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Optimization (Part 1?) (#589)
* Well lets try check this * Some changes * Change * Well * Change ControllerManager.Update * Nothing * Optimaze more? * Fix error build * Fix win check * Change * Fix * Optimaze some roles in OnCheckPlayerPosition * More optimaze * Full optimaze roles in OnGlobalFixedUpdate * Optimaze some add-ons * ProgressText * Change * Optimaze NameNotifyManager * Optimaze NotifyRoles and some roles * Move the displayed version * Some changes * Optimaze OnFixedUpdate in some roles * Fix bugs * Optimaze IsActive & V4 version * Optimaze MapRoom.DoorsUpdate * Cache TryCatch in IsActive * Change * Fix * More optimze TaskPanelBehaviour * Cache GetRoleColor & ColorString & AllStringNames & Change RemoveHtmlTags * Cache TryCast VentilationSystem & ICriticalSabotage & IUsable and more optimaze * Fix CountAlivePlayers * Fix exceptios * Replace some CachedAllPlayerControls to EnumeratePlayerControls * Replace some CachedAlivePlayerControls to EnumerateAlivePlayerControls * Fixes * Fix modded clients * Fix errors * Fix again * Optimaze & add null check * Fix crash in Starlight * Use only Main.PluginVersion in LobbySharingAPI * Optimaze code in FixedUpdate * Fix * Optimize GetProgressText for Roles * Some changes in Translations * Cache Enum.GetValues and StringBuilder * Changes * CustomRole.ColoredTextByRole() * Optimaze Lobby & Meeting * ColorStringPrefix => ColorPrefix * Add null check * Remove * Fixes & optimaze * Fixes * Changes * Fix * Fix * Fix * Remove * Fix * Change * Revert
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@@ -86,10 +86,10 @@ static class CoShowIntroPatch
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yield return CoBegin(Object.Instantiate(__instance.IntroPrefab, __instance.transform));
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PlayerControl.LocalPlayer.SetKillTimer(10f);
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(ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>()).SetInitialSabotageCooldown();
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ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>().SetInitialSabotageCooldown();
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if (ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Doors, out ISystemType systemType) && systemType.TryCast<IDoorSystem>() != null)
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(systemType.CastFast<IDoorSystem>()).SetInitialSabotageCooldown();
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systemType.CastFast<IDoorSystem>().SetInitialSabotageCooldown();
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yield return ShipStatus.Instance.PrespawnStep();
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PlayerControl.LocalPlayer.AdjustLighting();
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@@ -477,7 +477,7 @@ internal static class BeginCrewmatePatch
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{
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teamToDisplay = new();
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foreach (PlayerControl pc in Main.EnumeratePlayerControls())
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foreach (PlayerControl pc in Main.CachedAllPlayerControls())
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{
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if (pc.Is(Team.Coven))
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teamToDisplay.Add(pc);
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@@ -500,7 +500,7 @@ internal static class BeginCrewmatePatch
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{
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teamToDisplay = new();
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foreach (PlayerControl pc in Main.EnumeratePlayerControls())
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foreach (PlayerControl pc in Main.CachedAllPlayerControls())
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{
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if (CustomTeamManager.AreInSameCustomTeam(pc.PlayerId, PlayerControl.LocalPlayer.PlayerId))
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teamToDisplay.Add(pc);
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@@ -512,7 +512,7 @@ internal static class BeginCrewmatePatch
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{
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teamToDisplay = new();
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foreach (PlayerControl pc in Main.EnumeratePlayerControls())
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foreach (PlayerControl pc in Main.CachedAllPlayerControls())
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{
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if (FreeForAll.PlayerTeams.TryGetValue(pc.PlayerId, out int team) && team == ffaTeam)
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teamToDisplay.Add(pc);
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@@ -862,7 +862,7 @@ internal static class BeginCrewmatePatch
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__instance.ImpostorText.gameObject.SetActive(team.RoleRevealScreenSubtitle != "*");
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__instance.ImpostorText.text = team.RoleRevealScreenSubtitle;
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foreach (PlayerControl pc in Main.EnumeratePlayerControls())
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foreach (PlayerControl pc in Main.CachedAllPlayerControls())
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{
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if (CustomTeamManager.AreInSameCustomTeam(pc.PlayerId, PlayerControl.LocalPlayer.PlayerId))
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teamToDisplay.Add(pc);
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@@ -1047,7 +1047,7 @@ internal static class BeginImpostorPatch
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if (PlayerControl.LocalPlayer.IsImpostor() && Options.ImpKnowWhosMadmate.GetBool())
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{
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foreach (var pc in Main.EnumeratePlayerControls())
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foreach (var pc in Main.CachedAllPlayerControls())
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{
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if (pc.IsMadmate() && !pc.AmOwner)
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yourTeam.Add(pc);
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@@ -1061,7 +1061,7 @@ internal static class BeginImpostorPatch
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if (Options.MadmateKnowWhosImp.GetBool())
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{
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foreach (var pc in Main.EnumeratePlayerControls())
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foreach (var pc in Main.CachedAllPlayerControls())
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{
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if (pc.IsImpostor() && !pc.AmOwner)
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yourTeam.Add(pc);
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@@ -1070,7 +1070,7 @@ internal static class BeginImpostorPatch
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if (Options.MadmateKnowWhosMadmate.GetBool())
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{
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foreach (var pc in Main.EnumeratePlayerControls())
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foreach (var pc in Main.CachedAllPlayerControls())
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{
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if (pc.IsMadmate() && !pc.AmOwner)
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yourTeam.Add(pc);
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@@ -1131,8 +1131,8 @@ internal static class IntroCutsceneDestroyPatch
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PreventKill = true;
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LateTask.New(() => PreventKill = false, 10f, "PreventKillReset");
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var apc = Main.AllPlayerControls;
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var apc = Main.AllPlayerControlsToList;
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// Set roleAssigned as false for overriding roles for modded players
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// for vanilla clients we use "Data.Disconnected"
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apc.Do(x => x.roleAssigned = false);
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@@ -1141,7 +1141,7 @@ internal static class IntroCutsceneDestroyPatch
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{
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LateTask.New(() => apc.DoIf(x => x && ((x.AmOwner && Main.GM.Value) || ChatCommands.Spectators.Contains(x.PlayerId)), x => x.RpcSetCustomRole(CustomRoles.GM)), 8f);
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var aapc = Main.AllAlivePlayerControls;
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var aapc = Main.AllAlivePlayerControlsToList;
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Utils.NumSnapToCallsThisRound = aapc.Count;
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@@ -1179,7 +1179,7 @@ internal static class IntroCutsceneDestroyPatch
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case CustomGameMode.HideAndSeek when CustomHnS.Chat:
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case CustomGameMode.NaturalDisasters when NaturalDisasters.Chat:
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case CustomGameMode.Standard when Options.ChatDuringGame.GetBool():
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LateTask.New(() => Main.AllAlivePlayerControls.SetChatVisible(true), 4f);
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LateTask.New(() => Main.AllAlivePlayerControlsToList.SetChatVisible(true), 4f);
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break;
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}
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