", - "PestilenceCanVent": "Pestilence Can Vent", - "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision", - "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)", - "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!", - "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.", - "PestilenceImmune": "You can't kill Pestilence.", - "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win", - "DCanGuessImpostors": "Can Guess Impostors", - "DCanGuessCrewmates": "Can Guess Crewmates", - "DCanGuessNeutrals": "Can Guess Neutrals", - "DCanGuessCoven": "Can Guess Coven", - "DCanGuessAdt": "Can Guess Add-Ons", - "DoomsayerAdvancedSettings": "Advanced Settings", - "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting", - "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players", - "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing", - "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting", - "DoomsayerTryHideMsg": "Hide Doomsayer's commands", - "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.", - "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die", - "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die", - "DoomsayerGuessCountMsg": "You correctly guessed {0} roles", - "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]", - "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before", - "DoYourTasksPlease": "Please do your tasks!", - "OnlyShowPart": "Shown only part", - "CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before Receiving The <#7b3fbb>Necronomicon", - "CanVentAfterNecronomicon": "Can Vent <#00ffff>After Receiving The <#7b3fbb>Necronomicon", - "YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon! This grants you the ability to kill normally, and other abilities based on your role.", - "PlayerReceivedTheNecronomicon": "{0} has received the <{1}>Necronomicon!\\nNow, {2} Coven members have the Necronomicon: {3}", - "CovenMember": "Coven Member", - "CovenMemberInfo": "Win with the Coven", - "CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.", - "CovenLeader": "Coven Leader", - "CovenLeaderInfo": "Lead the Coven & Kill", - "CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.", - "SpellCaster": "Spellcaster", - "SpellCasterInfo": "Hex all players to win", - "SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.", - "SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.", - "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠", - "PotionMaster": "Potion Master", - "PotionMasterInfo": "Use potions to support the Coven", - "PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.", - "PotionMaster.ShieldDuration": "Shield Duration", - "PotionMaster.Suffix": "<{1}>Shielded <#888888>- {0}", - "Poache": "Poache", - "PoacheInfo": "Poison kills with delay or disables votes", - "PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.", - "Poache.KillDelay": "Poison Kill Delay", - "Reaper": "Reaper", - "ReaperInfo": "Curse, collect souls, become Death", - "ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.", - "Reaper.SoulsRequired": "Number of Souls required to transform into Death", - "Death": "Death", - "DeathInfo": "Kill with low cooldown", - "DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.", - "VoodooMaster": "Voodoo Master", - "VoodooMasterInfo": "Redirect abilities, kill with Necronomicon", - "VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.", - "Goddess": "Goddess", - "GoddessInfo": "Stone gaze kills and stuns", - "GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.", - "Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}", - "Augur": "Augur", - "AugurInfo": "Guess roles", - "AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.", - "Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting", - "Augur.MaxGuessesPerGame": "Max number of guesses per game", - "Augur.IncorrectGuess": "<#ff0000>Incorrect! You can't guess in this meeting anymore.", - "Dreamweaver": "Dreamweaver", - "DreamweaverInfo": "Drive players insane with weaving", - "DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.", - "Insane": "Insane", - "InsaneInfo": "You're insane", - "InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.", - "Prefix.Insane": "Insane", - "Banshee": "Banshee", - "BansheeInfo": "Deafen or kill with screech", - "BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.", - "Banshee.Radius": "Screech Radius", - "Illusionist": "Illusionist", - "IllusionistInfo": "Morph players, kill sampled targets", - "IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).", - "Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation", - "Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen", - "Timelord": "Timelord", - "TimelordInfo": "Refresh or reset cooldowns; kill", - "TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.", - "Timelord.TimeStolenWithEachKill": "Time stolen with each kill", - "Enchanter": "Enchanter", - "EnchanterInfo": "Alter investigations; kill with Necronomicon", - "EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).", - "Siren": "Siren", - "SirenInfo": "Sing to convert with stages", - "SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).", - "Siren.SingRange": "Sing Affect Range", - "Siren.Stage1EffectsLength": "Length of Stage 1 Effects", - "Siren.Stage2EffectsLength": "Length of Stage 2 Effects", - "Siren.ReducedVision": "Reduced Vision", - "Siren.ReducedSpeed": "Reduced Speed", - "Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced players can kill <#7b3fbb>Coven Members", - "Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced players", - "Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced players know each other", - "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven Members can kill <#7b3fbb>Entranced players", - "Siren.EntrancedCountMode": "<#7b3fbb>Entranced players count as", - "Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced players see", - "CKEO.SirenOnly": "<#7b3fbb>Siren Only", - "CKEO.AllCoven": "All <#7b3fbb>Coven Members", - "ECMO.Nothing": "Nothing", - "ECMO.Coven": "<#7b3fbb>Coven", - "ECMO.OriginalTeam": "Original Team", - "Entranced": "Entranced", - "EntrancedInfo": "You're on the Coven team", - "EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.", - "Entranced-": "Entranced ", - "Wyrd": "Wyrd", - "WyrdInfo": "Mark players; doom triggers on action.", - "WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate’s Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.", - "Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once", - "Wyrd.CountdownTime": "Countdown Time", - "Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks", - "Wyrd.MarkedDiesOnTask": "Task Completion Causes Death", - "Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death", - "Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death", - "Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings", - "Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s", - "Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task", - "Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body", - "Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting", - "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ The following actions will cause you to suicide: ⚠\\n{0}", - "MoonDancer": "Moon Dancer", - "MoonDancerInfo": "Give and Steal Add-ons", - "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow", - "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown", - "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others", - "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown", - "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon", - "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill", - "Empress": "Empress", - "EmpressInfo": "Empower the Necronomicon & Cast Spells", - "EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and neaby coven members invisible temporarily (has a delay).", - "Empress.CoverageRange": "Coverage Range", - "Empress.CoverageDelay": "Coverage Delay", - "Empress.CoverageDuration": "Coverage Duration", - "Empress.FrostGazeDelay": "Frost Gaze Delay", - "Empress.FrostGazeDuration": "Frost Gaze Duration", - "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon cannot be empowered in 2 consecutive rounds!", - "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!", - "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.", - "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.", - "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.", - "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.", - "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.", - "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.", - "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.", - "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.", - "DCNotify.Inactivity": "The lobby closed due to inactivity.", - "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.", - "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.", - "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.", - "WinnerRoleText.Impostor": "Impostors Win!", - "WinnerRoleText.Crewmate": "Crewmates Win!", - "WinnerRoleText.Terrorist": "Terrorist Wins!", - "WinnerRoleText.Jester": "Jester Wins!", - "WinnerRoleText.Lovers": "Lovers Win!", - "WinnerRoleText.Executioner": "Executioner Wins!", - "WinnerRoleText.Arsonist": "Arsonist Wins!", - "WinnerRoleText.Revolutionist": "Revolutionist Wins!", - "WinnerRoleText.Jackal": "Team Jackal Wins!", - "WinnerRoleText.God": "God Wins!", - "WinnerRoleText.Vector": "Vector Wins!", - "WinnerRoleText.Innocent": "Innocent Wins!", - "WinnerRoleText.Pelican": "Pelican Wins!", - "WinnerRoleText.Youtuber": "YouTuber Wins!", - "WinnerRoleText.Egoist": "Egoist Wins!", - "WinnerRoleText.Demon": "Demon Wins!", - "WinnerRoleText.Stalker": "Stalker Wins!", - "WinnerRoleText.Workaholic": "Workaholic Wins!", - "WinnerRoleText.Agitator": "Agitator Wins!", - "WinnerRoleText.Collector": "Collector Wins!", - "WinnerRoleText.BloodKnight": "Blood Knight Wins!", - "WinnerRoleText.Poisoner": "Poisoner Wins!", - "WinnerRoleText.HexMaster": "Hex Master Wins!", - "WinnerRoleText.Cultist": "Cultist Wins!", - "WinnerRoleText.Necromancer": "Undead Faction Wins!", - "WinnerRoleText.Wraith": "Wraith Wins!", - "WinnerRoleText.SerialKiller": "Serial Killer Wins!", - "WinnerRoleText.Juggernaut": "Juggernaut Wins!", - "WinnerRoleText.Infectious": "Infectious Wins!", - "WinnerRoleText.Virus": "Virus Wins!", - "WinnerRoleText.Specter": "Specter Wins!", - "WinnerRoleText.Jinx": "Jinx Wins!", - "WinnerRoleText.Ritualist": "Ritualist Wins!", - "WinnerRoleText.Pickpocket": "Pickpocket Wins!", - "WinnerRoleText.Traitor": "Traitor Wins!", - "WinnerRoleText.Vulture": "Vulture Wins!", - "WinnerRoleText.Medusa": "Medusa Wins!", - "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!", - "WinnerRoleText.Glitch": "The Glitch Wins!", - "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!", - "WinnerRoleText.Pestilence": "Pestilence Wins!", - "WinnerRoleText.Doomsayer": "Doomsayer Wins!", - "WinnerRoleText.Werewolf": "Werewolf Wins!", - "WinnerRoleText.HeadHunter": "Head Hunter Wins!", - "WinnerRoleText.Pulse": "Pulse Wins!", - "WinnerRoleText.Vengeance": "Vengeance Wins!", - "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!", - "WinnerRoleText.Eclipse": "Eclipse Wins!", - "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!", - "WinnerRoleText.Magician": "Magician Wins!", - "WinnerRoleText.Reckless": "Reckless Wins!", - "WinnerRoleText.WeaponMaster": "Weapon Master Wins!", - "WinnerRoleText.Infection": "Infection Wins!", - "WinnerRoleText.Enderman": "Enderman Wins!", - "WinnerRoleText.Mycologist": "Mycologist Wins!", - "WinnerRoleText.Bubble": "Bubble Wins!", - "WinnerRoleText.Hookshot": "Hookshot Wins!", - "WinnerRoleText.Sprayer": "Sprayer Wins!", - "WinnerRoleText.SoulHunter": "Soul Hunter Wins!", - "WinnerRoleText.Tiger": "Tiger Wins!", - "WinnerRoleText.Beehive": "Beehive Wins!", - "WinnerRoleText.Phantasm": "Phantasm Wins!", - "WinnerRoleText.Hider": "Hiders Win!", - "WinnerRoleText.Seeker": "Seekers Win!", - "WinnerRoleText.Taskinator": "Taskinator Wins!", - "WinnerRoleText.Troll": "Troll Wins!", - "WinnerRoleText.Coven": "Coven Wins!", - "WinnerRoleText.CovenLeader": "Coven Wins!", - "WinnerRoleText.Default": "{0} Wins!", - "AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along", - "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks", - "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived", - "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along", - "AdditionalWinnerRoleText.Hater": "The Hater killed a recruit", - "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along", - "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!", - "AdditionalWinnerRoleText.Follower": "The Follower wins along", - "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived", - "AdditionalWinnerRoleText.Jester": "The Jester wins along", - "AdditionalWinnerRoleText.Lovers": "Lovers win along", - "AdditionalWinnerRoleText.Executioner": "Executioner wins along", - "AdditionalWinnerRoleText.Specter": "Specter wins along", - "AdditionalWinnerRoleText.Maverick": "The Maverick survived", - "AdditionalWinnerRoleText.Romantic": "The Romantic wins along", - "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover", - "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone", - "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along", - "AdditionalWinnerRoleText.Phantasm": "Phantasm wins along", - "AdditionalWinnerRoleText.Shade": "Shade wins along", - "AdditionalWinnerRoleText.Default": "{0} wins along", - "ErrorEndText": "An error occurred", - "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.", - "ForceEnd": "Aborted", - "EveryoneDied": "Everyone died", - "GameTimerEnded": "Game Time Limit Ended", - "ForceEndText": "The Host/a Staff has aborted the game", - "BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed", - "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Modded Min/Max Impostors Automatically Set To <#ffffff>{0}\\nBecause you only changed the vanilla setting, which gets overridden by the modded ones.", - "DiscoChangeInterval": "Disco Change Color Interval", - "Modifier": "\nModifier: ", - "Modifiers": "\nModifiers: ", - "LobbyCode": "Lobby Code", - "RoleSelected": "{0}'s role in the next game will be {1}", - "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.", - "PingText": "Ping", - "SettingsForRoleText": "Settings for", - "MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes", - "EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count", - "AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)", - "AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})", - "GMPoll.Allow": "Show {gm} in /gmpoll choices", - "MPoll.Allow": "Show {m} in /mpoll choices", - "MenuTitle.GMPoll": "Game Mode Poll", - "MenuTitle.MPoll": "Map Poll", - "CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}", - "GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going", - "MenuTitle.CrewAdvancedGameEndChecking": "Advanced Game End Checking", - "MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation", - "EnableAutoGMRotation": "Automatically Rotate Game Modes", - "AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})", "AGMR.Explicit": "Specified Explicitly", "AGMR.Random": "Randomly Chosen From Group", - "AGMR.Poll": "Player-Voted (/gmpoll)", - "AGMR.Unused": "Unused/Skipped Slot", - "AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game", - "AGMR.Slot.Count": "How many times should we repeat this?", - "MenuTitle.AGMR.RandomGroup": "Random Group {index}", "AGMR.RandomGroup.GMChance": "Chance of selecting {gm}", + "AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game", + "AGMR.Unused": "Unused/Skipped Slot", + "AbilityCD": "Ability Cooldown", + "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill", + "ActiveRolesList": "Active Roles List", + "AddTagSuccess": "<#00ffa5>✓ Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}!", + "AddedMIRAHQ": "Include MIRA HQ", + "AdditionRolesSpawnRate": "Spawn Chance", + "Addon": "Add-on", + "Addons": "Add-Ons", + "After1PlayerEaten": "After 1 Player Was Eaten", + "AfterTime": "After Time", + "AllClosed": "Close All", + "AllOpen": "Open All", + "AlliesKnowCrewpostor": "Known to Impostors", + "AllowConsole": "Console", + "AmOblivious": "You are Oblivious, meaning you cannot report bodies", + "Anagram": "The scrambled word is {0}! Guess the original word! (Hint: It starts with the letter {1}!)", + "AnalyzeCD": "Analyze Cooldown", + "AnalyzeDur": "Analyze Duration", + "AnalyzerCD": "Analyze Cooldown", + "AnalyzerDur": "Analyze Time", + "AnalyzerResult": "Showing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}", + "AnalyzerSeeRoleBasis": "Result Shows Role Basis", + "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)", + "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.", + "ApplyDenyNameList": "Apply DenyName List", + "AssignOnlyToCrewmate": "Assign only to Crewmates", + "AutoDisplayKillLog": "Display Kill-log", + "AutoDisplayLastAddOns": "Display Last Add-ons", + "AutoDisplayLastResult": "Auto Display Last Result", + "AutoDisplayLastRoles": "Display Last Roles", + "AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})", "AutoGMRotationStatusText": "AUTOMATIC GAME MODE ROTATION IS ENABLED!", "AutoGMRotationStatusText.NextGM": "Next", - "AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)", - "AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in {0} seconds", - "HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted", - "SubmergedRoomName.128": "Research", - "SubmergedRoomName.129": "Observatory", - "SubmergedRoomName.130": "Upper Central", - "SubmergedRoomName.131": "Upper Lobby", - "SubmergedRoomName.132": "Filtration", - "SubmergedRoomName.133": "Ballast", - "SubmergedRoomName.134": "Lower Central", - "SubmergedRoomName.135": "Lower Lobby", - "LobbyTimer": "Lobby closes in {0}m {1}s", - "ModLanguage": "Mod Language", - "UseGameLanguage": "Use Game Language", + "AutoHaunt": "Auto Haunt", + "AutoPlayAgain": "Auto Re-Enter Lobby after Game End", + "AutoStart": "Auto Start", + "AutoWarnStopWords": "Warning to those who write banned words", + "AvailableRoles": "Available Impostor-Teamed Role List to Choose From", + "AwkwardPotion": "Awkward Potion", + "Axe": "Axe", + "BKInProtect": "Currently immortal", + "BKOffsetKill": "Someone tried killing you", + "BKProtectOut": "Shield expired", + "BKSkillNotice": "Kill someone to enter immune status", + "BKSkillTimeRemain": "You're immune for {0}s", + "BMAE.Never": "Never", + "BMWSBP.Everyone": "Everyone", + "BMWSBP.Impostors": "<#ff1919>Impostors", + "BeRecruitedByGangster": "You have been recruited by the Gangster", + "BeRecruitedByJackal": "You have been recruited by the Jackal", + "BelongTo": "{0}'s alignment was {1}", + "Binoculars": "Binoculars", + "BittenByInfectious": "You were infected by the Infectious!", + "BountyCurrentTarget": "Current Target", + "BountyTargetChangeTime": "Time Until Target Swaps", + "BracketAddons": "Add Brackets To Add-ons", + "BribedByMerchant": "The Merchant bribed you, you can't kill him", + "ByBard": "By Bard", + "BypassShields": "Bypass Shields When Killing", + "CDPT": "Cooldown: {0}s", + "CKEO.AllCoven": "All <#7b3fbb>Coven Members", + "CKEO.SirenOnly": "<#7b3fbb>Siren Only", + "CL.All": "All", + "Cameras": "Cameras", + "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)", + "ChristmasGreeting": "Merry Christmas!", + "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.", + "CopyCrewVar": "Can copy evil variants of crew roles", + "CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members", + "CovenKillEntranced": "Coven members cannot kill Entranced players", + "CovenKnowSuperStarDead": "Coven know when the Super Star dies", + "CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}", + "CrewKillingRed": "Crewmate Killings can be red", + "DGRM.AfterTime": "Timer", + "DGRM.None": "None", + "DQNumOfKillsNeeded": "Minimum number of Kills required", + "DeactivationImmediately": "Immediately", + "DeactivationIsVisibleOFF": "OFF", + "DecreasedSpeed": "Decreased Speed", + "DeepLowLoad": "Prioritize Performance", + "Default": "No vote", + "DefaultRevertShapeshiftText": "Revert", + "DefaultShapeshiftText": "Shift", + "Delayed": "Delayed", + "DeleteTagSuccess": "<#00ffa5>✓ Successfully deleted {0}'s tag.", + "Detective": "Detective", + "DevouredName": "Devoured", + "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance", + "DoorLog": "Door Log", + "DoorLogAndBinoculars": "Door Log & Binoculars", + "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)", + "E2Kill": "Kill Target", + "ECMO.Coven": "<#7b3fbb>Coven", + "ECMO.Nothing": "Nothing", + "EKill": "Kill Button", + "EasterGreeting": "Happy Easter!", + "EatenByDevourer": "Your skin was eaten by the Devourer", + "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting", + "Ego-": "Ego-", + "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen", + "Engineer": "Engineer", + "EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key", + "EnterVentToWin": "Enter a Vent to Ignite!", + "EraseMethod": "Erase Method", + "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!", + "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.", + "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!", + "EstimatedGameLength": "Estimated Game Length", + "EvenAfterWinning": "Even After Satisfying Win Condition", + "EveryOneKnowSuperStar": "Everyone knows the Super Star", + "EveryoneDied": "Everyone died", + "EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles", + "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons", + "ExperimentalRoleIndicator": " EXPERIMENTAL", + "FPSGame": "FPS: ", + "FPSSetTo": "FPS Set To: {0}", + "FastBoot": "Quick Start Mode", + "ForExample": "Example Use", + "ForSpecifiedTime": "For Specified Time", + "ForceOwnLanguage": "Force mod to use your language if possible", + "ForceOwnLanguageRoleName": "Force role names in your language if possible", + "Forever": "Forever", + "ForgeSuccess": "<#00ffa5>✓ Successfully forged {1} as {2}.\\nYou have {0} ability uses left.", + "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player", + "GG": "GG! No more killers remain. <#8cffff>Crewmates win!", + "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!", + "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ", + "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!", + "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!", + "GitHub": "GitHub", + "GuardSpellTimes": "Amount of Cursed Shields", + "HHNumOfTargets": "Number of Targets", + "HNS.DangerMeter": "Show (Custom) Danger Meter", + "HNS.PlayersSeeRoles": "Players See Each Others' Roles", + "HackCD": "Hack Cooldown: {0}s", + "HalvedVision": "Halved Vision", + "HandcuffedByDeputy": "You were handcuffed!", + "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)", + "HasSidekick": "Has Sidekick", + "HauntedByEvilSpirit": "Haunted by an Evil Spirit", + "HideAndSeek": "HIDE AND SEEK", + "HideGameCodes": "Hide Game Code", + "HideResults": "Hide Results", + "HolidayGreeting": "Happy Holidays!", "Hungarian": "Hungarian", - "Polish": "Polish", + "IgnoreAfterAnyoneDied": "Ignore After First Death", + "IgnoreConditions": "Ignore Conditions", + "IgnoreCrewmates": "Ignore Crewmates", + "IgnoreImpostors": "Ignore Impostors", + "IgnoreNeutrals": "Ignore Neutrals", + "Immediately": "Immediately", + "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors", + "ImpKnowAlliesRole": "Impostors know the roles of other Impostors", + "ImpKnowSuperStarDead": "Impostors know when the Super Star dies", + "ImpKnowWhosMadmate": "Impostors know Madmates", + "ImpostorKillMadmate": "Impostors cannot kill Madmates", + "ImpostorVision": "Has Impostor Vision", + "ImpostorsSurviveBombs": "Impostors survive bombs", + "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.", + "IncreasedSpeed": "Increased Speed", + "IncreasedVision": "Increased Vision", "Indonesian": "Indonesian", + "InfectDelay": "Infect Delay", + "InfectRadius": "Infect Radius", + "Infected": "Infected", + "Infected-": "Infected ", + "Instant": "Instant", + "InvisibilityPotion": "Invisibility Potion", + "Invisible": "Invisible", + "IsGood": "{0} was a Crewmate", + "KillLog": "Kill Log", + "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map", + "KnowTargetRole": "Knows role of target", + "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as", + "LadderDeath": "Fall From Ladders", + "LadderDeathChance": "Fall To Death Chance", + "Lance": "Lance", + "LargerRoleTextSize": "Larger Role Text Size", + "Last-": "Last ", + "LastEndReason": "★ End Reason:", + "LastResult": "★ Match Results:", + "LobbyCode": "Lobby Code", + "LobbyMusic": "Lobby Music", + "LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.", + "LostAddonByCleanser": "All your Addons were removed by the {0}", + "LostRoleByEvilEraser": "You lost your role because of the Evil Eraser", + "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser", + "Mad-": "Mad ", + "MadmateHasImpostorVision": "Madmates Have Impostor Vision", + "MadmateInfo": "Help the Impostors", + "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.", + "MadmateKillImpostor": "Madmates cannot kill Impostors", + "MadmateKnowWhosImp": "Madmates know Impostors", + "MadmateKnowWhosMadmate": "Madmates know each other", + "ManipulatedKilled": "The player you manipulated has killed", + "MarkDone": "Position Marked", + "MarksCleared": "Marks cleared", + "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!", + "MisguessDeathReason": "'Misguess' Death Reason", + "NBareRed": "Nice Neutrals can be red", + "ND_SandStorm": "Sandstorm", + "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms", + "NEareRed": "Evil Neutrals can be red", + "NKWC.LastStanding": "Last One Standing", + "NKWC.XKills": "Kill X Players", + "NameDisplayAddons": "Display Add-Ons next to the role name", + "NeutralKnowSuperStarDead": "Neutrals know when the Super Star dies", + "NeutralNonKillingRoles": "<#ffff00>Non-Killing Roles", + "NeutralRoleWinTogether": "Neutrals win together", + "NeutralWinTogether": "All Neutrals win together", + "NeutralsKnowEachOther": "Neutrals know each other", + "NewUpdateAvailable": "New Update Available!\n{0}", + "NewYearGreeting": "Happy New Year!", + "NoGameEnd": "No Game End", + "NoInfoExists": "No Info Exists", + "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.", + "NoVenting": "Block Venting", + "Noisemaker": "Noisemaker", + "NoticeEveryone": "Notify everyone", + "NoticeMe": "Notify me", + "NukeRadius": "Nuke radius (12x is very large)", + "NullCD": "Ability Cooldown", + "NumOfRolesToKill": "Amount of Roles to Choose From", + "NumRolesListedForEachPlayer": "Number of roles listed for each player", + "OnDemolitionistDead": "You killed Demolitionist! Vent or die!", + "OnSuperStarDead": "Warning: Super Star death!", + "OtherRoles.Addons": "★ Add-Ons", + "OtherRoles.CrewmateRoles": "★ Crewmate Roles", + "OtherRoles.ImpostorRoles": "★ Impostor Roles", + "OtherRoles.NeutralRoles": "★ Neutral Roles", + "Outside": "Outside", "Persian": "Persian", - "NotAssigned": "-" + "PetToAssign": "Pet to Assign to Everyone", + "PetToWin": "Pet to Ignite!", + "Phantom": "Phantom", + "PingText": "Ping", + "PleaseStopBeingDumb": "<#dd00ff>The shield-animation does <#ff0000>NOT mean someone tried to kill you!\\n<#ffff00>Shield-animations are required to reset cooldows!", + "Polish": "Polish", + "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website", + "PotionInStore": "Potion in store", + "PressTabToNextPage": "Press Tab or Number for Next Page...", + "PrivateChat": "Enable Private Chat for Lovers", + "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>You've finished setting up every role! Would you like to continue with the quick setup dialog of add-ons?", + "Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?", + "Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?", + "Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?", + "Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?", + "ProtectingOver": "Shield expired", + "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim", + "QuickFix": "Quick Fix", + "QuickFixPotion": "Quick Fix Potion", + "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use", + "RNGHasSpoken": "RNG has spoken", + "RandomByDoor": "Random", + "RandomONImpRole": "Random Enabled Imp Role", + "RandomSpawn": "Random Spawns", + "RecruitedByDeathknight": "You've been recruited to the Undead faction!", + "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!", + "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.", + "RememberAddons": "Also Remember Add-ons", + "RememberedAmnesiac": "You failed to remember your role.", + "RememberedCoven": "You remembered you were a Coven member!", + "RememberedCrewmate": "You remembered you were a Crewmate!", + "RememberedFollower": "You remembered you were a Follower!", + "RememberedImpostor": "You remembered you were an Impostor!", + "RememberedMaverick": "You remembered you were a Maverick!", + "RememberedNeutralKiller": "You remembered you were a neutral killer!", + "RememberedPursuer": "You remembered you were a Pursuer!", + "RemovePetsAtDeadPlayers": "Remove pets from dead players", + "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost", + "ReportBodyAfterRemember": "After remembering a role by reporting, report the body", + "RequiresPetIndicator": " <#ffab1b>PET", + "ResetDoorsEveryTurns": "Reset All Doors After Meetings", + "Reverie": "Reverie", + "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!", + "RevivedByOccultist": "<#ffff00>You've been revived by the Occultist!\\nYou are now on the Impostor team.", + "RevivedByTimeMaster": "<#ffff00>You were revived during the rewind!", + "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision", + "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death", + "Scientist": "Scientist", + "SearchNoResult": "No results found", + "SeeMedic": "Medic", + "SeeMedicAndTarget": "Medic+Shielded", + "SeeNoone": "Nothing", + "SeeTarget": "Shielded", + "SendHashedPuidToUseLinkedAccount": "I have an EHR account linked to my discord account, send my hashed PUID to let discord users identify me", + "SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!", + "Shapeshifter": "Shapeshifter", + "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord", + "Shield": "Shield", + "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game", + "ShieldPotion": "Shield Potion", + "ShotBlank": "You shot a blank!", + "SightPotion": "Sight Potion", + "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:", + "Skip": "Skip", + "SnatchWin": "Snatches Win (Win With Winning Team if Off)", + "SnatchesWin": "Snatches victory", + "SomeSortOfProtection": "This player is shielded due to a role-specific action", + "SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die", + "SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive", + "SpectatorsList": "<#888888>The following {0}<#888888> players are spectating:", + "SpeedPotion": "Speed Potion", + "Speedrun": "SPEEDRUN", + "Speedrun_KillingPlayer": "<#ff1919>KILLING", + "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)", + "Standard": "Standard", + "StopAndGo": "STOP AND GO", + "StopAndGo_EventActive": "<#00ffff>[Event] {0} - {1}", + "StopAndGo_EventChance_VentAccess": "Chance of Vent Access", + "StopAndGo_EventFrequency": "Frequency of Events", + "StopAndGo_Event_VentAccess": "Vent Access", + "StopAndGo_PlayerLives": "Player Lives", + "Stored": "Stored", + "SubText.Bloodlust": "With a secret....", + "SubText.Coven": "Bewitch everyone with your team", + "SubText.Crewmate": "Find and exile the Impostors", + "SubText.GM": "Spectate the chaos!", + "SubText.HideAndSeek": "Hide from all <#ff1919>Seekers before the time limit ends", + "SubText.Impostor": "Sabotage and kill everyone", + "SubText.LovingCrewmate": "You are in love with {0}", + "SubText.LovingImpostor": "You're an <#ff1919>Impostor, but also in love with {0}", + "SubText.Madmate": "Help the Impostors", + "SubText.Neutral": "Work alone to achieve your victory", + "SuccessfulDuelsToWin": "Number of successful duels needed to win", + "SupportsPetIndicator": " <#00ff00>✓PET", + "SurvivalTime": "Survived {0}s", + "SurvivedTimePrefix": "Survived", + "SurvivedUntilTheEnd": "Until The End", + "SwapDead": "You cannot swap votes after you've died.", + "SwapNull": "No alive player with that ID", + "SwitchVanilla": "Switch Vanilla", + "Sword": "Sword", + "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras", + "TabGroup.Addons": "Add-Ons", + "TabGroup.CovenRoles": "Coven Roles", + "TabGroup.CrewmateRoles": "Crewmate Roles", + "TabGroup.ImpostorRoles": "Impostor Roles", + "TabGroup.NeutralRoles": "Neutral Roles", + "TabGroup.OtherRoles": "Ghost Roles", + "TabInfo.Addons": "Settings for Add-ons", + "TabInfo.CrewmateRoles": "Settings for Crewmate roles", + "TabInfo.ImpostorRoles": "Settings for Impostor roles", + "TabInfo.NeutralRoles": "Settings for Neutral roles", + "TabInfo.OtherRoles": "Settings for Ghost roles", + "Target": "Target", + "TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded", + "TargetErasedInRound": "Target's role will be erased after next meeting", + "TargetKnowsLawyer": "Target knows their Lawyer", + "TeleportPotion": "Teleport Potion", + "TeleportedByTransporter": "Swapping places with: {0}", + "TeleportedByTwister": "Swapping places with: {0}", + "TeleportedInRndVentByDisperser": "Everyone was teleported to vents", + "Temp.Blank": "", + "TextBelowVersionText": "", + "TimeDecreased": "Time was decreased by {0}s", + "TimeLeft": "Time Left", + "Tracker": "Tracker", + "TrackerDelay": "Track Delay", + "TrapConsecutiveBodies": "Trap Consecutive Bodies", + "TrapOnlyWorksOnTheBodyTrapster": "Trap only works on Trapster's body", + "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!", + "TriggerDouble": "Double Click", + "TriggerKill": "Kill", + "TriggerVanish": "Vanish", + "TriggerVent": "Vent", + "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)", + "TryFixStuttering": "Try to Fix Stuttering", + "TypeAddon": "Add-ons", + "TypeCoven": "Coven", + "TypeCrewmate": "Crewmates", + "TypeImpostor": "Impostors", + "TypeNeutral": "Neutrals", + "UIScaleFactor": "Button UI Scale Factor", + "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen", + "UnlockFPS": "Unlock FPS", + "UnreportableBody": "This body is unreportable due to a role-specific action", + "UntilNextReveal": "Until Next Reveal", + "Untouched": "Global Setting Decides", + "UseGameLanguage": "Use Game Language", + "UseLegacyVersion": "Use Legacy Version", + "UsePets": "Use Pet button instead of Vent/Shapeshift", + "UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger", + "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)", + "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!", + "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision", + "Viper": "Viper", + "ViperDissolveTime": "Body Dissolve Time", + "WMRadius": "Axe Mode Death Radius", + "WMShieldAlreadyUsed": "Your shield was already used", + "WWCD": "Cooldown: {0}s", + "WWRampageCD": "Rampage Cooldown", + "WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing", + "WWRampageDur": "Rampage Duration", + "WWRampageOut": "You're no longer Rampaging", + "WWRampaging": "Rampaging", + "WaitFor1Kill": "Suicide Timer starts after First Kill", + "Website": "Website", + "WhackAMole": "Whack-A-Mole", + "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)", + "YinYangCD": "Yin Yang Cooldown", + "YouAreHostSuffix": "YOU!", + "YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon! This grants you the ability to kill normally, and other abilities based on your role.", + "YouUnmuted": "{0} has unmuted you.", + "ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top", + "ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom", + "killAttacker": "On Kill Attempt, Kill The Attacker", + "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.", + "turnOff": "Off", + "turnOn": "On", + "updateButton": "Update", + "updateInProgress": "Updating...", + "updateManually": "Update failed.\\nPlease Update Manually.", + "updatePleaseWait": "Please Wait...", + "updateRestart": "Update Finished!\\nPlease restart the game.", + "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.", + "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist", + "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken", + "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists", + "NoPetActionMsg1": "You just ate a cookie", + "NoPetActionMsg2": "You look around", + "NoPetActionMsg3": "You start wondering whether you are sus or not", + "NoPetActionMsg4": "You practice your detective stare.", + "NoPetActionMsg5": "You contemplate the meaning of life for a moment.", + "NoPetActionMsg6": "You try to teach your pet the art of stealth.", + "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.", + "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.", + "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.", + "NoPetActionMsg10": "You practice your emergency venting technique, just in case.", + "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.", + "NoPetActionMsg12": "You start a one-person conga line around the reactor.", + "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.", + "NoPetActionMsgImp1": "You are an Impostor, but you probably know that", + "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.", + "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.", + "NoPetActionMsgNeutral2": "You question yourself how did you get here" }