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Optimization (Part 1?) (#589)
* Well lets try check this * Some changes * Change * Well * Change ControllerManager.Update * Nothing * Optimaze more? * Fix error build * Fix win check * Change * Fix * Optimaze some roles in OnCheckPlayerPosition * More optimaze * Full optimaze roles in OnGlobalFixedUpdate * Optimaze some add-ons * ProgressText * Change * Optimaze NameNotifyManager * Optimaze NotifyRoles and some roles * Move the displayed version * Some changes * Optimaze OnFixedUpdate in some roles * Fix bugs * Optimaze IsActive & V4 version * Optimaze MapRoom.DoorsUpdate * Cache TryCatch in IsActive * Change * Fix * More optimze TaskPanelBehaviour * Cache GetRoleColor & ColorString & AllStringNames & Change RemoveHtmlTags * Cache TryCast VentilationSystem & ICriticalSabotage & IUsable and more optimaze * Fix CountAlivePlayers * Fix exceptios * Replace some CachedAllPlayerControls to EnumeratePlayerControls * Replace some CachedAlivePlayerControls to EnumerateAlivePlayerControls * Fixes * Fix modded clients * Fix errors * Fix again * Optimaze & add null check * Fix crash in Starlight * Use only Main.PluginVersion in LobbySharingAPI * Optimaze code in FixedUpdate * Fix * Optimize GetProgressText for Roles * Some changes in Translations * Cache Enum.GetValues and StringBuilder * Changes * CustomRole.ColoredTextByRole() * Optimaze Lobby & Meeting * ColorStringPrefix => ColorPrefix * Add null check * Remove * Fixes & optimaze * Fixes * Changes * Fix * Fix * Fix * Remove * Fix * Change * Revert
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@@ -72,4 +72,25 @@ public static class Il2CppCastHelper
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Cast = lambda.Compile();
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}
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}
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public static bool TryCastFast<T>(this Il2CppObjectBase obj, out T casted) where T : Il2CppObjectBase
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{
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if (obj is T t)
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{
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casted = t;
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return true;
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}
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if (obj == null)
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{
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casted = null;
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return false;
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}
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casted = OperatingSystem.IsAndroid()
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? obj.Cast<T>()
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: obj.Pointer.CastFast<T>();
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return casted != null;
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}
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}
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