diff --git a/Resources/Lang/hr_HR.json b/Resources/Lang/hr_HR.json
new file mode 100644
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@@ -0,0 +1,10740 @@
+{
+ "LanguageID": "0",
+ "HostText": "EHR - Host",
+ "HostColor": "#00ffa5",
+ "HostIconInMeeting": "HOST: {0}",
+ "Icon": " | ",
+ "IconColor": "#00a5ff",
+ "NameColor": "#00ffff",
+ "EHRVisitorCount": "To date EHR has been used {1} times~",
+ "ThankYouForUsingEHR": "Thank you for using EHR!",
+ "GLHF": "Good Luck & Have Fun!",
+ "GameOver": "Game Over",
+ "Win": " Wins!",
+ "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>SYSTEM MESSAGE <#00ffa5>∞",
+ "MessageFromTheHost": "★[ Host message ]★",
+ "MessageFromDev": "★[ Developer ]★",
+ "MessageFromGurge44": "★[ Gurge44 ]★",
+ "MessageFromKPD": "★[ KARPED1EM ]★",
+ "MessageFromSponsor": "★[ Sponsor ]★",
+ "MessageFromEAC": "★[ EAC ]★",
+ "SayTitle": "★[ Moderator message ]★",
+ "announcementUpdate": "Update v{0}\\n{1}",
+ "announcementChangelog": "ChangeLogs v{0}\\n{1}",
+ "Server": "<#00ffa5>Server: ",
+ "VersionMismatch": "{0} has a different version of the mod installed",
+ "ModMismatch": "{0} has a different mod installed that isn't compatible with EHR <#ffff00>⚠",
+ "PrivacyPolicy": "Have you read and agree to the Privacy Policy and Code Of Conduct available on the mod's official GitHub repository?\\nYou must accept them to continue.",
+ "Yes": "Yes",
+ "No": "No",
+ "None": "None",
+ "Nothing": "None",
+ "Cancel": "Cancel",
+ "Back": "Back",
+ "NextPage": "Next Page",
+ "PreviousPage": "Previous Page",
+ "On": "Always",
+ "Off": "OFF",
+ "Disabled": "Disabled",
+ "Settings": "Settings",
+ "EHROptions": "EHR Options",
+ "RoleOptions": "Role Options",
+ "ModeOptions": "Mode Options",
+ "Preset": "Preset",
+ "Preset_1": "Preset 1",
+ "Preset_2": "Preset 2",
+ "Preset_3": "Preset 3",
+ "Preset_4": "Preset 4",
+ "Preset_5": "Preset 5",
+ "Preset_6": "Preset 6",
+ "Preset_7": "Preset 7",
+ "Preset_8": "Preset 8",
+ "Preset_9": "Preset 9",
+ "Preset_10": "Preset 10",
+ "Preset_11": "Preset 11",
+ "Preset_12": "Preset 12",
+ "Preset_13": "Preset 13",
+ "Preset_14": "Preset 14",
+ "Preset_15": "Preset 15",
+ "Preset_16": "Preset 16",
+ "Preset_17": "Preset 17",
+ "Preset_18": "Preset 18",
+ "Preset_19": "Preset 19",
+ "Preset_20": "Preset 20",
+ "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10! Switch game modes using the arrow button above this message!",
+ "Alignments": "Alignments",
+ "Neutral": "Neutral",
+ "Coven": "Coven",
+ "Madmate": "Madmate",
+ "TeamCrewmate": "Crewmate",
+ "TeamImpostor": "Impostor",
+ "TeamNeutral": "Neutral",
+ "TeamCoven": "Coven",
+ "TeamMadmate": "Madmate",
+ "CrewmateSub": "Find and exile the Impostors",
+ "ImpostorSub": "Sabotage and kill everyone",
+ "NeutralSub": "Work alone to achieve your victory",
+ "CovenSub": "Bewitch everyone with your team",
+ "MadmateSub": "Help the Impostors",
+ "YouAreCrewmate": "TEAM: Crewmates",
+ "YouAreImpostor": "TEAM: Impostors",
+ "YouAreNeutral": "ALIGNMENT: Neutral",
+ "YouAreCoven": "TEAM: Coven",
+ "YouAreMadmate": "You are in the Impostor team",
+ "Alive": "Alive",
+ "Dead": "DEAD",
+ "Kill": "Kill",
+ "Vent": "Vent",
+ "Report": "Report",
+ "Shapeshift": "Shapeshift",
+ "Vanish": "Vanish",
+ "Cooldown": "Cooldown",
+ "Speed": "Speed",
+ "Vision": "Vision",
+ "In%team%": "(Team %team%)",
+ "RoleHistoryText": "Role History:",
+ "RoleInfo": "Role Info",
+ "RoleOff": "OFF",
+ "RoleOffNoColor": "Disabled",
+ "RoleOn": "ALWAYS",
+ "RoleOnNoColor": "Always",
+ "RoleRate": "ON",
+ "RoleRateNoColor": "Random",
+ "RoleSelected": "{0}'s role in the next game will be {1}",
+ "RoleSummaryText": "Role Summary:",
+ "Roles": "Roles",
+ "Prefix.Aide": "Aide",
+ "Prefix.Absorber": "Absorber",
+ "Prefix.Allergic": "Allergic",
+ "Prefix.Anchor": "Anchor",
+ "Prefix.AntiTP": "Anti-TP",
+ "Prefix.Antidote": "Antidote",
+ "Prefix.Asthmatic": "Asthmatic",
+ "Prefix.Autopsy": "Autopsy",
+ "Prefix.Avenger": "Avenger",
+ "Prefix.Bait": "Bait",
+ "Prefix.BananaMan": "Banana",
+ "Prefix.Beartrap": "Beartrap",
+ "Prefix.Bewilder": "Bewilder",
+ "Prefix.Blessed": "Blessed",
+ "Prefix.Blind": "Blind",
+ "Prefix.Blocked": "Blocked",
+ "Prefix.Bloodlust": "Bloodlust",
+ "Prefix.Bloodmoon": "Bloodmoon",
+ "Prefix.Busy": "Busy",
+ "Prefix.Circumvent": "Circumvent",
+ "Prefix.Cleansed": "Cleansed",
+ "Prefix.Clumsy": "Clumsy",
+ "Prefix.Committed": "Committed",
+ "Prefix.Compelled": "Compelled",
+ "Prefix.Composter": "Composter",
+ "Prefix.Concealer": "Concealer",
+ "Prefix.Constricted": "Constricted",
+ "Prefix.Damocles": "Damocles",
+ "Prefix.Deadlined": "Deadlined",
+ "Prefix.DeadlyQuota": "Deadly Quota",
+ "Prefix.Disco": "Disco",
+ "Prefix.Diseased": "Diseased",
+ "Prefix.Disregarded": "Disregarded",
+ "Prefix.Dizzy": "Dizzy",
+ "Prefix.DoubleShot": "Double Shot",
+ "Prefix.Dynamo": "Dynamo",
+ "Prefix.Egoist": "Egoist",
+ "Prefix.Energetic": "Energetic",
+ "Prefix.Entombed": "Entombed",
+ "Prefix.EvilSpirit": "Evil Spirit",
+ "Prefix.Examiner": "Examiner",
+ "Prefix.Facilitator": "Facilitator",
+ "Prefix.Finder": "Finder",
+ "Prefix.Flash": "Flash",
+ "Prefix.Fool": "Fool",
+ "Prefix.Fragile": "Fragile",
+ "Prefix.GA": "Guardian Angel",
+ "Prefix.Giant": "Giant",
+ "Prefix.Glow": "Glow",
+ "Prefix.Gravestone": "Gravestone",
+ "Prefix.Guesser": "Guesser",
+ "Prefix.Haste": "Haste",
+ "Prefix.Haunter": "Haunter",
+ "Prefix.Hidden": "Hidden",
+ "Prefix.Insane": "Insane",
+ "Prefix.Introvert": "Introvert",
+ "Prefix.Knighted": "Knighted",
+ "Prefix.Lazy": "Lazy",
+ "Prefix.Listener": "Listener",
+ "Prefix.Looter": "Looter",
+ "Prefix.Loyal": "Loyal",
+ "Prefix.Lucky": "Lucky",
+ "Prefix.Magnet": "Magnet",
+ "Prefix.Mare": "Mare",
+ "Prefix.MeetingAngel": "Meeting Angel",
+ "Prefix.Messenger": "Messenger",
+ "Prefix.Mimic": "Mimic",
+ "Prefix.Minion": "Minion",
+ "Prefix.Mischievous": "Mischievous",
+ "Prefix.Necroview": "Necroview",
+ "Prefix.Nimble": "Nimble",
+ "Prefix.Noisy": "Noisy",
+ "Prefix.Oblivious": "Oblivious",
+ "Prefix.Onbound": "Onbound",
+ "Prefix.Phantasm": "Phantasm",
+ "Prefix.Physicist": "Physicist",
+ "Prefix.Rascal": "Rascal",
+ "Prefix.Reach": "Reach",
+ "Prefix.Reroll": "Reroll",
+ "Prefix.Rookie": "Rookie",
+ "Prefix.Schizophrenic": "Schizophrenic",
+ "Prefix.Seer": "Seer",
+ "Prefix.Shade": "Shade",
+ "Prefix.Shy": "Shy",
+ "Prefix.Sleep": "Sleeping",
+ "Prefix.Sleuth": "Sleuth",
+ "Prefix.Sonar": "Sonar",
+ "Prefix.Spurt": "Spurt",
+ "Prefix.Stained": "Stained",
+ "Prefix.Stealer": "Stealer",
+ "Prefix.Stressed": "Stressed",
+ "Prefix.Sunglasses": "Sunglasses",
+ "Prefix.Swift": "Swift",
+ "Prefix.Talkative": "Talkative",
+ "Prefix.TaskMaster": "Task Master",
+ "Prefix.Taskcounter": "Taskcounter",
+ "Prefix.Tiebreaker": "Tiebreaker",
+ "Prefix.Tired": "Tired",
+ "Prefix.Torch": "Torch",
+ "Prefix.Trainee": "Trainee",
+ "Prefix.Truant": "Truant",
+ "Prefix.Unbound": "Unbound",
+ "Prefix.Undead": "Undead",
+ "Prefix.Underdog": "Underdog",
+ "Prefix.Unlucky": "Unlucky",
+ "Prefix.Urgent": "Urgent",
+ "Prefix.Venom": "Venom",
+ "Prefix.Warden": "Warden",
+ "Prefix.Watcher": "Watcher",
+ "Prefix.Workhorse": "Workhorse",
+ "Prefix.Youtuber": "YouTuber",
+ "AddonListTitle": "Your Add-ons:",
+ "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:",
+ "AnagramTitle": "<#888888>➡ ANAGRAM ⬅",
+ "BaitAliveTitle": "★[ Message about Bait ]★",
+ "CleanserTitle": "CLEANSER",
+ "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]",
+ "EraserEraseMsgTitle": "★[ Eraser ]★",
+ "EveryoneReadyTitle": "<#00ff00>Everyone is ready!",
+ "ForensicNoticeTitle": "★[ Message for the Forensic ]★",
+ "FortuneTellerCheckMsgTitle": "★[ Crystal Ball ]★",
+ "FortuneTellerTitle": "EHR family",
+ "GodAliveTitle": "★[ Message about God ]★",
+ "GuessKillTitle": "★[ Message about Guessing ]★",
+ "HWhisperTitle": "<#ff0000>The Host ({0}) whispers a <#00ffff>help to you:",
+ "InspectorCheckTitle": "[ ★ Message from Inspector ★ ]",
+ "JailTalkTitle": "JAIL",
+ "JailorTitle": "Jailor Message",
+ "JournalistNotesTitle": "<#fcba03>Journalist's Notes",
+ "MediumTitle": "[★ Voice of the Underworld ★]",
+ "MeetingManagerMessageTitle": "★ Meeting Management ★",
+ "MenuTitle.CrewAdvancedGameEndChecking": "Advanced Game End Checking",
+ "MenuTitle.Settings": "★ Settings ★",
+ "MenuTitle.TaskSettings": "★ Task Management ★",
+ "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ ATTENTION! <#ffa500>⚠",
+ "MessengerTitle": "<#ff0000>Message from {0}",
+ "MimicMsgTitle": "★[ Mimic ]★",
+ "MorticianCheckTitle": "[★ Corpse Examination ★]",
+ "MurderKillTitle": "[★ Wicked Court ★]",
+ "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠",
+ "NemesisRevengeTitle": "★[ NEWS ]★",
+ "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:",
+ "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]",
+ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:",
+ "ReadyCheckTitle": "<#ffff00>★ Ready Check ★",
+ "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
+ "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
+ "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
+ "SilencerKillTitle": "WARNING",
+ "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠",
+ "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]",
+ "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]",
+ "SuperStarNewsTitle": "★[ Urgent news ]★",
+ "TrackerTitle": "★[ Track Reading ]★",
+ "TrialKillTitle": "[★ Court ★]",
+ "VirusNoticeTitle": "[ Infected Corpse! ]",
+ "VotedToStart.Title": "<#00a5ff>{0} voted to start the game using <#00ffff>/vs!",
+ "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) whispers to you:",
+ "WinsCountTitle": "Number of wins in this game mode",
+ "XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅",
+ "YouCanGuessTitle": "<#00ffff>You can Guess!",
+ "Addict": "Addict",
+ "AddictInfo": "Vent to become invulnerable, or you'll die",
+ "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.",
+ "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility",
+ "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time",
+ "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble",
+ "AddictVentButtonText": "Get Fix",
+ "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!",
+ "Adrenaline": "Adrenaline",
+ "AdrenalineInfo": "Be Fast Enough to Avoid Kills",
+ "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not be able to call emergency meetings during the timer.",
+ "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer",
+ "Adrenaline.MaxSurvives": "Maximum Survives",
+ "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack",
+ "Adrenaline.SpeedDuringTimer": "Speed During the Timer",
+ "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!",
+ "Adrenaline.Time": "Time for a Meeting to Start",
+ "AdrenalineCannotCallEmergencyMeeting": "As the <#ffff00>Adrenaline, you cannot call emergency meetings currently",
+ "Adventurer": "Adventurer",
+ "AdventurerInfo": "Collect Resources to Perform Actions",
+ "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.",
+ "AdventurerFound": "Found Resource: {0}",
+ "AdventurerGun.Gun": "Gun",
+ "AdventurerGun.Lantern": "Lantern",
+ "AdventurerGun.Portal": "Portal",
+ "AdventurerGun.Prediction": "Prediction",
+ "AdventurerGun.Proxy": "Proxy",
+ "AdventurerGun.RNG": "RNG",
+ "AdventurerGun.Shield": "Shield",
+ "AdventurerGun.Wrench": "Wrench",
+ "AdventurerIncreasedVisionDuration": "Increased Vision Duration",
+ "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
+ "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu",
+ "AdventurerWeaponCrafted": "Crafted Weapon: {0}",
+ "AdventurerWeaponDescription.Gun": "Kill the next player you go near",
+ "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time",
+ "AdventurerWeaponDescription.Portal": "Swaps you with a random player",
+ "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role",
+ "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting",
+ "AdventurerWeaponDescription.RNG": "Makes a random weapon",
+ "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield",
+ "AdventurerWeaponDescription.Wrench": "Clears the current sabotage",
+ "AdventurerWeaponEnabled.Gun": "Gun Enabled",
+ "AdventurerWeaponEnabled.Lantern": "Lantern Enabled",
+ "AdventurerWeaponEnabled.Portal": "Portal Enabled",
+ "AdventurerWeaponEnabled.Prediction": "Prediction Enabled",
+ "AdventurerWeaponEnabled.Proxy": "Proxy Enabled",
+ "AdventurerWeaponEnabled.RNG": "RNG Enabled",
+ "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled",
+ "AdventurerWeaponEnabled.Wrench": "Wrench Enabled",
+ "Aid": "Aid",
+ "AidInfo": "Protect players temporarily",
+ "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.",
+ "AidCD": "Shield Cooldown",
+ "AidCounterSelf": "<#00ffa5>You're shielded for {0}s",
+ "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s",
+ "AidDur": "Shield Duration",
+ "AidTargetKnowsAboutShield": "Targets Know They're Shielded",
+ "Alchemist": "Alchemist",
+ "AlchemistInfo": "Make potions by completing tasks",
+ "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
+ "AlchemistAbilityCooldown": "Ability Cooldown",
+ "AlchemistGotInvisPotion": "Potion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting",
+ "AlchemistGotQFPotion": "Potion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically",
+ "AlchemistGotShieldPotion": "Potion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting",
+ "AlchemistGotSightPotion": "Potion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting",
+ "AlchemistGotSpeedPotion": "Potion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting",
+ "AlchemistGotSuicidePotion": "Awkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting",
+ "AlchemistGotTPPotion": "Potion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting",
+ "AlchemistHasSpeed": "Speed Potion active",
+ "AlchemistHasVision": "Sight Potion active",
+ "AlchemistInvisDur": "Invisibility Potion Duration",
+ "AlchemistNoPotion": "You don't have any potions ready to drink",
+ "AlchemistShieldDur": "Shield Potion Duration",
+ "AlchemistShieldOut": "Shield Potion effect expired",
+ "AlchemistShielded": "Shield Potion active",
+ "AlchemistSpeed": "Speed During Speed Potion",
+ "AlchemistSpeedDur": "Speed Potion Duration",
+ "AlchemistSpeedOut": "Speed Potion effect expired",
+ "AlchemistVentButtonText": "Drink",
+ "AlchemistVision": "Vision During Sight Potion",
+ "AlchemistVisionDur": "Sight Potion Duration",
+ "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion",
+ "AlchemistVisionOut": "Vision Potion effect expired",
+ "Altruist": "Altruist",
+ "AltruistInfo": "Revive Dead Players",
+ "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.",
+ "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body",
+ "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival",
+ "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player",
+ "Altruist.ReviveTime": "Revive Time",
+ "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!",
+ "AltruistReportMode": "Report",
+ "AltruistReviveMode": "Revive",
+ "AltruistSuffix": "<#00ffa5>Mode: {0}",
+ "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s",
+ "Analyst": "Analyst",
+ "AnalystInfo": "Analyze Players to Get Information",
+ "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see the information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!",
+ "Ankylosaurus": "Ankylosaurus",
+ "AnkylosaurusInfo": "You're an Ankylosaurus.... I guess",
+ "AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.",
+ "Ankylosaurus.Lives": "Maximum Lives",
+ "Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus Speed",
+ "Astral": "Astral",
+ "AstralInfo": "Become a Ghost Temporarily",
+ "AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.",
+ "AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s",
+ "Autocrat": "Autocrat",
+ "AutocratInfo": "TP nearest player to you by doing a task",
+ "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.",
+ "Bane": "Bane",
+ "BaneInfo": "Erase your killer's role",
+ "BaneInfoLong": "(Crewmates):\\nAs the Bane, the player who kills you will lose all of their abilities and become a basic role.\\n\\nThat is:\\n- Regular impostor for impostors\\n- Regular crewmate for crewmates\\n- Coven Member for coven members\\n- Amnesiac for neutrals",
+ "Battery": "Battery",
+ "BatteryInfo": "Prevent Lights Sabotages",
+ "BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer",
+ "BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive",
+ "Beacon": "Beacon",
+ "BeaconInfo": "Increase Nearby Players' Vision During Lights",
+ "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.",
+ "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage",
+ "Benefactor": "Benefactor",
+ "BenefactorInfo": "Mark Tasks as a Source of a Shield",
+ "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.",
+ "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!",
+ "BenefactorTaskMarked": "Task marked",
+ "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round",
+ "Bestower": "Bestower",
+ "BestowerInfo": "Give Ability Uses",
+ "BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.",
+ "Bestower.GivenUses": "Given Uses (to other players)",
+ "Bodyguard": "Bodyguard",
+ "BodyguardInfo": "Prevent nearby kills",
+ "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.",
+ "BodyguardKillsKiller": "Bodyguard kills murderer",
+ "BodyguardProtectRadius": "Protect Radius",
+ "BodyguardProtected": "The Bodyguard protected your target and died for them",
+ "CameraMan": "Camera Man",
+ "CameraManInfo": "View Cameras anytime",
+ "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.",
+ "Captain": "Captain",
+ "CaptainInfo": "Track Players' Movements",
+ "CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.",
+ "Captain.Suffix": "Players in the same room as you:\\n{0}",
+ "Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}",
+ "Car": "Car",
+ "CarInfo": "Drive around the map",
+ "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.",
+ "Car.PropelDistance": "Propel Distance",
+ "Carrier": "Carrier",
+ "CarrierInfo": "Carry Players to Locations",
+ "CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.",
+ "Carrier.TargetNotify": "You were carried to a new location!",
+ "Catcher": "Catcher",
+ "CatcherInfo": "Catch Players' Roles",
+ "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.",
+ "Catcher.CatchRange": "Trap Catch Range",
+ "Catcher.CaughtRoles": "Roles caught in your traps:\\n",
+ "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info",
+ "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.",
+ "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s",
+ "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)",
+ "Catcher.TrapPlaced": "Trap placed",
+ "Chameleon": "Chameleon",
+ "ChameleonInfo": "Vent/Pet to disguise into your surroundings",
+ "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.",
+ "ChameleonCanVent": "Vent to disguise",
+ "ChameleonCooldown": "Disguise Cooldown",
+ "ChameleonDisguise": "Disguise",
+ "ChameleonDuration": "Disguise Duration",
+ "ChameleonInvisCooldownRemain": "Cooldown: {0}s",
+ "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed",
+ "ChameleonInvisState": "You are disguising!",
+ "ChameleonInvisStateCountdown": "Invisibility expires in {0}s",
+ "ChameleonInvisStateOut": "Your disguise ended",
+ "ChameleonRevertDisguise": "Expose",
+ "Chef": "Chef",
+ "ChefInfo": "Cook Delicious Meals for Everyone",
+ "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.",
+ "Chef.ET.NearestPlayer": "Nearest Player",
+ "Chef.ET.RandomPlayer": "Random Player",
+ "Chef.EventTarget": "Effect Applies to",
+ "Chef.RottenTime": "Time to Spit Out Rotten Food",
+ "Chef.SpitOutTime": "Frozen & Blind Time",
+ "ChefBoost.Shield": "a shield",
+ "ChefBoost.Speed": "increased speed",
+ "ChefBoost.TP": "a visit to this player",
+ "ChefBoost.TPToVent": "a visit to this vent",
+ "ChefBoost.Vision": "increased vision",
+ "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s",
+ "ChefFood.0": "Ice Cream",
+ "ChefFood.1": "Milk Tea",
+ "ChefFood.2": "Chocolate",
+ "ChefFood.3": "Cake",
+ "ChefFood.4": "Donut",
+ "ChefFood.5": "Coke",
+ "ChefFood.6": "Lemonade",
+ "ChefFood.7": "Candied Haws",
+ "ChefFood.8": "Jelly",
+ "ChefFood.9": "Candy",
+ "ChefFood.10": "Milk",
+ "ChefFood.11": "Matcha",
+ "ChefFood.12": "Burning Grass Jelly",
+ "ChefFood.13": "Pineapple Bun",
+ "ChefFood.14": "Pudding",
+ "ChefFood.15": "Coconut Jelly",
+ "ChefFood.16": "Cookies",
+ "ChefFood.17": "Red Bean Toast",
+ "ChefFood.18": "Three Color Dumplings",
+ "ChefFood.19": "Wormwood Dumplings",
+ "ChefFood.20": "Puffs",
+ "ChefFood.21": "Can be Crepe",
+ "ChefFood.22": "Peach Crisp",
+ "ChefFood.23": "Mochi",
+ "ChefFood.24": "Egg Waffle",
+ "ChefFood.25": "Macaron",
+ "ChefFood.26": "Snow Plum Niang",
+ "ChefFood.27": "Fried Yogurt",
+ "ChefFood.28": "Egg Tart",
+ "ChefFood.29": "Muffin",
+ "ChefFood.30": "Sago Dew",
+ "ChefFood.31": "Panna Cotta",
+ "ChefFood.32": "Soufflé",
+ "ChefFood.33": "Croissant",
+ "ChefFood.34": "Toffee",
+ "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}",
+ "ChefRotten": "diarrhea",
+ "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s",
+ "Clairvoyant": "Clairvoyant",
+ "ClairvoyantInfo": "Know Remaining Killer Counts",
+ "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.",
+ "Cleanser": "Cleanser",
+ "CleanserInfo": "Erase All Addons of your vote target",
+ "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings, cleansed player may never get add ons in the future",
+ "CleanserRemoveSelf": "You can not cleanse yourself",
+ "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.",
+ "Convener": "Convener",
+ "ConvenerInfo": "Teleport Everyone To You",
+ "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.",
+ "CopyCat": "Copycat",
+ "CopyCatInfo": "Use kill button to copy target's role",
+ "CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings, if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.",
+ "CopyCatAlreadyCopy": "You have already copied a role in this round",
+ "CopyCatCanKill": "CopyCat can kill when miscopy",
+ "CopyCatCanNotCopy": "You can not copy the target's role",
+ "CopyCatCopyCooldown": "Copy cooldown",
+ "CopyCatMiscopyLimit": "Number of miscopy until suicide",
+ "CopyCatResetToCopyCatEachRound": "Reset role to <#ffb2ab>Copycat after each meeting",
+ "CopyCatRoleChange": "Your role has been changed to {0}",
+ "Coroner": "Coroner",
+ "CoronerInfo": "Find corpses and their killers",
+ "CoronerInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.",
+ "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
+ "CoronerKillerNotify": "The Coroner has an arrow pointing toward you!",
+ "CoronerLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported",
+ "CoronerNoTrack": "Nothing to track",
+ "CoronerNotifyKiller": "Notify Killer about being Tracked",
+ "CoronerTrackRecorded": "Track recorded",
+ "Crewmate": "Crewmate",
+ "CrewmateEHR": "Crewmate",
+ "CrewmateEHRInfo": "Do your tasks",
+ "CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.",
+ "AbilityButtonText.Crewmate": "Haunt",
+ "Crusader": "Crusader",
+ "CrusaderInfo": "Kill a player's attacker",
+ "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.",
+ "CrusaderKillButtonText": "Crusade",
+ "CrusaderSkillCooldown": "Crusade Cooldown",
+ "CrusaderSkillLimit": "Maximum Crusades",
+ "Dad": "Dad",
+ "DadInfo": "You're that iconic dad....",
+ "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a randomly selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see a warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep, people can't interact with you, but you can't see or move. During sleep, you also cannot use any abilities, and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill the next person you see.\\n- Giving drink: You give all nearby players a drink. Every one of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.",
+ "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol",
+ "Dad.Ability.GiveDrink": "Giving Drink",
+ "Dad.Ability.GoForMilk": "Going For Milk",
+ "Dad.Ability.Rage": "Raging",
+ "Dad.Ability.Sleep": "Sleeping",
+ "Dad.Ability.Sniffing": "Sniffing",
+ "Dad.Ability.SuperVision": "Super Vision",
+ "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
+ "Dad.AlcoholCost": "Alcohol cost",
+ "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt",
+ "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out",
+ "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase",
+ "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol",
+ "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
+ "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
+ "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal",
+ "Dad.DrunkRoleNotify": "My role is {0}",
+ "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink",
+ "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
+ "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
+ "Dad.GivingDrinkRange": "Giving drink range",
+ "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk",
+ "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk",
+ "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.",
+ "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
+ "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠",
+ "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed",
+ "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency",
+ "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by",
+ "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging",
+ "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
+ "Dad.Rage.Description": "You kill the next person you see",
+ "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)",
+ "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}",
+ "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have",
+ "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below",
+ "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping",
+ "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep",
+ "Dad.Sleep.Description": "While sleeping, you can't see, move, or use any abilities\\nbut also can't be interacted with and your alcohol level is stable",
+ "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing",
+ "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff",
+ "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again",
+ "Dad.StartingAlcohol": "Starting alcohol level",
+ "Dad.StartingMoney": "Starting money",
+ "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision",
+ "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision",
+ "Dad.SuperVision.Description": "You will have max vision for some time",
+ "Dad.SuperVisionDuration": "Super vision duration",
+ "Decryptor": "Decryptor",
+ "DecryptorInfo": "Get Letters From Everyone's Roles",
+ "DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below the player's names. The letters are not in order and each letter only appears once for every occurrence in the role name. Settings determine whether you can guess.",
+ "Decryptor.GuessMode": "Can Guess",
+ "Decryptor.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters",
+ "Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter",
+ "Demolitionist": "Demolitionist",
+ "DemolitionistInfo": "Your killer has a few seconds to vent or they die",
+ "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.",
+ "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting",
+ "DemolitionistVentTime": "Time to Vent (s)",
+ "Deputy": "Deputy",
+ "DeputyInfo": "Handcuff killers to increase their cooldowns",
+ "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.",
+ "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player",
+ "DeputyHandcuffCooldown": "Handcuff Cooldown",
+ "DeputyHandcuffDelay": "Handcuff apply delay",
+ "DeputyHandcuffMax": "Maximum Handcuffs",
+ "DeputyHandcuffText": "Handcuff",
+ "DeputyHandcuffedPlayer": "Handcuffed target",
+ "DeputyInvalidTarget": "Target cannot be handcuffed",
+ "Detective": "Detective",
+ "DetectiveSuspectLimit": "Suspects Per Case",
+ "DetectiveEHR": "Detective",
+ "DetectiveEHRInfo": "Gather Info, Solve Murders",
+ "DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.\n\nThis role currently does not work due to a basis reset issue.",
+ "AbilityButtonText.Detective": "Notes",
+ "SecondaryAbilityButtonText.Detective": "Interrogate",
+ "Detour": "Detour",
+ "DetourInfo": "Pass Kills Onto Nearest Player",
+ "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.",
+ "Dictator": "Dictator",
+ "DictatorInfo": "Exile a player based on your own judgment",
+ "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.",
+ "Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone",
+ "Doctor": "Doctor",
+ "DoctorInfo": "Know how each player died",
+ "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.",
+ "DoctorTaskCompletedBatteryCharge": "Battery Duration",
+ "DoctorVisibleToEveryone": "Everyone knows who the Doctor is",
+ "DonutDelivery": "Donut Delivery",
+ "DonutDeliveryInfo": "Deliver Donuts to Everyone",
+ "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.",
+ "DonutDeliverCD": "Deliver Cooldown",
+ "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.",
+ "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.",
+ "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!",
+ "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.",
+ "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.",
+ "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!",
+ "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.",
+ "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.",
+ "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!",
+ "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!",
+ "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!",
+ "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!",
+ "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!",
+ "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...",
+ "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?",
+ "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.",
+ "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...",
+ "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!",
+ "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.",
+ "DonutDeliverSEAmount": "Increase Speed by",
+ "DonutDeliverSEDelay": "Speed Boost Delay",
+ "DonutDeliverSEDuration": "Speed Boost Duration",
+ "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by",
+ "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed",
+ "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts",
+ "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!",
+ "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!",
+ "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!",
+ "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!",
+ "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!",
+ "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!",
+ "Doorjammer": "Doorjammer",
+ "DoorjammerInfo": "Jam Rooms to Prevent Sabotages",
+ "DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.",
+ "Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms",
+ "Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once",
+ "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Jammed Rooms{2}",
+ "DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here",
+ "DoubleAgent": "Double Agent",
+ "DoubleAgentInfo": "An Impostor Among Impostors",
+ "DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!",
+ "Drainer": "Drainer",
+ "DrainerInfo": "Drain Vents by Entering Them",
+ "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.",
+ "Druid": "Druid",
+ "DruidInfo": "Place Triggers to Know Where Everyone Is",
+ "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.",
+ "DruidTimeLeft": "Placing trigger in {0}s",
+ "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)",
+ "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}",
+ "Electric": "Electric",
+ "ElectricInfo": "Shock Players",
+ "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
+ "Engineer": "Engineer",
+ "EngineerEHR": "Engineer",
+ "EngineerEHRInfo": "Use the vents to catch the Impostors",
+ "EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.",
+ "AbilityButtonText.Engineer": "Vent",
+ "Enigma": "Enigma",
+ "EnigmaInfo": "Get Clues about Killers",
+ "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan",
+ "EnigmaClueColor1": "The Killer has a light color!",
+ "EnigmaClueColor2": "The Killer has a dark color!",
+ "EnigmaClueColor3": "The Killer's color is {0}!",
+ "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
+ "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body",
+ "EnigmaClueHat1": "The Killer wears a Hat!",
+ "EnigmaClueHat2": "The Killer does not wear a Hat!",
+ "EnigmaClueHat3": "The Killer wears {0} as a Hat!",
+ "EnigmaClueLevel1": "The Killer's Level is above 50!",
+ "EnigmaClueLevel2": "The Killer's Level is below 50!",
+ "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
+ "EnigmaClueLevel4": "The Killer's Level is {0}!",
+ "EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
+ "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
+ "EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
+ "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
+ "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
+ "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
+ "EnigmaCluePet1": "The Killer does have a Pet!",
+ "EnigmaCluePet2": "The Killer does not have a Pet!",
+ "EnigmaCluePet3": "The Killer has {0} as a Pet!",
+ "EnigmaClueRole1": "The Killer is an Impostor!",
+ "EnigmaClueRole2": "The Killer is a Neutral!",
+ "EnigmaClueRole3": "The Killer is a Crewmate!",
+ "EnigmaClueRole4": "The Killer is a Coven member!",
+ "EnigmaClueRole5": "The Killer's Role is {0}!",
+ "EnigmaClueSkin1": "The Killer wears a Skin!",
+ "EnigmaClueSkin2": "The Killer does not wear a Skin!",
+ "EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
+ "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues",
+ "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues",
+ "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues",
+ "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues",
+ "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues",
+ "EnigmaClueStatus1": "The Killer is currently inside a Vent!",
+ "EnigmaClueStatus2": "The Killer is currently on a Ladder!",
+ "EnigmaClueStatus3": "The Killer is already Dead!",
+ "EnigmaClueStatus4": "The Killer is still Alive!",
+ "EnigmaClueVisor1": "The Killer wears a Visor!",
+ "EnigmaClueVisor2": "The Killer does not wear a Visor!",
+ "EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
+ "EnigmaCluePetTitle": "Enigma Pet Clue",
+ "EnigmaClueNameTitle": "Enigma Name Clue",
+ "EnigmaClueNameLengthTitle": "Enigma Name Length Clue",
+ "EnigmaClueColorTitle": "Enigma Skin Color Clue",
+ "EnigmaClueLocationTitle": "Enigma Location Clue",
+ "EnigmaClueStatusTitle": "Enigma Status Clue",
+ "EnigmaClueRoleTitle": "Enigma Role Clue",
+ "EnigmaClueLevelTitle": "Enigma Level Clue",
+ "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue",
+ "EnigmaClueHatTitle": "Enigma Hat Clue",
+ "EnigmaClueVisorTitle": "Enigma Visor Clue",
+ "EnigmaClueSkinTitle": "Enigma Skin Clue",
+ "Escort": "Escort",
+ "EscortInfo": "Role-Block Players to Help the Crew!",
+ "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage, or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)",
+ "EscortBlockDuration": "Role-Block Duration",
+ "EscortKillButtonText": "Role-Block",
+ "EscortTargetHacked": "Target successfully role-blocked",
+ "Examiner": "Examiner",
+ "ExaminerInfo": "Gather Info, Solve Murders",
+ "ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.",
+ "Express": "Express",
+ "ExpressInfo": "You get a speed boost on completing a task",
+ "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.",
+ "ExpressSpeed": "Increased Speed",
+ "ExpressSpeedDur": "Increased Speed Duration",
+ "Farmer": "Farmer",
+ "FarmerInfo": "Plant Seeds & Sell Them For Buffs",
+ "FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)",
+ "Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed",
+ "Farmer.HarvestRange": "Harvest Range",
+ "Farmer.InvisibilityDuration": "Invisibility Duration",
+ "Farmer.MoreSeeds": "{0} more seeds in store",
+ "Farmer.Seed.Apple": "Apple",
+ "Farmer.Seed.Blueberry": "Blueberry",
+ "Farmer.Seed.Carrot": "Carrot",
+ "Farmer.Seed.Potato": "Potato",
+ "Farmer.Seed.Tomato": "Tomato",
+ "Farmer.Seed.Wheat": "Wheat",
+ "Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed",
+ "Forensic": "Forensic",
+ "ForensicInfo": "Gain extra info from your body reports",
+ "ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.",
+ "ForensicCanknowAddons": "Can find the dead player's add-ons",
+ "ForensicCanknowColorType": "Can find the color type of the killer",
+ "ForensicCanknowColorTypeMinBodyAge": "Minimum body age to find color type",
+ "ForensicCanknowDeathReason": "Can find the cause of death",
+ "ForensicCanknowKillTime": "Can find how long ago the player died",
+ "ForensicCanknowKiller": "Can find the killer's role",
+ "ForensicNoticeAddons": "\\nThe victim's add-ons are: {0}",
+ "ForensicNoticeColorType": "\\nThe killer has a {0} color ({1})",
+ "ForensicNoticeDeathReason": "\\nThe victim's cause of death is {0}",
+ "ForensicNoticeKillTime": "\\nThe victim died {0} seconds ago",
+ "ForensicNoticeKiller": "\\nThe killer's role is {0}",
+ "ForensicNoticeKillerNotFound": "The Forensic couldn't find evidence leading to a murderer, this is most likely suicide.",
+ "ForensicNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]",
+ "FortuneTeller": "Fortune Teller",
+ "FortuneTellerInfo": "Get clues to people's roles",
+ "FortuneTellerInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.",
+ "FortuneTellerCheck": "According to your fortune...",
+ "FortuneTellerCheck.Basic": "{0} seems to not have anything worth noting about them.",
+ "FortuneTellerCheck.Blockbuster": "Looks like {0} got big desires to change something.",
+ "FortuneTellerCheck.Body": "{0} seems to have an unusual obsession with dead bodies.",
+ "FortuneTellerCheck.Careless": "{0} seems to not care about what happens.",
+ "FortuneTellerCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.",
+ "FortuneTellerCheck.Chaos": "{0} seems to like chaos.",
+ "FortuneTellerCheck.Death": "{0} seems to have their goal set towards their death.",
+ "FortuneTellerCheck.Disguise": "{0} seems to be focused on concealing their identity.",
+ "FortuneTellerCheck.Disturbed": "Looks like {0} is disturbed by something.",
+ "FortuneTellerCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.",
+ "FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
+ "FortuneTellerCheck.HelpFromDead": "{0} seems to be getting help from the dead.",
+ "FortuneTellerCheck.HideMsg": "Looks like {0} hides secrets.",
+ "FortuneTellerCheck.Honest": "Looks like {0} is being honest.",
+ "FortuneTellerCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.",
+ "FortuneTellerCheck.InRush": "{0} seems to be in a rush do achieve something.",
+ "FortuneTellerCheck.Incomprehensible": "Looks like {0} is being misunderstood.",
+ "FortuneTellerCheck.IndirectKill": "{0} seems to kill in an abnormal way.",
+ "FortuneTellerCheck.Kill": "{0} seems to like killing in plain sight.",
+ "FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
+ "FortuneTellerCheck.Meeting": "{0} seems to be focused on using their ability in meetings.",
+ "FortuneTellerCheck.None": "Looks like {0} has just an ordinary life.",
+ "FortuneTellerCheck.Power": "{0} seems to be quite powerful in some way.",
+ "FortuneTellerCheck.Protect": "{0} seems to be focused on protection in some way.",
+ "FortuneTellerCheck.Recruit": "{0} seems to enjoy the idea of growing a team.",
+ "FortuneTellerCheck.Reflect": "{0} seems to reflect something back to its target.",
+ "FortuneTellerCheck.Reveal": "{0} seems to like revealing the role or team of someone.",
+ "FortuneTellerCheck.Sabotage": "{0} seems to be focused on sabotages.",
+ "FortuneTellerCheck.SlowGame": "{0} seems to like it if the game is going slow.",
+ "FortuneTellerCheck.Special": "{0} seems to have something very special about them.",
+ "FortuneTellerCheck.Specific": "{0} seems to be helping or sabotaging someone specific.",
+ "FortuneTellerCheck.StackKill": "{0} seems to kill more than 1 player at once.",
+ "FortuneTellerCheck.Strong": "Looks like {0} has a strong power but is dim in society.",
+ "FortuneTellerCheck.Target": "{0} seems to have their eye on someone specific.",
+ "FortuneTellerCheck.Task": "{0} seems to be focused on their tasks.",
+ "FortuneTellerCheck.TaskDone": "{0}Role -[{1}]",
+ "FortuneTellerCheck.UniqueInfo": "{0} seems to know unique information.",
+ "FortuneTellerCheck.UnusualGoal": "{0} seems to have an unusual win condition.",
+ "FortuneTellerCheck.Vent": "{0} seems to have an obsession with using vents.",
+ "FortuneTellerCheck.Vote": "{0} seems to be focused on voting power in some way.",
+ "FortuneTellerCheck.Weirdo": "Looks like {0} is mixed in crowd.",
+ "FortuneTellerCheckLimit": "Reminder: You have {0} fortunes left",
+ "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
+ "FortuneTellerCheckResult": "{0} is one of the following roles:\\n{1}",
+ "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
+ "FortuneTellerHideVote": "Hide Fortune Teller's Votes",
+ "FortuneTellerSkillLimit": "(Initial) Max number of ability uses",
+ "Gardener": "Gardener",
+ "GardenerInfo": "Plant Plants to Block Kills",
+ "GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.",
+ "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!",
+ "Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.",
+ "Gardener.PlantRange": "Plants' Kill Blocking Range",
+ "GardenerPlantNearby": "You cannot kill near plants",
+ "Gaulois": "Gaulois",
+ "GauloisInfo": "Boost Players' Speed",
+ "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.",
+ "GauloisKillButtonText": "Speed Up",
+ "GauloisSpeedBoost": "Additional Speed",
+ "Goose": "Goose",
+ "GooseInfo": "Honk at players to annoy them",
+ "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.",
+ "Grappler": "Grappler",
+ "GrapplerInfo": "Prevent kills and pull players towards you",
+ "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
+ "Grenadier": "Grenadier",
+ "GrenadierInfo": "Reduce Impostors' vision by venting",
+ "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.",
+ "GrenadierCanAffectNeutral": "Can affect Neutrals",
+ "GrenadierCauseVision": "Lowered vision",
+ "GrenadierSkillCooldown": "Grenade Cooldown",
+ "GrenadierSkillDuration": "Grenade Duration",
+ "GrenadierSkillInUse": "Ability in use",
+ "GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades",
+ "GrenadierSkillStop": "Ability expired, {0} uses remain",
+ "GrenadierVentButtonText": "Flash",
+ "GuardianAngel": "Guardian Angel",
+ "GuardianAngelEHR": "Guardian Angel",
+ "GuardianAngelEHRInfo": "Protect the crewmates from the Impostors",
+ "GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.",
+ "AbilityButtonText.GuardianAngel": "Protect",
+ "Guardian": "Guardian",
+ "GuardianInfo": "Complete your tasks to become immortal",
+ "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.",
+ "Hacker": "Hacker",
+ "HackerInfo": "Watch Admin Table from anywhere",
+ "HackerInfoLong": "(Crewmates):\\nThis role allows you to see the admin map from anywhere, but is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).",
+ "HackButtonText": "Mimic",
+ "HackCooldown": "Hack Cooldown",
+ "HackDuration": "Hack Duration",
+ "HackLimit": "Ability Use Count",
+ "HackerAbilitySecondsLeft": "Ability uses left in seconds",
+ "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for",
+ "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map",
+ "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for",
+ "Helper": "Helper",
+ "HelperInfo": "Complete Tasks For Others",
+ "HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.",
+ "HelperCompletedTaskForYou": "The {0} completed a task for you!",
+ "Ignitor": "Ignitor",
+ "IgnitorInfo": "Light Candles for High Vision",
+ "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.",
+ "IgnitorCountStartTime": "Time to Start Changing Vision",
+ "IgnitorEndVision": "End Vision (Smallest Vision)",
+ "IgnitorEndVisionTime": "Time to End Vision",
+ "IgnitorStartVision": "Starting Vision (Highest)",
+ "IgnitorTasksFinishedVision": "Vision after completing all tasks",
+ "IgnitorTimeMoveMeeting": "Time Moves During Meetings",
+ "Imitator": "Imitator",
+ "ImitatorInfo": "Imitate Roles of Dead Players",
+ "ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the /cmd imitate {id} command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.",
+ "Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!",
+ "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate!",
+ "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!",
+ "Inquirer": "Inquirer",
+ "InquirerInfo": "Check Players' Roles",
+ "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /cmd check {player id} {role}. There's a fail chance.",
+ "Inquirer.FailChance": "Chance to Show Incorrect Result",
+ "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.",
+ "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.",
+ "Inquisitor": "Inquisitor",
+ "InquisitorInfo": "Check Who Knows Whose Role",
+ "InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.",
+ "Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen",
+ "Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks",
+ "InquisitorNoInfo": "No one, other than themselves",
+ "InquisitorVoteResult": "{0} knows the role of:\\n{1}",
+ "Insight": "Insight",
+ "InsightInfo": "Know What Roles Spawned",
+ "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!",
+ "InsightNotify": "Someone in the game is {0}",
+ "Inspector": "Inspector",
+ "InspectorInfo": "Validate the alignments of two players",
+ "InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cmd cmp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.",
+ "InspectorCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on",
+ "InspectorCheckEgoistickCountMode": "Egoist counts as",
+ "InspectorCheckFalse": "{0} and {1} are NOT in the same team!",
+ "InspectorCheckHelp": "Instructions: /cmd cmp [Player ID 1] [Player ID 2]\\nExample: /cmd cmp 1 5\\nYou can see the player IDs before everyone's names\\n or use the /cmd id command to list the player IDs",
+ "InspectorCheckLimitPerMeeting": "Max inspections per meeting",
+ "InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.",
+ "InspectorCheckNull": "Please select an ID of a living player to check their team",
+ "InspectorCheckOtherTargetKnow": "Targets know who they were checked with",
+ "InspectorCheckReveal": "HA! You thought it would be this easy. You can not check a role that is revealed",
+ "InspectorCheckRevealTarget": "When tasks are done, the target knows the team of the other target",
+ "InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.",
+ "InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?",
+ "InspectorCheckSelf": "HA!! You thought it would be this easy. You can not check yourself",
+ "InspectorCheckTargetKnow": "Targets know they were checked by Inspector",
+ "InspectorCheckTargetMsg": " were checked by Inspector.",
+ "InspectorCheckTrue": "{0} and {1} are in the same team!",
+ "InspectorCopTargetReveal": "Looks like {0} is aligned with team {1}",
+ "InspectorDead": "You can not use your power after death",
+ "Investigator": "Investigator",
+ "InvestigatorInfo": "Reveal roles of other players",
+ "InvestigatorInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.",
+ "InvestigatorCanBeMadmate": "Investigator can become Madmate",
+ "InvestigatorKillButtonText": "Reveal",
+ "InvestigatorRevealCooldown": "Reveal Cooldown",
+ "InvestigatorTime": "Reveal Time",
+ "InvestigatorVision": "Investigator Vision",
+ "Jailor": "Jailor",
+ "JailorInfo": "Lock up your target in Jail",
+ "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.\\nWhile in jail, jailed players can privately communicate with the Jailor using /cmd jailtalk [message].",
+ "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.",
+ "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.",
+ "JailedSuffix": "JAILED",
+ "JailorJailCooldown": "Jail cooldown",
+ "JailorTargetAlreadySelected": "You have already selected a target",
+ "SuccessfullyJailed": "Target successfully Jailed",
+ "notifyJailedOnMeeting": "Notify Jailed player when meeting starts",
+ "Journalist": "Journalist",
+ "JournalistInfo": "Write Down Notes",
+ "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /cmd note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /cmd note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/cmd note add I think blue and yellow are Lovers\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view",
+ "Journalist.CommandUsage": "Usage: /cmd note {add/remove/clear/view} [value]",
+ "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /cmd note view to see the indexes of your notes.",
+ "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.",
+ "JournalistError.InvalidArgument": "Invalid argument. Use /cmd note {add/remove/clear/view} [value]",
+ "JournalistError.Unknown": "An unknown error occurred.",
+ "Judge": "Judge",
+ "JudgeInfo": "Silence in the courtroom!",
+ "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /cmd tl [player id] command to judge and /cmd id to view player IDs. Judges can judge all players when they're Madmate.",
+ "JudgeCanBeMadmate": "Judge can become Madmate",
+ "JudgeCanTrialContagious": "Can trial Contagious",
+ "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players",
+ "JudgeCanTrialCoven": "Can trial Coven",
+ "JudgeCanTrialInfected": "Can trial Infected",
+ "JudgeCanTrialMadmate": "Can trial Madmates",
+ "JudgeCanTrialNeutralB": "Can trial Neutral Benign",
+ "JudgeCanTrialNeutralE": "Can trial Neutral Evil",
+ "JudgeCanTrialNeutralK": "Can trial Neutral Killing",
+ "JudgeCanTrialSidekick": "Can trial Sidekick",
+ "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing",
+ "JudgeDead": "Sorry, you can't trial after death.",
+ "JudgeTrialMax": "\\nNo more trials left!",
+ "LazyGuy": "Lazy Guy",
+ "LazyGuyInfo": "You're too lazy",
+ "LazyGuyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.",
+ "Leery": "Leery",
+ "LeeryInfo": "Investigate Who Isn't a Crewmate",
+ "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.",
+ "Leery.Duration": "Time to Stand Near Someone",
+ "Leery.Radius": "Maximum Distance to Stand Near Someone",
+ "Leery.ShowNearestPlayerName": "Show Nearest Player's Name",
+ "Leery.ShowProgress": "Show Progress",
+ "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!",
+ "LeerySuffix": "Investigating {0}....",
+ "Lighter": "Lighter",
+ "LighterInfo": "Catch killers with your enhanced vision",
+ "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!",
+ "LighterSkillCooldown": "Light Cooldown",
+ "LighterSkillDuration": "Light Duration",
+ "LighterSkillInUse": "Ability in use",
+ "LighterSkillStop": "Ability expired",
+ "LighterVentButtonText": "Light",
+ "LighterVisionNormal": "Increased Vision",
+ "LighterVisionOnLightsOut": "Increased Vision During Lights Out",
+ "Lookout": "Lookout",
+ "LookoutInfo": "See through shapeshifts",
+ "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.",
+ "LovingCrewmate": "Lover",
+ "LovingCrewmateInfo": "Stay alive and win together!",
+ "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.",
+ "Luckey": "Luckey",
+ "LuckeyInfo": "Dodge attacks",
+ "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.",
+ "LuckeyProbability": "Probability of surviving a kill",
+ "Markseeker": "Markseeker",
+ "MarkseekerInfo": "Predict Someone's Role",
+ "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, use /cmd mark {id} to mark a target. When you die, the role of your target will be revealed to everyone.",
+ "Marshall": "Marshall",
+ "MarshallInfo": "Finish your tasks to prove your innocence",
+ "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
+ "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion",
+ "MarshallCanBeMadmate": "Marshall can become Madmate",
+ "Mathematician": "Mathematician",
+ "MathematicianInfo": "Ask Math Questions",
+ "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use /cmd ask [number] [number] to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and be shielded for the next round. You can only ask once per meeting.",
+ "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.",
+ "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
+ "MathematicianQuestionString": "What is {0} + {1}?\n\nType /answer [answer] to answer.\nFirst to answer correctly gets shielded for the next round!",
+ "Mayor": "Mayor",
+ "MayorInfo": "Your vote counts multiple times",
+ "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
+ "MayorAdditionalVote": "Additional Votes Count",
+ "MayorCanBeMadmate": "Mayor can become Madmate",
+ "MayorCanGainVotes": "Mayor can gain votes by doing tasks",
+ "MayorHasPortableButton": "Mayor has a Mobile Emergency Button",
+ "MayorHideVote": "Hide additional vote(s)",
+ "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons",
+ "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion",
+ "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion",
+ "MayorTasksPerVoteGain": "Amount of votes gained per task completed",
+ "MaxMayorTaskVotes": "Maximum votes Mayor can gain by task",
+ "MayorVentButtonText": "Button",
+ "Mechanic": "Mechanic",
+ "MechanicInfo": "Vent and fix sabotages quickly",
+ "MechanicInfoLong": "(Crewmates):\\nMechanic can use the vents anytime. Can fix Reactors, O2, and Comms using one side. Lights are fixed with one switch. Opening one door opens all doors.",
+ "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
+ "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ",
+ "MechanicFixesDoors": "Can open all doors in the same building",
+ "MechanicFixesElectrical": "Can Fix Lights With One Switch",
+ "MechanicFixesOxygens": "Can Fix Both O2 Alone",
+ "MechanicFixesReactors": "Can Fix Both Reactors Alone",
+ "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
+ "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
+ "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
+ "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
+ "Medic": "Medic",
+ "MedicInfo": "Cast a shield onto a player",
+ "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on a player by pressing the Kill button. After placing the shield, Medic can do tasks.\\n\\nDepending on settings:\\n- When the Medic dies, the shield will be removed.\\n- The Medic can see if someone is trying to break the target's shield.\\n- The Medic or the target themself see whether shield is placed or not (shown as a green circle 「●」 next to the name)\\n- The shield is removed after someone tries to kill the protected player.",
+ "MedicAmountOfShields": "Number of Shields Per Game",
+ "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
+ "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
+ "MedicKnowShieldBroken": "Who sees kill attempt",
+ "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to",
+ "MedicShielDeactivationIsVisible": "Shield deactivation is visible",
+ "MedicShieldBreakIsVisible": "Shield Break is Visible",
+ "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt",
+ "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies",
+ "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield",
+ "MedicShieldedCanBeJudged": "Judging ignores Medic shield",
+ "MedicWhoCanSeeProtect": "Who can see shield",
+ "MedicalerButtonText": "Protect",
+ "Medium": "Medium",
+ "MediumInfo": "Talk with ghosts",
+ "MediumInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.",
+ "MediumContactLimit": "(Initial) Max number of contacts (ability uses)",
+ "MediumDone": "You successfully responded to the Medium.",
+ "MediumHelp": "/ms yes to agree\\n/ms no to disagree",
+ "MediumKnowPlayerDead": "Someone died somewhere",
+ "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
+ "MediumNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}",
+ "MediumNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no",
+ "MediumOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)",
+ "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
+ "MeetingManager": "Meeting Manager",
+ "MeetingManagerInfo": "Receive Additional Info About Meeting Commands",
+ "MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that. You also see if other meeting commands are used, which would otherwise be hidden.",
+ "MeetingManagerMessageAboutCommand": "Someone used the {0} command.",
+ "MeetingManagerMessageAboutCompare": "The {0} compared {1} and {2}.",
+ "MeetingManagerMessageAboutGuessedRole": "Their role was {0}",
+ "MeetingManagerMessageAboutJudgeSuicide": "{0} suicided as a {1}.",
+ "MeetingManagerMessageAboutMisguess": "{0} misguessed.",
+ "MeetingManagerMessageAboutSwap": "The {0} decided to swap the votes of {1} and {2}.",
+ "Merchant": "Merchant",
+ "MerchantInfo": "Sell Add-ons and bribe killers",
+ "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.",
+ "MerchantAddonDelivered": "Add-on sold",
+ "MerchantAddonSell": "The Merchant sold you a new Add-on",
+ "MerchantAddonSellFail": "Could not sell an Add-on",
+ "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe",
+ "MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
+ "MerchantMaxSell": "Max number of Add-ons to sell",
+ "MerchantMoneyPerSell": "Amount of money earned for selling an Add-on",
+ "MerchantMoneyRequiredToBribe": "Amount of money required to bribe a killer",
+ "MerchantNotifyBribery": "Inform Merchant when a killer gets bribed",
+ "MerchantSellExperimental": "Can sell experimental Add-ons",
+ "MerchantSellHarmful": "Can sell Harmful Add-ons",
+ "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil",
+ "MerchantSellHelpful": "Can sell Helpful Add-ons",
+ "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew",
+ "MerchantSellMixed": "Can sell Mixed Add-ons",
+ "MerchantSellNeutral": "Can sell Neutral Add-ons",
+ "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons",
+ "MerchantTargetCoven": "Can sell to Coven",
+ "MerchantTargetCrew": "Can sell to Crewmates",
+ "MerchantTargetImpostor": "Can sell to Impostors",
+ "MerchantTargetNeutral": "Can sell to Neutrals",
+ "Mole": "Mole",
+ "MoleInfo": "TP to Random Vents by Entering One",
+ "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.",
+ "Monarch": "Monarch",
+ "MonarchInfo": "Give your crew extra voting power!",
+ "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.",
+ "MonarchInvalidTarget": "Target cannot be knighted",
+ "MonarchKillButtonText": "Knight",
+ "MonarchKnightCooldown": "Knight Cooldown",
+ "MonarchKnightMax": "Maximum Knights",
+ "MonarchKnightedPlayer": "You successfully knighted a player!",
+ "Mortician": "Mortician",
+ "MorticianInfo": "Report a body to know who interacted with them last",
+ "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
+ "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.",
+ "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.",
+ "Negotiator": "Negotiator",
+ "NegotiatorInfo": "Negotiate with Players",
+ "NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use /cmd neg {index} to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.",
+ "Negotiator.FinishNotify": "<#00ffa5>Your target chose to {0}",
+ "Negotiator.LowSpeed": "Low speed",
+ "Negotiator.LowVision": "Low vision",
+ "Negotiator.MinVotingTimeLeftToNegotiate": "Minimum Voting Time Left to Negotiate",
+ "Negotiator.TargetMessage": "The Negotiator forced you to pick one of the following options (use /neg {index}, replacing {index} with the number shown before the option you want, e.g. /neg 1), or you die:\\n",
+ "Negotiator.TargetPickSuccess": "You've chosen to {0}",
+ "Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on",
+ "Negotiator.Type.LowSpeed": "Get Permanent low speed",
+ "Negotiator.Type.LowVision": "Get Permanent low vision",
+ "Negotiator.Type.Suicide": "Suicide",
+ "NiceEraser": "Nice Eraser",
+ "NiceEraserInfo": "Erase the roles of evil players",
+ "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.",
+ "NiceEraserHideVote": "Hide Nice Eraser's Votes",
+ "NiceGuesser": "Nice Guesser",
+ "NiceGuesserInfo": "Guess evil roles in meetings to kill",
+ "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. A correct guess results in killing the target, while a wrong one leads to suicide. Use the command /cmd bt [player id] [role] to guess. You can see player IDs before their names or use the /cmd id command.",
+ "Nightmare": "Nightmare",
+ "NightmareInfo": "You cannot be killed during lights out",
+ "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.",
+ "Noisemaker": "Noisemaker",
+ "NoisemakerEHR": "Noisemaker",
+ "NoisemakerEHRInfo": "Alert the crewmates when you die",
+ "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.",
+ "NoisemakerAlertDuration": "Alert Duration",
+ "NoisemakerImpostorAlert": "Alert Impostors",
+ "AbilityButtonText.Noisemaker": "Haunt",
+ "Observer": "Observer",
+ "ObserverInfo": "You can see all shield-animations",
+ "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.",
+ "Operative": "Operative",
+ "OperativeInfo": "Reset Sabotage Cooldowns",
+ "OperativeInfoLong": "(Crewmates):\\nAs the Operative, you can vent/pet to reset all critical sabotage cooldowns to 30s.",
+ "Oracle": "Oracle",
+ "OracleInfo": "Vote a player to see their alignment",
+ "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)",
+ "OracleCheck": "Target Results:",
+ "OracleCheck.Coven": "Appears to be a Coven member",
+ "OracleCheck.Crew": "Appears to be a Crewmate",
+ "OracleCheck.Imp": "Appears to be an Impostor",
+ "OracleCheck.Neut": "Appears to be a Neutral",
+ "OracleCheckLimit": "Reminder: You have {0} uses left",
+ "OracleCheckReachLimit": "You're out of uses!",
+ "OracleCheckSelfMsg": "You can't even trust yourself, huh?",
+ "OracleHideVote": "Hide Oracle's vote",
+ "OracleSkillLimit": "Maximum Uses",
+ "Oxyman": "Oxyman",
+ "OxymanInfo": "Your Oxygen Level Affects Everything",
+ "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.",
+ "Oxyman.Blind.BelowPercentage": "Blind Below",
+ "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by",
+ "Oxyman.Fast.AbovePercentage": "Fast Above",
+ "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by",
+ "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above",
+ "Oxyman.Slow.BelowPercentage": "Slow Below",
+ "Pacifist": "Pacifist",
+ "PacifistInfo": "Vent/Pet to reset kill cooldowns",
+ "PacifistInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.",
+ "PacifistCooldown": "Ability Cooldown",
+ "PacifistMaxOfUsage": "Max Number of Ability Uses",
+ "PacifistMaxUsage": "Ability use limit reached",
+ "PacifistOnGuard": "Ability used, {0} uses remain",
+ "PacifistSkillNotify": "Pacifist reset your kill cooldown",
+ "PacifistVentButtonText": "Reset",
+ "Paranoid": "Paranoid",
+ "ParanoidInfo": "You have a portable meeting button",
+ "ParanoidInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
+ "ParanoidNumOfUseButton": "Max number of portable buttons",
+ "ParanoidVentButtonText": "Panic",
+ "ParanoidVentCooldown": "Vent Cooldown",
+ "Perceiver": "Perceiver",
+ "PerceiverInfo": "Check How Many Killers Are Nearby",
+ "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.",
+ "PerceiverNotify": "There are {0} killers nearby",
+ "PerceiverRadius": "Radius",
+ "PortalMaker": "Portal Maker",
+ "PortalMakerInfo": "Make Portals & Teleport Between Them",
+ "PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
+ "PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
+ "President": "President",
+ "PresidentInfo": "Control The Game",
+ "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /cmd decree {number}, replacing {number} with the ID of the corresponding decree. \\n\\nList of decrees and what they do:\\n1. Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n2. Finishing: Ends the current meeting instantly without counting the votes.\\n3. Declassification: Everyone will see voting colors at the end of the current meeting.\\n4. Government Support: Gives all crewmates +1 ability use.\\n5. Investigation: Get info about how many impostors and neutral killers are alive.\\n6. Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.",
+ "President.Decree.Declassification": "Declassification Decree",
+ "President.Decree.Finish": "Finishing Decree",
+ "President.Decree.GovernmentRecruiting": "Government Recruiting Decree",
+ "President.Decree.GovernmentSupport": "Government Support Decree",
+ "President.Decree.Investigation": "Investigation Decree",
+ "President.Decree.Reveal": "Revealing Decree",
+ "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!",
+ "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!",
+ "President.GovernmentRecruiting.RecruitedRole": "Recruited role",
+ "President.Help": "Command: /cmd decree {decree ID}\\nYou can see the decree IDs by typing /cmd decree",
+ "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!",
+ "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing",
+ "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal",
+ "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!",
+ "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!",
+ "PresidentCanBeMadmate": "President can become Madmate",
+ "Psychic": "Psychic",
+ "PsychicInfo": "One of the red names is evil",
+ "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
+ "PsychicCanSeeNum": "Max number of red names",
+ "PsychicFresh": "New red names every meeting",
+ "Rabbit": "Rabbit",
+ "RabbitInfo": "Get Clues Toward Impostor Locations",
+ "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.",
+ "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability",
+ "Randomizer": "Randomizer",
+ "RandomizerInfo": "stuff's 'boutta get wonky.",
+ "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev",
+ "RandomizerEffectDurMax": "Maximum Effect Duration",
+ "RandomizerEffectDurMin": "Minimum Effect Duration",
+ "RandomizerEffectFrequency": "Random Effect Frequency",
+ "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)",
+ "Retributionist": "Retributionist",
+ "RetributionistInfo": "Find & Kill Your Target's Killer",
+ "RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use /cmd retribute {id} to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.",
+ "Retributionist.Fail": "<#ff0000>X <#bb0000>Wrong!",
+ "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Correct, but the killer is already dead, or they've disconnected.",
+ "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting",
+ "Retributionist.Success": "<#00ff00>✓ Correct!",
+ "Retributionist.SuccessOthers": "{0} was killed by a {1}!",
+ "Retributionist.TargetDead": "<#ffff00>Your target is dead!\\nYou can use /cmd retribute {id} to kill the player who killed your target in the next meeting.",
+ "Revenant": "Revenant",
+ "RevenantInfo": "Give the Crew Information you learnt from the Dead",
+ "RevenantInfoLong": "(Crewmates):\\nAs the Revenant, you are alive during the round and dead during meetings. Complete all your tasks in order to live through meetings and give the crew the information you learned from the dead. You cannot use guess commands. In addition, you can also chat with the dead in meetings.",
+ "Revenant.KnowInfo": "Revenant knows players'",
+ "Rhapsode": "Rhapsode",
+ "RhapsodeInfo": "Sing to Distract the Killers",
+ "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)",
+ "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates",
+ "Ricochet": "Ricochet",
+ "RicochetInfo": "Protect yourself from someone specific",
+ "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.",
+ "Safeguard": "Safeguard",
+ "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks",
+ "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.",
+ "SafeguardSuffix": "<#00ffa5>You're shielded",
+ "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s",
+ "Scanner": "Scanner",
+ "ScannerInfo": "Scan for Invisible Players and Make them Visible Again",
+ "ScannerInfoLong": "(Crewmates)\nAs the Scanner, Vanish to activate your ability. If any invisible player stays near you for a certain amount of time, they become visible again.",
+ "ScannerAbilityRange": "Ability Range",
+ "ScannerTimeLimit": "Time Limit for invisible players on range to appear",
+ "ScannerWarningInRange": "A Scanner is near you! If you don't get away in {0}s, you will become visible again!",
+ "ScannerNowVisible": "The Scanner has made you visible again!",
+ "Scientist": "Scientist",
+ "ScientistEHR": "Scientist",
+ "ScientistEHRInfo": "Access portable vitals from anywhere",
+ "ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.",
+ "AbilityButtonText.Scientist": "Vitals",
+ "Scout": "Scout",
+ "ScoutInfo": "Track other players",
+ "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.",
+ "SecurityGuard": "Security Guard",
+ "SecurityGuardInfo": "Prevent Impostors from Sabotaging",
+ "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.",
+ "SecurityGuardSkillCooldown": "Ability Cooldown",
+ "SecurityGuardSkillDuration": "Ability Duration",
+ "SecurityGuardSkillInUse": "Ability in use",
+ "SecurityGuardSkillStop": "Ability expired",
+ "SecurityGuardVentButtonText": ".",
+ "Sensor": "Sensor",
+ "SensorInfo": "Get Arrows Towards Sabotage Callers",
+ "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
+ "Sensor.ArrowDuration": "Arrow Duration",
+ "Sentinel": "Sentinel",
+ "SentinelInfo": "Scare Killers Away",
+ "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.",
+ "SentinelPatrolDuration": "Patrol Time",
+ "SentinelPatrolRadius": "Patrol Radius",
+ "Sentry": "Sentry",
+ "SentryInfo": "Monitor a Room",
+ "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.",
+ "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room",
+ "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages",
+ "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}",
+ "Sentry.Notify.Info.NoData": "<#ff0000>none",
+ "Sentry.Notify.InvalidRoom": "You are not in a room",
+ "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room",
+ "Sentry.Notify.Vented": "{0} vented in your monitored room",
+ "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored",
+ "Sentry.ShowInfoDuration": "Info is Visible for",
+ "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}",
+ "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}",
+ "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven Can See the Info",
+ "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info",
+ "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info",
+ "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info",
+ "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info",
+ "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room",
+ "SentryPetButtonText": "Monitor",
+ "Sheriff": "Sheriff",
+ "SheriffInfo": "Kill evil players",
+ "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
+ "SheriffCanBeMadmate": "Sheriff can become Madmate",
+ "SheriffCanKill%role%": "Can Kill %role%",
+ "SheriffCanKillAll": "All ON",
+ "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive",
+ "SheriffCanKillCharmed": "Can kill Charmed players",
+ "SheriffCanKillContagious": "Can Kill Contagious players",
+ "SheriffCanKillCoven": "Can Kill Coven",
+ "SheriffCanKillLovers": "Can Kill Lovers",
+ "SheriffCanKillMadmate": "Can Kill Madmates",
+ "SheriffCanKillNeutrals": "Can Kill Neutrals",
+ "SheriffCanKillNeutralsMode": "Neutral Configuration",
+ "SheriffCanKillSeparately": "Individual Settings",
+ "SheriffCanKillSidekick": "Can Kill Sidekicks",
+ "SheriffKeepsGameGoing": "Keeps the game going",
+ "SheriffKillButtonText": "Shoot",
+ "SheriffMadCanKillCrew": "Can kill Crewmates",
+ "SheriffMadCanKillImp": "Can kill Impostors",
+ "SheriffMadCanKillNeutral": "Can kill Neutrals",
+ "SheriffMisfireKillsTarget": "Misfire Kills Target",
+ "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration",
+ "SheriffShotLimit": "Max number of Kills",
+ "SheriffShowShotLimit": "Display Shot Limit next to Role Name",
+ "Shiftguard": "Shiftguard",
+ "ShiftguardInfo": "Know When Someone Shapeshifts",
+ "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified",
+ "ShiftguardNotifySS": "Someone just shapeshifted as someone",
+ "ShiftguardNotifyUnshift": "Someone just unshifted",
+ "Snitch": "Snitch",
+ "SnitchInfo": "Finish your tasks to find the Impostors",
+ "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
+ "SnitchCanBeMadmate": "Snitch can become Madmate",
+ "SnitchCanBeWorkhorse": "Snitch can become Workhorse",
+ "SnitchCanFindCoven": "Can Find Coven",
+ "SnitchCanFindMadmate": "Can Find Madmates",
+ "SnitchCanFindNeutralKiller": "Can Find Neutral Killers",
+ "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
+ "SnitchDoneTasks": "Call a meeting to find the impostors",
+ "SnitchEnableTargetArrow": "See Arrow Towards Target",
+ "SnitchRemainingTaskFound": "Remaining tasks to be known",
+ "Socialite": "Socialite",
+ "SocialiteInfo": "Know Who Interacts With Your Target",
+ "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.",
+ "Socialite.Suffix": "Your target is {0}",
+ "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
+ "Soothsayer": "Soothsayer",
+ "SoothsayerInfo": "Predict Who Kills You",
+ "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you by voting them. If you're correct, when you die, everyone will be notified of the killer's identity.",
+ "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!",
+ "SpeedBooster": "Speed Booster",
+ "SpeedBoosterInfo": "Boost your speed",
+ "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.",
+ "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)",
+ "SpeedBoosterTaskDone": "Your speed is {0} now",
+ "SpeedBoosterTimes": "Max Boosts",
+ "SpeedBoosterUpSpeed": "Increase Speed by",
+ "Speedrunner": "Speedrunner",
+ "SpeedrunnerInfo": "Crew wins if you finish your tasks",
+ "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.",
+ "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} is the Speedrunner with {1} task(s) left!",
+ "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying",
+ "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done",
+ "SpeedrunnerSpeed": "Speedrunner Speed",
+ "Spiritualist": "Spiritualist",
+ "SpiritualistInfo": "You see where a ghost is",
+ "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.",
+ "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to point out a killer or frame a crewmate",
+ "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
+ "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
+ "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you",
+ "Spy": "Spy",
+ "SpyInfo": "You know who interacts with you",
+ "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!",
+ "SpyRedNameDur": "Colored Name Duration",
+ "SuperStar": "Super Star",
+ "SuperStarInfo": "Everyone knows you",
+ "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.",
+ "SuperStarDead": "Shock! Super Star {0} has unfortunately been mercilessly killed in the recent period of time!",
+ "Survivor": "Survivor",
+ "SurvivorInfo": "With each fallen crew, I get stronger",
+ "SurvivorInfoLong": "(Crewmates):\\nThe Survivor will get abilities with each set amount of players left in the game.\\n\\n- 1st Ability: See the number of alive players left in real time.\\n- 2nd Ability: Vent/Vanish to give yourself a temporary shield.\\n- 3rd Ability: An additional set amount of votes.\\n- Last Ability: Finish tasks to gain a Kill button.\\n\\nNote: All abilities are stackable, separated, and can shuffle their order if wanted, as well as disable them by set the required amount of players needed to 0 or 1.",
+ "SurvivorFirstAbility": "Number of players left to get 1st Ability",
+ "SurvivorSecondAbility": "Number of players left to get 2nd Ability",
+ "SurvivorThirdAbility": "Number of players left to get 3rd Ability",
+ "SurvivorLastAbility": "Number of players left to get Last Ability",
+ "SurvivorCurrentAlive": "- Alive Players:",
+ "SurvivorCantKillYet": "The current number of players is greater than your killing requirement, which means you cannot kill yet.",
+ "SurvivorCantShieldYet": "The current number of players is greater than your shielding requirement, which means you cannot shield yet.",
+ "Swapper": "Swapper",
+ "SwapperInfo": "Swap players' votes",
+ "SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /cmd sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.",
+ "Swap1": "First Swap Target Chosen",
+ "Swap2": "Second Swap Target Chosen",
+ "SwapDead": "You cannot swap votes after you've died.",
+ "SwapHelp": "Use /cmd sw [ID] to choose a player to swap votes with.",
+ "SwapNull": "No alive player with that ID",
+ "SwapTitle": "[★ Swapper ★]",
+ "SwapVote": "The votes received by {0} and {1} were swapped!",
+ "SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper, according to the host's settings, you cannot call emergency meetings",
+ "SwapperHideMsg": "Hide Swapper's commands",
+ "SwapperManipulatedEjection": "Thanks to the {0}",
+ "SwapperMax": "Initial Number of Swaps",
+ "SwapperTrialMax": "Ability use limit reached",
+ "Tar": "Tar",
+ "TarInfo": "Avoid Kills",
+ "TarInfoLong": "(Crewmates):\\nAs the Tar, you can pet to activate your ability. This will freeze and blind you, and set your skin color to black for a set time. If someone tries to kill you during this time, it gets blocked, the killer gets teleported away, and your ability ends instantly.",
+ "TaskManager": "Task Manager",
+ "TaskManagerInfo": "See the total tasks completed in real-time",
+ "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
+ "Telecommunication": "Telecommunication",
+ "TelecommunicationInfo": "Track device usage",
+ "TelecommunicationInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin. Depending on settings, you may also have the ability to open closed doors by venting/petting your pet.",
+ "Telekinetic": "Telekinetic",
+ "TelekineticInfo": "Execute Different Actions to Help the Crew",
+ "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)",
+ "Telekinetic.FreezeDuration": "Freeze Duration",
+ "Telekinetic.IncreasedSpeed": "Increased Speed",
+ "Telekinetic.Mode.Doors": "Doors",
+ "Telekinetic.Mode.Freeze": "Freeze",
+ "Telekinetic.Mode.Kill": "Kill",
+ "Telekinetic.Mode.Shield": "Shield",
+ "Telekinetic.Mode.Speed": "Speed",
+ "Telekinetic.Mode.TeleportSelf": "Teleport Self",
+ "Telekinetic.Mode.TeleportTarget": "Teleport Target",
+ "Telekinetic.ShieldDuration": "Shield Duration",
+ "Telekinetic.SpeedDuration": "Speed Duration",
+ "Telekinetic.Suffix": "<#00ffa5>Mode: {0}",
+ "Tether": "Tether",
+ "TetherInfo": "Teleport to your target",
+ "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.",
+ "TetherNoTarget": "You have no target",
+ "TimeManager": "Time Manager",
+ "TimeManagerInfo": "Increase meeting time by doing tasks",
+ "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.",
+ "TimeManagerIncreaseMeetingTime": "Increase voting time by",
+ "TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
+ "TimeMaster": "Time Master",
+ "TimeMasterInfo": "Rewind time to dodge attacks!",
+ "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to rewind time to a few seconds before. Players will be teleported back to their positions from that time. Players who died within that time will be revived.",
+ "TimeMasterCanRevive": "Can Revive",
+ "TimeMasterCanUseVitals": "Can Use Vitals",
+ "TimeMasterKillerAlert": "<#ffff00>A player you killed was revived during the rewind!",
+ "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses",
+ "TimeMasterRewindStart": "The {0} is rewinding time!",
+ "TimeMasterRewindTimeLength": "Rewind Time Length",
+ "TimeMasterVentButtonText": "Rewind Time",
+ "ToiletMaster": "Toilet Master",
+ "ToiletMasterInfo": "Place Toilets",
+ "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.",
+ "TM.BluePoopDuration": "Blue Poop Duration",
+ "TM.BrownPoopButtonText": "Place Brown Poop",
+ "TM.BrownPoopDuration": "Brown Poop Duration",
+ "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost",
+ "TM.GetPoopNotify": "You've got {0} Poop",
+ "TM.GreenPoop": "There is no killer near you",
+ "TM.GreenPoopDuration": "Green Poop Duration",
+ "TM.GreenPoopKiller": "There is a killer near you",
+ "TM.GreenPoopRadius": "Green Poop Radius",
+ "TM.PurplePoopDuration": "Purple Poop Duration",
+ "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt",
+ "TM.RedPoopDuration": "Red Poop Duration",
+ "TM.RedPoopRadius": "Red Poop Radius",
+ "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration",
+ "TM.ToiletDuration": "Toilets Disappear After",
+ "TM.ToiletMaxUses": "Max Toilet Uses",
+ "TM.ToiletUseRadius": "Toilet Use Radius",
+ "TM.ToiletUseTime": "Toilet Use Time",
+ "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing",
+ "TM.TryKillNotify": "Someone tried to kill you",
+ "Tornado": "Tornado",
+ "TornadoInfo": "Spawn Tornados",
+ "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornadoes by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.",
+ "TornadoCooldown": "Tornado Spawn Cooldown",
+ "TornadoDuration": "Tornado Duration",
+ "TornadoRange": "Tornado Range",
+ "Tracefinder": "Tracefinder",
+ "TracefinderInfo": "Locate dead bodies",
+ "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.",
+ "Tracker": "Tracker",
+ "TrackerEHR": "Tracker",
+ "TrackerEHRInfo": "Track players",
+ "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.",
+ "TrackerCanGetArrowColor": "Can See Colored Arrows",
+ "TrackerCooldown": "Track Cooldown",
+ "TrackerDelay": "Track Delay",
+ "TrackerDuration": "Track Duration",
+ "TrackerHideVote": "Hide Scout Votes",
+ "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}",
+ "AbilityButtonText.Tracker": "Track",
+ "Transmitter": "Transmitter",
+ "TransmitterInfo": "TP to nearest player by doing a task",
+ "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.",
+ "Transporter": "Transporter",
+ "TransporterInfo": "Do tasks to swap 2 players' locations",
+ "TransporterInfoLong": "(Crewmates):\\nAs the Transporter, after you finish tasks, you can use the shapeshift menu to select 2 targets to swap their locations.",
+ "TransporterTeleportMax": "Max number of teleports",
+ "Tree": "Tree",
+ "TreeInfo": "You are a Tree",
+ "TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
+ "Tree.FallDelay": "Fall Delay",
+ "Tree.FallKillChance": "Fall Kill Chance",
+ "Tree.FallRadius": "Falling Effect Radius",
+ "Tree.FallStunDuration": "Fall Stun Duration",
+ "Tree.TreeSpriteVisible": "Tree Sprite Visible",
+ "Tunneler": "Tunneler",
+ "TunnelerInfo": "Mark a position and TP back there",
+ "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.",
+ "UndercoverInfo": "Impostors see you as their partner",
+ "UndercoverInfoLong": "(Crewmates):\\nThe Impostors know who Undercover is and see him as a teammate, but Undercover himself does not know who the Impostors are.",
+ "Unshifter": "Unshifter",
+ "UnshifterInfo": "Unshift Shapeshifted Players",
+ "UnshifterInfoLong": "(Crewmates):\\nAs the Unshifter, you may use your kill button on someone to unshift them if they are shapeshifted. Using the kill button in Non-Shifted players does nothing but a message. Depending on settings, the target may receive a notification.\\nCredit: Dechis",
+ "UnshifterCooldown": "Unshift Cooldown",
+ "UnshifterUseLimit": "Maximum Unshift Attempts",
+ "UnshifterTargetKnows": "Target Knows they're being unshifted",
+ "UnshifterTargetNotShifted": "Target is not Shapeshifted.",
+ "UnshifterSuccess": "Target was Shapeshifted! Unshift successful!",
+ "UnshifterTargetNotify": "You've been unshifted by an Unshifter!",
+ "Vacuum": "Vacuum",
+ "VacuumInfo": "Suck In Dead Bodies",
+ "VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.",
+ "Ventguard": "Ventguard",
+ "VentguardInfo": "Block vents by entering them",
+ "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.",
+ "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents",
+ "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
+ "VentguardMaxGuards": "Max number of Vent Blocks",
+ "VentguardNotify": "Someone tried to use a blocked vent",
+ "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent",
+ "VentguardVentButtonText": "Block",
+ "Veteran": "Veteran",
+ "VeteranInfo": "Alert to kill anyone who interacts with you",
+ "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.",
+ "VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)",
+ "VeteranMaxUsage": "The skill use limit has been reached",
+ "VeteranOffGuard": "Ability expired, {0} uses remain",
+ "VeteranOnGuard": "Ability in use",
+ "VeteranSkillCooldown": "Alert Cooldown",
+ "VeteranSkillDuration": "Alert Duration",
+ "VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts",
+ "VeteranVentButtonText": "Alert",
+ "Vigilante": "Vigilante",
+ "VigilanteInfo": "You can kill 1 player",
+ "VigilanteInfoLong": "(Crewmates):\\nVigilante can kill anyone, but only once. After killing, the Vigilante can do tasks. Depending on settings, Vigilante can vent.",
+ "Whisperer": "Whisperer",
+ "WhispererInfo": "Question Souls to Get Info",
+ "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.",
+ "WhispererCooldown": "Questioning Cooldown",
+ "WhispererDuration": "Questioning Duration",
+ "WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died",
+ "WhispererInfo.Color": "A {0} color killed me\\n({1})",
+ "WhispererInfo.ColorDark": "<#555555>darker",
+ "WhispererInfo.ColorLight": "<#fdffbf>lighter",
+ "WhispererInfo.DeathReason": "My death reason is {0}",
+ "WhispererInfo.KillerRole": "My killer was {0}",
+ "WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died",
+ "WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died",
+ "WhispererInfo.Role": "I was {0}",
+ "WhispererInfo.SabotageAtDeath": "I died during {0}",
+ "WhispererInfo.Time": "I died {0} seconds before the meeting started",
+ "WhispererQuestioning": "Questioning {0}... {1}%",
+ "Witness": "Witness",
+ "WitnessInfo": "Find out if someone killed recently",
+ "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green check mark means they've not.",
+ "WitnessButtonText": "Examine",
+ "WitnessTime": "Max Time after killing where killer appears red",
+ "Wizard": "Wizard",
+ "WizardInfo": "Change Players' Stats",
+ "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!",
+ "Wizard.Buff.KCD": "Kill Cooldown",
+ "Wizard.Buff.Speed": "Speed",
+ "Wizard.Buff.Vision": "Vision",
+ "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}",
+ "Wizard.KCDStep": "Step in which Kill Cooldown is increased",
+ "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players",
+ "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players",
+ "Wizard.MaxVisionValue": "Maximum Vision that can be given to players",
+ "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players",
+ "Wizard.MinSpeedValue": "Minimum Speed that can be given to players",
+ "Wizard.MinVisionValue": "Minimum Vision that can be given to players",
+ "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}",
+ "Wizard.SpeedStep": "Step in which Speed is increased",
+ "Wizard.Vision": "Vision",
+ "Wizard.VisionStep": "Step in which Vision is increased",
+ "Abyssbringer": "Abyssbringer",
+ "AbyssbringerInfo": "Place Black Holes",
+ "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
+ "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}",
+ "Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}",
+ "Ambusher": "Ambusher",
+ "AmbusherInfo": "Ambush Players to Make Them Fragile",
+ "AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.",
+ "Ambusher.FollowDuration": "Time Needed to Follow Someone For",
+ "Ambusher.FollowRadius": "Following Radius",
+ "Ambusher.FragileDuration": "Fragile Effect Duration",
+ "Ambusher.InProgress": "Ambushing {0}.... {1}s left",
+ "Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes",
+ "Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
+ "Ambusher.Success": "<#00ff00>Ambush successful",
+ "Anonymous": "Anonymous",
+ "AnonymousInfo": "Force a player to report a body",
+ "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.",
+ "AnonymousShapeshiftText": "Hack",
+ "AntiAdminer": "Anti-Adminer",
+ "AntiAdminerInfo": "Track device usage",
+ "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
+ "AntiAdminerAD": "⚠ Admin Table ⚠",
+ "AntiAdminerCA": "⚠ Security Cameras ⚠",
+ "AntiAdminerDL": "⚠ DoorLog ⚠",
+ "AntiAdminerVI": "⚠ Vitals Monitor ⚠",
+ "Arrogance": "Arrogance",
+ "ArroganceInfo": "Your cooldown decreases with each kill you make",
+ "ArroganceInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
+ "ArroganceMinKillCooldown": "Minimum kill cooldown",
+ "ArroganceReduceKillCooldown": "Reduce kill cooldown by",
+ "ArroganceShowProgressText": "Show kill cooldown reduction below the name",
+ "Assumer": "Assumer",
+ "AssumerInfo": "Assume Vote Counts",
+ "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /cmd assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /cmd assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.",
+ "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes",
+ "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions",
+ "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption",
+ "Augmenter": "Augmenter",
+ "AugmenterInfo": "Choose Who You Want to Kill",
+ "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.",
+ "AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.",
+ "Bard": "Bard",
+ "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
+ "BardInfoLong": "(Impostors):\\nWhen the Bard is alive, the exile confirmation will display a random sentence. For each time an exile confirmation is changed, the Bard's kill cooldown will be permanently halved.",
+ "BardChance": "Bard Chance",
+ "Blackmailer": "Blackmailer",
+ "BlackmailerInfo": "Blackmail Players",
+ "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.",
+ "Blackmailer.AbilityExpires": "Ability Expires",
+ "Blackmailer.MaxBlackmailedPlayersAtOnce": "Max <#ffa500>Blackmailed Players At Once",
+ "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Max <#ffa500>Blackmailed Players Per Meeting",
+ "Blackmailer.WhoSeesBlackmailedPlayers": "Who Sees <#ffa500>Blackmailed Players",
+ "Bomber": "Bomber",
+ "BomberInfo": "Shift/Vanish to explode",
+ "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
+ "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
+ "BomberDiesInExplosion": "<#ff1919>Bomber dies in their explosion",
+ "BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
+ "BomberShapeshiftText": "Explode",
+ "BountyHunter": "Bounty Hunter",
+ "BountyHunterInfo": "Eliminate your target",
+ "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.",
+ "BountyHunterChangeButtonText": "Swap",
+ "BountyHunterSwapTimer": "<#00ffa5>New target in <#ffffff>{0}s",
+ "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
+ "BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
+ "BountyShowTargetArrow": "Show arrow pointing towards target",
+ "Butcher": "Butcher",
+ "ButcherInfo": "Enjoy my beautiful work",
+ "ButcherInfoLong": "(Impostors):\\nAs the Butcher, when you kill someone, they will drop 30 bodies, making it difficult to see who died in the round at the beginning of the meeting.\\nIf you kill an Avenger, the game instantly ends with 'Everyone died'.",
+ "ButcherButtonText": "Dismember",
+ "Camouflager": "Camouflager",
+ "CamouflagerInfo": "Camouflage everyone for easy kills",
+ "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.",
+ "CamouflagerShapeshiftText": "Disguise",
+ "Cantankerous": "Cantankerous",
+ "CantankerousInfo": "Eject Crewmates to Kill",
+ "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.",
+ "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected",
+ "CantankerousStartingPoints": "Starting Points",
+ "Capitalist": "Capitalist",
+ "CapitalistInfo": "Give more tasks to crewmates",
+ "CapitalistInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
+ "CapitalistButtonText": "Add Task",
+ "CapitalistSkillCooldown": "Ability Cooldown",
+ "Catalyst": "Catalyst",
+ "CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill",
+ "CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed player gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.",
+ "Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!",
+ "Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons",
+ "Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons",
+ "Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies",
+ "Centralizer": "Centralizer",
+ "CentralizerInfo": "Centralize Players' Locations",
+ "CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.",
+ "Centralizer.NumPlayersTeleported": "Number of Players Teleported",
+ "Chainbinder": "Chainbinder",
+ "ChainbinderInfo": "Chain nearby players together",
+ "ChainbinderInfoLong": "(Impostors):\\nAs the Chainbinder, use your ability to chain two nearby players together for a short time. When they move too far apart, they are pulled back toward each other. With shapeshift basis, the selected player becomes part of the chain; with pets enabled, the two nearest valid players around you are chained instead. You can still kill normally.",
+ "Chainbinder.NotEnoughTargets": "Not enough valid players nearby to form a chain",
+ "Chainbinder.PairBound": "Chain formed: {0} and {1}",
+ "Chainbinder.PairEnded": "Your chain ended",
+ "Chainbinder.PairSuffix": "Chain: {0} <> {1}",
+ "ChainbinderButtonText": "Chain",
+ "ChainbinderCooldown": "Chain Cooldown",
+ "ChainbinderDuration": "Chain Duration",
+ "ChainbinderBindRange": "Chain Range",
+ "ChainbinderMaxDistance": "Max Distance Before Pull",
+ "ChainbinderCanBindImpostors": "Can Chain Fellow Impostors",
+ "Changeling": "Changeling",
+ "ChangelingInfo": "Pick Your Impostor Role!",
+ "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected. In addition, in a meeting, you can use /cmd choose {role} to choose a valid Impostor role. After the meeting ends, your role will be changed to the role you selected.",
+ "ChangelingCurrentRole": "Selected Role: {0}",
+ "ChangelingChooseFail": "<#ff5555>X <#bb0000>Please enter a valid Impostor role.",
+ "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting.",
+ "Chronomancer": "Chronomancer",
+ "ChronomancerInfo": "Charge up your kill button and go ham!",
+ "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.",
+ "ChronomancerPercent": "Charge: {0}%",
+ "Cleaner": "Cleaner",
+ "CleanerInfo": "Report bodies to make them unreportable",
+ "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).",
+ "CleanerCleanBody": "The body has been cleaned",
+ "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body",
+ "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body",
+ "CleanerReportButtonText": "Clean",
+ "ClockBlocker": "Clock Blocker",
+ "ClockBlockerInfo": "Increase Emergency Cooldown by Killing",
+ "ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.",
+ "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
+ "ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by",
+ "ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown",
+ "Commander": "Commander",
+ "CommanderInfo": "Command your team",
+ "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.",
+ "CommanderDontKill": "Don't kill this player",
+ "CommanderDontKillAnyoneNotify": "Commander wants you to not kill",
+ "CommanderDontKillMarkMode": "Mark a Player to Leave Alive",
+ "CommanderDontSabotageMode": "Command to Not Sabotage",
+ "CommanderDontSabotageNotify": "Commander wants you to not sabotage",
+ "CommanderKillAnyoneMode": "Command to Kill Anyone",
+ "CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
+ "CommanderMarkMode": "Mark Target",
+ "CommanderNotify": "The Commander wants you to meet with them",
+ "CommanderTarget": "Commander's target",
+ "CommanderUseAbilityMode": "Command to Use Ability",
+ "CommanderUseAbilityNotify": "Commander wants you to use your ability",
+ "CommanderWhistleMode": "Whistle",
+ "CommanderWhistling": "Whistling",
+ "Consigliere": "Consigliere",
+ "ConsigliereInfo": "Discover the roles of other players",
+ "ConsigliereInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
+ "Consort": "Consort",
+ "ConsortInfo": "Role-Block and Kill Players",
+ "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)",
+ "Convict": "Convict",
+ "ConvictInfo": "Your target died. Now help the Impostors",
+ "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.",
+ "Councillor": "Councillor",
+ "CouncillorInfo": "Kill crewmates during meetings",
+ "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /cmd tl [player id]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
+ "CouncillorCanMurderImpostor": "Can Murder Impostors",
+ "CouncillorCanMurderMadmate": "Can Murder Madmates",
+ "CouncillorDead": " You can't murder from the dead.",
+ "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
+ "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.",
+ "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.",
+ "Crewpostor": "Crewpostor",
+ "CrewpostorInfo": "Kill by completing tasks",
+ "CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.",
+ "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill",
+ "CrewpostorKnowsAllies": "Knows Impostors",
+ "CrewpostorLungeKill": "Lunge on Kills",
+ "CursedWolf": "Cursed Wolf",
+ "CursedWolfInfo": "You survive a few kill attempts",
+ "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max number of times you can counterattack)",
+ "Dazzler": "Dazzler",
+ "DazzlerInfo": "Reduce players' vision",
+ "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
+ "DazzleButtonText": "Dazzle",
+ "DazzleCooldown": "Dazzle Cooldown",
+ "DazzlerCauseVision": "Reduced vision",
+ "DazzlerDazzleLimit": "Max number of players affected by reduced vision",
+ "DazzlerDazzled": "You were dazzled by the Dazzler!",
+ "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
+ "Deathpact": "Deathpact",
+ "DeathpactInfo": "Assign players to a death pact",
+ "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.",
+ "DeathpactActiveDeathpact": "Find {0} in {1} seconds.",
+ "DeathpactAverted": "Death Pact was averted.",
+ "DeathpactButtonText": "Assign",
+ "DeathpactComplete": "Death Pact was concluded.",
+ "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.",
+ "DeathPactCooldown": "Death Pact Assign Cooldown",
+ "DeathpactDuration": "Death Pact duration",
+ "DeathpactExecuted": "Death Pact was executed.",
+ "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting",
+ "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact",
+ "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact",
+ "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact",
+ "DeathpactVisionWhileInPact": "Vision for players in Death Pact",
+ "Devourer": "Devourer",
+ "DevourerInfo": "Consume the skin of the crew",
+ "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
+ "DevourerButtonText": "Devour",
+ "DevourerEatenSkin": "Target skin eaten",
+ "DevourerHideNameConsumed": "Hide the names of consumed players",
+ "Disperser": "Disperser",
+ "DisperserInfo": "Shift/Vanish to teleport everyone to a random vent",
+ "DisperserInfoLong": "(Impostors):\\nDisperser can use vanish/pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with vanish/pet and players who are in the vent cannot be teleported.",
+ "DisperserVentButtonText": "Disperse",
+ "Duellist": "Duellist",
+ "DuellistInfo": "Duel with Players",
+ "DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.",
+ "Echo": "Echo",
+ "EchoInfo": "Make Players Die Where You Want",
+ "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.",
+ "Echo.DisableVentingWhileControlling": "Disable Venting While Controlling",
+ "EchoShapeshiftButtonText": "Control",
+ "Escapist": "Escapist",
+ "EscapistInfo": "Shift/Vanish to mark places and warp back to them",
+ "EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).",
+ "Escapist.OneMarkPerRound": "One Mark Per Round",
+ "EscapistAbilityButtonText": "TP",
+ "EvilEraser": "Evil Eraser",
+ "EvilEraserInfo": "Erase the role of your vote target",
+ "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
+ "EvilEraserHideVote": "Hide Evil Eraser's Votes",
+ "EvilGuesser": "Evil Guesser",
+ "EvilGuesserInfo": "Guess roles in meetings to kill",
+ "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /cmd bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /cmd id command to view the ID of all players.",
+ "EvilTracker": "Evil Tracker",
+ "EvilTrackerInfo": "Track players by shifting",
+ "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.",
+ "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
+ "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
+ "EvilTrackerChangeButtonText": "Track",
+ "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting",
+ "EvilTrackerTargetMode": "Can Set Target",
+ "EvilTrackerTargetMode.Always": "Any time",
+ "EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
+ "EvilTrackerTargetMode.Never": "Never",
+ "EvilTrackerTargetMode.OnceInGame": "Once in game",
+ "Exclusionary": "Exclusionary",
+ "ExclusionaryInfo": "Exclude Players From The World",
+ "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.",
+ "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
+ "Exclusionary.ExclusionDelay": "Exclusion Delay",
+ "Exclusionary.ExclusionDuration": "Exclusion Duration",
+ "Exorcist": "Exorcist",
+ "ExorcistInfo": "Kill Mindless Chatters",
+ "ExorcistInfoLong": "(Impostors):\\nAs the Exorcist, you can use /cmd exo in a meeting to activate your ability (everyone is notified about it). Anyone who sends a chat message during your ability dies instantly.",
+ "Exorcist.AbilityUsedMsg": "<#ff5555>Anyone who sends a message in the next <#000000>{0} seconds will die!",
+ "Exorcist.AbilityEnded": "<#00bb00>Messages can be sent again!",
+ "Fabricator": "Fabricator",
+ "FabricatorInfo": "Change Death Reasons",
+ "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /cmd fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.",
+ "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!",
+ "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}",
+ "Fakeshifter": "Fakeshifter",
+ "FakeshifterInfo": "Make a Player Fake-Shapeshift",
+ "FakeshifterInfoLong": "(Impostors):\\nAs the Fakeshifter, you can use your shapeshift menu to mark a player. That player will appear for everyone, except themselves, as a random player. After some time, that same player will shapeshift back to their original appearance, and play the egg animation for everyone.",
+ "FakeshifterAbilityDuration": "Delay for the target to shapeshift back",
+ "Fireworker": "Fireworker",
+ "FireworkerInfo": "Go out with a BANG",
+ "FireworkerInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using vanish/by petting. If you're the last impostor standing, you can use vanish/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.",
+ "FireworkerExplosionButtonText": "Detonate",
+ "FireworkerInstallAtionButtonText": "Install",
+ "FireworkerMaxCount": "Fireworks Count",
+ "FireworkerPutPhase": "{0} Fireworks Left",
+ "FireworkerRadius": "Firework Explosion Radius",
+ "FireworkerReadyFirePhase": "Fire!",
+ "FireworkerWaitPhase": "Wait for it...",
+ "Forger": "Forger",
+ "ForgerInfo": "Forge Others' Roles",
+ "ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /cmd forge {id} {role} to change the specified player's role to the one you specified after they die. Note that this will only be visual, the player will keep their actual role technically.",
+ "Framer": "Framer",
+ "FramerInfo": "Frame Other Players",
+ "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.",
+ "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor",
+ "Freezer": "Freezer",
+ "FreezerInfo": "Freeze Players",
+ "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.",
+ "Frightener": "Frightener",
+ "FrightenerInfo": "Prevent Players From Reporting",
+ "FrightenerInfoLong": "(Impostors):\\nAs the Frightener, you can shapeshift into a player to alarm them for some time. Alarmed players can't report bodies (or even call meetings), else they die.",
+ "Frightener.KillOnEmergencyMeetingCall": "Alarmed Players Die When Calling an Emergency Meeting",
+ "Gambler": "Gambler",
+ "GamblerInfo": "Each Kill gets you an Effect",
+ "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.",
+ "GamblerBSRDelay": "Self-Report Delay",
+ "GamblerFreezeDur": "Freeze Duration",
+ "GamblerGet.BSR": "Effect: Self-Report (in {0}s)",
+ "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)",
+ "GamblerGet.Freeze": "Effect: Freeze (for {0}s)",
+ "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)",
+ "GamblerGet.IgnoreDefense": "Effect: Break Through Defense",
+ "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)",
+ "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)",
+ "GamblerGet.NoLunge": "Effect: No Lunge",
+ "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)",
+ "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)",
+ "GamblerGet.Swap": "Effect: Swap Places with Someone",
+ "GamblerHighKCD": "Higher Kill Cooldown",
+ "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx",
+ "GamblerIgnoreMedicShield": "Ignore Medic Shield",
+ "GamblerIgnorePestilence": "Kill Pestilence",
+ "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert",
+ "GamblerKillDelay": "Delayed Kills are delayed by",
+ "GamblerLowKCD": "Lower Kill Cooldown",
+ "GamblerLowVision": "Lower Vision",
+ "GamblerLowVisionDur": "Lower Vision Duration",
+ "GamblerPositiveEffectChance": "Positive Effect Chance",
+ "GamblerShieldDur": "Shield Duration",
+ "GamblerSpeedup": "Increased Speed",
+ "GamblerSpeedupDur": "Increased Speed Duration",
+ "GamblerTPDelay": "Swap Delay",
+ "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied",
+ "Gangster": "Gangster",
+ "GangsterInfo": "Convert players to your side",
+ "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
+ "GangsterButtonText": "Recruit",
+ "GangsterRecruitCooldown": "Recruit cooldown",
+ "GangsterRecruitLimit": "Recruit limit",
+ "GangsterRecruitmentFailure": "Target cannot be recruited",
+ "GangsterSuccessfullyRecruited": "You successfully recruited a player",
+ "Generator": "Generator",
+ "GeneratorInfo": "Power up the ship",
+ "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.",
+ "Generator.ChargesGainedEverySecond": "Charges Gained Every Second",
+ "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second",
+ "Generator.Kill.Cost": "Charges Needed to Kill",
+ "Generator.MaxChargesStored": "Maximum Charges Stored",
+ "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that",
+ "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted",
+ "Generator.Sabotage.Cost": "Charges Needed to Sabotage",
+ "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift",
+ "Generator.StartingCharges": "Starting Charges",
+ "Generator.Vent.Cost": "Charges Needed to Vent",
+ "Godfather": "Godfather",
+ "GodfatherInfo": "Recruit players by voting them",
+ "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round, if someone kills the target, the killer will turn into a Renegade.",
+ "Greedy": "Greedy",
+ "GreedyInfo": "Your kill cooldown shifts",
+ "GreedyInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
+ "Hangman": "Hangman",
+ "HangmanInfo": "Killing while shifted ignores shields",
+ "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.",
+ "HangmanKillButtonTextDuringSS": "Strangle",
+ "KillCooldownOnStrangle": "Kill Cooldown after Strangling",
+ "Hitman": "Hitman",
+ "HitmanInfo": "Select your target",
+ "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you choose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.",
+ "HitmanLowKCD": "Lower Kill Cooldown",
+ "Hypnotist": "Hypnotist",
+ "HypnotistInfo": "Prevent Body Reports",
+ "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).",
+ "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires",
+ "HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently",
+ "Hypocrite": "Hypocrite",
+ "HypocriteInfo": "Impostors win if you finish your tasks",
+ "HypocriteInfoLong": "(Madmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the impostor team will win.",
+ "Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite",
+ "Hypocrite.KnowsAllies": "Knows their allies",
+ "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite has a low number of tasks remaining",
+ "Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying",
+ "HypocriteHasXTasksLeft": "<#ffff44>{0} is the <#ff1919>Hypocrite with <#ff1919>{1} task(s) left!",
+ "Impostor": "Impostor",
+ "ImpostorEHR": "Impostor",
+ "ImpostorEHRInfo": "Kill & Sabotage",
+ "ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.",
+ "AbilityButtonText.Impostor": "Haunt",
+ "Inhibitor": "Inhibitor",
+ "InhibitorInfo": "You cannot kill during sabotages",
+ "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active (e.g., Lights or Reactor).",
+ "Kamikaze": "Kamikaze",
+ "KamikazeInfo": "Mark Players That Die With You",
+ "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.",
+ "KamikazeMarkCD": "Cooldown After Marking",
+ "Kidnapper": "Kidnapper",
+ "KidnapperInfo": "TP Players to you by shifting into them",
+ "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.",
+ "KillingMachine": "Killing Machine",
+ "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
+ "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, doesn't have impostor vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
+ "Librarian": "Librarian",
+ "LibrarianInfo": "Silence the Reporters Nearby",
+ "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.",
+ "LibrarianModeText": "Mode: {0}",
+ "LibrarianNameNotifyDuration": "SSSH! Name Text Duration",
+ "LibrarianNameText": "SSSH!",
+ "LibrarianNormalMode": "Normal",
+ "LibrarianRadius": "Silence Radius",
+ "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible",
+ "LibrarianSilenceDuration": "Silence Duration",
+ "LibrarianSilenceMode": "Silence",
+ "Lightning": "Lightning",
+ "LightningInfo": "Convert players to Quantum Ghosts",
+ "LightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.",
+ "LightningButtonText": "Evaporate",
+ "LightningConvertTime": "Duration of the transformation to Quantum Ghost",
+ "LightningKillCooldown": "Lightning Cooldown",
+ "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
+ "Loner": "Loner",
+ "LonerInfo": "Select Your Partner",
+ "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /cmd select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.",
+ "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.",
+ "LovingImpostor": "Loving Impostor",
+ "LovingImpostorInfo": "Stay alive and win together!",
+ "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.",
+ "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance",
+ "Lurker": "Lurker",
+ "LurkerInfo": "Reduce your kill cooldown by venting",
+ "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.",
+ "Mafioso": "Mafioso",
+ "MafiosoInfo": "With Each Tier, you're more Powerful",
+ "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills",
+ "MafiosoDelay": "Kill Delay on Tier 5",
+ "MafiosoHUDText": "Tier: {0}\\nXP: {1}",
+ "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n",
+ "MafiosoLevelUp": "You've gone up a tier!",
+ "MafiosoProgressText": "Tier: {0}, XP: {1}",
+ "MafiosoRewardForKilling": "XP Gained for Getting a Kill",
+ "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected",
+ "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage",
+ "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent",
+ "Mastermind": "Mastermind",
+ "MastermindInfo": "Make others kill for you",
+ "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.",
+ "MastermindCD": "Manipulate Cooldown",
+ "MastermindDelay": "Manipulation Notify Delay",
+ "MastermindTargetSurvived": "You survive",
+ "MastermindTimeLimit": "Time Limit to Kill Someone",
+ "Mercenary": "Mercenary",
+ "MercenaryInfo": "Keep killing, or you suicide",
+ "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.",
+ "MercenaryLimit": "Time Until Suicide",
+ "MercenarySuicideButtonText": "Suicide Timer",
+ "Miner": "Miner",
+ "MinerInfo": "Warp to your last used vent by shifting",
+ "MinerInfoLong": "(Impostors):\\nMiner can vanish/pet to teleport back to the last vent they were in.",
+ "MinerTeleButtonText": "Warp",
+ "Morphling": "Morphling",
+ "MorphlingInfo": "You can only kill while shapeshifted",
+ "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.",
+ "Nemesis": "Nemesis",
+ "NemesisInfo": "Revenge After Death",
+ "NemesisInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.",
+ "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
+ "NemesisCanKillNum": "Max number of revenges",
+ "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge.\\nPlease use /rv [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs",
+ "NemesisKillDead": "Choose a living player to take revenge",
+ "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
+ "NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge",
+ "NemesisKillSucceed": "{0} was killed by the Nemesis!",
+ "Ninja": "Ninja",
+ "NinjaInfo": "Mark a target, then Shift to kill them",
+ "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
+ "NinjaAssassinateCooldown": "Assassinate Cooldown",
+ "NinjaCanKillAfterAssassinate": "Can kill after Assassinating",
+ "NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination",
+ "NinjaMarkButtonText": "Mark",
+ "NinjaMarkCooldown": "Mark Cooldown",
+ "NinjaShapeshiftText": "Kill",
+ "Nuker": "Nuker",
+ "NukerInfo": "Shift/Vanish to nuke everyone",
+ "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. vanish/pet to nuke everyone. You can't kill, and you die in your explosion.",
+ "NukerChance": "Nuker Chance",
+ "Nullifier": "Nullifier",
+ "NullifierInfo": "Remove Ability Uses From Crewmates",
+ "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!",
+ "NullifierDelay": "Removal Delay",
+ "NullifierUseRemoved": "Ability use removed",
+ "Obstructer": "Obstructer",
+ "ObstructerInfo": "Slow Players Down During Sabotages",
+ "ObstructerInfoLong": "(Impostors):\\nAs the Obstructer, whenever you cause a sabotage, everyone starts to slow down every second, and you have a reduced kill cooldown during the sabotage.",
+ "Obstructer.SpeedReductionPerSecond": "Speed Reduction Per Second",
+ "Occultist": "Occultist",
+ "OccultistInfo": "Revive Players To Your Team",
+ "OccultistInfoLong": "(Impostors):\\nAs the Occultist, you have 2 modes: reporting and reviving. In report mode, you report bodies normally. In revive mode, when you press report on someone's body, you'll revive them and they'll turn into Renegade / get the Madmate add-on (if they weren't an impostor).",
+ "Occultist.ArrowsToBodies": "Has arrows toward bodies",
+ "Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors and <#ff1919>Madmates",
+ "Occultist.RPM.Madmate": "Get The <#ff1919>Madmate Add-on",
+ "Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade",
+ "Occultist.ReviveTime": "Delay between pressing report and the player being revived",
+ "Occultist.RevivedPlayers": "Revived Players",
+ "Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported",
+ "OccultistActionSwitchMode.Pet": "Pet",
+ "OccultistActionSwitchMode.Vanish": "Vanish",
+ "OccultistActionSwitchMode.Vent": "Vent",
+ "OccultistMode.Report": "Report",
+ "OccultistMode.Revive": "Revive",
+ "OccultistRevived": "{0} has been revived!",
+ "OccultistReviving": "Reviving {0}....",
+ "OccultistSuffix": "<#00ffa5>Mode: {0} (<#00a5ff>{1} to switch mode)",
+ "Overheat": "Overheat",
+ "OverheatInfo": "Hot = Low Kill Cooldown",
+ "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wait, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature.",
+ "Overheat.ChanceIncrease": "Temperature Increase Rate",
+ "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency",
+ "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
+ "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat",
+ "Overheat.Suffix": "Temperature: {0}",
+ "Parasite": "Parasite",
+ "ParasiteInfo": "Help the Impostors kill the crew",
+ "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
+ "Penguin": "Penguin",
+ "PenguinInfo": "Drag your victims",
+ "PenguinInfoLong": "(Impostors):\\nPenguins can restrain the target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.",
+ "PenguinAbductTimerLimit": "Dragging Time",
+ "PenguinKillButtonText": "Drag",
+ "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.",
+ "PenguinSpeedDuringDrag": "Speed During Dragging",
+ "PenguinTimerText": "Drag Timer",
+ "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged",
+ "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
+ "Perplexer": "Perplexer",
+ "PerplexerInfo": "Invert a player's movement controls",
+ "PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amount of time.",
+ "Phantom": "Phantom",
+ "PhantomEHR": "Phantom",
+ "PhantomEHRInfo": "Go invisible temporarily",
+ "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.",
+ "PhantomCooldown": "Invisibility Cooldown",
+ "PhantomDuration": "Invisibility Duration",
+ "AbilityButtonText.Phantom": "Vanish",
+ "Postponer": "Postponer",
+ "PostponerInfo": "Postpone Dead Body Spawning",
+ "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
+ "Postponer.BodyDelay": "Body Spawn Delay",
+ "Psychopath": "Psychopath",
+ "PsychopathInfo": "You're Forced to Kill Off Cooldown",
+ "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range. There's also a chance you accidentally stab multiple people in range at once!",
+ "Puppeteer": "Puppeteer",
+ "PuppeteerInfo": "Make players kill for you",
+ "PuppeteerInfoLong": "(Impostors):\\nAs the Puppeteer, use your kill button to manipulate someone. After a certain time, they will kill the next player that approaches them.\\n\\nThere are a lot of settings for this role, which further varies its mechanics:\\n- You may be able to kill normally using double click.\\n- The manipulation may end after a certain time, even if the manipulated player didn't kill anyone.\\n- Lazy Guy and/or Lazy players may not be able to get manipulated.\\n- The manipulated player may even kill other impostors or the Puppeteer itself.\\n- The maximum times you can manipulate someone may be limited.\\n- You may die after using up all your puppets.\\n- Manipulated players may die along with their victim.",
+ "PuppeteerCD": "Puppet Cooldown",
+ "PuppeteerCanKillNormally": "Can Kill Normally",
+ "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets",
+ "PuppeteerKCD": "Puppeteer Kill Cooldown",
+ "PuppeteerManipulationBypassesLazy": "Bypass Lazy",
+ "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy",
+ "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time",
+ "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends",
+ "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill",
+ "PuppeteerMaxPuppets": "Maximum Number of Puppets",
+ "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill",
+ "PuppeteerOperateButtonText": "Manipulate",
+ "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors",
+ "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer",
+ "PuppeteerUsesRemaining": "You have {0} puppets remaining",
+ "QuickShooter": "Quick Shooter",
+ "QuickShooterInfo": "Store ammo to offset kill cooldown",
+ "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.",
+ "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
+ "QuickShooterShapeshiftText": "Keep",
+ "QuickShooterStoraging": "Bullets stored successfully",
+ "MeetingReserved": "Max Bullets reserved for a meeting",
+ "Renegade": "Renegade",
+ "RenegadeInfo": "Help the Impostors kill off the crew",
+ "RenegadeInfoLong": "(Madmates):\\nAs the Renegade, help the Impostors win.",
+ "RenegadeKillCD": "Renegade's Kill Cooldown",
+ "RenegadeKillImpostor": "Renegades cannot kill Impostors",
+ "RiftMaker": "Rift Maker",
+ "RiftMakerInfo": "Teleport between 2 places",
+ "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other marked point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
+ "Saboteur": "Saboteur",
+ "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
+ "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active (e.g., Comms or O2). Whenever you kill, another random critical sabotage will be activated on top of the ongoing one.",
+ "Sapper": "Sapper",
+ "SapperInfo": "Blow up Everyone with Timed Bombs!",
+ "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!",
+ "SapperCD": "Bomb Place Cooldown",
+ "SapperDelay": "Bomb Explode Delay",
+ "SapperRadius": "Bomb Explosion Radius",
+ "Scavenger": "Scavenger",
+ "ScavengerInfo": "Your kills are unreportable",
+ "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
+ "ScavengerKillDuration": "Time After Kill Completes",
+ "Shapeshifter": "Shapeshifter",
+ "ShapeshifterEHR": "Shapeshifter",
+ "ShapeshifterEHRInfo": "Disguise as crewmates to frame them",
+ "ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.",
+ "AbilityButtonText.Shapeshifter": "Shift",
+ "Silencer": "Silencer",
+ "SilencerInfo": "Shapeshift to Silence Players",
+ "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.",
+ "SilencerDead": "{0} has been blackmailed by a Silencer!",
+ "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
+ "SilenceMode": "Silencing Method",
+ "Sniper": "Sniper",
+ "SniperInfo": "Snipe players from a distance by shifting",
+ "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.",
+ "SniperAimAssist": "Aim Assist",
+ "SniperAimAssistOneshot": "One shot Assist",
+ "SniperBulletCount": "Ammo",
+ "SniperCanKill": "Sniper can kill with bullets remaining",
+ "SniperPrecisionShooting": "Precise Shooting",
+ "SniperSnipeButtonText": "Snipe",
+ "SoulCatcher": "Soul Catcher",
+ "SoulCatcherInfo": "You swap places with your shift target",
+ "SoulCatcherInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state, such as dead, swallowed by pelican, venting, etc., then nothing will happen)",
+ "SoulCatcherButtonText": "Teleport",
+ "Stasis": "Stasis",
+ "StasisInfo": "Freeze Time",
+ "StasisInfoLong": "(Impostors):\\nAs the Stasis, you can vanish/pet/vanish to 'freeze time'. That means all players will be frozen and blind, and no one will be able to do anything. Depending on the settings, the blinding and freezing may exclude other impostor-teamed players.",
+ "Stasis.AffectsOtherImpostors": "Time Freezing Affects Other <#ff1919>Impostors",
+ "Stasis.TimeFreezeEndNotify": "Time Unfrozen",
+ "Stasis.TimeFrozenNotify": "Time Frozen",
+ "Stealth": "Stealth",
+ "StealthInfo": "Killing Blinds Everyone in the Room",
+ "StealthInfoLong": "(Impostors):\\nLegacy version:\\nWhen the Stealth kills, players in the same room are blinded for a short time.\\n\\nModern version:\\nShapeshift/Pet/Vanish to blind everyone in a certain radius for a short time.",
+ "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
+ "Stealth.OptionDarkenDuration": "Blinding Duration",
+ "Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding",
+ "StealthDarkened": "Darkened: {0}",
+ "Swapster": "Swapster",
+ "SwapsterInfo": "Swap Players",
+ "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.",
+ "Swiftclaw": "Swiftclaw",
+ "SwiftclawInfo": "Dash to Go Faster",
+ "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.",
+ "SwiftclawAbilityButtonText": "Dash",
+ "SwiftclawDashCD": "Dash Cooldown",
+ "SwiftclawDashDur": "Dash Duration",
+ "SwiftclawDashSpeed": "Speed During Dash",
+ "Swooper": "Swooper",
+ "SwooperInfo": "Turn invisible temporarily",
+ "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent/Vanish to temporarily turn invisible. You can kill while being invisible, unlike vanilla Phantom.",
+ "SwooperCanVent": "Vent to turn invisible",
+ "SwooperCooldown": "Swoop Cooldown",
+ "SwooperDuration": "Swoop Duration",
+ "SwooperInvisCooldownRemain": "Cooldown: {0}s",
+ "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed",
+ "SwooperInvisState": "You're invisible",
+ "SwooperInvisStateCountdown": "Invisibility expires in {0}s",
+ "SwooperInvisStateOut": "You're now visible",
+ "SwooperRevertVentButtonText": "Expose",
+ "SwooperVentButtonText": "Swoop",
+ "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown",
+ "TimeThief": "Time Thief",
+ "TimeThiefInfo": "Lower meeting time by killing",
+ "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.",
+ "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
+ "TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
+ "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
+ "Trapster": "Trapster",
+ "TrapsterInfo": "Start a killing chain",
+ "TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can vanish/pet to create a fake dead body. Anyone who reports this body will die, and depending on settings, the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports it will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
+ "Trickster": "Trickster",
+ "TricksterInfo": "Kill and trick the crew",
+ "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.",
+ "Twister": "Twister",
+ "TwisterInfo": "Swap all players' positions",
+ "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
+ "TwisterButtonText": "Twist",
+ "TwisterCooldown": "Twist Cooldown",
+ "Undertaker": "Undertaker",
+ "UndertakerInfo": "Take bodies wherever you want to",
+ "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then vanish/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!",
+ "UndertakerAssassinateCooldown": "Assassinate Cooldown",
+ "UndertakerCanKillAfterAssassinate": "Can kill after Assassinating",
+ "UndertakerMarkButtonText": "Mark",
+ "UndertakerMarkCooldown": "Mark Cooldown",
+ "UndertakerShapeshiftText": "Kill",
+ "Vampire": "Vampire",
+ "VampireInfo": "Your kills are delayed",
+ "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.",
+ "VampireBiteButtonText": "Bite",
+ "VampireKillCooldown": "Bite Cooldown",
+ "VampireKillDelay": "Bite Kill Delay",
+ "VampireTargetDead": "Target died",
+ "Venerer": "Venerer",
+ "VenererInfo": "Stack Abilites By Killing",
+ "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilities will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
+ "Venerer.FreezeRadius": "Freeze Ability Radius",
+ "Venom": "Venom",
+ "VenomInfo": "Kill to Dissolve Bodies",
+ "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.",
+ "Ventriloquist": "Ventriloquist",
+ "VentriloquistInfo": "Make Others Say What You Want",
+ "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /cmd target {id} to target a player. Then, type /cmd chat {message} to make the targeted player say the message.",
+ "Vindicator": "Vindicator",
+ "VindicatorInfo": "Use your extra votes to kill everyone",
+ "VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.",
+ "Viper": "Viper",
+ "ViperEHR": "Viper",
+ "ViperEHRInfo": "Kill to Dissolve Bodies",
+ "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, causing them to disappear and become unreportable.\n\nCurrently, roles such as Sheriff may still be able to see dissolved bodies from their POV due to desync.",
+ "ViperDissolveTime": "Body Dissolve Time",
+ "AbilityButtonText.Viper": "Acid",
+ "Visionary": "Visionary",
+ "VisionaryInfo": "You see the alignments of the living",
+ "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
+ "Warlock": "Warlock",
+ "WarlockInfo": "Curse crewmates & Shift to make them kill",
+ "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nYou can kill normally by double clicking your kill button on someone. Killing, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.",
+ "WarlockControlKill": "Target died",
+ "WarlockCurseButtonText": "Curse",
+ "WarlockNoTarget": "Manipulation failed due to no target",
+ "WarlockShapeshiftButtonText": "Spell",
+ "Wasp": "Wasp",
+ "WaspInfo": "Sting Players",
+ "WaspInfoLong": "(Impostors):\\nAs the Wasp, you can sting players by using your kill button on them. If the player has a kill button, they will die after a few seconds. Otherwise, they will have a ◀ next to their name in the next meeting. They will die after the meeting if the wasp isn't ejected.\\n\\nWhen someone tries to kill you, you may evade the kill based on the host's settings. If so, 2 things can happen:\\n1. You become aggressive and go into swarm mode with no kill cooldown for some time.\\n2. You get pest controlled. This will daze you, stunting your vision, speed, and ability to sting for some time.\\nNote: If you evade a kill, you cannot evade kills, sabotage or vent for the rest of that round.",
+ "Wasp.EvadeKills": "Evade Kills",
+ "Wasp.KillDelay": "Sting Kill Delay",
+ "Wasp.PestControlDuration": "Pest Control Duration",
+ "Wasp.PestControlSpeed": "Speed During Pest Control",
+ "Wasp.PestControlVision": "Vision During Pest Control",
+ "Wasp.StingCooldown": "Sting Cooldown",
+ "Wasp.SwarmModeDuration": "Swarm Mode Duration",
+ "Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!",
+ "Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends",
+ "WaspStungPlayersMessage": "{0} has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
+ "Wildling": "Wildling",
+ "WildlingInfo": "Killing gives you a temporary shield",
+ "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.",
+ "Wiper": "Wiper",
+ "WiperInfo": "Wipe Out Rooms",
+ "WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.",
+ "Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages",
+ "Wiper.CurrentRoom": "<#00ffa5>Current Room: {0}",
+ "Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors",
+ "Wiper.MustBeInRoomToUseAbility": "You must be in a room to use your ability\\nNot in the spawn area",
+ "Witch": "Witch",
+ "WitchInfo": "Spell crewmates to kill them in meetings",
+ "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.",
+ "WitchCurrentMode": "Current Mode",
+ "WitchCursedPlayersMessage": "{0} has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
+ "WitchMaxSpellsPerRound": "Max Spells Per Round",
+ "WitchModeDouble": "Double Click = Kill, Single Click = Spell",
+ "WitchModeKill": "Kill",
+ "WitchModeSpell": "Spell",
+ "WitchModeSwitchAction": "Switch Action via",
+ "WitchModeVanish": "Vanish next to someone to Spell them",
+ "WitchSpellButtonText": "Spell",
+ "WitchSpellCooldown": "Spell Cooldown",
+ "YinYanger": "Yin Yanger",
+ "YinYangerInfo": "Make 2 players meet each other to kill them!",
+ "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.",
+ "YinYangCD": "Yin Yang Cooldown",
+ "YinYangMode": "Yin Yang",
+ "YinYangModeNormal": "Kill",
+ "Zombie": "Zombie",
+ "ZombieInfo": "You're very slow, but can't be ejected",
+ "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
+ "ZombieInitialSpeed": "Initial Speed",
+ "ZombieMinimumSpeed": "Minimum Speed",
+ "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by",
+ "ZombieSpeedReduceInterval": "Speed Reduction Interval",
+ "Accumulator": "Accumulator",
+ "AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
+ "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
+ "Accumulator.CanVentAfterKilling": "Can Vent After Killing",
+ "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
+ "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
+ "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
+ "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
+ "Agitator": "Agitator",
+ "AgitatorInfo": "Pass a Bomb onto others",
+ "AgitatorInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.",
+ "AgitatorAutoReportBait": "Agitator Auto Report Bait",
+ "AgitatorBombCooldown": "Agitator bomb cooldown",
+ "AgitatorCanGetBombed": "Agitator can get the bomb",
+ "AgitatorPassCooldown": "Bomb pass cooldown",
+ "AgitatorPassNotify": "Bomb successfully passed",
+ "AgitatorTargetNotify": "<#ffff00>YOU HAVE THE BOMB!!\\n<#ffa500>Pass it to someone else or die!",
+ "Amnesiac": "Amnesiac",
+ "AmnesiacInfo": "Copy someone's role",
+ "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player/body to copy their role.\\nSettings may alter the role you get in a few specific scenarios.",
+ "AmnesiacInvalidTarget": "Remember failed",
+ "AmnesiacRM.ByKillButton": "By Kill Button",
+ "AmnesiacRM.ByReportingBody": "By Report",
+ "AmnesiacRemembered": "An Amnesiac remembered your role!",
+ "AmnesiacRoleBasis": "Role Basis",
+ "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles",
+ "RememberAddons": "Also Remember Add-ons",
+ "RememberButtonText": "Remember",
+ "RememberCooldown": "Remember Cooldown",
+ "RememberMode": "Role Remembering Mode",
+ "RememberedAmnesiac": "You failed to remember your role.",
+ "RememberedCoven": "You remembered you were a Coven member!",
+ "RememberedCrewmate": "You remembered you were a Crewmate!",
+ "RememberedFollower": "You remembered you were a Follower!",
+ "RememberedImpostor": "You remembered you were an Impostor!",
+ "RememberedLover": "You remembered you were a Lover!",
+ "RememberedMaverick": "You remembered you were a Maverick!",
+ "RememberedNeutralKiller": "You remembered you were a neutral killer!",
+ "RememberedPursuer": "You remembered you were a Pursuer!",
+ "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)",
+ "ReportBodyAfterRemember": "After remembering a role by reporting, report the body",
+ "Amogus": "Amogus",
+ "AmogusInfo": "You're the sussy baka",
+ "AmogusInfoLong": "(Neutrals):\\nAs the Amogus, you can thank Rabek for the role idea. Lol.\\nAnyway, you can switch between regular and Amogus form using the pet or Vanish button. You are a neutral killer and can only kill in Amogus form. After killing someone, your Amogus form upgrades across 5 levels:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nWhen in Amogus form, you are anonymous and your appearance changes. Levels grant extra abilities that work only in Amogus form.\\n\\nAmogus: Starting level. You are a basic white bean.\\nSugoma: Increased movement speed, but your controls are inverted.\\nSumogus: Retains Sugoma's speed, but controls are no longer inverted, and no one can interact with you.\\nSuspicious Sus: Retains Sumogus's abilities, and you can see an arrow pointing to the location of every player.\\nUltimate Sus: Retains all lower-level abilities. Your kill cooldown is reduced by 50%. If you kill someone, you gain an additional vote(s). In this mode, your appearance changes to a basic red bean.",
+ "Amogus.Levels.Amogus": "Amogus",
+ "Amogus.Levels.Sugoma": "Sugoma",
+ "Amogus.Levels.Sumogus": "Sumogus",
+ "Amogus.Levels.SuspiciousSus": "Suspicious Sus",
+ "Amogus.Levels.UltimateSus": "Ultimate Sus",
+ "Amogus.StartingLevel": "Starting Level",
+ "Amogus.Suffix": "<#00ffa5>Current level: {0}",
+ "Amogus.SugomaSpeed": "Speed at Sugoma level",
+ "Amogus.SuspiciousSusArrowsToBodies": "At Suspicious Sus level, when someone dies, the arrow points at the dead body instead of disappearing",
+ "Amogus.UltimateSusVotesPerKill": "Number of Extra Votes gained for every kill, when the level is Ultimate Sus",
+ "Arsonist": "Arsonist",
+ "ArsonistInfo": "Douse everyone and ignite",
+ "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. Successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all living players, they can vent/pet to start a fire and win alone. If a player's name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused. Note that if 'Can Ignite Anytime' is enabled, the Arsonist needs to use their kill button on a fully doused player to ignite, and only doused players die.",
+ "ArsonistCanIgniteAnytime": "Can Ignite Anytime",
+ "ArsonistDouseButtonText": "Douse",
+ "ArsonistDouseTime": "Douse Duration",
+ "ArsonistKeepsGameGoing": "Arsonist keeps the game going",
+ "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once",
+ "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite",
+ "ArsonistVentButtonText": "Ignite",
+ "Auditor": "Auditor",
+ "AuditorInfo": "Check Players",
+ "AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.",
+ "Auditor.AuditCooldown": "Audit Cooldown",
+ "Auditor.LoweredVision": "Lowered Vision",
+ "Auditor.LoweredVisionDuration": "Lowered Vision Duration",
+ "Auditor.SmokebombCooldown": "Smokebomb Cooldown",
+ "Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1",
+ "Auditor.Suffix.Auditing": "<#00ffa5>Mode: Auditing (<#00a5ff>{0} to switch mode)",
+ "Auditor.Suffix.Smokebombing": "<#00ffa5>Mode: Smokebombing (<#00a5ff>{0} to switch mode)",
+ "Backstabber": "Backstabber",
+ "BackstabberInfo": "Stab a Team in the Back",
+ "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.",
+ "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}",
+ "Backstabber.RevealAfterKilling": "Revealed after killing",
+ "BackstabberTeam.Imp": "the <#ff1919>Impostors",
+ "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer",
+ "Bandit": "Bandit",
+ "BanditInfo": "Rob Add-ons",
+ "BanditInfoLong": "(Neutral):\\nAs the Bandit, single click with your kill button to steal an add-on from your target (if they have any that can be stolen), double click to kill them normally.\\n\\nKill everyone to win!\\nNotes:\\n- If you run out of ability uses, the kill button kills at all times.\\n- Add-ons may be stolen when a meeting gets called instead of immediately.",
+ "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons",
+ "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons",
+ "BanditMaxSteals": "Maximum Steals",
+ "BanditStealMode": "Steal happens",
+ "BanditStealMode.Instantly": "Instantly",
+ "BanditStealMode.OnMeeting": "On Meeting",
+ "Bargainer": "Bargainer",
+ "BargainerInfo": "Gain Money & Buy Power-Ups",
+ "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
+ "Bargainer.BandAid": "Band Aid",
+ "Bargainer.BandAid.Cost": "Band Aid Cost",
+ "Bargainer.BandAid.Duration": "Band Aid Duration",
+ "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts",
+ "Bargainer.BandAid.Enabled": "Band Aid Enabled",
+ "Bargainer.EnergyDrink": "Energy Drink",
+ "Bargainer.EnergyDrink.Cost": "Energy Drink Cost",
+ "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled",
+ "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown",
+ "Bargainer.Kill.Amount": "Money Gained for Killing",
+ "Bargainer.Kill.Enabled": "Gain Money for Killing",
+ "Bargainer.LensOfTruth": "Lens Of Truth",
+ "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost",
+ "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration",
+ "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts",
+ "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled",
+ "Bargainer.None": "No Item",
+ "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}",
+ "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging",
+ "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging",
+ "Bargainer.StartingMoney": "Starting Money",
+ "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})",
+ "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings",
+ "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings",
+ "Beehive": "Beehive",
+ "BeehiveInfo": "Sting Players",
+ "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.",
+ "Beehive.Distance": "Distance to Walk",
+ "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!",
+ "Beehive.StingCooldown": "Sting Cooldown",
+ "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start",
+ "Beehive.Time": "Time to Walk the Distance",
+ "Berserker": "Berserker",
+ "BerserkerInfo": "Go Berserk If Others Kill More Than You",
+ "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!",
+ "Berserker.LowerKillCooldown": "Lower Kill Cooldown",
+ "Blockade": "Blockade",
+ "BlockadeInfo": "Place Blockades",
+ "BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
+ "Blockade.BlockadeRadius": "Blockade Radius",
+ "BloodKnight": "Blood Knight",
+ "BloodKnightInfo": "Killing gives you a temporary shield",
+ "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.",
+ "Bubble": "Bubble",
+ "BubbleInfo": "Encase Players in Explosive Bombs",
+ "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.",
+ "BubbleCD": "Encase Cooldown",
+ "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
+ "BubbleExplosionDelay": "Explosion Delay",
+ "BubbleExplosionRadius": "Explosion Radius",
+ "BubbleTargetNotifyDelay": "Notify Delay",
+ "Chemist": "Chemist",
+ "ChemistInfo": "Mix Chemicals",
+ "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gases and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)",
+ "Chemist.AcidPlayersDie": "Acid Players Die",
+ "Chemist.AcidPlayersDieAfterTime": "Time",
+ "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second",
+ "Chemist.BlindDuration": "Blinding Duration",
+ "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting",
+ "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay",
+ "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius",
+ "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting",
+ "Chemist.Item.Air": "Air",
+ "Chemist.Item.BaseMineralOil": "Base Mineral Oil",
+ "Chemist.Item.Coal": "Coal",
+ "Chemist.Item.Explosive": "Explosive",
+ "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using",
+ "Chemist.Item.Grenade": "Grenade",
+ "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using",
+ "Chemist.Item.IronIngot": "Iron Ingot",
+ "Chemist.Item.IronOre": "Iron Ore",
+ "Chemist.Item.IronPlate": "Iron Plate",
+ "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using",
+ "Chemist.Item.MoltenIron": "Molten Iron",
+ "Chemist.Item.Naphtha": "Naphtha",
+ "Chemist.Item.Steam": "Steam",
+ "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using",
+ "Chemist.Item.ThermalWater": "Thermal Water",
+ "Chemist.Item.Water": "Water",
+ "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second",
+ "Cherokious": "Cherokious",
+ "CherokiousInfo": "Do tasks to get Bullets to Kill",
+ "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.",
+ "Clerk": "Clerk",
+ "ClerkInfo": "Check Players' Taxes",
+ "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
+ "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
+ "Clerk.DidTax": "{0} did their taxes. They got a refund!",
+ "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
+ "Collector": "Collector",
+ "CollectorInfo": "Collect votes from players",
+ "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
+ "CollectorCollectAmount": "Required number of votes",
+ "Cultist": "Cultist",
+ "CultistInfo": "Charm everyone",
+ "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
+ "CultistCanCharmNeutral": "Neutral Roles can be Charmed",
+ "CultistCharmCooldown": "Charm Cooldown",
+ "CultistCharmCooldownIncrease": "Increases Charm Cooldown For Each Charm",
+ "CultistCharmMax": "Maximum Number Of Charm",
+ "CultistCharmedPlayer": "You successfully charmed a player",
+ "CultistInvalidTarget": "Target cannot be charmed",
+ "CultistKillButtonText": "Charm",
+ "CultistKnowTargetRole": "Know Charmed Player's Role",
+ "CultistTargetKnowOtherTarget": "Charmed players know each other",
+ "Curser": "Curser",
+ "CurserInfo": "Make Others' Life Worse",
+ "CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed\\nYou win if crewmates lose.",
+ "Curser.LowerSpeed": "Permanent Lower Speed",
+ "Curser.LowerVision": "Permanent Lower Vision",
+ "Curser.Notify.0": "You've removed an ability use from your target",
+ "Curser.Notify.1": "You gave your target a harmful add-on",
+ "Curser.Notify.2": "You gave your target permanent low vision",
+ "Curser.Notify.3": "You gave your target permanent low speed",
+ "Dealer": "Dealer",
+ "DealerInfo": "Give Players Add-ons",
+ "DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain number of add-ons, your win condition is satisfied, and you'll win with the winning team at the end.",
+ "Dealer.AAO.After5s": "After 5 seconds",
+ "Dealer.AAO.Instantly": "Instantly",
+ "Dealer.AAO.OnMeeting": "On The Next Meeting",
+ "Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on",
+ "Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win",
+ "Deathknight": "Deathknight",
+ "DeathknightInfo": "Help the Necromancer Recruit",
+ "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.",
+ "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!",
+ "DKCD": "<#361d12>Deathknight Recruit Cooldown",
+ "Demon": "Demon",
+ "DemonInfo": "Consume blood volumes",
+ "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
+ "DemonButtonText": "Attack",
+ "DemonDamage": "Damage ",
+ "DemonHealthMax": "Player max health",
+ "DemonKillCooldown": "Attack Cooldown",
+ "DemonSelfDamage": "Demon damage received",
+ "DemonSelfHealthMax": "Demon max health",
+ "Doomsayer": "Doomsayer",
+ "DoomsayerInfo": "Successfully guess players to win",
+ "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
+ "DoomsayerAdvancedSettings": "Advanced Settings",
+ "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
+ "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
+ "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die",
+ "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing",
+ "DoomsayerGuessCountMsg": "You correctly guessed {0} roles",
+ "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before",
+ "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
+ "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting",
+ "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
+ "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die",
+ "Doppelganger": "Doppelganger",
+ "DoppelgangerInfo": "Steal The Identity of Your Target",
+ "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.",
+ "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!",
+ "DoppelMaxSteals": "Maximum Steals",
+ "Duality": "Duality",
+ "DualityInfo": "Kill, Task, Repeat",
+ "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!",
+ "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s",
+ "Duality.MustKill": "<#ffff00>Must kill within {0}s",
+ "Duality.Time": "Time to do a task or kill",
+ "Eclipse": "Eclipse",
+ "EclipseInfo": "Your vision increases with each kill you get",
+ "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.",
+ "EclipseMaxVision": "Maximum Vision",
+ "EclipseStartVision": "Starting Vision",
+ "EclipseVisionIncrease": "Increase Vision per each kill by",
+ "Enderman": "Enderman",
+ "EndermanInfo": "Teleport Back And Forth",
+ "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.",
+ "EndermanSecondsBeforeTP": "Seconds Before Teleporting",
+ "Evolver": "Evolver",
+ "EvolverInfo": "Select an Upgrade After Each Meeting",
+ "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.6x)\\n- Increase Speed (by 0.5x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 3 uses)\\n- Increase Venting Use Limit (by 10)\\n- Gain Sabotage Ability (and 2 uses)\\n- Increase Sabotage Use Limit (by 5)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)",
+ "EvolverProgress.Sabotage": " (S: {0})",
+ "EvolverProgress.Vent": " (V: {0})",
+ "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}",
+ "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown",
+ "EvolverUpgrade.GainImpostorVision": "Impostor Vision",
+ "EvolverUpgrade.GainSabotage": "Ability to Sabotage",
+ "EvolverUpgrade.GainShield": "Shield for Current Round",
+ "EvolverUpgrade.GainVent": "Ability to Vent",
+ "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance",
+ "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses",
+ "EvolverUpgrade.IncreaseSpeed": "Higher Speed",
+ "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses",
+ "EvolverUpgrade.IncreaseVision": "Higher Vision",
+ "Executioner": "Executioner",
+ "ExecutionerInfo": "Get your target voted out",
+ "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.",
+ "ExecutionerCanTargetImpostor": "Can Target Impostors",
+ "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing",
+ "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes",
+ "ExecutionerRoleChanged": "Your target died",
+ "Explosivist": "Explosivist",
+ "ExplosivistInfo": "Explode Time Bombs",
+ "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in the place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
+ "Explosivist.ExplosionDelay": "Explosion Delay",
+ "Explosivist.ExplosionRadius": "Explosion Radius",
+ "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s",
+ "Follower": "Follower",
+ "FollowerInfo": "Follow a player and help them",
+ "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.",
+ "FollowerBetCooldown": "Follow Cooldown",
+ "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
+ "FollowerBetOnYou": "The Follower is now following you",
+ "FollowerBetPlayer": "You're now following your target",
+ "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
+ "FollowerKillButtonText": "Follow",
+ "FollowerKnowTargetRole": "Follower knows their target's role",
+ "FollowerMaxBetCooldown": "Maximum Follow Cooldown",
+ "FollowerMaxBetTimes": "Maximum Number of Follows",
+ "Gaslighter": "Gaslighter",
+ "GaslighterInfo": "Make others doubt their own memory",
+ "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game, depending on the settings.\\nSettings determine your win condition.",
+ "Gaslighter.Curse": "In this round, you <#ff00ff>curse players",
+ "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats",
+ "Gaslighter.Kill": "In this round, you <#ff1919>kill normally",
+ "Gaslighter.Knight": "In this round, you <#ffa500>knight players",
+ "Gaslighter.Shield": "In this round, you <#00ff97>shield players",
+ "Gaslighter.WinCondition": "Win Condition",
+ "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose",
+ "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end",
+ "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing",
+ "Glitch": "The Glitch",
+ "GlitchInfo": "Hack and kill everyone",
+ "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time by single clicking on them with your kill button. Double click with it to kill them normally. You can also disguise by shapeshifting for a limited time. Additionally, your cooldowns go down while in vents.",
+ "GlitchCanVote": "Can vote",
+ "God": "God",
+ "GodInfo": "Everything is under your control",
+ "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.",
+ "God.KnowInfo": "God knows players'",
+ "GodMode": "God Mode",
+ "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
+ "Hater": "Hater",
+ "HaterInfo": "Kill Lovers and Converted players",
+ "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
+ "HaterButtonText": "Hatred",
+ "HaterCanKillCharmed": "Can Kill Charmed Players",
+ "HaterCanKillContagious": "Can Kill Contagious Players",
+ "HaterCanKillEgoist": "Can Kill Egoist",
+ "HaterCanKillLovers": "Can Kill Lovers",
+ "HaterCanKillMadmate": "Can Kill Madmates",
+ "HaterCanKillSidekick": "Can Kill Sidekicks",
+ "HaterCanKillUndead": "Can Kill Undead Players",
+ "HaterChooseConverted": "Can Kill Converted Players",
+ "HaterMisFireKillTarget": "Misfire Kills Target",
+ "HeadHunter": "Head Hunter",
+ "HeadHunterInfo": "Kill your target for low cooldown",
+ "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.",
+ "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others",
+ "HHMinKCD": "Minimum Kill Cooldown",
+ "HHMaxKCD": "Maximum Kill Cooldown",
+ "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target",
+ "HexMaster": "Hex Master",
+ "HexMasterInfo": "Hex players to kill them in meetings",
+ "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.",
+ "HexButtonText": "Hex",
+ "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
+ "HexMasterModeHex": "Hex",
+ "HexMasterModeKill": "Kill",
+ "Hookshot": "Hookshot",
+ "HookshotInfo": "Pull Players or TP to them",
+ "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.",
+ "HookshotPullTarget": "Pull Target",
+ "HookshotTpToTarget": "TP to Target",
+ "Infection": "Infection",
+ "InfectionInfo": "Spread the infection!",
+ "InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Infection's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.",
+ "InfectionCanInfectSelf": "Can Infect Self",
+ "InfectionCanInfectVent": "Can Infect While In Vent",
+ "InfectionInfectDistance": "Infect Distance",
+ "InfectionInfectInactiveTime": "Meeting Infection Onset Delay",
+ "InfectionInfectLimit": "Infect Limit",
+ "InfectionInfectTime": "Infect Time",
+ "InfectionInfectWhenKilled": "Infect Killer When Killed",
+ "InfectionSpreads": "Infection Spreads",
+ "Impartial": "Impartial",
+ "ImpartialInfo": "Kill Specified Number of Players in Each Team",
+ "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.",
+ "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum",
+ "ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven to Kill",
+ "ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven to Kill",
+ "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill",
+ "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill",
+ "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill",
+ "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill",
+ "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill",
+ "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill",
+ "Innocent": "Innocent",
+ "InnocentInfo": "Get someone ejected by making them kill you",
+ "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing that player to kill the Innocent immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.",
+ "InnocentButtonText": "Frame",
+ "InnocentCanWinByImp": "If their target was an Impostor then they win with them",
+ "Investor": "Investor",
+ "InvestorInfo": "Invest in Players",
+ "InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.",
+ "Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win",
+ "Jackal": "Jackal",
+ "JackalInfo": "Convert & Murder Everyone",
+ "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.",
+ "JackalCanKillSidekick": "Jackal can kill Sidekick",
+ "JackalCanRecruitImpostors": "Can recruit Impostors",
+ "JackalCanRecruitMadmates": "Can recruit Madmates",
+ "JackalCanRecruitSidekick": "Can recruit Sidekick",
+ "JackalSidekick": "This Jackal-Sidekick interaction is not allowed",
+ "Jackpot": "Jackpot",
+ "JackpotInfo": "Open a gambling domain and spin for a jackpot",
+ "JackpotInfoLong": "(Neutrals):\\nAs Jackpot, use the Jackpot button to open a domain where spins happen automatically every few seconds. A miss costs money and raises your next jackpot chance. A near miss gives you a short buff and raises the next jackpot chance even more. Hitting the jackpot gives you a short burst of overwhelming power: near-instant kills, boosted speed, boosted vision, and temporary kill immunity. If you run out of money before you hit, you die.",
+ "JackpotButtonText": "Jackpot",
+ "Jackpot.StartingMoney": "Starting Money",
+ "Jackpot.MoneyPerKill": "Money Gained Per Kill",
+ "Jackpot.MissCost": "Money Lost On Miss",
+ "Jackpot.SpinInterval": "Spin Interval",
+ "Jackpot.BaseChance": "Base Jackpot Chance",
+ "Jackpot.MissChanceIncrease": "Jackpot Chance Increase Per Miss",
+ "Jackpot.NearChance": "Near Miss Chance",
+ "Jackpot.NearChanceIncrease": "Jackpot Chance Increase On Near Miss",
+ "Jackpot.NearDuration": "Near Miss Buff Duration",
+ "Jackpot.NearSpeed": "Near Miss Speed",
+ "Jackpot.NearVision": "Near Miss Vision",
+ "Jackpot.Duration": "Jackpot Duration",
+ "Jackpot.Speed": "Jackpot Speed",
+ "Jackpot.Vision": "Jackpot Vision",
+ "Jackpot.GameRulesTransmitted": "GAME RULES HAVE BEEN TRANSMITTED",
+ "Jackpot.DomainStarted": "The domain is live. Spins will roll every {0}s.",
+ "Jackpot.DomainAlreadyActive": "Your jackpot sequence is already active",
+ "Jackpot.KillReward": "+${0} from that kill. Money: ${1}",
+ "Jackpot.Spin.Miss": "MISS\\nLost ${0}. Money: ${1}. Next jackpot chance: {2}%",
+ "Jackpot.Spin.Near": "NEAR MISS\\nBuffed for {0}s. Money: ${1}. Next jackpot chance: {2}%",
+ "Jackpot.Spin.Jackpot": "JACKPOT!",
+ "Jackpot.JackpotState": "Unlimited pressure for {0}s.",
+ "Jackpot.OutOfMoney": "You ran out of money and busted.",
+ "Jackpot.JackpotEnded": "The jackpot ended. You can start spinning again.",
+ "Jackpot.Progress.Ready": "${0} | {1}% | READY",
+ "Jackpot.Progress.Spin": "${0} | {1}% | SPIN",
+ "Jackpot.Progress.Near": "${0} | {1}% | NEAR",
+ "Jackpot.Progress.Jackpot": "${0} | JACKPOT {1}s",
+ "Jester": "Jester",
+ "JesterInfo": "Get voted out",
+ "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.",
+ "JesterCanUseButton": "Can call emergency meetings",
+ "JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester, according to the host's settings, you cannot call emergency meetings",
+ "JesterVision": "Jester Vision",
+ "Jinx": "Jinx",
+ "JinxInfo": "Reflect attacks onto your attackers",
+ "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.",
+ "JinxSpellTimes": "Amount of Jinx Spells",
+ "Juggernaut": "Juggernaut",
+ "JuggernautInfo": "Your cooldown decreases with each kill you get",
+ "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.",
+ "Lawyer": "Lawyer",
+ "LawyerInfo": "Help your target win!",
+ "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.",
+ "LawyerCanTargetCoven": "Can target Coven",
+ "LawyerCanTargetCrewmate": "Can Target Crewmates",
+ "LawyerCanTargetImpostor": "Can Target Impostors",
+ "LawyerCanTargetJester": "Can Target Jester",
+ "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers",
+ "LawyerChangeRole": "Your client is dead",
+ "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes",
+ "LawyerVision": "Lawyer Vision",
+ "Magician": "Magician",
+ "MagicianInfo": "Play your cards to win",
+ "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.",
+ "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.",
+ "Magician-GetIdToDesc-2": "Offsets your kill cooldown.",
+ "Magician-GetIdToDesc-3": "Teleports you to a random vent.",
+ "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.",
+ "Magician-GetIdToDesc-5": "Sniper shot.",
+ "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.",
+ "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.",
+ "Magician-GetIdToDesc-8": "Increases your speed for some time.",
+ "Magician-GetIdToDesc-9": "Call a meeting.",
+ "Magician-GetIdToDesc-10": "See how many players are in each room.",
+ "Magician-GetIdToName-1": "Slowness Potion",
+ "Magician-GetIdToName-2": "Overclocking Device",
+ "Magician-GetIdToName-3": "Teleporting Machine",
+ "Magician-GetIdToName-4": "Portal Gun",
+ "Magician-GetIdToName-5": "Sniper Rifle",
+ "Magician-GetIdToName-6": "Flash Bomb",
+ "Magician-GetIdToName-7": "Grenade",
+ "Magician-GetIdToName-8": "Energy Drink",
+ "Magician-GetIdToName-9": "Button Barry",
+ "Magician-GetIdToName-10": "Admin Device",
+ "MagicianBlindDur": "Blinding Card Duration",
+ "MagicianBlindRadius": "Blinding Card Radius",
+ "MagicianBombDelay": "Bomb Delay",
+ "MagicianBombExlodesIn": "Bomb explodes in {0}s",
+ "MagicianBombExploded": "Time bomb exploded",
+ "MagicianBombRadius": "Bomb Radius",
+ "MagicianCardUsed": "Card used",
+ "MagicianClearPortalAfterMeeting": "Clear Portals after meetings",
+ "MagicianLowKCD": "Kill Cooldown when using Overlocking Device",
+ "MagicianSlownessDur": "Slowness Duration",
+ "MagicianSlownessRadius": "Slowness Card Radius",
+ "MagicianSlownessValue": "Speed caused by Slowness Card",
+ "MagicianSpeedup": "Increased Speed",
+ "MagicianSpeedupDur": "Increased Speed Duration",
+ "Magistrate": "Magistrate",
+ "MagistrateInfo": "Call Court to Coordinate With Evils",
+ "MagistrateInfoLong": "(Neutrals):\\nAs the Magistrate, you can call court once in the game. The next meeting will look like this:\\n- Everyone will be gray\\n- You will have the name COURT, others will have the name JURY\\n- You will have extra votes\\n\\nYou win if crewmates lose.",
+ "Magistrate.CourtName": "COURT",
+ "Magistrate.ExtraVotes": "Extra Votes",
+ "Magistrate.JuryName": "JURY",
+ "Maverick": "Maverick",
+ "MaverickInfo": "Kill & Survive until the end to win",
+ "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.",
+ "Medusa": "Medusa",
+ "MedusaInfo": "Stone bodies by reporting them",
+ "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
+ "MedusaReportButtonText": "Stone",
+ "MedusaStoneBody": "Body stoned",
+ "Mycologist": "Mycologist",
+ "MycologistInfo": "Spread Spores and Kill Infected Players",
+ "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.",
+ "MycologistAction": "Action To Infect",
+ "MycologistNotify": "Spores spread successfully",
+ "NecroGuesser": "Necro-Guesser",
+ "NecroGuesserInfo": "Guess Dead Players' Roles",
+ "NecroGuesserInfoLong": "(Neutrals):\\nAs the Necro-Guesser, your job is to guess the roles of dead players. Use /cmd bt {id} {role} to guess. {id} is the player's ID, view them by using /cmd id, {role} is the player's role. You need to guess a certain amount of dead players' roles to win with the winning team at the end.",
+ "NecroGuesser.GuessCorrect": "Your guess was <#00ff00>correct!",
+ "NecroGuesser.GuessIncorrect": "Your guess was <#ff0000>incorrect!",
+ "NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win",
+ "Necromancer": "Necromancer",
+ "NecromancerInfo": "Recruit Everyone to the Undead",
+ "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, the Deathknight would turn into the Necromancer.",
+ "NecromancerCD": "Partial Recruit Cooldown",
+ "NecromancerKnowTargetRole": "Know Recruited Players' Roles",
+ "NecromancerRecruitedPlayer": "Successfully recruited player partially",
+ "Nonplus": "Nonplus",
+ "NonplusInfo": "Blind Others",
+ "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
+ "Nonplus.BlindCooldown": "Blind Cooldown",
+ "Nonplus.BlindDuration": "Blind Duration",
+ "NoteKiller": "Note Killer",
+ "NoteKillerInfo": "Find Players' Real Names to Kill Them in Meetings",
+ "NoteKillerInfoLong": "(Neutrals):\\nAs the Note Killer, you can pet/vanish to see a part of everyone's real names for a few seconds. This has a cooldown. If you find someone's full real name, you can use /cmd dn {realname}, replacing {realname} with the name you've found. If that name is correct, the game will instantly kill the player whose real name you've entered.\\n\\nEveryone knows you're in the game and everyone sees their own real name.",
+ "NoteKiller.ClueShowDuration": "Clue Show Duration",
+ "NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name",
+ "NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name",
+ "NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)",
+ "NoteKiller.OthersSelfSuffix": "There's a {0} in the game. Your real name is <#00ffa5>{1}",
+ "NoteKiller.OthersSelfSuffixShort": "Real Name: <#00ffa5>{0}",
+ "NoteKiller.WinCondition": "Win Condition",
+ "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}",
+ "DeathCommandFail": "<#ff0000>The game could not determine your real killer.\\nYour death reason is <#00ffa5>{0}.",
+ "DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.",
+ "DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.",
+ "DeathNoteCommand.Success": "Success! {0} was killed.",
+ "DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.",
+ "DeathNoteCommand.WrongName": "You've entered the wrong name.",
+ "Opportunist": "Opportunist",
+ "OpportunistInfo": "Stay alive until the end",
+ "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.",
+ "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
+ "Patroller": "Patroller",
+ "PatrollerInfo": "Have Different Boosts in Each Room",
+ "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.\n\nThose are the boosts that you can earn:\nIncreased Speed\nShorter Kill cooldown\nBigger Kill Range\nIncreased Vision\nAbility to Vent\nAbility to Sabotage",
+ "PatrollerBoost.Cooldown": "you have lower kill cooldown",
+ "PatrollerBoost.Range": "you have higher kill range",
+ "PatrollerBoost.Sabotage": "you can sabotage",
+ "PatrollerBoost.Speed": "you have higher speed",
+ "PatrollerBoost.Vent": "you can vent",
+ "PatrollerBoost.Vision": "you have higher vision",
+ "PatrollerNotify": "You are now in {0}\\nIn this room, {1}",
+ "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts",
+ "Pawn": "Pawn",
+ "PawnInfo": "Complete Tasks Then Pick Your Role",
+ "PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /cmd choose {role} to pick your role. (Alternatively, you can use the command earlier, and the system will change your role when you finish tasks.)\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.",
+ "Pawn.KeepsGameGoing": "Keeps The Game Going",
+ "PawnChooseFail": "<#ff5555>X <#bb0000>Please enter a valid role that is enabled.",
+ "PawnChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting if your tasks are done.",
+ "Pelican": "Pelican",
+ "PelicanInfo": "Eat all players",
+ "PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.",
+ "PelicanButtonText": "Eat",
+ "PelicanKillCooldown": "Eat Cooldown",
+ "Pestilence": "Pestilence",
+ "PestilenceInfo": "You're unstoppable",
+ "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack against you will be reflected back at the attacker. Indirect kills cannot kill you, and suicide triggers do not affect you.\n\nWhen you transform into Pestilence, all addons that would normally kill you are removed.\n\nThe only way to kill Pestilence is by vote or by misguessing.\n\nPestilence may optionally be announced in the next meeting after transforming.",
+ "PestilenceCD": "Pestilence Kill cooldown",
+ "PestilenceCanVent": "Pestilence Can Vent",
+ "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision",
+ "PestilenceImmune": "You can't kill Pestilence.",
+ "Pickpocket": "Pickpocket",
+ "PickpocketInfo": "Steal votes from your kills",
+ "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.",
+ "PickpocketGetVote": "You've got +{0} votes",
+ "PlagueBearer": "Plaguebearer",
+ "PlagueBearerInfo": "Plague everyone to turn into Pestilence",
+ "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, after turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.",
+ "PlagueBearerAlreadyPlagued": "Player has already been plagued",
+ "PlagueBearerCD": "Plague cooldown",
+ "PlagueBearerToPestilence": "You have turned into Pestilence!!",
+ "Poisoner": "Poisoner",
+ "PoisonerInfo": "Your kills are delayed",
+ "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
+ "PoisonerKillButtonText": "Poison",
+ "PoisonerKillDelay": "Poison Kill Delay",
+ "PoisonerPoisonButtonText": "Poison",
+ "PoisonerTargetDead": "Target died",
+ "Postman": "Postman",
+ "PostmanInfo": "Deliver Mail to Everyone!",
+ "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. If you deliver to the wrong target, you die. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.",
+ "PostmanCorrectDeliver": "Deliver successful.",
+ "PostmanDiesWhenTargetDies": "Postman dies when the current target dies",
+ "PostmanDone": "You're done delivering messages!\\nYou'll win with the winning team at the end.",
+ "PostmanGetNewTarget": "Your new target is {0}.",
+ "PostmanHasArrowsToTargets": "Postman has an arrow pointing towards their current target",
+ "PostmanKillButtonText": "Deliver",
+ "PostmanTarget": "Target: {0}",
+ "PostmanTargetDied": "Your target died.",
+ "Predator": "Predator",
+ "PredatorInfo": "Eliminate Specific Roles",
+ "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed in doing so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
+ "PredatorCorrectKill": "Successful kill! They were {0}.",
+ "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.",
+ "Provocateur": "Provocateur",
+ "ProvocateurInfo": "Win if your target loses",
+ "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
+ "ProvocateurButtonText": "Greet",
+ "Pulse": "Pulse",
+ "PulseInfo": "Your kill cooldown shifts",
+ "PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
+ "Pursuer": "Pursuer",
+ "PursuerInfo": "Protect yourself and live to the end!",
+ "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.",
+ "PursuerButtonText": "Trick",
+ "PursuerSkillCooldown": "Ability cooldown",
+ "PursuerSkillLimitTimes": "Max number of uses",
+ "Pyromaniac": "Pyromaniac",
+ "PyromaniacInfo": "Douse and Kill Everyone",
+ "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.",
+ "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player",
+ "PyroDouseCooldown": "Douse Cooldown",
+ "Quarry": "Quarry",
+ "QuarryInfo": "Hide From Players",
+ "QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
+ "Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
+ "Quarry.SeekTime": "Seek Time",
+ "Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
+ "Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry",
+ "Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
+ "Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s to kill the {1} <#ffa500>or you die!",
+ "QuarryTarget": "As the <#c1fb2b>Quarry's target, you cannot start meetings",
+ "QuizMaster": "Quiz Master",
+ "QuizMasterInfo": "Ask Questions to Players",
+ "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.",
+ "QuizMaster.Question.1": "What was the color of the body that was last reported?",
+ "QuizMaster.Question.2": "Who was the last person that pressed the button?",
+ "QuizMaster.Question.3": "What was the last sabotage that was called?",
+ "QuizMaster.Question.4": "What was the most recently ejected player's role?",
+ "QuizMaster.Question.5": "Who reported the body in the last meeting?",
+ "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?",
+ "QuizMaster.Question.7": "How many meetings did we have so far?",
+ "QuizMaster.Question.8": "Whose body was reported first in the game?",
+ "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?",
+ "QuizMaster.Question.10": "How many players died in this round?",
+ "QuizMaster.Question.11": "How many players died in the first round?",
+ "QuizMaster.Question.12": "How many sabotages were called so far?",
+ "QuizMaster.Question.13": "How many tasks are currently completed?",
+ "QuizMaster.Question.14": "What base does {0} have?",
+ "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?",
+ "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?",
+ "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?",
+ "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?",
+ "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?",
+ "QuizMaster.Question.ABC.6": "What is {0}?",
+ "QuizMaster.AnswerCorrect": "Correct! You may live.",
+ "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})",
+ "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.",
+ "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.",
+ "QuizMaster.CustomQuestionChance": "Chance of Custom Question",
+ "QuizMaster.EnableCustomQuestions": "Enable Custom Questions",
+ "QuizMaster.MarkCooldown": "Player Marking Cooldown",
+ "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die",
+ "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You",
+ "QuizMaster.QuestionSample.Title.Self": "Sent Question:",
+ "QuizMaster.Title": "Quiz Master Question",
+ "Reckless": "Reckless",
+ "RecklessInfo": "Avoid Meetings at all costs",
+ "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.",
+ "Revolutionist": "Revolutionist",
+ "RevolutionistInfo": "Recruit players to win with you",
+ "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
+ "RevolutionistCooldown": "Tag Cooldown",
+ "RevolutionistDrawButtonText": "Win Over",
+ "RevolutionistDrawCount": "Amount of Players needed to Tag",
+ "RevolutionistDrawTime": "Tag Duration",
+ "RevolutionistKillProbability": "Tagged player sacrifice probability",
+ "RevolutionistVentButtonText": "Revolution",
+ "RevolutionistVentCountDown": "Time to Vent",
+ "Ritualist": "Ritualist",
+ "RitualistInfo": "Kill and reveal the roles of your enemies",
+ "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
+ "Rogue": "Rogue",
+ "RogueInfo": "Complete Objectives, Get Rewards",
+ "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
+ "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed",
+ "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting",
+ "Rogue.Objective.DontStopWalking": "Don't stop walking",
+ "Rogue.Objective.FixSabotage": "Fix a sabotage",
+ "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}",
+ "Rogue.Objective.KillSpecificPlayer": "Kill {0}",
+ "Rogue.Objective.KillXTimes": "Kill {0} times",
+ "Rogue.Objective.VentXTimes": "Vent {0} times",
+ "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half",
+ "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game",
+ "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on",
+ "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game",
+ "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game",
+ "Rogue.Reward.LongReach": "Longest kill range for the rest of the game",
+ "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s",
+ "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game",
+ "Rogue.Reward.Shield": "Invincibility for the rest of the game",
+ "Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward",
+ "Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward",
+ "Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward",
+ "Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward",
+ "Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward",
+ "Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward",
+ "Rogue.RewardEnabled.Morph": "Enable Morph Reward",
+ "Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward",
+ "Rogue.RewardEnabled.Shield": "Enable Shield Reward",
+ "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}",
+ "Rogue.TaskCompleted": "<#00ff00>Objective Completed",
+ "RogueKnowEachOther": "Rogues know each other",
+ "RogueKnowEachOtherRoles": "Rogues know the roles of each other",
+ "Romantic": "Romantic",
+ "RomanticInfo": "Select your partner and win with them",
+ "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporary shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.",
+ "Romantic.PickPartnerText": "PICK PARTNER",
+ "RomanticArrows": "Romantic has arrows pointing to their Partner",
+ "RomanticBetCooldown": "Pick Partner Cooldown",
+ "RomanticBetOnYou": "The Romantic chose you as their Partner!",
+ "RomanticBetPlayer": "You picked your partner",
+ "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is",
+ "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner",
+ "RomanticIsProtectingYou": "The Romantic is protecting you",
+ "RomanticKillButtonText": "Romance",
+ "RomanticKnowTargetRole": "Romantic knows their target's role",
+ "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic",
+ "RomanticProtectCooldown": "Protect Cooldown",
+ "RomanticProtectDuration": "Protect Duration",
+ "RomanticProtectPartner": "Your partner is under protection",
+ "RoomRusher": "Room Rusher",
+ "RoomRusherInfo": "You're Playing Room Rush",
+ "RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent for a limited number of times, depending on the host's settings. After you get to the specified room a certain number of times successfully without dying, your win condition is satisfied, and you'll win with the winning team at the end.",
+ "RoomRusher.MaxVents": "Max Number of Vent Uses",
+ "RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy",
+ "RouleteGrandeur": "Roulette Grandeur",
+ "RouleteGrandeurInfo": "Play Russian Roulette",
+ "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanently reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.",
+ "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)",
+ "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!",
+ "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!",
+ "RG.Suffix": "<#00ffa5>Bullets: {0}",
+ "RuthlessRomantic": "Ruthless Romantic",
+ "RuthlessRomanticInfo": "Kill everyone to win",
+ "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner died to means that weren't caused by any player, or they died while being a Neutral that couldn't kill. Now you go on a killing spree and kill everyone. You are now a regular Neutral Killer that must kill all other players to win. You win with your dead partner.",
+ "RuthlessCanVent": "Ruthless Romantic Can Vent",
+ "RuthlessKCD": "Ruthless Romantic Kill Cooldown",
+ "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision",
+ "Samurai": "Samurai",
+ "SamuraiInfo": "Kill Players in Unique Ways",
+ "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
+ "Samurai.KillDelay": "Kill Delay",
+ "Samurai.NearbyDuration": "Time to Stay Near Target",
+ "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
+ "SchrodingersCat": "Schrödinger's Cat",
+ "SchrodingersCatInfo": "Get Attacked to Get a Role",
+ "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.",
+ "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.",
+ "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.",
+ "SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade",
+ "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked",
+ "Seamstress": "Seamstress",
+ "SeamstressInfo": "Sew Players Together",
+ "SeamstressInfoLong": "(Neutrals):\\nAs the Seamstress, you can sew 2 players together using your shapeshift menu. If an interaction happens on one of the players, it will happen to both of them. If one of them dies or disconnects, or a meeting is called, the sew will break. Sewed players know they are sewed together with someone, but not who.\\n\\nYou win if crewmates lose.",
+ "SerialKiller": "Serial Killer",
+ "SerialKillerInfo": "Kill everyone to win!",
+ "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.",
+ "SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}s",
+ "Sharpshooter": "Sharpshooter",
+ "SharpshooterInfo": "Kill Blindly and Accurately",
+ "SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!",
+ "Sharpshooter.SpeedIncreasement": "Speed Increasement",
+ "Shifter": "Shifter",
+ "ShifterInfo": "Steal Someone's Role",
+ "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!",
+ "Shifter.CanBeKilled": "<#777777>Shifter Can Be Killed",
+ "Shifter.CanBeVoted": "<#777777>Shifter Can Be Voted",
+ "ShifterKillButtonText": "Shift Role",
+ "Sidekick": "Sidekick",
+ "SidekickInfo": "Help the Jackal win",
+ "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.",
+ "SKCanKill": "Sidekick can kill",
+ "SidekickCanKillJackal": "Sidekick can kill Jackal",
+ "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks",
+ "SidekickCountMode": "Sidekicks count as",
+ "SidekickCountMode.Jackal": "Jackal",
+ "SidekickCountMode.None": "Nothing",
+ "SidekickCountMode.Original": "Original Team",
+ "SidekickKnowOtherSidekick": "Sidekicks know each other",
+ "SidekickSettings": "Show Sidekick Settings",
+ "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts",
+ "Simon": "Simon",
+ "SimonInfo": "Give Instructions to Players",
+ "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instructions until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
+ "SimonDoMode": "<#00ffa5>Mode: Do instruction",
+ "SimonDoShort": "<#ff0000>Must do instruction",
+ "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting",
+ "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction",
+ "SimonDontShort": "<#ffa500>Must not do instruction",
+ "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting",
+ "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting",
+ "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting",
+ "Slenderman": "Slenderman",
+ "SlendermanInfo": "Everyone Gets Blinded Near You",
+ "SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!",
+ "Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings",
+ "Slenderman.BlindRange": "Blinding Range",
+ "Slenderman.AffectsPlayersInVents": "Blinding Affects Players Inside Vents",
+ "SoulCollector": "Soul Collector",
+ "SoulCollectorInfo": "You Kill Without Any Notice",
+ "SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!",
+ "SoulHunter": "Soul Hunter",
+ "SoulHunterInfo": "Hunt Souls To Win",
+ "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, or you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.",
+ "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting",
+ "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means",
+ "SoulHunterNotify": "You have {0}s to kill {1}",
+ "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s",
+ "SoulHunterNotifySuccess": "Success!",
+ "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win",
+ "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!",
+ "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted",
+ "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted",
+ "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted",
+ "SoulHunterTargetNotifySurvived": "You survived!",
+ "SoulHunterTimeToKillTarget": "Time to Kill Target",
+ "Specter": "Specter",
+ "SpecterInfo": "Get killed and finish your tasks to win!",
+ "SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.",
+ "Spider": "Spider",
+ "SpiderInfo": "Trap players in your webs then eat them",
+ "SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!",
+ "Spider.LowerVisionBy": "Lower Vision By",
+ "Spider.TrappedDuration": "Trapped Duration (after which the web breaks)",
+ "Spider.WebTrapRange": "Web Trap Range",
+ "Spirit": "Spirit",
+ "SpiritInfo": "Place Candles to Swap Interactions",
+ "SpiritInfoLong": "(Neutrals):\\nAs the Spirit, you can place candles on players to swap interactions between them using your shapeshift menu. If an interaction were to happen with one of the players, it would instead happen to the other. This includes normal kills. If one of them dies or disconnects, the swap will break and you gain back a candle, which you can reuse. Swapped players know they are swapped with someone, but not who.\\n\\nYou win if crewmates lose.",
+ "SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!",
+ "SpiritTargetBoth": "<#00ff00>2/2 targets set\\nInteractions between {0} and {1} are swapped",
+ "SpiritTargetNone": "0/2 targets set\\nUse your shapeshift menu to set targets",
+ "SpiritTargetOne": "<#ffff44>1/2 targets set ({0})\\nUse your shapeshift menu to set the second target",
+ "Spiritcaller": "Spiritcaller",
+ "SpiritcallerInfo": "Turn Players into Evil Spirits",
+ "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
+ "SpiritcallerCauseVision": "Evil Spirit ability caused vision",
+ "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time",
+ "SpiritcallerFreezeTime": "Evil Spirit ability freeze time",
+ "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
+ "SpiritcallerProtectTime": "Evil Spirit ability protect time",
+ "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown",
+ "SpiritcallerSpiritMax": "Maximum number of Evil Spirits",
+ "Sprayer": "Sprayer",
+ "SprayerInfo": "Place Traps",
+ "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified number of times, they suicide.",
+ "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
+ "SprayerNotify": "Trap placed",
+ "Stalker": "Stalker",
+ "StalkerInfo": "Your kills cause power outages",
+ "StalkerInfoLong": "(Neutrals):\\nWhen the Stalker performs a kill, they will trigger the electricity Sabotage. They cannot vent. Depending on the host's settings, the Stalker may win alone if they're alive when the Crewmate or Impostor team wins.",
+ "Starspawn": "Starspawn",
+ "StarspawnInfo": "Isolate Players & Call Daybreak",
+ "StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing /cmd daybreak in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
+ "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>Daybreak has been called by the {0}! <#ff0000>⚠\\nThis means that NO meeting abilities can be used in this meeting anymore.",
+ "Sunnyboy": "Sunnyboy",
+ "SunnyboyInfo": "Shine, shine my sunshine!",
+ "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
+ "SunnyboyChance": "Sunnyboy Chance",
+ "Tank": "Tank",
+ "TankInfo": "Vent in Every Vent",
+ "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.",
+ "Tank.CanBeGuessed": "Can be Guessed",
+ "Tank.CanBeKilled": "Can be Killed",
+ "Tank.Speed": "Movement Speed",
+ "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}",
+ "Technician": "Technician",
+ "TechnicianInfo": "Fix sabotages",
+ "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.",
+ "Technician.PointGain.Comms": "Points gained for fixing Comms",
+ "Technician.PointGain.Electrical": "Points gained for fixing Lights",
+ "Technician.PointGain.LifeSupp": "Points gained for fixing O2",
+ "Technician.PointGain.Reactor": "Points gained for fixing Reactor",
+ "Technician.RequiredPoints": "Required Points to Win",
+ "Technician.WinsAlone": "Wins Alone",
+ "Terrorist": "Terrorist",
+ "TerroristInfo": "Finish your tasks, THEN die",
+ "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.",
+ "Thanos": "Thanos",
+ "ThanosInfo": "Collect Infinity Stones",
+ "ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\nSpace Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone",
+ "Thanos.ActiveStone": "<#00ffa5>Active Stone: {0}",
+ "Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones",
+ "Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone",
+ "Thanos.MindStoneUsed": "<#00ff00>Mind Stone Active",
+ "Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields",
+ "Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction",
+ "Thanos.Stone.Mind": "Mind",
+ "Thanos.Stone.Power": "Power",
+ "Thanos.Stone.Reality": "Reality",
+ "Thanos.Stone.Soul": "Soul",
+ "Thanos.Stone.Space": "Space",
+ "Thanos.Stone.Time": "Time",
+ "Thanos.StoneWaitingForUse": "<#00a5ff>{0} to activate/switch to the <#00ffff>{1} Stone",
+ "Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By",
+ "Thief": "Thief",
+ "ThiefInfo": "Steal a Killing Role",
+ "ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.",
+ "Thief.CanKillRound1": "Can Kill on the First Round",
+ "Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles",
+ "Tiger": "Tiger",
+ "TigerInfo": "Enrage to Kill Additional Players",
+ "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
+ "EnrageCooldown": "Enrage Cooldown",
+ "EnrageDuration": "Enrage Duration",
+ "TigerRadius": "Enrage Radius",
+ "Traitor": "Traitor",
+ "TraitorInfo": "Eliminate the Impostors, then win",
+ "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!",
+ "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
+ "Tremor": "Tremor",
+ "TremorInfo": "When Doom Happens, Everyone is Doomed",
+ "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
+ "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
+ "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
+ "Tremor.TimerDecrease": "When Killing, Timer Decreases by",
+ "Tremor.TimerStart": "Time Until Doom Happens",
+ "Tremor.SpeedDuringDoom": "<#e942f5>Tremor's Speed During Doom",
+ "Tremor.VisionDuringDoom": "<#e942f5>Tremor's Vision During Doom",
+ "Vector": "Vector",
+ "VectorInfo": "Jump in, jump out, win!",
+ "VectorInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.",
+ "Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship",
+ "Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT",
+ "Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle",
+ "Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ",
+ "Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus",
+ "Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld",
+ "VectorVentButtonText": "Hop",
+ "Vengeance": "Vengeance",
+ "VengeanceInfo": "Kill your killer to live",
+ "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed in doing so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.",
+ "VengeanceRevenge": "You have {0}s to kill your killer",
+ "VengeanceRevengeTime": "Time to Revenge",
+ "VengeanceSuccess": "Revenge successful! You live!",
+ "VengefulRomantic": "Vengeful Romantic",
+ "VengefulRomanticInfo": "Kill the killer of your Partner",
+ "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic, you need to kill the killer of your partner. You only get one shot. If you kill the wrong player, you misfire. Upon killing the right, target you win with the winning team along with your Romantic Partner",
+ "VengefulRomanticKillButtonText": "Avenge",
+ "Virus": "Virus",
+ "VirusInfo": "Kill and infect everyone",
+ "VirusInfoLong": "(Neutrals):\\nThe Virus's goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.",
+ "VirusCanVent": "Can Vent",
+ "VirusInfectMax": "Maximum Number Of Spreads",
+ "VirusKillCooldown": "Kill Cooldown",
+ "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting",
+ "VirusKnowTargetRole": "Know Contagious Player's Role",
+ "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
+ "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out this meeting or you will die.",
+ "VirusTargetKnowOtherTarget": "Contagious players know each other",
+ "Vortex": "Vortex",
+ "VortexInfo": "Your victims' bodies teleport to a random vent",
+ "VortexInfoLong": "(Neutrals):\\nAs the Vortex, when you kill someone, their body teleports to a random vent. The body will be reported in the vent.",
+ "Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent",
+ "Vortex.NoTPMode.Block": "Cancel Kill",
+ "Vortex.NoTPMode.DoWithoutTP": "Kill Without TP",
+ "Vulture": "Vulture",
+ "VultureInfo": "Eat bodies by reporting to win",
+ "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
+ "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
+ "VultureBodyReported": "Body eaten!",
+ "VultureChangeRole": "Role to change to",
+ "VultureChangeRoleWhenCantWin": "Change role when winning is impossible",
+ "VultureEatButtonText": "Consume",
+ "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
+ "VultureNumberOfReportsToWin": "Bodies needed to win",
+ "VultureReportCooldown": "Eat Cooldown",
+ "WeaponMaster": "Weapon Master",
+ "WeaponMasterInfo": "Use your weapons to kill everyone",
+ "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.",
+ "Weatherman": "Weatherman",
+ "WeathermanInfo": "Spawn Natural Disasters",
+ "WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!",
+ "Werewolf": "Werewolf",
+ "WerewolfInfo": "Vent to Rampage to kill quickly",
+ "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging, you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.",
+ "WWCD": "Cooldown: {0}s",
+ "WWCO.IfFinishedTasks": "If Finished Tasks",
+ "WWCanRampage": "Vent to begin Rampaging",
+ "WWCanRampageVanish": "Press Vanish to begin Rampaging",
+ "WWRampageCD": "Rampage Cooldown",
+ "WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing",
+ "WWRampageCountdown": "Rampage ends in {0}s",
+ "WWRampageDur": "Rampage Duration",
+ "WWRampageOut": "You're no longer Rampaging",
+ "WWRampaging": "Rampaging",
+ "Workaholic": "Workaholic",
+ "WorkaholicInfo": "Finish all tasks to solo win!",
+ "WorkaholicInfoLong": "(Neutrals):\\nAs the Workaholic, when you complete your tasks, you win alone. You may also be able to win while being dead.",
+ "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.",
+ "WorkaholicAliveTitle": "★[ Message about Workaholic ]★",
+ "WorkaholicCannotWinAtDeath": "Can't win after they died",
+ "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON",
+ "WorkaholicSpeed": "Workaholic Speed",
+ "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is",
+ "Wraith": "Wraith",
+ "WraithInfo": "Vent/Vanish to go invisible temporarily",
+ "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.",
+ "WraithCanVent": "Vent to turn invisible",
+ "WraithCooldown": "Vanish Cooldown",
+ "WraithDuration": "Vanish Duration",
+ "WraithInvisCooldownRemain": "Cooldown: {0}s",
+ "WraithInvisInCooldown": "Ability still on cooldown, vanish failed",
+ "WraithInvisState": "You are invisible",
+ "WraithInvisStateCountdown": "Invisibility expires in {0}s",
+ "WraithInvisStateOut": "You are visible again",
+ "WraithRevertVentButtonText": "Expose",
+ "WraithVentButtonText": "Vanish",
+ "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown",
+ "Augur": "Augur",
+ "AugurInfo": "Guess roles",
+ "AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
+ "Augur.IncorrectGuess": "<#ff0000>Incorrect! You can't guess in this meeting anymore.",
+ "Augur.MaxGuessesPerGame": "Max number of guesses per game",
+ "Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
+ "Banshee": "Banshee",
+ "BansheeInfo": "Deafen or kill with screech",
+ "BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.",
+ "Banshee.Radius": "Screech Radius",
+ "CovenLeader": "Coven Leader",
+ "CovenLeaderInfo": "Lead the Coven & Kill",
+ "CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.",
+ "CovenLeaderKillCooldown": "Coven Leader's Kill Cooldown",
+ "CovenMember": "Coven Member",
+ "CovenMemberInfo": "Win with the Coven",
+ "CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.",
+ "Death": "Death",
+ "DeathInfo": "Kill with low cooldown",
+ "DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.",
+ "Dreamweaver": "Dreamweaver",
+ "DreamweaverInfo": "Drive players insane with weaving",
+ "DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+ "Empress": "Empress",
+ "EmpressInfo": "Empower the Necronomicon & Cast Spells",
+ "EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and nearby coven members invisible temporarily (has a delay).",
+ "Empress.CoverageDelay": "Coverage Delay",
+ "Empress.CoverageDuration": "Coverage Duration",
+ "Empress.CoverageRange": "Coverage Range",
+ "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon cannot be empowered in 2 consecutive rounds!",
+ "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!",
+ "Empress.FrostGazeDelay": "Frost Gaze Delay",
+ "Empress.FrostGazeDuration": "Frost Gaze Duration",
+ "Enchanter": "Enchanter",
+ "EnchanterInfo": "Alter investigations; kill with Necronomicon",
+ "EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).",
+ "Goddess": "Goddess",
+ "Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}",
+ "GoddessInfo": "Stone gaze kills and stuns",
+ "GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.",
+ "Illusionist": "Illusionist",
+ "IllusionistInfo": "Morph players, kill sampled targets",
+ "IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).",
+ "Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation",
+ "Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen",
+ "MoonDancer": "Moon Dancer",
+ "MoonDancerInfo": "Give and Steal Add-ons",
+ "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow",
+ "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon",
+ "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others",
+ "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown",
+ "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown",
+ "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill",
+ "Poache": "Poache",
+ "PoacheInfo": "Poison kills with delay or disables votes",
+ "PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.",
+ "Poache.KillDelay": "Poison Kill Delay",
+ "PotionMaster": "Potion Master",
+ "PotionMasterInfo": "Use potions to support the Coven",
+ "PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.",
+ "PotionMaster.ShieldDuration": "Shield Duration",
+ "PotionMaster.Suffix": "<{1}>Shielded <#888888>- {0}",
+ "Reaper": "Reaper",
+ "ReaperInfo": "Curse, collect souls, become Death",
+ "ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.",
+ "Reaper.SoulsRequired": "Number of Souls required to transform into Death",
+ "Shadow": "Shadow",
+ "ShadowInfo": "Eliminate players from the shadows",
+ "ShadowInfoLong": "(Coven):\\nVanish to camouflage yourself. You may be able to camouflage your team using your kill button on them. With the Necronomicon, you can kill, and become invisible after doing so. Your camouflaging abilities may be switched to invisibility as well. (With the ability to camouflage your teammates, single click with your kill button to use it, and double click with it to kill normally.)",
+ "Shadow.SelfCamoCooldown": "Self Camouflage Cooldown",
+ "Shadow.SelfCamoDuration": "Self Camouflage Duration",
+ "Shadow.CanCamoOthersWithKillButton": "Can Camouflage Other <#7b3fbb>Coven Members Via Kill Button",
+ "Shadow.OthersCooldown": "Cooldown For Camouflaging Others",
+ "Shadow.OthersCamoDuration": "Duration Of Others' Camouflage",
+ "Shadow.InvisDuration": "Invisibility Duration",
+ "Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Switch Camouflaging Ability To Invisibility Upon Gaining The Necronomicon",
+ "Siren": "Siren",
+ "SirenInfo": "Sing to convert with stages",
+ "SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).",
+ "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven Members can kill <#7b3fbb>Entranced players",
+ "Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced players",
+ "Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced players can kill <#7b3fbb>Coven Members",
+ "Siren.EntrancedCountMode": "<#7b3fbb>Entranced players count as",
+ "Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced players see",
+ "Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced players know each other",
+ "Siren.ReducedSpeed": "Reduced Speed",
+ "Siren.ReducedVision": "Reduced Vision",
+ "Siren.SingRange": "Sing Affect Range",
+ "Siren.Stage1EffectsLength": "Length of Stage 1 Effects",
+ "Siren.Stage2EffectsLength": "Length of Stage 2 Effects",
+ "SpellCaster": "Spellcaster",
+ "SpellCasterInfo": "Hex all players to win",
+ "SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.",
+ "SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.",
+ "Summoner": "Summoner",
+ "SummonerInfo": "Summon Players to Kill For You",
+ "SummonerInfoLong": "(Coven):\\nUse /cmd summon {player ID} (or the kick menu) to select a dead player to revive (summon) after the meeting. They will have a certain time to kill for you. If they succeed, they can also win alongside you, as well as their original team. Otherwise, they die again at the end of the time limit, if they aren't already. With the Necronomicon, you gain a kill button and the ability to kill normally.\\n\\nType /cmd id to get a list of player IDs, or view them next to the player names on the meeting screen. Example use: /cmd summon 5",
+ "Summoner.SummonedTimeToKill": "Time To Kill For Summoned Players",
+ "Summoner.SummonDelayAfterMeeting": "Summon Delay After Meetings",
+ "Summoner.SummonedKillCooldown": "Summoned Player's Kill Cooldown",
+ "Summoner.SummonedKnowsCoven": "Summoned Players Know Coven Members",
+ "Summoner.PlayersSeeSummonedPlayerWarning": "Players See Who The Summoned Player Is",
+ "Summoner.AllowSummoningTheSamePlayerTwice": "Allow Summoning The Same Player Twice",
+ "Summoner.ReSummonTakesAbilityUse": "Re-Summoning Takes Ability Use",
+ "Summoner.SummonedKillsCountForSummoner": "Players who were killed by Summoned Players have the <#7b3fbb>Summoner as their Real Killer",
+ "Summoner.BlockMeetingsWhileSummonedPlayerAlive": "Block Meetings While a Summoned Player Is Alive",
+ "Summoner.SomeoneWillBeRevivedMessage": "Someone from the dead has been chosen to kill for the Coven.",
+ "Summoner.SelfSuffix": "{0} has {1}s to kill",
+ "Summoner.SummonedPlayerSuffix": "<#ffff00>{0}, the {1} summoned you to kill for them!\\nYou have {2}s",
+ "Summoner.SummonedWarningSuffix": "Summoned to kill for the Coven",
+ "Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} will be summoned after the meeting to kill for you",
+ "Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>The same player cannot be summoned twice",
+ "SummonerCantKillCoven": "As a summoned player, you kill for the Coven, meaning you can't kill Coven members",
+ "SummonedPlayerAlive": "Meetings can't be started while a summoned player is alive",
+ "Timelord": "Timelord",
+ "TimelordInfo": "Refresh or reset cooldowns; kill",
+ "TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.",
+ "Timelord.TimeStolenWithEachKill": "Time stolen with each kill",
+ "VoodooMaster": "Voodoo Master",
+ "VoodooMasterInfo": "Redirect abilities, kill with Necronomicon",
+ "VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.",
+ "Wyrd": "Wyrd",
+ "WyrdInfo": "Mark players; doom triggers on action.",
+ "WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate's Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.",
+ "Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings",
+ "Wyrd.CountdownTime": "Countdown Time",
+ "Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death",
+ "Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death",
+ "Wyrd.MarkedDiesOnTask": "Task Completion Causes Death",
+ "Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once",
+ "Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s",
+ "Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting",
+ "Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body",
+ "Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task",
+ "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ The following actions will cause you to suicide: ⚠\\n{0}",
+ "Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks",
+ "Absorber": "Absorber",
+ "AbsorberInfo": "Report bodies to absorb Ability Uses",
+ "AbsorberInfoLong": "(Add-ons):\\nAs the Absorber, you can take at most 1 ability use from dead players by reporting their body.",
+ "Aide": "Aide",
+ "AideInfo": "You Can't Sabotage",
+ "AideInfoLong": "(Add-ons):\\nYou cannot sabotage.",
+ "Allergic": "Allergic",
+ "AllergicInfo": "You're Allergic to Someone",
+ "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.",
+ "Allergic.Range": "Maximum distance from the target that is considered nearby",
+ "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%",
+ "Allergic.Time": "Time in which the allergy level goes from 0% to 100%",
+ "Anchor": "Anchor",
+ "AnchorInfo": "You Can't Get Ghost Roles",
+ "AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.",
+ "AntiTP": "Anti-TP",
+ "AntiTPInfo": "You can't be teleported",
+ "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.",
+ "Antidote": "Antidote",
+ "AntidoteInfo": "Decrease your killer's cooldown",
+ "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time",
+ "AntidoteCDOpt": "Decrease the cooldown by",
+ "AntidoteCDReset": "Cooldown returns to normal after a meeting",
+ "Asthmatic": "Asthmatic",
+ "AsthmaticInfo": "You're Playing Stop And Go",
+ "AsthmaticInfoLong": "(Add-ons):\\nYou're playing Stop And Go. You always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.",
+ "AsthmaticMaxGreenTime": "Maximum Green Time",
+ "AsthmaticMaxRedTime": "Maximum Red Time",
+ "AsthmaticMinGreenTime": "Minimum Green Time",
+ "AsthmaticMinRedTime": "Minimum Red Time",
+ "Autopsy": "Autopsy",
+ "AutopsyInfo": "You see how others died",
+ "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
+ "Avenger": "Avenger",
+ "AvengerInfo": "You take someone with you upon death",
+ "AvengerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.",
+ "Bait": "Bait",
+ "BaitInfo": "Your killer self-reports your body",
+ "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.",
+ "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.",
+ "BaitDelayMax": "Maximum Report Delay",
+ "BaitDelayMin": "Minimum Report Delay",
+ "BaitDelayNotify": "Warn the killer about the upcoming self-report",
+ "BaitNotification": "Reveal Bait at the first meeting",
+ "BananaMan": "Banana Man",
+ "BananaManInfo": "You're the Banana Man",
+ "BananaManInfoLong": "(Add-ons):\\nAs the Banana Man, you are a banana.",
+ "Beartrap": "Beartrap",
+ "BeartrapInfo": "Freeze your killer for a few seconds",
+ "BeartrapInfoLong": "(Add-ons):\\nWhen the Beartrap is killed, the killer will be immobilized for a configurable amount of time.",
+ "BeartrapBlockMoveTime": "Freeze time",
+ "Bewilder": "Bewilder",
+ "BewilderInfo": "Your killer gets your vision",
+ "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.",
+ "BewilderVision": "Bewilder Vision",
+ "Blessed": "Blessed",
+ "BlessedInfo": "Shielded Temporarily After Meetings",
+ "BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting (and at the start of the game) for a defined number of seconds.",
+ "Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate",
+ "Blind": "Blind",
+ "BlindInfo": "You Can't See Arrows",
+ "BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.",
+ "BlindTime": "Blind Time",
+ "Blocked": "Blocked",
+ "BlockedInfo": "You Can't Move Between Vents",
+ "BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.",
+ "Bloodlust": "Bloodlust",
+ "BloodlustInfo": "You can kill",
+ "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.",
+ "Busy": "Busy",
+ "BusyInfo": "You have more tasks",
+ "BusyInfoLong": "(Add-ons):\\nYou have more tasks.",
+ "BusyLongTasks": "Amount of Extra Long Tasks",
+ "BusyShortTasks": "Amount of Extra Short Tasks",
+ "Charmed": "Charmed",
+ "CharmedInfo": "You've been Charmed by the Cultist",
+ "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.",
+ "Charmed-": "Charmed ",
+ "CharmedByCultist": "You have been charmed by the Cultist",
+ "CharmedCountMode": "Charmed players count as",
+ "CharmedCountMode.Cultist": "Cultist",
+ "CharmedCountMode.None": "Nothing",
+ "CharmedCountMode.Original": "Original Team",
+ "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies",
+ "Circumvent": "Circumvent",
+ "CircumventInfo": "You can't vent",
+ "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).",
+ "Cleansed": "Cleansed",
+ "Cleansed-": "Cleansed ",
+ "CleansedInfo": "Your add-ons were cleansed",
+ "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if the Cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
+ "CleansedCanGetAddon": "Cleansed player can get Add-on",
+ "Clumsy": "Clumsy",
+ "ClumsyInfo": "You trip while walking",
+ "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.",
+ "Committed": "Committed",
+ "CommittedInfo": "Vote Equivalently for Low Cooldown",
+ "CommittedInfoLong": "(Add-ons):\\nAs the Committed, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.",
+ "Committed.IgnoreSkips": "Ignore Skips",
+ "Committed.PermanentReduction": "Cooldown Reduction is Permanent",
+ "Committed.Reduction": "Cooldown is Reduced by",
+ "Compelled": "Compelled",
+ "CompelledInfo": "Must Vote Or Suicide",
+ "CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.",
+ "Composter": "Composter",
+ "ComposterInfo": "You Gain More Ability Uses",
+ "ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.",
+ "Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier",
+ "Concealer": "Concealer",
+ "ConcealerInfo": "Your Kills are Anonymous",
+ "ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.",
+ "Constricted": "Constricted",
+ "ConstrictedInfo": "You have a shorter kill range",
+ "ConstrictedInfoLong": "(Add-ons):\\nOnly roles with a kill button can get this add-on. You have the shortest kill range possible in the game, unlike everyone else.",
+ "Contagious": "Contagious",
+ "ContagiousInfo": " You've been Infected by the Virus",
+ "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.",
+ "Contagious-": "Contagious ",
+ "ContagiousCountMode": "Contagious players count as",
+ "ContagiousCountMode.None": "Nothing",
+ "ContagiousCountMode.Original": "Original Team",
+ "ContagiousCountMode.Virus": "Virus",
+ "ContagiousPlayers": "Contagious players cannot kill each other",
+ "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other",
+ "Damocles": "Damocles",
+ "DamoclesInfo": "Everything changes your lifespan",
+ "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected",
+ "DamoclesExtraTimeAfterKill": "Time Gained For Killing",
+ "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting",
+ "DamoclesStartingTime": "Starting Time",
+ "DamoclesTimeLeft": "Time: {0}s",
+ "Deadlined": "Deadlined",
+ "DeadlinedInfo": "Must do a task or use the kill button each round",
+ "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.",
+ "Deadlined.InactiveTime": "Safe Time After Meetings",
+ "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting",
+ "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s",
+ "DeadlyQuota": "Deadly Quota",
+ "DeadlyQuotaInfo": "You don't win if you didn't kill enough",
+ "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified number of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.",
+ "Disco": "Disco",
+ "DiscoInfo": "You continuously change colors",
+ "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.",
+ "DiscoChangeInterval": "Disco Change Color Interval",
+ "Diseased": "Diseased",
+ "DiseasedInfo": "Increase your killer's cooldown",
+ "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time",
+ "DiseasedCDOpt": "Increase the cooldown by",
+ "DiseasedCDReset": "Cooldown returns to normal after a meeting",
+ "Disregarded": "Disregarded",
+ "DisregardedInfo": "Your body can't be reported",
+ "DisregardedInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.",
+ "Dizzy": "Dizzy",
+ "DizzyInfo": "You may hit someone else in the crowd....",
+ "DizzyInfoLong": "(Add-ons):\\nAs a Dizzy player, if there are multiple players in your kill range, the target of your kill button is randomized between the players inside the range.",
+ "DoubleShot": "Double Shot",
+ "DoubleShotInfo": "You have an extra life when guessing",
+ "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
+ "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses",
+ "Dynamo": "Dynamo",
+ "DynamoInfo": "You get faster by walking",
+ "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.",
+ "DynamoSuffix": "Dynamo: {0}% Charge",
+ "Egoist": "Egoist",
+ "EgoistInfo": "Win on your own",
+ "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.",
+ "EgoistCountMode.Neutral": "Neutral",
+ "EgoistCountMode.Original": "Original",
+ "Energetic": "Energetic",
+ "EnergeticInfo": "Your Ability Cooldown is Lower",
+ "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.",
+ "Entombed": "Entombed",
+ "EntombedInfo": "Can't Enter a Specific Room",
+ "EntombedInfoLong": "(Add-ons):\\nAs the Entombed, you can't enter a specific room. Randomized every round. If you enter it regardless, you suicide.",
+ "Entombed.SuffixGracePeriod": "This round, you can't enter <#bb0000>{0}\\nTakes effect in <#ffff44>{1}s",
+ "Entombed.SuffixActive": "<#ff5555>X <#bb0000>{0}",
+ "Entranced": "Entranced",
+ "EntrancedInfo": "You're on the Coven team",
+ "EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.",
+ "Entranced-": "Entranced ",
+ "EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members",
+ "EvilSpirit": "Evil Spirit",
+ "EvilSpiritInfo": "You are an evil Spirit",
+ "EvilSpiritInfoLong": "(Neutral Ghost):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
+ "Finder": "Finder",
+ "FinderInfo": "Grants Access to Tracking Players",
+ "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.",
+ "Flash": "Flash",
+ "FlashInfo": "You're faster",
+ "FlashInfoLong": "(Add-ons):\\nThe Flash is faster by default.",
+ "FlashSpeed": "Flash Speed",
+ "Fool": "Fool",
+ "FoolInfo": "You can't fix lights & comms",
+ "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages. Note: Technician can't be Fool.",
+ "Fragile": "Fragile",
+ "FragileInfo": "Everything Kills You",
+ "FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.",
+ "Giant": "Giant",
+ "GiantInfo": "You're slower",
+ "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.",
+ "GiantSpeed": "Giant Speed",
+ "Glow": "Glow",
+ "GlowInfo": "You glow in the dark",
+ "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.",
+ "GlowVision": "Glow Vision",
+ "Gravestone": "Gravestone",
+ "GravestoneInfo": "Your role is revealed when you die",
+ "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.",
+ "Guesser": "Guesser",
+ "GuesserInfo": "Guess roles of players in meetings to kill",
+ "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
+ "GuesserCanGuessTimes": "Maximum number of guesses",
+ "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound",
+ "Haste": "Haste",
+ "HasteInfo": "Your kill cooldown progresses while in vents",
+ "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.",
+ "Hidden": "Hidden",
+ "HiddenInfo": "Your Body Is Anonymous",
+ "HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
+ "Insane": "Insane",
+ "InsaneInfo": "You're insane",
+ "InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.",
+ "Introvert": "Introvert",
+ "IntrovertInfo": "You Don't Like Being Near Players",
+ "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.",
+ "Introvert.Radius": "Radius in which players are considered nearby",
+ "Introvert.Suffix": "<#888888>Teleporting away in {0}s",
+ "Introvert.Time": "Time to be near players before teleporting",
+ "Knighted": "Knighted",
+ "KnightedInfo": "You have an extra vote (from the Monarch)",
+ "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.",
+ "KnightedByMonarch": "You have been knighted by a Monarch!",
+ "LastImpostor": "Last Impostor",
+ "LastImpostorInfo": "Lower kill cooldown",
+ "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.",
+ "Lazy": "Lazy",
+ "LazyInfo": "You're too lazy",
+ "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.",
+ "Listener": "Listener",
+ "ListenerInfo": "Listen to Whispers",
+ "ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
+ "Listener.FromTo": "{0}\\n{1} whispers to {2}",
+ "Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
+ "Listener.FullMessageHearChance": "Full Message Hear Chance",
+ "Listener.WhisperHearChance": "Whisper Hear Chance",
+ "Looter": "Looter",
+ "LooterInfo": "Loot Players' Add-ons",
+ "LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.",
+ "Lovers": "Lovers",
+ "LoversInfo": "Stay alive and win together",
+ "LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
+ "LoverDieConsequence": "Consequence for Second Lover, When First One Dies",
+ "LoverKnowRoles": "Lovers know the roles of each other",
+ "LoverSpawnChances": "Spawn Chance of Lovers",
+ "LoverSuicideTime": "Suicide When",
+ "LoversChatCannotTalkMsg": "This is a chat for Lovers only!",
+ "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠",
+ "Loyal": "Loyal",
+ "LoyalInfo": "You cannot be recruited",
+ "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.",
+ "Lucky": "Lucky",
+ "LuckyInfo": "Dodge attackers",
+ "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.",
+ "LuckyProbability": "Probability of surviving a kill",
+ "Magnet": "Magnet",
+ "MagnetInfo": "Pull your victims to you",
+ "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them",
+ "Mare": "Mare",
+ "MareInfo": "Kill in the dark",
+ "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.",
+ "MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
+ "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
+ "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
+ "MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
+ "Messenger": "Messenger",
+ "MessengerInfo": "Send a Message to Players After Death",
+ "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.",
+ "MessengerMessage.1": "The player that killed me was last in {0}",
+ "MessengerMessage.2": "The killer's role is {0}",
+ "MessengerMessage.3": "I was a(n) {0}",
+ "Mimic": "Mimic",
+ "MimicInfo": "You see dead players' roles",
+ "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.",
+ "MimicCD": "Mimic Cooldown: {0}s",
+ "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players",
+ "MimicCooldown": "Mimic Cooldown",
+ "MimicDeadMsg": "Mimic's hint: ",
+ "MimicDur": "Mimic Duration: {0}s",
+ "MimicDuration": "Mimic Duration",
+ "Mischievous": "Mischievous",
+ "MischievousInfo": "You can Sabotage",
+ "MischievousInfoLong": "(Add-ons):\\nYou can Sabotage.",
+ "Necroview": "Necroview",
+ "NecroviewInfo": "See the team of the dead",
+ "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.",
+ "Nimble": "Nimble",
+ "NimbleInfo": "Grants Vent Access",
+ "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.",
+ "Noisy": "Noisy",
+ "NoisyInfo": "Grants Noisemaker Ability",
+ "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.",
+ "Oblivious": "Oblivious",
+ "ObliviousInfo": "You can't report bodies",
+ "ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
+ "ObliviousBaitImmune": "Immune to Bait",
+ "Onbound": "Onbound",
+ "OnboundInfo": "You can't be guessed",
+ "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.",
+ "Physicist": "Physicist",
+ "PhysicistInfo": "Grants Portable Vitals Access",
+ "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.",
+ "Rascal": "Rascal",
+ "RascalInfo": "You appear evil in some cases",
+ "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
+ "RascalAppearAsMadmate": "Appear As Madmate On Ejection",
+ "Reach": "Reach",
+ "ReachInfo": "You have a longer kill range",
+ "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.",
+ "Reroll": "Reroll",
+ "RerollInfo": "You can reroll your role via /cmd reroll",
+ "RerollInfoLong": "(Add-ons):\\nAs the Reroll, use /cmd reroll during a meeting to reroll your role after the meeting ends. If you survive, you will become a new role from the configured pool; otherwise, no reroll happens.",
+ "Reroll.SameFactionOnly": "Can only become a role from the same faction",
+ "Reroll.AnnounceReroll": "Notify everyone when a reroll happens",
+ "Reroll.OnlyHostEnabledRoles": "Only reroll into host-enabled roles",
+ "Reroll.IgnoreVanillaRoles": "Ignore vanilla roles when rerolling",
+ "Reroll.ConsumeOnSuccess": "Consume Reroll after a successful change",
+ "Reroll.Pending": "You will reroll roles after the meeting.",
+ "Reroll.AlreadyQueued": "Reroll is already queued for this meeting.",
+ "Reroll.CommandUnavailable": "You can't use /reroll right now.",
+ "Reroll.Announce": "{0} has rerolled their role.",
+ "Reroll.SuccessAlive": "You rerolled into a new role.",
+ "Reroll.Failed": "No eligible reroll role was available.",
+ "Rookie": "Rookie",
+ "RookieInfo": "You Can't Kill on the First Round",
+ "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.",
+ "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
+ "Schizophrenic": "Schizophrenic",
+ "SchizophrenicInfo": "You count as two players",
+ "SchizophrenicInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.",
+ "Seer": "Seer",
+ "SeerInfo": "You see when players die",
+ "SeerInfoLong": "(Add-ons):\\nWhen a player is killed, you will see a red flash paired with a Reactor Sabotage alarm sound..",
+ "Shy": "Shy",
+ "ShyInfo": "You don't hear whispers",
+ "ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
+ "Sleep": "Sleep",
+ "SleepInfo": "You Sleep During Lights Out",
+ "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.",
+ "Sleuth": "Sleuth",
+ "SleuthInfo": "Know the roles of the bodies you report",
+ "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.",
+ "SleuthMsg": "{0}'s role is: {1}",
+ "Sonar": "Sonar",
+ "SonarInfo": "You have an arrow pointing to the nearest player",
+ "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.",
+ "Spurt": "Spurt",
+ "SpurtInfo": "Boosts Movement",
+ "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
+ "SpurtMaxSpeed": "Max Speed",
+ "SpurtMinSpeed": "Min Speed",
+ "SpurtModule": "Speed Modulator",
+ "SpurtSuffix": "\\n« Spurt: {0}% »",
+ "Stained": "Stained",
+ "StainedInfo": "Your killer gets a violet name for 3s",
+ "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.",
+ "Stealer": "Stealer",
+ "StealerInfo": "Gain votes with kills",
+ "StealerInfoLong": "(Add-ons):\\nStealers get additional votes every time they kill someone.",
+ "StealerGetVote": "You've got +{0} votes",
+ "Stressed": "Stressed",
+ "StressedInfo": "Everything changes your lifespan",
+ "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected",
+ "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage",
+ "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies",
+ "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Player Gets Ejected",
+ "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body",
+ "StressedExtraTimeAfterTask": "Time Gained After Completing a Task",
+ "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected",
+ "Sunglasses": "Sunglasses",
+ "SunglassesInfo": "You have reduced vision",
+ "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
+ "SunglassesVision": "Sunglasses Vision",
+ "Swift": "Swift",
+ "SwiftInfo": "Your kills don't cause a lunge",
+ "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.",
+ "Talkative": "Talkative",
+ "TalkativeInfo": "Talkative",
+ "TalkativeInfoLong": "(Add-ons):\\nAs the Talkative, if you send more messages in a meeting than the specified limit in the settings, you suicide.",
+ "Talkative.MaxMessagesPerMeeting": "Max Messages Per Meeting",
+ "Talkative.Died": "{0} talked too much and died.",
+ "Urgent": "Urgent",
+ "UrgentInfo": "You Have +1 Emergency Meeting",
+ "UrgentInfoLong": "(Add-ons):\\nAs the Urgent, you have an extra emergency meeting.",
+ "TaskMaster": "Task Master",
+ "TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting",
+ "TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.",
+ "Taskcounter": "Taskcounter",
+ "TaskcounterInfo": "You see the total tasks completed in real-time",
+ "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.",
+ "Tiebreaker": "Tiebreaker",
+ "TiebreakerInfo": "Break tied votes",
+ "TiebreakerInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.",
+ "Tired": "Tired",
+ "TiredInfo": "Too Tired to Kill",
+ "TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
+ "TiredMaxKillsPerRound": "Max Kills Per Round",
+ "TiredReachedMaxKillsPerRound": "You're too tired to kill more this round",
+ "Torch": "Torch",
+ "TorchInfo": "You have a higher vision!",
+ "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.",
+ "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage",
+ "TorchVision": "Torch Vision",
+ "Trainee": "Trainee",
+ "TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1",
+ "TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.",
+ "TraineeNotify": "<#ffff00>As the <#4287f5>Trainee, you can't vent, sabotage, shapeshift, or pet on the first round!",
+ "Truant": "Truant",
+ "TruantInfo": "You freeze after meetings for some time",
+ "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
+ "TruantWaitingTime": "Waiting Time After Meetings",
+ "Unbound": "Unbound",
+ "UnboundInfo": "You're Always Correctly Guessed",
+ "UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
+ "Undead": "Undead",
+ "UndeadInfo": "You're on the Undead faction",
+ "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.",
+ "Undead-": "Undead ",
+ "UndeadCountMode": "<#ed9abd>Undead Players count as",
+ "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer",
+ "UndeadCountMode.None": "None",
+ "UndeadCountMode.Original": "Original Team",
+ "Underdog": "Underdog",
+ "UnderdogInfo": "Start killing on a low player count",
+ "UnderdogInfoLong": "(Add-ons):\\nAs the Underdog, your kill cooldown is longer until there's a certain number of players alive. After that, your cooldown is shorter.",
+ "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive",
+ "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown",
+ "Unlucky": "Unlucky",
+ "UnluckyInfo": "Everything has a chance to kill you",
+ "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
+ "UnluckyKillSuicideChance": "Chance to suicide from killing",
+ "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
+ "UnluckySabotageSuicideChance": "Chance to suicide from opening a door",
+ "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting",
+ "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
+ "UnluckyVentSuicideChance": "Chance to suicide from venting",
+ "Watcher": "Watcher",
+ "WatcherInfo": "You see vote colors",
+ "WatcherInfoLong": "(Add-ons):\\nAs the Watcher, you can see vote colors even if Anonymous Voting is turned on.",
+ "Workhorse": "Workhorse",
+ "WorkhorseInfo": "Be the first to complete all tasks and get more",
+ "WorkhorseInfoLong": "(Add-ons):\\nYou are not able to see this addon initially if you have it. After completing all your tasks, this addon will become visible to you and you will gain an extra configurable amount of tasks.",
+ "WorkhorseNumLongTasks": "Additional Long Tasks",
+ "WorkhorseNumShortTasks": "Additional Short Tasks",
+ "WorkhorseSpawnChance": "Workhorse Spawn Chance",
+ "Youtuber": "YouTuber",
+ "YoutuberInfo": "Get killed first to win",
+ "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.",
+ "Bloodmoon": "Bloodmoon",
+ "BloodmoonInfo": "Help the Impostors Kill!",
+ "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.",
+ "Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use",
+ "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call",
+ "Bloodmoon.Duration": "Time After Target Dies",
+ "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed",
+ "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s",
+ "BloodmoonNearYou": "The {0} is near you! Stay away to avoid death!",
+ "Facilitator": "Facilitator",
+ "FacilitatorInfo": "Give Necronomicon",
+ "FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)",
+ "GA": "Guardian Angel",
+ "GAInfo": "Protect Crewmates",
+ "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.",
+ "GAGuarded": "This player is shielded by the Guardian Angel",
+ "Haunter": "Haunter",
+ "HaunterInfo": "You're the Impostors' Worst Nightmare",
+ "HaunterInfoLong": "(Crewmate/Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.",
+ "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates",
+ "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion",
+ "Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven",
+ "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates",
+ "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers",
+ "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks",
+ "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!",
+ "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)",
+ "HaunterRevealedYou": "You have been revealed by the Haunter!",
+ "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!",
+ "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.",
+ "MeetingAngel": "Meeting Angel",
+ "MeetingAngelInfo": "Remove Votes",
+ "MeetingAngelInfoLong": "(Crewmate Ghost):\\nAs the Meeting Angel, you can use your protect button on someone every X meetings (specified by settings) to remove a certain number of votes targeting them.",
+ "MeetingAngel.NumVotesNegated": "Number of Votes Removed",
+ "MeetingAngel.NumMeetingsCooldown": "Per how many meetings can someone be protected",
+ "MeetingAngel.CanProtectOptions.Crewmate": "Can Protect <#8cffff>Crewmates",
+ "MeetingAngel.CanProtectOptions.Impostor": "Can Protect <#ff1919>Impostor",
+ "MeetingAngel.CanProtectOptions.NeutralKilling": "Can Protect <#ffab1b>Neutral <#ff1919>Killers",
+ "MeetingAngel.CanProtectOptions.NeutralEvil": "Can Protect <#ffab1b>Neutral <#ff5555>Evils",
+ "MeetingAngel.CanProtectOptions.NeutralPariah": "Can Protect <#ffab1b>Neutral <#ffff44>Pariahs",
+ "MeetingAngel.CanProtectOptions.NeutralBenign": "Can Protect <#ffab1b>Neutral <#00ffa5>Benigns",
+ "MeetingAngel.CanProtectOptions.Coven": "Can Protect <#7b3fbb>Covens",
+ "MeetingAngel.NegatedMsg": "Removed {0} votes targeting {1}",
+ "Minion": "Minion",
+ "MinionInfo": "Help the Impostors",
+ "MinionInfoLong": "(Impostor/Neutral Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.",
+ "MinionBlindDuration": "Blind Duration",
+ "Phantasm": "Phantasm",
+ "PhantasmInfo": "Finish Tasks to Win!",
+ "PhantasmInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!",
+ "Shade": "Shade",
+ "ShadeInfo": "Protect Everyone to Win",
+ "ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you manage to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.",
+ "Warden": "Warden",
+ "WardenInfo": "Boost the Crewmates",
+ "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.",
+ "WardenAdditionalSpeed": "Additional Speed",
+ "WardenNotify": "The Warden warns you that you're in danger!",
+ "WardenNotifyTarget": "Notify Target About Danger",
+ "BedWarsPlayer": "BED WARS",
+ "BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN",
+ "BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN",
+ "Challenger": "SOLO PVP",
+ "ChallengerInfo": "DEFEAT OPPONENTS TO WIN",
+ "CTFPlayer": "CAPTURE THE FLAG",
+ "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
+ "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
+ "KOTZPlayer": "KING OF THE ZONES",
+ "KOTZPlayerInfo": "CONTROL ZONES TO WIN",
+ "KOTZPlayerInfoLong": "CONTROL ZONES TO WIN",
+ "Killer": "FREE FOR ALL",
+ "KillerInfo": "KILL EVERYONE TO WIN",
+ "KillerInfoLong": "KILL EVERYONE TO WIN",
+ "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius",
+ "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!",
+ "MinglePlayer": "MINGLE",
+ "MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS",
+ "MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS",
+ "NDPlayer": "NATURAL DISASTERS",
+ "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
+ "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
+ "Potato": "HOT POTATO",
+ "PotatoInfo": "AVOID HAVING THE HOT POTATO",
+ "PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
+ "QuizPlayer": "QUIZ",
+ "QuizPlayerInfo": "ANSWER QUESTIONS TO WIN",
+ "QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN",
+ "RRPlayer": "ROOM RUSH",
+ "RRPlayerInfo": "GET TO THE ROOM ASAP",
+ "RRPlayerInfoLong": "GET TO THE ROOM ASAP",
+ "Racer": "DEATHRACE",
+ "RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN",
+ "RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN",
+ "Runner": "SPEEDRUN",
+ "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
+ "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
+ "SnowdownPlayer": "SNOWDOWN",
+ "SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS",
+ "SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS",
+ "Tagger": "TAGGER",
+ "TaggerInfo": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
+ "TaggerInfoLong": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
+ "TMGPlayer": "THE MIND GAME",
+ "TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN",
+ "TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN",
+ "Tasker": "STOP AND GO",
+ "TaskerInfo": "FINISH TASKS FIRST TO WIN",
+ "TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
+ "KillButtonText": "Kill",
+ "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done",
+ "AbilityCooldown": "Ability Cooldown",
+ "AbilityDuration": "Ability Duration",
+ "AbilityOnCooldown": "Ability on cooldown!",
+ "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed",
+ "AbilityUseLimit": "Initial Ability Uses",
+ "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!",
+ "AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along",
+ "AdditionalWinnerRoleText.Default": "{0} wins along",
+ "AdditionalWinnerRoleText.Executioner": "Executioner wins along",
+ "AdditionalWinnerRoleText.Follower": "The Follower wins along",
+ "AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
+ "AdditionalWinnerRoleText.Jester": "The Jester wins along",
+ "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
+ "AdditionalWinnerRoleText.Lovers": "Lovers win along",
+ "AdditionalWinnerRoleText.Maverick": "The Maverick survived",
+ "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
+ "AdditionalWinnerRoleText.Phantasm": "Phantasm wins along",
+ "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone",
+ "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
+ "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
+ "AdditionalWinnerRoleText.Romantic": "The Romantic wins along",
+ "AdditionalWinnerRoleText.Shade": "Shade wins along",
+ "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
+ "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along",
+ "AdditionalWinnerRoleText.Specter": "Specter wins along",
+ "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
+ "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover",
+ "CustomWinnerText": "{0} Wins!",
+ "WinnerRoleText.Agitator": "Agitator Wins!",
+ "WinnerRoleText.Arsonist": "Arsonist Wins!",
+ "WinnerRoleText.Beehive": "Beehive Wins!",
+ "WinnerRoleText.BloodKnight": "Blood Knight Wins!",
+ "WinnerRoleText.Bubble": "Bubble Wins!",
+ "WinnerRoleText.Collector": "Collector Wins!",
+ "WinnerRoleText.Coven": "Coven Wins!",
+ "WinnerRoleText.CovenLeader": "Coven Wins!",
+ "WinnerRoleText.Crewmate": "Crewmates Win!",
+ "WinnerRoleText.Cultist": "Cultist Wins!",
+ "WinnerRoleText.Default": "{0} Wins!",
+ "WinnerRoleText.Demon": "Demon Wins!",
+ "WinnerRoleText.Doomsayer": "Doomsayer Wins!",
+ "WinnerRoleText.Eclipse": "Eclipse Wins!",
+ "WinnerRoleText.Egoist": "Egoist Wins!",
+ "WinnerRoleText.Enderman": "Enderman Wins!",
+ "WinnerRoleText.Executioner": "Executioner Wins!",
+ "WinnerRoleText.Glitch": "The Glitch Wins!",
+ "WinnerRoleText.God": "God Wins!",
+ "WinnerRoleText.HeadHunter": "Head Hunter Wins!",
+ "WinnerRoleText.HexMaster": "Hex Master Wins!",
+ "WinnerRoleText.Hider": "Hiders Win!",
+ "WinnerRoleText.Hookshot": "Hookshot Wins!",
+ "WinnerRoleText.Impostor": "Impostors Win!",
+ "WinnerRoleText.Infection": "Infection Wins!",
+ "WinnerRoleText.Infectious": "Infectious Wins!",
+ "WinnerRoleText.Innocent": "Innocent Wins!",
+ "WinnerRoleText.Jackal": "Team Jackal Wins!",
+ "WinnerRoleText.Jester": "Jester Wins!",
+ "WinnerRoleText.Jinx": "Jinx Wins!",
+ "WinnerRoleText.Juggernaut": "Juggernaut Wins!",
+ "WinnerRoleText.Lovers": "Lovers Win!",
+ "WinnerRoleText.Magician": "Magician Wins!",
+ "WinnerRoleText.Medusa": "Medusa Wins!",
+ "WinnerRoleText.Mycologist": "Mycologist Wins!",
+ "WinnerRoleText.Necromancer": "Undead Faction Wins!",
+ "WinnerRoleText.Pelican": "Pelican Wins!",
+ "WinnerRoleText.Pestilence": "Pestilence Wins!",
+ "WinnerRoleText.Phantasm": "Phantasm Wins!",
+ "WinnerRoleText.Pickpocket": "Pickpocket Wins!",
+ "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
+ "WinnerRoleText.Poisoner": "Poisoner Wins!",
+ "WinnerRoleText.Pulse": "Pulse Wins!",
+ "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
+ "WinnerRoleText.Reckless": "Reckless Wins!",
+ "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
+ "WinnerRoleText.Ritualist": "Ritualist Wins!",
+ "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
+ "WinnerRoleText.Seeker": "Seekers Win!",
+ "WinnerRoleText.SerialKiller": "Serial Killer Wins!",
+ "WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
+ "WinnerRoleText.Specter": "Specter Wins!",
+ "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
+ "WinnerRoleText.Sprayer": "Sprayer Wins!",
+ "WinnerRoleText.Stalker": "Stalker Wins!",
+ "WinnerRoleText.Taskinator": "Taskinator Wins!",
+ "WinnerRoleText.Terrorist": "Terrorist Wins!",
+ "WinnerRoleText.Tiger": "Tiger Wins!",
+ "WinnerRoleText.Traitor": "Traitor Wins!",
+ "WinnerRoleText.Troll": "Troll Wins!",
+ "WinnerRoleText.Vector": "Vector Wins!",
+ "WinnerRoleText.Vengeance": "Vengeance Wins!",
+ "WinnerRoleText.Virus": "Virus Wins!",
+ "WinnerRoleText.Vulture": "Vulture Wins!",
+ "WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
+ "WinnerRoleText.Werewolf": "Werewolf Wins!",
+ "WinnerRoleText.Workaholic": "Workaholic Wins!",
+ "WinnerRoleText.Wraith": "Wraith Wins!",
+ "WinnerRoleText.Youtuber": "YouTuber Wins!",
+ "Mode": "Mode",
+ "GameModeListTitle": "Game Modes",
+ "DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
+ "NToCheckGameModeSettings": "Type /n to view the settings for this game mode",
+ "Standard": "Standard",
+ "ModeStandard": "Gamemode: Standard",
+ "BedWars": "BED WARS",
+ "ModeBedWars": "Gamemode: Bed Wars",
+ "ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.",
+ "Bedwars.BlueTeam": "Blue Team",
+ "Bedwars.GreenTeam": "Green Team",
+ "Bedwars.RedTeam": "Red Team",
+ "Bedwars.YellowTeam": "Yellow Team",
+ "BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After",
+ "BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range",
+ "Bedwars.BedStatus.BreakTime": "Break time",
+ "Bedwars.BedStatus.Breaking": "Breaking {0} layer\\n{1}",
+ "Bedwars.BedStatus.Broken": "<#ff0000>BED DESTROYED!\\nYou will no longer respawn!",
+ "Bedwars.BedStatus.EnemyBroken": "{0}'s bed has been destroyed!",
+ "Bedwars.BedStatus.Exposed": "EXPOSED",
+ "Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer",
+ "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!",
+ "BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division",
+ "BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval",
+ "BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier",
+ "BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval",
+ "BedWars.GoldGenerationIntervalOption": "Gold Generation Interval",
+ "Bedwars.GracePeriod": "<#ffff44>GRACE PERIOD\\nDuring this time, you cannot leave your room",
+ "BedWars.GracePeriodOption": "Grace Period Duration",
+ "BedWars.HealPoolRangeOption": "Heal Pool Range",
+ "BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage",
+ "Bedwars.HudText.GracePeriodLeft": "Grace period ends\\nin <#ffff44>{0} seconds",
+ "BedWars.InventorySlotsOption": "Number of Inventory Slots",
+ "BedWars.InvisPotionDurationOption": "Invisibility Potion Duration",
+ "BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division",
+ "BedWars.IronGenerationIntervalOption": "Iron Generation Interval",
+ "BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier",
+ "BedWars.Item.Axe": "Axe",
+ "BedWars.Item.Diamond": "Diamond",
+ "BedWars.Item.DiamondArmor": "Diamond Armor",
+ "BedWars.Item.DiamondSword": "Diamond Sword",
+ "BedWars.Item.Emerald": "Emerald",
+ "BedWars.Item.EndStone": "End Stone",
+ "BedWars.Item.EnderPearl": "Ender Pearl",
+ "BedWars.Item.Glass": "Glass",
+ "BedWars.Item.Gold": "Gold",
+ "BedWars.Item.GoldenApple": "Golden Apple",
+ "BedWars.Item.InvisibilityPotion": "Invisibility Potion",
+ "BedWars.Item.Iron": "Iron",
+ "BedWars.Item.IronArmor": "Iron Armor",
+ "BedWars.Item.IronSword": "Iron Sword",
+ "BedWars.Item.Obsidian": "Obsidian",
+ "BedWars.Item.Pickaxe": "Pickaxe",
+ "BedWars.Item.Shears": "Shears",
+ "BedWars.Item.SpeedPotion": "Speed Potion",
+ "BedWars.Item.TNT": "TNT",
+ "BedWars.Item.Wood": "Wood",
+ "BedWars.Item.WoodenSword": "Wooden Sword",
+ "BedWars.Item.Wool": "Wool",
+ "BedWars.ItemCategory.Armor": "ARMOR",
+ "BedWars.ItemCategory.Block": "BLOCKS",
+ "BedWars.ItemCategory.Resource": "RESOURCES",
+ "BedWars.ItemCategory.Tool": "TOOLS",
+ "BedWars.ItemCategory.Utility": "UTILITIES",
+ "BedWars.ItemCategory.Weapon": "WEAPONS",
+ "BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.",
+ "BedWars.ItemDescription.Diamond": "Diamond",
+ "BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.",
+ "BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.",
+ "BedWars.ItemDescription.Emerald": "Emerald",
+ "BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.",
+ "BedWars.ItemDescription.EnderPearl": "Lets you vent once.",
+ "BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.",
+ "BedWars.ItemDescription.Gold": "Gold",
+ "BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.",
+ "BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.",
+ "BedWars.ItemDescription.Iron": "Iron",
+ "BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.",
+ "BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.",
+ "BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.",
+ "BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.",
+ "BedWars.ItemDescription.Shears": "Used to break Wool faster.",
+ "BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.",
+ "BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.",
+ "BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.",
+ "BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.",
+ "BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.",
+ "BedWars.MaxHealthOption": "Maximum Health",
+ "Bedwars.ReviveCountdown": "<#ff0000>YOU DIED!\\nYou will respawn in <#ffff44>{0} seconds.",
+ "BedWars.ReviveTimeOption": "Revive Time",
+ "Bedwars.Rooms": "Teams are located in the following rooms:",
+ "Bedwars.Shop.ItemShop": "ITEM SHOP",
+ "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nSelect the category that has the item you want to buy.\\nUse the Vanish button to cycle through the categories.\\nPet to enter the category.",
+ "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nCost: {3}\\n\\nSelect the item you want to buy.\\nUse the Vanish button to cycle through the items.\\nPet to buy the selected item.",
+ "Bedwars.Shop.UpgradeShop": "UPGRADE SHOP",
+ "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nCost: {3}\\n\\nSelect the upgrade you want to buy for your team.\\nUse the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.",
+ "BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range",
+ "BedWars.SpeedPotionDurationOption": "Speed Potion Duration",
+ "BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase",
+ "BedWars.SuddenDeathOption": "Sudden Death",
+ "BedWars.Suffix.Armor": "Armor:",
+ "BedWars.Suffix.Sword": "Sword:",
+ "BedWars.TNTBedDamageOption": "TNT Bed Damage",
+ "BedWars.TNTDamageOption": "TNT Damage",
+ "BedWars.TNTRangeOption": "TNT Range",
+ "BedWars.TrapEffectDurationOption": "Trap Effect Duration",
+ "BedWars.TrapTriggerRangeOption": "Trap Trigger Range",
+ "Bedwars.TrapTriggered": "<#ff0000>TRAP TRIGGERED!\\n{0} entered your base!",
+ "BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By",
+ "BedWars.TrappedVisionOption": "Trapped Players' Vision",
+ "BedWars.Upgrade.AlreadyBought": "<#00ff00>Your team already has this upgrade!",
+ "BedWars.Upgrade.Forge": "FORGE",
+ "BedWars.Upgrade.Haste": "HASTE",
+ "BedWars.Upgrade.HealPool": "HEAL POOL",
+ "BedWars.Upgrade.ReinforcedArmor": "REINFORCED ARMOR",
+ "BedWars.Upgrade.Sharpness": "SHARPNESS",
+ "BedWars.Upgrade.Trap": "TRAP",
+ "BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.",
+ "BedWars.UpgradeDescription.Haste": "Team members break blocks faster.",
+ "BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.",
+ "BedWars.UpgradeDescription.ReinforcedArmor": "Team members with armor take even less damage from attacks.",
+ "BedWars.UpgradeDescription.Sharpness": "Team members with swords deal more damage with their attacks.",
+ "BedWars.UpgradeDescription.Trap": "Alerts the team when an enemy enters the base and slows/blinds the enemy.",
+ "BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier",
+ "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!",
+ "CaptureTheFlag": "CAPTURE THE FLAG",
+ "ModeCaptureTheFlag": "Gamemode: Capture The Flag",
+ "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your Vanish button near it.",
+ "GameModeTutorial.CaptureTheFlag": "The current game mode is <#1313c2>Capture The Flag.\\nGet to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.",
+ "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken",
+ "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken",
+ "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier",
+ "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier",
+ "CTF_BackIn": "Back in {0}s",
+ "CTF_BackTime": "Time Before Being Sent Back",
+ "CTF_BlueTeamWins": "The Blue Team wins!",
+ "CTF_BlueTeamWonThisRound": "The <#0000ff>Blue team won this round!",
+ "CTF_ButtonText": "PICK UP",
+ "CTF_EnemyFlagTaken": "Your team took the enemy's flag!",
+ "CTF_FlagPickupRange": "Flag Pickup Range",
+ "CTF_FlagTaken": "The enemy took your flag!",
+ "CTF_GameEndCriteria": "Game End Criteria",
+ "CTF_GameEndCriteria.FirstToXPoints": "First to X Points",
+ "CTF_GameEndCriteria.PlayXRounds": "Play X Rounds",
+ "CTF_GameEndCriteria.TimeLimit": "Time Limit",
+ "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}",
+ "CTF_PlayerStats_CarriedFor": "<#00a5ff>Carried For: <#ffffff>{0}s",
+ "CTF_PlayerStats_Tags": "<#00a5ff>Tags: <#ffffff>{0}",
+ "CTF_PointsToWin": "Points to Win",
+ "CTF_RoundsToPlay": "Rounds to Play",
+ "CTF_SpawnProtectionTime": "Spawn Protection Time",
+ "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers",
+ "CTF_Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
+ "CTF_TagCooldown": "Tag Cooldown",
+ "CTF_TaggedPlayersGet": "Tagged Players get",
+ "CTF_TaggedPlayersGet.Killed": "Killed",
+ "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base",
+ "CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out",
+ "CTF_TeamMemberFallen": "{0} has fallen!",
+ "CTF_TimeIsUp": "Time's up, waiting for the tie to break....",
+ "CTF_TimeLimit": "Time Limit",
+ "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned",
+ "CTF_YellowTeamWins": "The Yellow Team wins!",
+ "CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow team won this round!",
+ "Deathrace": "DEATHRACE",
+ "ModeDeathrace": "Gamemode: Deathrace",
+ "ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.",
+ "Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace.\\nThere's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.",
+ "Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.",
+ "Deathrace.Tutorial.Track": "Track:\\n{0}",
+ "Deathrace.ClockwiseOption": "Toggle this to reverse the track direction",
+ "Deathrace.CoordinateCheck": "[Position Check]",
+ "Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side ({0} units away)",
+ "Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria ({0} units away)",
+ "Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway ({0} units away)",
+ "Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap",
+ "Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase",
+ "Deathrace.Lap": "Lap {0}/{1}",
+ "Deathrace.LapsToWinOption": "Number of Laps to Win",
+ "Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink",
+ "Deathrace.PowerUpDisplay.Grenade": "Grenade",
+ "Deathrace.PowerUpDisplay.Ice": "Ice",
+ "Deathrace.PowerUpDisplay.Smoke": "Smoke",
+ "Deathrace.PowerUpDisplay.Taser": "Taser",
+ "Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration",
+ "Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range",
+ "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH] {0} Energy Drink: Speeds you up",
+ "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH] {0} Grenade: Blinds everyone nearby (except you)",
+ "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH] {0} Ice: Inverts controls for everyone nearby (except you)",
+ "Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored",
+ "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH] {0} Smoke: Slows down everyone nearby (except you)",
+ "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL] {0} Taser: Stuns the selected player",
+ "Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range",
+ "Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency",
+ "Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction",
+ "Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups",
+ "Deathrace.VentUse": "Vent to the next room!",
+ "FFA": "FREE FOR ALL",
+ "ModeFFA": "Gamemode: FFA",
+ "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!",
+ "GameModeTutorial.FFA": "The current game mode is <#00ffff>Free For All (FFA).\\nEveryone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.",
+ "FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
+ "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
+ "FFA-Event-GetHighKCD": "You got a higher kill cooldown",
+ "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
+ "FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
+ "FFA-Event-GetLowVision": "You have lower vision temporarily",
+ "FFA-Event-GetShield": "You have a temporary shield!",
+ "FFA-Event-GetTP": "You got teleported to a random vent!",
+ "FFA-Event-RandomTP": "Everyone was swapped with someone",
+ "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!",
+ "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!",
+ "FFA_ChatDuringGame": "Chat During Game",
+ "FFA_DecreasedSpeed": "Decreased Speed",
+ "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting",
+ "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive",
+ "FFA_EnableRandomAbilities": "Enable Random Events",
+ "FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
+ "FFA_GameTime": "Maximum Game Length",
+ "FFA_IncreasedSpeed": "Increased Speed",
+ "FFA_KCD": "Kill Cooldown",
+ "FFA_LowerVision": "Lowered Vision",
+ "FFA_ModifiedSpeedDuration": "Modified Speed Duration",
+ "FFA_ModifiedVisionDuration": "Lowered Vision Duration",
+ "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!",
+ "FFA_ShieldDuration": "Shield Duration",
+ "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
+ "FFA_TargetIsShielded": "The player you tried to kill is shielded!",
+ "FFA_TeamMode": "Enable Team Mode",
+ "FFA_TeamNumber": "Number of Teams",
+ "HideAndSeek": "HIDE AND SEEK",
+ "ModeHideAndSeek": "Gamemode: Hide And Seek",
+ "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
+ "GameModeTutorial.HideAndSeek": "The current game mode is <#345eeb>Hide And Seek (Modded).\\nSeekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.",
+ "HNS.DangerMeter": "Show (Custom) Danger Meter",
+ "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals",
+ "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals",
+ "HNS.PlayersSeeRoles": "Players See Each Other's Roles",
+ "HNS.TaskCount": "Tasks:",
+ "HideAndSeek_MaxGameTime": "Maximum Game Length",
+ "TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by",
+ "TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by",
+ "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by",
+ "TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by",
+ "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by",
+ "SeekerCanVent": "Seeker Can Vent",
+ "SeekerSpeed": "Seeker Speed",
+ "SeekerVision": "Seeker Vision",
+ "HiderSpeed": "Hider Speed",
+ "HiderVision": "Hider Vision",
+ "MinutesLeft": "{0} Minutes Left",
+ "Agent": "Agent",
+ "AgentInfo": "You're an Impostor among Hiders",
+ "AgentInfoLong": "You're an Impostor among Hiders",
+ "AgentSpeed": "Agent Speed",
+ "AgentVision": "Agent Vision",
+ "Dasher": "Dasher",
+ "DasherInfo": "Pet to become fast and catch Hiders",
+ "DasherInfoLong": "Pet to become fast and catch Hiders",
+ "DasherCooldown": "Dasher Cooldown",
+ "DasherDuration": "Dasher Duration",
+ "DasherSpeed": "Dasher Speed",
+ "DasherSpeedIncreased": "Dasher Increased Speed",
+ "DasherVision": "Dasher Vision",
+ "Detector": "Detector",
+ "DetectorInfo": "You know where the Seekers are",
+ "DetectorInfoLong": "You know where the Seekers are",
+ "DetectorFrequency": "Info about Seekers appears every",
+ "DetectorNotify": "A Seeker is in <#00ffa5>{0}",
+ "DetectorSpeed": "Detector Speed",
+ "DetectorVision": "Detector Vision",
+ "Fox": "Fox",
+ "FoxInfo": "Survive until the end to win",
+ "FoxInfoLong": "Survive until the end to win",
+ "FoxSpeed": "Fox Speed",
+ "FoxVision": "Fox Vision",
+ "Hider": "Hider",
+ "HiderInfo": "Complete tasks and survive until the end",
+ "HiderInfoLong": "Complete tasks and survive until the end",
+ "Jet": "Jet",
+ "JetInfo": "Pet to become fast and escape from Seekers",
+ "JetInfoLong": "Pet to become fast and escape from Seekers",
+ "JetCooldown": "Jet Cooldown",
+ "JetDuration": "Jet Duration",
+ "JetSpeed": "Jet Speed",
+ "JetSpeedIncreased": "Jet Increased Speed",
+ "JetVision": "Jet Vision",
+ "Jumper": "Jumper",
+ "JumperInfo": "Use vents to hide from Seekers",
+ "JumperInfoLong": "Use vents to hide from Seekers",
+ "JumperSpeed": "Jumper Speed",
+ "JumperVision": "Jumper Vision",
+ "Locator": "Locator",
+ "LocatorInfo": "You get clues to find Hiders",
+ "LocatorInfoLong": "You get clues to find Hiders",
+ "LocatorDuration": "Locator Arrow Duration",
+ "LocatorFrequency": "Locator Arrow Frequency",
+ "LocatorNotify": "A Locator is currently tracking you",
+ "LocatorSpeed": "Locator Speed",
+ "LocatorTargetKnows": "Hiders know when they are located",
+ "LocatorVision": "Locator Vision",
+ "Seeker": "Seeker",
+ "SeekerInfo": "Kill all Hiders to win",
+ "SeekerInfoLong": "Kill all Hiders to win",
+ "Taskinator": "Taskinator",
+ "TaskinatorInfo": "Complete tasks to win",
+ "TaskinatorInfoLong": "Complete tasks to win",
+ "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death",
+ "TaskinatorSpeed": "Taskinator Speed",
+ "TaskinatorVision": "Taskinator Vision",
+ "Troll": "Troll",
+ "TrollInfo": "Get killed to win",
+ "TrollInfoLong": "Get killed to win",
+ "TrollSpeed": "Troll Speed",
+ "TrollVision": "Troll Vision",
+ "Venter": "Venter",
+ "VenterInfo": "Use vents to catch Hiders",
+ "VenterInfoLong": "Use vents to catch Hiders",
+ "VenterSpeed": "Venter Speed",
+ "VenterVision": "Venter Vision",
+ "HotPotato": "HOT POTATO",
+ "ModeHotPotato": "Gamemode: Hot Potato",
+ "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.",
+ "GameModeTutorial.HotPotato": "The current game mode is <#e8cd46>Hot Potato.\\nThe person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!",
+ "HotPotato_ExtraTimeOnAirship": "Extra Time on Airship",
+ "HotPotato_ExtraTimeOnFungle": "Extra Time on Fungle",
+ "HotPotato_HolderCanPassViaKillButton": "Holders Pass The Potato Via Kill Button Instead Of Proximity",
+ "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than",
+ "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato",
+ "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!",
+ "HotPotato_Range": "Pass Range",
+ "HotPotato_Time": "The Holder of the Hot Potato is Killed Every",
+ "HotPotato_TimeLeftSuffix": "Kill in ",
+ "KingOfTheZones": "KING OF THE ZONES",
+ "ModeKingOfTheZones": "Gamemode: King Of The Zones",
+ "ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.",
+ "KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}",
+ "KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!",
+ "KOTZ.EndScreen.Winner.Green": "The Green Team wins!",
+ "KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!",
+ "KOTZ.EndScreen.Winner.Red": "The Red Team wins!",
+ "KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!",
+ "KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!",
+ "KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!",
+ "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the Blue Team",
+ "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the Green Team",
+ "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the Orange Team",
+ "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the Red Team",
+ "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the Rose Team",
+ "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the Tan Team",
+ "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the Yellow Team",
+ "KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones!\\n<#ffff44>{0} teams, <#ffff44>{1} zones.\\nTag cooldown: <#ffff44>{2}s, Respawn time: <#ffff44>{3}s.\\nGood luck and have fun!",
+ "KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones.\\nPlayers are split into <#ffff44>{0} teams.\\n<#ffff44>{1} rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "When a team reaches <#ffff44>{0} points, the game ends and they win.\\nUpon a tie, the game ends when the tie breaks.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.",
+ "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.",
+ "KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.",
+ "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)",
+ "KOTZ.PNTO.Less": "Less Teams",
+ "KOTZ.PNTO.More": "More Teams",
+ "KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0} points wins",
+ "KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD <#888888>- RESPAWNING IN <#ffff44>{0}",
+ "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
+ "KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
+ "KOTZ.SuffixHelp.GameEndTimer": "Game End Timer: ",
+ "KOTZ.SuffixHelp.Points": "Points: ",
+ "KOTZ.SuffixHelp.Zones.Plural": "Zones: ",
+ "KOTZ.SuffixHelp.Zones.Single": "Zone: ",
+ "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
+ "KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)",
+ "KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
+ "KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points",
+ "KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time",
+ "KingOfTheZones.MaxGameLength": "Maximum Game Length",
+ "KingOfTheZones.NumTeams": "Number of Teams",
+ "KingOfTheZones.NumZones": "Number of Zones",
+ "KingOfTheZones.PointsToWin": "Points to Win",
+ "KingOfTheZones.PreferNumTeams": "Prefer",
+ "KingOfTheZones.RespawnTime": "Respawn Time",
+ "KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time",
+ "KingOfTheZones.TagCooldown": "Tag Cooldown",
+ "KingOfTheZones.ZoneMoveTime": "Zones Move Every",
+ "KingOfTheZones.ZonesMove": "Zones Move",
+ "Mingle": "MINGLE",
+ "ModeMingle": "Gamemode: Mingle",
+ "ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!",
+ "Mingle.Tutorial": "The current game mode is <#FE9900>Mingle.\\nThe game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!",
+ "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room",
+ "Mingle.ExtraTimeOnAirshipOption": "Extra Time on <#ed0007>Airship",
+ "Mingle.ExtraTimeOnFungleOption": "Extra Time on <#ffa646>Fungle",
+ "Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room",
+ "Mingle.MaxWinningPlayersOption": "Maximum Winning Players",
+ "Mingle.MinTimeOption": "Minimum Time Limit",
+ "Mingle.NotInRequiredRoom": "Not in any assigned room",
+ "Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death",
+ "Mingle.TimeLimitOption": "Starting Time Limit",
+ "NaturalDisasters": "NATURAL DISASTERS",
+ "ModeNaturalDisasters": "Gamemode: Natural Disasters",
+ "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.",
+ "GameModeTutorial.NaturalDisasters": "The current game mode is <#03fc4a>Natural Disasters.\\nVarious disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!",
+ "CollapsedBuildings": "<#03fc4a>Collapsed Buildings: {0}",
+ "AvailableBuildings": "<#03FCFC>Available Buildings: {0}",
+ "ND_BuildingCollapse": "Building Collapse",
+ "ND_DRLaughMessage-0.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!",
+ "ND_DRLaughMessage-0.Drowned": "You said you were thirsty, right? Here's some water!",
+ "ND_DRLaughMessage-0.Lava": "Lava is not the best place to swim, huh?",
+ "ND_DRLaughMessage-0.Lightning": "You've been.... THUNDERSTRUCK!",
+ "ND_DRLaughMessage-0.Meteor": "Meteor.... I hardly knew her!",
+ "ND_DRLaughMessage-0.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!",
+ "ND_DRLaughMessage-0.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
+ "ND_DRLaughMessage-1.Collapsed": "Wow! You really brought the house down with you!",
+ "ND_DRLaughMessage-1.Drowned": "Guess you finally learnt how to sink or swim.... mostly sink!",
+ "ND_DRLaughMessage-1.Lava": "Careful! That's not a hot tub!",
+ "ND_DRLaughMessage-1.Lightning": "That really brightened your day, huh?",
+ "ND_DRLaughMessage-1.Meteor": "Look on the bright side: you made history!",
+ "ND_DRLaughMessage-1.Sunken": "Down you go! Hope you enjoyed the trip!",
+ "ND_DRLaughMessage-1.Tornado": "Wheeeee! Hope you enjoyed the ride!",
+ "ND_DRLaughMessage-2.Collapsed": "Next time, maybe don't stand under the collapsing part!",
+ "ND_DRLaughMessage-2.Drowned": "Breathing is optional, right?",
+ "ND_DRLaughMessage-2.Lava": "Ooooh, toasty! Just how you like it?",
+ "ND_DRLaughMessage-2.Lightning": "I'd say that was electrifying!",
+ "ND_DRLaughMessage-2.Meteor": "You really took \"out of this world\" to heart!",
+ "ND_DRLaughMessage-2.Sunken": "Don't worry, it's cozy down there.... probably!",
+ "ND_DRLaughMessage-2.Tornado": "That must've been a dizzying experience!",
+ "ND_DRLaughMessage-3.Collapsed": "Don't worry, I'm sure that building needed a hug!",
+ "ND_DRLaughMessage-3.Drowned": "You really went all in on that swimming lesson!",
+ "ND_DRLaughMessage-3.Lava": "You didn't think it was THAT hot, did you?",
+ "ND_DRLaughMessage-3.Lightning": "You should try standing somewhere LESS shiny next time!",
+ "ND_DRLaughMessage-3.Meteor": "Oops! Right place, wrong time!",
+ "ND_DRLaughMessage-3.Sunken": "You fell right into that one!",
+ "ND_DRLaughMessage-3.Tornado": "Up, up, and away you go!",
+ "ND_DRLaughMessageOthers-0.Collapsed": "{0} thought the building had plot armor. It didn't.",
+ "ND_DRLaughMessageOthers-0.Drowned": "{0} forgot to equip their floaties.",
+ "ND_DRLaughMessageOthers-0.Lava": "{0} tried to swim in lava.",
+ "ND_DRLaughMessageOthers-0.Lightning": "{0} got promoted to lightning rod.",
+ "ND_DRLaughMessageOthers-0.Meteor": "{0} got personally selected by the universe.",
+ "ND_DRLaughMessageOthers-0.Sunken": "{0} has entered the underground DLC.",
+ "ND_DRLaughMessageOthers-0.Tornado": "{0} went for a spin and never came back.",
+ "ND_DRLaughMessageOthers-1.Collapsed": "{0} just tested gravity.... and lost.",
+ "ND_DRLaughMessageOthers-1.Drowned": "{0} tried breathing water....",
+ "ND_DRLaughMessageOthers-1.Lava": "{0} discovered lava is, in fact, hot.",
+ "ND_DRLaughMessageOthers-1.Lightning": "{0} just unlocked the shocking ending.",
+ "ND_DRLaughMessageOthers-1.Meteor": "{0} couldn't dodge that one. Skill issue.",
+ "ND_DRLaughMessageOthers-1.Sunken": "{0} fell for it. Literally.",
+ "ND_DRLaughMessageOthers-1.Tornado": "{0} has been relocated to somewhere unknown.",
+ "ND_DRLaughMessageOthers-2.Collapsed": "Breaking news: {0} is no longer under the weather, just under a building.",
+ "ND_DRLaughMessageOthers-2.Drowned": "{0} has officially become one with the ocean.",
+ "ND_DRLaughMessageOthers-2.Lava": "{0} has been upgraded to extra crispy.",
+ "ND_DRLaughMessageOthers-2.Lightning": "{0} forgot to turn off \"attract lightning\" mode.",
+ "ND_DRLaughMessageOthers-2.Meteor": "{0} just got patched out by a meteor.",
+ "ND_DRLaughMessageOthers-2.Sunken": "{0} discovered a shortcut to the center of the Earth.",
+ "ND_DRLaughMessageOthers-2.Tornado": "{0} is now part of the tornado's inventory.",
+ "ND_DRLaughMessageOthers-3.Collapsed": "{0} really took \"indoor activities\" too seriously.",
+ "ND_DRLaughMessageOthers-3.Drowned": "{0} went for a swim.... permanently.",
+ "ND_DRLaughMessageOthers-3.Lava": "{0} thought it was just spicy water.",
+ "ND_DRLaughMessageOthers-3.Lightning": "{0} got absolutely zapped into next week.",
+ "ND_DRLaughMessageOthers-3.Meteor": "{0} looked up.... wrong decision.",
+ "ND_DRLaughMessageOthers-3.Sunken": "{0} just disappeared.... no refunds.",
+ "ND_DRLaughMessageOthers-3.Tornado": "{0} experienced extreme fast travel.",
+ "ND_RemainingPlayers": "{0} players remain.",
+ "ND_Disaster.SpawnChance": "{disaster} Spawn Chance",
+ "ND_DisasterFrequency": "Disaster Frequency",
+ "ND_DisasterWarningTime": "Disaster Warning Time",
+ "ND_Earthquake": "Earthquake",
+ "ND_Earthquake.DurationOpt": "Earthquake Duration",
+ "ND_Earthquake.Speed": "Speed of Players Near Earthquakes",
+ "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once",
+ "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once",
+ "ND_WhenLimitIsReached": "When the Limit is Reached",
+ "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster",
+ "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster",
+ "ND_DisasterSpawnMode": "Disaster Spawn Mode",
+ "ND_DisasterSpawnModes.AllOnPlayers": "All On Players",
+ "ND_DisasterSpawnModes.AllOnRandomPlaces": "All On Random Places",
+ "ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "On Players & Random Places",
+ "ND_Meteor": "Meteor",
+ "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms",
+ "ND_SandStorm": "Sandstorm",
+ "ND_SandStorm.DurationOpt": "Sandstorm Duration",
+ "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms",
+ "ND_Sinkhole": "Sinkhole",
+ "ND_Thunderstorm": "Thunderstorm",
+ "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration",
+ "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency",
+ "ND_Tornado": "Tornado",
+ "ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency",
+ "ND_Tornado.DurationOpt": "Tornado Duration",
+ "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls",
+ "ND_Tornado.MovingSpeed": "Tornado Moving Speed",
+ "ND_Tsunami": "Tsunami",
+ "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed",
+ "ND_VolcanoEruption": "Volcano Eruption",
+ "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete",
+ "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps",
+ "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠",
+ "Quiz": "QUIZ",
+ "ModeQuiz": "Gamemode: Quiz",
+ "ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.",
+ "Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz.\\nYou'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}",
+ "Quiz.Tutorial.OnCorrectAnswer": "If you answer <#00ff00>correctly, you get to survive.",
+ "Quiz.Tutorial.OnWrongAnswer": "If you answer <#ff0000>incorrectly, you will most likely die.",
+ "Quiz.Tutorial.TestRound": "We'll play a test round to show you how it works.",
+ "Quiz.Questions.Test.0": "Which map are we on?",
+ "Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT",
+ "Quiz.Questions.Test.0.Answer.B": "Mira HQ",
+ "Quiz.Questions.Test.0.Answer.C": "Polus",
+ "Quiz.Questions.Test.0.Answer.D": "AirShip",
+ "Quiz.Questions.Test.0.Answer.E": "The Fungle",
+ "Quiz.Questions.Easy.1": "Which country is the largest by land area?",
+ "Quiz.Questions.Easy.1.Answer.A": "China",
+ "Quiz.Questions.Easy.1.Answer.B": "USA",
+ "Quiz.Questions.Easy.1.Answer.C": "Brazil",
+ "Quiz.Questions.Easy.1.Answer.D": "Russia",
+ "Quiz.Questions.Easy.1.Answer.E": "Canada",
+ "Quiz.Questions.Easy.1.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.2": "How many months have 28 days?",
+ "Quiz.Questions.Easy.2.Answer.A": "1",
+ "Quiz.Questions.Easy.2.Answer.B": "2",
+ "Quiz.Questions.Easy.2.Answer.C": "6",
+ "Quiz.Questions.Easy.2.Answer.D": "12",
+ "Quiz.Questions.Easy.2.Answer.E": "None",
+ "Quiz.Questions.Easy.2.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.3": "There is a bowl with six apples and you take four, how many apples do you have?",
+ "Quiz.Questions.Easy.3.Answer.A": "2",
+ "Quiz.Questions.Easy.3.Answer.B": "4",
+ "Quiz.Questions.Easy.3.Answer.C": "6",
+ "Quiz.Questions.Easy.3.Answer.D": "0",
+ "Quiz.Questions.Easy.3.Answer.E": "10",
+ "Quiz.Questions.Easy.3.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.4": "What is the color of an emerald?",
+ "Quiz.Questions.Easy.4.Answer.A": "Blue",
+ "Quiz.Questions.Easy.4.Answer.B": "Red",
+ "Quiz.Questions.Easy.4.Answer.C": "Green",
+ "Quiz.Questions.Easy.4.Answer.D": "Yellow",
+ "Quiz.Questions.Easy.4.Answer.E": "Purple",
+ "Quiz.Questions.Easy.4.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.5": "How many sides does a standard triangle have?",
+ "Quiz.Questions.Easy.5.Answer.A": "2",
+ "Quiz.Questions.Easy.5.Answer.B": "3",
+ "Quiz.Questions.Easy.5.Answer.C": "4",
+ "Quiz.Questions.Easy.5.Answer.D": "5",
+ "Quiz.Questions.Easy.5.Answer.E": "6",
+ "Quiz.Questions.Easy.5.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.6": "What is the capital city of France?",
+ "Quiz.Questions.Easy.6.Answer.A": "Rome",
+ "Quiz.Questions.Easy.6.Answer.B": "Madrid",
+ "Quiz.Questions.Easy.6.Answer.C": "Berlin",
+ "Quiz.Questions.Easy.6.Answer.D": "Paris",
+ "Quiz.Questions.Easy.6.Answer.E": "Lisbon",
+ "Quiz.Questions.Easy.6.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.7": "If you are facing north and turn 90 degrees to your right, which direction are you facing?",
+ "Quiz.Questions.Easy.7.Answer.A": "East",
+ "Quiz.Questions.Easy.7.Answer.B": "West",
+ "Quiz.Questions.Easy.7.Answer.C": "South",
+ "Quiz.Questions.Easy.7.Answer.D": "North",
+ "Quiz.Questions.Easy.7.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.7.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.8": "What is the boiling point of water at sea level in degrees Celsius?",
+ "Quiz.Questions.Easy.8.Answer.A": "50°C",
+ "Quiz.Questions.Easy.8.Answer.B": "75°C",
+ "Quiz.Questions.Easy.8.Answer.C": "100°C",
+ "Quiz.Questions.Easy.8.Answer.D": "125°C",
+ "Quiz.Questions.Easy.8.Answer.E": "150°C",
+ "Quiz.Questions.Easy.8.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.9": "What is the largest planet in our solar system?",
+ "Quiz.Questions.Easy.9.Answer.A": "Earth",
+ "Quiz.Questions.Easy.9.Answer.B": "Mars",
+ "Quiz.Questions.Easy.9.Answer.C": "Jupiter",
+ "Quiz.Questions.Easy.9.Answer.D": "Saturn",
+ "Quiz.Questions.Easy.9.Answer.E": "Neptune",
+ "Quiz.Questions.Easy.9.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.10": "How many legs does a spider have?",
+ "Quiz.Questions.Easy.10.Answer.A": "4",
+ "Quiz.Questions.Easy.10.Answer.B": "6",
+ "Quiz.Questions.Easy.10.Answer.C": "8",
+ "Quiz.Questions.Easy.10.Answer.D": "10",
+ "Quiz.Questions.Easy.10.Answer.E": "12",
+ "Quiz.Questions.Easy.10.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.11": "What is the chemical symbol for gold?",
+ "Quiz.Questions.Easy.11.Answer.A": "Au",
+ "Quiz.Questions.Easy.11.Answer.B": "Ag",
+ "Quiz.Questions.Easy.11.Answer.C": "Fe",
+ "Quiz.Questions.Easy.11.Answer.D": "Hg",
+ "Quiz.Questions.Easy.11.Answer.E": "Pb",
+ "Quiz.Questions.Easy.11.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.12": "Which gas do plants primarily use for photosynthesis?",
+ "Quiz.Questions.Easy.12.Answer.A": "Oxygen",
+ "Quiz.Questions.Easy.12.Answer.B": "Carbon Dioxide",
+ "Quiz.Questions.Easy.12.Answer.C": "Nitrogen",
+ "Quiz.Questions.Easy.12.Answer.D": "Hydrogen",
+ "Quiz.Questions.Easy.12.Answer.E": "Methane",
+ "Quiz.Questions.Easy.12.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.13": "What is the main language spoken in Brazil?",
+ "Quiz.Questions.Easy.13.Answer.A": "Spanish",
+ "Quiz.Questions.Easy.13.Answer.B": "Portuguese",
+ "Quiz.Questions.Easy.13.Answer.C": "French",
+ "Quiz.Questions.Easy.13.Answer.D": "English",
+ "Quiz.Questions.Easy.13.Answer.E": "Italian",
+ "Quiz.Questions.Easy.13.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.14": "How many hours are there in three days?",
+ "Quiz.Questions.Easy.14.Answer.A": "24",
+ "Quiz.Questions.Easy.14.Answer.B": "48",
+ "Quiz.Questions.Easy.14.Answer.C": "72",
+ "Quiz.Questions.Easy.14.Answer.D": "96",
+ "Quiz.Questions.Easy.14.Answer.E": "120",
+ "Quiz.Questions.Easy.14.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.15": "What is the smallest prime number?",
+ "Quiz.Questions.Easy.15.Answer.A": "0",
+ "Quiz.Questions.Easy.15.Answer.B": "1",
+ "Quiz.Questions.Easy.15.Answer.C": "2",
+ "Quiz.Questions.Easy.15.Answer.D": "3",
+ "Quiz.Questions.Easy.15.Answer.E": "5",
+ "Quiz.Questions.Easy.15.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.16": "Which ocean is the largest by surface area?",
+ "Quiz.Questions.Easy.16.Answer.A": "Atlantic Ocean",
+ "Quiz.Questions.Easy.16.Answer.B": "Indian Ocean",
+ "Quiz.Questions.Easy.16.Answer.C": "Arctic Ocean",
+ "Quiz.Questions.Easy.16.Answer.D": "Pacific Ocean",
+ "Quiz.Questions.Easy.16.Answer.E": "Southern Ocean",
+ "Quiz.Questions.Easy.16.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.17": "How much do you need to subtract from 19 to get 47?",
+ "Quiz.Questions.Easy.17.Answer.A": "-32",
+ "Quiz.Questions.Easy.17.Answer.B": "32",
+ "Quiz.Questions.Easy.17.Answer.C": "-28",
+ "Quiz.Questions.Easy.17.Answer.D": "You can't get to 47 from 19 by using subtraction",
+ "Quiz.Questions.Easy.17.Answer.E": "28",
+ "Quiz.Questions.Easy.17.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.18": "In which country is the Great Pyramid of Giza located?",
+ "Quiz.Questions.Easy.18.Answer.A": "Greece",
+ "Quiz.Questions.Easy.18.Answer.B": "Mexico",
+ "Quiz.Questions.Easy.18.Answer.C": "Egypt",
+ "Quiz.Questions.Easy.18.Answer.D": "India",
+ "Quiz.Questions.Easy.18.Answer.E": "China",
+ "Quiz.Questions.Easy.18.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.19": "How many zeros are there in one thousand?",
+ "Quiz.Questions.Easy.19.Answer.A": "1",
+ "Quiz.Questions.Easy.19.Answer.B": "2",
+ "Quiz.Questions.Easy.19.Answer.C": "3",
+ "Quiz.Questions.Easy.19.Answer.D": "4",
+ "Quiz.Questions.Easy.19.Answer.E": "5",
+ "Quiz.Questions.Easy.19.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.20": "What is the primary ingredient in traditional Japanese miso soup?",
+ "Quiz.Questions.Easy.20.Answer.A": "Tofu",
+ "Quiz.Questions.Easy.20.Answer.B": "Seaweed",
+ "Quiz.Questions.Easy.20.Answer.C": "Miso paste",
+ "Quiz.Questions.Easy.20.Answer.D": "Rice",
+ "Quiz.Questions.Easy.20.Answer.E": "Fish",
+ "Quiz.Questions.Easy.20.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.21": "Which one is heavier in vacuum: 1 kilogram of iron or 1 kilogram of feathers?",
+ "Quiz.Questions.Easy.21.Answer.A": "Iron",
+ "Quiz.Questions.Easy.21.Answer.B": "Feathers",
+ "Quiz.Questions.Easy.21.Answer.C": "They're the same",
+ "Quiz.Questions.Easy.21.Answer.D": "Depends on volume",
+ "Quiz.Questions.Easy.21.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.21.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.22": "Which of the following countries is in both Europe and Asia?",
+ "Quiz.Questions.Easy.22.Answer.A": "Egypt",
+ "Quiz.Questions.Easy.22.Answer.B": "Turkey",
+ "Quiz.Questions.Easy.22.Answer.C": "Greece",
+ "Quiz.Questions.Easy.22.Answer.D": "Morocco",
+ "Quiz.Questions.Easy.22.Answer.E": "Kazakhstan",
+ "Quiz.Questions.Easy.22.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.23": "What is H2O commonly known as?",
+ "Quiz.Questions.Easy.23.Answer.A": "Salt",
+ "Quiz.Questions.Easy.23.Answer.B": "Water",
+ "Quiz.Questions.Easy.23.Answer.C": "Hydrogen",
+ "Quiz.Questions.Easy.23.Answer.D": "Oxygen",
+ "Quiz.Questions.Easy.23.Answer.E": "Acid",
+ "Quiz.Questions.Easy.23.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.24": "If it's noon in London, what time is it in New York (EST) during winter?",
+ "Quiz.Questions.Easy.24.Answer.A": "7 AM",
+ "Quiz.Questions.Easy.24.Answer.B": "5 AM",
+ "Quiz.Questions.Easy.24.Answer.C": "6 AM",
+ "Quiz.Questions.Easy.24.Answer.D": "8 AM",
+ "Quiz.Questions.Easy.24.Answer.E": "4 AM",
+ "Quiz.Questions.Easy.24.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.25": "Which shape has all sides equal and all angles equal?",
+ "Quiz.Questions.Easy.25.Answer.A": "Rectangle",
+ "Quiz.Questions.Easy.25.Answer.B": "Rhombus",
+ "Quiz.Questions.Easy.25.Answer.C": "Square",
+ "Quiz.Questions.Easy.25.Answer.D": "Parallelogram",
+ "Quiz.Questions.Easy.25.Answer.E": "Trapezoid",
+ "Quiz.Questions.Easy.25.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.26": "What grows faster: human hair or toenails?",
+ "Quiz.Questions.Easy.26.Answer.A": "Toenails",
+ "Quiz.Questions.Easy.26.Answer.B": "They're equal",
+ "Quiz.Questions.Easy.26.Answer.C": "Human hair",
+ "Quiz.Questions.Easy.26.Answer.D": "Depends on person",
+ "Quiz.Questions.Easy.26.Answer.E": "They don't grow",
+ "Quiz.Questions.Easy.26.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.27": "What is the only even prime number?",
+ "Quiz.Questions.Easy.27.Answer.A": "0",
+ "Quiz.Questions.Easy.27.Answer.B": "1",
+ "Quiz.Questions.Easy.27.Answer.C": "2",
+ "Quiz.Questions.Easy.27.Answer.D": "4",
+ "Quiz.Questions.Easy.27.Answer.E": "6",
+ "Quiz.Questions.Easy.27.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.28": "Which of the following animals can't jump?",
+ "Quiz.Questions.Easy.28.Answer.A": "Cat",
+ "Quiz.Questions.Easy.28.Answer.B": "Elephant",
+ "Quiz.Questions.Easy.28.Answer.C": "Kangaroo",
+ "Quiz.Questions.Easy.28.Answer.D": "Goat",
+ "Quiz.Questions.Easy.28.Answer.E": "Dog",
+ "Quiz.Questions.Easy.28.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.29": "If you freeze water, what does it become?",
+ "Quiz.Questions.Easy.29.Answer.A": "Gas",
+ "Quiz.Questions.Easy.29.Answer.B": "Snow",
+ "Quiz.Questions.Easy.29.Answer.C": "Ice",
+ "Quiz.Questions.Easy.29.Answer.D": "Steam",
+ "Quiz.Questions.Easy.29.Answer.E": "Liquid nitrogen",
+ "Quiz.Questions.Easy.29.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.30": "Which is the largest land animal on Earth?",
+ "Quiz.Questions.Easy.30.Answer.A": "White rhino",
+ "Quiz.Questions.Easy.30.Answer.B": "Giraffe",
+ "Quiz.Questions.Easy.30.Answer.C": "African elephant",
+ "Quiz.Questions.Easy.30.Answer.D": "Grizzly bear",
+ "Quiz.Questions.Easy.30.Answer.E": "Hippopotamus",
+ "Quiz.Questions.Easy.30.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.31": "What is the main gas found in the air we breathe?",
+ "Quiz.Questions.Easy.31.Answer.A": "Oxygen",
+ "Quiz.Questions.Easy.31.Answer.B": "Hydrogen",
+ "Quiz.Questions.Easy.31.Answer.C": "Nitrogen",
+ "Quiz.Questions.Easy.31.Answer.D": "Carbon dioxide",
+ "Quiz.Questions.Easy.31.Answer.E": "Helium",
+ "Quiz.Questions.Easy.31.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.32": "Which of the following is a mammal?",
+ "Quiz.Questions.Easy.32.Answer.A": "Frog",
+ "Quiz.Questions.Easy.32.Answer.B": "Shark",
+ "Quiz.Questions.Easy.32.Answer.C": "Penguin",
+ "Quiz.Questions.Easy.32.Answer.D": "Dolphin",
+ "Quiz.Questions.Easy.32.Answer.E": "Lizard",
+ "Quiz.Questions.Easy.32.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.33": "How many hours are in a half day?",
+ "Quiz.Questions.Easy.33.Answer.A": "6",
+ "Quiz.Questions.Easy.33.Answer.B": "8",
+ "Quiz.Questions.Easy.33.Answer.C": "10",
+ "Quiz.Questions.Easy.33.Answer.D": "12",
+ "Quiz.Questions.Easy.33.Answer.E": "24",
+ "Quiz.Questions.Easy.33.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.34": "What color do you get if you mix red and yellow?",
+ "Quiz.Questions.Easy.34.Answer.A": "Green",
+ "Quiz.Questions.Easy.34.Answer.B": "Orange",
+ "Quiz.Questions.Easy.34.Answer.C": "Purple",
+ "Quiz.Questions.Easy.34.Answer.D": "Brown",
+ "Quiz.Questions.Easy.34.Answer.E": "Pink",
+ "Quiz.Questions.Easy.34.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.35": "Which of the following planets have humans set foot on (as of 2025)?",
+ "Quiz.Questions.Easy.35.Answer.A": "Mars",
+ "Quiz.Questions.Easy.35.Answer.B": "Venus",
+ "Quiz.Questions.Easy.35.Answer.C": "Jupiter",
+ "Quiz.Questions.Easy.35.Answer.D": "Mercury",
+ "Quiz.Questions.Easy.35.Answer.E": "None of them",
+ "Quiz.Questions.Easy.35.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.36": "What is the capital of Canada?",
+ "Quiz.Questions.Easy.36.Answer.A": "Toronto",
+ "Quiz.Questions.Easy.36.Answer.B": "Vancouver",
+ "Quiz.Questions.Easy.36.Answer.C": "Montreal",
+ "Quiz.Questions.Easy.36.Answer.D": "Ottawa",
+ "Quiz.Questions.Easy.36.Answer.E": "Quebec",
+ "Quiz.Questions.Easy.36.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.37": "What type of animal is a Komodo dragon?",
+ "Quiz.Questions.Easy.37.Answer.A": "Snake",
+ "Quiz.Questions.Easy.37.Answer.B": "Lizard",
+ "Quiz.Questions.Easy.37.Answer.C": "Crocodile",
+ "Quiz.Questions.Easy.37.Answer.D": "Dinosaur",
+ "Quiz.Questions.Easy.37.Answer.E": "Toad",
+ "Quiz.Questions.Easy.37.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.38": "If a plane crashes on the border between Canada and the USA, where do they bury the survivors?",
+ "Quiz.Questions.Easy.38.Answer.A": "Canada",
+ "Quiz.Questions.Easy.38.Answer.B": "USA",
+ "Quiz.Questions.Easy.38.Answer.C": "Both",
+ "Quiz.Questions.Easy.38.Answer.D": "Nowhere",
+ "Quiz.Questions.Easy.38.Answer.E": "Border zone",
+ "Quiz.Questions.Easy.38.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.39": "If you throw a red stone into the blue sea, what will it become?",
+ "Quiz.Questions.Easy.39.Answer.A": "A blue stone",
+ "Quiz.Questions.Easy.39.Answer.B": "A wet stone",
+ "Quiz.Questions.Easy.39.Answer.C": "A red fish",
+ "Quiz.Questions.Easy.39.Answer.D": "Nothing",
+ "Quiz.Questions.Easy.39.Answer.E": "A lost stone",
+ "Quiz.Questions.Easy.39.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.40": "What country has the largest population (as of 2025)?",
+ "Quiz.Questions.Easy.40.Answer.A": "USA",
+ "Quiz.Questions.Easy.40.Answer.B": "India",
+ "Quiz.Questions.Easy.40.Answer.C": "China",
+ "Quiz.Questions.Easy.40.Answer.D": "Russia",
+ "Quiz.Questions.Easy.40.Answer.E": "Brazil",
+ "Quiz.Questions.Easy.40.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.41": "Which animal is known to spend 90% of its day sleeping?",
+ "Quiz.Questions.Easy.41.Answer.A": "Cat",
+ "Quiz.Questions.Easy.41.Answer.B": "Sloth",
+ "Quiz.Questions.Easy.41.Answer.C": "Koala",
+ "Quiz.Questions.Easy.41.Answer.D": "Dog",
+ "Quiz.Questions.Easy.41.Answer.E": "Panda",
+ "Quiz.Questions.Easy.41.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.42": "How many letters are in the English alphabet?",
+ "Quiz.Questions.Easy.42.Answer.A": "24",
+ "Quiz.Questions.Easy.42.Answer.B": "25",
+ "Quiz.Questions.Easy.42.Answer.C": "26",
+ "Quiz.Questions.Easy.42.Answer.D": "27",
+ "Quiz.Questions.Easy.42.Answer.E": "28",
+ "Quiz.Questions.Easy.42.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.43": "What does a thermometer measure?",
+ "Quiz.Questions.Easy.43.Answer.A": "Air pressure",
+ "Quiz.Questions.Easy.43.Answer.B": "Sound",
+ "Quiz.Questions.Easy.43.Answer.C": "Humidity",
+ "Quiz.Questions.Easy.43.Answer.D": "Temperature",
+ "Quiz.Questions.Easy.43.Answer.E": "Wind",
+ "Quiz.Questions.Easy.43.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.44": "Which planet is closest to the sun?",
+ "Quiz.Questions.Easy.44.Answer.A": "Earth",
+ "Quiz.Questions.Easy.44.Answer.B": "Mars",
+ "Quiz.Questions.Easy.44.Answer.C": "Venus",
+ "Quiz.Questions.Easy.44.Answer.D": "Mercury",
+ "Quiz.Questions.Easy.44.Answer.E": "Jupiter",
+ "Quiz.Questions.Easy.44.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.45": "Which of the following animals lays eggs?",
+ "Quiz.Questions.Easy.45.Answer.A": "Kangaroo",
+ "Quiz.Questions.Easy.45.Answer.B": "Whale",
+ "Quiz.Questions.Easy.45.Answer.C": "Snake",
+ "Quiz.Questions.Easy.45.Answer.D": "Bat",
+ "Quiz.Questions.Easy.45.Answer.E": "Cat",
+ "Quiz.Questions.Easy.45.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.46": "Which shape has no corners?",
+ "Quiz.Questions.Easy.46.Answer.A": "Triangle",
+ "Quiz.Questions.Easy.46.Answer.B": "Square",
+ "Quiz.Questions.Easy.46.Answer.C": "Rectangle",
+ "Quiz.Questions.Easy.46.Answer.D": "Circle",
+ "Quiz.Questions.Easy.46.Answer.E": "Pentagon",
+ "Quiz.Questions.Easy.46.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.47": "What do bees collect from flowers to make honey?",
+ "Quiz.Questions.Easy.47.Answer.A": "Water",
+ "Quiz.Questions.Easy.47.Answer.B": "Nectar",
+ "Quiz.Questions.Easy.47.Answer.C": "Pollen",
+ "Quiz.Questions.Easy.47.Answer.D": "Sap",
+ "Quiz.Questions.Easy.47.Answer.E": "Seeds",
+ "Quiz.Questions.Easy.47.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.48": "If you cut a cake into 3 pieces, what is the minimum amount of cuts needed?",
+ "Quiz.Questions.Easy.48.Answer.A": "1",
+ "Quiz.Questions.Easy.48.Answer.B": "2",
+ "Quiz.Questions.Easy.48.Answer.C": "3",
+ "Quiz.Questions.Easy.48.Answer.D": "4",
+ "Quiz.Questions.Easy.48.Answer.E": "5",
+ "Quiz.Questions.Easy.48.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.49": "What does the \"www\" in a website URL stand for?",
+ "Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
+ "Quiz.Questions.Easy.49.Answer.B": "World Website Window",
+ "Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
+ "Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
+ "Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
+ "Quiz.Questions.Easy.49.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.50": "What color are Smurfs?",
+ "Quiz.Questions.Easy.50.Answer.A": "Green",
+ "Quiz.Questions.Easy.50.Answer.B": "Red",
+ "Quiz.Questions.Easy.50.Answer.C": "Blue",
+ "Quiz.Questions.Easy.50.Answer.D": "Yellow",
+ "Quiz.Questions.Easy.50.Answer.E": "Pink",
+ "Quiz.Questions.Easy.50.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.51": "What's the capital of Italy?",
+ "Quiz.Questions.Easy.51.Answer.A": "Florence",
+ "Quiz.Questions.Easy.51.Answer.B": "Venice",
+ "Quiz.Questions.Easy.51.Answer.C": "Milan",
+ "Quiz.Questions.Easy.51.Answer.D": "Rome",
+ "Quiz.Questions.Easy.51.Answer.E": "Naples",
+ "Quiz.Questions.Easy.51.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.52": "How many wheels does a standard tricycle have?",
+ "Quiz.Questions.Easy.52.Answer.A": "2",
+ "Quiz.Questions.Easy.52.Answer.B": "3",
+ "Quiz.Questions.Easy.52.Answer.C": "4",
+ "Quiz.Questions.Easy.52.Answer.D": "1",
+ "Quiz.Questions.Easy.52.Answer.E": "5",
+ "Quiz.Questions.Easy.52.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.53": "What do cows drink?",
+ "Quiz.Questions.Easy.53.Answer.A": "Milk",
+ "Quiz.Questions.Easy.53.Answer.B": "Soda",
+ "Quiz.Questions.Easy.53.Answer.C": "Juice",
+ "Quiz.Questions.Easy.53.Answer.D": "Water",
+ "Quiz.Questions.Easy.53.Answer.E": "Oil",
+ "Quiz.Questions.Easy.53.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.54": "What number comes next: 2, 4, 6, 8...?",
+ "Quiz.Questions.Easy.54.Answer.A": "9",
+ "Quiz.Questions.Easy.54.Answer.B": "10",
+ "Quiz.Questions.Easy.54.Answer.C": "12",
+ "Quiz.Questions.Easy.54.Answer.D": "16",
+ "Quiz.Questions.Easy.54.Answer.E": "11",
+ "Quiz.Questions.Easy.54.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.55": "What goes up but never comes down?",
+ "Quiz.Questions.Easy.55.Answer.A": "Smoke",
+ "Quiz.Questions.Easy.55.Answer.B": "Rain",
+ "Quiz.Questions.Easy.55.Answer.C": "Age",
+ "Quiz.Questions.Easy.55.Answer.D": "Temperature",
+ "Quiz.Questions.Easy.55.Answer.E": "Elevators",
+ "Quiz.Questions.Easy.55.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.56": "How many days are in a leap year?",
+ "Quiz.Questions.Easy.56.Answer.A": "365",
+ "Quiz.Questions.Easy.56.Answer.B": "366",
+ "Quiz.Questions.Easy.56.Answer.C": "364",
+ "Quiz.Questions.Easy.56.Answer.D": "367",
+ "Quiz.Questions.Easy.56.Answer.E": "368",
+ "Quiz.Questions.Easy.56.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.57": "What gas do humans need to breathe to survive?",
+ "Quiz.Questions.Easy.57.Answer.A": "Nitrogen",
+ "Quiz.Questions.Easy.57.Answer.B": "Hydrogen",
+ "Quiz.Questions.Easy.57.Answer.C": "Oxygen",
+ "Quiz.Questions.Easy.57.Answer.D": "Helium",
+ "Quiz.Questions.Easy.57.Answer.E": "Carbon Dioxide",
+ "Quiz.Questions.Easy.57.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.58": "What color do you get when you mix blue and yellow?",
+ "Quiz.Questions.Easy.58.Answer.A": "Green",
+ "Quiz.Questions.Easy.58.Answer.B": "Purple",
+ "Quiz.Questions.Easy.58.Answer.C": "Brown",
+ "Quiz.Questions.Easy.58.Answer.D": "Pink",
+ "Quiz.Questions.Easy.58.Answer.E": "Red",
+ "Quiz.Questions.Easy.58.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.59": "How many fingers does a human typically have in total?",
+ "Quiz.Questions.Easy.59.Answer.A": "8",
+ "Quiz.Questions.Easy.59.Answer.B": "10",
+ "Quiz.Questions.Easy.59.Answer.C": "12",
+ "Quiz.Questions.Easy.59.Answer.D": "5",
+ "Quiz.Questions.Easy.59.Answer.E": "6",
+ "Quiz.Questions.Easy.59.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.60": "Which of the following is NOT a fruit?",
+ "Quiz.Questions.Easy.60.Answer.A": "Apple",
+ "Quiz.Questions.Easy.60.Answer.B": "Banana",
+ "Quiz.Questions.Easy.60.Answer.C": "Potato",
+ "Quiz.Questions.Easy.60.Answer.D": "Orange",
+ "Quiz.Questions.Easy.60.Answer.E": "Grape",
+ "Quiz.Questions.Easy.60.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.61": "Which one is not like the others?",
+ "Quiz.Questions.Easy.61.Answer.A": "Dog",
+ "Quiz.Questions.Easy.61.Answer.B": "Cat",
+ "Quiz.Questions.Easy.61.Answer.C": "Fish",
+ "Quiz.Questions.Easy.61.Answer.D": "Bird",
+ "Quiz.Questions.Easy.61.Answer.E": "Car",
+ "Quiz.Questions.Easy.61.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.62": "What liquid do plants need to grow?",
+ "Quiz.Questions.Easy.62.Answer.A": "Juice",
+ "Quiz.Questions.Easy.62.Answer.B": "Oil",
+ "Quiz.Questions.Easy.62.Answer.C": "Water",
+ "Quiz.Questions.Easy.62.Answer.D": "Vinegar",
+ "Quiz.Questions.Easy.62.Answer.E": "Cola",
+ "Quiz.Questions.Easy.62.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.63": "Where does the sun rise?",
+ "Quiz.Questions.Easy.63.Answer.A": "North",
+ "Quiz.Questions.Easy.63.Answer.B": "West",
+ "Quiz.Questions.Easy.63.Answer.C": "East",
+ "Quiz.Questions.Easy.63.Answer.D": "South",
+ "Quiz.Questions.Easy.63.Answer.E": "It doesn't",
+ "Quiz.Questions.Easy.63.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.64": "Which of the following is a real ocean?",
+ "Quiz.Questions.Easy.64.Answer.A": "Indian",
+ "Quiz.Questions.Easy.64.Answer.B": "Canadian",
+ "Quiz.Questions.Easy.64.Answer.C": "Mexican",
+ "Quiz.Questions.Easy.64.Answer.D": "European",
+ "Quiz.Questions.Easy.64.Answer.E": "Arctic",
+ "Quiz.Questions.Easy.64.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.65": "Which of the following animals is not a mammal?",
+ "Quiz.Questions.Easy.65.Answer.A": "Whale",
+ "Quiz.Questions.Easy.65.Answer.B": "Penguin",
+ "Quiz.Questions.Easy.65.Answer.C": "Bat",
+ "Quiz.Questions.Easy.65.Answer.D": "Human",
+ "Quiz.Questions.Easy.65.Answer.E": "Dolphin",
+ "Quiz.Questions.Easy.65.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.66": "Which of the following planets is known for having rings?",
+ "Quiz.Questions.Easy.66.Answer.A": "Mars",
+ "Quiz.Questions.Easy.66.Answer.B": "Venus",
+ "Quiz.Questions.Easy.66.Answer.C": "Earth",
+ "Quiz.Questions.Easy.66.Answer.D": "Jupiter",
+ "Quiz.Questions.Easy.66.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.66.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.67": "What is the plural of \"mouse\"?",
+ "Quiz.Questions.Easy.67.Answer.A": "Mouses",
+ "Quiz.Questions.Easy.67.Answer.B": "Mices",
+ "Quiz.Questions.Easy.67.Answer.C": "Mice",
+ "Quiz.Questions.Easy.67.Answer.D": "Mousen",
+ "Quiz.Questions.Easy.67.Answer.E": "Mouse",
+ "Quiz.Questions.Easy.67.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.68": "I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?",
+ "Quiz.Questions.Easy.68.Answer.A": "A ghost",
+ "Quiz.Questions.Easy.68.Answer.B": "An echo",
+ "Quiz.Questions.Easy.68.Answer.C": "A leaf",
+ "Quiz.Questions.Easy.68.Answer.D": "A shadow",
+ "Quiz.Questions.Easy.68.Answer.E": "A whisper",
+ "Quiz.Questions.Easy.68.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.69": "The more you take, the more you leave behind. What are they?",
+ "Quiz.Questions.Easy.69.Answer.A": "Time",
+ "Quiz.Questions.Easy.69.Answer.B": "Secrets",
+ "Quiz.Questions.Easy.69.Answer.C": "Footsteps",
+ "Quiz.Questions.Easy.69.Answer.D": "Shadows",
+ "Quiz.Questions.Easy.69.Answer.E": "Mistakes",
+ "Quiz.Questions.Easy.69.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.70": "What has to be broken before you can use it?",
+ "Quiz.Questions.Easy.70.Answer.A": "A promise",
+ "Quiz.Questions.Easy.70.Answer.B": "A pencil",
+ "Quiz.Questions.Easy.70.Answer.C": "An egg",
+ "Quiz.Questions.Easy.70.Answer.D": "A window",
+ "Quiz.Questions.Easy.70.Answer.E": "A code",
+ "Quiz.Questions.Easy.70.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.71": "What comes once in a minute, twice in a moment, but never in a thousand years?",
+ "Quiz.Questions.Easy.71.Answer.A": "A blink",
+ "Quiz.Questions.Easy.71.Answer.B": "The letter M",
+ "Quiz.Questions.Easy.71.Answer.C": "A sound",
+ "Quiz.Questions.Easy.71.Answer.D": "A flash",
+ "Quiz.Questions.Easy.71.Answer.E": "A second",
+ "Quiz.Questions.Easy.71.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.72": "What has hands but can't clap?",
+ "Quiz.Questions.Easy.72.Answer.A": "A statue",
+ "Quiz.Questions.Easy.72.Answer.B": "A robot",
+ "Quiz.Questions.Easy.72.Answer.C": "A watch",
+ "Quiz.Questions.Easy.72.Answer.D": "A zombie",
+ "Quiz.Questions.Easy.72.Answer.E": "A tree",
+ "Quiz.Questions.Easy.72.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.73": "What gets wetter the more it dries?",
+ "Quiz.Questions.Easy.73.Answer.A": "A sponge",
+ "Quiz.Questions.Easy.73.Answer.B": "A desert",
+ "Quiz.Questions.Easy.73.Answer.C": "A cloud",
+ "Quiz.Questions.Easy.73.Answer.D": "A towel",
+ "Quiz.Questions.Easy.73.Answer.E": "A bucket",
+ "Quiz.Questions.Easy.73.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.74": "What can travel around the world while staying in the same corner?",
+ "Quiz.Questions.Easy.74.Answer.A": "The moon",
+ "Quiz.Questions.Easy.74.Answer.B": "A secret",
+ "Quiz.Questions.Easy.74.Answer.C": "A stamp",
+ "Quiz.Questions.Easy.74.Answer.D": "A compass",
+ "Quiz.Questions.Easy.74.Answer.E": "A coin",
+ "Quiz.Questions.Easy.74.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.75": "The more you take away from me, the bigger I get. What am I?",
+ "Quiz.Questions.Easy.75.Answer.A": "A fire",
+ "Quiz.Questions.Easy.75.Answer.B": "A hole",
+ "Quiz.Questions.Easy.75.Answer.C": "A lie",
+ "Quiz.Questions.Easy.75.Answer.D": "A balloon",
+ "Quiz.Questions.Easy.75.Answer.E": "A crowd",
+ "Quiz.Questions.Easy.75.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.76": "What has a neck but no head?",
+ "Quiz.Questions.Easy.76.Answer.A": "A guitar",
+ "Quiz.Questions.Easy.76.Answer.B": "A giraffe statue",
+ "Quiz.Questions.Easy.76.Answer.C": "A shirt",
+ "Quiz.Questions.Easy.76.Answer.D": "A bottle",
+ "Quiz.Questions.Easy.76.Answer.E": "A spoon",
+ "Quiz.Questions.Easy.76.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.77": "What has one eye but can't see?",
+ "Quiz.Questions.Easy.77.Answer.A": "A blind cat",
+ "Quiz.Questions.Easy.77.Answer.B": "A button",
+ "Quiz.Questions.Easy.77.Answer.C": "A potato",
+ "Quiz.Questions.Easy.77.Answer.D": "A storm",
+ "Quiz.Questions.Easy.77.Answer.E": "A needle",
+ "Quiz.Questions.Easy.77.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.78": "What belongs to you but other people use it more than you do?",
+ "Quiz.Questions.Easy.78.Answer.A": "Your phone",
+ "Quiz.Questions.Easy.78.Answer.B": "Your name",
+ "Quiz.Questions.Easy.78.Answer.C": "Your money",
+ "Quiz.Questions.Easy.78.Answer.D": "Your chair",
+ "Quiz.Questions.Easy.78.Answer.E": "Your toothbrush",
+ "Quiz.Questions.Easy.78.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.79": "I'm tall when I'm young and short when I'm old. What am I?",
+ "Quiz.Questions.Easy.79.Answer.A": "A person",
+ "Quiz.Questions.Easy.79.Answer.B": "A tree",
+ "Quiz.Questions.Easy.79.Answer.C": "A candle",
+ "Quiz.Questions.Easy.79.Answer.D": "A pencil",
+ "Quiz.Questions.Easy.79.Answer.E": "A matchstick",
+ "Quiz.Questions.Easy.79.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.80": "What has an end but no beginning, a home but no family, and can never move?",
+ "Quiz.Questions.Easy.80.Answer.A": "A grave",
+ "Quiz.Questions.Easy.80.Answer.B": "A book",
+ "Quiz.Questions.Easy.80.Answer.C": "A key",
+ "Quiz.Questions.Easy.80.Answer.D": "A road",
+ "Quiz.Questions.Easy.80.Answer.E": "A tail",
+ "Quiz.Questions.Easy.80.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.81": "What has cities, but no houses; forests, but no trees; and rivers, but no water?",
+ "Quiz.Questions.Easy.81.Answer.A": "A puzzle",
+ "Quiz.Questions.Easy.81.Answer.B": "A dream",
+ "Quiz.Questions.Easy.81.Answer.C": "A game",
+ "Quiz.Questions.Easy.81.Answer.D": "A map",
+ "Quiz.Questions.Easy.81.Answer.E": "A book",
+ "Quiz.Questions.Easy.81.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.82": "If two's company and three's a crowd, what are four and five?",
+ "Quiz.Questions.Easy.82.Answer.A": "Chaos",
+ "Quiz.Questions.Easy.82.Answer.B": "Trouble",
+ "Quiz.Questions.Easy.82.Answer.C": "Nine",
+ "Quiz.Questions.Easy.82.Answer.D": "A party",
+ "Quiz.Questions.Easy.82.Answer.E": "A handful",
+ "Quiz.Questions.Easy.82.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.83": "What comes down but never goes up?",
+ "Quiz.Questions.Easy.83.Answer.A": "Rain",
+ "Quiz.Questions.Easy.83.Answer.B": "Age",
+ "Quiz.Questions.Easy.83.Answer.C": "Sadness",
+ "Quiz.Questions.Easy.83.Answer.D": "A sigh",
+ "Quiz.Questions.Easy.83.Answer.E": "Time",
+ "Quiz.Questions.Easy.83.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.84": "You see me once in June, twice in November, but not at all in May. What am I?",
+ "Quiz.Questions.Easy.84.Answer.A": "A comet",
+ "Quiz.Questions.Easy.84.Answer.B": "The letter E",
+ "Quiz.Questions.Easy.84.Answer.C": "A star",
+ "Quiz.Questions.Easy.84.Answer.D": "A dream",
+ "Quiz.Questions.Easy.84.Answer.E": "Fog",
+ "Quiz.Questions.Easy.84.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.85": "What can fill a room but takes up no space?",
+ "Quiz.Questions.Easy.85.Answer.A": "Light",
+ "Quiz.Questions.Easy.85.Answer.B": "Sound",
+ "Quiz.Questions.Easy.85.Answer.C": "Love",
+ "Quiz.Questions.Easy.85.Answer.D": "Air",
+ "Quiz.Questions.Easy.85.Answer.E": "Thoughts",
+ "Quiz.Questions.Easy.85.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.86": "What can you hold in your left hand but never in your right?",
+ "Quiz.Questions.Easy.86.Answer.A": "Air",
+ "Quiz.Questions.Easy.86.Answer.B": "A pen",
+ "Quiz.Questions.Easy.86.Answer.C": "Your right hand",
+ "Quiz.Questions.Easy.86.Answer.D": "A glove",
+ "Quiz.Questions.Easy.86.Answer.E": "Your heart",
+ "Quiz.Questions.Easy.86.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.87": "What runs, but never walks; has a bed, but never sleeps; has a mouth, but never talks?",
+ "Quiz.Questions.Easy.87.Answer.A": "A clock",
+ "Quiz.Questions.Easy.87.Answer.B": "A cave",
+ "Quiz.Questions.Easy.87.Answer.C": "A volcano",
+ "Quiz.Questions.Easy.87.Answer.D": "A river",
+ "Quiz.Questions.Easy.87.Answer.E": "A tunnel",
+ "Quiz.Questions.Easy.87.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.88": "If you put a cup under a leaking ceiling, what will it eventually contain?",
+ "Quiz.Questions.Easy.88.Answer.A": "Air",
+ "Quiz.Questions.Easy.88.Answer.B": "Sand",
+ "Quiz.Questions.Easy.88.Answer.C": "Water",
+ "Quiz.Questions.Easy.88.Answer.D": "Dust",
+ "Quiz.Questions.Easy.88.Answer.E": "Fire",
+ "Quiz.Questions.Easy.88.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.89": "If a train leaves at 3 PM and takes 2 hours to arrive, what time does it get there?",
+ "Quiz.Questions.Easy.89.Answer.A": "1 PM",
+ "Quiz.Questions.Easy.89.Answer.B": "3 PM",
+ "Quiz.Questions.Easy.89.Answer.C": "4 PM",
+ "Quiz.Questions.Easy.89.Answer.D": "5 PM",
+ "Quiz.Questions.Easy.89.Answer.E": "6 PM",
+ "Quiz.Questions.Easy.89.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.90": "What color do you get if you mix red and white?",
+ "Quiz.Questions.Easy.90.Answer.A": "Blue",
+ "Quiz.Questions.Easy.90.Answer.B": "Pink",
+ "Quiz.Questions.Easy.90.Answer.C": "Green",
+ "Quiz.Questions.Easy.90.Answer.D": "Yellow",
+ "Quiz.Questions.Easy.90.Answer.E": "Orange",
+ "Quiz.Questions.Easy.90.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.91": "If something is too heavy to lift, what should you do?",
+ "Quiz.Questions.Easy.91.Answer.A": "Try again harder",
+ "Quiz.Questions.Easy.91.Answer.B": "Call a friend",
+ "Quiz.Questions.Easy.91.Answer.C": "Leave it",
+ "Quiz.Questions.Easy.91.Answer.D": "Push it",
+ "Quiz.Questions.Easy.91.Answer.E": "Burn it",
+ "Quiz.Questions.Easy.91.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.92": "If you're outside and it starts raining, what should you use to stay dry?",
+ "Quiz.Questions.Easy.92.Answer.A": "A ladder",
+ "Quiz.Questions.Easy.92.Answer.B": "A newspaper",
+ "Quiz.Questions.Easy.92.Answer.C": "An umbrella",
+ "Quiz.Questions.Easy.92.Answer.D": "A shoe",
+ "Quiz.Questions.Easy.92.Answer.E": "Sunglasses",
+ "Quiz.Questions.Easy.92.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.93": "What is 10 + 5 - 3?",
+ "Quiz.Questions.Easy.93.Answer.A": "13",
+ "Quiz.Questions.Easy.93.Answer.B": "14",
+ "Quiz.Questions.Easy.93.Answer.C": "15",
+ "Quiz.Questions.Easy.93.Answer.D": "12",
+ "Quiz.Questions.Easy.93.Answer.E": "11",
+ "Quiz.Questions.Easy.93.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.94": "You have one apple. You take it away. How many apples do you have?",
+ "Quiz.Questions.Easy.94.Answer.A": "1",
+ "Quiz.Questions.Easy.94.Answer.B": "0",
+ "Quiz.Questions.Easy.94.Answer.C": "-1",
+ "Quiz.Questions.Easy.94.Answer.D": "Depends",
+ "Quiz.Questions.Easy.94.Answer.E": "Infinity",
+ "Quiz.Questions.Easy.94.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.95": "If you sleep 8 hours a day, how many hours are you awake?",
+ "Quiz.Questions.Easy.95.Answer.A": "10",
+ "Quiz.Questions.Easy.95.Answer.B": "12",
+ "Quiz.Questions.Easy.95.Answer.C": "16",
+ "Quiz.Questions.Easy.95.Answer.D": "18",
+ "Quiz.Questions.Easy.95.Answer.E": "20",
+ "Quiz.Questions.Easy.95.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.96": "What do you do before you eat soup?",
+ "Quiz.Questions.Easy.96.Answer.A": "Drink juice",
+ "Quiz.Questions.Easy.96.Answer.B": "Tie shoes",
+ "Quiz.Questions.Easy.96.Answer.C": "Sleep",
+ "Quiz.Questions.Easy.96.Answer.D": "Use a spoon",
+ "Quiz.Questions.Easy.96.Answer.E": "Call your mom",
+ "Quiz.Questions.Easy.96.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.97": "A farmer has 17 sheep, and all but 9 run away. How many are left?",
+ "Quiz.Questions.Easy.97.Answer.A": "8",
+ "Quiz.Questions.Easy.97.Answer.B": "9",
+ "Quiz.Questions.Easy.97.Answer.C": "17",
+ "Quiz.Questions.Easy.97.Answer.D": "0",
+ "Quiz.Questions.Easy.97.Answer.E": "5",
+ "Quiz.Questions.Easy.97.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.98": "If two pencils cost 8 cents, how much do five pencils cost?",
+ "Quiz.Questions.Easy.98.Answer.A": "16 cents",
+ "Quiz.Questions.Easy.98.Answer.B": "20 cents",
+ "Quiz.Questions.Easy.98.Answer.C": "22 cents",
+ "Quiz.Questions.Easy.98.Answer.D": "24 cents",
+ "Quiz.Questions.Easy.98.Answer.E": "30 cents",
+ "Quiz.Questions.Easy.98.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.99": "Which number comes next in the following sequence: 2, 4, 8, 16, ?",
+ "Quiz.Questions.Easy.99.Answer.A": "20",
+ "Quiz.Questions.Easy.99.Answer.B": "24",
+ "Quiz.Questions.Easy.99.Answer.C": "30",
+ "Quiz.Questions.Easy.99.Answer.D": "32",
+ "Quiz.Questions.Easy.99.Answer.E": "36",
+ "Quiz.Questions.Easy.99.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.100": "Which number does not belong: 3, 5, 7, 9, 11?",
+ "Quiz.Questions.Easy.100.Answer.A": "3",
+ "Quiz.Questions.Easy.100.Answer.B": "5",
+ "Quiz.Questions.Easy.100.Answer.C": "7",
+ "Quiz.Questions.Easy.100.Answer.D": "9",
+ "Quiz.Questions.Easy.100.Answer.E": "11",
+ "Quiz.Questions.Easy.100.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.101": "A bat and a ball cost $1.10 in total. The bat costs $1 more than the ball. How much is the ball?",
+ "Quiz.Questions.Easy.101.Answer.A": "$0.10",
+ "Quiz.Questions.Easy.101.Answer.B": "$0.05",
+ "Quiz.Questions.Easy.101.Answer.C": "$0.01",
+ "Quiz.Questions.Easy.101.Answer.D": "$0.50",
+ "Quiz.Questions.Easy.101.Answer.E": "$0.20",
+ "Quiz.Questions.Easy.101.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.102": "Which shape has the least number of sides?",
+ "Quiz.Questions.Easy.102.Answer.A": "Triangle",
+ "Quiz.Questions.Easy.102.Answer.B": "Square",
+ "Quiz.Questions.Easy.102.Answer.C": "Hexagon",
+ "Quiz.Questions.Easy.102.Answer.D": "Pentagon",
+ "Quiz.Questions.Easy.102.Answer.E": "Octagon",
+ "Quiz.Questions.Easy.102.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.103": "If all bloops are razzies, and all razzies are luzzies, are all bloops definitely luzzies?",
+ "Quiz.Questions.Easy.103.Answer.A": "Yes",
+ "Quiz.Questions.Easy.103.Answer.B": "No",
+ "Quiz.Questions.Easy.103.Answer.C": "Only sometimes",
+ "Quiz.Questions.Easy.103.Answer.D": "Not enough info",
+ "Quiz.Questions.Easy.103.Answer.E": "Depends",
+ "Quiz.Questions.Easy.103.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.104": "What comes next? J, F, M, A, M, J, J, A, S, ?",
+ "Quiz.Questions.Easy.104.Answer.A": "A",
+ "Quiz.Questions.Easy.104.Answer.B": "D",
+ "Quiz.Questions.Easy.104.Answer.C": "O",
+ "Quiz.Questions.Easy.104.Answer.D": "N",
+ "Quiz.Questions.Easy.104.Answer.E": "M",
+ "Quiz.Questions.Easy.104.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.105": "Two fathers and two sons go fishing. They catch 3 fish. Each person gets one. How is that possible?",
+ "Quiz.Questions.Easy.105.Answer.A": "One fish is shared",
+ "Quiz.Questions.Easy.105.Answer.B": "They lied",
+ "Quiz.Questions.Easy.105.Answer.C": "One is a ghost",
+ "Quiz.Questions.Easy.105.Answer.D": "They are grandfather, father, and son",
+ "Quiz.Questions.Easy.105.Answer.E": "One didn't want any",
+ "Quiz.Questions.Easy.105.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.106": "What always ends everything?",
+ "Quiz.Questions.Easy.106.Answer.A": "A stop sign",
+ "Quiz.Questions.Easy.106.Answer.B": "A wall",
+ "Quiz.Questions.Easy.106.Answer.C": "The letter G",
+ "Quiz.Questions.Easy.106.Answer.D": "A full stop",
+ "Quiz.Questions.Easy.106.Answer.E": "Death",
+ "Quiz.Questions.Easy.106.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.107": "You see a boat filled with people, but there isn't a single person on board. How?",
+ "Quiz.Questions.Easy.107.Answer.A": "They're hiding",
+ "Quiz.Questions.Easy.107.Answer.B": "It's underwater",
+ "Quiz.Questions.Easy.107.Answer.C": "They're all married",
+ "Quiz.Questions.Easy.107.Answer.D": "It's an illusion",
+ "Quiz.Questions.Easy.107.Answer.E": "It's a dream",
+ "Quiz.Questions.Easy.107.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.108": "If it takes 5 minutes for 5 machines to make 5 gadgets, how long does it take for 100 machines to make 100 gadgets?",
+ "Quiz.Questions.Easy.108.Answer.A": "1 minute",
+ "Quiz.Questions.Easy.108.Answer.B": "5 minutes",
+ "Quiz.Questions.Easy.108.Answer.C": "10 minutes",
+ "Quiz.Questions.Easy.108.Answer.D": "100 minutes",
+ "Quiz.Questions.Easy.108.Answer.E": "50 minutes",
+ "Quiz.Questions.Easy.108.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.109": "You enter a room with a match, a lamp, a candle, and a fireplace. What do you light first?",
+ "Quiz.Questions.Easy.109.Answer.A": "The lamp",
+ "Quiz.Questions.Easy.109.Answer.B": "The fireplace",
+ "Quiz.Questions.Easy.109.Answer.C": "The candle",
+ "Quiz.Questions.Easy.109.Answer.D": "The match",
+ "Quiz.Questions.Easy.109.Answer.E": "Nothing",
+ "Quiz.Questions.Easy.109.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.110": "Which number is the odd one out: 10, 22, 36, 48, 55, 70?",
+ "Quiz.Questions.Easy.110.Answer.A": "22",
+ "Quiz.Questions.Easy.110.Answer.B": "36",
+ "Quiz.Questions.Easy.110.Answer.C": "48",
+ "Quiz.Questions.Easy.110.Answer.D": "55",
+ "Quiz.Questions.Easy.110.Answer.E": "70",
+ "Quiz.Questions.Easy.110.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.111": "A clock shows the time as 3:15. What is the angle between the hour and minute hand?",
+ "Quiz.Questions.Easy.111.Answer.A": "0°",
+ "Quiz.Questions.Easy.111.Answer.B": "7.5°",
+ "Quiz.Questions.Easy.111.Answer.C": "15°",
+ "Quiz.Questions.Easy.111.Answer.D": "22.5°",
+ "Quiz.Questions.Easy.111.Answer.E": "30°",
+ "Quiz.Questions.Easy.111.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.112": "If you dig a hole 6 meters deep, how much dirt is in it?",
+ "Quiz.Questions.Easy.112.Answer.A": "6 cubic meters",
+ "Quiz.Questions.Easy.112.Answer.B": "Depends on width",
+ "Quiz.Questions.Easy.112.Answer.C": "None",
+ "Quiz.Questions.Easy.112.Answer.D": "Infinite",
+ "Quiz.Questions.Easy.112.Answer.E": "1 meter",
+ "Quiz.Questions.Easy.112.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.113": "A rooster lays an egg on the roof. Which way does it roll?",
+ "Quiz.Questions.Easy.113.Answer.A": "Left",
+ "Quiz.Questions.Easy.113.Answer.B": "Right",
+ "Quiz.Questions.Easy.113.Answer.C": "Down",
+ "Quiz.Questions.Easy.113.Answer.D": "It breaks",
+ "Quiz.Questions.Easy.113.Answer.E": "Roosters don't lay eggs",
+ "Quiz.Questions.Easy.113.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.114": "Which is correct: \"The yolk of the egg are white\" or \"The yolk of the egg is white\"?",
+ "Quiz.Questions.Easy.114.Answer.A": "Are white",
+ "Quiz.Questions.Easy.114.Answer.B": "Is white",
+ "Quiz.Questions.Easy.114.Answer.C": "Neither",
+ "Quiz.Questions.Easy.114.Answer.D": "Both",
+ "Quiz.Questions.Easy.114.Answer.E": "It depends",
+ "Quiz.Questions.Easy.114.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.115": "What comes once in a year, twice in a week, but never in a day?",
+ "Quiz.Questions.Easy.115.Answer.A": "Time",
+ "Quiz.Questions.Easy.115.Answer.B": "Rain",
+ "Quiz.Questions.Easy.115.Answer.C": "The letter E",
+ "Quiz.Questions.Easy.115.Answer.D": "Weekend",
+ "Quiz.Questions.Easy.115.Answer.E": "Silence",
+ "Quiz.Questions.Easy.115.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.116": "What's full of holes but still holds water?",
+ "Quiz.Questions.Easy.116.Answer.A": "A pipe",
+ "Quiz.Questions.Easy.116.Answer.B": "A net",
+ "Quiz.Questions.Easy.116.Answer.C": "A sponge",
+ "Quiz.Questions.Easy.116.Answer.D": "A bag",
+ "Quiz.Questions.Easy.116.Answer.E": "A leaky bottle",
+ "Quiz.Questions.Easy.116.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.117": "How many times can you subtract 10 from 100?",
+ "Quiz.Questions.Easy.117.Answer.A": "10",
+ "Quiz.Questions.Easy.117.Answer.B": "9",
+ "Quiz.Questions.Easy.117.Answer.C": "1",
+ "Quiz.Questions.Easy.117.Answer.D": "100",
+ "Quiz.Questions.Easy.117.Answer.E": "Infinite",
+ "Quiz.Questions.Easy.117.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.118": "What invention lets you look through a wall?",
+ "Quiz.Questions.Easy.118.Answer.A": "A periscope",
+ "Quiz.Questions.Easy.118.Answer.B": "X-ray",
+ "Quiz.Questions.Easy.118.Answer.C": "A window",
+ "Quiz.Questions.Easy.118.Answer.D": "A camera",
+ "Quiz.Questions.Easy.118.Answer.E": "Mirror",
+ "Quiz.Questions.Easy.118.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.119": "You see 10 birds in a tree. A hunter shoots one. How many are left?",
+ "Quiz.Questions.Easy.119.Answer.A": "9",
+ "Quiz.Questions.Easy.119.Answer.B": "10",
+ "Quiz.Questions.Easy.119.Answer.C": "0",
+ "Quiz.Questions.Easy.119.Answer.D": "1",
+ "Quiz.Questions.Easy.119.Answer.E": "Depends",
+ "Quiz.Questions.Easy.119.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.120": "The equation of a circle is (x - 4)2 + (y + 6)2 = 100. What are the coordinates of the center of the circle?",
+ "Quiz.Questions.Easy.120.Answer.A": "(-4; 6)",
+ "Quiz.Questions.Easy.120.Answer.B": "(2; 10)",
+ "Quiz.Questions.Easy.120.Answer.C": "(10; 2)",
+ "Quiz.Questions.Easy.120.Answer.D": "(4; -6)",
+ "Quiz.Questions.Easy.120.Answer.E": "(100; 100)",
+ "Quiz.Questions.Easy.120.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.121": "If you have it, you want to share it. If you share it, you no longer have it. What is it?",
+ "Quiz.Questions.Easy.121.Answer.A": "Time",
+ "Quiz.Questions.Easy.121.Answer.B": "A secret",
+ "Quiz.Questions.Easy.121.Answer.C": "Money",
+ "Quiz.Questions.Easy.121.Answer.D": "Food",
+ "Quiz.Questions.Easy.121.Answer.E": "Happiness",
+ "Quiz.Questions.Easy.121.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.122": "How many animals of each kind did Moses take on the Ark?",
+ "Quiz.Questions.Easy.122.Answer.A": "2",
+ "Quiz.Questions.Easy.122.Answer.B": "4",
+ "Quiz.Questions.Easy.122.Answer.C": "None",
+ "Quiz.Questions.Easy.122.Answer.D": "1",
+ "Quiz.Questions.Easy.122.Answer.E": "It was Noah",
+ "Quiz.Questions.Easy.122.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.123": "Before Mount Everest was discovered, what was the tallest mountain on Earth?",
+ "Quiz.Questions.Easy.123.Answer.A": "K2",
+ "Quiz.Questions.Easy.123.Answer.B": "Kilimanjaro",
+ "Quiz.Questions.Easy.123.Answer.C": "Mont Blanc",
+ "Quiz.Questions.Easy.123.Answer.D": "Mount Everest",
+ "Quiz.Questions.Easy.123.Answer.E": "Unknown",
+ "Quiz.Questions.Easy.123.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.124": "What is 1 + 1 × 0 + 1 = ?",
+ "Quiz.Questions.Easy.124.Answer.A": "0",
+ "Quiz.Questions.Easy.124.Answer.B": "1",
+ "Quiz.Questions.Easy.124.Answer.C": "2",
+ "Quiz.Questions.Easy.124.Answer.D": "3",
+ "Quiz.Questions.Easy.124.Answer.E": "4",
+ "Quiz.Questions.Easy.124.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.125": "If a dozen eggs cost 12 cents, how much does one egg cost?",
+ "Quiz.Questions.Easy.125.Answer.A": "1 cent",
+ "Quiz.Questions.Easy.125.Answer.B": "10 cents",
+ "Quiz.Questions.Easy.125.Answer.C": "12 cents",
+ "Quiz.Questions.Easy.125.Answer.D": "0.5 cent",
+ "Quiz.Questions.Easy.125.Answer.E": "0.25 cent",
+ "Quiz.Questions.Easy.125.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.126": "What is the sum of the first 10 positive integers?",
+ "Quiz.Questions.Easy.126.Answer.A": "50",
+ "Quiz.Questions.Easy.126.Answer.B": "55",
+ "Quiz.Questions.Easy.126.Answer.C": "60",
+ "Quiz.Questions.Easy.126.Answer.D": "45",
+ "Quiz.Questions.Easy.126.Answer.E": "100",
+ "Quiz.Questions.Easy.126.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.127": "I am a number. Multiply me by 4 and subtract 6, you get 18. What number am I?",
+ "Quiz.Questions.Easy.127.Answer.A": "4",
+ "Quiz.Questions.Easy.127.Answer.B": "5",
+ "Quiz.Questions.Easy.127.Answer.C": "6",
+ "Quiz.Questions.Easy.127.Answer.D": "7",
+ "Quiz.Questions.Easy.127.Answer.E": "8",
+ "Quiz.Questions.Easy.127.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.128": "How many sides does a nonagon have?",
+ "Quiz.Questions.Easy.128.Answer.A": "8",
+ "Quiz.Questions.Easy.128.Answer.B": "9",
+ "Quiz.Questions.Easy.128.Answer.C": "10",
+ "Quiz.Questions.Easy.128.Answer.D": "11",
+ "Quiz.Questions.Easy.128.Answer.E": "12",
+ "Quiz.Questions.Easy.128.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.129": "What is the missing number in the following sequence: 1, 4, 9, 16, ?, 36",
+ "Quiz.Questions.Easy.129.Answer.A": "20",
+ "Quiz.Questions.Easy.129.Answer.B": "25",
+ "Quiz.Questions.Easy.129.Answer.C": "30",
+ "Quiz.Questions.Easy.129.Answer.D": "32",
+ "Quiz.Questions.Easy.129.Answer.E": "49",
+ "Quiz.Questions.Easy.129.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.130": "Divide 30 by 1/2 and then add 10. What's the result?",
+ "Quiz.Questions.Easy.130.Answer.A": "15",
+ "Quiz.Questions.Easy.130.Answer.B": "25",
+ "Quiz.Questions.Easy.130.Answer.C": "50",
+ "Quiz.Questions.Easy.130.Answer.D": "70",
+ "Quiz.Questions.Easy.130.Answer.E": "80",
+ "Quiz.Questions.Easy.130.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.131": "A pizza is cut into 8 equal slices. You eat 3 of them. What fraction of the pizza remains?",
+ "Quiz.Questions.Easy.131.Answer.A": "3/8",
+ "Quiz.Questions.Easy.131.Answer.B": "1/2",
+ "Quiz.Questions.Easy.131.Answer.C": "5/8",
+ "Quiz.Questions.Easy.131.Answer.D": "2/3",
+ "Quiz.Questions.Easy.131.Answer.E": "6/8",
+ "Quiz.Questions.Easy.131.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.132": "Which of the following numbers is divisible by 9: 123, 124, 125, 126, 127?",
+ "Quiz.Questions.Easy.132.Answer.A": "123",
+ "Quiz.Questions.Easy.132.Answer.B": "124",
+ "Quiz.Questions.Easy.132.Answer.C": "125",
+ "Quiz.Questions.Easy.132.Answer.D": "126",
+ "Quiz.Questions.Easy.132.Answer.E": "127",
+ "Quiz.Questions.Easy.132.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.133": "What is 10% of 200?",
+ "Quiz.Questions.Easy.133.Answer.A": "2",
+ "Quiz.Questions.Easy.133.Answer.B": "10",
+ "Quiz.Questions.Easy.133.Answer.C": "20",
+ "Quiz.Questions.Easy.133.Answer.D": "40",
+ "Quiz.Questions.Easy.133.Answer.E": "5",
+ "Quiz.Questions.Easy.133.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.134": "A 100 meters long train is moving at 50 m/s. How many seconds will it take to pass a post?",
+ "Quiz.Questions.Easy.134.Answer.A": "1",
+ "Quiz.Questions.Easy.134.Answer.B": "2",
+ "Quiz.Questions.Easy.134.Answer.C": "3",
+ "Quiz.Questions.Easy.134.Answer.D": "4",
+ "Quiz.Questions.Easy.134.Answer.E": "5",
+ "Quiz.Questions.Easy.134.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.135": "How many different ways can you arrange the letters in the word \"MATH\"?",
+ "Quiz.Questions.Easy.135.Answer.A": "12",
+ "Quiz.Questions.Easy.135.Answer.B": "16",
+ "Quiz.Questions.Easy.135.Answer.C": "24",
+ "Quiz.Questions.Easy.135.Answer.D": "32",
+ "Quiz.Questions.Easy.135.Answer.E": "48",
+ "Quiz.Questions.Easy.135.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.136": "You have 5 shirts and 3 pairs of pants. How many unique outfit combinations can you make?",
+ "Quiz.Questions.Easy.136.Answer.A": "8",
+ "Quiz.Questions.Easy.136.Answer.B": "15",
+ "Quiz.Questions.Easy.136.Answer.C": "5",
+ "Quiz.Questions.Easy.136.Answer.D": "10",
+ "Quiz.Questions.Easy.136.Answer.E": "20",
+ "Quiz.Questions.Easy.136.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.137": "You roll two six-sided dice. What is the probability that their sum is 7?",
+ "Quiz.Questions.Easy.137.Answer.A": "1/12",
+ "Quiz.Questions.Easy.137.Answer.B": "1/6",
+ "Quiz.Questions.Easy.137.Answer.C": "1/8",
+ "Quiz.Questions.Easy.137.Answer.D": "1/36",
+ "Quiz.Questions.Easy.137.Answer.E": "1/9",
+ "Quiz.Questions.Easy.137.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.138": "How many 3-digit numbers can be formed by using only the digits 1 to 5, without repeating any digit?",
+ "Quiz.Questions.Easy.138.Answer.A": "120",
+ "Quiz.Questions.Easy.138.Answer.B": "60",
+ "Quiz.Questions.Easy.138.Answer.C": "100",
+ "Quiz.Questions.Easy.138.Answer.D": "20",
+ "Quiz.Questions.Easy.138.Answer.E": "80",
+ "Quiz.Questions.Easy.138.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.139": "You flip 3 fair coins. What is the probability of getting exactly 2 heads?",
+ "Quiz.Questions.Easy.139.Answer.A": "1/8",
+ "Quiz.Questions.Easy.139.Answer.B": "1/4",
+ "Quiz.Questions.Easy.139.Answer.C": "3/8",
+ "Quiz.Questions.Easy.139.Answer.D": "1/2",
+ "Quiz.Questions.Easy.139.Answer.E": "5/8",
+ "Quiz.Questions.Easy.139.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.140": "If 6 people shake hands with every other person once, how many total handshakes occur?",
+ "Quiz.Questions.Easy.140.Answer.A": "15",
+ "Quiz.Questions.Easy.140.Answer.B": "12",
+ "Quiz.Questions.Easy.140.Answer.C": "30",
+ "Quiz.Questions.Easy.140.Answer.D": "6",
+ "Quiz.Questions.Easy.140.Answer.E": "20",
+ "Quiz.Questions.Easy.140.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.141": "How many diagonals does a hexagon have?",
+ "Quiz.Questions.Easy.141.Answer.A": "6",
+ "Quiz.Questions.Easy.141.Answer.B": "9",
+ "Quiz.Questions.Easy.141.Answer.C": "12",
+ "Quiz.Questions.Easy.141.Answer.D": "15",
+ "Quiz.Questions.Easy.141.Answer.E": "18",
+ "Quiz.Questions.Easy.141.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.142": "If a store gives 20% discount and then adds 10% tax, what is the final price of a $100 item?",
+ "Quiz.Questions.Easy.142.Answer.A": "$88",
+ "Quiz.Questions.Easy.142.Answer.B": "$90",
+ "Quiz.Questions.Easy.142.Answer.C": "$92",
+ "Quiz.Questions.Easy.142.Answer.D": "$108",
+ "Quiz.Questions.Easy.142.Answer.E": "$110",
+ "Quiz.Questions.Easy.142.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.143": "How many subsets does a set with 6 elements have?",
+ "Quiz.Questions.Easy.143.Answer.A": "16",
+ "Quiz.Questions.Easy.143.Answer.B": "32",
+ "Quiz.Questions.Easy.143.Answer.C": "64",
+ "Quiz.Questions.Easy.143.Answer.D": "128",
+ "Quiz.Questions.Easy.143.Answer.E": "256",
+ "Quiz.Questions.Easy.143.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.144": "You're choosing 2 fruits from a basket of 5 types. Order doesn't matter. How many combinations?",
+ "Quiz.Questions.Easy.144.Answer.A": "10",
+ "Quiz.Questions.Easy.144.Answer.B": "20",
+ "Quiz.Questions.Easy.144.Answer.C": "25",
+ "Quiz.Questions.Easy.144.Answer.D": "5",
+ "Quiz.Questions.Easy.144.Answer.E": "15",
+ "Quiz.Questions.Easy.144.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.145": "A box contains 3 red, 4 blue, and 5 green marbles. You pick one at random. What's the chance it's green?",
+ "Quiz.Questions.Easy.145.Answer.A": "1/3",
+ "Quiz.Questions.Easy.145.Answer.B": "5/12",
+ "Quiz.Questions.Easy.145.Answer.C": "1/2",
+ "Quiz.Questions.Easy.145.Answer.D": "5/9",
+ "Quiz.Questions.Easy.145.Answer.E": "3/10",
+ "Quiz.Questions.Easy.145.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.146": "How many different ways can you arrange the letters in \"LEVEL\"?",
+ "Quiz.Questions.Easy.146.Answer.A": "60",
+ "Quiz.Questions.Easy.146.Answer.B": "30",
+ "Quiz.Questions.Easy.146.Answer.C": "120",
+ "Quiz.Questions.Easy.146.Answer.D": "40",
+ "Quiz.Questions.Easy.146.Answer.E": "48",
+ "Quiz.Questions.Easy.146.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.147": "How many 4-digit numbers can be made by using the digits 1, 2, 2, 3?",
+ "Quiz.Questions.Easy.147.Answer.A": "12",
+ "Quiz.Questions.Easy.147.Answer.B": "24",
+ "Quiz.Questions.Easy.147.Answer.C": "6",
+ "Quiz.Questions.Easy.147.Answer.D": "18",
+ "Quiz.Questions.Easy.147.Answer.E": "36",
+ "Quiz.Questions.Easy.147.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.148": "You have 4 keys, only one opens a door. You try them one by one, without repeating. What's the chance you open it on the third try?",
+ "Quiz.Questions.Easy.148.Answer.A": "1/4",
+ "Quiz.Questions.Easy.148.Answer.B": "1/6",
+ "Quiz.Questions.Easy.148.Answer.C": "1/3",
+ "Quiz.Questions.Easy.148.Answer.D": "1/2",
+ "Quiz.Questions.Easy.148.Answer.E": "1/12",
+ "Quiz.Questions.Easy.148.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.149": "A triangle has two equal sides and one angle is 90°. What type of triangle is it?",
+ "Quiz.Questions.Easy.149.Answer.A": "Equilateral",
+ "Quiz.Questions.Easy.149.Answer.B": "Isosceles",
+ "Quiz.Questions.Easy.149.Answer.C": "Scalene",
+ "Quiz.Questions.Easy.149.Answer.D": "Acute",
+ "Quiz.Questions.Easy.149.Answer.E": "None",
+ "Quiz.Questions.Easy.149.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.150": "Which shape has the most number of lines of symmetry?",
+ "Quiz.Questions.Easy.150.Answer.A": "Triangle",
+ "Quiz.Questions.Easy.150.Answer.B": "Square",
+ "Quiz.Questions.Easy.150.Answer.C": "Circle",
+ "Quiz.Questions.Easy.150.Answer.D": "Pentagon",
+ "Quiz.Questions.Easy.150.Answer.E": "Hexagon",
+ "Quiz.Questions.Easy.150.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.151": "A train leaves at 2:15 and arrives at 5:45. How long is the trip?",
+ "Quiz.Questions.Easy.151.Answer.A": "3.5 hours",
+ "Quiz.Questions.Easy.151.Answer.B": "3 hours",
+ "Quiz.Questions.Easy.151.Answer.C": "2.5 hours",
+ "Quiz.Questions.Easy.151.Answer.D": "4 hours",
+ "Quiz.Questions.Easy.151.Answer.E": "3 hours 15 min",
+ "Quiz.Questions.Easy.151.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.152": "How many diagonals does an octagon have?",
+ "Quiz.Questions.Easy.152.Answer.A": "16",
+ "Quiz.Questions.Easy.152.Answer.B": "20",
+ "Quiz.Questions.Easy.152.Answer.C": "24",
+ "Quiz.Questions.Easy.152.Answer.D": "28",
+ "Quiz.Questions.Easy.152.Answer.E": "32",
+ "Quiz.Questions.Easy.152.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.153": "A square has perimeter 20 cm. What is the area?",
+ "Quiz.Questions.Easy.153.Answer.A": "16",
+ "Quiz.Questions.Easy.153.Answer.B": "25",
+ "Quiz.Questions.Easy.153.Answer.C": "36",
+ "Quiz.Questions.Easy.153.Answer.D": "20",
+ "Quiz.Questions.Easy.153.Answer.E": "100",
+ "Quiz.Questions.Easy.153.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.154": "How many faces, edges, and vertices does a cube have?",
+ "Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
+ "Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
+ "Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
+ "Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
+ "Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
+ "Quiz.Questions.Easy.154.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.155": "What is the smallest number that has exactly 6 divisors?",
+ "Quiz.Questions.Easy.155.Answer.A": "8",
+ "Quiz.Questions.Easy.155.Answer.B": "10",
+ "Quiz.Questions.Easy.155.Answer.C": "12",
+ "Quiz.Questions.Easy.155.Answer.D": "18",
+ "Quiz.Questions.Easy.155.Answer.E": "20",
+ "Quiz.Questions.Easy.155.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.156": "You buy a $10 item and pay with a $20 bill. How much change should you get back?",
+ "Quiz.Questions.Easy.156.Answer.A": "$5",
+ "Quiz.Questions.Easy.156.Answer.B": "$10",
+ "Quiz.Questions.Easy.156.Answer.C": "$15",
+ "Quiz.Questions.Easy.156.Answer.D": "$20",
+ "Quiz.Questions.Easy.156.Answer.E": "$25",
+ "Quiz.Questions.Easy.156.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.157": "If 5 pens cost $10, how much do 3 pens cost?",
+ "Quiz.Questions.Easy.157.Answer.A": "$4",
+ "Quiz.Questions.Easy.157.Answer.B": "$5",
+ "Quiz.Questions.Easy.157.Answer.C": "$6",
+ "Quiz.Questions.Easy.157.Answer.D": "$8",
+ "Quiz.Questions.Easy.157.Answer.E": "$3",
+ "Quiz.Questions.Easy.157.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.158": "A dozen eggs cost $3. How much does one egg cost?",
+ "Quiz.Questions.Easy.158.Answer.A": "0.25¢",
+ "Quiz.Questions.Easy.158.Answer.B": "25¢",
+ "Quiz.Questions.Easy.158.Answer.C": "30¢",
+ "Quiz.Questions.Easy.158.Answer.D": "15¢",
+ "Quiz.Questions.Easy.158.Answer.E": "None",
+ "Quiz.Questions.Easy.158.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.159": "You're facing south. You turn left, then left again, and then right. Which direction are you now facing?",
+ "Quiz.Questions.Easy.159.Answer.A": "North",
+ "Quiz.Questions.Easy.159.Answer.B": "West",
+ "Quiz.Questions.Easy.159.Answer.C": "South",
+ "Quiz.Questions.Easy.159.Answer.D": "East",
+ "Quiz.Questions.Easy.159.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.159.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.160": "If a shirt costs $30 and is 50% off, what is the new price?",
+ "Quiz.Questions.Easy.160.Answer.A": "$10",
+ "Quiz.Questions.Easy.160.Answer.B": "$15",
+ "Quiz.Questions.Easy.160.Answer.C": "$20",
+ "Quiz.Questions.Easy.160.Answer.D": "$25",
+ "Quiz.Questions.Easy.160.Answer.E": "$30",
+ "Quiz.Questions.Easy.160.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.161": "A baker has 24 muffins and packs them into boxes of 6. How many boxes will he need?",
+ "Quiz.Questions.Easy.161.Answer.A": "2",
+ "Quiz.Questions.Easy.161.Answer.B": "3",
+ "Quiz.Questions.Easy.161.Answer.C": "4",
+ "Quiz.Questions.Easy.161.Answer.D": "5",
+ "Quiz.Questions.Easy.161.Answer.E": "6",
+ "Quiz.Questions.Easy.161.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.162": "You walk 3 km north, then 4 km east. How far are you from your starting point?",
+ "Quiz.Questions.Easy.162.Answer.A": "5 km",
+ "Quiz.Questions.Easy.162.Answer.B": "6 km",
+ "Quiz.Questions.Easy.162.Answer.C": "7 km",
+ "Quiz.Questions.Easy.162.Answer.D": "8 km",
+ "Quiz.Questions.Easy.162.Answer.E": "9 km",
+ "Quiz.Questions.Easy.162.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.163": "A pair of shoes costs $60. One shoe is $10 more than the other. What is the price of each shoe?",
+ "Quiz.Questions.Easy.163.Answer.A": "$25 and $35",
+ "Quiz.Questions.Easy.163.Answer.B": "$20 and $40",
+ "Quiz.Questions.Easy.163.Answer.C": "$30 and $30",
+ "Quiz.Questions.Easy.163.Answer.D": "$15 and $45",
+ "Quiz.Questions.Easy.163.Answer.E": "$10 and $50",
+ "Quiz.Questions.Easy.163.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.164": "If a train travels 60 km in 1 hour, how far does it go in 30 minutes?",
+ "Quiz.Questions.Easy.164.Answer.A": "20 km",
+ "Quiz.Questions.Easy.164.Answer.B": "25 km",
+ "Quiz.Questions.Easy.164.Answer.C": "30 km",
+ "Quiz.Questions.Easy.164.Answer.D": "35 km",
+ "Quiz.Questions.Easy.164.Answer.E": "40 km",
+ "Quiz.Questions.Easy.164.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.165": "What is the sum of angles in a triangle (in Euclidean geometry)?",
+ "Quiz.Questions.Easy.165.Answer.A": "90°",
+ "Quiz.Questions.Easy.165.Answer.B": "180°",
+ "Quiz.Questions.Easy.165.Answer.C": "270°",
+ "Quiz.Questions.Easy.165.Answer.D": "360°",
+ "Quiz.Questions.Easy.165.Answer.E": "Depends on the triangle",
+ "Quiz.Questions.Easy.165.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.166": "What is the missing number in the following sequence: 2, 5, ?, 11, 14",
+ "Quiz.Questions.Easy.166.Answer.A": "6",
+ "Quiz.Questions.Easy.166.Answer.B": "7",
+ "Quiz.Questions.Easy.166.Answer.C": "8",
+ "Quiz.Questions.Easy.166.Answer.D": "9",
+ "Quiz.Questions.Easy.166.Answer.E": "10",
+ "Quiz.Questions.Easy.166.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.167": "You are in a race. You pass the person in 2nd place. What place are you in now?",
+ "Quiz.Questions.Easy.167.Answer.A": "1st",
+ "Quiz.Questions.Easy.167.Answer.B": "2nd",
+ "Quiz.Questions.Easy.167.Answer.C": "3rd",
+ "Quiz.Questions.Easy.167.Answer.D": "4th",
+ "Quiz.Questions.Easy.167.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.167.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.168": "If 2 pencils cost $1, how many can you buy with $5?",
+ "Quiz.Questions.Easy.168.Answer.A": "8",
+ "Quiz.Questions.Easy.168.Answer.B": "10",
+ "Quiz.Questions.Easy.168.Answer.C": "5",
+ "Quiz.Questions.Easy.168.Answer.D": "12",
+ "Quiz.Questions.Easy.168.Answer.E": "4",
+ "Quiz.Questions.Easy.168.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.169": "How many months in a year have exactly 30 days?",
+ "Quiz.Questions.Easy.169.Answer.A": "4",
+ "Quiz.Questions.Easy.169.Answer.B": "6",
+ "Quiz.Questions.Easy.169.Answer.C": "5",
+ "Quiz.Questions.Easy.169.Answer.D": "12",
+ "Quiz.Questions.Easy.169.Answer.E": "11",
+ "Quiz.Questions.Easy.169.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.170": "Which 3 numbers give the same result when added together or multiplied together?",
+ "Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
+ "Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
+ "Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
+ "Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
+ "Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
+ "Quiz.Questions.Easy.170.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.171": "A snail climbs 3 meters during the day and slips down 2 meters at night. How many days will it take to reach the top of a 10-meter pole?",
+ "Quiz.Questions.Easy.171.Answer.A": "10",
+ "Quiz.Questions.Easy.171.Answer.B": "9",
+ "Quiz.Questions.Easy.171.Answer.C": "8",
+ "Quiz.Questions.Easy.171.Answer.D": "7",
+ "Quiz.Questions.Easy.171.Answer.E": "5",
+ "Quiz.Questions.Easy.171.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.172": "If you double the diameter of a circle, the area will:",
+ "Quiz.Questions.Easy.172.Answer.A": "Become half",
+ "Quiz.Questions.Easy.172.Answer.B": "Remain the same",
+ "Quiz.Questions.Easy.172.Answer.C": "Double",
+ "Quiz.Questions.Easy.172.Answer.D": "Triple",
+ "Quiz.Questions.Easy.172.Answer.E": "Quadruple",
+ "Quiz.Questions.Easy.172.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.173": "Which one of the following words is the odd one out?",
+ "Quiz.Questions.Easy.173.Answer.A": "Inch",
+ "Quiz.Questions.Easy.173.Answer.B": "Liter",
+ "Quiz.Questions.Easy.173.Answer.C": "Mile",
+ "Quiz.Questions.Easy.173.Answer.D": "Yard",
+ "Quiz.Questions.Easy.173.Answer.E": "Foot",
+ "Quiz.Questions.Easy.173.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.174": "If two's company and three's a crowd, what are four and five?",
+ "Quiz.Questions.Easy.174.Answer.A": "Nine",
+ "Quiz.Questions.Easy.174.Answer.B": "A party",
+ "Quiz.Questions.Easy.174.Answer.C": "A group",
+ "Quiz.Questions.Easy.174.Answer.D": "A mess",
+ "Quiz.Questions.Easy.174.Answer.E": "A family",
+ "Quiz.Questions.Easy.174.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.175": "If you divide 10 by half and then add 5, what's the result?",
+ "Quiz.Questions.Easy.175.Answer.A": "10",
+ "Quiz.Questions.Easy.175.Answer.B": "15",
+ "Quiz.Questions.Easy.175.Answer.C": "20",
+ "Quiz.Questions.Easy.175.Answer.D": "25",
+ "Quiz.Questions.Easy.175.Answer.E": "30",
+ "Quiz.Questions.Easy.175.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.176": "The normal vector form of a line is given as 3x + 5y = -2. What are the coordinates of the normal vector?",
+ "Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
+ "Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
+ "Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
+ "Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
+ "Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
+ "Quiz.Questions.Easy.176.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.177": "What is the next letter in this following sequence: O, T, T, F, F, S, S, ?",
+ "Quiz.Questions.Easy.177.Answer.A": "E",
+ "Quiz.Questions.Easy.177.Answer.B": "N",
+ "Quiz.Questions.Easy.177.Answer.C": "O",
+ "Quiz.Questions.Easy.177.Answer.D": "T",
+ "Quiz.Questions.Easy.177.Answer.E": "H",
+ "Quiz.Questions.Easy.177.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.178": "If you're running a race and you pass the person in last place, what place are you in?",
+ "Quiz.Questions.Easy.178.Answer.A": "Last",
+ "Quiz.Questions.Easy.178.Answer.B": "First",
+ "Quiz.Questions.Easy.178.Answer.C": "Second-to-last",
+ "Quiz.Questions.Easy.178.Answer.D": "You can't",
+ "Quiz.Questions.Easy.178.Answer.E": "Depends",
+ "Quiz.Questions.Easy.178.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.179": "A man builds a house with all four sides facing south. A bear walks by. What color is the bear?",
+ "Quiz.Questions.Easy.179.Answer.A": "Black",
+ "Quiz.Questions.Easy.179.Answer.B": "Brown",
+ "Quiz.Questions.Easy.179.Answer.C": "White",
+ "Quiz.Questions.Easy.179.Answer.D": "Gray",
+ "Quiz.Questions.Easy.179.Answer.E": "None",
+ "Quiz.Questions.Easy.179.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.180": "What time is it when both the minute hand and the hour hand are pointing upwards?",
+ "Quiz.Questions.Easy.180.Answer.A": "10:00",
+ "Quiz.Questions.Easy.180.Answer.B": "9:00",
+ "Quiz.Questions.Easy.180.Answer.C": "3:00",
+ "Quiz.Questions.Easy.180.Answer.D": "6:00",
+ "Quiz.Questions.Easy.180.Answer.E": "Midnight / Noon",
+ "Quiz.Questions.Easy.180.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.181": "You flip a fair coin 5 times and get heads each time. What are the odds the 6th flip is heads?",
+ "Quiz.Questions.Easy.181.Answer.A": "1/2",
+ "Quiz.Questions.Easy.181.Answer.B": "1/6",
+ "Quiz.Questions.Easy.181.Answer.C": "1/64",
+ "Quiz.Questions.Easy.181.Answer.D": "1",
+ "Quiz.Questions.Easy.181.Answer.E": "0",
+ "Quiz.Questions.Easy.181.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.182": "How many milliliters are in 3 liters?",
+ "Quiz.Questions.Easy.182.Answer.A": "30",
+ "Quiz.Questions.Easy.182.Answer.B": "300",
+ "Quiz.Questions.Easy.182.Answer.C": "3000",
+ "Quiz.Questions.Easy.182.Answer.D": "0.3",
+ "Quiz.Questions.Easy.182.Answer.E": "30,000",
+ "Quiz.Questions.Easy.182.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.183": "How many kilometers are in 500 meters?",
+ "Quiz.Questions.Easy.183.Answer.A": "0.5",
+ "Quiz.Questions.Easy.183.Answer.B": "5",
+ "Quiz.Questions.Easy.183.Answer.C": "50",
+ "Quiz.Questions.Easy.183.Answer.D": "5000",
+ "Quiz.Questions.Easy.183.Answer.E": "500",
+ "Quiz.Questions.Easy.183.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.184": "How many grams are in 2 kilograms?",
+ "Quiz.Questions.Easy.184.Answer.A": "200",
+ "Quiz.Questions.Easy.184.Answer.B": "2000",
+ "Quiz.Questions.Easy.184.Answer.C": "500",
+ "Quiz.Questions.Easy.184.Answer.D": "20",
+ "Quiz.Questions.Easy.184.Answer.E": "100",
+ "Quiz.Questions.Easy.184.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.185": "How many seconds are in 3 minutes?",
+ "Quiz.Questions.Easy.185.Answer.A": "60",
+ "Quiz.Questions.Easy.185.Answer.B": "300",
+ "Quiz.Questions.Easy.185.Answer.C": "180",
+ "Quiz.Questions.Easy.185.Answer.D": "120",
+ "Quiz.Questions.Easy.185.Answer.E": "360",
+ "Quiz.Questions.Easy.185.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.186": "What is the most common salt consumed by humans?",
+ "Quiz.Questions.Easy.186.Answer.A": "Potassium bicarbonate",
+ "Quiz.Questions.Easy.186.Answer.B": "Magnesium chloride",
+ "Quiz.Questions.Easy.186.Answer.C": "Sodium bicarbonate",
+ "Quiz.Questions.Easy.186.Answer.D": "Ammonium nitrate",
+ "Quiz.Questions.Easy.186.Answer.E": "Sodium chloride",
+ "Quiz.Questions.Easy.186.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.187": "How many milligrams are in 3 grams?",
+ "Quiz.Questions.Easy.187.Answer.A": "300",
+ "Quiz.Questions.Easy.187.Answer.B": "3000",
+ "Quiz.Questions.Easy.187.Answer.C": "30",
+ "Quiz.Questions.Easy.187.Answer.D": "30000",
+ "Quiz.Questions.Easy.187.Answer.E": "3",
+ "Quiz.Questions.Easy.187.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.188": "Convert 500 centimeters into meters.",
+ "Quiz.Questions.Easy.188.Answer.A": "5",
+ "Quiz.Questions.Easy.188.Answer.B": "50",
+ "Quiz.Questions.Easy.188.Answer.C": "5000",
+ "Quiz.Questions.Easy.188.Answer.D": "0.5",
+ "Quiz.Questions.Easy.188.Answer.E": "500",
+ "Quiz.Questions.Easy.188.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.189": "Which of the following does not directly impact an ecosystem?",
+ "Quiz.Questions.Easy.189.Answer.A": "Precipitation",
+ "Quiz.Questions.Easy.189.Answer.B": "Wind",
+ "Quiz.Questions.Easy.189.Answer.C": "Earth's magnetic field",
+ "Quiz.Questions.Easy.189.Answer.D": "Temperature",
+ "Quiz.Questions.Easy.189.Answer.E": "Animal society",
+ "Quiz.Questions.Easy.189.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.190": "If you heat a steel rod, which of the following will occur?",
+ "Quiz.Questions.Easy.190.Answer.A": "The volume increases",
+ "Quiz.Questions.Easy.190.Answer.B": "The volume decreases",
+ "Quiz.Questions.Easy.190.Answer.C": "The mass increases",
+ "Quiz.Questions.Easy.190.Answer.D": "The mass decreases",
+ "Quiz.Questions.Easy.190.Answer.E": "Nothing happens",
+ "Quiz.Questions.Easy.190.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.191": "How many grams are in 0.5 hectograms?",
+ "Quiz.Questions.Easy.191.Answer.A": "50",
+ "Quiz.Questions.Easy.191.Answer.B": "500",
+ "Quiz.Questions.Easy.191.Answer.C": "100",
+ "Quiz.Questions.Easy.191.Answer.D": "200",
+ "Quiz.Questions.Easy.191.Answer.E": "0.5",
+ "Quiz.Questions.Easy.191.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.192": "A cake recipe calls for 200 grams of sugar. If you want to make a half-sized cake, how many grams of sugar do you need?",
+ "Quiz.Questions.Easy.192.Answer.A": "100",
+ "Quiz.Questions.Easy.192.Answer.B": "200",
+ "Quiz.Questions.Easy.192.Answer.C": "150",
+ "Quiz.Questions.Easy.192.Answer.D": "50",
+ "Quiz.Questions.Easy.192.Answer.E": "250",
+ "Quiz.Questions.Easy.192.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.193": "What is the smallest prime number greater than 10?",
+ "Quiz.Questions.Easy.193.Answer.A": "13",
+ "Quiz.Questions.Easy.193.Answer.B": "11",
+ "Quiz.Questions.Easy.193.Answer.C": "17",
+ "Quiz.Questions.Easy.193.Answer.D": "19",
+ "Quiz.Questions.Easy.193.Answer.E": "23",
+ "Quiz.Questions.Easy.193.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.194": "A pizza has a diameter of 12 inches. What is the radius?",
+ "Quiz.Questions.Easy.194.Answer.A": "6 inches",
+ "Quiz.Questions.Easy.194.Answer.B": "8 inches",
+ "Quiz.Questions.Easy.194.Answer.C": "10 inches",
+ "Quiz.Questions.Easy.194.Answer.D": "12 inches",
+ "Quiz.Questions.Easy.194.Answer.E": "14 inches",
+ "Quiz.Questions.Easy.194.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.195": "How many states are there in the United States?",
+ "Quiz.Questions.Easy.195.Answer.A": "51",
+ "Quiz.Questions.Easy.195.Answer.B": "50",
+ "Quiz.Questions.Easy.195.Answer.C": "52",
+ "Quiz.Questions.Easy.195.Answer.D": "49",
+ "Quiz.Questions.Easy.195.Answer.E": "48",
+ "Quiz.Questions.Easy.195.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.196": "If a rectangle has a length of 8 cm and a width of 5 cm, what is its area?",
+ "Quiz.Questions.Easy.196.Answer.A": "13 cm2",
+ "Quiz.Questions.Easy.196.Answer.B": "40 cm2",
+ "Quiz.Questions.Easy.196.Answer.C": "25 cm2",
+ "Quiz.Questions.Easy.196.Answer.D": "30 cm2",
+ "Quiz.Questions.Easy.196.Answer.E": "16 cm2",
+ "Quiz.Questions.Easy.196.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.197": "How many degrees are in a right angle?",
+ "Quiz.Questions.Easy.197.Answer.A": "180",
+ "Quiz.Questions.Easy.197.Answer.B": "90",
+ "Quiz.Questions.Easy.197.Answer.C": "45",
+ "Quiz.Questions.Easy.197.Answer.D": "360",
+ "Quiz.Questions.Easy.197.Answer.E": "120",
+ "Quiz.Questions.Easy.197.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.198": "Which planet is closest to the Sun?",
+ "Quiz.Questions.Easy.198.Answer.A": "Venus",
+ "Quiz.Questions.Easy.198.Answer.B": "Earth",
+ "Quiz.Questions.Easy.198.Answer.C": "Mars",
+ "Quiz.Questions.Easy.198.Answer.D": "Mercury",
+ "Quiz.Questions.Easy.198.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.198.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.199": "If you divide 144 by 12, what do you get?",
+ "Quiz.Questions.Easy.199.Answer.A": "10",
+ "Quiz.Questions.Easy.199.Answer.B": "12",
+ "Quiz.Questions.Easy.199.Answer.C": "14",
+ "Quiz.Questions.Easy.199.Answer.D": "18",
+ "Quiz.Questions.Easy.199.Answer.E": "16",
+ "Quiz.Questions.Easy.199.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.200": "Who wrote the play \"Romeo and Juliet\"?",
+ "Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
+ "Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
+ "Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
+ "Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
+ "Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
+ "Quiz.Questions.Easy.200.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.201": "How many sides does a hexagon have?",
+ "Quiz.Questions.Easy.201.Answer.A": "5",
+ "Quiz.Questions.Easy.201.Answer.B": "6",
+ "Quiz.Questions.Easy.201.Answer.C": "7",
+ "Quiz.Questions.Easy.201.Answer.D": "8",
+ "Quiz.Questions.Easy.201.Answer.E": "9",
+ "Quiz.Questions.Easy.201.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.202": "What is the square of 11?",
+ "Quiz.Questions.Easy.202.Answer.A": "101",
+ "Quiz.Questions.Easy.202.Answer.B": "120",
+ "Quiz.Questions.Easy.202.Answer.C": "121",
+ "Quiz.Questions.Easy.202.Answer.D": "131",
+ "Quiz.Questions.Easy.202.Answer.E": "132",
+ "Quiz.Questions.Easy.202.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.203": "How many zeros are in one million?",
+ "Quiz.Questions.Easy.203.Answer.A": "5",
+ "Quiz.Questions.Easy.203.Answer.B": "6",
+ "Quiz.Questions.Easy.203.Answer.C": "7",
+ "Quiz.Questions.Easy.203.Answer.D": "8",
+ "Quiz.Questions.Easy.203.Answer.E": "9",
+ "Quiz.Questions.Easy.203.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.204": "What is the speed of sound at sea level (in air)?",
+ "Quiz.Questions.Easy.204.Answer.A": "343 m/s",
+ "Quiz.Questions.Easy.204.Answer.B": "300 m/s",
+ "Quiz.Questions.Easy.204.Answer.C": "330 m/s",
+ "Quiz.Questions.Easy.204.Answer.D": "340 m/s",
+ "Quiz.Questions.Easy.204.Answer.E": "333 m/s",
+ "Quiz.Questions.Easy.204.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.205": "What is the value of pi to two decimal places?",
+ "Quiz.Questions.Easy.205.Answer.A": "3.14",
+ "Quiz.Questions.Easy.205.Answer.B": "3.16",
+ "Quiz.Questions.Easy.205.Answer.C": "3.00",
+ "Quiz.Questions.Easy.205.Answer.D": "3.1416",
+ "Quiz.Questions.Easy.205.Answer.E": "3.12",
+ "Quiz.Questions.Easy.205.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.206": "Which of the following is not a prime number?",
+ "Quiz.Questions.Easy.206.Answer.A": "13",
+ "Quiz.Questions.Easy.206.Answer.B": "17",
+ "Quiz.Questions.Easy.206.Answer.C": "19",
+ "Quiz.Questions.Easy.206.Answer.D": "21",
+ "Quiz.Questions.Easy.206.Answer.E": "23",
+ "Quiz.Questions.Easy.206.CorrectAnswer": "D",
+ "Quiz.Questions.Easy.207": "A 10% discount is applied to an item that costs $200. How much will the item cost after the discount?",
+ "Quiz.Questions.Easy.207.Answer.A": "$180",
+ "Quiz.Questions.Easy.207.Answer.B": "$170",
+ "Quiz.Questions.Easy.207.Answer.C": "$150",
+ "Quiz.Questions.Easy.207.Answer.D": "$160",
+ "Quiz.Questions.Easy.207.Answer.E": "$190",
+ "Quiz.Questions.Easy.207.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.208": "If the sum of two numbers is 24 and their difference is 4, what are the numbers?",
+ "Quiz.Questions.Easy.208.Answer.A": "10 and 14",
+ "Quiz.Questions.Easy.208.Answer.B": "11 and 13",
+ "Quiz.Questions.Easy.208.Answer.C": "12 and 12",
+ "Quiz.Questions.Easy.208.Answer.D": "13 and 11",
+ "Quiz.Questions.Easy.208.Answer.E": "15 and 9",
+ "Quiz.Questions.Easy.208.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.209": "A number is increased by 10%. Then, it is decreased by 10%. What is the final percentage change in the number?",
+ "Quiz.Questions.Easy.209.Answer.A": "0%",
+ "Quiz.Questions.Easy.209.Answer.B": "1% decrease",
+ "Quiz.Questions.Easy.209.Answer.C": "1% increase",
+ "Quiz.Questions.Easy.209.Answer.D": "2% decrease",
+ "Quiz.Questions.Easy.209.Answer.E": "2% increase",
+ "Quiz.Questions.Easy.209.CorrectAnswer": "B",
+ "Quiz.Questions.Easy.210": "How many different ways can 5 people sit in a row of 5 chairs?",
+ "Quiz.Questions.Easy.210.Answer.A": "120",
+ "Quiz.Questions.Easy.210.Answer.B": "60",
+ "Quiz.Questions.Easy.210.Answer.C": "24",
+ "Quiz.Questions.Easy.210.Answer.D": "30",
+ "Quiz.Questions.Easy.210.Answer.E": "100",
+ "Quiz.Questions.Easy.210.CorrectAnswer": "A",
+ "Quiz.Questions.Easy.211": "If 3 workers can complete a task in 6 days, how long will it take for 6 workers to complete the same task?",
+ "Quiz.Questions.Easy.211.Answer.A": "1 day",
+ "Quiz.Questions.Easy.211.Answer.B": "2 days",
+ "Quiz.Questions.Easy.211.Answer.C": "3 days",
+ "Quiz.Questions.Easy.211.Answer.D": "4 days",
+ "Quiz.Questions.Easy.211.Answer.E": "6 days",
+ "Quiz.Questions.Easy.211.CorrectAnswer": "C",
+ "Quiz.Questions.Easy.212": "Which chess piece can only move diagonally?",
+ "Quiz.Questions.Easy.212.Answer.A": "Knight",
+ "Quiz.Questions.Easy.212.Answer.B": "Queen",
+ "Quiz.Questions.Easy.212.Answer.C": "King",
+ "Quiz.Questions.Easy.212.Answer.D": "Rook",
+ "Quiz.Questions.Easy.212.Answer.E": "Bishop",
+ "Quiz.Questions.Easy.212.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.213": "What's the fastest-growing plant in the world?",
+ "Quiz.Questions.Easy.213.Answer.A": "Algae",
+ "Quiz.Questions.Easy.213.Answer.B": "Eucalyptus",
+ "Quiz.Questions.Easy.213.Answer.C": "Ivy",
+ "Quiz.Questions.Easy.213.Answer.D": "Sunflower",
+ "Quiz.Questions.Easy.213.Answer.E": "Bamboo",
+ "Quiz.Questions.Easy.213.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.214": "Which part of a plant conducts photosynthesis?",
+ "Quiz.Questions.Easy.214.Answer.A": "Root",
+ "Quiz.Questions.Easy.214.Answer.B": "Stem",
+ "Quiz.Questions.Easy.214.Answer.C": "Flower",
+ "Quiz.Questions.Easy.214.Answer.D": "Seed",
+ "Quiz.Questions.Easy.214.Answer.E": "Leaf",
+ "Quiz.Questions.Easy.214.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.215": "How many rings are there on the Olympic flag?",
+ "Quiz.Questions.Easy.215.Answer.A": "4",
+ "Quiz.Questions.Easy.215.Answer.B": "8",
+ "Quiz.Questions.Easy.215.Answer.C": "6",
+ "Quiz.Questions.Easy.215.Answer.D": "7",
+ "Quiz.Questions.Easy.215.Answer.E": "5",
+ "Quiz.Questions.Easy.215.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.216": "Which city is famous for having canals instead of streets?",
+ "Quiz.Questions.Easy.216.Answer.A": "Amsterdam",
+ "Quiz.Questions.Easy.216.Answer.B": "Bangkok",
+ "Quiz.Questions.Easy.216.Answer.C": "Bruges",
+ "Quiz.Questions.Easy.216.Answer.D": "Copenhagen",
+ "Quiz.Questions.Easy.216.Answer.E": "Venice",
+ "Quiz.Questions.Easy.216.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.217": "Which mineral is most commonly used in pencils?",
+ "Quiz.Questions.Easy.217.Answer.A": "Charcoal",
+ "Quiz.Questions.Easy.217.Answer.B": "Zinc",
+ "Quiz.Questions.Easy.217.Answer.C": "Lead",
+ "Quiz.Questions.Easy.217.Answer.D": "Wood ash",
+ "Quiz.Questions.Easy.217.Answer.E": "Graphite",
+ "Quiz.Questions.Easy.217.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.218": "What is the only country that is also a continent?",
+ "Quiz.Questions.Easy.218.Answer.A": "Greenland",
+ "Quiz.Questions.Easy.218.Answer.B": "Iceland",
+ "Quiz.Questions.Easy.218.Answer.C": "Antarctica",
+ "Quiz.Questions.Easy.218.Answer.D": "Madagascar",
+ "Quiz.Questions.Easy.218.Answer.E": "Australia",
+ "Quiz.Questions.Easy.218.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.219": "What is the shape of the Earth's orbit around the sun?",
+ "Quiz.Questions.Easy.219.Answer.A": "Perfect circle",
+ "Quiz.Questions.Easy.219.Answer.B": "Oval",
+ "Quiz.Questions.Easy.219.Answer.C": "Wobble",
+ "Quiz.Questions.Easy.219.Answer.D": "Spiral",
+ "Quiz.Questions.Easy.219.Answer.E": "Ellipse",
+ "Quiz.Questions.Easy.219.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.220": "What is the chemical formula for table salt?",
+ "Quiz.Questions.Easy.220.Answer.A": "KCl",
+ "Quiz.Questions.Easy.220.Answer.B": "MgSO4",
+ "Quiz.Questions.Easy.220.Answer.C": "CaCl2",
+ "Quiz.Questions.Easy.220.Answer.D": "H2SO4",
+ "Quiz.Questions.Easy.220.Answer.E": "NaCl",
+ "Quiz.Questions.Easy.220.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.221": "Which country has a maple leaf on its flag?",
+ "Quiz.Questions.Easy.221.Answer.A": "Austria",
+ "Quiz.Questions.Easy.221.Answer.B": "Sweden",
+ "Quiz.Questions.Easy.221.Answer.C": "Ireland",
+ "Quiz.Questions.Easy.221.Answer.D": "Germany",
+ "Quiz.Questions.Easy.221.Answer.E": "Canada",
+ "Quiz.Questions.Easy.221.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.222": "What kind of gas is used to fill balloons to make them float?",
+ "Quiz.Questions.Easy.222.Answer.A": "Hydrogen",
+ "Quiz.Questions.Easy.222.Answer.B": "Carbon dioxide",
+ "Quiz.Questions.Easy.222.Answer.C": "Oxygen",
+ "Quiz.Questions.Easy.222.Answer.D": "Nitrogen",
+ "Quiz.Questions.Easy.222.Answer.E": "Helium",
+ "Quiz.Questions.Easy.222.CorrectAnswer": "E",
+ "Quiz.Questions.Easy.223": "In which country did LEGO originate?",
+ "Quiz.Questions.Easy.223.Answer.A": "Sweden",
+ "Quiz.Questions.Easy.223.Answer.B": "Norway",
+ "Quiz.Questions.Easy.223.Answer.C": "Germany",
+ "Quiz.Questions.Easy.223.Answer.D": "USA",
+ "Quiz.Questions.Easy.223.Answer.E": "Denmark",
+ "Quiz.Questions.Easy.223.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.1": "What is the hottest planet in the solar system?",
+ "Quiz.Questions.Medium.1.Answer.A": "Mercury",
+ "Quiz.Questions.Medium.1.Answer.B": "Venus",
+ "Quiz.Questions.Medium.1.Answer.C": "Mars",
+ "Quiz.Questions.Medium.1.Answer.D": "Jupiter",
+ "Quiz.Questions.Medium.1.Answer.E": "Earth",
+ "Quiz.Questions.Medium.1.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.2": "What animal has the largest eyes of any living creature?",
+ "Quiz.Questions.Medium.2.Answer.A": "Blue Whale",
+ "Quiz.Questions.Medium.2.Answer.B": "Ostrich",
+ "Quiz.Questions.Medium.2.Answer.C": "Colossal Squid",
+ "Quiz.Questions.Medium.2.Answer.D": "Horse",
+ "Quiz.Questions.Medium.2.Answer.E": "Elephant",
+ "Quiz.Questions.Medium.2.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.3": "What part of the human body continues to grow after death?",
+ "Quiz.Questions.Medium.3.Answer.A": "Hair",
+ "Quiz.Questions.Medium.3.Answer.B": "Nails",
+ "Quiz.Questions.Medium.3.Answer.C": "Neither",
+ "Quiz.Questions.Medium.3.Answer.D": "Both",
+ "Quiz.Questions.Medium.3.Answer.E": "Depends on human",
+ "Quiz.Questions.Medium.3.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.4": "Which programming language does Unity Engine use?",
+ "Quiz.Questions.Medium.4.Answer.A": "Java",
+ "Quiz.Questions.Medium.4.Answer.B": "C++",
+ "Quiz.Questions.Medium.4.Answer.C": "C#",
+ "Quiz.Questions.Medium.4.Answer.D": "Python",
+ "Quiz.Questions.Medium.4.Answer.E": "JavaScript",
+ "Quiz.Questions.Medium.4.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.5": "What metal is liquid at room temperature?",
+ "Quiz.Questions.Medium.5.Answer.A": "Mercury",
+ "Quiz.Questions.Medium.5.Answer.B": "Gallium",
+ "Quiz.Questions.Medium.5.Answer.C": "Sodium",
+ "Quiz.Questions.Medium.5.Answer.D": "Lead",
+ "Quiz.Questions.Medium.5.Answer.E": "Bismuth",
+ "Quiz.Questions.Medium.5.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.6": "Which fruit has its seeds on the outside?",
+ "Quiz.Questions.Medium.6.Answer.A": "Pomegranate",
+ "Quiz.Questions.Medium.6.Answer.B": "Raspberry",
+ "Quiz.Questions.Medium.6.Answer.C": "Strawberry",
+ "Quiz.Questions.Medium.6.Answer.D": "Kiwi",
+ "Quiz.Questions.Medium.6.Answer.E": "Fig",
+ "Quiz.Questions.Medium.6.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.7": "What is the only continent without native reptiles or snakes?",
+ "Quiz.Questions.Medium.7.Answer.A": "Antarctica",
+ "Quiz.Questions.Medium.7.Answer.B": "Europe",
+ "Quiz.Questions.Medium.7.Answer.C": "Australia",
+ "Quiz.Questions.Medium.7.Answer.D": "Asia",
+ "Quiz.Questions.Medium.7.Answer.E": "South America",
+ "Quiz.Questions.Medium.7.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.8": "What is the national animal of Scotland?",
+ "Quiz.Questions.Medium.8.Answer.A": "Red Deer",
+ "Quiz.Questions.Medium.8.Answer.B": "Highland Cow",
+ "Quiz.Questions.Medium.8.Answer.C": "Unicorn",
+ "Quiz.Questions.Medium.8.Answer.D": "Golden Eagle",
+ "Quiz.Questions.Medium.8.Answer.E": "Wolf",
+ "Quiz.Questions.Medium.8.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.9": "Which natural disaster is measured with a Richter scale?",
+ "Quiz.Questions.Medium.9.Answer.A": "Tornado",
+ "Quiz.Questions.Medium.9.Answer.B": "Earthquake",
+ "Quiz.Questions.Medium.9.Answer.C": "Tsunami",
+ "Quiz.Questions.Medium.9.Answer.D": "Volcano",
+ "Quiz.Questions.Medium.9.Answer.E": "Flood",
+ "Quiz.Questions.Medium.9.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.10": "Which of the following planet has the highest number of moons?",
+ "Quiz.Questions.Medium.10.Answer.A": "Jupiter",
+ "Quiz.Questions.Medium.10.Answer.B": "Neptune",
+ "Quiz.Questions.Medium.10.Answer.C": "Saturn",
+ "Quiz.Questions.Medium.10.Answer.D": "Uranus",
+ "Quiz.Questions.Medium.10.Answer.E": "Mars",
+ "Quiz.Questions.Medium.10.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.11": "Which element is named after the sun?",
+ "Quiz.Questions.Medium.11.Answer.A": "Helium",
+ "Quiz.Questions.Medium.11.Answer.B": "Hydrogen",
+ "Quiz.Questions.Medium.11.Answer.C": "Neon",
+ "Quiz.Questions.Medium.11.Answer.D": "Solarium",
+ "Quiz.Questions.Medium.11.Answer.E": "Radium",
+ "Quiz.Questions.Medium.11.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.12": "What was the first video game to be played in space?",
+ "Quiz.Questions.Medium.12.Answer.A": "Pac-Man",
+ "Quiz.Questions.Medium.12.Answer.B": "Super Mario Bros.",
+ "Quiz.Questions.Medium.12.Answer.C": "Tetris",
+ "Quiz.Questions.Medium.12.Answer.D": "Space Invaders",
+ "Quiz.Questions.Medium.12.Answer.E": "Doom",
+ "Quiz.Questions.Medium.12.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.13": "What is the most stolen food in the world?",
+ "Quiz.Questions.Medium.13.Answer.A": "Bread",
+ "Quiz.Questions.Medium.13.Answer.B": "Cheese",
+ "Quiz.Questions.Medium.13.Answer.C": "Chocolate",
+ "Quiz.Questions.Medium.13.Answer.D": "Meat",
+ "Quiz.Questions.Medium.13.Answer.E": "Rice",
+ "Quiz.Questions.Medium.13.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.14": "Which color is most visible to the human eye?",
+ "Quiz.Questions.Medium.14.Answer.A": "Red",
+ "Quiz.Questions.Medium.14.Answer.B": "Blue",
+ "Quiz.Questions.Medium.14.Answer.C": "Yellow",
+ "Quiz.Questions.Medium.14.Answer.D": "Green",
+ "Quiz.Questions.Medium.14.Answer.E": "Orange",
+ "Quiz.Questions.Medium.14.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.15": "Which of the following planet is not named after a Roman or Greek god?",
+ "Quiz.Questions.Medium.15.Answer.A": "Earth",
+ "Quiz.Questions.Medium.15.Answer.B": "Venus",
+ "Quiz.Questions.Medium.15.Answer.C": "Mars",
+ "Quiz.Questions.Medium.15.Answer.D": "Neptune",
+ "Quiz.Questions.Medium.15.Answer.E": "Uranus",
+ "Quiz.Questions.Medium.15.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.16": "What is the name of the largest desert in the world?",
+ "Quiz.Questions.Medium.16.Answer.A": "Sahara desert",
+ "Quiz.Questions.Medium.16.Answer.B": "Gobi desert",
+ "Quiz.Questions.Medium.16.Answer.C": "Arabian desert",
+ "Quiz.Questions.Medium.16.Answer.D": "Antarctic polar desert",
+ "Quiz.Questions.Medium.16.Answer.E": "Kalahari desert",
+ "Quiz.Questions.Medium.16.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.17": "Which country consumes the highest amount of chocolate per person?",
+ "Quiz.Questions.Medium.17.Answer.A": "Belgium",
+ "Quiz.Questions.Medium.17.Answer.B": "Germany",
+ "Quiz.Questions.Medium.17.Answer.C": "USA",
+ "Quiz.Questions.Medium.17.Answer.D": "Switzerland",
+ "Quiz.Questions.Medium.17.Answer.E": "France",
+ "Quiz.Questions.Medium.17.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.18": "What is the first product to have a barcode?",
+ "Quiz.Questions.Medium.18.Answer.A": "Chewing gum",
+ "Quiz.Questions.Medium.18.Answer.B": "Milk",
+ "Quiz.Questions.Medium.18.Answer.C": "Cereal",
+ "Quiz.Questions.Medium.18.Answer.D": "Candy",
+ "Quiz.Questions.Medium.18.Answer.E": "Soda",
+ "Quiz.Questions.Medium.18.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.19": "What is the hardest natural substance on Earth?",
+ "Quiz.Questions.Medium.19.Answer.A": "Quartz",
+ "Quiz.Questions.Medium.19.Answer.B": "Diamond",
+ "Quiz.Questions.Medium.19.Answer.C": "Obsidian",
+ "Quiz.Questions.Medium.19.Answer.D": "Steel",
+ "Quiz.Questions.Medium.19.Answer.E": "Corundum",
+ "Quiz.Questions.Medium.19.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.20": "What is a group of flamingos called?",
+ "Quiz.Questions.Medium.20.Answer.A": "Cluster",
+ "Quiz.Questions.Medium.20.Answer.B": "Flock",
+ "Quiz.Questions.Medium.20.Answer.C": "Gaggle",
+ "Quiz.Questions.Medium.20.Answer.D": "Pod",
+ "Quiz.Questions.Medium.20.Answer.E": "Flamboyance",
+ "Quiz.Questions.Medium.20.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.21": "What is the scientific name for the fear of long words?",
+ "Quiz.Questions.Medium.21.Answer.A": "Logophobia",
+ "Quiz.Questions.Medium.21.Answer.B": "Sesquipedalophobia",
+ "Quiz.Questions.Medium.21.Answer.C": "Hippopotomonstrosesquipedaliophobia",
+ "Quiz.Questions.Medium.21.Answer.D": "Verbophobia",
+ "Quiz.Questions.Medium.21.Answer.E": "Lexitimophobia",
+ "Quiz.Questions.Medium.21.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.22": "What is the average circulation time of a red blood cell at rest?",
+ "Quiz.Questions.Medium.22.Answer.A": "1 second",
+ "Quiz.Questions.Medium.22.Answer.B": "10 seconds",
+ "Quiz.Questions.Medium.22.Answer.C": "1 minute",
+ "Quiz.Questions.Medium.22.Answer.D": "5 minutes",
+ "Quiz.Questions.Medium.22.Answer.E": "10 minutes",
+ "Quiz.Questions.Medium.22.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.23": "Which of the fillowing animals has been confirmed to be able to recognize itself in a mirror?",
+ "Quiz.Questions.Medium.23.Answer.A": "Parrot",
+ "Quiz.Questions.Medium.23.Answer.B": "Asian elephant",
+ "Quiz.Questions.Medium.23.Answer.C": "Cat",
+ "Quiz.Questions.Medium.23.Answer.D": "Dog",
+ "Quiz.Questions.Medium.23.Answer.E": "Sea lion",
+ "Quiz.Questions.Medium.23.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.24": "How many unique roles & add-ons does the Endless Host Roles Among Us mod add to the base game?",
+ "Quiz.Questions.Medium.24.Answer.A": "1-100",
+ "Quiz.Questions.Medium.24.Answer.B": "101-200",
+ "Quiz.Questions.Medium.24.Answer.C": "201-300",
+ "Quiz.Questions.Medium.24.Answer.D": "301-400",
+ "Quiz.Questions.Medium.24.Answer.E": "401 or more",
+ "Quiz.Questions.Medium.24.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.25": "What is the most common element in the human body?",
+ "Quiz.Questions.Medium.25.Answer.A": "Carbon",
+ "Quiz.Questions.Medium.25.Answer.B": "Iron",
+ "Quiz.Questions.Medium.25.Answer.C": "Calcium",
+ "Quiz.Questions.Medium.25.Answer.D": "Oxygen",
+ "Quiz.Questions.Medium.25.Answer.E": "Hydrogen",
+ "Quiz.Questions.Medium.25.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.26": "What pH indicator becomes pink when reacting with a base?",
+ "Quiz.Questions.Medium.26.Answer.A": "Litmus",
+ "Quiz.Questions.Medium.26.Answer.B": "Bromothymol blue",
+ "Quiz.Questions.Medium.26.Answer.C": "Phenolphthalein",
+ "Quiz.Questions.Medium.26.Answer.D": "Anthocyanins",
+ "Quiz.Questions.Medium.26.Answer.E": "Methyl red",
+ "Quiz.Questions.Medium.26.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.27": "Which country has the highest number of lakes?",
+ "Quiz.Questions.Medium.27.Answer.A": "Canada",
+ "Quiz.Questions.Medium.27.Answer.B": "Russia",
+ "Quiz.Questions.Medium.27.Answer.C": "Brazil",
+ "Quiz.Questions.Medium.27.Answer.D": "Finland",
+ "Quiz.Questions.Medium.27.Answer.E": "USA",
+ "Quiz.Questions.Medium.27.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.28": "What's the only even prime number?",
+ "Quiz.Questions.Medium.28.Answer.A": "0",
+ "Quiz.Questions.Medium.28.Answer.B": "1",
+ "Quiz.Questions.Medium.28.Answer.C": "2",
+ "Quiz.Questions.Medium.28.Answer.D": "4",
+ "Quiz.Questions.Medium.28.Answer.E": "6",
+ "Quiz.Questions.Medium.28.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.29": "What does the word \"Magyar\" mean?",
+ "Quiz.Questions.Medium.29.Answer.A": "Eastern",
+ "Quiz.Questions.Medium.29.Answer.B": "Hungarian",
+ "Quiz.Questions.Medium.29.Answer.C": "Mountain man",
+ "Quiz.Questions.Medium.29.Answer.D": "Horse rider",
+ "Quiz.Questions.Medium.29.Answer.E": "Speaker",
+ "Quiz.Questions.Medium.29.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.30": "What is surprising about the Hungarian alphabet?",
+ "Quiz.Questions.Medium.30.Answer.A": "It has no vowels",
+ "Quiz.Questions.Medium.30.Answer.B": "It has 44 letters",
+ "Quiz.Questions.Medium.30.Answer.C": "It's based on Cyrillic",
+ "Quiz.Questions.Medium.30.Answer.D": "It's only symbols",
+ "Quiz.Questions.Medium.30.Answer.E": "It has no capital letters",
+ "Quiz.Questions.Medium.30.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.31": "What is Hungary's national drink made of fruit?",
+ "Quiz.Questions.Medium.31.Answer.A": "Vodka",
+ "Quiz.Questions.Medium.31.Answer.B": "Pálinka",
+ "Quiz.Questions.Medium.31.Answer.C": "Unicum",
+ "Quiz.Questions.Medium.31.Answer.D": "Slivovitz",
+ "Quiz.Questions.Medium.31.Answer.E": "Wine",
+ "Quiz.Questions.Medium.31.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.32": "How do Hungarians write names differently?",
+ "Quiz.Questions.Medium.32.Answer.A": "They reverse last and first name",
+ "Quiz.Questions.Medium.32.Answer.B": "They include birthplaces",
+ "Quiz.Questions.Medium.32.Answer.C": "They don't use surnames",
+ "Quiz.Questions.Medium.32.Answer.D": "They only use initials",
+ "Quiz.Questions.Medium.32.Answer.E": "They always write in all caps",
+ "Quiz.Questions.Medium.32.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.33": "How many cases (grammatical) does the Hungarian language have?",
+ "Quiz.Questions.Medium.33.Answer.A": "3",
+ "Quiz.Questions.Medium.33.Answer.B": "6",
+ "Quiz.Questions.Medium.33.Answer.C": "12",
+ "Quiz.Questions.Medium.33.Answer.D": "18",
+ "Quiz.Questions.Medium.33.Answer.E": "Over 20",
+ "Quiz.Questions.Medium.33.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.34": "What color is the sun in space?",
+ "Quiz.Questions.Medium.34.Answer.A": "Yellow",
+ "Quiz.Questions.Medium.34.Answer.B": "Orange",
+ "Quiz.Questions.Medium.34.Answer.C": "White",
+ "Quiz.Questions.Medium.34.Answer.D": "Red",
+ "Quiz.Questions.Medium.34.Answer.E": "Blue",
+ "Quiz.Questions.Medium.34.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.35": "Which part of your tongue tastes \"sweet\"?",
+ "Quiz.Questions.Medium.35.Answer.A": "Tip",
+ "Quiz.Questions.Medium.35.Answer.B": "Back",
+ "Quiz.Questions.Medium.35.Answer.C": "Sides",
+ "Quiz.Questions.Medium.35.Answer.D": "Middle",
+ "Quiz.Questions.Medium.35.Answer.E": "All over",
+ "Quiz.Questions.Medium.35.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.36": "Who discovered that the Earth orbits the Sun?",
+ "Quiz.Questions.Medium.36.Answer.A": "Galileo",
+ "Quiz.Questions.Medium.36.Answer.B": "Einstein",
+ "Quiz.Questions.Medium.36.Answer.C": "Newton",
+ "Quiz.Questions.Medium.36.Answer.D": "Copernicus",
+ "Quiz.Questions.Medium.36.Answer.E": "Kepler",
+ "Quiz.Questions.Medium.36.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.37": "What is the capital of Australia?",
+ "Quiz.Questions.Medium.37.Answer.A": "Sydney",
+ "Quiz.Questions.Medium.37.Answer.B": "Melbourne",
+ "Quiz.Questions.Medium.37.Answer.C": "Brisbane",
+ "Quiz.Questions.Medium.37.Answer.D": "Canberra",
+ "Quiz.Questions.Medium.37.Answer.E": "Perth",
+ "Quiz.Questions.Medium.37.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.38": "What color was Coca-Cola originally?",
+ "Quiz.Questions.Medium.38.Answer.A": "Green",
+ "Quiz.Questions.Medium.38.Answer.B": "Brown",
+ "Quiz.Questions.Medium.38.Answer.C": "Red",
+ "Quiz.Questions.Medium.38.Answer.D": "Purple",
+ "Quiz.Questions.Medium.38.Answer.E": "Transparent",
+ "Quiz.Questions.Medium.38.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.39": "What animal kills the most humans annually (directly or indirectly)?",
+ "Quiz.Questions.Medium.39.Answer.A": "Shark",
+ "Quiz.Questions.Medium.39.Answer.B": "Lion",
+ "Quiz.Questions.Medium.39.Answer.C": "Snake",
+ "Quiz.Questions.Medium.39.Answer.D": "Mosquito",
+ "Quiz.Questions.Medium.39.Answer.E": "Dog",
+ "Quiz.Questions.Medium.39.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.40": "What is the planet closest to every other planet on average?",
+ "Quiz.Questions.Medium.40.Answer.A": "Venus",
+ "Quiz.Questions.Medium.40.Answer.B": "Mars",
+ "Quiz.Questions.Medium.40.Answer.C": "Mercury",
+ "Quiz.Questions.Medium.40.Answer.D": "Jupiter",
+ "Quiz.Questions.Medium.40.Answer.E": "Saturn",
+ "Quiz.Questions.Medium.40.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.41": "3X = 243. What is the value of X?",
+ "Quiz.Questions.Medium.41.Answer.A": "4",
+ "Quiz.Questions.Medium.41.Answer.B": "5",
+ "Quiz.Questions.Medium.41.Answer.C": "6",
+ "Quiz.Questions.Medium.41.Answer.D": "7",
+ "Quiz.Questions.Medium.41.Answer.E": "8",
+ "Quiz.Questions.Medium.41.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.42": "How many continents are there?",
+ "Quiz.Questions.Medium.42.Answer.A": "5",
+ "Quiz.Questions.Medium.42.Answer.B": "6",
+ "Quiz.Questions.Medium.42.Answer.C": "7",
+ "Quiz.Questions.Medium.42.Answer.D": "8",
+ "Quiz.Questions.Medium.42.Answer.E": "Depends who you ask",
+ "Quiz.Questions.Medium.42.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.43": "How long can goldfish remember things?",
+ "Quiz.Questions.Medium.43.Answer.A": "No memory at all",
+ "Quiz.Questions.Medium.43.Answer.B": "3 seconds",
+ "Quiz.Questions.Medium.43.Answer.C": "10 seconds",
+ "Quiz.Questions.Medium.43.Answer.D": "1 minute",
+ "Quiz.Questions.Medium.43.Answer.E": "Several months",
+ "Quiz.Questions.Medium.43.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.44": "What percentage of the brain do humans use?",
+ "Quiz.Questions.Medium.44.Answer.A": "10%",
+ "Quiz.Questions.Medium.44.Answer.B": "25%",
+ "Quiz.Questions.Medium.44.Answer.C": "50%",
+ "Quiz.Questions.Medium.44.Answer.D": "90%",
+ "Quiz.Questions.Medium.44.Answer.E": "Almost 100%",
+ "Quiz.Questions.Medium.44.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.45": "What happens if you touch a baby bird?",
+ "Quiz.Questions.Medium.45.Answer.A": "The mother will reject it",
+ "Quiz.Questions.Medium.45.Answer.B": "It will die",
+ "Quiz.Questions.Medium.45.Answer.C": "Nothing happens",
+ "Quiz.Questions.Medium.45.Answer.D": "It loses its scent",
+ "Quiz.Questions.Medium.45.Answer.E": "It becomes blind",
+ "Quiz.Questions.Medium.45.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.46": "What direction does the toilet flush in the Southern Hemisphere?",
+ "Quiz.Questions.Medium.46.Answer.A": "Straight down",
+ "Quiz.Questions.Medium.46.Answer.B": "Clockwise",
+ "Quiz.Questions.Medium.46.Answer.C": "Counter-clockwise",
+ "Quiz.Questions.Medium.46.Answer.D": "Straight up",
+ "Quiz.Questions.Medium.46.Answer.E": "Depends on the toilet design",
+ "Quiz.Questions.Medium.46.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.47": "You're in a room with 3 light switches, each controlling one of 3 bulbs in another room. You can only enter the bulb room once. How can you find out which switch controls which bulb?",
+ "Quiz.Questions.Medium.47.Answer.A": "Turn on all 3, go check",
+ "Quiz.Questions.Medium.47.Answer.B": "Flip them all quickly",
+ "Quiz.Questions.Medium.47.Answer.C": "Check the temperatures of bulbs",
+ "Quiz.Questions.Medium.47.Answer.D": "Yell at the lights",
+ "Quiz.Questions.Medium.47.Answer.E": "Not possible",
+ "Quiz.Questions.Medium.47.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.48": "What is the smallest whole number that is evenly divisible by all numbers from 1 to 10?",
+ "Quiz.Questions.Medium.48.Answer.A": "120",
+ "Quiz.Questions.Medium.48.Answer.B": "180",
+ "Quiz.Questions.Medium.48.Answer.C": "2520",
+ "Quiz.Questions.Medium.48.Answer.D": "3628800",
+ "Quiz.Questions.Medium.48.Answer.E": "1000",
+ "Quiz.Questions.Medium.48.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.49": "A cube has all faces painted. It's cut into 64 smaller cubes. How many of them have exactly one face painted?",
+ "Quiz.Questions.Medium.49.Answer.A": "6",
+ "Quiz.Questions.Medium.49.Answer.B": "8",
+ "Quiz.Questions.Medium.49.Answer.C": "24",
+ "Quiz.Questions.Medium.49.Answer.D": "36",
+ "Quiz.Questions.Medium.49.Answer.E": "48",
+ "Quiz.Questions.Medium.49.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.50": "How many total degrees are in the interior angles of a decagon?",
+ "Quiz.Questions.Medium.50.Answer.A": "1440°",
+ "Quiz.Questions.Medium.50.Answer.B": "1620°",
+ "Quiz.Questions.Medium.50.Answer.C": "1800°",
+ "Quiz.Questions.Medium.50.Answer.D": "1260°",
+ "Quiz.Questions.Medium.50.Answer.E": "1080°",
+ "Quiz.Questions.Medium.50.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.51": "Which of the following numbers is divisible by 6?",
+ "Quiz.Questions.Medium.51.Answer.A": "324",
+ "Quiz.Questions.Medium.51.Answer.B": "513",
+ "Quiz.Questions.Medium.51.Answer.C": "447",
+ "Quiz.Questions.Medium.51.Answer.D": "851",
+ "Quiz.Questions.Medium.51.Answer.E": "725",
+ "Quiz.Questions.Medium.51.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.52": "A bakery sells 3 cookies for $1.50 and 5 for $2.00. What's the better deal per cookie?",
+ "Quiz.Questions.Medium.52.Answer.A": "3 for $1.50",
+ "Quiz.Questions.Medium.52.Answer.B": "5 for $2.00",
+ "Quiz.Questions.Medium.52.Answer.C": "Same",
+ "Quiz.Questions.Medium.52.Answer.D": "Not enough info",
+ "Quiz.Questions.Medium.52.Answer.E": "Depends on size",
+ "Quiz.Questions.Medium.52.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.53": "Which one is not a chemical bond?",
+ "Quiz.Questions.Medium.53.Answer.A": "Ionic bond",
+ "Quiz.Questions.Medium.53.Answer.B": "Photoelastic bond",
+ "Quiz.Questions.Medium.53.Answer.C": "Metallic bond",
+ "Quiz.Questions.Medium.53.Answer.D": "Covalent bond",
+ "Quiz.Questions.Medium.53.Answer.E": "All of them are chemical bonds",
+ "Quiz.Questions.Medium.53.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.54": "Which number appears most often on a standard roulette wheel (European)?",
+ "Quiz.Questions.Medium.54.Answer.A": "0",
+ "Quiz.Questions.Medium.54.Answer.B": "17",
+ "Quiz.Questions.Medium.54.Answer.C": "36",
+ "Quiz.Questions.Medium.54.Answer.D": "All numbers equally",
+ "Quiz.Questions.Medium.54.Answer.E": "7",
+ "Quiz.Questions.Medium.54.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.55": "Which weighs more at 20 degrees celsius: a kilogram of water or a liter of water?",
+ "Quiz.Questions.Medium.55.Answer.A": "A kilogram of water",
+ "Quiz.Questions.Medium.55.Answer.B": "A liter of water",
+ "Quiz.Questions.Medium.55.Answer.C": "Both weigh equally",
+ "Quiz.Questions.Medium.55.Answer.D": "Depends on container",
+ "Quiz.Questions.Medium.55.Answer.E": "Depends on altitude",
+ "Quiz.Questions.Medium.55.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.56": "If 100 is divided by half and then multiplied by 2, the result is:",
+ "Quiz.Questions.Medium.56.Answer.A": "100",
+ "Quiz.Questions.Medium.56.Answer.B": "400",
+ "Quiz.Questions.Medium.56.Answer.C": "200",
+ "Quiz.Questions.Medium.56.Answer.D": "50",
+ "Quiz.Questions.Medium.56.Answer.E": "0",
+ "Quiz.Questions.Medium.56.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.57": "How many total squares are there on a standard 8×8 chessboard (not just 1×1)?",
+ "Quiz.Questions.Medium.57.Answer.A": "64",
+ "Quiz.Questions.Medium.57.Answer.B": "204",
+ "Quiz.Questions.Medium.57.Answer.C": "128",
+ "Quiz.Questions.Medium.57.Answer.D": "100",
+ "Quiz.Questions.Medium.57.Answer.E": "80",
+ "Quiz.Questions.Medium.57.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.58": "A man has 53 socks: 21 blue, 15 black, and 17 red. What's the minimum number he must pull out in the dark to guarantee a matching pair (two socks of same colour)?",
+ "Quiz.Questions.Medium.58.Answer.A": "2",
+ "Quiz.Questions.Medium.58.Answer.B": "3",
+ "Quiz.Questions.Medium.58.Answer.C": "4",
+ "Quiz.Questions.Medium.58.Answer.D": "16",
+ "Quiz.Questions.Medium.58.Answer.E": "33",
+ "Quiz.Questions.Medium.58.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.59": "What 4-digit number remains the same when written upside down?",
+ "Quiz.Questions.Medium.59.Answer.A": "1234",
+ "Quiz.Questions.Medium.59.Answer.B": "9966",
+ "Quiz.Questions.Medium.59.Answer.C": "6009",
+ "Quiz.Questions.Medium.59.Answer.D": "8008",
+ "Quiz.Questions.Medium.59.Answer.E": "1111",
+ "Quiz.Questions.Medium.59.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.60": "Convert 5 feet into inches.",
+ "Quiz.Questions.Medium.60.Answer.A": "60",
+ "Quiz.Questions.Medium.60.Answer.B": "5",
+ "Quiz.Questions.Medium.60.Answer.C": "10",
+ "Quiz.Questions.Medium.60.Answer.D": "100",
+ "Quiz.Questions.Medium.60.Answer.E": "12",
+ "Quiz.Questions.Medium.60.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.61": "How many ounces are in 2 pounds?",
+ "Quiz.Questions.Medium.61.Answer.A": "8",
+ "Quiz.Questions.Medium.61.Answer.B": "12",
+ "Quiz.Questions.Medium.61.Answer.C": "16",
+ "Quiz.Questions.Medium.61.Answer.D": "32",
+ "Quiz.Questions.Medium.61.Answer.E": "24",
+ "Quiz.Questions.Medium.61.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.62": "Convert 5 gallons into quarts.",
+ "Quiz.Questions.Medium.62.Answer.A": "2",
+ "Quiz.Questions.Medium.62.Answer.B": "5",
+ "Quiz.Questions.Medium.62.Answer.C": "10",
+ "Quiz.Questions.Medium.62.Answer.D": "15",
+ "Quiz.Questions.Medium.62.Answer.E": "20",
+ "Quiz.Questions.Medium.62.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.63": "How many square inches are in a square foot?",
+ "Quiz.Questions.Medium.63.Answer.A": "9",
+ "Quiz.Questions.Medium.63.Answer.B": "12",
+ "Quiz.Questions.Medium.63.Answer.C": "24",
+ "Quiz.Questions.Medium.63.Answer.D": "36",
+ "Quiz.Questions.Medium.63.Answer.E": "144",
+ "Quiz.Questions.Medium.63.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.64": "Convert 10 miles into kilometers.",
+ "Quiz.Questions.Medium.64.Answer.A": "12.8",
+ "Quiz.Questions.Medium.64.Answer.B": "16",
+ "Quiz.Questions.Medium.64.Answer.C": "18.6",
+ "Quiz.Questions.Medium.64.Answer.D": "24",
+ "Quiz.Questions.Medium.64.Answer.E": "32",
+ "Quiz.Questions.Medium.64.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.65": "How many cubic centimeters are in 1 liter?",
+ "Quiz.Questions.Medium.65.Answer.A": "10",
+ "Quiz.Questions.Medium.65.Answer.B": "100",
+ "Quiz.Questions.Medium.65.Answer.C": "1000",
+ "Quiz.Questions.Medium.65.Answer.D": "10000",
+ "Quiz.Questions.Medium.65.Answer.E": "1000000",
+ "Quiz.Questions.Medium.65.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.66": "How many feet are in 2 yards?",
+ "Quiz.Questions.Medium.66.Answer.A": "2",
+ "Quiz.Questions.Medium.66.Answer.B": "3",
+ "Quiz.Questions.Medium.66.Answer.C": "4",
+ "Quiz.Questions.Medium.66.Answer.D": "5",
+ "Quiz.Questions.Medium.66.Answer.E": "6",
+ "Quiz.Questions.Medium.66.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.67": "Convert 30 miles per hour into feet per second.",
+ "Quiz.Questions.Medium.67.Answer.A": "44",
+ "Quiz.Questions.Medium.67.Answer.B": "20.5",
+ "Quiz.Questions.Medium.67.Answer.C": "108",
+ "Quiz.Questions.Medium.67.Answer.D": "8.33",
+ "Quiz.Questions.Medium.67.Answer.E": "Other",
+ "Quiz.Questions.Medium.67.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.68": "Convert 500 milliliters into cups.",
+ "Quiz.Questions.Medium.68.Answer.A": "0.11",
+ "Quiz.Questions.Medium.68.Answer.B": "1.11",
+ "Quiz.Questions.Medium.68.Answer.C": "2.11",
+ "Quiz.Questions.Medium.68.Answer.D": "3.11",
+ "Quiz.Questions.Medium.68.Answer.E": "4.11",
+ "Quiz.Questions.Medium.68.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.69": "How many elements are there in the periodic table?",
+ "Quiz.Questions.Medium.69.Answer.A": "98",
+ "Quiz.Questions.Medium.69.Answer.B": "106",
+ "Quiz.Questions.Medium.69.Answer.C": "118",
+ "Quiz.Questions.Medium.69.Answer.D": "126",
+ "Quiz.Questions.Medium.69.Answer.E": "134",
+ "Quiz.Questions.Medium.69.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.70": "If you were born on December 31, 1999, what zodiac sign would you belong to?",
+ "Quiz.Questions.Medium.70.Answer.A": "Capricorn",
+ "Quiz.Questions.Medium.70.Answer.B": "Sagittarius",
+ "Quiz.Questions.Medium.70.Answer.C": "Aquarius",
+ "Quiz.Questions.Medium.70.Answer.D": "Leo",
+ "Quiz.Questions.Medium.70.Answer.E": "Pisces",
+ "Quiz.Questions.Medium.70.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.71": "If a car is traveling at 60 miles per hour, how far will it travel in 3 hours?",
+ "Quiz.Questions.Medium.71.Answer.A": "180 miles",
+ "Quiz.Questions.Medium.71.Answer.B": "240 miles",
+ "Quiz.Questions.Medium.71.Answer.C": "150 miles",
+ "Quiz.Questions.Medium.71.Answer.D": "120 miles",
+ "Quiz.Questions.Medium.71.Answer.E": "100 miles",
+ "Quiz.Questions.Medium.71.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.72": "Which number is the next in this pattern: 2, 6, 12, 20, 30, ?",
+ "Quiz.Questions.Medium.72.Answer.A": "36",
+ "Quiz.Questions.Medium.72.Answer.B": "42",
+ "Quiz.Questions.Medium.72.Answer.C": "40",
+ "Quiz.Questions.Medium.72.Answer.D": "48",
+ "Quiz.Questions.Medium.72.Answer.E": "38",
+ "Quiz.Questions.Medium.72.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.73": "Which of the following is not a programming language?",
+ "Quiz.Questions.Medium.73.Answer.A": "Python",
+ "Quiz.Questions.Medium.73.Answer.B": "Java",
+ "Quiz.Questions.Medium.73.Answer.C": "C++",
+ "Quiz.Questions.Medium.73.Answer.D": "HTML",
+ "Quiz.Questions.Medium.73.Answer.E": "Ruby",
+ "Quiz.Questions.Medium.73.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.74": "What is the speed of light in a vacuum?",
+ "Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
+ "Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
+ "Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
+ "Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
+ "Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
+ "Quiz.Questions.Medium.74.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.75": "Which of the following is the longest distance?",
+ "Quiz.Questions.Medium.75.Answer.A": "1 meter",
+ "Quiz.Questions.Medium.75.Answer.B": "1 yard",
+ "Quiz.Questions.Medium.75.Answer.C": "1 foot",
+ "Quiz.Questions.Medium.75.Answer.D": "1 kilometer",
+ "Quiz.Questions.Medium.75.Answer.E": "1 inch",
+ "Quiz.Questions.Medium.75.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.76": "What is the currency of Japan?",
+ "Quiz.Questions.Medium.76.Answer.A": "Yen",
+ "Quiz.Questions.Medium.76.Answer.B": "Won",
+ "Quiz.Questions.Medium.76.Answer.C": "Baht",
+ "Quiz.Questions.Medium.76.Answer.D": "Peso",
+ "Quiz.Questions.Medium.76.Answer.E": "Dollar",
+ "Quiz.Questions.Medium.76.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.77": "In which year did the Titanic sink?",
+ "Quiz.Questions.Medium.77.Answer.A": "1912",
+ "Quiz.Questions.Medium.77.Answer.B": "1905",
+ "Quiz.Questions.Medium.77.Answer.C": "1920",
+ "Quiz.Questions.Medium.77.Answer.D": "1898",
+ "Quiz.Questions.Medium.77.Answer.E": "1914",
+ "Quiz.Questions.Medium.77.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.78": "If a train travels 40 miles in 30 minutes, what is its speed in miles per hour?",
+ "Quiz.Questions.Medium.78.Answer.A": "60 mph",
+ "Quiz.Questions.Medium.78.Answer.B": "70 mph",
+ "Quiz.Questions.Medium.78.Answer.C": "80 mph",
+ "Quiz.Questions.Medium.78.Answer.D": "90 mph",
+ "Quiz.Questions.Medium.78.Answer.E": "100 mph",
+ "Quiz.Questions.Medium.78.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.79": "What is the derivative of the function f(x) = 3x2?",
+ "Quiz.Questions.Medium.79.Answer.A": "6x",
+ "Quiz.Questions.Medium.79.Answer.B": "3x",
+ "Quiz.Questions.Medium.79.Answer.C": "9x",
+ "Quiz.Questions.Medium.79.Answer.D": "3x2",
+ "Quiz.Questions.Medium.79.Answer.E": "2x",
+ "Quiz.Questions.Medium.79.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.80": "In a group of 60 people, 35 like chocolate, 25 like vanilla, and 10 like both. How many people like only chocolate?",
+ "Quiz.Questions.Medium.80.Answer.A": "15",
+ "Quiz.Questions.Medium.80.Answer.B": "20",
+ "Quiz.Questions.Medium.80.Answer.C": "25",
+ "Quiz.Questions.Medium.80.Answer.D": "35",
+ "Quiz.Questions.Medium.80.Answer.E": "10",
+ "Quiz.Questions.Medium.80.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.81": "What is the third root of 729?",
+ "Quiz.Questions.Medium.81.Answer.A": "81",
+ "Quiz.Questions.Medium.81.Answer.B": "9",
+ "Quiz.Questions.Medium.81.Answer.C": "3",
+ "Quiz.Questions.Medium.81.Answer.D": "1",
+ "Quiz.Questions.Medium.81.Answer.E": "7",
+ "Quiz.Questions.Medium.81.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.82": "Which of the following is a correct chemical reaction for the formation of water?",
+ "Quiz.Questions.Medium.82.Answer.A": "2H2 + O2 → 2H2O",
+ "Quiz.Questions.Medium.82.Answer.B": "H2 + O2 → H2O",
+ "Quiz.Questions.Medium.82.Answer.C": "2H2 + O2 → H2O2",
+ "Quiz.Questions.Medium.82.Answer.D": "H2 + O2 → 2H2O",
+ "Quiz.Questions.Medium.82.Answer.E": "2H2 + O2 → H2O2",
+ "Quiz.Questions.Medium.82.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.83": "If the sum of three consecutive integers is 57, what is the middle integer?",
+ "Quiz.Questions.Medium.83.Answer.A": "18",
+ "Quiz.Questions.Medium.83.Answer.B": "19",
+ "Quiz.Questions.Medium.83.Answer.C": "20",
+ "Quiz.Questions.Medium.83.Answer.D": "21",
+ "Quiz.Questions.Medium.83.Answer.E": "22",
+ "Quiz.Questions.Medium.83.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.84": "Which of the following is the longest river in the world?",
+ "Quiz.Questions.Medium.84.Answer.A": "Amazon",
+ "Quiz.Questions.Medium.84.Answer.B": "Nile",
+ "Quiz.Questions.Medium.84.Answer.C": "Yangtze",
+ "Quiz.Questions.Medium.84.Answer.D": "Mississippi",
+ "Quiz.Questions.Medium.84.Answer.E": "Ganges",
+ "Quiz.Questions.Medium.84.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.85": "Which year was the first manned moon landing?",
+ "Quiz.Questions.Medium.85.Answer.A": "1965",
+ "Quiz.Questions.Medium.85.Answer.B": "1967",
+ "Quiz.Questions.Medium.85.Answer.C": "1969",
+ "Quiz.Questions.Medium.85.Answer.D": "1971",
+ "Quiz.Questions.Medium.85.Answer.E": "1973",
+ "Quiz.Questions.Medium.85.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.86": "What is the sum of the interior angles of a pentagon?",
+ "Quiz.Questions.Medium.86.Answer.A": "360°",
+ "Quiz.Questions.Medium.86.Answer.B": "540°",
+ "Quiz.Questions.Medium.86.Answer.C": "720°",
+ "Quiz.Questions.Medium.86.Answer.D": "900°",
+ "Quiz.Questions.Medium.86.Answer.E": "1080°",
+ "Quiz.Questions.Medium.86.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.87": "Which of the following is not a fundamental particle?",
+ "Quiz.Questions.Medium.87.Answer.A": "Electron",
+ "Quiz.Questions.Medium.87.Answer.B": "Strange",
+ "Quiz.Questions.Medium.87.Answer.C": "Charm",
+ "Quiz.Questions.Medium.87.Answer.D": "Neutron",
+ "Quiz.Questions.Medium.87.Answer.E": "Photon",
+ "Quiz.Questions.Medium.87.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.88": "How many liters are in 5 gallons?",
+ "Quiz.Questions.Medium.88.Answer.A": "3.79",
+ "Quiz.Questions.Medium.88.Answer.B": "18.9",
+ "Quiz.Questions.Medium.88.Answer.C": "2.37",
+ "Quiz.Questions.Medium.88.Answer.D": "4.73",
+ "Quiz.Questions.Medium.88.Answer.E": "1.18",
+ "Quiz.Questions.Medium.88.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.89": "Which of the following artists painted \"The Starry Night\"?",
+ "Quiz.Questions.Medium.89.Answer.A": "Pablo Picasso",
+ "Quiz.Questions.Medium.89.Answer.B": "Claude Monet",
+ "Quiz.Questions.Medium.89.Answer.C": "Vincent van Gogh",
+ "Quiz.Questions.Medium.89.Answer.D": "Salvador Dalí",
+ "Quiz.Questions.Medium.89.Answer.E": "Rembrandt",
+ "Quiz.Questions.Medium.89.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.90": "In a right triangle, one acute angle is 45°. What is the other acute angle?",
+ "Quiz.Questions.Medium.90.Answer.A": "15°",
+ "Quiz.Questions.Medium.90.Answer.B": "30°",
+ "Quiz.Questions.Medium.90.Answer.C": "45°",
+ "Quiz.Questions.Medium.90.Answer.D": "60°",
+ "Quiz.Questions.Medium.90.Answer.E": "75°",
+ "Quiz.Questions.Medium.90.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.91": "If a circle has a radius of 6, what is the area of the circle?",
+ "Quiz.Questions.Medium.91.Answer.A": "36π",
+ "Quiz.Questions.Medium.91.Answer.B": "12π",
+ "Quiz.Questions.Medium.91.Answer.C": "18π",
+ "Quiz.Questions.Medium.91.Answer.D": "24π",
+ "Quiz.Questions.Medium.91.Answer.E": "30π",
+ "Quiz.Questions.Medium.91.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.92": "What is the smallest prime number that is greater than 100?",
+ "Quiz.Questions.Medium.92.Answer.A": "101",
+ "Quiz.Questions.Medium.92.Answer.B": "103",
+ "Quiz.Questions.Medium.92.Answer.C": "107",
+ "Quiz.Questions.Medium.92.Answer.D": "109",
+ "Quiz.Questions.Medium.92.Answer.E": "113",
+ "Quiz.Questions.Medium.92.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.93": "How many different ways can 5 books be arranged on a shelf?",
+ "Quiz.Questions.Medium.93.Answer.A": "120",
+ "Quiz.Questions.Medium.93.Answer.B": "60",
+ "Quiz.Questions.Medium.93.Answer.C": "240",
+ "Quiz.Questions.Medium.93.Answer.D": "180",
+ "Quiz.Questions.Medium.93.Answer.E": "100",
+ "Quiz.Questions.Medium.93.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.94": "If a rectangular prism has a length of 5, width of 3, and height of 2, what is its volume?",
+ "Quiz.Questions.Medium.94.Answer.A": "15",
+ "Quiz.Questions.Medium.94.Answer.B": "30",
+ "Quiz.Questions.Medium.94.Answer.C": "50",
+ "Quiz.Questions.Medium.94.Answer.D": "20",
+ "Quiz.Questions.Medium.94.Answer.E": "25",
+ "Quiz.Questions.Medium.94.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.95": "How many different ways can 4 red balls and 3 blue balls be arranged in a row?",
+ "Quiz.Questions.Medium.95.Answer.A": "35",
+ "Quiz.Questions.Medium.95.Answer.B": "40",
+ "Quiz.Questions.Medium.95.Answer.C": "60",
+ "Quiz.Questions.Medium.95.Answer.D": "70",
+ "Quiz.Questions.Medium.95.Answer.E": "84",
+ "Quiz.Questions.Medium.95.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.96": "Which of the following is the least common multiple (LCM) of 12 and 18?",
+ "Quiz.Questions.Medium.96.Answer.A": "24",
+ "Quiz.Questions.Medium.96.Answer.B": "36",
+ "Quiz.Questions.Medium.96.Answer.C": "48",
+ "Quiz.Questions.Medium.96.Answer.D": "108",
+ "Quiz.Questions.Medium.96.Answer.E": "216",
+ "Quiz.Questions.Medium.96.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.97": "How many diagonals can be drawn in a decagon (10-sided polygon)?",
+ "Quiz.Questions.Medium.97.Answer.A": "35",
+ "Quiz.Questions.Medium.97.Answer.B": "25",
+ "Quiz.Questions.Medium.97.Answer.C": "30",
+ "Quiz.Questions.Medium.97.Answer.D": "20",
+ "Quiz.Questions.Medium.97.Answer.E": "40",
+ "Quiz.Questions.Medium.97.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.98": "How many different ways can 5 people sit at a round table?",
+ "Quiz.Questions.Medium.98.Answer.A": "24",
+ "Quiz.Questions.Medium.98.Answer.B": "120",
+ "Quiz.Questions.Medium.98.Answer.C": "60",
+ "Quiz.Questions.Medium.98.Answer.D": "48",
+ "Quiz.Questions.Medium.98.Answer.E": "36",
+ "Quiz.Questions.Medium.98.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.99": "A box contains 3 red balls, 5 green balls, and 2 blue balls. If one ball is drawn at random, what is the probability of drawing a green ball?",
+ "Quiz.Questions.Medium.99.Answer.A": "1/2",
+ "Quiz.Questions.Medium.99.Answer.B": "5/8",
+ "Quiz.Questions.Medium.99.Answer.C": "3/10",
+ "Quiz.Questions.Medium.99.Answer.D": "3/8",
+ "Quiz.Questions.Medium.99.Answer.E": "2/10",
+ "Quiz.Questions.Medium.99.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.100": "In a city, the ratio of men to women is 3:4. If there are 7000 men, how many women are there?",
+ "Quiz.Questions.Medium.100.Answer.A": "5000",
+ "Quiz.Questions.Medium.100.Answer.B": "5111",
+ "Quiz.Questions.Medium.100.Answer.C": "6333",
+ "Quiz.Questions.Medium.100.Answer.D": "7666",
+ "Quiz.Questions.Medium.100.Answer.E": "9333",
+ "Quiz.Questions.Medium.100.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.101": "What is the sum of all the interior angles of a hexagon (6-sided polygon)?",
+ "Quiz.Questions.Medium.101.Answer.A": "720°",
+ "Quiz.Questions.Medium.101.Answer.B": "540°",
+ "Quiz.Questions.Medium.101.Answer.C": "1080°",
+ "Quiz.Questions.Medium.101.Answer.D": "900°",
+ "Quiz.Questions.Medium.101.Answer.E": "360°",
+ "Quiz.Questions.Medium.101.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.102": "If the average of 10 numbers is 20, what is the sum of those 10 numbers?",
+ "Quiz.Questions.Medium.102.Answer.A": "200",
+ "Quiz.Questions.Medium.102.Answer.B": "180",
+ "Quiz.Questions.Medium.102.Answer.C": "250",
+ "Quiz.Questions.Medium.102.Answer.D": "220",
+ "Quiz.Questions.Medium.102.Answer.E": "240",
+ "Quiz.Questions.Medium.102.CorrectAnswer": "A",
+ "Quiz.Questions.Medium.103": "What is the value of log(1000)?",
+ "Quiz.Questions.Medium.103.Answer.A": "1",
+ "Quiz.Questions.Medium.103.Answer.B": "3",
+ "Quiz.Questions.Medium.103.Answer.C": "10",
+ "Quiz.Questions.Medium.103.Answer.D": "100",
+ "Quiz.Questions.Medium.103.Answer.E": "1000",
+ "Quiz.Questions.Medium.103.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.104": "Which of the following is not considered a form of energy?",
+ "Quiz.Questions.Medium.104.Answer.A": "Potential",
+ "Quiz.Questions.Medium.104.Answer.B": "Work",
+ "Quiz.Questions.Medium.104.Answer.C": "Heat",
+ "Quiz.Questions.Medium.104.Answer.D": "Sound",
+ "Quiz.Questions.Medium.104.Answer.E": "Light",
+ "Quiz.Questions.Medium.104.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.105": "Which country flag is neither rectangular nor square?",
+ "Quiz.Questions.Medium.105.Answer.A": "Maldives",
+ "Quiz.Questions.Medium.105.Answer.B": "Bhutan",
+ "Quiz.Questions.Medium.105.Answer.C": "Sri Lanka",
+ "Quiz.Questions.Medium.105.Answer.D": "Nepal",
+ "Quiz.Questions.Medium.105.Answer.E": "Indonesia",
+ "Quiz.Questions.Medium.105.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.106": "Which bird is known to mimic human speech the best?",
+ "Quiz.Questions.Medium.106.Answer.A": "Crow",
+ "Quiz.Questions.Medium.106.Answer.B": "Macaw",
+ "Quiz.Questions.Medium.106.Answer.C": "Mynah bird",
+ "Quiz.Questions.Medium.106.Answer.D": "Cockatoo",
+ "Quiz.Questions.Medium.106.Answer.E": "African grey parrot",
+ "Quiz.Questions.Medium.106.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.107": "What do pandas mostly eat?",
+ "Quiz.Questions.Medium.107.Answer.A": "Grass",
+ "Quiz.Questions.Medium.107.Answer.B": "Insects",
+ "Quiz.Questions.Medium.107.Answer.C": "Fish",
+ "Quiz.Questions.Medium.107.Answer.D": "Bamboo",
+ "Quiz.Questions.Medium.107.Answer.E": "Roots",
+ "Quiz.Questions.Medium.107.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.108": "What is the smallest country in the world by area?",
+ "Quiz.Questions.Medium.108.Answer.A": "Monaco",
+ "Quiz.Questions.Medium.108.Answer.B": "San Marino",
+ "Quiz.Questions.Medium.108.Answer.C": "Malta",
+ "Quiz.Questions.Medium.108.Answer.D": "Liechtenstein",
+ "Quiz.Questions.Medium.108.Answer.E": "Vatican City",
+ "Quiz.Questions.Medium.108.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.109": "Where was the first modern Olympic Games held?",
+ "Quiz.Questions.Medium.109.Answer.A": "Rome",
+ "Quiz.Questions.Medium.109.Answer.B": "London",
+ "Quiz.Questions.Medium.109.Answer.C": "Berlin",
+ "Quiz.Questions.Medium.109.Answer.D": "Paris",
+ "Quiz.Questions.Medium.109.Answer.E": "Athens",
+ "Quiz.Questions.Medium.109.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.110": "Which continent has the most countries?",
+ "Quiz.Questions.Medium.110.Answer.A": "Europe",
+ "Quiz.Questions.Medium.110.Answer.B": "Asia",
+ "Quiz.Questions.Medium.110.Answer.C": "North America",
+ "Quiz.Questions.Medium.110.Answer.D": "South America",
+ "Quiz.Questions.Medium.110.Answer.E": "Africa",
+ "Quiz.Questions.Medium.110.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.111": "Which planet has the longest day (synotic rotation)?",
+ "Quiz.Questions.Medium.111.Answer.A": "Jupiter",
+ "Quiz.Questions.Medium.111.Answer.B": "Mars",
+ "Quiz.Questions.Medium.111.Answer.C": "Venus",
+ "Quiz.Questions.Medium.111.Answer.D": "Mercury",
+ "Quiz.Questions.Medium.111.Answer.E": "Neptune",
+ "Quiz.Questions.Medium.111.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.112": "Which famous scientist was born in Pisa, Italy?",
+ "Quiz.Questions.Medium.112.Answer.A": "Isaac Newton",
+ "Quiz.Questions.Medium.112.Answer.B": "Albert Einstein",
+ "Quiz.Questions.Medium.112.Answer.C": "Leonardo da Vinci",
+ "Quiz.Questions.Medium.112.Answer.D": "Johannes Kepler",
+ "Quiz.Questions.Medium.112.Answer.E": "Galileo Galilei",
+ "Quiz.Questions.Medium.112.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.113": "What country has a festival where people throw tomatoes at each other?",
+ "Quiz.Questions.Medium.113.Answer.A": "Mexico",
+ "Quiz.Questions.Medium.113.Answer.B": "Brazil",
+ "Quiz.Questions.Medium.113.Answer.C": "Portugal",
+ "Quiz.Questions.Medium.113.Answer.D": "Spain",
+ "Quiz.Questions.Medium.113.Answer.E": "Argentina",
+ "Quiz.Questions.Medium.113.CorrectAnswer": "D",
+ "Quiz.Questions.Medium.114": "What is the world's largest fish?",
+ "Quiz.Questions.Medium.114.Answer.A": "Great white shark",
+ "Quiz.Questions.Medium.114.Answer.B": "Basking shark",
+ "Quiz.Questions.Medium.114.Answer.C": "Blue whale",
+ "Quiz.Questions.Medium.114.Answer.D": "Giant grouper",
+ "Quiz.Questions.Medium.114.Answer.E": "Whale shark",
+ "Quiz.Questions.Medium.114.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.115": "Which tree produces acorns?",
+ "Quiz.Questions.Medium.115.Answer.A": "Maple",
+ "Quiz.Questions.Medium.115.Answer.B": "Pine",
+ "Quiz.Questions.Medium.115.Answer.C": "Birch",
+ "Quiz.Questions.Medium.115.Answer.D": "Elm",
+ "Quiz.Questions.Medium.115.Answer.E": "Oak",
+ "Quiz.Questions.Medium.115.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.116": "What does the \"PDF\" in a file name stand for?",
+ "Quiz.Questions.Medium.116.Answer.A": "Printable Data File",
+ "Quiz.Questions.Medium.116.Answer.B": "Public Document Format",
+ "Quiz.Questions.Medium.116.Answer.C": "Page Design File",
+ "Quiz.Questions.Medium.116.Answer.D": "Paper Design File",
+ "Quiz.Questions.Medium.116.Answer.E": "Portable Document Format",
+ "Quiz.Questions.Medium.116.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.117": "What was the first man-made object to reach space?",
+ "Quiz.Questions.Medium.117.Answer.A": "Explorer 1",
+ "Quiz.Questions.Medium.117.Answer.B": "V-2 Rocket",
+ "Quiz.Questions.Medium.117.Answer.C": "Luna 2",
+ "Quiz.Questions.Medium.117.Answer.D": "Sputnik 1",
+ "Quiz.Questions.Medium.117.Answer.E": "Soyuz",
+ "Quiz.Questions.Medium.117.CorrectAnswer": "B",
+ "Quiz.Questions.Medium.118": "What does the \"CE\" in dates like \"500 CE\" stand for?",
+ "Quiz.Questions.Medium.118.Answer.A": "Civil Epoch",
+ "Quiz.Questions.Medium.118.Answer.B": "Christian Era",
+ "Quiz.Questions.Medium.118.Answer.C": "Central Epoch",
+ "Quiz.Questions.Medium.118.Answer.D": "Calendar Era",
+ "Quiz.Questions.Medium.118.Answer.E": "Common Era",
+ "Quiz.Questions.Medium.118.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.119": "What does a cartographer do?",
+ "Quiz.Questions.Medium.119.Answer.A": "Makes furniture",
+ "Quiz.Questions.Medium.119.Answer.B": "Builds ships",
+ "Quiz.Questions.Medium.119.Answer.C": "Mines for gold",
+ "Quiz.Questions.Medium.119.Answer.D": "Writes dictionaries",
+ "Quiz.Questions.Medium.119.Answer.E": "Draws maps",
+ "Quiz.Questions.Medium.119.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.120": "What is the term for a word that is the same backwards and forwards?",
+ "Quiz.Questions.Medium.120.Answer.A": "Anagram",
+ "Quiz.Questions.Medium.120.Answer.B": "Inversion",
+ "Quiz.Questions.Medium.120.Answer.C": "Homophone",
+ "Quiz.Questions.Medium.120.Answer.D": "Reversible",
+ "Quiz.Questions.Medium.120.Answer.E": "Palindrome",
+ "Quiz.Questions.Medium.120.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.121": "In which organ does alcohol get broken down?",
+ "Quiz.Questions.Medium.121.Answer.A": "Kidney",
+ "Quiz.Questions.Medium.121.Answer.B": "Stomach",
+ "Quiz.Questions.Medium.121.Answer.C": "Pancreas",
+ "Quiz.Questions.Medium.121.Answer.D": "Intestine",
+ "Quiz.Questions.Medium.121.Answer.E": "Liver",
+ "Quiz.Questions.Medium.121.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.122": "What does a seismologist study?",
+ "Quiz.Questions.Medium.122.Answer.A": "Volcanos",
+ "Quiz.Questions.Medium.122.Answer.B": "Stars",
+ "Quiz.Questions.Medium.122.Answer.C": "Sound",
+ "Quiz.Questions.Medium.122.Answer.D": "Weather",
+ "Quiz.Questions.Medium.122.Answer.E": "Earthquakes",
+ "Quiz.Questions.Medium.122.CorrectAnswer": "E",
+ "Quiz.Questions.Medium.123": "Which chemical element is represented by the symbol \"K\"?",
+ "Quiz.Questions.Medium.123.Answer.A": "Krypton",
+ "Quiz.Questions.Medium.123.Answer.B": "Zinc",
+ "Quiz.Questions.Medium.123.Answer.C": "Calcium",
+ "Quiz.Questions.Medium.123.Answer.D": "Potassium",
+ "Quiz.Questions.Medium.123.Answer.E": "Tin",
+ "Quiz.Questions.Medium.123.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?",
+ "Quiz.Questions.Hard.1.Answer.A": "Mars",
+ "Quiz.Questions.Hard.1.Answer.B": "Neptune",
+ "Quiz.Questions.Hard.1.Answer.C": "Uranus",
+ "Quiz.Questions.Hard.1.Answer.D": "Saturn",
+ "Quiz.Questions.Hard.1.Answer.E": "Venus",
+ "Quiz.Questions.Hard.1.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?",
+ "Quiz.Questions.Hard.2.Answer.A": "Blue Whale",
+ "Quiz.Questions.Hard.2.Answer.B": "Sperm Whale",
+ "Quiz.Questions.Hard.2.Answer.C": "Elephant Seal",
+ "Quiz.Questions.Hard.2.Answer.D": "Sea Otter",
+ "Quiz.Questions.Hard.2.Answer.E": "Orca",
+ "Quiz.Questions.Hard.2.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x2 + 10x - 21",
+ "Quiz.Questions.Hard.3.Answer.A": "-(x - 5)2 + 21",
+ "Quiz.Questions.Hard.3.Answer.B": "-(x + 5)2 + 4",
+ "Quiz.Questions.Hard.3.Answer.C": "-(x - 5)2 + 4",
+ "Quiz.Questions.Hard.3.Answer.D": "-(x + 5)2 - 4",
+ "Quiz.Questions.Hard.3.Answer.E": "-(x - 5)2 - 4",
+ "Quiz.Questions.Hard.3.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?",
+ "Quiz.Questions.Hard.4.Answer.A": "WD-40",
+ "Quiz.Questions.Hard.4.Answer.B": "Vaseline",
+ "Quiz.Questions.Hard.4.Answer.C": "Play-Doh",
+ "Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue",
+ "Quiz.Questions.Hard.4.Answer.E": "Silly Putty",
+ "Quiz.Questions.Hard.4.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?",
+ "Quiz.Questions.Hard.5.Answer.A": "Dried beans",
+ "Quiz.Questions.Hard.5.Answer.B": "Milk powder",
+ "Quiz.Questions.Hard.5.Answer.C": "Honey",
+ "Quiz.Questions.Hard.5.Answer.D": "White rice",
+ "Quiz.Questions.Hard.5.Answer.E": "Olive Oil",
+ "Quiz.Questions.Hard.5.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.6": "What color is the black box on airplanes?",
+ "Quiz.Questions.Hard.6.Answer.A": "Black",
+ "Quiz.Questions.Hard.6.Answer.B": "Yellow",
+ "Quiz.Questions.Hard.6.Answer.C": "Orange",
+ "Quiz.Questions.Hard.6.Answer.D": "White",
+ "Quiz.Questions.Hard.6.Answer.E": "Silver",
+ "Quiz.Questions.Hard.6.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.7": "Which bone are babies born without?",
+ "Quiz.Questions.Hard.7.Answer.A": "Skull",
+ "Quiz.Questions.Hard.7.Answer.B": "Kneecap",
+ "Quiz.Questions.Hard.7.Answer.C": "Spine",
+ "Quiz.Questions.Hard.7.Answer.D": "Rib",
+ "Quiz.Questions.Hard.7.Answer.E": "Collarbone",
+ "Quiz.Questions.Hard.7.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?",
+ "Quiz.Questions.Hard.8.Answer.A": "Mouse",
+ "Quiz.Questions.Hard.8.Answer.B": "Hamster",
+ "Quiz.Questions.Hard.8.Answer.C": "Opossum",
+ "Quiz.Questions.Hard.8.Answer.D": "Rabbit",
+ "Quiz.Questions.Hard.8.Answer.E": "Ferret",
+ "Quiz.Questions.Hard.8.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?",
+ "Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel",
+ "Quiz.Questions.Hard.9.Answer.B": "Sugar Glider",
+ "Quiz.Questions.Hard.9.Answer.C": "Bat",
+ "Quiz.Questions.Hard.9.Answer.D": "Colugo",
+ "Quiz.Questions.Hard.9.Answer.E": "None",
+ "Quiz.Questions.Hard.9.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?",
+ "Quiz.Questions.Hard.10.Answer.A": "y=Ce-ax",
+ "Quiz.Questions.Hard.10.Answer.B": "y=Ceax",
+ "Quiz.Questions.Hard.10.Answer.C": "y=eax+C",
+ "Quiz.Questions.Hard.10.Answer.D": "y=Cea+x",
+ "Quiz.Questions.Hard.10.Answer.E": "Other",
+ "Quiz.Questions.Hard.10.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?",
+ "Quiz.Questions.Hard.11.Answer.A": "Egypt",
+ "Quiz.Questions.Hard.11.Answer.B": "Mexico",
+ "Quiz.Questions.Hard.11.Answer.C": "Sudan",
+ "Quiz.Questions.Hard.11.Answer.D": "Peru",
+ "Quiz.Questions.Hard.11.Answer.E": "Iraq",
+ "Quiz.Questions.Hard.11.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.12": "What is the rarest blood type?",
+ "Quiz.Questions.Hard.12.Answer.A": "AB+",
+ "Quiz.Questions.Hard.12.Answer.B": "O+",
+ "Quiz.Questions.Hard.12.Answer.C": "AB-",
+ "Quiz.Questions.Hard.12.Answer.D": "Rhnull",
+ "Quiz.Questions.Hard.12.Answer.E": "O-",
+ "Quiz.Questions.Hard.12.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.13": "What is the tallest breed of dog?",
+ "Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound",
+ "Quiz.Questions.Hard.13.Answer.B": "Great Dane",
+ "Quiz.Questions.Hard.13.Answer.C": "St. Bernard",
+ "Quiz.Questions.Hard.13.Answer.D": "English Mastiff",
+ "Quiz.Questions.Hard.13.Answer.E": "Borzoi",
+ "Quiz.Questions.Hard.13.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.14": "What is the longest-living land animal?",
+ "Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise",
+ "Quiz.Questions.Hard.14.Answer.B": "African Elephant",
+ "Quiz.Questions.Hard.14.Answer.C": "Blue Whale",
+ "Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale",
+ "Quiz.Questions.Hard.14.Answer.E": "Macaw",
+ "Quiz.Questions.Hard.14.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?",
+ "Quiz.Questions.Hard.15.Answer.A": "Heart",
+ "Quiz.Questions.Hard.15.Answer.B": "Eye",
+ "Quiz.Questions.Hard.15.Answer.C": "Jaw",
+ "Quiz.Questions.Hard.15.Answer.D": "Hamstring",
+ "Quiz.Questions.Hard.15.Answer.E": "Finger",
+ "Quiz.Questions.Hard.15.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.16": "What is the only rock that floats on water?",
+ "Quiz.Questions.Hard.16.Answer.A": "Pumice",
+ "Quiz.Questions.Hard.16.Answer.B": "Obsidian",
+ "Quiz.Questions.Hard.16.Answer.C": "Quartz",
+ "Quiz.Questions.Hard.16.Answer.D": "Basalt",
+ "Quiz.Questions.Hard.16.Answer.E": "Limestone",
+ "Quiz.Questions.Hard.16.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.17": "What is the smallest bone in the human body?",
+ "Quiz.Questions.Hard.17.Answer.A": "Stapes",
+ "Quiz.Questions.Hard.17.Answer.B": "Hyoid",
+ "Quiz.Questions.Hard.17.Answer.C": "Incus",
+ "Quiz.Questions.Hard.17.Answer.D": "Radius",
+ "Quiz.Questions.Hard.17.Answer.E": "Ulna",
+ "Quiz.Questions.Hard.17.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?",
+ "Quiz.Questions.Hard.18.Answer.A": "k=0",
+ "Quiz.Questions.Hard.18.Answer.B": "k=1",
+ "Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd",
+ "Quiz.Questions.Hard.18.Answer.D": "k=n",
+ "Quiz.Questions.Hard.18.Answer.E": "Other",
+ "Quiz.Questions.Hard.18.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.19": "What was the first animal to be cloned?",
+ "Quiz.Questions.Hard.19.Answer.A": "Mouse",
+ "Quiz.Questions.Hard.19.Answer.B": "Cat",
+ "Quiz.Questions.Hard.19.Answer.C": "Sheep",
+ "Quiz.Questions.Hard.19.Answer.D": "Cow",
+ "Quiz.Questions.Hard.19.Answer.E": "Frog",
+ "Quiz.Questions.Hard.19.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?",
+ "Quiz.Questions.Hard.20.Answer.A": "1",
+ "Quiz.Questions.Hard.20.Answer.B": "2",
+ "Quiz.Questions.Hard.20.Answer.C": "3",
+ "Quiz.Questions.Hard.20.Answer.D": "4",
+ "Quiz.Questions.Hard.20.Answer.E": "5",
+ "Quiz.Questions.Hard.20.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?",
+ "Quiz.Questions.Hard.21.Answer.A": "Hummingbird",
+ "Quiz.Questions.Hard.21.Answer.B": "Swallow",
+ "Quiz.Questions.Hard.21.Answer.C": "Sparrow",
+ "Quiz.Questions.Hard.21.Answer.D": "Kingfisher",
+ "Quiz.Questions.Hard.21.Answer.E": "Finch",
+ "Quiz.Questions.Hard.21.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?",
+ "Quiz.Questions.Hard.22.Answer.A": "Skin",
+ "Quiz.Questions.Hard.22.Answer.B": "Hair",
+ "Quiz.Questions.Hard.22.Answer.C": "Cornea",
+ "Quiz.Questions.Hard.22.Answer.D": "Nails",
+ "Quiz.Questions.Hard.22.Answer.E": "Teeth",
+ "Quiz.Questions.Hard.22.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.23": "Which animal can survive in space without protection?",
+ "Quiz.Questions.Hard.23.Answer.A": "Cockroach",
+ "Quiz.Questions.Hard.23.Answer.B": "Jellyfish",
+ "Quiz.Questions.Hard.23.Answer.C": "Tardigrade",
+ "Quiz.Questions.Hard.23.Answer.D": "Scorpion",
+ "Quiz.Questions.Hard.23.Answer.E": "Lichen",
+ "Quiz.Questions.Hard.23.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?",
+ "Quiz.Questions.Hard.24.Answer.A": "Albatross",
+ "Quiz.Questions.Hard.24.Answer.B": "Arctic Tern",
+ "Quiz.Questions.Hard.24.Answer.C": "Swift",
+ "Quiz.Questions.Hard.24.Answer.D": "Frigatebird",
+ "Quiz.Questions.Hard.24.Answer.E": "Seagull",
+ "Quiz.Questions.Hard.24.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?",
+ "Quiz.Questions.Hard.25.Answer.A": "Snake",
+ "Quiz.Questions.Hard.25.Answer.B": "Fish",
+ "Quiz.Questions.Hard.25.Answer.C": "Insect",
+ "Quiz.Questions.Hard.25.Answer.D": "Bird",
+ "Quiz.Questions.Hard.25.Answer.E": "Rodent",
+ "Quiz.Questions.Hard.25.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?",
+ "Quiz.Questions.Hard.26.Answer.A": "French",
+ "Quiz.Questions.Hard.26.Answer.B": "German",
+ "Quiz.Questions.Hard.26.Answer.C": "Romansh",
+ "Quiz.Questions.Hard.26.Answer.D": "Italian",
+ "Quiz.Questions.Hard.26.Answer.E": "Spanish",
+ "Quiz.Questions.Hard.26.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?",
+ "Quiz.Questions.Hard.27.Answer.A": "Red",
+ "Quiz.Questions.Hard.27.Answer.B": "Yellow",
+ "Quiz.Questions.Hard.27.Answer.C": "Green",
+ "Quiz.Questions.Hard.27.Answer.D": "Brown",
+ "Quiz.Questions.Hard.27.Answer.E": "Blue",
+ "Quiz.Questions.Hard.27.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?",
+ "Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
+ "Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
+ "Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
+ "Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
+ "Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
+ "Quiz.Questions.Hard.28.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:",
+ "Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule",
+ "Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule",
+ "Quiz.Questions.Hard.29.Answer.C": "The reverse product rule",
+ "Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule",
+ "Quiz.Questions.Hard.29.Answer.E": "Other",
+ "Quiz.Questions.Hard.29.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?",
+ "Quiz.Questions.Hard.30.Answer.A": "Déjà vu",
+ "Quiz.Questions.Hard.30.Answer.B": "Mandela Effect",
+ "Quiz.Questions.Hard.30.Answer.C": "Confabulation",
+ "Quiz.Questions.Hard.30.Answer.D": "False Recall",
+ "Quiz.Questions.Hard.30.Answer.E": "Schema Drift",
+ "Quiz.Questions.Hard.30.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?",
+ "Quiz.Questions.Hard.31.Answer.A": "Bear",
+ "Quiz.Questions.Hard.31.Answer.B": "Snail",
+ "Quiz.Questions.Hard.31.Answer.C": "Frog",
+ "Quiz.Questions.Hard.31.Answer.D": "Ant",
+ "Quiz.Questions.Hard.31.Answer.E": "Sloth",
+ "Quiz.Questions.Hard.31.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?",
+ "Quiz.Questions.Hard.32.Answer.A": "Broccoli",
+ "Quiz.Questions.Hard.32.Answer.B": "Cabbage",
+ "Quiz.Questions.Hard.32.Answer.C": "Potato",
+ "Quiz.Questions.Hard.32.Answer.D": "Kale",
+ "Quiz.Questions.Hard.32.Answer.E": "Onion",
+ "Quiz.Questions.Hard.32.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.33": "Which country invented ice cream?",
+ "Quiz.Questions.Hard.33.Answer.A": "Italy",
+ "Quiz.Questions.Hard.33.Answer.B": "USA",
+ "Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)",
+ "Quiz.Questions.Hard.33.Answer.D": "China",
+ "Quiz.Questions.Hard.33.Answer.E": "France",
+ "Quiz.Questions.Hard.33.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.34": "What is the most expensive spice by weight?",
+ "Quiz.Questions.Hard.34.Answer.A": "Vanilla",
+ "Quiz.Questions.Hard.34.Answer.B": "Saffron",
+ "Quiz.Questions.Hard.34.Answer.C": "Cardamom",
+ "Quiz.Questions.Hard.34.Answer.D": "Cinnamon",
+ "Quiz.Questions.Hard.34.Answer.E": "Clove",
+ "Quiz.Questions.Hard.34.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?",
+ "Quiz.Questions.Hard.35.Answer.A": "Stack",
+ "Quiz.Questions.Hard.35.Answer.B": "Build",
+ "Quiz.Questions.Hard.35.Answer.C": "Play well",
+ "Quiz.Questions.Hard.35.Answer.D": "Snap together",
+ "Quiz.Questions.Hard.35.Answer.E": "Tiny block",
+ "Quiz.Questions.Hard.35.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?",
+ "Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity",
+ "Quiz.Questions.Hard.36.Answer.B": "Mass",
+ "Quiz.Questions.Hard.36.Answer.C": "Cross section area",
+ "Quiz.Questions.Hard.36.Answer.D": "Shape",
+ "Quiz.Questions.Hard.36.Answer.E": "Air density",
+ "Quiz.Questions.Hard.36.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?",
+ "Quiz.Questions.Hard.37.Answer.A": "Mercury",
+ "Quiz.Questions.Hard.37.Answer.B": "Venus",
+ "Quiz.Questions.Hard.37.Answer.C": "Mars",
+ "Quiz.Questions.Hard.37.Answer.D": "Jupiter",
+ "Quiz.Questions.Hard.37.Answer.E": "Earth",
+ "Quiz.Questions.Hard.37.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?",
+ "Quiz.Questions.Hard.38.Answer.A": "Silent voice",
+ "Quiz.Questions.Hard.38.Answer.B": "Sing alone",
+ "Quiz.Questions.Hard.38.Answer.C": "Empty orchestra",
+ "Quiz.Questions.Hard.38.Answer.D": "Fake music",
+ "Quiz.Questions.Hard.38.Answer.E": "Music play",
+ "Quiz.Questions.Hard.38.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?",
+ "Quiz.Questions.Hard.39.Answer.A": "Jellyfish",
+ "Quiz.Questions.Hard.39.Answer.B": "Octopus",
+ "Quiz.Questions.Hard.39.Answer.C": "Tortoise",
+ "Quiz.Questions.Hard.39.Answer.D": "Starfish",
+ "Quiz.Questions.Hard.39.Answer.E": "Lobster",
+ "Quiz.Questions.Hard.39.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.40": "What was the first soft drink in space?",
+ "Quiz.Questions.Hard.40.Answer.A": "Sprite",
+ "Quiz.Questions.Hard.40.Answer.B": "Tang",
+ "Quiz.Questions.Hard.40.Answer.C": "Pepsi",
+ "Quiz.Questions.Hard.40.Answer.D": "Coca-Cola",
+ "Quiz.Questions.Hard.40.Answer.E": "7UP",
+ "Quiz.Questions.Hard.40.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?",
+ "Quiz.Questions.Hard.41.Answer.A": "12",
+ "Quiz.Questions.Hard.41.Answer.B": "24",
+ "Quiz.Questions.Hard.41.Answer.C": "30",
+ "Quiz.Questions.Hard.41.Answer.D": "38",
+ "Quiz.Questions.Hard.41.Answer.E": "40",
+ "Quiz.Questions.Hard.41.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?",
+ "Quiz.Questions.Hard.42.Answer.A": "Blue Whale",
+ "Quiz.Questions.Hard.42.Answer.B": "Honey Fungus",
+ "Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree",
+ "Quiz.Questions.Hard.42.Answer.D": "Coral Reef",
+ "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis",
+ "Quiz.Questions.Hard.42.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?",
+ "Quiz.Questions.Hard.43.Answer.A": "Barbie",
+ "Quiz.Questions.Hard.43.Answer.B": "LEGO",
+ "Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head",
+ "Quiz.Questions.Hard.43.Answer.D": "Yo-Yo",
+ "Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube",
+ "Quiz.Questions.Hard.43.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?",
+ "Quiz.Questions.Hard.44.Answer.A": "Strawberry",
+ "Quiz.Questions.Hard.44.Answer.B": "Tomato",
+ "Quiz.Questions.Hard.44.Answer.C": "Pomegranate",
+ "Quiz.Questions.Hard.44.Answer.D": "Peach",
+ "Quiz.Questions.Hard.44.Answer.E": "Apple",
+ "Quiz.Questions.Hard.44.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.45": "Which sea creature has three hearts?",
+ "Quiz.Questions.Hard.45.Answer.A": "Dolphin",
+ "Quiz.Questions.Hard.45.Answer.B": "Stingray",
+ "Quiz.Questions.Hard.45.Answer.C": "Whale",
+ "Quiz.Questions.Hard.45.Answer.D": "Octopus",
+ "Quiz.Questions.Hard.45.Answer.E": "Crab",
+ "Quiz.Questions.Hard.45.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?",
+ "Quiz.Questions.Hard.46.Answer.A": "Mount Everest",
+ "Quiz.Questions.Hard.46.Answer.B": "Olympus Mons",
+ "Quiz.Questions.Hard.46.Answer.C": "Mauna Kea",
+ "Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes",
+ "Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons",
+ "Quiz.Questions.Hard.46.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?",
+ "Quiz.Questions.Hard.47.Answer.A": "Biceps",
+ "Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus",
+ "Quiz.Questions.Hard.47.Answer.C": "Heart",
+ "Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)",
+ "Quiz.Questions.Hard.47.Answer.E": "Calf",
+ "Quiz.Questions.Hard.47.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?",
+ "Quiz.Questions.Hard.48.Answer.A": "Liver",
+ "Quiz.Questions.Hard.48.Answer.B": "Kidney",
+ "Quiz.Questions.Hard.48.Answer.C": "Lung",
+ "Quiz.Questions.Hard.48.Answer.D": "Spleen",
+ "Quiz.Questions.Hard.48.Answer.E": "Heart",
+ "Quiz.Questions.Hard.48.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?",
+ "Quiz.Questions.Hard.49.Answer.A": "Air",
+ "Quiz.Questions.Hard.49.Answer.B": "Water",
+ "Quiz.Questions.Hard.49.Answer.C": "Wood",
+ "Quiz.Questions.Hard.49.Answer.D": "Steel",
+ "Quiz.Questions.Hard.49.Answer.E": "Vacuum",
+ "Quiz.Questions.Hard.49.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?",
+ "Quiz.Questions.Hard.50.Answer.A": "Upwards",
+ "Quiz.Questions.Hard.50.Answer.B": "Downwards",
+ "Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction",
+ "Quiz.Questions.Hard.50.Answer.D": "Other directions",
+ "Quiz.Questions.Hard.50.Answer.E": "No acceleration",
+ "Quiz.Questions.Hard.50.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?",
+ "Quiz.Questions.Hard.51.Answer.A": "GET",
+ "Quiz.Questions.Hard.51.Answer.B": "POST",
+ "Quiz.Questions.Hard.51.Answer.C": "PATCH",
+ "Quiz.Questions.Hard.51.Answer.D": "DELETE",
+ "Quiz.Questions.Hard.51.Answer.E": "SELECT",
+ "Quiz.Questions.Hard.51.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?",
+ "Quiz.Questions.Hard.52.Answer.A": "Blip",
+ "Quiz.Questions.Hard.52.Answer.B": "Tick",
+ "Quiz.Questions.Hard.52.Answer.C": "Tittle",
+ "Quiz.Questions.Hard.52.Answer.D": "Nib",
+ "Quiz.Questions.Hard.52.Answer.E": "Dotlet",
+ "Quiz.Questions.Hard.52.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?",
+ "Quiz.Questions.Hard.53.Answer.A": "Japan",
+ "Quiz.Questions.Hard.53.Answer.B": "Spain",
+ "Quiz.Questions.Hard.53.Answer.C": "Uganda",
+ "Quiz.Questions.Hard.53.Answer.D": "Greece",
+ "Quiz.Questions.Hard.53.Answer.E": "Israel",
+ "Quiz.Questions.Hard.53.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?",
+ "Quiz.Questions.Hard.54.Answer.A": "2",
+ "Quiz.Questions.Hard.54.Answer.B": "3",
+ "Quiz.Questions.Hard.54.Answer.C": "4",
+ "Quiz.Questions.Hard.54.Answer.D": "5",
+ "Quiz.Questions.Hard.54.Answer.E": "6",
+ "Quiz.Questions.Hard.54.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.55": "What was Google's original name?",
+ "Quiz.Questions.Hard.55.Answer.A": "Backrub",
+ "Quiz.Questions.Hard.55.Answer.B": "Googol",
+ "Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
+ "Quiz.Questions.Hard.55.Answer.D": "RankIt",
+ "Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
+ "Quiz.Questions.Hard.55.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?",
+ "Quiz.Questions.Hard.56.Answer.A": "A has no transpose",
+ "Quiz.Questions.Hard.56.Answer.B": "A has no inverse",
+ "Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix",
+ "Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix",
+ "Quiz.Questions.Hard.56.Answer.E": "None of them are true",
+ "Quiz.Questions.Hard.56.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?",
+ "Quiz.Questions.Hard.57.Answer.A": "Liver",
+ "Quiz.Questions.Hard.57.Answer.B": "Brain",
+ "Quiz.Questions.Hard.57.Answer.C": "Lungs",
+ "Quiz.Questions.Hard.57.Answer.D": "Skin",
+ "Quiz.Questions.Hard.57.Answer.E": "Heart",
+ "Quiz.Questions.Hard.57.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?",
+ "Quiz.Questions.Hard.58.Answer.A": "Capybara",
+ "Quiz.Questions.Hard.58.Answer.B": "Platypus",
+ "Quiz.Questions.Hard.58.Answer.C": "Wombat",
+ "Quiz.Questions.Hard.58.Answer.D": "Koala",
+ "Quiz.Questions.Hard.58.Answer.E": "Pangolin",
+ "Quiz.Questions.Hard.58.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?",
+ "Quiz.Questions.Hard.59.Answer.A": "Magyarország",
+ "Quiz.Questions.Hard.59.Answer.B": "Hungária",
+ "Quiz.Questions.Hard.59.Answer.C": "Pannónia",
+ "Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
+ "Quiz.Questions.Hard.59.Answer.E": "Dunaország",
+ "Quiz.Questions.Hard.59.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?",
+ "Quiz.Questions.Hard.60.Answer.A": "First private rocket",
+ "Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe",
+ "Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover",
+ "Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo",
+ "Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine",
+ "Quiz.Questions.Hard.60.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.61": "Which country built the first pyramids?",
+ "Quiz.Questions.Hard.61.Answer.A": "Egypt",
+ "Quiz.Questions.Hard.61.Answer.B": "Mexico",
+ "Quiz.Questions.Hard.61.Answer.C": "Sudan",
+ "Quiz.Questions.Hard.61.Answer.D": "Iraq",
+ "Quiz.Questions.Hard.61.Answer.E": "China",
+ "Quiz.Questions.Hard.61.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?",
+ "Quiz.Questions.Hard.62.Answer.A": "Mount Everest",
+ "Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro",
+ "Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus",
+ "Quiz.Questions.Hard.62.Answer.D": "Denali",
+ "Quiz.Questions.Hard.62.Answer.E": "Mauna Kea",
+ "Quiz.Questions.Hard.62.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.63": "How many senses does the human body have?",
+ "Quiz.Questions.Hard.63.Answer.A": "5",
+ "Quiz.Questions.Hard.63.Answer.B": "6",
+ "Quiz.Questions.Hard.63.Answer.C": "7",
+ "Quiz.Questions.Hard.63.Answer.D": "10",
+ "Quiz.Questions.Hard.63.Answer.E": "More than 15",
+ "Quiz.Questions.Hard.63.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.64": "What is the cross product of (x1, y1, z1) and (x2, y2, z2)?",
+ "Quiz.Questions.Hard.64.Answer.A": "x1x2+y1y2+z1z2",
+ "Quiz.Questions.Hard.64.Answer.B": "(x1x2, y1y2, z1z2)",
+ "Quiz.Questions.Hard.64.Answer.C": "y1z2-z1y2-x1z2+z1x2+x1y2-y1x2",
+ "Quiz.Questions.Hard.64.Answer.D": "(y1z2-z1y2, -x1z2+z1x2, x1y2-y1x2)",
+ "Quiz.Questions.Hard.64.Answer.E": "[[x1x2,x1y2,x1z2],[y1x2,y1y2,y1z2],[z1x2,z1y2,z1z2]]",
+ "Quiz.Questions.Hard.64.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.65": "What color is a mirror?",
+ "Quiz.Questions.Hard.65.Answer.A": "Silver",
+ "Quiz.Questions.Hard.65.Answer.B": "White",
+ "Quiz.Questions.Hard.65.Answer.C": "Clear",
+ "Quiz.Questions.Hard.65.Answer.D": "Green",
+ "Quiz.Questions.Hard.65.Answer.E": "Colorless",
+ "Quiz.Questions.Hard.65.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.66": "How many bones are in the adult human body?",
+ "Quiz.Questions.Hard.66.Answer.A": "206",
+ "Quiz.Questions.Hard.66.Answer.B": "215",
+ "Quiz.Questions.Hard.66.Answer.C": "220",
+ "Quiz.Questions.Hard.66.Answer.D": "230",
+ "Quiz.Questions.Hard.66.Answer.E": "250",
+ "Quiz.Questions.Hard.66.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?",
+ "Quiz.Questions.Hard.67.Answer.A": "Oxygen",
+ "Quiz.Questions.Hard.67.Answer.B": "Nitrogen",
+ "Quiz.Questions.Hard.67.Answer.C": "Argon",
+ "Quiz.Questions.Hard.67.Answer.D": "Carbon",
+ "Quiz.Questions.Hard.67.Answer.E": "Hydrogen",
+ "Quiz.Questions.Hard.67.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?",
+ "Quiz.Questions.Hard.68.Answer.A": "4950",
+ "Quiz.Questions.Hard.68.Answer.B": "5000",
+ "Quiz.Questions.Hard.68.Answer.C": "5050",
+ "Quiz.Questions.Hard.68.Answer.D": "5100",
+ "Quiz.Questions.Hard.68.Answer.E": "5200",
+ "Quiz.Questions.Hard.68.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?",
+ "Quiz.Questions.Hard.69.Answer.A": "233",
+ "Quiz.Questions.Hard.69.Answer.B": "144",
+ "Quiz.Questions.Hard.69.Answer.C": "89",
+ "Quiz.Questions.Hard.69.Answer.D": "55",
+ "Quiz.Questions.Hard.69.Answer.E": "21",
+ "Quiz.Questions.Hard.69.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?",
+ "Quiz.Questions.Hard.70.Answer.A": "60 mph",
+ "Quiz.Questions.Hard.70.Answer.B": "70 mph",
+ "Quiz.Questions.Hard.70.Answer.C": "72 mph",
+ "Quiz.Questions.Hard.70.Answer.D": "75 mph",
+ "Quiz.Questions.Hard.70.Answer.E": "80 mph",
+ "Quiz.Questions.Hard.70.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.71": "What color is hippo sweat?",
+ "Quiz.Questions.Hard.71.Answer.A": "Blue",
+ "Quiz.Questions.Hard.71.Answer.B": "Red",
+ "Quiz.Questions.Hard.71.Answer.C": "Green",
+ "Quiz.Questions.Hard.71.Answer.D": "Yellow",
+ "Quiz.Questions.Hard.71.Answer.E": "Clear",
+ "Quiz.Questions.Hard.71.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?",
+ "Quiz.Questions.Hard.72.Answer.A": "Apple",
+ "Quiz.Questions.Hard.72.Answer.B": "Kiwi",
+ "Quiz.Questions.Hard.72.Answer.C": "Banana",
+ "Quiz.Questions.Hard.72.Answer.D": "Grapes",
+ "Quiz.Questions.Hard.72.Answer.E": "Watermelon",
+ "Quiz.Questions.Hard.72.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?",
+ "Quiz.Questions.Hard.73.Answer.A": "Europe",
+ "Quiz.Questions.Hard.73.Answer.B": "Antarctica",
+ "Quiz.Questions.Hard.73.Answer.C": "Asia",
+ "Quiz.Questions.Hard.73.Answer.D": "Africa",
+ "Quiz.Questions.Hard.73.Answer.E": "Australia",
+ "Quiz.Questions.Hard.73.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?",
+ "Quiz.Questions.Hard.74.Answer.A": "Elephant",
+ "Quiz.Questions.Hard.74.Answer.B": "Howler monkey",
+ "Quiz.Questions.Hard.74.Answer.C": "Blue whale",
+ "Quiz.Questions.Hard.74.Answer.D": "Water boatman",
+ "Quiz.Questions.Hard.74.Answer.E": "Hyena",
+ "Quiz.Questions.Hard.74.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?",
+ "Quiz.Questions.Hard.75.Answer.A": "Paris",
+ "Quiz.Questions.Hard.75.Answer.B": "Milan",
+ "Quiz.Questions.Hard.75.Answer.C": "Amsterdam",
+ "Quiz.Questions.Hard.75.Answer.D": "Vienna",
+ "Quiz.Questions.Hard.75.Answer.E": "Prague",
+ "Quiz.Questions.Hard.75.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.76": "Which country has the most islands in the world?",
+ "Quiz.Questions.Hard.76.Answer.A": "Indonesia",
+ "Quiz.Questions.Hard.76.Answer.B": "Canada",
+ "Quiz.Questions.Hard.76.Answer.C": "Norway",
+ "Quiz.Questions.Hard.76.Answer.D": "Sweden",
+ "Quiz.Questions.Hard.76.Answer.E": "Japan",
+ "Quiz.Questions.Hard.76.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?",
+ "Quiz.Questions.Hard.77.Answer.A": "Ginger",
+ "Quiz.Questions.Hard.77.Answer.B": "Seaweed",
+ "Quiz.Questions.Hard.77.Answer.C": "Mustard",
+ "Quiz.Questions.Hard.77.Answer.D": "Rhizome",
+ "Quiz.Questions.Hard.77.Answer.E": "Chili",
+ "Quiz.Questions.Hard.77.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.78": "What shape are snowflakes always?",
+ "Quiz.Questions.Hard.78.Answer.A": "Triangular",
+ "Quiz.Questions.Hard.78.Answer.B": "Pentagonal",
+ "Quiz.Questions.Hard.78.Answer.C": "Irregular",
+ "Quiz.Questions.Hard.78.Answer.D": "Octagonal",
+ "Quiz.Questions.Hard.78.Answer.E": "Hexagonal",
+ "Quiz.Questions.Hard.78.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.79": "How many ribs does the average human have?",
+ "Quiz.Questions.Hard.79.Answer.A": "20",
+ "Quiz.Questions.Hard.79.Answer.B": "24",
+ "Quiz.Questions.Hard.79.Answer.C": "26",
+ "Quiz.Questions.Hard.79.Answer.D": "28",
+ "Quiz.Questions.Hard.79.Answer.E": "30",
+ "Quiz.Questions.Hard.79.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.80": "Where did the croissant originate?",
+ "Quiz.Questions.Hard.80.Answer.A": "France",
+ "Quiz.Questions.Hard.80.Answer.B": "Switzerland",
+ "Quiz.Questions.Hard.80.Answer.C": "Italy",
+ "Quiz.Questions.Hard.80.Answer.D": "Belgium",
+ "Quiz.Questions.Hard.80.Answer.E": "Austria",
+ "Quiz.Questions.Hard.80.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?",
+ "Quiz.Questions.Hard.81.Answer.A": "Gorilla",
+ "Quiz.Questions.Hard.81.Answer.B": "Koala",
+ "Quiz.Questions.Hard.81.Answer.C": "Chimpanzee",
+ "Quiz.Questions.Hard.81.Answer.D": "Raccoon",
+ "Quiz.Questions.Hard.81.Answer.E": "Orangutan",
+ "Quiz.Questions.Hard.81.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.82": "What is the driest place on Earth?",
+ "Quiz.Questions.Hard.82.Answer.A": "Gobi Desert",
+ "Quiz.Questions.Hard.82.Answer.B": "Atacama Desert",
+ "Quiz.Questions.Hard.82.Answer.C": "Sahara",
+ "Quiz.Questions.Hard.82.Answer.D": "Antarctica",
+ "Quiz.Questions.Hard.82.Answer.E": "Mojave Desert",
+ "Quiz.Questions.Hard.82.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.83": "Which country invented paper?",
+ "Quiz.Questions.Hard.83.Answer.A": "Greece",
+ "Quiz.Questions.Hard.83.Answer.B": "Egypt",
+ "Quiz.Questions.Hard.83.Answer.C": "Iraq",
+ "Quiz.Questions.Hard.83.Answer.D": "India",
+ "Quiz.Questions.Hard.83.Answer.E": "China",
+ "Quiz.Questions.Hard.83.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.84": "Which mammal lays eggs?",
+ "Quiz.Questions.Hard.84.Answer.A": "Kangaroo",
+ "Quiz.Questions.Hard.84.Answer.B": "Wombat",
+ "Quiz.Questions.Hard.84.Answer.C": "Meerkat",
+ "Quiz.Questions.Hard.84.Answer.D": "Lemur",
+ "Quiz.Questions.Hard.84.Answer.E": "Monotremes",
+ "Quiz.Questions.Hard.84.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.85": "What is the capital of Mongolia?",
+ "Quiz.Questions.Hard.85.Answer.A": "Astana",
+ "Quiz.Questions.Hard.85.Answer.B": "Tashkent",
+ "Quiz.Questions.Hard.85.Answer.C": "Dushanbe",
+ "Quiz.Questions.Hard.85.Answer.D": "Bishkek",
+ "Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar",
+ "Quiz.Questions.Hard.85.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?",
+ "Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty",
+ "Quiz.Questions.Hard.86.Answer.B": "Colosseum",
+ "Quiz.Questions.Hard.86.Answer.C": "Big Ben",
+ "Quiz.Questions.Hard.86.Answer.D": "Taj Mahal",
+ "Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower",
+ "Quiz.Questions.Hard.86.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.87": "How many legs does a lobster have?",
+ "Quiz.Questions.Hard.87.Answer.A": "6",
+ "Quiz.Questions.Hard.87.Answer.B": "8",
+ "Quiz.Questions.Hard.87.Answer.C": "10",
+ "Quiz.Questions.Hard.87.Answer.D": "12",
+ "Quiz.Questions.Hard.87.Answer.E": "14",
+ "Quiz.Questions.Hard.87.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?",
+ "Quiz.Questions.Hard.88.Answer.A": "Smooth",
+ "Quiz.Questions.Hard.88.Answer.B": "Soft",
+ "Quiz.Questions.Hard.88.Answer.C": "Quiet",
+ "Quiz.Questions.Hard.88.Answer.D": "Gentle",
+ "Quiz.Questions.Hard.88.Answer.E": "Slow",
+ "Quiz.Questions.Hard.88.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?",
+ "Quiz.Questions.Hard.89.Answer.A": "Cushioning packages",
+ "Quiz.Questions.Hard.89.Answer.B": "Wallpaper",
+ "Quiz.Questions.Hard.89.Answer.C": "Insulation",
+ "Quiz.Questions.Hard.89.Answer.D": "Cleaning",
+ "Quiz.Questions.Hard.89.Answer.E": "Noise reduction",
+ "Quiz.Questions.Hard.89.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?",
+ "Quiz.Questions.Hard.90.Answer.A": "Beetle",
+ "Quiz.Questions.Hard.90.Answer.B": "Wasp",
+ "Quiz.Questions.Hard.90.Answer.C": "Grasshopper",
+ "Quiz.Questions.Hard.90.Answer.D": "Termite",
+ "Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth",
+ "Quiz.Questions.Hard.90.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.91": "Which sea has no coastline?",
+ "Quiz.Questions.Hard.91.Answer.A": "Red Sea",
+ "Quiz.Questions.Hard.91.Answer.B": "Arabian Sea",
+ "Quiz.Questions.Hard.91.Answer.C": "Celebes Sea",
+ "Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea",
+ "Quiz.Questions.Hard.91.Answer.E": "Coral Sea",
+ "Quiz.Questions.Hard.91.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?",
+ "Quiz.Questions.Hard.92.Answer.A": "Aluminum",
+ "Quiz.Questions.Hard.92.Answer.B": "Tin",
+ "Quiz.Questions.Hard.92.Answer.C": "Lead",
+ "Quiz.Questions.Hard.92.Answer.D": "Cadmium",
+ "Quiz.Questions.Hard.92.Answer.E": "Gallium",
+ "Quiz.Questions.Hard.92.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?",
+ "Quiz.Questions.Hard.93.Answer.A": "USA",
+ "Quiz.Questions.Hard.93.Answer.B": "Canada",
+ "Quiz.Questions.Hard.93.Answer.C": "Finland",
+ "Quiz.Questions.Hard.93.Answer.D": "Sweden",
+ "Quiz.Questions.Hard.93.Answer.E": "New Zealand",
+ "Quiz.Questions.Hard.93.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.94": "How many bones does a shark have?",
+ "Quiz.Questions.Hard.94.Answer.A": "0",
+ "Quiz.Questions.Hard.94.Answer.B": "60",
+ "Quiz.Questions.Hard.94.Answer.C": "100",
+ "Quiz.Questions.Hard.94.Answer.D": "200",
+ "Quiz.Questions.Hard.94.Answer.E": "300",
+ "Quiz.Questions.Hard.94.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?",
+ "Quiz.Questions.Hard.95.Answer.A": "Liver",
+ "Quiz.Questions.Hard.95.Answer.B": "Pancreas",
+ "Quiz.Questions.Hard.95.Answer.C": "Kidney",
+ "Quiz.Questions.Hard.95.Answer.D": "Spleen",
+ "Quiz.Questions.Hard.95.Answer.E": "Gallbladder",
+ "Quiz.Questions.Hard.95.CorrectAnswer": "B",
+ "Quiz.Questions.Hard.96": "What is the exponential form of a+bi?",
+ "Quiz.Questions.Hard.96.Answer.A": "aeiarcsin(b/a)",
+ "Quiz.Questions.Hard.96.Answer.B": "(a2+b2)iarccos(a/b)",
+ "Quiz.Questions.Hard.96.Answer.C": "(a+b)eiarccos(b/a)",
+ "Quiz.Questions.Hard.96.Answer.D": "sqrt(a2+b2)eiarctan(b/a)",
+ "Quiz.Questions.Hard.96.Answer.E": "sqrt(a2-b2)eiarcsin(a/b)",
+ "Quiz.Questions.Hard.96.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?",
+ "Quiz.Questions.Hard.97.Answer.A": "Big wave",
+ "Quiz.Questions.Hard.97.Answer.B": "Giant water",
+ "Quiz.Questions.Hard.97.Answer.C": "Sea quake",
+ "Quiz.Questions.Hard.97.Answer.D": "Harbor wave",
+ "Quiz.Questions.Hard.97.Answer.E": "Rolling sea",
+ "Quiz.Questions.Hard.97.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?",
+ "Quiz.Questions.Hard.98.Answer.A": "Chalk",
+ "Quiz.Questions.Hard.98.Answer.B": "Salt",
+ "Quiz.Questions.Hard.98.Answer.C": "Clay",
+ "Quiz.Questions.Hard.98.Answer.D": "Charcoal",
+ "Quiz.Questions.Hard.98.Answer.E": "Eggshells",
+ "Quiz.Questions.Hard.98.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?",
+ "Quiz.Questions.Hard.99.Answer.A": "Gold",
+ "Quiz.Questions.Hard.99.Answer.B": "Mercury",
+ "Quiz.Questions.Hard.99.Answer.C": "Lead",
+ "Quiz.Questions.Hard.99.Answer.D": "Uranium",
+ "Quiz.Questions.Hard.99.Answer.E": "Radon",
+ "Quiz.Questions.Hard.99.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.100": "What is a group of crows called?",
+ "Quiz.Questions.Hard.100.Answer.A": "Pack",
+ "Quiz.Questions.Hard.100.Answer.B": "Swarm",
+ "Quiz.Questions.Hard.100.Answer.C": "Flock",
+ "Quiz.Questions.Hard.100.Answer.D": "Murder",
+ "Quiz.Questions.Hard.100.Answer.E": "Gaggle",
+ "Quiz.Questions.Hard.100.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?",
+ "Quiz.Questions.Hard.101.Answer.A": "Raw fish",
+ "Quiz.Questions.Hard.101.Answer.B": "Seafood meal",
+ "Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed",
+ "Quiz.Questions.Hard.101.Answer.D": "Sour-tasting",
+ "Quiz.Questions.Hard.101.Answer.E": "Fresh bite",
+ "Quiz.Questions.Hard.101.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?",
+ "Quiz.Questions.Hard.102.Answer.A": "Brazil",
+ "Quiz.Questions.Hard.102.Answer.B": "USA",
+ "Quiz.Questions.Hard.102.Answer.C": "Turkey",
+ "Quiz.Questions.Hard.102.Answer.D": "Italy",
+ "Quiz.Questions.Hard.102.Answer.E": "Finland",
+ "Quiz.Questions.Hard.102.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?",
+ "Quiz.Questions.Hard.103.Answer.A": "4",
+ "Quiz.Questions.Hard.103.Answer.B": "5",
+ "Quiz.Questions.Hard.103.Answer.C": "10",
+ "Quiz.Questions.Hard.103.Answer.D": "2",
+ "Quiz.Questions.Hard.103.Answer.E": "7",
+ "Quiz.Questions.Hard.103.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?",
+ "Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper",
+ "Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper",
+ "Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili",
+ "Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion",
+ "Quiz.Questions.Hard.104.Answer.E": "Pepper X",
+ "Quiz.Questions.Hard.104.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?",
+ "Quiz.Questions.Hard.105.Answer.A": "17",
+ "Quiz.Questions.Hard.105.Answer.B": "15",
+ "Quiz.Questions.Hard.105.Answer.C": "19",
+ "Quiz.Questions.Hard.105.Answer.D": "11",
+ "Quiz.Questions.Hard.105.Answer.E": "13",
+ "Quiz.Questions.Hard.105.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.106": "Which part of the brain deals with vision?",
+ "Quiz.Questions.Hard.106.Answer.A": "Temporal lobe",
+ "Quiz.Questions.Hard.106.Answer.B": "Frontal lobe",
+ "Quiz.Questions.Hard.106.Answer.C": "Cerebellum",
+ "Quiz.Questions.Hard.106.Answer.D": "Parietal lobe",
+ "Quiz.Questions.Hard.106.Answer.E": "Occipital lobe",
+ "Quiz.Questions.Hard.106.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?",
+ "Quiz.Questions.Hard.107.Answer.A": "Banana",
+ "Quiz.Questions.Hard.107.Answer.B": "Apple",
+ "Quiz.Questions.Hard.107.Answer.C": "Strawberry",
+ "Quiz.Questions.Hard.107.Answer.D": "Orange",
+ "Quiz.Questions.Hard.107.Answer.E": "Peach",
+ "Quiz.Questions.Hard.107.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.108": "What is the most spoken native language in the world?",
+ "Quiz.Questions.Hard.108.Answer.A": "English",
+ "Quiz.Questions.Hard.108.Answer.B": "Spanish",
+ "Quiz.Questions.Hard.108.Answer.C": "Hindi",
+ "Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese",
+ "Quiz.Questions.Hard.108.Answer.E": "Arabic",
+ "Quiz.Questions.Hard.108.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?",
+ "Quiz.Questions.Hard.109.Answer.A": "Herbivore",
+ "Quiz.Questions.Hard.109.Answer.B": "Carnivore",
+ "Quiz.Questions.Hard.109.Answer.C": "Flexivore",
+ "Quiz.Questions.Hard.109.Answer.D": "Detritivore",
+ "Quiz.Questions.Hard.109.Answer.E": "Omnivore",
+ "Quiz.Questions.Hard.109.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.110": "What is the name for a baby goat?",
+ "Quiz.Questions.Hard.110.Answer.A": "Calf",
+ "Quiz.Questions.Hard.110.Answer.B": "Cub",
+ "Quiz.Questions.Hard.110.Answer.C": "Lamb",
+ "Quiz.Questions.Hard.110.Answer.D": "Fawn",
+ "Quiz.Questions.Hard.110.Answer.E": "Kid",
+ "Quiz.Questions.Hard.110.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?",
+ "Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange",
+ "Quiz.Questions.Hard.111.Answer.B": "Blue",
+ "Quiz.Questions.Hard.111.Answer.C": "Green/Brown",
+ "Quiz.Questions.Hard.111.Answer.D": "Black",
+ "Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster",
+ "Quiz.Questions.Hard.111.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?",
+ "Quiz.Questions.Hard.112.Answer.A": "Nightingale",
+ "Quiz.Questions.Hard.112.Answer.B": "Parrot",
+ "Quiz.Questions.Hard.112.Answer.C": "Cockatoo",
+ "Quiz.Questions.Hard.112.Answer.D": "Myna",
+ "Quiz.Questions.Hard.112.Answer.E": "Lyrebird",
+ "Quiz.Questions.Hard.112.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.113": "What is a baby kangaroo called?",
+ "Quiz.Questions.Hard.113.Answer.A": "Pup",
+ "Quiz.Questions.Hard.113.Answer.B": "Calf",
+ "Quiz.Questions.Hard.113.Answer.C": "Cub",
+ "Quiz.Questions.Hard.113.Answer.D": "Roolet",
+ "Quiz.Questions.Hard.113.Answer.E": "Joey",
+ "Quiz.Questions.Hard.113.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?",
+ "Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower",
+ "Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster",
+ "Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower",
+ "Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster",
+ "Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed",
+ "Quiz.Questions.Hard.114.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.115": "What is the most commonly broken human bone?",
+ "Quiz.Questions.Hard.115.Answer.A": "Femur",
+ "Quiz.Questions.Hard.115.Answer.B": "Rib",
+ "Quiz.Questions.Hard.115.Answer.C": "Ankle",
+ "Quiz.Questions.Hard.115.Answer.D": "Wrist",
+ "Quiz.Questions.Hard.115.Answer.E": "Clavicle",
+ "Quiz.Questions.Hard.115.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?",
+ "Quiz.Questions.Hard.116.Answer.A": "Coelacanth",
+ "Quiz.Questions.Hard.116.Answer.B": "Squid",
+ "Quiz.Questions.Hard.116.Answer.C": "Platypus",
+ "Quiz.Questions.Hard.116.Answer.D": "Octopus",
+ "Quiz.Questions.Hard.116.Answer.E": "Komodo dragon",
+ "Quiz.Questions.Hard.116.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?",
+ "Quiz.Questions.Hard.117.Answer.A": "Aconcagua",
+ "Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro",
+ "Quiz.Questions.Hard.117.Answer.C": "Denali",
+ "Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus",
+ "Quiz.Questions.Hard.117.Answer.E": "Vinson Massif",
+ "Quiz.Questions.Hard.117.CorrectAnswer": "A",
+ "Quiz.Questions.Hard.118": "What is the name for the hole in a needle?",
+ "Quiz.Questions.Hard.118.Answer.A": "Loop",
+ "Quiz.Questions.Hard.118.Answer.B": "Pinch",
+ "Quiz.Questions.Hard.118.Answer.C": "Threader",
+ "Quiz.Questions.Hard.118.Answer.D": "Tip",
+ "Quiz.Questions.Hard.118.Answer.E": "Eye",
+ "Quiz.Questions.Hard.118.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?",
+ "Quiz.Questions.Hard.119.Answer.A": "Deer",
+ "Quiz.Questions.Hard.119.Answer.B": "Goat",
+ "Quiz.Questions.Hard.119.Answer.C": "Bison",
+ "Quiz.Questions.Hard.119.Answer.D": "Ram",
+ "Quiz.Questions.Hard.119.Answer.E": "Antelope",
+ "Quiz.Questions.Hard.119.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?",
+ "Quiz.Questions.Hard.120.Answer.A": "Little face",
+ "Quiz.Questions.Hard.120.Answer.B": "Iconic letter",
+ "Quiz.Questions.Hard.120.Answer.C": "Happy mark",
+ "Quiz.Questions.Hard.120.Answer.D": "Emotional signal",
+ "Quiz.Questions.Hard.120.Answer.E": "Picture character",
+ "Quiz.Questions.Hard.120.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?",
+ "Quiz.Questions.Hard.121.Answer.A": "3",
+ "Quiz.Questions.Hard.121.Answer.B": "5",
+ "Quiz.Questions.Hard.121.Answer.C": "7",
+ "Quiz.Questions.Hard.121.Answer.D": "9",
+ "Quiz.Questions.Hard.121.Answer.E": "Depends on temperature",
+ "Quiz.Questions.Hard.121.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?",
+ "Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
+ "Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
+ "Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
+ "Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
+ "Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
+ "Quiz.Questions.Hard.122.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.123": "What kind of rock is formed from lava?",
+ "Quiz.Questions.Hard.123.Answer.A": "Skarn",
+ "Quiz.Questions.Hard.123.Answer.B": "Breccia",
+ "Quiz.Questions.Hard.123.Answer.C": "Slate",
+ "Quiz.Questions.Hard.123.Answer.D": "Shale",
+ "Quiz.Questions.Hard.123.Answer.E": "Basalt",
+ "Quiz.Questions.Hard.123.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?",
+ "Quiz.Questions.Hard.124.Answer.A": "Light folding",
+ "Quiz.Questions.Hard.124.Answer.B": "Paper art",
+ "Quiz.Questions.Hard.124.Answer.C": "Creased shape",
+ "Quiz.Questions.Hard.124.Answer.D": "Paper dance",
+ "Quiz.Questions.Hard.124.Answer.E": "Folded paper",
+ "Quiz.Questions.Hard.124.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?",
+ "Quiz.Questions.Hard.125.Answer.A": "Fly",
+ "Quiz.Questions.Hard.125.Answer.B": "Beetle",
+ "Quiz.Questions.Hard.125.Answer.C": "Bee",
+ "Quiz.Questions.Hard.125.Answer.D": "Ant",
+ "Quiz.Questions.Hard.125.Answer.E": "Grasshopper",
+ "Quiz.Questions.Hard.125.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?",
+ "Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth",
+ "Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth",
+ "Quiz.Questions.Hard.126.Answer.C": "Right, according to the object",
+ "Quiz.Questions.Hard.126.Answer.D": "Left, according to the object",
+ "Quiz.Questions.Hard.126.Answer.E": "Other directions",
+ "Quiz.Questions.Hard.126.CorrectAnswer": "C",
+ "Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?",
+ "Quiz.Questions.Hard.127.Answer.A": "Walnut",
+ "Quiz.Questions.Hard.127.Answer.B": "Hazelnut",
+ "Quiz.Questions.Hard.127.Answer.C": "Pistachio",
+ "Quiz.Questions.Hard.127.Answer.D": "Cashew",
+ "Quiz.Questions.Hard.127.Answer.E": "Almond",
+ "Quiz.Questions.Hard.127.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.128": "What's the scientific term for your voice box?",
+ "Quiz.Questions.Hard.128.Answer.A": "Trachea",
+ "Quiz.Questions.Hard.128.Answer.B": "Mandible",
+ "Quiz.Questions.Hard.128.Answer.C": "Bronchus",
+ "Quiz.Questions.Hard.128.Answer.D": "Pharynx",
+ "Quiz.Questions.Hard.128.Answer.E": "Larynx",
+ "Quiz.Questions.Hard.128.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?",
+ "Quiz.Questions.Hard.129.Answer.A": "Earth",
+ "Quiz.Questions.Hard.129.Answer.B": "Venus",
+ "Quiz.Questions.Hard.129.Answer.C": "Jupiter",
+ "Quiz.Questions.Hard.129.Answer.D": "Mars",
+ "Quiz.Questions.Hard.129.Answer.E": "Saturn",
+ "Quiz.Questions.Hard.129.CorrectAnswer": "D",
+ "Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?",
+ "Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan",
+ "Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic",
+ "Quiz.Questions.Hard.130.Answer.C": "Dravidian",
+ "Quiz.Questions.Hard.130.Answer.D": "Altaic",
+ "Quiz.Questions.Hard.130.Answer.E": "Indo-European",
+ "Quiz.Questions.Hard.130.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?",
+ "Quiz.Questions.Hard.131.Answer.A": "Picasso",
+ "Quiz.Questions.Hard.131.Answer.B": "Dali",
+ "Quiz.Questions.Hard.131.Answer.C": "Rembrandt",
+ "Quiz.Questions.Hard.131.Answer.D": "Monet",
+ "Quiz.Questions.Hard.131.Answer.E": "Van Gogh",
+ "Quiz.Questions.Hard.131.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?",
+ "Quiz.Questions.Hard.132.Answer.A": "Oxygen",
+ "Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide",
+ "Quiz.Questions.Hard.132.Answer.C": "Argon",
+ "Quiz.Questions.Hard.132.Answer.D": "Hydrogen",
+ "Quiz.Questions.Hard.132.Answer.E": "Nitrogen",
+ "Quiz.Questions.Hard.132.CorrectAnswer": "E",
+ "Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?",
+ "Quiz.Questions.Hard.133.Answer.A": "Apple",
+ "Quiz.Questions.Hard.133.Answer.B": "Pear",
+ "Quiz.Questions.Hard.133.Answer.C": "Mango",
+ "Quiz.Questions.Hard.133.Answer.D": "Banana",
+ "Quiz.Questions.Hard.133.Answer.E": "Orange",
+ "Quiz.Questions.Hard.133.CorrectAnswer": "D",
+ "Quiz.EndResults.CorrectAnswerNum": "Correct Answers: ",
+ "Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!",
+ "Quiz.Notify.AllDie": "<#ffff00>Everyone would die, so no one will die!\\nInstead, we'll redo this round.",
+ "Quiz.Notify.AllWrong": "<#ffff00>Everyone got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.",
+ "Quiz.Notify.AllWrongShort": "<#ffff00>Everyone was wrong, doesn't count, redo.",
+ "Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})",
+ "Quiz.Notify.CorrectAnswerNum": "You got {0}/{1} questions correct! The required amount was {2}.",
+ "Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!",
+ "Quiz.Notify.FFAOngoing": "<#ffff00>Kill everyone and survive\\nHint: Someone is in {0}\\n<#ffa500>{1}",
+ "Quiz.Notify.FFASpectating": "<#00ffff>Spectate the chaos!\\n<#00a5ff>{1}",
+ "Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!",
+ "Quiz.Notify.NextRound": "<#ffff00>Round {0}",
+ "Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question",
+ "Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.",
+ "Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.",
+ "Quiz.Settings.ChatDuringGame": "Allow Chat During Game",
+ "Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive",
+ "Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive",
+ "Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive",
+ "Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events",
+ "Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round",
+ "Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round",
+ "Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round",
+ "Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds",
+ "Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds",
+ "Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds",
+ "Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds",
+ "Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds",
+ "Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go",
+ "Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}",
+ "RoomRush": "ROOM RUSH",
+ "ModeRoomRush": "Gamemode: Room Rush",
+ "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.",
+ "RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush.\\nThe goal is to get to the specified rooms as fast as possible.",
+ "RR_Tutorial_DontMoveOutOfRoom": "After you get to the correct room, don't move out of it!",
+ "RR_Tutorial_LastDeath": "If you are last to get to the correct room, you die.",
+ "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0} seconds.",
+ "RR_Tutorial_PointsSystem": "When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.",
+ "RR_Tutorial_PointsToWin": "The first player to reach <#ffff44>{0} points wins.",
+ "RR_Tutorial_RoomIndication_ArrowAndName": "Both the name of the room and an arrow\\npointing to it are displayed below your name.",
+ "RR_Tutorial_RoomIndication_ArrowOnly": "An arrow pointing to the room is displayed below your name.",
+ "RR_Tutorial_RoomIndication_NameOnly": "The name of the room is displayed below your name.",
+ "RR_Tutorial_TimeLimitDeath": "If you don't get to the correct room within the time limit, you die.",
+ "RR_Tutorial_TimeLimitLastPoints": "If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.",
+ "RR_Tutorial_Venting": "Every player can vent <#ffff44>{0} times.",
+ "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to",
+ "RR_DisplayRoomName": "Display the Name of the Room to Get to",
+ "RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room",
+ "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out",
+ "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room",
+ "RR_FirstPoints": "1st place: {0} with {1} points",
+ "RR_GlobalTimeAddition": "Global Time Addition (to raw necessary time)",
+ "RR_Points": "Points: {0}/{1}",
+ "RR_PointsToWin": "Points to Win - Multiplied by how many players are in the game",
+ "RR_ReadyQM": "Ready?\\nStarting in <#ffff44>{0}",
+ "RR_Tie": "<#00a5ff>In tie with {0}\\nWaiting for the tie to break....",
+ "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to",
+ "RR_VentTimes": "Times each player can vent",
+ "RR_VentsRemaining": "Remaining vent uses: {0}",
+ "RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins",
+ "RR_YouAreFirst": "You are in the 1st place",
+ "RR_YouWereLast": "<#ff1919>You were the last to get to the room",
+ "Snowdown": "SNOWDOWN",
+ "ModeSnowdown": "Gamemode: Snowdown",
+ "ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest points (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a Critical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs",
+ "GameModeTutorial.Snowdown": "The current game mode is <#e4fdff>Snowdown.\\nVanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!",
+ "Snowdown.GameEndTimeOption": "Game Ends After",
+ "Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time",
+ "Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points",
+ "Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially",
+ "Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially",
+ "Snowdown.PointsToReachOption": "Points to Reach to Win",
+ "Snowdown.PowerUp.FasterPickup": "Pickup Boost",
+ "Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs",
+ "Snowdown.PowerUp.FillUp": "Fill-Up",
+ "Snowdown.PowerUp.FillUp.Description": "Sets your snowball counter to its max",
+ "Snowdown.PowerUp.IncreaseCapacity": "Capacity Increment",
+ "Snowdown.PowerUp.IncreaseCapacity.Description": "Increases how many snowballs and coins you can hold",
+ "Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)",
+ "Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop",
+ "Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency",
+ "Snowdown.SnowballSizeOption": "Snowball Size",
+ "Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed",
+ "SnowdownButtonText": "THROW",
+ "DoomTag": "DOOM TAG",
+ "ModeDoomTag": "Gamemode: Doom Tag",
+ "ModeDescribe.DoomTag": "In the Doom Tag gamemode, every player has an assigned assassination target marked with an arrow. You can ONLY kill your designated target. Killing the wrong target results in a punishment (suicide / lower vision). When you kill your target, you inherit their target. When only a few players remain, Frenzy Mode activates: everyone gets a speed boost and reduced kill cooldown. Last player alive wins!",
+ "GameModeTutorial.DoomTag": "The current game mode is <#D9BAA5>Doom Tag.\\nEach player has a target marked with an arrow.\\nYou can ONLY kill your target.\\nKilling the wrong target will punish you.\\nYour target transfers when you kill correctly.\\nFrenzy mode activates when few remain!",
+ "DoomTag.BaseKillCooldown": "Base Kill Cooldown",
+ "DoomTag.PunishmentMode": "Wrong Kill Punishment",
+ "DoomTag.PunishSuicide": "Suicide",
+ "DoomTag.PunishLowerVision": "Lower Vision",
+ "DoomTag.LowerVisionMultiplier": "Lowered Vision Multiplier",
+ "DoomTag.FrenzyPlayerCount": "Players to Trigger Frenzy Mode",
+ "DoomTag.FrenzyKillCooldown": "Frenzy Mode Kill Cooldown",
+ "DoomTag.FrenzySpeedMultiplier": "Frenzy Mode Speed Multiplier",
+ "DoomTag.ShowTargetArrow": "Show Target Arrow",
+ "DoomTag.CurrentTarget": "Current Target",
+ "DoomTag.FrenzyModeActivated": "Frenzy Mode! Speed up and kill faster!",
+ "DoomTag.FrenzyModeHUD": "FRENZY",
+ "DoomTag.WrongKillSuicide": "Wrong target! You committed suicide.",
+ "DoomTag.WrongKillLowerVision": "Wrong target! Your vision has been reduced.",
+ "SoloPVP": "SOLO PVP",
+ "ModeSoloPVP": "Gamemode: Solo PVP",
+ "ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.",
+ "GameModeTutorial.SoloPVP": "The current game mode is <#f55252>Solo PVP.\\nUse your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!",
+ "PVP.ATK": "Attack",
+ "PVP.DF": "Defend",
+ "PVP.RCO": "Recover",
+ "SoloPVP.Summary": "Rank: {0} | Kills: {1}",
+ "SoloPVP.WinnersKillCount": "They got {0} kills!",
+ "SoloPVP_ATK": "Default Attack",
+ "SoloPVP_ATKCooldown": "Attack Cooldown",
+ "SoloPVP_BackCountDown": "<#ff0000>DEAD\\n<#ffffff>Respawning in <#ffff00>{0}s\\n\\n",
+ "SoloPVP_Buff_ATK": "Gain: Attack +{0}",
+ "SoloPVP_Buff_DF": "Gain: Defense +{0}",
+ "SoloPVP_Buff_HPMax": "Gain: HP Max +{0}",
+ "SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}",
+ "SoloPVP_CanVent": "Players Can Vent",
+ "SoloPVP_GameTime": "Game duration",
+ "SoloPVP_HPMax": "Default HP",
+ "SoloPVP_KillBonusMultiplier": "Kill bonus multiplier",
+ "SoloPVP_RecoverAfterSecond": "Recover Cooldown",
+ "SoloPVP_RecoverPerSecond": "Recover Per Second",
+ "SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time",
+ "Speedrun": "SPEEDRUN",
+ "ModeSpeedrun": "Gamemode: Speedrun",
+ "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.",
+ "GameModeTutorial.Speedrun": "The current game mode is <#800080>Speedrun.\\nComplete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.",
+ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Living players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill",
+ "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!",
+ "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Living players: <#ffffff>{1}/{2}\\n<#00ffa5>Finish your <#ffff00>{0} remaining tasks\\n<#ffab1b><#ffffff>{3} players can kill",
+ "Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet",
+ "Speedrun_KillingPlayer": "<#ff1919>KILLING",
+ "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)",
+ "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill",
+ "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)",
+ "StopAndGo": "STOP AND GO",
+ "ModeStopAndGo": "Gamemode: Stop And Go",
+ "ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!",
+ "StopAndGo_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win",
+ "StartingKillCooldown": "Starting Kill Cooldown",
+ "StopAndGo_EnableTutorial": "Enable Tutorial",
+ "StopAndGo_EventActive": "<#00ffff>[Event] {0} - {1}",
+ "StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage",
+ "StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers",
+ "StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers",
+ "StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers",
+ "StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers",
+ "StopAndGo_EventChance_VentAccess": "Chance of Vent Access",
+ "StopAndGo_EventDuration": "Duration of Events",
+ "StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage",
+ "StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers",
+ "StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers",
+ "StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers",
+ "StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers",
+ "StopAndGo_EventDuration_VentAccess": "Duration of Vent Access",
+ "StopAndGo_EventFrequency": "Frequency of Events",
+ "StopAndGo_Event_CommsSabotage": "Comms Sabotage",
+ "StopAndGo_Event_DoubledTimers": "Doubled Timers",
+ "StopAndGo_Event_FrozenTimers": "Frozen Timers",
+ "StopAndGo_Event_HalvedTimers": "Halved Timers",
+ "StopAndGo_Event_HiddenTimers": "Hidden Timers",
+ "StopAndGo_Event_VentAccess": "Vent Access",
+ "StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On Airship",
+ "StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle",
+ "StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time",
+ "StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time",
+ "StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time",
+ "StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time",
+ "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0} REMAINING ⚠",
+ "StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time",
+ "StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time",
+ "StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time",
+ "StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time",
+ "StopAndGo_PlayerLives": "Player Lives",
+ "StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time",
+ "StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time",
+ "StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time",
+ "StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time",
+ "TheMindGame": "THE MIND GAME",
+ "ModeTheMindGame": "Gamemode: The Mind Game",
+ "ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.",
+ "TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!",
+ "TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, neither of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.",
+ "TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.",
+ "TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.",
+ "TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.",
+ "TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.",
+ "TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning briefcase!\\nThey are ranked {1}.",
+ "TMG.EndScreen.Points": "Points: {0}",
+ "TMG.Item.BlindingGas": "Blinding Gas",
+ "TMG.Item.DoubleModifier": "2x Modifier",
+ "TMG.Item.Fool": "Fool",
+ "TMG.Item.Lasso": "Lasso",
+ "TMG.Item.MerchantDise": "Merchant-Dise",
+ "TMG.Item.MindDetective": "Mind Detective",
+ "TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.",
+ "TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.",
+ "TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.",
+ "TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.",
+ "TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.",
+ "TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.",
+ "TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.",
+ "TMG.Message.ItemPurchased": "You bought {0} for {1} super points!\\nYou have {2} super points left.",
+ "TMG.Message.ItemUsed": "{0} successfully used!",
+ "TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!",
+ "TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.",
+ "TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\nUse `s {id}` to guess the ID of the player who stole it.",
+ "TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning briefcase from {0}!",
+ "TMG.Message.MindDetective": "Currently, {0} is picking {1}.",
+ "TMG.Message.NotEnoughSuperPoints": "{0} costs {1} super points, but you only have {2}!",
+ "TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.",
+ "TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.",
+ "TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!",
+ "TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning briefcase from {0}!",
+ "TMG.Message.TimeLeft": "Proceeding in {0}s",
+ "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠",
+ "TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\nDon't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.",
+ "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!\\nGet ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!",
+ "TMG.Notify.AuctionEnd": "The highest bid was {0} by {1}!\\nThey won {2} super points!",
+ "TMG.Notify.ItemPurchasingBegins": "Now you have {0}s to buy items with your super points!\\nPress Vanish to signal that you're done.\\nThe items can be used right away!",
+ "TMG.Notify.ItemPurchasingEnd": "The item purchasing phase is over!\\nThe remaining super points will contribute to your final score.",
+ "TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!",
+ "TMG.Notify.Round": "Round {0}",
+ "TMG.Notify.Round3NumPlayersLeft": "{0} players remain. (Max {1} players for Round 4)",
+ "TMG.Notify.Round4End": "The final round has ended.\\nLet's see the ranking of the players from Round 4!",
+ "TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase",
+ "TMG.Notify.Round4PointGain": "Let's convert the places to points!\\n\\n{0}",
+ "TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\nNeither of you get points.",
+ "TMG.Notify.SuperPointConversion": "Your super points have been converted to normal points.\\n1 super point is worth {0} normal points.",
+ "TMG.Notify.TheWinnerIs": "And the winner is....",
+ "TMG.Setting.FoolNumPointsLost": "Fool's Points Loss",
+ "TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
+ "TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
+ "TMG.Setting.ItemCost.Fool": "Cost of Fool",
+ "TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
+ "TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
+ "TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective",
+ "TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
+ "TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
+ "TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance",
+ "TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
+ "TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
+ "TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points",
+ "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
+ "TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
+ "TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
+ "TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
+ "TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
+ "TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points",
+ "TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.",
+ "TMG.Suffix.ChangeBidHint": "Vanish to change your bid",
+ "TMG.Suffix.ChangePickHint": "Vanish to change your pick",
+ "TMG.Suffix.ItemCost": "Cost: {0} Super Points",
+ "TMG.Suffix.Points": "{0} Points - {1} Super Points",
+ "TMG.Suffix.UseItemHint": "To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.",
+ "TMG.Suffix.YourBid": "Your Bid: {0} Normal Points",
+ "TMG.Suffix.YourItems": "Your items:",
+ "TMG.Suffix.YourPick": "Picking Number: {0}",
+ "8BallResponseTitle": "<#000000>➇ 8-BALL ➇",
+ "8BallResponse.0": "It is certain.",
+ "8BallResponse.1": "It is decidedly so.",
+ "8BallResponse.2": "Without a doubt.",
+ "8BallResponse.3": "Yes - definitely.",
+ "8BallResponse.4": "You may rely on it.",
+ "8BallResponse.5": "As I see it, yes.",
+ "8BallResponse.6": "Most likely.",
+ "8BallResponse.7": "Outlook good.",
+ "8BallResponse.8": "Yes.",
+ "8BallResponse.9": "Signs point to yes.",
+ "8BallResponse.10": "Reply hazy, try again.",
+ "8BallResponse.11": "Ask again later.",
+ "8BallResponse.12": "Better not tell you now.",
+ "8BallResponse.13": "Cannot predict now.",
+ "8BallResponse.14": "Concentrate and ask again.",
+ "8BallResponse.15": "Don't count on it.",
+ "8BallResponse.16": "My reply is no.",
+ "8BallResponse.17": "My sources say no.",
+ "8BallResponse.18": "Outlook not so good.",
+ "8BallResponse.19": "Very doubtful.",
+ "AAWarning": "<#ffff00>You must move away from this device or you die!",
+ "Admin": "Admin",
+ "AdminTag": "<#ff0000>Admin",
+ "AdminUnmuted": "Admin {0} has unmuted {1}.",
+ "AprilFoolsMode": "April Fools Mode",
+ "PlayerInfo": "Player Info",
+ "PlayerAddedToAdminList": "Player successfully added to the admin list.",
+ "PlayerAddedToModList": "Player successfully added to the moderator list.",
+ "PlayerAddedToVIPList": "Player successfully added to the VIP list.",
+ "PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.",
+ "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.",
+ "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.",
+ "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game",
+ "PlayerExiled": "{0} was ejected...",
+ "PlayerIdList": "List of player IDs: ",
+ "PlayerIsRole": "{0} was {1}.",
+ "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.",
+ "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.",
+ "PlayerNotAdmin": "This player is not an admin, nothing was changed.",
+ "PlayerNotMod": "This player is not a moderator, nothing was changed.",
+ "PlayerNotVIP": "This player is not a VIP, nothing was changed.",
+ "PlayerReceivedTheNecronomicon": "{0} has received the <{1}>Necronomicon!\\nNow, {2} Coven members have the Necronomicon: {3}",
+ "PlayerRemovedFromAdminList": "Player successfully removed from the admin list.",
+ "PlayerRemovedFromModList": "Player successfully removed from the moderator list.",
+ "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.",
+ "PlayerUnmuted": "You've successfully unmuted {0}.",
+ "PlayerWasRevived": "The player whose body you tried to report was revived",
+ "AccurateCheckMode": "Can know specific role when tasks are not done",
+ "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.",
+ "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED",
+ "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS",
+ "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED",
+ "Achievement.ALightInTheShadows": "A Light In The Shadows",
+ "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage",
+ "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It",
+ "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master",
+ "Achievement.Abstain": "Abstain",
+ "Achievement.Abstain.Description": "Don't vote any player for the entire game",
+ "Achievement.AlarmClock": "Alarm Clock",
+ "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game",
+ "Achievement.AntiSaboteur": "Anti-Saboteur",
+ "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician",
+ "Achievement.Armageddon": "Armageddon",
+ "Achievement.Armageddon.Description": "Survive the Tremor's doom",
+ "Achievement.Awww": "Awww",
+ "Achievement.Awww.Description": "Drag Penguin as Goose",
+ "Achievement.BadEncounter": "Bad Encounter",
+ "Achievement.BadEncounter.Description": "As Veteran, get killed while alerted",
+ "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?",
+ "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die",
+ "Achievement.BeginnerGuesser": "Beginner Guesser",
+ "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
+ "Achievement.BestGuesserAward": "'Best Guesser' Award",
+ "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game",
+ "Achievement.BestReactionTime": "Best Reaction Time",
+ "Achievement.BestReactionTime.Description": "Win in Room Rush game mode",
+ "Achievement.BetrayalLevel100": "Betrayal Level 100",
+ "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
+ "Achievement.Bloodbath": "Bloodbath",
+ "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine",
+ "Achievement.Bloodthirsty": "Bloodthirsty",
+ "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
+ "Achievement.BrainStorm": "Brain Storm",
+ "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
+ "Achievement.Bruh": "Bruh",
+ "Achievement.Bruh.Description": "Get vanilla Crewmate role",
+ "Achievement.CantTouchThis": "Can't Touch This",
+ "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions",
+ "Achievement.Carried": "Carried",
+ "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
+ "Achievement.Censorship": "Censorship",
+ "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer",
+ "Achievement.Checkmate": "Checkmate",
+ "Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role",
+ "Achievement.CloseCall": "Close Call",
+ "Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur",
+ "Achievement.Collapse": "Collapse",
+ "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
+ "Achievement.CommonEnemyNo1": "Common Enemy #1",
+ "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role",
+ "Achievement.CoordinatedAttack": "Coordinated Attack",
+ "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles",
+ "Achievement.Covid20": "Covid-20",
+ "Achievement.Covid20.Description": "Infect 2 people as Virus",
+ "Achievement.CrewHero": "Crew Hero",
+ "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates",
+ "Achievement.Delicious": "Delicious",
+ "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish",
+ "Achievement.DestinysChoice": "Destiny's Choice",
+ "Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown",
+ "Achievement.DiePleaseDie": "Die, Please, Die!!",
+ "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully",
+ "Achievement.DrivingTestFailed": "Driving Test Failed",
+ "Achievement.DrivingTestFailed.Description": "Propel someone as a Car",
+ "Achievement.Duel": "Duel",
+ "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer",
+ "Achievement.Easypeasy": "Easy peasy",
+ "Achievement.Easypeasy.Description": "Correctly guess God as Decryptor",
+ "Achievement.Eavesdropper": "Eavesdropper",
+ "Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting",
+ "Achievement.EconomicCompetition": "Economic Competition",
+ "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
+ "Achievement.ExpertControl": "Expert Control",
+ "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round",
+ "Achievement.FastestRunner": "Fastest Runner",
+ "Achievement.FastestRunner.Description": "Win in Deathrace game mode",
+ "Achievement.FirstDayOnTheJob": "First Day On The Job",
+ "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight",
+ "Achievement.FlagMaster": "Flag Master",
+ "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
+ "Achievement.FriendlyFire": "Friendly Fire",
+ "Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner",
+ "Achievement.FuriousAvenger": "Furious Avenger",
+ "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
+ "Achievement.GetDecrypted": "Get Decrypted!",
+ "Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor",
+ "Achievement.GetDownMrPresident": "Get Down, Mr. President!",
+ "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
+ "Achievement.GetMuted": "Get Muted!",
+ "Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting",
+ "Achievement.Gotcha": "Gotcha!",
+ "Achievement.Gotcha.Description": "Kill Bait and then get ejected",
+ "Achievement.GuessMaster": "Guess Master",
+ "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode",
+ "Achievement.HeyRabek": "Hey, Rabek!",
+ "Achievement.HeyRabek.Description": "Make H2SO4 as Chemist",
+ "Achievement.Honk": "Honk",
+ "Achievement.Honk.Description": "Drag someone as Goose",
+ "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!",
+ "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected",
+ "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?",
+ "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer",
+ "Achievement.Hypnosis": "Hypnosis",
+ "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability",
+ "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists",
+ "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel",
+ "Achievement.IKnowYourNames": "I Know Your Names",
+ "Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer",
+ "Achievement.IWishIReported": "I Wish I Reported....",
+ "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist",
+ "Achievement.IdeasLiveOn": "Ideas Live On",
+ "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers",
+ "Achievement.ImCrewISwear": "I'm Crew I Swear",
+ "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead",
+ "Achievement.ImUnstoppable": "I'm Unstoppable",
+ "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch",
+ "Achievement.ImpostorGang": "Impostor Gang",
+ "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive",
+ "Achievement.InnocentImpostor": "Innocent Impostor",
+ "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill",
+ "Achievement.InnocentKiller": "Innocent Killer",
+ "Achievement.InnocentKiller.Description": "Kill someone without having a kill button",
+ "Achievement.Inquisition": "Inquisition",
+ "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader",
+ "Achievement.ItsGamblingTime": "It's Gambling Time",
+ "Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game",
+ "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro",
+ "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb",
+ "Achievement.ItsMorbinTime": "It's Morbin Time!",
+ "Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
+ "Achievement.KimJongUnExperience": "Kim Jong Un Experience",
+ "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator",
+ "Achievement.LiarLiar": "Liar Liar",
+ "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors",
+ "Achievement.LuckOrObservation": "Luck Or Observation?",
+ "Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
+ "Achievement.Lumberjack": "Lumberjack",
+ "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
+ "Achievement.Massacre": "Massacre",
+ "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
+ "Achievement.MasterDetective": "Master Detective",
+ "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers",
+ "Achievement.MasterOfTheStones": "Master Of The Stones",
+ "Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos",
+ "Achievement.Mimicry": "Mimicry",
+ "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
+ "Achievement.MindReader": "Mind Reader",
+ "Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius",
+ "Achievement.MyBad": "My Bad",
+ "Achievement.MyBad.Description": "As Tree, kill everyone in your radius by falling",
+ "Achievement.NothingCanStopLove": "Nothing Can Stop Love",
+ "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
+ "Achievement.OhNo": "Oh No!",
+ "Achievement.OhNo.Description": "Kill the Bait as your first kill",
+ "Achievement.Ohhh": "Ohhh",
+ "Achievement.Ohhh.Description": "Drag Goose as Penguin",
+ "Achievement.OutOfTime": "Out Of Time",
+ "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit",
+ "Achievement.P2W": "P2W",
+ "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
+ "Achievement.PVPMaster": "PVP Master",
+ "Achievement.PVPMaster.Description": "Win in Solo PVP game mode",
+ "Achievement.PayUp": "Pay Up!",
+ "Achievement.PayUp.Description": "Kill a player as Clerk",
+ "Achievement.Prankster": "Prankster",
+ "Achievement.Prankster.Description": "Shapeshift as Disco",
+ "Achievement.SeekAndHide": "Seek And Hide",
+ "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode",
+ "Achievement.SerialKiller": "Serial Killer",
+ "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode",
+ "Achievement.SimonSays": "Simon Says",
+ "Achievement.SimonSays.Description": "Complete the Simon's instruction",
+ "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
+ "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
+ "Achievement.Speedrun": "Speedrun",
+ "Achievement.Speedrun.Description": "Have a game end in under 1 minute",
+ "Achievement.StabbingTheBack": "Stabbing The Back",
+ "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber",
+ "Achievement.Superhero": "Superhero",
+ "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff",
+ "Achievement.Tag": "Tag",
+ "Achievement.Tag.Description": "Tag the most players in Capture The Flag",
+ "Achievement.ThatWasClose": "That Was Close",
+ "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch",
+ "Achievement.TheBestInSchool": "The Best In School",
+ "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly",
+ "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0",
+ "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game",
+ "Achievement.TheLastSurvivor": "The Last Survivor",
+ "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left",
+ "Achievement.TheRealTraitor": "The Real Traitor",
+ "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
+ "Achievement.ThereCanOnlyBeOne": "There Can Only Be One",
+ "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game",
+ "Achievement.ThisAintSquidGames": "This Ain't Squid Games",
+ "Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode",
+ "Achievement.TooCold": "Too Cold",
+ "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)",
+ "Achievement.TooHotForMe": "Too Hot For Me",
+ "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode",
+ "Achievement.Transformer": "Transformer",
+ "Achievement.Transformer.Description": "Change roles at least 3 times in the same game",
+ "Achievement.Two012": "2012",
+ "Achievement.Two012.Description": "Win in Natural Disasters game mode",
+ "Achievement.TwoFast4You": "2fast4you",
+ "Achievement.TwoFast4You.Description": "Win in Speedrun game mode",
+ "Achievement.UnderNewManagement": "Under New Management",
+ "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus",
+ "Achievement.Unsuspected": "Unsuspected",
+ "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
+ "Achievement.Vectory": "Vector-y",
+ "Achievement.Vectory.Description": "Vent 50 times in one game",
+ "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day",
+ "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot",
+ "Achievement.WhatHaveIDone": "What Have I Done....",
+ "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role",
+ "Achievement.WhatTheHell": "What The Hell....",
+ "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)",
+ "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?",
+ "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush",
+ "Achievement.Why": "Why",
+ "Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks",
+ "Achievement.WhyJustWhy": "Why, Just Why??",
+ "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester",
+ "Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!",
+ "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
+ "Achievement.YouCopycat": "You Copycat!",
+ "Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist",
+ "Achievement.YouUnderestimatedMe": "You Underestimated Me",
+ "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them",
+ "Achievement.YouWontTellAnyone": "You Won't Tell Anyone",
+ "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer",
+ "Achievement.YourFlagIsMine": "Your Flag Is Mine",
+ "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode",
+ "Achievement.YourZoneIsMine": "Your Zone Is Mine",
+ "Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode",
+ "Achievement.YoureMyFriendNow": "You're My Friend Now",
+ "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist",
+ "Achievement.YoureTooLate": "You're Too Late",
+ "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them",
+ "TabGroup.VanillaSettings": "Vanilla Settings",
+ "TabGroup.SystemSettings": "System Settings",
+ "ModLanguage": "Mod Language",
+ "UseGameLanguage": "Use Game Language",
+ "Hungarian": "Hungarian",
+ "Indonesian": "Indonesian",
+ "Persian": "Persian",
+ "Polish": "Polish",
+ "Arabic": "Arabic",
+ "Slovak": "Slovak",
+ "Romanian": "Romanian",
+ "Serbian": "Serbian",
+ "Vietnamese": "Vietnamese",
+ "Belarusian": "Belarusian",
+ "Turkish": "Turkish",
+ "KickLowLevelPlayer": "Kick players whose level is lower than",
+ "KickBecauseLowLevel": "{0} was kicked because their level was too low",
+ "KickMobilePlayer": "Kick mobile players",
+ "KickPlayerFriendCodeNotExist": "Kick players who are not logged in",
+ "ApplyDenyNameList": "Apply DenyName List",
+ "BanDenyNameListPlayers": "Ban instead of kick on trigger",
+ "ApplyBanList": "Apply BanList",
+ "ApplyModeratorList": "Apply Moderator List",
+ "ApplyVIPList": "Apply VIP List",
+ "ApplyAdminList": "Apply Admin List",
+ "AutoKickStart": "Kick players that say start",
+ "AutoKickStartTimes": "Number of warnings before kick",
+ "AutoKickStartAsBan": "Block a player after they're kicked",
+ "AutoKickStopWords": "Kick players who write banned words",
+ "AutoKickStopWordsTimes": "Number of warnings for banned words",
+ "AutoKickStopWordsAsBan": "Block a player after they're kicked",
+ "MinWaitAutoStart": "Minutes to wait before auto-starting",
+ "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
+ "PlayerAutoStart": "Minimum Player Threshold to auto-start",
+ "AutoStartTimer": "Initial Countdown for auto-starting",
+ "AutoPlayAgain": "Auto Rejoin",
+ "AutoPlayAgainCountdown": "Delay before Auto Rejoining Lobby (Only works as the Host)",
+ "AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby",
+ "AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)",
+ "AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby",
+ "AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)",
+ "AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby",
+ "AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)",
+ "AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby",
+ "AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)",
+ "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
+ "EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key",
+ "LowLoadMode": "Fix Lag",
+ "DeepLowLoad": "Prioritize Performance",
+ "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
+ "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)",
+ "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
+ "RemovePetsAtDeadPlayers": "Remove pets from dead players",
+ "CheatResponses": "When a cheating player is found",
+ "OnlyCancel": "Cancel Action Only",
+ "TempBan": "Ban For This Session Only",
+ "Ban": "Ban",
+ "Kick": "Kick",
+ "NoticeMe": "Notify me",
+ "NoticeEveryone": "Notify everyone",
+ "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)",
+ "EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)",
+ "KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)",
+ "AutoDisplayKillLog": "Display Kill-log",
+ "AutoDisplayLastRoles": "Display Last Roles",
+ "AutoDisplayLastAddOns": "Display Last Add-ons",
+ "AutoDisplayLastResult": "Auto Display Last Result",
+ "SuffixMode": "Suffix",
+ "SuffixMode.AutoHost": "Auto-Host",
+ "SuffixMode.DoNotKillMe": "Don't kill me",
+ "SuffixMode.NoAndroidPlz": "No phones",
+ "SuffixMode.None": "None",
+ "SuffixMode.OriginalName": "Original Name",
+ "SuffixMode.Recording": "Recording",
+ "SuffixMode.RoomHost": "Room Host",
+ "SuffixMode.Streaming": "Streaming",
+ "SuffixMode.Version": "Version",
+ "SuffixModeText.AutoHost": "Auto-hosting",
+ "SuffixModeText.DoNotKillMe": "Don't kill me",
+ "SuffixModeText.NoAndroidPlz": "No phones please",
+ "HideGameSettings": "Hide Game Settings",
+ "DIYGameSettings": "Enable only custom /n messages",
+ "PlayerCanSetColor": "Players can use the /color command",
+ "PlayerCanSetName": "Players can use the /rename command",
+ "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
+ "FormatNameMode": "Player Name Mode",
+ "FormatNameModes.Color": "Color",
+ "FormatNameModes.None": "Disable",
+ "FormatNameModes.Snacks": "Random",
+ "DisableEmojiName": "Disable Emoji in names",
+ "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
+ "ShowLongInfo": "Show Long Role Descriptions instead of Short ones",
+ "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
+ "NoGameEnd": "No Game End",
+ "NoGameEndInfo": "'No Game End' is enabled. The game will not end automatically when it normally would. Only the host can end the game manually.",
+ "AllowConsole": "Console",
+ "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
+ "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website",
+ "LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every",
+ "StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)",
+ "AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate roles have <#8cffff>the vanilla Crewmate color <#ffff00>(REQUIRES RESTART)",
+ "MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - DO NOT INCREASE THIS IF YOU'RE HOSTING ON VANILLA REGIONS)",
+ "KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)",
+ "EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)",
+ "AutoMessageSendInterval": "The Auto-Message Is Sent Every",
+ "RoleAssigningAlgorithm": "Role Assigning Algorithm",
+ "RoleAssigningAlgorithm.Default": "Default",
+ "RoleAssigningAlgorithm.HashRandom": "HashRandom",
+ "RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
+ "RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
+ "RoleAssigningAlgorithm.Xorshift": "Xorshift",
+ "KPDCamouflageMode": "Camouflage Appearance",
+ "CamouflageMode.Default": "Default",
+ "CamouflageMode.Gurge44": "Gurge44",
+ "CamouflageMode.Host": "Host",
+ "CamouflageMode.Karpe": "KARPED1EM",
+ "CamouflageMode.TommyXL": "TommyXL",
+ "MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes",
+ "EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count",
+ "AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)",
+ "AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})",
+ "FactionLimits.Impostor.Min": "<#00ffa5>Minimum <#ffffff>amount of Impostor Roles",
+ "FactionLimits.Impostor.Max": "<#00a5ff>Maximum <#ffffff>amount of Impostor Roles",
+ "FactionLimits.Coven.Min": "<#00ffa5>Minimum <#ffffff>amount of Coven Roles",
+ "FactionLimits.Coven.Max": "<#00a5ff>Maximum <#ffffff>amount of Coven Roles",
+ "FactionLimits.Neutral.Min": "<#00ffa5>Minimum <#ffffff>amount of Neutral Roles",
+ "FactionLimits.Neutral.Max": "<#00a5ff>Maximum <#ffffff>amount of Neutral Roles",
+ "MinNNKs": "<#00ffa5>Minimum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
+ "MaxNNKs": "<#00a5ff>Maximum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
+ "MenuTitle.GMPoll": "Game Mode Poll",
+ "GMPoll.Allow": "Show {gm} in /gmpoll choices",
+ "MPoll.Allow": "Show {m} in /mpoll choices",
+ "CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}",
+ "GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going",
+ "MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation",
+ "EnableAutoGMRotation": "Automatically Rotate Game Modes",
+ "AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})",
+ "AGMR.Unused": "Unused/Skipped Slot",
+ "AGMR.Explicit": "Specified Explicitly",
+ "AGMR.Random": "Randomly Chosen From Group",
+ "AGMR.Poll": "Player-Voted (/gmpoll)",
+ "GameMode": "Game Mode",
+ "AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game",
+ "AGMR.Slot.Count": "How many times should we repeat this?",
+ "MenuTitle.AGMR.RandomGroup": "Random Group {index}",
+ "AGMR.RandomGroup.GMChance": "Chance of selecting {gm}",
+ "TabGroup.GameSettings": "Mod Settings",
+ "MenuTitle.Ejections": "★ Ejection ★",
+ "ConfirmEjectionsMode": "Confirm Ejections Mode",
+ "ConfirmEjections.None": "None",
+ "ConfirmEjections.Role": "Role",
+ "ConfirmEjections.Team": "Team",
+ "ShowImpRemainOnEject": "Show remaining Impostors on ejects",
+ "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects",
+ "ShowCovenRemainOnEject": "Show remaining Coven on ejects",
+ "AnonymousKillerCount": "Anonymous <#ff1919>Evil Player Count",
+ "ConfirmEgoistOnEject": "Confirm Egoists on ejection",
+ "ConfirmLoversOnEject": "Confirm Lovers on ejection",
+ "ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (<#ec62a5>Jester, <#611c3a>Executioner, <#8f815e>Innocent, etc.)",
+ "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
+ "MenuTitle.MapsSettings": "★ Maps ★",
+ "RandomMapsMode": "Random Maps Mode",
+ "SkeldChance": "Chance that the map is The Skeld",
+ "MiraChance": "Chance that the map is MIRA HQ",
+ "PolusChance": "Chance that the map is Polus",
+ "DleksChance": "Chance that the map is dlekS ehT",
+ "AirshipChance": "Chance that the map is Airship",
+ "FungleChance": "Chance that the map is The Fungle",
+ "OverrideSpeedForEachMap": "Override Speed For Each Map",
+ "SpeedForMap": "Player Speed on {map}",
+ "RandomSpawn": "Random Spawns",
+ "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)",
+ "AirshipVariableElectrical": "Variable Electrical (Airship)",
+ "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)",
+ "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle",
+ "DisableZiplineOnFungle": "Disable Zipline (Fungle)",
+ "DisableZiplineFromTop": "Disable Use From Top",
+ "DisableZiplineFromUnder": "Disable Use From Under",
+ "DisableZiplineForCrew": "Disable Zipline for Crewmates",
+ "DisableZiplineForImps": "Disable Zipline for Impostors",
+ "DisableZiplineForNeutrals": "Disable Zipline for Neutrals",
+ "DisableZiplineForCoven": "Disable Zipline for Coven",
+ "ResetDoorsEveryTurns": "Reset All Doors After Meetings",
+ "DoorsResetMode": "Mode",
+ "RandomByDoor": "Random",
+ "AllOpen": "Open All",
+ "AllClosed": "Close All",
+ "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)",
+ "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ",
+ "DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On MIRA HQ",
+ "DecontaminationTimeOnPolus": "Decontamination Time On Polus",
+ "DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On Polus",
+ "ExtraKillCooldownOnPolus": "Extra Kill Cooldown on Polus",
+ "ExtraKillCooldownOnAirship": "Extra Kill Cooldown on Airship",
+ "ExtraKillCooldownOnFungle": "Extra Kill Cooldown on Fungle",
+ "MenuTitle.Sabotage": "★ Sabotage ★",
+ "CommsCamouflage": "Camouflage during Comms Sabotage",
+ "CommsCamouflageDisableOnFungle": "Disable on Fungle",
+ "CommsCamouflageDisableOnMira": "Disable on MIRA HQ",
+ "CommsCamouflageLimit": "Limit",
+ "CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)",
+ "CommsCamouflageLimitChance": "Chance of Camouflaging",
+ "CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)",
+ "CommsCamouflageLimitFrequency": "Frequency of Camouflaging",
+ "CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging",
+ "CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
+ "CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
+ "CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
+ "CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
+ "DisableReportWhenCC": "Disable body reporting while camouflaged",
+ "SabotageCooldownControl": "Modify Sabotage Cooldown",
+ "SabotageCooldown": "Sabotage Cooldown",
+ "SabotageTimeControl": "Modify Sabotage Time Limit",
+ "SkeldReactorTimeLimit": "The Skeld Reactor Time Limit",
+ "SkeldO2TimeLimit": "The Skeld O2 Time Limit",
+ "MiraReactorTimeLimit": "MIRA HQ Reactor Time Limit",
+ "MiraO2TimeLimit": "MIRA HQ O2 Time Limit",
+ "PolusReactorTimeLimit": "Polus Reactor Time Limit",
+ "AirshipReactorTimeLimit": "Airship Reactor Time Limit",
+ "FungleReactorTimeLimit": "The Fungle Reactor Time Limit",
+ "FungleMushroomMixupDuration": "The Fungle Mushroom Mixup Duration",
+ "LightsOutSpecialSettings": "Fix Lights Special Settings",
+ "BlockDisturbancesToSwitches": "Block Switches When They Are Up",
+ "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)",
+ "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)",
+ "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)",
+ "SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors",
+ "SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral <#ff1919>Killers",
+ "SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven",
+ "IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is",
+ "EnableCustomSabotages": "Enable Custom Sabotages",
+ "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)",
+ "MenuTitle.Disable": "★ Disable ★",
+ "DisableShieldAnimations": "Disable Unnecessary Shield Animations",
+ "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
+ "DisableShapeshiftAnimations": "Disable Shapeshift Animations",
+ "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
+ "DisableTaskWin": "Disable Task Win",
+ "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead",
+ "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted",
+ "DisableMeeting": "Disable Meetings",
+ "DisableSabotage": "Disable Sabotages",
+ "DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (The Skeld & MIRA HQ)",
+ "DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (Polus)",
+ "DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (Airship)",
+ "DisableO2": "Disable O2 Sabotage (The Skeld & MIRA HQ)",
+ "DisableComms": "Disable Comms Sabotage",
+ "DisableLights": "Disable Lights Sabotage",
+ "DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (Fungle)",
+ "DisableCloseDoor": "Disable Doors sabotage",
+ "DisableWhisperCommand": "Disable /whisper command",
+ "DisableSpectateCommand": "Disable /spectate command",
+ "Disable8ballCommand": "Disable /8ball command",
+ "DisableVoteStartCommand": "Disable /votestart command",
+ "DisableVentingOn1v1": "Disable Venting in 1v1s",
+ "DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s",
+ "DisableDevices": "Disable Devices",
+ "DisableSkeldDevices": "Disable Skeld Devices",
+ "DisableSkeldAdmin": "Disable Admin",
+ "DisableSkeldCamera": "Disable Cameras",
+ "DisableMiraHQDevices": "Disable MIRA HQ Devices",
+ "DisableMiraHQAdmin": "Disable Admin",
+ "DisableMiraHQDoorLog": "Disable DoorLog",
+ "DisableAirshipCamera": "Disable Cameras",
+ "DisablePolusDevices": "Disable Polus Devices",
+ "DisablePolusAdmin": "Disable Admin",
+ "DisablePolusCamera": "Disable Cameras",
+ "DisablePolusVital": "Disable Vitals",
+ "DisableAirshipDevices": "Disable Airship Devices",
+ "DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
+ "DisableAirshipRecordsAdmin": "Disable Records Admin",
+ "DisableAirshipVital": "Disable Vitals",
+ "DisableFungleDevices": "Disable Fungle Devices",
+ "DisableFungleCamera": "Disable Binoculars",
+ "DisableFungleVital": "Disable Vitals",
+ "IgnoreConditions": "Ignore Conditions",
+ "IgnoreImpostors": "Ignore Impostors",
+ "IgnoreNeutrals": "Ignore Neutrals",
+ "IgnoreCrewmates": "Ignore Crewmates",
+ "IgnoreAfterAnyoneDied": "Ignore After First Death",
+ "MenuTitle.Meeting": "★ Meeting ★",
+ "SyncButtonMode": "Sync Buttons Mode",
+ "SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
+ "AllAliveMeeting": "Meeting When No One is Dead",
+ "AllAliveMeetingTime": "Meeting Time When No One is Dead",
+ "EnableGameStateCommand": "Enable use of /gamestate command",
+ "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors",
+ "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates",
+ "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)",
+ "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals",
+ "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers",
+ "GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven",
+ "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates",
+ "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state",
+ "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state",
+ "GameStateCommand.ShowTasks": "Show amount of completed tasks",
+ "MinPlayersForGameStateCommand": "Minimum alive players to use this command",
+ "SeeEjectedRolesInMeeting": "See ejected roles in meetings",
+ "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
+ "HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others",
+ "AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
+ "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
+ "AdditionalEmergencyCooldownTime": "Additional Cooldown",
+ "DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings",
+ "VoteMode": "Voting Mode",
+ "WhenSkipVote": "If the Player Skipped",
+ "WhenNonVote": "If the Player didn't vote",
+ "WhenTie": "When Tied Vote",
+ "TieMode.Default": "No ejects",
+ "TieMode.All": "Eject All",
+ "TieMode.Random": "Eject Random",
+ "Default": "No vote",
+ "Suicide": "Suicide",
+ "SelfVote": "Self Vote",
+ "Skip": "Skip",
+ "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
+ "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
+ "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
+ "MenuTitle.GameCommands": "Game Commands",
+ "AnagramLanguage": "Anagram Word Language",
+ "AnagramLang.Auto": "Auto (System Language)",
+ "AnagramLang.English": "English",
+ "AnagramLang.Spanish": "Spanish",
+ "AnagramLang.Italian": "Italian",
+ "AnagramLang.German": "German",
+ "AnagramLang.French": "French",
+ "AnagramLang.Chinese": "Chinese",
+ "AnagramLang.BrazilianPortuguese": "Brazilian Portuguese",
+ "AnagramLang.Romanian": "Romanian",
+ "AnagramWordLength": "Anagram Word Length",
+ "AnagramDifficulty": "Anagram Difficulty",
+ "AnagramDiff.Easy": "Easy",
+ "AnagramDiff.MediumEasy": "Medium-Easy",
+ "AnagramDiff.Medium": "Medium",
+ "AnagramDiff.MediumHard": "Medium-Hard",
+ "AnagramDiff.Hard": "Hard",
+ "MenuTitle.Other": "★ Different ★",
+ "LadderDeath": "Fall From Ladders",
+ "LadderDeathChance": "Fall To Death Chance",
+ "FixFirstKillCooldown": "Reset First Kill Cooldown",
+ "ArroganceDefaultKillCooldown": "Starting kill cooldown",
+ "KillCooldown": "Kill Cooldown",
+ "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
+ "KillFlashDuration": "Kill-Flash Duration",
+ "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen",
+ "DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
+ "DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
+ "LargerRoleTextSize": "Larger Role Text Size",
+ "DynamicTaskCountColor": "Dynamic Task Count Color",
+ "ShowTaskCountWhenAlive": "Show Task Count When Alive",
+ "ShowTaskCountWhenDead": "Show Task Count When Dead",
+ "IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode",
+ "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)",
+ "GameTimeLimit": "Game Time Limit",
+ "GameTimerEnded": "Game Time Limit Ended",
+ "GameTimeLimitRunsDuringMeetings": "Game Time Limit Runs During Meetings",
+ "OverrideVisionInVents": "Override Vision While In Vent",
+ "InVentVisionForTeam": "Vision While In Vent For {team}",
+ "MenuTitle.Ghost": "★ Ghost ★",
+ "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
+ "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
+ "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
+ "MenuTitle.AFKDetection": "★ AFK Detection ★",
+ "EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)",
+ "AFKConsequence": "Consequence for AFK players",
+ "AFKConsequence.Nothing": "Nothing",
+ "AFKConsequence.Shield": "Shield",
+ "AFKConsequence.Suicide": "Suicide",
+ "AFKConsequence.Kick": "Kick",
+ "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector",
+ "AFKActivateOnStart": "Activate AFK Detector on game start",
+ "AFKShielded": "According to the Host's settings, AFK players cannot be killed",
+ "AFKKick": "{0} was kicked because they went AFK",
+ "AFKSuffix": "<#ffa500>(AFK)",
+ "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players",
+ "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})",
+ "MenuTitle.CTA": "★ Custom Team Assignment ★",
+ "TabGroup.TaskSettings": "Game Modifiers",
+ "UsePets": "Use Pet button instead of Vent/Shapeshift",
+ "PetToAssign": "Pet to Assign to Everyone",
+ "PetButtonText": "Pet",
+ "pet_Alien": "Headslug",
+ "pet_Bedcrab": "Bedcrab",
+ "pet_BredPet": "Breb",
+ "pet_Bush": "Bushfriend",
+ "pet_Charles": "Charles Chopper",
+ "pet_Charles_Red": "Toppat Chopper",
+ "pet_ChewiePet": "Chewie",
+ "pet_Creb": "Creb",
+ "pet_Crewmate": "Mini Crewmate",
+ "pet_Crow": "Mad Crow",
+ "pet_Cube": "Deitied Guy",
+ "pet_D2GhostPet": "Ghost",
+ "pet_D2PoukaPet": "Pouka",
+ "pet_D2WormPet": "Worm",
+ "pet_DancingSkeletonPet": "Bone Shaker",
+ "pet_Doggy": "Doggy",
+ "pet_Ellie": "E. Rose",
+ "pet_Goose": "A Goose",
+ "pet_GuiltySpark": "Guilty Spark",
+ "pet_HamPet": "Holiday Hammy",
+ "pet_Hamster": "Hampton",
+ "pet_Lava": "Magmate",
+ "pet_Mister": "Mister",
+ "pet_Pate": "Pâté",
+ "pet_Pip": "Pip",
+ "pet_Pusheen": "Pusheen",
+ "pet_RANDOM_FOR_EVERYONE": "Random",
+ "pet_Rammy": "Rammy",
+ "pet_Robot": "Ro-Bot",
+ "pet_Snow": "Snowball",
+ "pet_Squig": "Squig",
+ "pet_Stickmin": "H. Stickmin",
+ "pet_Stormy": "Stormy",
+ "pet_Strawb": "Flying Strawberry",
+ "pet_UFO": "UFO",
+ "pet_YuleGoatPet": "Bränt",
+ "pet_clank": "Clank",
+ "pet_coaltonpet": "Coalton",
+ "pet_frankendog": "Frankendog",
+ "pet_lny_dragon": "Desolation of Skeld",
+ "pet_nancy": "Nancy",
+ "pet_napstamate": "Napstamate",
+ "pet_nuggetPet": "The Nug",
+ "pet_pocketCircuitCar": "Pocket Circuit",
+ "pet_poro": "Heimerdinger's Poro",
+ "pet_spaceCat": "Space Cat",
+ "pet_test": "Glitch Pet",
+ "AnonymousBodies": "Anonymous Bodies",
+ "EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles",
+ "UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger",
+ "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)",
+ "UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes",
+ "UseMeetingShapeshiftForGuessing": "Even For Guessing (can cause frequent disconnects) (EXTREMELY EXPERIMENTAL ALPHA VERSION)",
+ "EveryoneCanVent": "Everyone Can Vent",
+ "OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)",
+ "WhackAMole": "Whack-A-Mole",
+ "SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die",
+ "SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive",
+ "SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn",
+ "DisableShortTasks": "Disable Short Tasks",
+ "DisableCleanVent": "Disable Clean Vent Task",
+ "DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
+ "DisableChartCourse": "Disable Chart Course Task",
+ "DisableStabilizeSteering": "Disable Stabilize Steering Task",
+ "DisableCleanO2Filter": "Disable Clean O2 Filter Task",
+ "DisableUnlockManifolds": "Disable Unlock Manifolds Task",
+ "DisablePrimeShields": "Disable Prime Shields Task",
+ "DisableMeasureWeather": "Disable Measure Weather Task",
+ "DisableBuyBeverage": "Disable Buy Beverage Task",
+ "DisableAssembleArtifact": "Disable Assemble Artifact Task",
+ "DisableSortSamples": "Disable Sort Samples Task",
+ "DisableProcessData": "Disable Process Data Task",
+ "DisableRunDiagnostics": "Disable Run Diagnostics Task",
+ "DisableRepairDrill": "Disable Repair Drill Task",
+ "DisableAlignTelescope": "Disable Align Telescope Task",
+ "DisableRecordTemperature": "Disable Record Temperature Task",
+ "DisableFillCanisters": "Disable Fill Canisters Task",
+ "DisableMonitorTree": "Disable Monitor Tree Task",
+ "DisableStoreArtifacts": "Disable Store Artifacts Task",
+ "DisablePutAwayPistols": "Disable Put Away Pistols Task",
+ "DisablePutAwayRifles": "Disable Put Away Rifles Task",
+ "DisableMakeBurger": "Disable Make Burger Task",
+ "DisableCleanToilet": "Disable Clean Toilet Task",
+ "DisableDecontaminate": "Disable Decontaminate Task",
+ "DisableSortRecords": "Disable Sort Records Task",
+ "DisableFixShower": "Disable Fix Shower Task",
+ "DisablePickUpTowels": "Disable Pick Up Towels Task",
+ "DisablePolishRuby": "Disable Polish Ruby Task",
+ "DisableDressMannequin": "Disable Dress Mannequin Task",
+ "DisableRoastMarshmallow": "Disable Roast Marshmallow",
+ "DisableCollectSamples": "Disable Collect Samples",
+ "DisableReplaceParts": "Disable Replace Parts",
+ "DisableCommonTasks": "Disable Common Tasks",
+ "DisableSwipeCardTask": "Disable Swipe Card Task",
+ "DisableFixWiring": "Disable Fix Wiring Task",
+ "DisableEnterIdCode": "Disable Enter ID Code Task",
+ "DisableInsertKeys": "Disable Insert Keys Task",
+ "DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
+ "DisableCollectVegetables": "Disable Collect Vegetables",
+ "DisableMineOres": "Disable Mine Ores",
+ "DisableExtractFuel": "Disable Extract Fuel",
+ "DisableCatchFish": "Disable Catch Fish",
+ "DisablePolishGem": "Disable Polish Gem",
+ "DisableHelpCritter": "Disable Help Critter",
+ "DisableHoistSupplies": "Disable Hoist Supplies",
+ "DisableLongTasks": "Disable Long Tasks",
+ "DisableSubmitScanTask": "Disable Submit Scan Task",
+ "DisableUnlockSafeTask": "Disable Unlock Safe Task",
+ "DisableStartReactorTask": "Disable Start Reactor Task",
+ "DisableResetBreakerTask": "Disable Reset Breakers Task",
+ "DisableAlignEngineOutput": "Disable Align Engine Output Task",
+ "DisableInspectSample": "Disable Inspect Sample Task",
+ "DisableEmptyChute": "Disable Empty Chute Task",
+ "DisableClearAsteroids": "Disable Clear Asteroids Task",
+ "DisableWaterPlants": "Disable Water Plants Task",
+ "DisableOpenWaterways": "Disable Open Waterways Task",
+ "DisableReplaceWaterJug": "Disable Replace Water Jug Task",
+ "DisableRebootWifi": "Disable Reboot Wifi Task",
+ "DisableDevelopPhotos": "Disable Develop Photos Task",
+ "DisableRewindTapes": "Disable Rewind Tapes Task",
+ "DisableStartFans": "Disable Start Fans Task",
+ "DisableFixAntenna": "Disable Fix Antenna",
+ "DisableBuildSandcastle": "Disable Build Sandcastle",
+ "DisableCrankGenerator": "Disable Crank Generator",
+ "DisableMonitorMushroom": "Disable Monitor Mushroom",
+ "DisablePlayVideoGame": "Disable Play Video Game",
+ "DisableFindSignal": "Disable Find Signal",
+ "DisableThrowFisbee": "Disable Throw Fisbee",
+ "DisableLiftWeights": "Disable Lift Weights",
+ "DisableCollectShells": "Disable Collect Shells",
+ "DisableOtherTasks": "Disable Situational tasks",
+ "DisableUploadDataTask": "Disable Upload Data Task",
+ "DisableEmptyGarbage": "Disable Empty Garbage Task",
+ "DisableFuelEngines": "Disable Fuel Engines Task",
+ "DisableDivertPower": "Disable Divert Power Task",
+ "DisableActivateWeatherNodes": "Disable Weather Nodes Task",
+ "MenuTitle.Guessers": "★ Guesser Mode ★",
+ "GuesserMode": "Guesser Mode",
+ "CrewmatesCanGuess": "Crewmates can guess",
+ "ImpostorsCanGuess": "Impostors can guess",
+ "NeutralKillersCanGuess": "Neutral Killers can guess",
+ "PassiveNeutralsCanGuess": "Passive Neutrals can guess",
+ "CovenCanGuess": "Coven can guess",
+ "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess",
+ "CanGuessAddons": "Can Guess Add-ons",
+ "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles",
+ "ImpCanGuessImp": "Impostors Can Guess Impostor Roles",
+ "GuesserMaxKillsPerMeeting": "Max Kills Per Meeting",
+ "GuesserMaxKillsPerGame": "Max Kills Per Game",
+ "GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team",
+ "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess",
+ "CanGuessDuringDiscussionTime": "Guessers Can Guess During Discussion Time",
+ "MisguessDeathReason": "'Misguess' Death Reason",
+ "AddedPolus": "Include Polus",
+ "AddedTheAirship": "Include Airship",
+ "AddedTheSkeld": "Include The Skeld",
+ "AddonCanBeGuessed": "Can be Guessed",
+ "AfterMeeting": "After Meeting",
+ "AfterMeetingKillCooldown": "Kill Cooldown after meetings",
+ "AddonSettingsCrew": "Crewmate Configuration",
+ "AddonSettingsImp": "Impostor Configuration",
+ "AddonSettingsNeut": "Neutral Configuration",
+ "Anagram.CorrectGuess": "<#00ffa5>✓ {0} has guessed the anagram correctly ({1})!",
+ "Sabotage": "Sabotage",
+ "SabotageButtonText": "Sabotage",
+ "ArrowDelayMax": "Maximum Arrow show-up delay",
+ "ArrowDelayMin": "Minimum Arrow show-up delay",
+ "BKProtectDuration": "Protection Duration",
+ "BMAE.AfterMeeting": "After Meeting",
+ "BMWSBP.Blackmailer": "<#990000>Blackmailer",
+ "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer + <#ffa500>Blackmailed",
+ "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
+ "BlackHoleDespawnMode": "Black Hole Despawn Mode",
+ "BlackHoleDespawnTime": "Time After Black Hole Despawns",
+ "BlackHoleMoveSpeed": "Black Hole Moving Speed",
+ "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
+ "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
+ "BlackHoleRadius": "Black Hole Consuming Radius",
+ "BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed",
+ "BlackmailedSuffix": "<#ffa500>BLACKMAILED",
+ "BlockVentMovement": "Block Movement Between Vents (while in a vent)",
+ "BombCooldown": "Bomb Cooldown",
+ "BombExplodeCooldown": "Bomb explode cooldown",
+ "CL.Enabled": "Enabled",
+ "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!",
+ "CTA.Arrows": "Players Have Arrows Pointing Towards Each Other",
+ "CTA.GuessEachOther": "Players Can Guess Each Other",
+ "CTA.KillEachOther": "Players Can Kill Each Other",
+ "CTA.KnowRoles": "Players Know Each Others' Roles",
+ "CTA.MaxPlayers.Coven": "<#0000ff>Maximum Players from the Coven team",
+ "CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum Players from the Crewmate team",
+ "CTA.MaxPlayers.Impostor": "<#0000ff>Maximum Players from the Impostor team",
+ "CTA.MaxPlayers.Neutral": "<#0000ff>Maximum Players from the Neutral team",
+ "CTA.MaxPlayersAssignedToTeam": "Maximum number of players assigned to this team",
+ "CTA.MinPlayers.Coven": "<#00ffff>Minimum Players from the Coven team",
+ "CTA.MinPlayers.Crewmate": "<#00ffff>Minimum Players from the Crewmate team",
+ "CTA.MinPlayers.Impostor": "<#00ffff>Minimum Players from the Impostor team",
+ "CTA.MinPlayers.Neutral": "<#00ffff>Minimum Players from the Neutral team",
+ "CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win",
+ "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
+ "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
+ "CTA.TeamEnabled.Prefix": "Enable ",
+ "CTA.TeamEnabled.Suffix": " ",
+ "CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team",
+ "SameCTATeam": "The player you attacked is in the same custom team as you",
+ "CamerasAndAdmin": "Cameras & Admin",
+ "CamerasDisabledNotify": "Cameras are globally disabled by the host",
+ "CamouflageCooldown": "Camouflage Cooldown",
+ "CamouflageDuration": "Camouflage Duration",
+ "CanBeGuessed": "Can Be Guessed",
+ "CanBeInLove": "Can be in love",
+ "CanBeSoldByMerchant": "Can be sold by Merchant",
+ "CanCheckCamera": "Can track camera usage",
+ "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory",
+ "CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only add-ons",
+ "CanGuess": "Can Guess in Guesser Mode",
+ "CanGuessTarget": "Can Guess their Target",
+ "CanHandcuffSheriff": "Can Handcuff Sheriff",
+ "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All",
+ "CanKill": "Can Kill",
+ "CanKillAllies": "Can Kill Impostors",
+ "CanKillBeforeRoleChange": "Can Kill Before Picking a Role",
+ "CanKillNormally": "Can Kill Normally (using double click)",
+ "CanKillSelf": "Can Kill Themself",
+ "CanKillWhileShifted": "Can Kill While Shapeshifting",
+ "CanKillWithDoubleClick": "Can Kill with Double Click method",
+ "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.",
+ "CanNotTrialJailed": "You can not trial the target.",
+ "CanNotTrialProtected": "You can not trial protected players.",
+ "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert",
+ "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game",
+ "CanSabotage": "Can Sabotage",
+ "CanShapeshift": "Can Shapeshift",
+ "CanSwapSelfVotes": "Swapper Can Swap Themselves",
+ "CanTargetCoven": "Can target Coven",
+ "CanTargetNeutralBenign": "Can Target Neutral Benign",
+ "CanTargetNeutralEvil": "Can Target Neutral Evil",
+ "CanTerroristSuicideWin": "Can Win By Suicide",
+ "CantGuessJailed": "You can not guess the target",
+ "CanUseSabotage": "Can Sabotage",
+ "CanVent": "Can Vent",
+ "CanVentAfterNecronomicon": "Can Vent <#00ffff>After Receiving The <#7b3fbb>Necronomicon",
+ "CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before Receiving The <#7b3fbb>Necronomicon",
+ "CanVote": "Can Vote",
+ "CanWinAfterDeath": "Can win after death",
+ "CancelStartCountDown": "The starting countdown was cancelled",
+ "CancelSwap1": "First Swap Target Cancelled",
+ "CancelSwap2": "Second Swap Target Cancelled",
+ "CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis",
+ "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
+ "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor",
+ "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
+ "CantSwapSelf": "You can't swap yourself",
+ "CantUse.killlog": "Unable to use /killlog during a game.",
+ "CantUse.lastresult": "Unable to use /lastresult during a game.",
+ "CantUse.lastroles": "Unable to use /lastroles during a game.",
+ "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start",
+ "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up",
+ "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing",
+ "ComboAdd": "{0} and {1} will now always spawn together.",
+ "ComboAllow": "{0} and {1} can now spawn together.",
+ "ComboBan": "{0} and {1} will never spawn together.",
+ "ComboRemove": "{0} and {1} will no longer spawn together.",
+ "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all",
+ "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10",
+ "HostKillSelfByCommand": "The lobby Host decided to commit suicide",
+ "HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted",
+ "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦",
+ "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠\\n<#ffa500>Otherwise your messages are exposed!",
+ "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} will spectate for the next game.",
+ "SpectateCommand.Removed": "<#ffab1b>- You are no longer spectating.",
+ "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} is no longer a forced spectator.",
+ "SpectateCommand.Success": "<#00ff00>✓ You are now spectating for the next game.",
+ "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X You were spectating last round. You can't spectate again.",
+ "TerminateCommand": "Abort Command",
+ "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection",
+ "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins",
+ "CommandArgs.AddMod.Id": "The player's ID to make a moderator",
+ "CommandArgs.AddTag.Id": "The player's ID to add a tag to",
+ "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))",
+ "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)",
+ "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list",
+ "CommandArgs.Answer.Number": "The answer to the question",
+ "CommandArgs.Ask.Number1": "The first number in the question",
+ "CommandArgs.Ask.Number2": "The second number in the question",
+ "CommandArgs.Assume.Id": "The player's ID to assume votes for",
+ "CommandArgs.Assume.Number": "The number of votes to assume",
+ "CommandArgs.Ban.Id": "The player's ID to ban or kick",
+ "CommandArgs.Ban.Reason": "The reason for the punishment",
+ "CommandArgs.ChangePreset.Preset": "The preset number (1-20) to switch to",
+ "CommandArgs.ChangeRole.Role": "The role to change to",
+ "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
+ "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
+ "CommandArgs.Chat.Message": "The message to make your target send",
+ "CommandArgs.Check.Id": "The player's ID to check",
+ "CommandArgs.Check.Role": "The role or add-on to check for",
+ "CommandArgs.Choose.Role": "The role to choose",
+ "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)",
+ "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)",
+ "CommandArgs.Combo.Role": "The name of the main role in 1 word",
+ "CommandArgs.Combo.Addon": "The name of the add-on in 1 word",
+ "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])",
+ "CommandArgs.Compare.Id1": "The first player's ID to compare",
+ "CommandArgs.Compare.Id2": "The second player's ID to compare",
+ "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
+ "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from",
+ "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to",
+ "CommandArgs.CSD.Sound": "The sound to play",
+ "CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)",
+ "CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.",
+ "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)",
+ "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins",
+ "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators",
+ "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from",
+ "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list",
+ "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)",
+ "CommandArgs.Draft.Number": "The number of the role to choose",
+ "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of",
+ "CommandArgs.Effect.Effect": "The name of the effect to apply",
+ "CommandArgs.EightBall.Question": "The question to ask",
+ "CommandArgs.Exe.Id": "The player's ID to execute",
+ "CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)",
+ "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for",
+ "CommandArgs.Forge.Id": "The player's ID to forge a fake role for",
+ "CommandArgs.Forge.Role": "The fake role to forge",
+ "CommandArgs.GNO.Number": "The number to guess",
+ "CommandArgs.Guess.Id": "The player's ID to guess",
+ "CommandArgs.Guess.Role": "The role or add-on to guess",
+ "CommandArgs.HM.Id": "1/2/3",
+ "CommandArgs.HWhisper.Id": "The player's ID to whisper the help to",
+ "CommandArgs.HWhisper.Message": "The helping message to whisper",
+ "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of",
+ "CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player",
+ "CommandArgs.Kill.Id": "The player's ID to kill",
+ "CommandArgs.Level.Level": "Your new level",
+ "CommandArgs.Mark.Id": "The player's ID to mark",
+ "CommandArgs.Medium.Answer": "yes/no",
+ "CommandArgs.MessageWait.Duration": "The duration in seconds",
+ "CommandArgs.Mute.Id": "The player's ID to mute",
+ "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)",
+ "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)",
+ "CommandArgs.Note.Action": "add/remove/clear/view",
+ "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank",
+ "CommandArgs.OS.Chance": "The spawn chance for the role",
+ "CommandArgs.OS.Role": "The role to set the spawn chance for",
+ "CommandArgs.PV.Vote": "A/B/C/D",
+ "CommandArgs.Poll.Question": "The question to ask. End it with a question mark (?)!",
+ "CommandArgs.Poll.AnswerA": "The first answer",
+ "CommandArgs.Poll.AnswerB": "The second answer",
+ "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)",
+ "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)",
+ "CommandArgs.PlayerInfo.Id": "The player's ID whose info you want to see (leave blank to show all)",
+ "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)",
+ "CommandArgs.R.Role": "The role to view (leave blank to view all roles)",
+ "CommandArgs.Rename.Name": "Your new name",
+ "CommandArgs.Retribute.Id": "The potential killer's ID to guess",
+ "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)",
+ "CommandArgs.Revive.Id": "The dead player's ID to revive",
+ "CommandArgs.SD.Sound": "The sound to play",
+ "CommandArgs.Say.Message": "The message to send",
+ "CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
+ "CommandArgs.Select.Role": "The role to select for your impostor partner",
+ "CommandArgs.SetRole.Id": "The player's ID whose role you want to set",
+ "CommandArgs.SetRole.Role": "The role to set",
+ "CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)",
+ "CommandArgs.Summon.Id": "The player's ID to summon (revive) after the meeting",
+ "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set",
+ "CommandArgs.Target.Id": "The player's ID to target",
+ "CommandArgs.Template.Tag": "The tag of the template to send",
+ "CommandArgs.Trial.Id": "The player's ID to trial or kill",
+ "CommandArgs.UIScale.Scale": "The scale to set (1.0 = default, 0.5 = half size, 2.0 = double size)",
+ "CommandArgs.Unmute.Id": "The player's ID to unmute",
+ "CommandArgs.Up.Role": "The role to set",
+ "CommandArgs.Vote.Id": "The player's ID to vote for",
+ "CommandArgs.Whisper.Ids": "The players' IDs to whisper to, separated by commas (no space)",
+ "CommandArgs.Whisper.Message": "The message to whisper",
+ "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role",
+ "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector",
+ "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't",
+ "CommandDescription.AddAdmin": "Add a player to the list of admins",
+ "CommandDescription.AddMod": "Makes the specified player a moderator",
+ "CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).",
+ "CommandDescription.AddVIP": "Add a player to the VIP list",
+ "CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.",
+ "CommandDescription.Answer": "Answer a math question asked by the Mathematician",
+ "CommandDescription.Ask": "Ask a question as the Mathematician",
+ "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer",
+ "CommandDescription.Ban": "Bans or kicks a player from the lobby",
+ "CommandDescription.CSD": "Plays a custom sound",
+ "CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.",
+ "CommandDescription.ChangePreset": "Switch the active preset to the specified preset number.",
+ "CommandDescription.ChangeRole": "Changes your role",
+ "CommandDescription.ChangeSetting": "Change the game settings",
+ "CommandDescription.Chat": "Make your target send a message as the Ventriloquist",
+ "CommandDescription.Check": "Check if a player has that role as the Inquirer",
+ "CommandDescription.Choose": "Choose your role as the Changeling, or as the Pawn after completing all tasks.",
+ "CommandDescription.Colour": "Sets your skin color",
+ "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together",
+ "CommandDescription.Compare": "Compare two players' teams as the Inspector",
+ "CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
+ "CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.",
+ "CommandDescription.CosID": "View your cosmetics",
+ "CommandDescription.CovenInfo": "View information on how the Coven faction works",
+ "CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.",
+ "CommandDescription.Death": "View who killed you (or another player) and their role",
+ "CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.",
+ "CommandDescription.Decree": "Use a decree as the President",
+ "CommandDescription.DeleteAdmin": "Remove a player from the list of admins",
+ "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators",
+ "CommandDescription.DeleteTag": "Delete a tag from a player.",
+ "CommandDescription.DeleteVIP": "Remove a player from the VIP list",
+ "CommandDescription.Disconnect": "Get rid of all players in the specified team",
+ "CommandDescription.Draft": "Choose a role in the draft",
+ "CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.",
+ "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game",
+ "CommandDescription.Dump": "Dumps the log file to the desktop",
+ "CommandDescription.Effect": "Apply a Randomizer effect to yourself",
+ "CommandDescription.EightBall": "Ask the magic 8-ball a question.",
+ "CommandDescription.EnableAllRoles": "Enables all roles and add-ons",
+ "CommandDescription.End": "Ends the game",
+ "CommandDescription.Exe": "Executes a player",
+ "CommandDescription.Exo": "Activate your ability as the Exorcist",
+ "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator",
+ "CommandDescription.Fix": "Fixes the black screen bug for a specific player.",
+ "CommandDescription.Forge": "As the Forger, forge a fake role for a player.",
+ "CommandDescription.GNO": "Guess The Number mini-game",
+ "CommandDescription.GameModeList": "View the list of all game modes in the mod.",
+ "CommandDescription.GameModePoll": "Start a poll to vote for the next game mode.",
+ "CommandDescription.Guess": "Guess a player's role.",
+ "CommandDescription.HM": "Send one of the messages as the Messenger",
+ "CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.",
+ "CommandDescription.Help": "View the list of commands",
+ "CommandDescription.HideName": "Hides your name",
+ "CommandDescription.ID": "View the IDs of all players",
+ "CommandDescription.Imitate": "Imitate a dead player's role as the Imitator",
+ "CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.",
+ "CommandDescription.KCount": "View the number of remaining impostors and neutral killers",
+ "CommandDescription.Kill": "Kills a player",
+ "CommandDescription.LT": "View the lobby timer",
+ "CommandDescription.LastResult": "View the roles and add-ons of players in the last game",
+ "CommandDescription.Level": "Changes your level",
+ "CommandDescription.MTHY": "Calls a meeting or ends the current meeting",
+ "CommandDescription.MapPoll": "Start a poll to vote for the next map.",
+ "CommandDescription.Mark": "Mark a player as your target as Markseeker.",
+ "CommandDescription.Medium": "Answer the Medium's question",
+ "CommandDescription.MessageWait": "Set the buffer time for system messages",
+ "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.",
+ "CommandDescription.MyRole": "View the description and settings of your role",
+ "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator",
+ "CommandDescription.NeutralInfo": "View information on how the Neutral faction works",
+ "CommandDescription.Note": "Manage your notes as the Journalist",
+ "CommandDescription.Now": "View the current settings",
+ "CommandDescription.OS": "Set the spawn chance of a role",
+ "CommandDescription.PV": "Vote in a poll",
+ "CommandDescription.Poll": "Starts a poll",
+ "CommandDescription.PresetPoll": "Start a poll to vote for the next preset.",
+ "CommandDescription.PlayerInfo": "See a player's ID, friend code, hashed PUID, and platform info",
+ "CommandDescription.QA": "Answer a question asked by the Quiz Master",
+ "CommandDescription.QS": "View the current question asked by the Quiz Master",
+ "CommandDescription.R": "View the list of roles or the description of a specific role",
+ "CommandDescription.Ready": "Mark yourself as ready",
+ "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)",
+ "CommandDescription.Rename": "Gives you a new name",
+ "CommandDescription.Reroll": "Reroll your role as the Reroll. Takes effect after the meeting ends.",
+ "CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
+ "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis",
+ "CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
+ "CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.",
+ "CommandDescription.SD": "Plays a sound from the game",
+ "CommandDescription.Say": "Send a message as the host/moderator",
+ "CommandDescription.Select": "Select your impostor partner and their role.",
+ "CommandDescription.SetRole": "Set a player's role/add-on for the next game",
+ "CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.",
+ "CommandDescription.Start": "Starts the game",
+ "CommandDescription.Summon": "Summon a player to kill for you as the Summoner",
+ "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper",
+ "CommandDescription.TimeLimit": "Show the remaining game time (when the time limit is enabled)",
+ "CommandDescription.TPIn": "Teleport into the lobby",
+ "CommandDescription.TPOut": "Teleport out of the lobby",
+ "CommandDescription.Target": "Target a player as the Ventriloquist",
+ "CommandDescription.Template": "Send a message template (from template.txt)",
+ "CommandDescription.Trial": "Trial a player as the Judge or Councillor",
+ "CommandDescription.UIScale": "Set the scale of the buttons in the UI",
+ "CommandDescription.Unmute": "Unmute someone.",
+ "CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead",
+ "CommandDescription.Version": "View the current version of EHR",
+ "CommandDescription.Vote": "Vote for a player",
+ "CommandDescription.VoteStart": "Vote to start the game",
+ "CommandDescription.Whisper": "Whisper a message privately to the specified players.",
+ "CommandDescription.Winner": "View the winners of the last game",
+ "CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.",
+ "CommandForms.AFKExempt": "afkexempt",
+ "CommandForms.Achievements": "achievements",
+ "CommandForms.AddAdmin": "addadmin",
+ "CommandForms.AddMod": "addmod",
+ "CommandForms.AddTag": "addtag,createtag",
+ "CommandForms.AddVIP": "addvip",
+ "CommandForms.Anagram": "anagram",
+ "CommandForms.Answer": "ans,answer",
+ "CommandForms.Ask": "ask",
+ "CommandForms.Assume": "assume",
+ "CommandForms.Ban": "ban,kick",
+ "CommandForms.CSD": "csd",
+ "CommandForms.ChemistInfo": "ci,chemistinfo",
+ "CommandForms.ChangePreset": "changepreset,presetchange,chp",
+ "CommandForms.ChangeRole": "changerole",
+ "CommandForms.ChangeSetting": "cs,changesetting",
+ "CommandForms.Chat": "chat",
+ "CommandForms.Check": "check",
+ "CommandForms.Choose": "choose,pick",
+ "CommandForms.Colour": "colour,color,cor",
+ "CommandForms.Combo": "combo",
+ "CommandForms.Compare": "compare,cmp",
+ "CommandForms.ConfirmAuth": "confirmauth",
+ "CommandForms.CopyPreset": "copypreset,presetcopy,cpp",
+ "CommandForms.CosID": "cosid",
+ "CommandForms.CovenInfo": "coveninfo",
+ "CommandForms.DayBreak": "daybreak,db",
+ "CommandForms.Death": "death,d",
+ "CommandForms.DeathNote": "dn,deathnote",
+ "CommandForms.Decree": "decree",
+ "CommandForms.DeleteAdmin": "deleteadmin",
+ "CommandForms.DeleteMod": "deletemod",
+ "CommandForms.DeleteTag": "deletetag",
+ "CommandForms.DeleteVIP": "deletevip",
+ "CommandForms.Disconnect": "dis,disconnect",
+ "CommandForms.Draft": "draft",
+ "CommandForms.DraftDescription": "dd,draftdesc,draftdescription",
+ "CommandForms.DraftStart": "draftstart,ds",
+ "CommandForms.Dump": "dump",
+ "CommandForms.Effect": "eff,effect",
+ "CommandForms.EightBall": "8ball",
+ "CommandForms.EnableAllRoles": "enableallroles",
+ "CommandForms.End": "end",
+ "CommandForms.Exe": "exe",
+ "CommandForms.Exo": "exo",
+ "CommandForms.Fabricate": "fabricate",
+ "CommandForms.Fix": "fix,blackscreenfix,fixblackscreen",
+ "CommandForms.Forge": "forge",
+ "CommandForms.GNO": "gno",
+ "CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist",
+ "CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepoll",
+ "CommandForms.Guess": "shoot,guess,bet,bt,st",
+ "CommandForms.HM": "hm",
+ "CommandForms.HWhisper": "hw,hwhisper",
+ "CommandForms.Help": "h,help",
+ "CommandForms.HideName": "hn,hidename",
+ "CommandForms.ID": "id,guesslist",
+ "CommandForms.Imitate": "imitate",
+ "CommandForms.JailTalk": "jt,jailtalk",
+ "CommandForms.KCount": "gamestate,gstate,gs,kcount,kc",
+ "CommandForms.Kill": "kill",
+ "CommandForms.LT": "lt",
+ "CommandForms.LastResult": "l,lastresult",
+ "CommandForms.Level": "level",
+ "CommandForms.MTHY": "mt,hy",
+ "CommandForms.MapPoll": "mp,mpoll,pollm,mappoll",
+ "CommandForms.Medium": "ms,mediumship,medium",
+ "CommandForms.MessageWait": "mw,messagewait",
+ "CommandForms.Mute": "mute",
+ "CommandForms.MyRole": "m,myrole",
+ "CommandForms.Negotiation": "negotiation,neg",
+ "CommandForms.NeutralInfo": "neutralinfo",
+ "CommandForms.Note": "note",
+ "CommandForms.Now": "n,now",
+ "CommandForms.OS": "os,optionset",
+ "CommandForms.PV": "pv",
+ "CommandForms.Poll": "poll",
+ "CommandForms.PresetPoll": "presetpoll,ppoll",
+ "CommandForms.PlayerInfo": "pi,playerinfo",
+ "CommandForms.QA": "qa",
+ "CommandForms.QS": "qs",
+ "CommandForms.R": "r",
+ "CommandForms.Ready": "ready",
+ "CommandForms.ReadyCheck": "rc,readycheck",
+ "CommandForms.Rename": "rn,rename,name",
+ "CommandForms.Reroll": "reroll",
+ "CommandForms.Retribute": "ret,retribute",
+ "CommandForms.Revenge": "rv",
+ "CommandForms.Revive": "revive",
+ "CommandForms.RoleList": "rl,rolelist",
+ "CommandForms.SD": "sd",
+ "CommandForms.Say": "say,s",
+ "CommandForms.Select": "select",
+ "CommandForms.SetRole": "setrole,setaddon",
+ "CommandForms.Spectate": "spectate",
+ "CommandForms.Start": "start",
+ "CommandForms.Summon": "summon",
+ "CommandForms.Swap": "sw,swap,st",
+ "CommandForms.TimeLimit": "til,timelimit",
+ "CommandForms.TPIn": "tpin",
+ "CommandForms.TPOut": "tpout",
+ "CommandForms.Target": "target",
+ "CommandForms.Template": "t,template",
+ "CommandForms.Trial": "tl,sp,jj,trial",
+ "CommandForms.UIScale": "uiscale",
+ "CommandForms.Unmute": "unmute",
+ "CommandForms.Up": "up",
+ "CommandForms.Version": "v,version",
+ "CommandForms.Vote": "vote",
+ "CommandForms.VoteStart": "vs,votestart",
+ "CommandForms.Whisper": "w,whisper",
+ "CommandForms.Winner": "win,winner",
+ "CommandForms.XOR": "xor",
+ "CommandList": "★ Command list:",
+ "Commands.ChangeSettingHelp": "Arguments:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotes:\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
+ "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host",
+ "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins",
+ "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators & Admins",
+ "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients",
+ "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>After Death",
+ "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby & After Death",
+ "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Game",
+ "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby",
+ "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Meetings",
+ "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.",
+ "KickCommandKickHost": "You are not permitted to kick the host.",
+ "KickCommandKickMod": "You are not permitted to kick other moderators.",
+ "KickCommandKicked": "was kicked from the game.",
+ "KickCommandKickedReason": "Reason:",
+ "KickCommandKickedRole": "Their role was {0}",
+ "KickCommandNoAccess": "You do not have access to the kick command.",
+ "AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in {0} seconds",
+ "AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)",
+ "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [number] again.",
+ "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.",
+ "DraftResend": "Your drafting choices are:\\n\\n{0}\\n\\nCommands:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4",
+ "DraftStart": "Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4\\nIf you don't pick a role, you get a random one like you normally would.",
+ "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅",
+ "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Everyone has drafted their role!",
+ "GameModePoll.Question": "Which game mode should we play next?",
+ "MapPoll.Question": "Which map should we play next?",
+ "MenuTitle.MPoll": "Map Poll",
+ "PresetPoll.Question": "Which preset should we play next?",
+ "ChangePreset.Changed": "Preset has been changed to Preset {0}\\nPreset Name: {1}",
+ "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
+ "Poll.Begin": "You may vote using /pv A/B/C/D",
+ "Poll.Inactive": "There isn't any active poll currently.",
+ "Poll.Tie": "Tie: {0} - each with {1} votes\\n",
+ "Poll.TimeInfo": "The results will be final in {0} seconds.",
+ "Poll.Title": "<#ff0000>➡ POLL ⬅",
+ "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
+ "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n",
+ "Poll.YouVoted": "You have voted for {0}, which now has {1} votes.",
+ "PollResultTitle": "Poll Results",
+ "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!",
+ "ControlCooldown": "Control Cooldown",
+ "ConvertedAddonCanBeGuessed": "{role} can be guessed",
+ "CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other",
+ "CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled",
+ "CountdownText": "Re-Entering Lobby in {0}s",
+ "CovenCanBeInLove": "Coven can be in love",
+ "CovenCanBeRole": "Coven can become {role}",
+ "CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven",
+ "CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the Coven will start receiving the Necronomicon",
+ "CrewCanBeEgoist": "Crewmates can become Egoist",
+ "CrewCanBeInLove": "Crewmates can be in love",
+ "CrewCanBeLoyal": "Crewmates can become Loyal",
+ "CrewCanBeRole": "Crewmates can become {role}",
+ "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates",
+ "CurrentActiveSettingsHelp": "Current Active Settings Help",
+ "CurseCooldown": "Curse Cooldown",
+ "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask",
+ "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.",
+ "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.",
+ "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.",
+ "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.",
+ "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
+ "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.",
+ "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.",
+ "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.",
+ "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.",
+ "DCNotify.Inactivity": "The lobby closed due to inactivity.",
+ "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
+ "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
+ "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.",
+ "DCanGuessAdt": "Can Guess Add-Ons",
+ "DCanGuessCoven": "Can Guess Coven",
+ "DCanGuessCrewmates": "Can Guess Crewmates",
+ "DCanGuessImpostors": "Can Guess Impostors",
+ "DCanGuessNeutrals": "Can Guess Neutrals",
+ "DGRM.OnMeeting": "On Meeting",
+ "DGResetMode": "Skin Reset Mode",
+ "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After",
+ "DeactivationAfterMeeting": "After Meeting",
+ "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died",
+ "DeadImpCantSabotage": "Impostors can't sabotage after they've died",
+ "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died",
+ "DeathReason.AFK": "AFK",
+ "DeathReason.Allergy": "Allergy",
+ "DeathReason.Ashamed": "Ashamed",
+ "DeathReason.Assumed": "Assumed",
+ "DeathReason.Asthma": "Asthma",
+ "DeathReason.BadLuck": "Bad Luck",
+ "DeathReason.Bankrupt": "Bankrupted",
+ "DeathReason.Bite": "Bitten",
+ "DeathReason.Bugged": "Bugged",
+ "DeathReason.Bombed": "Exploded",
+ "DeathReason.Collapsed": "Collapsed",
+ "DeathReason.Consumed": "Consumed",
+ "DeathReason.Curse": "Cursed",
+ "DeathReason.Cursed": "Cursed",
+ "DeathReason.Deafened": "Deafened",
+ "DeathReason.Destroyed": "Destroyed",
+ "DeathReason.Demolished": "Demolished",
+ "DeathReason.DidntVote": "Didn't Vote",
+ "DeathReason.Disconnected": "Disconnected",
+ "DeathReason.Diseased": "Diseased",
+ "DeathReason.Dismembered": "Dismembered",
+ "DeathReason.Dragged": "Dragged",
+ "DeathReason.Drowned": "Drowned",
+ "DeathReason.Eaten": "Eaten",
+ "DeathReason.Echoed": "Echoed",
+ "DeathReason.Execution": "Executed",
+ "DeathReason.Fall": "Fall",
+ "DeathReason.FollowingSuicide": "Heartbroken",
+ "DeathReason.Frightened": "Frightened",
+ "DeathReason.Gambled": "Guessed",
+ "DeathReason.Hack": "Hacked",
+ "DeathReason.Hex": "Hexed",
+ "DeathReason.Infected": "Infected",
+ "DeathReason.Jinx": "Jinxed",
+ "DeathReason.Kamikazed": "Kamikazed",
+ "DeathReason.Kill": "Kill",
+ "DeathReason.Lava": "Lava",
+ "DeathReason.Lightning": "Lightning",
+ "DeathReason.LossOfBlood": "Loss Of Blood",
+ "DeathReason.LossOfHead": "Strangled",
+ "DeathReason.Mauled": "Mauled",
+ "DeathReason.Meteor": "Meteor Strike",
+ "DeathReason.Misfire": "Misfire",
+ "DeathReason.Misguess": "Misguess",
+ "DeathReason.Negotiation": "Negotiation",
+ "DeathReason.OutOfOxygen": "Out Of Oxygen",
+ "DeathReason.Overtired": "Overtired",
+ "DeathReason.Patrolled": "Patrolled",
+ "DeathReason.PissedOff": "Destroyed",
+ "DeathReason.Poison": "Poisoned",
+ "DeathReason.Quantization": "Quantization",
+ "DeathReason.RNG": "RNG",
+ "DeathReason.Retribution": "Retribution",
+ "DeathReason.Revenge": "Revenge",
+ "DeathReason.Sacrifice": "Sacrifice",
+ "DeathReason.Scavenged": "Scavenged",
+ "DeathReason.Shot": "Shot",
+ "DeathReason.SkippedVote": "Skipped Voting",
+ "DeathReason.Sniped": "Sniped",
+ "DeathReason.Spell": "Spelled",
+ "DeathReason.Stoned": "Stoned",
+ "DeathReason.Stung": "Stung",
+ "DeathReason.Suicide": "Suicide",
+ "DeathReason.Sunken": "Sunken",
+ "DeathReason.Swooped": "Swooped",
+ "DeathReason.Taxes": "Taxes",
+ "DeathReason.Torched": "Burned",
+ "DeathReason.Tornado": "Tornado",
+ "DeathReason.Trapped": "Trapped",
+ "DeathReason.Trialed": "Judged",
+ "DeathReason.Vote": "Ejected",
+ "DeathReason.WipedOut": "Wiped Out",
+ "DeathReason.WrongAnswer": "Wrong Answer",
+ "DeathReason.YinYanged": "Yin Yanged",
+ "DeathReason.etc": "Other",
+ "DebugMode": "Debug Mode",
+ "DecreasedKillCooldown": "Decreased Kill Cooldown",
+ "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
+ "DeliverCooldown": "Deliver Cooldown",
+ "DevourCooldown": "Devour Cooldown",
+ "DiedR1Warning": "<#ffff00>(Died First in Last Game)",
+ "DisableBard": "Disable Bard",
+ "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen",
+ "DisableHiddenRoles": "Disable Hidden Roles",
+ "DisableLobbyMusic": "Disable Lobby Music",
+ "DisableSaboteur": "Disable Saboteur",
+ "DisableSunnyboy": "Disable Sunnyboy",
+ "DisableTasks": "Disable Tasks",
+ "DisableUseCommand": "The Host's settings do not allow this command to be used.",
+ "DisableVanillaRoles": "Disable Vanilla Roles",
+ "DisabledByProgram": "Public rooms have been disabled by the program",
+ "DisabledBySettings": "Disabled by Settings",
+ "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle",
+ "DoYourTasksPlease": "Please do your tasks!",
+ "DualVotes": "Duplicate votes",
+ "E2Block": "Block Erase",
+ "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
+ "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
+ "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
+ "EAC.ClientTimeout": "{0}|{1} didn't send their full data within 25s, most likely a hacker",
+ "ECMO.OriginalTeam": "Original Team",
+ "EGCanGuessAdt": "Can Guess Add-Ons",
+ "EGCanGuessImp": "Can Guess Impostor Roles",
+ "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
+ "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.",
+ "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.",
+ "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.",
+ "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.",
+ "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...",
+ "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠",
+ "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
+ "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n",
+ "CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n",
+ "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<#ffffff>{0}",
+ "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<#ffffff>Please enable <#ffff44>{0} in System Settings, otherwise the server will reject your request.",
+ "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)",
+ "ERR-000-000-0": "No Error",
+ "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.",
+ "ERR-000-900-0": "Test Error Lv.0",
+ "ERR-000-910-1": "Test Error Lv.1",
+ "ERR-000-920-2": "Test Error Lv.2",
+ "ERR-000-930-3": "Test Error Lv.3",
+ "ERR-001-000-3": "Main dictionary has duplicated keys.",
+ "ERR-002-000-1": "This game mode is incompatible with the current map.",
+ "ERR-002-000-3": "Your Among Us version is outdated.",
+ "Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them",
+ "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error",
+ "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})",
+ "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting",
+ "ErrorEndText": "An error occurred",
+ "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
+ "ErrorLevel1": "Bugs may occur.",
+ "ErrorLevel2": "This can cause serious issues with the game.",
+ "ErrorLevel3": "The current EHR version does not support this version of Among Us.\\nPlease update Among Us!",
+ "ErrorTeleport": "Teleport failed",
+ "FailChance": "Chance of showing incorrect result",
+ "FailToTrack": "Failed To Track",
+ "ForceEnd": "Aborted",
+ "ForceEndText": "The host forcefully ended the game",
+ "InvalidArgs": "Invalid Args",
+ "InvalidArguments": "Invalid Arguments",
+ "InvalidUndeadTarget": "Target cannot be recruited",
+ "NotAssigned": "-",
+ "NotAssignedInfo": "Error, report to host!!",
+ "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.",
+ "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.",
+ "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.",
+ "UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues",
+ "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.",
+ "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...",
+ "updateFailed": "Update failed.",
+ "EVote": "Vote",
+ "EightBallDisabled": "<#ff0000>X The /8ball command is disabled in this lobby.",
+ "EnableDarkTheme": "Dark Theme for Chat UI",
+ "EnableDebugMode": "Enable Debug Mode",
+ "EnableExtraAbility": "Enable Extra Ability",
+ "EnableSpurtCharge": "Display The Charge",
+ "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game.",
+ "EnterVentWinCountDown": "Enter vent within {0} seconds to win!",
+ "EnteredBlockedVent": "This vent is blocked by the Ventguard",
+ "EraseLimit": "Max Erases",
+ "EvenKillCooldown": "Even-Numbered kill cooldown",
+ "ExiledExeTarget": "{0} was {1}.\\nBut they were also the Executioner's target!\\nGG!",
+ "ExiledExeTargetAddBelow": "\\nAnd they were also the Executioner's target!",
+ "ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the Innocent counting the money in their hands....",
+ "ExiledInnocentTargetInOneLine": "{0} was {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!",
+ "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!",
+ "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} votes)",
+ "FakeTask": "Fake Tasks:",
+ "FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.",
+ "FreezeCooldown": "Freeze Cooldown",
+ "FreezeDuration": "Freeze Duration",
+ "GCanGuessAdt": "Can guess Add-ons",
+ "GCanGuessCrew": "Crewmate can guess Crewmate roles",
+ "GCanGuessImp": "Impostor can guess Impostor roles",
+ "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
+ "GGCanGuessAdt": "Can Guess Add-Ons",
+ "GGCanGuessCrew": "Can Guess Crewmate Roles",
+ "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
+ "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}",
+ "GSInfo.CovenCount": "<#7b3fbb>Coven: {0}",
+ "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}",
+ "GSInfo.ImpCount": "<#ff1919>Impostors: {0}",
+ "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}",
+ "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}",
+ "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}",
+ "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}",
+ "GSInfo.RomanticState": "{0}",
+ "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}/{1}",
+ "GanInvestigatorCanBeMadmate": "Investigator can be converted",
+ "GanJudgeCanBeMadmate": "Judge can be converted",
+ "GanMarshallCanBeMadmate": "Marshall can be converted",
+ "GanMayorCanBeMadmate": "Mayor can be converted",
+ "GanNGuesserCanBeMadmate": "Nice Guesser can be converted",
+ "GanPresidentCanBeMadmate": "President can be converted",
+ "GanSheriffCanBeMadmate": "Sheriff can be converted",
+ "GhostIgnoreTasks": "Ghosts Exempt From Tasks",
+ "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!",
+ "GuessAbility": "Guessers Can Guess Lovers",
+ "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons",
+ "GuessAnkylosaurus": "You cannot guess the Ankylosaurus",
+ "GuessBackstabber": "You cannot guess a revealed Backstabber.",
+ "GuessBerserker": "Well that didn't work....",
+ "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.",
+ "GuessDead": "Sorry, but it's impossible to guess roles after your death",
+ "GuessDisabled": "Sorry, this guess is prohibited.",
+ "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.",
+ "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
+ "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!",
+ "GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.",
+ "GuessErased": "You cannot guess a player's role that has been erased.",
+ "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
+ "GuessHelp": "Instructions: /cmd bt [Player ID] [Role Name]\\nExample: /cmd bt 3 Bait\\nYou can see the player IDs before everyone's names\\nor use the /cmd id command to list the player IDs",
+ "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
+ "GuessKill": "{0} was guessed (or they misguessed)",
+ "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
+ "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.",
+ "GuessMarkseekerTarget": "You can't guess the target of the Markseeker",
+ "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
+ "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
+ "GuessMonarch": "You're knighted, so you cannot guess the Monarch.",
+ "GuessNotAllowed": "Sorry, your role does not have access to guessing.",
+ "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?",
+ "GuessNull": "Please select an ID of a living player to guess their role",
+ "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.",
+ "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.",
+ "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.",
+ "GuessPhantom": "You can't guess a Specter, that allows them to win!",
+ "GuessPresident": "You cannot guess a revealed <#30916f>President.",
+ "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?",
+ "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic",
+ "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?",
+ "GuessTank": "According to the host's settings, the Tank cannot be guessed.",
+ "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.",
+ "GuessTeamMate": "Sorry, you can't guess your teammates.",
+ "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate",
+ "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
+ "HideDualVotes": "Hide duplicated votes",
+ "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
+ "ImpCanBeEgoist": "An Impostor can become Egoist",
+ "ImpCanBeInLove": "Impostors can be in love",
+ "ImpCanBeLoyal": "Impostors can become Loyal",
+ "ImpCanBeRole": "Impostors can become {role}",
+ "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors",
+ "ImpCanKillMadmate": "Impostors can kill Madmates",
+ "IncompatibleMod": "Incompatible Mod",
+ "IncompatibleNeutralMode": "If neutral is incompatible, turn into",
+ "IncreasedSpeedDuration": "Increased Speed Duration",
+ "IncreasedVisionDuration": "Increased Vision Duration",
+ "KCD": "Kill Cooldown: {0}s",
+ "KickCommandDisabled": "The kick command is currently disabled.",
+ "KillBaitNotify": "You'll self-report in {0}s",
+ "KillCooldownAfterCleaning": "Kill Cooldown On Clean",
+ "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
+ "KillCooldownNormally": "Kill Cooldown Without Sabotage",
+ "KillCount": " Kills: {0}",
+ "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
+ "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!",
+ "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
+ "LegacyLovers": "Legacy Lovers",
+ "LimitPerGame": "Limit Per Game",
+ "LimitPerRounds": "Limit Per Rounds",
+ "Loading": "Loading....\\nThis may take a minute.",
+ "LoadingBarText.1": "Docking The Ship....",
+ "LoadingBarText.2": "Boarding: {0}/{1} ({2}s left)",
+ "LoadingBarText.3": "Opening The Gate....",
+ "LoadingBarText.4": "Heading Off....",
+ "LoadingBarText.5": "Landing....",
+ "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!",
+ "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!",
+ "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!",
+ "LoadingHint.3": "Did you know?\nYou can play our beta releases/test versions!\nJoin our Discord server to download them (link on main menu)!",
+ "LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!",
+ "LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!",
+ "LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!",
+ "LoadingHint.7": "Did you know?\nYou can add/remove moderators directly in the game by using /addmod and /deletemod!",
+ "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!",
+ "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus",
+ "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!",
+ "LoadingHint.11": "Did you know?\nYou can set your role/add-on for the next game using /setrole and /setaddon as the host!",
+ "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!",
+ "LoadingHint.13": "Did you know?\nYou can use /poll to ask your players a question and let them vote!",
+ "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!",
+ "LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!",
+ "LoadingHint.16": "Don't know what your role or add-on does?\nPress F1 instead of typing commands!",
+ "LoadingHint.17": "Did you know?\nYou can quickly enable/disable roles by typing /os {percentage} {role}!\n(This will set the spawn chance of the role to the specified percentage)",
+ "LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!",
+ "LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!",
+ "LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!",
+ "LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!",
+ "LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!",
+ "LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!",
+ "LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!",
+ "LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!",
+ "LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!",
+ "LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D",
+ "LoadingHint.28": "Did you know?\nEHR has 16 different game modes! Try them out!\nSwitch game modes using the buttons under the huge title in the top left of the settings menu!",
+ "LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!",
+ "LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!",
+ "LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!",
+ "LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!",
+ "LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!",
+ "LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!",
+ "LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!",
+ "LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!",
+ "LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!",
+ "LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!",
+ "LoadingHint.39": "Did you know?\nYou can integrate the Natural Disasters game mode into any other game mode!\nRoom Rush with ditching disasters? Sinkholes blocking the way in Deathrace? Zones collapsed in King Of The Zones? Just one setting away!",
+ "LoadingHint.40": "Did you know?\nI bet you didn't",
+ "LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1",
+ "LoadingHint.42": "Did you know?\nI didn't",
+ "LoadingHint.43": "Did you know that you can't know everything?",
+ "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44",
+ "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither",
+ "LoadingWithPercentage": "{0}%\\n{1}\\n{2}",
+ "LobbyCloseTimer": "Lobby Closing Timer: {0}",
+ "LobbyTimer": "Lobby closes in {0}m {1}s",
+ "MadSnitchTasks": "Snitch Tasks",
+ "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time",
+ "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates",
+ "MadmateCanFixSabotage": "Madmates Can Fix Sabotages",
+ "MadmateCanKillImp": "Madmates can kill Impostors",
+ "MadmateCountMode": "Madmates count as",
+ "MadmateCountMode.Crew": "Crewmates",
+ "MadmateCountMode.Imp": "Impostors",
+ "MadmateCountMode.None": "Nothing",
+ "MadmateSpawnMode": "Madmate spawning mode",
+ "MadmateSpawnMode.Assign": "Assign",
+ "MadmateSpawnMode.FirstKill": "First Kill",
+ "MadmateSpawnMode.SelfVote": "Self Vote",
+ "MainMenu.CreditsButton": "Credits",
+ "MainMenu.ExitGameButton": "Quit",
+ "MainMenu.InventoryButton": "Inventory",
+ "LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Show Only Enabled Roles",
+ "LobbyViewSettings_ShowAlldRolesButtonText": "Show All Roles",
+ "MainMenu.SettingsButton": "Settings",
+ "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!",
+ "MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked",
+ "MaxCleanserUses": "Max cleanses",
+ "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From",
+ "MaxInVentTime": "Max In-Vent Time",
+ "MaxInspectorCheckLimit": "Max inspections per game",
+ "MaxMadmateRoles": "<#00a5ff>Maximum amount of <#ff1919>Madmate Roles",
+ "Maximum": "Max",
+ "Message.AddedPlayerToBanList": "Added {0} to the ban list",
+ "Message.AllowLevelRange": "The game level can be set in the range: 0-100",
+ "Message.AllowNameLength": "Maximum name length: 15 characters",
+ "Message.BanedByBanList": "{0} was banned because they were banned in the past.",
+ "Message.BanedByEACList": "{0} has been banned because they're in the EAC list of Banned people.",
+ "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}",
+ "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles",
+ "Message.CanNotUseByHost": "Sorry, Host can't use this command",
+ "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby",
+ "Message.CommandUnavailable": "Sorry, this command cannot be used right now.",
+ "Message.CommandUnavailableShort": "Currently unavailable",
+ "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
+ "Message.Executed": "{0} was executed",
+ "Message.HideGameSettings": "Game settings have been hidden by the host.",
+ "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.",
+ "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.",
+ "Message.InvalidFriendCode": "{0} has been banned because they have an invalid friend code.",
+ "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start",
+ "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words",
+ "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start",
+ "Message.KickedByDenyName": "{0} was kicked because their name matched {1}",
+ "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}",
+ "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.",
+ "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Failed to send the lobby code to the EHR website.\\n{0}",
+ "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.\\nYou can disable this feature in the settings (System Settings tab).",
+ "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)",
+ "Message.LobbyShared": "The lobby has successfully been shared!",
+ "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
+ "Message.MessageWaitHelp": "Specify the first argument in seconds.",
+ "Message.NoDescription": "No description",
+ "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.",
+ "Message.NoticeByEAC": "{0}Detected:{1}",
+ "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]",
+ "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby",
+ "Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command",
+ "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress",
+ "Message.SetColor": "Your color is set to: {0}",
+ "Message.SetLevel": "Your game level is set to: {0}",
+ "Message.SetToSeconds": "Set to {0} seconds.",
+ "Message.SyncButtonLeft": "There are {0} more emergency buttons left",
+ "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}",
+ "Message.TemplateList": "Available templates:\\n{0}\\n\\nUse /template [tag] to send a template",
+ "Message.NoTemplatesFound": "No templates were found",
+ "Message.TemplateConditionsNotMet": "This template is not available under the current conditions",
+ "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}",
+ "Message.TemplateNotFoundHost": "No templates matching {0} were found",
+ "Message.TemplateRankRequired": "You need the {0} rank to use this template",
+ "Message.TemplateRoleRequired": "This template requires the {0} role",
+ "Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
+ "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!",
+ "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked",
+ "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start",
+ "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list",
+ "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:",
+ "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
+ "Message.YTPlanSelected": "In the next game, your role will be {0}",
+ "MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.",
+ "MinMadmateRoles": "<#00ffa5>Minimum amount of <#ff1919>Madmate Roles",
+ "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Modded Min/Max Impostors Automatically Set To <#ffffff>{0}\\nBecause you only changed the vanilla setting, which gets overridden by the modded ones.",
+ "MinPlayersForAirship": "Minimum Players for Airship",
+ "MinPlayersForFungle": "Minimum Players for The Fungle",
+ "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability",
+ "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.",
+ "ModdedClient": "Modded Client",
+ "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.",
+ "ModeratorTag": "<#8000ff>Moderator",
+ "Modifier": "\nModifier: ",
+ "Modifiers": "\nModifiers: ",
+ "MurderHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.",
+ "MurderKill": "{0} was murdered.",
+ "MurderLimitPerGame": "Maximum Total Murders Per Game",
+ "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting",
+ "MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.",
+ "MurderNull": "Please choose a living player to murder.",
+ "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.",
+ "NGuesserCanBeMadmate": "Nice Guesser can become Madmate",
+ "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers",
+ "NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors alive",
+ "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers",
+ "NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)",
+ "NegativeEffectDuration": "Lower Vision/Speed Duration",
+ "NeutralCanBeInLove": "Neutrals can be in love",
+ "NeutralCanBeRole": "Neutrals can become {role}",
+ "NoLimitAddonsNumMax": "Max Add-ons Per Player",
+ "AddonAssigningRolesIgnoreMaxAddonsLimit": "Add-on Assigning Roles Ignore Max Add-ons Limit",
+ "NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
+ "NoPetActionMsgCrewTaskDone": "You are free",
+ "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do",
+ "NoWhisperAsRole": "<#ff0000>X You cannot use the 'whisper' command as this role.",
+ "NoWhisperDuringCourt": "<#ff0000>X The 'whisper' command is disabled during court.",
+ "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.",
+ "NotifyGodAlive": "Inform players at meetings that God is still alive",
+ "NukeCooldown": "Nuke Cooldown",
+ "NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers",
+ "NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers",
+ "NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers",
+ "NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers",
+ "NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers",
+ "NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers",
+ "NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers",
+ "NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers",
+ "NumOfTasks": "Number of Tasks to Finish",
+ "NumberOfLovers": "Number of Lover Pairs (x2 members)",
+ "OddKillCooldown": "Odd-Numbered kill cooldown",
+ "OnlyShowPart": "Shown only part",
+ "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.",
+ "PoisonCooldown": "Poison Cooldown",
+ "PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info\\nOn the joystick use the right stick (R3/RSB)",
+ "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick",
+ "DownloadingPreset": "Downloading preset....",
+ "PresetApplied": "Preset applied successfully!",
+ "Promt.ApplyPreset": "<#ffff00>⚠ WARNING ⚠\\nApplying this preset OVERRIDES your current preset! Back it up if you need it or switch to an unused preset slot. It will be permanently deleted!\\nDo you wish to proceed?",
+ "Promt.EnableAllRoles": "Enable all roles and add-ons?\\n\\nYes - Enable all roles and add-ons\\nNo - Enter the quick setup dialog of roles and add-ons",
+ "Promt.EnableRole": "({0}/{1}) {2}\\nEnable {3}?\\n\\n{4}",
+ "Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.",
+ "Rate0": "<#662222>0%",
+ "Rate5": "<#00ffff>5%",
+ "Rate10": "<#00fffb>10%",
+ "Rate15": "<#00fff8>15%",
+ "Rate20": "<#00fff4>20%",
+ "Rate25": "<#00fff0>25%",
+ "Rate30": "<#00ffec>30%",
+ "Rate35": "<#00ffe7>35%",
+ "Rate40": "<#00ffe3>40%",
+ "Rate45": "<#00ffde>45%",
+ "Rate50": "<#00ffd9>50%",
+ "Rate55": "<#00ffd4>55%",
+ "Rate60": "<#00ffcf>60%",
+ "Rate65": "<#00ffc9>65%",
+ "Rate70": "<#00ffc4>70%",
+ "Rate75": "<#00ffbe>75%",
+ "Rate80": "<#00ffb8>80%",
+ "Rate85": "<#00ffb2>85%",
+ "Rate90": "<#00ffac>90%",
+ "Rate95": "<#00ffa6>95%",
+ "Rate100": "<#ffff44>100%",
+ "ReadyCheckMessage": "The Host/a Staff is checking how many players are ready to start the game.\\nPlease type /ready to let the Host/Staff know you're not AFK.",
+ "UnlockFPS": "Unlock FPS",
+ "ShowFPS": "Show FPS",
+ "AutoStart": "Auto Start",
+ "ForceOwnLanguage": "Force mod to use your language if possible",
+ "ForceOwnLanguageRoleName": "Force role names in your language if possible",
+ "EnableCustomButton": "Enable Custom Button Images",
+ "EnableCustomSoundEffect": "Enable Custom Sound Effects",
+ "SwitchVanilla": "Switch Vanilla",
+ "DarkThemeForMeetingUI": "Dark Theme for Meeting UI",
+ "HorseMode": "Horse Mode",
+ "LongMode": "Long Mode",
+ "ClassicMode": "Classic Mode",
+ "ShowPlayerInfoInLobby": "Show Player Info in Lobby",
+ "LobbyMusic": "Lobby Music",
+ "EnableCommandHelper": "Enable Command Helper",
+ "ShowModdedClientText": "Show Modded Client Text",
+ "AutoHaunt": "Auto Haunt",
+ "ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s",
+ "CancelPetAnimation": "Fully Cancel Self Pet Animation As Host",
+ "TryFixStuttering": "Try to Fix Stuttering",
+ "ShowClientControlGUI": "Show Client Control GUI",
+ "GM": "Game Master",
+ "GMInfo": "Spectate the chaos!",
+ "GMInfoLong": "(Other):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the Host/Spectators, who will automatically become a ghost at the start of the game.",
+ "ResetKillCooldownOn": "Kill Cooldown On Reset",
+ "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
+ "ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings",
+ "ResettingOptions": "Resetting Options, hold on.... {0}/{1}",
+ "RestEHRSetting": "EHR settings have been restored to default",
+ "RevealMaxCount": "Maximum Reveals",
+ "RitualMaxCount": "Maximum Reveals",
+ "SettingsForRoleText": "Settings for",
+ "ShapeshiftCooldown": "Shapeshift Cooldown",
+ "ShapeshiftDuration": "Shapeshift Duration",
+ "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
+ "ShieldDuration": "Shield Duration",
+ "ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
+ "ShortTeamName.Coven": "Coven",
+ "ShortTeamName.Crewmate": "Crew",
+ "ShortTeamName.Impostor": "Imp",
+ "ShortTeamName.Neutral": "Neut",
+ "ShowArrows": "Has Arrows pointing toward bodies",
+ "ShowResults": "Show Results",
+ "ShowSpecificRole": "Know specific roles on Task Completion",
+ "SpectateDisabled": "<#ff0000>X The /spectate command is disabled in this lobby.",
+ "Skeld": "<#66a186>The Skeld",
+ "MiraHQ": "<#e84b56>Mira HQ",
+ "Polus": "<#a167c0>Polus",
+ "Dleks": "<#66a186>Dleks Eht",
+ "Airship": "<#ed0007>The Airship",
+ "Fungle": "<#ffa646>The Fungle",
+ "Submerged": "<#3064ff>Submerged",
+ "SubmergedRoomName.128": "Research",
+ "SubmergedRoomName.129": "Observatory",
+ "SubmergedRoomName.130": "Upper Central",
+ "SubmergedRoomName.131": "Upper Lobby",
+ "SubmergedRoomName.132": "Filtration",
+ "SubmergedRoomName.133": "Ballast",
+ "SubmergedRoomName.134": "Lower Central",
+ "SubmergedRoomName.135": "Lower Lobby",
+ "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.",
+ "SyncCustomSettingsRPC": "Synchronized RPC",
+ "TabGroup.PresetSettings": "Preset Settings",
+ "TargetCannotBeTeleported": "Target cannot be teleported",
+ "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy",
+ "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy",
+ "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!",
+ "TrialHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.",
+ "TrialKill": "{0} was judged.",
+ "TrialLimitPerGame": "Max Trials per Game",
+ "TrialLimitPerMeeting": "Max Trials per Meeting",
+ "TrialNull": "Please choose a living player for the trial",
+ "TryFixBlackScreen": "Try Fixing Black Screen",
+ "UntilNextMeeting": "Until Next Meeting",
+ "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.",
+ "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button",
+ "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands",
+ "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)",
+ "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!",
+ "VIPTag": "<#ffff00>VIP",
+ "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed",
+ "VengefulCanVent": "Vengeful Romantic Can Vent",
+ "VengefulKCD": "Vengeful Romantic Kill Cooldown",
+ "VentBlockSuccess": "This vent is now blocked",
+ "VentButtonText": "Vent",
+ "VentCooldown": "Vent Cooldown",
+ "VentLimit": "Vent Entering Limit",
+ "VentPreventionMode": "Vent Prevention Mode",
+ "VitalsCooldown": "Vitals Cooldown",
+ "VitalsDuration": "Vitals Duration",
+ "VoteStartDisabled": "<#ff0000>X The /votestart command is disabled in this lobby.",
+ "VotedToStart": "If >50% of the lobby uses it, the starting countdown begins.\\n{0}/{1} players already used it ({2}%). {3} uses are required.",
+ "VotesPerKill": "Votes gained for each kill",
+ "WMMode": "Mode: {0}",
+ "Warning.AutoExitAtMismatchedVersion": "The host has a different version of {0}\\nDisconnecting in {1}",
+ "Warning.InvalidRpc": "Kicked {0} because they sent an RPC not in the base game nor EHR (using a different mod?)",
+ "Warning.MismatchedVersion": "{0} has a different version than {1}",
+ "Warning.NoModHost": "EHR is not installed on the host",
+ "Warning.TooManyRPCs": "Kicked {0} because too many RPCs were received from them.",
+ "WhenNextMeetingEnds": "Next Meeting Ends",
+ "WhenNextMeetingStarts": "Next Meeting Starts",
+ "WhisperDisabled": "<#ff0000>X The 'whisper' command is disabled in this lobby.",
+ "XORAdded": "<#00ffa5>✓ XOR combination added successfully.",
+ "XORAdditionRole": "<#ff0000>X XOR combinations don't support add-ons. Use <#ffff00>/combo for that.",
+ "XORRemoved": "<#00ffa5>✓ XOR combination removed successfully.",
+ "XORSameRole": "<#ff0000>X XOR combinations must have 2 different roles.",
+ "YouCanGuess": "Use the /cmd bt [player id] [role] command to guess someone's role. You can see everyone's IDs next to their name, or type /cmd id.",
+ "YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.",
+ "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.",
+ "assignCommonTasks": "%role% has Common Tasks",
+ "doOverride": "Override %role%'s Tasks",
+ "roleLongTasksNum": "Amount of Long Tasks for %role%",
+ "roleShortTasksNum": "Amount of Short Tasks for %role%",
+ "Format.Health": "{0}",
+ "Format.Level": "{0}",
+ "Format.Multiplier": "{0}x",
+ "Format.Percent": "{0}%",
+ "Format.Pieces": "{0}",
+ "Format.Players": "{0}",
+ "Format.Seconds": "{0}s",
+ "Format.Times": "{0}",
+ "Format.Votes": "{0}",
+ "RemainingText.AnonymousEvilCount.Plural": "Evil Players",
+ "RemainingText.AnonymousEvilCount.Single": "Evil Player",
+ "RemainingText.CovenPlural": "Covens",
+ "RemainingText.CovenSingle": "Coven",
+ "RemainingText.ImpPlural": "Impostors",
+ "RemainingText.ImpSingle": "Impostor",
+ "RemainingText.NKPlural": "Neutral Killers",
+ "RemainingText.NKSingle": "Neutral Killer",
+ "RemainingText.Prefix.Plural": "",
+ "RemainingText.Prefix.Single": "",
+ "RemainingText.Suffix": " left",
+ "ROT.AddonType.Harmful": "★ Harmful Add-ons",
+ "ROT.AddonType.Helpful": "★ Helpful Add-ons",
+ "ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons",
+ "ROT.AddonType.Mixed": "★ Mixed Add-ons",
+ "ROT.Basic": "★ Basic Roles",
+ "ROT.Coven_Miscellaneous": "★ Miscellaneous Roles",
+ "ROT.Crewmate_Chaos": "★ Chaos Roles",
+ "ROT.Crewmate_Investigate": "★ Investigate Roles",
+ "ROT.Crewmate_Killing": "★ Killing Roles",
+ "ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles",
+ "ROT.Crewmate_Power": "★ Power Roles",
+ "ROT.Crewmate_Support": "★ Support Roles",
+ "ROT.Impostor_Concealing": "★ Concealing Roles",
+ "ROT.Impostor_Killing": "★ Killing Roles",
+ "ROT.Impostor_Madmate": "★ Madmate Roles",
+ "ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles",
+ "ROT.Impostor_Support": "★ Support Roles",
+ "ROT.Neutral_Benign": "★ Benign Roles",
+ "ROT.Neutral_Evil": "★ Evil Roles",
+ "ROT.Neutral_Killing": "★ Killing Roles",
+ "ROT.Neutral_Pariah": "★ Pariah Roles",
+ "ROT.Vanilla": "★ Vanilla Roles",
+ "ColoredOff": "╳",
+ "ColoredOn": "✓",
+ "IllegalColor": "Please enter the correct color",
+ "AADelay": "Time to Leave Device",
+ "AADone": "The process has finished",
+ "AbilityCD": "Ability Cooldown",
+ "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill",
+ "ActiveRolesList": "Active Roles List",
+ "AddTagSuccess": "<#00ffa5>✓ Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}!",
+ "AddedMIRAHQ": "Include MIRA HQ",
+ "AdditionRolesSpawnRate": "Spawn Chance",
+ "Addon": "Add-on",
+ "Addons": "Add-Ons",
+ "After1PlayerEaten": "After 1 Player Was Eaten",
+ "AfterTime": "After Time",
+ "AlliesKnowCrewpostor": "Known to Impostors",
+ "AmOblivious": "You are Oblivious, meaning you cannot report bodies",
+ "Anagram": "The scrambled word is {0}! Guess the original word! (Hint: It starts with the letter {1}!)",
+ "AnalyzeCD": "Analyze Cooldown",
+ "AnalyzeDur": "Analyze Duration",
+ "AnalyzerCD": "Analyze Cooldown",
+ "AnalyzerDur": "Analyze Time",
+ "AnalyzerKillButtonText": "Analyze",
+ "AnalyzerResult": "Showing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}",
+ "AnalyzerSeeKillCount": "Result Shows Kill Count",
+ "AnalyzerSeeRoleBasis": "Result Shows Role Basis",
+ "AnalyzerSeeVentCount": "Result Shows Vent Count",
+ "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)",
+ "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.",
+ "AssignOnlyToCrewmate": "Assign only to Crewmates",
+ "AutoGMRotationStatusText": "AUTOMATIC GAME MODE ROTATION IS ENABLED!",
+ "AutoGMRotationStatusText.NextGM": "Next",
+ "AutoWarnStopWords": "Warning to those who write banned words",
+ "AvailableRoles": "Available Impostor-Teamed Role List to Choose From",
+ "AwkwardPotion": "Awkward Potion",
+ "Axe": "Axe",
+ "BKInProtect": "Currently immortal",
+ "BKOffsetKill": "Someone tried killing you",
+ "BKProtectOut": "Shield expired",
+ "BKSkillNotice": "Kill someone to enter immune status",
+ "BKSkillTimeRemain": "You're immune for {0}s",
+ "BMAE.Never": "Never",
+ "BMWSBP.Everyone": "Everyone",
+ "BMWSBP.Impostors": "<#ff1919>Impostors",
+ "BeRecruitedByGangster": "You have been recruited by the Gangster",
+ "BeRecruitedByJackal": "You have been recruited by the Jackal",
+ "BelongTo": "{0}'s alignment was {1}",
+ "Binoculars": "Binoculars",
+ "BittenByInfectious": "You were infected by the Infectious!",
+ "BountyCurrentTarget": "Current Target",
+ "BountyTargetChangeTime": "Time Until Target Swaps",
+ "BracketAddons": "Add Brackets To Add-ons",
+ "BribedByMerchant": "The Merchant bribed you, you can't kill him",
+ "ByBard": "By Bard",
+ "BypassShields": "Bypass Shields When Killing",
+ "CDPT": "Cooldown: {0}s",
+ "CKEO.AllCoven": "All <#7b3fbb>Coven Members",
+ "CKEO.SirenOnly": "<#7b3fbb>Siren Only",
+ "CL.All": "All",
+ "Cameras": "Cameras",
+ "ChristmasGreeting": "Merry Christmas!",
+ "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.",
+ "CopyCrewVar": "Can copy evil variants of crew roles",
+ "CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members",
+ "CovenKillEntranced": "Coven members cannot kill Entranced players",
+ "CovenKnowSuperStarDead": "Coven know when the Super Star dies",
+ "CrewKillingRed": "Crewmate Killings can be red",
+ "DGRM.AfterTime": "Timer",
+ "DGRM.None": "None",
+ "DQNumOfKillsNeeded": "Minimum number of Kills required",
+ "DeactivationImmediately": "Immediately",
+ "DeactivationIsVisibleOFF": "OFF",
+ "DecreasedSpeed": "Decreased Speed",
+ "DefaultRevertShapeshiftText": "Revert",
+ "DefaultShapeshiftText": "Shift",
+ "Delayed": "Delayed",
+ "DeleteTagSuccess": "<#00ffa5>✓ Successfully deleted {0}'s tag.",
+ "DevouredName": "Devoured",
+ "DoorLog": "Door Log",
+ "DoorLogAndBinoculars": "Door Log & Binoculars",
+ "E2Kill": "Kill Target",
+ "ECMO.Coven": "<#7b3fbb>Coven",
+ "ECMO.Nothing": "Nothing",
+ "EKill": "Kill Button",
+ "EasterGreeting": "Happy Easter!",
+ "EatenByDevourer": "Your skin was eaten by the Devourer",
+ "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
+ "Ego-": "Ego-",
+ "EnterVentToWin": "Enter a Vent to Ignite!",
+ "EraseMethod": "Erase Method",
+ "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!",
+ "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.",
+ "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!",
+ "EstimatedGameLength": "Estimated Game Length",
+ "EvenAfterWinning": "Even After Satisfying Win Condition",
+ "EveryOneKnowSuperStar": "Everyone knows the Super Star",
+ "EveryoneDied": "Everyone died",
+ "ExperimentalRoleIndicator": " EXPERIMENTAL",
+ "FPSGame": "FPS: ",
+ "FPSSetTo": "FPS Set To: {0}",
+ "FastBoot": "Quick Start Mode",
+ "ForSpecifiedTime": "For Specified Time",
+ "Forever": "Forever",
+ "ForgeSuccess": "<#00ffa5>✓ Successfully forged {1} as {2}.\\nYou have {0} ability uses left.",
+ "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player",
+ "GG": "GG! No more killers remain. <#8cffff>Crewmates win!",
+ "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!",
+ "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
+ "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!",
+ "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!",
+ "GitHub": "GitHub",
+ "Discord": "Discord",
+ "GuardSpellTimes": "Amount of Cursed Shields",
+ "HHNumOfTargets": "Number of Targets",
+ "HackCD": "Hack Cooldown: {0}s",
+ "HalvedVision": "Halved Vision",
+ "HandcuffedByDeputy": "You were handcuffed!",
+ "HasSidekick": "Has Sidekick",
+ "HauntedByEvilSpirit": "Haunted by an Evil Spirit",
+ "HideGameCodes": "Hide Game Code",
+ "HideResults": "Hide Results",
+ "HolidayGreeting": "Happy Holidays!",
+ "Immediately": "Immediately",
+ "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors",
+ "ImpKnowAlliesRole": "Impostors know the roles of other Impostors",
+ "ImpKnowSuperStarDead": "Impostors know when the Super Star dies",
+ "ImpKnowWhosMadmate": "Impostors know Madmates",
+ "ImpostorKillMadmate": "Impostors cannot kill Madmates",
+ "ImpostorVision": "Has Impostor Vision",
+ "ImpostorsSurviveBombs": "Impostors survive bombs",
+ "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.",
+ "IncreasedSpeed": "Increased Speed",
+ "IncreasedVision": "Increased Vision",
+ "InfectDelay": "Infect Delay",
+ "InfectRadius": "Infect Radius",
+ "Infected": "Infected",
+ "Infected-": "Infected ",
+ "Instant": "Instant",
+ "InvisibilityPotion": "Invisibility Potion",
+ "Invisible": "Invisible",
+ "IsGood": "{0} was a Crewmate",
+ "KillLog": "Kill Log",
+ "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map",
+ "KnowTargetRole": "Knows role of target",
+ "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as",
+ "Lance": "Lance",
+ "Last-": "Last ",
+ "LastEndReason": "★ End Reason:",
+ "LastResult": "★ Match Results:",
+ "LobbyCode": "Lobby Code",
+ "LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.",
+ "LostAddonByCleanser": "All your Addons were removed by the {0}",
+ "LostRoleByEvilEraser": "You lost your role because of the Evil Eraser",
+ "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser",
+ "Mad-": "Mad ",
+ "MadmateHasImpostorVision": "Madmates Have Impostor Vision",
+ "MadmateInfo": "Help the Impostors",
+ "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.",
+ "MadmateKillImpostor": "Madmates cannot kill Impostors",
+ "MadmateKnowWhosImp": "Madmates know Impostors",
+ "MadmateKnowWhosMadmate": "Madmates know each other",
+ "ManipulatedKilled": "The player you manipulated has killed",
+ "MarkDone": "Position Marked",
+ "MarksCleared": "Marks cleared",
+ "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!",
+ "NBareRed": "Nice Neutrals can be red",
+ "NEareRed": "Evil Neutrals can be red",
+ "NKWC.LastStanding": "Last One Standing",
+ "NKWC.XKills": "Kill X Players",
+ "NameDisplayAddons": "Display Add-Ons next to the role name",
+ "NeutralKnowSuperStarDead": "Neutrals know when the Super Star dies",
+ "NeutralNonKillingRoles": "<#ffff00>Non-Killing Roles",
+ "NeutralRoleWinTogether": "Neutrals win together",
+ "NeutralWinTogether": "All Neutrals win together",
+ "NeutralsKnowEachOther": "Neutrals know each other",
+ "NewUpdateAvailable": "New Update Available!\n{0}",
+ "NewYearGreeting": "Happy New Year!",
+ "NoInfoExists": "No Info Exists",
+ "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.",
+ "NoVenting": "Block Venting",
+ "NukeRadius": "Nuke radius (12x is very large)",
+ "NullCD": "Ability Cooldown",
+ "NumOfRolesToKill": "Amount of Roles to Choose From",
+ "NumRolesListedForEachPlayer": "Number of roles listed for each player",
+ "OnDemolitionistDead": "You killed Demolitionist! Vent or die!",
+ "OnlinePresetInfo": "{0}\\nby {1} • {2} days ago • {3} downloads",
+ "OnSuperStarDead": "Warning: Super Star death!",
+ "OtherRoles.Addons": "★ Add-Ons",
+ "OtherRoles.CrewmateRoles": "★ Crewmate Roles",
+ "OtherRoles.ImpostorRoles": "★ Impostor Roles",
+ "OtherRoles.NeutralRoles": "★ Neutral Roles",
+ "Outside": "Outside",
+ "PetToWin": "Pet to Ignite!",
+ "PingText": "Ping",
+ "PleaseStopBeingDumb": "<#dd00ff>The shield-animation does <#ff0000>NOT mean someone tried to kill you!\\n<#ffff00>Shield-animations are required to reset cooldows!",
+ "PotionInStore": "Potion in store",
+ "PressTabToNextPage": "Press Tab or Number for Next Page...",
+ "PrivateChat": "Enable Private Chat for Lovers",
+ "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>You've finished setting up every role! Would you like to continue with the quick setup dialog of add-ons?",
+ "Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?",
+ "Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?",
+ "Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
+ "Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
+ "ProtectingOver": "Shield expired",
+ "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim",
+ "QuickFix": "Quick Fix",
+ "QuickFixPotion": "Quick Fix Potion",
+ "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use",
+ "RNGHasSpoken": "RNG has spoken",
+ "RandomONImpRole": "Random Enabled Imp Role",
+ "RecruitedByDeathknight": "You've been recruited to the Undead faction!",
+ "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!",
+ "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
+ "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost",
+ "ReportButtonText": "Report",
+ "RequiresPetIndicator": " <#ffab1b>PET",
+ "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!",
+ "RevivedByOccultist": "<#ffff00>You've been revived by the Occultist!\\nYou are now on the Impostor team.",
+ "RevivedByTimeMaster": "<#ffff00>You were revived during the rewind!",
+ "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death",
+ "SearchNoResult": "No results found",
+ "SeeMedic": "Medic",
+ "SeeMedicAndTarget": "Medic+Shielded",
+ "SeeNoone": "Nothing",
+ "SeeTarget": "Shielded",
+ "SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!",
+ "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
+ "Shield": "Shield",
+ "ShieldPotion": "Shield Potion",
+ "ShotBlank": "You shot a blank!",
+ "SightPotion": "Sight Potion",
+ "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
+ "SnatchWin": "Snatches Win (Win With Winning Team if Off)",
+ "SnatchesWin": "Snatches victory",
+ "SomeSortOfProtection": "This player is shielded due to a role-specific action",
+ "SpectatorsList": "<#888888>The following {0}<#888888> players are spectating:",
+ "SpeedPotion": "Speed Potion",
+ "Stored": "Stored",
+ "SubText.Bloodlust": "With a secret....",
+ "SubText.Coven": "Bewitch everyone with your team",
+ "SubText.Crewmate": "Find and exile the Impostors",
+ "SubText.GM": "Spectate the chaos!",
+ "SubText.HideAndSeek": "Hide from all <#ff1919>Seekers before the time limit ends",
+ "SubText.Impostor": "Sabotage and kill everyone",
+ "SubText.LovingCrewmate": "You are in love with {0}",
+ "SubText.LovingImpostor": "You're an <#ff1919>Impostor, but also in love with {0}",
+ "SubText.Madmate": "Help the Impostors",
+ "SubText.Neutral": "Work alone to achieve your victory",
+ "SuccessfulDuelsToWin": "Number of successful duels needed to win",
+ "SupportsPetIndicator": " <#00ff00>✓PET",
+ "SurvivalTime": "Survived {0}s",
+ "SurvivedTimePrefix": "Survived",
+ "SurvivedUntilTheEnd": "Until The End",
+ "Sword": "Sword",
+ "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
+ "TabGroup.Addons": "Add-Ons",
+ "TabGroup.CovenRoles": "Coven Roles",
+ "TabGroup.CrewmateRoles": "Crewmate Roles",
+ "TabGroup.ImpostorRoles": "Impostor Roles",
+ "TabGroup.NeutralRoles": "Neutral Roles",
+ "TabGroup.OtherRoles": "Ghost Roles",
+ "TabGroup.PresetExplorer": "Preset Explorer",
+ "TabInfo.Addons": "Settings for Add-ons",
+ "TabInfo.CrewmateRoles": "Settings for Crewmate roles",
+ "TabInfo.ImpostorRoles": "Settings for Impostor roles",
+ "TabInfo.NeutralRoles": "Settings for Neutral roles",
+ "TabInfo.OtherRoles": "Settings for Ghost roles",
+ "TabInfo.PresetExplorer": "Explore Online Presets Made by EHR Hosts",
+ "Target": "Target",
+ "TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded",
+ "TargetErasedInRound": "Target's role will be erased after next meeting",
+ "TargetKnowsLawyer": "Target knows their Lawyer",
+ "TeleportPotion": "Teleport Potion",
+ "TeleportedByTransporter": "Swapping places with: {0}",
+ "TeleportedByTwister": "Swapping places with: {0}",
+ "TeleportedInRndVentByDisperser": "Everyone was teleported to vents",
+ "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!",
+ "Temp.Blank": "",
+ "TextBelowVersionText": "",
+ "TimeDecreased": "Time was decreased by {0}s",
+ "TimeLeft": "Time Left",
+ "TrapConsecutiveBodies": "Trap Consecutive Bodies",
+ "TrapOnlyWorksOnTheBodyTrapster": "Trap only works on Trapster's body",
+ "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
+ "TriggerDouble": "Double Click",
+ "TriggerKill": "Kill",
+ "TriggerVanish": "Vanish",
+ "TriggerVent": "Vent",
+ "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)",
+ "TypeAddon": "Add-ons",
+ "TypeCoven": "Coven",
+ "TypeCrewmate": "Crewmates",
+ "TypeImpostor": "Impostors",
+ "TypeNeutral": "Neutrals",
+ "UIScaleFactor": "Button UI Scale Factor",
+ "UnreportableBody": "This body is unreportable due to a role-specific action",
+ "UntilNextReveal": "Until Next Reveal",
+ "Untouched": "Global Setting Decides",
+ "UploadPreset": "Upload current preset to database",
+ "UploadPresetHeader": "Upload & Publish",
+ "UseLegacyVersion": "Use Legacy Version",
+ "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!",
+ "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision",
+ "WMRadius": "Axe Mode Death Radius",
+ "WMShieldAlreadyUsed": "Your shield was already used",
+ "WaitFor1Kill": "Suicide Timer starts after First Kill",
+ "Website": "Website",
+ "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)",
+ "YouAreHostSuffix": "YOU!",
+ "YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon! This grants you the ability to kill normally, and other abilities based on your role.",
+ "YouUnmuted": "{0} has unmuted you.",
+ "killAttacker": "On Kill Attempt, Kill The Attacker",
+ "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.",
+ "turnOff": "Off",
+ "turnOn": "On",
+ "updateButton": "Update",
+ "updateInProgress": "Updating...",
+ "updateManually": "Update failed.\\nPlease Update Manually.",
+ "updatePleaseWait": "Please Wait...",
+ "updateRestart": "Update Finished!\\nPlease restart the game.",
+ "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
+ "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
+ "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
+ "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken",
+ "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
+ "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken",
+ "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken",
+ "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists",
+ "NoPetActionMsg1": "You just ate a cookie",
+ "NoPetActionMsg2": "You look around",
+ "NoPetActionMsg3": "You start wondering whether you are sus or not",
+ "NoPetActionMsg4": "You practice your detective stare.",
+ "NoPetActionMsg5": "You contemplate the meaning of life for a moment.",
+ "NoPetActionMsg6": "You try to teach your pet the art of stealth.",
+ "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.",
+ "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.",
+ "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.",
+ "NoPetActionMsg10": "You practice your emergency venting technique, just in case.",
+ "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.",
+ "NoPetActionMsg12": "You start a one-person conga line around the reactor.",
+ "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.",
+ "NoPetActionMsgImp1": "You are an Impostor, but you probably know that",
+ "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.",
+ "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.",
+ "NoPetActionMsgNeutral2": "You question yourself how did you get here",
+ "GameInfo": "Game Info",
+ "GameOverReason.CrewmateDisconnect": "Crewmates disconnected",
+ "GameOverReason.CrewmatesByTask": "The Crewmates completed all tasks",
+ "GameOverReason.CrewmatesByVote": "All Evil Players were ejected or killed",
+ "GameOverReason.ImpostorByVote": "The Crewmates were ejected",
+ "GameOverReason.ImpostorDisconnect": "Impostors disconnected",
+ "GameOverReason.ImpostorsByKill": "The Impostors killed everyone",
+ "GameOverReason.ImpostorsBySabotage": "Crewmates failed to fix a critical sabotage",
+ "Infectious": "Infectious",
+ "InfectiousInfo": "Infect everyone",
+ "InfectiousBiteCooldown": "Infect Cooldown",
+ "InfectiousBittenPlayer": "You successfully infected a player",
+ "InfectiousInvalidTarget": "Target cannot be infected",
+ "InfectiousKillButtonText": "Infect",
+ "NtrInfo": "Everyone sees you as their Lover",
+ "ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)",
+ "RoleBlockCooldown": "Role Block Cooldown",
+ "RoleBlockDuration": "Role Block Duration",
+ "RoleBlockNotify": "You are role blocked, you can't {0}",
+ "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Alter the number of Crewmate Chaos <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Maximum Crewmate Chaos Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Minimum Crewmate Chaos Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Alter the number of Crewmate Investigate <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maximum Crewmate Investigate Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimum Crewmate Investigate Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Alter the number of Crewmate Killing <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maximum Crewmate Killing Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Minimum Crewmate Killing Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Crewmate Miscellaneous <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Maximum Crewmate Miscellaneous Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Minimum Crewmate Miscellaneous Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Alter the number of Crewmate Power <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maximum Crewmate Power Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimum Crewmate Power Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Alter the number of Crewmate Support <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maximum Crewmate Support Roles",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimum Crewmate Support Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Alter the number of Impostor Concealing <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximum Impostor Concealing Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimum Impostor Concealing Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Alter the number of Impostor Killing <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximum Impostor Killing Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimum Impostor Killing Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Impostor Miscellaneous <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximum Impostor Miscellaneous Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimum Impostor Miscellaneous Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Alter the number of Impostor Support <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximum Impostor Support Roles",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimum Impostor Support Roles",
+ "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Alter the number of Madmate <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.MadMates.Max": "Maximum Madmate Roles",
+ "RoleSubCategoryLimitOptions.MadMates.Min": "Minimum Madmate Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Alter the number of Neutral Benign <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maximum Neutral Benign Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Minimum Neutral Benign Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Alter the number of Neutral Evil <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Maximum Neutral Evil Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Minimum Neutral Evil Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Alter the number of Neutral Killing <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Maximum Neutral Killing Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimum Neutral Killing Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Alter the number of Neutral Pariah <#ffffff>roles in the game",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maximum Neutral Pariah Roles",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimum Neutral Pariah Roles",
+ "CovenInfoDescription": "The Coven is a Team of 1-4 people, after 3 meetings (amount replaced with hosts settings) a random Member of the Coven will gain the Necronomicon. With the Necronomicon, that Coven Member may kill normally and also has a stronger ability. After the Necronomicon was given to the first member, every meeting after will give it to another until all members of the Coven have it. Most roles in this faction are also Support oriented, meaning that they need Teamwork and coordination to work perfectly together.\n\nThe Necronomicon is an ability buff owned by a single member of the Coven. The Necronomicon goes to a different Coven member after every meeting, and for that round will buff their role's ability. Most Coven roles will state in their description what the Necronomicon buffs in their role.\n\nCredit to mystic_haze2 on Discord for writing the first paragraph",
+ "NeutralInfoDescription": "Neutrals do not belong to Crewmates or Impostors, and they win on their own terms. Each type of neutral wins in a different way. Neutrals work for themselves and have specific conditions depending on their role on how to win.\n\nNeutral Benigns win when their specific conditions are completed, each role having different conditions necessary to win. They do not trigger the game to end, meaning they must wait until the Crewmates, Impostors, Coven, or another Neutral to win the game and win along with them. \n\nNeutral Evils also have their own specific conditions to win, much like the Neutral Benigns. However, when they complete their objectives to win the game, they end the game and win without Crewmates, Coven, or Impostors- also called 'stealing the win'.\n\nNeutral Killers are neutrals who can kill, much like Impostors, but do not work with the Impostors. Most of the Neutral killers work on their own, although some can recruit other players to work with them. They win the game by killing off all the Impostors, Cremwates, Coven, and other Neutrals, until they are the only player remaining.\n\nNeutral Pariah roles are much like Neutral Benign roles, however their main objective is to make sure Crewmates do not win. If any team other than the Crewmates win, said Neutral Pariah role will win along with the winning team. They have special abilities to try and harm the crewmates."
+}
diff --git a/Resources/Lang/it_IT.json b/Resources/Lang/it_IT.json
index 289842911..6b78bee98 100644
--- a/Resources/Lang/it_IT.json
+++ b/Resources/Lang/it_IT.json
@@ -1,5 +1,5 @@
{
- "LanguageID": "10",
+ "LanguageID": "10 ",
"HostText": "EHR - Ospite",
"HostColor": "#00ffa5",
"HostIconInMeeting": "HOST: {0}",
@@ -331,7 +331,7 @@
"AlchemistGotShieldPotion": "Nome della pozione: Pozione dello Scudo\\nDescrizione: Fornisce uno scudo temporaneo\\nAttiva tramite Vent/Pet",
"AlchemistGotSightPotion": "Nome della pozione: Pozione della Vista\\nDescrizione: Aumenta la tua visione temporaneamente\\nAttiva tramite Vent/Pet",
"AlchemistGotSpeedPotion": "Nome della pozione: Pozione della Velocità\\nDescrizione: Aumenta la tua velocità temporaneamente\\nAttiva tramite Vent/Pet",
- "AlchemistGotSuicidePotion": "Pozione goffa\\nSembra che tu abbia mischiato gli ingredienti sbagliati!\\nBere questa pozione ti ucciderà!\\nAttiva tramite Vent/Pet",
+ "AlchemistGotSuicidePotion": "Pozione mortale\\nSembra che tu abbia mischiato gli ingredienti sbagliati!\\nBere questa pozione ti ucciderà!\\nAttiva tramite Vent/Pet",
"AlchemistGotTPPotion": "Nome della pozione: Pozione del Teletrasporto\\nDescrizione: Ti teletrasporta da un giocatore casuale\\nAttiva tramite Vent/Pet",
"AlchemistHasSpeed": "Pozione di velocità attiva",
"AlchemistHasVision": "Pozione di vista attiva",
@@ -625,7 +625,7 @@
"DoctorInfoLong": "(Astronauti): In qualità di Dottore, puoi visualizzare la causa della morte dei giocatori e accedere ai loro parametri vitali (vitals) finché la tua batteria è operativa.",
"DoctorTaskCompletedBatteryCharge": "Durata Batteria",
"DoctorVisibleToEveryone": "Tutti sanno chi è il Dottore",
- "DonutDelivery": "Consegna Ciambelle",
+ "DonutDelivery": "Ciambellaio",
"DonutDeliveryInfo": "Consegna ciambelle a tutti",
"DonutDeliveryInfoLong": "(Astronauti):\\nIn qualità di Ciambellaio, puoi consegnare ciambelle ai giocatori premendo il tasto uccidi su di loro. La ciambella non ha assolutamente alcun effetto, a parte il fatto che il bersaglio saprà di averne ricevuta una.",
"DonutDeliverCD": "Ricarica Consegna",
@@ -1573,9 +1573,9 @@
"VeteranSkillDuration": "Durata Allerta",
"VeteranSkillMaxOfUsage": "(Iniziale) Numero massimo di Allerte",
"VeteranVentButtonText": "Allerta",
- "Vigilante": "Vigilante",
+ "Vigilante": "Incursore",
"VigilanteInfo": "Puoi uccidere 1 giocatore",
- "VigilanteInfoLong": "(Astronauti): In qualità di Vigilante, puoi uccidere chiunque, ma solo una volta per partita. Dopo aver effettuato l'uccisione, potrai dedicarti a completare le tue task. In base alle impostazioni, potresti essere in grado di usare i condotti (vent).",
+ "VigilanteInfoLong": "(Astronauti): In qualità di Incursore, puoi uccidere chiunque, ma solo una volta per partita. Dopo aver effettuato l'uccisione, potrai dedicarti a completare le tue task. In base alle impostazioni, potresti essere in grado di usare i condotti (vent).",
"Whisperer": "Sussurratore",
"WhispererInfo": "Interroga le anime per ottenere informazioni",
"WhispererInfoLong": "(Astronauti):\\nIn qualità di Sussurratore, puoi chiedere informazioni alle anime dei giocatori defunti. Vedrai le anime dei giocatori morti (dopo la riunione successiva) e potrai interrogarle accarezzandole. Devi rimanere vicino all'anima per alcuni secondi. Otterrai quindi dettagli casuali sull'anima o sull'assassino, visualizzati sotto il tuo nome.",
@@ -1664,7 +1664,7 @@
"BardChance": "Possibilità Bardo",
"Blackmailer": "Influencer",
"BlackmailerInfo": "Influenza il voto dei giocatori",
- "BlackmailerInfoLong": "(Impostori):\\nIn qualità di Influencer, puoi ricattare i giocatori cliccando una volta il tuo tasto uccidi su di loro. I voti dei giocatori ricattati saranno forzati a essere uguali al tuo voto. Clicca due volte per uccidere normalmente.",
+ "BlackmailerInfoLong": "(Impostori):\\nIn qualità di Influencer, puoi influenzare i giocatori cliccando una volta il tuo tasto uccidi su di loro. I voti dei giocatori influenzati saranno forzati a essere uguali al tuo voto. Clicca due volte per uccidere normalmente.",
"Blackmailer.AbilityExpires": "Abilità scaduta",
"Blackmailer.MaxBlackmailedPlayersAtOnce": "Massimo giocatori <#ffa500>influenzati contemporaneamente",
"Blackmailer.MaxBlackmailedPlayersPerMeeting": "Massimo giocatori <#ffa500>influenzati per riunione",
@@ -1766,9 +1766,9 @@
"CommanderUseAbilityNotify": "Il comandante vuole che tu usi la tua abilità",
"CommanderWhistleMode": "Fischia",
"CommanderWhistling": "Fischia",
- "Consigliere": "Consigliere",
+ "Consigliere": "Veggente Malvagio",
"ConsigliereInfo": "Scopri i ruoli degli altri giocatori",
- "ConsigliereInfoLong": "(Impostori): In qualità di Consigliere, puoi rivelare i ruoli degli altri giocatori usando il tuo tasto di uccisione.\n\nClick singolo: Rivela il ruolo\n\nDoppio click: Uccidi\n\nSe esaurisci gli utilizzi della rivelazione, il tuo tasto di uccisione tornerà a funzionare normalmente.",
+ "ConsigliereInfoLong": "(Impostori): In qualità di Veggente Malvagio, puoi rivelare i ruoli degli altri giocatori usando il tuo tasto di uccisione.\n\nClick singolo: Rivela il ruolo\n\nDoppio click: Uccidi\n\nSe esaurisci gli utilizzi della rivelazione, il tuo tasto di uccisione tornerà a funzionare normalmente.",
"Consort": "Limitatore",
"ConsortInfo": "Blocca ruolo e uccidi i giocatori",
"ConsortInfoLong": "(Impostori):\\nIn qualità di Limitatore, puoi bloccare il ruolo di un giocatore, impedendogli di uccidere, usare i condotti, sabotare e segnalare corpi per un certo periodo di tempo cliccando una volta il tasto uccidi su di lui. Fai doppio clic sul tasto uccidi per ucciderlo normalmente.\\n(La durata del blocco del ruolo è la stessa della durata dell'hacking del Glitch)",
diff --git a/Resources/Lang/ja_JP.json b/Resources/Lang/ja_JP.json
index 81ab67dab..1aaf7a100 100644
--- a/Resources/Lang/ja_JP.json
+++ b/Resources/Lang/ja_JP.json
@@ -114,7 +114,7 @@
"Prefix.Avenger": "アベンジャー",
"Prefix.Bait": "ベイト",
"Prefix.BananaMan": "バナナ",
- "Prefix.Beartrap": "クマトラップ",
+ "Prefix.Beartrap": "トラッパー",
"Prefix.Bewilder": "ヴィルダー",
"Prefix.Blessed": "祝福された",
"Prefix.Blind": "ブラインド",
@@ -140,7 +140,7 @@
"Prefix.DoubleShot": "ダブルショット",
"Prefix.Dynamo": "ダイナモ",
"Prefix.Egoist": "エゴイスト",
- "Prefix.Energetic": "元気盛んな",
+ "Prefix.Energetic": "エネルギッシュな",
"Prefix.Entombed": "埋葬された",
"Prefix.EvilSpirit": "悪霊",
"Prefix.Examiner": "審査員の",
@@ -154,10 +154,10 @@
"Prefix.Glow": "グロー",
"Prefix.Gravestone": "墓石",
"Prefix.Guesser": "ゲッサー",
- "Prefix.Haste": "焦る",
+ "Prefix.Haste": "ヘイスト",
"Prefix.Haunter": "呪霊",
"Prefix.Hidden": "隠される",
- "Prefix.Insane": "非常識な",
+ "Prefix.Insane": "発狂した",
"Prefix.Introvert": "一人好きな",
"Prefix.Knighted": "騎士の",
"Prefix.Lazy": "ナマケモノ",
@@ -229,7 +229,7 @@
"GuessKillTitle": "★[ 推測についてのメッセージ ]★",
"HWhisperTitle": "<#ff0000>ホスト ({0}) は あなたに <#00ffff>助けを ささやいている:",
"InspectorCheckTitle": "[ ★ インスペクターからのメッセージ ★ ]",
- "JailTalkTitle": "牢獄",
+ "JailTalkTitle": "牢屋",
"JailorTitle": "看守のメッセージ",
"JournalistNotesTitle": "<#fcba03>ジャーナリストのノート",
"MediumTitle": "[★ 冥界の声 ★]",
@@ -252,13 +252,13 @@
"ShapeshiftGuesserUITitle.RoleSelection": "役割を選択しましょう",
"ShapeshiftGuesserUITitle.TeamSelection": "役割の派閥を選択しましょう",
"SilencerKillTitle": "警告",
- "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ {0}が すべての非<#7b3fbb>カヴン プレイヤーを ヘックス化させた!<#ffff00>⚠",
+ "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ {0}が すべての<#7b3fbb>カヴンを除いたプレイヤーに ヘックスをかけた!<#ffff00>⚠",
"SpiritcallerNoticeTitle": "[ あなたは 悪霊に変わった! ]",
"SpiritualistNoticeTitle": "[ ★ スピリチュアリストとの接続 ★ ]",
"SuperStarNewsTitle": "★[ 緊急のニュース ]★",
"TrackerTitle": "★[ 追跡の読み取り ]★",
"TrialKillTitle": "[★ 法廷 ★]",
- "VirusNoticeTitle": "[ 感染した 死体! ]",
+ "VirusNoticeTitle": "[ 伝染済みの 死体だ! ]",
"VotedToStart.Title": "<#00a5ff>{0}が <#00ffff>/vsを使用して ゲームをスタートする投票をした!",
"WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) があなたにささやく:",
"WinsCountTitle": "このゲームモードでの勝利の数",
@@ -372,12 +372,12 @@
"AstralInfo": "一時的に幽霊になれる",
"AstralInfoLong": "(<#8cffff>クルーメイト):\\nアストラルとして、あなたは 短時間の間 幽霊になるための 通気口/ペット ができます。\\nその後、あなたは 復活します。",
"AstralSuffix": "<#ffa500>{0}s<#ffff00>後に 復活します",
- "Autocrat": "独裁者",
- "AutocratInfo": "タスクを行うことにより あなたが 最も近いプレイヤーにテレポートする",
- "AutocratInfoLong": "(<#8cffff>クルーメイト):\\n独裁者として、あなたは 1つのタスクが完了したとき、最も近いプレイヤーへ テレポートします。",
+ "Autocrat": "オートクラット",
+ "AutocratInfo": "タスクを行って 最も近いプレイヤーを引き寄せる",
+ "AutocratInfoLong": "(<#8cffff>クルーメイト):\\nオートクラットとして、あなたは タスクを完了するごとに、最も近いプレイヤーを あなたへとテレポートさせます。",
"Bane": "ベイン",
"BaneInfo": "あなたの殺人犯の役割を削除する",
- "BaneInfoLong": "(<#8cffff>クルーメイト):\\nベインとして、プレイヤーの誰かが あなたを殺害すると 彼らの能力のすべてを失い 基本の役割になります。\\n\\nつまり:\\n- <#ff1919>インポスターには 通常の<#ff1919>インポスター\\n- <#8cffff>クルーメイトには 通常の<#8cffff>クルーメイト\\n- <#7b3fbb>カヴンメンバーには <#7b3fbb>カヴンメンバー\\n- <#ffab1b>ニュートラルには <#7FBFFF>記憶喪失者",
+ "BaneInfoLong": "(<#8cffff>クルーメイト):\\nベインとして、あなたを殺害したプレイヤーは 能力のすべてを失い 基本の役職になります。\\n\\n割り当て:\\n- <#ff1919>インポスターには 通常の<#ff1919>インポスター\\n- <#8cffff>クルーメイトには 通常の<#8cffff>クルーメイト\\n- <#7b3fbb>カヴンには <#7b3fbb>カヴンメンバー\\n- <#ffab1b>ニュートラルには <#7FBFFF>忘却者",
"Battery": "バッテリー",
"BatteryInfo": "停電サボタージュを防ごう",
"BatteryInfoLong": "(<#8cffff>クルーメイト):\\nバッテリーとして、あなたがいる限り 停電が起きたときに 少なくとも 1 つの能力を使用して、すぐに修理します。\\nアイデア: Raredeer",
@@ -497,8 +497,8 @@
"ClairvoyantInfo": "残っているの殺人鬼の数を知れる",
"ClairvoyantInfoLong": "(<#8cffff>クルーメイト):\\n透視能力者として、あなたは 通気口 または ペットを撫でるを入力することにより 残っている<#ff1919>インポスター と <#ffab1b>ニュートラル キラーを見ることができます。",
"Cleanser": "クレンザー",
- "CleanserInfo": "あなたの投票のターゲットの すべての<#ff9ace>アドオンを消す",
- "CleanserInfoLong": "(<#8cffff>クルーメイト):\\nクレンザーは 会議でターゲットの<#ff9ace>アドオンを消すために 任意のターゲットに投票ができ、消去は 会議の終了後に発揮されます。\\n設定に依存して <#98FF98>浄化されたプレイヤーは 今後 決して <#ff9ace>アドオンが得られないかもしれません。",
+ "CleanserInfo": "あなたの投票先の すべての<#ff9ace>属性を消す",
+ "CleanserInfoLong": "(<#8cffff>クルーメイト):\\nクレンザーは 会議で投票した相手の<#ff9ace>属性を消すことができ、消去は 会議の終了後に発揮されます。\\n設定によっては <#98FF98>浄化されたプレイヤーは ゲーム中 以後 <#ff9ace>属性が得られないかもしれません。",
"CleanserRemoveSelf": "自分自身を 浄化することはできません",
"CleanserRemovedRole": "{0}は 浄化されました。\\nすべての属性は 会議後に削除されるでしょう。",
"Convener": "召喚士",
@@ -618,8 +618,8 @@
"DetourInfoLong": "(<#8cffff>クルーメイト):\\nディターとして、すべてのキルボタンに関連したアクションは あなたに 防がれ 代わりに あなたに最も近いプレイヤーに生じます。",
"Dictator": "ディクテーター",
"DictatorInfo": "独自の判断に基づいて プレイヤーを追放しよう",
- "DictatorInfoLong": "(<#8cffff>クルーメイト):\\nディクテーターは 投票して誰かを除外することにより会議を終了でき、どちらも その上で 死の結果となります",
- "Dictator.MinTasksToDictate": "最小の 誰かをディクテイトするのに必須な タスクの完了数",
+ "DictatorInfoLong": "(<#8cffff>クルーメイト):\\nディクテーターは 独裁で投票先のプレイヤーを追放し、強制的に会議を終了させることができますが、同時に死亡してしまいます。",
+ "Dictator.MinTasksToDictate": "最小の 独裁に必要な タスクの完了数",
"Doctor": "ドクター",
"DoctorInfo": "プレイヤーごとに どのように死んだかを知れる",
"DoctorInfoLong": "(<#8cffff>クルーメイト):\\nドクターは プレイヤーの死因を見れるのと バッテリーが まだ使用可能な限りバイタルにアクセスできます。",
@@ -694,7 +694,7 @@
"EnigmaClueColor2": "殺人犯は 暗色である!",
"EnigmaClueColor3": "殺人犯の色は {0}です!",
"EnigmaClueFriendCode": "殺人犯のフレンドコードは {0}です!",
- "EnigmaClueGetCluesWithoutReporting": "エニグマは 死体の報告なしで 手がかりを得ることができる",
+ "EnigmaClueGetCluesWithoutReporting": "エニグマは 死体を通報しなくとも 手がかりを得ることができる",
"EnigmaClueHat1": "殺人犯は 帽子をかぶっている!",
"EnigmaClueHat2": "殺人犯は 帽子をかぶっていない!",
"EnigmaClueHat3": "殺人犯は 帽子として {0}をかぶっている!",
@@ -714,8 +714,8 @@
"EnigmaClueRole1": "殺人犯は インポスターです!",
"EnigmaClueRole2": "殺人犯は ニュートラルです!",
"EnigmaClueRole3": "殺人犯は クルーメイトです!",
- "EnigmaClueRole4": "殺人犯は <#7b3fbb>カヴン メンバーです!",
- "EnigmaClueRole5": "殺人犯の役割は {0} です!",
+ "EnigmaClueRole4": "殺人犯は <#7b3fbb>カヴンです!",
+ "EnigmaClueRole5": "殺人犯の役職は {0} です!",
"EnigmaClueSkin1": "殺人犯は スキンを着用している!",
"EnigmaClueSkin2": "殺人犯は スキンを着用していない!",
"EnigmaClueSkin3": "殺人犯は スキンとして {0}を着用している!",
@@ -737,18 +737,18 @@
"EnigmaClueColorTitle": "エニグマ スキン色の手がかり",
"EnigmaClueLocationTitle": "エニグマ 場所の手がかり",
"EnigmaClueStatusTitle": "エニグマ 状態の手がかり",
- "EnigmaClueRoleTitle": "エニグマ 役割の手がかり",
+ "EnigmaClueRoleTitle": "エニグマ 役職の手がかり",
"EnigmaClueLevelTitle": "エニグマ レベルの手がかり",
"EnigmaClueFriendCodeTitle": "エニグマ フレンドコードの手がかり",
"EnigmaClueHatTitle": "エニグマ 帽子の手がかり",
"EnigmaClueVisorTitle": "エニグマ バイザーの手がかり",
"EnigmaClueSkinTitle": "エニグマ スキンの手がかり",
"Escort": "エスコート",
- "EscortInfo": "クルーを助けるために プレイヤーに役割-ブロックをしよう!",
- "EscortInfoLong": "(クルーメイト):\\nエスコートとして、あなたは あなたのキルボタンを使用して 指定された時間の間 プレイヤーに 役割-ブロックができます。\\n役割-ブロックをされたプレイヤーは 殺害、通気口、サボタージュ または 報告ができなくなります。\\n(役割-ブロックの継続は <#39FF14>グリッチのハックの継続と同じです)",
- "EscortBlockDuration": "役割-ブロックの継続時間",
- "EscortKillButtonText": "役割-ブロック",
- "EscortTargetHacked": "ターゲットを 正常に役割-ブロックした",
+ "EscortInfo": "プレイヤーを妨害して 仲間を助けよう!",
+ "EscortInfoLong": "(クルーメイト):\\nエスコートとして、あなたは あなたのキルボタンを使用して 指定された時間の間 プレイヤーを能力などの使用から妨害できます。\\n妨害されたプレイヤーは キル、ベント、サボタージュ または 通報ができなくなります。\\n(妨害の持続時間は <#39FF14>グリッチのハックの持続時間と同じです)",
+ "EscortBlockDuration": "妨害の継続時間",
+ "EscortKillButtonText": "妨害",
+ "EscortTargetHacked": "ターゲットを 正常に妨害した",
"Examiner": "試験官",
"ExaminerInfo": "情報を集めて、殺人を解決しよう",
"ExaminerInfoLong": "(<#8cffff>クルーメイト限定 <#ff9ace>属性):\\n<#8cffff>クルーメイトの役職に <#625EEE>探偵の能力を与えます。",
@@ -920,7 +920,7 @@
"InquisitorVoteResult": "{0}が知っている役職:\\n{1}",
"Insight": "インサイト",
"InsightInfo": "何の役職が出現したかを知れる",
- "InsightInfoLong": "(クルーメイト):\\nインサイトとして、タスクの完了毎時に、あなたは 現在のゲームでのランダムな誰かの持つ役割を知れます。\\nあなたは 同じプレイヤーの役割を二度取得できません。\\nあなたは 後に 彼を確認できないので、あなたが知る役割は覚えていなければなりません。",
+ "InsightInfoLong": "(クルーメイト):\\nインサイトとして、タスクの完了毎時に、あなたは ゲーム内に現在存在しているランダムな誰かの役職のみを知らされます。\\nあなたは 同じプレイヤーの役職を重複して知らされません。\\n後に 再確認はできないので、なんの役職が出現しているかをしっかり覚えていなければなりません。",
"InsightNotify": "ゲーム内の誰かが {0} です",
"Inspector": "インスペクター",
"InspectorInfo": "二人のプレイヤーの 陣営を検証しよう",
@@ -953,10 +953,10 @@
"InvestigatorVision": "調査官の視力",
"Jailor": "看守",
"JailorInfo": "あなたのターゲットを 牢屋に投獄する",
- "JailorInfoLong": "(クルーメイト):\\n看守として、あなたのキルボタンを使用することで 牢屋にプレイヤーを閉じ込めます。\\n投獄されたプレイヤーは 推測 または 判断されることがなくなり そして 投獄されたプレイヤーは 看守のみを推測できます。",
+ "JailorInfoLong": "(クルーメイト):\\n看守として、あなたのキルボタンを使用することで 牢屋にプレイヤーを閉じ込めます。\\n投獄されたプレイヤーは 推測 または 審判にかけられることがなくなり そして 投獄されたプレイヤーは 看守のみを推測できます。\\n投獄中、投獄されたプレイヤーは秘密裏に看守と コマンド/cmd jailtalk [message]を使って 会話できます。",
"JailedCanOnlyGuessJailor": "あなたは投獄されています。\\nあなたは <#aa900d>看守の推測のみができます。",
"JailedNotifyMsg": "あなたは 看守によって 牢屋に閉じ込められました。\\nだれ一人 あなたを推測 または 判断できません そして あなたは <#aa900d>看守のみの推測ができます。\n",
- "JailedSuffix": "牢屋",
+ "JailedSuffix": "投獄された",
"JailorJailCooldown": "投獄のクールダウン",
"JailorTargetAlreadySelected": "あなたはすでに ターゲットを選択している",
"SuccessfullyJailed": "ターゲットは 正常に投獄された",
@@ -973,18 +973,18 @@
"JudgeInfo": "法廷では静粛に!",
"JudgeInfoLong": "(<#8cffff>クルーメイト):\\n裁判官は 会議の間で プレイヤーを審判にかけることができます。\\nもし 対象が邪悪なら、裁かれ、殺害されます。そうでないなら、裁判官が死亡します。\\n審判にかけるには コマンド /tl [プレイヤー ID] を プレイヤーID を見るためには id を使用します。\\n裁判官は 対象が <#ff1919>マッドメイトの場合 問答無用でプレイヤーを判断できます。",
"JudgeCanBeMadmate": "裁判官は マッドメイトになることができる",
- "JudgeCanTrialContagious": "伝染病を判断できる",
- "JudgeCanTrialConverted": "<#ffab1b>転向したプレイヤーを裁ける",
- "JudgeCanTrialCoven": "カヴンを判断できる",
- "JudgeCanTrialInfected": "感染したを判断できる",
- "JudgeCanTrialMadmate": "マッドメイトを判断できる",
- "JudgeCanTrialNeutralB": "ニュートラル 良性を判断できる",
- "JudgeCanTrialNeutralE": "ニュートラル 邪悪を判断できる",
- "JudgeCanTrialNeutralK": "ニュートラル 殺害の役割を判断できる",
- "JudgeCanTrialSidekick": "サイドキックを判断できる",
- "JudgeCanTrialnCrewKilling": "クルーメイト 殺害の役割を判断できる",
- "JudgeDead": "申し訳ありませんが あなたは 死後に判断ができません。",
- "JudgeTrialMax": "\\n判断の残りがもうない!",
+ "JudgeCanTrialContagious": "伝染病を裁ける",
+ "JudgeCanTrialConverted": "<#ffab1b>改心したプレイヤーを裁ける",
+ "JudgeCanTrialCoven": "カヴンを裁ける",
+ "JudgeCanTrialInfected": "感染したプレイヤーを裁ける",
+ "JudgeCanTrialMadmate": "マッドメイトを裁ける",
+ "JudgeCanTrialNeutralB": "良性の ニュートラル を裁ける",
+ "JudgeCanTrialNeutralE": "邪悪な ニュートラル を裁ける",
+ "JudgeCanTrialNeutralK": "殺害する ニュートラル を裁ける",
+ "JudgeCanTrialSidekick": "サイドキックを裁ける",
+ "JudgeCanTrialnCrewKilling": "殺害する クルーメイト を裁ける",
+ "JudgeDead": "申し訳ありませんが 霊界から裁くことは できません。",
+ "JudgeTrialMax": "\\n審判可能回数が残っていない!",
"LazyGuy": "怠け者",
"LazyGuyInfo": "あなたは 怠けている",
"LazyGuyInfoLong": "(<#8cffff>クルーメイト):\\n怠け者は 1つのタスク と <#ff1919>インポスターの能力に免れます。\\n<#ff9ace>アド-オンは ありません",
@@ -1059,10 +1059,10 @@
"MechanicUsesUsedWhenFixingLightsOrComms": "通信妨害/停電 修理に必要な使用回数",
"MechanicUsesUsedWhenFixingReactorOrO2": "リアクター/O2 修理に必要な使用回数",
"Medic": "メディック",
- "MedicInfo": "1人のプレイヤーに 1つのシールドをキャストしよう",
- "MedicInfoLong": "(<#8cffff>クルーメイト):\\nメディックは キルボタンを押すことにより 1人のプレイヤーに 1つのシールドを配置できます。\\nシールドの配置した後、メディックは タスクを行うことができます。\\n\\n設定に依存して:\\n- メディックが死んだとき、シールドは削除されます\\n- メディックは もし 誰かが ターゲットのシールドの破壊を試みたとき 見ることができます。\\n- メディック あるいは ターゲット自身が シールドが配置されているか あるいは そうでないかを 見れます (名前の次に「<#00ff97>●」として 示されます)\\n- シールドは 誰かが 保護されたプレイヤーの殺害を試みた後 削除されます。",
+ "MedicInfo": "プレイヤーに シールドを付与して守ろう",
+ "MedicInfoLong": "(<#8cffff>クルーメイト):\\nメディックは キルボタンを押すことにより 1人の任意のプレイヤーに シールドを付与できます。\\nシールドを付与した後、メディックは タスクを行うことができます。\\n\\n設定によって:\\n- メディックが死んだとき、シールドは削除されます\\n- メディックは もし 誰かが ターゲットのシールドの破壊を試みたとき 通知されます\\n- メディック あるいは ターゲット自身が シールドが付与されているかを 確認できます (名前の次に「<#00ff97>●」として 表示)\\n- シールドは 誰かが 保護されたプレイヤーの殺害を試みた後 削除されます。",
"MedicAmountOfShields": "ゲームごとの シールドの数",
- "MedicKillerTryBrokenShieldTargetForMedic": "誰かが あなたが保護プレイヤーの殺害を試みた!",
+ "MedicKillerTryBrokenShieldTargetForMedic": "誰かが あなたが保護したプレイヤーの殺害を試みた!",
"MedicKillerTryBrokenShieldTargetForTarget": "誰かが あなたの殺害を試みた!",
"MedicKnowShieldBroken": "誰が殺害未遂を見れるか",
"MedicResetCooldown": "殺害未遂時の、殺人者のクールダウンのリセット時間",
@@ -1071,7 +1071,7 @@
"MedicShieldBreaksOnKillAttempt": "メディック シールドは 殺害未遂で壊れる",
"MedicShieldDeactivatesWhenMedicDies": "メディックの死亡時 シールドが無効になる",
"MedicShieldedCanBeGuessed": "推測での メディック シールドは 無視される",
- "MedicShieldedCanBeJudged": "裁判での メディック シールドは 無視される",
+ "MedicShieldedCanBeJudged": "審判中 メディックのシールドは 無視される",
"MedicWhoCanSeeProtect": "誰がシールドを見ることができるか",
"MedicalerButtonText": "保護",
"Medium": "ミディアム",
@@ -1110,9 +1110,9 @@
"MerchantSellExperimental": "実験的な 属性を販売できる",
"MerchantSellHarmful": "有害な 属性を販売できる",
"MerchantSellHarmfulToEvil": "有害な 属性は 邪悪にのみ 販売できる",
- "MerchantSellHelpful": "役に立つ 属性を販売できる",
- "MerchantSellHelpfulToCrew": "役立つ 属性は クルーにのみ 販売できる",
- "MerchantSellMixed": "複雑な 属性を販売できる",
+ "MerchantSellHelpful": "有益な 属性を販売できる",
+ "MerchantSellHelpfulToCrew": "有益な 属性は クルーにのみ 販売できる",
+ "MerchantSellMixed": "混成の 属性を販売できる",
"MerchantSellNeutral": "ニュートラル 属性を販売できる",
"MerchantSellOnlyEnabledAddons": "有効な 属性のみを販売できる",
"MerchantTargetCoven": "カヴンに販売できる",
@@ -1173,14 +1173,14 @@
"OperativeInfoLong": "(<#8cffff>クルーメイト):\\n通気口/ペットを撫でることで すべての重大なサボタージュのクールダウンを 30秒にリセットできます。",
"Oracle": "神託者",
"OracleInfo": "1人のプレイヤーに投票して その人の派閥を見よう",
- "OracleInfoLong": "(<#8cffff>クルーメイト):\\n神託者として、あなたは 会議の間に 1人のプレイヤーの投票をしていいです。\\nあなたは その人が <#8cffff>クルーメイト、<#ffab1b>ニュートラル、あるいは <#ff1919>インポスターか を見れます。\\n\\nしかし 気おつけて!\\nこれには あなたが 間違った結果を 得る確率があります!\\n(ホストが 確率をセットします)",
+ "OracleInfoLong": "(<#8cffff>クルーメイト):\\n神託者として、あなたは 会議中 投票した任意のプレイヤーが <#8cffff>クルーメイト、<#ffab1b>ニュートラル、あるいは <#ff1919>インポスターかの神託を受けられます。\\n\\nしかし 結果は間違っている 可能性があります!\\n(ホストが 確率を設定します)",
"OracleCheck": "ターゲットの結果:",
- "OracleCheck.Coven": "<#7b3fbb>カヴン メンバーのようだ",
+ "OracleCheck.Coven": "<#7b3fbb>カヴンのようだ",
"OracleCheck.Crew": "<#8cffff>クルーメイトのようだ",
"OracleCheck.Imp": "<#ff1919>インポスターのようだ",
"OracleCheck.Neut": "<#ffab1b>ニュートラルのようだ",
- "OracleCheckLimit": "通知: あなたは 残りの使用が {0}回 ある",
- "OracleCheckReachLimit": "あなたは 使用切れした!",
+ "OracleCheckLimit": "通知: 能力の使用回数は 残り {0}回 です",
+ "OracleCheckReachLimit": "あなたは 能力の使用回数制限に到達しました!",
"OracleCheckSelfMsg": "あなたは 自分自身でさえ 信頼できないの、ですね?",
"OracleHideVote": "神託者の投票を隠す",
"OracleSkillLimit": "最大の 使用回数",
@@ -1231,8 +1231,8 @@
"President.GovernmentRecruiting.RecruitedRole": "採用させる役割",
"President.Help": "コマンド: /decree {decree ID}\\n あなたは /decree と入力することにより 法令を見ることができます",
"President.Recruit.TargetNotifyMessage": "あなたは <#30916f>大統領によって 採用された!",
- "President.Reveal.CanBeConvertedAfterRevealing": "公開した後に <#ffab1b>転向させることができる",
- "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>転向した <#30916f>大統領が 公開ことができる",
+ "President.Reveal.CanBeConvertedAfterRevealing": "公開した後に <#ffab1b>改心させることができる",
+ "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>改心した <#30916f>大統領が 公開ことができる",
"President.UsedDecreeMessage.Everyone": "<#30916f>大統領は <#ffab1b>{0}を使用した!",
"President.UsedDecreeMessage.RevealMessage": "{0}は <#30916f>大統領 です!",
"PresidentCanBeMadmate": "大統領は マッドメイトになることができる",
@@ -1703,10 +1703,10 @@
"CapitalistButtonText": "タスクを追加",
"CapitalistSkillCooldown": "能力のクールダウン",
"Catalyst": "カタリスト",
- "CatalystInfo": "キルごとに 仲間に <#8cffff>役に立つ <#ff9ace>属性を与える",
- "CatalystInfoLong": "(<#ff1919>インポスター):\\nカタリストとして、あなたがキルするたび、各<#ff1919>インポスター陣営のプレイヤーに 新たな <#8cffff>役に立つ <#ff9ace>属性が与えられます。\\n設定によっては、あなたが死んだ後 与えられたこれらの<#ff9ace>属性は 失われるかもしれません。",
+ "CatalystInfo": "キルごとに 仲間に <#8cffff>有益な <#ff9ace>属性を与える",
+ "CatalystInfoLong": "(<#ff1919>インポスター):\\nカタリストとして、あなたがキルするたび、各<#ff1919>インポスター陣営のプレイヤーに 新たな <#8cffff>有益な <#ff9ace>属性が与えられます。\\n設定によっては、あなたが死んだ後 与えられたこれらの<#ff9ace>属性は 失われるかもしれません。",
"Catalyst.AddonGivenNotify": "<#ff1919>カタリストが あなたに 新たな<#ff9ace>属性を与えました!",
- "Catalyst.GiveAddonsToSelf": "<#ff1919>カタリスト自身も <#8cffff>役に立つ <#ff9ace>属性を受け取れる",
+ "Catalyst.GiveAddonsToSelf": "<#ff1919>カタリスト自身も <#8cffff>有益な <#ff9ace>属性を受け取れる",
"Catalyst.GiveOnlyEnabledAddons": "有効な<#ff9ace>属性のみを与える",
"Catalyst.RemoveGivenAddonsAfterDeath": "<#ff1919>カタリストの死亡後 すべての与えられた<#ff9ace>属性を削除する",
"Centralizer": "セントラライザー",
@@ -1738,11 +1738,11 @@
"ChronomancerPercent": "チャージ: {0}%",
"Cleaner": "クリーナー",
"CleanerInfo": "身体を報告して その人を報告不能にしよう",
- "CleanerInfoLong": "(<#ff1919>インポスター):\\nクリーナーは 死体を報告することで 報告した死体を掃除することができます。\\n\\n注意: あなたのキルのクールダウンが明けているときのみ 死体を掃除できます。\\n\\nもし 掃除に成功すると、クリーナーは 通知として 掃除した死体に シールドアニメーションが再生されます (本人のみに表示)。\\n掃除された身体は 報告することができません (<#00f7ff>ベイトも含む)。",
- "CleanerCleanBody": "死体を清掃した",
+ "CleanerInfoLong": "(<#ff1919>インポスター):\\nクリーナーは 死体を通報することで 通報した死体を掃除することができます。\\n\\n注意: あなたのキルのクールダウンが明けているときのみ 死体を掃除できます。\\n\\nもし 掃除に成功すると、クリーナーは 通知として 掃除した死体に シールドアニメーションが再生されます (本人のみに表示)。\\n掃除された死体は 通報することができません (<#00f7ff>ベイトも含む)。",
+ "CleanerCleanBody": "死体を掃除した",
"CleanerKCDNotUp": "<#ff4444>死体を掃除するには あなたのキルのクールダウンを待ちましょう",
"CleanerKCDNotUpTimer": "<#ff4444>死体を掃除するには {0}s間の 待機",
- "CleanerReportButtonText": "清掃",
+ "CleanerReportButtonText": "掃除",
"ClockBlocker": "クロックブロッカー",
"ClockBlockerInfo": "キルで 緊急ボタンクールダウンを増加させよう",
"ClockBlockerInfoLong": "(<#ff1919>インポスター):\\nクロックブロッカーとして、あなたが キルするたびに 緊急ボタンクールダウンが 次ターンから増加します。",
@@ -1769,9 +1769,9 @@
"Consigliere": "コンシリエーレ",
"ConsigliereInfo": "他のプレイヤーの役割を見つけよう",
"ConsigliereInfoLong": "(<#ff1919>インポスター):\\nコンシリエーレとして、あなたのキルボタンを使用すると 他のプレイヤーの役割を明かすことができます。\\n\\nシングル クリック: 役割を明かす\\nダブル クリック: キル\\n\\nもし あなたに 公開の使用数が 無くなったとき、あなたのキルボタンは 普通に機能します。",
- "Consort": "配偶者",
- "ConsortInfo": "役割-ブロックをしつつ プレイヤーを殺害しよう",
- "ConsortInfoLong": "(インポスター):\\n配偶者として、あなたは 一度 彼にあなたのキルボタンをクリックすることにより しばらくの間 殺害、通気口、サボタージュ そして 報告から 彼を阻止できます。\\nあなたのキルボタンで ダブルクリック すると 彼を通常通りに殺害します。\\n(役割-ブロックの継続は <#39FF14>グリッチのハックの継続と同じです)",
+ "Consort": "コンソート",
+ "ConsortInfo": "プレイヤーを妨害し 殺害しよう",
+ "ConsortInfoLong": "(インポスター):\\nコンソートとして、あなたは キルボタンを一度使用して プレイヤーを 妨害し しばらくの間 キル、通気口、サボタージュ そして 通報を 阻止できます。\\nキルボタンを ダブルクリックして通常のキルを行い持続時間と同じです)",
"Convict": "犯罪者",
"ConvictInfo": "あなたのターゲットは死亡した。今はインポスターを助けよう",
"ConvictInfoLong": "(<#ff1919>マッドメイト):\\n犯罪者として、あなたは 今 <#ff1919>インポスターのために 働きましょう。",
@@ -1843,10 +1843,10 @@
"EscapistAbilityButtonText": "テレポート",
"EvilEraser": "イビルイレイサー",
"EvilEraserInfo": "あなたの投票ターゲットの 役割を消す",
- "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
- "EvilEraserHideVote": "Hide Evil Eraser's Votes",
+ "EvilEraserInfoLong": "(<#ff1919>インポスター):\\n会議中、イビルイレイサーは 任意の<#8cffff>クルーメンバーを 対象として 投票できます。\\n選択された<#8cffff>クルー役職は 会議後に 削除されます。\\nゲームの結果ページを含み、削除されたプレイヤーの役職は 常に バニラの役職として 見なされます。",
+ "EvilEraserHideVote": "イビルイレイサーの投票を隠す",
"EvilGuesser": "イビルゲッサー",
- "EvilGuesserInfo": "Guess roles in meetings to kill",
+ "EvilGuesserInfo": "会議で役職を推測して 殺そう",
"EvilGuesserInfoLong": "(<#ff1919>インポスター):\\nイビルゲッサーは コマンド /bt [プレイヤー id] [役割] を使用して 会議の間に 1人のプレイヤーの役割を推測できます。\\nもし 推測が正しいとき、ターゲットは死ぬ; もし 間違いだと、イビルゲッサーが死にます。\\n/id コマンドと使用して すべてのプレイヤーのIDを見れます。",
"EvilTracker": "イビルトラッカー",
"EvilTrackerInfo": "シフトにより プレイヤーを追跡できる",
@@ -1860,26 +1860,26 @@
"EvilTrackerTargetMode.EveryMeeting": "会議ごと",
"EvilTrackerTargetMode.Never": "できない",
"EvilTrackerTargetMode.OnceInGame": "ゲームで1回",
- "Exclusionary": "Exclusionary",
- "ExclusionaryInfo": "Exclude Players From The World",
- "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.",
- "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
- "Exclusionary.ExclusionDelay": "Exclusion Delay",
- "Exclusionary.ExclusionDuration": "Exclusion Duration",
- "Exorcist": "Exorcist",
- "ExorcistInfo": "Kill Mindless Chatters",
- "ExorcistInfoLong": "(Impostors):\\nAs the Exorcist, you can use /cmd exo in a meeting to activate your ability (everyone is notified about it). Anyone who sends a chat message during your ability dies instantly.",
- "Exorcist.AbilityUsedMsg": "<#ff5555>Anyone who sends a message in the next <#000000>{0} seconds will die!",
- "Exorcist.AbilityEnded": "<#00bb00>Messages can be sent again!",
- "Fabricator": "Fabricator",
- "FabricatorInfo": "Change Death Reasons",
- "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.",
- "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!",
- "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}",
- "Fakeshifter": "Fakeshifter",
- "FakeshifterInfo": "Make a Player Fake-Shapeshift",
- "FakeshifterInfoLong": "(Impostors):\\nAs the Fakeshifter, you can use your shapeshift menu to mark a player. That player will appear for everyone, except themselves, as a random player. After some time, that same player will shapeshift back to their original appearance, and play the egg animation for everyone.",
- "FakeshifterAbilityDuration": "Delay for the target to shapeshift back",
+ "Exclusionary": "イフェイサー",
+ "ExclusionaryInfo": "世界から人々を除外しよう",
+ "ExclusionaryInfoLong": "(<#ff1919>インポスター):\\nイフェイサーとして、任意のプレイヤーに対してキルボタンをクリックすることで 少しの遅延の後 対象を除外します。\\n除外されたプレイヤーは すべてのプレイヤーの視点からは 透明に映ります。\\nダブル クリックで 通常のキルを行います。",
+ "Exclusionary.CooldownAfterExclusion": "除外後のクールダウン",
+ "Exclusionary.ExclusionDelay": "除外の遅延",
+ "Exclusionary.ExclusionDuration": "除外の継続時間",
+ "Exorcist": "エクソシスト",
+ "ExorcistInfo": "口を噤まぬ愚か者に死を",
+ "ExorcistInfoLong": "(<#ff1919>インポスター):\\nエクソシストとして、あなたは 会議で /cmd exoを使用して あなたの能力を発動します (全員に 通知が送られる)。\\nあなたの能力の発動中 誰であろうとチャットにメッセージを送信したプレイヤーは 即座に死亡します。",
+ "Exorcist.AbilityUsedMsg": "<#ff5555>次の<#000000>{0} 秒間 メッセージを送信した人は死亡します!",
+ "Exorcist.AbilityEnded": "<#00bb00>メッセージを 再び 送信ようになりました!",
+ "Fabricator": "捏造者",
+ "FabricatorInfo": "死因を捏造しよう",
+ "FabricatorInfoLong": "(<#ff1919>インポスター):\\n捏造者として、あなたは /cmd fabricate {deathreason} を使用して あなたの次のキルの被害者の死因を捏造できます。\\nMod内で 有効な死因の1つを「{deathreason}」に置き換えて使用できます。",
+ "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>死因 「<#ffffff>{0}」は 無効です!",
+ "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>あなたの次のキルの死因は: <#ffffff>{0}",
+ "Fakeshifter": "フェイクシフター",
+ "FakeshifterInfo": "プレイヤーに 偽の変身をさせよう",
+ "FakeshifterInfoLong": "(<#ff1919>インポスター):\\nフェイクシフターとして、あなたは シェイプシフトメニューを使って 任意のプレイヤーをマークできます。\\nそのプレイヤーは 自分自身を除く全員に ランダムなプレイヤーとして 表示されます。\\nしばらくした後、その同じプレイヤーは 元のスキンに変身して戻り、全員に 卵のアニメーションを再生します。",
+ "FakeshifterAbilityDuration": "ターゲットが 変身で戻るまでの遅延",
"Fireworker": "花火師",
"FireworkerInfo": "バンバン 出かけよう",
"FireworkerInfoLong": "(<#ff1919>インポスター):\\n花火師として、あなたは 消える/ペットによって使用する 花火爆弾を 3つ設置できます。\\nもし あなたが 最後のインポスターで立っているとき、あなたは 消える/ペットを使って 爆弾を爆発させて エリアにダメージを引き起こします。\\nしかし 気おつけてください、爆弾は また あなたにも危害を加えることができます。\\nもし 爆弾で すべての生き延びているプレイヤーを排除したとき、それは <#ff1919>インポスターの勝利になります。",
@@ -1900,10 +1900,10 @@
"Freezer": "フリーザー",
"FreezerInfo": "プレイヤーをフリーズさせよう",
"FreezerInfoLong": "(<#ff1919>インポスター):\\nフリーザーとして、あなたは 彼らをフリーズするのに 1人のプレイヤーに 変身ができます。\\n凍結したプレイヤーは セット時間の長さの間 移動ができなくなります。",
- "Frightener": "Frightener",
- "FrightenerInfo": "Prevent Players From Reporting",
- "FrightenerInfoLong": "(Impostors):\\nAs the Frightener, you can shapeshift into a player to alarm them for some time. Alarmed players can't report bodies (or even call meetings), else they die.",
- "Frightener.KillOnEmergencyMeetingCall": "Alarmed Players Die When Calling an Emergency Meeting",
+ "Frightener": "恐怖者",
+ "FrightenerInfo": "プレイヤーの通報を阻止しよう",
+ "FrightenerInfoLong": "(<#ff1919>インポスター):\\n恐怖者として、あなたは 任意のプレイヤーに変身して しばらくの間 恐怖させられます。\\n恐怖したプレイヤーは 死体の通報と 設定によっては緊急ボタンを押しても 死亡します。",
+ "Frightener.KillOnEmergencyMeetingCall": "恐怖したプレイヤーは 緊急ボタンを押しても死亡する",
"Gambler": "ギャンブラー",
"GamblerInfo": "各殺害で あなたに効果が得られる",
"GamblerInfoLong": "(インポスター):\\nギャンブラーとして、あなたが 各殺害を得た後 ランダム イベントを発生させます。\\nこれらの効果は セルフレポート から 追加の <#ff1919>スナイパーの射撃 までの間で どこにでもすることができます。",
@@ -1936,7 +1936,7 @@
"GamblerTPDelay": "スワップの遅れ",
"GamblerWhatToIgnore": "止められない効果が適用されたとき 無視するもの",
"Gangster": "ギャングスター",
- "GangsterInfo": "あなたの陣営へ プレイヤーを転向させよう",
+ "GangsterInfo": "あなたの陣営へ プレイヤーを改心させよう",
"GangsterInfoLong": "(<#ff1919>インポスター):\\nギャングスターは キルボタンを使用して 任意の一人をマッドメイトに勧誘することができます。\\nもし 成功すると、両方に 通知として シールドアニメーションが再生されます。\\nホストの設定によって 最大の勧誘の数は変化します。\\nもし 勧誘が失敗すると、対象は 通常通りにキルされます。\\n勧誘の数が上限に達すると、ギャングスターは 通常のキルのみが可能になります。",
"GangsterButtonText": "勧誘",
"GangsterRecruitCooldown": "勧誘のクールダウン",
@@ -2000,8 +2000,8 @@
"KidnapperInfo": "彼らに変身することによって あなたへプレイヤーをテレポートさせる",
"KidnapperInfoLong": "(インポスター):\\n誘拐犯として、あなたは誰かに変身したとき。彼は あなたにテレポートします。",
"KillingMachine": "殺人マシーン",
- "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
- "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, doesn't have impostor vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
+ "KillingMachineInfo": "素早くかつ確実に ただキルすることのみ考えよ",
+ "KillingMachineInfoLong": "(<#ff1919>インポスター):\\n殺人マシンは とても短いキルのクールダウンを持ち シールドを貫通しますが、<#ff1919>インポスターの視界を持たず、サボタージュもできず、通報もできず、そして 緊急ボタンを押すこともできません。",
"Librarian": "司書",
"LibrarianInfo": "近くの報告を黙らせる",
"LibrarianInfoLong": "(インポスター):\\n司書として、あなたが サイレントモードのとき、もし 誰かが あなたの隣の死体を報告したとき、あなたは 代わりに 彼を殺します。\\nこのように誰かを殺した後、全員が あなたの名前の下に赤色で「シーッ!」を見れます。",
@@ -2020,14 +2020,14 @@
"LightningConvertTime": "量子ゴーストへの変換時間",
"LightningKillCooldown": "ライトニングのクールダウン",
"LightningKillerConvertGhost": "キルした人を量子ゴーストに変換できる",
- "Loner": "Loner",
- "LonerInfo": "Select Your Partner",
- "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.",
- "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.",
- "LovingImpostor": "ラビングインポスター",
+ "Loner": "ぼっち",
+ "LonerInfo": "相方を選ぼう",
+ "LonerInfoLong": "(<#ff1919>インポスター):\\nぼっちとして、あなたは 会議中に シェイプシフト メニュー あるいは /cmd select {id} {role}を使用して (プレイヤーのIDを {id} に、対象に なってほしい役職の名前を {role} に置き換えます) あなたの<#ff1919>インポスターの相方を自由に選択できます。\\nもし シェイプシフト メニューを使って相方を選ぶと、ランダムな有効な<#ff1919>インポスターの役職が割り当てられます。\\n役職の変更は会議後に行われます。",
+ "Loner.Picked": "<#00ff00>✓ <#00ffa5>あなたは {0}を 相方に選択しました!\\n対象の役職は {1}になります。",
+ "LovingImpostor": "恋するインポスター",
"LovingImpostorInfo": "生き続けて 一緒に勝利しよう!",
- "LovingImpostorInfoLong": "(インポスター):\\nラビングインポスターとして、あなたの目標は ゲームの最後まで生き続け そして あなたの恋人が勝利するのを助けることです。\\nもし あなたの恋人が死亡すると、あなたも同じように死亡します。\\nところが、あなたは さらにインポスターです!\\nあなたは どちらの手段でも勝利できますが、あなたは あなたの恋人と生存を維持しなければなりません。",
- "LovingImpostorSpawnChance": "ラビング <#ff1919>インポスターの出現確率",
+ "LovingImpostorInfoLong": "(インポスター):\\n恋するインポスターとして、あなたの目標は ゲームの最後まで生き続け そして あなたの恋人が勝利するのを助けることです。\\nもし あなたの恋人が死亡すると、あなたも同じように死亡します。\\nところが、あなたは さらにインポスターです!\\nあなたは どちらの手段でも勝利できますが、あなたは あなたの恋人と生存し続けなければなりません。",
+ "LovingImpostorSpawnChance": "恋する <#ff1919>インポスターの出現確率",
"Lurker": "ラーカー",
"LurkerInfo": "通気口に入ることにより あなたのキルのクールダウンを低下させる",
"LurkerInfoLong": "(<#ff1919>インポスター):\\nラーカーとして、あなたは 一定の秒数によって あなたのクールダウンを減少するために 1つの通気口の中に飛び込むことができます。\\nあなたは 殺害後、あなたのクールダウンは 元の値にリセットされます。",
@@ -2043,16 +2043,16 @@
"MafiosoRewardForOtherPlayerEjected": "非-<#ff1919>インポスタープレイヤーの追放時に得るXP",
"MafiosoRewardForSabotaging": "サボタージュの引き起こしで得るXP",
"MafiosoRewardForVenting": "唯一の通気口に潜入することで得るXP",
- "Mastermind": "首謀者",
- "MastermindInfo": "あなたのために 他人に殺害を作らせる",
- "MastermindInfoLong": "(インポスター):\\n首謀者として、あなたは あなたのキルボタンをプレイヤーに一度 使用することで 彼を操作できます。\\n彼は、遅れた後に 彼が操作されている そして 生き延びるために 限られた時間内に 誰かを殺害しなければならない ということが伝えられます。\\nもし 誰かを殺害する前に タイムリミットが切れる または 会議の招集が得られたとき、彼は死亡します。\\n誰かに ダブルクリックすることで 彼を通常に殺害します。",
+ "Mastermind": "黒幕",
+ "MastermindInfo": "他人に手を汚させろ",
+ "MastermindInfoLong": "(インポスター):\\n黒幕として、あなたは キルボタンを任意のプレイヤーに一度 使用して 操作できます。\\n操作されているプレイヤーは、遅延の後に 自身が操作されていること そして 生き延びるために 限られた時間内に 誰かを殺害しなければならないことが 通知されます。\\nもし 誰かを殺害する前に タイムリミットが切れる または 会議が開かれたとき、操作されているプレイヤーは死亡します。\\nキルボタンをダブルクリックすることで 通常のキルを行います。",
"MastermindCD": "操作のクールダウン",
"MastermindDelay": "操作通知の遅れ",
- "MastermindTargetSurvived": "あなたは 生き延びている",
- "MastermindTimeLimit": "Time Limit to Kill Someone",
+ "MastermindTargetSurvived": "あなたは 生き延びた",
+ "MastermindTimeLimit": "キルの制限時間",
"Mercenary": "傭兵",
"MercenaryInfo": "殺害を続けろ、さもなくば あなたは自殺する",
- "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.",
+ "MercenaryInfoLong": "(<#ff1919>インポスター):\\n傭兵として、あなたは 他の<#ff1919>インポスターよりも 短いキルのクールダウンを持ちますが、あなたは さらに タイマーを持ちます。\\nあなたは 定期的に 誰かをキルして タイマーをリセットしなければなりません。\\nもし タイマーが 0になると、あなたは 自殺します。\\nタイマーが 20 秒を下回ると 名前の上に タイマーが表示されます。",
"MercenaryLimit": "自殺までの時間",
"MercenarySuicideButtonText": "自殺タイマー",
"Miner": "マイナー",
@@ -2073,10 +2073,10 @@
"NemesisKillMax": "あなたは復讐の回数に到達した、あなたはもう 復讐ができません",
"NemesisKillSucceed": "{0}は ネメシスにより 殺害された!",
"Ninja": "ニンジャ",
- "NinjaInfo": "Mark a target, then shift to kill them",
- "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
+ "NinjaInfo": "対象を補足、消えて暗殺",
+ "NinjaInfoLong": "(<#ff1919>インポスター):\\nニンジャは キルボタンを使って ターゲットをマークして、もし マークに成功すると、シールドアニメーションを 通知として 再生されます。\\nニンジャは それから 消える/ペットを撫でて マークした人にテレポートして マークした人をキルします。\\nニンジャは 通常のキルを行えませんが、ホストの設定によって 暗殺後 通常のキルを行えるかもしれません。",
"NinjaAssassinateCooldown": "暗殺のクールダウン",
- "NinjaCanKillAfterAssassinate": "暗殺後に殺害ができる",
+ "NinjaCanKillAfterAssassinate": "暗殺後にキルができる",
"NinjaInvisibilityTimeAfterAssassinate": "暗殺後の透明化時間",
"NinjaMarkButtonText": "マーク",
"NinjaMarkCooldown": "マークのクールダウン",
@@ -2090,10 +2090,10 @@
"NullifierInfoLong": "(インポスター):\\n無効主義者として、あなたのキルボタンのクリック時に、もし 彼にあるとき、プレイヤーに一度 彼から能力使用を 1つ削除します。\\nあなたのキルボタンのダブルクリック時に 彼を通常通り殺害します。\\n\\n注意: あなたは ターゲットに能力使用回数がある場合 分かりませんが、しかし ターゲットは 除去に気づく可能性があります。\\n気おつけてね!",
"NullifierDelay": "除去の遅れ",
"NullifierUseRemoved": "能力使用を削除した",
- "Obstructer": "Obstructer",
- "ObstructerInfo": "Slow Players Down During Sabotages",
- "ObstructerInfoLong": "(Impostors):\\nAs the Obstructer, whenever you cause a sabotage, everyone starts to slow down every second, and you have a reduced kill cooldown during the sabotage.",
- "Obstructer.SpeedReductionPerSecond": "Speed Reduction Per Second",
+ "Obstructer": "妨害者",
+ "ObstructerInfo": "サボタージュの間 プレイヤーを遅くさせる",
+ "ObstructerInfoLong": "(<#ff1919>インポスター):\\n妨害者として、あなたは サボタージュを起こすと、全員が 毎秒 遅くなり、さらに あなたは サボタージュの間 キルのクールダウンが減少します。",
+ "Obstructer.SpeedReductionPerSecond": "一秒ごとの速度低下",
"Occultist": "オカルティスト",
"OccultistInfo": "プレイヤーを あなたのチームに蘇生させる",
"OccultistInfoLong": "(インポスター):\\nオカルティストとして、あなたは 2つのモードがあります: 報告 または 蘇生。\\n報告モードでは、あなたは 通常の死体報告を行います。\\n蘇生モードでは、あなたが 誰かの死体に報告を押したとき、あなたは 彼を蘇生し そして 彼は <#ff1919>反逆者 / <#ff1919>マッドメイトの属性 (彼が <#ff1919>インポスターではない場合) を獲得します。",
@@ -2122,7 +2122,7 @@
"Overheat.Suffix": "温度: {0}",
"Parasite": "パラサイト",
"ParasiteInfo": "乗組員を殺害する インポスターを助けよう",
- "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
+ "ParasiteInfoLong": "(<#ff1919>マッドメイト):\\nパラサイトとして、あなたは キル、通気口、サボタージュ、何でも行えます。\\nただ 自身が <#ff1919>インポスターであることを 知っておいてください。",
"Penguin": "ペンギン",
"PenguinInfo": "あなたの犠牲者を引き摺ろう",
"PenguinInfoLong": "(インポスター):\\nペンギンは キルボタンを押すことによって ターゲットを連れ回し、引き摺り回すことができます。\\n引き摺っている間、ターゲットに再び キルボタンを押す または 一定期間の時間後によって 死亡させます。\\n直接殺すには 2度 キルボタンを押します。",
@@ -2133,9 +2133,9 @@
"PenguinTimerText": "ドラッグタイマー",
"PenguinVictimCanUseAbilities": "引き摺られている間に 犠牲者は彼の能力を使用できる",
"PenguinVictimKill": "<#ff1919>ペンギン/<#f9ffb8>ガチョウの被害者として、あなたは 他人に干渉できません",
- "Perplexer": "Perplexer",
- "PerplexerInfo": "Invert a player's movement controls",
- "PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amout of time.",
+ "Perplexer": "混乱者",
+ "PerplexerInfo": "プレイヤーの移動操作を反転させよう",
+ "PerplexerInfoLong": "(<#ff1919>インポスター):\\n混乱者として、あなたはシェイプシフト メニューを使用して プレイヤーを選択します。\\n選択されたプレイヤーは 一定の時間の間 移動操作が反転されます。",
"Phantom": "ファントム",
"PhantomEHR": "ファントム",
"PhantomEHRInfo": "一時的に 姿を消せる",
@@ -2143,13 +2143,13 @@
"PhantomCooldown": "消える クールダウン",
"PhantomDuration": "透明の持続時間",
"AbilityButtonText.Phantom": "消える",
- "Postponer": "Postponer",
- "PostponerInfo": "Postpone Dead Body Spawning",
- "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
- "Postponer.BodyDelay": "Body Spawn Delay",
- "Psychopath": "Psychopath",
- "PsychopathInfo": "You're Forced to Kill Off Cooldown",
- "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
+ "Postponer": "延期者",
+ "PostponerInfo": "死体が出現するのを延期させる",
+ "PostponerInfoLong": "(<#ff1919>インポスター):\\n延期者として、あなたが キルしたとき、すぐには 死体が出現しません。\\n代わりに、遅延の後 キルした位置に 出現します。",
+ "Postponer.BodyDelay": "死体の出現の遅延",
+ "Psychopath": "サイコパス",
+ "PsychopathInfo": "クールダウン明けの キルが強制される",
+ "PsychopathInfoLong": "(<#ff1919>インポスター):\\nサイコパスとして、あなたのキルのクールダウンが上がってすぐに、あなたは もし 誰かが キル範囲内にいると 即座に殺害します。\\nさらには あなたには 範囲内の複数のプレイヤーを 一度にまとめて刺す確率があります!",
"Puppeteer": "パペッティア",
"PuppeteerInfo": "マークプレイヤーに あなたの殺害をさせる",
"PuppeteerInfoLong": "(<#ff1919>インポスター):\\nパペッティアとして、あなたのキルボタンを使用し 誰かを操作します。\\n一定時間の後に、その人は その人に近づいてくる 次のプレイヤーを殺害します。\\n\\nこの役割には たくさんの設定があり、そのメカニズムはさらなる変化をします:\\n- あなたは ダブルクリックを使用すると 普通に殺せるかもしれません。\\n- 操作は もし 操作されているプレイヤーが 誰も殺さなかったときでさえ、一定時間の後に終了するかもしれません。\\n- <#a4dffe>怠け者 および/または <#a4dffe>ナマケモノのプレイヤーには 操作を受けることができないかもしれません。\\n- 操作されたプレイヤーが 他の<#ff1919>インポスター あるいは パペッティア自身でさえ 殺すかもしれません。\\n- あなたが 誰かを操作する最大回数は 制限されるかもしれません。\\n- あなたは すべてのあなたの人形を使い切った後に 死ぬかもしれません。\\n- 操作されたプレイヤーは その人の犠牲者とともに 死ぬかもしれません。",
@@ -2184,8 +2184,8 @@
"RiftMakerInfo": "2箇所でテレポートする",
"RiftMakerInfoLong": "(インポスター):\\nリフトメーカーとして、あなたは 二度 シェイプシフト/二度 ペットをすることで 船上の 2つの位置をマークします。\\nその後 あなたが 両方の場所をマークすると、いつでも あなたは マークした場所の近くに行くことで、あなた自動的に 他のマーク位置にテレポートします。\\n通気口に入ると 両方のマークした場所を捨てます。\\n\\nあなたは 通常通りに通気口ができません。",
"Saboteur": "サボタージャー",
- "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
- "SaboteurInfoLong": "(<#ff1919>インポスター):\\nサボタージャーとして、あなたは 致命的なサボタージュが有効であるときにのみ 殺害ができます (例えば。、通信妨害 あるいは O2)。\\nあなたが 殺害するたび、別のランダムの致命的なサボタージュが 継続中の1つの上に 有効になります。",
+ "SaboteurInfo": "サボタージュの間にのみ キルができるが サボタージュを重複させられる",
+ "SaboteurInfoLong": "(<#ff1919>インポスター):\\nサボタージャーとして、あなたは 致命的なサボタージュが有効であるときにのみ キルを行えます (例えば通信妨害 あるいは 酸素)。\\nあなたが キルするたび、別のランダムの致命的なサボタージュが 継続中のサボタージュに重ねて 有効になります。",
"Sapper": "サッパー",
"SapperInfo": "時限爆弾で全員を爆破しよう!",
"SapperInfoLong": "(インポスター):\\nサッパーとして、あなたは あなたのキルボタンで 殺害ができません。\\n代わりに、あなたは ペット/消える で 時限爆弾を設置し 指定された遅延の後に (ホストによってセット) 爆発し、近くにいる 全員を殺害します。\\n\\n注意: もし あなたが 爆発の半径にいるとき、あなたも 死亡します!",
@@ -2193,9 +2193,9 @@
"SapperDelay": "爆弾の爆発の遅れ",
"SapperRadius": "爆弾の爆発の半径",
"Scavenger": "スカベンジャー",
- "ScavengerInfo": "あなたの殺害は 報告不可だ",
- "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
- "ScavengerKillDuration": "殺害が完了するまでの時間",
+ "ScavengerInfo": "あなたのキルは 通報不可だ",
+ "ScavengerInfoLong": "(<#ff1919>インポスター):\\nスカベンジャーの殺害は 死体を残すことはありません。\\nキルを行うには、任意の対象に キルボタンを使用し、それから <#ff6633>アーソニストの塗りと同じく、数秒間 その人の近くに留まらなければなりません。",
+ "ScavengerKillDuration": "キルを完遂するまでの時間",
"Shapeshifter": "シェイプシフター",
"ShapeshifterEHR": "シェイプシフター",
"ShapeshifterEHRInfo": "乗組員として変装し 彼らを騙そう",
@@ -2203,9 +2203,9 @@
"AbilityButtonText.Shapeshifter": "シフト",
"Silencer": "サイレンサー",
"SilencerInfo": "シェイプシフトで プレイヤーを沈黙させる",
- "SilencerInfoLong": "(インポスター):\\nサイレンサーとして、あなたは ターゲット内でシフトしたとき あなたは そのプレイヤーを脅迫し、そして 脅迫されたプレイヤーは 話すことができなくなります。\\n\\n脅迫されたプレイヤーが話すことにより、錯乱コマンドが 発揮されるので、脅迫されたプレイヤーが 彼のアイコンを見たとき 話さないようにお願いします。",
+ "SilencerInfoLong": "(インポスター):\\nサイレンサーとして、あなたは 任意の対象に変身すると あなたは そのプレイヤーを脅迫し、そして 脅迫されたプレイヤーは 話すことができなくなります。\\n\\n脅迫されたプレイヤーが話すと、錯乱コマンドが 発動するので、脅迫されたプレイヤーは アイコンを見たとき 話さないようにお願いします。",
"SilencerDead": "{0}は サイレンサーによって脅迫されている!",
- "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
+ "MaxPlayersAliveForSilencedToVote": "最大の 沈黙したプレイヤーが投票できる プレイヤーの生存人数",
"SilenceMode": "沈黙の方法",
"Sniper": "スナイパー",
"SniperInfo": "シフトによって 遠距離からプレイヤーを射撃する",
@@ -2227,12 +2227,12 @@
"Stasis.TimeFreezeEndNotify": "時間の凍結が解除された",
"Stasis.TimeFrozenNotify": "時間の凍結",
"Stealth": "ステルス",
- "StealthInfo": "殺害して 部屋内の全員をブラインドにする",
- "StealthInfoLong": "(インポスター):\\nステルスが殺害したとき、同じ部屋内にいるプレイヤーは 短時間 ブラインドになります。",
- "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
- "Stealth.OptionDarkenDuration": "ブラインドの継続時間",
- "Stealth.OptionExcludeImpostors": "ブラインドのとき <#ff1919>インポスターを無視する",
- "StealthDarkened": "暗転: {0}",
+ "StealthInfo": "殺害して 部屋内の全員を盲目にする",
+ "StealthInfoLong": "(インポスター):\\n古いバージョン:\\nステルスがキルしたとき、同じ部屋内にいるプレイヤーは 短時間 盲目になります。\\n現在のバージョン:\\n変身/消える/ペットを撫でて 一定時間半径内のプレイヤー全員を盲目にします。",
+ "Stealth.OptionBlindingRadius": "盲目にする半径 (古いバージョンではないとき)",
+ "Stealth.OptionDarkenDuration": "盲目の継続時間",
+ "Stealth.OptionExcludeImpostors": "<#ff1919>インポスターを 盲目から除外する",
+ "StealthDarkened": "暗転中: {0}",
"Swapster": "スワップスター",
"SwapsterInfo": "プレイヤーを入れ替える",
"SwapsterInfoLong": "(インポスター):\\nスワップスターとして、あなたは彼らを交換するために あなたのシェイプシフト メニューを使用して 2プレイヤーを選択できます。",
@@ -2271,7 +2271,7 @@
"TricksterInfoLong": "(<#ff1919>インポスター):\\nトリックスターとして、あなたは 通常の<#ff1919>インポスターとして機能しますが 1つの重要な違いがあります。\\nあなたは <#8cffff>クルーメイトの役割に <#8cffff>クルーメイトと見られます。\\n\\n<#ffb347>シェリフは あなたを殺せません。\\n<#6F698C>霊能者は あなたを邪悪として見ることができません。\\n<#b8fb4f>スニッチは あなたを見つけることができません。",
"Twister": "ツイスター",
"TwisterInfo": "すべてのプレイヤーの位置をスワップしよう",
- "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
+ "TwisterInfoLong": "(<#ff1919>インポスター):\\nツイスターとして、あなたは 変身する/ペットを撫でて すべてのプレイヤーの位置を ランダムに入れ替えます。\\n\\nツイスター自身は 誰とも 位置が入れ替わることがなく、また 通気口内にいるプレイヤーを テレポートさせることはできません。",
"TwisterButtonText": "ツイスト",
"TwisterCooldown": "ツイストのクールダウン",
"Undertaker": "アンダーテイカー",
@@ -2289,24 +2289,24 @@
"VampireKillCooldown": "噛みつくクールダウン",
"VampireKillDelay": "噛殺の遅れ",
"VampireTargetDead": "ターゲットが死亡した",
- "Venerer": "Venerer",
- "VenererInfo": "Stack Abilites By Killing",
- "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
- "Venerer.FreezeRadius": "Freeze Ability Radius",
- "Venom": "Venom",
- "VenomInfo": "Kill to Dissolve Bodies",
- "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.",
+ "Venerer": "ヴェネーラー",
+ "VenererInfo": "殺害することで 能力を積み重ねよう",
+ "VenererInfoLong": "(<#ff1919>インポスター):\\nヴェネーラーとして、あなたはキルするたびに 重複する新しい能力が与えられ (3つまで) 変身/消える/ペットを撫でると 使用できます。\\nすべての能力は 同時に発動し 同じ時間持続します。\\n 得られる能力:\\n1キル目:カモフラージュ (グレーに変える)\\n2キル目: ダッシュ (自身の速度を上げる)\\n3キル目: フリーズ (付近の全員の速度を下げる)",
+ "Venerer.FreezeRadius": "フリーズ能力の半径",
+ "Venom": "ベノム",
+ "VenomInfo": "殺害して 死体を溶かそう",
+ "VenomInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\n<#ff1919>インポスターの役職に <#ff1919>バイパーの能力を付与します。",
"Ventriloquist": "腹話術師",
"VentriloquistInfo": "あなたが 何か 言いたいことを 他人に述べれる",
"VentriloquistInfoLong": "(<#ff1919>インポスター):\\n腹話術師として、あなたは あなたが 何か 言いたいことを 他の人に 述べることができます。\\n最初は、1人のプレイヤーをターゲットにするのに /target {id} を入力します。\\nそれから、ターゲットにしたプレイヤーに メッセージを述べさせるには /chat {message} を入力します。",
"Vindicator": "ヴィンディケーター",
"VindicatorInfo": "あなたの追加票を使って 全員殺害しよう",
"VindicatorInfoLong": "(<#ff1919>インポスター):\\nヴィンディケーターとして、あなたは <#204d42>メイヤーと同様に 追加票を持ちます。",
- "Viper": "Viper",
- "ViperEHR": "Viper",
- "ViperEHRInfo": "Kill to Dissolve Bodies",
- "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, causing them to disappear and become unreportable.\n\nCurrently, roles such as Sheriff may still be able to see dissolved bodies from their POV due to desync.",
- "ViperDissolveTime": "Body Dissolve Time",
+ "Viper": "バイパー",
+ "ViperEHR": "バイパー",
+ "ViperEHRInfo": "殺害して 死体を溶かそう",
+ "ViperEHRInfoLong": "(<#ff1919>インポスター):\\nバイパーとして、あなたが キルした死体は あなたの酸で ゆっくりと溶けていき、やがて消滅し 通報ができなくなります。\n\n現在、<#ffb347>シェリフなどの役職は 同期ズレのため 依然として 溶解しきった死体が見えてしまうかもしれません。 ",
+ "ViperDissolveTime": "死体の溶解時間",
"AbilityButtonText.Viper": "酸",
"Visionary": "ビショナリー",
"VisionaryInfo": "あなたは 生存者の派閥を見れる",
@@ -2342,18 +2342,18 @@
"Wiper.KillOtherImpostors": "部屋の一掃で 他の<#ff1919>インポスターを殺害する",
"Wiper.MustBeInRoomToUseAbility": "あなたは あなたの能力を使用するには 一般的な部屋にいなければならない",
"Witch": "魔女",
- "WitchInfo": "乗組員に呪文をかけて 会議で彼らを殺そう",
- "WitchInfoLong": "(<#ff1919>インポスター):\\n魔女は 直接プレイヤーを殺害する あるいは それぞれ、キルボタンを 一度 か 二度 押すことにより 呪文を唱えることができます。\\n呪文化したプレイヤーは 次の会議で その人の名前の次に 「<#ff1919>†」マークがあります。\\nもし 魔女が 会議が終わるまでに生き延びているとき、すべての呪文化したプレイヤーは 死亡します。",
+ "WitchInfo": "クルーに呪文をかけて 会議で呪い殺そう",
+ "WitchInfoLong": "(<#ff1919>インポスター):\\n魔女は キルボタンを一度使用して 通常のキル、キルボタンを二度 使用して 呪文をかけることができます。\\n呪文をかけられたしたプレイヤーは 次の会議中 名前の横につく「<#ff1919>†」マークで 示されます。\\nもし 会議が終わっても 魔女が生き延びていると、すべての呪文をかけられたプレイヤーは 死亡します。",
"WitchCurrentMode": "現在のモード",
- "WitchCursedPlayersMessage": "{0}は 呪われています!\\nもし {1}が それにより 死亡 または 追放しなかったとき 彼は 会議後に死亡します。",
- "WitchMaxSpellsPerRound": "Max Spells Per Round",
+ "WitchCursedPlayersMessage": "{0}は 呪われています!\\nもし {1}が この会議中に死亡または追放されなかった場合、呪殺されてしまいます!",
+ "WitchMaxSpellsPerRound": "最大の ターンあたりの呪文回数",
"WitchModeDouble": "ダブルクリック = キル、ワンクリック = 呪文",
"WitchModeKill": "キル",
"WitchModeSpell": "呪文",
"WitchModeSwitchAction": "アクションの切り替え方法",
- "WitchModeVanish": "Vanish next to someone to Spell them",
+ "WitchModeVanish": "隣で消えて 呪文をかける",
"WitchSpellButtonText": "呪文",
- "WitchSpellCooldown": "Spell Cooldown",
+ "WitchSpellCooldown": "呪文のクールダウン",
"YinYanger": "陰陽師",
"YinYangerInfo": "2プレイヤーをマークし 会わせて お互いを殺し合わせよう!",
"YinYangerInfoLong": "(インポスター):\\n陰陽師として、あなたは 各会議後に 2プレイヤーに 陰陽にします。\\n2プレイヤーのマーク後、あなたは 通常の殺害ができます。\\n2人の陰陽したプレイヤーが お互いの殺害距離の中に入ると、彼らは 両方 自殺します。",
@@ -2361,43 +2361,43 @@
"YinYangMode": "陰陽",
"YinYangModeNormal": "キル",
"Zombie": "ゾンビ",
- "ZombieInfo": "You're very slow, but can't be ejected",
- "ZombieInfoLong": "(<#ff1919>インポスター):\\nゾンビは 短いキルのクールダウンを持ちますが 移動がとても遅く とても少ない視力しかありません。\\nゾンビは<#df9b00>ディクテーター以外の誰かによって 追放されることがなく、ゾンビの移動速度は 彼らが殺害をするにつれ あるいは 時間の経過で徐々に減速していきます。",
+ "ZombieInfo": "とても遅いが、追放されない",
+ "ZombieInfoLong": "(<#ff1919>インポスター):\\nゾンビは 短いキルのクールダウンを持ちますが 足がとても遅く とても小さい視界を持ちます。\\nゾンビは<#df9b00>ディクテーター以外によって 追放されることがなく、ゾンビの移動速度は 殺害ごとに あるいは 時間の経過で徐々に減速していきます。",
"ZombieInitialSpeed": "初期の速度",
"ZombieMinimumSpeed": "最小の速度",
"ZombieSpeedReduce": "一定時間の経過後に、低下させるゾンビの速度",
"ZombieSpeedReduceInterval": "速度低下の間隔",
- "Accumulator": "Accumulator",
- "AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
- "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
- "Accumulator.CanVentAfterKilling": "Can Vent After Killing",
- "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
- "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
- "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
- "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
+ "Accumulator": "アキュムレーター",
+ "AccumulatorInfo": "タスクをして キルのクールダウンを下げる",
+ "AccumulatorInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nアキュムレーターは 最初はクルーメイトと同様にタスクができ、タスクの完了ごとに 後に得るキル能力のクールダウンが短くなります。\\nペットを撫でるか タスクを全て完了すると クールダウンが 完了したタスクに応じて短くなった キル能力を 入手します。\\n全員を殺害して勝利しましょう!",
+ "Accumulator.CanVentAfterKilling": "キル能力を得る前に通気口が使える",
+ "Accumulator.CanVentBeforeKilling": "キル能力を得た後に通気口が使える",
+ "Accumulator.ImpostorVisionAfterKilling": "キル能力を得た後にインポスターの視界を持つ",
+ "Accumulator.ImpostorVisionBeforeKilling": "キル能力を得る前にインポスターの視界を持つ",
+ "Accumulator.KillCooldownDecrementWithEachTask": "タスクごとに減る キルのクールダウンの秒数",
"Agitator": "アジテーター",
"AgitatorInfo": "他人に爆弾を渡そう",
- "AgitatorInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nアジテーターとして、あなたの前提は 本質的に <#e8cd46>Hot Potatoです。\\n爆弾を渡すのに 1人のプレイヤーに あなたのキルボタンを使用します。\\nこれは ラウンドごとに 1度のみ 行うことができます。\\n\\n1人のプレイヤーに近づくことにより 他のプレイヤーに それを渡す必要があり、その人が その爆弾を受け取ったとき 爆弾を受け取ったプレイヤーに 通知されます。\\n\\n会議が呼び出されたとき、爆弾のプレイヤーは 死亡します。\\n\\nもし <#343136>ペスティレンス または 警戒の<#a77738>ベテランに 渡すのを試みたとき、爆弾のプレイヤーが 代わりに死亡します。\\nオプション次第で、アジテーターは 爆弾を受け取ることができません。",
+ "AgitatorInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nアジテーターとして、あなたの能力は 本質的に <#e8cd46>Hot Potatoです。\\nあなたは任意のプレイヤーに キルボタンを使用して 爆弾を渡すことができます。\\nこれは ターンごとに 1度のみ 行うことができます。\\n\\n爆弾を受け取ったとき 受け取ったプレイヤーは通知され、ほかのプレイヤーに近づくことで爆弾を渡せます。\\n\\n会議が呼び出されたとき、最後に爆弾を所持していたプレイヤーは 死亡します。\\n\\nもし <#343136>ペスティレンス または 警戒中の<#a77738>ベテランに 爆弾の譲渡を試みたとき、試みたプレイヤーが 代わりに死亡します。\\n設定次第で、アジテーターは 爆弾を受け取ることができません。",
"AgitatorAutoReportBait": "アジテーターは <#00f7ff>ベイトで自動報告する",
- "AgitatorBombCooldown": "Agitator bomb cooldown",
+ "AgitatorBombCooldown": "アジテーターの爆弾のクールダウン",
"AgitatorCanGetBombed": "アジテーターは 爆弾を受け取れる",
"AgitatorPassCooldown": "爆弾の渡すクールダウン",
"AgitatorPassNotify": "爆弾は 正常に渡された",
- "AgitatorTargetNotify": "<#ffff00>あなたは 爆弾を持っている!!\\n<#ffa500>他の誰かにそれを渡す あるいは 死ぬ!",
- "Amnesiac": "記憶喪失者",
- "AmnesiacInfo": "誰かの役割をコピーしよう",
- "AmnesiacInfoLong": "(良性な ニュートラル):\\n記憶喪失者として、 あなたの キル または 報告 ボタンを使用して (ホストの設定に依存する) 1人の プレイヤー/死体で 彼らの役割をコピーします。\\n設定で あなたが いくつかの特定のシナリオを得ると 役割が変更するかもしれません。",
+ "AgitatorTargetNotify": "<#ffff00>あなたは 爆弾を持っている!!\\n<#ffa500>他の誰かにそれを渡さないと死亡してしまう!",
+ "Amnesiac": "忘却者",
+ "AmnesiacInfo": "誰かの役職をコピーしよう",
+ "AmnesiacInfoLong": "(良性な ニュートラル):\\n忘却者として、 あなたは キル または 通報 ボタンを使用して (ホストの設定に依存する) プレイヤー/死体から 役職をコピーし 記憶します。\\n設定によって 特定の状況下において あなたが得る役職に 差異が生まれるかもしれません。",
"AmnesiacInvalidTarget": "記憶に失敗した",
- "AmnesiacRM.ByKillButton": "キルボタンによって",
- "AmnesiacRM.ByReportingBody": "報告によって",
- "AmnesiacRemembered": "<#7FBFFF>記憶喪失者が あなたの役割を覚えた!",
- "AmnesiacRoleBasis": "役割のベース",
+ "AmnesiacRM.ByKillButton": "キルボタンで",
+ "AmnesiacRM.ByReportingBody": "通報で",
+ "AmnesiacRemembered": "<#7FBFFF>忘却者が あなたの役職を思い出したした!",
+ "AmnesiacRoleBasis": "基礎役職",
"CanRememberCrewPower": "<#fbff00>力を持つ <#8cffff>クルーメイトの役割を記憶できる",
- "RememberAddons": "Also Remember Add-ons",
+ "RememberAddons": "属性も記憶する",
"RememberButtonText": "記憶",
"RememberCooldown": "記憶のクールダウン",
- "RememberMode": "役割の記憶 モード",
- "RememberedAmnesiac": "あなたは あなたの役割を思い出すのに失敗した。",
+ "RememberMode": "役職の記憶方法",
+ "RememberedAmnesiac": "役職を思い出すのに失敗した。",
"RememberedCoven": "あなたは あなたが <#7b3fbb>カヴン メンバー だったことを思い出した!",
"RememberedCrewmate": "あなたは あなたが <#8cffff>クルーメイト だったことを思い出した!",
"RememberedFollower": "あなたは あなたが <#ff9409>フォロワー だったことを思い出した!",
@@ -2406,8 +2406,8 @@
"RememberedMaverick": "あなたは あなたが <#781717>マーベリック だったことを思い出した!",
"RememberedNeutralKiller": "あなたは あなたが <#ffab1b>ニュートラル キラー だったことを思い出した!\n",
"RememberedPursuer": "あなたは あなたが <#617218>追跡者 だったことを思い出した!",
- "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)",
- "ReportBodyAfterRemember": "報告によって 1つの役割を記憶した後、死体を報告する",
+ "HasArrowsToDeadBodies": "死体への矢印を表示する (通報で記憶する場合)",
+ "ReportBodyAfterRemember": "通報によって 役職を記憶した後、死体を通報する",
"Amogus": "アモガス",
"AmogusInfo": "あなたは 疑わしいバカだ",
"AmogusInfoLong": "(殺害する ニュートラル):\\nアモガスとして、あなたは 役割のアイデアをくれた Rabekに感謝をしましょう。笑。\\nともかく、アモガスは ニュートラル キラーで シフト/消える/ペット ボタンを使用して 通常 そして アモガスの形態を切り替えることができます。\\nあなたは通気口ができ そして <#ff1919>インポスター視力を持ちます。\\nあなたは アモガス形態内で 殺害のみできます。\\nあなたは 限られた時間 アモガス形態に留まります。\\n誰かを殺害した後、あなたのアモガス形態は アップグレードします。\\nこれらのレベルは:\\nアモガス -> スゴマ -> スモガス -> 疑惑の疑い -> 究極の疑い\\nあなたは アモガス形態でのとき、あなたは あなたのレベルに依存して 匿名 そして 異なるように見られます。\\nレベルも アモガス形態でのみ発揮する 追加能力を得られます。\\n\\nアモガス: 開始時のレベル、追加の特殊能力以外では 通常の白いアモガス。\\nスゴマ: 逆さまのアモガス。 より速いが、あなたの操作が反転する。\\nスモガス: 2つのバイザーを身に着けた 幅広いアモガス。 誰も あなたで干渉できなくなり そして スゴマの能力を持つ、しかし あなたの操作は もう反転しない。\\n疑惑の疑い: アモガスのロボット。 あなたは スゴマのすべての能力を持ち そして さらに あなたは 各プレイヤーを 矢印で見ることができます。\\n究極の疑い: 赤いアモガス。 低レベルのすべての能力を持つ。 あなたのキルのクールダウンは 50%分低下します。 もし あなたが 誰かを殺害すると、あなたは 追加の票(数) が得られます。",
@@ -2492,14 +2492,14 @@
"Beehive.StingCooldown": "刺す クールダウン",
"Beehive.StungPlayersDieOnMeeting": "刺されたプレイヤーは 会議が始まったとき 死ぬ",
"Beehive.Time": "距離を歩くまでの時間",
- "Berserker": "Berserker",
- "BerserkerInfo": "Go Berserk If Others Kill More Than You",
- "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!",
+ "Berserker": "バーサーカー",
+ "BerserkerInfo": "誰かが殺すごとに 強くなる",
+ "BerserkerInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nバーサーカーとして、あなたは自分以外のプレイヤーがキルをするごとに 強化レベルが上がります:\\n1: キル範囲増加\\n2: キルクールダウン低下\\n3: インポスター視界\\n4: 無敵\\n5: 自殺\\nあなた自身がキルするごとに強化レベルが下がります。全員を殺害して勝利しましょう!",
"Berserker.LowerKillCooldown": "低下時のキルのクールダウン",
- "Blockade": "Blockade",
- "BlockadeInfo": "Place Blockades",
- "BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
- "Blockade.BlockadeRadius": "Blockade Radius",
+ "Blockade": "塗壁",
+ "BlockadeInfo": "通せんぼをしよう",
+ "BlockadeInfoLong": "(殺害する ニュートラル):\\n塗壁として、あなたは 変身/消える/ペットを撫でて 通せんぼを設置することができます。\\n通せんぼは あなた以外を通さず、会議の開始時に消滅します。\\n全員を殺害して勝利しましょう!",
+ "Blockade.BlockadeRadius": "通せんぼの半径",
"BloodKnight": "ブラッドナイト",
"BloodKnightInfo": "殺害すると 一時的なシールドをあなたに与える",
"BloodKnightInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nブラッドナイトは もし 彼らが最後に生存している 殺害の役割 なおかつ <#8cffff>クルーメイトと人数が 同数 または 彼より少ない ときに 勝利します。\\n彼は 各殺害後に一時的なシールドを獲得し、数秒間 彼らの耐性を作ります。",
@@ -2543,22 +2543,22 @@
"Cherokious": "チェロキアス",
"CherokiousInfo": "殺害する弾丸を手に入れるために タスクを行おう",
"CherokiousInfoLong": "(殺害する ニュートラル):\\nチェロキアスとして、あなたは タスクを完了することにより、弾丸を取得できます。\\nあなたは 誰かの近くで ペットを撫でることにより 殺害ができます。\\nあなたは 弾丸を持っいる場合に 殺害のみできます。",
- "Clerk": "Clerk",
- "ClerkInfo": "Check Players' Taxes",
- "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
- "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
- "Clerk.DidTax": "{0} did their taxes. They got a refund!",
- "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
+ "Clerk": "徴税人",
+ "ClerkInfo": "プレイヤーの税を確認しよう",
+ "ClerkInfoLong": "(拒絶された ニュートラル):\\n徴税人として、あなたは 会議で誰かに投票して、税金を確認することができます。\\nもし対象がこのターン中にタスクを最低一つ完了(または既にタスクがすべて終わっているかタスクがない)していたら、税金の払い戻し(次のターンに速度&視界強化)を受けます。\\nもしそうでない場合、対象は税金未納で死亡します。\\n\\nクルーメイトが敗北した場合に あなたは勝利します。",
+ "Clerk.CanUseAbilityOnFirstMeeting": "最初の会議に能力を使用できる",
+ "Clerk.DidTax": "{0} は納税をし、払い戻しを受けました!",
+ "Clerk.Killed": "{0} は脱税が発覚し、抹消されました!",
"Collector": "コレクター",
"CollectorInfo": "プレイヤーからの 投票を集める",
"CollectorInfoLong": "(<#912900>邪悪な <#ffab1b>ニュートラル):\\nコレクターは 会議で ターゲットによる 投じられたすべての投票を 集めることができます。\\nコレクターは 指定された投票数を集めることで、追放されたプレイヤーよりも 先に勝利します。",
"CollectorCollectAmount": "必要な投票の数",
"Cultist": "カルティスト",
"CultistInfo": "みんなを魅了しよう",
- "CultistInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nもし <#8cffff>クルーメイトよりも カルティストが多いとき なおかつ これらの 2チームのみが残っているとき 勝利します。\\nカルティストは キルボタンを押すことにより 非<#ffab1b>ニュートラルのプレイヤー を魅了でき、彼には 新しい勝利条件として カルティスト チーム の一員になります。",
+ "CultistInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nもし <#8cffff>クルーメイトよりも カルティストが多いとき なおかつ これら二つの陣営のみが残っているとき 勝利します。\\nカルティストは キルボタンを押すことにより 非<#ffab1b>ニュートラルのプレイヤーを魅了でき、魅了されたプレイヤーは 勝利条件が上書きされ、カルティスト陣営に加わります。",
"CultistCanCharmNeutral": "ニュートラルの役割を 魅了することができる",
"CultistCharmCooldown": "魅了のクールダウン",
- "CultistCharmCooldownIncrease": "Increases Charm Cooldown For Each Charm",
+ "CultistCharmCooldownIncrease": "魅了ごとに増加する魅了のクールダウン",
"CultistCharmMax": "最大の魅了の回数",
"CultistCharmedPlayer": "あなたは プレイヤーを正常に魅了させた",
"CultistInvalidTarget": "ターゲットを魅了できない",
@@ -2584,18 +2584,18 @@
"Dealer.AssignNeedToWin": "勝利するのに与えるのに必要な 属性の数",
"Deathknight": "デスナイト",
"DeathknightInfo": "ネクロマンサーの募集を助けよう",
- "DeathknightInfoLong": "(殺害する ニュートラル):\\nデスナイトは <#f7adcf>ネクロマンサーが <#ed9abd>アンデッドへ プレイヤーを変換させるために 助けなければなりません。\\n<#f7adcf>ネクロマンサーが 彼らにキルボタンを使った誰かに あなたのペットボタンを使うことにより 彼は変換されます。\\n一度に デスナイトとしては 1人のみ存在でき、そして もし <#f7adcf>ネクロマンサーが死んだとき、デスナイトが 新<#f7adcf>ネクロマンサーになります。",
+ "DeathknightInfoLong": "(殺害する ニュートラル):\\nデスナイトは <#f7adcf>ネクロマンサーが <#ed9abd>アンデッドへ プレイヤーを改心させる 手助けをしなければなりません。\\n<#f7adcf>ネクロマンサーが キルボタンを使った誰かに対して ペットボタンを使うことにより 対象を改心させます。\\nデスナイトは 一度に1人のみ存在でき、そして もし <#f7adcf>ネクロマンサーが死んだとき、デスナイトが 新たな<#f7adcf>ネクロマンサーになります。",
"DeathknightRecruitedPlayer": "アンデッド派閥へプレイヤーの募集に成功した!",
"DKCD": "<#361d12>デスナイトの募集のクールダウン",
"Demon": "悪魔",
"DemonInfo": "血液の量を消費しよう",
- "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
+ "DemonInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nもし 悪魔の人数が <#8cffff>クルーメイトよりも多いとき、悪魔は勝利します。\\n悪魔は 独自の 体力ベースの 殺害システムがあり、体力が 底をついて 初めてキルが通ります。\\nもし 悪魔の体力が消耗されたが死亡しなかった場合、殺人犯は 通知として シールドアニメーションが表示されます。",
"DemonButtonText": "攻撃",
"DemonDamage": "与えるダメージ ",
- "DemonHealthMax": "プレイヤーの最大の健康度",
+ "DemonHealthMax": "プレイヤーの最大体力",
"DemonKillCooldown": "攻撃のクールダウン",
"DemonSelfDamage": "悪魔への被ダメージ",
- "DemonSelfHealthMax": "悪魔の最大の健康度",
+ "DemonSelfHealthMax": "悪魔の最大体力",
"Doomsayer": "終末預言者",
"DoomsayerInfo": "プレイヤーの推測を成功させて 勝利しよう",
"DoomsayerInfoLong": "(<#912900>邪悪な <#ffab1b>ニュートラル):\\n終末預言者は 会議中に 特定のプレイヤーの 役割を推測できます。\\nもし 終末預言者が 一定数の役割を推測したとき (回数は ホストの設定に依存する)、彼らは勝利します。\\n\\n推測コマンドは: /bt [プレイヤー ID] [役割名]\\nあなたは プレイヤー名の前にある プレイヤーID を見ることができ、また /id を使って すべてのプレイヤーの ID が表示されます。",
@@ -2603,24 +2603,24 @@
"DoomsayerAmountOfGuessesToWin": "勝利する 推測の数",
"DoomsayerCantGuess": "申し訳ありませんが、あなたは 次の会議でのみ 役割を推測できます。",
"DoomsayerCorrectlyGuessRole": "あなたは 役割を正しく推測した!\\nしかし プレイヤーが 死んでいないのは ホストの設定で 彼らのの死が 許可されていないからです",
- "DoomsayerDoesNotSuicideWhenMisguessing": "終末預言者が ミス推測したとき 自殺しない",
+ "DoomsayerDoesNotSuicideWhenMisguessing": "終末預言者が 誤推したとき 自殺しない",
"DoomsayerGuessCountMsg": "あなたは ID {0}の役割を 正しく推測した",
"DoomsayerGuessSameRoleAgainMsg": "あなたは 以前に あなたが推測した 同じ 役割 あるいは 属性の 推測を試みた",
"DoomsayerKillCorrectlyGuessedPlayers": "正しく推測されたプレイヤーを殺害する",
"DoomsayerMaxNumberOfGuessesPerMeeting": "最大の 会議ごとの推測の数",
- "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "役割のミス推測で 次の会議まで 役割の推測を阻止する",
+ "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "役職を誤推すると 次の会議まで 役職の推測を禁止する",
"DoomsayerNotCorrectlyGuessRole": "あなたは 役割を正しく推測していなかった!\\nしかし あなたが 死んでいないのは ホストの設定で あなたへの死が 許可されていないからです",
"Doppelganger": "ドッペルゲンガー",
"DoppelgangerInfo": "あなたのターゲットのアイデンティティを盗める",
"DoppelgangerInfoLong": "(殺害する ニュートラル):\\nドッペルゲンガーとして、あなたのキルボタンを使用して プレイヤーのアイデンティティ (彼の名前 と スキン) を盗み そして その あなたのターゲットを殺害します。\\n\\n全員を殺すことで勝利します。\\n\\n注意:- あなたは カモフラージュが有効のとき ターゲットのアイデンティティを盗むことができません。",
"DoppelgangerWarning": "<#ffff00>ドッペルゲンガーが あなたとスキンを入れ替えた!",
"DoppelMaxSteals": "最大の窃盗回数",
- "Duality": "Duality",
- "DualityInfo": "Kill, Task, Repeat",
- "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!",
- "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s",
- "Duality.MustKill": "<#ffff00>Must kill within {0}s",
- "Duality.Time": "Time to do a task or kill",
+ "Duality": "二面性",
+ "DualityInfo": "キル、タスク、繰り返す",
+ "DualityInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\n二面性は 常に制限時間に追われています。\\n時間内にキルをしなければ自殺してしまい、成功すれば今度は時間内にタスクを完了しなければなりません。\\n失敗すれば死亡し、成功すれば今度はまたキルをしなければいけない。このループは、ゲームが終了するまで続きます。\\n全員を殺害して勝利しましょう!",
+ "Duality.MustDoTask": "<#ffff00>タスク完了の制限時間まであと {0}秒",
+ "Duality.MustKill": "<#ffff00>キルの制限時間まであと {0}秒",
+ "Duality.Time": "タスク または キルをする 制限時間",
"Eclipse": "エクリプス",
"EclipseInfo": "あなたの視力は 殺害をあなたが得るたびに 増加する",
"EclipseInfoLong": "(殺害する ニュートラル):\\nエクリプスとして、あなたの仕事は 全員を殺害し そして 最後の 1人で立つことで勝利します。\\nあなたは 開始とともに 低下視力で、 そして 殺害をあなたが得るたび、それは 徐々に増加します。。",
@@ -2654,12 +2654,12 @@
"ExecutionerCanTargetNeutralKiller": "殺害する ニュートラルをターゲットにできる",
"ExecutionerChangeRolesAfterTargetKilled": "ターゲット死亡時の、処刑人の役割",
"ExecutionerRoleChanged": "あなたのターゲットが死んだ",
- "Explosivist": "Explosivist",
- "ExplosivistInfo": "Explode Time Bombs",
- "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
- "Explosivist.ExplosionDelay": "爆発の遅れ",
+ "Explosivist": "爆ぜ師",
+ "ExplosivistInfo": "時間爆弾で爆破せよ",
+ "ExplosivistInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\n爆ぜ師として、あなたは 通常のキルを行えません。代わりに、消える/ペットを撫でて 爆弾を生成し、運び始めます。\\n他のプレイヤーには爆弾のみ表示され、あなたは爆弾を生成した位置に表示されます。\\n数秒後、爆弾は付近のプレイヤーを爆殺し、あなたは爆弾を生成した位置にテレポートします。\\n全員を殺害して勝利しましょう!",
+ "Explosivist.ExplosionDelay": "爆発までの遅延",
"Explosivist.ExplosionRadius": "爆破の半径",
- "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s",
+ "ExplosivistSuffix": "爆弾を運んでいる\\n<#ffff00>爆発まで {0}秒",
"Follower": "フォロワー",
"FollowerInfo": "1人のプレイヤーをフォローし その人を助けよう",
"FollowerInfoLong": "(<#046300>良性な <#ffab1b>ニュートラル):\\nフォロワーは 彼らにキルボタンを使用することにより 誰かをフォローすることから始まり そして それを再び使用することにより ターゲットを切り替えられます。\\nもし フォロワーのターゲットが勝利したとき、フォロワーも、勝利します。\\n彼は 死後でも 勝利することができます。",
@@ -2686,7 +2686,7 @@
"GaslighterWinCondition.LastStanding": "<#ffab1b>最後の1人になる",
"Glitch": "グリッチ",
"GlitchInfo": "ハック ならびに 全員を殺害しよう",
- "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time by single clicking on them with your kill button. Double click with it to kill them normally. You can also disguise by shapeshifting for a limited time. Additionally, your cooldowns go down while in vents.",
+ "GlitchInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nグリッチとして、あなたの目的は 船上の全員を殺害することです。\\nあなたは キルボタンをシングルクリックして 任意のプレイヤーをハックすることで 一定時間そのプレイヤーの キル、ベント、サボタージュ、ならびに 死体の通報を 防ぐことができます。\\nキルボタンをダブルクリックすることで通常のキルを行えます。\\nあなたは さらに 変身して 一定時間 変装することができます。\\nあなたの キルのクールダウンは 通気口に入っている間も 進みます。",
"GlitchCanVote": "投票ができる",
"God": "神様",
"GodInfo": "すべては あなたの支配下にある",
@@ -2695,7 +2695,7 @@
"GodMode": "神 モード",
"GodNoticeAlive": "会議中に、それぞれのプレイヤーが 天からの啓示を感じ、そして <#f96464>神様が まだ生きていることが判明した!",
"Hater": "爆ぜ師",
- "HaterInfo": "ラバーズ と 転向したプレイヤーを殺そう",
+ "HaterInfo": "ラバーズ と 改心したプレイヤーを殺そう",
"HaterInfoLong": "(<#046300>良性な <#ffab1b>ニュートラル):\\n爆ぜ師として、あなたは クールダウンがなく 好きなだけ殺すことができ そして <#ff1919>インポスターの視力 を持ちます。\\nあなたは <#ff9ace>ラバーズ、募集したプレイヤー、かつ 募集する役割 のみを殺害でき、その他では あなたは死亡します。\\nゲーム中に 少なくとも 1人のプレイヤーを殺害した場合 勝利が可能になります。",
"HaterButtonText": "憎悪",
"HaterCanKillCharmed": "魅了したプレイヤーを殺害できる",
@@ -2705,7 +2705,7 @@
"HaterCanKillMadmate": "マッドメイトを殺害できる",
"HaterCanKillSidekick": "サイドキックを殺害できる",
"HaterCanKillUndead": "アンデッドプレイヤーを殺害できる",
- "HaterChooseConverted": "転向したプレイヤーを殺害できる",
+ "HaterChooseConverted": "改心したプレイヤーを殺害できる",
"HaterMisFireKillTarget": "不発でターゲットを殺害する",
"HeadHunter": "ヘッドハンター",
"HeadHunterInfo": "あなたのターゲットを 短いキルのクールダウンで殺害しよう",
@@ -2715,8 +2715,8 @@
"HHMaxKCD": "最大のキルのクールダウン",
"HHSuccessKCDDecrease": "ターゲットの殺害時の 増加のキルのクールダウン",
"HexMaster": "ヘックスマスター",
- "HexMasterInfo": "プレイヤーをヘックスにして 会議で彼らを殺そう",
- "HexMasterInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nヘックスマスターとして、あなたは プレイヤーを ヘックス または 彼を殺害できます。\\nヘックス化のプレイヤーは <#ff1919>魔女の 呪文と 同じように動作します。",
+ "HexMasterInfo": "プレイヤーにヘックスをかけて 会議で殺そう",
+ "HexMasterInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nヘックスマスターとして、あなたは プレイヤーを ヘックス または 殺害できます。\\nヘックスは <#ff1919>魔女の 呪文と 同じように動作します。",
"HexButtonText": "ヘックス",
"HexMasterModeDouble": "ダブルクリック = キル、ワンクリック = ヘックス",
"HexMasterModeHex": "ヘックス",
@@ -2728,15 +2728,15 @@
"HookshotTpToTarget": "ターゲットにテレポート",
"Infection": "感染症",
"InfectionInfo": "感染を広げよう!",
- "InfectionInfoLong": "(殺害する ニュートラル):\\n (TOHの <#ff6633>ペスト医師)\\n感染症の目標は すべての生きているプレイヤーを感染させることです。\\n彼は 1人のプレイヤーを選択することにより 開始され、その後 感染したプレイヤーの範囲内に セットされた一定の時間を過ごした 誰もが自身が感染したことになります。\\n感染の進行は累積であり、そして 距離を離れる または 会議後でもリセットされません。",
+ "InfectionInfoLong": "(殺害する ニュートラル):\\n 感染症の目標は すべての生きているプレイヤーを感染させることです。\\nまず 任意のプレイヤーを感染させ、その後 感染したプレイヤーの範囲内に 一定時間いた プレイヤーが さらに感染して 広まります。\\n感染の進行は累積し、感染が完了する前に範囲を離れたり 会議を挟んでも 感染率はリセットされません。",
"InfectionCanInfectSelf": "自分を感染できる",
"InfectionCanInfectVent": "通気口にいるプレイヤーにも 感染できる",
"InfectionInfectDistance": "感染の距離",
- "InfectionInfectInactiveTime": "会議の後の 感染開始の遅れ",
+ "InfectionInfectInactiveTime": "会議の後の 感染開始までの遅延",
"InfectionInfectLimit": "感染の回数",
"InfectionInfectTime": "感染の時間",
"InfectionInfectWhenKilled": "殺害されたとき 殺人犯を感染させる",
- "InfectionSpreads": "Infection Spreads",
+ "InfectionSpreads": "感染率",
"Impartial": "インパーシャル",
"ImpartialInfo": "各チームに 指定されたプレイヤーの数を 殺害しよう",
"ImpartialInfoLong": "(良性な ニュートラル):\\nインパーシャルとして、あなたは 勝利するために 各チームから指定されたプレイヤーの数を 殺害しなければなりません。\\nあなたは あなたの役割名の次に あなたが 各チームから殺害する必要がある プレイヤーがいくつか 見ることができます。",
@@ -2760,7 +2760,7 @@
"Investor.PercentNeed": "最小の 勝利するのに必要とした マークしたプレイヤーの 勝利する割合",
"Jackal": "ジャッカル",
"JackalInfo": "全員を殺せ",
- "JackalInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nあなたはキルボタンで プレイヤーをサイドキックに転向させます。\\nあなたの死亡時、このサイドキックは 新たなジャッカルになります。\\nジャッカル陣営が 生存者の過半数を占めて なおかつ 他のキル陣営が存在しなければ 勝利します。",
+ "JackalInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nあなたはキルボタンで プレイヤーをサイドキックに改心させます。\\nあなたの死亡時、このサイドキックは 新たなジャッカルになります。\\nジャッカル陣営が 生存者の過半数を占めて なおかつ 他のキル陣営が存在しなければ 勝利します。",
"JackalCanKillSidekick": "ジャッカルは サイドキックを殺害できる",
"JackalCanRecruitImpostors": "インポスターを募集できる",
"JackalCanRecruitMadmates": "マッドメイトを募集できる",
@@ -2870,7 +2870,7 @@
"MaverickInfoLong": "(<#046300>良性な <#ffab1b>ニュートラル):\\nマーベリックとして、あなたは <#233fcc>連続殺人犯のように 多くの殺害ができます。\\nあなたは 1人ではなく 勝利したチームとともに 勝利します。",
"Medusa": "メデューサ",
"MedusaInfo": "その人を報告することにより 身体を石化させる",
- "MedusaInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nメデューサとして、あなたのキルのクールダウンが空けているとき 死体を <#ff1919>クリーナの掃除のように あなたは 多くの死体を石化にできます。\\n石化した死体は 報告できなくなります。\\n\\n勝利するには 全員を殺しましょう。",
+ "MedusaInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nメデューサとして、あなたのキルのクールダウンが空けているとき 死体を <#ff1919>クリーナの掃除のように 石化させられます。\\n石化した死体は 通報できなくなります。\\n\\n全員を殺害して 勝利しましょう。",
"MedusaReportButtonText": "石化",
"MedusaStoneBody": "体を石化させた",
"Mycologist": "菌学者",
@@ -2886,7 +2886,7 @@
"NecroGuesser.NumGuessesToWin": "勝利するために必要な 推測の数",
"Necromancer": "ネクロマンサー",
"NecromancerInfo": "みんなを募集しよう",
- "NecromancerInfoLong": "(殺害する ニュートラル):\\nネクロマンサーは プレイヤーの<#ed9abd>アンデッド陣営への 引き入れ役です。\\n最初にキルしたプレイヤーは <#361d12>デスナイトになります。\\n<#361d12>デスナイトの助けを借りて、みんなを <#ed9abd>アンデッドに転向させましょう。\\n\\nもし ネクロマンサーが死亡したら、<#361d12>デスナイトが 新たなネクロマンサーになり 引き継ぎます。",
+ "NecromancerInfoLong": "(殺害する ニュートラル):\\nネクロマンサーは プレイヤーの<#ed9abd>アンデッド陣営への 引き入れ役です。\\n最初にキルしたプレイヤーは <#361d12>デスナイトになります。\\n<#361d12>デスナイトの助けを借りて、みんなを <#ed9abd>アンデッドに改心させましょう。\\n\\nもし ネクロマンサーが死亡したら、<#361d12>デスナイトが 新たなネクロマンサーになり 引き継ぎます。",
"NecromancerCD": "部分的な募集のクールダウン",
"NecromancerKnowTargetRole": "募集したプレイヤーの役割を知れる",
"NecromancerRecruitedPlayer": "部分的に プレイヤーの募集に成功した",
@@ -2940,7 +2940,7 @@
"PelicanKillCooldown": "捕食のクールダウン",
"Pestilence": "ペスティレンス",
"PestilenceInfo": "あなたは 止められない",
- "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack against you will be reflected back at the attacker. Indirect kills cannot kill you, and suicide triggers do not affect you.\n\nWhen you transform into Pestilence, all addons that would normally kill you are removed.\n\nThe only way to kill Pestilence is by vote or by misguessing.\n\nPestilence may optionally be announced in the next meeting after transforming.",
+ "PestilenceInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nペスティレンスとして、あなたは何人にも等しく死を与える 止まることのない災害です。\\nあなたへの直接的なキルは反射され、間接的なキルは無効化され、本来自殺する状況さえもほとんど意味を成しません。\\n\\nペスティレンスに昇華したとき、あなたを殺害しえる属性は消去されます。\\n\\nペスティレンスを殺す唯一の方法は投票または誤推です。\\n\\nペスティレンスは設定によっては昇華した次の会議で全員にアナウンスされます。",
"PestilenceCD": "ペスティレンスのキルのクールダウン",
"PestilenceCanVent": "ペスティレンスは 通気口ができる",
"PestilenceHasImpostorVision": "ペスティレンスは インポスター ビジョンを持つ",
@@ -2949,12 +2949,12 @@
"PickpocketInfo": "あなたの殺害から 投票を盗もう",
"PickpocketInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nスリとして、あなたの殺害から あなたは投票を盗みます。\\n勝利するには 全員を殺すしましょう。",
"PickpocketGetVote": "あなたは +{0} 票を獲得した",
- "PlagueBearer": "疫病媒介者",
- "PlagueBearerInfo": "ペスティレンスに変わるために みんなを疫病にしよう",
- "PlagueBearerInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\n<#343136>ペスティレンスに変わるために あなたのキルボタンで 全員に疫病をばら撒きましょう。\\n一度 あなたは<#343136>ペスティレンスに変わると、あなたは無敵 (ほとんどの場合) になり そして 殺害する能力を獲得します。\\nこれに加えて、<#343136>ペスティレンスに変化後、あなたに直接 殺害を試す 誰もをあなたが殺害します。\\n\\nあなたは <#343136>ペスティレンスに変わったときの勝利のみができます。",
+ "PlagueBearer": "ペスト医師",
+ "PlagueBearerInfo": "みんなを疫病にして ペスティレンスに昇華しよう",
+ "PlagueBearerInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\n<#343136>ペスティレンスに昇華するために キルボタンを使って 全員に疫病をばら撒きましょう。\\n一度 <#343136>ペスティレンスに昇華すると、あなたは(ほぼ)無敵になり そして 殺害する能力を獲得します。\\nこれに加えて、<#343136>ペスティレンスに昇華した後、あなたに直接キルを試みる プレイヤーを殺害します。\\n\\nあなたは <#343136>ペスティレンスに昇華することのみで勝利ができます。",
"PlagueBearerAlreadyPlagued": "プレイヤーは すでに 疫病にかかっている",
"PlagueBearerCD": "疫病のクールダウン",
- "PlagueBearerToPestilence": "あなたは ペスティレンスに変わった!!",
+ "PlagueBearerToPestilence": "あなたは ペスティレンスに昇華した!!",
"Poisoner": "ポイズナー",
"PoisonerInfo": "あなたの殺害は 遅延する",
"PoisonerInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nポイズナーとして、あなたの殺害は遅れます。\\n勝利するには 全員を殺すことです。",
@@ -3069,7 +3069,7 @@
"Rogue.Objective.VentXTimes": "{0}回 ベントせよ",
"Rogue.Reward.DecreasedKillCooldown": "キルのクールダウンが 半分にカットされる",
"Rogue.Reward.DisableDevices": "ゲームの残りの間 すべてのデバイスを無効にする",
- "Rogue.Reward.HelpfulAddon": "ランダムな <#8cffff>役に立つ <#ff9ace>属性を入手する",
+ "Rogue.Reward.HelpfulAddon": "ランダムな <#8cffff>有益な <#ff9ace>属性を入手する",
"Rogue.Reward.ImpostorVision": "残りのゲームの間 <#ff1919>インポスター ビジョン になる",
"Rogue.Reward.IncreasedSpeed": "ゲームの残りの間 0.5x による 増加した速度",
"Rogue.Reward.LongReach": "残りのゲームの間 最も長いキル可能距離になる",
@@ -3078,7 +3078,7 @@
"Rogue.Reward.Shield": "残りのゲームの間 無敵になる",
"Rogue.RewardEnabled.DecreasedKillCooldown": "減少したキルのクールダウンの報酬を有効化",
"Rogue.RewardEnabled.DisableDevices": "デバイスを無効にする報酬を有効化",
- "Rogue.RewardEnabled.HelpfulAddon": "<#8cffff>役に立つ <#ff9ace>属性の報酬を有効化",
+ "Rogue.RewardEnabled.HelpfulAddon": "<#8cffff>有益な <#ff9ace>属性の報酬を有効化",
"Rogue.RewardEnabled.ImpostorVision": "<#ff1919>インポスター視力の報酬を有効化",
"Rogue.RewardEnabled.IncreasedSpeed": "増加した速度の報酬を有効化",
"Rogue.RewardEnabled.LongReach": "長いリーチの報酬を有効化",
@@ -3098,7 +3098,7 @@
"RomanticBetOnYou": "<#FF1493>ロマンチックが 彼のパートナーとして あなたを選びました!",
"RomanticBetPlayer": "あなたは あなたのパートナーを選びました",
"RomanticBetTargetKnowRomantic": "ターゲットは ロマンチックが誰かを知れる",
- "RomanticGetsPartnerConvertedAddons": "ロマンチックは パートナーの <#ffab1b>転向した <#ff9ace>属性を獲得する",
+ "RomanticGetsPartnerConvertedAddons": "ロマンチックは パートナーの <#ffab1b>改心した <#ff9ace>属性を獲得する",
"RomanticIsProtectingYou": "ロマンチックに あなたは保護されている",
"RomanticKillButtonText": "ロマンス",
"RomanticKnowTargetRole": "ロマンチックは 彼のターゲットの役割を知れる",
@@ -3156,7 +3156,7 @@
"ShifterKillButtonText": "役割交換",
"Sidekick": "サイドキック",
"SidekickInfo": "ジャッカルの勝利を助けよう",
- "SidekickInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nあなたの<#00b4eb>ジャッカルのキルをサポートしましょう。もし現在の<#00b4eb>ジャッカルが死ぬと、あなたは 新たな<#00b4eb>ジャッカルになります。\\n変化してからは、キルボタンを使って プレイヤーを新たなサイドキックに転向させましょう。\\nあなた (と 他のすべての <#00b4eb>ジャッカル と サイドキック) は 生存者の 過半数をジャッカル陣営が占めて 他のキル陣営が存在しない場合に 勝利します。",
+ "SidekickInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nあなたの<#00b4eb>ジャッカルのキルをサポートしましょう。もし現在の<#00b4eb>ジャッカルが死ぬと、あなたは 新たな<#00b4eb>ジャッカルになります。\\n変化してからは、キルボタンを使って プレイヤーを新たなサイドキックに改心させましょう。\\nあなた (と 他のすべての <#00b4eb>ジャッカル と サイドキック) は 生存者の 過半数をジャッカル陣営が占めて 他のキル陣営が存在しない場合に 勝利します。",
"SKCanKill": "サイドキックが殺害できる",
"SidekickCanKillJackal": "サイドキックは ジャッカルを殺害できる",
"SidekickCanKillSidekick": "サイドキックは 他のサイドキックを 殺害できる",
@@ -3325,15 +3325,15 @@
"VengefulRomanticInfoLong": "(<#046300>良性な <#ffab1b>ニュートラル):\\n復讐に燃えるロマンチックとして あなたはあなたのパートナーの殺人犯を殺害する必要があります。\\nあなたは1発のみを獲得します。\\nもし あなたが 間違ったプレイヤーを殺害した場合、あなたは 誤爆します。\\n正しいターゲットを殺すと あなたは 勝利したチームに沿い あなたの <#FF1493>ロマンチック パートナーとともに 勝利します。",
"VengefulRomanticKillButtonText": "復讐",
"Virus": "ウイルス",
- "VirusInfo": "殺害 ならびに 全員を感染させよう",
- "VirusInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nウイルスの目的は 他のプレイヤーを排除することです。\\n乗組員を殺害したとき、彼らの死体は感染され、そして 報告した乗組員は ウイルス チーム に加わる または もしウイルスを投票で追放しなかったとき 死亡します。\\nウイルス チームは もし <#8cffff>クルーメイト チーム より多いとき 勝利します。",
- "VirusCanVent": "通気口ができる",
+ "VirusInfo": "殺害 ならびに 全員に伝染しよう",
+ "VirusInfoLong": "(<#ff1919>殺害する <#ffab1b>ニュートラル):\\nウイルスの目的は 他のプレイヤーを排除することです。\\nあなたがキルした死体は伝染し、そして 通報したプレイヤーは ウイルス陣営に加わる または もしウイルスをその会議で追放できなかったとき 死亡します。\\nウイルス陣営は <#8cffff>クルーメイト陣営の数を 上回ったとき 勝利します。",
+ "VirusCanVent": "通気口に入れる",
"VirusInfectMax": "スプレッドの最大回数",
"VirusKillCooldown": "キルのクールダウン",
- "VirusKillInfectedPlayerAfterMeeting": "伝染病のプレイヤーは 会議後に死ぬ",
- "VirusKnowTargetRole": "伝染病のプレイヤーの役割を知れる",
- "VirusNoticeMessage": "あなたの報告した死体は <#2E8B57>ウイルスによって感染していました!\\nあなたは今 <#2E8B57>ウイルス チームの一員です。\\nゲームに勝利する <#2E8B57>ウイルスを助けましょう。",
- "VirusNoticeMessage2": "あなたの報告した死体は <#2E8B57>ウイルスによって感染していました!\\nこの会議で<#2E8B57>ウイルスを投票で追放する もしくは あなたが死ぬことになります。",
+ "VirusKillInfectedPlayerAfterMeeting": "伝染病のプレイヤーは 会議後に死亡する",
+ "VirusKnowTargetRole": "伝染病のプレイヤーの役職を知れる",
+ "VirusNoticeMessage": "あなたの通報した死体は <#2E8B57>ウイルスによって伝染していました!\\nあなたは <#2E8B57>ウイルス陣営に加わりました。\\n<#2E8B57>ウイルスを助けて勝利しましょう。",
+ "VirusNoticeMessage2": "あなたの通報した死体は <#2E8B57>ウイルスによって伝染していました!\\nこの会議で<#2E8B57>ウイルスを投票で追放しないと あなたは 死亡します。",
"VirusTargetKnowOtherTarget": "伝染病のプレイヤーは お互いを知れる",
"Vortex": "ボルテックス",
"VortexInfo": "あなたの犠牲者の死体を ランダムな通気口にテレポート",
@@ -3410,13 +3410,13 @@
"CovenLeaderKillCooldown": "カヴンリーダーのキルのクールダウン",
"CovenMember": "カヴンメンバー",
"CovenMemberInfo": "カヴンで勝利しよう",
- "CovenMemberInfoLong": "(<#7b3fbb>カヴン):\\nあなたの以前の<#7b3fbb>カヴンの役割は 失われました。\\nあなたは 今 1つの通常の<#7b3fbb>カヴン メンバーです。\\nあなたは まだ <#7b3fbb>カヴンと ともに勝利しますが、あなたは どの能力もなく、殺害もできなく、そして ネクロノミコンを入手できません。\\nもし <#7b3fbb>カヴンリーダーが 死んだとき、あなたは 新たな<#7b3fbb>カヴンリーダーになります。",
+ "CovenMemberInfoLong": "(<#7b3fbb>カヴン):\\nあなたの以前の<#7b3fbb>カヴンの役職は 失われました。\\nあなたは基本的な<#7b3fbb>カヴン陣営の役職です。\\nあなたは 依然として<#7b3fbb>カヴンと ともに勝利しますが、あなたは 能力も 殺害も、そして ネクロノミコンをも持ちえません。\\nもし <#7b3fbb>カヴンリーダーが 死んだら、あなたは 新たな<#7b3fbb>カヴンリーダーになります。",
"Death": "死神",
"DeathInfo": "低いクールダウンで殺害しよう",
"DeathInfoLong": "(<#7b3fbb>カヴン):\\nあなたは 普通に殺害することはできなく ならびに あなたには <#343136>ペスティレンスと似ている 低いクールダウンがあります。\\nあなたは ネクロノミコンで あなたの力は 強化できません。",
"Dreamweaver": "夢織師",
"DreamweaverInfo": "織ってプレイヤーを狂わせよう",
- "DreamweaverInfoLong": "(<#7b3fbb>カヴン):\\n1人のプレイヤーを織る; 織られたプレイヤーは 次の会議の後に<#7b3fbb>非常識になってしまいます。\\n1度<#7b3fbb>非常識になると、その人が 誰かの近くに行ったとき、その人は もし その人のクールダウンが起きているとき その人の能力を即座に使用します。\\nあなたの死の上で、すべての<#7b3fbb>非常識なプレイヤーは 開放されます。\\nネクロノミコンによって強化されたとき、<#7b3fbb>非常識なプレイヤーは 別のプレイヤーで接触した後に 自殺します。",
+ "DreamweaverInfoLong": "(<#7b3fbb>カヴン):\\n夢織師として、あなたは プレイヤーを織り、織られたプレイヤーは 次の会議の後に<#7b3fbb>発狂してしまいます。\\n一度<#7b3fbb>発狂すると、その人が クールダウンが上がった状態で他のプレイヤーに近づいた時、その人は 自身の能力を即座に使用します。\\nあなたの死亡時、すべての<#7b3fbb>発狂したプレイヤーは 開放されます。\\nネクロノミコンによって強化されたとき、<#7b3fbb>発狂したプレイヤーは 別のプレイヤーに接触した後 自殺します。",
"Empress": "Empress",
"EmpressInfo": "Empower the Necronomicon & Cast Spells",
"EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and neaby coven members invisible temporarily (has a delay).",
@@ -3427,9 +3427,9 @@
"Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!",
"Empress.FrostGazeDelay": "Frost Gaze Delay",
"Empress.FrostGazeDuration": "Frost Gaze Duration",
- "Enchanter": "エンチャーター",
- "EnchanterInfo": "変更を調査員へ;ネクロノミコンで殺害しよう",
- "EnchanterInfoLong": "(<#7b3fbb>カヴン):\\n1人のプレイヤーをエンチャントし、その人を <#8cffff>クルーの調査員に 1人の<#7b3fbb>カヴン メンバーとして出現させます。\\nエンチャントされたプレイヤーが殺害されたとき、その人の死因は ランダムになります。\\nネクロノミコンで強化されたとき、あなたは 殺害する能力 (誰かに あなたのキルボタンをダブルクリックすることによって) を得られます。",
+ "Enchanter": "エンチャンター",
+ "EnchanterInfo": "情報を錯綜させ、ネクロノミコンで殺害しよう",
+ "EnchanterInfoLong": "(<#7b3fbb>カヴン):\\n1人のプレイヤーをエンチャントし、その人を <#8cffff>クルーの調査能力に <#7b3fbb>カヴンとして誤認させます。\\nエンチャントされたプレイヤーが殺害されたとき、その人の死因は ランダムになります。\\nネクロノミコンで強化されたとき、あなたは 殺害する能力 (キルボタンをダブルクリック) を得られます。",
"Goddess": "女神",
"Goddess.Suffix": "<{1}>ストーンゲイジング <#888888>- {0}",
"GoddessInfo": "ストーンゲイズ と スタンさせよう",
@@ -3439,21 +3439,21 @@
"IllusionistInfoLong": "(<#7b3fbb>カヴン):\\n1人のプレイヤーをサンプルにし、それからサンプルにしたプレイヤーに モーフするのに 別のプレイヤーを選択 (シェイプシフトを使用) します。\\nネクロノミコンを得た上で、あなたは サンプルにしたプレイヤーを殺害する (その人に あなたのキルボタンをダブルクリックすることによって) 能力が得られます。",
"Illusionist.ShapeshiftAnimation": "変身アニメーションを表示する",
"Illusionist.UnmorphPrevious": "もし 新しい 1人が選択されたとき 前のターゲットは解除される",
- "MoonDancer": "Moon Dancer",
- "MoonDancerInfo": "Give and Steal Add-ons",
- "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow",
- "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon",
- "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others",
- "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown",
- "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown",
- "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill",
+ "MoonDancer": "ムーンダンサー",
+ "MoonDancerInfo": "属性を盗み、与えよ",
+ "MoonDancerInfoLong": "(<#7b3fbb>カヴン):\\\\nムーンダンサーとして、あなたは 消えるで自身にランダムな<#ff9ace>属性を付与します。\\nあなたは 任意の相手にキルボタンを一回使用することで<#ff9ace>属性を付与できます。対象が<#7b3fbb>カヴン陣営の場合、有益な <#fface>属性、そうでなければ<#ffab1b>有害な <#fface>属性を付与します。\\nキルボタンを二回使用すると 対象からすべての<#fface>属性を盗みます*。\\n\\nネクロノミコンを所持していると、キルボタンを二回使用することで 対象の<#fface>属性をすべて盗みながら* 通常のキルを行います\\n\\n*設定で有効化されていれば",
+ "MoonDancer.CanStealAddonsWithoutNecronomicon": "ネクロノミコンなしで属性を盗める",
+ "MoonDancer.OthersAssignAddonCooldown": "属性を他人に付与するクールダウン",
+ "MoonDancer.SelfAssignAddonCooldown": "自身に属性を付与するクールダウン",
+ "MoonDancer.StealAddonCooldown": "属性盗みのクールダウン",
+ "MoonDancer.StealAllAddonsOnKill": "キル時にすべての属性を盗む",
"Poache": "ポウチ",
"PoacheInfo": "毒で 遅延で殺害する か 無効投票にしよう",
"PoacheInfoLong": "(<#7b3fbb>カヴン):\\n毒の 1人のプレイヤーは、次の会議で投票させることをできなくします。\\nプレイヤーは 毒にされたことを知れません。\\nネクロノミコンを得た上で、毒にされたプレイヤーは 彼らが毒にされた後 数秒で (ホストの設定により 決定される) 死にます。",
"Poache.KillDelay": "毒殺の遅れ",
"PotionMaster": "ポーションマスター",
"PotionMasterInfo": "カヴンをサポートする ポーションを使おう",
- "PotionMasterInfoLong": "(<#7b3fbb>カヴン):\\n<#7b3fbb>カヴンをサポートする プレイヤーに ポーションを使いましょう。\\n1人の<#7b3fbb>カヴン メンバーに 1つのポーションを使うと その人に 1つの<#00ff97>メディックシールドを与えます。\\n1人の 非-<#7b3fbb>カヴン メンバーに 1つのポーションを使うと すべての<#7b3fbb>カヴン メンバーへ その人の役割が 明らかになります。\\nネクロノミコンを得た上で、役割を明かす代わりに、あなたが 非-<#7b3fbb>カヴン メンバーを 殺害します。",
+ "PotionMasterInfoLong": "(<#7b3fbb>カヴン):\\nポーションを使って<#7b3fbb>カヴンをサポートしましょう。\\n<#7b3fbb>カヴン に ポーションを使うと その人に <#00ff97>メディックシールドを与えます。\\n非<#7b3fbb>カヴンに ポーションを使うと すべての<#7b3fbb>カヴンへ その人の役職が 公開されます。\\nネクロノミコンを所持すると、非<#7b3fbb>カヴンにポーションを使用すると 役職を公開する代わりに 通常のキルを行います。",
"PotionMaster.ShieldDuration": "シールドの持続時間",
"PotionMaster.Suffix": "<{1}>シールド <#888888>- {0}",
"Reaper": "リーパー",
@@ -3472,22 +3472,22 @@
"Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Switch Camouflaging Ability To Invisibility Upon Gaining The Necronomicon",
"Siren": "セイレーン",
"SirenInfo": "心酔してゆく その歌声",
- "SirenInfoLong": "(<#7b3fbb>カヴン):\\nセイレーンには 魅惑させる声があります。消えるボタンを介して歌い 近くのプレイヤーに 聞いた回数に応じた 段階を踏んだ影響を与えます。\\n- 一回目: 非-<#7b3fbb>カヴン 陣営のプレイヤーを 短時間の間 盲目 および 鈍足にさせます。\\n- 二回目: 対象を 再び 盲目 および 鈍足にさせ、そして 一時的に 死体の報告ができなくなります。\\n- 三回目: 対象は <#7b3fbb>うっとりし、<#7b3fbb>カヴンに転向されます。\\n\\nネクロノミコンで、セイレーンは 通常のキル能力が得られ、歌が 2段階 ブーストされます: \\n- 歌を初めて聴いた プレイヤーは 二回聴いたことになります。\\n- 歌を二回目に聴いた プレイヤーは 三回聴いたとになり、<#7b3fbb>うっとりします。\\nセイレーンは 各プレイヤーの名前の近くに 現在の段階 (0/3、1/3、2/3、<#7b3fbb>うっとり) が示されている 文字を見れます。",
- "Siren.CovenCanKillEntranced": "<#7b3fbb>カヴン メンバーは <#7b3fbb>うっとりしたプレイヤーを殺害できる",
- "Siren.CovenKnowEntranced": "誰が <#7b3fbb>うっとりしたプレイヤーか見れる",
- "Siren.EntrancedCanKillCoven": "<#7b3fbb>うっとりしたプレイヤーは <#7b3fbb>カヴン メンバーを殺害できる",
- "Siren.EntrancedCountMode": "<#7b3fbb>うっとりしたプレイヤーの判定",
- "Siren.EntrancedKnowCoven": "<#7b3fbb>うっとりしたプレイヤーを見るのは",
- "Siren.EntrancedKnowEntranced": "<#7b3fbb>うっとりしたプレイヤーは お互いを知れる",
+ "SirenInfoLong": "(<#7b3fbb>カヴン):\\nセイレーンには 人々を心酔させる声を持ちます。消えるボタンを介して歌い 近くのプレイヤーに 聞いた回数に応じた 段階を踏んだ影響を与えます。\\n- 一回目: 非<#7b3fbb>カヴンのプレイヤーを 短時間の間 盲目 および 鈍足にさせます。\\n- 二回目: 対象を 再び 盲目 および 鈍足にさせ、そして 一時的に 死体の通報ができなくなります。\\n- 三回目: 対象は 歌に<#7b3fbb>心酔し、<#7b3fbb>カヴンに改心します。\\n\\nネクロノミコンで、セイレーンは 通常のキル能力が得られ、歌が 2段階 ブーストされます: \\n- 歌を初めて聴いた プレイヤーは 二回聴いたことになります。\\n- 歌を二回目に聴いた プレイヤーは 三回聴いたとになり、<#7b3fbb>心酔します。\\nセイレーンは 各プレイヤーの名前の近くに 現在の段階 (0/3、1/3、2/3、<#7b3fbb>心酔) が示されている 文字を見れます。",
+ "Siren.CovenCanKillEntranced": "<#7b3fbb>カヴンは <#7b3fbb>心酔したプレイヤーを殺害できる",
+ "Siren.CovenKnowEntranced": "誰が <#7b3fbb>心酔したプレイヤーを見れるか",
+ "Siren.EntrancedCanKillCoven": "<#7b3fbb>心酔したプレイヤーは <#7b3fbb>カヴンを殺害できる",
+ "Siren.EntrancedCountMode": "<#7b3fbb>心酔したプレイヤーの判定",
+ "Siren.EntrancedKnowCoven": "<#7b3fbb>心酔したプレイヤーが知れる役職",
+ "Siren.EntrancedKnowEntranced": "<#7b3fbb>心酔したプレイヤーは お互いを知れる",
"Siren.ReducedSpeed": "低下時の速度",
"Siren.ReducedVision": "低下時の視力",
"Siren.SingRange": "歌う 影響の範囲",
"Siren.Stage1EffectsLength": "ステージ 1 効果の長さ",
"Siren.Stage2EffectsLength": "ステージ 2 効果の長さ",
"SpellCaster": "スペルキャスター",
- "SpellCasterInfo": "勝利するには すべてのプレイヤーを ヘックスにしよう",
- "SpellCasterInfoLong": "(<#7b3fbb>カヴン):\\nプレイヤーにヘックスを呼び起こす: すべてのプレイヤーが ヘックス化されたとき、もし 任意のスペルキャスターが まだ生きているとき (他のプレイヤーは これについてを知る; ヘックス化した すべてのプレイヤーの半分よりも多いとき あなたはヘックス化として見れる) 次の会議の後に <#7b3fbb>カヴンが勝利します。\\nネクロノミコンを得た上で、あなたは すべてのターゲットを スペル (<#ff1919>魔女のように) にする あるいは ヘックス化になります。",
- "SpellCaster.WinConditionMet": "<#7b3fbb>カヴンは もし {0}が まだ生きていると この会議の後に勝利します",
+ "SpellCasterInfo": "全員にヘックスをかけて 勝利しよう",
+ "SpellCasterInfoLong": "(<#7b3fbb>カヴン):\\nもし すべてのプレイヤーが ヘックスをかけられた次の会議の終了時、一人でもスペルキャスターが 生きているなら <#7b3fbb>カヴンが勝利します。(他のプレイヤーは これについて知れる。生存しているプレイヤーの半分よりもヘックスをかけられたプレイヤーが多いとき あなたはヘックスをかけられたように見える)。\\nネクロノミコンの取得時、あなたは すべてのヘックスをかけられた または かける対象に 呪文をかけます(<#ff1919>魔女のように)。",
+ "SpellCaster.WinConditionMet": "もし {0}が この会議の終了後 まだ生きていると <#7b3fbb>カヴンが勝利します。",
"Summoner": "Summoner",
"SummonerInfo": "Summon Players to Kill For You",
"SummonerInfoLong": "(Coven):\\nUse /cmd summon {player ID} (or the kick menu) to select a dead player to revive (summon) after the meeting. They will have a certain time to kill for you. If they succeed, they can also win alongside you, as well as their original team. Otherwise they die again at the end of the time limit, if they aren't already. With the Necronomicon, you gain a kill button and the ability to kill normally.\\n\\nType /cmd id to get a list of player IDs, or view them next to the player names on the meeting screen. Example use: /cmd summon 5",
@@ -3509,9 +3509,9 @@
"SummonerCantKillCoven": "As a summoned player, you kill for the Coven, meaning you can't kill Coven members",
"SummonedPlayerAlive": "Meetings can't be started while a summoned player is alive",
"Timelord": "タイムロード",
- "TimelordInfo": "リフレッシュ あるいは クールダウンのリセット; 殺害",
- "TimelordInfoLong": "(<#7b3fbb>カヴン):\\n1人の<#7b3fbb>カヴン メンバーに あなたの能力を使用すると その人のクールダウンが リフレッシュ (それが 0にセット) されます。\\n1人の非-<#7b3fbb>カヴン メンバーに あなたの能力を使用すると その人のクールダウンはリセットされます。\\nネクロノミコンによって強化されたとき、あなたは 殺害 および さらに 1人を殺害した上で 会議時間が短縮できます。",
- "Timelord.TimeStolenWithEachKill": "殺害ごとに盗むまれる時間",
+ "TimelordInfo": "クールダウンをリフレッシュまたはリセット; そして殺害",
+ "TimelordInfoLong": "(<#7b3fbb>カヴン):\\n<#7b3fbb>カヴンに あなたの能力を使用すると その人のクールダウンが リフレッシュ (0にセット) されます。\\n非<#7b3fbb>カヴンに あなたの能力を使用すると その人のクールダウンはリセットされます。\\nネクロノミコンによって強化されたとき、あなたは キル時に 会議時間を短縮します。",
+ "Timelord.TimeStolenWithEachKill": "キルごとに盗む会議時間",
"VoodooMaster": "ブードゥーマスター",
"VoodooMasterInfo": "転送の能力、ネクロノミコンと ともに殺害しよう",
"VoodooMasterInfoLong": "(<#7b3fbb>カヴン):\\n彼ら自身に その人の あるいは 一般的な (<#303030>竜巻 または <#ff1919>カモフラージュ) 能力を使用するのを 誰かに強制させます。\\nネクロノミコンを得た上で、あなたは さらに ターゲットを殺害します。",
@@ -3547,10 +3547,10 @@
"AnchorInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nあなたには どの<#afc3c9>幽霊の役割も 割り当てることができません。",
"AntiTP": "アンチテレポート",
"AntiTPInfo": "あなたを テレポートさせることはできない",
- "AntiTPInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nあなたは テレポートできません。",
+ "AntiTPInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nあなたは テレポートされることは ありません。",
"Antidote": "解毒薬",
"AntidoteInfo": "あなたの殺人犯は クールダウンが低下する",
- "AntidoteInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\n誰かが あなたに キルボタンの使用を試みたとき、彼らのクールダウンは 設定可能な時間により 減少します。",
+ "AntidoteInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\n誰かが あなたに キルボタンの使用を試みたとき、使用者のクールダウンは 設定された時間分 減少します。",
"AntidoteCDOpt": "短縮するクールダウン",
"AntidoteCDReset": "会議後にクールダウンを通常に戻す",
"Asthmatic": "喘息",
@@ -3562,13 +3562,13 @@
"AsthmaticMinRedTime": "最小の赤色の時間",
"Autopsy": "オートプシー",
"AutopsyInfo": "あなたは どのように他人が死んだかを見れる",
- "AutopsyInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nオートプシーとして、あなたはどのように人々が死んだかを 見ることができます。\\n\\n<#80ffdd>ドクター、<#0066CC>トレースファインダー、<#8ee98e>科学者、または <#ff9902>晴れ男には 割り当てられません。",
+ "AutopsyInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nオートプシーとして、あなたはプレイヤーの死因を 見ることができます。\\n\\n<#80ffdd>ドクター、<#0066CC>トレースファインダー、<#8ee98e>科学者、または <#ff9902>晴れ男には 割り当てられません。",
"Avenger": "アベンジャー",
"AvengerInfo": "あなたは あなた死んだ上で 誰かを連れて行く",
"AvengerInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nホストは <#ff1919>インポスターが アベンジャーになれるか 許可できます。\\nもし アベンジャーが死ぬと、彼は ランダムなプレイヤーに 復讐をします。",
"Bait": "ベイト",
"BaitInfo": "あなたの殺人犯に あなたの死体を自己報告させる",
- "BaitInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nベイトの殺人犯は <#ff1919>スカベンジャー または <#ff1919>クリーナーを除き セルフレポートを強制されます。\\nホストの設定によっては 報告が遅延される場合があります。",
+ "BaitInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nベイトの殺人犯は <#ff1919>スカベンジャー または <#ff1919>クリーナーを除き セルフレポートを強制されます。\\nホストの設定によっては 報告が遅延される場合があります。",
"BaitAdviceAlive": "{0}は <#00f7ff>ベイトです。\\n<#00f7ff>ベイトを殺害するものは セルフレポートを犯すでしょう。",
"BaitDelayMax": "最大の 報告の遅延",
"BaitDelayMin": "最小の 報告の遅延",
@@ -3576,11 +3576,11 @@
"BaitNotification": "最初の会議で ベイトを公開する",
"BananaMan": "バナナマン",
"BananaManInfo": "あなたは バナナマンだ",
- "BananaManInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nバナナマンとして、あなたは 1つのバナナです。",
- "Beartrap": "クマトラップ",
- "BeartrapInfo": "数秒間 あなたの殺人犯をフリーズさせる",
- "BeartrapInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nクマトラップが殺害されたとき、クマトラップは 設定可能な時間の間 殺人犯を動けなくします。",
- "BeartrapBlockMoveTime": "フリーズの時間",
+ "BananaManInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nバナナマンとして、あなたは バナナです。",
+ "Beartrap": "トラッパー",
+ "BeartrapInfo": "数秒間 あなたの殺人犯を硬直させる",
+ "BeartrapInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nトラッパーが殺害されたとき、トラッパーは 設定された時間分 殺人犯を動けなくします。",
+ "BeartrapBlockMoveTime": "硬直時間",
"Bewilder": "ブラインダー",
"BewilderInfo": "あなたの殺人犯が あなたの視力を得る",
"BewilderInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nブラインダーの視力は 死後に 殺人犯への視力を変更させます。",
@@ -3598,7 +3598,7 @@
"BlockedInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nあなたは 通気口間の移動ができません。\\nあなたは 依然として 同じ通気口に 出入りができます。",
"Bloodlust": "殺気",
"BloodlustInfo": "あなたは 殺害ができる",
- "BloodlustInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nあなたは 殺害ができます。\\nあなたは あなたの役割の能力 (ホストの制限が 許可される限り) を維持する <#ffab1b>ニュートラル キラーです。\\nもし あなたの役割に キルボタンを通じて 使用する能力を持つ場合、あなたは シングルクリックで あなたの能力を使用 そして キルボタンを ダブルクリックして 殺害を行います。",
+ "BloodlustInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nあなたは 殺害ができます。\\nあなたは あなたの役職の能力 (ホストの制限が 許可される限り) を維持する <#ffab1b>殺害する ニュートラルです。\\nもし あなたの役職が キルボタンを通じて 使用する能力を持つ場合、あなたは シングルクリックで 能力を使用 そして キルボタンを ダブルクリックして 通常のキルを行います。",
"Busy": "忙しい",
"BusyInfo": "あなたには より多くのタスクがあります",
"BusyInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nあなたは より多くのタスクがあります。",
@@ -3620,7 +3620,7 @@
"Cleansed": "浄化",
"Cleansed-": "浄化された ",
"CleansedInfo": "あなたの属性は 浄化された",
- "CleansedInfoLong": "(<#98FF98>浄化された <#ff9ace>属性):\\n<#98FF98>浄化された属性は もし <#98FF98>クレンザーが すべての あなたの属性を消したときにのみ 得られます。\\n<#98FF98>クレンザーの設定に依存して、あなたは 将来で 今後 属性を 得ることができない場合があります。",
+ "CleansedInfoLong": "(<#98FF98>浄化された <#ff9ace>属性):\\n<#98FF98>浄化された属性は <#98FF98>クレンザーが あなたの属性を消したときにのみ 得られます。\\n<#98FF98>クレンザーの設定によっては、あなたは 今後 属性を 得ることができません。",
"CleansedCanGetAddon": "<#98FF98>浄化されたプレイヤーが 属性を受け取ることができる",
"Clumsy": "クラムシー",
"ClumsyInfo": "歩いているときに 躓いてしまう",
@@ -3645,7 +3645,7 @@
"ConstrictedInfo": "You have a shorter kill range",
"ConstrictedInfoLong": "(Add-ons):\\nOnly roles with a kill button can get this add-on. You have the shortest kill range possible in the game, unlike everyone else.",
"Contagious": "伝染病",
- "ContagiousInfo": " あなたは ウイルスによって感染させられている",
+ "ContagiousInfo": " あなたは ウイルスによって伝染した",
"ContagiousInfoLong": "(<#8b0000>裏切りの <#ff9ace>属性):\\n<#2E8B57>ウイルスにあなたが感染したとき、あなたは 伝染病になります。\\n伝染病のプレイヤーは <#2E8B57>ウイルス チームに所属します。\\n\\n会議後に死ぬかどうかは <#2E8B57>ウイルスの設定に依存します。",
"Contagious-": "伝染病の ",
"ContagiousCountMode": "伝染病のプレイヤーの判定",
@@ -3672,11 +3672,11 @@
"DeadlyQuotaInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\nデッドリークォータの属性は <#ff1919>インポスターのみ獲得できます。\\nこの属性の所有者は 勝利するために 一定の殺害の数 (もしくは それ以上) を獲得しなければなりません。\\nもし 彼が必要な殺害数を獲得する前に勝利条件が発動したとき、そのプレイヤーは勝利するはずだとした場合でも 敗北します。",
"Disco": "ディスコ",
"DiscoInfo": "あなたは 継続的に色が変化する",
- "DiscoInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nあなたは あなたのスキンの色が 数秒ごとに変化します。",
+ "DiscoInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nあなたは あなたのスキンの色が 数秒ごとに変化します。",
"DiscoChangeInterval": "<#eb34e8>ディスコの色変更の間隔",
"Diseased": "病気",
"DiseasedInfo": "あなたの殺人犯は クールダウンが増加する",
- "DiseasedInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\n誰かが あなたに キルボタンの使用を試みたとき、彼らのクールダウンは 設定可能な時間により 増加します。",
+ "DiseasedInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\n誰かが あなたに キルボタンの使用を試みたとき、使用者のクールダウンは 設定された時間分 増加します。",
"DiseasedCDOpt": "増加するクールダウン",
"DiseasedCDReset": "会議後にクールダウンを通常に戻す",
"Disregarded": "無視される",
@@ -3687,30 +3687,30 @@
"DizzyInfoLong": "(Add-ons):\\nAs a Dizzy player, if there are multiple players in your kill range, the target of your kill button is randomized between the players inside the range.",
"DoubleShot": "ダブルショット",
"DoubleShotInfo": "あなたには 推測するときに 追加のライフがある",
- "DoubleShotInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nダブルショットを持つプレイヤーが 役割を間違って推測したとき、彼は 2回目の推測チャンスを獲得しますが、次に間違った推測は 自殺の結果となります。",
+ "DoubleShotInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nダブルショットを持つプレイヤーが 役職を間違って推測したとき、二回目の推測チャンスが与えられますが、次の誤推は 死亡します。",
"DoubleShot.MaxTries": "間違った推測の最大の回数",
"Dynamo": "ダイナモ",
"DynamoInfo": "あなたは 歩くことにより 速くなります",
- "DynamoInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nダイナモとして、あなたは 歩くことにより 速くなります。\\n長く あなたが歩くほど、あなたは速くなり、止まることで、あなたの速度がリセットされます。",
+ "DynamoInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nダイナモとして、あなたは 歩き続けることで 速くなります。\\nあなたが歩けば歩くほど あなたは速くなり、止まることで 速度がリセットされます。",
"DynamoSuffix": "ダイナモ: {0}% チャージ",
"Egoist": "エゴイスト",
"EgoistInfo": "独自で勝利しよう",
"EgoistInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\n<#ff1919>インポスターのみが エゴイストを獲得できます。\\nもし エゴイストではない 少なくとも1人の<#ff1919>インポスターが <#ff1919>インポスター陣営で勝利したとき、エゴイストは敗北します。\\nエゴイストの勝利までの順番は、彼は すべての 他の<#ff1919>インポスターを排除し そして 最後まで生き残ることです。",
"EgoistCountMode.Neutral": "<#ffab1b>ニュートラル",
"EgoistCountMode.Original": "元の陣営",
- "Energetic": "元気いっぱい",
+ "Energetic": "エネルギッシュ",
"EnergeticInfo": "あなたの能力クールダウンは低下する",
- "EnergeticInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n元気いっぱいとして、あなたの能力のクールダウンは 25%減少します",
+ "EnergeticInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nエネルギッシュとして、あなたの能力のクールダウンは 25%減少します",
"Entombed": "Entombed",
"EntombedInfo": "Can't Enter a Specific Room",
"EntombedInfoLong": "(Add-ons):\\nAs the Entombed, you can't enter a specific room. Randomized every round. If you enter it regardless, you suicide.",
"Entombed.SuffixGracePeriod": "This round, you can't enter <#bb0000>{0}\\nTakes effect in <#ffff44>{1}s",
"Entombed.SuffixActive": "<#ff5555>X <#bb0000>{0}",
- "Entranced": "うっとり",
+ "Entranced": "心酔",
"EntrancedInfo": "あなたは カヴンチームにいる",
- "EntrancedInfoLong": "(<#7b3fbb>カヴン メンバーの <#ff9ace>属性):\\nあなたは <#7b3fbb>セイレーンによって うっとりした 非-<#7b3fbb>カヴンのプレイヤーです。\\nあなたは 今 <#7b3fbb>カヴンチームにおり そして 最後に彼らと ともに勝利します。",
- "Entranced-": "うっとりした",
- "EntrancedKillCoven": "入隊したプレイヤーとして、あなたは カヴンメンバーを殺害できません",
+ "EntrancedInfoLong": "(<#7b3fbb>カヴン <#ff9ace>属性):\\nあなたは <#7b3fbb>セイレーンの歌に 心酔した 非<#7b3fbb>カヴン役職のプレイヤーです。\\n元の勝利条件を上書きし、あなたは<#7b3fbb>カヴン陣営と ともに勝利します。",
+ "Entranced-": "心酔した",
+ "EntrancedKillCoven": "心酔したプレイヤーとして、あなたは カヴンを殺害できません",
"EvilSpirit": "悪霊",
"EvilSpiritInfo": "あなたは 悪霊です",
"EvilSpiritInfoLong": "(<#ffab1b>変換された<#ff9ace>属性):\\n悪霊として、あなたの仕事は <#003366>スピリットコーラーの勝利を 助けることです。\\nあなたは あなたの護衛ボタンを使って プレイヤーをフリーズさせたり そして 彼らの視力を減少させます。\\nあるいは、あなたは あなたの護衛ボタンを使って <#003366>スピリットコーラーに 一時的に 殺害の試みに対する シールドを与えられます。",
@@ -3719,11 +3719,11 @@
"FinderInfoLong": "(<#8cffff>クルーメイト限定 <#ff9ace>属性):\\n<#8cffff>クルーメイトの役割に プレイヤーを追跡する アクセスを付与します。",
"Flash": "光弾",
"FlashInfo": "あなたは より速いです",
- "FlashInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n閃光は 通常よりも速いです。",
+ "FlashInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\n閃光は 通常よりも足が速いです。",
"FlashSpeed": "閃光の速度",
"Fool": "バカ",
"FoolInfo": "You can't fix lights & comms",
- "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages.",
+ "FoolInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\n停電と通信妨害を修理することができません。注:技術者は愚かになりません。",
"Fragile": "壊れやすい",
"FragileInfo": "すべてが あなたを殺す",
"FragileInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\n壊れやすいとして、もし 誰かが 彼のキルボタンを あなたに使用したとき 殺害-できない 志向でさえも、彼は どのみち あなたを殺害します。",
@@ -3733,25 +3733,25 @@
"GiantSpeed": "ジャイアントの速度",
"Glow": "グロー",
"GlowInfo": "あなたは 暗闇で輝く",
- "GlowInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nグローとして、あなたの名前は 停電中に色付けされます。",
+ "GlowInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nグローとして、停電中 あなたの名前に 色が付きます。",
"GlowVision": "グローの視力",
"Gravestone": "墓石",
"GravestoneInfo": "あなたの役割は あなたが死んだときに 明かされる",
- "GravestoneInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n墓石として、あなたの役割は、死んだ時に 全員に明かされます。",
+ "GravestoneInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\n墓石として、あなたの役職は、死んだ時に 全員に公開されます。",
"Guesser": "ゲッサー",
"GuesserInfo": "会議でプレイヤーの役割を推測して 殺そう",
- "GuesserInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nゲッサーとして、彼らを会議で殺害するために プレイヤーの役割を推測します。\\n間違った推測は 代わりにあなたを殺害します。\\n\\n推測コマンドは: /bt [プレイヤー ID] [役割名]\\nあなたは プレイヤー名の前で プレイヤーの ID を見ることができ、または /id コマンドを使用して すべてのプレイヤーの ID を表示します。",
+ "GuesserInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nゲッサーとして、プレイヤーの役職を推測して 殺害できます。\\n間違った推測は 代わりにあなたを殺害します。\\n\\n推測コマンド: /bt [プレイヤー ID] [役割名]\\nプレイヤーIDは プレイヤー名の前の数字の数字を確認するか、/id コマンドを使用して すべてのプレイヤーの ID を表示します。",
"GuesserCanGuessTimes": "最大の推測の回数",
"GuesserSuicides": "<#BAAAE9>オンバウンドで プレイヤーの推測を試みたとき 推測者は自殺する",
- "Haste": "焦る",
+ "Haste": "ヘイスト",
"HasteInfo": "あなたのキルのクールダウンは 通気口にいる間でも進行する",
- "HasteInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n焦る属性では、あなたのキルのクールダウンは 常に下がり続けます。",
+ "HasteInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nヘイスト属性では、あなたのキルのクールダウンは 常に進行し続けます。",
"Hidden": "Hidden",
"HiddenInfo": "Your Body Is Anonymous",
"HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
- "Insane": "非常識",
- "InsaneInfo": "あなたは 非常識だ",
- "InsaneInfoLong": "(<#7b3fbb>カヴン メンバーの <#ff9ace>属性):\\n非常識のプレイヤーは <#7b3fbb>夢織師によって 織られました。\\nあなたは クールダウンが起きると すぐさま あなたに触れた任意のプレイヤーに あなたの能力の使用を強制されます。\\nもし <#7b3fbb>夢織師が死んだとき、あなたは この属性を失います。",
+ "Insane": "発狂",
+ "InsaneInfo": "あなたは 発狂した",
+ "InsaneInfoLong": "(<#7b3fbb>カヴン <#ff9ace>属性):\\n発狂したプレイヤーは <#7b3fbb>夢織師によって 織られました。\\nあなたは クールダウンが上がると すぐさま あなたに触れたプレイヤーに あなたの能力の使用を強制されます。\\n<#7b3fbb>夢織師が死んだとき、あなたは この属性を失います。",
"Introvert": "一人好き",
"IntrovertInfo": "あなたは プレイヤーの近くにいるのが好きではない",
"IntrovertInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\n一人好きとして、もし あなたが 長い間 他のプレイヤーが 近くにいるとき、あなたは ランダムな通気口に離れて テレポートします。",
@@ -3767,7 +3767,7 @@
"LastImpostorInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\nラストインポスターは キルクールダウンの低下を獲得します。",
"Lazy": "ナマケモノ",
"LazyInfo": "あなたは 怠けている",
- "LazyInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nナマケモノとして、あなたは会議が招集されたとき 会議テーブルまで歩くのが面倒なため、前ターンにて終了した場所から 次のターンを開始しします。\\nあなたは <#ff1919>ウォーロック、<#ff1919>パペッティア、そして <#ff1919>ギャングスターの能力を 無効化します。",
+ "LazyInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nナマケモノとして、あなたは会議が招集されたとき 会議テーブルまで歩くのが面倒なため、前ターンにて終了した場所から 次のターンを開始しします。\\nあなたは <#ff1919>ウォーロック、<#ff1919>パペッティア、そして <#ff1919>ギャングスターの能力を 無効化します。",
"Listener": "Listener",
"ListenerInfo": "Listen to Whispers",
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
@@ -3789,14 +3789,14 @@
"LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>あなたは ここでは話せません <#ffff00>⬅ ⚠",
"Loyal": "ロイヤル",
"LoyalInfo": "あなたを 勧誘することはできない",
- "LoyalInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nロイヤルとして、あなたは <#00b4eb>ジャッカル または <#cf6acd>カルティスト といった役割に 勧誘することができません。\\n\\n<#ffab1b>ニュートラルには 割り当てることができません。",
+ "LoyalInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nロイヤルとして、あなたは <#00b4eb>ジャッカル または <#cf6acd>カルティスト といった役職に 改心させられることがありません。\\n\\n<#ffab1b>ニュートラルには 割り当てることができません。",
"Lucky": "ラッキー",
"LuckyInfo": "攻撃を回避する",
- "LuckyInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nラッキーの属性では、殺害を回避できる確率があります; 特定の確率は ホストによってセットされます。\\n回避が発揮されたとき、殺人鬼にシールドアニメーションが表示されますが、あなたは何も知りません。",
+ "LuckyInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nラッキーの属性持ちは、キルを回避できる確率があります。確率は ホストによって設定されます。\\n回避が発動した場合、殺人犯にシールドアニメーションが再生されますが、あなたには何も通知されません。",
"LuckyProbability": "殺害で生き残る確率",
"Magnet": "マグネット",
"MagnetInfo": "あなたの犠牲者を あなたへ引き寄せる",
- "MagnetInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n殺害時、あなたは 彼に突進する代わりに、あなたの犠牲者が あなたに突進します。",
+ "MagnetInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nキル時、あなたは 被害者に瞬間移動する代わりに、被害者が あなたに瞬間移動します。",
"Mare": "メアー",
"MareInfo": "暗闇で殺そう",
"MareInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>アド-オン):\\nメアーとして、あなたは キルクールダウンが低く 点灯している間以外でのみ 殺害ができます。\\n加えて、あなたの名前も 点灯している間以外では 赤で現れます。\\n<#ff1919>インポスターにのみ割り当てられ 推測されることはできません。",
@@ -3806,7 +3806,7 @@
"MareSpeedDuringLightsOut": "停電中の速度",
"Messenger": "メッセンジャー",
"MessengerInfo": "死後に プレイヤーにメッセージを送る",
- "MessengerInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nメッセンジャーとして、あなたが死んだ後、あなたは /hm {number} を入力することにより 会議中の生存プレイヤーにメッセージを送信でき、以下のリスト化されたメッセージに対応する指数を {number} に置き換えます:\\n\\n1. 私を殺害したプレイヤーは 最後に にいました\\n 例: 私を殺害したプレイヤーは 最後に カフェテリア にいました\\n\\n2. 殺人犯の役割は です\\n 例: 殺人犯の役割は <#ff1919>ニンジャ です\\n\\n3. 私は でした\\n 例: 私は <#8cffff>クルーメイト でした\\n\\n使用例: /hm 1 - この最初のメッセージを 生存プレイヤーに送信します。",
+ "MessengerInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nメッセンジャーとして、あなたが死んだ後、/hm {number} を入力することにより 会議中の生存プレイヤーにメッセージを送信でき、以下のリスト化されたメッセージに対応する指数を {number} に置き換えます:\\n\\n1. 私を殺害したプレイヤーは 最後に にいました\\n 例: 私を殺害したプレイヤーは 最後に カフェテリア にいました\\n\\n2. 犯人の役職は です\\n 例: 犯人の役職は <#ff1919>ニンジャ です\\n\\n3. 私は でした\\n 例: 私は <#8cffff>クルーメイト でした\\n\\n使用例: /hm 1 - この最初のメッセージを 生存プレイヤーに送信します。",
"MessengerMessage.1": "私を殺害したプレイヤーは 最後に {0} にいました",
"MessengerMessage.2": "殺人犯の役割は {0} です",
"MessengerMessage.3": "私は {0} でした",
@@ -3821,10 +3821,10 @@
"MimicDuration": "変装の持続時間",
"Mischievous": "いたずら好き",
"MischievousInfo": "あなたは サボタージュができる",
- "MischievousInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nあなたは サボタージュができます。",
+ "MischievousInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nあなたは サボタージュができます。",
"Necroview": "ネクロビュー",
"NecroviewInfo": "死者の陣営を見れる",
- "NecroviewInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nネクロビューは 死んだプレイヤーの 陣営を見ることができます。\\n会議のときに 死亡したプレイヤーの名前に 次の通りに情報が表示されます。\\n- 赤い名前は <#ff1919>インポスター を示します。\\n- 水色の名前は <#8cffff>クルーメイト を示します。\\nオレンジの名前は <#ffab1b>ニュートラル を示します。",
+ "NecroviewInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nネクロビューは 死んだプレイヤーの 陣営を見ることができます。\\n会議中 死亡したプレイヤーの名前に 次の情報が表示されます: \\n- 赤い名前は <#ff1919>インポスター\\n- 水色の名前は <#8cffff>クルーメイト\\nオレンジの名前は <#ffab1b>ニュートラル",
"Nimble": "器用",
"NimbleInfo": "通気口のアクセスを付与する",
"NimbleInfoLong": "(<#8cffff>クルーメイト限定 <#ff9ace>属性):\\n<#8cffff>クルーメイトの役割に 通気口のアクセスを付与します。",
@@ -3837,7 +3837,7 @@
"ObliviousBaitImmune": "ベイトの無効化",
"Onbound": "オンバウンド",
"OnboundInfo": "あなたを推測することはできない",
- "OnboundInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nオンバウンド 属性では、会議で あなたを 推測することができません。",
+ "OnboundInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nオンバウンド 属性持ちは、会議で 推測されません。",
"Physicist": "物理学者",
"PhysicistInfo": "ポータブル バイタルのアクセスを付与する",
"PhysicistInfoLong": "(<#8cffff>クルーメイト限定 <#ff9ace>属性):\\n<#8cffff>クルーメイトの役割に ポータブル バイタルのアクセスを付与します。",
@@ -3847,7 +3847,7 @@
"RascalAppearAsMadmate": "追放時に マッドメイトとして 現れる",
"Reach": "リーチ",
"ReachInfo": "あなたは より長い キルの範囲を持っている",
- "ReachInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nこの属性は キルボタンを持つ役割のみが 獲得できます。\\nあなたは 他の全員とは異なり、ゲーム内で 可能な最も長い キル可能距離を持っています。",
+ "ReachInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nこの属性は キルボタンを持つ役職のみが 獲得できます。\\nあなたは 他の全員とは異なり、ゲーム内で 可能な限り長い キル可能距離を持っています。",
"Reroll": "Reroll",
"RerollInfo": "You can reroll your role via /cmd reroll",
"RerollInfoLong": "(Add-ons):\\nIf you use /cmd reroll during a meeting, you reroll your role after the meeting ends. If you survive the meeting, you become a new role from the configured pool. If you are exiled, no reroll happens.",
@@ -3868,10 +3868,10 @@
"RookieKillRoundOne": "<#bf671f>ルーキーとして、あなたは 最初のラウンドで殺害できません",
"Schizophrenic": "統合失調症",
"SchizophrenicInfo": "あなたは 2プレイヤーとして カウントされる",
- "SchizophrenicInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\n<#ffab1b>ニュートラル と <#ff1919>マッドメイト は統合失調症にはなりません。\\n統合失調症は ゲーム内で 2プレイヤーとしてみなされます。\\n少なくとも1人のプレイヤーが 統合失調症であっても そのプレイヤー と <#ff1919>インポスターのみ が残っていても ゲームが終わりません。",
+ "SchizophrenicInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\n<#ffab1b>ニュートラル と <#ff1919>マッドメイト は統合失調症にはなりません。\\n統合失調症は ゲーム内で 二人分のプレイヤーとしてみなされます。\\n統合失調症のプレイヤー と <#ff1919>インポスターのみ が残っていても ゲームは終わりません。",
"Seer": "シーア",
"SeerInfo": "あなたは プレイヤーが死んだときを見れる",
- "SeerInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nプレイヤーが死んだとき、シーアは 赤いフラッシュ (サボタージュのような警告音 とともに) を見れます。",
+ "SeerInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nプレイヤーが死んだとき、シーアは 赤いフラッシュ (サボタージュのような警告音 とともに) の通知を受け取ります。",
"Shy": "シャイ",
"ShyInfo": "あなたには ささやき声を聞くことができない",
"ShyInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nシャイとして、あなたは ささやき声を聞くことができません。\\nあなたは 依然として彼らに送ることはできます。\\nしかし あなたは 彼らから聞くことはできません。",
@@ -3880,21 +3880,21 @@
"SleepInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nあなたは 停電中は眠ってしまいます。\\nあなたは何も見ることができず そして 動くこともできません。\\nあなたは 明かりが戻ったときのみ 起きることができます。\\nもし <#E2F147>グローの属性を持つ誰かが あなたの近くに来ると、あなたは完全に目覚め そして この属性を失います。",
"Sleuth": "スルース",
"SleuthInfo": "あなたが 報告する身体の役割を知れる",
- "SleuthInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nあなたは 報告した死体の役割を知れます。",
+ "SleuthInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nあなたは 通報した死体の役職を知れます。",
"SleuthMsg": "{0}の役割: {1}",
"Sonar": "ソナー",
"SonarInfo": "あなたは 最も近いプレイヤーを指している 矢印があります",
- "SonarInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nあなたは 最も近いプレイヤーを指す 矢印が見れます。",
+ "SonarInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nあなたは 最も近いプレイヤーを指す 矢印が表示されます。",
"Spurt": "スパート",
"SpurtInfo": "移動がブーストする",
- "SpurtInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\nあなたが 歩き始めたとき、あなたは 膨大な速度ブーストを得ますが、急速に低下し、あなたは しばらくの間 あなたの速度が回復するまで 静止しましょう。",
+ "SpurtInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\nあなたが 歩き始めたとき、あなたは 膨大な速度ブーストを得ますが、急速に低下し、速度が回復するまで しばらく静止しなければなりません。",
"SpurtMaxSpeed": "最大の速度",
"SpurtMinSpeed": "最小の速度",
"SpurtModule": "速度の変調器",
"SpurtSuffix": "\\n« スパート: {0}% »",
"Stained": "汚れている",
"StainedInfo": "あなたの殺人犯は 3秒間 紫色の名前を得る",
- "StainedInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nあなたの殺人犯は 3秒間の 紫色の名前を獲得します。",
+ "StainedInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nあなたの殺人犯の名前は 3秒間 紫色になります。",
"Stealer": "泥棒",
"StealerInfo": "殺害で 投票を獲得しよう",
"StealerInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\n泥棒は 誰かを殺すたび 追加の投票を獲得します。",
@@ -3931,7 +3931,7 @@
"TaskcounterInfoLong": "(<#ff1919>インポスター限定 <#ff9ace>属性):\\nタスクカウンターは 彼の役割の次に タスクの完了の合計数 (全員の累積によって) を見ることができ、リアルタイムで更新されます。",
"Tiebreaker": "タイブレイカー",
"TiebreakerInfo": "同数投票をぶち壊す",
- "TiebreakerInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\n同数の場合、タイブレイカーによって投票されたターゲットが 優先されます。\\nただし、もし 複数のタイブレイカーが 同時に 異なるターゲットを選択した場合、彼らのスキルは発揮されません。",
+ "TiebreakerInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\n同数投票の場合、タイブレイカーによって投票された人物が 優先されます。\\nただし、もし 複数のタイブレイカーが 同時に 異なるターゲットを選択した場合、この効果は発揮されません。",
"Tired": "Tired",
"TiredInfo": "Too Tired to Kill",
"TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
@@ -3939,7 +3939,7 @@
"TiredReachedMaxKillsPerRound": "You're too tired to kill more this round",
"Torch": "トーチ",
"TorchInfo": "あなたは より広い視力を持っている!",
- "TorchInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n<#8cffff>クルーメイトのみが トーチを獲得し、視力が増加し そして 停電による影響を 受けない場合もあります。",
+ "TorchInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\n<#8cffff>クルーメイトのみが トーチを獲得し、視界が増加し そして 停電による影響を 受けない場合もあります。",
"TorchAffectedByLights": "トーチの視力は 停電によって影響を受ける",
"TorchVision": "トーチの視力",
"Trainee": "訓練生",
@@ -3977,7 +3977,7 @@
"UnluckyVentSuicideChance": "通気口に入ることにより 自殺する確率",
"Watcher": "ウォッチャー",
"WatcherInfo": "あなたは 投票色が見える",
- "WatcherInfoLong": "(<#8cffff>役に立つ <#ff9ace>属性):\\n会議中、ウォッチャーは みんなの投票を見ることができます。",
+ "WatcherInfoLong": "(<#8cffff>有益な <#ff9ace>属性):\\n会議中、ウォッチャーは 匿名投票の有無に関わらず みんなの投票を見ることができます。",
"Workhorse": "ワークホース",
"WorkhorseInfo": "最初に すべてのタスクを完了して より多くを得よう",
"WorkhorseInfoLong": "(<#ffab1b>有害な <#ff9ace>属性):\\nすべてのタスクを完了すると ワークホースになり そして ホストによってセットされた 追加のタスクを獲得します。",
@@ -3986,7 +3986,7 @@
"WorkhorseSpawnChance": "ワークホースの出現確率",
"Youtuber": "ユーチューバー",
"YoutuberInfo": "最初に殺害されると 勝利する",
- "YoutuberInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nもし ユーチューバーが 最初のプレイヤーで 殺害されたとき、彼は勝利します。\\nもし そうでないとき、彼は <#8cffff>クルーメイトと勝利するために 従います。\\n注意: 間接的な殺害方法では ユーチューバーのスキルが 発動しません。",
+ "YoutuberInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nもし ユーチューバーが 最初に殺害されたプレイヤーの場合、勝利します。\\nそうでないなら、<#8cffff>クルーメイトと共に勝利します。\\n注意: 間接的な殺害方法では ユーチューバーのスキルは 発動しません。",
"Bloodmoon": "ブラッドムーン",
"BloodmoonInfo": "インポスターの殺害を助けよう!",
"BloodmoonInfoLong": "(<#ff1919>インポ/<#ffab1b>ニュートラル [<#afc3c9>幽霊]):\\nブラッドムーンとして、あなたは セット秒数の後 その人を 死なせるために 誰かに あなたの護衛ボタンを 使用できます。\\nその人は これについてを知れます。",
@@ -4149,8 +4149,8 @@
"WinnerRoleText.Hider": "ハイダーの勝利!",
"WinnerRoleText.Hookshot": "フックショットの勝利!",
"WinnerRoleText.Impostor": "インポスターの勝利!",
- "WinnerRoleText.Infection": "Infection Wins!",
- "WinnerRoleText.Infectious": "感染症の勝利!",
+ "WinnerRoleText.Infection": "感染症の勝利!",
+ "WinnerRoleText.Infectious": "感染性の勝利!",
"WinnerRoleText.Innocent": "冤罪師の勝利!",
"WinnerRoleText.Jackal": "チーム ジャッカルの勝利!",
"WinnerRoleText.Jester": "ジェスターの勝利!",
@@ -4165,7 +4165,7 @@
"WinnerRoleText.Pestilence": "ペスティレンスの勝利!",
"WinnerRoleText.Phantasm": "ファンタズムの勝利!",
"WinnerRoleText.Pickpocket": "スリの勝利!",
- "WinnerRoleText.PlagueBearer": "疫病媒介者の勝利!",
+ "WinnerRoleText.PlagueBearer": "ペスト医師の勝利!",
"WinnerRoleText.Poisoner": "ポイズナーの勝利!",
"WinnerRoleText.Pulse": "Pulse Wins!",
"WinnerRoleText.Pyromaniac": "放火狂の勝利!",
@@ -8425,7 +8425,7 @@
"Achievement.CoordinatedAttack": "連携された攻撃",
"Achievement.CoordinatedAttack.Description": "<#ec62a5>ジェスターとして、<#611c3a>処刑人 または <#8f815e>冤罪師と、他 2つのいずれかと ともに勝利する",
"Achievement.Covid20": "Covid-20\\n",
- "Achievement.Covid20.Description": "<#2E8B57>ウイルスとして 2人を感染させる",
+ "Achievement.Covid20.Description": "<#2E8B57>ウイルスとして 2人を伝染させる",
"Achievement.CrewHero": "クルーのヒーロー",
"Achievement.CrewHero.Description": "<#b8fb4f>スニッチとして、あなたのタスクをすべて完了し、すべての<#ff1919>インポスター と <#ffab1b>ニュートラル キラーを追放し、最後まで生き残って クルーメイトと ともに勝利する",
"Achievement.Delicious": "美味しい",
@@ -8433,7 +8433,7 @@
"Achievement.DestinysChoice": "Destiny's Choice",
"Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown",
"Achievement.DiePleaseDie": "死んで、ください、死ねえぇ!",
- "Achievement.DiePleaseDie.Description": "2回 <#00ff97>メディック シールドで 同じプレイヤーの殺害を試み、両方とも失敗する",
+ "Achievement.DiePleaseDie.Description": "2回 <#00ff97>メディックのシールドで 保護された同一のプレイヤーの殺害を試み、両方とも失敗する",
"Achievement.DrivingTestFailed": "Driving Test Failed",
"Achievement.DrivingTestFailed.Description": "Propel someone as a Car",
"Achievement.Duel": "デュエル",
@@ -8449,7 +8449,7 @@
"Achievement.FastestRunner": "Fastest Runner",
"Achievement.FastestRunner.Description": "Win in Deathrace game mode",
"Achievement.FirstDayOnTheJob": "仕事での初日日",
- "Achievement.FirstDayOnTheJob.Description": "<#7FBFFF>記憶喪失者として、あなたが <#00b4eb>サイドキック または <#361d12>デスナイトであったことを思い出す",
+ "Achievement.FirstDayOnTheJob.Description": "<#7FBFFF>忘却者として、あなたが <#00b4eb>サイドキック または <#361d12>デスナイトであったことを思い出す",
"Achievement.FlagMaster": "フラッグ・マスター",
"Achievement.FlagMaster.Description": "Capture The Flagで 最も長く旗を運ぶ",
"Achievement.FriendlyFire": "Friendly Fire",
@@ -8483,13 +8483,13 @@
"Achievement.IKnowYourNames": "I Know Your Names",
"Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer",
"Achievement.IWishIReported": "私は 私が報告したい...",
- "Achievement.IWishIReported.Description": "<#300000>アルチュアリストとして <#ff1919>インポスター/<#ffab1b>転向した <#8cffff>クルーメイト/<#ffab1b>殺害する ニュートラルを復活させる",
+ "Achievement.IWishIReported.Description": "<#300000>アルチュアリストとして <#ff1919>インポスター/<#ffab1b>改心した <#8cffff>クルーメイト/<#ffab1b>殺害する ニュートラルを復活させる",
"Achievement.IdeasLiveOn": "アイデアで生き続けよう",
"Achievement.IdeasLiveOn.Description": "<#ed9abd>アンデッドとして、少なくとも 3 <#ed9abd>ネクロマンサーで ともに勝利する",
"Achievement.ImCrewISwear": "私はクルーだ 私は誓う\\n",
"Achievement.ImCrewISwear.Description": "すべての<#ffab1b>ニュートラル キラーが死亡し 最後の<#ff1919>インポスターを殺害する",
"Achievement.ImUnstoppable": "私は止められない",
- "Achievement.ImUnstoppable.Description": "<#b8fb4f>スニッチとして <#00ff97>メディック シールドを獲得する",
+ "Achievement.ImUnstoppable.Description": "<#b8fb4f>スニッチとして <#00ff97>メディックのシールドを付与される",
"Achievement.ImpostorGang": "インポスターのギャング",
"Achievement.ImpostorGang.Description": "<#ff1919>インポスターとして すべてのあなたのパートナーが生存して 勝利する",
"Achievement.InnocentImpostor": "冤罪のインポスター",
@@ -8525,7 +8525,7 @@
"Achievement.MyBad": "My Bad",
"Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
"Achievement.NothingCanStopLove": "愛を止めることができるものは ない",
- "Achievement.NothingCanStopLove.Description": "<#ff9ace>恋人/<#ff9ace>ラビング <#ff1919>インポスターとして あなたのパートナーが 単独で勝利する",
+ "Achievement.NothingCanStopLove.Description": "<#ff9ace>恋人/<#ff9ace>恋する <#ff1919>インポスターとして あなたのパートナーが 単独で勝利する",
"Achievement.OhNo": "Oh No!",
"Achievement.OhNo.Description": "Kill the Bait as your first kill",
"Achievement.Ohhh": "おぉぅ",
@@ -8537,7 +8537,7 @@
"Achievement.PVPMaster": "PVPマスター",
"Achievement.PVPMaster.Description": "Solo PVP ゲームモードで 勝利する",
"Achievement.PayUp": "Pay Up!",
- "Achievement.PayUp.Description": "Kill a player as Clerk",
+ "Achievement.PayUp.Description": "徴税人としてプレイヤーを殺害する",
"Achievement.Prankster": "いたずらっ子",
"Achievement.Prankster.Description": "<#eb34e8>ディスコとして 変身する",
"Achievement.SeekAndHide": "シーク アンド ハイド",
@@ -8573,7 +8573,7 @@
"Achievement.ThisAintSquidGames": "This Ain't Squid Games",
"Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode",
"Achievement.TooCold": "寒すぎる",
- "Achievement.TooCold.Description": "別の役割によって 凍結を獲得する (<#ff1919>フリーザー、<#5a8fd0>ベアトラップ、等。)",
+ "Achievement.TooCold.Description": "別の役職によって 硬直を獲得する (<#ff1919>フリーザー、<#5a8fd0>トラッパー、等。)",
"Achievement.TooHotForMe": "私には暑すぎる",
"Achievement.TooHotForMe.Description": "Hot Poteto ゲームモードで 勝利する",
"Achievement.Transformer": "トランスフォーマー",
@@ -8583,7 +8583,7 @@
"Achievement.TwoFast4You": "2ファースト・4ユー",
"Achievement.TwoFast4You.Description": "Speedrun ゲームモードで 勝利する",
"Achievement.UnderNewManagement": "新しい管理の下で",
- "Achievement.UnderNewManagement.Description": "<#7FBFFF>記憶喪失者として、あなたが <#cf6acd>カルティスト または <#2E8B57>ウイルスであったことを思い出す",
+ "Achievement.UnderNewManagement.Description": "<#7FBFFF>忘却者として、あなたが <#cf6acd>カルティスト または <#2E8B57>ウイルスであったことを思い出す",
"Achievement.Unsuspected": "疑われなかった",
"Achievement.Unsuspected.Description": "殺人鬼として ゲームで、すべての会議で 誰かによって投票されずに 勝利する",
"Achievement.Vectory": "ベクター-y",
@@ -8601,7 +8601,7 @@
"Achievement.Why": "Why",
"Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks",
"Achievement.WhyJustWhy": "なぜ、なぜだ??",
- "Achievement.WhyJustWhy.Description": "<#df9b00>ディクテーターとして、<#ec62a5>ジェスターに投票する",
+ "Achievement.WhyJustWhy.Description": "<#df9b00>ディクテーターとして、<#ec62a5>ジェスターを追放する",
"Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!",
"Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
"Achievement.YouCopycat": "You Copycat!",
@@ -8609,7 +8609,7 @@
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "あなたは するべきことの何かの 正反対をした",
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "<#781717>マーベリック または <#4dff4d>オポチュニストとして 最初に死ぬ",
"Achievement.YouUnderestimatedMe": "You Underestimated Me",
- "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them",
+ "Achievement.YouUnderestimatedMe.Description": "メディックにシールドを付与してもらってから殺害する",
"Achievement.YouWontTellAnyone": "あなたは 誰にも教えない",
"Achievement.YouWontTellAnyone.Description": "<#ff1919>サイレンサーとして すべてのタスクを行った <#b8fb4f>スニッチを黙らせる",
"Achievement.YourFlagIsMine": "あなたの旗は 私の物",
@@ -8617,7 +8617,7 @@
"Achievement.YourZoneIsMine": "Your Zone Is Mine",
"Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode",
"Achievement.YoureMyFriendNow": "あなたは 今私の友達だ",
- "Achievement.YoureMyFriendNow.Description": "<#ff1919>ギャングスター/<#00b4eb>ジャッカル/<#7B8968>感染症/<#2E8B57>ウイルス/<#cf6acd>カルティストとして 誰かを採用する",
+ "Achievement.YoureMyFriendNow.Description": "<#ff1919>ギャングスター/<#00b4eb>ジャッカル/<#7B8968>感染症/<#2E8B57>ウイルス/<#cf6acd>カルティストとして 誰かを勧誘する",
"Achievement.YoureTooLate": "あなたは 遅すぎた",
"Achievement.YoureTooLate.Description": "<#343136>ペスティレンスとして、殺人鬼が あなたの殺害を試すが、しかし 彼は失敗する",
"TabGroup.VanillaSettings": "バニラの設定",
@@ -8840,7 +8840,7 @@
"PolusReactorTimeLimit": "Polus リアクターの制限時間",
"AirshipReactorTimeLimit": "Airship リアクターの制限時間",
"FungleReactorTimeLimit": "The Fungle リアクターの制限時間",
- "FungleMushroomMixupDuration": "The Fungle キノコ混合の継続時間",
+ "FungleMushroomMixupDuration": "The Fungle キノコカオスの継続時間",
"LightsOutSpecialSettings": "停電修理の特殊設定",
"BlockDisturbancesToSwitches": "稼働中のスイッチをブロック",
"DisableAirshipViewingDeckLightsPanel": "展望デッキの配電盤を無効化 (Airship)",
@@ -8859,7 +8859,7 @@
"DisableAllShapeshiftAnimations": "すべての 変身アニメーションを無効化",
"DisableTaskWin": "タスクの勝利を無効化",
"DisableTaskWinIfAllCrewsAreDead": "すべての <#8cffff>クルーメイトが 死亡した場合 タスクの勝利を無効化",
- "DisableTaskWinIfAllCrewsAreConverted": "すべての 生存している <#8cffff>クルーメイトが <#ffab1b>転向された場合 タスクの勝利を無効化",
+ "DisableTaskWinIfAllCrewsAreConverted": "すべての 生存している <#8cffff>クルーメイトが <#ffab1b>改心した場合 タスクの勝利を無効化",
"DisableMeeting": "会議を無効化",
"DisableSabotage": "サボタージュを無効化",
"DisableReactorOnSkeldAndMira": "リアクターのサボタージュを無効化 (The Skeld & MIRA HQ)",
@@ -8868,7 +8868,7 @@
"DisableO2": "O2 サボタージュを無効化 (The Skeld & MIRA HQ)",
"DisableComms": "通信サボタージュを無効化",
"DisableLights": "停電サボタージュを無効化",
- "DisableMushroomMixup": "キノコ混合サボタージュを無効化 (Fungle)",
+ "DisableMushroomMixup": "キノコカオスサボタージュを無効化 (Fungle)",
"DisableCloseDoor": "ドアサボタージュを無効化",
"DisableWhisperCommand": "/whisper コマンドを無効化",
"DisableSpectateCommand": "/spectate コマンドを無効化",
@@ -8908,7 +8908,7 @@
"EnableGameStateCommand": "Enable use of /gamestate command",
"GameStateCommand.ShowImpCount": "生存 <#ff1919>インポスターの 人数を表示する",
"GameStateCommand.ShowMadmateCount": "生存 <#ff1919>マッドメイトの 人数を表示する",
- "GameStateCommand.ShowConvertedCount": "生存中の <#ffab1b>転向した プレイヤーの 人数を表示する (<#ff1919>マッドメイトを除く)",
+ "GameStateCommand.ShowConvertedCount": "生存中の <#ffab1b>改心した プレイヤーの 人数を表示する (<#ff1919>マッドメイトを除く)",
"GameStateCommand.ShowNNKCount": "生存 <#ffff00>キルできない <#ffab1b>ニュートラルの 人数を表示する",
"GameStateCommand.ShowNKCount": "生存 <#ffab1b>ニュートラル <#ff1919>キラーの 人数を表示する",
"GameStateCommand.ShowCovenCount": "生存 <#7b3fbb>カヴンの 人数を表示する",
@@ -9151,9 +9151,9 @@
"GuesserMaxKillsPerMeeting": "最大の 会議ごとの殺害回数",
"GuesserMaxKillsPerGame": "最大の ゲームごとの殺害回数",
"GuesserNumRestrictions": "各チームでの 推測の回数を制限する",
- "GuesserDoesntDieOnMisguess": "推測者は 間違っても死亡しない",
+ "GuesserDoesntDieOnMisguess": "ゲッサーは 誤推しても死亡しない",
"CanGuessDuringDiscussionTime": "推測者は 議論タイム中に推測ができる",
- "MisguessDeathReason": "'Misguess' Death Reason",
+ "MisguessDeathReason": "「誤推」の死因",
"AddedPolus": "Polus を含める",
"AddedTheAirship": "Airship を含める",
"AddedTheSkeld": "The Skeld を含める",
@@ -9228,7 +9228,7 @@
"CanKillWhileShifted": "変身中の間に殺害ができる",
"CanKillWithDoubleClick": "ダブルクリック方法で殺害できる",
"CanNotJoinPublicRoomNoLatest": "最新のバージョン以外では 公開ルームに参加できません。\\nアップデートを行ってください。",
- "CanNotTrialJailed": "あなたは <#aa900d>看守のターゲットを 判断できません。",
+ "CanNotTrialJailed": "対象は審判にかけられません。",
"CanNotTrialProtected": "あなたは 保護されたプレイヤーを 判断できません。",
"CanOnlyUseWhileAnyWatch": "デバイスの使用アラートがあるときのみ 能力が使用できる",
"CanPickPartnerRole": "ゲーム内で すでに存在する役割を選ぶことができる",
@@ -9239,7 +9239,7 @@
"CanTargetNeutralBenign": "良性な ニュートラルをターゲットにできる",
"CanTargetNeutralEvil": "邪悪な ニュートラルをターゲットにできる",
"CanTerroristSuicideWin": "自殺によって勝利できる",
- "CantGuessJailed": "あなたは <#aa900d>看守のターゲットを 推測できない\n",
+ "CantGuessJailed": "対象は推測できません。\n",
"CanUseSabotage": "サボタージュができる",
"CanVent": "通気口ができる",
"CanVentAfterNecronomicon": "<#7b3fbb>ネクロノミコンを受け取る<#00ffff>後に 通気口ができる",
@@ -9423,7 +9423,7 @@
"CommandDescription.End": "ゲームを修了する",
"CommandDescription.Exe": "1人のプレイヤーを処刑する",
"CommandDescription.Exo": "Activate your ability as the Exorcist",
- "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator",
+ "CommandDescription.Fabricate": "捏造者として次のキルに偽の死因を設定する",
"CommandDescription.Fix": "特定のプレイヤーの暗転バグを修正する。",
"CommandDescription.Forge": "<#ff1919>偽造者として、1人のプレイヤーを 1つの偽の役割で偽造する。",
"CommandDescription.GNO": "数字のミニ-ゲームを推測する",
@@ -9436,7 +9436,7 @@
"CommandDescription.HideName": "あなたの名前を隠す",
"CommandDescription.ID": "すべてのプレイヤーのIDを見る",
"CommandDescription.Imitate": "Imitate a dead player's role as the Imitator",
- "CommandDescription.JailTalk": "投獄されたプレイヤー または 反対として 牢屋で話す。",
+ "CommandDescription.JailTalk": "投獄されたプレイヤーとして看守と話す (またはその逆)。",
"CommandDescription.KCount": "<#ff1919>インポスター と <#ffab1b>ニュートラル キラーの数を見る",
"CommandDescription.Kill": "1人のプレイヤーを殺害する",
"CommandDescription.LT": "ロビータイマーを見る",
@@ -9732,7 +9732,7 @@
"DeathReason.Mauled": "死傷",
"DeathReason.Meteor": "隕石直撃",
"DeathReason.Misfire": "不発",
- "DeathReason.Misguess": "Misguess",
+ "DeathReason.Misguess": "誤推",
"DeathReason.Negotiation": "交渉",
"DeathReason.OutOfOxygen": "酸欠",
"DeathReason.Overtired": "疲労",
@@ -9758,7 +9758,7 @@
"DeathReason.Torched": "焼死",
"DeathReason.Tornado": "竜巻",
"DeathReason.Trapped": "トラップ事故",
- "DeathReason.Trialed": "裁かれた",
+ "DeathReason.Trialed": "審判",
"DeathReason.Vote": "追放",
"DeathReason.WipedOut": "抹殺",
"DeathReason.WrongAnswer": "不正解",
@@ -9868,7 +9868,7 @@
"GGCanGuessAdt": "属性を推測できる",
"GGCanGuessCrew": "クルーメイトの役割を推測できる",
"GGGuessMax": "あなたは 最大の推測の回数に到達した、あなたは もう推測ができません!",
- "GSInfo.ConvertedCount": "<#ffab1b>転向されたプレイヤー (<#ff1919>マッドメイトを除く): {0}",
+ "GSInfo.ConvertedCount": "<#ffab1b>改心したプレイヤー (<#ff1919>マッドメイトを除く): {0}",
"GSInfo.CovenCount": "<#7b3fbb>カヴン: {0}",
"GSInfo.CrewCount": "<#8cffff>クルーメイト: {0}",
"GSInfo.ImpCount": "<#ff1919>インポスター: {0}",
@@ -9878,13 +9878,13 @@
"GSInfo.NNKCount": "<#ffff00>キルできない <#ffab1b>ニュートラル: {0}",
"GSInfo.RomanticState": "{0}",
"GSInfo.Tasks": "<#00ffa5>完了したタスク数: {0}/{1}",
- "GanInvestigatorCanBeMadmate": "調査官を 転向させることができる",
- "GanJudgeCanBeMadmate": "裁判官を 転向させることができる",
- "GanMarshallCanBeMadmate": "マーシャルを 転向させることができる",
- "GanMayorCanBeMadmate": "メイヤーを 転向させることができる",
- "GanNGuesserCanBeMadmate": "ナイスゲッサーを 転向させることができる",
- "GanPresidentCanBeMadmate": "大統領を 転向させることができる",
- "GanSheriffCanBeMadmate": "シェリフを 転向させることができる",
+ "GanInvestigatorCanBeMadmate": "調査官を 改心させることができる",
+ "GanJudgeCanBeMadmate": "裁判官を 改心させることができる",
+ "GanMarshallCanBeMadmate": "マーシャルを 改心させることができる",
+ "GanMayorCanBeMadmate": "メイヤーを 改心させることができる",
+ "GanNGuesserCanBeMadmate": "ナイスゲッサーを 改心させることができる",
+ "GanPresidentCanBeMadmate": "大統領を 改心させることができる",
+ "GanSheriffCanBeMadmate": "シェリフを 改心させることができる",
"GhostIgnoreTasks": "幽霊のタスクを免除する",
"GotGhostRoleNotify": "<#ffff00>あなたは 1つの幽霊の役割が 割り当てられた!",
"GuessAbility": "推測者は ラバーズを推測できる",
@@ -9903,7 +9903,7 @@
"GuessGM": "<#ff5b70>GMの推測することは 彼がすでに死んでいるので不可能です.... そして なぜあなたは 哀れなホストにそんなことをするのでしょうか?",
"GuessHelp": "説明書: /bt [プレイヤー ID] [役割名]\\n例: /bt 3 <#00f7ff>ベイト\\nあなたは 全員の名前の前で プレイヤー ID を見ることができます。\\nまたは /id コマンドを使用して プレイヤー ID をリストにします",
"GuessImpRole": "残念ながら、ホストの設定で <#ff1919>インポスターが <#ff1919>インポスターの役割を 推測することが許可されていません。",
- "GuessKill": "{0}が 推測された",
+ "GuessKill": "{0}が 推測 (または 誤推) された",
"GuessKnighted": "申し訳ありませんが、<#FFA500>統治者は <#FFA500>騎士を推測できません。",
"GuessLovers": "申し訳ないですが、ホストの設定で ラバーズの推測が許可されていません。",
"GuessMarkseekerTarget": "あなたは <#f2a0f1>マークシーカーのターゲットを推測できません",
@@ -10025,7 +10025,7 @@
"LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Show Only Enabled Roles",
"LobbyViewSettings_ShowAlldRolesButtonText": "Show All Roles",
"MainMenu.SettingsButton": "設定",
- "ManipulateNotify": "\\nあなたは 首謀者によって 操作されている!\\nあなたは {0}s 以内に 誰かを殺害しなけれなけばならなく あるいは あなたが死亡する!",
+ "ManipulateNotify": "\\nあなたは 黒幕によって 操作されている!\\nあなたは {0}秒 以内に 誰かをキルしなけれなければ 死亡する!",
"MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked",
"MaxCleanserUses": "最大の浄化数",
"MaxImpRolePicks": "選択する役割の 最大の <#ff1919>インポスターの数",
@@ -10236,7 +10236,7 @@
"TargetCannotBeTeleported": "ターゲットをテレポートできない",
"TaskBasedCrewCanBeLazy": "タスクベースのクルーメイトは ナマケモノができる",
"TasklessCrewCanBeLazy": "タスク無しのクルーメイトは ナマケモノができる",
- "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!",
+ "TransformationAnnouncementMessage": "船に致死の疫病が蔓延し、<#e5f6b4>ペスト医師 が ペスティレンス に昇華しました!",
"TrialHelp": "コマンド: /tl [プレイヤー ID]\\nあなたは各プレイヤー名の前で プレイヤー ID を見ることができます。\\nまたは id を使用して すべてのプレイヤーの ID のリストを表示します。",
"TrialKill": "{0}が <#f8d85a>裁判官によって裁かれた。",
"TrialLimitPerGame": "ゲームごとの 判断回数",
@@ -10303,28 +10303,28 @@
"RemainingText.Prefix.Plural": "",
"RemainingText.Prefix.Single": "",
"RemainingText.Suffix": " がいる",
- "ROT.AddonType.Harmful": "★ 有害な アド-オン",
- "ROT.AddonType.Helpful": "★ 役立つ アド-オン",
- "ROT.AddonType.ImpOnly": "★ インポスター-専用 アド-オン",
- "ROT.AddonType.Mixed": "★ 混成の アド-オン",
+ "ROT.AddonType.Harmful": "★ 有害な 属性",
+ "ROT.AddonType.Helpful": "★ 有益な 属性",
+ "ROT.AddonType.ImpOnly": "★ インポスター専用 属性",
+ "ROT.AddonType.Mixed": "★ 混成の 属性",
"ROT.Basic": "★ 基本的な 役職",
- "ROT.Coven_Miscellaneous": "★ その他 役割",
- "ROT.Crewmate_Chaos": "★ 混乱を招く 役職",
- "ROT.Crewmate_Investigate": "★ 調査 役割",
+ "ROT.Coven_Miscellaneous": "★ その他の 役職",
+ "ROT.Crewmate_Chaos": "★ 混沌なる 役職",
+ "ROT.Crewmate_Investigate": "★ 調査する 役職",
"ROT.Crewmate_Killing": "★ 殺害する 役職",
- "ROT.Crewmate_Miscellaneous": "★ その他 役割",
- "ROT.Crewmate_Power": "★ 力を持つ 役職",
- "ROT.Crewmate_Support": "★ サポート 役割",
+ "ROT.Crewmate_Miscellaneous": "★ その他の 役職",
+ "ROT.Crewmate_Power": "★ 強力な 役職",
+ "ROT.Crewmate_Support": "★ 支援する 役職",
"ROT.Impostor_Concealing": "★ 隠蔽する 役職",
"ROT.Impostor_Killing": "★ 殺害する 役職",
- "ROT.Impostor_Madmate": "★ マッドメイト 役割",
- "ROT.Impostor_Miscellaneous": "★ その他 役割",
- "ROT.Impostor_Support": "★ サポート 役割",
+ "ROT.Impostor_Madmate": "★ マッドメイト 役職",
+ "ROT.Impostor_Miscellaneous": "★ その他の 役職",
+ "ROT.Impostor_Support": "★ 支援する 役職",
"ROT.Neutral_Benign": "★ 良性な 役職",
- "ROT.Neutral_Evil": "★ 邪悪な 役割",
+ "ROT.Neutral_Evil": "★ 邪悪な 役職",
"ROT.Neutral_Killing": "★ 殺害する 役職",
"ROT.Neutral_Pariah": "★ 拒絶された 役職",
- "ROT.Vanilla": "★ バニラ 役割",
+ "ROT.Vanilla": "★ バニラ 役職",
"ColoredOff": "OFF",
"ColoredOn": "ON",
"IllegalColor": "正しい色名 (英語で) を入力してください",
@@ -10352,7 +10352,7 @@
"AnalyzerSeeKillCount": "結果にキル数を表示する",
"AnalyzerSeeRoleBasis": "結果に役割ベースを表示する",
"AnalyzerSeeVentCount": "結果に通気回数を表示する",
- "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)",
+ "AnnounceTransformation": "<#e5f6b4>ペスト医師 から ペスティレンスへの 昇華をアナウンスする",
"AppIDAdded": "以前の steam_appid.txt ファイルがないため、エラーを防ぐため 新しい1つが作成されました。\\n変更の適用には ゲームを再起動してください。",
"AssignOnlyToCrewmate": "クルーメイトにのみ割り当てる",
"AutoGMRotationStatusText": "自動的なゲームモードの回転が 有効になった!",
@@ -10388,8 +10388,8 @@
"ChristmasGreeting": "Merry Christmas!",
"ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.",
"CopyCrewVar": "<#8cffff>クルー役割の 邪悪なバリエーションを コピーできる",
- "CovenKillEachOther": "カヴンメンバーとして、あなたは 他のカヴンメンバーを殺害 (そして そうするべきではない) できません",
- "CovenKillEntranced": "カヴンメンバーとして 入隊したプレイヤーを殺害できません",
+ "CovenKillEachOther": "カヴンとして、あなたは 他のカヴンを殺害できません (し、するべきではありません)",
+ "CovenKillEntranced": "カヴンとして 心酔したプレイヤーを殺害できません",
"CovenKnowSuperStarDead": "カヴンは スーパースターが死んだとき 知れる",
"CrewKillingRed": "殺害する クルーメイトを赤くできる",
"DGRM.AfterTime": "タイマー",
@@ -10421,7 +10421,7 @@
"EstimatedGameLength": "推定される ゲームの長さ",
"EvenAfterWinning": "勝利条件が満たされた後でも",
"EveryOneKnowSuperStar": "全員が スーパースターを知れる",
- "EveryoneDied": "全員が死んだ/size>",
+ "EveryoneDied": "そして誰もいなくなった",
"ExperimentalRoleIndicator": " 実験的",
"FPSGame": "FPS: ",
"FPSSetTo": "FPSの設定値: {0}",
@@ -10469,7 +10469,7 @@
"KillLog": "キル ログ",
"KilledByScavenger": "あなたは <#ff1919>スカベンジャーにより 殺されたため それに従い マップ-外にテレポートされた",
"KnowTargetRole": "ターゲットの役割を知れる",
- "LIRoleForOtherImps": "他の<#ff1919>インポスターからは <#ff9ace>ラビング <#ff1919>インポスターとして見れる",
+ "LIRoleForOtherImps": "他の<#ff1919>インポスターからは <#ff9ace>恋する <#ff1919>インポスターとして見れる",
"Lance": "槍",
"Last-": "ラスト ",
"LastEndReason": "★ 終了の理由:",
@@ -10482,7 +10482,7 @@
"Mad-": "マッド ",
"MadmateHasImpostorVision": "マッドメイトは インポスター ビジョンを持つ",
"MadmateInfo": "インポスターを助けよう",
- "MadmateInfoLong": "(<#00ffa5>混合する <#ff9ace>属性):\\nマッドメイトは <#ff1919>インポスターがゲームに勝利する手伝いをしましょう。\\nこれは <#8cffff>クルーメイトが 利用できますが ホストの設定に応じて <#ff1919>インポスターを識別できます。\\n特定の役割も同様に <#ffb347>シェリフ、<#b8fb4f>スニッチ、そして <#204d42>メイヤーも マッドメイトになることもできます。\\nいくつかの役割は 彼らがマッドメイトになったとき 変化します。\\n例えば、<#3c4a16>グレネーダーの 光弾は <#ff1919>インポスターの代わりに <#8cffff>クルーメイト と <#ffab1b>ニュートラル に作用します。\\n<#f8d85a>裁判官の 裁判は 誰でもできます。",
+ "MadmateInfoLong": "(<#00ffa5>混成の <#ff9ace>属性):\\nマッドメイトは <#ff1919>インポスターがゲームに勝利する手伝いをしましょう。\\nこれは <#8cffff>クルーメイト限定の属性ですが ホストの設定に応じて <#ff1919>インポスターを識別できます。\\n<#ffb347>シェリフ、<#b8fb4f>スニッチ、そして <#204d42>メイヤーなどの役職も マッドメイトになることができます。\\nいくつかの役職は マッドメイトになったとき 変化します。\\n例えば、<#3c4a16>グレネーダーの 光弾は <#ff1919>インポスターの代わりに <#8cffff>クルーメイト と <#ffab1b>ニュートラル に作用します。\\n<#f8d85a>裁判官は 誰彼構わず裁けます。",
"MadmateKillImpostor": "マッドメイトは インポスターを殺害できません",
"MadmateKnowWhosImp": "マッドメイトは インポスターを知れる",
"MadmateKnowWhosMadmate": "マッドメイトは お互いを知れる",
@@ -10678,7 +10678,7 @@
"GameOverReason.ImpostorDisconnect": "インポスターとの接続が途切れた",
"GameOverReason.ImpostorsByKill": "インポスターが 全員を殺した",
"GameOverReason.ImpostorsBySabotage": "クルーメイトが 重大なサボタージュの修理に失敗した",
- "Infectious": "感染症",
+ "Infectious": "感染性",
"InfectiousInfo": "全員を感染させよう",
"InfectiousBiteCooldown": "感染のクールダウン",
"InfectiousBittenPlayer": "あなたは プレイヤーを正常に感染させた",
@@ -10690,51 +10690,51 @@
"RoleBlockDuration": "役割ブロックの継続時間",
"RoleBlockNotify": "あなたは役割をブロックされた、あなたは {0} ができない",
"RoleChangedNotify": "<#ffff00>⚠ あなたの役割が {0} に変更された <#ffff00>⚠",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>ゲーム内の役割 混乱を招く クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "最大の クルーメイトの 混乱を招く役割",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "最小の クルーメイトの 混乱を招く役割",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>ゲーム内の役割 調査する クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "最大の クルーメイトの 調査する役割",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "最小の クルーメイトの 調査する役割",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>ゲーム内の役割 殺害する クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "最大の クルーメイトの 殺害する役割",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "最小の クルーメイトの 殺害する役割",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>ゲーム内の役割 その他 クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "最大の クルーメイトの その他役割",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "最小の クルーメイトの その他役割",
- "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>ゲーム内の役割 力を持つ クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "最大の クルーメイトの 力を持つ役割",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "最小の クルーメイトの 力を持つ役割",
- "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>ゲーム内の役割 サポート クルーメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "最大の クルーメイトの サポート役割",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "最小の クルーメイトの サポート役割",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>ゲーム内の役割 隠蔽する インポスター <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "最大の インポスターの 隠蔽する役割",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "最小の インポスターの 隠蔽する役割",
- "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>ゲーム内の役割 殺害する インポスター <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "最大の インポスターの 殺害する役割",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "最小の インポスターの 殺害する役割",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>ゲーム内の役割 その他 インポスター <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "最大の インポスターの その他役割",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "最小の インポスターの その他役割",
- "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>ゲーム内の役割 サポート インポスター <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Impostor_Support.Max": "最大の インポスターの サポート役割",
- "RoleSubCategoryLimitOptions.Impostor_Support.Min": "最小の インポスターの サポート役割",
- "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>ゲーム内の役割 マッドメイト <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.MadMates.Max": "最大の マッドメイト役割",
- "RoleSubCategoryLimitOptions.MadMates.Min": "最小の マッドメイト役割",
- "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>ゲーム内の役割 良性な ニュートラル <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "最大の ニュートラルの 良性役割",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "最小の ニュートラルの 良性役割",
- "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>ゲーム内の役割 邪悪な ニュートラル <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "最大の ニュートラルの 邪悪な役割",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "最小の ニュートラルの 邪悪な役割",
- "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>ゲーム内の役割 殺害する ニュートラル <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "最大の ニュートラルの 殺害する役割",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "最小の ニュートラルの 殺害する役割",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>ゲーム内の役割 拒絶された ニュートラル <#ffffff>の数を変更する",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "最大の ニュートラルの 拒絶された役割",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "最小の ニュートラルの 拒絶された役割",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>ゲーム内の 混沌なる クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "最大の 混乱を招く クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "最小の 混乱を招く クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>ゲーム内の 調査する クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "最大の 調査する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "最小の 調査する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>ゲーム内の 殺害する クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "最大の 殺害する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "最小の 殺害する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>ゲーム内の その他の クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "最大の その他の クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "最小の その他の クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>ゲーム内の 力を持つ クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "最大の 力を持つ クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "最小の 力を持つ クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>ゲーム内の 支援する クルーメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "最大の 支援する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "最小の 支援する クルーメイト役職",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>ゲーム内の 隠蔽する インポスター <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "最大の 隠蔽する インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "最小の 隠蔽する インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>ゲーム内の 殺害する インポスター <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "最大の 殺害する インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "最小の 殺害する インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>ゲーム内の その他の インポスター <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "最大の その他の インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "最小の その他の インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>ゲーム内の 支援する インポスター <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "最大の 支援する インポスター役職",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "最小の 支援する インポスター役職",
+ "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>ゲーム内の マッドメイト <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.MadMates.Max": "最大の マッドメイト役職",
+ "RoleSubCategoryLimitOptions.MadMates.Min": "最小の マッドメイト役職",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>ゲーム内の 良性な ニュートラル <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "最大の 良性な ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "最小の 良性な ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>ゲーム内の 邪悪な ニュートラル <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "最大の 邪悪な ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "最小の 邪悪なニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>ゲーム内の 殺害する ニュートラル <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "最大の 殺害する ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "最小の 殺害する ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>ゲーム内の 拒絶された ニュートラル <#ffffff>の役職数を変更する",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "最大の 拒絶された ニュートラル役職",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "最小の 拒絶された ニュートラル役職",
"CovenInfoDescription": "The Coven is a Team of 1-4 people, after 3 meetings (amount replaced with hosts settings) a random Member of the Coven will gain the Necronomicon. With the Necronomicon, that Coven Member may kill normally and also has a stronger ability. After the Necronomicon was given to the first member, every meeting after will give it to another until all members of the Coven have it. Most roles in this faction are also Support oriented, meaning that they need Teamwork and coordination to work perfectly together.\n\nThe Necronomicon is an ability buff owned by a single member of the Coven. The Necronomicon goes to a different Coven member after every meeting, and for that round will buff their role's ability. Most Coven roles will state in their description what the Necronomicon buffs in their role.\n\nCredit to mystic_haze2 on Discord for writing the first paragraph",
"NeutralInfoDescription": "Neutrals do not belong to Crewmates or Impostors, and they win on their own terms. Each type of neutral wins in a different way. Neutrals work for themselves and have specific conditions depending on their role on how to win.\n\nNeutral Benigns win when their specific conditions are completed, each role having different conditions necessary to win. They do not trigger the game to end, meaning they must wait until the Crewmates, Impostors, Coven, or another Neutral to win the game and win along with them. \n\nNeutral Evils also have their own specific conditions to win, much like the Neutral Benigns. However, when they complete their objectives to win the game, they end the game and win without Crewmates, Coven, or Impostors- also called 'stealing the win'.\n\nNeutral Killers are neutrals who can kill, much like Impostors, but do not work with the Impostors. Most of the Neutral killers work on their own, although some can recruit other players to work with them. They win the game by killing off all the Impostors, Cremwates, Coven, and other Neutrals, until they are the only player remaining.\n\nNeutral Pariah roles are much like Neutral Benign roles, however their main objective is to make sure Crewmates do not win. If any team other than the Crewmates win, said Neutral Pariah role will win along with the winning team. They have special abilities to try and harm the crewmates."
}
diff --git a/Resources/Lang/ko_KR.json b/Resources/Lang/ko_KR.json
index 86b9025a5..0b0b78bc6 100644
--- a/Resources/Lang/ko_KR.json
+++ b/Resources/Lang/ko_KR.json
@@ -1,9497 +1,9497 @@
{
- "LanguageID": "4",
- "HostText": "EHR-주최자",
+ "LanguageID": "0",
+ "HostText": "EHR - 호스트",
"HostColor": "#00ffa5",
"HostIconInMeeting": "호스트: {0}",
"Icon": " | ",
"IconColor": "#00a5ff",
"NameColor": "#00ffff",
- "EHRVisitorCount": "To date EHR has been used {1} times~",
- "ThankYouForUsingEHR": "Thank you for using EHR!",
- "GLHF": "Good Luck & Have Fun!",
- "GameOver": "Game Over",
- "Win": " Wins!",
- "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>SYSTEM MESSAGE <#00ffa5>∞",
- "MessageFromTheHost": "★[ Host message ]★",
- "MessageFromDev": "★[ Developer ]★",
+ "EHRVisitorCount": "현재까지 EHR이 {1}번 사용되었습니다~",
+ "ThankYouForUsingEHR": "EHR을 이용해 주셔서 감사합니다!",
+ "GLHF": "행운을 빌며 즐거운 게임 되세요!",
+ "GameOver": "게임 종료",
+ "Win": " 승리!",
+ "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>시스템 메시지 <#00ffa5>∞",
+ "MessageFromTheHost": "★[ 호스트 메시지 ]★",
+ "MessageFromDev": "★[ 개발자 ]★",
"MessageFromGurge44": "★[ Gurge44 ]★",
"MessageFromKPD": "★[ KARPED1EM ]★",
- "MessageFromSponsor": "★[ Sponsor ]★",
+ "MessageFromSponsor": "★[ 스폰서 ]★",
"MessageFromEAC": "★[ EAC ]★",
- "SayTitle": "★[ Moderator message ]★",
- "announcementUpdate": "Update v{0}\\n{1}",
- "announcementChangelog": "ChangeLogs v{0}\\n{1}",
- "Server": "<#00ffa5>Server:: ",
- "VersionMismatch": "{0} has a different version of the mod installed",
- "ModMismatch": "{0} has a different mod installed that isn't compatible with EHR",
- "PrivacyPolicy": "Have you read and agree to the Privacy Policy and Code Of Conduct available on the mod's official GitHub repository?\\nYou must accept them to continue.",
- "Yes": "Yes",
- "No": "No",
- "None": "None",
- "Nothing": "None",
- "Cancel": "Cancel",
- "Back": "Back",
- "NextPage": "Next Page",
- "PreviousPage": "Previous Page",
- "On": "Always",
- "Off": "OFF",
- "Disabled": "Disabled",
- "Settings": "Settings",
- "EHROptions": "EHR Options",
- "RoleOptions": "Role Options",
- "ModeOptions": "Mode Options",
- "Preset": "Preset",
- "Preset_1": "Preset 1",
- "Preset_2": "Preset 2",
- "Preset_3": "Preset 3",
- "Preset_4": "Preset 4",
- "Preset_5": "Preset 5",
- "Preset_6": "Preset 6",
- "Preset_7": "Preset 7",
- "Preset_8": "Preset 8",
- "Preset_9": "Preset 9",
- "Preset_10": "Preset 10",
- "Preset_11": "Preset 11",
- "Preset_12": "Preset 12",
- "Preset_13": "Preset 13",
- "Preset_14": "Preset 14",
- "Preset_15": "Preset 15",
- "Preset_16": "Preset 16",
- "Preset_17": "Preset 17",
- "Preset_18": "Preset 18",
- "Preset_19": "Preset 19",
- "Preset_20": "Preset 20",
- "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10!",
- "Alignments": "Alignments",
+ "SayTitle": "★[ 관리자 메시지 ]★",
+ "announcementUpdate": "업데이트 v{0}\\n{1}",
+ "announcementChangelog": "변경 내역 v{0}\\n{1}",
+ "Server": "<#00ffa5>서버: ",
+ "VersionMismatch": "{0}님이 설치한 모드 버전이 다릅니다",
+ "ModMismatch": "{0}님이 EHR과 호환되지 않는 다른 모드를 설치했습니다 <#ffff00>⚠",
+ "PrivacyPolicy": "모드의 공식 GitHub 저장소에 있는 개인정보 처리방침과 행동 강령을 읽고 동의하셨습니까?\\n계속하려면 동의해야 합니다.",
+ "Yes": "예",
+ "No": "아니요",
+ "None": "없음",
+ "Nothing": "없음",
+ "Cancel": "취소",
+ "Back": "뒤로",
+ "NextPage": "다음 페이지",
+ "PreviousPage": "이전 페이지",
+ "On": "항상",
+ "Off": "꺼짐",
+ "Disabled": "비활성화",
+ "Settings": "설정",
+ "EHROptions": "EHR 설정",
+ "RoleOptions": "직업 설정",
+ "ModeOptions": "모드 설정",
+ "Preset": "프리셋",
+ "Preset_1": "프리셋 1",
+ "Preset_2": "프리셋 2",
+ "Preset_3": "프리셋 3",
+ "Preset_4": "프리셋 4",
+ "Preset_5": "프리셋 5",
+ "Preset_6": "프리셋 6",
+ "Preset_7": "프리셋 7",
+ "Preset_8": "프리셋 8",
+ "Preset_9": "프리셋 9",
+ "Preset_10": "프리셋 10",
+ "Preset_11": "프리셋 11",
+ "Preset_12": "프리셋 12",
+ "Preset_13": "프리셋 13",
+ "Preset_14": "프리셋 14",
+ "Preset_15": "프리셋 15",
+ "Preset_16": "프리셋 16",
+ "Preset_17": "프리셋 17",
+ "Preset_18": "프리셋 18",
+ "Preset_19": "프리셋 19",
+ "Preset_20": "프리셋 20",
+ "TabInfoTip": "팁: 숫자 값을 5씩 조절하려면 SHIFT를, 10씩 조절하려면 CTRL을 누른 채 변경하세요! 이 메시지 위의 화살표 버튼으로 게임 모드를 전환할 수 있습니다!",
+ "Alignments": "성향",
"Neutral": "중립",
- "Coven": "Coven",
- "Madmate": "임포스터 도우미",
+ "Coven": "마녀회",
+ "Madmate": "임포스터 협력자",
"TeamCrewmate": "크루원",
"TeamImpostor": "임포스터",
"TeamNeutral": "중립",
- "TeamCoven": "Coven",
- "TeamMadmate": "임포스터 도우미",
- "CrewmateSub": "임포스터를 찾고, 방출, 처치 하세요.",
- "ImpostorSub": "방해공작을 펼치고, 모두를 처치하세요!",
- "NeutralSub": "혼자 승리하세요!",
- "CovenSub": "Eliminate everyone with your team",
- "MadmateSub": "임포스터를 도우세요!",
- "YouAreCrewmate": "You are a Crewmate",
- "YouAreImpostor": "You are an Impostor",
- "YouAreNeutral": "You are a Neutral",
- "YouAreCoven": "You are in the Coven",
- "YouAreMadmate": "You are in the Impostor team",
- "Alive": "Alive",
- "Dead": "DEAD",
- "Kill": "Kill",
- "Vent": "Vent",
- "Report": "Report",
- "Shapeshift": "Shapeshift",
- "Vanish": "Vanish",
- "Cooldown": "Cooldown",
- "Speed": "Speed",
- "Vision": "Vision",
- "In%team%": "(Team %team%)",
- "RoleHistoryText": "Role History:",
- "RoleInfo": "Role Info",
- "RoleOff": "OFF",
- "RoleOffNoColor": "Disabled",
- "RoleOn": "ALWAYS",
- "RoleOnNoColor": "Always",
- "RoleRate": "ON",
- "RoleRateNoColor": "Random",
- "RoleSelected": "{0}'s role in the next game will be {1}",
- "RoleSummaryText": "Role Summary:",
- "Roles": "Roles",
- "Prefix.Aide": "Aide",
- "Prefix.Absorber": "Absorber",
- "Prefix.Allergic": "Allergic",
- "Prefix.Anchor": "Anchor",
- "Prefix.AntiTP": "안티-TP",
+ "TeamCoven": "마녀회",
+ "TeamMadmate": "임포스터 협력자",
+ "CrewmateSub": "임포스터를 찾아 추방하세요",
+ "ImpostorSub": "사보타지를 일으키고 모두를 킬하세요",
+ "NeutralSub": "홀로 승리 조건을 달성하세요",
+ "CovenSub": "마녀회 동료와 함께 모두를 현혹하세요",
+ "MadmateSub": "임포스터를 도우세요",
+ "YouAreCrewmate": "팀: 크루원",
+ "YouAreImpostor": "팀: 임포스터",
+ "YouAreNeutral": "성향: 중립",
+ "YouAreCoven": "팀: 마녀회",
+ "YouAreMadmate": "당신은 임포스터 팀입니다",
+ "Alive": "생존",
+ "Dead": "사망",
+ "Kill": "킬",
+ "Vent": "벤트",
+ "Report": "리포트",
+ "Shapeshift": "변신",
+ "Vanish": "사라지기",
+ "Cooldown": "쿨다운",
+ "Speed": "이동 속도",
+ "Vision": "시야",
+ "In%team%": "(%team% 팀)",
+ "RoleHistoryText": "직업 기록:",
+ "RoleInfo": "직업 정보",
+ "RoleOff": "꺼짐",
+ "RoleOffNoColor": "비활성화",
+ "RoleOn": "항상",
+ "RoleOnNoColor": "항상",
+ "RoleRate": "켜짐",
+ "RoleRateNoColor": "무작위",
+ "RoleSelected": "다음 게임에서 {0}님의 직업은 {1}입니다",
+ "RoleSummaryText": "직업 요약:",
+ "Roles": "직업",
+ "Prefix.Aide": "보조자",
+ "Prefix.Absorber": "흡수자",
+ "Prefix.Allergic": "알레르기",
+ "Prefix.Anchor": "닻",
+ "Prefix.AntiTP": "텔레포트 면역",
"Prefix.Antidote": "해독제",
"Prefix.Asthmatic": "천식",
"Prefix.Autopsy": "부검",
- "Prefix.Avenger": "어벤저",
+ "Prefix.Avenger": "복수자",
"Prefix.Bait": "미끼",
- "Prefix.BananaMan": "Banana",
- "Prefix.Beartrap": "베어트랩",
- "Prefix.Bewilder": "당황스러움",
- "Prefix.Blessed": "Blessed",
- "Prefix.Blind": "Blind",
- "Prefix.Blocked": "Blocked",
+ "Prefix.BananaMan": "바나나맨",
+ "Prefix.Beartrap": "곰덫",
+ "Prefix.Bewilder": "혼란",
+ "Prefix.Blessed": "축복",
+ "Prefix.Blind": "실명",
+ "Prefix.Blocked": "벤트 봉쇄",
"Prefix.Bloodlust": "피의 갈망",
- "Prefix.Bloodmoon": "Bloodmoon",
+ "Prefix.Bloodmoon": "피의 달",
"Prefix.Busy": "바쁨",
- "Prefix.Circumvent": "Circumvent",
- "Prefix.Cleansed": "Cleansed",
- "Prefix.Clumsy": "어설픔",
- "Prefix.Committed": "Committed",
- "Prefix.Compelled": "Compelled",
- "Prefix.Composter": "Composter",
- "Prefix.Concealer": "Concealer",
- "Prefix.Constricted": "Constricted",
- "Prefix.Damocles": "Damocles",
- "Prefix.Deadlined": "Deadlined",
- "Prefix.DeadlyQuota": "Deadly Quota",
+ "Prefix.Circumvent": "벤트 금지",
+ "Prefix.Cleansed": "정화",
+ "Prefix.Clumsy": "덜렁이",
+ "Prefix.Committed": "동조자",
+ "Prefix.Compelled": "강제 투표",
+ "Prefix.Composter": "퇴비화자",
+ "Prefix.Concealer": "은폐자",
+ "Prefix.Constricted": "제약",
+ "Prefix.Damocles": "다모클레스",
+ "Prefix.Deadlined": "마감 임박",
+ "Prefix.DeadlyQuota": "살인 할당량",
"Prefix.Disco": "디스코",
- "Prefix.Diseased": "아픈",
- "Prefix.Disregarded": "무시",
- "Prefix.Dizzy": "Dizzy",
+ "Prefix.Diseased": "병약",
+ "Prefix.Disregarded": "방치",
+ "Prefix.Dizzy": "어지럼증",
"Prefix.DoubleShot": "더블 샷",
- "Prefix.Dynamo": "Dynamo",
- "Prefix.Egoist": "배신자",
- "Prefix.Energetic": "Energetic",
- "Prefix.Entombed": "Entombed",
- "Prefix.EvilSpirit": "악의 정령",
- "Prefix.Examiner": "Examiner",
- "Prefix.Facilitator": "Facilitator",
- "Prefix.Finder": "Finder",
+ "Prefix.Dynamo": "다이너모",
+ "Prefix.Egoist": "이기주의자",
+ "Prefix.Energetic": "활력",
+ "Prefix.Entombed": "금지 구역",
+ "Prefix.EvilSpirit": "악령",
+ "Prefix.Examiner": "조사관",
+ "Prefix.Facilitator": "조력자",
+ "Prefix.Finder": "탐색자",
"Prefix.Flash": "플래시",
- "Prefix.Fool": "바보 ㅋㅋ",
- "Prefix.Fragile": "Fragile",
- "Prefix.GA": "가디언 엔젤",
- "Prefix.Giant": "자이언트",
- "Prefix.Glow": "불빛",
- "Prefix.Gravestone": "그레이브스톤",
- "Prefix.Guesser": "게서",
- "Prefix.Haste": "성급함",
- "Prefix.Haunter": "Haunter",
- "Prefix.Hidden": "Hidden",
- "Prefix.Insane": "Insane",
- "Prefix.Introvert": "Introvert",
- "Prefix.Knighted": "나이트드",
+ "Prefix.Fool": "바보",
+ "Prefix.Fragile": "취약",
+ "Prefix.GA": "수호령",
+ "Prefix.Giant": "거인",
+ "Prefix.Glow": "발광",
+ "Prefix.Gravestone": "묘비",
+ "Prefix.Guesser": "추측자",
+ "Prefix.Haste": "가속",
+ "Prefix.Haunter": "원혼",
+ "Prefix.Hidden": "익명",
+ "Prefix.Insane": "광기",
+ "Prefix.Introvert": "내향인",
+ "Prefix.Knighted": "기사 작위",
"Prefix.Lazy": "게으름",
- "Prefix.Listener": "Listener",
- "Prefix.Looter": "Looter",
+ "Prefix.Listener": "도청자",
+ "Prefix.Looter": "약탈자",
"Prefix.Loyal": "충성",
- "Prefix.Lucky": "러키비키",
+ "Prefix.Lucky": "행운",
"Prefix.Magnet": "자석",
- "Prefix.Mare": "메어",
- "Prefix.MeetingAngel": "Meeting Angel",
- "Prefix.Messenger": "Messenger",
+ "Prefix.Mare": "악몽",
+ "Prefix.MeetingAngel": "회의 천사",
+ "Prefix.Messenger": "전령",
"Prefix.Mimic": "미믹",
- "Prefix.Minion": "Minion",
- "Prefix.Mischievous": "장난꾸러기",
- "Prefix.Necroview": "네크로뷰",
- "Prefix.Nimble": "Nimble",
- "Prefix.Noisy": "Noisy",
- "Prefix.Oblivious": "어블리비어스",
- "Prefix.Onbound": "온바운드",
- "Prefix.Phantasm": "스펙터",
- "Prefix.Physicist": "Physicist",
- "Prefix.Rascal": "라스칼",
- "Prefix.Reach": "리치",
- "Prefix.Reroll": "Reroll",
- "Prefix.Rookie": "Rookie",
- "Prefix.Schizophrenic": "정신분열증",
- "Prefix.Seer": "시어",
- "Prefix.Shade": "Shade",
- "Prefix.Shy": "Shy",
- "Prefix.Sleep": "Sleeping",
- "Prefix.Sleuth": "슬루스",
- "Prefix.Sonar": "초음파",
- "Prefix.Spurt": "Spurt",
- "Prefix.Stained": "얼룩",
+ "Prefix.Minion": "하수인",
+ "Prefix.Mischievous": "장난기",
+ "Prefix.Necroview": "사령시야",
+ "Prefix.Nimble": "민첩",
+ "Prefix.Noisy": "노이즈",
+ "Prefix.Oblivious": "둔감",
+ "Prefix.Onbound": "추측 면역",
+ "Prefix.Phantasm": "환상체",
+ "Prefix.Physicist": "물리학자",
+ "Prefix.Rascal": "악동",
+ "Prefix.Reach": "장거리",
+ "Prefix.Reroll": "재추첨",
+ "Prefix.Rookie": "신입",
+ "Prefix.Schizophrenic": "이중 인원",
+ "Prefix.Seer": "사망 감지",
+ "Prefix.Shade": "셰이드",
+ "Prefix.Shy": "수줍음",
+ "Prefix.Sleep": "수면",
+ "Prefix.Sleuth": "감식",
+ "Prefix.Sonar": "소나",
+ "Prefix.Spurt": "순간 가속",
+ "Prefix.Stained": "낙인",
"Prefix.Stealer": "스틸러",
- "Prefix.Stressed": "Stressed",
+ "Prefix.Stressed": "스트레스",
"Prefix.Sunglasses": "선글라스",
- "Prefix.Swift": "스피드스타",
- "Prefix.Talkative": "Talkative",
- "Prefix.TaskMaster": "Task Master",
- "Prefix.Taskcounter": "테스크 카운터",
- "Prefix.Tiebreaker": "연장전",
- "Prefix.Tired": "Tired",
- "Prefix.Torch": "토치",
- "Prefix.Trainee": "Trainee",
- "Prefix.Truant": "트루언트",
- "Prefix.Unbound": "Unbound",
+ "Prefix.Swift": "신속",
+ "Prefix.Talkative": "수다쟁이",
+ "Prefix.TaskMaster": "작업반장",
+ "Prefix.Taskcounter": "임무 계수기",
+ "Prefix.Tiebreaker": "타이브레이커",
+ "Prefix.Tired": "피로",
+ "Prefix.Torch": "횃불",
+ "Prefix.Trainee": "훈련생",
+ "Prefix.Truant": "지각생",
+ "Prefix.Unbound": "추측 취약",
"Prefix.Undead": "언데드",
"Prefix.Underdog": "언더독",
- "Prefix.Unlucky": "언러키비키",
- "Prefix.Urgent": "Urgent",
- "Prefix.Venom": "Venom",
- "Prefix.Warden": "Warden",
- "Prefix.Watcher": "와쳐",
- "Prefix.Workhorse": "노력가",
- "Prefix.Youtuber": "100만 유튜버",
- "AddonListTitle": "Your Add-ons:",
- "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:",
- "AnagramTitle": "<#888888>➡ ANAGRAM ⬅",
- "BaitAliveTitle": "★[ Message about Bait ]★",
- "CleanserTitle": "CLEANSER",
- "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]",
- "EraserEraseMsgTitle": "★[ Eraser ]★",
- "EveryoneReadyTitle": "<#00ff00>Everyone is ready!",
- "ForensicNoticeTitle": "★[ Message for the Forensic ]★",
- "FortuneTellerCheckMsgTitle": "★[ Crystal Ball ]★",
- "FortuneTellerTitle": "EHR family",
- "GodAliveTitle": "★[ Message about God ]★",
- "GuessKillTitle": "★[ Message about Guessing ]★",
- "HWhisperTitle": "<#ff0000>The Host ({0}) whispers a <#00ffff>help to you:",
- "InspectorCheckTitle": "[ ★ Message from Inspector ★ ]",
- "JailTalkTitle": "JAIL",
- "JailorTitle": "Jailor Message",
- "JournalistNotesTitle": "<#fcba03>Journalist's Notes",
- "MediumTitle": "[★ Voice of the Underworld ★]",
- "MeetingManagerMessageTitle": "★ Meeting Management ★",
- "MenuTitle.CrewAdvancedGameEndChecking": "Advanced Game End Checking",
- "MenuTitle.Settings": "★ Settings ★",
- "MenuTitle.TaskSettings": "★ Task Management ★",
- "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ ATTENTION! <#ffa500>⚠",
- "MessengerTitle": "<#ff0000>Message from {0}",
- "MimicMsgTitle": "★[ Mimic ]★",
- "MorticianCheckTitle": "[★ Corpse Examination ★]",
- "MurderKillTitle": "[★ Wicked Court ★]",
- "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠",
- "NemesisRevengeTitle": "★[ NEWS ]★",
- "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:",
- "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]",
- "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:",
- "ReadyCheckTitle": "<#ffff00>★ Ready Check ★",
- "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
- "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
- "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
- "SilencerKillTitle": "WARNING",
- "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠",
- "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]",
- "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]",
- "SuperStarNewsTitle": "★[ Urgent news ]★",
- "TrackerTitle": "★[ Track Reading ]★",
- "TrialKillTitle": "[★ Court ★]",
- "VirusNoticeTitle": "[ Infected Corpse! ]",
- "VotedToStart.Title": "<#00a5ff>➡ VOTE TO START ⬅",
- "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) whispers to you:",
- "WinsCountTitle": "Number of wins in this game mode",
- "XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅",
- "YouCanGuessTitle": "<#00ffff>You can guess!",
+ "Prefix.Unlucky": "불운",
+ "Prefix.Urgent": "긴급",
+ "Prefix.Venom": "베놈",
+ "Prefix.Warden": "수호관",
+ "Prefix.Watcher": "투표 감시자",
+ "Prefix.Workhorse": "일벌레",
+ "Prefix.Youtuber": "유튜버",
+ "AddonListTitle": "보유 부가 능력:",
+ "AlwaysComboListTitle": "항상 함께 등장하는 직업 및 부가 능력:",
+ "AnagramTitle": "<#888888>➡ 애너그램 ⬅",
+ "BaitAliveTitle": "★[ 미끼 관련 메시지 ]★",
+ "CleanserTitle": "정화자",
+ "DoomsayerGuessCountTitle": "[ ★ 종말 예언자 ★ ]",
+ "EraserEraseMsgTitle": "★[ 지우개 ]★",
+ "EveryoneReadyTitle": "<#00ff00>모두 준비되었습니다!",
+ "ForensicNoticeTitle": "★[ 법의학자에게 보내는 메시지 ]★",
+ "FortuneTellerCheckMsgTitle": "★[ 수정 구슬 ]★",
+ "FortuneTellerTitle": "EHR 가족",
+ "GodAliveTitle": "★[ 신 관련 메시지 ]★",
+ "GuessKillTitle": "★[ 추측 관련 메시지 ]★",
+ "HWhisperTitle": "<#ff0000>호스트 ({0})이(가) 당신에게 <#00ffff>도움말을 속삭였습니다:",
+ "InspectorCheckTitle": "[ ★ 감찰관의 메시지 ★ ]",
+ "JailTalkTitle": "감옥",
+ "JailorTitle": "간수 메시지",
+ "JournalistNotesTitle": "<#fcba03>기자의 기록",
+ "MediumTitle": "[★ 저승의 목소리 ★]",
+ "MeetingManagerMessageTitle": "★ 회의 관리 ★",
+ "MenuTitle.CrewAdvancedGameEndChecking": "고급 게임 종료 판정",
+ "MenuTitle.Settings": "★ 설정 ★",
+ "MenuTitle.TaskSettings": "★ 임무 관리 ★",
+ "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ 주의! <#ffa500>⚠",
+ "MessengerTitle": "<#ff0000>{0}의 메시지",
+ "MimicMsgTitle": "★[ 미믹 ]★",
+ "MorticianCheckTitle": "[★ 시체 검사 ★]",
+ "MurderKillTitle": "[★ 사악한 재판 ★]",
+ "Negotiator.Title": "<#ffff00>⚠ 협상가 ⚠",
+ "NemesisRevengeTitle": "★[ 뉴스 ]★",
+ "NeverComboListTitle": "함께 등장하지 않는 직업 및 부가 능력:",
+ "OracleCheckMsgTitle": "[ ★ 오라클의 계시 ★ ]",
+ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}명이 준비되지 않았습니다! 준비되지 않은 플레이어:",
+ "ReadyCheckTitle": "<#ffff00>★ 준비 확인 ★",
+ "ShapeshiftGuesserUITitle.FirstLetterSelection": "직업명의 첫 글자는?",
+ "ShapeshiftGuesserUITitle.RoleSelection": "직업 선택",
+ "ShapeshiftGuesserUITitle.TeamSelection": "직업의 성향 선택",
+ "SilencerKillTitle": "경고",
+ "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ {0}이(가) 마녀회가 아닌 모든 플레이어에게 주술을 걸었습니다! <#ffff00>⚠",
+ "SpiritcallerNoticeTitle": "[ 악령으로 변했습니다! ]",
+ "SpiritualistNoticeTitle": "[ ★ 심령술사의 연결 ★ ]",
+ "SuperStarNewsTitle": "★[ 긴급 뉴스 ]★",
+ "TrackerTitle": "★[ 추적 기록 ]★",
+ "TrialKillTitle": "[★ 재판 ★]",
+ "VirusNoticeTitle": "[ 감염된 시체! ]",
+ "VotedToStart.Title": "<#00a5ff>{0}님이 <#00ffff>/vs 명령어로 게임 시작에 투표했습니다!",
+ "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1})님이 당신에게 속삭였습니다:",
+ "WinsCountTitle": "이 게임 모드에서의 승리 횟수",
+ "XORListTitle": "<#00a5ff>➡ XOR 조합 ⬅",
+ "YouCanGuessTitle": "<#00ffff>직업을 추측할 수 있습니다!",
"Addict": "중독자",
- "AddictInfo": "벤트를 타서 무적이 되지 않으면 당신은 죽을 것 입니다",
- "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.",
- "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility",
- "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time",
- "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble",
- "AddictVentButtonText": "Get Fix",
- "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!",
- "Adrenaline": "Adrenaline",
- "AdrenalineInfo": "Be Fast Enough to Avoid Kills",
- "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not know be able to call emergency meetings during the timer.",
- "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer",
- "Adrenaline.MaxSurvives": "Maximum Survives",
- "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack",
- "Adrenaline.SpeedDuringTimer": "Speed During the Timer",
- "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!",
- "Adrenaline.Time": "Time for a Meeting to Start",
- "AdrenalineCannotCallEmergencyMeeting": "As the <#ffff00>Adrenaline, you cannot call emergency meetings currently",
- "Adventurer": "Adventurer",
- "AdventurerInfo": "Collect Resources to Perform Actions",
- "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.",
- "AdventurerFound": "Found Resource: {0}",
- "AdventurerGun.Gun": "Gun",
- "AdventurerGun.Lantern": "Lantern",
- "AdventurerGun.Portal": "Portal",
- "AdventurerGun.Prediction": "Prediction",
- "AdventurerGun.Proxy": "Proxy",
- "AdventurerGun.RNG": "RNG",
- "AdventurerGun.Shield": "Shield",
- "AdventurerGun.Wrench": "Wrench",
- "AdventurerIncreasedVisionDuration": "Increased Vision Duration",
- "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
- "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu",
- "AdventurerWeaponCrafted": "Crafted Weapon: {0}",
- "AdventurerWeaponDescription.Gun": "Kill the next player you go near",
- "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time",
- "AdventurerWeaponDescription.Portal": "Swaps you with a random player",
- "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role",
- "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting",
- "AdventurerWeaponDescription.RNG": "Makes a random weapon",
- "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield",
- "AdventurerWeaponDescription.Wrench": "Clears the current sabotage",
- "AdventurerWeaponEnabled.Gun": "Gun Enabled",
- "AdventurerWeaponEnabled.Lantern": "Lantern Enabled",
- "AdventurerWeaponEnabled.Portal": "Portal Enabled",
- "AdventurerWeaponEnabled.Prediction": "Prediction Enabled",
- "AdventurerWeaponEnabled.Proxy": "Proxy Enabled",
- "AdventurerWeaponEnabled.RNG": "RNG Enabled",
- "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled",
- "AdventurerWeaponEnabled.Wrench": "Wrench Enabled",
- "Aid": "Aid",
- "AidInfo": "Protect players temporarily",
- "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.",
- "AidCD": "Shield Cooldown",
- "AidCounterSelf": "<#00ffa5>You're shielded for {0}s",
- "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s",
- "AidDur": "Shield Duration",
- "AidTargetKnowsAboutShield": "Targets Know They're Shielded",
- "Alchemist": "Alchemist",
- "AlchemistInfo": "Make potions by completing tasks",
- "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
- "AlchemistAbilityCooldown": "Ability Cooldown",
- "AlchemistGotInvisPotion": "Potion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting",
- "AlchemistGotQFPotion": "Potion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically",
- "AlchemistGotShieldPotion": "Potion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting",
- "AlchemistGotSightPotion": "Potion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting",
- "AlchemistGotSpeedPotion": "Potion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting",
- "AlchemistGotSuicidePotion": "Awkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting",
- "AlchemistGotTPPotion": "Potion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting",
- "AlchemistHasSpeed": "Speed Potion active",
- "AlchemistHasVision": "Sight Potion active",
- "AlchemistInvisDur": "Invisibility Potion Duration",
- "AlchemistNoPotion": "You don't have any potions ready to drink",
- "AlchemistShieldDur": "Shield Potion Duration",
- "AlchemistShieldOut": "Shield Potion effect expired",
- "AlchemistShielded": "Shield Potion active",
- "AlchemistSpeed": "Speed During Speed Potion",
- "AlchemistSpeedDur": "Speed Potion Duration",
- "AlchemistSpeedOut": "Speed Potion effect expired",
- "AlchemistVentButtonText": "Drink",
- "AlchemistVision": "Vision During Sight Potion",
- "AlchemistVisionDur": "Sight Potion Duration",
- "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion",
- "AlchemistVisionOut": "Vision Potion effect expired",
- "Altruist": "Altruist",
- "AltruistInfo": "Revive Dead Players",
- "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.",
- "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body",
- "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival",
- "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player",
- "Altruist.ReviveTime": "Revive Time",
- "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!",
- "AltruistReportMode": "Report",
- "AltruistReviveMode": "Revive",
- "AltruistSuffix": "<#00ffa5>Mode: {0}",
- "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s",
- "Analyst": "Analyst",
- "AnalystInfo": "Analyze Players to Get Information",
- "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!",
- "Ankylosaurus": "Ankylosaurus",
- "AnkylosaurusInfo": "You're an Ankylosaurus.... I guess",
- "AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.",
- "Ankylosaurus.Lives": "Maximum Lives",
- "Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus Speed",
- "Astral": "Astral",
- "AstralInfo": "Become a Ghost Temporarily",
- "AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.",
- "AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s",
- "Autocrat": "Autocrat",
- "AutocratInfo": "TP nearest player to you by doing a task",
- "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.",
- "Bane": "Bane",
- "BaneInfo": "Erase your killer's role",
- "BaneInfoLong": "(Crewmates):\\nAs the Bane, if an impostor kills you, they will lose their abilities and become a regular impostor or shapeshifter.",
- "Battery": "Battery",
- "BatteryInfo": "Prevent Lights Sabotages",
- "BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer",
- "BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive",
- "Beacon": "Beacon",
- "BeaconInfo": "Increase Nearby Players' Vision During Lights",
- "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.",
- "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage",
- "Benefactor": "Benefactor",
- "BenefactorInfo": "Mark Tasks as a Source of a Shield",
- "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.",
- "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!",
- "BenefactorTaskMarked": "Task marked",
- "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round",
- "Bestower": "Bestower",
- "BestowerInfo": "Give Ability Uses",
- "BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.",
- "Bestower.GivenUses": "Given Uses (to other players)",
- "Bodyguard": "보디가드",
- "BodyguardInfo": "근처의 킬을 방지합니다",
- "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.",
- "BodyguardKillsKiller": "Bodyguard kills murderer",
- "BodyguardProtectRadius": "Protect Radius",
- "BodyguardProtected": "The Bodyguard protected your target and died for them",
- "CameraMan": "Camera Man",
- "CameraManInfo": "View Cameras anytime",
- "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.",
- "Captain": "Captain",
- "CaptainInfo": "Track Players' Movements",
- "CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.",
- "Captain.Suffix": "Players in the same room as you:\\n{0}",
- "Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}",
- "Car": "Car",
- "CarInfo": "Drive around the map",
- "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.",
- "Car.PropelDistance": "Propel Distance",
- "Carrier": "Carrier",
- "CarrierInfo": "Carry Players to Locations",
- "CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.",
- "Carrier.TargetNotify": "You were carried to a new location!",
- "Catcher": "Catcher",
- "CatcherInfo": "Catch Players' Roles",
- "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.",
- "Catcher.CatchRange": "Trap Catch Range",
- "Catcher.CaughtRoles": "Roles caught in your traps:\\n",
- "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info",
- "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.",
- "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s",
- "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)",
- "Catcher.TrapPlaced": "Trap placed",
+ "AddictInfo": "벤트에 들어가 무적이 되세요. 그러지 않으면 죽습니다",
+ "AddictInfoLong": "(크루원):\\n중독자에게는 벤트 쿨다운으로 표시되는 사망 타이머가 있습니다. 타이머가 끝나면 중독자는 죽습니다. 벤트에 들어간 뒤에는 일정 시간 동안 무적이 됩니다. 무적 상태가 끝난 뒤에는 설정된 시간 동안 움직일 수 없으며 시체를 리포트할 수도 없습니다.",
+ "AddictFreezeTimeAfterInvulnerbility": "무적 상태가 끝난 뒤 중독자가 움직이지 못하는 시간",
+ "AddictInvulnerbilityTimeAfterVent": "무적 지속 시간",
+ "AddictSpeedWhileInvulnerble": "무적 상태에서의 이동 속도",
+ "AddictVentButtonText": "중독 해소",
+ "AddictWarning": "<#ffff00>곧 벤트에 들어가지 않으면 사망합니다!",
+ "Adrenaline": "아드레날린",
+ "AdrenalineInfo": "공격을 받고도 회의가 시작될 때까지 버티세요",
+ "AdrenalineInfoLong": "(크루원):\\n아드레날린은 공격받으면 킬이 막히고 타이머가 시작됩니다. 타이머가 끝나기 전에 회의가 시작되면 살아남지만, 그렇지 않으면 타이머가 끝날 때 죽습니다.\\n\\n설정에 따라 타이머가 작동하는 동안 긴급 회의를 소집할 수 있거나 없을 수 있습니다.",
+ "Adrenaline.CanCallMeetingDuringTimer": "타이머 작동 중 긴급 회의 소집 가능",
+ "Adrenaline.MaxSurvives": "최대 생존 횟수",
+ "Adrenaline.MinTasksRequired": "공격에서 살아남는 데 필요한 최소 임무 수",
+ "Adrenaline.SpeedDuringTimer": "타이머 작동 중 이동 속도",
+ "Adrenaline.Suffix": "<#ffff00>공격받았습니다!\\n<#ffffff>{0}초 안에 회의가 시작되지 않으면 죽습니다!",
+ "Adrenaline.Time": "회의가 시작되어야 하는 제한 시간",
+ "AdrenalineCannotCallEmergencyMeeting": "현재 <#ffff00>아드레날린은 긴급 회의를 소집할 수 없습니다",
+ "Adventurer": "모험가",
+ "AdventurerInfo": "자원을 모아 다양한 도구를 제작하세요",
+ "AdventurerInfoLong": "(크루원):\\n모험가는 아래의 자원을 모은 뒤, 필요한 재료가 충분하면 도구를 제작할 수 있습니다.\\n\\n자원 및 획득 방법:\\n- ❖ (임무 완료)\\n- Θ (플레이어가 남긴 흔적*)\\n- ♳ (시체*)\\n- ⁂ (변신 껍질*)\\n- ☀ (정전 수리)\\n- ○ (여러 개가 모여 있는 곳에서 발견*)\\n* 해당 자원이 생성되면 그 위치를 가리키는 화살표가 표시됩니다. 단, 시체는 제외됩니다. 그곳으로 가서 자원을 획득하세요.\\n\\n도구 및 재료:\\n- 총 (1 ♳ + 1 ❖) (가장 가까운 플레이어 킬)\\n- 보호막 (3 ❖) (가장 가까운 플레이어에게 1회용 보호막 부여)\\n- 랜턴 (1 ☀ + 1 ❖) (일정 시간 동안 크루원의 시야 증가)\\n- 포털 (2 Θ) (무작위 플레이어와 위치 교환)\\n- 렌치 (1 ☀ + 2 ❖) (현재 사보타지 해제)\\n- 대리표 (2 ○ + 1 ❖) (다음 회의에서 투표권 1표 추가)\\n- 예측 (1 ♳ + 2 ⁂ + 1 ❖) (가장 가까운 플레이어의 직업 공개)\\n- 무작위 도구 (2 Θ + 2 ❖) (무작위 도구 제작)\\n\\n도구를 사용하려면 펫 버튼을 누르세요.",
+ "AdventurerFound": "자원 획득: {0}",
+ "AdventurerGun.Gun": "총",
+ "AdventurerGun.Lantern": "랜턴",
+ "AdventurerGun.Portal": "포털",
+ "AdventurerGun.Prediction": "예측",
+ "AdventurerGun.Proxy": "대리표",
+ "AdventurerGun.RNG": "무작위 도구",
+ "AdventurerGun.Shield": "보호막",
+ "AdventurerGun.Wrench": "렌치",
+ "AdventurerIncreasedVisionDuration": "시야 증가 지속 시간",
+ "AdventurerIngredientsDisplay": "{0}: {1}\\n벤트에 들어가 제작 / 펫 버튼으로 다음 도구 선택",
+ "AdventurerVentToEnterCrafting": "벤트에 들어가 제작 메뉴 열기",
+ "AdventurerWeaponCrafted": "제작한 도구: {0}",
+ "AdventurerWeaponDescription.Gun": "다음으로 가까이 접근한 플레이어를 킬합니다",
+ "AdventurerWeaponDescription.Lantern": "일정 시간 동안 크루원의 시야를 증가시킵니다",
+ "AdventurerWeaponDescription.Portal": "무작위 플레이어와 위치를 바꿉니다",
+ "AdventurerWeaponDescription.Prediction": "가장 가까운 플레이어의 직업을 공개합니다",
+ "AdventurerWeaponDescription.Proxy": "다음 회의에서 투표권 1표를 추가합니다",
+ "AdventurerWeaponDescription.RNG": "무작위 도구를 제작합니다",
+ "AdventurerWeaponDescription.Shield": "플레이어 한 명에게 1회용 보호막을 부여합니다",
+ "AdventurerWeaponDescription.Wrench": "현재 사보타지를 해제합니다",
+ "AdventurerWeaponEnabled.Gun": "총 활성화",
+ "AdventurerWeaponEnabled.Lantern": "랜턴 활성화",
+ "AdventurerWeaponEnabled.Portal": "포털 활성화",
+ "AdventurerWeaponEnabled.Prediction": "예측 활성화",
+ "AdventurerWeaponEnabled.Proxy": "대리표 활성화",
+ "AdventurerWeaponEnabled.RNG": "무작위 도구 활성화",
+ "AdventurerWeaponEnabled.Shield": "보호막 활성화",
+ "AdventurerWeaponEnabled.Wrench": "렌치 활성화",
+ "Aid": "지원병",
+ "AidInfo": "플레이어를 일시적으로 보호하세요",
+ "AidInfoLong": "(크루원):\\n지원병은 킬 버튼으로 플레이어를 지정해 직접 공격으로부터 일시적으로 보호할 수 있습니다. 킬 버튼으로 대상을 지정한 뒤, 보호막을 활성화하려는 순간에 벤트에 들어가세요. 대상이 공격받았는지는 지원병과 대상 모두 알 수 없습니다.",
+ "AidCD": "보호막 쿨다운",
+ "AidCounterSelf": "<#00ffa5>보호막 남은 시간: {0}초",
+ "AidCounterTarget": "{0}<#00ffa5>의 보호막 남은 시간: {1}초",
+ "AidDur": "보호막 지속 시간",
+ "AidTargetKnowsAboutShield": "대상이 보호막 적용 여부를 알 수 있음",
+ "Alchemist": "연금술사",
+ "AlchemistInfo": "임무를 완료해 물약을 만드세요",
+ "AlchemistInfoLong": "(크루원):\\n연금술사는 임무를 완료할 때마다 물약 하나를 만듭니다. 만들어진 물약은 해당 설명과 사용법과 함께 직업명 아래에 표시됩니다. 총 7종류의 물약을 얻을 수 있습니다.",
+ "AlchemistAbilityCooldown": "능력 쿨다운",
+ "AlchemistGotInvisPotion": "물약 이름: 투명화 물약\\n설명: 일시적으로 투명해집니다\\n벤트/펫 버튼으로 사용",
+ "AlchemistGotQFPotion": "물약 이름: 긴급 수리 물약\\n설명: 다음 치명적 사보타지를 혼자 수리할 수 있습니다\\n자동으로 발동",
+ "AlchemistGotShieldPotion": "물약 이름: 보호막 물약\\n설명: 일시적인 보호막을 얻습니다\\n벤트/펫 버튼으로 사용",
+ "AlchemistGotSightPotion": "물약 이름: 시야 물약\\n설명: 일시적으로 시야가 증가합니다\\n벤트/펫 버튼으로 사용",
+ "AlchemistGotSpeedPotion": "물약 이름: 속도 물약\\n설명: 일시적으로 이동 속도가 증가합니다\\n벤트/펫 버튼으로 사용",
+ "AlchemistGotSuicidePotion": "실패한 물약\\n재료를 잘못 섞은 것 같습니다!\\n이 물약을 마시면 죽습니다!\\n벤트/펫 버튼으로 사용",
+ "AlchemistGotTPPotion": "물약 이름: 순간이동 물약\\n설명: 무작위 플레이어에게 순간이동합니다\\n벤트/펫 버튼으로 사용",
+ "AlchemistHasSpeed": "속도 물약 활성화",
+ "AlchemistHasVision": "시야 물약 활성화",
+ "AlchemistInvisDur": "투명화 물약 지속 시간",
+ "AlchemistNoPotion": "마실 수 있는 물약이 없습니다",
+ "AlchemistShieldDur": "보호막 물약 지속 시간",
+ "AlchemistShieldOut": "보호막 물약 효과가 끝났습니다",
+ "AlchemistShielded": "보호막 물약 활성화",
+ "AlchemistSpeed": "속도 물약 사용 중 이동 속도",
+ "AlchemistSpeedDur": "속도 물약 지속 시간",
+ "AlchemistSpeedOut": "속도 물약 효과가 끝났습니다",
+ "AlchemistVentButtonText": "마시기",
+ "AlchemistVision": "시야 물약 사용 중 시야",
+ "AlchemistVisionDur": "시야 물약 지속 시간",
+ "AlchemistVisionOnLightsOut": "정전 중 시야 물약 시야",
+ "AlchemistVisionOut": "시야 물약 효과가 끝났습니다",
+ "Altruist": "이타주의자",
+ "AltruistInfo": "죽은 플레이어를 부활시키세요",
+ "AltruistInfoLong": "(크루원):\\n이타주의자는 시체를 리포트해 죽은 플레이어를 부활시킬 수 있습니다. 부활한 플레이어는 죽지 않았던 것처럼 게임을 계속할 수 있지만, 플레이어를 부활시키면 이타주의자는 죽습니다.\\n벤트에 들어가거나 펫 버튼을 눌러 부활 모드와 리포트 모드를 전환할 수 있습니다.",
+ "Altruist.ReviveTargetCanReportTheirOwnBody": "부활한 플레이어가 자신의 시체를 리포트할 수 있음",
+ "Altruist.ReviveTargetsKillerGetsAlert": "부활한 플레이어를 킬했던 플레이어에게 부활 알림 표시",
+ "Altruist.ReviveTargetsKillerGetsArrow": "킬했던 플레이어에게 부활한 플레이어를 가리키는 화살표 표시",
+ "Altruist.ReviveTime": "부활 시간",
+ "AltruistKillerAlert": "<#ffff00>당신이 킬한 플레이어가 이타주의자에 의해 부활했습니다!",
+ "AltruistReportMode": "리포트",
+ "AltruistReviveMode": "부활",
+ "AltruistSuffix": "<#00ffa5>모드: {0}",
+ "AltruistSuffixRevive": "<#00ffa5>대상 부활까지 {0}초",
+ "Analyst": "분석가",
+ "AnalystInfo": "플레이어를 분석해 정보를 얻으세요",
+ "AnalystInfoLong": "(크루원):\\n분석가는 킬 버튼으로 플레이어를 지정해 분석할 수 있습니다. 분석을 완료하려면 몇 초 동안 대상 곁에 있어야 합니다. 분석이 완료되면 대상이 지금까지 킬한 플레이어 수, 벤트에 들어간 횟수와 직업 계열을 확인할 수 있습니다.\\n\\n참고: 호스트의 설정상 공개되지 않는 정보는 0 또는 빈칸으로 표시됩니다!\\n참고: 이 정보만으로 대상이 악한 진영인지 판단할 수는 없습니다. 성급하게 판단하지 마세요!",
+ "Ankylosaurus": "안킬로사우루스",
+ "AnkylosaurusInfo": "당신은 안킬로사우루스입니다... 아마도요",
+ "AnkylosaurusInfoLong": "(크루원):\\n안킬로사우루스는 추측으로 킬할 수 없으며, 이동 속도와 시야가 낮은 대신 여러 개의 목숨을 가집니다.",
+ "Ankylosaurus.Lives": "최대 목숨 수",
+ "Ankylosaurus.Speed": "<#7fe44c>안킬로사우루스 이동 속도",
+ "Astral": "유체이탈자",
+ "AstralInfo": "일시적으로 유령이 되세요",
+ "AstralInfoLong": "(크루원):\\n유체이탈자는 벤트에 들어가거나 펫 버튼을 눌러 잠시 유령이 될 수 있습니다. 시간이 지나면 다시 부활합니다.",
+ "AstralSuffix": "<#ffff00>부활까지 <#ffa500>{0}초",
+ "Autocrat": "군림자",
+ "AutocratInfo": "임무를 완료해 가장 가까운 플레이어를 자신에게 순간이동시키세요",
+ "AutocratInfoLong": "(크루원):\\n군림자는 임무를 완료할 때마다 가장 가까운 플레이어를 자신의 위치로 순간이동시킵니다.",
+ "Bane": "재앙",
+ "BaneInfo": "자신을 킬한 플레이어의 직업 능력을 없애세요",
+ "BaneInfoLong": "(크루원):\\n재앙을 킬한 플레이어는 모든 능력을 잃고 기본 직업으로 바뀝니다.\\n\\n변경되는 직업은 다음과 같습니다.\\n- 임포스터: 일반 임포스터\\n- 크루원: 일반 크루원\\n- 마녀회: 마녀회 일원\\n- 중립: 기억상실자",
+ "Battery": "배터리",
+ "BatteryInfo": "정전 사보타지를 막으세요",
+ "BatteryInfoLong": "(크루원):\\n배터리가 능력 사용 횟수를 1회 이상 보유한 상태에서 정전 사보타지가 발생하면 즉시 수리됩니다.\\n아이디어: Raredeer",
+ "BatteryNotify": "<#ffa500>살아 있는 {0} 때문에\\n정전 사보타지를 사용할 수 없습니다",
+ "Beacon": "신호기",
+ "BeaconInfo": "정전 중 주변 플레이어의 시야를 증가시키세요",
+ "BeaconInfoLong": "(크루원):\\n신호기는 정전 사보타지 중 주변 플레이어의 시야를 증가시킵니다.",
+ "BeaconVisionIncrease": "정전 사보타지 중 영향을 받은 플레이어의 시야 증가량",
+ "Benefactor": "후원자",
+ "BenefactorInfo": "임무를 보호막의 원천으로 지정하세요",
+ "BenefactorInfoLong": "(크루원):\\n후원자는 임무를 완료해 해당 임무를 표시할 수 있습니다. 다른 플레이어가 표시된 임무를 완료하면 일시적인 보호막을 얻습니다.",
+ "BenefactorTargetGotShieldNotify": "완료한 임무가 후원자에게 표시되어 있어\\n일시적인 보호막을 얻었습니다!",
+ "BenefactorTaskMarked": "임무 표시 완료",
+ "TaskMarkPerRound": "라운드마다 표시할 수 있는 최대 임무 수",
+ "Bestower": "부여자",
+ "BestowerInfo": "능력 사용 횟수를 나눠 주세요",
+ "BestowerInfoLong": "(크루원):\\n부여자는 킬 버튼을 사용해 대상에게 능력 사용 횟수를 추가로 부여할 수 있습니다.",
+ "Bestower.GivenUses": "다른 플레이어에게 부여하는 사용 횟수",
+ "Bodyguard": "경호원",
+ "BodyguardInfo": "주변에서 발생하는 킬을 막으세요",
+ "BodyguardInfoLong": "(크루원):\\n경호원은 주변 플레이어가 킬당하려 할 때 자신을 희생해 킬을 막을 수 있습니다. 이 능력은 대상의 진영과 관계없이 작동하지만, 경호원이 임포스터 협력자가 되었고 공격자가 임포스터라면 발동하지 않습니다.",
+ "BodyguardKillsKiller": "경호원이 공격자를 함께 킬함",
+ "BodyguardProtectRadius": "보호 범위",
+ "BodyguardProtected": "경호원이 대상을 보호하고 대신 죽었습니다",
+ "CameraMan": "카메라맨",
+ "CameraManInfo": "언제든지 카메라를 확인하세요",
+ "CameraManInfoLong": "(크루원):\\n카메라맨은 벤트에 들어가거나 펫 버튼을 눌러 보안실로 즉시 이동할 수 있습니다.",
+ "Captain": "선장",
+ "CaptainInfo": "플레이어의 이동 경로를 추적하세요",
+ "CaptainInfoLong": "(크루원):\\n선장은 자신과 같은 방에 있는 플레이어를 항상 확인할 수 있습니다. 또한 투표한 대상이 추적되며, 다음 라운드의 회의에서 그 대상이 이번 라운드에 들어간 방의 목록을 순서대로 확인할 수 있습니다.",
+ "Captain.Suffix": "같은 방에 있는 플레이어:\\n{0}",
+ "Captain.TargetInfo": "{0} 님이 이번 라운드에 다음 방들을 순서대로 방문했습니다:\\n{1}",
+ "Car": "자동차",
+ "CarInfo": "맵을 자동차로 돌아다니세요",
+ "CarInfoLong": "(크루원):\\n자동차는 맵을 운전하며 돌아다닐 수 있습니다. 자신을 포함한 모두에게 자동차처럼 보입니다. 다른 플레이어와 부딪히면 운전하던 방향으로 멀리 밀어냅니다. 이 직업은 재미 외에는 아무런 목적이 없습니다.",
+ "Car.PropelDistance": "밀쳐 내는 거리",
+ "Carrier": "운반자",
+ "CarrierInfo": "플레이어를 지정한 장소로 운반하세요",
+ "CarrierInfoLong": "(크루원):\\n운반자는 펫 버튼을 눌러 장소를 지정할 수 있습니다. 그다음 변신 메뉴를 사용해 플레이어 한 명을 그 장소로 순간이동시킬 수 있습니다.",
+ "Carrier.TargetNotify": "새로운 장소로 운반되었습니다!",
+ "Catcher": "포착자",
+ "CatcherInfo": "함정으로 플레이어의 직업을 포착하세요",
+ "CatcherInfoLong": "(크루원):\\n포착자는 벤트에 들어가거나 펫 버튼을 눌러 함정을 설치할 수 있습니다. 플레이어가 함정을 밟으면 그 플레이어의 직업이 기록됩니다. 다음 회의에서 함정에 포착된 직업 목록을 메시지로 받습니다.\\n\\n참고: 누가 함정을 밟았는지, 각 직업이 누구의 것인지는 알 수 없습니다.\\n함정은 여러 개 설치할 수 있으며, 모든 함정에 포착된 직업을 한꺼번에 확인합니다.",
+ "Catcher.CatchRange": "함정 포착 범위",
+ "Catcher.CaughtRoles": "함정에 포착된 직업:\\n",
+ "Catcher.MinPlayersTrappedToShowInfo": "정보를 표시하는 데 필요한 최소 함정 적중 인원",
+ "Catcher.NotEnoughCaughtRoles": "함정을 밟은 플레이어가 부족하여 직업을 표시할 수 없습니다.",
+ "Catcher.Suffix": "<#00ffa5>함정 설치까지 {0}초",
+ "Catcher.TrapPlaceDelay": "함정 설치 지연 시간 (벤트 사용 후) (펫을 사용하지 않을 때)",
+ "Catcher.TrapPlaced": "함정을 설치했습니다",
"Chameleon": "카멜레온",
- "ChameleonInfo": "은신을 하기 위해 벤트를 타세요",
- "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.",
- "ChameleonCanVent": "Vent to disguise",
- "ChameleonCooldown": "Disguise Cooldown",
- "ChameleonDisguise": "Disguise",
- "ChameleonDuration": "Disguise Duration",
- "ChameleonInvisCooldownRemain": "CD: {0}s",
- "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed",
- "ChameleonInvisState": "You are disguising!",
- "ChameleonInvisStateCountdown": "Invisibility expires in {0}s",
- "ChameleonInvisStateOut": "Your disguise ended",
- "ChameleonRevertDisguise": "Expose",
- "Chef": "Chef",
- "ChefInfo": "Cook Delicious Meals for Everyone",
- "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.",
- "Chef.ET.NearestPlayer": "Nearest Player",
- "Chef.ET.RandomPlayer": "Random Player",
- "Chef.EventTarget": "Effect Applies to",
- "Chef.RottenTime": "Time to Spit Out Rotten Food",
- "Chef.SpitOutTime": "Frozen & Blind Time",
- "ChefBoost.Shield": "a shield",
- "ChefBoost.Speed": "increased speed",
- "ChefBoost.TP": "a visit to this player",
- "ChefBoost.TPToVent": "a visit to this vent",
- "ChefBoost.Vision": "increased vision",
- "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s",
- "ChefFood.0": "Ice Cream",
- "ChefFood.1": "Milk Tea",
- "ChefFood.2": "Chocolate",
- "ChefFood.3": "Cake",
- "ChefFood.4": "Donut",
- "ChefFood.5": "Coke",
- "ChefFood.6": "Lemonade",
- "ChefFood.7": "Candied Haws",
- "ChefFood.8": "Jelly",
- "ChefFood.9": "Candy",
- "ChefFood.10": "Milk",
- "ChefFood.11": "Matcha",
- "ChefFood.12": "Burning Grass Jelly",
- "ChefFood.13": "Pineapple Bun",
- "ChefFood.14": "Pudding",
- "ChefFood.15": "Coconut Jelly",
- "ChefFood.16": "Cookies",
- "ChefFood.17": "Red Bean Toast",
- "ChefFood.18": "Three Color Dumplings",
- "ChefFood.19": "Wormwood Dumplings",
- "ChefFood.20": "Puffs",
- "ChefFood.21": "Can be Crepe",
- "ChefFood.22": "Peach Crisp",
- "ChefFood.23": "Mochi",
- "ChefFood.24": "Egg Waffle",
- "ChefFood.25": "Macaron",
- "ChefFood.26": "Snow Plum Niang",
- "ChefFood.27": "Fried Yogurt",
- "ChefFood.28": "Egg Tart",
- "ChefFood.29": "Muffin",
- "ChefFood.30": "Sago Dew",
- "ChefFood.31": "Panna Cotta",
- "ChefFood.32": "Soufflé",
- "ChefFood.33": "Croissant",
- "ChefFood.34": "Toffee",
- "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}",
- "ChefRotten": "diarrhea",
- "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s",
- "Clairvoyant": "Clairvoyant",
- "ClairvoyantInfo": "Know Remaining Killer Counts",
- "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.",
- "Cleanser": "Cleanser",
- "CleanserInfo": "Erase All Addons of your vote target",
- "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future",
- "CleanserRemoveSelf": "You can not cleanse yourself",
- "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.",
- "Convener": "Convener",
- "ConvenerInfo": "Teleport Everyone To You",
- "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.",
- "CopyCat": "카피어",
- "CopyCatInfo": "킬버튼을 사용하여 타겟의 직업을 복사하세요",
- "CopyCatInfoLong": "(크루원):\\n따라쟁이는 킬 버튼으로 다른 크루원의 직업을 따라할 수 있습니다. 방장 설정에 의해 크루원이 아니거나 악동의 직업을 따라하려 했으면 대상을 죽일 수 있습니다. 또, 따라쟁이는 추측할 수 없습니다.",
- "CopyCatAlreadyCopy": "You have already copied a role in this round",
- "CopyCatCanKill": "CopyCat can kill when miscopy",
- "CopyCatCanNotCopy": "You can not copy target's role",
- "CopyCatCopyCooldown": "Copy cooldown",
- "CopyCatMiscopyLimit": "Number of miscopy until suicide",
- "CopyCatResetToCopyCatEachRound": "Reset role to <#ffb2ab>Copycat after each meeting",
- "CopyCatRoleChange": "Your role has been changed to {0}",
- "Coroner": "검사관",
- "CoronerInfo": "시체와 살인마를 찾아야 합니다",
- "CoronerInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.",
- "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
- "CoronerKillerNotify": "The Coroner has an arrow pointing toward you!",
- "CoronerLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported",
- "CoronerNoTrack": "Nothing to track",
- "CoronerNotifyKiller": "Notify Killer about being Tracked",
- "CoronerTrackRecorded": "Track recorded",
+ "ChameleonInfo": "벤트/펫으로 주변 환경에 몸을 숨기세요",
+ "ChameleonInfoLong": "(크루원):\\n카멜레온은 벤트에 들어가 몸을 숨겨 투명해질 수 있습니다. 숨은 동안에는 아무도 카멜레온과 상호작용할 수 없습니다. 숨은 상태에서 다시 벤트에 들어가면 모습을 드러냅니다.",
+ "ChameleonCanVent": "벤트로 몸 숨기기",
+ "ChameleonCooldown": "은신 쿨다운",
+ "ChameleonDisguise": "은신",
+ "ChameleonDuration": "은신 지속 시간",
+ "ChameleonInvisCooldownRemain": "쿨다운: {0}초",
+ "ChameleonInvisInCooldown": "능력의 쿨다운이 아직 끝나지 않아 은신에 실패했습니다",
+ "ChameleonInvisState": "현재 은신 중입니다!",
+ "ChameleonInvisStateCountdown": "은신 해제까지 {0}초",
+ "ChameleonInvisStateOut": "은신이 끝났습니다",
+ "ChameleonRevertDisguise": "모습 드러내기",
+ "Chef": "셰프",
+ "ChefInfo": "모두를 위해 맛있는 요리를 만드세요",
+ "ChefInfoLong": "(크루원):\\n셰프는 임무를 완료해 모두를 위한 요리를 만들 수 있습니다. 크루원이 요리를 받으면 무작위 강화 효과(속도, 시야, 방어막)를 얻습니다. 임포스터나 킬형 중립이 요리를 받으면 음식이 상하며, 정해진 시간 안에 벤트에 들어가거나 킬을 해 뱉어 내지 않으면 일정 시간 동안 시야가 차단되고 얼어붙습니다.",
+ "Chef.ET.NearestPlayer": "가장 가까운 플레이어",
+ "Chef.ET.RandomPlayer": "무작위 플레이어",
+ "Chef.EventTarget": "효과 적용 대상",
+ "Chef.RottenTime": "상한 음식을 뱉어 낼 수 있는 시간",
+ "Chef.SpitOutTime": "동결 및 실명 지속 시간",
+ "ChefBoost.Shield": "방어막",
+ "ChefBoost.Speed": "증가한 이동 속도",
+ "ChefBoost.TP": "이 플레이어에게 방문할 기회",
+ "ChefBoost.TPToVent": "이 벤트에 방문할 기회",
+ "ChefBoost.Vision": "증가한 시야",
+ "ChefBoostSuffix": "<#00ffa5>현재 {0}<#00ffa5> 효과가 {1}초 동안 적용됩니다",
+ "ChefFood.0": "아이스크림",
+ "ChefFood.1": "밀크티",
+ "ChefFood.2": "초콜릿",
+ "ChefFood.3": "케이크",
+ "ChefFood.4": "도넛",
+ "ChefFood.5": "콜라",
+ "ChefFood.6": "레모네이드",
+ "ChefFood.7": "탕후루",
+ "ChefFood.8": "젤리",
+ "ChefFood.9": "사탕",
+ "ChefFood.10": "우유",
+ "ChefFood.11": "말차",
+ "ChefFood.12": "선초 젤리",
+ "ChefFood.13": "파인애플 번",
+ "ChefFood.14": "푸딩",
+ "ChefFood.15": "코코넛 젤리",
+ "ChefFood.16": "쿠키",
+ "ChefFood.17": "팥 토스트",
+ "ChefFood.18": "삼색 경단",
+ "ChefFood.19": "쑥 경단",
+ "ChefFood.20": "슈크림",
+ "ChefFood.21": "크레이프",
+ "ChefFood.22": "복숭아 파이",
+ "ChefFood.23": "모치",
+ "ChefFood.24": "에그 와플",
+ "ChefFood.25": "마카롱",
+ "ChefFood.26": "매실 설화낭",
+ "ChefFood.27": "튀긴 요구르트",
+ "ChefFood.28": "에그 타르트",
+ "ChefFood.29": "머핀",
+ "ChefFood.30": "사고 디저트",
+ "ChefFood.31": "판나코타",
+ "ChefFood.32": "수플레",
+ "ChefFood.33": "크루아상",
+ "ChefFood.34": "토피",
+ "ChefNotify": "<#d6d6ff>셰프가 {0}을(를) 가져다주었습니다!\\n그 결과 <#ffff00>{1} 효과를 얻었습니다",
+ "ChefRotten": "설사",
+ "ChefRottenSuffix": "<#ffa500>앞으로 {0}초 <#ffa500>안에 <#ffff00>킬하거나 벤트에 들어가야 합니다",
+ "Clairvoyant": "투시자",
+ "ClairvoyantInfo": "남은 킬러의 수를 확인하세요",
+ "ClairvoyantInfoLong": "(크루원):\\n투시자는 벤트에 들어가거나 펫 버튼을 눌러 남아 있는 임포스터와 킬형 중립의 수를 확인할 수 있습니다.",
+ "Cleanser": "정화자",
+ "CleanserInfo": "투표한 대상의 모든 부가 능력을 제거하세요",
+ "CleanserInfoLong": "(크루원):\\n정화자는 회의에서 플레이어에게 투표해 대상의 부가 능력을 제거할 수 있으며, 정화는 회의가 끝난 뒤 적용됩니다. 설정에 따라 정화된 플레이어는 이후에도 새로운 부가 능력을 얻지 못할 수 있습니다.",
+ "CleanserRemoveSelf": "자기 자신은 정화할 수 없습니다",
+ "CleanserRemovedRole": "{0} 님이 정화되었습니다. 회의가 끝난 뒤 모든 부가 능력이 제거됩니다.",
+ "Convener": "소집자",
+ "ConvenerInfo": "모두를 자신의 위치로 순간이동시키세요",
+ "ConvenerInfoLong": "(크루원):\\n소집자는 벤트에 들어가거나 펫 버튼을 눌러 모든 플레이어를 자신의 위치로 순간이동시킬 수 있습니다.",
+ "CopyCat": "카피캣",
+ "CopyCatInfo": "킬 버튼으로 대상의 직업을 모방하세요",
+ "CopyCatInfoLong": "(크루원):\\n카피캣은 킬 버튼을 사용해 대상의 직업을 모방할 수 있습니다.\\n\\n일부 크루원 직업만 모방할 수 있습니다.\\n호스트 설정에 따라 크루원이 아닌 플레이어나 악동의 직업을 모방하려 하면 대신 그 플레이어를 킬할 수 있습니다.\\n\\n또한 추측 기능을 사용할 수 없으며, 잘못 모방한 횟수가 호스트가 설정한 한도에 도달하면 자살합니다.",
+ "CopyCatAlreadyCopy": "이번 라운드에는 이미 직업을 모방했습니다",
+ "CopyCatCanKill": "모방 실패 시 카피캣이 대상을 킬할 수 있음",
+ "CopyCatCanNotCopy": "대상의 직업을 모방할 수 없습니다",
+ "CopyCatCopyCooldown": "모방 쿨다운",
+ "CopyCatMiscopyLimit": "자살까지 허용되는 모방 실패 횟수",
+ "CopyCatResetToCopyCatEachRound": "회의가 끝날 때마다 <#ffb2ab>카피캣으로 되돌아감",
+ "CopyCatRoleChange": "직업이 {0}(으)로 변경되었습니다",
+ "Coroner": "검시관",
+ "CoronerInfo": "시체와 살인자를 찾아내세요",
+ "CoronerInfoLong": "(크루원):\\n검시관은 시체를 리포트할 수 없습니다. 대신 시체를 리포트하려 하면 살인자를 가리키는 화살표가 나타납니다. 회의가 소집되면 화살표는 사라집니다. 설정에 따라 검시관이 조사한 시체는 이후 리포트할 수 없게 됩니다.",
+ "CoronerArrowsPointingToDeadBody": "시체를 가리키는 화살표",
+ "CoronerKillerNotify": "검시관이 당신을 가리키는 화살표를 얻었습니다!",
+ "CoronerLeaveDeadBodyUnreportable": "검시관이 조사한 시체는 리포트할 수 없음",
+ "CoronerNoTrack": "추적할 대상이 없습니다",
+ "CoronerNotifyKiller": "추적 중임을 살인자에게 알림",
+ "CoronerTrackRecorded": "추적을 기록했습니다",
"Crewmate": "크루원",
"CrewmateEHR": "크루원",
- "CrewmateEHRInfo": "당신의 임무를 수행하세요",
- "CrewmateEHRInfoLong": "(크루원):\\n크루원은 임무를 다 하거나 임포스터, 중립 살인 등의 나쁜 사람이 다 죽으면 이깁니다.",
- "AbilityButtonText.Crewmate": "Haunt",
- "Crusader": "성기사",
- "CrusaderInfo": "플레이어의 공격자를 처치",
- "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.",
- "CrusaderKillButtonText": "Crusade",
- "CrusaderSkillCooldown": "Crusade Cooldown",
- "CrusaderSkillLimit": "Maximum Crusades",
- "Dad": "Dad",
- "DadInfo": "You're that iconic dad....",
- "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.",
- "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol",
- "Dad.Ability.GiveDrink": "Giving Drink",
- "Dad.Ability.GoForMilk": "Going For Milk",
- "Dad.Ability.Rage": "Raging",
- "Dad.Ability.Sleep": "Sleeping",
- "Dad.Ability.Sniffing": "Sniffing",
- "Dad.Ability.SuperVision": "Super Vision",
- "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
- "Dad.AlcoholCost": "Alcohol cost",
- "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt",
- "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out",
- "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase",
- "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol",
- "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
- "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
- "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal",
- "Dad.DrunkRoleNotify": "My role is {0}",
- "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink",
- "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
- "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
- "Dad.GivingDrinkRange": "Giving drink range",
- "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk",
- "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk",
- "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.",
- "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
- "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠",
- "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed",
- "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency",
- "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by",
- "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging",
- "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
- "Dad.Rage.Description": "You kill next person you see",
- "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)",
- "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}",
- "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have",
- "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below",
- "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping",
- "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep",
- "Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable",
- "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing",
- "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff",
- "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again",
- "Dad.StartingAlcohol": "Starting alcohol level",
- "Dad.StartingMoney": "Starting money",
- "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision",
- "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision",
- "Dad.SuperVision.Description": "You will have max vision for some time",
- "Dad.SuperVisionDuration": "Super vision duration",
- "Decryptor": "Decryptor",
- "DecryptorInfo": "Get Letters From Everyone's Roles",
- "DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
- "Decryptor.GuessMode": "Can Guess",
- "Decryptor.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters",
- "Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter",
- "Demolitionist": "폭팔물 전문가",
- "DemolitionistInfo": "당신을 죽인 살인마는 벤트를 타지 않으면 잠시후에 죽습니다",
- "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.",
- "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting",
- "DemolitionistVentTime": "Time to Vent (s)",
- "Deputy": "매니저",
- "DeputyInfo": "수갑을 채워 킬러들의 킬쿨타임을 늘리세요",
- "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.",
- "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player",
- "DeputyHandcuffCooldown": "Handcuff Cooldown",
- "DeputyHandcuffDelay": "Handcuff apply delay",
- "DeputyHandcuffMax": "Maximum Handcuffs",
- "DeputyHandcuffText": "Handcuff",
- "DeputyHandcuffedPlayer": "Handcuffed target",
- "DeputyInvalidTarget": "Target cannot be handcuffed",
+ "CrewmateEHRInfo": "임무를 수행하세요",
+ "CrewmateEHRInfoLong": "(크루원):\\n크루원의 목표는 간단합니다. 임포스터를 찾아 추방하세요. 모든 킬러를 제거하거나 모든 임무를 완료하면 크루원이 승리합니다.",
+ "AbilityButtonText.Crewmate": "빙의",
+ "Crusader": "성전사",
+ "CrusaderInfo": "보호 대상의 공격자를 킬하세요",
+ "CrusaderInfoLong": "(크루원):\\n성전사는 킬 버튼으로 플레이어 한 명에게 성전을 걸 수 있습니다. 그 플레이어가 공격받으면 공격자를 킬합니다.",
+ "CrusaderKillButtonText": "성전",
+ "CrusaderSkillCooldown": "성전 쿨다운",
+ "CrusaderSkillLimit": "최대 성전 횟수",
+ "Dad": "아빠",
+ "DadInfo": "그 전설적인 아빠입니다...",
+ "DadInfoLong": "(크루원):\\n아빠의 목숨은 혈중알코올농도에 달려 있습니다. 공격받거나 추방되면 살아남지만 혈중알코올농도가 감소합니다. 혈중알코올농도는 시간이 지나면서도 천천히 감소합니다. 농도를 높이려면 임무를 완료해 돈을 벌고, 무작위로 선택된 벤트에 가서 맥주를 구매해야 합니다. 맥주를 마시면 혈중알코올농도가 증가합니다. 모든 임무를 완료하면 새로운 임무가 생기지만, 이 임무들은 임무 승리에 포함되지 않습니다. 현재 혈중알코올농도의 정확한 수치는 알 수 없으며, 농도가 낮을 때만 경고가 표시됩니다. 혈중알코올농도는 ‰ 단위로 계산됩니다.\\n\\n혈중알코올농도가 충분할 때 사용할 수 있는 여러 능력도 있습니다. 펫 버튼으로 능력을 전환하고, 벤트에 들어가 선택한 능력을 사용합니다:\\n- 우유 사러 가기: 우유를 사러 떠나 맵 밖으로 순간이동합니다. 회의에서 토론하거나 투표할 수 없으며 아무 행동도 할 수 없습니다. 정확히 10년 뒤 우유를 들고 돌아오며, 돌아오는 즉시 크루원이 승리합니다. 이 능력을 사용하면 모두에게 알려집니다.\\n- 초월 시야: 일정 시간 동안 최대 시야를 얻습니다.\\n- 냄새 맡기: 존재하는 모든 시체를 가리키는 화살표를 얻습니다. 화살표는 다시 냄새를 맡을 때만 갱신됩니다.\\n- 수면: 잠든 동안 다른 플레이어가 상호작용할 수 없지만, 자신도 보거나 움직이거나 능력을 사용할 수 없습니다. 혈중알코올농도는 유지되며 회의가 시작되면 깨어납니다.\\n- 분노: 다음으로 마주치는 플레이어를 킬합니다.\\n- 술 나눠 주기: 주변의 모든 플레이어에게 술을 줍니다. 술을 받은 플레이어는 다음 회의에서 일정 확률로 틀린 직업을 말합니다.\\n- 술의 신 되기: 혈중알코올농도를 1‰로 초기화하며, 이후부터는 감소하는 대신 증가합니다.\\n우유 사러 가기를 제외한 모든 능력은 사용 후 혈중알코올농도를 감소시킵니다.\\n혈중알코올농도가 0‰가 되면 사망합니다.\\n또한 현재 사용할 수 있는 능력을 확인할 수 있으며, 이를 통해 혈중알코올농도에 관한 추가 정보를 얻을 수도 있습니다.\\n밸런스를 위해 공격받았을 때 혈중알코올농도는 즉시가 아니라 일정 시간이 지난 뒤 감소합니다.",
+ "Dad.Ability.BecomeGodOfAlcohol": "술의 신 되기",
+ "Dad.Ability.GiveDrink": "술 나눠 주기",
+ "Dad.Ability.GoForMilk": "우유 사러 가기",
+ "Dad.Ability.Rage": "분노",
+ "Dad.Ability.Sleep": "수면",
+ "Dad.Ability.Sniffing": "냄새 맡기",
+ "Dad.Ability.SuperVision": "초월 시야",
+ "Dad.AbilityNotAvailable": "능력을 사용할 수 없습니다 (혈중알코올농도가 너무 낮음)",
+ "Dad.AlcoholCost": "혈중알코올농도 소모량",
+ "Dad.AlcoholDecreaseOnKilled": "공격받았을 때 감소하는 혈중알코올농도",
+ "Dad.AlcoholDecreaseOnVotedOut": "추방될 때 감소하는 혈중알코올농도",
+ "Dad.AlcoholIncreaseOnBeerPurchase": "맥주 구매 시 증가하는 혈중알코올농도",
+ "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "술의 신 되기 사용 후 혈중알코올농도 감소량",
+ "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "술의 신 되기에 필요한 혈중알코올농도",
+ "Dad.BecomeGodOfAlcohol.Description": "혈중알코올농도를 1‰로 초기화하며, 이후부터는 감소하는 대신 증가합니다.",
+ "Dad.DrunkRoleIncorrectChance": "틀린 직업을 말할 확률",
+ "Dad.DrunkRoleNotify": "제 직업은 {0}입니다",
+ "Dad.GiveDrink.AlcoholDecrease": "술 나눠 주기 사용 후 혈중알코올농도 감소량",
+ "Dad.GiveDrink.AlcoholRequirement": "술 나눠 주기에 필요한 혈중알코올농도",
+ "Dad.GiveDrink.Description": "주변의 모든 플레이어에게 술을 줍니다. 술을 받은 플레이어는\\n다음 회의에서 일정 확률로 틀린 직업을 말합니다.",
+ "Dad.GivingDrinkRange": "술 나눠 주기 범위",
+ "Dad.GoForMilk.AlcoholDecrease": "우유 사러 가기 사용 후 혈중알코올농도 감소량",
+ "Dad.GoForMilk.AlcoholRequirement": "우유 사러 가기에 필요한 혈중알코올농도",
+ "Dad.GoForMilk.Description": "맵 밖으로 순간이동하며 회의에서 토론하거나 투표할 수 없습니다.\\n10년 뒤 우유를 들고 돌아오며, 돌아오는 즉시 크루원이 승리합니다.\\n능력을 사용하면 모두에게 알려집니다.",
+ "Dad.GoForMilkNotify": "아빠가 우유를 사러 떠났습니다\\n10년 뒤 돌아옵니다",
+ "Dad.LowAlcoholSuffix": "⚠ 혈중알코올농도: {0} ‰ ⚠",
+ "Dad.MoneyGainOnTaskComplete": "임무 완료 시 얻는 돈",
+ "Dad.NormalAlcoholDecreaseFrequency": "시간 경과에 따른 혈중알코올농도 감소 주기",
+ "Dad.NormalAlcoholDecreaseValue": "시간이 지날 때 감소하는 혈중알코올농도",
+ "Dad.Rage.AlcoholDecrease": "분노 사용 후 혈중알코올농도 감소량",
+ "Dad.Rage.AlcoholRequirement": "분노에 필요한 혈중알코올농도",
+ "Dad.Rage.Description": "다음으로 마주치는 플레이어를 킬합니다",
+ "Dad.SelectedAbilitySuffix": "선택한 능력: {0} (벤트로 사용)",
+ "Dad.ShopLocation": "<#00ffa5>상점 위치: {0}",
+ "Dad.ShopSuffix": "벤트에 들어가 보유한 돈으로 {0} 만큼의 술을 구매하세요",
+ "Dad.ShowWarningWhenAlcoholIsBelow": "혈중알코올농도가 다음 수치보다 낮을 때 경고 표시",
+ "Dad.Sleep.AlcoholDecrease": "수면 사용 후 혈중알코올농도 감소량",
+ "Dad.Sleep.AlcoholRequirement": "수면에 필요한 혈중알코올농도",
+ "Dad.Sleep.Description": "잠든 동안 보거나 움직이거나 능력을 사용할 수 없지만\\n다른 플레이어도 상호작용할 수 없고 혈중알코올농도가 유지됩니다",
+ "Dad.Sniffing.AlcoholDecrease": "냄새 맡기 사용 후 혈중알코올농도 감소량",
+ "Dad.Sniffing.AlcoholRequirement": "냄새 맡기에 필요한 혈중알코올농도",
+ "Dad.Sniffing.Description": "존재하는 모든 시체를 가리키는 화살표를 얻습니다. 화살표는 다시 냄새를 맡을 때만 갱신됩니다",
+ "Dad.StartingAlcohol": "시작 혈중알코올농도",
+ "Dad.StartingMoney": "시작 금액",
+ "Dad.SuperVision.AlcoholDecrease": "초월 시야 사용 후 혈중알코올농도 감소량",
+ "Dad.SuperVision.AlcoholRequirement": "초월 시야에 필요한 혈중알코올농도",
+ "Dad.SuperVision.Description": "일정 시간 동안 최대 시야를 얻습니다",
+ "Dad.SuperVisionDuration": "초월 시야 지속 시간",
+ "Decryptor": "해독자",
+ "DecryptorInfo": "모든 플레이어의 직업 글자를 알아내세요",
+ "DecryptorInfoLong": "(크루원):\\n해독자는 임무를 X개 완료할 때마다(X는 호스트가 설정) 모든 플레이어의 직업명에서 글자 하나를 추가로 알아냅니다. 알아낸 글자는 플레이어 이름 아래에 표시됩니다. 글자의 순서는 뒤섞여 있으며, 직업명에 같은 글자가 여러 번 있어도 등장 횟수만큼 각각 한 번씩 표시됩니다. 설정에 따라 추측 기능을 사용할 수 있습니다.",
+ "Decryptor.GuessMode": "추측 가능",
+ "Decryptor.Suffix": "<#00ffa5>다음 글자 공개까지 임무 {0}<#00ffa5>개",
+ "Decryptor.TaskNum": "글자 하나를 공개하는 데 필요한 임무 수",
+ "Demolitionist": "폭파 전문가",
+ "DemolitionistInfo": "당신을 킬한 플레이어는 몇 초 안에 벤트에 들어가지 않으면 사망합니다",
+ "DemolitionistInfoLong": "(크루원):\\n폭파 전문가가 킬되면 살인자는 5초 안에 벤트에 들어가야 하며, 그러지 않으면 자살합니다. 살아남으려면 5초가 끝나는 순간 벤트 안에 있어야 하며, 그 전에 다시 나와서는 안 됩니다.",
+ "DemolitionistKillerDiesOnMeetingCall": "벤트에 들어가기 전에 회의가 소집되면 살인자가 사망",
+ "DemolitionistVentTime": "벤트에 들어갈 수 있는 시간 (초)",
+ "Deputy": "경관",
+ "DeputyInfo": "킬러에게 수갑을 채워 쿨다운을 늘리세요",
+ "DeputyInfoLong": "(크루원):\\n경관은 킬 버튼을 사용해 플레이어에게 수갑을 채우고 대상의 킬 쿨다운을 초기화할 수 있습니다.\\n\\n대상에게 킬 버튼이 없다면 수갑은 낭비됩니다.",
+ "DeputyHandcuffCDForTarget": "수갑이 채워진 플레이어의 킬 쿨다운",
+ "DeputyHandcuffCooldown": "수갑 쿨다운",
+ "DeputyHandcuffDelay": "수갑 적용 지연 시간",
+ "DeputyHandcuffMax": "최대 수갑 횟수",
+ "DeputyHandcuffText": "수갑 채우기",
+ "DeputyHandcuffedPlayer": "대상에게 수갑을 채웠습니다",
+ "DeputyInvalidTarget": "대상에게 수갑을 채울 수 없습니다",
"Detective": "탐정",
- "DetectiveSuspectLimit": "Suspects Per Case",
+ "DetectiveSuspectLimit": "사건당 용의자 수",
"DetectiveEHR": "탐정",
- "DetectiveEHRInfo": "Gather Info, Solve Murders",
- "DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.\n\nThis role currently does not work due to a basis reset issue.",
- "AbilityButtonText.Detective": "Notes",
- "SecondaryAbilityButtonText.Detective": "Interrogate",
- "Detour": "Detour",
- "DetourInfo": "Pass Kills Onto Nearest Player",
- "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.",
+ "DetectiveEHRInfo": "정보를 모아 살인 사건을 해결하세요",
+ "DetectiveEHRInfoLong": "(크루원):\\n탐정은 각 범죄 현장에 관한 메모를 작성하고 용의자를 심문할 수 있습니다.\\n\\n현재 이 직업은 기본 시스템 초기화 문제로 작동하지 않습니다.",
+ "AbilityButtonText.Detective": "메모",
+ "SecondaryAbilityButtonText.Detective": "심문",
+ "Detour": "전가자",
+ "DetourInfo": "자신에게 가해진 킬을 가장 가까운 플레이어에게 전가하세요",
+ "DetourInfoLong": "(크루원):\\n전가자에게 사용된 모든 킬 버튼 관련 행동은 차단되며, 대신 전가자와 가장 가까운 플레이어에게 적용됩니다.",
"Dictator": "독재자",
- "DictatorInfo": "Exile a player based on your own judgment",
- "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.",
- "Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone",
+ "DictatorInfo": "자신의 판단으로 플레이어를 추방하세요",
+ "DictatorInfoLong": "(크루원):\\n독재자는 플레이어 한 명에게 투표해 즉시 추방하고 회의를 끝낼 수 있지만, 자신도 함께 사망합니다.",
+ "Dictator.MinTasksToDictate": "독재 능력 사용에 필요한 최소 완료 임무 수",
"Doctor": "의사",
- "DoctorInfo": "플레이어들이 어떻게 죽었는지 봅니다",
- "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.",
- "DoctorTaskCompletedBatteryCharge": "Battery Duration",
- "DoctorVisibleToEveryone": "Everyone knows who the Doctor is",
- "DonutDelivery": "Donut Delivery",
- "DonutDeliveryInfo": "Deliver Donuts to Everyone",
- "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.",
- "DonutDeliverCD": "Deliver Cooldown",
- "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.",
- "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.",
- "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!",
- "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.",
- "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.",
- "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!",
- "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.",
- "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.",
- "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!",
- "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!",
- "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!",
- "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!",
- "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!",
- "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...",
- "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?",
- "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.",
- "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...",
- "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!",
- "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.",
- "DonutDeliverSEAmount": "Increase Speed by",
- "DonutDeliverSEDelay": "Speed Boost Delay",
- "DonutDeliverSEDuration": "Speed Boost Duration",
- "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by",
- "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed",
- "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts",
- "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!",
- "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!",
- "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!",
- "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!",
- "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!",
- "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!",
- "Doorjammer": "Doorjammer",
- "DoorjammerInfo": "Jam Rooms to Prevent Sabotages",
- "DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.",
- "Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms",
- "Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once",
- "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Jammed Rooms{2}",
- "DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here",
- "DoubleAgent": "Double Agent",
- "DoubleAgentInfo": "임포스터를 속이는 크루원",
- "DoubleAgentInfoLong": "(크루원):\\n이중요원은 임포스터가 누군지 모르지만 임포스터 또한 이중요원을 임포스터라고 인식합니다. 임포스터와 친한 척을 하여 임포스터를 드러내세요!",
- "Drainer": "Drainer",
- "DrainerInfo": "Drain Vents by Entering Them",
- "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.",
- "Druid": "Druid",
- "DruidInfo": "Place Triggers to Know Where Everyone Is",
- "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.",
- "DruidTimeLeft": "Placing trigger in {0}s",
- "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)",
- "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}",
- "Electric": "Electric",
- "ElectricInfo": "Shock Players",
- "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
+ "DoctorInfo": "각 플레이어의 사망 원인을 확인하세요",
+ "DoctorInfoLong": "(크루원):\\n의사는 플레이어의 사망 원인을 확인할 수 있으며, 배터리가 남아 있는 동안 생명 정보도 열람할 수 있습니다.",
+ "DoctorTaskCompletedBatteryCharge": "배터리 지속 시간",
+ "DoctorVisibleToEveryone": "모두가 의사가 누구인지 알 수 있음",
+ "DonutDelivery": "도넛 배달부",
+ "DonutDeliveryInfo": "모두에게 도넛을 배달하세요",
+ "DonutDeliveryInfoLong": "(크루원):\\n도넛 배달부는 플레이어에게 킬 버튼을 눌러 도넛을 배달할 수 있습니다. 도넛은 대상이 도넛을 받았다는 사실을 알게 되는 것 외에는 아무 효과도 없습니다.",
+ "DonutDeliverCD": "배달 쿨다운",
+ "DonutDelivered-0": "\\n성공!\\n마치 우주선의 마지막 임무인 것처럼 도넛을 순식간에 먹어 치웠습니다.",
+ "DonutDelivered-1": "\\n완벽하게 배달했습니다!\\n대상의 행복도가 긴급 회의 버튼보다 높아졌습니다.",
+ "DonutDelivered-2": "\\n공식 발표:\\n도넛 배달이 모든 임무를 완료하는 것보다 더 만족스러웠답니다!",
+ "DonutDelivered-3": "\\n극찬이 쏟아집니다!\\n도넛이 식당의 긴급 회의 탁자보다 더 많은 칭찬을 받았습니다.",
+ "DonutDelivered-4": "\\n긍정적인 기운이 가득합니다!\\n대상이 마치 '최고의 크루원' 상을 받은 것처럼 도넛을 자랑하고 있습니다.",
+ "DonutDelivered-5": "\\n도넛 배달이 MVP, 즉 '가장 가치 있는 페이스트리'로 선정되었습니다!",
+ "DonutDelivered-6": "\\n달콤한 성공!\\n임포스터가 표적을 맞힌 것처럼 도넛이 정확히 취향을 저격했습니다.",
+ "DonutDelivered-7": "\\n승리의 춤!\\n도넛 배달이 벤트를 타는 것보다 매끄러웠습니다.",
+ "DonutDelivered-8": "\\n달콤함 수치: 최대.\\n도넛 배달로 달콤한 승리를 거두었습니다!",
+ "DonutDelivered-9": "\\n배달 완료!\\n대상이 승리 화면보다 더 좋아했습니다!",
+ "DonutDelivered-10": "\\n성공적으로 전달했습니다!\\n도넛은 대성공이었고, 수상한 행동도 아니었습니다!",
+ "DonutDelivered-11": "\\n의심스러운 부스러기 하나 남기지 않고 도넛을 배달했습니다!",
+ "DonutDelivered-12": "\\n긍정적인 평가!\\n도넛이 너무 맛있어서 거의 '임포스터블'할 정도였다고 합니다!",
+ "DonutDelivered-13": "\\n맛이 마음에 들지 않았나요?\\n다음에는 벤티 라테나 배달하는 게 낫겠네요...",
+ "DonutDelivered-14": "\\n비인기 의견:\\n초콜릿 맛이 마음에 들지 않았답니다. 다음에는 스프링클을 올려 보세요.",
+ "DonutDelivered-15": "\\n도넛도, 대상의 알리바이도 끝내줬습니다.",
+ "DonutDelivered-16": "\\n이런! 도넛 배달에 실패했습니다.\\n아마 베이글을 더 좋아하나 봅니다...",
+ "DonutDelivered-17": "\\n거절당했습니다!\\n알고 보니 다이어트 중이었네요. 까다로운 손님입니다!",
+ "DonutDelivered-18": "\\n배달 실패 알림.\\n아무래도 임포스터 간식을 더 좋아하나 봅니다.",
+ "DonutDeliverSEAmount": "이동 속도 증가량",
+ "DonutDeliverSEDelay": "속도 증가 지연 시간",
+ "DonutDeliverSEDuration": "속도 증가 지속 시간",
+ "DonutDeliverSEEvilsDecreaseAmount": "이동 속도 감소량",
+ "DonutDeliverSEEvilsGetDecreased": "<#ff1919>악한 진영 플레이어의 이동 속도 감소",
+ "DonutDeliverSpeedEffect": "도넛을 받은 플레이어에게 속도 증가 효과 부여",
+ "DonutGot-0": "\\n특별 배달입니다!\\n도넛 배달부에게 따끈한 도넛을 받았습니다.\\n달콤함을 즐기세요!",
+ "DonutGot-1": "\\n축하합니다!\\n도넛 배달부가 구멍까지 완벽한 도넛을 배달했습니다.\\n마음껏 즐기세요!",
+ "DonutGot-2": "\\n도넛 배달입니다!\\n맛있는 도넛 하나가 성공적으로 전달되었습니다.\\n폭발적인 풍미를 즐기세요!",
+ "DonutGot-3": "\\n깜짝 선물!\\n도넛 배달부가 방문했습니다.\\n살인적으로 맛있는 간식입니다!",
+ "DonutGot-4": "\\n딩동! 문 앞에 도넛이 배달되었습니다.\\n도넛 배달부가 보내 드립니다.\\n달콤함을 음미하세요!",
+ "DonutGot-5": "\\n특별 배달 알림!\\n도넛 배달부에게 '살인적으로' 맛있는 도넛을 받았습니다.\\n범죄 현장을... 아니, 간식을 즐기세요!",
+ "Doorjammer": "문 교란자",
+ "DoorjammerInfo": "방을 교란해 사보타지를 막으세요",
+ "DoorjammerInfoLong": "(크루원):\\n문 교란자는 방 안에서 펫 버튼을 눌러 그 방을 교란할 수 있습니다. 교란된 방의 문은 누구도 닫을 수 없으며, 설정에 따라 그 방에서는 어떤 사보타지도 실행할 수 없습니다.",
+ "Doorjammer.BlockSabotagesFromJammedRooms": "교란된 방에서 모든 사보타지 차단",
+ "Doorjammer.MaxRoomsJammedAtOnce": "동시에 교란할 수 있는 최대 방 수",
+ "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>교란된 방{2}",
+ "DoorjammerBlockSabo": "<#bb0000>이 방은 교란되어 있어 여기서는 사보타지를 사용할 수 없습니다",
+ "DoubleAgent": "이중 첩자",
+ "DoubleAgentInfo": "임포스터 사이에 숨어든 가짜 임포스터입니다",
+ "DoubleAgentInfoLong": "(크루원):\\n이중 첩자는 임포스터들 사이에 숨어든 가짜 임포스터입니다. 진짜 임포스터들은 이중 첩자를 동료로 보지만, 이중 첩자는 그들이 누구인지 알 수 없습니다. 동료인 척 속여 정체를 밝혀내세요!",
+ "Drainer": "벤트 소탕자",
+ "DrainerInfo": "벤트에 들어가 연결된 벤트들을 소탕하세요",
+ "DrainerInfoLong": "(크루원):\\n벤트 소탕자가 벤트에 들어가면 해당 벤트와 연결된 모든 벤트 안의 플레이어가 사망합니다.",
+ "Druid": "드루이드",
+ "DruidInfo": "감지 장치를 설치해 플레이어의 움직임을 알아내세요",
+ "DruidInfoLong": "(크루원):\\n드루이드는 벤트에 들어간 뒤 일정 시간이 지나면 현재 위치에 감지 장치를 설치할 수 있습니다. 플레이어가 감지 장치 가까이를 지나가면 알림을 받습니다.\\n임포스터만 다닐 만한 장소에 설치해 그들을 잡아내세요!\\n\\n참고: 펫 사용 설정이 켜져 있다면 펫 버튼을 눌러 즉시 감지 장치를 설치할 수 있습니다.",
+ "DruidTimeLeft": "감지 장치 설치까지 {0}초",
+ "DruidTriggerPlaceDelayOpt": "감지 장치 설치 지연 시간 (펫을 사용하지 않을 때)",
+ "DruidTriggerTriggered": "누군가가 감지 장치 {0}번을 작동시켰습니다! {1}",
+ "Electric": "전격자",
+ "ElectricInfo": "플레이어에게 전격을 가하세요",
+ "ElectricInfoLong": "(크루원):\\n전격자가 임무를 완료하면 무작위 킬러 한 명이 몇 초 동안 얼어붙습니다.",
"Engineer": "엔지니어",
"EngineerEHR": "엔지니어",
- "EngineerEHRInfo": "벤트를 사용해서 임포스터를 잡으세요",
- "EngineerEHRInfoLong": "(크루원):\\n기술자는 통신 방해가 이루어지지 않으면 환풍구를 이용할 수 있습니다.",
- "AbilityButtonText.Engineer": "Vent",
- "Enigma": "Enigma",
- "EnigmaInfo": "Get Clues about Killers",
- "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan",
- "EnigmaClueColor1": "The Killer has a light color!",
- "EnigmaClueColor2": "The Killer has a dark color!",
- "EnigmaClueColor3": "The Killer's color is {0}!",
- "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
- "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body",
- "EnigmaClueHat1": "The Killer wears a Hat!",
- "EnigmaClueHat2": "The Killer does not wear a Hat!",
- "EnigmaClueHat3": "The Killer wears {0} as a Hat!",
- "EnigmaClueLevel1": "The Killer's Level is above 50!",
- "EnigmaClueLevel2": "The Killer's Level is below 50!",
- "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
- "EnigmaClueLevel4": "The Killer's Level is {0}!",
- "EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
- "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
- "EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
- "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
- "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
- "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
- "EnigmaCluePet1": "The Killer does have a Pet!",
- "EnigmaCluePet2": "The Killer does not have a Pet!",
- "EnigmaCluePet3": "The Killer has {0} as a Pet!",
- "EnigmaClueRole1": "The Killer is an Impostor!",
- "EnigmaClueRole2": "The Killer is a Neutral!",
- "EnigmaClueRole3": "The Killer is a Crewmate!",
- "EnigmaClueRole4": "The Killer is a Coven member!",
- "EnigmaClueRole5": "The Killer's Role is {0}!",
- "EnigmaClueSkin1": "The Killer wears a Skin!",
- "EnigmaClueSkin2": "The Killer does not wear a Skin!",
- "EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
- "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues",
- "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues",
- "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues",
- "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues",
- "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues",
- "EnigmaClueStatus1": "The Killer is currently inside a Vent!",
- "EnigmaClueStatus2": "The Killer is currently on a Ladder!",
- "EnigmaClueStatus3": "The Killer is already Dead!",
- "EnigmaClueStatus4": "The Killer is still Alive!",
- "EnigmaClueVisor1": "The Killer wears a Visor!",
- "EnigmaClueVisor2": "The Killer does not wear a Visor!",
- "EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
- "EnigmaCluePetTitle": "Enigma Pet Clue",
- "EnigmaClueNameTitle": "Enigma Name Clue",
- "EnigmaClueNameLengthTitle": "Enigma Name Length Clue",
- "EnigmaClueColorTitle": "Enigma Skin Color Clue",
- "EnigmaClueLocationTitle": "Enigma Location Clue",
- "EnigmaClueStatusTitle": "Enigma Status Clue",
- "EnigmaClueRoleTitle": "Enigma Role Clue",
- "EnigmaClueLevelTitle": "Enigma Level Clue",
- "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue",
- "EnigmaClueHatTitle": "Enigma Hat Clue",
- "EnigmaClueVisorTitle": "Enigma Visor Clue",
- "EnigmaClueSkinTitle": "Enigma Skin Clue",
- "Escort": "Escort",
- "EscortInfo": "Role-Block Players to Help the Crew!",
- "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)",
- "EscortBlockDuration": "Role-Block Duration",
- "EscortKillButtonText": "Role-Block",
- "EscortTargetHacked": "Target successfully role-blocked",
- "Examiner": "Examiner",
- "ExaminerInfo": "Gather Info, Solve Murders",
- "ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.",
- "Express": "Express",
- "ExpressInfo": "You get a speed boost on completing a task",
- "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.",
- "ExpressSpeed": "Increased Speed",
- "ExpressSpeedDur": "Increased Speed Duration",
- "Farmer": "Farmer",
- "FarmerInfo": "Plant Seeds & Sell Them For Buffs",
- "FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)",
- "Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed",
- "Farmer.HarvestRange": "Harvest Range",
- "Farmer.InvisibilityDuration": "Invisibility Duration",
- "Farmer.MoreSeeds": "{0} more seeds in store",
- "Farmer.Seed.Apple": "Apple",
- "Farmer.Seed.Blueberry": "Blueberry",
- "Farmer.Seed.Carrot": "Carrot",
- "Farmer.Seed.Potato": "Potato",
- "Farmer.Seed.Tomato": "Tomato",
- "Farmer.Seed.Wheat": "Wheat",
- "Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed",
- "Forensic": "Forensic",
- "ForensicInfo": "시체 신고에서 추가로 정보를 얻습니다",
- "ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.",
- "ForensicCanknowAddons": "Can find the dead player's add-ons",
- "ForensicCanknowColorType": "Can find the color type of the killer",
- "ForensicCanknowColorTypeMinBodyAge": "Minimum body age to find color type",
- "ForensicCanknowDeathReason": "Can find the cause of death",
- "ForensicCanknowKillTime": "Can find how long ago the player died",
- "ForensicCanknowKiller": "Can find the killer's role",
- "ForensicNoticeAddons": "\\nThe victim's add-ons are: {0}",
- "ForensicNoticeColorType": "\\nThe killer has a {0} color ({1})",
- "ForensicNoticeDeathReason": "\\nThe victim's cause of death is {0}",
- "ForensicNoticeKillTime": "\\nThe victim died {0} seconds ago",
- "ForensicNoticeKiller": "\\nThe killer's role is {0}",
- "ForensicNoticeKillerNotFound": "The Forensic couldn't find evidence leading to a murderer, this is most likely suicide.",
- "ForensicNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]",
+ "EngineerEHRInfo": "벤트를 이용해 임포스터를 잡아내세요",
+ "EngineerEHRInfoLong": "(크루원):\\n엔지니어는 통신 사보타지가 발생하지 않은 동안 벤트를 이용할 수 있습니다. 벤트가 사보타지되면 사용할 수 없습니다.",
+ "AbilityButtonText.Engineer": "벤트",
+ "Enigma": "에니그마",
+ "EnigmaInfo": "살인자에 관한 단서를 얻으세요",
+ "EnigmaInfoLong": "(크루원):\\n에니그마는 매 회의마다 살인자에 관한 무작위 단서를 얻습니다. 설정에 따라 시체를 직접 리포트해야 단서를 받을 수도 있습니다. 임무를 더 많이 완료할수록 단서가 정밀해집니다.\\n\\n밝은 색: 빨강, 분홍, 주황, 노랑, 하양, 청록, 연두, 장미색, 바나나색, 산호색\\n어두운 색: 파랑, 초록, 검정, 보라, 갈색, 고동색, 회색, 황갈색",
+ "EnigmaClueColor1": "살인자는 밝은 색입니다!",
+ "EnigmaClueColor2": "살인자는 어두운 색입니다!",
+ "EnigmaClueColor3": "살인자의 색은 {0}입니다!",
+ "EnigmaClueFriendCode": "살인자의 친구 코드는 {0}입니다!",
+ "EnigmaClueGetCluesWithoutReporting": "에니그마가 시체를 리포트하지 않고도 단서를 얻을 수 있음",
+ "EnigmaClueHat1": "살인자는 모자를 쓰고 있습니다!",
+ "EnigmaClueHat2": "살인자는 모자를 쓰고 있지 않습니다!",
+ "EnigmaClueHat3": "살인자는 {0} 모자를 쓰고 있습니다!",
+ "EnigmaClueLevel1": "살인자의 레벨은 50보다 높습니다!",
+ "EnigmaClueLevel2": "살인자의 레벨은 50보다 낮습니다!",
+ "EnigmaClueLevel3": "살인자의 레벨은 {0}에서 {1} 사이입니다!",
+ "EnigmaClueLevel4": "살인자의 레벨은 {0}입니다!",
+ "EnigmaClueLocation": "살인자가 마지막으로 있었던 방은 {0}입니다!",
+ "EnigmaClueName1": "살인자의 이름에는 {0} 또는 {1} 글자가 포함되어 있습니다!",
+ "EnigmaClueName2": "살인자의 이름에는 {0} 글자가 포함되어 있습니다!",
+ "EnigmaClueName3": "살인자의 이름에는 {0} 및 {1} 글자가 포함되어 있습니다!",
+ "EnigmaClueNameLength1": "살인자 이름의 길이는 {0}자에서 {1}자 사이입니다!",
+ "EnigmaClueNameLength2": "살인자 이름의 길이는 {0}자입니다!",
+ "EnigmaCluePet1": "살인자는 펫을 데리고 있습니다!",
+ "EnigmaCluePet2": "살인자는 펫을 데리고 있지 않습니다!",
+ "EnigmaCluePet3": "살인자는 {0} 펫을 데리고 있습니다!",
+ "EnigmaClueRole1": "살인자는 임포스터입니다!",
+ "EnigmaClueRole2": "살인자는 중립입니다!",
+ "EnigmaClueRole3": "살인자는 크루원입니다!",
+ "EnigmaClueRole4": "살인자는 마녀회 일원입니다!",
+ "EnigmaClueRole5": "살인자의 직업은 {0}입니다!",
+ "EnigmaClueSkin1": "살인자는 스킨을 착용하고 있습니다!",
+ "EnigmaClueSkin2": "살인자는 스킨을 착용하고 있지 않습니다!",
+ "EnigmaClueSkin3": "살인자는 {0} 스킨을 착용하고 있습니다!",
+ "EnigmaClueStage1Tasks": "1단계 단서를 확인하는 데 필요한 임무 수",
+ "EnigmaClueStage2Probability": "2단계 단서가 나타날 확률",
+ "EnigmaClueStage2Tasks": "2단계 단서를 확인하는 데 필요한 임무 수",
+ "EnigmaClueStage3Probability": "3단계 단서가 나타날 확률",
+ "EnigmaClueStage3Tasks": "3단계 단서를 확인하는 데 필요한 임무 수",
+ "EnigmaClueStatus1": "살인자는 현재 벤트 안에 있습니다!",
+ "EnigmaClueStatus2": "살인자는 현재 사다리를 타고 있습니다!",
+ "EnigmaClueStatus3": "살인자는 이미 사망했습니다!",
+ "EnigmaClueStatus4": "살인자는 아직 살아 있습니다!",
+ "EnigmaClueVisor1": "살인자는 바이저를 착용하고 있습니다!",
+ "EnigmaClueVisor2": "살인자는 바이저를 착용하고 있지 않습니다!",
+ "EnigmaClueVisor3": "살인자는 {0} 바이저를 착용하고 있습니다!",
+ "EnigmaCluePetTitle": "에니그마 펫 단서",
+ "EnigmaClueNameTitle": "에니그마 이름 단서",
+ "EnigmaClueNameLengthTitle": "에니그마 이름 길이 단서",
+ "EnigmaClueColorTitle": "에니그마 스킨 색상 단서",
+ "EnigmaClueLocationTitle": "에니그마 위치 단서",
+ "EnigmaClueStatusTitle": "에니그마 상태 단서",
+ "EnigmaClueRoleTitle": "에니그마 직업 단서",
+ "EnigmaClueLevelTitle": "에니그마 레벨 단서",
+ "EnigmaClueFriendCodeTitle": "에니그마 친구 코드 단서",
+ "EnigmaClueHatTitle": "에니그마 모자 단서",
+ "EnigmaClueVisorTitle": "에니그마 바이저 단서",
+ "EnigmaClueSkinTitle": "에니그마 스킨 단서",
+ "Escort": "봉쇄자",
+ "EscortInfo": "플레이어의 능력을 봉쇄해 크루원을 도우세요!",
+ "EscortInfoLong": "(크루원):\\n봉쇄자는 킬 버튼으로 플레이어 한 명의 능력을 일정 시간 동안 봉쇄할 수 있습니다. 봉쇄된 플레이어는 킬, 벤트, 사보타지, 리포트를 사용할 수 없습니다.\\n(봉쇄 지속 시간은 글리치의 해킹 지속 시간과 같습니다.)",
+ "EscortBlockDuration": "능력 봉쇄 지속 시간",
+ "EscortKillButtonText": "능력 봉쇄",
+ "EscortTargetHacked": "대상의 능력을 성공적으로 봉쇄했습니다",
+ "Examiner": "조사관",
+ "ExaminerInfo": "정보를 모아 살인 사건을 해결하세요",
+ "ExaminerInfoLong": "(크루원):\\n크루원 직업에게 탐정의 능력을 부여합니다.",
+ "Express": "질주자",
+ "ExpressInfo": "임무를 완료하면 속도가 일시적으로 증가합니다",
+ "ExpressInfoLong": "(크루원):\\n질주자는 임무를 완료할 때마다 잠시 동안 이동 속도가 조금 증가합니다.",
+ "ExpressSpeed": "증가한 이동 속도",
+ "ExpressSpeedDur": "이동 속도 증가 지속 시간",
+ "Farmer": "농부",
+ "FarmerInfo": "씨앗을 심고 판매해 강화 효과를 얻으세요",
+ "FarmerInfoLong": "(크루원):\\n농부는 임무를 완료할 때마다 새로운 씨앗을 하나 얻습니다. 펫 버튼을 눌러 어디에든 심을 수 있으며, 다음 회의가 끝나면 심은 씨앗이 모두 자랍니다. 다 자란 작물 근처에서 펫 버튼을 눌러 수확하고 판매하세요. 씨앗마다 자신이나 크루원 전체에게 서로 다른 강화 효과를 줍니다.\\n\\n- 밀: 모든 크루원의 시야 증가\\n- 당근: 모든 크루원에게 방어막 부여\\n- 사과: 자신이 투명해짐\\n- 토마토: 자신의 이동 속도 증가\\n- 감자: 모든 킬러의 쿨다운 초기화\\n- 블루베리: 모든 시체를 가리키는 화살표 표시",
+ "Farmer.CompleteTaskToGetSeed": "<{0}>씨앗을 얻으려면 임무를 완료하세요",
+ "Farmer.HarvestRange": "수확 범위",
+ "Farmer.InvisibilityDuration": "투명화 지속 시간",
+ "Farmer.MoreSeeds": "보관 중인 씨앗 {0}개",
+ "Farmer.Seed.Apple": "사과",
+ "Farmer.Seed.Blueberry": "블루베리",
+ "Farmer.Seed.Carrot": "당근",
+ "Farmer.Seed.Potato": "감자",
+ "Farmer.Seed.Tomato": "토마토",
+ "Farmer.Seed.Wheat": "밀",
+ "Farmer.SelectedSeed": "<{0}>펫 버튼으로 {1} 씨앗 심기",
+ "Forensic": "법의학자",
+ "ForensicInfo": "시체를 리포트해 추가 정보를 얻으세요",
+ "ForensicInfoLong": "(크루원):\\n법의학자는 시체를 리포트하면 피해자의 직업에 관한 단서를 얻습니다. 설정에 따라 살인자의 직업도 알아낼 수 있습니다. 참고: 법의학자에게는 둔감 부가 능력이 부여되지 않습니다.",
+ "ForensicCanknowAddons": "사망한 플레이어의 부가 능력을 알아낼 수 있음",
+ "ForensicCanknowColorType": "살인자의 색상 유형을 알아낼 수 있음",
+ "ForensicCanknowColorTypeMinBodyAge": "색상 유형을 알아내기 위한 최소 시체 경과 시간",
+ "ForensicCanknowDeathReason": "사망 원인을 알아낼 수 있음",
+ "ForensicCanknowKillTime": "사망 후 경과 시간을 알아낼 수 있음",
+ "ForensicCanknowKiller": "살인자의 직업을 알아낼 수 있음",
+ "ForensicNoticeAddons": "\\n피해자의 부가 능력: {0}",
+ "ForensicNoticeColorType": "\\n살인자는 {0} 색상입니다 ({1})",
+ "ForensicNoticeDeathReason": "\\n피해자의 사망 원인은 {0}입니다",
+ "ForensicNoticeKillTime": "\\n피해자는 {0}초 전에 사망했습니다",
+ "ForensicNoticeKiller": "\\n살인자의 직업은 {0}입니다",
+ "ForensicNoticeKillerNotFound": "법의학자가 살인자로 이어지는 증거를 찾지 못했습니다. 자살일 가능성이 높습니다.",
+ "ForensicNoticeVictim": "조사 결과,\\n피해자({0})의 직업은 [{1}]이었습니다",
"FortuneTeller": "점술가",
- "FortuneTellerInfo": "사람들의 직업에 대한 단서를 얻습니다",
- "FortuneTellerInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.",
- "FortuneTellerCheck": "According to your fortune...",
- "FortuneTellerCheck.Basic": "{0} seems to not have anything worth noting about them.",
- "FortuneTellerCheck.Blockbuster": "Looks like {0} got big desires to change something.",
- "FortuneTellerCheck.Body": "{0} seems to have an unusual obsession with dead bodies.",
- "FortuneTellerCheck.Careless": "{0} seems to not care about what happens.",
- "FortuneTellerCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.",
- "FortuneTellerCheck.Chaos": "{0} seems to like chaos.",
- "FortuneTellerCheck.Death": "{0} seems to have their goal set towards their death.",
- "FortuneTellerCheck.Disguise": "{0} seems to be focused on concealing their identity.",
- "FortuneTellerCheck.Disturbed": "Looks like {0} is disturbed by something.",
- "FortuneTellerCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.",
+ "FortuneTellerInfo": "다른 플레이어의 직업에 관한 단서를 얻으세요",
+ "FortuneTellerInfoLong": "(크루원):\\n점술가는 회의에서 플레이어에게 투표하여 그 플레이어의 직업에 관한 단서를 얻을 수 있습니다. 모든 임무를 완료하면 단서 대신 정확한 직업을 확인합니다.",
+ "FortuneTellerCheck": "점괘에 따르면...",
+ "FortuneTellerCheck.Basic": "{0}에게서는 특별히 눈에 띄는 점이 보이지 않습니다.",
+ "FortuneTellerCheck.Blockbuster": "{0}은(는) 무언가를 크게 바꾸고 싶어 하는 것 같습니다.",
+ "FortuneTellerCheck.Body": "{0}은(는) 시체에 유난히 집착하는 것 같습니다.",
+ "FortuneTellerCheck.Careless": "{0}은(는) 무슨 일이 일어나든 신경 쓰지 않는 것 같습니다.",
+ "FortuneTellerCheck.ChangingCD": "{0}은(는) 특정 조건에 따라 능력 쿨다운이 변하는 것 같습니다.",
+ "FortuneTellerCheck.Chaos": "{0}은(는) 혼란을 좋아하는 것 같습니다.",
+ "FortuneTellerCheck.Death": "{0}은(는) 자신의 죽음을 목표로 삼고 있는 것 같습니다.",
+ "FortuneTellerCheck.Disguise": "{0}은(는) 자신의 정체를 숨기는 데 집중하는 것 같습니다.",
+ "FortuneTellerCheck.Disturbed": "{0}은(는) 무언가에 심하게 동요한 것 같습니다.",
+ "FortuneTellerCheck.Enthusiasm": "{0}은(는) 모두에게 매우 열정적으로 말을 거는 것 같습니다.",
"FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
- "FortuneTellerCheck.HelpFromDead": "{0} seems to be getting help from the dead.",
- "FortuneTellerCheck.HideMsg": "Looks like {0} hides secrets.",
- "FortuneTellerCheck.Honest": "Looks like {0} is being honest.",
- "FortuneTellerCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.",
- "FortuneTellerCheck.InRush": "{0} seems to be in a rush do achieve something.",
- "FortuneTellerCheck.Incomprehensible": "Looks like {0} is being misunderstood.",
- "FortuneTellerCheck.IndirectKill": "{0} seems to kill in an abnormal way.",
- "FortuneTellerCheck.Kill": "{0} seems to like killing in plain sight.",
+ "FortuneTellerCheck.HelpFromDead": "{0}은(는) 죽은 자에게 도움을 받는 것 같습니다.",
+ "FortuneTellerCheck.HideMsg": "{0}은(는) 비밀을 숨기고 있는 것 같습니다.",
+ "FortuneTellerCheck.Honest": "{0}은(는) 솔직한 것 같습니다.",
+ "FortuneTellerCheck.Impulse": "{0}은(는) 어떤 충동을 억누르고 있는 것 같습니다.",
+ "FortuneTellerCheck.InRush": "{0}은(는) 무언가를 이루려고 서두르는 것 같습니다.",
+ "FortuneTellerCheck.Incomprehensible": "{0}은(는) 다른 사람들에게 오해받는 것 같습니다.",
+ "FortuneTellerCheck.IndirectKill": "{0}은(는) 비정상적인 방식으로 다른 플레이어를 킬하는 것 같습니다.",
+ "FortuneTellerCheck.Kill": "{0}은(는) 대놓고 다른 플레이어를 킬하는 것을 좋아하는 것 같습니다.",
"FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
- "FortuneTellerCheck.Meeting": "{0} seems to be focused on using their ability in meetings.",
- "FortuneTellerCheck.None": "Looks like {0} has just an ordinary life.",
- "FortuneTellerCheck.Power": "{0} seems to be quite powerful in some way.",
- "FortuneTellerCheck.Protect": "{0} seems to be focused on protection in some way.",
- "FortuneTellerCheck.Recruit": "{0} seems to enjoy the idea of growing a team.",
- "FortuneTellerCheck.Reflect": "{0} seems to reflect something back to its target.",
- "FortuneTellerCheck.Reveal": "{0} seems to like revealing the role or team of someone.",
- "FortuneTellerCheck.Sabotage": "{0} seems to be focused on sabotages.",
- "FortuneTellerCheck.SlowGame": "{0} seems to like it if the game is going slow.",
- "FortuneTellerCheck.Special": "{0} seems to have something very special about them.",
- "FortuneTellerCheck.Specific": "{0} seems to be helping or sabotaging someone specific.",
- "FortuneTellerCheck.StackKill": "{0} seems to kill more than 1 player at once.",
- "FortuneTellerCheck.Strong": "Looks like {0} has a strong power but is dim in society.",
- "FortuneTellerCheck.Target": "{0} seems to have their eye on someone specific.",
- "FortuneTellerCheck.Task": "{0} seems to be focused on their tasks.",
- "FortuneTellerCheck.TaskDone": "{0}Role -[{1}]",
- "FortuneTellerCheck.UniqueInfo": "{0} seems to know unique information.",
- "FortuneTellerCheck.UnusualGoal": "{0} seems to have an unusual win condition.",
- "FortuneTellerCheck.Vent": "{0} seems to have an obsession with using vents.",
- "FortuneTellerCheck.Vote": "{0} seems to be focused on voting power in some way.",
- "FortuneTellerCheck.Weirdo": "Looks like {0} is mixed in crowd.",
- "FortuneTellerCheckLimit": "Reminder: You have {0} fortunes left",
- "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
- "FortuneTellerCheckResult": "{0} is one of the following roles:\\n{1}",
- "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
- "FortuneTellerHideVote": "Hide Fortune Teller's Votes",
- "FortuneTellerSkillLimit": "(Initial) Max number of ability uses",
- "Gardener": "Gardener",
- "GardenerInfo": "Plant Plants to Block Kills",
- "GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.",
- "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!",
- "Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.",
- "Gardener.PlantRange": "Plants' Kill Blocking Range",
- "GardenerPlantNearby": "You cannot kill near plants",
- "Gaulois": "Gaulois",
- "GauloisInfo": "Boost Players' Speed",
- "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.",
- "GauloisKillButtonText": "Speed Up",
- "GauloisSpeedBoost": "Additional Speed",
- "Goose": "Goose",
- "GooseInfo": "Honk at players to annoy them",
- "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.",
- "Grappler": "Grappler",
- "GrapplerInfo": "Prevent kills and pull players towards you",
- "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
- "Grenadier": "폭탄병",
- "GrenadierInfo": "벤트를 사용하여 임포스터들의 시야를 감소시킵니다",
- "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.",
- "GrenadierCanAffectNeutral": "Can affect Neutrals",
- "GrenadierCauseVision": "Lowered vision",
- "GrenadierSkillCooldown": "Grenade Cooldown",
- "GrenadierSkillDuration": "Grenade Duration",
- "GrenadierSkillInUse": "Ability in use",
- "GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades",
- "GrenadierSkillStop": "Ability expired, {0} uses remain",
- "GrenadierVentButtonText": "플래시",
- "GuardianAngel": "가디언 엔젤",
- "GuardianAngelEHR": "가디언 엔젤",
- "GuardianAngelEHRInfo": "임포스터로 부터 크루원을 보호하세요",
- "GuardianAngelEHRInfoLong": "(크루원):\\n수호천사는 처음 죽은 크루원이 걸리고, 수호천사는 다른 사람을 죽임으로부터 보호할 수 있습니다.",
- "AbilityButtonText.GuardianAngel": "Protect",
+ "FortuneTellerCheck.Meeting": "{0}은(는) 회의 중 능력을 사용하는 데 집중하는 것 같습니다.",
+ "FortuneTellerCheck.None": "{0}은(는) 평범하게 살아가는 것 같습니다.",
+ "FortuneTellerCheck.Power": "{0}은(는) 어떤 면에서 상당히 강력한 것 같습니다.",
+ "FortuneTellerCheck.Protect": "{0}은(는) 어떤 방식으로든 보호에 집중하는 것 같습니다.",
+ "FortuneTellerCheck.Recruit": "{0}은(는) 팀원을 늘리는 일을 즐기는 것 같습니다.",
+ "FortuneTellerCheck.Reflect": "{0}은(는) 무언가를 대상에게 되돌려 보내는 것 같습니다.",
+ "FortuneTellerCheck.Reveal": "{0}은(는) 다른 사람의 직업이나 진영을 밝히는 것을 좋아하는 것 같습니다.",
+ "FortuneTellerCheck.Sabotage": "{0}은(는) 사보타지에 집중하는 것 같습니다.",
+ "FortuneTellerCheck.SlowGame": "{0}은(는) 게임이 느리게 진행되는 것을 좋아하는 것 같습니다.",
+ "FortuneTellerCheck.Special": "{0}에게는 아주 특별한 무언가가 있는 것 같습니다.",
+ "FortuneTellerCheck.Specific": "{0}은(는) 특정 인물을 돕거나 방해하는 것 같습니다.",
+ "FortuneTellerCheck.StackKill": "{0}은(는) 한 번에 여러 플레이어를 킬하는 것 같습니다.",
+ "FortuneTellerCheck.Strong": "{0}은(는) 강력한 힘을 지녔지만 사회적으로는 눈에 띄지 않는 것 같습니다.",
+ "FortuneTellerCheck.Target": "{0}은(는) 특정 인물을 눈여겨보고 있는 것 같습니다.",
+ "FortuneTellerCheck.Task": "{0}은(는) 임무에 집중하는 것 같습니다.",
+ "FortuneTellerCheck.TaskDone": "{0}의 직업 - [{1}]",
+ "FortuneTellerCheck.UniqueInfo": "{0}은(는) 특별한 정보를 알고 있는 것 같습니다.",
+ "FortuneTellerCheck.UnusualGoal": "{0}은(는) 특이한 승리 조건을 가진 것 같습니다.",
+ "FortuneTellerCheck.Vent": "{0}은(는) 벤트 사용에 집착하는 것 같습니다.",
+ "FortuneTellerCheck.Vote": "{0}은(는) 어떤 방식으로든 투표권에 집중하는 것 같습니다.",
+ "FortuneTellerCheck.Weirdo": "{0}은(는) 군중 속에 섞여 있는 것 같습니다.",
+ "FortuneTellerCheckLimit": "알림: 점괘가 {0}회 남았습니다",
+ "FortuneTellerCheckReachLimit": "점괘를 모두 사용했습니다.",
+ "FortuneTellerCheckResult": "{0}의 직업은 다음 중 하나입니다:\\n{1}",
+ "FortuneTellerCheckSelfMsg": "놀랍게도 자기 자신을 찾았군요... 보이는 것은 거울에 비친 모습뿐입니다.",
+ "FortuneTellerHideVote": "점술가의 투표 숨기기",
+ "FortuneTellerSkillLimit": "(초기) 최대 능력 사용 횟수",
+ "Gardener": "정원사",
+ "GardenerInfo": "식물을 심어 킬을 막으세요",
+ "GardenerInfoLong": "(크루원):\\n정원사는 펫을 사용해 식물을 심을 수 있습니다. 식물은 다음 회의가 끝난 뒤 완전히 자랍니다. 다 자란 식물 근처에서는 누구도 직접 킬할 수 없습니다. 단, 식물이 킬 시도를 한 번 막으면 사라집니다.",
+ "Gardener.PlantAlreadyExistsNearby": "<#ff0000>이곳에는 새 식물을 심을 수 없습니다. 이미 근처에 식물이 있습니다!",
+ "Gardener.PlantCreated": "<#00ff00>식물을 심었습니다!\\n다음 회의가 끝난 뒤 보이게 됩니다.",
+ "Gardener.PlantRange": "식물의 킬 차단 범위",
+ "GardenerPlantNearby": "식물 근처에서는 킬할 수 없습니다",
+ "Gaulois": "갈리아인",
+ "GauloisInfo": "플레이어의 이동 속도를 높이세요",
+ "GauloisInfoLong": "(크루원):\\n갈리아인은 킬 버튼으로 다른 플레이어를 지정하여 영구적인 이동 속도 증가 효과를 줄 수 있습니다.",
+ "GauloisKillButtonText": "가속",
+ "GauloisSpeedBoost": "추가 이동 속도",
+ "Goose": "거위",
+ "GooseInfo": "울음소리로 플레이어를 괴롭히세요",
+ "GooseInfoLong": "(크루원):\\n거위는 다른 플레이어에게 울음소리를 내어 괴롭힐 수 있습니다. 울음소리를 내는 동안 대상을 끌고 다닐 수 있으며, 대상은 능력을 사용할 수 없습니다.",
+ "Grappler": "그래플러",
+ "GrapplerInfo": "킬을 막고 플레이어를 자신에게 끌어당기세요",
+ "GrapplerInfoLong": "(크루원):\\n그래플러는 지난 라운드 종료 시 능력 사용 횟수가 남아 있었다면 라운드마다 킬을 한 번 막을 수 있습니다. 첫 번째 킬 시도가 차단되며, 대상은 죽지 않고 그래플러의 위치로 순간이동합니다. 사보타지 중에는 능력이 작동하지 않습니다.",
+ "Grenadier": "척탄병",
+ "GrenadierInfo": "벤트를 사용해 임포스터의 시야를 줄이세요",
+ "GrenadierInfoLong": "(크루원):\\n척탄병은 벤트에 들어가거나 펫을 사용해 섬광탄을 던져 임포스터의 시야를 방해할 수 있습니다. 호스트 설정에 따라 중립도 영향을 받을 수 있습니다. 섬광탄이 발동하면 척탄병의 몸에 보호막 애니메이션이 표시됩니다. 척탄병이 임포스터 협력자가 된 경우에만 섬광탄이 크루원에게 적용됩니다.",
+ "GrenadierCanAffectNeutral": "중립에게도 적용 가능",
+ "GrenadierCauseVision": "감소된 시야",
+ "GrenadierSkillCooldown": "수류탄 쿨다운",
+ "GrenadierSkillDuration": "수류탄 지속 시간",
+ "GrenadierSkillInUse": "능력 사용 중",
+ "GrenadierSkillMaxOfUsage": "(초기) 최대 수류탄 수",
+ "GrenadierSkillStop": "능력이 종료되었습니다. 남은 사용 횟수: {0}",
+ "GrenadierVentButtonText": "섬광탄",
+ "GuardianAngel": "수호천사",
+ "GuardianAngelEHR": "수호천사",
+ "GuardianAngelEHRInfo": "임포스터로부터 크루원을 보호하세요",
+ "GuardianAngelEHRInfoLong": "(크루원):\\n수호천사는 유령 상태로 시작하며, 임포스터로부터 크루원을 보호해야 합니다.",
+ "AbilityButtonText.GuardianAngel": "보호",
"Guardian": "가디언",
- "GuardianInfo": "당신은 미션을 끝내면 죽지 않습니다",
- "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.",
- "Hacker": "Hacker",
- "HackerInfo": "Watch Admin Table from anywhere",
- "HackerInfoLong": "(Crewmates):\\nThis role is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).",
- "HackButtonText": "미믹",
- "HackCooldown": "Hack Cooldown",
- "HackDuration": "Hack Duration",
- "HackLimit": "Ability Use Count",
- "HackerAbilitySecondsLeft": "Ability uses left in seconds",
- "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for",
- "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map",
- "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for",
- "Helper": "Helper",
- "HelperInfo": "Complete Tasks For Others",
- "HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.",
- "HelperCompletedTaskForYou": "The {0} completed a task for you!",
- "Ignitor": "Ignitor",
- "IgnitorInfo": "Light Candles for High Vision",
- "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.",
- "IgnitorCountStartTime": "Time to Start Changing Vision",
- "IgnitorEndVision": "End Vision (Smallest Vision)",
- "IgnitorEndVisionTime": "Time to End Vision",
- "IgnitorStartVision": "Starting Vision (Highest)",
- "IgnitorTasksFinishedVision": "Vision after completing all tasks",
- "IgnitorTimeMoveMeeting": "Time Moves During Meetings",
- "Imitator": "Imitator",
- "ImitatorInfo": "킬 쿨다운 시프트",
- "ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the /imitate {id} command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.",
- "Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!",
- "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate!",
- "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!",
- "Inquirer": "Inquirer",
- "InquirerInfo": "Check Players' Roles",
- "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /check {player id} {role}. There's a fail chance.",
- "Inquirer.FailChance": "Chance to Show Incorrect Result",
- "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.",
- "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.",
- "Inquisitor": "Inquisitor",
- "InquisitorInfo": "Check Who Knows Whose Role",
- "InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.",
- "Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen",
- "Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks",
- "InquisitorNoInfo": "No one, other than themselves",
- "InquisitorVoteResult": "{0} knows the role of:\\n{1}",
- "Insight": "Insight",
- "InsightInfo": "Know What Roles Spawned",
- "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!",
- "InsightNotify": "Someone in the game is {0}",
- "Inspector": "관리자",
- "InspectorInfo": "두 플레이어의 팀을 확인합니다",
- "InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cmd cmp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.",
- "InspectorCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on",
- "InspectorCheckEgoistickCountMode": "Egoist counts as",
- "InspectorCheckFalse": "{0} and {1} are NOT in the same team!",
- "InspectorCheckHelp": "Instructions: /cmd cmp [Player ID 1] [Player ID 2]\\nExample: /cmd cmp 1 5\\nYou can see the player IDs before everyone's names\\n or use the /cmd id command to list the player IDs",
- "InspectorCheckLimitPerMeeting": "Max inspections per meeting",
- "InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.",
- "InspectorCheckNull": "Please select an ID of a living player to check their team",
- "InspectorCheckOtherTargetKnow": "Targets know who they were checked with",
- "InspectorCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed",
- "InspectorCheckRevealTarget": "When tasks done, target knows team of other target",
- "InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.",
- "InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?",
- "InspectorCheckSelf": "HA!! you thought it would be this easy. You can not check yourself",
- "InspectorCheckTargetKnow": "Targets know they were checked by Inspector",
- "InspectorCheckTargetMsg": " were checked by Inspector.",
- "InspectorCheckTrue": "{0} and {1} are in the same team!",
- "InspectorCopTargetReveal": "Looks like {0} is aligned with team {1}",
- "InspectorDead": "You can not use your power after death",
- "Investigator": "조사관",
- "InvestigatorInfo": "다른 플레이어의 직업을 공개합니다",
- "InvestigatorInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.",
- "InvestigatorCanBeMadmate": "Investigator can become Madmate",
- "InvestigatorKillButtonText": "Reveal",
- "InvestigatorRevealCooldown": "Reveal Cooldown",
- "InvestigatorTime": "Reveal Time",
- "InvestigatorVision": "Investigator Vision",
- "Jailor": "Jailor",
- "JailorInfo": "Lock up your target in Jail",
- "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.",
- "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.",
- "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.",
- "JailedSuffix": "JAILED",
- "JailorJailCooldown": "Jail cooldown",
- "JailorTargetAlreadySelected": "You have already selected a target",
- "SuccessfullyJailed": "Target successfully Jailed",
- "notifyJailedOnMeeting": "Notify Jailed player when meeting starts",
- "Journalist": "Journalist",
- "JournalistInfo": "Write Down Notes",
- "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /cmd note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /cmd note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/cmd note add I think blue and yellow are Lovers\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view",
- "Journalist.CommandUsage": "Usage: /note {add/remove/clear/view} [value]",
- "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /note view to see the indexes of your notes.",
- "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.",
- "JournalistError.InvalidArgument": "Invalid argument. Use /note {add/remove/clear/view} [value]",
- "JournalistError.Unknown": "An unknown error occurred.",
+ "GuardianInfo": "임무를 완료해 불사의 존재가 되세요",
+ "GuardianInfoLong": "(크루원):\\n가디언은 모든 임무를 완료하면 죽지 않게 됩니다. 단, 회의에서 직업을 추측당해 사망할 수는 있습니다.",
+ "Hacker": "해커",
+ "HackerInfo": "어디서든 관리자 지도를 확인하세요",
+ "HackerInfoLong": "(크루원):\\n해커는 어디서든 관리자 지도를 확인할 수 있으며, 모드 클라이언트와 바닐라 클라이언트에서 사용 방식이 다릅니다.\\n\\n모드 클라이언트에서는 능력 사용 횟수가 남아 있을 때 지도를 열면 관리자 지도가 표시됩니다. 설정에 따라 지도를 연 상태로 움직일 수도 있습니다.\\n\\n바닐라 클라이언트에서는 벤트에 들어가거나 펫을 사용하면 함선의 각 방에 몇 명이 있는지 알려 주는 알림을 받습니다. 이는 관리자 지도와 같은 기능입니다.",
+ "HackButtonText": "모방",
+ "HackCooldown": "해킹 쿨다운",
+ "HackDuration": "해킹 지속 시간",
+ "HackLimit": "능력 사용 횟수",
+ "HackerAbilitySecondsLeft": "초 단위로 표시되는 남은 능력 사용량",
+ "HackerModdedClientAbilityUseSecondsMultiplier": "모드 클라이언트가 능력 1회로 관리자 지도를 볼 수 있는 시간",
+ "HackerModdedClientCanMoveWhileViewingMap": "모드 클라이언트가 관리자 지도를 보는 동안 이동 가능",
+ "HackerVanillaClientSeesInfoFor": "바닐라 클라이언트가 관리자 정보 알림을 확인하는 시간",
+ "Helper": "도우미",
+ "HelperInfo": "다른 플레이어의 임무도 완료하세요",
+ "HelperInfoLong": "(크루원):\\n도우미가 임무를 하나 완료할 때마다 무작위 크루원 한 명의 임무도 하나 완료됩니다.",
+ "HelperCompletedTaskForYou": "{0}이(가) 당신의 임무 하나를 대신 완료했습니다!",
+ "Ignitor": "점화자",
+ "IgnitorInfo": "촛불을 밝혀 높은 시야를 확보하세요",
+ "IgnitorInfoLong": "(크루원):\\n점화자는 임무를 완료할 때마다 새 촛불을 밝혀 시야를 최대로 만들 수 있습니다. 시간이 지나 촛불이 타들어 가면 시야가 점차 줄어듭니다. 촛불을 사용하므로 조명 사보타지의 영향을 받지 않습니다.",
+ "IgnitorCountStartTime": "시야 변화가 시작되는 시간",
+ "IgnitorEndVision": "최종 시야 배율",
+ "IgnitorEndVisionTime": "최종 시야에 도달하는 시간",
+ "IgnitorStartVision": "시작 시야 배율",
+ "IgnitorTasksFinishedVision": "모든 임무 완료 후 시야 배율",
+ "IgnitorTimeMoveMeeting": "회의 중에도 시간 경과",
+ "Imitator": "모방술사",
+ "ImitatorInfo": "죽은 플레이어의 직업을 모방하세요",
+ "ImitatorInfoLong": "(크루원):\\n모방술사는 /cmd imitate {id} 명령어를 사용해 죽은 플레이어의 직업을 모방할 수 있습니다. '{id}'를 모방할 플레이어의 ID로 바꾸세요.\\n호스트가 아니라면 추방 메뉴에서 모방할 플레이어를 선택할 수도 있습니다.",
+ "Imitator.Success": "<#00ff00>✓ <#00bb00>다음 라운드부터 {0}의 직업을 모방합니다!",
+ "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>대상은 <#8cffff>크루원이어야 합니다!",
+ "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>대상은 죽어 있어야 합니다!",
+ "Inquirer": "질의자",
+ "InquirerInfo": "플레이어의 직업을 확인하세요",
+ "InquirerInfoLong": "(크루원):\\n질의자는 /cmd check {player id} {role} 명령어를 입력해 특정 플레이어가 지정한 직업인지 확인할 수 있습니다. 일정 확률로 잘못된 결과가 표시됩니다.",
+ "Inquirer.FailChance": "잘못된 결과가 표시될 확률",
+ "Inquirer.MessageFalse": "<#ff0000>틀렸습니다! 해당 플레이어는 입력한 직업이 아닙니다.",
+ "Inquirer.MessageTrue": "<#00ff00>맞았습니다! 해당 플레이어는 입력한 직업입니다.",
+ "Inquisitor": "심문관",
+ "InquisitorInfo": "누가 누구의 직업을 알고 있는지 확인하세요",
+ "InquisitorInfoLong": "(크루원):\\n심문관은 회의에서 플레이어에게 투표하여 그 플레이어가 누구의 직업을 알고 있는지 확인할 수 있습니다.",
+ "Inquisitor.ExcludeDeadPlayers": "알고 있는 직업 목록에서 죽은 플레이어 제외",
+ "Inquisitor.KnowExactRolesAfterTasksFinished": "모든 임무 완료 후 정확한 직업 확인",
+ "InquisitorNoInfo": "자기 자신 외에는 아무도 없음",
+ "InquisitorVoteResult": "{0}이(가) 직업을 알고 있는 플레이어:\\n{1}",
+ "Insight": "통찰자",
+ "InsightInfo": "이번 게임에 등장한 직업을 알아내세요",
+ "InsightInfoLong": "(크루원):\\n통찰자는 임무를 완료할 때마다 현재 게임에서 누군가가 가진 직업 하나를 무작위로 알게 됩니다.\\n같은 플레이어의 직업을 두 번 알아낼 수는 없습니다.\\n알아낸 직업은 나중에 다시 확인할 수 없으므로 직접 기억해야 합니다!",
+ "InsightNotify": "이번 게임의 누군가가 가진 직업: {0}",
+ "Inspector": "감찰관",
+ "InspectorInfo": "두 플레이어의 진영이 같은지 확인하세요",
+ "InspectorInfoLong": "(크루원):\\n두 플레이어가 같은 팀인지 확인하려면 /cmd cmp [플레이어 ID 1] [플레이어 ID 2] 명령어를 사용하세요. 킬형 중립은 모두 같은 팀으로 계산되며, 비킬형 중립은 서로 다른 팀으로 계산됩니다. 트릭스터는 크루원, 임포스터 협력자는 임포스터로 계산됩니다. 변호사/추종자와 그 대상은 같은 팀으로 계산됩니다. 두 대상이 같은 팀이면 긍정 메시지를, 다른 팀이면 부정 메시지를 받습니다.",
+ "InspectorCheckBaitCountMode": "미끼가 첫 회의에서 공개되도록 설정된 경우 미끼를 공개된 직업으로 간주",
+ "InspectorCheckEgoistickCountMode": "이기주의자를 다음으로 간주",
+ "InspectorCheckFalse": "{0}과(와) {1}은(는) 같은 팀이 아닙니다!",
+ "InspectorCheckHelp": "사용법: /cmd cmp [플레이어 ID 1] [플레이어 ID 2]\\n예시: /cmd cmp 1 5\\n플레이어 이름 앞에서 ID를 확인하거나\\n/cmd id 명령어로 ID 목록을 볼 수 있습니다",
+ "InspectorCheckLimitPerMeeting": "회의당 최대 감찰 횟수",
+ "InspectorCheckMax": "게임당 최대 감찰 횟수에 도달했습니다!\\n더 이상 능력을 사용할 수 없습니다.",
+ "InspectorCheckNull": "팀을 확인할 살아 있는 플레이어의 ID를 선택하세요",
+ "InspectorCheckOtherTargetKnow": "대상이 함께 검사된 상대를 확인",
+ "InspectorCheckReveal": "하! 이렇게 쉬울 줄 알았나요? 이미 공개된 직업은 검사할 수 없습니다",
+ "InspectorCheckRevealTarget": "임무 완료 시 대상이 다른 대상의 팀을 확인",
+ "InspectorCheckRound": "이번 라운드의 최대 감찰 횟수에 도달했습니다!\\n다음 라운드에 다시 검사할 수 있습니다.",
+ "InspectorCheckSame": "설마 플레이어 한 명을 자기 자신과 비교하려고 한 건가요?",
+ "InspectorCheckSelf": "하! 이렇게 쉬울 줄 알았나요? 자기 자신은 검사할 수 없습니다",
+ "InspectorCheckTargetKnow": "대상이 감찰관에게 검사받았음을 확인",
+ "InspectorCheckTargetMsg": " 은(는) 감찰관에게 검사받았습니다.",
+ "InspectorCheckTrue": "{0}과(와) {1}은(는) 같은 팀입니다!",
+ "InspectorCopTargetReveal": "{0}은(는) {1} 팀에 속한 것 같습니다",
+ "InspectorDead": "죽은 뒤에는 능력을 사용할 수 없습니다",
+ "Investigator": "수사관",
+ "InvestigatorInfo": "다른 플레이어의 직업을 밝혀내세요",
+ "InvestigatorInfoLong": "(크루원):\\n수사관은 킬 버튼을 사용해 가까운 플레이어의 직업을 조사할 수 있습니다. 조사 대상 옆에는 「○」 표시가 나타납니다. 설정된 시간 동안 대상 근처에 머무르면 직업을 밝혀냅니다.",
+ "InvestigatorCanBeMadmate": "수사관이 임포스터 협력자가 될 수 있음",
+ "InvestigatorKillButtonText": "조사",
+ "InvestigatorRevealCooldown": "조사 쿨다운",
+ "InvestigatorTime": "조사 시간",
+ "InvestigatorVision": "수사관 시야",
+ "Jailor": "간수",
+ "JailorInfo": "대상을 감옥에 가두세요",
+ "JailorInfoLong": "(크루원):\\n간수는 킬 버튼을 사용해 플레이어를 감옥에 가둘 수 있습니다. 수감된 플레이어는 추측이나 판결의 대상이 될 수 없으며, 추측할 때는 간수만 지정할 수 있습니다.\\n수감 중에는 /cmd jailtalk [메시지]를 사용해 간수와 비공개로 대화할 수 있습니다.",
+ "JailedCanOnlyGuessJailor": "감옥에 갇혔습니다. 간수의 직업만 추측할 수 있습니다.",
+ "JailedNotifyMsg": "간수에 의해 감옥에 갇혔습니다. 누구도 당신을 추측하거나 판결할 수 없으며, 당신은 간수의 직업만 추측할 수 있습니다.",
+ "JailedSuffix": "수감됨",
+ "JailorJailCooldown": "수감 쿨다운",
+ "JailorTargetAlreadySelected": "이미 대상을 선택했습니다",
+ "SuccessfullyJailed": "대상을 감옥에 가두었습니다",
+ "notifyJailedOnMeeting": "회의 시작 시 수감된 플레이어에게 알림",
+ "Journalist": "기자",
+ "JournalistInfo": "메모를 작성하세요",
+ "JournalistInfoLong": "(크루원):\\n기자는 메모를 작성할 수 있습니다. 기자가 죽으면 다음 회의에서 모든 플레이어에게 메모가 공개됩니다.\\n\\n명령어: /cmd note {add/remove/clear/view} [값]\\n- add: [값]에 입력한 내용을 메모로 추가합니다\\n- remove: 메모를 삭제합니다. [값]에 메모 번호를 입력하거나 비워 두면 마지막 메모를 삭제합니다. /cmd note view로 메모 번호를 확인할 수 있습니다\\n- clear: 모든 메모를 삭제합니다([값]은 비워 둡니다)\\n- view: 모든 메모와 번호를 확인합니다([값]은 비워 둡니다)\\n\\n사용 예시:\\n/cmd note add 파랑과 노랑이 커플인 것 같음\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view",
+ "Journalist.CommandUsage": "사용법: /cmd note {add/remove/clear/view} [값]",
+ "JournalistError.ArgumentOutOfRange": "입력한 번호가 범위를 벗어났습니다. /cmd note view로 메모 번호를 확인하세요.",
+ "JournalistError.IndexOutOfRange": "인수를 충분히 입력하지 않았습니다.",
+ "JournalistError.InvalidArgument": "잘못된 인수입니다. /cmd note {add/remove/clear/view} [값]을 사용하세요",
+ "JournalistError.Unknown": "알 수 없는 오류가 발생했습니다.",
"Judge": "판사",
- "JudgeInfo": "법정에 침묵하라!",
- "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /tl [player id] command to judge and /id to view player IDs. Judges can judge all players when they're Madmate.",
- "JudgeCanBeMadmate": "Judge can become Madmate",
- "JudgeCanTrialContagious": "Can trial Contagious",
- "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players",
- "JudgeCanTrialCoven": "Can trial Coven",
- "JudgeCanTrialInfected": "Can trial Infected",
- "JudgeCanTrialMadmate": "Can trial Madmates",
- "JudgeCanTrialNeutralB": "Can trial Neutral Benign",
- "JudgeCanTrialNeutralE": "Can trial Neutral Evil",
- "JudgeCanTrialNeutralK": "Can trial Neutral Killing",
- "JudgeCanTrialSidekick": "Can trial Sidekick",
- "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing",
- "JudgeDead": "Sorry, you can't trial after death.",
- "JudgeTrialMax": "\\nNo more trials left!",
- "LazyGuy": "레이지 가이",
- "LazyGuyInfo": "당신은 매우 게을러요.. 어휴..",
- "LazyGuyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.",
- "Leery": "Leery",
- "LeeryInfo": "Investigate Who Isn't a Crewmate",
- "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.",
- "Leery.Duration": "Time to Stand Near Someone",
- "Leery.Radius": "Maximum Distance to Stand Near Someone",
- "Leery.ShowNearestPlayerName": "Show Nearest Player's Name",
- "Leery.ShowProgress": "Show Progress",
- "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!",
- "LeerySuffix": "Investigating {0}....",
- "Lighter": "라이터",
- "LighterInfo": "시야가 높아졌으니 킬러들을 잡으세요",
- "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!",
- "LighterSkillCooldown": "Light Cooldown",
- "LighterSkillDuration": "Light Duration",
- "LighterSkillInUse": "Ability in use",
- "LighterSkillStop": "Ability expired",
- "LighterVentButtonText": "Light",
- "LighterVisionNormal": "Increased Vision",
- "LighterVisionOnLightsOut": "Increased Vision During Lights Out",
- "Lookout": "Lookout",
- "LookoutInfo": "See through shapeshifts",
- "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.",
- "LovingCrewmate": "Lover",
- "LovingCrewmateInfo": "Stay alive and win together!",
- "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.",
- "Luckey": "루키",
- "LuckeyInfo": "공격을 피했습니다",
- "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.",
- "LuckeyProbability": "Probability of surviving a kill",
- "Markseeker": "Markseeker",
- "MarkseekerInfo": "Predict Someone's Role",
- "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.",
- "Marshall": "마샬",
- "MarshallInfo": "당신이 아님을 증명하기 위해서 모든 미션을 완료하세요",
- "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
- "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion",
- "MarshallCanBeMadmate": "Marshall can become Madmate",
- "Mathematician": "Mathematician",
- "MathematicianInfo": "Ask Math Questions",
- "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use '/ask [number] [number]' to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and shielded for the next round. You can only ask once per meeting.",
- "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.",
- "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
- "MathematicianQuestionString": "What is {0} + {1}?\n\nType '/answer [answer]' to answer.\nFirst to answer correctly gets shielded for the next round!",
+ "JudgeInfo": "법정에서는 정숙하세요!",
+ "JudgeInfoLong": "(크루원):\\n판사는 회의에서 플레이어를 판결할 수 있습니다. 대상이 악성 진영이면 대상이 죽지만, 잘못 판결하면 판사가 죽습니다. /cmd tl [플레이어 ID] 명령어로 판결하고 /cmd id로 플레이어 ID를 확인하세요. 판사가 임포스터 협력자라면 모든 플레이어를 판결할 수 있습니다.",
+ "JudgeCanBeMadmate": "판사가 임포스터 협력자가 될 수 있음",
+ "JudgeCanTrialContagious": "전염성 플레이어를 판결 가능",
+ "JudgeCanTrialConverted": "<#ffab1b>전향된 플레이어를 판결 가능",
+ "JudgeCanTrialCoven": "마녀회를 판결 가능",
+ "JudgeCanTrialInfected": "감염된 플레이어를 판결 가능",
+ "JudgeCanTrialMadmate": "임포스터 협력자를 판결 가능",
+ "JudgeCanTrialNeutralB": "중립 선량형 직업을 판결 가능",
+ "JudgeCanTrialNeutralE": "중립 악성형 직업을 판결 가능",
+ "JudgeCanTrialNeutralK": "중립 킬형 직업을 판결 가능",
+ "JudgeCanTrialSidekick": "조수를 판결 가능",
+ "JudgeCanTrialnCrewKilling": "크루원 킬형 직업을 판결 가능",
+ "JudgeDead": "죽은 뒤에는 판결할 수 없습니다.",
+ "JudgeTrialMax": "\\n남은 판결 횟수가 없습니다!",
+ "LazyGuy": "게으름뱅이",
+ "LazyGuyInfo": "당신은 너무 게으릅니다",
+ "LazyGuyInfoLong": "(크루원):\\n게으름뱅이는 임무가 하나뿐이며 임포스터의 능력에 면역입니다. 부가 능력은 받을 수 없습니다.",
+ "Leery": "경계자",
+ "LeeryInfo": "크루원이 아닌 플레이어를 조사하세요",
+ "LeeryInfoLong": "(크루원):\\n경계자는 누군가의 근처에 호스트가 정한 시간 동안 머무르면 그 플레이어가 크루원이 아닐 경우 알림을 받습니다. 조사하는 동안 해당 플레이어가 계속 가장 가까운 대상이어야 합니다.",
+ "Leery.Duration": "플레이어 근처에 머물러야 하는 시간",
+ "Leery.Radius": "플레이어와의 최대 거리",
+ "Leery.ShowNearestPlayerName": "가장 가까운 플레이어의 이름 표시",
+ "Leery.ShowProgress": "진행도 표시",
+ "LeeryNotify": "<#ffff00>가장 가까운 플레이어는 크루원이 아닙니다!",
+ "LeerySuffix": "{0} 조사 중....",
+ "Lighter": "등불지기",
+ "LighterInfo": "강화된 시야로 킬러를 찾아내세요",
+ "LighterInfoLong": "(크루원):\\n등불지기는 벤트에 들어가거나 펫을 사용해 일정 시간 동안 시야를 넓힐 수 있습니다. 조명 사보타지가 없을 때와 발생했을 때 모두 시야가 증가합니다.\\n\\n이 능력으로 숨어 다니는 킬러를 잡아내세요!",
+ "LighterSkillCooldown": "조명 쿨다운",
+ "LighterSkillDuration": "조명 지속 시간",
+ "LighterSkillInUse": "능력 사용 중",
+ "LighterSkillStop": "능력이 종료되었습니다",
+ "LighterVentButtonText": "조명",
+ "LighterVisionNormal": "증가한 시야",
+ "LighterVisionOnLightsOut": "조명 사보타지 중 증가한 시야",
+ "Lookout": "감시자",
+ "LookoutInfo": "변신을 간파하세요",
+ "LookoutInfoLong": "(크루원):\\n감시자는 항상 모든 플레이어의 ID를 볼 수 있습니다. 이를 이용해 변신과 위장을 간파할 수 있습니다.",
+ "LovingCrewmate": "커플 크루원",
+ "LovingCrewmateInfo": "살아남아 커플과 함께 승리하세요!",
+ "LovingCrewmateInfoLong": "(크루원):\\n커플 크루원은 게임이 끝날 때까지 살아남아 자신의 커플이 승리하도록 돕는 것이 목표입니다. 커플이 죽으면 자신도 함께 죽습니다.",
+ "Luckey": "행운아",
+ "LuckeyInfo": "공격을 피하세요",
+ "LuckeyInfoLong": "(크루원):\\n행운아는 호스트가 정한 확률로 다른 플레이어의 킬 시도를 피합니다. 킬러에게는 보호막 애니메이션이 보이지만, 행운아 자신은 이를 알 수 없습니다.",
+ "LuckeyProbability": "킬에서 살아남을 확률",
+ "Markseeker": "표식추적자",
+ "MarkseekerInfo": "누군가의 직업을 예측하세요",
+ "MarkseekerInfoLong": "(크루원):\\n표식추적자는 /cmd mark {id} 명령어로 대상을 표시할 수 있습니다. 표식추적자가 죽으면 대상의 직업이 모두에게 공개됩니다.",
+ "Marshall": "마셜",
+ "MarshallInfo": "임무를 완료해 결백을 증명하세요",
+ "MarshallInfoLong": "(크루원):\\n마셜은 모든 임무를 완료하면 나머지 크루원에게 자신의 정체를 공개합니다. 어느 진영이 마셜을 볼 수 있는지는 설정에 따라 달라집니다.",
+ "MarshallCanBeGuessedOnTaskCompletion": "임무 완료 후에도 추측 가능",
+ "MarshallCanBeMadmate": "마셜이 임포스터 협력자가 될 수 있음",
+ "Mathematician": "수학자",
+ "MathematicianInfo": "수학 문제를 출제하세요",
+ "MathematicianInfoLong": "(크루원):\\n수학자는 /cmd ask [숫자] [숫자] 명령어를 사용해 덧셈 문제를 출제할 수 있습니다. 가장 먼저 정답을 맞힌 플레이어는 능력 사용 횟수를 1회 얻고 다음 라운드 동안 보호받습니다. 회의마다 한 번만 문제를 출제할 수 있습니다.",
+ "MathematicianAnsweredString": "{0}이(가) 정답을 맞혔습니다! ({1})\\n능력 사용 횟수를 1회 얻고 다음 라운드 동안 보호받습니다.",
+ "MathematicianProtected": "이 플레이어는 수학자의 문제에 가장 먼저 정답을 맞혔으므로\\n보호받고 있습니다",
+ "MathematicianQuestionString": "{0} + {1}의 값은 무엇인가요?\\n\\n/answer [정답]을 입력해 답하세요.\\n가장 먼저 정답을 맞힌 플레이어는 다음 라운드 동안 보호받습니다!",
"Mayor": "시장",
- "MayorInfo": "당신의 표는 여러번 세어집니다",
- "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
- "MayorAdditionalVote": "Additional Votes Count",
- "MayorCanBeMadmate": "Mayor can become Madmate",
- "MayorCanGainVotes": "Mayor can gain votes by doing tasks",
- "MayorHasPortableButton": "Mayor has a Mobile Emergency Button",
- "MayorHideVote": "Hide additional vote(s)",
- "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons",
- "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion",
- "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion",
- "MayorTasksPerVoteGain": "Amount of votes gained per task completed",
- "MaxMayorTaskVotes": "Maximum votes Mayor can gain by task",
- "MayorVentButtonText": "Button",
+ "MayorInfo": "당신의 표는 여러 표로 계산됩니다",
+ "MayorInfoLong": "(크루원):\\n시장의 표는 여러 표로 계산되며, 설정에 따라 휴대용 긴급 회의 버튼을 사용할 수도 있습니다.",
+ "MayorAdditionalVote": "추가 표 수",
+ "MayorCanBeMadmate": "시장이 임포스터 협력자가 될 수 있음",
+ "MayorCanGainVotes": "시장이 임무 완료로 표를 획득 가능",
+ "MayorHasPortableButton": "시장이 휴대용 긴급 회의 버튼을 보유",
+ "MayorHideVote": "추가 표 숨기기",
+ "MayorNumOfUseButton": "휴대용 긴급 회의 버튼 최대 사용 횟수",
+ "MayorRevealWhenDoneTasks": "시장이 모든 임무 완료 시 모두에게 공개됨",
+ "MayorSeesVoteColorsWhenDoneTasks": "시장이 모든 임무 완료 시 투표 색상 확인",
+ "MayorTasksPerVoteGain": "임무 완료당 획득하는 표 수",
+ "MaxMayorTaskVotes": "시장이 임무로 획득할 수 있는 최대 표 수",
+ "MayorVentButtonText": "회의",
"Mechanic": "메카닉",
- "MechanicInfo": "벤트를 사용하여 방해공작을 빠르게 고치세요",
- "MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
- "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
- "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ",
- "MechanicFixesDoors": "Can open all doors in the same building",
- "MechanicFixesElectrical": "Can Fix Lights With One Switch",
- "MechanicFixesOxygens": "Can Fix Both O2 Alone",
- "MechanicFixesReactors": "Can Fix Both Reactors Alone",
- "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
- "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
- "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
- "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
+ "MechanicInfo": "벤트를 사용하고 사보타지를 빠르게 수리하세요",
+ "MechanicInfoLong": "(크루원):\\n메카닉은 언제든 벤트를 사용할 수 있습니다. 원자로, 산소, 통신 사보타지를 한쪽 장치만으로 수리할 수 있습니다. 조명은 스위치 하나만 눌러 수리하며, 문 하나를 열면 모든 문이 열립니다.",
+ "MechanicCanFixSabotageFromAnywhereWithPet": "펫 사용 시 어디서든 사보타지 수리 가능",
+ "MechanicFixesCommunications": "미라 HQ에서 통신 사보타지를 혼자 수리 가능",
+ "MechanicFixesDoors": "같은 건물의 모든 문을 한꺼번에 열 수 있음",
+ "MechanicFixesElectrical": "스위치 하나로 조명 사보타지 수리 가능",
+ "MechanicFixesOxygens": "산소 사보타지를 혼자 수리 가능",
+ "MechanicFixesReactors": "원자로 사보타지를 혼자 수리 가능",
+ "MechanicMaxFixedViaPet": "펫으로 수리 가능한 최대 사보타지 수",
+ "MechanicSkillLimit": "최대 능력 사용 횟수(문 제외)",
+ "MechanicUsesUsedWhenFixingLightsOrComms": "조명/통신 수리에 소모되는 사용 횟수",
+ "MechanicUsesUsedWhenFixingReactorOrO2": "원자로/산소 수리에 소모되는 사용 횟수",
"Medic": "메딕",
- "MedicInfo": "플레이어에게 쉴드를 줍니다",
- "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on a player by pressing the Kill button. After placing the shield, Medic can do tasks.\\n\\nDepending on settings:\\n- When the Medic dies, the shield will be removed.\\n- The Medic can see if someone is trying to break the target's shield.\\n- The Medic or the target themself see whether shield is placed or not (shown as a green circle 「●」 next to the name)\\n- The shield is removed after someone tries to kill the protected player.",
- "MedicAmountOfShields": "Number of Shields Per Game",
- "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
- "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
- "MedicKnowShieldBroken": "Who sees kill attempt",
- "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to",
- "MedicShielDeactivationIsVisible": "Shield deactivation is visible",
- "MedicShieldBreakIsVisible": "Shield Break is Visible",
- "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt",
- "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies",
- "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield",
- "MedicShieldedCanBeJudged": "Judging ignores Medic shield",
- "MedicWhoCanSeeProtect": "Who can see shield",
- "MedicalerButtonText": "Protect",
- "Medium": "영매",
- "MediumInfo": "귀신과 대화해 보세요..",
- "MediumInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.",
- "MediumContactLimit": "(Initial) Max number of contacts (ability uses)",
- "MediumDone": "You successfully responded to the Medium.",
- "MediumHelp": "/ms yes to agree\\n/ms no to disagree",
- "MediumKnowPlayerDead": "Someone died somewhere",
- "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
- "MediumNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}",
- "MediumNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no",
- "MediumOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)",
- "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
- "MeetingManager": "Meeting Manager",
- "MeetingManagerInfo": "Receive Additional Info About Guesses",
- "MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that.",
- "MeetingManagerMessageAboutCommand": "Someone used the {1} command.",
- "MeetingManagerMessageAboutCompare": "The {0} compared {1} and {2}.",
- "MeetingManagerMessageAboutGuessedRole": "Their role was {0}",
- "MeetingManagerMessageAboutJudgeSuicide": "{0} suicided as a {1}.",
- "MeetingManagerMessageAboutMisguess": "{0} misguessed.",
- "MeetingManagerMessageAboutSwap": "The {0} decided to swap the votes of {1} and {2}.",
+ "MedicInfo": "플레이어에게 보호막을 부여하세요",
+ "MedicInfoLong": "(크루원):\\n메딕은 킬 버튼을 눌러 플레이어 한 명에게 보호막을 부여할 수 있습니다. 보호막을 부여한 뒤에는 임무를 수행할 수 있습니다.\\n\\n설정에 따라 다음 효과가 적용됩니다:\\n- 메딕이 죽으면 보호막이 사라집니다.\\n- 메딕은 누군가가 대상의 보호막을 파괴하려 했는지 알 수 있습니다.\\n- 메딕 또는 보호받는 대상은 이름 옆의 초록색 원 「●」으로 보호막 여부를 확인할 수 있습니다.\\n- 누군가 보호받는 플레이어를 킬하려 하면 보호막이 사라집니다.",
+ "MedicAmountOfShields": "게임당 보호막 수",
+ "MedicKillerTryBrokenShieldTargetForMedic": "누군가 당신이 보호한 플레이어를 킬하려 했습니다!",
+ "MedicKillerTryBrokenShieldTargetForTarget": "누군가 당신을 킬하려 했습니다!",
+ "MedicKnowShieldBroken": "킬 시도를 확인할 수 있는 대상",
+ "MedicResetCooldown": "킬 시도 시 킬러의 쿨다운을 다음 값으로 초기화",
+ "MedicShielDeactivationIsVisible": "보호막 비활성화 표시",
+ "MedicShieldBreakIsVisible": "보호막 파괴 표시",
+ "MedicShieldBreaksOnKillAttempt": "킬 시도 시 메딕의 보호막 파괴",
+ "MedicShieldDeactivatesWhenMedicDies": "메딕이 죽으면 보호막 비활성화",
+ "MedicShieldedCanBeGuessed": "추측이 메딕의 보호막을 무시함",
+ "MedicShieldedCanBeJudged": "판결이 메딕의 보호막을 무시함",
+ "MedicWhoCanSeeProtect": "보호막을 볼 수 있는 대상",
+ "MedicalerButtonText": "보호",
+ "Medium": "영매사",
+ "MediumInfo": "유령과 대화하세요",
+ "MediumInfoLong": "(크루원):\\n영매는 시체가 신고된 뒤 죽은 플레이어 한 명과 접촉할 수 있습니다. 죽은 플레이어는 영매의 질문에 한 번만 예 또는 아니요로 답할 수 있습니다(/ms yes 또는 /ms no 사용). 영매는 둔감 부가 능력을 받지 않습니다.",
+ "MediumContactLimit": "(초기) 최대 접촉 횟수(능력 사용 횟수)",
+ "MediumDone": "영매사에게 응답했습니다.",
+ "MediumHelp": "동의하려면 /ms yes\\n부정하려면 /ms no",
+ "MediumKnowPlayerDead": "어딘가에서 누군가 죽었습니다",
+ "MediumNo": "다른 세계에서 당신의 질문을 부정하는 희미한 목소리가 들린 것 같습니다.",
+ "MediumNotifySelf": "{0}과(와) 접촉했습니다. 질문을 한 뒤 응답을 기다리세요.\\n\\n남은 능력 사용 횟수: {1}",
+ "MediumNotifyTarget": "영매사 {0}이(가) 당신과 접촉했습니다. 이번 회의가 끝나기 전까지 영매사의 질문에 한 번 답할 수 있습니다. 다음 명령어 중 하나를 입력하세요:\\n동의: /ms yes\\n부정: /ms no",
+ "MediumOnlyReceiveMsgFromCrew": "크루원에게서만 메시지 받기(임포스터 협력자와 매혹된 플레이어 포함)",
+ "MediumYes": "다른 세계에서 당신의 질문에 동의하는 희미한 목소리가 들린 것 같습니다.",
+ "MeetingManager": "회의 관리자",
+ "MeetingManagerInfo": "회의 명령어에 관한 추가 정보를 받으세요",
+ "MeetingManagerInfoLong": "(크루원):\\n회의 관리자는 추측당한 플레이어의 직업을 알 수 있으며, 누군가 잘못 추측했을 때도 이를 확인합니다. 일반적으로 숨겨지는 다른 회의 명령어의 사용 여부도 볼 수 있습니다.",
+ "MeetingManagerMessageAboutCommand": "누군가 {0} 명령어를 사용했습니다.",
+ "MeetingManagerMessageAboutCompare": "{0}이(가) {1}과(와) {2}을(를) 비교했습니다.",
+ "MeetingManagerMessageAboutGuessedRole": "해당 플레이어의 직업은 {0}이었습니다",
+ "MeetingManagerMessageAboutJudgeSuicide": "{0}이(가) {1} 직업으로 잘못 판결해 자결했습니다.",
+ "MeetingManagerMessageAboutMisguess": "{0}이(가) 잘못 추측했습니다.",
+ "MeetingManagerMessageAboutSwap": "{0}이(가) {1}과(와) {2}의 표를 바꾸기로 했습니다.",
"Merchant": "상인",
- "MerchantInfo": "Sell Add-ons and bribe killers",
- "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.",
- "MerchantAddonDelivered": "Add-on sold",
- "MerchantAddonSell": "The Merchant sold you a new Add-on",
- "MerchantAddonSellFail": "Could not sell an Add-on",
- "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe",
- "MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
- "MerchantMaxSell": "Max number of Add-ons to sell",
- "MerchantMoneyPerSell": "Amount of money earned for selling an Add-on",
- "MerchantMoneyRequiredToBribe": "Amount of money required to bribe a killer",
- "MerchantNotifyBribery": "Inform Merchant when a killer gets bribed",
- "MerchantSellExperimental": "Can sell experimental Add-ons",
- "MerchantSellHarmful": "Can sell Harmful Add-ons",
- "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil",
- "MerchantSellHelpful": "Can sell Helpful Add-ons",
- "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew",
- "MerchantSellMixed": "Can sell Mixed Add-ons",
- "MerchantSellNeutral": "Can sell Neutral Add-ons",
- "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons",
- "MerchantTargetCoven": "Can sell to Coven",
- "MerchantTargetCrew": "Can sell to Crewmates",
- "MerchantTargetImpostor": "Can sell to Impostors",
- "MerchantTargetNeutral": "Can sell to Neutrals",
- "Mole": "Mole",
- "MoleInfo": "TP to Random Vents by Entering One",
- "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.",
+ "MerchantInfo": "부가 능력을 판매하고 킬러에게 뇌물을 주세요",
+ "MerchantInfoLong": "(크루원):\\n상인은 임무를 완료할 때마다 무작위 플레이어에게 무작위 부가 능력을 판매합니다. 부가 능력을 판매할 때마다 돈을 얻습니다. 일정 금액을 보유하면 자신을 향한 다음 킬 시도를 킬러에게 뇌물을 주어 막을 수 있습니다. 뇌물을 받은 플레이어는 상인을 킬할 수 없지만, 상인은 그 플레이어가 누구인지 알 수 없습니다. 뇌물로 사용한 돈은 사라지며 다음 뇌물에 사용할 수 없습니다.",
+ "MerchantAddonDelivered": "부가 능력 판매 완료",
+ "MerchantAddonSell": "상인이 당신에게 새 부가 능력을 판매했습니다",
+ "MerchantAddonSellFail": "부가 능력을 판매하지 못했습니다",
+ "MerchantGivesAllMoneyOnBribe": "상인이 뇌물로 보유한 돈을 전부 사용",
+ "MerchantKillAttemptBribed": "뇌물로 킬 시도를 막았습니다",
+ "MerchantMaxSell": "판매할 수 있는 최대 부가 능력 수",
+ "MerchantMoneyPerSell": "부가 능력 판매로 얻는 돈",
+ "MerchantMoneyRequiredToBribe": "킬러에게 뇌물을 주는 데 필요한 돈",
+ "MerchantNotifyBribery": "킬러가 뇌물을 받으면 상인에게 알림",
+ "MerchantSellExperimental": "실험적 부가 능력 판매 가능",
+ "MerchantSellHarmful": "해로운 부가 능력 판매 가능",
+ "MerchantSellHarmfulToEvil": "해로운 부가 능력을 악성 진영에게만 판매 가능",
+ "MerchantSellHelpful": "이로운 부가 능력 판매 가능",
+ "MerchantSellHelpfulToCrew": "이로운 부가 능력을 크루원에게만 판매 가능",
+ "MerchantSellMixed": "혼합 부가 능력 판매 가능",
+ "MerchantSellNeutral": "중립 부가 능력 판매 가능",
+ "MerchantSellOnlyEnabledAddons": "활성화된 부가 능력만 판매 가능",
+ "MerchantTargetCoven": "마녀회에게 판매 가능",
+ "MerchantTargetCrew": "크루원에게 판매 가능",
+ "MerchantTargetImpostor": "임포스터에게 판매 가능",
+ "MerchantTargetNeutral": "중립에게 판매 가능",
+ "Mole": "두더지",
+ "MoleInfo": "벤트에 들어가 무작위 벤트로 순간이동하세요",
+ "MoleInfoLong": "(크루원):\\n두더지는 벤트에 들어가면 즉시 밖으로 나오며 지도 내 무작위 벤트로 순간이동합니다. 펫을 사용해 무작위 벤트로 순간이동할 수도 있습니다.",
"Monarch": "군주",
- "MonarchInfo": "크루원에게 추가 투표권을 주세요",
- "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.",
- "MonarchInvalidTarget": "Target cannot be knighted",
- "MonarchKillButtonText": "Knight",
- "MonarchKnightCooldown": "Knight Cooldown",
- "MonarchKnightMax": "Maximum Knights",
- "MonarchKnightedPlayer": "You successfully knighted a player!",
+ "MonarchInfo": "크루원에게 추가 투표권을 부여하세요!",
+ "MonarchInfoLong": "(크루원):\\n군주는 플레이어를 기사로 임명하여 추가 표 한 장을 부여할 수 있습니다.\\n\\n이미 추가 표를 가진 플레이어는 기사로 임명할 수 없습니다.\\n기사로 임명된 플레이어의 이름은 금색으로 표시됩니다.",
+ "MonarchInvalidTarget": "대상을 기사로 임명할 수 없습니다",
+ "MonarchKillButtonText": "기사 임명",
+ "MonarchKnightCooldown": "기사 임명 쿨다운",
+ "MonarchKnightMax": "최대 기사 수",
+ "MonarchKnightedPlayer": "플레이어를 기사로 임명했습니다!",
"Mortician": "장의사",
- "MorticianInfo": "누가 마지막으로 그들과 마주쳤는지 알기위해 시체 신고를 하세요",
- "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
- "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.",
- "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.",
+ "MorticianInfo": "시체를 신고해 생전에 마지막으로 접촉한 플레이어를 알아내세요",
+ "MorticianInfoLong": "(크루원):\\n장의사가 시체를 신고하면 피해자가 마지막으로 접촉한 플레이어를 알 수 있습니다. 장의사는 둔감 또는 사망 감지 부가 능력을 받지 않습니다.",
+ "MorticianGetInfo": "조사 결과, {0}이(가) 생전에 마지막으로 접촉한 사람은 {1}이었습니다.",
+ "MorticianGetNoInfo": "조사 결과, {0}은(는) 생전에 누구와도 접촉하지 않은 것 같습니다.",
"Negotiator": "협상가",
- "NegotiatorInfo": "참가자와 협상",
- "NegotiatorInfoLong": "(크루원):\\n협상가는 투표한 사람과 협상할 수 있습니다. 협상가와 협상된 사람은 자살할지, 해로운 기능을 받을지, 영구적으로 낮은 시야나 이동속도를 가질지 골라야 하며, 이 중에서 고르지 않으면 자살해야 합니다. 협상가가 투표한 사람은 /neg {index}을 쳐서 고를 수 있습니다. 협상가는 한 회의에 한 번 씩만, 협상할 수 있습니다. 협상가는 목표가 뭘 골랐는지 압니다.",
- "Negotiator.FinishNotify": "<#00ffa5>당신의 목표가 고른 것은 {0}",
- "Negotiator.LowSpeed": "느린 발",
- "Negotiator.LowVision": "좁은 시야",
- "Negotiator.MinVotingTimeLeftToNegotiate": "협상하려고 남은 최소 투표 시간",
- "Negotiator.TargetMessage": "협상가는 당신이 다음 중 하나를 고르게 강제했습니다.( /neg {index}를 치세요. {index} 란에는 당신이 원하는 선택을 적으면 됩니다. 예시: /neg 1), 아니면 죽습니다!:\\n",
- "Negotiator.TargetPickSuccess": "당신은 {0} 골랐습니다.",
- "Negotiator.Type.HarmfulAddon": "해로운 효과 얻기",
- "Negotiator.Type.LowSpeed": "영원히 느린 발로 살기",
- "Negotiator.Type.LowVision": "영원히 좁은 시야로 살기",
- "Negotiator.Type.Suicide": "자살",
- "NiceEraser": "착한 지우개",
- "NiceEraserInfo": "나쁜 플레이어의 직업을 지우세요",
- "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.",
- "NiceEraserHideVote": "Hide Nice Eraser's Votes",
- "NiceGuesser": "나이스 게서",
- "NiceGuesserInfo": "나쁜 직업을 회의 때 맞추고, 죽이세요",
- "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. Correct guess results in killing the target, while a wrong one leads to suicide. Use the command /bt [player id] [role] to guess. You can see player IDs before their names or use the /id command.",
- "Nightmare": "Nightmare",
- "NightmareInfo": "You cannot be killed during lights out",
- "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.",
- "Noisemaker": "노이즈 메이커",
- "NoisemakerEHR": "노이즈 메이커",
- "NoisemakerEHRInfo": "당신이 죽으면, 크루원들에게 알리세요",
- "NoisemakerEHRInfoLong": "(크루원):\\n소음 발생기는 죽을 때 모두가 알며, 시체의 위치도 압니다.",
- "NoisemakerAlertDuration": "Alert Duration",
- "NoisemakerImpostorAlert": "Alert Impostors",
- "AbilityButtonText.Noisemaker": "Haunt",
+ "NegotiatorInfo": "플레이어와 협상하세요",
+ "NegotiatorInfoLong": "(크루원):\\n협상가는 회의에서 플레이어에게 투표하여 협상을 강요할 수 있습니다. 대상은 자결, 해로운 부가 능력 획득, 영구적인 낮은 시야, 영구적인 낮은 이동 속도 중 하나를 선택해야 합니다.\\n\\n선택하지 않으면 기본적으로 자결합니다. /cmd neg {index} 명령어로 선택할 수 있습니다.\\n회의마다 한 번만 협상할 수 있으며, 회의가 끝나면 대상이 무엇을 선택했는지 알게 됩니다.",
+ "Negotiator.FinishNotify": "<#00ffa5>대상이 선택한 결과: {0}",
+ "Negotiator.LowSpeed": "낮은 이동 속도",
+ "Negotiator.LowVision": "낮은 시야",
+ "Negotiator.MinVotingTimeLeftToNegotiate": "협상에 필요한 최소 남은 투표 시간",
+ "Negotiator.TargetMessage": "협상가가 다음 선택지 중 하나를 고르도록 강요했습니다. 원하는 선택지 앞의 번호를 {index} 대신 입력해 /neg {index}를 사용하세요(예: /neg 1). 선택하지 않으면 죽습니다:\\n",
+ "Negotiator.TargetPickSuccess": "{0}을(를) 선택했습니다",
+ "Negotiator.Type.HarmfulAddon": "해로운 부가 능력 받기",
+ "Negotiator.Type.LowSpeed": "영구적으로 낮은 이동 속도 얻기",
+ "Negotiator.Type.LowVision": "영구적으로 낮은 시야 얻기",
+ "Negotiator.Type.Suicide": "자결하기",
+ "NiceEraser": "선량한 지우개",
+ "NiceEraserInfo": "악성 플레이어의 직업을 지우세요",
+ "NiceEraserInfoLong": "(크루원):\\n선량한 지우개는 자신이 투표한 플레이어의 직업을 지울 수 있습니다. 회의가 끝난 뒤 대상의 직업은 해당 직업의 기본 직업으로 초기화됩니다. 능력 사용 횟수에는 제한이 있습니다.",
+ "NiceEraserHideVote": "선량한 지우개의 투표 숨기기",
+ "NiceGuesser": "선량한 추측자",
+ "NiceGuesserInfo": "회의에서 악성 직업을 추측해 킬하세요",
+ "NiceGuesserInfoLong": "(크루원):\\n선량한 추측자는 회의 중 플레이어의 직업을 추측할 수 있습니다. 정확히 추측하면 대상이 죽고, 틀리면 자신이 죽습니다. /cmd bt [플레이어 ID] [직업] 명령어를 사용하세요. 플레이어 이름 앞에서 ID를 확인하거나 /cmd id 명령어로 확인할 수 있습니다.",
+ "Nightmare": "나이트메어",
+ "NightmareInfo": "조명 사보타지 중에는 죽지 않습니다",
+ "NightmareInfoLong": "(크루원):\\n나이트메어는 조명 사보타지가 발생한 동안 킬당하지 않습니다.",
+ "Noisemaker": "노이즈메이커",
+ "NoisemakerEHR": "노이즈메이커",
+ "NoisemakerEHRInfo": "죽을 때 크루원에게 경고하세요",
+ "NoisemakerEHRInfoLong": "(크루원):\\n노이즈메이커가 죽으면 모든 크루원에게 경고가 표시되고, 시체를 가리키는 화살표가 나타납니다.",
+ "NoisemakerAlertDuration": "경고 지속 시간",
+ "NoisemakerImpostorAlert": "임포스터에게도 경고",
+ "AbilityButtonText.Noisemaker": "출몰",
"Observer": "관찰자",
- "ObserverInfo": "모든 쉴드 애니메이션을 볼 수 있습니다",
- "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.",
- "Operative": "Operative",
- "OperativeInfo": "Reset Sabotage Cooldowns",
- "OperativeInfoLong": "(Crewmates):\\nAs the Operative, you can vent/pet to reset all critical sabotage cooldowns to 30s.",
+ "ObserverInfo": "모든 보호막 애니메이션을 볼 수 있습니다",
+ "ObserverInfoLong": "(크루원):\\n관찰자는 첫 회의가 끝난 뒤 다른 플레이어가 발생시킨 모든 보호막 애니메이션을 볼 수 있습니다.",
+ "Operative": "공작원",
+ "OperativeInfo": "사보타지 쿨다운을 초기화하세요",
+ "OperativeInfoLong": "(크루원):\\n공작원은 벤트에 들어가거나 펫을 사용해 모든 치명적 사보타지의 쿨다운을 30초로 초기화할 수 있습니다.",
"Oracle": "오라클",
- "OracleInfo": "플레이어에게 투표하여 어느 팀인지 알 수 있습니다",
- "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)",
- "OracleCheck": "Target Results:",
- "OracleCheck.Coven": "Appears to be a Coven member",
- "OracleCheck.Crew": "Appears to be a Crewmate",
- "OracleCheck.Imp": "Appears to be an Impostor",
- "OracleCheck.Neut": "Appears to be a Neutral",
- "OracleCheckLimit": "Reminder: You have {0} uses left",
- "OracleCheckReachLimit": "You're out of uses!",
- "OracleCheckSelfMsg": "You can't even trust yourself, huh?",
- "OracleHideVote": "Hide Oracle's vote",
- "OracleSkillLimit": "Maximum Uses",
- "Oxyman": "Oxyman",
- "OxymanInfo": "Your Oxygen Level Affects Everything",
- "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.",
- "Oxyman.Blind.BelowPercentage": "Blind Below",
- "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by",
- "Oxyman.Fast.AbovePercentage": "Fast Above",
- "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by",
- "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above",
- "Oxyman.Slow.BelowPercentage": "Slow Below",
+ "OracleInfo": "플레이어에게 투표해 진영을 확인하세요",
+ "OracleInfoLong": "(크루원):\\n오라클은 회의에서 플레이어 한 명에게 투표하여 그 플레이어가 크루원, 중립, 임포스터 중 어느 진영인지 확인할 수 있습니다.\\n\\n하지만 조심하세요!\\n일정 확률로 잘못된 결과가 표시됩니다!\\n(확률은 호스트가 설정합니다)",
+ "OracleCheck": "대상 확인 결과:",
+ "OracleCheck.Coven": "마녀회 일원으로 보입니다",
+ "OracleCheck.Crew": "크루원으로 보입니다",
+ "OracleCheck.Imp": "임포스터로 보입니다",
+ "OracleCheck.Neut": "중립으로 보입니다",
+ "OracleCheckLimit": "알림: 사용 횟수가 {0}회 남았습니다",
+ "OracleCheckReachLimit": "능력 사용 횟수를 모두 소진했습니다!",
+ "OracleCheckSelfMsg": "자기 자신조차 믿을 수 없는 건가요?",
+ "OracleHideVote": "오라클의 투표 숨기기",
+ "OracleSkillLimit": "최대 사용 횟수",
+ "Oxyman": "옥시맨",
+ "OxymanInfo": "산소 수치가 모든 능력치에 영향을 줍니다",
+ "OxymanInfoLong": "(크루원):\\n옥시맨의 이름 아래에는 산소 수치가 표시됩니다. 산소 수치는 시간이 지나면서 감소하며, 벤트에 들어가 산소를 보충해야 합니다. 산소 수치가 0%가 되면 죽습니다. 수치가 매우 낮으면 시야를 잃고, 낮으면 이동 속도가 감소합니다. 높으면 이동 속도가 증가하며, 매우 높으면 무적 상태가 됩니다.",
+ "Oxyman.Blind.BelowPercentage": "산소 수치가 다음 값 미만이면 실명",
+ "Oxyman.DecreasementEachSecond": "매초 산소 수치 감소량",
+ "Oxyman.Fast.AbovePercentage": "산소 수치가 다음 값 초과면 가속",
+ "Oxyman.IncrementByVenting": "벤트 사용 시 산소 수치 증가량",
+ "Oxyman.Invulnerable.AbovePercentage": "산소 수치가 다음 값 초과면 무적",
+ "Oxyman.Slow.BelowPercentage": "산소 수치가 다음 값 미만이면 감속",
"Pacifist": "평화주의자",
- "PacifistInfo": "Vent to reset kill cooldowns",
- "PacifistInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.",
- "PacifistCooldown": "Ability Cooldown",
- "PacifistMaxOfUsage": "Max Number of Ability Uses",
- "PacifistMaxUsage": "Ability use limit reached",
- "PacifistOnGuard": "Ability used, {0} uses remain",
- "PacifistSkillNotify": "Pacifist reset your kill cooldown",
- "PacifistVentButtonText": "Reset",
- "Paranoid": "파라노이드",
- "ParanoidInfo": "당신은 휴대용 미팅 버튼이 있습니다",
- "ParanoidInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
- "ParanoidNumOfUseButton": "Max number of portable buttons",
- "ParanoidVentButtonText": "Panic",
- "ParanoidVentCooldown": "Vent Cooldown",
- "Perceiver": "Perceiver",
- "PerceiverInfo": "Check How Many Killers Are Nearby",
- "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.",
- "PerceiverNotify": "There are {0} killers nearby",
- "PerceiverRadius": "Radius",
- "PortalMaker": "Portal Maker",
- "PortalMakerInfo": "Make Portals & Teleport Between Them",
- "PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
- "PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
- "President": "President",
- "PresidentInfo": "Control The Game",
- "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /cmd decree {number}, replacing {number} with the ID of the corresponding decree. \\n\\nList of decrees and what they do:\\n1. Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n2. Finishing: Ends the current meeting instantly without counting the votes.\\n3. Declassification: Everyone will see voting colors at the end of the current meeting.\\n4. Government Support: Gives all crewmates +1 ability use.\\n5. Investigation: Get info about how many impostors and neutral killers are alive.\\n6. Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.",
- "President.Decree.Declassification": "Declassification Decree",
- "President.Decree.Finish": "Finishing Decree",
- "President.Decree.GovernmentRecruiting": "Government Recruiting Decree",
- "President.Decree.GovernmentSupport": "Government Support Decree",
- "President.Decree.Investigation": "Investigation Decree",
- "President.Decree.Reveal": "Revealing Decree",
- "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!",
- "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!",
- "President.GovernmentRecruiting.RecruitedRole": "Recruited role",
- "President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree",
- "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!",
- "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing",
- "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal",
- "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!",
- "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!",
- "PresidentCanBeMadmate": "President can become Madmate",
+ "PacifistInfo": "벤트/펫으로 킬 쿨다운을 초기화하세요",
+ "PacifistInfoLong": "(크루원):\\n평화주의자는 벤트에 들어가거나 펫 버튼을 눌러 킬 버튼이 있는 모든 플레이어의 킬 쿨다운을 초기화합니다. 임포스터 협력자가 된 경우 크루원의 킬 쿨다운만 초기화합니다.",
+ "PacifistCooldown": "능력 쿨다운",
+ "PacifistMaxOfUsage": "최대 능력 사용 횟수",
+ "PacifistMaxUsage": "능력 사용 횟수를 모두 소진했습니다",
+ "PacifistOnGuard": "능력을 사용했습니다. 남은 횟수: {0}",
+ "PacifistSkillNotify": "평화주의자가 킬 쿨다운을 초기화했습니다",
+ "PacifistVentButtonText": "초기화",
+ "Paranoid": "편집증 환자",
+ "ParanoidInfo": "휴대용 긴급회의 버튼을 사용하세요",
+ "ParanoidInfoLong": "(크루원):\\n편집증 환자는 벤트에 들어가거나 펫 버튼을 눌러 회의를 소집할 수 있습니다. 리포트 애니메이션에는 편집증 환자의 색상인 시체가 나타나지만, 편집증 환자가 사망한 것은 아닙니다.",
+ "ParanoidNumOfUseButton": "휴대용 버튼 최대 사용 횟수",
+ "ParanoidVentButtonText": "비상회의",
+ "ParanoidVentCooldown": "벤트 쿨다운",
+ "Perceiver": "감지자",
+ "PerceiverInfo": "주변의 킬러 수를 확인하세요",
+ "PerceiverInfoLong": "(크루원):\\n감지자는 벤트에 들어가거나 펫 버튼을 눌러 주변에 있는 킬러의 수를 확인할 수 있습니다. 감지 범위는 호스트가 설정합니다.",
+ "PerceiverNotify": "주변에 킬러가 {0}명 있습니다",
+ "PerceiverRadius": "감지 범위",
+ "PortalMaker": "포털 메이커",
+ "PortalMakerInfo": "포털을 만들고 그 사이를 이동하세요",
+ "PortalMakerInfoLong": "(크루원):\\n포털 메이커는 펫 버튼을 눌러 영구적으로 유지되는 포털 2개를 설치할 수 있습니다. 두 포털을 모두 설치한 뒤 누군가 한쪽 포털에 가까이 가면 반대쪽 포털로 순간이동합니다. 포털 사용에는 5초의 쿨다운이 있습니다.",
+ "PortalMaker.PetToRemovePortals": "포털 설치 후 펫 버튼으로 두 포털 제거 가능",
+ "President": "대통령",
+ "PresidentInfo": "게임의 흐름을 통제하세요",
+ "PresidentInfoLong": "(크루원):\\n대통령은 게임당 한 번씩 사용할 수 있는 6가지 법령을 지닙니다. 한 회의에서는 법령을 하나만 사용할 수 있습니다. 법령을 사용하려면 /cmd decree {number}를 입력하고, {number}를 해당 법령의 ID로 바꾸세요. \\n\\n법령 목록과 효과:\\n1. 신분 공개: 모두에게 자신이 대통령임을 공개하고 추측당하지 않게 되지만, 남은 게임 동안 시야가 절반으로 감소합니다.\\n2. 회의 종료: 현재 회의를 즉시 종료하며 투표는 집계하지 않습니다.\\n3. 정보 공개: 현재 회의가 끝날 때 모두가 투표 색상을 확인할 수 있습니다.\\n4. 정부 지원: 모든 크루원에게 능력 사용 횟수 1회를 추가합니다.\\n5. 조사: 살아 있는 임포스터와 중립 킬러의 수를 확인합니다.\\n6. 정부 영입: 사용 후 플레이어에게 투표하여 영입 대상으로 지정합니다. 해당 투표는 취소되며 이후 정상적으로 다시 투표할 수 있습니다. 대상이 크루원이라면 설정에서 지정한 직업으로 영입합니다.",
+ "President.Decree.Declassification": "정보 공개 법령",
+ "President.Decree.Finish": "회의 종료 법령",
+ "President.Decree.GovernmentRecruiting": "정부 영입 법령",
+ "President.Decree.GovernmentSupport": "정부 지원 법령",
+ "President.Decree.Investigation": "조사 법령",
+ "President.Decree.Reveal": "신분 공개 법령",
+ "President.DecreeAlreadyChosenThisMeetingMessage": "이번 회의에서는 이미 법령을 선택했습니다!",
+ "President.DecreeAlreadyUsedMessage": "이미 사용한 법령이거나 비활성화된 법령입니다!",
+ "President.GovernmentRecruiting.RecruitedRole": "영입될 직업",
+ "President.Help": "명령어: /cmd decree {decree ID}\\n/cmd decree를 입력하면 법령 ID를 확인할 수 있습니다",
+ "President.Recruit.TargetNotifyMessage": "<#30916f>대통령에게 영입되었습니다!",
+ "President.Reveal.CanBeConvertedAfterRevealing": "신분 공개 후 <#ffab1b>전향 가능",
+ "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>전향된 <#30916f>대통령도 신분 공개 가능",
+ "President.UsedDecreeMessage.Everyone": "<#30916f>대통령이 <#ffab1b>{0}을 사용했습니다!",
+ "President.UsedDecreeMessage.RevealMessage": "{0}은(는) <#30916f>대통령입니다!",
+ "PresidentCanBeMadmate": "대통령이 임포스터 협력자가 될 수 있음",
"Psychic": "초능력자",
- "PsychicInfo": "One of the red names is evil",
- "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
- "PsychicCanSeeNum": "Max number of red names",
- "PsychicFresh": "New red names every meeting",
- "Rabbit": "Rabbit",
- "RabbitInfo": "Get Clues Toward Impostor Locations",
- "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.",
- "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability",
- "Randomizer": "Randomizer",
- "RandomizerInfo": "stuff's 'boutta get wonky.",
- "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev",
- "RandomizerEffectDurMax": "Maximum Effect Duration",
- "RandomizerEffectDurMin": "Minimum Effect Duration",
- "RandomizerEffectFrequency": "Random Effect Frequency",
- "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)",
- "Retributionist": "Retributionist",
- "RetributionistInfo": "Find & Kill Your Target's Killer",
- "RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use /retribute {id} to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.",
- "Retributionist.Fail": "<#ff0000>X <#bb0000>Wrong!",
- "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Correct, but the killer is already dead, or they've disconnected.",
- "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting",
- "Retributionist.Success": "<#00ff00>✓ Correct!",
- "Retributionist.SuccessOthers": "{0} was killed by a {1}!",
- "Retributionist.TargetDead": "<#ffff00>Your target is dead!\\nYou can use /retribute {id} to kill the player who killed your target in the next meeting.",
- "Revenant": "Revenant",
- "RevenantInfo": "Give the Crew Information you learnt from the Dead",
- "RevenantInfoLong": "(Crewmates):\\nAs the Revenant, you are alive during the round and dead during meetings. Complete all your tasks in order to live through meetings and give the crew the information you learned from the dead. You cannot use guess commands. In addition, you can also chat with the dead in meetings.",
- "Revenant.KnowInfo": "Revenant knows players'",
- "Rhapsode": "Rhapsode",
- "RhapsodeInfo": "Sing to Distract the Killers",
- "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)",
- "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates",
- "Ricochet": "Ricochet",
- "RicochetInfo": "Protect yourself from someone specific",
- "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.",
- "Safeguard": "Safeguard",
- "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks",
- "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.",
- "SafeguardSuffix": "<#00ffa5>You're shielded",
- "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s",
- "Scanner": "Scanner",
- "ScannerInfo": "Scan for Invisble Players and Make them Visible Again",
- "ScannerInfoLong": "(Crewmates)\nAs the Scanner, Vanish to activate your ability. If any invisible player stays near you by a certain amount of time, they become visible again.",
- "ScannerAbilityRange": "Ability Range",
- "ScannerTimeLimit": "Time Limit for invisible players on range to appear",
- "ScannerWarningInRange": "A Scanner is near you! If you don't get away in {0}s, you will become visible again!",
- "ScannerNowVisible": "The Scanner has made you visible again!",
+ "PsychicInfo": "빨간 이름 중 최소 한 명은 악입니다",
+ "PsychicInfoLong": "(크루원):\\n초능력자는 회의에서 일부 플레이어의 이름을 빨간색으로 확인하며, 그중 최소 한 명은 악한 플레이어입니다. 임포스터 협력자가 되면 모든 중립 직업과 킬형 크루원 직업이 빨간 이름으로 표시됩니다.",
+ "PsychicCanSeeNum": "빨간 이름 최대 표시 수",
+ "PsychicFresh": "회의마다 빨간 이름 새로 선정",
+ "Rabbit": "토끼",
+ "RabbitInfo": "임포스터의 위치에 관한 단서를 얻으세요",
+ "RabbitInfoLong": "(크루원):\\n토끼는 임무를 완료할 때마다 무작위 임포스터를 가리키는 화살표를 5초 동안 확인합니다.\\n참고: 이 능력은 설정된 수만큼 임무를 완료한 뒤부터 발동할 수 있습니다.",
+ "RabbitMinTasks": "능력 발동에 필요한 최소 완료 임무 수",
+ "Randomizer": "랜덤마이저",
+ "RandomizerInfo": "뭔가 제대로 꼬이기 시작합니다.",
+ "RandomizerInfoLong": "(크루원):\\n완전한 혼돈 그 자체인 직업입니다. 일정 시간마다 자신 또는 모든 플레이어에게 무작위 사건이 발생합니다. 초고속 이동부터 조작 반전, 저격, 시한폭탄, 완전한 실명까지 온갖 효과가 등장할 수 있습니다.\\n\\n즐기세요!\\n- 개발자",
+ "RandomizerEffectDurMax": "최대 효과 지속 시간",
+ "RandomizerEffectDurMin": "최소 효과 지속 시간",
+ "RandomizerEffectFrequency": "무작위 효과 발생 간격",
+ "RandomizerNotifyOpt": "무작위 사건 발생 시 알림 표시(자주 발생한다면 끄는 것을 권장)",
+ "Retributionist": "보복자",
+ "RetributionistInfo": "대상의 살인자를 찾아 킬하세요",
+ "RetributionistInfoLong": "(크루원):\\n보복자는 킬 버튼으로 플레이어를 지정해 지켜볼 수 있습니다. 대상이 사망하면 알림을 받습니다. 그다음 회의에서 /cmd retribute {id}를 사용해 대상을 죽인 플레이어를 킬할 수 있습니다. 잘못 추측하면 아무 일도 일어나지 않습니다. 회의가 끝나면 다른 플레이어를 지정할 수 있습니다.",
+ "Retributionist.Fail": "<#ff0000>X <#bb0000>틀렸습니다!",
+ "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>정답이지만 살인자가 이미 사망했거나 연결이 끊겼습니다.",
+ "Retributionist.ResetCampedPlayerAfterEveryMeeting": "매 회의 후 새로운 플레이어 지정 가능",
+ "Retributionist.Success": "<#00ff00>✓ 정답입니다!",
+ "Retributionist.SuccessOthers": "{0}이(가) {1}에게 킬되었습니다!",
+ "Retributionist.TargetDead": "<#ffff00>대상이 사망했습니다!\\n다음 회의에서 /cmd retribute {id}를 사용해 대상을 죽인 플레이어를 킬할 수 있습니다.",
+ "Revenant": "망자",
+ "RevenantInfo": "사망자에게서 얻은 정보를 크루원에게 전달하세요",
+ "RevenantInfoLong": "(크루원):\\n망자는 라운드 중에는 살아 있고 회의 중에는 사망한 상태가 됩니다. 모든 임무를 완료하면 회의에서도 생존하며, 사망자에게서 얻은 정보를 크루원에게 전달할 수 있습니다. 추측 명령어는 사용할 수 없습니다. 또한 회의 중 사망자와 대화할 수 있습니다.",
+ "Revenant.KnowInfo": "망자가 확인할 수 있는 플레이어 정보",
+ "Rhapsode": "광시곡가",
+ "RhapsodeInfo": "노래로 킬러의 주의를 분산시키세요",
+ "RhapsodeInfoLong": "(크루원):\\n광시곡가는 벤트에 들어가거나 펫 버튼을 눌러 노래를 시작할 수 있습니다. 노래가 이어지는 동안 모두가 노래에 정신을 빼앗겨 벤트를 사용하거나 변신할 수 없습니다. 설정에 따라 크루원은 효과에서 제외할 수 있습니다.",
+ "Rhapsode.ExcludeCrewmates": "<#8cffff>크루원 제외",
+ "Ricochet": "반사자",
+ "RicochetInfo": "특정 플레이어에게서 자신을 보호하세요",
+ "RicochetInfoLong": "(크루원):\\n반사자는 회의에서 한 플레이어에게 투표하여 대상으로 지정할 수 있습니다. 다음 라운드 동안 그 대상은 반사자를 킬할 수 없습니다.",
+ "Safeguard": "방호자",
+ "SafeguardInfo": "임무를 완료하여 일시적인 보호막을 얻으세요",
+ "SafeguardInfoLong": "(크루원):\\n방호자는 임무를 하나 완료할 때마다 일시적인 보호막을 얻습니다.",
+ "SafeguardSuffix": "<#00ffa5>보호막이 활성화되었습니다",
+ "SafeguardSuffixTimer": "<#00ffa5>보호막 남은 시간: {0}초",
+ "Scanner": "스캐너",
+ "ScannerInfo": "투명한 플레이어를 탐지해 다시 보이게 만드세요",
+ "ScannerInfoLong": "(크루원)\\n스캐너는 사라지기 능력을 사용해 능력을 활성화합니다. 투명한 플레이어가 일정 시간 동안 주변에 머무르면 다시 보이게 됩니다.",
+ "ScannerAbilityRange": "능력 범위",
+ "ScannerTimeLimit": "범위 내 투명 플레이어가 다시 보이기까지의 시간",
+ "ScannerWarningInRange": "스캐너가 근처에 있습니다! {0}초 안에 벗어나지 않으면 다시 모습이 드러납니다!",
+ "ScannerNowVisible": "스캐너에 의해 다시 모습이 드러났습니다!",
"Scientist": "과학자",
"ScientistEHR": "과학자",
- "ScientistEHRInfo": "어디서나 바이탈을 사용 할 수 있습니다",
- "ScientistEHRInfoLong": "(크루원):\\n과학자는 모든 인원의 생사를 확인할 수 있습니다.",
- "AbilityButtonText.Scientist": "Vitals",
+ "ScientistEHRInfo": "어디서든 휴대용 생체 신호를 확인하세요",
+ "ScientistEHRInfoLong": "(크루원):\\n과학자는 크루원의 생체 신호를 확인할 수 있는 휴대용 태블릿을 지닙니다. 자가 리포트를 찾아내거나 시체가 생긴 시간을 추정하는 등 자유롭게 활용할 수 있습니다.",
+ "AbilityButtonText.Scientist": "생체 신호",
"Scout": "정찰병",
- "ScoutInfo": "다른 플레이어들을 추적 하세요",
- "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.",
- "SecurityGuard": "Security Guard",
- "SecurityGuardInfo": "Prevent Impostors from Sabotaging",
- "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.",
- "SecurityGuardSkillCooldown": "Ability Cooldown",
- "SecurityGuardSkillDuration": "Ability Duration",
- "SecurityGuardSkillInUse": "Ability in use",
- "SecurityGuardSkillStop": "Ability expired",
+ "ScoutInfo": "다른 플레이어를 추적하세요",
+ "ScoutInfoLong": "(크루원):\\n정찰병은 회의에서 플레이어에게 투표하여 대상을 지정할 수 있으며, 게임 중 화살표로 그 위치를 추적합니다. 설정이 활성화된 경우 회의가 시작될 때 대상이 마지막으로 있었던 방도 확인할 수 있습니다.",
+ "SecurityGuard": "경비원",
+ "SecurityGuardInfo": "임포스터의 사보타지를 막으세요",
+ "SecurityGuardInfoLong": "(크루원):\\n경비원은 벤트에 들어가거나 펫 버튼을 눌러 능력을 활성화할 수 있습니다. 능력이 지속되는 동안 누구도 사보타지를 일으키거나 문을 닫을 수 없습니다. 문 사보타지와 중립 직업의 사보타지에도 적용됩니다.",
+ "SecurityGuardSkillCooldown": "능력 쿨다운",
+ "SecurityGuardSkillDuration": "능력 지속 시간",
+ "SecurityGuardSkillInUse": "능력 사용 중",
+ "SecurityGuardSkillStop": "능력이 종료되었습니다",
"SecurityGuardVentButtonText": ".",
- "Sensor": "Sensor",
- "SensorInfo": "Get Arrows Towards Sabotage Callers",
- "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
- "Sensor.ArrowDuration": "Arrow Duration",
- "Sentinel": "Sentinel",
- "SentinelInfo": "Scare Killers Away",
- "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.",
- "SentinelPatrolDuration": "Patrol Time",
- "SentinelPatrolRadius": "Patrol Radius",
- "Sentry": "Sentry",
- "SentryInfo": "Monitor a Room",
- "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.",
- "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room",
- "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages",
- "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}",
- "Sentry.Notify.Info.NoData": "<#ff0000>none",
- "Sentry.Notify.InvalidRoom": "You are not in a room",
- "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room",
- "Sentry.Notify.Vented": "{0} vented in your monitored room",
- "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored",
- "Sentry.ShowInfoDuration": "Info is Visible for",
- "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}",
- "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}",
- "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven Can See the Info",
- "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info",
- "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info",
- "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info",
- "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info",
- "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room",
- "SentryPetButtonText": "Monitor",
+ "Sensor": "센서",
+ "SensorInfo": "사보타지를 일으킨 플레이어를 가리키는 화살표를 확인하세요",
+ "SensorInfoLong": "(크루원):\\n센서는 누군가 사보타지를 일으킬 때마다 그 플레이어를 가리키는 임시 화살표를 확인합니다.",
+ "Sensor.ArrowDuration": "화살표 지속 시간",
+ "Sentinel": "수호자",
+ "SentinelInfo": "킬러를 겁주어 쫓아내세요",
+ "SentinelInfoLong": "(크루원):\\n수호자는 벤트에 들어가 주변 지역을 순찰할 수 있습니다. 순찰을 시작하면 범위 안의 모든 킬러에게 즉시 도망치라는 알림이 전달됩니다. 순찰 중 범위 안에서 킬러가 누군가를 킬하려 하면 수호자가 대신 그 킬러를 킬합니다. 순찰이 끝날 때까지 범위 안에 남은 킬러는 자살합니다. 순찰 중에는 시야가 감소합니다.",
+ "SentinelPatrolDuration": "순찰 지속 시간",
+ "SentinelPatrolRadius": "순찰 범위",
+ "Sentry": "보초병",
+ "SentryInfo": "방 하나를 감시하세요",
+ "SentryInfoLong": "(크루원):\\n보초병은 펫 버튼을 눌러 현재 방을 감시 대상으로 지정할 수 있습니다. 이후 펫 버튼을 누르면 해당 방에 관한 다음 정보를 확인합니다.\\n- 현재 방에 있는 플레이어\\n- 해당 방에서 사망한 플레이어(있는 경우)\\n또한 그 방에서 누군가 벤트를 사용하거나 변신하면 알림을 받습니다.\\n\\n설정에 따라 플레이어가 방이 감시 중임을 알 수 있으며, 통신 사보타지 중에는 정보를 확인하지 못할 수 있습니다.",
+ "Sentry.AdditionalDevicesForInfoView": "감시 중인 방의 정보를 확인할 수 있는 맵별 추가 장치",
+ "Sentry.CannotSeeInfoDuringComms": "통신 사보타지 중 정보 확인 불가",
+ "Sentry.Notify.Info": "{0} 정보:\\n플레이어: {1}\\n사망한 플레이어: {2}",
+ "Sentry.Notify.Info.NoData": "<#ff0000>없음",
+ "Sentry.Notify.InvalidRoom": "현재 방 안에 있지 않습니다",
+ "Sentry.Notify.Shapeshifted": "{0}이(가) 감시 중인 방에서 {1}(으)로 변신했습니다",
+ "Sentry.Notify.Vented": "{0}이(가) 감시 중인 방에서 벤트를 사용했습니다",
+ "Sentry.PlayersKnowAboutCamera": "플레이어가 방의 감시 여부를 알 수 있음",
+ "Sentry.ShowInfoDuration": "정보 표시 시간",
+ "Sentry.Suffix.MonitoredRoom": "이 방은 {0}의 감시를 받고 있습니다",
+ "Sentry.Suffix.Self": "감시 중: <#00ffa5>{0}",
+ "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>마녀회가 정보 확인 가능",
+ "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>크루원이 정보 확인 가능",
+ "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>임포스터가 정보 확인 가능",
+ "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>중립 <#ff1919>킬러가 정보 확인 가능",
+ "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>비킬형 <#ffab1b>중립 직업이 정보 확인 가능",
+ "Sentry.UsableDevicesForInfoView": "감시 중인 방의 정보를 확인할 수 있는 장치",
+ "SentryPetButtonText": "감시",
"Sheriff": "보안관",
- "SheriffInfo": "Kill evil players",
- "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
- "SheriffCanBeMadmate": "Sheriff can become Madmate",
- "SheriffCanKill%role%": "Can Kill %role%",
- "SheriffCanKillAll": "All ON",
- "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive",
- "SheriffCanKillCharmed": "Can kill Charmed players",
- "SheriffCanKillContagious": "Can Kill Contagious players",
- "SheriffCanKillCoven": "Can Kill Coven",
- "SheriffCanKillLovers": "Can Kill Lovers",
- "SheriffCanKillMadmate": "Can Kill Madmates",
- "SheriffCanKillNeutrals": "Can Kill Neutrals",
- "SheriffCanKillNeutralsMode": "Neutral Configuration",
- "SheriffCanKillSeparately": "Individual Settings",
- "SheriffCanKillSidekick": "Can Kill Sidekicks",
- "SheriffKeepsGameGoing": "Keeps the game going",
- "SheriffKillButtonText": "Shoot",
- "SheriffMadCanKillCrew": "Can kill Crewmates",
- "SheriffMadCanKillImp": "Can kill Impostors",
- "SheriffMadCanKillNeutral": "Can kill Neutrals",
- "SheriffMisfireKillsTarget": "Misfire Kills Target",
- "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration",
- "SheriffShotLimit": "Max number of Kills",
- "SheriffShowShotLimit": "Display Shot Limit next to Role Name",
- "Shiftguard": "Shiftguard",
- "ShiftguardInfo": "Know When Someone Shapeshifts",
- "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified",
- "ShiftguardNotifySS": "Someone just shapeshifted as someone",
- "ShiftguardNotifyUnshift": "Someone just unshifted",
+ "SheriffInfo": "악한 플레이어를 킬하세요",
+ "SheriffInfoLong": "(크루원):\\n보안관은 임무가 없으며 임포스터를 킬할 수 있습니다. 설정에 따라 중립 직업도 킬할 수 있습니다. 크루원을 공격하면 자신이 사망합니다. 임포스터 협력자가 되면 누구든 킬할 수 있도록 설정할 수 있습니다.",
+ "SheriffCanBeMadmate": "보안관이 임포스터 협력자가 될 수 있음",
+ "SheriffCanKill%role%": "%role% 킬 가능",
+ "SheriffCanKillAll": "모두 켜기",
+ "SheriffCanKillAllAlive": "모두 살아 있을 때도 킬 가능",
+ "SheriffCanKillCharmed": "매혹된 플레이어 킬 가능",
+ "SheriffCanKillContagious": "전염성 플레이어 킬 가능",
+ "SheriffCanKillCoven": "마녀회 킬 가능",
+ "SheriffCanKillLovers": "커플 킬 가능",
+ "SheriffCanKillMadmate": "임포스터 협력자 킬 가능",
+ "SheriffCanKillNeutrals": "중립 직업 킬 가능",
+ "SheriffCanKillNeutralsMode": "중립 직업 설정",
+ "SheriffCanKillSeparately": "개별 설정",
+ "SheriffCanKillSidekick": "사이드킥 킬 가능",
+ "SheriffKeepsGameGoing": "보안관이 살아 있으면 게임 계속 진행",
+ "SheriffKillButtonText": "사격",
+ "SheriffMadCanKillCrew": "크루원 킬 가능",
+ "SheriffMadCanKillImp": "임포스터 킬 가능",
+ "SheriffMadCanKillNeutral": "중립 직업 킬 가능",
+ "SheriffMisfireKillsTarget": "오발 시 대상도 사망",
+ "SheriffSetMadCanKill": "비-크루원 보안관 설정",
+ "SheriffShotLimit": "최대 킬 횟수",
+ "SheriffShowShotLimit": "직업 이름 옆에 남은 사격 횟수 표시",
+ "Shiftguard": "변신 감시자",
+ "ShiftguardInfo": "누군가 변신하면 알아내세요",
+ "ShiftguardInfoLong": "(크루원):\\n변신 감시자는 누군가 변신하거나 변신을 해제할 때 알림을 받습니다.",
+ "ShiftguardNotifySS": "누군가 다른 플레이어의 모습으로 변신했습니다",
+ "ShiftguardNotifyUnshift": "누군가 변신을 해제했습니다",
"Snitch": "스니치",
- "SnitchInfo": "당신의 미션을 모두 수행해서 임포스터를 찾으세요",
- "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
- "SnitchCanBeMadmate": "Snitch can become Madmate",
- "SnitchCanBeWorkhorse": "Snitch can become Workhorse",
- "SnitchCanFindCoven": "Can Find Coven",
- "SnitchCanFindMadmate": "Can Find Madmates",
- "SnitchCanFindNeutralKiller": "Can Find Neutral Killers",
- "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
- "SnitchDoneTasks": "Call a meeting to find the impostors",
- "SnitchEnableTargetArrow": "See Arrow Towards Target",
- "SnitchRemainingTaskFound": "Remaining tasks to be known",
- "Socialite": "Socialite",
- "SocialiteInfo": "Know Who Interacts With Your Target",
- "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.",
- "Socialite.Suffix": "Your target is {0}",
- "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
- "Soothsayer": "Soothsayer",
- "SoothsayerInfo": "Predict Who Kills You",
- "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you. If you're correct, when you die, everyone will be notified of the killer's identity.",
- "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!",
- "SpeedBooster": "스피드 부스터",
- "SpeedBoosterInfo": "당신의 속도를 높히세요",
- "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.",
- "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)",
- "SpeedBoosterTaskDone": "Your speed is {0} now",
- "SpeedBoosterTimes": "Max Boosts",
- "SpeedBoosterUpSpeed": "Increase Speed by",
- "Speedrunner": "Speedrunner",
- "SpeedrunnerInfo": "Crew wins if you finish your tasks",
- "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.",
- "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} is the Speedrunner with {1} task(s) left!",
- "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying",
- "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done",
- "SpeedrunnerSpeed": "Speedrunner Speed",
+ "SnitchInfo": "임무를 완료해 임포스터를 찾아내세요",
+ "SnitchInfoLong": "(크루원):\\n스니치가 임무를 완료하면 회의 중 임포스터의 이름이 빨간색으로 표시됩니다. 임무가 하나만 남으면 스니치와 임포스터에게 별표가 표시됩니다. 스니치가 임포스터 협력자가 되면 별표가 빨간색으로 바뀝니다.",
+ "SnitchCanBeMadmate": "스니치가 임포스터 협력자가 될 수 있음",
+ "SnitchCanBeWorkhorse": "스니치가 일벌레가 될 수 있음",
+ "SnitchCanFindCoven": "마녀회 탐지 가능",
+ "SnitchCanFindMadmate": "임포스터 협력자 탐지 가능",
+ "SnitchCanFindNeutralKiller": "중립 킬러 탐지 가능",
+ "SnitchCanGetArrowColor": "팀 색상에 따라 화살표 색상 표시",
+ "SnitchDoneTasks": "임포스터를 찾으려면 회의를 소집하세요",
+ "SnitchEnableTargetArrow": "대상을 가리키는 화살표 표시",
+ "SnitchRemainingTaskFound": "정체가 드러나기까지 남은 임무 수",
+ "Socialite": "사교가",
+ "SocialiteInfo": "대상과 상호작용한 플레이어를 확인하세요",
+ "SocialiteInfoLong": "(크루원):\\n사교가는 매 라운드 킬 버튼을 사용해 대상을 지정할 수 있습니다. 누군가 대상을 킬하려 하면 공격이 막히고 그 플레이어가 초대 명단에 추가되며, 해당 플레이어도 이 사실을 알게 됩니다. 초대 명단에 있는 플레이어의 이름은 검은색으로 표시됩니다. 초대 명단의 플레이어는 대상을 킬할 수 있습니다. 회의에서 투표한 플레이어도 초대 명단에 추가할 수 있습니다.",
+ "Socialite.Suffix": "대상: {0}",
+ "SocialiteTarget": "사교가의 대상은 킬할 수 없습니다\\n사교가의 초대 명단에 추가되었습니다",
+ "Soothsayer": "예언자",
+ "SoothsayerInfo": "자신을 죽일 플레이어를 예측하세요",
+ "SoothsayerInfoLong": "(크루원):\\n예언자는 회의에서 자신을 죽일 것이라 생각하는 플레이어에게 투표해 예측할 수 있습니다. 예측이 맞으면 예언자가 사망할 때 모두에게 살인자의 정체가 공개됩니다.",
+ "SoothsayerDiedNotify": "예언자는 {0}이(가) 자신을 죽일 것이라 예측했고\\n그 예측은 적중했습니다!",
+ "SpeedBooster": "속도 강화자",
+ "SpeedBoosterInfo": "이동 속도를 높이세요",
+ "SpeedBoosterInfoLong": "(크루원):\\n속도 강화자는 임무를 완료할 때마다 무작위 플레이어 한 명의 이동 속도를 높입니다.",
+ "SpeedBoosterSpeedLimit": "최대 이동 속도(3배)에 도달했습니다",
+ "SpeedBoosterTaskDone": "현재 이동 속도: {0}",
+ "SpeedBoosterTimes": "최대 강화 횟수",
+ "SpeedBoosterUpSpeed": "이동 속도 증가량",
+ "Speedrunner": "스피드러너",
+ "SpeedrunnerInfo": "임무를 모두 끝내면 크루원이 승리합니다",
+ "SpeedrunnerInfoLong": "(크루원):\\n살아 있는 상태로 모든 임무를 완료하면 게임이 즉시 종료되고 크루원 팀 전원이 승리합니다.",
+ "SpeedrunnerHasXTasksLeft": "<#ffff44>{0}은(는) 스피드러너이며 남은 임무는 {1}개입니다!",
+ "SpeedrunnerNotifyAtXTasksLeft": "알림을 표시할 남은 임무 수",
+ "SpeedrunnerNotifyKillers": "임무가 거의 끝나면 킬러에게 알림",
+ "SpeedrunnerSpeed": "스피드러너 이동 속도",
"Spiritualist": "심령술사",
- "SpiritualistInfo": "당신은 유령이 어딨는지 볼 수 있습니다",
- "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.",
- "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to point out a killer or frame a crewmate",
- "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
- "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
- "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you",
- "Spy": "Spy",
- "SpyInfo": "You know who interacts with you",
- "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!",
- "SpyRedNameDur": "Colored Name Duration",
- "SuperStar": "슈터스타",
- "SuperStarInfo": "모두가 당신을 압니다",
- "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.",
- "SuperStarDead": "Shock! Super Star {0} has unfortunately been mercilessly killed in the recent period of time!",
- "Survivor": "Survivor",
- "SurvivorInfo": "With each fallen crew, I get stronger",
- "SurvivorInfoLong": "(Crewmates):\\nThe Survivor will get abilities with each set amount of players left in the game.\\n\\n- 1st Ability: See the number of alive players left in real time.\\n- 2nd Ability: Vent/Vanish to give yourself a temporary shield.\\n- 3rd Ability: An additional set amount of votes.\\n- Last Ability: Finish tasks to gain a Kill button.\\n\\nNote: All abilities are stackable, separated, and can shuffle their order if wanted, as well as disable them by set the required amount of players needed to 0 or 1.",
- "SurvivorFirstAbility": "Number of players left to get 1st Ability",
- "SurvivorSecondAbility": "Number of players left to get 2nd Ability",
- "SurvivorThirdAbility": "Number of players left to get 3rd Ability",
- "SurvivorLastAbility": "Number of players left to get Last Ability",
- "SurvivorCurrentAlive": "- Alive Players:",
- "SurvivorCantKillYet": "The current number of players is greater than your killing requirement, which means you cannot kill yet.",
- "SurvivorCantShieldYet": "The current number of players is greater than your shielding requirement, which means you cannot shield yet.",
- "Swapper": "Swapper",
- "SwapperInfo": "Swap players' votes",
- "SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.",
- "Swap1": "First Swap Target Chosen",
- "Swap2": "Second Swap Target Chosen",
- "SwapDead": "You cannot swap votes after you've died.",
- "SwapHelp": "Use /sw [ID] to choose a player to swap votes with.",
- "SwapNull": "No alive player with that ID",
- "SwapTitle": "[★ Swapper ★]",
- "SwapVote": "The votes received by {0} and {1} were swapped!",
- "SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper, according to the host's settings, you cannot call emergency meetings",
- "SwapperHideMsg": "Hide Swapper's commands",
- "SwapperManipulatedEjection": "Thanks to the {0}",
- "SwapperMax": "Initial Number of Swaps",
- "SwapperTrialMax": "Ability use limit reached",
- "Tar": "Tar",
- "TarInfo": "Avoid Kills",
- "TarInfoLong": "(Crewmates):\\nAs the Tar, you can pet to activate your ability. This will freeze and blind you, and set your skin color to black for a set time. If someone tries to kill you during this time, it gets blocked, the killer gets teleported away, and your ability ends instantly.",
- "TaskManager": "태스크 매니저",
- "TaskManagerInfo": "See the total tasks completed in real-time",
- "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
- "Telecommunication": "Telecommunication",
- "TelecommunicationInfo": "장치로 추적 하세요(번역 어렵네요..)",
- "TelecommunicationInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin. Depending on settings, you can also open doors by venting or petting (this ability doesn't work on Skeld, Dleks and Mira HQ).",
- "Telekinetic": "Telekinetic",
- "TelekineticInfo": "Execute Different Actions to Help the Crew",
- "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)",
- "Telekinetic.FreezeDuration": "Freeze Duration",
- "Telekinetic.IncreasedSpeed": "Increased Speed",
- "Telekinetic.Mode.Doors": "Doors",
- "Telekinetic.Mode.Freeze": "Freeze",
- "Telekinetic.Mode.Kill": "Kill",
- "Telekinetic.Mode.Shield": "Shield",
- "Telekinetic.Mode.Speed": "Speed",
- "Telekinetic.Mode.TeleportSelf": "Teleport Self",
- "Telekinetic.Mode.TeleportTarget": "Teleport Target",
- "Telekinetic.ShieldDuration": "Shield Duration",
- "Telekinetic.SpeedDuration": "Speed Duration",
- "Telekinetic.Suffix": "<#00ffa5>Mode: {0}",
- "Tether": "Tether",
- "TetherInfo": "Teleport to your target",
- "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.",
- "TetherNoTarget": "You have no target",
- "TimeManager": "타임 메니저",
- "TimeManagerInfo": "미션을 완료하여 회의 시간을 늘리세요",
- "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.",
- "TimeManagerIncreaseMeetingTime": "Increase voting time by",
- "TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
+ "SpiritualistInfo": "유령의 위치를 확인하세요",
+ "SpiritualistInfoLong": "(크루원):\\n심령술사는 지난 회의에서 리포트된 시체의 유령을 가리키는 화살표를 확인합니다.\\n\\n사망자가 선한 플레이어였다면 임포스터나 중립 킬러에게 심령술사를 이끌 수 있습니다.\\n사망자가 악한 플레이어였다면 다른 크루원에게 심령술사를 이끌 수도 있습니다.",
+ "SpiritualistNoticeMessage": "심령술사가 당신을 가리키는 화살표를 보고 있습니다!\\n이를 이용해 살인자를 지목하거나 크루원에게 누명을 씌울 수 있습니다",
+ "SpiritualistShowGhostArrowEverySeconds": "유령 화살표 표시 간격",
+ "SpiritualistShowGhostArrowForSeconds": "유령 화살표 지속 시간",
+ "SpiritualistTargetMessage": "심령술사가 당신을 가리키는 화살표를 보고 있습니다",
+ "Spy": "스파이",
+ "SpyInfo": "자신과 상호작용한 플레이어를 알아내세요",
+ "SpyInfoLong": "(크루원):\\n스파이는 누군가 자신에게 킬 버튼으로 발동하는 능력을 사용하면 그 플레이어의 이름을 몇 초 동안 주황색으로 확인합니다.\\n\\n참고: 크루원이 능력을 사용한 경우에도 이름이 주황색으로 표시됩니다!\\n참고: 남은 능력 사용 횟수가 없다면 주황색 이름을 전혀 볼 수 없습니다!",
+ "SpyRedNameDur": "색상 이름 표시 시간",
+ "SuperStar": "슈퍼스타",
+ "SuperStarInfo": "모두가 당신의 정체를 알고 있습니다",
+ "SuperStarInfoLong": "(크루원):\\n슈퍼스타의 이름 옆에는 별표가 표시됩니다. 살인자가 슈퍼스타와 단둘이 있을 때만 슈퍼스타를 킬할 수 있습니다. 추측자는 슈퍼스타를 추측할 수 없습니다.",
+ "SuperStarDead": "충격! 슈퍼스타 {0}이(가) 최근 무자비하게 킬당했습니다!",
+ "Survivor": "서바이버",
+ "SurvivorInfo": "크루원이 쓰러질수록 더욱 강해집니다",
+ "SurvivorInfoLong": "(크루원):\\n서바이버는 게임에 남은 플레이어 수가 설정된 기준에 도달할 때마다 새로운 능력을 얻습니다.\\n\\n- 첫 번째 능력: 살아 있는 플레이어 수를 실시간으로 확인합니다.\\n- 두 번째 능력: 벤트/사라지기를 사용해 일시적인 보호막을 얻습니다.\\n- 세 번째 능력: 설정된 수만큼 추가 표를 얻습니다.\\n- 마지막 능력: 임무를 완료해 킬 버튼을 얻습니다.\\n\\n참고: 모든 능력은 중첩되며 서로 독립적입니다. 능력 순서를 무작위로 설정할 수 있고, 필요한 플레이어 수를 0 또는 1로 설정해 비활성화할 수도 있습니다.",
+ "SurvivorFirstAbility": "첫 번째 능력을 얻는 데 필요한 남은 플레이어 수",
+ "SurvivorSecondAbility": "두 번째 능력을 얻는 데 필요한 남은 플레이어 수",
+ "SurvivorThirdAbility": "세 번째 능력을 얻는 데 필요한 남은 플레이어 수",
+ "SurvivorLastAbility": "마지막 능력을 얻는 데 필요한 남은 플레이어 수",
+ "SurvivorCurrentAlive": "- 생존 플레이어:",
+ "SurvivorCantKillYet": "현재 플레이어 수가 킬 능력의 발동 조건보다 많아 아직 킬할 수 없습니다.",
+ "SurvivorCantShieldYet": "현재 플레이어 수가 보호막 능력의 발동 조건보다 많아 아직 보호막을 사용할 수 없습니다.",
+ "Swapper": "스와퍼",
+ "SwapperInfo": "플레이어들이 받은 표를 서로 바꾸세요",
+ "SwapperInfoLong": "(크루원):\\n스와퍼는 /cmd sw [ID] 명령어를 두 번 사용해 플레이어 2명을 선택할 수 있습니다. 두 플레이어가 받은 표는 서로 바뀝니다.\\n모든 플레이어의 이름 옆에서 ID를 확인할 수 있습니다.\\n\\n예를 들어 빨강이 3표, 노랑이 5표를 받았을 때 두 플레이어의 ID를 선택해 교환하면 빨강은 5표, 노랑은 3표를 받게 됩니다.\\n\\n기술적 한계로 호스트가 원래 행사한 투표는 화면상 바뀌지 않은 것처럼 보이지만, 실제 표는 정상적으로 교환됩니다.",
+ "Swap1": "첫 번째 교환 대상 선택 완료",
+ "Swap2": "두 번째 교환 대상 선택 완료",
+ "SwapDead": "사망한 뒤에는 표를 교환할 수 없습니다.",
+ "SwapHelp": "/cmd sw [ID]를 사용해 표를 교환할 플레이어를 선택하세요.",
+ "SwapNull": "해당 ID를 가진 생존 플레이어가 없습니다",
+ "SwapTitle": "[★ 스와퍼 ★]",
+ "SwapVote": "{0}과(와) {1}이(가) 받은 표가 서로 바뀌었습니다!",
+ "SwapperCannotCallEmergencyMeeting": "<#922348>선한 스와퍼는 호스트 설정에 따라 긴급회의를 소집할 수 없습니다",
+ "SwapperHideMsg": "스와퍼의 명령어 숨기기",
+ "SwapperManipulatedEjection": "{0}의 영향으로",
+ "SwapperMax": "초기 교환 횟수",
+ "SwapperTrialMax": "능력 사용 횟수를 모두 소진했습니다",
+ "Tar": "타르",
+ "TarInfo": "공격을 피하세요",
+ "TarInfoLong": "(크루원):\\n타르는 펫 버튼을 눌러 능력을 활성화할 수 있습니다. 능력이 지속되는 동안 움직일 수 없고 시야가 차단되며 몸 색상이 검은색으로 변합니다. 이때 누군가 타르를 킬하려 하면 공격이 막히고 살인자는 다른 곳으로 순간이동하며 능력이 즉시 종료됩니다.",
+ "TaskManager": "임무 관리자",
+ "TaskManagerInfo": "전체 임무 완료 수를 실시간으로 확인하세요",
+ "TaskManagerInfoLong": "(크루원):\\n임무 관리자는 모든 플레이어가 함께 완료한 전체 임무 수를 직업 이름 옆에서 실시간으로 확인합니다.",
+ "Telecommunication": "통신원",
+ "TelecommunicationInfo": "기기 사용 여부를 추적하세요",
+ "TelecommunicationInfoLong": "(크루원):\\n통신원은 누군가 카메라, 생체 신호, 도어로그 또는 관리자 지도를 사용하면 알림을 받습니다. 설정에 따라 벤트에 들어가거나 펫 버튼을 눌러 닫힌 문을 열 수도 있습니다.",
+ "Telekinetic": "염동력자",
+ "TelekineticInfo": "여러 행동을 사용해 크루원을 도우세요",
+ "TelekineticInfoLong": "(크루원):\\n염동력자는 항상 타이머를 확인하며, 타이머가 60초를 넘으면 사망합니다. 벤트에 들어가 모드를 변경할 수 있고 한 번에 하나의 모드만 활성화할 수 있습니다. 펫 버튼을 눌러 행동을 실행합니다. 일부 능력을 사용한 뒤에는 5초 동안 움직일 수 없으며, 회의가 끝난 직후 타이머는 40초가 됩니다. 각 행동을 사용하면 괄호 안에 표시된 만큼 타이머가 증가합니다.\\n\\n모드:\\n대상 순간이동: 가장 가까운 플레이어를 맵 밖으로 순간이동시킵니다(+40초)\\n자신 순간이동: 자신을 맵 밖으로 순간이동시킵니다(+30초)\\n빙결: 가장 가까운 플레이어를 움직이지 못하게 합니다(+35초)\\n킬: 가장 가까운 플레이어를 즉시 킬합니다(+60초)\\n보호막: 일정 시간 동안 보호막을 얻습니다(+45초)\\n가속: 일정 시간 동안 이동 속도가 증가합니다(+30초)\\n문: 닫힌 모든 문을 즉시 엽니다(+35초)",
+ "Telekinetic.FreezeDuration": "빙결 지속 시간",
+ "Telekinetic.IncreasedSpeed": "증가한 이동 속도",
+ "Telekinetic.Mode.Doors": "문",
+ "Telekinetic.Mode.Freeze": "빙결",
+ "Telekinetic.Mode.Kill": "킬",
+ "Telekinetic.Mode.Shield": "보호막",
+ "Telekinetic.Mode.Speed": "가속",
+ "Telekinetic.Mode.TeleportSelf": "자신 순간이동",
+ "Telekinetic.Mode.TeleportTarget": "대상 순간이동",
+ "Telekinetic.ShieldDuration": "보호막 지속 시간",
+ "Telekinetic.SpeedDuration": "가속 지속 시간",
+ "Telekinetic.Suffix": "<#00ffa5>모드: {0}",
+ "Tether": "연결자",
+ "TetherInfo": "대상에게 순간이동하세요",
+ "TetherInfoLong": "(크루원):\\n연결자는 회의에서 플레이어에게 투표하여 대상으로 지정할 수 있습니다. 다음 라운드에는 언제든 벤트에 들어가거나 펫 버튼을 눌러 대상에게 순간이동할 수 있습니다.\\n대상은 회의마다 초기화됩니다.",
+ "TetherNoTarget": "지정된 대상이 없습니다",
+ "TimeManager": "타임 매니저",
+ "TimeManagerInfo": "임무를 완료해 회의 시간을 늘리세요",
+ "TimeManagerInfoLong": "(크루원):\\n타임 매니저는 회의 시간을 늘립니다. 타임 매니저가 사망하면 회의 시간은 원래대로 돌아갑니다. 임포스터 협력자가 되면 능력이 회의 시간을 줄이는 효과로 바뀝니다.",
+ "TimeManagerIncreaseMeetingTime": "투표 시간 증가량",
+ "TimeManagerLimitMeetingTime": "회의 최대 길이",
"TimeMaster": "타임 마스터",
- "TimeMasterInfo": "시간을 되감아서 공격을 피하세요!",
- "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to rewind time to a few seconds before. Players will be teleported back to their positions from that time. Players who died within that time will be revived.",
- "TimeMasterCanRevive": "Can Revive",
- "TimeMasterCanUseVitals": "Can Use Vitals",
- "TimeMasterKillerAlert": "<#ffff00>A player you killed was revived during the rewind!",
- "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses",
- "TimeMasterRewindStart": "The {0} is rewinding time!",
- "TimeMasterRewindTimeLength": "Rewind Time Length",
- "TimeMasterVentButtonText": "Rewind Time",
- "ToiletMaster": "Toilet Master",
- "ToiletMasterInfo": "Place Toilets",
- "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.",
- "TM.BluePoopDuration": "Blue Poop Duration",
- "TM.BrownPoopButtonText": "Place Brown Poop",
- "TM.BrownPoopDuration": "Brown Poop Duration",
- "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost",
- "TM.GetPoopNotify": "You've got {0} Poop",
- "TM.GreenPoop": "There is no killer near you",
- "TM.GreenPoopDuration": "Green Poop Duration",
- "TM.GreenPoopKiller": "There is a killer near you",
- "TM.GreenPoopRadius": "Green Poop Radius",
- "TM.PurplePoopDuration": "Purple Poop Duration",
- "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt",
- "TM.RedPoopDuration": "Red Poop Duration",
- "TM.RedPoopRadius": "Red Poop Radius",
- "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration",
- "TM.ToiletDuration": "Toilets Disappear After",
- "TM.ToiletMaxUses": "Max Toilet Uses",
- "TM.ToiletUseRadius": "Toilet Use Radius",
- "TM.ToiletUseTime": "Toilet Use Time",
- "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing",
- "TM.TryKillNotify": "Someone tried to kill you",
- "Tornado": "Tornado",
- "TornadoInfo": "Spawn Tornados",
- "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.",
- "TornadoCooldown": "Tornado Spawn Cooldown",
- "TornadoDuration": "Tornado Duration",
- "TornadoRange": "Tornado Range",
- "Tracefinder": "트레이스파인더",
- "TracefinderInfo": "시체를 찾으세요",
- "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.",
- "Tracker": "트렉커",
- "TrackerEHR": "트렉커",
+ "TimeMasterInfo": "시간을 되감아 공격을 피하세요!",
+ "TimeMasterInfoLong": "(크루원):\\n타임 마스터는 벤트에 들어가거나 펫 버튼을 눌러 시간을 몇 초 전으로 되돌릴 수 있습니다. 플레이어들은 당시의 위치로 돌아가며, 그 시간 안에 사망한 플레이어는 부활합니다.",
+ "TimeMasterCanRevive": "부활 가능",
+ "TimeMasterCanUseVitals": "생체 신호 사용 가능",
+ "TimeMasterKillerAlert": "<#ffff00>되감기 중 당신이 킬한 플레이어가 부활했습니다!",
+ "TimeMasterMaxUses": "초기 최대 능력 사용 횟수",
+ "TimeMasterRewindStart": "{0}이(가) 시간을 되감고 있습니다!",
+ "TimeMasterRewindTimeLength": "되감기 시간",
+ "TimeMasterVentButtonText": "시간 되감기",
+ "ToiletMaster": "화장실 마스터",
+ "ToiletMasterInfo": "화장실을 설치하세요",
+ "ToiletMasterInfoLong": "(크루원):\\n화장실 마스터는 맵 곳곳에 화장실을 설치할 수 있습니다. 플레이어가 화장실을 사용하면 배설물의 종류에 따라 무작위 효과를 얻습니다.",
+ "TM.BluePoopDuration": "파란 배설물 지속 시간",
+ "TM.BrownPoopButtonText": "갈색 배설물 설치",
+ "TM.BrownPoopDuration": "갈색 배설물 지속 시간",
+ "TM.BrownPoopSpeedBoost": "갈색 배설물 이동 속도 증가",
+ "TM.GetPoopNotify": "{0} 배설물을 얻었습니다",
+ "TM.GreenPoop": "주변에 킬러가 없습니다",
+ "TM.GreenPoopDuration": "초록 배설물 지속 시간",
+ "TM.GreenPoopKiller": "주변에 킬러가 있습니다",
+ "TM.GreenPoopRadius": "초록 배설물 감지 범위",
+ "TM.PurplePoopDuration": "보라 배설물 지속 시간",
+ "TM.PurplePoopNotifyOnKillAttempt": "보라 배설물 사용 중 공격 시도 알림",
+ "TM.RedPoopDuration": "빨간 배설물 지속 시간",
+ "TM.RedPoopRadius": "빨간 배설물 범위",
+ "TM.RedPoopRoleBlockDuration": "빨간 배설물 능력 봉쇄 시간",
+ "TM.ToiletDuration": "화장실이 사라지기까지의 시간",
+ "TM.ToiletMaxUses": "화장실 최대 사용 횟수",
+ "TM.ToiletUseRadius": "화장실 사용 범위",
+ "TM.ToiletUseTime": "화장실 사용 시간",
+ "TM.ToiletVisibility": "설치 후 다른 플레이어에게 보이는 화장실 표시 방식",
+ "TM.TryKillNotify": "누군가 당신을 킬하려 했습니다",
+ "Tornado": "토네이도",
+ "TornadoInfo": "토네이도를 생성하세요",
+ "TornadoInfoLong": "(크루원):\\n토네이도는 펫 버튼을 눌러 토네이도를 생성할 수 있습니다. 누군가 토네이도 가까이 가면 우주선 안의 무작위 장소로 날아갑니다(순간이동합니다).",
+ "TornadoCooldown": "토네이도 생성 쿨다운",
+ "TornadoDuration": "토네이도 지속 시간",
+ "TornadoRange": "토네이도 범위",
+ "Tracefinder": "흔적 추적자",
+ "TracefinderInfo": "시체의 위치를 찾아내세요",
+ "TracefinderInfoLong": "(크루원):\\n흔적 추적자는 과학자처럼 생체 신호를 확인할 수 있습니다. 또한 시체를 가리키는 화살표가 표시됩니다.",
+ "Tracker": "추적자",
+ "TrackerEHR": "추적자",
"TrackerEHRInfo": "플레이어를 추적하세요",
- "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.",
- "TrackerCanGetArrowColor": "Can See Colored Arrows",
- "TrackerCooldown": "Track Cooldown",
- "TrackerDelay": "Track Delay",
- "TrackerDuration": "Track Duration",
- "TrackerHideVote": "Hide Scout Votes",
- "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}",
- "AbilityButtonText.Tracker": "Track",
- "Transmitter": "Transmitter",
- "TransmitterInfo": "TP to nearest player by doing a task",
- "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.",
- "Transporter": "수송",
- "TransporterInfo": "미션을 완료하면 2명의 플레이어의 위치를 바꿉니다",
- "TransporterInfoLong": "(Crewmates):\\nAs the Transporter, after you finish tasks, you can use the shapeshift menu to select 2 targets to swap their locations.",
- "TransporterTeleportMax": "Max number of teleports",
- "Tree": "Tree",
- "TreeInfo": "You are a Tree",
- "TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
- "Tree.FallDelay": "Fall Delay",
- "Tree.FallKillChance": "Fall Kill Chance",
- "Tree.FallRadius": "Falling Effect Radius",
- "Tree.FallStunDuration": "Fall Stun Duration",
- "Tree.TreeSpriteVisible": "Tree Sprite Visible",
- "Tunneler": "Tunneler",
- "TunnelerInfo": "Mark a position and TP back there",
- "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.",
- "UndercoverInfo": "임포스터들이 당신을 팀으로 봅니다",
- "UndercoverInfoLong": "(Crewmates):\\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.",
- "Unshifter": "Unshifter",
- "UnshifterInfo": "Unshift Shapeshifted Players",
- "UnshifterInfoLong": "(Crewmates):\\nAs the Unshifter, you may use your kill button on someone to unshift them if they are shapeshifted. Using the kill button in Non-Shifted players does nothing but a message. Depending on settings, the target may receive a notification.\\nCredit: Dechis",
- "UnshifterCooldown": "Unshift Cooldown",
- "UnshifterUseLimit": "Maximum Unshift Attempts",
- "UnshifterTargetKnows": "Target Knows they're being unshifted",
- "UnshifterTargetNotShifted": "Target is not Shapeshifted.",
- "UnshifterSuccess": "Target was Shapeshifted! Unshift successful!",
- "UnshifterTargetNotify": "You've been unshifted by an Unshifter!",
- "Vacuum": "Vacuum",
- "VacuumInfo": "Suck In Dead Bodies",
- "VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.",
- "Ventguard": "Ventguard",
- "VentguardInfo": "Block vents by entering them",
- "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.",
- "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents",
- "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
- "VentguardMaxGuards": "Max number of Vent Blocks",
- "VentguardNotify": "Someone tried to use a blocked vent",
- "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent",
- "VentguardVentButtonText": "Block",
+ "TrackerEHRInfoLong": "(크루원):\\n추적자는 추적 버튼으로 플레이어에게 추적기를 부착해 그 플레이어를 추적할 수 있습니다.",
+ "TrackerCanGetArrowColor": "화살표에 색상 표시",
+ "TrackerCooldown": "추적 쿨다운",
+ "TrackerDelay": "추적 지연 시간",
+ "TrackerDuration": "추적 지속 시간",
+ "TrackerHideVote": "정찰병의 투표 숨기기",
+ "TrackerLastRoomMessage": "추적 결과, 대상이 마지막으로 있었던 방은 다음과 같습니다: {0}",
+ "AbilityButtonText.Tracker": "추적",
+ "Transmitter": "송신자",
+ "TransmitterInfo": "임무를 완료해 가장 가까운 플레이어에게 순간이동하세요",
+ "TransmitterInfoLong": "(크루원):\\n송신자는 임무를 완료하면 가장 가까운 플레이어에게 순간이동합니다.",
+ "Transporter": "전송자",
+ "TransporterInfo": "임무를 완료해 두 플레이어의 위치를 바꾸세요",
+ "TransporterInfoLong": "(크루원):\\n전송자는 임무를 완료한 뒤 변신 메뉴에서 대상 2명을 선택해 서로의 위치를 바꿀 수 있습니다.",
+ "TransporterTeleportMax": "최대 전송 횟수",
+ "Tree": "나무",
+ "TreeInfo": "당신은 나무입니다",
+ "TreeInfoLong": "(크루원):\\n나무는 펫 버튼을 눌러 나무처럼 위장할 수 있습니다. 이때 익명 상태가 되고 투명해집니다. 몇 초 뒤 쓰러지며 주변의 모든 플레이어를 킬하거나 기절시키고 다시 모습이 드러납니다.",
+ "Tree.FallDelay": "쓰러지기까지의 시간",
+ "Tree.FallKillChance": "쓰러질 때 킬 확률",
+ "Tree.FallRadius": "쓰러짐 효과 범위",
+ "Tree.FallStunDuration": "쓰러짐 기절 시간",
+ "Tree.TreeSpriteVisible": "나무 스프라이트 표시",
+ "Tunneler": "굴착자",
+ "TunnelerInfo": "위치를 표시하고 그곳으로 돌아가세요",
+ "TunnelerInfoLong": "(크루원):\\n굴착자는 펫 버튼을 눌러 현재 위치를 표시할 수 있으며, 다시 펫 버튼을 누르면 표시한 위치로 순간이동합니다.",
+ "UndercoverInfo": "임포스터가 당신을 동료로 봅니다",
+ "UndercoverInfoLong": "(크루원):\\n임포스터는 잠입자의 정체를 알고 팀원으로 보지만, 잠입자는 임포스터가 누구인지 알지 못합니다.",
+ "Unshifter": "변신 해제자",
+ "UnshifterInfo": "변신한 플레이어의 변신을 해제하세요",
+ "UnshifterInfoLong": "(크루원):\\n변신 해제자는 킬 버튼을 사용해 변신 중인 플레이어의 변신을 해제할 수 있습니다. 변신하지 않은 플레이어에게 킬 버튼을 사용하면 아무 효과 없이 메시지만 표시됩니다. 설정에 따라 대상에게 변신 해제 알림이 전달될 수 있습니다.\\n제작: Dechis",
+ "UnshifterCooldown": "변신 해제 쿨다운",
+ "UnshifterUseLimit": "최대 변신 해제 시도 횟수",
+ "UnshifterTargetKnows": "대상이 변신 해제 사실을 알 수 있음",
+ "UnshifterTargetNotShifted": "대상이 변신 상태가 아닙니다.",
+ "UnshifterSuccess": "대상이 변신 상태였습니다! 변신 해제에 성공했습니다!",
+ "UnshifterTargetNotify": "변신 해제자에 의해 변신이 해제되었습니다!",
+ "Vacuum": "진공청소기",
+ "VacuumInfo": "시체를 빨아들이세요",
+ "VacuumInfoLong": "(크루원):\\n진공청소기가 능력을 사용하는 동안 발생한 모든 시체가 진공청소기의 위치로 순간이동합니다.",
+ "Ventguard": "벤트 가드",
+ "VentguardInfo": "벤트에 들어가 사용을 막으세요",
+ "VentguardInfoLong": "(크루원):\\n벤트 가드는 벤트에 들어가 해당 벤트를 봉쇄할 수 있습니다. 봉쇄된 벤트는 아무도 사용할 수 없지만, 설정이 켜져 있다면 크루원은 사용할 수 있습니다. 누군가 봉쇄한 벤트를 사용하려 하면 알림을 받습니다. 봉쇄 상태는 회의마다 초기화됩니다.",
+ "VentguardBlockDoesNotAffectCrew": "크루원은 봉쇄된 벤트 사용 가능",
+ "VentguardBlocksResetOnMeeting": "회의마다 봉쇄된 벤트 초기화",
+ "VentguardMaxGuards": "최대 벤트 봉쇄 횟수",
+ "VentguardNotify": "누군가 봉쇄된 벤트를 사용하려 했습니다",
+ "VentguardNotifyOnBlockedVentUse": "누군가 봉쇄된 벤트를 사용하려 하면 알림",
+ "VentguardVentButtonText": "봉쇄",
"Veteran": "베테랑",
- "VeteranInfo": "누군가 당신과 상호작용하면 죽입니다",
- "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.",
- "VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)",
- "VeteranMaxUsage": "The skill use limit has been reached",
- "VeteranOffGuard": "Ability expired, {0} uses remain",
- "VeteranOnGuard": "Ability in use",
- "VeteranSkillCooldown": "Alert Cooldown",
- "VeteranSkillDuration": "Alert Duration",
- "VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts",
- "VeteranVentButtonText": "Alert",
- "Vigilante": "비질란테",
- "VigilanteInfo": "당신은 1킬 할 수 있습니다. 신중하게 쓰세요!",
- "VigilanteInfoLong": "(Crewmates):\\nVigilante can kill anyone, but only once. After killing, Vigilante can do tasks. Depending on settings, Vigilante can vent.",
- "Whisperer": "Whisperer",
- "WhispererInfo": "Question Souls to Get Info",
- "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.",
- "WhispererCooldown": "Questioning Cooldown",
- "WhispererDuration": "Questioning Duration",
- "WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died",
- "WhispererInfo.Color": "A {0} color killed me\\n({1})",
- "WhispererInfo.ColorDark": "<#555555>darker",
- "WhispererInfo.ColorLight": "<#fdffbf>lighter",
- "WhispererInfo.DeathReason": "My death reason is {0}",
- "WhispererInfo.KillerRole": "My killer was {0}",
- "WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died",
- "WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died",
- "WhispererInfo.Role": "I was {0}",
- "WhispererInfo.SabotageAtDeath": "I died during {0}",
- "WhispererInfo.Time": "I died {0} seconds before the meeting started",
- "WhispererQuestioning": "Questioning {0}... {1}%",
- "Witness": "Witness",
- "WitnessInfo": "Find out if someone killed recently",
- "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green chech mark means they've not.",
- "WitnessButtonText": "Examine",
- "WitnessTime": "Max Time after killing where killer appears red",
- "Wizard": "Wizard",
- "WizardInfo": "Change Players' Stats",
- "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!",
- "Wizard.Buff.KCD": "Kill Cooldown",
- "Wizard.Buff.Speed": "Speed",
- "Wizard.Buff.Vision": "Vision",
- "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}",
- "Wizard.KCDStep": "Step in which Kill Cooldown is increased",
- "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players",
- "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players",
- "Wizard.MaxVisionValue": "Maximum Vision that can be given to players",
- "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players",
- "Wizard.MinSpeedValue": "Minimum Speed that can be given to players",
- "Wizard.MinVisionValue": "Minimum Vision that can be given to players",
- "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}",
- "Wizard.SpeedStep": "Step in which Speed is increased",
- "Wizard.Vision": "Vision",
- "Wizard.VisionStep": "Step in which Vision is increased",
- "Abyssbringer": "Abyssbringer",
- "AbyssbringerInfo": "Place Black Holes",
- "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
- "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}",
+ "VeteranInfo": "경계 상태로 자신과 상호작용한 플레이어를 킬하세요",
+ "VeteranInfoLong": "(크루원):\\n베테랑은 벤트에 들어가거나 펫 버튼을 눌러 경계 상태에 들어갈 수 있습니다. 경계 중 공격받으면 살인자를 대신 킬합니다.",
+ "VeteranAlertActivatesOnNonKillingInteractions": "비공격 상호작용에도 상대 킬(예: 기름 끼얹기, 보호막 부여 등)",
+ "VeteranMaxUsage": "능력 사용 횟수를 모두 소진했습니다",
+ "VeteranOffGuard": "능력이 종료되었습니다. 남은 횟수: {0}",
+ "VeteranOnGuard": "능력 사용 중",
+ "VeteranSkillCooldown": "경계 쿨다운",
+ "VeteranSkillDuration": "경계 지속 시간",
+ "VeteranSkillMaxOfUsage": "초기 최대 경계 횟수",
+ "VeteranVentButtonText": "경계",
+ "Vigilante": "자경단원",
+ "VigilanteInfo": "플레이어 한 명을 킬할 수 있습니다",
+ "VigilanteInfoLong": "(크루원):\\n자경단원은 누구든 킬할 수 있지만 단 한 번만 가능합니다. 킬한 뒤에는 임무를 수행할 수 있습니다. 설정에 따라 벤트를 사용할 수도 있습니다.",
+ "Whisperer": "교신자",
+ "WhispererInfo": "영혼에게 질문해 정보를 얻으세요",
+ "WhispererInfoLong": "(크루원):\\n교신자는 사망한 플레이어의 영혼에게 질문해 정보를 얻을 수 있습니다. 다음 회의가 끝난 뒤 사망자의 영혼이 보이며, 영혼 가까이에서 펫 버튼을 누르고 몇 초 동안 머물러 질문합니다. 그러면 영혼 또는 살인자에 관한 무작위 정보가 이름 아래에 표시됩니다.",
+ "WhispererCooldown": "질문 쿨다운",
+ "WhispererDuration": "질문 시간",
+ "WhispererInfo.AloneInRoomAtDeath": "내가 죽었을 때 방에는 살인자와 나만 있었습니다",
+ "WhispererInfo.Color": "나를 죽인 플레이어는 {0} 계열 색상입니다\\n({1})",
+ "WhispererInfo.ColorDark": "<#555555>어두운",
+ "WhispererInfo.ColorLight": "<#fdffbf>밝은",
+ "WhispererInfo.DeathReason": "내 사인은 {0}입니다",
+ "WhispererInfo.KillerRole": "나를 죽인 플레이어의 직업은 {0}입니다",
+ "WhispererInfo.NoSabotageAtDeath": "내가 죽었을 때 진행 중인 사보타지는 없었습니다",
+ "WhispererInfo.PlayersInSameRoomAtDeath": "내가 죽었을 때 같은 방에 {0}이(가) 있었습니다",
+ "WhispererInfo.Role": "내 직업은 {0}이었습니다",
+ "WhispererInfo.SabotageAtDeath": "나는 {0} 도중 사망했습니다",
+ "WhispererInfo.Time": "나는 회의가 시작되기 {0}초 전에 사망했습니다",
+ "WhispererQuestioning": "{0}에게 질문하는 중... {1}%",
+ "Witness": "목격자",
+ "WitnessInfo": "누군가 최근에 킬했는지 알아내세요",
+ "WitnessInfoLong": "(크루원):\\n킬 버튼을 플레이어에게 사용하면 그 플레이어가 최근에 누군가를 킬했는지 알려줍니다. 노란색 느낌표는 최근에 킬했다는 뜻이고, 초록색 체크 표시는 킬하지 않았다는 뜻입니다.",
+ "WitnessButtonText": "조사",
+ "WitnessTime": "킬러가 빨간색으로 표시되는 킬 후 최대 시간",
+ "Wizard": "마법사",
+ "WizardInfo": "플레이어의 능력치를 변경하세요",
+ "WizardInfoLong": "(크루원):\\n마법사는 각 플레이어의 이동 속도, 시야, 킬 쿨다운이라는 3가지 능력치를 변경할 수 있습니다. 펫 버튼으로 능력치를 전환하고, 사라지기 버튼으로 선택한 능력치의 값을 높입니다. 선택한 능력치와 값을 플레이어에게 적용하려면 킬 버튼을 사용하세요.\\n\\n효과는 영구적이므로 신중하게 적용하세요! 같은 효과를 다른 값으로 다시 적용해 덮어쓸 수 있지만, 능력 사용 횟수가 한 번 더 소모됩니다.",
+ "Wizard.Buff.KCD": "킬 쿨다운",
+ "Wizard.Buff.Speed": "이동 속도",
+ "Wizard.Buff.Vision": "시야",
+ "Wizard.BuffGivenNotify": "<#00ffa5>{0}의 <#ffffff>{1}이(가) <#ffffff>{2}(으)로 설정되었습니다",
+ "Wizard.KCDStep": "킬 쿨다운 증가 단위",
+ "Wizard.MaxKCDValue": "플레이어에게 부여할 수 있는 최대 킬 쿨다운",
+ "Wizard.MaxSpeedValue": "플레이어에게 부여할 수 있는 최대 이동 속도",
+ "Wizard.MaxVisionValue": "플레이어에게 부여할 수 있는 최대 시야",
+ "Wizard.MinKCDValue": "플레이어에게 부여할 수 있는 최소 킬 쿨다운",
+ "Wizard.MinSpeedValue": "플레이어에게 부여할 수 있는 최소 이동 속도",
+ "Wizard.MinVisionValue": "플레이어에게 부여할 수 있는 최소 시야",
+ "Wizard.SelectedBuff": "<#00ffa5>선택한 강화: {0} {1}{2}",
+ "Wizard.SpeedStep": "이동 속도 증가 단위",
+ "Wizard.Vision": "시야",
+ "Wizard.VisionStep": "시야 증가 단위",
+ "Abyssbringer": "심연소환사",
+ "AbyssbringerInfo": "블랙홀을 설치하세요",
+ "AbyssbringerInfoLong": "(임포스터):\\n심연소환사는 블랙홀을 설치할 수 있습니다. 블랙홀은 플레이어를 빨아들이며, 충돌한 플레이어를 킬합니다.",
+ "Abyssbringer.Suffix": "<#00ffa5>삼킨 플레이어 수: {0} <#00ffa5>개의 활성화된 블랙홀\\n{1}",
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}",
- "Ambusher": "Ambusher",
- "AmbusherInfo": "Ambush Players to Make Them Fragile",
- "AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.",
- "Ambusher.FollowDuration": "Time Needed to Follow Someone For",
- "Ambusher.FollowRadius": "Following Radius",
- "Ambusher.FragileDuration": "Fragile Effect Duration",
- "Ambusher.InProgress": "Ambushing {0}.... {1}s left",
- "Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes",
- "Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
- "Ambusher.Success": "<#00ff00>Ambush successful",
- "Anonymous": "익명",
- "AnonymousInfo": "플레이어에게 시체를 신고하게 하세요",
- "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.",
- "AnonymousShapeshiftText": "Hack",
- "AntiAdminer": "Anti-Adminer",
- "AntiAdminerInfo": "장치로 추적 하세요(번역 어렵네요..)",
- "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
- "AntiAdminerAD": "⚠ Admin Table ⚠",
- "AntiAdminerCA": "⚠ Security Cameras ⚠",
- "AntiAdminerDL": "⚠ DoorLog ⚠",
- "AntiAdminerVI": "⚠ Vitals Monitor ⚠",
- "Arrogance": "에어러건스",
- "ArroganceInfo": "킬을 하면 킬쿨이 줄어듭니다",
- "ArroganceInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
- "ArroganceMinKillCooldown": "Minimum kill cooldown",
- "ArroganceReduceKillCooldown": "Reduce kill cooldown by",
- "ArroganceShowProgressText": "Show kill cooldown reduction below the name",
- "Assumer": "Assumer",
- "AssumerInfo": "Assume Vote Counts",
- "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.",
- "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes",
- "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions",
- "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption",
- "Augmenter": "Augmenter",
- "AugmenterInfo": "Choose Who You Want to Kill",
- "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.",
- "AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.",
- "Bard": "바드",
- "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
- "BardInfoLong": "(Impostors):\\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.",
- "BardChance": "Bard Chance",
- "Blackmailer": "Blackmailer",
- "BlackmailerInfo": "Blackmail Players",
- "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.",
- "Blackmailer.AbilityExpires": "Ability Expires",
- "Blackmailer.MaxBlackmailedPlayersAtOnce": "Max <#ffa500>Blackmailed Players At Once",
- "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Max <#ffa500>Blackmailed Players Per Meeting",
- "Blackmailer.WhoSeesBlackmailedPlayers": "Who Sees <#ffa500>Blackmailed Players",
- "Bomber": "봄버",
- "BomberInfo": "변장 버튼으로 폭발시키세요",
- "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
- "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
- "BomberDiesInExplosion": "<#ff1919>Bomber dies in their explosion",
- "BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
- "BomberShapeshiftText": "Explode",
+ "Ambusher": "매복자",
+ "AmbusherInfo": "플레이어를 매복해 취약하게 만드세요",
+ "AmbusherInfoLong": "(임포스터):\\n매복자는 능력을 사용해 투명해질 수 있습니다. 플레이어 한 명을 몇 초 동안 따라가 매복에 성공하면 그 플레이어에게 취약 효과를 부여합니다. 실패하면 투명화 지속 시간이 끝났을 때 다시 모습을 드러내며 아무 일도 일어나지 않습니다.",
+ "Ambusher.FollowDuration": "플레이어를 따라가야 하는 시간",
+ "Ambusher.FollowRadius": "추적 범위",
+ "Ambusher.FragileDuration": "취약 효과 지속 시간",
+ "Ambusher.InProgress": "{0}을(를) 매복하는 중.... {1}초 남음",
+ "Ambusher.InvisDurAfterSuccessfulAmbush": "매복 성공 후 추가 투명화 지속 시간",
+ "Ambusher.InvisTimeLeft": "투명화가 {0}초 후 종료됩니다",
+ "Ambusher.Success": "<#00ff00>매복에 성공했습니다",
+ "Anonymous": "익명자",
+ "AnonymousInfo": "플레이어가 시체를 강제로 리포트하게 하세요",
+ "AnonymousInfoLong": "(임포스터):\\n익명자는 변신으로 대상을 해킹할 수 있습니다. 해킹된 대상은 익명자가 킬한 시체를 리포트하며, 해당 시체가 없다면 자기 시체를 리포트합니다. 시체가 원래 리포트 가능한지는 무시됩니다. 게으름뱅이를 해킹하는 것은 시간 낭비입니다.",
+ "AnonymousShapeshiftText": "해킹",
+ "AntiAdminer": "기기 감시자",
+ "AntiAdminerInfo": "기기 사용을 추적하세요",
+ "AntiAdminerInfoLong": "(임포스터):\\n기기 감시자는 카메라, 관리자 지도, 생체 신호, 도어로그 등의 기기 주변에 있는 크루원 또는 중립 직업을 감지할 수 있습니다. 플레이어가 실제로 기기를 사용 중인지는 알 수 없고, 누군가 가까이 있다는 사실만 확인할 수 있습니다.\\n\\n설정에 따라 추가 능력을 사용할 수 있습니다. 변신하여 기기를 사용 중인 모든 플레이어에게 기기에서 떠나라는 경고를 보냅니다. 정해진 시간 안에 기기에서 물러나지 않으면 사망합니다.",
+ "AntiAdminerAD": "⚠ 관리자 지도 ⚠",
+ "AntiAdminerCA": "⚠ 보안 카메라 ⚠",
+ "AntiAdminerDL": "⚠ 도어로그 ⚠",
+ "AntiAdminerVI": "⚠ 생체 신호 모니터 ⚠",
+ "Arrogance": "오만자",
+ "ArroganceInfo": "킬할 때마다 쿨다운이 감소합니다",
+ "ArroganceInfoLong": "(임포스터):\\n오만자는 킬에 성공할 때마다 자신의 킬 쿨다운을 감소시킵니다.",
+ "ArroganceMinKillCooldown": "최소 킬 쿨다운",
+ "ArroganceReduceKillCooldown": "킬 쿨다운 감소량",
+ "ArroganceShowProgressText": "이름 아래에 킬 쿨다운 감소량 표시",
+ "Assumer": "득표 추정자",
+ "AssumerInfo": "득표 수를 추정하세요",
+ "AssumerInfoLong": "(임포스터):\\n득표 추정자는 /cmd assume {id} {number}를 입력하여 선택한 플레이어가 정확히 {number}표를 받을 것이라고 추정할 수 있습니다. 첫 번째 인수의 '{id}'에는 대상의 ID를, 두 번째 인수의 '{number}'에는 예상 표 수를 입력합니다.\\n예시: /cmd assume 0 3 (호스트가 3표를 받을 것이라고 추정).\\n\\n추정이 맞으면 대상에게 투표한 모든 플레이어가 사망합니다.",
+ "Assumer.AssumedMessage": "{0}이(가) {1}표를 받을 것이라고 추정했습니다",
+ "Assumer.MinPlayersToAssume": "득표 추정을 할 수 있는 최소 생존 인원",
+ "Assumer.VoteReceiverDies": "추정 적중 시 표를 받은 대상도 사망",
+ "Augmenter": "강화자",
+ "AugmenterInfo": "킬할 대상을 직접 선택하세요",
+ "AugmenterInfoLong": "(임포스터):\\n강화자는 플레이어로 변신하여 그를 대상으로 지정할 수 있습니다. 다음에 다른 플레이어를 킬하려 하면 그 플레이어와 지정한 대상의 위치가 서로 바뀌고, 대신 지정한 대상을 킬합니다.",
+ "AugmenterFail": "<#ffff44>대상 킬 시도가 실패하여\\n원래 공격한 대상을 대신 킬했습니다.",
+ "Bard": "음유시인",
+ "BardInfo": "시의 우아함, 살인의 흔적, 어둠 속에서 펼쳐지는 운율의 춤.",
+ "BardInfoLong": "(임포스터):\\n음유시인이 살아 있는 동안 추방 확인 문구가 무작위 문장으로 표시됩니다. 추방 확인 문구가 바뀔 때마다 음유시인의 킬 쿨다운이 영구적으로 절반이 됩니다.",
+ "BardChance": "음유시인 확률",
+ "Blackmailer": "블랙메일러",
+ "BlackmailerInfo": "플레이어를 협박하세요",
+ "BlackmailerInfoLong": "(임포스터):\\n블랙메일러는 플레이어에게 킬 버튼을 한 번 눌러 협박할 수 있습니다. 협박당한 플레이어의 투표 대상은 블랙메일러의 투표 대상과 강제로 같아집니다. 킬 버튼을 두 번 누르면 정상적으로 킬합니다.",
+ "Blackmailer.AbilityExpires": "능력 만료 시점",
+ "Blackmailer.MaxBlackmailedPlayersAtOnce": "동시에 <#ffa500>협박할 수 있는 최대 플레이어 수",
+ "Blackmailer.MaxBlackmailedPlayersPerMeeting": "회의당 <#ffa500>협박할 수 있는 최대 플레이어 수",
+ "Blackmailer.WhoSeesBlackmailedPlayers": "<#ffa500>협박당한 플레이어를 볼 수 있는 대상",
+ "Bomber": "폭탄병",
+ "BomberInfo": "변신/사라지기로 폭발하세요",
+ "BomberInfoLong": "(임포스터):\\n폭탄병은 사라지기/펫 버튼을 사용해 자폭하고 일정 범위 안의 플레이어를 킬할 수 있습니다. 그 대가로 폭탄병 자신도 사망합니다. 폭탄병이 폭발하면 모든 플레이어에게 킬 플래시가 표시됩니다.",
+ "BomberCooldownsResetEachOther": "킬 쿨다운과 폭탄 쿨다운 사용 시 서로 초기화",
+ "BomberDiesInExplosion": "<#ff1919>폭탄병이 폭발로 사망",
+ "BomberRadius": "폭발 범위(5배는 식당 절반 정도)",
+ "BomberShapeshiftText": "폭발",
"BountyHunter": "현상금 사냥꾼",
- "BountyHunterInfo": "목표물을 제거하세요",
- "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.",
- "BountyHunterChangeButtonText": "Swap",
- "BountyHunterSwapTimer": "<#00ffa5>New target in <#ffffff>{0}s",
- "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
- "BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
- "BountyShowTargetArrow": "Show arrow pointing towards target",
- "Butcher": "벗쳐",
- "ButcherInfo": "모두 나의 아름다운 작품을 즐겨라",
- "ButcherInfoLong": "(Impostors):\\nAs the Butcher, when you kill someone, they will drop 30 bodies, making it difficult to see who died in the round at the beginning of the meeting.\\nIf you kill an Avenger, the game instantly ends with 'Everyone died'.",
- "ButcherButtonText": "도축",
- "Camouflager": "최면술사",
- "CamouflagerInfo": "쉽게 죽일 수 있게 모두 못 알아보게 합니다",
- "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.",
- "CamouflagerShapeshiftText": "Disguise",
- "Cantankerous": "Cantankerous",
- "CantankerousInfo": "Eject Crewmates to Kill",
- "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.",
- "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected",
- "CantankerousStartingPoints": "Starting Points",
- "Capitalist": "자본주의자",
- "CapitalistInfo": "크루원에게 더 많은 미션을 제공합니다",
- "CapitalistInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
- "CapitalistButtonText": "Add task",
- "CapitalistSkillCooldown": "Ability Cooldown",
- "Catalyst": "Catalyst",
- "CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill",
- "CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed players gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.",
- "Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!",
- "Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons",
- "Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons",
- "Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies",
- "Centralizer": "Centralizer",
- "CentralizerInfo": "Centralize Players' Locations",
- "CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.",
- "Centralizer.NumPlayersTeleported": "Number of Players Teleported",
- "Chainbinder": "Chainbinder",
- "ChainbinderInfo": "Chain nearby players together",
- "ChainbinderInfoLong": "(Impostors):\\nAs the Chainbinder, use your ability to chain two nearby players together for a short time. When they move too far apart, they are pulled back toward each other. With shapeshift basis, the selected player becomes part of the chain; with pets enabled, the two nearest valid players around you are chained instead. You can still kill normally.",
- "Chainbinder.NotEnoughTargets": "Not enough valid players nearby to form a chain",
- "Chainbinder.PairBound": "Chain formed: {0} and {1}",
- "Chainbinder.PairEnded": "Your chain ended",
- "Chainbinder.PairSuffix": "Chain: {0} <> {1}",
- "ChainbinderButtonText": "Chain",
- "ChainbinderCooldown": "Chain Cooldown",
- "ChainbinderDuration": "Chain Duration",
- "ChainbinderBindRange": "Chain Range",
- "ChainbinderMaxDistance": "Max Distance Before Pull",
- "ChainbinderCanBindImpostors": "Can Chain Fellow Impostors",
- "Changeling": "Changeling",
- "ChangelingInfo": "Pick Your Impostor Role!",
- "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.",
- "ChangelingCurrentRole": "Selected Role: {0}",
- "ChangelingChooseFail": "<#ff5555>X <#bb0000>Please enter a valid Impostor role.",
- "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting.",
- "Chronomancer": "Chronomancer",
- "ChronomancerInfo": "Charge up your kill button and go ham!",
- "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.",
- "ChronomancerPercent": "Charge: {0}%",
- "Cleaner": "클리너",
- "CleanerInfo": "신고 버튼으로 신고를 못 하게 하세요",
- "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).",
- "CleanerCleanBody": "The body has been cleaned",
- "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body",
- "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body",
- "CleanerReportButtonText": "Clean",
- "ClockBlocker": "Clock Blocker",
- "ClockBlockerInfo": "Increase Emergency Cooldown by Killing",
- "ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.",
- "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
- "ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by",
- "ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown",
- "Commander": "Commander",
- "CommanderInfo": "Command your team",
- "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.",
- "CommanderDontKill": "Don't kill this player",
- "CommanderDontKillAnyoneNotify": "Commander wants you to not kill",
- "CommanderDontKillMarkMode": "Mark a Player to Leave Alive",
- "CommanderDontSabotageMode": "Command to Not Sabotage",
- "CommanderDontSabotageNotify": "Commander wants you to not sabotage",
- "CommanderKillAnyoneMode": "Command to Kill Anyone",
- "CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
- "CommanderMarkMode": "Mark Target",
- "CommanderNotify": "The Commander wants you to meet with them",
- "CommanderTarget": "Commander's target",
- "CommanderUseAbilityMode": "Command to Use Ability",
- "CommanderUseAbilityNotify": "Commander wants you to use your ability",
- "CommanderWhistleMode": "Whistle",
- "CommanderWhistling": "Whistling",
- "Consigliere": "콘실리에르",
- "ConsigliereInfo": "다른 플레이어의 직업을 봅니다",
- "ConsigliereInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
- "Consort": "Consort",
- "ConsortInfo": "Role-Block and Kill Players",
- "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)",
+ "BountyHunterInfo": "지정된 대상을 제거하세요",
+ "BountyHunterInfoLong": "(임포스터):\\n지정된 대상을 성공적으로 제거하면 다음 킬 쿨다운이 감소하지만, 다른 플레이어를 제거하면 다음 킬 쿨다운이 증가합니다. 대상은 설정된 시간이 지나면 바뀝니다.",
+ "BountyHunterChangeButtonText": "교체",
+ "BountyHunterSwapTimer": "<#00ffa5>새 대상까지 <#ffffff>{0}초",
+ "BountySuccessKillCooldown": "현상금 대상 킬 후 킬 쿨다운",
+ "BountyFailureKillCooldown": "다른 플레이어 킬 후 킬 쿨다운",
+ "BountyShowTargetArrow": "대상을 가리키는 화살표 표시",
+ "Butcher": "도살자",
+ "ButcherInfo": "나의 아름다운 작품을 감상하세요",
+ "ButcherInfoLong": "(임포스터):\\n도살자는 플레이어를 킬할 때 시체 30개를 떨어뜨려 회의 시작 시 누가 사망했는지 알아보기 어렵게 만듭니다.\\n복수자를 킬하면 게임이 즉시 '모두 사망'으로 종료됩니다.",
+ "ButcherButtonText": "토막내기",
+ "Camouflager": "위장술사",
+ "CamouflagerInfo": "모두를 위장시켜 쉽게 킬하세요",
+ "CamouflagerInfoLong": "(임포스터):\\n위장술사가 변신 능력을 사용하는 동안 모든 플레이어가 똑같은 모습으로 보입니다. 이 효과는 위장술사가 원래 모습으로 돌아갈 때까지 지속됩니다. 통신 사보타지의 위장 효과와 위장술사의 능력은 동시에 적용될 수 있습니다. 능력이 활성화된 동안 회의가 열리면 효과는 무효화됩니다.",
+ "CamouflagerShapeshiftText": "위장",
+ "Cantankerous": "심술쟁이",
+ "CantankerousInfo": "크루원을 추방해 킬 포인트를 얻으세요",
+ "CantankerousInfoLong": "(임포스터):\\n심술쟁이는 포인트가 있을 때만 킬할 수 있습니다. 임포스터가 아닌 플레이어가 추방되면 포인트를 얻습니다.",
+ "CantankerousPointsGainedPerEjection": "비임포스터 추방 시 획득 포인트",
+ "CantankerousStartingPoints": "시작 포인트",
+ "Capitalist": "자본가",
+ "CapitalistInfo": "크루원에게 임무를 더 부여하세요",
+ "CapitalistInfoLong": "(임포스터):\\n자본가는 킬 버튼을 눌러 플레이어에게 짧은 임무 하나를 추가할 수 있습니다. 임무가 없거나 모든 임무를 완료한 플레이어에게 사용하면 효과가 없습니다.",
+ "CapitalistButtonText": "임무 추가",
+ "CapitalistSkillCooldown": "능력 쿨다운",
+ "Catalyst": "카탈리스트",
+ "CatalystInfo": "킬할 때마다 팀에 이로운 부가 능력을 부여하세요",
+ "CatalystInfoLong": "(임포스터):\\n카탈리스트는 킬할 때마다 임포스터 팀의 모든 플레이어에게 새로운 이로운 부가 능력을 하나씩 부여합니다. 설정에 따라 카탈리스트가 사망하면 부여된 능력이 사라질 수 있습니다.",
+ "Catalyst.AddonGivenNotify": "<#ff1919>카탈리스트가 새로운 부가 능력을 부여했습니다!",
+ "Catalyst.GiveAddonsToSelf": "<#ff1919>카탈리스트도 이로운 부가 능력을 받음",
+ "Catalyst.GiveOnlyEnabledAddons": "활성화된 부가 능력만 부여",
+ "Catalyst.RemoveGivenAddonsAfterDeath": "<#ff1919>카탈리스트 사망 후 부여된 부가 능력 모두 제거",
+ "Centralizer": "집결자",
+ "CentralizerInfo": "플레이어의 위치를 한곳으로 모으세요",
+ "CentralizerInfoLong": "(임포스터):\\n집결자는 위치 하나를 표시한 뒤 능력을 다시 사용하여 일정 수의 플레이어를 그곳으로 순간이동시킬 수 있습니다. 자신이 포함될 수도 있습니다.",
+ "Centralizer.NumPlayersTeleported": "순간이동시키는 플레이어 수",
+ "Chainbinder": "사슬결속자",
+ "ChainbinderInfo": "근처 플레이어들을 사슬로 묶으세요",
+ "ChainbinderInfoLong": "(임포스터):\\n사슬결속자는 능력을 사용해 근처의 플레이어 두 명을 잠시 사슬로 연결할 수 있습니다. 두 플레이어가 너무 멀리 떨어지면 서로를 향해 끌려옵니다. 변신 기반에서는 선택한 플레이어가 사슬에 포함되며, 펫을 사용하는 경우 자신 주변에서 가장 가까운 유효 대상 두 명이 연결됩니다. 정상적인 킬도 가능합니다.",
+ "Chainbinder.NotEnoughTargets": "사슬을 만들 수 있는 유효한 플레이어가 주변에 충분하지 않습니다",
+ "Chainbinder.PairBound": "사슬 연결: {0} 및 {1}",
+ "Chainbinder.PairEnded": "사슬 연결이 종료되었습니다",
+ "Chainbinder.PairSuffix": "사슬: {0} <> {1}",
+ "ChainbinderButtonText": "사슬",
+ "ChainbinderCooldown": "사슬 쿨다운",
+ "ChainbinderDuration": "사슬 지속 시간",
+ "ChainbinderBindRange": "사슬 연결 범위",
+ "ChainbinderMaxDistance": "끌려오기 시작하는 최대 거리",
+ "ChainbinderCanBindImpostors": "동료 임포스터도 사슬로 연결 가능",
+ "Changeling": "체인질링",
+ "ChangelingInfo": "원하는 임포스터 직업을 선택하세요!",
+ "ChangelingInfoLong": "(임포스터):\\n체인질링은 벤트/펫 버튼으로 사용 가능한 임포스터 직업을 순환할 수 있습니다. 현재 선택한 직업은 이름 아래에 표시됩니다. 원하는 직업을 선택한 뒤 변신하여 확정하면 해당 직업으로 바뀝니다. 회의 중에는 /cmd choose {role}을 사용해 유효한 임포스터 직업을 선택할 수도 있습니다. 회의가 끝난 뒤 선택한 직업으로 변경됩니다.",
+ "ChangelingCurrentRole": "선택한 직업: {0}",
+ "ChangelingChooseFail": "<#ff5555>X <#bb0000>유효한 임포스터 직업을 입력하세요.",
+ "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>회의가 끝난 뒤 직업이 {0}(으)로 변경됩니다.",
+ "Chronomancer": "크로노맨서",
+ "ChronomancerInfo": "킬 버튼을 충전하고 마음껏 날뛰세요!",
+ "ChronomancerInfoLong": "(임포스터):\\n크로노맨서의 킬 쿨다운이 끝나면 킬 버튼이 충전되기 시작하며, 이름 아래에서 충전 비율을 확인할 수 있습니다. 킬하면 충전량을 사용합니다. 충전량이 남아 있는 동안에는 충전한 정도에 따라 킬 쿨다운이 0초가 됩니다. 충전량이 모두 소진되면 킬 쿨다운이 초기화됩니다.",
+ "ChronomancerPercent": "충전: {0}%",
+ "Cleaner": "청소부",
+ "CleanerInfo": "시체를 리포트해 신고할 수 없게 만드세요",
+ "CleanerInfoLong": "(임포스터):\\n청소부는 발견한 시체에 리포트 버튼을 눌러 시체를 치울 수 있습니다.\\n\\n참고: 킬 쿨다운이 끝난 상태에서만 시체를 청소할 수 있습니다.\\n\\n청소에 성공하면 청소부 자신에게만 보호막 애니메이션이 표시되어 이를 알려줍니다. 청소된 시체는 미끼의 시체를 포함해 리포트할 수 없습니다.",
+ "CleanerCleanBody": "시체를 청소했습니다",
+ "CleanerKCDNotUp": "<#ff4444>시체를 청소하려면 킬 쿨다운이 끝날 때까지 기다리세요",
+ "CleanerKCDNotUpTimer": "<#ff4444>시체를 청소하려면 {0}초 기다리세요",
+ "CleanerReportButtonText": "청소",
+ "ClockBlocker": "타임 블로커",
+ "ClockBlockerInfo": "킬하여 긴급회의 쿨다운을 늘리세요",
+ "ClockBlockerInfoLong": "(임포스터):\\n타임 블로커는 킬할 때마다 회의 이후 적용되는 긴급회의 쿨다운을 증가시킵니다.",
+ "ClockBlocker.CountAddedTimeAfterDeath": "사망 후에도 추가된 시간 적용",
+ "ClockBlocker.EmergencyCooldownIncreasePerKill": "킬당 긴급회의 쿨다운 증가량",
+ "ClockBlocker.MaxEmergencyCooldown": "최대 긴급회의 쿨다운",
+ "Commander": "지휘관",
+ "CommanderInfo": "팀에 명령을 내리세요",
+ "CommanderInfoLong": "(임포스터):\\n지휘관은 벤트/펫 버튼으로 6가지 모드를 전환하고, 변신하여 선택한 행동을 실행할 수 있습니다.\\n\\n표식: 변신 대상으로 지정한 플레이어에게 모든 임포스터가 볼 수 있는 고유 색상의 표식을 남깁니다. 다른 임포스터에게 그 플레이어를 킬하라고 지시할 때 사용하세요!\\n\\n호루라기: 모든 임포스터 또는 특정 임포스터 한 명*에게 자신에게 오라고 알리고, 각자에게 자신을 가리키는 화살표를 표시합니다.\\n\\n아무나 킬: 모든 임포스터 또는 특정 임포스터 한 명*에게 아무나 킬하라고 알립니다.\\n\\n살려두기: 크루원으로 변신하면 그 플레이어에게 고유 색상과 함께 킬하지 말라는 문구가 표시됩니다. 임포스터로 변신하면 그 임포스터에게 아무도 킬하지 말라고 알립니다.\\n\\n사보타지 금지: 모든 임포스터에게 사보타지를 일으키지 말라고 알립니다.\\n\\n능력 사용: 모든 임포스터 또는 특정 임포스터 한 명*에게 능력을 사용하라고 알립니다.\\n\\n* 임포스터로 변신하면 그 임포스터에게만 행동이 실행됩니다.",
+ "CommanderDontKill": "이 플레이어를 킬하지 마세요",
+ "CommanderDontKillAnyoneNotify": "지휘관이 아무도 킬하지 말라고 명령했습니다",
+ "CommanderDontKillMarkMode": "살려둘 플레이어 표시",
+ "CommanderDontSabotageMode": "사보타지 금지 명령",
+ "CommanderDontSabotageNotify": "지휘관이 사보타지를 하지 말라고 명령했습니다",
+ "CommanderKillAnyoneMode": "아무나 킬 명령",
+ "CommanderKillAnyoneNotify": "지휘관이 아무나 킬하라고 명령했습니다",
+ "CommanderMarkMode": "대상 표시",
+ "CommanderNotify": "지휘관이 자신에게 모이라고 명령했습니다",
+ "CommanderTarget": "지휘관의 대상",
+ "CommanderUseAbilityMode": "능력 사용 명령",
+ "CommanderUseAbilityNotify": "지휘관이 능력을 사용하라고 명령했습니다",
+ "CommanderWhistleMode": "호루라기",
+ "CommanderWhistling": "호루라기 부는 중",
+ "Consigliere": "고문",
+ "ConsigliereInfo": "다른 플레이어의 직업을 알아내세요",
+ "ConsigliereInfoLong": "(임포스터):\\n고문은 킬 버튼을 사용해 다른 플레이어의 직업을 밝혀낼 수 있습니다.\\n\\n한 번 클릭: 직업 확인\\n두 번 클릭: 킬\\n\\n직업 확인 횟수를 모두 사용하면 킬 버튼이 정상적으로 작동합니다.",
+ "Consort": "유혹자",
+ "ConsortInfo": "플레이어의 능력을 봉쇄하고 킬하세요",
+ "ConsortInfoLong": "(임포스터):\\n유혹자는 플레이어에게 킬 버튼을 한 번 눌러 일정 시간 동안 킬, 벤트, 사보타지, 리포트를 할 수 없게 만들 수 있습니다. 킬 버튼을 두 번 누르면 정상적으로 킬합니다.\\n(능력 봉쇄 시간은 글리치의 해킹 지속 시간과 같습니다.)",
"Convict": "죄수",
- "ConvictInfo": "당신의 타켓은 죽었습니다. 이제 임포스터를 도우세요.",
- "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.",
- "Councillor": "평의원",
- "CouncillorInfo": "크루원들을 회의때 죽이세요",
- "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /tl [player id]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
- "CouncillorCanMurderImpostor": "Can Murder Impostors",
- "CouncillorCanMurderMadmate": "Can Murder Madmates",
- "CouncillorDead": " You can't murder from the dead.",
- "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
- "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.",
- "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.",
+ "ConvictInfo": "대상이 사망했습니다. 이제 임포스터를 도우세요",
+ "ConvictInfoLong": "(임포스터 협력자):\\n죄수는 이제 임포스터를 위해 일합니다.",
+ "Councillor": "비리 판사",
+ "CouncillorInfo": "회의 중 크루원을 킬하세요",
+ "CouncillorInfoLong": "(임포스터):\\n비리 판사는 판사처럼 회의 중 플레이어를 킬할 수 있습니다.\\n\\n회의 중 발생한 킬이 판사의 재판처럼 표시됩니다.\\n\\n킬 명령어는 /cmd tl [player id]입니다.\\n플레이어 이름 앞에서 ID를 확인하거나 /cmd id 명령어로 모든 플레이어의 ID를 확인할 수 있습니다.",
+ "CouncillorCanMurderImpostor": "임포스터 킬 가능",
+ "CouncillorCanMurderMadmate": "임포스터 협력자 킬 가능",
+ "CouncillorDead": "사망한 상태에서는 킬할 수 없습니다.",
+ "CouncillorMakeEvilJudgeClear": "비리 판사의 킬을 재판으로 표시",
+ "CouncillorMurderMax": "최대 킬 횟수에 도달했습니다.",
+ "CouncillorMurderMaxMeeting": "이번 회의에서 더 이상 플레이어를 킬할 수 없습니다. 호스트가 설정한 한도에 도달했습니다.",
"Crewpostor": "크루포스터",
- "CrewpostorInfo": "죽이기 위해 미션을 하세요",
- "CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.",
- "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill",
- "CrewpostorKnowsAllies": "Knows Impostors",
- "CrewpostorLungeKill": "Lunge on Kills",
- "CursedWolf": "늑대",
- "CursedWolfInfo": "당신은 누군가가 죽이려 하면 살아남습니다",
- "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max of times you can counterattack)",
- "Dazzler": "대즐러",
- "DazzlerInfo": "Reduce players' vision",
- "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
- "DazzleButtonText": "Dazzle",
- "DazzleCooldown": "Dazzle Cooldown",
- "DazzlerCauseVision": "Reduced vision",
- "DazzlerDazzleLimit": "Max number of players affected by reduced vision",
- "DazzlerDazzled": "You were dazzled by the Dazzler!",
- "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
- "Deathpact": "죽음의 길",
- "DeathpactInfo": "플레이어들을 죽음의 길로 인도합니다",
- "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.",
- "DeathpactActiveDeathpact": "Find {0} in {1} seconds.",
- "DeathpactAverted": "Death Pact was averted.",
- "DeathpactButtonText": "Assign",
- "DeathpactComplete": "Death Pact was concluded.",
- "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.",
- "DeathPactCooldown": "Death Pact Assign Cooldown",
- "DeathpactDuration": "Death Pact duration",
- "DeathpactExecuted": "Death Pact was executed.",
- "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting",
- "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact",
- "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact",
- "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact",
- "DeathpactVisionWhileInPact": "Vision for players in Death Pact",
- "Devourer": "포식자",
- "DevourerInfo": "크루원의 스킨을 흡수합니다",
- "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
- "DevourerButtonText": "Devour",
- "DevourerEatenSkin": "Target skin eaten",
- "DevourerHideNameConsumed": "Hide the names of consumed players",
- "Disperser": "분산",
- "DisperserInfo": "변장 버튼으로 모두를 랜덤 벤트로 이동시키세요",
- "DisperserInfoLong": "(Impostors):\\nDisperser can use vanish/pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with vanish/pet and players who are in the vent cannot be teleported.",
- "DisperserVentButtonText": "Disperse",
- "Duellist": "Duellist",
- "DuellistInfo": "Duel with Players",
- "DuellistInfoLong": "(Impostors):\\As the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.",
- "Echo": "Echo",
- "EchoInfo": "Make Players Die Where You Want",
- "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.",
- "Echo.DisableVentingWhileControlling": "Disable Venting While Controlling",
- "EchoShapeshiftButtonText": "Control",
- "Escapist": "도피 주의자",
- "EscapistInfo": "Shift to mark places and warp back to them",
- "EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).",
- "Escapist.OneMarkPerRound": "One Mark Per Round",
- "EscapistAbilityButtonText": "TP",
- "EvilEraser": "Evil Eraser",
- "EvilEraserInfo": "투표 대상의 직업을 지웁니다",
- "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
- "EvilEraserHideVote": "Hide Evil Eraser's Votes",
- "EvilGuesser": "이블 게서",
- "EvilGuesserInfo": "Guess roles in meetings to kill",
- "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /id command to view the ID of all players.",
- "EvilTracker": "이블 트렉커",
- "EvilTrackerInfo": "변장버튼으로 플레이어를 추적합니다",
- "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.",
- "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
- "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
- "EvilTrackerChangeButtonText": "Track",
- "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting",
- "EvilTrackerTargetMode": "Can Set Target",
- "EvilTrackerTargetMode.Always": "Any time",
- "EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
- "EvilTrackerTargetMode.Never": "Never",
- "EvilTrackerTargetMode.OnceInGame": "Once in game",
- "Exclusionary": "Exclusionary",
- "ExclusionaryInfo": "Exclude Players From The World",
- "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.",
- "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
- "Exclusionary.ExclusionDelay": "Exclusion Delay",
- "Exclusionary.ExclusionDuration": "Exclusion Duration",
- "Exorcist": "Exorcist",
- "ExorcistInfo": "Kill Mindless Chatters",
- "ExorcistInfoLong": "(Impostors):\\nAs the Exorcist, you can use /cmd exo in a meeting to activate your ability (everyone is notified about it). Anyone who sends a chat message during your ability dies instantly.",
- "Exorcist.AbilityUsedMsg": "<#ff5555>Anyone who sends a message in the next <#000000>{0} seconds will die!",
- "Exorcist.AbilityEnded": "<#00bb00>Messages can be sent again!",
- "Fabricator": "Fabricator",
- "FabricatorInfo": "Change Death Reasons",
- "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.",
- "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!",
- "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}",
- "Fakeshifter": "Fakeshifter",
- "FakeshifterInfo": "Make a Player Fake-Shapeshift",
- "FakeshifterInfoLong": "(Impostors):\\nAs the Fakeshifter, you can use your shapeshift menu to mark a player. That player will appear for everyone, except themselves, as a random player. After some time, that same player will shapeshift back to their original appearance, and play the egg animation for everyone.",
- "FakeshifterAbilityDuration": "Delay for the target to shapeshift back",
- "Fireworker": "불꽃",
- "FireworkerInfo": "뱅!과 함께 하세요",
- "FireworkerInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using vanish/by petting. If you're the last impostor standing, you can use vanish/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.",
- "FireworkerExplosionButtonText": "Detonate",
- "FireworkerInstallAtionButtonText": "Install",
- "FireworkerMaxCount": "Fireworks Count",
- "FireworkerPutPhase": "{0} Fireworks Left",
- "FireworkerRadius": "Firework Explosion Radius",
- "FireworkerReadyFirePhase": "Fire!",
- "FireworkerWaitPhase": "Wait for it...",
- "Forger": "Forger",
- "ForgerInfo": "Forge Others' Roles",
- "ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /forge {id} {role} to change the specified player's role to the one you specifed after they die. Note that this will only be visual, the player will keep their actual role technically.",
- "Framer": "Framer",
- "FramerInfo": "Frame Other Players",
- "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.",
- "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor",
- "Freezer": "Freezer",
- "FreezerInfo": "Freeze Players",
- "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.",
- "Frightener": "Frightener",
- "FrightenerInfo": "Prevent Players From Reporting",
- "FrightenerInfoLong": "(Impostors):\\nAs the Frightener, you can shapeshift into a player to alarm them for some time. Alarmed players can't report bodies (or even call meetings), else they die.",
- "Frightener.KillOnEmergencyMeetingCall": "Alarmed Players Die When Calling an Emergency Meeting",
- "Gambler": "Gambler",
- "GamblerInfo": "Each Kill gets you an Effect",
- "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.",
- "GamblerBSRDelay": "Self-Report Delay",
- "GamblerFreezeDur": "Freeze Duration",
- "GamblerGet.BSR": "Effect: Self-Report (in {0}s)",
- "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)",
- "GamblerGet.Freeze": "Effect: Freeze (for {0}s)",
- "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)",
- "GamblerGet.IgnoreDefense": "Effect: Break Through Defense",
- "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)",
- "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)",
- "GamblerGet.NoLunge": "Effect: No Lunge",
- "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)",
- "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)",
- "GamblerGet.Swap": "Effect: Swap Places with Someone",
- "GamblerHighKCD": "Higher Kill Cooldown",
- "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx",
- "GamblerIgnoreMedicShield": "Ignore Medic Shield",
- "GamblerIgnorePestilence": "Kill Pestilence",
- "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert",
- "GamblerKillDelay": "Delayed Kills are delayed by",
- "GamblerLowKCD": "Lower Kill Cooldown",
- "GamblerLowVision": "Lower Vision",
- "GamblerLowVisionDur": "Lower Vision Duration",
- "GamblerPositiveEffectChance": "Positive Effect Chance",
- "GamblerShieldDur": "Shield Duration",
- "GamblerSpeedup": "Increased Speed",
- "GamblerSpeedupDur": "Increased Speed Duration",
- "GamblerTPDelay": "Swap Delay",
- "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied",
+ "CrewpostorInfo": "임무를 완료하여 킬하세요",
+ "CrewpostorInfoLong": "(임포스터 협력자):\\n임무를 완료할 때마다 가장 가까운 플레이어를 킬합니다.",
+ "CrewpostorKillAfterTask": "1회 킬에 필요한 임무 완료 횟수",
+ "CrewpostorKnowsAllies": "임포스터를 알 수 있음",
+ "CrewpostorLungeKill": "킬 시 돌진",
+ "CursedWolf": "저주받은 늑대",
+ "CursedWolfInfo": "몇 차례의 공격에서 살아남습니다",
+ "CursedWolfInfoLong": "(임포스터):\\n저주받은 늑대가 킬당하려 하면 살인자에게 저주를 걸어 대신 죽입니다. 반격 가능한 최대 횟수는 호스트가 설정합니다.",
+ "Dazzler": "데즐러",
+ "DazzlerInfo": "플레이어의 시야를 감소시키세요",
+ "DazzlerInfoLong": "(임포스터):\\n데즐러는 변신 대상으로 지정한 플레이어의 시야를 영구적으로 감소시킬 수 있습니다. 데즐러가 사망하면 대상의 시야가 정상으로 돌아옵니다.",
+ "DazzleButtonText": "눈부시게 하기",
+ "DazzleCooldown": "섬광 쿨다운",
+ "DazzlerCauseVision": "감소된 시야",
+ "DazzlerDazzleLimit": "시야 감소 효과를 받는 최대 플레이어 수",
+ "DazzlerDazzled": "데즐러에게 눈이 부셨습니다!",
+ "DazzlerResetDazzledVisionOnDeath": "사망/추방 시 대상의 시야를 정상으로 복구",
+ "Deathpact": "죽음의 계약자",
+ "DeathpactInfo": "플레이어들을 죽음의 계약에 묶으세요",
+ "DeathpactInfoLong": "(임포스터):\\n죽음의 계약자는 변신 대상으로 지정한 플레이어를 죽음의 계약에 추가합니다. 충분한 수의 플레이어가 계약에 추가되면, 표시된 플레이어들은 제한 시간 안에 서로 만나야 하며 실패하면 사망합니다.\\n\\n계약이 완성되기 전에 표시된 플레이어가 사망하면 계약이 취소됩니다.",
+ "DeathpactActiveDeathpact": "{1}초 안에 {0}을(를) 찾으세요.",
+ "DeathpactAverted": "죽음의 계약을 피했습니다.",
+ "DeathpactButtonText": "지정",
+ "DeathpactComplete": "죽음의 계약이 성립되었습니다.",
+ "DeathpactCouldNotAddTarget": "대상을 죽음의 계약에 추가할 수 없습니다.",
+ "DeathPactCooldown": "죽음의 계약 지정 쿨다운",
+ "DeathpactDuration": "죽음의 계약 지속 시간",
+ "DeathpactExecuted": "죽음의 계약이 집행되었습니다.",
+ "DeathpactKillPlayersInDeathpactOnMeeting": "회의가 열리면 죽음의 계약 대상 킬",
+ "DeathpactNumberOfPlayersInPact": "죽음의 계약에 필요한 플레이어 수",
+ "DeathpactReduceVisionWhileInPact": "죽음의 계약 중 대상의 시야 감소",
+ "DeathpactShowArrowsToOtherPlayersInPact": "죽음의 계약의 다른 대상을 가리키는 화살표 표시",
+ "DeathpactVisionWhileInPact": "죽음의 계약 대상의 시야",
+ "Devourer": "탐식자",
+ "DevourerInfo": "크루원의 외형을 먹어 치우세요",
+ "DevourerInfoLong": "(임포스터):\\n탐식자는 변신을 사용해 변신 대상의 외형을 영구적으로 바꿉니다. 플레이어의 외형이 바뀔 때마다 자신의 킬 쿨다운이 설정된 초만큼 감소합니다. 탐식자가 사망하거나 회의에서 추방되면 플레이어들의 외형이 원래대로 돌아옵니다.",
+ "DevourerButtonText": "포식",
+ "DevourerEatenSkin": "대상의 외형을 먹었습니다",
+ "DevourerHideNameConsumed": "외형을 먹힌 플레이어의 이름 숨기기",
+ "Disperser": "분산자",
+ "DisperserInfo": "변신/사라지기로 모두를 무작위 벤트로 순간이동시키세요",
+ "DisperserInfoLong": "(임포스터):\\n분산자는 사라지기/펫 버튼을 사용해 모든 플레이어를 무작위 벤트로 순간이동시킬 수 있습니다.\\n\\n분산자 자신은 사라지기/펫 버튼으로 순간이동하지 않으며, 벤트 안에 있는 플레이어도 순간이동하지 않습니다.",
+ "DisperserVentButtonText": "분산",
+ "Duellist": "결투가",
+ "DuellistInfo": "플레이어와 결투하세요",
+ "DuellistInfoLong": "(임포스터):\\n결투가는 플레이어로 변신하여 자신과 대상을 맵 밖의 같은 장소로 순간이동시킬 수 있습니다. 둘 중 한 명이 사망할 때까지 그곳에 머뭅니다.",
+ "Echo": "메아리",
+ "EchoInfo": "원하는 위치에서 플레이어를 죽게 만드세요",
+ "EchoInfoLong": "(임포스터):\\n메아리는 플레이어로 변신하여 그 대상과 위치와 외형을 서로 바꿀 수 있습니다. 변신 중 대상은 움직일 수 없습니다. 변신을 해제하면 위치와 외형이 원래대로 돌아오며, 대상은 메아리가 있던 위치에서 사망합니다.\\n\\n정상적인 킬은 할 수 없습니다.",
+ "Echo.DisableVentingWhileControlling": "조종 중 벤트 사용 불가",
+ "EchoShapeshiftButtonText": "조종",
+ "Escapist": "탈출자",
+ "EscapistInfo": "변신/사라지기로 위치를 표시하고 돌아가세요",
+ "EscapistInfoLong": "(임포스터):\\n탈출자는 사라지기/펫 버튼을 눌러 위치를 표시하고, 다시 사라지기/펫 버튼을 누르면 표시한 위치로 순간이동합니다. 변신 해제 시에는 순간이동하지 않습니다.",
+ "Escapist.OneMarkPerRound": "라운드당 위치 표시 1회",
+ "EscapistAbilityButtonText": "순간이동",
+ "EvilEraser": "악한 지우개",
+ "EvilEraserInfo": "투표한 대상의 직업을 지우세요",
+ "EvilEraserInfoLong": "(임포스터):\\n악한 지우개는 회의 중 크루원에게 투표하여 대상으로 지정할 수 있습니다. 회의가 끝나면 선택한 크루원의 직업이 지워집니다. 직업이 지워진 플레이어는 게임 결과 화면을 포함해 항상 바닐라 직업으로 간주됩니다.",
+ "EvilEraserHideVote": "악한 지우개의 투표 숨기기",
+ "EvilGuesser": "악한 추측자",
+ "EvilGuesserInfo": "회의에서 직업을 추측해 킬하세요",
+ "EvilGuesserInfoLong": "(임포스터):\\n악한 추측자는 회의 중 /cmd bt [player id] [role] 명령어로 플레이어의 직업을 추측할 수 있습니다. 추측이 맞으면 대상이 사망하고, 틀리면 악한 추측자가 사망합니다. /cmd id 명령어로 모든 플레이어의 ID를 확인할 수 있습니다.",
+ "EvilTracker": "악한 추적자",
+ "EvilTrackerInfo": "변신하여 플레이어를 추적하세요",
+ "EvilTrackerInfoLong": "(임포스터):\\n악한 추적자는 변신하여 추적 대상을 변경할 수 있으며, 대상 변경 후 즉시 변신을 해제합니다. 이름 아래의 화살표가 대상의 방향을 가리킵니다. 동료가 킬하면 킬 플래시를 받습니다.",
+ "EvilTrackerCanSeeKillFlash": "킬 플래시 확인 가능",
+ "EvilTrackerCanSeeLastRoomInMeeting": "회의에서 대상이 마지막으로 있던 방 확인 가능",
+ "EvilTrackerChangeButtonText": "추적",
+ "EvilTrackerResetTargetAfterMeeting": "회의 후 대상 초기화 가능",
+ "EvilTrackerTargetMode": "대상 지정 가능 시점",
+ "EvilTrackerTargetMode.Always": "언제든지",
+ "EvilTrackerTargetMode.EveryMeeting": "매 회의",
+ "EvilTrackerTargetMode.Never": "불가능",
+ "EvilTrackerTargetMode.OnceInGame": "게임당 한 번",
+ "Exclusionary": "배제자",
+ "ExclusionaryInfo": "플레이어를 세상에서 배제하세요",
+ "ExclusionaryInfoLong": "(임포스터):\\n배제자는 플레이어에게 킬 버튼을 한 번 눌러 잠시 뒤 그를 배제할 수 있습니다. 배제된 플레이어의 화면에서는 다른 모든 플레이어가 보이지 않습니다. 킬 버튼을 두 번 누르면 정상적으로 킬합니다.",
+ "Exclusionary.CooldownAfterExclusion": "배제 후 쿨다운",
+ "Exclusionary.ExclusionDelay": "배제 지연 시간",
+ "Exclusionary.ExclusionDuration": "배제 지속 시간",
+ "Exorcist": "퇴마사",
+ "ExorcistInfo": "생각 없이 채팅하는 플레이어를 킬하세요",
+ "ExorcistInfoLong": "(임포스터):\\n퇴마사는 회의 중 /cmd exo를 사용해 능력을 활성화할 수 있으며, 모든 플레이어에게 이 사실이 알려집니다. 능력이 지속되는 동안 채팅 메시지를 보내는 플레이어는 즉시 사망합니다.",
+ "Exorcist.AbilityUsedMsg": "<#ff5555>앞으로 <#000000>{0}초 동안 메시지를 보내는 플레이어는 사망합니다!",
+ "Exorcist.AbilityEnded": "<#00bb00>이제 다시 메시지를 보낼 수 있습니다!",
+ "Fabricator": "조작자",
+ "FabricatorInfo": "사망 원인을 바꾸세요",
+ "FabricatorInfoLong": "(임포스터):\\n조작자는 /cmd fabricate {deathreason}을 사용해 다음 킬의 사망 원인을 설정할 수 있습니다. '{deathreason}'을 모드에서 사용할 수 있는 사망 원인 중 하나로 바꾸세요.",
+ "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>유효하지 않은 사망 원인 '<#ffffff>{0}'!",
+ "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>다음 킬의 사망 원인: <#ffffff>{0}",
+ "Fakeshifter": "가짜 변신자",
+ "FakeshifterInfo": "플레이어가 가짜로 변신하게 만드세요",
+ "FakeshifterInfoLong": "(임포스터):\\n가짜 변신자는 변신 메뉴에서 플레이어를 지정할 수 있습니다. 그 플레이어는 자신을 제외한 모두에게 무작위 플레이어의 모습으로 보입니다. 일정 시간이 지나면 원래 모습으로 돌아오며 모두에게 알 애니메이션이 표시됩니다.",
+ "FakeshifterAbilityDuration": "대상이 원래 모습으로 돌아오기까지의 시간",
+ "Fireworker": "폭죽사",
+ "FireworkerInfo": "화려하게 폭발하세요",
+ "FireworkerInfoLong": "(임포스터):\\n폭죽사는 사라지기/펫 버튼을 사용해 폭죽 폭탄을 최대 3개 설치할 수 있습니다. 자신이 마지막 임포스터가 되면 사라지기/펫 버튼으로 폭탄을 터뜨려 범위 피해를 줄 수 있습니다. 폭탄은 자신에게도 피해를 줄 수 있으니 주의하세요. 폭발로 생존한 모든 플레이어가 제거되면 임포스터가 승리합니다.",
+ "FireworkerExplosionButtonText": "폭파",
+ "FireworkerInstallAtionButtonText": "설치",
+ "FireworkerMaxCount": "폭죽 개수",
+ "FireworkerPutPhase": "남은 폭죽: {0}개",
+ "FireworkerRadius": "폭죽 폭발 범위",
+ "FireworkerReadyFirePhase": "발사!",
+ "FireworkerWaitPhase": "기다리세요...",
+ "Forger": "위조자",
+ "ForgerInfo": "다른 플레이어의 직업을 위조하세요",
+ "ForgerInfoLong": "(임포스터):\\n위조자는 /cmd forge {id} {role}을 사용해 지정한 플레이어가 사망한 뒤 표시될 직업을 원하는 직업으로 바꿀 수 있습니다. 이는 시각적인 변경일 뿐이며, 실제 직업은 그대로 유지됩니다.",
+ "Framer": "누명꾼",
+ "FramerInfo": "다른 플레이어에게 누명을 씌우세요",
+ "FramerInfoLong": "(임포스터):\\n누명꾼은 플레이어에게 킬 버튼을 한 번 눌러 누명을 씌우고, 게임이 그를 임포스터 팀으로 인식하게 만들 수 있습니다. 킬 버튼을 두 번 누르면 정상적으로 킬합니다.",
+ "Framer.TargetFramedNotify": "이제 게임이 {0}을(를) <#ff1919>임포스터로 인식합니다",
+ "Freezer": "빙결자",
+ "FreezerInfo": "플레이어를 얼리세요",
+ "FreezerInfoLong": "(임포스터):\\n빙결자는 플레이어로 변신하여 그를 얼릴 수 있습니다. 얼어붙은 플레이어는 설정된 시간 동안 움직일 수 없습니다.",
+ "Frightener": "겁박자",
+ "FrightenerInfo": "플레이어가 리포트하지 못하게 하세요",
+ "FrightenerInfoLong": "(임포스터):\\n겁박자는 플레이어로 변신하여 일정 시간 동안 공포에 빠뜨릴 수 있습니다. 겁에 질린 플레이어는 시체를 리포트하거나 회의를 소집할 수 없으며, 시도하면 사망합니다.",
+ "Frightener.KillOnEmergencyMeetingCall": "겁에 질린 플레이어가 긴급회의 소집 시 사망",
+ "Gambler": "도박사",
+ "GamblerInfo": "킬할 때마다 효과를 얻으세요",
+ "GamblerInfoLong": "(임포스터):\\n도박사는 킬할 때마다 무작위 사건이 발생합니다. 자가 리포트부터 추가 저격 횟수까지 다양한 효과가 나타날 수 있습니다.",
+ "GamblerBSRDelay": "자가 리포트 지연 시간",
+ "GamblerFreezeDur": "빙결 지속 시간",
+ "GamblerGet.BSR": "효과: 자가 리포트 ({0}초 후)",
+ "GamblerGet.DelayedKill": "효과: 지연 킬 ({0}초)",
+ "GamblerGet.Freeze": "효과: 빙결 ({0}초 동안)",
+ "GamblerGet.HighKCD": "효과: 킬 쿨다운 증가 ({0}초)",
+ "GamblerGet.IgnoreDefense": "효과: 방어 무시",
+ "GamblerGet.LowKCD": "효과: 킬 쿨다운 감소 ({0}초)",
+ "GamblerGet.LowVision": "효과: 시야 감소 ({1}배, {0}초 동안)",
+ "GamblerGet.NoLunge": "효과: 돌진 없음",
+ "GamblerGet.Shield": "효과: 임시 보호막 ({0}초)",
+ "GamblerGet.Speedup": "효과: 이동 속도 증가 ({1}배, {0}초 동안)",
+ "GamblerGet.Swap": "효과: 다른 플레이어와 위치 교환",
+ "GamblerHighKCD": "킬 쿨다운 증가",
+ "GamblerIgnoreCursedWolfAndJinx": "저주받은 늑대와 징크스 킬",
+ "GamblerIgnoreMedicShield": "메딕의 보호막 무시",
+ "GamblerIgnorePestilence": "역병 킬",
+ "GamblerIgnoreVeteranAlert": "베테랑의 경계 무시",
+ "GamblerKillDelay": "지연 킬 지연 시간",
+ "GamblerLowKCD": "킬 쿨다운 감소",
+ "GamblerLowVision": "시야 감소",
+ "GamblerLowVisionDur": "시야 감소 지속 시간",
+ "GamblerPositiveEffectChance": "긍정적인 효과 확률",
+ "GamblerShieldDur": "보호막 지속 시간",
+ "GamblerSpeedup": "증가한 이동 속도",
+ "GamblerSpeedupDur": "이동 속도 증가 지속 시간",
+ "GamblerTPDelay": "위치 교환 지연 시간",
+ "GamblerWhatToIgnore": "저지 불가 효과 적용 시 무시할 방어",
"Gangster": "갱스터",
- "GangsterInfo": "플레이어를 자신의 측으로 바꿉니다",
- "GangsterInfoLong": "(임포스터):\\n건달은 처치 단추를 눌러 다른 참가자를 광민으로 만들 수 있습니다. 성공할 경우, 둘 다 이 사실을 방어막 애니메이션을 통해 알 수 있습니다. 주최자는 최대한의 모집 가능 수를 정할 수 있습니다. 만약 모집이 실패할 경우, 대상은 그냥 죽습니다. 더 이상 모집이 불가능한 상태의 건달은 적을 그냥 죽이는 것만 가능합니다.",
- "GangsterButtonText": "모집",
- "GangsterRecruitCooldown": "Recruit cooldown",
- "GangsterRecruitLimit": "Recruit limit",
- "GangsterRecruitmentFailure": "Target cannot be recruited",
- "GangsterSuccessfullyRecruited": "You successfully recruited a player",
- "Generator": "Generator",
- "GeneratorInfo": "Power up the ship",
- "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.",
- "Generator.ChargesGainedEverySecond": "Charges Gained Every Second",
- "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second",
- "Generator.Kill.Cost": "Charges Needed to Kill",
- "Generator.MaxChargesStored": "Maximum Charges Stored",
- "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that",
- "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted",
- "Generator.Sabotage.Cost": "Charges Needed to Sabotage",
- "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift",
- "Generator.StartingCharges": "Starting Charges",
- "Generator.Vent.Cost": "Charges Needed to Vent",
+ "GangsterInfo": "플레이어를 자신의 편으로 전향시키세요",
+ "GangsterInfoLong": "(임포스터):\\n갱스터는 킬 버튼을 눌러 플레이어를 임포스터 협력자로 영입할 수 있습니다. 성공하면 두 플레이어 모두에게 알림용 보호막 애니메이션이 표시됩니다. 최대 영입 횟수는 호스트가 설정합니다. 영입에 실패하면 대상을 정상적으로 킬합니다. 영입 횟수를 모두 사용하면 일반 킬만 가능합니다.",
+ "GangsterButtonText": "영입",
+ "GangsterRecruitCooldown": "영입 쿨다운",
+ "GangsterRecruitLimit": "영입 횟수",
+ "GangsterRecruitmentFailure": "대상을 영입할 수 없습니다",
+ "GangsterSuccessfullyRecruited": "플레이어 영입에 성공했습니다",
+ "Generator": "발전기",
+ "GeneratorInfo": "우주선에 동력을 공급하세요",
+ "GeneratorInfoLong": "(임포스터):\\n발전기는 매초 충전량을 생성합니다. 충분한 충전량이 있어야 킬, 벤트, 변신, 사보타지를 사용할 수 있습니다. 변신 중에는 충전량이 계속 감소합니다.",
+ "Generator.ChargesGainedEverySecond": "매초 획득하는 충전량",
+ "Generator.ChargesLostWhileShiftedPerSecond": "변신 중 매초 잃는 충전량",
+ "Generator.Kill.Cost": "킬에 필요한 충전량",
+ "Generator.MaxChargesStored": "최대 저장 충전량",
+ "Generator.Notify.NotEnoughCharges": "이 행동을 할 충전량이 부족합니다({0})",
+ "Generator.Notify.RevertShapeshift": "충전량이 모두 소진되어 변신이 해제되었습니다",
+ "Generator.Sabotage.Cost": "사보타지에 필요한 충전량",
+ "Generator.Shapeshift.Cost": "변신에 필요한 충전량",
+ "Generator.StartingCharges": "시작 충전량",
+ "Generator.Vent.Cost": "벤트 사용에 필요한 충전량",
"Godfather": "대부",
- "GodfatherInfo": "투표를 통해 플레이어를 팀으로 불러옵니다",
- "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a Renegade",
- "Greedy": "탐욕",
- "GreedyInfo": "킬 쿨다운 시프트",
- "GreedyInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
+ "GodfatherInfo": "투표로 플레이어를 영입하세요",
+ "GodfatherInfoLong": "(임포스터):\\n대부는 플레이어에게 투표하여 대상으로 지정합니다. 다음 라운드에 누군가 그 대상을 킬하면, 살인자가 배신자로 변합니다.",
+ "Greedy": "탐욕자",
+ "GreedyInfo": "킬 쿨다운이 번갈아 바뀝니다",
+ "GreedyInfoLong": "(임포스터):\\n탐욕자는 자신의 홀수 번째 킬과 짝수 번째 킬 이후 서로 다른 킬 쿨다운을 적용받습니다. 회의 후에는 별도의 쿨다운이 적용됩니다. 회의 후 첫 번째 킬은 짝수 번째 킬 쿨다운을, 두 번째 킬은 홀수 번째 킬 쿨다운을 설정하며, 다음 회의가 열릴 때까지 이 과정이 반복됩니다.",
"Hangman": "행맨",
- "HangmanInfo": "변장을 한 후 죽이려 하면 쉴드를 뚫습니다",
- "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.",
- "HangmanKillButtonTextDuringSS": "Strangle",
- "KillCooldownOnStrangle": "Kill Cooldown after Strangling",
- "Hitman": "Hitman",
- "HitmanInfo": "Select your target",
- "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you chose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.",
- "HitmanLowKCD": "Lower Kill Cooldown",
- "Hypnotist": "Hypnotist",
- "HypnotistInfo": "Prevent Body Reports",
- "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).",
- "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires",
- "HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently",
- "Hypocrite": "Hypocrite",
- "HypocriteInfo": "Impostors win if you finish your tasks",
- "HypocriteInfoLong": "(Madmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the impostor team will win.",
- "Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite",
- "Hypocrite.KnowsAllies": "Knows their allies",
- "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite has a low number of tasks remaining",
- "Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying",
- "HypocriteHasXTasksLeft": "<#ffff44> <#ff1919>위선자 {0}이(가) <#ff1919>{1} 개의 임무가 남았습니다.",
+ "HangmanInfo": "변신 중 킬하면 보호막을 무시합니다",
+ "HangmanInfoLong": "(임포스터):\\n행맨은 변신 중 목을 졸라 킬하며 대상의 모든 능력을 무시합니다. 목이 졸린 플레이어는 시체를 남기지 않고 베테랑, 행운, 사망 감지 등의 능력을 발동시키지 않습니다. 부가 능력에도 적용됩니다.",
+ "HangmanKillButtonTextDuringSS": "교살",
+ "KillCooldownOnStrangle": "교살 후 킬 쿨다운",
+ "Hitman": "암살자",
+ "HitmanInfo": "대상을 선택하세요",
+ "HitmanInfoLong": "(임포스터):\\n암살자는 플레이어로 변신하여 그를 대상으로 지정할 수 있습니다. 대상을 킬하면 다음 킬 쿨다운이 감소합니다.\\n\\n참고: 한 번 대상을 선택하면 바꿀 수 없습니다. 현재 대상을 킬한 뒤 새로운 대상을 지정할 수 있습니다.",
+ "HitmanLowKCD": "감소한 킬 쿨다운",
+ "Hypnotist": "최면술사",
+ "HypnotistInfo": "시체 리포트를 막으세요",
+ "HypnotistInfoLong": "(임포스터):\\n최면술사는 능력(사라지기/펫)을 사용해 모든 플레이어가 시체를 리포트하지 못하게 할 수 있습니다.",
+ "Hypnotist.DoReportAfterHypnosisEnds": "최면 중 차단된 리포트를 최면 종료 후 처리",
+ "HypnosisNoMeeting": "모두가 최면에 걸려 현재 회의를 소집할 수 없습니다",
+ "Hypocrite": "위선자",
+ "HypocriteInfo": "임무를 완료하면 임포스터가 승리합니다",
+ "HypocriteInfoLong": "(임포스터 협력자):\\n살아 있는 상태로 모든 임무를 완료하면 게임이 즉시 종료되고 임포스터 팀 전원이 승리합니다.",
+ "Hypocrite.AlliesKnowHypocrite": "동료가 <#ff1919>위선자를 알 수 있음",
+ "Hypocrite.KnowsAllies": "동료를 알 수 있음",
+ "Hypocrite.NonImpGetsNotifyWhenLowTasks": "<#ff1919>위선자의 남은 임무가 적을 때 비임포스터에게 알림",
+ "Hypocrite.NotifyAtXTasksLeft": "알림을 보낼 남은 임무 수",
+ "HypocriteHasXTasksLeft": "<#ffff44>{0}은(는) <#ff1919>위선자이며 남은 임무는 <#ff1919>{1}개입니다!",
"Impostor": "임포스터",
"ImpostorEHR": "임포스터",
- "ImpostorEHRInfo": "죽이고, 방해공작을 펼치세요",
- "ImpostorEHRInfoLong": "(임포스터):\\n임포스터는 그저 방해공작에 성공하거나 적들을 모두 죽여야 합니다. 임포스터는 환풍구를 탈 수 있습니다.",
- "AbilityButtonText.Impostor": "Haunt",
- "Inhibitor": "억제기",
- "InhibitorInfo": "당신은 방해공작 동안 죽일 수 없습니다",
- "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active (e.g., Lights or Reactor).",
- "Kamikaze": "Kamikaze",
- "KamikazeInfo": "Mark Players That Die With You",
- "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.",
- "KamikazeMarkCD": "Cooldown After Marking",
- "Kidnapper": "Kidnapper",
- "KidnapperInfo": "TP Players to you by shifting into them",
- "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.",
+ "ImpostorEHRInfo": "킬하고 사보타지를 일으키세요",
+ "ImpostorEHRInfoLong": "(임포스터):\\n임포스터의 목표는 크루원을 모두 킬하는 것입니다. 사보타지와 벤트를 사용할 수 있습니다.",
+ "AbilityButtonText.Impostor": "빙의",
+ "Inhibitor": "억제자",
+ "InhibitorInfo": "사보타지 중에는 킬할 수 없습니다",
+ "InhibitorInfoLong": "(임포스터):\\n억제자는 치명적인 사보타지가 진행 중이지 않을 때만 킬할 수 있습니다. 예: 조명, 원자로",
+ "Kamikaze": "카미카제",
+ "KamikazeInfo": "자신과 함께 죽을 플레이어를 표시하세요",
+ "KamikazeInfoLong": "(임포스터):\\n카미카제는 플레이어에게 킬 버튼을 한 번 눌러 표식을 남길 수 있습니다. 카미카제가 사망하면 표시된 플레이어도 모두 사망합니다. 플레이어에게 킬 버튼을 두 번 누르면 일반적으로 킬할 수 있습니다.",
+ "KamikazeMarkCD": "표식 후 쿨다운",
+ "Kidnapper": "납치범",
+ "KidnapperInfo": "대상으로 변신해 자신에게 순간이동시키세요",
+ "KidnapperInfoLong": "(임포스터):\\n납치범은 누군가로 변신하면 그 플레이어를 자신의 위치로 순간이동시킵니다.",
"KillingMachine": "살인 기계",
- "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
- "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, doesn't have impostor vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
- "Librarian": "Librarian",
- "LibrarianInfo": "Silence the Reporters Nearby",
- "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.",
- "LibrarianModeText": "Mode: {0}",
- "LibrarianNameNotifyDuration": "SSSH! Name Text Duration",
+ "KillingMachineInfo": "킬만 가능하지만 쿨다운이 짧고 보호막을 무시합니다",
+ "KillingMachineInfoLong": "(임포스터):\\n살인 기계는 킬 쿨다운이 매우 짧지만 벤트를 사용할 수 없고, 임포스터 시야가 없으며, 사보타지·리포트·긴급회의 소집을 할 수 없습니다.",
+ "Librarian": "사서",
+ "LibrarianInfo": "주변에서 리포트하려는 플레이어를 침묵시키세요",
+ "LibrarianInfoLong": "(임포스터):\\n사서가 침묵 모드일 때 주변의 플레이어가 시체를 리포트하려 하면 그 플레이어를 대신 킬합니다. 이렇게 누군가를 킬하면 모두가 사서의 이름 아래에 빨간색 'SSSH!' 문구를 보게 됩니다.",
+ "LibrarianModeText": "모드: {0}",
+ "LibrarianNameNotifyDuration": "SSSH! 이름 문구 표시 시간",
"LibrarianNameText": "SSSH!",
- "LibrarianNormalMode": "Normal",
- "LibrarianRadius": "Silence Radius",
- "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible",
- "LibrarianSilenceDuration": "Silence Duration",
- "LibrarianSilenceMode": "Silence",
- "Lightning": "라이트닝",
- "LightningInfo": "플레이어를 퀸텀 고스트로 변환하세요(번역 미숙)",
- "LightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.",
- "LightningButtonText": "Evaporate",
- "LightningConvertTime": "Duration of the transformation to Quantum Ghost",
- "LightningKillCooldown": "Lightning Cooldown",
- "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
- "Loner": "Loner",
- "LonerInfo": "Select Your Partner",
- "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.",
- "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.",
- "LovingImpostor": "Loving Impostor",
- "LovingImpostorInfo": "살아남고 함께 이기세요!",
- "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.",
- "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance",
- "Lurker": "루커",
- "LurkerInfo": "벤트를 통해 킬쿨을 초기화 하세요",
- "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.",
- "Mafioso": "Mafioso",
- "MafiosoInfo": "With Each Tier, you're more Powerful",
- "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills",
- "MafiosoDelay": "Kill Delay on Tier 5",
- "MafiosoHUDText": "Tier: {0}\\nXP: {1}",
- "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n",
- "MafiosoLevelUp": "You've gone up a tier!",
- "MafiosoProgressText": "Tier: {0}, XP: {1}",
- "MafiosoRewardForKilling": "XP Gained for Getting a Kill",
- "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected",
- "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage",
- "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent",
- "Mastermind": "Mastermind",
- "MastermindInfo": "Make others kill for you",
- "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.",
- "MastermindCD": "Manipulate Cooldown",
- "MastermindDelay": "Manipulation Notify Delay",
- "MastermindTargetSurvived": "You survive",
- "MastermindTimeLimit": "Time Limit to Kill Someone",
+ "LibrarianNormalMode": "일반",
+ "LibrarianRadius": "침묵 범위",
+ "LibrarianShowSSAnimation": "변신 애니메이션 표시",
+ "LibrarianSilenceDuration": "침묵 지속 시간",
+ "LibrarianSilenceMode": "침묵",
+ "Lightning": "번개",
+ "LightningInfo": "플레이어를 양자 유령으로 바꾸세요",
+ "LightningInfoLong": "(임포스터):\\n번개는 일반적인 킬을 할 수 없습니다. 킬 버튼을 사용하면 대상이 증발해 양자 유령이 됩니다. 양자 유령이 아닌 플레이어가 양자 유령과 접촉하면 양자 유령이 사망합니다. 양자 유령이 회의가 열릴 때까지 살아남으면 회의 종료 후 사망합니다. 양자 유령에게 능력을 사용해도 아무 효과가 없습니다. 호스트 설정에 따라 번개를 킬한 살인자가 양자 유령으로 증발할 수도 있습니다.",
+ "LightningButtonText": "증발",
+ "LightningConvertTime": "양자 유령 변환 시간",
+ "LightningKillCooldown": "번개 쿨다운",
+ "LightningKillerConvertGhost": "살인자가 양자 유령으로 변할 수 있음",
+ "Loner": "외톨이",
+ "LonerInfo": "동료를 선택하세요",
+ "LonerInfoLong": "(임포스터):\\n외톨이는 회의 중 변신 메뉴나 /cmd select {id} {role} 명령어를 사용해 임포스터 동료를 자유롭게 선택할 수 있습니다. {id}는 플레이어 ID로, {role}은 부여할 직업 이름으로 바꾸세요. 변신 메뉴를 사용하면 활성화된 임포스터 직업 중 하나가 무작위로 부여됩니다. 직업 변경은 회의가 끝난 뒤 적용됩니다.",
+ "Loner.Picked": "<#00ff00>✓ <#00ffa5>{0}을(를) 동료로 선택했습니다! 부여될 직업은 {1}입니다.",
+ "LovingImpostor": "커플 임포스터",
+ "LovingImpostorInfo": "살아남아 커플과 함께 승리하세요!",
+ "LovingImpostorInfoLong": "(임포스터):\\n커플 임포스터는 게임이 끝날 때까지 살아남으며 커플의 승리를 도와야 합니다. 커플이 사망하면 함께 사망합니다. 임포스터로도 승리할 수 있지만 반드시 커플을 살려야 합니다.",
+ "LovingImpostorSpawnChance": "커플 <#ff1919>임포스터 생성 확률",
+ "Lurker": "잠복자",
+ "LurkerInfo": "벤트를 사용해 킬 쿨다운을 줄이세요",
+ "LurkerInfoLong": "(임포스터):\\n잠복자는 벤트에 들어갈 때마다 킬 쿨다운을 일정 시간 줄일 수 있습니다. 누군가를 킬하면 쿨다운은 원래 값으로 초기화됩니다.",
+ "Mafioso": "마피아",
+ "MafiosoInfo": "등급이 오를수록 강해집니다",
+ "MafiosoInfoLong": "(임포스터):\\n마피아는 킬, 사보타지, 해당 라운드에서 처음 들어가는 벤트 사용, 같은 팀이 아닌 플레이어의 추방을 목격하면 경험치를 얻습니다. 경험치가 100이 되면 등급이 오르며 점점 강해집니다.\\n\\n0등급: 일반 임포스터, 긴 킬 쿨다운, 짧은 킬 거리\\n1등급: 긴 킬 거리, 일반 킬 쿨다운\\n2등급: 더 짧은 킬 쿨다운\\n3등급: 쌍권총. 각각 긴 킬 쿨다운을 지닌 총 2개를 사용하며 하나라도 준비되면 킬 가능\\n4등급: 두 권총 모두 일반 킬 쿨다운\\n5등급: 지연 킬",
+ "MafiosoDelay": "5등급 킬 지연 시간",
+ "MafiosoHUDText": "등급: {0}\\n경험치: {1}",
+ "MafiosoHUDTextWithDualPistols": "등급: {0}, 경험치: {1}\\n",
+ "MafiosoLevelUp": "등급이 올랐습니다!",
+ "MafiosoProgressText": "등급: {0}, 경험치: {1}",
+ "MafiosoRewardForKilling": "킬 시 획득 경험치",
+ "MafiosoRewardForOtherPlayerEjected": "비임포스터가 추방될 때 획득 경험치",
+ "MafiosoRewardForSabotaging": "사보타지 발생 시 획득 경험치",
+ "MafiosoRewardForVenting": "새로운 벤트에 들어갈 때 획득 경험치",
+ "Mastermind": "마스터마인드",
+ "MastermindInfo": "다른 플레이어가 대신 킬하게 만드세요",
+ "MastermindInfoLong": "(임포스터):\\n마스터마인드는 플레이어에게 킬 버튼을 한 번 눌러 조종할 수 있습니다. 일정 시간이 지나면 대상은 자신이 조종당했다는 알림을 받고 제한 시간 안에 누군가를 킬해야 살아남습니다. 제한 시간이 끝나거나 킬하기 전에 회의가 열리면 대상은 사망합니다.\\n플레이어에게 킬 버튼을 두 번 누르면 일반적으로 킬합니다.",
+ "MastermindCD": "조종 쿨다운",
+ "MastermindDelay": "조종 알림 지연 시간",
+ "MastermindTargetSurvived": "살아남았습니다",
+ "MastermindTimeLimit": "킬 제한 시간",
"Mercenary": "용병",
- "MercenaryInfo": "계속 죽이세요! 아님 자살 합니다..",
- "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.",
- "MercenaryLimit": "Time Until Suicide",
- "MercenarySuicideButtonText": "Suicide Timer",
+ "MercenaryInfo": "계속 킬하지 않으면 자살합니다",
+ "MercenaryInfoLong": "(임포스터):\\n용병은 다른 임포스터보다 킬 쿨다운이 짧지만 타이머가 있습니다. 누군가를 킬하면 타이머가 초기화되며, 0이 되면 자살합니다. 타이머가 20초 미만이 되면 이름 위에서 남은 시간을 확인할 수 있습니다.",
+ "MercenaryLimit": "자살까지 남은 시간",
+ "MercenarySuicideButtonText": "자살 타이머",
"Miner": "광부",
- "MinerInfo": "변장 버튼으로 마지막으로 쓴 벤트 위로 보내세요",
- "MinerInfoLong": "(Impostors):\\nMiner can vanish/pet to teleport back to the last vent they were in.",
- "MinerTeleButtonText": "Warp",
- "Morphling": "모플링",
- "MorphlingInfo": "당신은 변장 할 때 만 죽일 수 있습니다",
- "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.",
+ "MinerInfo": "변신으로 마지막에 사용한 벤트로 이동하세요",
+ "MinerInfoLong": "(임포스터):\\n광부는 사라지기 또는 펫 버튼을 사용해 마지막으로 들어갔던 벤트로 순간이동할 수 있습니다.",
+ "MinerTeleButtonText": "이동",
+ "Morphling": "변신체",
+ "MorphlingInfo": "변신 중일 때만 킬할 수 있습니다",
+ "MorphlingInfoLong": "(임포스터):\\n변신체는 형상 변환자이지만 변신하지 않은 상태에서는 킬할 수 없습니다.",
"Nemesis": "네메시스",
- "NemesisInfo": "Revenge After Death",
- "NemesisInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.",
- "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
- "NemesisCanKillNum": "Max number of revenges",
- "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge. \\nPlease use /rv + [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs",
- "NemesisKillDead": "Choose a living player to take revenge",
- "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
- "NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge",
- "NemesisKillSucceed": "{0} was killed by the Nemesis!",
+ "NemesisInfo": "사망한 뒤 복수하세요",
+ "NemesisInfoLong": "(임포스터):\\n네메시스는 다른 임포스터가 살아 있는 동안 킬할 수 없지만, 사망한 뒤 /rv [플레이어 ID]를 사용해 지정한 플레이어를 킬할 수 있습니다.",
+ "NemesisAliveKill": "네메시스의 복수는 사망한 뒤에만 시작할 수 있습니다.",
+ "NemesisCanKillNum": "최대 복수 횟수",
+ "NemesisDeadMsg": "네메시스의 죽음은 복수의 시작을 의미합니다.\\n/rv [플레이어 ID]를 사용해 지정한 플레이어를 킬하세요.\\n플레이어 이름 앞에서 ID를 확인할 수 있습니다.\\n또는 /rv를 입력해 플레이어 ID 목록을 확인하세요.",
+ "NemesisKillDead": "복수할 생존 플레이어를 선택하세요",
+ "NemesisKillDisable": "호스트 설정에 따라 이번 게임에서는 네메시스의 복수가 금지되어 있습니다",
+ "NemesisKillMax": "복수 횟수 한도에 도달하여 더 이상 복수할 수 없습니다",
+ "NemesisKillSucceed": "{0}이(가) 네메시스에게 킬되었습니다!",
"Ninja": "닌자",
- "NinjaInfo": "Mark a target, then shift to kill them",
- "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
- "NinjaAssassinateCooldown": "Assassinate Cooldown",
- "NinjaCanKillAfterAssassinate": "Can kill after Assassinating",
- "NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination",
- "NinjaMarkButtonText": "Mark",
- "NinjaMarkCooldown": "Mark Cooldown",
- "NinjaShapeshiftText": "Kill",
- "Nuker": "너커",
- "NukerInfo": "Shapeshift to nuke everyone",
- "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. vanish/pet to nuke everyone. You can't kill, and you die in your explosion.",
- "NukerChance": "Nuker Chance",
- "Nullifier": "Nullifier",
- "NullifierInfo": "Remove Ability Uses From Crewmates",
- "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!",
- "NullifierDelay": "Removal Delay",
- "NullifierUseRemoved": "Ability use removed",
- "Obstructer": "Obstructer",
- "ObstructerInfo": "Slow Players Down During Sabotages",
- "ObstructerInfoLong": "(Impostors):\\nAs the Obstructer, whenever you cause a sabotage, everyone starts to slow down every second, and you have a reduced kill cooldown during the sabotage.",
- "Obstructer.SpeedReductionPerSecond": "Speed Reduction Per Second",
- "Occultist": "Occultist",
- "OccultistInfo": "Revive Players To Your Team",
- "OccultistInfoLong": "(Impostors):\\nAs the Occultist, you have 2 modes: reporting and reviving. In report mode, you report bodies normally. In revive mode, when you press report on someone's body, you'll revive them and they'll turn into Renegade / get the Madmate add-on (if they weren't an impostor).",
- "Occultist.ArrowsToBodies": "Has arrows toward bodies",
- "Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors and <#ff1919>Madmates",
- "Occultist.RPM.Madmate": "Get The <#ff1919>Madmate Add-on",
- "Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade",
- "Occultist.ReviveTime": "Delay between pressing report and the player being revived",
- "Occultist.RevivedPlayers": "Revived Players",
- "Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported",
- "OccultistActionSwitchMode.Pet": "Pet",
- "OccultistActionSwitchMode.Vanish": "Vanish",
- "OccultistActionSwitchMode.Vent": "Vent",
- "OccultistMode.Report": "Report",
- "OccultistMode.Revive": "Revive",
- "OccultistRevived": "{0} has been revived!",
- "OccultistReviving": "Reviving {0}....",
- "OccultistSuffix": "<#00ffa5>Mode: {0} (<#00a5ff>{1} to switch mode)",
- "Overheat": "Overheat",
- "OverheatInfo": "Hot = Low Kill Cooldown",
- "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wait, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature. This freezes you in place for a few seconds.",
- "Overheat.ChanceIncrease": "Temperature Increase Rate",
- "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency",
- "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
- "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat",
- "Overheat.Suffix": "Temperature: {0}",
- "Parasite": "기생물",
- "ParasiteInfo": "임포스터들이 크루원을 죽이는 걸 도와주세요",
- "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
- "Penguin": "Penguin",
- "PenguinInfo": "Drag your victims",
- "PenguinInfoLong": "(Impostors):\\nPenguins can restrain target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.",
- "PenguinAbductTimerLimit": "Dragging Time",
- "PenguinKillButtonText": "Drag",
- "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.",
- "PenguinSpeedDuringDrag": "Speed During Dragging",
- "PenguinTimerText": "Drag Timer",
- "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged",
- "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
- "Perplexer": "Perplexer",
- "PerplexerInfo": "Invert a player's movement controls",
- "PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amout of time.",
+ "NinjaInfo": "대상을 표시한 뒤 사라지기로 암살하세요",
+ "NinjaInfoLong": "(임포스터):\\n닌자는 킬 버튼으로 대상을 표시할 수 있으며, 표식에 성공하면 알림용 보호막 애니메이션이 표시됩니다. 이후 사라지기 또는 펫 버튼을 사용해 표시된 플레이어에게 순간이동하여 킬할 수 있습니다. 닌자는 일반적으로 킬할 수 없지만 호스트 설정에 따라 암살 후에는 일반 킬이 가능할 수 있습니다.",
+ "NinjaAssassinateCooldown": "암살 쿨다운",
+ "NinjaCanKillAfterAssassinate": "암살 후 일반 킬 가능",
+ "NinjaInvisibilityTimeAfterAssassinate": "암살 후 투명화 시간",
+ "NinjaMarkButtonText": "표식",
+ "NinjaMarkCooldown": "표식 쿨다운",
+ "NinjaShapeshiftText": "킬",
+ "Nuker": "핵폭파범",
+ "NukerInfo": "사라지기로 모두를 핵폭발에 휘말리게 하세요",
+ "NukerInfoLong": "(임포스터):\\n핵폭파범은 강화된 폭파범입니다. 사라지기 또는 펫 버튼을 사용하면 모두를 핵폭발에 휘말리게 합니다. 일반 킬을 할 수 없으며 폭발할 때 자신도 사망합니다.",
+ "NukerChance": "핵폭파범 확률",
+ "Nullifier": "상쇄자",
+ "NullifierInfo": "크루원의 능력 사용 횟수를 제거하세요",
+ "NullifierInfoLong": "(임포스터):\\n상쇄자는 플레이어에게 킬 버튼을 한 번 누르면 남아 있는 능력 사용 횟수 1회를 제거합니다. 플레이어에게 킬 버튼을 두 번 누르면 일반적으로 킬합니다.\\n\\n참고: 대상에게 능력 사용 제한이 있었는지는 알 수 없지만, 대상은 횟수가 줄어든 사실을 눈치챌 수 있습니다. 주의하세요!",
+ "NullifierDelay": "제거 지연 시간",
+ "NullifierUseRemoved": "능력 사용 횟수가 제거되었습니다",
+ "Obstructer": "방해자",
+ "ObstructerInfo": "사보타지 중 플레이어의 이동 속도를 낮추세요",
+ "ObstructerInfoLong": "(임포스터):\\n방해자가 사보타지를 일으키면 모든 플레이어의 이동 속도가 매초 감소하며, 사보타지가 진행되는 동안 방해자의 킬 쿨다운이 줄어듭니다.",
+ "Obstructer.SpeedReductionPerSecond": "초당 이동 속도 감소량",
+ "Occultist": "오컬티스트",
+ "OccultistInfo": "플레이어를 부활시켜 같은 팀으로 만드세요",
+ "OccultistInfoLong": "(임포스터):\\n오컬티스트는 리포트와 부활의 두 가지 모드를 지닙니다. 리포트 모드에서는 시체를 정상적으로 리포트합니다. 부활 모드에서는 시체에 리포트 버튼을 누르면 플레이어를 부활시키며, 대상이 임포스터가 아니었다면 변절자가 되거나 임포스터 협력자 부가 능력을 얻습니다.",
+ "Occultist.ArrowsToBodies": "시체를 가리키는 화살표 표시",
+ "Occultist.CanReviveImpostorsAndMadmates": "<#ff1919>임포스터와 <#ff1919>임포스터 협력자 부활 가능",
+ "Occultist.RPM.Madmate": "<#ff1919>임포스터 협력자 부가 능력 부여",
+ "Occultist.RPM.Renegade": "<#ff1919>변절자로 변경",
+ "Occultist.ReviveTime": "리포트 버튼을 누른 뒤 부활하기까지의 시간",
+ "Occultist.RevivedPlayers": "부활한 플레이어",
+ "Occultist.RevivedPlayersBodiesCanBeReported": "부활한 플레이어의 시체를 리포트할 수 있음",
+ "OccultistActionSwitchMode.Pet": "펫",
+ "OccultistActionSwitchMode.Vanish": "사라지기",
+ "OccultistActionSwitchMode.Vent": "벤트",
+ "OccultistMode.Report": "리포트",
+ "OccultistMode.Revive": "부활",
+ "OccultistRevived": "{0}이(가) 부활했습니다!",
+ "OccultistReviving": "{0} 부활 중....",
+ "OccultistSuffix": "<#00ffa5>모드: {0} (<#00a5ff>{1}으로 모드 변경)",
+ "Overheat": "과열자",
+ "OverheatInfo": "온도가 높을수록 킬 쿨다운이 짧아집니다",
+ "OverheatInfoLong": "(임포스터):\\n과열자의 킬 쿨다운은 온도에 따라 달라집니다. 오래 기다릴수록 온도가 올라 킬 쿨다운이 짧아지지만 과열될 확률도 증가합니다. 변신 또는 펫 버튼을 사용해 열을 식히고 온도를 초기화할 수 있습니다.",
+ "Overheat.ChanceIncrease": "온도 상승률",
+ "Overheat.ChanceIncreaseFrequency": "온도 상승 간격",
+ "Overheat.KCDDecreasePerIncreasedTemperature": "온도 상승당 킬 쿨다운 감소량",
+ "Overheat.RollChanceFrequency": "과열 확률 판정 간격",
+ "Overheat.Suffix": "온도: {0}",
+ "Parasite": "기생충",
+ "ParasiteInfo": "임포스터가 크루원을 킬하도록 도우세요",
+ "ParasiteInfoLong": "(임포스터 협력자):\\n기생충은 킬, 벤트, 사보타지 등 임포스터가 할 수 있는 일을 모두 할 수 있습니다. 사실상 임포스터입니다.",
+ "Penguin": "펭귄",
+ "PenguinInfo": "희생자를 끌고 다니세요",
+ "PenguinInfoLong": "(임포스터):\\n펭귄은 킬 버튼을 눌러 대상을 붙잡고 끌고 다닐 수 있습니다. 끌고 있는 동안 킬 버튼을 다시 누르거나 일정 시간이 지나면 대상이 사망합니다. 킬 버튼을 두 번 누르면 즉시 킬합니다.",
+ "PenguinAbductTimerLimit": "끌기 제한 시간",
+ "PenguinKillButtonText": "끌기",
+ "PenguinMeetingKill": "끌고 있는 동안 회의가 시작되면 대상 킬",
+ "PenguinSpeedDuringDrag": "끌고 있는 동안의 이동 속도",
+ "PenguinTimerText": "끌기 타이머",
+ "PenguinVictimCanUseAbilities": "끌려가는 대상이 능력을 사용할 수 있음",
+ "PenguinVictimKill": "펭귄/거위에게 붙잡힌 동안 다른 플레이어와 상호작용할 수 없습니다",
+ "Perplexer": "혼란술사",
+ "PerplexerInfo": "플레이어의 이동 조작을 반대로 만드세요",
+ "PerplexerInfoLong": "(임포스터):\\n혼란술사는 변신 메뉴에서 플레이어를 선택해 일정 시간 동안 이동 조작을 반대로 만들 수 있습니다.",
"Phantom": "팬텀",
"PhantomEHR": "팬텀",
- "PhantomEHRInfo": "투명해 지세요",
- "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.",
- "PhantomCooldown": "Invisibility Cooldown",
- "PhantomDuration": "Invisibility Duration",
- "AbilityButtonText.Phantom": "Vanish",
- "Postponer": "Postponer",
- "PostponerInfo": "Postpone Dead Body Spawning",
- "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
- "Postponer.BodyDelay": "Body Spawn Delay",
- "Psychopath": "Psychopath",
- "PsychopathInfo": "You're Forced to Kill Off Cooldown",
- "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
- "Puppeteer": "인형사",
- "PuppeteerInfo": "당신을 위해 플레이어가 당신을 죽게 하세요",
- "PuppeteerInfoLong": "(Impostors):\\nPuppeteers control a player that can kill the next non-impostor who gets too close. If the non-impostor dies on contact, the Puppeteer also dies. Lazy Guy is useless.",
- "PuppeteerCD": "Puppet Cooldown",
- "PuppeteerCanKillNormally": "Can Kill Normally",
- "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets",
- "PuppeteerKCD": "Puppeteer Kill Cooldown",
- "PuppeteerManipulationBypassesLazy": "Bypass Lazy",
- "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy",
- "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time",
- "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends",
- "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill",
- "PuppeteerMaxPuppets": "Maximum Number of Puppets",
- "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill",
- "PuppeteerOperateButtonText": "Manipulate",
- "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors",
- "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer",
- "PuppeteerUsesRemaining": "You have {0} puppets remaining",
- "QuickShooter": "퀵 슈터",
- "QuickShooterInfo": "킬쿨을 상쇄하기 위해 탄약을 저장하세요",
- "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.",
- "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
- "QuickShooterShapeshiftText": "Keep",
- "QuickShooterStoraging": "Bullets stored successfully",
- "MeetingReserved": "Max Bullets reserved for a meeting",
+ "PhantomEHRInfo": "일시적으로 투명해지세요",
+ "PhantomEHRInfoLong": "(임포스터):\\n팬텀은 짧은 시간 동안 투명해질 수 있습니다. 투명한 동안 크루원에게 보이지 않습니다.",
+ "PhantomCooldown": "투명화 쿨다운",
+ "PhantomDuration": "투명화 지속 시간",
+ "AbilityButtonText.Phantom": "사라지기",
+ "Postponer": "지연자",
+ "PostponerInfo": "시체 생성을 지연시키세요",
+ "PostponerInfoLong": "(임포스터):\\n지연자가 플레이어를 킬하면 시체가 즉시 생기지 않고, 일정 시간이 지난 뒤 킬된 장소에 생성됩니다.",
+ "Postponer.BodyDelay": "시체 생성 지연 시간",
+ "Psychopath": "사이코패스",
+ "PsychopathInfo": "킬 쿨다운이 끝나면 강제로 킬합니다",
+ "PsychopathInfoLong": "(임포스터):\\n사이코패스는 킬 쿨다운이 끝나는 순간 킬 범위 안에 플레이어가 있으면 즉시 킬합니다. 일정 확률로 범위 안의 여러 플레이어를 한꺼번에 찌를 수도 있습니다!",
+ "Puppeteer": "인형술사",
+ "PuppeteerInfo": "플레이어가 대신 킬하게 만드세요",
+ "PuppeteerInfoLong": "(임포스터):\\n인형술사는 킬 버튼을 사용해 플레이어를 조종할 수 있습니다. 일정 시간이 지나면 조종당한 플레이어가 다음으로 접근한 플레이어를 킬합니다.\\n\\n이 직업에는 작동 방식을 바꾸는 설정이 많습니다.\\n- 두 번 눌러 일반 킬이 가능할 수 있습니다.\\n- 조종당한 플레이어가 아무도 킬하지 않아도 일정 시간이 지나면 조종이 끝날 수 있습니다.\\n- 게으름뱅이 및/또는 게으름 부가 능력 보유자는 조종되지 않을 수 있습니다.\\n- 조종당한 플레이어가 다른 임포스터나 인형술사까지 킬할 수 있습니다.\\n- 조종 가능한 최대 횟수가 제한될 수 있습니다.\\n- 인형을 모두 사용하면 인형술사가 사망할 수 있습니다.\\n- 조종당한 플레이어가 희생자와 함께 사망할 수 있습니다.",
+ "PuppeteerCD": "조종 쿨다운",
+ "PuppeteerCanKillNormally": "일반 킬 가능",
+ "PuppeteerDiesAfterMaxPuppets": "인형을 모두 사용하면 인형술사 사망",
+ "PuppeteerKCD": "인형술사 킬 쿨다운",
+ "PuppeteerManipulationBypassesLazy": "게으름 무시",
+ "PuppeteerManipulationBypassesLazyGuy": "게으름뱅이 무시",
+ "PuppeteerManipulationEndsAfterFixedTime": "지정된 시간이 지나면 조종 종료",
+ "PuppeteerManipulationEndsAfterTime": "조종이 종료되는 시간",
+ "PuppeteerMaxDelay": "조종당한 플레이어가 킬하기까지의 최대 지연 시간",
+ "PuppeteerMaxPuppets": "최대 인형 수",
+ "PuppeteerMinDelay": "조종당한 플레이어가 킬하기까지의 최소 지연 시간",
+ "PuppeteerOperateButtonText": "조종",
+ "PuppeteerPuppetCanKillImpostors": "인형이 다른 임포스터를 킬할 수 있음",
+ "PuppeteerPuppetCanKillPuppeteer": "인형이 인형술사를 킬할 수 있음",
+ "PuppeteerUsesRemaining": "남은 인형: {0}개",
+ "QuickShooter": "속사수",
+ "QuickShooterInfo": "탄환을 저장해 킬 쿨다운을 상쇄하세요",
+ "QuickShooterInfoLong": "(임포스터):\\n속사수는 킬 쿨다운이 끝났을 때 변신하거나 펫 버튼을 눌러 쿨다운을 초기화하는 대신 탄환을 하나 저장할 수 있습니다. 저장에 성공하면 보호막 애니메이션이 표시됩니다. 누군가를 킬한 뒤 저장된 탄환이 있는 동안에는 탄환을 소비해 킬 쿨다운을 상쇄합니다. 회의가 시작될 때 보관할 수 있는 최대 탄환 수는 호스트가 설정합니다.",
+ "QuickShooterShapeshiftCooldown": "변신 쿨다운",
+ "QuickShooterShapeshiftText": "저장",
+ "QuickShooterStoraging": "탄환을 저장했습니다",
+ "MeetingReserved": "회의 후 보존되는 최대 탄환 수",
"Renegade": "변절자",
- "RenegadeInfo": "임포스터들이 크루원을 죽이는 걸 도와주세요",
- "RenegadeInfoLong": "(Madmates):\\nAs the Renegade, help the Impostors win.",
- "RenegadeKillCD": "Renegade's Kill Cooldown",
- "RenegadeKillImpostor": "Renegades cannot kill Impostors",
- "RiftMaker": "Rift Maker",
- "RiftMakerInfo": "Teleport between 2 places",
- "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
- "Saboteur": "방해 공작원",
- "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
- "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active (e.g., Comms or O2). Whenever you kill, another random critical sabotage will be activated on top of the ongoing one.",
- "Sapper": "Sapper",
- "SapperInfo": "Blow up Everyone with Timed Bombs!",
- "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can not kill with your kill button. Instead, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!",
- "SapperCD": "Bomb Place Cooldown",
- "SapperDelay": "Bomb Explode Delay",
- "SapperRadius": "Bomb Explosion Radius",
- "Scavenger": "스케빈져",
- "ScavengerInfo": "당신의 킬은 신고가 불가능 합니다",
- "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
- "ScavengerKillDuration": "Time After Kill Completes",
- "Shapeshifter": "형상변환자",
- "ShapeshifterEHR": "형상변환자",
- "ShapeshifterEHRInfo": "크루원들을 모함하기 위해 위장하세요",
- "ShapeshifterEHRInfoLong": "(임포스터):\\n형상 변환자는 다른 크루원으로 변장할 수 있습니다. 변장은 일시적입니다.",
- "AbilityButtonText.Shapeshifter": "Shift",
- "Silencer": "Silencer",
- "SilencerInfo": "Shapeshift to Silence Players",
- "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.",
- "SilencerDead": "{0} has been blackmailed by a Silencer!",
- "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
- "SilenceMode": "Silencing Method",
+ "RenegadeInfo": "임포스터가 크루원을 킬하도록 도우세요",
+ "RenegadeInfoLong": "(임포스터 협력자):\\n변절자는 임포스터의 승리를 도와야 합니다.",
+ "RenegadeKillCD": "변절자의 킬 쿨다운",
+ "RenegadeKillImpostor": "변절자는 임포스터를 킬할 수 없음",
+ "RiftMaker": "균열 제작자",
+ "RiftMakerInfo": "두 지점 사이를 순간이동하세요",
+ "RiftMakerInfoLong": "(임포스터):\\n균열 제작자는 변신 또는 펫 버튼을 두 번 사용해 우주선의 두 지점을 표시할 수 있습니다. 두 지점을 모두 표시한 뒤 한쪽에 가까이 가면 다른 쪽으로 자동 순간이동합니다.\\n벤트에 들어가면 두 지점이 모두 제거됩니다.\\n\\n일반적으로 벤트를 사용할 수 없습니다.",
+ "Saboteur": "사보타지범",
+ "SaboteurInfo": "킬해 사보타지를 추가로 일으키세요. 사보타지 중에만 킬할 수 있습니다",
+ "SaboteurInfoLong": "(임포스터):\\n사보타지범은 치명적인 사보타지가 진행 중일 때만 킬할 수 있습니다. 예: 통신, 산소. 누군가를 킬할 때마다 현재 사보타지와 함께 무작위 치명적 사보타지가 하나 더 활성화됩니다.",
+ "Sapper": "폭파병",
+ "SapperInfo": "시한폭탄으로 모두를 폭파하세요!",
+ "SapperInfoLong": "(임포스터):\\n폭파병은 펫 버튼 또는 사라지기를 사용해 시한폭탄을 설치할 수 있습니다. 폭탄은 호스트가 설정한 시간이 지나면 폭발해 주변의 모든 플레이어를 킬합니다.\\n\\n참고: 폭발 범위 안에 폭파병이 있으면 자신도 사망합니다!",
+ "SapperCD": "폭탄 설치 쿨다운",
+ "SapperDelay": "폭탄 폭발 지연 시간",
+ "SapperRadius": "폭탄 폭발 범위",
+ "Scavenger": "스캐빈저",
+ "ScavengerInfo": "킬한 시체는 리포트할 수 없습니다",
+ "ScavengerInfoLong": "(임포스터):\\n스캐빈저가 킬하면 시체가 남지 않습니다. 플레이어를 킬하려면 킬 버튼으로 대상을 지정한 뒤 방화범이 기름을 끼얹듯 몇 초 동안 가까이 머물러야 합니다.",
+ "ScavengerKillDuration": "킬이 완료되는 시간",
+ "Shapeshifter": "형상 변환자",
+ "ShapeshifterEHR": "형상 변환자",
+ "ShapeshifterEHRInfo": "크루원으로 변장해 누명을 씌우세요",
+ "ShapeshifterEHRInfoLong": "(임포스터):\\n형상 변환자는 다른 크루원의 모습으로 변신해 누명을 씌울 수 있습니다. 변신할 때 알이 나타나며 변장은 일시적으로만 유지됩니다.",
+ "AbilityButtonText.Shapeshifter": "변신",
+ "Silencer": "협박자",
+ "SilencerInfo": "변신해 플레이어를 침묵시키세요",
+ "SilencerInfoLong": "(임포스터):\\n협박자는 대상으로 변신하면 그 플레이어를 협박해 말할 수 없게 만듭니다.\\n\\n협박당한 플레이어가 말하면 혼란 명령어가 발동됩니다. 협박 아이콘이 보일 때는 말하지 마세요.",
+ "SilencerDead": "{0}이(가) 협박자에게 협박당했습니다!",
+ "MaxPlayersAliveForSilencedToVote": "침묵당한 플레이어가 투표할 수 있는 최대 생존자 수",
+ "SilenceMode": "침묵 방식",
"Sniper": "스나이퍼",
- "SniperInfo": "변장 버튼을 통해서 플레이어를 저격 합니다",
- "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.",
- "SniperAimAssist": "Aim Assist",
- "SniperAimAssistOneshot": "One shot Assist",
- "SniperBulletCount": "Ammo",
- "SniperCanKill": "Sniper can kill with bullets remaining",
- "SniperPrecisionShooting": "Precise Shooting",
- "SniperSnipeButtonText": "Snipe",
- "SoulCatcher": "소울캐쳐",
- "SoulCatcherInfo": "바꾸기 대상과 위치를 바꿉니다",
- "SoulCatcherInfoLong": "(임포스터):\\n영혼잡이는 변신 단추를 써서 변신 대상과 위치를 맞바꿀 수 있습니다.(대상이 죽었거나, 환풍구 속에 있거나, 사다새에게 삼켜졌거나 하는 경우와 같이 정상 상태가 아니면 아무 일도 일어나지 않습니다.)",
- "SoulCatcherButtonText": "Teleport",
- "Stasis": "Stasis",
- "StasisInfo": "Freeze Time",
- "StasisInfoLong": "(Impostors):\\nAs the Stasis, you can vanish/pet/vanish to 'freeze time'. That means, all players will be frozen and blind, and no one will be able to do anything. Depending on the settings, the blinding and freezing may exclude other impostor-teamed players.",
- "Stasis.AffectsOtherImpostors": "Time Freezing Affects Other <#ff1919>Impostors",
- "Stasis.TimeFreezeEndNotify": "Time Unfrozen",
- "Stasis.TimeFrozenNotify": "Time Frozen",
- "Stealth": "Stealth",
- "StealthInfo": "Killing Blinds Everyone in the Room",
- "StealthInfoLong": "(Impostors):\\nWhen the Stealth kills, players in the same room are blinded for a short time.",
- "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
- "Stealth.OptionDarkenDuration": "Blinding Duration",
- "Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding",
- "StealthDarkened": "Darkened: {0}",
- "Swapster": "Swapster",
- "SwapsterInfo": "Swap Players",
- "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.",
- "Swiftclaw": "Swiftclaw",
- "SwiftclawInfo": "Dash to Go Faster",
- "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.",
- "SwiftclawAbilityButtonText": "Dash",
- "SwiftclawDashCD": "Dash Cooldown",
- "SwiftclawDashDur": "Dash Duration",
- "SwiftclawDashSpeed": "Speed During Dash",
- "Swooper": "스우퍼",
- "SwooperInfo": "투명해 지세요",
- "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent/Vanish to temporarily turn invisible. You can kill while being invisible, unlike vanilla Phantom.",
- "SwooperCanVent": "Vent to turn invisible",
- "SwooperCooldown": "Swoop Cooldown",
- "SwooperDuration": "Swoop Duration",
- "SwooperInvisCooldownRemain": "CD: {0}s",
- "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed",
- "SwooperInvisState": "You're invisible",
- "SwooperInvisStateCountdown": "Invisibility expires in {0}s",
- "SwooperInvisStateOut": "You're now visible",
- "SwooperRevertVentButtonText": "Expose",
- "SwooperVentButtonText": "Swoop",
- "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown",
- "TimeThief": "타임티프",
- "TimeThiefInfo": "킬로 회의 시간을 단축하세요",
- "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.",
- "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
- "TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
- "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
+ "SniperInfo": "변신으로 멀리 있는 플레이어를 저격하세요",
+ "SniperInfoLong": "(임포스터):\\n멀리 있는 플레이어를 저격하려면 변신 또는 펫 버튼을 두 번 사용해야 합니다. 첫 번째 변신 또는 펫 사용 위치에서 변신 해제 또는 두 번째 펫 사용 위치로 향하는 화살표를 상상하면, 그 방향으로 총알이 발사됩니다. 총알은 경로에서 처음 만나는 플레이어만 킬합니다. 탄환을 모두 사용하기 전에는 일반 킬을 할 수 없습니다.",
+ "SniperAimAssist": "조준 보조",
+ "SniperAimAssistOneshot": "단발 조준 보조",
+ "SniperBulletCount": "탄환 수",
+ "SniperCanKill": "탄환이 남아 있어도 스나이퍼가 일반 킬 가능",
+ "SniperPrecisionShooting": "정밀 사격",
+ "SniperSnipeButtonText": "저격",
+ "SoulCatcher": "영혼 포획자",
+ "SoulCatcherInfo": "변신 대상과 위치를 바꾸세요",
+ "SoulCatcherInfoLong": "(임포스터):\\n영혼 포획자는 변신한 뒤 변신 대상과 위치를 바꿀 수 있습니다. 대상이 사망, 펠리컨에게 삼켜짐, 벤트 사용 등 비정상적인 상태라면 아무 일도 일어나지 않습니다.",
+ "SoulCatcherButtonText": "순간이동",
+ "Stasis": "타임 브레이커",
+ "StasisInfo": "시간을 정지시키세요",
+ "StasisInfoLong": "(임포스터):\\n타임 브레이커는 사라지기 또는 펫 버튼을 사용해 시간을 정지시킬 수 있습니다. 모든 플레이어가 움직이지 못하고 시야가 차단되며 아무 행동도 할 수 없습니다. 설정에 따라 같은 임포스터 팀 플레이어는 실명과 정지 효과에서 제외될 수 있습니다.",
+ "Stasis.AffectsOtherImpostors": "시간 정지가 다른 <#ff1919>임포스터에게도 적용",
+ "Stasis.TimeFreezeEndNotify": "시간 정지가 해제되었습니다",
+ "Stasis.TimeFrozenNotify": "시간이 정지되었습니다",
+ "Stealth": "은신자",
+ "StealthInfo": "킬하면 같은 방의 모두가 실명합니다",
+ "StealthInfoLong": "(임포스터):\\n구버전:\\n은신자가 킬하면 같은 방의 플레이어가 잠시 실명합니다.\\n\\n현대 버전:\\n변신, 펫 버튼 또는 사라지기를 사용해 일정 범위 안의 모두를 잠시 실명시킵니다.",
+ "Stealth.OptionBlindingRadius": "실명 범위(현대 버전)",
+ "Stealth.OptionDarkenDuration": "실명 지속 시간",
+ "Stealth.OptionExcludeImpostors": "실명 효과에서 임포스터 제외",
+ "StealthDarkened": "실명 상태: {0}",
+ "Swapster": "교환술사",
+ "SwapsterInfo": "플레이어들의 위치를 바꾸세요",
+ "SwapsterInfoLong": "(임포스터):\\n교환술사는 변신 메뉴에서 플레이어 2명을 선택해 서로의 위치를 바꿀 수 있습니다.",
+ "Swiftclaw": "질풍발톱",
+ "SwiftclawInfo": "돌진하여 더 빠르게 이동하세요",
+ "SwiftclawInfoLong": "(임포스터):\\n질풍발톱은 펫 버튼을 눌러 돌진할 수 있으며, 설정된 시간 동안 이동 속도가 증가합니다.",
+ "SwiftclawAbilityButtonText": "돌진",
+ "SwiftclawDashCD": "돌진 쿨다운",
+ "SwiftclawDashDur": "돌진 지속 시간",
+ "SwiftclawDashSpeed": "돌진 중 이동 속도",
+ "Swooper": "급습자",
+ "SwooperInfo": "일시적으로 투명해지세요",
+ "SwooperInfoLong": "(임포스터):\\n급습자는 벤트 또는 사라지기를 사용해 일시적으로 투명해질 수 있습니다. 기본 팬텀과 달리 투명한 동안에도 킬할 수 있습니다.",
+ "SwooperCanVent": "벤트를 사용해 투명화",
+ "SwooperCooldown": "투명화 쿨다운",
+ "SwooperDuration": "투명화 지속 시간",
+ "SwooperInvisCooldownRemain": "쿨다운: {0}초",
+ "SwooperInvisInCooldown": "투명화 쿨다운이 끝나지 않아 능력 사용에 실패했습니다",
+ "SwooperInvisState": "투명 상태입니다",
+ "SwooperInvisStateCountdown": "투명화 종료까지 {0}초",
+ "SwooperInvisStateOut": "다시 모습이 드러났습니다",
+ "SwooperRevertVentButtonText": "모습 드러내기",
+ "SwooperVentButtonText": "투명화",
+ "SwooperVentNormallyOnCooldown": "투명화 쿨다운 중에는 급습자가 벤트를 정상적으로 사용",
+ "TimeThief": "타임 티프",
+ "TimeThiefInfo": "킬해 회의 시간을 줄이세요",
+ "TimeThiefInfoLong": "(임포스터):\\n타임 티프가 플레이어를 킬할 때마다 회의 시간이 일정량 줄어듭니다. 타임 티프가 사망하면 회의 시간은 원래대로 돌아옵니다.",
+ "TimeThiefDecreaseMeetingTime": "회의 시간 감소량",
+ "TimeThiefLowerLimitVotingTime": "최소 투표 시간",
+ "TimeThiefReturnStolenTimeUponDeath": "사망 시 훔친 시간 반환",
"Trapster": "트랩스터",
- "TrapsterInfo": "킬 체인을 시작합니다",
- "TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can use your Vanish button to create a fake dead body. Anyone who reports this body will die, and depending on settings the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
+ "TrapsterInfo": "연쇄 킬을 시작하세요",
+ "TrapsterInfoLong": "(임포스터):\\n트랩스터는 사라지기 또는 펫 버튼을 사용해 가짜 시체를 만들 수 있습니다. 이 시체를 리포트한 플레이어는 사망하며, 설정에 따라 시체가 실제로 리포트될 수 있습니다.\\n\\n(구버전):\\n트랩스터는 플레이어를 킬한 뒤 시체에 함정을 설치합니다. 다른 플레이어가 함정이 설치된 시체를 리포트하면 시체는 리포트되지 않고 신고자가 즉시 사망합니다. 함정으로 사망한 플레이어도 트랩스터가 되어 연쇄 반응을 이어가며, 더 이상 트랩스터가 될 플레이어가 없을 때까지 계속됩니다. 트랩스터는 누군가를 킬한 직후 즉시 사망합니다. 트랩스터 자신의 시체는 함정을 발동시키지 않습니다.",
"Trickster": "트릭스터",
- "TricksterInfo": "죽이고 크루원들을 속이세요",
- "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.",
+ "TricksterInfo": "킬하면서 크루원을 속이세요",
+ "TricksterInfoLong": "(임포스터):\\n트릭스터는 일반 임포스터처럼 행동하지만 크루원 직업에게는 크루원으로 보입니다.\\n\\n보안관은 트릭스터를 킬할 수 없습니다.\\n초능력자는 트릭스터를 악으로 보지 않습니다.\\n스니치는 트릭스터를 찾을 수 없습니다.",
"Twister": "트위스터",
- "TwisterInfo": "모든 플레이어의 위치를 바꿉니다",
- "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
- "TwisterButtonText": "Twist",
- "TwisterCooldown": "Twist Cooldown",
- "Undertaker": "Undertaker",
- "UndertakerInfo": "Take bodies whereever you want to",
- "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then vanish/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!",
- "UndertakerAssassinateCooldown": "Assassinate Cooldown",
- "UndertakerCanKillAfterAssassinate": "Can kill after Assassinating",
- "UndertakerMarkButtonText": "Mark",
- "UndertakerMarkCooldown": "Mark Cooldown",
- "UndertakerShapeshiftText": "Kill",
+ "TwisterInfo": "모든 플레이어의 위치를 바꾸세요",
+ "TwisterInfoLong": "(임포스터):\\n트위스터는 사라지기 또는 펫 버튼을 사용해 모든 플레이어의 위치를 무작위로 뒤섞을 수 있습니다.\\n\\n트위스터 자신은 다른 플레이어와 위치가 바뀌지 않으며, 벤트 안의 플레이어는 순간이동하지 않습니다.",
+ "TwisterButtonText": "뒤틀기",
+ "TwisterCooldown": "뒤틀기 쿨다운",
+ "Undertaker": "운구자",
+ "UndertakerInfo": "원하는 곳으로 시체를 옮기세요",
+ "UndertakerInfoLong": "(임포스터):\\n운구자는 킬 버튼으로 대상을 표시한 뒤 사라지기 또는 펫 버튼으로 암살할 수 있습니다. 암살된 플레이어는 능력을 사용할 때 운구자의 위치로 순간이동하므로 시체가 운구자의 현재 위치에 생깁니다. 이를 이용해 시체를 숨기세요!",
+ "UndertakerAssassinateCooldown": "암살 쿨다운",
+ "UndertakerCanKillAfterAssassinate": "암살 후 일반 킬 가능",
+ "UndertakerMarkButtonText": "표식",
+ "UndertakerMarkCooldown": "표식 쿨다운",
+ "UndertakerShapeshiftText": "킬",
"Vampire": "뱀파이어",
- "VampireInfo": "당신의 킬은 미루어집니다",
- "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.",
- "VampireBiteButtonText": "Bite",
- "VampireKillCooldown": "Bite Cooldown",
- "VampireKillDelay": "Bite Kill Delay",
- "VampireTargetDead": "Target died",
- "Venerer": "Venerer",
- "VenererInfo": "Stack Abilites By Killing",
- "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilites will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
- "Venerer.FreezeRadius": "Freeze Ability Radius",
- "Venom": "Venom",
- "VenomInfo": "Kill to Dissolve Bodies",
- "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.",
- "Ventriloquist": "Ventriloquist",
- "VentriloquistInfo": "Make Others Say What You Want",
- "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /target {id} to target a player. Then, type /chat {message} to make the targeted player say the message.",
- "Vindicator": "변명자",
- "VindicatorInfo": "여분의 표를 이용해 모두를 죽이세요",
- "VindicatorInfoLong": "(임포스터):\\n변명자는 시장처럼 두 표를 행사할 수 있습니다.",
- "Viper": "Viper",
- "ViperEHR": "Viper",
- "ViperEHRInfo": "Kill to Dissolve Bodies",
- "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, causing them to disappear and become unreportable.\n\nCurrently, roles such as Sheriff may still be able to see dissolved bodies from their POV due to desync.",
- "ViperDissolveTime": "Body Dissolve Time",
- "AbilityButtonText.Viper": "Acid",
- "Visionary": "비젼너리",
- "VisionaryInfo": "당신은 살아있는 플레이어들의 정렬을 봅니다",
- "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
+ "VampireInfo": "공격한 대상이 나중에 사망합니다",
+ "VampireInfoLong": "(임포스터):\\n뱀파이어에게 물린 플레이어는 일정 시간이 지난 뒤 사망합니다. 회의가 열리면 물린 플레이어가 즉시 사망합니다. 미끼를 물면 일반 킬이 적용되고 자동으로 자가 리포트합니다.",
+ "VampireBiteButtonText": "물기",
+ "VampireKillCooldown": "물기 쿨다운",
+ "VampireKillDelay": "물린 뒤 사망까지의 시간",
+ "VampireTargetDead": "대상이 사망했습니다",
+ "Venerer": "베너러",
+ "VenererInfo": "킬할수록 능력이 중첩됩니다",
+ "VenererInfoLong": "(임포스터):\\n베너러는 플레이어를 킬할 때마다 기존 능력에 더해 새로운 능력을 하나씩 얻으며 최대 3개까지 중첩됩니다. 변신, 사라지기 또는 펫 버튼을 사용하면 모든 능력이 동시에 같은 시간 동안 활성화됩니다.\\n첫 번째 킬: 위장(회색으로 변함)\\n두 번째 킬: 돌진(이동 속도 증가)\\n세 번째 킬: 빙결(주변 플레이어의 이동 속도 감소)",
+ "Venerer.FreezeRadius": "빙결 능력 범위",
+ "Venom": "베놈",
+ "VenomInfo": "킬해 시체를 녹이세요",
+ "VenomInfoLong": "(임포스터):\\n임포스터 직업에 바이퍼의 능력을 부여합니다.",
+ "Ventriloquist": "복화술사",
+ "VentriloquistInfo": "다른 플레이어가 원하는 말을 하게 만드세요",
+ "VentriloquistInfoLong": "(임포스터):\\n복화술사는 다른 플레이어가 원하는 말을 하게 만들 수 있습니다. 먼저 /cmd target {id}를 입력해 플레이어를 대상으로 지정하세요. 그다음 /cmd chat {message}를 입력하면 지정된 플레이어가 해당 메시지를 말합니다.",
+ "Vindicator": "응징자",
+ "VindicatorInfo": "추가 표로 모두를 처단하세요",
+ "VindicatorInfoLong": "(임포스터):\\n응징자는 시장처럼 추가 표를 지닙니다.",
+ "Viper": "바이퍼",
+ "ViperEHR": "바이퍼",
+ "ViperEHRInfo": "킬해 시체를 녹이세요",
+ "ViperEHRInfoLong": "(임포스터):\\n바이퍼가 남긴 시체는 산에 의해 서서히 녹아 사라지며 리포트할 수 없게 됩니다.\\n\\n현재 비동기화 문제로 보안관 같은 직업은 녹은 시체를 자신의 화면에서 여전히 볼 수 있습니다.",
+ "ViperDissolveTime": "시체가 녹는 시간",
+ "AbilityButtonText.Viper": "산성액",
+ "Visionary": "예지자",
+ "VisionaryInfo": "살아 있는 플레이어의 성향을 확인하세요",
+ "VisionaryInfoLong": "(임포스터):\\n예지자는 정체를 밝힌 플레이어의 팀을 확인할 수 있습니다. 변신 대상으로 플레이어를 선택하면 그 플레이어의 성향을 밝히며, 능력 사용 횟수가 하나 이상 남아 있어야 합니다. 플레이어를 킬할 때마다 능력 사용 횟수 1회를 얻습니다.\\n정체가 밝혀진 플레이어의 이름 색상은 소속 팀을 나타냅니다. (<#8cffff>크루원/<#ff1919>임포스터/<#ffab1b>중립/<#7b3fbb>마녀회)",
"Warlock": "워록",
- "WarlockInfo": "크루원을 저주하고, 변장 버튼으로 죽이게 만드세요!",
- "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.",
- "WarlockControlKill": "Target died",
- "WarlockCurseButtonText": "Curse",
- "WarlockNoTarget": "Manipulation failed due to no target",
- "WarlockShapeshiftButtonText": "Spell",
- "Wasp": "Wasp",
- "WaspInfo": "Sting Players",
- "WaspInfoLong": "(Impostors):\\nAs the Wasp, you can sting players by using your kill button on them. If the player has a kill button they will die after a few seconds. Otherwise, they will have a ◀ next to their name in the next meeting. They will die after the meeting if the wasp isn't ejected.\\n\\nWhen someone tries to kill you, you may evade the kill based on the host's settings. If so, 2 things can happen:\\n1. You become aggressive and go into swarm mode with no kill cooldown for some time.\\n2. You get pest controlled. This will daze you, Stunting your vision, speed and ability to sting for some time.\\nNote: If you evade a kill, you cannot evade kills, sabotage or vent for the rest of that round.",
- "Wasp.EvadeKills": "Evade Kills",
- "Wasp.KillDelay": "Sting Kill Delay",
- "Wasp.PestControlDuration": "Pest Control Duration",
- "Wasp.PestControlSpeed": "Speed During Pest Control",
- "Wasp.PestControlVision": "Vision During Pest Control",
- "Wasp.StingCooldown": "Sting Cooldown",
- "Wasp.SwarmModeDuration": "Swarm Mode Duration",
- "Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!",
- "Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends",
- "WaspStungPlayersMessage": "{0} has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
- "Wildling": "야인",
- "WildlingInfo": "죽이면 임시 방패가 됩니다",
- "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.",
- "Wiper": "Wiper",
- "WiperInfo": "Wipe Out Rooms",
- "WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.",
- "Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages",
- "Wiper.CurrentRoom": "<#00ffa5>Current Room: {0}",
- "Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors",
- "Wiper.MustBeInRoomToUseAbility": "You must be in a generic room to use your ability",
+ "WarlockInfo": "크루원에게 저주를 걸고 사라지기로 대신 킬하게 만드세요",
+ "WarlockInfoLong": "(임포스터):\\n워록은 변신하지 않은 상태에서 플레이어 한 명에게 저주를 걸 수 있습니다. 저주를 건 뒤 사라지기 또는 펫 버튼을 사용하면 거리와 관계없이 저주받은 플레이어에게 가장 가까운 플레이어가 사망합니다. 한 번에 한 명에게만 저주를 걸 수 있습니다.\\n\\n플레이어에게 킬 버튼을 두 번 누르면 일반적으로 킬할 수 있습니다. 일반 킬, 사라지기/펫, 저주는 각각 별도의 쿨다운을 지닙니다. 저주받은 플레이어를 이용해 킬한 뒤 워록이 몇 초 동안 움직이지 못할 수 있습니다.",
+ "WarlockControlKill": "대상이 사망했습니다",
+ "WarlockCurseButtonText": "저주",
+ "WarlockNoTarget": "대상이 없어 조종에 실패했습니다",
+ "WarlockShapeshiftButtonText": "주문",
+ "Wasp": "말벌",
+ "WaspInfo": "플레이어를 쏘세요",
+ "WaspInfoLong": "(임포스터):\\n말벌은 킬 버튼으로 플레이어를 쏠 수 있습니다. 대상에게 킬 버튼이 있다면 몇 초 뒤 사망합니다. 킬 버튼이 없다면 다음 회의에서 이름 옆에 ◀ 표시가 나타나며, 말벌이 추방되지 않으면 회의 종료 후 사망합니다.\\n\\n누군가 말벌을 킬하려 할 때 호스트 설정에 따라 공격을 회피할 수 있습니다. 회피하면 다음 두 효과 중 하나가 발생합니다.\\n1. 공격적으로 변해 일정 시간 동안 킬 쿨다운이 없는 군집 모드에 들어갑니다.\\n2. 방제당해 일정 시간 동안 시야, 이동 속도, 쏘기 능력이 약화됩니다.\\n참고: 공격을 한 번 회피하면 해당 라운드 동안 더 이상 공격을 회피하거나 사보타지와 벤트를 사용할 수 없습니다.",
+ "Wasp.EvadeKills": "공격 회피",
+ "Wasp.KillDelay": "쏘인 뒤 사망까지의 시간",
+ "Wasp.PestControlDuration": "방제 지속 시간",
+ "Wasp.PestControlSpeed": "방제 중 이동 속도",
+ "Wasp.PestControlVision": "방제 중 시야",
+ "Wasp.StingCooldown": "쏘기 쿨다운",
+ "Wasp.SwarmModeDuration": "군집 모드 지속 시간",
+ "Wasp.SwarmModeSuffix": "<#ffff00>공격받아 {0}초 동안 군집 모드에 들어갔습니다!",
+ "Wasp.WaspDiesAfterSwarmEnd": "군집 모드 종료 후 자살",
+ "WaspStungPlayersMessage": "{0}이(가) 쏘였습니다!\\n그때까지 {1}이(가) 사망하거나 추방되지 않으면 회의 후 사망합니다!",
+ "Wildling": "야생인",
+ "WildlingInfo": "킬하면 일시적인 보호막을 얻습니다",
+ "WildlingInfoLong": "(임포스터):\\n야생인은 변신할 수 있지만 벤트를 사용할 수 없습니다. 누군가를 킬하면 일시적으로 공격에 면역이 됩니다.",
+ "Wiper": "말살자",
+ "WiperInfo": "방 전체를 말살하세요",
+ "WiperInfoLong": "(임포스터):\\n말살자는 펫 버튼 또는 사라지기를 사용해 현재 방의 모든 플레이어를 킬할 수 있습니다. 설정에 따라 다른 임포스터도 사망합니다.\\n일반적으로 킬할 수 없습니다.\\n사보타지 중에는 능력을 사용할 수 없습니다.",
+ "Wiper.CannotUseAbilityDuringSabotage": "사보타지 중에는 능력을 사용할 수 없습니다",
+ "Wiper.CurrentRoom": "<#00ffa5>현재 방: {0}",
+ "Wiper.KillOtherImpostors": "방 말살 시 다른 <#ff1919>임포스터도 킬",
+ "Wiper.MustBeInRoomToUseAbility": "능력을 사용하려면 방 안에 있어야 합니다\\n시작 지점에서는 사용할 수 없습니다",
"Witch": "마녀",
- "WitchInfo": "크루원들을 저주하고 회의에서 죽이세요",
- "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.",
- "WitchCurrentMode": "Current Mode",
- "WitchCursedPlayersMessage": "{0} has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
- "WitchMaxSpellsPerRound": "Max Spells Per Round",
- "WitchModeDouble": "Double Click = Kill, Single Click = Spell",
- "WitchModeKill": "Kill",
- "WitchModeSpell": "Spell",
- "WitchModeSwitchAction": "Switch Action via",
- "WitchModeVanish": "Vanish next to someone to Spell them",
- "WitchSpellButtonText": "Spell",
- "WitchSpellCooldown": "Spell Cooldown",
- "YinYanger": "Yin Yanger",
- "YinYangerInfo": "Make 2 players meet each other to kill them!",
- "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.",
- "YinYangCD": "Yin Yang Cooldown",
- "YinYangMode": "Yin Yang",
- "YinYangModeNormal": "Kill",
+ "WitchInfo": "크루원에게 주문을 걸어 회의에서 킬하세요",
+ "WitchInfoLong": "(임포스터):\\n마녀는 킬 버튼을 한 번 또는 두 번 눌러 각각 주문과 직접 킬을 사용할 수 있습니다. 주문에 걸린 플레이어는 다음 회의에서 이름 옆에 「†」 표시가 나타납니다. 회의가 끝날 때까지 마녀가 살아 있으면 주문에 걸린 플레이어가 모두 사망합니다.",
+ "WitchCurrentMode": "현재 모드",
+ "WitchCursedPlayersMessage": "{0}이(가) 저주받았습니다!\\n그때까지 {1}이(가) 사망하거나 추방되지 않으면 회의 후 사망합니다!",
+ "WitchMaxSpellsPerRound": "라운드당 최대 주문 횟수",
+ "WitchModeDouble": "두 번 누르기 = 킬, 한 번 누르기 = 주문",
+ "WitchModeKill": "킬",
+ "WitchModeSpell": "주문",
+ "WitchModeSwitchAction": "행동 전환 방식",
+ "WitchModeVanish": "플레이어 옆에서 사라지기를 사용해 주문",
+ "WitchSpellButtonText": "주문",
+ "WitchSpellCooldown": "주문 쿨다운",
+ "YinYanger": "음양사",
+ "YinYangerInfo": "두 플레이어가 만나면 함께 사망하게 만드세요!",
+ "YinYangerInfoLong": "(임포스터):\\n음양사는 회의가 끝날 때마다 두 플레이어에게 음양 표식을 남길 수 있습니다. 두 명을 모두 표시한 뒤에는 일반적으로 킬할 수 있습니다. 음양 표식이 있는 두 플레이어가 서로 킬 거리 안으로 접근하면 둘 다 자살합니다.",
+ "YinYangCD": "음양 쿨다운",
+ "YinYangMode": "음양",
+ "YinYangModeNormal": "킬",
"Zombie": "좀비",
- "ZombieInfo": "You're very slow, but can't be ejected",
- "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
- "ZombieInitialSpeed": "Initial Speed",
- "ZombieMinimumSpeed": "Minimum Speed",
- "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by",
- "ZombieSpeedReduceInterval": "Speed Reduction Interval",
- "Accumulator": "Accumulator",
- "AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
- "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
- "Accumulator.CanVentAfterKilling": "Can Vent After Killing",
- "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
- "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
- "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
- "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
- "Agitator": "Agitator",
- "AgitatorInfo": "Pass a Bomb onto others",
- "AgitatorInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.",
- "AgitatorAutoReportBait": "Agitator Auto Report Bait",
- "AgitatorBombCooldown": "Agitator bomb cooldown",
- "AgitatorCanGetBombed": "Agitator can get the bomb",
- "AgitatorPassCooldown": "Bomb pass cooldown",
- "AgitatorPassNotify": "Bomb successfully passed",
- "AgitatorTargetNotify": "<#ffff00>YOU HAVE THE BOMB!!\\n<#ffa500>Pass it to someone else or die!",
- "Amnesiac": "아메시아",
- "AmnesiacInfo": "Copy someone's role",
- "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player/body to copy their role.\\nSettings may alter the role you get in a few specific scenarios.",
- "AmnesiacInvalidTarget": "Remember failed",
- "AmnesiacRM.ByKillButton": "By Kill Button",
- "AmnesiacRM.ByReportingBody": "By Report",
- "AmnesiacRemembered": "An Amnesiac remembered your role!",
- "AmnesiacRoleBasis": "Role Basis",
- "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles",
- "RememberAddons": "Also Remember Add-ons",
- "RememberButtonText": "Remember",
- "RememberCooldown": "Remember Cooldown",
- "RememberMode": "Role Remembering Mode",
- "RememberedAmnesiac": "You failed to remember your role.",
- "RememberedCoven": "You remembered you were a Coven member!",
- "RememberedCrewmate": "You remembered you were a Crewmate!",
- "RememberedFollower": "You remembered you were a Follower!",
- "RememberedImpostor": "You remembered you were an Impostor!",
- "RememberedLover": "You remembered you were a Lover!",
- "RememberedMaverick": "You remembered you were a Maverick!",
- "RememberedNeutralKiller": "You remembered you were a neutral killer!",
- "RememberedPursuer": "You remembered you were a Pursuer!",
- "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)",
- "ReportBodyAfterRemember": "After remembering a role by reporting, report the body",
- "Amogus": "Amogus",
- "AmogusInfo": "You're the sussy baka",
- "AmogusInfoLong": "(Neutrals):\\nAs the Amogus, you can thank Rabek for the role idea. Lol.\\nAnyway, Amogus is a neutral killer that can use shift/vanish/pet button to switch between regular and amogus form. You can vent and you have impostor vision. You can only kill in amogus form. You can stay in amogus form for a limited amount of time. After killing someone, your amogus form upgrades. These are the levels:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nWhen you're in amogus form, you're anonymous and look different depending on your level. Levels also give extra abilities that work only in amogus form.\\n\\nAmogus: Starting level, regular white amogus without extra special abilities.\\nSugoma: Upside down amogus. Is faster, but your controls are inverted.\\nSumogus: Wide amogus with two visors. No one can interact with you and you have sugoma ability, but your controls aren't inverted anymore.\\nSuspicious Sus: Amogus that is robot. You have all abilities of Sumogus and in addition you can see an arrow to every player.\\nUltimate Sus: Red amogus. Has all abilities of lower levels. Your kill cooldown is reduced by 50%. If you kill someone, you get additional vote(s).",
- "Amogus.Levels.Amogus": "Amogus",
- "Amogus.Levels.Sugoma": "Sugoma",
- "Amogus.Levels.Sumogus": "Sumogus",
- "Amogus.Levels.SuspiciousSus": "Suspicious Sus",
- "Amogus.Levels.UltimateSus": "Ultimate Sus",
- "Amogus.StartingLevel": "Starting Level",
- "Amogus.Suffix": "<#00ffa5>Current level: {0}",
- "Amogus.SugomaSpeed": "Speed at Sugoma level",
- "Amogus.SuspiciousSusArrowsToBodies": "At Suspicious Sus level, when someone dies, the arrow points at the dead body instead of disappearing",
- "Amogus.UltimateSusVotesPerKill": "Number of Extra Votes gained for every kill, when the level is Ultimate Sus",
+ "ZombieInfo": "매우 느리지만 추방되지 않습니다",
+ "ZombieInfoLong": "(임포스터):\\n좀비는 킬 쿨다운이 짧지만 이동 속도가 매우 느리고 시야가 좁습니다. 독재자 외에는 누구도 좀비를 투표로 추방할 수 없습니다. 좀비는 킬할수록, 그리고 시간이 지날수록 이동 속도가 점차 감소합니다.",
+ "ZombieInitialSpeed": "초기 이동 속도",
+ "ZombieMinimumSpeed": "최소 이동 속도",
+ "ZombieSpeedReduce": "일정 시간이 지날 때마다 좀비의 이동 속도 감소량",
+ "ZombieSpeedReduceInterval": "이동 속도 감소 간격",
+ "Accumulator": "축적자",
+ "AccumulatorInfo": "임무를 완료해 킬 쿨다운을 줄이세요",
+ "AccumulatorInfoLong": "(중립):\\n축적자는 처음에는 크루원처럼 임무를 수행할 수 있습니다. 임무를 하나 완료할 때마다 나중에 얻게 될 킬 쿨다운이 감소합니다. 펫 버튼을 누르거나 모든 임무를 완료하면 축적된 킬 쿨다운을 지닌 중립 킬러로 변합니다.\\n모두를 킬하면 승리합니다!",
+ "Accumulator.CanVentAfterKilling": "킬러로 변한 뒤 벤트 사용 가능",
+ "Accumulator.CanVentBeforeKilling": "킬러로 변하기 전 벤트 사용 가능",
+ "Accumulator.ImpostorVisionAfterKilling": "킬러로 변한 뒤 임포스터 시야 적용",
+ "Accumulator.ImpostorVisionBeforeKilling": "킬러로 변하기 전 임포스터 시야 적용",
+ "Accumulator.KillCooldownDecrementWithEachTask": "임무 완료당 킬 쿨다운 감소량",
+ "Agitator": "선동가",
+ "AgitatorInfo": "다른 플레이어에게 폭탄을 넘기세요",
+ "AgitatorInfoLong": "(중립):\\n선동가는 사실상 폭탄 돌리기를 하는 직업입니다.\\n\\n킬 버튼을 사용해 플레이어에게 폭탄을 넘길 수 있습니다.\\n라운드마다 한 번만 가능합니다.\\n\\n폭탄을 받은 플레이어는 알림을 받고 다른 플레이어에게 가까이 다가가 폭탄을 넘겨야 합니다.\\n\\n회의가 시작되면 폭탄을 가진 플레이어가 사망합니다.\\n\\n역병이나 경계 중인 베테랑에게 폭탄을 넘기려 하면 폭탄을 가진 플레이어가 대신 사망합니다.\\n설정에 따라 선동가는 폭탄을 받을 수 없습니다.",
+ "AgitatorAutoReportBait": "선동가가 미끼를 자동 리포트",
+ "AgitatorBombCooldown": "선동가 폭탄 쿨다운",
+ "AgitatorCanGetBombed": "선동가도 폭탄을 받을 수 있음",
+ "AgitatorPassCooldown": "폭탄 전달 쿨다운",
+ "AgitatorPassNotify": "폭탄을 전달했습니다",
+ "AgitatorTargetNotify": "<#ffff00>당신이 폭탄을 가지고 있습니다!!\\n<#ffa500>다른 사람에게 넘기지 않으면 죽습니다!",
+ "Amnesiac": "기억상실자",
+ "AmnesiacInfo": "다른 사람의 직업을 복사하세요",
+ "AmnesiacInfoLong": "(중립):\\n기억상실자는 호스트 설정에 따라 플레이어 또는 시체에 킬 버튼이나 리포트 버튼을 사용하여 그 직업을 복사할 수 있습니다.\\n일부 특정 상황에서는 설정에 따라 얻게 되는 직업이 달라질 수 있습니다.",
+ "AmnesiacInvalidTarget": "기억을 되찾지 못했습니다",
+ "AmnesiacRM.ByKillButton": "킬 버튼 사용",
+ "AmnesiacRM.ByReportingBody": "시체 리포트",
+ "AmnesiacRemembered": "기억상실자가 당신의 직업을 기억해 냈습니다!",
+ "AmnesiacRoleBasis": "직업 판정 기준",
+ "CanRememberCrewPower": "<#8cffff>크루원 <#fbff00>권력형 직업 기억 가능",
+ "RememberAddons": "부가 능력도 함께 기억",
+ "RememberButtonText": "기억하기",
+ "RememberCooldown": "기억 쿨다운",
+ "RememberMode": "직업 기억 방식",
+ "RememberedAmnesiac": "직업을 기억해 내지 못했습니다.",
+ "RememberedCoven": "자신이 마녀회 일원이었음을 기억해 냈습니다!",
+ "RememberedCrewmate": "자신이 크루원이었음을 기억해 냈습니다!",
+ "RememberedFollower": "자신이 추종자였음을 기억해 냈습니다!",
+ "RememberedImpostor": "자신이 임포스터였음을 기억해 냈습니다!",
+ "RememberedLover": "자신이 커플이었음을 기억해 냈습니다!",
+ "RememberedMaverick": "자신이 독불장군이었음을 기억해 냈습니다!",
+ "RememberedNeutralKiller": "자신이 중립 킬러였음을 기억해 냈습니다!",
+ "RememberedPursuer": "자신이 추격자였음을 기억해 냈습니다!",
+ "HasArrowsToDeadBodies": "시체를 가리키는 화살표 표시(리포트로 기억할 때)",
+ "ReportBodyAfterRemember": "리포트로 직업을 기억한 뒤 시체 신고",
+ "Amogus": "아모거스",
+ "AmogusInfo": "당신은 수상한 바보입니다",
+ "AmogusInfoLong": "(중립):\\n아모거스는 이 직업 아이디어를 낸 Rabek에게 감사할 수 있습니다. ㅋㅋ.\\n어쨌든 펫 또는 사라지기 버튼으로 일반 형태와 아모거스 형태를 전환할 수 있습니다. 중립 킬러이며 아모거스 형태에서만 킬할 수 있습니다. 누군가를 킬할 때마다 아모거스 형태가 다음 5단계에 걸쳐 강화됩니다:\\n아모거스 -> 수고마 -> 수모거스 -> 수상한 서스 -> 궁극의 서스\\n아모거스 형태에서는 익명 상태가 되고 외형이 바뀝니다. 추가 능력은 아모거스 형태에서만 작동합니다.\\n\\n아모거스: 시작 단계입니다. 기본 흰색 콩 모양입니다.\\n수고마: 이동 속도가 증가하지만 조작 방향이 반전됩니다.\\n수모거스: 수고마의 속도를 유지하면서 조작 반전이 사라지고, 누구도 당신과 상호작용할 수 없습니다.\\n수상한 서스: 수모거스의 능력을 유지하며 모든 플레이어의 위치를 가리키는 화살표를 확인합니다.\\n궁극의 서스: 이전 단계의 모든 능력을 유지합니다. 킬 쿨다운이 50% 감소합니다. 누군가를 킬하면 추가 표를 얻습니다. 이 형태에서는 기본 빨간색 콩 모양으로 바뀝니다.",
+ "Amogus.Levels.Amogus": "아모거스",
+ "Amogus.Levels.Sugoma": "수고마",
+ "Amogus.Levels.Sumogus": "수모거스",
+ "Amogus.Levels.SuspiciousSus": "수상한 서스",
+ "Amogus.Levels.UltimateSus": "궁극의 서스",
+ "Amogus.StartingLevel": "시작 단계",
+ "Amogus.Suffix": "<#00ffa5>현재 단계: {0}",
+ "Amogus.SugomaSpeed": "수고마 단계 이동 속도",
+ "Amogus.SuspiciousSusArrowsToBodies": "수상한 서스 단계에서 플레이어가 사망하면 화살표가 사라지지 않고 시체를 가리킴",
+ "Amogus.UltimateSusVotesPerKill": "궁극의 서스 단계에서 킬할 때마다 얻는 추가 표 수",
"Arsonist": "방화범",
- "ArsonistInfo": "모두에게 기름을 뭍히고 불태우세요",
- "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. When dousing starts, successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all surviving players, they can vent/pet their pet to start a fire and win alone. If player name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused.",
- "ArsonistCanIgniteAnytime": "Can Ignite Anytime",
- "ArsonistDouseButtonText": "Douse",
- "ArsonistDouseTime": "Douse Duration",
- "ArsonistKeepsGameGoing": "Arsonist keeps the game going",
- "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once",
- "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite",
- "ArsonistVentButtonText": "Ignite",
- "Auditor": "Auditor",
- "AuditorInfo": "Check Players",
- "AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.",
- "Auditor.AuditCooldown": "Audit Cooldown",
- "Auditor.LoweredVision": "Lowered Vision",
- "Auditor.LoweredVisionDuration": "Lowered Vision Duration",
- "Auditor.SmokebombCooldown": "Smokebomb Cooldown",
- "Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1",
- "Auditor.Suffix.Auditing": "<#00ffa5>Mode: Auditing (<#00a5ff>{0} to switch mode)",
- "Auditor.Suffix.Smokebombing": "<#00ffa5>Mode: Smokebombing (<#00a5ff>{0} to switch mode)",
- "Backstabber": "Backstabber",
- "BackstabberInfo": "Stab a Team in the Back",
- "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.",
- "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}",
- "Backstabber.RevealAfterKilling": "Revealed after killing",
- "BackstabberTeam.Imp": "the <#ff1919>Impostors",
- "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer",
- "Bandit": "Bandit",
- "BanditInfo": "Rob Add-ons",
- "BanditInfoLong": "(Neutral):\\nAs the Bandit, use your kill button to steal a player's Addon. Depending on the settings, you may instantly steal the addon or after the meeting starts. After the max number of steals are reached you will be able to kill normally. Additionaly, if there are no stealable addons present on the target, you will the target.\\n\\nKill everyone to win.\\n\\nNote: Cleansed and Last Impostor can not be stolen.",
- "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons",
- "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons",
- "BanditMaxSteals": "Maximum Steals",
- "BanditStealMode": "Steal happens",
- "BanditStealMode.Instantly": "Instantly",
- "BanditStealMode.OnMeeting": "On Meeting",
- "Bargainer": "Bargainer",
- "BargainerInfo": "Gain Money & Buy Power-Ups",
- "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
- "Bargainer.BandAid": "Band Aid",
- "Bargainer.BandAid.Cost": "Band Aid Cost",
- "Bargainer.BandAid.Duration": "Band Aid Duration",
- "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts",
- "Bargainer.BandAid.Enabled": "Band Aid Enabled",
- "Bargainer.EnergyDrink": "Energy Drink",
- "Bargainer.EnergyDrink.Cost": "Energy Drink Cost",
- "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled",
- "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown",
- "Bargainer.Kill.Amount": "Money Gained for Killing",
- "Bargainer.Kill.Enabled": "Gain Money for Killing",
- "Bargainer.LensOfTruth": "Lens Of Truth",
- "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost",
- "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration",
- "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts",
- "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled",
- "Bargainer.None": "No Item",
- "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}",
- "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging",
- "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging",
- "Bargainer.StartingMoney": "Starting Money",
- "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})",
- "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings",
- "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings",
- "Beehive": "Beehive",
- "BeehiveInfo": "Sting Players",
- "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.",
- "Beehive.Distance": "Distance to Walk",
- "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!",
- "Beehive.StingCooldown": "Sting Cooldown",
- "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start",
- "Beehive.Time": "Time to Walk the Distance",
- "Berserker": "Berserker",
- "BerserkerInfo": "Go Berserk If Others Kill More Than You",
- "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!",
- "Berserker.LowerKillCooldown": "Lower Kill Cooldown",
- "Blockade": "Blockade",
- "BlockadeInfo": "Place Blockades",
- "BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
- "Blockade.BlockadeRadius": "Blockade Radius",
- "BloodKnight": "블러드 나이트",
- "BloodKnightInfo": "죽이면 임시 방패가 됩니다",
- "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.",
- "Bubble": "Bubble",
- "BubbleInfo": "Encase Players in Explosive Bombs",
- "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.",
- "BubbleCD": "Encase Cooldown",
- "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
- "BubbleExplosionDelay": "Explosion Delay",
- "BubbleExplosionRadius": "Explosion Radius",
- "BubbleTargetNotifyDelay": "Notify Delay",
- "Chemist": "Chemist",
- "ChemistInfo": "Mix Chemicals",
- "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)",
- "Chemist.AcidPlayersDie": "Acid Players Die",
- "Chemist.AcidPlayersDieAfterTime": "Time",
- "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second",
- "Chemist.BlindDuration": "Blinding Duration",
- "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting",
- "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay",
- "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius",
- "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting",
- "Chemist.Item.Air": "Air",
- "Chemist.Item.BaseMineralOil": "Base Mineral Oil",
- "Chemist.Item.Coal": "Coal",
- "Chemist.Item.Explosive": "Explosive",
- "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using",
- "Chemist.Item.Grenade": "Grenade",
- "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using",
- "Chemist.Item.IronIngot": "Iron Ingot",
- "Chemist.Item.IronOre": "Iron Ore",
- "Chemist.Item.IronPlate": "Iron Plate",
- "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using",
- "Chemist.Item.MoltenIron": "Molten Iron",
- "Chemist.Item.Naphtha": "Naphtha",
- "Chemist.Item.Steam": "Steam",
- "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using",
- "Chemist.Item.ThermalWater": "Thermal Water",
- "Chemist.Item.Water": "Water",
- "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second",
- "Cherokious": "Cherokious",
- "CherokiousInfo": "Do tasks to get Bullets to Kill",
- "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.",
- "Clerk": "Clerk",
- "ClerkInfo": "Check Players' Taxes",
- "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
- "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
- "Clerk.DidTax": "{0} did their taxes. They got a refund!",
- "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
+ "ArsonistInfo": "모두에게 기름을 끼얹고 불을 붙이세요",
+ "ArsonistInfoLong": "(중립):\\n방화범은 플레이어에게 킬 버튼을 누른 뒤 몇 초 동안 따라다녀 기름을 끼얹을 수 있습니다. 성공하면 자신에게만 보이는 보호막 애니메이션이 표시됩니다. 살아 있는 모든 플레이어에게 기름을 끼얹으면 벤트에 들어가거나 펫 버튼을 눌러 불을 붙이고 단독 승리할 수 있습니다. 플레이어 이름에 「△」가 표시되면 기름을 끼얹는 중이며, 「▲」가 표시되면 완전히 끼얹은 상태입니다. '언제든 점화 가능'이 켜져 있다면 완전히 기름이 묻은 플레이어에게 킬 버튼을 사용해야 점화되며, 기름이 묻은 플레이어만 사망합니다.",
+ "ArsonistCanIgniteAnytime": "언제든 점화 가능",
+ "ArsonistDouseButtonText": "기름 끼얹기",
+ "ArsonistDouseTime": "기름 끼얹는 시간",
+ "ArsonistKeepsGameGoing": "방화범이 살아 있으면 게임 계속 진행",
+ "ArsonistMaxPlayersToIgnite": "한 번에 점화할 수 있는 최대 인원",
+ "ArsonistMinPlayersToIgnite": "점화에 필요한 최소 기름 묻은 인원",
+ "ArsonistVentButtonText": "점화",
+ "Auditor": "감사관",
+ "AuditorInfo": "플레이어를 감사하세요",
+ "AuditorInfoLong": "(중립):\\n감사관은 플레이어에게 킬 버튼을 사용해 조사할 수 있습니다. 대상의 직업을 확인하고 다음 효과를 적용합니다:\\n- 감사 모드라면 설정에 따라 능력 사용 횟수를 1회 또는 전부 빼앗습니다\\n- 연막탄 모드라면 대상의 시야를 일시적으로 낮춥니다\\n\\n크루원이 패배하면 승리합니다.",
+ "Auditor.AuditCooldown": "감사 쿨다운",
+ "Auditor.LoweredVision": "감소한 시야",
+ "Auditor.LoweredVisionDuration": "시야 감소 지속 시간",
+ "Auditor.SmokebombCooldown": "연막탄 쿨다운",
+ "Auditor.StealAllChargesInsteadOfOne": "1회 대신 모든 능력 사용 횟수 빼앗기",
+ "Auditor.Suffix.Auditing": "<#00ffa5>모드: 감사 (<#00a5ff>{0}로 모드 전환)",
+ "Auditor.Suffix.Smokebombing": "<#00ffa5>모드: 연막탄 (<#00a5ff>{0}로 모드 전환)",
+ "Backstabber": "뒤통수꾼",
+ "BackstabberInfo": "한 진영의 뒤통수를 치세요",
+ "BackstabberInfoLong": "(중립):\\n뒤통수꾼은 선택적으로 플레이어 1명을 킬할 수 있습니다. 아무도 킬하지 않으면 크루원과 함께 승리합니다. 임포스터 또는 임포스터 협력자를 킬하면 승리한 중립 킬러와 함께 승리합니다. 그 외의 플레이어를 킬하면 임포스터와 함께 승리합니다.",
+ "Backstabber.MurderNotify": "킬한 대상은 {0}이었습니다\\n따라서 {1}과(와) 함께 승리합니다",
+ "Backstabber.RevealAfterKilling": "킬 후 정체 공개",
+ "BackstabberTeam.Imp": "<#ff1919>임포스터",
+ "BackstabberTeam.NK": "<#ffab1b>중립 킬러",
+ "Bandit": "도적",
+ "BanditInfo": "부가 능력을 훔치세요",
+ "BanditInfoLong": "(중립):\\n도적은 킬 버튼을 한 번 눌러 대상이 가진 훔칠 수 있는 부가 능력 하나를 빼앗고, 두 번 눌러 평범하게 킬할 수 있습니다.\\n\\n모두를 킬하면 승리합니다!\\n참고:\\n- 능력 사용 횟수를 모두 소진하면 킬 버튼은 항상 킬에 사용됩니다.\\n- 설정에 따라 부가 능력은 즉시가 아니라 회의가 시작될 때 빼앗을 수 있습니다.",
+ "BanditCanStealBetrayalAddon": "배신형 부가 능력 훔치기 가능",
+ "BanditCanStealImpOnlyAddon": "임포스터 전용 부가 능력 훔치기 가능",
+ "BanditMaxSteals": "최대 훔치기 횟수",
+ "BanditStealMode": "훔치기 적용 시점",
+ "BanditStealMode.Instantly": "즉시",
+ "BanditStealMode.OnMeeting": "회의 시작 시",
+ "Bargainer": "흥정가",
+ "BargainerInfo": "돈을 벌어 강화 아이템을 구매하세요",
+ "BargainerInfoLong": "(중립):\\n흥정가는 킬, 사보타지, 회의 생존으로 돈을 벌 수 있습니다. 이 돈으로 상점에서 아이템을 구매할 수 있습니다. 맵의 모든 장치는 가까이 다가가 이용할 수 있는 상점 역할을 합니다. 다음 아이템을 구매할 수 있습니다:\\n- 에너지 드링크(해당 라운드의 킬 쿨다운 감소)\\n- 진실의 렌즈(잠시 동안 무작위 플레이어의 직업 공개)\\n- 반창고(잠시 동안 보호막 부여)\\n상점에서 멀어질 때 돈이 충분하면 선택한 아이템을 구매합니다. 아무것도 사지 않을 수도 있습니다. 상점 안에서 사보타지 버튼을 눌러 아이템을 순환 선택합니다.",
+ "Bargainer.BandAid": "반창고",
+ "Bargainer.BandAid.Cost": "반창고 가격",
+ "Bargainer.BandAid.Duration": "반창고 지속 시간",
+ "Bargainer.BandAid.DurationSwitch": "반창고 지속 방식",
+ "Bargainer.BandAid.Enabled": "반창고 활성화",
+ "Bargainer.EnergyDrink": "에너지 드링크",
+ "Bargainer.EnergyDrink.Cost": "에너지 드링크 가격",
+ "Bargainer.EnergyDrink.Enabled": "에너지 드링크 활성화",
+ "Bargainer.EnergyDrink.ReducedKCD": "에너지 드링크 킬 쿨다운 감소량",
+ "Bargainer.Kill.Amount": "킬 시 획득 금액",
+ "Bargainer.Kill.Enabled": "킬로 돈 획득",
+ "Bargainer.LensOfTruth": "진실의 렌즈",
+ "Bargainer.LensOfTruth.Cost": "진실의 렌즈 가격",
+ "Bargainer.LensOfTruth.Duration": "진실의 렌즈 지속 시간",
+ "Bargainer.LensOfTruth.DurationSwitch": "진실의 렌즈 지속 방식",
+ "Bargainer.LensOfTruth.Enabled": "진실의 렌즈 활성화",
+ "Bargainer.None": "아이템 없음",
+ "Bargainer.Notify.PurchasedItem": "{0}을(를) 구매했습니다",
+ "Bargainer.Sabotage.Amount": "사보타지 시 획득 금액",
+ "Bargainer.Sabotage.Enabled": "사보타지로 돈 획득",
+ "Bargainer.StartingMoney": "시작 금액",
+ "Bargainer.Suffix.InShop": "[<#00ffa5>상점] 선택: {0} ({1})",
+ "Bargainer.SurviveMeeting.Amount": "회의 생존 시 획득 금액",
+ "Bargainer.SurviveMeeting.Enabled": "회의 생존으로 돈 획득",
+ "Beehive": "벌집",
+ "BeehiveInfo": "플레이어를 쏘세요",
+ "BeehiveInfoLong": "(중립):\\n벌집은 킬 버튼을 한 번 눌러 플레이어를 쏠 수 있습니다. 쏘인 플레이어는 호스트가 설정한 시간 안에 일정 거리만큼 걸어 벌떼에서 벗어나야 하며, 실패하면 사망합니다.\\n킬 버튼을 두 번 누르면 대상을 평범하게 킬합니다.\\n모두를 킬하면 승리합니다.",
+ "Beehive.Distance": "걸어야 하는 거리",
+ "Beehive.Notify": "<#ffff00>벌집에게 쏘였습니다!\\n{1}초 안에 벌집에서 {0}만큼 멀어지지 않으면 죽습니다!",
+ "Beehive.StingCooldown": "쏘기 쿨다운",
+ "Beehive.StungPlayersDieOnMeeting": "회의 시작 시 쏘인 플레이어 사망",
+ "Beehive.Time": "거리를 이동할 제한 시간",
+ "Berserker": "광전사",
+ "BerserkerInfo": "다른 플레이어가 더 많이 킬하면 광폭화하세요",
+ "BerserkerInfoLong": "(중립):\\n광전사는 자신이 아닌 다른 플레이어가 누군가를 킬할 때마다 강해집니다:\\n1: 킬 사거리 증가\\n2: 킬 쿨다운 감소\\n3: 임포스터 시야\\n4: 무적\\n5: 자살\\n직접 킬하면 강함이 한 단계 감소합니다. 모두를 킬하면 승리합니다!",
+ "Berserker.LowerKillCooldown": "감소한 킬 쿨다운",
+ "Blockade": "차단자",
+ "BlockadeInfo": "방벽을 설치하세요",
+ "BlockadeInfoLong": "(중립):\\n차단자는 사라지기, 펫 또는 변신 능력으로 방벽을 설치할 수 있습니다. 자신을 제외한 누구도 방벽을 통과할 수 없습니다. 모든 방벽은 회의가 시작되면 사라집니다.\\n모두를 킬하면 승리합니다!",
+ "Blockade.BlockadeRadius": "방벽 반경",
+ "BloodKnight": "혈기사",
+ "BloodKnightInfo": "킬할 때마다 일시적인 보호막을 얻으세요",
+ "BloodKnightInfoLong": "(중립):\\n혈기사는 살아 있는 킬형 직업 중 마지막이 되고 크루원의 수가 자신과 같거나 적으면 승리합니다. 킬할 때마다 몇 초 동안 무적이 되는 일시적인 보호막을 얻습니다.",
+ "Bubble": "거품술사",
+ "BubbleInfo": "플레이어를 폭발성 거품에 가두세요",
+ "BubbleInfoLong": "(중립):\\n거품술사는 킬 버튼으로 플레이어를 거품에 가둘 수 있습니다. 대상은 설정된 시간이 지나면 폭발하여 주변의 모든 플레이어를 킬합니다. 설정에 따라 일정 시간이 지난 뒤 다른 플레이어에게 대상의 이름이 분홍색으로 보일 수 있습니다.",
+ "BubbleCD": "가두기 쿨다운",
+ "BubbleDiesIfInRange": "폭발 범위 안에 있으면 거품술사도 사망",
+ "BubbleExplosionDelay": "폭발 지연 시간",
+ "BubbleExplosionRadius": "폭발 반경",
+ "BubbleTargetNotifyDelay": "대상 알림 지연 시간",
+ "Chemist": "화학자",
+ "ChemistInfo": "화학 물질을 혼합하세요",
+ "ChemistInfoLong": "(중립):\\n화학자는 여러 화학 물질을 혼합하여 강력한 기체와 아이템을 만들 수 있습니다. 우주선의 각 방은 서로 다른 공장 역할을 합니다. 각 공장에서는 재료를 소비해 결과물을 만드는 공정을 진행할 수 있습니다. 일부 공장에는 여러 공정이 있으며 사보타지 버튼으로 순환 선택합니다. 벤트를 사용해 기본 재료를 얻고, 필요한 재료가 있다면 펫 버튼으로 공정을 완료합니다.\\n\\n다음 최종 생산물을 만들어 사용할 수 있습니다:\\n- 황산: 킬 버튼으로 플레이어를 표시하면 대상이 가까이 간 모든 플레이어에게 산을 퍼뜨립니다. 일정 시간이 지나면 산에 감염된 플레이어가 모두 사망합니다.\\n- 메틸아민 가스: 벤트에 들어가 자신을 제외한 모두의 시야를 차단합니다.\\n- 폭발물: 다음에 자신이 만든 시체에 설치됩니다. 그 시체를 리포트하려는 플레이어는 모두 사망합니다.\\n- 수류탄: 킬 버튼으로 플레이어에게 전달합니다. 몇 초 뒤 폭발하여 대상과 주변의 모든 플레이어를 킬합니다.\\n\\n킬 버튼으로 사용하는 최종 생산물을 보유했다면 한 번 눌러 사용하고 두 번 눌러 평범하게 킬합니다.\\n\\n어몽어스 역사상 가장 복잡한 직업입니다. 행운을 빕니다! (- 개발자)",
+ "Chemist.AcidPlayersDie": "산에 감염된 플레이어 사망",
+ "Chemist.AcidPlayersDieAfterTime": "사망까지의 시간",
+ "Chemist.AirGainedPerSecond": "매초 획득하는 공기량",
+ "Chemist.BlindDuration": "시야 차단 지속 시간",
+ "Chemist.CoalGainedPerVent": "벤트 사용 시 획득하는 석탄량",
+ "Chemist.GrenadeExplodeDelay": "수류탄 폭발 지연 시간",
+ "Chemist.GrenadeExplodeRadius": "수류탄 폭발 반경",
+ "Chemist.IronOreGainedPerVent": "벤트 사용 시 획득하는 철광석량",
+ "Chemist.Item.Air": "공기",
+ "Chemist.Item.BaseMineralOil": "기초 광유",
+ "Chemist.Item.Coal": "석탄",
+ "Chemist.Item.Explosive": "폭발물",
+ "Chemist.Item.Explosive.Usage": "사용 시 소모되는 폭발물 수",
+ "Chemist.Item.Grenade": "수류탄",
+ "Chemist.Item.Grenade.Usage": "사용 시 소모되는 수류탄 수",
+ "Chemist.Item.IronIngot": "철괴",
+ "Chemist.Item.IronOre": "철광석",
+ "Chemist.Item.IronPlate": "철판",
+ "Chemist.Item.MethylamineGas.Usage": "사용 시 소모되는 메틸아민 가스량",
+ "Chemist.Item.MoltenIron": "용융 철",
+ "Chemist.Item.Naphtha": "나프타",
+ "Chemist.Item.Steam": "증기",
+ "Chemist.Item.SulfuricAcid.Usage": "사용 시 소모되는 황산량",
+ "Chemist.Item.ThermalWater": "온수",
+ "Chemist.Item.Water": "물",
+ "Chemist.WaterGainedPerSecond": "매초 획득하는 물의 양",
+ "Cherokious": "체로키어스",
+ "CherokiousInfo": "임무로 탄환을 얻어 킬하세요",
+ "CherokiousInfoLong": "(중립):\\n체로키어스는 임무를 완료해 탄환을 얻을 수 있습니다. 플레이어 근처에서 펫 버튼을 눌러 킬하며, 탄환이 있어야만 킬할 수 있습니다.",
+ "Clerk": "세무원",
+ "ClerkInfo": "플레이어의 세금 납부 여부를 확인하세요",
+ "ClerkInfoLong": "(중립):\\n세무원은 회의에서 플레이어에게 투표하여 세금 납부 여부를 확인할 수 있습니다. 대상이 지난 라운드에 임무를 완료했거나, 모든 임무를 끝냈거나, 임무가 없다면 세금 환급으로 다음 라운드 동안 속도와 시야가 증가합니다. 그렇지 않으면 사망합니다.\\n\\n크루원이 패배하면 승리합니다. 또는 모두가 세금을 납부해 임무 승리로 게임이 끝나도 승리합니다!",
+ "Clerk.CanUseAbilityOnFirstMeeting": "첫 회의에서 능력 사용 가능",
+ "Clerk.DidTax": "{0}이(가) 세금을 납부하여 환급받았습니다!",
+ "Clerk.Killed": "{0}이(가) 세금(임무)을 내지 않은 사실이 적발되어 처형되었습니다!",
"Collector": "수집가",
- "CollectorInfo": "플레이어들의 표를 모으세요",
- "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
- "CollectorCollectAmount": "Required number of votes",
- "Cultist": "광신자",
- "CultistInfo": "모두에게 매력을 보여줍니다",
- "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
- "CultistCanCharmNeutral": "Neutral Roles can be Charmed",
- "CultistCharmCooldown": "Charm Cooldown",
- "CultistCharmCooldownIncrease": "Increases Charm Cooldown For Each Charm",
- "CultistCharmMax": "Maximum Number Of Charm",
- "CultistCharmedPlayer": "You successfully charmed a player",
- "CultistInvalidTarget": "Target cannot be charmed",
- "CultistKillButtonText": "Charm",
- "CultistKnowTargetRole": "Know Charmed Player's Role",
- "CultistTargetKnowOtherTarget": "Charmed players know each other",
- "Curser": "Curser",
- "CurserInfo": "Make Others' Life Worse",
- "CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed\\nYou win if crewmates lose.",
- "Curser.LowerSpeed": "Permanent Lower Speed",
- "Curser.LowerVision": "Permanent Lower Vision",
- "Curser.Notify.0": "You've removed an ability use from your target",
- "Curser.Notify.1": "You gave your target a harmful add-on",
- "Curser.Notify.2": "You gave your target permanent low vision",
- "Curser.Notify.3": "You gave your target permanent low speed",
- "Dealer": "Dealer",
- "DealerInfo": "Give Players Add-ons",
- "DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain amount of add-ons, your win condition satisfy, and you'll win with the winning team at the end.",
- "Dealer.AAO.After5s": "After 5 seconds",
- "Dealer.AAO.Instantly": "Instantly",
- "Dealer.AAO.OnMeeting": "On The Next Meeting",
- "Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on",
- "Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win",
- "Deathknight": "Deathknight",
- "DeathknightInfo": "Help the Necromancer Recruit",
- "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.",
- "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!",
- "DKCD": "<#361d12>Deathknight Recruit Cooldown",
+ "CollectorInfo": "플레이어가 행사한 표를 수집하세요",
+ "CollectorInfoLong": "(중립):\\n수집가는 회의에서 지정한 대상이 행사한 표를 모두 모을 수 있습니다. 설정된 표 수를 모으면 추방되는 플레이어보다 우선하여 승리합니다.",
+ "CollectorCollectAmount": "승리에 필요한 표 수",
+ "Cultist": "광신도",
+ "CultistInfo": "모두를 매혹하세요",
+ "CultistInfoLong": "(중립):\\n광신도의 수가 크루원보다 많고 두 진영만 남으면 광신도 팀이 승리합니다. 광신도는 중립이 아닌 플레이어에게 킬 버튼을 사용해 매혹하고, 새로운 승리 조건을 가진 광신도 팀의 일원으로 만들 수 있습니다.",
+ "CultistCanCharmNeutral": "중립 직업을 매혹할 수 있음",
+ "CultistCharmCooldown": "매혹 쿨다운",
+ "CultistCharmCooldownIncrease": "매혹할 때마다 매혹 쿨다운 증가량",
+ "CultistCharmMax": "최대 매혹 횟수",
+ "CultistCharmedPlayer": "플레이어를 성공적으로 매혹했습니다",
+ "CultistInvalidTarget": "대상을 매혹할 수 없습니다",
+ "CultistKillButtonText": "매혹",
+ "CultistKnowTargetRole": "매혹된 플레이어의 직업 확인",
+ "CultistTargetKnowOtherTarget": "매혹된 플레이어끼리 서로 알 수 있음",
+ "Curser": "저주술사",
+ "CurserInfo": "다른 플레이어의 삶을 괴롭게 만드세요",
+ "CurserInfoLong": "(중립):\\n저주술사는 플레이어에게 킬 버튼을 한 번 눌러 성향을 확인하고, 두 번 눌러 다음 효과 중 하나를 부여할 수 있습니다:\\n- 능력 사용 횟수 1회 감소\\n- 해로운 부가 능력 1개 추가\\n- 영구적인 낮은 시야\\n- 영구적인 낮은 이동 속도\\n크루원이 패배하면 승리합니다.",
+ "Curser.LowerSpeed": "영구적인 이동 속도 감소",
+ "Curser.LowerVision": "영구적인 시야 감소",
+ "Curser.Notify.0": "대상의 능력 사용 횟수를 1회 제거했습니다",
+ "Curser.Notify.1": "대상에게 해로운 부가 능력을 부여했습니다",
+ "Curser.Notify.2": "대상의 시야를 영구적으로 낮췄습니다",
+ "Curser.Notify.3": "대상의 이동 속도를 영구적으로 낮췄습니다",
+ "Dealer": "딜러",
+ "DealerInfo": "플레이어에게 부가 능력을 나눠 주세요",
+ "DealerInfoLong": "(중립):\\n딜러는 킬 버튼으로 플레이어에게 무작위 부가 능력을 부여할 수 있습니다. 설정된 수만큼 부가 능력을 나눠 주면 승리 조건을 달성하며, 게임 종료 시 승리한 팀과 함께 승리합니다.",
+ "Dealer.AAO.After5s": "5초 후",
+ "Dealer.AAO.Instantly": "즉시",
+ "Dealer.AAO.OnMeeting": "다음 회의에서",
+ "Dealer.AddonAppears": "부가 능력을 받은 대상에게 해당 부가 능력 표시",
+ "Dealer.AssignNeedToWin": "승리에 필요한 부가 능력 부여 횟수",
+ "Deathknight": "죽음의 기사",
+ "DeathknightInfo": "네크로맨서의 영입을 도우세요",
+ "DeathknightInfoLong": "(중립):\\n죽음의 기사는 네크로맨서가 플레이어를 언데드로 전향시키는 일을 도와야 합니다. 네크로맨서가 킬 버튼을 사용했던 플레이어 근처에서 펫 버튼을 누르면 그 플레이어를 전향시킬 수 있습니다. 죽음의 기사는 한 번에 한 명만 존재할 수 있으며, 네크로맨서가 사망하면 새로운 네크로맨서가 됩니다.",
+ "DeathknightRecruitedPlayer": "플레이어를 언데드 진영으로 성공적으로 영입했습니다!",
+ "DKCD": "<#361d12>죽음의 기사 영입 쿨다운",
"Demon": "악마",
- "DemonInfo": "피를 흡수하세요",
- "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
- "DemonButtonText": "Attack",
- "DemonDamage": "Damage ",
- "DemonHealthMax": "Player max health",
- "DemonKillCooldown": "Attack Cooldown",
- "DemonSelfDamage": "Demon damage received",
- "DemonSelfHealthMax": "Demon max health",
- "Doomsayer": "둠세이어",
- "DoomsayerInfo": "이길 플레이어를 성공적으로 추측하세요",
- "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
- "DoomsayerAdvancedSettings": "Advanced Settings",
- "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
- "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
- "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die",
- "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing",
- "DoomsayerGuessCountMsg": "You correctly guessed {0} roles",
- "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before",
- "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
- "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting",
- "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
- "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die",
- "Doppelganger": "Doppelganger",
- "DoppelgangerInfo": "Steal The Identify of Your Target",
- "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.",
- "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!",
- "DoppelMaxSteals": "Maximum Steals",
- "Duality": "Duality",
- "DualityInfo": "Kill, Task, Repeat",
- "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!",
- "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s",
- "Duality.MustKill": "<#ffff00>Must kill within {0}s",
- "Duality.Time": "Time to do a task or kill",
- "Eclipse": "Eclipse",
- "EclipseInfo": "Your vision increases with each kill you get",
- "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.",
- "EclipseMaxVision": "Maximum Vision",
- "EclipseStartVision": "Starting Vision",
- "EclipseVisionIncrease": "Increase Vision per each kill by",
- "Enderman": "Enderman",
- "EndermanInfo": "Teleport Back And Forth",
- "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.",
- "EndermanSecondsBeforeTP": "Seconds Before Teleporting",
- "Evolver": "Evolver",
- "EvolverInfo": "Select an Upgrade After Each Meeting",
- "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.6x)\\n- Increase Speed (by 0.5x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 3 uses)\\n- Increase Venting Use Limit (by 10)\\n- Gain Sabotage Ability (and 2 uses)\\n- Increase Sabotage Use Limit (by 5)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)",
+ "DemonInfo": "피를 소모해 공격하세요",
+ "DemonInfoLong": "(중립):\\n악마는 체력을 기반으로 한 독특한 킬 방식을 사용하며, 대상의 체력이 모두 소진되면 킬이 이루어집니다. 악마의 체력이 소모되었지만 죽지 않았다면 공격자는 이를 알리는 보호막 애니메이션을 보게 됩니다.",
+ "DemonButtonText": "공격",
+ "DemonDamage": "피해량",
+ "DemonHealthMax": "플레이어 최대 체력",
+ "DemonKillCooldown": "공격 쿨다운",
+ "DemonSelfDamage": "악마가 받는 피해량",
+ "DemonSelfHealthMax": "악마 최대 체력",
+ "Doomsayer": "종말 예언자",
+ "DoomsayerInfo": "플레이어의 직업을 맞혀 승리하세요",
+ "DoomsayerInfoLong": "(중립):\\n종말 예언자는 회의 중 특정 플레이어의 직업을 추측할 수 있습니다. 호스트가 설정한 수만큼 직업을 맞히면 승리합니다.\\n\\n추측 명령어: /cmd bt [플레이어 ID] [직업]\\n플레이어 이름 앞에서 ID를 확인하거나 /cmd id 명령어로 모든 플레이어의 ID를 볼 수 있습니다.",
+ "DoomsayerAdvancedSettings": "고급 설정",
+ "DoomsayerAmountOfGuessesToWin": "승리에 필요한 정답 수",
+ "DoomsayerCantGuess": "다음 회의에서만 다시 직업을 추측할 수 있습니다.",
+ "DoomsayerCorrectlyGuessRole": "직업을 정확히 맞혔습니다!\\n하지만 호스트 설정상 대상이 사망하지 않았습니다",
+ "DoomsayerDoesNotSuicideWhenMisguessing": "종말 예언자가 오답이어도 자살하지 않음",
+ "DoomsayerGuessCountMsg": "직업을 {0}개 정확히 맞혔습니다",
+ "DoomsayerGuessSameRoleAgainMsg": "이전에 추측했던 직업 또는 부가 능력을 다시 추측했습니다",
+ "DoomsayerKillCorrectlyGuessedPlayers": "정답으로 맞힌 플레이어 킬",
+ "DoomsayerMaxNumberOfGuessesPerMeeting": "회의당 최대 추측 횟수",
+ "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "오답이면 다음 회의까지 직업 추측 불가",
+ "DoomsayerNotCorrectlyGuessRole": "직업을 맞히지 못했습니다!\\n하지만 호스트 설정상 자신도 사망하지 않았습니다",
+ "Doppelganger": "도플갱어",
+ "DoppelgangerInfo": "대상의 신분을 빼앗으세요",
+ "DoppelgangerInfoLong": "(중립):\\n도플갱어는 킬 버튼으로 플레이어의 신분(이름과 스킨)을 빼앗은 뒤 대상을 킬할 수 있습니다.\\n\\n모두를 킬하면 승리합니다.\\n\\n참고: 위장 효과가 활성화된 동안에는 대상의 신분을 빼앗을 수 없습니다.",
+ "DoppelgangerWarning": "<#ffff00>도플갱어가 당신과 외형을 바꿨습니다!",
+ "DoppelMaxSteals": "최대 신분 강탈 횟수",
+ "Duality": "이중성",
+ "DualityInfo": "킬하고, 임무를 하고, 반복하세요",
+ "DualityInfoLong": "(중립):\\n이중성은 항상 타이머를 확인합니다. 제한 시간 안에 플레이어를 킬해야 하며, 실패하면 자살합니다. 성공하면 타이머가 초기화되고 이번에는 제한 시간 안에 임무를 완료해야 합니다. 실패하면 사망하고, 성공하면 타이머가 초기화되어 다시 킬 단계로 돌아갑니다. 게임이 끝날 때까지 이 과정이 반복됩니다. 모두를 킬하면 승리합니다!",
+ "Duality.MustDoTask": "<#ffff00>다음 시간 안에 임무를 완료해야 합니다: {0}초",
+ "Duality.MustKill": "<#ffff00>다음 시간 안에 킬해야 합니다: {0}초",
+ "Duality.Time": "임무 완료 또는 킬 제한 시간",
+ "Eclipse": "일식",
+ "EclipseInfo": "킬할 때마다 시야가 증가합니다",
+ "EclipseInfoLong": "(중립):\\n일식은 모두를 킬하고 마지막 생존자가 되면 승리합니다. 처음에는 시야가 좁지만, 킬할 때마다 조금씩 넓어집니다.",
+ "EclipseMaxVision": "최대 시야",
+ "EclipseStartVision": "시작 시야",
+ "EclipseVisionIncrease": "킬당 시야 증가량",
+ "Enderman": "엔더맨",
+ "EndermanInfo": "표시한 위치로 되돌아가세요",
+ "EndermanInfoLong": "(중립):\\n엔더맨은 사보타지 또는 펫 버튼을 눌러 현재 위치를 표시할 수 있습니다. 설정된 시간이 지나면 표시한 위치로 순간이동합니다.",
+ "EndermanSecondsBeforeTP": "순간이동까지의 시간",
+ "Evolver": "진화자",
+ "EvolverInfo": "회의가 끝날 때마다 강화를 선택하세요",
+ "EvolverInfoLong": "(중립):\\n진화자는 매 회의가 끝난 뒤 강화 하나를 선택할 수 있습니다. 펫 버튼을 눌러 선택 가능한 강화를 순환합니다. 같은 강화가 여러 번 나타날 수 있습니다. 선택 시간이 끝나면 선택한 강화가 적용됩니다.\\n\\n강화 목록:\\n- 킬 쿨다운 감소(5초)\\n- 임포스터 시야 획득(조명 사보타지의 영향을 받지 않음)\\n- 시야 증가(0.6배)\\n- 이동 속도 증가(0.5배)\\n- 킬 사거리 증가(짧음 → 보통 → 김)\\n- 벤트 능력 및 사용 횟수 3회 획득\\n- 벤트 사용 한도 10회 증가\\n- 사보타지 능력 및 사용 횟수 2회 획득\\n- 사보타지 사용 한도 5회 증가\\n- 보호막 획득(현재 라운드에서 킬당하지 않음)\\n\\n참고:\\n벤트를 사용할 수 있다면 남은 사용 횟수가 직업 이름 옆에 다음과 같이 표시됩니다: (V: 1). 사보타지 사용 한도도 마찬가지로 (S: 2)와 같이 표시됩니다.",
"EvolverProgress.Sabotage": " (S: {0})",
"EvolverProgress.Vent": " (V: {0})",
- "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}",
- "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown",
- "EvolverUpgrade.GainImpostorVision": "Impostor Vision",
- "EvolverUpgrade.GainSabotage": "Ability to Sabotage",
- "EvolverUpgrade.GainShield": "Shield for Current Round",
- "EvolverUpgrade.GainVent": "Ability to Vent",
- "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance",
- "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses",
- "EvolverUpgrade.IncreaseSpeed": "Higher Speed",
- "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses",
- "EvolverUpgrade.IncreaseVision": "Higher Vision",
+ "EvolverSuffix": "선택한 강화가 <#00ffa5>{0}초 후 적용됩니다\\n선택한 강화: <#00ffa5>{1} (펫 버튼으로 변경)\\n선택 가능한 강화: <#00ffa5>{2}",
+ "EvolverUpgrade.DecreaseKillCooldown": "킬 쿨다운 감소",
+ "EvolverUpgrade.GainImpostorVision": "임포스터 시야",
+ "EvolverUpgrade.GainSabotage": "사보타지 능력",
+ "EvolverUpgrade.GainShield": "현재 라운드 보호막",
+ "EvolverUpgrade.GainVent": "벤트 능력",
+ "EvolverUpgrade.IncreaseKillDistance": "킬 사거리 증가",
+ "EvolverUpgrade.IncreaseSabotageUseLimit": "사보타지 사용 횟수 증가",
+ "EvolverUpgrade.IncreaseSpeed": "이동 속도 증가",
+ "EvolverUpgrade.IncreaseVentUseLimit": "벤트 사용 횟수 증가",
+ "EvolverUpgrade.IncreaseVision": "시야 증가",
"Executioner": "집행자",
- "ExecutionerInfo": "당신의 타겟을 투표로 보내세요",
- "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.",
- "ExecutionerCanTargetImpostor": "Can Target Impostors",
- "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing",
- "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes",
- "ExecutionerRoleChanged": "You became {0} because your target died",
- "Explosivist": "Explosivist",
- "ExplosivistInfo": "Explode Time Bombs",
- "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
- "Explosivist.ExplosionDelay": "Explosion Delay",
- "Explosivist.ExplosionRadius": "Explosion Radius",
- "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s",
- "Follower": "팔로워",
- "FollowerInfo": "플레이어를 따라가고 그들을 돕습니다",
- "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.",
- "FollowerBetCooldown": "Follow Cooldown",
- "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
- "FollowerBetOnYou": "The Follower is now following you",
- "FollowerBetPlayer": "You're now following your target",
- "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
- "FollowerKillButtonText": "Follow",
- "FollowerKnowTargetRole": "Follower knows their target's role",
- "FollowerMaxBetCooldown": "Maximum Follow Cooldown",
- "FollowerMaxBetTimes": "Maximum Number of Follows",
- "Gaslighter": "Gaslighter",
- "GaslighterInfo": "Make others doubt their own memory",
- "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.",
- "Gaslighter.Curse": "In this round, you <#ff00ff>curse players",
- "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats",
- "Gaslighter.Kill": "In this round, you <#ff1919>kill normally",
- "Gaslighter.Knight": "In this round, you <#ffa500>knight players",
- "Gaslighter.Shield": "In this round, you <#00ff97>shield players",
- "Gaslighter.WinCondition": "Win Condition",
- "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose",
- "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end",
- "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing",
+ "ExecutionerInfo": "대상을 투표로 추방시키세요",
+ "ExecutionerInfoLong": "(중립):\\n집행자의 대상 이름 옆에는 다이아몬드 표시가 있습니다. 대상이 사망하면 집행자는 크루원, 제스터 또는 기회주의자가 될 수 있습니다. 대상이 투표로 추방되면 집행자가 승리합니다.",
+ "ExecutionerCanTargetImpostor": "임포스터를 대상으로 지정 가능",
+ "ExecutionerCanTargetNeutralKiller": "중립 킬러를 대상으로 지정 가능",
+ "ExecutionerChangeRolesAfterTargetKilled": "대상 사망 시 집행자가 될 직업",
+ "ExecutionerRoleChanged": "대상이 사망했습니다",
+ "Explosivist": "폭발광",
+ "ExplosivistInfo": "시한폭탄을 폭발시키세요",
+ "ExplosivistInfoLong": "(중립):\\n폭발광은 평범하게 킬할 수 없습니다. 대신 펫 또는 사라지기 버튼을 눌러 폭탄을 만들고 들고 다닐 수 있습니다. 다른 플레이어에게는 폭탄 자체와 능력을 사용하기 시작한 위치에 서 있는 폭발광의 모습만 보입니다. 몇 초 뒤 폭탄이 폭발하여 주변의 모두를 킬하고, 폭발광은 폭탄을 들기 시작한 위치로 순간이동합니다.\\n모두를 킬하면 승리합니다!",
+ "Explosivist.ExplosionDelay": "폭발 지연 시간",
+ "Explosivist.ExplosionRadius": "폭발 반경",
+ "ExplosivistSuffix": "폭탄 운반 중\\n<#ffff00>폭발까지 {0}초",
+ "Follower": "추종자",
+ "FollowerInfo": "플레이어 한 명을 따라다니며 도우세요",
+ "FollowerInfoLong": "(중립):\\n추종자는 킬 버튼으로 플레이어 한 명을 따르기 시작하고, 다시 사용하여 대상을 바꿀 수 있습니다. 추종자의 대상이 승리하면 추종자도 함께 승리합니다. 추종자가 사망한 뒤에도 승리할 수 있습니다.",
+ "FollowerBetCooldown": "추종 쿨다운",
+ "FollowerBetCooldownIncrese": "추종할 때마다 쿨다운 증가량",
+ "FollowerBetOnYou": "추종자가 이제 당신을 따릅니다",
+ "FollowerBetPlayer": "이제 대상을 따릅니다",
+ "FollowerBetTargetKnowFollower": "대상이 추종자의 정체를 알 수 있음",
+ "FollowerKillButtonText": "따르기",
+ "FollowerKnowTargetRole": "추종자가 대상의 직업을 알 수 있음",
+ "FollowerMaxBetCooldown": "최대 추종 쿨다운",
+ "FollowerMaxBetTimes": "최대 추종 횟수",
+ "Gaslighter": "가스라이터",
+ "GaslighterInfo": "다른 플레이어가 자신의 기억을 의심하게 만드세요",
+ "GaslighterInfoLong": "(중립):\\n가스라이터는 라운드마다 킬 버튼으로 서로 다른 행동을 합니다.\\n\\n1라운드: 평범하게 킬\\n2라운드: 플레이어에게 기사 작위 부여\\n3라운드: 플레이어에게 저주 부여(마녀와 동일)\\n4라운드: 플레이어에게 보호막 부여\\n\\n이후 설정에 따라 이 순환을 반복하거나 게임이 끝날 때까지 평범한 킬만 계속합니다.\\n승리 조건도 설정에 따라 결정됩니다.",
+ "Gaslighter.Curse": "이번 라운드에는 플레이어에게 <#ff00ff>저주를 겁니다",
+ "Gaslighter.CycleRepeats": "킬 버튼 행동 순환 반복",
+ "Gaslighter.Kill": "이번 라운드에는 <#ff1919>평범하게 킬합니다",
+ "Gaslighter.Knight": "이번 라운드에는 플레이어에게 <#ffa500>기사 작위를 부여합니다",
+ "Gaslighter.Shield": "이번 라운드에는 플레이어에게 <#00ff97>보호막을 부여합니다",
+ "Gaslighter.WinCondition": "승리 조건",
+ "GaslighterWinCondition.CrewLoses": "<#8cffff>크루원 <#ff0000>패배",
+ "GaslighterWinCondition.IfAlive": "게임 종료 시 <#00ff00>생존",
+ "GaslighterWinCondition.LastStanding": "<#ffab1b>마지막 생존자",
"Glitch": "글리치",
- "GlitchInfo": "해킹하고, 모두를 죽이세요",
- "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time by single clicking on them with your kill button. Double click with it to kill them normally. You can also disguise by shapeshifting for a limited time. Additionally, your cooldowns go down while in vents.",
- "GlitchCanVote": "Can vote",
+ "GlitchInfo": "모두를 해킹하고 킬하세요",
+ "GlitchInfoLong": "(중립):\\n글리치는 우주선에 있는 모든 플레이어를 킬하는 것이 목표입니다. 킬 버튼을 한 번 눌러 플레이어를 해킹하면 제한 시간 동안 킬, 벤트 사용, 사보타지, 시체 리포트를 하지 못하게 할 수 있습니다. 킬 버튼을 두 번 누르면 평범하게 킬합니다. 또한 변신 능력으로 제한 시간 동안 다른 모습으로 위장할 수 있습니다. 벤트 안에서는 각종 쿨다운이 감소합니다.",
+ "GlitchCanVote": "투표 가능",
"God": "신",
- "GodInfo": "모든것이 당신의 통제하에 있습니다!",
- "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.",
- "God.KnowInfo": "God knows players'",
- "GodMode": "God Mode",
- "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
- "Hater": "헤이터",
- "HaterInfo": "연인과 환산된 플레이어를 처치하세요",
- "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
- "HaterButtonText": "Hatred",
- "HaterCanKillCharmed": "Can Kill Charmed Players",
- "HaterCanKillContagious": "Can Kill Contagious Players",
- "HaterCanKillEgoist": "Can Kill Egoist",
- "HaterCanKillLovers": "Can Kill Lovers",
- "HaterCanKillMadmate": "Can Kill Madmates",
- "HaterCanKillSidekick": "Can Kill Sidekicks",
- "HaterCanKillUndead": "Can Kill Undead Players",
- "HaterChooseConverted": "Can Kill Converted Players",
- "HaterMisFireKillTarget": "Misfire Kills Target",
- "HeadHunter": "Head Hunter",
- "HeadHunterInfo": "Kill your target for low cooldown",
- "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.",
- "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others",
- "HHMinKCD": "Minimum Kill Cooldown",
- "HHMaxKCD": "Maximum Kill Cooldown",
- "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target",
- "HexMaster": "헥스 마스터",
- "HexMasterInfo": "헥스 플레이어가 회의에서 그들을 죽일 수 있습니다",
- "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.",
- "HexButtonText": "Hex",
- "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
- "HexMasterModeHex": "Hex",
- "HexMasterModeKill": "Kill",
- "Hookshot": "Hookshot",
- "HookshotInfo": "Pull Players or TP to them",
- "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.",
- "HookshotPullTarget": "Pull Target",
- "HookshotTpToTarget": "TP to Target",
- "Infection": "Infection",
- "InfectionInfo": "Spread the infection!",
- "InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.",
- "InfectionCanInfectSelf": "Can Infect Self",
- "InfectionCanInfectVent": "Can Infect While In Vent",
- "InfectionInfectDistance": "Infect Distance",
- "InfectionInfectInactiveTime": "Meeting Infection Onset Delay",
- "InfectionInfectLimit": "Infect Limit",
- "InfectionInfectTime": "Infect Time",
- "InfectionInfectWhenKilled": "Infect Killer When Killed",
- "InfectionSpreads": "Infection Spreads",
- "Impartial": "Impartial",
- "ImpartialInfo": "Kill Specified Number of Players in Each Team",
- "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.",
- "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum",
- "ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven to Kill",
- "ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven to Kill",
- "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill",
- "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill",
- "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill",
- "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill",
- "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill",
- "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill",
- "Innocent": "죄 없는 사람",
- "InnocentInfo": "타겟을 지정하고 죽습니다. 그 타겟이 투표로 방출되면 승리합니다",
- "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing them to die immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.",
- "InnocentButtonText": "Frame",
- "InnocentCanWinByImp": "If their target was an Impostor then they win with them",
- "Investor": "Investor",
- "InvestorInfo": "Invest in Players",
- "InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.",
- "Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win",
+ "GodInfo": "모든 것이 당신의 통제 아래 있습니다",
+ "GodInfoLong": "(중립):\\n신은 시작부터 모두의 직업을 알고 있으며, 게임이 끝날 때까지 살아 있으면 단독 승리합니다. 참고: 신은 커플이 되지 않습니다.",
+ "God.KnowInfo": "신이 확인할 수 있는 플레이어 정보",
+ "GodMode": "신 모드",
+ "GodNoticeAlive": "회의 중 모두가 하늘의 계시를 받았습니다. 신은 아직 살아 있습니다!",
+ "Hater": "혐오자",
+ "HaterInfo": "커플과 전향된 플레이어를 킬하세요",
+ "HaterInfoLong": "(중립):\\n혐오자는 쿨다운 없이 얼마든지 킬할 수 있으며 임포스터 시야를 가집니다. 커플, 영입된 플레이어, 영입 능력을 가진 직업만 킬할 수 있고, 다른 대상을 공격하면 자신이 사망합니다. 게임 중 최소 한 명을 킬해야 승리할 수 있습니다.",
+ "HaterButtonText": "혐오",
+ "HaterCanKillCharmed": "매혹된 플레이어 킬 가능",
+ "HaterCanKillContagious": "전염성 플레이어 킬 가능",
+ "HaterCanKillEgoist": "이기주의자 킬 가능",
+ "HaterCanKillLovers": "커플 킬 가능",
+ "HaterCanKillMadmate": "임포스터 협력자 킬 가능",
+ "HaterCanKillSidekick": "사이드킥 킬 가능",
+ "HaterCanKillUndead": "언데드 플레이어 킬 가능",
+ "HaterChooseConverted": "전향된 플레이어 킬 가능",
+ "HaterMisFireKillTarget": "오발 시 대상도 사망",
+ "HeadHunter": "헤드헌터",
+ "HeadHunterInfo": "대상을 킬해 킬 쿨다운을 낮추세요",
+ "HeadHunterInfoLong": "(중립):\\n헤드헌터에게는 회의마다 새로 지정되는 대상 3명이 있습니다. 대상 중 한 명을 킬하면 설정된 만큼 킬 쿨다운이 영구적으로 감소합니다. 대상이 아닌 플레이어를 킬하면 설정된 만큼 킬 쿨다운이 영구적으로 증가합니다. 대상의 이름은 검은색으로 보입니다.",
+ "HHFailureKCDIncrease": "다른 플레이어 킬 시 킬 쿨다운 증가량",
+ "HHMinKCD": "최소 킬 쿨다운",
+ "HHMaxKCD": "최대 킬 쿨다운",
+ "HHSuccessKCDDecrease": "대상 킬 시 킬 쿨다운 감소량",
+ "HexMaster": "주술 마스터",
+ "HexMasterInfo": "플레이어에게 주술을 걸어 회의에서 킬하세요",
+ "HexMasterInfoLong": "(중립):\\n주술 마스터는 플레이어에게 주술을 걸거나 평범하게 킬할 수 있습니다. 주술은 마녀의 주문과 동일하게 작동합니다.",
+ "HexButtonText": "주술",
+ "HexMasterModeDouble": "두 번 누르기 = 킬, 한 번 누르기 = 주술",
+ "HexMasterModeHex": "주술",
+ "HexMasterModeKill": "킬",
+ "Hookshot": "훅샷",
+ "HookshotInfo": "플레이어를 끌어오거나 대상에게 순간이동하세요",
+ "HookshotInfoLong": "(중립):\\n훅샷은 대상에게 한 번 클릭해 표시할 수 있습니다. 두 번 클릭하면 평범하게 킬합니다. 벤트에 들어가 두 순간이동 모드인 '대상을 자신에게 끌어오기'와 '자신이 대상에게 순간이동하기'를 전환합니다. 대상을 표시한 뒤 사보타지 또는 펫 버튼을 눌러 현재 선택한 행동을 실행합니다.",
+ "HookshotPullTarget": "대상 끌어오기",
+ "HookshotTpToTarget": "대상에게 순간이동",
+ "Infection": "감염체",
+ "InfectionInfo": "감염을 퍼뜨리세요!",
+ "InfectionInfoLong": "(중립):\\n감염체의 목표는 살아 있는 모든 플레이어를 감염시키는 것입니다. 먼저 플레이어 한 명을 감염 대상으로 정하며, 이후 감염된 플레이어의 범위 안에 설정된 시간 동안 머문 사람도 감염됩니다. 감염 진행도는 누적되며 거리가 멀어지거나 회의가 끝나도 초기화되지 않습니다.",
+ "InfectionCanInfectSelf": "자신도 감염 가능",
+ "InfectionCanInfectVent": "벤트 안에서도 감염 가능",
+ "InfectionInfectDistance": "감염 거리",
+ "InfectionInfectInactiveTime": "회의 후 감염 시작 지연 시간",
+ "InfectionInfectLimit": "감염 한도",
+ "InfectionInfectTime": "감염 시간",
+ "InfectionInfectWhenKilled": "사망 시 살인자 감염",
+ "InfectionSpreads": "감염 확산",
+ "Impartial": "균형자",
+ "ImpartialInfo": "각 진영에서 정해진 수만큼 킬하세요",
+ "ImpartialInfoLong": "(중립):\\n균형자는 각 진영의 플레이어를 설정된 수만큼 킬해야 승리합니다. 직업 이름 옆에서 각 진영별로 더 킬해야 하는 인원을 확인할 수 있습니다.",
+ "ImpartialCanWinWhenKillingMore": "한 진영의 최대 요구 수를 초과해 킬해도 승리 가능",
+ "ImpartialCovenmax": "킬할 <#7b3fbb>마녀회 최대 인원",
+ "ImpartialCovenmin": "킬할 <#7b3fbb>마녀회 최소 인원",
+ "ImpartialCrewmax": "킬할 <#8cffff>크루원 최대 인원",
+ "ImpartialCrewmin": "킬할 <#8cffff>크루원 최소 인원",
+ "ImpartialImpmax": "킬할 <#ff1919>임포스터 최대 인원",
+ "ImpartialImpmin": "킬할 <#ff1919>임포스터 최소 인원",
+ "ImpartialNeutralmax": "킬할 <#ffab1b>중립 최대 인원",
+ "ImpartialNeutralmin": "킬할 <#ffab1b>중립 최소 인원",
+ "Innocent": "이너선트",
+ "InnocentInfo": "다른 플레이어가 자신을 죽이게 만들어 추방시키세요",
+ "InnocentInfoLong": "(중립):\\n이너선트는 킬 버튼을 사용해 다른 플레이어에게 누명을 씌우고, 그 플레이어가 즉시 자신을 죽이게 만들 수 있습니다. 누명을 쓴 플레이어가 회의에서 추방되면 이너선트가 승리합니다. 제스터, 집행자, 이너선트는 동시에 승리할 수 있습니다.",
+ "InnocentButtonText": "누명 씌우기",
+ "InnocentCanWinByImp": "대상이 임포스터라면 그 임포스터와 함께 승리",
+ "Investor": "투자자",
+ "InvestorInfo": "플레이어에게 투자하세요",
+ "InvestorInfoLong": "(중립):\\n투자자는 킬 버튼으로 플레이어를 표시하여 투자할 수 있습니다. 게임 종료 시 표시한 플레이어 중 설정된 비율 이상이 승리했다면 승리한 팀과 함께 승리합니다.",
+ "Investor.PercentNeed": "승리에 필요한 투자 대상의 최소 승리 비율",
"Jackal": "자칼",
- "JackalInfo": "모두를 죽이세요",
- "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.",
- "JackalCanKillSidekick": "Jackal can kill Sidekick",
- "JackalCanRecruitImpostors": "Can recruit Impostors",
- "JackalCanRecruitMadmates": "Can recruit Madmates",
- "JackalCanRecruitSidekick": "Can recruit Sidekick",
- "JackalSidekick": "This Jackal/Sidekick/Recruit interaction is not allowed",
- "Jackpot": "Jackpot",
- "JackpotInfo": "Open a gambling domain and spin for a jackpot",
- "JackpotInfoLong": "(Neutrals):\\nAs Jackpot, use the Jackpot button to open a domain where spins happen automatically every few seconds. A miss costs money and raises your next jackpot chance. A near miss gives you a short buff and raises the next jackpot chance even more. Hitting the jackpot gives you a short burst of overwhelming power: near-instant kills, boosted speed, boosted vision, and temporary kill immunity. If you run out of money before you hit, you die.",
- "JackpotButtonText": "Jackpot",
- "Jackpot.StartingMoney": "Starting Money",
- "Jackpot.MoneyPerKill": "Money Gained Per Kill",
- "Jackpot.MissCost": "Money Lost On Miss",
- "Jackpot.SpinInterval": "Spin Interval",
- "Jackpot.BaseChance": "Base Jackpot Chance",
- "Jackpot.MissChanceIncrease": "Jackpot Chance Increase Per Miss",
- "Jackpot.NearChance": "Near Miss Chance",
- "Jackpot.NearChanceIncrease": "Jackpot Chance Increase On Near Miss",
- "Jackpot.NearDuration": "Near Miss Buff Duration",
- "Jackpot.NearSpeed": "Near Miss Speed",
- "Jackpot.NearVision": "Near Miss Vision",
- "Jackpot.Duration": "Jackpot Duration",
- "Jackpot.Speed": "Jackpot Speed",
- "Jackpot.Vision": "Jackpot Vision",
- "Jackpot.GameRulesTransmitted": "GAME RULES HAVE BEEN TRANSMITTED",
- "Jackpot.DomainStarted": "The domain is live. Spins will roll every {0}s.",
- "Jackpot.DomainAlreadyActive": "Your jackpot sequence is already active",
- "Jackpot.KillReward": "+${0} from that kill. Money: ${1}",
- "Jackpot.Spin.Miss": "MISS\\nLost ${0}. Money: ${1}. Next jackpot chance: {2}%",
- "Jackpot.Spin.Near": "NEAR MISS\\nBuffed for {0}s. Money: ${1}. Next jackpot chance: {2}%",
- "Jackpot.Spin.Jackpot": "JACKPOT!",
- "Jackpot.JackpotState": "Unlimited pressure for {0}s.",
- "Jackpot.OutOfMoney": "You ran out of money and busted.",
- "Jackpot.JackpotEnded": "The jackpot ended. You can start spinning again.",
- "Jackpot.Progress.Ready": "${0} | {1}% | READY",
- "Jackpot.Progress.Spin": "${0} | {1}% | SPIN",
- "Jackpot.Progress.Near": "${0} | {1}% | NEAR",
- "Jackpot.Progress.Jackpot": "${0} | JACKPOT {1}s",
+ "JackalInfo": "플레이어를 전향시키고 모두를 킬하세요",
+ "JackalInfoLong": "(중립):\\n킬 버튼으로 플레이어 한 명을 전향시킬 수 있습니다. 자칼이 사망하면 전향된 플레이어가 새로운 자칼이 됩니다. 자칼 진영이 과반수를 차지하고 다른 악성 진영이 남지 않으면 승리합니다.",
+ "JackalCanKillSidekick": "자칼이 사이드킥 킬 가능",
+ "JackalCanRecruitImpostors": "임포스터 영입 가능",
+ "JackalCanRecruitMadmates": "임포스터 협력자 영입 가능",
+ "JackalCanRecruitSidekick": "사이드킥 영입 가능",
+ "JackalSidekick": "이 자칼-사이드킥 상호작용은 허용되지 않습니다",
+ "Jackpot": "잭팟",
+ "JackpotInfo": "도박 영역을 열고 잭팟을 노리세요",
+ "JackpotInfoLong": "(중립):\\n잭팟은 잭팟 버튼을 눌러 몇 초마다 자동으로 룰렛이 돌아가는 도박 영역을 열 수 있습니다. 꽝이 나오면 돈을 잃지만 다음 잭팟 확률이 증가합니다. 아깝게 빗나가면 잠시 강화 효과를 얻고 다음 잭팟 확률이 더 크게 증가합니다. 잭팟에 당첨되면 매우 짧은 킬 쿨다운, 증가한 속도와 시야, 일시적인 킬 면역이라는 강력한 효과를 잠시 얻습니다. 당첨 전에 돈이 모두 떨어지면 사망합니다.",
+ "JackpotButtonText": "잭팟",
+ "Jackpot.StartingMoney": "시작 금액",
+ "Jackpot.MoneyPerKill": "킬당 획득 금액",
+ "Jackpot.MissCost": "꽝일 때 잃는 금액",
+ "Jackpot.SpinInterval": "룰렛 간격",
+ "Jackpot.BaseChance": "기본 잭팟 확률",
+ "Jackpot.MissChanceIncrease": "꽝당 잭팟 확률 증가량",
+ "Jackpot.NearChance": "아깝게 빗나갈 확률",
+ "Jackpot.NearChanceIncrease": "아깝게 빗나갔을 때 잭팟 확률 증가량",
+ "Jackpot.NearDuration": "아깝게 빗나감 강화 지속 시간",
+ "Jackpot.NearSpeed": "아깝게 빗나감 이동 속도",
+ "Jackpot.NearVision": "아깝게 빗나감 시야",
+ "Jackpot.Duration": "잭팟 지속 시간",
+ "Jackpot.Speed": "잭팟 이동 속도",
+ "Jackpot.Vision": "잭팟 시야",
+ "Jackpot.GameRulesTransmitted": "게임 규칙이 전송되었습니다",
+ "Jackpot.DomainStarted": "영역이 활성화되었습니다. {0}초마다 스핀이 진행됩니다.",
+ "Jackpot.DomainAlreadyActive": "잭팟 시퀀스가 이미 활성화되어 있습니다",
+ "Jackpot.KillReward": "해당 킬로 ${0} 획득. 보유 금액: ${1}",
+ "Jackpot.Spin.Miss": "실패\\n${0}을 잃었습니다. 보유 금액: ${1}. 다음 잭팟 확률: {2}%",
+ "Jackpot.Spin.Near": "아깝게 실패\\n{0}초 동안 강화됩니다. 보유 금액: ${1}. 다음 잭팟 확률: {2}%",
+ "Jackpot.Spin.Jackpot": "잭팟!",
+ "Jackpot.JackpotState": "{0}초 동안 제한 없이 압박할 수 있습니다.",
+ "Jackpot.OutOfMoney": "돈이 바닥나 파산했습니다.",
+ "Jackpot.JackpotEnded": "잭팟이 종료되었습니다. 다시 스핀을 시작할 수 있습니다.",
+ "Jackpot.Progress.Ready": "${0} | {1}% | 준비",
+ "Jackpot.Progress.Spin": "${0} | {1}% | 스핀",
+ "Jackpot.Progress.Near": "${0} | {1}% | 아슬아슬",
+ "Jackpot.Progress.Jackpot": "${0} | 잭팟 {1}초",
"Jester": "제스터",
- "JesterInfo": "투표를 당해 퇴출당하세요",
- "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.",
- "JesterCanUseButton": "Can call emergency meetings",
- "JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester, according to the host's settings, you cannot call emergency meetings",
- "JesterVision": "Jester Vision",
+ "JesterInfo": "투표로 추방당하세요",
+ "JesterInfoLong": "(중립):\\n제스터는 투표로 추방당하면 단독으로 승리하지만, 게임이 끝날 때 살아 있으면 패배합니다. 제스터, 처형자, 이너선트는 함께 승리할 수 있습니다.",
+ "JesterCanUseButton": "긴급회의 소집 가능",
+ "JesterCannotCallEmergencyMeeting": "<#ec62a5>제스터는 호스트 설정에 따라 긴급회의를 소집할 수 없습니다",
+ "JesterVision": "제스터 시야",
"Jinx": "징크스",
- "JinxInfo": "공격자에게 공격을 반사합니다",
- "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.",
- "JinxSpellTimes": "Amount of Jinx Spells",
+ "JinxInfo": "공격을 공격자에게 되돌리세요",
+ "JinxInfoLong": "(중립):\\n징크스는 공격받을 때 공격자에게 저주를 걸어 저주로 사망하게 합니다. 이 능력은 사용 횟수가 제한되어 있습니다.\\n\\n모두를 킬하면 승리합니다.",
+ "JinxSpellTimes": "징크스 주문 횟수",
"Juggernaut": "저거너트",
- "JuggernautInfo": "킬을 할 때마다 킬쿨이 줄어듭니다",
- "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.",
+ "JuggernautInfo": "킬할 때마다 쿨다운이 감소합니다",
+ "JuggernautInfoLong": "(중립):\\n저거너트는 킬할 때마다 킬 쿨다운이 감소합니다.\\n\\n모두를 킬하면 승리합니다.",
"Lawyer": "변호사",
- "LawyerInfo": "당신의 타겟이 이기게 도우세요",
- "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.",
- "LawyerCanTargetCoven": "Can target Coven",
- "LawyerCanTargetCrewmate": "Can Target Crewmates",
- "LawyerCanTargetImpostor": "Can Target Impostors",
- "LawyerCanTargetJester": "Can Target Jester",
- "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers",
- "LawyerChangeRole": "Your role was changed to {0}",
- "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes",
- "LawyerVision": "Lawyer Vision",
- "Magician": "Magician",
- "MagicianInfo": "Play your cards to win",
- "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.",
- "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.",
- "Magician-GetIdToDesc-2": "Offsets your kill cooldown.",
- "Magician-GetIdToDesc-3": "Teleports you to a random vent.",
- "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.",
- "Magician-GetIdToDesc-5": "Sniper shot.",
- "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.",
- "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.",
- "Magician-GetIdToDesc-8": "Increases your speed for some time.",
- "Magician-GetIdToDesc-9": "Call a meeting.",
- "Magician-GetIdToDesc-10": "See how many players are in each room.",
- "Magician-GetIdToName-1": "Slowness Potion",
- "Magician-GetIdToName-2": "Overclocking Device",
- "Magician-GetIdToName-3": "Teleporting Machine",
- "Magician-GetIdToName-4": "Portal Gun",
- "Magician-GetIdToName-5": "Sniper Rifle",
- "Magician-GetIdToName-6": "Flash Bomb",
- "Magician-GetIdToName-7": "Grenade",
- "Magician-GetIdToName-8": "Energy Drink",
- "Magician-GetIdToName-9": "Button Barry",
- "Magician-GetIdToName-10": "Admin Device",
- "MagicianBlindDur": "Blinding Card Duration",
- "MagicianBlindRadius": "Blinding Card Radius",
- "MagicianBombDelay": "Bomb Delay",
- "MagicianBombExlodesIn": "Bomb explodes in {0}s",
- "MagicianBombExploded": "Time bomb exploded",
- "MagicianBombRadius": "Bomb Radius",
- "MagicianCardUsed": "Card used",
- "MagicianClearPortalAfterMeeting": "Clear Portals after meetings",
- "MagicianLowKCD": "Kill Cooldown when using Overlocking Device",
- "MagicianSlownessDur": "Slowness Duration",
- "MagicianSlownessRadius": "Slowness Card Radius",
- "MagicianSlownessValue": "Speed caused by Slowness Card",
- "MagicianSpeedup": "Increased Speed",
- "MagicianSpeedupDur": "Increased Speed Duration",
- "Magistrate": "Magistrate",
- "MagistrateInfo": "Call Court to Coordinate With Evils",
- "MagistrateInfoLong": "(Neutrals):\\nAs the Magistrate, you can call court once in the game. The next meeting will look like this:\\n-Everyone will be gray\\n-You will have the name COURT, others will have the name JURY\\n-You will have extra votes\\n\\nYou win if crewmates lose.",
- "Magistrate.CourtName": "COURT",
- "Magistrate.ExtraVotes": "Extra Votes",
- "Magistrate.JuryName": "JURY",
+ "LawyerInfo": "의뢰인의 승리를 도우세요!",
+ "LawyerInfoLong": "(중립):\\n변호사에게는 변호해야 할 의뢰인이 있으며, 의뢰인의 이름 옆에 다이아몬드 「♦」가 표시됩니다. 의뢰인이 승리하면 함께 승리하고, 의뢰인이 패배하면 함께 패배합니다.",
+ "LawyerCanTargetCoven": "마녀회를 대상으로 지정 가능",
+ "LawyerCanTargetCrewmate": "크루원을 대상으로 지정 가능",
+ "LawyerCanTargetImpostor": "임포스터를 대상으로 지정 가능",
+ "LawyerCanTargetJester": "제스터를 대상으로 지정 가능",
+ "LawyerCanTargetNeutralKiller": "중립 킬러를 대상으로 지정 가능",
+ "LawyerChangeRole": "의뢰인이 사망했습니다",
+ "LawyerChangeRolesAfterTargetKilled": "의뢰인이 사망하면 변호사가 다음 직업으로 변경",
+ "LawyerVision": "변호사 시야",
+ "Magician": "마술사",
+ "MagicianInfo": "카드를 사용해 승리하세요",
+ "MagicianInfoLong": "(중립):\\n마술사는 킬할 때마다 카드를 한 장 얻습니다. 카드를 얻으면 설명과 효과가 담긴 메시지가 표시됩니다.\\n\\n카드를 사용하려면 문을 제외한 사보타지를 실행하세요. 실제 사보타지는 발동하지 않습니다. 설정이 켜져 있다면 펫 버튼으로도 사용할 수 있습니다.",
+ "Magician-GetIdToDesc-1": "일정 시간 동안 주변의 모든 플레이어를 느리게 만듭니다.",
+ "Magician-GetIdToDesc-2": "킬 쿨다운을 크게 줄입니다.",
+ "Magician-GetIdToDesc-3": "무작위 벤트로 순간이동합니다.",
+ "Magician-GetIdToDesc-4": "두 번 사용해 위치 2곳을 표시합니다. 표시한 위치 가까이 가면 다른 위치로 순간이동합니다.",
+ "Magician-GetIdToDesc-5": "저격 사격을 합니다.",
+ "Magician-GetIdToDesc-6": "일정 시간 동안 주변의 모든 플레이어를 실명시킵니다.",
+ "Magician-GetIdToDesc-7": "시한폭탄을 설치합니다. 폭발하면 주변의 모든 플레이어를 킬합니다.",
+ "Magician-GetIdToDesc-8": "일정 시간 동안 이동 속도가 증가합니다.",
+ "Magician-GetIdToDesc-9": "회의를 소집합니다.",
+ "Magician-GetIdToDesc-10": "각 방에 있는 플레이어 수를 확인합니다.",
+ "Magician-GetIdToName-1": "감속 물약",
+ "Magician-GetIdToName-2": "오버클럭 장치",
+ "Magician-GetIdToName-3": "순간이동 장치",
+ "Magician-GetIdToName-4": "포털 건",
+ "Magician-GetIdToName-5": "저격소총",
+ "Magician-GetIdToName-6": "섬광탄",
+ "Magician-GetIdToName-7": "수류탄",
+ "Magician-GetIdToName-8": "에너지 드링크",
+ "Magician-GetIdToName-9": "긴급 버튼",
+ "Magician-GetIdToName-10": "관리자 지도 장치",
+ "MagicianBlindDur": "실명 카드 지속 시간",
+ "MagicianBlindRadius": "실명 카드 범위",
+ "MagicianBombDelay": "폭탄 지연 시간",
+ "MagicianBombExlodesIn": "폭탄이 {0}초 후 폭발합니다",
+ "MagicianBombExploded": "시한폭탄이 폭발했습니다",
+ "MagicianBombRadius": "폭탄 범위",
+ "MagicianCardUsed": "카드를 사용했습니다",
+ "MagicianClearPortalAfterMeeting": "회의 후 포털 제거",
+ "MagicianLowKCD": "오버클럭 장치 사용 시 킬 쿨다운",
+ "MagicianSlownessDur": "감속 지속 시간",
+ "MagicianSlownessRadius": "감속 카드 범위",
+ "MagicianSlownessValue": "감속 카드 적용 후 이동 속도",
+ "MagicianSpeedup": "증가한 이동 속도",
+ "MagicianSpeedupDur": "이동 속도 증가 지속 시간",
+ "Magistrate": "치안판사",
+ "MagistrateInfo": "재판을 열어 악한 진영과 협력하세요",
+ "MagistrateInfoLong": "(중립):\\n치안판사는 게임당 한 번 재판을 열 수 있습니다. 다음 회의는 다음과 같이 진행됩니다.\\n- 모든 플레이어가 회색으로 표시됩니다\\n- 치안판사의 이름은 재판장, 나머지는 배심원으로 표시됩니다\\n- 치안판사는 추가 표를 얻습니다\\n\\n크루원이 패배하면 승리합니다.",
+ "Magistrate.CourtName": "재판장",
+ "Magistrate.ExtraVotes": "추가 표",
+ "Magistrate.JuryName": "배심원",
"Maverick": "매버릭",
- "MaverickInfo": "끝까지 살아남으면 이깁니다",
- "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.",
+ "MaverickInfo": "킬하고 끝까지 살아남아 승리하세요",
+ "MaverickInfoLong": "(중립):\\n매버릭은 연쇄살인마처럼 플레이어를 킬할 수 있습니다. 단독 승리가 아니라 게임의 승리 진영과 함께 승리합니다. 사망하면 패배합니다.",
"Medusa": "메두사",
- "MedusaInfo": "리포트 버튼으로 시체를 돌로 만드세요",
- "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
- "MedusaReportButtonText": "Stone",
- "MedusaStoneBody": "Body stoned",
- "Mycologist": "Mycologist",
- "MycologistInfo": "Spread Spores and Kill Infected Players",
- "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.",
- "MycologistAction": "Action To Infect",
- "MycologistNotify": "Spores spread successfully",
- "NecroGuesser": "Necro-Guesser",
- "NecroGuesserInfo": "Guess Dead Players' Roles",
- "NecroGuesserInfoLong": "(Neutrals):\\nAs the Necro-Guesser, your job is to guess the roles of dead players. Use /bt {id} {role} to guess. {id} is the player's ID, view them by using /id, {role} is the player's role. You need to guess a certain amount of dead players' roles to win with the winning team at the end.",
- "NecroGuesser.GuessCorrect": "Your guess was <#00ff00>correct!",
- "NecroGuesser.GuessIncorrect": "Your guess was <#ff0000>incorrect!",
- "NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win",
- "Necromancer": "Necromancer",
- "NecromancerInfo": "Recruit Everyone",
- "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.",
- "NecromancerCD": "Partial Recruit Cooldown",
- "NecromancerKnowTargetRole": "Know Recruited Players' Roles",
- "NecromancerRecruitedPlayer": "Successfully recruited player partially",
- "Nonplus": "Nonplus",
- "NonplusInfo": "Blind Others",
- "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
- "Nonplus.BlindCooldown": "Blind Cooldown",
- "Nonplus.BlindDuration": "Blind Duration",
- "NoteKiller": "Note Killer",
- "NoteKillerInfo": "Find Players' Real Names to Kill Them in Meetings",
- "NoteKillerInfoLong": "(Neutrals):\\nAs the Note Killer, you can pet/vanish to see a part of everyone's real names for a few seconds. This has a cooldown. If you find someone's full real name, you can use /dn {realname}, replacing {realname} with the name you've found. If that name is correct, the game will instantly kill the player whose real name you've entered.\\n\\nEveryone knows you're in the game and everyone sees their own real name.",
- "NoteKiller.ClueShowDuration": "Clue Show Duration",
- "NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name",
- "NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name",
- "NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)",
- "NoteKiller.OthersSelfSuffix": "There's a {0} in the game. Your real name is <#00ffa5>{1}",
- "NoteKiller.OthersSelfSuffixShort": "Real Name: <#00ffa5>{0}",
- "NoteKiller.WinCondition": "Win Condition",
- "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}",
- "DeathCommandFail": "<#ff0000>The game could not determine your real killer.\\nYour death reason is <#00ffa5>{0}.",
- "DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.",
- "DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.",
- "DeathNoteCommand.Success": "Success! {0} was killed.",
- "DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.",
- "DeathNoteCommand.WrongName": "You've entered the wrong name.",
+ "MedusaInfo": "시체를 리포트해 돌로 만드세요",
+ "MedusaInfoLong": "(중립):\\n메두사는 킬 쿨다운이 끝난 상태에서 시체를 리포트해 청소하듯 돌로 만들 수 있습니다. 돌이 된 시체는 리포트할 수 없습니다.\\n\\n모두를 킬하면 승리합니다.",
+ "MedusaReportButtonText": "석화",
+ "MedusaStoneBody": "시체를 석화했습니다",
+ "Mycologist": "균류학자",
+ "MycologistInfo": "포자를 퍼뜨리고 감염된 플레이어를 킬하세요",
+ "MycologistInfoLong": "(중립):\\n균류학자는 벤트에 들어가거나 사보타지 또는 펫 버튼을 사용해 주변 플레이어를 감염시킬 수 있습니다. 감염시킨 플레이어만 킬할 수 있습니다.",
+ "MycologistAction": "감염에 사용할 행동",
+ "MycologistNotify": "포자를 성공적으로 퍼뜨렸습니다",
+ "NecroGuesser": "사령 추측자",
+ "NecroGuesserInfo": "사망한 플레이어의 직업을 추측하세요",
+ "NecroGuesserInfoLong": "(중립):\\n사령 추측자는 사망한 플레이어의 직업을 추측해야 합니다. /cmd bt {id} {role}을 사용해 추측하세요. {id}는 플레이어 ID이며 /cmd id로 확인할 수 있고, {role}에는 플레이어의 직업을 입력합니다. 설정된 수만큼 정확히 맞히면 게임 종료 시 승리 진영과 함께 승리합니다.",
+ "NecroGuesser.GuessCorrect": "추측이 <#00ff00>정확했습니다!",
+ "NecroGuesser.GuessIncorrect": "추측이 <#ff0000>틀렸습니다!",
+ "NecroGuesser.NumGuessesToWin": "승리에 필요한 정답 수",
+ "Necromancer": "네크로맨서",
+ "NecromancerInfo": "모두를 언데드로 영입하세요",
+ "NecromancerInfoLong": "(중립):\\n네크로맨서는 언데드 진영의 주 영입자입니다. 처음 킬한 플레이어는 죽음의 기사가 됩니다. 죽음의 기사와 협력하여 다른 플레이어를 언데드로 전향시켜야 합니다. 네크로맨서가 사망하면 죽음의 기사가 네크로맨서가 됩니다.",
+ "NecromancerCD": "부분 영입 쿨다운",
+ "NecromancerKnowTargetRole": "영입한 플레이어의 직업 확인",
+ "NecromancerRecruitedPlayer": "플레이어를 부분적으로 영입했습니다",
+ "Nonplus": "당혹자",
+ "NonplusInfo": "다른 플레이어를 실명시키세요",
+ "NonplusInfoLong": "(중립):\\n당혹자는 벤트에 들어가거나 펫 버튼을 눌러 다른 플레이어를 실명시킬 수 있습니다. 실명한 플레이어는 설정된 시간 동안 아무것도 볼 수 없습니다.\\n모두를 킬하면 승리합니다.",
+ "Nonplus.BlindCooldown": "실명 쿨다운",
+ "Nonplus.BlindDuration": "실명 지속 시간",
+ "NoteKiller": "노트 킬러",
+ "NoteKillerInfo": "플레이어의 진짜 이름을 알아내 회의에서 킬하세요",
+ "NoteKillerInfoLong": "(중립):\\n노트 킬러는 펫 또는 사라지기 능력을 사용해 몇 초 동안 모든 플레이어의 진짜 이름 일부를 확인할 수 있습니다. 이 능력에는 쿨다운이 있습니다. 누군가의 진짜 이름 전체를 알아냈다면 /cmd dn {realname}을 입력하고 {realname}을 알아낸 이름으로 바꾸세요. 이름이 맞으면 해당 플레이어가 즉시 사망합니다.\\n\\n모두가 노트 킬러의 존재를 알며, 각자 자신의 진짜 이름을 확인할 수 있습니다.",
+ "NoteKiller.ClueShowDuration": "단서 표시 시간",
+ "NoteKiller.MaxLettersRevealed": "이름마다 공개되는 최대 글자 수",
+ "NoteKiller.MinLettersRevealed": "이름마다 공개되는 최소 글자 수",
+ "NoteKiller.NumPlayersToKill": "킬해야 할 플레이어 수(X =)",
+ "NoteKiller.OthersSelfSuffix": "게임에 {0}이(가) 있습니다. 당신의 진짜 이름은 <#00ffa5>{1}입니다",
+ "NoteKiller.OthersSelfSuffixShort": "진짜 이름: <#00ffa5>{0}",
+ "NoteKiller.WinCondition": "승리 조건",
+ "DeathCommand": "<#ffffff>당신은 {0}<#ffffff>에게 킬당했습니다\\n살인자의 직업은 {1}",
+ "DeathCommandFail": "<#ff0000>게임에서 실제 살인자를 확인하지 못했습니다.\\n사인은 <#00ffa5>{0}입니다.",
+ "DeathNoteCommand.CanNotGuess": "이미 누군가의 진짜 이름을 추측했다가 실패했으므로 다음 회의까지 다시 추측할 수 없습니다.",
+ "DeathNoteCommand.PlayerNotFoundOrDead": "이 이름을 가진 플레이어를 찾을 수 없거나 이미 사망했습니다.",
+ "DeathNoteCommand.Success": "성공! {0}이(가) 사망했습니다.",
+ "DeathNoteCommand.SuccessForOthers": "{0}이(가) 노트 킬러에게 킬당했습니다.",
+ "DeathNoteCommand.WrongName": "잘못된 이름을 입력했습니다.",
"Opportunist": "기회주의자",
- "OpportunistInfo": "끝까지 살아남으세요",
- "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.",
- "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
- "Patroller": "Patroller",
- "PatrollerInfo": "Have Different Boosts in Each Room",
- "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.",
- "PatrollerBoost.Cooldown": "you have lower kill cooldown",
- "PatrollerBoost.Range": "you have higher kill range",
- "PatrollerBoost.Sabotage": "you can sabotage",
- "PatrollerBoost.Speed": "you have higher speed",
- "PatrollerBoost.Vent": "you can vent",
- "PatrollerBoost.Vision": "you have higher vision",
- "PatrollerNotify": "You are now in {0}\\nIn this room, {1}",
- "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts",
- "Pawn": "Pawn",
- "PawnInfo": "Complete Tasks Then Pick Your Role",
- "PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /cmd choose {role} to pick your role. (Alternatively, you can use the command earlier, and the system will change your role when you finish tasks.)\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.",
- "Pawn.KeepsGameGoing": "Keeps The Game Going",
- "PawnChooseFail": "<#ff5555>X <#bb0000>Please enter a valid role that is enabled.",
- "PawnChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting if your tasks are done.",
+ "OpportunistInfo": "게임이 끝날 때까지 살아남으세요",
+ "OpportunistInfoLong": "(중립):\\n기회주의자가 게임 종료 시 살아 있다면 승리 진영과 함께 승리합니다.",
+ "ImmuneToAttacksWhenTasksDone": "임무 완료 시 공격 면역",
+ "Patroller": "순찰자",
+ "PatrollerInfo": "방마다 서로 다른 강화를 얻으세요",
+ "PatrollerInfoLong": "(중립):\\n순찰자는 방마다 서로 다른 강화 효과를 얻습니다. 게임 시작 시 각 방의 강화 효과가 무작위로 결정됩니다. 또한 라운드마다 한 번 어느 방에서든 자유롭게 벤트에 들어갈 수 있습니다.\\n\\n모두를 킬하면 승리합니다!\\n설정에서 펫으로 능력을 확인하도록 했다면 펫 버튼을 눌러 강화 효과를 확인할 수 있습니다.\\n\\n얻을 수 있는 강화 효과:\\n이동 속도 증가\\n킬 쿨다운 감소\\n킬 사거리 증가\\n시야 증가\\n벤트 사용 가능\\n사보타지 사용 가능",
+ "PatrollerBoost.Cooldown": "킬 쿨다운이 감소합니다",
+ "PatrollerBoost.Range": "킬 사거리가 증가합니다",
+ "PatrollerBoost.Sabotage": "사보타지를 사용할 수 있습니다",
+ "PatrollerBoost.Speed": "이동 속도가 증가합니다",
+ "PatrollerBoost.Vent": "벤트를 사용할 수 있습니다",
+ "PatrollerBoost.Vision": "시야가 증가합니다",
+ "PatrollerNotify": "현재 위치: {0}\\n이 방에서는 {1}",
+ "PatrollerNotifyNoBoost": "현재 위치: {0}\\n이 방에서는 <#ff0000>강화 효과가 없습니다",
+ "Pawn": "졸",
+ "PawnInfo": "임무를 완료한 뒤 직업을 선택하세요",
+ "PawnInfoLong": "(중립):\\n졸은 모든 임무를 완료한 뒤 /cmd choose {role}을 사용해 원하는 직업을 선택해야 합니다. 명령어를 미리 입력해 두면 임무를 모두 완료했을 때 직업이 변경됩니다.\\n\\n({role}을 되고 싶은 직업 이름으로 바꾸세요. 활성화된 직업만 선택할 수 있습니다.)\\n게임 종료 시 여전히 졸이라면 패배합니다.",
+ "Pawn.KeepsGameGoing": "졸이 살아 있으면 게임 계속 진행",
+ "PawnChooseFail": "<#ff5555>X <#bb0000>활성화된 유효한 직업을 입력하세요.",
+ "PawnChosenRole": "<#00ff00>✓ <#00bb00>임무를 모두 완료했다면 회의 후 직업이 {0}(으)로 변경됩니다.",
"Pelican": "펠리컨",
- "PelicanInfo": "모든 플레이어를 먹으세요",
- "PelicanInfoLong": "(중립): \\n사다새는 처치 버튼으로 살아있는 사람을 삼킬 수 있습니다. 삼켜진 사람은 땅 밖으로 쫓겨나 게임과 상호작용할 수 없습니다. 사다새가 삼킨 모든 사람들은 그 다음 회의에 즉사합니다. 이것은 비표준적인 죽임 방법이고, 경호원이나 퇴역군인의 경계는 효과가 없습니다. 사다새가 죽거나 게임을 나가면 자신이 삼켰지만 죽지는 않은 모든 사람들은 자신이 삼킨 사다새가 있던 위치로 되돌아갑니다.",
- "PelicanButtonText": "Eat",
- "PelicanKillCooldown": "Eat Cooldown",
- "Pestilence": "각성한 역병 운반자",
- "PestilenceInfo": "당신은 못 말립니다",
- "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack against you will be reflected back at the attacker. Indirect kills cannot kill you, and suicide triggers do not affect you.\n\nWhen you transform into Pestilence, all addons that would normally kill you are removed.\n\nThe only way to kill Pestilence is by vote or by misguessing.\n\nPestilence may optionally be announced in the next meeting after transforming.",
- "PestilenceCD": "Pestilence Kill cooldown",
- "PestilenceCanVent": "Pestilence Can Vent",
- "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision",
- "PestilenceImmune": "You can't kill Pestilence.",
- "Pickpocket": "소매치기꾼",
- "PickpocketInfo": "킬을 해서 투표권을 늘리세요",
- "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.",
- "PickpocketGetVote": "You've got +{0} votes",
+ "PelicanInfo": "모든 플레이어를 삼키세요",
+ "PelicanInfoLong": "(중립):\\n펠리컨은 킬 버튼으로 플레이어를 산 채로 삼킬 수 있습니다. 삼켜진 플레이어는 맵 밖으로 이동하여 게임에 관여할 수 없습니다. 긴급회의가 소집되거나 시체가 리포트되면 삼켜진 플레이어는 모두 즉시 사망합니다. 이는 일반적인 킬 방식이 아니므로 경호원이나 베테랑 같은 직업 능력은 발동하지 않습니다. 펠리컨이 사망하거나 연결이 끊기면 삼켜진 플레이어는 모두 펠리컨의 위치로 돌아옵니다.",
+ "PelicanButtonText": "삼키기",
+ "PelicanKillCooldown": "삼키기 쿨다운",
+ "Pestilence": "역병",
+ "PestilenceInfo": "누구도 당신을 막을 수 없습니다",
+ "PestilenceInfoLong": "(중립):\\n역병은 누구도 막을 수 없는 존재입니다. 직접 공격받으면 공격이 공격자에게 되돌아갑니다. 간접 킬과 자살 조건으로도 사망하지 않습니다.\\n\\n역병으로 변신하면 원래 자신을 죽였을 모든 부가 능력이 제거됩니다.\\n\\n역병을 킬하는 유일한 방법은 투표로 추방하거나 추측에 실패하게 만드는 것입니다.\\n\\n설정에 따라 역병으로 변신한 다음 회의에서 그 사실이 공개될 수 있습니다.",
+ "PestilenceCD": "역병 킬 쿨다운",
+ "PestilenceCanVent": "역병이 벤트 사용 가능",
+ "PestilenceHasImpostorVision": "역병이 임포스터 시야 보유",
+ "PestilenceImmune": "역병은 킬할 수 없습니다.",
+ "Pickpocket": "소매치기",
+ "PickpocketInfo": "킬한 플레이어의 표를 훔치세요",
+ "PickpocketInfoLong": "(중립):\\n소매치기는 자신이 킬한 플레이어에게서 표를 훔칩니다.\\n\\n모두를 킬하면 승리합니다.",
+ "PickpocketGetVote": "표를 +{0}개 얻었습니다",
"PlagueBearer": "역병 운반자",
- "PlagueBearerInfo": "각성하기 위해 모두를 전염시키세요",
- "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.",
- "PlagueBearerAlreadyPlagued": "Player has already been plagued",
- "PlagueBearerCD": "Plague cooldown",
- "PlagueBearerToPestilence": "You have turned into Pestilence!!",
- "Poisoner": "독극물",
- "PoisonerInfo": "당신의 킬은 미루어집니다",
- "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
- "PoisonerKillButtonText": "Poison",
- "PoisonerKillDelay": "Poison Kill Delay",
- "PoisonerPoisonButtonText": "Poison",
- "PoisonerTargetDead": "Target died",
- "Postman": "Postman",
- "PostmanInfo": "Deliver Mail to Everyone!",
- "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.",
- "PostmanCorrectDeliver": "Deliver successful.",
- "PostmanDiesWhenTargetDies": "Postman dies when the current target dies",
- "PostmanDone": "You're done delivering messages!\\nYou'll win with the winning team at the end.",
- "PostmanGetNewTarget": "Your new target is {0}.",
- "PostmanHasArrowsToTargets": "Postman has an arrow pointing towards their current target",
- "PostmanKillButtonText": "Deliver",
- "PostmanTarget": "Target: {0}",
- "PostmanTargetDied": "Your target died.",
- "Predator": "Predator",
- "PredatorInfo": "Eliminate Specific Roles",
- "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
- "PredatorCorrectKill": "Successful kill! They were {0}.",
- "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.",
- "Provocateur": "선동가",
- "ProvocateurInfo": "Win if your target loses",
- "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
- "ProvocateurButtonText": "Greet",
- "Pulse": "Pulse",
- "PulseInfo": "킬 쿨다운 시프트",
- "PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
+ "PlagueBearerInfo": "모두에게 역병을 퍼뜨려 역병이 되세요",
+ "PlagueBearerInfoLong": "(중립):\\n킬 버튼으로 모든 플레이어에게 역병을 퍼뜨리면 역병으로 변신합니다. 역병이 되면 대부분의 공격에 죽지 않으며 킬 능력을 얻습니다.\\n또한 역병으로 변신한 뒤에는 직접 자신을 킬하려 한 플레이어를 역으로 킬합니다.\\n\\n역병으로 변신해야만 승리할 수 있습니다.",
+ "PlagueBearerAlreadyPlagued": "이미 역병에 감염된 플레이어입니다",
+ "PlagueBearerCD": "역병 전파 쿨다운",
+ "PlagueBearerToPestilence": "역병으로 변신했습니다!!",
+ "Poisoner": "독살자",
+ "PoisonerInfo": "킬이 지연됩니다",
+ "PoisonerInfoLong": "(중립):\\n독살자의 킬이 일정 시간 뒤 발동합니다. 모두를 킬하면 승리합니다.",
+ "PoisonerKillButtonText": "독살",
+ "PoisonerKillDelay": "독살 지연 시간",
+ "PoisonerPoisonButtonText": "독살",
+ "PoisonerTargetDead": "대상이 사망했습니다",
+ "Postman": "우편배달부",
+ "PostmanInfo": "모두에게 우편을 배달하세요!",
+ "PostmanInfoLong": "(중립):\\n우편배달부는 모든 플레이어에게 우편을 배달해야 합니다. 항상 배달 대상이 지정되며, 킬 버튼으로 그 대상을 눌러 우편을 전달해야 합니다. 잘못된 대상에게 배달하면 사망합니다. 모두에게 우편을 배달하면 승리 조건을 달성하며, 이후 어떤 일이 생겨도 게임 종료 시 승리 진영과 함께 승리합니다.",
+ "PostmanCorrectDeliver": "배달에 성공했습니다.",
+ "PostmanDiesWhenTargetDies": "현재 대상이 사망하면 우편배달부도 사망",
+ "PostmanDone": "모든 우편 배달을 마쳤습니다!\\n게임 종료 시 승리 진영과 함께 승리합니다.",
+ "PostmanGetNewTarget": "새로운 대상은 {0}입니다.",
+ "PostmanHasArrowsToTargets": "우편배달부가 현재 대상을 가리키는 화살표를 확인",
+ "PostmanKillButtonText": "배달",
+ "PostmanTarget": "대상: {0}",
+ "PostmanTargetDied": "대상이 사망했습니다.",
+ "Predator": "포식자",
+ "PredatorInfo": "특정 직업을 제거하세요",
+ "PredatorInfoLong": "(중립):\\n포식자는 이름 아래에 표시된 직업 중 하나를 가진 플레이어를 한 명 킬해야 합니다. 성공하면 게임 종료 시 승리 진영과 함께 승리합니다. 목록에 없는 직업의 플레이어를 킬하면 자신이 사망합니다.",
+ "PredatorCorrectKill": "킬 성공! 대상의 직업은 {0}이었습니다.",
+ "PredatorDone": "임무를 완수했습니다.\\n게임 종료 시 승리 진영과 함께 승리합니다.",
+ "Provocateur": "도발자",
+ "ProvocateurInfo": "대상이 패배하면 승리합니다",
+ "ProvocateurInfoLong": "(중립):\\n도발자는 킬 버튼으로 대상을 킬할 수 있습니다. 게임 종료 시 대상이 패배하면 도발자는 승리 진영과 함께 승리합니다.",
+ "ProvocateurButtonText": "인사",
+ "Pulse": "펄스",
+ "PulseInfo": "킬 쿨다운이 번갈아 바뀝니다",
+ "PulseInfoLong": "(중립):\\n펄스는 자신이 기록한 홀수 번째 킬과 짝수 번째 킬 뒤의 킬 쿨다운이 서로 다릅니다. 회의 종료 후에는 별도의 쿨다운이 적용됩니다. 회의 후 첫 번째 킬은 짝수 번째 킬 쿨다운으로, 두 번째 킬은 홀수 번째 킬 쿨다운으로 설정되며 다음 회의가 소집될 때까지 반복됩니다.",
"Pursuer": "추격자",
- "PursuerInfo": "자신을 보호하고 끝까지 살아남으세요",
- "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.",
- "PursuerButtonText": "Trick",
- "PursuerSkillCooldown": "Ability cooldown",
- "PursuerSkillLimitTimes": "Max number of uses",
- "Pyromaniac": "Pyromaniac",
- "PyromaniacInfo": "Douse and Kill Everyone",
- "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.",
- "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player",
- "PyroDouseCooldown": "Douse Cooldown",
- "Quarry": "Quarry",
- "QuarryInfo": "Hide From Players",
- "QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
- "Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
- "Quarry.SeekTime": "Seek Time",
- "Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
- "Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry",
- "Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
- "Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s to kill the {1} <#ffa500>or you die!",
- "QuarryTarget": "As the <#c1fb2b>Quarry's target, you cannot start meetings",
- "QuizMaster": "Quiz Master",
- "QuizMasterInfo": "Ask Questions to Players",
- "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.",
- "QuizMaster.Question.1": "What was the color of the body that was last reported?",
- "QuizMaster.Question.2": "Who was the last person that pressed the button?",
- "QuizMaster.Question.3": "What was the last sabotage that was called?",
- "QuizMaster.Question.4": "What was the most recently ejected player's role?",
- "QuizMaster.Question.5": "Who reported the body in the last meeting?",
- "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?",
- "QuizMaster.Question.7": "How many meetings did we have so far?",
- "QuizMaster.Question.8": "Whose body was reported first in the game?",
- "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?",
- "QuizMaster.Question.10": "How many players died in this round?",
- "QuizMaster.Question.11": "How many players died in the first round?",
- "QuizMaster.Question.12": "How many sabotages were called so far?",
- "QuizMaster.Question.13": "How many tasks are currently completed?",
- "QuizMaster.Question.14": "What base does {0} have?",
- "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?",
- "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?",
- "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?",
- "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?",
- "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?",
- "QuizMaster.Question.ABC.6": "What is {0}?",
- "QuizMaster.AnswerCorrect": "Correct! You may live.",
- "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})",
- "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.",
- "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.",
- "QuizMaster.CustomQuestionChance": "Chance of Custom Question",
- "QuizMaster.EnableCustomQuestions": "Enable Custom Questions",
- "QuizMaster.MarkCooldown": "Player Marking Cooldown",
- "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die",
- "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You",
- "QuizMaster.QuestionSample.Title.Self": "Sent Question:",
- "QuizMaster.Title": "Quiz Master Question",
- "Reckless": "Reckless",
- "RecklessInfo": "Avoid Meetings at all cost",
- "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.",
+ "PursuerInfo": "자신을 보호하고 끝까지 살아남으세요!",
+ "PursuerInfoLong": "(중립):\\n추격자는 플레이어에게 능력을 사용해 그 플레이어가 다음 킬을 시도할 때 공포탄을 쏘게 만들 수 있습니다. 즉, 킬은 실패하고 킬 쿨다운만 초기화됩니다.\\n\\n게임이 끝날 때까지 살아남으면 승리합니다.",
+ "PursuerButtonText": "속임수",
+ "PursuerSkillCooldown": "능력 쿨다운",
+ "PursuerSkillLimitTimes": "최대 능력 사용 횟수",
+ "Pyromaniac": "방화광",
+ "PyromaniacInfo": "모두에게 기름을 끼얹고 킬하세요",
+ "PyromaniacInfoLong": "(중립):\\n방화광은 모두를 킬하고 마지막까지 살아남아야 합니다. 플레이어에게 기름을 끼얹을 수 있으며, 기름이 묻은 플레이어를 킬하면 킬 쿨다운이 매우 짧아집니다.",
+ "PyroBurnCooldown": "기름이 묻은 플레이어 킬 후 킬 쿨다운",
+ "PyroDouseCooldown": "기름 끼얹기 쿨다운",
+ "Quarry": "사냥감",
+ "QuarryInfo": "플레이어에게서 숨어 다니세요",
+ "QuarryInfoLong": "(중립):\\n사냥감은 변신하여 대상을 선택하고 그 플레이어와 위치를 바꿀 수 있습니다. 대상은 설정된 시간 안에 사냥감을 킬해야 하며, 실패하면 사망합니다. 대상을 찾아 사냥감을 킬하면 살아남습니다. 사냥감은 킬 버튼으로 일반 킬도 할 수 있습니다.\\n모두를 킬하면 승리합니다!",
+ "Quarry.CanVentDuringSeekTime": "추적 시간 동안 벤트 사용 가능",
+ "Quarry.SeekTime": "추적 시간",
+ "Quarry.TargetDiesOnMeetingCall": "회의 소집 시 대상 사망",
+ "Quarry.TargetHasArrowToQuarry": "대상이 <#c1fb2b>사냥감을 가리키는 화살표를 확인",
+ "Quarry.TargetSeekBeginNotify": "<#ff0000>{0}과(와) 위치가 바뀌었습니다! 검은색 이름을 찾으세요!",
+ "Quarry.TimeLeftSuffix": "<#ffff00>{1}을(를) 킬할 수 있는 시간은 <#ffffff>{0}초입니다. <#ffa500>실패하면 사망합니다!",
+ "QuarryTarget": "<#c1fb2b>사냥감의 대상은 회의를 시작할 수 없습니다",
+ "QuizMaster": "퀴즈 마스터",
+ "QuizMasterInfo": "플레이어에게 질문하세요",
+ "QuizMasterInfoLong": "(중립):\\n퀴즈 마스터는 플레이어에게 질문할 수 있습니다. 정답을 맞히면 아무 일도 일어나지 않지만, 틀리면 사망합니다.\\n\\n모두를 킬하면 승리합니다!\\n\\n참고:\\n- 퀴즈 마스터는 대상에게 전송된 질문 메시지의 사본을 받습니다\\n- 킬 버튼으로 플레이어를 한 번 누르면 대상으로 지정해 다음 회의에서 질문하고, 두 번 누르면 일반 킬합니다.",
+ "QuizMaster.Question.1": "마지막으로 리포트된 시체의 색상은 무엇이었습니까?",
+ "QuizMaster.Question.2": "마지막으로 긴급 버튼을 누른 사람은 누구입니까?",
+ "QuizMaster.Question.3": "마지막으로 발생한 사보타지는 무엇이었습니까?",
+ "QuizMaster.Question.4": "가장 최근에 추방된 플레이어의 직업은 무엇이었습니까?",
+ "QuizMaster.Question.5": "지난 회의에서 시체를 리포트한 사람은 누구입니까?",
+ "QuizMaster.Question.6": "지난 회의에서 몇 명이 투표했습니까? 숨겨진 표와 추가 표는 제외합니다.",
+ "QuizMaster.Question.7": "지금까지 회의가 몇 번 열렸습니까?",
+ "QuizMaster.Question.8": "게임에서 처음 리포트된 시체는 누구였습니까?",
+ "QuizMaster.Question.9": "지금까지 몇 명이 긴급 버튼을 눌렀습니까? 이번 회의가 긴급 버튼으로 시작되었다면 포함합니다",
+ "QuizMaster.Question.10": "이번 라운드에서 몇 명이 사망했습니까?",
+ "QuizMaster.Question.11": "첫 번째 라운드에서 몇 명이 사망했습니까?",
+ "QuizMaster.Question.12": "지금까지 사보타지가 몇 번 발생했습니까?",
+ "QuizMaster.Question.13": "현재 완료된 임무는 몇 개입니까?",
+ "QuizMaster.Question.14": "{0}은(는) 어떤 진법을 사용합니까?",
+ "QuizMaster.Question.ABC.1": "마지막으로 리포트된 희생자를 킬한 진영은 어디입니까?",
+ "QuizMaster.Question.ABC.2": "마지막으로 리포트된 희생자는 어떻게 사망했습니까?",
+ "QuizMaster.Question.ABC.3": "직업 수가 가장 많은 어몽어스 모드는 무엇입니까?",
+ "QuizMaster.Question.ABC.4": "EHR의 메인 개발자는 누구입니까?",
+ "QuizMaster.Question.ABC.5": "{0}은(는) 어떤 성향 또는 팀에 속합니까?",
+ "QuizMaster.Question.ABC.6": "{0}은(는) 무엇입니까?",
+ "QuizMaster.AnswerCorrect": "정답입니다! 살아남았습니다.",
+ "QuizMaster.AnswerCorrect.Self": "대상이 질문에 정답을 맞혔습니다. ({0})",
+ "QuizMaster.AnswerIncorrect": "오답입니다! 사망했습니다.\\n정답은 {0}이었습니다.",
+ "QuizMaster.AnswerIncorrect.Self": "대상이 오답을 선택했습니다. 대상의 선택은 {0}, 정답은 {1}이었습니다.",
+ "QuizMaster.CustomQuestionChance": "사용자 지정 질문 확률",
+ "QuizMaster.EnableCustomQuestions": "사용자 지정 질문 활성화",
+ "QuizMaster.MarkCooldown": "플레이어 지정 쿨다운",
+ "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n정답을 입력하려면 /qa (A/B/C)를 사용하세요. 예: /qa C\\n질문을 다시 보려면 /qs를 입력하세요\\n답하지 않거나 오답을 고르면 사망합니다",
+ "QuizMaster.QuestionSample.Title": "퀴즈 마스터가 질문했습니다",
+ "QuizMaster.QuestionSample.Title.Self": "보낸 질문:",
+ "QuizMaster.Title": "퀴즈 마스터 질문",
+ "Reckless": "무모한 자",
+ "RecklessInfo": "어떤 대가를 치르더라도 회의를 피하세요",
+ "RecklessInfoLong": "(중립):\\n무모한 자는 킬할 때마다 킬 쿨다운이 감소합니다. 하지만 이 효과는 영구적이지 않으며, 회의가 열릴 때마다 킬 쿨다운이 기본값으로 초기화됩니다.",
"Revolutionist": "혁명가",
- "RevolutionistInfo": "당신과 함께 승리할 플레이어를 모집합니다",
- "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
- "RevolutionistCooldown": "Tag Cooldown",
- "RevolutionistDrawButtonText": "Win over",
- "RevolutionistDrawCount": "Amount of Players needed to Tag",
- "RevolutionistDrawTime": "Tag Duration",
- "RevolutionistKillProbability": "Tagged player sacrifice probability",
- "RevolutionistVentButtonText": "Revolution",
- "RevolutionistVentCountDown": "Time to Vent",
- "Ritualist": "의식주의자",
- "RitualistInfo": "상대방을 죽이면 직업이 드러납니다",
- "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
- "Rogue": "Rogue",
- "RogueInfo": "Complete Objectives, Get Rewards",
- "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
- "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed",
- "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting",
- "Rogue.Objective.DontStopWalking": "Don't stop walking",
- "Rogue.Objective.FixSabotage": "Fix a sabotage",
- "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}",
- "Rogue.Objective.KillSpecificPlayer": "Kill {0}",
- "Rogue.Objective.KillXTimes": "Kill {0} times",
- "Rogue.Objective.VentXTimes": "Vent {0} times",
- "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half",
- "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game",
- "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on",
- "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game",
- "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game",
- "Rogue.Reward.LongReach": "Longest kill range for the rest of the game",
- "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s",
- "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game",
- "Rogue.Reward.Shield": "Invincibility for the rest of the game",
- "Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward",
- "Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward",
- "Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward",
- "Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward",
- "Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward",
- "Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward",
- "Rogue.RewardEnabled.Morph": "Enable Morph Reward",
- "Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward",
- "Rogue.RewardEnabled.Shield": "Enable Shield Reward",
- "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}",
- "Rogue.TaskCompleted": "<#00ff00>Objective Completed",
- "RogueKnowEachOther": "Rogues know each other",
- "RogueKnowEachOtherRoles": "Rogues know the roles of each other",
- "Romantic": "Romantic",
- "RomanticInfo": "Select your partner and win with them",
- "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporarily shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.",
- "Romantic.PickPartnerText": "PICK PARTNER",
- "RomanticArrows": "Romantic has arrows pointing to their Partner",
- "RomanticBetCooldown": "Pick Partner Cooldown",
- "RomanticBetOnYou": "The Romantic chose you as their Partner!",
- "RomanticBetPlayer": "You picked your partner",
- "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is",
- "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner",
- "RomanticIsProtectingYou": "The Romantic is protecting you",
- "RomanticKillButtonText": "Romance",
- "RomanticKnowTargetRole": "Romantic knows their target's role",
- "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic",
- "RomanticProtectCooldown": "Protect Cooldown",
- "RomanticProtectDuration": "Protect Duration",
- "RomanticProtectPartner": "Your partner is under protection",
- "RoomRusher": "Room Rusher",
- "RoomRusherInfo": "You're Playing Room Rush",
- "RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent limited times depending on the host's settings. After you get to the specified room a certain amount of times successfully without dying, your win condition satisfies and you'll win with the winning team at the end.",
- "RoomRusher.MaxVents": "Max Numer of Vent Uses",
- "RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy",
- "RouleteGrandeur": "Roulette Grandeur",
- "RouleteGrandeurInfo": "Play Russian Roulette",
- "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.",
- "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)",
- "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!",
- "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!",
- "RG.Suffix": "<#00ffa5>Bullets: {0}",
- "RuthlessRomantic": "Ruthless Romantic",
- "RuthlessRomanticInfo": "Kill everyone to win",
- "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner (a Neutral Killer) was killed. Now you go on a killing spree and kill eveyrone. You win with your Romantic Partner if you are the only one left.",
- "RuthlessCanVent": "Ruthless Romantic Can Vent",
- "RuthlessKCD": "Ruthless Romantic Kill Cooldown",
- "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision",
- "Samurai": "Samurai",
- "SamuraiInfo": "Kill Players in Unique Ways",
- "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
- "Samurai.KillDelay": "Kill Delay",
- "Samurai.NearbyDuration": "Time to Stay Near Target",
- "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
- "SchrodingersCat": "Schrödinger's Cat",
- "SchrodingersCatInfo": "Get Attacked to Get a Role",
- "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.",
- "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.",
- "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.",
- "SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade",
- "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked",
- "Seamstress": "Seamstress",
- "SeamstressInfo": "Sew Players Together",
- "SeamstressInfoLong": "(Neutrals):\\nAs the Seamstress, you can sew 2 players together using your shapeshift menu. If an interaction happens on one of the players, it will happen to both of them. If one of them die or disconnect, or a meeting is called, the sew will break. Sewed players know they are sewed together with someone, but not who.\\n\\nYou win if crewmates lose.",
- "SerialKiller": "연쇄 살인마",
- "SerialKillerInfo": "모두를 죽이고 이기세요!",
- "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.",
- "SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}s",
- "Sharpshooter": "Sharpshooter",
- "SharpshooterInfo": "Kill Blindly and Accurately",
- "SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!",
- "Sharpshooter.SpeedIncreasement": "Speed Increasement",
- "Shifter": "Shifter",
- "ShifterInfo": "Steal Someone's Role",
- "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!",
- "Shifter.CanBeKilled": "<#777777>Shifter Can Be Killed",
- "Shifter.CanBeVoted": "<#777777>Shifter Can Be Voted",
- "ShifterKillButtonText": "Shift Role",
+ "RevolutionistInfo": "플레이어를 영입해 함께 승리하세요",
+ "RevolutionistInfoLong": "(중립):\\n혁명가는 킬 버튼으로 플레이어를 누른 뒤 몇 초 동안 따라다녀 영입할 수 있습니다. 영입에 성공하면 알림용 보호막 애니메이션이 표시됩니다. 영입된 플레이어는 호스트가 설정한 확률로 즉시 희생됩니다. 혁명가와 영입된 모든 플레이어가 설정된 시간 안에 벤트에 들어가면 함께 승리하며, 실패하면 영입된 플레이어가 사망합니다. 혁명가는 카운트다운 중 킬되거나 회의가 시작되면 사망합니다. 영입 후 사망한 플레이어도 혁명가와 함께 승리할 수 있습니다.",
+ "RevolutionistCooldown": "영입 쿨다운",
+ "RevolutionistDrawButtonText": "포섭",
+ "RevolutionistDrawCount": "영입해야 할 플레이어 수",
+ "RevolutionistDrawTime": "영입 소요 시간",
+ "RevolutionistKillProbability": "영입된 플레이어 희생 확률",
+ "RevolutionistVentButtonText": "혁명",
+ "RevolutionistVentCountDown": "벤트까지 남은 시간",
+ "Ritualist": "의식술사",
+ "RitualistInfo": "적을 킬하고 직업을 밝혀내세요",
+ "RitualistInfoLong": "(중립):\\n의식술사는 킬 버튼으로 다른 플레이어의 직업을 밝힐 수 있습니다.\\n\\n한 번 클릭: 직업 공개\\n두 번 클릭: 킬\\n\\n직업 공개 횟수를 모두 사용하면 킬 버튼이 일반 킬로 작동합니다.",
+ "Rogue": "로그",
+ "RogueInfo": "목표를 완료해 보상을 얻으세요",
+ "RogueInfoLong": "(중립):\\n로그는 매 라운드 보상이 걸린 목표를 하나 받습니다. 목표는 선택적으로 완료할 수 있으며, 완료하면 보상을 얻습니다.",
+ "Rogue.AllTasksCompleted": "<#00ff00>모든 목표 완료",
+ "Rogue.Objective.CallEmergencyMeeting": "긴급회의를 소집하세요",
+ "Rogue.Objective.DontStopWalking": "멈추지 말고 계속 이동하세요",
+ "Rogue.Objective.FixSabotage": "사보타지를 수리하세요",
+ "Rogue.Objective.KillInSpecificRoom": "{0}에서 플레이어를 킬하세요",
+ "Rogue.Objective.KillSpecificPlayer": "{0}을(를) 킬하세요",
+ "Rogue.Objective.KillXTimes": "{0}번 킬하세요",
+ "Rogue.Objective.VentXTimes": "벤트를 {0}번 사용하세요",
+ "Rogue.Reward.DecreasedKillCooldown": "게임이 끝날 때까지 킬 쿨다운이 절반으로 감소",
+ "Rogue.Reward.DisableDevices": "게임이 끝날 때까지 모든 기기 비활성화",
+ "Rogue.Reward.HelpfulAddon": "무작위 이로운 부가 능력 획득",
+ "Rogue.Reward.ImpostorVision": "게임이 끝날 때까지 임포스터 시야 획득",
+ "Rogue.Reward.IncreasedSpeed": "게임이 끝날 때까지 이동 속도 0.5배 증가",
+ "Rogue.Reward.LongReach": "게임이 끝날 때까지 가장 긴 킬 사거리 획득",
+ "Rogue.Reward.Morph": "15초 동안 무작위 크루원으로 변신하는 능력 획득(사보타지/펫)",
+ "Rogue.Reward.Sabotage": "게임이 끝날 때까지 사보타지 능력 획득",
+ "Rogue.Reward.Shield": "게임이 끝날 때까지 무적 상태 획득",
+ "Rogue.RewardEnabled.DecreasedKillCooldown": "킬 쿨다운 감소 보상 활성화",
+ "Rogue.RewardEnabled.DisableDevices": "기기 비활성화 보상 활성화",
+ "Rogue.RewardEnabled.HelpfulAddon": "이로운 부가 능력 보상 활성화",
+ "Rogue.RewardEnabled.ImpostorVision": "임포스터 시야 보상 활성화",
+ "Rogue.RewardEnabled.IncreasedSpeed": "이동 속도 증가 보상 활성화",
+ "Rogue.RewardEnabled.LongReach": "장거리 사거리 보상 활성화",
+ "Rogue.RewardEnabled.Morph": "변신 보상 활성화",
+ "Rogue.RewardEnabled.Sabotage": "사보타지 보상 활성화",
+ "Rogue.RewardEnabled.Shield": "보호막 보상 활성화",
+ "Rogue.Task": "목표: <#ffff00>{0}\\n보상: <#00ffa5>{1}",
+ "Rogue.TaskCompleted": "<#00ff00>목표 완료",
+ "RogueKnowEachOther": "로그끼리 서로를 알 수 있음",
+ "RogueKnowEachOtherRoles": "로그끼리 서로의 직업을 알 수 있음",
+ "Romantic": "로맨티스트",
+ "RomanticInfo": "커플을 선택하고 함께 승리하세요",
+ "RomanticInfoLong": "(중립):\\n로맨티스트는 먼저 킬 버튼으로 플레이어를 선택해 커플으로 지정할 수 있습니다.\\n이후 자신과 커플이 모두 살아 있는 동안 킬 버튼으로 아무 플레이어나 눌러 커플에게 일시적인 보호막을 줄 수 있습니다. 커플이 승리하면 로맨티스트도 함께 승리합니다.\\n\\n커플이 사망하면 다음 조건에 따라 직업이 변경됩니다.\\n커플이 어떤 종류든 킬 버튼을 보유했다면 커플과 같은 직업이 됩니다.\\n커플이 비킬형 중립이었거나 자살 등 실제 살인자가 없는 방식으로 사망했다면 무자비한 로맨티스트가 됩니다. 무자비한 로맨티스트는 마지막까지 살아남아야 하는 기본 중립 킬러이며, 승리하면 사망한 커플도 함께 승리합니다.\\n커플이 임포스터였다면 배신자가 되어 임포스터와 커플의 승리를 돕습니다.\\n그 외에는 복수의 로맨티스트가 됩니다. 커플을 죽인 살인자를 킬하면 자신과 커플이 승리 진영과 함께 승리하지만, 다른 플레이어를 공격하면 자신이 사망합니다.",
+ "Romantic.PickPartnerText": "커플 선택",
+ "RomanticArrows": "로맨티스트가 커플을 가리키는 화살표를 확인",
+ "RomanticBetCooldown": "커플 선택 쿨다운",
+ "RomanticBetOnYou": "로맨티스트가 당신을 커플으로 선택했습니다!",
+ "RomanticBetPlayer": "커플을 선택했습니다",
+ "RomanticBetTargetKnowRomantic": "대상이 로맨티스트의 정체를 알 수 있음",
+ "RomanticGetsPartnerConvertedAddons": "로맨티스트가 커플의 전향 부가 능력을 획득",
+ "RomanticIsProtectingYou": "로맨티스트가 당신을 보호하고 있습니다",
+ "RomanticKillButtonText": "로맨스",
+ "RomanticKnowTargetRole": "로맨티스트가 커플의 직업을 알 수 있음",
+ "RomanticPartnerHasArrows": "커플이 로맨티스트를 가리키는 화살표를 확인",
+ "RomanticProtectCooldown": "보호 쿨다운",
+ "RomanticProtectDuration": "보호 지속 시간",
+ "RomanticProtectPartner": "커플이 보호받고 있습니다",
+ "RoomRusher": "방 돌진자",
+ "RoomRusherInfo": "방 돌진 게임을 진행합니다",
+ "RoomRusherInfoLong": "(중립):\\n방 돌진자는 지정된 방으로 최대한 빠르게 이동해야 하며, 제한 시간을 넘기면 사망합니다. 호스트 설정에 따라 제한된 횟수만큼 벤트를 사용할 수 있습니다. 사망하지 않고 설정된 횟수만큼 지정된 방에 도달하면 승리 조건을 달성하며, 게임 종료 시 승리 진영과 함께 승리합니다.",
+ "RoomRusher.MaxVents": "최대 벤트 사용 횟수",
+ "RoomRusher.RoomsToWin": "승리 조건 달성에 필요한 방 도달 횟수",
+ "RouleteGrandeur": "룰렛 그랑드르",
+ "RouleteGrandeurInfo": "러시안룰렛을 플레이하세요",
+ "RouleteGrandeurInfoLong": "(중립):\\n룰렛 그랑드르는 러시안룰렛을 플레이해 다음 킬 이후의 킬 쿨다운을 줄일 수 있습니다. 벤트를 사용해 투입할 총알 수, 즉 위험도를 변경합니다. 탄창은 5칸입니다. 총알이 든 칸에 걸리면 사망합니다. 살아남으면 설정된 감소량에 투입한 총알 수를 곱한 만큼 킬 쿨다운이 영구적으로 감소합니다! 사보타지 또는 펫 버튼으로 선택한 위험도의 게임을 시작합니다.",
+ "KCDReduction": "킬 쿨다운 감소량(투입한 총알 수만큼 배수 적용)",
+ "RG.Hit": "<#ffff00>총알이 든 칸에 걸렸습니다!\\n다음 기회를 노려 보세요!",
+ "RG.NoHit": "<#00ffa5>총알을 <#8cffff>{0}개 넣고도 살아남았습니다.\\n킬 쿨다운이 <#8cffff>{1}초 감소했습니다!",
+ "RG.Suffix": "<#00ffa5>총알: {0}",
+ "RuthlessRomantic": "무자비한 로맨티스트",
+ "RuthlessRomanticInfo": "모두를 킬해 승리하세요",
+ "RuthlessRomanticInfoLong": "(중립):\\n로맨티스트의 커플이 다른 플레이어 때문에 죽은 것이 아니거나, 킬할 수 없는 중립 직업인 상태에서 사망하면 무자비한 로맨티스트가 됩니다. 이제 모두를 킬해야 하며, 다른 모든 플레이어를 제거해 승리하는 일반 중립 킬러가 됩니다. 사망한 커플과 함께 승리합니다.",
+ "RuthlessCanVent": "무자비한 로맨티스트가 벤트 사용 가능",
+ "RuthlessKCD": "무자비한 로맨티스트 킬 쿨다운",
+ "RuthlessHasImpVision": "무자비한 로맨티스트가 <#ff1919>임포스터 시야 보유",
+ "Samurai": "사무라이",
+ "SamuraiInfo": "독특한 방식으로 플레이어를 킬하세요",
+ "SamuraiInfoLong": "(중립):\\n사무라이는 지연 킬와 일반 킬을 사용할 수 있습니다. 킬 버튼으로 대상을 누른 뒤 즉시 킬되지 않은 상태에서 몇 초 동안 대상 가까이에 머물면 킬 쿨다운이 더 짧아지고 킬이 지연되어 발동합니다. 대상 가까이에 머무르지 못하면 돌진 모션을 포함한 일반 킬이 실행됩니다.",
+ "Samurai.KillDelay": "킬 지연 시간",
+ "Samurai.NearbyDuration": "대상 가까이에 머물러야 하는 시간",
+ "Samurai.SuccessKCD": "지연 킬 성공 시 킬 쿨다운",
+ "SchrodingersCat": "슈뢰딩거의 고양이",
+ "SchrodingersCatInfo": "공격받아 새로운 직업을 얻으세요",
+ "SchrodingersCatInfoLong": "(중립):\\n슈뢰딩거의 고양이는 공격받으면 공격한 플레이어와 같은 직업으로 변합니다. 공격받지 못하면 패배하지만, 설정에 따라 크루원과 함께 승리할 수 있습니다.",
+ "SchrodingersCat.Notify.KillerRecruited": "{1}을(를) 영입했습니다! 이제 {0}은(는) 당신과 같은 직업입니다.",
+ "SchrodingersCat.Notify.RecruitedByKiller": "{1}에게 영입되었습니다! 이제 {0}과(와) 같은 직업입니다.",
+ "SchrodingersCat.StealsExactImpostorRole": "<#ff1919>배신자 대신 공격한 임포스터의 정확한 직업을 획득",
+ "SchrodingersCat.WinsWithCrewIfNotAttacked": "공격받지 않으면 크루원과 함께 승리",
+ "Seamstress": "재봉사",
+ "SeamstressInfo": "플레이어 둘을 서로 꿰매세요",
+ "SeamstressInfoLong": "(중립):\\n재봉사는 변신 메뉴로 플레이어 2명을 서로 꿰맬 수 있습니다. 둘 중 한 명에게 상호작용이 발생하면 다른 한 명에게도 동일하게 적용됩니다. 한 명이 사망하거나 연결이 끊기거나 회의가 소집되면 연결이 끊어집니다. 꿰매진 플레이어는 누군가와 연결되었다는 사실은 알지만 상대가 누구인지는 모릅니다.\\n\\n크루원이 패배하면 승리합니다.",
+ "SerialKiller": "연쇄살인마",
+ "SerialKillerInfo": "모두를 킬해 승리하세요!",
+ "SerialKillerInfoLong": "(중립):\\n연쇄살인마는 모든 플레이어를 킬하면 승리합니다.",
+ "SerialKillerTimeLeft": "<#ffff00><#ffa500>{0}초 안에 킬해야 합니다",
+ "Sharpshooter": "명사수",
+ "SharpshooterInfo": "보이지 않는 상태에서도 정확히 킬하세요",
+ "SharpshooterInfoLong": "(중립):\\n명사수는 능력을 사용해 시야가 차단되는 대신 매우 빠르게 이동할 수 있으며, 다른 플레이어에게는 제자리에 멈춰 있는 것처럼 보입니다. 가장 먼저 가까이 간 플레이어가 사망하고, 명사수는 능력을 사용한 위치로 돌아갑니다. 몇 초 안에 아무도 킬하지 못하면 오발로 자살합니다.\\n모두를 킬하면 승리합니다!",
+ "Sharpshooter.SpeedIncreasement": "이동 속도 증가량",
+ "Shifter": "직업 강탈자",
+ "ShifterInfo": "다른 플레이어의 직업을 훔치세요",
+ "ShifterInfoLong": "(중립):\\n직업 강탈자는 대상 가까이에서 킬 버튼을 사용해 그 플레이어의 직업을 훔쳐야 합니다. 설정에 따라 대상의 직업 진행도와 능력 사용 횟수도 함께 가져올 수 있습니다.\\n게임 종료 시 여전히 직업 강탈자라면 패배합니다!",
+ "Shifter.CanBeKilled": "<#777777>직업 강탈자를 킬할 수 있음",
+ "Shifter.CanBeVoted": "<#777777>직업 강탈자에게 투표할 수 있음",
+ "ShifterKillButtonText": "직업 강탈",
"Sidekick": "사이드킥",
"SidekickInfo": "자칼의 승리를 도우세요",
- "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.",
- "SKCanKill": "Sidekick can kill",
- "SidekickCanKillJackal": "Sidekick can kill Jackal",
- "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks",
- "SidekickCountMode": "Sidekicks count as",
- "SidekickCountMode.Jackal": "Jackal",
- "SidekickCountMode.None": "Nothing",
- "SidekickCountMode.Original": "Original Team",
- "SidekickKnowOtherSidekick": "Sidekicks know each other",
- "SidekickSettings": "Show Sidekick Settings",
- "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts",
- "Simon": "Simon",
- "SimonInfo": "Give Instructions to Players",
- "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
- "SimonDoMode": "<#00ffa5>Mode: Do instruction",
- "SimonDoShort": "<#ff0000>Must do instruction",
- "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting",
- "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction",
- "SimonDontShort": "<#ffa500>Must not do instruction",
- "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting",
- "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting",
- "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting",
- "Slenderman": "Slenderman",
- "SlendermanInfo": "Everyone Gets Blinded Near You",
- "SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!",
- "Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings",
- "Slenderman.BlindRange": "Blinding Range",
- "Slenderman.AffectsPlayersInVents": "Blinding Affects Players Inside Vents",
- "SoulCollector": "Soul Collector",
- "SoulCollectorInfo": "You Kill Without Any Notice",
- "SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!",
- "SoulHunter": "Soul Hunter",
- "SoulHunterInfo": "Hunt Souls To Win",
- "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.",
- "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting",
- "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means",
- "SoulHunterNotify": "You have {0}s to kill {1}",
- "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s",
- "SoulHunterNotifySuccess": "Success!",
- "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win",
- "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!",
- "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted",
- "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted",
- "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted",
- "SoulHunterTargetNotifySurvived": "You survived!",
- "SoulHunterTimeToKillTarget": "Time to Kill Target",
- "Specter": "Phantasm",
- "SpecterInfo": "Finish Tasks to Win!",
- "SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.",
- "Spider": "Spider",
- "SpiderInfo": "Trap players in your webs then eat them",
- "SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!",
- "Spider.LowerVisionBy": "Lower Vision By",
- "Spider.TrappedDuration": "Trapped Duration (after which the web breaks)",
- "Spider.WebTrapRange": "Web Trap Range",
- "Spirit": "Spirit",
- "SpiritInfo": "Place Candles to Swap Interactions",
- "SpiritInfoLong": "(Neutrals):\\nAs the Spirit, you can place candles on players to swap interactions between them using your shapeshift menu. If an interaction were to happen on one of the players, it will instead happen to the other. This includes normal kills. If one of them die or disconnect, the swap will break and you gain back a candle, which you can reuse. Swapped players know they are swapped with someone, but not who.\\n\\nYou win if crewmates lose.",
- "SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!",
- "SpiritTargetBoth": "<#00ff00>2/2 targets set\\nInteractions between {0} and {1} are swapped",
- "SpiritTargetNone": "0/2 targets set\\nUse your shapeshift menu to set targets",
- "SpiritTargetOne": "<#ffff44>1/2 targets set ({0})\\nUse your shapeshift menu to set the second target",
- "Spiritcaller": "스피릿 콜러",
- "SpiritcallerInfo": "플레이어를 악령으로 바꾸세요",
- "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
- "SpiritcallerCauseVision": "Evil Spirit ability caused vision",
- "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time",
- "SpiritcallerFreezeTime": "Evil Spirit ability freeze time",
- "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
- "SpiritcallerProtectTime": "Evil Spirit ability protect time",
- "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown",
- "SpiritcallerSpiritMax": "Maximum number of Evil Spirits",
- "Sprayer": "Sprayer",
- "SprayerInfo": "Place Traps",
- "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.",
- "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
- "SprayerNotify": "Trap placed",
+ "SidekickInfoLong": "(중립):\\n자칼의 킬을 도우세요. 자칼이 사망하면 새로운 자칼이 됩니다. 자칼로 변한 뒤에는 킬 버튼으로 플레이어 한 명을 전향시키세요. 모든 자칼과 사이드킥은 과반수를 차지하고 다른 악한 팀이 남아 있지 않으면 승리합니다.",
+ "SKCanKill": "사이드킥이 킬 가능",
+ "SidekickCanKillJackal": "사이드킥이 자칼 킬 가능",
+ "SidekickCanKillSidekick": "사이드킥이 다른 사이드킥 킬 가능",
+ "SidekickCountMode": "사이드킥의 인원 계산 방식",
+ "SidekickCountMode.Jackal": "자칼",
+ "SidekickCountMode.None": "계산하지 않음",
+ "SidekickCountMode.Original": "원래 팀",
+ "SidekickKnowOtherSidekick": "사이드킥끼리 서로를 알 수 있음",
+ "SidekickSettings": "사이드킥 설정 표시",
+ "SidekickSheriffCanGoBerserk": "영입된 보안관이 폭주 가능",
+ "Simon": "사이먼",
+ "SimonInfo": "플레이어에게 지시를 내리세요",
+ "SimonInfoLong": "(중립):\\n사이먼은 플레이어에게 “사이먼 가라사대” 지시를 내릴 수 있습니다. 킬 버튼으로 한 번 누르면 대상을 표시하고, 두 번 누르면 킬합니다. 벤트에 들어가면 표시된 모든 플레이어에게 지시합니다. 킬 버튼이 있는 플레이어는 누군가를 킬해야 하고, 크루원은 임무를 하나 완료해야 합니다. 다음 회의까지 지시를 따르지 않으면 사망합니다. 사보타지 또는 펫 버튼으로 지시를 반대로 바꿀 수 있습니다. 이 경우 킬 가능한 플레이어는 킬 버튼을 사용하지 말아야 하고, 크루원은 임무를 완료하지 말아야 합니다.",
+ "SimonDoMode": "<#00ffa5>모드: 지시 수행",
+ "SimonDoShort": "<#ff0000>지시를 수행해야 함",
+ "SimonDontKill": "사이먼 가라사대: <#ffff00>다음 회의까지 킬 버튼을 사용하지 마세요",
+ "SimonDontMode": "<#00ffa5>모드: 지시 수행 금지",
+ "SimonDontShort": "<#ffa500>지시를 수행하면 안 됨",
+ "SimonDontTask": "사이먼 가라사대: <#ffff00>다음 회의까지 임무를 완료하지 마세요",
+ "SimonKill": "사이먼 가라사대: <#ffff00>다음 회의 전에 킬 버튼을 사용하세요",
+ "SimonTask": "사이먼 가라사대: <#ffff00>다음 회의 전에 임무를 하나 완료하세요",
+ "Slenderman": "슬렌더맨",
+ "SlendermanInfo": "가까이 있는 모든 플레이어를 실명시키세요",
+ "SlendermanInfoLong": "(중립):\\n슬렌더맨에게 가까이 다가온 플레이어는 범위 밖으로 벗어날 때까지 실명합니다.\\n\\n모두를 킬하면 승리합니다!",
+ "Slenderman.AfterMeetingBlindCooldown": "회의 후 실명 쿨다운",
+ "Slenderman.BlindRange": "실명 범위",
+ "Slenderman.AffectsPlayersInVents": "실명 효과가 벤트 안의 플레이어에게도 적용",
+ "SoulCollector": "영혼 수집가",
+ "SoulCollectorInfo": "아무도 눈치채지 못하게 킬하세요",
+ "SoulCollectorInfoLong": "(중립):\\n영혼 수집가가 누군가를 킬하면 자신과 대상을 제외한 모두에게 대상이 살아 있는 플레이어처럼 보입니다. 대상은 회의가 소집될 때 완전히 사망합니다.\\n모두를 킬하면 승리합니다!",
+ "SoulHunter": "영혼 사냥꾼",
+ "SoulHunterInfo": "영혼을 사냥해 승리하세요",
+ "SoulHunterInfoLong": "(중립):\\n영혼 사냥꾼은 킬 버튼으로 대상을 지정할 수 있습니다. 다음 회의가 끝나면 설정된 시간 동안 움직일 수 없으며, 대상은 자신이 사냥 대상이라는 알림을 받습니다. 대상은 벤트를 사용하거나 회의를 소집하거나 영혼 사냥꾼을 킬할 수 없습니다. 지정된 시간 안에 대상을 킬해야 하며, 실패하면 영혼 하나를 잃고 성공하면 영혼 하나를 얻습니다. 설정된 수의 영혼을 모아 승리 조건을 달성하세요. 게임 종료 시 승리 조건을 만족했다면 승리한 팀과 함께 승리합니다.",
+ "SoulHunterFreezeTimeAfterMeeting": "회의 후 대기 시간",
+ "SoulHunterGetSoulForSuicide": "대상이 다른 원인으로 사망해도 영혼 획득",
+ "SoulHunterNotify": "{0}초 안에 {1}을(를) 킬하세요",
+ "SoulHunterNotifyFreeze": "{1}초 후 {0} 사냥을 시작할 수 있습니다",
+ "SoulHunterNotifySuccess": "성공!",
+ "SoulHunterNumOfSoulsToWin": "승리에 필요한 영혼 수",
+ "SoulHunterTargetNotify": "영혼 사냥꾼 {0}이(가) 당신을 사냥하고 있습니다. 숨으세요!",
+ "SoulHunterTargetNotifyNoKill": "사냥당하는 동안 영혼 사냥꾼을 킬할 수 없습니다",
+ "SoulHunterTargetNotifyNoMeeting": "사냥당하는 동안 긴급회의를 소집할 수 없습니다",
+ "SoulHunterTargetNotifyNoVent": "사냥당하는 동안 벤트를 사용할 수 없습니다",
+ "SoulHunterTargetNotifySurvived": "살아남았습니다!",
+ "SoulHunterTimeToKillTarget": "대상을 킬할 수 있는 시간",
+ "Specter": "스펙터",
+ "SpecterInfo": "킬당한 뒤 임무를 완료해 승리하세요!",
+ "SpecterInfoLong": "(중립):\\n스펙터는 킬당한 뒤 임무를 모두 완료해야 합니다. 살아 있을 때도 임무를 수행할 수 있지만, 살아 있는 상태로는 승리할 수 없습니다. 살아 있을 때 임무를 모두 완료한 뒤 킬당하면 게임 종료 시 승리한 팀과 함께 승리합니다.",
+ "Spider": "거미",
+ "SpiderInfo": "거미줄로 플레이어를 가둔 뒤 잡아먹으세요",
+ "SpiderInfoLong": "(중립):\\n거미는 사라지기/펫/변신을 사용해 거미줄을 설치할 수 있습니다. 누군가 거미줄에 걸리면 움직일 수 없고 시야가 감소하며, 거미는 누군가가 함정에 걸렸다는 알림을 받습니다. 너무 오래 갇혀 있으면 거미줄이 끊어져 풀려납니다. 거미줄에 갇힌 플레이어만 킬할 수 있습니다!\\n모두를 킬하면 승리합니다!",
+ "Spider.LowerVisionBy": "시야 감소량",
+ "Spider.TrappedDuration": "갇히는 시간(이후 거미줄이 끊어짐)",
+ "Spider.WebTrapRange": "거미줄 함정 범위",
+ "Spirit": "정령",
+ "SpiritInfo": "촛불을 놓아 상호작용 대상을 바꾸세요",
+ "SpiritInfoLong": "(중립):\\n정령은 변신 메뉴를 사용해 두 플레이어에게 촛불을 놓고, 두 사람에게 향하는 상호작용 대상을 서로 바꿀 수 있습니다. 한 플레이어에게 가해질 상호작용은 다른 플레이어에게 적용되며 일반적인 킬도 포함됩니다. 둘 중 한 명이 사망하거나 연결이 끊기면 교환이 해제되고 촛불을 돌려받아 다시 사용할 수 있습니다. 교환된 플레이어는 자신이 누군가와 연결되었다는 사실만 알고 상대가 누구인지는 모릅니다.\\n\\n크루원이 패배하면 승리합니다.",
+ "SpiritTarget": "<#ffff44>{0}에 의해 누군가와 상호작용 대상이 교환되었습니다!",
+ "SpiritTargetBoth": "<#00ff00>대상 2/2명 지정 완료\\n{0}과(와) {1} 사이의 상호작용 대상이 교환됩니다",
+ "SpiritTargetNone": "대상 0/2명 지정\\n변신 메뉴로 대상을 지정하세요",
+ "SpiritTargetOne": "<#ffff44>대상 1/2명 지정 완료({0})\\n변신 메뉴로 두 번째 대상을 지정하세요",
+ "Spiritcaller": "영혼 소환사",
+ "SpiritcallerInfo": "플레이어를 악령으로 만드세요",
+ "SpiritcallerInfoLong": "(중립):\\n영혼 소환사에게 킬당한 플레이어는 사망 후 악령이 됩니다. 악령은 다른 플레이어를 잠시 얼리거나 시야를 가려 영혼 소환사의 승리를 도울 수 있습니다. 또는 영혼 소환사에게 짧은 시간 동안 공격을 막는 보호막을 줄 수도 있습니다.",
+ "SpiritcallerCauseVision": "악령 능력으로 적용되는 시야",
+ "SpiritcallerCauseVisionTime": "악령 능력의 시야 변경 시간",
+ "SpiritcallerFreezeTime": "악령 능력의 빙결 시간",
+ "SpiritcallerNoticeMessage": "영혼 소환사에게 킬당해 악령이 되었습니다. 이제 공포 버튼을 사용해 다른 플레이어를 방해하거나 영혼 소환사를 보호하여 영혼 소환사의 승리를 도우세요. 자세한 내용은 /m을 사용하세요.",
+ "SpiritcallerProtectTime": "악령 능력의 보호 시간",
+ "SpiritcallerSpiritAbilityCooldown": "악령 능력 쿨다운",
+ "SpiritcallerSpiritMax": "최대 악령 수",
+ "Sprayer": "살포자",
+ "SprayerInfo": "함정을 설치하세요",
+ "SprayerInfoLong": "(중립):\\n살포자는 사보타지/펫을 사용해 함정을 설치할 수 있습니다. 누군가 함정에 걸리면 일정 시간 동안 이동 속도와 시야가 감소합니다. 한 플레이어가 설정된 횟수만큼 함정에 걸리면 자살합니다.",
+ "SprayerMaxTrappedTimes": "사망하기까지 함정에 걸려야 하는 횟수",
+ "SprayerNotify": "함정을 설치했습니다",
"Stalker": "스토커",
- "StalkerInfo": "당신이 죽이면 전기가 꺼집니다",
- "StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
- "Starspawn": "Starspawn",
- "StarspawnInfo": "Isolate Players & Call Daybreak",
- "StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing /daybreak in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
- "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>Daybreak has been called by the {0}! <#ff0000>⚠\\nThis means that NO meeting abilities can be used in this meeting anymore.",
+ "StalkerInfo": "킬할 때마다 정전이 발생합니다",
+ "StalkerInfoLong": "(중립):\\n스토커가 킬하면 전등 사보타지가 발생합니다. 벤트는 사용할 수 없습니다. 호스트 설정에 따라 크루원 또는 임포스터 팀이 승리할 때 살아 있다면 단독으로 승리할 수 있습니다.",
+ "Starspawn": "별의 자손",
+ "StarspawnInfo": "플레이어를 고립시키고 여명을 선포하세요",
+ "StarspawnInfoLong": "(중립):\\n별의 자손은 킬 버튼을 사용해 플레이어를 고립시킬 수 있습니다. 악한 플레이어만 고립된 플레이어와 상호작용할 수 있습니다.\\n게임당 한 번, 회의 중 채팅에 /cmd daybreak를 입력해 여명을 선포할 수 있습니다. 그러면 해당 회의에서 모든 회의 능력을 사용할 수 없게 됩니다. 추측, 판결을 비롯한 모든 직업 고유 회의 능력이 포함됩니다.\\n\\n크루원이 패배하면 승리합니다.",
+ "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>{0}이(가) 여명을 선포했습니다! <#ff0000>⚠\\n이제 이번 회의에서는 어떤 회의 능력도 사용할 수 없습니다.",
"Sunnyboy": "써니보이",
- "SunnyboyInfo": "Shine, shine my sunshine!",
- "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
- "SunnyboyChance": "Sunnyboy Chance",
- "Tank": "Tank",
- "TankInfo": "Vent in Every Vent",
- "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.",
- "Tank.CanBeGuessed": "Can be Guessed",
- "Tank.CanBeKilled": "Can be Killed",
- "Tank.Speed": "Movement Speed",
- "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}",
- "Technician": "Technician",
- "TechnicianInfo": "Fix sabotages",
- "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be a able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.",
- "Technician.PointGain.Comms": "Points gained for fixing Comms",
- "Technician.PointGain.Electrical": "Points gained for fixing Lights",
- "Technician.PointGain.LifeSupp": "Points gained for fixing O2",
- "Technician.PointGain.Reactor": "Points gained for fixing Reactor",
- "Technician.RequiredPoints": "Required Points to Win",
- "Technician.WinsAlone": "Wins Alone",
+ "SunnyboyInfo": "빛나라, 나의 햇살아!",
+ "SunnyboyInfoLong": "(중립):\\n써니보이는 생체 신호 패널로 다른 플레이어의 생존 상태를 확인할 수 있습니다. 써니보이가 살아 있는 동안에는 수적 우위로 게임이 끝나지 않습니다(예: 임포스터 수가 크루원 수 이상이거나 생존자가 없는 경우). 게임 종료 시 써니보이가 사망한 상태라면 승리한 팀과 함께 승리합니다.",
+ "SunnyboyChance": "써니보이 확률",
+ "Tank": "탱크",
+ "TankInfo": "모든 벤트에 들어가세요",
+ "TankInfoLong": "(중립):\\n탱크는 맵의 모든 벤트에 들어가야 합니다. 게임이 끝나기 전에 성공하면 게임 종료 시 승리한 팀과 함께 승리하고, 실패하면 패배합니다. 이동 속도는 다른 플레이어보다 훨씬 느립니다.",
+ "Tank.CanBeGuessed": "추측 가능",
+ "Tank.CanBeKilled": "킬 가능",
+ "Tank.Speed": "이동 속도",
+ "Tank.Suffix": "<#00ffa5>아직 들어가지 않은 무작위 벤트: {0}",
+ "Technician": "기술자",
+ "TechnicianInfo": "사보타지를 수리하세요",
+ "TechnicianInfoLong": "(중립):\\n기술자는 설정된 점수만큼 사보타지를 수리해야 승리합니다. 설정에 따라 벤트를 사용할 수 있으며, 목표를 달성하면 단독으로 또는 승리한 팀과 함께 승리할 수 있습니다. 사보타지 종류마다 획득 점수가 다를 수 있습니다.",
+ "Technician.PointGain.Comms": "통신 수리 시 획득 점수",
+ "Technician.PointGain.Electrical": "전등 수리 시 획득 점수",
+ "Technician.PointGain.LifeSupp": "산소 수리 시 획득 점수",
+ "Technician.PointGain.Reactor": "원자로 수리 시 획득 점수",
+ "Technician.RequiredPoints": "승리에 필요한 점수",
+ "Technician.WinsAlone": "단독 승리",
"Terrorist": "테러리스트",
- "TerroristInfo": "미션을 끝내면 죽습니다",
- "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.",
- "Thanos": "Thanos",
- "ThanosInfo": "Collect Infinity Stones",
- "ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\nSpace Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone",
- "Thanos.ActiveStone": "<#00ffa5>Active Stone: {0}",
- "Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones",
- "Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone",
- "Thanos.MindStoneUsed": "<#00ff00>Mind Stone Active",
- "Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields",
- "Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction",
- "Thanos.Stone.Mind": "Mind",
- "Thanos.Stone.Power": "Power",
- "Thanos.Stone.Reality": "Reality",
- "Thanos.Stone.Soul": "Soul",
- "Thanos.Stone.Space": "Space",
- "Thanos.Stone.Time": "Time",
- "Thanos.StoneWaitingForUse": "<#00a5ff>{0} to activate/switch to the <#00ffff>{1} Stone",
- "Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By",
- "Thief": "Thief",
- "ThiefInfo": "Steal a Killing Role",
- "ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.",
- "Thief.CanKillRound1": "Can Kill on the First Round",
- "Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles",
- "Tiger": "Tiger",
- "TigerInfo": "Enrage to Kill Additional Players",
- "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
- "EnrageCooldown": "Enrage Cooldown",
- "EnrageDuration": "Enrage Duration",
- "TigerRadius": "Enrage Radius",
- "Traitor": "반역자",
- "TraitorInfo": "임포스터를 죽이고 이깁니다",
- "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!",
- "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
- "Tremor": "Tremor",
- "TremorInfo": "When Doom Happens, Everyone is Doomed",
- "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
- "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
- "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
- "Tremor.TimerDecrease": "When Killing, Timer Decreases by",
- "Tremor.TimerStart": "Time Until Doom Happens",
- "Tremor.SpeedDuringDoom": "<#e942f5>Tremor's Speed During Doom",
- "Tremor.VisionDuringDoom": "<#e942f5>Tremor's Vision During Doom",
+ "TerroristInfo": "임무를 모두 끝낸 뒤 사망하세요",
+ "TerroristInfoLong": "(중립):\\n테러리스트가 모든 임무를 완료한 뒤 사망하면 단독으로 승리합니다.",
+ "Thanos": "타노스",
+ "ThanosInfo": "인피니티 스톤을 모으세요",
+ "ThanosInfoLong": "(중립):\\n타노스는 모든 인피니티 스톤을 모으거나 모두를 킬해야 승리합니다. 게임의 무작위 플레이어들이 인피니티 스톤을 지니고 있으며, 누가 지녔는지는 알 수 없습니다. 그들을 킬해 스톤을 빼앗으세요. 변신/사라지기/펫으로 선택한 인피니티 스톤을 사용하며, 스톤마다 효과가 다릅니다.\\n\\n공간의 스톤: 다음 킬이 시체를 남기지 않고 모든 보호막을 무시합니다\\n정신의 스톤: 조종 계열 능력에 영구적으로 면역이 됩니다\\n현실의 스톤: 보호막을 얻습니다.\\n힘의 스톤: 다음 킬 이후 킬 쿨다운이 크게 감소합니다\\n시간의 스톤: 자신을 제외한 모두의 이동 속도를 낮춥니다\\n영혼의 스톤: 인피니티 스톤을 가진 플레이어를 가리키는 화살표를 얻습니다",
+ "Thanos.ActiveStone": "<#00ffa5>활성 스톤: {0}",
+ "Thanos.CanWinAfterCollectingAllStones": "모든 인피니티 스톤을 모으면 승리 가능",
+ "Thanos.FirstKillAlwaysSoulStone": "첫 번째 인피니티 스톤은 항상 영혼의 스톤",
+ "Thanos.MindStoneUsed": "<#00ff00>정신의 스톤 활성화",
+ "Thanos.PowerStoneKillsIgnoreShields": "힘의 스톤으로 하는 킬이 보호막을 무시",
+ "Thanos.PowerStoneReducesKillCooldownBy": "힘의 스톤 킬 쿨다운 감소량",
+ "Thanos.Stone.Mind": "정신",
+ "Thanos.Stone.Power": "힘",
+ "Thanos.Stone.Reality": "현실",
+ "Thanos.Stone.Soul": "영혼",
+ "Thanos.Stone.Space": "공간",
+ "Thanos.Stone.Time": "시간",
+ "Thanos.StoneWaitingForUse": "<#00a5ff>{0}을(를) 눌러 <#00ffff>{1}의 스톤을 활성화하거나 전환",
+ "Thanos.TimeStoneReducesSpeedBy": "시간의 스톤 이동 속도 감소량",
+ "Thief": "도둑",
+ "ThiefInfo": "킬형 직업을 훔치세요",
+ "ThiefInfoLong": "(중립):\\n도둑은 누군가를 킬해 그 직업을 빼앗아야 합니다.\\n- 임포스터/중립 킬형 직업 => 같은 직업이 됨\\n- 트릭스터 => 이중 첩자가 됨\\n- 매버릭 => 연쇄살인마가 됨\\n- 임포스터 협력형 직업 => 배신자가 됨\\n- 마녀회 직업(활성화된 경우) => 마녀회 일원이 됨\\n그 밖의 직업을 킬하면 자살합니다.",
+ "Thief.CanKillRound1": "첫 라운드에 킬 가능",
+ "Thief.CanStealCovenRoles": "<#7b3fbb>마녀회 직업 강탈 가능",
+ "Tiger": "호랑이",
+ "TigerInfo": "격노하여 추가 플레이어를 킬하세요",
+ "TigerInfoLong": "(중립):\\n호랑이는 사보타지/펫을 사용해 격노할 수 있습니다. 격노 중 킬하면 킬 지점에서 설정된 범위 안에 있는 가장 가까운 다음 플레이어도 함께 사망합니다.",
+ "EnrageCooldown": "격노 쿨다운",
+ "EnrageDuration": "격노 지속 시간",
+ "TigerRadius": "격노 범위",
+ "Traitor": "배신자",
+ "TraitorInfo": "임포스터를 제거한 뒤 승리하세요",
+ "TraitorInfoLong": "(중립):\\n배신자는 임포스터를 배신한 전직 임포스터입니다. 배신자는 임포스터가 누구인지 알지만, 임포스터는 배신자가 누구인지 모릅니다. 임포스터는 배신자를 킬할 수 있지만 배신자는 임포스터를 직접 킬할 수 없습니다.\\n\\n다른 방법으로 임포스터를 제거한 뒤 나머지 모두를 킬하면 승리합니다!",
+ "TraitorKillImpostor": "배신자는 임포스터를 킬할 수 없습니다",
+ "Tremor": "진동자",
+ "TremorInfo": "파멸이 시작되면 모두가 파멸합니다",
+ "TremorInfoLong": "(중립):\\n진동자는 이름 아래에서 파멸이 시작되기까지 남은 시간을 확인합니다. 킬할 때마다 타이머가 감소합니다. 파멸이 시작되면 가까이 오는 모든 플레이어를 킬하며, 설정된 시간 안에 모두를 킬하지 못하면 자살합니다.",
+ "Tremor.DoomNotify": "파멸이 시작되었습니다! 이제 진동자는 가까이 오는 모든 플레이어를 킬합니다!",
+ "Tremor.DoomTime": "파멸 시간(모두를 킬할 수 있는 시간)",
+ "Tremor.TimerDecrease": "킬할 때 타이머 감소량",
+ "Tremor.TimerStart": "파멸이 시작되기까지의 시간",
+ "Tremor.SpeedDuringDoom": "파멸 중 <#e942f5>진동자의 이동 속도",
+ "Tremor.VisionDuringDoom": "파멸 중 <#e942f5>진동자의 시야",
"Vector": "벡터",
- "VectorInfo": "Jump in, jump out, win!",
- "VectorInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.",
- "Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship",
- "Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT",
- "Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle",
- "Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ",
- "Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus",
- "Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld",
- "VectorVentButtonText": "Hop",
- "Vengeance": "Vengeance",
- "VengeanceInfo": "Kill your killer to live",
- "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.",
- "VengeanceRevenge": "You have {0}s to kill your killer",
- "VengeanceRevengeTime": "Time to Revenge",
- "VengeanceSuccess": "Revenge successful! You live!",
- "VengefulRomantic": "Vengeful Romantic",
- "VengefulRomanticInfo": "Kill the killer of your Partner",
- "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner",
- "VengefulRomanticKillButtonText": "Avenge",
+ "VectorInfo": "들어갔다 나와서 승리하세요!",
+ "VectorInfoLong": "(중립):\\n벡터는 설정된 횟수만큼 벤트에 들어가면 단독으로 승리합니다.",
+ "Vector.NumVentsToWinOn.Airship": "<#ed0007>에어십에서 승리에 필요한 벤트 횟수",
+ "Vector.NumVentsToWinOn.Dleks": "<#66a186>드켈스에서 승리에 필요한 벤트 횟수",
+ "Vector.NumVentsToWinOn.Fungle": "<#ffa646>펀글에서 승리에 필요한 벤트 횟수",
+ "Vector.NumVentsToWinOn.MiraHQ": "<#e84b56>미라 HQ에서 승리에 필요한 벤트 횟수",
+ "Vector.NumVentsToWinOn.Polus": "<#a167c0>폴루스에서 승리에 필요한 벤트 횟수",
+ "Vector.NumVentsToWinOn.Skeld": "<#66a186>스켈드에서 승리에 필요한 벤트 횟수",
+ "VectorVentButtonText": "도약",
+ "Vengeance": "복수귀",
+ "VengeanceInfo": "자신을 죽이려 한 플레이어를 킬해 살아남으세요",
+ "VengeanceInfoLong": "(중립):\\n복수귀는 최후의 생존자가 되면 승리합니다. 누군가 복수귀를 킬하려 하면 공격이 막히고 복수귀는 무작위 벤트로 순간이동합니다. 이후 제한 시간 안에 공격자를 킬해야 합니다. 성공하면 살아남지만, 시간이 끝날 때까지 공격자를 킬하지 못하면 영구적으로 사망합니다. 공격자가 아닌 다른 플레이어를 킬하려 해도 사망합니다.",
+ "VengeanceRevenge": "{0}초 안에 당신을 죽이려 한 플레이어를 킬하세요",
+ "VengeanceRevengeTime": "복수 제한 시간",
+ "VengeanceSuccess": "복수에 성공했습니다! 살아남았습니다!",
+ "VengefulRomantic": "복수하는 커플",
+ "VengefulRomanticInfo": "커플을 죽인 플레이어를 킬하세요",
+ "VengefulRomanticInfoLong": "(중립):\\n복수하는 커플은 자신의 커플을 죽인 플레이어를 킬해야 합니다. 기회는 단 한 번뿐이며, 잘못된 플레이어를 킬하면 오발합니다. 올바른 대상을 킬하면 커플과 함께 승리한 팀에 합류해 승리합니다.",
+ "VengefulRomanticKillButtonText": "복수",
"Virus": "바이러스",
- "VirusInfo": "모두를 죽이고, 감염시키세요",
- "VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.",
- "VirusCanVent": "Can Vent",
- "VirusInfectMax": "Maximum Number Of Spreads",
- "VirusKillCooldown": "Kill Cooldown",
- "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting",
- "VirusKnowTargetRole": "Know Contagious Player's Role",
- "VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
- "VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.",
- "VirusTargetKnowOtherTarget": "Contagious players know each other",
- "Vortex": "Vortex",
- "VortexInfo": "Your victims' bodies teleport to a random vent",
- "VortexInfoLong": "(Neutrals):\\nAs the Vortex, when you kill someone, their body teleports to a random vent. The body will be reported in the vent.",
- "Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent",
- "Vortex.NoTPMode.Block": "Cancel Kill",
- "Vortex.NoTPMode.DoWithoutTP": "Kill Without TP",
+ "VirusInfo": "모두를 킬하고 감염시키세요",
+ "VirusInfoLong": "(중립):\\n바이러스의 목표는 다른 플레이어를 제거하는 것입니다. 크루원이 킬되면 시체가 감염되며, 그 시체를 리포트한 크루원은 바이러스가 추방되지 않을 경우 바이러스 팀에 합류하거나 사망합니다. 바이러스 팀의 수가 크루원 팀보다 많아지면 승리합니다.",
+ "VirusCanVent": "벤트 사용 가능",
+ "VirusInfectMax": "최대 전염 횟수",
+ "VirusKillCooldown": "킬 쿨다운",
+ "VirusKillInfectedPlayerAfterMeeting": "회의 후 전염성 플레이어 사망",
+ "VirusKnowTargetRole": "전염성 플레이어의 직업 확인",
+ "VirusNoticeMessage": "당신이 리포트한 시체는 바이러스에 감염되어 있었습니다! 이제 바이러스 팀의 일원입니다. 바이러스의 승리를 도우세요.",
+ "VirusNoticeMessage2": "당신이 리포트한 시체는 바이러스에 감염되어 있었습니다! 이번 회의에서 바이러스를 추방하지 못하면 사망합니다.",
+ "VirusTargetKnowOtherTarget": "전염성 플레이어끼리 서로를 앎",
+ "Vortex": "소용돌이",
+ "VortexInfo": "희생자의 시체를 무작위 벤트로 순간이동시키세요",
+ "VortexInfoLong": "(중립):\\n소용돌이가 누군가를 킬하면 시체가 무작위 벤트로 순간이동합니다. 시체는 벤트 안에서 리포트됩니다.",
+ "Vortex.IfTargetCannotBeTeleported": "대상을 무작위 벤트로 순간이동시킬 수 없을 때",
+ "Vortex.NoTPMode.Block": "킬 취소",
+ "Vortex.NoTPMode.DoWithoutTP": "순간이동 없이 킬",
"Vulture": "독수리",
- "VultureInfo": "리포트 버튼으로 시체를 먹고 승리하세요",
- "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
- "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
- "VultureBodyReported": "Body eaten!",
- "VultureChangeRole": "Role to change to",
- "VultureChangeRoleWhenCantWin": "Change role when winning is impossible",
- "VultureEatButtonText": "Consume",
- "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
- "VultureNumberOfReportsToWin": "Bodies needed to win",
- "VultureReportCooldown": "Eat Cooldown",
- "WeaponMaster": "Weapon Master",
- "WeaponMasterInfo": "Use your weapons to kill everyone",
- "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.",
- "Weatherman": "Weatherman",
- "WeathermanInfo": "Spawn Natural Disasters",
- "WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!",
- "Werewolf": "Werewolf",
- "WerewolfInfo": "Vent to Rampage to kill quickly",
- "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.",
- "WWCD": "CD: {0}s",
- "WWCO.IfFinishedTasks": "If Finished Tasks",
- "WWCanRampage": "Vent to begin Rampaging",
- "WWCanRampageVanish": "Press Vanish to begin Rampaging",
- "WWRampageCD": "Rampage Cooldown",
- "WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing",
- "WWRampageCountdown": "Rampage ends in {0}s",
- "WWRampageDur": "Rampage Duration",
- "WWRampageOut": "You're no longer Rampaging",
- "WWRampaging": "Rampaging",
+ "VultureInfo": "시체를 리포트해 먹고 승리하세요",
+ "VultureInfoLong": "(중립):\\n독수리는 시체를 리포트해 먹으면 승리 조건에 가까워집니다!\\n\\n시체를 리포트할 때 먹기 능력의 쿨다운이 끝났다면 시체를 먹어 더 이상 리포트할 수 없게 합니다.\\n먹기 능력이 아직 쿨다운 중이라면 시체를 정상적으로 리포트합니다.\\n\\n또한 한 라운드에서 먹을 수 있는 최대 시체 수에 도달하면 시체를 정상적으로 리포트합니다.",
+ "VultureArrowsPointingToDeadBody": "시체를 가리키는 화살표",
+ "VultureBodyReported": "시체를 먹었습니다!",
+ "VultureChangeRole": "변경될 직업",
+ "VultureChangeRoleWhenCantWin": "승리가 불가능하면 직업 변경",
+ "VultureEatButtonText": "섭취",
+ "VultureMaxEatenInOneRound": "한 라운드에서 먹을 수 있는 최대 시체 수",
+ "VultureNumberOfReportsToWin": "승리에 필요한 시체 수",
+ "VultureReportCooldown": "먹기 쿨다운",
+ "WeaponMaster": "무기 마스터",
+ "WeaponMasterInfo": "무기를 사용해 모두를 킬하세요",
+ "WeaponMasterInfoLong": "(중립):\\n무기 마스터는 펫 버튼을 누르거나 사보타지를 호출해 무기를 순환할 수 있습니다.\\n\\n검은 일반적인 킬 방식입니다.\\n\\n도끼는 킬할 때 설정된 범위 안의 모든 플레이어를 킬합니다. 도끼 사용 중에는 킬 쿨다운이 더 길어집니다.\\n\\n창은 킬 사거리를 최대로 만들고 킬할 때 대상 쪽으로 돌진하지 않게 합니다. 창 사용 중에는 벤트를 사용할 수 없습니다.\\n\\n방패 사용 중에는 공격을 한 번 막을 수 있지만 킬할 수 없습니다.",
+ "Weatherman": "기상술사",
+ "WeathermanInfo": "자연재해를 일으키세요",
+ "WeathermanInfoLong": "(중립):\\n기상술사는 펫/사라지기 버튼을 사용해 무작위 자연재해를 일으킬 수 있습니다. 자연재해 게임 모드와 같은 재해가 발생합니다.\\n\\n재해를 이용해 모두를 킬하면 승리합니다!",
+ "Werewolf": "늑대인간",
+ "WerewolfInfo": "벤트로 광폭화하여 빠르게 킬하세요",
+ "WerewolfInfoLong": "(중립):\\n늑대인간은 벤트에 들어가 광폭화할 수 있습니다. 광폭화 중에는 킬 쿨다운이 매우 짧아집니다. 광폭화하지 않은 상태에서는 킬할 수 없습니다. 광폭화에는 쿨다운과 제한된 지속 시간이 있습니다.",
+ "WWCD": "쿨다운: {0}초",
+ "WWCO.IfFinishedTasks": "임무를 모두 완료했을 때",
+ "WWCanRampage": "벤트에 들어가 광폭화 시작",
+ "WWCanRampageVanish": "사라지기 버튼으로 광폭화 시작",
+ "WWRampageCD": "광폭화 쿨다운",
+ "WWRampageCDAfterNoKillRampage": "킬하지 않고 광폭화가 끝났을 때 쿨다운",
+ "WWRampageCountdown": "광폭화 종료까지 {0}초",
+ "WWRampageDur": "광폭화 지속 시간",
+ "WWRampageOut": "광폭화가 종료되었습니다",
+ "WWRampaging": "광폭화 중",
"Workaholic": "일중독자",
- "WorkaholicInfo": "미션을 모두 완료하고 혼자 승리하세요!",
- "WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
- "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.",
- "WorkaholicAliveTitle": "★[ Message about Workaholic ]★",
- "WorkaholicCannotWinAtDeath": "Can't win after they died",
- "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON",
- "WorkaholicSpeed": "Workaholic Speed",
- "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is",
+ "WorkaholicInfo": "모든 임무를 완료해 단독 승리하세요!",
+ "WorkaholicInfoLong": "(중립):\\n일중독자는 모든 임무를 완료하면 단독으로 승리합니다. 설정에 따라 사망한 상태에서도 승리할 수 있습니다.",
+ "WorkaholicAdviceAlive": "{0}을(를) 킬하거나 추방하는 것은 권장하지 않습니다. 그러면 임무를 더 빨리 완료하는 데 도움이 됩니다.",
+ "WorkaholicAliveTitle": "★[ 일중독자 안내 ]★",
+ "WorkaholicCannotWinAtDeath": "사망 후 승리 불가",
+ "WorkaholicGiveAdviceAlive": "생존 중이고 사망 후 승리 가능하며 유령 임무가 켜져 있으면 첫 회의에서 안내",
+ "WorkaholicSpeed": "일중독자 이동 속도",
+ "WorkaholicVisibleToEveryone": "모두가 일중독자가 누구인지 앎",
"Wraith": "망령",
- "WraithInfo": "Vent to go invisible temporarily",
- "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.",
- "WraithCanVent": "Vent to turn invisible",
- "WraithCooldown": "Vanish Cooldown",
- "WraithDuration": "Vanish Duration",
- "WraithInvisCooldownRemain": "CD: {0}s",
- "WraithInvisInCooldown": "Ability still on cooldown, vanish failed",
- "WraithInvisState": "You are invisible",
- "WraithInvisStateCountdown": "Invisibility expires in {0}s",
- "WraithInvisStateOut": "You are visible again",
- "WraithRevertVentButtonText": "Expose",
- "WraithVentButtonText": "Vanish",
- "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown",
- "Augur": "Augur",
- "AugurInfo": "Guess roles",
- "AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
- "Augur.IncorrectGuess": "<#ff0000>Incorrect! You can't guess in this meeting anymore.",
- "Augur.MaxGuessesPerGame": "Max number of guesses per game",
- "Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
- "Banshee": "Banshee",
- "BansheeInfo": "Deafen or kill with screech",
- "BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.",
- "Banshee.Radius": "Screech Radius",
- "CovenLeader": "Coven Leader",
- "CovenLeaderInfo": "Lead the Coven & Kill",
- "CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.",
- "CovenLeaderKillCooldown": "Coven Leader's Kill Cooldown",
- "CovenMember": "Coven Member",
- "CovenMemberInfo": "Win with the Coven",
- "CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.",
- "Death": "Death",
- "DeathInfo": "Kill with low cooldown",
- "DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.",
- "Dreamweaver": "Dreamweaver",
- "DreamweaverInfo": "Drive players insane with weaving",
- "DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
- "Empress": "Empress",
- "EmpressInfo": "Empower the Necronomicon & Cast Spells",
- "EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and neaby coven members invisible temporarily (has a delay).",
- "Empress.CoverageDelay": "Coverage Delay",
- "Empress.CoverageDuration": "Coverage Duration",
- "Empress.CoverageRange": "Coverage Range",
- "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon cannot be empowered in 2 consecutive rounds!",
- "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!",
- "Empress.FrostGazeDelay": "Frost Gaze Delay",
- "Empress.FrostGazeDuration": "Frost Gaze Duration",
- "Enchanter": "Enchanter",
- "EnchanterInfo": "Alter investigations; kill with Necronomicon",
- "EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).",
- "Goddess": "Goddess",
- "Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}",
- "GoddessInfo": "Stone gaze kills and stuns",
- "GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.",
- "Illusionist": "Illusionist",
- "IllusionistInfo": "Morph players, kill sampled targets",
- "IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).",
- "Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation",
- "Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen",
- "MoonDancer": "Moon Dancer",
- "MoonDancerInfo": "Give and Steal Add-ons",
- "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow",
- "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon",
- "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others",
- "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown",
- "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown",
- "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill",
- "Poache": "Poache",
- "PoacheInfo": "Poison kills with delay or disables votes",
- "PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.",
- "Poache.KillDelay": "Poison Kill Delay",
- "PotionMaster": "Potion Master",
- "PotionMasterInfo": "Use potions to support the Coven",
- "PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.",
- "PotionMaster.ShieldDuration": "Shield Duration",
- "PotionMaster.Suffix": "<{1}>Shielded <#888888>- {0}",
- "Reaper": "Reaper",
- "ReaperInfo": "Curse, collect souls, become Death",
- "ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.",
- "Reaper.SoulsRequired": "Number of Souls required to transform into Death",
- "Shadow": "Shadow",
- "ShadowInfo": "Eliminate players from the shadows",
- "ShadowInfoLong": "(Coven):\\nVanish to camouflage yourself. You may be able to camouflage your team using your kill button on them. With the Necronomicon, you can kill, and become invisible after doing so. Your camouflaging abilities may be switched to invisibility as well. (With the ability to camouflage your teammates, single click with your kill button to use it, and double click with it to kill normally.)",
- "Shadow.SelfCamoCooldown": "Self Camouflage Cooldown",
- "Shadow.SelfCamoDuration": "Self Camouflage Duration",
- "Shadow.CanCamoOthersWithKillButton": "Can Camouflage Other <#7b3fbb>Coven Members Via Kill Button",
- "Shadow.OthersCooldown": "Cooldown For Camouflaging Others",
- "Shadow.OthersCamoDuration": "Duration Of Others' Camouflage",
- "Shadow.InvisDuration": "Invisibility Duration",
- "Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Switch Camouflaging Ability To Invisibility Upon Gaining The Necronomicon",
- "Siren": "Siren",
- "SirenInfo": "Sing to convert with stages",
- "SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).",
- "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven Members can kill <#7b3fbb>Entranced players",
- "Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced players",
- "Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced players can kill <#7b3fbb>Coven Members",
- "Siren.EntrancedCountMode": "<#7b3fbb>Entranced players count as",
- "Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced players see",
- "Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced players know each other",
- "Siren.ReducedSpeed": "Reduced Speed",
- "Siren.ReducedVision": "Reduced Vision",
- "Siren.SingRange": "Sing Affect Range",
- "Siren.Stage1EffectsLength": "Length of Stage 1 Effects",
- "Siren.Stage2EffectsLength": "Length of Stage 2 Effects",
- "SpellCaster": "Spellcaster",
- "SpellCasterInfo": "Hex all players to win",
- "SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.",
- "SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.",
- "Summoner": "Summoner",
- "SummonerInfo": "Summon Players to Kill For You",
- "SummonerInfoLong": "(Coven):\\nUse /cmd summon {player ID} (or the kick menu) to select a dead player to revive (summon) after the meeting. They will have a certain time to kill for you. If they succeed, they can also win alongside you, as well as their original team. Otherwise they die again at the end of the time limit, if they aren't already. With the Necronomicon, you gain a kill button and the ability to kill normally.\\n\\nType /cmd id to get a list of player IDs, or view them next to the player names on the meeting screen. Example use: /cmd summon 5",
- "Summoner.SummonedTimeToKill": "Time To Kill For Summoned Players",
- "Summoner.SummonDelayAfterMeeting": "Summon Delay After Meetings",
- "Summoner.SummonedKillCooldown": "Summoned Player's Kill Cooldown",
- "Summoner.SummonedKnowsCoven": "Summoned Players Know Coven Members",
- "Summoner.PlayersSeeSummonedPlayerWarning": "Players See Who The Summoned Player Is",
- "Summoner.AllowSummoningTheSamePlayerTwice": "Allow Summoning The Same Player Twice",
- "Summoner.ReSummonTakesAbilityUse": "Re-Summoning Takes Ability Use",
- "Summoner.SummonedKillsCountForSummoner": "Players who were killed by Summoned Players have the <#7b3fbb>Summoner as their Real Killer",
- "Summoner.BlockMeetingsWhileSummonedPlayerAlive": "Block Meetings While a Summoned Player Is Alive",
- "Summoner.SomeoneWillBeRevivedMessage": "Someone from the dead has been chosen to kill for the Coven.",
- "Summoner.SelfSuffix": "{0} has {1}s to kill",
- "Summoner.SummonedPlayerSuffix": "<#ffff00>{0}, the {1} summoned you to kill for them!\\nYou have {2}s",
- "Summoner.SummonedWarningSuffix": "Summoned to kill for the Coven",
- "Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} will be summoned after the meeting to kill for you",
- "Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>The same player cannot be summoned twice",
- "SummonerCantKillCoven": "As a summoned player, you kill for the Coven, meaning you can't kill Coven members",
- "SummonedPlayerAlive": "Meetings can't be started while a summoned player is alive",
- "Timelord": "Timelord",
- "TimelordInfo": "Refresh or reset cooldowns; kill",
- "TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.",
- "Timelord.TimeStolenWithEachKill": "Time stolen with each kill",
- "VoodooMaster": "Voodoo Master",
- "VoodooMasterInfo": "Redirect abilities, kill with Necronomicon",
- "VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.",
- "Wyrd": "Wyrd",
- "WyrdInfo": "Mark players; doom triggers on action.",
- "WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate's Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.",
- "Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings",
- "Wyrd.CountdownTime": "Countdown Time",
- "Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death",
- "Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death",
- "Wyrd.MarkedDiesOnTask": "Task Completion Causes Death",
- "Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once",
- "Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s",
- "Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting",
- "Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body",
- "Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task",
- "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ The following actions will cause you to suicide: ⚠\\n{0}",
- "Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks",
- "Absorber": "Absorber",
- "AbsorberInfo": "Report bodies to absorb Ability Uses",
- "AbsorberInfoLong": "(Add-ons):\\nAs the Absorber, you can take at most 1 ability use from dead players by reporting their body.",
- "Aide": "Aide",
- "AideInfo": "You Can't Sabotage",
- "AideInfoLong": "(Add-ons):\\nYou cannot sabotage.",
- "Allergic": "Allergic",
- "AllergicInfo": "You're Allergic to Someone",
- "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.",
- "Allergic.Range": "Maximum distance from the target that is considered nearby",
- "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%",
- "Allergic.Time": "Time in which the allergy level goes from 0% to 100%",
- "Anchor": "Anchor",
- "AnchorInfo": "You Can't Get Ghost Roles",
- "AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.",
- "AntiTP": "안티-TP",
- "AntiTPInfo": "당신은 텔레포트 되지 않습니다",
- "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.",
+ "WraithInfo": "벤트/사라지기로 잠시 투명해지세요",
+ "WraithInfoLong": "(중립):\\n망령은 벤트/사라지기를 사용해 잠시 투명해질 수 있으며, 투명한 상태에서도 킬할 수 있습니다.\\n\\n모두를 킬하면 승리합니다.",
+ "WraithCanVent": "벤트에 들어가 투명해짐",
+ "WraithCooldown": "사라지기 쿨다운",
+ "WraithDuration": "사라지기 지속 시간",
+ "WraithInvisCooldownRemain": "쿨다운: {0}초",
+ "WraithInvisInCooldown": "능력이 아직 쿨다운 중이라 사라지기에 실패했습니다",
+ "WraithInvisState": "현재 투명 상태입니다",
+ "WraithInvisStateCountdown": "투명화 종료까지 {0}초",
+ "WraithInvisStateOut": "다시 모습이 드러났습니다",
+ "WraithRevertVentButtonText": "모습 드러내기",
+ "WraithVentButtonText": "사라지기",
+ "WraithVentNormallyOnCooldown": "투명화가 쿨다운 중일 때 망령이 일반적으로 벤트 사용",
+ "Augur": "점복가",
+ "AugurInfo": "직업을 추측하세요",
+ "AugurInfoLong": "(마녀회):\\n회의 중 플레이어의 직업을 추측할 수 있습니다. 잘못 추측해도 사망하지 않지만 다음 회의까지 다시 추측할 수 없습니다. 사신과 마찬가지로 네크로노미콘을 얻을 수 없습니다.",
+ "Augur.IncorrectGuess": "<#ff0000>틀렸습니다! 이번 회의에서는 더 이상 추측할 수 없습니다.",
+ "Augur.MaxGuessesPerGame": "게임당 최대 추측 횟수",
+ "Augur.MaxGuessesPerMeeting": "회의당 최대 추측 횟수",
+ "Banshee": "밴시",
+ "BansheeInfo": "비명으로 청각을 차단하거나 킬하세요",
+ "BansheeInfoLong": "(마녀회):\\n사라지기 버튼으로 주변 플레이어에게 비명을 질러 다음 회의에서 채팅을 듣거나 볼 수 없게 합니다. 네크로노미콘을 얻으면 비명이 치명적인 공격으로 바뀝니다.",
+ "Banshee.Radius": "비명 범위",
+ "CovenLeader": "마녀회 지도자",
+ "CovenLeaderInfo": "마녀회를 이끌고 킬하세요",
+ "CovenLeaderInfoLong": "(마녀회):\\n마녀회가 활성화되면 항상 등장합니다. 직접 킬할 수 있는 유일한 마녀회 일원이며 네크로노미콘을 가장 먼저 얻습니다. 네크로노미콘으로 능력이 강화되면 킬 쿨다운이 절반으로 줄고 킬 사거리가 길어집니다.",
+ "CovenLeaderKillCooldown": "마녀회 지도자의 킬 쿨다운",
+ "CovenMember": "마녀회 일원",
+ "CovenMemberInfo": "마녀회와 함께 승리하세요",
+ "CovenMemberInfoLong": "(마녀회):\\n이전 마녀회 직업을 잃고 일반 마녀회 일원이 되었습니다. 여전히 마녀회와 함께 승리하지만 능력이 없고 킬할 수 없으며 네크로노미콘도 얻을 수 없습니다.\\n마녀회 지도자가 사망하면 새로운 마녀회 지도자가 됩니다.",
+ "Death": "죽음",
+ "DeathInfo": "짧은 쿨다운으로 킬하세요",
+ "DeathInfoLong": "(마녀회):\\n역병과 비슷하게 일반적인 방법으로는 킬당하지 않으며 킬 쿨다운이 짧습니다. 네크로노미콘으로 능력이 강화되지 않습니다.",
+ "Dreamweaver": "꿈술사",
+ "DreamweaverInfo": "꿈을 엮어 플레이어를 광기에 빠뜨리세요",
+ "DreamweaverInfoLong": "(마녀회):\\n플레이어에게 꿈을 엮으면 다음 회의 후 광기에 빠집니다. 광기에 빠진 플레이어는 다른 플레이어에게 가까이 가면 능력 쿨다운이 끝난 경우 즉시 능력을 사용합니다. 꿈술사가 사망하면 모든 광기 상태가 해제됩니다. 네크로노미콘으로 강화되면 광기에 빠진 플레이어가 다른 플레이어와 접촉한 뒤 자살합니다.",
+ "Empress": "여제",
+ "EmpressInfo": "네크로노미콘을 강화하고 주문을 시전하세요",
+ "EmpressInfoLong": "(마녀회):\\n여제는 회의에서 자신에게 투표해 네크로노미콘을 강화할 수 있습니다. 다음 라운드에 네크로노미콘 소지자는 킬 쿨다운이 초기화되기 전에 두 번 킬할 수 있지만 쿨다운이 두 배가 됩니다. 네크로노미콘은 연속된 두 라운드에서 강화할 수 없습니다.\\n\\n킬 버튼으로 플레이어에게 주문을 걸 수도 있으며, 짧은 지연 후 적용됩니다.\\n- 서리의 시선: 대상을 움직이지 못하게 하며 제한 시간 안에 누군가 상호작용하지 않으면 즉시 사망합니다\\n- 고무: 대상이 마녀회 일원이라면 해당 라운드 동안 이동 속도가 1.25배가 되고 능력 쿨다운이 25% 감소합니다.\\n네크로노미콘을 얻은 뒤에는 대상에게 킬 버튼을 두 번 눌러 일반 킬을 하고, 한 번 눌러 선택한 주문을 시전할 수 있습니다.\\n사라지기로 선택한 주문을 변경할 수 있습니다.\\n\\n펫 버튼으로 자신과 주변 마녀회 일원을 잠시 투명하게 만들 수도 있습니다(지연 시간 존재).",
+ "Empress.CoverageDelay": "은폐 지연 시간",
+ "Empress.CoverageDuration": "은폐 지속 시간",
+ "Empress.CoverageRange": "은폐 범위",
+ "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000><#7b3fbb>네크로노미콘은 연속된 두 라운드에서 강화할 수 없습니다!",
+ "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5><#7b3fbb>네크로노미콘 강화에 성공했습니다!",
+ "Empress.FrostGazeDelay": "서리의 시선 지연 시간",
+ "Empress.FrostGazeDuration": "서리의 시선 지속 시간",
+ "Enchanter": "마법부여사",
+ "EnchanterInfo": "조사 결과를 바꾸고 네크로노미콘으로 킬하세요",
+ "EnchanterInfoLong": "(마녀회):\\n플레이어에게 마법을 부여해 크루원 조사 직업에게 마녀회 일원으로 보이게 합니다. 마법이 부여된 플레이어가 사망하면 사인이 무작위로 표시됩니다. 네크로노미콘으로 강화되면 대상에게 킬 버튼을 두 번 눌러 킬할 수 있습니다.",
+ "Goddess": "여신",
+ "Goddess.Suffix": "<{1}>석화의 시선 <#888888>- {0}",
+ "GoddessInfo": "석화의 시선으로 킬하고 기절시키세요",
+ "GoddessInfoLong": "(마녀회):\\n사라지기 버튼으로 석화의 시선을 사용하면 베테랑처럼 자신과 상호작용한 플레이어가 사망합니다. 베테랑과 달리 모든 시체가 돌로 변해 리포트할 수 없습니다. 네크로노미콘을 얻으면 플레이어를 직접 킬할 수 있으며 그 시체도 석화됩니다.",
+ "Illusionist": "환술사",
+ "IllusionistInfo": "플레이어를 변형하고 표본 대상을 킬하세요",
+ "IllusionistInfoLong": "(마녀회):\\n플레이어 한 명을 표본으로 지정한 뒤 변신을 사용해 다른 플레이어를 표본의 모습으로 바꿀 수 있습니다. 네크로노미콘을 얻으면 표본으로 지정한 플레이어에게 킬 버튼을 두 번 눌러 킬할 수 있습니다.",
+ "Illusionist.ShapeshiftAnimation": "변신 애니메이션 표시",
+ "Illusionist.UnmorphPrevious": "새 대상을 선택하면 이전 대상의 변형 해제",
+ "MoonDancer": "달의 무희",
+ "MoonDancerInfo": "부가 능력을 주고 빼앗으세요",
+ "MoonDancerInfoLong": "(마녀회):\\n달의 무희는 사라지기를 사용해 자신에게 무작위 부가 능력을 부여할 수 있습니다. 또한 대상에게 킬 버튼을\\n- 한 번 누르면 부가 능력을 부여합니다. 대상이 마녀회 일원이면 이로운 능력, 아니면 해로운 능력이 다음 회의 후 부여됩니다\\n- 두 번 누르면 대상의 모든 부가 능력을 빼앗습니다*\\n\\n네크로노미콘을 얻은 뒤에는 두 번 누르면 대상을 킬하면서 모든 부가 능력을 빼앗습니다*.\\n\\n*설정에서 허용된 경우",
+ "MoonDancer.CanStealAddonsWithoutNecronomicon": "네크로노미콘 없이 부가 능력 강탈 가능",
+ "MoonDancer.OthersAssignAddonCooldown": "다른 플레이어에게 부가 능력 부여 쿨다운",
+ "MoonDancer.SelfAssignAddonCooldown": "자신에게 부가 능력 부여 쿨다운",
+ "MoonDancer.StealAddonCooldown": "부가 능력 강탈 쿨다운",
+ "MoonDancer.StealAllAddonsOnKill": "킬할 때 모든 부가 능력 강탈",
+ "Poache": "독술사",
+ "PoacheInfo": "독으로 지연 킬하거나 투표를 막으세요",
+ "PoacheInfoLong": "(마녀회):\\n플레이어에게 독을 주입해 다음 회의에서 투표하지 못하게 합니다. 대상은 자신이 중독되었다는 사실을 알지 못합니다. 네크로노미콘을 얻으면 독을 주입한 뒤 호스트가 설정한 시간이 지나면 대상이 사망합니다.",
+ "Poache.KillDelay": "독 킬 지연 시간",
+ "PotionMaster": "포션 마스터",
+ "PotionMasterInfo": "물약으로 마녀회를 지원하세요",
+ "PotionMasterInfoLong": "(마녀회):\\n플레이어에게 물약을 사용해 마녀회를 지원합니다. 마녀회 일원에게 사용하면 메딕 보호막을 주고, 마녀회가 아닌 플레이어에게 사용하면 모든 마녀회 일원에게 대상의 직업을 공개합니다. 네크로노미콘을 얻으면 직업을 공개하는 대신 마녀회가 아닌 대상을 킬합니다.",
+ "PotionMaster.ShieldDuration": "보호막 지속 시간",
+ "PotionMaster.Suffix": "<{1}>보호됨 <#888888>- {0}",
+ "Reaper": "사신",
+ "ReaperInfo": "저주하고 영혼을 모아 죽음이 되세요",
+ "ReaperInfoLong": "(마녀회):\\n플레이어를 저주하면 저주받은 플레이어가 사망할 때 영혼을 얻습니다. 호스트가 설정한 수의 영혼을 모으거나 자신이 마지막으로 살아 있는 킬러가 되면 죽음으로 변합니다. 네크로노미콘으로 능력이 강화되지 않습니다.",
+ "Reaper.SoulsRequired": "죽음으로 변신하는 데 필요한 영혼 수",
+ "Shadow": "그림자",
+ "ShadowInfo": "그림자 속에서 플레이어를 제거하세요",
+ "ShadowInfoLong": "(마녀회):\\n사라지기로 자신을 위장할 수 있습니다. 설정에 따라 마녀회 일원에게 킬 버튼을 사용해 그들을 위장시킬 수도 있습니다. 네크로노미콘을 얻으면 킬할 수 있고, 킬한 뒤 투명해집니다. 위장 능력이 투명화 능력으로 바뀔 수도 있습니다. 다른 마녀회 일원을 위장할 수 있는 경우 킬 버튼을 한 번 눌러 위장시키고 두 번 눌러 일반 킬을 합니다.",
+ "Shadow.SelfCamoCooldown": "자신 위장 쿨다운",
+ "Shadow.SelfCamoDuration": "자신 위장 지속 시간",
+ "Shadow.CanCamoOthersWithKillButton": "킬 버튼으로 다른 <#7b3fbb>마녀회 일원 위장 가능",
+ "Shadow.OthersCooldown": "다른 플레이어 위장 쿨다운",
+ "Shadow.OthersCamoDuration": "다른 플레이어 위장 지속 시간",
+ "Shadow.InvisDuration": "투명화 지속 시간",
+ "Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "네크로노미콘 획득 시 위장 능력을 투명화로 변경",
+ "Siren": "세이렌",
+ "SirenInfo": "노래를 단계적으로 들려주어 전향시키세요",
+ "SirenInfoLong": "(마녀회):\\n세이렌은 사람을 홀리는 목소리를 지녔습니다. 사라지기 버튼으로 노래 능력을 사용해 주변 플레이어에게 영향을 줍니다.\\n- 처음 들은 마녀회가 아닌 플레이어는 잠시 실명하고 느려집니다.\\n- 두 번째에는 다시 실명하고 느려지며 잠시 시체를 리포트할 수 없습니다.\\n- 세 번째에는 현혹되어 마녀회로 전향합니다.\\n\\n네크로노미콘을 얻으면 세이렌은 일반 킬 능력을 얻고 노래 효과가 두 단계 강화됩니다.\\n- 노래를 한 번도 듣지 않은 플레이어는 두 번 들은 것으로 처리됩니다.\\n- 한 번 들은 플레이어는 세 번 들은 것으로 처리되어 현혹됩니다.\\n세이렌은 각 플레이어의 이름 근처에서 현재 단계(0/3, 1/3, 2/3, 현혹)를 확인합니다.",
+ "Siren.CovenCanKillEntranced": "<#7b3fbb>마녀회 일원이 <#7b3fbb>현혹된 플레이어 킬 가능",
+ "Siren.CovenKnowEntranced": "<#7b3fbb>현혹된 플레이어를 확인할 수 있는 대상",
+ "Siren.EntrancedCanKillCoven": "<#7b3fbb>현혹된 플레이어가 <#7b3fbb>마녀회 일원 킬 가능",
+ "Siren.EntrancedCountMode": "<#7b3fbb>현혹된 플레이어의 인원 판정",
+ "Siren.EntrancedKnowCoven": "<#7b3fbb>현혹된 플레이어에게 보이는 대상",
+ "Siren.EntrancedKnowEntranced": "<#7b3fbb>현혹된 플레이어끼리 서로를 앎",
+ "Siren.ReducedSpeed": "감소한 이동 속도",
+ "Siren.ReducedVision": "감소한 시야",
+ "Siren.SingRange": "노래 효과 범위",
+ "Siren.Stage1EffectsLength": "1단계 효과 지속 시간",
+ "Siren.Stage2EffectsLength": "2단계 효과 지속 시간",
+ "SpellCaster": "주문술사",
+ "SpellCasterInfo": "모든 플레이어에게 주술을 걸어 승리하세요",
+ "SpellCasterInfoLong": "(마녀회):\\n플레이어에게 주술을 겁니다. 모든 플레이어가 주술에 걸리면 살아 있는 주문술사가 한 명이라도 있을 경우 다음 회의 후 마녀회가 승리합니다. 다른 플레이어도 이 사실을 알게 되며, 생존자의 절반보다 많은 플레이어가 주술에 걸리면 자신도 주술에 걸린 것처럼 표시됩니다. 네크로노미콘을 얻으면 현재 주술에 걸렸거나 이후 주술에 걸리는 모든 대상을 마녀처럼 주문으로 킬합니다.",
+ "SpellCaster.WinConditionMet": "회의 후 {0}이(가) 살아 있다면 마녀회가 승리합니다.",
+ "Summoner": "소환사",
+ "SummonerInfo": "플레이어를 소환해 대신 킬하게 하세요",
+ "SummonerInfoLong": "(마녀회):\\n/cmd summon {player ID} 또는 강퇴 메뉴를 사용해 회의 후 부활시킬 사망자를 선택합니다. 소환된 플레이어는 제한 시간 안에 소환사를 대신해 누군가를 킬해야 합니다. 성공하면 자신의 원래 팀뿐 아니라 소환사와 함께 승리할 수도 있습니다. 실패하면 이미 사망하지 않은 경우 제한 시간이 끝날 때 다시 사망합니다. 네크로노미콘을 얻으면 킬 버튼을 얻어 일반적인 방법으로 킬할 수 있습니다.\\n\\n/cmd id를 입력해 플레이어 ID 목록을 확인하거나 회의 화면의 플레이어 이름 옆에서 확인하세요. 사용 예시: /cmd summon 5",
+ "Summoner.SummonedTimeToKill": "소환된 플레이어의 킬 제한 시간",
+ "Summoner.SummonDelayAfterMeeting": "회의 후 소환 지연 시간",
+ "Summoner.SummonedKillCooldown": "소환된 플레이어의 킬 쿨다운",
+ "Summoner.SummonedKnowsCoven": "소환된 플레이어가 마녀회 일원을 앎",
+ "Summoner.PlayersSeeSummonedPlayerWarning": "플레이어에게 소환된 대상 공개",
+ "Summoner.AllowSummoningTheSamePlayerTwice": "같은 플레이어를 두 번 소환 가능",
+ "Summoner.ReSummonTakesAbilityUse": "재소환 시 능력 사용 횟수 소모",
+ "Summoner.SummonedKillsCountForSummoner": "소환된 플레이어에게 킬된 대상의 실제 살인자를 <#7b3fbb>소환사로 판정",
+ "Summoner.BlockMeetingsWhileSummonedPlayerAlive": "소환된 플레이어가 살아 있는 동안 회의 봉쇄",
+ "Summoner.SomeoneWillBeRevivedMessage": "사망자 중 한 명이 마녀회를 대신해 킬하도록 선택되었습니다.",
+ "Summoner.SelfSuffix": "{0}에게 남은 킬 시간: {1}초",
+ "Summoner.SummonedPlayerSuffix": "<#ffff00>{0}, {1}이(가) 대신 킬하도록 당신을 소환했습니다!\\n남은 시간: {2}초",
+ "Summoner.SummonedWarningSuffix": "마녀회를 대신해 킬하도록 소환됨",
+ "Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0}이(가) 회의 후 당신을 대신해 킬하도록 소환됩니다",
+ "Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>같은 플레이어를 두 번 소환할 수 없습니다",
+ "SummonerCantKillCoven": "소환된 플레이어는 마녀회를 위해 킬하므로 마녀회 일원을 킬할 수 없습니다",
+ "SummonedPlayerAlive": "소환된 플레이어가 살아 있는 동안 회의를 시작할 수 없습니다",
+ "Timelord": "타임로드",
+ "TimelordInfo": "쿨다운을 즉시 완료하거나 초기화하고 킬하세요",
+ "TimelordInfoLong": "(마녀회):\\n마녀회 일원에게 능력을 사용하면 해당 플레이어의 쿨다운을 즉시 완료해 0으로 만듭니다. 마녀회가 아닌 플레이어에게 사용하면 쿨다운을 처음부터 다시 시작하게 합니다. 네크로노미콘으로 강화되면 킬할 수 있으며, 킬할 때마다 회의 시간도 감소시킵니다.",
+ "Timelord.TimeStolenWithEachKill": "킬할 때마다 빼앗는 시간",
+ "VoodooMaster": "부두술사",
+ "VoodooMasterInfo": "능력 대상을 돌리고 네크로노미콘으로 킬하세요",
+ "VoodooMasterInfoLong": "(마녀회):\\n플레이어가 자신의 능력을 자신에게 사용하거나, 토네이도나 위장술사처럼 대상이 없는 능력을 즉시 사용하도록 강제합니다. 네크로노미콘을 얻으면 대상도 함께 킬합니다.",
+ "Wyrd": "운명술사",
+ "WyrdInfo": "플레이어를 표식하고 행동할 때 파멸시키세요",
+ "WyrdInfoLong": "(마녀회):\\n운명술사는 플레이어에게 운명의 카운트다운 표식을 남겨 운명을 조종합니다. 표식된 플레이어들은 첫 번째 표식이 생길 때 시작되는 숨겨진 카운트다운을 공유합니다. 카운트다운이 끝난 뒤 표식된 플레이어가 임무를 완료하거나 시체를 리포트하거나 긴급회의 버튼을 누르면 즉시 사망합니다.\\n\\n운명술사는 한 번에 설정된 수의 플레이어만 표식할 수 있습니다. 대상을 표식하려면 그 플레이어로 변신하세요.\\n표식된 플레이어가 2명 이상이면 카운트다운을 확인할 수 있습니다.\\n\\n네크로노미콘을 얻으면 킬 버튼으로 직접 킬할 수 있습니다.\\n\\n참고:\\n모든 표식된 플레이어는 같은 카운트다운을 공유합니다.\\n표식된 플레이어가 추가될 때마다 카운트다운에 약간의 시간이 더해집니다.\\n회의 중에는 카운트다운이 멈춥니다.",
+ "Wyrd.BlockMeetingOnDeath": "위 설정으로 표식된 플레이어가 사망하면 회의 봉쇄",
+ "Wyrd.CountdownTime": "카운트다운 시간",
+ "Wyrd.MarkedDiesOnButton": "긴급회의 버튼을 누르면 사망",
+ "Wyrd.MarkedDiesOnReport": "시체를 리포트하면 사망",
+ "Wyrd.MarkedDiesOnTask": "임무를 완료하면 사망",
+ "Wyrd.MaxMarkedPlayersAtOnce": "동시에 표식할 수 있는 최대 플레이어 수",
+ "Wyrd.Suffix.FateCountdown": "운명의 카운트다운: {0}초",
+ "Wyrd.Suffix.SuicideWarningOnAction.Button": "긴급회의 소집",
+ "Wyrd.Suffix.SuicideWarningOnAction.Report": "시체 리포트",
+ "Wyrd.Suffix.SuicideWarningOnAction.Task": "임무 완료",
+ "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ 다음 행동을 하면 자살합니다: ⚠\\n{0}",
+ "Wyrd.TimeAdditionOnMoreMark": "표식 추가 시 늘어나는 시간",
+ "Absorber": "흡수자",
+ "AbsorberInfo": "시체를 리포트해 능력 사용 횟수를 흡수하세요",
+ "AbsorberInfoLong": "(부가 능력):\\n흡수자는 시체를 리포트해 사망한 플레이어에게서 최대 1회의 능력 사용 횟수를 가져올 수 있습니다.",
+ "Aide": "보조자",
+ "AideInfo": "사보타지를 사용할 수 없습니다",
+ "AideInfoLong": "(부가 능력):\\n사보타지를 사용할 수 없습니다.",
+ "Allergic": "알레르기",
+ "AllergicInfo": "누군가에게 알레르기가 있습니다",
+ "AllergicInfoLong": "(부가 능력):\\n알레르기 보유자는 게임의 무작위 플레이어 한 명에게 알레르기가 있습니다. 그 플레이어에게 가까이 가면 알레르기 수치가 증가하고, 100%에 도달하면 사망합니다. 항상 알레르기 대상에게서 멀리 떨어져 있어야 합니다.",
+ "Allergic.Range": "가까이 있는 것으로 판정되는 대상과의 최대 거리",
+ "Allergic.Suffix": "<#ffff44>알레르기 수치: {0}%",
+ "Allergic.Time": "알레르기 수치가 0%에서 100%가 되는 데 걸리는 시간",
+ "Anchor": "닻",
+ "AnchorInfo": "유령 직업을 얻을 수 없습니다",
+ "AnchorInfoLong": "(부가 능력):\\n어떤 유령 직업도 배정받을 수 없습니다.",
+ "AntiTP": "텔레포트 면역",
+ "AntiTPInfo": "순간이동되지 않습니다",
+ "AntiTPInfoLong": "(부가 능력):\\n순간이동되지 않습니다.",
"Antidote": "해독제",
- "AntidoteInfo": "당신을 죽인 이는 킬 쿨타임이 줄어듭니다.",
- "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time",
- "AntidoteCDOpt": "Decrease the cooldown by",
- "AntidoteCDReset": "Cooldown returns to normal after a meeting",
+ "AntidoteInfo": "자신을 공격한 플레이어의 쿨다운을 줄이세요",
+ "AntidoteInfoLong": "(부가 능력):\\n누군가 자신에게 킬 버튼을 사용하려 하면 그 플레이어의 쿨다운이 설정된 시간만큼 감소합니다.",
+ "AntidoteCDOpt": "쿨다운 감소량",
+ "AntidoteCDReset": "회의 후 쿨다운이 원래대로 돌아옴",
"Asthmatic": "천식",
- "AsthmaticInfo": "You're Playing Stop And Go",
- "AsthmaticInfoLong": "(Add-ons):\\nYou're playing Stop And Go. You always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.",
- "AsthmaticMaxGreenTime": "Maximum Green Time",
- "AsthmaticMaxRedTime": "Maximum Red Time",
- "AsthmaticMinGreenTime": "Minimum Green Time",
- "AsthmaticMinRedTime": "Minimum Red Time",
+ "AsthmaticInfo": "무궁화꽃이 피었습니다를 플레이합니다",
+ "AsthmaticInfoLong": "(부가 능력):\\n무궁화꽃이 피었습니다를 플레이합니다. 이름 아래에 빨간색 또는 초록색 타이머 기호가 항상 표시됩니다. 기호와 타이머가 빨간색일 때는 움직일 수 없으며, 타이머는 색상이 바뀌기까지 남은 시간을 나타냅니다.",
+ "AsthmaticMaxGreenTime": "초록색 최대 시간",
+ "AsthmaticMaxRedTime": "빨간색 최대 시간",
+ "AsthmaticMinGreenTime": "초록색 최소 시간",
+ "AsthmaticMinRedTime": "빨간색 최소 시간",
"Autopsy": "부검",
- "AutopsyInfo": "당신은 어떻게 다른 사람이 죽었는지 볼 수 있습니다.",
- "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
- "Avenger": "어벤저",
- "AvengerInfo": "당신은 죽을때 누군가를 데리고 갑니다",
- "AvengerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.",
+ "AutopsyInfo": "다른 플레이어의 사인을 확인합니다",
+ "AutopsyInfoLong": "(부가 능력):\\n부검 보유자는 플레이어가 어떻게 사망했는지 확인할 수 있습니다.\\n\\n의사, 흔적 추적자, 과학자 또는 써니보이에게는 배정되지 않습니다.",
+ "Avenger": "복수자",
+ "AvengerInfo": "사망할 때 누군가를 함께 데려갑니다",
+ "AvengerInfoLong": "(부가 능력):\\n호스트는 임포스터도 복수자가 될 수 있도록 설정할 수 있습니다. 복수자가 사망하면 무작위 플레이어 한 명에게 복수해 함께 킬합니다.",
"Bait": "미끼",
- "BaitInfo": "당신의 살인자가 스스로 리포트를 합니다",
- "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.",
- "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.",
- "BaitDelayMax": "Maximum Report Delay",
- "BaitDelayMin": "Minimum Report Delay",
- "BaitDelayNotify": "Warn the killer about the upcoming self-report",
- "BaitNotification": "Reveal Bait at the first meeting",
- "BananaMan": "Banana Man",
- "BananaManInfo": "You're the Banana Man",
- "BananaManInfoLong": "(Add-ons):\\nAs the Banana Man, you are a banana.",
- "Beartrap": "베어트랩",
- "BeartrapInfo": "당신의 킬러는 몇초동안 얼어붙습니다",
- "BeartrapInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.",
- "BeartrapBlockMoveTime": "Freeze time",
- "Bewilder": "당황스러움",
- "BewilderInfo": "당신을 죽인 살인자는 당신의 시야를 가집니다",
- "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.",
- "BewilderVision": "Bewilder Vision",
- "Blessed": "Blessed",
- "BlessedInfo": "Shielded Temporarily After Meetings",
- "BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting (and at the start of the game) for a defined number of seconds.",
- "Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate",
- "Blind": "Blind",
- "BlindInfo": "You Can't See Arrows",
- "BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.",
- "BlindTime": "Blind Time",
- "Blocked": "Blocked",
- "BlockedInfo": "You Can't Move Between Vents",
- "BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.",
+ "BaitInfo": "자신을 죽인 플레이어가 시체를 자가 리포트합니다",
+ "BaitInfoLong": "(부가 능력):\\n미끼를 킬한 플레이어는 시체청소부나 청소부에게 킬된 경우를 제외하면 시체를 자가 리포트해야 합니다. 호스트 설정에 따라 리포트가 지연될 수 있습니다.",
+ "BaitAdviceAlive": "{0}은(는) 미끼입니다. 미끼를 킬한 플레이어는 자가 리포트하게 됩니다.",
+ "BaitDelayMax": "최대 리포트 지연 시간",
+ "BaitDelayMin": "최소 리포트 지연 시간",
+ "BaitDelayNotify": "곧 자가 리포트될 것임을 살인자에게 경고",
+ "BaitNotification": "첫 회의에서 미끼 공개",
+ "BananaMan": "바나나맨",
+ "BananaManInfo": "당신은 바나나맨입니다",
+ "BananaManInfoLong": "(부가 능력):\\n바나나맨은 바나나입니다.",
+ "Beartrap": "곰덫",
+ "BeartrapInfo": "자신을 죽인 플레이어를 몇 초 동안 얼리세요",
+ "BeartrapInfoLong": "(부가 능력):\\n곰덫 보유자가 사망하면 살인자는 설정된 시간 동안 움직일 수 없습니다.",
+ "BeartrapBlockMoveTime": "빙결 시간",
+ "Bewilder": "혼란",
+ "BewilderInfo": "자신을 죽인 플레이어가 자신의 시야를 얻습니다",
+ "BewilderInfoLong": "(부가 능력):\\n혼란을 보유한 플레이어가 사망하면 살인자의 시야가 변경됩니다.",
+ "BewilderVision": "혼란 시야",
+ "Blessed": "축복",
+ "BlessedInfo": "회의 후 일시적으로 보호막을 얻습니다",
+ "BlessedInfoLong": "(부가 능력):\\n축복을 보유하면 매 회의 후와 게임 시작 시 설정된 시간 동안 보호막을 얻습니다.",
+ "Blessed.MinLivingPlayersToActivateShield": "보호막이 활성화되는 최소 생존 인원",
+ "Blind": "실명",
+ "BlindInfo": "화살표를 볼 수 없습니다",
+ "BlindInfoLong": "(부가 능력):\\n시체나 플레이어를 가리키는 화살표를 볼 수 없습니다.",
+ "BlindTime": "실명 시간",
+ "Blocked": "벤트 봉쇄",
+ "BlockedInfo": "벤트 사이를 이동할 수 없습니다",
+ "BlockedInfoLong": "(부가 능력):\\n벤트 사이를 이동할 수 없습니다. 같은 벤트에 들어갔다 나오는 것은 가능합니다.",
"Bloodlust": "피의 갈망",
- "BloodlustInfo": "당신은 킬이 가능합니다",
- "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.",
+ "BloodlustInfo": "킬할 수 있습니다",
+ "BloodlustInfoLong": "(부가 능력):\\n킬할 수 있습니다. 기존 직업의 능력을 유지한 채 중립 킬러가 됩니다(호스트 전용 모드의 한계가 허용하는 범위에서).\\n직업 능력이 킬 버튼으로 발동된다면 한 번 눌러 능력을 사용하고, 킬 버튼을 두 번 눌러 킬할 수 있습니다.",
"Busy": "바쁨",
- "BusyInfo": "당신은 더 많은 임무를 가지고 있습니다.",
- "BusyInfoLong": "(Add-ons):\\nYou have more tasks.",
- "BusyLongTasks": "Amount of Extra Long Tasks",
- "BusyShortTasks": "Amount of Extra Short Tasks",
+ "BusyInfo": "임무가 더 많습니다",
+ "BusyInfoLong": "(부가 능력):\\n추가 임무를 받습니다.",
+ "BusyLongTasks": "추가 긴 임무 수",
+ "BusyShortTasks": "추가 짧은 임무 수",
"Charmed": "매혹",
- "CharmedInfo": "You've been Charmed by the Cultist",
- "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.",
+ "CharmedInfo": "광신도에게 매혹되었습니다",
+ "CharmedInfoLong": "(배신 부가 능력):\\n광신도에게 매혹되면 매혹 부가 능력을 얻습니다. 이후 광신도 팀에 속하며 원래 팀에서는 벗어납니다.",
"Charmed-": "매혹 ",
- "CharmedByCultist": "You have been charmed by the Cultist",
- "CharmedCountMode": "Charmed players count as",
- "CharmedCountMode.Cultist": "Cultist",
- "CharmedCountMode.None": "Nothing",
- "CharmedCountMode.Original": "Original Team",
- "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies",
- "Circumvent": "Circumvent",
- "CircumventInfo": "You can't vent",
- "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).",
- "Cleansed": "Cleansed",
- "Cleansed-": "Cleansed ",
- "CleansedInfo": "Your add-ons were cleansed",
- "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
- "CleansedCanGetAddon": "Cleansed player can get Add-on",
- "Clumsy": "어설픔",
- "ClumsyInfo": "당신은 걸으면서 여행합니다",
- "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.",
- "Committed": "Committed",
- "CommittedInfo": "Vote Equivalently for Low Cooldown",
- "CommittedInfoLong": "(Add-ons):\\nAs the Committed, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.",
- "Committed.IgnoreSkips": "Ignore Skips",
- "Committed.PermanentReduction": "Cooldown Reduction is Permanent",
- "Committed.Reduction": "Cooldown is Reduced by",
- "Compelled": "Compelled",
- "CompelledInfo": "Must Vote Or Suicide",
- "CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.",
- "Composter": "Composter",
- "ComposterInfo": "You Gain More Ability Uses",
- "ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.",
- "Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier",
- "Concealer": "Concealer",
- "ConcealerInfo": "Your Kills are Anonymous",
- "ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.",
- "Constricted": "Constricted",
- "ConstrictedInfo": "You have a shorter kill range",
- "ConstrictedInfoLong": "(Add-ons):\\nOnly roles with a kill button can get this add-on. You have the shortest kill range possible in the game, unlike everyone else.",
+ "CharmedByCultist": "광신도에게 매혹되었습니다",
+ "CharmedCountMode": "매혹된 플레이어의 인원 판정",
+ "CharmedCountMode.Cultist": "광신도",
+ "CharmedCountMode.None": "포함하지 않음",
+ "CharmedCountMode.Original": "원래 팀",
+ "CharmedDiesOnCultistDeath": "<#cf6acd>광신도가 사망하면 매혹된 플레이어도 사망",
+ "Circumvent": "벤트 금지",
+ "CircumventInfo": "벤트를 사용할 수 없습니다",
+ "CircumventInfoLong": "(부가 능력):\\n벤트 금지는 임포스터만 얻을 수 있는 부가 능력입니다. 보유자는 벤트를 사용할 수 없거나, 게임 또는 라운드당 제한된 횟수만 사용할 수 있습니다.",
+ "Cleansed": "정화",
+ "Cleansed-": "정화 ",
+ "CleansedInfo": "부가 능력이 정화되었습니다",
+ "CleansedInfoLong": "(부가 능력):\\n정화 부가 능력은 정화자가 보유한 모든 부가 능력을 제거했을 때만 얻습니다. 정화자의 설정에 따라 이후 다른 부가 능력을 더는 얻지 못할 수도 있습니다.",
+ "CleansedCanGetAddon": "정화된 플레이어가 부가 능력을 얻을 수 있음",
+ "Clumsy": "덜렁이",
+ "ClumsyInfo": "걷다가 넘어집니다",
+ "ClumsyInfoLong": "(부가 능력):\\n걷는 동안 낮은 확률로 넘어져 몇 초간 움직이지 못합니다.",
+ "Committed": "동조자",
+ "CommittedInfo": "같은 대상에게 투표해 쿨다운을 줄이세요",
+ "CommittedInfoLong": "(부가 능력):\\n동조자는 매 회의 시작 시 무작위 대상을 받습니다. 대상의 이름 옆에는 ⌆ 기호가 표시됩니다. 대상과 같은 플레이어에게 투표하면 킬 쿨다운이 감소합니다. 기권은 무시하도록 설정할 수 있습니다.",
+ "Committed.IgnoreSkips": "기권 무시",
+ "Committed.PermanentReduction": "쿨다운 감소가 영구적으로 적용됨",
+ "Committed.Reduction": "쿨다운 감소량",
+ "Compelled": "강제 투표",
+ "CompelledInfo": "투표하지 않으면 자살합니다",
+ "CompelledInfoLong": "(부가 능력):\\n매 회의에서 반드시 투표해야 하며, 투표하지 않으면 자살합니다.",
+ "Composter": "퇴비화자",
+ "ComposterInfo": "능력 사용 횟수를 더 얻습니다",
+ "ComposterInfoLong": "(부가 능력):\\n퇴비화자는 임무 완료, 킬 또는 모든 임무 완료 시 설정된 배수만큼 능력 사용 횟수를 추가로 얻습니다.",
+ "Composter.AbilityUseGainMultiplier": "능력 사용 횟수 획득 배수",
+ "Concealer": "은폐자",
+ "ConcealerInfo": "킬한 시체가 익명으로 표시됩니다",
+ "ConcealerInfoLong": "(부가 능력):\\n은폐자가 킬한 모든 시체는 위장된 상태로 표시됩니다.",
+ "Constricted": "제약",
+ "ConstrictedInfo": "킬 사거리가 더 짧습니다",
+ "ConstrictedInfoLong": "(부가 능력):\\n킬 버튼이 있는 직업만 이 부가 능력을 얻을 수 있습니다. 다른 플레이어와 달리 게임에서 가능한 가장 짧은 킬 사거리를 갖습니다.",
"Contagious": "전염성",
- "ContagiousInfo": " You've been Infected by the Virus",
- "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.",
+ "ContagiousInfo": " 바이러스에게 감염되었습니다",
+ "ContagiousInfoLong": "(배신 부가 능력):\\n바이러스에게 감염되면 전염성 상태가 됩니다. 전염성 플레이어는 바이러스 팀에 속합니다.\\n\\n회의 후 사망하는지는 바이러스 설정에 따라 달라집니다.",
"Contagious-": "전염성 ",
- "ContagiousCountMode": "Contagious players count as",
- "ContagiousCountMode.None": "Nothing",
- "ContagiousCountMode.Original": "Original Team",
- "ContagiousCountMode.Virus": "Virus",
- "ContagiousPlayers": "Contagious players cannot kill each other",
- "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other",
- "Damocles": "Damocles",
- "DamoclesInfo": "Everything changes your lifespan",
- "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected",
- "DamoclesExtraTimeAfterKill": "Time Gained For Killing",
- "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting",
- "DamoclesStartingTime": "Starting Time",
- "DamoclesTimeLeft": "Time: {0}s",
- "Deadlined": "Deadlined",
- "DeadlinedInfo": "Must do a task or kill each round",
- "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.",
- "Deadlined.InactiveTime": "Safe Time After Meetings",
- "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting",
- "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s",
- "DeadlyQuota": "Deadly Quota",
- "DeadlyQuotaInfo": "You don't win if you didn't kill enough",
- "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.",
+ "ContagiousCountMode": "전염성 플레이어의 인원 판정",
+ "ContagiousCountMode.None": "포함하지 않음",
+ "ContagiousCountMode.Original": "원래 팀",
+ "ContagiousCountMode.Virus": "바이러스",
+ "ContagiousPlayers": "전염성 플레이어끼리는 서로 킬할 수 없음",
+ "ContagiousPlayersCanKillEachOther": "전염성 플레이어끼리 서로 킬 가능",
+ "Damocles": "다모클레스",
+ "DamoclesInfo": "모든 행동이 수명을 바꿉니다",
+ "DamoclesInfoLong": "(부가 능력):\\n다모클레스는 임포스터만 얻을 수 있는 부가 능력입니다. 보유자의 직업 이름 옆에는 항상 타이머가 표시되며, 시간이 끝나면 사망합니다. 회의 중에는 타이머가 멈춥니다. 아래 행동은 남은 시간을 늘리거나 자살 타이머를 줄입니다.\\n\\n[+] 자신 또는 다른 임포스터·임포스터 협력자가 킬함\\n[+] 이번 라운드에 들어가지 않았던 벤트에 들어감\\n[+] 회의에서 생존함\\n[+] 같은 팀이 아닌 플레이어가 추방됨\\n[-] 사보타지를 수리함\\n[-] 임포스터 또는 임포스터 협력자가 사망함\\n[-] 시체를 리포트하거나 회의를 소집함\\n[-] 같은 팀 플레이어가 추방됨",
+ "DamoclesExtraTimeAfterKill": "킬 시 얻는 시간",
+ "DamoclesExtraTimeAfterMeeting": "회의 후 얻는 시간",
+ "DamoclesStartingTime": "시작 시간",
+ "DamoclesTimeLeft": "남은 시간: {0}초",
+ "Deadlined": "마감 임박",
+ "DeadlinedInfo": "매 라운드 임무를 하거나 킬 버튼을 사용해야 합니다",
+ "DeadlinedInfoLong": "(부가 능력):\\n마감 임박을 보유하면 매 라운드 임무를 완료하거나 누군가에게 킬 버튼을 사용해야 합니다(직접 킬할 필요는 없음). 실패하면 사망합니다. 이전 회의가 끝난 뒤 호스트가 정한 시간보다 너무 빨리 다음 회의가 소집되면 사망하지 않습니다. 첫 라운드에는 적용되지 않습니다.",
+ "Deadlined.InactiveTime": "회의 후 안전 시간",
+ "Deadlined.MustDoTask": "<#ffa500>다음 회의 전까지 임무를 완료하거나 킬 버튼을 사용해야 합니다",
+ "Deadlined.SafeTime": "<#00ffa5>안전 시간: {0}초",
+ "DeadlyQuota": "살인 할당량",
+ "DeadlyQuotaInfo": "충분히 킬하지 않으면 승리하지 못합니다",
+ "DeadlyQuotaInfoLong": "(부가 능력):\\n살인 할당량은 임포스터만 얻을 수 있는 부가 능력입니다. 보유자는 승리하려면 설정된 수 이상의 플레이어를 킬해야 합니다. 필요한 킬 수를 채우기 전에 원래 승리 조건이 달성되더라도 해당 플레이어는 패배합니다.",
"Disco": "디스코",
- "DiscoInfo": "당신은 계속 색을 바꿉니다.",
- "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.",
- "DiscoChangeInterval": "Disco Change Color Interval",
- "Diseased": "아픈",
- "DiseasedInfo": "당신을 죽인 이는 킬 쿨타임이 늘어납니다.",
- "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time",
- "DiseasedCDOpt": "Increase the cooldown by",
- "DiseasedCDReset": "Cooldown returns to normal after a meeting",
- "Disregarded": "무시",
- "DisregardedInfo": "당신의 시체는 신고 할 수 없습니다",
- "DisregardedInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.",
- "Dizzy": "Dizzy",
- "DizzyInfo": "You may hit someone else in the crowd....",
- "DizzyInfoLong": "(Add-ons):\\nAs a Dizzy player, if there are multiple players in your kill range, the target of your kill button is randomized between the players inside the range.",
+ "DiscoInfo": "계속 색상이 바뀝니다",
+ "DiscoInfoLong": "(부가 능력):\\n몇 초마다 몸 색상이 바뀝니다.",
+ "DiscoChangeInterval": "디스코 색상 변경 간격",
+ "Diseased": "병약",
+ "DiseasedInfo": "자신을 공격한 플레이어의 쿨다운을 늘립니다",
+ "DiseasedInfoLong": "(부가 능력):\\n누군가 자신에게 킬 버튼을 사용하면 그 플레이어의 쿨다운이 설정된 시간만큼 증가합니다.",
+ "DiseasedCDOpt": "쿨다운 증가량",
+ "DiseasedCDReset": "회의 후 쿨다운이 정상으로 돌아옴",
+ "Disregarded": "방치",
+ "DisregardedInfo": "시체를 리포트할 수 없습니다",
+ "DisregardedInfoLong": "(부가 능력):\\n방치 부가 능력을 보유하면 자신의 시체를 리포트할 수 없습니다.",
+ "Dizzy": "어지럼증",
+ "DizzyInfo": "사람이 몰려 있으면 다른 대상을 공격할 수도 있습니다...",
+ "DizzyInfoLong": "(부가 능력):\\n어지럼증을 보유한 상태에서 킬 사거리 안에 여러 플레이어가 있으면 킬 버튼의 대상이 범위 내 플레이어 중 무작위로 정해집니다.",
"DoubleShot": "더블 샷",
- "DoubleShotInfo": "당신은 다른 사람의 직업을 맞추는데 두 번 틀려야 죽습니다.",
- "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
- "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses",
- "Dynamo": "Dynamo",
- "DynamoInfo": "You get faster by walking",
- "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.",
- "DynamoSuffix": "Dynamo: {0}% Charge",
- "Egoist": "배신자",
- "EgoistInfo": "스스로 이기세요",
- "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.",
+ "DoubleShotInfo": "추측할 때 한 번 더 기회가 있습니다",
+ "DoubleShotInfoLong": "(부가 능력):\\n더블 샷을 보유한 플레이어가 직업을 잘못 추측하면 한 번 더 추측할 기회를 얻습니다. 하지만 다음 추측도 틀리면 자살합니다.",
+ "DoubleShot.MaxTries": "최대 오답 횟수",
+ "Dynamo": "다이너모",
+ "DynamoInfo": "걸을수록 빨라집니다",
+ "DynamoInfoLong": "(부가 능력):\\n다이너모는 걸을수록 이동 속도가 증가합니다. 오래 걸을수록 더 빨라지며, 멈추면 속도가 초기화됩니다.",
+ "DynamoSuffix": "다이너모: {0}% 충전",
+ "Egoist": "이기주의자",
+ "EgoistInfo": "혼자 승리하세요",
+ "EgoistInfoLong": "(부가 능력):\\n이기주의자는 임포스터만 얻을 수 있습니다. 이기주의자가 아닌 임포스터가 한 명이라도 살아 있는 상태로 임포스터 팀이 승리하면 이기주의자는 패배합니다.\\n이기주의자가 승리하려면 다른 모든 임포스터를 추방하고 살아남아야 합니다.",
"EgoistCountMode.Neutral": "중립",
- "EgoistCountMode.Original": "Original",
- "Energetic": "Energetic",
- "EnergeticInfo": "Your Ability Cooldown is Lower",
- "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.",
- "Entombed": "Entombed",
- "EntombedInfo": "Can't Enter a Specific Room",
- "EntombedInfoLong": "(Add-ons):\\nAs the Entombed, you can't enter a specific room. Randomized every round. If you enter it regardless, you suicide.",
- "Entombed.SuffixGracePeriod": "This round, you can't enter <#bb0000>{0}\\nTakes effect in <#ffff44>{1}s",
+ "EgoistCountMode.Original": "원래 팀",
+ "Energetic": "활력",
+ "EnergeticInfo": "능력 쿨다운이 짧습니다",
+ "EnergeticInfoLong": "(부가 능력):\\n활력을 보유하면 능력 쿨다운이 25% 감소합니다.",
+ "Entombed": "금지 구역",
+ "EntombedInfo": "특정 방에 들어갈 수 없습니다",
+ "EntombedInfoLong": "(부가 능력):\\n금지 구역을 보유하면 매 라운드 무작위로 지정된 방에 들어갈 수 없습니다. 그래도 들어가면 자살합니다.",
+ "Entombed.SuffixGracePeriod": "이번 라운드에는 <#bb0000>{0}에 들어갈 수 없습니다\\n<#ffff44>{1}초 후 적용됩니다",
"Entombed.SuffixActive": "<#ff5555>X <#bb0000>{0}",
- "Entranced": "Entranced",
- "EntrancedInfo": "You're on the Coven team",
- "EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.",
- "Entranced-": "Entranced ",
- "EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members",
- "EvilSpirit": "악의 정령",
- "EvilSpiritInfo": "당신은 나쁜 영혼입니다.",
- "EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
- "Finder": "Finder",
- "FinderInfo": "Grants Access to Tracking Players",
- "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.",
+ "Entranced": "현혹",
+ "EntrancedInfo": "마녀회 팀에 속합니다",
+ "EntrancedInfoLong": "(부가 능력):\\n세이렌에게 현혹된 비마녀회 플레이어입니다. 이제 마녀회 팀에 속하며 마지막에 함께 승리합니다.",
+ "Entranced-": "현혹 ",
+ "EntrancedKillCoven": "현혹된 플레이어는 마녀회 일원을 킬할 수 없음",
+ "EvilSpirit": "악령",
+ "EvilSpiritInfo": "악한 영혼입니다",
+ "EvilSpiritInfoLong": "(중립 유령):\\n악령은 영혼술사의 승리를 돕는 것이 목표입니다. 빙의 버튼을 사용해 플레이어를 얼리고 시야를 줄일 수 있습니다. 또는 영혼술사에게 일시적인 보호막을 부여해 한 번의 공격을 막을 수도 있습니다.",
+ "Finder": "탐색자",
+ "FinderInfo": "플레이어 추적 기능을 사용할 수 있습니다",
+ "FinderInfoLong": "(부가 능력):\\n크루원 직업이 플레이어 추적 기능을 사용할 수 있게 합니다.",
"Flash": "플래시",
- "FlashInfo": "당신은 매우 빠릅니다",
- "FlashInfoLong": "(Add-ons):\\nThe Flash is faster by default.",
- "FlashSpeed": "Flash Speed",
- "Fool": "바보 ㅋㅋ",
- "FoolInfo": "You can't fix lights & comms",
- "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages.",
- "Fragile": "Fragile",
- "FragileInfo": "Everything Kills You",
- "FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.",
- "Giant": "자이언트",
- "GiantInfo": "당신은 느려집니다",
- "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.",
- "GiantSpeed": "Giant Speed",
- "Glow": "불빛",
- "GlowInfo": "당신은 어둠에서 빛납니다.",
- "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.",
- "GlowVision": "Glow Vision",
- "Gravestone": "그레이브스톤",
- "GravestoneInfo": "죽을 때 당신의 직업이 드러납니다.",
- "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.",
- "Guesser": "게서",
- "GuesserInfo": "회의에서 플레이어들의 직업을 맞추면 죽입니다",
- "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
- "GuesserCanGuessTimes": "Maximum number of guesses",
- "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound",
- "Haste": "성급함",
- "HasteInfo": "당신은 벤트에 있어도 킬쿨이 줄어듭니다",
- "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.",
- "Hidden": "Hidden",
- "HiddenInfo": "Your Body Is Anonymous",
- "HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
- "Insane": "Insane",
- "InsaneInfo": "You're insane",
- "InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.",
- "Introvert": "Introvert",
- "IntrovertInfo": "You Don't Like Being Near Players",
- "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.",
- "Introvert.Radius": "Radius in which players are considered nearby",
- "Introvert.Suffix": "<#888888>Teleporting away in {0}s",
- "Introvert.Time": "Time to be near players before teleporting",
- "Knighted": "나이트드",
- "KnightedInfo": "당신은 2표를 행사할 수 있습니다.",
- "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.",
- "KnightedByMonarch": "You have been knighted by a Monarch!",
+ "FlashInfo": "더 빠릅니다",
+ "FlashInfoLong": "(부가 능력):\\n플래시는 기본 이동 속도가 더 빠릅니다.",
+ "FlashSpeed": "플래시 이동 속도",
+ "Fool": "바보",
+ "FoolInfo": "전등과 통신을 수리할 수 없습니다",
+ "FoolInfoLong": "(부가 능력):\\n전등 및 통신 사보타지를 수리할 수 없습니다. 참고: 기술자는 바보가 될 수 없습니다.",
+ "Fragile": "취약",
+ "FragileInfo": "모든 상호작용으로 사망할 수 있습니다",
+ "FragileInfoLong": "(부가 능력):\\n취약을 보유하면 누군가 비살상 목적으로 킬 버튼을 사용하더라도 사망합니다.",
+ "Giant": "거인",
+ "GiantInfo": "더 느립니다",
+ "GiantInfoLong": "(부가 능력):\\n거인은 기본 이동 속도가 더 느립니다.",
+ "GiantSpeed": "거인 이동 속도",
+ "Glow": "발광",
+ "GlowInfo": "어둠 속에서 빛납니다",
+ "GlowInfoLong": "(부가 능력):\\n발광을 보유하면 전등 사보타지 중 이름에 색상이 표시됩니다.",
+ "GlowVision": "발광 시야",
+ "Gravestone": "묘비",
+ "GravestoneInfo": "사망하면 직업이 공개됩니다",
+ "GravestoneInfoLong": "(부가 능력):\\n묘비를 보유하면 사망 시 직업이 모두에게 공개됩니다.",
+ "Guesser": "추측자",
+ "GuesserInfo": "회의에서 직업을 추측해 플레이어를 킬하세요",
+ "GuesserInfoLong": "(부가 능력):\\n추측자는 회의에서 플레이어의 직업을 추측해 킬할 수 있습니다. 잘못 추측하면 자신이 사망합니다.\\n\\n추측 명령어: /cmd bt [플레이어 ID] [직업]\\n플레이어 이름 앞에서 ID를 확인하거나 /cmd id 명령어로 모든 플레이어의 ID를 확인할 수 있습니다.",
+ "GuesserCanGuessTimes": "최대 추측 횟수",
+ "GuesserSuicides": "<#BAAAE9>추측 면역 플레이어를 추측하면 추측자가 자살",
+ "Haste": "가속",
+ "HasteInfo": "벤트 안에서도 킬 쿨다운이 감소합니다",
+ "HasteInfoLong": "(부가 능력):\\n가속을 보유하면 어떤 상황에서도 킬 쿨다운이 계속 감소합니다.",
+ "Hidden": "익명",
+ "HiddenInfo": "시체가 익명으로 표시됩니다",
+ "HiddenInfoLong": "(부가 능력):\\n자신의 시체가 익명으로 표시됩니다.",
+ "Insane": "광기",
+ "InsaneInfo": "광기에 빠졌습니다",
+ "InsaneInfoLong": "(부가 능력):\\n광기 상태의 플레이어는 꿈술사에게 조종당합니다. 능력 쿨다운이 끝나면 접촉한 플레이어에게 즉시 능력을 사용하게 됩니다. 꿈술사가 사망하면 이 부가 능력을 잃습니다.",
+ "Introvert": "내향인",
+ "IntrovertInfo": "다른 플레이어 가까이에 있는 것을 싫어합니다",
+ "IntrovertInfoLong": "(부가 능력):\\n내향인은 다른 플레이어 근처에 너무 오래 머물면 무작위 벤트로 순간이동합니다.",
+ "Introvert.Radius": "플레이어가 근처에 있다고 판정되는 범위",
+ "Introvert.Suffix": "<#888888>{0}초 후 다른 곳으로 순간이동",
+ "Introvert.Time": "순간이동 전까지 플레이어 근처에 머무를 수 있는 시간",
+ "Knighted": "기사 작위",
+ "KnightedInfo": "군주에게 받은 추가 표가 있습니다",
+ "KnightedInfoLong": "(부가 능력):\\n군주에게 기사 작위를 받은 플레이어는 추가 표 1개를 얻습니다.",
+ "KnightedByMonarch": "군주에게 기사 작위를 받았습니다!",
"LastImpostor": "마지막 임포스터",
- "LastImpostorInfo": "킬쿨이 낮습니다",
- "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.",
+ "LastImpostorInfo": "킬 쿨다운이 감소합니다",
+ "LastImpostorInfoLong": "(부가 능력):\\n마지막 임포스터는 킬 쿨다운이 감소합니다.",
"Lazy": "게으름",
- "LazyInfo": "당신은 매우 게을러요.. 어휴..",
- "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.",
- "Listener": "Listener",
- "ListenerInfo": "Listen to Whispers",
- "ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
- "Listener.FromTo": "{0}\\n{1} whispers to {2}",
- "Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
- "Listener.FullMessageHearChance": "Full Message Hear Chance",
- "Listener.WhisperHearChance": "Whisper Hear Chance",
- "Looter": "Looter",
- "LooterInfo": "Loot Players' Add-ons",
- "LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.",
- "Lovers": "연인",
- "LoversInfo": "살아남고 함께 이기세요",
- "LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
- "LoverDieConsequence": "Consequence for Second Lover, When First One Dies",
- "LoverKnowRoles": "Lovers know the roles of each other",
- "LoverSpawnChances": "Spawn Chance of Lovers",
- "LoverSuicideTime": "Suicide When",
- "LoversChatCannotTalkMsg": "This is a chat for Lovers only!",
- "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠",
+ "LazyInfo": "너무 게으릅니다",
+ "LazyInfoLong": "(부가 능력):\\n게으름을 보유하면 회의가 소집되어도 회의실까지 걸어가기 귀찮아 다음 라운드를 이전 라운드가 끝난 위치에서 시작합니다. 또한 워록, 꼭두각시술사, 갱스터의 능력에 면역입니다.",
+ "Listener": "도청자",
+ "ListenerInfo": "속삭임을 엿들으세요",
+ "ListenerInfoLong": "(부가 능력):\\n도청자는 다른 플레이어의 속삭임을 들을 확률이 있습니다. 전체 메시지를 듣거나 누가 누구에게 속삭였는지만 알 수도 있습니다.",
+ "Listener.FromTo": "{0}\\n{1}이(가) {2}에게 속삭였습니다",
+ "Listener.FullMessage": "{0}\\n{1}이(가) {2}에게 속삭였습니다:\\n{3}",
+ "Listener.FullMessageHearChance": "전체 메시지를 들을 확률",
+ "Listener.WhisperHearChance": "속삭임을 들을 확률",
+ "Looter": "약탈자",
+ "LooterInfo": "플레이어의 부가 능력을 약탈하세요",
+ "LooterInfoLong": "(부가 능력):\\n약탈자는 시체를 리포트하면 대상이 보유한 모든 부가 능력을 가져옵니다.",
+ "Lovers": "커플",
+ "LoversInfo": "함께 살아남아 승리하세요",
+ "LoversInfoLong": "(부가 능력):\\n커플은 함께 승리하며, 한 명이 추방되거나 킬되면 다른 한 명도 함께 사망할 수 있습니다. 서로의 이름 옆에 ♥ 표시가 보입니다. 게임이 끝날 때 커플 중 한 명이 승리하면 다른 한 명도 함께 승리합니다.",
+ "LoverDieConsequence": "첫 번째 커플 사망 시 두 번째 커플의 결과",
+ "LoverKnowRoles": "커플끼리 서로의 직업을 앎",
+ "LoverSpawnChances": "커플 생성 확률",
+ "LoverSuicideTime": "자살 시점",
+ "LoversChatCannotTalkMsg": "커플만 사용할 수 있는 채팅입니다!",
+ "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>여기서는 말할 수 없습니다 <#ffff00>⬅ ⚠",
"Loyal": "충성",
- "LoyalInfo": "당신은 모집될 수 없습니다.",
- "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.",
- "Lucky": "러키비키",
- "LuckyInfo": "공격 피하기",
- "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.",
- "LuckyProbability": "Probability of surviving a kill",
+ "LoyalInfo": "영입당하지 않습니다",
+ "LoyalInfoLong": "(부가 능력):\\n충성을 보유하면 자칼이나 광신도 같은 직업에게 영입되지 않습니다.\\n\\n중립 직업에는 부여되지 않습니다.",
+ "Lucky": "행운",
+ "LuckyInfo": "공격을 피할 수 있습니다",
+ "LuckyInfoLong": "(부가 능력):\\n행운을 보유하면 호스트가 설정한 확률로 공격을 회피합니다. 회피가 발동하면 살인자에게 보호막 애니메이션이 보이지만, 본인은 아무것도 알 수 없습니다.",
+ "LuckyProbability": "공격에서 생존할 확률",
"Magnet": "자석",
- "MagnetInfo": "희생자들을 당신에게 끌어오세요",
- "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them",
- "Mare": "메어",
- "MareInfo": "어둠속에서 죽이세요",
- "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.",
- "MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
- "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
- "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
- "MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
- "Messenger": "Messenger",
- "MessengerInfo": "Send a Message to Players After Death",
- "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.",
- "MessengerMessage.1": "The player that killed me was last in {0}",
- "MessengerMessage.2": "The killer's role is {0}",
- "MessengerMessage.3": "I was a(n) {0}",
+ "MagnetInfo": "피해자를 자신 쪽으로 끌어당깁니다",
+ "MagnetInfoLong": "(부가 능력):\\n킬할 때 자신이 대상에게 돌진하는 대신 대상이 자신에게 끌려옵니다.",
+ "Mare": "악몽",
+ "MareInfo": "어둠 속에서 킬하세요",
+ "MareInfoLong": "(부가 능력):\\n악몽은 킬 쿨다운이 짧지만 전등이 꺼진 동안에만 킬할 수 있습니다. 또한 전등 사보타지 중 이름이 빨간색으로 표시됩니다. 임포스터에게만 부여되며 추측할 수 없습니다.",
+ "MareAddSpeedInLightsOut": "전등이 꺼졌을 때 추가 이동 속도",
+ "MareHasIncreasedSpeed": "전등 사보타지 중 이동 속도 증가",
+ "MareKillCooldownInLightsOut": "전등이 꺼졌을 때 킬 쿨다운",
+ "MareSpeedDuringLightsOut": "전등 사보타지 중 이동 속도",
+ "Messenger": "전령",
+ "MessengerInfo": "사망 후 플레이어에게 메시지를 보내세요",
+ "MessengerInfoLong": "(부가 능력):\\n전령은 사망한 뒤 회의에서 /hm {number}를 입력해 살아 있는 플레이어에게 메시지를 보낼 수 있습니다. {number}는 아래 메시지의 번호로 바꾸세요.\\n\\n1. 나를 죽인 플레이어가 마지막으로 있던 곳은 입니다\\n 예: 나를 죽인 플레이어가 마지막으로 있던 곳은 식당입니다\\n\\n2. 살인자의 직업은 입니다\\n 예: 살인자의 직업은 닌자입니다\\n\\n3. 나는 이었습니다\\n 예: 나는 크루원이었습니다\\n\\n사용 예시: /hm 1 - 살아 있는 플레이어에게 첫 번째 메시지를 보냅니다.",
+ "MessengerMessage.1": "나를 죽인 플레이어가 마지막으로 있던 곳은 {0}입니다",
+ "MessengerMessage.2": "살인자의 직업은 {0}입니다",
+ "MessengerMessage.3": "나는 {0}이었습니다",
"Mimic": "미믹",
- "MimicInfo": "당신은 죽을 플레이어의 직업을 봅니다",
- "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.",
- "MimicCD": "Mimic CD: {0}s",
- "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players",
- "MimicCooldown": "Mimic Cooldown",
- "MimicDeadMsg": "Mimic's hint: ",
- "MimicDur": "Mimic Duration: {0}s",
- "MimicDuration": "Mimic Duration",
- "Mischievous": "장난꾸러기",
- "MischievousInfo": "당신은 방해공작이 가능합니다",
- "MischievousInfoLong": "(Add-ons):\\nYou can sabotage.",
- "Necroview": "네크로뷰",
- "NecroviewInfo": "죽은 플레이어의 팀을 봅니다",
- "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.",
- "Nimble": "Nimble",
- "NimbleInfo": "Grants Vent Access",
- "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.",
- "Noisy": "Noisy",
- "NoisyInfo": "Grants Noisemaker Ability",
- "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.",
- "Oblivious": "어블리비어스",
- "ObliviousInfo": "당신은 시체신고를 할 수 없습니다",
- "ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
- "ObliviousBaitImmune": "Immune to Bait",
- "Onbound": "온바운드",
- "OnboundInfo": "당신은 추측이 불가능합니다",
- "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.",
- "Physicist": "Physicist",
- "PhysicistInfo": "Grants Portable Vitals Access",
- "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.",
- "Rascal": "라스칼",
- "RascalInfo": "어떤 경우에는 당신은 나쁜 사람이라 검출됩니다.",
- "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
- "RascalAppearAsMadmate": "Appear As Madmate On Ejection",
- "Reach": "리치",
- "ReachInfo": "당신은 킬 범위가 깁니다",
- "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.",
- "Reroll": "Reroll",
- "RerollInfo": "You can reroll your role via /cmd reroll",
- "RerollInfoLong": "(Add-ons):\\nIf you use /cmd reroll during a meeting, you reroll your role after the meeting ends. If you survive the meeting, you become a new role from the configured pool. If you are exiled, no reroll happens.",
- "Reroll.SameFactionOnly": "Can only become a role from the same faction",
- "Reroll.AnnounceReroll": "Notify everyone when a reroll happens",
- "Reroll.OnlyHostEnabledRoles": "Only reroll into host-enabled roles",
- "Reroll.IgnoreVanillaRoles": "Ignore vanilla roles when rerolling",
- "Reroll.ConsumeOnSuccess": "Consume Reroll after a successful change",
- "Reroll.Pending": "You will reroll roles after the meeting.",
- "Reroll.AlreadyQueued": "Reroll is already queued for this meeting.",
- "Reroll.CommandUnavailable": "You can't use /reroll right now.",
- "Reroll.Announce": "{0} has rerolled their role.",
- "Reroll.SuccessAlive": "You rerolled into a new role.",
- "Reroll.Failed": "No eligible reroll role was available.",
- "Rookie": "Rookie",
- "RookieInfo": "You Can't Kill on the First Round",
- "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.",
- "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
- "Schizophrenic": "정신분열증",
- "SchizophrenicInfo": "당신을 두명으로 계산합니다",
- "SchizophrenicInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.",
- "Seer": "시어",
- "SeerInfo": "당신은 언제 플레이어가 죽었는지 봅니다",
- "SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).",
- "Shy": "Shy",
- "ShyInfo": "You don't hear whispers",
- "ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
- "Sleep": "Sleep",
- "SleepInfo": "You Sleep During Lights Out",
- "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.",
- "Sleuth": "슬루스",
- "SleuthInfo": "리폿하는 시체의 직업을 알 수 있습니다",
- "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.",
- "SleuthMsg": "{0}'s role is: {1}",
- "Sonar": "초음파",
- "SonarInfo": "당신은 가장 가까운 사람이 누군지 화살표로 볼 수 있습니다.",
- "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.",
- "Spurt": "Spurt",
- "SpurtInfo": "Boosts Movement",
- "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
- "SpurtMaxSpeed": "Max Speed",
- "SpurtMinSpeed": "Min Speed",
- "SpurtModule": "Speed Modulator",
- "SpurtSuffix": "\\n« Spurt: {0}% »",
- "Stained": "얼룩",
- "StainedInfo": "당신을 죽인 킬러는 3초동안 바이올렛 색으로 표시됩니다",
- "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.",
+ "MimicInfo": "사망한 플레이어의 직업을 확인합니다",
+ "MimicInfoLong": "(부가 능력):\\n미믹은 임포스터 직업입니다. 미믹이 사망하면 다른 임포스터는 회의 중 미믹이 킬한 플레이어들의 직업을 알려 주는 메시지를 받습니다.",
+ "MimicCD": "미믹 쿨다운: {0}초",
+ "MimicCanSeeDeadRoles": "미믹이 사망한 플레이어의 직업을 확인 가능",
+ "MimicCooldown": "미믹 쿨다운",
+ "MimicDeadMsg": "미믹의 단서: ",
+ "MimicDur": "미믹 지속 시간: {0}초",
+ "MimicDuration": "미믹 지속 시간",
+ "Mischievous": "장난기",
+ "MischievousInfo": "사보타지를 사용할 수 있습니다",
+ "MischievousInfoLong": "(부가 능력):\\n사보타지를 사용할 수 있습니다.",
+ "Necroview": "사령시야",
+ "NecroviewInfo": "사망자의 팀을 확인합니다",
+ "NecroviewInfoLong": "(부가 능력):\\n사령시야는 사망한 플레이어의 팀을 확인할 수 있습니다. 회의 중 사망한 플레이어의 이름에 다음 정보가 표시됩니다.\\n- 빨간 이름은 임포스터를 뜻합니다.\\n- 청록색 이름은 크루원을 뜻합니다.\\n- 주황색 이름은 중립 직업을 뜻합니다.",
+ "Nimble": "민첩",
+ "NimbleInfo": "벤트를 사용할 수 있습니다",
+ "NimbleInfoLong": "(부가 능력):\\n크루원 직업이 벤트를 사용할 수 있게 합니다.",
+ "Noisy": "노이즈",
+ "NoisyInfo": "노이즈메이커 능력을 사용할 수 있습니다",
+ "NoisyInfoLong": "(부가 능력):\\n크루원 직업이 노이즈메이커 능력을 사용할 수 있게 합니다.",
+ "Oblivious": "둔감",
+ "ObliviousInfo": "시체를 리포트할 수 없습니다",
+ "ObliviousInfoLong": "(부가 능력):\\n검시관과 청소부는 둔감이 되지 않습니다. 둔감은 시체를 리포트할 수 없습니다. 참고: 둔감에게 킬된 미끼는 여전히 자동 리포트되며, 둔감은 익명자의 희생양으로도 이용될 수 있습니다.",
+ "ObliviousBaitImmune": "미끼에 면역",
+ "Onbound": "추측 면역",
+ "OnboundInfo": "추측으로 킬되지 않습니다",
+ "OnboundInfoLong": "(부가 능력):\\n추측 면역을 보유하면 회의에서 추측당하지 않습니다.",
+ "Physicist": "물리학자",
+ "PhysicistInfo": "휴대용 생체 신호를 사용할 수 있습니다",
+ "PhysicistInfoLong": "(부가 능력):\\n크루원 직업이 휴대용 생체 신호를 사용할 수 있게 합니다.",
+ "Rascal": "악동",
+ "RascalInfo": "일부 상황에서 악한 플레이어로 판정됩니다",
+ "RascalInfoLong": "(부가 능력):\\n악동은 보안관에게 킬될 수 있으며, 스니치가 임포스터 협력자를 찾을 수 있도록 설정된 경우 스니치에게 탐지됩니다.\\n\\n크루원에게만 부여되며 상인이 부여할 수 없습니다.",
+ "RascalAppearAsMadmate": "추방 시 임포스터 협력자로 표시",
+ "Reach": "장거리",
+ "ReachInfo": "킬 사거리가 더 깁니다",
+ "ReachInfoLong": "(부가 능력)\\n킬 버튼이 있는 직업만 이 부가 능력을 얻을 수 있습니다. 다른 플레이어와 달리 게임에서 가능한 가장 긴 킬 사거리를 갖습니다.",
+ "Reroll": "재추첨",
+ "RerollInfo": "/cmd reroll로 직업을 다시 뽑을 수 있습니다",
+ "RerollInfoLong": "(부가 능력):\\n재추첨은 회의 중 /cmd reroll을 사용하면 회의가 끝난 뒤 직업을 다시 뽑습니다. 살아남으면 설정된 목록에서 새로운 직업을 얻으며, 사망하면 재추첨되지 않습니다.",
+ "Reroll.SameFactionOnly": "같은 진영의 직업으로만 변경 가능",
+ "Reroll.AnnounceReroll": "재추첨 시 모두에게 알림",
+ "Reroll.OnlyHostEnabledRoles": "호스트가 활성화한 직업으로만 재추첨",
+ "Reroll.IgnoreVanillaRoles": "재추첨에서 바닐라 직업 제외",
+ "Reroll.ConsumeOnSuccess": "재추첨 성공 후 부가 능력 소모",
+ "Reroll.Pending": "회의가 끝난 뒤 직업을 다시 뽑습니다.",
+ "Reroll.AlreadyQueued": "이번 회의에서 이미 재추첨이 예약되었습니다.",
+ "Reroll.CommandUnavailable": "지금은 /reroll을 사용할 수 없습니다.",
+ "Reroll.Announce": "{0}이(가) 직업을 다시 뽑았습니다.",
+ "Reroll.SuccessAlive": "새로운 직업을 다시 뽑았습니다.",
+ "Reroll.Failed": "재추첨할 수 있는 직업이 없습니다.",
+ "Rookie": "신입",
+ "RookieInfo": "첫 라운드에는 킬할 수 없습니다",
+ "RookieInfoLong": "(부가 능력):\\n첫 라운드에는 킬할 수 없습니다.",
+ "RookieKillRoundOne": "신입은 첫 라운드에 킬할 수 없습니다",
+ "Schizophrenic": "이중 인원",
+ "SchizophrenicInfo": "두 명으로 계산됩니다",
+ "SchizophrenicInfoLong": "(부가 능력):\\n중립 직업과 임포스터 협력자는 이중 인원이 될 수 없습니다. 이중 인원은 게임에서 두 명의 플레이어로 계산됩니다. 이중 인원이 한 명이라도 있으면 해당 플레이어와 임포스터만 남아도 게임이 끝나지 않습니다.",
+ "Seer": "사망 감지",
+ "SeerInfo": "플레이어가 사망하면 알 수 있습니다",
+ "SeerInfoLong": "(부가 능력):\\n플레이어가 킬되면 원자로 사보타지 경고음과 함께 화면이 빨갛게 번쩍입니다.",
+ "Shy": "수줍음",
+ "ShyInfo": "속삭임을 들을 수 없습니다",
+ "ShyInfoLong": "(부가 능력):\\n수줍음을 보유하면 속삭임을 들을 수 없습니다. 속삭임을 보내는 것은 가능하지만 다른 사람의 속삭임은 듣지 못합니다.",
+ "Sleep": "수면",
+ "SleepInfo": "전등이 꺼지면 잠듭니다",
+ "SleepInfoLong": "(부가 능력):\\n전등이 꺼지면 잠들어 아무것도 볼 수 없고 움직일 수도 없습니다. 전등이 다시 켜져야 깨어납니다. 발광 부가 능력을 보유한 플레이어가 가까이 오면 완전히 깨어나며 이 부가 능력을 잃습니다.",
+ "Sleuth": "감식",
+ "SleuthInfo": "리포트한 시체의 직업을 확인합니다",
+ "SleuthInfoLong": "(부가 능력):\\n자신이 리포트한 시체의 직업을 알 수 있습니다.",
+ "SleuthMsg": "{0}의 직업: {1}",
+ "Sonar": "소나",
+ "SonarInfo": "가장 가까운 플레이어를 가리키는 화살표가 표시됩니다",
+ "SonarInfoLong": "(부가 능력):\\n가장 가까운 플레이어를 가리키는 화살표를 확인할 수 있습니다.",
+ "Spurt": "순간 가속",
+ "SpurtInfo": "이동 속도가 폭발적으로 증가합니다",
+ "SpurtInfoLong": "(부가 능력):\\n걷기 시작하면 이동 속도가 크게 증가하지만 빠르게 감소합니다. 속도를 회복하려면 잠시 멈춰 쉬어야 합니다.",
+ "SpurtMaxSpeed": "최대 이동 속도",
+ "SpurtMinSpeed": "최소 이동 속도",
+ "SpurtModule": "속도 조절 계수",
+ "SpurtSuffix": "\\n« 순간 가속: {0}% »",
+ "Stained": "낙인",
+ "StainedInfo": "자신을 죽인 플레이어의 이름이 3초간 보라색으로 표시됩니다",
+ "StainedInfoLong": "(부가 능력):\\n자신을 죽인 플레이어의 이름이 3초 동안 보라색으로 표시됩니다.",
"Stealer": "스틸러",
- "StealerInfo": "킬로 투표권을 얻습니다",
- "StealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.",
- "StealerGetVote": "You've got +{0} votes",
- "Stressed": "Stressed",
- "StressedInfo": "Everything changes your lifespan",
- "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected",
- "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage",
- "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies",
- "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected",
- "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body",
- "StressedExtraTimeAfterTask": "Time Gained After Completing a Task",
- "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected",
+ "StealerInfo": "킬할 때마다 표를 얻습니다",
+ "StealerInfoLong": "(부가 능력):\\n스틸러는 플레이어를 킬할 때마다 추가 표를 얻습니다.",
+ "StealerGetVote": "+{0}표를 얻었습니다",
+ "Stressed": "스트레스",
+ "StressedInfo": "모든 행동이 수명을 바꿉니다",
+ "StressedInfoLong": "(부가 능력):\\n스트레스는 임무가 있는 크루원만 얻을 수 있는 부가 능력입니다. 보유자의 직업 이름 옆에는 항상 타이머가 표시되며, 시간이 끝나면 사망합니다. 회의 중에는 타이머가 멈춥니다. 아래 행동은 남은 시간을 늘리거나 자살 타이머를 줄입니다.\\n\\n[+] 임무를 완료함\\n[+] 비크루원 플레이어가 사망함\\n[+] 회의에서 생존함\\n[+] 비크루원 플레이어가 추방됨\\n[+] 사보타지를 수리함\\n[+] 시체를 리포트하거나 회의를 소집함\\n[-] 크루원이 추방됨",
+ "StressedExtraTimeAfterFixingSabotage": "사보타지 수리 시 얻는 시간",
+ "StressedExtraTimeAfterImpostorDeath": "비크루원 플레이어 사망 시 얻는 시간",
+ "StressedExtraTimeAfterImpostorEjected": "비크루원 플레이어 추방 시 얻는 시간",
+ "StressedExtraTimeAfterReporting": "시체 리포트 시 얻는 시간",
+ "StressedExtraTimeAfterTask": "임무 완료 시 얻는 시간",
+ "StressedTimePenaltyAfterCrewmateEjected": "크루원 추방 시 시간 감소량",
"Sunglasses": "선글라스",
- "SunglassesInfo": "You have reduced vision",
- "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
- "SunglassesVision": "Sunglasses Vision",
- "Swift": "스피드스타",
- "SwiftInfo": "Your kills don't cause a lunge",
- "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.",
- "Talkative": "Talkative",
- "TalkativeInfo": "Talkative",
- "TalkativeInfoLong": "(Add-ons):\\nAs the Talkative, if you send more messages in a meeting than the specified limit in the settings, you suicide.",
- "Talkative.MaxMessagesPerMeeting": "Max Messages Per Meeting",
- "Talkative.Died": "{0} talked too much and died.",
- "Urgent": "Urgent",
- "UrgentInfo": "You Have +1 Emergency Meeting",
- "UrgentInfoLong": "(Add-ons):\\nAs the Urgent, you have an extra emergency meeting.",
- "TaskMaster": "Task Master",
- "TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting",
- "TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.",
- "Taskcounter": "테스크 카운터",
- "TaskcounterInfo": "완료된 총 임무를 실시간으로 볼 수 있습니다",
- "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.",
- "Tiebreaker": "연장전",
- "TiebreakerInfo": "동률표를 깹니다",
- "TiebreakerInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.",
- "Tired": "Tired",
- "TiredInfo": "Too Tired to Kill",
- "TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
- "TiredMaxKillsPerRound": "Max Kills Per Round",
- "TiredReachedMaxKillsPerRound": "You're too tired to kill more this round",
- "Torch": "토치",
- "TorchInfo": "당신은 높은 시야를 가집니다",
- "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.",
- "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage",
- "TorchVision": "Torch Vision",
- "Trainee": "Trainee",
- "TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1",
- "TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.",
- "TraineeNotify": "<#ffff00>As the <#4287f5>Trainee, you can't vent, sabotage, shapeshift, or pet on the first round!",
- "Truant": "트루언트",
- "TruantInfo": "당신은 회의 후 몇초동안 얼어붙습니다",
- "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
- "TruantWaitingTime": "Waiting Time After Meetings",
- "Unbound": "Unbound",
- "UnboundInfo": "You're Always Correctly Guessed",
- "UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
+ "SunglassesInfo": "시야가 감소합니다",
+ "SunglassesInfoLong": "(부가 능력):\\n선글라스를 보유하면 시야가 감소합니다.",
+ "SunglassesVision": "선글라스 시야",
+ "Swift": "신속",
+ "SwiftInfo": "킬할 때 돌진하지 않습니다",
+ "SwiftInfoLong": "(부가 능력):\\n신속을 보유하면 킬 시 대상에게 돌진하지 않습니다.",
+ "Talkative": "수다쟁이",
+ "TalkativeInfo": "수다쟁이",
+ "TalkativeInfoLong": "(부가 능력):\\n수다쟁이는 회의에서 설정된 제한보다 많은 메시지를 보내면 자살합니다.",
+ "Talkative.MaxMessagesPerMeeting": "회의당 최대 메시지 수",
+ "Talkative.Died": "{0}이(가) 너무 많이 말해 사망했습니다.",
+ "Urgent": "긴급",
+ "UrgentInfo": "긴급회의를 한 번 더 소집할 수 있습니다",
+ "UrgentInfoLong": "(부가 능력):\\n긴급회의 사용 횟수가 1회 추가됩니다.",
+ "TaskMaster": "작업반장",
+ "TaskMasterInfo": "매 회의 후 임무 1개가 자동 완료됩니다",
+ "TaskMasterInfoLong": "(부가 능력):\\n작업반장은 매 회의 후 임무 1개를 자동으로 완료합니다.",
+ "Taskcounter": "임무 계수기",
+ "TaskcounterInfo": "전체 완료 임무 수를 실시간으로 확인합니다",
+ "TaskcounterInfoLong": "(부가 능력):\\n임무 계수기는 모든 플레이어가 함께 완료한 전체 임무 수를 직업 이름 옆에서 실시간으로 확인할 수 있습니다.",
+ "Tiebreaker": "타이브레이커",
+ "TiebreakerInfo": "동률 투표를 결정합니다",
+ "TiebreakerInfoLong": "(부가 능력):\\n투표가 동률이면 타이브레이커가 투표한 대상이 우선됩니다. 단, 여러 타이브레이커가 동시에 서로 다른 대상을 선택하면 능력이 발동하지 않습니다.",
+ "Tired": "피로",
+ "TiredInfo": "너무 지쳐 여러 번 킬할 수 없습니다",
+ "TiredInfoLong": "(부가 능력):\\n피로를 보유한 임포스터는 한 라운드에 설정된 수의 플레이어만 킬할 수 있습니다.",
+ "TiredMaxKillsPerRound": "라운드당 최대 킬 횟수",
+ "TiredReachedMaxKillsPerRound": "이번 라운드에는 더 킬할 수 없을 만큼 지쳤습니다",
+ "Torch": "횃불",
+ "TorchInfo": "시야가 더 넓습니다!",
+ "TorchInfoLong": "(부가 능력):\\n횃불은 크루원만 얻을 수 있습니다. 시야가 증가하며 전등 사보타지의 영향을 받지 않을 수도 있습니다.",
+ "TorchAffectedByLights": "횃불의 시야가 전등 사보타지의 영향을 받음",
+ "TorchVision": "횃불 시야",
+ "Trainee": "훈련생",
+ "TraineeInfo": "첫 라운드에는 벤트/사보타지/변신/펫/사라지기를 사용할 수 없습니다",
+ "TraineeInfoLong": "(부가 능력):\\n첫 라운드에는 벤트, 사보타지, 변신 또는 펫을 사용할 수 없습니다.",
+ "TraineeNotify": "<#ffff00><#4287f5>훈련생은 첫 라운드에 벤트, 사보타지, 변신 또는 펫을 사용할 수 없습니다!",
+ "Truant": "지각생",
+ "TruantInfo": "회의 후 일정 시간 움직일 수 없습니다",
+ "TruantInfoLong": "(부가 능력):\\n매 회의 후 설정된 시간 동안 제자리에서 움직일 수 없습니다.",
+ "TruantWaitingTime": "회의 후 대기 시간",
+ "Unbound": "추측 취약",
+ "UnboundInfo": "어떤 직업으로 추측해도 킬됩니다",
+ "UnboundInfoLong": "(부가 능력):\\n추측 취약을 보유하면 누군가 자신을 잘못된 직업이나 부가 능력으로 추측하더라도 항상 성공한 것으로 처리됩니다.",
"Undead": "언데드",
- "UndeadInfo": "당신은 언데드에 속해 있습니다",
- "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.",
+ "UndeadInfo": "언데드 진영에 속합니다",
+ "UndeadInfoLong": "(부가 능력):\\n사령술사와 죽음의 기사가 언데드 진영으로 영입한 플레이어에게 부여되는 부가 능력입니다.",
"Undead-": "언데드 ",
- "UndeadCountMode": "<#ed9abd>Undead Players count as",
- "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer",
- "UndeadCountMode.None": "None",
- "UndeadCountMode.Original": "Original Team",
+ "UndeadCountMode": "<#ed9abd>언데드 플레이어의 인원 판정",
+ "UndeadCountMode.Necromancer": "<#f7adcf>사령술사",
+ "UndeadCountMode.None": "포함하지 않음",
+ "UndeadCountMode.Original": "원래 팀",
"Underdog": "언더독",
- "UnderdogInfo": "낮을 플레이어를 죽이기 시작하세요",
- "UnderdogInfoLong": "(Impostors):\\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive. After that, your cooldown is shorter.",
- "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive",
- "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown",
- "Unlucky": "언러키비키",
- "UnluckyInfo": "모든 것은 당신을 죽일 기회가 있습니다.",
- "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
- "UnluckyKillSuicideChance": "Chance to suicide from killing",
- "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
- "UnluckySabotageSuicideChance": "Chance to suicide from opening a door",
- "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting",
- "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
- "UnluckyVentSuicideChance": "Chance to suicide from venting",
- "Watcher": "와쳐",
- "WatcherInfo": "당신을 투표 색을 볼 수 있습니다",
- "WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.",
- "Workhorse": "노력가",
- "WorkhorseInfo": "모든 미션을 완료하고 더 많은 미션을 수행합니다",
- "WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.",
- "WorkhorseNumLongTasks": "Additional Long Tasks",
- "WorkhorseNumShortTasks": "Additional Short Tasks",
- "WorkhorseSpawnChance": "Workhorse Spawn Chance",
- "Youtuber": "100만 유튜버",
- "YoutuberInfo": "첫번째로 죽고 승리하세요",
- "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.",
- "Bloodmoon": "Bloodmoon",
- "BloodmoonInfo": "Help the Impostors Kill!",
- "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.",
- "Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use",
- "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call",
- "Bloodmoon.Duration": "Time After Target Dies",
- "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed",
- "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s",
- "BloodmoonNearYou": "The {0} is near you! Stay away to avoid death!",
- "Facilitator": "Facilitator",
- "FacilitatorInfo": "Give Necronomicon",
- "FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)",
- "GA": "가디언 엔젤",
- "GAInfo": "Protect Crewmates",
- "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.",
- "GAGuarded": "This player is shielded by the Guardian Angel",
- "Haunter": "Haunter",
- "HaunterInfo": "You're the Impostors' Worst Nightmare",
- "HaunterInfoLong": "(Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.",
- "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates",
- "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion",
- "Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven",
- "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates",
- "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers",
- "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks",
- "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!",
- "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)",
- "HaunterRevealedYou": "You have been revealed by the Haunter!",
- "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!",
- "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.",
- "MeetingAngel": "Meeting Angel",
- "MeetingAngelInfo": "Remove Votes",
- "MeetingAngelInfoLong": "(Crewmate Ghost):\\nAs the Meeting Angel, you can use your protect button on someone every X meetings (specified by settings) to remove a certain number of votes targeting them.",
- "MeetingAngel.NumVotesNegated": "Number of Votes Removed",
- "MeetingAngel.NumMeetingsCooldown": "Per how many meetings can someone be protected",
- "MeetingAngel.CanProtectOptions.Crewmate": "Can Protect <#8cffff>Crewmates",
- "MeetingAngel.CanProtectOptions.Impostor": "Can Protect <#ff1919>Impostor",
- "MeetingAngel.CanProtectOptions.NeutralKilling": "Can Protect <#ffab1b>Neutral <#ff1919>Killers",
- "MeetingAngel.CanProtectOptions.NeutralEvil": "Can Protect <#ffab1b>Neutral <#ff5555>Evils",
- "MeetingAngel.CanProtectOptions.NeutralPariah": "Can Protect <#ffab1b>Neutral <#ffff44>Pariahs",
- "MeetingAngel.CanProtectOptions.NeutralBenign": "Can Protect <#ffab1b>Neutral <#00ffa5>Benigns",
- "MeetingAngel.CanProtectOptions.Coven": "Can Protect <#7b3fbb>Covens",
- "MeetingAngel.NegatedMsg": "Removed {0} votes targeting {1}",
- "Minion": "Minion",
+ "UnderdogInfo": "생존 인원이 적어지면 빠르게 킬할 수 있습니다",
+ "UnderdogInfoLong": "(부가 능력):\\n언더독은 생존 인원이 일정 수보다 많을 때 킬 쿨다운이 길어집니다. 생존 인원이 기준 이하가 되면 킬 쿨다운이 짧아집니다.",
+ "UnderdogKillCooldownWithMorePlayersAlive": "생존 인원이 많을 때 킬 쿨다운",
+ "UnderdogMaximumPlayersNeededToKill": "짧은 쿨다운이 적용되는 최대 생존 인원",
+ "Unlucky": "불운",
+ "UnluckyInfo": "모든 행동에 사망 확률이 있습니다",
+ "UnluckyInfoLong": "(부가 능력):\\n불운을 보유하면 임무 수행, 킬 또는 벤트 사용 시 일정 확률로 사망합니다.",
+ "UnluckyKillSuicideChance": "킬 시 자살 확률",
+ "UnluckyReportSuicideChance": "시체 리포트 시 자살 확률",
+ "UnluckySabotageSuicideChance": "문 열기 시 자살 확률",
+ "UnluckyShapeshiftSuicideChance": "변신 시 자살 확률",
+ "UnluckyTaskSuicideChance": "임무 수행 시 자살 확률",
+ "UnluckyVentSuicideChance": "벤트 사용 시 자살 확률",
+ "Watcher": "투표 감시자",
+ "WatcherInfo": "투표 색상을 확인합니다",
+ "WatcherInfoLong": "(부가 능력):\\n투표 감시자는 익명 투표가 활성화되어 있어도 투표 색상을 확인할 수 있습니다.",
+ "Workhorse": "일벌레",
+ "WorkhorseInfo": "가장 먼저 모든 임무를 완료해 추가 임무를 받으세요",
+ "WorkhorseInfoLong": "(부가 능력):\\n처음에는 이 부가 능력을 가지고 있어도 확인할 수 없습니다. 모든 임무를 완료하면 이 부가 능력이 표시되고, 설정된 수만큼 추가 임무를 받습니다.",
+ "WorkhorseNumLongTasks": "추가 긴 임무 수",
+ "WorkhorseNumShortTasks": "추가 짧은 임무 수",
+ "WorkhorseSpawnChance": "일벌레 등장 확률",
+ "Youtuber": "유튜버",
+ "YoutuberInfo": "가장 먼저 킬당해 승리하세요",
+ "YoutuberInfoLong": "(부가 능력):\\n유튜버가 가장 먼저 킬당하면 승리합니다. 그렇지 않으면 크루원과 함께 승리합니다. 참고: 간접적인 킬 방식으로는 유튜버의 능력이 발동하지 않습니다.",
+ "Bloodmoon": "피의 달",
+ "BloodmoonInfo": "임포스터의 킬을 도우세요!",
+ "BloodmoonInfoLong": "(임포스터 유령):\\n피의 달은 보호 버튼을 사용해 대상을 지정할 수 있으며, 대상은 설정된 시간이 지나면 사망합니다. 대상도 이 사실을 알게 됩니다.",
+ "Bloodmoon.CDCIncreasePerUse": "사용할 때마다 증가하는 쿨다운",
+ "Bloodmoon.DieOnMeetingCall": "회의 소집 시 대상 사망",
+ "Bloodmoon.Duration": "대상이 사망하기까지의 시간",
+ "Bloodmoon.Speed": "<#ff1919>피의 달 이동 속도",
+ "Bloodmoon.Suffix": "<{1}><{2}>{0}초 뒤 사망합니다",
+ "BloodmoonNearYou": "{0}이(가) 근처에 있습니다! 죽지 않으려면 거리를 두세요!",
+ "Facilitator": "조력자",
+ "FacilitatorInfo": "네크로노미콘을 부여하세요",
+ "FacilitatorInfoLong": "(마녀회 유령):\\n조력자는 마녀회 일원을 보호하여 네크로노미콘을 부여할 수 있습니다. 마녀회가 아니거나 이미 네크로노미콘을 가진 플레이어를 보호하면 아무 일도 일어나지 않습니다.",
+ "GA": "수호령",
+ "GAInfo": "크루원을 보호하세요",
+ "GAInfoLong": "(크루원 유령):\\n수호령은 플레이어를 보호하여 킬당하지 않게 할 수 있습니다. 바닐라 수호천사 직업을 부가 능력으로 구현한 것입니다.",
+ "GAGuarded": "이 플레이어는 수호천사의 보호막을 받고 있습니다",
+ "Haunter": "원혼",
+ "HaunterInfo": "임포스터에게 최악의 악몽이 되세요",
+ "HaunterInfoLong": "(크루원/중립 유령):\\n원혼이 모든 임무를 완료하면 살아 있는 무작위 임포스터 한 명의 이름이 회의에서 모두에게 빨간색으로 표시됩니다. 임무가 하나 남으면 모든 임포스터에게 원혼을 가리키는 화살표가 표시되며, 임포스터가 가까이 다가오면 원혼 직업을 잃습니다.",
+ "Haunter.CanWinWithCrewmates": "<#8cffff>크루원과 함께 승리 가능",
+ "Haunter.NumberOfReveals": "임무 완료 시 공개되는 플레이어 수",
+ "Haunter.RevealCovenMembers": "<#7b3fbb>마녀회 공개 가능",
+ "Haunter.RevealMadmates": "<#ff1919>임포스터 협력자 공개 가능",
+ "Haunter.RevealNeutralKillers": "<#ffab1b>중립 킬러 공개 가능",
+ "Haunter.TasksBeforeBeingKnown": "원혼의 정체가 알려지는 완료 임무 수",
+ "Haunter1TaskLeft": "<#ffff00>원혼이 임무를 거의 끝냈습니다!\\n정체가 공개되기 전에 가까이 다가가세요!",
+ "HaunterFinishedTasks": "원혼이 모든 임무를 완료해 임포스터 한 명의 정체가 공개되었습니다! (당신은 아닙니다)",
+ "HaunterRevealedYou": "원혼이 당신의 정체를 공개했습니다!",
+ "HaunterStopped": "<#00ff00>원혼을 성공적으로 저지했습니다!",
+ "HaunterStoppedSelf": "<#ff1313>임포스터가 너무 가까이 다가와 직업을 잃었습니다.",
+ "MeetingAngel": "회의 천사",
+ "MeetingAngelInfo": "표를 제거하세요",
+ "MeetingAngelInfoLong": "(크루원 유령):\\n회의 천사는 설정된 회의 횟수마다 보호 버튼으로 플레이어 한 명을 지정하여, 그 플레이어에게 향한 표를 일정 수 제거할 수 있습니다.",
+ "MeetingAngel.NumVotesNegated": "제거되는 표 수",
+ "MeetingAngel.NumMeetingsCooldown": "보호 능력을 다시 사용할 수 있는 회의 간격",
+ "MeetingAngel.CanProtectOptions.Crewmate": "<#8cffff>크루원 보호 가능",
+ "MeetingAngel.CanProtectOptions.Impostor": "<#ff1919>임포스터 보호 가능",
+ "MeetingAngel.CanProtectOptions.NeutralKilling": "<#ffab1b>중립 <#ff1919>킬러 보호 가능",
+ "MeetingAngel.CanProtectOptions.NeutralEvil": "<#ffab1b>중립 <#ff5555>악성 직업 보호 가능",
+ "MeetingAngel.CanProtectOptions.NeutralPariah": "<#ffab1b>중립 <#ffff44>추방자형 직업 보호 가능",
+ "MeetingAngel.CanProtectOptions.NeutralBenign": "<#ffab1b>중립 <#00ffa5>선량형 직업 보호 가능",
+ "MeetingAngel.CanProtectOptions.Coven": "<#7b3fbb>마녀회 보호 가능",
+ "MeetingAngel.NegatedMsg": "{1}에게 향한 표 {0}개를 제거했습니다",
+ "Minion": "하수인",
"MinionInfo": "임포스터를 도우세요",
- "MinionInfoLong": "(Impostor Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.",
- "MinionBlindDuration": "Blind Duration",
- "Phantasm": "스펙터",
- "PhantasmInfo": "죽고 미션을 완료하여 승리하세요!",
- "PhantasmInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you get killed, you win with the winning team if your tasks are completed.",
- "Shade": "Shade",
- "ShadeInfo": "Protect Everyone to Win",
- "ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you succeed to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.",
- "Warden": "Warden",
- "WardenInfo": "Boost the Crewmates",
- "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.",
- "WardenAdditionalSpeed": "Additional Speed",
- "WardenNotify": "The Warden warns you that you're in danger!",
- "WardenNotifyTarget": "Notify Target About Danger",
- "BedWarsPlayer": "BED WARS",
- "BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN",
- "BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN",
- "Challenger": "챌린저",
- "ChallengerInfo": "모두를 죽이세요!",
- "CTFPlayer": "Capture The Flag",
- "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
- "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
- "KOTZPlayer": "KING OF THE ZONES",
- "KOTZPlayerInfo": "CONTROL ZONES TO WIN",
- "KOTZPlayerInfoLong": "CONTROL ZONES TO WIN",
- "Killer": "FREE FOR ALL",
- "KillerInfo": "KILL EVERYONE TO WIN",
- "KillerInfoLong": "KILL EVERYONE TO WIN",
- "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius",
- "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!",
- "MinglePlayer": "MINGLE",
- "MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS",
- "MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS",
- "NDPlayer": "Natural Disasters",
- "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
- "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
- "Potato": "Player",
- "PotatoInfo": "AVOID HAVING THE HOT POTATO",
- "PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
- "QuizPlayer": "QUIZ",
- "QuizPlayerInfo": "ANSWER QUESTIONS TO WIN",
- "QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN",
- "RRPlayer": "Room Rush",
- "RRPlayerInfo": "GET TO THE ROOM ASAP",
- "RRPlayerInfoLong": "GET TO THE ROOM ASAP",
- "Racer": "DEATHRACE",
- "RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN",
- "RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN",
- "Runner": "Speedrunner",
- "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
- "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
- "SnowdownPlayer": "SNOWDOWN",
- "SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS",
- "SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS",
- "Tagger": "TAGGER",
- "TaggerInfo": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
- "TaggerInfoLong": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
- "TMGPlayer": "THE MIND GAME",
- "TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN",
- "TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN",
- "Tasker": "Tasker",
- "TaskerInfo": "FINISH TASKS FIRST TO WIN",
- "TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
- "KillButtonText": "Kill",
- "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done",
- "AbilityCooldown": "Ability Cooldown",
- "AbilityDuration": "Ability Duration",
- "AbilityOnCooldown": "Ability on cooldown!",
- "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed",
- "AbilityUseLimit": "Initial Ability Uses",
- "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!",
- "AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along",
- "AdditionalWinnerRoleText.Default": "{0} wins along",
- "AdditionalWinnerRoleText.Executioner": "Executioner wins along",
- "AdditionalWinnerRoleText.Follower": "The Follower wins along",
- "AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
- "AdditionalWinnerRoleText.Jester": "The Jester wins along",
- "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
- "AdditionalWinnerRoleText.Lovers": "Lovers win along",
- "AdditionalWinnerRoleText.Maverick": "The Maverick survived",
- "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
- "AdditionalWinnerRoleText.Phantasm": "Phantasm wins along",
- "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone",
- "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
- "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
- "AdditionalWinnerRoleText.Romantic": "The Romantic wins along",
- "AdditionalWinnerRoleText.Shade": "Shade wins along",
- "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
- "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along",
- "AdditionalWinnerRoleText.Specter": "Phantasm wins along",
- "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
- "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover",
- "CustomWinnerText": "{0} Wins!",
- "WinnerRoleText.Agitator": "Agitator Wins!",
- "WinnerRoleText.Arsonist": "Arsonist Wins!",
- "WinnerRoleText.Beehive": "Beehive Wins!",
- "WinnerRoleText.BloodKnight": "Blood Knight Wins!",
- "WinnerRoleText.Bubble": "Bubble Wins!",
- "WinnerRoleText.Collector": "Collector Wins!",
- "WinnerRoleText.Coven": "Coven Wins!",
- "WinnerRoleText.CovenLeader": "Coven Wins!",
- "WinnerRoleText.Crewmate": "Crewmates Win!",
- "WinnerRoleText.Cultist": "Cultist Wins!",
- "WinnerRoleText.Default": "{0} Wins!",
- "WinnerRoleText.Demon": "Demon Wins!",
- "WinnerRoleText.Doomsayer": "Doomsayer Wins!",
- "WinnerRoleText.Eclipse": "Eclipse Wins!",
- "WinnerRoleText.Egoist": "Egoist Wins!",
- "WinnerRoleText.Enderman": "Enderman Wins!",
- "WinnerRoleText.Executioner": "Executioner Wins!",
- "WinnerRoleText.Glitch": "The Glitch Wins!",
- "WinnerRoleText.God": "God Wins!",
- "WinnerRoleText.HeadHunter": "Head Hunter Wins!",
- "WinnerRoleText.HexMaster": "Hex Master Wins!",
- "WinnerRoleText.Hider": "Hiders Win!",
- "WinnerRoleText.Hookshot": "Hookshot Wins!",
- "WinnerRoleText.Impostor": "Impostors Win!",
- "WinnerRoleText.Infection": "Infection Wins!",
- "WinnerRoleText.Infectious": "Infectious Wins!",
- "WinnerRoleText.Innocent": "Innocent Wins!",
- "WinnerRoleText.Jackal": "Team Jackal Wins!",
- "WinnerRoleText.Jester": "Jester Wins!",
- "WinnerRoleText.Jinx": "Jinx Wins!",
- "WinnerRoleText.Juggernaut": "Juggernaut Wins!",
- "WinnerRoleText.Lovers": "Lovers Win!",
- "WinnerRoleText.Magician": "Magician Wins!",
- "WinnerRoleText.Medusa": "Medusa Wins!",
- "WinnerRoleText.Mycologist": "Mycologist Wins!",
- "WinnerRoleText.Necromancer": "Undead Faction Wins!",
- "WinnerRoleText.Pelican": "Pelican Wins!",
- "WinnerRoleText.Pestilence": "Pestilence Wins!",
- "WinnerRoleText.Phantasm": "Phantasm Wins!",
- "WinnerRoleText.Pickpocket": "Pickpocket Wins!",
- "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
- "WinnerRoleText.Poisoner": "Poisoner Wins!",
- "WinnerRoleText.Pulse": "Pulse Wins!",
- "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
- "WinnerRoleText.Reckless": "Reckless Wins!",
- "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
- "WinnerRoleText.Ritualist": "Ritualist Wins!",
- "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
- "WinnerRoleText.Seeker": "Seekers Win!",
- "WinnerRoleText.SerialKiller": "Serial Killer Wins!",
- "WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
- "WinnerRoleText.Specter": "Phantasm Wins!",
- "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
- "WinnerRoleText.Sprayer": "Sprayer Wins!",
- "WinnerRoleText.Stalker": "Stalker Wins!",
- "WinnerRoleText.Taskinator": "Taskinator Wins!",
- "WinnerRoleText.Terrorist": "Terrorist Wins!",
- "WinnerRoleText.Tiger": "Tiger Wins!",
- "WinnerRoleText.Traitor": "Traitor Wins!",
- "WinnerRoleText.Troll": "Troll Wins!",
- "WinnerRoleText.Vector": "Vector Wins!",
- "WinnerRoleText.Vengeance": "Vengeance Wins!",
- "WinnerRoleText.Virus": "Virus Wins!",
- "WinnerRoleText.Vulture": "Vulture Wins!",
- "WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
- "WinnerRoleText.Werewolf": "Werewolf Wins!",
- "WinnerRoleText.Workaholic": "Workaholic Wins!",
- "WinnerRoleText.Wraith": "Wraith Wins!",
- "WinnerRoleText.Youtuber": "YouTuber Wins!",
- "Mode": "Mode",
- "GameModeListTitle": "Game Modes",
- "DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
- "NToCheckGameModeSettings": "Type /n to view the settings for this game mode",
- "Standard": "Standard",
- "ModeStandard": "Gamemode: Standard",
- "BedWars": "BED WARS",
- "ModeBedWars": "Gamemode: Bed Wars",
- "ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.",
- "Bedwars.BlueTeam": "Blue Team",
- "Bedwars.GreenTeam": "Green Team",
- "Bedwars.RedTeam": "Red Team",
- "Bedwars.YellowTeam": "Yellow Team",
- "BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After",
- "BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range",
- "Bedwars.BedStatus.BreakTime": "Break time",
- "Bedwars.BedStatus.Breaking": "Breaking {0} layer\\n{1}",
- "Bedwars.BedStatus.Broken": "<#ff0000>BED DESTROYED!\\nYou will no longer respawn!",
- "Bedwars.BedStatus.EnemyBroken": "{0}'s bed has been destroyed!",
- "Bedwars.BedStatus.Exposed": "EXPOSED",
- "Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer",
- "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!",
- "BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division",
- "BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval",
- "BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier",
- "BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval",
- "BedWars.GoldGenerationIntervalOption": "Gold Generation Interval",
- "Bedwars.GracePeriod": "<#ffff44>GRACE PERIOD\\nDuring this time, you cannot leave your room",
- "BedWars.GracePeriodOption": "Grace Period Duration",
- "BedWars.HealPoolRangeOption": "Heal Pool Range",
- "BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage",
- "Bedwars.HudText.GracePeriodLeft": "Grace period ends\\nin <#ffff44>{0} seconds",
- "BedWars.InventorySlotsOption": "Number of Inventory Slots",
- "BedWars.InvisPotionDurationOption": "Invisibility Potion Duration",
- "BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division",
- "BedWars.IronGenerationIntervalOption": "Iron Generation Interval",
- "BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier",
- "BedWars.Item.Axe": "Axe",
- "BedWars.Item.Diamond": "Diamond",
- "BedWars.Item.DiamondArmor": "Diamond Armor",
- "BedWars.Item.DiamondSword": "Diamond Sword",
- "BedWars.Item.Emerald": "Emerald",
- "BedWars.Item.EndStone": "End Stone",
- "BedWars.Item.EnderPearl": "Ender Pearl",
- "BedWars.Item.Glass": "Glass",
- "BedWars.Item.Gold": "Gold",
- "BedWars.Item.GoldenApple": "Golden Apple",
- "BedWars.Item.InvisibilityPotion": "Invisibility Potion",
- "BedWars.Item.Iron": "Iron",
- "BedWars.Item.IronArmor": "Iron Armor",
- "BedWars.Item.IronSword": "Iron Sword",
- "BedWars.Item.Obsidian": "Obsidian",
- "BedWars.Item.Pickaxe": "Pickaxe",
- "BedWars.Item.Shears": "Shears",
- "BedWars.Item.SpeedPotion": "Speed Potion",
+ "MinionInfoLong": "(임포스터/중립 유령):\\n하수인은 플레이어 한 명을 보호하여 몇 초 동안 시야를 차단할 수 있습니다. 보통 크루원에게 사용하는 것이 좋습니다.",
+ "MinionBlindDuration": "실명 지속 시간",
+ "Phantasm": "환상체",
+ "PhantasmInfo": "임무를 완료해 승리하세요!",
+ "PhantasmInfoLong": "(중립 유령):\\n환상체는 모든 임무를 완료해야 승리합니다! 설정에 따라 임무를 모두 완료하면 게임을 즉시 끝내고 단독으로 승리할 수도 있습니다.",
+ "Shade": "셰이드",
+ "ShadeInfo": "모두를 보호하여 승리하세요",
+ "ShadeInfoLong": "(중립 유령):\\n셰이드는 모두에게 표식을 남겨야 승리합니다! 보호 버튼을 사용해 플레이어에게 표식을 남길 수 있습니다. 게임이 끝나기 전에 모두에게 표식을 남기면 최종 승리 팀과 함께 승리합니다. 이는 추가 승리 조건일 뿐이며 원래 승리 조건을 대체하지 않습니다.",
+ "Warden": "수호관",
+ "WardenInfo": "크루원을 강화하세요",
+ "WardenInfoLong": "(크루원 유령):\\n수호관은 플레이어 한 명을 보호하여 위험하다는 경고를 보내고 일시적으로 이동 속도를 높일 수 있습니다. 보통 크루원에게 사용하는 것이 좋습니다.",
+ "WardenAdditionalSpeed": "추가 이동 속도",
+ "WardenNotify": "수호관이 위험하다고 경고했습니다!",
+ "WardenNotifyTarget": "대상에게 위험 알림",
+ "BedWarsPlayer": "베드 워즈",
+ "BedWarsPlayerInfo": "모든 침대를 파괴하여 승리하세요",
+ "BedWarsPlayerInfoLong": "모든 침대를 파괴하여 승리하세요",
+ "Challenger": "1 대 1 대전",
+ "ChallengerInfo": "상대를 쓰러뜨려 승리하세요",
+ "CTFPlayer": "깃발 뺏기",
+ "CTFPlayerInfo": "적의 깃발을 빼앗아 승리하세요",
+ "CTFPlayerInfoLong": "적의 깃발을 빼앗아 승리하세요",
+ "KOTZPlayer": "구역의 왕",
+ "KOTZPlayerInfo": "구역을 점령하여 승리하세요",
+ "KOTZPlayerInfoLong": "구역을 점령하여 승리하세요",
+ "Killer": "개인전",
+ "KillerInfo": "모두를 킬하여 승리하세요",
+ "KillerInfoLong": "모두를 킬하여 승리하세요",
+ "KillerEscapedFromSentinel": "<#00ff00>순찰 범위에서 성공적으로 벗어났습니다",
+ "KillerNotifyPatrol": "<#ffff00>순찰 범위 안에 있습니다!\\n<#ffa500>{0}초 안에 벗어나지 않으면 사망합니다!",
+ "MinglePlayer": "밍글",
+ "MinglePlayerInfo": "올바른 방에 들어가 살아남으세요",
+ "MinglePlayerInfoLong": "올바른 방에 들어가 살아남으세요",
+ "NDPlayer": "자연재해",
+ "NDPlayerInfo": "모든 자연재해에서 살아남아 승리하세요",
+ "NDPlayerInfoLong": "모든 자연재해에서 살아남아 승리하세요",
+ "Potato": "뜨거운 감자",
+ "PotatoInfo": "뜨거운 감자를 넘기세요",
+ "PotatoInfoLong": "뜨거운 감자를 넘기세요",
+ "QuizPlayer": "퀴즈",
+ "QuizPlayerInfo": "문제에 답하여 승리하세요",
+ "QuizPlayerInfoLong": "문제에 답하여 승리하세요",
+ "RRPlayer": "방 돌진",
+ "RRPlayerInfo": "가능한 한 빨리 지정된 방으로 가세요",
+ "RRPlayerInfoLong": "가능한 한 빨리 지정된 방으로 가세요",
+ "Racer": "데스레이스",
+ "RacerInfo": "가장 먼저 모든 바퀴를 완주하여 승리하세요",
+ "RacerInfoLong": "가장 먼저 모든 바퀴를 완주하여 승리하세요",
+ "Runner": "스피드런",
+ "RunnerInfo": "가장 먼저 임무를 완료하고 모두를 킬하여 승리하세요",
+ "RunnerInfoLong": "가장 먼저 임무를 완료하고 모두를 킬하여 승리하세요",
+ "SnowdownPlayer": "스노다운",
+ "SnowdownPlayerInfo": "플레이어에게 눈덩이를 던지세요",
+ "SnowdownPlayerInfoLong": "플레이어에게 눈덩이를 던지세요",
+ "Tagger": "태거",
+ "TaggerInfo": "지정된 대상을 킬하고 살아남으세요",
+ "TaggerInfoLong": "지정된 대상을 킬하고 살아남으세요",
+ "TMGPlayer": "마인드 게임",
+ "TMGPlayerInfo": "다른 사람의 생각을 읽어 승리하세요",
+ "TMGPlayerInfoLong": "다른 사람의 생각을 읽어 승리하세요",
+ "Tasker": "무궁화꽃이 피었습니다",
+ "TaskerInfo": "가장 먼저 임무를 끝내 승리하세요",
+ "TaskerInfoLong": "가장 먼저 임무를 끝내 승리하세요",
+ "KillButtonText": "킬",
+ "AbilityChargesWhenFinishedTasks": "임무를 모두 완료하면 5초마다 능력 사용 횟수 증가",
+ "AbilityCooldown": "능력 쿨다운",
+ "AbilityDuration": "능력 지속 시간",
+ "AbilityOnCooldown": "능력이 쿨다운 중입니다!",
+ "AbilityUseGainWithEachTaskCompleted": "임무를 완료할 때마다 능력 사용 횟수 증가",
+ "AbilityUseLimit": "초기 능력 사용 횟수",
+ "OutOfAbilityUsesDoMoreTasks": "능력 사용 횟수를 모두 소진했습니다! 임무를 수행해 더 얻으세요!",
+ "AdditionalWinnerRoleText.AliveNeutrals": "생존한 중립 직업도 함께 승리",
+ "AdditionalWinnerRoleText.Default": "{0}도 함께 승리",
+ "AdditionalWinnerRoleText.Executioner": "집행자도 함께 승리",
+ "AdditionalWinnerRoleText.Follower": "추종자도 함께 승리",
+ "AdditionalWinnerRoleText.Hater": "혐오자가 영입된 플레이어를 킬함",
+ "AdditionalWinnerRoleText.Jester": "제스터도 함께 승리",
+ "AdditionalWinnerRoleText.Lawyer": "변호사도 함께 승리",
+ "AdditionalWinnerRoleText.Lovers": "커플도 함께 승리",
+ "AdditionalWinnerRoleText.Maverick": "매버릭이 생존함",
+ "AdditionalWinnerRoleText.Opportunist": "기회주의자가 생존함",
+ "AdditionalWinnerRoleText.Phantasm": "환상체도 함께 승리",
+ "AdditionalWinnerRoleText.Postman": "우편배달부가 모두에게 우편을 배달함",
+ "AdditionalWinnerRoleText.Provocateur": "도발자도 함께 승리",
+ "AdditionalWinnerRoleText.Pursuer": "추격자가 생존함",
+ "AdditionalWinnerRoleText.Romantic": "로맨티스트도 함께 승리",
+ "AdditionalWinnerRoleText.Shade": "셰이드도 함께 승리",
+ "AdditionalWinnerRoleText.Sidekick": "사이드킥과 함께",
+ "AdditionalWinnerRoleText.SoulHunter": "영혼 사냥꾼도 함께 승리",
+ "AdditionalWinnerRoleText.Specter": "스펙터도 함께 승리",
+ "AdditionalWinnerRoleText.Sunnyboy": "끝없는 햇살이 함께합니다!",
+ "AdditionalWinnerRoleText.VengefulRomantic": "복수하는 커플이 커플의 원수를 갚음",
+ "CustomWinnerText": "{0} 승리!",
+ "WinnerRoleText.Agitator": "선동가 승리!",
+ "WinnerRoleText.Arsonist": "방화범 승리!",
+ "WinnerRoleText.Beehive": "벌집 승리!",
+ "WinnerRoleText.BloodKnight": "혈기사 승리!",
+ "WinnerRoleText.Bubble": "거품술사 승리!",
+ "WinnerRoleText.Collector": "수집가 승리!",
+ "WinnerRoleText.Coven": "마녀회 승리!",
+ "WinnerRoleText.CovenLeader": "마녀회 승리!",
+ "WinnerRoleText.Crewmate": "크루원 승리!",
+ "WinnerRoleText.Cultist": "광신도 승리!",
+ "WinnerRoleText.Default": "{0} 승리!",
+ "WinnerRoleText.Demon": "악마 승리!",
+ "WinnerRoleText.Doomsayer": "종말 예언자 승리!",
+ "WinnerRoleText.Eclipse": "일식 승리!",
+ "WinnerRoleText.Egoist": "이기주의자 승리!",
+ "WinnerRoleText.Enderman": "엔더맨 승리!",
+ "WinnerRoleText.Executioner": "집행자 승리!",
+ "WinnerRoleText.Glitch": "글리치 승리!",
+ "WinnerRoleText.God": "신 승리!",
+ "WinnerRoleText.HeadHunter": "헤드헌터 승리!",
+ "WinnerRoleText.HexMaster": "주술 마스터 승리!",
+ "WinnerRoleText.Hider": "숨는 자 승리!",
+ "WinnerRoleText.Hookshot": "훅샷 승리!",
+ "WinnerRoleText.Impostor": "임포스터 승리!",
+ "WinnerRoleText.Infection": "감염체 승리!",
+ "WinnerRoleText.Infectious": "감염자 승리!",
+ "WinnerRoleText.Innocent": "이너선트 승리!",
+ "WinnerRoleText.Jackal": "자칼 팀 승리!",
+ "WinnerRoleText.Jester": "제스터 승리!",
+ "WinnerRoleText.Jinx": "징크스 승리!",
+ "WinnerRoleText.Juggernaut": "저거너트 승리!",
+ "WinnerRoleText.Lovers": "커플 승리!",
+ "WinnerRoleText.Magician": "마술사 승리!",
+ "WinnerRoleText.Medusa": "메두사 승리!",
+ "WinnerRoleText.Mycologist": "균류학자 승리!",
+ "WinnerRoleText.Necromancer": "언데드 진영 승리!",
+ "WinnerRoleText.Pelican": "펠리컨 승리!",
+ "WinnerRoleText.Pestilence": "역병 승리!",
+ "WinnerRoleText.Phantasm": "환상체 승리!",
+ "WinnerRoleText.Pickpocket": "소매치기 승리!",
+ "WinnerRoleText.PlagueBearer": "역병 운반자 승리!",
+ "WinnerRoleText.Poisoner": "독살자 승리!",
+ "WinnerRoleText.Pulse": "펄스 승리!",
+ "WinnerRoleText.Pyromaniac": "방화광 승리!",
+ "WinnerRoleText.Reckless": "무모한 자 승리!",
+ "WinnerRoleText.Revolutionist": "혁명가 승리!",
+ "WinnerRoleText.Ritualist": "의식술사 승리!",
+ "WinnerRoleText.RuthlessRomantic": "무자비한 로맨티스트 승리!",
+ "WinnerRoleText.Seeker": "술래 승리!",
+ "WinnerRoleText.SerialKiller": "연쇄살인마 승리!",
+ "WinnerRoleText.SoulHunter": "영혼 사냥꾼 승리!",
+ "WinnerRoleText.Specter": "스펙터 승리!",
+ "WinnerRoleText.Spiritcaller": "영혼 소환사 승리!",
+ "WinnerRoleText.Sprayer": "살포자 승리!",
+ "WinnerRoleText.Stalker": "스토커 승리!",
+ "WinnerRoleText.Taskinator": "임무 수행자 승리!",
+ "WinnerRoleText.Terrorist": "테러리스트 승리!",
+ "WinnerRoleText.Tiger": "호랑이 승리!",
+ "WinnerRoleText.Traitor": "배신자 승리!",
+ "WinnerRoleText.Troll": "트롤 승리!",
+ "WinnerRoleText.Vector": "벡터 승리!",
+ "WinnerRoleText.Vengeance": "복수귀 승리!",
+ "WinnerRoleText.Virus": "바이러스 승리!",
+ "WinnerRoleText.Vulture": "독수리 승리!",
+ "WinnerRoleText.WeaponMaster": "무기 마스터 승리!",
+ "WinnerRoleText.Werewolf": "늑대인간 승리!",
+ "WinnerRoleText.Workaholic": "일중독자 승리!",
+ "WinnerRoleText.Wraith": "망령 승리!",
+ "WinnerRoleText.Youtuber": "유튜버 승리!",
+ "Mode": "모드",
+ "GameModeListTitle": "게임 모드",
+ "DoingTasksIsPointlessInThisGameMode": "정말 성실한 크루원이라는 건 알겠지만....\\n이 게임 모드에서는 임무를 수행해도 아무 의미가 없습니다",
+ "NToCheckGameModeSettings": "/n을 입력해 이 게임 모드의 설정을 확인하세요",
+ "Standard": "표준",
+ "ModeStandard": "게임 모드: 표준",
+ "BedWars": "베드 워즈",
+ "ModeBedWars": "게임 모드: 베드 워즈",
+ "ModeDescribe.BedWars": "베드 워즈 모드에서는 플레이어가 여러 팀으로 나뉩니다. 각 팀에는 침대가 하나씩 있습니다. 팀의 침대가 파괴되면 그 팀의 모든 플레이어는 더 이상 부활할 수 없습니다. 다른 모든 팀의 침대를 펫 버튼으로 파괴하고 마지막까지 살아남은 팀이 되는 것이 목표입니다.\\n\\n맵의 생성기에서 철, 금, 다이아몬드, 에메랄드 등의 자원을 모아 상점에서 블록, 무기, 도구 등의 아이템과 회복 구역, 성급함, 함정 등의 팀 강화를 구매할 수 있습니다. 침대를 여러 겹으로 보호해 파괴하기 어렵게 만들거나, 공격력과 방어력을 높이고 자신 또는 팀에 여러 능력을 부여할 수 있습니다.\\n\\n게임 초반에는 유예 시간이 적용되어 공격할 수 없고 각 팀의 기지 밖으로 나갈 수도 없습니다.\\n\\n각 플레이어는 모든 아이템을 보관하는 인벤토리를 지닙니다. 사라지기 버튼을 누르거나 채팅에 슬롯 번호를 입력해 슬롯을 전환할 수 있습니다(예: '5'). 무기는 킬 버튼으로, 다른 아이템은 펫 버튼으로 사용합니다. 다른 팀의 침대를 파괴하려면 침대 근처에서 펫 버튼을 누르세요. 침대를 보호할 때는 블록을, 파괴할 때는 도구를 선택하는 등 항상 올바른 아이템을 선택해야 합니다.\\n어떤 아이템으로든 침대를 파괴할 수 있지만, 각 보호층에 알맞은 도구를 사용하면 훨씬 빠르게 파괴할 수 있습니다.\\n\\n사망하면 몇 초 뒤 부활하지만, 침대가 파괴된 상태라면 더 이상 부활하지 않습니다.",
+ "Bedwars.BlueTeam": "파랑 팀",
+ "Bedwars.GreenTeam": "초록 팀",
+ "Bedwars.RedTeam": "빨강 팀",
+ "Bedwars.YellowTeam": "노랑 팀",
+ "BedWars.AllBedsBrokenAfterTimeOption": "모든 침대가 자동으로 파괴되는 시간",
+ "BedWars.BedBreakAndProtectRangeOption": "침대 파괴 및 보호 범위",
+ "Bedwars.BedStatus.BreakTime": "파괴 시간",
+ "Bedwars.BedStatus.Breaking": "{0} 보호층 파괴 중\\n{1}",
+ "Bedwars.BedStatus.Broken": "<#ff0000>침대가 파괴되었습니다!\\n이제 부활할 수 없습니다!",
+ "Bedwars.BedStatus.EnemyBroken": "{0}의 침대가 파괴되었습니다!",
+ "Bedwars.BedStatus.Exposed": "노출됨",
+ "Bedwars.BedStatus.ProtectReq": "다음 보호층에 필요한 블록 수",
+ "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>침대를 파괴하는 동안에는 킬 버튼을 사용할 수 없습니다!",
+ "BedWars.DiamondArmorDamageDivisionOption": "다이아몬드 갑옷 피해 감소 배율",
+ "BedWars.DiamondGenerationIntervalOption": "다이아몬드 생성 간격",
+ "BedWars.DiamondSwordDamageMultiplierOption": "다이아몬드 검 피해 배율",
+ "BedWars.EmeraldGenerationIntervalOption": "에메랄드 생성 간격",
+ "BedWars.GoldGenerationIntervalOption": "금 생성 간격",
+ "Bedwars.GracePeriod": "<#ffff44>유예 시간\\n이 시간 동안에는 방을 나갈 수 없습니다",
+ "BedWars.GracePeriodOption": "유예 시간 지속 시간",
+ "BedWars.HealPoolRangeOption": "회복 구역 범위",
+ "BedWars.HealWaitAfterDamageOption": "피해 후 회복 쿨다운",
+ "Bedwars.HudText.GracePeriodLeft": "유예 시간 종료까지\\n<#ffff44>{0}초",
+ "BedWars.InventorySlotsOption": "인벤토리 슬롯 수",
+ "BedWars.InvisPotionDurationOption": "투명화 물약 지속 시간",
+ "BedWars.IronArmorDamageDivisionOption": "철 갑옷 피해 감소 배율",
+ "BedWars.IronGenerationIntervalOption": "철 생성 간격",
+ "BedWars.IronSwordDamageMultiplierOption": "철 검 피해 배율",
+ "BedWars.Item.Axe": "도끼",
+ "BedWars.Item.Diamond": "다이아몬드",
+ "BedWars.Item.DiamondArmor": "다이아몬드 갑옷",
+ "BedWars.Item.DiamondSword": "다이아몬드 검",
+ "BedWars.Item.Emerald": "에메랄드",
+ "BedWars.Item.EndStone": "엔드 스톤",
+ "BedWars.Item.EnderPearl": "엔더 진주",
+ "BedWars.Item.Glass": "유리",
+ "BedWars.Item.Gold": "금",
+ "BedWars.Item.GoldenApple": "황금 사과",
+ "BedWars.Item.InvisibilityPotion": "투명화 물약",
+ "BedWars.Item.Iron": "철",
+ "BedWars.Item.IronArmor": "철 갑옷",
+ "BedWars.Item.IronSword": "철 검",
+ "BedWars.Item.Obsidian": "흑요석",
+ "BedWars.Item.Pickaxe": "곡괭이",
+ "BedWars.Item.Shears": "가위",
+ "BedWars.Item.SpeedPotion": "신속 물약",
"BedWars.Item.TNT": "TNT",
- "BedWars.Item.Wood": "Wood",
- "BedWars.Item.WoodenSword": "Wooden Sword",
- "BedWars.Item.Wool": "Wool",
- "BedWars.ItemCategory.Armor": "ARMOR",
- "BedWars.ItemCategory.Block": "BLOCKS",
- "BedWars.ItemCategory.Resource": "RESOURCES",
- "BedWars.ItemCategory.Tool": "TOOLS",
- "BedWars.ItemCategory.Utility": "UTILITIES",
- "BedWars.ItemCategory.Weapon": "WEAPONS",
- "BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.",
- "BedWars.ItemDescription.Diamond": "Diamond",
- "BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.",
- "BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.",
- "BedWars.ItemDescription.Emerald": "Emerald",
- "BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.",
- "BedWars.ItemDescription.EnderPearl": "Lets you vent once.",
- "BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.",
- "BedWars.ItemDescription.Gold": "Gold",
- "BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.",
- "BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.",
- "BedWars.ItemDescription.Iron": "Iron",
- "BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.",
- "BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.",
- "BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.",
- "BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.",
- "BedWars.ItemDescription.Shears": "Used to break Wool faster.",
- "BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.",
- "BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.",
- "BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.",
- "BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.",
- "BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.",
- "BedWars.MaxHealthOption": "Maximum Health",
- "Bedwars.ReviveCountdown": "<#ff0000>YOU DIED!\\nYou will respawn in <#ffff44>{0} seconds.",
- "BedWars.ReviveTimeOption": "Revive Time",
- "Bedwars.Rooms": "Teams are located in the following rooms:",
- "Bedwars.Shop.ItemShop": "ITEM SHOP",
- "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nSelect the category that has the item you want to buy.\\nUse the Vanish button to cycle through the categories.\\nPet to enter the category.",
- "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nCost: {3}\\n\\nSelect the item you want to buy.\\nUse the Vanish button to cycle through the items.\\nPet to buy the selected item.",
- "Bedwars.Shop.UpgradeShop": "UPGRADE SHOP",
- "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nCost: {3}\\n\\nSelect the upgrade you want to buy for your team.\\nUse the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.",
- "BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range",
- "BedWars.SpeedPotionDurationOption": "Speed Potion Duration",
- "BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase",
- "BedWars.SuddenDeathOption": "Sudden Death",
- "BedWars.Suffix.Armor": "Armor:",
- "BedWars.Suffix.Sword": "Sword:",
- "BedWars.TNTBedDamageOption": "TNT Bed Damage",
- "BedWars.TNTDamageOption": "TNT Damage",
- "BedWars.TNTRangeOption": "TNT Range",
- "BedWars.TrapEffectDurationOption": "Trap Effect Duration",
- "BedWars.TrapTriggerRangeOption": "Trap Trigger Range",
- "Bedwars.TrapTriggered": "<#ff0000>TRAP TRIGGERED!\\n{0} entered your base!",
- "BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By",
- "BedWars.TrappedVisionOption": "Trapped Players' Vision",
- "BedWars.Upgrade.AlreadyBought": "<#00ff00>Your team already has this upgrade!",
- "BedWars.Upgrade.Forge": "FORGE",
- "BedWars.Upgrade.Haste": "HASTE",
- "BedWars.Upgrade.HealPool": "HEAL POOL",
- "BedWars.Upgrade.ReinforcedArmor": "REINFORCED ARMOR",
- "BedWars.Upgrade.Sharpness": "SHARPNESS",
- "BedWars.Upgrade.Trap": "TRAP",
- "BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.",
- "BedWars.UpgradeDescription.Haste": "Team members break blocks faster.",
- "BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.",
- "BedWars.UpgradeDescription.ReinforcedArmor": "Team members with armor take even less damage from attacks.",
- "BedWars.UpgradeDescription.Sharpness": "Team members with swords deal more damage with their attacks.",
- "BedWars.UpgradeDescription.Trap": "Alerts the team when an enemy enters the base and slows/blinds the enemy.",
- "BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier",
- "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!",
- "CaptureTheFlag": "Capture The Flag",
- "ModeCaptureTheFlag": "Gamemode: Capture The Flag",
- "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your Vanish button near it.",
- "GameModeTutorial.CaptureTheFlag": "The current game mode is <#1313c2>Capture The Flag.\\nGet to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.",
- "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken",
- "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken",
- "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier",
- "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier",
- "CTF_BackIn": "Back in {0}s",
- "CTF_BackTime": "Time Before Being Sent Back",
- "CTF_BlueTeamWins": "The Blue Team wins!",
- "CTF_BlueTeamWonThisRound": "The <#0000ff>Blue team won this round!",
- "CTF_ButtonText": "PICK UP",
- "CTF_EnemyFlagTaken": "Your team took the enemy's flag!",
- "CTF_FlagPickupRange": "Flag Pickup Range",
- "CTF_FlagTaken": "The enemy took your flag!",
- "CTF_GameEndCriteria": "Game End Criteria",
- "CTF_GameEndCriteria.FirstToXPoints": "First to X Points",
- "CTF_GameEndCriteria.PlayXRounds": "Play X Rounds",
- "CTF_GameEndCriteria.TimeLimit": "Time Limit",
- "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}",
- "CTF_PlayerStats_CarriedFor": "<#00a5ff>Carried For: <#ffffff>{0}s",
- "CTF_PlayerStats_Tags": "<#00a5ff>Tags: <#ffffff>{0}",
- "CTF_PointsToWin": "Points to Win",
- "CTF_RoundsToPlay": "Rounds to Play",
- "CTF_SpawnProtectionTime": "Spawn Protection Time",
- "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers",
- "CTF_Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
- "CTF_TagCooldown": "Tag Cooldown",
- "CTF_TaggedPlayersGet": "Tagged Players get",
- "CTF_TaggedPlayersGet.Killed": "Killed",
- "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base",
- "CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out",
- "CTF_TeamMemberFallen": "{0} has fallen!",
- "CTF_TimeIsUp": "Time's up, waiting for the tie to break....",
- "CTF_TimeLimit": "Time Limit",
- "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is",
- "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped",
- "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned",
- "CTF_YellowTeamWins": "The Yellow Team wins!",
- "CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow team won this round!",
- "Deathrace": "DEATHRACE",
- "ModeDeathrace": "Gamemode: Deathrace",
- "ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.",
- "Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace.\\nThere's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.",
- "Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.",
- "Deathrace.Tutorial.Track": "Track:\\n{0}",
- "Deathrace.ClockwiseOption": "Toggle this to reverse the track direction",
- "Deathrace.CoordinateCheck": "[Position Check]",
- "Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side",
- "Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria",
- "Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway",
- "Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap",
- "Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase",
- "Deathrace.Lap": "Lap {0}/{1}",
- "Deathrace.LapsToWinOption": "Number of Laps to Win",
- "Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink",
- "Deathrace.PowerUpDisplay.Grenade": "Grenade",
- "Deathrace.PowerUpDisplay.Ice": "Ice",
- "Deathrace.PowerUpDisplay.Smoke": "Smoke",
- "Deathrace.PowerUpDisplay.Taser": "Taser",
- "Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration",
- "Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range",
- "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH] {0} Energy Drink: Speeds you up",
- "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH] {0} Grenade: Blinds everyone nearby (except you)",
- "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH] {0} Ice: Inverts controls for everyone nearby (except you)",
- "Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored",
- "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH] {0} Smoke: Slows down everyone nearby (except you)",
- "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL] {0} Taser: Stuns the selected player",
- "Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range",
- "Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency",
- "Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction",
- "Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups",
- "Deathrace.VentUse": "Vent to the next room!",
- "FFA": "FREE FOR ALL",
- "ModeFFA": "Gamemode: FFA",
- "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!",
- "GameModeTutorial.FFA": "The current game mode is <#00ffff>Free For All (FFA).\\nEveryone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.",
- "FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
- "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
- "FFA-Event-GetHighKCD": "You got a higher kill cooldown",
- "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
- "FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
- "FFA-Event-GetLowVision": "You have lower vision temporarily",
- "FFA-Event-GetShield": "You have a temporary shield!",
- "FFA-Event-GetTP": "You got teleported to a random vent!",
- "FFA-Event-RandomTP": "Everyone was swapped with someone",
- "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!",
- "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!",
- "FFA_ChatDuringGame": "Chat During Game",
- "FFA_DecreasedSpeed": "Decreased Speed",
- "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting",
- "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive",
- "FFA_EnableRandomAbilities": "Enable Random Events",
- "FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
- "FFA_GameTime": "Maximum Game Length",
- "FFA_IncreasedSpeed": "Increased Speed",
- "FFA_KCD": "Kill Cooldown",
- "FFA_LowerVision": "Lowered Vision",
- "FFA_ModifiedSpeedDuration": "Modified Speed Duration",
- "FFA_ModifiedVisionDuration": "Lowered Vision Duration",
- "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!",
- "FFA_ShieldDuration": "Shield Duration",
- "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
- "FFA_TargetIsShielded": "The player you tried to kill is shielded!",
- "FFA_TeamMode": "Enable Team Mode",
- "FFA_TeamNumber": "Number of Teams",
- "HideAndSeek": "HIDE AND SEEK",
- "ModeHideAndSeek": "Gamemode: Hide And Seek",
- "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
- "GameModeTutorial.HideAndSeek": "The current game mode is <#345eeb>Hide And Seek (Modded).\\nSeekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.",
- "HNS.DangerMeter": "Show (Custom) Danger Meter",
- "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals",
- "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals",
- "HNS.PlayersSeeRoles": "Players See Each Others' Roles",
- "HNS.TaskCount": "Tasks:",
- "HideAndSeek_MaxGameTime": "Maximum Game Length",
- "TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by",
- "TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by",
- "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by",
- "TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by",
- "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by",
- "SeekerCanVent": "Seeker Can Vent",
- "SeekerSpeed": "Seeker Speed",
- "SeekerVision": "Seeker Vision",
- "HiderSpeed": "Hider Speed",
- "HiderVision": "Hider Vision",
- "MinutesLeft": "{0} Minutes Left",
- "Agent": "Agent",
- "AgentInfo": "You're an Impostor among Hiders",
- "AgentInfoLong": "You're an Impostor among Hiders",
- "AgentSpeed": "Agent Speed",
- "AgentVision": "Agent Vision",
- "Dasher": "Dasher",
- "DasherInfo": "Pet to become fast and catch Hiders",
- "DasherInfoLong": "Pet to become fast and catch Hiders",
- "DasherCooldown": "Dasher Cooldown",
- "DasherDuration": "Dasher Duration",
- "DasherSpeed": "Dasher Speed",
- "DasherSpeedIncreased": "Dasher Increased Speed",
- "DasherVision": "Dasher Vision",
- "Detector": "Detector",
- "DetectorInfo": "You know where the Seekers are",
- "DetectorInfoLong": "You know where the Seekers are",
- "DetectorFrequency": "Info about Seekers appears every",
- "DetectorNotify": "A Seeker is in <#00ffa5>{0}",
- "DetectorSpeed": "Detector Speed",
- "DetectorVision": "Detector Vision",
- "Fox": "Fox",
- "FoxInfo": "끝까지 살아남으면 이깁니다",
- "FoxInfoLong": "끝까지 살아남으면 이깁니다",
- "FoxSpeed": "Fox Speed",
- "FoxVision": "Fox Vision",
- "Hider": "Hider",
- "HiderInfo": "Complete tasks and survive until the end",
- "HiderInfoLong": "Complete tasks and survive until the end",
- "Jet": "Jet",
- "JetInfo": "Pet to become fast and escape from Seekers",
- "JetInfoLong": "Pet to become fast and escape from Seekers",
- "JetCooldown": "Jet Cooldown",
- "JetDuration": "Jet Duration",
- "JetSpeed": "Jet Speed",
- "JetSpeedIncreased": "Jet Increased Speed",
- "JetVision": "Jet Vision",
- "Jumper": "Jumper",
- "JumperInfo": "Use vents to hide from Seekers",
- "JumperInfoLong": "Use vents to hide from Seekers",
- "JumperSpeed": "Jumper Speed",
- "JumperVision": "Jumper Vision",
- "Locator": "Locator",
- "LocatorInfo": "You get clues to find Hiders",
- "LocatorInfoLong": "You get clues to find Hiders",
- "LocatorDuration": "Locator Arrow Duration",
- "LocatorFrequency": "Locator Arrow Frequency",
- "LocatorNotify": "A Locator is currently tracking you",
- "LocatorSpeed": "Locator Speed",
- "LocatorTargetKnows": "Hiders know when they are located",
- "LocatorVision": "Locator Vision",
- "Seeker": "Seeker",
- "SeekerInfo": "Kill all Hiders to win",
- "SeekerInfoLong": "Kill all Hiders to win",
- "Taskinator": "Taskinator",
- "TaskinatorInfo": "Complete tasks to win",
- "TaskinatorInfoLong": "Complete tasks to win",
- "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death",
- "TaskinatorSpeed": "Taskinator Speed",
- "TaskinatorVision": "Taskinator Vision",
- "Troll": "Troll",
- "TrollInfo": "Get killed to win",
- "TrollInfoLong": "Get killed to win",
- "TrollSpeed": "Troll Speed",
- "TrollVision": "Troll Vision",
- "Venter": "Venter",
- "VenterInfo": "Use vents to catch Hiders",
- "VenterInfoLong": "Use vents to catch Hiders",
- "VenterSpeed": "Venter Speed",
- "VenterVision": "Venter Vision",
- "HotPotato": "Player",
- "ModeHotPotato": "Gamemode: Hot Potato",
- "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.",
- "GameModeTutorial.HotPotato": "The current game mode is <#e8cd46>Hot Potato.\\nThe person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!",
- "HotPotato_ExtraTimeOnAirship": "Extra Time on Airship",
- "HotPotato_ExtraTimeOnFungle": "Extra Time on Fungle",
- "HotPotato_HolderCanPassViaKillButton": "Holders Pass The Potato Via Kill Button Instead Of Proximity",
- "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than",
- "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato",
- "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!",
- "HotPotato_Range": "Pass Range",
- "HotPotato_Time": "The Holder of the Hot Potato is Killed Every",
- "HotPotato_TimeLeftSuffix": "Kill in ",
- "KingOfTheZones": "KING OF THE ZONES",
- "ModeKingOfTheZones": "Gamemode: King Of The Zones",
- "ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.",
- "KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}",
- "KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!",
- "KOTZ.EndScreen.Winner.Green": "The Green Team wins!",
- "KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!",
- "KOTZ.EndScreen.Winner.Red": "The Red Team wins!",
- "KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!",
- "KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!",
- "KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!",
- "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the Blue Team",
- "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the Green Team",
- "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the Orange Team",
- "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the Red Team",
- "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the Rose Team",
- "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the Tan Team",
- "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the Yellow Team",
- "KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones!\\n<#ffff44>{0} teams, <#ffff44>{1} zones.\\nTag cooldown: <#ffff44>{2}s, Respawn time: <#ffff44>{3}s.\\nGood luck and have fun!",
- "KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones.\\nPlayers are split into <#ffff44>{0} teams.\\n<#ffff44>{1} rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.",
- "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "When a team reaches <#ffff44>{0} points, the game ends and they win.\\nUpon a tie, the game ends when the tie breaks.",
- "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.",
- "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.",
- "KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.",
- "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)",
- "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)",
- "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)",
- "KOTZ.PNTO.Less": "Less Teams",
- "KOTZ.PNTO.More": "More Teams",
- "KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0} points wins",
- "KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD <#888888>- RESPAWNING IN <#ffff44>{0}",
- "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
- "KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
- "KOTZ.SuffixHelp.GameEndTimer": "Game End Timer: ",
- "KOTZ.SuffixHelp.Points": "Points: ",
- "KOTZ.SuffixHelp.Zones.Plural": "Zones: ",
- "KOTZ.SuffixHelp.Zones.Single": "Zone: ",
- "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
- "KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)",
- "KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
- "KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points",
- "KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time",
- "KingOfTheZones.MaxGameLength": "Maximum Game Length",
- "KingOfTheZones.NumTeams": "Number of Teams",
- "KingOfTheZones.NumZones": "Number of Zones",
- "KingOfTheZones.PointsToWin": "Points to Win",
- "KingOfTheZones.PreferNumTeams": "Prefer",
- "KingOfTheZones.RespawnTime": "Respawn Time",
- "KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time",
- "KingOfTheZones.TagCooldown": "Tag Cooldown",
- "KingOfTheZones.ZoneMoveTime": "Zones Move Every",
- "KingOfTheZones.ZonesMove": "Zones Move",
- "Mingle": "MINGLE",
- "ModeMingle": "Gamemode: Mingle",
- "ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!",
- "Mingle.Tutorial": "The current game mode is <#FE9900>Mingle.\\nThe game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!",
- "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room",
- "Mingle.ExtraTimeOnAirshipOption": "Extra Time on Airship",
- "Mingle.ExtraTimeOnFungleOption": "Extra Time on Fungle",
- "Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room",
- "Mingle.MaxWinningPlayersOption": "Maximum Winning Players",
- "Mingle.MinTimeOption": "Minimum Time Limit",
- "Mingle.NotInRequiredRoom": "Not in any assigned room",
- "Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death",
- "Mingle.TimeLimitOption": "Starting Time Limit",
- "NaturalDisasters": "Natural Disasters",
- "ModeNaturalDisasters": "Gamemode: Natural Disasters",
- "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.",
- "GameModeTutorial.NaturalDisasters": "The current game mode is <#03fc4a>Natural Disasters.\\nVarious disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!",
- "CollapsedBuildings": "<#03fc4a>Collapsed Buildings: {0}",
- "AvailableBuildings": "<#03FCFC>Available Buildings: {0}",
- "ND_BuildingCollapse": "Building Collapse",
- "ND_DRLaughMessage-0.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!",
- "ND_DRLaughMessage-0.Drowned": "You said you were thirsty, right? Here's some water!",
- "ND_DRLaughMessage-0.Lava": "Lava is not the best place to swim, huh?",
- "ND_DRLaughMessage-0.Lightning": "You've been.... THUNDERSTRUCK!",
- "ND_DRLaughMessage-0.Meteor": "Meteor.... I hardly knew her!",
- "ND_DRLaughMessage-0.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!",
- "ND_DRLaughMessage-0.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
- "ND_DRLaughMessage-1.Collapsed": "Wow! You really brought the house down with you!",
- "ND_DRLaughMessage-1.Drowned": "Guess you finally learnt how to sink or swim.... mostly sink!",
- "ND_DRLaughMessage-1.Lava": "Careful! That's not a hot tub!",
- "ND_DRLaughMessage-1.Lightning": "That really brightened your day, huh?",
- "ND_DRLaughMessage-1.Meteor": "Look on the bright side: you made history!",
- "ND_DRLaughMessage-1.Sunken": "Down you go! Hope you enjoyed the trip!",
- "ND_DRLaughMessage-1.Tornado": "Wheeeee! Hope you enjoyed the ride!",
- "ND_DRLaughMessage-2.Collapsed": "Next time, maybe don't stand under the collapsing part!",
- "ND_DRLaughMessage-2.Drowned": "Breathing is optional, right?",
- "ND_DRLaughMessage-2.Lava": "Ooooh, toasty! Just how you like it?",
- "ND_DRLaughMessage-2.Lightning": "I'd say that was electrifying!",
- "ND_DRLaughMessage-2.Meteor": "You really took \"out of this world\" to heart!",
- "ND_DRLaughMessage-2.Sunken": "Don't worry, it's cozy down there.... probably!",
- "ND_DRLaughMessage-2.Tornado": "That must've been a dizzying experience!",
- "ND_DRLaughMessage-3.Collapsed": "Don't worry, I'm sure that building needed a hug!",
- "ND_DRLaughMessage-3.Drowned": "You really went all in on that swimming lesson!",
- "ND_DRLaughMessage-3.Lava": "You didn't think it was THAT hot, did you?",
- "ND_DRLaughMessage-3.Lightning": "You should try standing somewhere LESS shiny next time!",
- "ND_DRLaughMessage-3.Meteor": "Oops! Right place, wrong time!",
- "ND_DRLaughMessage-3.Sunken": "You fell right into that one!",
- "ND_DRLaughMessage-3.Tornado": "Up, up, and away you go!",
- "ND_DRLaughMessageOthers-0.Collapsed": "{0} thought the building had plot armor. It didn't.",
- "ND_DRLaughMessageOthers-0.Drowned": "{0} forgot to equip their floaties.",
- "ND_DRLaughMessageOthers-0.Lava": "{0} tried to swim in lava.",
- "ND_DRLaughMessageOthers-0.Lightning": "{0} got promoted to lightning rod.",
- "ND_DRLaughMessageOthers-0.Meteor": "{0} got personally selected by the universe.",
- "ND_DRLaughMessageOthers-0.Sunken": "{0} has entered the underground DLC.",
- "ND_DRLaughMessageOthers-0.Tornado": "{0} went for a spin and never came back.",
- "ND_DRLaughMessageOthers-1.Collapsed": "{0} just tested gravity.... and lost.",
- "ND_DRLaughMessageOthers-1.Drowned": "{0} tried breathing water....",
- "ND_DRLaughMessageOthers-1.Lava": "{0} discovered lava is, in fact, hot.",
- "ND_DRLaughMessageOthers-1.Lightning": "{0} just unlocked the shocking ending.",
- "ND_DRLaughMessageOthers-1.Meteor": "{0} couldn't dodge that one. Skill issue.",
- "ND_DRLaughMessageOthers-1.Sunken": "{0} fell for it. Literally.",
- "ND_DRLaughMessageOthers-1.Tornado": "{0} has been relocated to somewhere unknown.",
- "ND_DRLaughMessageOthers-2.Collapsed": "Breaking news: {0} is no longer under the weather, just under a building.",
- "ND_DRLaughMessageOthers-2.Drowned": "{0} has officially become one with the ocean.",
- "ND_DRLaughMessageOthers-2.Lava": "{0} has been upgraded to extra crispy.",
- "ND_DRLaughMessageOthers-2.Lightning": "{0} forgot to turn off \"attract lightning\" mode.",
- "ND_DRLaughMessageOthers-2.Meteor": "{0} just got patched out by a meteor.",
- "ND_DRLaughMessageOthers-2.Sunken": "{0} discovered a shortcut to the center of the Earth.",
- "ND_DRLaughMessageOthers-2.Tornado": "{0} is now part of the tornado's inventory.",
- "ND_DRLaughMessageOthers-3.Collapsed": "{0} really took \"indoor activities\" too seriously.",
- "ND_DRLaughMessageOthers-3.Drowned": "{0} went for a swim.... permanently.",
- "ND_DRLaughMessageOthers-3.Lava": "{0} thought it was just spicy water.",
- "ND_DRLaughMessageOthers-3.Lightning": "{0} got absolutely zapped into next week.",
- "ND_DRLaughMessageOthers-3.Meteor": "{0} looked up.... wrong decision.",
- "ND_DRLaughMessageOthers-3.Sunken": "{0} just disappeared.... no refunds.",
- "ND_DRLaughMessageOthers-3.Tornado": "{0} experienced extreme fast travel.",
- "ND_RemainingPlayers": "{0} players remain.",
- "ND_Disaster.SpawnChance": "{disaster} Spawn Chance",
- "ND_DisasterFrequency": "Disaster Frequency",
- "ND_DisasterWarningTime": "Disaster Warning Time",
- "ND_Earthquake": "Earthquake",
- "ND_Earthquake.DurationOpt": "Earthquake Duration",
- "ND_Earthquake.Speed": "Speed of Players Near Earthquakes",
- "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once",
- "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once",
- "ND_WhenLimitIsReached": "When the Limit is Reached",
- "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster",
- "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster",
- "ND_DisasterSpawnMode": "Disaster Spawn Mode",
- "ND_DisasterSpawnModes.AllOnPlayers": "All On Players",
- "ND_DisasterSpawnModes.AllOnRandomPlaces": "All On Random Places",
- "ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "On Players & Random Places",
- "ND_Meteor": "Meteor",
- "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms",
- "ND_SandStorm": "Sandstorm",
- "ND_SandStorm.DurationOpt": "Sandstorm Duration",
- "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms",
- "ND_Sinkhole": "Sinkhole",
- "ND_Thunderstorm": "Thunderstorm",
- "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration",
- "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency",
- "ND_Tornado": "Tornado",
- "ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency",
- "ND_Tornado.DurationOpt": "Tornado Duration",
- "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls",
- "ND_Tornado.MovingSpeed": "Tornado Moving Speed",
- "ND_Tsunami": "Tsunami",
- "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed",
- "ND_VolcanoEruption": "Volcano Eruption",
- "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete",
- "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps",
- "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠",
- "Quiz": "QUIZ",
- "ModeQuiz": "Gamemode: Quiz",
- "ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.",
- "Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz.\\nYou'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}",
- "Quiz.Tutorial.OnCorrectAnswer": "If you answer <#00ff00>correctly, you get to survive.",
- "Quiz.Tutorial.OnWrongAnswer": "If you answer <#ff0000>incorrectly, you will most likely die.",
- "Quiz.Tutorial.TestRound": "We'll play a test round to show you how it works.",
- "Quiz.Questions.Test.0": "Which map are we on?",
- "Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT",
- "Quiz.Questions.Test.0.Answer.B": "Mira HQ",
- "Quiz.Questions.Test.0.Answer.C": "Polus",
- "Quiz.Questions.Test.0.Answer.D": "AirShip",
- "Quiz.Questions.Test.0.Answer.E": "The Fungle",
- "Quiz.Questions.Easy.1": "Which country is the largest by land area?",
- "Quiz.Questions.Easy.1.Answer.A": "China",
- "Quiz.Questions.Easy.1.Answer.B": "USA",
- "Quiz.Questions.Easy.1.Answer.C": "Brazil",
- "Quiz.Questions.Easy.1.Answer.D": "Russia",
- "Quiz.Questions.Easy.1.Answer.E": "Canada",
+ "BedWars.Item.Wood": "나무",
+ "BedWars.Item.WoodenSword": "나무 검",
+ "BedWars.Item.Wool": "양털",
+ "BedWars.ItemCategory.Armor": "갑옷",
+ "BedWars.ItemCategory.Block": "블록",
+ "BedWars.ItemCategory.Resource": "자원",
+ "BedWars.ItemCategory.Tool": "도구",
+ "BedWars.ItemCategory.Utility": "유틸리티",
+ "BedWars.ItemCategory.Weapon": "무기",
+ "BedWars.ItemDescription.Axe": "나무를 훨씬 빠르게 파괴할 수 있습니다.",
+ "BedWars.ItemDescription.Diamond": "다이아몬드",
+ "BedWars.ItemDescription.DiamondArmor": "공격으로 받는 피해를 크게 줄입니다.",
+ "BedWars.ItemDescription.DiamondSword": "공격 피해를 크게 높입니다.",
+ "BedWars.ItemDescription.Emerald": "에메랄드",
+ "BedWars.ItemDescription.EndStone": "곡괭이가 없으면 파괴하기 어렵습니다.",
+ "BedWars.ItemDescription.EnderPearl": "벤트를 한 번 사용할 수 있습니다.",
+ "BedWars.ItemDescription.Glass": "매우 쉽게 파괴되지만 TNT로는 파괴할 수 없습니다.",
+ "BedWars.ItemDescription.Gold": "금",
+ "BedWars.ItemDescription.GoldenApple": "사용 즉시 체력을 최대치로 회복합니다.",
+ "BedWars.ItemDescription.InvisibilityPotion": "일정 시간 동안 다른 모든 플레이어에게 보이지 않게 됩니다.",
+ "BedWars.ItemDescription.Iron": "철",
+ "BedWars.ItemDescription.IronArmor": "공격으로 받는 피해를 줄입니다.",
+ "BedWars.ItemDescription.IronSword": "공격 피해를 적당히 높입니다.",
+ "BedWars.ItemDescription.Obsidian": "곡괭이가 없으면 거의 파괴할 수 없습니다.",
+ "BedWars.ItemDescription.Pickaxe": "엔드 스톤과 흑요석을 훨씬 빠르게 파괴할 수 있습니다.",
+ "BedWars.ItemDescription.Shears": "양털을 더 빠르게 파괴할 수 있습니다.",
+ "BedWars.ItemDescription.SpeedPotion": "일정 시간 동안 이동 속도가 빨라집니다.",
+ "BedWars.ItemDescription.TNT": "범위 안의 모든 플레이어와 블록에 피해를 주는 시한폭탄입니다.",
+ "BedWars.ItemDescription.Wood": "도끼가 없으면 어느 정도 파괴하기 어렵습니다.",
+ "BedWars.ItemDescription.WoodenSword": "공격 피해를 조금 높입니다.",
+ "BedWars.ItemDescription.Wool": "쉽게 파괴되는 블록이며, 가위를 사용하면 특히 빠르게 파괴할 수 있습니다.",
+ "BedWars.MaxHealthOption": "최대 체력",
+ "Bedwars.ReviveCountdown": "<#ff0000>사망했습니다!\\n<#ffff44>{0}초 뒤 부활합니다.",
+ "BedWars.ReviveTimeOption": "부활 시간",
+ "Bedwars.Rooms": "각 팀의 위치는 다음 방입니다:",
+ "Bedwars.Shop.ItemShop": "아이템 상점",
+ "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\n구매하려는 아이템이 있는 분류를 선택하세요.\\n사라지기 버튼으로 분류를 전환합니다.\\n펫 버튼으로 분류에 들어갑니다.",
+ "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\n가격: {3}\\n\\n구매하려는 아이템을 선택하세요.\\n사라지기 버튼으로 아이템을 전환합니다.\\n펫 버튼으로 선택한 아이템을 구매합니다.",
+ "Bedwars.Shop.UpgradeShop": "강화 상점",
+ "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\n가격: {3}\\n\\n팀에 적용할 강화를 선택하세요.\\n사라지기 버튼으로 강화를 전환합니다.\\n펫 버튼으로 선택한 강화를 구매합니다.",
+ "BedWars.ShopAndItemGeneratorRangeOption": "상점 및 아이템 생성기 획득 범위",
+ "BedWars.SpeedPotionDurationOption": "신속 물약 지속 시간",
+ "BedWars.SpeedPotionSpeedIncreaseOption": "신속 물약 이동 속도 증가량",
+ "BedWars.SuddenDeathOption": "서든 데스",
+ "BedWars.Suffix.Armor": "갑옷:",
+ "BedWars.Suffix.Sword": "검:",
+ "BedWars.TNTBedDamageOption": "TNT의 침대 피해",
+ "BedWars.TNTDamageOption": "TNT 피해",
+ "BedWars.TNTRangeOption": "TNT 범위",
+ "BedWars.TrapEffectDurationOption": "함정 효과 지속 시간",
+ "BedWars.TrapTriggerRangeOption": "함정 발동 범위",
+ "Bedwars.TrapTriggered": "<#ff0000>함정 발동!\\n{0}이(가) 기지에 침입했습니다!",
+ "BedWars.TrappedSpeedDecreaseOption": "함정에 걸린 플레이어의 이동 속도 감소량",
+ "BedWars.TrappedVisionOption": "함정에 걸린 플레이어의 시야",
+ "BedWars.Upgrade.AlreadyBought": "<#00ff00>팀이 이미 이 강화를 구매했습니다!",
+ "BedWars.Upgrade.Forge": "제련소",
+ "BedWars.Upgrade.Haste": "성급함",
+ "BedWars.Upgrade.HealPool": "회복 구역",
+ "BedWars.Upgrade.ReinforcedArmor": "강화 갑옷",
+ "BedWars.Upgrade.Sharpness": "날카로움",
+ "BedWars.Upgrade.Trap": "함정",
+ "BedWars.UpgradeDescription.Forge": "팀의 철 및 금 생성기가 자원을 두 배로 생산합니다.",
+ "BedWars.UpgradeDescription.Haste": "팀원이 블록을 더 빠르게 파괴합니다.",
+ "BedWars.UpgradeDescription.HealPool": "팀원이 기지에서 더 많은 체력을 회복합니다.",
+ "BedWars.UpgradeDescription.ReinforcedArmor": "갑옷을 입은 팀원이 공격으로 받는 피해를 더욱 줄입니다.",
+ "BedWars.UpgradeDescription.Sharpness": "검을 든 팀원이 공격으로 더 큰 피해를 줍니다.",
+ "BedWars.UpgradeDescription.Trap": "적이 기지에 들어오면 팀에 알리고 적의 이동 속도와 시야를 감소시킵니다.",
+ "BedWars.WoodenSwordDamageMultiplierOption": "나무 검 피해 배율",
+ "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>유예 시간에는 방을 나갈 수 없습니다!",
+ "CaptureTheFlag": "깃발 뺏기",
+ "ModeCaptureTheFlag": "게임 모드: 깃발 뺏기",
+ "ModeDescribe.CaptureTheFlag": "깃발 뺏기 모드에는 노랑 팀과 파랑 팀이 있습니다. 각 팀의 기지에는 깃발이 하나씩 있습니다. 적의 깃발을 빼앗아 자기 기지로 가져오면 승리합니다!\\n적 팀은 플레이어를 태그할 수 있으며, 설정에 따라 태그된 플레이어는 자기 기지로 돌아가거나 사망합니다. 깃발을 들고 있는 플레이어는 다른 플레이어를 태그할 수 없습니다.\\n\\n깃발 근처에서 사라지기 버튼을 눌러 획득할 수 있습니다.",
+ "GameModeTutorial.CaptureTheFlag": "현재 게임 모드는 <#1313c2>깃발 뺏기입니다.\\n적 팀의 기지로 가서 사라지기 버튼을 눌러 깃발을 획득하세요.\\n깃발을 자기 기지로 가져오면 팀이 승리합니다.\\n플레이어에게 킬 버튼을 눌러 태그하면 그 플레이어를 일시적 또는 영구적으로 제거할 수 있습니다.",
+ "CTF_AlertTeamMembersOfEnemyFlagTaken": "적의 깃발을 빼앗았을 때 팀원에게 알림",
+ "CTF_AlertTeamMembersOfFlagTaken": "아군의 깃발을 빼앗겼을 때 팀원에게 알림",
+ "CTF_ArrowToEnemyFlagCarrier": "적 깃발 운반자를 가리키는 화살표",
+ "CTF_ArrowToOwnFlagCarrier": "아군 깃발 운반자를 가리키는 화살표",
+ "CTF_BackIn": "{0}초 뒤 복귀",
+ "CTF_BackTime": "복귀하기까지의 시간",
+ "CTF_BlueTeamWins": "파랑 팀 승리!",
+ "CTF_BlueTeamWonThisRound": "이번 라운드는 <#0000ff>파랑 팀이 승리했습니다!",
+ "CTF_ButtonText": "획득",
+ "CTF_EnemyFlagTaken": "우리 팀이 적의 깃발을 빼앗았습니다!",
+ "CTF_FlagPickupRange": "깃발 획득 범위",
+ "CTF_FlagTaken": "적이 아군의 깃발을 빼앗았습니다!",
+ "CTF_GameEndCriteria": "게임 종료 조건",
+ "CTF_GameEndCriteria.FirstToXPoints": "먼저 X점 획득",
+ "CTF_GameEndCriteria.PlayXRounds": "X라운드 진행",
+ "CTF_GameEndCriteria.TimeLimit": "제한 시간",
+ "CTF_Notify_EnemyTeamRoom": "적 팀이 <#00ffa5>{0}에 있습니다",
+ "CTF_PlayerStats_CarriedFor": "<#00a5ff>운반 시간: <#ffffff>{0}초",
+ "CTF_PlayerStats_Tags": "<#00a5ff>태그 횟수: <#ffffff>{0}",
+ "CTF_PointsToWin": "승리에 필요한 점수",
+ "CTF_RoundsToPlay": "진행할 라운드 수",
+ "CTF_SpawnProtectionTime": "부활 보호 시간",
+ "CTF_SpeedReductionForFlagCarrier": "깃발 운반자의 이동 속도 감소량",
+ "CTF_Suffix.SpawnProtectionTime": "<#00ffa5>부활 보호 중 <#888888>- <#ffff44>{0}",
+ "CTF_TagCooldown": "태그 쿨다운",
+ "CTF_TaggedPlayersGet": "태그된 플레이어 처리 방식",
+ "CTF_TaggedPlayersGet.Killed": "사망",
+ "CTF_TaggedPlayersGet.SentBackToBase": "기지로 복귀",
+ "CTF_TaggedPlayersGet.TemporarilyOut": "일시적으로 맵 밖으로 이동",
+ "CTF_TeamMemberFallen": "{0}이(가) 쓰러졌습니다!",
+ "CTF_TimeIsUp": "시간이 끝났습니다. 동점이 깨질 때까지 기다리는 중....",
+ "CTF_TimeLimit": "제한 시간",
+ "CTF_WhenFlagCarrierGetsTagged": "깃발 운반자가 태그되면 깃발 처리 방식",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "그 자리에 떨어짐",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "기지로 반환됨",
+ "CTF_YellowTeamWins": "노랑 팀 승리!",
+ "CTF_YellowTeamWonThisRound": "이번 라운드는 <#ffff00>노랑 팀이 승리했습니다!",
+ "Deathrace": "데스레이스",
+ "ModeDeathrace": "게임 모드: 데스레이스",
+ "ModeDescribe.Deathrace": "데스레이스 모드에서는 맵에 정해진 코스를 따라 여러 바퀴를 돌아야 합니다. 코스상 다음 방이 아닌 곳에 들어가면 사망합니다! 가장 먼저 모든 바퀴를 완주하면 승리합니다.\\n\\n코스 주변에는 파워업이 있으며 가까이 가면 획득할 수 있습니다. 획득하면 효과와 사용 방법이 표시됩니다. 여러 파워업을 보관하고 한 번에 하나씩 사용할 수 있습니다.",
+ "Deathrace.Tutorial.Basics": "현재 게임 모드는 <#AFAFAF>데스레이스입니다.\\n맵에 정해진 코스를 따라 여러 바퀴를 돌아야 합니다.\\n코스상 다음 방이 아닌 곳에 들어가면 사망합니다!\\n가장 먼저 모든 바퀴를 완주하면 승리합니다.",
+ "Deathrace.Tutorial.PowerUps": "코스 주변에 파워업이 있습니다.\\n가까이 가면 획득할 수 있습니다.\\n획득하면 효과와\\n사용 방법이 표시됩니다.",
+ "Deathrace.Tutorial.Track": "코스:\\n{0}",
+ "Deathrace.ClockwiseOption": "코스 진행 방향 반전",
+ "Deathrace.CoordinateCheck": "[위치 확인]",
+ "Deathrace.CoordinateCheckInfo.100": "이 방의 왼쪽 출구로 나가세요 ({0} 거리)",
+ "Deathrace.CoordinateCheckInfo.101": "식당 아래쪽 입구로 가세요 ({0} 거리)",
+ "Deathrace.CoordinateCheckInfo.102": "오른쪽 복도를 선택하세요 ({0} 거리)",
+ "Deathrace.EliminateLastToFinishEachLapOption": "매 바퀴마다 가장 늦게 완주한 플레이어 탈락",
+ "Deathrace.EnergyDrinkSpeedIncreasementOption": "에너지 드링크 이동 속도 증가량",
+ "Deathrace.Lap": "{0}/{1}바퀴",
+ "Deathrace.LapsToWinOption": "승리에 필요한 바퀴 수",
+ "Deathrace.PowerUpDisplay.EnergyDrink": "에너지\\n드링크",
+ "Deathrace.PowerUpDisplay.Grenade": "수류탄",
+ "Deathrace.PowerUpDisplay.Ice": "얼음",
+ "Deathrace.PowerUpDisplay.Smoke": "연막",
+ "Deathrace.PowerUpDisplay.Taser": "테이저",
+ "Deathrace.PowerUpEffectDurationOption": "파워업 효과 지속 시간",
+ "Deathrace.PowerUpEffectRangeOption": "파워업 효과 범위",
+ "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>사라지기] {0} 에너지 음료: 이동 속도가 빨라집니다",
+ "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>사라지기] {0} 섬광탄: 주변의 모든 플레이어를 실명시킵니다(자신 제외)",
+ "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>사라지기] {0} 얼음: 주변의 모든 플레이어의 조작을 반전시킵니다(자신 제외)",
+ "Deathrace.PowerUpInfo.More": "+{0}개의 파워업을 더 보관했습니다",
+ "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>사라지기] {0} 연막: 주변의 모든 플레이어를 느려지게 합니다(자신 제외)",
+ "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>킬] {0} 테이저: 선택한 플레이어를 기절시킵니다",
+ "Deathrace.PowerUpPickupRangeOption": "파워업 획득 범위",
+ "Deathrace.PowerUpSpawnFrequencyOption": "파워업 생성 간격",
+ "Deathrace.SmokeSpeedReductionOption": "연막 이동 속도 감소량",
+ "Deathrace.SpawnPowerUpsOption": "파워업 생성",
+ "Deathrace.VentUse": "다음 방으로 벤트 이동하세요!",
+ "FFA": "개인전",
+ "ModeFFA": "게임 모드: 개인전(FFA)",
+ "ModeDescribe.FFA": "개인전(FFA) 모드에서는 모두가 킬러이며 누구든 서로를 킬할 수 있습니다. 마지막까지 살아남은 플레이어가 승리합니다!\\n\\n게임 도중 발생하는 무작위 사건이 재미를 더해 줍니다!",
+ "GameModeTutorial.FFA": "현재 게임 모드는 <#00ffff>개인전(FFA)입니다.\\n모두가 킬할 수 있습니다. 마지막까지 살아남으면 승리합니다!\\n누군가를 킬하면 무작위 강화 또는 약화 효과를 얻습니다.",
+ "FFAChatMessageNotify": "[채팅] {0}: <#ffffff>{1}",
+ "FFA-Event-GetDecreasedSpeed": "일시적으로 이동 속도가 감소했습니다",
+ "FFA-Event-GetHighKCD": "킬 쿨다운이 증가했습니다",
+ "FFA-Event-GetIncreasedSpeed": "일시적으로 이동 속도가 증가했습니다!",
+ "FFA-Event-GetLowKCD": "킬 쿨다운이 감소했습니다!",
+ "FFA-Event-GetLowVision": "일시적으로 시야가 감소했습니다",
+ "FFA-Event-GetShield": "일시적인 보호막을 얻었습니다!",
+ "FFA-Event-GetTP": "무작위 벤트로 순간이동했습니다!",
+ "FFA-Event-RandomTP": "모든 플레이어의 위치가 다른 사람과 바뀌었습니다",
+ "FFA-NoVentingBecauseKCDIsUP": "킬 쿨다운이 끝났습니다. 벤트에 숨지 마세요!",
+ "FFA-NoVentingBecauseTwoPlayers": "생존자가 2명뿐입니다. 벤트에 숨지 마세요!",
+ "FFA_ChatDuringGame": "게임 중 채팅",
+ "FFA_DecreasedSpeed": "감소한 이동 속도",
+ "FFA_DisableVentingWhenKCDIsUp": "킬 쿨다운이 끝난 플레이어의 벤트 사용 금지",
+ "FFA_DisableVentingWhenTwoPlayersAlive": "생존자가 2명일 때 벤트 사용 금지",
+ "FFA_EnableRandomAbilities": "무작위 사건 활성화",
+ "FFA_EnableRandomTwists": "일정 간격으로 무작위 위치 교환 활성화",
+ "FFA_GameTime": "최대 게임 시간",
+ "FFA_IncreasedSpeed": "증가한 이동 속도",
+ "FFA_KCD": "킬 쿨다운",
+ "FFA_LowerVision": "감소한 시야",
+ "FFA_ModifiedSpeedDuration": "이동 속도 변경 지속 시간",
+ "FFA_ModifiedVisionDuration": "시야 감소 지속 시간",
+ "FFA_ShieldBroken": "누군가 당신을 킬하려 했습니다. 보호막이 파괴되었습니다!",
+ "FFA_ShieldDuration": "보호막 지속 시간",
+ "FFA_ShieldIsOneTimeUse": "한 번의 공격 시도 후 보호막 파괴",
+ "FFA_TargetIsShielded": "킬하려 한 플레이어에게 보호막이 있습니다!",
+ "FFA_TeamMode": "팀 모드 활성화",
+ "FFA_TeamNumber": "팀 수",
+ "HideAndSeek": "숨바꼭질",
+ "ModeHideAndSeek": "게임 모드: 숨바꼭질",
+ "ModeDescribe.HideAndSeek": "숨바꼭질 모드에서는 술래가 모든 도망자를 킬해야 하며, 도망자는 킬당하지 않고 모든 임무를 완료해야 승리합니다.\\n제한 시간이 0이 되면 도망자가 승리합니다.\\n술래를 제외한 모두가 사망하면 술래가 승리합니다.\\n\\n직업: 도망자, 술래, 여우, 트롤, 점퍼, 탐지자, 제트, 돌진자, 위치 추적자, 벤트 사용자, 요원, 임무 수행자",
+ "GameModeTutorial.HideAndSeek": "현재 게임 모드는 <#345eeb>숨바꼭질(모드)입니다.\\n술래는 모든 도망자를 킬해야 승리하고,\\n도망자는 임무를 완료해 타이머를 줄여야 합니다.\\n제한 시간이 끝나면 도망자가 승리합니다.",
+ "HNS.DangerMeter": "(사용자 지정) 위험도 표시",
+ "HNS.MaxNeutrals": "<#ffab1b>중립 직업 <#0000ff>최대 수",
+ "HNS.MinNeutrals": "<#ffab1b>중립 직업 <#00ffff>최소 수",
+ "HNS.PlayersSeeRoles": "플레이어끼리 서로의 직업 확인",
+ "HNS.TaskCount": "임무:",
+ "HideAndSeek_MaxGameTime": "최대 게임 시간",
+ "TimeDecreaseOnCommonTaskComplete": "공통 임무 완료 시 게임 시간 감소량",
+ "TimeDecreaseOnLongTaskComplete": "긴 임무 완료 시 게임 시간 감소량",
+ "TimeDecreaseOnOtherTaskComplete": "분류되지 않은 임무 완료 시 게임 시간 감소량",
+ "TimeDecreaseOnShortTaskComplete": "짧은 임무 완료 시 게임 시간 감소량",
+ "TimeDecreaseOnSituationalTaskComplete": "상황별 임무 완료 시 게임 시간 감소량",
+ "SeekerCanVent": "술래가 벤트 사용 가능",
+ "SeekerSpeed": "술래 이동 속도",
+ "SeekerVision": "술래 시야",
+ "HiderSpeed": "도망자 이동 속도",
+ "HiderVision": "도망자 시야",
+ "MinutesLeft": "{0}분 남음",
+ "Agent": "요원",
+ "AgentInfo": "도망자 사이에 숨어 있는 임포스터입니다",
+ "AgentInfoLong": "도망자 사이에 숨어 있는 임포스터입니다",
+ "AgentSpeed": "요원 이동 속도",
+ "AgentVision": "요원 시야",
+ "Dasher": "돌진자",
+ "DasherInfo": "펫 버튼으로 빨라져 도망자를 붙잡으세요",
+ "DasherInfoLong": "펫 버튼으로 빨라져 도망자를 붙잡으세요",
+ "DasherCooldown": "돌진자 쿨다운",
+ "DasherDuration": "돌진 지속 시간",
+ "DasherSpeed": "돌진자 이동 속도",
+ "DasherSpeedIncreased": "돌진 중 증가한 이동 속도",
+ "DasherVision": "돌진자 시야",
+ "Detector": "탐지자",
+ "DetectorInfo": "술래의 위치를 알 수 있습니다",
+ "DetectorInfoLong": "술래의 위치를 알 수 있습니다",
+ "DetectorFrequency": "술래 정보 표시 간격",
+ "DetectorNotify": "술래가 <#00ffa5>{0}에 있습니다",
+ "DetectorSpeed": "탐지자 이동 속도",
+ "DetectorVision": "탐지자 시야",
+ "Fox": "여우",
+ "FoxInfo": "끝까지 살아남아 승리하세요",
+ "FoxInfoLong": "끝까지 살아남아 승리하세요",
+ "FoxSpeed": "여우 이동 속도",
+ "FoxVision": "여우 시야",
+ "Hider": "도망자",
+ "HiderInfo": "임무를 완료하고 끝까지 살아남으세요",
+ "HiderInfoLong": "임무를 완료하고 끝까지 살아남으세요",
+ "Jet": "제트",
+ "JetInfo": "펫 버튼으로 빨라져 술래에게서 도망치세요",
+ "JetInfoLong": "펫 버튼으로 빨라져 술래에게서 도망치세요",
+ "JetCooldown": "제트 쿨다운",
+ "JetDuration": "제트 지속 시간",
+ "JetSpeed": "제트 이동 속도",
+ "JetSpeedIncreased": "제트 사용 중 증가한 이동 속도",
+ "JetVision": "제트 시야",
+ "Jumper": "점퍼",
+ "JumperInfo": "벤트를 사용해 술래에게서 숨으세요",
+ "JumperInfoLong": "벤트를 사용해 술래에게서 숨으세요",
+ "JumperSpeed": "점퍼 이동 속도",
+ "JumperVision": "점퍼 시야",
+ "Locator": "위치 추적자",
+ "LocatorInfo": "도망자를 찾을 단서를 얻습니다",
+ "LocatorInfoLong": "도망자를 찾을 단서를 얻습니다",
+ "LocatorDuration": "추적 화살표 지속 시간",
+ "LocatorFrequency": "추적 화살표 표시 간격",
+ "LocatorNotify": "위치 추적자가 현재 당신을 추적하고 있습니다",
+ "LocatorSpeed": "위치 추적자 이동 속도",
+ "LocatorTargetKnows": "도망자가 추적당하는 사실을 알 수 있음",
+ "LocatorVision": "위치 추적자 시야",
+ "Seeker": "술래",
+ "SeekerInfo": "모든 도망자를 킬해 승리하세요",
+ "SeekerInfoLong": "모든 도망자를 킬해 승리하세요",
+ "Taskinator": "임무 수행자",
+ "TaskinatorInfo": "임무를 완료해 승리하세요",
+ "TaskinatorInfoLong": "임무를 완료해 승리하세요",
+ "TaskinatorCanWinAfterDeath": "임무 수행자가 사망 후에도 승리 가능",
+ "TaskinatorSpeed": "임무 수행자 이동 속도",
+ "TaskinatorVision": "임무 수행자 시야",
+ "Troll": "트롤",
+ "TrollInfo": "킬당하면 승리합니다",
+ "TrollInfoLong": "킬당하면 승리합니다",
+ "TrollSpeed": "트롤 이동 속도",
+ "TrollVision": "트롤 시야",
+ "Venter": "벤트 사용자",
+ "VenterInfo": "벤트를 사용해 도망자를 붙잡으세요",
+ "VenterInfoLong": "벤트를 사용해 도망자를 붙잡으세요",
+ "VenterSpeed": "벤트 사용자 이동 속도",
+ "VenterVision": "벤트 사용자 시야",
+ "HotPotato": "뜨거운 감자",
+ "ModeHotPotato": "게임 모드: 뜨거운 감자",
+ "ModeDescribe.HotPotato": "뜨거운 감자 모드에서는 항상 한 플레이어가 뜨거운 감자를 가지고 있으며, 다른 플레이어에게 가까이 가면 감자를 넘길 수 있습니다. 호스트가 설정한 X초마다 뜨거운 감자를 가진 플레이어가 사망합니다. 마지막까지 살아남은 플레이어가 승리합니다!\\n\\n참고: 생존자가 2명만 남은 경우가 아니라면 방금 감자를 넘긴 플레이어에게 다시 줄 수 없습니다. 해당 플레이어의 이름은 청록색으로 표시되어 감자를 받을 수 없음을 나타냅니다.",
+ "GameModeTutorial.HotPotato": "현재 게임 모드는 <#e8cd46>뜨거운 감자입니다.\\n이름이 검은색인 플레이어가 뜨거운 감자를 가지고 있습니다.\\n다른 플레이어에게 가까이 가면 감자를 넘길 수 있습니다.\\n이전 보유자의 이름은 청록색으로 표시되며, 다른 플레이어가 감자를 받기 전까지는\\n감자를 다시 받을 수 없습니다. 단, 생존자가 2명뿐이면 예외입니다.\\n제한 시간이 끝나면 감자 보유자가 사망하고 타이머가 초기화되며,\\n무작위 플레이어에게 감자가 주어집니다. 마지막까지 살아남으면 승리합니다!",
+ "HotPotato_ExtraTimeOnAirship": "에어십 추가 시간",
+ "HotPotato_ExtraTimeOnFungle": "펑글 추가 시간",
+ "HotPotato_HolderCanPassViaKillButton": "감자 보유자가 근접 대신 킬 버튼으로 감자 전달",
+ "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "남은 플레이어가 다음 수 미만이면 감자 보유자에게 가장 가까운 플레이어 화살표 표시",
+ "HotPotato_HolderSpeed": "뜨거운 감자 보유자의 이동 속도",
+ "HotPotato_HoldingNotify": "<#ffff00>뜨거운 감자를 가지고 있습니다! 넘기지 않으면 죽습니다!",
+ "HotPotato_Range": "전달 범위",
+ "HotPotato_Time": "뜨거운 감자 보유자 사망 간격",
+ "HotPotato_TimeLeftSuffix": "사망까지 ",
+ "KingOfTheZones": "구역의 왕",
+ "ModeKingOfTheZones": "게임 모드: 구역의 왕",
+ "ModeDescribe.KingOfTheZones": "구역의 왕 모드에서는 플레이어가 팀으로 나뉩니다. 맵의 일부 방은 구역으로 지정됩니다. 한 팀이 어떤 방에서 다른 모든 팀보다 많은 인원을 보유하면 그 구역을 점령합니다. 각 팀은 점령한 구역 하나당 매초 1점을 얻습니다. 가장 높은 점수를 얻은 팀이 승리하므로 가능한 한 많은 점수를 획득하세요!\\n\\n플레이어는 킬 버튼으로 다른 플레이어를 태그할 수 있습니다. 태그된 플레이어는 몇 초 동안 맵 밖으로 순간이동한 뒤 돌아옵니다.\\n\\n설정에 따라 게임 중 구역이 이동할 수 있습니다. 이 경우 타이머로 표시됩니다. 구역이 이동한 뒤 비활성 시간이 있을 수 있으며, 타이머가 회색이면 비활성 상태입니다.",
+ "KOTZ.EndScreen.Statistics": "점수: <#ffff44>{0}",
+ "KOTZ.EndScreen.Winner.Blue": "파랑 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Green": "초록 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Orange": "주황 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Red": "빨강 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Rose": "분홍 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Tan": "황갈색 팀이 승리했습니다!",
+ "KOTZ.EndScreen.Winner.Yellow": "노랑 팀이 승리했습니다!",
+ "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>당신은 파랑 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>당신은 초록 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>당신은 주황 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>당신은 빨강 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>당신은 분홍 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>당신은 황갈색 팀입니다",
+ "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>당신은 노랑 팀입니다",
+ "KOTZ.Notify.ShortIntro": "<#ff0000>구역의 왕 게임에 오신 것을 환영합니다!\\n팀 <#ffff44>{0}개, 구역 <#ffff44>{1}개.\\n태그 쿨다운: <#ffff44>{2}초, 부활 시간: <#ffff44>{3}초.\\n행운을 빌며 즐거운 게임 되세요!",
+ "KOTZ.Notify.Tutorial.Basics": "현재 <#ff0000>구역의 왕 모드를 플레이하고 있습니다.\\n플레이어는 <#ffff44>{0}개 팀으로 나뉩니다.\\n맵의 방 <#ffff44>{1}개가 구역으로 지정됩니다.\\n한 구역에서 인원수가 가장 많은 팀이 그 구역을 점령하며,\\n점령한 구역 하나당 매초 1점을 얻습니다.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "한 팀이 <#ffff44>{0}점에 도달하면 게임이 끝나고 해당 팀이 승리합니다.\\n동점이면 동점이 깨지는 순간 게임이 종료됩니다.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "한 팀이 <#ffff44>{0}점에 도달하거나 <#ffff44>{1}분 {2}초가 지나면 게임이 끝납니다.\\n동점이 아니라면 가장 높은 점수의 팀이 승리합니다.",
+ "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "<#ffff44>{0}분 {1}초가 지나면 가장 높은 점수의 팀이 승리합니다.\\n동점이면 동점이 깨지는 순간 게임이 종료됩니다.",
+ "KOTZ.Notify.Tutorial.Tagging": "플레이어는 킬 버튼으로 다른 플레이어를 태그할 수 있습니다(쿨다운: <#ffff44>{0}초).\\n태그된 플레이어는 <#ffff44>{1}초 동안 맵 밖으로 순간이동합니다.",
+ "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "<#ffff44>{0}초마다 모든 구역이 다른 방으로 이동합니다.\\n(방 이름 옆 타이머로 표시됩니다.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "구역이 이동한 뒤 <#ffff44>{0}초 동안 중립 상태로 유지되어,\\n어느 팀도 그 구역을 점령할 수 없습니다.\\n(회색 타이머로 표시됩니다.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "<#ffff44>{0}초마다 구역 하나가 다른 방으로 이동합니다.\\n(방 이름 옆 타이머로 표시됩니다.)",
+ "KOTZ.PNTO.Less": "더 적은 팀",
+ "KOTZ.PNTO.More": "더 많은 팀",
+ "KOTZ.Suffix.PointsToWin": "먼저 <#ffff44>{0}점을 얻는 팀이 승리",
+ "KOTZ.Suffix.RespawnTime": "<#ff0000>사망 <#888888>- <#ffff44>{0} 후 부활",
+ "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>생성 보호 중 <#888888>- <#ffff44>{0}",
+ "KOTZ.Suffix.Tie": "동점: {0}\\n동점이 깨지기를 기다리는 중....",
+ "KOTZ.SuffixHelp.GameEndTimer": "게임 종료 타이머: ",
+ "KOTZ.SuffixHelp.Points": "점수: ",
+ "KOTZ.SuffixHelp.Zones.Plural": "구역: ",
+ "KOTZ.SuffixHelp.Zones.Single": "구역: ",
+ "KingOfTheZones.AllZonesMoveAtOnce": "모든 구역이 동시에 이동(비활성화하면 구역 이동 사이에 동일한 간격 적용)",
+ "KingOfTheZones.AutoSetNumTeams": "플레이어 수에 따라 팀 수 자동 설정(아래 설정으로 팀 인원이 균등해지지 않을 때)",
+ "KingOfTheZones.DowntimeAfterZoneMove": "구역 이동 후 비활성 시간(비활성 시간에는 구역이 중립 상태로 유지됨)",
+ "KingOfTheZones.GameEndsByPoints": "한 팀이 일정 점수에 도달하면 게임 종료",
+ "KingOfTheZones.GameEndsByTimeLimit": "일정 시간이 지나면 게임 종료",
+ "KingOfTheZones.MaxGameLength": "최대 게임 시간",
+ "KingOfTheZones.NumTeams": "팀 수",
+ "KingOfTheZones.NumZones": "구역 수",
+ "KingOfTheZones.PointsToWin": "승리에 필요한 점수",
+ "KingOfTheZones.PreferNumTeams": "선호 설정",
+ "KingOfTheZones.RespawnTime": "부활 시간",
+ "KingOfTheZones.SpawnProtectionTime": "생성 보호 시간",
+ "KingOfTheZones.TagCooldown": "태그 쿨다운",
+ "KingOfTheZones.ZoneMoveTime": "구역 이동 간격",
+ "KingOfTheZones.ZonesMove": "구역 이동",
+ "Mingle": "밍글",
+ "ModeMingle": "게임 모드: 밍글",
+ "ModeDescribe.Mingle": "밍글 모드에서는 게임이 맵의 특정 방마다 필요한 플레이어 수를 지정합니다. 제한 시간이 끝날 때 각 방에는 정확히 지정된 수의 플레이어가 있어야 합니다. 인원이 너무 많거나 적으면 그 방의 모든 플레이어가 사망합니다. 지정된 방 어느 곳에도 들어가지 않으면 사망합니다. 한 라운드에서 아무도 사망하지 않으면 제한 시간이 영구적으로 줄어듭니다. 마지막까지 살아남은 플레이어가 승리합니다!",
+ "Mingle.Tutorial": "현재 게임 모드는 <#FE9900>밍글입니다.\\n게임이 맵의 특정 방마다 필요한 플레이어 수를 지정합니다.\\n제한 시간이 끝날 때 각 방에는 정확히 지정된 수의 플레이어가 있어야 합니다.\\n인원이 너무 많거나 적으면 그 방의 모든 플레이어가 사망합니다.\\n지정된 방 어느 곳에도 들어가지 않으면 사망합니다.\\n한 라운드에서 아무도 사망하지 않으면 제한 시간이 영구적으로 줄어듭니다.\\n마지막까지 살아남은 플레이어가 승리합니다!",
+ "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "각 방의 현재 플레이어 수 표시",
+ "Mingle.ExtraTimeOnAirshipOption": "<#ed0007>에어십 추가 시간",
+ "Mingle.ExtraTimeOnFungleOption": "<#ffa646>펑글 추가 시간",
+ "Mingle.MaxRequiredPlayersPerRoomOption": "방당 최대 필요 인원",
+ "Mingle.MaxWinningPlayersOption": "최대 승리 인원",
+ "Mingle.MinTimeOption": "최소 제한 시간",
+ "Mingle.NotInRequiredRoom": "지정된 방에 있지 않음",
+ "Mingle.TimeDecreaseOnNoDeathOption": "사망자가 없을 때 시간 감소량",
+ "Mingle.TimeLimitOption": "초기 제한 시간",
+ "NaturalDisasters": "자연재해",
+ "ModeNaturalDisasters": "게임 모드: 자연재해",
+ "ModeDescribe.NaturalDisasters": "자연재해 모드에서는 맵 곳곳에 자연재해가 발생합니다. 모든 재해에서 살아남아 마지막 생존자가 되면 승리합니다!\\n\\n모든 자연재해와 효과:\\n- 지진: 땅이 흔들려 이동하기 어려워집니다.\\n- 운석: 하늘에서 운석이 떨어져 일정 범위의 플레이어를 킬합니다.\\n- 화산 폭발: 한 지점에서 용암이 흘러나와 플레이어를 킬합니다.\\n- 토네이도: 플레이어가 토네이도에 빨려 들어가 사망합니다.\\n- 뇌우: 방 밖에 번개가 내려쳐 맞은 플레이어를 킬합니다.\\n- 모래폭풍: 모래가 불어 시야가 나빠집니다.\\n- 쓰나미: 거대한 파도가 특정 방향으로 이동하며 경로에 있는 플레이어를 익사시킵니다.\\n- 싱크홀: 땅이 무너져 범위 안의 플레이어와 이후 그 범위에 들어온 플레이어를 킬합니다.\\n- 건물 붕괴: 우주선의 방 하나가 무너져 내부의 모든 플레이어를 킬합니다. 무너진 방에는 이후 들어갈 수 없습니다.",
+ "GameModeTutorial.NaturalDisasters": "현재 게임 모드는 <#03fc4a>자연재해입니다.\\n맵에 여러 재해가 계속 발생합니다.\\n일부는 즉시 킬하고, 일부는 일시적인 약화 효과만 줍니다.\\n마지막까지 살아남으면 승리합니다!",
+ "CollapsedBuildings": "<#03fc4a>붕괴된 건물: {0}",
+ "AvailableBuildings": "<#03FCFC>사용 가능한 건물: {0}",
+ "ND_BuildingCollapse": "건물 붕괴",
+ "ND_DRLaughMessage-0.Collapsed": "영화 같았죠? 건물이 무너지고 모두 죽는 그 장면 말이에요!",
+ "ND_DRLaughMessage-0.Drowned": "목마르다고 했죠? 물을 드릴게요!",
+ "ND_DRLaughMessage-0.Lava": "용암은 수영하기에 좋은 곳이 아닌가 봐요?",
+ "ND_DRLaughMessage-0.Lightning": "당신은.... 벼락을 맞았습니다!",
+ "ND_DRLaughMessage-0.Meteor": "운석이라니.... 운이 없었네요!",
+ "ND_DRLaughMessage-0.Sunken": "타이타닉이 싱크홀 때문에 침몰했다는 사실을 아셨나요? 이제 알게 됐네요!",
+ "ND_DRLaughMessage-0.Tornado": "한 바퀴 돌고 오셨나요? 토네이도 때문에 어지럽지 않았길 바라요!",
+ "ND_DRLaughMessage-1.Collapsed": "와! 정말 집을 통째로 무너뜨리셨네요!",
+ "ND_DRLaughMessage-1.Drowned": "가라앉을지 헤엄칠지 드디어 배웠군요.... 대부분 가라앉는 쪽으로요!",
+ "ND_DRLaughMessage-1.Lava": "조심하세요! 온천이 아니에요!",
+ "ND_DRLaughMessage-1.Lightning": "하루가 아주 환해졌겠네요?",
+ "ND_DRLaughMessage-1.Meteor": "좋게 생각하세요. 역사에 이름을 남겼잖아요!",
+ "ND_DRLaughMessage-1.Sunken": "아래로 내려갑니다! 즐거운 여행이었길 바라요!",
+ "ND_DRLaughMessage-1.Tornado": "휘이이잉! 즐거운 탑승이었길 바라요!",
+ "ND_DRLaughMessage-2.Collapsed": "다음에는 무너지는 부분 아래에 서 있지 마세요!",
+ "ND_DRLaughMessage-2.Drowned": "숨 쉬는 건 선택 사항이죠?",
+ "ND_DRLaughMessage-2.Lava": "오오, 따끈하네요! 딱 원하던 온도인가요?",
+ "ND_DRLaughMessage-2.Lightning": "정말 짜릿한 경험이었겠네요!",
+ "ND_DRLaughMessage-2.Meteor": "정말 '이 세상 밖으로' 가 버렸군요!",
+ "ND_DRLaughMessage-2.Sunken": "걱정 마세요. 아래는 아늑할 거예요.... 아마도요!",
+ "ND_DRLaughMessage-2.Tornado": "정말 어지러운 경험이었겠네요!",
+ "ND_DRLaughMessage-3.Collapsed": "걱정 마세요. 그 건물도 포옹이 필요했을 거예요!",
+ "ND_DRLaughMessage-3.Drowned": "수영 수업에 정말 온몸을 던졌네요!",
+ "ND_DRLaughMessage-3.Lava": "설마 그렇게까지 뜨거울 줄은 몰랐나요?",
+ "ND_DRLaughMessage-3.Lightning": "다음에는 덜 반짝이는 곳에 서 보세요!",
+ "ND_DRLaughMessage-3.Meteor": "이런! 장소는 맞았지만 시간이 틀렸네요!",
+ "ND_DRLaughMessage-3.Sunken": "정말 그대로 빠져 버렸네요!",
+ "ND_DRLaughMessage-3.Tornado": "위로, 더 위로, 멀리 날아갑니다!",
+ "ND_DRLaughMessageOthers-0.Collapsed": "{0}은(는) 건물에 주인공 보정이 있을 거라 생각했습니다. 없었네요.",
+ "ND_DRLaughMessageOthers-0.Drowned": "{0}은(는) 튜브 챙기는 것을 잊었습니다.",
+ "ND_DRLaughMessageOthers-0.Lava": "{0}은(는) 용암에서 수영하려 했습니다.",
+ "ND_DRLaughMessageOthers-0.Lightning": "{0}은(는) 피뢰침으로 승진했습니다.",
+ "ND_DRLaughMessageOthers-0.Meteor": "{0}은(는) 우주의 특별 지명을 받았습니다.",
+ "ND_DRLaughMessageOthers-0.Sunken": "{0}은(는) 지하 세계 DLC에 입장했습니다.",
+ "ND_DRLaughMessageOthers-0.Tornado": "{0}은(는) 한 바퀴 돌러 갔다가 돌아오지 못했습니다.",
+ "ND_DRLaughMessageOthers-1.Collapsed": "{0}은(는) 방금 중력을 시험했고.... 패배했습니다.",
+ "ND_DRLaughMessageOthers-1.Drowned": "{0}은(는) 물속에서 숨 쉬기를 시도했습니다....",
+ "ND_DRLaughMessageOthers-1.Lava": "{0}은(는) 용암이 실제로 뜨겁다는 사실을 알아냈습니다.",
+ "ND_DRLaughMessageOthers-1.Lightning": "{0}은(는) 충격적인 결말을 해금했습니다.",
+ "ND_DRLaughMessageOthers-1.Meteor": "{0}은(는) 피하지 못했습니다. 실력 문제네요.",
+ "ND_DRLaughMessageOthers-1.Sunken": "{0}은(는) 말 그대로 함정에 빠졌습니다.",
+ "ND_DRLaughMessageOthers-1.Tornado": "{0}은(는) 알 수 없는 곳으로 재배치되었습니다.",
+ "ND_DRLaughMessageOthers-2.Collapsed": "속보: {0}은(는) 이제 날씨 아래가 아니라 건물 아래에 있습니다.",
+ "ND_DRLaughMessageOthers-2.Drowned": "{0}은(는) 공식적으로 바다와 하나가 되었습니다.",
+ "ND_DRLaughMessageOthers-2.Lava": "{0}은(는) 아주 바삭한 상태로 업그레이드되었습니다.",
+ "ND_DRLaughMessageOthers-2.Lightning": "{0}은(는) '번개 끌어당기기' 모드를 끄는 것을 잊었습니다.",
+ "ND_DRLaughMessageOthers-2.Meteor": "{0}은(는) 운석에 의해 게임에서 삭제되었습니다.",
+ "ND_DRLaughMessageOthers-2.Sunken": "{0}은(는) 지구 중심으로 가는 지름길을 발견했습니다.",
+ "ND_DRLaughMessageOthers-2.Tornado": "{0}은(는) 이제 토네이도의 소지품이 되었습니다.",
+ "ND_DRLaughMessageOthers-3.Collapsed": "{0}은(는) '실내 활동'을 너무 진지하게 받아들였습니다.",
+ "ND_DRLaughMessageOthers-3.Drowned": "{0}은(는) 수영하러 갔습니다.... 영원히요.",
+ "ND_DRLaughMessageOthers-3.Lava": "{0}은(는) 그저 매운 물이라고 생각했습니다.",
+ "ND_DRLaughMessageOthers-3.Lightning": "{0}은(는) 번개에 맞아 다음 주까지 날아갔습니다.",
+ "ND_DRLaughMessageOthers-3.Meteor": "{0}은(는) 위를 올려다봤습니다.... 잘못된 선택이었죠.",
+ "ND_DRLaughMessageOthers-3.Sunken": "{0}은(는) 그냥 사라졌습니다.... 환불은 없습니다.",
+ "ND_DRLaughMessageOthers-3.Tornado": "{0}은(는) 초고속 이동을 경험했습니다.",
+ "ND_RemainingPlayers": "플레이어 {0}명 남음.",
+ "ND_Disaster.SpawnChance": "{disaster} 생성 확률",
+ "ND_DisasterFrequency": "재해 발생 간격",
+ "ND_DisasterWarningTime": "재해 경고 시간",
+ "ND_Earthquake": "지진",
+ "ND_Earthquake.DurationOpt": "지진 지속 시간",
+ "ND_Earthquake.Speed": "지진 주변 플레이어 이동 속도",
+ "ND_LimitMaximumDisastersAtOnce": "동시에 활성화되는 최대 재해 수 제한",
+ "ND_MaximumDisastersAtOnce": "동시에 활성화되는 최대 재해 수",
+ "ND_WhenLimitIsReached": "제한에 도달했을 때",
+ "ND_LimitReachedOptions.RemoveOldest": "가장 오래된 재해 제거",
+ "ND_LimitReachedOptions.RemoveRandom": "무작위 재해 제거",
+ "ND_DisasterSpawnMode": "재해 생성 방식",
+ "ND_DisasterSpawnModes.AllOnPlayers": "모두 플레이어 위치에 생성",
+ "ND_DisasterSpawnModes.AllOnRandomPlaces": "모두 무작위 위치에 생성",
+ "ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "플레이어 위치 및 무작위 위치에 생성",
+ "ND_Meteor": "운석",
+ "ND_PreferRemovingThunderstorm": "뇌우 우선 제거",
+ "ND_SandStorm": "모래폭풍",
+ "ND_SandStorm.DurationOpt": "모래폭풍 지속 시간",
+ "ND_SandStorm.Vision": "모래폭풍 내부 플레이어 시야",
+ "ND_Sinkhole": "싱크홀",
+ "ND_Thunderstorm": "뇌우",
+ "ND_Thunderstorm.DurationOpt": "뇌우 지속 시간",
+ "ND_Thunderstorm.HitFrequency": "번개 낙하 간격",
+ "ND_Tornado": "토네이도",
+ "ND_Tornado.AngleChangeFrequency": "토네이도 방향 변경 간격",
+ "ND_Tornado.DurationOpt": "토네이도 지속 시간",
+ "ND_Tornado.GoesThroughWalls": "토네이도가 벽을 통과함",
+ "ND_Tornado.MovingSpeed": "토네이도 이동 속도",
+ "ND_Tsunami": "쓰나미",
+ "ND_Tsunami.MovingSpeed": "쓰나미 이동 속도",
+ "ND_VolcanoEruption": "화산 폭발",
+ "ND_VolcanoEruption.DurationAfterFlowComplete": "용암 흐름 완료 후 사라지기까지의 시간",
+ "ND_VolcanoEruption.FlowStepDelay": "용암 흐름 단계 간 지연 시간",
+ "OngoingThunderstorm": "<#ffff44>⚠ 뇌우 발생 중 ⚠",
+ "Quiz": "퀴즈",
+ "ModeQuiz": "게임 모드: 퀴즈",
+ "ModeDescribe.Quiz": "퀴즈 모드에서는 문제에 정답을 맞혀야 살아남을 수 있습니다. 난이도마다 제한 시간이 다릅니다. 각 문제에는 A, B, C, D, E의 선택지 5개가 있으며, 각 선택지 옆에는 방 이름이 표시됩니다. 답을 선택하려면 해당 선택지의 방에 들어가야 합니다. 정답을 맞히면 살아남습니다. 충분한 문제를 맞히지 못하면 결국 사망하거나, 오답을 고른 다른 플레이어들과 개인전(FFA)을 치르게 됩니다.",
+ "Quiz.Tutorial.Basics": "현재 게임 모드는 <#CF2472>퀴즈입니다.\\n각 문제에는 A, B, C, D, E의 선택지 5개가 있습니다.\\n제한 시간 안에 정답에 해당하는 방으로 들어가\\n문제를 맞혀야 합니다.\\n이 맵의 방은 다음과 같습니다:\\n{0}",
+ "Quiz.Tutorial.OnCorrectAnswer": "<#00ff00>정답을 고르면 살아남습니다.",
+ "Quiz.Tutorial.OnWrongAnswer": "<#ff0000>오답을 고르면 대부분 사망합니다.",
+ "Quiz.Tutorial.TestRound": "진행 방식을 보여 주기 위해 연습 문제를 시작합니다.",
+ "Quiz.Questions.Test.0": "현재 플레이 중인 맵은 무엇인가요?",
+ "Quiz.Questions.Test.0.Answer.A": "스켈드/dlekS ehT",
+ "Quiz.Questions.Test.0.Answer.B": "미라 HQ",
+ "Quiz.Questions.Test.0.Answer.C": "폴루스",
+ "Quiz.Questions.Test.0.Answer.D": "에어십",
+ "Quiz.Questions.Test.0.Answer.E": "펑글",
+ "Quiz.Questions.Easy.1": "국토 면적이 가장 넓은 나라는 어디인가요?",
+ "Quiz.Questions.Easy.1.Answer.A": "중국",
+ "Quiz.Questions.Easy.1.Answer.B": "미국",
+ "Quiz.Questions.Easy.1.Answer.C": "브라질",
+ "Quiz.Questions.Easy.1.Answer.D": "러시아",
+ "Quiz.Questions.Easy.1.Answer.E": "캐나다",
"Quiz.Questions.Easy.1.CorrectAnswer": "D",
- "Quiz.Questions.Easy.2": "How many months have 28 days?",
+ "Quiz.Questions.Easy.2": "28일이 있는 달은 몇 개인가요?",
"Quiz.Questions.Easy.2.Answer.A": "1",
"Quiz.Questions.Easy.2.Answer.B": "2",
"Quiz.Questions.Easy.2.Answer.C": "6",
"Quiz.Questions.Easy.2.Answer.D": "12",
- "Quiz.Questions.Easy.2.Answer.E": "None",
+ "Quiz.Questions.Easy.2.Answer.E": "없음",
"Quiz.Questions.Easy.2.CorrectAnswer": "D",
- "Quiz.Questions.Easy.3": "There is a bowl with six apples and you take four, how many apples do you have?",
+ "Quiz.Questions.Easy.3": "그릇에 사과가 6개 있고 그중 4개를 가져갔다면, 당신이 가진 사과는 몇 개인가요?",
"Quiz.Questions.Easy.3.Answer.A": "2",
"Quiz.Questions.Easy.3.Answer.B": "4",
"Quiz.Questions.Easy.3.Answer.C": "6",
- "Quiz.Questions.Easy.3.Answer.D": "4",
+ "Quiz.Questions.Easy.3.Answer.D": "0",
"Quiz.Questions.Easy.3.Answer.E": "10",
"Quiz.Questions.Easy.3.CorrectAnswer": "B",
- "Quiz.Questions.Easy.4": "What is the color of an emerald?",
- "Quiz.Questions.Easy.4.Answer.A": "Blue",
- "Quiz.Questions.Easy.4.Answer.B": "Red",
- "Quiz.Questions.Easy.4.Answer.C": "Green",
- "Quiz.Questions.Easy.4.Answer.D": "Yellow",
- "Quiz.Questions.Easy.4.Answer.E": "Purple",
+ "Quiz.Questions.Easy.4": "에메랄드는 무슨 색인가요?",
+ "Quiz.Questions.Easy.4.Answer.A": "파란색",
+ "Quiz.Questions.Easy.4.Answer.B": "빨간색",
+ "Quiz.Questions.Easy.4.Answer.C": "초록색",
+ "Quiz.Questions.Easy.4.Answer.D": "노란색",
+ "Quiz.Questions.Easy.4.Answer.E": "보라색",
"Quiz.Questions.Easy.4.CorrectAnswer": "C",
- "Quiz.Questions.Easy.5": "How many sides does a standard triangle have?",
+ "Quiz.Questions.Easy.5": "일반적인 삼각형의 변은 몇 개인가요?",
"Quiz.Questions.Easy.5.Answer.A": "2",
"Quiz.Questions.Easy.5.Answer.B": "3",
"Quiz.Questions.Easy.5.Answer.C": "4",
"Quiz.Questions.Easy.5.Answer.D": "5",
"Quiz.Questions.Easy.5.Answer.E": "6",
"Quiz.Questions.Easy.5.CorrectAnswer": "B",
- "Quiz.Questions.Easy.6": "What is the capital city of France?",
- "Quiz.Questions.Easy.6.Answer.A": "Rome",
- "Quiz.Questions.Easy.6.Answer.B": "Madrid",
- "Quiz.Questions.Easy.6.Answer.C": "Berlin",
- "Quiz.Questions.Easy.6.Answer.D": "Paris",
- "Quiz.Questions.Easy.6.Answer.E": "Lisbon",
+ "Quiz.Questions.Easy.6": "프랑스의 수도는 어디인가요?",
+ "Quiz.Questions.Easy.6.Answer.A": "로마",
+ "Quiz.Questions.Easy.6.Answer.B": "마드리드",
+ "Quiz.Questions.Easy.6.Answer.C": "베를린",
+ "Quiz.Questions.Easy.6.Answer.D": "파리",
+ "Quiz.Questions.Easy.6.Answer.E": "리스본",
"Quiz.Questions.Easy.6.CorrectAnswer": "D",
- "Quiz.Questions.Easy.7": "If you are facing north and turn 90 degrees to your right, which direction are you facing?",
- "Quiz.Questions.Easy.7.Answer.A": "East",
- "Quiz.Questions.Easy.7.Answer.B": "West",
- "Quiz.Questions.Easy.7.Answer.C": "South",
- "Quiz.Questions.Easy.7.Answer.D": "North",
- "Quiz.Questions.Easy.7.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.7": "북쪽을 바라보는 상태에서 오른쪽으로 90도 돌면 어느 방향을 바라보게 되나요?",
+ "Quiz.Questions.Easy.7.Answer.A": "동쪽",
+ "Quiz.Questions.Easy.7.Answer.B": "서쪽",
+ "Quiz.Questions.Easy.7.Answer.C": "남쪽",
+ "Quiz.Questions.Easy.7.Answer.D": "북쪽",
+ "Quiz.Questions.Easy.7.Answer.E": "북동쪽",
"Quiz.Questions.Easy.7.CorrectAnswer": "A",
- "Quiz.Questions.Easy.8": "What is the boiling point of water at sea level in degrees Celsius?",
+ "Quiz.Questions.Easy.8": "해수면에서 물의 끓는점은 섭씨 몇 도인가요?",
"Quiz.Questions.Easy.8.Answer.A": "50°C",
"Quiz.Questions.Easy.8.Answer.B": "75°C",
"Quiz.Questions.Easy.8.Answer.C": "100°C",
"Quiz.Questions.Easy.8.Answer.D": "125°C",
"Quiz.Questions.Easy.8.Answer.E": "150°C",
"Quiz.Questions.Easy.8.CorrectAnswer": "C",
- "Quiz.Questions.Easy.9": "What is the largest planet in our solar system?",
- "Quiz.Questions.Easy.9.Answer.A": "Earth",
- "Quiz.Questions.Easy.9.Answer.B": "Mars",
- "Quiz.Questions.Easy.9.Answer.C": "Jupiter",
- "Quiz.Questions.Easy.9.Answer.D": "Saturn",
- "Quiz.Questions.Easy.9.Answer.E": "Neptune",
+ "Quiz.Questions.Easy.9": "태양계에서 가장 큰 행성은 무엇인가요?",
+ "Quiz.Questions.Easy.9.Answer.A": "지구",
+ "Quiz.Questions.Easy.9.Answer.B": "화성",
+ "Quiz.Questions.Easy.9.Answer.C": "목성",
+ "Quiz.Questions.Easy.9.Answer.D": "토성",
+ "Quiz.Questions.Easy.9.Answer.E": "해왕성",
"Quiz.Questions.Easy.9.CorrectAnswer": "C",
- "Quiz.Questions.Easy.10": "How many legs does a spider have?",
+ "Quiz.Questions.Easy.10": "거미의 다리는 몇 개인가요?",
"Quiz.Questions.Easy.10.Answer.A": "4",
"Quiz.Questions.Easy.10.Answer.B": "6",
"Quiz.Questions.Easy.10.Answer.C": "8",
"Quiz.Questions.Easy.10.Answer.D": "10",
"Quiz.Questions.Easy.10.Answer.E": "12",
"Quiz.Questions.Easy.10.CorrectAnswer": "C",
- "Quiz.Questions.Easy.11": "What is the chemical symbol for gold?",
+ "Quiz.Questions.Easy.11": "금의 원소 기호는 무엇인가요?",
"Quiz.Questions.Easy.11.Answer.A": "Au",
"Quiz.Questions.Easy.11.Answer.B": "Ag",
"Quiz.Questions.Easy.11.Answer.C": "Fe",
"Quiz.Questions.Easy.11.Answer.D": "Hg",
"Quiz.Questions.Easy.11.Answer.E": "Pb",
"Quiz.Questions.Easy.11.CorrectAnswer": "A",
- "Quiz.Questions.Easy.12": "Which gas do plants primarily use for photosynthesis?",
- "Quiz.Questions.Easy.12.Answer.A": "Oxygen",
- "Quiz.Questions.Easy.12.Answer.B": "Carbon Dioxide",
- "Quiz.Questions.Easy.12.Answer.C": "Nitrogen",
- "Quiz.Questions.Easy.12.Answer.D": "Hydrogen",
- "Quiz.Questions.Easy.12.Answer.E": "Methane",
+ "Quiz.Questions.Easy.12": "식물은 광합성을 할 때 주로 어떤 기체를 사용합니까?",
+ "Quiz.Questions.Easy.12.Answer.A": "산소",
+ "Quiz.Questions.Easy.12.Answer.B": "이산화 탄소",
+ "Quiz.Questions.Easy.12.Answer.C": "질소",
+ "Quiz.Questions.Easy.12.Answer.D": "수소",
+ "Quiz.Questions.Easy.12.Answer.E": "메테인",
"Quiz.Questions.Easy.12.CorrectAnswer": "B",
- "Quiz.Questions.Easy.13": "What is the main language spoken in Brazil?",
- "Quiz.Questions.Easy.13.Answer.A": "Spanish",
- "Quiz.Questions.Easy.13.Answer.B": "Portuguese",
- "Quiz.Questions.Easy.13.Answer.C": "French",
- "Quiz.Questions.Easy.13.Answer.D": "English",
- "Quiz.Questions.Easy.13.Answer.E": "Italian",
+ "Quiz.Questions.Easy.13": "브라질에서 주로 사용하는 언어는 무엇입니까?",
+ "Quiz.Questions.Easy.13.Answer.A": "스페인어",
+ "Quiz.Questions.Easy.13.Answer.B": "포르투갈어",
+ "Quiz.Questions.Easy.13.Answer.C": "프랑스어",
+ "Quiz.Questions.Easy.13.Answer.D": "영어",
+ "Quiz.Questions.Easy.13.Answer.E": "이탈리아어",
"Quiz.Questions.Easy.13.CorrectAnswer": "B",
- "Quiz.Questions.Easy.14": "How many hours are there in three days?",
+ "Quiz.Questions.Easy.14": "3일은 모두 몇 시간입니까?",
"Quiz.Questions.Easy.14.Answer.A": "24",
"Quiz.Questions.Easy.14.Answer.B": "48",
"Quiz.Questions.Easy.14.Answer.C": "72",
"Quiz.Questions.Easy.14.Answer.D": "96",
"Quiz.Questions.Easy.14.Answer.E": "120",
"Quiz.Questions.Easy.14.CorrectAnswer": "C",
- "Quiz.Questions.Easy.15": "What is the smallest prime number?",
- "Quiz.Questions.Easy.15.Answer.A": "4",
+ "Quiz.Questions.Easy.15": "가장 작은 소수는 무엇입니까?",
+ "Quiz.Questions.Easy.15.Answer.A": "0",
"Quiz.Questions.Easy.15.Answer.B": "1",
"Quiz.Questions.Easy.15.Answer.C": "2",
"Quiz.Questions.Easy.15.Answer.D": "3",
"Quiz.Questions.Easy.15.Answer.E": "5",
"Quiz.Questions.Easy.15.CorrectAnswer": "C",
- "Quiz.Questions.Easy.16": "Which ocean is the largest by surface area?",
- "Quiz.Questions.Easy.16.Answer.A": "Atlantic Ocean",
- "Quiz.Questions.Easy.16.Answer.B": "Indian Ocean",
- "Quiz.Questions.Easy.16.Answer.C": "Arctic Ocean",
- "Quiz.Questions.Easy.16.Answer.D": "Pacific Ocean",
- "Quiz.Questions.Easy.16.Answer.E": "Southern Ocean",
+ "Quiz.Questions.Easy.16": "표면적이 가장 넓은 대양은 어디입니까?",
+ "Quiz.Questions.Easy.16.Answer.A": "대서양",
+ "Quiz.Questions.Easy.16.Answer.B": "인도양",
+ "Quiz.Questions.Easy.16.Answer.C": "북극해",
+ "Quiz.Questions.Easy.16.Answer.D": "태평양",
+ "Quiz.Questions.Easy.16.Answer.E": "남극해",
"Quiz.Questions.Easy.16.CorrectAnswer": "D",
- "Quiz.Questions.Easy.17": "How much do you need to subtract from 19 to get 47?",
+ "Quiz.Questions.Easy.17": "19에서 얼마를 빼야 47이 됩니까?",
"Quiz.Questions.Easy.17.Answer.A": "-32",
"Quiz.Questions.Easy.17.Answer.B": "32",
"Quiz.Questions.Easy.17.Answer.C": "-28",
- "Quiz.Questions.Easy.17.Answer.D": "You can't get to 47 from 19 by using subtraction",
+ "Quiz.Questions.Easy.17.Answer.D": "뺄셈으로는 19에서 47을 만들 수 없다",
"Quiz.Questions.Easy.17.Answer.E": "28",
"Quiz.Questions.Easy.17.CorrectAnswer": "C",
- "Quiz.Questions.Easy.18": "In which country is the Great Pyramid of Giza located?",
- "Quiz.Questions.Easy.18.Answer.A": "Greece",
- "Quiz.Questions.Easy.18.Answer.B": "Mexico",
- "Quiz.Questions.Easy.18.Answer.C": "Egypt",
- "Quiz.Questions.Easy.18.Answer.D": "India",
- "Quiz.Questions.Easy.18.Answer.E": "China",
+ "Quiz.Questions.Easy.18": "기자의 대피라미드는 어느 나라에 있습니까?",
+ "Quiz.Questions.Easy.18.Answer.A": "그리스",
+ "Quiz.Questions.Easy.18.Answer.B": "멕시코",
+ "Quiz.Questions.Easy.18.Answer.C": "이집트",
+ "Quiz.Questions.Easy.18.Answer.D": "인도",
+ "Quiz.Questions.Easy.18.Answer.E": "중국",
"Quiz.Questions.Easy.18.CorrectAnswer": "C",
- "Quiz.Questions.Easy.19": "How many zeros are there in one thousand?",
+ "Quiz.Questions.Easy.19": "1000에는 0이 몇 개 있습니까?",
"Quiz.Questions.Easy.19.Answer.A": "1",
"Quiz.Questions.Easy.19.Answer.B": "2",
"Quiz.Questions.Easy.19.Answer.C": "3",
"Quiz.Questions.Easy.19.Answer.D": "4",
"Quiz.Questions.Easy.19.Answer.E": "5",
"Quiz.Questions.Easy.19.CorrectAnswer": "C",
- "Quiz.Questions.Easy.20": "What is the primary ingredient in traditional Japanese miso soup?",
- "Quiz.Questions.Easy.20.Answer.A": "Tofu",
- "Quiz.Questions.Easy.20.Answer.B": "Seaweed",
- "Quiz.Questions.Easy.20.Answer.C": "Miso paste",
- "Quiz.Questions.Easy.20.Answer.D": "Rice",
- "Quiz.Questions.Easy.20.Answer.E": "Fish",
+ "Quiz.Questions.Easy.20": "전통적인 일본식 미소시루의 주재료는 무엇입니까?",
+ "Quiz.Questions.Easy.20.Answer.A": "두부",
+ "Quiz.Questions.Easy.20.Answer.B": "해조류",
+ "Quiz.Questions.Easy.20.Answer.C": "된장",
+ "Quiz.Questions.Easy.20.Answer.D": "쌀",
+ "Quiz.Questions.Easy.20.Answer.E": "생선",
"Quiz.Questions.Easy.20.CorrectAnswer": "C",
- "Quiz.Questions.Easy.21": "Which one is heavier in vacuum: 1 kilogram of iron or 1 kilogram of feathers?",
- "Quiz.Questions.Easy.21.Answer.A": "Iron",
- "Quiz.Questions.Easy.21.Answer.B": "Feathers",
- "Quiz.Questions.Easy.21.Answer.C": "They're the same",
- "Quiz.Questions.Easy.21.Answer.D": "Depends on volume",
- "Quiz.Questions.Easy.21.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.21": "진공에서 철 1kg과 깃털 1kg 중 어느 쪽이 더 무겁습니까?",
+ "Quiz.Questions.Easy.21.Answer.A": "철",
+ "Quiz.Questions.Easy.21.Answer.B": "깃털",
+ "Quiz.Questions.Easy.21.Answer.C": "둘의 무게가 같다",
+ "Quiz.Questions.Easy.21.Answer.D": "부피에 따라 다르다",
+ "Quiz.Questions.Easy.21.Answer.E": "판단할 수 없다",
"Quiz.Questions.Easy.21.CorrectAnswer": "C",
- "Quiz.Questions.Easy.22": "Which of the following countries is in both Europe and Asia?",
- "Quiz.Questions.Easy.22.Answer.A": "Egypt",
- "Quiz.Questions.Easy.22.Answer.B": "Turkey",
- "Quiz.Questions.Easy.22.Answer.C": "Greece",
- "Quiz.Questions.Easy.22.Answer.D": "Morocco",
- "Quiz.Questions.Easy.22.Answer.E": "Kazakhstan",
+ "Quiz.Questions.Easy.22": "다음 중 유럽과 아시아 양쪽에 걸쳐 있는 나라는 어디입니까?",
+ "Quiz.Questions.Easy.22.Answer.A": "이집트",
+ "Quiz.Questions.Easy.22.Answer.B": "튀르키예",
+ "Quiz.Questions.Easy.22.Answer.C": "그리스",
+ "Quiz.Questions.Easy.22.Answer.D": "모로코",
+ "Quiz.Questions.Easy.22.Answer.E": "카자흐스탄",
"Quiz.Questions.Easy.22.CorrectAnswer": "B",
- "Quiz.Questions.Easy.23": "What is H2O commonly known as?",
- "Quiz.Questions.Easy.23.Answer.A": "Salt",
- "Quiz.Questions.Easy.23.Answer.B": "Water",
- "Quiz.Questions.Easy.23.Answer.C": "Hydrogen",
- "Quiz.Questions.Easy.23.Answer.D": "Oxygen",
- "Quiz.Questions.Easy.23.Answer.E": "Acid",
+ "Quiz.Questions.Easy.23": "H2O는 일반적으로 무엇이라고 합니까?",
+ "Quiz.Questions.Easy.23.Answer.A": "소금",
+ "Quiz.Questions.Easy.23.Answer.B": "물",
+ "Quiz.Questions.Easy.23.Answer.C": "수소",
+ "Quiz.Questions.Easy.23.Answer.D": "산소",
+ "Quiz.Questions.Easy.23.Answer.E": "산",
"Quiz.Questions.Easy.23.CorrectAnswer": "B",
- "Quiz.Questions.Easy.24": "If it's noon in London, what time is it in New York (EST) during winter?",
- "Quiz.Questions.Easy.24.Answer.A": "7 AM",
- "Quiz.Questions.Easy.24.Answer.B": "5 AM",
- "Quiz.Questions.Easy.24.Answer.C": "6 AM",
- "Quiz.Questions.Easy.24.Answer.D": "8 AM",
- "Quiz.Questions.Easy.24.Answer.E": "4 AM",
+ "Quiz.Questions.Easy.24": "겨울에 런던이 정오라면 뉴욕(미 동부 표준시)은 몇 시입니까?",
+ "Quiz.Questions.Easy.24.Answer.A": "오전 7시",
+ "Quiz.Questions.Easy.24.Answer.B": "오전 5시",
+ "Quiz.Questions.Easy.24.Answer.C": "오전 6시",
+ "Quiz.Questions.Easy.24.Answer.D": "오전 8시",
+ "Quiz.Questions.Easy.24.Answer.E": "오전 4시",
"Quiz.Questions.Easy.24.CorrectAnswer": "A",
- "Quiz.Questions.Easy.25": "Which shape has all sides equal and all angles equal?",
- "Quiz.Questions.Easy.25.Answer.A": "Rectangle",
- "Quiz.Questions.Easy.25.Answer.B": "Rhombus",
- "Quiz.Questions.Easy.25.Answer.C": "Square",
- "Quiz.Questions.Easy.25.Answer.D": "Parallelogram",
- "Quiz.Questions.Easy.25.Answer.E": "Trapezoid",
+ "Quiz.Questions.Easy.25": "모든 변의 길이와 모든 각의 크기가 같은 도형은 무엇입니까?",
+ "Quiz.Questions.Easy.25.Answer.A": "직사각형",
+ "Quiz.Questions.Easy.25.Answer.B": "마름모",
+ "Quiz.Questions.Easy.25.Answer.C": "정사각형",
+ "Quiz.Questions.Easy.25.Answer.D": "평행사변형",
+ "Quiz.Questions.Easy.25.Answer.E": "사다리꼴",
"Quiz.Questions.Easy.25.CorrectAnswer": "C",
- "Quiz.Questions.Easy.26": "What grows faster: human hair or toenails?",
- "Quiz.Questions.Easy.26.Answer.A": "Toenails",
- "Quiz.Questions.Easy.26.Answer.B": "They're equal",
- "Quiz.Questions.Easy.26.Answer.C": "Human hair",
- "Quiz.Questions.Easy.26.Answer.D": "Depends on person",
- "Quiz.Questions.Easy.26.Answer.E": "They don't grow",
+ "Quiz.Questions.Easy.26": "사람의 머리카락과 발톱 중 어느 쪽이 더 빨리 자랍니까?",
+ "Quiz.Questions.Easy.26.Answer.A": "발톱",
+ "Quiz.Questions.Easy.26.Answer.B": "둘의 성장 속도가 같다",
+ "Quiz.Questions.Easy.26.Answer.C": "머리카락",
+ "Quiz.Questions.Easy.26.Answer.D": "사람에 따라 다르다",
+ "Quiz.Questions.Easy.26.Answer.E": "둘 다 자라지 않는다",
"Quiz.Questions.Easy.26.CorrectAnswer": "C",
- "Quiz.Questions.Easy.27": "What is the only even prime number?",
- "Quiz.Questions.Easy.27.Answer.A": "4",
+ "Quiz.Questions.Easy.27": "유일한 짝수 소수는 무엇입니까?",
+ "Quiz.Questions.Easy.27.Answer.A": "0",
"Quiz.Questions.Easy.27.Answer.B": "1",
"Quiz.Questions.Easy.27.Answer.C": "2",
"Quiz.Questions.Easy.27.Answer.D": "4",
"Quiz.Questions.Easy.27.Answer.E": "6",
"Quiz.Questions.Easy.27.CorrectAnswer": "C",
- "Quiz.Questions.Easy.28": "Which of the following animals can't jump?",
- "Quiz.Questions.Easy.28.Answer.A": "Cat",
- "Quiz.Questions.Easy.28.Answer.B": "Elephant",
- "Quiz.Questions.Easy.28.Answer.C": "Kangaroo",
- "Quiz.Questions.Easy.28.Answer.D": "Goat",
- "Quiz.Questions.Easy.28.Answer.E": "Dog",
+ "Quiz.Questions.Easy.28": "다음 중 점프할 수 없는 동물은 무엇입니까?",
+ "Quiz.Questions.Easy.28.Answer.A": "고양이",
+ "Quiz.Questions.Easy.28.Answer.B": "코끼리",
+ "Quiz.Questions.Easy.28.Answer.C": "캥거루",
+ "Quiz.Questions.Easy.28.Answer.D": "염소",
+ "Quiz.Questions.Easy.28.Answer.E": "개",
"Quiz.Questions.Easy.28.CorrectAnswer": "B",
- "Quiz.Questions.Easy.29": "If you freeze water, what does it become?",
- "Quiz.Questions.Easy.29.Answer.A": "Gas",
- "Quiz.Questions.Easy.29.Answer.B": "Snow",
- "Quiz.Questions.Easy.29.Answer.C": "Ice",
- "Quiz.Questions.Easy.29.Answer.D": "Steam",
- "Quiz.Questions.Easy.29.Answer.E": "Liquid nitrogen",
+ "Quiz.Questions.Easy.29": "물을 얼리면 무엇이 됩니까?",
+ "Quiz.Questions.Easy.29.Answer.A": "기체",
+ "Quiz.Questions.Easy.29.Answer.B": "눈",
+ "Quiz.Questions.Easy.29.Answer.C": "얼음",
+ "Quiz.Questions.Easy.29.Answer.D": "수증기",
+ "Quiz.Questions.Easy.29.Answer.E": "액체 질소",
"Quiz.Questions.Easy.29.CorrectAnswer": "C",
- "Quiz.Questions.Easy.30": "Which is the largest land animal on Earth?",
- "Quiz.Questions.Easy.30.Answer.A": "White rhino",
- "Quiz.Questions.Easy.30.Answer.B": "Giraffe",
- "Quiz.Questions.Easy.30.Answer.C": "African elephant",
- "Quiz.Questions.Easy.30.Answer.D": "Grizzly bear",
- "Quiz.Questions.Easy.30.Answer.E": "Hippopotamus",
+ "Quiz.Questions.Easy.30": "지구에서 가장 큰 육상 동물은 무엇입니까?",
+ "Quiz.Questions.Easy.30.Answer.A": "흰코뿔소",
+ "Quiz.Questions.Easy.30.Answer.B": "기린",
+ "Quiz.Questions.Easy.30.Answer.C": "아프리카코끼리",
+ "Quiz.Questions.Easy.30.Answer.D": "회색곰",
+ "Quiz.Questions.Easy.30.Answer.E": "하마",
"Quiz.Questions.Easy.30.CorrectAnswer": "C",
- "Quiz.Questions.Easy.31": "What is the main gas found in the air we breathe?",
- "Quiz.Questions.Easy.31.Answer.A": "Oxygen",
- "Quiz.Questions.Easy.31.Answer.B": "Hydrogen",
- "Quiz.Questions.Easy.31.Answer.C": "Nitrogen",
- "Quiz.Questions.Easy.31.Answer.D": "Carbon dioxide",
- "Quiz.Questions.Easy.31.Answer.E": "Helium",
+ "Quiz.Questions.Easy.31": "우리가 마시는 공기에 가장 많이 포함된 기체는 무엇입니까?",
+ "Quiz.Questions.Easy.31.Answer.A": "산소",
+ "Quiz.Questions.Easy.31.Answer.B": "수소",
+ "Quiz.Questions.Easy.31.Answer.C": "질소",
+ "Quiz.Questions.Easy.31.Answer.D": "이산화 탄소",
+ "Quiz.Questions.Easy.31.Answer.E": "헬륨",
"Quiz.Questions.Easy.31.CorrectAnswer": "C",
- "Quiz.Questions.Easy.32": "Which of the following is a mammal?",
- "Quiz.Questions.Easy.32.Answer.A": "Frog",
- "Quiz.Questions.Easy.32.Answer.B": "Shark",
- "Quiz.Questions.Easy.32.Answer.C": "Penguin",
- "Quiz.Questions.Easy.32.Answer.D": "Dolphin",
- "Quiz.Questions.Easy.32.Answer.E": "Lizard",
+ "Quiz.Questions.Easy.32": "다음 중 포유류는 무엇입니까?",
+ "Quiz.Questions.Easy.32.Answer.A": "개구리",
+ "Quiz.Questions.Easy.32.Answer.B": "상어",
+ "Quiz.Questions.Easy.32.Answer.C": "펭귄",
+ "Quiz.Questions.Easy.32.Answer.D": "돌고래",
+ "Quiz.Questions.Easy.32.Answer.E": "도마뱀",
"Quiz.Questions.Easy.32.CorrectAnswer": "D",
- "Quiz.Questions.Easy.33": "How many hours are in a half day?",
+ "Quiz.Questions.Easy.33": "반나절은 몇 시간입니까?",
"Quiz.Questions.Easy.33.Answer.A": "6",
"Quiz.Questions.Easy.33.Answer.B": "8",
"Quiz.Questions.Easy.33.Answer.C": "10",
"Quiz.Questions.Easy.33.Answer.D": "12",
"Quiz.Questions.Easy.33.Answer.E": "24",
"Quiz.Questions.Easy.33.CorrectAnswer": "D",
- "Quiz.Questions.Easy.34": "What color do you get if you mix red and yellow?",
- "Quiz.Questions.Easy.34.Answer.A": "Green",
- "Quiz.Questions.Easy.34.Answer.B": "Orange",
- "Quiz.Questions.Easy.34.Answer.C": "Purple",
- "Quiz.Questions.Easy.34.Answer.D": "Brown",
- "Quiz.Questions.Easy.34.Answer.E": "Pink",
+ "Quiz.Questions.Easy.34": "빨간색과 노란색을 섞으면 어떤 색이 됩니까?",
+ "Quiz.Questions.Easy.34.Answer.A": "초록색",
+ "Quiz.Questions.Easy.34.Answer.B": "주황색",
+ "Quiz.Questions.Easy.34.Answer.C": "보라색",
+ "Quiz.Questions.Easy.34.Answer.D": "갈색",
+ "Quiz.Questions.Easy.34.Answer.E": "분홍색",
"Quiz.Questions.Easy.34.CorrectAnswer": "B",
- "Quiz.Questions.Easy.35": "Which of the following planets have humans set foot on (as of 2025)?",
- "Quiz.Questions.Easy.35.Answer.A": "Mars",
- "Quiz.Questions.Easy.35.Answer.B": "Venus",
- "Quiz.Questions.Easy.35.Answer.C": "Jupiter",
- "Quiz.Questions.Easy.35.Answer.D": "Mercury",
- "Quiz.Questions.Easy.35.Answer.E": "None of them",
+ "Quiz.Questions.Easy.35": "다음 행성 중 2025년 기준으로 인간이 직접 발을 디딘 곳은 어디입니까?",
+ "Quiz.Questions.Easy.35.Answer.A": "화성",
+ "Quiz.Questions.Easy.35.Answer.B": "금성",
+ "Quiz.Questions.Easy.35.Answer.C": "목성",
+ "Quiz.Questions.Easy.35.Answer.D": "수성",
+ "Quiz.Questions.Easy.35.Answer.E": "어느 곳도 아니다",
"Quiz.Questions.Easy.35.CorrectAnswer": "E",
- "Quiz.Questions.Easy.36": "What is the capital of Canada?",
- "Quiz.Questions.Easy.36.Answer.A": "Toronto",
- "Quiz.Questions.Easy.36.Answer.B": "Vancouver",
- "Quiz.Questions.Easy.36.Answer.C": "Montreal",
- "Quiz.Questions.Easy.36.Answer.D": "Ottawa",
- "Quiz.Questions.Easy.36.Answer.E": "Quebec",
+ "Quiz.Questions.Easy.36": "캐나다의 수도는 어디입니까?",
+ "Quiz.Questions.Easy.36.Answer.A": "토론토",
+ "Quiz.Questions.Easy.36.Answer.B": "밴쿠버",
+ "Quiz.Questions.Easy.36.Answer.C": "몬트리올",
+ "Quiz.Questions.Easy.36.Answer.D": "오타와",
+ "Quiz.Questions.Easy.36.Answer.E": "퀘벡",
"Quiz.Questions.Easy.36.CorrectAnswer": "D",
- "Quiz.Questions.Easy.37": "What type of animal is a Komodo dragon?",
- "Quiz.Questions.Easy.37.Answer.A": "Snake",
- "Quiz.Questions.Easy.37.Answer.B": "Lizard",
- "Quiz.Questions.Easy.37.Answer.C": "Crocodile",
- "Quiz.Questions.Easy.37.Answer.D": "Dinosaur",
- "Quiz.Questions.Easy.37.Answer.E": "Toad",
+ "Quiz.Questions.Easy.37": "코모도왕도마뱀은 어떤 종류의 동물입니까?",
+ "Quiz.Questions.Easy.37.Answer.A": "뱀",
+ "Quiz.Questions.Easy.37.Answer.B": "도마뱀",
+ "Quiz.Questions.Easy.37.Answer.C": "악어",
+ "Quiz.Questions.Easy.37.Answer.D": "공룡",
+ "Quiz.Questions.Easy.37.Answer.E": "두꺼비",
"Quiz.Questions.Easy.37.CorrectAnswer": "B",
- "Quiz.Questions.Easy.38": "If a plane crashes on the border between Canada and the USA, where do they bury the survivors?",
- "Quiz.Questions.Easy.38.Answer.A": "Canada",
- "Quiz.Questions.Easy.38.Answer.B": "USA",
- "Quiz.Questions.Easy.38.Answer.C": "Both",
- "Quiz.Questions.Easy.38.Answer.D": "Nowhere",
- "Quiz.Questions.Easy.38.Answer.E": "Border zone",
+ "Quiz.Questions.Easy.38": "비행기가 캐나다와 미국의 국경에 추락했다면 생존자는 어디에 묻습니까?",
+ "Quiz.Questions.Easy.38.Answer.A": "캐나다",
+ "Quiz.Questions.Easy.38.Answer.B": "미국",
+ "Quiz.Questions.Easy.38.Answer.C": "두 나라 모두",
+ "Quiz.Questions.Easy.38.Answer.D": "어디에도 묻지 않는다",
+ "Quiz.Questions.Easy.38.Answer.E": "국경 지대",
"Quiz.Questions.Easy.38.CorrectAnswer": "D",
- "Quiz.Questions.Easy.39": "If you throw a red stone into the blue sea, what will it become?",
- "Quiz.Questions.Easy.39.Answer.A": "A blue stone",
- "Quiz.Questions.Easy.39.Answer.B": "A wet stone",
- "Quiz.Questions.Easy.39.Answer.C": "A red fish",
- "Quiz.Questions.Easy.39.Answer.D": "Nothing",
- "Quiz.Questions.Easy.39.Answer.E": "A lost stone",
+ "Quiz.Questions.Easy.39": "빨간 돌을 푸른 바다에 던지면 무엇이 됩니까?",
+ "Quiz.Questions.Easy.39.Answer.A": "파란 돌",
+ "Quiz.Questions.Easy.39.Answer.B": "젖은 돌",
+ "Quiz.Questions.Easy.39.Answer.C": "빨간 물고기",
+ "Quiz.Questions.Easy.39.Answer.D": "아무것도 아니다",
+ "Quiz.Questions.Easy.39.Answer.E": "잃어버린 돌",
"Quiz.Questions.Easy.39.CorrectAnswer": "B",
- "Quiz.Questions.Easy.40": "What country has the largest population (as of 2025)?",
- "Quiz.Questions.Easy.40.Answer.A": "USA",
- "Quiz.Questions.Easy.40.Answer.B": "India",
- "Quiz.Questions.Easy.40.Answer.C": "China",
- "Quiz.Questions.Easy.40.Answer.D": "Russia",
- "Quiz.Questions.Easy.40.Answer.E": "Brazil",
+ "Quiz.Questions.Easy.40": "2025년 기준으로 인구가 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Easy.40.Answer.A": "미국",
+ "Quiz.Questions.Easy.40.Answer.B": "인도",
+ "Quiz.Questions.Easy.40.Answer.C": "중국",
+ "Quiz.Questions.Easy.40.Answer.D": "러시아",
+ "Quiz.Questions.Easy.40.Answer.E": "브라질",
"Quiz.Questions.Easy.40.CorrectAnswer": "B",
- "Quiz.Questions.Easy.41": "Which animal is known to spend 90% of its day sleeping?",
- "Quiz.Questions.Easy.41.Answer.A": "Cat",
- "Quiz.Questions.Easy.41.Answer.B": "Sloth",
- "Quiz.Questions.Easy.41.Answer.C": "Koala",
- "Quiz.Questions.Easy.41.Answer.D": "Dog",
- "Quiz.Questions.Easy.41.Answer.E": "Panda",
+ "Quiz.Questions.Easy.41": "하루의 90%를 잠으로 보내는 것으로 알려진 동물은 무엇입니까?",
+ "Quiz.Questions.Easy.41.Answer.A": "고양이",
+ "Quiz.Questions.Easy.41.Answer.B": "나무늘보",
+ "Quiz.Questions.Easy.41.Answer.C": "코알라",
+ "Quiz.Questions.Easy.41.Answer.D": "개",
+ "Quiz.Questions.Easy.41.Answer.E": "판다",
"Quiz.Questions.Easy.41.CorrectAnswer": "C",
- "Quiz.Questions.Easy.42": "How many letters are in the English alphabet?",
+ "Quiz.Questions.Easy.42": "영어 알파벳은 모두 몇 글자입니까?",
"Quiz.Questions.Easy.42.Answer.A": "24",
"Quiz.Questions.Easy.42.Answer.B": "25",
"Quiz.Questions.Easy.42.Answer.C": "26",
"Quiz.Questions.Easy.42.Answer.D": "27",
"Quiz.Questions.Easy.42.Answer.E": "28",
"Quiz.Questions.Easy.42.CorrectAnswer": "C",
- "Quiz.Questions.Easy.43": "What does a thermometer measure?",
- "Quiz.Questions.Easy.43.Answer.A": "Air pressure",
- "Quiz.Questions.Easy.43.Answer.B": "Sound",
- "Quiz.Questions.Easy.43.Answer.C": "Humidity",
- "Quiz.Questions.Easy.43.Answer.D": "Temperature",
- "Quiz.Questions.Easy.43.Answer.E": "Wind",
+ "Quiz.Questions.Easy.43": "온도계는 무엇을 측정합니까?",
+ "Quiz.Questions.Easy.43.Answer.A": "기압",
+ "Quiz.Questions.Easy.43.Answer.B": "소리",
+ "Quiz.Questions.Easy.43.Answer.C": "습도",
+ "Quiz.Questions.Easy.43.Answer.D": "온도",
+ "Quiz.Questions.Easy.43.Answer.E": "바람",
"Quiz.Questions.Easy.43.CorrectAnswer": "D",
- "Quiz.Questions.Easy.44": "Which planet is closest to the sun?",
- "Quiz.Questions.Easy.44.Answer.A": "Earth",
- "Quiz.Questions.Easy.44.Answer.B": "Mars",
- "Quiz.Questions.Easy.44.Answer.C": "Venus",
- "Quiz.Questions.Easy.44.Answer.D": "Mercury",
- "Quiz.Questions.Easy.44.Answer.E": "Jupiter",
+ "Quiz.Questions.Easy.44": "태양과 가장 가까운 행성은 무엇입니까?",
+ "Quiz.Questions.Easy.44.Answer.A": "지구",
+ "Quiz.Questions.Easy.44.Answer.B": "화성",
+ "Quiz.Questions.Easy.44.Answer.C": "금성",
+ "Quiz.Questions.Easy.44.Answer.D": "수성",
+ "Quiz.Questions.Easy.44.Answer.E": "목성",
"Quiz.Questions.Easy.44.CorrectAnswer": "D",
- "Quiz.Questions.Easy.45": "Which of the following animals lays eggs?",
- "Quiz.Questions.Easy.45.Answer.A": "Kangaroo",
- "Quiz.Questions.Easy.45.Answer.B": "Whale",
- "Quiz.Questions.Easy.45.Answer.C": "Snake",
- "Quiz.Questions.Easy.45.Answer.D": "Bat",
- "Quiz.Questions.Easy.45.Answer.E": "Cat",
+ "Quiz.Questions.Easy.45": "다음 중 알을 낳는 동물은 무엇입니까?",
+ "Quiz.Questions.Easy.45.Answer.A": "캥거루",
+ "Quiz.Questions.Easy.45.Answer.B": "고래",
+ "Quiz.Questions.Easy.45.Answer.C": "뱀",
+ "Quiz.Questions.Easy.45.Answer.D": "박쥐",
+ "Quiz.Questions.Easy.45.Answer.E": "고양이",
"Quiz.Questions.Easy.45.CorrectAnswer": "C",
- "Quiz.Questions.Easy.46": "Which shape has no corners?",
- "Quiz.Questions.Easy.46.Answer.A": "Triangle",
- "Quiz.Questions.Easy.46.Answer.B": "Square",
- "Quiz.Questions.Easy.46.Answer.C": "Rectangle",
- "Quiz.Questions.Easy.46.Answer.D": "Circle",
- "Quiz.Questions.Easy.46.Answer.E": "Pentagon",
+ "Quiz.Questions.Easy.46": "모서리가 없는 도형은 무엇입니까?",
+ "Quiz.Questions.Easy.46.Answer.A": "삼각형",
+ "Quiz.Questions.Easy.46.Answer.B": "정사각형",
+ "Quiz.Questions.Easy.46.Answer.C": "직사각형",
+ "Quiz.Questions.Easy.46.Answer.D": "원",
+ "Quiz.Questions.Easy.46.Answer.E": "오각형",
"Quiz.Questions.Easy.46.CorrectAnswer": "D",
- "Quiz.Questions.Easy.47": "What do bees collect from flowers to make honey?",
- "Quiz.Questions.Easy.47.Answer.A": "Water",
- "Quiz.Questions.Easy.47.Answer.B": "Nectar",
- "Quiz.Questions.Easy.47.Answer.C": "Pollen",
- "Quiz.Questions.Easy.47.Answer.D": "Sap",
- "Quiz.Questions.Easy.47.Answer.E": "Seeds",
+ "Quiz.Questions.Easy.47": "벌은 꿀을 만들기 위해 꽃에서 무엇을 모읍니까?",
+ "Quiz.Questions.Easy.47.Answer.A": "물",
+ "Quiz.Questions.Easy.47.Answer.B": "꽃꿀",
+ "Quiz.Questions.Easy.47.Answer.C": "꽃가루",
+ "Quiz.Questions.Easy.47.Answer.D": "수액",
+ "Quiz.Questions.Easy.47.Answer.E": "씨앗",
"Quiz.Questions.Easy.47.CorrectAnswer": "B",
- "Quiz.Questions.Easy.48": "If you cut a cake into 3 pieces, what is the minimum amount of cuts needed?",
+ "Quiz.Questions.Easy.48": "케이크를 3조각으로 나누려면 최소 몇 번 잘라야 합니까?",
"Quiz.Questions.Easy.48.Answer.A": "1",
"Quiz.Questions.Easy.48.Answer.B": "2",
"Quiz.Questions.Easy.48.Answer.C": "3",
"Quiz.Questions.Easy.48.Answer.D": "4",
"Quiz.Questions.Easy.48.Answer.E": "5",
"Quiz.Questions.Easy.48.CorrectAnswer": "B",
- "Quiz.Questions.Easy.49": "What does the \"www\" in a website URL stand for?",
+ "Quiz.Questions.Easy.49": "웹사이트 URL의 \"www\"는 무엇의 약자입니까?",
"Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
"Quiz.Questions.Easy.49.Answer.B": "World Website Window",
"Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
"Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
"Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
"Quiz.Questions.Easy.49.CorrectAnswer": "C",
- "Quiz.Questions.Easy.50": "What color are Smurfs?",
- "Quiz.Questions.Easy.50.Answer.A": "Green",
- "Quiz.Questions.Easy.50.Answer.B": "Red",
- "Quiz.Questions.Easy.50.Answer.C": "Blue",
- "Quiz.Questions.Easy.50.Answer.D": "Yellow",
- "Quiz.Questions.Easy.50.Answer.E": "Pink",
+ "Quiz.Questions.Easy.50": "스머프는 무슨 색입니까?",
+ "Quiz.Questions.Easy.50.Answer.A": "초록색",
+ "Quiz.Questions.Easy.50.Answer.B": "빨간색",
+ "Quiz.Questions.Easy.50.Answer.C": "파란색",
+ "Quiz.Questions.Easy.50.Answer.D": "노란색",
+ "Quiz.Questions.Easy.50.Answer.E": "분홍색",
"Quiz.Questions.Easy.50.CorrectAnswer": "C",
- "Quiz.Questions.Easy.51": "What's the capital of Italy?",
- "Quiz.Questions.Easy.51.Answer.A": "Florence",
- "Quiz.Questions.Easy.51.Answer.B": "Venice",
- "Quiz.Questions.Easy.51.Answer.C": "Milan",
- "Quiz.Questions.Easy.51.Answer.D": "Rome",
- "Quiz.Questions.Easy.51.Answer.E": "Naples",
+ "Quiz.Questions.Easy.51": "이탈리아의 수도는 어디입니까?",
+ "Quiz.Questions.Easy.51.Answer.A": "피렌체",
+ "Quiz.Questions.Easy.51.Answer.B": "베네치아",
+ "Quiz.Questions.Easy.51.Answer.C": "밀라노",
+ "Quiz.Questions.Easy.51.Answer.D": "로마",
+ "Quiz.Questions.Easy.51.Answer.E": "나폴리",
"Quiz.Questions.Easy.51.CorrectAnswer": "D",
- "Quiz.Questions.Easy.52": "How many wheels does a standard tricycle have?",
+ "Quiz.Questions.Easy.52": "일반적인 세발자전거에는 바퀴가 몇 개 있습니까?",
"Quiz.Questions.Easy.52.Answer.A": "2",
"Quiz.Questions.Easy.52.Answer.B": "3",
"Quiz.Questions.Easy.52.Answer.C": "4",
"Quiz.Questions.Easy.52.Answer.D": "1",
"Quiz.Questions.Easy.52.Answer.E": "5",
"Quiz.Questions.Easy.52.CorrectAnswer": "B",
- "Quiz.Questions.Easy.53": "What do cows drink?",
- "Quiz.Questions.Easy.53.Answer.A": "Milk",
- "Quiz.Questions.Easy.53.Answer.B": "Soda",
- "Quiz.Questions.Easy.53.Answer.C": "Juice",
- "Quiz.Questions.Easy.53.Answer.D": "Water",
- "Quiz.Questions.Easy.53.Answer.E": "Oil",
+ "Quiz.Questions.Easy.53": "소는 무엇을 마십니까?",
+ "Quiz.Questions.Easy.53.Answer.A": "우유",
+ "Quiz.Questions.Easy.53.Answer.B": "탄산음료",
+ "Quiz.Questions.Easy.53.Answer.C": "주스",
+ "Quiz.Questions.Easy.53.Answer.D": "물",
+ "Quiz.Questions.Easy.53.Answer.E": "기름",
"Quiz.Questions.Easy.53.CorrectAnswer": "D",
- "Quiz.Questions.Easy.54": "What number comes next: 2, 4, 6, 8...?",
+ "Quiz.Questions.Easy.54": "다음 수열에 이어질 수는 무엇입니까? 2, 4, 6, 8…",
"Quiz.Questions.Easy.54.Answer.A": "9",
"Quiz.Questions.Easy.54.Answer.B": "10",
"Quiz.Questions.Easy.54.Answer.C": "12",
"Quiz.Questions.Easy.54.Answer.D": "16",
"Quiz.Questions.Easy.54.Answer.E": "11",
"Quiz.Questions.Easy.54.CorrectAnswer": "B",
- "Quiz.Questions.Easy.55": "What goes up but never comes down?",
- "Quiz.Questions.Easy.55.Answer.A": "Smoke",
- "Quiz.Questions.Easy.55.Answer.B": "Rain",
- "Quiz.Questions.Easy.55.Answer.C": "Age",
- "Quiz.Questions.Easy.55.Answer.D": "Temperature",
- "Quiz.Questions.Easy.55.Answer.E": "Elevators",
+ "Quiz.Questions.Easy.55": "올라가기만 하고 절대 내려오지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.55.Answer.A": "연기",
+ "Quiz.Questions.Easy.55.Answer.B": "비",
+ "Quiz.Questions.Easy.55.Answer.C": "나이",
+ "Quiz.Questions.Easy.55.Answer.D": "온도",
+ "Quiz.Questions.Easy.55.Answer.E": "엘리베이터",
"Quiz.Questions.Easy.55.CorrectAnswer": "C",
- "Quiz.Questions.Easy.56": "How many days are in a leap year?",
+ "Quiz.Questions.Easy.56": "윤년은 며칠입니까?",
"Quiz.Questions.Easy.56.Answer.A": "365",
"Quiz.Questions.Easy.56.Answer.B": "366",
"Quiz.Questions.Easy.56.Answer.C": "364",
"Quiz.Questions.Easy.56.Answer.D": "367",
"Quiz.Questions.Easy.56.Answer.E": "368",
"Quiz.Questions.Easy.56.CorrectAnswer": "B",
- "Quiz.Questions.Easy.57": "What gas do humans need to breathe to survive?",
- "Quiz.Questions.Easy.57.Answer.A": "Nitrogen",
- "Quiz.Questions.Easy.57.Answer.B": "Hydrogen",
- "Quiz.Questions.Easy.57.Answer.C": "Oxygen",
- "Quiz.Questions.Easy.57.Answer.D": "Helium",
- "Quiz.Questions.Easy.57.Answer.E": "Carbon Dioxide",
+ "Quiz.Questions.Easy.57": "사람이 생존하기 위해 호흡해야 하는 기체는 무엇입니까?",
+ "Quiz.Questions.Easy.57.Answer.A": "질소",
+ "Quiz.Questions.Easy.57.Answer.B": "수소",
+ "Quiz.Questions.Easy.57.Answer.C": "산소",
+ "Quiz.Questions.Easy.57.Answer.D": "헬륨",
+ "Quiz.Questions.Easy.57.Answer.E": "이산화 탄소",
"Quiz.Questions.Easy.57.CorrectAnswer": "C",
- "Quiz.Questions.Easy.58": "What color do you get when you mix blue and yellow?",
- "Quiz.Questions.Easy.58.Answer.A": "Green",
- "Quiz.Questions.Easy.58.Answer.B": "Purple",
- "Quiz.Questions.Easy.58.Answer.C": "Brown",
- "Quiz.Questions.Easy.58.Answer.D": "Pink",
- "Quiz.Questions.Easy.58.Answer.E": "Red",
+ "Quiz.Questions.Easy.58": "파란색과 노란색을 섞으면 어떤 색이 됩니까?",
+ "Quiz.Questions.Easy.58.Answer.A": "초록색",
+ "Quiz.Questions.Easy.58.Answer.B": "보라색",
+ "Quiz.Questions.Easy.58.Answer.C": "갈색",
+ "Quiz.Questions.Easy.58.Answer.D": "분홍색",
+ "Quiz.Questions.Easy.58.Answer.E": "빨간색",
"Quiz.Questions.Easy.58.CorrectAnswer": "A",
- "Quiz.Questions.Easy.59": "How many fingers does a human typically have in total?",
+ "Quiz.Questions.Easy.59": "사람의 손가락은 일반적으로 모두 몇 개입니까?",
"Quiz.Questions.Easy.59.Answer.A": "8",
"Quiz.Questions.Easy.59.Answer.B": "10",
"Quiz.Questions.Easy.59.Answer.C": "12",
"Quiz.Questions.Easy.59.Answer.D": "5",
"Quiz.Questions.Easy.59.Answer.E": "6",
"Quiz.Questions.Easy.59.CorrectAnswer": "B",
- "Quiz.Questions.Easy.60": "Which of the following is NOT a fruit?",
- "Quiz.Questions.Easy.60.Answer.A": "Apple",
- "Quiz.Questions.Easy.60.Answer.B": "Banana",
- "Quiz.Questions.Easy.60.Answer.C": "Potato",
- "Quiz.Questions.Easy.60.Answer.D": "Orange",
- "Quiz.Questions.Easy.60.Answer.E": "Grape",
+ "Quiz.Questions.Easy.60": "다음 중 과일이 아닌 것은 무엇입니까?",
+ "Quiz.Questions.Easy.60.Answer.A": "사과",
+ "Quiz.Questions.Easy.60.Answer.B": "바나나",
+ "Quiz.Questions.Easy.60.Answer.C": "감자",
+ "Quiz.Questions.Easy.60.Answer.D": "주황색",
+ "Quiz.Questions.Easy.60.Answer.E": "포도",
"Quiz.Questions.Easy.60.CorrectAnswer": "C",
- "Quiz.Questions.Easy.61": "Which one is not like the others?",
- "Quiz.Questions.Easy.61.Answer.A": "Dog",
- "Quiz.Questions.Easy.61.Answer.B": "Cat",
- "Quiz.Questions.Easy.61.Answer.C": "Fish",
- "Quiz.Questions.Easy.61.Answer.D": "Bird",
- "Quiz.Questions.Easy.61.Answer.E": "Car",
+ "Quiz.Questions.Easy.61": "다음 중 나머지와 종류가 다른 것은 무엇입니까?",
+ "Quiz.Questions.Easy.61.Answer.A": "개",
+ "Quiz.Questions.Easy.61.Answer.B": "고양이",
+ "Quiz.Questions.Easy.61.Answer.C": "생선",
+ "Quiz.Questions.Easy.61.Answer.D": "새",
+ "Quiz.Questions.Easy.61.Answer.E": "자동차",
"Quiz.Questions.Easy.61.CorrectAnswer": "E",
- "Quiz.Questions.Easy.62": "What liquid do plants need to grow?",
- "Quiz.Questions.Easy.62.Answer.A": "Juice",
- "Quiz.Questions.Easy.62.Answer.B": "Oil",
- "Quiz.Questions.Easy.62.Answer.C": "Water",
- "Quiz.Questions.Easy.62.Answer.D": "Vinegar",
- "Quiz.Questions.Easy.62.Answer.E": "Cola",
+ "Quiz.Questions.Easy.62": "식물이 자라기 위해 필요한 액체는 무엇입니까?",
+ "Quiz.Questions.Easy.62.Answer.A": "주스",
+ "Quiz.Questions.Easy.62.Answer.B": "기름",
+ "Quiz.Questions.Easy.62.Answer.C": "물",
+ "Quiz.Questions.Easy.62.Answer.D": "식초",
+ "Quiz.Questions.Easy.62.Answer.E": "콜라",
"Quiz.Questions.Easy.62.CorrectAnswer": "C",
- "Quiz.Questions.Easy.63": "Where does the sun rise?",
- "Quiz.Questions.Easy.63.Answer.A": "North",
- "Quiz.Questions.Easy.63.Answer.B": "West",
- "Quiz.Questions.Easy.63.Answer.C": "East",
- "Quiz.Questions.Easy.63.Answer.D": "South",
- "Quiz.Questions.Easy.63.Answer.E": "It doesn't",
+ "Quiz.Questions.Easy.63": "해는 어느 쪽에서 뜹니까?",
+ "Quiz.Questions.Easy.63.Answer.A": "북쪽",
+ "Quiz.Questions.Easy.63.Answer.B": "서쪽",
+ "Quiz.Questions.Easy.63.Answer.C": "동쪽",
+ "Quiz.Questions.Easy.63.Answer.D": "남쪽",
+ "Quiz.Questions.Easy.63.Answer.E": "뜨지 않는다",
"Quiz.Questions.Easy.63.CorrectAnswer": "C",
- "Quiz.Questions.Easy.64": "Which of the following is a real ocean?",
- "Quiz.Questions.Easy.64.Answer.A": "Indian",
- "Quiz.Questions.Easy.64.Answer.B": "Canadian",
- "Quiz.Questions.Easy.64.Answer.C": "Mexican",
- "Quiz.Questions.Easy.64.Answer.D": "European",
- "Quiz.Questions.Easy.64.Answer.E": "Arctic",
+ "Quiz.Questions.Easy.64": "다음 중 실제 대양의 이름은 무엇입니까?",
+ "Quiz.Questions.Easy.64.Answer.A": "인도양",
+ "Quiz.Questions.Easy.64.Answer.B": "캐나다양",
+ "Quiz.Questions.Easy.64.Answer.C": "멕시코양",
+ "Quiz.Questions.Easy.64.Answer.D": "유럽양",
+ "Quiz.Questions.Easy.64.Answer.E": "북극해",
"Quiz.Questions.Easy.64.CorrectAnswer": "A",
- "Quiz.Questions.Easy.65": "Which of the following animals is not a mammal?",
- "Quiz.Questions.Easy.65.Answer.A": "Whale",
- "Quiz.Questions.Easy.65.Answer.B": "Penguin",
- "Quiz.Questions.Easy.65.Answer.C": "Bat",
- "Quiz.Questions.Easy.65.Answer.D": "Human",
- "Quiz.Questions.Easy.65.Answer.E": "Dolphin",
+ "Quiz.Questions.Easy.65": "다음 중 포유류가 아닌 동물은 무엇입니까?",
+ "Quiz.Questions.Easy.65.Answer.A": "고래",
+ "Quiz.Questions.Easy.65.Answer.B": "펭귄",
+ "Quiz.Questions.Easy.65.Answer.C": "박쥐",
+ "Quiz.Questions.Easy.65.Answer.D": "인간",
+ "Quiz.Questions.Easy.65.Answer.E": "돌고래",
"Quiz.Questions.Easy.65.CorrectAnswer": "B",
- "Quiz.Questions.Easy.66": "Which of the following planets is known for having rings?",
- "Quiz.Questions.Easy.66.Answer.A": "Mars",
- "Quiz.Questions.Easy.66.Answer.B": "Venus",
- "Quiz.Questions.Easy.66.Answer.C": "Earth",
- "Quiz.Questions.Easy.66.Answer.D": "Jupiter",
- "Quiz.Questions.Easy.66.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.66": "다음 중 고리가 있는 것으로 알려진 행성은 무엇입니까?",
+ "Quiz.Questions.Easy.66.Answer.A": "화성",
+ "Quiz.Questions.Easy.66.Answer.B": "금성",
+ "Quiz.Questions.Easy.66.Answer.C": "지구",
+ "Quiz.Questions.Easy.66.Answer.D": "목성",
+ "Quiz.Questions.Easy.66.Answer.E": "토성",
"Quiz.Questions.Easy.66.CorrectAnswer": "E",
- "Quiz.Questions.Easy.67": "What is the plural of \"mouse\"?",
+ "Quiz.Questions.Easy.67": "\"mouse\"의 복수형은 무엇입니까?",
"Quiz.Questions.Easy.67.Answer.A": "Mouses",
"Quiz.Questions.Easy.67.Answer.B": "Mices",
"Quiz.Questions.Easy.67.Answer.C": "Mice",
"Quiz.Questions.Easy.67.Answer.D": "Mousen",
"Quiz.Questions.Easy.67.Answer.E": "Mouse",
"Quiz.Questions.Easy.67.CorrectAnswer": "C",
- "Quiz.Questions.Easy.68": "I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?",
- "Quiz.Questions.Easy.68.Answer.A": "A ghost",
- "Quiz.Questions.Easy.68.Answer.B": "An echo",
- "Quiz.Questions.Easy.68.Answer.C": "A leaf",
- "Quiz.Questions.Easy.68.Answer.D": "A shadow",
- "Quiz.Questions.Easy.68.Answer.E": "A whisper",
+ "Quiz.Questions.Easy.68": "나는 입 없이 말하고 귀 없이 듣습니다. 몸은 없지만 바람과 함께 살아납니다. 나는 무엇일까요?",
+ "Quiz.Questions.Easy.68.Answer.A": "유령",
+ "Quiz.Questions.Easy.68.Answer.B": "메아리",
+ "Quiz.Questions.Easy.68.Answer.C": "나뭇잎",
+ "Quiz.Questions.Easy.68.Answer.D": "그림자",
+ "Quiz.Questions.Easy.68.Answer.E": "속삭임",
"Quiz.Questions.Easy.68.CorrectAnswer": "B",
- "Quiz.Questions.Easy.69": "The more you take, the more you leave behind. What are they?",
- "Quiz.Questions.Easy.69.Answer.A": "Time",
- "Quiz.Questions.Easy.69.Answer.B": "Secrets",
- "Quiz.Questions.Easy.69.Answer.C": "Footsteps",
- "Quiz.Questions.Easy.69.Answer.D": "Shadows",
- "Quiz.Questions.Easy.69.Answer.E": "Mistakes",
+ "Quiz.Questions.Easy.69": "더 많이 가져갈수록 더 많이 남기게 되는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.69.Answer.A": "시간",
+ "Quiz.Questions.Easy.69.Answer.B": "비밀",
+ "Quiz.Questions.Easy.69.Answer.C": "발자국",
+ "Quiz.Questions.Easy.69.Answer.D": "그림자",
+ "Quiz.Questions.Easy.69.Answer.E": "실수",
"Quiz.Questions.Easy.69.CorrectAnswer": "C",
- "Quiz.Questions.Easy.70": "What has to be broken before you can use it?",
- "Quiz.Questions.Easy.70.Answer.A": "A promise",
- "Quiz.Questions.Easy.70.Answer.B": "A pencil",
- "Quiz.Questions.Easy.70.Answer.C": "An egg",
- "Quiz.Questions.Easy.70.Answer.D": "A window",
- "Quiz.Questions.Easy.70.Answer.E": "A code",
+ "Quiz.Questions.Easy.70": "사용하기 전에 먼저 깨야 하는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.70.Answer.A": "약속",
+ "Quiz.Questions.Easy.70.Answer.B": "연필",
+ "Quiz.Questions.Easy.70.Answer.C": "달걀",
+ "Quiz.Questions.Easy.70.Answer.D": "창문",
+ "Quiz.Questions.Easy.70.Answer.E": "암호",
"Quiz.Questions.Easy.70.CorrectAnswer": "C",
- "Quiz.Questions.Easy.71": "What comes once in a minute, twice in a moment, but never in a thousand years?",
- "Quiz.Questions.Easy.71.Answer.A": "A blink",
- "Quiz.Questions.Easy.71.Answer.B": "The letter M",
- "Quiz.Questions.Easy.71.Answer.C": "A sound",
- "Quiz.Questions.Easy.71.Answer.D": "A flash",
- "Quiz.Questions.Easy.71.Answer.E": "A second",
+ "Quiz.Questions.Easy.71": "영어 단어 minute에는 한 번, moment에는 두 번 들어가지만 thousand years에는 한 번도 들어가지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.71.Answer.A": "눈 깜빡임",
+ "Quiz.Questions.Easy.71.Answer.B": "알파벳 M",
+ "Quiz.Questions.Easy.71.Answer.C": "소리",
+ "Quiz.Questions.Easy.71.Answer.D": "섬광",
+ "Quiz.Questions.Easy.71.Answer.E": "1초",
"Quiz.Questions.Easy.71.CorrectAnswer": "B",
- "Quiz.Questions.Easy.72": "What has hands but can't clap?",
- "Quiz.Questions.Easy.72.Answer.A": "A statue",
- "Quiz.Questions.Easy.72.Answer.B": "A robot",
- "Quiz.Questions.Easy.72.Answer.C": "A watch",
- "Quiz.Questions.Easy.72.Answer.D": "A zombie",
- "Quiz.Questions.Easy.72.Answer.E": "A tree",
+ "Quiz.Questions.Easy.72": "손은 있지만 박수를 칠 수 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.72.Answer.A": "조각상",
+ "Quiz.Questions.Easy.72.Answer.B": "로봇",
+ "Quiz.Questions.Easy.72.Answer.C": "손목시계",
+ "Quiz.Questions.Easy.72.Answer.D": "좀비",
+ "Quiz.Questions.Easy.72.Answer.E": "나무",
"Quiz.Questions.Easy.72.CorrectAnswer": "C",
- "Quiz.Questions.Easy.73": "What gets wetter the more it dries?",
- "Quiz.Questions.Easy.73.Answer.A": "A sponge",
- "Quiz.Questions.Easy.73.Answer.B": "A desert",
- "Quiz.Questions.Easy.73.Answer.C": "A cloud",
- "Quiz.Questions.Easy.73.Answer.D": "A towel",
- "Quiz.Questions.Easy.73.Answer.E": "A bucket",
+ "Quiz.Questions.Easy.73": "말릴수록 더 젖는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.73.Answer.A": "스펀지",
+ "Quiz.Questions.Easy.73.Answer.B": "사막",
+ "Quiz.Questions.Easy.73.Answer.C": "구름",
+ "Quiz.Questions.Easy.73.Answer.D": "수건",
+ "Quiz.Questions.Easy.73.Answer.E": "양동이",
"Quiz.Questions.Easy.73.CorrectAnswer": "D",
- "Quiz.Questions.Easy.74": "What can travel around the world while staying in the same corner?",
- "Quiz.Questions.Easy.74.Answer.A": "The moon",
- "Quiz.Questions.Easy.74.Answer.B": "A secret",
- "Quiz.Questions.Easy.74.Answer.C": "A stamp",
- "Quiz.Questions.Easy.74.Answer.D": "A compass",
- "Quiz.Questions.Easy.74.Answer.E": "A coin",
+ "Quiz.Questions.Easy.74": "같은 모서리에 머물면서 세계를 돌아다닐 수 있는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.74.Answer.A": "달",
+ "Quiz.Questions.Easy.74.Answer.B": "비밀",
+ "Quiz.Questions.Easy.74.Answer.C": "우표",
+ "Quiz.Questions.Easy.74.Answer.D": "나침반",
+ "Quiz.Questions.Easy.74.Answer.E": "동전",
"Quiz.Questions.Easy.74.CorrectAnswer": "C",
- "Quiz.Questions.Easy.75": "The more you take away from me, the bigger I get. What am I?",
- "Quiz.Questions.Easy.75.Answer.A": "A fire",
- "Quiz.Questions.Easy.75.Answer.B": "A hole",
- "Quiz.Questions.Easy.75.Answer.C": "A lie",
- "Quiz.Questions.Easy.75.Answer.D": "A balloon",
- "Quiz.Questions.Easy.75.Answer.E": "A crowd",
+ "Quiz.Questions.Easy.75": "나에게서 더 많이 덜어낼수록 더 커지는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.75.Answer.A": "불",
+ "Quiz.Questions.Easy.75.Answer.B": "구멍",
+ "Quiz.Questions.Easy.75.Answer.C": "거짓말",
+ "Quiz.Questions.Easy.75.Answer.D": "풍선",
+ "Quiz.Questions.Easy.75.Answer.E": "군중",
"Quiz.Questions.Easy.75.CorrectAnswer": "B",
- "Quiz.Questions.Easy.76": "What has a neck but no head?",
- "Quiz.Questions.Easy.76.Answer.A": "A guitar",
- "Quiz.Questions.Easy.76.Answer.B": "A giraffe statue",
- "Quiz.Questions.Easy.76.Answer.C": "A shirt",
- "Quiz.Questions.Easy.76.Answer.D": "A bottle",
- "Quiz.Questions.Easy.76.Answer.E": "A spoon",
+ "Quiz.Questions.Easy.76": "목은 있지만 머리가 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.76.Answer.A": "기타",
+ "Quiz.Questions.Easy.76.Answer.B": "기린 조각상",
+ "Quiz.Questions.Easy.76.Answer.C": "셔츠",
+ "Quiz.Questions.Easy.76.Answer.D": "병",
+ "Quiz.Questions.Easy.76.Answer.E": "숟가락",
"Quiz.Questions.Easy.76.CorrectAnswer": "D",
- "Quiz.Questions.Easy.77": "What has one eye but can't see?",
- "Quiz.Questions.Easy.77.Answer.A": "A blind cat",
- "Quiz.Questions.Easy.77.Answer.B": "A button",
- "Quiz.Questions.Easy.77.Answer.C": "A potato",
- "Quiz.Questions.Easy.77.Answer.D": "A storm",
- "Quiz.Questions.Easy.77.Answer.E": "A needle",
+ "Quiz.Questions.Easy.77": "눈이 하나 있지만 볼 수 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.77.Answer.A": "눈먼 고양이",
+ "Quiz.Questions.Easy.77.Answer.B": "단추",
+ "Quiz.Questions.Easy.77.Answer.C": "감자",
+ "Quiz.Questions.Easy.77.Answer.D": "폭풍",
+ "Quiz.Questions.Easy.77.Answer.E": "바늘",
"Quiz.Questions.Easy.77.CorrectAnswer": "E",
- "Quiz.Questions.Easy.78": "What belongs to you but other people use it more than you do?",
- "Quiz.Questions.Easy.78.Answer.A": "Your phone",
- "Quiz.Questions.Easy.78.Answer.B": "Your name",
- "Quiz.Questions.Easy.78.Answer.C": "Your money",
- "Quiz.Questions.Easy.78.Answer.D": "Your chair",
- "Quiz.Questions.Easy.78.Answer.E": "Your toothbrush",
+ "Quiz.Questions.Easy.78": "내 것이지만 다른 사람들이 나보다 더 많이 사용하는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.78.Answer.A": "당신의 휴대전화",
+ "Quiz.Questions.Easy.78.Answer.B": "당신의 이름",
+ "Quiz.Questions.Easy.78.Answer.C": "당신의 돈",
+ "Quiz.Questions.Easy.78.Answer.D": "당신의 의자",
+ "Quiz.Questions.Easy.78.Answer.E": "당신의 칫솔",
"Quiz.Questions.Easy.78.CorrectAnswer": "B",
- "Quiz.Questions.Easy.79": "I'm tall when I'm young and short when I'm old. What am I?",
- "Quiz.Questions.Easy.79.Answer.A": "A person",
- "Quiz.Questions.Easy.79.Answer.B": "A tree",
- "Quiz.Questions.Easy.79.Answer.C": "A candle",
- "Quiz.Questions.Easy.79.Answer.D": "A pencil",
- "Quiz.Questions.Easy.79.Answer.E": "A matchstick",
+ "Quiz.Questions.Easy.79": "어릴 때는 키가 크고 나이가 들수록 작아지는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.79.Answer.A": "사람",
+ "Quiz.Questions.Easy.79.Answer.B": "나무",
+ "Quiz.Questions.Easy.79.Answer.C": "양초",
+ "Quiz.Questions.Easy.79.Answer.D": "연필",
+ "Quiz.Questions.Easy.79.Answer.E": "성냥개비",
"Quiz.Questions.Easy.79.CorrectAnswer": "C",
- "Quiz.Questions.Easy.80": "What has an end but no beginning, a home but no family, and can never move?",
- "Quiz.Questions.Easy.80.Answer.A": "A grave",
- "Quiz.Questions.Easy.80.Answer.B": "A book",
- "Quiz.Questions.Easy.80.Answer.C": "A key",
- "Quiz.Questions.Easy.80.Answer.D": "A road",
- "Quiz.Questions.Easy.80.Answer.E": "A tail",
+ "Quiz.Questions.Easy.80": "끝은 있지만 시작은 없고, 집은 있지만 가족은 없으며, 절대 움직일 수 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.80.Answer.A": "무덤",
+ "Quiz.Questions.Easy.80.Answer.B": "책",
+ "Quiz.Questions.Easy.80.Answer.C": "열쇠",
+ "Quiz.Questions.Easy.80.Answer.D": "도로",
+ "Quiz.Questions.Easy.80.Answer.E": "꼬리",
"Quiz.Questions.Easy.80.CorrectAnswer": "D",
- "Quiz.Questions.Easy.81": "What has cities, but no houses; forests, but no trees; and rivers, but no water?",
- "Quiz.Questions.Easy.81.Answer.A": "A puzzle",
- "Quiz.Questions.Easy.81.Answer.B": "A dream",
- "Quiz.Questions.Easy.81.Answer.C": "A game",
- "Quiz.Questions.Easy.81.Answer.D": "A map",
- "Quiz.Questions.Easy.81.Answer.E": "A book",
+ "Quiz.Questions.Easy.81": "도시는 있지만 집은 없고, 숲은 있지만 나무는 없으며, 강은 있지만 물은 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.81.Answer.A": "퍼즐",
+ "Quiz.Questions.Easy.81.Answer.B": "꿈",
+ "Quiz.Questions.Easy.81.Answer.C": "게임",
+ "Quiz.Questions.Easy.81.Answer.D": "지도",
+ "Quiz.Questions.Easy.81.Answer.E": "책",
"Quiz.Questions.Easy.81.CorrectAnswer": "D",
- "Quiz.Questions.Easy.82": "If two's company and three's a crowd, what are four and five?",
- "Quiz.Questions.Easy.82.Answer.A": "Chaos",
- "Quiz.Questions.Easy.82.Answer.B": "Trouble",
- "Quiz.Questions.Easy.82.Answer.C": "Nine",
- "Quiz.Questions.Easy.82.Answer.D": "A party",
- "Quiz.Questions.Easy.82.Answer.E": "A handful",
+ "Quiz.Questions.Easy.82": "둘이면 동행이고 셋이면 군중이라면, 넷과 다섯은 무엇입니까?",
+ "Quiz.Questions.Easy.82.Answer.A": "혼돈",
+ "Quiz.Questions.Easy.82.Answer.B": "문제",
+ "Quiz.Questions.Easy.82.Answer.C": "9",
+ "Quiz.Questions.Easy.82.Answer.D": "파티",
+ "Quiz.Questions.Easy.82.Answer.E": "한 줌",
"Quiz.Questions.Easy.82.CorrectAnswer": "C",
- "Quiz.Questions.Easy.83": "What comes down but never goes up?",
- "Quiz.Questions.Easy.83.Answer.A": "Rain",
- "Quiz.Questions.Easy.83.Answer.B": "Age",
- "Quiz.Questions.Easy.83.Answer.C": "Sadness",
- "Quiz.Questions.Easy.83.Answer.D": "A sigh",
- "Quiz.Questions.Easy.83.Answer.E": "Time",
+ "Quiz.Questions.Easy.83": "내려오기만 하고 절대 올라가지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.83.Answer.A": "비",
+ "Quiz.Questions.Easy.83.Answer.B": "나이",
+ "Quiz.Questions.Easy.83.Answer.C": "슬픔",
+ "Quiz.Questions.Easy.83.Answer.D": "한숨",
+ "Quiz.Questions.Easy.83.Answer.E": "시간",
"Quiz.Questions.Easy.83.CorrectAnswer": "A",
- "Quiz.Questions.Easy.84": "You see me once in June, twice in November, but not at all in May. What am I?",
- "Quiz.Questions.Easy.84.Answer.A": "A comet",
- "Quiz.Questions.Easy.84.Answer.B": "The letter E",
- "Quiz.Questions.Easy.84.Answer.C": "A star",
- "Quiz.Questions.Easy.84.Answer.D": "A dream",
- "Quiz.Questions.Easy.84.Answer.E": "Fog",
+ "Quiz.Questions.Easy.84": "영어 단어 June에는 한 번, November에는 두 번 들어가지만 May에는 한 번도 들어가지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.84.Answer.A": "혜성",
+ "Quiz.Questions.Easy.84.Answer.B": "알파벳 E",
+ "Quiz.Questions.Easy.84.Answer.C": "별",
+ "Quiz.Questions.Easy.84.Answer.D": "꿈",
+ "Quiz.Questions.Easy.84.Answer.E": "안개",
"Quiz.Questions.Easy.84.CorrectAnswer": "B",
- "Quiz.Questions.Easy.85": "What can fill a room but takes up no space?",
- "Quiz.Questions.Easy.85.Answer.A": "Light",
- "Quiz.Questions.Easy.85.Answer.B": "Sound",
- "Quiz.Questions.Easy.85.Answer.C": "Love",
- "Quiz.Questions.Easy.85.Answer.D": "Air",
- "Quiz.Questions.Easy.85.Answer.E": "Thoughts",
+ "Quiz.Questions.Easy.85": "방을 가득 채울 수 있지만 공간을 차지하지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.85.Answer.A": "빛",
+ "Quiz.Questions.Easy.85.Answer.B": "소리",
+ "Quiz.Questions.Easy.85.Answer.C": "사랑",
+ "Quiz.Questions.Easy.85.Answer.D": "공기",
+ "Quiz.Questions.Easy.85.Answer.E": "생각",
"Quiz.Questions.Easy.85.CorrectAnswer": "A",
- "Quiz.Questions.Easy.86": "What can you hold in your left hand but never in your right?",
- "Quiz.Questions.Easy.86.Answer.A": "Air",
- "Quiz.Questions.Easy.86.Answer.B": "A pen",
- "Quiz.Questions.Easy.86.Answer.C": "Your right hand",
- "Quiz.Questions.Easy.86.Answer.D": "A glove",
- "Quiz.Questions.Easy.86.Answer.E": "Your heart",
+ "Quiz.Questions.Easy.86": "왼손으로는 잡을 수 있지만 오른손으로는 절대 잡을 수 없는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.86.Answer.A": "공기",
+ "Quiz.Questions.Easy.86.Answer.B": "펜",
+ "Quiz.Questions.Easy.86.Answer.C": "당신의 오른손",
+ "Quiz.Questions.Easy.86.Answer.D": "장갑",
+ "Quiz.Questions.Easy.86.Answer.E": "당신의 심장",
"Quiz.Questions.Easy.86.CorrectAnswer": "C",
- "Quiz.Questions.Easy.87": "What runs, but never walks; has a bed, but never sleeps; has a mouth, but never talks?",
- "Quiz.Questions.Easy.87.Answer.A": "A clock",
- "Quiz.Questions.Easy.87.Answer.B": "A cave",
- "Quiz.Questions.Easy.87.Answer.C": "A volcano",
- "Quiz.Questions.Easy.87.Answer.D": "A river",
- "Quiz.Questions.Easy.87.Answer.E": "A tunnel",
+ "Quiz.Questions.Easy.87": "흐르지만 걷지 않고, 바닥은 있지만 잠들지 않으며, 입은 있지만 말하지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.87.Answer.A": "시계",
+ "Quiz.Questions.Easy.87.Answer.B": "동굴",
+ "Quiz.Questions.Easy.87.Answer.C": "화산",
+ "Quiz.Questions.Easy.87.Answer.D": "강",
+ "Quiz.Questions.Easy.87.Answer.E": "터널",
"Quiz.Questions.Easy.87.CorrectAnswer": "D",
- "Quiz.Questions.Easy.88": "If you put a cup under a leaking ceiling, what will it eventually contain?",
- "Quiz.Questions.Easy.88.Answer.A": "Air",
- "Quiz.Questions.Easy.88.Answer.B": "Sand",
- "Quiz.Questions.Easy.88.Answer.C": "Water",
- "Quiz.Questions.Easy.88.Answer.D": "Dust",
- "Quiz.Questions.Easy.88.Answer.E": "Fire",
+ "Quiz.Questions.Easy.88": "물이 새는 천장 아래 컵을 놓으면 결국 무엇이 담깁니까?",
+ "Quiz.Questions.Easy.88.Answer.A": "공기",
+ "Quiz.Questions.Easy.88.Answer.B": "모래",
+ "Quiz.Questions.Easy.88.Answer.C": "물",
+ "Quiz.Questions.Easy.88.Answer.D": "먼지",
+ "Quiz.Questions.Easy.88.Answer.E": "불",
"Quiz.Questions.Easy.88.CorrectAnswer": "C",
- "Quiz.Questions.Easy.89": "If a train leaves at 3 PM and takes 2 hours to arrive, what time does it get there?",
- "Quiz.Questions.Easy.89.Answer.A": "1 PM",
- "Quiz.Questions.Easy.89.Answer.B": "3 PM",
- "Quiz.Questions.Easy.89.Answer.C": "4 PM",
- "Quiz.Questions.Easy.89.Answer.D": "5 PM",
- "Quiz.Questions.Easy.89.Answer.E": "6 PM",
+ "Quiz.Questions.Easy.89": "기차가 오후 3시에 출발해 도착하는 데 2시간이 걸린다면 몇 시에 도착합니까?",
+ "Quiz.Questions.Easy.89.Answer.A": "오후 1시",
+ "Quiz.Questions.Easy.89.Answer.B": "오후 3시",
+ "Quiz.Questions.Easy.89.Answer.C": "오후 4시",
+ "Quiz.Questions.Easy.89.Answer.D": "오후 5시",
+ "Quiz.Questions.Easy.89.Answer.E": "오후 6시",
"Quiz.Questions.Easy.89.CorrectAnswer": "D",
- "Quiz.Questions.Easy.90": "What color do you get if you mix red and white?",
- "Quiz.Questions.Easy.90.Answer.A": "Blue",
- "Quiz.Questions.Easy.90.Answer.B": "Pink",
- "Quiz.Questions.Easy.90.Answer.C": "Green",
- "Quiz.Questions.Easy.90.Answer.D": "Yellow",
- "Quiz.Questions.Easy.90.Answer.E": "Orange",
+ "Quiz.Questions.Easy.90": "빨간색과 흰색을 섞으면 어떤 색이 됩니까?",
+ "Quiz.Questions.Easy.90.Answer.A": "파란색",
+ "Quiz.Questions.Easy.90.Answer.B": "분홍색",
+ "Quiz.Questions.Easy.90.Answer.C": "초록색",
+ "Quiz.Questions.Easy.90.Answer.D": "노란색",
+ "Quiz.Questions.Easy.90.Answer.E": "주황색",
"Quiz.Questions.Easy.90.CorrectAnswer": "B",
- "Quiz.Questions.Easy.91": "If something is too heavy to lift, what should you do?",
- "Quiz.Questions.Easy.91.Answer.A": "Try again harder",
- "Quiz.Questions.Easy.91.Answer.B": "Call a friend",
- "Quiz.Questions.Easy.91.Answer.C": "Leave it",
- "Quiz.Questions.Easy.91.Answer.D": "Push it",
- "Quiz.Questions.Easy.91.Answer.E": "Burn it",
+ "Quiz.Questions.Easy.91": "어떤 물건이 너무 무거워 들 수 없다면 어떻게 해야 합니까?",
+ "Quiz.Questions.Easy.91.Answer.A": "더 힘껏 다시 시도한다",
+ "Quiz.Questions.Easy.91.Answer.B": "친구에게 도움을 요청한다",
+ "Quiz.Questions.Easy.91.Answer.C": "그대로 둔다",
+ "Quiz.Questions.Easy.91.Answer.D": "민다",
+ "Quiz.Questions.Easy.91.Answer.E": "태운다",
"Quiz.Questions.Easy.91.CorrectAnswer": "B",
- "Quiz.Questions.Easy.92": "If you're outside and it starts raining, what should you use to stay dry?",
- "Quiz.Questions.Easy.92.Answer.A": "A ladder",
- "Quiz.Questions.Easy.92.Answer.B": "A newspaper",
- "Quiz.Questions.Easy.92.Answer.C": "An umbrella",
- "Quiz.Questions.Easy.92.Answer.D": "A shoe",
+ "Quiz.Questions.Easy.92": "밖에 있을 때 비가 오기 시작하면 젖지 않기 위해 무엇을 사용해야 합니까?",
+ "Quiz.Questions.Easy.92.Answer.A": "사다리",
+ "Quiz.Questions.Easy.92.Answer.B": "신문",
+ "Quiz.Questions.Easy.92.Answer.C": "우산",
+ "Quiz.Questions.Easy.92.Answer.D": "신발",
"Quiz.Questions.Easy.92.Answer.E": "선글라스",
"Quiz.Questions.Easy.92.CorrectAnswer": "C",
- "Quiz.Questions.Easy.93": "What is 10 + 5 - 3?",
+ "Quiz.Questions.Easy.93": "10 + 5 - 3은 얼마입니까?",
"Quiz.Questions.Easy.93.Answer.A": "13",
"Quiz.Questions.Easy.93.Answer.B": "14",
"Quiz.Questions.Easy.93.Answer.C": "15",
"Quiz.Questions.Easy.93.Answer.D": "12",
"Quiz.Questions.Easy.93.Answer.E": "11",
"Quiz.Questions.Easy.93.CorrectAnswer": "D",
- "Quiz.Questions.Easy.94": "You have one apple. You take it away. How many apples do you have?",
+ "Quiz.Questions.Easy.94": "사과가 하나 있는데 그것을 가져갔습니다. 당신에게 사과가 몇 개 있습니까?",
"Quiz.Questions.Easy.94.Answer.A": "1",
- "Quiz.Questions.Easy.94.Answer.B": "4",
+ "Quiz.Questions.Easy.94.Answer.B": "0",
"Quiz.Questions.Easy.94.Answer.C": "-1",
- "Quiz.Questions.Easy.94.Answer.D": "Depends",
- "Quiz.Questions.Easy.94.Answer.E": "Infinity",
+ "Quiz.Questions.Easy.94.Answer.D": "상황에 따라 다르다",
+ "Quiz.Questions.Easy.94.Answer.E": "무한대",
"Quiz.Questions.Easy.94.CorrectAnswer": "A",
- "Quiz.Questions.Easy.95": "If you sleep 8 hours a day, how many hours are you awake?",
+ "Quiz.Questions.Easy.95": "하루에 8시간 잔다면 깨어 있는 시간은 몇 시간입니까?",
"Quiz.Questions.Easy.95.Answer.A": "10",
"Quiz.Questions.Easy.95.Answer.B": "12",
"Quiz.Questions.Easy.95.Answer.C": "16",
"Quiz.Questions.Easy.95.Answer.D": "18",
"Quiz.Questions.Easy.95.Answer.E": "20",
"Quiz.Questions.Easy.95.CorrectAnswer": "C",
- "Quiz.Questions.Easy.96": "What do you do before you eat soup?",
- "Quiz.Questions.Easy.96.Answer.A": "Drink juice",
- "Quiz.Questions.Easy.96.Answer.B": "Tie shoes",
- "Quiz.Questions.Easy.96.Answer.C": "Sleep",
- "Quiz.Questions.Easy.96.Answer.D": "Use a spoon",
- "Quiz.Questions.Easy.96.Answer.E": "Call your mom",
+ "Quiz.Questions.Easy.96": "수프를 먹기 전에 무엇을 합니까?",
+ "Quiz.Questions.Easy.96.Answer.A": "주스를 마신다",
+ "Quiz.Questions.Easy.96.Answer.B": "신발끈을 묶는다",
+ "Quiz.Questions.Easy.96.Answer.C": "잠을 잔다",
+ "Quiz.Questions.Easy.96.Answer.D": "숟가락을 사용한다",
+ "Quiz.Questions.Easy.96.Answer.E": "엄마에게 전화한다",
"Quiz.Questions.Easy.96.CorrectAnswer": "D",
- "Quiz.Questions.Easy.97": "A farmer has 17 sheep, and all but 9 run away. How many are left?",
+ "Quiz.Questions.Easy.97": "농부에게 양 17마리가 있었는데 9마리만 남기고 모두 달아났습니다. 몇 마리가 남았습니까?",
"Quiz.Questions.Easy.97.Answer.A": "8",
"Quiz.Questions.Easy.97.Answer.B": "9",
"Quiz.Questions.Easy.97.Answer.C": "17",
- "Quiz.Questions.Easy.97.Answer.D": "4",
+ "Quiz.Questions.Easy.97.Answer.D": "0",
"Quiz.Questions.Easy.97.Answer.E": "5",
"Quiz.Questions.Easy.97.CorrectAnswer": "B",
- "Quiz.Questions.Easy.98": "If two pencils cost 8 cents, how much do five pencils cost?",
- "Quiz.Questions.Easy.98.Answer.A": "16 cents",
- "Quiz.Questions.Easy.98.Answer.B": "20 cents",
- "Quiz.Questions.Easy.98.Answer.C": "22 cents",
- "Quiz.Questions.Easy.98.Answer.D": "24 cents",
- "Quiz.Questions.Easy.98.Answer.E": "30 cents",
+ "Quiz.Questions.Easy.98": "연필 2자루가 8센트라면 연필 5자루는 얼마입니까?",
+ "Quiz.Questions.Easy.98.Answer.A": "16센트",
+ "Quiz.Questions.Easy.98.Answer.B": "20센트",
+ "Quiz.Questions.Easy.98.Answer.C": "22센트",
+ "Quiz.Questions.Easy.98.Answer.D": "24센트",
+ "Quiz.Questions.Easy.98.Answer.E": "30센트",
"Quiz.Questions.Easy.98.CorrectAnswer": "B",
- "Quiz.Questions.Easy.99": "Which number comes next in the following sequence: 2, 4, 8, 16, ?",
+ "Quiz.Questions.Easy.99": "다음 수열에 이어질 수는 무엇입니까? 2, 4, 8, 16, ?",
"Quiz.Questions.Easy.99.Answer.A": "20",
"Quiz.Questions.Easy.99.Answer.B": "24",
"Quiz.Questions.Easy.99.Answer.C": "30",
"Quiz.Questions.Easy.99.Answer.D": "32",
"Quiz.Questions.Easy.99.Answer.E": "36",
"Quiz.Questions.Easy.99.CorrectAnswer": "D",
- "Quiz.Questions.Easy.100": "Which number does not belong: 3, 5, 7, 9, 11?",
+ "Quiz.Questions.Easy.100": "다음 중 나머지 수와 성질이 다른 수는 무엇입니까? 3, 5, 7, 9, 11",
"Quiz.Questions.Easy.100.Answer.A": "3",
"Quiz.Questions.Easy.100.Answer.B": "5",
"Quiz.Questions.Easy.100.Answer.C": "7",
"Quiz.Questions.Easy.100.Answer.D": "9",
"Quiz.Questions.Easy.100.Answer.E": "11",
"Quiz.Questions.Easy.100.CorrectAnswer": "D",
- "Quiz.Questions.Easy.101": "A bat and a ball cost $1.10 in total. The bat costs $1 more than the ball. How much is the ball?",
+ "Quiz.Questions.Easy.101": "방망이와 공의 가격은 합해서 $1.10입니다. 방망이는 공보다 $1 더 비쌉니다. 공의 가격은 얼마입니까?",
"Quiz.Questions.Easy.101.Answer.A": "$0.10",
"Quiz.Questions.Easy.101.Answer.B": "$0.05",
"Quiz.Questions.Easy.101.Answer.C": "$0.01",
"Quiz.Questions.Easy.101.Answer.D": "$0.50",
"Quiz.Questions.Easy.101.Answer.E": "$0.20",
"Quiz.Questions.Easy.101.CorrectAnswer": "B",
- "Quiz.Questions.Easy.102": "Which shape has the least number of sides?",
- "Quiz.Questions.Easy.102.Answer.A": "Triangle",
- "Quiz.Questions.Easy.102.Answer.B": "Square",
- "Quiz.Questions.Easy.102.Answer.C": "Hexagon",
- "Quiz.Questions.Easy.102.Answer.D": "Pentagon",
- "Quiz.Questions.Easy.102.Answer.E": "Octagon",
+ "Quiz.Questions.Easy.102": "변의 수가 가장 적은 도형은 무엇입니까?",
+ "Quiz.Questions.Easy.102.Answer.A": "삼각형",
+ "Quiz.Questions.Easy.102.Answer.B": "정사각형",
+ "Quiz.Questions.Easy.102.Answer.C": "육각형",
+ "Quiz.Questions.Easy.102.Answer.D": "오각형",
+ "Quiz.Questions.Easy.102.Answer.E": "팔각형",
"Quiz.Questions.Easy.102.CorrectAnswer": "A",
- "Quiz.Questions.Easy.103": "If all bloops are razzies, and all razzies are luzzies, are all bloops definitely luzzies?",
- "Quiz.Questions.Easy.103.Answer.A": "Yes",
- "Quiz.Questions.Easy.103.Answer.B": "No",
- "Quiz.Questions.Easy.103.Answer.C": "Only sometimes",
- "Quiz.Questions.Easy.103.Answer.D": "Not enough info",
- "Quiz.Questions.Easy.103.Answer.E": "Depends",
+ "Quiz.Questions.Easy.103": "모든 블룹이 래지이고 모든 래지가 러지라면, 모든 블룹은 반드시 러지입니까?",
+ "Quiz.Questions.Easy.103.Answer.A": "예",
+ "Quiz.Questions.Easy.103.Answer.B": "아니요",
+ "Quiz.Questions.Easy.103.Answer.C": "가끔만 그렇다",
+ "Quiz.Questions.Easy.103.Answer.D": "정보가 부족하다",
+ "Quiz.Questions.Easy.103.Answer.E": "상황에 따라 다르다",
"Quiz.Questions.Easy.103.CorrectAnswer": "A",
- "Quiz.Questions.Easy.104": "What comes next? J, F, M, A, M, J, J, A, S, ?",
+ "Quiz.Questions.Easy.104": "다음에 올 알파벳은 무엇입니까? J, F, M, A, M, J, J, A, S, ?",
"Quiz.Questions.Easy.104.Answer.A": "A",
"Quiz.Questions.Easy.104.Answer.B": "D",
"Quiz.Questions.Easy.104.Answer.C": "O",
"Quiz.Questions.Easy.104.Answer.D": "N",
"Quiz.Questions.Easy.104.Answer.E": "M",
"Quiz.Questions.Easy.104.CorrectAnswer": "C",
- "Quiz.Questions.Easy.105": "Two fathers and two sons go fishing. They catch 3 fish. Each person gets one. How is that possible?",
- "Quiz.Questions.Easy.105.Answer.A": "One fish is shared",
- "Quiz.Questions.Easy.105.Answer.B": "They lied",
- "Quiz.Questions.Easy.105.Answer.C": "One is a ghost",
- "Quiz.Questions.Easy.105.Answer.D": "They are grandfather, father, and son",
- "Quiz.Questions.Easy.105.Answer.E": "One didn't want any",
+ "Quiz.Questions.Easy.105": "아버지 두 명과 아들 두 명이 낚시를 가서 물고기 3마리를 잡았습니다. 각자 한 마리씩 받았습니다. 어떻게 가능합니까?",
+ "Quiz.Questions.Easy.105.Answer.A": "물고기 한 마리를 나눠 가졌다",
+ "Quiz.Questions.Easy.105.Answer.B": "거짓말을 했다",
+ "Quiz.Questions.Easy.105.Answer.C": "한 명은 유령이다",
+ "Quiz.Questions.Easy.105.Answer.D": "할아버지, 아버지, 아들 세 사람이다",
+ "Quiz.Questions.Easy.105.Answer.E": "한 명은 물고기를 원하지 않았다",
"Quiz.Questions.Easy.105.CorrectAnswer": "D",
- "Quiz.Questions.Easy.106": "What always ends everything?",
- "Quiz.Questions.Easy.106.Answer.A": "A stop sign",
- "Quiz.Questions.Easy.106.Answer.B": "A wall",
- "Quiz.Questions.Easy.106.Answer.C": "The letter G",
- "Quiz.Questions.Easy.106.Answer.D": "A full stop",
- "Quiz.Questions.Easy.106.Answer.E": "Death",
+ "Quiz.Questions.Easy.106": "영어 단어 everything의 마지막에 항상 오는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.106.Answer.A": "정지 표지판",
+ "Quiz.Questions.Easy.106.Answer.B": "벽",
+ "Quiz.Questions.Easy.106.Answer.C": "알파벳 G",
+ "Quiz.Questions.Easy.106.Answer.D": "마침표",
+ "Quiz.Questions.Easy.106.Answer.E": "죽음",
"Quiz.Questions.Easy.106.CorrectAnswer": "C",
- "Quiz.Questions.Easy.107": "You see a boat filled with people, but there isn't a single person on board. How?",
- "Quiz.Questions.Easy.107.Answer.A": "They're hiding",
- "Quiz.Questions.Easy.107.Answer.B": "It's underwater",
- "Quiz.Questions.Easy.107.Answer.C": "They're all married",
- "Quiz.Questions.Easy.107.Answer.D": "It's an illusion",
- "Quiz.Questions.Easy.107.Answer.E": "It's a dream",
+ "Quiz.Questions.Easy.107": "사람들로 가득 찬 배를 보았지만 배에는 독신자가 한 명도 없습니다. 어떻게 된 일입니까?",
+ "Quiz.Questions.Easy.107.Answer.A": "모두 숨어 있다",
+ "Quiz.Questions.Easy.107.Answer.B": "배가 물속에 있다",
+ "Quiz.Questions.Easy.107.Answer.C": "모두 결혼한 사람들이다",
+ "Quiz.Questions.Easy.107.Answer.D": "착시 현상이다",
+ "Quiz.Questions.Easy.107.Answer.E": "꿈이다",
"Quiz.Questions.Easy.107.CorrectAnswer": "C",
- "Quiz.Questions.Easy.108": "If it takes 5 minutes for 5 machines to make 5 gadgets, how long does it take for 100 machines to make 100 gadgets?",
- "Quiz.Questions.Easy.108.Answer.A": "1 minute",
- "Quiz.Questions.Easy.108.Answer.B": "5 minutes",
- "Quiz.Questions.Easy.108.Answer.C": "10 minutes",
- "Quiz.Questions.Easy.108.Answer.D": "100 minutes",
- "Quiz.Questions.Easy.108.Answer.E": "50 minutes",
+ "Quiz.Questions.Easy.108": "기계 5대가 제품 5개를 만드는 데 5분이 걸린다면, 기계 100대가 제품 100개를 만드는 데 얼마나 걸립니까?",
+ "Quiz.Questions.Easy.108.Answer.A": "1분",
+ "Quiz.Questions.Easy.108.Answer.B": "5분",
+ "Quiz.Questions.Easy.108.Answer.C": "10분",
+ "Quiz.Questions.Easy.108.Answer.D": "100분",
+ "Quiz.Questions.Easy.108.Answer.E": "50분",
"Quiz.Questions.Easy.108.CorrectAnswer": "B",
- "Quiz.Questions.Easy.109": "You enter a room with a match, a lamp, a candle, and a fireplace. What do you light first?",
- "Quiz.Questions.Easy.109.Answer.A": "The lamp",
- "Quiz.Questions.Easy.109.Answer.B": "The fireplace",
- "Quiz.Questions.Easy.109.Answer.C": "The candle",
- "Quiz.Questions.Easy.109.Answer.D": "The match",
- "Quiz.Questions.Easy.109.Answer.E": "Nothing",
+ "Quiz.Questions.Easy.109": "성냥, 램프, 양초, 벽난로가 있는 방에 들어갔습니다. 가장 먼저 무엇에 불을 붙입니까?",
+ "Quiz.Questions.Easy.109.Answer.A": "램프",
+ "Quiz.Questions.Easy.109.Answer.B": "벽난로",
+ "Quiz.Questions.Easy.109.Answer.C": "양초",
+ "Quiz.Questions.Easy.109.Answer.D": "성냥",
+ "Quiz.Questions.Easy.109.Answer.E": "아무것도 아니다",
"Quiz.Questions.Easy.109.CorrectAnswer": "D",
- "Quiz.Questions.Easy.110": "Which number is the odd one out: 10, 22, 36, 48, 55, 70?",
+ "Quiz.Questions.Easy.110": "다음 중 나머지와 다른 수는 무엇입니까? 10, 22, 36, 48, 55, 70",
"Quiz.Questions.Easy.110.Answer.A": "22",
"Quiz.Questions.Easy.110.Answer.B": "36",
"Quiz.Questions.Easy.110.Answer.C": "48",
"Quiz.Questions.Easy.110.Answer.D": "55",
"Quiz.Questions.Easy.110.Answer.E": "70",
"Quiz.Questions.Easy.110.CorrectAnswer": "D",
- "Quiz.Questions.Easy.111": "A clock shows the time as 3:15. What is the angle between the hour and minute hand?",
+ "Quiz.Questions.Easy.111": "시계가 3시 15분을 가리킬 때 시침과 분침 사이의 각도는 얼마입니까?",
"Quiz.Questions.Easy.111.Answer.A": "0°",
"Quiz.Questions.Easy.111.Answer.B": "7.5°",
"Quiz.Questions.Easy.111.Answer.C": "15°",
"Quiz.Questions.Easy.111.Answer.D": "22.5°",
"Quiz.Questions.Easy.111.Answer.E": "30°",
"Quiz.Questions.Easy.111.CorrectAnswer": "B",
- "Quiz.Questions.Easy.112": "If you dig a hole 6 meters deep, how much dirt is in it?",
- "Quiz.Questions.Easy.112.Answer.A": "6 cubic meters",
- "Quiz.Questions.Easy.112.Answer.B": "Depends on width",
- "Quiz.Questions.Easy.112.Answer.C": "None",
- "Quiz.Questions.Easy.112.Answer.D": "Infinite",
- "Quiz.Questions.Easy.112.Answer.E": "1 meter",
+ "Quiz.Questions.Easy.112": "깊이 6m의 구멍을 팠다면 그 구멍 안에는 흙이 얼마나 있습니까?",
+ "Quiz.Questions.Easy.112.Answer.A": "6세제곱미터",
+ "Quiz.Questions.Easy.112.Answer.B": "너비에 따라 다르다",
+ "Quiz.Questions.Easy.112.Answer.C": "없음",
+ "Quiz.Questions.Easy.112.Answer.D": "무한대",
+ "Quiz.Questions.Easy.112.Answer.E": "1미터",
"Quiz.Questions.Easy.112.CorrectAnswer": "C",
- "Quiz.Questions.Easy.113": "A rooster lays an egg on the roof. Which way does it roll?",
- "Quiz.Questions.Easy.113.Answer.A": "Left",
- "Quiz.Questions.Easy.113.Answer.B": "Right",
- "Quiz.Questions.Easy.113.Answer.C": "Down",
- "Quiz.Questions.Easy.113.Answer.D": "It breaks",
- "Quiz.Questions.Easy.113.Answer.E": "Roosters don't lay eggs",
+ "Quiz.Questions.Easy.113": "수탉이 지붕 위에 알을 낳았습니다. 알은 어느 방향으로 굴러갑니까?",
+ "Quiz.Questions.Easy.113.Answer.A": "왼쪽",
+ "Quiz.Questions.Easy.113.Answer.B": "오른쪽",
+ "Quiz.Questions.Easy.113.Answer.C": "아래쪽",
+ "Quiz.Questions.Easy.113.Answer.D": "깨진다",
+ "Quiz.Questions.Easy.113.Answer.E": "수탉은 알을 낳지 않는다",
"Quiz.Questions.Easy.113.CorrectAnswer": "E",
- "Quiz.Questions.Easy.114": "Which is correct: \"The yolk of the egg are white\" or \"The yolk of the egg is white\"?",
- "Quiz.Questions.Easy.114.Answer.A": "Are white",
- "Quiz.Questions.Easy.114.Answer.B": "Is white",
- "Quiz.Questions.Easy.114.Answer.C": "Neither",
- "Quiz.Questions.Easy.114.Answer.D": "Both",
- "Quiz.Questions.Easy.114.Answer.E": "It depends",
+ "Quiz.Questions.Easy.114": "다음 중 맞는 문장은 무엇입니까? \"The yolk of the egg are white\" 또는 \"The yolk of the egg is white\"",
+ "Quiz.Questions.Easy.114.Answer.A": "\"are white\"가 맞다",
+ "Quiz.Questions.Easy.114.Answer.B": "\"is white\"가 맞다",
+ "Quiz.Questions.Easy.114.Answer.C": "둘 다 아니다",
+ "Quiz.Questions.Easy.114.Answer.D": "둘 다 맞다",
+ "Quiz.Questions.Easy.114.Answer.E": "상황에 따라 다르다",
"Quiz.Questions.Easy.114.CorrectAnswer": "C",
- "Quiz.Questions.Easy.115": "What comes once in a year, twice in a week, but never in a day?",
- "Quiz.Questions.Easy.115.Answer.A": "Time",
- "Quiz.Questions.Easy.115.Answer.B": "Rain",
- "Quiz.Questions.Easy.115.Answer.C": "The letter E",
- "Quiz.Questions.Easy.115.Answer.D": "Weekend",
- "Quiz.Questions.Easy.115.Answer.E": "Silence",
+ "Quiz.Questions.Easy.115": "영어 단어 year에는 한 번, week에는 두 번 들어가지만 day에는 한 번도 들어가지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.115.Answer.A": "시간",
+ "Quiz.Questions.Easy.115.Answer.B": "비",
+ "Quiz.Questions.Easy.115.Answer.C": "알파벳 E",
+ "Quiz.Questions.Easy.115.Answer.D": "주말",
+ "Quiz.Questions.Easy.115.Answer.E": "침묵",
"Quiz.Questions.Easy.115.CorrectAnswer": "C",
- "Quiz.Questions.Easy.116": "What's full of holes but still holds water?",
- "Quiz.Questions.Easy.116.Answer.A": "A pipe",
- "Quiz.Questions.Easy.116.Answer.B": "A net",
- "Quiz.Questions.Easy.116.Answer.C": "A sponge",
- "Quiz.Questions.Easy.116.Answer.D": "A bag",
- "Quiz.Questions.Easy.116.Answer.E": "A leaky bottle",
+ "Quiz.Questions.Easy.116": "구멍이 가득하지만 물을 머금을 수 있는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.116.Answer.A": "파이프",
+ "Quiz.Questions.Easy.116.Answer.B": "그물",
+ "Quiz.Questions.Easy.116.Answer.C": "스펀지",
+ "Quiz.Questions.Easy.116.Answer.D": "가방",
+ "Quiz.Questions.Easy.116.Answer.E": "물이 새는 병",
"Quiz.Questions.Easy.116.CorrectAnswer": "C",
- "Quiz.Questions.Easy.117": "How many times can you subtract 10 from 100?",
+ "Quiz.Questions.Easy.117": "100에서 10을 몇 번 뺄 수 있습니까?",
"Quiz.Questions.Easy.117.Answer.A": "10",
"Quiz.Questions.Easy.117.Answer.B": "9",
"Quiz.Questions.Easy.117.Answer.C": "1",
"Quiz.Questions.Easy.117.Answer.D": "100",
- "Quiz.Questions.Easy.117.Answer.E": "Infinite",
+ "Quiz.Questions.Easy.117.Answer.E": "무한대",
"Quiz.Questions.Easy.117.CorrectAnswer": "C",
- "Quiz.Questions.Easy.118": "What invention lets you look through a wall?",
- "Quiz.Questions.Easy.118.Answer.A": "A periscope",
- "Quiz.Questions.Easy.118.Answer.B": "X-ray",
- "Quiz.Questions.Easy.118.Answer.C": "A window",
- "Quiz.Questions.Easy.118.Answer.D": "A camera",
- "Quiz.Questions.Easy.118.Answer.E": "Mirror",
+ "Quiz.Questions.Easy.118": "벽 너머를 볼 수 있게 해 주는 발명품은 무엇입니까?",
+ "Quiz.Questions.Easy.118.Answer.A": "잠망경",
+ "Quiz.Questions.Easy.118.Answer.B": "엑스선",
+ "Quiz.Questions.Easy.118.Answer.C": "창문",
+ "Quiz.Questions.Easy.118.Answer.D": "카메라",
+ "Quiz.Questions.Easy.118.Answer.E": "거울",
"Quiz.Questions.Easy.118.CorrectAnswer": "C",
- "Quiz.Questions.Easy.119": "You see 10 birds in a tree. A hunter shoots one. How many are left?",
+ "Quiz.Questions.Easy.119": "나무에 새 10마리가 있는데 사냥꾼이 한 마리를 쐈습니다. 몇 마리가 남습니까?",
"Quiz.Questions.Easy.119.Answer.A": "9",
"Quiz.Questions.Easy.119.Answer.B": "10",
- "Quiz.Questions.Easy.119.Answer.C": "4",
+ "Quiz.Questions.Easy.119.Answer.C": "0",
"Quiz.Questions.Easy.119.Answer.D": "1",
- "Quiz.Questions.Easy.119.Answer.E": "Depends",
+ "Quiz.Questions.Easy.119.Answer.E": "상황에 따라 다르다",
"Quiz.Questions.Easy.119.CorrectAnswer": "C",
- "Quiz.Questions.Easy.120": "The equation of a circle is (x - 4)2 + (y + 6)2 = 100. What are the coordinates of the center of the circle?",
+ "Quiz.Questions.Easy.120": "원의 방정식이 (x - 4)2 + (y + 6)2 = 100일 때 원의 중심 좌표는 무엇입니까?",
"Quiz.Questions.Easy.120.Answer.A": "(-4; 6)",
"Quiz.Questions.Easy.120.Answer.B": "(2; 10)",
"Quiz.Questions.Easy.120.Answer.C": "(10; 2)",
"Quiz.Questions.Easy.120.Answer.D": "(4; -6)",
"Quiz.Questions.Easy.120.Answer.E": "(100; 100)",
"Quiz.Questions.Easy.120.CorrectAnswer": "D",
- "Quiz.Questions.Easy.121": "If you have it, you want to share it. If you share it, you no longer have it. What is it?",
- "Quiz.Questions.Easy.121.Answer.A": "Time",
- "Quiz.Questions.Easy.121.Answer.B": "A secret",
- "Quiz.Questions.Easy.121.Answer.C": "Money",
- "Quiz.Questions.Easy.121.Answer.D": "Food",
- "Quiz.Questions.Easy.121.Answer.E": "Happiness",
+ "Quiz.Questions.Easy.121": "가지고 있으면 나누고 싶지만, 나누는 순간 더 이상 가지고 있지 않게 되는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.121.Answer.A": "시간",
+ "Quiz.Questions.Easy.121.Answer.B": "비밀",
+ "Quiz.Questions.Easy.121.Answer.C": "돈",
+ "Quiz.Questions.Easy.121.Answer.D": "음식",
+ "Quiz.Questions.Easy.121.Answer.E": "행복",
"Quiz.Questions.Easy.121.CorrectAnswer": "B",
- "Quiz.Questions.Easy.122": "How many animals of each kind did Moses take on the Ark?",
+ "Quiz.Questions.Easy.122": "모세는 방주에 동물들을 종류별로 몇 마리씩 태웠습니까?",
"Quiz.Questions.Easy.122.Answer.A": "2",
"Quiz.Questions.Easy.122.Answer.B": "4",
- "Quiz.Questions.Easy.122.Answer.C": "None",
+ "Quiz.Questions.Easy.122.Answer.C": "없음",
"Quiz.Questions.Easy.122.Answer.D": "1",
- "Quiz.Questions.Easy.122.Answer.E": "It was Noah",
+ "Quiz.Questions.Easy.122.Answer.E": "모세가 아니라 노아였다",
"Quiz.Questions.Easy.122.CorrectAnswer": "E",
- "Quiz.Questions.Easy.123": "Before Mount Everest was discovered, what was the tallest mountain on Earth?",
+ "Quiz.Questions.Easy.123": "에베레스트산이 발견되기 전 지구에서 가장 높은 산은 무엇이었습니까?",
"Quiz.Questions.Easy.123.Answer.A": "K2",
- "Quiz.Questions.Easy.123.Answer.B": "Kilimanjaro",
- "Quiz.Questions.Easy.123.Answer.C": "Mont Blanc",
- "Quiz.Questions.Easy.123.Answer.D": "Mount Everest",
- "Quiz.Questions.Easy.123.Answer.E": "Unknown",
+ "Quiz.Questions.Easy.123.Answer.B": "킬리만자로산",
+ "Quiz.Questions.Easy.123.Answer.C": "몽블랑산",
+ "Quiz.Questions.Easy.123.Answer.D": "에베레스트산",
+ "Quiz.Questions.Easy.123.Answer.E": "알 수 없음",
"Quiz.Questions.Easy.123.CorrectAnswer": "D",
- "Quiz.Questions.Easy.124": "What is 1 + 1 × 0 + 1 = ?",
- "Quiz.Questions.Easy.124.Answer.A": "4",
+ "Quiz.Questions.Easy.124": "1 + 1 × 0 + 1은 얼마입니까?",
+ "Quiz.Questions.Easy.124.Answer.A": "0",
"Quiz.Questions.Easy.124.Answer.B": "1",
"Quiz.Questions.Easy.124.Answer.C": "2",
"Quiz.Questions.Easy.124.Answer.D": "3",
"Quiz.Questions.Easy.124.Answer.E": "4",
"Quiz.Questions.Easy.124.CorrectAnswer": "C",
- "Quiz.Questions.Easy.125": "If a dozen eggs cost 12 cents, how much does one egg cost?",
- "Quiz.Questions.Easy.125.Answer.A": "1 cent",
- "Quiz.Questions.Easy.125.Answer.B": "10 cents",
- "Quiz.Questions.Easy.125.Answer.C": "12 cents",
- "Quiz.Questions.Easy.125.Answer.D": "0.5 cent",
- "Quiz.Questions.Easy.125.Answer.E": "0.25 cent",
+ "Quiz.Questions.Easy.125": "달걀 한 다스가 12센트라면 달걀 한 개의 가격은 얼마입니까?",
+ "Quiz.Questions.Easy.125.Answer.A": "1센트",
+ "Quiz.Questions.Easy.125.Answer.B": "10센트",
+ "Quiz.Questions.Easy.125.Answer.C": "12센트",
+ "Quiz.Questions.Easy.125.Answer.D": "0.5센트",
+ "Quiz.Questions.Easy.125.Answer.E": "0.25센트",
"Quiz.Questions.Easy.125.CorrectAnswer": "A",
- "Quiz.Questions.Easy.126": "What is the sum of the first 10 positive integers?",
+ "Quiz.Questions.Easy.126": "처음 10개의 양의 정수를 모두 더하면 얼마입니까?",
"Quiz.Questions.Easy.126.Answer.A": "50",
"Quiz.Questions.Easy.126.Answer.B": "55",
"Quiz.Questions.Easy.126.Answer.C": "60",
"Quiz.Questions.Easy.126.Answer.D": "45",
"Quiz.Questions.Easy.126.Answer.E": "100",
"Quiz.Questions.Easy.126.CorrectAnswer": "B",
- "Quiz.Questions.Easy.127": "I am a number. Multiply me by 4 and subtract 6, you get 18. What number am I?",
+ "Quiz.Questions.Easy.127": "어떤 수에 4를 곱한 뒤 6을 빼면 18이 됩니다. 그 수는 무엇입니까?",
"Quiz.Questions.Easy.127.Answer.A": "4",
"Quiz.Questions.Easy.127.Answer.B": "5",
"Quiz.Questions.Easy.127.Answer.C": "6",
"Quiz.Questions.Easy.127.Answer.D": "7",
"Quiz.Questions.Easy.127.Answer.E": "8",
"Quiz.Questions.Easy.127.CorrectAnswer": "C",
- "Quiz.Questions.Easy.128": "How many sides does a nonagon have?",
+ "Quiz.Questions.Easy.128": "구각형의 변은 몇 개입니까?",
"Quiz.Questions.Easy.128.Answer.A": "8",
"Quiz.Questions.Easy.128.Answer.B": "9",
"Quiz.Questions.Easy.128.Answer.C": "10",
"Quiz.Questions.Easy.128.Answer.D": "11",
"Quiz.Questions.Easy.128.Answer.E": "12",
"Quiz.Questions.Easy.128.CorrectAnswer": "B",
- "Quiz.Questions.Easy.129": "What is the missing number in the following sequence: 1, 4, 9, 16, ?, 36",
+ "Quiz.Questions.Easy.129": "다음 수열에서 빠진 수는 무엇입니까? 1, 4, 9, 16, ?, 36",
"Quiz.Questions.Easy.129.Answer.A": "20",
"Quiz.Questions.Easy.129.Answer.B": "25",
"Quiz.Questions.Easy.129.Answer.C": "30",
"Quiz.Questions.Easy.129.Answer.D": "32",
"Quiz.Questions.Easy.129.Answer.E": "49",
"Quiz.Questions.Easy.129.CorrectAnswer": "B",
- "Quiz.Questions.Easy.130": "Divide 30 by 1/2 and then add 10. What's the result?",
+ "Quiz.Questions.Easy.130": "30을 1/2로 나눈 뒤 10을 더하면 얼마입니까?",
"Quiz.Questions.Easy.130.Answer.A": "15",
"Quiz.Questions.Easy.130.Answer.B": "25",
"Quiz.Questions.Easy.130.Answer.C": "50",
"Quiz.Questions.Easy.130.Answer.D": "70",
"Quiz.Questions.Easy.130.Answer.E": "80",
"Quiz.Questions.Easy.130.CorrectAnswer": "D",
- "Quiz.Questions.Easy.131": "A pizza is cut into 8 equal slices. You eat 3 of them. What fraction of the pizza remains?",
+ "Quiz.Questions.Easy.131": "피자를 똑같은 크기의 8조각으로 나누고 그중 3조각을 먹었습니다. 피자는 얼마만큼 남습니까?",
"Quiz.Questions.Easy.131.Answer.A": "3/8",
"Quiz.Questions.Easy.131.Answer.B": "1/2",
"Quiz.Questions.Easy.131.Answer.C": "5/8",
"Quiz.Questions.Easy.131.Answer.D": "2/3",
"Quiz.Questions.Easy.131.Answer.E": "6/8",
"Quiz.Questions.Easy.131.CorrectAnswer": "C",
- "Quiz.Questions.Easy.132": "Which of the following numbers is divisible by 9: 123, 124, 125, 126, 127?",
+ "Quiz.Questions.Easy.132": "다음 중 9로 나누어떨어지는 수는 무엇입니까? 123, 124, 125, 126, 127",
"Quiz.Questions.Easy.132.Answer.A": "123",
"Quiz.Questions.Easy.132.Answer.B": "124",
"Quiz.Questions.Easy.132.Answer.C": "125",
"Quiz.Questions.Easy.132.Answer.D": "126",
"Quiz.Questions.Easy.132.Answer.E": "127",
"Quiz.Questions.Easy.132.CorrectAnswer": "D",
- "Quiz.Questions.Easy.133": "What is 10% of 200?",
+ "Quiz.Questions.Easy.133": "200의 10%는 얼마입니까?",
"Quiz.Questions.Easy.133.Answer.A": "2",
"Quiz.Questions.Easy.133.Answer.B": "10",
"Quiz.Questions.Easy.133.Answer.C": "20",
"Quiz.Questions.Easy.133.Answer.D": "40",
"Quiz.Questions.Easy.133.Answer.E": "5",
"Quiz.Questions.Easy.133.CorrectAnswer": "C",
- "Quiz.Questions.Easy.134": "A 100 meters long train is moving at 50 m/s. How many seconds will it take to pass a post?",
+ "Quiz.Questions.Easy.134": "길이가 100m인 열차가 초속 50m로 달리고 있습니다. 전봇대 하나를 완전히 통과하는 데 몇 초가 걸립니까?",
"Quiz.Questions.Easy.134.Answer.A": "1",
"Quiz.Questions.Easy.134.Answer.B": "2",
"Quiz.Questions.Easy.134.Answer.C": "3",
"Quiz.Questions.Easy.134.Answer.D": "4",
"Quiz.Questions.Easy.134.Answer.E": "5",
"Quiz.Questions.Easy.134.CorrectAnswer": "B",
- "Quiz.Questions.Easy.135": "How many different ways can you arrange the letters in the word \"MATH\"?",
+ "Quiz.Questions.Easy.135": "\"MATH\"의 글자를 서로 다르게 배열하는 방법은 몇 가지입니까?",
"Quiz.Questions.Easy.135.Answer.A": "12",
"Quiz.Questions.Easy.135.Answer.B": "16",
"Quiz.Questions.Easy.135.Answer.C": "24",
"Quiz.Questions.Easy.135.Answer.D": "32",
"Quiz.Questions.Easy.135.Answer.E": "48",
"Quiz.Questions.Easy.135.CorrectAnswer": "C",
- "Quiz.Questions.Easy.136": "You have 5 shirts and 3 pairs of pants. How many unique outfit combinations can you make?",
+ "Quiz.Questions.Easy.136": "셔츠 5벌과 바지 3벌이 있습니다. 서로 다른 옷차림을 몇 가지 만들 수 있습니까?",
"Quiz.Questions.Easy.136.Answer.A": "8",
"Quiz.Questions.Easy.136.Answer.B": "15",
"Quiz.Questions.Easy.136.Answer.C": "5",
"Quiz.Questions.Easy.136.Answer.D": "10",
"Quiz.Questions.Easy.136.Answer.E": "20",
"Quiz.Questions.Easy.136.CorrectAnswer": "B",
- "Quiz.Questions.Easy.137": "You roll two six-sided dice. What is the probability that their sum is 7?",
+ "Quiz.Questions.Easy.137": "육면체 주사위 2개를 굴릴 때 두 눈의 합이 7일 확률은 얼마입니까?",
"Quiz.Questions.Easy.137.Answer.A": "1/12",
"Quiz.Questions.Easy.137.Answer.B": "1/6",
"Quiz.Questions.Easy.137.Answer.C": "1/8",
"Quiz.Questions.Easy.137.Answer.D": "1/36",
"Quiz.Questions.Easy.137.Answer.E": "1/9",
"Quiz.Questions.Easy.137.CorrectAnswer": "B",
- "Quiz.Questions.Easy.138": "How many 3-digit numbers can be formed by using only the digits 1 to 5, without repeating any digit?",
+ "Quiz.Questions.Easy.138": "1부터 5까지의 숫자만 사용하고 같은 숫자를 반복하지 않을 때 세 자리 수를 몇 개 만들 수 있습니까?",
"Quiz.Questions.Easy.138.Answer.A": "120",
"Quiz.Questions.Easy.138.Answer.B": "60",
"Quiz.Questions.Easy.138.Answer.C": "100",
"Quiz.Questions.Easy.138.Answer.D": "20",
"Quiz.Questions.Easy.138.Answer.E": "80",
"Quiz.Questions.Easy.138.CorrectAnswer": "B",
- "Quiz.Questions.Easy.139": "You flip 3 fair coins. What is the probability of getting exactly 2 heads?",
+ "Quiz.Questions.Easy.139": "공정한 동전 3개를 던질 때 정확히 2개가 앞면일 확률은 얼마입니까?",
"Quiz.Questions.Easy.139.Answer.A": "1/8",
"Quiz.Questions.Easy.139.Answer.B": "1/4",
"Quiz.Questions.Easy.139.Answer.C": "3/8",
"Quiz.Questions.Easy.139.Answer.D": "1/2",
"Quiz.Questions.Easy.139.Answer.E": "5/8",
"Quiz.Questions.Easy.139.CorrectAnswer": "C",
- "Quiz.Questions.Easy.140": "If 6 people shake hands with every other person once, how many total handshakes occur?",
+ "Quiz.Questions.Easy.140": "6명이 서로 다른 모든 사람과 한 번씩 악수하면 악수는 모두 몇 번 이루어집니까?",
"Quiz.Questions.Easy.140.Answer.A": "15",
"Quiz.Questions.Easy.140.Answer.B": "12",
"Quiz.Questions.Easy.140.Answer.C": "30",
"Quiz.Questions.Easy.140.Answer.D": "6",
"Quiz.Questions.Easy.140.Answer.E": "20",
"Quiz.Questions.Easy.140.CorrectAnswer": "A",
- "Quiz.Questions.Easy.141": "How many diagonals does a hexagon have?",
+ "Quiz.Questions.Easy.141": "육각형의 대각선은 몇 개입니까?",
"Quiz.Questions.Easy.141.Answer.A": "6",
"Quiz.Questions.Easy.141.Answer.B": "9",
"Quiz.Questions.Easy.141.Answer.C": "12",
"Quiz.Questions.Easy.141.Answer.D": "15",
"Quiz.Questions.Easy.141.Answer.E": "18",
"Quiz.Questions.Easy.141.CorrectAnswer": "B",
- "Quiz.Questions.Easy.142": "If a store gives 20% discount and then adds 10% tax, what is the final price of a $100 item?",
+ "Quiz.Questions.Easy.142": "가격이 $100인 상품을 20% 할인한 뒤 10%의 세금을 더하면 최종 가격은 얼마입니까?",
"Quiz.Questions.Easy.142.Answer.A": "$88",
"Quiz.Questions.Easy.142.Answer.B": "$90",
"Quiz.Questions.Easy.142.Answer.C": "$92",
"Quiz.Questions.Easy.142.Answer.D": "$108",
"Quiz.Questions.Easy.142.Answer.E": "$110",
"Quiz.Questions.Easy.142.CorrectAnswer": "A",
- "Quiz.Questions.Easy.143": "How many subsets does a set with 6 elements have?",
+ "Quiz.Questions.Easy.143": "원소가 6개인 집합의 부분집합은 몇 개입니까?",
"Quiz.Questions.Easy.143.Answer.A": "16",
"Quiz.Questions.Easy.143.Answer.B": "32",
"Quiz.Questions.Easy.143.Answer.C": "64",
"Quiz.Questions.Easy.143.Answer.D": "128",
"Quiz.Questions.Easy.143.Answer.E": "256",
"Quiz.Questions.Easy.143.CorrectAnswer": "C",
- "Quiz.Questions.Easy.144": "You're choosing 2 fruits from a basket of 5 types. Order doesn't matter. How many combinations?",
+ "Quiz.Questions.Easy.144": "과일 5종류 중 2종류를 고르려고 합니다. 순서를 고려하지 않을 때 조합은 몇 가지입니까?",
"Quiz.Questions.Easy.144.Answer.A": "10",
"Quiz.Questions.Easy.144.Answer.B": "20",
"Quiz.Questions.Easy.144.Answer.C": "25",
"Quiz.Questions.Easy.144.Answer.D": "5",
"Quiz.Questions.Easy.144.Answer.E": "15",
"Quiz.Questions.Easy.144.CorrectAnswer": "A",
- "Quiz.Questions.Easy.145": "A box contains 3 red, 4 blue, and 5 green marbles. You pick one at random. What's the chance it's green?",
+ "Quiz.Questions.Easy.145": "상자에 빨간 구슬 3개, 파란 구슬 4개, 초록 구슬 5개가 있습니다. 무작위로 하나를 뽑았을 때 초록 구슬일 확률은 얼마입니까?",
"Quiz.Questions.Easy.145.Answer.A": "1/3",
"Quiz.Questions.Easy.145.Answer.B": "5/12",
"Quiz.Questions.Easy.145.Answer.C": "1/2",
"Quiz.Questions.Easy.145.Answer.D": "5/9",
"Quiz.Questions.Easy.145.Answer.E": "3/10",
"Quiz.Questions.Easy.145.CorrectAnswer": "B",
- "Quiz.Questions.Easy.146": "How many different ways can you arrange the letters in \"LEVEL\"?",
+ "Quiz.Questions.Easy.146": "\"LEVEL\"의 글자를 서로 다르게 배열하는 방법은 몇 가지입니까?",
"Quiz.Questions.Easy.146.Answer.A": "60",
"Quiz.Questions.Easy.146.Answer.B": "30",
"Quiz.Questions.Easy.146.Answer.C": "120",
"Quiz.Questions.Easy.146.Answer.D": "40",
"Quiz.Questions.Easy.146.Answer.E": "48",
"Quiz.Questions.Easy.146.CorrectAnswer": "B",
- "Quiz.Questions.Easy.147": "How many 4-digit numbers can be made by using the digits 1, 2, 2, 3?",
+ "Quiz.Questions.Easy.147": "숫자 1, 2, 2, 3을 사용해 네 자리 수를 몇 개 만들 수 있습니까?",
"Quiz.Questions.Easy.147.Answer.A": "12",
"Quiz.Questions.Easy.147.Answer.B": "24",
"Quiz.Questions.Easy.147.Answer.C": "6",
"Quiz.Questions.Easy.147.Answer.D": "18",
"Quiz.Questions.Easy.147.Answer.E": "36",
"Quiz.Questions.Easy.147.CorrectAnswer": "A",
- "Quiz.Questions.Easy.148": "You have 4 keys, only one opens a door. You try them one by one, without repeating. What's the chance you open it on the third try?",
+ "Quiz.Questions.Easy.148": "열쇠 4개 중 하나만 문을 열 수 있습니다. 같은 열쇠를 반복하지 않고 하나씩 시험할 때 세 번째 시도에서 문을 열 확률은 얼마입니까?",
"Quiz.Questions.Easy.148.Answer.A": "1/4",
"Quiz.Questions.Easy.148.Answer.B": "1/6",
"Quiz.Questions.Easy.148.Answer.C": "1/3",
"Quiz.Questions.Easy.148.Answer.D": "1/2",
"Quiz.Questions.Easy.148.Answer.E": "1/12",
"Quiz.Questions.Easy.148.CorrectAnswer": "A",
- "Quiz.Questions.Easy.149": "A triangle has two equal sides and one angle is 90°. What type of triangle is it?",
- "Quiz.Questions.Easy.149.Answer.A": "Equilateral",
- "Quiz.Questions.Easy.149.Answer.B": "Isosceles",
- "Quiz.Questions.Easy.149.Answer.C": "Scalene",
- "Quiz.Questions.Easy.149.Answer.D": "Acute",
- "Quiz.Questions.Easy.149.Answer.E": "None",
+ "Quiz.Questions.Easy.149": "두 변의 길이가 같고 한 각이 90°인 삼각형은 어떤 삼각형입니까?",
+ "Quiz.Questions.Easy.149.Answer.A": "정삼각형",
+ "Quiz.Questions.Easy.149.Answer.B": "이등변삼각형",
+ "Quiz.Questions.Easy.149.Answer.C": "부등변삼각형",
+ "Quiz.Questions.Easy.149.Answer.D": "예각삼각형",
+ "Quiz.Questions.Easy.149.Answer.E": "없음",
"Quiz.Questions.Easy.149.CorrectAnswer": "B",
- "Quiz.Questions.Easy.150": "Which shape has the most number of lines of symmetry?",
- "Quiz.Questions.Easy.150.Answer.A": "Triangle",
- "Quiz.Questions.Easy.150.Answer.B": "Square",
- "Quiz.Questions.Easy.150.Answer.C": "Circle",
- "Quiz.Questions.Easy.150.Answer.D": "Pentagon",
- "Quiz.Questions.Easy.150.Answer.E": "Hexagon",
+ "Quiz.Questions.Easy.150": "대칭축이 가장 많은 도형은 무엇입니까?",
+ "Quiz.Questions.Easy.150.Answer.A": "삼각형",
+ "Quiz.Questions.Easy.150.Answer.B": "정사각형",
+ "Quiz.Questions.Easy.150.Answer.C": "원",
+ "Quiz.Questions.Easy.150.Answer.D": "오각형",
+ "Quiz.Questions.Easy.150.Answer.E": "육각형",
"Quiz.Questions.Easy.150.CorrectAnswer": "C",
- "Quiz.Questions.Easy.151": "A train leaves at 2:15 and arrives at 5:45. How long is the trip?",
- "Quiz.Questions.Easy.151.Answer.A": "3.5 hours",
- "Quiz.Questions.Easy.151.Answer.B": "3 hours",
- "Quiz.Questions.Easy.151.Answer.C": "2.5 hours",
- "Quiz.Questions.Easy.151.Answer.D": "4 hours",
- "Quiz.Questions.Easy.151.Answer.E": "3 hours 15 min",
+ "Quiz.Questions.Easy.151": "열차가 2시 15분에 출발해 5시 45분에 도착했습니다. 이동 시간은 얼마입니까?",
+ "Quiz.Questions.Easy.151.Answer.A": "3.5시간",
+ "Quiz.Questions.Easy.151.Answer.B": "3시간",
+ "Quiz.Questions.Easy.151.Answer.C": "2.5시간",
+ "Quiz.Questions.Easy.151.Answer.D": "4시간",
+ "Quiz.Questions.Easy.151.Answer.E": "3시간 15분",
"Quiz.Questions.Easy.151.CorrectAnswer": "A",
- "Quiz.Questions.Easy.152": "How many diagonals does an octagon have?",
+ "Quiz.Questions.Easy.152": "팔각형의 대각선은 몇 개입니까?",
"Quiz.Questions.Easy.152.Answer.A": "16",
"Quiz.Questions.Easy.152.Answer.B": "20",
"Quiz.Questions.Easy.152.Answer.C": "24",
"Quiz.Questions.Easy.152.Answer.D": "28",
"Quiz.Questions.Easy.152.Answer.E": "32",
"Quiz.Questions.Easy.152.CorrectAnswer": "B",
- "Quiz.Questions.Easy.153": "A square has perimeter 20 cm. What is the area?",
+ "Quiz.Questions.Easy.153": "정사각형의 둘레가 20cm일 때 넓이는 얼마입니까?",
"Quiz.Questions.Easy.153.Answer.A": "16",
"Quiz.Questions.Easy.153.Answer.B": "25",
"Quiz.Questions.Easy.153.Answer.C": "36",
"Quiz.Questions.Easy.153.Answer.D": "20",
"Quiz.Questions.Easy.153.Answer.E": "100",
"Quiz.Questions.Easy.153.CorrectAnswer": "B",
- "Quiz.Questions.Easy.154": "How many faces, edges, and vertices does a cube have?",
+ "Quiz.Questions.Easy.154": "정육면체의 면, 모서리, 꼭짓점은 각각 몇 개입니까?",
"Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
"Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
"Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
"Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
"Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
"Quiz.Questions.Easy.154.CorrectAnswer": "A",
- "Quiz.Questions.Easy.155": "What is the smallest number that has exactly 6 divisors?",
+ "Quiz.Questions.Easy.155": "약수가 정확히 6개인 가장 작은 수는 무엇입니까?",
"Quiz.Questions.Easy.155.Answer.A": "8",
"Quiz.Questions.Easy.155.Answer.B": "10",
"Quiz.Questions.Easy.155.Answer.C": "12",
"Quiz.Questions.Easy.155.Answer.D": "18",
"Quiz.Questions.Easy.155.Answer.E": "20",
"Quiz.Questions.Easy.155.CorrectAnswer": "C",
- "Quiz.Questions.Easy.156": "You buy a $10 item and pay with a $20 bill. How much change should you get back?",
+ "Quiz.Questions.Easy.156": "가격이 $10인 상품을 사고 $20 지폐로 계산하면 거스름돈은 얼마입니까?",
"Quiz.Questions.Easy.156.Answer.A": "$5",
"Quiz.Questions.Easy.156.Answer.B": "$10",
"Quiz.Questions.Easy.156.Answer.C": "$15",
"Quiz.Questions.Easy.156.Answer.D": "$20",
"Quiz.Questions.Easy.156.Answer.E": "$25",
"Quiz.Questions.Easy.156.CorrectAnswer": "B",
- "Quiz.Questions.Easy.157": "If 5 pens cost $10, how much do 3 pens cost?",
+ "Quiz.Questions.Easy.157": "펜 5개의 가격이 $10이라면 펜 3개의 가격은 얼마입니까?",
"Quiz.Questions.Easy.157.Answer.A": "$4",
"Quiz.Questions.Easy.157.Answer.B": "$5",
"Quiz.Questions.Easy.157.Answer.C": "$6",
"Quiz.Questions.Easy.157.Answer.D": "$8",
"Quiz.Questions.Easy.157.Answer.E": "$3",
"Quiz.Questions.Easy.157.CorrectAnswer": "C",
- "Quiz.Questions.Easy.158": "A dozen eggs cost $3. How much does one egg cost?",
+ "Quiz.Questions.Easy.158": "달걀 한 다스의 가격이 $3이라면 달걀 한 개의 가격은 얼마입니까?",
"Quiz.Questions.Easy.158.Answer.A": "0.25¢",
"Quiz.Questions.Easy.158.Answer.B": "25¢",
"Quiz.Questions.Easy.158.Answer.C": "30¢",
"Quiz.Questions.Easy.158.Answer.D": "15¢",
- "Quiz.Questions.Easy.158.Answer.E": "None",
+ "Quiz.Questions.Easy.158.Answer.E": "없음",
"Quiz.Questions.Easy.158.CorrectAnswer": "A",
- "Quiz.Questions.Easy.159": "You're facing south. You turn left, then left again, and then right. Which direction are you now facing?",
- "Quiz.Questions.Easy.159.Answer.A": "North",
- "Quiz.Questions.Easy.159.Answer.B": "West",
- "Quiz.Questions.Easy.159.Answer.C": "South",
- "Quiz.Questions.Easy.159.Answer.D": "East",
- "Quiz.Questions.Easy.159.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.159": "남쪽을 바라보고 있습니다. 왼쪽, 다시 왼쪽, 그다음 오른쪽으로 돌면 어느 방향을 바라보게 됩니까?",
+ "Quiz.Questions.Easy.159.Answer.A": "북쪽",
+ "Quiz.Questions.Easy.159.Answer.B": "서쪽",
+ "Quiz.Questions.Easy.159.Answer.C": "남쪽",
+ "Quiz.Questions.Easy.159.Answer.D": "동쪽",
+ "Quiz.Questions.Easy.159.Answer.E": "북동쪽",
"Quiz.Questions.Easy.159.CorrectAnswer": "D",
- "Quiz.Questions.Easy.160": "If a shirt costs $30 and is 50% off, what is the new price?",
+ "Quiz.Questions.Easy.160": "셔츠의 가격이 $30이고 50% 할인한다면 새 가격은 얼마입니까?",
"Quiz.Questions.Easy.160.Answer.A": "$10",
"Quiz.Questions.Easy.160.Answer.B": "$15",
"Quiz.Questions.Easy.160.Answer.C": "$20",
"Quiz.Questions.Easy.160.Answer.D": "$25",
"Quiz.Questions.Easy.160.Answer.E": "$30",
"Quiz.Questions.Easy.160.CorrectAnswer": "B",
- "Quiz.Questions.Easy.161": "A baker has 24 muffins and packs them into boxes of 6. How many boxes will he need?",
+ "Quiz.Questions.Easy.161": "제빵사가 머핀 24개를 한 상자에 6개씩 담으려고 합니다. 상자는 몇 개 필요합니까?",
"Quiz.Questions.Easy.161.Answer.A": "2",
"Quiz.Questions.Easy.161.Answer.B": "3",
"Quiz.Questions.Easy.161.Answer.C": "4",
"Quiz.Questions.Easy.161.Answer.D": "5",
"Quiz.Questions.Easy.161.Answer.E": "6",
"Quiz.Questions.Easy.161.CorrectAnswer": "C",
- "Quiz.Questions.Easy.162": "You walk 3 km north, then 4 km east. How far are you from your starting point?",
- "Quiz.Questions.Easy.162.Answer.A": "5 km",
- "Quiz.Questions.Easy.162.Answer.B": "6 km",
- "Quiz.Questions.Easy.162.Answer.C": "7 km",
- "Quiz.Questions.Easy.162.Answer.D": "8 km",
- "Quiz.Questions.Easy.162.Answer.E": "9 km",
+ "Quiz.Questions.Easy.162": "북쪽으로 3km, 그다음 동쪽으로 4km 걸었습니다. 출발점에서 얼마나 떨어져 있습니까?",
+ "Quiz.Questions.Easy.162.Answer.A": "5km",
+ "Quiz.Questions.Easy.162.Answer.B": "6km",
+ "Quiz.Questions.Easy.162.Answer.C": "7km",
+ "Quiz.Questions.Easy.162.Answer.D": "8km",
+ "Quiz.Questions.Easy.162.Answer.E": "9km",
"Quiz.Questions.Easy.162.CorrectAnswer": "A",
- "Quiz.Questions.Easy.163": "A pair of shoes costs $60. One shoe is $10 more than the other. What is the price of each shoe?",
- "Quiz.Questions.Easy.163.Answer.A": "$25 and $35",
- "Quiz.Questions.Easy.163.Answer.B": "$20 and $40",
- "Quiz.Questions.Easy.163.Answer.C": "$30 and $30",
- "Quiz.Questions.Easy.163.Answer.D": "$15 and $45",
- "Quiz.Questions.Easy.163.Answer.E": "$10 and $50",
+ "Quiz.Questions.Easy.163": "신발 한 켤레의 가격은 $60이고 한쪽 신발이 다른 쪽보다 $10 비쌉니다. 각 신발의 가격은 얼마입니까?",
+ "Quiz.Questions.Easy.163.Answer.A": "$25와 $35",
+ "Quiz.Questions.Easy.163.Answer.B": "$20와 $40",
+ "Quiz.Questions.Easy.163.Answer.C": "$30와 $30",
+ "Quiz.Questions.Easy.163.Answer.D": "$15와 $45",
+ "Quiz.Questions.Easy.163.Answer.E": "$10와 $50",
"Quiz.Questions.Easy.163.CorrectAnswer": "A",
- "Quiz.Questions.Easy.164": "If a train travels 60 km in 1 hour, how far does it go in 30 minutes?",
- "Quiz.Questions.Easy.164.Answer.A": "20 km",
- "Quiz.Questions.Easy.164.Answer.B": "25 km",
- "Quiz.Questions.Easy.164.Answer.C": "30 km",
- "Quiz.Questions.Easy.164.Answer.D": "35 km",
- "Quiz.Questions.Easy.164.Answer.E": "40 km",
+ "Quiz.Questions.Easy.164": "열차가 1시간에 60km를 이동한다면 30분 동안 몇 km를 이동합니까?",
+ "Quiz.Questions.Easy.164.Answer.A": "20km",
+ "Quiz.Questions.Easy.164.Answer.B": "25km",
+ "Quiz.Questions.Easy.164.Answer.C": "30km",
+ "Quiz.Questions.Easy.164.Answer.D": "35km",
+ "Quiz.Questions.Easy.164.Answer.E": "40km",
"Quiz.Questions.Easy.164.CorrectAnswer": "C",
- "Quiz.Questions.Easy.165": "What is the sum of angles in a triangle (in Euclidean geometry)?",
+ "Quiz.Questions.Easy.165": "유클리드 기하학에서 삼각형의 내각의 합은 얼마입니까?",
"Quiz.Questions.Easy.165.Answer.A": "90°",
"Quiz.Questions.Easy.165.Answer.B": "180°",
"Quiz.Questions.Easy.165.Answer.C": "270°",
"Quiz.Questions.Easy.165.Answer.D": "360°",
- "Quiz.Questions.Easy.165.Answer.E": "Depends on the triangle",
+ "Quiz.Questions.Easy.165.Answer.E": "삼각형에 따라 다르다",
"Quiz.Questions.Easy.165.CorrectAnswer": "B",
- "Quiz.Questions.Easy.166": "What is the missing number in the following sequence: 2, 5, ?, 11, 14",
+ "Quiz.Questions.Easy.166": "다음 수열에서 빠진 수는 무엇입니까? 2, 5, ?, 11, 14",
"Quiz.Questions.Easy.166.Answer.A": "6",
"Quiz.Questions.Easy.166.Answer.B": "7",
"Quiz.Questions.Easy.166.Answer.C": "8",
"Quiz.Questions.Easy.166.Answer.D": "9",
"Quiz.Questions.Easy.166.Answer.E": "10",
"Quiz.Questions.Easy.166.CorrectAnswer": "C",
- "Quiz.Questions.Easy.167": "You are in a race. You pass the person in 2nd place. What place are you in now?",
- "Quiz.Questions.Easy.167.Answer.A": "1st",
- "Quiz.Questions.Easy.167.Answer.B": "2nd",
- "Quiz.Questions.Easy.167.Answer.C": "3rd",
- "Quiz.Questions.Easy.167.Answer.D": "4th",
- "Quiz.Questions.Easy.167.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.167": "달리기 경주에서 2등인 사람을 추월했습니다. 현재 몇 등입니까?",
+ "Quiz.Questions.Easy.167.Answer.A": "1등",
+ "Quiz.Questions.Easy.167.Answer.B": "2등",
+ "Quiz.Questions.Easy.167.Answer.C": "3등",
+ "Quiz.Questions.Easy.167.Answer.D": "4등",
+ "Quiz.Questions.Easy.167.Answer.E": "판단할 수 없다",
"Quiz.Questions.Easy.167.CorrectAnswer": "B",
- "Quiz.Questions.Easy.168": "If 2 pencils cost $1, how many can you buy with $5?",
+ "Quiz.Questions.Easy.168": "연필 2개의 가격이 $1이라면 $5로 몇 개를 살 수 있습니까?",
"Quiz.Questions.Easy.168.Answer.A": "8",
"Quiz.Questions.Easy.168.Answer.B": "10",
"Quiz.Questions.Easy.168.Answer.C": "5",
"Quiz.Questions.Easy.168.Answer.D": "12",
"Quiz.Questions.Easy.168.Answer.E": "4",
"Quiz.Questions.Easy.168.CorrectAnswer": "B",
- "Quiz.Questions.Easy.169": "How many months in a year have exactly 30 days?",
+ "Quiz.Questions.Easy.169": "1년 중 정확히 30일인 달은 몇 개입니까?",
"Quiz.Questions.Easy.169.Answer.A": "4",
"Quiz.Questions.Easy.169.Answer.B": "6",
"Quiz.Questions.Easy.169.Answer.C": "5",
"Quiz.Questions.Easy.169.Answer.D": "12",
"Quiz.Questions.Easy.169.Answer.E": "11",
"Quiz.Questions.Easy.169.CorrectAnswer": "A",
- "Quiz.Questions.Easy.170": "Which 3 numbers give the same result when added together or multiplied together?",
+ "Quiz.Questions.Easy.170": "서로 더한 값과 서로 곱한 값이 같은 세 수는 무엇입니까?",
"Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
"Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
"Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
"Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
"Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
"Quiz.Questions.Easy.170.CorrectAnswer": "A",
- "Quiz.Questions.Easy.171": "A snail climbs 3 meters during the day and slips down 2 meters at night. How many days will it take to reach the top of a 10-meter pole?",
+ "Quiz.Questions.Easy.171": "달팽이는 낮에 3m를 올라가고 밤에 2m를 미끄러져 내려옵니다. 높이 10m인 기둥 꼭대기에 도달하는 데 며칠이 걸립니까?",
"Quiz.Questions.Easy.171.Answer.A": "10",
"Quiz.Questions.Easy.171.Answer.B": "9",
"Quiz.Questions.Easy.171.Answer.C": "8",
"Quiz.Questions.Easy.171.Answer.D": "7",
"Quiz.Questions.Easy.171.Answer.E": "5",
"Quiz.Questions.Easy.171.CorrectAnswer": "C",
- "Quiz.Questions.Easy.172": "If you double the diameter of a circle, the area will:",
- "Quiz.Questions.Easy.172.Answer.A": "Become half",
- "Quiz.Questions.Easy.172.Answer.B": "Remain the same",
- "Quiz.Questions.Easy.172.Answer.C": "Double",
- "Quiz.Questions.Easy.172.Answer.D": "Triple",
- "Quiz.Questions.Easy.172.Answer.E": "Quadruple",
+ "Quiz.Questions.Easy.172": "원의 지름을 두 배로 늘리면 넓이는 어떻게 됩니까?",
+ "Quiz.Questions.Easy.172.Answer.A": "절반이 된다",
+ "Quiz.Questions.Easy.172.Answer.B": "그대로이다",
+ "Quiz.Questions.Easy.172.Answer.C": "두 배가 된다",
+ "Quiz.Questions.Easy.172.Answer.D": "세 배가 된다",
+ "Quiz.Questions.Easy.172.Answer.E": "네 배가 된다",
"Quiz.Questions.Easy.172.CorrectAnswer": "E",
- "Quiz.Questions.Easy.173": "Which one of the following words is the odd one out?",
- "Quiz.Questions.Easy.173.Answer.A": "Inch",
- "Quiz.Questions.Easy.173.Answer.B": "Liter",
- "Quiz.Questions.Easy.173.Answer.C": "Mile",
- "Quiz.Questions.Easy.173.Answer.D": "Yard",
- "Quiz.Questions.Easy.173.Answer.E": "Foot",
+ "Quiz.Questions.Easy.173": "다음 중 나머지와 종류가 다른 것은 무엇입니까?",
+ "Quiz.Questions.Easy.173.Answer.A": "인치",
+ "Quiz.Questions.Easy.173.Answer.B": "리터",
+ "Quiz.Questions.Easy.173.Answer.C": "마일",
+ "Quiz.Questions.Easy.173.Answer.D": "야드",
+ "Quiz.Questions.Easy.173.Answer.E": "피트",
"Quiz.Questions.Easy.173.CorrectAnswer": "B",
- "Quiz.Questions.Easy.174": "If two's company and three's a crowd, what are four and five?",
- "Quiz.Questions.Easy.174.Answer.A": "Nine",
- "Quiz.Questions.Easy.174.Answer.B": "A party",
- "Quiz.Questions.Easy.174.Answer.C": "A group",
- "Quiz.Questions.Easy.174.Answer.D": "A mess",
- "Quiz.Questions.Easy.174.Answer.E": "A family",
+ "Quiz.Questions.Easy.174": "둘이면 동행이고 셋이면 군중이라면, 넷과 다섯은 무엇입니까?",
+ "Quiz.Questions.Easy.174.Answer.A": "9",
+ "Quiz.Questions.Easy.174.Answer.B": "파티",
+ "Quiz.Questions.Easy.174.Answer.C": "무리",
+ "Quiz.Questions.Easy.174.Answer.D": "난장판",
+ "Quiz.Questions.Easy.174.Answer.E": "가족",
"Quiz.Questions.Easy.174.CorrectAnswer": "A",
- "Quiz.Questions.Easy.175": "If you divide 10 by half and then add 5, what's the result?",
+ "Quiz.Questions.Easy.175": "10을 절반으로 나눈 뒤 5를 더하면 얼마입니까?",
"Quiz.Questions.Easy.175.Answer.A": "10",
"Quiz.Questions.Easy.175.Answer.B": "15",
"Quiz.Questions.Easy.175.Answer.C": "20",
"Quiz.Questions.Easy.175.Answer.D": "25",
"Quiz.Questions.Easy.175.Answer.E": "30",
"Quiz.Questions.Easy.175.CorrectAnswer": "D",
- "Quiz.Questions.Easy.176": "The normal vector form of a line is given as 3x + 5y = -2. What are the coordinates of the normal vector?",
+ "Quiz.Questions.Easy.176": "직선의 일반형이 3x + 5y = -2일 때 법선 벡터의 좌표는 무엇입니까?",
"Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
"Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
"Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
"Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
"Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
"Quiz.Questions.Easy.176.CorrectAnswer": "C",
- "Quiz.Questions.Easy.177": "What is the next letter in this following sequence: O, T, T, F, F, S, S, ?",
+ "Quiz.Questions.Easy.177": "다음 알파벳 수열에 이어질 글자는 무엇입니까? O, T, T, F, F, S, S, ?",
"Quiz.Questions.Easy.177.Answer.A": "E",
"Quiz.Questions.Easy.177.Answer.B": "N",
"Quiz.Questions.Easy.177.Answer.C": "O",
"Quiz.Questions.Easy.177.Answer.D": "T",
"Quiz.Questions.Easy.177.Answer.E": "H",
"Quiz.Questions.Easy.177.CorrectAnswer": "A",
- "Quiz.Questions.Easy.178": "If you're running a race and you pass the person in last place, what place are you in?",
- "Quiz.Questions.Easy.178.Answer.A": "Last",
- "Quiz.Questions.Easy.178.Answer.B": "First",
- "Quiz.Questions.Easy.178.Answer.C": "Second-to-last",
- "Quiz.Questions.Easy.178.Answer.D": "You can't",
- "Quiz.Questions.Easy.178.Answer.E": "Depends",
+ "Quiz.Questions.Easy.178": "달리기 경주에서 꼴찌인 사람을 추월한다면 몇 등이 됩니까?",
+ "Quiz.Questions.Easy.178.Answer.A": "꼴찌",
+ "Quiz.Questions.Easy.178.Answer.B": "1등",
+ "Quiz.Questions.Easy.178.Answer.C": "뒤에서 두 번째",
+ "Quiz.Questions.Easy.178.Answer.D": "불가능하다",
+ "Quiz.Questions.Easy.178.Answer.E": "상황에 따라 다르다",
"Quiz.Questions.Easy.178.CorrectAnswer": "D",
- "Quiz.Questions.Easy.179": "A man builds a house with all four sides facing south. A bear walks by. What color is the bear?",
- "Quiz.Questions.Easy.179.Answer.A": "Black",
- "Quiz.Questions.Easy.179.Answer.B": "Brown",
- "Quiz.Questions.Easy.179.Answer.C": "White",
- "Quiz.Questions.Easy.179.Answer.D": "Gray",
- "Quiz.Questions.Easy.179.Answer.E": "None",
+ "Quiz.Questions.Easy.179": "어떤 사람이 네 면이 모두 남쪽을 향하는 집을 지었습니다. 곰 한 마리가 지나간다면 그 곰은 무슨 색입니까?",
+ "Quiz.Questions.Easy.179.Answer.A": "검은색",
+ "Quiz.Questions.Easy.179.Answer.B": "갈색",
+ "Quiz.Questions.Easy.179.Answer.C": "흰색",
+ "Quiz.Questions.Easy.179.Answer.D": "회색",
+ "Quiz.Questions.Easy.179.Answer.E": "없음",
"Quiz.Questions.Easy.179.CorrectAnswer": "C",
- "Quiz.Questions.Easy.180": "What time is it when both the minute hand and the hour hand are pointing upwards?",
+ "Quiz.Questions.Easy.180": "분침과 시침이 모두 위쪽을 가리킬 때는 몇 시입니까?",
"Quiz.Questions.Easy.180.Answer.A": "10:00",
"Quiz.Questions.Easy.180.Answer.B": "9:00",
"Quiz.Questions.Easy.180.Answer.C": "3:00",
"Quiz.Questions.Easy.180.Answer.D": "6:00",
- "Quiz.Questions.Easy.180.Answer.E": "Midnight / Noon",
+ "Quiz.Questions.Easy.180.Answer.E": "자정 / 정오",
"Quiz.Questions.Easy.180.CorrectAnswer": "E",
- "Quiz.Questions.Easy.181": "You flip a fair coin 5 times and get heads each time. What are the odds the 6th flip is heads?",
+ "Quiz.Questions.Easy.181": "공정한 동전을 5번 던져 모두 앞면이 나왔습니다. 여섯 번째에도 앞면이 나올 확률은 얼마입니까?",
"Quiz.Questions.Easy.181.Answer.A": "1/2",
"Quiz.Questions.Easy.181.Answer.B": "1/6",
"Quiz.Questions.Easy.181.Answer.C": "1/64",
"Quiz.Questions.Easy.181.Answer.D": "1",
- "Quiz.Questions.Easy.181.Answer.E": "4",
+ "Quiz.Questions.Easy.181.Answer.E": "0",
"Quiz.Questions.Easy.181.CorrectAnswer": "A",
- "Quiz.Questions.Easy.182": "How many milliliters are in 3 liters?",
+ "Quiz.Questions.Easy.182": "3리터는 몇 밀리리터입니까?",
"Quiz.Questions.Easy.182.Answer.A": "30",
"Quiz.Questions.Easy.182.Answer.B": "300",
"Quiz.Questions.Easy.182.Answer.C": "3000",
"Quiz.Questions.Easy.182.Answer.D": "0.3",
"Quiz.Questions.Easy.182.Answer.E": "30,000",
"Quiz.Questions.Easy.182.CorrectAnswer": "C",
- "Quiz.Questions.Easy.183": "How many kilometers are in 500 meters?",
+ "Quiz.Questions.Easy.183": "500미터는 몇 킬로미터입니까?",
"Quiz.Questions.Easy.183.Answer.A": "0.5",
"Quiz.Questions.Easy.183.Answer.B": "5",
"Quiz.Questions.Easy.183.Answer.C": "50",
"Quiz.Questions.Easy.183.Answer.D": "5000",
"Quiz.Questions.Easy.183.Answer.E": "500",
"Quiz.Questions.Easy.183.CorrectAnswer": "A",
- "Quiz.Questions.Easy.184": "How many grams are in 2 kilograms?",
+ "Quiz.Questions.Easy.184": "2킬로그램은 몇 그램입니까?",
"Quiz.Questions.Easy.184.Answer.A": "200",
"Quiz.Questions.Easy.184.Answer.B": "2000",
"Quiz.Questions.Easy.184.Answer.C": "500",
"Quiz.Questions.Easy.184.Answer.D": "20",
"Quiz.Questions.Easy.184.Answer.E": "100",
"Quiz.Questions.Easy.184.CorrectAnswer": "B",
- "Quiz.Questions.Easy.185": "How many seconds are in 3 minutes?",
+ "Quiz.Questions.Easy.185": "3분은 몇 초입니까?",
"Quiz.Questions.Easy.185.Answer.A": "60",
"Quiz.Questions.Easy.185.Answer.B": "300",
"Quiz.Questions.Easy.185.Answer.C": "180",
"Quiz.Questions.Easy.185.Answer.D": "120",
"Quiz.Questions.Easy.185.Answer.E": "360",
"Quiz.Questions.Easy.185.CorrectAnswer": "C",
- "Quiz.Questions.Easy.186": "What is the most common salt consumed by humans?",
- "Quiz.Questions.Easy.186.Answer.A": "Potassium bicarbonate",
- "Quiz.Questions.Easy.186.Answer.B": "Magnesium chloride",
- "Quiz.Questions.Easy.186.Answer.C": "Sodium bicarbonate",
- "Quiz.Questions.Easy.186.Answer.D": "Ammonium nitrate",
- "Quiz.Questions.Easy.186.Answer.E": "Sodium chloride",
+ "Quiz.Questions.Easy.186": "사람이 가장 흔히 섭취하는 염은 무엇입니까?",
+ "Quiz.Questions.Easy.186.Answer.A": "탄산수소칼륨",
+ "Quiz.Questions.Easy.186.Answer.B": "염화 마그네슘",
+ "Quiz.Questions.Easy.186.Answer.C": "탄산수소나트륨",
+ "Quiz.Questions.Easy.186.Answer.D": "질산 암모늄",
+ "Quiz.Questions.Easy.186.Answer.E": "염화 나트륨",
"Quiz.Questions.Easy.186.CorrectAnswer": "E",
- "Quiz.Questions.Easy.187": "How many milligrams are in 3 grams?",
+ "Quiz.Questions.Easy.187": "3그램은 몇 밀리그램입니까?",
"Quiz.Questions.Easy.187.Answer.A": "300",
"Quiz.Questions.Easy.187.Answer.B": "3000",
"Quiz.Questions.Easy.187.Answer.C": "30",
"Quiz.Questions.Easy.187.Answer.D": "30000",
"Quiz.Questions.Easy.187.Answer.E": "3",
"Quiz.Questions.Easy.187.CorrectAnswer": "B",
- "Quiz.Questions.Easy.188": "Convert 500 centimeters into meters.",
+ "Quiz.Questions.Easy.188": "500센티미터를 미터로 환산하면 얼마입니까?",
"Quiz.Questions.Easy.188.Answer.A": "5",
"Quiz.Questions.Easy.188.Answer.B": "50",
"Quiz.Questions.Easy.188.Answer.C": "5000",
"Quiz.Questions.Easy.188.Answer.D": "0.5",
"Quiz.Questions.Easy.188.Answer.E": "500",
"Quiz.Questions.Easy.188.CorrectAnswer": "A",
- "Quiz.Questions.Easy.189": "Which of the following does not directly impact an ecosystem?",
- "Quiz.Questions.Easy.189.Answer.A": "Precipitation",
- "Quiz.Questions.Easy.189.Answer.B": "Wind",
- "Quiz.Questions.Easy.189.Answer.C": "Earth's magnetic field",
- "Quiz.Questions.Easy.189.Answer.D": "Temperature",
- "Quiz.Questions.Easy.189.Answer.E": "Animal society",
+ "Quiz.Questions.Easy.189": "다음 중 생태계에 직접적인 영향을 주지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Easy.189.Answer.A": "강수량",
+ "Quiz.Questions.Easy.189.Answer.B": "바람",
+ "Quiz.Questions.Easy.189.Answer.C": "지구 자기장",
+ "Quiz.Questions.Easy.189.Answer.D": "온도",
+ "Quiz.Questions.Easy.189.Answer.E": "동물 사회",
"Quiz.Questions.Easy.189.CorrectAnswer": "C",
- "Quiz.Questions.Easy.190": "If you heat a steel rod, which of the following will occur?",
- "Quiz.Questions.Easy.190.Answer.A": "The volume increases",
- "Quiz.Questions.Easy.190.Answer.B": "The volume decreases",
- "Quiz.Questions.Easy.190.Answer.C": "The mass increases",
- "Quiz.Questions.Easy.190.Answer.D": "The mass decreases",
- "Quiz.Questions.Easy.190.Answer.E": "Nothing happens",
+ "Quiz.Questions.Easy.190": "강철 막대를 가열하면 다음 중 어떤 일이 일어납니까?",
+ "Quiz.Questions.Easy.190.Answer.A": "부피가 증가한다",
+ "Quiz.Questions.Easy.190.Answer.B": "부피가 감소한다",
+ "Quiz.Questions.Easy.190.Answer.C": "질량이 증가한다",
+ "Quiz.Questions.Easy.190.Answer.D": "질량이 감소한다",
+ "Quiz.Questions.Easy.190.Answer.E": "아무 일도 일어나지 않는다",
"Quiz.Questions.Easy.190.CorrectAnswer": "A",
- "Quiz.Questions.Easy.191": "How many grams are in 0.5 hectograms?",
+ "Quiz.Questions.Easy.191": "0.5헥토그램은 몇 그램입니까?",
"Quiz.Questions.Easy.191.Answer.A": "50",
"Quiz.Questions.Easy.191.Answer.B": "500",
"Quiz.Questions.Easy.191.Answer.C": "100",
"Quiz.Questions.Easy.191.Answer.D": "200",
"Quiz.Questions.Easy.191.Answer.E": "0.5",
"Quiz.Questions.Easy.191.CorrectAnswer": "A",
- "Quiz.Questions.Easy.192": "A cake recipe calls for 200 grams of sugar. If you want to make a half-sized cake, how many grams of sugar do you need?",
+ "Quiz.Questions.Easy.192": "케이크 하나에 설탕 200그램이 필요합니다. 절반 크기의 케이크를 만들려면 설탕이 몇 그램 필요합니까?",
"Quiz.Questions.Easy.192.Answer.A": "100",
"Quiz.Questions.Easy.192.Answer.B": "200",
"Quiz.Questions.Easy.192.Answer.C": "150",
"Quiz.Questions.Easy.192.Answer.D": "50",
"Quiz.Questions.Easy.192.Answer.E": "250",
"Quiz.Questions.Easy.192.CorrectAnswer": "A",
- "Quiz.Questions.Easy.193": "What is the smallest prime number greater than 10?",
+ "Quiz.Questions.Easy.193": "10보다 큰 가장 작은 소수는 무엇입니까?",
"Quiz.Questions.Easy.193.Answer.A": "13",
"Quiz.Questions.Easy.193.Answer.B": "11",
"Quiz.Questions.Easy.193.Answer.C": "17",
"Quiz.Questions.Easy.193.Answer.D": "19",
"Quiz.Questions.Easy.193.Answer.E": "23",
"Quiz.Questions.Easy.193.CorrectAnswer": "B",
- "Quiz.Questions.Easy.194": "A pizza has a diameter of 12 inches. What is the radius?",
- "Quiz.Questions.Easy.194.Answer.A": "6 inches",
- "Quiz.Questions.Easy.194.Answer.B": "8 inches",
- "Quiz.Questions.Easy.194.Answer.C": "10 inches",
- "Quiz.Questions.Easy.194.Answer.D": "12 inches",
- "Quiz.Questions.Easy.194.Answer.E": "14 inches",
+ "Quiz.Questions.Easy.194": "피자의 지름이 12인치라면 반지름은 얼마입니까?",
+ "Quiz.Questions.Easy.194.Answer.A": "6인치",
+ "Quiz.Questions.Easy.194.Answer.B": "8인치",
+ "Quiz.Questions.Easy.194.Answer.C": "10인치",
+ "Quiz.Questions.Easy.194.Answer.D": "12인치",
+ "Quiz.Questions.Easy.194.Answer.E": "14인치",
"Quiz.Questions.Easy.194.CorrectAnswer": "A",
- "Quiz.Questions.Easy.195": "How many states are there in the United States?",
+ "Quiz.Questions.Easy.195": "미국에는 주가 몇 개 있습니까?",
"Quiz.Questions.Easy.195.Answer.A": "51",
"Quiz.Questions.Easy.195.Answer.B": "50",
"Quiz.Questions.Easy.195.Answer.C": "52",
"Quiz.Questions.Easy.195.Answer.D": "49",
"Quiz.Questions.Easy.195.Answer.E": "48",
"Quiz.Questions.Easy.195.CorrectAnswer": "B",
- "Quiz.Questions.Easy.196": "If a rectangle has a length of 8 cm and a width of 5 cm, what is its area?",
+ "Quiz.Questions.Easy.196": "직사각형의 길이가 8cm이고 너비가 5cm라면 넓이는 얼마입니까?",
"Quiz.Questions.Easy.196.Answer.A": "13 cm2",
"Quiz.Questions.Easy.196.Answer.B": "40 cm2",
"Quiz.Questions.Easy.196.Answer.C": "25 cm2",
"Quiz.Questions.Easy.196.Answer.D": "30 cm2",
"Quiz.Questions.Easy.196.Answer.E": "16 cm2",
"Quiz.Questions.Easy.196.CorrectAnswer": "B",
- "Quiz.Questions.Easy.197": "How many degrees are in a right angle?",
+ "Quiz.Questions.Easy.197": "직각의 크기는 몇 도입니까?",
"Quiz.Questions.Easy.197.Answer.A": "180",
"Quiz.Questions.Easy.197.Answer.B": "90",
"Quiz.Questions.Easy.197.Answer.C": "45",
"Quiz.Questions.Easy.197.Answer.D": "360",
"Quiz.Questions.Easy.197.Answer.E": "120",
"Quiz.Questions.Easy.197.CorrectAnswer": "B",
- "Quiz.Questions.Easy.198": "Which planet is closest to the Sun?",
- "Quiz.Questions.Easy.198.Answer.A": "Venus",
- "Quiz.Questions.Easy.198.Answer.B": "Earth",
- "Quiz.Questions.Easy.198.Answer.C": "Mars",
- "Quiz.Questions.Easy.198.Answer.D": "Mercury",
- "Quiz.Questions.Easy.198.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.198": "태양과 가장 가까운 행성은 무엇입니까?",
+ "Quiz.Questions.Easy.198.Answer.A": "금성",
+ "Quiz.Questions.Easy.198.Answer.B": "지구",
+ "Quiz.Questions.Easy.198.Answer.C": "화성",
+ "Quiz.Questions.Easy.198.Answer.D": "수성",
+ "Quiz.Questions.Easy.198.Answer.E": "토성",
"Quiz.Questions.Easy.198.CorrectAnswer": "D",
- "Quiz.Questions.Easy.199": "If you divide 144 by 12, what do you get?",
+ "Quiz.Questions.Easy.199": "144를 12로 나누면 얼마입니까?",
"Quiz.Questions.Easy.199.Answer.A": "10",
"Quiz.Questions.Easy.199.Answer.B": "12",
"Quiz.Questions.Easy.199.Answer.C": "14",
"Quiz.Questions.Easy.199.Answer.D": "18",
"Quiz.Questions.Easy.199.Answer.E": "16",
"Quiz.Questions.Easy.199.CorrectAnswer": "B",
- "Quiz.Questions.Easy.200": "Who wrote the play \"Romeo and Juliet\"?",
- "Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
- "Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
- "Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
- "Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
- "Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
+ "Quiz.Questions.Easy.200": "희곡 『로미오와 줄리엣』을 쓴 사람은 누구입니까?",
+ "Quiz.Questions.Easy.200.Answer.A": "찰스 디킨스",
+ "Quiz.Questions.Easy.200.Answer.B": "레프 톨스토이",
+ "Quiz.Questions.Easy.200.Answer.C": "윌리엄 셰익스피어",
+ "Quiz.Questions.Easy.200.Answer.D": "마크 트웨인",
+ "Quiz.Questions.Easy.200.Answer.E": "오스카 와일드",
"Quiz.Questions.Easy.200.CorrectAnswer": "C",
- "Quiz.Questions.Easy.201": "How many sides does a hexagon have?",
+ "Quiz.Questions.Easy.201": "육각형의 변은 몇 개입니까?",
"Quiz.Questions.Easy.201.Answer.A": "5",
"Quiz.Questions.Easy.201.Answer.B": "6",
"Quiz.Questions.Easy.201.Answer.C": "7",
"Quiz.Questions.Easy.201.Answer.D": "8",
"Quiz.Questions.Easy.201.Answer.E": "9",
"Quiz.Questions.Easy.201.CorrectAnswer": "B",
- "Quiz.Questions.Easy.202": "What is the square of 11?",
+ "Quiz.Questions.Easy.202": "11의 제곱은 얼마입니까?",
"Quiz.Questions.Easy.202.Answer.A": "101",
"Quiz.Questions.Easy.202.Answer.B": "120",
"Quiz.Questions.Easy.202.Answer.C": "121",
"Quiz.Questions.Easy.202.Answer.D": "131",
"Quiz.Questions.Easy.202.Answer.E": "132",
"Quiz.Questions.Easy.202.CorrectAnswer": "C",
- "Quiz.Questions.Easy.203": "How many zeros are in one million?",
+ "Quiz.Questions.Easy.203": "100만에는 0이 몇 개 있습니까?",
"Quiz.Questions.Easy.203.Answer.A": "5",
"Quiz.Questions.Easy.203.Answer.B": "6",
"Quiz.Questions.Easy.203.Answer.C": "7",
"Quiz.Questions.Easy.203.Answer.D": "8",
"Quiz.Questions.Easy.203.Answer.E": "9",
"Quiz.Questions.Easy.203.CorrectAnswer": "B",
- "Quiz.Questions.Easy.204": "What is the speed of sound at sea level (in air)?",
+ "Quiz.Questions.Easy.204": "해수면 높이의 공기 중에서 음속은 얼마입니까?",
"Quiz.Questions.Easy.204.Answer.A": "343 m/s",
"Quiz.Questions.Easy.204.Answer.B": "300 m/s",
"Quiz.Questions.Easy.204.Answer.C": "330 m/s",
"Quiz.Questions.Easy.204.Answer.D": "340 m/s",
"Quiz.Questions.Easy.204.Answer.E": "333 m/s",
"Quiz.Questions.Easy.204.CorrectAnswer": "A",
- "Quiz.Questions.Easy.205": "What is the value of pi to two decimal places?",
+ "Quiz.Questions.Easy.205": "원주율을 소수점 둘째 자리까지 나타내면 얼마입니까?",
"Quiz.Questions.Easy.205.Answer.A": "3.14",
"Quiz.Questions.Easy.205.Answer.B": "3.16",
"Quiz.Questions.Easy.205.Answer.C": "3.00",
"Quiz.Questions.Easy.205.Answer.D": "3.1416",
"Quiz.Questions.Easy.205.Answer.E": "3.12",
"Quiz.Questions.Easy.205.CorrectAnswer": "A",
- "Quiz.Questions.Easy.206": "Which of the following is not a prime number?",
+ "Quiz.Questions.Easy.206": "다음 중 소수가 아닌 것은 무엇입니까?",
"Quiz.Questions.Easy.206.Answer.A": "13",
"Quiz.Questions.Easy.206.Answer.B": "17",
"Quiz.Questions.Easy.206.Answer.C": "19",
"Quiz.Questions.Easy.206.Answer.D": "21",
"Quiz.Questions.Easy.206.Answer.E": "23",
"Quiz.Questions.Easy.206.CorrectAnswer": "D",
- "Quiz.Questions.Easy.207": "A 10% discount is applied to an item that costs $200. How much will the item cost after the discount?",
+ "Quiz.Questions.Easy.207": "가격이 $200인 상품을 10% 할인하면 얼마입니까?",
"Quiz.Questions.Easy.207.Answer.A": "$180",
"Quiz.Questions.Easy.207.Answer.B": "$170",
"Quiz.Questions.Easy.207.Answer.C": "$150",
"Quiz.Questions.Easy.207.Answer.D": "$160",
"Quiz.Questions.Easy.207.Answer.E": "$190",
"Quiz.Questions.Easy.207.CorrectAnswer": "A",
- "Quiz.Questions.Easy.208": "If the sum of two numbers is 24 and their difference is 4, what are the numbers?",
- "Quiz.Questions.Easy.208.Answer.A": "10 and 14",
- "Quiz.Questions.Easy.208.Answer.B": "11 and 13",
- "Quiz.Questions.Easy.208.Answer.C": "12 and 12",
- "Quiz.Questions.Easy.208.Answer.D": "13 and 11",
- "Quiz.Questions.Easy.208.Answer.E": "15 and 9",
+ "Quiz.Questions.Easy.208": "두 수의 합이 24이고 차가 4라면 두 수는 무엇입니까?",
+ "Quiz.Questions.Easy.208.Answer.A": "10과 14",
+ "Quiz.Questions.Easy.208.Answer.B": "11과 13",
+ "Quiz.Questions.Easy.208.Answer.C": "12와 12",
+ "Quiz.Questions.Easy.208.Answer.D": "13과 11",
+ "Quiz.Questions.Easy.208.Answer.E": "15와 9",
"Quiz.Questions.Easy.208.CorrectAnswer": "A",
- "Quiz.Questions.Easy.209": "A number is increased by 10%. Then, it is decreased by 10%. What is the final percentage change in the number?",
- "Quiz.Questions.Easy.209.Answer.A": "4%",
- "Quiz.Questions.Easy.209.Answer.B": "1% decrease",
- "Quiz.Questions.Easy.209.Answer.C": "1% increase",
- "Quiz.Questions.Easy.209.Answer.D": "2% decrease",
- "Quiz.Questions.Easy.209.Answer.E": "2% increase",
+ "Quiz.Questions.Easy.209": "어떤 수를 10% 증가시킨 뒤 다시 10% 감소시켰습니다. 처음과 비교한 최종 변화율은 얼마입니까?",
+ "Quiz.Questions.Easy.209.Answer.A": "0%",
+ "Quiz.Questions.Easy.209.Answer.B": "1% 감소",
+ "Quiz.Questions.Easy.209.Answer.C": "1% 증가",
+ "Quiz.Questions.Easy.209.Answer.D": "2% 감소",
+ "Quiz.Questions.Easy.209.Answer.E": "2% 증가",
"Quiz.Questions.Easy.209.CorrectAnswer": "B",
- "Quiz.Questions.Easy.210": "How many different ways can 5 people sit in a row of 5 chairs?",
+ "Quiz.Questions.Easy.210": "5명이 의자 5개에 일렬로 앉는 방법은 모두 몇 가지입니까?",
"Quiz.Questions.Easy.210.Answer.A": "120",
"Quiz.Questions.Easy.210.Answer.B": "60",
"Quiz.Questions.Easy.210.Answer.C": "24",
"Quiz.Questions.Easy.210.Answer.D": "30",
"Quiz.Questions.Easy.210.Answer.E": "100",
"Quiz.Questions.Easy.210.CorrectAnswer": "A",
- "Quiz.Questions.Easy.211": "If 3 workers can complete a task in 6 days, how long will it take for 6 workers to complete the same task?",
- "Quiz.Questions.Easy.211.Answer.A": "1 day",
- "Quiz.Questions.Easy.211.Answer.B": "2 days",
- "Quiz.Questions.Easy.211.Answer.C": "3 days",
- "Quiz.Questions.Easy.211.Answer.D": "4 days",
- "Quiz.Questions.Easy.211.Answer.E": "6 days",
+ "Quiz.Questions.Easy.211": "작업자 3명이 일을 6일 만에 끝낸다면 작업자 6명은 같은 일을 며칠 만에 끝낼 수 있습니까?",
+ "Quiz.Questions.Easy.211.Answer.A": "1일",
+ "Quiz.Questions.Easy.211.Answer.B": "2일",
+ "Quiz.Questions.Easy.211.Answer.C": "3일",
+ "Quiz.Questions.Easy.211.Answer.D": "4일",
+ "Quiz.Questions.Easy.211.Answer.E": "6일",
"Quiz.Questions.Easy.211.CorrectAnswer": "C",
- "Quiz.Questions.Easy.212": "Which chess piece can only move diagonally?",
- "Quiz.Questions.Easy.212.Answer.A": "Knight",
- "Quiz.Questions.Easy.212.Answer.B": "Queen",
- "Quiz.Questions.Easy.212.Answer.C": "King",
- "Quiz.Questions.Easy.212.Answer.D": "Rook",
- "Quiz.Questions.Easy.212.Answer.E": "Bishop",
+ "Quiz.Questions.Easy.212": "체스에서 대각선으로만 움직일 수 있는 말은 무엇입니까?",
+ "Quiz.Questions.Easy.212.Answer.A": "나이트",
+ "Quiz.Questions.Easy.212.Answer.B": "퀸",
+ "Quiz.Questions.Easy.212.Answer.C": "킹",
+ "Quiz.Questions.Easy.212.Answer.D": "룩",
+ "Quiz.Questions.Easy.212.Answer.E": "비숍",
"Quiz.Questions.Easy.212.CorrectAnswer": "E",
- "Quiz.Questions.Easy.213": "What's the fastest-growing plant in the world?",
- "Quiz.Questions.Easy.213.Answer.A": "Algae",
- "Quiz.Questions.Easy.213.Answer.B": "Eucalyptus",
- "Quiz.Questions.Easy.213.Answer.C": "Ivy",
- "Quiz.Questions.Easy.213.Answer.D": "Sunflower",
- "Quiz.Questions.Easy.213.Answer.E": "Bamboo",
+ "Quiz.Questions.Easy.213": "세계에서 가장 빨리 자라는 식물은 무엇입니까?",
+ "Quiz.Questions.Easy.213.Answer.A": "조류",
+ "Quiz.Questions.Easy.213.Answer.B": "유칼립투스",
+ "Quiz.Questions.Easy.213.Answer.C": "담쟁이덩굴",
+ "Quiz.Questions.Easy.213.Answer.D": "해바라기",
+ "Quiz.Questions.Easy.213.Answer.E": "대나무",
"Quiz.Questions.Easy.213.CorrectAnswer": "E",
- "Quiz.Questions.Easy.214": "Which part of a plant conducts photosynthesis?",
- "Quiz.Questions.Easy.214.Answer.A": "Root",
- "Quiz.Questions.Easy.214.Answer.B": "Stem",
- "Quiz.Questions.Easy.214.Answer.C": "Flower",
- "Quiz.Questions.Easy.214.Answer.D": "Seed",
- "Quiz.Questions.Easy.214.Answer.E": "Leaf",
+ "Quiz.Questions.Easy.214": "식물에서 광합성을 하는 부분은 어디입니까?",
+ "Quiz.Questions.Easy.214.Answer.A": "뿌리",
+ "Quiz.Questions.Easy.214.Answer.B": "줄기",
+ "Quiz.Questions.Easy.214.Answer.C": "꽃",
+ "Quiz.Questions.Easy.214.Answer.D": "씨앗",
+ "Quiz.Questions.Easy.214.Answer.E": "잎",
"Quiz.Questions.Easy.214.CorrectAnswer": "E",
- "Quiz.Questions.Easy.215": "How many rings are there on the Olympic flag?",
+ "Quiz.Questions.Easy.215": "올림픽기에는 고리가 몇 개 있습니까?",
"Quiz.Questions.Easy.215.Answer.A": "4",
"Quiz.Questions.Easy.215.Answer.B": "8",
"Quiz.Questions.Easy.215.Answer.C": "6",
"Quiz.Questions.Easy.215.Answer.D": "7",
"Quiz.Questions.Easy.215.Answer.E": "5",
"Quiz.Questions.Easy.215.CorrectAnswer": "E",
- "Quiz.Questions.Easy.216": "Which city is famous for having canals instead of streets?",
- "Quiz.Questions.Easy.216.Answer.A": "Amsterdam",
- "Quiz.Questions.Easy.216.Answer.B": "Bangkok",
- "Quiz.Questions.Easy.216.Answer.C": "Bruges",
- "Quiz.Questions.Easy.216.Answer.D": "Copenhagen",
- "Quiz.Questions.Easy.216.Answer.E": "Venice",
+ "Quiz.Questions.Easy.216": "거리 대신 운하가 있는 것으로 유명한 도시는 어디입니까?",
+ "Quiz.Questions.Easy.216.Answer.A": "암스테르담",
+ "Quiz.Questions.Easy.216.Answer.B": "방콕",
+ "Quiz.Questions.Easy.216.Answer.C": "브뤼허",
+ "Quiz.Questions.Easy.216.Answer.D": "코펜하겐",
+ "Quiz.Questions.Easy.216.Answer.E": "베네치아",
"Quiz.Questions.Easy.216.CorrectAnswer": "E",
- "Quiz.Questions.Easy.217": "Which mineral is most commonly used in pencils?",
- "Quiz.Questions.Easy.217.Answer.A": "Charcoal",
- "Quiz.Questions.Easy.217.Answer.B": "Zinc",
- "Quiz.Questions.Easy.217.Answer.C": "Lead",
- "Quiz.Questions.Easy.217.Answer.D": "Wood ash",
- "Quiz.Questions.Easy.217.Answer.E": "Graphite",
+ "Quiz.Questions.Easy.217": "연필심에 가장 흔히 사용되는 광물은 무엇입니까?",
+ "Quiz.Questions.Easy.217.Answer.A": "목탄",
+ "Quiz.Questions.Easy.217.Answer.B": "아연",
+ "Quiz.Questions.Easy.217.Answer.C": "납",
+ "Quiz.Questions.Easy.217.Answer.D": "나무재",
+ "Quiz.Questions.Easy.217.Answer.E": "흑연",
"Quiz.Questions.Easy.217.CorrectAnswer": "E",
- "Quiz.Questions.Easy.218": "What is the only country that is also a continent?",
- "Quiz.Questions.Easy.218.Answer.A": "Greenland",
- "Quiz.Questions.Easy.218.Answer.B": "Iceland",
- "Quiz.Questions.Easy.218.Answer.C": "Antarctica",
- "Quiz.Questions.Easy.218.Answer.D": "Madagascar",
- "Quiz.Questions.Easy.218.Answer.E": "Australia",
+ "Quiz.Questions.Easy.218": "나라 이름과 대륙 이름이 같은 유일한 곳은 어디입니까?",
+ "Quiz.Questions.Easy.218.Answer.A": "그린란드",
+ "Quiz.Questions.Easy.218.Answer.B": "아이슬란드",
+ "Quiz.Questions.Easy.218.Answer.C": "남극",
+ "Quiz.Questions.Easy.218.Answer.D": "마다가스카르",
+ "Quiz.Questions.Easy.218.Answer.E": "오스트레일리아",
"Quiz.Questions.Easy.218.CorrectAnswer": "E",
- "Quiz.Questions.Easy.219": "What is the shape of the Earth's orbit around the sun?",
- "Quiz.Questions.Easy.219.Answer.A": "Perfect circle",
- "Quiz.Questions.Easy.219.Answer.B": "Oval",
- "Quiz.Questions.Easy.219.Answer.C": "Wobble",
- "Quiz.Questions.Easy.219.Answer.D": "Spiral",
- "Quiz.Questions.Easy.219.Answer.E": "Ellipse",
+ "Quiz.Questions.Easy.219": "태양을 도는 지구의 궤도는 어떤 모양입니까?",
+ "Quiz.Questions.Easy.219.Answer.A": "완전한 원",
+ "Quiz.Questions.Easy.219.Answer.B": "타원형",
+ "Quiz.Questions.Easy.219.Answer.C": "불규칙한 흔들림",
+ "Quiz.Questions.Easy.219.Answer.D": "나선",
+ "Quiz.Questions.Easy.219.Answer.E": "타원",
"Quiz.Questions.Easy.219.CorrectAnswer": "E",
- "Quiz.Questions.Easy.220": "What is the chemical formula for table salt?",
+ "Quiz.Questions.Easy.220": "식염의 화학식은 무엇입니까?",
"Quiz.Questions.Easy.220.Answer.A": "KCl",
"Quiz.Questions.Easy.220.Answer.B": "MgSO4",
"Quiz.Questions.Easy.220.Answer.C": "CaCl2",
"Quiz.Questions.Easy.220.Answer.D": "H2SO4",
"Quiz.Questions.Easy.220.Answer.E": "NaCl",
"Quiz.Questions.Easy.220.CorrectAnswer": "E",
- "Quiz.Questions.Easy.221": "Which country has a maple leaf on its flag?",
- "Quiz.Questions.Easy.221.Answer.A": "Austria",
- "Quiz.Questions.Easy.221.Answer.B": "Sweden",
- "Quiz.Questions.Easy.221.Answer.C": "Ireland",
- "Quiz.Questions.Easy.221.Answer.D": "Germany",
- "Quiz.Questions.Easy.221.Answer.E": "Canada",
+ "Quiz.Questions.Easy.221": "국기에 단풍잎이 그려진 나라는 어디입니까?",
+ "Quiz.Questions.Easy.221.Answer.A": "오스트리아",
+ "Quiz.Questions.Easy.221.Answer.B": "스웨덴",
+ "Quiz.Questions.Easy.221.Answer.C": "아일랜드",
+ "Quiz.Questions.Easy.221.Answer.D": "독일",
+ "Quiz.Questions.Easy.221.Answer.E": "캐나다",
"Quiz.Questions.Easy.221.CorrectAnswer": "E",
- "Quiz.Questions.Easy.222": "What kind of gas is used to fill balloons to make them float?",
- "Quiz.Questions.Easy.222.Answer.A": "Hydrogen",
- "Quiz.Questions.Easy.222.Answer.B": "Carbon dioxide",
- "Quiz.Questions.Easy.222.Answer.C": "Oxygen",
- "Quiz.Questions.Easy.222.Answer.D": "Nitrogen",
- "Quiz.Questions.Easy.222.Answer.E": "Helium",
+ "Quiz.Questions.Easy.222": "풍선을 떠오르게 하기 위해 보통 어떤 기체를 채웁니까?",
+ "Quiz.Questions.Easy.222.Answer.A": "수소",
+ "Quiz.Questions.Easy.222.Answer.B": "이산화 탄소",
+ "Quiz.Questions.Easy.222.Answer.C": "산소",
+ "Quiz.Questions.Easy.222.Answer.D": "질소",
+ "Quiz.Questions.Easy.222.Answer.E": "헬륨",
"Quiz.Questions.Easy.222.CorrectAnswer": "E",
- "Quiz.Questions.Easy.223": "In which country did LEGO originate?",
- "Quiz.Questions.Easy.223.Answer.A": "Sweden",
- "Quiz.Questions.Easy.223.Answer.B": "Norway",
- "Quiz.Questions.Easy.223.Answer.C": "Germany",
- "Quiz.Questions.Easy.223.Answer.D": "USA",
- "Quiz.Questions.Easy.223.Answer.E": "Denmark",
+ "Quiz.Questions.Easy.223": "레고는 어느 나라에서 시작되었습니까?",
+ "Quiz.Questions.Easy.223.Answer.A": "스웨덴",
+ "Quiz.Questions.Easy.223.Answer.B": "노르웨이",
+ "Quiz.Questions.Easy.223.Answer.C": "독일",
+ "Quiz.Questions.Easy.223.Answer.D": "미국",
+ "Quiz.Questions.Easy.223.Answer.E": "덴마크",
"Quiz.Questions.Easy.223.CorrectAnswer": "E",
- "Quiz.Questions.Medium.1": "What is the hottest planet in the solar system?",
- "Quiz.Questions.Medium.1.Answer.A": "Mercury",
- "Quiz.Questions.Medium.1.Answer.B": "Venus",
- "Quiz.Questions.Medium.1.Answer.C": "Mars",
- "Quiz.Questions.Medium.1.Answer.D": "Jupiter",
- "Quiz.Questions.Medium.1.Answer.E": "Earth",
+ "Quiz.Questions.Medium.1": "태양계에서 가장 뜨거운 행성은 무엇입니까?",
+ "Quiz.Questions.Medium.1.Answer.A": "수성",
+ "Quiz.Questions.Medium.1.Answer.B": "금성",
+ "Quiz.Questions.Medium.1.Answer.C": "화성",
+ "Quiz.Questions.Medium.1.Answer.D": "목성",
+ "Quiz.Questions.Medium.1.Answer.E": "지구",
"Quiz.Questions.Medium.1.CorrectAnswer": "B",
- "Quiz.Questions.Medium.2": "What animal has the largest eyes of any living creature?",
- "Quiz.Questions.Medium.2.Answer.A": "Blue Whale",
- "Quiz.Questions.Medium.2.Answer.B": "Ostrich",
- "Quiz.Questions.Medium.2.Answer.C": "Colossal Squid",
- "Quiz.Questions.Medium.2.Answer.D": "Horse",
- "Quiz.Questions.Medium.2.Answer.E": "Elephant",
+ "Quiz.Questions.Medium.2": "현존하는 생물 중 눈이 가장 큰 동물은 무엇입니까?",
+ "Quiz.Questions.Medium.2.Answer.A": "흰긴수염고래",
+ "Quiz.Questions.Medium.2.Answer.B": "타조",
+ "Quiz.Questions.Medium.2.Answer.C": "콜로살오징어",
+ "Quiz.Questions.Medium.2.Answer.D": "말",
+ "Quiz.Questions.Medium.2.Answer.E": "코끼리",
"Quiz.Questions.Medium.2.CorrectAnswer": "C",
- "Quiz.Questions.Medium.3": "What part of the human body continues to grow after death?",
- "Quiz.Questions.Medium.3.Answer.A": "Hair",
- "Quiz.Questions.Medium.3.Answer.B": "Nails",
- "Quiz.Questions.Medium.3.Answer.C": "Neither",
- "Quiz.Questions.Medium.3.Answer.D": "Both",
- "Quiz.Questions.Medium.3.Answer.E": "Depends on human",
+ "Quiz.Questions.Medium.3": "사람이 사망한 뒤에도 계속 자라는 신체 부위는 무엇입니까?",
+ "Quiz.Questions.Medium.3.Answer.A": "머리카락",
+ "Quiz.Questions.Medium.3.Answer.B": "손발톱",
+ "Quiz.Questions.Medium.3.Answer.C": "둘 다 아니다",
+ "Quiz.Questions.Medium.3.Answer.D": "둘 다",
+ "Quiz.Questions.Medium.3.Answer.E": "사람에 따라 다르다",
"Quiz.Questions.Medium.3.CorrectAnswer": "C",
- "Quiz.Questions.Medium.4": "Which programming language does Unity Engine use?",
+ "Quiz.Questions.Medium.4": "유니티 엔진에서 주로 사용하는 프로그래밍 언어는 무엇입니까?",
"Quiz.Questions.Medium.4.Answer.A": "Java",
"Quiz.Questions.Medium.4.Answer.B": "C++",
"Quiz.Questions.Medium.4.Answer.C": "C#",
"Quiz.Questions.Medium.4.Answer.D": "Python",
"Quiz.Questions.Medium.4.Answer.E": "JavaScript",
"Quiz.Questions.Medium.4.CorrectAnswer": "C",
- "Quiz.Questions.Medium.5": "What metal is liquid at room temperature?",
- "Quiz.Questions.Medium.5.Answer.A": "Mercury",
- "Quiz.Questions.Medium.5.Answer.B": "Gallium",
- "Quiz.Questions.Medium.5.Answer.C": "Sodium",
- "Quiz.Questions.Medium.5.Answer.D": "Lead",
- "Quiz.Questions.Medium.5.Answer.E": "Bismuth",
+ "Quiz.Questions.Medium.5": "상온에서 액체 상태인 금속은 무엇입니까?",
+ "Quiz.Questions.Medium.5.Answer.A": "수은",
+ "Quiz.Questions.Medium.5.Answer.B": "갈륨",
+ "Quiz.Questions.Medium.5.Answer.C": "나트륨",
+ "Quiz.Questions.Medium.5.Answer.D": "납",
+ "Quiz.Questions.Medium.5.Answer.E": "비스무트",
"Quiz.Questions.Medium.5.CorrectAnswer": "A",
- "Quiz.Questions.Medium.6": "Which fruit has its seeds on the outside?",
- "Quiz.Questions.Medium.6.Answer.A": "Pomegranate",
- "Quiz.Questions.Medium.6.Answer.B": "Raspberry",
- "Quiz.Questions.Medium.6.Answer.C": "Strawberry",
- "Quiz.Questions.Medium.6.Answer.D": "Kiwi",
- "Quiz.Questions.Medium.6.Answer.E": "Fig",
+ "Quiz.Questions.Medium.6": "씨가 겉에 있는 과일은 무엇입니까?",
+ "Quiz.Questions.Medium.6.Answer.A": "석류",
+ "Quiz.Questions.Medium.6.Answer.B": "라즈베리",
+ "Quiz.Questions.Medium.6.Answer.C": "딸기",
+ "Quiz.Questions.Medium.6.Answer.D": "키위",
+ "Quiz.Questions.Medium.6.Answer.E": "무화과",
"Quiz.Questions.Medium.6.CorrectAnswer": "C",
- "Quiz.Questions.Medium.7": "What is the only continent without native reptiles or snakes?",
- "Quiz.Questions.Medium.7.Answer.A": "Antarctica",
- "Quiz.Questions.Medium.7.Answer.B": "Europe",
- "Quiz.Questions.Medium.7.Answer.C": "Australia",
- "Quiz.Questions.Medium.7.Answer.D": "Asia",
- "Quiz.Questions.Medium.7.Answer.E": "South America",
+ "Quiz.Questions.Medium.7": "토착 파충류나 뱀이 없는 유일한 대륙은 어디입니까?",
+ "Quiz.Questions.Medium.7.Answer.A": "남극",
+ "Quiz.Questions.Medium.7.Answer.B": "유럽",
+ "Quiz.Questions.Medium.7.Answer.C": "오스트레일리아",
+ "Quiz.Questions.Medium.7.Answer.D": "아시아",
+ "Quiz.Questions.Medium.7.Answer.E": "남아메리카",
"Quiz.Questions.Medium.7.CorrectAnswer": "A",
- "Quiz.Questions.Medium.8": "What is the national animal of Scotland?",
- "Quiz.Questions.Medium.8.Answer.A": "Red Deer",
- "Quiz.Questions.Medium.8.Answer.B": "Highland Cow",
- "Quiz.Questions.Medium.8.Answer.C": "Unicorn",
- "Quiz.Questions.Medium.8.Answer.D": "Golden Eagle",
- "Quiz.Questions.Medium.8.Answer.E": "Wolf",
+ "Quiz.Questions.Medium.8": "스코틀랜드의 국가 상징 동물은 무엇입니까?",
+ "Quiz.Questions.Medium.8.Answer.A": "붉은사슴",
+ "Quiz.Questions.Medium.8.Answer.B": "하이랜드소",
+ "Quiz.Questions.Medium.8.Answer.C": "유니콘",
+ "Quiz.Questions.Medium.8.Answer.D": "검독수리",
+ "Quiz.Questions.Medium.8.Answer.E": "늑대",
"Quiz.Questions.Medium.8.CorrectAnswer": "C",
- "Quiz.Questions.Medium.9": "Which natural disaster is measured with a Richter scale?",
- "Quiz.Questions.Medium.9.Answer.A": "Tornado",
- "Quiz.Questions.Medium.9.Answer.B": "Earthquake",
- "Quiz.Questions.Medium.9.Answer.C": "Tsunami",
- "Quiz.Questions.Medium.9.Answer.D": "Volcano",
- "Quiz.Questions.Medium.9.Answer.E": "Flood",
+ "Quiz.Questions.Medium.9": "리히터 규모로 측정하는 자연재해는 무엇입니까?",
+ "Quiz.Questions.Medium.9.Answer.A": "토네이도",
+ "Quiz.Questions.Medium.9.Answer.B": "지진",
+ "Quiz.Questions.Medium.9.Answer.C": "쓰나미",
+ "Quiz.Questions.Medium.9.Answer.D": "화산",
+ "Quiz.Questions.Medium.9.Answer.E": "홍수",
"Quiz.Questions.Medium.9.CorrectAnswer": "B",
- "Quiz.Questions.Medium.10": "Which of the following planet has the highest number of moons?",
- "Quiz.Questions.Medium.10.Answer.A": "Jupiter",
- "Quiz.Questions.Medium.10.Answer.B": "Neptune",
- "Quiz.Questions.Medium.10.Answer.C": "Saturn",
- "Quiz.Questions.Medium.10.Answer.D": "Uranus",
- "Quiz.Questions.Medium.10.Answer.E": "Mars",
+ "Quiz.Questions.Medium.10": "다음 행성 중 위성의 수가 가장 많은 행성은 무엇입니까?",
+ "Quiz.Questions.Medium.10.Answer.A": "목성",
+ "Quiz.Questions.Medium.10.Answer.B": "해왕성",
+ "Quiz.Questions.Medium.10.Answer.C": "토성",
+ "Quiz.Questions.Medium.10.Answer.D": "천왕성",
+ "Quiz.Questions.Medium.10.Answer.E": "화성",
"Quiz.Questions.Medium.10.CorrectAnswer": "C",
- "Quiz.Questions.Medium.11": "Which element is named after the sun?",
- "Quiz.Questions.Medium.11.Answer.A": "Helium",
- "Quiz.Questions.Medium.11.Answer.B": "Hydrogen",
- "Quiz.Questions.Medium.11.Answer.C": "Neon",
- "Quiz.Questions.Medium.11.Answer.D": "Solarium",
- "Quiz.Questions.Medium.11.Answer.E": "Radium",
+ "Quiz.Questions.Medium.11": "태양의 이름에서 유래한 원소는 무엇입니까?",
+ "Quiz.Questions.Medium.11.Answer.A": "헬륨",
+ "Quiz.Questions.Medium.11.Answer.B": "수소",
+ "Quiz.Questions.Medium.11.Answer.C": "네온",
+ "Quiz.Questions.Medium.11.Answer.D": "솔라륨",
+ "Quiz.Questions.Medium.11.Answer.E": "라듐",
"Quiz.Questions.Medium.11.CorrectAnswer": "A",
- "Quiz.Questions.Medium.12": "What was the first video game to be played in space?",
- "Quiz.Questions.Medium.12.Answer.A": "Pac-Man",
- "Quiz.Questions.Medium.12.Answer.B": "Super Mario Bros.",
- "Quiz.Questions.Medium.12.Answer.C": "Tetris",
- "Quiz.Questions.Medium.12.Answer.D": "Space Invaders",
- "Quiz.Questions.Medium.12.Answer.E": "Doom",
+ "Quiz.Questions.Medium.12": "우주에서 처음 플레이된 비디오 게임은 무엇입니까?",
+ "Quiz.Questions.Medium.12.Answer.A": "팩맨",
+ "Quiz.Questions.Medium.12.Answer.B": "슈퍼 마리오브라더스",
+ "Quiz.Questions.Medium.12.Answer.C": "테트리스",
+ "Quiz.Questions.Medium.12.Answer.D": "스페이스 인베이더",
+ "Quiz.Questions.Medium.12.Answer.E": "둠",
"Quiz.Questions.Medium.12.CorrectAnswer": "C",
- "Quiz.Questions.Medium.13": "What is the most stolen food in the world?",
- "Quiz.Questions.Medium.13.Answer.A": "Bread",
- "Quiz.Questions.Medium.13.Answer.B": "Cheese",
- "Quiz.Questions.Medium.13.Answer.C": "Chocolate",
- "Quiz.Questions.Medium.13.Answer.D": "Meat",
- "Quiz.Questions.Medium.13.Answer.E": "Rice",
+ "Quiz.Questions.Medium.13": "세계에서 가장 많이 도난당하는 식품은 무엇입니까?",
+ "Quiz.Questions.Medium.13.Answer.A": "빵",
+ "Quiz.Questions.Medium.13.Answer.B": "치즈",
+ "Quiz.Questions.Medium.13.Answer.C": "초콜릿",
+ "Quiz.Questions.Medium.13.Answer.D": "고기",
+ "Quiz.Questions.Medium.13.Answer.E": "쌀",
"Quiz.Questions.Medium.13.CorrectAnswer": "B",
- "Quiz.Questions.Medium.14": "Which color is most visible to the human eye?",
- "Quiz.Questions.Medium.14.Answer.A": "Red",
- "Quiz.Questions.Medium.14.Answer.B": "Blue",
- "Quiz.Questions.Medium.14.Answer.C": "Yellow",
- "Quiz.Questions.Medium.14.Answer.D": "Green",
- "Quiz.Questions.Medium.14.Answer.E": "Orange",
+ "Quiz.Questions.Medium.14": "사람의 눈에 가장 잘 보이는 색은 무엇입니까?",
+ "Quiz.Questions.Medium.14.Answer.A": "빨간색",
+ "Quiz.Questions.Medium.14.Answer.B": "파란색",
+ "Quiz.Questions.Medium.14.Answer.C": "노란색",
+ "Quiz.Questions.Medium.14.Answer.D": "초록색",
+ "Quiz.Questions.Medium.14.Answer.E": "주황색",
"Quiz.Questions.Medium.14.CorrectAnswer": "D",
- "Quiz.Questions.Medium.15": "Which of the following planet is not named after a Roman or Greek god?",
- "Quiz.Questions.Medium.15.Answer.A": "Earth",
- "Quiz.Questions.Medium.15.Answer.B": "Venus",
- "Quiz.Questions.Medium.15.Answer.C": "Mars",
- "Quiz.Questions.Medium.15.Answer.D": "Neptune",
- "Quiz.Questions.Medium.15.Answer.E": "Uranus",
+ "Quiz.Questions.Medium.15": "다음 행성 중 로마나 그리스 신의 이름에서 유래하지 않은 것은 무엇입니까?",
+ "Quiz.Questions.Medium.15.Answer.A": "지구",
+ "Quiz.Questions.Medium.15.Answer.B": "금성",
+ "Quiz.Questions.Medium.15.Answer.C": "화성",
+ "Quiz.Questions.Medium.15.Answer.D": "해왕성",
+ "Quiz.Questions.Medium.15.Answer.E": "천왕성",
"Quiz.Questions.Medium.15.CorrectAnswer": "A",
- "Quiz.Questions.Medium.16": "What is the name of the largest desert in the world?",
- "Quiz.Questions.Medium.16.Answer.A": "Sahara desert",
- "Quiz.Questions.Medium.16.Answer.B": "Gobi desert",
- "Quiz.Questions.Medium.16.Answer.C": "Arabian desert",
- "Quiz.Questions.Medium.16.Answer.D": "Antarctic polar desert",
- "Quiz.Questions.Medium.16.Answer.E": "Kalahari desert",
+ "Quiz.Questions.Medium.16": "세계에서 가장 큰 사막의 이름은 무엇입니까?",
+ "Quiz.Questions.Medium.16.Answer.A": "사하라 사막",
+ "Quiz.Questions.Medium.16.Answer.B": "고비 사막",
+ "Quiz.Questions.Medium.16.Answer.C": "아라비아 사막",
+ "Quiz.Questions.Medium.16.Answer.D": "남극 극지 사막",
+ "Quiz.Questions.Medium.16.Answer.E": "칼라하리 사막",
"Quiz.Questions.Medium.16.CorrectAnswer": "D",
- "Quiz.Questions.Medium.17": "Which country consumes the highest amount of chocolate per person?",
- "Quiz.Questions.Medium.17.Answer.A": "Belgium",
- "Quiz.Questions.Medium.17.Answer.B": "Germany",
- "Quiz.Questions.Medium.17.Answer.C": "USA",
- "Quiz.Questions.Medium.17.Answer.D": "Switzerland",
- "Quiz.Questions.Medium.17.Answer.E": "France",
+ "Quiz.Questions.Medium.17": "1인당 초콜릿 소비량이 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Medium.17.Answer.A": "벨기에",
+ "Quiz.Questions.Medium.17.Answer.B": "독일",
+ "Quiz.Questions.Medium.17.Answer.C": "미국",
+ "Quiz.Questions.Medium.17.Answer.D": "스위스",
+ "Quiz.Questions.Medium.17.Answer.E": "프랑스",
"Quiz.Questions.Medium.17.CorrectAnswer": "D",
- "Quiz.Questions.Medium.18": "What is the first product to have a barcode?",
- "Quiz.Questions.Medium.18.Answer.A": "Chewing gum",
- "Quiz.Questions.Medium.18.Answer.B": "Milk",
- "Quiz.Questions.Medium.18.Answer.C": "Cereal",
- "Quiz.Questions.Medium.18.Answer.D": "Candy",
- "Quiz.Questions.Medium.18.Answer.E": "Soda",
+ "Quiz.Questions.Medium.18": "바코드가 처음으로 부착된 상품은 무엇입니까?",
+ "Quiz.Questions.Medium.18.Answer.A": "껌",
+ "Quiz.Questions.Medium.18.Answer.B": "우유",
+ "Quiz.Questions.Medium.18.Answer.C": "시리얼",
+ "Quiz.Questions.Medium.18.Answer.D": "사탕",
+ "Quiz.Questions.Medium.18.Answer.E": "탄산음료",
"Quiz.Questions.Medium.18.CorrectAnswer": "A",
- "Quiz.Questions.Medium.19": "What is the hardest natural substance on Earth?",
- "Quiz.Questions.Medium.19.Answer.A": "Quartz",
- "Quiz.Questions.Medium.19.Answer.B": "Diamond",
- "Quiz.Questions.Medium.19.Answer.C": "Obsidian",
- "Quiz.Questions.Medium.19.Answer.D": "Steel",
- "Quiz.Questions.Medium.19.Answer.E": "Corundum",
+ "Quiz.Questions.Medium.19": "지구에서 가장 단단한 천연 물질은 무엇입니까?",
+ "Quiz.Questions.Medium.19.Answer.A": "석영",
+ "Quiz.Questions.Medium.19.Answer.B": "다이아몬드",
+ "Quiz.Questions.Medium.19.Answer.C": "흑요석",
+ "Quiz.Questions.Medium.19.Answer.D": "강철",
+ "Quiz.Questions.Medium.19.Answer.E": "강옥",
"Quiz.Questions.Medium.19.CorrectAnswer": "B",
- "Quiz.Questions.Medium.20": "What is a group of flamingos called?",
- "Quiz.Questions.Medium.20.Answer.A": "Cluster",
- "Quiz.Questions.Medium.20.Answer.B": "Flock",
- "Quiz.Questions.Medium.20.Answer.C": "Gaggle",
- "Quiz.Questions.Medium.20.Answer.D": "Pod",
- "Quiz.Questions.Medium.20.Answer.E": "Flamboyance",
+ "Quiz.Questions.Medium.20": "플라밍고 무리를 영어로 무엇이라고 합니까?",
+ "Quiz.Questions.Medium.20.Answer.A": "클러스터",
+ "Quiz.Questions.Medium.20.Answer.B": "플록",
+ "Quiz.Questions.Medium.20.Answer.C": "개글",
+ "Quiz.Questions.Medium.20.Answer.D": "포드",
+ "Quiz.Questions.Medium.20.Answer.E": "플램보이언스",
"Quiz.Questions.Medium.20.CorrectAnswer": "E",
- "Quiz.Questions.Medium.21": "What is the scientific name for the fear of long words?",
- "Quiz.Questions.Medium.21.Answer.A": "Logophobia",
- "Quiz.Questions.Medium.21.Answer.B": "Sesquipedalophobia",
- "Quiz.Questions.Medium.21.Answer.C": "Hippopotomonstrosesquipedaliophobia",
- "Quiz.Questions.Medium.21.Answer.D": "Verbophobia",
- "Quiz.Questions.Medium.21.Answer.E": "Lexitimophobia",
+ "Quiz.Questions.Medium.21": "긴 단어에 대한 공포증의 명칭은 무엇입니까?",
+ "Quiz.Questions.Medium.21.Answer.A": "로고포비아",
+ "Quiz.Questions.Medium.21.Answer.B": "세스퀴페달로포비아",
+ "Quiz.Questions.Medium.21.Answer.C": "히포포토몬스트로세스퀴페달리오포비아",
+ "Quiz.Questions.Medium.21.Answer.D": "버보포비아",
+ "Quiz.Questions.Medium.21.Answer.E": "렉시티모포비아",
"Quiz.Questions.Medium.21.CorrectAnswer": "C",
- "Quiz.Questions.Medium.22": "What is the average circulation time of a red blood cell at rest?",
- "Quiz.Questions.Medium.22.Answer.A": "1 second",
- "Quiz.Questions.Medium.22.Answer.B": "10 seconds",
- "Quiz.Questions.Medium.22.Answer.C": "1 minute",
- "Quiz.Questions.Medium.22.Answer.D": "5 minutes",
- "Quiz.Questions.Medium.22.Answer.E": "10 minutes",
+ "Quiz.Questions.Medium.22": "안정 상태에서 적혈구가 온몸을 한 바퀴 순환하는 평균 시간은 얼마입니까?",
+ "Quiz.Questions.Medium.22.Answer.A": "1초",
+ "Quiz.Questions.Medium.22.Answer.B": "10초",
+ "Quiz.Questions.Medium.22.Answer.C": "1분",
+ "Quiz.Questions.Medium.22.Answer.D": "5분",
+ "Quiz.Questions.Medium.22.Answer.E": "10분",
"Quiz.Questions.Medium.22.CorrectAnswer": "C",
- "Quiz.Questions.Medium.23": "Which of the fillowing animals has been confirmed to be able to recognize itself in a mirror?",
- "Quiz.Questions.Medium.23.Answer.A": "Parrot",
- "Quiz.Questions.Medium.23.Answer.B": "Asian elephant",
- "Quiz.Questions.Medium.23.Answer.C": "Cat",
- "Quiz.Questions.Medium.23.Answer.D": "Dog",
- "Quiz.Questions.Medium.23.Answer.E": "Sea lion",
+ "Quiz.Questions.Medium.23": "다음 동물 중 거울 속 자신을 인식할 수 있다고 확인된 동물은 무엇입니까?",
+ "Quiz.Questions.Medium.23.Answer.A": "앵무새",
+ "Quiz.Questions.Medium.23.Answer.B": "아시아코끼리",
+ "Quiz.Questions.Medium.23.Answer.C": "고양이",
+ "Quiz.Questions.Medium.23.Answer.D": "개",
+ "Quiz.Questions.Medium.23.Answer.E": "바다사자",
"Quiz.Questions.Medium.23.CorrectAnswer": "B",
- "Quiz.Questions.Medium.24": "How many unique roles & add-ons does the Endless Host Roles Among Us mod add to the base game?",
- "Quiz.Questions.Medium.24.Answer.A": "1-100",
- "Quiz.Questions.Medium.24.Answer.B": "101-200",
- "Quiz.Questions.Medium.24.Answer.C": "201-300",
- "Quiz.Questions.Medium.24.Answer.D": "301-400",
- "Quiz.Questions.Medium.24.Answer.E": "401 or more",
+ "Quiz.Questions.Medium.24": "Endless Host Roles 어몽어스 모드는 기본 게임에 고유 직업과 부가 능력을 몇 개 추가합니까?",
+ "Quiz.Questions.Medium.24.Answer.A": "1~100개",
+ "Quiz.Questions.Medium.24.Answer.B": "101~200개",
+ "Quiz.Questions.Medium.24.Answer.C": "201~300개",
+ "Quiz.Questions.Medium.24.Answer.D": "301~400개",
+ "Quiz.Questions.Medium.24.Answer.E": "401개 이상",
"Quiz.Questions.Medium.24.CorrectAnswer": "E",
- "Quiz.Questions.Medium.25": "What is the most common element in the human body?",
- "Quiz.Questions.Medium.25.Answer.A": "Carbon",
- "Quiz.Questions.Medium.25.Answer.B": "Iron",
- "Quiz.Questions.Medium.25.Answer.C": "Calcium",
- "Quiz.Questions.Medium.25.Answer.D": "Oxygen",
- "Quiz.Questions.Medium.25.Answer.E": "Hydrogen",
+ "Quiz.Questions.Medium.25": "인체에 가장 많이 존재하는 원소는 무엇입니까?",
+ "Quiz.Questions.Medium.25.Answer.A": "탄소",
+ "Quiz.Questions.Medium.25.Answer.B": "철",
+ "Quiz.Questions.Medium.25.Answer.C": "칼슘",
+ "Quiz.Questions.Medium.25.Answer.D": "산소",
+ "Quiz.Questions.Medium.25.Answer.E": "수소",
"Quiz.Questions.Medium.25.CorrectAnswer": "D",
- "Quiz.Questions.Medium.26": "What pH indicator becomes pink when reacting with a base?",
- "Quiz.Questions.Medium.26.Answer.A": "Litmus",
- "Quiz.Questions.Medium.26.Answer.B": "Bromothymol blue",
- "Quiz.Questions.Medium.26.Answer.C": "Phenolphthalein",
- "Quiz.Questions.Medium.26.Answer.D": "Anthocyanins",
- "Quiz.Questions.Medium.26.Answer.E": "Methyl red",
+ "Quiz.Questions.Medium.26": "염기와 반응하면 분홍색으로 변하는 pH 지시약은 무엇입니까?",
+ "Quiz.Questions.Medium.26.Answer.A": "리트머스",
+ "Quiz.Questions.Medium.26.Answer.B": "브로모티몰 블루",
+ "Quiz.Questions.Medium.26.Answer.C": "페놀프탈레인",
+ "Quiz.Questions.Medium.26.Answer.D": "안토시아닌",
+ "Quiz.Questions.Medium.26.Answer.E": "메틸 레드",
"Quiz.Questions.Medium.26.CorrectAnswer": "C",
- "Quiz.Questions.Medium.27": "Which country has the highest number of lakes?",
- "Quiz.Questions.Medium.27.Answer.A": "Canada",
- "Quiz.Questions.Medium.27.Answer.B": "Russia",
- "Quiz.Questions.Medium.27.Answer.C": "Brazil",
- "Quiz.Questions.Medium.27.Answer.D": "Finland",
- "Quiz.Questions.Medium.27.Answer.E": "USA",
+ "Quiz.Questions.Medium.27": "호수가 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Medium.27.Answer.A": "캐나다",
+ "Quiz.Questions.Medium.27.Answer.B": "러시아",
+ "Quiz.Questions.Medium.27.Answer.C": "브라질",
+ "Quiz.Questions.Medium.27.Answer.D": "핀란드",
+ "Quiz.Questions.Medium.27.Answer.E": "미국",
"Quiz.Questions.Medium.27.CorrectAnswer": "A",
- "Quiz.Questions.Medium.28": "What's the only even prime number?",
- "Quiz.Questions.Medium.28.Answer.A": "4",
+ "Quiz.Questions.Medium.28": "유일한 짝수 소수는 무엇입니까?",
+ "Quiz.Questions.Medium.28.Answer.A": "0",
"Quiz.Questions.Medium.28.Answer.B": "1",
"Quiz.Questions.Medium.28.Answer.C": "2",
"Quiz.Questions.Medium.28.Answer.D": "4",
"Quiz.Questions.Medium.28.Answer.E": "6",
"Quiz.Questions.Medium.28.CorrectAnswer": "C",
- "Quiz.Questions.Medium.29": "What does the word \"Magyar\" mean?",
- "Quiz.Questions.Medium.29.Answer.A": "Eastern",
- "Quiz.Questions.Medium.29.Answer.B": "Hungarian",
- "Quiz.Questions.Medium.29.Answer.C": "Mountain man",
- "Quiz.Questions.Medium.29.Answer.D": "Horse rider",
- "Quiz.Questions.Medium.29.Answer.E": "Speaker",
+ "Quiz.Questions.Medium.29": "\"Magyar\"는 무슨 뜻입니까?",
+ "Quiz.Questions.Medium.29.Answer.A": "동쪽의",
+ "Quiz.Questions.Medium.29.Answer.B": "헝가리인",
+ "Quiz.Questions.Medium.29.Answer.C": "산악인",
+ "Quiz.Questions.Medium.29.Answer.D": "기수",
+ "Quiz.Questions.Medium.29.Answer.E": "화자",
"Quiz.Questions.Medium.29.CorrectAnswer": "B",
- "Quiz.Questions.Medium.30": "What is surprising about the Hungarian alphabet?",
- "Quiz.Questions.Medium.30.Answer.A": "It has no vowels",
- "Quiz.Questions.Medium.30.Answer.B": "It has 44 letters",
- "Quiz.Questions.Medium.30.Answer.C": "It's based on Cyrillic",
- "Quiz.Questions.Medium.30.Answer.D": "It's only symbols",
- "Quiz.Questions.Medium.30.Answer.E": "It has no capital letters",
+ "Quiz.Questions.Medium.30": "헝가리어 알파벳의 특징은 무엇입니까?",
+ "Quiz.Questions.Medium.30.Answer.A": "모음이 없다",
+ "Quiz.Questions.Medium.30.Answer.B": "글자가 44개이다",
+ "Quiz.Questions.Medium.30.Answer.C": "키릴 문자를 바탕으로 한다",
+ "Quiz.Questions.Medium.30.Answer.D": "기호로만 이루어져 있다",
+ "Quiz.Questions.Medium.30.Answer.E": "대문자가 없다",
"Quiz.Questions.Medium.30.CorrectAnswer": "B",
- "Quiz.Questions.Medium.31": "What is Hungary's national drink made of fruit?",
- "Quiz.Questions.Medium.31.Answer.A": "Vodka",
- "Quiz.Questions.Medium.31.Answer.B": "Pálinka",
- "Quiz.Questions.Medium.31.Answer.C": "Unicum",
- "Quiz.Questions.Medium.31.Answer.D": "Slivovitz",
- "Quiz.Questions.Medium.31.Answer.E": "Wine",
+ "Quiz.Questions.Medium.31": "과일로 만드는 헝가리의 대표 증류주는 무엇입니까?",
+ "Quiz.Questions.Medium.31.Answer.A": "보드카",
+ "Quiz.Questions.Medium.31.Answer.B": "팔린카",
+ "Quiz.Questions.Medium.31.Answer.C": "우니쿰",
+ "Quiz.Questions.Medium.31.Answer.D": "슬리보비츠",
+ "Quiz.Questions.Medium.31.Answer.E": "와인",
"Quiz.Questions.Medium.31.CorrectAnswer": "B",
- "Quiz.Questions.Medium.32": "How do Hungarians write names differently?",
- "Quiz.Questions.Medium.32.Answer.A": "They reverse last and first name",
- "Quiz.Questions.Medium.32.Answer.B": "They include birthplaces",
- "Quiz.Questions.Medium.32.Answer.C": "They don't use surnames",
- "Quiz.Questions.Medium.32.Answer.D": "They only use initials",
- "Quiz.Questions.Medium.32.Answer.E": "They always write in all caps",
+ "Quiz.Questions.Medium.32": "헝가리인은 이름을 어떤 순서로 씁니까?",
+ "Quiz.Questions.Medium.32.Answer.A": "성과 이름의 순서를 반대로 쓴다",
+ "Quiz.Questions.Medium.32.Answer.B": "출생지를 포함한다",
+ "Quiz.Questions.Medium.32.Answer.C": "성을 사용하지 않는다",
+ "Quiz.Questions.Medium.32.Answer.D": "이니셜만 사용한다",
+ "Quiz.Questions.Medium.32.Answer.E": "항상 대문자로만 쓴다",
"Quiz.Questions.Medium.32.CorrectAnswer": "A",
- "Quiz.Questions.Medium.33": "How many cases (grammatical) does the Hungarian language have?",
+ "Quiz.Questions.Medium.33": "헝가리어에는 문법적 격이 몇 개 있습니까?",
"Quiz.Questions.Medium.33.Answer.A": "3",
"Quiz.Questions.Medium.33.Answer.B": "6",
"Quiz.Questions.Medium.33.Answer.C": "12",
"Quiz.Questions.Medium.33.Answer.D": "18",
- "Quiz.Questions.Medium.33.Answer.E": "Over 20",
+ "Quiz.Questions.Medium.33.Answer.E": "20개 초과",
"Quiz.Questions.Medium.33.CorrectAnswer": "E",
- "Quiz.Questions.Medium.34": "What color is the sun in space?",
- "Quiz.Questions.Medium.34.Answer.A": "Yellow",
- "Quiz.Questions.Medium.34.Answer.B": "Orange",
- "Quiz.Questions.Medium.34.Answer.C": "White",
- "Quiz.Questions.Medium.34.Answer.D": "Red",
- "Quiz.Questions.Medium.34.Answer.E": "Blue",
+ "Quiz.Questions.Medium.34": "우주에서 태양은 무슨 색으로 보입니까?",
+ "Quiz.Questions.Medium.34.Answer.A": "노란색",
+ "Quiz.Questions.Medium.34.Answer.B": "주황색",
+ "Quiz.Questions.Medium.34.Answer.C": "흰색",
+ "Quiz.Questions.Medium.34.Answer.D": "빨간색",
+ "Quiz.Questions.Medium.34.Answer.E": "파란색",
"Quiz.Questions.Medium.34.CorrectAnswer": "C",
- "Quiz.Questions.Medium.35": "Which part of your tongue tastes \"sweet\"?",
- "Quiz.Questions.Medium.35.Answer.A": "Tip",
- "Quiz.Questions.Medium.35.Answer.B": "Back",
- "Quiz.Questions.Medium.35.Answer.C": "Sides",
- "Quiz.Questions.Medium.35.Answer.D": "Middle",
- "Quiz.Questions.Medium.35.Answer.E": "All over",
+ "Quiz.Questions.Medium.35": "혀의 어느 부분에서 단맛을 느낍니까?",
+ "Quiz.Questions.Medium.35.Answer.A": "혀끝",
+ "Quiz.Questions.Medium.35.Answer.B": "혀의 뒤쪽",
+ "Quiz.Questions.Medium.35.Answer.C": "혀의 양옆",
+ "Quiz.Questions.Medium.35.Answer.D": "혀의 가운데",
+ "Quiz.Questions.Medium.35.Answer.E": "혀 전체",
"Quiz.Questions.Medium.35.CorrectAnswer": "E",
- "Quiz.Questions.Medium.36": "Who discovered that the Earth orbits the Sun?",
- "Quiz.Questions.Medium.36.Answer.A": "Galileo",
- "Quiz.Questions.Medium.36.Answer.B": "Einstein",
- "Quiz.Questions.Medium.36.Answer.C": "Newton",
- "Quiz.Questions.Medium.36.Answer.D": "Copernicus",
- "Quiz.Questions.Medium.36.Answer.E": "Kepler",
+ "Quiz.Questions.Medium.36": "지구가 태양 주위를 돈다는 태양 중심설을 제시한 사람은 누구입니까?",
+ "Quiz.Questions.Medium.36.Answer.A": "갈릴레이",
+ "Quiz.Questions.Medium.36.Answer.B": "아인슈타인",
+ "Quiz.Questions.Medium.36.Answer.C": "뉴턴",
+ "Quiz.Questions.Medium.36.Answer.D": "코페르니쿠스",
+ "Quiz.Questions.Medium.36.Answer.E": "케플러",
"Quiz.Questions.Medium.36.CorrectAnswer": "D",
- "Quiz.Questions.Medium.37": "What is the capital of Australia?",
- "Quiz.Questions.Medium.37.Answer.A": "Sydney",
- "Quiz.Questions.Medium.37.Answer.B": "Melbourne",
- "Quiz.Questions.Medium.37.Answer.C": "Brisbane",
- "Quiz.Questions.Medium.37.Answer.D": "Canberra",
- "Quiz.Questions.Medium.37.Answer.E": "Perth",
+ "Quiz.Questions.Medium.37": "오스트레일리아의 수도는 어디입니까?",
+ "Quiz.Questions.Medium.37.Answer.A": "시드니",
+ "Quiz.Questions.Medium.37.Answer.B": "멜버른",
+ "Quiz.Questions.Medium.37.Answer.C": "브리즈번",
+ "Quiz.Questions.Medium.37.Answer.D": "캔버라",
+ "Quiz.Questions.Medium.37.Answer.E": "퍼스",
"Quiz.Questions.Medium.37.CorrectAnswer": "D",
- "Quiz.Questions.Medium.38": "What color was Coca-Cola originally?",
- "Quiz.Questions.Medium.38.Answer.A": "Green",
- "Quiz.Questions.Medium.38.Answer.B": "Brown",
- "Quiz.Questions.Medium.38.Answer.C": "Red",
- "Quiz.Questions.Medium.38.Answer.D": "Purple",
- "Quiz.Questions.Medium.38.Answer.E": "Transparent",
+ "Quiz.Questions.Medium.38": "코카콜라는 원래 무슨 색이었습니까?",
+ "Quiz.Questions.Medium.38.Answer.A": "초록색",
+ "Quiz.Questions.Medium.38.Answer.B": "갈색",
+ "Quiz.Questions.Medium.38.Answer.C": "빨간색",
+ "Quiz.Questions.Medium.38.Answer.D": "보라색",
+ "Quiz.Questions.Medium.38.Answer.E": "투명색",
"Quiz.Questions.Medium.38.CorrectAnswer": "B",
- "Quiz.Questions.Medium.39": "What animal kills the most humans annually (directly or indirectly)?",
- "Quiz.Questions.Medium.39.Answer.A": "Shark",
- "Quiz.Questions.Medium.39.Answer.B": "Lion",
- "Quiz.Questions.Medium.39.Answer.C": "Snake",
- "Quiz.Questions.Medium.39.Answer.D": "Mosquito",
- "Quiz.Questions.Medium.39.Answer.E": "Dog",
+ "Quiz.Questions.Medium.39": "직접적 또는 간접적으로 매년 가장 많은 사람을 사망하게 하는 동물은 무엇입니까?",
+ "Quiz.Questions.Medium.39.Answer.A": "상어",
+ "Quiz.Questions.Medium.39.Answer.B": "사자",
+ "Quiz.Questions.Medium.39.Answer.C": "뱀",
+ "Quiz.Questions.Medium.39.Answer.D": "모기",
+ "Quiz.Questions.Medium.39.Answer.E": "개",
"Quiz.Questions.Medium.39.CorrectAnswer": "D",
- "Quiz.Questions.Medium.40": "What is the planet closest to every other planet on average?",
- "Quiz.Questions.Medium.40.Answer.A": "Venus",
- "Quiz.Questions.Medium.40.Answer.B": "Mars",
- "Quiz.Questions.Medium.40.Answer.C": "Mercury",
- "Quiz.Questions.Medium.40.Answer.D": "Jupiter",
- "Quiz.Questions.Medium.40.Answer.E": "Saturn",
+ "Quiz.Questions.Medium.40": "평균적으로 다른 모든 행성과 가장 가까운 행성은 무엇입니까?",
+ "Quiz.Questions.Medium.40.Answer.A": "금성",
+ "Quiz.Questions.Medium.40.Answer.B": "화성",
+ "Quiz.Questions.Medium.40.Answer.C": "수성",
+ "Quiz.Questions.Medium.40.Answer.D": "목성",
+ "Quiz.Questions.Medium.40.Answer.E": "토성",
"Quiz.Questions.Medium.40.CorrectAnswer": "C",
- "Quiz.Questions.Medium.41": "3X = 243. What is the value of X?",
+ "Quiz.Questions.Medium.41": "3X = 243일 때 X의 값은 얼마입니까?",
"Quiz.Questions.Medium.41.Answer.A": "4",
"Quiz.Questions.Medium.41.Answer.B": "5",
"Quiz.Questions.Medium.41.Answer.C": "6",
"Quiz.Questions.Medium.41.Answer.D": "7",
"Quiz.Questions.Medium.41.Answer.E": "8",
"Quiz.Questions.Medium.41.CorrectAnswer": "B",
- "Quiz.Questions.Medium.42": "How many continents are there?",
+ "Quiz.Questions.Medium.42": "대륙은 모두 몇 개입니까?",
"Quiz.Questions.Medium.42.Answer.A": "5",
"Quiz.Questions.Medium.42.Answer.B": "6",
"Quiz.Questions.Medium.42.Answer.C": "7",
"Quiz.Questions.Medium.42.Answer.D": "8",
- "Quiz.Questions.Medium.42.Answer.E": "Depends who you ask",
+ "Quiz.Questions.Medium.42.Answer.E": "분류 기준에 따라 다르다",
"Quiz.Questions.Medium.42.CorrectAnswer": "E",
- "Quiz.Questions.Medium.43": "How long can goldfish remember things?",
- "Quiz.Questions.Medium.43.Answer.A": "No memory at all",
- "Quiz.Questions.Medium.43.Answer.B": "3 seconds",
- "Quiz.Questions.Medium.43.Answer.C": "10 seconds",
- "Quiz.Questions.Medium.43.Answer.D": "1 minute",
- "Quiz.Questions.Medium.43.Answer.E": "Several months",
+ "Quiz.Questions.Medium.43": "금붕어의 기억은 얼마나 오래 지속될 수 있습니까?",
+ "Quiz.Questions.Medium.43.Answer.A": "기억력이 전혀 없다",
+ "Quiz.Questions.Medium.43.Answer.B": "3초",
+ "Quiz.Questions.Medium.43.Answer.C": "10초",
+ "Quiz.Questions.Medium.43.Answer.D": "1분",
+ "Quiz.Questions.Medium.43.Answer.E": "수개월",
"Quiz.Questions.Medium.43.CorrectAnswer": "E",
- "Quiz.Questions.Medium.44": "What percentage of the brain do humans use?",
+ "Quiz.Questions.Medium.44": "사람은 뇌의 몇 퍼센트를 사용합니까?",
"Quiz.Questions.Medium.44.Answer.A": "10%",
"Quiz.Questions.Medium.44.Answer.B": "25%",
"Quiz.Questions.Medium.44.Answer.C": "50%",
"Quiz.Questions.Medium.44.Answer.D": "90%",
- "Quiz.Questions.Medium.44.Answer.E": "Almost 100%",
+ "Quiz.Questions.Medium.44.Answer.E": "거의 100%",
"Quiz.Questions.Medium.44.CorrectAnswer": "E",
- "Quiz.Questions.Medium.45": "What happens if you touch a baby bird?",
- "Quiz.Questions.Medium.45.Answer.A": "The mother will reject it",
- "Quiz.Questions.Medium.45.Answer.B": "It will die",
- "Quiz.Questions.Medium.45.Answer.C": "Nothing happens",
- "Quiz.Questions.Medium.45.Answer.D": "It loses its scent",
- "Quiz.Questions.Medium.45.Answer.E": "It becomes blind",
+ "Quiz.Questions.Medium.45": "새끼 새를 사람이 만지면 어떻게 됩니까?",
+ "Quiz.Questions.Medium.45.Answer.A": "어미가 새끼를 버린다",
+ "Quiz.Questions.Medium.45.Answer.B": "새끼가 죽는다",
+ "Quiz.Questions.Medium.45.Answer.C": "아무 일도 일어나지 않는다",
+ "Quiz.Questions.Medium.45.Answer.D": "새끼의 냄새가 사라진다",
+ "Quiz.Questions.Medium.45.Answer.E": "새끼가 눈이 멀게 된다",
"Quiz.Questions.Medium.45.CorrectAnswer": "C",
- "Quiz.Questions.Medium.46": "What direction does the toilet flush in the Southern Hemisphere?",
- "Quiz.Questions.Medium.46.Answer.A": "Straight down",
- "Quiz.Questions.Medium.46.Answer.B": "Clockwise",
- "Quiz.Questions.Medium.46.Answer.C": "Counter-clockwise",
- "Quiz.Questions.Medium.46.Answer.D": "Straight up",
- "Quiz.Questions.Medium.46.Answer.E": "Depends on the toilet design",
+ "Quiz.Questions.Medium.46": "남반구에서 변기의 물은 어느 방향으로 회전하며 내려갑니까?",
+ "Quiz.Questions.Medium.46.Answer.A": "곧장 아래로",
+ "Quiz.Questions.Medium.46.Answer.B": "시계 방향",
+ "Quiz.Questions.Medium.46.Answer.C": "반시계 방향",
+ "Quiz.Questions.Medium.46.Answer.D": "곧장 위로",
+ "Quiz.Questions.Medium.46.Answer.E": "변기 구조에 따라 다르다",
"Quiz.Questions.Medium.46.CorrectAnswer": "E",
- "Quiz.Questions.Medium.47": "You're in a room with 3 light switches, each controlling one of 3 bulbs in another room. You can only enter the bulb room once. How can you find out which switch controls which bulb?",
- "Quiz.Questions.Medium.47.Answer.A": "Turn on all 3, go check",
- "Quiz.Questions.Medium.47.Answer.B": "Flip them all quickly",
- "Quiz.Questions.Medium.47.Answer.C": "Check the temperatures of bulbs",
- "Quiz.Questions.Medium.47.Answer.D": "Yell at the lights",
- "Quiz.Questions.Medium.47.Answer.E": "Not possible",
+ "Quiz.Questions.Medium.47": "방에 스위치 3개가 있고 각각 다른 방의 전구 3개를 제어합니다. 전구가 있는 방에는 한 번만 들어갈 수 있을 때 각 스위치와 전구의 연결을 어떻게 알아낼 수 있습니까?",
+ "Quiz.Questions.Medium.47.Answer.A": "세 스위치를 모두 켜고 확인한다",
+ "Quiz.Questions.Medium.47.Answer.B": "세 스위치를 빠르게 번갈아 누른다",
+ "Quiz.Questions.Medium.47.Answer.C": "전구의 온도를 확인한다",
+ "Quiz.Questions.Medium.47.Answer.D": "전구를 향해 소리친다",
+ "Quiz.Questions.Medium.47.Answer.E": "알아낼 수 없다",
"Quiz.Questions.Medium.47.CorrectAnswer": "C",
- "Quiz.Questions.Medium.48": "What is the smallest whole number that is evenly divisible by all numbers from 1 to 10?",
+ "Quiz.Questions.Medium.48": "1부터 10까지의 모든 수로 나누어떨어지는 가장 작은 자연수는 무엇입니까?",
"Quiz.Questions.Medium.48.Answer.A": "120",
"Quiz.Questions.Medium.48.Answer.B": "180",
"Quiz.Questions.Medium.48.Answer.C": "2520",
"Quiz.Questions.Medium.48.Answer.D": "3628800",
"Quiz.Questions.Medium.48.Answer.E": "1000",
"Quiz.Questions.Medium.48.CorrectAnswer": "C",
- "Quiz.Questions.Medium.49": "A cube has all faces painted. It's cut into 64 smaller cubes. How many of them have exactly one face painted?",
+ "Quiz.Questions.Medium.49": "모든 면을 칠한 정육면체를 작은 정육면체 64개로 잘랐습니다. 정확히 한 면만 칠해진 작은 정육면체는 몇 개입니까?",
"Quiz.Questions.Medium.49.Answer.A": "6",
"Quiz.Questions.Medium.49.Answer.B": "8",
"Quiz.Questions.Medium.49.Answer.C": "24",
"Quiz.Questions.Medium.49.Answer.D": "36",
"Quiz.Questions.Medium.49.Answer.E": "48",
"Quiz.Questions.Medium.49.CorrectAnswer": "C",
- "Quiz.Questions.Medium.50": "How many total degrees are in the interior angles of a decagon?",
+ "Quiz.Questions.Medium.50": "십각형의 내각의 합은 몇 도입니까?",
"Quiz.Questions.Medium.50.Answer.A": "1440°",
"Quiz.Questions.Medium.50.Answer.B": "1620°",
"Quiz.Questions.Medium.50.Answer.C": "1800°",
"Quiz.Questions.Medium.50.Answer.D": "1260°",
"Quiz.Questions.Medium.50.Answer.E": "1080°",
"Quiz.Questions.Medium.50.CorrectAnswer": "A",
- "Quiz.Questions.Medium.51": "Which of the following numbers is divisible by 6?",
+ "Quiz.Questions.Medium.51": "다음 중 6으로 나누어떨어지는 수는 무엇입니까?",
"Quiz.Questions.Medium.51.Answer.A": "324",
"Quiz.Questions.Medium.51.Answer.B": "513",
"Quiz.Questions.Medium.51.Answer.C": "447",
"Quiz.Questions.Medium.51.Answer.D": "851",
"Quiz.Questions.Medium.51.Answer.E": "725",
"Quiz.Questions.Medium.51.CorrectAnswer": "A",
- "Quiz.Questions.Medium.52": "A bakery sells 3 cookies for $1.50 and 5 for $2.00. What's the better deal per cookie?",
- "Quiz.Questions.Medium.52.Answer.A": "3 for $1.50",
- "Quiz.Questions.Medium.52.Answer.B": "5 for $2.00",
- "Quiz.Questions.Medium.52.Answer.C": "Same",
- "Quiz.Questions.Medium.52.Answer.D": "Not enough info",
- "Quiz.Questions.Medium.52.Answer.E": "Depends on size",
+ "Quiz.Questions.Medium.52": "빵집에서 쿠키 3개를 $1.50에, 5개를 $2.00에 판매합니다. 쿠키 한 개당 가격이 더 저렴한 것은 어느 쪽입니까?",
+ "Quiz.Questions.Medium.52.Answer.A": "3개에 $1.50",
+ "Quiz.Questions.Medium.52.Answer.B": "5개에 $2.00",
+ "Quiz.Questions.Medium.52.Answer.C": "둘이 같다",
+ "Quiz.Questions.Medium.52.Answer.D": "정보가 부족하다",
+ "Quiz.Questions.Medium.52.Answer.E": "크기에 따라 다르다",
"Quiz.Questions.Medium.52.CorrectAnswer": "B",
- "Quiz.Questions.Medium.53": "Which one is not a chemical bond?",
- "Quiz.Questions.Medium.53.Answer.A": "Ionic bond",
- "Quiz.Questions.Medium.53.Answer.B": "Photoelastic bond",
- "Quiz.Questions.Medium.53.Answer.C": "Metallic bond",
- "Quiz.Questions.Medium.53.Answer.D": "Covalent bond",
- "Quiz.Questions.Medium.53.Answer.E": "All of them are chemical bonds",
+ "Quiz.Questions.Medium.53": "다음 중 화학 결합이 아닌 것은 무엇입니까?",
+ "Quiz.Questions.Medium.53.Answer.A": "이온 결합",
+ "Quiz.Questions.Medium.53.Answer.B": "광탄성 결합",
+ "Quiz.Questions.Medium.53.Answer.C": "금속 결합",
+ "Quiz.Questions.Medium.53.Answer.D": "공유 결합",
+ "Quiz.Questions.Medium.53.Answer.E": "모두 화학 결합이다",
"Quiz.Questions.Medium.53.CorrectAnswer": "B",
- "Quiz.Questions.Medium.54": "Which number appears most often on a standard roulette wheel (European)?",
- "Quiz.Questions.Medium.54.Answer.A": "4",
+ "Quiz.Questions.Medium.54": "일반적인 유럽식 룰렛 휠에서 가장 많이 나타나는 숫자는 무엇입니까?",
+ "Quiz.Questions.Medium.54.Answer.A": "0",
"Quiz.Questions.Medium.54.Answer.B": "17",
"Quiz.Questions.Medium.54.Answer.C": "36",
- "Quiz.Questions.Medium.54.Answer.D": "All numbers equally",
+ "Quiz.Questions.Medium.54.Answer.D": "모든 숫자가 한 번씩 나타난다",
"Quiz.Questions.Medium.54.Answer.E": "7",
"Quiz.Questions.Medium.54.CorrectAnswer": "D",
- "Quiz.Questions.Medium.55": "Which weighs more at 20 degrees celsius: a kilogram of water or a liter of water?",
- "Quiz.Questions.Medium.55.Answer.A": "A kilogram of water",
- "Quiz.Questions.Medium.55.Answer.B": "A liter of water",
- "Quiz.Questions.Medium.55.Answer.C": "Both weigh equally",
- "Quiz.Questions.Medium.55.Answer.D": "Depends on container",
- "Quiz.Questions.Medium.55.Answer.E": "Depends on altitude",
+ "Quiz.Questions.Medium.55": "섭씨 20도에서 물 1킬로그램과 물 1리터 중 어느 쪽이 더 무겁습니까?",
+ "Quiz.Questions.Medium.55.Answer.A": "물 1킬로그램",
+ "Quiz.Questions.Medium.55.Answer.B": "물 1리터",
+ "Quiz.Questions.Medium.55.Answer.C": "둘의 무게가 같다",
+ "Quiz.Questions.Medium.55.Answer.D": "용기에 따라 다르다",
+ "Quiz.Questions.Medium.55.Answer.E": "고도에 따라 다르다",
"Quiz.Questions.Medium.55.CorrectAnswer": "A",
- "Quiz.Questions.Medium.56": "If 100 is divided by half and then multiplied by 2, the result is:",
+ "Quiz.Questions.Medium.56": "100을 1/2로 나눈 뒤 2를 곱한 값은 얼마입니까?",
"Quiz.Questions.Medium.56.Answer.A": "100",
"Quiz.Questions.Medium.56.Answer.B": "400",
"Quiz.Questions.Medium.56.Answer.C": "200",
"Quiz.Questions.Medium.56.Answer.D": "50",
- "Quiz.Questions.Medium.56.Answer.E": "4",
+ "Quiz.Questions.Medium.56.Answer.E": "0",
"Quiz.Questions.Medium.56.CorrectAnswer": "B",
- "Quiz.Questions.Medium.57": "How many total squares are there on a standard 8×8 chessboard (not just 1×1)?",
+ "Quiz.Questions.Medium.57": "일반적인 8×8 체스판에는 모든 크기를 합쳐 정사각형이 총 몇 개 있습니까?",
"Quiz.Questions.Medium.57.Answer.A": "64",
"Quiz.Questions.Medium.57.Answer.B": "204",
"Quiz.Questions.Medium.57.Answer.C": "128",
"Quiz.Questions.Medium.57.Answer.D": "100",
"Quiz.Questions.Medium.57.Answer.E": "80",
"Quiz.Questions.Medium.57.CorrectAnswer": "B",
- "Quiz.Questions.Medium.58": "A man has 53 socks: 21 blue, 15 black, and 17 red. What's the minimum number he must pull out in the dark to guarantee a matching pair (two socks of same colour)?",
+ "Quiz.Questions.Medium.58": "파란 양말 21개, 검은 양말 15개, 빨간 양말 17개가 있습니다. 어둠 속에서 같은 색 양말 한 쌍을 반드시 뽑으려면 최소 몇 개를 꺼내야 합니까?",
"Quiz.Questions.Medium.58.Answer.A": "2",
"Quiz.Questions.Medium.58.Answer.B": "3",
"Quiz.Questions.Medium.58.Answer.C": "4",
"Quiz.Questions.Medium.58.Answer.D": "16",
"Quiz.Questions.Medium.58.Answer.E": "33",
"Quiz.Questions.Medium.58.CorrectAnswer": "C",
- "Quiz.Questions.Medium.59": "What 4-digit number remains the same when written upside down?",
+ "Quiz.Questions.Medium.59": "거꾸로 뒤집어도 같은 모양으로 보이는 네 자리 수는 무엇입니까?",
"Quiz.Questions.Medium.59.Answer.A": "1234",
"Quiz.Questions.Medium.59.Answer.B": "9966",
"Quiz.Questions.Medium.59.Answer.C": "6009",
"Quiz.Questions.Medium.59.Answer.D": "8008",
"Quiz.Questions.Medium.59.Answer.E": "1111",
"Quiz.Questions.Medium.59.CorrectAnswer": "D",
- "Quiz.Questions.Medium.60": "Convert 5 feet into inches.",
+ "Quiz.Questions.Medium.60": "5피트를 인치로 환산하면 얼마입니까?",
"Quiz.Questions.Medium.60.Answer.A": "60",
"Quiz.Questions.Medium.60.Answer.B": "5",
"Quiz.Questions.Medium.60.Answer.C": "10",
"Quiz.Questions.Medium.60.Answer.D": "100",
"Quiz.Questions.Medium.60.Answer.E": "12",
"Quiz.Questions.Medium.60.CorrectAnswer": "A",
- "Quiz.Questions.Medium.61": "How many ounces are in 2 pounds?",
+ "Quiz.Questions.Medium.61": "2파운드는 몇 온스입니까?",
"Quiz.Questions.Medium.61.Answer.A": "8",
"Quiz.Questions.Medium.61.Answer.B": "12",
"Quiz.Questions.Medium.61.Answer.C": "16",
"Quiz.Questions.Medium.61.Answer.D": "32",
"Quiz.Questions.Medium.61.Answer.E": "24",
"Quiz.Questions.Medium.61.CorrectAnswer": "D",
- "Quiz.Questions.Medium.62": "Convert 5 gallons into quarts.",
+ "Quiz.Questions.Medium.62": "5갤런을 쿼트로 환산하면 얼마입니까?",
"Quiz.Questions.Medium.62.Answer.A": "2",
"Quiz.Questions.Medium.62.Answer.B": "5",
"Quiz.Questions.Medium.62.Answer.C": "10",
"Quiz.Questions.Medium.62.Answer.D": "15",
"Quiz.Questions.Medium.62.Answer.E": "20",
"Quiz.Questions.Medium.62.CorrectAnswer": "E",
- "Quiz.Questions.Medium.63": "How many square inches are in a square foot?",
+ "Quiz.Questions.Medium.63": "1제곱피트는 몇 제곱인치입니까?",
"Quiz.Questions.Medium.63.Answer.A": "9",
"Quiz.Questions.Medium.63.Answer.B": "12",
"Quiz.Questions.Medium.63.Answer.C": "24",
"Quiz.Questions.Medium.63.Answer.D": "36",
"Quiz.Questions.Medium.63.Answer.E": "144",
"Quiz.Questions.Medium.63.CorrectAnswer": "E",
- "Quiz.Questions.Medium.64": "Convert 10 miles into kilometers.",
+ "Quiz.Questions.Medium.64": "10마일을 킬로미터로 환산하면 얼마입니까?",
"Quiz.Questions.Medium.64.Answer.A": "12.8",
"Quiz.Questions.Medium.64.Answer.B": "16",
"Quiz.Questions.Medium.64.Answer.C": "18.6",
"Quiz.Questions.Medium.64.Answer.D": "24",
"Quiz.Questions.Medium.64.Answer.E": "32",
"Quiz.Questions.Medium.64.CorrectAnswer": "B",
- "Quiz.Questions.Medium.65": "How many cubic centimeters are in 1 liter?",
+ "Quiz.Questions.Medium.65": "1리터는 몇 세제곱센티미터입니까?",
"Quiz.Questions.Medium.65.Answer.A": "10",
"Quiz.Questions.Medium.65.Answer.B": "100",
"Quiz.Questions.Medium.65.Answer.C": "1000",
"Quiz.Questions.Medium.65.Answer.D": "10000",
"Quiz.Questions.Medium.65.Answer.E": "1000000",
"Quiz.Questions.Medium.65.CorrectAnswer": "C",
- "Quiz.Questions.Medium.66": "How many feet are in 2 yards?",
+ "Quiz.Questions.Medium.66": "2야드는 몇 피트입니까?",
"Quiz.Questions.Medium.66.Answer.A": "2",
"Quiz.Questions.Medium.66.Answer.B": "3",
"Quiz.Questions.Medium.66.Answer.C": "4",
"Quiz.Questions.Medium.66.Answer.D": "5",
"Quiz.Questions.Medium.66.Answer.E": "6",
"Quiz.Questions.Medium.66.CorrectAnswer": "E",
- "Quiz.Questions.Medium.67": "Convert 30 miles per hour into feet per second.",
+ "Quiz.Questions.Medium.67": "시속 30마일을 초속 피트로 환산하면 얼마입니까?",
"Quiz.Questions.Medium.67.Answer.A": "44",
"Quiz.Questions.Medium.67.Answer.B": "20.5",
"Quiz.Questions.Medium.67.Answer.C": "108",
"Quiz.Questions.Medium.67.Answer.D": "8.33",
- "Quiz.Questions.Medium.67.Answer.E": "Other",
+ "Quiz.Questions.Medium.67.Answer.E": "기타",
"Quiz.Questions.Medium.67.CorrectAnswer": "A",
- "Quiz.Questions.Medium.68": "Convert 500 milliliters into cups.",
+ "Quiz.Questions.Medium.68": "500밀리리터를 컵으로 환산하면 얼마입니까?",
"Quiz.Questions.Medium.68.Answer.A": "0.11",
"Quiz.Questions.Medium.68.Answer.B": "1.11",
"Quiz.Questions.Medium.68.Answer.C": "2.11",
"Quiz.Questions.Medium.68.Answer.D": "3.11",
"Quiz.Questions.Medium.68.Answer.E": "4.11",
"Quiz.Questions.Medium.68.CorrectAnswer": "C",
- "Quiz.Questions.Medium.69": "How many elements are there in the periodic table?",
+ "Quiz.Questions.Medium.69": "주기율표에는 원소가 몇 개 있습니까?",
"Quiz.Questions.Medium.69.Answer.A": "98",
"Quiz.Questions.Medium.69.Answer.B": "106",
"Quiz.Questions.Medium.69.Answer.C": "118",
"Quiz.Questions.Medium.69.Answer.D": "126",
"Quiz.Questions.Medium.69.Answer.E": "134",
"Quiz.Questions.Medium.69.CorrectAnswer": "C",
- "Quiz.Questions.Medium.70": "If you were born on December 31, 1999, what zodiac sign would you belong to?",
- "Quiz.Questions.Medium.70.Answer.A": "Capricorn",
- "Quiz.Questions.Medium.70.Answer.B": "Sagittarius",
- "Quiz.Questions.Medium.70.Answer.C": "Aquarius",
- "Quiz.Questions.Medium.70.Answer.D": "Leo",
- "Quiz.Questions.Medium.70.Answer.E": "Pisces",
+ "Quiz.Questions.Medium.70": "1999년 12월 31일에 태어났다면 별자리는 무엇입니까?",
+ "Quiz.Questions.Medium.70.Answer.A": "염소자리",
+ "Quiz.Questions.Medium.70.Answer.B": "사수자리",
+ "Quiz.Questions.Medium.70.Answer.C": "물병자리",
+ "Quiz.Questions.Medium.70.Answer.D": "사자자리",
+ "Quiz.Questions.Medium.70.Answer.E": "물고기자리",
"Quiz.Questions.Medium.70.CorrectAnswer": "A",
- "Quiz.Questions.Medium.71": "If a car is traveling at 60 miles per hour, how far will it travel in 3 hours?",
- "Quiz.Questions.Medium.71.Answer.A": "180 miles",
- "Quiz.Questions.Medium.71.Answer.B": "240 miles",
- "Quiz.Questions.Medium.71.Answer.C": "150 miles",
- "Quiz.Questions.Medium.71.Answer.D": "120 miles",
- "Quiz.Questions.Medium.71.Answer.E": "100 miles",
+ "Quiz.Questions.Medium.71": "자동차가 시속 60마일로 3시간 동안 달리면 얼마나 이동합니까?",
+ "Quiz.Questions.Medium.71.Answer.A": "180마일",
+ "Quiz.Questions.Medium.71.Answer.B": "240마일",
+ "Quiz.Questions.Medium.71.Answer.C": "150마일",
+ "Quiz.Questions.Medium.71.Answer.D": "120마일",
+ "Quiz.Questions.Medium.71.Answer.E": "100마일",
"Quiz.Questions.Medium.71.CorrectAnswer": "A",
- "Quiz.Questions.Medium.72": "Which number is the next in this pattern: 2, 6, 12, 20, 30, ?",
+ "Quiz.Questions.Medium.72": "다음 수열에 이어질 수는 무엇입니까? 2, 6, 12, 20, 30, ?",
"Quiz.Questions.Medium.72.Answer.A": "36",
"Quiz.Questions.Medium.72.Answer.B": "42",
"Quiz.Questions.Medium.72.Answer.C": "40",
"Quiz.Questions.Medium.72.Answer.D": "48",
"Quiz.Questions.Medium.72.Answer.E": "38",
"Quiz.Questions.Medium.72.CorrectAnswer": "B",
- "Quiz.Questions.Medium.73": "Which of the following is not a programming language?",
+ "Quiz.Questions.Medium.73": "다음 중 프로그래밍 언어가 아닌 것은 무엇입니까?",
"Quiz.Questions.Medium.73.Answer.A": "Python",
"Quiz.Questions.Medium.73.Answer.B": "Java",
"Quiz.Questions.Medium.73.Answer.C": "C++",
"Quiz.Questions.Medium.73.Answer.D": "HTML",
"Quiz.Questions.Medium.73.Answer.E": "Ruby",
"Quiz.Questions.Medium.73.CorrectAnswer": "D",
- "Quiz.Questions.Medium.74": "What is the speed of light in a vacuum?",
+ "Quiz.Questions.Medium.74": "진공에서 빛의 속력은 얼마입니까?",
"Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
"Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
"Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
"Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
"Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
"Quiz.Questions.Medium.74.CorrectAnswer": "B",
- "Quiz.Questions.Medium.75": "Which of the following is the longest distance?",
- "Quiz.Questions.Medium.75.Answer.A": "1 meter",
- "Quiz.Questions.Medium.75.Answer.B": "1 yard",
- "Quiz.Questions.Medium.75.Answer.C": "1 foot",
- "Quiz.Questions.Medium.75.Answer.D": "1 kilometer",
- "Quiz.Questions.Medium.75.Answer.E": "1 inch",
+ "Quiz.Questions.Medium.75": "다음 중 길이가 가장 긴 것은 무엇입니까?",
+ "Quiz.Questions.Medium.75.Answer.A": "1미터",
+ "Quiz.Questions.Medium.75.Answer.B": "1야드",
+ "Quiz.Questions.Medium.75.Answer.C": "1피트",
+ "Quiz.Questions.Medium.75.Answer.D": "1킬로미터",
+ "Quiz.Questions.Medium.75.Answer.E": "1인치",
"Quiz.Questions.Medium.75.CorrectAnswer": "D",
- "Quiz.Questions.Medium.76": "What is the currency of Japan?",
- "Quiz.Questions.Medium.76.Answer.A": "Yen",
- "Quiz.Questions.Medium.76.Answer.B": "Won",
- "Quiz.Questions.Medium.76.Answer.C": "Baht",
- "Quiz.Questions.Medium.76.Answer.D": "Peso",
- "Quiz.Questions.Medium.76.Answer.E": "Dollar",
+ "Quiz.Questions.Medium.76": "일본의 통화는 무엇입니까?",
+ "Quiz.Questions.Medium.76.Answer.A": "엔",
+ "Quiz.Questions.Medium.76.Answer.B": "원",
+ "Quiz.Questions.Medium.76.Answer.C": "바트",
+ "Quiz.Questions.Medium.76.Answer.D": "페소",
+ "Quiz.Questions.Medium.76.Answer.E": "달러",
"Quiz.Questions.Medium.76.CorrectAnswer": "A",
- "Quiz.Questions.Medium.77": "In which year did the Titanic sink?",
+ "Quiz.Questions.Medium.77": "타이타닉호가 침몰한 해는 언제입니까?",
"Quiz.Questions.Medium.77.Answer.A": "1912",
"Quiz.Questions.Medium.77.Answer.B": "1905",
"Quiz.Questions.Medium.77.Answer.C": "1920",
"Quiz.Questions.Medium.77.Answer.D": "1898",
"Quiz.Questions.Medium.77.Answer.E": "1914",
"Quiz.Questions.Medium.77.CorrectAnswer": "A",
- "Quiz.Questions.Medium.78": "If a train travels 40 miles in 30 minutes, what is its speed in miles per hour?",
+ "Quiz.Questions.Medium.78": "기차가 30분 동안 40마일을 이동한다면 시속은 몇 마일입니까?",
"Quiz.Questions.Medium.78.Answer.A": "60 mph",
"Quiz.Questions.Medium.78.Answer.B": "70 mph",
"Quiz.Questions.Medium.78.Answer.C": "80 mph",
"Quiz.Questions.Medium.78.Answer.D": "90 mph",
"Quiz.Questions.Medium.78.Answer.E": "100 mph",
"Quiz.Questions.Medium.78.CorrectAnswer": "C",
- "Quiz.Questions.Medium.79": "What is the derivative of the function f(x) = 3x2?",
+ "Quiz.Questions.Medium.79": "함수 f(x) = 3x2의 도함수는 무엇입니까?",
"Quiz.Questions.Medium.79.Answer.A": "6x",
"Quiz.Questions.Medium.79.Answer.B": "3x",
"Quiz.Questions.Medium.79.Answer.C": "9x",
"Quiz.Questions.Medium.79.Answer.D": "3x2",
"Quiz.Questions.Medium.79.Answer.E": "2x",
"Quiz.Questions.Medium.79.CorrectAnswer": "A",
- "Quiz.Questions.Medium.80": "In a group of 60 people, 35 like chocolate, 25 like vanilla, and 10 like both. How many people like only chocolate?",
+ "Quiz.Questions.Medium.80": "60명 중 초콜릿을 좋아하는 사람은 35명, 바닐라를 좋아하는 사람은 25명, 둘 다 좋아하는 사람은 10명입니다. 초콜릿만 좋아하는 사람은 몇 명입니까?",
"Quiz.Questions.Medium.80.Answer.A": "15",
"Quiz.Questions.Medium.80.Answer.B": "20",
"Quiz.Questions.Medium.80.Answer.C": "25",
"Quiz.Questions.Medium.80.Answer.D": "35",
"Quiz.Questions.Medium.80.Answer.E": "10",
"Quiz.Questions.Medium.80.CorrectAnswer": "C",
- "Quiz.Questions.Medium.81": "What is the third root of 729?",
+ "Quiz.Questions.Medium.81": "729의 세제곱근은 무엇입니까?",
"Quiz.Questions.Medium.81.Answer.A": "81",
"Quiz.Questions.Medium.81.Answer.B": "9",
"Quiz.Questions.Medium.81.Answer.C": "3",
"Quiz.Questions.Medium.81.Answer.D": "1",
"Quiz.Questions.Medium.81.Answer.E": "7",
"Quiz.Questions.Medium.81.CorrectAnswer": "B",
- "Quiz.Questions.Medium.82": "Which of the following is a correct chemical reaction for the formation of water?",
+ "Quiz.Questions.Medium.82": "다음 중 물이 생성되는 올바른 화학 반응식은 무엇입니까?",
"Quiz.Questions.Medium.82.Answer.A": "2H2 + O2 → 2H2O",
"Quiz.Questions.Medium.82.Answer.B": "H2 + O2 → H2O",
"Quiz.Questions.Medium.82.Answer.C": "2H2 + O2 → H2O2",
"Quiz.Questions.Medium.82.Answer.D": "H2 + O2 → 2H2O",
"Quiz.Questions.Medium.82.Answer.E": "2H2 + O2 → H2O2",
"Quiz.Questions.Medium.82.CorrectAnswer": "A",
- "Quiz.Questions.Medium.83": "If the sum of three consecutive integers is 57, what is the middle integer?",
+ "Quiz.Questions.Medium.83": "연속하는 세 정수의 합이 57일 때 가운데 정수는 무엇입니까?",
"Quiz.Questions.Medium.83.Answer.A": "18",
"Quiz.Questions.Medium.83.Answer.B": "19",
"Quiz.Questions.Medium.83.Answer.C": "20",
"Quiz.Questions.Medium.83.Answer.D": "21",
"Quiz.Questions.Medium.83.Answer.E": "22",
"Quiz.Questions.Medium.83.CorrectAnswer": "B",
- "Quiz.Questions.Medium.84": "Which of the following is the longest river in the world?",
- "Quiz.Questions.Medium.84.Answer.A": "Amazon",
- "Quiz.Questions.Medium.84.Answer.B": "Nile",
- "Quiz.Questions.Medium.84.Answer.C": "Yangtze",
- "Quiz.Questions.Medium.84.Answer.D": "Mississippi",
- "Quiz.Questions.Medium.84.Answer.E": "Ganges",
+ "Quiz.Questions.Medium.84": "다음 중 세계에서 가장 긴 강은 무엇입니까?",
+ "Quiz.Questions.Medium.84.Answer.A": "아마존강",
+ "Quiz.Questions.Medium.84.Answer.B": "나일강",
+ "Quiz.Questions.Medium.84.Answer.C": "양쯔강",
+ "Quiz.Questions.Medium.84.Answer.D": "미시시피강",
+ "Quiz.Questions.Medium.84.Answer.E": "갠지스강",
"Quiz.Questions.Medium.84.CorrectAnswer": "B",
- "Quiz.Questions.Medium.85": "Which year was the first manned moon landing?",
+ "Quiz.Questions.Medium.85": "인류가 처음으로 달에 착륙한 해는 언제입니까?",
"Quiz.Questions.Medium.85.Answer.A": "1965",
"Quiz.Questions.Medium.85.Answer.B": "1967",
"Quiz.Questions.Medium.85.Answer.C": "1969",
"Quiz.Questions.Medium.85.Answer.D": "1971",
"Quiz.Questions.Medium.85.Answer.E": "1973",
"Quiz.Questions.Medium.85.CorrectAnswer": "C",
- "Quiz.Questions.Medium.86": "What is the sum of the interior angles of a pentagon?",
+ "Quiz.Questions.Medium.86": "오각형의 내각의 합은 얼마입니까?",
"Quiz.Questions.Medium.86.Answer.A": "360°",
"Quiz.Questions.Medium.86.Answer.B": "540°",
"Quiz.Questions.Medium.86.Answer.C": "720°",
"Quiz.Questions.Medium.86.Answer.D": "900°",
"Quiz.Questions.Medium.86.Answer.E": "1080°",
"Quiz.Questions.Medium.86.CorrectAnswer": "B",
- "Quiz.Questions.Medium.87": "Which of the following is not a fundamental particle?",
- "Quiz.Questions.Medium.87.Answer.A": "Electron",
- "Quiz.Questions.Medium.87.Answer.B": "Strange",
- "Quiz.Questions.Medium.87.Answer.C": "Charm",
- "Quiz.Questions.Medium.87.Answer.D": "Neutron",
- "Quiz.Questions.Medium.87.Answer.E": "Photon",
+ "Quiz.Questions.Medium.87": "다음 중 기본 입자가 아닌 것은 무엇입니까?",
+ "Quiz.Questions.Medium.87.Answer.A": "전자",
+ "Quiz.Questions.Medium.87.Answer.B": "기묘 쿼크",
+ "Quiz.Questions.Medium.87.Answer.C": "맵시 쿼크",
+ "Quiz.Questions.Medium.87.Answer.D": "중성자",
+ "Quiz.Questions.Medium.87.Answer.E": "광자",
"Quiz.Questions.Medium.87.CorrectAnswer": "D",
- "Quiz.Questions.Medium.88": "How many liters are in 5 gallons?",
+ "Quiz.Questions.Medium.88": "5갤런은 몇 리터입니까?",
"Quiz.Questions.Medium.88.Answer.A": "3.79",
"Quiz.Questions.Medium.88.Answer.B": "18.9",
"Quiz.Questions.Medium.88.Answer.C": "2.37",
"Quiz.Questions.Medium.88.Answer.D": "4.73",
"Quiz.Questions.Medium.88.Answer.E": "1.18",
"Quiz.Questions.Medium.88.CorrectAnswer": "B",
- "Quiz.Questions.Medium.89": "Which of the following artists painted \"The Starry Night\"?",
- "Quiz.Questions.Medium.89.Answer.A": "Pablo Picasso",
- "Quiz.Questions.Medium.89.Answer.B": "Claude Monet",
- "Quiz.Questions.Medium.89.Answer.C": "Vincent van Gogh",
- "Quiz.Questions.Medium.89.Answer.D": "Salvador Dalí",
- "Quiz.Questions.Medium.89.Answer.E": "Rembrandt",
+ "Quiz.Questions.Medium.89": "다음 화가 중 「별이 빛나는 밤」을 그린 사람은 누구입니까?",
+ "Quiz.Questions.Medium.89.Answer.A": "파블로 피카소",
+ "Quiz.Questions.Medium.89.Answer.B": "클로드 모네",
+ "Quiz.Questions.Medium.89.Answer.C": "빈센트 반 고흐",
+ "Quiz.Questions.Medium.89.Answer.D": "살바도르 달리",
+ "Quiz.Questions.Medium.89.Answer.E": "렘브란트",
"Quiz.Questions.Medium.89.CorrectAnswer": "C",
- "Quiz.Questions.Medium.90": "In a right triangle, one acute angle is 45°. What is the other acute angle?",
+ "Quiz.Questions.Medium.90": "직각삼각형의 한 예각이 45°라면 다른 예각은 몇 도입니까?",
"Quiz.Questions.Medium.90.Answer.A": "15°",
"Quiz.Questions.Medium.90.Answer.B": "30°",
"Quiz.Questions.Medium.90.Answer.C": "45°",
"Quiz.Questions.Medium.90.Answer.D": "60°",
"Quiz.Questions.Medium.90.Answer.E": "75°",
"Quiz.Questions.Medium.90.CorrectAnswer": "B",
- "Quiz.Questions.Medium.91": "If a circle has a radius of 6, what is the area of the circle?",
+ "Quiz.Questions.Medium.91": "원의 반지름이 6일 때 넓이는 얼마입니까?",
"Quiz.Questions.Medium.91.Answer.A": "36π",
"Quiz.Questions.Medium.91.Answer.B": "12π",
"Quiz.Questions.Medium.91.Answer.C": "18π",
"Quiz.Questions.Medium.91.Answer.D": "24π",
"Quiz.Questions.Medium.91.Answer.E": "30π",
"Quiz.Questions.Medium.91.CorrectAnswer": "A",
- "Quiz.Questions.Medium.92": "What is the smallest prime number that is greater than 100?",
+ "Quiz.Questions.Medium.92": "100보다 큰 가장 작은 소수는 무엇입니까?",
"Quiz.Questions.Medium.92.Answer.A": "101",
"Quiz.Questions.Medium.92.Answer.B": "103",
"Quiz.Questions.Medium.92.Answer.C": "107",
"Quiz.Questions.Medium.92.Answer.D": "109",
"Quiz.Questions.Medium.92.Answer.E": "113",
"Quiz.Questions.Medium.92.CorrectAnswer": "A",
- "Quiz.Questions.Medium.93": "How many different ways can 5 books be arranged on a shelf?",
+ "Quiz.Questions.Medium.93": "책 5권을 선반에 배열하는 방법은 모두 몇 가지입니까?",
"Quiz.Questions.Medium.93.Answer.A": "120",
"Quiz.Questions.Medium.93.Answer.B": "60",
"Quiz.Questions.Medium.93.Answer.C": "240",
"Quiz.Questions.Medium.93.Answer.D": "180",
"Quiz.Questions.Medium.93.Answer.E": "100",
"Quiz.Questions.Medium.93.CorrectAnswer": "A",
- "Quiz.Questions.Medium.94": "If a rectangular prism has a length of 5, width of 3, and height of 2, what is its volume?",
+ "Quiz.Questions.Medium.94": "직육면체의 길이가 5, 너비가 3, 높이가 2일 때 부피는 얼마입니까?",
"Quiz.Questions.Medium.94.Answer.A": "15",
"Quiz.Questions.Medium.94.Answer.B": "30",
"Quiz.Questions.Medium.94.Answer.C": "50",
"Quiz.Questions.Medium.94.Answer.D": "20",
"Quiz.Questions.Medium.94.Answer.E": "25",
"Quiz.Questions.Medium.94.CorrectAnswer": "B",
- "Quiz.Questions.Medium.95": "How many different ways can 4 red balls and 3 blue balls be arranged in a row?",
+ "Quiz.Questions.Medium.95": "같은 빨간 공 4개와 같은 파란 공 3개를 일렬로 배열하는 방법은 모두 몇 가지입니까?",
"Quiz.Questions.Medium.95.Answer.A": "35",
"Quiz.Questions.Medium.95.Answer.B": "40",
"Quiz.Questions.Medium.95.Answer.C": "60",
"Quiz.Questions.Medium.95.Answer.D": "70",
"Quiz.Questions.Medium.95.Answer.E": "84",
"Quiz.Questions.Medium.95.CorrectAnswer": "A",
- "Quiz.Questions.Medium.96": "Which of the following is the least common multiple (LCM) of 12 and 18?",
+ "Quiz.Questions.Medium.96": "12와 18의 최소공배수는 무엇입니까?",
"Quiz.Questions.Medium.96.Answer.A": "24",
"Quiz.Questions.Medium.96.Answer.B": "36",
"Quiz.Questions.Medium.96.Answer.C": "48",
"Quiz.Questions.Medium.96.Answer.D": "108",
"Quiz.Questions.Medium.96.Answer.E": "216",
"Quiz.Questions.Medium.96.CorrectAnswer": "B",
- "Quiz.Questions.Medium.97": "How many diagonals can be drawn in a decagon (10-sided polygon)?",
+ "Quiz.Questions.Medium.97": "십각형에 그을 수 있는 대각선은 모두 몇 개입니까?",
"Quiz.Questions.Medium.97.Answer.A": "35",
"Quiz.Questions.Medium.97.Answer.B": "25",
"Quiz.Questions.Medium.97.Answer.C": "30",
"Quiz.Questions.Medium.97.Answer.D": "20",
"Quiz.Questions.Medium.97.Answer.E": "40",
"Quiz.Questions.Medium.97.CorrectAnswer": "A",
- "Quiz.Questions.Medium.98": "How many different ways can 5 people sit at a round table?",
+ "Quiz.Questions.Medium.98": "5명이 원탁에 앉는 방법은 모두 몇 가지입니까?",
"Quiz.Questions.Medium.98.Answer.A": "24",
"Quiz.Questions.Medium.98.Answer.B": "120",
"Quiz.Questions.Medium.98.Answer.C": "60",
"Quiz.Questions.Medium.98.Answer.D": "48",
"Quiz.Questions.Medium.98.Answer.E": "36",
"Quiz.Questions.Medium.98.CorrectAnswer": "A",
- "Quiz.Questions.Medium.99": "A box contains 3 red balls, 5 green balls, and 2 blue balls. If one ball is drawn at random, what is the probability of drawing a green ball?",
+ "Quiz.Questions.Medium.99": "상자에 빨간 공 3개, 초록 공 5개, 파란 공 2개가 있습니다. 공 하나를 무작위로 뽑을 때 초록 공이 나올 확률은 얼마입니까?",
"Quiz.Questions.Medium.99.Answer.A": "1/2",
"Quiz.Questions.Medium.99.Answer.B": "5/8",
"Quiz.Questions.Medium.99.Answer.C": "3/10",
"Quiz.Questions.Medium.99.Answer.D": "3/8",
"Quiz.Questions.Medium.99.Answer.E": "2/10",
"Quiz.Questions.Medium.99.CorrectAnswer": "A",
- "Quiz.Questions.Medium.100": "In a city, the ratio of men to women is 3:4. If there are 7000 men, how many women are there?",
+ "Quiz.Questions.Medium.100": "어느 도시의 남녀 비율이 3:4이고 남성이 7000명이라면 여성은 몇 명입니까?",
"Quiz.Questions.Medium.100.Answer.A": "5000",
"Quiz.Questions.Medium.100.Answer.B": "5111",
"Quiz.Questions.Medium.100.Answer.C": "6333",
"Quiz.Questions.Medium.100.Answer.D": "7666",
"Quiz.Questions.Medium.100.Answer.E": "9333",
"Quiz.Questions.Medium.100.CorrectAnswer": "E",
- "Quiz.Questions.Medium.101": "What is the sum of all the interior angles of a hexagon (6-sided polygon)?",
+ "Quiz.Questions.Medium.101": "육각형의 내각의 합은 얼마입니까?",
"Quiz.Questions.Medium.101.Answer.A": "720°",
"Quiz.Questions.Medium.101.Answer.B": "540°",
"Quiz.Questions.Medium.101.Answer.C": "1080°",
"Quiz.Questions.Medium.101.Answer.D": "900°",
"Quiz.Questions.Medium.101.Answer.E": "360°",
"Quiz.Questions.Medium.101.CorrectAnswer": "A",
- "Quiz.Questions.Medium.102": "If the average of 10 numbers is 20, what is the sum of those 10 numbers?",
+ "Quiz.Questions.Medium.102": "10개 수의 평균이 20일 때 그 수들의 합은 얼마입니까?",
"Quiz.Questions.Medium.102.Answer.A": "200",
"Quiz.Questions.Medium.102.Answer.B": "180",
"Quiz.Questions.Medium.102.Answer.C": "250",
"Quiz.Questions.Medium.102.Answer.D": "220",
"Quiz.Questions.Medium.102.Answer.E": "240",
"Quiz.Questions.Medium.102.CorrectAnswer": "A",
- "Quiz.Questions.Medium.103": "What is the value of log(1000)?",
+ "Quiz.Questions.Medium.103": "log(1000)의 값은 얼마입니까?",
"Quiz.Questions.Medium.103.Answer.A": "1",
"Quiz.Questions.Medium.103.Answer.B": "3",
"Quiz.Questions.Medium.103.Answer.C": "10",
"Quiz.Questions.Medium.103.Answer.D": "100",
"Quiz.Questions.Medium.103.Answer.E": "1000",
"Quiz.Questions.Medium.103.CorrectAnswer": "B",
- "Quiz.Questions.Medium.104": "Which of the following is not considered a form of energy?",
- "Quiz.Questions.Medium.104.Answer.A": "Potential",
- "Quiz.Questions.Medium.104.Answer.B": "Work",
- "Quiz.Questions.Medium.104.Answer.C": "Heat",
- "Quiz.Questions.Medium.104.Answer.D": "Sound",
- "Quiz.Questions.Medium.104.Answer.E": "Light",
+ "Quiz.Questions.Medium.104": "다음 중 에너지의 형태로 보지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Medium.104.Answer.A": "위치 에너지",
+ "Quiz.Questions.Medium.104.Answer.B": "일",
+ "Quiz.Questions.Medium.104.Answer.C": "열에너지",
+ "Quiz.Questions.Medium.104.Answer.D": "소리에너지",
+ "Quiz.Questions.Medium.104.Answer.E": "빛에너지",
"Quiz.Questions.Medium.104.CorrectAnswer": "B",
- "Quiz.Questions.Medium.105": "Which country flag is neither rectangular nor square?",
- "Quiz.Questions.Medium.105.Answer.A": "Maldives",
- "Quiz.Questions.Medium.105.Answer.B": "Bhutan",
- "Quiz.Questions.Medium.105.Answer.C": "Sri Lanka",
- "Quiz.Questions.Medium.105.Answer.D": "Nepal",
- "Quiz.Questions.Medium.105.Answer.E": "Indonesia",
+ "Quiz.Questions.Medium.105": "국기가 직사각형도 정사각형도 아닌 나라는 어디입니까?",
+ "Quiz.Questions.Medium.105.Answer.A": "몰디브",
+ "Quiz.Questions.Medium.105.Answer.B": "부탄",
+ "Quiz.Questions.Medium.105.Answer.C": "스리랑카",
+ "Quiz.Questions.Medium.105.Answer.D": "네팔",
+ "Quiz.Questions.Medium.105.Answer.E": "인도네시아",
"Quiz.Questions.Medium.105.CorrectAnswer": "D",
- "Quiz.Questions.Medium.106": "Which bird is known to mimic human speech the best?",
- "Quiz.Questions.Medium.106.Answer.A": "Crow",
- "Quiz.Questions.Medium.106.Answer.B": "Macaw",
- "Quiz.Questions.Medium.106.Answer.C": "Mynah bird",
- "Quiz.Questions.Medium.106.Answer.D": "Cockatoo",
- "Quiz.Questions.Medium.106.Answer.E": "African grey parrot",
+ "Quiz.Questions.Medium.106": "사람의 말을 가장 잘 흉내 내는 것으로 알려진 새는 무엇입니까?",
+ "Quiz.Questions.Medium.106.Answer.A": "까마귀",
+ "Quiz.Questions.Medium.106.Answer.B": "마코앵무",
+ "Quiz.Questions.Medium.106.Answer.C": "구관조",
+ "Quiz.Questions.Medium.106.Answer.D": "코카투",
+ "Quiz.Questions.Medium.106.Answer.E": "회색앵무",
"Quiz.Questions.Medium.106.CorrectAnswer": "E",
- "Quiz.Questions.Medium.107": "What do pandas mostly eat?",
- "Quiz.Questions.Medium.107.Answer.A": "Grass",
- "Quiz.Questions.Medium.107.Answer.B": "Insects",
- "Quiz.Questions.Medium.107.Answer.C": "Fish",
- "Quiz.Questions.Medium.107.Answer.D": "Bamboo",
- "Quiz.Questions.Medium.107.Answer.E": "Roots",
+ "Quiz.Questions.Medium.107": "판다는 주로 무엇을 먹습니까?",
+ "Quiz.Questions.Medium.107.Answer.A": "풀",
+ "Quiz.Questions.Medium.107.Answer.B": "곤충",
+ "Quiz.Questions.Medium.107.Answer.C": "생선",
+ "Quiz.Questions.Medium.107.Answer.D": "대나무",
+ "Quiz.Questions.Medium.107.Answer.E": "뿌리",
"Quiz.Questions.Medium.107.CorrectAnswer": "D",
- "Quiz.Questions.Medium.108": "What is the smallest country in the world by area?",
- "Quiz.Questions.Medium.108.Answer.A": "Monaco",
- "Quiz.Questions.Medium.108.Answer.B": "San Marino",
- "Quiz.Questions.Medium.108.Answer.C": "Malta",
- "Quiz.Questions.Medium.108.Answer.D": "Liechtenstein",
- "Quiz.Questions.Medium.108.Answer.E": "Vatican City",
+ "Quiz.Questions.Medium.108": "면적이 세계에서 가장 작은 나라는 어디입니까?",
+ "Quiz.Questions.Medium.108.Answer.A": "모나코",
+ "Quiz.Questions.Medium.108.Answer.B": "산마리노",
+ "Quiz.Questions.Medium.108.Answer.C": "몰타",
+ "Quiz.Questions.Medium.108.Answer.D": "리히텐슈타인",
+ "Quiz.Questions.Medium.108.Answer.E": "바티칸 시국",
"Quiz.Questions.Medium.108.CorrectAnswer": "E",
- "Quiz.Questions.Medium.109": "Where was the first modern Olympic Games held?",
- "Quiz.Questions.Medium.109.Answer.A": "Rome",
- "Quiz.Questions.Medium.109.Answer.B": "London",
- "Quiz.Questions.Medium.109.Answer.C": "Berlin",
- "Quiz.Questions.Medium.109.Answer.D": "Paris",
- "Quiz.Questions.Medium.109.Answer.E": "Athens",
+ "Quiz.Questions.Medium.109": "최초의 근대 올림픽은 어디에서 열렸습니까?",
+ "Quiz.Questions.Medium.109.Answer.A": "로마",
+ "Quiz.Questions.Medium.109.Answer.B": "런던",
+ "Quiz.Questions.Medium.109.Answer.C": "베를린",
+ "Quiz.Questions.Medium.109.Answer.D": "파리",
+ "Quiz.Questions.Medium.109.Answer.E": "아테네",
"Quiz.Questions.Medium.109.CorrectAnswer": "E",
- "Quiz.Questions.Medium.110": "Which continent has the most countries?",
- "Quiz.Questions.Medium.110.Answer.A": "Europe",
- "Quiz.Questions.Medium.110.Answer.B": "Asia",
- "Quiz.Questions.Medium.110.Answer.C": "North America",
- "Quiz.Questions.Medium.110.Answer.D": "South America",
- "Quiz.Questions.Medium.110.Answer.E": "Africa",
+ "Quiz.Questions.Medium.110": "나라 수가 가장 많은 대륙은 어디입니까?",
+ "Quiz.Questions.Medium.110.Answer.A": "유럽",
+ "Quiz.Questions.Medium.110.Answer.B": "아시아",
+ "Quiz.Questions.Medium.110.Answer.C": "북아메리카",
+ "Quiz.Questions.Medium.110.Answer.D": "남아메리카",
+ "Quiz.Questions.Medium.110.Answer.E": "아프리카",
"Quiz.Questions.Medium.110.CorrectAnswer": "E",
- "Quiz.Questions.Medium.111": "Which planet has the longest day (synotic rotation)?",
- "Quiz.Questions.Medium.111.Answer.A": "Jupiter",
- "Quiz.Questions.Medium.111.Answer.B": "Mars",
- "Quiz.Questions.Medium.111.Answer.C": "Venus",
- "Quiz.Questions.Medium.111.Answer.D": "Mercury",
- "Quiz.Questions.Medium.111.Answer.E": "Neptune",
+ "Quiz.Questions.Medium.111": "태양일이 가장 긴 행성은 무엇입니까?",
+ "Quiz.Questions.Medium.111.Answer.A": "목성",
+ "Quiz.Questions.Medium.111.Answer.B": "화성",
+ "Quiz.Questions.Medium.111.Answer.C": "금성",
+ "Quiz.Questions.Medium.111.Answer.D": "수성",
+ "Quiz.Questions.Medium.111.Answer.E": "해왕성",
"Quiz.Questions.Medium.111.CorrectAnswer": "D",
- "Quiz.Questions.Medium.112": "Which famous scientist was born in Pisa, Italy?",
- "Quiz.Questions.Medium.112.Answer.A": "Isaac Newton",
- "Quiz.Questions.Medium.112.Answer.B": "Albert Einstein",
- "Quiz.Questions.Medium.112.Answer.C": "Leonardo da Vinci",
- "Quiz.Questions.Medium.112.Answer.D": "Johannes Kepler",
- "Quiz.Questions.Medium.112.Answer.E": "Galileo Galilei",
+ "Quiz.Questions.Medium.112": "이탈리아 피사에서 태어난 유명한 과학자는 누구입니까?",
+ "Quiz.Questions.Medium.112.Answer.A": "아이작 뉴턴",
+ "Quiz.Questions.Medium.112.Answer.B": "알베르트 아인슈타인",
+ "Quiz.Questions.Medium.112.Answer.C": "레오나르도 다 빈치",
+ "Quiz.Questions.Medium.112.Answer.D": "요하네스 케플러",
+ "Quiz.Questions.Medium.112.Answer.E": "갈릴레오 갈릴레이",
"Quiz.Questions.Medium.112.CorrectAnswer": "E",
- "Quiz.Questions.Medium.113": "What country has a festival where people throw tomatoes at each other?",
- "Quiz.Questions.Medium.113.Answer.A": "Mexico",
- "Quiz.Questions.Medium.113.Answer.B": "Brazil",
- "Quiz.Questions.Medium.113.Answer.C": "Portugal",
- "Quiz.Questions.Medium.113.Answer.D": "Spain",
- "Quiz.Questions.Medium.113.Answer.E": "Argentina",
+ "Quiz.Questions.Medium.113": "서로에게 토마토를 던지는 축제가 열리는 나라는 어디입니까?",
+ "Quiz.Questions.Medium.113.Answer.A": "멕시코",
+ "Quiz.Questions.Medium.113.Answer.B": "브라질",
+ "Quiz.Questions.Medium.113.Answer.C": "포르투갈",
+ "Quiz.Questions.Medium.113.Answer.D": "스페인",
+ "Quiz.Questions.Medium.113.Answer.E": "아르헨티나",
"Quiz.Questions.Medium.113.CorrectAnswer": "D",
- "Quiz.Questions.Medium.114": "What is the world's largest fish?",
- "Quiz.Questions.Medium.114.Answer.A": "Great white shark",
- "Quiz.Questions.Medium.114.Answer.B": "Basking shark",
- "Quiz.Questions.Medium.114.Answer.C": "Blue whale",
- "Quiz.Questions.Medium.114.Answer.D": "Giant grouper",
- "Quiz.Questions.Medium.114.Answer.E": "Whale shark",
+ "Quiz.Questions.Medium.114": "세계에서 가장 큰 물고기는 무엇입니까?",
+ "Quiz.Questions.Medium.114.Answer.A": "백상아리",
+ "Quiz.Questions.Medium.114.Answer.B": "돌묵상어",
+ "Quiz.Questions.Medium.114.Answer.C": "흰긴수염고래",
+ "Quiz.Questions.Medium.114.Answer.D": "자이언트그루퍼",
+ "Quiz.Questions.Medium.114.Answer.E": "고래상어",
"Quiz.Questions.Medium.114.CorrectAnswer": "E",
- "Quiz.Questions.Medium.115": "Which tree produces acorns?",
- "Quiz.Questions.Medium.115.Answer.A": "Maple",
- "Quiz.Questions.Medium.115.Answer.B": "Pine",
- "Quiz.Questions.Medium.115.Answer.C": "Birch",
- "Quiz.Questions.Medium.115.Answer.D": "Elm",
- "Quiz.Questions.Medium.115.Answer.E": "Oak",
+ "Quiz.Questions.Medium.115": "도토리가 열리는 나무는 무엇입니까?",
+ "Quiz.Questions.Medium.115.Answer.A": "단풍나무",
+ "Quiz.Questions.Medium.115.Answer.B": "소나무",
+ "Quiz.Questions.Medium.115.Answer.C": "자작나무",
+ "Quiz.Questions.Medium.115.Answer.D": "느릅나무",
+ "Quiz.Questions.Medium.115.Answer.E": "참나무",
"Quiz.Questions.Medium.115.CorrectAnswer": "E",
- "Quiz.Questions.Medium.116": "What does the \"PDF\" in a file name stand for?",
+ "Quiz.Questions.Medium.116": "파일 이름에서 \"PDF\"는 무엇의 약자입니까?",
"Quiz.Questions.Medium.116.Answer.A": "Printable Data File",
"Quiz.Questions.Medium.116.Answer.B": "Public Document Format",
"Quiz.Questions.Medium.116.Answer.C": "Page Design File",
"Quiz.Questions.Medium.116.Answer.D": "Paper Design File",
"Quiz.Questions.Medium.116.Answer.E": "Portable Document Format",
"Quiz.Questions.Medium.116.CorrectAnswer": "E",
- "Quiz.Questions.Medium.117": "What was the first man-made object to reach space?",
- "Quiz.Questions.Medium.117.Answer.A": "Explorer 1",
- "Quiz.Questions.Medium.117.Answer.B": "V-2 Rocket",
- "Quiz.Questions.Medium.117.Answer.C": "Luna 2",
- "Quiz.Questions.Medium.117.Answer.D": "Sputnik 1",
- "Quiz.Questions.Medium.117.Answer.E": "Soyuz",
+ "Quiz.Questions.Medium.117": "우주에 도달한 최초의 인공 물체는 무엇입니까?",
+ "Quiz.Questions.Medium.117.Answer.A": "익스플로러 1호",
+ "Quiz.Questions.Medium.117.Answer.B": "V-2 로켓",
+ "Quiz.Questions.Medium.117.Answer.C": "루나 2호",
+ "Quiz.Questions.Medium.117.Answer.D": "스푸트니크 1호",
+ "Quiz.Questions.Medium.117.Answer.E": "소유스",
"Quiz.Questions.Medium.117.CorrectAnswer": "B",
- "Quiz.Questions.Medium.118": "What does the \"CE\" in dates like \"500 CE\" stand for?",
+ "Quiz.Questions.Medium.118": "\"500 CE\"와 같은 연도 표기에서 \"CE\"는 무엇의 약자입니까?",
"Quiz.Questions.Medium.118.Answer.A": "Civil Epoch",
"Quiz.Questions.Medium.118.Answer.B": "Christian Era",
"Quiz.Questions.Medium.118.Answer.C": "Central Epoch",
"Quiz.Questions.Medium.118.Answer.D": "Calendar Era",
"Quiz.Questions.Medium.118.Answer.E": "Common Era",
"Quiz.Questions.Medium.118.CorrectAnswer": "E",
- "Quiz.Questions.Medium.119": "What does a cartographer do?",
- "Quiz.Questions.Medium.119.Answer.A": "Makes furniture",
- "Quiz.Questions.Medium.119.Answer.B": "Builds ships",
- "Quiz.Questions.Medium.119.Answer.C": "Mines for gold",
- "Quiz.Questions.Medium.119.Answer.D": "Writes dictionaries",
- "Quiz.Questions.Medium.119.Answer.E": "Draws maps",
+ "Quiz.Questions.Medium.119": "지도 제작자는 무엇을 합니까?",
+ "Quiz.Questions.Medium.119.Answer.A": "가구를 만든다",
+ "Quiz.Questions.Medium.119.Answer.B": "배를 건조한다",
+ "Quiz.Questions.Medium.119.Answer.C": "금을 채굴한다",
+ "Quiz.Questions.Medium.119.Answer.D": "사전을 집필한다",
+ "Quiz.Questions.Medium.119.Answer.E": "지도를 그린다",
"Quiz.Questions.Medium.119.CorrectAnswer": "E",
- "Quiz.Questions.Medium.120": "What is the term for a word that is the same backwards and forwards?",
- "Quiz.Questions.Medium.120.Answer.A": "Anagram",
- "Quiz.Questions.Medium.120.Answer.B": "Inversion",
- "Quiz.Questions.Medium.120.Answer.C": "Homophone",
- "Quiz.Questions.Medium.120.Answer.D": "Reversible",
- "Quiz.Questions.Medium.120.Answer.E": "Palindrome",
+ "Quiz.Questions.Medium.120": "앞에서 읽으나 뒤에서 읽으나 같은 단어를 무엇이라고 합니까?",
+ "Quiz.Questions.Medium.120.Answer.A": "애너그램",
+ "Quiz.Questions.Medium.120.Answer.B": "도치",
+ "Quiz.Questions.Medium.120.Answer.C": "동음이의어",
+ "Quiz.Questions.Medium.120.Answer.D": "가역어",
+ "Quiz.Questions.Medium.120.Answer.E": "회문",
"Quiz.Questions.Medium.120.CorrectAnswer": "E",
- "Quiz.Questions.Medium.121": "In which organ does alcohol get broken down?",
- "Quiz.Questions.Medium.121.Answer.A": "Kidney",
- "Quiz.Questions.Medium.121.Answer.B": "Stomach",
- "Quiz.Questions.Medium.121.Answer.C": "Pancreas",
- "Quiz.Questions.Medium.121.Answer.D": "Intestine",
- "Quiz.Questions.Medium.121.Answer.E": "Liver",
+ "Quiz.Questions.Medium.121": "알코올은 주로 어느 장기에서 분해됩니까?",
+ "Quiz.Questions.Medium.121.Answer.A": "신장",
+ "Quiz.Questions.Medium.121.Answer.B": "위",
+ "Quiz.Questions.Medium.121.Answer.C": "췌장",
+ "Quiz.Questions.Medium.121.Answer.D": "장",
+ "Quiz.Questions.Medium.121.Answer.E": "간",
"Quiz.Questions.Medium.121.CorrectAnswer": "E",
- "Quiz.Questions.Medium.122": "What does a seismologist study?",
- "Quiz.Questions.Medium.122.Answer.A": "Volcanos",
- "Quiz.Questions.Medium.122.Answer.B": "Stars",
- "Quiz.Questions.Medium.122.Answer.C": "Sound",
- "Quiz.Questions.Medium.122.Answer.D": "Weather",
- "Quiz.Questions.Medium.122.Answer.E": "Earthquakes",
+ "Quiz.Questions.Medium.122": "지진학자는 무엇을 연구합니까?",
+ "Quiz.Questions.Medium.122.Answer.A": "화산",
+ "Quiz.Questions.Medium.122.Answer.B": "별",
+ "Quiz.Questions.Medium.122.Answer.C": "소리에너지",
+ "Quiz.Questions.Medium.122.Answer.D": "날씨",
+ "Quiz.Questions.Medium.122.Answer.E": "지진",
"Quiz.Questions.Medium.122.CorrectAnswer": "E",
- "Quiz.Questions.Medium.123": "Which chemical element is represented by the symbol \"K\"?",
- "Quiz.Questions.Medium.123.Answer.A": "Krypton",
- "Quiz.Questions.Medium.123.Answer.B": "Zinc",
- "Quiz.Questions.Medium.123.Answer.C": "Calcium",
- "Quiz.Questions.Medium.123.Answer.D": "Potassium",
- "Quiz.Questions.Medium.123.Answer.E": "Tin",
+ "Quiz.Questions.Medium.123": "원소 기호 \"K\"가 나타내는 원소는 무엇입니까?",
+ "Quiz.Questions.Medium.123.Answer.A": "크립톤",
+ "Quiz.Questions.Medium.123.Answer.B": "아연",
+ "Quiz.Questions.Medium.123.Answer.C": "칼슘",
+ "Quiz.Questions.Medium.123.Answer.D": "칼륨",
+ "Quiz.Questions.Medium.123.Answer.E": "주석",
"Quiz.Questions.Medium.123.CorrectAnswer": "D",
- "Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?",
- "Quiz.Questions.Hard.1.Answer.A": "Mars",
- "Quiz.Questions.Hard.1.Answer.B": "Neptune",
- "Quiz.Questions.Hard.1.Answer.C": "Uranus",
- "Quiz.Questions.Hard.1.Answer.D": "Saturn",
- "Quiz.Questions.Hard.1.Answer.E": "Venus",
+ "Quiz.Questions.Hard.1": "다른 행성과 달리 옆으로 누운 채 자전하는 행성은 무엇입니까?",
+ "Quiz.Questions.Hard.1.Answer.A": "화성",
+ "Quiz.Questions.Hard.1.Answer.B": "해왕성",
+ "Quiz.Questions.Hard.1.Answer.C": "천왕성",
+ "Quiz.Questions.Hard.1.Answer.D": "토성",
+ "Quiz.Questions.Hard.1.Answer.E": "금성",
"Quiz.Questions.Hard.1.CorrectAnswer": "C",
- "Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?",
- "Quiz.Questions.Hard.2.Answer.A": "Blue Whale",
- "Quiz.Questions.Hard.2.Answer.B": "Sperm Whale",
- "Quiz.Questions.Hard.2.Answer.C": "Elephant Seal",
- "Quiz.Questions.Hard.2.Answer.D": "Sea Otter",
- "Quiz.Questions.Hard.2.Answer.E": "Orca",
+ "Quiz.Questions.Hard.2": "다음 동물 중 물속에서 숨을 가장 오래 참을 수 있는 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.2.Answer.A": "흰긴수염고래",
+ "Quiz.Questions.Hard.2.Answer.B": "향유고래",
+ "Quiz.Questions.Hard.2.Answer.C": "코끼리물범",
+ "Quiz.Questions.Hard.2.Answer.D": "해달",
+ "Quiz.Questions.Hard.2.Answer.E": "범고래",
"Quiz.Questions.Hard.2.CorrectAnswer": "C",
- "Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x2 + 10x - 21",
+ "Quiz.Questions.Hard.3": "다음 식을 완전제곱식으로 나타내세요: -x2 + 10x - 21",
"Quiz.Questions.Hard.3.Answer.A": "-(x - 5)2 + 21",
"Quiz.Questions.Hard.3.Answer.B": "-(x + 5)2 + 4",
"Quiz.Questions.Hard.3.Answer.C": "-(x - 5)2 + 4",
"Quiz.Questions.Hard.3.Answer.D": "-(x + 5)2 - 4",
"Quiz.Questions.Hard.3.Answer.E": "-(x - 5)2 - 4",
"Quiz.Questions.Hard.3.CorrectAnswer": "C",
- "Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?",
+ "Quiz.Questions.Hard.4": "원래 벽지 세척제로 판매되었던 생활용품은 무엇입니까?",
"Quiz.Questions.Hard.4.Answer.A": "WD-40",
- "Quiz.Questions.Hard.4.Answer.B": "Vaseline",
- "Quiz.Questions.Hard.4.Answer.C": "Play-Doh",
- "Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue",
- "Quiz.Questions.Hard.4.Answer.E": "Silly Putty",
+ "Quiz.Questions.Hard.4.Answer.B": "바셀린",
+ "Quiz.Questions.Hard.4.Answer.C": "플레이도",
+ "Quiz.Questions.Hard.4.Answer.D": "엘머스 글루",
+ "Quiz.Questions.Hard.4.Answer.E": "실리 퍼티",
"Quiz.Questions.Hard.4.CorrectAnswer": "C",
- "Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?",
- "Quiz.Questions.Hard.5.Answer.A": "Dried beans",
- "Quiz.Questions.Hard.5.Answer.B": "Milk powder",
- "Quiz.Questions.Hard.5.Answer.C": "Honey",
- "Quiz.Questions.Hard.5.Answer.D": "White rice",
- "Quiz.Questions.Hard.5.Answer.E": "Olive Oil",
+ "Quiz.Questions.Hard.5": "상하지 않는 것으로 알려진 유일한 식품은 무엇입니까?",
+ "Quiz.Questions.Hard.5.Answer.A": "말린 콩",
+ "Quiz.Questions.Hard.5.Answer.B": "분유",
+ "Quiz.Questions.Hard.5.Answer.C": "꿀",
+ "Quiz.Questions.Hard.5.Answer.D": "백미",
+ "Quiz.Questions.Hard.5.Answer.E": "올리브유",
"Quiz.Questions.Hard.5.CorrectAnswer": "C",
- "Quiz.Questions.Hard.6": "What color is the black box on airplanes?",
- "Quiz.Questions.Hard.6.Answer.A": "Black",
- "Quiz.Questions.Hard.6.Answer.B": "Yellow",
- "Quiz.Questions.Hard.6.Answer.C": "Orange",
- "Quiz.Questions.Hard.6.Answer.D": "White",
- "Quiz.Questions.Hard.6.Answer.E": "Silver",
+ "Quiz.Questions.Hard.6": "비행기의 블랙박스는 실제로 무슨 색입니까?",
+ "Quiz.Questions.Hard.6.Answer.A": "검은색",
+ "Quiz.Questions.Hard.6.Answer.B": "노란색",
+ "Quiz.Questions.Hard.6.Answer.C": "주황색",
+ "Quiz.Questions.Hard.6.Answer.D": "흰색",
+ "Quiz.Questions.Hard.6.Answer.E": "은색",
"Quiz.Questions.Hard.6.CorrectAnswer": "C",
- "Quiz.Questions.Hard.7": "Which bone are babies born without?",
- "Quiz.Questions.Hard.7.Answer.A": "Skull",
- "Quiz.Questions.Hard.7.Answer.B": "Kneecap",
- "Quiz.Questions.Hard.7.Answer.C": "Spine",
- "Quiz.Questions.Hard.7.Answer.D": "Rib",
- "Quiz.Questions.Hard.7.Answer.E": "Collarbone",
+ "Quiz.Questions.Hard.7": "아기가 태어날 때 아직 완전히 형성되지 않은 뼈는 무엇입니까?",
+ "Quiz.Questions.Hard.7.Answer.A": "두개골",
+ "Quiz.Questions.Hard.7.Answer.B": "무릎뼈",
+ "Quiz.Questions.Hard.7.Answer.C": "척추",
+ "Quiz.Questions.Hard.7.Answer.D": "갈비뼈",
+ "Quiz.Questions.Hard.7.Answer.E": "빗장뼈",
"Quiz.Questions.Hard.7.CorrectAnswer": "B",
- "Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?",
- "Quiz.Questions.Hard.8.Answer.A": "Mouse",
- "Quiz.Questions.Hard.8.Answer.B": "Hamster",
- "Quiz.Questions.Hard.8.Answer.C": "Opossum",
- "Quiz.Questions.Hard.8.Answer.D": "Rabbit",
- "Quiz.Questions.Hard.8.Answer.E": "Ferret",
+ "Quiz.Questions.Hard.8": "임신 기간이 가장 짧은 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.8.Answer.A": "생쥐",
+ "Quiz.Questions.Hard.8.Answer.B": "햄스터",
+ "Quiz.Questions.Hard.8.Answer.C": "주머니쥐",
+ "Quiz.Questions.Hard.8.Answer.D": "토끼",
+ "Quiz.Questions.Hard.8.Answer.E": "페럿",
"Quiz.Questions.Hard.8.CorrectAnswer": "C",
- "Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?",
- "Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel",
- "Quiz.Questions.Hard.9.Answer.B": "Sugar Glider",
- "Quiz.Questions.Hard.9.Answer.C": "Bat",
- "Quiz.Questions.Hard.9.Answer.D": "Colugo",
- "Quiz.Questions.Hard.9.Answer.E": "None",
+ "Quiz.Questions.Hard.9": "지속적으로 날 수 있는 유일한 포유류는 무엇입니까?",
+ "Quiz.Questions.Hard.9.Answer.A": "날다람쥐",
+ "Quiz.Questions.Hard.9.Answer.B": "슈가글라이더",
+ "Quiz.Questions.Hard.9.Answer.C": "박쥐",
+ "Quiz.Questions.Hard.9.Answer.D": "콜루고",
+ "Quiz.Questions.Hard.9.Answer.E": "없음",
"Quiz.Questions.Hard.9.CorrectAnswer": "C",
- "Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?",
+ "Quiz.Questions.Hard.10": "미분방정식 y'(x)+ay(x)=0의 해는 무엇입니까?",
"Quiz.Questions.Hard.10.Answer.A": "y=Ce-ax",
"Quiz.Questions.Hard.10.Answer.B": "y=Ceax",
"Quiz.Questions.Hard.10.Answer.C": "y=eax+C",
"Quiz.Questions.Hard.10.Answer.D": "y=Cea+x",
- "Quiz.Questions.Hard.10.Answer.E": "Other",
+ "Quiz.Questions.Hard.10.Answer.E": "기타",
"Quiz.Questions.Hard.10.CorrectAnswer": "A",
- "Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?",
- "Quiz.Questions.Hard.11.Answer.A": "Egypt",
- "Quiz.Questions.Hard.11.Answer.B": "Mexico",
- "Quiz.Questions.Hard.11.Answer.C": "Sudan",
- "Quiz.Questions.Hard.11.Answer.D": "Peru",
- "Quiz.Questions.Hard.11.Answer.E": "Iraq",
+ "Quiz.Questions.Hard.11": "세계에서 피라미드가 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Hard.11.Answer.A": "이집트",
+ "Quiz.Questions.Hard.11.Answer.B": "멕시코",
+ "Quiz.Questions.Hard.11.Answer.C": "수단",
+ "Quiz.Questions.Hard.11.Answer.D": "페루",
+ "Quiz.Questions.Hard.11.Answer.E": "이라크",
"Quiz.Questions.Hard.11.CorrectAnswer": "C",
- "Quiz.Questions.Hard.12": "What is the rarest blood type?",
+ "Quiz.Questions.Hard.12": "가장 희귀한 혈액형은 무엇입니까?",
"Quiz.Questions.Hard.12.Answer.A": "AB+",
"Quiz.Questions.Hard.12.Answer.B": "O+",
"Quiz.Questions.Hard.12.Answer.C": "AB-",
- "Quiz.Questions.Hard.12.Answer.D": "Rhnull",
+ "Quiz.Questions.Hard.12.Answer.D": "Rh-null",
"Quiz.Questions.Hard.12.Answer.E": "O-",
"Quiz.Questions.Hard.12.CorrectAnswer": "D",
- "Quiz.Questions.Hard.13": "What is the tallest breed of dog?",
- "Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound",
- "Quiz.Questions.Hard.13.Answer.B": "Great Dane",
- "Quiz.Questions.Hard.13.Answer.C": "St. Bernard",
- "Quiz.Questions.Hard.13.Answer.D": "English Mastiff",
- "Quiz.Questions.Hard.13.Answer.E": "Borzoi",
+ "Quiz.Questions.Hard.13": "키가 가장 큰 견종은 무엇입니까?",
+ "Quiz.Questions.Hard.13.Answer.A": "아이리시 울프하운드",
+ "Quiz.Questions.Hard.13.Answer.B": "그레이트데인",
+ "Quiz.Questions.Hard.13.Answer.C": "세인트버나드",
+ "Quiz.Questions.Hard.13.Answer.D": "잉글리시 마스티프",
+ "Quiz.Questions.Hard.13.Answer.E": "보르조이",
"Quiz.Questions.Hard.13.CorrectAnswer": "B",
- "Quiz.Questions.Hard.14": "What is the longest-living land animal?",
- "Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise",
- "Quiz.Questions.Hard.14.Answer.B": "African Elephant",
- "Quiz.Questions.Hard.14.Answer.C": "Blue Whale",
- "Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale",
- "Quiz.Questions.Hard.14.Answer.E": "Macaw",
+ "Quiz.Questions.Hard.14": "가장 오래 사는 육상 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.14.Answer.A": "갈라파고스땅거북",
+ "Quiz.Questions.Hard.14.Answer.B": "아프리카코끼리",
+ "Quiz.Questions.Hard.14.Answer.C": "흰긴수염고래",
+ "Quiz.Questions.Hard.14.Answer.D": "북극고래",
+ "Quiz.Questions.Hard.14.Answer.E": "마코앵무",
"Quiz.Questions.Hard.14.CorrectAnswer": "A",
- "Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?",
- "Quiz.Questions.Hard.15.Answer.A": "Heart",
- "Quiz.Questions.Hard.15.Answer.B": "Eye",
- "Quiz.Questions.Hard.15.Answer.C": "Jaw",
- "Quiz.Questions.Hard.15.Answer.D": "Hamstring",
- "Quiz.Questions.Hard.15.Answer.E": "Finger",
+ "Quiz.Questions.Hard.15": "인체에서 가장 빠르게 움직이는 근육은 무엇입니까?",
+ "Quiz.Questions.Hard.15.Answer.A": "심장",
+ "Quiz.Questions.Hard.15.Answer.B": "눈",
+ "Quiz.Questions.Hard.15.Answer.C": "턱",
+ "Quiz.Questions.Hard.15.Answer.D": "햄스트링",
+ "Quiz.Questions.Hard.15.Answer.E": "손가락",
"Quiz.Questions.Hard.15.CorrectAnswer": "B",
- "Quiz.Questions.Hard.16": "What is the only rock that floats on water?",
- "Quiz.Questions.Hard.16.Answer.A": "Pumice",
- "Quiz.Questions.Hard.16.Answer.B": "Obsidian",
- "Quiz.Questions.Hard.16.Answer.C": "Quartz",
- "Quiz.Questions.Hard.16.Answer.D": "Basalt",
- "Quiz.Questions.Hard.16.Answer.E": "Limestone",
+ "Quiz.Questions.Hard.16": "물에 뜨는 유일한 암석은 무엇입니까?",
+ "Quiz.Questions.Hard.16.Answer.A": "부석",
+ "Quiz.Questions.Hard.16.Answer.B": "흑요석",
+ "Quiz.Questions.Hard.16.Answer.C": "석영",
+ "Quiz.Questions.Hard.16.Answer.D": "현무암",
+ "Quiz.Questions.Hard.16.Answer.E": "석회암",
"Quiz.Questions.Hard.16.CorrectAnswer": "A",
- "Quiz.Questions.Hard.17": "What is the smallest bone in the human body?",
- "Quiz.Questions.Hard.17.Answer.A": "Stapes",
- "Quiz.Questions.Hard.17.Answer.B": "Hyoid",
- "Quiz.Questions.Hard.17.Answer.C": "Incus",
- "Quiz.Questions.Hard.17.Answer.D": "Radius",
- "Quiz.Questions.Hard.17.Answer.E": "Ulna",
+ "Quiz.Questions.Hard.17": "인체에서 가장 작은 뼈는 무엇입니까?",
+ "Quiz.Questions.Hard.17.Answer.A": "등자뼈",
+ "Quiz.Questions.Hard.17.Answer.B": "목뿔뼈",
+ "Quiz.Questions.Hard.17.Answer.C": "모루뼈",
+ "Quiz.Questions.Hard.17.Answer.D": "감지 범위",
+ "Quiz.Questions.Hard.17.Answer.E": "자뼈",
"Quiz.Questions.Hard.17.CorrectAnswer": "A",
- "Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?",
+ "Quiz.Questions.Hard.18": "C(n,k)는 k가 어떤 값일 때 가장 큽니까?",
"Quiz.Questions.Hard.18.Answer.A": "k=0",
"Quiz.Questions.Hard.18.Answer.B": "k=1",
- "Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd",
+ "Quiz.Questions.Hard.18.Answer.C": "k=n/2, 또는 n이 홀수이면 그 값에 가장 가까운 정수",
"Quiz.Questions.Hard.18.Answer.D": "k=n",
- "Quiz.Questions.Hard.18.Answer.E": "Other",
+ "Quiz.Questions.Hard.18.Answer.E": "기타",
"Quiz.Questions.Hard.18.CorrectAnswer": "C",
- "Quiz.Questions.Hard.19": "What was the first animal to be cloned?",
- "Quiz.Questions.Hard.19.Answer.A": "Mouse",
- "Quiz.Questions.Hard.19.Answer.B": "Cat",
- "Quiz.Questions.Hard.19.Answer.C": "Sheep",
- "Quiz.Questions.Hard.19.Answer.D": "Cow",
- "Quiz.Questions.Hard.19.Answer.E": "Frog",
+ "Quiz.Questions.Hard.19": "최초로 복제된 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.19.Answer.A": "생쥐",
+ "Quiz.Questions.Hard.19.Answer.B": "고양이",
+ "Quiz.Questions.Hard.19.Answer.C": "양",
+ "Quiz.Questions.Hard.19.Answer.D": "소",
+ "Quiz.Questions.Hard.19.Answer.E": "개구리",
"Quiz.Questions.Hard.19.CorrectAnswer": "C",
- "Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?",
+ "Quiz.Questions.Hard.20": "소의 위는 몇 개의 방으로 나뉘어 있습니까?",
"Quiz.Questions.Hard.20.Answer.A": "1",
"Quiz.Questions.Hard.20.Answer.B": "2",
"Quiz.Questions.Hard.20.Answer.C": "3",
"Quiz.Questions.Hard.20.Answer.D": "4",
"Quiz.Questions.Hard.20.Answer.E": "5",
"Quiz.Questions.Hard.20.CorrectAnswer": "D",
- "Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?",
- "Quiz.Questions.Hard.21.Answer.A": "Hummingbird",
- "Quiz.Questions.Hard.21.Answer.B": "Swallow",
- "Quiz.Questions.Hard.21.Answer.C": "Sparrow",
- "Quiz.Questions.Hard.21.Answer.D": "Kingfisher",
- "Quiz.Questions.Hard.21.Answer.E": "Finch",
+ "Quiz.Questions.Hard.21": "뒤로 날 수 있는 유일한 새는 무엇입니까?",
+ "Quiz.Questions.Hard.21.Answer.A": "벌새",
+ "Quiz.Questions.Hard.21.Answer.B": "제비",
+ "Quiz.Questions.Hard.21.Answer.C": "참새",
+ "Quiz.Questions.Hard.21.Answer.D": "물총새",
+ "Quiz.Questions.Hard.21.Answer.E": "핀치새",
"Quiz.Questions.Hard.21.CorrectAnswer": "A",
- "Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?",
- "Quiz.Questions.Hard.22.Answer.A": "Skin",
- "Quiz.Questions.Hard.22.Answer.B": "Hair",
- "Quiz.Questions.Hard.22.Answer.C": "Cornea",
- "Quiz.Questions.Hard.22.Answer.D": "Nails",
- "Quiz.Questions.Hard.22.Answer.E": "Teeth",
+ "Quiz.Questions.Hard.22": "혈액이 공급되지 않고 공기에서 직접 산소를 얻는 신체 부위는 어디입니까?",
+ "Quiz.Questions.Hard.22.Answer.A": "피부",
+ "Quiz.Questions.Hard.22.Answer.B": "머리카락",
+ "Quiz.Questions.Hard.22.Answer.C": "각막",
+ "Quiz.Questions.Hard.22.Answer.D": "손발톱",
+ "Quiz.Questions.Hard.22.Answer.E": "치아",
"Quiz.Questions.Hard.22.CorrectAnswer": "C",
- "Quiz.Questions.Hard.23": "Which animal can survive in space without protection?",
- "Quiz.Questions.Hard.23.Answer.A": "Cockroach",
- "Quiz.Questions.Hard.23.Answer.B": "Jellyfish",
- "Quiz.Questions.Hard.23.Answer.C": "Tardigrade",
- "Quiz.Questions.Hard.23.Answer.D": "Scorpion",
- "Quiz.Questions.Hard.23.Answer.E": "Lichen",
+ "Quiz.Questions.Hard.23": "보호 장비 없이 우주 환경에서 생존할 수 있는 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.23.Answer.A": "바퀴벌레",
+ "Quiz.Questions.Hard.23.Answer.B": "해파리",
+ "Quiz.Questions.Hard.23.Answer.C": "완보동물",
+ "Quiz.Questions.Hard.23.Answer.D": "전갈",
+ "Quiz.Questions.Hard.23.Answer.E": "지의류",
"Quiz.Questions.Hard.23.CorrectAnswer": "C",
- "Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?",
- "Quiz.Questions.Hard.24.Answer.A": "Albatross",
- "Quiz.Questions.Hard.24.Answer.B": "Arctic Tern",
- "Quiz.Questions.Hard.24.Answer.C": "스피드스타",
- "Quiz.Questions.Hard.24.Answer.D": "Frigatebird",
- "Quiz.Questions.Hard.24.Answer.E": "Seagull",
+ "Quiz.Questions.Hard.24": "착륙하지 않고 수개월 동안 날 수 있는 것으로 알려진 새는 무엇입니까?",
+ "Quiz.Questions.Hard.24.Answer.A": "알바트로스",
+ "Quiz.Questions.Hard.24.Answer.B": "북극제비갈매기",
+ "Quiz.Questions.Hard.24.Answer.C": "신속",
+ "Quiz.Questions.Hard.24.Answer.D": "군함조",
+ "Quiz.Questions.Hard.24.Answer.E": "갈매기",
"Quiz.Questions.Hard.24.CorrectAnswer": "C",
- "Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?",
- "Quiz.Questions.Hard.25.Answer.A": "Snake",
- "Quiz.Questions.Hard.25.Answer.B": "Fish",
- "Quiz.Questions.Hard.25.Answer.C": "Insect",
- "Quiz.Questions.Hard.25.Answer.D": "Bird",
- "Quiz.Questions.Hard.25.Answer.E": "Rodent",
+ "Quiz.Questions.Hard.25": "\"코비아\"는 어떤 종류의 생물입니까?",
+ "Quiz.Questions.Hard.25.Answer.A": "뱀",
+ "Quiz.Questions.Hard.25.Answer.B": "물고기",
+ "Quiz.Questions.Hard.25.Answer.C": "곤충",
+ "Quiz.Questions.Hard.25.Answer.D": "새",
+ "Quiz.Questions.Hard.25.Answer.E": "설치류",
"Quiz.Questions.Hard.25.CorrectAnswer": "B",
- "Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?",
- "Quiz.Questions.Hard.26.Answer.A": "French",
- "Quiz.Questions.Hard.26.Answer.B": "German",
- "Quiz.Questions.Hard.26.Answer.C": "Romansh",
- "Quiz.Questions.Hard.26.Answer.D": "Italian",
- "Quiz.Questions.Hard.26.Answer.E": "Spanish",
+ "Quiz.Questions.Hard.26": "다음 중 스위스의 공용어가 아닌 언어는 무엇입니까?",
+ "Quiz.Questions.Hard.26.Answer.A": "프랑스어",
+ "Quiz.Questions.Hard.26.Answer.B": "독일어",
+ "Quiz.Questions.Hard.26.Answer.C": "로만슈어",
+ "Quiz.Questions.Hard.26.Answer.D": "이탈리아어",
+ "Quiz.Questions.Hard.26.Answer.E": "스페인어",
"Quiz.Questions.Hard.26.CorrectAnswer": "E",
- "Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?",
- "Quiz.Questions.Hard.27.Answer.A": "Red",
- "Quiz.Questions.Hard.27.Answer.B": "Yellow",
- "Quiz.Questions.Hard.27.Answer.C": "Green",
- "Quiz.Questions.Hard.27.Answer.D": "Brown",
- "Quiz.Questions.Hard.27.Answer.E": "Blue",
+ "Quiz.Questions.Hard.27": "다음 중 M&M에서 가장 적게 들어 있는 색은 무엇입니까?",
+ "Quiz.Questions.Hard.27.Answer.A": "빨간색",
+ "Quiz.Questions.Hard.27.Answer.B": "노란색",
+ "Quiz.Questions.Hard.27.Answer.C": "초록색",
+ "Quiz.Questions.Hard.27.Answer.D": "갈색",
+ "Quiz.Questions.Hard.27.Answer.E": "파란색",
"Quiz.Questions.Hard.27.CorrectAnswer": "D",
- "Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?",
+ "Quiz.Questions.Hard.28": "레이 브래드버리의 작품에 따르면 종이가 불붙는 온도는 얼마입니까?",
"Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
"Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
"Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
"Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
"Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
"Quiz.Questions.Hard.28.CorrectAnswer": "A",
- "Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:",
- "Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule",
- "Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule",
- "Quiz.Questions.Hard.29.Answer.C": "The reverse product rule",
- "Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule",
- "Quiz.Questions.Hard.29.Answer.E": "Other",
+ "Quiz.Questions.Hard.29": "적분에서 변수 치환법은 다음 중 무엇으로 알려져 있습니까?",
+ "Quiz.Questions.Hard.29.Answer.A": "역수 법칙의 역과정",
+ "Quiz.Questions.Hard.29.Answer.B": "연쇄 법칙의 역과정",
+ "Quiz.Questions.Hard.29.Answer.C": "곱의 법칙의 역과정",
+ "Quiz.Questions.Hard.29.Answer.D": "몫의 법칙의 역과정",
+ "Quiz.Questions.Hard.29.Answer.E": "기타",
"Quiz.Questions.Hard.29.CorrectAnswer": "B",
- "Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?",
- "Quiz.Questions.Hard.30.Answer.A": "Déjà vu",
- "Quiz.Questions.Hard.30.Answer.B": "Mandela Effect",
- "Quiz.Questions.Hard.30.Answer.C": "Confabulation",
- "Quiz.Questions.Hard.30.Answer.D": "False Recall",
- "Quiz.Questions.Hard.30.Answer.E": "Schema Drift",
+ "Quiz.Questions.Hard.30": "뇌가 기억의 빈 부분을 임의의 내용으로 채우는 현상을 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.30.Answer.A": "데자뷔",
+ "Quiz.Questions.Hard.30.Answer.B": "만델라 효과",
+ "Quiz.Questions.Hard.30.Answer.C": "작화증",
+ "Quiz.Questions.Hard.30.Answer.D": "오기억",
+ "Quiz.Questions.Hard.30.Answer.E": "스키마 변화",
"Quiz.Questions.Hard.30.CorrectAnswer": "C",
- "Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?",
- "Quiz.Questions.Hard.31.Answer.A": "Bear",
- "Quiz.Questions.Hard.31.Answer.B": "Snail",
- "Quiz.Questions.Hard.31.Answer.C": "Frog",
- "Quiz.Questions.Hard.31.Answer.D": "Ant",
- "Quiz.Questions.Hard.31.Answer.E": "Sloth",
+ "Quiz.Questions.Hard.31": "최대 3년 동안 휴면할 수 있는 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.31.Answer.A": "곰",
+ "Quiz.Questions.Hard.31.Answer.B": "달팽이",
+ "Quiz.Questions.Hard.31.Answer.C": "개구리",
+ "Quiz.Questions.Hard.31.Answer.D": "개미",
+ "Quiz.Questions.Hard.31.Answer.E": "나무늘보",
"Quiz.Questions.Hard.31.CorrectAnswer": "B",
- "Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?",
- "Quiz.Questions.Hard.32.Answer.A": "Broccoli",
- "Quiz.Questions.Hard.32.Answer.B": "Cabbage",
- "Quiz.Questions.Hard.32.Answer.C": "Potato",
- "Quiz.Questions.Hard.32.Answer.D": "Kale",
- "Quiz.Questions.Hard.32.Answer.E": "Onion",
+ "Quiz.Questions.Hard.32": "꽃으로도 분류되는 채소는 무엇입니까?",
+ "Quiz.Questions.Hard.32.Answer.A": "브로콜리",
+ "Quiz.Questions.Hard.32.Answer.B": "양배추",
+ "Quiz.Questions.Hard.32.Answer.C": "감자",
+ "Quiz.Questions.Hard.32.Answer.D": "케일",
+ "Quiz.Questions.Hard.32.Answer.E": "양파",
"Quiz.Questions.Hard.32.CorrectAnswer": "A",
- "Quiz.Questions.Hard.33": "Which country invented ice cream?",
- "Quiz.Questions.Hard.33.Answer.A": "Italy",
- "Quiz.Questions.Hard.33.Answer.B": "USA",
- "Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)",
- "Quiz.Questions.Hard.33.Answer.D": "China",
- "Quiz.Questions.Hard.33.Answer.E": "France",
+ "Quiz.Questions.Hard.33": "아이스크림이 처음 만들어진 나라는 어디입니까?",
+ "Quiz.Questions.Hard.33.Answer.A": "이탈리아",
+ "Quiz.Questions.Hard.33.Answer.B": "미국",
+ "Quiz.Questions.Hard.33.Answer.C": "페르시아(현재의 이란)",
+ "Quiz.Questions.Hard.33.Answer.D": "중국",
+ "Quiz.Questions.Hard.33.Answer.E": "프랑스",
"Quiz.Questions.Hard.33.CorrectAnswer": "D",
- "Quiz.Questions.Hard.34": "What is the most expensive spice by weight?",
- "Quiz.Questions.Hard.34.Answer.A": "Vanilla",
- "Quiz.Questions.Hard.34.Answer.B": "Saffron",
- "Quiz.Questions.Hard.34.Answer.C": "Cardamom",
- "Quiz.Questions.Hard.34.Answer.D": "Cinnamon",
- "Quiz.Questions.Hard.34.Answer.E": "Clove",
+ "Quiz.Questions.Hard.34": "무게당 가격이 가장 비싼 향신료는 무엇입니까?",
+ "Quiz.Questions.Hard.34.Answer.A": "바닐라",
+ "Quiz.Questions.Hard.34.Answer.B": "사프란",
+ "Quiz.Questions.Hard.34.Answer.C": "카다멈",
+ "Quiz.Questions.Hard.34.Answer.D": "계피",
+ "Quiz.Questions.Hard.34.Answer.E": "정향",
"Quiz.Questions.Hard.34.CorrectAnswer": "B",
- "Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?",
- "Quiz.Questions.Hard.35.Answer.A": "Stack",
- "Quiz.Questions.Hard.35.Answer.B": "Build",
- "Quiz.Questions.Hard.35.Answer.C": "Play well",
- "Quiz.Questions.Hard.35.Answer.D": "Snap together",
- "Quiz.Questions.Hard.35.Answer.E": "Tiny block",
+ "Quiz.Questions.Hard.35": "덴마크어에서 \"lego\"는 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.35.Answer.A": "쌓기",
+ "Quiz.Questions.Hard.35.Answer.B": "만들기",
+ "Quiz.Questions.Hard.35.Answer.C": "잘 놀다",
+ "Quiz.Questions.Hard.35.Answer.D": "끼워 맞추다",
+ "Quiz.Questions.Hard.35.Answer.E": "작은 블록",
"Quiz.Questions.Hard.35.CorrectAnswer": "C",
- "Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?",
- "Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity",
- "Quiz.Questions.Hard.36.Answer.B": "Mass",
- "Quiz.Questions.Hard.36.Answer.C": "Cross section area",
- "Quiz.Questions.Hard.36.Answer.D": "Shape",
- "Quiz.Questions.Hard.36.Answer.E": "Air density",
+ "Quiz.Questions.Hard.36": "다음 중 공기 저항에 영향을 주지 않는 것은 무엇입니까?",
+ "Quiz.Questions.Hard.36.Answer.A": "순간 속도",
+ "Quiz.Questions.Hard.36.Answer.B": "질량",
+ "Quiz.Questions.Hard.36.Answer.C": "단면적",
+ "Quiz.Questions.Hard.36.Answer.D": "모양",
+ "Quiz.Questions.Hard.36.Answer.E": "공기 밀도",
"Quiz.Questions.Hard.36.CorrectAnswer": "B",
- "Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?",
- "Quiz.Questions.Hard.37.Answer.A": "Mercury",
- "Quiz.Questions.Hard.37.Answer.B": "Venus",
- "Quiz.Questions.Hard.37.Answer.C": "Mars",
- "Quiz.Questions.Hard.37.Answer.D": "Jupiter",
- "Quiz.Questions.Hard.37.Answer.E": "Earth",
+ "Quiz.Questions.Hard.37": "다음 중 시계 방향으로 자전하는 유일한 행성은 무엇입니까?",
+ "Quiz.Questions.Hard.37.Answer.A": "수성",
+ "Quiz.Questions.Hard.37.Answer.B": "금성",
+ "Quiz.Questions.Hard.37.Answer.C": "화성",
+ "Quiz.Questions.Hard.37.Answer.D": "목성",
+ "Quiz.Questions.Hard.37.Answer.E": "지구",
"Quiz.Questions.Hard.37.CorrectAnswer": "B",
- "Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?",
- "Quiz.Questions.Hard.38.Answer.A": "Silent voice",
- "Quiz.Questions.Hard.38.Answer.B": "Sing alone",
- "Quiz.Questions.Hard.38.Answer.C": "Empty orchestra",
- "Quiz.Questions.Hard.38.Answer.D": "Fake music",
- "Quiz.Questions.Hard.38.Answer.E": "Music play",
+ "Quiz.Questions.Hard.38": "일본어에서 \"가라오케\"는 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.38.Answer.A": "조용한 목소리",
+ "Quiz.Questions.Hard.38.Answer.B": "혼자 노래하기",
+ "Quiz.Questions.Hard.38.Answer.C": "빈 오케스트라",
+ "Quiz.Questions.Hard.38.Answer.D": "가짜 음악",
+ "Quiz.Questions.Hard.38.Answer.E": "음악 연주",
"Quiz.Questions.Hard.38.CorrectAnswer": "C",
- "Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?",
- "Quiz.Questions.Hard.39.Answer.A": "Jellyfish",
- "Quiz.Questions.Hard.39.Answer.B": "Octopus",
- "Quiz.Questions.Hard.39.Answer.C": "Tortoise",
- "Quiz.Questions.Hard.39.Answer.D": "Starfish",
- "Quiz.Questions.Hard.39.Answer.E": "Lobster",
+ "Quiz.Questions.Hard.39": "생물학적으로 노화하지 않는 종이 있는 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.39.Answer.A": "해파리",
+ "Quiz.Questions.Hard.39.Answer.B": "문어",
+ "Quiz.Questions.Hard.39.Answer.C": "육지거북",
+ "Quiz.Questions.Hard.39.Answer.D": "불가사리",
+ "Quiz.Questions.Hard.39.Answer.E": "바닷가재",
"Quiz.Questions.Hard.39.CorrectAnswer": "A",
- "Quiz.Questions.Hard.40": "What was the first soft drink in space?",
- "Quiz.Questions.Hard.40.Answer.A": "Sprite",
- "Quiz.Questions.Hard.40.Answer.B": "Tang",
- "Quiz.Questions.Hard.40.Answer.C": "Pepsi",
- "Quiz.Questions.Hard.40.Answer.D": "Coca-Cola",
- "Quiz.Questions.Hard.40.Answer.E": "7UP",
+ "Quiz.Questions.Hard.40": "우주에 처음 반입된 탄산음료는 무엇입니까?",
+ "Quiz.Questions.Hard.40.Answer.A": "스프라이트",
+ "Quiz.Questions.Hard.40.Answer.B": "탕",
+ "Quiz.Questions.Hard.40.Answer.C": "펩시",
+ "Quiz.Questions.Hard.40.Answer.D": "코카콜라",
+ "Quiz.Questions.Hard.40.Answer.E": "세븐업",
"Quiz.Questions.Hard.40.CorrectAnswer": "D",
- "Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?",
+ "Quiz.Questions.Hard.41": "2025년 기준으로 세계에는 서로 다른 시간대가 몇 개 있습니까?",
"Quiz.Questions.Hard.41.Answer.A": "12",
"Quiz.Questions.Hard.41.Answer.B": "24",
"Quiz.Questions.Hard.41.Answer.C": "30",
"Quiz.Questions.Hard.41.Answer.D": "38",
"Quiz.Questions.Hard.41.Answer.E": "40",
"Quiz.Questions.Hard.41.CorrectAnswer": "D",
- "Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?",
- "Quiz.Questions.Hard.42.Answer.A": "Blue Whale",
- "Quiz.Questions.Hard.42.Answer.B": "Honey Fungus",
- "Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree",
- "Quiz.Questions.Hard.42.Answer.D": "Coral Reef",
- "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis",
+ "Quiz.Questions.Hard.42": "2025년 기준으로 크기가 가장 큰 것으로 알려진 생물은 무엇입니까?",
+ "Quiz.Questions.Hard.42.Answer.A": "흰긴수염고래",
+ "Quiz.Questions.Hard.42.Answer.B": "꿀버섯",
+ "Quiz.Questions.Hard.42.Answer.C": "세쿼이아 나무",
+ "Quiz.Questions.Hard.42.Answer.D": "산호초",
+ "Quiz.Questions.Hard.42.Answer.E": "포시도니아 아우스트랄리스",
"Quiz.Questions.Hard.42.CorrectAnswer": "E",
- "Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?",
- "Quiz.Questions.Hard.43.Answer.A": "Barbie",
- "Quiz.Questions.Hard.43.Answer.B": "LEGO",
- "Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head",
- "Quiz.Questions.Hard.43.Answer.D": "Yo-Yo",
- "Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube",
+ "Quiz.Questions.Hard.43": "텔레비전 광고에 처음 등장한 장난감은 무엇입니까?",
+ "Quiz.Questions.Hard.43.Answer.A": "바비",
+ "Quiz.Questions.Hard.43.Answer.B": "레고",
+ "Quiz.Questions.Hard.43.Answer.C": "미스터 포테이토 헤드",
+ "Quiz.Questions.Hard.43.Answer.D": "요요",
+ "Quiz.Questions.Hard.43.Answer.E": "루빅스 큐브",
"Quiz.Questions.Hard.43.CorrectAnswer": "C",
- "Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?",
- "Quiz.Questions.Hard.44.Answer.A": "Strawberry",
- "Quiz.Questions.Hard.44.Answer.B": "Tomato",
- "Quiz.Questions.Hard.44.Answer.C": "Pomegranate",
- "Quiz.Questions.Hard.44.Answer.D": "Peach",
- "Quiz.Questions.Hard.44.Answer.E": "Apple",
+ "Quiz.Questions.Hard.44": "과거에 \"사랑의 사과\"라고 불린 과일은 무엇입니까?",
+ "Quiz.Questions.Hard.44.Answer.A": "딸기",
+ "Quiz.Questions.Hard.44.Answer.B": "토마토",
+ "Quiz.Questions.Hard.44.Answer.C": "석류",
+ "Quiz.Questions.Hard.44.Answer.D": "복숭아",
+ "Quiz.Questions.Hard.44.Answer.E": "사과",
"Quiz.Questions.Hard.44.CorrectAnswer": "B",
- "Quiz.Questions.Hard.45": "Which sea creature has three hearts?",
- "Quiz.Questions.Hard.45.Answer.A": "Dolphin",
- "Quiz.Questions.Hard.45.Answer.B": "Stingray",
- "Quiz.Questions.Hard.45.Answer.C": "Whale",
- "Quiz.Questions.Hard.45.Answer.D": "Octopus",
- "Quiz.Questions.Hard.45.Answer.E": "Crab",
+ "Quiz.Questions.Hard.45": "심장이 세 개인 해양 생물은 무엇입니까?",
+ "Quiz.Questions.Hard.45.Answer.A": "돌고래",
+ "Quiz.Questions.Hard.45.Answer.B": "가오리",
+ "Quiz.Questions.Hard.45.Answer.C": "고래",
+ "Quiz.Questions.Hard.45.Answer.D": "문어",
+ "Quiz.Questions.Hard.45.Answer.E": "게",
"Quiz.Questions.Hard.45.CorrectAnswer": "D",
- "Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?",
- "Quiz.Questions.Hard.46.Answer.A": "Mount Everest",
- "Quiz.Questions.Hard.46.Answer.B": "Olympus Mons",
- "Quiz.Questions.Hard.46.Answer.C": "Mauna Kea",
- "Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes",
- "Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons",
+ "Quiz.Questions.Hard.46": "태양계에서 가장 높은 산은 무엇입니까?",
+ "Quiz.Questions.Hard.46.Answer.A": "에베레스트산",
+ "Quiz.Questions.Hard.46.Answer.B": "올림푸스 몬스",
+ "Quiz.Questions.Hard.46.Answer.C": "마우나케아산",
+ "Quiz.Questions.Hard.46.Answer.D": "맥스웰 산맥",
+ "Quiz.Questions.Hard.46.Answer.E": "아스크라이우스 몬스",
"Quiz.Questions.Hard.46.CorrectAnswer": "B",
- "Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?",
- "Quiz.Questions.Hard.47.Answer.A": "Biceps",
- "Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus",
- "Quiz.Questions.Hard.47.Answer.C": "Heart",
- "Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)",
- "Quiz.Questions.Hard.47.Answer.E": "Calf",
+ "Quiz.Questions.Hard.47": "무게에 비해 가장 강한 인체 근육은 무엇입니까?",
+ "Quiz.Questions.Hard.47.Answer.A": "이두근",
+ "Quiz.Questions.Hard.47.Answer.B": "대둔근",
+ "Quiz.Questions.Hard.47.Answer.C": "심장",
+ "Quiz.Questions.Hard.47.Answer.D": "교근(턱 근육)",
+ "Quiz.Questions.Hard.47.Answer.E": "종아리근",
"Quiz.Questions.Hard.47.CorrectAnswer": "D",
- "Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?",
- "Quiz.Questions.Hard.48.Answer.A": "Liver",
- "Quiz.Questions.Hard.48.Answer.B": "Kidney",
- "Quiz.Questions.Hard.48.Answer.C": "Lung",
- "Quiz.Questions.Hard.48.Answer.D": "Spleen",
- "Quiz.Questions.Hard.48.Answer.E": "Heart",
+ "Quiz.Questions.Hard.48": "75%가 손실되어도 완전히 재생할 수 있는 장기는 무엇입니까?",
+ "Quiz.Questions.Hard.48.Answer.A": "간",
+ "Quiz.Questions.Hard.48.Answer.B": "신장",
+ "Quiz.Questions.Hard.48.Answer.C": "폐",
+ "Quiz.Questions.Hard.48.Answer.D": "비장",
+ "Quiz.Questions.Hard.48.Answer.E": "심장",
"Quiz.Questions.Hard.48.CorrectAnswer": "A",
- "Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?",
- "Quiz.Questions.Hard.49.Answer.A": "Air",
- "Quiz.Questions.Hard.49.Answer.B": "Water",
- "Quiz.Questions.Hard.49.Answer.C": "Wood",
- "Quiz.Questions.Hard.49.Answer.D": "Steel",
- "Quiz.Questions.Hard.49.Answer.E": "Vacuum",
+ "Quiz.Questions.Hard.49": "다음 매질 중 소리가 가장 빠르게 전달되는 곳은 어디입니까?",
+ "Quiz.Questions.Hard.49.Answer.A": "공기",
+ "Quiz.Questions.Hard.49.Answer.B": "물",
+ "Quiz.Questions.Hard.49.Answer.C": "나무",
+ "Quiz.Questions.Hard.49.Answer.D": "강철",
+ "Quiz.Questions.Hard.49.Answer.E": "진공청소기",
"Quiz.Questions.Hard.49.CorrectAnswer": "D",
- "Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?",
- "Quiz.Questions.Hard.50.Answer.A": "Upwards",
- "Quiz.Questions.Hard.50.Answer.B": "Downwards",
- "Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction",
- "Quiz.Questions.Hard.50.Answer.D": "Other directions",
- "Quiz.Questions.Hard.50.Answer.E": "No acceleration",
+ "Quiz.Questions.Hard.50": "일반 상대성 이론에 따르면 가만히 서 있을 때 어느 방향으로 가속합니까?",
+ "Quiz.Questions.Hard.50.Answer.A": "위쪽",
+ "Quiz.Questions.Hard.50.Answer.B": "아래쪽",
+ "Quiz.Questions.Hard.50.Answer.C": "지구의 자전 방향을 따라 옆쪽",
+ "Quiz.Questions.Hard.50.Answer.D": "다른 방향",
+ "Quiz.Questions.Hard.50.Answer.E": "가속도 없음",
"Quiz.Questions.Hard.50.CorrectAnswer": "A",
- "Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?",
+ "Quiz.Questions.Hard.51": "다음 중 유효한 HTTP 요청 메서드가 아닌 것은 무엇입니까?",
"Quiz.Questions.Hard.51.Answer.A": "GET",
"Quiz.Questions.Hard.51.Answer.B": "POST",
"Quiz.Questions.Hard.51.Answer.C": "PATCH",
"Quiz.Questions.Hard.51.Answer.D": "DELETE",
"Quiz.Questions.Hard.51.Answer.E": "SELECT",
"Quiz.Questions.Hard.51.CorrectAnswer": "E",
- "Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?",
- "Quiz.Questions.Hard.52.Answer.A": "Blip",
- "Quiz.Questions.Hard.52.Answer.B": "Tick",
- "Quiz.Questions.Hard.52.Answer.C": "Tittle",
- "Quiz.Questions.Hard.52.Answer.D": "Nib",
- "Quiz.Questions.Hard.52.Answer.E": "Dotlet",
+ "Quiz.Questions.Hard.52": "영어 소문자 \"i\" 또는 \"j\" 위의 점을 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.52.Answer.A": "블립",
+ "Quiz.Questions.Hard.52.Answer.B": "틱",
+ "Quiz.Questions.Hard.52.Answer.C": "티틀",
+ "Quiz.Questions.Hard.52.Answer.D": "닙",
+ "Quiz.Questions.Hard.52.Answer.E": "도틀",
"Quiz.Questions.Hard.52.CorrectAnswer": "C",
- "Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?",
- "Quiz.Questions.Hard.53.Answer.A": "Japan",
- "Quiz.Questions.Hard.53.Answer.B": "Spain",
- "Quiz.Questions.Hard.53.Answer.C": "Uganda",
- "Quiz.Questions.Hard.53.Answer.D": "Greece",
- "Quiz.Questions.Hard.53.Answer.E": "Israel",
+ "Quiz.Questions.Hard.53": "가사 길이가 가장 짧은 국가를 가진 나라는 어디입니까?",
+ "Quiz.Questions.Hard.53.Answer.A": "일본",
+ "Quiz.Questions.Hard.53.Answer.B": "스페인",
+ "Quiz.Questions.Hard.53.Answer.C": "우간다",
+ "Quiz.Questions.Hard.53.Answer.D": "그리스",
+ "Quiz.Questions.Hard.53.Answer.E": "이스라엘",
"Quiz.Questions.Hard.53.CorrectAnswer": "A",
- "Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?",
+ "Quiz.Questions.Hard.54": "30명이 각각 숫자 하나를 받았습니다. 5를 받은 사람 수는 1을 받은 사람 수와 같고, 2를 받은 사람 수는 1을 받은 사람 수의 두 배입니다. 4를 받은 사람 수는 5를 받은 사람 수의 세 배이며, 3을 받은 사람 수는 1을 받은 사람 수의 세 배입니다. 1을 받은 사람은 몇 명입니까?",
"Quiz.Questions.Hard.54.Answer.A": "2",
"Quiz.Questions.Hard.54.Answer.B": "3",
"Quiz.Questions.Hard.54.Answer.C": "4",
"Quiz.Questions.Hard.54.Answer.D": "5",
"Quiz.Questions.Hard.54.Answer.E": "6",
"Quiz.Questions.Hard.54.CorrectAnswer": "B",
- "Quiz.Questions.Hard.55": "What was Google's original name?",
- "Quiz.Questions.Hard.55.Answer.A": "Backrub",
- "Quiz.Questions.Hard.55.Answer.B": "Googol",
- "Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
- "Quiz.Questions.Hard.55.Answer.D": "RankIt",
- "Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
+ "Quiz.Questions.Hard.55": "구글의 원래 이름은 무엇이었습니까?",
+ "Quiz.Questions.Hard.55.Answer.A": "백럽",
+ "Quiz.Questions.Hard.55.Answer.B": "구골",
+ "Quiz.Questions.Hard.55.Answer.C": "웹크롤러",
+ "Quiz.Questions.Hard.55.Answer.D": "랭크잇",
+ "Quiz.Questions.Hard.55.Answer.E": "인포헌트",
"Quiz.Questions.Hard.55.CorrectAnswer": "A",
- "Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?",
- "Quiz.Questions.Hard.56.Answer.A": "A has no transpose",
- "Quiz.Questions.Hard.56.Answer.B": "A has no inverse",
- "Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix",
- "Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix",
- "Quiz.Questions.Hard.56.Answer.E": "None of them are true",
+ "Quiz.Questions.Hard.56": "det(A) = 0일 때 다음 중 참인 것은 무엇입니까?",
+ "Quiz.Questions.Hard.56.Answer.A": "A에는 전치행렬이 없다",
+ "Quiz.Questions.Hard.56.Answer.B": "A에는 역행렬이 없다",
+ "Quiz.Questions.Hard.56.Answer.C": "A는 정사각행렬이 아니다",
+ "Quiz.Questions.Hard.56.Answer.D": "A는 단위행렬이다",
+ "Quiz.Questions.Hard.56.Answer.E": "어느 것도 참이 아니다",
"Quiz.Questions.Hard.56.CorrectAnswer": "B",
- "Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?",
- "Quiz.Questions.Hard.57.Answer.A": "Liver",
- "Quiz.Questions.Hard.57.Answer.B": "Brain",
- "Quiz.Questions.Hard.57.Answer.C": "Lungs",
- "Quiz.Questions.Hard.57.Answer.D": "Skin",
- "Quiz.Questions.Hard.57.Answer.E": "Heart",
+ "Quiz.Questions.Hard.57": "인체에서 가장 무거운 기관은 무엇입니까?",
+ "Quiz.Questions.Hard.57.Answer.A": "간",
+ "Quiz.Questions.Hard.57.Answer.B": "뇌",
+ "Quiz.Questions.Hard.57.Answer.C": "폐",
+ "Quiz.Questions.Hard.57.Answer.D": "피부",
+ "Quiz.Questions.Hard.57.Answer.E": "심장",
"Quiz.Questions.Hard.57.CorrectAnswer": "D",
- "Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?",
- "Quiz.Questions.Hard.58.Answer.A": "Capybara",
- "Quiz.Questions.Hard.58.Answer.B": "Platypus",
- "Quiz.Questions.Hard.58.Answer.C": "Wombat",
- "Quiz.Questions.Hard.58.Answer.D": "Koala",
- "Quiz.Questions.Hard.58.Answer.E": "Pangolin",
+ "Quiz.Questions.Hard.58": "정육면체 모양의 배설물을 배출하는 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.58.Answer.A": "카피바라",
+ "Quiz.Questions.Hard.58.Answer.B": "오리너구리",
+ "Quiz.Questions.Hard.58.Answer.C": "웜뱃",
+ "Quiz.Questions.Hard.58.Answer.D": "코알라",
+ "Quiz.Questions.Hard.58.Answer.E": "천산갑",
"Quiz.Questions.Hard.58.CorrectAnswer": "C",
- "Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?",
+ "Quiz.Questions.Hard.59": "헝가리어로 헝가리의 공식 국명은 무엇입니까?",
"Quiz.Questions.Hard.59.Answer.A": "Magyarország",
"Quiz.Questions.Hard.59.Answer.B": "Hungária",
"Quiz.Questions.Hard.59.Answer.C": "Pannónia",
"Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
"Quiz.Questions.Hard.59.Answer.E": "Dunaország",
"Quiz.Questions.Hard.59.CorrectAnswer": "A",
- "Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?",
- "Quiz.Questions.Hard.60.Answer.A": "First private rocket",
- "Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe",
- "Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover",
- "Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo",
- "Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine",
+ "Quiz.Questions.Hard.60": "헝가리가 우주 탐사에 기여한 것으로 맞는 것은 무엇입니까?",
+ "Quiz.Questions.Hard.60.Answer.A": "최초의 민간 로켓",
+ "Quiz.Questions.Hard.60.Answer.B": "동유럽 최초의 우주비행사",
+ "Quiz.Questions.Hard.60.Answer.C": "달 탐사차를 발명함",
+ "Quiz.Questions.Hard.60.Answer.D": "무중력 상태에서 최초로 루빅스 큐브를 시연함",
+ "Quiz.Questions.Hard.60.Answer.E": "수소 엔진 발명자",
"Quiz.Questions.Hard.60.CorrectAnswer": "B",
- "Quiz.Questions.Hard.61": "Which country built the first pyramids?",
- "Quiz.Questions.Hard.61.Answer.A": "Egypt",
- "Quiz.Questions.Hard.61.Answer.B": "Mexico",
- "Quiz.Questions.Hard.61.Answer.C": "Sudan",
- "Quiz.Questions.Hard.61.Answer.D": "Iraq",
- "Quiz.Questions.Hard.61.Answer.E": "China",
+ "Quiz.Questions.Hard.61": "최초의 피라미드를 건설한 나라는 어디입니까?",
+ "Quiz.Questions.Hard.61.Answer.A": "이집트",
+ "Quiz.Questions.Hard.61.Answer.B": "멕시코",
+ "Quiz.Questions.Hard.61.Answer.C": "수단",
+ "Quiz.Questions.Hard.61.Answer.D": "이라크",
+ "Quiz.Questions.Hard.61.Answer.E": "중국",
"Quiz.Questions.Hard.61.CorrectAnswer": "A",
- "Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?",
- "Quiz.Questions.Hard.62.Answer.A": "Mount Everest",
- "Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro",
- "Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus",
- "Quiz.Questions.Hard.62.Answer.D": "Denali",
- "Quiz.Questions.Hard.62.Answer.E": "Mauna Kea",
+ "Quiz.Questions.Hard.62": "산기슭부터 정상까지 측정했을 때 세계에서 가장 높은 산은 무엇입니까?",
+ "Quiz.Questions.Hard.62.Answer.A": "에베레스트산",
+ "Quiz.Questions.Hard.62.Answer.B": "킬리만자로산",
+ "Quiz.Questions.Hard.62.Answer.C": "엘브루스산",
+ "Quiz.Questions.Hard.62.Answer.D": "데날리산",
+ "Quiz.Questions.Hard.62.Answer.E": "마우나케아산",
"Quiz.Questions.Hard.62.CorrectAnswer": "E",
- "Quiz.Questions.Hard.63": "How many senses does the human body have?",
+ "Quiz.Questions.Hard.63": "사람의 감각은 모두 몇 가지입니까?",
"Quiz.Questions.Hard.63.Answer.A": "5",
"Quiz.Questions.Hard.63.Answer.B": "6",
"Quiz.Questions.Hard.63.Answer.C": "7",
"Quiz.Questions.Hard.63.Answer.D": "10",
- "Quiz.Questions.Hard.63.Answer.E": "More than 15",
+ "Quiz.Questions.Hard.63.Answer.E": "15개 초과",
"Quiz.Questions.Hard.63.CorrectAnswer": "E",
- "Quiz.Questions.Hard.64": "What is the cross product of (x1, y1, z1) and (x2, y2, z2)?",
+ "Quiz.Questions.Hard.64": "(x1, y1, z1)과 (x2, y2, z2)의 벡터곱은 무엇입니까?",
"Quiz.Questions.Hard.64.Answer.A": "x1x2+y1y2+z1z2",
"Quiz.Questions.Hard.64.Answer.B": "(x1x2, y1y2, z1z2)",
"Quiz.Questions.Hard.64.Answer.C": "y1z2-z1y2-x1z2+z1x2+x1y2-y1x2",
"Quiz.Questions.Hard.64.Answer.D": "(y1z2-z1y2, -x1z2+z1x2, x1y2-y1x2)",
"Quiz.Questions.Hard.64.Answer.E": "[[x1x2,x1y2,x1z2],[y1x2,y1y2,y1z2],[z1x2,z1y2,z1z2]]",
"Quiz.Questions.Hard.64.CorrectAnswer": "D",
- "Quiz.Questions.Hard.65": "What color is a mirror?",
- "Quiz.Questions.Hard.65.Answer.A": "Silver",
- "Quiz.Questions.Hard.65.Answer.B": "White",
- "Quiz.Questions.Hard.65.Answer.C": "Clear",
- "Quiz.Questions.Hard.65.Answer.D": "Green",
- "Quiz.Questions.Hard.65.Answer.E": "Colorless",
+ "Quiz.Questions.Hard.65": "거울은 무슨 색입니까?",
+ "Quiz.Questions.Hard.65.Answer.A": "은색",
+ "Quiz.Questions.Hard.65.Answer.B": "흰색",
+ "Quiz.Questions.Hard.65.Answer.C": "투명색",
+ "Quiz.Questions.Hard.65.Answer.D": "초록색",
+ "Quiz.Questions.Hard.65.Answer.E": "무색",
"Quiz.Questions.Hard.65.CorrectAnswer": "D",
- "Quiz.Questions.Hard.66": "How many bones are in the adult human body?",
+ "Quiz.Questions.Hard.66": "성인의 몸에는 뼈가 몇 개 있습니까?",
"Quiz.Questions.Hard.66.Answer.A": "206",
"Quiz.Questions.Hard.66.Answer.B": "215",
"Quiz.Questions.Hard.66.Answer.C": "220",
"Quiz.Questions.Hard.66.Answer.D": "230",
"Quiz.Questions.Hard.66.Answer.E": "250",
"Quiz.Questions.Hard.66.CorrectAnswer": "A",
- "Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?",
- "Quiz.Questions.Hard.67.Answer.A": "Oxygen",
- "Quiz.Questions.Hard.67.Answer.B": "Nitrogen",
- "Quiz.Questions.Hard.67.Answer.C": "Argon",
- "Quiz.Questions.Hard.67.Answer.D": "Carbon",
- "Quiz.Questions.Hard.67.Answer.E": "Hydrogen",
+ "Quiz.Questions.Hard.67": "다음 원소 중 비활성 기체는 무엇입니까?",
+ "Quiz.Questions.Hard.67.Answer.A": "산소",
+ "Quiz.Questions.Hard.67.Answer.B": "질소",
+ "Quiz.Questions.Hard.67.Answer.C": "아르곤",
+ "Quiz.Questions.Hard.67.Answer.D": "탄소",
+ "Quiz.Questions.Hard.67.Answer.E": "수소",
"Quiz.Questions.Hard.67.CorrectAnswer": "C",
- "Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?",
+ "Quiz.Questions.Hard.68": "처음 100개의 양의 정수의 합은 얼마입니까?",
"Quiz.Questions.Hard.68.Answer.A": "4950",
"Quiz.Questions.Hard.68.Answer.B": "5000",
"Quiz.Questions.Hard.68.Answer.C": "5050",
"Quiz.Questions.Hard.68.Answer.D": "5100",
"Quiz.Questions.Hard.68.Answer.E": "5200",
"Quiz.Questions.Hard.68.CorrectAnswer": "C",
- "Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?",
+ "Quiz.Questions.Hard.69": "피보나치 수열의 13번째 항은 무엇입니까?",
"Quiz.Questions.Hard.69.Answer.A": "233",
"Quiz.Questions.Hard.69.Answer.B": "144",
"Quiz.Questions.Hard.69.Answer.C": "89",
"Quiz.Questions.Hard.69.Answer.D": "55",
"Quiz.Questions.Hard.69.Answer.E": "21",
"Quiz.Questions.Hard.69.CorrectAnswer": "A",
- "Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?",
+ "Quiz.Questions.Hard.70": "자동차가 1시간 동안 60마일을 이동한 뒤 1.5시간 동안 90마일을 이동했습니다. 전체 이동의 평균 속력은 얼마입니까?",
"Quiz.Questions.Hard.70.Answer.A": "60 mph",
"Quiz.Questions.Hard.70.Answer.B": "70 mph",
"Quiz.Questions.Hard.70.Answer.C": "72 mph",
"Quiz.Questions.Hard.70.Answer.D": "75 mph",
"Quiz.Questions.Hard.70.Answer.E": "80 mph",
"Quiz.Questions.Hard.70.CorrectAnswer": "A",
- "Quiz.Questions.Hard.71": "What color is hippo sweat?",
- "Quiz.Questions.Hard.71.Answer.A": "Blue",
- "Quiz.Questions.Hard.71.Answer.B": "Red",
- "Quiz.Questions.Hard.71.Answer.C": "Green",
- "Quiz.Questions.Hard.71.Answer.D": "Yellow",
- "Quiz.Questions.Hard.71.Answer.E": "Clear",
+ "Quiz.Questions.Hard.71": "하마의 땀은 무슨 색입니까?",
+ "Quiz.Questions.Hard.71.Answer.A": "파란색",
+ "Quiz.Questions.Hard.71.Answer.B": "빨간색",
+ "Quiz.Questions.Hard.71.Answer.C": "초록색",
+ "Quiz.Questions.Hard.71.Answer.D": "노란색",
+ "Quiz.Questions.Hard.71.Answer.E": "투명색",
"Quiz.Questions.Hard.71.CorrectAnswer": "B",
- "Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?",
- "Quiz.Questions.Hard.72.Answer.A": "Apple",
- "Quiz.Questions.Hard.72.Answer.B": "Kiwi",
- "Quiz.Questions.Hard.72.Answer.C": "Banana",
- "Quiz.Questions.Hard.72.Answer.D": "Grapes",
- "Quiz.Questions.Hard.72.Answer.E": "Watermelon",
+ "Quiz.Questions.Hard.72": "100g당 비타민 C 함량이 오렌지보다 많은 과일은 무엇입니까?",
+ "Quiz.Questions.Hard.72.Answer.A": "사과",
+ "Quiz.Questions.Hard.72.Answer.B": "키위",
+ "Quiz.Questions.Hard.72.Answer.C": "바나나",
+ "Quiz.Questions.Hard.72.Answer.D": "포도",
+ "Quiz.Questions.Hard.72.Answer.E": "수박",
"Quiz.Questions.Hard.72.CorrectAnswer": "B",
- "Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?",
- "Quiz.Questions.Hard.73.Answer.A": "Europe",
- "Quiz.Questions.Hard.73.Answer.B": "Antarctica",
- "Quiz.Questions.Hard.73.Answer.C": "Asia",
- "Quiz.Questions.Hard.73.Answer.D": "Africa",
- "Quiz.Questions.Hard.73.Answer.E": "Australia",
+ "Quiz.Questions.Hard.73": "활화산이 없는 유일한 대륙은 어디입니까?",
+ "Quiz.Questions.Hard.73.Answer.A": "유럽",
+ "Quiz.Questions.Hard.73.Answer.B": "남극",
+ "Quiz.Questions.Hard.73.Answer.C": "아시아",
+ "Quiz.Questions.Hard.73.Answer.D": "아프리카",
+ "Quiz.Questions.Hard.73.Answer.E": "오스트레일리아",
"Quiz.Questions.Hard.73.CorrectAnswer": "E",
- "Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?",
- "Quiz.Questions.Hard.74.Answer.A": "Elephant",
- "Quiz.Questions.Hard.74.Answer.B": "Howler monkey",
- "Quiz.Questions.Hard.74.Answer.C": "Blue whale",
- "Quiz.Questions.Hard.74.Answer.D": "Water boatman",
- "Quiz.Questions.Hard.74.Answer.E": "Hyena",
+ "Quiz.Questions.Hard.74": "몸집에 비해 가장 큰 소리를 내는 것으로 알려진 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.74.Answer.A": "코끼리",
+ "Quiz.Questions.Hard.74.Answer.B": "고함원숭이",
+ "Quiz.Questions.Hard.74.Answer.C": "흰긴수염고래",
+ "Quiz.Questions.Hard.74.Answer.D": "물장군붙이",
+ "Quiz.Questions.Hard.74.Answer.E": "하이에나",
"Quiz.Questions.Hard.74.CorrectAnswer": "D",
- "Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?",
- "Quiz.Questions.Hard.75.Answer.A": "Paris",
- "Quiz.Questions.Hard.75.Answer.B": "Milan",
- "Quiz.Questions.Hard.75.Answer.C": "Amsterdam",
- "Quiz.Questions.Hard.75.Answer.D": "Vienna",
- "Quiz.Questions.Hard.75.Answer.E": "Prague",
+ "Quiz.Questions.Hard.75": "살아 있는 식물로 뒤덮인 ‘수직 숲’ 건물이 있는 유럽 도시는 어디입니까?",
+ "Quiz.Questions.Hard.75.Answer.A": "파리",
+ "Quiz.Questions.Hard.75.Answer.B": "밀라노",
+ "Quiz.Questions.Hard.75.Answer.C": "암스테르담",
+ "Quiz.Questions.Hard.75.Answer.D": "빈",
+ "Quiz.Questions.Hard.75.Answer.E": "프라하",
"Quiz.Questions.Hard.75.CorrectAnswer": "B",
- "Quiz.Questions.Hard.76": "Which country has the most islands in the world?",
- "Quiz.Questions.Hard.76.Answer.A": "Indonesia",
- "Quiz.Questions.Hard.76.Answer.B": "Canada",
- "Quiz.Questions.Hard.76.Answer.C": "Norway",
- "Quiz.Questions.Hard.76.Answer.D": "Sweden",
- "Quiz.Questions.Hard.76.Answer.E": "Japan",
+ "Quiz.Questions.Hard.76": "섬이 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Hard.76.Answer.A": "인도네시아",
+ "Quiz.Questions.Hard.76.Answer.B": "캐나다",
+ "Quiz.Questions.Hard.76.Answer.C": "노르웨이",
+ "Quiz.Questions.Hard.76.Answer.D": "스웨덴",
+ "Quiz.Questions.Hard.76.Answer.E": "일본",
"Quiz.Questions.Hard.76.CorrectAnswer": "D",
- "Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?",
- "Quiz.Questions.Hard.77.Answer.A": "Ginger",
- "Quiz.Questions.Hard.77.Answer.B": "Seaweed",
- "Quiz.Questions.Hard.77.Answer.C": "Mustard",
- "Quiz.Questions.Hard.77.Answer.D": "Rhizome",
- "Quiz.Questions.Hard.77.Answer.E": "Chili",
+ "Quiz.Questions.Hard.77": "전통 와사비의 주재료는 무엇입니까?",
+ "Quiz.Questions.Hard.77.Answer.A": "생강",
+ "Quiz.Questions.Hard.77.Answer.B": "해조류",
+ "Quiz.Questions.Hard.77.Answer.C": "겨자",
+ "Quiz.Questions.Hard.77.Answer.D": "뿌리줄기",
+ "Quiz.Questions.Hard.77.Answer.E": "고추",
"Quiz.Questions.Hard.77.CorrectAnswer": "D",
- "Quiz.Questions.Hard.78": "What shape are snowflakes always?",
- "Quiz.Questions.Hard.78.Answer.A": "Triangular",
- "Quiz.Questions.Hard.78.Answer.B": "Pentagonal",
- "Quiz.Questions.Hard.78.Answer.C": "Irregular",
- "Quiz.Questions.Hard.78.Answer.D": "Octagonal",
- "Quiz.Questions.Hard.78.Answer.E": "Hexagonal",
+ "Quiz.Questions.Hard.78": "눈 결정은 항상 어떤 대칭 구조를 가집니까?",
+ "Quiz.Questions.Hard.78.Answer.A": "삼각형",
+ "Quiz.Questions.Hard.78.Answer.B": "오각형",
+ "Quiz.Questions.Hard.78.Answer.C": "불규칙형",
+ "Quiz.Questions.Hard.78.Answer.D": "팔각형",
+ "Quiz.Questions.Hard.78.Answer.E": "육각형",
"Quiz.Questions.Hard.78.CorrectAnswer": "E",
- "Quiz.Questions.Hard.79": "How many ribs does the average human have?",
+ "Quiz.Questions.Hard.79": "일반적으로 사람의 갈비뼈는 몇 개입니까?",
"Quiz.Questions.Hard.79.Answer.A": "20",
"Quiz.Questions.Hard.79.Answer.B": "24",
"Quiz.Questions.Hard.79.Answer.C": "26",
"Quiz.Questions.Hard.79.Answer.D": "28",
"Quiz.Questions.Hard.79.Answer.E": "30",
"Quiz.Questions.Hard.79.CorrectAnswer": "B",
- "Quiz.Questions.Hard.80": "Where did the croissant originate?",
- "Quiz.Questions.Hard.80.Answer.A": "France",
- "Quiz.Questions.Hard.80.Answer.B": "Switzerland",
- "Quiz.Questions.Hard.80.Answer.C": "Italy",
- "Quiz.Questions.Hard.80.Answer.D": "Belgium",
- "Quiz.Questions.Hard.80.Answer.E": "Austria",
+ "Quiz.Questions.Hard.80": "크루아상은 어디에서 유래했습니까?",
+ "Quiz.Questions.Hard.80.Answer.A": "프랑스",
+ "Quiz.Questions.Hard.80.Answer.B": "스위스",
+ "Quiz.Questions.Hard.80.Answer.C": "이탈리아",
+ "Quiz.Questions.Hard.80.Answer.D": "벨기에",
+ "Quiz.Questions.Hard.80.Answer.E": "오스트리아",
"Quiz.Questions.Hard.80.CorrectAnswer": "E",
- "Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?",
- "Quiz.Questions.Hard.81.Answer.A": "Gorilla",
- "Quiz.Questions.Hard.81.Answer.B": "Koala",
- "Quiz.Questions.Hard.81.Answer.C": "Chimpanzee",
- "Quiz.Questions.Hard.81.Answer.D": "Raccoon",
- "Quiz.Questions.Hard.81.Answer.E": "Orangutan",
+ "Quiz.Questions.Hard.81": "사람과 거의 같은 지문을 가진 동물은 무엇입니까?",
+ "Quiz.Questions.Hard.81.Answer.A": "고릴라",
+ "Quiz.Questions.Hard.81.Answer.B": "코알라",
+ "Quiz.Questions.Hard.81.Answer.C": "침팬지",
+ "Quiz.Questions.Hard.81.Answer.D": "라쿤",
+ "Quiz.Questions.Hard.81.Answer.E": "오랑우탄",
"Quiz.Questions.Hard.81.CorrectAnswer": "B",
- "Quiz.Questions.Hard.82": "What is the driest place on Earth?",
- "Quiz.Questions.Hard.82.Answer.A": "Gobi Desert",
- "Quiz.Questions.Hard.82.Answer.B": "Atacama Desert",
- "Quiz.Questions.Hard.82.Answer.C": "Sahara",
- "Quiz.Questions.Hard.82.Answer.D": "Antarctica",
- "Quiz.Questions.Hard.82.Answer.E": "Mojave Desert",
+ "Quiz.Questions.Hard.82": "지구에서 가장 건조한 곳은 어디입니까?",
+ "Quiz.Questions.Hard.82.Answer.A": "고비 사막",
+ "Quiz.Questions.Hard.82.Answer.B": "아타카마 사막",
+ "Quiz.Questions.Hard.82.Answer.C": "사하라 사막",
+ "Quiz.Questions.Hard.82.Answer.D": "남극",
+ "Quiz.Questions.Hard.82.Answer.E": "모하비 사막",
"Quiz.Questions.Hard.82.CorrectAnswer": "B",
- "Quiz.Questions.Hard.83": "Which country invented paper?",
- "Quiz.Questions.Hard.83.Answer.A": "Greece",
- "Quiz.Questions.Hard.83.Answer.B": "Egypt",
- "Quiz.Questions.Hard.83.Answer.C": "Iraq",
- "Quiz.Questions.Hard.83.Answer.D": "India",
- "Quiz.Questions.Hard.83.Answer.E": "China",
+ "Quiz.Questions.Hard.83": "종이를 발명한 나라는 어디입니까?",
+ "Quiz.Questions.Hard.83.Answer.A": "그리스",
+ "Quiz.Questions.Hard.83.Answer.B": "이집트",
+ "Quiz.Questions.Hard.83.Answer.C": "이라크",
+ "Quiz.Questions.Hard.83.Answer.D": "인도",
+ "Quiz.Questions.Hard.83.Answer.E": "중국",
"Quiz.Questions.Hard.83.CorrectAnswer": "E",
- "Quiz.Questions.Hard.84": "Which mammal lays eggs?",
- "Quiz.Questions.Hard.84.Answer.A": "Kangaroo",
- "Quiz.Questions.Hard.84.Answer.B": "Wombat",
- "Quiz.Questions.Hard.84.Answer.C": "Meerkat",
- "Quiz.Questions.Hard.84.Answer.D": "Lemur",
- "Quiz.Questions.Hard.84.Answer.E": "Monotremes",
+ "Quiz.Questions.Hard.84": "알을 낳는 포유류는 무엇입니까?",
+ "Quiz.Questions.Hard.84.Answer.A": "캥거루",
+ "Quiz.Questions.Hard.84.Answer.B": "웜뱃",
+ "Quiz.Questions.Hard.84.Answer.C": "미어캣",
+ "Quiz.Questions.Hard.84.Answer.D": "여우원숭이",
+ "Quiz.Questions.Hard.84.Answer.E": "단공류",
"Quiz.Questions.Hard.84.CorrectAnswer": "E",
- "Quiz.Questions.Hard.85": "What is the capital of Mongolia?",
- "Quiz.Questions.Hard.85.Answer.A": "Astana",
- "Quiz.Questions.Hard.85.Answer.B": "Tashkent",
- "Quiz.Questions.Hard.85.Answer.C": "Dushanbe",
- "Quiz.Questions.Hard.85.Answer.D": "Bishkek",
- "Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar",
+ "Quiz.Questions.Hard.85": "몽골의 수도는 어디입니까?",
+ "Quiz.Questions.Hard.85.Answer.A": "아스타나",
+ "Quiz.Questions.Hard.85.Answer.B": "타슈켄트",
+ "Quiz.Questions.Hard.85.Answer.C": "두샨베",
+ "Quiz.Questions.Hard.85.Answer.D": "비슈케크",
+ "Quiz.Questions.Hard.85.Answer.E": "울란바토르",
"Quiz.Questions.Hard.85.CorrectAnswer": "E",
- "Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?",
- "Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty",
- "Quiz.Questions.Hard.86.Answer.B": "Colosseum",
- "Quiz.Questions.Hard.86.Answer.C": "Big Ben",
- "Quiz.Questions.Hard.86.Answer.D": "Taj Mahal",
- "Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower",
+ "Quiz.Questions.Hard.86": "원래 임시로 설치할 예정이었던 유명 건축물은 무엇입니까?",
+ "Quiz.Questions.Hard.86.Answer.A": "자유의 여신상",
+ "Quiz.Questions.Hard.86.Answer.B": "콜로세움",
+ "Quiz.Questions.Hard.86.Answer.C": "빅 벤",
+ "Quiz.Questions.Hard.86.Answer.D": "타지마할",
+ "Quiz.Questions.Hard.86.Answer.E": "에펠탑",
"Quiz.Questions.Hard.86.CorrectAnswer": "E",
- "Quiz.Questions.Hard.87": "How many legs does a lobster have?",
+ "Quiz.Questions.Hard.87": "바닷가재의 다리는 몇 개입니까?",
"Quiz.Questions.Hard.87.Answer.A": "6",
"Quiz.Questions.Hard.87.Answer.B": "8",
"Quiz.Questions.Hard.87.Answer.C": "10",
"Quiz.Questions.Hard.87.Answer.D": "12",
"Quiz.Questions.Hard.87.Answer.E": "14",
"Quiz.Questions.Hard.87.CorrectAnswer": "C",
- "Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?",
- "Quiz.Questions.Hard.88.Answer.A": "Smooth",
- "Quiz.Questions.Hard.88.Answer.B": "Soft",
- "Quiz.Questions.Hard.88.Answer.C": "Quiet",
- "Quiz.Questions.Hard.88.Answer.D": "Gentle",
- "Quiz.Questions.Hard.88.Answer.E": "Slow",
+ "Quiz.Questions.Hard.88": "이탈리아어에서 ‘piano’는 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.88.Answer.A": "매끄럽게",
+ "Quiz.Questions.Hard.88.Answer.B": "여리게",
+ "Quiz.Questions.Hard.88.Answer.C": "조용하게",
+ "Quiz.Questions.Hard.88.Answer.D": "부드럽게",
+ "Quiz.Questions.Hard.88.Answer.E": "느리게",
"Quiz.Questions.Hard.88.CorrectAnswer": "B",
- "Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?",
- "Quiz.Questions.Hard.89.Answer.A": "Cushioning packages",
- "Quiz.Questions.Hard.89.Answer.B": "Wallpaper",
- "Quiz.Questions.Hard.89.Answer.C": "Insulation",
- "Quiz.Questions.Hard.89.Answer.D": "Cleaning",
- "Quiz.Questions.Hard.89.Answer.E": "Noise reduction",
+ "Quiz.Questions.Hard.89": "에어캡은 원래 어떤 용도로 만들어졌습니까?",
+ "Quiz.Questions.Hard.89.Answer.A": "포장 완충재",
+ "Quiz.Questions.Hard.89.Answer.B": "벽지",
+ "Quiz.Questions.Hard.89.Answer.C": "단열재",
+ "Quiz.Questions.Hard.89.Answer.D": "청소",
+ "Quiz.Questions.Hard.89.Answer.E": "소음 감소",
"Quiz.Questions.Hard.89.CorrectAnswer": "B",
- "Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?",
- "Quiz.Questions.Hard.90.Answer.A": "Beetle",
- "Quiz.Questions.Hard.90.Answer.B": "Wasp",
- "Quiz.Questions.Hard.90.Answer.C": "Grasshopper",
- "Quiz.Questions.Hard.90.Answer.D": "Termite",
- "Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth",
+ "Quiz.Questions.Hard.90": "몸 전체가 얼어도 살아남을 수 있는 곤충은 무엇입니까?",
+ "Quiz.Questions.Hard.90.Answer.A": "딱정벌레",
+ "Quiz.Questions.Hard.90.Answer.B": "말벌",
+ "Quiz.Questions.Hard.90.Answer.C": "메뚜기",
+ "Quiz.Questions.Hard.90.Answer.D": "흰개미",
+ "Quiz.Questions.Hard.90.Answer.E": "북극털곰나방",
"Quiz.Questions.Hard.90.CorrectAnswer": "E",
- "Quiz.Questions.Hard.91": "Which sea has no coastline?",
- "Quiz.Questions.Hard.91.Answer.A": "Red Sea",
- "Quiz.Questions.Hard.91.Answer.B": "Arabian Sea",
- "Quiz.Questions.Hard.91.Answer.C": "Celebes Sea",
- "Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea",
- "Quiz.Questions.Hard.91.Answer.E": "Coral Sea",
+ "Quiz.Questions.Hard.91": "해안선이 없는 바다는 어디입니까?",
+ "Quiz.Questions.Hard.91.Answer.A": "홍해",
+ "Quiz.Questions.Hard.91.Answer.B": "아라비아해",
+ "Quiz.Questions.Hard.91.Answer.C": "셀레베스해",
+ "Quiz.Questions.Hard.91.Answer.D": "사르가소해",
+ "Quiz.Questions.Hard.91.Answer.E": "산호해",
"Quiz.Questions.Hard.91.CorrectAnswer": "D",
- "Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?",
- "Quiz.Questions.Hard.92.Answer.A": "Aluminum",
- "Quiz.Questions.Hard.92.Answer.B": "Tin",
- "Quiz.Questions.Hard.92.Answer.C": "Lead",
- "Quiz.Questions.Hard.92.Answer.D": "Cadmium",
- "Quiz.Questions.Hard.92.Answer.E": "Gallium",
+ "Quiz.Questions.Hard.92": "상온보다 조금 높은 온도에서 액체가 되어 손에서 녹는 금속은 무엇입니까?",
+ "Quiz.Questions.Hard.92.Answer.A": "알루미늄",
+ "Quiz.Questions.Hard.92.Answer.B": "주석",
+ "Quiz.Questions.Hard.92.Answer.C": "납",
+ "Quiz.Questions.Hard.92.Answer.D": "카드뮴",
+ "Quiz.Questions.Hard.92.Answer.E": "갈륨",
"Quiz.Questions.Hard.92.CorrectAnswer": "E",
- "Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?",
- "Quiz.Questions.Hard.93.Answer.A": "USA",
- "Quiz.Questions.Hard.93.Answer.B": "Canada",
- "Quiz.Questions.Hard.93.Answer.C": "Finland",
- "Quiz.Questions.Hard.93.Answer.D": "Sweden",
- "Quiz.Questions.Hard.93.Answer.E": "New Zealand",
+ "Quiz.Questions.Hard.93": "여성에게 참정권을 최초로 부여한 나라는 어디입니까?",
+ "Quiz.Questions.Hard.93.Answer.A": "미국",
+ "Quiz.Questions.Hard.93.Answer.B": "캐나다",
+ "Quiz.Questions.Hard.93.Answer.C": "핀란드",
+ "Quiz.Questions.Hard.93.Answer.D": "스웨덴",
+ "Quiz.Questions.Hard.93.Answer.E": "뉴질랜드",
"Quiz.Questions.Hard.93.CorrectAnswer": "E",
- "Quiz.Questions.Hard.94": "How many bones does a shark have?",
- "Quiz.Questions.Hard.94.Answer.A": "4",
+ "Quiz.Questions.Hard.94": "상어의 뼈는 몇 개입니까?",
+ "Quiz.Questions.Hard.94.Answer.A": "0",
"Quiz.Questions.Hard.94.Answer.B": "60",
"Quiz.Questions.Hard.94.Answer.C": "100",
"Quiz.Questions.Hard.94.Answer.D": "200",
"Quiz.Questions.Hard.94.Answer.E": "300",
"Quiz.Questions.Hard.94.CorrectAnswer": "A",
- "Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?",
- "Quiz.Questions.Hard.95.Answer.A": "Liver",
- "Quiz.Questions.Hard.95.Answer.B": "Pancreas",
- "Quiz.Questions.Hard.95.Answer.C": "Kidney",
- "Quiz.Questions.Hard.95.Answer.D": "Spleen",
- "Quiz.Questions.Hard.95.Answer.E": "Gallbladder",
+ "Quiz.Questions.Hard.95": "인슐린을 주로 생성하는 장기는 무엇입니까?",
+ "Quiz.Questions.Hard.95.Answer.A": "간",
+ "Quiz.Questions.Hard.95.Answer.B": "췌장",
+ "Quiz.Questions.Hard.95.Answer.C": "신장",
+ "Quiz.Questions.Hard.95.Answer.D": "비장",
+ "Quiz.Questions.Hard.95.Answer.E": "쓸개",
"Quiz.Questions.Hard.95.CorrectAnswer": "B",
- "Quiz.Questions.Hard.96": "What is the exponential form of a+bi?",
+ "Quiz.Questions.Hard.96": "a+bi의 지수형은 무엇입니까?",
"Quiz.Questions.Hard.96.Answer.A": "aeiarcsin(b/a)",
"Quiz.Questions.Hard.96.Answer.B": "(a2+b2)iarccos(a/b)",
"Quiz.Questions.Hard.96.Answer.C": "(a+b)eiarccos(b/a)",
"Quiz.Questions.Hard.96.Answer.D": "sqrt(a2+b2)eiarctan(b/a)",
"Quiz.Questions.Hard.96.Answer.E": "sqrt(a2-b2)eiarcsin(a/b)",
"Quiz.Questions.Hard.96.CorrectAnswer": "D",
- "Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?",
- "Quiz.Questions.Hard.97.Answer.A": "Big wave",
- "Quiz.Questions.Hard.97.Answer.B": "Giant water",
- "Quiz.Questions.Hard.97.Answer.C": "Sea quake",
- "Quiz.Questions.Hard.97.Answer.D": "Harbor wave",
- "Quiz.Questions.Hard.97.Answer.E": "Rolling sea",
+ "Quiz.Questions.Hard.97": "일본어에서 ‘쓰나미’는 문자 그대로 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.97.Answer.A": "큰 파도",
+ "Quiz.Questions.Hard.97.Answer.B": "거대한 물",
+ "Quiz.Questions.Hard.97.Answer.C": "바다 지진",
+ "Quiz.Questions.Hard.97.Answer.D": "항구의 파도",
+ "Quiz.Questions.Hard.97.Answer.E": "출렁이는 바다",
"Quiz.Questions.Hard.97.CorrectAnswer": "D",
- "Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?",
- "Quiz.Questions.Hard.98.Answer.A": "Chalk",
- "Quiz.Questions.Hard.98.Answer.B": "Salt",
- "Quiz.Questions.Hard.98.Answer.C": "Clay",
- "Quiz.Questions.Hard.98.Answer.D": "Charcoal",
- "Quiz.Questions.Hard.98.Answer.E": "Eggshells",
+ "Quiz.Questions.Hard.98": "고대 이집트인은 초기 치약 재료로 무엇을 사용했습니까?",
+ "Quiz.Questions.Hard.98.Answer.A": "분필",
+ "Quiz.Questions.Hard.98.Answer.B": "소금",
+ "Quiz.Questions.Hard.98.Answer.C": "점토",
+ "Quiz.Questions.Hard.98.Answer.D": "목탄",
+ "Quiz.Questions.Hard.98.Answer.E": "달걀 껍데기",
"Quiz.Questions.Hard.98.CorrectAnswer": "E",
- "Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?",
- "Quiz.Questions.Hard.99.Answer.A": "Gold",
- "Quiz.Questions.Hard.99.Answer.B": "Mercury",
- "Quiz.Questions.Hard.99.Answer.C": "Lead",
- "Quiz.Questions.Hard.99.Answer.D": "Uranium",
- "Quiz.Questions.Hard.99.Answer.E": "Radon",
+ "Quiz.Questions.Hard.99": "자연적으로 존재하는 가장 무거운 원소는 무엇입니까?",
+ "Quiz.Questions.Hard.99.Answer.A": "금",
+ "Quiz.Questions.Hard.99.Answer.B": "수은",
+ "Quiz.Questions.Hard.99.Answer.C": "납",
+ "Quiz.Questions.Hard.99.Answer.D": "우라늄",
+ "Quiz.Questions.Hard.99.Answer.E": "라돈",
"Quiz.Questions.Hard.99.CorrectAnswer": "D",
- "Quiz.Questions.Hard.100": "What is a group of crows called?",
- "Quiz.Questions.Hard.100.Answer.A": "Pack",
- "Quiz.Questions.Hard.100.Answer.B": "Swarm",
- "Quiz.Questions.Hard.100.Answer.C": "Flock",
- "Quiz.Questions.Hard.100.Answer.D": "Murder",
- "Quiz.Questions.Hard.100.Answer.E": "Gaggle",
+ "Quiz.Questions.Hard.100": "영어로 까마귀 무리를 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.100.Answer.A": "무리",
+ "Quiz.Questions.Hard.100.Answer.B": "떼",
+ "Quiz.Questions.Hard.100.Answer.C": "플록",
+ "Quiz.Questions.Hard.100.Answer.D": "머더",
+ "Quiz.Questions.Hard.100.Answer.E": "개글",
"Quiz.Questions.Hard.100.CorrectAnswer": "D",
- "Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?",
- "Quiz.Questions.Hard.101.Answer.A": "Raw fish",
- "Quiz.Questions.Hard.101.Answer.B": "Seafood meal",
- "Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed",
- "Quiz.Questions.Hard.101.Answer.D": "Sour-tasting",
- "Quiz.Questions.Hard.101.Answer.E": "Fresh bite",
+ "Quiz.Questions.Hard.101": "일본어에서 ‘스시’는 문자 그대로 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.101.Answer.A": "날생선",
+ "Quiz.Questions.Hard.101.Answer.B": "해산물 요리",
+ "Quiz.Questions.Hard.101.Answer.C": "말린 김",
+ "Quiz.Questions.Hard.101.Answer.D": "신맛이 나는 것",
+ "Quiz.Questions.Hard.101.Answer.E": "신선한 한입",
"Quiz.Questions.Hard.101.CorrectAnswer": "D",
- "Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?",
- "Quiz.Questions.Hard.102.Answer.A": "Brazil",
- "Quiz.Questions.Hard.102.Answer.B": "USA",
- "Quiz.Questions.Hard.102.Answer.C": "Turkey",
- "Quiz.Questions.Hard.102.Answer.D": "Italy",
- "Quiz.Questions.Hard.102.Answer.E": "Finland",
+ "Quiz.Questions.Hard.102": "다음 나라 중 1인당 커피 소비량이 가장 많은 나라는 어디입니까?",
+ "Quiz.Questions.Hard.102.Answer.A": "브라질",
+ "Quiz.Questions.Hard.102.Answer.B": "미국",
+ "Quiz.Questions.Hard.102.Answer.C": "튀르키예",
+ "Quiz.Questions.Hard.102.Answer.D": "이탈리아",
+ "Quiz.Questions.Hard.102.Answer.E": "핀란드",
"Quiz.Questions.Hard.102.CorrectAnswer": "E",
- "Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?",
+ "Quiz.Questions.Hard.103": "15명 중 독일어와 영어를 모두 공부하는 사람이 3명이고 영어를 공부하는 사람이 8명이라면, 독일어만 공부하는 사람은 몇 명입니까?",
"Quiz.Questions.Hard.103.Answer.A": "4",
"Quiz.Questions.Hard.103.Answer.B": "5",
"Quiz.Questions.Hard.103.Answer.C": "10",
"Quiz.Questions.Hard.103.Answer.D": "2",
"Quiz.Questions.Hard.103.Answer.E": "7",
"Quiz.Questions.Hard.103.CorrectAnswer": "E",
- "Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?",
- "Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper",
- "Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper",
- "Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili",
- "Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion",
- "Quiz.Questions.Hard.104.Answer.E": "Pepper X",
+ "Quiz.Questions.Hard.104": "2025년 기준 세계에서 가장 매운 고추는 무엇입니까?",
+ "Quiz.Questions.Hard.104.Answer.A": "캐롤라이나 리퍼",
+ "Quiz.Questions.Hard.104.Answer.B": "고스트 페퍼",
+ "Quiz.Questions.Hard.104.Answer.C": "코모도 드래곤 칠리",
+ "Quiz.Questions.Hard.104.Answer.D": "트리니다드 스콜피언",
+ "Quiz.Questions.Hard.104.Answer.E": "페퍼 X",
"Quiz.Questions.Hard.104.CorrectAnswer": "E",
- "Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?",
+ "Quiz.Questions.Hard.105": "어떤 집단에서 수학을 좋아하는 사람이 6명, 문학을 좋아하는 사람이 9명, 둘 다 좋아하는 사람이 2명이라면 전체 인원은 몇 명입니까?",
"Quiz.Questions.Hard.105.Answer.A": "17",
"Quiz.Questions.Hard.105.Answer.B": "15",
"Quiz.Questions.Hard.105.Answer.C": "19",
"Quiz.Questions.Hard.105.Answer.D": "11",
"Quiz.Questions.Hard.105.Answer.E": "13",
"Quiz.Questions.Hard.105.CorrectAnswer": "E",
- "Quiz.Questions.Hard.106": "Which part of the brain deals with vision?",
- "Quiz.Questions.Hard.106.Answer.A": "Temporal lobe",
- "Quiz.Questions.Hard.106.Answer.B": "Frontal lobe",
- "Quiz.Questions.Hard.106.Answer.C": "Cerebellum",
- "Quiz.Questions.Hard.106.Answer.D": "Parietal lobe",
- "Quiz.Questions.Hard.106.Answer.E": "Occipital lobe",
+ "Quiz.Questions.Hard.106": "뇌에서 시각을 담당하는 부분은 어디입니까?",
+ "Quiz.Questions.Hard.106.Answer.A": "측두엽",
+ "Quiz.Questions.Hard.106.Answer.B": "전두엽",
+ "Quiz.Questions.Hard.106.Answer.C": "소뇌",
+ "Quiz.Questions.Hard.106.Answer.D": "두정엽",
+ "Quiz.Questions.Hard.106.Answer.E": "후두엽",
"Quiz.Questions.Hard.106.CorrectAnswer": "E",
- "Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?",
- "Quiz.Questions.Hard.107.Answer.A": "Banana",
- "Quiz.Questions.Hard.107.Answer.B": "Apple",
- "Quiz.Questions.Hard.107.Answer.C": "Strawberry",
- "Quiz.Questions.Hard.107.Answer.D": "Orange",
- "Quiz.Questions.Hard.107.Answer.E": "Peach",
+ "Quiz.Questions.Hard.107": "달에서 처음 먹은 과일은 무엇입니까?",
+ "Quiz.Questions.Hard.107.Answer.A": "바나나",
+ "Quiz.Questions.Hard.107.Answer.B": "사과",
+ "Quiz.Questions.Hard.107.Answer.C": "딸기",
+ "Quiz.Questions.Hard.107.Answer.D": "주황색",
+ "Quiz.Questions.Hard.107.Answer.E": "복숭아",
"Quiz.Questions.Hard.107.CorrectAnswer": "E",
- "Quiz.Questions.Hard.108": "What is the most spoken native language in the world?",
- "Quiz.Questions.Hard.108.Answer.A": "English",
- "Quiz.Questions.Hard.108.Answer.B": "Spanish",
- "Quiz.Questions.Hard.108.Answer.C": "Hindi",
- "Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese",
- "Quiz.Questions.Hard.108.Answer.E": "Arabic",
+ "Quiz.Questions.Hard.108": "세계에서 모어 화자 수가 가장 많은 언어는 무엇입니까?",
+ "Quiz.Questions.Hard.108.Answer.A": "영어",
+ "Quiz.Questions.Hard.108.Answer.B": "스페인어",
+ "Quiz.Questions.Hard.108.Answer.C": "힌디어",
+ "Quiz.Questions.Hard.108.Answer.D": "중국어 관화",
+ "Quiz.Questions.Hard.108.Answer.E": "아랍어",
"Quiz.Questions.Hard.108.CorrectAnswer": "D",
- "Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?",
- "Quiz.Questions.Hard.109.Answer.A": "Herbivore",
- "Quiz.Questions.Hard.109.Answer.B": "Carnivore",
- "Quiz.Questions.Hard.109.Answer.C": "Flexivore",
- "Quiz.Questions.Hard.109.Answer.D": "Detritivore",
- "Quiz.Questions.Hard.109.Answer.E": "Omnivore",
+ "Quiz.Questions.Hard.109": "식물과 고기를 모두 먹는 동물을 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.109.Answer.A": "초식동물",
+ "Quiz.Questions.Hard.109.Answer.B": "육식동물",
+ "Quiz.Questions.Hard.109.Answer.C": "플렉시보어",
+ "Quiz.Questions.Hard.109.Answer.D": "부식동물",
+ "Quiz.Questions.Hard.109.Answer.E": "잡식동물",
"Quiz.Questions.Hard.109.CorrectAnswer": "E",
- "Quiz.Questions.Hard.110": "What is the name for a baby goat?",
- "Quiz.Questions.Hard.110.Answer.A": "Calf",
- "Quiz.Questions.Hard.110.Answer.B": "Cub",
- "Quiz.Questions.Hard.110.Answer.C": "Lamb",
- "Quiz.Questions.Hard.110.Answer.D": "Fawn",
- "Quiz.Questions.Hard.110.Answer.E": "Kid",
+ "Quiz.Questions.Hard.110": "새끼 염소를 영어로 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.110.Answer.A": "종아리근",
+ "Quiz.Questions.Hard.110.Answer.B": "새끼 짐승",
+ "Quiz.Questions.Hard.110.Answer.C": "새끼 양",
+ "Quiz.Questions.Hard.110.Answer.D": "새끼 사슴",
+ "Quiz.Questions.Hard.110.Answer.E": "키드",
"Quiz.Questions.Hard.110.CorrectAnswer": "E",
- "Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?",
- "Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange",
- "Quiz.Questions.Hard.111.Answer.B": "Blue",
- "Quiz.Questions.Hard.111.Answer.C": "Green/Brown",
- "Quiz.Questions.Hard.111.Answer.D": "Black",
- "Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster",
+ "Quiz.Questions.Hard.111": "바닷가재를 익히기 전 외골격은 무슨 색입니까?",
+ "Quiz.Questions.Hard.111.Answer.A": "노란색/주황색",
+ "Quiz.Questions.Hard.111.Answer.B": "파란색",
+ "Quiz.Questions.Hard.111.Answer.C": "초록색/갈색",
+ "Quiz.Questions.Hard.111.Answer.D": "검은색",
+ "Quiz.Questions.Hard.111.Answer.E": "개체에 따라 다르다",
"Quiz.Questions.Hard.111.CorrectAnswer": "E",
- "Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?",
- "Quiz.Questions.Hard.112.Answer.A": "Nightingale",
- "Quiz.Questions.Hard.112.Answer.B": "Parrot",
- "Quiz.Questions.Hard.112.Answer.C": "Cockatoo",
- "Quiz.Questions.Hard.112.Answer.D": "Myna",
- "Quiz.Questions.Hard.112.Answer.E": "Lyrebird",
+ "Quiz.Questions.Hard.112": "들은 소리를 거의 무엇이든 흉내 내는 것으로 알려진 새는 무엇입니까?",
+ "Quiz.Questions.Hard.112.Answer.A": "나이팅게일",
+ "Quiz.Questions.Hard.112.Answer.B": "앵무새",
+ "Quiz.Questions.Hard.112.Answer.C": "코카투",
+ "Quiz.Questions.Hard.112.Answer.D": "구관조",
+ "Quiz.Questions.Hard.112.Answer.E": "금조",
"Quiz.Questions.Hard.112.CorrectAnswer": "E",
- "Quiz.Questions.Hard.113": "What is a baby kangaroo called?",
- "Quiz.Questions.Hard.113.Answer.A": "Pup",
- "Quiz.Questions.Hard.113.Answer.B": "Calf",
- "Quiz.Questions.Hard.113.Answer.C": "Cub",
- "Quiz.Questions.Hard.113.Answer.D": "Roolet",
- "Quiz.Questions.Hard.113.Answer.E": "Joey",
+ "Quiz.Questions.Hard.113": "새끼 캥거루를 영어로 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.113.Answer.A": "퍼프",
+ "Quiz.Questions.Hard.113.Answer.B": "종아리근",
+ "Quiz.Questions.Hard.113.Answer.C": "새끼 짐승",
+ "Quiz.Questions.Hard.113.Answer.D": "룰렛",
+ "Quiz.Questions.Hard.113.Answer.E": "조이",
"Quiz.Questions.Hard.113.CorrectAnswer": "E",
- "Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?",
- "Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower",
- "Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster",
- "Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower",
- "Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster",
- "Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed",
+ "Quiz.Questions.Hard.114": "광속에 가까운 일정한 속도로 이동하는 우주선에서 멀리 있는 지구를 관찰합니다. 다음 중 어떻게 보입니까?",
+ "Quiz.Questions.Hard.114.Answer.A": "행성 전체가 늘어나 보이고 지구의 모든 시계가 더 느리게 간다",
+ "Quiz.Questions.Hard.114.Answer.B": "행성 전체가 늘어나 보이고 지구의 모든 시계가 더 빠르게 간다",
+ "Quiz.Questions.Hard.114.Answer.C": "행성 전체가 압축되어 보이고 지구의 모든 시계가 더 느리게 간다",
+ "Quiz.Questions.Hard.114.Answer.D": "행성 전체가 압축되어 보이고 지구의 모든 시계가 더 빠르게 간다",
+ "Quiz.Questions.Hard.114.Answer.E": "지구는 늘어나거나 압축되지 않고 모든 시계도 정상 속도로 간다",
"Quiz.Questions.Hard.114.CorrectAnswer": "C",
- "Quiz.Questions.Hard.115": "What is the most commonly broken human bone?",
- "Quiz.Questions.Hard.115.Answer.A": "Femur",
- "Quiz.Questions.Hard.115.Answer.B": "Rib",
- "Quiz.Questions.Hard.115.Answer.C": "Ankle",
- "Quiz.Questions.Hard.115.Answer.D": "Wrist",
- "Quiz.Questions.Hard.115.Answer.E": "Clavicle",
+ "Quiz.Questions.Hard.115": "사람이 가장 흔히 골절하는 뼈는 무엇입니까?",
+ "Quiz.Questions.Hard.115.Answer.A": "넙다리뼈",
+ "Quiz.Questions.Hard.115.Answer.B": "갈비뼈",
+ "Quiz.Questions.Hard.115.Answer.C": "발목",
+ "Quiz.Questions.Hard.115.Answer.D": "손목",
+ "Quiz.Questions.Hard.115.Answer.E": "빗장뼈",
"Quiz.Questions.Hard.115.CorrectAnswer": "E",
- "Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?",
- "Quiz.Questions.Hard.116.Answer.A": "Coelacanth",
- "Quiz.Questions.Hard.116.Answer.B": "Squid",
- "Quiz.Questions.Hard.116.Answer.C": "Platypus",
- "Quiz.Questions.Hard.116.Answer.D": "Octopus",
- "Quiz.Questions.Hard.116.Answer.E": "Komodo dragon",
+ "Quiz.Questions.Hard.116": "‘살아 있는 화석’으로 알려진 생물은 무엇입니까?",
+ "Quiz.Questions.Hard.116.Answer.A": "실러캔스",
+ "Quiz.Questions.Hard.116.Answer.B": "오징어",
+ "Quiz.Questions.Hard.116.Answer.C": "오리너구리",
+ "Quiz.Questions.Hard.116.Answer.D": "문어",
+ "Quiz.Questions.Hard.116.Answer.E": "코모도왕도마뱀",
"Quiz.Questions.Hard.116.CorrectAnswer": "A",
- "Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?",
- "Quiz.Questions.Hard.117.Answer.A": "Aconcagua",
- "Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro",
- "Quiz.Questions.Hard.117.Answer.C": "Denali",
- "Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus",
- "Quiz.Questions.Hard.117.Answer.E": "Vinson Massif",
+ "Quiz.Questions.Hard.117": "아시아 밖에 있는 산 중 가장 높은 산은 무엇입니까?",
+ "Quiz.Questions.Hard.117.Answer.A": "아콩카과산",
+ "Quiz.Questions.Hard.117.Answer.B": "킬리만자로산",
+ "Quiz.Questions.Hard.117.Answer.C": "데날리산",
+ "Quiz.Questions.Hard.117.Answer.D": "엘브루스산",
+ "Quiz.Questions.Hard.117.Answer.E": "빈슨 산괴",
"Quiz.Questions.Hard.117.CorrectAnswer": "A",
- "Quiz.Questions.Hard.118": "What is the name for the hole in a needle?",
- "Quiz.Questions.Hard.118.Answer.A": "Loop",
- "Quiz.Questions.Hard.118.Answer.B": "Pinch",
- "Quiz.Questions.Hard.118.Answer.C": "Threader",
- "Quiz.Questions.Hard.118.Answer.D": "Tip",
- "Quiz.Questions.Hard.118.Answer.E": "Eye",
+ "Quiz.Questions.Hard.118": "바늘의 실을 꿰는 구멍을 무엇이라고 합니까?",
+ "Quiz.Questions.Hard.118.Answer.A": "고리",
+ "Quiz.Questions.Hard.118.Answer.B": "집게",
+ "Quiz.Questions.Hard.118.Answer.C": "실꿰기",
+ "Quiz.Questions.Hard.118.Answer.D": "혀끝",
+ "Quiz.Questions.Hard.118.Answer.E": "바늘귀",
"Quiz.Questions.Hard.118.CorrectAnswer": "E",
- "Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?",
- "Quiz.Questions.Hard.119.Answer.A": "Deer",
- "Quiz.Questions.Hard.119.Answer.B": "Goat",
- "Quiz.Questions.Hard.119.Answer.C": "Bison",
- "Quiz.Questions.Hard.119.Answer.D": "Ram",
- "Quiz.Questions.Hard.119.Answer.E": "Antelope",
+ "Quiz.Questions.Hard.119": "프롱혼은 어떤 동물과 닮았습니까?",
+ "Quiz.Questions.Hard.119.Answer.A": "사슴",
+ "Quiz.Questions.Hard.119.Answer.B": "염소",
+ "Quiz.Questions.Hard.119.Answer.C": "들소",
+ "Quiz.Questions.Hard.119.Answer.D": "숫양",
+ "Quiz.Questions.Hard.119.Answer.E": "영양",
"Quiz.Questions.Hard.119.CorrectAnswer": "E",
- "Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?",
- "Quiz.Questions.Hard.120.Answer.A": "Little face",
- "Quiz.Questions.Hard.120.Answer.B": "Iconic letter",
- "Quiz.Questions.Hard.120.Answer.C": "Happy mark",
- "Quiz.Questions.Hard.120.Answer.D": "Emotional signal",
- "Quiz.Questions.Hard.120.Answer.E": "Picture character",
+ "Quiz.Questions.Hard.120": "일본어에서 ‘이모지’는 문자 그대로 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.120.Answer.A": "작은 얼굴",
+ "Quiz.Questions.Hard.120.Answer.B": "상징 문자",
+ "Quiz.Questions.Hard.120.Answer.C": "행복 표시",
+ "Quiz.Questions.Hard.120.Answer.D": "감정 신호",
+ "Quiz.Questions.Hard.120.Answer.E": "그림 문자",
"Quiz.Questions.Hard.120.CorrectAnswer": "E",
- "Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?",
+ "Quiz.Questions.Hard.121": "이원자 분자의 자유도는 몇 개입니까?",
"Quiz.Questions.Hard.121.Answer.A": "3",
"Quiz.Questions.Hard.121.Answer.B": "5",
"Quiz.Questions.Hard.121.Answer.C": "7",
"Quiz.Questions.Hard.121.Answer.D": "9",
- "Quiz.Questions.Hard.121.Answer.E": "Depends on temperature",
+ "Quiz.Questions.Hard.121.Answer.E": "온도에 따라 다르다",
"Quiz.Questions.Hard.121.CorrectAnswer": "E",
- "Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?",
+ "Quiz.Questions.Hard.122": "SIM 카드에서 ‘SIM’은 무엇의 약자입니까?",
"Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
"Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
"Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
"Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
- "Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
+ "Quiz.Questions.Hard.122.Answer.E": "가입자 식별 모듈",
"Quiz.Questions.Hard.122.CorrectAnswer": "E",
- "Quiz.Questions.Hard.123": "What kind of rock is formed from lava?",
- "Quiz.Questions.Hard.123.Answer.A": "Skarn",
- "Quiz.Questions.Hard.123.Answer.B": "Breccia",
- "Quiz.Questions.Hard.123.Answer.C": "Slate",
- "Quiz.Questions.Hard.123.Answer.D": "Shale",
- "Quiz.Questions.Hard.123.Answer.E": "Basalt",
+ "Quiz.Questions.Hard.123": "용암이 굳어 형성되는 암석은 무엇입니까?",
+ "Quiz.Questions.Hard.123.Answer.A": "스카른",
+ "Quiz.Questions.Hard.123.Answer.B": "각력암",
+ "Quiz.Questions.Hard.123.Answer.C": "점판암",
+ "Quiz.Questions.Hard.123.Answer.D": "셰일",
+ "Quiz.Questions.Hard.123.Answer.E": "현무암",
"Quiz.Questions.Hard.123.CorrectAnswer": "E",
- "Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?",
- "Quiz.Questions.Hard.124.Answer.A": "Light folding",
- "Quiz.Questions.Hard.124.Answer.B": "Paper art",
- "Quiz.Questions.Hard.124.Answer.C": "Creased shape",
- "Quiz.Questions.Hard.124.Answer.D": "Paper dance",
- "Quiz.Questions.Hard.124.Answer.E": "Folded paper",
+ "Quiz.Questions.Hard.124": "일본어에서 ‘오리가미’는 무슨 뜻입니까?",
+ "Quiz.Questions.Hard.124.Answer.A": "가볍게 접기",
+ "Quiz.Questions.Hard.124.Answer.B": "종이 예술",
+ "Quiz.Questions.Hard.124.Answer.C": "주름진 형태",
+ "Quiz.Questions.Hard.124.Answer.D": "종이 춤",
+ "Quiz.Questions.Hard.124.Answer.E": "접은 종이",
"Quiz.Questions.Hard.124.CorrectAnswer": "E",
- "Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?",
- "Quiz.Questions.Hard.125.Answer.A": "Fly",
- "Quiz.Questions.Hard.125.Answer.B": "Beetle",
- "Quiz.Questions.Hard.125.Answer.C": "Bee",
- "Quiz.Questions.Hard.125.Answer.D": "Ant",
- "Quiz.Questions.Hard.125.Answer.E": "Grasshopper",
+ "Quiz.Questions.Hard.125": "다음 곤충 중 거울 자기 인식 시험을 통과한 것은 무엇입니까?",
+ "Quiz.Questions.Hard.125.Answer.A": "파리",
+ "Quiz.Questions.Hard.125.Answer.B": "딱정벌레",
+ "Quiz.Questions.Hard.125.Answer.C": "벌",
+ "Quiz.Questions.Hard.125.Answer.D": "개미",
+ "Quiz.Questions.Hard.125.Answer.E": "메뚜기",
"Quiz.Questions.Hard.125.CorrectAnswer": "D",
- "Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?",
- "Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth",
- "Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth",
- "Quiz.Questions.Hard.126.Answer.C": "Right, according to the object",
- "Quiz.Questions.Hard.126.Answer.D": "Left, according to the object",
- "Quiz.Questions.Hard.126.Answer.E": "Other directions",
+ "Quiz.Questions.Hard.126": "지구 북반구에서 물체가 수평으로 전진할 때 코리올리 힘은 어느 방향으로 작용합니까?",
+ "Quiz.Questions.Hard.126.Answer.A": "지구를 기준으로 동쪽",
+ "Quiz.Questions.Hard.126.Answer.B": "지구를 기준으로 서쪽",
+ "Quiz.Questions.Hard.126.Answer.C": "물체의 진행 방향을 기준으로 오른쪽",
+ "Quiz.Questions.Hard.126.Answer.D": "물체의 진행 방향을 기준으로 왼쪽",
+ "Quiz.Questions.Hard.126.Answer.E": "다른 방향",
"Quiz.Questions.Hard.126.CorrectAnswer": "C",
- "Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?",
- "Quiz.Questions.Hard.127.Answer.A": "Walnut",
- "Quiz.Questions.Hard.127.Answer.B": "Hazelnut",
- "Quiz.Questions.Hard.127.Answer.C": "Pistachio",
- "Quiz.Questions.Hard.127.Answer.D": "Cashew",
- "Quiz.Questions.Hard.127.Answer.E": "Almond",
+ "Quiz.Questions.Hard.127": "마지팬을 만들 때 사용하는 견과류는 무엇입니까?",
+ "Quiz.Questions.Hard.127.Answer.A": "호두",
+ "Quiz.Questions.Hard.127.Answer.B": "헤이즐넛",
+ "Quiz.Questions.Hard.127.Answer.C": "피스타치오",
+ "Quiz.Questions.Hard.127.Answer.D": "캐슈너트",
+ "Quiz.Questions.Hard.127.Answer.E": "아몬드",
"Quiz.Questions.Hard.127.CorrectAnswer": "E",
- "Quiz.Questions.Hard.128": "What's the scientific term for your voice box?",
- "Quiz.Questions.Hard.128.Answer.A": "Trachea",
- "Quiz.Questions.Hard.128.Answer.B": "Mandible",
- "Quiz.Questions.Hard.128.Answer.C": "Bronchus",
- "Quiz.Questions.Hard.128.Answer.D": "Pharynx",
- "Quiz.Questions.Hard.128.Answer.E": "Larynx",
+ "Quiz.Questions.Hard.128": "후두를 가리키는 해부학 용어는 무엇입니까?",
+ "Quiz.Questions.Hard.128.Answer.A": "기관",
+ "Quiz.Questions.Hard.128.Answer.B": "아래턱뼈",
+ "Quiz.Questions.Hard.128.Answer.C": "기관지",
+ "Quiz.Questions.Hard.128.Answer.D": "인두",
+ "Quiz.Questions.Hard.128.Answer.E": "후두",
"Quiz.Questions.Hard.128.CorrectAnswer": "E",
- "Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?",
- "Quiz.Questions.Hard.129.Answer.A": "Earth",
- "Quiz.Questions.Hard.129.Answer.B": "Venus",
- "Quiz.Questions.Hard.129.Answer.C": "Jupiter",
- "Quiz.Questions.Hard.129.Answer.D": "Mars",
- "Quiz.Questions.Hard.129.Answer.E": "Saturn",
+ "Quiz.Questions.Hard.129": "태양계에서 가장 큰 화산이 있는 행성은 무엇입니까?",
+ "Quiz.Questions.Hard.129.Answer.A": "지구",
+ "Quiz.Questions.Hard.129.Answer.B": "금성",
+ "Quiz.Questions.Hard.129.Answer.C": "목성",
+ "Quiz.Questions.Hard.129.Answer.D": "화성",
+ "Quiz.Questions.Hard.129.Answer.E": "토성",
"Quiz.Questions.Hard.129.CorrectAnswer": "D",
- "Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?",
- "Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan",
- "Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic",
- "Quiz.Questions.Hard.130.Answer.C": "Dravidian",
- "Quiz.Questions.Hard.130.Answer.D": "Altaic",
- "Quiz.Questions.Hard.130.Answer.E": "Indo-European",
+ "Quiz.Questions.Hard.130": "세계에서 가장 널리 사용되는 어족은 무엇입니까?",
+ "Quiz.Questions.Hard.130.Answer.A": "중국티베트어족",
+ "Quiz.Questions.Hard.130.Answer.B": "아프리카아시아어족",
+ "Quiz.Questions.Hard.130.Answer.C": "드라비다어족",
+ "Quiz.Questions.Hard.130.Answer.D": "알타이어족",
+ "Quiz.Questions.Hard.130.Answer.E": "인도유럽어족",
"Quiz.Questions.Hard.130.CorrectAnswer": "E",
- "Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?",
- "Quiz.Questions.Hard.131.Answer.A": "Picasso",
- "Quiz.Questions.Hard.131.Answer.B": "Dali",
- "Quiz.Questions.Hard.131.Answer.C": "Rembrandt",
- "Quiz.Questions.Hard.131.Answer.D": "Monet",
- "Quiz.Questions.Hard.131.Answer.E": "Van Gogh",
+ "Quiz.Questions.Hard.131": "자신의 귀 일부를 잘라낸 것으로 유명한 화가는 누구입니까?",
+ "Quiz.Questions.Hard.131.Answer.A": "피카소",
+ "Quiz.Questions.Hard.131.Answer.B": "달리",
+ "Quiz.Questions.Hard.131.Answer.C": "렘브란트",
+ "Quiz.Questions.Hard.131.Answer.D": "모네",
+ "Quiz.Questions.Hard.131.Answer.E": "반 고흐",
"Quiz.Questions.Hard.131.CorrectAnswer": "E",
- "Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?",
- "Quiz.Questions.Hard.132.Answer.A": "Oxygen",
- "Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide",
- "Quiz.Questions.Hard.132.Answer.C": "Argon",
- "Quiz.Questions.Hard.132.Answer.D": "Hydrogen",
- "Quiz.Questions.Hard.132.Answer.E": "Nitrogen",
+ "Quiz.Questions.Hard.132": "지구 대기에 가장 많이 포함된 기체는 무엇입니까?",
+ "Quiz.Questions.Hard.132.Answer.A": "산소",
+ "Quiz.Questions.Hard.132.Answer.B": "이산화 탄소",
+ "Quiz.Questions.Hard.132.Answer.C": "아르곤",
+ "Quiz.Questions.Hard.132.Answer.D": "수소",
+ "Quiz.Questions.Hard.132.Answer.E": "질소",
"Quiz.Questions.Hard.132.CorrectAnswer": "E",
- "Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?",
- "Quiz.Questions.Hard.133.Answer.A": "Apple",
- "Quiz.Questions.Hard.133.Answer.B": "Pear",
- "Quiz.Questions.Hard.133.Answer.C": "Mango",
- "Quiz.Questions.Hard.133.Answer.D": "Banana",
- "Quiz.Questions.Hard.133.Answer.E": "Orange",
+ "Quiz.Questions.Hard.133": "캐번디시와 그로 미셸이라는 품종이 있는 과일은 무엇입니까?",
+ "Quiz.Questions.Hard.133.Answer.A": "사과",
+ "Quiz.Questions.Hard.133.Answer.B": "배",
+ "Quiz.Questions.Hard.133.Answer.C": "망고",
+ "Quiz.Questions.Hard.133.Answer.D": "바나나",
+ "Quiz.Questions.Hard.133.Answer.E": "주황색",
"Quiz.Questions.Hard.133.CorrectAnswer": "D",
- "Quiz.EndResults.CorrectAnswerNum": "Correct Answers: ",
- "Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!",
- "Quiz.Notify.AllDie": "<#ffff00>Everyone would die, so no one will die!\\nInstead, we'll redo this round.",
- "Quiz.Notify.AllWrong": "<#ffff00>Everyone got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.",
- "Quiz.Notify.AllWrongShort": "<#ffff00>Everyone was wrong, doesn't count, redo.",
- "Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})",
- "Quiz.Notify.CorrectAnswerNum": "You got {0}/{1} questions correct! The required amount was {2}.",
- "Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!",
- "Quiz.Notify.FFAOngoing": "<#ffff00>Kill everyone and survive\\nHint: Someone is in {0}\\n<#ffa500>{1}",
- "Quiz.Notify.FFASpectating": "<#00ffff>Spectate the chaos!\\n<#00a5ff>{1}",
- "Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!",
- "Quiz.Notify.NextRound": "<#ffff00>Round {0}",
- "Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question",
- "Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.",
- "Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.",
- "Quiz.Settings.ChatDuringGame": "Allow Chat During Game",
- "Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive",
- "Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive",
- "Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive",
- "Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events",
- "Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round",
- "Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round",
- "Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round",
- "Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds",
- "Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds",
- "Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds",
- "Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds",
- "Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds",
- "Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go",
- "Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}",
- "RoomRush": "Room Rush",
- "ModeRoomRush": "Gamemode: Room Rush",
- "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.",
- "RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush.\\nThe goal is to get to the specified rooms as fast as possible.",
- "RR_Tutorial_DontMoveOutOfRoom": "After you get to the correct room, don't move out of it!",
- "RR_Tutorial_LastDeath": "If you are last to get to the correct room, you die.",
- "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0} seconds.",
- "RR_Tutorial_PointsSystem": "When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.",
- "RR_Tutorial_PointsToWin": "The first player to reach <#ffff44>{0} points wins.",
- "RR_Tutorial_RoomIndication_ArrowAndName": "Both the name of the room and an arrow\\npointing to it are displayed below your name.",
- "RR_Tutorial_RoomIndication_ArrowOnly": "An arrow pointing to the room is displayed below your name.",
- "RR_Tutorial_RoomIndication_NameOnly": "The name of the room is displayed below your name.",
- "RR_Tutorial_TimeLimitDeath": "If you don't get to the correct room within the time limit, you die.",
- "RR_Tutorial_TimeLimitLastPoints": "If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.",
- "RR_Tutorial_Venting": "Every player can vent <#ffff44>{0} times.",
- "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to",
- "RR_DisplayRoomName": "Display the Name of the Room to Get to",
- "RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room",
- "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out",
- "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room",
- "RR_FirstPoints": "1st place: {0} with {1} points",
- "RR_GlobalTimeAddition": "Global Time Addition (to raw necessary time)",
- "RR_Points": "Points: {0}/{1}",
- "RR_PointsToWin": "Points to Win",
- "RR_ReadyQM": "Ready?",
- "RR_Tie": "<#00a5ff>In tie with {0}\\nWaiting for the tie to break....",
- "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to",
- "RR_VentTimes": "Times each player can vent",
- "RR_VentsRemaining": "Remaining vent uses: {0}",
- "RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins",
- "RR_YouAreFirst": "You are in the 1st place",
- "RR_YouWereLast": "<#ff1919>You were the last to get to the room",
- "Snowdown": "SNOWDOWN",
- "ModeSnowdown": "Gamemode: Snowdown",
- "ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest points (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a ciritical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs",
- "GameModeTutorial.Snowdown": "The current game mode is <#e4fdff>Snowdown.\\nVanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!",
- "Snowdown.GameEndTimeOption": "Game Ends After",
- "Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time",
- "Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points",
- "Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially",
- "Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially",
- "Snowdown.PointsToReachOption": "Points to Reach to Win",
- "Snowdown.PowerUp.FasterPickup": "Pickup Boost",
- "Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs",
- "Snowdown.PowerUp.FillUp": "Fill-Up",
- "Snowdown.PowerUp.FillUp.Description": "Sets your snowball counter to its max",
- "Snowdown.PowerUp.IncreaseCapacity": "Capacity Increment",
- "Snowdown.PowerUp.IncreaseCapacity.Description": "Increases how many snowballs and coins you can hold",
- "Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)",
- "Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop",
- "Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency",
- "Snowdown.SnowballSizeOption": "Snowball Size",
- "Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed",
- "SnowdownButtonText": "THROW",
- "DoomTag": "DOOM TAG",
- "ModeDoomTag": "Gamemode: Doom Tag",
- "ModeDescribe.DoomTag": "In the Doom Tag gamemode, every player has an assigned assassination target marked with an arrow. You can ONLY kill your designated target. Killing the wrong target results in a punishment (suicide / lower vision). When you kill your target, you inherit their target. When only a few players remain, Frenzy Mode activates: everyone gets a speed boost and reduced kill cooldown. Last player alive wins!",
- "GameModeTutorial.DoomTag": "The current game mode is <#D9BAA5>Doom Tag.\\nEach player has a target marked with an arrow.\\nYou can ONLY kill your target.\\nKilling the wrong target will punish you.\\nYour target transfers when you kill correctly.\\nFrenzy mode activates when few remain!",
- "DoomTag.BaseKillCooldown": "Base Kill Cooldown",
- "DoomTag.PunishmentMode": "Wrong Kill Punishment",
- "DoomTag.PunishSuicide": "Suicide",
- "DoomTag.PunishLowerVision": "Lower Vision",
- "DoomTag.LowerVisionMultiplier": "Lowered Vision Multiplier",
- "DoomTag.FrenzyPlayerCount": "Players to Trigger Frenzy Mode",
- "DoomTag.FrenzyKillCooldown": "Frenzy Mode Kill Cooldown",
- "DoomTag.FrenzySpeedMultiplier": "Frenzy Mode Speed Multiplier",
- "DoomTag.ShowTargetArrow": "Show Target Arrow",
- "DoomTag.CurrentTarget": "Current Target",
- "DoomTag.FrenzyModeActivated": "Frenzy Mode! Speed up and kill faster!",
- "DoomTag.FrenzyModeHUD": "FRENZY",
- "DoomTag.WrongKillSuicide": "Wrong target! You committed suicide.",
- "DoomTag.WrongKillLowerVision": "Wrong target! Your vision has been reduced.",
- "SoloPVP": "챌린저",
- "ModeSoloPVP": "Gamemode: Solo PVP",
- "ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.",
- "GameModeTutorial.SoloPVP": "The current game mode is <#f55252>Solo PVP.\\nUse your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!",
- "PVP.ATK": "Attack",
- "PVP.DF": "Defend",
- "PVP.RCO": "Recover",
- "SoloPVP.Summary": "Rank: {0} | Kills: {1}",
- "SoloPVP.WinnersKillCount": "They got {0} kills!",
- "SoloPVP_ATK": "Default Attack",
- "SoloPVP_ATKCooldown": "Attack Cooldown",
- "SoloPVP_BackCountDown": "<#ff0000>DEAD\\n<#ffffff>Respawning in <#ffff00>{0}s\\n\\n",
- "SoloPVP_Buff_ATK": "Gain: Attack +{0}",
- "SoloPVP_Buff_DF": "Gain: Defense +{0}",
- "SoloPVP_Buff_HPMax": "Gain: HP Max +{0}",
- "SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}",
- "SoloPVP_CanVent": "Players Can Vent",
- "SoloPVP_GameTime": "Game duration",
- "SoloPVP_HPMax": "Default HP",
- "SoloPVP_KillBonusMultiplier": "Kill bonus multiplier",
- "SoloPVP_RecoverAfterSecond": "Recover Cooldown",
- "SoloPVP_RecoverPerSecond": "Recover Per Second",
- "SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time",
- "Speedrun": "Speedrunner",
- "ModeSpeedrun": "Gamemode: Speedrun",
- "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.",
- "GameModeTutorial.Speedrun": "The current game mode is <#800080>Speedrun.\\nComplete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.",
- "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Alive players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill",
- "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!",
- "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Alive players: <#ffffff>{1}/{2}\\n<#00ffa5>Finish your <#ffff00>{0} remaining tasks\\n<#ffab1b><#ffffff>{3} players can kill",
- "Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet",
- "Speedrun_KillingPlayer": "<#ff1919>KILLING",
- "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)",
- "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill",
- "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)",
- "StopAndGo": "Tasker",
- "ModeStopAndGo": "Gamemode: Stop And Go",
- "ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!",
- "StopAndGo_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win",
- "StartingKillCooldown": "Starting Kill Cooldown",
- "StopAndGo_EnableTutorial": "Enable Tutorial",
- "StopAndGo_EventActive": "<#00ffff>[Event] {0} - {1}",
- "StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage",
- "StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers",
- "StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers",
- "StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers",
- "StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers",
- "StopAndGo_EventChance_VentAccess": "Chance of Vent Access",
- "StopAndGo_EventDuration": "Duration of Events",
- "StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage",
- "StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers",
- "StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers",
- "StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers",
- "StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers",
- "StopAndGo_EventDuration_VentAccess": "Duration of Vent Access",
- "StopAndGo_EventFrequency": "Frequency of Events",
- "StopAndGo_Event_CommsSabotage": "Comms Sabotage",
- "StopAndGo_Event_DoubledTimers": "Doubled Timers",
- "StopAndGo_Event_FrozenTimers": "Frozen Timers",
- "StopAndGo_Event_HalvedTimers": "Halved Timers",
- "StopAndGo_Event_HiddenTimers": "Hidden Timers",
- "StopAndGo_Event_VentAccess": "Vent Access",
- "StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On Airship",
- "StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle",
- "StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time",
- "StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time",
- "StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time",
- "StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time",
- "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0} REMAINING ⚠",
- "StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time",
- "StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time",
- "StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time",
- "StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time",
- "StopAndGo_PlayerLives": "Player Lives",
- "StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time",
- "StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time",
- "StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time",
- "StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time",
- "TheMindGame": "THE MIND GAME",
- "ModeTheMindGame": "Gamemode: The Mind Game",
- "ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.",
- "TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!",
- "TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, neither of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.",
- "TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.",
- "TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.",
- "TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.",
- "TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.",
- "TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning briefcase!\\nThey are ranked {1}.",
- "TMG.EndScreen.Points": "Points: {0}",
- "TMG.Item.BlindingGas": "Blinding Gas",
- "TMG.Item.DoubleModifier": "2x Modifier",
- "TMG.Item.Fool": "바보 ㅋㅋ",
- "TMG.Item.Lasso": "Lasso",
- "TMG.Item.MerchantDise": "Merchant-Dise",
- "TMG.Item.MindDetective": "Mind Detective",
- "TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.",
- "TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.",
- "TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.",
- "TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.",
- "TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.",
- "TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.",
- "TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.",
- "TMG.Message.ItemPurchased": "You bought {0} for {1} super points!\\nYou have {2} super points left.",
- "TMG.Message.ItemUsed": "{0} successfully used!",
- "TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!",
- "TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.",
- "TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\nUse `s {id}` to guess the ID of the player who stole it.",
- "TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning briefcase from {0}!",
- "TMG.Message.MindDetective": "Currently, {0} is picking {1}.",
- "TMG.Message.NotEnoughSuperPoints": "{0} costs {1} super points, but you only have {2}!",
- "TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.",
- "TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.",
- "TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!",
- "TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning briefcase from {0}!",
- "TMG.Message.TimeLeft": "Proceeding in {0}s",
- "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠",
- "TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\nDon't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.",
- "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!\\nGet ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!",
- "TMG.Notify.AuctionEnd": "The highest bid was {0} by {1}!\\nThey won {2} super points!",
- "TMG.Notify.ItemPurchasingBegins": "Now you have {0}s to buy items with your super points!\\nPress Vanish to signal that you're done.\\nThe items can be used right away!",
- "TMG.Notify.ItemPurchasingEnd": "The item purchasing phase is over!\\nThe remaining super points will contribute to your final score.",
- "TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!",
- "TMG.Notify.Round": "Round {0}",
- "TMG.Notify.Round3NumPlayersLeft": "{0} players remain. (Max {1} players for Round 4)",
- "TMG.Notify.Round4End": "The final round has ended.\\nLet's see the ranking of the players from Round 4!",
- "TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase",
- "TMG.Notify.Round4PointGain": "Let's convert the places to points!\\n\\n{0}",
- "TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\nNeither of you get points.",
- "TMG.Notify.SuperPointConversion": "Your super points have been converted to normal points.\\n1 super point is worth {0} normal points.",
- "TMG.Notify.TheWinnerIs": "And the winner is....",
- "TMG.Setting.FoolNumPointsLost": "Fool's Points Loss",
- "TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
- "TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
- "TMG.Setting.ItemCost.Fool": "Cost of Fool",
- "TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
- "TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
- "TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective",
- "TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
- "TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
- "TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance",
- "TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
- "TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
- "TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points",
- "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
- "TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
- "TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
- "TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
- "TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
- "TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points",
- "TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.",
- "TMG.Suffix.ChangeBidHint": "Vanish to change your bid",
- "TMG.Suffix.ChangePickHint": "Vanish to change your pick",
- "TMG.Suffix.ItemCost": "Cost: {0} Super Points",
- "TMG.Suffix.Points": "{0} Points - {1} Super Points",
- "TMG.Suffix.UseItemHint": "To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.",
- "TMG.Suffix.YourBid": "Your Bid: {0} Normal Points",
- "TMG.Suffix.YourItems": "Your items:",
- "TMG.Suffix.YourPick": "Picking Number: {0}",
- "8BallResponseTitle": "<#000000>➇ 8-BALL ➇",
- "8BallResponse.0": "It is certain.",
- "8BallResponse.1": "It is decidedly so.",
- "8BallResponse.2": "Without a doubt.",
- "8BallResponse.3": "Yes - definitely.",
- "8BallResponse.4": "You may rely on it.",
- "8BallResponse.5": "As I see it, yes.",
- "8BallResponse.6": "Most likely.",
- "8BallResponse.7": "Outlook good.",
- "8BallResponse.8": "Yes.",
- "8BallResponse.9": "Signs point to yes.",
- "8BallResponse.10": "Reply hazy, try again.",
- "8BallResponse.11": "Ask again later.",
- "8BallResponse.12": "Better not tell you now.",
- "8BallResponse.13": "Cannot predict now.",
- "8BallResponse.14": "Concentrate and ask again.",
- "8BallResponse.15": "Don't count on it.",
- "8BallResponse.16": "My reply is no.",
- "8BallResponse.17": "My sources say no.",
- "8BallResponse.18": "Outlook not so good.",
- "8BallResponse.19": "Very doubtful.",
- "AAWarning": "<#ffff00>You must move away from this device or you die!",
- "Admin": "Admin",
- "AdminTag": "<#ff0000>Admin",
- "AdminUnmuted": "Admin {0} has unmuted {1}.",
- "AprilFoolsMode": "April Fools Mode",
- "PlayerInfo": "Player Info",
- "PlayerAddedToAdminList": "Player successfully added to the admin list.",
- "PlayerAddedToModList": "Player successfully added to the moderator list.",
- "PlayerAddedToVIPList": "Player successfully added to the VIP list.",
- "PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.",
- "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.",
- "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.",
- "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game",
- "PlayerExiled": "{0} was ejected...",
- "PlayerIdList": "List of player IDs: ",
- "PlayerIsRole": "{0} was {1}.",
- "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.",
- "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.",
- "PlayerNotAdmin": "This player is not an admin, nothing was changed.",
- "PlayerNotMod": "This player is not a moderator, nothing was changed.",
- "PlayerNotVIP": "This player is not a VIP, nothing was changed.",
- "PlayerReceivedTheNecronomicon": "{0} has received the <{1}>Necronomicon!\\nNow, {2} Coven members have the Necronomicon: {3}",
- "PlayerRemovedFromAdminList": "Player successfully removed from the admin list.",
- "PlayerRemovedFromModList": "Player successfully removed from the moderator list.",
- "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.",
- "PlayerUnmuted": "You've successfully unmuted {0}.",
- "PlayerWasRevived": "The player whose body you tried to report was revived",
- "AccurateCheckMode": "Can know specific role when tasks are not done",
- "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.",
- "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED",
- "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS",
- "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED",
- "Achievement.ALightInTheShadows": "A Light In The Shadows",
- "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage",
- "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It",
- "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master",
- "Achievement.Abstain": "Abstain",
- "Achievement.Abstain.Description": "Don't vote any player for the entire game",
- "Achievement.AlarmClock": "Alarm Clock",
- "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game",
- "Achievement.AntiSaboteur": "Anti-Saboteur",
- "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician",
- "Achievement.Armageddon": "Armageddon",
- "Achievement.Armageddon.Description": "Survive the Tremor's doom",
- "Achievement.Awww": "Awww",
- "Achievement.Awww.Description": "Drag Penguin as Goose",
- "Achievement.BadEncounter": "Bad Encounter",
- "Achievement.BadEncounter.Description": "As Veteran, get killed while alerted",
- "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?",
- "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die",
- "Achievement.BeginnerGuesser": "Beginner Guesser",
- "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
- "Achievement.BestGuesserAward": "'Best Guesser' Award",
- "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game",
- "Achievement.BestReactionTime": "Best Reaction Time",
- "Achievement.BestReactionTime.Description": "Win in Room Rush game mode",
- "Achievement.BetrayalLevel100": "Betrayal Level 100",
- "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
- "Achievement.Bloodbath": "Bloodbath",
- "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine",
- "Achievement.Bloodthirsty": "Bloodthirsty",
- "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
- "Achievement.BrainStorm": "Brain Storm",
- "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
- "Achievement.Bruh": "Bruh",
- "Achievement.Bruh.Description": "Get vanilla Crewmate role",
- "Achievement.CantTouchThis": "Can't Touch This",
- "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions",
- "Achievement.Carried": "Carried",
- "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
- "Achievement.Censorship": "Censorship",
- "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer",
- "Achievement.Checkmate": "Checkmate",
- "Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role",
- "Achievement.CloseCall": "Close Call",
- "Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur",
- "Achievement.Collapse": "Collapse",
- "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
- "Achievement.CommonEnemyNo1": "Common Enemy #1",
- "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role",
- "Achievement.CoordinatedAttack": "Coordinated Attack",
- "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles",
- "Achievement.Covid20": "Covid-20",
- "Achievement.Covid20.Description": "Infect 2 people as Virus",
- "Achievement.CrewHero": "Crew Hero",
- "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates",
- "Achievement.Delicious": "Delicious",
- "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish",
- "Achievement.DestinysChoice": "Destiny's Choice",
- "Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown",
- "Achievement.DiePleaseDie": "Die, Please, Die!!",
- "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully",
- "Achievement.DrivingTestFailed": "Driving Test Failed",
- "Achievement.DrivingTestFailed.Description": "Propel someone as a Car",
- "Achievement.Duel": "Duel",
- "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer",
- "Achievement.Easypeasy": "Easy peasy",
- "Achievement.Easypeasy.Description": "Correctly guess God as Decryptor",
- "Achievement.Eavesdropper": "Eavesdropper",
- "Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting",
- "Achievement.EconomicCompetition": "Economic Competition",
- "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
- "Achievement.ExpertControl": "Expert Control",
- "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round",
- "Achievement.FastestRunner": "Fastest Runner",
- "Achievement.FastestRunner.Description": "Win in Deathrace game mode",
- "Achievement.FirstDayOnTheJob": "First Day On The Job",
- "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight",
- "Achievement.FlagMaster": "Flag Master",
- "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
- "Achievement.FriendlyFire": "Friendly Fire",
- "Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner",
- "Achievement.FuriousAvenger": "Furious Avenger",
- "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
- "Achievement.GetDecrypted": "Get Decrypted!",
- "Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor",
- "Achievement.GetDownMrPresident": "Get Down, Mr. President!",
- "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
- "Achievement.GetMuted": "Get Muted!",
- "Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting",
- "Achievement.Gotcha": "Gotcha!",
- "Achievement.Gotcha.Description": "Kill Bait and then get ejected",
- "Achievement.GuessMaster": "Guess Master",
- "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode",
- "Achievement.HeyRabek": "Hey, Rabek!",
- "Achievement.HeyRabek.Description": "Make H2SO4 as Chemist",
- "Achievement.Honk": "Honk",
- "Achievement.Honk.Description": "Drag someone as Goose",
- "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!",
- "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected",
- "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?",
- "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer",
- "Achievement.Hypnosis": "Hypnosis",
- "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability",
- "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists",
- "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel",
- "Achievement.IKnowYourNames": "I Know Your Names",
- "Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer",
- "Achievement.IWishIReported": "I Wish I Reported....",
- "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist",
- "Achievement.IdeasLiveOn": "Ideas Live On",
- "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers",
- "Achievement.ImCrewISwear": "I'm Crew I Swear",
- "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead",
- "Achievement.ImUnstoppable": "I'm Unstoppable",
- "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch",
- "Achievement.ImpostorGang": "Impostor Gang",
- "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive",
- "Achievement.InnocentImpostor": "Innocent Impostor",
- "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill",
- "Achievement.InnocentKiller": "Innocent Killer",
- "Achievement.InnocentKiller.Description": "Kill someone without having a kill button",
- "Achievement.Inquisition": "Inquisition",
- "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader",
- "Achievement.ItsGamblingTime": "It's Gambling Time",
- "Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game",
- "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro",
- "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb",
- "Achievement.ItsMorbinTime": "It's Morbin Time!",
- "Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
- "Achievement.KimJongUnExperience": "Kim Jong Un Experience",
- "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator",
- "Achievement.LiarLiar": "Liar Liar",
- "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors",
- "Achievement.LuckOrObservation": "Luck Or Observation?",
- "Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
- "Achievement.Lumberjack": "Lumberjack",
- "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
- "Achievement.Massacre": "Massacre",
- "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
- "Achievement.MasterDetective": "Master Detective",
- "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers",
- "Achievement.MasterOfTheStones": "Master Of The Stones",
- "Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos",
- "Achievement.Mimicry": "Mimicry",
- "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
- "Achievement.MindReader": "Mind Reader",
- "Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius",
- "Achievement.MyBad": "My Bad",
- "Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
- "Achievement.NothingCanStopLove": "Nothing Can Stop Love",
- "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
- "Achievement.OhNo": "Oh No!",
- "Achievement.OhNo.Description": "Kill the Bait as your first kill",
- "Achievement.Ohhh": "Ohhh",
- "Achievement.Ohhh.Description": "Drag Goose as Penguin",
- "Achievement.OutOfTime": "Out Of Time",
- "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit",
- "Achievement.P2W": "P2W",
- "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
- "Achievement.PVPMaster": "PVP Master",
- "Achievement.PVPMaster.Description": "Win in Solo PVP game mode",
- "Achievement.PayUp": "Pay Up!",
- "Achievement.PayUp.Description": "Kill a player as Clerk",
- "Achievement.Prankster": "Prankster",
- "Achievement.Prankster.Description": "Shapeshift as Disco",
- "Achievement.SeekAndHide": "Seek And Hide",
- "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode",
- "Achievement.SerialKiller": "연쇄 살인마",
- "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode",
- "Achievement.SimonSays": "Simon Says",
- "Achievement.SimonSays.Description": "Complete the Simon's instruction",
- "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
- "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
- "Achievement.Speedrun": "Speedrun",
- "Achievement.Speedrun.Description": "Have a game end in under 1 minute",
- "Achievement.StabbingTheBack": "Stabbing The Back",
- "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber",
- "Achievement.Superhero": "Superhero",
- "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff",
- "Achievement.Tag": "Tag",
- "Achievement.Tag.Description": "Tag the most players in Capture The Flag",
- "Achievement.ThatWasClose": "That Was Close",
- "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch",
- "Achievement.TheBestInSchool": "The Best In School",
- "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly",
- "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0",
- "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game",
- "Achievement.TheLastSurvivor": "The Last Survivor",
- "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left",
- "Achievement.TheRealTraitor": "The Real Traitor",
- "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
- "Achievement.ThereCanOnlyBeOne": "There Can Only Be One",
- "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game",
- "Achievement.ThisAintSquidGames": "This Ain't Squid Games",
- "Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode",
- "Achievement.TooCold": "Too Cold",
- "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)",
- "Achievement.TooHotForMe": "Too Hot For Me",
- "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode",
- "Achievement.Transformer": "Transformer",
- "Achievement.Transformer.Description": "Change roles at least 3 times in the same game",
+ "Quiz.EndResults.CorrectAnswerNum": "정답 수: ",
+ "Quiz.Notify.AllCorrect": "<#00ffa5>모두가 필요한 만큼 정답을 맞혔습니다!",
+ "Quiz.Notify.AllDie": "<#ffff00>모두가 죽게 되므로 아무도 죽지 않습니다!\\n대신 이번 라운드를 다시 진행합니다.",
+ "Quiz.Notify.AllWrong": "<#ffff00>모두가 이 문제를 틀렸으므로 누구에게도 오답으로\\n계산되지 않습니다.\\n대신 이 문제를 다시 출제합니다.",
+ "Quiz.Notify.AllWrongShort": "<#ffff00>모두가 틀렸습니다. 오답으로 계산하지 않고 다시 진행합니다.",
+ "Quiz.Notify.CorrectAnswer": "<{0}>정답은 다음과 같습니다:\\n{1} - {2} ({3})",
+ "Quiz.Notify.CorrectAnswerNum": "{1}문제 중 {0}문제를 맞혔습니다! 필요한 정답 수는 {2}개였습니다.",
+ "Quiz.Notify.CorrectFFA": "<#00ffff>이번 라운드에서 2명 이상이 탈락했습니다!\\n생존을 위한 개인전(FFA)을 관전할 수 있습니다!",
+ "Quiz.Notify.FFAOngoing": "<#ffff00>모두를 킬하고 살아남으세요\\n힌트: 누군가 {0}에 있습니다\\n<#ffa500>{1}",
+ "Quiz.Notify.FFASpectating": "<#00ffff>혼돈을 관전하세요!\\n<#00a5ff>{1}",
+ "Quiz.Notify.IncorrectFFA": "<#ff4444>다행히 이번 라운드에서 탈락한 사람은 당신뿐만이 아닙니다!\\n다른 탈락자들과 개인전(FFA)에 참가합니다.\\n모두를 킬하고 마지막까지 살아남아 두 번째 기회를 얻으세요!\\n제한 시간 안에 끝내지 못하면 모두 사망합니다!",
+ "Quiz.Notify.NextRound": "<#ffff00>라운드 {0}",
+ "Quiz.Notify.NextStage": "--------------------\\n스테이지 {0}\\n--------------------\\n{1}라운드\\n{2}문제\\n{4}개 중 {3}개 이상 정답 필요\\n문제당 제한 시간 {5}초",
+ "Quiz.Notify.OneWrong": "<#00a5ff>이번 라운드에서 한 명이 탈락했습니다. 해당 플레이어는 즉시 사망합니다.",
+ "Quiz.Notify.OnlyYouWrong": "<#ff0000>이번 라운드에서 당신만 탈락했습니다. 이제 사망합니다.",
+ "Quiz.Settings.ChatDuringGame": "게임 중 채팅 허용",
+ "Quiz.Settings.CorrectRequirement.Easy": "쉬움 라운드에서 생존에 필요한 정답 수",
+ "Quiz.Settings.CorrectRequirement.Hard": "어려움 라운드에서 생존에 필요한 정답 수",
+ "Quiz.Settings.CorrectRequirement.Medium": "보통 라운드에서 생존에 필요한 정답 수",
+ "Quiz.Settings.FFAEventLength": "개인전(FFA) 최대 지속 시간",
+ "Quiz.Settings.QuestionsAsked.Easy": "쉬움 라운드당 출제 문제 수",
+ "Quiz.Settings.QuestionsAsked.Hard": "어려움 라운드당 출제 문제 수",
+ "Quiz.Settings.QuestionsAsked.Medium": "보통 라운드당 출제 문제 수",
+ "Quiz.Settings.Rounds.Easy": "쉬움 난이도 라운드 수",
+ "Quiz.Settings.Rounds.Medium": "보통 난이도 라운드 수",
+ "Quiz.Settings.TimeLimit.Easy": "쉬움 라운드 문제당 제한 시간",
+ "Quiz.Settings.TimeLimit.Hard": "어려움 라운드 문제당 제한 시간",
+ "Quiz.Settings.TimeLimit.Medium": "보통 라운드 문제당 제한 시간",
+ "Quiz.Suffix.Invisible": "다른 플레이어가 어디로 가는지 볼 수 없습니다\\n다른 플레이어도 당신이 어디로 가는지 볼 수 없습니다",
+ "Quiz.TaskBarText": "---- 게임 정보 ----\\n\\n난이도: {0}\\n라운드: {1}\\n문제: {2}\\n\\n현재까지 모두가 맞힌\\n정답 수:\\n\\n{3}",
+ "RoomRush": "방 돌진",
+ "ModeRoomRush": "게임 모드: 방 돌진",
+ "ModeDescribe.RoomRush": "방 돌진 모드에서는 모두가 지정된 방으로 최대한 빨리 이동해야 합니다. 가장 늦게 도착한 플레이어는 사망하며, 마지막까지 살아남은 플레이어가 승리합니다!\\n제한 시간도 있습니다. 정해진 시간 안에 방에 도착하지 못한 플레이어는 모두 사망합니다. 쉬워 보이나요? 하지만 처음 두 명이 올바른 방에 들어가면 제한 시간이 몇 초 정도로 크게 줄어듭니다! 행운을 빕니다!\\n\\n이동해야 할 방은 이름 아래에 표시됩니다.\\n설정에 따라 모든 플레이어가 제한된 횟수만큼 벤트를 사용할 수 있습니다.",
+ "RR_Tutorial_Basics": "현재 게임 모드는 <#ffab1b>방 돌진입니다.\\n목표는 지정된 방으로 최대한 빨리 이동하는 것입니다.",
+ "RR_Tutorial_DontMoveOutOfRoom": "올바른 방에 도착한 뒤에는 방 밖으로 나가지 마세요!",
+ "RR_Tutorial_LastDeath": "올바른 방에 가장 늦게 도착하면 사망합니다.",
+ "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "플레이어 2명이 올바른 방에 들어가면\\n제한 시간이 <#ffff44>{0}초로 변경됩니다.",
+ "RR_Tutorial_PointsSystem": "올바른 방에 도착하면 점수를 얻습니다.\\n빨리 도착할수록 더 많은 점수를 얻습니다.",
+ "RR_Tutorial_PointsToWin": "먼저 <#ffff44>{0}점에 도달한 플레이어가 승리합니다.",
+ "RR_Tutorial_RoomIndication_ArrowAndName": "방 이름과 그 방을 가리키는 화살표가\\n이름 아래에 함께 표시됩니다.",
+ "RR_Tutorial_RoomIndication_ArrowOnly": "방을 가리키는 화살표가 이름 아래에 표시됩니다.",
+ "RR_Tutorial_RoomIndication_NameOnly": "방 이름이 이름 아래에 표시됩니다.",
+ "RR_Tutorial_TimeLimitDeath": "제한 시간 안에 올바른 방에 도착하지 못하면 사망합니다.",
+ "RR_Tutorial_TimeLimitLastPoints": "올바른 방에 가장 늦게 도착하거나 제한 시간 안에\\n도착하지 못하면, 도착한 플레이어에게 순간이동하며\\n점수를 얻지 못합니다.",
+ "RR_Tutorial_Venting": "모든 플레이어는 벤트를 <#ffff44>{0}회 사용할 수 있습니다.",
+ "RR_DisplayArrowToRoom": "이동할 방을 가리키는 화살표 표시",
+ "RR_DisplayRoomName": "이동할 방 이름 표시",
+ "RR_DontKillLastPlayer": "올바른 방에 가장 늦게 들어온 플레이어를 킬하지 않음",
+ "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "제한 시간이 끝나도 방 밖의 플레이어를 킬하지 않음",
+ "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "처음 두 명이 올바른 방에 들어가도 제한 시간을 줄이지 않음",
+ "RR_FirstPoints": "1위: {1}점의 {0}",
+ "RR_GlobalTimeAddition": "전체 추가 시간(기본 필요 시간에 더함)",
+ "RR_Points": "점수: {0}/{1}",
+ "RR_PointsToWin": "승리에 필요한 점수 - 게임 참가 인원수를 곱함",
+ "RR_ReadyQM": "준비됐나요?\\n<#ffff44>{0}초 후 시작합니다",
+ "RR_Tie": "<#00a5ff>{0}과(와) 동점입니다\\n동점이 깨지기를 기다리는 중....",
+ "RR_TimeWhenTwoPlayersEntersRoom": "처음 두 명이 올바른 방에 들어오면 제한 시간을 다음 값으로 설정",
+ "RR_VentTimes": "플레이어당 벤트 사용 가능 횟수",
+ "RR_VentsRemaining": "남은 벤트 사용 횟수: {0}",
+ "RR_WinByPointsInsteadOfDeaths": "사망 대신 매 라운드 순위를 점수로 계산하고 목표 점수에 먼저 도달한 플레이어가 승리",
+ "RR_YouAreFirst": "현재 1위입니다",
+ "RR_YouWereLast": "<#ff1919>방에 가장 늦게 도착했습니다",
+ "Snowdown": "스노다운",
+ "ModeSnowdown": "게임 모드: 스노다운",
+ "ModeDescribe.Snowdown": "스노다운 모드에서는 다른 플레이어에게 눈덩이를 가장 많이 명중시킨 플레이어가 승리합니다! 한 번 명중할 때마다 코인 1개를 얻습니다. 코인은 상점에서 강화 효과를 구매하는 데 사용하거나, 펫 버튼으로 코인 20개를 점수 1점으로 바꿀 수 있습니다. 코인이 아니라 점수가 가장 높은 플레이어가 승리합니다! 조작법:\\n- 사라지기: 이동 방향으로 눈덩이 던지기 / 상점에서 강화 효과 전환\\n- 치명적 사보타지 호출: 상점 입장/퇴장\\n- 펫: 코인 20개를 점수 1점으로 변환 / 상점에서 선택한 강화 효과 구매\\n- 킬: 대상에게 보유한 눈덩이 하나 건네기",
+ "GameModeTutorial.Snowdown": "현재 게임 모드는 <#e4fdff>스노다운입니다.\\n사라지기를 눌러 이동 방향으로 눈덩이를 던지세요.\\n누군가에게 명중하면 코인을 얻습니다. 펫으로 코인 20개를 점수 1점으로 바꾸세요.\\n치명적 사보타지를 호출해 상점에 입장하거나 퇴장할 수 있습니다. 점수가 가장 높으면 승리합니다!",
+ "Snowdown.GameEndTimeOption": "게임 종료 조건",
+ "Snowdown.GameEndsAfterTimeOption": "일정 시간이 지나면 게임 종료",
+ "Snowdown.GameEndsWhenPointsReachedOption": "누군가 특정 점수에 도달하면 게임 종료",
+ "Snowdown.MaxCoinsInHandOption": "초기 최대 코인 보유량",
+ "Snowdown.MaxSnowballsInHandOption": "초기 최대 눈덩이 보유량",
+ "Snowdown.PointsToReachOption": "승리에 필요한 점수",
+ "Snowdown.PowerUp.FasterPickup": "획득 가속",
+ "Snowdown.PowerUp.FasterPickup.Description": "눈덩이 획득 속도를 높입니다",
+ "Snowdown.PowerUp.FillUp": "가득 채우기",
+ "Snowdown.PowerUp.FillUp.Description": "보유 눈덩이를 최대치로 채웁니다",
+ "Snowdown.PowerUp.IncreaseCapacity": "용량 증가",
+ "Snowdown.PowerUp.IncreaseCapacity.Description": "보유할 수 있는 눈덩이와 코인의 최대량을 늘립니다",
+ "Snowdown.PowerUpPriceOption": "{powerup} 강화 효과 가격(코인)",
+ "Snowdown.ShopHelp": "사라지기: 강화 효과 전환 | 펫: 선택한 강화 효과 구매 | 사보타지: 상점 나가기",
+ "Snowdown.SnowballGainFrequencyOption": "초기 눈덩이 획득 간격",
+ "Snowdown.SnowballSizeOption": "눈덩이 크기",
+ "Snowdown.SnowballThrowSpeedOption": "눈덩이 투척 속도",
+ "SnowdownButtonText": "던지기",
+ "DoomTag": "둠 태그",
+ "ModeDoomTag": "게임 모드: 둠 태그",
+ "ModeDescribe.DoomTag": "둠 태그 모드에서는 모든 플레이어에게 화살표로 표시되는 암살 대상이 지정됩니다. 지정된 대상만 킬할 수 있습니다. 잘못된 대상을 킬하면 자살하거나 시야가 감소하는 벌을 받습니다. 대상을 킬하면 그 대상이 추적하던 플레이어가 새로운 대상이 됩니다. 생존자가 얼마 남지 않으면 광란 모드가 활성화되어 모두의 이동 속도가 증가하고 킬 쿨다운이 감소합니다. 마지막까지 살아남은 플레이어가 승리합니다!",
+ "GameModeTutorial.DoomTag": "현재 게임 모드는 <#D9BAA5>둠 태그입니다.\\n각 플레이어에게 화살표로 표시되는 대상이 있습니다.\\n자신의 대상만 킬할 수 있습니다.\\n잘못된 대상을 킬하면 벌을 받습니다.\\n대상을 올바르게 킬하면 새로운 대상이 지정됩니다.\\n생존자가 얼마 남지 않으면 광란 모드가 활성화됩니다!",
+ "DoomTag.BaseKillCooldown": "기본 킬 쿨다운",
+ "DoomTag.PunishmentMode": "잘못된 대상 킬 시 벌",
+ "DoomTag.PunishSuicide": "자결하기",
+ "DoomTag.PunishLowerVision": "시야 감소",
+ "DoomTag.LowerVisionMultiplier": "감소한 시야 배율",
+ "DoomTag.FrenzyPlayerCount": "광란 모드 발동에 필요한 생존자 수",
+ "DoomTag.FrenzyKillCooldown": "광란 모드 킬 쿨다운",
+ "DoomTag.FrenzySpeedMultiplier": "광란 모드 이동 속도 배율",
+ "DoomTag.ShowTargetArrow": "대상 화살표 표시",
+ "DoomTag.CurrentTarget": "현재 대상",
+ "DoomTag.FrenzyModeActivated": "광란 모드! 더 빠르게 움직이고 킬하세요!",
+ "DoomTag.FrenzyModeHUD": "광란",
+ "DoomTag.WrongKillSuicide": "잘못된 대상입니다! 자살했습니다.",
+ "DoomTag.WrongKillLowerVision": "잘못된 대상입니다! 시야가 감소했습니다.",
+ "SoloPVP": "1 대 1 대전",
+ "ModeSoloPVP": "게임 모드: 솔로 PVP",
+ "ModeDescribe.SoloPVP": "솔로 PVP 모드에서는 모두가 체력을 지니며 킬 버튼으로 다른 플레이어에게 피해를 줄 수 있습니다. 체력이 0이 되면 '사망'하고 몇 초 뒤 부활합니다. 게임이 끝났을 때 킬 수가 가장 많은 플레이어가 승리합니다.",
+ "GameModeTutorial.SoloPVP": "현재 게임 모드는 <#f55252>솔로 PVP입니다.\\n킬 버튼으로 다른 플레이어에게 피해를 주세요. 누군가의 체력이 0 이하가 되면\\n잠시 맵 밖으로 이동한 뒤 부활합니다.\\n누군가를 킬하면 작은 강화 효과와 점수 1점을 얻습니다.\\n제한 시간이 끝났을 때 점수가 가장 높은 플레이어가 승리합니다!",
+ "PVP.ATK": "공격",
+ "PVP.DF": "방어",
+ "PVP.RCO": "회복",
+ "SoloPVP.Summary": "순위: {0} | 킬: {1}",
+ "SoloPVP.WinnersKillCount": "킬 수: {0}회!",
+ "SoloPVP_ATK": "기본 공격력",
+ "SoloPVP_ATKCooldown": "공격 쿨다운",
+ "SoloPVP_BackCountDown": "<#ff0000>사망\\n<#ffffff><#ffff00>{0}초 후 부활합니다\\n\\n",
+ "SoloPVP_Buff_ATK": "획득: 공격력 +{0}",
+ "SoloPVP_Buff_DF": "획득: 방어력 +{0}",
+ "SoloPVP_Buff_HPMax": "획득: 최대 체력 +{0}",
+ "SoloPVP_Buff_HPReco": "획득: 초당 체력 회복량 +{0}",
+ "SoloPVP_CanVent": "플레이어가 벤트 사용 가능",
+ "SoloPVP_GameTime": "게임 지속 시간",
+ "SoloPVP_HPMax": "기본 체력",
+ "SoloPVP_KillBonusMultiplier": "킬 보너스 배율",
+ "SoloPVP_RecoverAfterSecond": "회복 쿨다운",
+ "SoloPVP_RecoverPerSecond": "초당 회복량",
+ "SoloPVP_ResurrectionWaitingTime": "부활 대기 시간",
+ "Speedrun": "스피드런",
+ "ModeSpeedrun": "게임 모드: 스피드런",
+ "ModeDescribe.Speedrun": "스피드런 모드는 모든 것이 속도에 달려 있습니다. 모두가 최대한 빨리 모든 임무를 완료한 뒤, 최대한 빠르게 다른 플레이어를 킬해야 합니다!\\n\\n모든 임무를 끝낸 플레이어는 킬러가 되어 다른 플레이어를 킬할 수 있습니다. 마지막까지 살아남은 플레이어가 승리합니다!\\n하지만 난이도를 높이기 위해 임무를 완료하거나 누군가를 킬해야 하는 제한 시간이 있습니다. 행동에 성공하면 타이머가 초기화됩니다. 시간이 다 되면 사망합니다!\\n\\n이 게임 모드는 정지와 출발 모드와 개인전 모드를 결합한 형태입니다.",
+ "GameModeTutorial.Speedrun": "현재 게임 모드는 <#800080>스피드런입니다.\\n모든 임무를 완료해 킬 버튼을 얻고, 모두를 킬해 승리하세요.\\n제한 시간 안에 임무를 완료하거나 누군가를 킬하지 못하면 자살합니다.",
+ "Speedrun_CanKillSuffixInfo": "<#00ffa5>남은 시간: <#ffffff>{3}초\\n<#ffff00>생존 플레이어: <#ffab1b>{0}/{1}\\n<#ff1919>모두를 킬해 승리하세요\\n<#888888>당신 외에 <#ffffff>{2}명이 킬할 수 있습니다",
+ "Speedrun_CompletedTasks": "<#00ff00>모든 임무를 완료했습니다!",
+ "Speedrun_DoTasksSuffixInfo": "<#00ffa5>남은 시간: <#ffffff>{4}초\\n<#888888>생존 플레이어: <#ffffff>{1}/{2}\\n<#00ffa5>남은 임무 <#ffff00>{0}개를 완료하세요\\n<#ffab1b><#ffffff>{3}명이 킬할 수 있습니다",
+ "Speedrun_KillersCanKillTaskingPlayers": "킬러가 아직 임무를 끝내지 않은 플레이어도 킬 가능",
+ "Speedrun_KillingPlayer": "<#ff1919>킬 가능",
+ "Speedrun_TaskFinishWins": "가장 먼저 임무를 끝낸 플레이어가 즉시 승리(킬 단계 생략)",
+ "Speedrun_TimeLimit": "임무 완료 또는 킬 제한 시간",
+ "Speedrun_TimeStacksUp": "남은 시간을 다음 제한 시간에 누적",
+ "StopAndGo": "무궁화꽃이 피었습니다",
+ "ModeStopAndGo": "게임 모드: 정지와 출발",
+ "ModeDescribe.StopAndGo": "정지와 출발 모드에서는 모두가 이동 방향을 나타내는 기호가 붙은 타이머 3개를 확인합니다: ←(왼쪽) 17초, →(오른쪽) 5초, ⇅(위/아래) 9초. 각 기호는 빨간색 또는 초록색이며, 타이머가 0이 되면 색상이 바뀝니다.\\n핵심 규칙: 빨간색 기호가 표시된 방향으로 움직이면 사망합니다. 모두가 크루원이며, 모든 임무를 가장 먼저 완료한 플레이어가 승리합니다!",
+ "StopAndGo_Tutorial": "<#ffffff>빨간불에는 멈추세요\\n초록색 화살표가 보이는 방향으로만 움직이세요\\n타이머는 색상이 바뀌는 시간을 나타냅니다\\n노란색은 곧 빨간불로 바뀐다는 뜻이므로 움직임을 멈추세요\\n주황색은 곧 초록불로 바뀐다는 뜻이지만 아직 움직이지 마세요\\n임무를 완료해 승리하세요",
+ "StartingKillCooldown": "시작 킬 쿨다운",
+ "StopAndGo_EnableTutorial": "튜토리얼 활성화",
+ "StopAndGo_EventActive": "<#00ffff>[이벤트] {0} - {1}",
+ "StopAndGo_EventChance_CommsSabotage": "통신 사보타지 발생 확률",
+ "StopAndGo_EventChance_DoubledTimers": "타이머 2배 이벤트 확률",
+ "StopAndGo_EventChance_FrozenTimers": "타이머 정지 이벤트 확률",
+ "StopAndGo_EventChance_HalvedTimers": "타이머 절반 이벤트 확률",
+ "StopAndGo_EventChance_HiddenTimers": "타이머 숨김 이벤트 확률",
+ "StopAndGo_EventChance_VentAccess": "벤트 사용 가능 이벤트 확률",
+ "StopAndGo_EventDuration": "이벤트 지속 시간",
+ "StopAndGo_EventDuration_CommsSabotage": "통신 사보타지 지속 시간",
+ "StopAndGo_EventDuration_DoubledTimers": "타이머 2배 이벤트 지속 시간",
+ "StopAndGo_EventDuration_FrozenTimers": "타이머 정지 이벤트 지속 시간",
+ "StopAndGo_EventDuration_HalvedTimers": "타이머 절반 이벤트 지속 시간",
+ "StopAndGo_EventDuration_HiddenTimers": "타이머 숨김 이벤트 지속 시간",
+ "StopAndGo_EventDuration_VentAccess": "벤트 사용 가능 이벤트 지속 시간",
+ "StopAndGo_EventFrequency": "이벤트 발생 간격",
+ "StopAndGo_Event_CommsSabotage": "통신 사보타지",
+ "StopAndGo_Event_DoubledTimers": "타이머 2배",
+ "StopAndGo_Event_FrozenTimers": "타이머 정지",
+ "StopAndGo_Event_HalvedTimers": "타이머 절반",
+ "StopAndGo_Event_HiddenTimers": "타이머 숨김",
+ "StopAndGo_Event_VentAccess": "벤트 사용 가능",
+ "StopAndGo_ExtraGreenTimeOnAirship": "에어십에서 추가되는 초록불 시간",
+ "StopAndGo_ExtraGreenTimeOnFungle": "펀글에서 추가되는 초록불 시간",
+ "StopAndGo_LeftCounterGreenMax": "왼쪽 타이머 최대 초록불 시간",
+ "StopAndGo_LeftCounterGreenMin": "왼쪽 타이머 최소 초록불 시간",
+ "StopAndGo_LeftCounterRedMax": "왼쪽 타이머 최대 빨간불 시간",
+ "StopAndGo_LeftCounterRedMin": "왼쪽 타이머 최소 빨간불 시간",
+ "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ 목숨을 잃었습니다 / 남은 목숨 <#ffff44>{0}개 ⚠",
+ "StopAndGo_MiddleCounterGreenMax": "가운데 타이머 최대 초록불 시간",
+ "StopAndGo_MiddleCounterGreenMin": "가운데 타이머 최소 초록불 시간",
+ "StopAndGo_MiddleCounterRedMax": "가운데 타이머 최대 빨간불 시간",
+ "StopAndGo_MiddleCounterRedMin": "가운데 타이머 최소 빨간불 시간",
+ "StopAndGo_PlayerLives": "플레이어 목숨 수",
+ "StopAndGo_RightCounterGreenMax": "오른쪽 타이머 최대 초록불 시간",
+ "StopAndGo_RightCounterGreenMin": "오른쪽 타이머 최소 초록불 시간",
+ "StopAndGo_RightCounterRedMax": "오른쪽 타이머 최대 빨간불 시간",
+ "StopAndGo_RightCounterRedMin": "오른쪽 타이머 최소 빨간불 시간",
+ "TheMindGame": "마인드 게임",
+ "ModeTheMindGame": "게임 모드: 마인드 게임",
+ "ModeDescribe.TheMindGame": "마인드 게임은 전략, 심리전, 아이템 사용을 중심으로 진행되는 4라운드 탈락 게임입니다. 플레이어들은 각 라운드에서 점수를 겨루며 최종적으로 단 한 명만 승리합니다.\\n라운드 1: 점수 요구 - 숫자를 선택합니다. 다른 플레이어가 같은 숫자를 선택하면 둘 다 점수를 얻지 못합니다. 목표 점수에 먼저 도달하면 진출하며, 각 조에서 점수가 가장 낮은 플레이어들이 탈락합니다.\\n라운드 2: 슈퍼 포인트 경매 - 비공개 경매에서 일반 점수를 입찰해 슈퍼 포인트를 얻습니다. 최고 입찰자가 낙찰받으며, 슈퍼 포인트가 가장 적은 플레이어들이 탈락합니다.\\n라운드 2.5: 상인 휴식 시간 - 슈퍼 포인트를 사용해 강력한 아이템을 구매합니다. 아이템은 실명, 방해, 강탈, 강화 등의 효과를 냅니다. 명령어로 구매하고 사용합니다.\\n라운드 3: 점수 요구 + 아이템 - 라운드 1과 같은 규칙이지만 아이템을 사용할 수 있습니다. 모든 플레이어가 한 조에서 경쟁하며, 몇 명만 남을 때까지 점수가 낮은 플레이어들이 탈락합니다.\\n라운드 4: 서류가방 게임 - 한 명이 당첨 서류가방을 지닙니다. 당첨 서류가방을 든 채 추방되면 순위가 확정됩니다. 추방이 일어날 때마다 서류가방이 섞이며, 2명만 남으면 당첨 서류가방을 든 플레이어가 패배합니다. 올가미로 서류가방을 훔칠 수 있습니다.\\n최종 점수: 총점 = 각 라운드 점수 + 슈퍼 포인트 보너스 + 순위 보너스. 총점이 가장 높은 플레이어가 승리합니다.",
+ "TMG.Tutorial.Basics": "마인드 게임은 4개의 라운드로 구성됩니다.\\n각 라운드가 시작될 때 목표가 설명됩니다.\\n최대한 많은 점수를 얻으세요. 총점이 가장 높으면 승리합니다!",
+ "TMG.Tutorial.Round1": "사라지기 버튼을 눌러 1~3 중 숫자를 선택하세요\\n선택한 숫자는 이름 아래에 표시되며 버튼을 누를 때마다 바뀝니다.\\n선택을 확정할 수 있는 시간은 {0}초입니다.\\n이 숫자는 요구하는 점수를 뜻합니다.\\n다른 플레이어가 같은 숫자를 선택하면 둘 다 점수를 얻지 못합니다.\\n누군가 {1}점에 도달할 때까지 반복합니다.\\n점수가 가장 낮은 {2}명이 탈락합니다.",
+ "TMG.Tutorial.Round2": "슈퍼 포인트를 두고 비공개 입찰 경매 3회가 진행됩니다.\\n사라지기 버튼으로 일반 점수를 입찰하세요(라운드 1과 같은 방식).\\n최고 입찰자가 슈퍼 포인트를 얻으며, 낙찰받지 못해도 입찰한 점수는 잃습니다.\\n슈퍼 포인트는 다음 라운드에서 아이템을 구매하는 데 사용되고 최종 점수에도 포함됩니다(슈퍼 포인트 1점 = 일반 점수 {0}점).\\n모든 경매가 끝나면 슈퍼 포인트가 가장 적은 플레이어들이 탈락합니다.",
+ "TMG.Tutorial.Round3": "라운드 1과 같은 규칙이지만 이제 아이템을 사용할 수 있습니다.\\n조 구분 없이 모두가 함께 경쟁합니다.\\n사라지기 버튼으로 1부터 {0}까지의 숫자를 선택하세요.\\n라운드 4에 진출할 {1}명만 남을 때까지 점수가 낮은 플레이어들이 탈락합니다.",
+ "TMG.Tutorial.Round4": "한 명은 당첨 서류가방을, 나머지는 빈 서류가방을 받습니다.\\n목표: 당첨 서류가방을 든 채 추방되세요!\\n\\n당첨 서류가방을 들고 추방되면 순위가 확정됩니다.\\n빈 서류가방을 들고 추방되면 최하위부터 순위가 매겨집니다.\\n\\n추방이 일어날 때마다 회의가 열리고 서류가방이 섞입니다.\\n2명만 남으면 당첨 서류가방을 든 플레이어가 자동으로 패배합니다.\\n\\n올가미를 사용해 서류가방을 훔칠 수 있습니다.\\n자신의 서류가방을 도난당하면 알림을 받습니다.\\n`s {id}`를 사용해 훔친 플레이어를 추측하고 되찾으세요.",
+ "TMG.EjectionText.HadEmptyBriefcase": "{0}은(는) 빈 서류가방을 가지고 있었습니다.",
+ "TMG.EjectionText.HadWinningBriefcase": "{0}은(는) <#00ff00>당첨 서류가방을 가지고 있었습니다!\\n순위는 {1}위입니다.",
+ "TMG.EndScreen.Points": "점수: {0}",
+ "TMG.Item.BlindingGas": "실명 가스",
+ "TMG.Item.DoubleModifier": "2배 증폭기",
+ "TMG.Item.Fool": "바보",
+ "TMG.Item.Lasso": "올가미",
+ "TMG.Item.MerchantDise": "상인 방해",
+ "TMG.Item.MindDetective": "심리 탐정",
+ "TMG.ItemDescription.BlindingGas": "대상이 자신의 일반 점수 합계를 잠시 볼 수 없게 하고 점수 요구 결과 알림도 차단합니다.",
+ "TMG.ItemDescription.DoubleModifier": "점수 요구로 얻는 점수를 2배로 만듭니다.",
+ "TMG.ItemDescription.Fool": "대상이 일반 점수 {0}점을 즉시 잃게 합니다.",
+ "TMG.ItemDescription.Lasso": "라운드 4에서 다른 플레이어의 서류가방을 훔치는 데 사용합니다.",
+ "TMG.ItemDescription.MerchantDise": "이번 단계에서 한 플레이어가 아이템을 구매하지 못하게 합니다.",
+ "TMG.ItemDescription.MindDetective": "대상이 요구한 점수를 확인합니다. 부정확한 결과가 나올 수 있습니다.",
+ "TMG.Message.CannotPurchase": "누군가 당신에게 상인 방해를 사용했습니다!\\n아이템을 구매할 수 없습니다.",
+ "TMG.Message.ItemPurchased": "슈퍼 포인트 {1}점으로 {0}을(를) 구매했습니다!\\n남은 슈퍼 포인트: {2}점",
+ "TMG.Message.ItemUsed": "{0} 사용에 성공했습니다!",
+ "TMG.Message.LassoOnlyInRound4": "올가미는 라운드 4에서만 사용할 수 있습니다!",
+ "TMG.Message.LassoedEmptyBriefcase": "{0}에게서 빈 서류가방을 훔쳤습니다.",
+ "TMG.Message.LassoedWinningBriefcase": "서류가방을 도난당했습니다! 누가 훔쳤는지 추측해 되찾을 수 있습니다.\\n`s {id}`를 사용해 훔친 플레이어의 ID를 추측하세요.",
+ "TMG.Message.LassoedWinningBriefcaseSelf": "{0}에게서 <#00ff00>당첨 서류가방을 훔쳤습니다!",
+ "TMG.Message.MindDetective": "현재 {0}은(는) {1}을(를) 선택하고 있습니다.",
+ "TMG.Message.NotEnoughSuperPoints": "{0}의 가격은 슈퍼 포인트 {1}점이지만 보유량은 {2}점뿐입니다!",
+ "TMG.Message.StealBackEmptyBriefcase": "{0}은(는) 빈 서류가방을 가지고 있었습니다.",
+ "TMG.Message.StealBackNotLastHolder": "당신은 서류가방의 이전 소유자가 아니거나 직접 훔친 사람입니다!\\n서류가방을 되찾을 수 없습니다.",
+ "TMG.Message.StealBackWinningBriefcase": "{0}이(가) 올바르게 추측했습니다!\\n당신에게서 당첨 서류가방을 되찾았습니다!",
+ "TMG.Message.StealBackWinningBriefcaseSelf": "정답입니다! {0}에게서 <#00ff00>당첨 서류가방을 되찾았습니다!",
+ "TMG.Message.TimeLeft": "{0}초 후 진행합니다",
+ "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ 시간이 흐르고 있습니다 ⚠",
+ "TMG.Message.YouHoldAnEmptyBriefcase": "빈 서류가방을 가지고 있습니다.\\n추방되지 마세요.\\n올가미가 있다면 다른 플레이어의 서류가방을 훔칠 수 있습니다.",
+ "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>당첨 서류가방을 가지고 있습니다!\\n추방되어 순위를 확정하세요.\\n<#ffff00>주의하세요. 서류가방은 도난당할 수 있습니다!",
+ "TMG.Notify.AuctionEnd": "최고 입찰은 {1}의 {0}점입니다!\\n슈퍼 포인트 {2}점을 획득했습니다!",
+ "TMG.Notify.ItemPurchasingBegins": "이제 {0}초 동안 슈퍼 포인트로 아이템을 구매할 수 있습니다!\\n구매를 마쳤다면 사라지기를 누르세요.\\n구매한 아이템은 즉시 사용할 수 있습니다!",
+ "TMG.Notify.ItemPurchasingEnd": "아이템 구매 단계가 끝났습니다!\\n남은 슈퍼 포인트는 최종 점수에 반영됩니다.",
+ "TMG.Notify.Pick": "<#00ffa5>성공! {0}점을 얻었습니다!",
+ "TMG.Notify.Round": "라운드 {0}",
+ "TMG.Notify.Round3NumPlayersLeft": "{0}명이 남았습니다. (라운드 4 최대 인원: {1}명)",
+ "TMG.Notify.Round4End": "최종 라운드가 끝났습니다.\\n라운드 4 참가자들의 순위를 확인해 봅시다!",
+ "TMG.Notify.Round4EndLastHolder": "{0}이(가) 마지막 당첨 서류가방을 받게 됩니다",
+ "TMG.Notify.Round4PointGain": "순위를 점수로 환산합니다!\\n\\n{0}",
+ "TMG.Notify.SamePick": "<#ff5555>{1}도 {0}을(를) 선택했습니다!\\n둘 다 점수를 얻지 못합니다.",
+ "TMG.Notify.SuperPointConversion": "슈퍼 포인트가 일반 점수로 환산되었습니다.\\n슈퍼 포인트 1점은 일반 점수 {0}점입니다.",
+ "TMG.Notify.TheWinnerIs": "그리고 우승자는....",
+ "TMG.Setting.FoolNumPointsLost": "바보의 점수 감소량",
+ "TMG.Setting.ItemCost.BlindingGas": "실명 가스 가격",
+ "TMG.Setting.ItemCost.DoubleModifier": "2배 증폭기 가격",
+ "TMG.Setting.ItemCost.Fool": "바보 가격",
+ "TMG.Setting.ItemCost.Lasso": "올가미 가격",
+ "TMG.Setting.ItemCost.MerchantDise": "상인 방해 가격",
+ "TMG.Setting.ItemCost.MindDetective": "심리 탐정 가격",
+ "TMG.Setting.MaxPlayersForRound4": "라운드 4 최대 인원",
+ "TMG.Setting.MinPlayersInRound2": "라운드 2 최소 인원",
+ "TMG.Setting.MindDetectiveFailChance": "심리 탐정 실패 확률",
+ "TMG.Setting.NumGroupsForRound1": "라운드 1 조 개수",
+ "TMG.Setting.NumPointsToAdvanceInRound1": "라운드 1 진출에 필요한 점수",
+ "TMG.Setting.PlayersCanSeeOthersPoints": "다른 플레이어의 점수 확인 가능",
+ "TMG.Setting.SuperPointsToNormalPointsMultiplier": "슈퍼 포인트의 일반 점수 환산 배율",
+ "TMG.Setting.TimeForEachPickInRound1": "라운드 1 선택 제한 시간",
+ "TMG.Setting.TimeForEachPickInRound2": "라운드 2 선택 제한 시간",
+ "TMG.Setting.TimeForEachPickInRound3": "라운드 3 선택 제한 시간",
+ "TMG.Setting.TimeForItemPurchasingInRound2": "라운드 2 아이템 구매 시간",
+ "TMG.Suffix.AuctionValue": "경매 보상: 슈퍼 포인트 {0}점",
+ "TMG.Suffix.BuyItemHint": "아이템을 구매하려면 'b' 뒤에 아이템 ID를 입력하세요. 예를 들어 'b0'은 첫 번째 아이템을 구매합니다.",
+ "TMG.Suffix.ChangeBidHint": "사라지기로 입찰액 변경",
+ "TMG.Suffix.ChangePickHint": "사라지기로 선택 변경",
+ "TMG.Suffix.ItemCost": "가격: 슈퍼 포인트 {0}점",
+ "TMG.Suffix.Points": "일반 점수 {0}점 - 슈퍼 포인트 {1}점",
+ "TMG.Suffix.UseItemHint": "아이템을 사용하려면 'u'와 아이템 ID를 입력한 뒤,\\n자신에게 사용하는 아이템이 아니라면 공백을 두고 대상 플레이어의 ID를 입력하세요.\\n예를 들어 'u0 3'은 첫 번째 아이템을 ID가 '3'인 플레이어에게 사용합니다.",
+ "TMG.Suffix.YourBid": "내 입찰액: 일반 점수 {0}점",
+ "TMG.Suffix.YourItems": "보유 아이템:",
+ "TMG.Suffix.YourPick": "선택한 숫자: {0}",
+ "8BallResponseTitle": "<#000000>➇ 매직 8볼 ➇",
+ "8BallResponse.0": "확실합니다.",
+ "8BallResponse.1": "분명히 그렇습니다.",
+ "8BallResponse.2": "의심할 여지가 없습니다.",
+ "8BallResponse.3": "네, 확실합니다.",
+ "8BallResponse.4": "믿어도 좋습니다.",
+ "8BallResponse.5": "제가 보기에는 그렇습니다.",
+ "8BallResponse.6": "그럴 가능성이 높습니다.",
+ "8BallResponse.7": "전망이 좋습니다.",
+ "8BallResponse.8": "네.",
+ "8BallResponse.9": "징후는 그렇다고 말합니다.",
+ "8BallResponse.10": "답이 불분명합니다. 다시 시도하세요.",
+ "8BallResponse.11": "나중에 다시 물어보세요.",
+ "8BallResponse.12": "지금은 말하지 않는 편이 좋겠습니다.",
+ "8BallResponse.13": "지금은 예측할 수 없습니다.",
+ "8BallResponse.14": "집중한 뒤 다시 물어보세요.",
+ "8BallResponse.15": "기대하지 마세요.",
+ "8BallResponse.16": "제 대답은 아니요입니다.",
+ "8BallResponse.17": "제 정보에 따르면 아닙니다.",
+ "8BallResponse.18": "전망이 좋지 않습니다.",
+ "8BallResponse.19": "매우 의심스럽습니다.",
+ "AAWarning": "<#ffff00>이 장치에서 벗어나지 않으면 사망합니다!",
+ "Admin": "관리자",
+ "AdminTag": "<#ff0000>관리자",
+ "AdminUnmuted": "관리자 {0}이(가) {1}의 음소거를 해제했습니다.",
+ "AprilFoolsMode": "만우절 모드",
+ "PlayerInfo": "플레이어 정보",
+ "PlayerAddedToAdminList": "플레이어를 관리자 목록에 추가했습니다.",
+ "PlayerAddedToModList": "플레이어를 운영자 목록에 추가했습니다.",
+ "PlayerAddedToVIPList": "플레이어를 VIP 목록에 추가했습니다.",
+ "PlayerAlreadyAdmin": "이 플레이어는 이미 관리자입니다. 변경된 사항이 없습니다.",
+ "PlayerAlreadyMod": "이 플레이어는 이미 운영자입니다. 변경된 사항이 없습니다.",
+ "PlayerAlreadyVIP": "이 플레이어는 이미 VIP입니다. 변경된 사항이 없습니다.",
+ "PlayerExemptedFromAFK": "{0}은(는) 한 게임 동안 자리 비움 감지에서 제외되었습니다",
+ "PlayerExiled": "{0}이(가) 추방되었습니다...",
+ "PlayerIdList": "플레이어 ID 목록: ",
+ "PlayerIsRole": "{0}의 직업은 {1}이었습니다.",
+ "PlayerLeftByAU-Anticheat": "{0}이(가) Innersloth 안티치트에 의해 차단되었습니다.",
+ "PlayerMuted": "{0}을(를) <#00ffa5>{1}초 동안 음소거했습니다.",
+ "PlayerNotAdmin": "이 플레이어는 관리자가 아닙니다. 변경된 사항이 없습니다.",
+ "PlayerNotMod": "이 플레이어는 운영자가 아닙니다. 변경된 사항이 없습니다.",
+ "PlayerNotVIP": "이 플레이어는 VIP가 아닙니다. 변경된 사항이 없습니다.",
+ "PlayerReceivedTheNecronomicon": "{0}이(가) <{1}>네크로노미콘을 받았습니다!\\n현재 네크로노미콘을 보유한 마녀회 일원은 {2}명입니다: {3}",
+ "PlayerRemovedFromAdminList": "플레이어를 관리자 목록에서 제거했습니다.",
+ "PlayerRemovedFromModList": "플레이어를 운영자 목록에서 제거했습니다.",
+ "PlayerRemovedFromVIPList": "플레이어를 VIP 목록에서 제거했습니다.",
+ "PlayerUnmuted": "{0}의 음소거를 해제했습니다.",
+ "PlayerWasRevived": "리포트하려던 시체의 플레이어가 부활했습니다",
+ "AccurateCheckMode": "임무를 완료하지 않아도 구체적인 직업 확인 가능",
+ "YouMuted": "<#ffff00>{0}에 의해 <#ff0000>{1}초 동안 음소거되었습니다.",
+ "AchievementCompletedTitle": "<#FAD101>업적 달성",
+ "CompletedAchievementsTitle": "<#FAD101>달성한 업적",
+ "IncompleteAchievementsTitle": "<#ff0000>미달성 업적",
+ "Achievement.ALightInTheShadows": "어둠 속의 빛",
+ "Achievement.ALightInTheShadows.Description": "전등 사보타지 중 신호기 근처로 이동하세요",
+ "Achievement.APerfectTimeToRewindIt": "되감기에 완벽한 순간",
+ "Achievement.APerfectTimeToRewindIt.Description": "타임 마스터로 시간을 되감으세요",
+ "Achievement.Abstain": "기권",
+ "Achievement.Abstain.Description": "게임 내내 어떤 플레이어에게도 투표하지 마세요",
+ "Achievement.AlarmClock": "알람 시계",
+ "Achievement.AlarmClock.Description": "발광이 가까이 와 수면 상태를 해제하세요",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "이 명령어들을 안 쓸 거면 대체 왜 만든 거야?!",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "게임 내내 어떤 명령어도 사용하지 마세요",
+ "Achievement.AntiSaboteur": "사보타지 방지 전문가",
+ "Achievement.AntiSaboteur.Description": "기술자로 모든 종류의 사보타지를 수리하세요",
+ "Achievement.Armageddon": "아마겟돈",
+ "Achievement.Armageddon.Description": "진동자의 종말에서 살아남으세요",
+ "Achievement.Awww": "아이고 귀여워",
+ "Achievement.Awww.Description": "거위로 펭귄을 끌고 가세요",
+ "Achievement.BadEncounter": "잘못된 만남",
+ "Achievement.BadEncounter.Description": "베테랑으로 경계 중일 때 킬당하세요",
+ "Achievement.BadLuckOrBadObservation": "불운일까, 관찰력 부족일까?",
+ "Achievement.BadLuckOrBadObservation.Description": "추측에 실패해 죽으세요",
+ "Achievement.BeginnerGuesser": "초보 추측자",
+ "Achievement.BeginnerGuesser.Description": "한 게임에서 플레이어 2명의 직업을 정확히 추측하세요",
+ "Achievement.BestGuesserAward": "‘최고의 추측자’상",
+ "Achievement.BestGuesserAward.Description": "한 게임에서 플레이어 6명의 직업을 정확히 추측하세요",
+ "Achievement.BestReactionTime": "최고의 반응 속도",
+ "Achievement.BestReactionTime.Description": "방 찾기 게임 모드에서 승리하세요",
+ "Achievement.BetrayalLevel100": "배신 레벨 100",
+ "Achievement.BetrayalLevel100.Description": "임포스터로 임포스터 협력자를 죽이거나, 임포스터 협력자로 임포스터를 죽이세요",
+ "Achievement.Bloodbath": "피바다",
+ "Achievement.Bloodbath.Description": "살인 기계로 한 게임에서 8명을 죽이세요",
+ "Achievement.Bloodthirsty": "피에 굶주린 자",
+ "Achievement.Bloodthirsty.Description": "저거너트 또는 오만자로 최소 킬 쿨다운에 도달하세요",
+ "Achievement.BrainStorm": "브레인스토밍",
+ "Achievement.BrainStorm.Description": "크루원으로 3회 미만의 회의 안에 모든 킬러(2명 이상)를 제거하고 크루원과 함께 승리하세요",
+ "Achievement.Bruh": "이게 맞아?",
+ "Achievement.Bruh.Description": "바닐라 크루원 직업을 받으세요",
+ "Achievement.CantTouchThis": "날 건드릴 순 없어",
+ "Achievement.CantTouchThis.Description": "전가자로 상호작용을 3회 이상 전가하세요",
+ "Achievement.Carried": "버스 탑승",
+ "Achievement.Carried.Description": "다른 임포스터가 모두 죽은 상태에서 임포스터 협력자로 승리하세요",
+ "Achievement.Censorship": "검열",
+ "Achievement.Censorship.Description": "협박자로 한 게임에서 5명을 침묵시키세요",
+ "Achievement.Checkmate": "체크메이트",
+ "Achievement.Checkmate.Description": "졸로 직업을 바꾸고 새 직업으로 승리하세요",
+ "Achievement.CloseCall": "아슬아슬했다",
+ "Achievement.CloseCall.Description": "룰렛 그랑드르로 총알 5발이 든 러시안룰렛에서 살아남으세요",
+ "Achievement.Collapse": "붕괴",
+ "Achievement.Collapse.Description": "취약 상태에서 매복자의 기습을 받으세요",
+ "Achievement.CommonEnemyNo1": "공공의 적 1호",
+ "Achievement.CommonEnemyNo1.Description": "아무 중립 킬러 직업으로 승리하세요",
+ "Achievement.CoordinatedAttack": "연계 공격",
+ "Achievement.CoordinatedAttack.Description": "제스터, 집행자, 이너선트 중 하나로 다른 두 직업 중 하나와 함께 승리하세요",
+ "Achievement.Covid20": "코로나-20",
+ "Achievement.Covid20.Description": "바이러스로 2명을 감염시키세요",
+ "Achievement.CrewHero": "크루의 영웅",
+ "Achievement.CrewHero.Description": "스니치로 모든 임무를 완료하고, 모든 임포스터와 중립 킬러를 추방하며, 끝까지 살아남아 크루원과 함께 승리하세요",
+ "Achievement.Delicious": "맛있다",
+ "Achievement.Delicious.Description": "도넛 배달부의 도넛이나 셰프의 요리를 받으세요",
+ "Achievement.DestinysChoice": "운명의 선택",
+ "Achievement.DestinysChoice.Description": "운명술사의 운명 카운트다운으로 죽으세요",
+ "Achievement.DiePleaseDie": "제발 좀 죽어!!",
+ "Achievement.DiePleaseDie.Description": "메딕의 방패를 받은 같은 플레이어를 두 번 죽이려 시도하고 두 번 모두 실패하세요",
+ "Achievement.DrivingTestFailed": "운전면허 시험 탈락",
+ "Achievement.DrivingTestFailed.Description": "자동차로 누군가를 들이받아 날려 보내세요",
+ "Achievement.Duel": "결투",
+ "Achievement.Duel.Description": "다른 킬러와 1대1로 남는 상황에 놓이세요",
+ "Achievement.Easypeasy": "식은 죽 먹기",
+ "Achievement.Easypeasy.Description": "해독자로 신의 직업을 정확히 추측하세요",
+ "Achievement.Eavesdropper": "엿듣는 자",
+ "Achievement.Eavesdropper.Description": "도청자로 한 회의에서 메시지를 3개 이상 들으세요",
+ "Achievement.EconomicCompetition": "경제 경쟁",
+ "Achievement.EconomicCompetition.Description": "흥정가로 상인을 죽이거나, 상인으로 흥정가를 죽이세요",
+ "Achievement.ExpertControl": "완벽한 조절",
+ "Achievement.ExpertControl.Description": "순간 가속으로 한 라운드 동안 속도가 0%나 100%에 도달하지 않게 하세요",
+ "Achievement.FastestRunner": "최고속 주자",
+ "Achievement.FastestRunner.Description": "데스레이스 게임 모드에서 승리하세요",
+ "Achievement.FirstDayOnTheJob": "출근 첫날",
+ "Achievement.FirstDayOnTheJob.Description": "기억상실자로 사이드킥 또는 죽음의 기사였음을 기억해 내세요",
+ "Achievement.FlagMaster": "깃발의 달인",
+ "Achievement.FlagMaster.Description": "깃발 뺏기에서 가장 오랫동안 깃발을 들고 있으세요",
+ "Achievement.FriendlyFire": "아군 오사",
+ "Achievement.FriendlyFire.Description": "실수로 임포스터 동료를 폭사시키세요",
+ "Achievement.FuriousAvenger": "분노한 복수자",
+ "Achievement.FuriousAvenger.Description": "도살자가 복수자를 죽여 모두가 사망하는 상황을 경험하세요",
+ "Achievement.GetDecrypted": "해독 완료!",
+ "Achievement.GetDecrypted.Description": "해독자로 직업 3개를 정확히 추측하세요",
+ "Achievement.GetDownMrPresident": "엎드리십시오, 대통령님!",
+ "Achievement.GetDownMrPresident.Description": "경호원으로 대통령을 보호하세요",
+ "Achievement.GetMuted": "음소거당했다!",
+ "Achievement.GetMuted.Description": "밴시로 회의 중 모든 사람의 채팅 버튼을 없애세요",
+ "Achievement.Gotcha": "잡았다!",
+ "Achievement.Gotcha.Description": "미끼를 죽인 뒤 추방당하세요",
+ "Achievement.GuessMaster": "추측의 달인",
+ "Achievement.GuessMaster.Description": "한 게임에서 플레이어 4명의 직업을 정확히 추측하세요",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight": "신호등 통과보다 어렵지, 그렇지?",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "멈춰 진행 게임 모드에서 승리하세요",
+ "Achievement.HeyRabek": "이봐, 라벡!",
+ "Achievement.HeyRabek.Description": "화학자로 H2SO4를 만드세요",
+ "Achievement.Honk": "빵빵",
+ "Achievement.Honk.Description": "거위로 누군가를 끌고 가세요",
+ "Achievement.HowCouldIBelieveThem": "내가 어떻게 저 말을 믿었지?!",
+ "Achievement.HowCouldIBelieveThem.Description": "추방된 제스터에게 투표하세요",
+ "Achievement.HowDoICraftThisAgain": "이거 어떻게 만들더라....?",
+ "Achievement.HowDoICraftThisAgain.Description": "모험가로 무언가를 제작하세요",
+ "Achievement.Hypnosis": "최면",
+ "Achievement.Hypnosis.Description": "최면술사의 능력이 발동 중일 때 시체를 리포트하려 시도하세요",
+ "Achievement.IForgotThisRoleExists": "이 직업이 있는 걸 잊고 있었어",
+ "Achievement.IForgotThisRoleExists.Description": "수호천사의 보호를 받는 사람을 죽이려 시도하세요",
+ "Achievement.IKnowYourNames": "네 이름들을 알고 있다",
+ "Achievement.IKnowYourNames.Description": "노트 킬러로 플레이어 3명의 이름을 맞히세요",
+ "Achievement.IWishIReported": "리포트할걸....",
+ "Achievement.IWishIReported.Description": "이타주의자로 임포스터, 전향된 크루원 또는 중립 킬러를 부활시키세요",
+ "Achievement.IdeasLiveOn": "사상은 살아남는다",
+ "Achievement.IdeasLiveOn.Description": "언데드로 네크로맨서 3명 이상과 함께 승리하세요",
+ "Achievement.ImCrewISwear": "나 크루원이라니까",
+ "Achievement.ImCrewISwear.Description": "모든 중립 킬러가 죽은 상태에서 마지막 임포스터를 죽이세요",
+ "Achievement.ImUnstoppable": "나는 막을 수 없다",
+ "Achievement.ImUnstoppable.Description": "스니치로 메딕의 방패를 받으세요",
+ "Achievement.ImpostorGang": "임포스터 패거리",
+ "Achievement.ImpostorGang.Description": "모든 동료가 살아 있는 상태에서 임포스터로 승리하세요",
+ "Achievement.InnocentImpostor": "무고한 임포스터",
+ "Achievement.InnocentImpostor.Description": "아무도 죽이지 않고 임포스터로 승리하세요",
+ "Achievement.InnocentKiller": "무고한 킬러",
+ "Achievement.InnocentKiller.Description": "킬 버튼 없이 누군가를 죽이세요",
+ "Achievement.Inquisition": "종교재판",
+ "Achievement.Inquisition.Description": "성전사로 흡혈귀, 마녀, 워록 또는 주술 마스터를 죽이세요",
+ "Achievement.ItsGamblingTime": "도박할 시간이다",
+ "Achievement.ItsGamblingTime.Description": "보안관으로 게임 시작 10초 안에 킬러를 쏘세요",
+ "Achievement.ItsJustAPrankBro": "그냥 장난이었어",
+ "Achievement.ItsJustAPrankBro.Description": "폭탄병으로 폭탄 하나를 사용해 로비 인원의 절반을 죽이세요",
+ "Achievement.ItsMorbinTime": "변신할 시간이다!",
+ "Achievement.ItsMorbinTime.Description": "누군가로 변신하세요",
+ "Achievement.KimJongUnExperience": "김정은 체험",
+ "Achievement.KimJongUnExperience.Description": "독재자로 누군가에게 투표하세요",
+ "Achievement.LiarLiar": "거짓말쟁이",
+ "Achievement.LiarLiar.Description": "변호사로 크루원인 의뢰인을 지키지 못한 뒤 임포스터와 함께 승리하세요",
+ "Achievement.LuckOrObservation": "운일까, 관찰력일까?",
+ "Achievement.LuckOrObservation.Description": "플레이어 1명의 직업을 정확히 추측하세요",
+ "Achievement.Lumberjack": "나무꾼",
+ "Achievement.Lumberjack.Description": "무기 마스터로 도끼를 사용해 나무를 죽이세요",
+ "Achievement.Massacre": "대학살",
+ "Achievement.Massacre.Description": "크로노맨서로 학살 한 번에 4명 이상을 죽이세요",
+ "Achievement.MasterDetective": "명탐정",
+ "Achievement.MasterDetective.Description": "크루원으로 임포스터와 중립 킬러에게만 투표하세요",
+ "Achievement.MasterOfTheStones": "스톤의 지배자",
+ "Achievement.MasterOfTheStones.Description": "타노스로 모든 인피니티 스톤을 모으세요",
+ "Achievement.Mimicry": "모방",
+ "Achievement.Mimicry.Description": "도플갱어로 외형을 3회 이상 바꾸세요",
+ "Achievement.MindReader": "독심술사",
+ "Achievement.MindReader.Description": "감지자로 능력 범위 안의 모든 킬러를 감지하세요",
+ "Achievement.MyBad": "내 실수",
+ "Achievement.MyBad.Description": "나무로 쓰러지며 범위 안의 모든 사람을 죽이세요",
+ "Achievement.NothingCanStopLove": "사랑은 막을 수 없다",
+ "Achievement.NothingCanStopLove.Description": "커플 또는 커플 임포스터로 파트너와 둘만 남아 승리하세요",
+ "Achievement.OhNo": "이런!",
+ "Achievement.OhNo.Description": "첫 번째 킬로 미끼를 죽이세요",
+ "Achievement.Ohhh": "오오",
+ "Achievement.Ohhh.Description": "펭귄으로 거위를 끌고 가세요",
+ "Achievement.OutOfTime": "시간 초과",
+ "Achievement.OutOfTime.Description": "시간 제한 때문에 자살하거나 패배하세요",
+ "Achievement.P2W": "현질 승리",
+ "Achievement.P2W.Description": "흥정가로 모든 물품을 구매하고 같은 게임에서 승리하세요",
+ "Achievement.PVPMaster": "PVP의 달인",
+ "Achievement.PVPMaster.Description": "솔로 PVP 게임 모드에서 승리하세요",
+ "Achievement.PayUp": "돈 내!",
+ "Achievement.PayUp.Description": "세무원으로 플레이어를 죽이세요",
+ "Achievement.Prankster": "장난꾸러기",
+ "Achievement.Prankster.Description": "디스코 상태에서 변신하세요",
+ "Achievement.SeekAndHide": "찾고 숨기",
+ "Achievement.SeekAndHide.Description": "숨바꼭질 게임 모드에서 승리하세요",
+ "Achievement.SerialKiller": "연쇄살인마",
+ "Achievement.SerialKiller.Description": "FFA 게임 모드에서 모두를 죽이세요",
+ "Achievement.SimonSays": "사이먼 가라사대",
+ "Achievement.SimonSays.Description": "사이먼의 지시를 완료하세요",
+ "Achievement.SorryToBurstYourBubble": "네 거품을 터뜨려서 미안해",
+ "Achievement.SorryToBurstYourBubble.Description": "거품술사로 한 명을 거품에 가둔 뒤 5명을 폭발시키세요",
+ "Achievement.Speedrun": "스피드런",
+ "Achievement.Speedrun.Description": "게임을 1분 안에 끝내세요",
+ "Achievement.StabbingTheBack": "뒤통수치기",
+ "Achievement.StabbingTheBack.Description": "뒤통수꾼으로 크루원을 죽이세요",
+ "Achievement.Superhero": "슈퍼히어로",
+ "Achievement.Superhero.Description": "보안관으로 임포스터 협력자를 포함한 모든 임포스터와 중립 킬러를 혼자 죽이세요",
+ "Achievement.Tag": "태그",
+ "Achievement.Tag.Description": "깃발 뺏기에서 가장 많은 플레이어에게 태그하세요",
+ "Achievement.ThatWasClose": "아슬아슬했다",
+ "Achievement.ThatWasClose.Description": "킬러로 정체가 드러난 스니치를 죽이세요",
+ "Achievement.TheBestInSchool": "학교에서 제일 잘해",
+ "Achievement.TheBestInSchool.Description": "수학자의 문제에 가장 먼저 정답을 맞히세요",
+ "Achievement.TheKillingMachine2Point0": "살인 기계 2.0",
+ "Achievement.TheKillingMachine2Point0.Description": "한 게임에서 플레이어를 7명 이상 죽이세요",
+ "Achievement.TheLastSurvivor": "최후의 생존자",
+ "Achievement.TheLastSurvivor.Description": "마지막 생존자가 된 상태에서 크루원으로 승리하세요",
+ "Achievement.TheRealTraitor": "진짜 배신자",
+ "Achievement.TheRealTraitor.Description": "배신자로 변절자를 죽이세요",
+ "Achievement.ThereCanOnlyBeOne": "최후의 하나만 남는다",
+ "Achievement.ThereCanOnlyBeOne.Description": "자신과 같은 직업을 가진 사람을 죽이세요",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "아빠가 알려 준 게임이 있는데, 이름은 스위치야",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "한 게임에서 직업 강탈자로 교환하거나 직업 강탈자에게 교환당하는 일을 3회 이상 겪으세요",
+ "Achievement.ThisAintSquidGames": "이건 오징어 게임이 아니야",
+ "Achievement.ThisAintSquidGames.Description": "밍글 게임 모드에서 승리하세요",
+ "Achievement.TooCold": "너무 추워",
+ "Achievement.TooCold.Description": "다른 직업의 능력으로 얼어붙으세요(빙결자, 곰덫 등)",
+ "Achievement.TooHotForMe": "나한텐 너무 뜨거워",
+ "Achievement.TooHotForMe.Description": "뜨거운 감자 게임 모드에서 승리하세요",
+ "Achievement.Transformer": "트랜스포머",
+ "Achievement.Transformer.Description": "한 게임에서 직업을 3회 이상 바꾸세요",
"Achievement.Two012": "2012",
- "Achievement.Two012.Description": "Win in Natural Disasters game mode",
- "Achievement.TwoFast4You": "2fast4you",
- "Achievement.TwoFast4You.Description": "Win in Speedrun game mode",
- "Achievement.UnderNewManagement": "Under New Management",
- "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus",
- "Achievement.Unsuspected": "Unsuspected",
- "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
- "Achievement.Vectory": "Vector-y",
- "Achievement.Vectory.Description": "Vent 50 times in one game",
- "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day",
- "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot",
- "Achievement.WhatHaveIDone": "What Have I Done....",
- "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role",
- "Achievement.WhatTheHell": "What The Hell....",
- "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)",
- "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?",
- "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush",
- "Achievement.Why": "Why",
- "Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks",
- "Achievement.WhyJustWhy": "Why, Just Why??",
- "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester",
- "Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!",
- "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
- "Achievement.YouCopycat": "You Copycat!",
- "Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist",
- "Achievement.YouUnderestimatedMe": "You Underestimated Me",
- "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them",
- "Achievement.YouWontTellAnyone": "You Won't Tell Anyone",
- "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer",
- "Achievement.YourFlagIsMine": "Your Flag Is Mine",
- "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode",
- "Achievement.YourZoneIsMine": "Your Zone Is Mine",
- "Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode",
- "Achievement.YoureMyFriendNow": "You're My Friend Now",
- "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist",
- "Achievement.YoureTooLate": "You're Too Late",
- "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them",
- "TabGroup.VanillaSettings": "Vanilla Settings",
- "TabGroup.SystemSettings": "System Settings",
- "ModLanguage": "Mod Language",
- "UseGameLanguage": "Use Game Language",
- "Hungarian": "Hungarian",
- "Indonesian": "Indonesian",
- "Persian": "Persian",
- "Polish": "Polish",
- "Arabic": "Arabic",
- "Slovak": "Slovak",
- "Romanian": "Romanian",
- "Serbian": "Serbian",
- "Vietnamese": "Vietnamese",
- "Belarusian": "Belarusian",
- "Turkish": "Turkish",
- "KickLowLevelPlayer": "Kick players whose level is lower than",
- "KickBecauseLowLevel": "{0} was kicked because their level was too low",
- "KickMobilePlayer": "Kick mobile players",
- "KickPlayerFriendCodeNotExist": "로그인되지 않은 인원을 추방",
- "ApplyDenyNameList": "Apply DenyName List",
- "BanDenyNameListPlayers": "Ban instead of kick on trigger",
- "ApplyBanList": "금지 목록 적용",
- "ApplyModeratorList": "Apply Moderator List",
- "ApplyVIPList": "Apply VIP List",
- "ApplyAdminList": "Apply Admin List",
- "AutoKickStart": "Kick players that say start",
- "AutoKickStartTimes": "Number of warnings before kick",
- "AutoKickStartAsBan": "Block a player after they're kicked",
- "AutoKickStopWords": "Kick players who write banned words",
- "AutoKickStopWordsTimes": "Number of warnings for banned words",
- "AutoKickStopWordsAsBan": "Block a player after they're kicked",
- "MinWaitAutoStart": "Minutes to wait before auto-starting",
- "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
- "PlayerAutoStart": "Minimum Player Threshold to auto-start",
- "AutoStartTimer": "Initial Countdown for auto-starting",
- "AutoPlayAgain": "Auto Re-Enter Lobby after Game End",
- "AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby",
- "AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby",
- "AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)",
- "AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby",
- "AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)",
- "AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby",
- "AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)",
- "AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby",
- "AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)",
- "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
- "EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key",
- "LowLoadMode": "Fix Lag",
- "DeepLowLoad": "Prioritize Performance",
- "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
- "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)",
- "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
- "RemovePetsAtDeadPlayers": "Remove pets from dead players",
- "CheatResponses": "When a cheating player is found",
- "OnlyCancel": "Cancel Action Only",
- "TempBan": "Ban For This Session Only",
- "Ban": "Ban",
- "Kick": "Kick",
- "NoticeMe": "Notify me",
- "NoticeEveryone": "Notify everyone",
- "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)",
- "EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)",
- "KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)",
- "AutoDisplayKillLog": "Display Kill-log",
- "AutoDisplayLastRoles": "Display Last Roles",
- "AutoDisplayLastAddOns": "Display Last Add-ons",
- "AutoDisplayLastResult": "Auto Display Last Result",
- "SuffixMode": "Suffix",
- "SuffixMode.AutoHost": "Auto-Host",
- "SuffixMode.DoNotKillMe": "Don't kill me",
- "SuffixMode.NoAndroidPlz": "No phones",
- "SuffixMode.None": "None",
- "SuffixMode.OriginalName": "Original Name",
- "SuffixMode.Recording": "Recording",
- "SuffixMode.RoomHost": "Room Host",
- "SuffixMode.Streaming": "Streaming",
- "SuffixMode.Version": "Version",
- "SuffixModeText.AutoHost": "Auto-hosting",
- "SuffixModeText.DoNotKillMe": "Don't kill me",
- "SuffixModeText.NoAndroidPlz": "No phones please",
- "HideGameSettings": "Hide Game Settings",
- "DIYGameSettings": "Enable only custom /n messages",
- "PlayerCanSetColor": "Players can use the /color command",
- "PlayerCanSetName": "Players can use the /rename command",
- "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
- "FormatNameMode": "Player Name Mode",
- "FormatNameModes.Color": "Color",
- "FormatNameModes.None": "Disable",
- "FormatNameModes.Snacks": "Random",
- "DisableEmojiName": "Disable Emoji in names",
- "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
- "ShowLongInfo": "Show Long Role Descriptions instead of Short ones",
- "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
- "NoGameEnd": "No Game End",
- "NoGameEndInfo": "'No Game End' is enabled. The game will not end automatically when it normally would. Only the host can end the game manually.",
- "AllowConsole": "Console",
- "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
- "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website",
- "LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every",
- "StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)",
- "AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate roles have <#8cffff>the vanilla Crewmate color <#ffff00>(REQUIRES RESTART)",
- "MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - DO NOT INCREASE THIS IF YOU'RE HOSTING ON VANILLA REGIONS)",
- "KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)",
- "EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)",
- "AutoMessageSendInterval": "The Auto-Message Is Sent Every",
- "RoleAssigningAlgorithm": "Role Assigning Algorithm",
- "RoleAssigningAlgorithm.Default": "Default",
+ "Achievement.Two012.Description": "자연재해 게임 모드에서 승리하세요",
+ "Achievement.TwoFast4You": "너무 빨라서 못 따라오지",
+ "Achievement.TwoFast4You.Description": "스피드런 게임 모드에서 승리하세요",
+ "Achievement.UnderNewManagement": "새 주인을 맞이하다",
+ "Achievement.UnderNewManagement.Description": "기억상실자로 자신이 광신도 또는 바이러스였음을 기억해 내세요",
+ "Achievement.Unsuspected": "의심받지 않은 자",
+ "Achievement.Unsuspected.Description": "모든 회의에서 한 표도 받지 않고 킬러로 승리하세요",
+ "Achievement.Vectory": "벤트리",
+ "Achievement.Vectory.Description": "한 게임에서 벤트를 50회 이용하세요",
+ "Achievement.WellMeetAgainSomeSunnyDay": "언젠가 맑은 날 다시 만나자",
+ "Achievement.WellMeetAgainSomeSunnyDay.Description": "훅샷으로 누군가를 표식하세요",
+ "Achievement.WhatHaveIDone": "내가 무슨 짓을 한 거지....",
+ "Achievement.WhatHaveIDone.Description": "자신의 커플, 로맨티스트, 변호사 또는 추종자를 죽이세요",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "대체 어떤 천재가 이 직업을 생각해 낸 거야....??",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "아빠 직업을 받으세요",
+ "Achievement.WhatTheHell": "이게 대체 뭐야....",
+ "Achievement.WhatTheHell.Description": "악마로 채팅에 666을 입력하세요. 다른 사람들이 눈치챌까요? >:)",
+ "Achievement.WheresTheBlueShell": "파란 등껍질은 어디 있지....?",
+ "Achievement.WheresTheBlueShell.Description": "방 찾기에서 2등으로 도착하세요",
+ "Achievement.Why": "왜",
+ "Achievement.Why.Description": "졸로 임무를 완료한 뒤 바닐라 크루원을 선택하세요",
+ "Achievement.WhyJustWhy": "왜, 대체 왜??",
+ "Achievement.WhyJustWhy.Description": "독재자로 제스터를 투표로 추방하세요",
+ "Achievement.YouCopiedMyWholeFlow": "내 방식을 통째로 베꼈잖아!",
+ "Achievement.YouCopiedMyWholeFlow.Description": "펠리컨으로 자신의 시체가 처리되게 하세요",
+ "Achievement.YouCopycat": "이 카피캣!",
+ "Achievement.YouCopycat.Description": "포털 메이커로 균열 제작자가 자신의 포털을 통과하게 하세요",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "해야 할 일과 정반대로 했잖아",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "매버릭 또는 기회주의자로 가장 먼저 죽으세요",
+ "Achievement.YouUnderestimatedMe": "날 과소평가했군",
+ "Achievement.YouUnderestimatedMe.Description": "메딕에게 방패를 받은 뒤 그 메딕을 죽이세요",
+ "Achievement.YouWontTellAnyone": "아무에게도 말하지 않겠지",
+ "Achievement.YouWontTellAnyone.Description": "모든 임무를 완료한 스니치를 협박자로 침묵시키세요",
+ "Achievement.YourFlagIsMine": "네 깃발은 내 것이다",
+ "Achievement.YourFlagIsMine.Description": "깃발 뺏기 게임 모드에서 승리하세요",
+ "Achievement.YourZoneIsMine": "네 구역은 내 것이다",
+ "Achievement.YourZoneIsMine.Description": "구역의 왕 게임 모드에서 승리하세요",
+ "Achievement.YoureMyFriendNow": "이제 넌 내 친구야",
+ "Achievement.YoureMyFriendNow.Description": "갱스터, 자칼, 감염체, 바이러스 또는 광신도로 누군가를 영입하세요",
+ "Achievement.YoureTooLate": "이미 늦었어",
+ "Achievement.YoureTooLate.Description": "역병으로 킬러의 킬 시도를 무효화하세요",
+ "TabGroup.VanillaSettings": "바닐라 설정",
+ "TabGroup.SystemSettings": "시스템 설정",
+ "ModLanguage": "모드 언어",
+ "UseGameLanguage": "게임 언어 사용",
+ "Hungarian": "헝가리어",
+ "Indonesian": "인도네시아어",
+ "Persian": "페르시아어",
+ "Polish": "폴란드어",
+ "Arabic": "아랍어",
+ "Slovak": "슬로바키아어",
+ "Romanian": "루마니아어",
+ "Serbian": "세르비아어",
+ "Vietnamese": "베트남어",
+ "Belarusian": "벨라루스어",
+ "Turkish": "튀르키예어",
+ "KickLowLevelPlayer": "다음 레벨 미만의 플레이어 추방",
+ "KickBecauseLowLevel": "{0}님의 레벨이 너무 낮아 추방되었습니다",
+ "KickMobilePlayer": "모바일 플레이어 추방",
+ "KickPlayerFriendCodeNotExist": "로그인하지 않은 플레이어 추방",
+ "ApplyDenyNameList": "금지 이름 목록 적용",
+ "BanDenyNameListPlayers": "조건 충족 시 추방 대신 차단",
+ "ApplyBanList": "차단 목록 적용",
+ "ApplyModeratorList": "관리자 목록 적용",
+ "ApplyVIPList": "VIP 목록 적용",
+ "ApplyAdminList": "운영자 목록 적용",
+ "AutoKickStart": "‘start’를 말하는 플레이어 추방",
+ "AutoKickStartTimes": "추방 전 경고 횟수",
+ "AutoKickStartAsBan": "추방된 플레이어 차단",
+ "AutoKickStopWords": "금지어를 작성한 플레이어 추방",
+ "AutoKickStopWordsTimes": "금지어 경고 횟수",
+ "AutoKickStopWordsAsBan": "추방된 플레이어 차단",
+ "MinWaitAutoStart": "자동 시작 전 대기 시간(분)",
+ "MaxWaitAutoStart": "로비 타이머가 다음 시간 아래로 내려가면 강제 시작(분)",
+ "PlayerAutoStart": "자동 시작에 필요한 최소 플레이어 수",
+ "AutoStartTimer": "자동 시작 초기 카운트다운",
+ "AutoPlayAgain": "자동 재입장",
+ "AutoPlayAgainCountdown": "로비 자동 재입장 전 지연 시간(호스트일 때만 작동)",
+ "AutoGMPollCommandAfterJoin": "로비 입장 후 /gmpoll 자동 실행",
+ "AutoGMPollCommandCooldown": "로비 입장 후 /gmpoll 자동 실행까지의 지연 시간",
+ "AutoMPollCommandAfterJoin": "로비 입장 후 /mpoll 자동 실행",
+ "AutoMPollCommandCooldown": "로비 입장 후 /mpoll 자동 실행까지의 지연 시간",
+ "AutoDraftStartCommandAfterJoin": "로비 입장 후 /draftstart 자동 실행",
+ "AutoDraftStartCommandCooldown": "로비 입장 후 /draftstart 자동 실행까지의 지연 시간",
+ "AutoReadyCheckCommandAfterJoin": "로비 입장 후 /readycheck 자동 실행",
+ "AutoReadyCheckCommandCooldown": "로비 입장 후 /readycheck 자동 실행까지의 지연 시간",
+ "KickNotJoinedPlayersRegularly": "로비에서 25초마다 게임에 참가하지 않은 플레이어 추방",
+ "EnterKeyToStartGame": "Enter 키를 눌러 게임 시작 카운트다운 시작",
+ "LowLoadMode": "렉 완화",
+ "DeepLowLoad": "성능 우선",
+ "DontUpdateDeadPlayers": "성능 향상을 위해 사망한 플레이어 정보 업데이트 안 함",
+ "DumpLogAfterGameEnd": "게임 종료 후마다 로그 저장(권장)",
+ "EndWhenPlayerBug": "치명적 오류 발생 시 검은 화면 방지를 위해 게임 강제 종료",
+ "RemovePetsAtDeadPlayers": "사망한 플레이어의 펫 제거",
+ "CheatResponses": "치팅 플레이어 발견 시 조치",
+ "OnlyCancel": "행동만 취소",
+ "TempBan": "현재 세션에서만 차단",
+ "Ban": "차단",
+ "Kick": "추방",
+ "NoticeMe": "나에게 알림",
+ "NoticeEveryone": "모두에게 알림",
+ "EnableMovementChecking": "비정상 이동 EAC 검사 활성화(스피드 핵 방지, 오탐 가능)",
+ "EnableEHRRateLimit": "사용자 지정 요청 제한 활성화(해커의 게임 강제 종료 방지)",
+ "KickOnInvalidRPC": "잘못된 RPC를 보낸 플레이어 추방(다른 모드나 핵이 원인일 수 있음)",
+ "AutoDisplayKillLog": "킬 로그 표시",
+ "AutoDisplayLastRoles": "마지막 직업 표시",
+ "AutoDisplayLastAddOns": "마지막 부가 능력 표시",
+ "AutoDisplayLastResult": "마지막 결과 자동 표시",
+ "SuffixMode": "접미 문구",
+ "SuffixMode.AutoHost": "자동 호스트",
+ "SuffixMode.DoNotKillMe": "나를 죽이지 마세요",
+ "SuffixMode.NoAndroidPlz": "휴대전화 금지",
+ "SuffixMode.None": "없음",
+ "SuffixMode.OriginalName": "원래 이름",
+ "SuffixMode.Recording": "녹화 중",
+ "SuffixMode.RoomHost": "호스트",
+ "SuffixMode.Streaming": "방송 중",
+ "SuffixMode.Version": "버전",
+ "SuffixModeText.AutoHost": "자동 호스팅 중",
+ "SuffixModeText.DoNotKillMe": "나를 죽이지 마세요",
+ "SuffixModeText.NoAndroidPlz": "휴대전화는 사양합니다",
+ "HideGameSettings": "게임 설정 숨기기",
+ "DIYGameSettings": "사용자 지정 /n 메시지만 활성화",
+ "PlayerCanSetColor": "플레이어가 /color 명령어 사용 가능",
+ "PlayerCanSetName": "플레이어가 /rename 명령어 사용 가능",
+ "PlayerCanTPInAndOut": "플레이어가 /tpin 및 /tpout 명령어 사용 가능",
+ "FormatNameMode": "플레이어 이름 표시 방식",
+ "FormatNameModes.Color": "색상",
+ "FormatNameModes.None": "비활성화",
+ "FormatNameModes.Snacks": "무작위",
+ "DisableEmojiName": "이름에 이모지 사용 금지",
+ "ChangeNameToRoleInfo": "1라운드에 모드 미설치 플레이어에게 직업 정보 표시",
+ "ShowLongInfo": "짧은 설명 대신 긴 직업 설명 표시",
+ "SendRoleDescriptionFirstMeeting": "첫 회의에서 모드 미설치 플레이어에게 직업 설명 표시",
+ "NoGameEnd": "게임 종료 없음",
+ "NoGameEndInfo": "‘게임 종료 없음’이 활성화되었습니다. 일반적인 종료 조건을 충족해도 게임이 자동으로 끝나지 않습니다. 호스트만 게임을 수동으로 종료할 수 있습니다.",
+ "AllowConsole": "콘솔",
+ "ShowAntiBlackoutWarning": "추방 화면이 대체되었을 때 블랙아웃 방지 경고 표시",
+ "PostLobbyCodeToEHRDiscordServer": "로비 코드를 EHR 웹사이트에 게시",
+ "LobbyUpdateInterval": "서버의 로비 정보(플레이어 수, 맵, 게임 모드 등)를 최소 다음 간격마다 갱신",
+ "StoreCompletedAchievementsOnEHRDatabase": "완료한 업적을 EHR 데이터베이스에 저장(재설치 또는 업데이트 시 진행 상황 유지)",
+ "AllCrewRolesHaveVanillaColor": "모든 <#8cffff>크루원 직업에 <#8cffff>바닐라 크루원 색상 적용 <#ffff00>(재시작 필요)",
+ "MessageRpcSizeLimit": "메시지 RPC 크기 제한(값이 높을수록 연결 해제 위험이 증가하지만 메시지 분할은 줄어듦. 바닐라 지역에서 호스팅한다면 이 값을 높이지 마세요)",
+ "KickSlowJoiningPlayers": "접속이 느린 플레이어를 추방해 연결 해제 방지(자신의 데이터를 보내는 데 5초 넘게 걸리면 자동 추방)",
+ "EnableAutoMessage": "자동 메시지 활성화(로비에서 지정된 간격마다 ‘Notification’ 태그가 있는 템플릿 전송)",
+ "AutoMessageSendInterval": "자동 메시지 전송 간격",
+ "RoleAssigningAlgorithm": "직업 배정 알고리즘",
+ "RoleAssigningAlgorithm.Default": "기본값",
"RoleAssigningAlgorithm.HashRandom": "HashRandom",
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
"RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
- "KPDCamouflageMode": "Camouflage Appearance",
- "CamouflageMode.Default": "Default",
+ "KPDCamouflageMode": "위장 외형",
+ "CamouflageMode.Default": "기본값",
"CamouflageMode.Gurge44": "Gurge44",
"CamouflageMode.Host": "Host",
"CamouflageMode.Karpe": "KARPED1EM",
"CamouflageMode.TommyXL": "TommyXL",
- "MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes",
- "EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count",
- "AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)",
- "AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})",
- "FactionLimits.Impostor.Min": "<#00ffa5>Minimum <#ffffff>amount of Impostor Roles",
- "FactionLimits.Impostor.Max": "<#00a5ff>Maximum <#ffffff>amount of Impostor Roles",
- "FactionLimits.Coven.Min": "<#00ffa5>Minimum <#ffffff>amount of Coven Roles",
- "FactionLimits.Coven.Max": "<#00a5ff>Maximum <#ffffff>amount of Coven Roles",
- "FactionLimits.Neutral.Min": "<#00ffa5>Minimum <#ffffff>amount of Neutral Roles",
- "FactionLimits.Neutral.Max": "<#00a5ff>Maximum <#ffffff>amount of Neutral Roles",
- "MinNNKs": "<#00ffa5>Minimum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
- "MaxNNKs": "<#00a5ff>Maximum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
- "MenuTitle.GMPoll": "Game Mode Poll",
- "GMPoll.Allow": "Show {gm} in /gmpoll choices",
- "MPoll.Allow": "Show {m} in /mpoll choices",
- "CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}",
- "GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going",
- "MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation",
- "EnableAutoGMRotation": "Automatically Rotate Game Modes",
- "AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})",
- "AGMR.Unused": "Unused/Skipped Slot",
- "AGMR.Explicit": "Specified Explicitly",
- "AGMR.Random": "Randomly Chosen From Group",
- "AGMR.Poll": "Player-Voted (/gmpoll)",
- "GameMode": "Game Mode",
- "AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game",
- "AGMR.Slot.Count": "How many times should we repeat this?",
- "MenuTitle.AGMR.RandomGroup": "Random Group {index}",
- "AGMR.RandomGroup.GMChance": "Chance of selecting {gm}",
- "TabGroup.GameSettings": "Mod Settings",
- "MenuTitle.Ejections": "★ Ejection ★",
- "ConfirmEjectionsMode": "Confirm Ejections Mode",
- "ConfirmEjections.None": "None",
- "ConfirmEjections.Role": "Role",
- "ConfirmEjections.Team": "Team",
- "ShowImpRemainOnEject": "Show remaining Impostors on ejects",
- "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects",
- "ShowCovenRemainOnEject": "Show remaining Coven on ejects",
- "AnonymousKillerCount": "Anonymous <#ff1919>Evil Player Count",
- "ConfirmEgoistOnEject": "Confirm Egoists on ejection",
- "ConfirmLoversOnEject": "Confirm Lovers on ejection",
- "ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (Jester, Executioner, Innocent, etc.)",
- "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
- "MenuTitle.MapsSettings": "★ Maps ★",
- "RandomMapsMode": "Random Maps Mode",
- "SkeldChance": "Chance that the map is The Skeld",
- "MiraChance": "Chance that the map is MIRA HQ",
- "PolusChance": "Chance that the map is Polus",
- "DleksChance": "Chance that the map is dlekS ehT",
- "AirshipChance": "Chance that the map is Airship",
- "FungleChance": "Chance that the map is The Fungle",
- "OverrideSpeedForEachMap": "Override Speed For Each Map",
- "SpeedForMap": "Player Speed on {map}",
- "RandomSpawn": "Random Spawns",
- "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)",
- "AirshipVariableElectrical": "Variable Electrical (Airship)",
- "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)",
- "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle",
- "DisableZiplineOnFungle": "Disable Zipline (Fungle)",
- "DisableZiplineFromTop": "Disable Use From Top",
- "DisableZiplineFromUnder": "Disable Use From Under",
- "DisableZiplineForCrew": "Disable Zipline for Crewmates",
- "DisableZiplineForImps": "Disable Zipline for Impostors",
- "DisableZiplineForNeutrals": "Disable Zipline for Neutrals",
- "DisableZiplineForCoven": "Disable Zipline for Coven",
- "ResetDoorsEveryTurns": "Reset All Doors After Meetings",
- "DoorsResetMode": "Mode",
- "RandomByDoor": "Random",
- "AllOpen": "Open All",
- "AllClosed": "Close All",
- "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)",
- "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ",
- "DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On MIRA HQ",
- "DecontaminationTimeOnPolus": "Decontamination Time On Polus",
- "DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On Polus",
- "ExtraKillCooldownOnPolus": "Extra Kill Cooldown on Polus",
- "ExtraKillCooldownOnAirship": "Extra Kill Cooldown on Airship",
- "ExtraKillCooldownOnFungle": "Extra Kill Cooldown on Fungle",
- "MenuTitle.Sabotage": "★ Sabotage ★",
- "CommsCamouflage": "Camouflage during Comms Sabotage",
- "CommsCamouflageDisableOnFungle": "Disable on Fungle",
- "CommsCamouflageDisableOnMira": "Disable on MIRA HQ",
- "CommsCamouflageLimit": "Limit",
- "CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)",
- "CommsCamouflageLimitChance": "Chance of Camouflaging",
- "CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)",
- "CommsCamouflageLimitFrequency": "Frequency of Camouflaging",
- "CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging",
- "CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
- "CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
- "CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
- "CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
- "DisableReportWhenCC": "Disable body reporting while camouflaged",
- "SabotageCooldownControl": "Modify Sabotage Cooldown",
- "SabotageCooldown": "Sabotage Cooldown",
- "SabotageTimeControl": "Modify Sabotage Time Limit",
- "SkeldReactorTimeLimit": "The Skeld Reactor Time Limit",
- "SkeldO2TimeLimit": "The Skeld O2 Time Limit",
- "MiraReactorTimeLimit": "MIRA HQ Reactor Time Limit",
- "MiraO2TimeLimit": "MIRA HQ O2 Time Limit",
- "PolusReactorTimeLimit": "Polus Reactor Time Limit",
- "AirshipReactorTimeLimit": "Airship Reactor Time Limit",
- "FungleReactorTimeLimit": "The Fungle Reactor Time Limit",
- "FungleMushroomMixupDuration": "The Fungle Mushroom Mixup Duration",
- "LightsOutSpecialSettings": "Fix Lights Special Settings",
- "BlockDisturbancesToSwitches": "Block Switches When They Are Up",
- "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)",
- "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)",
- "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)",
- "SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors",
- "SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral <#ff1919>Killers",
- "SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven",
- "IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is",
- "EnableCustomSabotages": "Enable Custom Sabotages",
- "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)",
- "MenuTitle.Disable": "★ Disable ★",
- "DisableShieldAnimations": "Disable Unnecessary Shield Animations",
- "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
- "DisableShapeshiftAnimations": "Disable Shapeshift Animations",
- "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
- "DisableTaskWin": "Disable Task Win",
- "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead",
- "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted",
- "DisableMeeting": "Disable Meetings",
- "DisableSabotage": "Disable Sabotages",
- "DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (The Skeld & MIRA HQ)",
- "DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (Polus)",
- "DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (Airship)",
- "DisableO2": "Disable O2 Sabotage (The Skeld & MIRA HQ)",
- "DisableComms": "Disable Comms Sabotage",
- "DisableLights": "Disable Lights Sabotage",
- "DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (Fungle)",
- "DisableCloseDoor": "Disable Doors sabotage",
- "DisableWhisperCommand": "Disable /whisper command",
- "DisableSpectateCommand": "Disable /spectate command",
- "Disable8ballCommand": "Disable /8ball command",
- "DisableVoteStartCommand": "Disable /votestart command",
- "DisableVentingOn1v1": "Disable Venting in 1v1s",
- "DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s",
- "DisableDevices": "Disable Devices",
- "DisableSkeldDevices": "Disable Skeld Devices",
- "DisableSkeldAdmin": "Disable Admin",
- "DisableSkeldCamera": "Disable Cameras",
- "DisableMiraHQDevices": "Disable MIRA HQ Devices",
- "DisableMiraHQAdmin": "Disable Admin",
- "DisableMiraHQDoorLog": "Disable DoorLog",
- "DisableAirshipCamera": "Disable Cameras",
- "DisablePolusDevices": "Disable Polus Devices",
- "DisablePolusAdmin": "Disable Admin",
- "DisablePolusCamera": "Disable Cameras",
- "DisablePolusVital": "Disable Vitals",
- "DisableAirshipDevices": "Disable Airship Devices",
- "DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
- "DisableAirshipRecordsAdmin": "Disable Records Admin",
- "DisableAirshipVital": "Disable Vitals",
- "DisableFungleDevices": "Disable Fungle Devices",
- "DisableFungleCamera": "Disable Binoculars",
- "DisableFungleVital": "Disable Vitals",
- "IgnoreConditions": "Ignore Conditions",
- "IgnoreImpostors": "Ignore Impostors",
- "IgnoreNeutrals": "Ignore Neutrals",
- "IgnoreCrewmates": "Ignore Crewmates",
- "IgnoreAfterAnyoneDied": "Ignore After First Death",
- "MenuTitle.Meeting": "★ Meeting ★",
- "SyncButtonMode": "Sync Buttons Mode",
- "SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
- "AllAliveMeeting": "Meeting When No One is Dead",
- "AllAliveMeetingTime": "Meeting Time When No One is Dead",
- "EnableGameStateCommand": "Enable use of /gamestate command",
- "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors",
- "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates",
- "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)",
- "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals",
- "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers",
- "GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven",
- "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates",
- "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state",
- "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state",
- "GameStateCommand.ShowTasks": "Show amount of completed tasks",
- "MinPlayersForGameStateCommand": "Minimum alive players to use this command",
- "SeeEjectedRolesInMeeting": "See ejected roles in meetings",
- "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
- "HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others",
- "AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
- "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
- "AdditionalEmergencyCooldownTime": "Additional Cooldown",
- "DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings",
- "VoteMode": "Voting Mode",
- "WhenSkipVote": "If the Player Skipped",
- "WhenNonVote": "If the Player didn't vote",
- "WhenTie": "When Tied Vote",
- "TieMode.Default": "No ejects",
- "TieMode.All": "Eject All",
- "TieMode.Random": "Eject Random",
- "Default": "No vote",
- "Suicide": "자살",
- "SelfVote": "Self Vote",
- "Skip": "Skip",
- "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
- "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
- "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
- "MenuTitle.GameCommands": "Game Commands",
- "AnagramLanguage": "Anagram Word Language",
- "AnagramLang.Auto": "Auto (System Language)",
- "AnagramLang.English": "English",
- "AnagramLang.Spanish": "Spanish",
- "AnagramLang.Italian": "Italian",
- "AnagramLang.German": "German",
- "AnagramLang.French": "French",
- "AnagramLang.Chinese": "Chinese",
- "AnagramLang.BrazilianPortuguese": "Brazilian Portuguese",
- "AnagramLang.Romanian": "Romanian",
- "AnagramWordLength": "Anagram Word Length",
- "AnagramDifficulty": "Anagram Difficulty",
- "AnagramDiff.Easy": "Easy",
- "AnagramDiff.MediumEasy": "Medium-Easy",
- "AnagramDiff.Medium": "Medium",
- "AnagramDiff.MediumHard": "Medium-Hard",
- "AnagramDiff.Hard": "Hard",
- "MenuTitle.Other": "★ Different ★",
- "LadderDeath": "Fall From Ladders",
- "LadderDeathChance": "Fall To Death Chance",
- "FixFirstKillCooldown": "Reset First Kill Cooldown",
- "ArroganceDefaultKillCooldown": "Starting kill cooldown",
- "KillCooldown": "Kill Cooldown",
- "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
- "KillFlashDuration": "Kill-Flash Duration",
- "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen",
- "DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
- "DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
- "LargerRoleTextSize": "Larger Role Text Size",
- "DynamicTaskCountColor": "Dynamic Task Count Color",
- "ShowTaskCountWhenAlive": "Show Task Count When Alive",
- "ShowTaskCountWhenDead": "Show Task Count When Dead",
- "IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode",
- "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)",
- "GameTimeLimit": "Game Time Limit",
- "GameTimerEnded": "Game Time Limit Ended",
- "GameTimeLimitRunsDuringMeetings": "Game Time Limit Runs During Meetings",
- "OverrideVisionInVents": "Override Vision While In Vent",
- "InVentVisionForTeam": "Vision While In Vent For {team}",
- "MenuTitle.Ghost": "★ Ghost ★",
- "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
- "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
- "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
- "MenuTitle.AFKDetection": "★ AFK Detection ★",
- "EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)",
- "AFKConsequence": "Consequence for AFK players",
- "AFKConsequence.Nothing": "Nothing",
- "AFKConsequence.Shield": "Shield",
- "AFKConsequence.Suicide": "자살",
- "AFKConsequence.Kick": "Kick",
- "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector",
- "AFKActivateOnStart": "Activate AFK Detector on game start",
- "AFKShielded": "According to the Host's settings, AFK players cannot be killed",
- "AFKKick": "{0} was kicked because they went AFK",
+ "MenuTitle.AutoFactionMinMaxSettings": "팀 인원 자동 조정",
+ "EnableAutoFactionMinMaxSettings": "플레이어 수에 따른 팀 인원 자동 조정 활성화",
+ "AutoFactionMinMaxSettings.PlayerCap": "이 설정을 적용할 최소 플레이어 수(0 = 사용 안 함)",
+ "AutoFactionMinMaxSettings.Applied": "[팀 인원 자동 조정] 플레이어 {0}명(>={1}) = {2} (<#ffff00>비킬형 중립: <#ffffff>{3}-{4})",
+ "FactionLimits.Impostor.Min": "임포스터 직업 <#ffffff>수의 <#00ffa5>최솟값",
+ "FactionLimits.Impostor.Max": "임포스터 직업 <#ffffff>수의 <#00a5ff>최댓값",
+ "FactionLimits.Coven.Min": "마녀회 직업 <#ffffff>수의 <#00ffa5>최솟값",
+ "FactionLimits.Coven.Max": "마녀회 직업 <#ffffff>수의 <#00a5ff>최댓값",
+ "FactionLimits.Neutral.Min": "중립 직업 <#ffffff>수의 <#00ffa5>최솟값",
+ "FactionLimits.Neutral.Max": "중립 직업 <#ffffff>수의 <#00a5ff>최댓값",
+ "MinNNKs": "<#ffff00>비킬형 <#ffab1b>중립 직업 <#888888>(선량형, 악성형, 추방자형) 수의 <#00ffa5>최솟값",
+ "MaxNNKs": "<#ffff00>비킬형 <#ffab1b>중립 직업 <#888888>(선량형, 악성형, 추방자형) 수의 <#00a5ff>최댓값",
+ "MenuTitle.GMPoll": "게임 모드 투표",
+ "GMPoll.Allow": "/gmpoll 선택지에 {gm} 표시",
+ "MPoll.Allow": "/mpoll 선택지에 {m} 표시",
+ "CrewAdvancedGameEndChecking": "{role}의 고급 게임 종료 판정 활성화",
+ "GuessersKeepTheGameGoing": "크루원 추측자가 살아 있으면 게임 계속",
+ "MenuTitle.AutoGMRotation": "게임 모드 자동 순환",
+ "EnableAutoGMRotation": "게임 모드 자동 순환",
+ "AutoGMRotationSlot": "{index}번째 게임의 게임 모드(슬롯 {index})",
+ "AGMR.Unused": "사용하지 않음/건너뛴 슬롯",
+ "AGMR.Explicit": "직접 지정",
+ "AGMR.Random": "그룹에서 무작위 선택",
+ "AGMR.Poll": "플레이어 투표(/gmpoll)",
+ "GameMode": "게임 모드",
+ "AGMR.Slot.RandomGroupId": "이 슬롯/게임의 게임 모드를 선택할 무작위 그룹의 번호/ID",
+ "AGMR.Slot.Count": "이 설정을 반복할 횟수",
+ "MenuTitle.AGMR.RandomGroup": "무작위 그룹 {index}",
+ "AGMR.RandomGroup.GMChance": "{gm} 선택 확률",
+ "TabGroup.GameSettings": "모드 설정",
+ "MenuTitle.Ejections": "★ 추방 ★",
+ "ConfirmEjectionsMode": "추방 시 정보 공개 방식",
+ "ConfirmEjections.None": "없음",
+ "ConfirmEjections.Role": "직업",
+ "ConfirmEjections.Team": "팀",
+ "ShowImpRemainOnEject": "추방 시 남은 임포스터 수 표시",
+ "ShowNKRemainOnEject": "추방 시 남은 중립 킬러 수 표시",
+ "ShowCovenRemainOnEject": "추방 시 남은 마녀회 수 표시",
+ "AnonymousKillerCount": "익명 <#ff1919>악성 플레이어 수",
+ "ConfirmEgoistOnEject": "추방 시 이기주의자 여부 공개",
+ "ConfirmLoversOnEject": "추방 시 커플 여부 공개",
+ "ShowDifferentEjectionMessageForSomeRoles": "일부 직업에 서로 다른 추방 메시지 표시(<#ec62a5>제스터, <#611c3a>집행자, <#8f815e>이너선트 등)",
+ "ShowTeamNextToRoleNameOnEject": "추방 시 직업명 옆에 소속 팀 표시",
+ "MenuTitle.MapsSettings": "★ 맵 ★",
+ "RandomMapsMode": "랜덤 맵 모드",
+ "SkeldChance": "맵이 The Skeld일 확률",
+ "MiraChance": "맵이 MIRA HQ일 확률",
+ "PolusChance": "맵이 Polus일 확률",
+ "DleksChance": "맵이 dlekS ehT일 확률",
+ "AirshipChance": "맵이 Airship일 확률",
+ "FungleChance": "맵이 The Fungle일 확률",
+ "OverrideSpeedForEachMap": "맵별 이동 속도 재정의",
+ "SpeedForMap": "{map}에서의 플레이어 이동 속도",
+ "RandomSpawn": "무작위 스폰",
+ "AirshipAdditionalSpawn": "추가 스폰 위치 (Airship)",
+ "AirshipVariableElectrical": "가변형 전기실 (Airship)",
+ "DisableAirshipMovingPlatform": "이동 플랫폼 비활성화 (Airship)",
+ "DisableSporeTriggerOnFungle": "Fungle의 포자 트리거 비활성화",
+ "DisableZiplineOnFungle": "집라인 비활성화 (Fungle)",
+ "DisableZiplineFromTop": "위쪽에서 사용 비활성화",
+ "DisableZiplineFromUnder": "아래쪽에서 사용 비활성화",
+ "DisableZiplineForCrew": "집라인 사용 비활성화 (크루원)",
+ "DisableZiplineForImps": "집라인 사용 비활성화 (임포스터)",
+ "DisableZiplineForNeutrals": "집라인 사용 비활성화 (중립)",
+ "DisableZiplineForCoven": "집라인 사용 비활성화 (마녀회)",
+ "ResetDoorsEveryTurns": "회의 후 모든 문 초기화",
+ "DoorsResetMode": "모드",
+ "RandomByDoor": "무작위",
+ "AllOpen": "모두 열기",
+ "AllClosed": "모두 닫기",
+ "ChangeDecontaminationTime": "제독실 시간 변경 (MIRA HQ/Polus)",
+ "DecontaminationTimeOnMiraHQ": "MIRA HQ 제독 시간",
+ "DecontaminationDoorOpenTimeOnMiraHQ": "MIRA HQ 제독실 문 개방 시간",
+ "DecontaminationTimeOnPolus": "Polus 제독 시간",
+ "DecontaminationDoorOpenTimeOnPolus": "Polus 제독실 문 개방 시간",
+ "ExtraKillCooldownOnPolus": "Polus에서 추가 킬 쿨다운",
+ "ExtraKillCooldownOnAirship": "Airship에서 추가 킬 쿨다운",
+ "ExtraKillCooldownOnFungle": "Fungle에서 추가 킬 쿨다운",
+ "MenuTitle.Sabotage": "★ 사보타지 ★",
+ "CommsCamouflage": "통신 사보타지 중 위장",
+ "CommsCamouflageDisableOnFungle": "Fungle에서 비활성화",
+ "CommsCamouflageDisableOnMira": "MIRA HQ에서 비활성화",
+ "CommsCamouflageLimit": "제한",
+ "CommsCamouflageLimitSetChance": "위장 확률 설정(통신 사보타지 발생 시마다)",
+ "CommsCamouflageLimitChance": "위장 확률",
+ "CommsCamouflageLimitSetFrequency": "위장 빈도 설정(사보타지 x회마다 한 번만 위장)",
+ "CommsCamouflageLimitFrequency": "위장 빈도",
+ "CommsCamouflageLimitSetMaxTimes": "최대 위장 횟수 설정",
+ "CommsCamouflageLimitMaxTimesPerGame": "게임당 최대 위장 횟수",
+ "CommsCamouflageLimitMaxTimesPerRound": "라운드당 최대 위장 횟수",
+ "CommsCamouflageSetSameSpeed": "위장 중 모든 플레이어의 이동 속도 동일",
+ "CommsCamouflagePreventRound1": "1라운드에는 위장하지 않음",
+ "DisableReportWhenCC": "위장 중 시체 리포트 비활성화",
+ "SabotageCooldownControl": "사보타지 쿨다운 변경",
+ "SabotageCooldown": "사보타지 쿨다운",
+ "SabotageTimeControl": "사보타지 제한 시간 변경",
+ "SkeldReactorTimeLimit": "The Skeld 원자로 제한 시간",
+ "SkeldO2TimeLimit": "The Skeld 산소 제한 시간",
+ "MiraReactorTimeLimit": "MIRA HQ 원자로 제한 시간",
+ "MiraO2TimeLimit": "MIRA HQ 산소 제한 시간",
+ "PolusReactorTimeLimit": "Polus 원자로 제한 시간",
+ "AirshipReactorTimeLimit": "Airship 원자로 제한 시간",
+ "FungleReactorTimeLimit": "The Fungle 원자로 제한 시간",
+ "FungleMushroomMixupDuration": "The Fungle 버섯 뒤섞기 지속 시간",
+ "LightsOutSpecialSettings": "정전 사보타지 특수 설정",
+ "BlockDisturbancesToSwitches": "스위치가 위로 올라가 있을 때 조작 차단",
+ "DisableAirshipViewingDeckLightsPanel": "전망대 전등 패널 비활성화 (Airship)",
+ "DisableAirshipGapRoomLightsPanel": "갭 룸 전등 패널 비활성화 (Airship)",
+ "DisableAirshipCargoLightsPanel": "화물실 전등 패널 비활성화 (Airship)",
+ "SabotageTimeLimitWinners.Imps": "<#ff1919>임포스터",
+ "SabotageTimeLimitWinners.NKs": "<#ffab1b>중립 <#ff1919>킬러",
+ "SabotageTimeLimitWinners.Coven": "<#7b3fbb>마녀회",
+ "IfSelectedTeamIsDead": "선택한 팀이 전멸했다면 승리 팀은 다음과 같음",
+ "EnableCustomSabotages": "커스텀 사보타지 활성화",
+ "EnableGrabOxygenMaskCustomSabotage": "산소 마스크 확보 커스텀 사보타지 활성화(통신 사보타지 버튼으로 발동하며, 일반 통신 사보타지는 버튼을 두 번 누름)",
+ "MenuTitle.Disable": "★ 비활성화 ★",
+ "DisableShieldAnimations": "불필요한 보호막 애니메이션 비활성화",
+ "DisableKillAnimationOnGuess": "추측 시 킬 애니메이션 비활성화",
+ "DisableShapeshiftAnimations": "변신 애니메이션 비활성화",
+ "DisableAllShapeshiftAnimations": "모든 변신 애니메이션 비활성화",
+ "DisableTaskWin": "임무 승리 비활성화",
+ "DisableTaskWinIfAllCrewsAreDead": "모든 <#8cffff>크루원이 사망했다면 임무 승리 비활성화",
+ "DisableTaskWinIfAllCrewsAreConverted": "생존한 모든 <#8cffff>크루원이 <#ffab1b>전향되었다면 임무 승리 비활성화",
+ "DisableMeeting": "회의 비활성화",
+ "DisableSabotage": "사보타지 비활성화",
+ "DisableReactorOnSkeldAndMira": "원자로 사보타지 비활성화 (The Skeld 및 MIRA HQ)",
+ "DisableReactorOnPolus": "지진 안정기 초기화 사보타지 비활성화 (Polus)",
+ "DisableReactorOnAirship": "충돌 항로 방지 사보타지 비활성화 (Airship)",
+ "DisableO2": "산소 사보타지 비활성화 (The Skeld 및 MIRA HQ)",
+ "DisableComms": "통신 사보타지 비활성화",
+ "DisableLights": "정전 사보타지 비활성화",
+ "DisableMushroomMixup": "버섯 뒤섞기 사보타지 비활성화 (Fungle)",
+ "DisableCloseDoor": "문 사보타지 비활성화",
+ "DisableWhisperCommand": "/whisper 명령어 비활성화",
+ "DisableSpectateCommand": "/spectate 명령어 비활성화",
+ "Disable8ballCommand": "/8ball 명령어 비활성화",
+ "DisableVoteStartCommand": "/votestart 명령어 비활성화",
+ "DisableVentingOn1v1": "1대1 상황에서 벤트 사용 비활성화",
+ "DisableSabotagingOn1v1": "1대1 상황에서 사보타지 사용 비활성화",
+ "DisableDevices": "기기 비활성화",
+ "DisableSkeldDevices": "Skeld 기기 비활성화",
+ "DisableSkeldAdmin": "관리실 지도 비활성화",
+ "DisableSkeldCamera": "카메라 비활성화",
+ "DisableMiraHQDevices": "MIRA HQ 기기 비활성화",
+ "DisableMiraHQAdmin": "관리실 지도 비활성화",
+ "DisableMiraHQDoorLog": "출입 기록 비활성화",
+ "DisableAirshipCamera": "카메라 비활성화",
+ "DisablePolusDevices": "Polus 기기 비활성화",
+ "DisablePolusAdmin": "관리실 지도 비활성화",
+ "DisablePolusCamera": "카메라 비활성화",
+ "DisablePolusVital": "바이탈 비활성화",
+ "DisableAirshipDevices": "Airship 기기 비활성화",
+ "DisableAirshipCockpitAdmin": "조종실 관리 지도 비활성화",
+ "DisableAirshipRecordsAdmin": "기록실 관리 지도 비활성화",
+ "DisableAirshipVital": "바이탈 비활성화",
+ "DisableFungleDevices": "Fungle 기기 비활성화",
+ "DisableFungleCamera": "망원경 비활성화",
+ "DisableFungleVital": "바이탈 비활성화",
+ "IgnoreConditions": "조건 무시",
+ "IgnoreImpostors": "임포스터 무시",
+ "IgnoreNeutrals": "중립 무시",
+ "IgnoreCrewmates": "크루원 무시",
+ "IgnoreAfterAnyoneDied": "첫 사망 이후 무시",
+ "MenuTitle.Meeting": "★ 회의 ★",
+ "SyncButtonMode": "긴급 회의 버튼 횟수 동기화",
+ "SyncedButtonCount": "허용되는 최대 긴급 회의 횟수",
+ "AllAliveMeeting": "아무도 사망하지 않았을 때의 회의",
+ "AllAliveMeetingTime": "아무도 사망하지 않았을 때의 회의 시간",
+ "EnableGameStateCommand": "/gamestate 명령어 사용 활성화",
+ "GameStateCommand.ShowImpCount": "생존한 <#ff1919>임포스터 수 표시",
+ "GameStateCommand.ShowMadmateCount": "생존한 <#ff1919>임포스터 협력자 수 표시",
+ "GameStateCommand.ShowConvertedCount": "생존한 <#ffab1b>전향된 플레이어 수 표시(<#ff1919>임포스터 협력자 제외)",
+ "GameStateCommand.ShowNNKCount": "생존한 <#ffff00>비킬형 <#ffab1b>중립 수 표시",
+ "GameStateCommand.ShowNKCount": "생존한 <#ffab1b>중립 <#ff1919>킬러 수 표시",
+ "GameStateCommand.ShowCovenCount": "생존한 <#7b3fbb>마녀회 수 표시",
+ "GameStateCommand.ShowCrewCount": "생존한 <#8cffff>크루원 수 표시",
+ "GameStateCommand.ShowRomanticState": "<#ff1493>로맨티스트 커플 상태 표시",
+ "GameStateCommand.ShowLoversState": "<#ff9ace>커플 상태 표시",
+ "GameStateCommand.ShowTasks": "완료된 임무 수 표시",
+ "MinPlayersForGameStateCommand": "이 명령어를 사용할 수 있는 최소 생존 인원",
+ "SeeEjectedRolesInMeeting": "회의에서 추방된 플레이어의 직업 표시",
+ "EveryoneSeesDeathReasons": "모두가 사망 원인 확인",
+ "HostSeesCommandsEnteredByOthers": "호스트가 다른 플레이어가 입력한 명령어 확인",
+ "AdditionalEmergencyCooldown": "추가 긴급 회의 쿨다운",
+ "AdditionalEmergencyCooldownThreshold": "적용되는 최소 생존 인원",
+ "AdditionalEmergencyCooldownTime": "추가 쿨다운",
+ "DisablePlayerVotedMessage": "회의에서 'X가 투표했습니다. Y명 남음.' 메시지 비활성화",
+ "VoteMode": "투표 모드",
+ "WhenSkipVote": "플레이어가 스킵했을 때",
+ "WhenNonVote": "플레이어가 투표하지 않았을 때",
+ "WhenTie": "투표가 동률일 때",
+ "TieMode.Default": "추방 없음",
+ "TieMode.All": "모두 추방",
+ "TieMode.Random": "무작위 추방",
+ "Default": "투표 없음",
+ "Suicide": "자결하기",
+ "SelfVote": "자기 자신에게 투표",
+ "Skip": "스킵",
+ "WhenSkipVoteIgnoreFirstMeeting": "첫 회의 무시",
+ "WhenSkipVoteIgnoreNoDeadBody": "시체가 없을 때 무시",
+ "WhenSkipVoteIgnoreEmergency": "긴급 회의에서 무시",
+ "MenuTitle.GameCommands": "게임 명령어",
+ "AnagramLanguage": "애너그램 단어 언어",
+ "AnagramLang.Auto": "자동(시스템 언어)",
+ "AnagramLang.English": "영어",
+ "AnagramLang.Spanish": "스페인어",
+ "AnagramLang.Italian": "이탈리아어",
+ "AnagramLang.German": "독일어",
+ "AnagramLang.French": "프랑스어",
+ "AnagramLang.Chinese": "중국어",
+ "AnagramLang.BrazilianPortuguese": "브라질 포르투갈어",
+ "AnagramLang.Romanian": "루마니아어",
+ "AnagramWordLength": "애너그램 단어 길이",
+ "AnagramDifficulty": "애너그램 난이도",
+ "AnagramDiff.Easy": "쉬움",
+ "AnagramDiff.MediumEasy": "약간 쉬움",
+ "AnagramDiff.Medium": "보통",
+ "AnagramDiff.MediumHard": "약간 어려움",
+ "AnagramDiff.Hard": "어려움",
+ "MenuTitle.Other": "★ 기타 ★",
+ "LadderDeath": "사다리에서 추락",
+ "LadderDeathChance": "추락사 확률",
+ "FixFirstKillCooldown": "첫 킬 쿨다운 초기화",
+ "ArroganceDefaultKillCooldown": "시작 킬 쿨다운",
+ "KillCooldown": "킬 쿨다운",
+ "ShieldPersonDiedFirst": "지난 게임에서 가장 먼저 사망한 플레이어에게 보호막 부여",
+ "KillFlashDuration": "킬 플래시 지속 시간",
+ "UniqueNeutralRevealScreen": "각 <#ffab1b>중립 직업에 고유 공개 화면 적용",
+ "DraftMaxRolesPerPlayer": "드래프트에서 각 플레이어가 선택할 수 있는 최대 직업 수",
+ "DraftAffectedByRoleSpawnChances": "드래프트 선택지 선정 시 직업 등장 확률 반영",
+ "LargerRoleTextSize": "직업명 글자 크기 확대",
+ "DynamicTaskCountColor": "임무 수 색상 동적 변경",
+ "ShowTaskCountWhenAlive": "생존 중 임무 수 표시",
+ "ShowTaskCountWhenDead": "사망 중 임무 수 표시",
+ "IntegrateNaturalDisasters": "현재 게임 모드에 자연재해 게임 모드 통합",
+ "EnableGameTimeLimit": "게임 제한 시간 활성화(시간 초과 시 아무도 승리하지 않음)",
+ "GameTimeLimit": "게임 제한 시간",
+ "GameTimerEnded": "게임 제한 시간 종료",
+ "GameTimeLimitRunsDuringMeetings": "회의 중에도 게임 제한 시간 진행",
+ "OverrideVisionInVents": "벤트 안에서의 시야 재정의",
+ "InVentVisionForTeam": "{team}의 벤트 안 시야",
+ "MenuTitle.Ghost": "★ 유령 ★",
+ "GhostCanSeeOtherRoles": "유령이 다른 플레이어의 직업 확인 가능",
+ "GhostCanSeeOtherVotes": "유령이 투표 색상 확인 가능",
+ "GhostCanSeeDeathReason": "유령이 사망 원인 확인 가능",
+ "MenuTitle.AFKDetection": "★ AFK 감지 ★",
+ "EnableAFKDetector": "AFK 감지기 활성화(검은 화면 감지 및 수정에도 사용)",
+ "AFKConsequence": "AFK 플레이어에 대한 조치",
+ "AFKConsequence.Nothing": "없음",
+ "AFKConsequence.Shield": "보호막",
+ "AFKConsequence.Suicide": "자결하기",
+ "AFKConsequence.Kick": "강퇴",
+ "AFKMinPlayersToActivate": "AFK 감지기를 활성화할 최소 생존 인원",
+ "AFKActivateOnStart": "게임 시작 시 AFK 감지기 활성화",
+ "AFKShielded": "호스트 설정에 따라 AFK 플레이어는 킬할 수 없습니다",
+ "AFKKick": "{0}이(가) AFK 상태가 되어 강퇴되었습니다",
"AFKSuffix": "<#ffa500>(AFK)",
- "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players",
- "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})",
- "MenuTitle.CTA": "★ Custom Team Assignment ★",
- "TabGroup.TaskSettings": "Game Modifiers",
- "UsePets": "Use Pet button instead of Vent/Shapeshift",
- "PetToAssign": "Pet to Assign to Everyone",
- "PetButtonText": "Pet",
- "pet_Alien": "Headslug",
- "pet_Bedcrab": "Bedcrab",
- "pet_BredPet": "Breb",
- "pet_Bush": "Bushfriend",
- "pet_Charles": "Charles Chopper",
- "pet_Charles_Red": "Toppat Chopper",
- "pet_ChewiePet": "Chewie",
- "pet_Creb": "Creb",
- "pet_Crewmate": "Mini Crewmate",
- "pet_Crow": "Mad Crow",
- "pet_Cube": "Deitied Guy",
- "pet_D2GhostPet": "Ghost",
- "pet_D2PoukaPet": "Pouka",
- "pet_D2WormPet": "Worm",
- "pet_DancingSkeletonPet": "Bone Shaker",
- "pet_Doggy": "Doggy",
- "pet_Ellie": "E. Rose",
- "pet_Goose": "A Goose",
- "pet_GuiltySpark": "Guilty Spark",
- "pet_HamPet": "Holiday Hammy",
- "pet_Hamster": "Hampton",
- "pet_Lava": "Magmate",
- "pet_Mister": "Mister",
- "pet_Pate": "Pâté",
- "pet_Pip": "Pip",
- "pet_Pusheen": "Pusheen",
- "pet_RANDOM_FOR_EVERYONE": "Random",
- "pet_Rammy": "Rammy",
- "pet_Robot": "Ro-Bot",
- "pet_Snow": "Snowball",
- "pet_Squig": "Squig",
- "pet_Stickmin": "H. Stickmin",
- "pet_Stormy": "Stormy",
- "pet_Strawb": "Flying Strawberry",
+ "AFKTooMany": "AFK 플레이어가 너무 많아 이번 라운드에서는 AFK 감지가 비활성화되었습니다",
+ "AFKWarning": "<#ffff00>AFK로 판정되지 않도록 움직이세요 <#ffffff>({0})",
+ "MenuTitle.CTA": "★ 커스텀 팀 배정 ★",
+ "TabGroup.TaskSettings": "게임 조정",
+ "UsePets": "벤트/변신 버튼 대신 펫 버튼 사용",
+ "PetToAssign": "모두에게 배정할 펫",
+ "PetButtonText": "펫",
+ "pet_Alien": "머리민달팽이",
+ "pet_Bedcrab": "침대게",
+ "pet_BredPet": "브렙",
+ "pet_Bush": "덤불 친구",
+ "pet_Charles": "찰스 헬리콥터",
+ "pet_Charles_Red": "탑팻 헬리콥터",
+ "pet_ChewiePet": "츄이",
+ "pet_Creb": "크렙",
+ "pet_Crewmate": "미니 크루원",
+ "pet_Crow": "미친 까마귀",
+ "pet_Cube": "신격화된 친구",
+ "pet_D2GhostPet": "유령",
+ "pet_D2PoukaPet": "푸카",
+ "pet_D2WormPet": "지렁이",
+ "pet_DancingSkeletonPet": "본 셰이커",
+ "pet_Doggy": "강아지",
+ "pet_Ellie": "E. 로즈",
+ "pet_Goose": "거위",
+ "pet_GuiltySpark": "길티 스파크",
+ "pet_HamPet": "홀리데이 해미",
+ "pet_Hamster": "햄프턴",
+ "pet_Lava": "마그메이트",
+ "pet_Mister": "미스터",
+ "pet_Pate": "파테",
+ "pet_Pip": "핍",
+ "pet_Pusheen": "푸쉰",
+ "pet_RANDOM_FOR_EVERYONE": "무작위",
+ "pet_Rammy": "래미",
+ "pet_Robot": "로봇",
+ "pet_Snow": "눈덩이",
+ "pet_Squig": "스퀴그",
+ "pet_Stickmin": "H. 스틱민",
+ "pet_Stormy": "스토미",
+ "pet_Strawb": "날아다니는 딸기",
"pet_UFO": "UFO",
- "pet_YuleGoatPet": "Bränt",
- "pet_clank": "Clank",
- "pet_coaltonpet": "Coalton",
- "pet_frankendog": "Frankendog",
- "pet_lny_dragon": "Desolation of Skeld",
- "pet_nancy": "Nancy",
- "pet_napstamate": "Napstamate",
- "pet_nuggetPet": "The Nug",
- "pet_pocketCircuitCar": "Pocket Circuit",
- "pet_poro": "Heimerdinger's Poro",
- "pet_spaceCat": "Space Cat",
- "pet_test": "Glitch Pet",
- "AnonymousBodies": "Anonymous Bodies",
- "EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles",
- "UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger",
- "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)",
- "UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes",
- "UseMeetingShapeshiftForGuessing": "Even For Guessing (may disconnect the host on vanilla servers)",
- "EveryoneCanVent": "Everyone Can Vent",
- "OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)",
- "WhackAMole": "Whack-A-Mole",
- "SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die",
- "SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive",
- "SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn",
- "DisableShortTasks": "Disable Short Tasks",
- "DisableCleanVent": "Disable Clean Vent Task",
- "DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
- "DisableChartCourse": "Disable Chart Course Task",
- "DisableStabilizeSteering": "Disable Stabilize Steering Task",
- "DisableCleanO2Filter": "Disable Clean O2 Filter Task",
- "DisableUnlockManifolds": "Disable Unlock Manifolds Task",
- "DisablePrimeShields": "Disable Prime Shields Task",
- "DisableMeasureWeather": "Disable Measure Weather Task",
- "DisableBuyBeverage": "Disable Buy Beverage Task",
- "DisableAssembleArtifact": "Disable Assemble Artifact Task",
- "DisableSortSamples": "Disable Sort Samples Task",
- "DisableProcessData": "Disable Process Data Task",
- "DisableRunDiagnostics": "Disable Run Diagnostics Task",
- "DisableRepairDrill": "Disable Repair Drill Task",
- "DisableAlignTelescope": "Disable Align Telescope Task",
- "DisableRecordTemperature": "Disable Record Temperature Task",
- "DisableFillCanisters": "Disable Fill Canisters Task",
- "DisableMonitorTree": "Disable Monitor Tree Task",
- "DisableStoreArtifacts": "Disable Store Artifacts Task",
- "DisablePutAwayPistols": "Disable Put Away Pistols Task",
- "DisablePutAwayRifles": "Disable Put Away Rifles Task",
- "DisableMakeBurger": "Disable Make Burger Task",
- "DisableCleanToilet": "Disable Clean Toilet Task",
- "DisableDecontaminate": "Disable Decontaminate Task",
- "DisableSortRecords": "Disable Sort Records Task",
- "DisableFixShower": "Disable Fix Shower Task",
- "DisablePickUpTowels": "Disable Pick Up Towels Task",
- "DisablePolishRuby": "Disable Polish Ruby Task",
- "DisableDressMannequin": "Disable Dress Mannequin Task",
- "DisableRoastMarshmallow": "Disable Roast Marshmallow",
- "DisableCollectSamples": "Disable Collect Samples",
- "DisableReplaceParts": "Disable Replace Parts",
- "DisableCommonTasks": "Disable Common Tasks",
- "DisableSwipeCardTask": "Disable Swipe Card Task",
- "DisableFixWiring": "Disable Fix Wiring Task",
- "DisableEnterIdCode": "Disable Enter ID Code Task",
- "DisableInsertKeys": "Disable Insert Keys Task",
- "DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
- "DisableCollectVegetables": "Disable Collect Vegetables",
- "DisableMineOres": "Disable Mine Ores",
- "DisableExtractFuel": "Disable Extract Fuel",
- "DisableCatchFish": "Disable Catch Fish",
- "DisablePolishGem": "Disable Polish Gem",
- "DisableHelpCritter": "Disable Help Critter",
- "DisableHoistSupplies": "Disable Hoist Supplies",
- "DisableLongTasks": "Disable Long Tasks",
- "DisableSubmitScanTask": "Disable Submit Scan Task",
- "DisableUnlockSafeTask": "Disable Unlock Safe Task",
- "DisableStartReactorTask": "Disable Start Reactor Task",
- "DisableResetBreakerTask": "Disable Reset Breakers Task",
- "DisableAlignEngineOutput": "Disable Align Engine Output Task",
- "DisableInspectSample": "Disable Inspect Sample Task",
- "DisableEmptyChute": "Disable Empty Chute Task",
- "DisableClearAsteroids": "Disable Clear Asteroids Task",
- "DisableWaterPlants": "Disable Water Plants Task",
- "DisableOpenWaterways": "Disable Open Waterways Task",
- "DisableReplaceWaterJug": "Disable Replace Water Jug Task",
- "DisableRebootWifi": "Disable Reboot Wifi Task",
- "DisableDevelopPhotos": "Disable Develop Photos Task",
- "DisableRewindTapes": "Disable Rewind Tapes Task",
- "DisableStartFans": "Disable Start Fans Task",
- "DisableFixAntenna": "Disable Fix Antenna",
- "DisableBuildSandcastle": "Disable Build Sandcastle",
- "DisableCrankGenerator": "Disable Crank Generator",
- "DisableMonitorMushroom": "Disable Monitor Mushroom",
- "DisablePlayVideoGame": "Disable Play Video Game",
- "DisableFindSignal": "Disable Find Signal",
- "DisableThrowFisbee": "Disable Throw Fisbee",
- "DisableLiftWeights": "Disable Lift Weights",
- "DisableCollectShells": "Disable Collect Shells",
- "DisableOtherTasks": "Disable Situational tasks",
- "DisableUploadDataTask": "Disable Upload Data Task",
- "DisableEmptyGarbage": "Disable Empty Garbage Task",
- "DisableFuelEngines": "Disable Fuel Engines Task",
- "DisableDivertPower": "Disable Divert Power Task",
- "DisableActivateWeatherNodes": "Disable Weather Nodes Task",
- "MenuTitle.Guessers": "★ 추측 모드 ★",
- "GuesserMode": "추측 모드",
- "CrewmatesCanGuess": "크루원이 맞출 수 있습니다",
- "ImpostorsCanGuess": "임포스터가 추측 가능합니다",
- "NeutralKillersCanGuess": "중립킬러가 추측 가능합니다",
- "PassiveNeutralsCanGuess": "패시브 중립이 추측 가능합니다",
- "CovenCanGuess": "Coven can guess",
- "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess",
- "CanGuessAddons": "부가 모드를 추측 가능합니다",
- "CrewCanGuessCrew": "크루원이 추측 가능합니다 크루원의 직업",
- "ImpCanGuessImp": "임포스터가 추측 가능합니다임포스터의 직업",
- "GuesserMaxKillsPerMeeting": "Max Kills Per Meeting",
- "GuesserMaxKillsPerGame": "Max Kills Per Game",
- "GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team",
- "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess",
- "CanGuessDuringDiscussionTime": "Guessers Can Guess During Discussion Time",
- "MisguessDeathReason": "'Misguess' Death Reason",
- "AddedPolus": "Include Polus",
- "AddedTheAirship": "Include Airship",
- "AddedTheSkeld": "Include The Skeld",
- "AddonCanBeGuessed": "Can be Guessed",
- "AfterMeeting": "After Meeting",
- "AfterMeetingKillCooldown": "Kill Cooldown after meetings",
- "AddonSettingsCrew": "Crewmate Configuration",
- "AddonSettingsImp": "Impostor Configuration",
- "AddonSettingsNeut": "Neutral Configuration",
- "Anagram.CorrectGuess": "<#00ffa5>✓ {0} has guessed the anagram correctly ({1})!",
- "Sabotage": "Sabotage",
- "SabotageButtonText": "Sabotage",
- "ArrowDelayMax": "Maximum Arrow show-up delay",
- "ArrowDelayMin": "Minimum Arrow show-up delay",
- "BKProtectDuration": "Protection Duration",
- "BMAE.AfterMeeting": "After Meeting",
- "BMWSBP.Blackmailer": "<#990000>Blackmailer",
- "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer + <#ffa500>Blackmailed",
- "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
- "BlackHoleDespawnMode": "Black Hole Despawn Mode",
- "BlackHoleDespawnTime": "Time After Black Hole Despawns",
- "BlackHoleMoveSpeed": "Black Hole Moving Speed",
- "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
- "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
- "BlackHoleRadius": "Black Hole Consuming Radius",
- "BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed",
- "BlackmailedSuffix": "<#ffa500>BLACKMAILED",
- "BlockVentMovement": "Block Movement Between Vents (while in a vent)",
- "BombCooldown": "Bomb Cooldown",
- "BombExplodeCooldown": "Bomb explode cooldown",
- "CL.Enabled": "Enabled",
- "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!",
- "CTA.Arrows": "플레이어들이 서로를 향해있는 화살표를 가지고 있습니다",
- "CTA.GuessEachOther": "플레이어들이 서로 맞출 수 있습니다",
- "CTA.KillEachOther": "플레이어들이 서로 죽일 수 있습니다",
- "CTA.KnowRoles": "플레이어들이 서로의 직업을 알고 있습니다",
- "CTA.MaxPlayers.Coven": "<#0000ff>Maximum Players from the Coven team",
- "CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum Players from the Crewmate team",
- "CTA.MaxPlayers.Impostor": "<#0000ff>Maximum Players from the Impostor team",
- "CTA.MaxPlayers.Neutral": "<#0000ff>Maximum Players from the Neutral team",
- "CTA.MaxPlayersAssignedToTeam": "Maximum number of players assigned to this team",
- "CTA.MinPlayers.Coven": "<#00ffff>Minimum Players from the Coven team",
- "CTA.MinPlayers.Crewmate": "<#00ffff>Minimum Players from the Crewmate team",
- "CTA.MinPlayers.Impostor": "<#00ffff>Minimum Players from the Impostor team",
- "CTA.MinPlayers.Neutral": "<#00ffff>Minimum Players from the Neutral team",
- "CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win",
- "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
- "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
+ "pet_YuleGoatPet": "브렌트",
+ "pet_clank": "클랭크",
+ "pet_coaltonpet": "콜턴",
+ "pet_frankendog": "프랑켄도그",
+ "pet_lny_dragon": "스켈드의 폐허",
+ "pet_nancy": "낸시",
+ "pet_napstamate": "냅스타메이트",
+ "pet_nuggetPet": "너겟",
+ "pet_pocketCircuitCar": "포켓 서킷",
+ "pet_poro": "하이머딩거의 포로",
+ "pet_spaceCat": "우주 고양이",
+ "pet_test": "글리치 펫",
+ "AnonymousBodies": "익명 시체",
+ "EveryoneSeesDeadPlayersRoles": "모두가 사망한 플레이어의 직업 확인",
+ "UsePhantomBasis": "사라지기 버튼(팬텀 계열)을 능력 발동 버튼으로 사용",
+ "UsePhantomBasisForNKs": "<#ffab1b>중립 <#ff1919>킬형(비동기화) 직업에도 적용 <#ffff00>(실험적)",
+ "UseMeetingShapeshift": "회의에서 명령어/투표 대신 변신 메뉴로 대상 선택",
+ "UseMeetingShapeshiftForGuessing": "추측에도 적용(연결 끊김이 자주 발생할 수 있음)(극도로 실험적인 알파 버전)",
+ "EveryoneCanVent": "모두 벤트 사용 가능",
+ "OverrideOtherCrewBasedRoles": "일반 크루원뿐 아니라 다른 크루원 계열 직업도 엔지니어로 재정의",
+ "WhackAMole": "두더지 잡기",
+ "SpawnAdditionalRenegadeOnImpsDead": "모든 <#ff1919>임포스터가 사망하면 무작위 <#8cffff>크루원이 <#ff1919>변절자로 변함",
+ "SpawnAdditionalRenegadeWhenNKAlive": "<#ffab1b>중립 킬러가 살아 있어도 생성",
+ "SpawnAdditionalRenegadeMinAlivePlayers": "생성에 필요한 최소 생존 인원",
+ "DisableShortTasks": "짧은 임무 비활성화",
+ "DisableCleanVent": "벤트 청소 임무 비활성화",
+ "DisableCalibrateDistributor": "배전기 보정 임무 비활성화",
+ "DisableChartCourse": "항로 계획 임무 비활성화",
+ "DisableStabilizeSteering": "조종 안정화 임무 비활성화",
+ "DisableCleanO2Filter": "산소 필터 청소 임무 비활성화",
+ "DisableUnlockManifolds": "매니폴드 잠금 해제 임무 비활성화",
+ "DisablePrimeShields": "보호막 가동 임무 비활성화",
+ "DisableMeasureWeather": "기상 측정 임무 비활성화",
+ "DisableBuyBeverage": "음료 구매 임무 비활성화",
+ "DisableAssembleArtifact": "유물 조립 임무 비활성화",
+ "DisableSortSamples": "샘플 분류 임무 비활성화",
+ "DisableProcessData": "데이터 처리 임무 비활성화",
+ "DisableRunDiagnostics": "진단 실행 임무 비활성화",
+ "DisableRepairDrill": "드릴 수리 임무 비활성화",
+ "DisableAlignTelescope": "망원경 정렬 임무 비활성화",
+ "DisableRecordTemperature": "온도 기록 임무 비활성화",
+ "DisableFillCanisters": "용기 충전 임무 비활성화",
+ "DisableMonitorTree": "나무 관찰 임무 비활성화",
+ "DisableStoreArtifacts": "유물 보관 임무 비활성화",
+ "DisablePutAwayPistols": "권총 정리 임무 비활성화",
+ "DisablePutAwayRifles": "소총 정리 임무 비활성화",
+ "DisableMakeBurger": "햄버거 만들기 임무 비활성화",
+ "DisableCleanToilet": "변기 청소 임무 비활성화",
+ "DisableDecontaminate": "제독 임무 비활성화",
+ "DisableSortRecords": "기록물 분류 임무 비활성화",
+ "DisableFixShower": "샤워기 수리 임무 비활성화",
+ "DisablePickUpTowels": "수건 줍기 임무 비활성화",
+ "DisablePolishRuby": "루비 광택내기 임무 비활성화",
+ "DisableDressMannequin": "마네킹 옷 입히기 임무 비활성화",
+ "DisableRoastMarshmallow": "마시멜로 굽기 임무 비활성화",
+ "DisableCollectSamples": "샘플 수집 임무 비활성화",
+ "DisableReplaceParts": "부품 교체 임무 비활성화",
+ "DisableCommonTasks": "공통 임무 비활성화",
+ "DisableSwipeCardTask": "카드 긁기 임무 비활성화",
+ "DisableFixWiring": "배선 수리 임무 비활성화",
+ "DisableEnterIdCode": "ID 코드 입력 임무 비활성화",
+ "DisableInsertKeys": "열쇠 꽂기 임무 비활성화",
+ "DisableScanBoardingPass": "탑승권 스캔 임무 비활성화",
+ "DisableCollectVegetables": "채소 수집 임무 비활성화",
+ "DisableMineOres": "광석 채굴 임무 비활성화",
+ "DisableExtractFuel": "연료 추출 임무 비활성화",
+ "DisableCatchFish": "물고기 잡기 임무 비활성화",
+ "DisablePolishGem": "보석 광택내기 임무 비활성화",
+ "DisableHelpCritter": "동물 돕기 임무 비활성화",
+ "DisableHoistSupplies": "보급품 끌어올리기 임무 비활성화",
+ "DisableLongTasks": "긴 임무 비활성화",
+ "DisableSubmitScanTask": "스캔 제출 임무 비활성화",
+ "DisableUnlockSafeTask": "금고 열기 임무 비활성화",
+ "DisableStartReactorTask": "원자로 가동 임무 비활성화",
+ "DisableResetBreakerTask": "차단기 초기화 임무 비활성화",
+ "DisableAlignEngineOutput": "엔진 출력 정렬 임무 비활성화",
+ "DisableInspectSample": "샘플 검사 임무 비활성화",
+ "DisableEmptyChute": "쓰레기 배출구 비우기 임무 비활성화",
+ "DisableClearAsteroids": "소행성 파괴 임무 비활성화",
+ "DisableWaterPlants": "식물에 물 주기 임무 비활성화",
+ "DisableOpenWaterways": "수로 열기 임무 비활성화",
+ "DisableReplaceWaterJug": "물통 교체 임무 비활성화",
+ "DisableRebootWifi": "와이파이 재부팅 임무 비활성화",
+ "DisableDevelopPhotos": "사진 현상 임무 비활성화",
+ "DisableRewindTapes": "테이프 되감기 임무 비활성화",
+ "DisableStartFans": "환풍기 가동 임무 비활성화",
+ "DisableFixAntenna": "안테나 수리 임무 비활성화",
+ "DisableBuildSandcastle": "모래성 쌓기 임무 비활성화",
+ "DisableCrankGenerator": "발전기 돌리기 임무 비활성화",
+ "DisableMonitorMushroom": "버섯 관찰 임무 비활성화",
+ "DisablePlayVideoGame": "비디오 게임 하기 임무 비활성화",
+ "DisableFindSignal": "신호 찾기 임무 비활성화",
+ "DisableThrowFisbee": "원반 던지기 임무 비활성화",
+ "DisableLiftWeights": "역기 들기 임무 비활성화",
+ "DisableCollectShells": "조개껍데기 수집 임무 비활성화",
+ "DisableOtherTasks": "상황별 임무 비활성화",
+ "DisableUploadDataTask": "데이터 업로드 임무 비활성화",
+ "DisableEmptyGarbage": "쓰레기 비우기 임무 비활성화",
+ "DisableFuelEngines": "엔진 연료 공급 임무 비활성화",
+ "DisableDivertPower": "전력 전환 임무 비활성화",
+ "DisableActivateWeatherNodes": "기상 노드 활성화 임무 비활성화",
+ "MenuTitle.Guessers": "★ 추측자 모드 ★",
+ "GuesserMode": "추측자 모드",
+ "CrewmatesCanGuess": "크루원이 추측 가능",
+ "ImpostorsCanGuess": "임포스터가 추측 가능",
+ "NeutralKillersCanGuess": "중립 킬러가 추측 가능",
+ "PassiveNeutralsCanGuess": "비킬형 중립이 추측 가능",
+ "CovenCanGuess": "마녀회가 추측 가능",
+ "BetrayalAddonsCanGuess": "<#ffab1b>배신 부가 능력을 가진 플레이어가 추측 가능",
+ "CanGuessAddons": "부가 능력 추측 가능",
+ "CrewCanGuessCrew": "크루원이 크루원 직업 추측 가능",
+ "ImpCanGuessImp": "임포스터가 임포스터 직업 추측 가능",
+ "GuesserMaxKillsPerMeeting": "회의당 최대 킬 수",
+ "GuesserMaxKillsPerGame": "게임당 최대 킬 수",
+ "GuesserNumRestrictions": "각 팀의 추측자 수 제한",
+ "GuesserDoesntDieOnMisguess": "추측 실패 시 추측자가 사망하지 않음",
+ "CanGuessDuringDiscussionTime": "토론 시간에도 추측 가능",
+ "MisguessDeathReason": "'추측 실패' 사망 원인",
+ "AddedPolus": "Polus 포함",
+ "AddedTheAirship": "Airship 포함",
+ "AddedTheSkeld": "The Skeld 포함",
+ "AddonCanBeGuessed": "추측 가능",
+ "AfterMeeting": "회의 후",
+ "AfterMeetingKillCooldown": "회의 후 킬 쿨다운",
+ "AddonSettingsCrew": "크루원 설정",
+ "AddonSettingsImp": "임포스터 설정",
+ "AddonSettingsNeut": "중립 설정",
+ "Anagram.CorrectGuess": "<#00ffa5>✓ {0}이(가) 애너그램을 정확히 맞혔습니다({1})!",
+ "Sabotage": "사보타지",
+ "SabotageButtonText": "사보타지",
+ "ArrowDelayMax": "화살표 표시 최대 지연 시간",
+ "ArrowDelayMin": "화살표 표시 최소 지연 시간",
+ "BKProtectDuration": "보호 지속 시간",
+ "BMAE.AfterMeeting": "회의 후",
+ "BMWSBP.Blackmailer": "<#990000>블랙메일러",
+ "BMWSBP.BlackmailerAndBlackmailed": "<#990000>블랙메일러 + <#ffa500>협박당함",
+ "BecomeMadmateCuzMadmateMode": "사망하여 임포스터 협력자가 되었습니다",
+ "BlackHoleDespawnMode": "블랙홀 소멸 모드",
+ "BlackHoleDespawnTime": "블랙홀이 소멸할 때까지의 시간",
+ "BlackHoleMoveSpeed": "블랙홀 이동 속도",
+ "BlackHoleMovesTowardsNearestPlayer": "블랙홀이 가장 가까운 플레이어를 향해 이동",
+ "BlackHolePlaceCooldown": "블랙홀 설치 쿨다운",
+ "BlackHoleRadius": "블랙홀 흡수 반경",
+ "BlackScreenFixCompleteNotify": "<#00ff00>검은 화면 수정 코드가 실행되었습니다",
+ "BlackmailedSuffix": "<#ffa500>협박당함",
+ "BlockVentMovement": "벤트 내부에서 벤트 간 이동 차단",
+ "BombCooldown": "폭탄 쿨다운",
+ "BombExplodeCooldown": "폭탄 폭발 쿨다운",
+ "CL.Enabled": "활성화",
+ "CustomTeamHelp": "당신은 {0} 소속입니다! ({1})\\n팀원들과 협력하여 함께 승리하세요!",
+ "CTA.Arrows": "플레이어들이 서로를 가리키는 화살표를 볼 수 있음",
+ "CTA.GuessEachOther": "플레이어들이 서로를 추측할 수 있음",
+ "CTA.KillEachOther": "플레이어들이 서로를 킬할 수 있음",
+ "CTA.KnowRoles": "플레이어들이 서로의 직업을 알 수 있음",
+ "CTA.MaxPlayers.Coven": "<#0000ff>최대 마녀회 진영 플레이어 수",
+ "CTA.MaxPlayers.Crewmate": "<#0000ff>최대 크루원 진영 플레이어 수",
+ "CTA.MaxPlayers.Impostor": "<#0000ff>최대 임포스터 진영 플레이어 수",
+ "CTA.MaxPlayers.Neutral": "<#0000ff>최대 중립 진영 플레이어 수",
+ "CTA.MaxPlayersAssignedToTeam": "이 팀에 배정되는 최대 플레이어 수",
+ "CTA.MinPlayers.Coven": "<#00ffff>최소 마녀회 진영 플레이어 수",
+ "CTA.MinPlayers.Crewmate": "<#00ffff>최소 크루원 진영 플레이어 수",
+ "CTA.MinPlayers.Impostor": "<#00ffff>최소 임포스터 진영 플레이어 수",
+ "CTA.MinPlayers.Neutral": "<#00ffff>최소 중립 진영 플레이어 수",
+ "CTA.OriginalWinCondition": "팀과 무관한 원래 승리 조건을 달성하면 팀 전체가 승리",
+ "CTA.PlayersCanSeeEachOthersRoles": "커스텀 팀 플레이어들이 서로의 직업을 볼 수 있음",
+ "CTA.PlayersCanWinWithOriginalTeam": "커스텀 팀 플레이어들이 원래 진영과 함께 승리할 수 있음",
"CTA.TeamEnabled.Prefix": "활성화 ",
"CTA.TeamEnabled.Suffix": " ",
- "CTA.WinWithOriginalTeam": "플레이어들은 원래 팀과 승리 할 수 있습니다",
- "SameCTATeam": "The player you attacked is in the same custom team as you",
- "CamerasAndAdmin": "Cameras & Admin",
- "CamerasDisabledNotify": "Cameras are globally disabled by the host",
- "CamouflageCooldown": "Camouflage Cooldown",
- "CamouflageDuration": "Camouflage Duration",
- "CanBeGuessed": "Can Be Guessed",
- "CanBeInLove": "Can be in love",
- "CanBeSoldByMerchant": "Can be sold by Merchant",
- "CanCheckCamera": "Can track camera usage",
- "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory",
- "CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only add-ons",
- "CanGuess": "Can Guess in Guesser Mode",
- "CanGuessTarget": "Can Guess their Target",
- "CanHandcuffSheriff": "Can Handcuff Sheriff",
- "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All",
- "CanKill": "Can Kill",
- "CanKillAllies": "Can Kill Impostors",
- "CanKillBeforeRoleChange": "Can Kill Before Picking a Role",
- "CanKillNormally": "Can Kill Normally (using double click)",
- "CanKillSelf": "Can Kill Themself",
- "CanKillWhileShifted": "Can Kill While Shapeshifting",
- "CanKillWithDoubleClick": "Can Kill with Double Click method",
- "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.",
- "CanNotTrialJailed": "You can not trial the target.",
- "CanNotTrialProtected": "You can not trial protected players.",
- "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert",
- "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game",
- "CanSabotage": "Can Sabotage",
- "CanShapeshift": "Can Shapeshift",
- "CanSwapSelfVotes": "Swapper Can Swap Themselves",
- "CanTargetCoven": "Can target Coven",
- "CanTargetNeutralBenign": "Can Target Neutral Benign",
- "CanTargetNeutralEvil": "Can Target Neutral Evil",
- "CanTerroristSuicideWin": "Can Win By Suicide",
- "CantGuessJailed": "You can not guess the target",
- "CanUseSabotage": "Can Sabotage",
- "CanVent": "Can Vent",
- "CanVentAfterNecronomicon": "Can Vent <#00ffff>After Receiving The <#7b3fbb>Necronomicon",
- "CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before Receiving The <#7b3fbb>Necronomicon",
- "CanVote": "Can Vote",
- "CanWinAfterDeath": "Can win after death",
- "CancelStartCountDown": "The starting countdown was cancelled",
- "CancelSwap1": "First Swap Target Cancelled",
- "CancelSwap2": "Second Swap Target Cancelled",
- "CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis",
- "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
- "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor",
- "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
- "CantSwapSelf": "You can't swap yourself",
- "CantUse.killlog": "Unable to use /killlog during a game.",
- "CantUse.lastresult": "Unable to use /lastresult during a game.",
- "CantUse.lastroles": "Unable to use /lastroles during a game.",
- "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start",
- "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up",
- "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing",
- "ComboAdd": "{0} and {1} will now always spawn together.",
- "ComboAllow": "{0} and {1} can now spawn together.",
- "ComboBan": "{0} and {1} will never spawn together.",
- "ComboRemove": "{0} and {1} will no longer spawn together.",
- "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all",
- "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10",
- "HostKillSelfByCommand": "The lobby Host decided to commit suicide",
- "HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted",
- "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦",
- "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠\\n<#ffa500>Otherwise your messages are exposed!",
- "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} will spectate for the next game.",
- "SpectateCommand.Removed": "<#ffab1b>- You are no longer spectating.",
- "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} is no longer a forced spectator.",
- "SpectateCommand.Success": "<#00ff00>✓ You are now spectating for the next game.",
- "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X You were spectating last round. You can't spectate again.",
- "TerminateCommand": "Abort Command",
- "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection",
- "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins",
- "CommandArgs.AddMod.Id": "The player's ID to make a moderator",
- "CommandArgs.AddTag.Id": "The player's ID to add a tag to",
- "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))",
- "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)",
- "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list",
- "CommandArgs.Answer.Number": "The answer to the question",
- "CommandArgs.Ask.Number1": "The first number in the question",
- "CommandArgs.Ask.Number2": "The second number in the question",
- "CommandArgs.Assume.Id": "The player's ID to assume votes for",
- "CommandArgs.Assume.Number": "The number of votes to assume",
- "CommandArgs.Ban.Id": "The player's ID to ban or kick",
- "CommandArgs.Ban.Reason": "The reason for the punishment",
- "CommandArgs.ChangePreset.Preset": "The preset number (1-20) to switch to",
- "CommandArgs.ChangeRole.Role": "The role to change to",
- "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
- "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
- "CommandArgs.Chat.Message": "The message to make your target send",
- "CommandArgs.Check.Id": "The player's ID to check",
- "CommandArgs.Check.Role": "The role or add-on to check for",
- "CommandArgs.Choose.Role": "The role to choose",
- "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)",
- "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)",
- "CommandArgs.Combo.Role": "The name of the main role in 1 word",
- "CommandArgs.Combo.Addon": "The name of the add-on in 1 word",
- "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])",
- "CommandArgs.Compare.Id1": "The first player's ID to compare",
- "CommandArgs.Compare.Id2": "The second player's ID to compare",
- "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
- "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from",
- "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to",
- "CommandArgs.CSD.Sound": "The sound to play",
- "CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)",
- "CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.",
- "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)",
- "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins",
- "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators",
- "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from",
- "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list",
- "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)",
- "CommandArgs.Draft.Number": "The number of the role to choose",
- "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of",
- "CommandArgs.Effect.Effect": "The name of the effect to apply",
- "CommandArgs.EightBall.Question": "The question to ask",
- "CommandArgs.Exe.Id": "The player's ID to execute",
- "CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)",
- "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for",
- "CommandArgs.Forge.Id": "The player's ID to forge a fake role for",
- "CommandArgs.Forge.Role": "The fake role to forge",
- "CommandArgs.GNO.Number": "The number to guess",
- "CommandArgs.Guess.Id": "The player's ID to guess",
- "CommandArgs.Guess.Role": "The role or add-on to guess",
+ "CTA.WinWithOriginalTeam": "플레이어들이 원래 진영과 함께 승리할 수 있음",
+ "SameCTATeam": "공격한 플레이어는 같은 커스텀 팀 소속입니다",
+ "CamerasAndAdmin": "카메라 및 관리실",
+ "CamerasDisabledNotify": "호스트가 모든 카메라를 비활성화했습니다",
+ "CamouflageCooldown": "위장 쿨다운",
+ "CamouflageDuration": "위장 지속 시간",
+ "CanBeGuessed": "추측 대상이 될 수 있음",
+ "CanBeInLove": "커플이 될 수 있음",
+ "CanBeSoldByMerchant": "상인이 판매할 수 있음",
+ "CanCheckCamera": "카메라 사용 여부 추적 가능",
+ "CanCountNeutralKiller": "크루원이 중립 플레이어를 킬해 승리할 때 승리를 가로챌 수 있음",
+ "CanGetImpostorOnlyAddons": "<#ff1919>임포스터 전용 부가 능력 획득 가능",
+ "CanGuess": "추측자 모드에서 추측 가능",
+ "CanGuessTarget": "자신의 대상 추측 가능",
+ "CanHandcuffSheriff": "보안관을 수갑으로 제압 가능",
+ "CanIgniteBeforePlacingAllFireworks": "폭죽을 모두 설치하기 전에 설치된 폭죽 폭발 가능",
+ "CanKill": "킬 가능",
+ "CanKillAllies": "임포스터 킬 가능",
+ "CanKillBeforeRoleChange": "직업 선택 전에 킬 가능",
+ "CanKillNormally": "일반 킬 가능(더블 클릭 사용)",
+ "CanKillSelf": "자신을 킬할 수 있음",
+ "CanKillWhileShifted": "변신 중 킬 가능",
+ "CanKillWithDoubleClick": "더블 클릭 방식으로 킬 가능",
+ "CanNotJoinPublicRoomNoLatest": "최신 버전이 아니면 공개 방에 참가할 수 없습니다.\\n업데이트해 주세요.",
+ "CanNotTrialJailed": "수감된 대상은 판결할 수 없습니다.",
+ "CanNotTrialProtected": "보호받는 플레이어는 판결할 수 없습니다.",
+ "CanOnlyUseWhileAnyWatch": "기기 사용 알림이 있을 때만 능력 사용 가능",
+ "CanPickPartnerRole": "게임에 이미 존재하는 직업도 선택 가능",
+ "CanSabotage": "사보타지 가능",
+ "CanShapeshift": "변신 가능",
+ "CanSwapSelfVotes": "스와퍼가 자신이 받은 표도 교환 가능",
+ "CanTargetCoven": "마녀회를 대상으로 지정 가능",
+ "CanTargetNeutralBenign": "중립 선량형을 대상으로 지정 가능",
+ "CanTargetNeutralEvil": "중립 악성형을 대상으로 지정 가능",
+ "CanTerroristSuicideWin": "자폭으로 승리 가능",
+ "CantGuessJailed": "수감된 대상은 추측할 수 없습니다",
+ "CanUseSabotage": "사보타지 가능",
+ "CanVent": "벤트 사용 가능",
+ "CanVentAfterNecronomicon": "<#7b3fbb>네크로노미콘을 받은 <#00ffff>후 벤트 사용 가능",
+ "CanVentBeforeNecronomicon": "<#7b3fbb>네크로노미콘을 받기 <#00a5ff>전 벤트 사용 가능",
+ "CanVote": "투표 가능",
+ "CanWinAfterDeath": "사망 후에도 승리 가능",
+ "CancelStartCountDown": "게임 시작 카운트다운이 취소되었습니다",
+ "CancelSwap1": "첫 번째 교환 대상이 취소되었습니다",
+ "CancelSwap2": "두 번째 교환 대상이 취소되었습니다",
+ "CannotCallEmergencyMeetingWhileSabotage": "위기 상황에는 긴급회의를 소집할 수 없습니다",
+ "CannotCleanWhenKCDIsntUp": "킬 쿨다운이 끝나지 않으면 시체를 청소할 수 없음",
+ "CannotSpawnAsSoloImp": "단독 임포스터로 생성될 수 없음",
+ "CannotStoneGazeWhenKCDIsntUp": "킬 쿨다운이 끝나지 않으면 시체를 석화할 수 없음",
+ "CantSwapSelf": "자신을 교환 대상으로 지정할 수 없습니다",
+ "CantUse.killlog": "게임 중에는 /killlog를 사용할 수 없습니다.",
+ "CantUse.lastresult": "게임 중에는 /lastresult를 사용할 수 없습니다.",
+ "CantUse.lastroles": "게임 중에는 /lastroles를 사용할 수 없습니다.",
+ "ChanceOfSeeingAllAlignmentsOnStart": "게임 시작 시 모든 성향을 볼 확률",
+ "ChargeInterval": "킬 쿨다운이 끝난 상태에서 초당 얻는 충전량",
+ "ChargeLossInterval": "킬하는 동안 초당 잃는 충전량",
+ "ComboAdd": "이제 {0}와(과) {1}이(가) 항상 함께 생성됩니다.",
+ "ComboAllow": "이제 {0}와(과) {1}이(가) 함께 생성될 수 있습니다.",
+ "ComboBan": "{0}와(과) {1}은(는) 같은 게임에 함께 생성되지 않습니다.",
+ "ComboRemove": "이제 {0}와(과) {1}이(가) 함께 생성되도록 설정되지 않습니다.",
+ "ComboUsage": "\\n사용 형식:\\n/combo {add/ban/remove/allow} {main role} {addon} [all]\\n\\n기본적으로 조합은 현재 프리셋에 추가됩니다. 모든 프리셋에 추가하려면 끝에 'all'을 입력하세요.\\n예시: /combo add Niceguesser Doubleshot all",
+ "GNoCommandInfo": "이 명령어는 로비에 있거나 사망한 뒤에만 사용할 수 있습니다.\\n\\n숫자 맞히기를 플레이하려면 /gno X를 입력하세요. X에는 0부터 99까지의 수를 입력할 수 있습니다.\\n\\n숫자를 맞힐 기회는 최대 7번입니다.\\n\\n예시: /gno 10",
+ "HostKillSelfByCommand": "로비 호스트가 명령어로 사망했습니다",
+ "HostMayOmitCmdPrefix": "'cmd' 접두사\\n생략 가능",
+ "MyRoleCommandHelp": "<#00ffa5>⇨ 다음 회의에서 <#00a5ff>/m을 입력하면 직업의 전체 설명을 볼 수 있습니다 ⇦",
+ "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>'/cmd {command name} {arguments}' 형식을 사용하세요 <#ff0000>⚠\\n<#ffa500>그렇지 않으면 메시지가 모두에게 공개됩니다!",
+ "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0}은(는) 다음 게임을 관전합니다.",
+ "SpectateCommand.Removed": "<#ffab1b>- 더 이상 관전하지 않습니다.",
+ "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0}은(는) 더 이상 강제 관전자가 아닙니다.",
+ "SpectateCommand.Success": "<#00ff00>✓ 다음 게임을 관전합니다.",
+ "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X 지난 라운드를 관전했으므로 연속으로 관전할 수 없습니다.",
+ "TerminateCommand": "명령어 중단",
+ "CommandArgs.AFKExempt.Id": "AFK 감지 대상에서 제외할 플레이어의 ID",
+ "CommandArgs.AddAdmin.Id": "관리자 목록에 추가할 플레이어의 ID",
+ "CommandArgs.AddMod.Id": "운영자로 지정할 플레이어의 ID",
+ "CommandArgs.AddTag.Id": "태그를 추가할 플레이어의 ID",
+ "CommandArgs.AddTag.Color": "태그 색상(형식: 맨 앞의 #을 제외한 16진수, 예: 00ffa5)",
+ "CommandArgs.AddTag.Tag": "추가할 태그(HTML 태그 사용 가능)(끝에 구분 기호를 잊지 마세요)",
+ "CommandArgs.AddVIP.Id": "VIP 목록에 추가할 플레이어의 ID",
+ "CommandArgs.Answer.Number": "문제의 정답",
+ "CommandArgs.Ask.Number1": "문제의 첫 번째 수",
+ "CommandArgs.Ask.Number2": "문제의 두 번째 수",
+ "CommandArgs.Assume.Id": "득표 수를 추정할 플레이어의 ID",
+ "CommandArgs.Assume.Number": "추정할 표 수",
+ "CommandArgs.Ban.Id": "차단하거나 추방할 플레이어의 ID",
+ "CommandArgs.Ban.Reason": "처벌 사유",
+ "CommandArgs.ChangePreset.Preset": "전환할 프리셋 번호(1~20)",
+ "CommandArgs.ChangeRole.Role": "변경할 직업",
+ "CommandArgs.ChangeSetting.Name": "변경할 설정 이름(모든 설정을 보려면 비워 두세요)",
+ "CommandArgs.ChangeSetting.UnknownValue": "(여기에 입력할 값을 확인하려면 비워 두세요)",
+ "CommandArgs.Chat.Message": "대상이 보내게 할 메시지",
+ "CommandArgs.Check.Id": "확인할 플레이어의 ID",
+ "CommandArgs.Check.Role": "보유 여부를 확인할 직업 또는 부가 능력",
+ "CommandArgs.Choose.Role": "선택할 직업",
+ "CommandArgs.Colour.Color": "설정할 색상(예: red, blue, yellow)",
+ "CommandArgs.Combo.Mode": "add/ban/remove/allow(모든 조합을 보려면 비워 두세요)",
+ "CommandArgs.Combo.Role": "주 직업의 한 단어 이름",
+ "CommandArgs.Combo.Addon": "부가 능력의 한 단어 이름",
+ "CommandArgs.Combo.All": "모든 프리셋에 적용할지 여부(all/[빈칸])",
+ "CommandArgs.Compare.Id1": "비교할 첫 번째 플레이어의 ID",
+ "CommandArgs.Compare.Id2": "비교할 두 번째 플레이어의 ID",
+ "CommandArgs.ConfirmAuth.UUID": "서버에서 제공한 고유 토큰",
+ "CommandArgs.CopyPreset.SourcePreset": "모든 설정을 복사해 올 프리셋",
+ "CommandArgs.CopyPreset.TargetPreset": "모든 설정을 붙여넣을 프리셋",
+ "CommandArgs.CSD.Sound": "재생할 소리",
+ "CommandArgs.Death.Id": "살인자를 확인할 플레이어의 ID(자신을 확인하려면 비워 두세요)",
+ "CommandArgs.DeathNote.Name": "추측할 실제 이름. 정답이면 이 이름을 가진 플레이어를 킬합니다.",
+ "CommandArgs.Decree.Number": "0/1/2/3/4/5(모든 법령을 보려면 비워 두세요)",
+ "CommandArgs.DeleteAdmin.Id": "관리자 목록에서 제거할 플레이어의 ID",
+ "CommandArgs.DeleteMod.Id": "운영자 목록에서 제거할 플레이어의 ID",
+ "CommandArgs.DeleteTag.Id": "태그를 삭제할 플레이어의 ID",
+ "CommandArgs.DeleteVIP.Id": "VIP 목록에서 제거할 플레이어의 ID",
+ "CommandArgs.Disconnect.Team": "모두 제거할 진영(imp/crew)",
+ "CommandArgs.Draft.Number": "선택할 직업의 번호",
+ "CommandArgs.DraftDescription.Index": "설명을 볼 직업의 드래프트 메시지 내 번호",
+ "CommandArgs.Effect.Effect": "적용할 효과의 이름",
+ "CommandArgs.EightBall.Question": "질문할 내용",
+ "CommandArgs.Exe.Id": "처형할 플레이어의 ID",
+ "CommandArgs.Fabricate.DeathReason": "가짜 사망 원인(모드에서 사용할 수 있는 사유여야 함)",
+ "CommandArgs.Fix.Id": "검은 화면 오류를 수정할 플레이어의 ID",
+ "CommandArgs.Forge.Id": "가짜 직업을 부여할 플레이어의 ID",
+ "CommandArgs.Forge.Role": "위조할 가짜 직업",
+ "CommandArgs.GNO.Number": "추측할 숫자",
+ "CommandArgs.Guess.Id": "직업을 추측할 플레이어의 ID",
+ "CommandArgs.Guess.Role": "추측할 직업 또는 부가 능력",
"CommandArgs.HM.Id": "1/2/3",
- "CommandArgs.HWhisper.Id": "The player's ID to whisper the help to",
- "CommandArgs.HWhisper.Message": "The helping message to whisper",
- "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of",
- "CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player",
- "CommandArgs.Kill.Id": "The player's ID to kill",
- "CommandArgs.Level.Level": "Your new level",
- "CommandArgs.Mark.Id": "The player's ID to mark",
+ "CommandArgs.HWhisper.Id": "도움말을 귓속말로 보낼 플레이어의 ID",
+ "CommandArgs.HWhisper.Message": "귓속말로 보낼 도움말 메시지",
+ "CommandArgs.Imitate.Id": "직업을 모방할 사망한 플레이어의 ID",
+ "CommandArgs.JailTalk.Message": "간수 또는 수감된 플레이어에게 보낼 메시지",
+ "CommandArgs.Kill.Id": "킬할 플레이어의 ID",
+ "CommandArgs.Level.Level": "새 레벨",
+ "CommandArgs.Mark.Id": "표식할 플레이어의 ID",
"CommandArgs.Medium.Answer": "yes/no",
- "CommandArgs.MessageWait.Duration": "The duration in seconds",
- "CommandArgs.Mute.Id": "The player's ID to mute",
- "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)",
- "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)",
+ "CommandArgs.MessageWait.Duration": "지속 시간(초)",
+ "CommandArgs.Mute.Id": "채팅을 차단할 플레이어의 ID",
+ "CommandArgs.Mute.Duration": "지속 시간(초)(비워 두면 60초)",
+ "CommandArgs.Negotiation.Number": "선택한 협상 방식의 번호(0/1/2/3)",
"CommandArgs.Note.Action": "add/remove/clear/view",
- "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank",
- "CommandArgs.OS.Chance": "The spawn chance for the role",
- "CommandArgs.OS.Role": "The role to set the spawn chance for",
+ "CommandArgs.Note.UnknownValue": "추가할 메모, 삭제할 메모 번호 또는 빈칸",
+ "CommandArgs.OS.Chance": "직업 생성 확률",
+ "CommandArgs.OS.Role": "생성 확률을 설정할 직업",
"CommandArgs.PV.Vote": "A/B/C/D",
- "CommandArgs.Poll.Question": "The question to ask",
- "CommandArgs.Poll.AnswerA": "The first answer",
- "CommandArgs.Poll.AnswerB": "The second answer",
- "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)",
- "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)",
- "CommandArgs.PlayerInfo.Id": "The player's ID whose info you want to see (leave blank to show all)",
- "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)",
- "CommandArgs.R.Role": "The role to view (leave blank to view all roles)",
- "CommandArgs.Rename.Name": "Your new name",
- "CommandArgs.Retribute.Id": "The potential killer's ID to guess",
- "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)",
- "CommandArgs.Revive.Id": "The dead player's ID to revive",
- "CommandArgs.SD.Sound": "The sound to play",
- "CommandArgs.Say.Message": "The message to send",
- "CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
- "CommandArgs.Select.Role": "The role to select for your impostor partner",
- "CommandArgs.SetRole.Id": "The player's ID whose role you want to set",
- "CommandArgs.SetRole.Role": "The role to set",
- "CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)",
- "CommandArgs.Summon.Id": "The player's ID to summon (revive) after the meeting",
- "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set",
- "CommandArgs.Target.Id": "The player's ID to target",
- "CommandArgs.Template.Tag": "The tag of the template to send",
- "CommandArgs.Trial.Id": "The player's ID to trial or kill",
- "CommandArgs.UIScale.Scale": "The scale to set (1.0 = default, 0.5 = half size, 2.0 = double size)",
- "CommandArgs.Unmute.Id": "The player's ID to unmute",
- "CommandArgs.Up.Role": "The role to set",
- "CommandArgs.Vote.Id": "The player's ID to vote for",
- "CommandArgs.Whisper.Ids": "The players' IDs to whisper to, separated by commas (no space)",
- "CommandArgs.Whisper.Message": "The message to whisper",
- "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role",
- "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector",
- "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't",
- "CommandDescription.AddAdmin": "Add a player to the list of admins",
- "CommandDescription.AddMod": "Makes the specified player a moderator",
- "CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).",
- "CommandDescription.AddVIP": "Add a player to the VIP list",
- "CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.",
- "CommandDescription.Answer": "Answer a math question asked by the Mathematician",
- "CommandDescription.Ask": "Ask a question as the Mathematician",
- "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer",
- "CommandDescription.Ban": "Bans or kicks a player from the lobby",
- "CommandDescription.CSD": "Plays a custom sound",
- "CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.",
- "CommandDescription.ChangePreset": "Switch the active preset to the specified preset number.",
- "CommandDescription.ChangeRole": "Changes your role",
- "CommandDescription.ChangeSetting": "Change the game settings",
- "CommandDescription.Chat": "Make your target send a message as the Ventriloquist",
- "CommandDescription.Check": "Check if a player has that role as the Inquirer",
- "CommandDescription.Choose": "Choose your role as the Pawn after completing all tasks.",
- "CommandDescription.Colour": "Sets your skin color",
- "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together",
- "CommandDescription.Compare": "Compare two players' teams as the Inspector",
- "CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
- "CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.",
- "CommandDescription.CosID": "View your cosmetics",
- "CommandDescription.CovenInfo": "View information on how the Coven faction works",
- "CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.",
- "CommandDescription.Death": "View who killed you and their role",
- "CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.",
- "CommandDescription.Decree": "Use a decree as the President",
- "CommandDescription.DeleteAdmin": "Remove a player from the list of admins",
- "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators",
- "CommandDescription.DeleteTag": "Delete a tag from a player.",
- "CommandDescription.DeleteVIP": "Remove a player from the VIP list",
- "CommandDescription.Disconnect": "Get rid of all players in the specified team",
- "CommandDescription.Draft": "Choose a role in the draft",
- "CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.",
- "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game",
- "CommandDescription.Dump": "Dumps the log file to the desktop",
- "CommandDescription.Effect": "Apply a Randomizer effect to yourself",
- "CommandDescription.EightBall": "Ask the magic 8-ball a question.",
- "CommandDescription.EnableAllRoles": "Enables all roles and add-ons",
- "CommandDescription.End": "Ends the game",
- "CommandDescription.Exe": "Executes a player",
- "CommandDescription.Exo": "Activate your ability as the Exorcist",
- "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator",
- "CommandDescription.Fix": "Fixes the black screen bug for a specific player.",
- "CommandDescription.Forge": "As the Forger, forge a fake role for a player.",
- "CommandDescription.GNO": "Guess The Number mini-game",
- "CommandDescription.GameModeList": "View the list of all game modes in the mod.",
- "CommandDescription.GameModePoll": "Start a poll to vote for the next game mode.",
- "CommandDescription.Guess": "Guess a player's role.",
- "CommandDescription.HM": "Send one of the messages as the Messenger",
- "CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.",
- "CommandDescription.Help": "View the list of commands",
- "CommandDescription.HideName": "Hides your name",
- "CommandDescription.ID": "View the IDs of all players",
- "CommandDescription.Imitate": "Imitate a dead player's role as the Imitator",
- "CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.",
- "CommandDescription.KCount": "View the number of remaining impostors and neutral killers",
- "CommandDescription.Kill": "Kills a player",
- "CommandDescription.LT": "View the lobby timer",
- "CommandDescription.LastResult": "View the roles and add-ons of players in the last game",
- "CommandDescription.Level": "Changes your level",
- "CommandDescription.MTHY": "Calls a meeting or ends the current meeting",
- "CommandDescription.MapPoll": "Start a poll to vote for the next map.",
- "CommandDescription.Mark": "Mark a player as your target as Markseeker.",
- "CommandDescription.Medium": "Answer the Medium's question",
- "CommandDescription.MessageWait": "Set the buffer time for system messages",
- "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.",
- "CommandDescription.MyRole": "View the description and settings of your role",
- "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator",
- "CommandDescription.NeutralInfo": "View information on how the Neutral faction works",
- "CommandDescription.Note": "Manage your notes as the Journalist",
- "CommandDescription.Now": "View the current settings",
- "CommandDescription.OS": "Set the spawn chance of a role",
- "CommandDescription.PV": "Vote in a poll",
- "CommandDescription.Poll": "Starts a poll. (The question should end with a question mark.)",
- "CommandDescription.PresetPoll": "Start a poll to vote for the next preset.",
- "CommandDescription.PlayerInfo": "See a player's ID, friend code, hashed PUID, and platform info",
- "CommandDescription.QA": "Answer a question asked by the Quiz Master",
- "CommandDescription.QS": "View the current question asked by the Quiz Master",
- "CommandDescription.R": "View the list of roles or the description of a specific role",
- "CommandDescription.Ready": "Mark yourself as ready",
- "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)",
- "CommandDescription.Rename": "Gives you a new name",
- "CommandDescription.Reroll": "Reroll your role as the Reroll. Takes effect after the meeting ends.",
- "CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
- "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis",
- "CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
- "CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.",
- "CommandDescription.SD": "Plays a sound from the game",
- "CommandDescription.Say": "Send a message as the host/moderator",
- "CommandDescription.Select": "Select your impostor partner and their role.",
- "CommandDescription.SetRole": "Set a player's role/add-on for the next game",
- "CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.",
- "CommandDescription.Start": "Starts the game",
- "CommandDescription.Summon": "Summon a player to kill for you as the Summoner",
- "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper",
- "CommandDescription.TimeLimit": "Show the remaining game time (when the time limit is enabled)",
- "CommandDescription.TPIn": "Teleport into the lobby",
- "CommandDescription.TPOut": "Teleport out of the lobby",
- "CommandDescription.Target": "Target a player as the Ventriloquist",
- "CommandDescription.Template": "Send a message template (from template.txt)",
- "CommandDescription.Trial": "Trial a player as the Judge or Councillor",
- "CommandDescription.UIScale": "Set the scale of the buttons in the UI",
- "CommandDescription.Unmute": "Unmute someone.",
- "CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead",
- "CommandDescription.Version": "View the current version of EHR",
- "CommandDescription.Vote": "Vote for a player",
- "CommandDescription.VoteStart": "Vote to start the game",
- "CommandDescription.Whisper": "Whisper a message privately to the specified players.",
- "CommandDescription.Winner": "View the winners of the last game",
- "CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.",
+ "CommandArgs.Poll.Question": "질문할 내용. 물음표(?)로 끝내세요!",
+ "CommandArgs.Poll.AnswerA": "첫 번째 답변",
+ "CommandArgs.Poll.AnswerB": "두 번째 답변",
+ "CommandArgs.Poll.AnswerC": "세 번째 답변(필요 없으면 비워 두세요)",
+ "CommandArgs.Poll.AnswerD": "네 번째 답변(필요 없으면 비워 두세요)",
+ "CommandArgs.PlayerInfo.Id": "정보를 볼 플레이어의 ID(모두 표시하려면 비워 두세요)",
+ "CommandArgs.QA.Letter": "정답의 문자(A/B/C)",
+ "CommandArgs.R.Role": "확인할 직업(모든 직업을 보려면 비워 두세요)",
+ "CommandArgs.Rename.Name": "새 이름",
+ "CommandArgs.Retribute.Id": "살인자로 추측할 플레이어의 ID",
+ "CommandArgs.Revenge.Id": "복수할(킬할) 플레이어의 ID",
+ "CommandArgs.Revive.Id": "부활시킬 사망한 플레이어의 ID",
+ "CommandArgs.SD.Sound": "재생할 소리",
+ "CommandArgs.Say.Message": "보낼 메시지",
+ "CommandArgs.Select.Id": "임포스터 동료로 선택할 플레이어의 ID",
+ "CommandArgs.Select.Role": "임포스터 동료에게 부여할 직업",
+ "CommandArgs.SetRole.Id": "직업을 설정할 플레이어의 ID",
+ "CommandArgs.SetRole.Role": "설정할 직업",
+ "CommandArgs.Spectate.Id": "강제로 관전시킬 플레이어의 ID(자신에게 사용하려면 비워 두세요)",
+ "CommandArgs.Summon.Id": "회의 후 소환(부활)할 플레이어의 ID",
+ "CommandArgs.Swap.Id": "설정한 다른 플레이어와 표를 교환할 플레이어의 ID",
+ "CommandArgs.Target.Id": "대상으로 지정할 플레이어의 ID",
+ "CommandArgs.Template.Tag": "전송할 템플릿의 태그",
+ "CommandArgs.Trial.Id": "판결하거나 킬할 플레이어의 ID",
+ "CommandArgs.UIScale.Scale": "설정할 배율(1.0 = 기본, 0.5 = 절반 크기, 2.0 = 두 배 크기)",
+ "CommandArgs.Unmute.Id": "채팅 차단을 해제할 플레이어의 ID",
+ "CommandArgs.Up.Role": "설정할 직업",
+ "CommandArgs.Vote.Id": "투표할 플레이어의 ID",
+ "CommandArgs.Whisper.Ids": "귓속말을 보낼 플레이어들의 ID(공백 없이 쉼표로 구분)",
+ "CommandArgs.Whisper.Message": "귓속말로 보낼 메시지",
+ "CommandArgs.XOR.Role": "다른 직업과 같은 게임에 절대 함께 생성되지 않을 주 직업",
+ "CommandDescription.AFKExempt": "플레이어를 AFK 감지 대상에서 제외합니다",
+ "CommandDescription.Achievements": "달성한 업적과 아직 달성하지 못한 업적을 확인합니다",
+ "CommandDescription.AddAdmin": "플레이어를 관리자 목록에 추가합니다",
+ "CommandDescription.AddMod": "지정한 플레이어를 운영자로 지정합니다",
+ "CommandDescription.AddTag": "플레이어에게 태그를 추가합니다(자신의 로비에서만 표시되며 이름 앞에 같은 줄로 표시됨).",
+ "CommandDescription.AddVIP": "플레이어를 VIP 목록에 추가합니다",
+ "CommandDescription.Anagram": "무작위로 섞인 단어를 받고 원래 단어를 맞힙니다.",
+ "CommandDescription.Answer": "수학자가 낸 수학 문제에 답합니다",
+ "CommandDescription.Ask": "수학자로서 문제를 냅니다",
+ "CommandDescription.Assume": "득표 추정자로서 플레이어가 받을 표 수를 추정합니다",
+ "CommandDescription.Ban": "플레이어를 로비에서 차단하거나 추방합니다",
+ "CommandDescription.CSD": "사용자 지정 소리를 재생합니다",
+ "CommandDescription.ChemistInfo": "화학자가 사용할 수 있는 모든 과정을 표시합니다.",
+ "CommandDescription.ChangePreset": "활성 프리셋을 지정한 번호의 프리셋으로 전환합니다.",
+ "CommandDescription.ChangeRole": "자신의 직업을 변경합니다",
+ "CommandDescription.ChangeSetting": "게임 설정을 변경합니다",
+ "CommandDescription.Chat": "복화술사로서 대상이 메시지를 보내게 합니다",
+ "CommandDescription.Check": "질의자로서 플레이어가 해당 직업인지 확인합니다",
+ "CommandDescription.Choose": "체인질링으로서 또는 모든 임무를 완료한 졸로서 직업을 선택합니다.",
+ "CommandDescription.Colour": "캐릭터 색상을 설정합니다",
+ "CommandDescription.Combo": "항상 함께 또는 절대 함께 생성되지 않을 직업과 부가 능력을 설정합니다",
+ "CommandDescription.Compare": "감찰관으로서 두 플레이어의 진영을 비교합니다",
+ "CommandDescription.ConfirmAuth": "새 EHR 계정을 등록하는 데 필요한 명령어입니다",
+ "CommandDescription.CopyPreset": "한 프리셋의 모든 설정을 다른 프리셋으로 복사합니다.",
+ "CommandDescription.CosID": "자신의 장식품 정보를 확인합니다",
+ "CommandDescription.CovenInfo": "마녀회 진영의 작동 방식에 관한 정보를 확인합니다",
+ "CommandDescription.DayBreak": "별의 자손으로서 현재 회의에 여명을 선포합니다.",
+ "CommandDescription.Death": "자신 또는 다른 플레이어를 죽인 플레이어와 그 직업을 확인합니다",
+ "CommandDescription.DeathNote": "노트 킬러로서 누군가의 실제 이름을 추측합니다.",
+ "CommandDescription.Decree": "대통령으로서 법령을 사용합니다",
+ "CommandDescription.DeleteAdmin": "플레이어를 관리자 목록에서 제거합니다",
+ "CommandDescription.DeleteMod": "지정한 플레이어를 운영자 목록에서 제거합니다",
+ "CommandDescription.DeleteTag": "플레이어의 태그를 삭제합니다.",
+ "CommandDescription.DeleteVIP": "플레이어를 VIP 목록에서 제거합니다",
+ "CommandDescription.Disconnect": "지정한 진영의 모든 플레이어를 제거합니다",
+ "CommandDescription.Draft": "드래프트에서 직업을 선택합니다",
+ "CommandDescription.DraftDescription": "드래프트에서 받은 직업 중 하나의 설명을 확인합니다.",
+ "CommandDescription.DraftStart": "플레이어들이 다음 게임의 직업을 선택할 수 있는 드래프트를 시작합니다",
+ "CommandDescription.Dump": "로그 파일을 바탕 화면에 저장합니다",
+ "CommandDescription.Effect": "자신에게 랜덤마이저 효과를 적용합니다",
+ "CommandDescription.EightBall": "마법의 8번 공에 질문합니다.",
+ "CommandDescription.EnableAllRoles": "모든 직업과 부가 능력을 활성화합니다",
+ "CommandDescription.End": "게임을 종료합니다",
+ "CommandDescription.Exe": "플레이어를 처형합니다",
+ "CommandDescription.Exo": "퇴마사로서 능력을 사용합니다",
+ "CommandDescription.Fabricate": "조작자로서 다음 킬에 가짜 사망 원인을 설정합니다",
+ "CommandDescription.Fix": "특정 플레이어의 검은 화면 오류를 수정합니다.",
+ "CommandDescription.Forge": "위조자로서 플레이어의 가짜 직업을 위조합니다.",
+ "CommandDescription.GNO": "숫자 맞히기 미니게임",
+ "CommandDescription.GameModeList": "모드에 있는 모든 게임 모드의 목록을 확인합니다.",
+ "CommandDescription.GameModePoll": "다음 게임 모드를 정하는 투표를 시작합니다.",
+ "CommandDescription.Guess": "플레이어의 직업을 추측합니다.",
+ "CommandDescription.HM": "전령으로서 메시지 중 하나를 전송합니다",
+ "CommandDescription.HWhisper": "호스트로서 플레이어에게 도움말 메시지를 귓속말로 보냅니다.",
+ "CommandDescription.Help": "명령어 목록을 확인합니다",
+ "CommandDescription.HideName": "자신의 이름을 숨깁니다",
+ "CommandDescription.ID": "모든 플레이어의 ID를 확인합니다",
+ "CommandDescription.Imitate": "모방술사로서 사망한 플레이어의 직업을 모방합니다",
+ "CommandDescription.JailTalk": "수감된 플레이어가 간수와 대화하거나 간수가 수감된 플레이어와 대화합니다.",
+ "CommandDescription.KCount": "남은 임포스터와 중립 킬러의 수를 확인합니다",
+ "CommandDescription.Kill": "플레이어를 킬합니다",
+ "CommandDescription.LT": "로비 타이머를 확인합니다",
+ "CommandDescription.LastResult": "지난 게임의 플레이어 직업과 부가 능력을 확인합니다",
+ "CommandDescription.Level": "자신의 레벨을 변경합니다",
+ "CommandDescription.MTHY": "회의를 소집하거나 현재 회의를 종료합니다",
+ "CommandDescription.MapPoll": "다음 맵을 정하는 투표를 시작합니다.",
+ "CommandDescription.Mark": "표식추적자로서 플레이어를 대상으로 지정합니다.",
+ "CommandDescription.Medium": "영매사의 질문에 답합니다",
+ "CommandDescription.MessageWait": "시스템 메시지 사이의 대기 시간을 설정합니다",
+ "CommandDescription.Mute": "플레이어의 채팅을 차단합니다. 차단된 플레이어는 채팅할 수 없으며 게임 시작 시 모두 해제됩니다.",
+ "CommandDescription.MyRole": "자신의 직업 설명과 설정을 확인합니다",
+ "CommandDescription.Negotiation": "협상가가 요청했을 때 협상 방식을 선택합니다",
+ "CommandDescription.NeutralInfo": "중립 진영의 작동 방식에 관한 정보를 확인합니다",
+ "CommandDescription.Note": "기자로서 메모를 관리합니다",
+ "CommandDescription.Now": "현재 설정을 확인합니다",
+ "CommandDescription.OS": "직업의 생성 확률을 설정합니다",
+ "CommandDescription.PV": "설문에 투표합니다",
+ "CommandDescription.Poll": "투표를 시작합니다",
+ "CommandDescription.PresetPoll": "다음 프리셋을 정하는 투표를 시작합니다.",
+ "CommandDescription.PlayerInfo": "플레이어의 ID, 친구 코드, 해시 처리된 PUID와 플랫폼 정보를 확인합니다",
+ "CommandDescription.QA": "퀴즈 마스터가 낸 문제에 답합니다",
+ "CommandDescription.QS": "퀴즈 마스터가 현재 낸 문제를 확인합니다",
+ "CommandDescription.R": "직업 목록 또는 특정 직업의 설명을 확인합니다",
+ "CommandDescription.Ready": "자신을 준비 완료 상태로 표시합니다",
+ "CommandDescription.ReadyCheck": "준비 확인을 시작합니다(AFK인 플레이어 확인, 30초 후 결과 표시)",
+ "CommandDescription.Rename": "자신의 이름을 변경합니다",
+ "CommandDescription.Reroll": "재추첨 상태로 직업을 다시 뽑습니다. 회의가 끝난 뒤 적용됩니다.",
+ "CommandDescription.Retribute": "보복자로서 지켜보던 플레이어를 죽인 범인을 추측합니다",
+ "CommandDescription.Revenge": "네메시스로서 플레이어에게 복수해 킬합니다",
+ "CommandDescription.Revive": "사망한 플레이어를 부활시킵니다. 특별 권한 또는 게임 종료 없음 설정이 필요합니다.",
+ "CommandDescription.RoleList": "각 진영과 하위 유형별로 생성될 직업 수의 제한을 확인합니다.",
+ "CommandDescription.SD": "게임 내 소리를 재생합니다",
+ "CommandDescription.Say": "호스트 또는 운영자로서 메시지를 보냅니다",
+ "CommandDescription.Select": "임포스터 동료와 그 직업을 선택합니다.",
+ "CommandDescription.SetRole": "다음 게임에서 플레이어의 직업 또는 부가 능력을 설정합니다",
+ "CommandDescription.Spectate": "다음 게임에서 관전자가 됩니다. 호스트라면 게임 마스터를 활성화하는 편이 좋습니다.",
+ "CommandDescription.Start": "게임을 시작합니다",
+ "CommandDescription.Summon": "소환사로서 자신 대신 킬하도록 플레이어를 소환합니다",
+ "CommandDescription.Swap": "스와퍼로서 표 교환 대상을 설정합니다",
+ "CommandDescription.TimeLimit": "시간 제한이 활성화된 경우 남은 게임 시간을 표시합니다",
+ "CommandDescription.TPIn": "로비 안으로 순간이동합니다",
+ "CommandDescription.TPOut": "로비 밖으로 순간이동합니다",
+ "CommandDescription.Target": "복화술사로서 플레이어를 대상으로 지정합니다",
+ "CommandDescription.Template": "template.txt에 있는 메시지 템플릿을 전송합니다",
+ "CommandDescription.Trial": "판사 또는 비리 판사로서 플레이어를 판결합니다",
+ "CommandDescription.UIScale": "UI 버튼의 크기 배율을 설정합니다",
+ "CommandDescription.Unmute": "플레이어의 채팅 차단을 해제합니다.",
+ "CommandDescription.Up": "[사용 중단] 대신 /setrole 또는 /setaddon을 사용하세요",
+ "CommandDescription.Version": "현재 EHR 버전을 확인합니다",
+ "CommandDescription.Vote": "플레이어에게 투표합니다",
+ "CommandDescription.VoteStart": "게임 시작에 찬성표를 던집니다",
+ "CommandDescription.Whisper": "지정한 플레이어들에게 개인 메시지를 귓속말로 보냅니다.",
+ "CommandDescription.Winner": "지난 게임의 승자들을 확인합니다",
+ "CommandDescription.XOR": "같은 게임에 절대 함께 생성되지 않을 직업 2개를 지정합니다.",
"CommandForms.AFKExempt": "afkexempt",
"CommandForms.Achievements": "achievements",
"CommandForms.AddAdmin": "addadmin",
@@ -9511,7 +9511,7 @@
"CommandForms.Chat": "chat",
"CommandForms.Check": "check",
"CommandForms.Choose": "choose,pick",
- "CommandForms.Colour": "colour,color",
+ "CommandForms.Colour": "colour,color,cor",
"CommandForms.Combo": "combo",
"CommandForms.Compare": "compare,cmp",
"CommandForms.ConfirmAuth": "confirmauth",
@@ -9605,549 +9605,549 @@
"CommandForms.Whisper": "w,whisper",
"CommandForms.Winner": "win,winner",
"CommandForms.XOR": "xor",
- "CommandList": "★ Command list:",
- "Commands.ChangeSettingHelp": "Arguments:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotes:\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
- "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host",
- "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins",
- "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators",
- "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients",
- "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>After Death",
- "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby & After Death",
- "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Game",
- "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby",
- "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Meetings",
- "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.",
- "KickCommandKickHost": "You are not permitted to kick the host.",
- "KickCommandKickMod": "You are not permitted to kick other moderators.",
- "KickCommandKicked": "was kicked from the game.",
- "KickCommandKickedReason": "Reason:",
- "KickCommandKickedRole": "Their role was",
- "KickCommandNoAccess": "You do not have access to the kick command.",
- "AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in {0} seconds",
- "AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)",
- "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [index] again.",
- "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.",
- "DraftResend": "Your drafting choices are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [index]\\n- View description of role: /dd [index]\\nReplace [index] with the number of the role you want to pick. Example: /draft 4",
- "DraftStart": "Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from, with their indexes, are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [index]\\n- View description of role: /dd [index]\\nReplace [index] with the number of the role you want to pick. Example: /draft 4\\nIf you don't pick a role, you get a random one like you normally would.",
- "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅",
- "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Everyone has drafted their role!",
- "GameModePoll.Question": "Which game mode should we play next?",
- "MapPoll.Question": "Which map should we play next?",
- "MenuTitle.MPoll": "Map Poll",
- "PresetPoll.Question": "Which preset should we play next?",
- "ChangePreset.Changed": "Preset has been changed to Preset {0}\\nPreset Name: {1}",
- "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
- "Poll.Begin": "You may vote using /pv A/B/C/D",
- "Poll.Inactive": "There isn't any active poll currently.",
- "Poll.Tie": "Tie: {0} each with {1} votes\\n",
- "Poll.TimeInfo": "The results will be final in {0} seconds.",
- "Poll.Title": "<#ff0000>➡ POLL ⬅",
- "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
- "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n",
- "Poll.YouVoted": "You have voted for {0}, which now has {1} votes.",
- "PollResultTitle": "Poll Results",
- "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!",
- "ControlCooldown": "Control Cooldown",
- "ConvertedAddonCanBeGuessed": "{role} can be guessed",
- "CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other",
- "CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled",
- "CountdownText": "Re-Entering Lobby in {0}s",
- "CovenCanBeInLove": "Coven can be in love",
- "CovenCanBeRole": "Coven can become {role}",
- "CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven",
- "CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the Coven will start receiving the Necronomicon",
- "CrewCanBeEgoist": "Crewmates can become Egoist",
- "CrewCanBeInLove": "Crewmates can be in love",
- "CrewCanBeLoyal": "Crewmates can become Loyal",
- "CrewCanBeRole": "Crewmates can become {role}",
- "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates",
- "CurrentActiveSettingsHelp": "Current Active Settings Help",
- "CurseCooldown": "Curse Cooldown",
- "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask",
- "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.",
- "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.",
- "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.",
- "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.",
- "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
- "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.",
- "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.",
- "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.",
- "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.",
- "DCNotify.Inactivity": "The lobby closed due to inactivity.",
- "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
- "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
- "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.",
- "DCanGuessAdt": "Can Guess Add-Ons",
- "DCanGuessCoven": "Can Guess Coven",
- "DCanGuessCrewmates": "Can Guess Crewmates",
- "DCanGuessImpostors": "Can Guess Impostors",
- "DCanGuessNeutrals": "Can Guess Neutrals",
- "DGRM.OnMeeting": "On Meeting",
- "DGResetMode": "Skin Reset Mode",
- "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After",
- "DeactivationAfterMeeting": "After Meeting",
- "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died",
- "DeadImpCantSabotage": "Impostors can't sabotage after they've died",
- "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died",
- "DeathReason.AFK": "AFK",
- "DeathReason.Allergy": "Allergy",
- "DeathReason.Ashamed": "Ashamed",
- "DeathReason.Assumed": "Assumed",
- "DeathReason.Asthma": "Asthma",
- "DeathReason.BadLuck": "Bad Luck",
- "DeathReason.Bankrupt": "Bankrupted",
- "DeathReason.Bite": "Bitten",
- "DeathReason.Bugged": "Bugged",
- "DeathReason.Bombed": "Exploded",
- "DeathReason.Collapsed": "Collapsed",
- "DeathReason.Consumed": "Consumed",
- "DeathReason.Curse": "Cursed",
- "DeathReason.Cursed": "Cursed",
- "DeathReason.Deafened": "Deafened",
- "DeathReason.Destroyed": "Destroyed",
- "DeathReason.Demolished": "Demolished",
- "DeathReason.DidntVote": "Didn't Vote",
- "DeathReason.Disconnected": "Disconnected",
- "DeathReason.Diseased": "Diseased",
- "DeathReason.Dismembered": "Dismembered",
- "DeathReason.Dragged": "Dragged",
- "DeathReason.Drowned": "Drowned",
- "DeathReason.Eaten": "Eaten",
- "DeathReason.Echoed": "Echoed",
- "DeathReason.Execution": "Executed",
- "DeathReason.Fall": "Fall",
- "DeathReason.FollowingSuicide": "Heartbroken",
- "DeathReason.Frightened": "Frightened",
- "DeathReason.Gambled": "Guessed",
- "DeathReason.Hack": "Hacked",
- "DeathReason.Hex": "Hexed",
+ "CommandList": "★ 명령어 목록:",
+ "Commands.ChangeSettingHelp": "인수:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (숫자)\\n- players (숫자)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (숫자)\\n- anonymousvotes (on/off)\\n- emergencycooldown (숫자)\\n- discussiontime (숫자)\\n- votingtime (숫자)\\n- playerspeed (실수)\\n- crewmatevision (실수)\\n- impostorvision (실수)\\n- killcooldown (실수)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (숫자)\\n- longtasks (숫자)\\n- shorttasks (숫자)\\n- scientistcount (숫자)\\n- scientistchance (숫자)\\n- vitalsdisplaycooldown (실수)\\n- batteryduration (실수)\\n- engineercount (숫자)\\n- engineerchance (숫자)\\n- ventusecooldown (실수)\\n- maxtimeinvents (실수)\\n- guardianangelcount (숫자)\\n- guardianangelchance (숫자)\\n- protectcooldown (실수)\\n- protectduration (실수)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (숫자)\\n- shapeshifterchance (숫자)\\n- shapeshiftduration (실수)\\n- shapeshiftcooldown (실수)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (숫자)\\n- phantomchance (숫자)\\n- inviscooldown (실수)\\n- invisduration (실수)\\n- noisemakercount (숫자)\\n- noisemakerchance (숫자)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (숫자)\\n- trackercount (숫자)\\n- trackerchance (숫자)\\n- trackduration (실수)\\n- trackcooldown (실수)\\n- trackdelay (실수)\\n- ghostdotasks (on/off)\\n\\n참고:\\n1. 대소문자를 구분합니다\\n2. custom이라고 적힌 곳에는 뒤에 숫자 인수를 입력하세요\\n3. 실수는 1.7과 같은 단정밀도 부동소수점 수입니다\\n4. \"ghostdotasks\"를 설정하면 문제가 발생할 수 있습니다\\n5. 사용 예시:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
+ "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>호스트만 사용할 수 있습니다",
+ "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>호스트와 관리자만 사용할 수 있습니다",
+ "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>호스트, 운영자, 관리자만 사용할 수 있습니다",
+ "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>모드 클라이언트만 사용할 수 있습니다",
+ "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>사망 후에만 사용할 수 있습니다",
+ "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>로비 또는 사망 후에만 사용할 수 있습니다",
+ "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>게임 중에만 사용할 수 있습니다",
+ "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>로비에서만 사용할 수 있습니다",
+ "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>이 명령어는 <#ffffff>회의 중에만 사용할 수 있습니다",
+ "KickCommandInvalidID": "잘못된 플레이어 ID를 입력했습니다.\\n플레이어를 추방하려면 '/kick [playerID]'를 사용하세요.",
+ "KickCommandKickHost": "호스트를 추방할 수 없습니다.",
+ "KickCommandKickMod": "다른 운영자를 추방할 수 없습니다.",
+ "KickCommandKicked": "게임에서 추방되었습니다.",
+ "KickCommandKickedReason": "사유:",
+ "KickCommandKickedRole": "해당 플레이어의 직업은 {0}이었습니다",
+ "KickCommandNoAccess": "추방 명령어를 사용할 권한이 없습니다.",
+ "AutoGMRotationStatusText.CooldownTimer": "{0}초 후 목록의 다음 게임 모드로 전환합니다",
+ "AutoGMRotationStatusText.GMPoll": "플레이어 투표(/gmpoll)",
+ "DraftChosen": "다음 게임에서 {0} 직업을 선택했습니다.\\n/draft [번호]를 다시 입력해 선택을 변경할 수 있습니다.",
+ "DraftNotEnoughRoles": "선택할 수 있도록 활성화된 직업이 충분하지 않아 드래프트를 시작할 수 없습니다. 직업을 더 활성화한 뒤 다시 시도하세요.",
+ "DraftResend": "드래프트 선택지는 다음과 같습니다:\\n\\n{0}\\n\\n명령어:\\n- 직업 선택: /draft [번호]\\n- 직업 설명 보기: /dd [번호]\\n[번호]를 선택할 직업의 번호로 바꾸세요. 예: /draft 4",
+ "DraftStart": "드래프트가 시작되었습니다! 아래 목록에서 다음 게임에 받을 직업을 하나 선택할 수 있습니다. 선택지는 다음과 같습니다:\\n\\n{0}\\n\\n사용할 채팅 명령어:\\n- 직업 선택: /draft [번호]\\n- 직업 설명 보기: /dd [번호]\\n[번호]를 선택할 직업의 번호로 바꾸세요. 예: /draft 4\\n직업을 선택하지 않으면 평소처럼 무작위 직업을 받습니다.",
+ "DraftTitle": "<#00a5ff>➡ <#00ffa5>드래프트 <#00a5ff>⬅",
+ "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>모두가 직업 선택을 완료했습니다!",
+ "GameModePoll.Question": "다음에는 어떤 게임 모드를 플레이할까요?",
+ "MapPoll.Question": "다음에는 어떤 맵을 플레이할까요?",
+ "MenuTitle.MPoll": "맵 투표",
+ "PresetPoll.Question": "다음에는 어떤 프리셋으로 플레이할까요?",
+ "ChangePreset.Changed": "프리셋 {0}(으)로 변경했습니다\\n프리셋 이름: {1}",
+ "Poll.AlreadyVoted": "이미 투표했으므로 이 표는 집계되지 않습니다.",
+ "Poll.Begin": "/pv A/B/C/D를 사용해 투표할 수 있습니다",
+ "Poll.Inactive": "현재 진행 중인 투표가 없습니다.",
+ "Poll.Tie": "동점: {0} - 각각 {1}표\\n",
+ "Poll.TimeInfo": "{0}초 후 결과가 확정됩니다.",
+ "Poll.Title": "<#ff0000>➡ 투표 ⬅",
+ "Poll.VotingInfo": "/pv {answer}로 투표하세요. 답은 문자 또는 숫자로 입력할 수 있습니다.",
+ "Poll.Winner": "승자: {0}. {1} - {2}표\\n",
+ "Poll.YouVoted": "{0}에 투표했습니다. 현재 {1}표입니다.",
+ "PollResultTitle": "투표 결과",
+ "PollUsage": "형식:\\n/poll {Question}? {Answer A} {Answer B} \\n[Answer C] [Answer D] [Answer E]\\n\\n참고: 질문은 항상 물음표(?)로 끝나야 합니다!",
+ "ControlCooldown": "조종 쿨다운",
+ "ConvertedAddonCanBeGuessed": "{role} 추측 가능",
+ "CooldownsResetEachOther": "능력 쿨다운과 킬 쿨다운이 서로 초기화됨",
+ "CopyCrewVarEvenIfDisabled": "해당 직업이 비활성화되어 있어도 크루원 변형을 복사 가능",
+ "CountdownText": "로비 재입장까지 {0}초",
+ "CovenCanBeInLove": "마녀회가 사랑에 빠질 수 있음",
+ "CovenCanBeRole": "마녀회가 {role}(이)가 될 수 있음",
+ "CovenCanFindMarshall": "<#7b3fbb>마녀회에게 공개",
+ "CovenReceiveNecronomiconAfterNumMeetings": "마녀회가 네크로노미콘을 받기 시작하는 회의 횟수",
+ "CrewCanBeEgoist": "크루원이 이기주의자가 될 수 있음",
+ "CrewCanBeInLove": "크루원이 사랑에 빠질 수 있음",
+ "CrewCanBeLoyal": "크루원이 충성을 얻을 수 있음",
+ "CrewCanBeRole": "크루원이 {role}(이)가 될 수 있음",
+ "CrewLoversWinWithCrew": "두 커플이 모두 크루원이라면 항상 크루원과 함께 승리",
+ "CurrentActiveSettingsHelp": "현재 활성화된 설정 도움말",
+ "CurseCooldown": "저주 쿨다운",
+ "CustomSabotage.GrabOxygenMask": "산소 마스크 획득",
+ "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>산소 마스크를 획득했습니다! 이제 안전합니다.",
+ "DCNotify.Auth": "인증되지 않았습니다.\\n\\n게임을 다시 시작해야 할 수 있습니다.",
+ "DCNotify.Banned": "이 로비에서 차단되었습니다.\\n\\n실수라면 호스트에게 문의하세요.",
+ "DCNotify.DCFromServer": "서버와 연결이 끊겼습니다.\\r\\n서버 또는 네트워크에 문제가 있을 수 있습니다.",
+ "DCNotify.DupeLogin": "이 로비에 이미 같은 계정이 접속해 있습니다.",
+ "DCNotify.GameFull": "현재 로비가 가득 찼습니다.\\n\\n참가할 수 있는지 호스트에게 확인하세요.",
+ "DCNotify.GameNotFound": "로비 코드가 올바르지 않습니다.\\n\\n코드 또는 서버를 확인한 뒤 다시 시도하세요.",
+ "DCNotify.GameStarted": "현재 이 로비는 게임 중입니다.\\n\\n게임이 끝날 때까지 기다리거나 다른 로비를 찾으세요.",
+ "DCNotify.Hacking": "해킹으로 인해 차단되었습니다.\\n\\n해킹을 중단하세요.",
+ "DCNotify.Inactivity": "활동이 없어 로비가 종료되었습니다.",
+ "DCNotify.IncorrectVersion": "이 로비는 현재 사용 중인 어몽어스 버전을 지원하지 않습니다.",
+ "DCNotify.InvalidSettings": "게임 설정이 올바르지 않은 것으로 감지되었습니다.\\n\\n로컬 플레이에 들어가 설정을 초기화한 뒤 다시 시도하세요.",
+ "DCNotify.Kicked": "이 로비에서 추방되었습니다.\\n\\n다시 참가할 수 있습니다.",
+ "DCanGuessAdt": "부가 능력 추측 가능",
+ "DCanGuessCoven": "마녀회 추측 가능",
+ "DCanGuessCrewmates": "크루원 추측 가능",
+ "DCanGuessImpostors": "임포스터 추측 가능",
+ "DCanGuessNeutrals": "중립 추측 가능",
+ "DGRM.OnMeeting": "회의 시작 시",
+ "DGResetMode": "스킨 초기화 방식",
+ "DGResetTimer": "타이머로 스킨 초기화 시 초기화까지의 시간",
+ "DeactivationAfterMeeting": "회의 후",
+ "DeadCrewCantSabotage": "크루원이 사망 후 사보타지 불가",
+ "DeadImpCantSabotage": "임포스터가 사망 후 사보타지 불가",
+ "DeadNeutralCantSabotage": "중립이 사망 후 사보타지 불가",
+ "DeathReason.AFK": "자리 비움",
+ "DeathReason.Allergy": "알레르기",
+ "DeathReason.Ashamed": "수치심",
+ "DeathReason.Assumed": "추정당함",
+ "DeathReason.Asthma": "천식",
+ "DeathReason.BadLuck": "불운",
+ "DeathReason.Bankrupt": "파산",
+ "DeathReason.Bite": "물림",
+ "DeathReason.Bugged": "버그",
+ "DeathReason.Bombed": "폭발",
+ "DeathReason.Collapsed": "붕괴",
+ "DeathReason.Consumed": "흡수됨",
+ "DeathReason.Curse": "저주",
+ "DeathReason.Cursed": "저주",
+ "DeathReason.Deafened": "청각 상실",
+ "DeathReason.Destroyed": "파괴됨",
+ "DeathReason.Demolished": "폭파됨",
+ "DeathReason.DidntVote": "투표하지 않음",
+ "DeathReason.Disconnected": "연결 끊김",
+ "DeathReason.Diseased": "병약",
+ "DeathReason.Dismembered": "절단됨",
+ "DeathReason.Dragged": "끌려감",
+ "DeathReason.Drowned": "익사",
+ "DeathReason.Eaten": "먹힘",
+ "DeathReason.Echoed": "메아리",
+ "DeathReason.Execution": "처형",
+ "DeathReason.Fall": "추락",
+ "DeathReason.FollowingSuicide": "상심",
+ "DeathReason.Frightened": "공포",
+ "DeathReason.Gambled": "추측당함",
+ "DeathReason.Hack": "해킹",
+ "DeathReason.Hex": "주술",
"DeathReason.Infected": "감염",
- "DeathReason.Jinx": "Jinxed",
- "DeathReason.Kamikazed": "Kamikazed",
- "DeathReason.Kill": "Kill",
- "DeathReason.Lava": "Lava",
- "DeathReason.Lightning": "라이트닝",
- "DeathReason.LossOfBlood": "Loss Of Blood",
- "DeathReason.LossOfHead": "Strangled",
- "DeathReason.Mauled": "Mauled",
- "DeathReason.Meteor": "Meteor Strike",
- "DeathReason.Misfire": "Misfire",
- "DeathReason.Misguess": "Misguess",
- "DeathReason.Negotiation": "Negotiation",
- "DeathReason.OutOfOxygen": "Out Of Oxygen",
- "DeathReason.Overtired": "Overtired",
- "DeathReason.Patrolled": "Patrolled",
- "DeathReason.PissedOff": "Destroyed",
- "DeathReason.Poison": "Poisoned",
- "DeathReason.Quantization": "Quantization",
- "DeathReason.RNG": "RNG",
- "DeathReason.Retribution": "Retribution",
- "DeathReason.Revenge": "Revenge",
- "DeathReason.Sacrifice": "Sacrifice",
- "DeathReason.Scavenged": "Scavenged",
- "DeathReason.Shot": "Shot",
- "DeathReason.SkippedVote": "Skipped Voting",
- "DeathReason.Sniped": "Sniped",
- "DeathReason.Spell": "Spelled",
- "DeathReason.Stoned": "Stoned",
- "DeathReason.Stung": "Stung",
- "DeathReason.Suicide": "자살",
- "DeathReason.Sunken": "Sunken",
- "DeathReason.Swooped": "Swooped",
- "DeathReason.Taxes": "Taxes",
- "DeathReason.Torched": "Burned",
- "DeathReason.Tornado": "Tornado",
- "DeathReason.Trapped": "Trapped",
- "DeathReason.Trialed": "Judged",
- "DeathReason.Vote": "Ejected",
- "DeathReason.WipedOut": "Wiped Out",
- "DeathReason.WrongAnswer": "Wrong Answer",
- "DeathReason.YinYanged": "Yin Yanged",
- "DeathReason.etc": "Other",
- "DebugMode": "Debug Mode",
- "DecreasedKillCooldown": "Decreased Kill Cooldown",
- "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
- "DeliverCooldown": "Deliver Cooldown",
- "DevourCooldown": "Devour Cooldown",
- "DiedR1Warning": "<#ffff00>(Died First in Last Game)",
- "DisableBard": "Disable Bard",
- "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen",
- "DisableHiddenRoles": "Disable Hidden Roles",
- "DisableLobbyMusic": "Disable Lobby Music",
- "DisableSaboteur": "Disable Saboteur",
- "DisableSunnyboy": "Disable Sunnyboy",
- "DisableTasks": "Disable Tasks",
- "DisableUseCommand": "The Host's settings do not allow this command to be used.",
- "DisableVanillaRoles": "Disable Vanilla Roles",
- "DisabledByProgram": "Public rooms have been disabled by the program",
- "DisabledBySettings": "Disabled by Settings",
- "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle",
- "DoYourTasksPlease": "Please do your tasks!",
- "DualVotes": "Duplicate votes",
- "E2Block": "Block Erase",
- "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
- "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
- "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
- "EAC.ClientTimeout": "{0}|{1} didn't send their full data within 25s, most likely a hacker",
- "ECMO.OriginalTeam": "Original Team",
- "EGCanGuessAdt": "Can Guess Add-Ons",
- "EGCanGuessImp": "Can Guess Impostor Roles",
- "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
- "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.",
- "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.",
- "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.",
- "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.",
- "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...",
- "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠",
- "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
- "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n",
- "CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n",
- "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<#ffffff>{0}",
- "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<#ffffff>Please enable <#ffff44>{0} in System Settings, otherwise the server will reject your request.",
- "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)",
- "ERR-000-000-0": "No Error",
- "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.",
- "ERR-000-900-0": "Test Error Lv.0",
- "ERR-000-910-1": "Test Error Lv.1",
- "ERR-000-920-2": "Test Error Lv.2",
- "ERR-000-930-3": "Test Error Lv.3",
- "ERR-001-000-3": "Main dictionary has duplicated keys.",
- "ERR-002-000-1": "This game mode is incompatible with the current map.",
- "ERR-002-000-3": "Your Among Us version is outdated.",
- "Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them",
- "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error",
- "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})",
- "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting",
- "ErrorEndText": "An error occurred",
- "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
- "ErrorLevel1": "Bugs may occur.",
- "ErrorLevel2": "This can cause serious issues with the game.",
- "ErrorLevel3": "The current EHR version does not support this version of Among Us.\\nPlease update Among Us!",
- "ErrorTeleport": "Teleport failed",
- "FailChance": "Chance of showing incorrect result",
- "FailToTrack": "Failed To Track",
- "ForceEnd": "Aborted",
- "ForceEndText": "Host has aborted the game",
- "InvalidArgs": "Invalid Args",
- "InvalidArguments": "Invalid Arguments",
- "InvalidUndeadTarget": "Target cannot be recruited",
+ "DeathReason.Jinx": "징크스",
+ "DeathReason.Kamikazed": "자폭",
+ "DeathReason.Kill": "킬",
+ "DeathReason.Lava": "용암",
+ "DeathReason.Lightning": "번개",
+ "DeathReason.LossOfBlood": "과다 출혈",
+ "DeathReason.LossOfHead": "교살",
+ "DeathReason.Mauled": "난도질",
+ "DeathReason.Meteor": "운석 충돌",
+ "DeathReason.Misfire": "오발",
+ "DeathReason.Misguess": "추측 실패",
+ "DeathReason.Negotiation": "협상",
+ "DeathReason.OutOfOxygen": "산소 부족",
+ "DeathReason.Overtired": "과로",
+ "DeathReason.Patrolled": "순찰당함",
+ "DeathReason.PissedOff": "파괴됨",
+ "DeathReason.Poison": "중독",
+ "DeathReason.Quantization": "양자화",
+ "DeathReason.RNG": "무작위",
+ "DeathReason.Retribution": "응징",
+ "DeathReason.Revenge": "복수",
+ "DeathReason.Sacrifice": "희생",
+ "DeathReason.Scavenged": "포식됨",
+ "DeathReason.Shot": "총격",
+ "DeathReason.SkippedVote": "투표 건너뜀",
+ "DeathReason.Sniped": "저격",
+ "DeathReason.Spell": "주문",
+ "DeathReason.Stoned": "석화",
+ "DeathReason.Stung": "쏘임",
+ "DeathReason.Suicide": "자결",
+ "DeathReason.Sunken": "침몰",
+ "DeathReason.Swooped": "급습",
+ "DeathReason.Taxes": "세금",
+ "DeathReason.Torched": "화상",
+ "DeathReason.Tornado": "토네이도",
+ "DeathReason.Trapped": "덫",
+ "DeathReason.Trialed": "판결",
+ "DeathReason.Vote": "추방",
+ "DeathReason.WipedOut": "전멸",
+ "DeathReason.WrongAnswer": "오답",
+ "DeathReason.YinYanged": "음양",
+ "DeathReason.etc": "기타",
+ "DebugMode": "디버그 모드",
+ "DecreasedKillCooldown": "킬 쿨다운 감소",
+ "DefaultShapeshiftCooldown": "기본 변신 쿨다운",
+ "DeliverCooldown": "배달 쿨다운",
+ "DevourCooldown": "포식 쿨다운",
+ "DiedR1Warning": "<#ffff00>(지난 게임에서 첫 번째로 사망)",
+ "DisableBard": "음유시인 비활성화",
+ "DisableCrackedGlass": "회의 화면의 깨진 유리 효과 비활성화",
+ "DisableHiddenRoles": "숨겨진 직업 비활성화",
+ "DisableLobbyMusic": "로비 음악 비활성화",
+ "DisableSaboteur": "사보타지 전문가 비활성화",
+ "DisableSunnyboy": "써니보이 비활성화",
+ "DisableTasks": "임무 비활성화",
+ "DisableUseCommand": "호스트 설정에 따라 이 명령어를 사용할 수 없습니다.",
+ "DisableVanillaRoles": "바닐라 직업 비활성화",
+ "DisabledByProgram": "프로그램에 의해 공개 로비가 비활성화되었습니다",
+ "DisabledBySettings": "설정으로 비활성화됨",
+ "DoesntSpawnOnFungle": "맵이 펑글일 때 생성되지 않음",
+ "DoYourTasksPlease": "임무를 수행하세요!",
+ "DualVotes": "표 복제",
+ "E2Block": "말소 차단",
+ "EAC.CheatDetected.EAC": "치트 사용 감지(AUM 사용)",
+ "EAC.CheatDetected.HighLevel": "경고: EAC가 높은 수준의 치트를 감지했습니다.",
+ "EAC.CheatDetected.LowLevel": "경고: EAC가 낮은 수준의 치트를 감지했습니다. 플레이어 중 한 명이 해킹 중입니다.",
+ "EAC.ClientTimeout": "{0}|{1}이(가) 25초 안에 전체 데이터를 보내지 않았습니다. 해커일 가능성이 큽니다",
+ "ECMO.OriginalTeam": "원래 팀",
+ "EGCanGuessAdt": "부가 능력 추측 가능",
+ "EGCanGuessImp": "임포스터 직업 추측 가능",
+ "EGCanGuessTaskDoneSnitch": "모든 임무를 완료한 스니치 추측 가능",
+ "EGGuessSnitchTaskDone": "모든 임무를 완료한 스니치를 추측할 수 있을 거라 생각했나요? 아쉽지만 그렇게 쉽게 빠져나갈 수는 없습니다.",
+ "AntiBlackOutHostRejectForceEnd": "검은 화면의 원인이 당신이지만 호스트가 게임을 종료하지 않기로 했습니다. 곧 연결이 끊깁니다.",
+ "AntiBlackOutLoggerSendInGame": "알 수 없는 오류가 발생하여 검은 화면을 방지하기 위해 게임을 종료합니다.",
+ "AntiBlackOutNotifyInLobby": "검은 화면을 방지하는 과정에서 알 수 없는 오류가 발생했습니다. 이 오류는 모든 호스트 전용 모드와 바닐라 어몽어스에도 존재합니다. 게임을 자동으로 종료해야 하며, 그렇지 않으면 게임이 시작되지 않습니다.",
+ "AntiBlackOutRequestHostToForceEnd": "검은 화면의 원인이 당신이므로 호스트에게 게임을 중단해 달라고 요청하고 있습니다...",
+ "AntiBlackoutSkipTasks": "<#ffff00>⚠ 검은 화면 방지 처리 진행 중 ⚠",
+ "ByBardGetFailed": "이런, 영감이 다 떨어진 것 같네요.",
+ "CheckMurderFail": "<#ff0000>다음 사유로 살인이 취소되었습니다:\\n",
+ "CheckReportFail": "<#ff0000>다음 사유로 회의 소집이 취소되었습니다:\\n",
+ "ConfirmAuth.Error": "<#ff5555>X <#bb0000>네트워크 오류\\n<#ffffff>{0}",
+ "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>이 로비는 EHR 서버에 등록되어 있지 않습니다.\\n<#ffffff>시스템 설정에서 <#ffff44>{0}을 활성화하세요. 그렇지 않으면 서버가 요청을 거부합니다.",
+ "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>바닐라 서버(유럽, 북미, 아시아)의 온라인 게임에 있어야 합니다",
+ "ERR-000-000-0": "오류 없음",
+ "ERR-000-804-1": "EHR은 바닐라 숨바꼭질을 지원하지 않아 언로드되었습니다.",
+ "ERR-000-900-0": "테스트 오류 Lv.0",
+ "ERR-000-910-1": "테스트 오류 Lv.1",
+ "ERR-000-920-2": "테스트 오류 Lv.2",
+ "ERR-000-930-3": "테스트 오류 Lv.3",
+ "ERR-001-000-3": "기본 사전에 중복 키가 있습니다.",
+ "ERR-002-000-1": "이 게임 모드는 현재 맵과 호환되지 않습니다.",
+ "ERR-002-000-3": "어몽어스 버전이 오래되었습니다.",
+ "Error.InvalidColor": "오류: 기본 색상만 사용할 수 있습니다. 로비에 연결 끊김을 유발하는 포르테그린 색상의 플레이어가 있으므로 추방하는 것이 좋습니다",
+ "Error.InvalidColorPreventStart": "다른 플레이어가 기본 색상 외의 색상(예: 포르테그린)을 사용하면 심각한 오류가 발생할 수 있으므로 허용되지 않습니다",
+ "Error.InvalidRoleAssignment": "오류: 직업 배정 중 플레이어에게 잘못된 직업이 발견되었습니다({0})",
+ "Error.MeetingException": "오류: {0}\\r\\nSHIFT+M+ENTER를 눌러 회의를 종료하세요",
+ "ErrorEndText": "오류가 발생했습니다",
+ "ErrorEndTextDescription": "충돌을 방지하기 위해 게임을 강제로 종료했습니다.",
+ "ErrorLevel1": "버그가 발생할 수 있습니다.",
+ "ErrorLevel2": "게임에 심각한 문제가 발생할 수 있습니다.",
+ "ErrorLevel3": "현재 EHR 버전은 이 어몽어스 버전을 지원하지 않습니다.\\n어몽어스를 업데이트하세요!",
+ "ErrorTeleport": "텔레포트 실패",
+ "FailChance": "잘못된 결과가 표시될 확률",
+ "FailToTrack": "추적 실패",
+ "ForceEnd": "중단됨",
+ "ForceEndText": "호스트가 게임을 강제로 종료했습니다",
+ "InvalidArgs": "잘못된 인수",
+ "InvalidArguments": "잘못된 인수",
+ "InvalidUndeadTarget": "대상을 영입할 수 없습니다",
"NotAssigned": "-",
- "NotAssignedInfo": "오류, 방장에게 보고하세요!",
- "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.",
- "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.",
- "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.",
- "UnsupportedMap": "이 맵은 EHR\\n에서 지원 되지 않습니다! 문의 해주세요..",
- "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.",
- "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...",
- "updateFailed": "Update failed.",
- "EVote": "Vote",
- "EightBallDisabled": "<#ff0000>X The /8ball command is disabled in this lobby.",
- "EnableDarkTheme": "Dark Theme for Chat UI",
- "EnableDebugMode": "Enable Debug Mode",
- "EnableExtraAbility": "Enable Extra Ability",
- "EnableSpurtCharge": "Display The Charge",
- "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game. Due to an unknown issue, games may end with the 'Everyone died' reason instantly, if this happens, please disable Game Master.",
- "EnterVentWinCountDown": "Enter vent within {0} seconds to win!",
- "EnteredBlockedVent": "This vent is blocked by the Ventguard",
- "EraseLimit": "Max Erases",
- "EvenKillCooldown": "Even-Numbered kill cooldown",
- "ExiledExeTarget": "{0} was the {1}.\\nBut they were also the Executioner's target!\\nGG!",
- "ExiledExeTargetAddBelow": "\\nAnd they were also the Executioner's target!",
- "ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the Innocent counting the money in their hands....",
- "ExiledInnocentTargetInOneLine": "{0} was the {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!",
- "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!",
- "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} votes)",
- "FakeTask": "Fake Tasks:",
- "FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.",
- "FreezeCooldown": "Freeze Cooldown",
- "FreezeDuration": "Freeze Duration",
- "GCanGuessAdt": "Can guess Add-ons",
- "GCanGuessCrew": "Crewmate can guess Crewmate roles",
- "GCanGuessImp": "Impostor can guess Impostor roles",
- "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
- "GGCanGuessAdt": "Can Guess Add-Ons",
- "GGCanGuessCrew": "Can Guess Crewmate Roles",
- "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
- "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}",
- "GSInfo.CovenCount": "<#7b3fbb>Coven: {0}",
- "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}",
- "GSInfo.ImpCount": "<#ff1919>Impostors: {0}",
- "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}",
- "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}",
- "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}",
- "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}",
+ "NotAssignedInfo": "오류입니다. 호스트에게 신고하세요!!",
+ "RpcAntiBlackOutEndGame": "{0} 때문에 알 수 없는 오류가 발생했습니다. 검은 화면을 방지하기 위해 게임을 종료합니다.",
+ "RpcAntiBlackOutIgnored": "{0} 때문에 알 수 없는 오류가 발생했습니다. RPC를 무시합니다.",
+ "RpcAntiBlackOutNotifyInLobby": "{0} 때문에 알 수 없는 오류가 발생했습니다. 검은 화면을 방지하려면 설정에서 [{1}]을 비활성화하세요.",
+ "UnsupportedMap": "이 맵은 EHR에서 지원하지 않습니다\\n지원되는 맵을 사용하지 않으면 문제가 발생할 수 있습니다",
+ "UnsupportedVersion": "지원되지 않는 어몽어스 버전입니다.\\n어몽어스를 업데이트하세요.",
+ "downloadFailed": "파일 업로드에 실패했습니다! \\n나중에 다시 시도하거나 게임을 재시작하세요...",
+ "updateFailed": "업데이트에 실패했습니다.",
+ "EVote": "투표",
+ "EightBallDisabled": "<#ff0000>X 이 로비에서는 /8ball 명령어가 비활성화되어 있습니다.",
+ "EnableDarkTheme": "채팅 UI 다크 테마",
+ "EnableDebugMode": "디버그 모드 활성화",
+ "EnableExtraAbility": "추가 능력 활성화",
+ "EnableSpurtCharge": "충전량 표시",
+ "EnabledGMWarning": "게임 마스터를 활성화했습니다. 매 게임 시작 시 유령이 됩니다.",
+ "EnterVentWinCountDown": "{0}초 안에 벤트에 들어가면 승리합니다!",
+ "EnteredBlockedVent": "이 벤트는 벤트가드가 봉쇄했습니다",
+ "EraseLimit": "최대 말소 횟수",
+ "EvenKillCooldown": "짝수 번째 킬 쿨다운",
+ "ExiledExeTarget": "{0}은(는) {1}이었습니다.\\n하지만 집행자의 대상이기도 했습니다!\\nGG!",
+ "ExiledExeTargetAddBelow": "\\n그리고 집행자의 대상이기도 했습니다!",
+ "ExiledInnocentTargetAddBelow": "\\n돌이켜 보니 이너선트도 손에 든 돈을 세고 있네요....",
+ "ExiledInnocentTargetInOneLine": "{0}은(는) {1}이었습니다.\\n하지만 돌이켜 보니 이너선트가 손에 든 돈을 세고 있네요....\\nGG!",
+ "ExiledJester": "모두 바보였군요!\\n{1} {0}이(가) 크게 웃으며 여러분을 속여 자신을 추방하게 했습니다.\\nGG!",
+ "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0}표)",
+ "FakeTask": "가짜 임무:",
+ "FixBlackScreenWaitForDead": "모두 살아 있으며 검은 화면 수정에는 유령이 필요하므로 누군가 사망할 때까지 기다립니다.",
+ "FreezeCooldown": "빙결 쿨다운",
+ "FreezeDuration": "빙결 지속 시간",
+ "GCanGuessAdt": "부가 능력 추측 가능",
+ "GCanGuessCrew": "크루원이 크루원 직업 추측 가능",
+ "GCanGuessImp": "임포스터가 임포스터 직업 추측 가능",
+ "GCanGuessTaskDoneSnitch": "모든 임무를 완료한 스니치 추측 가능",
+ "GGCanGuessAdt": "부가 능력 추측 가능",
+ "GGCanGuessCrew": "크루원 직업 추측 가능",
+ "GGGuessMax": "최대 추측 횟수에 도달하여 더 이상 추측할 수 없습니다!",
+ "GSInfo.ConvertedCount": "<#ffab1b>전향된 플레이어 (<#ff1919>임포스터 협력자 제외): {0}",
+ "GSInfo.CovenCount": "<#7b3fbb>마녀회: {0}",
+ "GSInfo.CrewCount": "<#8cffff>크루원: {0}",
+ "GSInfo.ImpCount": "<#ff1919>임포스터: {0}",
+ "GSInfo.LoversState": "생존한 <#ff9ace>커플 수: {0}",
+ "GSInfo.MadmateCount": "<#ff1919>임포스터 협력자: {0}",
+ "GSInfo.NKCount": "<#ffab1b>중립 <#ff1919>킬러: {0}",
+ "GSInfo.NNKCount": "<#ffff00>비킬형 <#ffab1b>중립: {0}",
"GSInfo.RomanticState": "{0}",
- "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}/{1}",
- "GanInvestigatorCanBeMadmate": "Investigator can be converted",
- "GanJudgeCanBeMadmate": "Judge can be converted",
- "GanMarshallCanBeMadmate": "Marshall can be converted",
- "GanMayorCanBeMadmate": "Mayor can be converted",
- "GanNGuesserCanBeMadmate": "Nice Guesser can be converted",
- "GanPresidentCanBeMadmate": "President can be converted",
- "GanSheriffCanBeMadmate": "Sheriff can be converted",
- "GhostIgnoreTasks": "Ghosts Exempt From Tasks",
- "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!",
- "GuessAbility": "Guessers Can Guess Lovers",
- "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons",
- "GuessAnkylosaurus": "You cannot guess the Ankylosaurus",
- "GuessBackstabber": "You cannot guess a revealed Backstabber.",
- "GuessBerserker": "Well that didn't work....",
- "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.",
- "GuessDead": "Sorry, but it's impossible to guess roles after your death",
- "GuessDisabled": "Sorry, this guess is prohibited.",
- "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.",
- "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
- "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!",
- "GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.",
- "GuessErased": "You cannot guess a player's role that has been erased.",
- "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
- "GuessHelp": "Instructions: /bt [Player ID] [Role Name] \\nExample: /bt 3 Bait \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs",
- "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
- "GuessKill": "{0} was guessed",
- "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
- "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.",
- "GuessMarkseekerTarget": "You can't guess the target of the Markseeker",
- "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
- "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
- "GuessMonarch": "You're knighted, so you cannot guess the Monarch.",
- "GuessNotAllowed": "Sorry, your role does not have access to guessing.",
- "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?",
- "GuessNull": "Please select an ID of a living player to guess their role",
- "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.",
- "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.",
- "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.",
- "GuessPhantom": "You can't guess a Specter, that allows them to win!",
- "GuessPresident": "You cannot guess a revealed <#30916f>President.",
- "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?",
- "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic",
- "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?",
- "GuessTank": "According to the host's settings, the Tank cannot be guessed.",
- "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.",
- "GuessTeamMate": "Sorry, you can't guess your teammates.",
- "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate",
- "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
- "HideDualVotes": "Hide duplicated votes",
- "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
- "ImpCanBeEgoist": "An Impostor can become Egoist",
- "ImpCanBeInLove": "Impostors can be in love",
- "ImpCanBeLoyal": "Impostors can become Loyal",
- "ImpCanBeRole": "Impostors can become {role}",
- "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors",
- "ImpCanKillMadmate": "Impostors can kill Madmates",
- "IncompatibleMod": "Incompatible Mod",
- "IncompatibleNeutralMode": "If neutral is incompatible, turn into",
- "IncreasedSpeedDuration": "Increased Speed Duration",
- "IncreasedVisionDuration": "Increased Vision Duration",
- "KCD": "Kill CD: {0}s",
- "KickCommandDisabled": "The kick command is currently disabled.",
- "KillBaitNotify": "You'll self-report in {0}s",
- "KillCooldownAfterCleaning": "Kill Cooldown On Clean",
- "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
- "KillCooldownNormally": "Kill Cooldown Without Sabotage",
- "KillCount": " Kills: {0}",
- "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
- "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!",
- "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
- "LegacyLovers": "Legacy Lovers",
- "LimitPerGame": "Limit Per Game",
- "LimitPerRounds": "Limit Per Rounds",
- "Loading": "Loading....\\nThis may take a minute.",
- "LoadingBarText.1": "Setting up your game....",
- "LoadingBarText.2": "{0}/{1} Clients Ready ({2})",
- "LoadingBarText.3": "Opening The Gate....",
- "LoadingBarText.4": "Heading Off....",
- "LoadingBarText.5": "Landing....",
- "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!",
- "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!",
- "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!",
- "LoadingHint.3": "Did you know?\nYou can play our beta releases/test versions!\nJoin our Discord server to download them (link on main menu)!",
- "LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!",
- "LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!",
- "LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!",
- "LoadingHint.7": "Did you know?\nYou can add/remove moderators directly in the game by using /addmod and /deletemod!",
- "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!",
- "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus",
- "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!",
- "LoadingHint.11": "Did you know?\nYou can set your role/add-on for the next game using /setrole and /setaddon as the host!",
- "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!",
- "LoadingHint.13": "Did you know?\nYou can use /poll to ask your players a question and let them vote!",
- "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!",
- "LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!",
- "LoadingHint.16": "Don't know what your role does?\nPress F1 instead of typing commands!",
- "LoadingHint.17": "Unsure about your add-ons?\nPress F2 instead of using commands!",
- "LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!",
- "LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!",
- "LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!",
- "LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!",
- "LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!",
- "LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!",
- "LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!",
- "LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!",
- "LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!",
- "LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D",
- "LoadingHint.28": "Did you know?\nEHR has 16 different game modes! Try them out!\nSwitch game modes using the buttons under the huge title in the top left of the settings menu!",
- "LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!",
- "LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!",
- "LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!",
- "LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!",
- "LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!",
- "LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!",
- "LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!",
- "LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!",
- "LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!",
- "LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!",
- "LoadingHint.39": "Did you know?\nYou can integrate the Natural Disasters game mode into any other game mode!\nRoom Rush with ditching disasters? Sinkholes blocking the way in Deathrace? Zones collapsed in King Of The Zones? Just one setting away!",
- "LoadingHint.40": "Did you know?\nI bet you didn't",
- "LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1",
- "LoadingHint.42": "Did you know?\nI didn't",
- "LoadingHint.43": "Did you know that you can't know everything?",
- "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44",
- "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither",
+ "GSInfo.Tasks": "<#00ffa5>완료한 임무: {0}/{1}",
+ "GanInvestigatorCanBeMadmate": "수사관이 전향될 수 있음",
+ "GanJudgeCanBeMadmate": "판사가 전향될 수 있음",
+ "GanMarshallCanBeMadmate": "마셜이 전향될 수 있음",
+ "GanMayorCanBeMadmate": "시장이 전향될 수 있음",
+ "GanNGuesserCanBeMadmate": "선량한 추측자가 전향될 수 있음",
+ "GanPresidentCanBeMadmate": "대통령이 전향될 수 있음",
+ "GanSheriffCanBeMadmate": "보안관이 전향될 수 있음",
+ "GhostIgnoreTasks": "유령의 임무 면제",
+ "GotGhostRoleNotify": "<#ffff00>유령 직업을 배정받았습니다!",
+ "GuessAbility": "추측자가 커플 추측 가능",
+ "GuessAdtRole": "안타깝지만 호스트 설정에 따라 부가 능력을 추측할 수 없습니다",
+ "GuessAnkylosaurus": "안킬로사우루스를 추측할 수 없습니다",
+ "GuessBackstabber": "공개된 뒤통수꾼을 추측할 수 없습니다.",
+ "GuessBerserker": "음, 통하지 않았네요....",
+ "GuessCrewRole": "안타깝지만 호스트 설정에 따라 크루원은 크루원 직업을 추측할 수 없습니다.",
+ "GuessDead": "죄송하지만 사망한 뒤에는 직업을 추측할 수 없습니다",
+ "GuessDisabled": "죄송하지만 이 추측은 금지되어 있습니다.",
+ "GuessDisabledAddonOverride": "죄송하지만 호스트 설정에 따라 이 부가 능력은 추측할 수 없습니다.",
+ "GuessDoctor": "공개된 의사를 추측하는 것은 불공평하므로 추측할 수 없습니다.",
+ "GuessDoubleShot": "직업을 잘못 추측했지만 더블 샷이 있으므로 한 번 더 기회를 얻습니다!",
+ "GuessDuringDiscussion": "호스트 설정에 따라 토론 시간에는 추측할 수 없습니다.",
+ "GuessErased": "직업이 말소된 플레이어는 추측할 수 없습니다.",
+ "GuessGM": "게임 마스터는 이미 죽어 있으므로 추측할 수 없습니다.... 불쌍한 호스트에게 왜 그러려는 건가요?",
+ "GuessHelp": "사용법: /cmd bt [플레이어 ID] [직업 이름]\\n예시: /cmd bt 3 Bait\\n플레이어 ID는 각 이름 앞에서 확인하거나\\n/cmd id 명령어로 목록을 볼 수 있습니다",
+ "GuessImpRole": "안타깝지만 호스트 설정에 따라 임포스터는 임포스터 직업을 추측할 수 없습니다.",
+ "GuessKill": "{0}이(가) 추측당했습니다(또는 잘못 추측했습니다)",
+ "GuessKnighted": "죄송하지만 군주는 기사 작위를 받은 플레이어를 추측할 수 없습니다.",
+ "GuessLovers": "죄송하지만 호스트 설정에 따라 커플을 추측할 수 없습니다.",
+ "GuessMarkseekerTarget": "표식추적자의 대상을 추측할 수 없습니다",
+ "GuessMarshallTask": "임무를 모두 완료한 마셜을 추측할 수 없습니다.",
+ "GuessMayor": "공개된 시장을 추측하는 것은 불공평하므로 추측할 수 없습니다.",
+ "GuessMonarch": "기사 작위를 받았으므로 군주를 추측할 수 없습니다.",
+ "GuessNotAllowed": "죄송하지만 현재 직업은 추측 기능을 사용할 수 없습니다.",
+ "GuessNotifiedBait": "미끼라는 사실이 공개되었으므로 추측할 수 없습니다. 그렇게 쉬울 줄 알았나요?",
+ "GuessNull": "직업을 추측할 살아 있는 플레이어의 ID를 선택하세요",
+ "GuessObviousAddon": "죄송하지만 명백히 드러나는 부가 능력과 직업은 추측할 수 없습니다.",
+ "GuessOnbound": "이 플레이어는 추측 면역 부가 능력을 보유하여 추측이 취소되었습니다.",
+ "GuessPestilence": "역병을 추측하려 했군요!\\n\\n안타깝지만 역병이 당신을 킬했습니다.",
+ "GuessPhantom": "스펙터를 추측하면 스펙터가 승리하므로 추측할 수 없습니다!",
+ "GuessPresident": "공개된 <#30916f>대통령을 추측할 수 없습니다.",
+ "GuessSameCTAPlayer": "같은 팀의 플레이어를 추측하려 했습니다.... 그렇게 현명하지는 않군요?",
+ "GuessShielded": "죄송하지만 메딕의 방패를 받은 플레이어는 추측할 수 없습니다",
+ "GuessSuperStar": "슈퍼스타는 추측할 수 없습니다.... 그렇게 쉬울 줄 알았나요?",
+ "GuessTank": "호스트 설정에 따라 탱크를 추측할 수 없습니다.",
+ "GuessTaskDone": "죄송하지만 임무를 모두 완료한 플레이어는 추측할 수 없습니다.",
+ "GuessTeamMate": "죄송하지만 팀원을 추측할 수 없습니다.",
+ "GuessVanillaCrewmate": "호스트 설정에 따라 플레이어를 바닐라 크루원으로 추측할 수 없습니다",
+ "GuessWorkaholic": "공개된 일중독자를 추측하는 것은 불공평하므로 추측할 수 없습니다.",
+ "HideDualVotes": "복제된 표 숨기기",
+ "HnSUnloadWarning": "<#ffff00>경고:\\nEHR은 바닐라 숨바꼭질을 지원하지 않으며 활성화하면 언로드됩니다.\\n대신 고유 직업이 있는 EHR의 사용자 지정 숨바꼭질 게임 모드를 사용할 수 있습니다.",
+ "ImpCanBeEgoist": "임포스터가 이기주의자가 될 수 있음",
+ "ImpCanBeInLove": "임포스터가 사랑에 빠질 수 있음",
+ "ImpCanBeLoyal": "임포스터가 충성을 얻을 수 있음",
+ "ImpCanBeRole": "임포스터가 {role}(이)가 될 수 있음",
+ "ImpCanFindMarshall": "<#ff1919>임포스터에게 공개",
+ "ImpCanKillMadmate": "임포스터가 임포스터 협력자를 킬 가능",
+ "IncompatibleMod": "호환되지 않는 모드",
+ "IncompatibleNeutralMode": "중립 직업이 호환되지 않을 때 변경될 직업",
+ "IncreasedSpeedDuration": "이동 속도 증가 지속 시간",
+ "IncreasedVisionDuration": "시야 증가 지속 시간",
+ "KCD": "킬 쿨다운: {0}초",
+ "KickCommandDisabled": "현재 추방 명령어가 비활성화되어 있습니다.",
+ "KillBaitNotify": "{0}초 후 자진 리포트합니다",
+ "KillCooldownAfterCleaning": "청소 후 킬 쿨다운",
+ "KillCooldownAfterStoneGazing": "석화 시선 사용 후 킬 쿨다운",
+ "KillCooldownNormally": "사보타지 중이 아닐 때 킬 쿨다운",
+ "KillCount": " 킬 수: {0}",
+ "LaughToWhoGuessSelf": "추측을 시도한 사람이 자기 자신을 추측했군요! 바로 당신입니다! 하하!",
+ "LaughToWhoMurderSelf": "하하하, 자기 자신을 킬할 만큼 어리석은 사람이 있을 줄 누가 알았을까요?\\n\\n그 사람이 바로... 당신이네요!",
+ "LaughToWhoTrialSelf": "세상에, 판사들이 자기 자신에게 판결을 내린 것도 알아차리지 못할 만큼 눈이 멀었을 줄은 몰랐습니다.",
+ "LegacyLovers": "기존 커플",
+ "LimitPerGame": "게임당 제한",
+ "LimitPerRounds": "라운드당 제한",
+ "Loading": "불러오는 중....\\n잠시 걸릴 수 있습니다.",
+ "LoadingBarText.1": "우주선 도킹 중....",
+ "LoadingBarText.2": "탑승 중: {0}/{1}({2}초 남음)",
+ "LoadingBarText.3": "게이트 여는 중....",
+ "LoadingBarText.4": "출발 중....",
+ "LoadingBarText.5": "착륙 중....",
+ "LoadingHint.0": "알고 계셨나요?\\n원하는 직업을 사용자 지정 팀에 넣을 수 있습니다!\\n자세한 방법은 웹사이트에서 확인하세요(메인 메뉴에 링크가 있습니다)!",
+ "LoadingHint.1": "알고 계셨나요?\\n로비에서 /combo를 사용해 특정 직업과 부가 능력 조합을 강제로 지정하거나 금지할 수 있습니다!\\n이번 게임이 끝나면 사용해 보세요!",
+ "LoadingHint.2": "알고 계셨나요?\\n사용자 지정 번역 파일로 직업, 부가 능력, 설정 등의 이름을 변경할 수 있습니다!",
+ "LoadingHint.3": "알고 계셨나요?\\n베타 릴리스와 테스트 버전을 플레이할 수 있습니다!\\n다운로드하려면 Discord 서버에 참가하세요(메인 메뉴에 링크가 있습니다)!",
+ "LoadingHint.4": "버그를 발견했나요?\\nDiscord 서버에 신고하세요(메인 메뉴에 링크가 있습니다)!\\n최대한 빨리 수정하겠습니다!",
+ "LoadingHint.5": "모드에 추가되었으면 하는 아이디어가 있나요?\\nDiscord 서버에 제안해 주세요(메인 메뉴에 링크가 있습니다)!\\n향후 업데이트에 반영할지 검토하겠습니다!",
+ "LoadingHint.6": "알고 계셨나요?\\n차단 목록을 활성화하면 친구 코드를 이용해 플레이어를 영구 차단할 수 있습니다!",
+ "LoadingHint.7": "알고 계셨나요?\\n/addmod와 /deletemod를 사용해 게임 안에서 운영자를 바로 추가하거나 제거할 수 있습니다!",
+ "LoadingHint.8": "알고 계셨나요?\\n해커는 대개 친구 코드가 없으므로 시스템 설정에서 보호 기능을 간단히 활성화할 수 있습니다!",
+ "LoadingHint.9": "알고 계셨나요?\\n/changesetting(/cs)을 사용하면 메뉴를 열지 않고도 게임 설정을 빠르게 변경할 수 있습니다!\\n예시: /cs map polus",
+ "LoadingHint.10": "알고 계셨나요?\\n사용자 지정 번역 파일로 로비 태그를 꾸밀 수 있습니다!",
+ "LoadingHint.11": "알고 계셨나요?\\n호스트는 /setrole과 /setaddon으로 다음 게임의 직업과 부가 능력을 지정할 수 있습니다!",
+ "LoadingHint.12": "어떻게 죽었는지 모르겠나요? 누가 죽였는지도 모르겠나요?\\n사망 후 /death 또는 /d를 사용하세요!",
+ "LoadingHint.13": "알고 계셨나요?\\n/poll을 사용해 플레이어들에게 질문하고 투표하게 할 수 있습니다!",
+ "LoadingHint.14": "로비에서 기다리거나 일찍 죽어서 지루한가요?\\n/gno를 사용해 간단한 숫자 맞히기 미니게임으로 시간을 보낼 수 있습니다!",
+ "LoadingHint.15": "회의 후 검은 화면이 나타났나요?\\nCTRL + SHIFT + X를 눌러 해결해 보세요!",
+ "LoadingHint.16": "직업이나 부가 능력의 효과를 모르겠나요?\\n명령어를 입력하는 대신 F1을 누르세요!",
+ "LoadingHint.17": "알고 계셨나요?\\n/os {percentage} {role}을 입력해 직업을 빠르게 활성화하거나 비활성화할 수 있습니다!\\n(해당 직업의 생성 확률을 지정한 백분율로 설정합니다)",
+ "LoadingHint.18": "번역 파일을 수정했지만 적용하려고 게임을 다시 시작하고 싶지는 않나요?\\nF5 + T를 누르세요!",
+ "LoadingHint.19": "채팅 아이콘이 나타나지 않나요?\\nSHIFT + C + ENTER를 눌러 해결하세요!",
+ "LoadingHint.20": "알고 계셨나요?\\nSHIFT를 누르면 5초 카운트다운을 기다리지 않고 즉시 게임을 시작할 수 있습니다!",
+ "LoadingHint.21": "알고 계셨나요?\\n취소 버튼을 누르거나 C를 눌러 시작 카운트다운을 취소할 수 있습니다!",
+ "LoadingHint.22": "알고 계셨나요?\\nCTRL + SHIFT + DELETE를 누르면 모든 설정을 기본값으로 초기화할 수 있습니다!",
+ "LoadingHint.23": "알고 계셨나요?\\nSHIFT + E + ENTER를 누르면 자신을 사망 처리할 수 있습니다!",
+ "LoadingHint.24": "알고 계셨나요?\\n가장 숙련된 EHR 호스트조차 이 도움말에 나오는 모드의 모든 사실을 알지는 못합니다!",
+ "LoadingHint.25": "모두 투표했는데 회의가 끝나지 않나요?\\nF6을 누르면 투표를 집계하면서 회의를 종료할 수 있습니다!",
+ "LoadingHint.26": "모든 걸 안다고 생각하는 친구가 있어서 그 생각이 틀렸다는 걸 보여 주고 싶나요?\\n화학자 직업을 켜고 반응을 확인해 보세요!",
+ "LoadingHint.27": "개발자가 가장 좋아하는 직업은 다음과 같습니다:\\n메아리, 펭귄, 균열 제작자, 거품술사, 진화자, 로그, 복수귀....\\n그리고 사실상 모든 크루원 직업 :D",
+ "LoadingHint.28": "알고 계셨나요?\\nEHR에는 서로 다른 게임 모드가 16개 있습니다! 한번 플레이해 보세요!\\n설정 메뉴 왼쪽 위의 큰 제목 아래에 있는 버튼으로 게임 모드를 바꿀 수 있습니다!",
+ "LoadingHint.29": "알고 계셨나요?\\nEHR에는 숙련된 게이머를 위한 고유 게임 모드인 멈춰! 가 있습니다!\\n이번 게임이 끝난 뒤 한번 해 보세요!",
+ "LoadingHint.30": "계속 크루원만 나오나요? 지난 30분 동안 한 번도 킬하지 못했나요?\\n개인전 게임 모드에서 피에 굶주린 본능을 해방하세요!",
+ "LoadingHint.31": "알고 계셨나요?\\nEHR에는 이 플레이 방식만을 위한 특수 직업 12개가 포함된 자체 숨바꼭질 게임 모드가 있습니다!",
+ "LoadingHint.32": "폭탄 술래잡기와 뜨거운 감자의 달인인가요?\\n친구들에게 실력을 보여 주고 뜨거운 감자 게임 모드에서 실력을 시험해 보세요!",
+ "LoadingHint.33": "로비에서 임무와 킬이 가장 빠른 플레이어인가요?\\n그렇다면 당신을 위한 특별한 게임 모드가 있습니다! 이번 게임 뒤에 스피드런 모드를 해 보세요!",
+ "LoadingHint.34": "악마 직업과 그 능력 구조를 좋아하나요?\\n모두가 악마가 되는 솔로 PVP라는 게임 모드가 있다면 어떨까요?\\n이번 게임이 끝난 뒤 한번 해 보세요!",
+ "LoadingHint.35": "알고 계셨나요?\\nCTRL + F1을 누르면 언제든 게임 로그를 덤프할 수 있습니다!",
+ "LoadingHint.36": "알고 계셨나요?\\n펫으로 능력을 발동할 수 있습니다!\\n게임 변경 설정에서 해당 옵션을 켜세요!",
+ "LoadingHint.37": "알고 계셨나요?\\n모두가 벤트를 사용할 수 있게 할 수 있습니다!\\n게임 변경 설정에서 해당 옵션을 켜세요!",
+ "LoadingHint.38": "알고 계셨나요?\\n게임 변경 설정에서 특정 임무를 비활성화할 수 있습니다!",
+ "LoadingHint.39": "알고 계셨나요?\\n자연재해 게임 모드를 다른 어떤 게임 모드에도 결합할 수 있습니다!\\n재해를 피하는 방 돌진? 데스레이스의 길을 막는 싱크홀? 구역 쟁탈전에서 무너지는 구역? 설정 하나면 됩니다!",
+ "LoadingHint.40": "알고 계셨나요?\\n분명 몰랐을걸요",
+ "LoadingHint.41": "알고 계셨나요?\\n영어에서 'at least'는 한 단어가 아니라 두 단어입니다",
+ "LoadingHint.42": "알고 계셨나요?\\n저는 몰랐어요",
+ "LoadingHint.43": "모든 것을 알 수는 없다는 사실을 알고 계셨나요?",
+ "LoadingHint.44": "알고 계셨나요?\\n개발자가 가장 좋아하는 숫자는 44입니다",
+ "LoadingHint.45": "BepInEx에서는 async가 작동하지 않으므로 반복자의 yield 문을 사용해 다음 값을 제공하거나 반복 종료를 알릴 수 있다는 사실을 알고 계셨나요?\\n네, 저도 몰랐습니다",
"LoadingWithPercentage": "{0}%\\n{1}\\n{2}",
- "LobbyCloseTimer": "Lobby Closing Timer: {0}",
- "LobbyTimer": "Lobby closes in {0}m {1}s",
- "MadSnitchTasks": "Snitch Tasks",
- "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time",
- "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates",
- "MadmateCanFixSabotage": "Madmates Can Fix Sabotages",
- "MadmateCanKillImp": "Madmates can kill Impostors",
- "MadmateCountMode": "Madmates count as",
- "MadmateCountMode.Crew": "Crewmates",
- "MadmateCountMode.Imp": "Impostors",
- "MadmateCountMode.None": "Nothing",
- "MadmateSpawnMode": "Madmate spawning mode",
- "MadmateSpawnMode.Assign": "Assign",
- "MadmateSpawnMode.FirstKill": "First Kill",
- "MadmateSpawnMode.SelfVote": "Self Vote",
- "MainMenu.CreditsButton": "Credits",
- "MainMenu.ExitGameButton": "Quit",
- "MainMenu.InventoryButton": "Inventory",
- "LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Show Only Enabled Roles",
- "LobbyViewSettings_ShowAlldRolesButtonText": "Show All Roles",
- "MainMenu.SettingsButton": "Settings",
- "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!",
- "MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked",
- "MaxCleanserUses": "Max cleanses",
- "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From",
- "MaxInVentTime": "Max In-Vent Time",
- "MaxInspectorCheckLimit": "Max inspections per game",
- "MaxMadmateRoles": "<#00a5ff>Maximum amount of <#ff1919>Madmate Roles",
- "Maximum": "Max",
- "Message.AddedPlayerToBanList": "Added {0} to the ban list",
- "Message.AllowLevelRange": "The game level can be set in the range: 0-100",
- "Message.AllowNameLength": "Nickname can be set length: 1-10",
- "Message.BanedByBanList": "{0} was banned because they were banned in the past.",
- "Message.BanedByEACList": "{0} has been banned because he is in EAC list of Banned people.",
- "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}",
- "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles",
- "Message.CanNotUseByHost": "Sorry, Host can't use this command",
- "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby",
- "Message.CommandUnavailable": "Sorry, this command cannot be used right now.",
- "Message.CommandUnavailableShort": "Currently unavailable",
- "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
- "Message.Executed": "{0} was executed",
- "Message.HideGameSettings": "Game settings have been hidden by the host.",
- "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.",
- "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.",
- "Message.InvalidFriendCode": "{0} has been banned because they have an invalid friend code.",
- "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words",
- "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.KickedByDenyName": "{0} was kicked because their name matched {1}",
- "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}",
- "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.",
- "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Failed to send the lobby code to the EHR website.\\n{0}",
- "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.\\nYou can disable this feature in the settings (System Settings tab).",
- "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)",
- "Message.LobbyShared": "The lobby has successfully been shared!",
- "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
- "Message.MessageWaitHelp": "Specify the first argument in seconds.",
- "Message.NoDescription": "No description",
- "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.",
- "Message.NoticeByEAC": "{0}Detected:{1}",
- "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]",
- "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby",
- "Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command",
- "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress",
- "Message.SetColor": "Your color is set to: {0}",
- "Message.SetLevel": "Your game level is set to: {0}",
- "Message.SetToSeconds": "Set to {0} seconds.",
- "Message.SyncButtonLeft": "There are {0} more emergency buttons left",
- "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}",
- "Message.TemplateList": "Available templates:\\n{0}\\n\\nUse /template [tag] to send a template",
- "Message.NoTemplatesFound": "No templates were found",
- "Message.TemplateConditionsNotMet": "This template is not available under the current conditions",
- "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}",
- "Message.TemplateNotFoundHost": "No templates matching {0} were found",
- "Message.TemplateRankRequired": "You need the {0} rank to use this template",
- "Message.TemplateRoleRequired": "This template requires the {0} role",
- "Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
- "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!",
- "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked",
- "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list",
- "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:",
- "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
- "Message.YTPlanSelected": "In the next game, your role will be {0}",
- "MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.",
- "MinMadmateRoles": "<#00ffa5>Minimum amount of <#ff1919>Madmate Roles",
- "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Modded Min/Max Impostors Automatically Set To <#ffffff>{0}\\nBecause you only changed the vanilla setting, which gets overridden by the modded ones.",
- "MinPlayersForAirship": "Minimum Players for Airship",
- "MinPlayersForFungle": "Minimum Players for The Fungle",
- "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability",
- "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.",
- "ModdedClient": "모드가 적용된 기기",
- "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.",
- "ModeratorTag": "<#8000ff>Moderator",
- "Modifier": "\nModifier: ",
- "Modifiers": "\nModifiers: ",
- "MurderHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
- "MurderKill": "{0} was murdered.",
- "MurderLimitPerGame": "Maximum Total Murders Per Game",
- "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting",
- "MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.",
- "MurderNull": "Please choose a living player to murder.",
- "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.",
- "NGuesserCanBeMadmate": "Nice Guesser can become Madmate",
- "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers",
- "NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors alive",
- "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers",
- "NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)",
- "NegativeEffectDuration": "Lower Vision/Speed Duration",
- "NeutralCanBeInLove": "Neutrals can be in love",
- "NeutralCanBeRole": "Neutrals can become {role}",
- "NoLimitAddonsNumMax": "Max Add-ons Per Player",
- "AddonAssigningRolesIgnoreMaxAddonsLimit": "Add-on Assigning Roles Ignore Max Add-ons Limit",
- "NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
- "NoPetActionMsgCrewTaskDone": "You are free",
- "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do",
- "NoWhisperAsRole": "<#ff0000>X You cannot use the 'whisper' command as this role.",
- "NoWhisperDuringCourt": "<#ff0000>X The /whisper command is disabled during court.",
- "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.",
- "NotifyGodAlive": "Inform players at meetings that God is still alive",
- "NukeCooldown": "Nuke Cooldown",
- "NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers",
- "NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers",
- "NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers",
- "NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers",
- "NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers",
- "NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers",
- "NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers",
- "NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers",
- "NumOfTasks": "Number of Tasks to Finish",
- "NumberOfLovers": "Number of Lover Pairs (x2 members)",
- "OddKillCooldown": "Odd-Numbered kill cooldown",
- "OnlyShowPart": "Shown only part",
- "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.",
- "PoisonCooldown": "Poison Cooldown",
- "PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info\\nOn the joystick use the right stick (R3/RSB)",
- "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick",
- "DownloadingPreset": "Downloading preset....",
- "PresetApplied": "Preset applied successfully!",
- "Promt.ApplyPreset": "<#ffff00>⚠ WARNING ⚠\\nApplying this preset OVERRIDES your current preset! Back it up if you need it or switch to an unused preset slot. It will be permanently deleted!\\nDo you wish to proceed?",
- "Promt.EnableAllRoles": "Enable all roles and add-ons?\\n\\nYes - Enable all roles and add-ons\\nNo - Enter the quick setup dialog of roles and add-ons",
- "Promt.EnableRole": "({0}/{1}) {2}\\nEnable {3}?\\n\\n{4}",
- "Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.",
+ "LobbyCloseTimer": "로비 종료 타이머: {0}",
+ "LobbyTimer": "로비가 {0}분 {1}초 후 닫힙니다",
+ "MadSnitchTasks": "스니치 임무",
+ "MadTimeManagerLimitMeetingTime": "임포스터 협력 타임 매니저 - 최소 투표 시간",
+ "MadmateCanFindMarshall": "<#ff1919>임포스터 협력자에게 공개",
+ "MadmateCanFixSabotage": "임포스터 협력자가 사보타지를 고칠 수 있음",
+ "MadmateCanKillImp": "임포스터 협력자가 임포스터를 킬할 수 있음",
+ "MadmateCountMode": "임포스터 협력자를 다음으로 계산",
+ "MadmateCountMode.Crew": "크루원",
+ "MadmateCountMode.Imp": "임포스터",
+ "MadmateCountMode.None": "아무것도 아님",
+ "MadmateSpawnMode": "임포스터 협력자 생성 방식",
+ "MadmateSpawnMode.Assign": "배정",
+ "MadmateSpawnMode.FirstKill": "첫 킬",
+ "MadmateSpawnMode.SelfVote": "자기 투표",
+ "MainMenu.CreditsButton": "크레딧",
+ "MainMenu.ExitGameButton": "종료",
+ "MainMenu.InventoryButton": "인벤토리",
+ "LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "활성화된 직업만 표시",
+ "LobbyViewSettings_ShowAlldRolesButtonText": "모든 직업 표시",
+ "MainMenu.SettingsButton": "설정",
+ "ManipulateNotify": "\\n마스터마인드에게 조종당했습니다!\\n{0}초 안에 누군가를 킬하지 않으면 사망합니다!",
+ "MaxAttemptsBlocked": "차단할 서로 다른 추측 시도 최대 횟수",
+ "MaxCleanserUses": "최대 정화 횟수",
+ "MaxImpRolePicks": "선택할 임포스터 직업 최대 개수",
+ "MaxInVentTime": "벤트 안에 머무를 수 있는 최대 시간",
+ "MaxInspectorCheckLimit": "게임당 최대 감찰 횟수",
+ "MaxMadmateRoles": "<#00a5ff>최대 <#ff1919>임포스터 협력자 직업 수",
+ "Maximum": "최대",
+ "Message.AddedPlayerToBanList": "{0} 님을 차단 목록에 추가했습니다",
+ "Message.AllowLevelRange": "게임 레벨은 0~100 범위로 설정할 수 있습니다",
+ "Message.AllowNameLength": "이름은 최대 15자까지 사용할 수 있습니다",
+ "Message.BanedByBanList": "{0} 님은 과거에 차단된 기록이 있어 차단되었습니다.",
+ "Message.BanedByEACList": "{0} 님은 EAC 차단 명단에 있어 차단되었습니다.",
+ "Message.BannedByEAC": "{0} 님이 EAC에 의해 차단되었습니다. 사유: {1}",
+ "Message.CanNotFindRoleThePlayerEnter": "직업 이름의 철자가 잘못되었습니다 ._.\\n/r을 입력해 직업 목록을 확인하세요",
+ "Message.CanNotUseByHost": "죄송하지만 호스트는 이 명령어를 사용할 수 없습니다",
+ "Message.CanNotUseInLobby": "죄송하지만 이 명령어는 로비에서 사용할 수 없습니다",
+ "Message.CommandUnavailable": "죄송하지만 지금은 이 명령어를 사용할 수 없습니다.",
+ "Message.CommandUnavailableShort": "현재 사용할 수 없음",
+ "Message.DumpfileSaved": "로그 파일을 바탕 화면에 저장했습니다. 파일 이름: {0}",
+ "Message.Executed": "{0} 님이 처형되었습니다",
+ "Message.HideGameSettings": "호스트가 게임 설정을 숨겼습니다.",
+ "Message.HostLeftGameInGame": "★경고★ 호스트가 게임을 떠났습니다. 다음 게임이 정상적으로 시작되지 않을 수 있습니다. 로비를 나가거나 새 호스트가 로비를 열 때까지 기다려 주세요.",
+ "Message.HostLeftGameInLobby": "★경고★ 호스트가 로비를 떠났습니다. 다음 게임이 정상적으로 시작되지 않을 수 있습니다. 새 호스트에게 EHR이 설치되어 있다면 정상적으로 플레이하기 위해 로비에 다시 들어와야 합니다.",
+ "Message.InvalidFriendCode": "{0} 님은 유효하지 않은 친구 코드를 사용해 차단되었습니다.",
+ "Message.KickStartAfterWarn": "{0} 님이 경고를 {1}회 받아 추방됩니다. \\n로비 호스트는 게임 시작을 재촉하는 메시지를 원하지 않습니다",
+ "Message.KickWhoSayBanWordAfterWarn": "{0} 님이 경고를 {1}회 받았습니다.\\n금지된 단어를 사용해 추방되었습니다",
+ "Message.KickWhoSayStart": "{0} 님이 시스템에 의해 추방되었습니다. \\n로비 호스트는 게임 시작을 재촉하는 메시지를 원하지 않습니다",
+ "Message.KickedByDenyName": "{0} 님의 이름이 {1}과 일치해 추방되었습니다",
+ "Message.KickedByEAC": "{0} 님이 EAC에 의해 추방되었습니다. 사유: {1}",
+ "Message.KickedByNoFriendCode": "{0} 님은 친구 코드가 없어 추방되었습니다.",
+ "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>EHR 웹사이트로 로비 코드를 전송하지 못했습니다.\\n{0}",
+ "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>로비 코드를 EHR 웹사이트로 전송했습니다. 다른 사람들이 EHR 로비를 찾는 데 도움이 됩니다.\\n설정의 시스템 설정 탭에서 이 기능을 끌 수 있습니다.",
+ "Message.LobbyShareFailed": "EHR-Chan이 온라인 상태가 아닌 것 같습니다. 로비를 공유하지 못했습니다",
+ "Message.LobbyShared": "로비를 성공적으로 공유했습니다!",
+ "Message.MadmateSelfVoteModeNotify": "참고: 현재 임포스터 협력자 생성 방식은 {0}입니다\\n 자신에게 투표하면 임포스터 협력자가 되겠다는 뜻입니다. 조건을 충족하고 남은 자리가 있으면 즉시 임포스터 협력자가 됩니다",
+ "Message.MessageWaitHelp": "첫 번째 인수에 초 단위 시간을 지정하세요.",
+ "Message.NoDescription": "설명 없음",
+ "Message.NoPermissionSetRoleOthers": "다른 사람의 직업을 설정할 권한이 없습니다. 이 권한을 받으려면 모드에 기여하거나 EHR 콘텐츠를 YouTube에 업로드하세요. 자격이 있다면 Discord에서 개발자에게 문의하세요.",
+ "Message.NoticeByEAC": "{0} 감지됨: {1}",
+ "Message.NowOverrideText": "게임의 루트 폴더에 있는 \\Language\\English.dat를 입력하세요. dat 파일에서 이 문구를 변경할 수 있습니다. \\n이 기능이 필요 없거나 일반 /n 메시지를 표시하려면 \\n설정에서 [사용자 지정 /n 메시지만 활성화]를 끄세요.",
+ "Message.OnlyCanUseInLobby": "죄송하지만 이 명령어는 로비에서만 사용할 수 있습니다",
+ "Message.OnlyVIPCanUse": "호스트 설정에 따라 VIP 플레이어만 이 명령어를 사용할 수 있습니다",
+ "Message.PlayerQuitForever": "{0} 님이 자발적으로 떠나기로 했습니다 \\n좋지 않은 게임 경험을 드려 죄송합니다 \\n진행 상황을 만들기 위해 정말 열심히 노력했습니다",
+ "Message.SetColor": "색상이 다음으로 설정되었습니다: {0}",
+ "Message.SetLevel": "게임 레벨이 다음으로 설정되었습니다: {0}",
+ "Message.SetToSeconds": "{0}초로 설정했습니다.",
+ "Message.SyncButtonLeft": "긴급 회의 버튼이 {0}회 남았습니다",
+ "Message.TempBannedByEAC": "{0} 님이 EAC에 의해 차단되었습니다. 사유: {1}",
+ "Message.TemplateList": "사용 가능한 템플릿:\\n{0}\\n\\n/template [태그]를 사용해 템플릿을 전송하세요",
+ "Message.NoTemplatesFound": "템플릿을 찾지 못했습니다",
+ "Message.TemplateConditionsNotMet": "현재 조건에서는 이 템플릿을 사용할 수 없습니다",
+ "Message.TemplateNotFoundClient": "호스트에게 {0}이라는 템플릿이 없습니다",
+ "Message.TemplateNotFoundHost": "{0}과 일치하는 템플릿을 찾지 못했습니다",
+ "Message.TemplateRankRequired": "이 템플릿을 사용하려면 {0} 등급이 필요합니다",
+ "Message.TemplateRoleRequired": "이 템플릿을 사용하려면 {0} 직업이 필요합니다",
+ "Message.TryFixName": "직업으로 인해 숨겨진 메시지 내용을 복구하려고 시도했습니다",
+ "Message.WarnWhoSayBanWord": "{0} 님, 금지된 단어를 보내지 마세요!",
+ "Message.WarnWhoSayBanWordTimes": "{0} 님이 {1}회 경고를 받았습니다 \\n계속하면 추방됩니다",
+ "Message.WarnWhoSayStart": "{0} 님이 {1}회 경고를 받았습니다 \\n로비 호스트는 게임 시작을 재촉하는 메시지를 원하지 않습니다",
+ "Message.YTPlanCanNotFindRoleThePlayerEnter": "검색한 직업을 찾을 수 없습니다\\n/r 명령어를 사용해 직업 목록을 확인하세요",
+ "Message.YTPlanNotice": "참고: 이 로비에서는 [유튜버 플랜]이 활성화되어 있습니다. 호스트가 콘텐츠 제작을 쉽게 하기 위해 다음 게임에서 자신의 직업을 지정할 수 있다는 뜻입니다. 호스트가 이 기능을 악용한다면 게임을 나가거나 신고해 주세요.\\n현재 크리에이터 자격:",
+ "Message.YTPlanSelectFailed": "{0} 직업을 배정받을 수 없습니다.\\n해당 직업이 활성화되지 않았거나 지정 배정을 지원하지 않는 직업일 수 있습니다.",
+ "Message.YTPlanSelected": "다음 게임에서 당신의 직업은 {0}입니다",
+ "MessageTooLong": "채팅 메시지를 보내지 못했습니다. RPC 크기가 시스템 설정에서 지정한 제한을 초과합니다.",
+ "MinMadmateRoles": "<#00ffa5>최소 <#ff1919>임포스터 협력자 직업 수",
+ "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>모드 최소/최대 임포스터 수가 자동으로 다음 값으로 설정됨: <#ffffff>{0}\\n바닐라 설정만 변경했으며 모드 설정이 이를 덮어쓰기 때문입니다.",
+ "MinPlayersForAirship": "에어십 최소 플레이어 수",
+ "MinPlayersForFungle": "펀글 최소 플레이어 수",
+ "MinTasksToActivateAbility": "능력 활성화에 필요한 최소 완료 임무 수",
+ "ModBrokenMessage": "MOD 파일이 손상되었습니다.\\n다시 설치해 주세요.",
+ "ModdedClient": "모드 클라이언트",
+ "ModeratorMuted": "관리자 {0} 님이 {1} 님을 <#00ffa5>{2}초 동안 음소거했습니다.",
+ "ModeratorTag": "<#8000ff>관리자",
+ "Modifier": "\\n변경 요소: ",
+ "Modifiers": "\\n변경 요소: ",
+ "MurderHelp": "명령어: /cmd tl [플레이어 ID]\\n플레이어 이름 앞에서 ID를 확인할 수 있습니다.\\n또는 /cmd id를 사용해 모든 플레이어 ID 목록을 확인하세요.",
+ "MurderKill": "{0} 님이 킬되었습니다.",
+ "MurderLimitPerGame": "게임당 총 킬 최대 횟수",
+ "MurderLimitPerMeeting": "회의당 최대 킬 횟수",
+ "MurderMaxGame": "이번 게임의 최대 킬 횟수에 도달하여 킬이 차단되었습니다.",
+ "MurderNull": "킬할 살아 있는 플레이어를 선택하세요.",
+ "MuteMessage": "<#ff0000>음소거되어 메시지를 보낼 수 없습니다. 음소거는 <#ffff00>{0}초 후 해제됩니다.",
+ "NGuesserCanBeMadmate": "선량한 추측자가 임포스터 협력자가 될 수 있음",
+ "NKCanFindMarshall": "<#ffab1b>킬형 중립에게 공개",
+ "NKWinsBySabotageIfNoImpAlive": "살아 있는 <#ff1919>임포스터가 없을 때 치명적 사보타지 제한 시간이 끝나면 승리하는 팀",
+ "NNKCanFindMarshall": "<#ffff00>비킬형 중립에게 공개",
+ "NameDisplayAddonsOnlyInMeetings": "위 설정이 꺼져 있을 때 회의에서만 직업 이름 옆에 부가 능력 표시",
+ "NegativeEffectDuration": "감소된 시야/속도 지속 시간",
+ "NeutralCanBeInLove": "중립이 커플이 될 수 있음",
+ "NeutralCanBeRole": "중립이 {role}(이)가 될 수 있음",
+ "NoLimitAddonsNumMax": "플레이어당 최대 부가 능력 수",
+ "AddonAssigningRolesIgnoreMaxAddonsLimit": "부가 능력을 배정하는 직업은 최대 부가 능력 제한을 무시함",
+ "NoMoreEmergencyMeetingsLeft": "남은 긴급 회의가 없습니다",
+ "NoPetActionMsgCrewTaskDone": "이제 자유입니다",
+ "NoPetActionMsgCrewWithTasksLeft": "아직 해야 할 임무가 남았다는 사실을 깨달았습니다",
+ "NoWhisperAsRole": "<#ff0000>X 이 직업으로는 'whisper' 명령어를 사용할 수 없습니다.",
+ "NoWhisperDuringCourt": "<#ff0000>X 재판 중에는 'whisper' 명령어가 비활성화됩니다.",
+ "NotifyGameEnding": "<#ff0000>게임 종료 알림\\n<#ffff00>이 게임은 이미 종료되었습니다. 화면에서 종료되지 않았다면 게임을 나간 뒤 로비에 다시 들어와 주세요. 바닐라 버그입니다. 불편을 드려 죄송합니다.",
+ "NotifyGodAlive": "회의에서 신이 아직 살아 있음을 플레이어에게 알림",
+ "NukeCooldown": "핵폭탄 쿨다운",
+ "NumGuessersOn.Coven.Max": "마녀회 추측자 최대 수",
+ "NumGuessersOn.Coven.Min": "마녀회 추측자 최소 수",
+ "NumGuessersOn.Crewmate.Max": "크루원 추측자 최대 수",
+ "NumGuessersOn.Crewmate.Min": "크루원 추측자 최소 수",
+ "NumGuessersOn.Impostor.Max": "임포스터 추측자 최대 수",
+ "NumGuessersOn.Impostor.Min": "임포스터 추측자 최소 수",
+ "NumGuessersOn.Neutral.Max": "중립 추측자 최대 수",
+ "NumGuessersOn.Neutral.Min": "중립 추측자 최소 수",
+ "NumOfTasks": "완료해야 할 임무 수",
+ "NumberOfLovers": "커플 쌍 수(구성원 수는 x2)",
+ "OddKillCooldown": "홀수 번째 킬 쿨다운",
+ "OnlyShowPart": "일부만 표시",
+ "PetsForceEnabled": "스피드런 게임 모드에서는 펫을 활성화해야 하므로 강제로 켜집니다. 이후 게임에서는 게임 변경 설정에서 비활성화할 수 있습니다.",
+ "PoisonCooldown": "독 쿨다운",
+ "PressF1ShowMainRoleDes": "F1: 직업/부가 능력 전체 정보 표시\\n조이스틱에서는 오른쪽 스틱(R3/RSB)을 누르세요",
+ "PromotedSKCanRecruit": "새 자칼이 새 사이드킥을 영입할 수 있음",
+ "DownloadingPreset": "프리셋 다운로드 중....",
+ "PresetApplied": "프리셋을 성공적으로 적용했습니다!",
+ "Promt.ApplyPreset": "<#ffff00>⚠ 경고 ⚠\\n이 프리셋을 적용하면 현재 프리셋을 덮어씁니다! 필요하다면 백업하거나 사용하지 않는 프리셋 슬롯으로 전환하세요. 현재 프리셋은 영구적으로 삭제됩니다!\\n계속하시겠습니까?",
+ "Promt.EnableAllRoles": "모든 직업과 부가 능력을 활성화하시겠습니까?\\n\\n예 - 모든 직업과 부가 능력 활성화\\n아니요 - 직업 및 부가 능력 빠른 설정 창 열기",
+ "Promt.EnableRole": "({0}/{1}) {2}\\n{3}을(를) 활성화하시겠습니까?\\n\\n{4}",
+ "Promt.ResetAllOptions": "모든 옵션을 초기화하시겠습니까? 이 작업은 되돌릴 수 없으며 몇 분이 걸릴 수 있습니다.",
"Rate0": "<#662222>0%",
"Rate5": "<#00ffff>5%",
"Rate10": "<#00fffb>10%",
@@ -10169,572 +10169,572 @@
"Rate90": "<#00ffac>90%",
"Rate95": "<#00ffa6>95%",
"Rate100": "<#ffff44>100%",
- "ReadyCheckMessage": "The Host/an Admin is checking how many players are ready to start the game.\\nPlease type /ready to let the Host/Admins know you're not AFK.",
- "UnlockFPS": "Unlock FPS",
- "ShowFPS": "Show FPS",
- "AutoStart": "Auto Start",
- "ForceOwnLanguage": "Force mod to use your language if possible",
- "ForceOwnLanguageRoleName": "Force role names in your language if possible",
- "EnableCustomButton": "Enable Custom Button Images",
- "EnableCustomSoundEffect": "Enable Custom Sound Effects",
- "SwitchVanilla": "Switch Vanilla",
- "DarkThemeForMeetingUI": "Dark Theme for Meeting UI",
- "HorseMode": "Horse Mode",
- "LongMode": "Long Mode",
- "ClassicMode": "Classic Mode",
- "ShowPlayerInfoInLobby": "Show Player Info in Lobby",
- "LobbyMusic": "Lobby Music",
- "EnableCommandHelper": "Enable Command Helper",
- "ShowModdedClientText": "Show Modded Client Text",
- "AutoHaunt": "Auto Haunt",
- "ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s",
- "CancelPetAnimation": "Fully Cancel Self Pet Animation As Host",
- "TryFixStuttering": "Try to Fix Stuttering",
- "ShowClientControlGUI": "Show Client Control GUI",
+ "ReadyCheckMessage": "호스트 또는 관리자가 게임을 시작할 준비가 된 플레이어 수를 확인하고 있습니다.\\n잠수 중이 아님을 호스트/관리자에게 알리려면 /ready를 입력하세요.",
+ "UnlockFPS": "FPS 제한 해제",
+ "ShowFPS": "FPS 표시",
+ "AutoStart": "자동 시작",
+ "ForceOwnLanguage": "가능하면 모드에서 자신의 언어를 강제로 사용",
+ "ForceOwnLanguageRoleName": "가능하면 직업 이름에 자신의 언어를 강제로 사용",
+ "EnableCustomButton": "사용자 지정 버튼 이미지 활성화",
+ "EnableCustomSoundEffect": "사용자 지정 효과음 활성화",
+ "SwitchVanilla": "바닐라 전환",
+ "DarkThemeForMeetingUI": "회의 UI 어두운 테마",
+ "HorseMode": "말 모드",
+ "LongMode": "길쭉 모드",
+ "ClassicMode": "클래식 모드",
+ "ShowPlayerInfoInLobby": "로비에서 플레이어 정보 표시",
+ "LobbyMusic": "로비 음악",
+ "EnableCommandHelper": "명령어 도우미 활성화",
+ "ShowModdedClientText": "모드 클라이언트 문구 표시",
+ "AutoHaunt": "자동 빙의",
+ "ButtonCooldownInDecimalUnder10s": "10초 미만의 버튼 쿨다운을 소수로 표시",
+ "CancelPetAnimation": "호스트가 자신의 펫 쓰다듬기 애니메이션을 완전히 취소",
+ "TryFixStuttering": "끊김 현상 수정 시도",
+ "ShowClientControlGUI": "클라이언트 제어 GUI 표시",
"GM": "게임 마스터",
- "GMInfo": "혼돈을 구경하세요!",
- "GMInfoLong": "(None):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.",
- "ResetKillCooldownOn": "Kill Cooldown On Reset",
- "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
- "ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings",
- "ResettingOptions": "Resetting Options, hold on.... {0}/{1}",
- "RestEHRSetting": "EHR settings have been restored to default",
- "RevealMaxCount": "Maximum Reveals",
- "RitualMaxCount": "Maximum Reveals",
- "SettingsForRoleText": "Settings for",
- "ShapeshiftCooldown": "Shapeshift Cooldown",
- "ShapeshiftDuration": "Shapeshift Duration",
- "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
- "ShieldDuration": "Shield Duration",
- "ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
- "ShortTeamName.Coven": "Coven",
+ "GMInfo": "혼돈을 관전하세요!",
+ "GMInfoLong": "(기타):\\n게임 마스터는 관찰자 직업입니다. 게임에 영향을 주지 않으며 모든 플레이어가 게임 마스터가 누구인지 압니다. 게임 마스터 직업은 호스트/관전자에게 배정되며 게임 시작 시 자동으로 유령이 됩니다.",
+ "ResetKillCooldownOn": "초기화 시 킬 쿨다운",
+ "ResetKillCooldownWhenPlayerGetKilled": "다른 플레이어에게 누군가 킬당하면 킬 쿨다운 초기화",
+ "ResetToNormalCooldownAfterMeetings": "회의 후 폭주 쿨다운을 일반 쿨다운으로 초기화",
+ "ResettingOptions": "옵션 초기화 중, 잠시 기다려 주세요.... {0}/{1}",
+ "RestEHRSetting": "EHR 설정이 기본값으로 복원되었습니다",
+ "RevealMaxCount": "최대 공개 횟수",
+ "RitualMaxCount": "최대 공개 횟수",
+ "SettingsForRoleText": "다음 직업의 설정",
+ "ShapeshiftCooldown": "변신 쿨다운",
+ "ShapeshiftDuration": "변신 지속 시간",
+ "ShareLobbyMinPlayer": "플레이어 수가 다음 값에 도달하면 로비 코드 공유",
+ "ShieldDuration": "보호막 지속 시간",
+ "ShipHasNoMoreMeetingsLeft": "함선에 남은 긴급 회의가 없습니다",
+ "ShortTeamName.Coven": "마녀회",
"ShortTeamName.Crewmate": "크루",
"ShortTeamName.Impostor": "임포",
"ShortTeamName.Neutral": "중립",
- "ShowArrows": "Has Arrows pointing toward bodies",
- "ShowResults": "Show Results",
- "ShowSpecificRole": "Know specific roles on Task Completion",
- "SpectateDisabled": "<#ff0000>X The /spectate command is disabled in this lobby.",
- "Skeld": "<#66a186>The Skeld",
- "MiraHQ": "<#e84b56>Mira HQ",
- "Polus": "<#a167c0>Polus",
- "Dleks": "<#66a186>Dleks Eht",
- "Airship": "<#ed0007>The Airship",
- "Fungle": "<#ffa646>The Fungle",
- "Submerged": "<##3064FF>Submerged",
- "SubmergedRoomName.128": "Research",
- "SubmergedRoomName.129": "Observatory",
- "SubmergedRoomName.130": "Upper Central",
- "SubmergedRoomName.131": "Upper Lobby",
- "SubmergedRoomName.132": "Filtration",
- "SubmergedRoomName.133": "Ballast",
- "SubmergedRoomName.134": "Lower Central",
- "SubmergedRoomName.135": "Lower Lobby",
- "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.",
- "SyncCustomSettingsRPC": "Synchronized RPC",
- "TabGroup.PresetSettings": "Preset Settings",
- "TargetCannotBeTeleported": "Target cannot be teleported",
- "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy",
- "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy",
- "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!",
- "TrialHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
- "TrialKill": "{0} was judged.",
- "TrialLimitPerGame": "Max Trials per Game",
- "TrialLimitPerMeeting": "Max Trials per Meeting",
- "TrialNull": "Please choose a living player for the trial",
- "TryFixBlackScreen": "Try Fixing Black Screen",
- "UntilNextMeeting": "Until Next Meeting",
- "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.",
- "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button",
- "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands",
- "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)",
- "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!",
+ "ShowArrows": "시체를 가리키는 화살표 보유",
+ "ShowResults": "결과 표시",
+ "ShowSpecificRole": "임무 완료 시 특정 직업 확인",
+ "SpectateDisabled": "<#ff0000>X 이 로비에서는 /spectate 명령어가 비활성화되어 있습니다.",
+ "Skeld": "<#66a186>스켈드",
+ "MiraHQ": "<#e84b56>미라 HQ",
+ "Polus": "<#a167c0>폴루스",
+ "Dleks": "<#66a186>드렉스 에트",
+ "Airship": "<#ed0007>에어십",
+ "Fungle": "<#ffa646>펀글",
+ "Submerged": "<#3064ff>서브머지드",
+ "SubmergedRoomName.128": "연구실",
+ "SubmergedRoomName.129": "관측소",
+ "SubmergedRoomName.130": "상부 중앙",
+ "SubmergedRoomName.131": "상부 로비",
+ "SubmergedRoomName.132": "여과실",
+ "SubmergedRoomName.133": "밸러스트실",
+ "SubmergedRoomName.134": "하부 중앙",
+ "SubmergedRoomName.135": "하부 로비",
+ "SupportsPetMessage": "\\n\\n<#00ff00>[✓] 이 직업은 능력 발동이나 다른 행동에 펫 버튼을 사용할 수 있으며, 벤트·변신·킬을 대체할 수도 있습니다.",
+ "SyncCustomSettingsRPC": "RPC 동기화됨",
+ "TabGroup.PresetSettings": "프리셋 설정",
+ "TargetCannotBeTeleported": "대상을 텔레포트할 수 없습니다",
+ "TaskBasedCrewCanBeLazy": "임무 기반 크루원이 게으름을 가질 수 있음",
+ "TasklessCrewCanBeLazy": "임무가 없는 크루원이 게으름을 가질 수 있음",
+ "TransformationAnnouncementMessage": "함선에 강력한 질병이 퍼져 <#e5f6b4>역병 운반자가 역병으로 변했습니다!",
+ "TrialHelp": "명령어: /cmd tl [플레이어 ID]\\n플레이어 이름 앞에서 ID를 확인할 수 있습니다.\\n또는 /cmd id를 사용해 모든 플레이어 ID 목록을 확인하세요.",
+ "TrialKill": "{0} 님이 심판받았습니다.",
+ "TrialLimitPerGame": "게임당 최대 재판 횟수",
+ "TrialLimitPerMeeting": "회의당 최대 재판 횟수",
+ "TrialNull": "재판할 살아 있는 플레이어를 선택하세요",
+ "TryFixBlackScreen": "검은 화면 수정 시도",
+ "UntilNextMeeting": "다음 회의까지",
+ "UpReplacedMessage": "/up은 /setrole로 대체되었습니다. '/setrole (ID) (ROLE)'을 입력하면 어느 게임에서든 누구의 직업이든 설정할 수 있습니다. /id로 ID를 확인할 수 있습니다.\\n/up처럼 자신의 직업을 설정하려면 '/setrole 0 (ROLE)'을 입력해야 합니다.",
+ "UsePetInsteadOfKillButton": "킬 버튼 대신 펫 버튼 사용",
+ "UseVoteCancelling": "명령어 대신 투표 취소 방식 사용",
+ "UseVoteCancellingAfterVote": "능력(투표)을 사용한 뒤 정상적으로 투표할 수 있음",
+ "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ 이 직업은 회의에서 명령어와 투표 대신 변신 메뉴를 사용해 대상을 선택해야 합니다!",
"VIPTag": "<#ffff00>VIP",
- "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed",
- "VengefulCanVent": "Vengeful Romantic Can Vent",
- "VengefulKCD": "Vengeful Romantic Kill Cooldown",
- "VentBlockSuccess": "This vent is now blocked",
- "VentButtonText": "Vent",
- "VentCooldown": "Vent Cooldown",
- "VentLimit": "Vent Entering Limit",
- "VentPreventionMode": "Vent Prevention Mode",
- "VitalsCooldown": "Vitals Cooldown",
- "VitalsDuration": "Vitals Duration",
- "VoteStartDisabled": "<#ff0000>X The /votestart command is disabled in this lobby.",
- "VotedToStart": "If more than 50% of the lobby uses it, the starting countdown begins.\\nCurrently, {0}/{1} ({2}%) players have used it. {3} uses are required.",
- "VotesPerKill": "Votes gained for each kill",
- "WMMode": "Mode: {0}",
- "Warning.AutoExitAtMismatchedVersion": "The host has no or a different version of {0}\\nYou will be kicked in {1}",
- "Warning.InvalidRpc": "Kicked {0} because an invalid RPC was received. Please check that no mods other than EHR are installed.",
- "Warning.MismatchedVersion": "{0} has a different version than {1}",
- "Warning.NoModHost": "EHR is not installed on the host",
- "Warning.TooManyRPCs": "Kicked {0} because too many RPCs were received from them.",
- "WhenNextMeetingEnds": "Next Meeting Ends",
- "WhenNextMeetingStarts": "Next Meeting Starts",
- "WhisperDisabled": "<#ff0000>X The /whisper command is disabled in this lobby.",
- "XORAdded": "<#00ffa5>✓ XOR combination added successfully.",
- "XORAdditionRole": "<#ff0000>X XOR combinations don't support add-ons. Use <#ffff00>/combo for that.",
- "XORRemoved": "<#00ffa5>✓ XOR combination removed successfully.",
- "XORSameRole": "<#ff0000>X XOR combinations must have 2 different roles.",
- "YouCanGuess": "Use the /bt [player id] [role] command to guess someone's role. You can see everyone's IDs next to their name, or type /id.",
- "YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.",
- "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.",
- "assignCommonTasks": "%role% has Common Tasks",
- "doOverride": "Override %role%'s Tasks",
- "roleLongTasksNum": "Amount of Long Tasks for %role%",
- "roleShortTasksNum": "Amount of Short Tasks for %role%",
+ "VanillaCrewmateCannotBeGuessed": "크루원 직업을 추측할 수 없음",
+ "VengefulCanVent": "복수하는 커플이 벤트를 사용할 수 있음",
+ "VengefulKCD": "복수하는 커플 킬 쿨다운",
+ "VentBlockSuccess": "이 벤트가 봉쇄되었습니다",
+ "VentButtonText": "벤트",
+ "VentCooldown": "벤트 쿨다운",
+ "VentLimit": "벤트 진입 횟수 제한",
+ "VentPreventionMode": "벤트 방지 방식",
+ "VitalsCooldown": "바이탈 쿨다운",
+ "VitalsDuration": "바이탈 지속 시간",
+ "VoteStartDisabled": "<#ff0000>X 이 로비에서는 /votestart 명령어가 비활성화되어 있습니다.",
+ "VotedToStart": "로비의 50%를 초과하는 플레이어가 사용하면 시작 카운트다운이 시작됩니다.\\n현재 {0}/{1}명이 사용했습니다({2}%). {3}회가 필요합니다.",
+ "VotesPerKill": "킬할 때마다 얻는 표 수",
+ "WMMode": "모드: {0}",
+ "Warning.AutoExitAtMismatchedVersion": "호스트의 {0} 버전이 다릅니다\\n{1} 후 연결을 종료합니다",
+ "Warning.InvalidRpc": "{0} 님이 기본 게임이나 EHR에 없는 RPC를 전송해 추방되었습니다. 다른 모드를 사용 중인가요?",
+ "Warning.MismatchedVersion": "{0} 님과 {1} 님의 버전이 다릅니다",
+ "Warning.NoModHost": "호스트에게 EHR이 설치되어 있지 않습니다",
+ "Warning.TooManyRPCs": "{0} 님에게서 너무 많은 RPC를 받아 추방했습니다.",
+ "WhenNextMeetingEnds": "다음 회의가 끝날 때",
+ "WhenNextMeetingStarts": "다음 회의가 시작될 때",
+ "WhisperDisabled": "<#ff0000>X 이 로비에서는 'whisper' 명령어가 비활성화되어 있습니다.",
+ "XORAdded": "<#00ffa5>✓ XOR 조합을 성공적으로 추가했습니다.",
+ "XORAdditionRole": "<#ff0000>X XOR 조합은 부가 능력을 지원하지 않습니다. 부가 능력에는 <#ffff00>/combo를 사용하세요.",
+ "XORRemoved": "<#00ffa5>✓ XOR 조합을 성공적으로 제거했습니다.",
+ "XORSameRole": "<#ff0000>X XOR 조합에는 서로 다른 직업 2개가 필요합니다.",
+ "YouCanGuess": "/cmd bt [플레이어 ID] [직업] 명령어로 다른 사람의 직업을 추측하세요. 모든 플레이어의 이름 옆에서 ID를 확인하거나 /cmd id를 입력할 수 있습니다.",
+ "YouCanGuessMeetingSS": "변신 메뉴에서 추측할 플레이어를 선택한 뒤 채팅의 안내에 따라 나머지 항목을 선택하세요.",
+ "YourLawyerIsNotify": "당신의 변호사는 {0}입니다. 당신이 승리하면 변호사도 승리합니다.",
+ "assignCommonTasks": "%role%에게 공통 임무 배정",
+ "doOverride": "%role%의 임무 덮어쓰기",
+ "roleLongTasksNum": "%role%의 긴 임무 수",
+ "roleShortTasksNum": "%role%의 짧은 임무 수",
"Format.Health": "{0}",
"Format.Level": "{0}",
"Format.Multiplier": "{0}x",
"Format.Percent": "{0}%",
"Format.Pieces": "{0}",
"Format.Players": "{0}",
- "Format.Seconds": "{0}s",
- "Format.Times": "{0}",
- "Format.Votes": "{0}",
- "RemainingText.AnonymousEvilCount.Plural": "Evil Players",
- "RemainingText.AnonymousEvilCount.Single": "Evil Player",
- "RemainingText.CovenPlural": "Covens",
- "RemainingText.CovenSingle": "Coven",
+ "Format.Seconds": "{0}초",
+ "Format.Times": "{0}회",
+ "Format.Votes": "{0}표",
+ "RemainingText.AnonymousEvilCount.Plural": "악성 플레이어",
+ "RemainingText.AnonymousEvilCount.Single": "악성 플레이어",
+ "RemainingText.CovenPlural": "마녀회",
+ "RemainingText.CovenSingle": "마녀회",
"RemainingText.ImpPlural": "임포스터",
"RemainingText.ImpSingle": "임포스터",
- "RemainingText.NKPlural": "Neutral Killers",
- "RemainingText.NKSingle": "Neutral Killer",
+ "RemainingText.NKPlural": "킬형 중립",
+ "RemainingText.NKSingle": "킬형 중립",
"RemainingText.Prefix.Plural": "",
"RemainingText.Prefix.Single": "",
- "RemainingText.Suffix": " left",
- "ROT.AddonType.Harmful": "★ 해로운 부가 직업",
- "ROT.AddonType.Helpful": "★ 돕는 부가직업",
- "ROT.AddonType.ImpOnly": "★ 임포스터만의 부가 직업",
- "ROT.AddonType.Mixed": "★ 섞인 부가 기능",
+ "RemainingText.Suffix": " 남음",
+ "ROT.AddonType.Harmful": "★ 해로운 부가 능력",
+ "ROT.AddonType.Helpful": "★ 이로운 부가 능력",
+ "ROT.AddonType.ImpOnly": "★ 임포스터 전용 부가 능력",
+ "ROT.AddonType.Mixed": "★ 혼합 부가 능력",
"ROT.Basic": "★ 기본 직업",
- "ROT.Coven_Miscellaneous": "★ 여러가지 종류의 직업",
- "ROT.Crewmate_Chaos": "★ 혼돈의 직업",
- "ROT.Crewmate_Investigate": "★ 조사 직업",
- "ROT.Crewmate_Killing": "★ 킬링 직업",
- "ROT.Crewmate_Miscellaneous": "★ 여러가지 종류의 직업",
- "ROT.Crewmate_Power": "★ 파워 직업",
- "ROT.Crewmate_Support": "★ 도우미 직업",
- "ROT.Impostor_Concealing": "★ 직업 숨기기",
- "ROT.Impostor_Killing": "★ 킬링 직업",
- "ROT.Impostor_Madmate": "★ 타락한 크루원 직업",
- "ROT.Impostor_Miscellaneous": "★ 여러가지 종류의 직업",
- "ROT.Impostor_Support": "★ 도우미 직업",
- "ROT.Neutral_Benign": "★ 양성 직업",
- "ROT.Neutral_Evil": "★ 이블 직업",
- "ROT.Neutral_Killing": "★ 킬링 직업",
- "ROT.Neutral_Pariah": "★ Pariah Roles",
- "ROT.Vanilla": "★ 기본 어몽어스 직업",
- "ColoredOff": "OFF",
- "ColoredOn": "ON",
- "IllegalColor": "Please enter the correct color",
- "AADelay": "Time to Leave Device",
- "AADone": "The process has finished",
- "AbilityCD": "Ability Cooldown",
- "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill",
- "ActiveRolesList": "Active Roles List",
- "AddTagSuccess": "<#00ffa5>✓ Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}!",
- "AddedMIRAHQ": "Include MIRA HQ",
- "AdditionRolesSpawnRate": "Spawn Chance",
- "Addon": "Add-on",
- "Addons": "Add-Ons",
- "After1PlayerEaten": "After 1 Player Was Eaten",
- "AfterTime": "After Time",
- "AlliesKnowCrewpostor": "Known to Impostors",
- "AmOblivious": "You are Oblivious, meaning you cannot report bodies",
- "Anagram": "The scrambled word is {0}! Guess the original word! (Hint: It starts with the letter {1}!)",
- "AnalyzeCD": "Analyze Cooldown",
- "AnalyzeDur": "Analyze Duration",
- "AnalyzerCD": "Analyze Cooldown",
- "AnalyzerDur": "Analyze Time",
- "AnalyzerKillButtonText": "Analyze",
- "AnalyzerResult": "Showing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}",
- "AnalyzerSeeKillCount": "Result Shows Kill Count",
- "AnalyzerSeeRoleBasis": "Result Shows Role Basis",
- "AnalyzerSeeVentCount": "Result Shows Vent Count",
- "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)",
- "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.",
- "AssignOnlyToCrewmate": "Assign only to Crewmates",
- "AutoGMRotationStatusText": "AUTOMATIC GAME MODE ROTATION IS ENABLED!",
- "AutoGMRotationStatusText.NextGM": "Next",
- "AutoWarnStopWords": "Warning to those who write banned words",
- "AvailableRoles": "Available Impostor-Teamed Role List to Choose From",
- "AwkwardPotion": "Awkward Potion",
- "Axe": "Axe",
- "BKInProtect": "Currently immortal",
- "BKOffsetKill": "Someone tried killing you",
- "BKProtectOut": "Shield expired",
- "BKSkillNotice": "Kill someone to enter immune status",
- "BKSkillTimeRemain": "You're immune for {0}s",
- "BMAE.Never": "Never",
- "BMWSBP.Everyone": "Everyone",
- "BMWSBP.Impostors": "<#ff1919>Impostors",
- "BeRecruitedByGangster": "You have been recruited by the Gangster",
- "BeRecruitedByJackal": "You have been recruited by the Jackal",
- "BelongTo": "{0}'s alignment was {1}",
- "Binoculars": "Binoculars",
- "BittenByInfectious": "You were infected by the Infectious!",
- "BountyCurrentTarget": "Current Target",
- "BountyTargetChangeTime": "Time Until Target Swaps",
- "BracketAddons": "추가 기능에 괄호 추가",
- "BribedByMerchant": "The Merchant bribed you, you can't kill him",
- "ByBard": "By Bard",
- "BypassShields": "Bypass Shields When Killing",
- "CDPT": "CD: {0}s",
- "CKEO.AllCoven": "All <#7b3fbb>Coven Members",
- "CKEO.SirenOnly": "<#7b3fbb>Siren Only",
- "CL.All": "All",
- "Cameras": "Cameras",
- "ChristmasGreeting": "Merry Christmas!",
- "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.",
- "CopyCrewVar": "Can copy evil variants of crew roles",
- "CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members",
- "CovenKillEntranced": "Coven members cannot kill Entranced players",
- "CovenKnowSuperStarDead": "Coven know when the Super Star dies",
- "CrewKillingRed": "Crewmate Killings can be red",
- "DGRM.AfterTime": "Timer",
- "DGRM.None": "None",
- "DQNumOfKillsNeeded": "Minimum number of Kills required",
- "DeactivationImmediately": "Immediately",
- "DeactivationIsVisibleOFF": "OFF",
- "DecreasedSpeed": "Decreased Speed",
- "DefaultRevertShapeshiftText": "Revert",
- "DefaultShapeshiftText": "Shift",
- "Delayed": "Delayed",
- "DeleteTagSuccess": "<#00ffa5>✓ Successfully deleted {0}'s tag.",
- "DevouredName": "Devoured",
- "DoorLog": "Door Log",
- "DoorLogAndBinoculars": "Door Log & Binoculars",
- "E2Kill": "Kill Target",
- "ECMO.Coven": "<#7b3fbb>Coven",
- "ECMO.Nothing": "Nothing",
- "EKill": "Kill Button",
- "EasterGreeting": "Happy Easter!",
- "EatenByDevourer": "Your skin was eaten by the Devourer",
- "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
- "Ego-": "Ego-",
- "EnterVentToWin": "Enter a Vent to Ignite!",
- "EraseMethod": "Erase Method",
- "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!",
- "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.",
- "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!",
- "EstimatedGameLength": "Estimated Game Length",
- "EvenAfterWinning": "Even After Satisfying Win Condition",
- "EveryOneKnowSuperStar": "Everyone knows the Super Star",
- "EveryoneDied": "Everyone died",
- "ExperimentalRoleIndicator": " EXPERIMENTAL",
+ "ROT.Coven_Miscellaneous": "★ 기타 직업",
+ "ROT.Crewmate_Chaos": "★ 혼돈형 직업",
+ "ROT.Crewmate_Investigate": "★ 조사형 직업",
+ "ROT.Crewmate_Killing": "★ 킬형 직업",
+ "ROT.Crewmate_Miscellaneous": "★ 기타 직업",
+ "ROT.Crewmate_Power": "★ 권력형 직업",
+ "ROT.Crewmate_Support": "★ 지원형 직업",
+ "ROT.Impostor_Concealing": "★ 은폐형 직업",
+ "ROT.Impostor_Killing": "★ 킬형 직업",
+ "ROT.Impostor_Madmate": "★ 임포스터 협력형 직업",
+ "ROT.Impostor_Miscellaneous": "★ 기타 직업",
+ "ROT.Impostor_Support": "★ 지원형 직업",
+ "ROT.Neutral_Benign": "★ 선량형 직업",
+ "ROT.Neutral_Evil": "★ 악성형 직업",
+ "ROT.Neutral_Killing": "★ 킬형 직업",
+ "ROT.Neutral_Pariah": "★ 추방자형 직업",
+ "ROT.Vanilla": "★ 바닐라 직업",
+ "ColoredOff": "╳",
+ "ColoredOn": "✓",
+ "IllegalColor": "올바른 색상을 입력하세요",
+ "AADelay": "기기에서 나가기까지의 시간",
+ "AADone": "작업이 완료되었습니다",
+ "AbilityCD": "능력 쿨다운",
+ "AbilityUseGainWithEachKill": "킬할 때마다 능력 사용 횟수 증가",
+ "ActiveRolesList": "활성 직업 목록",
+ "AddTagSuccess": "<#00ffa5>✓ {1} 님에게 {0} 태그를 성공적으로 만들었습니다. 변경하려면 이 명령어를 다시 사용하면 현재 태그를 덮어씁니다. 삭제하려면 <#00a5ff>/deletetag {2}를 입력하세요!",
+ "AddedMIRAHQ": "미라 HQ 포함",
+ "AdditionRolesSpawnRate": "생성 확률",
+ "Addon": "부가 능력",
+ "Addons": "부가 능력",
+ "After1PlayerEaten": "플레이어 1명이 먹힌 후",
+ "AfterTime": "시간 경과 후",
+ "AlliesKnowCrewpostor": "임포스터에게 정체가 알려짐",
+ "AmOblivious": "당신은 둔감이므로 시체를 신고할 수 없습니다",
+ "Anagram": "뒤섞인 단어는 {0}입니다! 원래 단어를 맞혀 보세요! (힌트: {1} 글자로 시작합니다!)",
+ "AnalyzeCD": "분석 쿨다운",
+ "AnalyzeDur": "분석 지속 시간",
+ "AnalyzerCD": "분석 쿨다운",
+ "AnalyzerDur": "분석 시간",
+ "AnalyzerKillButtonText": "분석",
+ "AnalyzerResult": "{0}의 분석 결과:\\n킬: {1}, 벤트: {2}, 직업 기반: {3}",
+ "AnalyzerSeeKillCount": "결과에 킬 횟수 표시",
+ "AnalyzerSeeRoleBasis": "결과에 직업 기반 표시",
+ "AnalyzerSeeVentCount": "결과에 벤트 횟수 표시",
+ "AnnounceTransformation": "변신 알림(<#e5f6b4>역병 운반자에서 역병으로)",
+ "AppIDAdded": "steam_appid.txt 파일이 없어 오류 방지를 위해 새 파일을 만들었습니다. \\n변경 사항을 적용하려면 게임을 다시 시작하세요.",
+ "AssignOnlyToCrewmate": "크루원에게만 배정",
+ "AutoGMRotationStatusText": "자동 게임 모드 순환이 활성화되었습니다!",
+ "AutoGMRotationStatusText.NextGM": "다음",
+ "AutoWarnStopWords": "금지된 단어를 작성한 플레이어에게 경고",
+ "AvailableRoles": "선택할 수 있는 임포스터 진영 직업 목록",
+ "AwkwardPotion": "어색함 물약",
+ "Axe": "도끼",
+ "BKInProtect": "현재 무적 상태",
+ "BKOffsetKill": "누군가 당신을 킬하려 했습니다",
+ "BKProtectOut": "보호막이 만료되었습니다",
+ "BKSkillNotice": "누군가를 킬해 무적 상태에 진입하세요",
+ "BKSkillTimeRemain": "무적 상태 남은 시간: {0}초",
+ "BMAE.Never": "사용 안 함",
+ "BMWSBP.Everyone": "모두",
+ "BMWSBP.Impostors": "<#ff1919>임포스터",
+ "BeRecruitedByGangster": "갱스터에게 영입되었습니다",
+ "BeRecruitedByJackal": "자칼에게 영입되었습니다",
+ "BelongTo": "{0}의 성향은 {1}였습니다",
+ "Binoculars": "쌍안경",
+ "BittenByInfectious": "감염자에게 물렸습니다!",
+ "BountyCurrentTarget": "현재 대상",
+ "BountyTargetChangeTime": "목표 변경까지 남은 시간",
+ "BracketAddons": "부가 능력에 괄호 표시",
+ "BribedByMerchant": "상인에게 뇌물을 받아 상인을 죽일 수 없습니다",
+ "ByBard": "음유시인에 의해",
+ "BypassShields": "킬할 때 보호막 무시",
+ "CDPT": "쿨다운: {0}초",
+ "CKEO.AllCoven": "모든 <#7b3fbb>마녀회 일원",
+ "CKEO.SirenOnly": "<#7b3fbb>세이렌만",
+ "CL.All": "모두",
+ "Cameras": "카메라",
+ "ChristmasGreeting": "메리 크리스마스!",
+ "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>인증 요청을 서버에 성공적으로 전송했습니다.",
+ "CopyCrewVar": "크루원 직업의 악성 변형도 복사 가능",
+ "CovenKillEachOther": "마녀회 일원은 다른 마녀회 일원을 죽일 수 없으며, 죽여서도 안 됩니다",
+ "CovenKillEntranced": "마녀회 일원은 현혹된 플레이어를 죽일 수 없음",
+ "CovenKnowSuperStarDead": "마녀회는 슈퍼스타가 죽으면 알 수 있음",
+ "CrewKillingRed": "크루원 킬형 직업을 빨간색으로 표시 가능",
+ "DGRM.AfterTime": "타이머",
+ "DGRM.None": "없음",
+ "DQNumOfKillsNeeded": "필요한 최소 킬 수",
+ "DeactivationImmediately": "즉시",
+ "DeactivationIsVisibleOFF": "꺼짐",
+ "DecreasedSpeed": "감소한 이동 속도",
+ "DefaultRevertShapeshiftText": "변신 해제",
+ "DefaultShapeshiftText": "변신",
+ "Delayed": "지연됨",
+ "DeleteTagSuccess": "<#00ffa5>✓ {0}의 태그를 성공적으로 삭제했습니다.",
+ "DevouredName": "포식됨",
+ "DoorLog": "문 통행 기록",
+ "DoorLogAndBinoculars": "문 통행 기록 및 쌍안경",
+ "E2Kill": "목표 킬",
+ "ECMO.Coven": "<#7b3fbb>마녀회",
+ "ECMO.Nothing": "아무것도 아님",
+ "EKill": "킬 버튼",
+ "EasterGreeting": "즐거운 부활절 보내세요!",
+ "EatenByDevourer": "포식자에게 스킨을 먹혔습니다",
+ "EatenByPelican": "삼켜졌습니다. 펠리컨이 죽거나 회의가 열릴 때까지 기다리세요",
+ "Ego-": "이기주의 ",
+ "EnterVentToWin": "벤트에 들어가 점화하세요!",
+ "EraseMethod": "말소 방식",
+ "EraserEraseNeutralNotice": "목표가 중립이므로 말소할 수 없습니다!",
+ "EraserEraseNotice": "{0}을(를) 말소했습니다.\\n회의가 끝난 뒤 해당 직업이 비활성화됩니다.",
+ "EraserEraseSelf": "안타깝게도 자신을 말소할 수는 없습니다.... 애초에 왜 그러려는 거죠?!",
+ "EstimatedGameLength": "예상 게임 시간",
+ "EvenAfterWinning": "승리 조건을 달성한 뒤에도",
+ "EveryOneKnowSuperStar": "모두가 슈퍼스타를 앎",
+ "EveryoneDied": "모두 사망함",
+ "ExperimentalRoleIndicator": " 실험적",
"FPSGame": "FPS: ",
- "FPSSetTo": "FPS Set To: {0}",
- "FastBoot": "Quick Start Mode",
- "ForSpecifiedTime": "For Specified Time",
- "Forever": "Forever",
- "ForgeSuccess": "<#00ffa5>✓ Successfully forged {1} as {2}.\\nYou have {0} ability uses left.",
- "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player",
- "GG": "GG! No more killers remain. <#8cffff>Crewmates win!",
- "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!",
- "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
- "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!",
- "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!",
+ "FPSSetTo": "FPS를 {0}(으)로 설정함",
+ "FastBoot": "빠른 시작 모드",
+ "ForSpecifiedTime": "지정된 시간 동안",
+ "Forever": "영구적으로",
+ "ForgeSuccess": "<#00ffa5>✓ {1}을(를) {2}(으)로 성공적으로 위조했습니다.\\n능력을 {0}회 더 사용할 수 있습니다.",
+ "FreezeAfterCurseKill": "저주받은 플레이어를 통해 킬한 뒤 움직임 정지",
+ "GG": "GG! 더 이상 킬러가 없습니다. <#8cffff>크루원 승리!",
+ "GNoHigh": "아, 물론이죠! 점점 가까워지고 있어요. 사실 너무 높아서 여기서는 망원경이 필요할 정도예요! \\n남은 추측 횟수: {0}회!",
+ "GNoLost": "아, 정말 아까웠어요! 한 번만 더 추측했다면 다빈치 코드를 해독했을지도 모르죠! 참고로 비밀 숫자는... {0}이었습니다! 하지만 수십억 가지 가능성 중 고작 조금 빗나갔을 뿐이니 다음에는 행운을 빌어요, 명탐정!",
+ "GNoLow": "아, 정말 잘하고 있네요! 너무 낮아서 파내려면 삽이 필요할 정도예요!\\n남은 추측 횟수: {0}회!",
+ "GNoWon": "대체 어떻게 알아낸 거죠? 거의 독심술사 같네요! 축하합니다, 천재예요! {0}회의 추측을 남기고 비밀 숫자를 찾아냈습니다!",
"GitHub": "GitHub",
"Discord": "Discord",
- "GuardSpellTimes": "Amount of Cursed Shields",
- "HHNumOfTargets": "Number of Targets",
- "HackCD": "Hack CD: {0}s",
- "HalvedVision": "Halved Vision",
- "HandcuffedByDeputy": "You were handcuffed!",
- "HasSidekick": "Has Sidekick",
- "HauntedByEvilSpirit": "Haunted by an Evil Spirit",
- "HideGameCodes": "Hide Game Code",
- "HideResults": "Hide Results",
- "HolidayGreeting": "Happy Holidays!",
- "Immediately": "Immediately",
- "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors",
- "ImpKnowAlliesRole": "Impostors know the roles of other Impostors",
- "ImpKnowSuperStarDead": "Impostors know when the Super Star dies",
- "ImpKnowWhosMadmate": "Impostors know Madmates",
- "ImpostorKillMadmate": "Impostors cannot kill Madmates",
- "ImpostorVision": "Has Impostor Vision",
- "ImpostorsSurviveBombs": "Impostors survive bombs",
- "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.",
- "IncreasedSpeed": "Increased Speed",
- "IncreasedVision": "Increased Vision",
- "InfectDelay": "Infect Delay",
- "InfectRadius": "Infect Radius",
+ "GuardSpellTimes": "저주 보호막 수",
+ "HHNumOfTargets": "목표 수",
+ "HackCD": "해킹 쿨다운: {0}초",
+ "HalvedVision": "절반으로 감소한 시야",
+ "HandcuffedByDeputy": "수갑이 채워졌습니다!",
+ "HasSidekick": "사이드킥 보유",
+ "HauntedByEvilSpirit": "악령에게 씌임",
+ "HideGameCodes": "게임 코드 숨기기",
+ "HideResults": "결과 숨기기",
+ "HolidayGreeting": "즐거운 연휴 보내세요!",
+ "Immediately": "즉시",
+ "ImpEgoistVisibalToAllies": "임포스터가 다른 이기주의자 임포스터를 볼 수 있음",
+ "ImpKnowAlliesRole": "임포스터는 다른 임포스터의 직업을 앎",
+ "ImpKnowSuperStarDead": "임포스터는 슈퍼스타가 죽으면 알 수 있음",
+ "ImpKnowWhosMadmate": "임포스터는 임포스터 협력자를 앎",
+ "ImpostorKillMadmate": "임포스터는 임포스터 협력자를 죽일 수 없음",
+ "ImpostorVision": "임포스터 시야 보유",
+ "ImpostorsSurviveBombs": "임포스터는 폭탄에서 생존함",
+ "IncorrectMarks": "\\n두 표식이 서로 너무 가까워 작동하지 않습니다\\n표식이 제거되었습니다.",
+ "IncreasedSpeed": "증가한 이동 속도",
+ "IncreasedVision": "증가한 시야",
+ "InfectDelay": "감염 지연 시간",
+ "InfectRadius": "감염 범위",
"Infected": "감염",
- "Infected-": "감염 ",
- "Instant": "Instant",
- "InvisibilityPotion": "Invisibility Potion",
- "Invisible": "Invisible",
- "IsGood": "{0} was a Crewmate",
- "KillLog": "Kill Log",
- "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map",
- "KnowTargetRole": "Knows role of target",
- "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as",
- "Lance": "Lance",
- "Last-": "Last ",
- "LastEndReason": "★ End Reason:",
- "LastResult": "★ Match Results:",
- "LobbyCode": "Lobby Code",
- "LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.",
- "LostAddonByCleanser": "All your Addons were removed by the {0}",
- "LostRoleByEvilEraser": "You lost your role because of the Evil Eraser",
- "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser",
- "Mad-": "Mad ",
- "MadmateHasImpostorVision": "Madmates Have Impostor Vision",
+ "Infected-": "감염됨 ",
+ "Instant": "즉시",
+ "InvisibilityPotion": "투명화 물약",
+ "Invisible": "투명 상태",
+ "IsGood": "{0}은(는) 크루원이었습니다",
+ "KillLog": "킬 기록",
+ "KilledByScavenger": "청소부에게 킬되어 맵 바깥으로 순간이동했습니다",
+ "KnowTargetRole": "목표의 직업을 앎",
+ "LIRoleForOtherImps": "다른 <#ff1919>임포스터에게 <#ff9ace>커플 <#ff1919>임포스터를 다음으로 표시",
+ "Lance": "창",
+ "Last-": "마지막 ",
+ "LastEndReason": "★ 종료 사유:",
+ "LastResult": "★ 게임 결과:",
+ "LobbyCode": "로비 코드",
+ "LogDeletionResults": "완료!\\n'EHR_Logs'에서 파일 {0}개와 폴더 {1}개를 성공적으로 삭제했습니다.",
+ "LostAddonByCleanser": "{0}에 의해 모든 부가 능력이 제거되었습니다",
+ "LostRoleByEvilEraser": "악한 지우개 때문에 직업을 잃었습니다",
+ "LostRoleByNiceEraser": "선량한 지우개 때문에 직업을 잃었습니다",
+ "Mad-": "임포스터 협력자 ",
+ "MadmateHasImpostorVision": "임포스터 협력자가 임포스터 시야를 가짐",
"MadmateInfo": "임포스터를 도우세요",
- "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.",
- "MadmateKillImpostor": "Madmates cannot kill Impostors",
- "MadmateKnowWhosImp": "Madmates know Impostors",
- "MadmateKnowWhosMadmate": "Madmates know each other",
- "ManipulatedKilled": "The player you manipulated has killed",
- "MarkDone": "Position Marked",
- "MarksCleared": "Marks cleared",
- "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!",
- "NBareRed": "Nice Neutrals can be red",
- "NEareRed": "Evil Neutrals can be red",
- "NKWC.LastStanding": "Last One Standing",
- "NKWC.XKills": "Kill X Players",
- "NameDisplayAddons": "Display Add-Ons next to the role name",
- "NeutralKnowSuperStarDead": "Neutrals know when the Super Star dies",
- "NeutralNonKillingRoles": "<#ffff00>Non-Killing Roles",
- "NeutralRoleWinTogether": "Neutrals win together",
- "NeutralWinTogether": "All Neutrals win together",
- "NeutralsKnowEachOther": "Neutrals know each other",
- "NewUpdateAvailable": "New Update Available!\n{0}",
- "NewYearGreeting": "Happy New Year!",
- "NoInfoExists": "No Info Exists",
- "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.",
- "NoVenting": "Block Venting",
- "NukeRadius": "Nuke radius (12x is very large)",
- "NullCD": "Ability Cooldown",
- "NumOfRolesToKill": "Amount of Roles to Choose From",
- "NumRolesListedForEachPlayer": "Number of roles listed for each player",
- "OnDemolitionistDead": "You killed Demolitionist! Vent or die!",
- "OnlinePresetInfo": "{0}\\nby {1} • {2} days ago • {3} downloads",
- "OnSuperStarDead": "Warning: Super Star death!",
- "OtherRoles.Addons": "★ Add-Ons",
- "OtherRoles.CrewmateRoles": "★ Crewmate Roles",
+ "MadmateInfoLong": "(부가 능력):\\n임포스터 협력자는 임포스터의 승리를 돕습니다. 크루원에게만 부여될 수 있으며, 호스트의 설정에 따라 임포스터를 알아볼 수 있습니다. 보안관, 스니치, 시장 같은 일부 직업도 임포스터 협력자가 될 수 있습니다. 일부 직업은 임포스터 협력자가 되면 능력이 달라집니다. 예를 들어 척탄병의 섬광탄은 임포스터 대신 크루원과 중립에게 작동하며, 판사는 누구든 심판할 수 있습니다.",
+ "MadmateKillImpostor": "임포스터 협력자는 임포스터를 죽일 수 없음",
+ "MadmateKnowWhosImp": "임포스터 협력자는 임포스터를 앎",
+ "MadmateKnowWhosMadmate": "임포스터 협력자끼리 서로를 앎",
+ "ManipulatedKilled": "조종한 플레이어가 킬했습니다",
+ "MarkDone": "위치가 표시되었습니다",
+ "MarksCleared": "표식이 제거되었습니다",
+ "MisguessButNoSuicide": "잘못 추측했으므로.... 호스트가 추측 실패 자살을 꺼 주지 않았다면 죽었을 겁니다!",
+ "NBareRed": "선량형 중립을 빨간색으로 표시 가능",
+ "NEareRed": "악성형 중립을 빨간색으로 표시 가능",
+ "NKWC.LastStanding": "최후의 생존자",
+ "NKWC.XKills": "플레이어 X명 킬",
+ "NameDisplayAddons": "직업 이름 옆에 부가 능력 표시",
+ "NeutralKnowSuperStarDead": "중립은 슈퍼스타가 죽으면 알 수 있음",
+ "NeutralNonKillingRoles": "<#ffff00>비킬형 직업",
+ "NeutralRoleWinTogether": "중립이 함께 승리",
+ "NeutralWinTogether": "모든 중립이 함께 승리",
+ "NeutralsKnowEachOther": "중립끼리 서로를 앎",
+ "NewUpdateAvailable": "새 업데이트가 있습니다!\\n{0}",
+ "NewYearGreeting": "새해 복 많이 받으세요!",
+ "NoInfoExists": "정보 없음",
+ "NoPetActionMsgCrew": "평행 세계에서 자신이 임포스터인 모습을 상상합니다.",
+ "NoVenting": "벤트 사용 차단",
+ "NukeRadius": "핵폭발 범위(12배는 매우 큼)",
+ "NullCD": "능력 쿨다운",
+ "NumOfRolesToKill": "선택할 직업 수",
+ "NumRolesListedForEachPlayer": "각 플레이어에게 표시할 직업 수",
+ "OnDemolitionistDead": "폭파 전문가를 죽였습니다! 벤트에 들어가지 않으면 죽습니다!",
+ "OnlinePresetInfo": "{0}\\n제작: {1} • {2}일 전 • 다운로드 {3}회",
+ "OnSuperStarDead": "경고: 슈퍼스타 사망!",
+ "OtherRoles.Addons": "★ 부가 능력",
+ "OtherRoles.CrewmateRoles": "★ 크루원 직업",
"OtherRoles.ImpostorRoles": "★ 임포스터 직업",
- "OtherRoles.NeutralRoles": "★ Neutral Roles",
- "Outside": "Outside",
- "PetToWin": "Pet to Ignite!",
- "PingText": "Ping",
- "PleaseStopBeingDumb": "<#dd00ff>The shield-animation does <#ff0000>NOT mean someone tried to kill you!\\n<#ffff00>Shield-animations are required to reset cooldows!",
- "PotionInStore": "Potion in store",
- "PressTabToNextPage": "Press Tab or Number for Next Page...",
- "PrivateChat": "Enable Private Chat for Lovers",
- "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>You've finished setting up every role! Would you like to continue with the quick setup dialog of add-ons?",
- "Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?",
- "Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?",
- "Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
- "Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
- "ProtectingOver": "Shield expired",
- "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim",
- "QuickFix": "Quick Fix",
- "QuickFixPotion": "Quick Fix Potion",
- "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use",
- "RNGHasSpoken": "RNG has spoken",
- "RandomONImpRole": "Random Enabled Imp Role",
- "RecruitedByDeathknight": "You've been recruited to the Undead faction!",
- "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!",
- "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
- "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost",
- "ReportButtonText": "Report",
- "RequiresPetIndicator": " <#ffab1b>PET",
- "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!",
- "RevivedByOccultist": "<#ffff00>You've been revived by the Occultist!\\nYou are now on the Impostor team.",
- "RevivedByTimeMaster": "<#ffff00>You were revived during the rewind!",
- "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death",
- "SearchNoResult": "No results found",
- "SeeMedic": "Medic",
- "SeeMedicAndTarget": "Medic+Shielded",
- "SeeNoone": "Nothing",
- "SeeTarget": "Shielded",
- "SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!",
- "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
- "Shield": "Shield",
- "ShieldPotion": "Shield Potion",
- "ShotBlank": "You shot a blank!",
- "SightPotion": "Sight Potion",
- "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
- "SnatchWin": "Snatches Win (Win With Winning Team if Off)",
- "SnatchesWin": "Snatches victory",
- "SomeSortOfProtection": "This player is shielded due to a role-specific action",
- "SpectatorsList": "<#888888>The following {0}<#888888> players are spectating:",
- "SpeedPotion": "Speed Potion",
- "Stored": "Stored",
- "SubText.Bloodlust": "With a secret....",
- "SubText.Coven": "Eliminate everyone with your team",
- "SubText.Crewmate": "임포스터를 찾고, 방출, 처치 하세요.",
- "SubText.GM": "혼돈을 구경하세요!",
- "SubText.HideAndSeek": "Hide And Seek",
- "SubText.Impostor": "방해공작을 펼치고, 모두를 처치하세요!",
- "SubText.LovingCrewmate": "당신은 {0}님과 사랑에 빠졌습니다❤️",
- "SubText.LovingImpostor": "당신은 <#ff1919>임포스터이지만 , {0}님과 사랑에 빠졌습니다",
- "SubText.Madmate": "임포스터를 도우세요!",
- "SubText.Neutral": "혼자 이기세요",
- "SuccessfulDuelsToWin": "Number of successful duels needed to win",
- "SupportsPetIndicator": " <#00ff00>✓PET",
- "SurvivalTime": "Survived {0}s",
- "SurvivedTimePrefix": "Survived",
- "SurvivedUntilTheEnd": "Until The End",
- "Sword": "Sword",
- "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
- "TabGroup.Addons": "Add-Ons",
- "TabGroup.CovenRoles": "Coven Roles",
- "TabGroup.CrewmateRoles": "Crewmate Roles",
+ "OtherRoles.NeutralRoles": "★ 중립 직업",
+ "Outside": "외부",
+ "PetToWin": "펫 버튼을 눌러 점화하세요!",
+ "PingText": "핑",
+ "PleaseStopBeingDumb": "<#dd00ff>보호막 애니메이션은 누군가 당신을 죽이려 했다는 뜻이 <#ff0000>아닙니다!\\n<#ffff00>보호막 애니메이션은 쿨다운을 초기화하는 데 필요합니다!",
+ "PotionInStore": "보관 중인 물약",
+ "PressTabToNextPage": "다음 페이지로 이동하려면 Tab 또는 숫자 키를 누르세요...",
+ "PrivateChat": "커플 전용 비공개 채팅 활성화",
+ "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>모든 직업 설정을 마쳤습니다! 부가 능력 빠른 설정 창을 계속 진행하시겠습니까?",
+ "Promt.CopyPreset": "프리셋 {0}의 모든 설정값을 프리셋 {1}(으)로 복사하시겠습니까?",
+ "Promt.DeleteOldLogs": "'EHR_Logs' 폴더에 일주일이 지난 모드 로그 파일 {0}개와 폴더 {1}개가 있습니다. 공간을 확보하기 위해 삭제하시겠습니까?",
+ "Promt.RequiresPets": "추가 능력 발동 수단(펫/사라지기 버튼)이 필요한 직업을 활성화했습니다. 게임 조정 설정에서 펫 버튼 사용을 활성화하시겠습니까?",
+ "Promt.SetRoleRequiresPets": "추가 능력 발동 수단(펫/사라지기 버튼)이 필요한 직업을 설정했습니다. 게임 조정 설정에서 펫 버튼 사용을 활성화하시겠습니까?",
+ "ProtectingOver": "보호막이 만료되었습니다",
+ "PuppetDiesAlongWithVictim": "인형이 희생자와 함께 사망",
+ "QuickFix": "빠른 수리",
+ "QuickFixPotion": "빠른 수리 물약",
+ "QuickFixPotionWaitForUse": "빠른 수리 물약, 사용 대기 중",
+ "RNGHasSpoken": "RNG가 결정했습니다",
+ "RandomONImpRole": "무작위 활성 임포스터 직업",
+ "RecruitedByDeathknight": "언데드 진영으로 영입되었습니다!",
+ "RecruitedToDeathknight": "네크로맨서가 당신을 데스나이트로 영입했습니다!",
+ "RejoinRequiredDueToVanillaSwitch": "바닐라 모드로 전환했기 때문에 문제를 막으려면 현재 게임에서 연결을 끊어야 했습니다. 게임에 다시 참가해 주세요.",
+ "ReportBaitAtAllCost": "무조건 <#00f7ff>미끼 리포트",
+ "ReportButtonText": "리포트",
+ "RequiresPetIndicator": " <#ffab1b>펫 필요",
+ "RevivedByAltruist": "<#ffff00>이타주의자에 의해 부활했습니다!",
+ "RevivedByOccultist": "<#ffff00>오컬티스트에 의해 부활했습니다!\\n이제 임포스터 팀입니다.",
+ "RevivedByTimeMaster": "<#ffff00>시간 역행 중 부활했습니다!",
+ "SKPromotesToJackal": "자칼 사망 시 사이드킥이 자칼로 승격",
+ "SearchNoResult": "검색 결과 없음",
+ "SeeMedic": "메딕",
+ "SeeMedicAndTarget": "메딕+보호받음",
+ "SeeNoone": "아무것도 없음",
+ "SeeTarget": "보호받음",
+ "SewedBySeamstress": "<#ffff44>{0}에 의해 다른 누군가와 꿰매졌습니다!",
+ "ShareLobby": "EHR짱이 Discord에 로비 코드를 공유하도록 허용",
+ "Shield": "보호막",
+ "ShieldPotion": "보호막 물약",
+ "ShotBlank": "공포탄을 발사했습니다!",
+ "SightPotion": "시야 물약",
+ "SkillUsedLeft": "회의 소집 능력을 사용했습니다. \\n남은 사용 횟수:",
+ "SnatchWin": "승리 가로채기(끄면 승리한 팀과 함께 승리)",
+ "SnatchesWin": "승리 가로채기",
+ "SomeSortOfProtection": "이 플레이어는 직업별 행동으로 보호받고 있습니다",
+ "SpectatorsList": "<#888888>다음 {0}<#888888>명이 관전 중입니다:",
+ "SpeedPotion": "신속 물약",
+ "Stored": "보관됨",
+ "SubText.Bloodlust": "비밀과 함께....",
+ "SubText.Coven": "마녀회 동료와 함께 모두를 현혹하세요",
+ "SubText.Crewmate": "임포스터를 찾아 추방하세요",
+ "SubText.GM": "혼돈을 관전하세요!",
+ "SubText.HideAndSeek": "제한 시간이 끝나기 전에 모든 <#ff1919>술래에게서 숨으세요",
+ "SubText.Impostor": "사보타지를 일으키고 모두를 킬하세요",
+ "SubText.LovingCrewmate": "{0}와(과) 사랑에 빠졌습니다",
+ "SubText.LovingImpostor": "<#ff1919>임포스터이지만 {0}와(과) 사랑에 빠졌습니다",
+ "SubText.Madmate": "임포스터를 도우세요",
+ "SubText.Neutral": "홀로 승리 조건을 달성하세요",
+ "SuccessfulDuelsToWin": "승리에 필요한 결투 성공 횟수",
+ "SupportsPetIndicator": " <#00ff00>✓펫 지원",
+ "SurvivalTime": "{0}초 생존",
+ "SurvivedTimePrefix": "생존 시간",
+ "SurvivedUntilTheEnd": "끝까지 생존",
+ "Sword": "검",
+ "TPBackWhenMoveAway": "카메라에서 멀어지면 다시 순간이동",
+ "TabGroup.Addons": "부가 능력",
+ "TabGroup.CovenRoles": "마녀회 직업",
+ "TabGroup.CrewmateRoles": "크루원 직업",
"TabGroup.ImpostorRoles": "임포스터 직업",
- "TabGroup.NeutralRoles": "Neutral Roles",
- "TabGroup.OtherRoles": "Ghost Roles",
- "TabGroup.PresetExplorer": "Preset Explorer",
- "TabInfo.Addons": "Settings for Add-ons",
- "TabInfo.CrewmateRoles": "Settings for Crewmate roles",
- "TabInfo.ImpostorRoles": "Settings for Impostor roles",
- "TabInfo.NeutralRoles": "Settings for Neutral roles",
- "TabInfo.OtherRoles": "Settings for Ghost roles",
- "TabInfo.PresetExplorer": "Explore Online Presets Made by EHR Hosts",
- "Target": "Target",
- "TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded",
- "TargetErasedInRound": "Target's role will be erased after next meeting",
- "TargetKnowsLawyer": "Target knows their Lawyer",
- "TeleportPotion": "Teleport Potion",
- "TeleportedByTransporter": "Swapping places with: {0}",
- "TeleportedByTwister": "Swapping places with: {0}",
- "TeleportedInRndVentByDisperser": "Everyone was teleported to vents",
- "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!",
+ "TabGroup.NeutralRoles": "중립 직업",
+ "TabGroup.OtherRoles": "유령 직업",
+ "TabGroup.PresetExplorer": "프리셋 탐색기",
+ "TabInfo.Addons": "부가 능력 설정",
+ "TabInfo.CrewmateRoles": "크루원 직업 설정",
+ "TabInfo.ImpostorRoles": "임포스터 직업 설정",
+ "TabInfo.NeutralRoles": "중립 직업 설정",
+ "TabInfo.OtherRoles": "유령 직업 설정",
+ "TabInfo.PresetExplorer": "EHR 호스트가 만든 온라인 프리셋 탐색",
+ "Target": "목표",
+ "TargetDisregarded": "리포트하려던 시체의 플레이어에게 <#FF6347>방치 부가 능력이 있습니다",
+ "TargetErasedInRound": "다음 회의 후 목표의 직업이 말소됩니다",
+ "TargetKnowsLawyer": "목표는 자신의 변호사를 앎",
+ "TeleportPotion": "순간이동 물약",
+ "TeleportedByTransporter": "다음 플레이어와 위치 교환: {0}",
+ "TeleportedByTwister": "다음 플레이어와 위치 교환: {0}",
+ "TeleportedInRndVentByDisperser": "모두가 벤트로 순간이동했습니다",
+ "TeleportedByTornado": "\\n이런! 토네이도에 휘말려\\n이곳으로 날아왔습니다!",
"Temp.Blank": "",
"TextBelowVersionText": "",
- "TimeDecreased": "Time was decreased by {0}s",
- "TimeLeft": "Time Left",
- "TrapConsecutiveBodies": "Trap Consecutive Bodies",
- "TrapOnlyWorksOnTheBodyTrapster": "Trap only works on Trapster's body",
- "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
- "TriggerDouble": "Double Click",
- "TriggerKill": "Kill",
- "TriggerVanish": "Vanish",
- "TriggerVent": "Vent",
- "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)",
- "TypeAddon": "부가 모드",
- "TypeCoven": "Coven",
+ "TimeDecreased": "시간이 {0}초 감소했습니다",
+ "TimeLeft": "남은 시간",
+ "TrapConsecutiveBodies": "연속된 시체에 함정 설치",
+ "TrapOnlyWorksOnTheBodyTrapster": "함정은 트랩스터의 시체에서만 작동",
+ "TriedToKillLastGameFirstKill": "목표는 지난 게임에서 가장 먼저 죽었습니다.\\n이번에는 플레이하게 두세요!",
+ "TriggerDouble": "두 번 클릭",
+ "TriggerKill": "킬",
+ "TriggerVanish": "사라지기",
+ "TriggerVent": "벤트",
+ "TryChangeBasis": "직업 기반 변경 시도 <#ffff00>(실험적)",
+ "TypeAddon": "부가 능력",
+ "TypeCoven": "마녀회",
"TypeCrewmate": "크루원",
"TypeImpostor": "임포스터",
"TypeNeutral": "중립",
- "UIScaleFactor": "Button UI Scale Factor",
- "UnreportableBody": "This body is unreportable due to a role-specific action",
- "UntilNextReveal": "Until Next Reveal",
- "Untouched": "Global Setting Decides",
- "UploadPreset": "Upload current preset to database",
- "UploadPresetHeader": "Upload & Publish",
- "UseLegacyVersion": "Use Legacy Version",
- "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!",
- "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision",
- "WMRadius": "Axe Mode Death Radius",
- "WMShieldAlreadyUsed": "Your shield was already used",
- "WaitFor1Kill": "Suicide Timer starts after First Kill",
- "Website": "Website",
- "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)",
- "YouAreHostSuffix": "YOU!",
- "YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon! This grants you the ability to kill normally, and other abilities based on your role.",
- "YouUnmuted": "{0} has unmuted you.",
- "killAttacker": "On Kill Attempt, Kill The Attacker",
- "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.",
- "turnOff": "Off",
- "turnOn": "On",
- "updateButton": "Update",
- "updateInProgress": "Updating...",
- "updateManually": "Update failed.\\nPlease Update Manually.",
- "updatePleaseWait": "Please Wait...",
- "updateRestart": "Update Finished!\\nPlease restart the game.",
- "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
- "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists",
- "NoPetActionMsg1": "You just ate a cookie",
- "NoPetActionMsg2": "You look around",
- "NoPetActionMsg3": "You start wondering whether you are sus or not",
- "NoPetActionMsg4": "You practice your detective stare.",
- "NoPetActionMsg5": "You contemplate the meaning of life for a moment.",
- "NoPetActionMsg6": "You try to teach your pet the art of stealth.",
- "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.",
- "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.",
- "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.",
- "NoPetActionMsg10": "You practice your emergency venting technique, just in case.",
- "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.",
- "NoPetActionMsg12": "You start a one-person conga line around the reactor.",
- "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.",
- "NoPetActionMsgImp1": "You are an Impostor, but you probably know that",
- "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.",
- "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.",
- "NoPetActionMsgNeutral2": "You question yourself how did you get here",
- "GameInfo": "Game Info",
- "GameOverReason.CrewmateDisconnect": "Crewmates disconnected",
- "GameOverReason.CrewmatesByTask": "The Crewmates completed all tasks",
- "GameOverReason.CrewmatesByVote": "All Evil Players were ejected or killed",
- "GameOverReason.ImpostorByVote": "The Crewmates were ejected",
- "GameOverReason.ImpostorDisconnect": "Impostors disconnected",
- "GameOverReason.ImpostorsByKill": "The Impostors killed everyone",
- "GameOverReason.ImpostorsBySabotage": "Crewmates failed to fix a critical sabotage",
- "Infectious": "감염성",
- "InfectiousInfo": "모두 감염시키세요",
- "InfectiousBiteCooldown": "Infect Cooldown",
- "InfectiousBittenPlayer": "You successfully infected a player",
- "InfectiousInvalidTarget": "Target cannot be infected",
- "InfectiousKillButtonText": "Infect",
- "NtrInfo": "모든 사람이 당신을 커플로 봅니다",
- "ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)",
- "RoleBlockCooldown": "Role Block Cooldown",
- "RoleBlockDuration": "Role Block Duration",
- "RoleBlockNotify": "You are role blocked, you can't {0}",
- "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Alter the number of Crewmate Chaos <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "최대 크루원 혼돈 직업",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "최소 크루원 혼돈 직업",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Alter the number of Crewmate Investigate <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maximum Crewmate Investigate Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimum Crewmate Investigate Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Alter the number of Crewmate Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maximum Crewmate Killing Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "최소 크루원 정의 직업",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Crewmate Miscellaneous <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "최대 크루원 잡다 직업",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "최소 크루원 잡다 직업",
- "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Alter the number of Crewmate Power <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maximum Crewmate Power Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimum Crewmate Power Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Alter the number of Crewmate Support <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maximum Crewmate Support Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimum Crewmate Support Roles",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Alter the number of Impostor Concealing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximum Impostor Concealing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimum Impostor Concealing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Alter the number of Impostor Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximum Impostor Killing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimum Impostor Killing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Impostor Miscellaneous <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximum Impostor Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimum Impostor Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Alter the number of Impostor Support <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximum Impostor Support Roles",
- "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimum Impostor Support Roles",
- "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Alter the number of Madmate <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.MadMates.Max": "Maximum Madmate Roles",
- "RoleSubCategoryLimitOptions.MadMates.Min": "최소 광민 직업",
- "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Alter the number of Neutral Benign <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maximum Neutral Benign Roles",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "최소 완전 중립 직업",
- "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Alter the number of Neutral Evil <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "최대 중립 악 직업",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "최소 중립 악 직업",
- "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Alter the number of Neutral Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "최대 중립 살인 직업",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimum Neutral Killing Roles",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Alter the number of Neutral Pariah <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maximum Neutral Pariah Roles",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimum Neutral Pariah Roles",
- "CovenInfoDescription": "The Coven is a Team of 1-4 people, after 3 meetings (amount replaced with hosts settings) a random Member of the Coven will gain the Necronomicon. With the Necronomicon, that Coven Member may kill normally and also has a stronger ability. After the Necronomicon was given to the first member, every meeting after will give it to another until all members of the Coven have it. Most roles in this faction are also Support oriented, meaning that they need Teamwork and coordination to work perfectly together.\n\nThe Necronomicon is an ability buff owned by a single member of the Coven. The Necronomicon goes to a different Coven member after every meeting, and for that round will buff their role's ability. Most Coven roles will state in their description what the Necronomicon buffs in their role.\n\nCredit to mystic_haze2 on Discord for writing the first paragraph",
- "NeutralInfoDescription": "Neutrals do not belong to Crewmates or Impostors, and they win on their own terms. Each type of neutral wins in a different way. Neutrals work for themselves and have specific conditions depending on their role on how to win.\n\nNeutral Benigns win when their specific conditions are completed, each role having different conditions necessary to win. They do not trigger the game to end, meaning they must wait until the Crewmates, Impostors, Coven, or another Neutral to win the game and win along with them. \n\nNeutral Evils also have their own specific conditions to win, much like the Neutral Benigns. However, when they complete their objectives to win the game, they end the game and win without Crewmates, Coven, or Impostors- also called 'stealing the win'.\n\nNeutral Killers are neutrals who can kill, much like Impostors, but do not work with the Impostors. Most of the Neutral killers work on their own, although some can recruit other players to work with them. They win the game by killing off all the Impostors, Cremwates, Coven, and other Neutrals, until they are the only player remaining.\n\nNeutral Pariah roles are much like Neutral Benign roles, however their main objective is to make sure Crewmates do not win. If any team other than the Crewmates win, said Neutral Pariah role will win along with the winning team. They have special abilities to try and harm the crewmates."
+ "UIScaleFactor": "버튼 UI 크기 배율",
+ "UnreportableBody": "이 시체는 직업별 행동으로 인해 리포트할 수 없습니다",
+ "UntilNextReveal": "다음 공개까지",
+ "Untouched": "전체 설정에 따름",
+ "UploadPreset": "현재 프리셋을 데이터베이스에 업로드",
+ "UploadPresetHeader": "업로드 및 게시",
+ "UseLegacyVersion": "레거시 버전 사용",
+ "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ 이 직업은 킬 버튼 대신 펫 버튼을 사용해야 합니다!",
+ "VengefulHasImpVision": "복수하는 커플이 <#ff1919>임포스터 시야를 가짐",
+ "WMRadius": "도끼 모드 사망 범위",
+ "WMShieldAlreadyUsed": "보호막을 이미 사용했습니다",
+ "WaitFor1Kill": "첫 킬 이후 자살 타이머 시작",
+ "Website": "웹사이트",
+ "WhenTargetIsNeutral": "목표가 중립일 때(킬 버튼으로 말소할 때 포함)",
+ "YouAreHostSuffix": "호스트!",
+ "YouReceivedTheNecronomicon": "<{0}>네크로노미콘을 받았습니다! 이제 일반적인 킬 능력과 직업에 따른 추가 강화 능력을 사용할 수 있습니다.",
+ "YouUnmuted": "{0}이(가) 당신의 음소거를 해제했습니다.",
+ "killAttacker": "킬 시도 시 공격자를 킬",
+ "onSetPublicNoLatest": "공개 방은 최신 버전에서만 이용할 수 있습니다.\\n업데이트해 주세요.",
+ "turnOff": "꺼짐",
+ "turnOn": "켜짐",
+ "updateButton": "업데이트",
+ "updateInProgress": "업데이트 중...",
+ "updateManually": "업데이트에 실패했습니다.\\n수동으로 업데이트해 주세요.",
+ "updatePleaseWait": "잠시 기다려 주세요...",
+ "updateRestart": "업데이트가 완료되었습니다!\\n게임을 다시 시작해 주세요.",
+ "BribedByMerchant2": "상인에게 뇌물을 받은 뒤에는 상인을 추측할 수 없습니다.",
+ "GSRomanticState.0": "<#ff1493>커플 쌍 상태: <#888888>존재하지 않음",
+ "GSRomanticState.1": "<#ff1493>커플 쌍 상태: <#888888>존재하지 않음",
+ "GSRomanticState.2": "<#ff1493>커플 쌍 상태: <#ff0000>깨짐",
+ "GSRomanticState.3": "<#ff1493>커플 쌍 상태: <#888888>존재하지 않음",
+ "GSRomanticState.6": "<#ff1493>커플 쌍 상태: <#ff0000>깨짐",
+ "GSRomanticState.8": "<#ff1493>커플 쌍 상태: <#ff0000>깨짐",
+ "GSRomanticState.24": "<#ff1493>커플 쌍 상태: <#ff1493>존재함",
+ "NoPetActionMsg1": "방금 쿠키를 먹었습니다",
+ "NoPetActionMsg2": "주위를 둘러봅니다",
+ "NoPetActionMsg3": "자신이 수상한지 아닌지 고민하기 시작합니다",
+ "NoPetActionMsg4": "탐정처럼 노려보는 연습을 합니다.",
+ "NoPetActionMsg5": "잠시 삶의 의미를 생각합니다.",
+ "NoPetActionMsg6": "펫에게 은신술을 가르치려 합니다.",
+ "NoPetActionMsg7": "펫과 우주선의 수수께끼에 대해 진지한 대화를 시도합니다.",
+ "NoPetActionMsg8": "머릿속으로 긴급 회의 연설을 연습합니다.",
+ "NoPetActionMsg9": "식당의 우주 오븐을 켜 둔 채 왔다는 사실을 깨닫습니다.",
+ "NoPetActionMsg10": "혹시 모르니 긴급 벤트 기술을 연습합니다.",
+ "NoPetActionMsg11": "펫을 즐겁게 해 주려고 짧은 춤을 춥니다.",
+ "NoPetActionMsg12": "원자로 주변에서 혼자 콩가 줄을 만듭니다.",
+ "NoPetActionMsg13": "존재하지 않는 우주선 엔진을 수리하는 시늉을 합니다.",
+ "NoPetActionMsgImp1": "당신은 임포스터입니다. 아마 이미 알고 있겠지만요",
+ "NoPetActionMsgImp2": "우주 피자와 우주 햄버거 중 무엇이 더 훌륭한 크루원 식사가 될지 고민합니다.",
+ "NoPetActionMsgNeutral1": "평행 세계에서 자신이 임포스터인 모습을 상상합니다.",
+ "NoPetActionMsgNeutral2": "자신이 어떻게 여기까지 오게 됐는지 의문을 품습니다",
+ "GameInfo": "게임 정보",
+ "GameOverReason.CrewmateDisconnect": "크루원이 연결을 끊었습니다",
+ "GameOverReason.CrewmatesByTask": "크루원이 모든 임무를 완료했습니다",
+ "GameOverReason.CrewmatesByVote": "모든 악성 플레이어가 추방되거나 사망했습니다",
+ "GameOverReason.ImpostorByVote": "크루원이 추방되었습니다",
+ "GameOverReason.ImpostorDisconnect": "임포스터가 연결을 끊었습니다",
+ "GameOverReason.ImpostorsByKill": "임포스터가 모두를 죽였습니다",
+ "GameOverReason.ImpostorsBySabotage": "크루원이 치명적인 사보타지를 수리하지 못했습니다",
+ "Infectious": "감염자",
+ "InfectiousInfo": "모두를 감염시키세요",
+ "InfectiousBiteCooldown": "감염 쿨다운",
+ "InfectiousBittenPlayer": "플레이어를 성공적으로 감염시켰습니다",
+ "InfectiousInvalidTarget": "이 목표는 감염시킬 수 없습니다",
+ "InfectiousKillButtonText": "감염",
+ "NtrInfo": "모두가 당신을 자신의 커플으로 봅니다",
+ "ReadyClientsInfo": "\\n준비된 클라이언트: {0}명({1}초 후 시간 초과)",
+ "RoleBlockCooldown": "직업 봉쇄 쿨다운",
+ "RoleBlockDuration": "직업 봉쇄 지속 시간",
+ "RoleBlockNotify": "직업이 봉쇄되어 {0}할 수 없습니다",
+ "RoleChangedNotify": "<#ffff00>⚠ 직업이 {0}(으)로 변경되었습니다 <#ffff00>⚠",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>게임에 등장하는 크루원 혼돈형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "크루원 혼돈형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "크루원 혼돈형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>게임에 등장하는 크루원 조사형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "크루원 조사형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "크루원 조사형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>게임에 등장하는 크루원 킬형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "크루원 킬형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "크루원 킬형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>게임에 등장하는 크루원 기타 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "크루원 기타 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "크루원 기타 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>게임에 등장하는 크루원 권력형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "크루원 권력형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "크루원 권력형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>게임에 등장하는 크루원 지원형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "크루원 지원형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "크루원 지원형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>게임에 등장하는 임포스터 은폐형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "임포스터 은폐형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "임포스터 은폐형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>게임에 등장하는 임포스터 킬형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "임포스터 킬형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "임포스터 킬형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>게임에 등장하는 임포스터 기타 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "임포스터 기타 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "임포스터 기타 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>게임에 등장하는 임포스터 지원형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "임포스터 지원형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "임포스터 지원형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>게임에 등장하는 임포스터 협력형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.MadMates.Max": "임포스터 협력형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.MadMates.Min": "임포스터 협력형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>게임에 등장하는 중립 선량형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "중립 선량형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "중립 선량형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>게임에 등장하는 중립 악성형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "중립 악성형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "중립 악성형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>게임에 등장하는 중립 킬형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "중립 킬형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "중립 킬형 직업 최소 수",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>게임에 등장하는 중립 추방자형 <#ffffff>직업 수 조정",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "중립 추방자형 직업 최대 수",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "중립 추방자형 직업 최소 수",
+ "CovenInfoDescription": "마녀회는 1~4명으로 이루어진 팀입니다. 회의가 3번 열린 뒤(횟수는 호스트 설정에 따라 달라짐), 마녀회 일원 한 명이 무작위로 네크로노미콘을 받습니다. 네크로노미콘을 가진 일원은 일반적인 킬이 가능해지고 직업 능력도 강화됩니다. 첫 일원에게 네크로노미콘이 주어진 뒤에는 회의가 열릴 때마다 다른 일원에게 넘어가며, 모든 일원이 한 번씩 가질 때까지 이어집니다. 이 진영의 직업 대부분은 지원형이므로 완벽하게 활약하려면 팀워크와 협력이 필요합니다.\\n\\n네크로노미콘은 마녀회 일원 한 명이 보유하는 능력 강화 도구입니다. 회의가 끝날 때마다 다른 마녀회 일원에게 넘어가며, 그 라운드 동안 해당 직업의 능력을 강화합니다. 대부분의 마녀회 직업 설명에는 네크로노미콘이 어떤 능력을 강화하는지 적혀 있습니다.\\n\\n첫 문단 작성: Discord의 mystic_haze2",
+ "NeutralInfoDescription": "중립은 크루원이나 임포스터에 속하지 않으며 각자의 조건으로 승리합니다. 중립의 유형과 직업마다 승리 방식이 다릅니다. 중립은 자신을 위해 행동하며, 직업에 따라 고유한 승리 조건을 갖습니다.\\n\\n중립 선량형은 각 직업의 고유한 조건을 달성하면 승리합니다. 이들은 게임을 즉시 끝내지 않으므로 크루원, 임포스터, 마녀회 또는 다른 중립이 승리할 때까지 기다린 뒤 그들과 함께 승리해야 합니다.\\n\\n중립 악성형도 중립 선량형처럼 고유한 승리 조건을 갖습니다. 하지만 목표를 달성하면 게임을 끝내고 크루원, 마녀회, 임포스터와 함께하지 않고 단독으로 승리합니다. 이를 '승리 가로채기'라고도 합니다.\\n\\n중립 킬형은 임포스터처럼 킬할 수 있지만 임포스터와 협력하지 않는 중립입니다. 대부분 혼자 행동하지만 일부는 다른 플레이어를 영입해 협력할 수 있습니다. 임포스터, 크루원, 마녀회와 다른 중립을 모두 제거하고 마지막 플레이어로 남으면 승리합니다.\\n\\n중립 추방자형은 중립 선량형과 비슷하지만, 주된 목표는 크루원이 승리하지 못하게 하는 것입니다. 크루원을 제외한 어떤 팀이든 승리하면 해당 중립 추방자형 직업도 승리한 팀과 함께 승리합니다. 이들은 크루원을 방해하는 특수 능력을 갖습니다."
}
diff --git a/Resources/Lang/sr_CS.json b/Resources/Lang/sr_CS.json
index f898e525c..2c5456e8e 100644
--- a/Resources/Lang/sr_CS.json
+++ b/Resources/Lang/sr_CS.json
@@ -46,7 +46,7 @@
"Preset_3": "Preset 3",
"Preset_4": "Preset 4",
"Preset_5": "Preset 5",
- "Preset_6": "Očuvanje 6",
+ "Preset_6": "Preset 6",
"Preset_7": "Preset 7",
"Preset_8": "Preset 8",
"Preset_9": "Preset 9",
@@ -266,7 +266,7 @@
"YouCanGuessTitle": "<#00ffff>Možete da Pogađate!",
"Addict": "Zavisnik",
"AddictInfo": "Ventujte da biste postali neuništivi, ili ćete umreti",
- "AddictInfoLong": "(Crewmates):\\nZavisnik ima tajmer za samoubistvo koji je označen cooldown-om za ventanje. Ako tajmer istekne, Zavisnik umire. Nakon ventanja, Zavisnik je besmrtan određeno vreme. Zavisnik je takođe zamrznut određeno vreme nakon zamrzavanja i ne može prijaviti tela.",
+ "AddictInfoLong": "(Crewmate-ovi):\\nZavisnik ima tajmer za samoubistvo koji je označen cooldown-om za ventanje. Ako tajmer istekne, Zavisnik umire. Nakon ventanja, Zavisnik je besmrtan određeno vreme. Zavisnik je takođe zamrznut određeno vreme nakon zamrzavanja i ne može prijaviti tela.",
"AddictFreezeTimeAfterInvulnerbility": "Vreme koliko Zavisnik ostaje zaleđen nakon neunštivosti",
"AddictInvulnerbilityTimeAfterVent": "Vreme neuništivosti",
"AddictSpeedWhileInvulnerble": "Brzina kretanja tokom neuništivosti",
@@ -274,7 +274,7 @@
"AddictWarning": "<#ffff00>Morate da ventujete uskoro ili ćete počiniti samoubistvo!",
"Adrenaline": "Adrenalin",
"AdrenalineInfo": "Budite Dovoljno Brzi da Izbegnete Ubistva",
- "AdrenalineInfoLong": "(Crewmates):\\nKao Adrenalin, kada Vas neko napadne, pokušaj ubistva biva sprečen i dobijate tajmer. Ako se sazove sastanak pre nego što tajmer istekne, preživećete. U suprotnom, umrećete kada tajmer istekne.\\n\\nU zavisnosti od podešavanja, možda ćete moći, a možda nećete moći da sazovete hitne sastanke tokom tajmera.",
+ "AdrenalineInfoLong": "(Crewmate-ovi):\\nKao Adrenalin, kada Vas neko napadne, pokušaj ubistva biva sprečen i dobijate tajmer. Ako se sazove sastanak pre nego što tajmer istekne, preživećete. U suprotnom, umrećete kada tajmer istekne.\\n\\nU zavisnosti od podešavanja, možda ćete moći, a možda nećete moći da sazovete hitne sastanke tokom tajmera.",
"Adrenaline.CanCallMeetingDuringTimer": "Može da Sazove Hitne Sastanke Tokom Tajmera",
"Adrenaline.MaxSurvives": "Maksimalan broj Preživljavanja",
"Adrenaline.MinTasksRequired": "Minimalan broj Taskova Potreban za Preživljavanje Napada",
@@ -284,7 +284,7 @@
"AdrenalineCannotCallEmergencyMeeting": "Kao <#ffff00>Adrenalin, trenutno ne možete da zakazujete hitne sastanke",
"Adventurer": "Avanturista",
"AdventurerInfo": "Sakupljajte Resurse da biste Izvršavali Akcije",
- "AdventurerInfoLong": "(Crewmates):\\nKao Avanturista, možete sakupljati resurse navedene ispod i praviti od njih oružja ako imate potreban broj materijala za to.\\n\\nResursi (i kako ih dobiti):\\n- ❖ (Uradite Task)\\n- Θ (Igrači Ostavljaju Ovo Iza Sebe*)\\n- ♳ (Leševi*)\\n- ⁂ (Skinovi Metamorfoze*)\\n- ☀ (Popravite Svetla)\\n- ○ (Nalazi se u Grupama*)\\n* Kada je resurs dostupan, dobijate strelicu prema toj lokaciji. (Osim za leševe.) Idite i pokupite ga.\\n\\nOružja (i sastojci):\\n- Pištolj (1 ♳ + 1 ❖) (Ubija najbližeg igrača)\\n- Štit (3 ❖) (Daje najbližem igraču 1x štit)\\n- Lampa (1 ☀ + 1 ❖) (Povećava vid Crewmate-ovima neko vreme)\\n- Portal (2 Θ) (Zamenjuje Vas sa nasumičnim igračem)\\n- Ključ (1 ☀ + 2 ❖) (Uklanja trenutnu sabotažu)\\n- Proksi(2 ○ + 1 ❖) (Daje Vam +1 glas za sledeći sastanak)\\n- Predikcija (1 ♳ + 2 ⁂ + 1 ❖) (Otkriva ulogu najbližeg igrača)\\n- RNG (2 Θ + 2 ❖) (Dobijate nasumično oružje)\\n\\nDa biste koristili svoja oružja, petajte.",
+ "AdventurerInfoLong": "(Crewmate-ovi):\\nKao Avanturista, možete sakupljati resurse navedene ispod i praviti od njih oružja ako imate potreban broj materijala za to.\\n\\nResursi (i kako ih dobiti):\\n- ❖ (Uradite Task)\\n- Θ (Igrači Ostavljaju Ovo Iza Sebe*)\\n- ♳ (Leševi*)\\n- ⁂ (Skinovi Metamorfoze*)\\n- ☀ (Popravite Svetla)\\n- ○ (Nalazi se u Grupama*)\\n* Kada je resurs dostupan, dobijate strelicu prema toj lokaciji. (Osim za leševe.) Idite i pokupite ga.\\n\\nOružja (i sastojci):\\n- Pištolj (1 ♳ + 1 ❖) (Ubija najbližeg igrača)\\n- Štit (3 ❖) (Daje najbližem igraču 1x štit)\\n- Lampa (1 ☀ + 1 ❖) (Povećava vid Crewmate-ovima neko vreme)\\n- Portal (2 Θ) (Zamenjuje Vas sa nasumičnim igračem)\\n- Ključ (1 ☀ + 2 ❖) (Uklanja trenutnu sabotažu)\\n- Proksi(2 ○ + 1 ❖) (Daje Vam +1 glas za sledeći sastanak)\\n- Predikcija (1 ♳ + 2 ⁂ + 1 ❖) (Otkriva ulogu najbližeg igrača)\\n- RNG (2 Θ + 2 ❖) (Dobijate nasumično oružje)\\n\\nDa biste koristili svoja oružja, petajte.",
"AdventurerFound": "Pronađeni Resurs: {0}",
"AdventurerGun.Gun": "Pištolj",
"AdventurerGun.Lantern": "Lampa",
@@ -316,7 +316,7 @@
"AdventurerWeaponEnabled.Wrench": "Ključ Aktiviran",
"Aid": "Pomoćnik",
"AidInfo": "Privremeno zaštitite igrače",
- "AidInfoLong": "(Crewmates):\\nKao Pomoćnik, možete da iskoristite dugme za ubijanje na nekome da ga privremeno zaštitite od direktnih napada. Označite metu pomoću dugmeta za ubijanje, a zatim ventujte kada želite da aktivirate štit. Ni Vi ni Vaša meta nećete saznati da li je neko pokušao da je ubije.",
+ "AidInfoLong": "(Crewmate-ovi):\\nKao Pomoćnik, možete da iskoristite dugme za ubijanje na nekome da ga privremeno zaštitite od direktnih napada. Označite metu pomoću dugmeta za ubijanje, a zatim ventujte kada želite da aktivirate štit. Ni Vi ni Vaša meta nećete saznati da li je neko pokušao da je ubije.",
"AidCD": "Cooldown Štita",
"AidCounterSelf": "<#00ffa5>Zaštićeni ste na {0}s",
"AidCounterTarget": "{0} <#00ffa5>je pod zaštitom još {1}s",
@@ -324,7 +324,7 @@
"AidTargetKnowsAboutShield": "Mete Znaju da su Pod Zaštitom",
"Alchemist": "Alhemičar",
"AlchemistInfo": "Pravite napitke završavanjem taskova",
- "AlchemistInfoLong": "(Crewmates):\\nKao Alhemičar, stvarate napitke završavanjem taskova. Napitak koji napravite pojaviće se ispod imena Vaše uloge, zajedno sa odgovarajućim opisom i uputstvima. Možete dobiti 7 različitih napitaka.",
+ "AlchemistInfoLong": "(Crewmate-ovi):\\nKao Alhemičar, stvarate napitke završavanjem taskova. Napitak koji napravite pojaviće se ispod imena Vaše uloge, zajedno sa odgovarajućim opisom i uputstvima. Možete dobiti 7 različitih napitaka.",
"AlchemistAbilityCooldown": "Cooldown Sposobnosti",
"AlchemistGotInvisPotion": "Naziv Napitka: Napitak Nevidljivosti\\nOpis: Privremeno Vas čini nevidljivim\\nAktivira se kroz Ventanje/Petanje",
"AlchemistGotQFPotion": "Naziv Napitka: Napitak Brze Popravke\\nOpis: Možete sami da popravite sledeću kritičnu sabotažu\\nAktivira se automatski",
@@ -350,7 +350,7 @@
"AlchemistVisionOut": "Efekat napitka vida je istekao",
"Altruist": "Altruista",
"AltruistInfo": "Oživite mrtve igrače",
- "AltruistInfoLong": "(Crewmates):\\nKao Altruista, možete oživeti mrtvog igrača prijavljivanjem njihovog tela. Oživljeni igrač će moći da nastavi da igra kao da nikada nije bio mrtav. Ako oživite igrača, umrećete.\\nMožete prebacivati između režima oživljavanja i prijavljivanja ventovanjem/petovanjem.",
+ "AltruistInfoLong": "(Crewmate-ovi):\\nKao Altruista, možete oživeti mrtvog igrača prijavljivanjem njihovog tela. Oživljeni igrač će moći da nastavi da igra kao da nikada nije bio mrtav. Ako oživite igrača, umrećete.\\nMožete prebacivati između režima oživljavanja i prijavljivanja ventovanjem/petovanjem.",
"Altruist.ReviveTargetCanReportTheirOwnBody": "Oživljeni igrači mogu prijaviti svoje mrtvo telo",
"Altruist.ReviveTargetsKillerGetsAlert": "Ubica oživljenog igrača dobija obaveštenje o oživljavanju",
"Altruist.ReviveTargetsKillerGetsArrow": "Ubica takođe dobija strelicu ka oživljenom igraču",
@@ -362,65 +362,65 @@
"AltruistSuffixRevive": "<#00ffa5>Meta će biti oživljena za {0}s",
"Analyst": "Analitičar",
"AnalystInfo": "Analizirajte igrače da biste dobili informacije o njima",
- "AnalystInfoLong": "(Crewmates):\\nKao Analitičar, možete koristiti dugme za ubijanje na nekome da biste ga analizirali. Morate stajati pored svoje mete nekoliko sekundi da biste završili analizu. Kada analiza bude završena, videćete koliko su igrača ubili do sada, koliko puta su ventovali do sada, i osnovu njihove uloge.\\n\\nNapomena: Ako podešavanja domaćina ne dozvoljavaju da vidite informacije, rezultat će prikazati 0 ili ništa!\\nNapomena: Nijedan od ovih faktora ne određuje da li je neko zao ili ne! Dobro razmislite pre nego što osudite!",
+ "AnalystInfoLong": "(Crewmate-ovi):\\nKao Analitičar, možete koristiti dugme za ubijanje na nekome da biste ga analizirali. Morate stajati pored svoje mete nekoliko sekundi da biste završili analizu. Kada analiza bude završena, videćete koliko su igrača ubili do sada, koliko puta su ventovali do sada, i osnovu njihove uloge.\\n\\nNapomena: Ako podešavanja domaćina ne dozvoljavaju da vidite informacije, rezultat će prikazati 0 ili ništa!\\nNapomena: Nijedan od ovih faktora ne određuje da li je neko zao ili ne! Dobro razmislite pre nego što osudite!",
"Ankylosaurus": "Ankilosaurus",
"AnkylosaurusInfo": "Vi ste Ankilosaurus.... Pretpostavljam",
- "AnkylosaurusInfoLong": "(Crewmates):\\nKao Ankilosaurus, ne možete biti pogađani, Vaše kretanje je sporije, imate niži vid, i imate više života.",
+ "AnkylosaurusInfoLong": "(Crewmate-ovi):\\nKao Ankilosaurus, ne možete biti pogađani, Vaše kretanje je sporije, imate niži vid, i imate više života.",
"Ankylosaurus.Lives": "Maksimalan broj života",
"Ankylosaurus.Speed": "Brzina <#7fe44c>Ankilosaurusa",
"Astral": "Astral",
"AstralInfo": "Privremeno postanite duh",
- "AstralInfoLong": "(Crewmates):\\nKao Astral, možete ventovati/petovati da biste postali duh na kratko vreme. Nakon toga, bićete oživljeni.",
+ "AstralInfoLong": "(Crewmate-ovi):\\nKao Astral, možete ventovati/petovati da biste postali duh na kratko vreme. Nakon toga, bićete oživljeni.",
"AstralSuffix": "<#ffff00>Oživljavanje za <#ffa500>{0}s",
"Autocrat": "Autokrata",
"AutocratInfo": "Teleportujete najbližeg igrača do Vas kada uradite Task",
- "AutocratInfoLong": "(Crewmates):\\nKao Autokrata, kada završite task, teleportujete najbližeg igrača do Vas.",
+ "AutocratInfoLong": "(Crewmate-ovi):\\nKao Autokrata, kada završite task, teleportujete najbližeg igrača do Vas.",
"Bane": "Kob",
"BaneInfo": "Izbrišite ulogu svoje ubice",
- "BaneInfoLong": "(Crewmates):\\nKao Kob, igrač koji Vas ubije izgubiće sve svoje sposobnosti i postati osnovna uloga.\\n\\nTo je:\\n- Redovni Impostor za Impostore\\n- Redovni Crewmate za Crewmate-ove\\n- Član Covena za Coven-e\\n- Amnezičar za Neutrale",
+ "BaneInfoLong": "(Crewmate-ovi):\\nKao Kob, igrač koji Vas ubije izgubiće sve svoje sposobnosti i postati osnovna uloga.\\n\\nTo je:\\n- Redovni Impostor za Impostore\\n- Redovni Crewmate za Crewmate-ove\\n- Član Covena za Coven-e\\n- Amnezičar za Neutrale",
"Battery": "Baterija",
"BatteryInfo": "Sprečite sabotaže svetla",
- "BatteryInfoLong": "(Crewmates):\\nKao Baterija, sve dok imate barem 1 koršćenje sposobnosti kada se ugase svetla, biće odmah popravljena.\\nIdeja od: Raredeer",
+ "BatteryInfoLong": "(Crewmate-ovi):\\nKao Baterija, sve dok imate barem 1 koršćenje sposobnosti kada se ugase svetla, biće odmah popravljena.\\nIdeja od: Raredeer",
"BatteryNotify": "<#ffa500>Sabotaža svetla ne može biti pozvana\\nzato što je {0} živ",
"Beacon": "Svetionik",
"BeaconInfo": "Povećajte vid obližnjih igrača tokom sabotaže svetla",
- "BeaconInfoLong": "(Crewmates):\\nKao Svetionik, tokom sabotaže svetla, povećavate vid igrača oko Vas.",
+ "BeaconInfoLong": "(Crewmate-ovi):\\nKao Svetionik, tokom sabotaže svetla, povećavate vid igrača oko Vas.",
"BeaconVisionIncrease": "Povećan vid za pogođene igrače tokom sabotaže svetla",
"Benefactor": "Donator",
"BenefactorInfo": "Označite taskove kao izvor štitova",
- "BenefactorInfoLong": "(Crewmates):\\nKao Donator, možete završiti task da ga označite. Kada neko završi označen task, dobiće privremeni štit.",
+ "BenefactorInfoLong": "(Crewmate-ovi):\\nKao Donator, možete završiti task da ga označite. Kada neko završi označen task, dobiće privremeni štit.",
"BenefactorTargetGotShieldNotify": "Dobili ste privremeni štit jer je task\\nkoji ste završili označen od strane Donatora!",
"BenefactorTaskMarked": "Task označen",
"TaskMarkPerRound": "Maksimalan broj označenih taskova po rundi",
"Bestower": "Davalac",
"BestowerInfo": "Dajte dodatna korišćenja sposobnosti",
- "BestowerInfoLong": "(Crewmates):\\nKao Davalac, možete koristiti dugme za ubijanje da date svojoj meti više korišćenja njihovih sposobnosti.",
+ "BestowerInfoLong": "(Crewmate-ovi):\\nKao Davalac, možete koristiti dugme za ubijanje da date svojoj meti više korišćenja njihovih sposobnosti.",
"Bestower.GivenUses": "Dodeljene upotrebe (drugim igračima)",
"Bodyguard": "Telohranitelj",
"BodyguardInfo": "Sprečavajte ubistva u blizini",
- "BodyguardInfoLong": "(Crewmates):\\nTelohranitelj može sprečiti ubistvo žrtvujući se kada je igrač na ivici da bude ubijen u blizini. Njihove veštine utiču na bilo koji tim, ali kada postanu Madmate i ubica je Impostor, njihova veština se neće aktivirati.",
+ "BodyguardInfoLong": "(Crewmate-ovi):\\nTelohranitelj može sprečiti ubistvo žrtvujući se kada je igrač na ivici da bude ubijen u blizini. Njihove veštine utiču na bilo koji tim, ali kada postanu Madmate i ubica je Impostor, njihova veština se neće aktivirati.",
"BodyguardKillsKiller": "Telohranitelj ubija ubicu",
"BodyguardProtectRadius": "Zaštitni radijus",
"BodyguardProtected": "Telohranitelj je zaštitio Vašu metu i umro za njih",
"CameraMan": "Kamerman",
"CameraManInfo": "Pogledajte kamere u bilo kojem trenutku",
- "CameraManInfoLong": "(Crewmates):\\nKao Kamerman, možete ventati/petovati da se odmah teleportujete u kontrolnu sobu (security room).",
+ "CameraManInfoLong": "(Crewmate-ovi):\\nKao Kamerman, možete ventati/petovati da se odmah teleportujete u kontrolnu sobu (security room).",
"Captain": "Kapetan",
"CaptainInfo": "Pratite kretanje igrača",
- "CaptainInfoLong": "(Crewmates):\\nKao Kapetan, uvek Vidite ko je u istoj sobi kao i Vi. Pored toga, Vaša meta glasanja će biti praćena, a dobićete listu soba u koje su ušli (u redosledu) u sledećoj rundi na sledećem sastanku.",
+ "CaptainInfoLong": "(Crewmate-ovi):\\nKao Kapetan, uvek Vidite ko je u istoj sobi kao i Vi. Pored toga, Vaša meta glasanja će biti praćena, a dobićete listu soba u koje su ušli (u redosledu) u sledećoj rundi na sledećem sastanku.",
"Captain.Suffix": "Igrači u istoj sobi kao i Vi:\\n{0}",
"Captain.TargetInfo": "{0} je ušao u sledeće sobe ove runde, u ovom redosledu:\\n{1}",
"Car": "Automobil",
"CarInfo": "Vozite se po mapi",
- "CarInfoLong": "(Crewmates):\\nKao Automobil, možete se voziti po mapi. Svi Vas vide kao auto, uključujući i Vas same. Kada dodirnete nekoga, odbacujete ih daleko u pravcu u kojem ste vozili. Ova uloga nema apsolutno nikakvu svrhu osim da se zabavite.",
+ "CarInfoLong": "(Crewmate-ovi):\\nKao Automobil, možete se voziti po mapi. Svi Vas vide kao auto, uključujući i Vas same. Kada dodirnete nekoga, odbacujete ih daleko u pravcu u kojem ste vozili. Ova uloga nema apsolutno nikakvu svrhu osim da se zabavite.",
"Car.PropelDistance": "Udaljenost odbacivanja",
"Carrier": "Prenosilac",
"CarrierInfo": "Prenesite igrače na lokacije",
- "CarrierInfoLong": "(Crewmates):\\nKao Prenosilac, označite lokaciju petovanjem. Zatim možete koristiti meni za preobražaj da teleportujete nekoga na tu lokaciju.",
+ "CarrierInfoLong": "(Crewmate-ovi):\\nKao Prenosilac, označite lokaciju petovanjem. Zatim možete koristiti meni za preobražaj da teleportujete nekoga na tu lokaciju.",
"Carrier.TargetNotify": "Bili ste preneti na novu lokaciju!",
"Catcher": "Hvatač",
"CatcherInfo": "Hvatajte uloge igrača",
- "CatcherInfoLong": "(Crewmates):\\nKao Hvatač, možete postavljati zamke petovanjem/ventanjem. Kada igrač stane na zamku, njihova uloga će biti zabeležena. Na sledećem sastanku, dobićete poruku sa spiskom uloga uhvaćenih u Vašoj zamci.\\n\\nNapomena: Ne znate ko je stao na Vašu zamku i ko ima koju ulogu.\\nMožete postaviti više zamki, i dobićete poruku o svim ulogama uhvaćenim u svim zamkama.",
+ "CatcherInfoLong": "(Crewmate-ovi):\\nKao Hvatač, možete postavljati zamke petovanjem/ventanjem. Kada igrač stane na zamku, njihova uloga će biti zabeležena. Na sledećem sastanku, dobićete poruku sa spiskom uloga uhvaćenih u Vašoj zamci.\\n\\nNapomena: Ne znate ko je stao na Vašu zamku i ko ima koju ulogu.\\nMožete postaviti više zamki, i dobićete poruku o svim ulogama uhvaćenim u svim zamkama.",
"Catcher.CatchRange": "Opseg hvatanja zamki",
"Catcher.CaughtRoles": "Uloge uhvaćene u Vašim zamkama:\\n",
"Catcher.MinPlayersTrappedToShowInfo": "Minimalan broj igrača uhvaćenih da bi se prikazale informacije",
@@ -430,7 +430,7 @@
"Catcher.TrapPlaced": "Zamka postavljena",
"Chameleon": "Kameleon",
"ChameleonInfo": "Ventujte/Petujte da se prikrijete u svom okruženju",
- "ChameleonInfoLong": "(Crewmates):\\nKao Kameleon, možete ventovati da se prikrijete (postanete nevidljivi). Dok se prikrivate, niko ne može da interaguje s Vama. Ventovanje dok ste prikriveni će Vas otkriti.",
+ "ChameleonInfoLong": "(Crewmate-ovi):\\nKao Kameleon, možete ventovati da se prikrijete (postanete nevidljivi). Dok se prikrivate, niko ne može da interaguje s Vama. Ventovanje dok ste prikriveni će Vas otkriti.",
"ChameleonCanVent": "Koristi Vent za prikrivanje",
"ChameleonCooldown": "Cooldown prikrivanja",
"ChameleonDisguise": "Prikrivanje",
@@ -443,7 +443,7 @@
"ChameleonRevertDisguise": "Otkrivanje",
"Chef": "Kuvar",
"ChefInfo": "Kuvajte ukusne obroke za sve",
- "ChefInfoLong": "(Crewmates):\\nKao Kuvar, možete kuvati obroke za sve tako što ćete završiti taskove. Ako Crewmate dobije obrok, dobiće nasumično poboljšanje (brzina, vid, štit). Ako Impostor ili Neutralni ubica dobije obrok, obrok će biti pokvaren i moraju ga ispljunuti kroz ventilaciju ili ubiti nekoga u određenom vremenskom periodu ili će biti zaslepljeni i smrznuti na neko vreme.",
+ "ChefInfoLong": "(Crewmate-ovi):\\nKao Kuvar, možete kuvati obroke za sve tako što ćete završiti taskove. Ako Crewmate dobije obrok, dobiće nasumično poboljšanje (brzina, vid, štit). Ako Impostor ili Neutralni ubica dobije obrok, obrok će biti pokvaren i moraju ga ispljunuti kroz ventilaciju ili ubiti nekoga u određenom vremenskom periodu ili će biti zaslepljeni i smrznuti na neko vreme.",
"Chef.ET.NearestPlayer": "Najbliži igrač",
"Chef.ET.RandomPlayer": "Nasumični igrač",
"Chef.EventTarget": "Efekat se primenjuje na",
@@ -495,18 +495,18 @@
"ChefRottenSuffix": "<#ffa500>Morate <#ffff00>ubiti ili ventovati <#ffa500>u roku od {0}s",
"Clairvoyant": "Vidovnjak",
"ClairvoyantInfo": "Znajte preostale brojeve ubica",
- "ClairvoyantInfoLong": "(Crewmates):\\nKao Vidovnjak, možete videti preostale brojeve Impostora i Neutralnih ubica ventovanjem ili petovanjem.",
+ "ClairvoyantInfoLong": "(Crewmate-ovi):\\nKao Vidovnjak, možete videti preostale brojeve Impostora i Neutralnih ubica ventovanjem ili petovanjem.",
"Cleanser": "Čistač",
"CleanserInfo": "Izbrišite sve dodatke svoje mete glasanja",
- "CleanserInfoLong": "(Crewmates):\\nČistač može glasati za bilo koju metu na sastanku da bi izbrisao dodatke te mete, a brisanje će stupiti na snagu nakon završetka sastanka. U zavisnosti od postavki, očitećeni igrač možda nikada neće dobiti dodatke u budućnosti.",
+ "CleanserInfoLong": "(Crewmate-ovi):\\nČistač može glasati za bilo koju metu na sastanku da bi izbrisao dodatke te mete, a brisanje će stupiti na snagu nakon završetka sastanka. U zavisnosti od postavki, očišćeni igrač možda nikada neće dobiti dodatke u budućnosti.",
"CleanserRemoveSelf": "Ne možete se očistiti",
"CleanserRemovedRole": "{0} je očišćen. Svi njihovi dodaci biće uklonjeni nakon sastanka.",
"Convener": "Sazivač",
"ConvenerInfo": "Teleportujte sve do sebe",
- "ConvenerInfoLong": "(Crewmates):\\nKao Sazivač, možete ventovati/petovati da teleportujete sve do Vas.",
+ "ConvenerInfoLong": "(Crewmate-ovi):\\nKao Sazivač, možete ventovati/petovati da teleportujete sve do Vas.",
"CopyCat": "Kopirant",
"CopyCatInfo": "Koristite dugme za ubijanje da kopirate ulogu svoje mete",
- "CopyCatInfoLong": "(Crewmates):\\nKao Kopirant, možete koristiti Vaše dugme za ubijanje da kopirate ulogu svoje mete.\\n\\nMožete kopirati samo neke uloge Crewmate-ova.\\nPrema postavkama domaćina, ako pokušate da kopirate Ne-Crewmate-a ili ulogu Nevaljalca, možete ih umesto toga ubiti.\\n\\nPored toga, nemate pristup pogađanju, i izvršavate samoubistvo nakon pogrešnog kopiranja određenog broja puta koji domaćin postavi.",
+ "CopyCatInfoLong": "(Crewmate-ovi):\\nKao Kopirant, možete koristiti Vaše dugme za ubijanje da kopirate ulogu svoje mete.\\n\\nMožete kopirati samo neke uloge Crewmate-ova.\\nPrema postavkama domaćina, ako pokušate da kopirate Ne-Crewmate ulogu ili ulogu Nevaljalca, možete ih umesto toga ubiti.\\n\\nPored toga, nemate pristup pogađanju, i izvršavate samoubistvo nakon pogrešnog kopiranja određenog broja puta koji domaćin postavi.",
"CopyCatAlreadyCopy": "Već ste kopirali ulogu u ovoj rundi",
"CopyCatCanKill": "Imitator može ubiti kada pogrešno kopira",
"CopyCatCanNotCopy": "Ne možete kopirati ulogu svoje mete",
@@ -516,7 +516,7 @@
"CopyCatRoleChange": "Vaša uloga je promenjena u {0}",
"Coroner": "Mrtvozornik",
"CoronerInfo": "Pronađite leševe i njihove ubice",
- "CoronerInfoLong": "(Crewmates):\\nKao Mrtvozornik, ne možete prijaviti leševe; umesto toga, nakon što pokušate da prijavite leš, videćete strelicu koja Vas vodi do njihove ubice. Ako se održi sastanak, strelice nestaju. U zavisnosti od postavke, telo koje ste pronašli ne može biti prijavljeno.",
+ "CoronerInfoLong": "(Crewmate-ovi):\\nKao Mrtvozornik, ne možete prijaviti leševe; umesto toga, nakon što pokušate da prijavite leš, videćete strelicu koja Vas vodi do njihove ubice. Ako se održi sastanak, strelice nestaju. U zavisnosti od postavke, telo koje ste pronašli ne može biti prijavljeno.",
"CoronerArrowsPointingToDeadBody": "Strelice koje pokazuju na mrtva tela",
"CoronerKillerNotify": "Mrtvozornik ima strelicu koja pokazuje ka Vama!",
"CoronerLeaveDeadBodyUnreportable": "Tela koja Mrtvozornik koristi ne mogu biti prijavljena",
@@ -526,17 +526,17 @@
"Crewmate": "Crewmate",
"CrewmateEHR": "Crewmate",
"CrewmateEHRInfo": "Radite svoje taskove",
- "CrewmateEHRInfoLong": "(Crewmates):\\nKao Crewmate, Vaš cilj je prilično jednostavan. Pronađite i proterajte Impostore. Crewmate-ovi pobeđuju tako što se oslobađaju svih ubica ili završavaju sve svoje taskove.",
+ "CrewmateEHRInfoLong": "(Crewmate-ovi):\\nKao Crewmate, Vaš cilj je prilično jednostavan. Pronađite i proterajte Impostore. Crewmate-ovi pobeđuju tako što se oslobađaju svih ubica ili završavaju sve svoje taskove.",
"AbilityButtonText.Crewmate": "Progoni",
"Crusader": "Krstaš",
"CrusaderInfo": "Ubijte napadača igrača",
- "CrusaderInfoLong": "(Crewmates):\\nKao Krstaš, koristite svoje dugme za ubijanje da zaštitite igrača. Ako taj igrač bude napadnut, ubijate napadača.",
+ "CrusaderInfoLong": "(Crewmate-ovi):\\nKao Krstaš, koristite svoje dugme za ubijanje da zaštitite igrača. Ako taj igrač bude napadnut, ubijate napadača.",
"CrusaderKillButtonText": "Zaštiti",
"CrusaderSkillCooldown": "Cooldown Krstaša",
"CrusaderSkillLimit": "Maksimalne zaštite",
"Dad": "Ćale",
"DadInfo": "Vi ste taj legendarni ćale....",
- "DadInfoLong": "(Crewmates):\\nKao Tata, Vaš život zavisi od alkohola. Kada Vas napadnu ili izaberu da Vas izbace, preživljavate, ali Vaš alkohol opada. Alkohol takođe opada polako tokom vremena. Da biste povećali nivo alkohola, morate da dobijete novac završavanjem taskova i da odete do nasumično odabranog ventilacionog otvora da kupite pivo. Pivo povećava Vaš nivo alkohola. Kada završite sve svoje taskove, dobićete nove taskove, ali ih ne morate raditi za taskovnu pobedu (pobedu ostvarenu sa svim urađenim taskovima). Ne znate koliko alkohola imate u trenutku. Samo vidite upozorenje kada Vam je nivo alkohola nizak. Alkohol se meri u ‰.\\n\\nTakođe imate neke sposobnosti koje se otključavaju ako imate dovoljno alkohola. Da biste koristili sposobnosti, prebacujte se između njih petovanjem i koristite odabranu tako što ćete ventovati:\\n- Odlazak po mleko: idete po mleko. Kada to koristite, teleportujete se van mape. Takođe ne možete diskutovati ili glasati na sastancima. Ne možete ništa raditi. Vraćate se sa mlekom nakon tačno 10 godina. Kada se vratite, Crewmate-ovi odmah pobede. Kada to iskoristite, svi će biti obavešteni o tome.\\n- Super vid: Imaćete maksimalan vid na neko vreme.\\n- Njuškanje: Dobijate strelice koje pokazuju ka postojećim mrtvim telima nakon korišćenja. Strelice se ažuriraju samo kada ponovo njuškate.\\n- Spavanje: Tokom spavanja ljudi ne mogu da interaguju s Vama, ali ne možete da vidite ili da se pomerate. Tokom spavanja takođe ne možete koristiti nijednu sposobnost i Vaš alkohol je stabilan. Budite se kada sastanak počne.\\n- Bes: Ubijate sledeću osobu koju vidite.\\n- Davanje pića: Dajete svim obližnjim igračima piće. Svaki od ovih igrača će reći svoju ulogu na sastanku sa šansom za netačan rezultat.\\n- Postajanje Bog alkohola: Resetuje Vaš alkohol na 1‰, ali će Vaš alkohol od sada rasti umesto opadati.\\nSvaka sposobnost (osim odlaska po mleko) će smanjiti Vaš alkohol nakon korišćenja.\\nAko Vaš alkohol dostigne 0‰, umirete.\\nTakođe, vidite koje sposobnosti možete koristiti. To može dati još informacija o Vašem nivou alkohola.\\nDa bi ova uloga bila izbalansirana, kada Vas neko napadne, gubite alkohol nakon nekog vremena, a ne odmah.",
+ "DadInfoLong": "(Crewmate-ovi):\\nKao Tata, Vaš život zavisi od alkohola. Kada Vas napadnu ili izaberu da Vas izbace, preživljavate, ali Vaš alkohol opada. Alkohol takođe opada polako tokom vremena. Da biste povećali nivo alkohola, morate da dobijete novac završavanjem taskova i da odete do nasumično odabranog ventilacionog otvora da kupite pivo. Pivo povećava Vaš nivo alkohola. Kada završite sve svoje taskove, dobićete nove taskove, ali ih ne morate raditi za taskovnu pobedu (pobedu ostvarenu sa svim urađenim taskovima). Ne znate koliko alkohola imate u trenutku. Samo vidite upozorenje kada Vam je nivo alkohola nizak. Alkohol se meri u ‰.\\n\\nTakođe imate neke sposobnosti koje se otključavaju ako imate dovoljno alkohola. Da biste koristili sposobnosti, prebacujte se između njih petovanjem i koristite odabranu tako što ćete ventovati:\\n- Odlazak po mleko: idete po mleko. Kada to koristite, teleportujete se van mape. Takođe ne možete diskutovati ili glasati na sastancima. Ne možete ništa raditi. Vraćate se sa mlekom nakon tačno 10 godina. Kada se vratite, Crewmate-ovi odmah pobede. Kada to iskoristite, svi će biti obavešteni o tome.\\n- Super vid: Imaćete maksimalan vid na neko vreme.\\n- Njuškanje: Dobijate strelice koje pokazuju ka postojećim mrtvim telima nakon korišćenja. Strelice se ažuriraju samo kada ponovo njuškate.\\n- Spavanje: Tokom spavanja ljudi ne mogu da interaguju s Vama, ali ne možete da vidite ili da se pomerate. Tokom spavanja takođe ne možete koristiti nijednu sposobnost i Vaš alkohol je stabilan. Budite se kada sastanak počne.\\n- Bes: Ubijate sledeću osobu koju vidite.\\n- Davanje pića: Dajete svim obližnjim igračima piće. Svaki od ovih igrača će reći svoju ulogu na sastanku sa šansom za netačan rezultat.\\n- Postajanje Bog alkohola: Resetuje Vaš alkohol na 1‰, ali će Vaš alkohol od sada rasti umesto opadati.\\nSvaka sposobnost (osim odlaska po mleko) će smanjiti Vaš alkohol nakon korišćenja.\\nAko Vaš alkohol dostigne 0‰, umirete.\\nTakođe, vidite koje sposobnosti možete koristiti. To može dati još informacija o Vašem nivou alkohola.\\nDa bi ova uloga bila izbalansirana, kada Vas neko napadne, gubite alkohol nakon nekog vremena, a ne odmah.",
"Dad.Ability.BecomeGodOfAlcohol": "Postajanje Bog Alkohola",
"Dad.Ability.GiveDrink": "Davanje Pića",
"Dad.Ability.GoForMilk": "Odlazak Po Mleko",
@@ -587,18 +587,18 @@
"Dad.SuperVisionDuration": "Trajanje super vida",
"Decryptor": "Dekriptor",
"DecryptorInfo": "Dobijte Slova iz naziva Uloga Svih Igrača",
- "DecryptorInfoLong": "(Crewmates):\\nKao Dekriptor, za svake X taskove koje završite (X postavlja domaćin), saznajete jedno više slovo iz uloga svih. Možete videti ove karaktere ispod imena igrača. Slova nisu u redu i svako slovo se pojavljuje samo jednom za svako pojavljivanje u imenu uloge. Podešavanja određuju da li možete da pogađate uloge.",
+ "DecryptorInfoLong": "(Crewmate-ovi):\\nKao Dekriptor, za svake X taskove koje završite (X postavlja domaćin), saznajete jedno više slovo iz uloga svih. Možete videti ove karaktere ispod imena igrača. Slova nisu u redu i svako slovo se pojavljuje samo jednom za svako pojavljivanje u imenu uloge. Podešavanja određuju da li možete da pogađate uloge.",
"Decryptor.GuessMode": "Može da pogađa",
"Decryptor.Suffix": "<#00ffa5>Kompletirajte {0} <#00ffa5>task(-ova) za sledeća slova",
"Decryptor.TaskNum": "Broj taskova koje treba završiti za svako slovo",
"Demolitionist": "Rušitelj",
"DemolitionistInfo": "Vaš ubica ima nekoliko sekundi da ventuje ili umire",
- "DemolitionistInfoLong": "(Crewmates):\\nKada Vas neko pokuša ubiti, ta osoba ima 5 sekundi da ventuje, inače izvršava samoubistvo. Ubica mora biti u ventilaciji kada istekne 5 sekundi i ne sme da iskoči ranije da bi preživeli.",
+ "DemolitionistInfoLong": "(Crewmate-ovi):\\nKada Vas neko pokuša ubiti, ta osoba ima 5 sekundi da ventuje, inače izvršava samoubistvo. Ubica mora biti u ventilaciji kada istekne 5 sekundi i ne sme da iskoči ranije da bi preživeli.",
"DemolitionistKillerDiesOnMeetingCall": "Ubica umire ako se sastanak zakazuje pre ventovanja",
"DemolitionistVentTime": "Vreme za ventilaciju (s)",
"Deputy": "Zamenik",
"DeputyInfo": "Vežite ubice da povećate njihov cooldown",
- "DeputyInfoLong": "(Crewmates):\\nKao Zamenik, koristite svoje dugme za ubijanje na igraču da resetujete njihov cooldown za ubijanje.\\n\\nAko meta nema dugme za ubijanje, onda je lisica bila uzaludna.",
+ "DeputyInfoLong": "(Crewmate-ovi):\\nKao Zamenik, koristite svoje dugme za ubijanje na igraču da resetujete njihov cooldown za ubijanje.\\n\\nAko meta nema dugme za ubijanje, onda je lisica bila uzaludna.",
"DeputyHandcuffCDForTarget": "Cooldown za ubijanje za vezanog igrača",
"DeputyHandcuffCooldown": "Cooldown za lisice",
"DeputyHandcuffDelay": "Kašnjenje primene lisica",
@@ -610,24 +610,24 @@
"DetectiveSuspectLimit": "Sumnjivi po Slučaju",
"DetectiveEHR": "Detektiv",
"DetectiveEHRInfo": "Prikupljajte informacije, rešavajte ubistva",
- "DetectiveEHRInfoLong": "(Crewmates):\\nKao Detektiv, možete zapisivati beleške o svakoj kriminalnoj sceni i ispitivati sumnjive.\n\nOva uloga trenutno ne funkcioniše zbog problema sa resetovanjem osnova.",
+ "DetectiveEHRInfoLong": "(Crewmate-ovi):\\nKao Detektiv, možete zapisivati beleške o svakoj kriminalnoj sceni i ispitivati sumnjive.\n\nOva uloga trenutno ne funkcioniše zbog problema sa resetovanjem osnova.",
"AbilityButtonText.Detective": "Zabeleži",
"SecondaryAbilityButtonText.Detective": "Ispituj",
"Detour": "Preusmerivač",
"DetourInfo": "Prebacite ubistva na najbližeg igrača",
- "DetourInfoLong": "(Crewmates):\\nKao Preusmerivač, sve akcije vezane za dugme za ubijanje na Vama će biti blokirane i umesto toga će se dešavati na najbližem igraču.",
+ "DetourInfoLong": "(Crewmate-ovi):\\nKao Preusmerivač, sve akcije vezane za dugme za ubijanje na Vama će biti blokirane i umesto toga će se dešavati na najbližem igraču.",
"Dictator": "Diktator",
"DictatorInfo": "Izgnajte igrača na osnovu sopstvenog suda",
- "DictatorInfoLong": "(Crewmates):\\nDiktator može da završi sastanak glasajući za nekoga, što će takođe rezultirati njihovom smrću.",
+ "DictatorInfoLong": "(Crewmate-ovi):\\nDiktator može da završi sastanak glasajući za nekoga, što će takođe rezultirati njihovom smrću.",
"Dictator.MinTasksToDictate": "Minimalan broj završenih taskova potreban za diktiranje nekome",
"Doctor": "Doktor",
"DoctorInfo": "Znate kako je svaki igrač umro",
- "DoctorInfoLong": "(Crewmates):\\nDoktor može da vidi uzrok smrti igrača i pristupi njihovim vitalnim znakovima sve dok im baterija još uvek radi.",
+ "DoctorInfoLong": "(Crewmate-ovi):\\nDoktor može da vidi uzrok smrti igrača i pristupi njihovim vitalnim znakovima sve dok im baterija još uvek radi.",
"DoctorTaskCompletedBatteryCharge": "Trajanje baterije",
"DoctorVisibleToEveryone": "Svi znaju ko je Doktor",
"DonutDelivery": "Dostavljač krofni",
"DonutDeliveryInfo": "Dostavite krofne svima",
- "DonutDeliveryInfoLong": "(Crewmates):\\nKao Dostavljač krofni, možete dostaviti krofne igračima pritiskom na dugme za ubijanje na njima. Krofna nema apsolutno nikakav efekat, osim što meta zna da je dobila krofnu :)",
+ "DonutDeliveryInfoLong": "(Crewmate-ovi):\\nKao Dostavljač krofni, možete dostaviti krofne igračima pritiskom na dugme za ubijanje na njima. Krofna nema apsolutno nikakav efekat, osim što meta zna da je dobila krofnu :)",
"DonutDeliverCD": "Cooldown dostave",
"DonutDelivered-0": "\\nUspeh!\\nSmazali su krofnu kao da je to bio poslednji task na brodu!",
"DonutDelivered-1": "\\nDostavljeno sa savršenstvom!\\nNjihov nivo sreće je viši od dugmeta za hitan sastanak!",
@@ -662,34 +662,34 @@
"DonutGot-5": "\\nSpecijalna dostava!\\nUpravo ste primili 'ubitačnu' krofnu od Dostavljača krofni!\\nUživajte na mestu zločina... mislim, uživajte u užini!",
"Doorjammer": "Zatvarač Vrata",
"DoorjammerInfo": "Zatvarajte sobe da sprečite sabotaže",
- "DoorjammerInfoLong": "(Crewmates):\\nKao Zatvarač Vrata, možete da zatvorite sobu da je blokirate. Niko neće moći da zatvori vrata u toj sobi, a možda čak neće moći ni da pozove sabotaže iz te sobe.",
+ "DoorjammerInfoLong": "(Crewmate-ovi):\\nKao Zatvarač Vrata, možete da zatvorite sobu da je blokirate. Niko neće moći da zatvori vrata u toj sobi, a možda čak neće moći ni da pozove sabotaže iz te sobe.",
"Doorjammer.BlockSabotagesFromJammedRooms": "Blokiraj sve sabotaže iz zatvorenih soba",
"Doorjammer.MaxRoomsJammedAtOnce": "Maksimalno zatvorenih soba odjednom",
"Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Zatvorene sobe{2}",
"DoorjammerBlockSabo": "<#bb0000>Ova soba je zatvorena, ne možete sabotirati ovde",
"DoubleAgent": "Dvojni Agent",
"DoubleAgentInfo": "Budite Impostor među Impostorima",
- "DoubleAgentInfoLong": "(Crewmates):\\nKao Dvojni agent, Vi ste Impostor među Impostorima. Pravi Impostori Vas vide kao svog partnera, ali ne znate ko su oni. Prevarite ih da misle da ste jedan od njihovih partnera kako biste ih razotkrili!",
+ "DoubleAgentInfoLong": "(Crewmate-ovi):\\nKao Dvojni agent, Vi ste Impostor među Impostorima. Pravi Impostori Vas vide kao svog partnera, ali ne znate ko su oni. Prevarite ih da misle da ste jedan od njihovih partnera kako biste ih razotkrili!",
"Drainer": "Ispirač",
"DrainerInfo": "Ispraznite ventilacije ulaskom u nju",
- "DrainerInfoLong": "(Crewmates):\\nKao Ispirač, ulazak u ventilaciju će ubiti sve igrače unutar te ventilacije i svih povezanih ventilacija.",
+ "DrainerInfoLong": "(Crewmate-ovi):\\nKao Ispirač, ulazak u ventilaciju će ubiti sve igrače unutar te ventilacije i svih povezanih ventilacija.",
"Druid": "Drujd",
"DruidInfo": "Postavite okidače da znate gde se svi nalaze",
- "DruidInfoLong": "(Crewmates):\\nKao Drujd, možete da ventate, a nakon kašnjenja, postavite okidač gde stojite. Ako bilo koji igrač prođe blizu Vašeg okidača, bićete obavešteni.\\nPostavite svoje okidače tamo gde samo Impostori idu, i uhvatite ih!\\n\\nNapomena: Ako je podešavanje za petovanje uključeno, možete odmah postaviti okidače petovanjem.",
+ "DruidInfoLong": "(Crewmate-ovi):\\nKao Drujd, možete da ventate, a nakon kašnjenja, postavite okidač gde stojite. Ako bilo koji igrač prođe blizu Vašeg okidača, bićete obavešteni.\\nPostavite svoje okidače tamo gde samo Impostori idu, i uhvatite ih!\\n\\nNapomena: Ako je podešavanje za petovanje uključeno, možete odmah postaviti okidače petovanjem.",
"DruidTimeLeft": "Postavljanje okidača u {0}s",
"DruidTriggerPlaceDelayOpt": "Kašnjenje postavljanja okidača (kada se ne petuje)",
"DruidTriggerTriggered": "Okidač {0} je aktiviran od strane nekoga! {1}",
"Electric": "Električar",
"ElectricInfo": "Šokirajte igrače",
- "ElectricInfoLong": "(Crewmates):\\nKao Električar, kada završite task, nasumični ubica se zamrzava na nekoliko sekundi.",
+ "ElectricInfoLong": "(Crewmate-ovi):\\nKao Električar, kada završite task, nasumični ubica se zamrzava na nekoliko sekundi.",
"Engineer": "Inženjer",
"EngineerEHR": "Inženjer",
"EngineerEHRInfo": "Koristite ventilacije da uhvatite Impostore",
- "EngineerEHRInfoLong": "(Crewmates):\\nKao Inženjer, možete ventovati dok komunikacije nisu sabotirane. Ventilacije su onemogućene kada su komunikacije sabotirane.",
+ "EngineerEHRInfoLong": "(Crewmate-ovi):\\nKao Inženjer, možete ventovati dok komunikacije nisu sabotirane. Ventilacije su onemogućene kada su komunikacije sabotirane.",
"AbilityButtonText.Engineer": "Ventuj",
"Enigma": "Enigma",
"EnigmaInfo": "Dobijte tragove o Ubicama",
- "EnigmaInfoLong": "(Crewmates):\\nKao Enigma, dobijate nasumični trag o ubici na svakom sastanku. U zavisnosti od podešavanja, možda ćete morati da prijavite telo da biste dobili trag. Što više taskova završite, tragovi postaju precizniji.\\n\\nSvetle boje: Crvena, Roze, Narandžasta, Žuta, Bela, Tirkizna, Limeta, Ružičasta, Banana, Koralna\\nTamne boje: Plava, Zelena, Crna, Ljubičasta, Braon, Kestenjasta, Siva, Bež",
+ "EnigmaInfoLong": "(Crewmate-ovi):\\nKao Enigma, dobijate nasumični trag o ubici na svakom sastanku. U zavisnosti od podešavanja, možda ćete morati da prijavite telo da biste dobili trag. Što više taskova završite, tragovi postaju precizniji.\\n\\nSvetle boje: Crvena, Roze, Narandžasta, Žuta, Bela, Tirkizna, Limeta, Ružičasta, Banana, Koralna\\nTamne boje: Plava, Zelena, Crna, Ljubičasta, Braon, Kestenjasta, Siva, Bež",
"EnigmaClueColor1": "Ubica ima svetlu boju!",
"EnigmaClueColor2": "Ubica ima tamnu boju!",
"EnigmaClueColor3": "Boja ubice je {0}!",
@@ -745,21 +745,21 @@
"EnigmaClueSkinTitle": "'Enigma-Skin' Trag",
"Escort": "Eskort",
"EscortInfo": "Blokirajte Uloge Igrača da Pomognete Posadi!",
- "EscortInfoLong": "(Crewmates):\\nKao Pratilac, možete blokirati ulogu igrača na određeno vreme koristeći Vaše dugme za ubijanje. Blokirani igrač ne može ubijati, ventovati, sabotirati ili prijaviti.\\n(Dužina blokade uloge je ista kao dužina hakovanja za Glitch)",
+ "EscortInfoLong": "(Crewmate-ovi):\\nKao Pratilac, možete blokirati ulogu igrača na određeno vreme koristeći Vaše dugme za ubijanje. Blokirani igrač ne može ubijati, ventovati, sabotirati ili prijaviti.\\n(Dužina blokade uloge je ista kao dužina hakovanja za Glitch)",
"EscortBlockDuration": "Dužina Blokade Uloge",
"EscortKillButtonText": "Blokada Uloge",
"EscortTargetHacked": "Meta uspešno blokirana",
"Examiner": "Ispitivač",
"ExaminerInfo": "Prikupljate Informacije, Rešavajte Ubistva",
- "ExaminerInfoLong": "(Crewmates):\\nDaje Detektivske sposobnosti za Crewmate uloge.",
+ "ExaminerInfoLong": "(Crewmate-ovi):\\nDaje Detektivske sposobnosti za Crewmate uloge.",
"Express": "Ekspres",
"ExpressInfo": "Dobijate ubrzanje pri završavanju taskova",
- "ExpressInfoLong": "(Crewmates):\\nKao Ekspres, dobijate malo privremeno ubrzanje nakon svakog taska koji završite.",
+ "ExpressInfoLong": "(Crewmate-ovi):\\nKao Ekspres, dobijate malo privremeno ubrzanje nakon svakog taska koji završite.",
"ExpressSpeed": "Povećana brzina",
"ExpressSpeedDur": "Trajanje povećane brzine",
"Farmer": "Farmer",
"FarmerInfo": "Sadite semena i prodajte ih za poboljšanja",
- "FarmerInfoLong": "(Crewmates):\\nKao Farmer, svaki task koji završite daje Vam novo seme. Možete ga posaditi bilo gde tako što ćete petovati. Nakon sledećeg sastanka, svako zasađeno seme će sazresti. Petujte blizu jednog da uberete plod i da ga prodate. Svako seme daje Vama ili Crewmate-ovima različita poboljšanja.\\n\\n- Pšenica: Povećana vidljivost za sve Crewmate-ove\\n- Šargarepa: Štit za sve Crewmate-ove\\n- Jabuka: Nevidljivost (za Vas)\\n- Paradajz: Ubrzanje (za Vas)\\n- Krompir: Resetuje sve cooldown-ove ubica\\n- Borovnica: Nastaje Strela ka svim mrtvim telima (za Vas)",
+ "FarmerInfoLong": "(Crewmate-ovi):\\nKao Farmer, svaki task koji završite daje Vam novo seme. Možete ga posaditi bilo gde tako što ćete petovati. Nakon sledećeg sastanka, svako zasađeno seme će sazresti. Petujte blizu jednog da uberete plod i da ga prodate. Svako seme daje Vama ili Crewmate-ovima različita poboljšanja.\\n\\n- Pšenica: Povećana vidljivost za sve Crewmate-ove\\n- Šargarepa: Štit za sve Crewmate-ove\\n- Jabuka: Nevidljivost (za Vas)\\n- Paradajz: Ubrzanje (za Vas)\\n- Krompir: Resetuje sve cooldown-ove ubica\\n- Borovnica: Nastaje Strela ka svim mrtvim telima (za Vas)",
"Farmer.CompleteTaskToGetSeed": "<{0}>Završite task da dobijete seme",
"Farmer.HarvestRange": "Domet berbe",
"Farmer.InvisibilityDuration": "Trajanje nevidljivosti",
@@ -773,7 +773,7 @@
"Farmer.SelectedSeed": "<{0}>Petujte da posadite seme: {1}",
"Forensic": "Forenzičar",
"ForensicInfo": "Dobijte dodatne informacije iz izveštaja o lešu",
- "ForensicInfoLong": "(Crewmates):\\nNakon prijavljivanja leša, Forenzičar dobija trag o ulozi žrtve. Domaćin može otkriti ulogu ubice Forenzičaru na osnovu postavki. Napomena: Forenzičar neće biti Nesvestan.",
+ "ForensicInfoLong": "(Crewmate-ovi):\\nNakon prijavljivanja leša, Forenzičar dobija trag o ulozi žrtve. Domaćin može otkriti ulogu ubice Forenzičaru na osnovu postavki. Napomena: Forenzičar neće biti Nesvestan.",
"ForensicCanknowAddons": "Može pronaći dodatke mrtvog igrača",
"ForensicCanknowColorType": "Može pronaći boju ubice",
"ForensicCanknowColorTypeMinBodyAge": "Minimalna starost leša za pronalaženje tipa boje",
@@ -789,7 +789,7 @@
"ForensicNoticeVictim": "Prema Vašoj istrazi,\\nžrtva ({0}) je imala ulogu [{1}]",
"FortuneTeller": "Vračar",
"FortuneTellerInfo": "Dobijte tragove o ulogama ljudi",
- "FortuneTellerInfoLong": "(Crewmates):\\nVračar može dobiti trag o ulozi igrača glasajući za njih na sastanku. Kada su svi taskovi završeni, dobijaju tačnu ulogu umesto traga.",
+ "FortuneTellerInfoLong": "(Crewmate-ovi):\\nVračar može dobiti trag o ulozi igrača glasajući za njih na sastanku. Kada su svi taskovi završeni, dobijaju tačnu ulogu umesto traga.",
"FortuneTellerCheck": "Prema Vašoj sudbini...",
"FortuneTellerCheck.Basic": "{0} izgleda da nema ništa što vredi napomenuti o njima.",
"FortuneTellerCheck.Blockbuster": "Izgleda da {0} ima velike želje da nešto promeni.",
@@ -840,25 +840,25 @@
"FortuneTellerSkillLimit": "(Početno) Maksimalan broj korišćenja sposobnosti",
"Gardener": "Baštovan",
"GardenerInfo": "Sadite biljke da blokirate ubistva",
- "GardenerInfoLong": "(Crewmates):\\nKao Baštovan, petujte da postavite biljku. Nakon sledećeg sastanka, ona će izrasti. Niko ne može direktno ubiti u blizini odraslih biljaka. Međutim, kada biljka blokira pokušaj ubistva, ona uvene.",
+ "GardenerInfoLong": "(Crewmate-ovi):\\nKao Baštovan, petujte da postavite biljku. Nakon sledećeg sastanka, ona će izrasti. Niko ne može direktno ubiti u blizini odraslih biljaka. Međutim, kada biljka blokira pokušaj ubistva, ona uvene.",
"Gardener.PlantAlreadyExistsNearby": "<#ff0000>Ne možete ovde postaviti novu biljku, jedna je već u blizini!",
"Gardener.PlantCreated": "<#00ff00>Biljka je posađena!\\nBiće vidljiva nakon sledećeg sastanka.",
"Gardener.PlantRange": "Opseg biljke za blokiranje ubistava",
"GardenerPlantNearby": "Ne možete ubijati u blizini biljaka",
"Gaulois": "Gal",
"GauloisInfo": "Povećajte brzinu igrača",
- "GauloisInfoLong": "(Crewmates):\\nKao Gal, možete koristiti dugme za ubijanje na nekome da im date trajno povećanje brzine.",
+ "GauloisInfoLong": "(Crewmate-ovi):\\nKao Gal, možete koristiti dugme za ubijanje na nekome da im date trajno povećanje brzine.",
"GauloisKillButtonText": "Ubrzaj",
"GauloisSpeedBoost": "Dodatna brzina",
"Goose": "Guska",
"GooseInfo": "Gakajte na igrače da ih iritirate",
- "GooseInfoLong": "(Crewmates):\\nKao Guska, možete gakati na igrače da ih iritirate. Možete ih vući i onemogućiti im korišćenje sposobnosti dok gačete.",
+ "GooseInfoLong": "(Crewmate-ovi):\\nKao Guska, možete gakati na igrače da ih iritirate. Možete ih vući i onemogućiti im korišćenje sposobnosti dok gačete.",
"Grappler": "Zakačivač",
"GrapplerInfo": "Sprečite ubistva i privucite igrače ka sebi",
- "GrapplerInfoLong": "(Crewmates):\\nKao Zakačivač, možete sprečiti 1 ubistvo u svakoj rundi ako imate preostalu upotrebu sposobnosti na kraju poslednje runde. Prvi pokušaj ubistva će biti blokiran i meta će biti teleportovana do Vas i neće umreti. Vaša sposobnost ne funkcioniše tokom sabotaža.",
+ "GrapplerInfoLong": "(Crewmate-ovi):\\nKao Zakačivač, možete sprečiti 1 ubistvo u svakoj rundi ako imate preostalu upotrebu sposobnosti na kraju poslednje runde. Prvi pokušaj ubistva će biti blokiran i meta će biti teleportovana do Vas i neće umreti. Vaša sposobnost ne funkcioniše tokom sabotaža.",
"Grenadier": "Bombaš",
"GrenadierInfo": "Smanjite vid Impostora ventovanjem",
- "GrenadierInfoLong": "(Crewmates):\\nBombaši mogu ventovati/petovati da bace flešbeng koji ometa vid Impostora. Flešbeng može takođe uticati na Neutrale, u zavisnosti od postavki domaćina. Bombaš će videti animaciju štita na svom telu nakon što flešbeng deluje. Flešbengovi funkcionišu i na Crewmate-ovima, ali samo kada Bombaš postane Madmate.",
+ "GrenadierInfoLong": "(Crewmate-ovi):\\nBombaši mogu ventovati/petovati da bace flešbeng koji ometa vid Impostora. Flešbeng može takođe uticati na Neutrale, u zavisnosti od postavki domaćina. Bombaš će videti animaciju štita na svom telu nakon što flešbeng deluje. Flešbengovi funkcionišu i na Crewmate-ovima, ali samo kada Bombaš postane Madmate.",
"GrenadierCanAffectNeutral": "Može uticati na Neutrale",
"GrenadierCauseVision": "Smanjen vid",
"GrenadierSkillCooldown": "Cooldown granate",
@@ -870,14 +870,14 @@
"GuardianAngel": "Anđeo Čuvar",
"GuardianAngelEHR": "Anđeo Čuvar",
"GuardianAngelEHRInfo": "Zaštitite Crewmate-ove od Impostora",
- "GuardianAngelEHRInfoLong": "(Crewmates):\\nKao Anđeo Čuvar, pojavljujete se kao duh i morate obaviti svoj posao štiteći Crewmate-ove od Impostora.",
+ "GuardianAngelEHRInfoLong": "(Crewmate-ovi):\\nKao Anđeo Čuvar, pojavljujete se kao duh i morate obaviti svoj posao štiteći Crewmate-ove od Impostora.",
"AbilityButtonText.GuardianAngel": "Zaštiti",
"Guardian": "Zaštitnik",
"GuardianInfo": "Završite svoje taskove da postanete besmrtni",
- "GuardianInfoLong": "(Crewmates):\\nKao Zaštitnik, postajete besmrtni nakon završetka taskova. Ipak, možete biti pogađani na sastancima.",
+ "GuardianInfoLong": "(Crewmate-ovi):\\nKao Zaštitnik, postajete besmrtni nakon završetka taskova. Ipak, možete biti pogađani na sastancima.",
"Hacker": "Haker",
"HackerInfo": "Gledajte Admin Tabelu sa bilo kog mesta",
- "HackerInfoLong": "(Crewmates):\\nOva uloga Vam omogućava da vidite admin mapu sa bilo kog mesta, ali se razlikuje za modifikovane klijente i obične klijente.\\n\\nKao modifikovani klijent, kada god otvorite mapu (i imate preostale upotrebe sposobnosti), admin mapa će se prikazati. Možda ćete moći da se krećete dok je mapa otvorena, u zavisnosti od postavki.\\n\\nKao običan klijent, možete ventovati/petovati da dobijete obaveštenje koliko ljudi se nalazi u različitim sobama na brodu (suštinski admin mapa).",
+ "HackerInfoLong": "(Crewmate-ovi):\\nOva uloga Vam omogućava da vidite admin mapu sa bilo kog mesta, ali se razlikuje za modifikovane klijente i obične klijente.\\n\\nKao modifikovani klijent, kada god otvorite mapu (i imate preostale upotrebe sposobnosti), admin mapa će se prikazati. Možda ćete moći da se krećete dok je mapa otvorena, u zavisnosti od postavki.\\n\\nKao običan klijent, možete ventovati/petovati da dobijete obaveštenje koliko ljudi se nalazi u različitim sobama na brodu (suštinski admin mapa).",
"HackButtonText": "Hakuj",
"HackCooldown": "Cooldown hakovanja",
"HackDuration": "Trajanje hakovanja",
@@ -888,7 +888,7 @@
"HackerVanillaClientSeesInfoFor": "Obični klijenti vide obaveštenje o admin-informacijama na",
"Helper": "Pomagač",
"HelperInfo": "Završavajte taskove za druge",
- "HelperInfoLong": "(Crewmates):\\nKao Pomagač, kada god završite task, nasumični Crewmate će takođe imati jedan od svojih taskova završen.",
+ "HelperInfoLong": "(Crewmate-ovi):\\nKao Pomagač, kada god završite task, nasumični Crewmate će takođe imati jedan od svojih taskova završen.",
"HelperCompletedTaskForYou": "{0} je završio task za Vas!",
"Ignitor": "Zapaljivač",
"IgnitorInfo": "Palite sveće za visoku vidljivost",
@@ -901,7 +901,7 @@
"IgnitorTimeMoveMeeting": "Vreme Prolazi tokom sastanaka",
"Imitator": "Imitator",
"ImitatorInfo": "Imitirajte uloge mrtvih igrača",
- "ImitatorInfoLong": "(Crewmates):\\nKao Imitator, možete imitirati ulogu mrtvog igrača koristeći komandu /imitate {id}. Zamenite '{id}' sa ID-jem igrača čiju ulogu želite da imitirate.\\nAlternativno, ako niste domaćin, koristite meni za izbacivanje igrača ('Kick Menu') da izaberete igrača koga ćete imitirati.",
+ "ImitatorInfoLong": "(Crewmate-ovi):\\nKao Imitator, možete imitirati ulogu mrtvog igrača koristeći komandu /imitate {id}. Zamenite '{id}' sa ID-jem igrača čiju ulogu želite da imitirate.\\nAlternativno, ako niste domaćin, koristite meni za izbacivanje igrača ('Kick Menu') da izaberete igrača koga ćete imitirati.",
"Imitator.Success": "<#00ff00>✓ <#00bb00>Imitiraćete {0} u sledećoj rundi!",
"Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Vaša meta mora biti <#8cffff>Crewmate!",
"Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Vaša meta mora biti mrtva!",
@@ -913,18 +913,18 @@
"Inquirer.MessageTrue": "<#00ff00>Tačno! Taj igrač ima ulogu koju ste uneli.",
"Inquisitor": "Istražitelj",
"InquisitorInfo": "Proverite ko zna čiju ulogu",
- "InquisitorInfoLong": "(Crewmates):\\nKao Istražitelj, možete glasati za nekoga na sastanku da vidite čije uloge ta osoba zna.",
+ "InquisitorInfoLong": "(Crewmate-ovi):\\nKao Istražitelj, možete glasati za nekoga na sastanku da vidite čije uloge ta osoba zna.",
"Inquisitor.ExcludeDeadPlayers": "Preskoči uloge mrtvih igrača",
"Inquisitor.KnowExactRolesAfterTasksFinished": "Saznaj tačne uloge nakon završetka svih taskova",
"InquisitorNoInfo": "Niko, osim njih samih",
"InquisitorVoteResult": "{0} zna ulogu od:\\n{1}",
"Insight": "Uvidnik",
"InsightInfo": "Znajte koje su uloge stvorene",
- "InsightInfoLong": "(Crewmates):\\nKao Uvidnik, svaki put kada završite task, znaćete nasumičnu ulogu koju neko ima u trenutnoj igri.\\nNe možete dobiti ulogu istog igrača dva puta.\\nMorate zapamtiti uloge koje znate, jer ih ne možete proveriti kasnije!",
+ "InsightInfoLong": "(Crewmate-ovi):\\nKao Uvidnik, svaki put kada završite task, znaćete nasumičnu ulogu koju neko ima u trenutnoj igri.\\nNe možete dobiti ulogu istog igrača dva puta.\\nMorate zapamtiti uloge koje znate, jer ih ne možete proveriti kasnije!",
"InsightNotify": "Neko u igri je {0}",
"Inspector": "Inspektor",
"InspectorInfo": "Proverite usklađenost dva igrača",
- "InspectorInfoLong": "(Crewmates):\\nDa biste proverili da li su dva igrača na istom timu, koristite komandu /cmd cmp [id igrača 1] [id igrača 2]. Neutralne ubice se računaju kao deo istog tima. Neubilački Neutrali se računaju kao odvojeni timovi. Impostor se računa kao ekipa, a Madmate Crewmate-ovi se računaju kao Impostori. Advokat/Pratilac i njegova meta se računaju kao isti tim. Dobijaćete poruku potvrde ako su na istom timu ili poruku odbijanja ako nisu.",
+ "InspectorInfoLong": "(Crewmate-ovi):\\nDa biste proverili da li su dva igrača na istom timu, koristite komandu /cmd cmp [id igrača 1] [id igrača 2]. Neutralne ubice se računaju kao deo istog tima. Neubilački Neutrali se računaju kao odvojeni timovi. Impostor se računa kao ekipa, a Madmate Crewmate-ovi se računaju kao Impostori. Advokat/Pratilac i njegova meta se računaju kao isti tim. Dobijaćete poruku potvrde ako su na istom timu ili poruku odbijanja ako nisu.",
"InspectorCheckBaitCountMode": "Mamac se računa kao otkrivena uloga ako je uključeno otkrivanje Mamca na prvom sastanku",
"InspectorCheckEgoistickCountMode": "Egoista se računa kao",
"InspectorCheckFalse": "{0} i {1} NISU u istom timu!",
@@ -945,7 +945,7 @@
"InspectorDead": "Ne možete koristiti Vašu moć nakon smrti",
"Investigator": "Islednik",
"InvestigatorInfo": "Otkrivajte uloge drugih igrača",
- "InvestigatorInfoLong": "(Crewmates):\\nKao Islednik, koristite svoje dugme za ubijanje da otkrijete ulogu obližnjeg igrača. Pored izabrane mete za otkrivanje uloge biće prikazan 「○」. Ostanite blizu mete određeno vreme da otkrijete njihovu ulogu.",
+ "InvestigatorInfoLong": "(Crewmate-ovi):\\nKao Islednik, koristite svoje dugme za ubijanje da otkrijete ulogu obližnjeg igrača. Pored izabrane mete za otkrivanje uloge biće prikazan 「○」. Ostanite blizu mete određeno vreme da otkrijete njihovu ulogu.",
"InvestigatorCanBeMadmate": "Islednik može postati Madmate",
"InvestigatorKillButtonText": "Otkrij",
"InvestigatorRevealCooldown": "Cooldown Otkrivanja",
@@ -971,7 +971,7 @@
"JournalistError.Unknown": "Došlo je do nepoznate greške.",
"Judge": "Sudija",
"JudgeInfo": "Tišina u sudnici!",
- "JudgeInfoLong": "(Crewmates):\\nSudija može da sudi igraču tokom sastanka. Ako je meta zla, ubija se; ako je pogrešna, Sudija umire. Koristite komandu /cmd tl [id igrača] da sudite i /cmd id da vidite ID-eve igrača. Sudije mogu da sude svim igračima kada su Madmate.",
+ "JudgeInfoLong": "(Crewmate-ovi):\\nSudija može da sudi igraču tokom sastanka. Ako je meta zla, ubija se; ako je pogrešna, Sudija umire. Koristite komandu /cmd tl [id igrača] da sudite i /cmd id da vidite ID-eve igrača. Sudije mogu da sude svim igračima kada su Madmate.",
"JudgeCanBeMadmate": "Sudija može postati Madmate",
"JudgeCanTrialContagious": "Može suditi Kontaminiranima",
"JudgeCanTrialConverted": "Može suditi <#ffab1b>Prevedenima igračima",
@@ -987,7 +987,7 @@
"JudgeTrialMax": "\\nNema više sudnih pokušaja!",
"LazyGuy": "Lenjivac",
"LazyGuyInfo": "Previše ste lenji",
- "LazyGuyInfoLong": "(Crewmates):\\nLenjivac ima jedan task i imun je na sposobnosti Impostora. Nema dodataka.",
+ "LazyGuyInfoLong": "(Crewmate-ovi):\\nLenjivac ima jedan task i imun je na sposobnosti Impostora. Nema dodataka.",
"Leery": "Sumnjičavac",
"LeeryInfo": "Istražite ko nije Crewmate",
"LeeryInfoLong": "(Crewmates-ovi):\\nKao Sumnjičavac, ako stojite blizu nekoga nekoliko sekundi (vreme postavljeno od strane domaćina) (moraju biti najbliži igrač tokom celog trajanja), i nisu Crewmate, bićete obavešteni.",
@@ -1009,20 +1009,20 @@
"LighterVisionOnLightsOut": "Povećan Vid Tokom Ugašenih Svetala",
"Lookout": "Gledalac",
"LookoutInfo": "Vidite kroz prerušavanja",
- "LookoutInfoLong": "(Crewmates):\\nKao Gledalac, možete da vidite ID-eve svih igrača u svakom trenutku. Ovo Vam omogućava da vidite kroz prerušavanja i kamuflaže.",
+ "LookoutInfoLong": "(Crewmate-ovi):\\nKao Gledalac, možete da vidite ID-eve svih igrača u svakom trenutku. Ovo Vam omogućava da vidite kroz prerušavanja i kamuflaže.",
"LovingCrewmate": "Ljubavnik",
"LovingCrewmateInfo": "Ostanite živi i pobedite zajedno!",
- "LovingCrewmateInfoLong": "(Crewmates):\\nKao Ljubavnik, Vaš cilj je da ostanete živi do kraja igre i pomognete svom ljubavniku da pobedi. Ako Vaš ljubavnik umre, umrećete i Vi.",
+ "LovingCrewmateInfoLong": "(Crewmate-ovi):\\nKao Ljubavnik, Vaš cilj je da ostanete živi do kraja igre i pomognete svom ljubavniku da pobedi. Ako Vaš ljubavnik umre, umrećete i Vi.",
"Luckey": "Srećnik",
"LuckeyInfo": "Izbegnite napade",
- "LuckeyInfoLong": "(Crewmates):\\nSrećnik ima verovatnoću da izbegne pokušaj ubistva na njemu, koju postavlja domaćin. Ubica vidi animaciju štita, ali Srećnik nje nije svestan.",
+ "LuckeyInfoLong": "(Crewmate-ovi):\\nSrećnik ima verovatnoću da izbegne pokušaj ubistva na njemu, koju postavlja domaćin. Ubica vidi animaciju štita, ali Srećnik nje nije svestan.",
"LuckeyProbability": "Verovatnoća preživljavanja ubistva",
"Markseeker": "Markirator",
"MarkseekerInfo": "Predvidite nečiju ulogu",
- "MarkseekerInfoLong": "(Crewmates):\\nKao Markirator, možete koristiti /cmd mark {id} da biste markiralu svoju metu. Kada umrete, uloga Vaše mete biće otkrivena svima.",
+ "MarkseekerInfoLong": "(Crewmate-ovi):\\nKao Markirator, možete koristiti /cmd mark {id} da biste markiralu svoju metu. Kada umrete, uloga Vaše mete biće otkrivena svima.",
"Marshall": "Maršal",
"MarshallInfo": "Završite svoje taskove da dokažete svoju nevinost",
- "MarshallInfoLong": "(Crewmates):\\nKao Maršal, završite svoje taskove da se otkrijete ostatku posade. Podešavanja određuju koji timove mogu da vide obaveštenje o Vašoj nedužnosti.",
+ "MarshallInfoLong": "(Crewmate-ovi):\\nKao Maršal, završite svoje taskove da se otkrijete ostatku posade. Podešavanja određuju koji timove mogu da vide obaveštenje o Vašoj nedužnosti.",
"MarshallCanBeGuessedOnTaskCompletion": "Može se pogađati po završetku taskova",
"MarshallCanBeMadmate": "Maršal može postati Madmate",
"Mathematician": "Matematičar",
@@ -1033,7 +1033,7 @@
"MathematicianQuestionString": "Koliko je {0} + {1}?\n\nUkucajte /answer [odgovor] da odgovorite.\nPrvi koji tačno odgovori biće zaštićen za sledeću rundu!",
"Mayor": "Gradonačelnik",
"MayorInfo": "Vaš glas se računa više puta",
- "MayorInfoLong": "(Crewmates):\\nGlas Gradonačelnika se računa kao više glasova i može imati sposobnost da pokrene hitan sastanak.",
+ "MayorInfoLong": "(Crewmate-ovi):\\nGlas Gradonačelnika se računa kao više glasova i može imati sposobnost da pokrene hitan sastanak.",
"MayorAdditionalVote": "Dodatni glasovi se računaju",
"MayorCanBeMadmate": "Gradonačelnik može postati Madmate",
"MayorCanGainVotes": "Gradonačelnik može dobiti glasove obavljanjem taskova",
@@ -1047,7 +1047,7 @@
"MayorVentButtonText": "Sazovi",
"Mechanic": "Mehaničar",
"MechanicInfo": "Ventujte i brzo popravite sabotaže",
- "MechanicInfoLong": "(Crewmates):\\nMehaničar može koristiti ventilaciju bilo kada. Može popraviti reaktore, O2 i komunikacije koristeći jednu stranu. Svetla se popravljaju jednim prekidačem. Otvaranjem jednih vrata otvara sva vrata.",
+ "MechanicInfoLong": "(Crewmate-ovi):\\nMehaničar može koristiti ventilaciju bilo kada. Može popraviti reaktore, O2 i komunikacije koristeći jednu stranu. Svetla se popravljaju jednim prekidačem. Otvaranjem jednih vrata otvara sva vrata.",
"MechanicCanFixSabotageFromAnywhereWithPet": "Može popraviti sabotaže sa bilo kog mesta ako se može petovati",
"MechanicFixesCommunications": "Može popraviti obe komunikacije sam u MIRA HQ",
"MechanicFixesDoors": "Može otvoriti sva vrata u istoj zgradi",
@@ -1060,7 +1060,7 @@
"MechanicUsesUsedWhenFixingReactorOrO2": "Broj korišćenja za popravku reaktora/O2",
"Medic": "Medicinar",
"MedicInfo": "Bacite štitove na igrače",
- "MedicInfoLong": "(Crewmates):\\nMedicinar može postaviti štit na igrača pritiskom na dugme za ubijanje. Nakon postavljanja štita, Medicinar može raditi taskove.\\n\\nU zavisnosti od podešavanja:\\n- Kada Medicinar umre, štit će biti uklonjen.\\n- Medicinar može videti ako neko pokušava da slomi štit na meti.\\n- Medicinar ili sama meta vide da li je štit postavljen ili ne (prikazano kao zeleni krug 「●」 pored imena)\\n- Štit se uklanja nakon što neko pokuša da ubije zaštićenog igrača.",
+ "MedicInfoLong": "(Crewmate-ovi):\\nMedicinar može postaviti štit na igrača pritiskom na dugme za ubijanje. Nakon postavljanja štita, Medicinar može raditi taskove.\\n\\nU zavisnosti od podešavanja:\\n- Kada Medicinar umre, štit će biti uklonjen.\\n- Medicinar može videti ako neko pokušava da slomi štit na meti.\\n- Medicinar ili sama meta vide da li je štit postavljen ili ne (prikazano kao zeleni krug 「●」 pored imena)\\n- Štit se uklanja nakon što neko pokuša da ubije zaštićenog igrača.",
"MedicAmountOfShields": "Broj štitova po igri",
"MedicKillerTryBrokenShieldTargetForMedic": "Neko je pokušao da ubije igrača koga ste zaštitili!",
"MedicKillerTryBrokenShieldTargetForTarget": "Neko je pokušao da Vas ubije!",
@@ -1076,7 +1076,7 @@
"MedicalerButtonText": "Zaštiti",
"Medium": "Posrednik",
"MediumInfo": "Razgovarajte sa duhovima",
- "MediumInfoLong": "(Crewmates):\\nPosrednik može kontaktirati mrtvog igrača nakon što bude prijavljen. Mrtvi igrač može odgovoriti jednom sa DA ili NE na pitanje Posrednika (koristeći /ms yes ili /ms no). Posrednik neće biti Nesvestan.",
+ "MediumInfoLong": "(Crewmate-ovi):\\nPosrednik može kontaktirati mrtvog igrača nakon što bude prijavljen. Mrtvi igrač može odgovoriti jednom sa DA ili NE na pitanje Posrednika (koristeći /ms yes ili /ms no). Posrednik neće biti Nesvestan.",
"MediumContactLimit": "(Početno) Maksimalan broj kontakata (korišćenja sposobnosti)",
"MediumDone": "Uspešno ste odgovorili Posredniku.",
"MediumHelp": "/ms yes da se složite\\n/ms no da se ne složite",
@@ -1088,7 +1088,7 @@
"MediumYes": "Pomislili ste da ste čuli tihi glas iz drugog sveta koji potvrđuje odgovor na Vaše pitanje.",
"MeetingManager": "Menadžer Sastanaka",
"MeetingManagerInfo": "Primite dodatne informacije o komandama sastanka",
- "MeetingManagerInfoLong": "(Crewmates):\\nKao Menadžer sastanka, znate uloge pogođenih igrača, i ako neko pogreši, to ćete videti. Takođe vidite ako su korišćene druge komande sastanka, koje bi inače bile skrivene.",
+ "MeetingManagerInfoLong": "(Crewmate-ovi):\\nKao Menadžer sastanka, znate uloge pogođenih igrača, i ako neko pogreši, to ćete videti. Takođe vidite ako su korišćene druge komande sastanka, koje bi inače bile skrivene.",
"MeetingManagerMessageAboutCommand": "Neko je koristio komandu {0}.",
"MeetingManagerMessageAboutCompare": "{0} je uporedio {1} i {2}.",
"MeetingManagerMessageAboutGuessedRole": "Njihova uloga je bila {0}",
@@ -1097,7 +1097,7 @@
"MeetingManagerMessageAboutSwap": "{0} je odlučio da zameni glasove {1} i {2}.",
"Merchant": "Trgovac",
"MerchantInfo": "Prodajte dodatke i podmićujte ubice",
- "MerchantInfoLong": "(Crewmates):\\nKao Trgovac, prodajete nasumični dodatak nasumičnom igraču za svaki task koju završite. Svaki prodati dodatak Vam donosi novac. Ako imate određenu količinu novca, možete sprečiti sledeći pokušaj ubistva protiv Vas podmićujući ubicu. Igrač koji je podmićen neće moći da Vas ubije, ali ne znate ko je to. Novac koji je korišćen za podmićivanje se gubi i nije dostupan za dodatna podmićivanja.",
+ "MerchantInfoLong": "(Crewmate-ovi):\\nKao Trgovac, prodajete nasumični dodatak nasumičnom igraču za svaki task koju završite. Svaki prodati dodatak Vam donosi novac. Ako imate određenu količinu novca, možete sprečiti sledeći pokušaj ubistva protiv Vas podmićujući ubicu. Igrač koji je podmićen neće moći da Vas ubije, ali ne znate ko je to. Novac koji je korišćen za podmićivanje se gubi i nije dostupan za dodatna podmićivanja.",
"MerchantAddonDelivered": "Dodatak prodat",
"MerchantAddonSell": "Trgovac Vam je prodao novi dodatak",
"MerchantAddonSellFail": "Nije mogao da se proda dodatak",
@@ -1121,10 +1121,10 @@
"MerchantTargetNeutral": "Može trgovati sa Neutralima",
"Mole": "Krtica",
"MoleInfo": "Teleportujete se do nasumičnih ventilacija ulaskom u jednu",
- "MoleInfoLong": "(Crewmates):\\nKao Krtica, kada ventujete, bićete izbačeni i teleportovani u nasumičnu ventilaciju na mapi. / Petujte za teleportaciju u nasumičnu ventilaciju.",
+ "MoleInfoLong": "(Crewmate-ovi):\\nKao Krtica, kada ventujete, bićete izbačeni i teleportovani u nasumičnu ventilaciju na mapi. / Petujte za teleportaciju u nasumičnu ventilaciju.",
"Monarch": "Monarh",
"MonarchInfo": "Dajte Vašoj ekipi moć dodatnog glasanja!",
- "MonarchInfoLong": "(Crewmates):\\nKao Monarh, možete odlikovati igrače da im date dodatni glas.\\n\\nNe možete odlikovati nekoga ko već ima dodatne glasove.\\nOdlikovani igrači se pojavljuju sa zlatnim imenom.",
+ "MonarchInfoLong": "(Crewmate-ovi):\\nKao Monarh, možete odlikovati igrače da im date dodatni glas.\\n\\nNe možete odlikovati nekoga ko već ima dodatne glasove.\\nOdlikovani igrači se pojavljuju sa zlatnim imenom.",
"MonarchInvalidTarget": "Meta ne može biti odlikovana",
"MonarchKillButtonText": "Odlikuj",
"MonarchKnightCooldown": "Cooldown odlikovanja",
@@ -1132,7 +1132,7 @@
"MonarchKnightedPlayer": "Uspešno ste odlikovali igrača!",
"Mortician": "Pogrebnik",
"MorticianInfo": "Prijavite telo da saznate ko je poslednji imao kontakt sa njim",
- "MorticianInfoLong": "(Crewmates):\\nKada Pogrebnik prijavi telo, znaće poslednjeg igrača sa kojim je žrtva imala kontakt. Napomena: Pogrebnik neće biti Nesvestan ili Videlac.",
+ "MorticianInfoLong": "(Crewmate-ovi):\\nKada Pogrebnik prijavi telo, znaće poslednjeg igrača sa kojim je žrtva imala kontakt. Napomena: Pogrebnik neće biti Nesvestan ili Videlac.",
"MorticianGetInfo": "Prema Vašoj inspekciji, poslednja osoba sa kojom je {0} imao kontakt tokom svog života bila je {1}.",
"MorticianGetNoInfo": "Prema Vašoj inspekciji, {0} se nije činilo da je imao kontakt sa bilo kim tokom svog života.",
"Negotiator": "Pregovarač",
@@ -1150,27 +1150,27 @@
"Negotiator.Type.Suicide": "Samoubistvo",
"NiceEraser": "Dobri Brisač",
"NiceEraserInfo": "Obrišite uloge Zlih igrača",
- "NiceEraserInfoLong": "(Crewmates):\\nMožete obrisati ulogu osobe za koju glasate. Njihova uloga će biti resetovana u osnovu uloge nakon ovog sastanka. Ovo ima ograničen broj korišćenja.",
+ "NiceEraserInfoLong": "(Crewmate-ovi):\\nMožete obrisati ulogu osobe za koju glasate. Njihova uloga će biti resetovana u osnovu uloge nakon ovog sastanka. Ovo ima ograničen broj korišćenja.",
"NiceEraserHideVote": "Sakrij Glasove Dobrog Brisača",
"NiceGuesser": "Dobri Pogađač",
"NiceGuesserInfo": "Pogodite Zle uloge na sastancima da ubijete te zle igrače",
"NiceGuesserInfoLong": "(Crewmate-ovi):\\nDobri Pogađač može pogoditi ulogu igrača tokom sastanka. Tačan pogodak rezultira ubistvom mete, dok pogrešan vodi do samoubistva. Koristite komandu /cmd bt [id igrača] [uloga] da pogađate. Možete videti ID-eve igrača pre njihovih imena ili koristiti komandu /cmd id.",
"Nightmare": "Košmar",
"NightmareInfo": "Ne možete biti ubijeni tokom gašenja svetla",
- "NightmareInfoLong": "(Crewmates):\\nKao Košmar, ne možete biti ubijeni tokom sabotaže svetla.",
+ "NightmareInfoLong": "(Crewmate-ovi):\\nKao Košmar, ne možete biti ubijeni tokom sabotaže svetla.",
"Noisemaker": "Šumnik",
"NoisemakerEHR": "Šumnik",
"NoisemakerEHRInfo": "Obavestite Crewmate-ove kada umrete",
- "NoisemakerEHRInfoLong": "(Crewmates):\\nKao Zvučnik, kada umrete, svi Crewmate-ovi će biti obavešteni, a strelica koja pokazuje na Vaše telo će se pojaviti.",
+ "NoisemakerEHRInfoLong": "(Crewmate-ovi):\\nKao Zvučnik, kada umrete, svi Crewmate-ovi će biti obavešteni, a strelica koja pokazuje na Vaše telo će se pojaviti.",
"NoisemakerAlertDuration": "Trajanje obaveštenja",
"NoisemakerImpostorAlert": "Obavesti Impostore",
"AbilityButtonText.Noisemaker": "Progoni",
"Observer": "Osmatrač",
"ObserverInfo": "Možete videti sve animacije štita",
- "ObserverInfoLong": "(Crewmates):\\nOsmatrač može videti sve animacije štita koje su izazvali drugi igrači nakon prvog sastanka.",
+ "ObserverInfoLong": "(Crewmate-ovi):\\nOsmatrač može videti sve animacije štita koje su izazvali drugi igrači nakon prvog sastanka.",
"Operative": "Operativac",
"OperativeInfo": "Resetujte vreme sabotaže",
- "OperativeInfoLong": "(Crewmates):\\nKao Operativac, možete ventovati/petovati da resetujete sve kritične sabotaže na 30s.",
+ "OperativeInfoLong": "(Crewmate-ovi):\\nKao Operativac, možete ventovati/petovati da resetujete sve kritične sabotaže na 30s.",
"Oracle": "Orakulum",
"OracleInfo": "Glasajte za igrača da vidite njihovu usklađenost",
"OracleInfoLong": "(Crewmate-ovi):\\nKao Orakulum, možete glasati za igrača tokom sastanka. Videćete da li su Crewmate, Neutral ili Impostor\\n\\nAli budite oprezni!\\nPostoji šansa da dobijete netačan rezultat!\\n(Domaćin postavlja šansu)",
@@ -1186,7 +1186,7 @@
"OracleSkillLimit": "Maksimalna korišćenja",
"Oxyman": "OksiMan",
"OxymanInfo": "Vaš nivo kiseonika utiče na sve kod Vas",
- "OxymanInfoLong": "(Crewmates):\\nKao OksiMan, imate nivo kiseonika ispod svojeg imena. Nivo kiseonika opada tokom vremena. Morate da ventujete da biste povećali svoj nivo kiseonika. Ako nivo kiseonika dostigne 0%, umirete. Ako je veoma nizak, oslepljujete. Ako je nizak, postajete sporiji. Ako je visok, postajete brži. Ako je veoma visok, postajete neuništivi.",
+ "OxymanInfoLong": "(Crewmate-ovi):\\nKao OksiMan, imate nivo kiseonika ispod svojeg imena. Nivo kiseonika opada tokom vremena. Morate da ventujete da biste povećali svoj nivo kiseonika. Ako nivo kiseonika dostigne 0%, umirete. Ako je veoma nizak, oslepljujete. Ako je nizak, postajete sporiji. Ako je visok, postajete brži. Ako je veoma visok, postajete neuništivi.",
"Oxyman.Blind.BelowPercentage": "Slepoća dolazi ispod",
"Oxyman.DecreasementEachSecond": "Svake sekunde, nivo kiseonika opada za",
"Oxyman.Fast.AbovePercentage": "Brzina se povećava iznad",
@@ -1195,7 +1195,7 @@
"Oxyman.Slow.BelowPercentage": "Brzina se smanjuje ispod",
"Pacifist": "Pacifista",
"PacifistInfo": "Ventujte/Petujte za resetovanje cooldown-a između ubistava",
- "PacifistInfoLong": "(Crewmates):\\nPacifista resetuje cooldown-ove između ubistava za sve igrače sa dugmetom za ubistvo tako što ventuje/petuje. Madmate Pacifista funkcioniše samo na Crewmate-ovima.",
+ "PacifistInfoLong": "(Crewmate-ovi):\\nPacifista resetuje cooldown-ove između ubistava za sve igrače sa dugmetom za ubistvo tako što ventuje/petuje. Madmate Pacifista funkcioniše samo na Crewmate-ovima.",
"PacifistCooldown": "Cooldown sposobnosti",
"PacifistMaxOfUsage": "Maksimalan broj korišćenja sposobnosti",
"PacifistMaxUsage": "Dostignuto ograničenje korišćenja sposobnosti",
@@ -1204,28 +1204,28 @@
"PacifistVentButtonText": "Resetuj",
"Paranoid": "Paranoik",
"ParanoidInfo": "Imate prenosivo dugme za sastanak",
- "ParanoidInfoLong": "(Crewmates):\\nParanoik može da pozove sastanak tako što će ventati/petati. Animacija izveštaja će prikazati mrtvo telo u boji Paranoika, ali Paranoik nije mrtav.",
+ "ParanoidInfoLong": "(Crewmate-ovi):\\nParanoik može da pozove sastanak tako što će ventati/petati. Animacija izveštaja će prikazati mrtvo telo u boji Paranoika, ali Paranoik nije mrtav.",
"ParanoidNumOfUseButton": "Maksimalan broj prenosivih dugmadi",
"ParanoidVentButtonText": "Sazovi",
"ParanoidVentCooldown": "Cooldown sazivanja",
"Perceiver": "Perceptiv",
"PerceiverInfo": "Proverite koliko ubica je u blizini",
- "PerceiverInfoLong": "(Crewmates):\\nKao Perceptiv, možete da ventate/petate da proverite koliko ubica je blizu Vas. Radijus provere određuje domaćin.",
+ "PerceiverInfoLong": "(Crewmate-ovi):\\nKao Perceptiv, možete da ventate/petate da proverite koliko ubica je blizu Vas. Radijus provere određuje domaćin.",
"PerceiverNotify": "Broj ubica u blizini: {0}",
"PerceiverRadius": "Radijus",
"PortalMaker": "Kreator Portala",
"PortalMakerInfo": "Napravite portale i teleportujte se između njih",
- "PortalMakerInfoLong": "(Crewmates):\\nKao Kreator Portala, možete postaviti 2 trajna portala petanjem. Nakon postavljanja oba portala, ako neko priđe jednom od njih, biće teleportovan na drugi portal. Korišćenje portala ima cooldown od 5 sekundi.",
+ "PortalMakerInfoLong": "(Crewmate-ovi):\\nKao Kreator Portala, možete postaviti 2 trajna portala petanjem. Nakon postavljanja oba portala, ako neko priđe jednom od njih, biće teleportovan na drugi portal. Korišćenje portala ima cooldown od 5 sekundi.",
"PortalMaker.PetToRemovePortals": "Petovanje može da ukloni oba portala nakon postavljanja",
"President": "Predsednik",
"PresidentInfo": "Kontrolišite igru",
- "PresidentInfoLong": "(Crewmates):\\nKao Predsednik, imate 6 dekretâ koje možete koristiti jednom u igri. Možete koristiti samo 1 dekret na svakom sastanku. Da biste koristili dekret, otkucajte /cmd dekret {number}, zamenjujući {number} sa ID-jem odgovarajućeg dekreta. \\n\\nLista dekretâ i šta rade:\\n1. Otkrivanje: Otkriće Vas kao Predsednika svima, čini Vas imunim na pogađanje i smanjuje Vašu vidljivost na pola do kraja igre.\\n2. Završavanje: Odmah završava trenutni sastanak bez brojanja glasova.\\n3. Deklasifikacija: Svi će videti boje glasova na kraju trenutnog sastanka.\\n4. Podrška Vladi: Daje svim Crewmate-ovima +1 korišćenje njihovih sposobnosti.\\n5. Istraživanje: Dobijate informacije o tome koliko je Impostera i neutralnih ubica živo.\\n6. Zapošljavanje: Nakon korišćenja, glasajte za nekoga da ga regrutujete (Vaš glas će biti otkazan i moći ćete normalno glasati nakon toga) da regrutujete tog igrača za ulogu navedenu u podešavanjima, ako su Crewmate.",
+ "PresidentInfoLong": "(Crewmate-ovi):\\nKao Predsednik, imate 6 dekretâ koje možete koristiti jednom u igri. Možete koristiti samo 1 dekret na svakom sastanku. Da biste koristili dekret, otkucajte /cmd dekret {number}, zamenjujući {number} sa ID-jem odgovarajućeg dekreta. \\n\\nLista dekretâ i šta rade:\\n1. Otkrivanje: Otkriće Vas kao Predsednika svima, čini Vas imunim na pogađanje i smanjuje Vašu vidljivost na pola do kraja igre.\\n2. Završavanje: Odmah završava trenutni sastanak bez brojanja glasova.\\n3. Deklasifikacija: Svi će videti boje glasova na kraju trenutnog sastanka.\\n4. Podrška Vladi: Daje svim Crewmate-ovima +1 korišćenje njihovih sposobnosti.\\n5. Istraživanje: Dobijate informacije o tome koliko je Impostera i neutralnih ubica živo.\\n6. Zapošljavanje: Nakon korišćenja, glasajte za nekoga da ga regrutujete (Vaš glas će biti otkazan i moći ćete normalno glasati nakon toga) da regrutujete tog igrača za ulogu navedenu u podešavanjima, ako su Crewmate.",
"President.Decree.Declassification": "Dekret o Deklasifikaciji",
"President.Decree.Finish": "Dekret o Završavanju",
"President.Decree.GovernmentRecruiting": "Dekret o Zapošljavanju",
"President.Decree.GovernmentSupport": "Dekret o Podršci Vladi",
"President.Decree.Investigation": "Dekret o Istraživanju",
- "President.Decree.Reveal": "Dekret o Otkrićvanju",
+ "President.Decree.Reveal": "Dekret o Otkrivanju",
"President.DecreeAlreadyChosenThisMeetingMessage": "Već ste odabrali dekret na ovom sastanku!",
"President.DecreeAlreadyUsedMessage": "Već ste koristili ovaj dekret ili nije omogućen!",
"President.GovernmentRecruiting.RecruitedRole": "Regrutovana uloga",
@@ -1238,23 +1238,23 @@
"PresidentCanBeMadmate": "Predsednik može postati Madmate",
"Psychic": "Vidovnjak",
"PsychicInfo": "Jedno od crvenih imena je Zlo",
- "PsychicInfoLong": "(Crewmates):\\nVidovnjak vidi crvena imena istaknuta tokom sastanka, što ukazuje na to da je barem jedan igrač Zao. Svi Neutrali i Ubilački Crewmate-ovi se prikazuju kao crvena imena kada Vidovnjak postane Madmate.",
+ "PsychicInfoLong": "(Crewmate-ovi):\\nVidovnjak vidi crvena imena istaknuta tokom sastanka, što ukazuje na to da je barem jedan igrač Zao. Svi Neutrali i Ubilački Crewmate-ovi se prikazuju kao crvena imena kada Vidovnjak postane Madmate.",
"PsychicCanSeeNum": "Maksimalan broj crvenih imena",
"PsychicFresh": "Nova crvena imena na svakom sastanku",
"Rabbit": "Zec",
"RabbitInfo": "Dobijte tragove ka lokacijama Impostora",
- "RabbitInfoLong": "(Crewmates):\\nKao Zec, svaki put kada završite task, vidite strelicu koja pokazuje ka nasumičnom Impostoru na 5 sekundi.\\nNapomena: Ova sposobnost može se aktivirati samo nakon što završite određeni broj taskova.",
+ "RabbitInfoLong": "(Crewmate-ovi):\\nKao Zec, svaki put kada završite task, vidite strelicu koja pokazuje ka nasumičnom Impostoru na 5 sekundi.\\nNapomena: Ova sposobnost može se aktivirati samo nakon što završite određeni broj taskova.",
"RabbitMinTasks": "Minimalan broj završenih taskova za aktivaciju sposobnosti",
"Randomizer": "Nasumičnik",
"RandomizerInfo": "stvari će postat' čudne.",
- "RandomizerInfoLong": "(Crewmates):\\nOvo je u suštini potpuno haotična uloga. Nasumični događaji će se dešavati Vama ili svakom igraču svakih X sekundi. Efekti mogu varirati od super brzine, preko obrnutih kontrola i snajperskih hitaca, pa sve do vremenskih bombi i potpune slepoće.\\n\\nZabavite se!\\n- Razvijač",
+ "RandomizerInfoLong": "(Crewmate-ovi):\\nOvo je u suštini potpuno haotična uloga. Nasumični događaji će se dešavati Vama ili svakom igraču svakih X sekundi. Efekti mogu varirati od super brzine, preko obrnutih kontrola i snajperskih hitaca, pa sve do vremenskih bombi i potpune slepoće.\\n\\nZabavite se!\\n- Razvijač",
"RandomizerEffectDurMax": "Maksimalno trajanje efekta",
"RandomizerEffectDurMin": "Minimalno trajanje efekta",
"RandomizerEffectFrequency": "Frekvencija nasumičnih efekata",
"RandomizerNotifyOpt": "Obavesti kada se dogodi RNG događaj (isključite ako su događaji česti)",
"Retributionist": "Retribucionista",
"RetributionistInfo": "Pronađite i ubijte ubicu svoje mete",
- "RetributionistInfoLong": "(Crewmates):\\nKao Retribucionista, možete označiti igrača koristeći dugme za ubijanje da biste ga zapratili. Ako umre, bićete obavešteni. Na sastanku nakon toga, možete koristiti /cmd retribute {id} da ubijete igrača koji je ubio Vašu metu. Ako pogrešno pogodite, ništa se ne dešava. Nakon sastanka, možete zapratiti drugog igrača.",
+ "RetributionistInfoLong": "(Crewmate-ovi):\\nKao Retribucionista, možete označiti igrača koristeći dugme za ubijanje da biste ga zapratili. Ako umre, bićete obavešteni. Na sastanku nakon toga, možete koristiti /cmd retribute {id} da ubijete igrača koji je ubio Vašu metu. Ako pogrešno pogodite, ništa se ne dešava. Nakon sastanka, možete zapratiti drugog igrača.",
"Retributionist.Fail": "<#ff0000>X <#bb0000>Pogrešno!",
"Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Tačno, ali ubica je već mrtav, ili su napustili igru.",
"Retributionist.ResetCampedPlayerAfterEveryMeeting": "Može zapratiti novog igrača nakon svakog sastanka",
@@ -1267,19 +1267,19 @@
"Revenant.KnowInfo": "Povratnik zna o igračima:",
"Rhapsode": "Pevač",
"RhapsodeInfo": "Pevajte da ometate ubice",
- "RhapsodeInfoLong": "(Crewmates):\\nKao Pevač, možete da ventate/petate da počnete da pevate. Tokom ovog vremena, niko ne može da ventuje ili menja oblik jer su ometeni Vašom pesmom. (Podešavanja mogu isključiti Crewmate-ove.)",
+ "RhapsodeInfoLong": "(Crewmate-ovi):\\nKao Pevač, možete da ventate/petate da počnete da pevate. Tokom ovog vremena, niko ne može da ventuje ili menja oblik jer su ometeni Vašom pesmom. (Podešavanja mogu isključiti Crewmate-ove.)",
"Rhapsode.ExcludeCrewmates": "Preskoči <#8cffff>Crewmate-ove",
"Ricochet": "Rikošet",
"RicochetInfo": "Zaštitite se od nekoga specifičnog",
- "RicochetInfoLong": "(Crewmates):\\nKao Rikošet, možete glasati za nekoga na sastanku da biste ih učinili Vašom metom. U sledećoj rundi, Vaša meta neće moći da Vas ubije.",
+ "RicochetInfoLong": "(Crewmate-ovi):\\nKao Rikošet, možete glasati za nekoga na sastanku da biste ih učinili Vašom metom. U sledećoj rundi, Vaša meta neće moći da Vas ubije.",
"Safeguard": "Štitnik",
"SafeguardInfo": "Dobijate privremeni štit završavanjem taskova",
- "SafeguardInfoLong": "(Crewmates):\\nKao Štitnik, dobijate privremeni štit sa svakim taskom koji završite.",
+ "SafeguardInfoLong": "(Crewmate-ovi):\\nKao Štitnik, dobijate privremeni štit sa svakim taskom koji završite.",
"SafeguardSuffix": "<#00ffa5>Zaštićeni ste",
"SafeguardSuffixTimer": "<#00ffa5>Zaštićeni ste na {0}s",
"Scanner": "Skener",
"ScannerInfo": "Skenirajte za nevidljive igrače i ponovo ih učinite vidljivim",
- "ScannerInfoLong": "(Crewmates)\nKao Skener, nestanite da aktivirate Vašu sposobnost. Ako bilo koji nevidljivi igrač ostane blizu Vas određeno vreme, ponovo će postati vidljiv.",
+ "ScannerInfoLong": "(Crewmate-ovi)\nKao Skener, nestanite da aktivirate Vašu sposobnost. Ako bilo koji nevidljivi igrač ostane blizu Vas određeno vreme, ponovo će postati vidljiv.",
"ScannerAbilityRange": "Opseg sposobnosti",
"ScannerTimeLimit": "Vremenski period za nevidljive igrače da se pojave u opsegu",
"ScannerWarningInRange": "Skener je blizu Vas! Ako se ne udaljite za {0}s, ponovo ćete postati vidljivi!",
@@ -1287,14 +1287,14 @@
"Scientist": "Naučnik",
"ScientistEHR": "Naučnik",
"ScientistEHRInfo": "Pristupite prenosivim vitalnim podacima odasvud",
- "ScientistEHRInfoLong": "(Crewmates):\\nKao Naučnik, imate prenosni tablet sa vitalnim podacima o svima. Koristite ga na bilo koji način koji želite (Prikupljanje samo-prijava, dodatne informacije o starosti tela, itd).",
+ "ScientistEHRInfoLong": "(Crewmate-ovi):\\nKao Naučnik, imate prenosni tablet sa vitalnim podacima o svima. Koristite ga na bilo koji način koji želite (Prikupljanje samo-prijava, dodatne informacije o starosti tela, itd).",
"AbilityButtonText.Scientist": "Vitalni podaci",
"Scout": "Izviđač",
"ScoutInfo": "Pratite druge igrače",
- "ScoutInfoLong": "(Crewmates):\\nKao Izviđač, možete glasati za igrača na sastanku, što će označiti njihovu poziciju za Vas u igri strelicama. Pored toga, na početku sastanka, biće Vam prikazano u kojoj je sobi igrač bio poslednji ako je opcija aktivirana.",
+ "ScoutInfoLong": "(Crewmate-ovi):\\nKao Izviđač, možete glasati za igrača na sastanku, što će označiti njihovu poziciju za Vas u igri strelicama. Pored toga, na početku sastanka, biće Vam prikazano u kojoj je sobi igrač bio poslednji ako je opcija aktivirana.",
"SecurityGuard": "Čuvar",
"SecurityGuardInfo": "Sprečite Impostore da sabotiraju",
- "SecurityGuardInfoLong": "(Crewmates):\\nKao Čuvar, možete ventati/petati da aktivirate svoju sposobnost, koja sprečava sve da pozivaju bilo kakve sabotaže i zatvaraju vrata dok je Vaša sposobnost aktivna. Ovo utiče na sabotažu vrata kao i na neutralne.",
+ "SecurityGuardInfoLong": "(Crewmate-ovi):\\nKao Čuvar, možete ventati/petati da aktivirate svoju sposobnost, koja sprečava sve da pozivaju bilo kakve sabotaže i zatvaraju vrata dok je Vaša sposobnost aktivna. Ovo utiče na sabotažu vrata kao i na neutralne.",
"SecurityGuardSkillCooldown": "Cooldown sposobnosti",
"SecurityGuardSkillDuration": "Trajanje sposobnosti",
"SecurityGuardSkillInUse": "Sposobnost u upotrebi",
@@ -1302,16 +1302,16 @@
"SecurityGuardVentButtonText": ".",
"Sensor": "Senzor",
"SensorInfo": "Dobijte strelice prema saboterima",
- "SensorInfoLong": "(Crewmates):\\nKao Senzor, svaki put kada neko sabotira, dobijate privremenu strelicu koja pokazuje na njih.",
+ "SensorInfoLong": "(Crewmate-ovi):\\nKao Senzor, svaki put kada neko sabotira, dobijate privremenu strelicu koja pokazuje na njih.",
"Sensor.ArrowDuration": "Trajanje strelice",
"Sentinel": "Stražar",
"SentinelInfo": "Uplašite ubice",
- "SentinelInfoLong": "(Crewmates):\\nKao Stražar, možete da ventate da biste počeli da patrolirate oko sebe. Kada to uradite, sve ubice unutar ovog područja su obaveštene da se povuku. Ako neka ubica pokuša da ubije nekoga unutar ovog područja dok patrolirate, ubijate ih umesto toga. Kada se patrola završi, sve ubice u patroliranom području izvršavaju samoubistvo. Dok patrolirate, imate smanjeni vid.",
+ "SentinelInfoLong": "(Crewmate-ovi):\\nKao Stražar, možete da ventate da biste počeli da patrolirate oko sebe. Kada to uradite, sve ubice unutar ovog područja su obaveštene da se povuku. Ako neka ubica pokuša da ubije nekoga unutar ovog područja dok patrolirate, ubijate ih umesto toga. Kada se patrola završi, sve ubice u patroliranom području izvršavaju samoubistvo. Dok patrolirate, imate smanjeni vid.",
"SentinelPatrolDuration": "Vreme patrole",
"SentinelPatrolRadius": "Radijus patrole",
"Sentry": "Sentinel",
"SentryInfo": "Nadgledajte Sobe",
- "SentryInfoLong": "(Crewmates):\\nKao Sentinel, možete označiti sobu tako što ćete petovati. Kada petujete u budućnosti, dobijate informacije iz te sobe, uključujući:\\n- Igrače koji su trenutno u toj sobi\\n- Ko je mrtav u toj sobi (ako ih ima)\\nTakođe dobijate obaveštenje kada neko ventuje ili se preobraža u toj sobi.\\n\\nU zavisnosti od postavki, igrači mogu znati da li je soba pod nadzorom, i možda nećete moći da vidite ove informacije tokom Sabotaže Komunikacija.",
+ "SentryInfoLong": "(Crewmate-ovi):\\nKao Sentinel, možete označiti sobu tako što ćete petovati. Kada petujete u budućnosti, dobijate informacije iz te sobe, uključujući:\\n- Igrače koji su trenutno u toj sobi\\n- Ko je mrtav u toj sobi (ako ih ima)\\nTakođe dobijate obaveštenje kada neko ventuje ili se preobraža u toj sobi.\\n\\nU zavisnosti od postavki, igrači mogu znati da li je soba pod nadzorom, i možda nećete moći da vidite ove informacije tokom Sabotaže Komunikacija.",
"Sentry.AdditionalDevicesForInfoView": "Uređaji specifični za mapu koje igrači mogu koristiti da dobiju informacije o nadgledanoj sobi",
"Sentry.CannotSeeInfoDuringComms": "Ne mogu se videti informacije tokom Sabotaže Komunikacija",
"Sentry.Notify.Info": "Informacije za {0}:\\nŽivi Igrači: {1}\\nMrtvi igrači: {2}",
@@ -1332,7 +1332,7 @@
"SentryPetButtonText": "Nadgledaj",
"Sheriff": "Šerif",
"SheriffInfo": "Ubijte Zle igrače",
- "SheriffInfoLong": "(Crewmates):\\nŠerif nema taskove i može ubiti Impostore (možda i Neutrale). Ako Šerif pokuša da ubije Crewmate-ove, izvršiće samoubistvo. Mogu možda ubiti bilo koga kao Madmate.",
+ "SheriffInfoLong": "(Crewmate-ovi):\\nŠerif nema taskove i može ubiti Impostore (možda i Neutrale). Ako Šerif pokuša da ubije Crewmate-ove, izvršiće samoubistvo. Mogu možda ubiti bilo koga kao Madmate.",
"SheriffCanBeMadmate": "Šerif može postati Madmate",
"SheriffCanKill%role%": "Može ubiti %role%",
"SheriffCanKillAll": "SVE UKLJUČENO (može ubiti sve)",
@@ -1357,12 +1357,12 @@
"SheriffShowShotLimit": "Prikaži limit metaka pored imena uloge",
"Shiftguard": "Čuvar Preobražaja",
"ShiftguardInfo": "Znajte kada se neko preobrazi",
- "ShiftguardInfoLong": "(Crewmates):\\nKao Čuvar Preobražaja, kada se neko preobrazi ili vraća u standardni oblik, bićete obavešteni",
+ "ShiftguardInfoLong": "(Crewmate-ovi):\\nKao Čuvar Preobražaja, kada se neko preobrazi ili vraća u standardni oblik, bićete obavešteni",
"ShiftguardNotifySS": "Neko se upravo preobrazio kao neko drugi",
"ShiftguardNotifyUnshift": "Neko je upravo vraćen u svoj standardni oblik",
"Snitch": "Doušnik",
"SnitchInfo": "Završite svoje taskove da pronađete Impostore",
- "SnitchInfoLong": "(Crewmates):\\nDok Doušnik završava taskove, imena Impostora se prikazuju u crvenoj boji tokom sastanaka. Kada Doušnik ima samo jedan task preostao, Doušnik i Impostori su označeni zvezdom. Ako Doušnik postane Madmate, zvezda postaje crvena.",
+ "SnitchInfoLong": "(Crewmate-ovi):\\nDok Doušnik završava taskove, imena Impostora se prikazuju u crvenoj boji tokom sastanaka. Kada Doušnik ima samo jedan task preostao, Doušnik i Impostori su označeni zvezdom. Ako Doušnik postane Madmate, zvezda postaje crvena.",
"SnitchCanBeMadmate": "Doušnik može postati Madmate",
"SnitchCanBeWorkhorse": "Doušnik može postati Radni Konj",
"SnitchCanFindCoven": "Može pronaći Covene",
@@ -1374,45 +1374,45 @@
"SnitchRemainingTaskFound": "Preostali taskovi su poznati",
"Socialite": "Društvenjak",
"SocialiteInfo": "Znajte ko komunicira sa Vašom metom",
- "SocialiteInfoLong": "(Crewmates):\\nKao Društvenjak, možete koristiti dugme za ubijanje da označite svoju metu svake runde. Kada neko pokuša da ubije Vašu metu, ubistvo se blokira i oni se dodaju na Vašu Listu gostiju (oni to znaju). Imena igrača koja su na Vašoj Listi gostiju prikazuju se u crnoj boji. Igrači na Listi gostiju mogu ubiti Vašu metu. Takođe možete dodati igrače na svoju Listu gostiju glasajući za njih.",
+ "SocialiteInfoLong": "(Crewmate-ovi):\\nKao Društvenjak, možete koristiti dugme za ubijanje da označite svoju metu svake runde. Kada neko pokuša da ubije Vašu metu, ubistvo se blokira i oni se dodaju na Vašu Listu gostiju (oni to znaju). Imena igrača koja su na Vašoj Listi gostiju prikazuju se u crnoj boji. Igrači na Listi gostiju mogu ubiti Vašu metu. Takođe možete dodati igrače na svoju Listu gostiju glasajući za njih.",
"Socialite.Suffix": "Vaša meta je {0}",
"SocialiteTarget": "Meta Društvenjaka ne može biti ubijena\\nDodali su Vas na svoju Listu gostiju",
"Soothsayer": "Prorok",
"SoothsayerInfo": "Predvidite ko Vas ubija",
- "SoothsayerInfoLong": "(Crewmates):\\nKao Prorok, možete predvideti ko Vas ubija glasajući za njih. Ako ste u pravu, kada umrete, svi će biti obavešteni o identitetu ubice.",
+ "SoothsayerInfoLong": "(Crewmate-ovi):\\nKao Prorok, možete predvideti ko Vas ubija glasajući za njih. Ako ste u pravu, kada umrete, svi će biti obavešteni o identitetu ubice.",
"SoothsayerDiedNotify": "Prorok je predvideo da će {0} ubiti njih\\ni bili su u pravu!",
"SpeedBooster": "Pojačivač Brzine",
"SpeedBoosterInfo": "Povećajte brzinu kretanja završavanjem taskova",
- "SpeedBoosterInfoLong": "(Crewmates):\\nPojačivač Brzine povećava brzinu kretanja nasumičnog igrača svaki put kada završi task.",
+ "SpeedBoosterInfoLong": "(Crewmate-ovi):\\nPojačivač Brzine povećava brzinu kretanja nasumičnog igrača svaki put kada završi task.",
"SpeedBoosterSpeedLimit": "Dostigli ste Vašu maksimalnu brzinu (3x)",
"SpeedBoosterTaskDone": "Vaša brzina je sada {0}",
"SpeedBoosterTimes": "Maksimalna pojačanja",
"SpeedBoosterUpSpeed": "Povećaj brzinu za",
"Speedrunner": "Brzotrkač",
"SpeedrunnerInfo": "Crewmate-ovi pobede ako on završi svoje taskove",
- "SpeedrunnerInfoLong": "(Crewmates):\\nKada završite sve svoje taskove (i još ste živi), igra se odmah završava i svi na timu Crewmate-a će pobediti.",
+ "SpeedrunnerInfoLong": "(Crewmate-ovi):\\nKada završite sve svoje taskove (i još ste živi), igra se odmah završava i svi na timu Crewmate-a će pobediti.",
"SpeedrunnerHasXTasksLeft": "<#ffff44>{0} je Brzotrkač sa {1} taskom(-va) preostalim!",
"SpeedrunnerNotifyAtXTasksLeft": "Broj završenih taskova prilikom obaveštavanja",
"SpeedrunnerNotifyKillers": "Obavesti ubice kada su taskovi skoro gotovi",
"SpeedrunnerSpeed": "Brzina Brzotrkača",
"Spiritualist": "Spiritualista",
"SpiritualistInfo": "Vidite gde se nalaze duhovi",
- "SpiritualistInfoLong": "(Crewmates):\\nKao Spiritualista, dobićete strelicu koja pokazuje na duha tela koje je prijavljeno na poslednjem sastanku.\\n\\nAko je igrač bio dobar, to Vas može dovesti do Impostora ili neutralne ubice.\\nAko je igrač bio loš, to Vas može dovesti samo do kolege Crewmate-a.",
+ "SpiritualistInfoLong": "(Crewmate-ovi):\\nKao Spiritualista, dobićete strelicu koja pokazuje na duha tela koje je prijavljeno na poslednjem sastanku.\\n\\nAko je igrač bio dobar, to Vas može dovesti do Impostora ili neutralne ubice.\\nAko je igrač bio loš, to Vas može dovesti samo do kolege Crewmate-a.",
"SpiritualistNoticeMessage": "Spiritualista ima strelicu koja pokazuje na Vas!\\nMožete ih iskoristiti da ukažete na ubicu ili da smestite Crewmate-u",
"SpiritualistShowGhostArrowEverySeconds": "Interval strelice duha",
"SpiritualistShowGhostArrowForSeconds": "Trajanje strelice duha",
"SpiritualistTargetMessage": "Spiritualista ima strelicu koja pokazuje prema Vama",
"Spy": "Špijun",
"SpyInfo": "Znate ko komunicira sa Vama",
- "SpyInfoLong": "(Crewmates):\\nKao Špijun, kada neko upotrebi svoje dugme za ubijanje na Vama (bilo koju sposobnost koja se koristi preko dugmeta za ubijanje), videćete njihovo ime u narandžastoj boji na nekoliko sekundi.\\n\\nNapomena: Ako je Crewmate iskoristio svoju sposobnost na Vama, takođe ćete ga videti sa narandžastim imenom!\\nNapomena: Ako nemate preostalih korišćenja sposobnosti, uopšte nećete videti narandžasta imena!",
+ "SpyInfoLong": "(Crewmate-ovi):\\nKao Špijun, kada neko upotrebi svoje dugme za ubijanje na Vama (bilo koju sposobnost koja se koristi preko dugmeta za ubijanje), videćete njihovo ime u narandžastoj boji na nekoliko sekundi.\\n\\nNapomena: Ako je Crewmate iskoristio svoju sposobnost na Vama, takođe ćete ga videti sa narandžastim imenom!\\nNapomena: Ako nemate preostalih korišćenja sposobnosti, uopšte nećete videti narandžasta imena!",
"SpyRedNameDur": "Trajanje obojenog imena",
"SuperStar": "Super Zvezda",
"SuperStarInfo": "Svi Vas znaju",
- "SuperStarInfoLong": "(Crewmates):\\nSuper Zvezda ima logotip zvezde pored svog imena i može biti ubijena samo kada je Ubica sam sa njom. Pogađači ih ne mogu pogoditi.",
+ "SuperStarInfoLong": "(Crewmate-ovi):\\nSuper Zvezda ima logotip zvezde pored svog imena i može biti ubijena samo kada je Ubica sam sa njom. Pogađači ih ne mogu pogoditi.",
"SuperStarDead": "Šok! Super Zvezda {0} je nažalost nemilosrdno ubijena u poslednjem periodu!",
"Survivor": "Preživeli",
"SurvivorInfo": "Sa svakom palom posadom, postajem jači",
- "SurvivorInfoLong": "(Crewmates):\\nPreživeli će dobiti sposobnosti sa svakim određenim brojem igrača preostalih u igri.\\n\\n- 1. Sposobnost: Vidite broj živih igrača preostalih u realnom vremenu.\\n- 2. Sposobnost: Ventujte/Nestanite da biste sebi dali privremeni štit.\\n- 3. Sposobnost: Dodatni određeni broj glasova.\\n- Poslednja Sposobnost: Završite taskove da dobijete dugme za ubijanje.\\n\\nNapomena: Sve sposobnosti se sabiraju, odvojene su, i možete im promešati redosled ako želite, kao i onemogućiti ih postavljanjem potrebnog broja igrača na 0 ili 1.",
+ "SurvivorInfoLong": "(Crewmate-ovi):\\nPreživeli će dobiti sposobnosti sa svakim određenim brojem igrača preostalih u igri.\\n\\n- 1. Sposobnost: Vidite broj živih igrača preostalih u realnom vremenu.\\n- 2. Sposobnost: Ventujte/Nestanite da biste sebi dali privremeni štit.\\n- 3. Sposobnost: Dodatni određeni broj glasova.\\n- Poslednja Sposobnost: Završite taskove da dobijete dugme za ubijanje.\\n\\nNapomena: Sve sposobnosti se sabiraju, odvojene su, i možete im promešati redosled ako želite, kao i onemogućiti ih postavljanjem potrebnog broja igrača na 0 ili 1.",
"SurvivorFirstAbility": "Broj preostalih igrača za dobijanje 1. sposobnosti",
"SurvivorSecondAbility": "Broj preostalih igrača za dobijanje 2. sposobnosti",
"SurvivorThirdAbility": "Broj preostalih igrača za dobijanje 3. sposobnosti",
@@ -1422,7 +1422,7 @@
"SurvivorCantShieldYet": "Trenutni broj igrača je veći od Vašeg zahteva za štit, što znači da još uvek ne možete koristiti štit.",
"Swapper": "Razmenjivač",
"SwapperInfo": "Razmenite glasove igrača",
- "SwapperInfoLong": "(Crewmates):\\nKao Razmenjivač, možete koristiti komandu /cmd sw [ID] dva puta da odaberete 2 igrača. Glasovi koje prime ta 2 igrača biće razmenjeni.\\nMožete videti svačije ID-eve pored njihovih imena.\\n\\nNa primer, ako su 3 igrača glasala za crvenog, a 5 igrača za žutog, i Vi razmenite ID-eve crvenog i žutog, onda će crveni primiti 5 glasova, a žuti 3 glasa.\\n\\nZbog tehničkih poteškoća, Domaćinov originalni glas će izgledati nepromenjeno, ali to je samo vizuelno, njihov glas će i dalje biti razmenjen.",
+ "SwapperInfoLong": "(Crewmate-ovi):\\nKao Razmenjivač, možete koristiti komandu /cmd sw [ID] dva puta da odaberete 2 igrača. Glasovi koje prime ta 2 igrača biće razmenjeni.\\nMožete videti svačije ID-eve pored njihovih imena.\\n\\nNa primer, ako su 3 igrača glasala za crvenog, a 5 igrača za žutog, i Vi razmenite ID-eve crvenog i žutog, onda će crveni primiti 5 glasova, a žuti 3 glasa.\\n\\nZbog tehničkih poteškoća, Domaćinov originalni glas će izgledati nepromenjeno, ali to je samo vizuelno, njihov glas će i dalje biti razmenjen.",
"Swap1": "Prva meta razmene odabrana",
"Swap2": "Druga meta razmene odabrana",
"SwapDead": "Ne možete razmenjivati glasove nakon što umrete.",
@@ -1437,16 +1437,16 @@
"SwapperTrialMax": "Dostignut limit korišćenja sposobnosti",
"Tar": "Katran",
"TarInfo": "Izbegnite ubistva",
- "TarInfoLong": "(Crewmates):\\nKao Katran, možete petati da aktivirate svoju sposobnost. Ovo će Vas zamrznuti i oslepiti, i postaviti boju Vaše kože na crnu na određeno vreme. Ako neko pokuša da Vas ubije tokom ovog vremena, to će biti blokirano, ubica će biti teleportovan od Vas, a Vaša sposobnost se trenutno završava.",
+ "TarInfoLong": "(Crewmate-ovi):\\nKao Katran, možete petati da aktivirate svoju sposobnost. Ovo će Vas zamrznuti i oslepiti, i postaviti boju Vaše kože na crnu na određeno vreme. Ako neko pokuša da Vas ubije tokom ovog vremena, to će biti blokirano, ubica će biti teleportovan od Vas, a Vaša sposobnost se trenutno završava.",
"TaskManager": "Menadžer Taskova",
"TaskManagerInfo": "Vidite ukupno završene taskove u realnom vremenu",
- "TaskManagerInfoLong": "(Crewmates):\\nVidite ukupan broj završenih taskova (od strane svih zajedno) pored imena svoje uloge, koji se ažurira u realnom vremenu.",
+ "TaskManagerInfoLong": "(Crewmate-ovi):\\nVidite ukupan broj završenih taskova (od strane svih zajedno) pored imena svoje uloge, koji se ažurira u realnom vremenu.",
"Telecommunication": "Telekomunikator",
"TelecommunicationInfo": "Pratite korišćenje uređaja",
- "TelecommunicationInfoLong": "(Crewmates):\\nKao Telekomunikator, bićete obavešteni kada bilo ko koristi kamere, vitalne podatke, logove vrata ili admina. U zavisnosti od podešavanja, možda ćete imati i sposobnost da otvorite zatvorena vrata ventanjem/petovanjem svojeg ljubimca.",
+ "TelecommunicationInfoLong": "(Crewmate-ovi):\\nKao Telekomunikator, bićete obavešteni kada bilo ko koristi kamere, vitalne podatke, logove vrata ili admina. U zavisnosti od podešavanja, možda ćete imati i sposobnost da otvorite zatvorena vrata ventanjem/petovanjem svojeg ljubimca.",
"Telekinetic": "Telekinetik",
"TelekineticInfo": "Izvršite različite akcije da pomognete posadi",
- "TelekineticInfoLong": "(Crewmates):\\nSve vreme vidi tajmer. Umire ako pređe 60s. Mogu ventati da promene režime. Mogu imati aktiviran samo jedan režim odjednom. Da biste izvršili akciju, petajte. Zamrznuti na 5s nakon korišćenja nekih moći, tajmer je 40s nakon sastanka. Svaka akcija povećava tajmer za određeni iznos kada se koristi (naznačeno pored imena akcije u zagradama na sledećoj listi)\\n\\nRežimi:\\nTeleportuj Metu: teleportuje najbližeg igrača van mape (+40s)\\nTeleportuj Sebe: teleportuje sebe van mape (+30s)\\nZamrzni: zamrzava najbližeg igrača (+35s)\\nUbij: trenutno ubija najbližeg igrača (+60s)\\nŠtit: daje im štit koji traje neko vreme (+45s)\\nBrzina: daje im povećanu brzinu na neko vreme (+30s)\\nVrata: trenutno otvara sva zatvorena vrata (+35s)",
+ "TelekineticInfoLong": "(Crewmate-ovi):\\nSve vreme vidi tajmer. Umire ako pređe 60s. Mogu ventati da promene režime. Mogu imati aktiviran samo jedan režim odjednom. Da biste izvršili akciju, petajte. Zamrznuti na 5s nakon korišćenja nekih moći, tajmer je 40s nakon sastanka. Svaka akcija povećava tajmer za određeni iznos kada se koristi (naznačeno pored imena akcije u zagradama na sledećoj listi)\\n\\nRežimi:\\nTeleportuj Metu: teleportuje najbližeg igrača van mape (+40s)\\nTeleportuj Sebe: teleportuje sebe van mape (+30s)\\nZamrzni: zamrzava najbližeg igrača (+35s)\\nUbij: trenutno ubija najbližeg igrača (+60s)\\nŠtit: daje im štit koji traje neko vreme (+45s)\\nBrzina: daje im povećanu brzinu na neko vreme (+30s)\\nVrata: trenutno otvara sva zatvorena vrata (+35s)",
"Telekinetic.FreezeDuration": "Trajanje zamrzavanja",
"Telekinetic.IncreasedSpeed": "Povećana brzina",
"Telekinetic.Mode.Doors": "Vrata",
@@ -1461,16 +1461,16 @@
"Telekinetic.Suffix": "<#00ffa5>Režim: {0}",
"Tether": "Povezivač",
"TetherInfo": "Teleportujte se do svoje mete",
- "TetherInfoLong": "(Crewmates):\\nKao Povezivač, možete glasati za nekoga na sastanku da biste ga učinili svojom metom. U sledećoj rundi možete ventati/petati da se teleportujete do njih bilo kada.\\nVaše mete se resetuju svakog sastanka.",
+ "TetherInfoLong": "(Crewmate-ovi):\\nKao Povezivač, možete glasati za nekoga na sastanku da biste ga učinili svojom metom. U sledećoj rundi možete ventati/petati da se teleportujete do njih bilo kada.\\nVaše mete se resetuju svakog sastanka.",
"TetherNoTarget": "Nemate metu",
"TimeManager": "Menadžer Vremena",
"TimeManagerInfo": "Povećajte vreme sastanka radeći taskove",
- "TimeManagerInfoLong": "(Crewmates):\\nMenadžer Vremena povećava vreme sastanka. Ako umre, vreme sastanka se vraća u normalu. Ako postane Madmate, veština se menja u smanjenje vremena sastanka.",
+ "TimeManagerInfoLong": "(Crewmate-ovi):\\nMenadžer Vremena povećava vreme sastanka. Ako umre, vreme sastanka se vraća u normalu. Ako postane Madmate, veština se menja u smanjenje vremena sastanka.",
"TimeManagerIncreaseMeetingTime": "Povećaj vreme glasanja za",
"TimeManagerLimitMeetingTime": "Maksimalna dužina sastanaka",
"TimeMaster": "Gospodar Vremena",
"TimeMasterInfo": "Vratite vreme unazad da izbegnete napade!",
- "TimeMasterInfoLong": "(Crewmates):\\nKao Gospodar Vremena, ventajte/petajte da vratite vreme nekoliko sekundi unazad. Igrači će biti teleportovani nazad na svoje pozicije iz tog vremena. Igrači koji su umrli u tom periodu biće oživljeni.",
+ "TimeMasterInfoLong": "(Crewmate-ovi):\\nKao Gospodar Vremena, ventajte/petajte da vratite vreme nekoliko sekundi unazad. Igrači će biti teleportovani nazad na svoje pozicije iz tog vremena. Igrači koji su umrli u tom periodu biće oživljeni.",
"TimeMasterCanRevive": "Može oživeti",
"TimeMasterCanUseVitals": "Može koristiti vitalne podatke",
"TimeMasterKillerAlert": "<#ffff00>Igrač kojeg ste ubili je oživljen tokom premotavanja vremena!",
@@ -1480,7 +1480,7 @@
"TimeMasterVentButtonText": "Premotaj",
"ToiletMaster": "Gospodar Toaleta",
"ToiletMasterInfo": "Postavljajte toalete",
- "ToiletMasterInfoLong": "(Crewmates):\\nKao Gospodar Toaleta, možete postavljati toalete po mapi. Kada igrač koristi toalet, dobiće nasumičan efekat na osnovu njihovog izmeta.",
+ "ToiletMasterInfoLong": "(Crewmate-ovi):\\nKao Gospodar Toaleta, možete postavljati toalete po mapi. Kada igrač koristi toalet, dobiće nasumičan efekat na osnovu njihovog izmeta.",
"TM.BluePoopDuration": "Trajanje plavog izmeta",
"TM.BrownPoopButtonText": "Postavi braon izmet",
"TM.BrownPoopDuration": "Trajanje braon izmeta",
@@ -1503,17 +1503,17 @@
"TM.TryKillNotify": "Neko je pokušao da Vas ubije",
"Tornado": "Tornado",
"TornadoInfo": "Stvarajte tornada",
- "TornadoInfoLong": "(Crewmates):\\nKao Tornado, možete stvarati tornada petovanjem. Kada neko prođe blizu tornada, on odleti (teleportuje se) na nasumično mesto na brodu.",
+ "TornadoInfoLong": "(Crewmate-ovi):\\nKao Tornado, možete stvarati tornada petovanjem. Kada neko prođe blizu tornada, on odleti (teleportuje se) na nasumično mesto na brodu.",
"TornadoCooldown": "Cooldown stvaranja tornada",
"TornadoDuration": "Trajanje tornada",
"TornadoRange": "Domet tornada",
"Tracefinder": "Tragotragač",
"TracefinderInfo": "Locirajte mrtva tela",
- "TracefinderInfoLong": "(Crewmates):\\nKao Tragotragač, imate pristup vitalnim podacima baš kao Naučnik. Pored toga, dobijate strelice koje pokazuju na mrtva tela.",
+ "TracefinderInfoLong": "(Crewmate-ovi):\\nKao Tragotragač, imate pristup vitalnim podacima baš kao Naučnik. Pored toga, dobijate strelice koje pokazuju na mrtva tela.",
"Tracker": "Tragač",
"TrackerEHR": "Tragač",
"TrackerEHRInfo": "Pratite igrače",
- "TrackerEHRInfoLong": "(Crewmates):\\nKao Tragač, možete pratiti igrače postavljanjem tragača na njih pomoću svojeg dugmeta za praćenje.",
+ "TrackerEHRInfoLong": "(Crewmate-ovi):\\nKao Tragač, možete pratiti igrače postavljanjem tragača na njih pomoću svojeg dugmeta za praćenje.",
"TrackerCanGetArrowColor": "Može videti obojene strelice",
"TrackerCooldown": "Cooldown praćenja",
"TrackerDelay": "Kašnjenje praćenja",
@@ -1523,14 +1523,14 @@
"AbilityButtonText.Tracker": "Prati",
"Transmitter": "Prenosnik",
"TransmitterInfo": "Teleportujete se do najbližeg igrača kada uradite task",
- "TransmitterInfoLong": "(Crewmates):\\nKao Prenosnik, kada završite task, teleportujete se do najbližeg igrača.",
+ "TransmitterInfoLong": "(Crewmate-ovi):\\nKao Prenosnik, kada završite task, teleportujete se do najbližeg igrača.",
"Transporter": "Transporter",
"TransporterInfo": "Radite taskove da zamenite lokacije 2 igrača",
- "TransporterInfoLong": "(Crewmates):\\nKao Transporter, nakon što završite taskove, možete koristiti meni za preobražaj da odaberete 2 mete i zamenite njihove lokacije.",
+ "TransporterInfoLong": "(Crewmate-ovi):\\nKao Transporter, nakon što završite taskove, možete koristiti meni za preobražaj da odaberete 2 mete i zamenite njihove lokacije.",
"TransporterTeleportMax": "Maksimalan broj teleportacija",
"Tree": "Drvo",
"TreeInfo": "Vi ste Drvo",
- "TreeInfoLong": "(Crewmates):\\nKao Drvo, možete petati da biste se ponašali kao jedno (postali anonimni i nevidljivi). Nakon nekoliko sekundi, pašćete, ubijajući ili ošamućujući sve u blizini, i ponovo postati vidljivi.",
+ "TreeInfoLong": "(Crewmate-ovi):\\nKao Drvo, možete petati da biste se ponašali kao jedno (postali anonimni i nevidljivi). Nakon nekoliko sekundi, pašćete, ubijajući ili ošamućujući sve u blizini, i ponovo postati vidljivi.",
"Tree.FallDelay": "Kašnjenje pada",
"Tree.FallKillChance": "Šansa za ubistvo pri padu",
"Tree.FallRadius": "Radijus efekta pada",
@@ -1538,12 +1538,12 @@
"Tree.TreeSpriteVisible": "Sprite drveta vidljiv",
"Tunneler": "Tunelaš",
"TunnelerInfo": "Markirajte poziciju i teleportujte se nazad tamo",
- "TunnelerInfoLong": "(Crewmates):\\nKao Tunelaš, možete markirati poziciju petovanjem, a zatim se možete teleportovati nazad na markiranu poziciju ponovnim petovanjem.",
+ "TunnelerInfoLong": "(Crewmate-ovi):\\nKao Tunelaš, možete markirati poziciju petovanjem, a zatim se možete teleportovati nazad na markiranu poziciju ponovnim petovanjem.",
"UndercoverInfo": "Impostori Vas vide kao svog partnera",
- "UndercoverInfoLong": "(Crewmates):\\nImpostori znaju ko je Tajni Agent i vide ga kao saigrača, ali sam Tajni Agent ne zna ko su Impostori.",
+ "UndercoverInfoLong": "(Crewmate-ovi):\\nImpostori znaju ko je Tajni Agent i vide ga kao saigrača, ali sam Tajni Agent ne zna ko su Impostori.",
"Unshifter": "Anti-Preobražaj",
"UnshifterInfo": "Vratite preobražene igrače u normalu",
- "UnshifterInfoLong": "(Crewmates):\\nKao Anti-Preobražaj, možete iskoristiti dugme za ubijanje na nekome da ga vratite u normalan oblik ako je preobražen. Korišćenje dugmeta na igračima koji nisu preobraženi ne radi ništa osim poruke. U zavisnosti od podešavanja, meta može dobiti obaveštenje.\\nZasluge: Dechis",
+ "UnshifterInfoLong": "(Crewmate-ovi):\\nKao Anti-Preobražaj, možete iskoristiti dugme za ubijanje na nekome da ga vratite u normalan oblik ako je preobražen. Korišćenje dugmeta na igračima koji nisu preobraženi ne radi ništa osim poruke. U zavisnosti od podešavanja, meta može dobiti obaveštenje.\\nZasluge: Dechis",
"UnshifterCooldown": "Cooldown razotkrivanja",
"UnshifterUseLimit": "Maksimalni pokušaji razotkrivanja",
"UnshifterTargetKnows": "Meta zna da se razotkriva",
@@ -1552,10 +1552,10 @@
"UnshifterTargetNotify": "Razotkrio Vas je Anti-Preobražaj!",
"Vacuum": "Vakuum",
"VacuumInfo": "Usisajte mrtva tela",
- "VacuumInfoLong": "(Crewmates):\\nKao Vakuum, dok koristite svoju sposobnost, tela svih ubijenih će se teleportovati do Vas.",
+ "VacuumInfoLong": "(Crewmate-ovi):\\nKao Vakuum, dok koristite svoju sposobnost, tela svih ubijenih će se teleportovati do Vas.",
"Ventguard": "Čuvar Ventilacije",
"VentguardInfo": "Blokirajte ventilacije ulaskom u njih",
- "VentguardInfoLong": "(Crewmates):\\nKao Čuvar Ventilacije, možete ući u ventilacije da biste ih blokirali. Niko ne može ući u blokirane ventilacije, osim Crewmate-ova, ako je podešavanje uključeno. Bićete obavešteni ako neko pokuša da koristi ventilaciju koju ste blokirali. Blokirane ventilacije se resetuju svakog sastanka.",
+ "VentguardInfoLong": "(Crewmate-ovi):\\nKao Čuvar Ventilacije, možete ući u ventilacije da biste ih blokirali. Niko ne može ući u blokirane ventilacije, osim Crewmate-ova, ako je podešavanje uključeno. Bićete obavešteni ako neko pokuša da koristi ventilaciju koju ste blokirali. Blokirane ventilacije se resetuju svakog sastanka.",
"VentguardBlockDoesNotAffectCrew": "Crewmate-ovi mogu koristiti blokirane ventilacije",
"VentguardBlocksResetOnMeeting": "Resetuj blokirane ventilacije svakog sastanka",
"VentguardMaxGuards": "Maksimalan broj blokada ventilacija",
@@ -1564,7 +1564,7 @@
"VentguardVentButtonText": "Blokiraj",
"Veteran": "Veteran",
"VeteranInfo": "Budite u stanju pripravnosti da ubijete svakog ko komunicira sa Vama",
- "VeteranInfoLong": "(Crewmates):\\nVeteran može ući u stanje pripravnosti ventanjem/petovanjem. Ako bude napadnut dok je u pripravnosti, veteran će ubiti ubicu umesto toga.",
+ "VeteranInfoLong": "(Crewmate-ovi):\\nVeteran može ući u stanje pripravnosti ventanjem/petovanjem. Ako bude napadnut dok je u pripravnosti, veteran će ubiti ubicu umesto toga.",
"VeteranAlertActivatesOnNonKillingInteractions": "Ubij ubicu pri interakcijama koje nisu ubilačke (npr. kvašenje, štit, itd.)",
"VeteranMaxUsage": "Limit korišćenja veštine je dostignut",
"VeteranOffGuard": "Sposobnost istekla, preostali broj korišćenja: {0}",
@@ -1575,10 +1575,10 @@
"VeteranVentButtonText": "Pripravnost",
"Vigilante": "Osvetnik",
"VigilanteInfo": "Možete ubiti 1 igrača",
- "VigilanteInfoLong": "(Crewmates):\\nOsvetnik može ubiti bilo koga, ali samo jednom. Nakon ubistva, Osvetnik može raditi taskove. U zavisnosti od podešavanja, Osvetnik može ventati.",
+ "VigilanteInfoLong": "(Crewmate-ovi):\\nOsvetnik može ubiti bilo koga, ali samo jednom. Nakon ubistva, Osvetnik može raditi taskove. U zavisnosti od podešavanja, Osvetnik može ventati.",
"Whisperer": "Šaptač",
"WhispererInfo": "Ispitujte duše da dobijete informacije",
- "WhispererInfoLong": "(Crewmates):\\nKao Šaptač, možete pitati duše mrtvih igrača za informacije. Videćete duše igrača koji su umrli (nakon sledećeg sastanka) i možete ih ispitivati petovanjem na njima. Morate ostati blizu duše nekoliko sekundi. Zatim dobijate nasumične detalje o duši ili ubici prikazane ispod svojeg imena.",
+ "WhispererInfoLong": "(Crewmate-ovi):\\nKao Šaptač, možete pitati duše mrtvih igrača za informacije. Videćete duše igrača koji su umrli (nakon sledećeg sastanka) i možete ih ispitivati petovanjem na njima. Morate ostati blizu duše nekoliko sekundi. Zatim dobijate nasumične detalje o duši ili ubici prikazane ispod svojeg imena.",
"WhispererCooldown": "Cooldown ispitivanja",
"WhispererDuration": "Trajanje ispitivanja",
"WhispererInfo.AloneInRoomAtDeath": "Bio sam sam sa ubicom kada sam umro",
@@ -1595,12 +1595,12 @@
"WhispererQuestioning": "Ispitivanje {0}... {1}%",
"Witness": "Svedok",
"WitnessInfo": "Saznajte da li je neko ubio nedavno",
- "WitnessInfoLong": "(Crewmates):\\nKada koristite dugme za ubijanje na nekome, ono Vam govori da li je igrač ubio nedavno ili ne. Žuti uzvičnik znači da su ubili, a zeleni znak za tačno znači da nisu.",
+ "WitnessInfoLong": "(Crewmate-ovi):\\nKada koristite dugme za ubijanje na nekome, ono Vam govori da li je igrač ubio nedavno ili ne. Žuti uzvičnik znači da su ubili, a zeleni znak za tačno znači da nisu.",
"WitnessButtonText": "Ispitaj",
"WitnessTime": "Maksimalno vreme nakon ubistva tokom kojeg se ubica pojavljuje crven",
"Wizard": "Čarobnjak",
"WizardInfo": "Menjajte statistike igrača",
- "WizardInfoLong": "(Crewmates):\\nKao Čarobnjak, imate 3 statistike koje možete promeniti za svakog igrača: Brzinu, Vid i Cooldown Ubistva. Petajte da biste se kretali kroz ove statistike. Pritisnite Nestani da povećate vrednost statistike. Da biste dali odabranu statistiku sa njenom vrednošću igraču, koristite svoje dugme za ubijanje na njima.\\n\\nDobro razmislite pre nego što primenite efekat, jer je on trajan! Možete ga pregaziti primenom istog efekta na njih sa drugom vrednošću, ali to oduzima još jedno korišćenje sposobnosti!",
+ "WizardInfoLong": "(Crewmate-ovi):\\nKao Čarobnjak, imate 3 statistike koje možete promeniti za svakog igrača: Brzinu, Vid i Cooldown Ubistva. Petajte da biste se kretali kroz ove statistike. Pritisnite Nestani da povećate vrednost statistike. Da biste dali odabranu statistiku sa njenom vrednošću igraču, koristite svoje dugme za ubijanje na njima.\\n\\nDobro razmislite pre nego što primenite efekat, jer je on trajan! Možete ga pregaziti primenom istog efekta na njih sa drugom vrednošću, ali to oduzima još jedno korišćenje sposobnosti!",
"Wizard.Buff.KCD": "Cooldown Ubistva",
"Wizard.Buff.Speed": "Brzina",
"Wizard.Buff.Vision": "Vid",
@@ -1618,12 +1618,12 @@
"Wizard.VisionStep": "Korak u kojem se povećava Vid",
"Abyssbringer": "Donosilac Ponora",
"AbyssbringerInfo": "Postavljajte crne rupe",
- "AbyssbringerInfoLong": "(Impostors):\\nKao Donosilac Ponora, možete postavljati crne rupe. Crne rupe će usisavati igrače i ubiti ih prilikom sudara sa njima.",
+ "AbyssbringerInfoLong": "(Impostori):\\nKao Donosilac Ponora, možete postavljati crne rupe. Crne rupe će usisavati igrače i ubiti ih prilikom sudara sa njima.",
"Abyssbringer.Suffix": "<#00ffa5>Broj igrača konzumiranih od strane {0} <#00ffa5>aktivnih crnih rupa:\\n{1}",
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}",
"Ambusher": "Zasednik",
"AmbusherInfo": "Sačekajte igrače u zasedi da ih učinite Krhkima",
- "AmbusherInfoLong": "(Impostors):\\nKao Zasednik, koristite svoju sposobnost da postanete nevidljivi. Pratite nekoga nekoliko sekundi da biste ga sačekali u zasedi. Ako uspete, igrač dobija efekte Krhkosti. U suprotnom, postajete vidljivi čim Vam istekne trajanje nevidljivosti i ništa se ne dešava.",
+ "AmbusherInfoLong": "(Impostori):\\nKao Zasednik, koristite svoju sposobnost da postanete nevidljivi. Pratite nekoga nekoliko sekundi da biste ga sačekali u zasedi. Ako uspete, igrač dobija efekte Krhkosti. U suprotnom, postajete vidljivi čim Vam istekne trajanje nevidljivosti i ništa se ne dešava.",
"Ambusher.FollowDuration": "Potrebno vreme praćenja nekoga",
"Ambusher.FollowRadius": "Radijus praćenja",
"Ambusher.FragileDuration": "Trajanje efekta Krhkosti",
@@ -1633,52 +1633,52 @@
"Ambusher.Success": "<#00ff00>Zaseda uspešna",
"Anonymous": "Anonimni",
"AnonymousInfo": "Primorajte igrača da prijavi telo",
- "AnonymousInfoLong": "(Impostors):\\nAnonimni može koristiti Preobražaj da hakuje metu. Hakova meta će prijaviti telo koje je ubio Anonimni ili sopstveno ako ga nema. Hakovanje ignoriše to da li telo može biti prijavljeno. Hakovanje Lenjivca je gubljenje vremena.",
+ "AnonymousInfoLong": "(Impostori):\\nAnonimni može koristiti Preobražaj da hakuje metu. Hakova meta će prijaviti telo koje je ubio Anonimni ili sopstveno ako ga nema. Hakovanje ignoriše to da li telo može biti prijavljeno. Hakovanje Lenjivca je gubljenje vremena.",
"AnonymousShapeshiftText": "Hakuj",
"AntiAdminer": "Anti-Adminer",
"AntiAdminerInfo": "Pratite korišćenje uređaja",
- "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer može detektovati obližnje Crewmate-ove ili neutralce oko uređaja kao što su Kamere, Admin Tabla, Vitalni Podaci, Logovi Vrata, itd. Napomena: ne može potvrditi da li igrač koristi uređaj, već samo da je neko blizu njega.\\n\\nU zavisnosti od podešavanja, možda ćete imati dodatnu sposobnost: Možete se preobraziti da biste upozorili svakog igrača koji koristi uređaj da ga napusti. Imaju nekoliko sekundi da se udalje od uređaja, inače umiru.",
+ "AntiAdminerInfoLong": "(Impostori):\\nAnti-Adminer može detektovati obližnje Crewmate-ove ili neutralce oko uređaja kao što su Kamere, Admin Tabla, Vitalni Podaci, Logovi Vrata, itd. Napomena: ne može potvrditi da li igrač koristi uređaj, već samo da je neko blizu njega.\\n\\nU zavisnosti od podešavanja, možda ćete imati dodatnu sposobnost: Možete se preobraziti da biste upozorili svakog igrača koji koristi uređaj da ga napusti. Imaju nekoliko sekundi da se udalje od uređaja, inače umiru.",
"AntiAdminerAD": "⚠ Admin Tabla ⚠",
"AntiAdminerCA": "⚠ Sigurnosne Kamere ⚠",
"AntiAdminerDL": "⚠ Logovi Vrata ⚠",
"AntiAdminerVI": "⚠ Monitor Vitalnih Podataka ⚠",
"Arrogance": "Oholica",
"ArroganceInfo": "Vaš cooldown se smanjuje sa svakim ubistvom koje napravite",
- "ArroganceInfoLong": "(Impostors):\\nOholica smanjuje svoj cooldown za ubijanje sa svakim svojim uspešnim ubistvom.",
+ "ArroganceInfoLong": "(Impostori):\\nOholica smanjuje svoj cooldown za ubijanje sa svakim svojim uspešnim ubistvom.",
"ArroganceMinKillCooldown": "Minimalni cooldown za ubijanje",
"ArroganceReduceKillCooldown": "Smanji cooldown za ubijanje za",
"ArroganceShowProgressText": "Prikaži smanjenje cooldown-a za ubijanje ispod imena",
"Assumer": "Pretpostavljač",
"AssumerInfo": "Pretpostavite broj glasova",
- "AssumerInfoLong": "(Impostors):\\nKao Pretpostavljač, možete otkucati /cmd assume {id} {number} da pretpostavite da će odabrani igrač (čiji ste ID ukucali kao prvi argument, zamenjujući '{id}') dobiti tačno {number} glasova (broj koji ste ukucali u drugom argumentu, zamenjujući '{number}').\\nPrimer: /cmd assume 0 3 (pretpostavka da će domaćin dobiti 3 glasa).\\n\\nAko ste u pravu, svaki igrač koji je glasao za Vašu metu umire.",
+ "AssumerInfoLong": "(Impostori):\\nKao Pretpostavljač, možete otkucati /cmd assume {id} {number} da pretpostavite da će odabrani igrač (čiji ste ID ukucali kao prvi argument, zamenjujući '{id}') dobiti tačno {number} glasova (broj koji ste ukucali u drugom argumentu, zamenjujući '{number}').\\nPrimer: /cmd assume 0 3 (pretpostavka da će domaćin dobiti 3 glasa).\\n\\nAko ste u pravu, svaki igrač koji je glasao za Vašu metu umire.",
"Assumer.AssumedMessage": "Pretpostavljate da će {0} primiti {1} glas(-ova)",
"Assumer.MinPlayersToAssume": "Minimalan broj živih igrača za pretpostavku",
"Assumer.VoteReceiverDies": "Primalac glasova umire pri tačnoj pretpostavci",
"Augmenter": "Izmenjivač",
"AugmenterInfo": "Odaberite koga želite da ubijete",
- "AugmenterInfoLong": "(Impostors):\\nKao Izmenjivač, možete se preobraziti u nekoga da biste ga učinili Vašom metom. Sledeći put kada pokušate da ubijete nekoga, oni će biti zamenjeni Vašom metom i ubićete svoju metu umesto njih.",
+ "AugmenterInfoLong": "(Impostori):\\nKao Izmenjivač, možete se preobraziti u nekoga da biste ga učinili Vašom metom. Sledeći put kada pokušate da ubijete nekoga, oni će biti zamenjeni Vašom metom i ubićete svoju metu umesto njih.",
"AugmenterFail": "<#ffff44>Vaš pokušaj ubistva Vaše mete nije uspeo,\\npa ste umesto toga ubili svoju originalnu metu.",
"Bard": "Bard",
"BardInfo": "Pesme sjaj, ubistva trag, mračni ples uz ritam blag.",
- "BardInfoLong": "(Impostors):\\nDok je Bard živ, potvrda izbacivanja će prikazati nasumičnu rečenicu. Za svaki put kada se potvrda izbacivanja promeni, Bardov cooldown za ubijanje će biti trajno prepolovljen.",
+ "BardInfoLong": "(Impostori):\\nDok je Bard živ, potvrda izbacivanja će prikazati nasumičnu rečenicu. Za svaki put kada se potvrda izbacivanja promeni, Bardov cooldown za ubijanje će biti trajno prepolovljen.",
"BardChance": "Šansa za Barda",
"Blackmailer": "Ucenjivač",
"BlackmailerInfo": "Ucenite Igrače",
- "BlackmailerInfoLong": "(Impostors):\\nKao Ucenjivač, možete ucenjivati igrače klikom na dugme za ubijanje jednom na njima. Glasovi ucenjenih igrača biće primorani da budu isti kao i Vaš glas. Dvaput kliknite za normalno ubistvo.",
+ "BlackmailerInfoLong": "(Impostori):\\nKao Ucenjivač, možete ucenjivati igrače klikom na dugme za ubijanje jednom na njima. Glasovi ucenjenih igrača biće primorani da budu isti kao i Vaš glas. Dvaput kliknite za normalno ubistvo.",
"Blackmailer.AbilityExpires": "Sposobnost ističe",
"Blackmailer.MaxBlackmailedPlayersAtOnce": "Maksimalno <#ffa500>Ucenjenih igrača odjednom",
"Blackmailer.MaxBlackmailedPlayersPerMeeting": "Maksimalno <#ffa500>Ucenjenih igrača po sastanku",
"Blackmailer.WhoSeesBlackmailedPlayers": "Ko vidi <#ffa500>Ucenjene igrače",
"Bomber": "Bombaš",
"BomberInfo": "Preobrazite se/Nestanite da biste se detonirali",
- "BomberInfoLong": "(Impostors):\\nBombaš može koristiti dugme za nestajanje/petanje da se samostalno raznese, ubijajući igrače u određenom dometu. Ali kao cena, i Bombaš će umreti. Napomena: svi igrači će videti bljesak ubistva kada Bombaš eksplodira.",
+ "BomberInfoLong": "(Impostori):\\nBombaš može koristiti dugme za nestajanje/petanje da se samostalno raznese, ubijajući igrače u određenom dometu. Ali kao cena, i Bombaš će umreti. Napomena: svi igrači će videti bljesak ubistva kada Bombaš eksplodira.",
"BomberCooldownsResetEachOther": "Cooldown za Ubijanje i Cooldown za Bombu resetuju jedan drugog kada se koriste",
"BomberDiesInExplosion": "<#ff1919>Bombaš umire u svojoj eksploziji",
"BomberRadius": "Radijus bombe (5x je otprilike polovina Kafeterije)",
"BomberShapeshiftText": "Eksplodiraj",
"BountyHunter": "Lovac na Glave",
"BountyHunterInfo": "Eliminišite svoju metu",
- "BountyHunterInfoLong": "(Impostors):\\nAko uspešno eliminišete svoju dodeljenu metu, Vaš sledeći cooldown za ubijanje će se smanjiti, ali ako eliminišete bilo koga drugog, Vaš sledeći cooldown za ubijanje će se povećati; meta će se promeniti nakon određenog vremena.",
+ "BountyHunterInfoLong": "(Impostori):\\nAko uspešno eliminišete svoju dodeljenu metu, Vaš sledeći cooldown za ubijanje će se smanjiti, ali ako eliminišete bilo koga drugog, Vaš sledeći cooldown za ubijanje će se povećati; meta će se promeniti nakon određenog vremena.",
"BountyHunterChangeButtonText": "Zameni",
"BountyHunterSwapTimer": "<#00ffa5>Nova meta za <#ffffff>{0}s",
"BountySuccessKillCooldown": "Cooldown za ubijanje nakon ubistva mete",
@@ -1686,36 +1686,36 @@
"BountyShowTargetArrow": "Prikaži strelicu koja pokazuje prema meti",
"Butcher": "Kasapin",
"ButcherInfo": "Uživajte u mom prelepom radu",
- "ButcherInfoLong": "(Impostors):\\nKao Kasapin, kada ubijete nekoga, oni će ostaviti 30 tela, što otežava uvid u to ko je umro u rundi na početku sastanka.\\nAko ubijete Osvetoubicu, igra se odmah završava sa 'Svi su umrli'.",
+ "ButcherInfoLong": "(Impostori):\\nKao Kasapin, kada ubijete nekoga, oni će ostaviti 30 tela, što otežava uvid u to ko je umro u rundi na početku sastanka.\\nAko ubijete Osvetoubicu, igra se odmah završava sa 'Svi su umrli'.",
"ButcherButtonText": "Raskomadaj",
"Camouflager": "Kamuflažer",
"CamouflagerInfo": "Kamuflirajte sve za laka ubistva",
- "CamouflagerInfoLong": "(Impostors):\\nTokom korišćenja veštine Preobražaja od strane Kamuflažera, svi igrači će izgledati identično. Ovaj efekat će trajati dok se Kamuflažer ne vrati u svoj originalni oblik. Važno je napomenuti da se veštine kamuflaže sabotaže komunikacije i veštine Kamuflažera mogu koristiti zajedno. Međutim, u slučaju da se sastanak održi tokom aktivacije veštine Kamuflažera, on će se smatrati nevažećim.",
+ "CamouflagerInfoLong": "(Impostori):\\nTokom korišćenja veštine Preobražaja od strane Kamuflažera, svi igrači će izgledati identično. Ovaj efekat će trajati dok se Kamuflažer ne vrati u svoj originalni oblik. Važno je napomenuti da se veštine kamuflaže sabotaže komunikacije i veštine Kamuflažera mogu koristiti zajedno. Međutim, u slučaju da se sastanak održi tokom aktivacije veštine Kamuflažera, on će se smatrati nevažećim.",
"CamouflagerShapeshiftText": "Kamufliraj se",
"Cantankerous": "Svadljivac",
"CantankerousInfo": "Izbacite Crewmate-ove da biste ubijali",
- "CantankerousInfoLong": "(Impostors):\\nKao Svadljivac, možete ubijati samo ako imate poen. Dobijate poene ako igrač koji nije Impostor bude izbačen.",
+ "CantankerousInfoLong": "(Impostori):\\nKao Svadljivac, možete ubijati samo ako imate poen. Dobijate poene ako igrač koji nije Impostor bude izbačen.",
"CantankerousPointsGainedPerEjection": "Poeni dobijeni po izbačenom igraču koji nije Impostor",
"CantankerousStartingPoints": "Početni poeni",
"Capitalist": "Kapitalista",
"CapitalistInfo": "Dajte više taskova Crewmate-ovima",
- "CapitalistInfoLong": "(Impostors):\\nKapitalisti mogu dodati kratak task igraču pritiskom na dugme za ubijanje. Napomena: korišćenje ove sposobnosti na igračima koji nemaju taskove ili su završili taskove neće imati efekta.",
+ "CapitalistInfoLong": "(Impostori):\\nKapitalisti mogu dodati kratak task igraču pritiskom na dugme za ubijanje. Napomena: korišćenje ove sposobnosti na igračima koji nemaju taskove ili su završili taskove neće imati efekta.",
"CapitalistButtonText": "Dodaj Task",
"CapitalistSkillCooldown": "Cooldown sposobnosti",
"Catalyst": "Katalizator",
"CatalystInfo": "Dajte korisne dodatke svom timu svakim ubistvom",
- "CatalystInfoLong": "(Impostors):\\nKao Katalizator, sa svakim ubistvom koje napravite, svaki igrač u timu Impostora dobija novi korisni dodatak. U zavisnosti od podešavanja, mogu izgubiti ove dodatke nakon što Vi umrete.",
+ "CatalystInfoLong": "(Impostori):\\nKao Katalizator, sa svakim ubistvom koje napravite, svaki igrač u timu Impostora dobija novi korisni dodatak. U zavisnosti od podešavanja, mogu izgubiti ove dodatke nakon što Vi umrete.",
"Catalyst.AddonGivenNotify": "<#ff1919>Katalizator Vam je dao novi dodatak!",
"Catalyst.GiveAddonsToSelf": "<#ff1919>Katalizator takođe dobija korisne dodatke",
"Catalyst.GiveOnlyEnabledAddons": "Daj samo omogućene dodatke",
"Catalyst.RemoveGivenAddonsAfterDeath": "Ukloni sve dodeljene dodatke nakon što <#ff1919>Katalizator umre",
"Centralizer": "Centralizator",
"CentralizerInfo": "Centralizujte Lokacije Igrača",
- "CentralizerInfoLong": "(Impostors):\\nKao Centralizator, označite poziciju. Zatim ponovo upotrebite svoju sposobnost da teleportujete određeni broj igrača na tu poziciju. Možda ćete i Vi biti uključeni.",
+ "CentralizerInfoLong": "(Impostori):\\nKao Centralizator, označite poziciju. Zatim ponovo upotrebite svoju sposobnost da teleportujete određeni broj igrača na tu poziciju. Možda ćete i Vi biti uključeni.",
"Centralizer.NumPlayersTeleported": "Broj teleportovanih igrača",
"Chainbinder": "Lančani Povezivač",
"ChainbinderInfo": "Povežite obližnje igrače lancima",
- "ChainbinderInfoLong": "(Impostors):\\nKao Lančani Povezivač, koristite Vašu sposobnost da povežete dva obližnja igrača lancem na kratko vreme. Kada se previše udalje, bivaju povučeni jedan prema drugom. Sa osnovom preobražaja, odabrani igrač postaje deo lanca; sa omogućenim petovanjem, dva najbliža važeća igrača oko Vas bivaju povezana lancem. I dalje možete normalno ubijati.",
+ "ChainbinderInfoLong": "(Impostori):\\nKao Lančani Povezivač, koristite Vašu sposobnost da povežete dva obližnja igrača lancem na kratko vreme. Kada se previše udalje, bivaju povučeni jedan prema drugom. Sa osnovom preobražaja, odabrani igrač postaje deo lanca; sa omogućenim petovanjem, dva najbliža važeća igrača oko Vas bivaju povezana lancem. I dalje možete normalno ubijati.",
"Chainbinder.NotEnoughTargets": "Nema dovoljno važećih igrača u blizini za formiranje lanca",
"Chainbinder.PairBound": "Lanac formiran: {0} i {1}",
"Chainbinder.PairEnded": "Vaš lanac je završen",
@@ -1728,30 +1728,30 @@
"ChainbinderCanBindImpostors": "Može povezati kolege Impostore",
"Changeling": "Promenljivac",
"ChangelingInfo": "Odaberite Svoju Impostor Ulogu!",
- "ChangelingInfoLong": "(Impostors):\\nKao Promenljivac, možete ventovati/petati da se krećete kroz dostupne uloge Impostora. Možete videti trenutno odabranu ulogu ispod svog imena. Odaberite ulogu koju želite da igrate, a zatim se preobrazite da potvrdite svoj izbor. Vaša uloga će biti promenjena u ulogu koju ste odabrali. Pored toga, na sastanku možete koristiti /cmd choose {role} da odaberete važeću ulogu Impostora. Nakon završetka sastanka, Vaša uloga će biti promenjena u ulogu koju ste odabrali.",
+ "ChangelingInfoLong": "(Impostori):\\nKao Promenljivac, možete ventovati/petati da se krećete kroz dostupne uloge Impostora. Možete videti trenutno odabranu ulogu ispod svog imena. Odaberite ulogu koju želite da igrate, a zatim se preobrazite da potvrdite svoj izbor. Vaša uloga će biti promenjena u ulogu koju ste odabrali. Pored toga, na sastanku možete koristiti /cmd choose {role} da odaberete važeću ulogu Impostora. Nakon završetka sastanka, Vaša uloga će biti promenjena u ulogu koju ste odabrali.",
"ChangelingCurrentRole": "Odabrana uloga: {0}",
"ChangelingChooseFail": "<#ff5555>X <#bb0000>Molimo Vas da unesete važeću Impostor ulogu.",
"ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Nakon sastanka, Vaša uloga će postati: {0}.",
"Chronomancer": "Hronomant",
"ChronomancerInfo": "Napunite svoje dugme za ubijanje i krenite u akciju!",
- "ChronomancerInfoLong": "(Impostors):\\nKao Hronomant, kada Vam istekne cooldown za ubijanje, Vaše dugme za ubijanje počinje da se puni (videćete procenat napunjenosti ispod Vašeg imena). Kada izvršite ubistvo, koristite napunjenost. U zavisnosti od toga koliko ste napunili svoje dugme za ubijanje, imaćete 0 sekundi cooldown-a za ubijanje dok se napunjenost ne potroši. Kada se napunjenost potroši, Vaš cooldown za ubijanje se resetuje.",
+ "ChronomancerInfoLong": "(Impostori):\\nKao Hronomant, kada Vam istekne cooldown za ubijanje, Vaše dugme za ubijanje počinje da se puni (videćete procenat napunjenosti ispod Vašeg imena). Kada izvršite ubistvo, koristite napunjenost. U zavisnosti od toga koliko ste napunili svoje dugme za ubijanje, imaćete 0 sekundi cooldown-a za ubijanje dok se napunjenost ne potroši. Kada se napunjenost potroši, Vaš cooldown za ubijanje se resetuje.",
"ChronomancerPercent": "Napunjenost: {0}%",
"Cleaner": "Čistač Leševa",
"CleanerInfo": "Prijavite tela da ih učinite neprijavljivim",
- "CleanerInfoLong": "(Impostors):\\nČistač može pritisnuti dugme za prijavu ('Report') da očisti bilo koje mrtvo telo na koje naiđe.\\n\\nNapomena: Tela možete čistiti samo ako Vam je cooldown za ubijanje istekao.\\n\\nAko je čišćenje uspešno, Čistač će videti animaciju štita na svom telu kao podsetnik (vidljivo samo njemu). Očišćeno telo ne može biti prijavljeno (uključujući Mamac).",
+ "CleanerInfoLong": "(Impostori):\\nČistač može pritisnuti dugme za prijavu ('Report') da očisti bilo koje mrtvo telo na koje naiđe.\\n\\nNapomena: Tela možete čistiti samo ako Vam je cooldown za ubijanje istekao.\\n\\nAko je čišćenje uspešno, Čistač će videti animaciju štita na svom telu kao podsetnik (vidljivo samo njemu). Očišćeno telo ne može biti prijavljeno (uključujući Mamac).",
"CleanerCleanBody": "Telo je očišćeno",
"CleanerKCDNotUp": "<#ff4444>Sačekajte da Vam istekne cooldown za ubijanje da biste očistili telo",
"CleanerKCDNotUpTimer": "<#ff4444>Sačekajte {0}s da očistite telo",
"CleanerReportButtonText": "Očisti",
"ClockBlocker": "Blokator Sata",
"ClockBlockerInfo": "Povećajte cooldown hitnog sastanka ubijanjem",
- "ClockBlockerInfoLong": "(Impostors):\\nKao Blokator Sata, svako ubistvo koje izvršite povećava vreme cooldown-a hitnog sastanka nakon sastanaka.",
+ "ClockBlockerInfoLong": "(Impostori):\\nKao Blokator Sata, svako ubistvo koje izvršite povećava vreme cooldown-a hitnog sastanka nakon sastanaka.",
"ClockBlocker.CountAddedTimeAfterDeath": "Računaj dodato vreme nakon smrti",
"ClockBlocker.EmergencyCooldownIncreasePerKill": "Povećaj cooldown hitnog sastanka za",
"ClockBlocker.MaxEmergencyCooldown": "Maksimalni cooldown hitnog sastanka",
"Commander": "Komandant",
"CommanderInfo": "Komandujte svom timu",
- "CommanderInfoLong": "(Impostors):\\nKao Komandant, možete se prebacivati između 6 režima ventanjem/petovanjem. Odabranu akciju možete izvršiti preobražavanjem.\\n\\nOznači: Označava Vašu metu preobražaja jedinstvenom bojom vidljivom svim Impostorima. Koristite ovo da im naredite da ubiju tog igrača!\\n\\nZvižduk: Ovo govori svim ili 1 specifičnom* Impostoru(-ima) da dođu do Vas i daje im (svakome) strelicu koja pokazuje prema Vama.\\n\\nUbij bilo koga: Obaveštava sve ili 1 specifičnog* Impostora(-e) da ubiju bilo koga.\\n\\nOstavi igrača živog: Preobražavanje u Crewmate-a označava tog igrača jedinstvenom bojom i tekstom koji govori drugim Impostorima da ne ubijaju tog igrača. Preobražavanje u Impostora govori tom Impostoru da nikoga ne ubija.\\n\\nNe sabotiraj: Obaveštava sve Impostore da ne pozivaju nikakvu sabotažu.\\n\\nKoristi sposobnost: Obaveštava sve ili 1 specifičnog* Impostora(-e) da iskoriste svoju sposobnost.\\n\\n* Ako se preobrazite u Impostora, akcija se izvršava specifično i samo na njima.",
+ "CommanderInfoLong": "(Impostori):\\nKao Komandant, možete se prebacivati između 6 režima ventanjem/petovanjem. Odabranu akciju možete izvršiti preobražavanjem.\\n\\nOznači: Označava Vašu metu preobražaja jedinstvenom bojom vidljivom svim Impostorima. Koristite ovo da im naredite da ubiju tog igrača!\\n\\nZvižduk: Ovo govori svim ili 1 specifičnom* Impostoru(-ima) da dođu do Vas i daje im (svakome) strelicu koja pokazuje prema Vama.\\n\\nUbij bilo koga: Obaveštava sve ili 1 specifičnog* Impostora(-e) da ubiju bilo koga.\\n\\nOstavi igrača živog: Preobražavanje u Crewmate-a označava tog igrača jedinstvenom bojom i tekstom koji govori drugim Impostorima da ne ubijaju tog igrača. Preobražavanje u Impostora govori tom Impostoru da nikoga ne ubija.\\n\\nNe sabotiraj: Obaveštava sve Impostore da ne pozivaju nikakvu sabotažu.\\n\\nKoristi sposobnost: Obaveštava sve ili 1 specifičnog* Impostora(-e) da iskoriste svoju sposobnost.\\n\\n* Ako se preobrazite u Impostora, akcija se izvršava specifično i samo na njima.",
"CommanderDontKill": "Ne ubijajte ovog igrača",
"CommanderDontKillAnyoneNotify": "Komandant želi da ne ubijate",
"CommanderDontKillMarkMode": "Označite igrača da ostane živ",
@@ -1768,16 +1768,16 @@
"CommanderWhistling": "Zviždanje",
"Consigliere": "Savetnik",
"ConsigliereInfo": "Otkrijte uloge drugih igrača",
- "ConsigliereInfoLong": "(Impostors):\\nKao Savetnik, možete otkriti uloge drugih igrača koristeći svoje dugme za ubijanje.\\n\\nJedan klik: Otkrij ulogu\\nDupli klik: Ubij\\n\\nAko Vam ponestane korišćenja za otkrivanje, Vaše dugme za ubijanje funkcioniše normalno.",
+ "ConsigliereInfoLong": "(Impostori):\\nKao Savetnik, možete otkriti uloge drugih igrača koristeći svoje dugme za ubijanje.\\n\\nJedan klik: Otkrij ulogu\\nDupli klik: Ubij\\n\\nAko Vam ponestane korišćenja za otkrivanje, Vaše dugme za ubijanje funkcioniše normalno.",
"Consort": "Pratilja",
"ConsortInfo": "Blokirajte uloge i ubijajte igrače",
- "ConsortInfoLong": "(Impostors):\\nKao Pratilja, možete blokirati ulogu igrača što ih sprečava da ubijaju, ventuju, sabotiraju i prijavljuju na neko vreme klikom na svoje dugme za ubijanje jednom na njima. Dvaput kliknite dugmetom za ubijanje na njih da biste ih normalno ubili.\\n(Trajanje blokade uloge je isto kao trajanje hakovanja za Glitch)",
+ "ConsortInfoLong": "(Impostori):\\nKao Pratilja, možete blokirati ulogu igrača što ih sprečava da ubijaju, ventuju, sabotiraju i prijavljuju na neko vreme klikom na svoje dugme za ubijanje jednom na njima. Dvaput kliknite dugmetom za ubijanje na njih da biste ih normalno ubili.\\n(Trajanje blokade uloge je isto kao trajanje hakovanja za Glitch)",
"Convict": "Osuđenik",
"ConvictInfo": "Vaša meta je umrla. Sada pomozite Impostorima",
"ConvictInfoLong": "(Madmates):\\nKao Osuđenik, sada radite za Impostore.",
"Councillor": "Većnik",
"CouncillorInfo": "Ubijajte Crewmate-ove tokom sastanaka",
- "CouncillorInfoLong": "(Impostors):\\nKao Većnik, možete ubijati igrače tokom sastanka kao Sudija.\\n\\nKada ubijate na sastanku, ta ubistva će se pojaviti kao sudska presuda od Sudije.\\n\\nKomanda za ubijanje je /cmd tl [id igrača]\\nMožete videti ID igrača ispred imena igrača, ili koristiti komandu /cmd id da biste videli ID-eve svih igrača.",
+ "CouncillorInfoLong": "(Impostori):\\nKao Većnik, možete ubijati igrače tokom sastanka kao Sudija.\\n\\nKada ubijate na sastanku, ta ubistva će se pojaviti kao sudska presuda od Sudije.\\n\\nKomanda za ubijanje je /cmd tl [id igrača]\\nMožete videti ID igrača ispred imena igrača, ili koristiti komandu /cmd id da biste videli ID-eve svih igrača.",
"CouncillorCanMurderImpostor": "Može ubiti Impostore",
"CouncillorCanMurderMadmate": "Može ubiti Madmate-ove",
"CouncillorDead": " Ne možete ubijati iz mrtvih.",
@@ -1792,10 +1792,10 @@
"CrewpostorLungeKill": "Zalet pri ubistvima",
"CursedWolf": "Prokleti Vuk",
"CursedWolfInfo": "Preživljavate nekoliko pokušaja ubistva",
- "CursedWolfInfoLong": "(Impostors):\\nKada Prokleti Vuk treba da bude ubijen, Prokleti Vuk će prokleti ubicu na smrt. (Domaćin postavlja maksimalan broj puta koliko možete izvršiti protivnapad)",
+ "CursedWolfInfoLong": "(Impostori):\\nKada Prokleti Vuk treba da bude ubijen, Prokleti Vuk će prokleti ubicu na smrt. (Domaćin postavlja maksimalan broj puta koliko možete izvršiti protivnapad)",
"Dazzler": "Zaslepljivač",
"DazzlerInfo": "Smanjite vid igrača",
- "DazzlerInfoLong": "(Impostors):\\nKao Zaslepljivač, možete trajno smanjiti vid mete svog preobražaja. Kada umrete, njihov vid će se vratiti u normalu.",
+ "DazzlerInfoLong": "(Impostori):\\nKao Zaslepljivač, možete trajno smanjiti vid mete svog preobražaja. Kada umrete, njihov vid će se vratiti u normalu.",
"DazzleButtonText": "Zaslepi",
"DazzleCooldown": "Cooldown zaslepljivanja",
"DazzlerCauseVision": "Smanjen vid",
@@ -1804,7 +1804,7 @@
"DazzlerResetDazzledVisionOnDeath": "Resetuj vid zaslepljenih igrača pri smrti/izbacivanju",
"Deathpact": "Pakt Smrti",
"DeathpactInfo": "Dodelite igrače paktu smrti",
- "DeathpactInfoLong": "(Impostors):\\nKao Pakt Smrti, mete Vašeg preobražavanja su označene za pakt smrti. Kada se dovoljno igrača označi za pakt smrti, označeni igrači se moraju sastati u određenom periodu; ako to ne urade, umiru.\\n\\nAko označeni igrač umre pre nego što se pakt smrti završi, pakt se povlači.",
+ "DeathpactInfoLong": "(Impostori):\\nKao Pakt Smrti, mete Vašeg preobražavanja su označene za pakt smrti. Kada se dovoljno igrača označi za pakt smrti, označeni igrači se moraju sastati u određenom periodu; ako to ne urade, umiru.\\n\\nAko označeni igrač umre pre nego što se pakt smrti završi, pakt se povlači.",
"DeathpactActiveDeathpact": "Pronađite {0} za {1} sekund(-i).",
"DeathpactAverted": "Pakt Smrti je izbegnut.",
"DeathpactButtonText": "Dodeli",
@@ -1820,37 +1820,37 @@
"DeathpactVisionWhileInPact": "Vid za igrače u Paktu Smrti",
"Devourer": "Proždiratelj",
"DevourerInfo": "Konzumirajte skinove posade",
- "DevourerInfoLong": "(Impostors):\\nKao Proždiratelj, koristite Vaš preobražaj da trajno promenite izgled mete preobražaja. Pored toga, kada se izgled svakog igrača promeni, Vaš cooldown za ubijanje se smanjuje za određeni broj sekundi. Ako Proždiratelj umre ili bude izbačen tokom sastanka, izgled igrača će se vratiti u normalu.",
+ "DevourerInfoLong": "(Impostori):\\nKao Proždiratelj, koristite Vaš preobražaj da trajno promenite izgled mete preobražaja. Pored toga, kada se izgled svakog igrača promeni, Vaš cooldown za ubijanje se smanjuje za određeni broj sekundi. Ako Proždiratelj umre ili bude izbačen tokom sastanka, izgled igrača će se vratiti u normalu.",
"DevourerButtonText": "Proždri",
"DevourerEatenSkin": "Skin mete je pojeden",
"DevourerHideNameConsumed": "Sakrij imena konzumiranih igrača",
"Disperser": "Rasterivač",
"DisperserInfo": "Preobrazite se/Nestanite da teleportujete sve u nasumičnu ventilaciju",
- "DisperserInfoLong": "(Impostors):\\nRasterivač može iskoristiti nestajanje/petanje da teleportuje sve igrače u nasumične ventilacije.\\n\\nNapomena: sam Rasterivač neće biti teleportovan nestajanjem/petanjem i igrači koji su u ventilaciji ne mogu biti teleportovani.",
+ "DisperserInfoLong": "(Impostori):\\nRasterivač može iskoristiti nestajanje/petanje da teleportuje sve igrače u nasumične ventilacije.\\n\\nNapomena: sam Rasterivač neće biti teleportovan nestajanjem/petanjem i igrači koji su u ventilaciji ne mogu biti teleportovani.",
"DisperserVentButtonText": "Rastresi",
"Duellist": "Duelista",
"DuellistInfo": "Imajte dvoboje sa igračima",
- "DuellistInfoLong": "(Impostors):\\nKao Duelista, možete se preobraziti u nekoga da biste teleportovali njega i Vas jednog pored drugog van mape. Oboje ćete biti tamo dok jedan od Vas ne umre.",
+ "DuellistInfoLong": "(Impostori):\\nKao Duelista, možete se preobraziti u nekoga da biste teleportovali njega i Vas jednog pored drugog van mape. Oboje ćete biti tamo dok jedan od Vas ne umre.",
"Echo": "Eho",
"EchoInfo": "Neka igrači umru tamo gde Vi želite",
- "EchoInfoLong": "(Impostors):\\nKao Eho, možete se preobraziti u igrača da biste zamenili lokacije i skin sa njim. Tokom preobražaja, Vaša meta ne može da se pomera. Kada se vratite u normalu, zamena se poništava i meta umire tačno tamo gde ste Vi bili.\\n\\nNe možete normalno ubijati.",
+ "EchoInfoLong": "(Impostori):\\nKao Eho, možete se preobraziti u igrača da biste zamenili lokacije i skin sa njim. Tokom preobražaja, Vaša meta ne može da se pomera. Kada se vratite u normalu, zamena se poništava i meta umire tačno tamo gde ste Vi bili.\\n\\nNe možete normalno ubijati.",
"Echo.DisableVentingWhileControlling": "Onemogući ventanje tokom kontrole",
"EchoShapeshiftButtonText": "Kontroliši",
"Escapist": "Begunac",
"EscapistInfo": "Preobrazite se/Nestanite da označite mesta i teleportujete se nazad na njih",
- "EscapistInfoLong": "(Impostors):\\nBegunac može označiti lokaciju nestajanjem/petovanjem, i biće teleportovan na označenu lokaciju kada ponovo nestane/petuje (ne kada se vraća iz preobražaja).",
+ "EscapistInfoLong": "(Impostori):\\nBegunac može označiti lokaciju nestajanjem/petovanjem, i biće teleportovan na označenu lokaciju kada ponovo nestane/petuje (ne kada se vraća iz preobražaja).",
"Escapist.OneMarkPerRound": "Jedna oznaka po rundi",
"EscapistAbilityButtonText": "TP",
"EvilEraser": "Zli Brisač",
"EvilEraserInfo": "Izbrišite ulogu Vaše mete glasanja",
- "EvilEraserInfoLong": "(Impostors):\\nTokom sastanka, Zli Brisač može glasati za bilo kog člana posade kao metu. Uloge izabranog člana posade biće izbrisane nakon završetka sastanka. Važno je napomenuti da će igrači čije su uloge izbrisane uvek biti smatrani običnim ulogama, uključujući i stranicu sa rezultatima igre.",
+ "EvilEraserInfoLong": "(Impostori):\\nTokom sastanka, Zli Brisač može glasati za bilo kog člana posade kao metu. Uloge izabranog člana posade biće izbrisane nakon završetka sastanka. Važno je napomenuti da će igrači čije su uloge izbrisane uvek biti smatrani običnim ulogama, uključujući i stranicu sa rezultatima igre.",
"EvilEraserHideVote": "Sakrij glasove Zlog Brisača",
"EvilGuesser": "Zli Pogađač",
"EvilGuesserInfo": "Pogodite uloge na sastancima da biste ubili",
- "EvilGuesserInfoLong": "(Impostors):\\nZli Pogađač može pogoditi ulogu igrača tokom sastanka koristeći komandu /cmd bt [id igrača] [uloga]. Ako je pogodak tačan, meta umire; ako je pogrešan, Zli Pogađač umire. Koristite komandu /cmd id da vidite ID-eve svih igrača.",
+ "EvilGuesserInfoLong": "(Impostori):\\nZli Pogađač može pogoditi ulogu igrača tokom sastanka koristeći komandu /cmd bt [id igrača] [uloga]. Ako je pogodak tačan, meta umire; ako je pogrešan, Zli Pogađač umire. Koristite komandu /cmd id da vidite ID-eve svih igrača.",
"EvilTracker": "Zli Tragač",
"EvilTrackerInfo": "Pratite igrače preobražavanjem",
- "EvilTrackerInfoLong": "(Impostors):\\nZli Tragač može pratiti i preobraziti se da promeni metu praćenja, ali će se odmah vratiti u normalu nakon toga. Strelica ispod njihovog imena pokazuje pravac mete. Primaju bljesak ubistva kada njihov saigrač ubije.",
+ "EvilTrackerInfoLong": "(Impostori):\\nZli Tragač može pratiti i preobraziti se da promeni metu praćenja, ali će se odmah vratiti u normalu nakon toga. Strelica ispod njihovog imena pokazuje pravac mete. Primaju bljesak ubistva kada njihov saigrač ubije.",
"EvilTrackerCanSeeKillFlash": "Može videti bljesak ubistva",
"EvilTrackerCanSeeLastRoomInMeeting": "Može videti poslednju sobu mete na sastanku",
"EvilTrackerChangeButtonText": "Prati",
@@ -1862,27 +1862,27 @@
"EvilTrackerTargetMode.OnceInGame": "Jednom u igri",
"Exclusionary": "Isključivač",
"ExclusionaryInfo": "Isključite Igrače Iz Sveta",
- "ExclusionaryInfoLong": "(Impostors):\\nKao Isključivač, jednim klikom na svoje dugme za ubijanje na nekome da ih isključite (nakon kratkog kašnjenja). Ovo će sakriti sve igrače od njih u njihovom POV-u. Dvaput kliknite za normalno ubijanje.",
+ "ExclusionaryInfoLong": "(Impostori):\\nKao Isključivač, jednim klikom na svoje dugme za ubijanje na nekome da ih isključite (nakon kratkog kašnjenja). Ovo će sakriti sve igrače od njih u njihovom POV-u. Dvaput kliknite za normalno ubijanje.",
"Exclusionary.CooldownAfterExclusion": "Cooldown nakon isključenja",
"Exclusionary.ExclusionDelay": "Kašnjenje isključenja",
"Exclusionary.ExclusionDuration": "Trajanje isključenja",
"Exorcist": "Egzorcista",
"ExorcistInfo": "Ubijte bezumne brbljivce",
- "ExorcistInfoLong": "(Impostors):\\nKao Egzorcista, možete koristiti /cmd exo tokom sastanka da aktivirate svoju sposobnost (svi će biti obavešteni o tome). Svako ko pošalje poruku u čet dok je Vaša sposobnost aktivna odmah umire.",
+ "ExorcistInfoLong": "(Impostori):\\nKao Egzorcista, možete koristiti /cmd exo tokom sastanka da aktivirate svoju sposobnost (svi će biti obavešteni o tome). Svako ko pošalje poruku u čet dok je Vaša sposobnost aktivna odmah umire.",
"Exorcist.AbilityUsedMsg": "<#ff5555>Svako ko pošalje poruku u narednih <#000000>{0} sekundi će umreti!",
"Exorcist.AbilityEnded": "<#00bb00>Poruke se ponovo mogu slati!",
"Fabricator": "Fabrikator",
"FabricatorInfo": "Menjajte uzroke smrti",
- "FabricatorInfoLong": "(Impostors):\\nKao Fabrikator, možete koristiti /cmd fabricate {deathreason} da postavite uzrok smrti za svoje sledeće ubistvo. Zamenite '{deathreason}' jednim od dostupnih uzroka smrti u modu.",
+ "FabricatorInfoLong": "(Impostori):\\nKao Fabrikator, možete koristiti /cmd fabricate {deathreason} da postavite uzrok smrti za svoje sledeće ubistvo. Zamenite '{deathreason}' jednim od dostupnih uzroka smrti u modu.",
"Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Nevažeći uzrok smrti '<#ffffff>{0}'!",
"Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Vaše sledeće ubistvo će imati uzrok smrti: <#ffffff>{0}",
"Fakeshifter": "Lažni Preobražajnik",
"FakeshifterInfo": "Naterajte igrača da izvrši lažni preobražaj",
- "FakeshifterInfoLong": "(Impostors):\\nKao Lažni Preobražajnik, možete koristiti Vaš meni za preobražaj da označite igrača. Taj igrač će se pojaviti svima, osim sebi, kao nasumični igrač. Nakon nekog vremena, taj isti igrač će se vratiti u svoj originalni izgled, i odigrati animaciju jaja za sve.",
+ "FakeshifterInfoLong": "(Impostori):\\nKao Lažni Preobražajnik, možete koristiti Vaš meni za preobražaj da označite igrača. Taj igrač će se pojaviti svima, osim sebi, kao nasumični igrač. Nakon nekog vremena, taj isti igrač će se vratiti u svoj originalni izgled, i odigrati animaciju jaja za sve.",
"FakeshifterAbilityDuration": "Kašnjenje da se meta vrati u normalan oblik",
"Fireworker": "Vatrometnik",
"FireworkerInfo": "Otiđite uz PRASAK!",
- "FireworkerInfoLong": "(Impostors):\\nKao Vatrometnik, možete postaviti do tri vatrometne bombe koristeći nestajanje/petovanje. Ako ste poslednji preostali Impostor, možete iskoristiti nestajanje/petovanje da detonirate bombe i izazovete štetu u okruženju. Ali budite oprezni, bombe mogu i Vama naškoditi. Ako bombe eliminišu sve preživele igrače, to je pobeda za Impostore.",
+ "FireworkerInfoLong": "(Impostori):\\nKao Vatrometnik, možete postaviti do tri vatrometne bombe koristeći nestajanje/petovanje. Ako ste poslednji preostali Impostor, možete iskoristiti nestajanje/petovanje da detonirate bombe i izazovete štetu u okruženju. Ali budite oprezni, bombe mogu i Vama naškoditi. Ako bombe eliminišu sve preživele igrače, to je pobeda za Impostore.",
"FireworkerExplosionButtonText": "Detoniraj",
"FireworkerInstallAtionButtonText": "Instaliraj",
"FireworkerMaxCount": "Broj vatrometa",
@@ -1892,21 +1892,21 @@
"FireworkerWaitPhase": "Sačekajte...",
"Forger": "Falsifikator",
"ForgerInfo": "Falsifikujte Uloge Drugih",
- "ForgerInfoLong": "(Impostors):\\nKao Falsifikator, možete koristiti /cmd forge {id} {role} da promenite ulogu navedenog igrača u onu koju ste Vi odredili nakon što umru. Imajte na umu da će ovo biti samo vizuelno, igrač će tehnički zadržati svoju stvarnu ulogu.",
+ "ForgerInfoLong": "(Impostori):\\nKao Falsifikator, možete koristiti /cmd forge {id} {role} da promenite ulogu navedenog igrača u onu koju ste Vi odredili nakon što umru. Imajte na umu da će ovo biti samo vizuelno, igrač će tehnički zadržati svoju stvarnu ulogu.",
"Framer": "Nameštač",
"FramerInfo": "Smestite Drugim Igračima",
- "FramerInfoLong": "(Impostors):\\nKao Nameštač, jednom kliknite dugme za ubistvo na nekoga da biste mu podmetnuli da je Impostor. Igra će ga tada smatrati članom Impostora. Dvaput kliknite da biste ubili na uobičajen način.",
+ "FramerInfoLong": "(Impostori):\\nKao Nameštač, jednom kliknite dugme za ubistvo na nekoga da biste mu podmetnuli da je Impostor. Igra će ga tada smatrati članom Impostora. Dvaput kliknite da biste ubili na uobičajen način.",
"Framer.TargetFramedNotify": "Igra sada misli da je {0} <#ff1919>Impostor",
"Freezer": "Zamrzivač",
"FreezerInfo": "Zamrznite Igrače",
- "FreezerInfoLong": "(Impostors):\\nKao Zamrzivač, možete se preobraziti u igrača da biste ga zamrznuli. Zamrznuti igrač ne može da se pomera određeno vreme.",
+ "FreezerInfoLong": "(Impostori):\\nKao Zamrzivač, možete se preobraziti u igrača da biste ga zamrznuli. Zamrznuti igrač ne može da se pomera određeno vreme.",
"Frightener": "Strašilo",
"FrightenerInfo": "Sprečite igrače da prijavljuju",
- "FrightenerInfoLong": "(Impostors):\\nKao Strašilo, možete se preobraziti u igrača da biste ih uznemirili na neko vreme. Uznemireni igrači ne mogu da prijavljuju tela (niti čak da sazivaju sastanke), inače umiru.",
+ "FrightenerInfoLong": "(Impostori):\\nKao Strašilo, možete se preobraziti u igrača da biste ih uznemirili na neko vreme. Uznemireni igrači ne mogu da prijavljuju tela (niti čak da sazivaju sastanke), inače umiru.",
"Frightener.KillOnEmergencyMeetingCall": "Uznemireni igrači umiru kada sazovu hitan sastanak",
"Gambler": "Kockar",
"GamblerInfo": "Svako ubistvo Vam donosi Efekat",
- "GamblerInfoLong": "(Impostors):\\nKao Kockar, nasumičan događaj se dešava nakon svakog ubistva koje napravite. Ovi efekti mogu biti bilo šta, od samo-prijavljivanja do dodatnog snajperskog hitca.",
+ "GamblerInfoLong": "(Impostori):\\nKao Kockar, nasumičan događaj se dešava nakon svakog ubistva koje napravite. Ovi efekti mogu biti bilo šta, od samo-prijavljivanja do dodatnog snajperskog hitca.",
"GamblerBSRDelay": "Kašnjenje samo-prijavljivanja",
"GamblerFreezeDur": "Trajanje zamrzavanja",
"GamblerGet.BSR": "Efekat: Samo-prijava (za {0}s)",
@@ -1937,7 +1937,7 @@
"GamblerWhatToIgnore": "Šta ignorisati kada se primeni efekat Nezaustavljivosti",
"Gangster": "Gangster",
"GangsterInfo": "Prevedite igrače na Vašu stranu",
- "GangsterInfoLong": "(Impostors):\\nGangster može regrutovati igrača u Madmate-a pritiskom na dugme za ubijanje. Ako je uspešno, oboje će videti animaciju štita kao podsetnik. Domaćin postavlja maksimalan broj regruta. Ako regrutovanje ne uspe, meta se normalno ubija. Kada ostane bez regruta, Gangster može da pravi samo normalna ubistva.",
+ "GangsterInfoLong": "(Impostori):\\nGangster može regrutovati igrača u Madmate-a pritiskom na dugme za ubijanje. Ako je uspešno, oboje će videti animaciju štita kao podsetnik. Domaćin postavlja maksimalan broj regruta. Ako regrutovanje ne uspe, meta se normalno ubija. Kada ostane bez regruta, Gangster može da pravi samo normalna ubistva.",
"GangsterButtonText": "Regrutuj",
"GangsterRecruitCooldown": "Cooldown regrutovanja",
"GangsterRecruitLimit": "Limit regrutovanja",
@@ -1945,7 +1945,7 @@
"GangsterSuccessfullyRecruited": "Uspešno ste regrutovali igrača",
"Generator": "Generator",
"GeneratorInfo": "Napajajte brod",
- "GeneratorInfoLong": "(Impostors):\\nKao Generator, generišete naboje svake sekunde. Možete ubiti/ventovati/preobraziti se/sabotirati samo ako imate dovoljno naboja za to. Takođe gubite naboje dok ste preobraženi.",
+ "GeneratorInfoLong": "(Impostori):\\nKao Generator, generišete naboje svake sekunde. Možete ubiti/ventovati/preobraziti se/sabotirati samo ako imate dovoljno naboja za to. Takođe gubite naboje dok ste preobraženi.",
"Generator.ChargesGainedEverySecond": "Naboji dobijeni svake sekunde",
"Generator.ChargesLostWhileShiftedPerSecond": "Naboji izgubljeni dok ste preobraženi po sekundi",
"Generator.Kill.Cost": "Potrebni naboji za ubistvo",
@@ -1958,22 +1958,22 @@
"Generator.Vent.Cost": "Potrebni naboji za ventovanje",
"Godfather": "Kum",
"GodfatherInfo": "Regrutujte igrače glasajući za njih",
- "GodfatherInfoLong": "(Impostors):\\nKao Kum, glasate za nekoga da biste ga učinili Vašom metom. U sledećoj rundi, ako neko ubije Vašu metu, ubica će se pretvoriti u Odmetnika.",
+ "GodfatherInfoLong": "(Impostori):\\nKao Kum, glasate za nekoga da biste ga učinili Vašom metom. U sledećoj rundi, ako neko ubije Vašu metu, ubica će se pretvoriti u Odmetnika.",
"Greedy": "Pohlepnik",
"GreedyInfo": "Vaš cooldown za ubijanje se menja",
- "GreedyInfoLong": "(Impostors):\\nKao Pohlepnik, Vaš cooldown za ubijanje se razlikuje nakon svakog parnog i neparnog ubistva. Takođe imate poseban cooldown nakon sastanaka. Prvo ubistvo nakon svakog sastanka koristi Parni Cooldown, drugo koristi Neparni Cooldown, a zatim se ta dva cooldowna smenjuju do sledećeg sastanka (Nazivi cooldowna su fiksni i ne označavaju redni broj ubistva).",
+ "GreedyInfoLong": "(Impostori):\\nKao Pohlepnik, Vaš cooldown za ubijanje se razlikuje nakon svakog parnog i neparnog ubistva. Takođe imate poseban cooldown nakon sastanaka. Prvo ubistvo nakon svakog sastanka koristi Parni Cooldown, drugo koristi Neparni Cooldown, a zatim se ta dva cooldowna smenjuju do sledećeg sastanka (Nazivi cooldowna su fiksni i ne označavaju redni broj ubistva).",
"Hangman": "Vešalnik",
"HangmanInfo": "Ubijanje dok ste preobraženi ignoriše štitove",
- "HangmanInfoLong": "(Impostors):\\nVešalnik ubija davljenjem tokom preobražaja, ignorišući sve sposobnosti meta. Udavljeni igrač ne ostavlja telo niti aktivira sposobnosti, uključujući Veterana, Srećnika i Videlca. Dodatne uloge su takođe pogođene.",
+ "HangmanInfoLong": "(Impostori):\\nVešalnik ubija davljenjem tokom preobražaja, ignorišući sve sposobnosti meta. Udavljeni igrač ne ostavlja telo niti aktivira sposobnosti, uključujući Veterana, Srećnika i Videlca. Dodatne uloge su takođe pogođene.",
"HangmanKillButtonTextDuringSS": "Udavi",
"KillCooldownOnStrangle": "Cooldown za ubijanje nakon davljenja",
"Hitman": "Hitmen",
"HitmanInfo": "Odaberite svoju metu",
- "HitmanInfoLong": "(Impostors):\\nKao Hitmen, možete se preobraziti u nekoga da biste ga označili kao Vašu metu. Ako ubijete svoju metu, Vaš sledeći cooldown za ubijanje biće manji.\\n\\nNapomena: Kada jednom odaberete metu, ne možete je promeniti. Dobićete priliku da ponovo označite metu nakon što ubijete trenutnu metu.",
+ "HitmanInfoLong": "(Impostori):\\nKao Hitmen, možete se preobraziti u nekoga da biste ga označili kao Vašu metu. Ako ubijete svoju metu, Vaš sledeći cooldown za ubijanje biće manji.\\n\\nNapomena: Kada jednom odaberete metu, ne možete je promeniti. Dobićete priliku da ponovo označite metu nakon što ubijete trenutnu metu.",
"HitmanLowKCD": "Manji cooldown za ubijanje",
"Hypnotist": "Hipnotizer",
"HypnotistInfo": "Sprečite prijave tela",
- "HypnotistInfoLong": "(Impostors):\\nKao Hipnotizer, možete sprečiti sve igrače da prijavljuju tela koristeći Vašu sposobnost (nestajanje/petanje).",
+ "HypnotistInfoLong": "(Impostori):\\nKao Hipnotizer, možete sprečiti sve igrače da prijavljuju tela koristeći Vašu sposobnost (nestajanje/petanje).",
"Hypnotist.DoReportAfterHypnosisEnds": "Procesuiraj prijave koje su bile blokirane tokom hipnoze nakon što hipnoza istekne",
"HypnosisNoMeeting": "Svi su pod hipnozom, trenutno nisu dozvoljeni pozivi za sastanke",
"Hypocrite": "Licemer",
@@ -1987,24 +1987,24 @@
"Impostor": "Impostor",
"ImpostorEHR": "Impostor",
"ImpostorEHRInfo": "Ubijte i Sabotirajte",
- "ImpostorEHRInfoLong": "(Impostors):\\nKao Impostor, Vaš cilj je jednostavno da pobijete posadu. Možete sabotirati i ventovati.",
+ "ImpostorEHRInfoLong": "(Impostori):\\nKao Impostor, Vaš cilj je jednostavno da pobijete posadu. Možete sabotirati i ventovati.",
"AbilityButtonText.Impostor": "Progoni",
"Inhibitor": "Inhibitor",
"InhibitorInfo": "Ne možete ubijati tokom sabotaža",
- "InhibitorInfoLong": "(Impostors):\\nKao Inhibitor, možete ubijati samo kada nema aktivne kritične sabotaže (npr. Svetla ili Reaktor).",
+ "InhibitorInfoLong": "(Impostori):\\nKao Inhibitor, možete ubijati samo kada nema aktivne kritične sabotaže (npr. Svetla ili Reaktor).",
"Kamikaze": "Kamikaza",
"KamikazeInfo": "Označite Igrače Koji Umiru Sa Vama",
- "KamikazeInfoLong": "(Impostors):\\nKao Kamikaza, možete označiti igrače klikom na svoje dugme za ubijanje jednom na njima. Kada Vi umrete, svi igrači koje ste označili takođe će umreti. Možete normalno ubijati duplim klikom na svoje dugme za ubijanje na nekome.",
+ "KamikazeInfoLong": "(Impostori):\\nKao Kamikaza, možete označiti igrače klikom na svoje dugme za ubijanje jednom na njima. Kada Vi umrete, svi igrači koje ste označili takođe će umreti. Možete normalno ubijati duplim klikom na svoje dugme za ubijanje na nekome.",
"KamikazeMarkCD": "Cooldown nakon označavanja",
"Kidnapper": "Kidnaper",
"KidnapperInfo": "Teleportujte Igrače do Vas preobražavanjem u njih",
- "KidnapperInfoLong": "(Impostors):\\nKao Kidnaper, kada se preobrazite u nekoga, oni se teleportuju do Vas.",
+ "KidnapperInfoLong": "(Impostori):\\nKao Kidnaper, kada se preobrazite u nekoga, oni se teleportuju do Vas.",
"KillingMachine": "Mašina Za Ubijanje",
"KillingMachineInfo": "Možete SAMO ubijati, ali uz mali cooldown i zaobilaženje štitova",
- "KillingMachineInfoLong": "(Impostors):\\nMašina Za Ubijanje ima veoma kratak cooldown za ubijanje, ali ne može ventovati, nema vid Impostora, ne može sabotirati, ne može prijaviti i ne može sazivati hitne sastanke.",
+ "KillingMachineInfoLong": "(Impostori):\\nMašina Za Ubijanje ima veoma kratak cooldown za ubijanje, ali ne može ventovati, nema vid Impostora, ne može sabotirati, ne može prijaviti i ne može sazivati hitne sastanke.",
"Librarian": "Bibliotekar",
"LibrarianInfo": "Utišajte prijavljivače u blizini",
- "LibrarianInfoLong": "(Impostors):\\nKao Bibliotekar, kada ste u režimu utišavanja, ako neko prijavi telo pored Vas, ubićete ih umesto toga. Nakon što ubijete nekoga na ovaj način, svi će videti 'PSSST!' crvenom bojom ispod Vašeg imena.",
+ "LibrarianInfoLong": "(Impostori):\\nKao Bibliotekar, kada ste u režimu utišavanja, ako neko prijavi telo pored Vas, ubićete ih umesto toga. Nakon što ubijete nekoga na ovaj način, svi će videti 'PSSST!' crvenom bojom ispod Vašeg imena.",
"LibrarianModeText": "Režim: {0}",
"LibrarianNameNotifyDuration": "Trajanje teksta imena PSSST!",
"LibrarianNameText": "PSSST!",
@@ -2015,25 +2015,25 @@
"LibrarianSilenceMode": "Tišina",
"Lightning": "Munja",
"LightningInfo": "Pretvorite igrače u kvantne duhove",
- "LightningInfoLong": "(Impostors):\\nUloga Munje ne može da vrši redovna ubistva. Kada Munja iskoristi svoje dugme za ubijanje, meta će ispariti u kvantnog duha. Ako igrač koji nije kvantni duh dodirne kvantnog duha, kvantni duh će umreti. Ako kvantni duh preživi do sastanka, umreće nakon završetka sastanka. Interakcija sa kvantnim duhom nema efekta. Ubijanje Munje može uzrokovati da ubica ispari u kvantnog duha, u zavisnosti od podešavanja domaćina.",
+ "LightningInfoLong": "(Impostori):\\nUloga Munje ne može da vrši redovna ubistva. Kada Munja iskoristi svoje dugme za ubijanje, meta će ispariti u kvantnog duha. Ako igrač koji nije kvantni duh dodirne kvantnog duha, kvantni duh će umreti. Ako kvantni duh preživi do sastanka, umreće nakon završetka sastanka. Interakcija sa kvantnim duhom nema efekta. Ubijanje Munje može uzrokovati da ubica ispari u kvantnog duha, u zavisnosti od podešavanja domaćina.",
"LightningButtonText": "Ispari",
"LightningConvertTime": "Trajanje transformacije u kvantnog duha",
"LightningKillCooldown": "Cooldown munje",
"LightningKillerConvertGhost": "Ubica se može transformisati u kvantnog duha",
"Loner": "Samotnjak",
"LonerInfo": "Odaberite svog partnera",
- "LonerInfoLong": "(Impostors):\\nKao Samotnjak, možete slobodno odabrati svog partnera Impostora koristeći meni za preobražaj na sastanku ili komandu /cmd select {id} {role} (zamenite {id} ID-jem igrača, a {role} imenom uloge koju želite da dobiju). Ako koristite meni za preobražaj, to će im dodeliti nasumičnu omogućenu ulogu Impostora. Promena uloge stupa na snagu nakon sastanka.",
+ "LonerInfoLong": "(Impostori):\\nKao Samotnjak, možete slobodno odabrati svog partnera Impostora koristeći meni za preobražaj na sastanku ili komandu /cmd select {id} {role} (zamenite {id} ID-jem igrača, a {role} imenom uloge koju želite da dobiju). Ako koristite meni za preobražaj, to će im dodeliti nasumičnu omogućenu ulogu Impostora. Promena uloge stupa na snagu nakon sastanka.",
"Loner.Picked": "<#00ff00>✓ <#00ffa5>Odabrali ste {0} za svog partnera! Njihova uloga će biti {1}.",
"LovingImpostor": "Zaljubljeni Impostor",
"LovingImpostorInfo": "Ostanite živi i pobedite zajedno!",
- "LovingImpostorInfoLong": "(Impostors):\\nKao Zaljubljeni Impostor, Vaš cilj je da ostanete živi do kraja igre i pomognete svom ljubavniku da pobedi. Ako Vaš ljubavnik umre, umrećete i Vi. Međutim, Vi ste takođe Impostor! Možete pobediti na bilo koji način, ali morate održati svog ljubavnika u životu.",
+ "LovingImpostorInfoLong": "(Impostori):\\nKao Zaljubljeni Impostor, Vaš cilj je da ostanete živi do kraja igre i pomognete svom ljubavniku da pobedi. Ako Vaš ljubavnik umre, umrećete i Vi. Međutim, Vi ste takođe Impostor! Možete pobediti na bilo koji način, ali morate održati svog ljubavnika u životu.",
"LovingImpostorSpawnChance": "Šansa za pojavu Zaljubljenog <#ff1919>Impostora",
"Lurker": "Vrebač",
"LurkerInfo": "Smanjite svoj cooldown za ubijanje ventanjem",
- "LurkerInfoLong": "(Impostors):\\nKao Vrebač, možete skočiti u ventilaciju da biste smanjili svoj cooldown za određeni broj sekundi. Nakon što ubijete, Vaš cooldown se resetuje na prvobitnu vrednost.",
+ "LurkerInfoLong": "(Impostori):\\nKao Vrebač, možete skočiti u ventilaciju da biste smanjili svoj cooldown za određeni broj sekundi. Nakon što ubijete, Vaš cooldown se resetuje na prvobitnu vrednost.",
"Mafioso": "Mafijaš",
"MafiosoInfo": "Sa svakim nivoom postajete moćniji",
- "MafiosoInfoLong": "(Impostors):\\nKao Mafijaš, dobijate XP ubijanjem, sabotiranjem, ulaskom u ventilaciju u koju niste ušli u toj rundi, ili gledanjem kako igrač koji nije u Vašem timu biva izbačen. Kada imate 100 XP, Vaš nivo raste. Sa svakim nivoom postajete progresivno moćniji:\\n\\nNivo 0: Običan Impostor, veći cooldown za ubijanje, kratak domet ubijanja\\nNivo 1: Veliki domet ubijanja, normalan cooldown za ubijanje\\nNivo 2: Manji cooldown za ubijanje\\nNivo 3: Dvostruki pištolji: imate 2 odvojena veća cooldown-a za ubijanje, ako je bar jedan od njih istekao, možete ubiti!\\nNivo 4: Normalan cooldown za ubijanje na oba pištolja\\nNivo 5: Odložena ubistva",
+ "MafiosoInfoLong": "(Impostori):\\nKao Mafijaš, dobijate XP ubijanjem, sabotiranjem, ulaskom u ventilaciju u koju niste ušli u toj rundi, ili gledanjem kako igrač koji nije u Vašem timu biva izbačen. Kada imate 100 XP, Vaš nivo raste. Sa svakim nivoom postajete progresivno moćniji:\\n\\nNivo 0: Običan Impostor, veći cooldown za ubijanje, kratak domet ubijanja\\nNivo 1: Veliki domet ubijanja, normalan cooldown za ubijanje\\nNivo 2: Manji cooldown za ubijanje\\nNivo 3: Dvostruki pištolji: imate 2 odvojena veća cooldown-a za ubijanje, ako je bar jedan od njih istekao, možete ubiti!\\nNivo 4: Normalan cooldown za ubijanje na oba pištolja\\nNivo 5: Odložena ubistva",
"MafiosoDelay": "Odlaganje ubistva na nivou 5",
"MafiosoHUDText": "Nivo: {0}\\nXP: {1}",
"MafiosoHUDTextWithDualPistols": "Nivo: {0}, XP: {1}\\n",
@@ -2045,26 +2045,26 @@
"MafiosoRewardForVenting": "XP dobijen za ulazak u jedinstvenu ventilaciju",
"Mastermind": "Mozak Operacije",
"MastermindInfo": "Naterajte druge da ubijaju za Vas",
- "MastermindInfoLong": "(Impostors):\\nKao Mozak Operacije, možete jednom iskoristiti svoje dugme za ubijanje na igraču da manipulišete njime. Biće im rečeno nakon kašnjenja da su manipulisani i moraju ubiti nekoga u ograničenom vremenu da bi preživeli. Ako vremensko ograničenje istekne ili sastanak bude sazvan pre nego što nekoga ubiju, oni umiru.\\nDupli klik na nekoga za normalno ubistvo.",
+ "MastermindInfoLong": "(Impostori):\\nKao Mozak Operacije, možete jednom iskoristiti svoje dugme za ubijanje na igraču da manipulišete njime. Biće im rečeno nakon kašnjenja da su manipulisani i moraju ubiti nekoga u ograničenom vremenu da bi preživeli. Ako vremensko ograničenje istekne ili sastanak bude sazvan pre nego što nekoga ubiju, oni umiru.\\nDupli klik na nekoga za normalno ubistvo.",
"MastermindCD": "Cooldown manipulacije",
"MastermindDelay": "Kašnjenje obaveštenja o manipulaciji",
"MastermindTargetSurvived": "Preživljavate",
"MastermindTimeLimit": "Vremenski limit za ubistvo nekoga",
"Mercenary": "Plaćenik",
"MercenaryInfo": "Nastavite da ubijate, ili izvršite samoubistvo",
- "MercenaryInfoLong": "(Impostors):\\nKao Plaćenik, imate manji cooldown za ubijanje od ostalih Impostora, ali imate i tajmer. Morate nekoga ubiti da biste ga resetovali. Ako dođe do 0, vršite samoubistvo. Možete videti tajmer iznad svog imena ako padne ispod 20 sekundi.",
+ "MercenaryInfoLong": "(Impostori):\\nKao Plaćenik, imate manji cooldown za ubijanje od ostalih Impostora, ali imate i tajmer. Morate nekoga ubiti da biste ga resetovali. Ako dođe do 0, vršite samoubistvo. Možete videti tajmer iznad svog imena ako padne ispod 20 sekundi.",
"MercenaryLimit": "Vreme do samoubistva",
"MercenarySuicideButtonText": "Tajmer Samoubistva",
"Miner": "Rudar",
"MinerInfo": "Teleportujte se u poslednju korišćenu ventilaciju preobražavanjem",
- "MinerInfoLong": "(Impostors):\\nRudar može nestati/petati da se teleportuje nazad u poslednju ventilaciju u kojoj je bio.",
+ "MinerInfoLong": "(Impostori):\\nRudar može nestati/petati da se teleportuje nazad u poslednju ventilaciju u kojoj je bio.",
"MinerTeleButtonText": "Teleport",
"Morphling": "Morfling",
"MorphlingInfo": "Možete ubijati samo dok ste preobraženi",
- "MorphlingInfoLong": "(Impostors):\\nKao Morfling, Vi ste Preobražajnik, ali ne možete ubijati dok niste u preobraženom obliku.",
+ "MorphlingInfoLong": "(Impostori):\\nKao Morfling, Vi ste Preobražajnik, ali ne možete ubijati dok niste u preobraženom obliku.",
"Nemesis": "Nemezis",
"NemesisInfo": "Osvetite se Nakon Smrti",
- "NemesisInfoLong": "(Impostors):\\nNemezis ne može ubijati dok god ima drugih živih Impostora u igri, ali može koristiti /rv [id igrača] nakon smrti da ubije određenog igrača.",
+ "NemesisInfoLong": "(Impostori):\\nNemezis ne može ubijati dok god ima drugih živih Impostora u igri, ali može koristiti /rv [id igrača] nakon smrti da ubije određenog igrača.",
"NemesisAliveKill": "Osveta za Nemezisa može početi tek nakon njihove smrti.",
"NemesisCanKillNum": "Maksimalan broj osveta",
"NemesisDeadMsg": "Smrt Nemezisa znači početak osvete.\\nMolimo koristite /rv [id igrača] da ubijete određenog igrača\\nMožete videti ID-eve igrača ispred njihovih imena.\\nIli otkucajte /rv da dobijete listu ID-eva igrača",
@@ -2074,7 +2074,7 @@
"NemesisKillSucceed": "{0} je ubijen od strane Nemezisa!",
"Ninja": "Nindža",
"NinjaInfo": "Označite metu, a zatim se preobrazite da je ubijete",
- "NinjaInfoLong": "(Impostors):\\nNindža može iskoristiti dugme za ubijanje da označi metu, i ako je označavanje uspešno, animacija štita će se pojaviti kao podsetnik. Nindža zatim može iskoristiti nestajanje/petanje da se teleportuje do označene osobe i ubije je. Nindža ne može redovno ubijati, ali može biti u stanju da redovno ubija nakon atentata prema podešavanjima domaćina.",
+ "NinjaInfoLong": "(Impostori):\\nNindža može iskoristiti dugme za ubijanje da označi metu, i ako je označavanje uspešno, animacija štita će se pojaviti kao podsetnik. Nindža zatim može iskoristiti nestajanje/petanje da se teleportuje do označene osobe i ubije je. Nindža ne može redovno ubijati, ali može biti u stanju da redovno ubija nakon atentata prema podešavanjima domaćina.",
"NinjaAssassinateCooldown": "Cooldown atentata",
"NinjaCanKillAfterAssassinate": "Može ubijati nakon atentata",
"NinjaInvisibilityTimeAfterAssassinate": "Vreme nevidljivosti nakon atentata",
@@ -2083,20 +2083,20 @@
"NinjaShapeshiftText": "Ubij",
"Nuker": "Nuker",
"NukerInfo": "Preobrazite se/Nestanite da sve dignete u vazduh!",
- "NukerInfoLong": "(Impostors):\\nKao Nuker, Vi ste jača verzija Bombaša! Nestanite/petajte da sve dignete u vazduh. Ne možete ubijati, i umirete u svojoj eksploziji.",
+ "NukerInfoLong": "(Impostori):\\nKao Nuker, Vi ste jača verzija Bombaša! Nestanite/petajte da sve dignete u vazduh. Ne možete ubijati, i umirete u svojoj eksploziji.",
"NukerChance": "Šansa za Nukera",
"Nullifier": "Poništavač",
"NullifierInfo": "Uklonite korišćenja sposobnosti Crewmate-ovima",
- "NullifierInfoLong": "(Impostors):\\nKao Poništavač, jednim klikom na svoje dugme za ubijanje na igraču uklonićete im 1 korišćenje sposobnosti, ako ih imaju. Dupli klik na njih izvršava normalno ubistvo.\\n\\nNapomena: Nećete znati da li je meta imala limit korišćenja sposobnosti, ali meta može primetiti uklanjanje. Budite oprezni!",
+ "NullifierInfoLong": "(Impostori):\\nKao Poništavač, jednim klikom na svoje dugme za ubijanje na igraču uklonićete im 1 korišćenje sposobnosti, ako ih imaju. Dupli klik na njih izvršava normalno ubistvo.\\n\\nNapomena: Nećete znati da li je meta imala limit korišćenja sposobnosti, ali meta može primetiti uklanjanje. Budite oprezni!",
"NullifierDelay": "Kašnjenje uklanjanja",
"NullifierUseRemoved": "Korišćenje sposobnosti uklonjeno",
"Obstructer": "Ometač",
"ObstructerInfo": "Usporite igrače tokom sabotaža",
- "ObstructerInfoLong": "(Impostors):\\nKao Ometač, kad god izazovete sabotažu, svi počinju da usporavaju svake sekunde, a Vi imate smanjen cooldown za ubijanje tokom sabotaže.",
+ "ObstructerInfoLong": "(Impostori):\\nKao Ometač, kad god izazovete sabotažu, svi počinju da usporavaju svake sekunde, a Vi imate smanjen cooldown za ubijanje tokom sabotaže.",
"Obstructer.SpeedReductionPerSecond": "Smanjenje brzine po sekundi",
"Occultist": "Okultista",
"OccultistInfo": "Oživite igrače u svoj tim",
- "OccultistInfoLong": "(Impostors):\\nKao Okultista, imate 2 režima: prijavljivanje i oživljavanje. U režimu prijave, normalno prijavljujete tela. U režimu oživljavanja, kada pritisnete prijavu na nečije telo, oživećete ih i oni će se pretvoriti u Odmetnika / dobiti Madmate dodatak (ako nisu bili Impostori).",
+ "OccultistInfoLong": "(Impostori):\\nKao Okultista, imate 2 režima: prijavljivanje i oživljavanje. U režimu prijave, normalno prijavljujete tela. U režimu oživljavanja, kada pritisnete prijavu na nečije telo, oživećete ih i oni će se pretvoriti u Odmetnika / dobiti Madmate dodatak (ako nisu bili Impostori).",
"Occultist.ArrowsToBodies": "Ima strelice prema telima",
"Occultist.CanReviveImpostorsAndMadmates": "Može oživeti <#ff1919>Impostore i <#ff1919>Madmate-ove",
"Occultist.RPM.Madmate": "Dobij <#ff1919>Madmate dodatak",
@@ -2114,7 +2114,7 @@
"OccultistSuffix": "<#00ffa5>Režim: {0} (<#00a5ff>{1} za promenu režima)",
"Overheat": "Prehladnik",
"OverheatInfo": "Vrući ste? Izvolite mali Cooldown Za Ubijanje!",
- "OverheatInfoLong": "(Impostors):\\nKao Prehladnik, Vaš cooldown za ubijanje je zasnovan na Vašoj temperaturi. Što duže čekate, postajete topliji, a Vaš cooldown za ubijanje postaje manji, ali i Vaša šansa za pregrevanje raste. Možete se preobraziti ili petati da se ohladite i resetujete svoju temperaturu.",
+ "OverheatInfoLong": "(Impostori):\\nKao Prehladnik, Vaš cooldown za ubijanje je zasnovan na Vašoj temperaturi. Što duže čekate, postajete topliji, a Vaš cooldown za ubijanje postaje manji, ali i Vaša šansa za pregrevanje raste. Možete se preobraziti ili petati da se ohladite i resetujete svoju temperaturu.",
"Overheat.ChanceIncrease": "Stopa rasta temperature",
"Overheat.ChanceIncreaseFrequency": "Učestalost rasta temperature",
"Overheat.KCDDecreasePerIncreasedTemperature": "Smanjenje cooldown-a za ubijanje po povećanoj temperaturi",
@@ -2125,7 +2125,7 @@
"ParasiteInfoLong": "(Madmates):\\nKao Parazit, možete ubijati, ventovati, sabotirati, bilo šta. Samo znajte da ste Vi Impostor.",
"Penguin": "Pingvin",
"PenguinInfo": "Vucite svoje žrtve",
- "PenguinInfoLong": "(Impostors):\\nPingvini mogu obuzdati metu pritiskom na dugme za ubijanje, i vući je okolo. Dok vučete, meta umire pritiskom na dugme za ubijanje ponovo ili nakon određenog vremenskog perioda. Dvaput pritisnite dugme za ubijanje za direktno ubistvo.",
+ "PenguinInfoLong": "(Impostori):\\nPingvini mogu obuzdati metu pritiskom na dugme za ubijanje, i vući je okolo. Dok vučete, meta umire pritiskom na dugme za ubijanje ponovo ili nakon određenog vremenskog perioda. Dvaput pritisnite dugme za ubijanje za direktno ubistvo.",
"PenguinAbductTimerLimit": "Vreme vuče",
"PenguinKillButtonText": "Vuci",
"PenguinMeetingKill": "Ubij metu ako sastanak počne tokom vuče.",
@@ -2135,24 +2135,24 @@
"PenguinVictimKill": "Kao žrtva Pingvina/Guske, ne možete komunicirati s drugima",
"Perplexer": "Zbunjivač",
"PerplexerInfo": "Invertujte kontrole kretanja igrača",
- "PerplexerInfoLong": "(Impostors):\\nKao Zbunjivač, koristite Vaš meni za preobražaj da odaberete igrača. Tom igraču će kontrole kretanja biti invertovane na određeno vreme.",
+ "PerplexerInfoLong": "(Impostori):\\nKao Zbunjivač, koristite Vaš meni za preobražaj da odaberete igrača. Tom igraču će kontrole kretanja biti invertovane na određeno vreme.",
"Phantom": "Fantom",
"PhantomEHR": "Fantom",
"PhantomEHRInfo": "Postanite nevidljivi privremeno",
- "PhantomEHRInfoLong": "(Impostors):\\nKao Fantom, možete postati nevidljivi na kratko. Tokom ovog vremena, Crewmate-ovi Vas ne mogu videti.",
+ "PhantomEHRInfoLong": "(Impostori):\\nKao Fantom, možete postati nevidljivi na kratko. Tokom ovog vremena, Crewmate-ovi Vas ne mogu videti.",
"PhantomCooldown": "Cooldown nevidljivosti",
"PhantomDuration": "Trajanje nevidljivosti",
"AbilityButtonText.Phantom": "Nestani",
"Postponer": "Odlagalac",
"PostponerInfo": "Odložite pojavljivanje mrtvog tela",
- "PostponerInfoLong": "(Impostors):\\nKao Odlagalac, kada ubijete, mrtvo telo se ne pojavljuje trenutno. Umesto toga, pojaviće se nakon kašnjenja (na istom mestu gde je izvršeno ubistvo).",
+ "PostponerInfoLong": "(Impostori):\\nKao Odlagalac, kada ubijete, mrtvo telo se ne pojavljuje trenutno. Umesto toga, pojaviće se nakon kašnjenja (na istom mestu gde je izvršeno ubistvo).",
"Postponer.BodyDelay": "Kašnjenje pojavljivanja tela",
"Psychopath": "Psihopata",
"PsychopathInfo": "Primorani ste da ubijate čim cooldown istekne",
- "PsychopathInfoLong": "(Impostors):\\nKao Psihopata, čim Vam istekne cooldown za ubijanje, ubićete trenutno ako je neko u Vašem dometu ubijanja. Postoji i šansa da slučajno ubodete više ljudi u dometu odjednom!",
+ "PsychopathInfoLong": "(Impostori):\\nKao Psihopata, čim Vam istekne cooldown za ubijanje, ubićete trenutno ako je neko u Vašem dometu ubijanja. Postoji i šansa da slučajno ubodete više ljudi u dometu odjednom!",
"Puppeteer": "Lutkar",
"PuppeteerInfo": "Naterajte igrače da ubijaju za Vas",
- "PuppeteerInfoLong": "(Impostors):\\nKao Lutkar, koristite svoje dugme za ubijanje da manipulišete nekim. Nakon određenog vremena, oni će ubiti sledećeg igrača koji im priđe.\\n\\nPostoji mnogo podešavanja za ovu ulogu, što dodatno varira njenu mehaniku:\\n- Možda ćete moći normalno da ubijate duplim klikom.\\n- Manipulacija se može završiti nakon određenog vremena, čak i ako manipulisani igrač nikoga nije ubio.\\n- Lenjivac i/ili Lenji igrači možda neće moći da budu manipulisani.\\n- Manipulisani igrač može ubiti čak i druge Impostore ili samog Lutkara.\\n- Maksimalan broj puta koliko možete nekoga manipulisati može biti ograničen.\\n- Možda ćete umreti nakon što potrošite sve svoje lutke.\\n- Manipulisani igrači mogu umreti zajedno sa svojom žrtvom.",
+ "PuppeteerInfoLong": "(Impostori):\\nKao Lutkar, koristite svoje dugme za ubijanje da manipulišete nekim. Nakon određenog vremena, oni će ubiti sledećeg igrača koji im priđe.\\n\\nPostoji mnogo podešavanja za ovu ulogu, što dodatno varira njenu mehaniku:\\n- Možda ćete moći normalno da ubijate duplim klikom.\\n- Manipulacija se može završiti nakon određenog vremena, čak i ako manipulisani igrač nikoga nije ubio.\\n- Lenjivac i/ili Lenji igrači možda neće moći da budu manipulisani.\\n- Manipulisani igrač može ubiti čak i druge Impostore ili samog Lutkara.\\n- Maksimalan broj puta koliko možete nekoga manipulisati može biti ograničen.\\n- Možda ćete umreti nakon što potrošite sve svoje lutke.\\n- Manipulisani igrači mogu umreti zajedno sa svojom žrtvom.",
"PuppeteerCD": "Cooldown lutke",
"PuppeteerCanKillNormally": "Može normalno ubijati",
"PuppeteerDiesAfterMaxPuppets": "Lutkar umire nakon što potroši sve lutke",
@@ -2170,7 +2170,7 @@
"PuppeteerUsesRemaining": "Preostali broj lutaka: {0}",
"QuickShooter": "Brzi Strelac",
"QuickShooterInfo": "Skladištite municiju da poništite cooldown za ubijanje",
- "QuickShooterInfoLong": "(Impostors):\\nKada cooldown za ubijanje istekne, Brzi Strelac može resetovati cooldown preobražavanjem ili petovanjem. Pored toga, mogu uskladištiti metak, a nakon uspešnog skladištenja, animacija štita će se pojaviti na njihovom telu kao podsetnik. Nakon što Brzi Strelac izvrši ubistvo, mogu poništiti cooldown za ubijanje mecima dok ih ne potroše. Na početku svakog sastanka, Brzi Strelac može zadržati samo određeni broj metaka, koji domaćin postavlja.",
+ "QuickShooterInfoLong": "(Impostori):\\nKada cooldown za ubijanje istekne, Brzi Strelac može resetovati cooldown preobražavanjem ili petovanjem. Pored toga, mogu uskladištiti metak, a nakon uspešnog skladištenja, animacija štita će se pojaviti na njihovom telu kao podsetnik. Nakon što Brzi Strelac izvrši ubistvo, mogu poništiti cooldown za ubijanje mecima dok ih ne potroše. Na početku svakog sastanka, Brzi Strelac može zadržati samo određeni broj metaka, koji domaćin postavlja.",
"QuickShooterShapeshiftCooldown": "Cooldown preobražaja",
"QuickShooterShapeshiftText": "Zadrži",
"QuickShooterStoraging": "Meci su uspešno uskladišteni",
@@ -2182,34 +2182,34 @@
"RenegadeKillImpostor": "Odmetnici ne mogu ubiti Impostore",
"RiftMaker": "Kreator Procepa",
"RiftMakerInfo": "Teleportujte se između 2 mesta",
- "RiftMakerInfoLong": "(Impostors):\\nKao Kreator Procepa, možete se preobraziti/petati dva puta da biste označili dve tačke na brodu. Nakon što označite oba mesta, kad god priđete označenom mestu, automatski ćete se teleportovati na drugu označenu tačku.\\nVentanje odbacuje oba označena mesta.\\n\\nNe možete normalno ventovati.",
+ "RiftMakerInfoLong": "(Impostori):\\nKao Kreator Procepa, možete se preobraziti/petati dva puta da biste označili dve tačke na brodu. Nakon što označite oba mesta, kad god priđete označenom mestu, automatski ćete se teleportovati na drugu označenu tačku.\\nVentanje odbacuje oba označena mesta.\\n\\nNe možete normalno ventovati.",
"Saboteur": "Saboter",
"SaboteurInfo": "Ubijte da biste pozvali i naslagali sabotaže. Možete ubijati samo tokom sabotaže",
- "SaboteurInfoLong": "(Impostors):\\nKao Saboter, možete ubijati samo kada je aktivna kritična sabotaža (npr. Komunikacije ili O2). Kad god ubijete, druga nasumična kritična sabotaža će biti aktivirana povrh one koja je u toku.",
+ "SaboteurInfoLong": "(Impostori):\\nKao Saboter, možete ubijati samo kada je aktivna kritična sabotaža (npr. Komunikacije ili O2). Kad god ubijete, druga nasumična kritična sabotaža će biti aktivirana povrh one koja je u toku.",
"Sapper": "Saper",
"SapperInfo": "Dignite sve u vazduh tempiranim bombama!",
- "SapperInfoLong": "(Impostors):\\nKao Saper, možete petati/nestati da postavite tempirane bombe koje eksplodiraju nakon određenog kašnjenja (postavlja domaćin), ubijajući sve u blizini.\\n\\nNapomena: Ako ste u radijusu eksplozije, umrećete!",
+ "SapperInfoLong": "(Impostori):\\nKao Saper, možete petati/nestati da postavite tempirane bombe koje eksplodiraju nakon određenog kašnjenja (postavlja domaćin), ubijajući sve u blizini.\\n\\nNapomena: Ako ste u radijusu eksplozije, umrećete!",
"SapperCD": "Cooldown postavljanja bombe",
"SapperDelay": "Kašnjenje eksplozije bombe",
"SapperRadius": "Radijus eksplozije bombe",
"Scavenger": "Lešinar",
"ScavengerInfo": "Vaša ubistva se ne mogu prijaviti",
- "ScavengerInfoLong": "(Impostors):\\nUbistva Lešinara ne ostavljaju mrtva tela. Da biste nekoga ubili, morate kliknuti svoje dugme za ubijanje na njima, a zatim ostati blizu te osobe nekoliko sekundi, slično polivanju Palikuće.",
+ "ScavengerInfoLong": "(Impostori):\\nUbistva Lešinara ne ostavljaju mrtva tela. Da biste nekoga ubili, morate kliknuti svoje dugme za ubijanje na njima, a zatim ostati blizu te osobe nekoliko sekundi, slično polivanju Palikuće.",
"ScavengerKillDuration": "Vreme nakon kojeg je ubistvo završeno",
"Shapeshifter": "Preobražajnik",
"ShapeshifterEHR": "Preobražajnik",
"ShapeshifterEHRInfo": "Prerušite se u posadu da im smestite",
- "ShapeshifterEHRInfoLong": "(Impostors):\\nKao Preobražajnik, imate sposobnost preobražavanja koju možete iskoristiti da smestite drugim Crewmate-ovima. Samo budite svesni da postoji jaje dok se preobražavate, i da je prerušavanje privremeno.",
+ "ShapeshifterEHRInfoLong": "(Impostori):\\nKao Preobražajnik, imate sposobnost preobražavanja koju možete iskoristiti da smestite drugim Crewmate-ovima. Samo budite svesni da postoji jaje dok se preobražavate, i da je prerušavanje privremeno.",
"AbilityButtonText.Shapeshifter": "Preobrazi se",
"Silencer": "Utišavač",
"SilencerInfo": "Preobrazite se da utišate igrače",
- "SilencerInfoLong": "(Impostors):\\nKao Utišavač, kada se preobrazite u metu, ucenjivaćete tog igrača, i ucenjeni igrač ne može da priča.\\n\\nGovorenje ucenjenog igrača će aktivirati komandu zabune, molimo Vas da ne pričate kada ucenjeni igrač vidi svoju ikonu.",
+ "SilencerInfoLong": "(Impostori):\\nKao Utišavač, kada se preobrazite u metu, ucenjivaćete tog igrača, i ucenjeni igrač ne može da priča.\\n\\nGovorenje ucenjenog igrača će aktivirati komandu zabune, molimo Vas da ne pričate kada ucenjeni igrač vidi svoju ikonu.",
"SilencerDead": "{0} je ucenjen od strane Utišavača!",
"MaxPlayersAliveForSilencedToVote": "Maksimalno živih igrača da bi utišani igrači mogli da glasaju",
"SilenceMode": "Metoda utišavanja",
"Sniper": "Snajperista",
"SniperInfo": "Gađajte igrače iz daljine preobražavanjem",
- "SniperInfoLong": "(Impostors):\\nAko želite da pucate u igrače iz daljine, moraćete da sledite ove korake. Prvo, morate se preobraziti ili petati dva puta da biste izvršili uspešan snajperski hitac. Kada to uradite, zamislite strelicu koja pokazuje od Vaše prve lokacije preobražavanja ili petanja do Vaše lokacije povratka u normalu ili drugog petanja. Ta strelica će Vam pokazati pravac u kojem će hitac biti ispaljen. Zapamtite da hitac ubija samo prvu osobu na svojoj putanji. Takođe, nećete moći nikoga normalno ubiti dok ne potrošite svu svoju municiju.",
+ "SniperInfoLong": "(Impostori):\\nAko želite da pucate u igrače iz daljine, moraćete da sledite ove korake. Prvo, morate se preobraziti ili petati dva puta da biste izvršili uspešan snajperski hitac. Kada to uradite, zamislite strelicu koja pokazuje od Vaše prve lokacije preobražavanja ili petanja do Vaše lokacije povratka u normalu ili drugog petanja. Ta strelica će Vam pokazati pravac u kojem će hitac biti ispaljen. Zapamtite da hitac ubija samo prvu osobu na svojoj putanji. Takođe, nećete moći nikoga normalno ubiti dok ne potrošite svu svoju municiju.",
"SniperAimAssist": "Pomoć pri ciljanju",
"SniperAimAssistOneshot": "Pomoć za jedan hitac",
"SniperBulletCount": "Municija",
@@ -2218,34 +2218,34 @@
"SniperSnipeButtonText": "Pucaj",
"SoulCatcher": "Hvatač Duša",
"SoulCatcherInfo": "Zamenite mesta sa Vašom metom preobražaja",
- "SoulCatcherInfoLong": "(Impostors):\\nHvatač Duša može zameniti mesta sa metom preobražaja nakon preobražavanja. (Ako je meta u nenormalnom stanju, npr. mrtva, progutana od strane pelikana, u ventilaciji, itd., onda se ništa neće desiti)",
+ "SoulCatcherInfoLong": "(Impostori):\\nHvatač Duša može zameniti mesta sa metom preobražaja nakon preobražavanja. (Ako je meta u nenormalnom stanju, npr. mrtva, progutana od strane pelikana, u ventilaciji, itd., onda se ništa neće desiti)",
"SoulCatcherButtonText": "Teleport",
"Stasis": "Stazis",
"StasisInfo": "Zamrznite vreme",
- "StasisInfoLong": "(Impostors):\\nKao Stazis, možete nestati/petati/nestati da biste 'zamrznuli vreme'. To znači da će svi igrači biti zamrznuti i slepi, i niko neće moći ništa da uradi. U zavisnosti od podešavanja, oslepljivanje i zamrzavanje mogu isključiti igrače u timu Impostora.",
+ "StasisInfoLong": "(Impostori):\\nKao Stazis, možete nestati/petati/nestati da biste 'zamrznuli vreme'. To znači da će svi igrači biti zamrznuti i slepi, i niko neće moći ništa da uradi. U zavisnosti od podešavanja, oslepljivanje i zamrzavanje mogu isključiti igrače u timu Impostora.",
"Stasis.AffectsOtherImpostors": "Zamrzavanje vremena utiče na druge <#ff1919>Impostore",
"Stasis.TimeFreezeEndNotify": "Vreme odmrznuto",
"Stasis.TimeFrozenNotify": "Vreme zamrznuto",
"Stealth": "Prikradalac",
"StealthInfo": "Ubijanje oslepljuje sve u sobi",
- "StealthInfoLong": "(Impostors):\\nLegacy verzija:\\nKada Prikradalac ubije, igrači u istoj sobi bivaju oslepljeni na kratko vreme.\\n\\nModerna verzija:\\nPreobrazite se/Petajte/Nestanite da oslepite sve u određenom radijusu na kratko vreme.",
+ "StealthInfoLong": "(Impostori):\\nLegacy verzija:\\nKada Prikradalac ubije, igrači u istoj sobi bivaju oslepljeni na kratko vreme.\\n\\nModerna verzija:\\nPreobrazite se/Petajte/Nestanite da oslepite sve u određenom radijusu na kratko vreme.",
"Stealth.OptionBlindingRadius": "Radijus oslepljivanja (ako nije Legacy verzija)",
"Stealth.OptionDarkenDuration": "Trajanje oslepljivanja",
"Stealth.OptionExcludeImpostors": "Ignoriši Impostore prilikom oslepljivanja",
"StealthDarkened": "Zamračeno: {0}",
"Swapster": "Zamenjivač",
"SwapsterInfo": "Zamenite igrače",
- "SwapsterInfoLong": "(Impostors):\\nKao Zamenjivač, možete odabrati 2 igrača koristeći svoj meni za preobražaj da biste ih zamenili.",
+ "SwapsterInfoLong": "(Impostori):\\nKao Zamenjivač, možete odabrati 2 igrača koristeći svoj meni za preobražaj da biste ih zamenili.",
"Swiftclaw": "Brzokandža",
"SwiftclawInfo": "Jurnite da biste išli brže",
- "SwiftclawInfoLong": "(Impostors):\\nKao Brzokandža, možete petati da biste jurnuli, što Vas čini bržim na određeni broj sekundi.",
+ "SwiftclawInfoLong": "(Impostori):\\nKao Brzokandža, možete petati da biste jurnuli, što Vas čini bržim na određeni broj sekundi.",
"SwiftclawAbilityButtonText": "Juriš",
"SwiftclawDashCD": "Cooldown juriša",
"SwiftclawDashDur": "Trajanje juriša",
"SwiftclawDashSpeed": "Brzina tokom juriša",
"Swooper": "Iščezivač",
"SwooperInfo": "Postanite nevidljivi privremeno",
- "SwooperInfoLong": "(Impostors):\\nIščezavač može Ventovati/Iščeznuti da privremeno postane nevidljiv. Možete ubijati dok ste nevidljivi, za razliku od običnog Fantoma.",
+ "SwooperInfoLong": "(Impostori):\\nIščezavač može Ventovati/Iščeznuti da privremeno postane nevidljiv. Možete ubijati dok ste nevidljivi, za razliku od običnog Fantoma.",
"SwooperCanVent": "Ventujte da postanete nevidljivi",
"SwooperCooldown": "Cooldown iščezavanja",
"SwooperDuration": "Trajanje iščezavanja",
@@ -2259,24 +2259,24 @@
"SwooperVentNormallyOnCooldown": "Iščezivač ventuje normalno kada je nestajanje u cooldown-u",
"TimeThief": "Lopov Vremena",
"TimeThiefInfo": "Smanjite vreme sastanka ubijanjem",
- "TimeThiefInfoLong": "(Impostors):\\nSvaki put kada Lopov Vremena ubije igrača, vreme sastanka će biti smanjeno za određeno vreme. Ako Lopov Vremena umre, vreme sastanka će se vratiti u normalu.",
+ "TimeThiefInfoLong": "(Impostori):\\nSvaki put kada Lopov Vremena ubije igrača, vreme sastanka će biti smanjeno za određeno vreme. Ako Lopov Vremena umre, vreme sastanka će se vratiti u normalu.",
"TimeThiefDecreaseMeetingTime": "Smanji vreme sastanka za",
"TimeThiefLowerLimitVotingTime": "Minimalno vreme glasanja",
"TimeThiefReturnStolenTimeUponDeath": "Vrati ukradeno vreme nakon smrti",
"Trapster": "Trapster",
"TrapsterInfo": "Započnite lanac ubijanja",
- "TrapsterInfoLong": "(Impostors):\\nKao Trapster, možete nestati/petati da stvorite lažno mrtvo telo. Svako ko prijavi ovo telo će umreti, a u zavisnosti od podešavanja, telo će biti prijavljeno.\\n\\n(Legacy verzija):\\nU igri, Trapster ubije igrača, a zatim postavi zamku na njihovo telo. Ako drugi igrač prijavi mrtvo telo koje na sebi ima Trapsterovu zamku, igrač koji ga prijavi će trenutno umreti bez prijave tela. Igrač ubijen Trapsterovom zamkom takođe će postati Trapster. Ova lančana reakcija se nastavlja dok više nema preostalih igrača da postanu Trapsteri. Međutim, Trapster će umreti odmah nakon izvršenog ubistva. Vredi napomenuti da Trapsterovo sopstveno mrtvo telo ne može aktivirati njihovu zamku.",
+ "TrapsterInfoLong": "(Impostori):\\nKao Trapster, možete nestati/petati da stvorite lažno mrtvo telo. Svako ko prijavi ovo telo će umreti, a u zavisnosti od podešavanja, telo će biti prijavljeno.\\n\\n(Legacy verzija):\\nU igri, Trapster ubije igrača, a zatim postavi zamku na njihovo telo. Ako drugi igrač prijavi mrtvo telo koje na sebi ima Trapsterovu zamku, igrač koji ga prijavi će trenutno umreti bez prijave tela. Igrač ubijen Trapsterovom zamkom takođe će postati Trapster. Ova lančana reakcija se nastavlja dok više nema preostalih igrača da postanu Trapsteri. Međutim, Trapster će umreti odmah nakon izvršenog ubistva. Vredi napomenuti da Trapsterovo sopstveno mrtvo telo ne može aktivirati njihovu zamku.",
"Trickster": "Šarlatan",
"TricksterInfo": "Ubijajte i varajte posadu",
- "TricksterInfoLong": "(Impostors):\\nKao Šarlatan, funkcionišete kao običan Impostor ali sa jednom ključnom razlikom. Crewmate ulogama izgledate kao Crewmate.\\n\\nŠerif Vas ne može ubiti.\\nVidovnjak Vas ne vidi kao zlog.\\nDoušnik Vas ne može pronaći.",
+ "TricksterInfoLong": "(Impostori):\\nKao Šarlatan, funkcionišete kao običan Impostor ali sa jednom ključnom razlikom. Crewmate ulogama izgledate kao Crewmate.\\n\\nŠerif Vas ne može ubiti.\\nVidovnjak Vas ne vidi kao zlog.\\nDoušnik Vas ne može pronaći.",
"Twister": "Tvistaš",
"TwisterInfo": "Zamenite pozicije svih igrača",
- "TwisterInfoLong": "(Impostors):\\nKao Tvistaš, možete koristiti nestajanje/petovanje da nasumično zamenite pozicije svih igrača.\\n\\nSam Tvistaš neće zameniti mesto ni sa kim, a igrači koji su u ventilacijama ne mogu biti teleportovani.",
+ "TwisterInfoLong": "(Impostori):\\nKao Tvistaš, možete koristiti nestajanje/petovanje da nasumično zamenite pozicije svih igrača.\\n\\nSam Tvistaš neće zameniti mesto ni sa kim, a igrači koji su u ventilacijama ne mogu biti teleportovani.",
"TwisterButtonText": "Uvrni",
"TwisterCooldown": "Cooldown uvrtanja",
"Undertaker": "Pogrebnik",
"UndertakerInfo": "Nosite tela gde god želite",
- "UndertakerInfoLong": "(Impostors):\\nKao Pogrebnik, možete označiti svoju metu koristeći svoje dugme za ubijanje, a zatim nestati/petati da je ubijete. Međutim, osoba koju usmrtite teleportovaće se na Vašu lokaciju kada se preobrazite, tako da će njihovo telo biti tamo gde ste Vi! Iskoristite ovo dobro da sakrijete tela!",
+ "UndertakerInfoLong": "(Impostori):\\nKao Pogrebnik, možete označiti svoju metu koristeći svoje dugme za ubijanje, a zatim nestati/petati da je ubijete. Međutim, osoba koju usmrtite teleportovaće se na Vašu lokaciju kada se preobrazite, tako da će njihovo telo biti tamo gde ste Vi! Iskoristite ovo dobro da sakrijete tela!",
"UndertakerAssassinateCooldown": "Cooldown atentata",
"UndertakerCanKillAfterAssassinate": "Može ubijati nakon atentata",
"UndertakerMarkButtonText": "Označi",
@@ -2284,43 +2284,43 @@
"UndertakerShapeshiftText": "Ubij",
"Vampire": "Vampir",
"VampireInfo": "Vaša ubistva su odložena",
- "VampireInfoLong": "(Impostors):\\nVampirski ujedi odlažu smrt. Ubistva na sastanku su ujedena. Ujedanje Mamca = normalno ubistvo, samostalna prijava.",
+ "VampireInfoLong": "(Impostori):\\nVampirski ujedi odlažu smrt. Ubistva na sastanku su ujedena. Ujedanje Mamca = normalno ubistvo, samostalna prijava.",
"VampireBiteButtonText": "Ujedi",
"VampireKillCooldown": "Cooldown ujeda",
"VampireKillDelay": "Kašnjenje ubistva ujedom",
"VampireTargetDead": "Meta preminula",
"Venerer": "Venerer",
"VenererInfo": "Naslažite sposobnosti ubijanjem",
- "VenererInfoLong": "(Impostors):\\nKao Venerer, svako ubistvo koje izvršite daje Vam novu sposobnost povrh svih postojećih (do 3) koje možete koristiti preobražavanjem/nestajanjem/petovanjem. Sve sposobnosti će se aktivirati u isto vreme i istom trajanju. Dobijene sposobnosti:\\n1. ubistvo: Kamuflaža (postanite sivi)\\n2. ubistvo: Juriš (postanite brži)\\n3. ubistvo: Zamrzavanje (usporite sve blizu Vas)",
+ "VenererInfoLong": "(Impostori):\\nKao Venerer, svako ubistvo koje izvršite daje Vam novu sposobnost povrh svih postojećih (do 3) koje možete koristiti preobražavanjem/nestajanjem/petovanjem. Sve sposobnosti će se aktivirati u isto vreme i istom trajanju. Dobijene sposobnosti:\\n1. ubistvo: Kamuflaža (postanite sivi)\\n2. ubistvo: Juriš (postanite brži)\\n3. ubistvo: Zamrzavanje (usporite sve blizu Vas)",
"Venerer.FreezeRadius": "Radijus sposobnosti zamrzavanja",
"Venom": "Venom",
"VenomInfo": "Ubijte da biste rastvorili tela",
- "VenomInfoLong": "(Impostors):\\nDaje sposobnost Vajpera Impostor ulogama.",
+ "VenomInfoLong": "(Impostori):\\nDaje sposobnost Vajpera Impostor ulogama.",
"Ventriloquist": "Trbuhozborac",
"VentriloquistInfo": "Naterajte druge da kažu ono što Vi želite",
- "VentriloquistInfoLong": "(Impostors):\\nKao Trbuhozborac, možete naterati druge da kažu ono što Vi želite. Prvo, otkucajte /cmd target {id} da ciljate igrača. Zatim, otkucajte /cmd chat {message} da naterate ciljanog igrača da kaže poruku.",
+ "VentriloquistInfoLong": "(Impostori):\\nKao Trbuhozborac, možete naterati druge da kažu ono što Vi želite. Prvo, otkucajte /cmd target {id} da ciljate igrača. Zatim, otkucajte /cmd chat {message} da naterate ciljanog igrača da kaže poruku.",
"Vindicator": "Vindikator",
"VindicatorInfo": "Koristite svoje dodatne glasove da pobijete sve",
- "VindicatorInfoLong": "(Impostors):\\nKao Vindikator, imate dodatne glasove kao Gradonačelnik.",
+ "VindicatorInfoLong": "(Impostori):\\nKao Vindikator, imate dodatne glasove kao Gradonačelnik.",
"Viper": "Vajper",
"ViperEHR": "Vajper",
"ViperEHRInfo": "Ubijte da biste rastvorili tela",
- "ViperEHRInfoLong": "(Impostors):\\nKao Vajper, tela koja ostavljate iza sebe polako se rastvaraju zbog Vaše kiseline, uzrokujući da nestanu i postanu neprijavljiva.\\n\\nTrenutno, uloge kao što je Šerif mogu i dalje videti rastvorena tela iz svog POV-a zbog desinhronizacije.",
+ "ViperEHRInfoLong": "(Impostori):\\nKao Vajper, tela koja ostavljate iza sebe polako se rastvaraju zbog Vaše kiseline, uzrokujući da nestanu i postanu neprijavljiva.\\n\\nTrenutno, uloge kao što je Šerif mogu i dalje videti rastvorena tela iz svog POV-a zbog desinhronizacije.",
"ViperDissolveTime": "Vreme rastvaranja tela",
"AbilityButtonText.Viper": "Rastvori",
"Visionary": "Vizionar",
"VisionaryInfo": "Vidite usklađenosti živih",
- "VisionaryInfoLong": "(Impostors):\\nKao Vizionar, vidite timove igrača koje ste otkrili. Možete otkriti usklađenost igrača tako što ćete ih odabrati kao metu svog preobražaja; ako imate bar jedno preostalo korišćenje sposobnosti. Dobijate jedno korišćenje sposobnosti nakon svakog ubistva koje izvršite.\\nBoja imena otkrivenog igrača će ukazivati na njihov tim (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
+ "VisionaryInfoLong": "(Impostori):\\nKao Vizionar, vidite timove igrača koje ste otkrili. Možete otkriti usklađenost igrača tako što ćete ih odabrati kao metu svog preobražaja; ako imate bar jedno preostalo korišćenje sposobnosti. Dobijate jedno korišćenje sposobnosti nakon svakog ubistva koje izvršite.\\nBoja imena otkrivenog igrača će ukazivati na njihov tim (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
"Warlock": "Veštac",
"WarlockInfo": "Prokunite Crewmate-ove i preobrazite se da ih naterate da ubijaju",
- "WarlockInfoLong": "(Impostors):\\nVeštac može prokleti igrača dok nije preobražen. Ako nestanu/petaju nakon proklinjanja, najbliži igrač prokletom biva ubijen, bez obzira na udaljenost. Samo jedan igrač može biti proklet u isto vreme.\\n\\nMožete normalno ubijati duplim klikom na svoje dugme za ubijanje na nekome. Ubijanje, nestajanje/petovanje i proklinjanje imaju odvojene cooldown-ove. Veštac može biti zamrznut u mestu na nekoliko sekundi nakon ubistva preko prokletog igrača.",
+ "WarlockInfoLong": "(Impostori):\\nVeštac može prokleti igrača dok nije preobražen. Ako nestanu/petaju nakon proklinjanja, najbliži igrač prokletom biva ubijen, bez obzira na udaljenost. Samo jedan igrač može biti proklet u isto vreme.\\n\\nMožete normalno ubijati duplim klikom na svoje dugme za ubijanje na nekome. Ubijanje, nestajanje/petovanje i proklinjanje imaju odvojene cooldown-ove. Veštac može biti zamrznut u mestu na nekoliko sekundi nakon ubistva preko prokletog igrača.",
"WarlockControlKill": "Meta preminula",
"WarlockCurseButtonText": "Prokuni",
"WarlockNoTarget": "Manipulacija neuspešna jer nema mete",
"WarlockShapeshiftButtonText": "Baci čini",
"Wasp": "Osa",
"WaspInfo": "Ubodite Igrače",
- "WaspInfoLong": "(Impostors):\\nKao Osa, možete ubosti igrače koristeći svoje dugme za ubijanje na njima. Ako igrač ima dugme za ubijanje, umreće nakon nekoliko sekundi. U suprotnom, imaće ◀ pored svog imena na sledećem sastanku. Umreće nakon sastanka ako Osa ne bude izbačena.\\n\\nKada neko pokuša da Vas ubije, možete izbeći ubistvo na osnovu podešavanja domaćina. Ako je tako, dve stvari se mogu desiti:\\n1. Postajete agresivni i ulazite u režim roja bez cooldown-a za ubijanje na neko vreme.\\n2. Dobijate tretman kao štetočina. Ovo će Vas omamiti, oštetiti Vaš vid, brzinu i sposobnost ubadanja na neko vreme.\\nNapomena: Ako izbegnete ubistvo, ne možete izbegavati ubistva, sabotaže ili ventovati do kraja te runde.",
+ "WaspInfoLong": "(Impostori):\\nKao Osa, možete ubosti igrače koristeći svoje dugme za ubijanje na njima. Ako igrač ima dugme za ubijanje, umreće nakon nekoliko sekundi. U suprotnom, imaće ◀ pored svog imena na sledećem sastanku. Umreće nakon sastanka ako Osa ne bude izbačena.\\n\\nKada neko pokuša da Vas ubije, možete izbeći ubistvo na osnovu podešavanja domaćina. Ako je tako, dve stvari se mogu desiti:\\n1. Postajete agresivni i ulazite u režim roja bez cooldown-a za ubijanje na neko vreme.\\n2. Dobijate tretman kao štetočina. Ovo će Vas omamiti, oštetiti Vaš vid, brzinu i sposobnost ubadanja na neko vreme.\\nNapomena: Ako izbegnete ubistvo, ne možete izbegavati ubistva, sabotaže ili ventovati do kraja te runde.",
"Wasp.EvadeKills": "Izbegni ubistva",
"Wasp.KillDelay": "Kašnjenje ubistva ubodom",
"Wasp.PestControlDuration": "Trajanje kontrole štetočina",
@@ -2333,17 +2333,17 @@
"WaspStungPlayersMessage": "{0} je/su uboden(i)!\\nUmreće nakon sastanka ako {1} ne bude mrtva ili izbačena do tada!",
"Wildling": "Divljak",
"WildlingInfo": "Ubijanje Vam daje privremeni štit",
- "WildlingInfoLong": "(Impostors):\\nKao Divljak, možete se preobražavati, ali ne možete ventovati. Kada ubijete, privremeno postajete imuni na napade.",
+ "WildlingInfoLong": "(Impostori):\\nKao Divljak, možete se preobražavati, ali ne možete ventovati. Kada ubijete, privremeno postajete imuni na napade.",
"Wiper": "Brisač",
"WiperInfo": "Obrišite Sobe",
- "WiperInfoLong": "(Impostors):\\nKao Brisač, možete obrisati sobu koristeći petanje/nestajanje. Ovo će ubiti sve u toj sobi. (Čak i druge Impostore, u zavisnosti od podešavanja.)\\nNe možete normalno ubijati.\\nNe možete koristiti svoju sposobnost tokom sabotaža.",
+ "WiperInfoLong": "(Impostori):\\nKao Brisač, možete obrisati sobu koristeći petanje/nestajanje. Ovo će ubiti sve u toj sobi. (Čak i druge Impostore, u zavisnosti od podešavanja.)\\nNe možete normalno ubijati.\\nNe možete koristiti svoju sposobnost tokom sabotaža.",
"Wiper.CannotUseAbilityDuringSabotage": "Ne možete koristiti svoju sposobnost tokom sabotaža",
"Wiper.CurrentRoom": "<#00ffa5>Trenutna soba: {0}",
"Wiper.KillOtherImpostors": "Brisanje sobe ubija druge <#ff1919>Impostore",
"Wiper.MustBeInRoomToUseAbility": "Morate biti u sobi da biste iskoristili svoju sposobnost\\nNe u spawn oblasti",
"Witch": "Veštica",
"WitchInfo": "Bacite čini na Crewmate-ove da ih ubijete na sastancima",
- "WitchInfoLong": "(Impostors):\\nVeštica može direktno ubiti igrače ili bacati čini tapkanjem na dugme za ubijanje jednom ili dvaput, respektivno. Začarani igrači će imati 「†」 znak pored svog imena na sledećem sastanku. Ako Veštica preživi do kraja sastanka, svi začarani igrači umiru.",
+ "WitchInfoLong": "(Impostori):\\nVeštica može direktno ubiti igrače ili bacati čini tapkanjem na dugme za ubijanje jednom ili dvaput, respektivno. Začarani igrači će imati 「†」 znak pored svog imena na sledećem sastanku. Ako Veštica preživi do kraja sastanka, svi začarani igrači umiru.",
"WitchCurrentMode": "Trenutni režim",
"WitchCursedPlayersMessage": "{0} je/su proklet(i)!\\nUmreće nakon sastanka ako {1} ne bude mrtva ili izbačena do tada!",
"WitchMaxSpellsPerRound": "Maksimalno čini po rundi",
@@ -2356,20 +2356,20 @@
"WitchSpellCooldown": "Cooldown čini",
"YinYanger": "Jin Janger",
"YinYangerInfo": "Naterajte 2 igrača da se sretnu kako bi umrli!",
- "YinYangerInfoLong": "(Impostors):\\nKao Jin Janger, možete jin jangovati dva igrača nakon svakog sastanka. Nakon označavanja dva igrača, možete normalno ubijati. Kada se dva jin jangovana igrača približe jedan drugom na razdaljinu ubijanja, obojica vrše samoubistvo.",
+ "YinYangerInfoLong": "(Impostori):\\nKao Jin Janger, možete jin jangovati dva igrača nakon svakog sastanka. Nakon označavanja dva igrača, možete normalno ubijati. Kada se dva jin jangovana igrača približe jedan drugom na razdaljinu ubijanja, obojica vrše samoubistvo.",
"YinYangCD": "Cooldown Jin Janga",
"YinYangMode": "Jin Jang",
"YinYangModeNormal": "Ubij",
"Zombie": "Zombi",
"ZombieInfo": "Veoma ste spori, ali ne možete biti izbačeni",
- "ZombieInfoLong": "(Impostors):\\nZombi ima kratak cooldown za ubijanje, ali se kreće veoma sporo i ima veoma mali vid. Zombija niko neće moći izbaciti glasanjem osim Diktatora, a brzina kretanja Zombija će postepeno opadati kako prave ubistva ili kako vreme prolazi.",
+ "ZombieInfoLong": "(Impostori):\\nZombi ima kratak cooldown za ubijanje, ali se kreće veoma sporo i ima veoma mali vid. Zombija niko neće moći izbaciti glasanjem osim Diktatora, a brzina kretanja Zombija će postepeno opadati kako prave ubistva ili kako vreme prolazi.",
"ZombieInitialSpeed": "Početna brzina",
"ZombieMinimumSpeed": "Minimalna brzina",
"ZombieSpeedReduce": "Nakon određenog vremena, smanji brzinu Zombija za",
"ZombieSpeedReduceInterval": "Interval smanjenja brzine",
"Accumulator": "Akumulator",
"AccumulatorInfo": "Radite taskove za mali cooldown za ubijanje",
- "AccumulatorInfoLong": "(Neutrals):\\nKao Akumulator, počinjete sa Crewmate osnovom, i možete raditi taskove. Svaki task koji završite smanjuje Vaš cooldown za ubijanje (koji ćete eventualno imati). Možete petati ili završiti sve taskove da se pretvorite u ubilačkog neutrala sa cooldown-om za ubijanje koji ste akumulirali.\\nUbijte sve da biste pobedili!",
+ "AccumulatorInfoLong": "(Neutrali):\\nKao Akumulator, počinjete sa Crewmate osnovom, i možete raditi taskove. Svaki task koji završite smanjuje Vaš cooldown za ubijanje (koji ćete eventualno imati). Možete petati ili završiti sve taskove da se pretvorite u ubilačkog neutrala sa cooldown-om za ubijanje koji ste akumulirali.\\nUbijte sve da biste pobedili!",
"Accumulator.CanVentAfterKilling": "Može ventovati nakon ubijanja",
"Accumulator.CanVentBeforeKilling": "Može ventovati pre ubijanja",
"Accumulator.ImpostorVisionAfterKilling": "Ima vid Impostora nakon ubijanja",
@@ -2377,7 +2377,7 @@
"Accumulator.KillCooldownDecrementWithEachTask": "Smanjenje cooldown-a za ubijanje sa svakim taskom",
"Agitator": "Agitator",
"AgitatorInfo": "Prenesite Bombu na druge",
- "AgitatorInfoLong": "(Neutrals):\\nKao Agitator, Vaša premisa je u suštini Hot Potato.\\n\\nKoristite svoje dugme za ubijanje na igraču da mu prenesete bombu.\\nOvo se može uraditi samo jednom po rundi.\\n\\nIgrač koji primi bombu biće obavešten prilikom prijema te bombe, nakon čega treba da je prenese drugom igraču tako što će mu se približiti.\\n\\nKada se sastanak sazove, igrač sa bombom umire.\\n\\nAko pokuša da prenese bombu Pošasti ili Veteranu u pripravnosti, bombardovani igrač umire umesto njih.\\nOpciono, Agitator ne može primiti bombu.",
+ "AgitatorInfoLong": "(Neutrali):\\nKao Agitator, Vaša premisa je u suštini Hot Potato.\\n\\nKoristite svoje dugme za ubijanje na igraču da mu prenesete bombu.\\nOvo se može uraditi samo jednom po rundi.\\n\\nIgrač koji primi bombu biće obavešten prilikom prijema te bombe, nakon čega treba da je prenese drugom igraču tako što će mu se približiti.\\n\\nKada se sastanak sazove, igrač sa bombom umire.\\n\\nAko pokuša da prenese bombu Pošasti ili Veteranu u pripravnosti, bombardovani igrač umire umesto njih.\\nOpciono, Agitator ne može primiti bombu.",
"AgitatorAutoReportBait": "Agitator Automatski prijavljuje Mamac",
"AgitatorBombCooldown": "Cooldown bombe Agitatora",
"AgitatorCanGetBombed": "Agitator može dobiti bombu",
@@ -2386,7 +2386,7 @@
"AgitatorTargetNotify": "<#ffff00>IMATE BOMBU!!\\n<#ffa500>Prenesite je nekom drugom ili umrite!",
"Amnesiac": "Amnezičar",
"AmnesiacInfo": "Kopirajte nečiju ulogu",
- "AmnesiacInfoLong": "(Neutrals):\\nKao Amnezičar, koristite svoje dugme za ubijanje ili prijavljivanje (zavisi od podešavanja Domaćina) na igraču/telu da biste kopirali njihovu ulogu.\\nPodešavanja mogu promeniti ulogu koju dobijate u nekoliko specifičnih scenarija.",
+ "AmnesiacInfoLong": "(Neutrali):\\nKao Amnezičar, koristite svoje dugme za ubijanje ili prijavljivanje (zavisi od podešavanja Domaćina) na igraču/telu da biste kopirali njihovu ulogu.\\nPodešavanja mogu promeniti ulogu koju dobijate u nekoliko specifičnih scenarija.",
"AmnesiacInvalidTarget": "Pamćenje neuspešno",
"AmnesiacRM.ByKillButton": "Preko dugmeta za ubijanje",
"AmnesiacRM.ByReportingBody": "Prijavljivanjem tela",
@@ -2410,7 +2410,7 @@
"ReportBodyAfterRemember": "Nakon pamćenja uloge prijavljivanjem, prijavi telo",
"Amogus": "Amogus",
"AmogusInfo": "Vi ste 'sussy baka'",
- "AmogusInfoLong": "(Neutrals):\\nKao Amogus, možete zahvaliti Rabeku na ideji za ulogu, LOL.\\nU svakom slučaju, možete se prebacivati između obične i Amogus forme koristeći dugme petaj ili nestani. Vi ste neutralna ubica i možete ubijati samo u Amogus formi. Nakon što ubijete nekoga, Vaša Amogus forma se nadograđuje kroz 5 nivoa:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nKada ste u Amogus formi, anonimni ste i Vaš izgled se menja. Nivoi daju dodatne sposobnosti koje rade samo u Amogus formi.\\n\\nAmogus: Početni nivo. Vi ste osnovni beli pasulj.\\nSugoma: Povećana brzina kretanja, ali su Vam kontrole invertovane.\\nSumogus: Zadržava Sugominu brzinu, ali kontrole više nisu invertovane, i niko ne može da interaguje s Vama.\\nSuspicious Sus: Zadržava Sumogusove sposobnosti, i možete videti strelicu koja pokazuje lokaciju svakog igrača.\\nUltimate Sus: Zadržava sve sposobnosti nižih nivoa. Vaš cooldown za ubijanje je smanjen za 50%. Ako ubijete nekoga, dobijate dodatni glas(ove). U ovom režimu, Vaš izgled se menja u osnovni crveni pasulj.",
+ "AmogusInfoLong": "(Neutrali):\\nKao Amogus, možete zahvaliti Rabeku na ideji za ulogu, LOL.\\nU svakom slučaju, možete se prebacivati između obične i Amogus forme koristeći dugme petaj ili nestani. Vi ste neutralna ubica i možete ubijati samo u Amogus formi. Nakon što ubijete nekoga, Vaša Amogus forma se nadograđuje kroz 5 nivoa:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nKada ste u Amogus formi, anonimni ste i Vaš izgled se menja. Nivoi daju dodatne sposobnosti koje rade samo u Amogus formi.\\n\\nAmogus: Početni nivo. Vi ste osnovni beli pasulj.\\nSugoma: Povećana brzina kretanja, ali su Vam kontrole invertovane.\\nSumogus: Zadržava Sugominu brzinu, ali kontrole više nisu invertovane, i niko ne može da interaguje s Vama.\\nSuspicious Sus: Zadržava Sumogusove sposobnosti, i možete videti strelicu koja pokazuje lokaciju svakog igrača.\\nUltimate Sus: Zadržava sve sposobnosti nižih nivoa. Vaš cooldown za ubijanje je smanjen za 50%. Ako ubijete nekoga, dobijate dodatni glas(ove). U ovom režimu, Vaš izgled se menja u osnovni crveni pasulj.",
"Amogus.Levels.Amogus": "Amogus",
"Amogus.Levels.Sugoma": "Sugoma",
"Amogus.Levels.Sumogus": "Sumogus",
@@ -2423,7 +2423,7 @@
"Amogus.UltimateSusVotesPerKill": "Broj dodatnih glasova dobijenih za svako ubistvo, kada je nivo Ultimativni Sus",
"Arsonist": "Palikuća",
"ArsonistInfo": "Polijte sve i zapalite",
- "ArsonistInfoLong": "(Neutrals):\\nPalikuća može polivati klikom na dugme za ubijanje na igraču i praćenjem istog nekoliko sekundi. Uspešno polivanje je naznačeno animacijom štita (vidljivo samo njima). Kada Palikuća polije sve žive igrače, mogu ventovati/petati da zapale vatru i pobede sami. Ako ime igrača pokazuje 「△」, oni su u procesu polivanja; ako pokazuje 「▲」, potpuno su poliveni. Imajte na umu da ako je 'Može zapaliti bilo kada' omogućeno, Palikuća mora iskoristiti svoje dugme za ubijanje na potpuno polivenom igraču da bi zapalio, i samo poliveni igrači umiru.",
+ "ArsonistInfoLong": "(Neutrali):\\nPalikuća može polivati klikom na dugme za ubijanje na igraču i praćenjem istog nekoliko sekundi. Uspešno polivanje je naznačeno animacijom štita (vidljivo samo njima). Kada Palikuća polije sve žive igrače, mogu ventovati/petati da zapale vatru i pobede sami. Ako ime igrača pokazuje 「△」, oni su u procesu polivanja; ako pokazuje 「▲」, potpuno su poliveni. Imajte na umu da ako je 'Može zapaliti bilo kada' omogućeno, Palikuća mora iskoristiti svoje dugme za ubijanje na potpuno polivenom igraču da bi zapalio, i samo poliveni igrači umiru.",
"ArsonistCanIgniteAnytime": "Može zapaliti bilo kada",
"ArsonistDouseButtonText": "Polij",
"ArsonistDouseTime": "Trajanje polivanja",
@@ -2433,7 +2433,7 @@
"ArsonistVentButtonText": "Zapali",
"Auditor": "Revizor",
"AuditorInfo": "Proverite Igrače",
- "AuditorInfoLong": "(Neutrals):\\nKao Revizor, možete proveravati igrače koristeći svoje dugme za ubijanje na njima. Videćete njihovu ulogu i:\\n- Ukrasti 1 ili sva korišćenja sposobnosti od njih (u zavisnosti od podešavanja) ako ste u režimu revizije\\n- Privremeno im smanjiti vid ako ste u režimu dimne bombe\\n\\nPobeđujete ako Crewmate-ovi izgube.",
+ "AuditorInfoLong": "(Neutrali):\\nKao Revizor, možete proveravati igrače koristeći svoje dugme za ubijanje na njima. Videćete njihovu ulogu i:\\n- Ukrasti 1 ili sva korišćenja sposobnosti od njih (u zavisnosti od podešavanja) ako ste u režimu revizije\\n- Privremeno im smanjiti vid ako ste u režimu dimne bombe\\n\\nPobeđujete ako Crewmate-ovi izgube.",
"Auditor.AuditCooldown": "Cooldown revizije",
"Auditor.LoweredVision": "Smanjen vid",
"Auditor.LoweredVisionDuration": "Trajanje smanjenog vida",
@@ -2459,7 +2459,7 @@
"BanditStealMode.OnMeeting": "Na sastanku",
"Bargainer": "Pogodbaš",
"BargainerInfo": "Zaradite novac i kupujte pojačanja",
- "BargainerInfoLong": "(Neutrals):\\nKao Pogodbaš, možete zarađivati novac ubijanjem, sabotiranjem i preživljavanjem sastanaka. Taj novac možete iskoristiti da kupite neke predmete iz prodavnice. Svi uređaji na ovoj mapi predstavljaju prodavnicu koju možete koristiti približavanjem istim. Možete kupiti sledeće predmete:\\n- Energetsko piće (smanjuje Vaš cooldown za ubijanje za tu rundu)\\n- Objektiv istine (otkriva ulogu nasumičnog igrača na neko vreme)\\n- Flaster (daje Vam štit na neko vreme)\\nKada se udaljite od prodavnice, odabrani predmet će biti kupljen ako imate dovoljno novca za njega. Možete odabrati da ništa ne kupite. Dok ste u prodavnici, sabotirajte da se krećete kroz dostupne predmete.",
+ "BargainerInfoLong": "(Neutrali):\\nKao Pogodbaš, možete zarađivati novac ubijanjem, sabotiranjem i preživljavanjem sastanaka. Taj novac možete iskoristiti da kupite neke predmete iz prodavnice. Svi uređaji na ovoj mapi predstavljaju prodavnicu koju možete koristiti približavanjem istim. Možete kupiti sledeće predmete:\\n- Energetsko piće (smanjuje Vaš cooldown za ubijanje za tu rundu)\\n- Objektiv istine (otkriva ulogu nasumičnog igrača na neko vreme)\\n- Flaster (daje Vam štit na neko vreme)\\nKada se udaljite od prodavnice, odabrani predmet će biti kupljen ako imate dovoljno novca za njega. Možete odabrati da ništa ne kupite. Dok ste u prodavnici, sabotirajte da se krećete kroz dostupne predmete.",
"Bargainer.BandAid": "Flaster",
"Bargainer.BandAid.Cost": "Cena Flastera",
"Bargainer.BandAid.Duration": "Trajanje Flastera",
@@ -2486,7 +2486,7 @@
"Bargainer.SurviveMeeting.Enabled": "Zaradite novac za preživljavanje sastanaka",
"Beehive": "Pčelinjak",
"BeehiveInfo": "Ubadajte Igrače",
- "BeehiveInfoLong": "(Neutrals):\\nKao Pčelinjak, možete ubosti igrače jednim klikom na svoje dugme za ubijanje. Ubodeni igrači će imati određeno vreme da pređu određenu udaljenost (udalje se od Vaših pčela) (udaljenost postavlja domaćin), inače umiru.\\nDupli klik na nekoga svojim dugmetom za ubijanje za normalno ubistvo.\\nUbijte sve da biste pobedili.",
+ "BeehiveInfoLong": "(Neutrali):\\nKao Pčelinjak, možete ubosti igrače jednim klikom na svoje dugme za ubijanje. Ubodeni igrači će imati određeno vreme da pređu određenu udaljenost (udalje se od Vaših pčela) (udaljenost postavlja domaćin), inače umiru.\\nDupli klik na nekoga svojim dugmetom za ubijanje za normalno ubistvo.\\nUbijte sve da biste pobedili.",
"Beehive.Distance": "Udaljenost koju treba prepešačiti",
"Beehive.Notify": "<#ffff00>Ubola Vas je pčela iz Pčelinjaka!\\nUdaljite se {0} jedinica od Pčelinjaka za {1}s ili umirete!",
"Beehive.StingCooldown": "Cooldown uboda",
@@ -2494,15 +2494,15 @@
"Beehive.Time": "Vreme za prelaženje udaljenosti",
"Berserker": "Berserker",
"BerserkerInfo": "Postanite besni ako drugi ubijaju više od Vas",
- "BerserkerInfoLong": "(Neutrals):\\nKao Berserker, postajete jači svaki put kada neko drugi osim Vas ubije:\\n1: Veliki domet ubijanja\\n2: Manji cooldown za ubijanje\\n3: Vid Impostora\\n4: Imunitet\\n5: Samoubistvo\\nAko Vi ubijete, Vaša snaga se smanjuje za jedan nivo. Ubijte sve da biste pobedili!",
+ "BerserkerInfoLong": "(Neutrali):\\nKao Berserker, postajete jači svaki put kada neko drugi osim Vas ubije:\\n1: Veliki domet ubijanja\\n2: Manji cooldown za ubijanje\\n3: Vid Impostora\\n4: Imunitet\\n5: Samoubistvo\\nAko Vi ubijete, Vaša snaga se smanjuje za jedan nivo. Ubijte sve da biste pobedili!",
"Berserker.LowerKillCooldown": "Manji cooldown za ubijanje",
"Blockade": "Blokader",
"BlockadeInfo": "Postavljajte blokade",
- "BlockadeInfoLong": "(Neutrals):\\nKao Blokader, možete nestati/petati/preobraziti se da postavite blokade. Niko osim Vas ne može proći kroz njih. Sve blokade nestaju kada sastanak počne.\\n Ubijte sve da biste pobedili!",
+ "BlockadeInfoLong": "(Neutrali):\\nKao Blokader, možete nestati/petati/preobraziti se da postavite blokade. Niko osim Vas ne može proći kroz njih. Sve blokade nestaju kada sastanak počne.\\n Ubijte sve da biste pobedili!",
"Blockade.BlockadeRadius": "Radijus blokade",
"BloodKnight": "Krvavi Vitez",
"BloodKnightInfo": "Ubijanje Vam daje privremeni štit",
- "BloodKnightInfoLong": "(Neutrals):\\nKrvavi Vitezovi pobeđuju ako su poslednja živa ubilačka uloga i Crewmate-ova ima isto ili manje od njih. Dobijaju privremene štitove nakon svakog ubistva, što ih čini besmrtnima na nekoliko sekundi.",
+ "BloodKnightInfoLong": "(Neutrali):\\nKrvavi Vitezovi pobeđuju ako su poslednja živa ubilačka uloga i Crewmate-ova ima isto ili manje od njih. Dobijaju privremene štitove nakon svakog ubistva, što ih čini besmrtnima na nekoliko sekundi.",
"Bubble": "Mehur",
"BubbleInfo": "Zatvorite Igrače u Eksplozivne Bombe",
"BubbleInfoLong": "(Neutral):\\nKao Mehur, možete zatvoriti igrača koristeći svoje dugme za ubijanje na njima. Oni će eksplodirati u određeno vreme ubijajući sve u blizini. U zavisnosti od podešavanja, drugi mogu videti zatvorenog igrača sa ružičastim imenom nakon određenog vremena.",
@@ -2513,7 +2513,7 @@
"BubbleTargetNotifyDelay": "Kašnjenje obaveštenja",
"Chemist": "Hemičar",
"ChemistInfo": "Mešajte hemikalije",
- "ChemistInfoLong": "(Neutrals):\\nKao Hemičar, mešajte sve vrste hemikalija da biste napravili premoćne gasove i predmete. Svaka soba na brodu funkcioniše kao vrsta fabrike. U svakoj fabrici možete obavljati procese koji uzimaju sastojke i daju rezultate. (Neke fabrike imaju više dostupnih procesa, sabotirajte da se krećete kroz njih.) (Možete ventovati da dobijete neke osnovne sastojke.) (Petajte da završite proces ako imate potrebne sastojke.)\\n\\nRadite na tome da dobijete ove krajnje proizvode, koji rade sledeće:\\n- Sumporna kiselina: Označite nekoga dugmetom za ubijanje, i taj igrač će širiti kiselinu na sve igrače kojima se približi. Nakon nekog vremena, svi igrači sa kiselinom umiru.\\n- Metilamin gas: Ventujte da oslepite sve osim sebe.\\n- Eksploziv: Postavlja se na sledeće mrtvo telo koje napravite. Svako ko pokuša da ga prijavi umire.\\n- Granata: Postavite je na nekoga preko dugmeta za ubijanje. Oni sada nose granatu. Ona eksplodira za nekoliko sekundi, ubijajući tog igrača i sve u blizini.\\n\\nAko imate krajnji proizvod spreman za upotrebu preko dugmeta za ubijanje, kliknite jednom da ga iskoristite, dvaput da ubijete normalno.\\n\\nOvo je ubedljivo najkompleksnija uloga u istoriji Among Us-a. Srećno! (- Razvijač)",
+ "ChemistInfoLong": "(Neutrali):\\nKao Hemičar, mešajte sve vrste hemikalija da biste napravili premoćne gasove i predmete. Svaka soba na brodu funkcioniše kao vrsta fabrike. U svakoj fabrici možete obavljati procese koji uzimaju sastojke i daju rezultate. (Neke fabrike imaju više dostupnih procesa, sabotirajte da se krećete kroz njih.) (Možete ventovati da dobijete neke osnovne sastojke.) (Petajte da završite proces ako imate potrebne sastojke.)\\n\\nRadite na tome da dobijete ove krajnje proizvode, koji rade sledeće:\\n- Sumporna kiselina: Označite nekoga dugmetom za ubijanje, i taj igrač će širiti kiselinu na sve igrače kojima se približi. Nakon nekog vremena, svi igrači sa kiselinom umiru.\\n- Metilamin gas: Ventujte da oslepite sve osim sebe.\\n- Eksploziv: Postavlja se na sledeće mrtvo telo koje napravite. Svako ko pokuša da ga prijavi umire.\\n- Granata: Postavite je na nekoga preko dugmeta za ubijanje. Oni sada nose granatu. Ona eksplodira za nekoliko sekundi, ubijajući tog igrača i sve u blizini.\\n\\nAko imate krajnji proizvod spreman za upotrebu preko dugmeta za ubijanje, kliknite jednom da ga iskoristite, dvaput da ubijete normalno.\\n\\nOvo je ubedljivo najkompleksnija uloga u istoriji Among Us-a. Srećno! (- Razvijač)",
"Chemist.AcidPlayersDie": "Igrači sa kiselinom umiru",
"Chemist.AcidPlayersDieAfterTime": "Vreme za koje umru",
"Chemist.AirGainedPerSecond": "Količina vazduha dobijena svake sekunde",
@@ -2542,20 +2542,20 @@
"Chemist.WaterGainedPerSecond": "Količina vode dobijena svake sekunde",
"Cherokious": "Čerokije",
"CherokiousInfo": "Radite taskove da dobijete metke za ubijanje",
- "CherokiousInfoLong": "(Neutrals):\\nKao Čerokije, možete dobiti metke završavanjem taskova. Možete ubiti petovanjem pored nekoga. Možete ubiti samo ako imate metke.",
+ "CherokiousInfoLong": "(Neutrali):\\nKao Čerokije, možete dobiti metke završavanjem taskova. Možete ubiti petovanjem pored nekoga. Možete ubiti samo ako imate metke.",
"Clerk": "Ćata",
"ClerkInfo": "Proverite poreze igrača",
- "ClerkInfoLong": "(Neutrals):\\nKao Ćata, možete glasati za nekoga na sastanku da biste mu proverili poreze. Ako su završili task u prošloj rundi (ili su ih sve završili, ili ih nemaju), dobijaju povraćaj poreza (ubrzanje i povećan vid za sledeću rundu). U suprotnom, oni umiru.\\n\\nPobeđujete ako Crewmate-ovi izgube. Ili ako se igra završi pobedom preko taskova (svi su platili poreze)!",
+ "ClerkInfoLong": "(Neutrali):\\nKao Ćata, možete glasati za nekoga na sastanku da biste mu proverili poreze. Ako su završili task u prošloj rundi (ili su ih sve završili, ili ih nemaju), dobijaju povraćaj poreza (ubrzanje i povećan vid za sledeću rundu). U suprotnom, oni umiru.\\n\\nPobeđujete ako Crewmate-ovi izgube. Ili ako se igra završi pobedom preko taskova (svi su platili poreze)!",
"Clerk.CanUseAbilityOnFirstMeeting": "Može koristiti sposobnost na prvom sastanku",
"Clerk.DidTax": "{0} je platio svoje poreze. Dobili su povraćaj!",
"Clerk.Killed": "{0} je uhvaćen kako ne plaća poreze (ne radi taskove). Ubijen je!",
"Collector": "Sakupljač",
"CollectorInfo": "Sakupljajte glasove od igrača",
- "CollectorInfoLong": "(Neutrals):\\nSakupljači mogu prikupiti sve glasove koje uputi meta na sastanku. Kada prikupe određeni broj glasova, pobeđuju, čak i preko prognanih igrača.",
+ "CollectorInfoLong": "(Neutrali):\\nSakupljači mogu prikupiti sve glasove koje uputi meta na sastanku. Kada prikupe određeni broj glasova, pobeđuju, čak i preko prognanih igrača.",
"CollectorCollectAmount": "Potreban broj glasova",
"Cultist": "Kultista",
"CultistInfo": "Očarajte sve",
- "CultistInfoLong": "(Neutrals):\\nAko ima više Kultista nego Crewmate-ova i samo ova dva tima preostanu, tim Kultista pobeđuje. Kultista može očarati igrača koji nije Neutral pritiskom na dugme za ubijanje, čineći ga delom tima Kultista sa novim uslovima za pobedu.",
+ "CultistInfoLong": "(Neutrali):\\nAko ima više Kultista nego Crewmate-ova i samo ova dva tima preostanu, tim Kultista pobeđuje. Kultista može očarati igrača koji nije Neutral pritiskom na dugme za ubijanje, čineći ga delom tima Kultista sa novim uslovima za pobedu.",
"CultistCanCharmNeutral": "Neutralne uloge mogu biti Očarane",
"CultistCharmCooldown": "Cooldown očaravanja",
"CultistCharmCooldownIncrease": "Povećava cooldown očaravanja za svako očaravanje",
@@ -2567,7 +2567,7 @@
"CultistTargetKnowOtherTarget": "Očarani igrači se poznaju",
"Curser": "Proklinjač",
"CurserInfo": "Učinite život drugima gorim",
- "CurserInfoLong": "(Neutrals):\\nKao Proklinjač, kada koristite svoje dugme za ubijanje na nekome, jednim klikom na njih možete otkriti njihovu usklađenost, a duplim klikom im dati jedan od sledećih efekata:\\n- -1 korišćenje sposobnosti\\n- +1 štetni dodatak\\n- trajno mali vid\\n- trajno mala brzina\\nPobeđujete ako Crewmate-ovi izgube.",
+ "CurserInfoLong": "(Neutrali):\\nKao Proklinjač, kada koristite svoje dugme za ubijanje na nekome, jednim klikom na njih možete otkriti njihovu usklađenost, a duplim klikom im dati jedan od sledećih efekata:\\n- -1 korišćenje sposobnosti\\n- +1 štetni dodatak\\n- trajno mali vid\\n- trajno mala brzina\\nPobeđujete ako Crewmate-ovi izgube.",
"Curser.LowerSpeed": "Trajno manja brzina",
"Curser.LowerVision": "Trajno manji vid",
"Curser.Notify.0": "Uklonili ste korišćenje sposobnosti svojoj meti",
@@ -2576,7 +2576,7 @@
"Curser.Notify.3": "Dali ste svojoj meti trajno malu brzinu",
"Dealer": "Diler",
"DealerInfo": "Dajte Igračima Dodatke",
- "DealerInfoLong": "(Neutrals):\\nKao Diler, koristite svoje dugme za ubijanje da igračima dajete nasumične dodatke. Ako date određeni broj dodataka, Vaš uslov za pobedu je ispunjen, i pobedićete sa pobedničkim timom na kraju.",
+ "DealerInfoLong": "(Neutrali):\\nKao Diler, koristite svoje dugme za ubijanje da igračima dajete nasumične dodatke. Ako date određeni broj dodataka, Vaš uslov za pobedu je ispunjen, i pobedićete sa pobedničkim timom na kraju.",
"Dealer.AAO.After5s": "Nakon 5 sekundi",
"Dealer.AAO.Instantly": "Trenutno",
"Dealer.AAO.OnMeeting": "Na sledećem sastanku",
@@ -2584,12 +2584,12 @@
"Dealer.AssignNeedToWin": "Broj dodataka koje treba podeliti za pobedu",
"Deathknight": "Vitez Smrti",
"DeathknightInfo": "Pomozite Nekromantu u regrutovanju",
- "DeathknightInfoLong": "(Neutrals):\\nVitez Smrti mora pomoći Nekromantu da konvertuje igrače u Žive Mrtvace. Korišćenjem svog dugmeta za petanje pored nekoga na koga je Nekromant iskoristio svoje dugme za ubijanje, oni će biti konvertovani. Može postojati samo jedan Vitez Smrti u isto vreme, i ako Nekromant umre, Vitez Smrti će biti novi Nekromant.",
+ "DeathknightInfoLong": "(Neutrali):\\nVitez Smrti mora pomoći Nekromantu da konvertuje igrače u Žive Mrtvace. Korišćenjem svog dugmeta za petanje pored nekoga na koga je Nekromant iskoristio svoje dugme za ubijanje, oni će biti konvertovani. Može postojati samo jedan Vitez Smrti u isto vreme, i ako Nekromant umre, Vitez Smrti će biti novi Nekromant.",
"DeathknightRecruitedPlayer": "Uspešno regrutovan igrač u frakciju Živih Mrtvaca!",
"DKCD": "Cooldown regrutovanja <#361d12>Viteza Smrti",
"Demon": "Demon",
"DemonInfo": "Konzumirajte zapremine krvi",
- "DemonInfoLong": "(Neutrals):\\nDemon ima jedinstven sistem ubijanja zasnovan na zdravlju, a ubijanje stupa na snagu kada se nečije zdravlje iscrpi. Ako se zdravlje Demona konzumira, ali on ne bude ubijen, ubica će videti animaciju štita kao podsetnik.",
+ "DemonInfoLong": "(Neutrali):\\nDemon ima jedinstven sistem ubijanja zasnovan na zdravlju, a ubijanje stupa na snagu kada se nečije zdravlje iscrpi. Ako se zdravlje Demona konzumira, ali on ne bude ubijen, ubica će videti animaciju štita kao podsetnik.",
"DemonButtonText": "Napdni",
"DemonDamage": "Šteta ",
"DemonHealthMax": "Maksimalno zdravlje igrača",
@@ -2598,7 +2598,7 @@
"DemonSelfHealthMax": "Maksimalno zdravlje Demona",
"Doomsayer": "Zlosutnik",
"DoomsayerInfo": "Uspešno pogodite igrače da biste pobedili",
- "DoomsayerInfoLong": "(Neutrals):\\nZlosutnik može pogoditi ulogu određenog igrača tokom sastanka. Ako Sudbino-Prorok pogodi određeni broj uloga (broj zavisi od podešavanja domaćina), on pobeđuje.\\n\\nKomanda za pogađanje je: /cmd bt [id igrača] [uloga]\\nMožete videti ID igrača ispred imena igrača, ili koristiti komandu /cmd id da vidite ID-eve svih igrača.",
+ "DoomsayerInfoLong": "(Neutrali):\\nZlosutnik može pogoditi ulogu određenog igrača tokom sastanka. Ako Sudbino-Prorok pogodi određeni broj uloga (broj zavisi od podešavanja domaćina), on pobeđuje.\\n\\nKomanda za pogađanje je: /cmd bt [id igrača] [uloga]\\nMožete videti ID igrača ispred imena igrača, ili koristiti komandu /cmd id da vidite ID-eve svih igrača.",
"DoomsayerAdvancedSettings": "Napredna podešavanja",
"DoomsayerAmountOfGuessesToWin": "Broj pogodaka za pobedu",
"DoomsayerCantGuess": "Žao nam je, uloge možete pogađati tek na sledećem sastanku.",
@@ -2612,12 +2612,12 @@
"DoomsayerNotCorrectlyGuessRole": "Niste tačno pogodili ulogu!\\nAli niste umrli jer podešavanja Domaćina to ne dozvoljavaju",
"Doppelganger": "Dvojnik",
"DoppelgangerInfo": "Ukradite Identitet Svoje Mete",
- "DoppelgangerInfoLong": "(Neutrals):\\nKao Dvojnik, koristite svoje dugme za ubijanje da ukradete identitet igrača (njihovo ime i skin), a zatim ubijete svoju metu.\\n\\nUbijte sve da biste pobedili.\\n\\nNapomena: Ne možete ukrasti identitet mete dok je Kamuflaža aktivna.",
+ "DoppelgangerInfoLong": "(Neutrali):\\nKao Dvojnik, koristite svoje dugme za ubijanje da ukradete identitet igrača (njihovo ime i skin), a zatim ubijete svoju metu.\\n\\nUbijte sve da biste pobedili.\\n\\nNapomena: Ne možete ukrasti identitet mete dok je Kamuflaža aktivna.",
"DoppelgangerWarning": "<#ffff00>Dvojnik je zamenio skin sa Vama!",
"DoppelMaxSteals": "Maksimalno pljački",
"Duality": "Dvojnost",
"DualityInfo": "Ubij, Radi Task, Ponovi",
- "DualityInfoLong": "(Neutrals):\\nKao Dvojnost, uvek vidite tajmer. Morate ubiti unutar vremenskog limita. Ako ne uspete, vršite samoubistvo. Ako uspete, tajmer se resetuje i tada morate završiti task na vreme. Neuspeh Vas ubija, uspeh resetuje tajmer i vraćate se u fazu ubijanja. Ciklus se ponavlja do kraja igre. Ubijte sve da biste pobedili!",
+ "DualityInfoLong": "(Neutrali):\\nKao Dvojnost, uvek vidite tajmer. Morate ubiti unutar vremenskog limita. Ako ne uspete, vršite samoubistvo. Ako uspete, tajmer se resetuje i tada morate završiti task na vreme. Neuspeh Vas ubija, uspeh resetuje tajmer i vraćate se u fazu ubijanja. Ciklus se ponavlja do kraja igre. Ubijte sve da biste pobedili!",
"Duality.MustDoTask": "<#ffff00>Morate završiti task za {0}s",
"Duality.MustKill": "<#ffff00>Morate ubiti za {0}s",
"Duality.Time": "Vreme za završetak taska ili ubistvo",
@@ -2633,7 +2633,7 @@
"EndermanSecondsBeforeTP": "Sekunde pre teleportacije",
"Evolver": "Evolver",
"EvolverInfo": "Odaberite Nadogradnju Nakon Svakog Sastanka",
- "EvolverInfoLong": "(Neutrals):\\nKao Evolver, možete odabrati nadogradnju nakon svakog sastanka. Petajte da biste se kretali kroz dostupne nadogradnje. Ista nadogradnja se može pojaviti više puta. Kada se tajmer za odabir završi, Vaša nadogradnja će biti primenjena.\\n\\nNadogradnje:\\n- Smanji cooldown za ubijanje (za 5s)\\n- Dobij vid Impostora (ne utiče sabotaža svetla)\\n- Povećaj vid (za 0.6x)\\n- Povećaj brzinu (za 0.5x)\\n- Povećaj razdaljinu ubijanja (Kratka → Srednja → Duga)\\n- Dobij sposobnost ventanja (i 3 korišćenja)\\n- Povećaj limit korišćenja ventanja (za 10)\\n- Dobij sposobnost sabotiranja (i 2 korišćenja)\\n- Povećaj limit korišćenja sabotiranja (za 5)\\n- Dobij štit (ne možete biti ubijein u trenutnoj rundi)\\n\\nNapomene:\\nAko možete ventovati, broj korišćenja ventilacije koji imate prikazan je pored imena Vaše uloge ovako: (V: 1) - Isto važi i za limit korišćenja sabotaže: (S: 2)",
+ "EvolverInfoLong": "(Neutrali):\\nKao Evolver, možete odabrati nadogradnju nakon svakog sastanka. Petajte da biste se kretali kroz dostupne nadogradnje. Ista nadogradnja se može pojaviti više puta. Kada se tajmer za odabir završi, Vaša nadogradnja će biti primenjena.\\n\\nNadogradnje:\\n- Smanji cooldown za ubijanje (za 5s)\\n- Dobij vid Impostora (ne utiče sabotaža svetla)\\n- Povećaj vid (za 0.6x)\\n- Povećaj brzinu (za 0.5x)\\n- Povećaj razdaljinu ubijanja (Kratka → Srednja → Duga)\\n- Dobij sposobnost ventanja (i 3 korišćenja)\\n- Povećaj limit korišćenja ventanja (za 10)\\n- Dobij sposobnost sabotiranja (i 2 korišćenja)\\n- Povećaj limit korišćenja sabotiranja (za 5)\\n- Dobij štit (ne možete biti ubijein u trenutnoj rundi)\\n\\nNapomene:\\nAko možete ventovati, broj korišćenja ventilacije koji imate prikazan je pored imena Vaše uloge ovako: (V: 1) - Isto važi i za limit korišćenja sabotaže: (S: 2)",
"EvolverProgress.Sabotage": " (S: {0})",
"EvolverProgress.Vent": " (V: {0})",
"EvolverSuffix": "Odabrana nadogradnja biće primenjena za <#00ffa5>{0}s\\nOdabrana nadogradnja: <#00ffa5>{1} (Petajte za menjanje)\\nDostupne nadogradnje: <#00ffa5>{2}",
@@ -2649,20 +2649,20 @@
"EvolverUpgrade.IncreaseVision": "Veći vid",
"Executioner": "Dželat",
"ExecutionerInfo": "Naterajte da Vaša meta bude izbačena glasanjem",
- "ExecutionerInfoLong": "(Neutrals):\\nDželat ima metu sa simbolom dijamanta pored njenog imena. Ako meta umre, Dželat može postati Crewmate, Džester ili Oportunista. Ako meta bude izbačena glasanjem, Dželat pobeđuje.",
+ "ExecutionerInfoLong": "(Neutrali):\\nDželat ima metu sa simbolom dijamanta pored njenog imena. Ako meta umre, Dželat može postati Crewmate, Džester ili Oportunista. Ako meta bude izbačena glasanjem, Dželat pobeđuje.",
"ExecutionerCanTargetImpostor": "Može ciljati Impostore",
"ExecutionerCanTargetNeutralKiller": "Može ciljati Neutralne Ubice",
"ExecutionerChangeRolesAfterTargetKilled": "Kada meta umre, Dželat postaje",
"ExecutionerRoleChanged": "Vaša meta je umrla",
"Explosivist": "Eksplozivista",
"ExplosivistInfo": "Eksplodirajte Tempirane Bombe",
- "ExplosivistInfoLong": "(Neutrals):\\nKao Eksplozivista, ne možete normalno ubijati. Umesto toga, možete petati/nestati da razvijete bombu i počnete da je nosite. Drugi će videti samo samu bombu, i Vas kako stojite na mestu gde ste počeli da koristite svoju sposobnost. Nakon nekoliko sekundi, bomba eksplodira, ubijajući sve u blizini, i Vi se teleportujete nazad na mesto gde ste počeli da nosite bombu.\\nUbijte sve da biste pobedili!",
+ "ExplosivistInfoLong": "(Neutrali):\\nKao Eksplozivista, ne možete normalno ubijati. Umesto toga, možete petati/nestati da razvijete bombu i počnete da je nosite. Drugi će videti samo samu bombu, i Vas kako stojite na mestu gde ste počeli da koristite svoju sposobnost. Nakon nekoliko sekundi, bomba eksplodira, ubijajući sve u blizini, i Vi se teleportujete nazad na mesto gde ste počeli da nosite bombu.\\nUbijte sve da biste pobedili!",
"Explosivist.ExplosionDelay": "Kašnjenje eksplozije",
"Explosivist.ExplosionRadius": "Radijus eksplozije",
"ExplosivistSuffix": "Nosim bombu\\n<#ffff00>Eksplodira za {0}s",
"Follower": "Pratilac",
"FollowerInfo": "Pratite igrača i pomozite mu",
- "FollowerInfoLong": "(Neutrals):\\nPratilac može početi da prati nekoga koristeći svoje dugme za ubijanje i menjati mete ponovnim korišćenjem istog. Ako meta Pratioca pobedi, i Pratilac će pobediti. Mogu pobediti čak i nakon što umru.",
+ "FollowerInfoLong": "(Neutrali):\\nPratilac može početi da prati nekoga koristeći svoje dugme za ubijanje i menjati mete ponovnim korišćenjem istog. Ako meta Pratioca pobedi, i Pratilac će pobediti. Mogu pobediti čak i nakon što umru.",
"FollowerBetCooldown": "Cooldown praćenja",
"FollowerBetCooldownIncrese": "Povećaj cooldown za 1 praćenje za",
"FollowerBetOnYou": "Pratilac Vas sada prati",
@@ -2674,7 +2674,7 @@
"FollowerMaxBetTimes": "Maksimalan broj praćenja",
"Gaslighter": "Manipulator",
"GaslighterInfo": "Naterajte druge da sumnjaju u sopstveno pamćenje",
- "GaslighterInfoLong": "(Neutrals):\\nKao Gaslighter, svake runde vršite različite akcije preko svog dugmeta za ubijanje.\\n\\nRunda 1: Normalna ubistva\\nRunda 2: Odlikujte igrače\\nRunda 3: Proklinjite igrače (kao Veštica)\\nRunda 4: Zaštitite igrače štitom\\n\\nZatim se ciklus ponavlja, ili ostajete na normalnom ubijanju do kraja igre, u zavisnosti od podešavanja.\\nPodešavanja određuju Vaš uslov za pobedu.",
+ "GaslighterInfoLong": "(Neutrali):\\nKao Gaslighter, svake runde vršite različite akcije preko svog dugmeta za ubijanje.\\n\\nRunda 1: Normalna ubistva\\nRunda 2: Odlikujte igrače\\nRunda 3: Proklinjite igrače (kao Veštica)\\nRunda 4: Zaštitite igrače štitom\\n\\nZatim se ciklus ponavlja, ili ostajete na normalnom ubijanju do kraja igre, u zavisnosti od podešavanja.\\nPodešavanja određuju Vaš uslov za pobedu.",
"Gaslighter.Curse": "U ovoj rundi, Vi <#ff00ff>proklinjete igrače",
"Gaslighter.CycleRepeats": "Ciklus akcija dugmeta za ubijanje se ponavlja",
"Gaslighter.Kill": "U ovoj rundi, Vi <#ff1919>ubijate normalno",
@@ -2686,17 +2686,17 @@
"GaslighterWinCondition.LastStanding": "<#ffab1b>Poslednji preživeli",
"Glitch": "Glitch",
"GlitchInfo": "Hakujte i pobijte sve",
- "GlitchInfoLong": "(Neutrals):\\nKao Glitch, Vaš cilj je da pobijete sve na brodu. Možete hakovati igrače da biste ih sprečili da ubijaju, ventuju, sabotiraju i prijavljuju mrtva tela na ograničeno vreme jednim klikom na njih dugmetom za ubijanje. Dvaput kliknite njime da biste ih normalno ubili. Takođe se možete prerušiti preobražavanjem na ograničeno vreme. Pored toga, Vaši cooldown-ovi se smanjuju dok ste u ventilacijama.",
+ "GlitchInfoLong": "(Neutrali):\\nKao Glitch, Vaš cilj je da pobijete sve na brodu. Možete hakovati igrače da biste ih sprečili da ubijaju, ventuju, sabotiraju i prijavljuju mrtva tela na ograničeno vreme jednim klikom na njih dugmetom za ubijanje. Dvaput kliknite njime da biste ih normalno ubili. Takođe se možete prerušiti preobražavanjem na ograničeno vreme. Pored toga, Vaši cooldown-ovi se smanjuju dok ste u ventilacijama.",
"GlitchCanVote": "Može glasati",
"God": "Bog",
"GodInfo": "Sve je pod Vašom kontrolom",
- "GodInfoLong": "(Neutrals):\\nBog zna ulogu svakoga od početka, i Bog će pobediti sam dokle god živi do kraja. Napomena: Bog ne može biti Ljubavnik.",
+ "GodInfoLong": "(Neutrali):\\nBog zna ulogu svakoga od početka, i Bog će pobediti sam dokle god živi do kraja. Napomena: Bog ne može biti Ljubavnik.",
"God.KnowInfo": "Bog poznaje igrače'",
"GodMode": "Božji režim",
"GodNoticeAlive": "Tokom sastanka, svaki igrač je osetio otkrovenje sa neba, i ispostavilo se da je Bog još uvek živ!",
"Hater": "Mrzitelj",
"HaterInfo": "Ubijajte Ljubavnike i Prevedene igrače",
- "HaterInfoLong": "(Neutrals):\\nKao Mrzitelj, možete ubijati koliko god često želite bez cooldown-a i imate vid Impostora. Možete ubijati samo Ljubavnike, regrutovane igrače i regrutujuće uloge, inače ćete umreti. Pobeda je moguća ako ubijete bar jednog igrača tokom igre.",
+ "HaterInfoLong": "(Neutrali):\\nKao Mrzitelj, možete ubijati koliko god često želite bez cooldown-a i imate vid Impostora. Možete ubijati samo Ljubavnike, regrutovane igrače i regrutujuće uloge, inače ćete umreti. Pobeda je moguća ako ubijete bar jednog igrača tokom igre.",
"HaterButtonText": "Zakolji",
"HaterCanKillCharmed": "Može ubiti Očarane igrače",
"HaterCanKillContagious": "Može ubiti Kontaminirane igrače",
@@ -2716,7 +2716,7 @@
"HHSuccessKCDDecrease": "Smanjenje cooldown-a za ubijanje pri ubistvu mete",
"HexMaster": "Master Kletvi",
"HexMasterInfo": "Bacite kletvu (hex) na igrače da ih ubijete na sastancima",
- "HexMasterInfoLong": "(Neutrals):\\nKao Master Kletvi, možete bacati kletve (hex) na igrače ili ih ubiti. Bacanje kletve na igrača funkcioniše isto kao bacanje čini kod Veštice.",
+ "HexMasterInfoLong": "(Neutrali):\\nKao Master Kletvi, možete bacati kletve (hex) na igrače ili ih ubiti. Bacanje kletve na igrača funkcioniše isto kao bacanje čini kod Veštice.",
"HexButtonText": "Proklinji",
"HexMasterModeDouble": "Dupli klik = Ubistvo, Jedan klik = Proklinjanje",
"HexMasterModeHex": "Proklinjanje",
@@ -2728,7 +2728,7 @@
"HookshotTpToTarget": "TP do mete",
"Infection": "Patogen",
"InfectionInfo": "Širite infekciju!",
- "InfectionInfoLong": "(Neutrals) (Doktor Bolesti od TOH-a):\\nCilj Patogena je da zarazi svakog živog igrača. Počinju tako što biraju jednog igrača za infekciju, nakon čega svako ko provede određeno vreme u dometu zaraženog igrača i sam postaje zaražen. Napredak infekcije je kumulativan i ne resetuje se udaljenošću niti nakon sastanaka.",
+ "InfectionInfoLong": "(Neutrali) (Doktor Bolesti od TOH-a):\\nCilj Patogena je da zarazi svakog živog igrača. Počinju tako što biraju jednog igrača za infekciju, nakon čega svako ko provede određeno vreme u dometu zaraženog igrača i sam postaje zaražen. Napredak infekcije je kumulativan i ne resetuje se udaljenošću niti nakon sastanaka.",
"InfectionCanInfectSelf": "Može zaraziti sebe",
"InfectionCanInfectVent": "Može zaraziti dok je u ventilaciji",
"InfectionInfectDistance": "Razdaljina infekcije",
@@ -2751,16 +2751,16 @@
"ImpartialNeutralmin": "Minimalan broj <#ffab1b>Neutrala za ubijanje",
"Innocent": "Nedužnik",
"InnocentInfo": "Naterajte nekoga da bude izbačen tako što ćete ga naterati da Vas ubije",
- "InnocentInfoLong": "(Neutrals):\\nNedužnici mogu koristiti dugme za ubijanje da 'posade' drugog igrača, uzrokujući da taj igrač trenutno ubije Nevinog. Ako posađeni igrač bude izbačen glasanjem na sastanku, Nevini pobeđuje. Imajte na umu da Luda, Dželat i Nedužnik mogu pobediti zajedno.",
+ "InnocentInfoLong": "(Neutrali):\\nNedužnici mogu koristiti dugme za ubijanje da 'posade' drugog igrača, uzrokujući da taj igrač trenutno ubije Nevinog. Ako posađeni igrač bude izbačen glasanjem na sastanku, Nevini pobeđuje. Imajte na umu da Luda, Dželat i Nedužnik mogu pobediti zajedno.",
"InnocentButtonText": "Smesti mu",
"InnocentCanWinByImp": "Ako je njihova meta bila Impostor, onda pobeđuju sa njima",
"Investor": "Investitor",
"InvestorInfo": "Investirajte u Igrače",
- "InvestorInfoLong": "(Neutrals):\\nKao Investitor, možete označiti igrače koristeći svoje dugme za ubijanje da biste investirali u njih. Na kraju, pobeđujete sa pobedničkim timom ako je bar određeni procenat Vaših označenih igrača pobedio.",
+ "InvestorInfoLong": "(Neutrali):\\nKao Investitor, možete označiti igrače koristeći svoje dugme za ubijanje da biste investirali u njih. Na kraju, pobeđujete sa pobedničkim timom ako je bar određeni procenat Vaših označenih igrača pobedio.",
"Investor.PercentNeed": "Minimalni procenat pobedničkih označenih igrača potreban za pobedu",
"Jackal": "Šakal",
"JackalInfo": "Konvertujte i Pobijte Sve",
- "JackalInfoLong": "(Neutrals):\\nKonvertujte igrača svojim dugmetom za ubijanje. Ako Vi umrete, on će postati novi Šakal. Pobeđujete kada ostvarite većinu i nijedan drugi zli tim ne postoji.",
+ "JackalInfoLong": "(Neutrali):\\nKonvertujte igrača svojim dugmetom za ubijanje. Ako Vi umrete, on će postati novi Šakal. Pobeđujete kada ostvarite većinu i nijedan drugi zli tim ne postoji.",
"JackalCanKillSidekick": "Šakal može ubiti Asistenta",
"JackalCanRecruitImpostors": "Može regrutovati Impostore",
"JackalCanRecruitMadmates": "Može regrutovati Madmate-ove",
@@ -2768,7 +2768,7 @@
"JackalSidekick": "Ova interakcija Šakal-Asistent nije dozvoljena",
"Jackpot": "Džekpotnik",
"JackpotInfo": "Otvorite kockarski domen i okrećite za džekpot",
- "JackpotInfoLong": "(Neutrals):\\nKao Džekpotnik, koristite dugme Džekpot da otvorite domen gde se okreti dešavaju automatski svakih nekoliko sekundi. Promašaj košta novac i povećava Vašu sledeću šansu za džekpot. Skoro promašaj Vam daje kratko poboljšanje i još više povećava sledeću šansu za džekpot. Pogodak džekpota Vam daje kratak nalet nadmoćne moći: skoro trenutna ubistva, povećanu brzinu, povećan vid i privremeni imunitet na ubijanje. Ako ostanete bez novca pre nego što pogodite, umirete.",
+ "JackpotInfoLong": "(Neutrali):\\nKao Džekpotnik, koristite dugme Džekpot da otvorite domen gde se okreti dešavaju automatski svakih nekoliko sekundi. Promašaj košta novac i povećava Vašu sledeću šansu za džekpot. Skoro promašaj Vam daje kratko poboljšanje i još više povećava sledeću šansu za džekpot. Pogodak džekpota Vam daje kratak nalet nadmoćne moći: skoro trenutna ubistva, povećanu brzinu, povećan vid i privremeni imunitet na ubijanje. Ako ostanete bez novca pre nego što pogodite, umirete.",
"JackpotButtonText": "Džekpot",
"Jackpot.StartingMoney": "Početni novac",
"Jackpot.MoneyPerKill": "Novac zarađen po ubistvu",
@@ -2800,20 +2800,20 @@
"Jackpot.Progress.Jackpot": "${0} | DŽEKPOT {1}s",
"Jester": "Luda",
"JesterInfo": "Naterajte da Vas izbace glasanjem",
- "JesterInfoLong": "(Neutrals):\\nLuda pobeđuje sama ako bude izbačena glasanjem, ali gubi ako je još uvek živa na kraju. Luda, Dželat i Nedužnik mogu pobediti zajedno.",
+ "JesterInfoLong": "(Neutrali):\\nLuda pobeđuje sama ako bude izbačena glasanjem, ali gubi ako je još uvek živa na kraju. Luda, Dželat i Nedužnik mogu pobediti zajedno.",
"JesterCanUseButton": "Može sazivati hitne sastanke",
"JesterCannotCallEmergencyMeeting": "Kao <#ec62a5>Luda, prema podešavanjima domaćina, ne možete sazivati hitne sastanke",
"JesterVision": "Vid Lude",
"Jinx": "Džinks",
"JinxInfo": "Odbijte napade na svoje napadače",
- "JinxInfoLong": "(Neutrals):\\nKao Džinks, kad god ste napadnuti, Vi ih džinksujete, što rezultira njihovom smrću od džinksa. Ovo ima ograničena korišćenja.\\n\\nUbijte sve da biste pobedili.",
+ "JinxInfoLong": "(Neutrali):\\nKao Džinks, kad god ste napadnuti, Vi ih džinksujete, što rezultira njihovom smrću od džinksa. Ovo ima ograničena korišćenja.\\n\\nUbijte sve da biste pobedili.",
"JinxSpellTimes": "Broj Džinks čini",
"Juggernaut": "Džagernaut",
"JuggernautInfo": "Vaš cooldown se smanjuje sa svakim ubistvom koje napravite",
- "JuggernautInfoLong": "(Neutrals):\\nKao Džagernaut, Vaš cooldown za ubijanje se smanjuje sa svakim ubistvom koje napravite.\\n\\nUbijte sve da biste pobedili.",
+ "JuggernautInfoLong": "(Neutrali):\\nKao Džagernaut, Vaš cooldown za ubijanje se smanjuje sa svakim ubistvom koje napravite.\\n\\nUbijte sve da biste pobedili.",
"Lawyer": "Advokat",
"LawyerInfo": "Pomozite svojoj meti da pobedi!",
- "LawyerInfoLong": "(Neutrals):\\nAdvokat ima metu koju treba da brani, što će biti naznačeno dijamantom 「♦」 pored njenog imena. Ako Vaša meta pobedi, pobeđujete i Vi. Ako oni izgube, gubite i Vi.",
+ "LawyerInfoLong": "(Neutrali):\\nAdvokat ima metu koju treba da brani, što će biti naznačeno dijamantom 「♦」 pored njenog imena. Ako Vaša meta pobedi, pobeđujete i Vi. Ako oni izgube, gubite i Vi.",
"LawyerCanTargetCoven": "Može ciljati Coven",
"LawyerCanTargetCrewmate": "Može ciljati Crewmate-ove",
"LawyerCanTargetImpostor": "Može ciljati Impostore",
@@ -2861,16 +2861,16 @@
"MagicianSpeedupDur": "Trajanje povećane brzine",
"Magistrate": "Magistrat",
"MagistrateInfo": "Sazovite sud da biste se koordinisali sa zlima",
- "MagistrateInfoLong": "(Neutrals):\\nKao Magistrat, možete jednom u igri sazvati sud. Sledeći sastanak će izgledati ovako:\\n- Svi će biti sivi\\n- Vi ćete imati ime SUD (COURT), ostali će imati ime POROTA (JURY)\\n- Imaćete dodatne glasove\\n\\nPobeđujete ako Crewmate-ovi izgube.",
+ "MagistrateInfoLong": "(Neutrali):\\nKao Magistrat, možete jednom u igri sazvati sud. Sledeći sastanak će izgledati ovako:\\n- Svi će biti sivi\\n- Vi ćete imati ime SUD (COURT), ostali će imati ime POROTA (JURY)\\n- Imaćete dodatne glasove\\n\\nPobeđujete ako Crewmate-ovi izgube.",
"Magistrate.CourtName": "SUD",
"Magistrate.ExtraVotes": "Dodatni glasovi",
"Magistrate.JuryName": "POROTA",
"Maverick": "Maverik",
"MaverickInfo": "Ubijajte i preživite do kraja da biste pobedili",
- "MaverickInfoLong": "(Neutrals):\\nKao Maverik, možete ubijati baš kao Serijski Ubica. Pobeđujete sa pobedničkim timom, a ne sami. Ako umrete, gubite.",
+ "MaverickInfoLong": "(Neutrali):\\nKao Maverik, možete ubijati baš kao Serijski Ubica. Pobeđujete sa pobedničkim timom, a ne sami. Ako umrete, gubite.",
"Medusa": "Meduza",
"MedusaInfo": "Okamenite tela prijavljivanjem",
- "MedusaInfoLong": "(Neutrals):\\nKao Meduza, možete okameniti tela baš kao i čišćenje tela kada Vam cooldown za ubijanje istekne. Okamenjena tela ne mogu biti prijavljena.\\n\\nUbijte sve da biste pobedili.",
+ "MedusaInfoLong": "(Neutrali):\\nKao Meduza, možete okameniti tela baš kao i čišćenje tela kada Vam cooldown za ubijanje istekne. Okamenjena tela ne mogu biti prijavljena.\\n\\nUbijte sve da biste pobedili.",
"MedusaReportButtonText": "Okameni",
"MedusaStoneBody": "Telo okamenjeno",
"Mycologist": "Mikolog",
@@ -2880,24 +2880,24 @@
"MycologistNotify": "Spore su uspešno raširene",
"NecroGuesser": "Nekro-Pogađač",
"NecroGuesserInfo": "Pogodite uloge mrtvih igrača",
- "NecroGuesserInfoLong": "(Neutrals):\\nKao Nekro-Pogađač, Vaš posao je da pogodite uloge mrtvih igrača. Koristite /cmd bt {id} {role} da pogodite. {id} je ID igrača, pogledajte ih koristeći /cmd id, {role} je uloga igrača. Morate pogoditi određeni broj uloga mrtvih igrača da biste pobedili sa pobedničkim timom na kraju.",
+ "NecroGuesserInfoLong": "(Neutrali):\\nKao Nekro-Pogađač, Vaš posao je da pogodite uloge mrtvih igrača. Koristite /cmd bt {id} {role} da pogodite. {id} je ID igrača, pogledajte ih koristeći /cmd id, {role} je uloga igrača. Morate pogoditi određeni broj uloga mrtvih igrača da biste pobedili sa pobedničkim timom na kraju.",
"NecroGuesser.GuessCorrect": "Vaš pogodak je bio <#00ff00>tačan!",
"NecroGuesser.GuessIncorrect": "Vaš pogodak je bio <#ff0000>netačan!",
"NecroGuesser.NumGuessesToWin": "Broj pogodaka potreban za pobedu",
"Necromancer": "Nekromant",
"NecromancerInfo": "Regrutujte sve u Žive Mrtvace",
- "NecromancerInfoLong": "(Neutrals):\\nNekromant je glavni regruter za frakciju Živih Mrtvaca. Prva osoba koju ubije postaće Vitez Smrti. Uz pomoć Viteza Smrti, moraju raditi zajedno kako bi konvertovali ostale u Žive Mrtvace. Ako Nekromant umre, Vitez Smrti će se pretvoriti u Nekromanta.",
+ "NecromancerInfoLong": "(Neutrali):\\nNekromant je glavni regruter za frakciju Živih Mrtvaca. Prva osoba koju ubije postaće Vitez Smrti. Uz pomoć Viteza Smrti, moraju raditi zajedno kako bi konvertovali ostale u Žive Mrtvace. Ako Nekromant umre, Vitez Smrti će se pretvoriti u Nekromanta.",
"NecromancerCD": "Delimični cooldown regrutovanja",
"NecromancerKnowTargetRole": "Znaj uloge regrutovanih igrača",
"NecromancerRecruitedPlayer": "Uspešno delimično regrutovan igrač",
"Nonplus": "Zabezekivač",
"NonplusInfo": "Oslepite Druge",
- "NonplusInfoLong": "(Neutrals):\\nKao Zabezekivač, možete oslepiti druge ventanjem ili petovanjem. Oslepljeni igrači ne mogu ništa videti određeno vreme.\\nUbijte sve da biste pobedili.",
+ "NonplusInfoLong": "(Neutrali):\\nKao Zabezekivač, možete oslepiti druge ventanjem ili petovanjem. Oslepljeni igrači ne mogu ništa videti određeno vreme.\\nUbijte sve da biste pobedili.",
"Nonplus.BlindCooldown": "Cooldown oslepljivanja",
"Nonplus.BlindDuration": "Trajanje oslepljivanja",
"NoteKiller": "Beležko-ubica",
"NoteKillerInfo": "Saznajte prava imena igrača da biste ih ubili na sastancima",
- "NoteKillerInfoLong": "(Neutrals):\\nKao Ubica sa Beleškom, možete petati/nestati da vidite deo pravih imena svih na nekoliko sekundi. Ovo ima cooldown. Ako saznate nečije puno pravo ime, možete koristiti /cmd dn {pravoime}, zamenjujući {pravoime} imenom koje ste saznali. Ako je to ime tačno, igra će trenutno ubiti igrača čije ste pravo ime uneli.\\n\\nSvi znaju da ste Vi u igri i svi vide svoje pravo ime.",
+ "NoteKillerInfoLong": "(Neutrali):\\nKao Ubica sa Beleškom, možete petati/nestati da vidite deo pravih imena svih na nekoliko sekundi. Ovo ima cooldown. Ako saznate nečije puno pravo ime, možete koristiti /cmd dn {pravoime}, zamenjujući {pravoime} imenom koje ste saznali. Ako je to ime tačno, igra će trenutno ubiti igrača čije ste pravo ime uneli.\\n\\nSvi znaju da ste Vi u igri i svi vide svoje pravo ime.",
"NoteKiller.ClueShowDuration": "Trajanje prikazivanja traga",
"NoteKiller.MaxLettersRevealed": "Maksimalan broj otkrivenih slova iz svakog imena",
"NoteKiller.MinLettersRevealed": "Minimalan broj otkrivenih slova iz svakog imena",
@@ -2914,11 +2914,11 @@
"DeathNoteCommand.WrongName": "Uneli ste pogrešno ime.",
"Opportunist": "Oportunista",
"OpportunistInfo": "Ostanite živi do kraja",
- "OpportunistInfoLong": "(Neutrals):\\nAko je Oportunista živ na kraju, pobeđuje sa pobedničkim timom.",
+ "OpportunistInfoLong": "(Neutrali):\\nAko je Oportunista živ na kraju, pobeđuje sa pobedničkim timom.",
"ImmuneToAttacksWhenTasksDone": "Imun na napade po završetku taskova",
"Patroller": "Patroler",
"PatrollerInfo": "Imajte Različita Poboljšanja u Svakoj Sobi",
- "PatrollerInfoLong": "(Neutrals):\\nKao Patroler, imate različita poboljšanja u svakoj sobi. Na početku igre se nasumično određuje koja poboljšanja dobijate u kojoj sobi. Pored toga, možete slobodno ventovati iz bilo koje sobe jednom po rundi.\\n\\nUbijte sve da biste pobedili!\\nSvoja poboljšanja možete videti petovanjem ako je podešavanje za njihovo korišćenje uključeno.\\n\\nOvo su poboljšanja koja možete zaraditi:\\nPovećana brzina\\nKraći cooldown za ubijanje\\nVeći domet ubijanja\\nPovećan vid\\nSposobnost ventanja\\nSposobnost sabotiranja",
+ "PatrollerInfoLong": "(Neutrali):\\nKao Patroler, imate različita poboljšanja u svakoj sobi. Na početku igre se nasumično određuje koja poboljšanja dobijate u kojoj sobi. Pored toga, možete slobodno ventovati iz bilo koje sobe jednom po rundi.\\n\\nUbijte sve da biste pobedili!\\nSvoja poboljšanja možete videti petovanjem ako je podešavanje za njihovo korišćenje uključeno.\\n\\nOvo su poboljšanja koja možete zaraditi:\\nPovećana brzina\\nKraći cooldown za ubijanje\\nVeći domet ubijanja\\nPovećan vid\\nSposobnost ventanja\\nSposobnost sabotiranja",
"PatrollerBoost.Cooldown": "imate manji cooldown za ubijanje",
"PatrollerBoost.Range": "imate veći domet ubijanja",
"PatrollerBoost.Sabotage": "možete sabotirati",
@@ -2929,35 +2929,35 @@
"PatrollerNotifyNoBoost": "Sada ste u {0}\\nU ovoj sobi nemate <#ff0000>nikakva poboljšanja",
"Pawn": "Pion",
"PawnInfo": "Završite taskove pa odaberite svoju ulogu",
- "PawnInfoLong": "(Neutrals):\\nKao Pion, morate završiti sve svoje taskove, a zatim koristiti /cmd choose {role} da odaberete svoju ulogu. (Alternativno, možete koristiti komandu ranije, i sistem će promeniti Vašu ulogu kada završite taskove.)\\n\\n(Zamenite {role} imenom uloge koju želite da postanete.) (Možete birati samo uloge koje su omogućene.)\\nGubite ako imate ovu ulogu kada se igra završi.",
+ "PawnInfoLong": "(Neutrali):\\nKao Pion, morate završiti sve svoje taskove, a zatim koristiti /cmd choose {role} da odaberete svoju ulogu. (Alternativno, možete koristiti komandu ranije, i sistem će promeniti Vašu ulogu kada završite taskove.)\\n\\n(Zamenite {role} imenom uloge koju želite da postanete.) (Možete birati samo uloge koje su omogućene.)\\nGubite ako imate ovu ulogu kada se igra završi.",
"Pawn.KeepsGameGoing": "Održava igru",
"PawnChooseFail": "<#ff5555>X <#bb0000>Molimo Vas da unesete važeću ulogu koja je omogućena.",
"PawnChosenRole": "<#00ff00>✓ <#00bb00>Vaša uloga će postati {0} nakon sastanka ako su Vaši taskovi završeni.",
"Pelican": "Pelikan",
"PelicanInfo": "Pojedite sve igrače",
- "PelicanInfoLong": "(Neutrals):\\nKao Pelikan, možete koristiti dugme za ubijanje i progutati igrača živog. Progutani igrači su teleportovani van mape i ne mogu da interaguju sa igrom. U slučaju hitnog sastanka ili prijavljivanja mrtvog tela, svi progutani igrači trenutno umiru. Ovo nije standardan način ubijanja, i veštine uloga kao što su Telohranitelj i Veteran su neefikasne. Ako umrete ili napustite igru, svi prethodno progutani igrači se vraćaju na Vašu lokaciju.",
+ "PelicanInfoLong": "(Neutrali):\\nKao Pelikan, možete koristiti dugme za ubijanje i progutati igrača živog. Progutani igrači su teleportovani van mape i ne mogu da interaguju sa igrom. U slučaju hitnog sastanka ili prijavljivanja mrtvog tela, svi progutani igrači trenutno umiru. Ovo nije standardan način ubijanja, i veštine uloga kao što su Telohranitelj i Veteran su neefikasne. Ako umrete ili napustite igru, svi prethodno progutani igrači se vraćaju na Vašu lokaciju.",
"PelicanButtonText": "Pojedi",
"PelicanKillCooldown": "Cooldown jedenja",
"Pestilence": "Pošast",
"PestilenceInfo": "Vi ste nezaustavljivi",
- "PestilenceInfoLong": "(Neutrals):\\nKao Pošast, Vi ste nezaustavljiva mašina. Svaki napad na Vas biće odbijen nazad na napadača. Indirektna ubistva Vas ne mogu ubiti, a okidači za samoubistvo ne utiču na Vas.\\n\\nKada se transformišete u Pošast, svi dodaci koji bi Vas normalno ubili se uklanjaju.\\n\\nJedini način da ubijete Pošast je glasanjem ili pogrešnim pogađanjem.\\n\\nPošast može biti opciono najavljena na sledećem sastanku nakon transformacije.",
+ "PestilenceInfoLong": "(Neutrali):\\nKao Pošast, Vi ste nezaustavljiva mašina. Svaki napad na Vas biće odbijen nazad na napadača. Indirektna ubistva Vas ne mogu ubiti, a okidači za samoubistvo ne utiču na Vas.\\n\\nKada se transformišete u Pošast, svi dodaci koji bi Vas normalno ubili se uklanjaju.\\n\\nJedini način da ubijete Pošast je glasanjem ili pogrešnim pogađanjem.\\n\\nPošast može biti opciono najavljena na sledećem sastanku nakon transformacije.",
"PestilenceCD": "Cooldown za ubijanje Pošasti",
"PestilenceCanVent": "Pošast Može Ventovati",
"PestilenceHasImpostorVision": "Pošast Ima Vid Impostora",
"PestilenceImmune": "Ne možete ubiti Pošast.",
"Pickpocket": "Džeparoš",
"PickpocketInfo": "Ukradite glasove od svojih žrtava",
- "PickpocketInfoLong": "(Neutrals):\\nKao Džeparoš, kradete glasove od svojih žrtava.\\n\\nUbijte sve da biste pobedili.",
+ "PickpocketInfoLong": "(Neutrali):\\nKao Džeparoš, kradete glasove od svojih žrtava.\\n\\nUbijte sve da biste pobedili.",
"PickpocketGetVote": "Broj dobijenih glasova: +{0}",
"PlagueBearer": "Nosilac Zaraze",
"PlagueBearerInfo": "Zarazite sve da biste se pretvorili u Pošast",
- "PlagueBearerInfoLong": "(Neutrals):\\nZarazite sve koristeći svoje dugme za ubijanje da biste se pretvorili u Pošast. Kada postanete Pošast, postaćete besmrtni (uglavnom) i dobiti sposobnost ubijanja.\\nPored ovoga, nakon što postanete Pošast, ubićete svakoga ko pokuša da Vas ubije direktno.\\n\\nMožete pobediti samo ako postanete Pošast.",
+ "PlagueBearerInfoLong": "(Neutrali):\\nZarazite sve koristeći svoje dugme za ubijanje da biste se pretvorili u Pošast. Kada postanete Pošast, postaćete besmrtni (uglavnom) i dobiti sposobnost ubijanja.\\nPored ovoga, nakon što postanete Pošast, ubićete svakoga ko pokuša da Vas ubije direktno.\\n\\nMožete pobediti samo ako postanete Pošast.",
"PlagueBearerAlreadyPlagued": "Igrač je već zaražen",
"PlagueBearerCD": "Cooldown zaraze",
"PlagueBearerToPestilence": "Pretvorili ste se u Pošast!!",
"Poisoner": "Trovač",
"PoisonerInfo": "Vaša ubistva su odložena",
- "PoisonerInfoLong": "(Neutrals):\\nKao Trovač, Vaša ubistva su odložena. Ubijte sve da biste pobedili.",
+ "PoisonerInfoLong": "(Neutrali):\\nKao Trovač, Vaša ubistva su odložena. Ubijte sve da biste pobedili.",
"PoisonerKillButtonText": "Otruj",
"PoisonerKillDelay": "Kašnjenje ubistva otrovom",
"PoisonerPoisonButtonText": "Otruj",
@@ -2975,19 +2975,19 @@
"PostmanTargetDied": "Vaša meta je umrla.",
"Predator": "Predator",
"PredatorInfo": "Eliminišite Specifične Uloge",
- "PredatorInfoLong": "(Neutrals):\\nKao Predator, morate ubiti jednog igrača koji ima jednu od uloga navedenih ispod Vašeg imena. Ako uspete u tome, pobedićete sa pobedničkim timom na kraju. Ako ubijete nekoga ko nema jednu od uloga navedenih ispod Vašeg imena, umrećete.",
+ "PredatorInfoLong": "(Neutrali):\\nKao Predator, morate ubiti jednog igrača koji ima jednu od uloga navedenih ispod Vašeg imena. Ako uspete u tome, pobedićete sa pobedničkim timom na kraju. Ako ubijete nekoga ko nema jednu od uloga navedenih ispod Vašeg imena, umrećete.",
"PredatorCorrectKill": "Uspešno ubistvo! Bili su {0}.",
"PredatorDone": "Obavili ste svoj posao.\\nPobedićete sa pobedničkim timom na kraju.",
"Provocateur": "Provokator",
"ProvocateurInfo": "Pobedite ako Vaša meta izgubi",
- "ProvocateurInfoLong": "(Neutrals):\\nProvokator može ubiti bilo koju metu dugmetom za ubijanje. Ako meta izgubi na kraju igre, Provokator pobeđuje sa pobedničkim timom.",
+ "ProvocateurInfoLong": "(Neutrali):\\nProvokator može ubiti bilo koju metu dugmetom za ubijanje. Ako meta izgubi na kraju igre, Provokator pobeđuje sa pobedničkim timom.",
"ProvocateurButtonText": "Provociraj",
"Pulse": "Puls",
"PulseInfo": "Vaš cooldown za ubijanje se menja",
"PulseInfoLong": "(Neutral):\\nKao Puls, Vaš cooldown za ubijanje je različit nakon svakog parnog i svakog neparnog ubistva. Imate poseban cooldown nakon sastanaka. Vaše prvo ubistvo nakon svakog sastanka će postaviti Vaš cooldown na Cooldown za Parna Ubistva, Vaše drugo ubistvo će ga postaviti na Cooldown za Neparna Ubistva, i proces se ponavlja dok se sastanak ponovo ne sazove.",
"Pursuer": "Progonitelj",
"PursuerInfo": "Zaštitite se i živite do kraja!",
- "PursuerInfoLong": "(Neutrals):\\nKao Progonitelj, možete iskoristiti svoju sposobnost na nekome da ga naterate da ispali ćorak kada pokuša da ubije (= resetuje mu se cooldown za ubijanje).\\n\\nDa biste pobedili, preživite do kraja igre.",
+ "PursuerInfoLong": "(Neutrali):\\nKao Progonitelj, možete iskoristiti svoju sposobnost na nekome da ga naterate da ispali ćorak kada pokuša da ubije (= resetuje mu se cooldown za ubijanje).\\n\\nDa biste pobedili, preživite do kraja igre.",
"PursuerButtonText": "Prevari",
"PursuerSkillCooldown": "Cooldown sposobnosti",
"PursuerSkillLimitTimes": "Maksimalan broj korišćenja",
@@ -2998,7 +2998,7 @@
"PyroDouseCooldown": "Cooldown polivanja",
"Quarry": "Kamenolom",
"QuarryInfo": "Krijte Se Od Igrača",
- "QuarryInfoLong": "(Neutrals):\\nKao Kamenolom, možete se preobraziti da odaberete svoju metu i zamenite mesta sa njom, ona tada mora da Vas pronađe i ubije u određenom vremenu ili ona umire. Ako Vas pronađe i ubije, ona preživljava. Takođe možete normalno ubijati koristeći dugme za ubijanje.\\nUbijte sve da biste pobedili!",
+ "QuarryInfoLong": "(Neutrali):\\nKao Kamenolom, možete se preobraziti da odaberete svoju metu i zamenite mesta sa njom, ona tada mora da Vas pronađe i ubije u određenom vremenu ili ona umire. Ako Vas pronađe i ubije, ona preživljava. Takođe možete normalno ubijati koristeći dugme za ubijanje.\\nUbijte sve da biste pobedili!",
"Quarry.CanVentDuringSeekTime": "Može ventovati tokom vremena traženja",
"Quarry.SeekTime": "Vreme traženja",
"Quarry.TargetDiesOnMeetingCall": "Meta umire pri sazivanju sastanka",
@@ -3008,7 +3008,7 @@
"QuarryTarget": "Kao meta <#c1fb2b>Kamenoloma, ne možete započinjati sastanke",
"QuizMaster": "Kviz Master",
"QuizMasterInfo": "Postavljajte Pitanja Igračima",
- "QuizMasterInfoLong": "(Neutrals):\\nKao Kviz Master, možete postavljati pitanja igračima. Ako odgovore tačno, ništa se ne dešava. Ako odgovore netačno, umiru.\\n\\nUbijte sve da biste pobedili!\\n\\nNapomene:\\n- Kviz Master dobija kopiju poruke sa pitanjem koja je poslata njihovoj meti\\n- Kviz Master može jednim klikom na svoje dugme za ubijanje na nekome da ga označi kao svoju metu i tako mu postavi pitanje na sledećem sastanku, ili duplim klikom da ga normalno ubije.",
+ "QuizMasterInfoLong": "(Neutrali):\\nKao Kviz Master, možete postavljati pitanja igračima. Ako odgovore tačno, ništa se ne dešava. Ako odgovore netačno, umiru.\\n\\nUbijte sve da biste pobedili!\\n\\nNapomene:\\n- Kviz Master dobija kopiju poruke sa pitanjem koja je poslata njihovoj meti\\n- Kviz Master može jednim klikom na svoje dugme za ubijanje na nekome da ga označi kao svoju metu i tako mu postavi pitanje na sledećem sastanku, ili duplim klikom da ga normalno ubije.",
"QuizMaster.Question.1": "Koje je boje bilo poslednje prijavljeno telo?",
"QuizMaster.Question.2": "Ko je bio poslednja osoba koja je pritisnula dugme?",
"QuizMaster.Question.3": "Koja je bila poslednja sabotaža koja je pozvana?",
@@ -3045,7 +3045,7 @@
"RecklessInfoLong": "(Neutral):\\nKao Bezobzirni, Vaš cooldown se smanjuje sa svakim ubistvom koje napravite. Međutim, ovo nije trajno. Vaš cooldown za ubijanje se resetuje na podrazumevanu vrednost na svakom sastanku.",
"Revolutionist": "Revolucionar",
"RevolutionistInfo": "Regrutujte igrače da pobede sa Vama",
- "RevolutionistInfoLong": "(Neutrals):\\nRevolucionar može regrutovati igrače klikom na dugme za ubijanje na njima i praćenjem istih nekoliko sekundi. Ako je regrutovanje uspešno, animacija štita se prikazuje kao podsetnik. Regrutovani igrači će verovatno biti trenutno ubijeni, što je verovatnoća koju postavlja domaćin. Revolucionar i svi regrutovani igrači pobeđuju ako se određeni broj igrača ventuje unutar postavljenog vremena, u suprotnom, regrutovani igrač umire. Revolucionar umire ako bude ubijen tokom odbrojavanja ili na sastanku. Igrači koji su umrli nakon regrutovanja i dalje mogu pobediti sa Revolucionarom.",
+ "RevolutionistInfoLong": "(Neutrali):\\nRevolucionar može regrutovati igrače klikom na dugme za ubijanje na njima i praćenjem istih nekoliko sekundi. Ako je regrutovanje uspešno, animacija štita se prikazuje kao podsetnik. Regrutovani igrači će verovatno biti trenutno ubijeni, što je verovatnoća koju postavlja domaćin. Revolucionar i svi regrutovani igrači pobeđuju ako se određeni broj igrača ventuje unutar postavljenog vremena, u suprotnom, regrutovani igrač umire. Revolucionar umire ako bude ubijen tokom odbrojavanja ili na sastanku. Igrači koji su umrli nakon regrutovanja i dalje mogu pobediti sa Revolucionarom.",
"RevolutionistCooldown": "Cooldown označavanja",
"RevolutionistDrawButtonText": "Pridobij",
"RevolutionistDrawCount": "Broj igrača potrebnih za označavanje",
@@ -3055,7 +3055,7 @@
"RevolutionistVentCountDown": "Vreme za ventovanje",
"Ritualist": "Ritualista",
"RitualistInfo": "Ubijajte i otkrivajte uloge svojih neprijatelja",
- "RitualistInfoLong": "(Neutrals):\\nKao Ritualista, možete otkrivati uloge drugih igrača koristeći svoje dugme za ubijanje.\\n\\nJedan klik: Otkrij ulogu\\nDupli klik: Ubij\\n\\nAko Vam ponestane korišćenja za otkrivanje, Vaše dugme za ubijanje funkcioniše normalno.",
+ "RitualistInfoLong": "(Neutrali):\\nKao Ritualista, možete otkrivati uloge drugih igrača koristeći svoje dugme za ubijanje.\\n\\nJedan klik: Otkrij ulogu\\nDupli klik: Ubij\\n\\nAko Vam ponestane korišćenja za otkrivanje, Vaše dugme za ubijanje funkcioniše normalno.",
"Rogue": "Skitnica",
"RogueInfo": "Završite Ciljeve, Dobijte Nagrade",
"RogueInfoLong": "(Neutral):\\nKao Skitnica, dobijate cilj sa nagradom svake runde. Možete opciono završiti cilj da biste dobili nagradu.",
@@ -3108,12 +3108,12 @@
"RomanticProtectPartner": "Vaš partner je pod zaštitom",
"RoomRusher": "Sobo-jurišnik",
"RoomRusherInfo": "Igrate 'Room Rush'. BUDITE BRZI!!!",
- "RoomRusherInfoLong": "(Neutrals):\\nIgrate 'Room Rush'. Morate stići do navedene sobe što je brže moguće, ali uvek unutar vremenskog ograničenja, inače umirete. Možda ćete moći da ventujete ograničen broj puta, u zavisnosti od podešavanja domaćina. Nakon što uspešno stignete do navedene sobe određeni broj puta bez umiranja, Vaš uslov za pobedu je ispunjen, i pobedićete sa pobedničkim timom na kraju.",
+ "RoomRusherInfoLong": "(Neutrali):\\nIgrate 'Room Rush'. Morate stići do navedene sobe što je brže moguće, ali uvek unutar vremenskog ograničenja, inače umirete. Možda ćete moći da ventujete ograničen broj puta, u zavisnosti od podešavanja domaćina. Nakon što uspešno stignete do navedene sobe određeni broj puta bez umiranja, Vaš uslov za pobedu je ispunjen, i pobedićete sa pobedničkim timom na kraju.",
"RoomRusher.MaxVents": "Maksimalan broj korišćenja ventilacije",
"RoomRusher.RoomsToWin": "Broj soba do kojih treba stići da bi se ispunio uslov za pobedu",
"RouleteGrandeur": "Rulet Grandeur",
"RouleteGrandeurInfo": "Igrajte Ruski Rulet",
- "RouleteGrandeurInfoLong": "(Neutrals):\\nKao Rulet Grandeur, možete igrati Ruski Rulet da biste smanjili svoj cooldown za ubijanje nakon sledećeg ubistva koje napravite. Ventujte da biste menjali količinu rizika (metaka) koje ulažete. Postoji 5 mesta. Ako naletite na metak, umirete. Ako preživite, Vaš cooldown za ubijanje se trajno smanjuje za određeni iznos pomnožen sa faktorom rizika (brojem metaka) koji ste uložili! Sabotirajte ili petajte da odigrate rundu sa odabranim faktorom rizika.",
+ "RouleteGrandeurInfoLong": "(Neutrali):\\nKao Rulet Grandeur, možete igrati Ruski Rulet da biste smanjili svoj cooldown za ubijanje nakon sledećeg ubistva koje napravite. Ventujte da biste menjali količinu rizika (metaka) koje ulažete. Postoji 5 mesta. Ako naletite na metak, umirete. Ako preživite, Vaš cooldown za ubijanje se trajno smanjuje za određeni iznos pomnožen sa faktorom rizika (brojem metaka) koji ste uložili! Sabotirajte ili petajte da odigrate rundu sa odabranim faktorom rizika.",
"KCDReduction": "Smanjenje cooldown-a za ubijanje (pomnoženo sa brojem ubačenih metaka)",
"RG.Hit": "<#ffff00>Hitac je pogodio jedan od Vaših metaka!\\nViše sreće sledeći put!",
"RG.NoHit": "<#00ffa5>Preživeli ste, uprkos tome što ste uložili <#8cffff>{0} metaka.\\nVaš cooldown za ubijanje je smanjen za <#8cffff>{1}s!",
@@ -3126,37 +3126,37 @@
"RuthlessHasImpVision": "Nemilosrdni Romantičar Ima Vid <#ff1919>Impostora",
"Samurai": "Samuraj",
"SamuraiInfo": "Ubijajte Igrače na Jedinstvene Načine",
- "SamuraiInfoLong": "(Neutrals):\\nKao Samuraj, možete vršiti odložena ubistva i normalna ubistva. Šta odlučuje? Pa, ako kliknete svoje dugme za ubijanje na nekome (ubistvo se neće desiti trenutno) i ostanete blizu njega nekoliko sekundi (kao polivanje Piromana), dobijate manji cooldown za ubijanje i ubistvo će biti odloženo. Ako ne uspete da ostanete blizu njega, izvršićete normalno ubistvo, uključujući zalet.",
+ "SamuraiInfoLong": "(Neutrali):\\nKao Samuraj, možete vršiti odložena ubistva i normalna ubistva. Šta odlučuje? Pa, ako kliknete svoje dugme za ubijanje na nekome (ubistvo se neće desiti trenutno) i ostanete blizu njega nekoliko sekundi (kao polivanje Piromana), dobijate manji cooldown za ubijanje i ubistvo će biti odloženo. Ako ne uspete da ostanete blizu njega, izvršićete normalno ubistvo, uključujući zalet.",
"Samurai.KillDelay": "Odlaganje ubistva",
"Samurai.NearbyDuration": "Vreme za ostajanje blizu mete",
"Samurai.SuccessKCD": "Cooldown za ubijanje kod odloženih ubistava",
"SchrodingersCat": "Šredingerova Mačka",
"SchrodingersCatInfo": "Budite napadnuti da biste dobili ulogu",
- "SchrodingersCatInfoLong": "(Neutrals):\\nKao Šredingerova Mačka, ako budete napadnuti, pretvarate se u istu ulogu koju ima Vaš ubica. Ako ne budete napadnuti, gubite, ili možete pobediti sa Crewmate-ovima, u zavisnosti od podešavanja.",
+ "SchrodingersCatInfoLong": "(Neutrali):\\nKao Šredingerova Mačka, ako budete napadnuti, pretvarate se u istu ulogu koju ima Vaš ubica. Ako ne budete napadnuti, gubite, ili možete pobediti sa Crewmate-ovima, u zavisnosti od podešavanja.",
"SchrodingersCat.Notify.KillerRecruited": "Regrutovali ste {1}! {0} sada ima istu ulogu kao i Vi.",
"SchrodingersCat.Notify.RecruitedByKiller": "Regrutovao Vas je {1}! Sada imate istu ulogu kao {0}.",
"SchrodingersCat.StealsExactImpostorRole": "Krade tačnu ulogu Impostora umesto <#ff1919>Odmetnika",
"SchrodingersCat.WinsWithCrewIfNotAttacked": "Pobeđuje sa Crewmate-ovima ako ne bude napadnuta",
"Seamstress": "Švalja",
"SeamstressInfo": "Zašijte Igrače Zajedno",
- "SeamstressInfoLong": "(Neutrals):\\nKao Švalja, možete zašiti 2 igrača zajedno koristeći svoj meni za preobražaj. Ako se desi interakcija na jednom od igrača, desiće se obojici. Ako jedan od njih umre ili napusti igru, ili se sazove sastanak, šav će pući. Zašiveni igrači znaju da su zašiveni sa nekim, ali ne sa kim.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
+ "SeamstressInfoLong": "(Neutrali):\\nKao Švalja, možete zašiti 2 igrača zajedno koristeći svoj meni za preobražaj. Ako se desi interakcija na jednom od igrača, desiće se obojici. Ako jedan od njih umre ili napusti igru, ili se sazove sastanak, šav će pući. Zašiveni igrači znaju da su zašiveni sa nekim, ali ne sa kim.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
"SerialKiller": "Serijski Ubica",
"SerialKillerInfo": "Ubijte sve da biste pobedili!",
- "SerialKillerInfoLong": "(Neutrals):\\nKao Serijski Ubica, Vaš posao je jednostavno da pobijete sve kako biste pobedili.",
+ "SerialKillerInfoLong": "(Neutrali):\\nKao Serijski Ubica, Vaš posao je jednostavno da pobijete sve kako biste pobedili.",
"SerialKillerTimeLeft": "<#ffff00>Morate ubiti za <#ffa500>{0}s",
"Sharpshooter": "Oštrostrelac",
"SharpshooterInfo": "Ubijajte Slepo i Precizno",
- "SharpshooterInfoLong": "(Neutrals):\\nKao Oštrostrelac, možete iskoristiti svoju sposobnost da postanete slepi i super brzi, dok ste istovremeno zamrznuti u mestu za druge igrače. Prvi igrač kome priđete umire, i Vi se teleportujete nazad na mesto gde ste upotrebili svoju sposobnost. Ako nikoga ne ubijete u roku od nekoliko sekundi, promašite (samoubistvo).\\nUbijte sve da biste pobedili!",
+ "SharpshooterInfoLong": "(Neutrali):\\nKao Oštrostrelac, možete iskoristiti svoju sposobnost da postanete slepi i super brzi, dok ste istovremeno zamrznuti u mestu za druge igrače. Prvi igrač kome priđete umire, i Vi se teleportujete nazad na mesto gde ste upotrebili svoju sposobnost. Ako nikoga ne ubijete u roku od nekoliko sekundi, promašite (samoubistvo).\\nUbijte sve da biste pobedili!",
"Sharpshooter.SpeedIncreasement": "Povećanje brzine",
"Shifter": "Šifter",
"ShifterInfo": "Ukradite Nečiju Ulogu",
- "ShifterInfoLong": "(Neutrals):\\nKao Šifter, morate ukrasti nečiju ulogu koristeći svoje dugme za ubijanje blizu njih. U zavisnosti od podešavanja, možete ukrasti i njihov napredak u ulozi i korišćenja sposobnosti.\\nAko imate ovu ulogu kada se igra završi, gubite!",
+ "ShifterInfoLong": "(Neutrali):\\nKao Šifter, morate ukrasti nečiju ulogu koristeći svoje dugme za ubijanje blizu njih. U zavisnosti od podešavanja, možete ukrasti i njihov napredak u ulozi i korišćenja sposobnosti.\\nAko imate ovu ulogu kada se igra završi, gubite!",
"Shifter.CanBeKilled": "<#777777>Šifter Može Biti Ubijen",
"Shifter.CanBeVoted": "<#777777>Šifter Može Biti Izbačen Glasanjem",
"ShifterKillButtonText": "Promeni Ulogu",
"Sidekick": "Asistent",
"SidekickInfo": "Pomozite Šakalu da pobedi",
- "SidekickInfoLong": "(Neutrals):\\nPomozite svom Šakalu da ubija. Ako on umre, Vi ćete postati novi Šakal. Prilikom transformacije, konvertujte igrača svojim dugmetom za ubijanje. Vi (i svi ostali Šakali i Asistenti) pobeđujete kada ostvarite većinu i nijedan drugi zli tim ne postoji.",
+ "SidekickInfoLong": "(Neutrali):\\nPomozite svom Šakalu da ubija. Ako on umre, Vi ćete postati novi Šakal. Prilikom transformacije, konvertujte igrača svojim dugmetom za ubijanje. Vi (i svi ostali Šakali i Asistenti) pobeđujete kada ostvarite većinu i nijedan drugi zli tim ne postoji.",
"SKCanKill": "Asistent može ubijati",
"SidekickCanKillJackal": "Asistent može ubiti Šakala",
"SidekickCanKillSidekick": "Asistenti mogu ubiti druge Asistente",
@@ -3169,7 +3169,7 @@
"SidekickSheriffCanGoBerserk": "Regrutovani Šerif može da poludi",
"Simon": "Sajmon",
"SimonInfo": "Dajte Instrukcije Igračima",
- "SimonInfoLong": "(Neutrals):\\nKao Sajmon, možete davati instrukcije igračima (Simon Says). Jedan klik na nekoga da ga označite, dupli klik za ubijanje. Ventujte da izdate instrukciju svim označenim igračima. Igračima sa dugmetom za ubijanje biće rečeno da ubiju, dok će Crewmate-ovima biti rečeno da završe task. Ako ne prate instrukcije do sledećeg sastanka, umiru. Možete sabotirati/petati da zamenite instrukciju. To znači, oni koji mogu, biće rečeno da NE ubijaju, dok će Crewmate-ovima biti rečeno da NE završavaju task.",
+ "SimonInfoLong": "(Neutrali):\\nKao Sajmon, možete davati instrukcije igračima (Simon Says). Jedan klik na nekoga da ga označite, dupli klik za ubijanje. Ventujte da izdate instrukciju svim označenim igračima. Igračima sa dugmetom za ubijanje biće rečeno da ubiju, dok će Crewmate-ovima biti rečeno da završe task. Ako ne prate instrukcije do sledećeg sastanka, umiru. Možete sabotirati/petati da zamenite instrukciju. To znači, oni koji mogu, biće rečeno da NE ubijaju, dok će Crewmate-ovima biti rečeno da NE završavaju task.",
"SimonDoMode": "<#00ffa5>Režim: Izvršite instrukciju",
"SimonDoShort": "<#ff0000>Mora izvršiti instrukciju",
"SimonDontKill": "Sajmon kaže: <#ffff00>NE SMETE koristiti svoje dugme za ubijanje do sledećeg sastanka",
@@ -3180,16 +3180,16 @@
"SimonTask": "Sajmon kaže: <#ffff00>Morate završiti task pre sledećeg sastanka",
"Slenderman": "Slendermen",
"SlendermanInfo": "Svi bivaju oslepljeni u Vašoj blizini",
- "SlendermanInfoLong": "(Neutrals):\\nKao Slendermen, kad god Vam se neko približi, biće oslepljen dok se ne udalji od Vas.\\n\\nUbijte sve da biste pobedili!",
+ "SlendermanInfoLong": "(Neutrali):\\nKao Slendermen, kad god Vam se neko približi, biće oslepljen dok se ne udalji od Vas.\\n\\nUbijte sve da biste pobedili!",
"Slenderman.AfterMeetingBlindCooldown": "Cooldown oslepljivanja nakon sastanaka",
"Slenderman.BlindRange": "Domet oslepljivanja",
"Slenderman.AffectsPlayersInVents": "Oslepljivanje utiče na igrače unutar ventilacija",
"SoulCollector": "Sakupljač Duša",
"SoulCollectorInfo": "Ubijate Bez Ikakvog Obaveštenja",
- "SoulCollectorInfoLong": "(Neutrals):\\nKao Sakupljač Duša, kada ubijete nekoga, svi osim Vas i Vaše mete videće metu kao živog igrača. Vaše mete potpuno umiru tek kada se sazove sastanak.\\nUbijte sve da biste pobedili!",
+ "SoulCollectorInfoLong": "(Neutrali):\\nKao Sakupljač Duša, kada ubijete nekoga, svi osim Vas i Vaše mete videće metu kao živog igrača. Vaše mete potpuno umiru tek kada se sazove sastanak.\\nUbijte sve da biste pobedili!",
"SoulHunter": "Lovac na Duše",
"SoulHunterInfo": "Lovite Duše da Biste Pobedili",
- "SoulHunterInfoLong": "(Neutrals):\\nKao Lovac na Duše, možete označiti svoju metu preko svog dugmeta za ubijanje. Na sledećem sastanku bićete zamrznuti na određeni broj sekundi i Vaša meta će biti obaveštena da je Vaša meta. Vaša meta neće moći da ventuje, sazove sastanak ili Vas ubije. Morate ubiti svoju metu unutar određenog broja sekundi, inače gubite dušu. Ako ubijete svoju metu na vreme, dobijate dušu. Sakupite određeni broj duša da biste ispunili svoj uslov za pobedu. Ako je Vaš uslov za pobedu ispunjen na kraju igre, pobedićete sa pobedničkim timom.",
+ "SoulHunterInfoLong": "(Neutrali):\\nKao Lovac na Duše, možete označiti svoju metu preko svog dugmeta za ubijanje. Na sledećem sastanku bićete zamrznuti na određeni broj sekundi i Vaša meta će biti obaveštena da je Vaša meta. Vaša meta neće moći da ventuje, sazove sastanak ili Vas ubije. Morate ubiti svoju metu unutar određenog broja sekundi, inače gubite dušu. Ako ubijete svoju metu na vreme, dobijate dušu. Sakupite određeni broj duša da biste ispunili svoj uslov za pobedu. Ako je Vaš uslov za pobedu ispunjen na kraju igre, pobedićete sa pobedničkim timom.",
"SoulHunterFreezeTimeAfterMeeting": "Vreme čekanja nakon sastanka",
"SoulHunterGetSoulForSuicide": "Dobij dušu kada meta umre na drugi način",
"SoulHunterNotify": "Imate {0}s da ubijete {1}",
@@ -3204,23 +3204,23 @@
"SoulHunterTimeToKillTarget": "Vreme za ubistvo mete",
"Specter": "Spektar",
"SpecterInfo": "Budite ubijeni i završite svoje taskove da biste pobedili!",
- "SpecterInfoLong": "(Neutrals):\\nKao Spektar, Vaš posao je da budete ubijeni i završite svoje taskove. Svoje taskove možete raditi dok ste živi. Ne možete pobediti ako ste živi. Ako završite sve taskove dok ste živi, a zatim budete ubijeni, pobeđujete sa pobedničkim timom na kraju.",
+ "SpecterInfoLong": "(Neutrali):\\nKao Spektar, Vaš posao je da budete ubijeni i završite svoje taskove. Svoje taskove možete raditi dok ste živi. Ne možete pobediti ako ste živi. Ako završite sve taskove dok ste živi, a zatim budete ubijeni, pobeđujete sa pobedničkim timom na kraju.",
"Spider": "Pauk",
"SpiderInfo": "Uhvatite igrače u svoje mreže pa ih pojedite",
- "SpiderInfoLong": "(Neutrals):\\nKao Pauk, nestanite/petajte/preobrazite se da postavite mrežu. Ako neko uđe u nju, biće zamrznut i imaće smanjen vid, a Vi ćete dobiti obaveštenje da je neko uhvaćen u Vašu mrežu. Ako neko ostane u Vašoj mreži predugo, mreža puca i oni bivaju oslobođeni. Možete ubiti samo igrače koji su uhvaćeni u mrežu!\\nUbijte sve da biste pobedili!",
+ "SpiderInfoLong": "(Neutrali):\\nKao Pauk, nestanite/petajte/preobrazite se da postavite mrežu. Ako neko uđe u nju, biće zamrznut i imaće smanjen vid, a Vi ćete dobiti obaveštenje da je neko uhvaćen u Vašu mrežu. Ako neko ostane u Vašoj mreži predugo, mreža puca i oni bivaju oslobođeni. Možete ubiti samo igrače koji su uhvaćeni u mrežu!\\nUbijte sve da biste pobedili!",
"Spider.LowerVisionBy": "Smanji vid za",
"Spider.TrappedDuration": "Trajanje zarobljenosti (nakon čega mreža puca)",
"Spider.WebTrapRange": "Domet paukove mreže",
"Spirit": "Duh",
"SpiritInfo": "Postavljajte Sveće da Zamenite Interakcije",
- "SpiritInfoLong": "(Neutrals):\\nKao Duh, možete postavljati sveće na igrače da biste zamenili interakcije između njih koristeći svoj meni za preobražaj. Ako bi se interakcija desila na jednom od igrača, ona bi se umesto toga desila na drugom. Ovo uključuje normalna ubistva. Ako jedan od njih umre ili napusti igru, zamena će pući i Vi dobijate sveću nazad, koju možete ponovo iskoristiti. Zamenjeni igrači znaju da su zamenjeni sa nekim, ali ne sa kim.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
+ "SpiritInfoLong": "(Neutrali):\\nKao Duh, možete postavljati sveće na igrače da biste zamenili interakcije između njih koristeći svoj meni za preobražaj. Ako bi se interakcija desila na jednom od igrača, ona bi se umesto toga desila na drugom. Ovo uključuje normalna ubistva. Ako jedan od njih umre ili napusti igru, zamena će pući i Vi dobijate sveću nazad, koju možete ponovo iskoristiti. Zamenjeni igrači znaju da su zamenjeni sa nekim, ali ne sa kim.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
"SpiritTarget": "<#ffff44>Duh Vas je zamenio sa nekim!",
"SpiritTargetBoth": "<#00ff00>2/2 mete postavljene\\nInterakcije između {0} i {1} su zamenjene",
"SpiritTargetNone": "0/2 meta postavljeno\\nKoristite svoj meni za preobražaj da postavite mete",
"SpiritTargetOne": "<#ffff44>1/2 mete postavljeno ({0})\\nKoristite svoj meni za preobražaj da postavite drugu metu",
"Spiritcaller": "Prizivač Duhova",
"SpiritcallerInfo": "Pretvorite Igrače u Zle Duhove",
- "SpiritcallerInfoLong": "(Neutrals):\\nKao Prizivač Duhova, Vaše žrtve postaju Zli Duhovi nakon što umru. Ovi duhovi Vam mogu pomoći da pobedite zamrzavanjem drugih igrača na kratko vreme i/ili blokiranjem njihovog vida. Alternativno, duhovi Vam mogu dati štit koji Vas kratko štiti od pokušaja ubistva.",
+ "SpiritcallerInfoLong": "(Neutrali):\\nKao Prizivač Duhova, Vaše žrtve postaju Zli Duhovi nakon što umru. Ovi duhovi Vam mogu pomoći da pobedite zamrzavanjem drugih igrača na kratko vreme i/ili blokiranjem njihovog vida. Alternativno, duhovi Vam mogu dati štit koji Vas kratko štiti od pokušaja ubistva.",
"SpiritcallerCauseVision": "Vid uzrokovan sposobnošću Zlog Duha",
"SpiritcallerCauseVisionTime": "Trajanje vida uzrokovanog sposobnošću Zlog Duha",
"SpiritcallerFreezeTime": "Vreme zamrzavanja sposobnošću Zlog Duha",
@@ -3235,25 +3235,25 @@
"SprayerNotify": "Zamka postavljena",
"Stalker": "Uhođa",
"StalkerInfo": "Vaša ubistva uzrokuju nestanak struje",
- "StalkerInfoLong": "(Neutrals):\\nKada Uhođa izvrši ubistvo, aktiviraće sabotažu električne energije. Ne mogu ventovati. U zavisnosti od podešavanja domaćina, Uhođa može pobediti sam ako je živ kada tim Crewmate-ova ili Impostora pobedi.",
+ "StalkerInfoLong": "(Neutrali):\\nKada Uhođa izvrši ubistvo, aktiviraće sabotažu električne energije. Ne mogu ventovati. U zavisnosti od podešavanja domaćina, Uhođa može pobediti sam ako je živ kada tim Crewmate-ova ili Impostora pobedi.",
"Starspawn": "Zvezdorodnik",
"StarspawnInfo": "Izolujte Igrače i Pozovite Svanuće",
- "StarspawnInfoLong": "(Neutrals):\\nKao Zvezdorodnik, možete izolovati igrače koristeći svoje dugme za ubijanje na njima. Samo zli igrači mogu da interaguju sa izolovanim igračima.\\nJednom u igri, možete pozvati svanuće na sastanku kucanjem /cmd daybreak u čet. Ovo će sprečiti korišćenje SVIH sposobnosti sastanka na tom sastanku. Ovo uključuje pogađanje, suđenje i sve druge sposobnosti sastanka koje su specifične za uloge.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
+ "StarspawnInfoLong": "(Neutrali):\\nKao Zvezdorodnik, možete izolovati igrače koristeći svoje dugme za ubijanje na njima. Samo zli igrači mogu da interaguju sa izolovanim igračima.\\nJednom u igri, možete pozvati svanuće na sastanku kucanjem /cmd daybreak u čet. Ovo će sprečiti korišćenje SVIH sposobnosti sastanka na tom sastanku. Ovo uključuje pogađanje, suđenje i sve druge sposobnosti sastanka koje su specifične za uloge.\\n\\nPobeđujete ako Crewmate-ovi izgube.",
"StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>{0} je pozvao svanuće! <#ff0000>⚠\\nTo znači da se na ovom sastanku više NE MOGU koristiti nikakve sposobnosti sastanka.",
"Sunnyboy": "Sunčan Momak",
"SunnyboyInfo": "Sijaj, sijaj sunce moje!",
- "SunnyboyInfoLong": "(Neutrals):\\nSunčan Momak može proveriti životni status drugih preko panela života. Dok je Sunčan Momak živ, igra se neće završiti zbog brojčane prednosti (na primer, broj Impostora je veći od posade, ili nema preživelih). Ako Sunčan Momak umre na kraju igre, Sunčan Momak će pobediti sa pobedničkim timom.",
+ "SunnyboyInfoLong": "(Neutrali):\\nSunčan Momak može proveriti životni status drugih preko panela života. Dok je Sunčan Momak živ, igra se neće završiti zbog brojčane prednosti (na primer, broj Impostora je veći od posade, ili nema preživelih). Ako Sunčan Momak umre na kraju igre, Sunčan Momak će pobediti sa pobedničkim timom.",
"SunnyboyChance": "Šansa za Sunčanog Momka",
"Tank": "Tenk",
"TankInfo": "Ventujte u Svaku Ventilaciju",
- "TankInfoLong": "(Neutrals):\\nKao Tenk, morate ventovati u svaku ventilaciju na mapi. Ako uspete to da uradite pre kraja igre, pobedićete sa pobedničkim timom na kraju. U suprotnom, gubite. Vaša brzina je znatno manja od ostalih.",
+ "TankInfoLong": "(Neutrali):\\nKao Tenk, morate ventovati u svaku ventilaciju na mapi. Ako uspete to da uradite pre kraja igre, pobedićete sa pobedničkim timom na kraju. U suprotnom, gubite. Vaša brzina je znatno manja od ostalih.",
"Tank.CanBeGuessed": "Može biti pogađan",
"Tank.CanBeKilled": "Može biti ubijen",
"Tank.Speed": "Brzina kretanja",
"Tank.Suffix": "<#00ffa5>Nasumična ventilacija u koju još niste ušli: {0}",
"Technician": "Tehničar",
"TechnicianInfo": "Popravljajte sabotaže",
- "TechnicianInfoLong": "(Neutrals):\\nKao Tehničar, morate popraviti određeni broj sabotaža da biste pobedili. U zavisnosti od podešavanja, možda ćete moći da ventujete, i možete pobediti sami ili sa pobedničkim timom ako je Vaš cilj ispunjen. Možete dobiti manje ili više poena za određene sabotaže.",
+ "TechnicianInfoLong": "(Neutrali):\\nKao Tehničar, morate popraviti određeni broj sabotaža da biste pobedili. U zavisnosti od podešavanja, možda ćete moći da ventujete, i možete pobediti sami ili sa pobedničkim timom ako je Vaš cilj ispunjen. Možete dobiti manje ili više poena za određene sabotaže.",
"Technician.PointGain.Comms": "Poeni dobijeni za popravku komunikacija",
"Technician.PointGain.Electrical": "Poeni dobijeni za popravku svetala",
"Technician.PointGain.LifeSupp": "Poeni dobijeni za popravku O2",
@@ -3262,7 +3262,7 @@
"Technician.WinsAlone": "Pobeđuje sam",
"Terrorist": "Terorista",
"TerroristInfo": "Završite taskove, PA ONDA umrite",
- "TerroristInfoLong": "(Neutrals):\\nAko Terorista završi sve taskove i umre, on pobeđuje u igri sam.",
+ "TerroristInfoLong": "(Neutrali):\\nAko Terorista završi sve taskove i umre, on pobeđuje u igri sam.",
"Thanos": "Tanos",
"ThanosInfo": "Sakupite Kamenje Beskonačnosti",
"ThanosInfoLong": "(Neutrali):\\nKao Tanos, Vaš zadatak je da sakupite svo kamenje beskonačnosti i/ili pobijete sve da biste pobedili. Nasumični igrači (ne znate koji) u igri imaju kamenje beskonačnosti, ubijte ih da biste ga uzeli. Preobrazite se/Nestanite/Petajte da iskoristite odabrani kamen beskonačnosti. Svaki ima drugačiji efekat.\\n\\nProstorni kamen: Vaše sledeće ubistvo neće ostaviti telo i ignorisaće sve štitove\\nUmstveni kamen: Čini Vas trajno imunim na sposobnosti kontrole\\nStvarnosni kamen: Daje Vam štit.\\nMoćni kamen: Vaš cooldown za ubijanje će biti znatno manji nakon Vašeg sledećeg ubistva\\nVremenski kamen: Usporava sve osim Vas\\nDuševni kamen: Daje Vam strelicu ka nekome ko drži kamen beskonačnosti",
@@ -3282,18 +3282,18 @@
"Thanos.TimeStoneReducesSpeedBy": "Vremenski kamen smanjuje brzinu za",
"Thief": "Lopov",
"ThiefInfo": "Ukradite Ubilačku Ulogu",
- "ThiefInfoLong": "(Neutrals):\\nKao Lopov, morate ubiti nekoga da biste postali njihova uloga:\\n- Impostor / Neutralne ubilačke uloge => postajete ista uloga kao i oni\\n- Šarlatan => postajete Dvojni agent\\n- Maverik => postajete Serijski Ubica\\n- Madmate uloge => postajete Odmetnik\\n- Coven uloge (ako su omogućene) => postajete Član Coven-a\\nAko ubijete bilo koju drugu ulogu, vršite samoubistvo.",
+ "ThiefInfoLong": "(Neutrali):\\nKao Lopov, morate ubiti nekoga da biste postali njihova uloga:\\n- Impostor / Neutralne ubilačke uloge => postajete ista uloga kao i oni\\n- Šarlatan => postajete Dvojni agent\\n- Maverik => postajete Serijski Ubica\\n- Madmate uloge => postajete Odmetnik\\n- Coven uloge (ako su omogućene) => postajete Član Coven-a\\nAko ubijete bilo koju drugu ulogu, vršite samoubistvo.",
"Thief.CanKillRound1": "Može ubijati u prvoj rundi",
"Thief.CanStealCovenRoles": "Može ukrasti <#7b3fbb>Coven uloge",
"Tiger": "Tigar",
"TigerInfo": "Razbesnite se da biste ubili dodatne igrače",
- "TigerInfoLong": "(Neutrals):\\nKao Tigar, možete sabotirati/petati da postanete razbešnjeni. Ako ubijete dok ste razbešnjeni, sledeći najbliži igrač (unutar radijusa) Vašem ubistvu takođe umire.",
+ "TigerInfoLong": "(Neutrali):\\nKao Tigar, možete sabotirati/petati da postanete razbešnjeni. Ako ubijete dok ste razbešnjeni, sledeći najbliži igrač (unutar radijusa) Vašem ubistvu takođe umire.",
"EnrageCooldown": "Cooldown besa",
"EnrageDuration": "Trajanje besa",
"TigerRadius": "Radijus besa",
"Traitor": "Izdajnik",
"TraitorInfo": "Eliminišite Impostore, pa pobedite",
- "TraitorInfoLong": "(Neutrals):\\nKao Izdajnik, bili ste Impostor koji je izdao Impostore. Poznajete Impostore, ali oni ne poznaju Vas. Caka? Oni Vas mogu ubiti, ali Vi ne možete ubiti njih.\\n\\nEliminišite Impostore drugim sredstvima, pa pobijte sve ostale da biste pobedili!",
+ "TraitorInfoLong": "(Neutrali):\\nKao Izdajnik, bili ste Impostor koji je izdao Impostore. Poznajete Impostore, ali oni ne poznaju Vas. Caka? Oni Vas mogu ubiti, ali Vi ne možete ubiti njih.\\n\\nEliminišite Impostore drugim sredstvima, pa pobijte sve ostale da biste pobedili!",
"TraitorKillImpostor": "Kao Izdajnik, ne možete ubiti Impostore",
"Tremor": "Tremor",
"TremorInfo": "Kada se desi Propast, Svi su Propašćeni",
@@ -3306,7 +3306,7 @@
"Tremor.VisionDuringDoom": "Vid <#e942f5>Tremora tokom Propasti",
"Vector": "Vektor",
"VectorInfo": "Uskočite unutra, iskočite van, pobedite!",
- "VectorInfoLong": "(Neutrals):\\nVektor će pobediti sam ventanjem određeni broj puta.",
+ "VectorInfoLong": "(Neutrali):\\nVektor će pobediti sam ventanjem određeni broj puta.",
"Vector.NumVentsToWinOn.Airship": "Broj ventilacija za pobedu na <#ed0007>Airship-u",
"Vector.NumVentsToWinOn.Dleks": "Broj ventilacija za pobedu na <#66a186>dlekS ehT-u",
"Vector.NumVentsToWinOn.Fungle": "Broj ventilacija za pobedu na <#ffa646>The Fungle-u",
@@ -3326,7 +3326,7 @@
"VengefulRomanticKillButtonText": "Osveti se",
"Virus": "Virus",
"VirusInfo": "Ubijte i zarazite sve",
- "VirusInfoLong": "(Neutrals):\\nCilj Virusa je da eliminiše druge igrače. Kada Crewmate bude ubijen, njihov leš je zaražen, i Crewmate koji ga prijavi pridružuje se timu virusa ili umire ako Virus ne bude izbačen glasanjem. Tim Virusa pobeđuje ako brojčano nadmaši tim Crewmate-ova.",
+ "VirusInfoLong": "(Neutrali):\\nCilj Virusa je da eliminiše druge igrače. Kada Crewmate bude ubijen, njihov leš je zaražen, i Crewmate koji ga prijavi pridružuje se timu virusa ili umire ako Virus ne bude izbačen glasanjem. Tim Virusa pobeđuje ako brojčano nadmaši tim Crewmate-ova.",
"VirusCanVent": "Može Ventovati",
"VirusInfectMax": "Maksimalan broj širenja",
"VirusKillCooldown": "Cooldown za ubijanje",
@@ -3337,13 +3337,13 @@
"VirusTargetKnowOtherTarget": "Kontaminirani igrači se poznaju",
"Vortex": "Vorteks",
"VortexInfo": "Tela Vaših žrtava se teleportuju u nasumičnu ventilaciju",
- "VortexInfoLong": "(Neutrals):\\nKao Vorteks, kada ubijete nekoga, njihovo telo se teleportuje u nasumičnu ventilaciju. Telo će biti prijavljeno u ventilaciji.",
+ "VortexInfoLong": "(Neutrali):\\nKao Vorteks, kada ubijete nekoga, njihovo telo se teleportuje u nasumičnu ventilaciju. Telo će biti prijavljeno u ventilaciji.",
"Vortex.IfTargetCannotBeTeleported": "Ako se meta ne može teleportovati u nasumičnu ventilaciju",
"Vortex.NoTPMode.Block": "Otkaži ubistvo",
"Vortex.NoTPMode.DoWithoutTP": "Ubij bez TP-a",
"Vulture": "Lešinar",
"VultureInfo": "Jedite tela prijavljivanjem da biste pobedili",
- "VultureInfoLong": "(Neutrals):\\nKao Lešinar, prijavljujte tela da biste pobedili!\\n\\nKada prijavite telo, ako Vam je cooldown za jedenje istekao, poješćete telo (čineći ga neprijavljivim).\\nAko Vam je sposobnost jedenja još uvek u cooldown-u, onda ćete normalno prijaviti telo.\\n\\nPored toga, normalno ćete prijavljivati tela ako je dostignut maksimalan broj pojedenih tela po rundi.",
+ "VultureInfoLong": "(Neutrali):\\nKao Lešinar, prijavljujte tela da biste pobedili!\\n\\nKada prijavite telo, ako Vam je cooldown za jedenje istekao, poješćete telo (čineći ga neprijavljivim).\\nAko Vam je sposobnost jedenja još uvek u cooldown-u, onda ćete normalno prijaviti telo.\\n\\nPored toga, normalno ćete prijavljivati tela ako je dostignut maksimalan broj pojedenih tela po rundi.",
"VultureArrowsPointingToDeadBody": "Strelice koje pokazuju na mrtva tela",
"VultureBodyReported": "Telo pojedeno!",
"VultureChangeRole": "Uloga u koju se menja",
@@ -3357,10 +3357,10 @@
"WeaponMasterInfoLong": "(Neutral):\\nKao Majstor Oružja, možete se kretati kroz svoja oružja petovanjem/pozivanjem sabotaže.\\n\\nOružje Mač je normalan način ubijanja.\\n\\nOružje Sekira ubija svakoga u određenom radijusu kada izvršite ubistvo. Imate veći cooldown za ubijanje dok koristite ovo oružje.\\n\\nOružje Koplje postavlja Vaš domet ubijanja na maksimum, i ne vršite zalet prema svojim žrtvama. Ne možete ventovati dok koristite ovo oružje.\\n\\nDok koristite svoj Štit, možete jednom preživeti napad. Ne možete ubijati dok koristite svoj štit.",
"Weatherman": "Meteorolog",
"WeathermanInfo": "Stvarajte prirodne katastrofe",
- "WeathermanInfoLong": "(Neutrals):\\nKao Meteorolog, možete stvoriti nasumičnu prirodnu katastrofu koristeći svoje dugme petanje/nestajanje. Katastrofe su iste kao u režimu igre Natural Disasters.\\n\\nKoristite ove katastrofe da pobijete sve kako biste pobedili!",
+ "WeathermanInfoLong": "(Neutrali):\\nKao Meteorolog, možete stvoriti nasumičnu prirodnu katastrofu koristeći svoje dugme petanje/nestajanje. Katastrofe su iste kao u režimu igre Natural Disasters.\\n\\nKoristite ove katastrofe da pobijete sve kako biste pobedili!",
"Werewolf": "Vukodlak",
"WerewolfInfo": "Ventujte da Podivljate kako biste brzo ubijali",
- "WerewolfInfoLong": "(Neutrals):\\nKao Vukodlak, možete krenuti u divljanje ulaskom u ventilaciju. Dok divljate, imate veoma kratak cooldown za ubijanje. Ne možete ubijati kada ne divljate. Divljanje ima cooldown i ograničeno trajanje.",
+ "WerewolfInfoLong": "(Neutrali):\\nKao Vukodlak, možete krenuti u divljanje ulaskom u ventilaciju. Dok divljate, imate veoma kratak cooldown za ubijanje. Ne možete ubijati kada ne divljate. Divljanje ima cooldown i ograničeno trajanje.",
"WWCD": "Cooldown: {0}s",
"WWCO.IfFinishedTasks": "Ako su taskovi završeni",
"WWCanRampage": "Ventujte da započnete divljanje",
@@ -3373,7 +3373,7 @@
"WWRampaging": "Divljanje",
"Workaholic": "Radoholik",
"WorkaholicInfo": "Završite sve taskove za samostalnu pobedu!",
- "WorkaholicInfoLong": "(Neutrals):\\nKao Radoholik, kada završite svoje taskove, pobeđujete sami. Možda ćete moći da pobedite i dok ste mrtvi.",
+ "WorkaholicInfoLong": "(Neutrali):\\nKao Radoholik, kada završite svoje taskove, pobeđujete sami. Možda ćete moći da pobedite i dok ste mrtvi.",
"WorkaholicAdviceAlive": "Ne preporučuje se ubijanje niti izbacivanje {0}. To će im samo pomoći da brže završe svoje taskove.",
"WorkaholicAliveTitle": "★[ Poruka o Radoholiku ]★",
"WorkaholicCannotWinAtDeath": "Ne može pobediti nakon što umre",
@@ -3382,7 +3382,7 @@
"WorkaholicVisibleToEveryone": "Svi znaju ko je Radoholik",
"Wraith": "Avet",
"WraithInfo": "Ventujte/Nestanite da biste privremeno postali nevidljivi",
- "WraithInfoLong": "(Neutrals):\\nKao Avet, možete Ventovati/Nestati da biste privremeno postali nevidljivi. Možete ubijati dok ste nevidljivi.\\n\\nUbijte sve da biste pobedili.",
+ "WraithInfoLong": "(Neutrali):\\nKao Avet, možete Ventovati/Nestati da biste privremeno postali nevidljivi. Možete ubijati dok ste nevidljivi.\\n\\nUbijte sve da biste pobedili.",
"WraithCanVent": "Ventujte da postanete nevidljivi",
"WraithCooldown": "Cooldown nestajanja",
"WraithDuration": "Trajanje nestajanja",
@@ -4214,7 +4214,7 @@
"Bedwars.BedStatus.Broken": "<#ff0000>KREVET UNIŠTEN!\\nViše nećete oživljavati!",
"Bedwars.BedStatus.EnemyBroken": "Krevet tima {0} je uništen!",
"Bedwars.BedStatus.Exposed": "OTKRIVEN",
- "Bedwars.BedStatus.ProtectReq": "blokova potrebno za sledeći sloj zaštite",
+ "Bedwars.BedStatus.ProtectReq": "- broj blokova potreban za sledeći sloj zaštite",
"Bedwars.CannotKillWhileBreakingBed": "<#ff0000>Ne možete koristiti dugme za ubijanje dok uništavate krevet!",
"BedWars.DiamondArmorDamageDivisionOption": "Smanjenje štete dijamantskim oklopom",
"BedWars.DiamondGenerationIntervalOption": "Interval generisanja dijamanata",
@@ -8640,7 +8640,7 @@
"KickMobilePlayer": "Izbaci igrače na mobilnim telefonima",
"KickPlayerFriendCodeNotExist": "Izbaci igrače koji nisu prijavljeni",
"ApplyDenyNameList": "Primeni listu zabranjenih imena",
- "BanDenyNameListPlayers": "Banujte umesto izbacivanja pri okidanju",
+ "BanDenyNameListPlayers": "Banuj umesto izbacivanja pri okidanju",
"ApplyBanList": "Primeni listu banovanih",
"ApplyModeratorList": "Primeni listu moderatora",
"ApplyVIPList": "Primeni VIP listu",
@@ -8666,7 +8666,7 @@
"AutoReadyCheckCommandAfterJoin": "Auto-izvrši /readycheck nakon ulaska u lobi",
"AutoReadyCheckCommandCooldown": "Odlaganje pre auto-izvršavanja /readycheck",
"KickNotJoinedPlayersRegularly": "Izbacuj igrače koji se nisu pridružili igri svakih 25s u lobiju",
- "EnterKeyToStartGame": "Započnite odbrojavanje pritiskom na taster Enter",
+ "EnterKeyToStartGame": "Započni odbrojavanje pritiskom na taster Enter",
"LowLoadMode": "Popravi Lag",
"DeepLowLoad": "Prioritizuj Performanse",
"DontUpdateDeadPlayers": "Ne ažuriraj mrtve igrače radi boljih performansi",
@@ -8681,7 +8681,7 @@
"NoticeMe": "Obavesti mene",
"NoticeEveryone": "Obavesti sve",
"EnableMovementChecking": "Omogući EAC provere kretanja (protiv hakovanja brzine) (može uzrokovati lažne pozitive)",
- "EnableEHRRateLimit": "Omogući prilagođeni limit brzine slanja (protiv čitera)",
+ "EnableEHRRateLimit": "Omogući prilagođeni limit brzine slanja (protiv varalica)",
"KickOnInvalidRPC": "Izbaci igrače pri nevažećem RPC-u (verovatno uzrokovano drugim modovima)",
"AutoDisplayKillLog": "Prikaži Log Ubistava",
"AutoDisplayLastRoles": "Prikaži Poslednje Uloge",
@@ -8766,7 +8766,7 @@
"AGMR.Slot.Count": "Koliko puta ponoviti?",
"MenuTitle.AGMR.RandomGroup": "Nasumična Grupa {index}",
"AGMR.RandomGroup.GMChance": "Šansa za izbor {gm}",
- "TabGroup.GameSettings": "Mod Podešavanja",
+ "TabGroup.GameSettings": "Podešavanja Igre",
"MenuTitle.Ejections": "★ Izbacivanje ★",
"ConfirmEjectionsMode": "Režim Potvrde Izbacivanja",
"ConfirmEjections.None": "Nijedan",
@@ -9001,53 +9001,53 @@
"UsePets": "Koristi Pet Umesto Vent/Preobražaj",
"PetToAssign": "Ljubimac za sve",
"PetButtonText": "Petaj",
- "pet_Alien": "Svemirski puž",
- "pet_Bedcrab": "Bedcrab",
+ "pet_Alien": "Svemirski Puž",
+ "pet_Bedcrab": "Steničnjak",
"pet_BredPet": "Breb",
"pet_Bush": "Žbunko",
- "pet_Charles": "Čarlsov helikopter",
- "pet_Charles_Red": "Toppat helikopter",
- "pet_ChewiePet": "Čui",
+ "pet_Charles": "Čarlsov Helikopter",
+ "pet_Charles_Red": "Toppat Helikopter",
+ "pet_ChewiePet": "Marmelada",
"pet_Creb": "Kreb",
"pet_Crewmate": "Mali Crewmate",
- "pet_Crow": "Luda vrana",
- "pet_Cube": "Božanski lik",
- "pet_D2GhostPet": "Duh",
+ "pet_Crow": "Luda Vrana",
+ "pet_Cube": "Božanski Lik",
+ "pet_D2GhostPet": "Duhovčić",
"pet_D2PoukaPet": "Pouka",
"pet_D2WormPet": "Crv",
"pet_DancingSkeletonPet": "Kosturko",
"pet_Doggy": "Kuca",
"pet_Ellie": "E. Rouz",
"pet_Goose": "Guska",
- "pet_GuiltySpark": "Guilty Spark",
+ "pet_GuiltySpark": "Iskrica",
"pet_HamPet": "Praznični Hami",
"pet_Hamster": "Hempton",
- "pet_Lava": "Magmate",
- "pet_Mister": "Gospodin",
+ "pet_Lava": "Lava-mate",
+ "pet_Mister": "Gospodinko",
"pet_Pate": "Pašteta",
"pet_Pip": "Pip",
"pet_Pusheen": "Pušin",
"pet_RANDOM_FOR_EVERYONE": "Nasumično",
- "pet_Rammy": "Maskota Remi",
+ "pet_Rammy": "Remmi",
"pet_Robot": "Ro-Bot",
- "pet_Snow": "Maskota Grudva",
+ "pet_Snow": "Grudvanko",
"pet_Squig": "Skvig",
"pet_Stickmin": "H. Stikmin",
"pet_Stormy": "Stormi",
- "pet_Strawb": "Leteća Jagoda",
+ "pet_Strawb": "Jagodanko",
"pet_UFO": "NLO",
"pet_YuleGoatPet": "Brent",
"pet_clank": "Klank",
"pet_coaltonpet": "Kolton",
"pet_frankendog": "Frankenkuca",
- "pet_lny_dragon": "Pustoš Skelda",
+ "pet_lny_dragon": "Skeldo-Pustoš",
"pet_nancy": "Nensi",
- "pet_napstamate": "Napstamate",
+ "pet_napstamate": "Napsta-mate",
"pet_nuggetPet": "Nag",
- "pet_pocketCircuitCar": "Džepni Auto",
+ "pet_pocketCircuitCar": "Automobilčić",
"pet_poro": "Hajmerdingerov Poro",
- "pet_spaceCat": "Svemirska Mačka",
- "pet_test": "Glitch Ljubimac",
+ "pet_spaceCat": "Mačko-Svemirac",
+ "pet_test": "Glitchy",
"AnonymousBodies": "Anonimna Tela",
"EveryoneSeesDeadPlayersRoles": "Svi Vide Uloge Mrtvih Igrača",
"UsePhantomBasis": "Koristi Dugme Nestani (Fantom Osnova) Kao Okidač Sposobnosti",
@@ -9093,7 +9093,7 @@
"DisableRoastMarshmallow": "Onemogući task 'Pečenje mančmeloua' (Roast Marshmallow)",
"DisableCollectSamples": "Onemogući task 'Sakupljanje uzoraka' (Collect Samples)",
"DisableReplaceParts": "Onemogući task 'Zamena delova' (Replace Parts)",
- "DisableCommonTasks": "Onemogući task 'Zajedničke Taskove' (Common Tasks)",
+ "DisableCommonTasks": "Onemogući Zajedničke Taskove (Common Tasks)",
"DisableSwipeCardTask": "Onemogući task 'Provlačenje kartice' (Swipe Card Task)",
"DisableFixWiring": "Onemogući task 'Popravi žice' (Fix Wiring)",
"DisableEnterIdCode": "Onemogući task 'Unesi ID kod' (Enter ID Code)",
@@ -9441,7 +9441,7 @@
"CommandDescription.Kill": "Ubija igrača",
"CommandDescription.LT": "Pogledajte tajmer lobija",
"CommandDescription.LastResult": "Pogledajte uloge i dodatke igrača u prošloj igri",
- "CommandDescription.Level": "Menja Vaš nivo",
+ "CommandDescription.Level": "Pogledajte uloge i dodatke igrača u prošloj igri",
"CommandDescription.MTHY": "Saziva sastanak ili završava trenutni",
"CommandDescription.MapPoll": "Započnite anketu za glasanje o sledećoj mapi.",
"CommandDescription.Mark": "Označite igrača kao svoju metu kao Markirator.",
@@ -9476,7 +9476,7 @@
"CommandDescription.Spectate": "Čini Vas posmatračem za sledeću igru. Trebalo bi samo da omogućite Game Master-a kao domaćin.",
"CommandDescription.Start": "Pokreće igru",
"CommandDescription.Summon": "Prizovite igrača da ubija za Vas kao Prizivač",
- "CommandDescription.Swap": "Postavite metu zamene (glasova) kao Razmenjivač",
+ "CommandDescription.Swap": "Postavite metu zamene (glasova kao Razmenjivač",
"CommandDescription.TimeLimit": "Prikaži preostalo vreme igre (kada je vremensko ograničenje omogućeno)",
"CommandDescription.TPIn": "Teleportujte se u lobi",
"CommandDescription.TPOut": "Teleportujte se van lobija",
@@ -9788,7 +9788,7 @@
"EAC.CheatDetected.EAC": "Detektovano korišćenje varanja (Preko AUM-a)",
"EAC.CheatDetected.HighLevel": "Upozorenje: EAC detektovao Visok Nivo varanja.",
"EAC.CheatDetected.LowLevel": "Upozorenje: EAC detektovao Nizak Nivo varanja. Neko verovatno čituje.",
- "EAC.ClientTimeout": "{0}|{1} nisu poslali pune podatke za 25s, verovatno čiter",
+ "EAC.ClientTimeout": "{0}|{1} nisu poslali pune podatke za 25s, verovatno varalica",
"ECMO.OriginalTeam": "Originalni Tim",
"EGCanGuessAdt": "Može Pogađati Dodatke",
"EGCanGuessImp": "Može Pogađati Impostor Uloge",
@@ -9965,7 +9965,7 @@
"LoadingHint.5": "Imate ideju koju biste želeli da vidite u modu?\nPostavite Vaš predlog na naš Discord server(link u glavnom meniju)!\nRazmotrićemo ga za buduća ažuriranja!",
"LoadingHint.6": "Da li ste znali?\nMožete aktivirati ban-listu da trajno banujete igrače koristeći njihov 'Friend Code'!",
"LoadingHint.7": "Da li ste znali?\nMožete dodati/ukloniti moderatore direktno u igri koristeći /addmod i /deletemod!",
- "LoadingHint.8": "Da li ste znali?\nČiteri obično nemaju 'Friend Code', pa možete lako omogućiti zaštitu u Sistemskim Podešavanjima!",
+ "LoadingHint.8": "Da li ste znali?\nVaralice obično nemaju 'Friend Code', pa možete lako omogućiti zaštitu u Sistemskim Podešavanjima!",
"LoadingHint.9": "Da li ste znali?\nMožete brzo promeniti podešavanja igre bez otvaranja menija koristeći /changesetting (/cs)!\nPrimer: /cs map polus",
"LoadingHint.10": "Da li ste znali?\nMožete prilagoditi svoju oznaku (tag) u svojem lobiju koristeći fajlove za prevod!",
"LoadingHint.11": "Da li ste znali?\nMožete postaviti svoju ulogu/dodatak za sledeću igru koristeći /setrole i /setaddon kao domaćin!",
@@ -10133,14 +10133,14 @@
"NumGuessersOn.Impostor.Max": "Maksimalan broj Impostor Pogađača",
"NumGuessersOn.Impostor.Min": "Minimalan broj Crewmate Pogađača",
"NumGuessersOn.Neutral.Max": "Maksimalan broj Neutralnih Pogađača",
- "NumGuessersOn.Neutral.Min": "Minimalan broj Crewmate Pogađača",
+ "NumGuessersOn.Neutral.Min": "Maksimalan broj Neutralnih Pogađača",
"NumOfTasks": "Broj Taskova za Završetak",
"NumberOfLovers": "Broj Ljubavnih Parova (x2 člana)",
"OddKillCooldown": "Neparni Cooldown Za Ubijanje",
"OnlyShowPart": "Prikazan samo deo",
"PetsForceEnabled": "Speedrun režim zahteva da ljubimci budu omogućeni, pa su prisilno uključeni. Možete ih isključiti za buduće igre u modifikatorima igre.",
"PoisonCooldown": "Cooldown Otrova",
- "PressF1ShowMainRoleDes": "F1: Prikaži pune info uloge/dodataka\\nNa džojstiku koristite desni stik (R3/RSB)",
+ "PressF1ShowMainRoleDes": "F1: Prikaži pun info uloge/dodataka\\nNa džojstiku koristite desni stik (R3/RSB)",
"PromotedSKCanRecruit": "Novi Šakal može regrutovati Asistenta",
"DownloadingPreset": "Preuzimanje preseta....",
"PresetApplied": "Preset uspešno primenjen!",
@@ -10475,7 +10475,7 @@
"LastEndReason": "★ Razlog Kraja:",
"LastResult": "★ Rezultati Meča:",
"LobbyCode": "Kod Lobija",
- "LogDeletionResults": "Završeno!\\n{0} fajl(-a/-ova) i {1} fascikla(-e/-i) je uspešno obrisano iz 'EHR_Logs'.",
+ "LogDeletionResults": "Završeno!\\nIz baze 'EHR_Logs' je uklonjen sledeći sadržaj:\\n- Fajlova: {0},\\n- Fascikli: {1}.",
"LostAddonByCleanser": "{0} Vam je uklonio sve Dodatke",
"LostRoleByEvilEraser": "Izgubili ste ulogu zbog Zlog Brisača",
"LostRoleByNiceEraser": "Izgubili ste ulogu zbog Dobrog Brisača",
@@ -10525,7 +10525,7 @@
"PrivateChat": "Omogući Privatni Čet za Ljubavnike",
"Promt.ContinueWithQuickSetupAddons": "<#00ffa5>Završili ste podešavanje svih uloga! Želite li da nastavite sa dijalogom za brzo podešavanje dodataka?",
"Promt.CopyPreset": "Da li ste sigurni da želite da kopirate vrednosti svih podešavanja iz Preset-a {0} u Preset {1}?",
- "Promt.DeleteOldLogs": "Imate {0} fajl(-a/-ova) i {1} fasciklu(-e/-i) u 'EHR_Logs' direktorijumu koji sadrže logove ovog moda starije od nedelju dana. Želite li da ih obrišete kako biste oslobodili prostor?",
+ "Promt.DeleteOldLogs": "Direktorijum 'EHR_Logs' sadrži logove ovog moda starije od nedelju dana.\nBroj fajlova: {0}\nBroj foldera: {1}\nŽelite li da ih obrišete kako biste oslobodili prostor na disku?",
"Promt.RequiresPets": "Omogućili ste ulogu koja zahteva dodatne okidače sposobnosti (dugme pet/nestani). Želite li da omogućite korišćenje dugmeta pet (podešavanje u Modifikatorima igre)?",
"Promt.SetRoleRequiresPets": "Postavili ste ulogu koja zahteva dodatne okidače sposobnosti (dugme pet/nestani). Želite li da omogućite korišćenje dugmeta pet (podešavanje u Modifikatorima igre)?",
"ProtectingOver": "Štit je Istekao",
@@ -10594,7 +10594,7 @@
"TabInfo.OtherRoles": "Podešavanja Duhova",
"TabInfo.PresetExplorer": "Istražite onlajn Preset-e skovani od strane EHR domaćina",
"Target": "Meta",
- "TargetDisregarded": "Igrač čije ste telo pokušali da prijavite je <#FF6347>zanemaren (disregarded)",
+ "TargetDisregarded": "Igrač čije ste telo pokušali da prijavite je <#FF6347>Zanemaren",
"TargetErasedInRound": "Uloga mete će biti obrisana nakon sledećeg sastanka",
"TargetKnowsLawyer": "Meta zna ko je njen Advokat",
"TeleportPotion": "Napitak Teleportacije",
diff --git a/Resources/Lang/sr_SP.json b/Resources/Lang/sr_SP.json
index 14edde6b5..ab7a35b36 100644
--- a/Resources/Lang/sr_SP.json
+++ b/Resources/Lang/sr_SP.json
@@ -1,68 +1,68 @@
{
"LanguageID": "111",
- "HostText": "EHR - Host",
+ "HostText": "EHR - Домаћин",
"HostColor": "#00ffa5",
- "HostIconInMeeting": "HOST: {0}",
+ "HostIconInMeeting": "ДОМАЋИН: {0}",
"Icon": " | ",
"IconColor": "#00a5ff",
"NameColor": "#00ffff",
- "EHRVisitorCount": "To date EHR has been used {1} times~",
- "ThankYouForUsingEHR": "Thank you for using EHR!",
- "GLHF": "Good Luck & Have Fun!",
- "GameOver": "Game Over",
- "Win": " Wins!",
- "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>SYSTEM MESSAGE <#00ffa5>∞",
- "MessageFromTheHost": "★[ Host message ]★",
- "MessageFromDev": "★[ Developer ]★",
+ "EHRVisitorCount": "До сада EHR је био коришћен укупно {1} пута~",
+ "ThankYouForUsingEHR": "Хвала Вам што користите EHR!",
+ "GLHF": "Срећно и Забавите се!",
+ "GameOver": "Игра Завршена",
+ "Win": " Побеђује!",
+ "DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff>СИСТЕМСКА ПОРУКА <#00ffa5>∞",
+ "MessageFromTheHost": "★[ Домаћинова порука ]★",
+ "MessageFromDev": "★[ Развијач ]★",
"MessageFromGurge44": "★[ Gurge44 ]★",
"MessageFromKPD": "★[ KARPED1EM ]★",
- "MessageFromSponsor": "★[ Sponsor ]★",
+ "MessageFromSponsor": "★[ Спонзор ]★",
"MessageFromEAC": "★[ EAC ]★",
- "SayTitle": "★[ Moderator message ]★",
- "announcementUpdate": "Update v{0}\\n{1}",
- "announcementChangelog": "ChangeLogs v{0}\\n{1}",
- "Server": "<#00ffa5>Server: ",
- "VersionMismatch": "{0} has a different version of the mod installed",
- "ModMismatch": "{0} has a different mod installed that isn't compatible with EHR <#ffff00>⚠",
- "PrivacyPolicy": "Have you read and agree to the Privacy Policy and Code Of Conduct available on the mod's official GitHub repository?\\nYou must accept them to continue.",
- "Yes": "Yes",
- "No": "No",
- "None": "None",
- "Nothing": "None",
- "Cancel": "Cancel",
- "Back": "Back",
- "NextPage": "Next Page",
- "PreviousPage": "Previous Page",
- "On": "Always",
- "Off": "OFF",
- "Disabled": "Disabled",
- "Settings": "Settings",
- "EHROptions": "EHR Options",
- "RoleOptions": "Role Options",
- "ModeOptions": "Mode Options",
- "Preset": "Preset",
- "Preset_1": "Preset 1",
- "Preset_2": "Preset 2",
- "Preset_3": "Preset 3",
- "Preset_4": "Preset 4",
- "Preset_5": "Preset 5",
- "Preset_6": "Preset 6",
- "Preset_7": "Preset 7",
- "Preset_8": "Preset 8",
- "Preset_9": "Preset 9",
- "Preset_10": "Preset 10",
- "Preset_11": "Preset 11",
- "Preset_12": "Preset 12",
- "Preset_13": "Preset 13",
- "Preset_14": "Preset 14",
- "Preset_15": "Preset 15",
- "Preset_16": "Preset 16",
- "Preset_17": "Preset 17",
- "Preset_18": "Preset 18",
- "Preset_19": "Preset 19",
- "Preset_20": "Preset 20",
- "TabInfoTip": "Tip: Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10! Switch game modes using the arrow button above this message!",
- "Alignments": "Alignments",
+ "SayTitle": "★[ Модератова порука ]★",
+ "announcementUpdate": "Ажурирање v{0}\\n{1}",
+ "announcementChangelog": "Евиденција Измена v{0}\\n{1}",
+ "Server": "<#00ffa5>Сервер: ",
+ "VersionMismatch": "{0} има инсталирану другачију верзију мода",
+ "ModMismatch": "{0} има инсталиран други мод који није компатибилан са EHR-ом <#ffff00>⚠",
+ "PrivacyPolicy": "Да ли сте прочитали и сложили се са Политиком Приватности и Кодексом Понашања, доступним на званичном GitHub репозиторијуму мода?\\nМорате да их прихватите да бисте наставили.",
+ "Yes": "Да",
+ "No": "Не",
+ "None": "Нико",
+ "Nothing": "Ништа",
+ "Cancel": "Поништи",
+ "Back": "Назад",
+ "NextPage": "Следећа Страница",
+ "PreviousPage": "Претходна Страница",
+ "On": "Увек",
+ "Off": "ИСКЉУЧЕНО",
+ "Disabled": "Онеспособљено",
+ "Settings": "Подешавања",
+ "EHROptions": "EHR Подешавања",
+ "RoleOptions": "Подешавања Улога",
+ "ModeOptions": "Подешавања Режима",
+ "Preset": "Пресет",
+ "Preset_1": "Пресет 1",
+ "Preset_2": "Пресет 2",
+ "Preset_3": "Пресет 3",
+ "Preset_4": "Пресет 4",
+ "Preset_5": "Пресет 5",
+ "Preset_6": "Пресет 6",
+ "Preset_7": "Пресет 7",
+ "Preset_8": "Пресет 8",
+ "Preset_9": "Пресет 9",
+ "Preset_10": "Пресет 10",
+ "Preset_11": "Пресет 11",
+ "Preset_12": "Пресет 12",
+ "Preset_13": "Пресет 13",
+ "Preset_14": "Пресет 14",
+ "Preset_15": "Пресет 15",
+ "Preset_16": "Пресет 16",
+ "Preset_17": "Пресет 17",
+ "Preset_18": "Пресет 18",
+ "Preset_19": "Пресет 19",
+ "Preset_20": "Пресет 20",
+ "TabInfoTip": "Савет: Држите SHIFT да бисте подесили нумеричке вредности за 5 или CTRL да бисте подесили за 10! Замените режиме игре користећи стрелицу изнад ове поруке!",
+ "Alignments": "Тимови",
"Neutral": "Neutral",
"Coven": "Coven",
"Madmate": "Madmate",
@@ -71,9427 +71,9427 @@
"TeamNeutral": "Neutral",
"TeamCoven": "Coven",
"TeamMadmate": "Madmate",
- "CrewmateSub": "Find and exile the Impostors",
- "ImpostorSub": "Sabotage and kill everyone",
- "NeutralSub": "Work alone to achieve your victory",
- "CovenSub": "Bewitch everyone with your team",
- "MadmateSub": "Help the Impostors",
- "YouAreCrewmate": "TEAM: Crewmates",
- "YouAreImpostor": "TEAM: Impostors",
- "YouAreNeutral": "ALIGNMENT: Neutral",
- "YouAreCoven": "TEAM: Coven",
- "YouAreMadmate": "You are in the Impostor team",
- "Alive": "Alive",
- "Dead": "DEAD",
- "Kill": "Kill",
- "Vent": "Vent",
- "Report": "Report",
- "Shapeshift": "Shapeshift",
- "Vanish": "Vanish",
+ "CrewmateSub": "Пронађите и протерајте Impostor-е",
+ "ImpostorSub": "Саботирајте и побијте све",
+ "NeutralSub": "Самостално радите да бисте остварили победу",
+ "CovenSub": "Зачарајте све са Вашим тимом",
+ "MadmateSub": "Помозите Impostor-има",
+ "YouAreCrewmate": "Ви сте: Crewmate",
+ "YouAreImpostor": "Ви сте: Impostor",
+ "YouAreNeutral": "Ви сте: Neutral",
+ "YouAreCoven": "Ви сте: Coven",
+ "YouAreMadmate": "Ви сте у тиму Impostor-а",
+ "Alive": "Жив",
+ "Dead": "МРТАВ",
+ "Kill": "Убиј",
+ "Vent": "Вентуј",
+ "Report": "Пријави",
+ "Shapeshift": "Преруши се",
+ "Vanish": "Нестани",
"Cooldown": "Cooldown",
- "Speed": "Speed",
- "Vision": "Vision",
- "In%team%": "(Team %team%)",
- "RoleHistoryText": "Role History:",
- "RoleInfo": "Role Info",
- "RoleOff": "OFF",
- "RoleOffNoColor": "Disabled",
- "RoleOn": "ALWAYS",
- "RoleOnNoColor": "Always",
- "RoleRate": "ON",
- "RoleRateNoColor": "Random",
- "RoleSelected": "{0}'s role in the next game will be {1}",
- "RoleSummaryText": "Role Summary:",
- "Roles": "Roles",
- "Prefix.Aide": "Aide",
- "Prefix.Absorber": "Absorber",
- "Prefix.Allergic": "Allergic",
- "Prefix.Anchor": "Anchor",
- "Prefix.AntiTP": "Anti-TP",
- "Prefix.Antidote": "Antidote",
- "Prefix.Asthmatic": "Asthmatic",
- "Prefix.Autopsy": "Autopsy",
- "Prefix.Avenger": "Avenger",
- "Prefix.Bait": "Bait",
- "Prefix.BananaMan": "Banana",
- "Prefix.Beartrap": "Beartrap",
- "Prefix.Bewilder": "Bewilder",
- "Prefix.Blessed": "Blessed",
- "Prefix.Blind": "Blind",
- "Prefix.Blocked": "Blocked",
- "Prefix.Bloodlust": "Bloodlust",
- "Prefix.Bloodmoon": "Bloodmoon",
- "Prefix.Busy": "Busy",
- "Prefix.Circumvent": "Circumvent",
- "Prefix.Cleansed": "Cleansed",
- "Prefix.Clumsy": "Clumsy",
- "Prefix.Committed": "Committed",
- "Prefix.Compelled": "Compelled",
- "Prefix.Composter": "Composter",
- "Prefix.Concealer": "Concealer",
- "Prefix.Constricted": "Constricted",
- "Prefix.Damocles": "Damocles",
- "Prefix.Deadlined": "Deadlined",
- "Prefix.DeadlyQuota": "Deadly Quota",
- "Prefix.Disco": "Disco",
- "Prefix.Diseased": "Diseased",
- "Prefix.Disregarded": "Disregarded",
- "Prefix.Dizzy": "Dizzy",
- "Prefix.DoubleShot": "Double Shot",
- "Prefix.Dynamo": "Dynamo",
- "Prefix.Egoist": "Egoist",
- "Prefix.Energetic": "Energetic",
- "Prefix.Entombed": "Entombed",
- "Prefix.EvilSpirit": "Evil Spirit",
- "Prefix.Examiner": "Examiner",
- "Prefix.Facilitator": "Facilitator",
- "Prefix.Finder": "Finder",
- "Prefix.Flash": "Flash",
- "Prefix.Fool": "Fool",
- "Prefix.Fragile": "Fragile",
- "Prefix.GA": "Guardian Angel",
- "Prefix.Giant": "Giant",
- "Prefix.Glow": "Glow",
- "Prefix.Gravestone": "Gravestone",
- "Prefix.Guesser": "Guesser",
- "Prefix.Haste": "Haste",
- "Prefix.Haunter": "Haunter",
- "Prefix.Hidden": "Hidden",
- "Prefix.Insane": "Insane",
- "Prefix.Introvert": "Introvert",
- "Prefix.Knighted": "Knighted",
- "Prefix.Lazy": "Lazy",
- "Prefix.Listener": "Listener",
- "Prefix.Looter": "Looter",
- "Prefix.Loyal": "Loyal",
- "Prefix.Lucky": "Lucky",
- "Prefix.Magnet": "Magnet",
- "Prefix.Mare": "Mare",
- "Prefix.MeetingAngel": "Meeting Angel",
- "Prefix.Messenger": "Messenger",
- "Prefix.Mimic": "Mimic",
- "Prefix.Minion": "Minion",
- "Prefix.Mischievous": "Mischievous",
- "Prefix.Necroview": "Necroview",
- "Prefix.Nimble": "Nimble",
- "Prefix.Noisy": "Noisy",
- "Prefix.Oblivious": "Oblivious",
- "Prefix.Onbound": "Onbound",
- "Prefix.Phantasm": "Phantasm",
- "Prefix.Physicist": "Physicist",
- "Prefix.Rascal": "Rascal",
- "Prefix.Reach": "Reach",
- "Prefix.Reroll": "Reroll",
- "Prefix.Rookie": "Rookie",
- "Prefix.Schizophrenic": "Schizophrenic",
- "Prefix.Seer": "Seer",
- "Prefix.Shade": "Shade",
- "Prefix.Shy": "Shy",
- "Prefix.Sleep": "Sleeping",
- "Prefix.Sleuth": "Sleuth",
- "Prefix.Sonar": "Sonar",
- "Prefix.Spurt": "Spurt",
- "Prefix.Stained": "Stained",
- "Prefix.Stealer": "Stealer",
- "Prefix.Stressed": "Stressed",
- "Prefix.Sunglasses": "Sunglasses",
- "Prefix.Swift": "Swift",
- "Prefix.Talkative": "Talkative",
- "Prefix.TaskMaster": "Task Master",
- "Prefix.Taskcounter": "Taskcounter",
- "Prefix.Tiebreaker": "Tiebreaker",
- "Prefix.Tired": "Tired",
- "Prefix.Torch": "Torch",
- "Prefix.Trainee": "Trainee",
- "Prefix.Truant": "Truant",
- "Prefix.Unbound": "Unbound",
- "Prefix.Undead": "Undead",
- "Prefix.Underdog": "Underdog",
- "Prefix.Unlucky": "Unlucky",
- "Prefix.Urgent": "Urgent",
- "Prefix.Venom": "Venom",
- "Prefix.Warden": "Warden",
- "Prefix.Watcher": "Watcher",
- "Prefix.Workhorse": "Workhorse",
- "Prefix.Youtuber": "YouTuber",
- "AddonListTitle": "Your Add-ons:",
- "AlwaysComboListTitle": "Roles and Add-ons that Always Spawn Together:",
- "AnagramTitle": "<#888888>➡ ANAGRAM ⬅",
- "BaitAliveTitle": "★[ Message about Bait ]★",
- "CleanserTitle": "CLEANSER",
- "DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]",
- "EraserEraseMsgTitle": "★[ Eraser ]★",
- "EveryoneReadyTitle": "<#00ff00>Everyone is ready!",
- "ForensicNoticeTitle": "★[ Message for the Forensic ]★",
- "FortuneTellerCheckMsgTitle": "★[ Crystal Ball ]★",
- "FortuneTellerTitle": "EHR family",
- "GodAliveTitle": "★[ Message about God ]★",
- "GuessKillTitle": "★[ Message about Guessing ]★",
- "HWhisperTitle": "<#ff0000>The Host ({0}) whispers a <#00ffff>help to you:",
- "InspectorCheckTitle": "[ ★ Message from Inspector ★ ]",
- "JailTalkTitle": "JAIL",
- "JailorTitle": "Jailor Message",
- "JournalistNotesTitle": "<#fcba03>Journalist's Notes",
- "MediumTitle": "[★ Voice of the Underworld ★]",
- "MeetingManagerMessageTitle": "★ Meeting Management ★",
- "MenuTitle.CrewAdvancedGameEndChecking": "Advanced Game End Checking",
- "MenuTitle.Settings": "★ Settings ★",
- "MenuTitle.TaskSettings": "★ Task Management ★",
- "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ ATTENTION! <#ffa500>⚠",
- "MessengerTitle": "<#ff0000>Message from {0}",
- "MimicMsgTitle": "★[ Mimic ]★",
- "MorticianCheckTitle": "[★ Corpse Examination ★]",
- "MurderKillTitle": "[★ Wicked Court ★]",
- "Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠",
- "NemesisRevengeTitle": "★[ NEWS ]★",
- "NeverComboListTitle": "Roles and Add-ons that Never Spawn Together:",
- "OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]",
- "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} players are not ready! They are:",
- "ReadyCheckTitle": "<#ffff00>★ Ready Check ★",
- "ShapeshiftGuesserUITitle.FirstLetterSelection": "THE ROLE NAME BEGINS WITH?",
- "ShapeshiftGuesserUITitle.RoleSelection": "SELECT THE ROLE",
- "ShapeshiftGuesserUITitle.TeamSelection": "SELECT THE ROLE'S ALIGNMENT",
- "SilencerKillTitle": "WARNING",
- "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ The {0} has hexed all non-Coven players! <#ffff00>⚠",
- "SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]",
- "SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]",
- "SuperStarNewsTitle": "★[ Urgent news ]★",
- "TrackerTitle": "★[ Track Reading ]★",
- "TrialKillTitle": "[★ Court ★]",
- "VirusNoticeTitle": "[ Infected Corpse! ]",
- "VotedToStart.Title": "<#00a5ff>{0} voted to start the game using <#00ffff>/vs!",
- "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) whispers to you:",
- "WinsCountTitle": "Number of wins in this game mode",
- "XORListTitle": "<#00a5ff>➡ XOR Combinations ⬅",
- "YouCanGuessTitle": "<#00ffff>You can Guess!",
- "Addict": "Addict",
- "AddictInfo": "Vent to become invulnerable, or you'll die",
- "AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.",
- "AddictFreezeTimeAfterInvulnerbility": "Time the Addict gets frozen in place after Invulnerbility",
- "AddictInvulnerbilityTimeAfterVent": "Invulnerbility Time",
- "AddictSpeedWhileInvulnerble": "Movement speed while Invulnerble",
- "AddictVentButtonText": "Get Fix",
- "AddictWarning": "<#ffff00>You must vent soon or you'll suicide!",
- "Adrenaline": "Adrenaline",
- "AdrenalineInfo": "Be Fast Enough to Avoid Kills",
- "AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not be able to call emergency meetings during the timer.",
- "Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer",
- "Adrenaline.MaxSurvives": "Maximum Survives",
- "Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack",
- "Adrenaline.SpeedDuringTimer": "Speed During the Timer",
- "Adrenaline.Suffix": "<#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s, you die!",
- "Adrenaline.Time": "Time for a Meeting to Start",
- "AdrenalineCannotCallEmergencyMeeting": "As the <#ffff00>Adrenaline, you cannot call emergency meetings currently",
- "Adventurer": "Adventurer",
- "AdventurerInfo": "Collect Resources to Perform Actions",
- "AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.\\n\\nResources (and how to obtain them):\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind*)\\n- ♳ (Dead Bodies*)\\n- ⁂ (Shapeshift Skins*)\\n- ☀ (Fix Lights)\\n- ○ (Found in Groups*)\\n* When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.\\n\\nWeapons (and their ingredients):\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 ☀ + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 ☀ + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)\\n\\nTo use your weapons, pet.",
- "AdventurerFound": "Found Resource: {0}",
- "AdventurerGun.Gun": "Gun",
- "AdventurerGun.Lantern": "Lantern",
- "AdventurerGun.Portal": "Portal",
- "AdventurerGun.Prediction": "Prediction",
- "AdventurerGun.Proxy": "Proxy",
+ "Speed": "Брзина",
+ "Vision": "Вид",
+ "In%team%": "(Тим %team%)",
+ "RoleHistoryText": "Историја Улога:",
+ "RoleInfo": "О Улози",
+ "RoleOff": "ИСКЉУЧЕНО",
+ "RoleOffNoColor": "Онемогућено",
+ "RoleOn": "УВЕК",
+ "RoleOnNoColor": "Увек",
+ "RoleRate": "УКЉУЧЕНО",
+ "RoleRateNoColor": "Насумично",
+ "RoleSelected": "{0}-ова улога у следећој игри ће бити {1}",
+ "RoleSummaryText": "Резиме Улога:",
+ "Roles": "Улоге",
+ "Prefix.Aide": "Немоћник",
+ "Prefix.Absorber": "Апсорбер",
+ "Prefix.Allergic": "Алергичник",
+ "Prefix.Anchor": "Сидро",
+ "Prefix.AntiTP": "Анти-Телепортер",
+ "Prefix.Antidote": "Противотров",
+ "Prefix.Asthmatic": "Астматичар",
+ "Prefix.Autopsy": "Патолог",
+ "Prefix.Avenger": "Осветнички Убица",
+ "Prefix.Bait": "Мамац",
+ "Prefix.BananaMan": "Банана",
+ "Prefix.Beartrap": "Медвеђа Замка",
+ "Prefix.Bewilder": "Збуњени",
+ "Prefix.Blessed": "Благословени",
+ "Prefix.Blind": "Слепац",
+ "Prefix.Blocked": "Блокиранац",
+ "Prefix.Bloodlust": "Крвожедник",
+ "Prefix.Bloodmoon": "Крвави Месец",
+ "Prefix.Busy": "Заузети",
+ "Prefix.Circumvent": "Заобиђени",
+ "Prefix.Cleansed": "Очишћени",
+ "Prefix.Clumsy": "Неспретни",
+ "Prefix.Committed": "Посвећени",
+ "Prefix.Compelled": "Приморани",
+ "Prefix.Composter": "Компост",
+ "Prefix.Concealer": "Прикривач",
+ "Prefix.Constricted": "Стегнут",
+ "Prefix.Damocles": "Дамокло",
+ "Prefix.Deadlined": "Роковни",
+ "Prefix.DeadlyQuota": "Смртоносна Квота",
+ "Prefix.Disco": "Диско",
+ "Prefix.Diseased": "Болесник",
+ "Prefix.Disregarded": "Занемарени",
+ "Prefix.Dizzy": "Вртоглави",
+ "Prefix.DoubleShot": "Дупли Удар",
+ "Prefix.Dynamo": "Динамични",
+ "Prefix.Egoist": "Егоиста",
+ "Prefix.Energetic": "Енергични",
+ "Prefix.Entombed": "Зазидани",
+ "Prefix.EvilSpirit": "Зли Дух",
+ "Prefix.Examiner": "Испитивач",
+ "Prefix.Facilitator": "Фацилитатор",
+ "Prefix.Finder": "Проналазач",
+ "Prefix.Flash": "Блиц",
+ "Prefix.Fool": "Будала",
+ "Prefix.Fragile": "Крхки",
+ "Prefix.GA": "Анђео Чувар",
+ "Prefix.Giant": "Џин",
+ "Prefix.Glow": "Сјај",
+ "Prefix.Gravestone": "Споменик",
+ "Prefix.Guesser": "Погађач",
+ "Prefix.Haste": "Ужурбани",
+ "Prefix.Haunter": "Гонитељ",
+ "Prefix.Hidden": "Скривени",
+ "Prefix.Insane": "Суманути",
+ "Prefix.Introvert": "Интровертни",
+ "Prefix.Knighted": "Одликовани",
+ "Prefix.Lazy": "Лењивац",
+ "Prefix.Listener": "Слушалац",
+ "Prefix.Looter": "Пљачкаш",
+ "Prefix.Loyal": "Лојални",
+ "Prefix.Lucky": "Срећник",
+ "Prefix.Magnet": "Магнет",
+ "Prefix.Mare": "Ноћна Мора",
+ "Prefix.MeetingAngel": "Анђео Састанка",
+ "Prefix.Messenger": "Гласник",
+ "Prefix.Mimic": "Откриватељ",
+ "Prefix.Minion": "Мињон",
+ "Prefix.Mischievous": "Несташко",
+ "Prefix.Necroview": "Некровиделац",
+ "Prefix.Nimble": "Агилни",
+ "Prefix.Noisy": "Бучни",
+ "Prefix.Oblivious": "Несвесни",
+ "Prefix.Onbound": "Неизгласиви",
+ "Prefix.Phantasm": "Фантазам",
+ "Prefix.Physicist": "Физичар",
+ "Prefix.Rascal": "Неваљалац",
+ "Prefix.Reach": "Дугохват",
+ "Prefix.Reroll": "Поновни Бацај",
+ "Prefix.Rookie": "Новајлија",
+ "Prefix.Schizophrenic": "Шизофреничар",
+ "Prefix.Seer": "Виделац",
+ "Prefix.Shade": "Сенка",
+ "Prefix.Shy": "Стидљиви",
+ "Prefix.Sleep": "Ленчуга",
+ "Prefix.Sleuth": "Детектив Улога",
+ "Prefix.Sonar": "Сонар",
+ "Prefix.Spurt": "Нагли Спринт",
+ "Prefix.Stained": "Обојени",
+ "Prefix.Stealer": "Крадљивац",
+ "Prefix.Stressed": "Стресирани",
+ "Prefix.Sunglasses": "Наочаре",
+ "Prefix.Swift": "Брзи",
+ "Prefix.Talkative": "Причљиви",
+ "Prefix.TaskMaster": "Мастер Таскова",
+ "Prefix.Taskcounter": "Бројач Таскова",
+ "Prefix.Tiebreaker": "Одлуко-Доносилац",
+ "Prefix.Tired": "Уморан",
+ "Prefix.Torch": "Бакља",
+ "Prefix.Trainee": "Приправник",
+ "Prefix.Truant": "Бегунац",
+ "Prefix.Unbound": "Невезани",
+ "Prefix.Undead": "Живо-Мртав",
+ "Prefix.Underdog": "Аутсајдер",
+ "Prefix.Unlucky": "Несрећник",
+ "Prefix.Urgent": "Ургентни",
+ "Prefix.Venom": "Отровни",
+ "Prefix.Warden": "Надзорник",
+ "Prefix.Watcher": "Посматрач",
+ "Prefix.Workhorse": "Радни Коњ",
+ "Prefix.Youtuber": "Јутјубер",
+ "AddonListTitle": "Ваши Додаци:",
+ "AlwaysComboListTitle": "Улоге и Додаци који се Увек Појављују Заједно:",
+ "AnagramTitle": "<#888888>➡ АНАГРАМ ⬅",
+ "BaitAliveTitle": "★[ Порука о Мамцу ]★",
+ "CleanserTitle": "ЧИСТАЧ",
+ "DoomsayerGuessCountTitle": "[ ★ Злосутник ★ ]",
+ "EraserEraseMsgTitle": "★[ Брисач ]★",
+ "EveryoneReadyTitle": "<#00ff00>Сви су спремни!",
+ "ForensicNoticeTitle": "★[ Порука за Форензичара ]★",
+ "FortuneTellerCheckMsgTitle": "★[ Кристална Кугла ]★",
+ "FortuneTellerTitle": "EHR Породица",
+ "GodAliveTitle": "★[ Порука о Богу ]★",
+ "GuessKillTitle": "★[ Порука о Погађању ]★",
+ "HWhisperTitle": "<#ff0000>Домаћин ({0}) Вам шапуће <#00ffff>помоћ:",
+ "InspectorCheckTitle": "[ ★ Порука од Инспектора ★ ]",
+ "JailTalkTitle": "ЗАТВОР",
+ "JailorTitle": "Порука Тамничара",
+ "JournalistNotesTitle": "<#fcba03>Белешке Новинара",
+ "MediumTitle": "[★ Глас Подземља ★]",
+ "MeetingManagerMessageTitle": "★ Управљање Састанцима ★",
+ "MenuTitle.CrewAdvancedGameEndChecking": "Напредна Провера Завршетка Игре",
+ "MenuTitle.Settings": "★ Подешавања ★",
+ "MenuTitle.TaskSettings": "★ Управљање Тасковима ★",
+ "MessageTitle.Attention": "<#ff0000><#ffa500>⚠ УПОЗОРЕЊЕ! <#ffa500>⚠",
+ "MessengerTitle": "<#ff0000>Порука од {0}",
+ "MimicMsgTitle": "★[ Откриватељ ]★",
+ "MorticianCheckTitle": "[★ Преглед Леша ★]",
+ "MurderKillTitle": "[★ Зла Судница ★]",
+ "Negotiator.Title": "<#ffff00>⚠ Преговарач ⚠",
+ "NemesisRevengeTitle": "★[ НОВОСТИ ]★",
+ "NeverComboListTitle": "Улоге и Додаци који се Никад Не Појављују Заједно:",
+ "OracleCheckMsgTitle": "[★ Вид Оракулума ★]",
+ "PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0} играча нису спремни! Они су:",
+ "ReadyCheckTitle": "<#ffff00>★ Провера Спремности ★",
+ "ShapeshiftGuesserUITitle.FirstLetterSelection": "ИМЕ УЛОГЕ ПОЧИЊЕ СА?",
+ "ShapeshiftGuesserUITitle.RoleSelection": "ИЗАБЕРИТЕ УЛОГУ",
+ "ShapeshiftGuesserUITitle.TeamSelection": "ИЗАБЕРИТЕ ОРИЈЕНТАЦИЈУ УЛОГЕ",
+ "SilencerKillTitle": "УПОЗОРЕЊЕ",
+ "SpellCaster.WinConditionMetTitle": "<#ffff00>⚠ {0} је зачарао све играче који нису Coven! <#ffff00>⚠",
+ "SpiritcallerNoticeTitle": "[ Претворили сте се у Злог Духа! ]",
+ "SpiritualistNoticeTitle": "[ ★ Спиритуална Веза ★ ]",
+ "SuperStarNewsTitle": "★[ Ургентне новости ]★",
+ "TrackerTitle": "★[ Читање Трагова ]★",
+ "TrialKillTitle": "[★ Суд ★]",
+ "VirusNoticeTitle": "[ Заражени Леш! ]",
+ "VotedToStart.Title": "<#00a5ff>{0} је гласао за почетак игре користећи <#00ffff>/vs!",
+ "WhisperTitle": "{0} <#ffffff>(ID <#00ffa5>{1}) Вам шапуће:",
+ "WinsCountTitle": "Број победа у овом режиму игре",
+ "XORListTitle": "<#00a5ff>➡ XOR Комбинације ⬅",
+ "YouCanGuessTitle": "<#00ffff>Можете да Погађате!",
+ "Addict": "Зависник",
+ "AddictInfo": "Вентујте да бисте постали неуништиви, или ћете умрети",
+ "AddictInfoLong": "(Crewmate-ови):\\nЗависник има тајмер за самоубиство који је означен cooldown-ом за вентовање. Ако тајмер истекне, Зависник умире. Након вентовања, Зависник је бесмртан одређено време. Зависник је такође замрзнут одређено време након замрзавања и не може пријавити тела.",
+ "AddictFreezeTimeAfterInvulnerbility": "Време колико Зависник остаје залеђен након неуништивости",
+ "AddictInvulnerbilityTimeAfterVent": "Време неуништивости",
+ "AddictSpeedWhileInvulnerble": "Брзина кретања током неуништивости",
+ "AddictVentButtonText": "Узми Дозу",
+ "AddictWarning": "<#ffff00>Морате да вентујете ускоро или ћете починити самоубиство!",
+ "Adrenaline": "Адреналин",
+ "AdrenalineInfo": "Будите Довољно Брзи да Избегнете Убиства",
+ "AdrenalineInfoLong": "(Crewmate-ови):\\nКао Адреналин, када Вас неко нападне, покушај убиства бива спречен и добијате тајмер. Ако се сазове састанак пре него што тајмер истекне, преживећете. У супротном, умрећете када тајмер истекне.\\n\\nУ зависности од подешавања, можда ћете моћи, а можда нећете моћи да сазовете хитне састанке током тајмера.",
+ "Adrenaline.CanCallMeetingDuringTimer": "Може да Сазове Хитне Састанке Током Тајмера",
+ "Adrenaline.MaxSurvives": "Максималан број Преживљавања",
+ "Adrenaline.MinTasksRequired": "Минималан број Таскова Потребан за Преживљавање Напада",
+ "Adrenaline.SpeedDuringTimer": "Брзина Током Тајмера",
+ "Adrenaline.Suffix": "<#ffff00>Нападнути сте!\\nАко састанак не почне пре <#ffffff>{0}s, умрећете!",
+ "Adrenaline.Time": "Време за Почетак Састанка",
+ "AdrenalineCannotCallEmergencyMeeting": "Као <#ffff00>Адреналин, тренутно не можете да заказујете хитне састанке",
+ "Adventurer": "Авантуриста",
+ "AdventurerInfo": "Скупљајте Ресурсе да бисте Извршавали Акције",
+ "AdventurerInfoLong": "(Crewmate-ови):\\nКао Авантуриста, можете сакупљати ресурсе наведене испод и правити од њих оружја ако имате потребан број материјала за то.\\n\\nРесурси (и како их добити):\\n- ❖ (Урадите Таск)\\n- Θ (Играчи Остављају Ово Иза Себе*)\\n- ♳ (Лешеви*)\\n- ⁂ (Скинови Метаморфозе*)\\n- ☀ (Поправите Светла)\\n- ○ (Налази се у Групама*)\\n* Када је ресурс доступан, добијате стрелицу према тој локацији. (Осим за лешеве.) Идите и покупите га.\\n\\nОружја (и састојци):\\n- Пиштољ (1 ♳ + 1 ❖) (Убија најближег играча)\\n- Штит (3 ❖) (Даје најближем играчу 1x штит)\\n- Лампа (1 ☀ + 1 ❖) (Повећава вид Crewmate-овима неко време)\\n- Портал (2 Θ) (Замењује Вас са насумичним играчем)\\n- Кључ (1 ☀ + 2 ❖) (Уклања тренутну саботажу)\\n- Прокси(2 ○ + 1 ❖) (Даје Вам +1 глас за следећи састанак)\\n- Предикција (1 ♳ + 2 ⁂ + 1 ❖) (Открива улогу најближег играча)\\n- RNG (2 Θ + 2 ❖) (Добијате насумично оружје)\\n\\nДа бисте користили своја оружја, петајте.",
+ "AdventurerFound": "Пронађени Ресурс: {0}",
+ "AdventurerGun.Gun": "Пиштољ",
+ "AdventurerGun.Lantern": "Лампа",
+ "AdventurerGun.Portal": "Портал",
+ "AdventurerGun.Prediction": "Предикција",
+ "AdventurerGun.Proxy": "Прокси",
"AdventurerGun.RNG": "RNG",
- "AdventurerGun.Shield": "Shield",
- "AdventurerGun.Wrench": "Wrench",
- "AdventurerIncreasedVisionDuration": "Increased Vision Duration",
- "AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
- "AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu",
- "AdventurerWeaponCrafted": "Crafted Weapon: {0}",
- "AdventurerWeaponDescription.Gun": "Kill the next player you go near",
- "AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time",
- "AdventurerWeaponDescription.Portal": "Swaps you with a random player",
- "AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role",
- "AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting",
- "AdventurerWeaponDescription.RNG": "Makes a random weapon",
- "AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield",
- "AdventurerWeaponDescription.Wrench": "Clears the current sabotage",
- "AdventurerWeaponEnabled.Gun": "Gun Enabled",
- "AdventurerWeaponEnabled.Lantern": "Lantern Enabled",
- "AdventurerWeaponEnabled.Portal": "Portal Enabled",
- "AdventurerWeaponEnabled.Prediction": "Prediction Enabled",
- "AdventurerWeaponEnabled.Proxy": "Proxy Enabled",
- "AdventurerWeaponEnabled.RNG": "RNG Enabled",
- "AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled",
- "AdventurerWeaponEnabled.Wrench": "Wrench Enabled",
- "Aid": "Aid",
- "AidInfo": "Protect players temporarily",
- "AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Mark your target via your kill button, then vent when you want to activate the shield. Neither you nor your target will know if someone tried to kill your target.",
- "AidCD": "Shield Cooldown",
- "AidCounterSelf": "<#00ffa5>You're shielded for {0}s",
- "AidCounterTarget": "{0} <#00ffa5>is shielded for {1}s",
- "AidDur": "Shield Duration",
- "AidTargetKnowsAboutShield": "Targets Know They're Shielded",
- "Alchemist": "Alchemist",
- "AlchemistInfo": "Make potions by completing tasks",
- "AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
- "AlchemistAbilityCooldown": "Ability Cooldown",
- "AlchemistGotInvisPotion": "Potion Name: Invisibility Potion\\nDescription: Turns you temporarily invisible\\nActivate by Venting/Petting",
- "AlchemistGotQFPotion": "Potion Name: Quick Fix Potion\\nDescription: You can fix the next critical sabotage alone\\nActivates automatically",
- "AlchemistGotShieldPotion": "Potion Name: Shield Potion\\nDescription: Grants a temporary shield\\nActivate by Venting/Petting",
- "AlchemistGotSightPotion": "Potion Name: Sight Potion\\nDescription: Increases your vision temporarily\\nActivate by Venting/Petting",
- "AlchemistGotSpeedPotion": "Potion Name: Speed Potion\\nDescription: Increases your speed temporarily\\nActivate by Venting/Petting",
- "AlchemistGotSuicidePotion": "Awkward Potion\\nLooks like you've mixed the wrong ingredients!\\nDrinking this potion will kill you!\\nActivate by Venting/Petting",
- "AlchemistGotTPPotion": "Potion Name: Teleport Potion\\nDescription: Teleports you to a random player\\nActivate by Venting/Petting",
- "AlchemistHasSpeed": "Speed Potion active",
- "AlchemistHasVision": "Sight Potion active",
- "AlchemistInvisDur": "Invisibility Potion Duration",
- "AlchemistNoPotion": "You don't have any potions ready to drink",
- "AlchemistShieldDur": "Shield Potion Duration",
- "AlchemistShieldOut": "Shield Potion effect expired",
- "AlchemistShielded": "Shield Potion active",
- "AlchemistSpeed": "Speed During Speed Potion",
- "AlchemistSpeedDur": "Speed Potion Duration",
- "AlchemistSpeedOut": "Speed Potion effect expired",
- "AlchemistVentButtonText": "Drink",
- "AlchemistVision": "Vision During Sight Potion",
- "AlchemistVisionDur": "Sight Potion Duration",
- "AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion",
- "AlchemistVisionOut": "Vision Potion effect expired",
- "Altruist": "Altruist",
- "AltruistInfo": "Revive Dead Players",
- "AltruistInfoLong": "(Crewmates):\\nAs the Altruist, you can revive a dead player by reporting their body. The revived player will be able to continue playing as if they were never dead. If you revive a player, you will die.\\nYou can switch between reviving and reporting modes by entering a vent/petting.",
- "Altruist.ReviveTargetCanReportTheirOwnBody": "Revived players can report their own dead body",
- "Altruist.ReviveTargetsKillerGetsAlert": "The killer of the revived player gets an alert about the revival",
- "Altruist.ReviveTargetsKillerGetsArrow": "The killer also gets an arrow towards the revived player",
- "Altruist.ReviveTime": "Revive Time",
- "AltruistKillerAlert": "<#ffff00>A player you killed was revived by the Altruist!",
- "AltruistReportMode": "Report",
- "AltruistReviveMode": "Revive",
- "AltruistSuffix": "<#00ffa5>Mode: {0}",
- "AltruistSuffixRevive": "<#00ffa5>Target is revived in {0}s",
- "Analyst": "Analyst",
- "AnalystInfo": "Analyze Players to Get Information",
- "AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see the information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!",
- "Ankylosaurus": "Ankylosaurus",
- "AnkylosaurusInfo": "You're an Ankylosaurus.... I guess",
- "AnkylosaurusInfoLong": "(Crewmates):\\nAs the Ankylosaurus, you cannot be guessed, your movement is slower, you have a lower vision, and you have multiple lives.",
- "Ankylosaurus.Lives": "Maximum Lives",
- "Ankylosaurus.Speed": "<#7fe44c>Ankylosaurus Speed",
- "Astral": "Astral",
- "AstralInfo": "Become a Ghost Temporarily",
- "AstralInfoLong": "(Crewmates):\\nAs the Astral, you can vent/pet to become a ghost for a short time. After that, you will be revived.",
- "AstralSuffix": "<#ffff00>Revival in <#ffa500>{0}s",
- "Autocrat": "Autocrat",
- "AutocratInfo": "TP nearest player to you by doing a task",
- "AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.",
- "Bane": "Bane",
- "BaneInfo": "Erase your killer's role",
- "BaneInfoLong": "(Crewmates):\\nAs the Bane, the player who kills you will lose all of their abilities and become a basic role.\\n\\nThat is:\\n- Regular impostor for impostors\\n- Regular crewmate for crewmates\\n- Coven Member for coven members\\n- Amnesiac for neutrals",
- "Battery": "Battery",
- "BatteryInfo": "Prevent Lights Sabotages",
- "BatteryInfoLong": "(Crewmates):\\nAs the Battery, as long as you have at least 1 ability use when lights are called, it will be instantly fixed.\\nIdea by: Raredeer",
- "BatteryNotify": "<#ffa500>The lights sabotage cannot be called\\nbecause there's a {0} alive",
- "Beacon": "Beacon",
- "BeaconInfo": "Increase Nearby Players' Vision During Lights",
- "BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.",
- "BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage",
- "Benefactor": "Benefactor",
- "BenefactorInfo": "Mark Tasks as a Source of a Shield",
- "BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.",
- "BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!",
- "BenefactorTaskMarked": "Task marked",
- "TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round",
- "Bestower": "Bestower",
- "BestowerInfo": "Give Ability Uses",
- "BestowerInfoLong": "(Crewmates):\\nAs the Bestower, you can use your kill button to give your target more ability uses.",
- "Bestower.GivenUses": "Given Uses (to other players)",
- "Bodyguard": "Bodyguard",
- "BodyguardInfo": "Prevent nearby kills",
- "BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.",
- "BodyguardKillsKiller": "Bodyguard kills murderer",
- "BodyguardProtectRadius": "Protect Radius",
- "BodyguardProtected": "The Bodyguard protected your target and died for them",
- "CameraMan": "Camera Man",
- "CameraManInfo": "View Cameras anytime",
- "CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.",
- "Captain": "Captain",
- "CaptainInfo": "Track Players' Movements",
- "CaptainInfoLong": "(Crewmates):\\nAs the Captain, you always see who is in the same room as you. Additionally, your vote target will be tracked, and you'll get a list of rooms they've entered (in order) in the next round in the next meeting.",
- "Captain.Suffix": "Players in the same room as you:\\n{0}",
- "Captain.TargetInfo": "{0} entered the following rooms this round, in this order:\\n{1}",
- "Car": "Car",
- "CarInfo": "Drive around the map",
- "CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.",
- "Car.PropelDistance": "Propel Distance",
- "Carrier": "Carrier",
- "CarrierInfo": "Carry Players to Locations",
- "CarrierInfoLong": "(Crewmates):\\nAs the Carrier, mark a location by petting. Then you can use your shapeshift menu to teleport someone to that location.",
- "Carrier.TargetNotify": "You were carried to a new location!",
- "Catcher": "Catcher",
- "CatcherInfo": "Catch Players' Roles",
- "CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.",
- "Catcher.CatchRange": "Trap Catch Range",
- "Catcher.CaughtRoles": "Roles caught in your traps:\\n",
- "Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info",
- "Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.",
- "Catcher.Suffix": "<#00ffa5>Placing trap in {0}s",
- "Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)",
- "Catcher.TrapPlaced": "Trap placed",
- "Chameleon": "Chameleon",
- "ChameleonInfo": "Vent/Pet to disguise into your surroundings",
- "ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.",
- "ChameleonCanVent": "Vent to disguise",
- "ChameleonCooldown": "Disguise Cooldown",
- "ChameleonDisguise": "Disguise",
- "ChameleonDuration": "Disguise Duration",
+ "AdventurerGun.Shield": "Штит",
+ "AdventurerGun.Wrench": "Кључ",
+ "AdventurerIncreasedVisionDuration": "Трајање Појачаног Вида",
+ "AdventurerIngredientsDisplay": "{0}: {1}\\nВентујте да направите ово оружје / Петајте да пређете на следеће оружје",
+ "AdventurerVentToEnterCrafting": "Вентујте да Уђете у Мени за Израду",
+ "AdventurerWeaponCrafted": "Израђено Оружје: {0}",
+ "AdventurerWeaponDescription.Gun": "Убија следећег играча којем се приближите",
+ "AdventurerWeaponDescription.Lantern": "Привремено појачава вид Crewmate-овима",
+ "AdventurerWeaponDescription.Portal": "Замени Вас са насумичним играчем",
+ "AdventurerWeaponDescription.Prediction": "Открива улогу најближег играча",
+ "AdventurerWeaponDescription.Proxy": "Даје Вам +1 глас на следећем састанку",
+ "AdventurerWeaponDescription.RNG": "Прави насумично оружје",
+ "AdventurerWeaponDescription.Shield": "Даје некоме једнократни штит",
+ "AdventurerWeaponDescription.Wrench": "Уклања тренутну саботажу",
+ "AdventurerWeaponEnabled.Gun": "Пиштољ Активиран",
+ "AdventurerWeaponEnabled.Lantern": "Лампа Активирана",
+ "AdventurerWeaponEnabled.Portal": "Портал Активирана",
+ "AdventurerWeaponEnabled.Prediction": "Предикција Активирана",
+ "AdventurerWeaponEnabled.Proxy": "Прокси Активиран",
+ "AdventurerWeaponEnabled.RNG": "RNG Активиран",
+ "AdventurerWeaponEnabled.Shield": "Здрава Доза Активирана",
+ "AdventurerWeaponEnabled.Wrench": "Кључ Активиран",
+ "Aid": "Помоћник",
+ "AidInfo": "Привремено заштитите играче",
+ "AidInfoLong": "(Crewmate-ови):\\nКао Помоћник, можете да искористите дугме за убијање на некоме да га привремено заштитите од директних напада. Означите мету помоћу дугмета за убијање, а затим вентујте када желите да активирате штит. Ни Ви ни Ваша мета нећете сазнати да ли је неко покушао да је убије.",
+ "AidCD": "Cooldown Штита",
+ "AidCounterSelf": "<#00ffa5>Заштићени сте на {0}s",
+ "AidCounterTarget": "{0} <#00ffa5>је под заштитом још {1}s",
+ "AidDur": "Трајање Штита",
+ "AidTargetKnowsAboutShield": "Мете Знају да су Под Заштитом",
+ "Alchemist": "Алхемичар",
+ "AlchemistInfo": "Правите напитке завршавањем таскова",
+ "AlchemistInfoLong": "(Crewmate-ови):\\nКао Алхемичар, стварате напитке завршавањем таскова. Напитак који направите појавиће се испод имена Ваше улоге, заједно са одговарајућим описом и упутствима. Можете добити 7 различитих напитака.",
+ "AlchemistAbilityCooldown": "Cooldown Способности",
+ "AlchemistGotInvisPotion": "Назив Напитка: Напитак Невидљивости\\nОпис: Привремено Вас чини невидљивим\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistGotQFPotion": "Назив Напитка: Напитак Брзе Поправке\\nОпис: Можете сами да поправите следећу критичну саботажу\\nАктивира се аутоматски",
+ "AlchemistGotShieldPotion": "Назив Напитка: Напитак Штита\\nОпис: Даје привремени штит\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistGotSightPotion": "Назив Напитка: Напитак Вида\\nОпис: Привремено повећава Ваш вид\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistGotSpeedPotion": "Напитак Брзине\\nОпис: Привремено повећава Вашу брзину\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistGotSuicidePotion": "Чудан Напитак\\nИзгледа да сте помешали погрешне састојке!\\nИспијање овог напитка ће Вас убити!\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistGotTPPotion": "Напитак Телепортације\\nОпис: Телепортује Вас до насумичног играча\\nАктивира се кроз Вентовање/Петање",
+ "AlchemistHasSpeed": "Напитак Брзине је Активан",
+ "AlchemistHasVision": "Напитак Вида је Активан",
+ "AlchemistInvisDur": "Трајање ефекта напитка невидљивости",
+ "AlchemistNoPotion": "Немате ниједан напитак спреман за пијење",
+ "AlchemistShieldDur": "Трајање ефекта напитка штита",
+ "AlchemistShieldOut": "Ефекат напитка штита је истекао",
+ "AlchemistShielded": "Напитак Штита је Активан",
+ "AlchemistSpeed": "Брзина током напитка брзине",
+ "AlchemistSpeedDur": "Трајање ефекта напитка брзине",
+ "AlchemistSpeedOut": "Ефекат напитка брзине је истекао",
+ "AlchemistVentButtonText": "Пиј",
+ "AlchemistVision": "Вид током ефекта напитка вида",
+ "AlchemistVisionDur": "Трајање ефекта напитка вида",
+ "AlchemistVisionOnLightsOut": "Вид током угашених светла, током ефекта напитка вида",
+ "AlchemistVisionOut": "Ефекат напитка вида је истекао",
+ "Altruist": "Алтруиста",
+ "AltruistInfo": "Оживите мртве играče",
+ "AltruistInfoLong": "(Crewmate-ови):\\nКао Алтруиста, можете оживети мртвог играча пријављивањем његовог тела. Оживљени играч ће моћи да настави да игра као да никада није био мртав. Ако оживите играча, умрећете.\\nМожете пребацивати између режима оживљавања и пријављивања вентовањем/петањем.",
+ "Altruist.ReviveTargetCanReportTheirOwnBody": "Оживљени играчи могу пријавити своје мртво тело",
+ "Altruist.ReviveTargetsKillerGetsAlert": "Убица оживљеног играча добија обавештење о оживљавању",
+ "Altruist.ReviveTargetsKillerGetsArrow": "Убица такође добија стрелицу ка оживљеном играчу",
+ "Altruist.ReviveTime": "Време оживљавања",
+ "AltruistKillerAlert": "<#ffff00>Играч којег сте убили је оживљен од стране Алтруисте!",
+ "AltruistReportMode": "Пријави",
+ "AltruistReviveMode": "Оживи",
+ "AltruistSuffix": "<#00ffa5>Режим: {0}",
+ "AltruistSuffixRevive": "<#00ffa5>Мета ће бити оживљена за {0}s",
+ "Analyst": "Аналитичар",
+ "AnalystInfo": "Анализирајте играче да бисте добили информације о њима",
+ "AnalystInfoLong": "(Crewmate-ови):\\nКао Аналитичар, можете користити дугме за убијање на некоме да бисте га анализирали. Морате стајати поред своје мете неколико секунди да бисте завршили анализу. Када анализа буде завршена, видећете колико су играча убили до сада, колико пута су вентовали до сада, и основу њихове улоге.\\n\\nНапомена: Ако подешавања домаћина не дозвољавају да видите информације, резултат ће приказати 0 или ништа!\\nНапомена: Ниједан од ових фактора не одређује да ли је неко зао или не! Добро размислите пре него што осудите!",
+ "Ankylosaurus": "Анкилосаурус",
+ "AnkylosaurusInfo": "Ви сте Анкилосаурус.... Претпостављам",
+ "AnkylosaurusInfoLong": "(Crewmate-ови):\\nКао Анкилосаурус, не можете бити погађани, Ваше кретање је спорије, имате нижи вид, и имате више живота.",
+ "Ankylosaurus.Lives": "Максималан број живота",
+ "Ankylosaurus.Speed": "Брзина <#7fe44c>Анкилосауруса",
+ "Astral": "Астрал",
+ "AstralInfo": "Привремено постаните дух",
+ "AstralInfoLong": "(Crewmate-ови):\\nКао Астрал, можете вентовати/петати да бисте постали дух на кратко време. Након тога, бићете оживљени.",
+ "AstralSuffix": "<#ffff00>Оживљавање за <#ffa500>{0}s",
+ "Autocrat": "Аутократа",
+ "AutocratInfo": "Телепортујете најближег играча до Вас када урадите Таск",
+ "AutocratInfoLong": "(Crewmate-ови):\\nКао Аутократа, када завршите таск, телепортујете најближег играча до Вас.",
+ "Bane": "Коб",
+ "BaneInfo": "Избришите улогу своје убице",
+ "BaneInfoLong": "(Crewmate-ови):\\nКао Коб, играч који Вас убије изгубиће све своје способности и постати основна улога.\\n\\nТо је:\\n- Редовни Impostor за Impostor-е\\n- Редовни Crewmate за Crewmate-ове\\n- Члан Coven-а за Coven-е\\n- Амнезичар за Neutral-е",
+ "Battery": "Батерија",
+ "BatteryInfo": "Спречите саботаже светла",
+ "BatteryInfoLong": "(Crewmate-ови):\\nКао Батерија, све док имате барем 1 коршћење способности када се угасе светла, биће одмах поправљена.\\nИдеја од: Raredeer",
+ "BatteryNotify": "<#ffa500>Саботажа светла не може бити позвана\\nзато што је {0} жив",
+ "Beacon": "Светионик",
+ "BeaconInfo": "Повећајте вид оближњих играча током саботаже светла",
+ "BeaconInfoLong": "(Crewmate-ови):\\nКао Светионик, током саботаже светла, повећавате вид играча око Вас.",
+ "BeaconVisionIncrease": "Повећан вид за погођене играче током саботаже светла",
+ "Benefactor": "Донатор",
+ "BenefactorInfo": "Означите таскове као извор штитова",
+ "BenefactorInfoLong": "(Crewmate-ови):\\nКао Донатор, можете завршити таск да га означите. Када неко заврши означен таск, добиће привремени штит.",
+ "BenefactorTargetGotShieldNotify": "Добили сте привремени штит јер је таск\\nкоји сте завршили означен од стране Донатора!",
+ "BenefactorTaskMarked": "Таск означен",
+ "TaskMarkPerRound": "Максималан број означених таскова по рунди",
+ "Bestower": "Давалац",
+ "BestowerInfo": "Дајте додатна коришћења способности",
+ "BestowerInfoLong": "(Crewmate-ови):\\nКао Давалац, можете користити дугме за убијање да дате својој мети више коришћења њихових способности.",
+ "Bestower.GivenUses": "Додељене употребе (другим играчима)",
+ "Bodyguard": "Телохранитељ",
+ "BodyguardInfo": "Спречавајте убиства у близини",
+ "BodyguardInfoLong": "(Crewmate-ови):\\nТелохранитељ може спречити убиство жртвујући се када је играч на ивици да буде убијен у близини. Њихове вештине утичу на било који тим, али када постану Madmate и убица је Impostor, њихова вештина се неће активирати.",
+ "BodyguardKillsKiller": "Телохранитељ убија убицу",
+ "BodyguardProtectRadius": "Заштитни радијус",
+ "BodyguardProtected": "Телохранитељ је заштитио Вашу мету и умро за њих",
+ "CameraMan": "Камерман",
+ "CameraManInfo": "Погледајте камере у било којем тренутку",
+ "CameraManInfoLong": "(Crewmate-ови):\\nКао Камерман, можете се вентовањем/петањем одмах телепортовати у контролну собу (security room).",
+ "Captain": "Капетан",
+ "CaptainInfo": "Пратите кретање играча",
+ "CaptainInfoLong": "(Crewmate-ови):\\nКао Капетан, увек Видите ко је у истој соби као и Ви. Поред тога, Ваша мета гласања ће бити праћена, а добићете листу соба у које су ушли (у редоследу) у следећој рунди на следећем састанку.",
+ "Captain.Suffix": "Играчи у истој соби као и Ви:\\n{0}",
+ "Captain.TargetInfo": "{0} је ушао у следеће собе ове рунде, у овом редоследу:\\n{1}",
+ "Car": "Аутомобил",
+ "CarInfo": "Возите се по мапи",
+ "CarInfoLong": "(Crewmate-ови):\\nКао Аутомобил, можете се возити по мапи. Сви Вас виде као ауто, укључујући и Вас саме. Када додирнете некога, одбацујете их далеко у правцу у којем сте возили. Ова улога нема апсолутно никакву сврху осим да се забавите.",
+ "Car.PropelDistance": "Удаљеност одбацивања",
+ "Carrier": "Преносилац",
+ "CarrierInfo": "Пренесите играче на локације",
+ "CarrierInfoLong": "(Crewmate-ови):\\nКао Преносилац, означите локацију петањем. Затим можете користити мени за преображај да телепортујете некога на ту локацију.",
+ "Carrier.TargetNotify": "Били сте пренети на нову локацију!",
+ "Catcher": "Хватач",
+ "CatcherInfo": "Хватајте улоге играча",
+ "CatcherInfoLong": "(Crewmate-ови):\\nКао Хватач, можете постављати замке петањем/вентовањем. Када играч стане на замку, њихова улога ће бити забележена. На следећем састанку, добићете поруку са списком улога ухваћених у Вашој замци.\\n\\nНапомена: Не знате ко је стао на Вашу замку и ко има коју улогу.\\nМожете поставити више замки, и добићете поруку о свим улогама ухваћеним у свим замкама.",
+ "Catcher.CatchRange": "Опсег хватања замки",
+ "Catcher.CaughtRoles": "Улоге ухваћене у Вашим замкама:\\n",
+ "Catcher.MinPlayersTrappedToShowInfo": "Минималан број играча ухваћених да би се приказале информације",
+ "Catcher.NotEnoughCaughtRoles": "Нема довољно играча који су стали на Ваше замке да би се приказале улоге.",
+ "Catcher.Suffix": "<#00ffa5>Постављање замке за {0}s",
+ "Catcher.TrapPlaceDelay": "Кашњење постављања замке (након вентовања) (ако се не користе љубимци)",
+ "Catcher.TrapPlaced": "Замка постављена",
+ "Chameleon": "Камелеон",
+ "ChameleonInfo": "Вентујте/Петајте да се прикријете у свом окружењу",
+ "ChameleonInfoLong": "(Crewmate-ови):\\nКао Камелеон, можете вентовати да се прикријете (постанете невидљиви). Док се прикривате, нико не може да интерагује с Вама. Вентовање док сте прикривени ће Вас открити.",
+ "ChameleonCanVent": "Користи Вент за прикривање",
+ "ChameleonCooldown": "Cooldown прикривања",
+ "ChameleonDisguise": "Прикривање",
+ "ChameleonDuration": "Трајање прерушавања",
"ChameleonInvisCooldownRemain": "Cooldown: {0}s",
- "ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed",
- "ChameleonInvisState": "You are disguising!",
- "ChameleonInvisStateCountdown": "Invisibility expires in {0}s",
- "ChameleonInvisStateOut": "Your disguise ended",
- "ChameleonRevertDisguise": "Expose",
- "Chef": "Chef",
- "ChefInfo": "Cook Delicious Meals for Everyone",
- "ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.",
- "Chef.ET.NearestPlayer": "Nearest Player",
- "Chef.ET.RandomPlayer": "Random Player",
- "Chef.EventTarget": "Effect Applies to",
- "Chef.RottenTime": "Time to Spit Out Rotten Food",
- "Chef.SpitOutTime": "Frozen & Blind Time",
- "ChefBoost.Shield": "a shield",
- "ChefBoost.Speed": "increased speed",
- "ChefBoost.TP": "a visit to this player",
- "ChefBoost.TPToVent": "a visit to this vent",
- "ChefBoost.Vision": "increased vision",
- "ChefBoostSuffix": "<#00ffa5>You have {0}<#00ffa5> for {1}s",
- "ChefFood.0": "Ice Cream",
- "ChefFood.1": "Milk Tea",
- "ChefFood.2": "Chocolate",
- "ChefFood.3": "Cake",
- "ChefFood.4": "Donut",
- "ChefFood.5": "Coke",
- "ChefFood.6": "Lemonade",
- "ChefFood.7": "Candied Haws",
- "ChefFood.8": "Jelly",
- "ChefFood.9": "Candy",
- "ChefFood.10": "Milk",
- "ChefFood.11": "Matcha",
- "ChefFood.12": "Burning Grass Jelly",
- "ChefFood.13": "Pineapple Bun",
- "ChefFood.14": "Pudding",
- "ChefFood.15": "Coconut Jelly",
- "ChefFood.16": "Cookies",
- "ChefFood.17": "Red Bean Toast",
- "ChefFood.18": "Three Color Dumplings",
- "ChefFood.19": "Wormwood Dumplings",
- "ChefFood.20": "Puffs",
- "ChefFood.21": "Can be Crepe",
- "ChefFood.22": "Peach Crisp",
- "ChefFood.23": "Mochi",
- "ChefFood.24": "Egg Waffle",
- "ChefFood.25": "Macaron",
- "ChefFood.26": "Snow Plum Niang",
- "ChefFood.27": "Fried Yogurt",
- "ChefFood.28": "Egg Tart",
- "ChefFood.29": "Muffin",
- "ChefFood.30": "Sago Dew",
- "ChefFood.31": "Panna Cotta",
- "ChefFood.32": "Soufflé",
- "ChefFood.33": "Croissant",
- "ChefFood.34": "Toffee",
- "ChefNotify": "The <#d6d6ff>Chef got you some {0}!\\nThis caused you to have <#ffff00>{1}",
- "ChefRotten": "diarrhea",
- "ChefRottenSuffix": "<#ffa500>You must <#ffff00>kill or vent <#ffa500>within {0}s",
- "Clairvoyant": "Clairvoyant",
- "ClairvoyantInfo": "Know Remaining Killer Counts",
- "ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting.",
- "Cleanser": "Cleanser",
- "CleanserInfo": "Erase All Addons of your vote target",
- "CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings, cleansed player may never get add ons in the future",
- "CleanserRemoveSelf": "You can not cleanse yourself",
- "CleanserRemovedRole": "{0} has been cleansed. All their Addons will be removed after the meeting.",
- "Convener": "Convener",
- "ConvenerInfo": "Teleport Everyone To You",
- "ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet to teleport everyone to you.",
- "CopyCat": "Copycat",
- "CopyCatInfo": "Use kill button to copy target's role",
- "CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings, if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.",
- "CopyCatAlreadyCopy": "You have already copied a role in this round",
- "CopyCatCanKill": "CopyCat can kill when miscopy",
- "CopyCatCanNotCopy": "You can not copy the target's role",
- "CopyCatCopyCooldown": "Copy cooldown",
- "CopyCatMiscopyLimit": "Number of miscopy until suicide",
- "CopyCatResetToCopyCatEachRound": "Reset role to <#ffb2ab>Copycat after each meeting",
- "CopyCatRoleChange": "Your role has been changed to {0}",
- "Coroner": "Coroner",
- "CoronerInfo": "Find corpses and their killers",
- "CoronerInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.",
- "CoronerArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
- "CoronerKillerNotify": "The Coroner has an arrow pointing toward you!",
- "CoronerLeaveDeadBodyUnreportable": "Bodies the Coroner uses can't be reported",
- "CoronerNoTrack": "Nothing to track",
- "CoronerNotifyKiller": "Notify Killer about being Tracked",
- "CoronerTrackRecorded": "Track recorded",
+ "ChameleonInvisInCooldown": "Способност је још у cooldown-у, прерушавање није успело",
+ "ChameleonInvisState": "Прерушавате се!",
+ "ChameleonInvisStateCountdown": "Невидљивост истиче за {0}s",
+ "ChameleonInvisStateOut": "Ваше прерушавање је завршено",
+ "ChameleonRevertDisguise": "Откривање",
+ "Chef": "Кувар",
+ "ChefInfo": "Кувајте укусне оброке за све",
+ "ChefInfoLong": "(Crewmate-ови):\\nКао Кувар, можете кувати оброке за све тако што ћете завршити таскове. Ако Crewmate добије оброк, добиће насумично побољшање (брзина, вид, штит). Ако Impostor или Neutral-ни убица добије оброк, оброк ће бити покварен и морају га испљунути кроз вентилацију или убити некога у одређеном временском периоду или ће бити заслепљени и смрзнути на неко време.",
+ "Chef.ET.NearestPlayer": "Најближи играч",
+ "Chef.ET.RandomPlayer": "Насумични играч",
+ "Chef.EventTarget": "Ефекат се примењује на",
+ "Chef.RottenTime": "Време за испљунути покварену храну",
+ "Chef.SpitOutTime": "Време смрзнутости и заслепљености",
+ "ChefBoost.Shield": "штит",
+ "ChefBoost.Speed": "повећана брзина",
+ "ChefBoost.TP": "посета овом играчу",
+ "ChefBoost.TPToVent": "посета овој вентилацији",
+ "ChefBoost.Vision": "повећан вид",
+ "ChefBoostSuffix": "<#00ffa5>Имате {0}<#00ffa5> за {1}s",
+ "ChefFood.0": "Сладолед",
+ "ChefFood.1": "Млечни чај",
+ "ChefFood.2": "Чоколада",
+ "ChefFood.3": "Торта",
+ "ChefFood.4": "Крофна",
+ "ChefFood.5": "Кока-кола",
+ "ChefFood.6": "Лимунада",
+ "ChefFood.7": "Тангула",
+ "ChefFood.8": "Желе",
+ "ChefFood.9": "Бомбоне",
+ "ChefFood.10": "Млеко",
+ "ChefFood.11": "Мача",
+ "ChefFood.12": "Ватрени биљни желе",
+ "ChefFood.13": "Ананас пециво",
+ "ChefFood.14": "Пудинг",
+ "ChefFood.15": "Кокосов желе",
+ "ChefFood.16": "Кекс",
+ "ChefFood.17": "Тост са црвеним пасуљем",
+ "ChefFood.18": "Трокутасти кнедли",
+ "ChefFood.19": "Пелудне кнедле",
+ "ChefFood.20": "Пуфне",
+ "ChefFood.21": "Може бити Палачинка",
+ "ChefFood.22": "Печене Брескве",
+ "ChefFood.23": "Мочи",
+ "ChefFood.24": "Вафл од јаја",
+ "ChefFood.25": "Макарон",
+ "ChefFood.26": "Снежна шљива Нианг",
+ "ChefFood.27": "Пржени јогурт",
+ "ChefFood.28": "Тарт од јаја",
+ "ChefFood.29": "Мафин",
+ "ChefFood.30": "Саго роса",
+ "ChefFood.31": "Пана кота",
+ "ChefFood.32": "Суфле",
+ "ChefFood.33": "Кроасан",
+ "ChefFood.34": "Тафи",
+ "ChefNotify": "<#d6d6ff>Кувар Вам је донео {0}!\\nТо је узроковало да имате <#ffff00>{1}",
+ "ChefRotten": "пролив",
+ "ChefRottenSuffix": "<#ffa500>Морате <#ffff00>убити или вентовати <#ffa500>у року од {0}s",
+ "Clairvoyant": "Видовњак",
+ "ClairvoyantInfo": "Знајте преостале бројеве убица",
+ "ClairvoyantInfoLong": "(Crewmate-ови):\\nКао Видовњак, можете видети преостале бројеве Impostor-а и Neutral-них убица вентовањем или петањем.",
+ "Cleanser": "Чистач",
+ "CleanserInfo": "Избришите све додатке своје мете гласања",
+ "CleanserInfoLong": "(Crewmate-ови):\\nЧистач може гласати за било коју мету на састанку да би избрисао додатке те мете, а брисање ће ступити на снагу након завршетка састанка. У зависности од поставки, очишћени играч можда никада неће добити додатке у будућности.",
+ "CleanserRemoveSelf": "Не можете се очистити",
+ "CleanserRemovedRole": "{0} је очишћен. Сви њихови додаци биће уклоњени након састанка.",
+ "Convener": "Сазивач",
+ "ConvenerInfo": "Телепортујте све до себе",
+ "ConvenerInfoLong": "(Crewmate-ови):\\nКао Сазивач, можете вентовати/петати да телепортујете све до Вас.",
+ "CopyCat": "Копирант",
+ "CopyCatInfo": "Користите дугме за убијање да копирате улогу своје мете",
+ "CopyCatInfoLong": "(Crewmate-ови):\\nКао Копирант, можете користити Ваше дугме за убијање да копирате улогу своје мете.\\n\\nМожете копирати само неке улоге Crewmate-ова.\\nПрема поставкама домаћина, ако покушате да копирате Ne-Crewmate улогу или улогу Неваљалаца, можете их уместо тога убити.\\n\\nПоред тога, немате приступ погађању, и извршавате самоубиство након погрешног копирања одређеног броја пута који домаћин постави.",
+ "CopyCatAlreadyCopy": "Већ сте копирали улогу у овој рунди",
+ "CopyCatCanKill": "Имитатор може убити када погрешно копира",
+ "CopyCatCanNotCopy": "Не можете копирати улогу своје мете",
+ "CopyCatCopyCooldown": "Cooldown копирања",
+ "CopyCatMiscopyLimit": "Број погрешних копија до самоубиства",
+ "CopyCatResetToCopyCatEachRound": "Ресетуј улогу на <#ffb2ab>Копирант након сваког састанка",
+ "CopyCatRoleChange": "Ваша улога је промењена у {0}",
+ "Coroner": "Мртвозорник",
+ "CoronerInfo": "Пронађите лешеве и њихове убице",
+ "CoronerInfoLong": "(Crewmate-ови):\\nКао Мртвозорник, не можете пријавити лешеве; уместо тога, након што покушате да пријави леш, видећете стрелицу која Вас води до њихове убице. Ако се одржи састанак, стрелице нестају. У зависности од поставке, тело које сте пронашли не може бити пријављено.",
+ "CoronerArrowsPointingToDeadBody": "Стрелице које показују на мртва тела",
+ "CoronerKillerNotify": "Мртвозорник има стрелицу која показује ка Вама!",
+ "CoronerLeaveDeadBodyUnreportable": "Тела која Мртвозорник користи не могу бити пријављена",
+ "CoronerNoTrack": "Нема шта за праћење",
+ "CoronerNotifyKiller": "Обавести убицу да је праћен",
+ "CoronerTrackRecorded": "Праћење забележено",
"Crewmate": "Crewmate",
"CrewmateEHR": "Crewmate",
- "CrewmateEHRInfo": "Do your tasks",
- "CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.",
- "AbilityButtonText.Crewmate": "Haunt",
- "Crusader": "Crusader",
- "CrusaderInfo": "Kill a player's attacker",
- "CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.",
- "CrusaderKillButtonText": "Crusade",
- "CrusaderSkillCooldown": "Crusade Cooldown",
- "CrusaderSkillLimit": "Maximum Crusades",
- "Dad": "Dad",
- "DadInfo": "You're that iconic dad....",
- "DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a randomly selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see a warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep, people can't interact with you, but you can't see or move. During sleep, you also cannot use any abilities, and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill the next person you see.\\n- Giving drink: You give all nearby players a drink. Every one of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.\\nEvery ability (except going for milk) will reduce your alcohol after using it.\\nIf your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.",
- "Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol",
- "Dad.Ability.GiveDrink": "Giving Drink",
- "Dad.Ability.GoForMilk": "Going For Milk",
- "Dad.Ability.Rage": "Raging",
- "Dad.Ability.Sleep": "Sleeping",
- "Dad.Ability.Sniffing": "Sniffing",
- "Dad.Ability.SuperVision": "Super Vision",
- "Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
- "Dad.AlcoholCost": "Alcohol cost",
- "Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt",
- "Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out",
- "Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase",
- "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol",
- "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
- "Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
- "Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal",
- "Dad.DrunkRoleNotify": "My role is {0}",
- "Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink",
- "Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
- "Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
- "Dad.GivingDrinkRange": "Giving drink range",
- "Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk",
- "Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk",
- "Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.",
- "Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
- "Dad.LowAlcoholSuffix": "⚠ Alcohol level: {0} ‰ ⚠",
- "Dad.MoneyGainOnTaskComplete": "Money gain with each task completed",
- "Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency",
- "Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by",
- "Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging",
- "Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
- "Dad.Rage.Description": "You kill the next person you see",
- "Dad.SelectedAbilitySuffix": "Selected ability: {0} (vent to use)",
- "Dad.ShopLocation": "<#00ffa5>The shop is at the {0}",
- "Dad.ShopSuffix": "Vent to buy {0} alcohol from the money you have",
- "Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below",
- "Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping",
- "Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep",
- "Dad.Sleep.Description": "While sleeping, you can't see, move, or use any abilities\\nbut also can't be interacted with and your alcohol level is stable",
- "Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing",
- "Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff",
- "Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again",
- "Dad.StartingAlcohol": "Starting alcohol level",
- "Dad.StartingMoney": "Starting money",
- "Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision",
- "Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision",
- "Dad.SuperVision.Description": "You will have max vision for some time",
- "Dad.SuperVisionDuration": "Super vision duration",
- "Decryptor": "Decryptor",
- "DecryptorInfo": "Get Letters From Everyone's Roles",
- "DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below the player's names. The letters are not in order and each letter only appears once for every occurrence in the role name. Settings determine whether you can guess.",
- "Decryptor.GuessMode": "Can Guess",
- "Decryptor.Suffix": "<#00ffa5>Complete {0} <#00ffa5>tasks for the next letters",
- "Decryptor.TaskNum": "Number of Tasks to Complete for Each Letter",
- "Demolitionist": "Demolitionist",
- "DemolitionistInfo": "Your killer has a few seconds to vent or they die",
- "DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.",
- "DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting",
- "DemolitionistVentTime": "Time to Vent (s)",
- "Deputy": "Deputy",
- "DeputyInfo": "Handcuff killers to increase their cooldowns",
- "DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.",
- "DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player",
- "DeputyHandcuffCooldown": "Handcuff Cooldown",
- "DeputyHandcuffDelay": "Handcuff apply delay",
- "DeputyHandcuffMax": "Maximum Handcuffs",
- "DeputyHandcuffText": "Handcuff",
- "DeputyHandcuffedPlayer": "Handcuffed target",
- "DeputyInvalidTarget": "Target cannot be handcuffed",
- "Detective": "Detective",
- "DetectiveSuspectLimit": "Suspects Per Case",
- "DetectiveEHR": "Detective",
- "DetectiveEHRInfo": "Gather Info, Solve Murders",
- "DetectiveEHRInfoLong": "(Crewmates):\\nAs the Detective, you can write down notes about each crime scene and interrogate suspects.\n\nThis role currently does not work due to a basis reset issue.",
- "AbilityButtonText.Detective": "Notes",
- "SecondaryAbilityButtonText.Detective": "Interrogate",
- "Detour": "Detour",
- "DetourInfo": "Pass Kills Onto Nearest Player",
- "DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.",
- "Dictator": "Dictator",
- "DictatorInfo": "Exile a player based on your own judgment",
- "DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.",
- "Dictator.MinTasksToDictate": "Minimum Number of Completed Tasks Required to Dictate Someone",
- "Doctor": "Doctor",
- "DoctorInfo": "Know how each player died",
- "DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.",
- "DoctorTaskCompletedBatteryCharge": "Battery Duration",
- "DoctorVisibleToEveryone": "Everyone knows who the Doctor is",
- "DonutDelivery": "Donut Delivery",
- "DonutDeliveryInfo": "Deliver Donuts to Everyone",
- "DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.",
- "DonutDeliverCD": "Deliver Cooldown",
- "DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.",
- "DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.",
- "DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!",
- "DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.",
- "DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.",
- "DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!",
- "DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.",
- "DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.",
- "DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!",
- "DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!",
- "DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!",
- "DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!",
- "DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!",
- "DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...",
- "DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?",
- "DonutDelivered-15": "\\nThe donut was killer, just like their alibi.",
- "DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...",
- "DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!",
- "DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.",
- "DonutDeliverSEAmount": "Increase Speed by",
- "DonutDeliverSEDelay": "Speed Boost Delay",
- "DonutDeliverSEDuration": "Speed Boost Duration",
- "DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by",
- "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil Players Get Decreased Speed",
- "DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts",
- "DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!",
- "DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!",
- "DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!",
- "DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!",
- "DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!",
- "DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!",
- "Doorjammer": "Doorjammer",
- "DoorjammerInfo": "Jam Rooms to Prevent Sabotages",
- "DoorjammerInfoLong": "(Crewmates):\\nAs the Doorjammer, you can pet in a room to jam it. No one will be able to close the doors in that room, and may not even be able to call any sabotages from that room.",
- "Doorjammer.BlockSabotagesFromJammedRooms": "Block All Sabotages From Jammed Rooms",
- "Doorjammer.MaxRoomsJammedAtOnce": "Max Rooms Jammed At Once",
- "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Jammed Rooms{2}",
- "DoorjammerBlockSabo": "<#bb0000>This room is jammed, you can't sabotage in here",
- "DoubleAgent": "Double Agent",
- "DoubleAgentInfo": "An Impostor Among Impostors",
- "DoubleAgentInfoLong": "(Crewmates):\\nAs the Double Agent, you are an impostor among impostors. The real impostors see you as their partner, but you don't know who they are. Trick them into thinking you're one of their partners to expose them!",
- "Drainer": "Drainer",
- "DrainerInfo": "Drain Vents by Entering Them",
- "DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.",
- "Druid": "Druid",
- "DruidInfo": "Place Triggers to Know Where Everyone Is",
- "DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting.",
- "DruidTimeLeft": "Placing trigger in {0}s",
- "DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)",
- "DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}",
- "Electric": "Electric",
- "ElectricInfo": "Shock Players",
- "ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
- "Engineer": "Engineer",
- "EngineerEHR": "Engineer",
- "EngineerEHRInfo": "Use the vents to catch the Impostors",
- "EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.",
- "AbilityButtonText.Engineer": "Vent",
- "Enigma": "Enigma",
- "EnigmaInfo": "Get Clues about Killers",
- "EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting. Depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\nLight colors: Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\nDark colors: Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan",
- "EnigmaClueColor1": "The Killer has a light color!",
- "EnigmaClueColor2": "The Killer has a dark color!",
- "EnigmaClueColor3": "The Killer's color is {0}!",
- "EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
- "EnigmaClueGetCluesWithoutReporting": "Enigma can get Clues without reporting a dead body",
- "EnigmaClueHat1": "The Killer wears a Hat!",
- "EnigmaClueHat2": "The Killer does not wear a Hat!",
- "EnigmaClueHat3": "The Killer wears {0} as a Hat!",
- "EnigmaClueLevel1": "The Killer's Level is above 50!",
- "EnigmaClueLevel2": "The Killer's Level is below 50!",
- "EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
- "EnigmaClueLevel4": "The Killer's Level is {0}!",
- "EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
- "EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
- "EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
- "EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
- "EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
- "EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
- "EnigmaCluePet1": "The Killer does have a Pet!",
- "EnigmaCluePet2": "The Killer does not have a Pet!",
- "EnigmaCluePet3": "The Killer has {0} as a Pet!",
- "EnigmaClueRole1": "The Killer is an Impostor!",
- "EnigmaClueRole2": "The Killer is a Neutral!",
- "EnigmaClueRole3": "The Killer is a Crewmate!",
- "EnigmaClueRole4": "The Killer is a Coven member!",
- "EnigmaClueRole5": "The Killer's Role is {0}!",
- "EnigmaClueSkin1": "The Killer wears a Skin!",
- "EnigmaClueSkin2": "The Killer does not wear a Skin!",
- "EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
- "EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 Clues",
- "EnigmaClueStage2Probability": "Probability to see Stage 2 Clues",
- "EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 Clues",
- "EnigmaClueStage3Probability": "Probability to see Stage 3 Clues",
- "EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 Clues",
- "EnigmaClueStatus1": "The Killer is currently inside a Vent!",
- "EnigmaClueStatus2": "The Killer is currently on a Ladder!",
- "EnigmaClueStatus3": "The Killer is already Dead!",
- "EnigmaClueStatus4": "The Killer is still Alive!",
- "EnigmaClueVisor1": "The Killer wears a Visor!",
- "EnigmaClueVisor2": "The Killer does not wear a Visor!",
- "EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
- "EnigmaCluePetTitle": "Enigma Pet Clue",
- "EnigmaClueNameTitle": "Enigma Name Clue",
- "EnigmaClueNameLengthTitle": "Enigma Name Length Clue",
- "EnigmaClueColorTitle": "Enigma Skin Color Clue",
- "EnigmaClueLocationTitle": "Enigma Location Clue",
- "EnigmaClueStatusTitle": "Enigma Status Clue",
- "EnigmaClueRoleTitle": "Enigma Role Clue",
- "EnigmaClueLevelTitle": "Enigma Level Clue",
- "EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue",
- "EnigmaClueHatTitle": "Enigma Hat Clue",
- "EnigmaClueVisorTitle": "Enigma Visor Clue",
- "EnigmaClueSkinTitle": "Enigma Skin Clue",
- "Escort": "Escort",
- "EscortInfo": "Role-Block Players to Help the Crew!",
- "EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage, or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)",
- "EscortBlockDuration": "Role-Block Duration",
- "EscortKillButtonText": "Role-Block",
- "EscortTargetHacked": "Target successfully role-blocked",
- "Examiner": "Examiner",
- "ExaminerInfo": "Gather Info, Solve Murders",
- "ExaminerInfoLong": "(Crewmates):\\nGrants Detective abilities for crewmate roles.",
- "Express": "Express",
- "ExpressInfo": "You get a speed boost on completing a task",
- "ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.",
- "ExpressSpeed": "Increased Speed",
- "ExpressSpeedDur": "Increased Speed Duration",
- "Farmer": "Farmer",
- "FarmerInfo": "Plant Seeds & Sell Them For Buffs",
- "FarmerInfoLong": "(Crewmates):\\nAs the Farmer, each task you complete gives you a new seed. You can plant it anywhere by petting. After the next meeting, every planted seed will be grown. Pet near one to harvest and sell it. Each seed gives you or the crew different buffs.\\n\\n- Wheat: Increased vision for all crewmates\\n- Carrot: Shield for all crewmates\\n- Apple: Invisibility (for you)\\n- Tomato: Speed boost (for you)\\n- Potato: Reset all killers' cooldowns\\n- Blueberry: Arrow to all dead bodies (for you)",
- "Farmer.CompleteTaskToGetSeed": "<{0}>Complete a task to get a seed",
- "Farmer.HarvestRange": "Harvest Range",
- "Farmer.InvisibilityDuration": "Invisibility Duration",
- "Farmer.MoreSeeds": "{0} more seeds in store",
- "Farmer.Seed.Apple": "Apple",
- "Farmer.Seed.Blueberry": "Blueberry",
- "Farmer.Seed.Carrot": "Carrot",
- "Farmer.Seed.Potato": "Potato",
- "Farmer.Seed.Tomato": "Tomato",
- "Farmer.Seed.Wheat": "Wheat",
- "Farmer.SelectedSeed": "<{0}>Pet to plant {1} seed",
- "Forensic": "Forensic",
- "ForensicInfo": "Gain extra info from your body reports",
- "ForensicInfoLong": "(Crewmate):\\nAfter reporting the body, the Forensic receives a clue about the victim's role. The host may reveal the murderer's role to the Forensic based on the setting. Note: Forensic won't be Oblivious.",
- "ForensicCanknowAddons": "Can find the dead player's add-ons",
- "ForensicCanknowColorType": "Can find the color type of the killer",
- "ForensicCanknowColorTypeMinBodyAge": "Minimum body age to find color type",
- "ForensicCanknowDeathReason": "Can find the cause of death",
- "ForensicCanknowKillTime": "Can find how long ago the player died",
- "ForensicCanknowKiller": "Can find the killer's role",
- "ForensicNoticeAddons": "\\nThe victim's add-ons are: {0}",
- "ForensicNoticeColorType": "\\nThe killer has a {0} color ({1})",
- "ForensicNoticeDeathReason": "\\nThe victim's cause of death is {0}",
- "ForensicNoticeKillTime": "\\nThe victim died {0} seconds ago",
- "ForensicNoticeKiller": "\\nThe killer's role is {0}",
- "ForensicNoticeKillerNotFound": "The Forensic couldn't find evidence leading to a murderer, this is most likely suicide.",
- "ForensicNoticeVictim": "According to your investigation,\\nthe victim ({0}) had the role [{1}]",
- "FortuneTeller": "Fortune Teller",
- "FortuneTellerInfo": "Get clues to people's roles",
- "FortuneTellerInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.",
- "FortuneTellerCheck": "According to your fortune...",
- "FortuneTellerCheck.Basic": "{0} seems to not have anything worth noting about them.",
- "FortuneTellerCheck.Blockbuster": "Looks like {0} got big desires to change something.",
- "FortuneTellerCheck.Body": "{0} seems to have an unusual obsession with dead bodies.",
- "FortuneTellerCheck.Careless": "{0} seems to not care about what happens.",
- "FortuneTellerCheck.ChangingCD": "{0} seems to have their ability cooldown changing based on certain conditions.",
- "FortuneTellerCheck.Chaos": "{0} seems to like chaos.",
- "FortuneTellerCheck.Death": "{0} seems to have their goal set towards their death.",
- "FortuneTellerCheck.Disguise": "{0} seems to be focused on concealing their identity.",
- "FortuneTellerCheck.Disturbed": "Looks like {0} is disturbed by something.",
- "FortuneTellerCheck.Enthusiasm": "Looks like {0} speaks with everyone very enthusiastic.",
+ "CrewmateEHRInfo": "Радите своје таскове",
+ "CrewmateEHRInfoLong": "(Crewmate-ови):\\nКао Crewmate, Ваш циљ је прилично једноставан. Пронађите и протерајте Impostor-е. Crewmate-ови побеђују тако што се ослобађају свих убица или завршавају све своје таскове.",
+ "AbilityButtonText.Crewmate": "Прогони",
+ "Crusader": "Крсташ",
+ "CrusaderInfo": "Убијте нападача играча",
+ "CrusaderInfoLong": "(Crewmate-ови):\\nКао Крсташ, користите своје дугме за убијање да заштитите играча. Ако тај играч буде нападнут, убијате нападача.",
+ "CrusaderKillButtonText": "Заштити",
+ "CrusaderSkillCooldown": "Cooldown Крсташа",
+ "CrusaderSkillLimit": "Максималне заштите",
+ "Dad": "Ћале",
+ "DadInfo": "Ви сте тај легендарни ћале....",
+ "DadInfoLong": "(Crewmate-ови):\\nКао Тата, Ваш живот зависи од алкохола. Када Вас нападну или изаберу да Вас избаце, преживљавате, али Ваш алкохол опада. Алкохол такође опада полако током времена. Да бисте повећали ниво алкохола, морате да добијете новац завршавањем таскова и да одете до насумично одабраног вента да купите пиво. Пиво повећава Ваш ниво алкохола. Када завршите све своје таскове, добићете нове таскове, али их не морате радити за тасковну победу (победу остварену са свим урађеним тасковима). Не знате колико алкохола имате у тренутку. Само видите упозорење када Вам је ниво алкохола низак. Алкохол се мери у ‰.\\n\\nТакође имате неке способности које се откључавају ако имате довољно алкохола. Да бисте користили способности, пребацујте се између њих петањем и користите одабрану тако што ћете вентовати:\\n- Одлазак по млеко: идете по млеко. Када то користите, телепортујете се ван мапе. Такође не можете дискутовати или гласати на састанцима. Не можете ништа радити. Враћате се са млеком након тачно 10 година. Када се вратите, Crewmate-ови одмах победе. Када то искористите, сви ће бити обавештени о томе.\\n- Супер вид: Имаћете максималан вид на неко време.\\n- Њушкање: Добијате стрелице које показују ка постојећим мртвим телима након коришћења. Стрелице се ажурирају само када поново њушкате.\\n- Спавање: Током спавања људи не могу да интерагују с Вама, али не можете да видите или да се померате. Током спавања такође не можете користити ниједну способност и Ваш алкохол је стабилан. Будите се када састанак почне.\\n- Бес: Убијате следећу особу коју видите.\\n- Давање пића: Дајете свим оближњим играчима пиће. Сваки од ових играча ће рећи своју улогу на састанку са шансом за нетачан резултат.\\n- Постајање Бог алкохола: Ресетује Ваш алкохол на 1‰, али ће Ваш алкохол од сада расти уместо опадати.\\nСвака способност (осим одласка по млеко) ће смањити Ваш алкохол након коришћења.\\nАко Ваш алкохол достигне 0‰, умирете.\\nТакође, видите које способности можете користити. То може дати још информација о Вашем нивоу алкохола.\\nДа би ова улога била избалансирана, када Вас неко нападне, губите алкохол након неког времена, а не одмах.",
+ "Dad.Ability.BecomeGodOfAlcohol": "Постајање Бог Алкохола",
+ "Dad.Ability.GiveDrink": "Давање Пића",
+ "Dad.Ability.GoForMilk": "Одлазак По Млеко",
+ "Dad.Ability.Rage": "Бешњење",
+ "Dad.Ability.Sleep": "Спавање",
+ "Dad.Ability.Sniffing": "Њушкање",
+ "Dad.Ability.SuperVision": "Супер Вид",
+ "Dad.AbilityNotAvailable": "Способност није доступна (ниво алкохола превише низак)",
+ "Dad.AlcoholCost": "Цена алкохола",
+ "Dad.AlcoholDecreaseOnKilled": "Смањење алкохола приликом покушаја убиства",
+ "Dad.AlcoholDecreaseOnVotedOut": "Смањење алкохола када Вас изаберу да Вас избаце",
+ "Dad.AlcoholIncreaseOnBeerPurchase": "Повећање алкохола приликом куповине пива",
+ "Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Смањење алкохола након Постајања Богом Алкохола",
+ "Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Захтеван ниво алкохола за Постајање Богом Алкохола",
+ "Dad.BecomeGodOfAlcohol.Description": "Ресетује Ваш алкохол на 1‰; алкохол ће расти уместо опадати од сада.",
+ "Dad.DrunkRoleIncorrectChance": "Шанса за нетачно откривање улоге",
+ "Dad.DrunkRoleNotify": "Моја улога је {0}",
+ "Dad.GiveDrink.AlcoholDecrease": "Смањење алкохола након давања пића",
+ "Dad.GiveDrink.AlcoholRequirement": "Захтевани ниво алкохола за давање пића",
+ "Dad.GiveDrink.Description": "Дајете свим играчима у близини пиће. Сваки од ових играча ће\\nрећи своју улогу на следећем састанку са шансом за нетачност.",
+ "Dad.GivingDrinkRange": "Домет давања пића",
+ "Dad.GoForMilk.AlcoholDecrease": "Смањење алкохола након одласка по млеко",
+ "Dad.GoForMilk.AlcoholRequirement": "Захтевани ниво алкохола за одлазак по млеко",
+ "Dad.GoForMilk.Description": "Телепортовани сте ван мапе; не можете разговарати или гласати на састанцима\\nВратићете се с млеком након 10 година. Када то учините, Crewmate-ови одмах победе.\\nКанда то употребите, сви ће бити обавештени о томе.",
+ "Dad.GoForMilkNotify": "Ћале је отишао по млеко\\nВратиће се за 10 година",
+ "Dad.LowAlcoholSuffix": "⚠ Ниво алкохола: {0} ‰ ⚠",
+ "Dad.MoneyGainOnTaskComplete": "Зарада новца са сваким завршеним таском",
+ "Dad.NormalAlcoholDecreaseFrequency": "Време смањења алкохола",
+ "Dad.NormalAlcoholDecreaseValue": "Временом, алкохол се смањује за",
+ "Dad.Rage.AlcoholDecrease": "Смањење алкохола након беснила",
+ "Dad.Rage.AlcoholRequirement": "Захтевани ниво алкохола за Бешњење",
+ "Dad.Rage.Description": "Убијате прву особу коју сретнете",
+ "Dad.SelectedAbilitySuffix": "Изабрана способност: {0} (вентујте да искористите)",
+ "Dad.ShopLocation": "<#00ffa5>Продавница је на {0}",
+ "Dad.ShopSuffix": "Вентујте за куповину {0} алкохола од новца који имате",
+ "Dad.ShowWarningWhenAlcoholIsBelow": "Прикажи упозорење када је ниво алкохола испод",
+ "Dad.Sleep.AlcoholDecrease": "Смањење алкохола након спавања",
+ "Dad.Sleep.AlcoholRequirement": "Захтевани ниво алкохола за спавање",
+ "Dad.Sleep.Description": "Док спавате, не можете да видите, померате се или користите било какве способности\\nали такође не можете бити интераговани и Ваш ниво алкохола је стабилан",
+ "Dad.Sniffing.AlcoholDecrease": "Смањење алкохола након њушкања",
+ "Dad.Sniffing.AlcoholRequirement": "Захтевани ниво алкохола за њушкање",
+ "Dad.Sniffing.Description": "Добијате стрелице ка мртвим телима које се ажурирају новим њушкањем",
+ "Dad.StartingAlcohol": "Почетни ниво алкохола",
+ "Dad.StartingMoney": "Почетни новац",
+ "Dad.SuperVision.AlcoholDecrease": "Смањење алкохола након коришћења Супер Визије",
+ "Dad.SuperVision.AlcoholRequirement": "Захтевани ниво алкохола за коришћење Супер Визије",
+ "Dad.SuperVision.Description": "Добијате максималан вид на неко време",
+ "Dad.SuperVisionDuration": "Трајање супер вида",
+ "Decryptor": "Декриптор",
+ "DecryptorInfo": "Добијте Слова из назива Улога Свих Играча",
+ "DecryptorInfoLong": "(Crewmate-ови):\\nКао Декриптор, за сваке X таскове које завршите (X поставља домаћин), сазнајете једно више слово из улога свих. Можете видети ове карактере испод имена играча. Слова нису у реду и свако слово се појављује само једном за свако појављивање у имену улоге. Подешавања одређују да ли можете да погађате улоге.",
+ "Decryptor.GuessMode": "Може да погађа",
+ "Decryptor.Suffix": "<#00ffa5>Комплетирајте {0} <#00ffa5>таск(-ова) за следећа слова",
+ "Decryptor.TaskNum": "Број таскова које треба завршити за свако слово",
+ "Demolitionist": "Рушитељ",
+ "DemolitionistInfo": "Ваш убица има неколико секунди да вентује или умире",
+ "DemolitionistInfoLong": "(Crewmate-ови):\\nКада Вас неко покуша убити, та особа има 5 секунди да вентује, иначе извршава самоубиство. Убица мора бити у вентилацији када истекне 5 секунди и не сме да искочи раније да би преживели.",
+ "DemolitionistKillerDiesOnMeetingCall": "Убица умире ако се састанак заказује пре вентовања",
+ "DemolitionistVentTime": "Време за вентилацију (s)",
+ "Deputy": "Заменик",
+ "DeputyInfo": "Вежите убице да повећате њихов cooldown",
+ "DeputyInfoLong": "(Crewmate-ови):\\nКао Заменик, користите своје дугме за убијање на играчу да ресетујете њихов cooldown за убијање.\\n\\nАко мета нема дугме за убијање, онда је лисица била узалудна.",
+ "DeputyHandcuffCDForTarget": "Cooldown за убијање за везаног играча",
+ "DeputyHandcuffCooldown": "Cooldown за лисице",
+ "DeputyHandcuffDelay": "Кашњење примене лисица",
+ "DeputyHandcuffMax": "Максималан број лисица",
+ "DeputyHandcuffText": "Ухапси",
+ "DeputyHandcuffedPlayer": "Мета у лисицама",
+ "DeputyInvalidTarget": "Мета не може бити везана",
+ "Detective": "Детектив",
+ "DetectiveSuspectLimit": "Сумњиви по Случају",
+ "DetectiveEHR": "Детектив",
+ "DetectiveEHRInfo": "Прикупљајте информације, решавајте убиства",
+ "DetectiveEHRInfoLong": "(Crewmate-ови):\\nКао Детектив, можете записивати белешке о свакој криминалној сцени и испитивати сумњиве.\n\nОва улога тренутно не функционише због проблема са ресетовањем основа.",
+ "AbilityButtonText.Detective": "Забележи",
+ "SecondaryAbilityButtonText.Detective": "Испитуј",
+ "Detour": "Преусмеривач",
+ "DetourInfo": "Пребаците убиства на најближег играча",
+ "DetourInfoLong": "(Crewmate-ови):\\nКао Преусмеривач, све акције везане за дугме за убијање на Вама ће бити блокиране и уместо тога ће се дешавати на најближем играчу.",
+ "Dictator": "Диктатор",
+ "DictatorInfo": "Изгнајте играча на основу сопственог суда",
+ "DictatorInfoLong": "(Crewmate-ови):\\nДиктатор може да заврши састанак гласајући за некога, што ће такође резултирати њиховом смрћу.",
+ "Dictator.MinTasksToDictate": "Минималан број завршених таскова потребан за диктирање некоме",
+ "Doctor": "Доктор",
+ "DoctorInfo": "Знате како је сваки играч умро",
+ "DoctorInfoLong": "(Crewmate-ови):\\nДоктор може да види узрок смрти играча и приступи њиховим виталним знаковима све док им батерија још увек ради.",
+ "DoctorTaskCompletedBatteryCharge": "Трајање батерије",
+ "DoctorVisibleToEveryone": "Сви знају ко је Доктор",
+ "DonutDelivery": "Достављач крофни",
+ "DonutDeliveryInfo": "Доставите крофне свима",
+ "DonutDeliveryInfoLong": "(Crewmate-ови):\\nКао Достављач крофни, можете доставити крофне играчима притиском на дугме за убијање на њима. Крофна нема апсолутно никакав ефекат, осим што мета зна да је добила крофну :)",
+ "DonutDeliverCD": "Cooldown доставе",
+ "DonutDelivered-0": "\\nУспех!\\nСмазали су крофну као да је то био последњи таск на броду!",
+ "DonutDelivered-1": "\\nДостављено са савршенством!\\nЊихов ниво среће је виши од дугмета за хитан састанак!",
+ "DonutDelivered-2": "\\nСлужбено је:\\ndостава крофни је била задовољавајућа више од завршавања свих таскова!",
+ "DonutDelivered-3": "\\nСјајне рецензије!\\nКрофна је добила више похвала него хитни сто у кафетерији!",
+ "DonutDelivered-4": "\\nСамо позитивне вибрације!\\nПричају о крофни као да је то награда за 'Најбољег Crewmate-а'!",
+ "DonutDelivered-5": "\\nИспорука крофне оцењена MVP – Највреднија посластица!",
+ "DonutDelivered-6": "\\nСлатки успех!\\nКрофна је погодила циљ, баш као мета Impostor-а!",
+ "DonutDelivered-7": "\\nПлес победе!\\nИспорука крофне била је глађа од вентовања!",
+ "DonutDelivered-8": "\\nНиво слаткоће: Максималан.\\nИспорука крофне постигла је слатку победу!",
+ "DonutDelivered-9": "\\nИспоручено!\\nСвидела им се више него екран победе!",
+ "DonutDelivered-10": "\\nУспешно испуштање!\\nКрофна је била хит, није била сумњив потез!",
+ "DonutDelivered-11": "\\nКрофна испоручена без трунке сумње!",
+ "DonutDelivered-12": "\\nПозитивне повратне информације!\\nРекли су да је крофна била толико добра да је скоро 'Impostor-на'!",
+ "DonutDelivered-13": "\\nНисте љубитељ укуса?\\nМожда следећи пут, држите се вент-и лате за сад...",
+ "DonutDelivered-14": "\\nНепопуларно мишљење:\\nНије им се свидела чоколада. Можда следећи пут узмите шарене мрвице?",
+ "DonutDelivered-15": "\\nКрофна је била убитачна, баш као и њихов алиби!",
+ "DonutDelivered-16": "\\nУпс! Испорука крофне није успела.\\nВероватно више воле багел...",
+ "DonutDelivered-17": "\\nОдбијено!\\nИспоставило се да су на дијети. Тешка публика!",
+ "DonutDelivered-18": "\\nУпозорење о неуспешној испоруци.\\nИзгледа да више воле Impostor-ске ужине!",
+ "DonutDeliverSEAmount": "Повећај брзину за",
+ "DonutDeliverSEDelay": "Кашњење појачања брзине",
+ "DonutDeliverSEDuration": "Трајање појачања брзине",
+ "DonutDeliverSEEvilsDecreaseAmount": "Смањи брзину за",
+ "DonutDeliverSEEvilsGetDecreased": "<#ff1919>Зли играчи добијају смањену брзину",
+ "DonutDeliverSpeedEffect": "Појачање брзине за играче који добијају крофне",
+ "DonutGot-0": "\\nСпецијална достава!\\nБили сте 'крофнути' од стране Достављача крофни!\\nУживајте у слаткоћи!",
+ "DonutGot-1": "\\nЧеститамо!\\nУправо сте добили 'крофнасту' доброту достављену од стране Достављача крофни!\\nПослужите се!",
+ "DonutGot-2": "\\nДостављач Крофни је овде!\\nВаша наруџбина једне укусне крофне је успешно примљена!\\nУживајте у експлозији укуса!",
+ "DonutGot-3": "\\nИзненађење!\\nПосетио Вас је Достављач крофни!\\nТо је убитачна посластица!",
+ "DonutGot-4": "\\nДинг-донг! Достава крофни је на Вашим вратима!\\nУ знак захвалности од Достављача крофни!\\nУживајте у слаткоћи!",
+ "DonutGot-5": "\\nСпецијална достава!\\nУправо сте примили 'убитачну' крофну од Достављача крофни!\\nУживајте на месту злочина... мислим, уживајте у ужини!",
+ "Doorjammer": "Затварач Врата",
+ "DoorjammerInfo": "Затварајте собе да спречите саботаже",
+ "DoorjammerInfoLong": "(Crewmate-ови):\\nКао Затварач Врата, можете да затворите собу да је блокирате. Нико неће моћи да затвори врата у тој соби, а можда чак неће моћи ни да позове саботаже из те собе.",
+ "Doorjammer.BlockSabotagesFromJammedRooms": "Блокирај све саботаже из затворених соба",
+ "Doorjammer.MaxRoomsJammedAtOnce": "Максимално затворених соба одједном",
+ "Doorjammer.Suffix": "<#00a5ff>{0}/{1} <#00ffa5>Затворене собе{2}",
+ "DoorjammerBlockSabo": "<#bb0000>Ова соба је затворена, не можете саботирати овде",
+ "DoubleAgent": "Двојни Агент",
+ "DoubleAgentInfo": "Будите Impostor међу Impostor-има",
+ "DoubleAgentInfoLong": "(Crewmate-ови):\\nКао Двојни агент, Ви сте Impostor међу Impostor-има. Прави Impostor-и Вас виде као свог партнера, али не знате ко су они. Преварите их да мисле да сте један од њихових партнера како бисте их разоткрили!",
+ "Drainer": "Испирач",
+ "DrainerInfo": "Испразните вентилације уласком у њу",
+ "DrainerInfoLong": "(Crewmate-ови):\\nКао Испирач, улазак у вентилацију ће убити све играче унутар те вентилације и свих повезаних вентилација.",
+ "Druid": "Друјд",
+ "DruidInfo": "Поставите окидаче да знате где се сви налазе",
+ "DruidInfoLong": "(Crewmate-ови):\\nКао Друјд, можете да вентујете, а након кашњења, поставите окидач где стојите. Ако било који играч прође близу Вашег окидача, бићете обавештени.\\nПоставите своје окидаче тамо где само Impostor-и иду, и ухватите их!\\n\\nНапомена: Ако је подешавање за петовање укључено, можете одмах поставити окидаче петовањем.",
+ "DruidTimeLeft": "Постављање окидача у {0}s",
+ "DruidTriggerPlaceDelayOpt": "Кашњење постављања окидача (када се не пета)",
+ "DruidTriggerTriggered": "Окидач {0} је активиран од стране некога! {1}",
+ "Electric": "Електричар",
+ "ElectricInfo": "Шокирајте играче",
+ "ElectricInfoLong": "(Crewmate-ови):\\nКао Електричар, када завршите таск, насумични убица се замрзава на неколико секунди.",
+ "Engineer": "Инжењер",
+ "EngineerEHR": "Инжењер",
+ "EngineerEHRInfo": "Користите вентилације да ухватите Impostor-е",
+ "EngineerEHRInfoLong": "(Crewmate-ови):\\nКао Инжењер, можете вентовати док комуникације нису саботиране. Вентилације су онемогућене када су комуникације саботиране.",
+ "AbilityButtonText.Engineer": "Вентуј",
+ "Enigma": "Енигма",
+ "EnigmaInfo": "Добијте трагове о Убицама",
+ "EnigmaInfoLong": "(Crewmate-ови):\\nКао Енигма, добијате насумични траг о убици на сваком састанку. У зависности од подешавања, можда ћете морати да пријавите тело да бисте добили траг. Што више таскова завршите, трагови постају прецизнији.\\n\\nСветле боје: Црвена, Розе, Наранџаста, Жута, Бела, Тиркизна, Лимета, Ружичаста, Банана, Корална\\nТамне боје: Плава, Зелена, Црна, Љубичаста, Браон, Кестењаста, Сива, Беж",
+ "EnigmaClueColor1": "Убица има светлу боју!",
+ "EnigmaClueColor2": "Убица има тамну боју!",
+ "EnigmaClueColor3": "Боја убице је {0}!",
+ "EnigmaClueFriendCode": "'Friend Code' убице је {0}!",
+ "EnigmaClueGetCluesWithoutReporting": "Енигма може добити Трагове без пријављивања мртвог тела",
+ "EnigmaClueHat1": "Убица носи шешир!",
+ "EnigmaClueHat2": "Убица не носи шешир!",
+ "EnigmaClueHat3": "Убица носи {0} као шешир!",
+ "EnigmaClueLevel1": "Ниво убице је изнад 50!",
+ "EnigmaClueLevel2": "Ниво убице је испод 50!",
+ "EnigmaClueLevel3": "Ниво убице је између {0} и {1}!",
+ "EnigmaClueLevel4": "Ниво убице је {0}!",
+ "EnigmaClueLocation": "Последња соба у којој је убица био је {0}!",
+ "EnigmaClueName1": "Име убице садржи слово {0} или слово {1}!",
+ "EnigmaClueName2": "Име убице садржи слово {0}!",
+ "EnigmaClueName3": "Име убице садржи слово {0} и слово {1}!",
+ "EnigmaClueNameLength1": "Име убице има дужину између {0} и {1} слова!",
+ "EnigmaClueNameLength2": "Име убице има дужину од {0} слова!",
+ "EnigmaCluePet1": "Убица има љубимца!",
+ "EnigmaCluePet2": "Убица нема љубимца!",
+ "EnigmaCluePet3": "Убица има {0} као љубимца!",
+ "EnigmaClueRole1": "Убица је Impostor!",
+ "EnigmaClueRole2": "Убица је Neutral!",
+ "EnigmaClueRole3": "Убица је Crewmate!",
+ "EnigmaClueRole4": "Убица је Члан Coven-а!",
+ "EnigmaClueRole5": "Улога Убице је {0}!",
+ "EnigmaClueSkin1": "Убица носи Skin!",
+ "EnigmaClueSkin2": "Убица не носи Skin!",
+ "EnigmaClueSkin3": "Убица носи {0} као Skin!",
+ "EnigmaClueStage1Tasks": "Број таскова које треба завршити да би се видела Трагови Фазе 1",
+ "EnigmaClueStage2Probability": "Вероватноћа да се види Трагови Фазе 2",
+ "EnigmaClueStage2Tasks": "Број таскова које треба завршити да би се видели Трагови Фазе 2",
+ "EnigmaClueStage3Probability": "Вероватноћа да се виде Трагови Фазе 3",
+ "EnigmaClueStage3Tasks": "Број таскова које треба завршити да би се видели Трагови Фазе 3",
+ "EnigmaClueStatus1": "Убица је тренутно унутар Вентилације!",
+ "EnigmaClueStatus2": "Убица је тренутно на Мердевинама!",
+ "EnigmaClueStatus3": "Убица је већ Мртав!",
+ "EnigmaClueStatus4": "Убица је још увек Жив!",
+ "EnigmaClueVisor1": "Убица носи Визир!",
+ "EnigmaClueVisor2": "Убица не носи Визир!",
+ "EnigmaClueVisor3": "Убица носи {0} као Визир!",
+ "EnigmaCluePetTitle": "'Enigma-Љубимац' Траг",
+ "EnigmaClueNameTitle": "'Enigma-Име' Траг",
+ "EnigmaClueNameLengthTitle": "'Enigma-Дужина Имена' Траг",
+ "EnigmaClueColorTitle": "'Enigma-Боја Лика' Траг",
+ "EnigmaClueLocationTitle": "'Enigma-Локација' Траг",
+ "EnigmaClueStatusTitle": "'Enigma-Статус' Траг",
+ "EnigmaClueRoleTitle": "'Enigma-Улога' Траг",
+ "EnigmaClueLevelTitle": "'Enigma-Ниво' Траг",
+ "EnigmaClueFriendCodeTitle": "'Enigma-Friend Code' Траг",
+ "EnigmaClueHatTitle": "'Enigma-Шешир' Траг",
+ "EnigmaClueVisorTitle": "'Enigma-Визир' Траг",
+ "EnigmaClueSkinTitle": "'Enigma-Skin' Траг",
+ "Escort": "Ескорт",
+ "EscortInfo": "Блокирајте Улоге Играча да Помогнете Посади!",
+ "EscortInfoLong": "(Crewmate-ови):\\nКао Пратилац, можете блокирати улогу играча на одређено време користећи Ваше дугме за убијање. Блокирани играч не може убијати, вентовати, саботирати или пријавити.\\n(Дужина блокаде улоге је иста као дужина хаковања за Glitch)",
+ "EscortBlockDuration": "Дужина Блокаде Улоге",
+ "EscortKillButtonText": "Блокада Улоге",
+ "EscortTargetHacked": "Мета успешно блокирана",
+ "Examiner": "Испитивач",
+ "ExaminerInfo": "Прикупљајте Информације, Решавајте Убиства",
+ "ExaminerInfoLong": "(Crewmate-ови):\\nДаје Детективске способности за Crewmate улоге.",
+ "Express": "Експрес",
+ "ExpressInfo": "Добијате убрзање при завршавању таскова",
+ "ExpressInfoLong": "(Crewmate-ови):\\nКао Експрес, добијате мало привремено убрзање након сваког таска који завршите.",
+ "ExpressSpeed": "Повећана брзина",
+ "ExpressSpeedDur": "Трајање повећане брзине",
+ "Farmer": "Фармер",
+ "FarmerInfo": "Садите семена и продајте их за побољшања",
+ "FarmerInfoLong": "(Crewmate-ови):\\nКао Фармер, сваки таск који завршите даје Вам ново семе. Можете га посадити било где тако што ћете петати. Након следећег састанка, свако засађено семе ће сазрети. Петајте близу једног да уберете плод и да га продате. Свако семе даје Вама или Crewmate-овима различита побољшања.\\n\\n- Пшеница: Повећана видљивост за све Crewmate-ове\\n- Шаргарепа: Штит за све Crewmate-ове\\n- Јабука: Невидљивост (за Вас)\\n- Парадајз: Убрзање (за Вас)\\n- Кромпир: Ресетује све cooldown-ове убица\\n- Боровница: Настаје Стрела ка свим мртвим телима (за Вас)",
+ "Farmer.CompleteTaskToGetSeed": "<{0}>Завршите таск да добијете семе",
+ "Farmer.HarvestRange": "Домет бербе",
+ "Farmer.InvisibilityDuration": "Трајање невидљивости",
+ "Farmer.MoreSeeds": "{0} више семе(-на) у продаји",
+ "Farmer.Seed.Apple": "Јабука",
+ "Farmer.Seed.Blueberry": "Боровница",
+ "Farmer.Seed.Carrot": "Шаргарепа",
+ "Farmer.Seed.Potato": "Кромпир",
+ "Farmer.Seed.Tomato": "Парадајз",
+ "Farmer.Seed.Wheat": "Пшеница",
+ "Farmer.SelectedSeed": "<{0}>Петајте да посадите семе: {1}",
+ "Forensic": "Форензичар",
+ "ForensicInfo": "Добијте додатне информације из извештаја о лешу",
+ "ForensicInfoLong": "(Crewmate-ови):\\nНакон пријављивања леша, Форензичар добија траг о улози жртве. Домаћин може открити улогу убице Форензичару на основу поставки. Напомена: Форензичар неће бити Несвестан.",
+ "ForensicCanknowAddons": "Може пронаћи додатке мртвог играча",
+ "ForensicCanknowColorType": "Може пронаћи боју убице",
+ "ForensicCanknowColorTypeMinBodyAge": "Минимална старост леша за проналажење типа боје",
+ "ForensicCanknowDeathReason": "Може пронаћи узрок смрти",
+ "ForensicCanknowKillTime": "Може пронаћи колико је давно играч умро",
+ "ForensicCanknowKiller": "Може пронаћи улогу убице",
+ "ForensicNoticeAddons": "\\nДодаци жртве су: {0}",
+ "ForensicNoticeColorType": "\\nУбица има {0} боју ({1})",
+ "ForensicNoticeDeathReason": "\\nУзрок смрти жртве је {0}",
+ "ForensicNoticeKillTime": "\\nЖртва је умрла пре {0} секунди",
+ "ForensicNoticeKiller": "\\nУлога убице је {0}",
+ "ForensicNoticeKillerNotFound": "Форензичар није могао пронаћи доказе који воде до убице, ово је највероватније самоубиство.",
+ "ForensicNoticeVictim": "Према Вашој истрази,\\nжртва ({0}) је имала улогу [{1}]",
+ "FortuneTeller": "Врачар",
+ "FortuneTellerInfo": "Добијте трагове о улогама људи",
+ "FortuneTellerInfoLong": "(Crewmate-ови):\\nВрачар може добити траг о улози играча гласајући за њих на састанку. Када су сви таскови завршени, добијају тачну улогу уместо трага.",
+ "FortuneTellerCheck": "Према Вашој судбини...",
+ "FortuneTellerCheck.Basic": "{0} изгледа да нема ништа што вреди напоменути о њима.",
+ "FortuneTellerCheck.Blockbuster": "Изгледа да {0} има велике жеље да нешто промени.",
+ "FortuneTellerCheck.Body": "{0} изгледа да има необичну опсесију мртвим телима.",
+ "FortuneTellerCheck.Careless": "{0} изгледа да не мари за оно што се дешава.",
+ "FortuneTellerCheck.ChangingCD": "{0} изгледа да им се cooldown способности мења на основу одређених услова.",
+ "FortuneTellerCheck.Chaos": "{0} изгледа да воли хаос.",
+ "FortuneTellerCheck.Death": "{0} изгледа да им је циљ усмерен ка њиховој смрти.",
+ "FortuneTellerCheck.Disguise": "{0} изгледа да је фокусиран на прикривање свог идентитета.",
+ "FortuneTellerCheck.Disturbed": "Изгледа да {0} узрујава нешто.",
+ "FortuneTellerCheck.Enthusiasm": "Изгледа да {0} разговара са свима веома ентузијастично.",
"FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
- "FortuneTellerCheck.HelpFromDead": "{0} seems to be getting help from the dead.",
- "FortuneTellerCheck.HideMsg": "Looks like {0} hides secrets.",
- "FortuneTellerCheck.Honest": "Looks like {0} is being honest.",
- "FortuneTellerCheck.Impulse": "Looks like {0} is suppressing some kind of impulse.",
- "FortuneTellerCheck.InRush": "{0} seems to be in a rush do achieve something.",
- "FortuneTellerCheck.Incomprehensible": "Looks like {0} is being misunderstood.",
- "FortuneTellerCheck.IndirectKill": "{0} seems to kill in an abnormal way.",
- "FortuneTellerCheck.Kill": "{0} seems to like killing in plain sight.",
+ "FortuneTellerCheck.HelpFromDead": "{0} изгледа да добија помоћ од мртвих.",
+ "FortuneTellerCheck.HideMsg": "Изгледа да {0} скрива тајне.",
+ "FortuneTellerCheck.Honest": "Изгледа да {0} говори истину.",
+ "FortuneTellerCheck.Impulse": "Изгледа да {0} потискује неку врсту импулса.",
+ "FortuneTellerCheck.InRush": "{0} изгледа да је у журби да постигне нешто.",
+ "FortuneTellerCheck.Incomprehensible": "Изгледа да {0} није схваћен.",
+ "FortuneTellerCheck.IndirectKill": "{0} изгледа да убија на ненормалан начин.",
+ "FortuneTellerCheck.Kill": "{0} изгледа да воли да убија на видику.",
"FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
- "FortuneTellerCheck.Meeting": "{0} seems to be focused on using their ability in meetings.",
- "FortuneTellerCheck.None": "Looks like {0} has just an ordinary life.",
- "FortuneTellerCheck.Power": "{0} seems to be quite powerful in some way.",
- "FortuneTellerCheck.Protect": "{0} seems to be focused on protection in some way.",
- "FortuneTellerCheck.Recruit": "{0} seems to enjoy the idea of growing a team.",
- "FortuneTellerCheck.Reflect": "{0} seems to reflect something back to its target.",
- "FortuneTellerCheck.Reveal": "{0} seems to like revealing the role or team of someone.",
- "FortuneTellerCheck.Sabotage": "{0} seems to be focused on sabotages.",
- "FortuneTellerCheck.SlowGame": "{0} seems to like it if the game is going slow.",
- "FortuneTellerCheck.Special": "{0} seems to have something very special about them.",
- "FortuneTellerCheck.Specific": "{0} seems to be helping or sabotaging someone specific.",
- "FortuneTellerCheck.StackKill": "{0} seems to kill more than 1 player at once.",
- "FortuneTellerCheck.Strong": "Looks like {0} has a strong power but is dim in society.",
- "FortuneTellerCheck.Target": "{0} seems to have their eye on someone specific.",
- "FortuneTellerCheck.Task": "{0} seems to be focused on their tasks.",
- "FortuneTellerCheck.TaskDone": "{0}Role -[{1}]",
- "FortuneTellerCheck.UniqueInfo": "{0} seems to know unique information.",
- "FortuneTellerCheck.UnusualGoal": "{0} seems to have an unusual win condition.",
- "FortuneTellerCheck.Vent": "{0} seems to have an obsession with using vents.",
- "FortuneTellerCheck.Vote": "{0} seems to be focused on voting power in some way.",
- "FortuneTellerCheck.Weirdo": "Looks like {0} is mixed in crowd.",
- "FortuneTellerCheckLimit": "Reminder: You have {0} fortunes left",
- "FortuneTellerCheckReachLimit": "You've run out of fortunes.",
- "FortuneTellerCheckResult": "{0} is one of the following roles:\\n{1}",
- "FortuneTellerCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
- "FortuneTellerHideVote": "Hide Fortune Teller's Votes",
- "FortuneTellerSkillLimit": "(Initial) Max number of ability uses",
- "Gardener": "Gardener",
- "GardenerInfo": "Plant Plants to Block Kills",
- "GardenerInfoLong": "(Crewmates):\\nAs the Gardener, pet to place a plant. After the next meeting, it will be grown. No one can directly kill near grown plants. However, once a plant has blocked a kill attempt, it despawns.",
- "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Can't place a new plant here, one is already nearby!",
- "Gardener.PlantCreated": "<#00ff00>Plant created!\\nIt will be visible after the next meeting.",
- "Gardener.PlantRange": "Plants' Kill Blocking Range",
- "GardenerPlantNearby": "You cannot kill near plants",
- "Gaulois": "Gaulois",
- "GauloisInfo": "Boost Players' Speed",
- "GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.",
- "GauloisKillButtonText": "Speed Up",
- "GauloisSpeedBoost": "Additional Speed",
- "Goose": "Goose",
- "GooseInfo": "Honk at players to annoy them",
- "GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.",
- "Grappler": "Grappler",
- "GrapplerInfo": "Prevent kills and pull players towards you",
- "GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
- "Grenadier": "Grenadier",
- "GrenadierInfo": "Reduce Impostors' vision by venting",
- "GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.",
- "GrenadierCanAffectNeutral": "Can affect Neutrals",
- "GrenadierCauseVision": "Lowered vision",
- "GrenadierSkillCooldown": "Grenade Cooldown",
- "GrenadierSkillDuration": "Grenade Duration",
- "GrenadierSkillInUse": "Ability in use",
- "GrenadierSkillMaxOfUsage": "(Initial) Max number of Grenades",
- "GrenadierSkillStop": "Ability expired, {0} uses remain",
- "GrenadierVentButtonText": "Flash",
- "GuardianAngel": "Guardian Angel",
- "GuardianAngelEHR": "Guardian Angel",
- "GuardianAngelEHRInfo": "Protect the crewmates from the Impostors",
- "GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.",
- "AbilityButtonText.GuardianAngel": "Protect",
- "Guardian": "Guardian",
- "GuardianInfo": "Complete your tasks to become immortal",
- "GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.",
- "Hacker": "Hacker",
- "HackerInfo": "Watch Admin Table from anywhere",
- "HackerInfoLong": "(Crewmates):\\nThis role allows you to see the admin map from anywhere, but is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).",
- "HackButtonText": "Mimic",
- "HackCooldown": "Hack Cooldown",
- "HackDuration": "Hack Duration",
- "HackLimit": "Ability Use Count",
- "HackerAbilitySecondsLeft": "Ability uses left in seconds",
- "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for",
- "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map",
- "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for",
- "Helper": "Helper",
- "HelperInfo": "Complete Tasks For Others",
- "HelperInfoLong": "(Crewmates):\\nAs the Helper, whenever you complete a task, a random crewmate will also have one of their tasks completed.",
- "HelperCompletedTaskForYou": "The {0} completed a task for you!",
- "Ignitor": "Ignitor",
- "IgnitorInfo": "Light Candles for High Vision",
- "IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.",
- "IgnitorCountStartTime": "Time to Start Changing Vision",
- "IgnitorEndVision": "End Vision (Smallest Vision)",
- "IgnitorEndVisionTime": "Time to End Vision",
- "IgnitorStartVision": "Starting Vision (Highest)",
- "IgnitorTasksFinishedVision": "Vision after completing all tasks",
- "IgnitorTimeMoveMeeting": "Time Moves During Meetings",
- "Imitator": "Imitator",
- "ImitatorInfo": "Imitate Roles of Dead Players",
- "ImitatorInfoLong": "(Crewmates):\\nAs the Imitator, you can imitate the role of a dead player using the /cmd imitate {id} command. Replace '{id}' with the ID of the player whose role you want to imitate.\\nAlternatively, if you aren't the host, use the kick menu to select a player to imitate.",
- "Imitator.Success": "<#00ff00>✓ <#00bb00>You will be imitating {0} in the next round!",
- "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Your target must be a <#8cffff>Crewmate!",
- "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Your target must be dead!",
- "Inquirer": "Inquirer",
- "InquirerInfo": "Check Players' Roles",
- "InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /cmd check {player id} {role}. There's a fail chance.",
- "Inquirer.FailChance": "Chance to Show Incorrect Result",
- "Inquirer.MessageFalse": "<#ff0000>Incorrect! That player does not have the role you entered.",
- "Inquirer.MessageTrue": "<#00ff00>Correct! That player has the role you entered.",
- "Inquisitor": "Inquisitor",
- "InquisitorInfo": "Check Who Knows Whose Role",
- "InquisitorInfoLong": "(Crewmates):\\nAs the Inquisitor, you may vote someone in a meeting to see whose role they know.",
- "Inquisitor.ExcludeDeadPlayers": "Exclude Dead Players' Roles Seen",
- "Inquisitor.KnowExactRolesAfterTasksFinished": "Know Exact Roles After Finishing All Tasks",
- "InquisitorNoInfo": "No one, other than themselves",
- "InquisitorVoteResult": "{0} knows the role of:\\n{1}",
- "Insight": "Insight",
- "InsightInfo": "Know What Roles Spawned",
- "InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!",
- "InsightNotify": "Someone in the game is {0}",
- "Inspector": "Inspector",
- "InspectorInfo": "Validate the alignments of two players",
- "InspectorInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cmd cmp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.",
- "InspectorCheckBaitCountMode": "Bait count as revealing role if Bait reveal on first meeting is on",
- "InspectorCheckEgoistickCountMode": "Egoist counts as",
- "InspectorCheckFalse": "{0} and {1} are NOT in the same team!",
- "InspectorCheckHelp": "Instructions: /cmd cmp [Player ID 1] [Player ID 2]\\nExample: /cmd cmp 1 5\\nYou can see the player IDs before everyone's names\\n or use the /cmd id command to list the player IDs",
- "InspectorCheckLimitPerMeeting": "Max inspections per meeting",
- "InspectorCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.",
- "InspectorCheckNull": "Please select an ID of a living player to check their team",
- "InspectorCheckOtherTargetKnow": "Targets know who they were checked with",
- "InspectorCheckReveal": "HA! You thought it would be this easy. You can not check a role that is revealed",
- "InspectorCheckRevealTarget": "When tasks are done, the target knows the team of the other target",
- "InspectorCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.",
- "InspectorCheckSame": "Bruh, did you seriously just compare a player to themselves?",
- "InspectorCheckSelf": "HA!! You thought it would be this easy. You can not check yourself",
- "InspectorCheckTargetKnow": "Targets know they were checked by Inspector",
- "InspectorCheckTargetMsg": " were checked by Inspector.",
- "InspectorCheckTrue": "{0} and {1} are in the same team!",
- "InspectorCopTargetReveal": "Looks like {0} is aligned with team {1}",
- "InspectorDead": "You can not use your power after death",
- "Investigator": "Investigator",
- "InvestigatorInfo": "Reveal roles of other players",
- "InvestigatorInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.",
- "InvestigatorCanBeMadmate": "Investigator can become Madmate",
- "InvestigatorKillButtonText": "Reveal",
- "InvestigatorRevealCooldown": "Reveal Cooldown",
- "InvestigatorTime": "Reveal Time",
- "InvestigatorVision": "Investigator Vision",
- "Jailor": "Jailor",
- "JailorInfo": "Lock up your target in Jail",
- "JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.\\nWhile in jail, jailed players can privately communicate with the Jailor using /cmd jailtalk [message].",
- "JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.",
- "JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.",
- "JailedSuffix": "JAILED",
- "JailorJailCooldown": "Jail cooldown",
- "JailorTargetAlreadySelected": "You have already selected a target",
- "SuccessfullyJailed": "Target successfully Jailed",
- "notifyJailedOnMeeting": "Notify Jailed player when meeting starts",
- "Journalist": "Journalist",
- "JournalistInfo": "Write Down Notes",
- "JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: /cmd note {add/remove/clear/view} [value]\\n- add: Add a note specified in [value]\\n- remove: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using /cmd note view\\n- clear: Clear all notes (leave [value] blank)\\n- view: View all notes and their indexes (leave [value] blank)\\n\\nExample uses:\\n/cmd note add I think blue and yellow are Lovers\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view",
- "Journalist.CommandUsage": "Usage: /cmd note {add/remove/clear/view} [value]",
- "JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use /cmd note view to see the indexes of your notes.",
- "JournalistError.IndexOutOfRange": "You didn't provide enough arguments.",
- "JournalistError.InvalidArgument": "Invalid argument. Use /cmd note {add/remove/clear/view} [value]",
- "JournalistError.Unknown": "An unknown error occurred.",
- "Judge": "Judge",
- "JudgeInfo": "Silence in the courtroom!",
- "JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /cmd tl [player id] command to judge and /cmd id to view player IDs. Judges can judge all players when they're Madmate.",
- "JudgeCanBeMadmate": "Judge can become Madmate",
- "JudgeCanTrialContagious": "Can trial Contagious",
- "JudgeCanTrialConverted": "Can trial <#ffab1b>Converted players",
- "JudgeCanTrialCoven": "Can trial Coven",
- "JudgeCanTrialInfected": "Can trial Infected",
- "JudgeCanTrialMadmate": "Can trial Madmates",
- "JudgeCanTrialNeutralB": "Can trial Neutral Benign",
- "JudgeCanTrialNeutralE": "Can trial Neutral Evil",
- "JudgeCanTrialNeutralK": "Can trial Neutral Killing",
- "JudgeCanTrialSidekick": "Can trial Sidekick",
- "JudgeCanTrialnCrewKilling": "Can trial Crewmate Killing",
- "JudgeDead": "Sorry, you can't trial after death.",
- "JudgeTrialMax": "\\nNo more trials left!",
- "LazyGuy": "Lazy Guy",
- "LazyGuyInfo": "You're too lazy",
- "LazyGuyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.",
- "Leery": "Leery",
- "LeeryInfo": "Investigate Who Isn't a Crewmate",
- "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.",
- "Leery.Duration": "Time to Stand Near Someone",
- "Leery.Radius": "Maximum Distance to Stand Near Someone",
- "Leery.ShowNearestPlayerName": "Show Nearest Player's Name",
- "Leery.ShowProgress": "Show Progress",
- "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!",
- "LeerySuffix": "Investigating {0}....",
- "Lighter": "Lighter",
- "LighterInfo": "Catch killers with your enhanced vision",
- "LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!",
- "LighterSkillCooldown": "Light Cooldown",
- "LighterSkillDuration": "Light Duration",
- "LighterSkillInUse": "Ability in use",
- "LighterSkillStop": "Ability expired",
- "LighterVentButtonText": "Light",
- "LighterVisionNormal": "Increased Vision",
- "LighterVisionOnLightsOut": "Increased Vision During Lights Out",
- "Lookout": "Lookout",
- "LookoutInfo": "See through shapeshifts",
- "LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.",
- "LovingCrewmate": "Lover",
- "LovingCrewmateInfo": "Stay alive and win together!",
- "LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.",
- "Luckey": "Luckey",
- "LuckeyInfo": "Dodge attacks",
- "LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.",
- "LuckeyProbability": "Probability of surviving a kill",
- "Markseeker": "Markseeker",
- "MarkseekerInfo": "Predict Someone's Role",
- "MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, use /cmd mark {id} to mark a target. When you die, the role of your target will be revealed to everyone.",
- "Marshall": "Marshall",
- "MarshallInfo": "Finish your tasks to prove your innocence",
- "MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
- "MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion",
- "MarshallCanBeMadmate": "Marshall can become Madmate",
- "Mathematician": "Mathematician",
- "MathematicianInfo": "Ask Math Questions",
- "MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use /cmd ask [number] [number] to ask a math question (What is [number] + [number]?). The first player to answer correctly will get +1 ability use and be shielded for the next round. You can only ask once per meeting.",
- "MathematicianAnsweredString": "{0} has answered correctly! ({1})\nThey got +1 ability use and will be shielded for the next round.",
- "MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
- "MathematicianQuestionString": "What is {0} + {1}?\n\nType /answer [answer] to answer.\nFirst to answer correctly gets shielded for the next round!",
- "Mayor": "Mayor",
- "MayorInfo": "Your vote counts multiple times",
- "MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
- "MayorAdditionalVote": "Additional Votes Count",
- "MayorCanBeMadmate": "Mayor can become Madmate",
- "MayorCanGainVotes": "Mayor can gain votes by doing tasks",
- "MayorHasPortableButton": "Mayor has a Mobile Emergency Button",
- "MayorHideVote": "Hide additional vote(s)",
- "MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons",
- "MayorRevealWhenDoneTasks": "Mayor is revealed to everyone on task completion",
- "MayorSeesVoteColorsWhenDoneTasks": "Mayor sees vote colors on task completion",
- "MayorTasksPerVoteGain": "Amount of votes gained per task completed",
- "MaxMayorTaskVotes": "Maximum votes Mayor can gain by task",
- "MayorVentButtonText": "Button",
- "Mechanic": "Mechanic",
- "MechanicInfo": "Vent and fix sabotages quickly",
- "MechanicInfoLong": "(Crewmates):\\nMechanic can use the vents anytime. Can fix Reactors, O2, and Comms using one side. Lights are fixed with one switch. Opening one door opens all doors.",
- "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
- "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ",
- "MechanicFixesDoors": "Can open all doors in the same building",
- "MechanicFixesElectrical": "Can Fix Lights With One Switch",
- "MechanicFixesOxygens": "Can Fix Both O2 Alone",
- "MechanicFixesReactors": "Can Fix Both Reactors Alone",
- "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
- "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
- "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
- "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
- "Medic": "Medic",
- "MedicInfo": "Cast a shield onto a player",
- "MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on a player by pressing the Kill button. After placing the shield, Medic can do tasks.\\n\\nDepending on settings:\\n- When the Medic dies, the shield will be removed.\\n- The Medic can see if someone is trying to break the target's shield.\\n- The Medic or the target themself see whether shield is placed or not (shown as a green circle 「●」 next to the name)\\n- The shield is removed after someone tries to kill the protected player.",
- "MedicAmountOfShields": "Number of Shields Per Game",
- "MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
- "MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
- "MedicKnowShieldBroken": "Who sees kill attempt",
- "MedicResetCooldown": "On kill attempt, reset murderer's cooldown to",
- "MedicShielDeactivationIsVisible": "Shield deactivation is visible",
- "MedicShieldBreakIsVisible": "Shield Break is Visible",
- "MedicShieldBreaksOnKillAttempt": "Medic Shield Breaks on Kill Attempt",
- "MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the Medic dies",
- "MedicShieldedCanBeGuessed": "Guessing ignores Medic shield",
- "MedicShieldedCanBeJudged": "Judging ignores Medic shield",
- "MedicWhoCanSeeProtect": "Who can see shield",
- "MedicalerButtonText": "Protect",
- "Medium": "Medium",
- "MediumInfo": "Talk with ghosts",
- "MediumInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.",
- "MediumContactLimit": "(Initial) Max number of contacts (ability uses)",
- "MediumDone": "You successfully responded to the Medium.",
- "MediumHelp": "/ms yes to agree\\n/ms no to disagree",
- "MediumKnowPlayerDead": "Someone died somewhere",
- "MediumNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
- "MediumNotifySelf": "You established contact with {0}, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}",
- "MediumNotifyTarget": "{0}, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no",
- "MediumOnlyReceiveMsgFromCrew": "Receive messages only from Crewmates (including Madmates and Charmed Players)",
- "MediumYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
- "MeetingManager": "Meeting Manager",
- "MeetingManagerInfo": "Receive Additional Info About Meeting Commands",
- "MeetingManagerInfoLong": "(Crewmates):\\nAs the Meeting Manager, you know the roles of guessed players, and if someone misguesses, you'll see that. You also see if other meeting commands are used, which would otherwise be hidden.",
- "MeetingManagerMessageAboutCommand": "Someone used the {0} command.",
- "MeetingManagerMessageAboutCompare": "The {0} compared {1} and {2}.",
- "MeetingManagerMessageAboutGuessedRole": "Their role was {0}",
- "MeetingManagerMessageAboutJudgeSuicide": "{0} suicided as a {1}.",
- "MeetingManagerMessageAboutMisguess": "{0} misguessed.",
- "MeetingManagerMessageAboutSwap": "The {0} decided to swap the votes of {1} and {2}.",
- "Merchant": "Merchant",
- "MerchantInfo": "Sell Add-ons and bribe killers",
- "MerchantInfoLong": "(Crewmates):\\nAs the Merchant, you sell a random Add-on to a random player for each task you complete. Each Add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.",
- "MerchantAddonDelivered": "Add-on sold",
- "MerchantAddonSell": "The Merchant sold you a new Add-on",
- "MerchantAddonSellFail": "Could not sell an Add-on",
- "MerchantGivesAllMoneyOnBribe": "Merchant gives all the money on bribe",
- "MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
- "MerchantMaxSell": "Max number of Add-ons to sell",
- "MerchantMoneyPerSell": "Amount of money earned for selling an Add-on",
- "MerchantMoneyRequiredToBribe": "Amount of money required to bribe a killer",
- "MerchantNotifyBribery": "Inform Merchant when a killer gets bribed",
- "MerchantSellExperimental": "Can sell experimental Add-ons",
- "MerchantSellHarmful": "Can sell Harmful Add-ons",
- "MerchantSellHarmfulToEvil": "Can sell Harmful Add-ons only to Evil",
- "MerchantSellHelpful": "Can sell Helpful Add-ons",
- "MerchantSellHelpfulToCrew": "Can sell Helpful Add-ons only to Crew",
- "MerchantSellMixed": "Can sell Mixed Add-ons",
- "MerchantSellNeutral": "Can sell Neutral Add-ons",
- "MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons",
- "MerchantTargetCoven": "Can sell to Coven",
- "MerchantTargetCrew": "Can sell to Crewmates",
- "MerchantTargetImpostor": "Can sell to Impostors",
- "MerchantTargetNeutral": "Can sell to Neutrals",
- "Mole": "Mole",
- "MoleInfo": "TP to Random Vents by Entering One",
- "MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet to teleport to a random vent.",
- "Monarch": "Monarch",
- "MonarchInfo": "Give your crew extra voting power!",
- "MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.",
- "MonarchInvalidTarget": "Target cannot be knighted",
- "MonarchKillButtonText": "Knight",
- "MonarchKnightCooldown": "Knight Cooldown",
- "MonarchKnightMax": "Maximum Knights",
- "MonarchKnightedPlayer": "You successfully knighted a player!",
- "Mortician": "Mortician",
- "MorticianInfo": "Report a body to know who interacted with them last",
- "MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
- "MorticianGetInfo": "According to your inspection, the last person {0} came into contact with during their lifetime was {1}.",
- "MorticianGetNoInfo": "According to your inspection, {0} did not seem to have contact with anyone during their lifetime.",
- "Negotiator": "Negotiator",
- "NegotiatorInfo": "Negotiate with Players",
- "NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use /cmd neg {index} to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.",
- "Negotiator.FinishNotify": "<#00ffa5>Your target chose to {0}",
- "Negotiator.LowSpeed": "Low speed",
- "Negotiator.LowVision": "Low vision",
- "Negotiator.MinVotingTimeLeftToNegotiate": "Minimum Voting Time Left to Negotiate",
- "Negotiator.TargetMessage": "The Negotiator forced you to pick one of the following options (use /neg {index}, replacing {index} with the number shown before the option you want, e.g. /neg 1), or you die:\\n",
- "Negotiator.TargetPickSuccess": "You've chosen to {0}",
- "Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on",
- "Negotiator.Type.LowSpeed": "Get Permanent low speed",
- "Negotiator.Type.LowVision": "Get Permanent low vision",
- "Negotiator.Type.Suicide": "Suicide",
- "NiceEraser": "Nice Eraser",
- "NiceEraserInfo": "Erase the roles of evil players",
- "NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.",
- "NiceEraserHideVote": "Hide Nice Eraser's Votes",
- "NiceGuesser": "Nice Guesser",
- "NiceGuesserInfo": "Guess evil roles in meetings to kill",
- "NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. A correct guess results in killing the target, while a wrong one leads to suicide. Use the command /cmd bt [player id] [role] to guess. You can see player IDs before their names or use the /cmd id command.",
- "Nightmare": "Nightmare",
- "NightmareInfo": "You cannot be killed during lights out",
- "NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.",
- "Noisemaker": "Noisemaker",
- "NoisemakerEHR": "Noisemaker",
- "NoisemakerEHRInfo": "Alert the crewmates when you die",
- "NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.",
- "NoisemakerAlertDuration": "Alert Duration",
- "NoisemakerImpostorAlert": "Alert Impostors",
- "AbilityButtonText.Noisemaker": "Haunt",
- "Observer": "Observer",
- "ObserverInfo": "You can see all shield-animations",
- "ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.",
- "Operative": "Operative",
- "OperativeInfo": "Reset Sabotage Cooldowns",
- "OperativeInfoLong": "(Crewmates):\\nAs the Operative, you can vent/pet to reset all critical sabotage cooldowns to 30s.",
- "Oracle": "Oracle",
- "OracleInfo": "Vote a player to see their alignment",
- "OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\nBut be careful!\\nThis has a chance of giving you an incorrect result!\\n(The host sets the chance)",
- "OracleCheck": "Target Results:",
- "OracleCheck.Coven": "Appears to be a Coven member",
- "OracleCheck.Crew": "Appears to be a Crewmate",
- "OracleCheck.Imp": "Appears to be an Impostor",
- "OracleCheck.Neut": "Appears to be a Neutral",
- "OracleCheckLimit": "Reminder: You have {0} uses left",
- "OracleCheckReachLimit": "You're out of uses!",
- "OracleCheckSelfMsg": "You can't even trust yourself, huh?",
- "OracleHideVote": "Hide Oracle's vote",
- "OracleSkillLimit": "Maximum Uses",
- "Oxyman": "Oxyman",
- "OxymanInfo": "Your Oxygen Level Affects Everything",
- "OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.",
- "Oxyman.Blind.BelowPercentage": "Blind Below",
- "Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by",
- "Oxyman.Fast.AbovePercentage": "Fast Above",
- "Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by",
- "Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above",
- "Oxyman.Slow.BelowPercentage": "Slow Below",
- "Pacifist": "Pacifist",
- "PacifistInfo": "Vent/Pet to reset kill cooldowns",
- "PacifistInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.",
- "PacifistCooldown": "Ability Cooldown",
- "PacifistMaxOfUsage": "Max Number of Ability Uses",
- "PacifistMaxUsage": "Ability use limit reached",
- "PacifistOnGuard": "Ability used, {0} uses remain",
- "PacifistSkillNotify": "Pacifist reset your kill cooldown",
- "PacifistVentButtonText": "Reset",
- "Paranoid": "Paranoid",
- "ParanoidInfo": "You have a portable meeting button",
- "ParanoidInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
- "ParanoidNumOfUseButton": "Max number of portable buttons",
- "ParanoidVentButtonText": "Panic",
- "ParanoidVentCooldown": "Vent Cooldown",
- "Perceiver": "Perceiver",
- "PerceiverInfo": "Check How Many Killers Are Nearby",
- "PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet to check how many killers are near you. The radius is specified by the host.",
- "PerceiverNotify": "There are {0} killers nearby",
- "PerceiverRadius": "Radius",
- "PortalMaker": "Portal Maker",
- "PortalMakerInfo": "Make Portals & Teleport Between Them",
- "PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
- "PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
- "President": "President",
- "PresidentInfo": "Control The Game",
- "PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type /cmd decree {number}, replacing {number} with the ID of the corresponding decree. \\n\\nList of decrees and what they do:\\n1. Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n2. Finishing: Ends the current meeting instantly without counting the votes.\\n3. Declassification: Everyone will see voting colors at the end of the current meeting.\\n4. Government Support: Gives all crewmates +1 ability use.\\n5. Investigation: Get info about how many impostors and neutral killers are alive.\\n6. Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.",
- "President.Decree.Declassification": "Declassification Decree",
- "President.Decree.Finish": "Finishing Decree",
- "President.Decree.GovernmentRecruiting": "Government Recruiting Decree",
- "President.Decree.GovernmentSupport": "Government Support Decree",
- "President.Decree.Investigation": "Investigation Decree",
- "President.Decree.Reveal": "Revealing Decree",
- "President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!",
- "President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!",
- "President.GovernmentRecruiting.RecruitedRole": "Recruited role",
- "President.Help": "Command: /cmd decree {decree ID}\\nYou can see the decree IDs by typing /cmd decree",
- "President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President!",
- "President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted after revealing",
- "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted <#30916f>President can reveal",
- "President.UsedDecreeMessage.Everyone": "The <#30916f>President has used the <#ffab1b>{0}!",
- "President.UsedDecreeMessage.RevealMessage": "{0} is the <#30916f>President!",
- "PresidentCanBeMadmate": "President can become Madmate",
- "Psychic": "Psychic",
- "PsychicInfo": "One of the red names is evil",
- "PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
- "PsychicCanSeeNum": "Max number of red names",
- "PsychicFresh": "New red names every meeting",
- "Rabbit": "Rabbit",
- "RabbitInfo": "Get Clues Toward Impostor Locations",
- "RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.",
- "RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability",
- "Randomizer": "Randomizer",
- "RandomizerInfo": "stuff's 'boutta get wonky.",
- "RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev",
- "RandomizerEffectDurMax": "Maximum Effect Duration",
- "RandomizerEffectDurMin": "Minimum Effect Duration",
- "RandomizerEffectFrequency": "Random Effect Frequency",
- "RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)",
- "Retributionist": "Retributionist",
- "RetributionistInfo": "Find & Kill Your Target's Killer",
- "RetributionistInfoLong": "(Crewmates):\\nAs the Retributionist, you may mark a player using your kill button to camp them. If they die, you will be notified. In the meeting after that, you may use /cmd retribute {id} to kill the player who killed your target. If you guess wrong, nothing happens. After the meeting, you may camp another player.",
- "Retributionist.Fail": "<#ff0000>X <#bb0000>Wrong!",
- "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Correct, but the killer is already dead, or they've disconnected.",
- "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Can Camp a New Player After Every Meeting",
- "Retributionist.Success": "<#00ff00>✓ Correct!",
- "Retributionist.SuccessOthers": "{0} was killed by a {1}!",
- "Retributionist.TargetDead": "<#ffff00>Your target is dead!\\nYou can use /cmd retribute {id} to kill the player who killed your target in the next meeting.",
- "Revenant": "Revenant",
- "RevenantInfo": "Give the Crew Information you learnt from the Dead",
- "RevenantInfoLong": "(Crewmates):\\nAs the Revenant, you are alive during the round and dead during meetings. Complete all your tasks in order to live through meetings and give the crew the information you learned from the dead. You cannot use guess commands. In addition, you can also chat with the dead in meetings.",
- "Revenant.KnowInfo": "Revenant knows players'",
- "Rhapsode": "Rhapsode",
- "RhapsodeInfo": "Sing to Distract the Killers",
- "RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)",
- "Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates",
- "Ricochet": "Ricochet",
- "RicochetInfo": "Protect yourself from someone specific",
- "RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.",
- "Safeguard": "Safeguard",
- "SafeguardInfo": "You Get a Temporary Shield by Completing Tasks",
- "SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.",
- "SafeguardSuffix": "<#00ffa5>You're shielded",
- "SafeguardSuffixTimer": "<#00ffa5>You're shielded for {0}s",
- "Scanner": "Scanner",
- "ScannerInfo": "Scan for Invisible Players and Make them Visible Again",
- "ScannerInfoLong": "(Crewmates)\nAs the Scanner, Vanish to activate your ability. If any invisible player stays near you for a certain amount of time, they become visible again.",
- "ScannerAbilityRange": "Ability Range",
- "ScannerTimeLimit": "Time Limit for invisible players on range to appear",
- "ScannerWarningInRange": "A Scanner is near you! If you don't get away in {0}s, you will become visible again!",
- "ScannerNowVisible": "The Scanner has made you visible again!",
- "Scientist": "Scientist",
- "ScientistEHR": "Scientist",
- "ScientistEHRInfo": "Access portable vitals from anywhere",
- "ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.",
- "AbilityButtonText.Scientist": "Vitals",
- "Scout": "Scout",
- "ScoutInfo": "Track other players",
- "ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.",
- "SecurityGuard": "Security Guard",
- "SecurityGuardInfo": "Prevent Impostors from Sabotaging",
- "SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.",
- "SecurityGuardSkillCooldown": "Ability Cooldown",
- "SecurityGuardSkillDuration": "Ability Duration",
- "SecurityGuardSkillInUse": "Ability in use",
- "SecurityGuardSkillStop": "Ability expired",
+ "FortuneTellerCheck.Meeting": "{0} изгледа да је фокусиран на коришћење своје способности на састанцима.",
+ "FortuneTellerCheck.None": "Изгледа да {0} има само обичан живот.",
+ "FortuneTellerCheck.Power": "{0} изгледа да је прилично моћан на неки начин.",
+ "FortuneTellerCheck.Protect": "{0} изгледа да је фокусиран на заштиту на неки начин.",
+ "FortuneTellerCheck.Recruit": "{0} изгледа да ужива у идеји о формирању тима.",
+ "FortuneTellerCheck.Reflect": "{0} изгледа да одражава нешто назад према свом циљу.",
+ "FortuneTellerCheck.Reveal": "{0} изгледа да воли да открива улогу или тим некога.",
+ "FortuneTellerCheck.Sabotage": "{0} изгледа да је фокусиран на саботаже.",
+ "FortuneTellerCheck.SlowGame": "{0} изгледа да му се свиђа када игра иде споро.",
+ "FortuneTellerCheck.Special": "{0} изгледа да има нешто веома посебно у вези са собом.",
+ "FortuneTellerCheck.Specific": "{0} изгледа да помаже или саботира некога специфичног.",
+ "FortuneTellerCheck.StackKill": "{0} изгледа да убија више од 1 играча одједном.",
+ "FortuneTellerCheck.Strong": "Изгледа да {0} има снажну моћ, али је слаба у друштву.",
+ "FortuneTellerCheck.Target": "{0} изгледа да има око на некога специфичног.",
+ "FortuneTellerCheck.Task": "{0} изгледа да је фокусиран на своје таскове.",
+ "FortuneTellerCheck.TaskDone": "{0} Улога -[{1}]",
+ "FortuneTellerCheck.UniqueInfo": "{0} изгледа да зна јединствене информације.",
+ "FortuneTellerCheck.UnusualGoal": "{0} изгледа да има необичан услов за победу.",
+ "FortuneTellerCheck.Vent": "{0} изгледа да има опсесију за вентовањем.",
+ "FortuneTellerCheck.Vote": "{0} изгледа да је фокусиран на моћ гласања на неки начин.",
+ "FortuneTellerCheck.Weirdo": "Изгледа да је {0} помешан у гомили.",
+ "FortuneTellerCheckLimit": "Подсетник: Број Ваших преосталих предвиђања: {0}",
+ "FortuneTellerCheckReachLimit": "Понестало вам је превиђања.",
+ "FortuneTellerCheckResult": "{0} је једна од следећих улога:\\n{1}",
+ "FortuneTellerCheckSelfMsg": "Вау! Пронашли сте себе... Све што видите је одраз.",
+ "FortuneTellerHideVote": "Сакриј гласове Пророка Среће",
+ "FortuneTellerSkillLimit": "(Почетно) Максималан број коришћења способности",
+ "Gardener": "Баштован",
+ "GardenerInfo": "Садите биљке да блокирате убиства",
+ "GardenerInfoLong": "(Crewmate-ови):\\nКао Баштован, петајте да поставите биљку. Након следећег састанка, она ће израсти. Нико не може директно убити у близини одраслих биљака. Међутим, када биљка блокира покушај убиства, она увене.",
+ "Gardener.PlantAlreadyExistsNearby": "<#ff0000>Не можете овде поставити нову биљку, једна је већ у близини!",
+ "Gardener.PlantCreated": "<#00ff00>Биљка је посађена!\\nБиће видљива након следећег састанка.",
+ "Gardener.PlantRange": "Опсег биљке за блокирање убистава",
+ "GardenerPlantNearby": "Не можете убијати у близини биљака",
+ "Gaulois": "Гал",
+ "GauloisInfo": "Повећајте брзину играча",
+ "GauloisInfoLong": "(Crewmate-ови):\\nКао Гал, можете користити дугме за убијање на некоме да им дате трајно повећање брзине.",
+ "GauloisKillButtonText": "Убрзај",
+ "GauloisSpeedBoost": "Додатна брзина",
+ "Goose": "Гуска",
+ "GooseInfo": "Гакајте на играче да их иритирате",
+ "GooseInfoLong": "(Crewmate-ови):\\nКао Гуска, можете гакати на играче да их иритирате. Можете их вући и онемогућити им коришћење способности док гачете.",
+ "Grappler": "Закачивач",
+ "GrapplerInfo": "Спречите убиства и привуците играче ка себи",
+ "GrapplerInfoLong": "(Crewmate-ови):\\nКао Закачивач, можете спречити 1 убиство у свакој рунди ако имате преосталу употребу способности на крају последње рунде. Први покушај убиства ће бити блокиран и мета ће бити телепортована до Вас и неће умрети. Ваша способност не функционише током саботажа.",
+ "Grenadier": "Бомбаш",
+ "GrenadierInfo": "Смањите вид Impostor-а вентовањем",
+ "GrenadierInfoLong": "(Crewmate-ови):\\nБомбаши могу вентовати/петати да баце флешбенг који омета вид Impostor-а. Флешбенг може такође утицати на Neutral-е, у зависности од поставки домаћина. Бомбаш ће видети анимацију штита на свом телу након што флешбенг делује. Флешбенгови функционишу и на Crewmate-овима, али само када Бомбаш постане Madmate.",
+ "GrenadierCanAffectNeutral": "Може утицати на Neutral-е",
+ "GrenadierCauseVision": "Смањен вид",
+ "GrenadierSkillCooldown": "Cooldown гранате",
+ "GrenadierSkillDuration": "Трајање гранате",
+ "GrenadierSkillInUse": "Способност у употреби",
+ "GrenadierSkillMaxOfUsage": "(Почетно) Максималан број граната",
+ "GrenadierSkillStop": "Способност истекла, преостали број коришћења: {0}",
+ "GrenadierVentButtonText": "Баци",
+ "GuardianAngel": "Анђео Чувар",
+ "GuardianAngelEHR": "Анђео Чувар",
+ "GuardianAngelEHRInfo": "Заштитите Crewmate-ове од Impostor-а",
+ "GuardianAngelEHRInfoLong": "(Crewmate-ови):\\nКао Анђео Чувар, појављујете се као дух и морате обавити свој посао штитећи Crewmate-ове од Impostor-а.",
+ "AbilityButtonText.GuardianAngel": "Заштити",
+ "Guardian": "Заштитник",
+ "GuardianInfo": "Завршите своје таскове да постанете бесмртни",
+ "GuardianInfoLong": "(Crewmate-ови):\\nКао Заштитник, постајете бесмртан након завршетка таскова. Ипак, можете бити погађани на састанцима.",
+ "Hacker": "Хакер",
+ "HackerInfo": "Гледајте Админ Табелу са било ког места",
+ "HackerInfoLong": "(Crewmate-ови):\\nОва улога Вам омогућава да видите админ мапу са било ког места, али се разликује за модификоване клијенте и обичне клијенте.\\n\\nКао модификовани клијент, када год отворите мапу (и имате преостале употребе способности), админ мапа ће се приказати. Можда ћете моћи да се крећете док је мапа отворена, у зависности од поставки.\\n\\nКао обичан клијент, можете вентовати/петати да добијете обавештење колико људи се налази у различитим собама на броду (суштински админ мапа).",
+ "HackButtonText": "Хакуј",
+ "HackCooldown": "Cooldown хаковања",
+ "HackDuration": "Трајање хаковања",
+ "HackLimit": "Број коришћења способности",
+ "HackerAbilitySecondsLeft": "Преостале употребе способности у секундама",
+ "HackerModdedClientAbilityUseSecondsMultiplier": "Модификовани клијенти, за 1 употребу способности, могу да виде Админ мапу на",
+ "HackerModdedClientCanMoveWhileViewingMap": "Модификовани клијенти могу да се крећу док гледају Админ мапу",
+ "HackerVanillaClientSeesInfoFor": "Обични клијенти виде обавештење о админ-информацијама на",
+ "Helper": "Помагач",
+ "HelperInfo": "Завршавајте таскове за друге",
+ "HelperInfoLong": "(Crewmate-ови):\\nКао Помагач, када год завршите таск, насумични Crewmate ће такође имати један од својих таскова завршен.",
+ "HelperCompletedTaskForYou": "{0} је завршио таск за Вас!",
+ "Ignitor": "Запаљивач",
+ "IgnitorInfo": "Палите свеће за високу видљивост",
+ "IgnitorInfoLong": "(Crewmate-ови):\\nКао Запаљивач, палите нову свећу сваким завршеним Таском, што Вам даје максималан вид. Како свећа сагорева, вид се полако смањује. Пошто користите свеће, отпорни сте на саботажу светла.",
+ "IgnitorCountStartTime": "Време за Почетак Промене Вида",
+ "IgnitorEndVision": "Завршан вид (најмањи вид)",
+ "IgnitorEndVisionTime": "Време за завршни вид",
+ "IgnitorStartVision": "Почетан вид (највиши)",
+ "IgnitorTasksFinishedVision": "Вид након завршетка свих таскова",
+ "IgnitorTimeMoveMeeting": "Време Пролази током састанака",
+ "Imitator": "Имитатор",
+ "ImitatorInfo": "Имитирајте улоге мртвих играча",
+ "ImitatorInfoLong": "(Crewmate-ови):\\nКао Имитатор, можете имитирати улогу мртвог играча користећи команду /imitate {id}. Замените '{id}' са ID-јем играча чију улогу желите да имитирате.\\nАлтернативно, ако нисте домаћин, користите мени за избацивање играча ('Kick Menu') да изаберете играча кога ћете имитирати.",
+ "Imitator.Success": "<#00ff00>✓ <#00bb00>Имитираћете {0} у следећој рунди!",
+ "Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>Ваша мета мора бити <#8cffff>Crewmate!",
+ "Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>Ваша мета мора бити мртва!",
+ "Inquirer": "Истраживач",
+ "InquirerInfo": "Проверите улоге играча",
+ "InquirerInfoLong": "(Crewmate-ови):\\nКао Истраживач, можете проверити да ли играч има одређену улогу командом /cmd check {player id} {role}. Постоји шанса за нетачан резултат.",
+ "Inquirer.FailChance": "Шанса да се прикаже нетачан резултат",
+ "Inquirer.MessageFalse": "<#ff0000>Нетачно! Тај играч нема улогу коју сте унели.",
+ "Inquirer.MessageTrue": "<#00ff00>Тачно! Тај играч има улогу коју сте унели.",
+ "Inquisitor": "Истражитељ",
+ "InquisitorInfo": "Проверите ко зна чију улогу",
+ "InquisitorInfoLong": "(Crewmate-ови):\\nКао Истражитељ, можете гласати за некога на састанку да видите чије улоге та особа зна.",
+ "Inquisitor.ExcludeDeadPlayers": "Прескочи улоге мртвих играча",
+ "Inquisitor.KnowExactRolesAfterTasksFinished": "Сазнај тачне улоге након завршетка свих таскова",
+ "InquisitorNoInfo": "Нико, осим њих самих",
+ "InquisitorVoteResult": "{0} зна улогу од:\\n{1}",
+ "Insight": "Увидник",
+ "InsightInfo": "Знајте које су улоге створене",
+ "InsightInfoLong": "(Crewmate-ови):\\nКао Увидник, сваки пут када завршите таск, знаћете насумичну улогу коју неко има у тренутној игри.\\nНе можете добити улогу истог играча два пута.\\nМорате запамтити улоге које знате, јер их не можете проверити касније!",
+ "InsightNotify": "Неко у игри је {0}",
+ "Inspector": "Инспектор",
+ "InspectorInfo": "Проверите усклађеност два играча",
+ "InspectorInfoLong": "(Crewmate-ови):\\nДа бисте проверили да ли су два играча на истом тиму, користите команду /cmd cmp [id играча 1] [id играча 2]. Neutral-не убице се рачунају као део истог тима. Неубилачки Neutral-и се рачунају као одвојени тимови. Impostor се рачуна као екипа, а Madmate Crewmate-ови се рачунају као Impostor-и. Адвокат/Пратилац и његова мета се рачунају као исти тим. Добијаћете поруку потврде ако су на истом тиму или поруку одбијања ако нису.",
+ "InspectorCheckBaitCountMode": "Мамац се рачуна као откривена улога ако је укључено откривање Мамца на првом састанку",
+ "InspectorCheckEgoistickCountMode": "Егоиста се рачуна као",
+ "InspectorCheckFalse": "{0} и {1} НИСУ у истом тиму!",
+ "InspectorCheckHelp": "Упутства: /cmd cmp [ID играча 1] [ID играча 2]\\nПример: /cmd cmp 1 5\\nМожете видети ID-еве играча испред имена свих\\n или користити команду /cmd id да бисте навели ID-еве играча",
+ "InspectorCheckLimitPerMeeting": "Максималне провере по састанку",
+ "InspectorCheckMax": "Максималне провере по игри су достигнуте!\\nНе можете више користити своју моћ.",
+ "InspectorCheckNull": "Молимо Вас да одаберете ID живог играча да бисте проверили њихов тим",
+ "InspectorCheckOtherTargetKnow": "Мете знају с ким су проверавани",
+ "InspectorCheckReveal": "ХА! Мислили сте да ће бити овако лако. Не можете проверити улогу која је откривена",
+ "InspectorCheckRevealTarget": "Када су таскови завршени, мета зна тим друге мете",
+ "InspectorCheckRound": "Максималан број инспекција по рунди достигнут!\\nМожете проверити поново у следећој рунди.",
+ "InspectorCheckSame": "Озбиљно сте упоредили играча са самим собом...?",
+ "InspectorCheckSelf": "ХА!! Мислили сте да ће бити овако лако. Не можете се проверити",
+ "InspectorCheckTargetKnow": "Мете знају да их је проверио Инспектор",
+ "InspectorCheckTargetMsg": " су проверени од стране Инспектора.",
+ "InspectorCheckTrue": "{0} и {1} су у истом тиму!",
+ "InspectorCopTargetReveal": "Изгледа да је {0} усклађен са тимом: {1}",
+ "InspectorDead": "Не можете користити Вашу моћ након смрти",
+ "Investigator": "Иследник",
+ "InvestigatorInfo": "Откривајте улоге других играча",
+ "InvestigatorInfoLong": "(Crewmate-ови):\\nКао Иследник, користите своје дугме за убијање да откријете улогу оближњег играча. Поред изабране мете за откривање улоге биће приказан 「○」. Останите близу мете одређено време да откријете њихову улогу.",
+ "InvestigatorCanBeMadmate": "Иследник може постати Madmate",
+ "InvestigatorKillButtonText": "Откриј",
+ "InvestigatorRevealCooldown": "Cooldown Откривања",
+ "InvestigatorTime": "Време Откривања",
+ "InvestigatorVision": "Вид Иследника",
+ "Jailor": "Тамничар",
+ "JailorInfo": "Затворите Вашу мету у затвору",
+ "JailorInfoLong": "(Crewmate-ови):\\nКао Тамничар, користите дугме за убијање да затворите играча. Утамничени играчи не могу погађати друге (осим Тамничара) нити бити погађани.\\nУхапшени играчи у затвору могу причати са Тамничаром преко /cmd jailtalk [порука].",
+ "JailedCanOnlyGuessJailor": "Били сте затворени. Можете само погађати Тамничара.",
+ "JailedNotifyMsg": "Затворени сте у затвору од стране Тамничара. Нико не може да Вас погађа или да Вам суди и можете само да погађате Тамничара.",
+ "JailedSuffix": "ЗАТВОРЕН",
+ "JailorJailCooldown": "Cooldown утамничења",
+ "JailorTargetAlreadySelected": "Већ сте одабрали мету",
+ "SuccessfullyJailed": "Мета је успешно затворена",
+ "notifyJailedOnMeeting": "Обавести затвореног играча када састанак почне",
+ "Journalist": "Новинар",
+ "JournalistInfo": "Записујте белешке",
+ "JournalistInfoLong": "(Crewmate-ови):\\nКао Новинар, можете да записујете белешке. Када умрете, сви играчи ће видети Ваше белешке на следећем састанку.\\n\\nКоманда: /cmd note {add/remove/clear/view} [вредност]\\n- add: Додајте белешку наведену у [вредност]\\n- remove: Уклоните белешку. Пружите индекс у [вредност] или оставите [вредност] празно да уклоните последњу белешку. Можете видети индексе Ваших белешки користећи /cmd note view\\n- clear: Очистите све белешке (оставите [вредност] празно)\\n- view: Погледајте све белешке и њихове индексе (оставите [вредност] празно)\\n\\nПримери коришћења:\\n/cmd note add Мислим да су плави и жути заљубљени\\n/cmd note remove 2\\n/cmd note clear\\n/cmd note view",
+ "Journalist.CommandUsage": "Коришћење: /cmd note {add/remove/clear/view} [value]",
+ "JournalistError.ArgumentOutOfRange": "Индекс који сте пружили је ван опсега. Користите /cmd note view да видите индексе својих белешки.",
+ "JournalistError.IndexOutOfRange": "Нисте пружили довољно аргумената.",
+ "JournalistError.InvalidArgument": "Неважећи аргумент. Користите /cmd note {add/remove/clear/view} [value]",
+ "JournalistError.Unknown": "Дошло је до непознате грешке.",
+ "Judge": "Судија",
+ "JudgeInfo": "Тишина у судници!",
+ "JudgeInfoLong": "(Crewmate-ови):\\nСудија може да суди играчу током састанка. Ако је мета зла, убија се; ако је погрешна, Судија умире. Користите команду /cmd tl [id играча] да судите и /cmd id да видите ID-еве играча. Судије могу да суде свим играчима када су Madmate.",
+ "JudgeCanBeMadmate": "Судија може постати Madmate",
+ "JudgeCanTrialContagious": "Може судити Контаминиранима",
+ "JudgeCanTrialConverted": "Може судити <#ffab1b>Преведенима играчима",
+ "JudgeCanTrialCoven": "Може судити Coven-има",
+ "JudgeCanTrialInfected": "Може судити Зараженима",
+ "JudgeCanTrialMadmate": "Може судити Madmate-овима",
+ "JudgeCanTrialNeutralB": "Може судити Neutral-ним Доброћудницима",
+ "JudgeCanTrialNeutralE": "Може судити Злим Neutral-има",
+ "JudgeCanTrialNeutralK": "Може судити Neutral-ним Убицама",
+ "JudgeCanTrialSidekick": "Може судити Асистенту",
+ "JudgeCanTrialnCrewKilling": "Може судити Убијалачким Crewmate-овима",
+ "JudgeDead": "Жао ми је, не можете судити након смрти.",
+ "JudgeTrialMax": "\\nНема више судних покушаја!",
+ "LazyGuy": "Лењивац",
+ "LazyGuyInfo": "Превише сте лењи",
+ "LazyGuyInfoLong": "(Crewmate-ови):\\nЛењивац има један таск и имун је на способности Impostor-а. Нема додатака.",
+ "Leery": "Сумњичавац",
+ "LeeryInfo": "Истражите ко није Crewmate",
+ "LeeryInfoLong": "(Crewmate-ови):\\nКао Сумњичавац, ако стојите близу некога неколико секунди (време постављено од стране домаћина) (морају бити најближи играч током целог трајања), и нису Crewmate, бићете обавештени.",
+ "Leery.Duration": "Време потребно за стајање поред некога",
+ "Leery.Radius": "Максимална удаљеност за стајање поред некога",
+ "Leery.ShowNearestPlayerName": "Прикажи име најближег играча",
+ "Leery.ShowProgress": "Прикажи напредак",
+ "LeeryNotify": "<#ffff00>Најближи играч није Crewmate!",
+ "LeerySuffix": "Вршим преглед на {0}....",
+ "Lighter": "Фењераш",
+ "LighterInfo": "Хватајте убице са Вашим побољшаним видом",
+ "LighterInfoLong": "(Crewmate-ови):\\nКао Фењераш, можете да вентујете/петате како бисте привремено повећали свој вид. Имате повећан вид и када су светла саботирана и када су светла упаљена.\\n\\nИскористите ову моћ да ухватите подмукле убице!",
+ "LighterSkillCooldown": "Cooldown Осветљења",
+ "LighterSkillDuration": "Трајање Осветљења",
+ "LighterSkillInUse": "Способност у употреби",
+ "LighterSkillStop": "Способност истекла",
+ "LighterVentButtonText": "Осветли",
+ "LighterVisionNormal": "Повећан Вид",
+ "LighterVisionOnLightsOut": "Повећан Вид Током Угашених Светала",
+ "Lookout": "Гледалац",
+ "LookoutInfo": "Видите кроз прерушавања",
+ "LookoutInfoLong": "(Crewmate-ови):\\nКао Гледалац, можете да видите ID-еве свих играча у сваком тренутку. Ово Вам омогућава да видите кроз прерушавања и камуфлаже.",
+ "LovingCrewmate": "Љубавник",
+ "LovingCrewmateInfo": "Останите живи и победите заједно!",
+ "LovingCrewmateInfoLong": "(Crewmate-ови):\\nКао Љубавник, Ваш циљ је да останете живи до краја игре и помогнете свом љубавнику да победи. Ако Ваш љубавник умре, умрећете и Ви.",
+ "Luckey": "Срећник",
+ "LuckeyInfo": "Избегните нападе",
+ "LuckeyInfoLong": "(Crewmate-ови):\\nСрећник има вероватноћу да избегне покушај убиства на њему, коју поставља домаћин. Убица види анимацију штита, али Срећник ње није свестан.",
+ "LuckeyProbability": "Вероватноћа преживљавања убиства",
+ "Markseeker": "Маркиратор",
+ "MarkseekerInfo": "Предвидите нечију улогу",
+ "MarkseekerInfoLong": "(Crewmate-ови):\\nКао Маркиратор, можете користити /cmd mark {id} да бисте маркиралу своју мету. Када умре, улога Ваше мете биће откривена свима.",
+ "Marshall": "Маршал",
+ "MarshallInfo": "Завршите своје таскове да докажете своју невиност",
+ "MarshallInfoLong": "(Crewmate-ови):\\nКао Маршал, завршите своје таскове да се откријете остатку посаде. Подешавања одређују који тимове могу да виде обавештење о Вашој недужности.",
+ "MarshallCanBeGuessedOnTaskCompletion": "Може се погађати по завршетку таскова",
+ "MarshallCanBeMadmate": "Маршал може постати Madmate",
+ "Mathematician": "Математичар",
+ "MathematicianInfo": "Поставите математичка питања",
+ "MathematicianInfoLong": "(Crewmate-ови):\\nКао Математичар, можете користити /cmd ask [број] [број] да поставите математичко питање (Колико је [број] + [број]?). Први играч који тачно одговори добија +1 коришћење своје способности и штит за следећу рунду. Можете поставити питање само једном по састанку.",
+ "MathematicianAnsweredString": "{0} је тачно одговорио! ({1})\\nДобили су +1 коришћење њихових способности и биће заштићени за следећу рунду.",
+ "MathematicianProtected": "Овај играч је први тачно одговорио на питање Математичара,\\nзато су заштићени",
+ "MathematicianQuestionString": "Колико је {0} + {1}?\n\nУкуцајте /answer [одговор] да одговорите.\nПрви који тачно одговори биће заштићен за следећу рунду!",
+ "Mayor": "Градоначелник",
+ "MayorInfo": "Ваш глас се рачуна више пута",
+ "MayorInfoLong": "(Crewmate-ови):\\nГлас Градоначелника се рачуна као више гласова и може имати способност да покрене хитан састанак.",
+ "MayorAdditionalVote": "Додатни гласови се рачунају",
+ "MayorCanBeMadmate": "Градоначелник може постати Madmate",
+ "MayorCanGainVotes": "Градоначелник може добити гласове обављањем таскова",
+ "MayorHasPortableButton": "Градоначелник има мобилно дугме за састанке",
+ "MayorHideVote": "Сакриј додатни(-е) глас(-ове)",
+ "MayorNumOfUseButton": "Максималан број мобилних хитних дугмади",
+ "MayorRevealWhenDoneTasks": "Градоначелник се открива свима по завршетку таскова",
+ "MayorSeesVoteColorsWhenDoneTasks": "Градоначелник види боје гласова по завршетку таскова",
+ "MayorTasksPerVoteGain": "Количина гласова добијених по завршеном таску",
+ "MaxMayorTaskVotes": "Максималан број гласова које Градоначелник може добити по таску",
+ "MayorVentButtonText": "Сазови",
+ "Mechanic": "Механичар",
+ "MechanicInfo": "Вентујте и брзо поправите саботаже",
+ "MechanicInfoLong": "(Crewmate-ови):\\nМеханичар може користити вентилацију било када. Може поправити реакторе, О2 и комуникације користећи једну страну. Светла се поправљају једним прекидачем. Отварањем једних врата отвара сва врата.",
+ "MechanicCanFixSabotageFromAnywhereWithPet": "Може поправити саботаже са било ког места ако се може петати",
+ "MechanicFixesCommunications": "Може поправити обе комуникације сам у MIRA HQ",
+ "MechanicFixesDoors": "Може отворити сва врата у истој згради",
+ "MechanicFixesElectrical": "Може поправити светла једним прекидачем",
+ "MechanicFixesOxygens": "Може поправити оба O2 сам",
+ "MechanicFixesReactors": "Може поправити оба реактора сам",
+ "MechanicMaxFixedViaPet": "Максималне саботаже поправљене петањем",
+ "MechanicSkillLimit": "Максимална употреба способности (изузев врата)",
+ "MechanicUsesUsedWhenFixingLightsOrComms": "Број коришћења за поправку светала/комуникација",
+ "MechanicUsesUsedWhenFixingReactorOrO2": "Број коришћења за поправку реактора/O2",
+ "Medic": "Медицинар",
+ "MedicInfo": "Баците штитве на играче",
+ "MedicInfoLong": "(Crewmate-ови):\\nМедицинар може поставити штит на играча притиском на дугме за убијање. Након постављања штита, Медицинар може радити таскове.\\n\\nУ зависности од подешавања:\\n- Када Медицинар умре, штит ће бити уклоњен.\\n- Медицинар може видети ако неко покушава да сломи штит на мети.\\n- Медицинар или сама мета виде да ли је штит постављен или не (приказано као зелени круг 「●」 поред имена)\\n- Штит се уклања након што неко покуша да убије заштићеног играча.",
+ "MedicAmountOfShields": "Број штитова по игри",
+ "MedicKillerTryBrokenShieldTargetForMedic": "Неко је покушао да убије играча кога сте заштитили!",
+ "MedicKillerTryBrokenShieldTargetForTarget": "Неко је покушао да Вас убије!",
+ "MedicKnowShieldBroken": "Ко види покушај убиства",
+ "MedicResetCooldown": "При покушају убиства, ресетуј cooldown убице на",
+ "MedicShielDeactivationIsVisible": "Деактивација штита је видљива",
+ "MedicShieldBreakIsVisible": "Ломљење штита је видљиво",
+ "MedicShieldBreaksOnKillAttempt": "Медицинаров штит се ломи при покушају убиства",
+ "MedicShieldDeactivatesWhenMedicDies": "Штит се деактивира када Медицинар умре",
+ "MedicShieldedCanBeGuessed": "Погађање игнорише Медицинаров штит",
+ "MedicShieldedCanBeJudged": "Судска пресуда игнорише Медицинаров штит",
+ "MedicWhoCanSeeProtect": "Ко може видети штит",
+ "MedicalerButtonText": "Заштити",
+ "Medium": "Посредник",
+ "MediumInfo": "Разговарајте са духовима",
+ "MediumInfoLong": "(Crewmate-ови):\\nПосредник може контактирати мртвог играча након што буде пријављен. Мртви играч може одговорити једном са ДА или НЕ на питање Посредника (користећи /ms yes или /ms no). Посредник неће бити Несвестан.",
+ "MediumContactLimit": "(Почетно) Максималан број контаката (коришћења способности)",
+ "MediumDone": "Успешно сте одговорили Посреднику.",
+ "MediumHelp": "/ms yes да се сложите\\n/ms no да се не сложите",
+ "MediumKnowPlayerDead": "Неко је умро негде",
+ "MediumNo": "Помислили сте да сте чули тихи глас из другог света који негира одговор на Ваше питање.",
+ "MediumNotifySelf": "Успоставили сте контакт са {0}, молимо Вас да им поставите питања и чекајте да одговоре.\\n\\nПреостала коришћења способности: {1}",
+ "MediumNotifyTarget": "{0}, који је Посредник, је успоставио контакт са Вама. Пре краја овог састанка, имате прилику да одговорите на њихово питање. Укуцајте једну од следећих команди да одговорите:\\nПотврди: /ms yes\\nОдбиј: /ms no",
+ "MediumOnlyReceiveMsgFromCrew": "Примај поруке само од Crewmate-ова (укључујући Madmate-ове и Очаране Играче)",
+ "MediumYes": "Помислили сте да сте чули тихи глас из другог света који потврђује одговор на Ваше питање.",
+ "MeetingManager": "Менаџер Састанака",
+ "MeetingManagerInfo": "Примите додатне информације о командама састанка",
+ "MeetingManagerInfoLong": "(Crewmate-ови):\\nКао Менаџер састанка, знате улоге погођених играча, и ако неко погреши, то ћете видети. Такође видите ако су коришћене друге команде састанка, које би иначе биле скривене.",
+ "MeetingManagerMessageAboutCommand": "Неко је користио команду {0}.",
+ "MeetingManagerMessageAboutCompare": "{0} је упоредио {1} и {2}.",
+ "MeetingManagerMessageAboutGuessedRole": "Њихова улога је била {0}",
+ "MeetingManagerMessageAboutJudgeSuicide": "{0} је извршио самоубиство као {1}.",
+ "MeetingManagerMessageAboutMisguess": "{0} је погрешно погађао.",
+ "MeetingManagerMessageAboutSwap": "{0} је одлучио да замени гласове {1} и {2}.",
+ "Merchant": "Трговац",
+ "MerchantInfo": "Продајте додатке и подмићујте убице",
+ "MerchantInfoLong": "(Crewmate-ови):\\nКао Трговац, продајете насумични додатак насумичном играчу за сваки таск који завршите. Сваки продати додатак Вам доноси новац. Ако имате одређену количину новца, можете спречити следећи покушај убиства против Вас подмићујући убицу. Играч који је подмићен неће моћи да Вас убије, али не знате ко је то. Новац који је коришћен за подмићивање се губи и није доступан за додатна подмићивања.",
+ "MerchantAddonDelivered": "Додатак продат",
+ "MerchantAddonSell": "Трговац Вам је продао нови додатак",
+ "MerchantAddonSellFail": "Није могао да се прода додатак",
+ "MerchantGivesAllMoneyOnBribe": "Трговац даје сав новац на подмићивање",
+ "MerchantKillAttemptBribed": "Покушај убиства је спречен подмићивањем",
+ "MerchantMaxSell": "Максималан број додатака за продају",
+ "MerchantMoneyPerSell": "Количина новца зарађеног продајом додатка",
+ "MerchantMoneyRequiredToBribe": "Количина новца потребна за подмићивање убице",
+ "MerchantNotifyBribery": "Обавести Трговца када се убица подмити",
+ "MerchantSellExperimental": "Може продавати Експерименталне додатке",
+ "MerchantSellHarmful": "Може продавати Штетне додатке",
+ "MerchantSellHarmfulToEvil": "Може продавати Штетне додатке само Злим играчима",
+ "MerchantSellHelpful": "Може продавати Корисне додатке",
+ "MerchantSellHelpfulToCrew": "Може продавати Корисне додатке само Crewmate-овима",
+ "MerchantSellMixed": "Може продавати Мешовите додатке",
+ "MerchantSellNeutral": "Може продавати Neutral-не додатке",
+ "MerchantSellOnlyEnabledAddons": "Може продавати само омогућене додатке",
+ "MerchantTargetCoven": "Може трговати са Coven-ом",
+ "MerchantTargetCrew": "Може трговати са Crewmate-овима",
+ "MerchantTargetImpostor": "Може трговати са Impostor-има",
+ "MerchantTargetNeutral": "Може трговати са Neutral-има",
+ "Mole": "Кртица",
+ "MoleInfo": "Телепортујете се до насумичних вентилација уласком у једну",
+ "MoleInfoLong": "(Crewmate-ови):\\nКао Кртица, када вентујете, бићете избачени и телепортовани у насумичну вентилацију на мапи. / Петајте за телепортацију у насумичну вентилацију.",
+ "Monarch": "Монарх",
+ "MonarchInfo": "Дајте Вашој екипи моћ додатног гласања!",
+ "MonarchInfoLong": "(Crewmate-ови):\\nКао Монарх, можете одликовати играче да им дате додатни глас.\\n\\nНе можете одликовати некога ко већ има додатне гласове.\\nОдликовани играчи се појављују са златним именом.",
+ "MonarchInvalidTarget": "Мета не може бити одликована",
+ "MonarchKillButtonText": "Одликуј",
+ "MonarchKnightCooldown": "Cooldown одликовања",
+ "MonarchKnightMax": "Максималан број одликовања",
+ "MonarchKnightedPlayer": "Успешно сте одликовали играча!",
+ "Mortician": "Погребник",
+ "MorticianInfo": "Пријавите тело да сазнате ко је последњи имао контакт са њим",
+ "MorticianInfoLong": "(Crewmate-ови):\\nКада Погребник пријави тело, знаће последњег играча са којим је жртва имала контакт. Напомена: Погребник неће бити Несвестан или Виделац.",
+ "MorticianGetInfo": "Према Вашој инспекцији, последња особа са којом је {0} имао контакт током свог живота била је {1}.",
+ "MorticianGetNoInfo": "Према Вашој инспекцији, {0} се није чинило да је имао контакт са било ким током свог живота.",
+ "Negotiator": "Преговарач",
+ "NegotiatorInfo": "Преговарајте са играчима",
+ "NegotiatorInfoLong": "(Crewmate-ови):\\nКао Преговарач, можете преговарати са неким гласајући за њих на састанку. Ваша мета тада мора да изабере између самоубиства, добијања штетног додатка, трајног смањења вида или смањења брзине.\\n\\nАко не изаберу ништа, подразумевана акција је самоубиство. Могу користити команду /neg {index} да изаберу.\\nМожете преговарати само једном по састанку. Након састанка, знаћете шта је Ваша мета изабрала.",
+ "Negotiator.FinishNotify": "<#00ffa5>Ваша мета је изабрала: {0}",
+ "Negotiator.LowSpeed": "Смањена брзина",
+ "Negotiator.LowVision": "Смањен вид",
+ "Negotiator.MinVotingTimeLeftToNegotiate": "Минимално преостало време гласања за преговоре",
+ "Negotiator.TargetMessage": "Преговарач Вас је приморао да изаберете једну од следећих опција (користите /neg {index}, замењујући {index} бројем приказаним пре опције коју желите, нпр. /neg 1), или умирете:\\n",
+ "Negotiator.TargetPickSuccess": "Изабрали сте: {0}",
+ "Negotiator.Type.HarmfulAddon": "Добиј штетни додатак",
+ "Negotiator.Type.LowSpeed": "Добиј трајно смањење брзине",
+ "Negotiator.Type.LowVision": "Добиј трајно смањење вида",
+ "Negotiator.Type.Suicide": "Самоубиство",
+ "NiceEraser": "Добри Брисач",
+ "NiceEraserInfo": "Обришите улоге Злих играча",
+ "NiceEraserInfoLong": "(Crewmate-ови):\\nМожете обрисати улогу особе за коју гласате. Њихова улога ће бити ресетована у основу улоге након овог састанка. Ово има ограничен број коришћења.",
+ "NiceEraserHideVote": "Сакриј Гласове Доброг Брисача",
+ "NiceGuesser": "Добри Погађач",
+ "NiceGuesserInfo": "Погодите Зле улоге на састанцима да убијете те зле играче",
+ "NiceGuesserInfoLong": "(Crewmate-ови):\\nДобри Погађач може погодити улогу играча током састанка. Тачан погодак резултира убиством мете, док погрешан води до самоубиства. Користите команду /cmd bt [id играча] [улога] да погађате. Можете видети ID-еве играча пре њихових имена или користити команду /cmd id.",
+ "Nightmare": "Кошмар",
+ "NightmareInfo": "Не можете бити убијени током гашења светла",
+ "NightmareInfoLong": "(Crewmate-ови):\\nКао Кошмар, не можете бити убијени током саботаже светла.",
+ "Noisemaker": "Шумник",
+ "NoisemakerEHR": "Шумник",
+ "NoisemakerEHRInfo": "Обавестите Crewmate-ове када умрете",
+ "NoisemakerEHRInfoLong": "(Crewmate-ови):\\nКао Звучник, када умрете, сви Crewmate-ови ће бити обавештени, а стрелица која показује на Ваше тело ће се појавити.",
+ "NoisemakerAlertDuration": "Трајање обавештења",
+ "NoisemakerImpostorAlert": "Обавести Impostor-е",
+ "AbilityButtonText.Noisemaker": "Прогони",
+ "Observer": "Осматрач",
+ "ObserverInfo": "Можете видети све анимације штита",
+ "ObserverInfoLong": "(Crewmate-ови):\\nОсматрач може видети све анимације штита које су изазвали други играчи након првог састанка.",
+ "Operative": "Оперативац",
+ "OperativeInfo": "Ресетујте време саботаже",
+ "OperativeInfoLong": "(Crewmate-ови):\\nКао Оперативац, можете вентовати/петати да ресетујете све критичне саботаже на 30s.",
+ "Oracle": "Оракулум",
+ "OracleInfo": "Гласајте за играча да видите њихову усклађеност",
+ "OracleInfoLong": "(Crewmate-ови):\\nКао Оракулум, можете гласати за играча током састанка. Видећете да ли су Crewmate, Neutral или Impostor\\n\\nАли будите опрезни!\\nПостоји шанса да добијете нетачан резултат!\\n(Домаћин поставља шансу)",
+ "OracleCheck": "Резултати мета:",
+ "OracleCheck.Coven": "Чини се да је члан Coven-а",
+ "OracleCheck.Crew": "Чини се да је Crewmate",
+ "OracleCheck.Imp": "Чини се да је Impostor",
+ "OracleCheck.Neut": "Чини се да је Neutral",
+ "OracleCheckLimit": "Подсетник: Број Ваших преосталих коришћења: {0}",
+ "OracleCheckReachLimit": "Немате више коришћења!",
+ "OracleCheckSelfMsg": "Не можете ни себи да верујете, зар не?",
+ "OracleHideVote": "Сакриј Оракулумов глас",
+ "OracleSkillLimit": "Максимална коришћења",
+ "Oxyman": "ОксиМан",
+ "OxymanInfo": "Ваш ниво кисеоника утиче на све код Вас",
+ "OxymanInfoLong": "(Crewmate-ови):\\nКао ОксиМан, имате ниво кисеоника испод својег имена. Ниво кисеоника опада током времена. Морате да вентујете да бисте повећали свој ниво кисеоника. Ако ниво кисеоника достигне 0%, умирете. Ако је веома низак, ослепљујете. Ако је низак, постајете спорији. Ако је висок, постајете бржи. Ако је веома висок, постајете неуништиви.",
+ "Oxyman.Blind.BelowPercentage": "Слепоћа долази испод",
+ "Oxyman.DecreasementEachSecond": "Сваке секунде, ниво кисеоника опада за",
+ "Oxyman.Fast.AbovePercentage": "Брзина се повећава изнад",
+ "Oxyman.IncrementByVenting": "При вентовању, ниво кисеоника се повећава за",
+ "Oxyman.Invulnerable.AbovePercentage": "Неуништивост долази изнад",
+ "Oxyman.Slow.BelowPercentage": "Брзина се смањује испод",
+ "Pacifist": "Пацифиста",
+ "PacifistInfo": "Вентујте/Петајте за ресетовање cooldown-а између убистава",
+ "PacifistInfoLong": "(Crewmate-ови):\\nПацифиста ресетује cooldown-ове између убистава за све играче са дугметом за убиство тако што вентује/пета. Madmate Пацифиста функционише само на Crewmate-овима.",
+ "PacifistCooldown": "Cooldown способности",
+ "PacifistMaxOfUsage": "Максималан број коришћења способности",
+ "PacifistMaxUsage": "Достигнуто ограничење коришћења способности",
+ "PacifistOnGuard": "Способност искоришћена, преостали број коришћења: {0}",
+ "PacifistSkillNotify": "Пацифиста је ресетовао Ваш cooldown између убистава",
+ "PacifistVentButtonText": "Ресетуј",
+ "Paranoid": "Параноик",
+ "ParanoidInfo": "Имате преносиво дугме за састанак",
+ "ParanoidInfoLong": "(Crewmate-ови):\\nПараноик може да позове састанак тако што ће вентовати/петати. Анимација извештаја ће приказати мртво тело у боји Параноика, али Параноик није мртав.",
+ "ParanoidNumOfUseButton": "Максималан број преносивих дугмади",
+ "ParanoidVentButtonText": "Сазови",
+ "ParanoidVentCooldown": "Cooldown сазивања",
+ "Perceiver": "Перцептив",
+ "PerceiverInfo": "Проверите колико убица је у близини",
+ "PerceiverInfoLong": "(Crewmate-ови):\\nКао Перцептив, можете да вентовати/петати да проверите колико убица је близу Вас. Радијус провере одређује домаћин.",
+ "PerceiverNotify": "Број убица у близини: {0}",
+ "PerceiverRadius": "Радијус",
+ "PortalMaker": "Креатор Портала",
+ "PortalMakerInfo": "Направите портале и телепортујте се између њих",
+ "PortalMakerInfoLong": "(Crewmate-ови):\\nКао Креатор Портала, можете поставити 2 трајна портала петањем. Након постављања оба портала, ако неко приђе једном од њих, биће телепортован на други портал. Коришћење портала има cooldown од 5 секунди.",
+ "PortalMaker.PetToRemovePortals": "Петовање може да уклони оба портала након постављања",
+ "President": "Председник",
+ "PresidentInfo": "Контролишите игру",
+ "PresidentInfoLong": "(Crewmate-ови):\\nКао Председник, имате 6 декретâ које можете користити једном у игри. Можете користити само 1 декрет на сваком састанку. Да бисте користили декрет, откуцајте /cmd dekreт {number}, замењујући {number} са ID-јем одговарајућег декрета. \\n\\nЛиста декретâ и шта раде:\\n1. Откривање: Откриће Вас као Председника свима, чини Вас имуним на погађање и смањује Вашу видљивост на пола до краја игре.\\n2. Завршавање: Одмах завршава тренутни састанак без бројања гласова.\\n3. Декласификација: Сви ће видети боје гласова на крају тренутног састанка.\\n4. Подршка Влади: Даје свим Crewmate-овима +1 коришћење њихових способности.\\n5. Истраживање: Добијате информације о томе колико је Impostor-а и neutral-них убица живо.\\n6. Запошљавање: Након коришћења, гласајте за некога да га регрутујете (Ваш глас ће бити отказан и моћи ћете нормално гласати након тога) да регрутујете тог играча за улогу наведену у подешавањима, ако су Crewmate.",
+ "President.Decree.Declassification": "Декрет о Декласификацији",
+ "President.Decree.Finish": "Декрет о Завршавању",
+ "President.Decree.GovernmentRecruiting": "Декрет о Запошљавању",
+ "President.Decree.GovernmentSupport": "Декрет о Подршци Влади",
+ "President.Decree.Investigation": "Декрет о Истраживању",
+ "President.Decree.Reveal": "Декрет о Откривању",
+ "President.DecreeAlreadyChosenThisMeetingMessage": "Већ сте одабрали декрет на овом састанку!",
+ "President.DecreeAlreadyUsedMessage": "Већ сте користили овај декрет или није омогућен!",
+ "President.GovernmentRecruiting.RecruitedRole": "Регрутована улога",
+ "President.Help": "Команда: /cmd decree {decree ID}\\nМожете видети ID декретâ тако што ћете откуцати /cmd decree",
+ "President.Recruit.TargetNotifyMessage": "Регрутовани сте од стране <#30916f>Председника!",
+ "President.Reveal.CanBeConvertedAfterRevealing": "Може бити <#ffab1b>конвертован након открића",
+ "President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Конвертовани <#30916f>Председник може открити самог себе",
+ "President.UsedDecreeMessage.Everyone": "<#30916f>Председник је користио <#ffab1b>{0}!",
+ "President.UsedDecreeMessage.RevealMessage": "{0} је <#30916f>Председник!",
+ "PresidentCanBeMadmate": "Председник може постати Madmate",
+ "Psychic": "Видовњак",
+ "PsychicInfo": "Једно од црвених имена је Зло",
+ "PsychicInfoLong": "(Crewmate-ови):\\nВидовњак види црвена имена истакнута током састанка, што указује на то да је барем један играч Зао. Сви Neutral-и и Убилачки Crewmate-ови се приказују као црвена имена када Видовњак постане Madmate.",
+ "PsychicCanSeeNum": "Максималан број црвених имена",
+ "PsychicFresh": "Нова црвена имена на сваком састанку",
+ "Rabbit": "Зец",
+ "RabbitInfo": "Добијте трагове ка локацијама Impostor-а",
+ "RabbitInfoLong": "(Crewmate-ови):\\nКао Зец, сваки пут када завршите таск, видите стрелицу која показује ка насумичном Impostor-у на 5 секунди.\\nНапомена: Ова способност може се активирати само након што завршите одређени број таскова.",
+ "RabbitMinTasks": "Минималан број завршених таскова за активацију способности",
+ "Randomizer": "Насумичник",
+ "RandomizerInfo": "ствари ће постат' чудне.",
+ "RandomizerInfoLong": "(Crewmate-ови):\\nОво је у суштини потпуно хаотична улога. Насумични догађаји ће се дешавати Вама или сваком играчу сваких X секунди. Ефекти могу варирати од супер брзине, преко обрнутих контрола и снајперских хитаца, па све до временских бомби и потпуне слепоће.\\n\\nЗабавите се!\\n- Развiјач",
+ "RandomizerEffectDurMax": "Максимално трајање ефекта",
+ "RandomizerEffectDurMin": "Минимално трајање ефекта",
+ "RandomizerEffectFrequency": "Фреквенција насумичних ефеката",
+ "RandomizerNotifyOpt": "Обавести када се догоди RNG догађај (искључите ако су догађаји чести)",
+ "Retributionist": "Ретрибуциониста",
+ "RetributionistInfo": "Пронађите и убијте убицу своје мете",
+ "RetributionistInfoLong": "(Crewmate-ови):\\nКао Ретрибуциониста, можете означити играча користећи дугме за убијање да бисте га запратили. Ако умре, бићете обавештени. На састанку након тога, можете користити /cmd retribute {id} да убијете играча који је убио Вашу мету. Ако погрешно погодите, ништа се не дешава. Након састанка, можете запратити другог играча.",
+ "Retributionist.Fail": "<#ff0000>X <#bb0000>Погрешно!",
+ "Retributionist.KillerDead": "<#ffa500>- <#ffab1b>Тачно, али убица је већ мртав, или су напустили игру.",
+ "Retributionist.ResetCampedPlayerAfterEveryMeeting": "Може запратити новог играча након сваког састанка",
+ "Retributionist.Success": "<#00ff00>✓ Тачно!",
+ "Retributionist.SuccessOthers": "{0} је убијен од стране {1}!",
+ "Retributionist.TargetDead": "<#ffff00>Ваша мета је мртва!\\nМожете користити /cmd retribute {id} да убијете играча који је убио Вашу мету на следећем састанку.",
+ "Revenant": "Повратник",
+ "RevenantInfo": "Дајте Crewmate-овима информације које сте сазнали од Мртвих",
+ "RevenantInfoLong": "(Crewmate-ови):\\nКао Повратник, живи сте током рунде и мртви током састанака. Урадите све своје таскове да бисте живели и током састанака и дали информације које сте сазнали од мртве посаде. Не можете користити команде за погађање. Уз то, можете да разговарате са мртвима на састанцима.",
+ "Revenant.KnowInfo": "Повратник зна о играчима:",
+ "Rhapsode": "Певач",
+ "RhapsodeInfo": "Певајте да ометате убице",
+ "RhapsodeInfoLong": "(Crewmate-ови):\\nКао Певач, можете да вентујете/петате да почнете да певате. Током овог времена, нико не може да вентује или мења облик јер су ометени Вашом песмом. (Подешавања могу искључити Crewmate-ове.)",
+ "Rhapsode.ExcludeCrewmates": "Прескочи <#8cffff>Crewmate-ове",
+ "Ricochet": "Рикошет",
+ "RicochetInfo": "Заштитите се од некога специфичног",
+ "RicochetInfoLong": "(Crewmate-ови):\\nКао Рикошет, можете гласати за некога на састанку да бисте их учинили Вашом метом. У следећој рунди, Ваша мета неће моћи да Вас убије.",
+ "Safeguard": "Штитник",
+ "SafeguardInfo": "Добијате привремени штит завршавањем таскова",
+ "SafeguardInfoLong": "(Crewmate-ови):\\nКао Штитник, добијате привремени штит са сваким таском који завршите.",
+ "SafeguardSuffix": "<#00ffa5>Заштићени сте",
+ "SafeguardSuffixTimer": "<#00ffa5>Заштићени сте на {0}s",
+ "Scanner": "Скенер",
+ "ScannerInfo": "Скенирајте за невидљиве играче и поново их учините видљивим",
+ "ScannerInfoLong": "(Crewmate-ови)\nКао Скенер, нестанiте да активирате Вашу способност. Ако било који невидљиви играч остане близу Вас одређено време, поново ће постати видљив.",
+ "ScannerAbilityRange": "Опсег способности",
+ "ScannerTimeLimit": "Временски период за невидљиве играче да се појаве у опсегу",
+ "ScannerWarningInRange": "Скенер је близу Вас! Ако се не удаљите за {0}s, поново ћете постати видљиви!",
+ "ScannerNowVisible": "Скенер Вас је поново учинио видљивим!",
+ "Scientist": "Научник",
+ "ScientistEHR": "Научник",
+ "ScientistEHRInfo": "Приступите преносивим виталним подацима одасвуд",
+ "ScientistEHRInfoLong": "(Crewmate-ови):\\nКао Научник, имате преносни таблет са виталним подацима о свима. Користите га на било који начин који желите (Прикупљање само-пријава, додатне информације о старости тела, итд).",
+ "AbilityButtonText.Scientist": "Витални подаци",
+ "Scout": "Извиђач",
+ "ScoutInfo": "Пратите друге играче",
+ "ScoutInfoLong": "(Crewmate-ови):\\nКао Извиђач, можете гласати за играча на састанку, што ће означити њихову позицију за Вас у игри стрелицама. Поред тога, на почетку састанка, биће Вам приказано у којој је соби играч био последњи ако је опција активирана.",
+ "SecurityGuard": "Чувар",
+ "SecurityGuardInfo": "Спречите Impostor-е да саботирају",
+ "SecurityGuardInfoLong": "(Crewmate-ови):\\nКао Чувар, можете вентовати/петати да активирате своју способност, која спречава све да позивају било какве саботаже и затварају врата док је Ваша способност активна. Ово утиче на саботажу врата као и на Neutral-е.",
+ "SecurityGuardSkillCooldown": "Cooldown способности",
+ "SecurityGuardSkillDuration": "Трајање способности",
+ "SecurityGuardSkillInUse": "Способност у употреби",
+ "SecurityGuardSkillStop": "Способност истекла",
"SecurityGuardVentButtonText": ".",
- "Sensor": "Sensor",
- "SensorInfo": "Get Arrows Towards Sabotage Callers",
- "SensorInfoLong": "(Crewmates):\\nAs the Sensor, whenever someone sabotages, you get a temporary arrow pointing at them.",
- "Sensor.ArrowDuration": "Arrow Duration",
- "Sentinel": "Sentinel",
- "SentinelInfo": "Scare Killers Away",
- "SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.",
- "SentinelPatrolDuration": "Patrol Time",
- "SentinelPatrolRadius": "Patrol Radius",
- "Sentry": "Sentry",
- "SentryInfo": "Monitor a Room",
- "SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:\\n- The players currently in that room\\n- Who is dead in that room (if any)\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.",
- "Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room",
- "Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages",
- "Sentry.Notify.Info": "Info about {0}:\\nPlayers: {1}\\nDead players: {2}",
- "Sentry.Notify.Info.NoData": "<#ff0000>none",
- "Sentry.Notify.InvalidRoom": "You are not in a room",
- "Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room",
- "Sentry.Notify.Vented": "{0} vented in your monitored room",
- "Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored",
- "Sentry.ShowInfoDuration": "Info is Visible for",
- "Sentry.Suffix.MonitoredRoom": "This room is monitored by the {0}",
- "Sentry.Suffix.Self": "Monitoring: <#00ffa5>{0}",
- "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven Can See the Info",
- "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates Can See the Info",
- "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors Can See the Info",
- "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral <#ff1919>Killers Can See the Info",
- "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing <#ffab1b>Neutrals Can See the Info",
- "Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room",
- "SentryPetButtonText": "Monitor",
- "Sheriff": "Sheriff",
- "SheriffInfo": "Kill evil players",
- "SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
- "SheriffCanBeMadmate": "Sheriff can become Madmate",
- "SheriffCanKill%role%": "Can Kill %role%",
- "SheriffCanKillAll": "All ON",
- "SheriffCanKillAllAlive": "Can Kill when Everyone is Alive",
- "SheriffCanKillCharmed": "Can kill Charmed players",
- "SheriffCanKillContagious": "Can Kill Contagious players",
- "SheriffCanKillCoven": "Can Kill Coven",
- "SheriffCanKillLovers": "Can Kill Lovers",
- "SheriffCanKillMadmate": "Can Kill Madmates",
- "SheriffCanKillNeutrals": "Can Kill Neutrals",
- "SheriffCanKillNeutralsMode": "Neutral Configuration",
- "SheriffCanKillSeparately": "Individual Settings",
- "SheriffCanKillSidekick": "Can Kill Sidekicks",
- "SheriffKeepsGameGoing": "Keeps the game going",
- "SheriffKillButtonText": "Shoot",
- "SheriffMadCanKillCrew": "Can kill Crewmates",
- "SheriffMadCanKillImp": "Can kill Impostors",
- "SheriffMadCanKillNeutral": "Can kill Neutrals",
- "SheriffMisfireKillsTarget": "Misfire Kills Target",
- "SheriffSetMadCanKill": "Non-Crew Sheriff Configuration",
- "SheriffShotLimit": "Max number of Kills",
- "SheriffShowShotLimit": "Display Shot Limit next to Role Name",
- "Shiftguard": "Shiftguard",
- "ShiftguardInfo": "Know When Someone Shapeshifts",
- "ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified",
- "ShiftguardNotifySS": "Someone just shapeshifted as someone",
- "ShiftguardNotifyUnshift": "Someone just unshifted",
- "Snitch": "Snitch",
- "SnitchInfo": "Finish your tasks to find the Impostors",
- "SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
- "SnitchCanBeMadmate": "Snitch can become Madmate",
- "SnitchCanBeWorkhorse": "Snitch can become Workhorse",
- "SnitchCanFindCoven": "Can Find Coven",
- "SnitchCanFindMadmate": "Can Find Madmates",
- "SnitchCanFindNeutralKiller": "Can Find Neutral Killers",
- "SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
- "SnitchDoneTasks": "Call a meeting to find the impostors",
- "SnitchEnableTargetArrow": "See Arrow Towards Target",
- "SnitchRemainingTaskFound": "Remaining tasks to be known",
- "Socialite": "Socialite",
- "SocialiteInfo": "Know Who Interacts With Your Target",
- "SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.",
- "Socialite.Suffix": "Your target is {0}",
- "SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
- "Soothsayer": "Soothsayer",
- "SoothsayerInfo": "Predict Who Kills You",
- "SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you by voting them. If you're correct, when you die, everyone will be notified of the killer's identity.",
- "SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!",
- "SpeedBooster": "Speed Booster",
- "SpeedBoosterInfo": "Boost your speed",
- "SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases a random player's movement speed every time they complete a task.",
- "SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)",
- "SpeedBoosterTaskDone": "Your speed is {0} now",
- "SpeedBoosterTimes": "Max Boosts",
- "SpeedBoosterUpSpeed": "Increase Speed by",
- "Speedrunner": "Speedrunner",
- "SpeedrunnerInfo": "Crew wins if you finish your tasks",
- "SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.",
- "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} is the Speedrunner with {1} task(s) left!",
- "SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying",
- "SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done",
- "SpeedrunnerSpeed": "Speedrunner Speed",
- "Spiritualist": "Spiritualist",
- "SpiritualistInfo": "You see where a ghost is",
- "SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.",
- "SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to point out a killer or frame a crewmate",
- "SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
- "SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
- "SpiritualistTargetMessage": "The Spiritualist has an arrow pointing toward you",
- "Spy": "Spy",
- "SpyInfo": "You know who interacts with you",
- "SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!",
- "SpyRedNameDur": "Colored Name Duration",
- "SuperStar": "Super Star",
- "SuperStarInfo": "Everyone knows you",
- "SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.",
- "SuperStarDead": "Shock! Super Star {0} has unfortunately been mercilessly killed in the recent period of time!",
- "Survivor": "Survivor",
- "SurvivorInfo": "With each fallen crew, I get stronger",
- "SurvivorInfoLong": "(Crewmates):\\nThe Survivor will get abilities with each set amount of players left in the game.\\n\\n- 1st Ability: See the number of alive players left in real time.\\n- 2nd Ability: Vent/Vanish to give yourself a temporary shield.\\n- 3rd Ability: An additional set amount of votes.\\n- Last Ability: Finish tasks to gain a Kill button.\\n\\nNote: All abilities are stackable, separated, and can shuffle their order if wanted, as well as disable them by set the required amount of players needed to 0 or 1.",
- "SurvivorFirstAbility": "Number of players left to get 1st Ability",
- "SurvivorSecondAbility": "Number of players left to get 2nd Ability",
- "SurvivorThirdAbility": "Number of players left to get 3rd Ability",
- "SurvivorLastAbility": "Number of players left to get Last Ability",
- "SurvivorCurrentAlive": "- Alive Players:",
- "SurvivorCantKillYet": "The current number of players is greater than your killing requirement, which means you cannot kill yet.",
- "SurvivorCantShieldYet": "The current number of players is greater than your shielding requirement, which means you cannot shield yet.",
- "Swapper": "Swapper",
- "SwapperInfo": "Swap players' votes",
- "SwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command /cmd sw [ID] twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's IDs next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.",
- "Swap1": "First Swap Target Chosen",
- "Swap2": "Second Swap Target Chosen",
- "SwapDead": "You cannot swap votes after you've died.",
- "SwapHelp": "Use /cmd sw [ID] to choose a player to swap votes with.",
- "SwapNull": "No alive player with that ID",
- "SwapTitle": "[★ Swapper ★]",
- "SwapVote": "The votes received by {0} and {1} were swapped!",
- "SwapperCannotCallEmergencyMeeting": "As the <#922348>Nice Swapper, according to the host's settings, you cannot call emergency meetings",
- "SwapperHideMsg": "Hide Swapper's commands",
- "SwapperManipulatedEjection": "Thanks to the {0}",
- "SwapperMax": "Initial Number of Swaps",
- "SwapperTrialMax": "Ability use limit reached",
- "Tar": "Tar",
- "TarInfo": "Avoid Kills",
- "TarInfoLong": "(Crewmates):\\nAs the Tar, you can pet to activate your ability. This will freeze and blind you, and set your skin color to black for a set time. If someone tries to kill you during this time, it gets blocked, the killer gets teleported away, and your ability ends instantly.",
- "TaskManager": "Task Manager",
- "TaskManagerInfo": "See the total tasks completed in real-time",
- "TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
- "Telecommunication": "Telecommunication",
- "TelecommunicationInfo": "Track device usage",
- "TelecommunicationInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin. Depending on settings, you may also have the ability to open closed doors by venting/petting your pet.",
- "Telekinetic": "Telekinetic",
- "TelekineticInfo": "Execute Different Actions to Help the Crew",
- "TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)\\n\\nModes:\\nTeleport Target: teleports the nearest player outside the map (+40s)\\nTeleport Self: teleports themself outside the map (+30s)\\nFreeze: freezes the nearest player (+35s)\\nKill: instantly kills the nearest player (+60s)\\nShield: gives them a shield lasting for some time (+45s)\\nSpeed: gives them increased speed for some time (+30s)\\nDoors: opens all closed doors instantly (+35s)",
- "Telekinetic.FreezeDuration": "Freeze Duration",
- "Telekinetic.IncreasedSpeed": "Increased Speed",
- "Telekinetic.Mode.Doors": "Doors",
- "Telekinetic.Mode.Freeze": "Freeze",
- "Telekinetic.Mode.Kill": "Kill",
- "Telekinetic.Mode.Shield": "Shield",
- "Telekinetic.Mode.Speed": "Speed",
- "Telekinetic.Mode.TeleportSelf": "Teleport Self",
- "Telekinetic.Mode.TeleportTarget": "Teleport Target",
- "Telekinetic.ShieldDuration": "Shield Duration",
- "Telekinetic.SpeedDuration": "Speed Duration",
- "Telekinetic.Suffix": "<#00ffa5>Mode: {0}",
- "Tether": "Tether",
- "TetherInfo": "Teleport to your target",
- "TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.",
- "TetherNoTarget": "You have no target",
- "TimeManager": "Time Manager",
- "TimeManagerInfo": "Increase meeting time by doing tasks",
- "TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.",
- "TimeManagerIncreaseMeetingTime": "Increase voting time by",
- "TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
- "TimeMaster": "Time Master",
- "TimeMasterInfo": "Rewind time to dodge attacks!",
- "TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet to rewind time to a few seconds before. Players will be teleported back to their positions from that time. Players who died within that time will be revived.",
- "TimeMasterCanRevive": "Can Revive",
- "TimeMasterCanUseVitals": "Can Use Vitals",
- "TimeMasterKillerAlert": "<#ffff00>A player you killed was revived during the rewind!",
- "TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses",
- "TimeMasterRewindStart": "The {0} is rewinding time!",
- "TimeMasterRewindTimeLength": "Rewind Time Length",
- "TimeMasterVentButtonText": "Rewind Time",
- "ToiletMaster": "Toilet Master",
- "ToiletMasterInfo": "Place Toilets",
- "ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.",
- "TM.BluePoopDuration": "Blue Poop Duration",
- "TM.BrownPoopButtonText": "Place Brown Poop",
- "TM.BrownPoopDuration": "Brown Poop Duration",
- "TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost",
- "TM.GetPoopNotify": "You've got {0} Poop",
- "TM.GreenPoop": "There is no killer near you",
- "TM.GreenPoopDuration": "Green Poop Duration",
- "TM.GreenPoopKiller": "There is a killer near you",
- "TM.GreenPoopRadius": "Green Poop Radius",
- "TM.PurplePoopDuration": "Purple Poop Duration",
- "TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt",
- "TM.RedPoopDuration": "Red Poop Duration",
- "TM.RedPoopRadius": "Red Poop Radius",
- "TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration",
- "TM.ToiletDuration": "Toilets Disappear After",
- "TM.ToiletMaxUses": "Max Toilet Uses",
- "TM.ToiletUseRadius": "Toilet Use Radius",
- "TM.ToiletUseTime": "Toilet Use Time",
- "TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing",
- "TM.TryKillNotify": "Someone tried to kill you",
- "Tornado": "Tornado",
- "TornadoInfo": "Spawn Tornados",
- "TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornadoes by petting. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.",
- "TornadoCooldown": "Tornado Spawn Cooldown",
- "TornadoDuration": "Tornado Duration",
- "TornadoRange": "Tornado Range",
- "Tracefinder": "Tracefinder",
- "TracefinderInfo": "Locate dead bodies",
- "TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.",
- "Tracker": "Tracker",
- "TrackerEHR": "Tracker",
- "TrackerEHRInfo": "Track players",
- "TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.",
- "TrackerCanGetArrowColor": "Can See Colored Arrows",
- "TrackerCooldown": "Track Cooldown",
- "TrackerDelay": "Track Delay",
- "TrackerDuration": "Track Duration",
- "TrackerHideVote": "Hide Scout Votes",
- "TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:{0}",
- "AbilityButtonText.Tracker": "Track",
- "Transmitter": "Transmitter",
- "TransmitterInfo": "TP to nearest player by doing a task",
- "TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.",
- "Transporter": "Transporter",
- "TransporterInfo": "Do tasks to swap 2 players' locations",
- "TransporterInfoLong": "(Crewmates):\\nAs the Transporter, after you finish tasks, you can use the shapeshift menu to select 2 targets to swap their locations.",
- "TransporterTeleportMax": "Max number of teleports",
- "Tree": "Tree",
- "TreeInfo": "You are a Tree",
- "TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
- "Tree.FallDelay": "Fall Delay",
- "Tree.FallKillChance": "Fall Kill Chance",
- "Tree.FallRadius": "Falling Effect Radius",
- "Tree.FallStunDuration": "Fall Stun Duration",
- "Tree.TreeSpriteVisible": "Tree Sprite Visible",
- "Tunneler": "Tunneler",
- "TunnelerInfo": "Mark a position and TP back there",
- "TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting, and then you can teleport back to the marked position by petting again.",
- "UndercoverInfo": "Impostors see you as their partner",
- "UndercoverInfoLong": "(Crewmates):\\nThe Impostors know who Undercover is and see him as a teammate, but Undercover himself does not know who the Impostors are.",
- "Unshifter": "Unshifter",
- "UnshifterInfo": "Unshift Shapeshifted Players",
- "UnshifterInfoLong": "(Crewmates):\\nAs the Unshifter, you may use your kill button on someone to unshift them if they are shapeshifted. Using the kill button in Non-Shifted players does nothing but a message. Depending on settings, the target may receive a notification.\\nCredit: Dechis",
- "UnshifterCooldown": "Unshift Cooldown",
- "UnshifterUseLimit": "Maximum Unshift Attempts",
- "UnshifterTargetKnows": "Target Knows they're being unshifted",
- "UnshifterTargetNotShifted": "Target is not Shapeshifted.",
- "UnshifterSuccess": "Target was Shapeshifted! Unshift successful!",
- "UnshifterTargetNotify": "You've been unshifted by an Unshifter!",
- "Vacuum": "Vacuum",
- "VacuumInfo": "Suck In Dead Bodies",
- "VacuumInfoLong": "(Crewmates):\\nAs the Vacuum, while using your ability, all kills' bodies will teleport to you.",
- "Ventguard": "Ventguard",
- "VentguardInfo": "Block vents by entering them",
- "VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.",
- "VentguardBlockDoesNotAffectCrew": "Crewmates can use blocked vents",
- "VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
- "VentguardMaxGuards": "Max number of Vent Blocks",
- "VentguardNotify": "Someone tried to use a blocked vent",
- "VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent",
- "VentguardVentButtonText": "Block",
- "Veteran": "Veteran",
- "VeteranInfo": "Alert to kill anyone who interacts with you",
- "VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.",
- "VeteranAlertActivatesOnNonKillingInteractions": "Kill Killer on Non-Killing Interactions (e.g., douse, shield, etc.)",
- "VeteranMaxUsage": "The skill use limit has been reached",
- "VeteranOffGuard": "Ability expired, {0} uses remain",
- "VeteranOnGuard": "Ability in use",
- "VeteranSkillCooldown": "Alert Cooldown",
- "VeteranSkillDuration": "Alert Duration",
- "VeteranSkillMaxOfUsage": "(Initial) Max number of Alerts",
- "VeteranVentButtonText": "Alert",
- "Vigilante": "Vigilante",
- "VigilanteInfo": "You can kill 1 player",
- "VigilanteInfoLong": "(Crewmates):\\nVigilante can kill anyone, but only once. After killing, the Vigilante can do tasks. Depending on settings, Vigilante can vent.",
- "Whisperer": "Whisperer",
- "WhispererInfo": "Question Souls to Get Info",
- "WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.",
- "WhispererCooldown": "Questioning Cooldown",
- "WhispererDuration": "Questioning Duration",
- "WhispererInfo.AloneInRoomAtDeath": "I was alone with the killer when I died",
- "WhispererInfo.Color": "A {0} color killed me\\n({1})",
- "WhispererInfo.ColorDark": "<#555555>darker",
- "WhispererInfo.ColorLight": "<#fdffbf>lighter",
- "WhispererInfo.DeathReason": "My death reason is {0}",
- "WhispererInfo.KillerRole": "My killer was {0}",
- "WhispererInfo.NoSabotageAtDeath": "No sabotage was ongoing when I died",
- "WhispererInfo.PlayersInSameRoomAtDeath": "{0} were in the same room as me when I died",
- "WhispererInfo.Role": "I was {0}",
- "WhispererInfo.SabotageAtDeath": "I died during {0}",
- "WhispererInfo.Time": "I died {0} seconds before the meeting started",
- "WhispererQuestioning": "Questioning {0}... {1}%",
- "Witness": "Witness",
- "WitnessInfo": "Find out if someone killed recently",
- "WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green check mark means they've not.",
- "WitnessButtonText": "Examine",
- "WitnessTime": "Max Time after killing where killer appears red",
- "Wizard": "Wizard",
- "WizardInfo": "Change Players' Stats",
- "WizardInfoLong": "(Crewmates):\\nAs the Wizard, you have 3 stats you can change for each player: Speed, Vision, and Kill Cooldown. Pet to cycle between these stats. Press Vanish to increase the value of the stat. To give the selected stat with its value to a player, use your kill button on them.\\n\\nThink twice before applying an effect, as it is permanent! You can override it by applying the same effect on them with a different value, but that removes another ability use!",
- "Wizard.Buff.KCD": "Kill Cooldown",
- "Wizard.Buff.Speed": "Speed",
- "Wizard.Buff.Vision": "Vision",
- "Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1} was set to <#ffffff>{2}",
- "Wizard.KCDStep": "Step in which Kill Cooldown is increased",
- "Wizard.MaxKCDValue": "Maximum Kill Cooldown that can be given to players",
- "Wizard.MaxSpeedValue": "Maximum Speed that can be given to players",
- "Wizard.MaxVisionValue": "Maximum Vision that can be given to players",
- "Wizard.MinKCDValue": "Minimum Kill Cooldown that can be given to players",
- "Wizard.MinSpeedValue": "Minimum Speed that can be given to players",
- "Wizard.MinVisionValue": "Minimum Vision that can be given to players",
- "Wizard.SelectedBuff": "<#00ffa5>Selected Buff: {0} {1}{2}",
- "Wizard.SpeedStep": "Step in which Speed is increased",
- "Wizard.Vision": "Vision",
- "Wizard.VisionStep": "Step in which Vision is increased",
- "Abyssbringer": "Abyssbringer",
- "AbyssbringerInfo": "Place Black Holes",
- "AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
- "Abyssbringer.Suffix": "<#00ffa5>Number of players consumed by {0} <#00ffa5>active black holes:\\n{1}",
+ "Sensor": "Сензор",
+ "SensorInfo": "Добијте стрелице према саботерима",
+ "SensorInfoLong": "(Crewmate-ови):\\nКао Сензор, сваки пут када неко саботира, добијате привремену стрелицу која показује на њих.",
+ "Sensor.ArrowDuration": "Трајање стрелице",
+ "Sentinel": "Стражар",
+ "SentinelInfo": "Уплашите убице",
+ "SentinelInfoLong": "(Crewmate-ови):\\nКао Стражар, можете да вентујете да бисте почели да патролирате око себе. Када то урадите, све убице унутар овог подручја су обавештене да се повуку. Ако нека убица покуша да убије некога унутар овог подручја док патролирате, убијате их уместо тога. Када се патрола заврши, све убице у патролираном подручју извршавају самоубиство. Док патролирате, имате смањени вид.",
+ "SentinelPatrolDuration": "Време патроле",
+ "SentinelPatrolRadius": "Радијус патроле",
+ "Sentry": "Сентинел",
+ "SentryInfo": "Надгледајте Собе",
+ "SentryInfoLong": "(Crewmate-ови):\\nКао Сентинел, можете означити собу тако што ћете петовати. Када петовати у будућности, добијате информације из те собе, укључујући:\\n- Играче који су тренутно у тој соби\\n- Ко је мртав у тој соби (ако их има)\\nТакође добијате обавештење када неко вентује или се преображава у тој соби.\\n\\nУ зависности од поставки, играчи могу знати да ли је соба под надзором, и можда нећете моћи да видите ове информације током Саботаже Комуникација.",
+ "Sentry.AdditionalDevicesForInfoView": "Уређаји специфични за мапу које играчи могу користити да добију информације о надгледаној соби",
+ "Sentry.CannotSeeInfoDuringComms": "Не могу се видети информације током Саботаже Комуникација",
+ "Sentry.Notify.Info": "Информације за {0}:\\nЖиви Играчи: {1}\\nМртви играчи: {2}",
+ "Sentry.Notify.Info.NoData": "<#ff0000>нема",
+ "Sentry.Notify.InvalidRoom": "Нисте у соби",
+ "Sentry.Notify.Shapeshifted": "{0} се преобразио у {1} у Вашој надгледаној соби",
+ "Sentry.Notify.Vented": "{0} је користио вент у Вашој надгледаној соби",
+ "Sentry.PlayersKnowAboutCamera": "Играчи знају да ли је соба надгледана",
+ "Sentry.ShowInfoDuration": "Информације су видљиве за",
+ "Sentry.Suffix.MonitoredRoom": "Ова соба је надгледана од стране {0}",
+ "Sentry.Suffix.Self": "Надгледање: <#00ffa5>{0}",
+ "Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven може видети информације",
+ "Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmate-ови могу видети информације",
+ "Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostor-и могу видети информације",
+ "Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral-не <#ff1919>Убице могу видети информације",
+ "Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Неубилачки <#ffab1b>Neutral-и могу видети информације",
+ "Sentry.UsableDevicesForInfoView": "Уређаји које играчи могу користити за добијање информација о надгледаној соби",
+ "SentryPetButtonText": "Надгледај",
+ "Sheriff": "Шериф",
+ "SheriffInfo": "Убијте Зле играче",
+ "SheriffInfoLong": "(Crewmate-ови):\\nШериф нема таскове и може убити Impostor-е (можда и Neutral-е). Ако Шериф покуша да убије Crewmate-ове, извршиће самоубиство. Могу можда убити било кога као Madmate.",
+ "SheriffCanBeMadmate": "Шериф може постати Madmate",
+ "SheriffCanKill%role%": "Може убити %role%",
+ "SheriffCanKillAll": "СВЕ УКЉУЧЕНО (може убити све)",
+ "SheriffCanKillAllAlive": "Може убити све када су живи",
+ "SheriffCanKillCharmed": "Може убити Очаране играче",
+ "SheriffCanKillContagious": "Може убити Контаминиране играче",
+ "SheriffCanKillCoven": "Може убити Coven-е",
+ "SheriffCanKillLovers": "Може убити Љубавнике",
+ "SheriffCanKillMadmate": "Може убити Madmate-ове",
+ "SheriffCanKillNeutrals": "Може убити Neutral-е",
+ "SheriffCanKillNeutralsMode": "Поставке Neutral-а",
+ "SheriffCanKillSeparately": "Индивидуалне поставке",
+ "SheriffCanKillSidekick": "Може убити Асистента",
+ "SheriffKeepsGameGoing": "Одржава игру",
+ "SheriffKillButtonText": "Пуцај",
+ "SheriffMadCanKillCrew": "Може убити Crewmate-ове",
+ "SheriffMadCanKillImp": "Може убити Impostor-е",
+ "SheriffMadCanKillNeutral": "Може убити Neutral-е",
+ "SheriffMisfireKillsTarget": "Промашај убија мету",
+ "SheriffSetMadCanKill": "Конфигурација Non-Crewmate Шерифа",
+ "SheriffShotLimit": "Максималан број убистава",
+ "SheriffShowShotLimit": "Прикажи лимит метака поред имена улоге",
+ "Shiftguard": "Чувар Преображаја",
+ "ShiftguardInfo": "Знајте када се неко преобрази",
+ "ShiftguardInfoLong": "(Crewmate-ови):\\nКао Чувар Преображаја, када се неко преобрази или враћа у стандардни облик, бићете обавештени",
+ "ShiftguardNotifySS": "Неко се управо преобразио као неко други",
+ "ShiftguardNotifyUnshift": "Неко је управо враћен у свој стандардни облик",
+ "Snitch": "Доушник",
+ "SnitchInfo": "Завршите своје таскове да пронађете Impostor-е",
+ "SnitchInfoLong": "(Crewmate-ови):\\nДок Доушник завршава таскове, имена Impostor-а се приказују у црвеној боји током састанака. Када Доушник има само један таск преостао, Доушник и Impostor-и су означени звездом. Ако Доушник постане Madmate, звезда постаје црвена.",
+ "SnitchCanBeMadmate": "Доушник може постати Madmate",
+ "SnitchCanBeWorkhorse": "Доушник може постати Радни Коњ",
+ "SnitchCanFindCoven": "Може пронаћи Coven-е",
+ "SnitchCanFindMadmate": "Може пронаћи Madmate-ове",
+ "SnitchCanFindNeutralKiller": "Може пронаћи Neutral-не убице",
+ "SnitchCanGetArrowColor": "Види обојене стрелице на основу боја тимова",
+ "SnitchDoneTasks": "Позовите састанак да пронађете Impostor-е",
+ "SnitchEnableTargetArrow": "Види стрелицу ка мети",
+ "SnitchRemainingTaskFound": "Преостали таскови су познати",
+ "Socialite": "Друштвењак",
+ "SocialiteInfo": "Знајте ко комуницира са Вашом метом",
+ "SocialiteInfoLong": "(Crewmate-ови):\\nКао Друштвењак, можете користити дугме за убијање да означите своју мету сваке рунде. Када неко покуша да убије Вашу мету, убиство се блокира и они се додају на Вашу Листу гостију (они то знају). Имена играча која су на Вашој Листи гостију приказују се у црној боји. Играчи на Листи гостију могу убити Вашу мету. Такође можете додати играче на своју Листу гостију гласајући за њих.",
+ "Socialite.Suffix": "Ваша мета је {0}",
+ "SocialiteTarget": "Мета Друштвењака не може бити убијена\\nДодали су Вас на своју Листу гостију",
+ "Soothsayer": "Пророк",
+ "SoothsayerInfo": "Предвидите ко Вас убија",
+ "SoothsayerInfoLong": "(Crewmate-ови):\\nКао Пророк, можете предвидети ко Вас убија гласајући за њих. Ако сте у праву, када умрете, сви ће бити обавештени о идентитету убице.",
+ "SoothsayerDiedNotify": "Пророк је предвидео да ће {0} убити њих\\nи били су у праву!",
+ "SpeedBooster": "Појачивач Брзине",
+ "SpeedBoosterInfo": "Повећајте брзину кретања завршавањем таскова",
+ "SpeedBoosterInfoLong": "(Crewmate-ови):\\nПојачивач Брзине повећава брзину кретања насумичног играча сваки пут када заврши таск.",
+ "SpeedBoosterSpeedLimit": "Достигли сте Вашу максималну брзину (3x)",
+ "SpeedBoosterTaskDone": "Ваша брзина је сада {0}",
+ "SpeedBoosterTimes": "Максимална појачања",
+ "SpeedBoosterUpSpeed": "Повећај брзину за",
+ "Speedrunner": "Брзотркач",
+ "SpeedrunnerInfo": "Crewmate-ови победе ако он заврши своје таскове",
+ "SpeedrunnerInfoLong": "(Crewmate-ови):\\nКада завршите све своје таскове (и још сте живи), игра се одмах завршава и сви на тиму Crewmate-а ће победити.",
+ "SpeedrunnerHasXTasksLeft": "<#ffff44>{0} је Брзотркач са {1} таском(-ва) преосталим!",
+ "SpeedrunnerNotifyAtXTasksLeft": "Број завршених таскова приликом обавештавања",
+ "SpeedrunnerNotifyKillers": "Обавести убице када су таскови скоро готови",
+ "SpeedrunnerSpeed": "Брзина Брзотркача",
+ "Spiritualist": "Спиритуалиста",
+ "SpiritualistInfo": "Видите где се налазе духови",
+ "SpiritualistInfoLong": "(Crewmate-ови):\\nКао Спиритуалиста, добићете стрелицу која показује на духа тела које је пријављено на последњем састанку.\\n\\nАко је играч био добар, то Вас може довести до Impostor-а или neutral-не убице.\\nАко је играч био лош, то Вас може довести само до колеге Crewmate-а.",
+ "SpiritualistNoticeMessage": "Спиритуалиста има стрелицу која показује на Вас!\\nМожете их искористити да укажете на убицу или да сместите Crewmate-у",
+ "SpiritualistShowGhostArrowEverySeconds": "Интервал стрелице духа",
+ "SpiritualistShowGhostArrowForSeconds": "Трајање стрелице духа",
+ "SpiritualistTargetMessage": "Спиритуалиста има стрелицу која показује према Вама",
+ "Spy": "Шпијун",
+ "SpyInfo": "Знате ко комуницира са Вама",
+ "SpyInfoLong": "(Crewmate-ови):\\nКао Шпијун, када неко употреби своје дугме за убијање на Вама (било коју способност која се користи преко дугмета за убијање), видећете њихово име у наранџастој боји на неколико секунди.\\n\\nНапомена: Ако је Crewmate искористио своју способност на Вама, такође ћете га видети са наранџастим именом!\\nНапомена: Ако немате преосталих коришћења способности, уопште нећете видети наранџаста имена!",
+ "SpyRedNameDur": "Трајање обојеног имена",
+ "SuperStar": "Супер Звезда",
+ "SuperStarInfo": "Сви Вас знају",
+ "SuperStarInfoLong": "(Crewmate-ови):\\nСупер Звезда има логотип звезде поред свог имена и може бити убијена само када је Убица сам са њом. Погађачи их не могу погодити.",
+ "SuperStarDead": "Шок! Супер Звезда {0} је нажалост немилосрдно убијена у последњем периоду!",
+ "Survivor": "Преживели",
+ "SurvivorInfo": "Са сваком палом посадом, постајем јачи",
+ "SurvivorInfoLong": "(Crewmate-ови):\\nПреживели ће добити способности са сваким одређеним бројем играча преосталих у игри.\\n\\n- 1. Способност: Видите број живих играча преосталих у реалном времену.\\n- 2. Способност: Вентујте/Нестаните да бисте себи дали привремени штит.\\n- 3. Способност: Додатни одређени број гласова.\\n- Последња Способност: Завршите таскове да добијете дугме за убијање.\\n\\nНапомена: Све способности се сабирају, одвојене су, и можете им промешати редослед ако желите, као и онемогућити их постављањем потребног броја играча на 0 или 1.",
+ "SurvivorFirstAbility": "Број преосталих играча за добијање 1. способности",
+ "SurvivorSecondAbility": "Број преосталих играча за добијање 2. способности",
+ "SurvivorThirdAbility": "Број преосталих играча за добијање 3. способности",
+ "SurvivorLastAbility": "Број преосталих играча за добијање последње способности",
+ "SurvivorCurrentAlive": "- Живих играча:",
+ "SurvivorCantKillYet": "Тренутни број играча је већи од Вашег захтева за убијање, што значи да још увек не можете убијати.",
+ "SurvivorCantShieldYet": "Тренутни број играча је већи од Вашег захтева за штит, што значи да још увек не можете користити штит.",
+ "Swapper": "Размењивач",
+ "SwapperInfo": "Размените гласове играча",
+ "SwapperInfoLong": "(Crewmate-ови):\\nКао Размењивач, можете користити команду /cmd sw [ID] два пута да одаберете 2 играча. Гласови које приме та 2 играча биће размењени.\\nМожете видети свачије ID-еве поред њихових имена.\\n\\nНа пример, ако су 3 играча гласала за црвеног, а 5 играча за жутог, и Ви размените ID-еве црвеног и жутог, онда ће црвени примити 5 гласова, а жути 3 гласа.\\n\\nЗбог техничких потешкоћа, Домаћинов оригинални глас ће изгледати непромењено, али то је само визуелно, њихов глас ће и даље бити размењен.",
+ "Swap1": "Прва мета размене одабрана",
+ "Swap2": "Друга мета размене одабрана",
+ "SwapDead": "Не можете размењивати гласове након што умрете.",
+ "SwapHelp": "Користите /cmd sw [ID] да одаберете играча са којим ћете разменити гласове.",
+ "SwapNull": "Нема живог играча са тим ID-јем",
+ "SwapTitle": "[★ Размењивач ★]",
+ "SwapVote": "Гласови које су добили {0} и {1} су размењени!",
+ "SwapperCannotCallEmergencyMeeting": "Као <#922348>Добри Размењивач, према подешавањима домаћина, не можете сазивати хитне састанке",
+ "SwapperHideMsg": "Сакриј команде Размењивача",
+ "SwapperManipulatedEjection": "Захваљујући {0}",
+ "SwapperMax": "Почетни број размена",
+ "SwapperTrialMax": "Достигнут лимит коришћења способности",
+ "Tar": "Катран",
+ "TarInfo": "Избегните убиства",
+ "TarInfoLong": "(Crewmate-ови):\\nКао Катран, можете петати да активирате своју способност. Ово ће Вас замрзнути и ослепити, и поставити боју Ваше коже на црну на одређено време. Ако неко покуша да Вас убије током овог времена, то ће бити блокирано, убица ће бити телепортован од Вас, а Ваша способност се тренутно завршава.",
+ "TaskManager": "Менаџер Таскова",
+ "TaskManagerInfo": "Видите укупно завршене таскове у реалном времену",
+ "TaskManagerInfoLong": "(Crewmate-ови):\\nВидите укупан број завршених таскова (од стране свих заједно) поред имена своје улоге, који се ажурира у реалном времену.",
+ "Telecommunication": "Телекомуникатор",
+ "TelecommunicationInfo": "Пратите коришћење уређаја",
+ "TelecommunicationInfoLong": "(Crewmate-ови):\\nКао Телекомуникатор, бићете обавештени када било ко користи камере, виталне податке, логове врата или админа. У зависности од подешавања, можда ћете имати и способност да отворите затворена врата вентовањем/петањем својег љубимца.",
+ "Telekinetic": "Телекинетик",
+ "TelekineticInfo": "Извршите различите акције да помогнете посади",
+ "TelekineticInfoLong": "(Crewmate-ови):\\nСве време види тајмер. Умире ако пређе 60s. Могу вентовати да промене режиме. Могу имати активиран само један режим одједном. Да бисте извршили акцију, петајте. Замрзнути на 5s након коришћења неких моћи, тајмер је 40s након састанка. Свака акција повећава тајмер за одређени износ када се користи (назначено поред имена акције у заградама на следећој листи)\\n\\nРежими:\\nТелепортуј Мету: телепортује најближег играча ван мапе (+40s)\\nТелепортуј Себе: телепортује себе ван мапе (+30s)\\nЗамрзни: замрзава најближег играча (+35s)\\nУбиј: тренутно убија најближег играча (+60s)\\nШтит: даје им штит који траје неко време (+45s)\\nБрзина: даје им повећану брзину на неко време (+30s)\\nВрата: тренутно отвара сва затворена врата (+35s)",
+ "Telekinetic.FreezeDuration": "Трајање замрзавања",
+ "Telekinetic.IncreasedSpeed": "Повећана брзина",
+ "Telekinetic.Mode.Doors": "Врата",
+ "Telekinetic.Mode.Freeze": "Замрзни",
+ "Telekinetic.Mode.Kill": "Убиј",
+ "Telekinetic.Mode.Shield": "Штит",
+ "Telekinetic.Mode.Speed": "Брзина",
+ "Telekinetic.Mode.TeleportSelf": "Телепортуј Себе",
+ "Telekinetic.Mode.TeleportTarget": "Телепортуј Мету",
+ "Telekinetic.ShieldDuration": "Трајање штита",
+ "Telekinetic.SpeedDuration": "Трајање брзине",
+ "Telekinetic.Suffix": "<#00ffa5>Режим: {0}",
+ "Tether": "Повезивач",
+ "TetherInfo": "Телепортујте се до своје мете",
+ "TetherInfoLong": "(Crewmate-ови):\\nКао Повезивач, можете гласати за некога на састанку да бисте га учинили својом метом. У следећој рунди можете вентовати/петати да се телепортујете до њих било када.\\nВаше мете се ресетују сваког састанка.",
+ "TetherNoTarget": "Немате мету",
+ "TimeManager": "Менаџер Времена",
+ "TimeManagerInfo": "Повећајте време састанка радећи таскове",
+ "TimeManagerInfoLong": "(Crewmate-ови):\\nМенаџер Времена повећава време састанка. Ако умре, време састанка се враћа у нормалу. Ако постане Madmate, вештина се мења у смањење времена састанка.",
+ "TimeManagerIncreaseMeetingTime": "Повећај време гласања за",
+ "TimeManagerLimitMeetingTime": "Максимална дужина састанака",
+ "TimeMaster": "Господар Времена",
+ "TimeMasterInfo": "Вратите време уназад да избегнете нападе!",
+ "TimeMasterInfoLong": "(Crewmate-ови):\\nКао Господар Времена, вентујте/петајте да вратите време неколико секунди уназад. Играчи ће бити телепортовани назад на своје позиције из тог времена. Играчи који су умрли у том периоду биће оживљени.",
+ "TimeMasterCanRevive": "Може оживети",
+ "TimeMasterCanUseVitals": "Може користити виталне податке",
+ "TimeMasterKillerAlert": "<#ffff00>Играч којег сте убили је оживљен током премотавања времена!",
+ "TimeMasterMaxUses": "(Почетно) Максималан број коришћења способности",
+ "TimeMasterRewindStart": "{0} премотава време!",
+ "TimeMasterRewindTimeLength": "Дужина премотавања времена",
+ "TimeMasterVentButtonText": "Премотај",
+ "ToiletMaster": "Господар Тоалета",
+ "ToiletMasterInfo": "Постављајте тоалете",
+ "ToiletMasterInfoLong": "(Crewmate-ови):\\nКао Господар Тоалета, можете постављати тоалете по мапи. Када играч користи тоалет, добиће насумичан ефекат на основу њиховог измета.",
+ "TM.BluePoopDuration": "Трајање плавог измета",
+ "TM.BrownPoopButtonText": "Постави браон измет",
+ "TM.BrownPoopDuration": "Трајање браон измета",
+ "TM.BrownPoopSpeedBoost": "Убрзање браон измета",
+ "TM.GetPoopNotify": "Добили сте {0} измет",
+ "TM.GreenPoop": "Нема убице близу Вас",
+ "TM.GreenPoopDuration": "Трајање зеленог измета",
+ "TM.GreenPoopKiller": "Убица је близу Вас",
+ "TM.GreenPoopRadius": "Радијус зеленог измета",
+ "TM.PurplePoopDuration": "Трајање љубичастог измета",
+ "TM.PurplePoopNotifyOnKillAttempt": "Обавештење љубичастог измета при покушају убиства",
+ "TM.RedPoopDuration": "Трајање црвеног измета",
+ "TM.RedPoopRadius": "Радијус црвеног измета",
+ "TM.RedPoopRoleBlockDuration": "Трајање блокаде улоге црвеног измета",
+ "TM.ToiletDuration": "Тоалети нестају након",
+ "TM.ToiletMaxUses": "Максимална употреба тоалета",
+ "TM.ToiletUseRadius": "Радијус коришћења тоалета",
+ "TM.ToiletUseTime": "Време коришћења тоалета",
+ "TM.ToiletVisibility": "Режим видљивости тоалета за друге играче након постављања",
+ "TM.TryKillNotify": "Неко је покушао да Вас убије",
+ "Tornado": "Торнадо",
+ "TornadoInfo": "Стварајте торнада",
+ "TornadoInfoLong": "(Crewmate-ови):\\nКао Торнадо, можете стварати торнада петовањем. Када неко прође близу торнада, он одлети (телепортује се) на насумично место на броду.",
+ "TornadoCooldown": "Cooldown стварања торнада",
+ "TornadoDuration": "Трајање торнада",
+ "TornadoRange": "Домет торнада",
+ "Tracefinder": "Траготрагач",
+ "TracefinderInfo": "Лоцирајте мртва тела",
+ "TracefinderInfoLong": "(Crewmate-ови):\\nКао Траготрагач, имате приступ виталним подацима баш као Научник. Поред тога, добијате стрелице које показују на мртва тела.",
+ "Tracker": "Трагач",
+ "TrackerEHR": "Трагач",
+ "TrackerEHRInfo": "Пратите играче",
+ "TrackerEHRInfoLong": "(Crewmate-ови):\\nКао Трагач, можете пратити играче постављањем трагача на њих помоћу својег дугмета за праћење.",
+ "TrackerCanGetArrowColor": "Може видети обојене стрелице",
+ "TrackerCooldown": "Cooldown праћења",
+ "TrackerDelay": "Кашњење праћења",
+ "TrackerDuration": "Трајање праћења",
+ "TrackerHideVote": "Сакриј гласове Извиђача",
+ "TrackerLastRoomMessage": "Евалуација Вашег праћења показала је да је последња соба у којој се налазила Ваша мета била: {0}",
+ "AbilityButtonText.Tracker": "Прати",
+ "Transmitter": "Преносник",
+ "TransmitterInfo": "Телепортујете се до најближег играча када урадите таск",
+ "TransmitterInfoLong": "(Crewmate-ови):\\nКао Преносник, када завршите таск, телепортујете се до најближег играча.",
+ "Transporter": "Транспортер",
+ "TransporterInfo": "Радите таскове да замените локације 2 играча",
+ "TransporterInfoLong": "(Crewmate-ови):\\nКао Транспортер, након што завршите таскове, можете користити мени за преображај да одаберете 2 мете и замените њихове локације.",
+ "TransporterTeleportMax": "Максималан број телепортација",
+ "Tree": "Дрво",
+ "TreeInfo": "Ви сте Дрво",
+ "TreeInfoLong": "(Crewmate-ови):\\nКао Дрво, можете петати да бисте се понашали као једно (постали анонимни и невидљиви). Након неколико секунди, пашћете, убијајући или ошамућујући све у близини, и поново постати видљиви.",
+ "Tree.FallDelay": "Кашњење пада",
+ "Tree.FallKillChance": "Шанса за убиство при паду",
+ "Tree.FallRadius": "Радијус ефекта пада",
+ "Tree.FallStunDuration": "Трајање ошамућености при паду",
+ "Tree.TreeSpriteVisible": "Спрајт дрвета видљив",
+ "Tunneler": "Тунелаш",
+ "TunnelerInfo": "Маркирајте позицију и телепортујте се назад тамо",
+ "TunnelerInfoLong": "(Crewmate-ови):\\nКао Тунелаш, можете маркирати позицију петовањем, а затим се можете телепортовати назад на маркирану позицију поновним петовањем.",
+ "UndercoverInfo": "Impostor-и Вас виде као свог партнера",
+ "UndercoverInfoLong": "(Crewmate-ови):\\nImpostor-и знају ко је Тајни Агент и виде га као саиграча, али сам Тајни Агент не зна ко су Impostor-и.",
+ "Unshifter": "Анти-Преображај",
+ "UnshifterInfo": "Вратите преображене играче у нормалу",
+ "UnshifterInfoLong": "(Crewmate-ови):\\nКао Анти-Преображај, можете искористити дугме за убијање на некоме да га вратите у нормалан облик ако је преображен. Коришћење дугмета на играчима који нису преображени не ради ништа осим поруке. У зависности од подешавања, мета може добити обавештење.\\nЗаслуге: Dechis",
+ "UnshifterCooldown": "Cooldown разоткривања",
+ "UnshifterUseLimit": "Максимални покушаји разоткривања",
+ "UnshifterTargetKnows": "Мета зна да се разоткрива",
+ "UnshifterTargetNotShifted": "Мета није преображена.",
+ "UnshifterSuccess": "Мета је била преображена! Разоткривање успешно!",
+ "UnshifterTargetNotify": "Разоткрио Вас је Анти-Преображај!",
+ "Vacuum": "Вакуум",
+ "VacuumInfo": "Усисајте мртва тела",
+ "VacuumInfoLong": "(Crewmate-ови):\\nКао Вакуум, док користите своју способност, тела свих убијених ће се телепортовати до Вас.",
+ "Ventguard": "Чувар Вентилације",
+ "VentguardInfo": "Блокирајте вентилације уласком у њих",
+ "VentguardInfoLong": "(Crewmate-ови):\\nКао Чувар Вентилације, можете ући у вентилације да бисте их блокирали. Нико не може ући у блокиране вентилације, осим Crewmate-ова, ако је подешавање укључено. Бићете обавештени ако неко покуша да користи вентилацију коју сте блокирали. Блокиране вентилације се ресетују сваког састанка.",
+ "VentguardBlockDoesNotAffectCrew": "Crewmate-ови могу користити блокиране вентилације",
+ "VentguardBlocksResetOnMeeting": "Ресетуј блокиране вентилације сваког састанка",
+ "VentguardMaxGuards": "Максималан број блокада вентилација",
+ "VentguardNotify": "Неко је покушао да искористи блокирану вентилацију",
+ "VentguardNotifyOnBlockedVentUse": "Обавести када неко покуша да искористи блокирану вентилацију",
+ "VentguardVentButtonText": "Блокирај",
+ "Veteran": "Ветеран",
+ "VeteranInfo": "Будите у стању приправности да убијете сваког ко комуницира са Вама",
+ "VeteranInfoLong": "(Crewmate-ови):\\nВетеран може ући у стање приправности вентовањем/петовањем. Ако буде нападнат док је у приправности, Ветеран ће убити убицу уместо тога.",
+ "VeteranAlertActivatesOnNonKillingInteractions": "Уби убицу при интеракцијама које нису убилачке (нпр. квашење, штит, итд.)",
+ "VeteranMaxUsage": "Лимит коришћења вештине је достигнут",
+ "VeteranOffGuard": "Способност истекла, преостали број коришћења: {0}",
+ "VeteranOnGuard": "Способност у употреби",
+ "VeteranSkillCooldown": "Cooldown приправности",
+ "VeteranSkillDuration": "Трајање приправности",
+ "VeteranSkillMaxOfUsage": "(Почетно) Максималан број приправности",
+ "VeteranVentButtonText": "Приправност",
+ "Vigilante": "Осветник",
+ "VigilanteInfo": "Можете убити 1 играча",
+ "VigilanteInfoLong": "(Crewmate-ови):\\nОсветник може убити било кога, али само једном. Након убиства, Осветник може радити таскове. У зависности од подешавања, Осветник може вентовати.",
+ "Whisperer": "Шаптач",
+ "WhispererInfo": "Испитујте душе да добијете информације",
+ "WhispererInfoLong": "(Crewmate-ови):\\nКао Шаптач, можете питати душе мртвих играча за информације. Видећете душе играча који су умрли (након следећег састанка) и можете их испитивати петовањем на њима. Морате остати близу душе неколико секунди. Затим добијате насумичне детаље о души или убици приказане испод својег имена.",
+ "WhispererCooldown": "Cooldown испитивања",
+ "WhispererDuration": "Трајање испитивања",
+ "WhispererInfo.AloneInRoomAtDeath": "Био сам сам са убицом када сам умро",
+ "WhispererInfo.Color": "{0} боја ме је убила\\n({1})",
+ "WhispererInfo.ColorDark": "<#555555>тамнија",
+ "WhispererInfo.ColorLight": "<#fdffbf>светлија",
+ "WhispererInfo.DeathReason": "Мој узрок смрти је {0}",
+ "WhispererInfo.KillerRole": "Мој убица је био {0}",
+ "WhispererInfo.NoSabotageAtDeath": "Ниједна саботажа није била у току када сам умро",
+ "WhispererInfo.PlayersInSameRoomAtDeath": "{0} су били у истој соби са мном када сам умро",
+ "WhispererInfo.Role": "Био сам {0}",
+ "WhispererInfo.SabotageAtDeath": "Умро сам током {0}",
+ "WhispererInfo.Time": "Умро сам {0} секунд(--и) пре него што је састанак почео",
+ "WhispererQuestioning": "Испитивање {0}... {1}%",
+ "Witness": "Сведок",
+ "WitnessInfo": "Сазнајте да ли је неко убио недавно",
+ "WitnessInfoLong": "(Crewmate-ови):\\nКада користите дугме за убијање на некоме, оно Вам говори да ли је играч убио недавно или не. Жути узвичник значи да су убили, а зелени знак за тачно значи да нису.",
+ "WitnessButtonText": "Испитај",
+ "WitnessTime": "Максимално време након убиства током којег се убица појављује црвен",
+ "Wizard": "Чаробњак",
+ "WizardInfo": "Мењајте статистике играча",
+ "WizardInfoLong": "(Crewmate-ови):\\nКао Чаробњак, имате 3 статистике које можете променити за сваког играча: Брзину, Вид и Cooldown Убиства. Петајте да бисте се кретали кроз ове статистике. Притисните Нестани да повећате вредност статистике. Да бисте дали одабрану статистику са њеном вредношћу играчу, користите своје дугме за убијање на њима.\\n\\nДобро размислите пре него што примените ефекат, јер је он трајан! Можете га прегазити применом истог ефекта на њих са другом вредношћу, али то одузима још једно коришћење способности!",
+ "Wizard.Buff.KCD": "Cooldown Убиства",
+ "Wizard.Buff.Speed": "Брзина",
+ "Wizard.Buff.Vision": "Вид",
+ "Wizard.BuffGivenNotify": "<#00ffa5>{0}-ов сектор<#ffffff>{1} је постављен на <#ffffff>{2}",
+ "Wizard.KCDStep": "Корак у којем се повећава Cooldown Убиства",
+ "Wizard.MaxKCDValue": "Максимални Cooldown Убиства који се може дати играчима",
+ "Wizard.MaxSpeedValue": "Максимална Брзина која се може дати играчима",
+ "Wizard.MaxVisionValue": "Максимални Вид који се може дати играчима",
+ "Wizard.MinKCDValue": "Минимални Cooldown Убиства који се може дати играчима",
+ "Wizard.MinSpeedValue": "Минимална Брзина која се може дати играчима",
+ "Wizard.MinVisionValue": "Минимални Вид који се може дати играчима",
+ "Wizard.SelectedBuff": "<#00ffa5>Одабрано Побољшање: {0} {1}{2}",
+ "Wizard.SpeedStep": "Корак у којем се повећава Брзина",
+ "Wizard.Vision": "Вид",
+ "Wizard.VisionStep": "Корак у којем се повећава Вид",
+ "Abyssbringer": "Доносилац Понора",
+ "AbyssbringerInfo": "Постављајте црне рупе",
+ "AbyssbringerInfoLong": "(Impostor-и):\\nКао Доносилац Понора, можете постављати црне рупе. Црне рупе ће усисавати играче и убити их приликом судара са њима.",
+ "Abyssbringer.Suffix": "<#00ffa5>Број играча конзумираних од стране {0} <#00ffa5>активних црних рупа:\\n{1}",
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}: {1}",
- "Ambusher": "Ambusher",
- "AmbusherInfo": "Ambush Players to Make Them Fragile",
- "AmbusherInfoLong": "(Impostors):\\nAs the Ambusher, use your ability to become invisible. Follow someone for a few seconds to ambush them. If you succeed, the player gets Fragile effects. Otherwise, you become visible once your invisibility duration runs out and nothing happens.",
- "Ambusher.FollowDuration": "Time Needed to Follow Someone For",
- "Ambusher.FollowRadius": "Following Radius",
- "Ambusher.FragileDuration": "Fragile Effect Duration",
- "Ambusher.InProgress": "Ambushing {0}.... {1}s left",
- "Ambusher.InvisDurAfterSuccessfulAmbush": "Extra Invisibility Duration After Successful Ambushes",
- "Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
- "Ambusher.Success": "<#00ff00>Ambush successful",
- "Anonymous": "Anonymous",
- "AnonymousInfo": "Force a player to report a body",
- "AnonymousInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.",
- "AnonymousShapeshiftText": "Hack",
- "AntiAdminer": "Anti-Adminer",
- "AntiAdminerInfo": "Track device usage",
- "AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
- "AntiAdminerAD": "⚠ Admin Table ⚠",
- "AntiAdminerCA": "⚠ Security Cameras ⚠",
- "AntiAdminerDL": "⚠ DoorLog ⚠",
- "AntiAdminerVI": "⚠ Vitals Monitor ⚠",
- "Arrogance": "Arrogance",
- "ArroganceInfo": "Your cooldown decreases with each kill you make",
- "ArroganceInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
- "ArroganceMinKillCooldown": "Minimum kill cooldown",
- "ArroganceReduceKillCooldown": "Reduce kill cooldown by",
- "ArroganceShowProgressText": "Show kill cooldown reduction below the name",
- "Assumer": "Assumer",
- "AssumerInfo": "Assume Vote Counts",
- "AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type /cmd assume {id} {number} to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: /cmd assume 0 3 (assume that the host gets 3 votes).\\n\\nIf you are correct, every player that voted for your target dies.",
- "Assumer.AssumedMessage": "You're assuming that {0} will receive {1} votes",
- "Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions",
- "Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption",
- "Augmenter": "Augmenter",
- "AugmenterInfo": "Choose Who You Want to Kill",
- "AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.",
- "AugmenterFail": "<#ffff44>Your attempt of murdering your target failed,\\nso you've murdered your original target instead.",
- "Bard": "Bard",
- "BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
- "BardInfoLong": "(Impostors):\\nWhen the Bard is alive, the exile confirmation will display a random sentence. For each time an exile confirmation is changed, the Bard's kill cooldown will be permanently halved.",
- "BardChance": "Bard Chance",
- "Blackmailer": "Blackmailer",
- "BlackmailerInfo": "Blackmail Players",
- "BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.",
- "Blackmailer.AbilityExpires": "Ability Expires",
- "Blackmailer.MaxBlackmailedPlayersAtOnce": "Max <#ffa500>Blackmailed Players At Once",
- "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Max <#ffa500>Blackmailed Players Per Meeting",
- "Blackmailer.WhoSeesBlackmailedPlayers": "Who Sees <#ffa500>Blackmailed Players",
- "Bomber": "Bomber",
- "BomberInfo": "Shift/Vanish to explode",
- "BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
- "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
- "BomberDiesInExplosion": "<#ff1919>Bomber dies in their explosion",
- "BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
- "BomberShapeshiftText": "Explode",
- "BountyHunter": "Bounty Hunter",
- "BountyHunterInfo": "Eliminate your target",
- "BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.",
- "BountyHunterChangeButtonText": "Swap",
- "BountyHunterSwapTimer": "<#00ffa5>New target in <#ffffff>{0}s",
- "BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
- "BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
- "BountyShowTargetArrow": "Show arrow pointing towards target",
- "Butcher": "Butcher",
- "ButcherInfo": "Enjoy my beautiful work",
- "ButcherInfoLong": "(Impostors):\\nAs the Butcher, when you kill someone, they will drop 30 bodies, making it difficult to see who died in the round at the beginning of the meeting.\\nIf you kill an Avenger, the game instantly ends with 'Everyone died'.",
- "ButcherButtonText": "Dismember",
- "Camouflager": "Camouflager",
- "CamouflagerInfo": "Camouflage everyone for easy kills",
- "CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.",
- "CamouflagerShapeshiftText": "Disguise",
- "Cantankerous": "Cantankerous",
- "CantankerousInfo": "Eject Crewmates to Kill",
- "CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.",
- "CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected",
- "CantankerousStartingPoints": "Starting Points",
- "Capitalist": "Capitalist",
- "CapitalistInfo": "Give more tasks to crewmates",
- "CapitalistInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
- "CapitalistButtonText": "Add Task",
- "CapitalistSkillCooldown": "Ability Cooldown",
- "Catalyst": "Catalyst",
- "CatalystInfo": "Give Helpful Add-ons to Your Team With Each Kill",
- "CatalystInfoLong": "(Impostors):\\nAs the Catalyst, with each kill you make, every impostor-teamed player gains a new helpful add-on. Depending on the settings, they may lose these add-ons after you die.",
- "Catalyst.AddonGivenNotify": "The <#ff1919>Catalyst gave you a new add-on!",
- "Catalyst.GiveAddonsToSelf": "<#ff1919>Catalyst also receives helpful add-ons",
- "Catalyst.GiveOnlyEnabledAddons": "Only give enabled add-ons",
- "Catalyst.RemoveGivenAddonsAfterDeath": "Remove all given add-ons after the <#ff1919>Catalyst dies",
- "Centralizer": "Centralizer",
- "CentralizerInfo": "Centralize Players' Locations",
- "CentralizerInfoLong": "(Impostors):\\nAs the Centralizer, mark a position. Then use your ability again to teleport a certain number of players to that position. You may also be included.",
- "Centralizer.NumPlayersTeleported": "Number of Players Teleported",
- "Chainbinder": "Chainbinder",
- "ChainbinderInfo": "Chain nearby players together",
- "ChainbinderInfoLong": "(Impostors):\\nAs the Chainbinder, use your ability to chain two nearby players together for a short time. When they move too far apart, they are pulled back toward each other. With shapeshift basis, the selected player becomes part of the chain; with pets enabled, the two nearest valid players around you are chained instead. You can still kill normally.",
- "Chainbinder.NotEnoughTargets": "Not enough valid players nearby to form a chain",
- "Chainbinder.PairBound": "Chain formed: {0} and {1}",
- "Chainbinder.PairEnded": "Your chain ended",
- "Chainbinder.PairSuffix": "Chain: {0} <> {1}",
- "ChainbinderButtonText": "Chain",
- "ChainbinderCooldown": "Chain Cooldown",
- "ChainbinderDuration": "Chain Duration",
- "ChainbinderBindRange": "Chain Range",
- "ChainbinderMaxDistance": "Max Distance Before Pull",
- "ChainbinderCanBindImpostors": "Can Chain Fellow Impostors",
- "Changeling": "Changeling",
- "ChangelingInfo": "Pick Your Impostor Role!",
- "ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected. In addition, in a meeting, you can use /cmd choose {role} to choose a valid Impostor role. After the meeting ends, your role will be changed to the role you selected.",
- "ChangelingCurrentRole": "Selected Role: {0}",
- "ChangelingChooseFail": "<#ff5555>X <#bb0000>Please enter a valid Impostor role.",
- "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting.",
- "Chronomancer": "Chronomancer",
- "ChronomancerInfo": "Charge up your kill button and go ham!",
- "ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.",
- "ChronomancerPercent": "Charge: {0}%",
- "Cleaner": "Cleaner",
- "CleanerInfo": "Report bodies to make them unreportable",
- "CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).",
- "CleanerCleanBody": "The body has been cleaned",
- "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body",
- "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body",
- "CleanerReportButtonText": "Clean",
- "ClockBlocker": "Clock Blocker",
- "ClockBlockerInfo": "Increase Emergency Cooldown by Killing",
- "ClockBlockerInfoLong": "(Impostors):\\nAs the Clock Blocker, each kill you perform increases the emergency meeting cooldown time after meetings.",
- "ClockBlocker.CountAddedTimeAfterDeath": "Count Added Time After Death",
- "ClockBlocker.EmergencyCooldownIncreasePerKill": "Increase the Emergency Cooldown by",
- "ClockBlocker.MaxEmergencyCooldown": "Maximum Emergency Cooldown",
- "Commander": "Commander",
- "CommanderInfo": "Command your team",
- "CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting. You can execute the selected action by shapeshifting.\\n\\nMark: Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\nWhistle: This tells all or 1 specific* impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\nKill Anyone: Notifies all or 1 specific* impostor(s) to kill anyone.\\n\\nLeave Player Alive: Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\nDon't Sabotage: Notifies all impostors to not call any sabotage.\\n\\nUse Ability: Notifies all or 1 specific* impostor(s) to use their ability.\\n\\n* If you shapeshift into an impostor, the action executes specifically and only on them.",
- "CommanderDontKill": "Don't kill this player",
- "CommanderDontKillAnyoneNotify": "Commander wants you to not kill",
- "CommanderDontKillMarkMode": "Mark a Player to Leave Alive",
- "CommanderDontSabotageMode": "Command to Not Sabotage",
- "CommanderDontSabotageNotify": "Commander wants you to not sabotage",
- "CommanderKillAnyoneMode": "Command to Kill Anyone",
- "CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
- "CommanderMarkMode": "Mark Target",
- "CommanderNotify": "The Commander wants you to meet with them",
- "CommanderTarget": "Commander's target",
- "CommanderUseAbilityMode": "Command to Use Ability",
- "CommanderUseAbilityNotify": "Commander wants you to use your ability",
- "CommanderWhistleMode": "Whistle",
- "CommanderWhistling": "Whistling",
- "Consigliere": "Consigliere",
- "ConsigliereInfo": "Discover the roles of other players",
- "ConsigliereInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
- "Consort": "Consort",
- "ConsortInfo": "Role-Block and Kill Players",
- "ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)",
- "Convict": "Convict",
- "ConvictInfo": "Your target died. Now help the Impostors",
- "ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.",
- "Councillor": "Councillor",
- "CouncillorInfo": "Kill crewmates during meetings",
- "CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /cmd tl [player id]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
- "CouncillorCanMurderImpostor": "Can Murder Impostors",
- "CouncillorCanMurderMadmate": "Can Murder Madmates",
- "CouncillorDead": " You can't murder from the dead.",
- "CouncillorMakeEvilJudgeClear": "Show Trial as Councillor Murder",
- "CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.",
- "CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.",
- "Crewpostor": "Crewpostor",
- "CrewpostorInfo": "Kill by completing tasks",
- "CrewpostorInfoLong": "(Madmates):\\nYou kill the nearest player whenever you complete a task.",
- "CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill",
- "CrewpostorKnowsAllies": "Knows Impostors",
- "CrewpostorLungeKill": "Lunge on Kills",
- "CursedWolf": "Cursed Wolf",
- "CursedWolfInfo": "You survive a few kill attempts",
- "CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max number of times you can counterattack)",
- "Dazzler": "Dazzler",
- "DazzlerInfo": "Reduce players' vision",
- "DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
- "DazzleButtonText": "Dazzle",
- "DazzleCooldown": "Dazzle Cooldown",
- "DazzlerCauseVision": "Reduced vision",
- "DazzlerDazzleLimit": "Max number of players affected by reduced vision",
- "DazzlerDazzled": "You were dazzled by the Dazzler!",
- "DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
- "Deathpact": "Deathpact",
- "DeathpactInfo": "Assign players to a death pact",
- "DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.",
- "DeathpactActiveDeathpact": "Find {0} in {1} seconds.",
- "DeathpactAverted": "Death Pact was averted.",
- "DeathpactButtonText": "Assign",
- "DeathpactComplete": "Death Pact was concluded.",
- "DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.",
- "DeathPactCooldown": "Death Pact Assign Cooldown",
- "DeathpactDuration": "Death Pact duration",
- "DeathpactExecuted": "Death Pact was executed.",
- "DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in Death Pact on meeting",
- "DeathpactNumberOfPlayersInPact": "Number of players in Death Pact",
- "DeathpactReduceVisionWhileInPact": "Reduce vision for players in Death Pact",
- "DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in Death Pact",
- "DeathpactVisionWhileInPact": "Vision for players in Death Pact",
- "Devourer": "Devourer",
- "DevourerInfo": "Consume the skin of the crew",
- "DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
- "DevourerButtonText": "Devour",
- "DevourerEatenSkin": "Target skin eaten",
- "DevourerHideNameConsumed": "Hide the names of consumed players",
- "Disperser": "Disperser",
- "DisperserInfo": "Shift/Vanish to teleport everyone to a random vent",
- "DisperserInfoLong": "(Impostors):\\nDisperser can use vanish/pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with vanish/pet and players who are in the vent cannot be teleported.",
- "DisperserVentButtonText": "Disperse",
- "Duellist": "Duellist",
- "DuellistInfo": "Duel with Players",
- "DuellistInfoLong": "(Impostors):\\nAs the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.",
- "Echo": "Echo",
- "EchoInfo": "Make Players Die Where You Want",
- "EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.",
- "Echo.DisableVentingWhileControlling": "Disable Venting While Controlling",
- "EchoShapeshiftButtonText": "Control",
- "Escapist": "Escapist",
- "EscapistInfo": "Shift/Vanish to mark places and warp back to them",
- "EscapistInfoLong": "(Impostors):\\nEscapist can mark a location by vanishing/petting, and they will be teleported to the marked location when they vanish/pet again (not when unshifting).",
- "Escapist.OneMarkPerRound": "One Mark Per Round",
+ "Ambusher": "Заседник",
+ "AmbusherInfo": "Сачекајте играче у заседи да их учините Крхкима",
+ "AmbusherInfoLong": "(Impostor-и):\\nКао Заседник, користите своју способност да постанете невидљиви. Пратите некога неколико секунди да бисте га сачекали у заседи. Ако успете, играч добија ефекте Крхкости. У супротном, постајете видљиви чим Вам истекне трајање невидљивости и ништа се не дешава.",
+ "Ambusher.FollowDuration": "Потребно време праћења некога",
+ "Ambusher.FollowRadius": "Радијус праћења",
+ "Ambusher.FragileDuration": "Трајање ефекта Крхкости",
+ "Ambusher.InProgress": "Заседа на {0} у току.... преостало {1}s",
+ "Ambusher.InvisDurAfterSuccessfulAmbush": "Додатно трајање невидљивости након успешних заседа",
+ "Ambusher.InvisTimeLeft": "Невидљивост истиче за {0}s",
+ "Ambusher.Success": "<#00ff00>Заседа успешна",
+ "Anonymous": "Анонимни",
+ "AnonymousInfo": "Приморајте играча да пријави тело",
+ "AnonymousInfoLong": "(Impostor-и):\\nАнонимни може користити Преображај да хакује мету. Хакова мета ће пријавити тело које је убио Анонимни или сопствено ако га нема. Хаковање игнорише то да ли тело може бити пријављено. Хаковање Лењивца је губљење времена.",
+ "AnonymousShapeshiftText": "Хакуј",
+ "AntiAdminer": "Анти-Админер",
+ "AntiAdminerInfo": "Пратите коришћење уређаја",
+ "AntiAdminerInfoLong": "(Impostor-и):\\nАнти-Админер може детектовати оближње Crewmate-ове или neutral-це око уређаја као што су Камере, Админ Табла, Витални Подаци, Логови Врата, итд. Напомена: не може потврдити да ли играч користи уређај, већ само да је неко близу њега.\\n\\nУ зависности од подешавања, можда ћете имати додатну способност: Можете се преобразити да бисте упозорили сваког играча који користи уређај да га напусти. Имају неколико секунди да се удаље од уређаја, иначе умиру.",
+ "AntiAdminerAD": "⚠ Админ Табла ⚠",
+ "AntiAdminerCA": "⚠ Сигурносне Камере ⚠",
+ "AntiAdminerDL": "⚠ Логови Врата ⚠",
+ "AntiAdminerVI": "⚠ Монитор Виталних Података ⚠",
+ "Arrogance": "Охолица",
+ "ArroganceInfo": "Ваш cooldown се смањује са сваким убиством које направите",
+ "ArroganceInfoLong": "(Impostor-и):\\nОхолица смањује свој cooldown за убијање са сваким својим успешним убиством.",
+ "ArroganceMinKillCooldown": "Минимални cooldown за убијање",
+ "ArroganceReduceKillCooldown": "Смањи cooldown за убијање за",
+ "ArroganceShowProgressText": "Прикажи смањење cooldown-а за убијање испод имена",
+ "Assumer": "Претпостављач",
+ "AssumerInfo": "Претпоставите број гласова",
+ "AssumerInfoLong": "(Impostor-и):\\nКао Претпостављач, можете откуцати /cmd assume {id} {number} да претпоставите да ће одабрани играч (чији сте ID укуцали као први аргумент, замењујући '{id}') добити тачно {number} гласова (број који сте укуцали у другом аргументу, замењујући '{number}').\\nПример: /cmd assume 0 3 (претпоставка да ће домаћин добити 3 гласа).\\n\\nАко сте у праву, сваки играч који је гласао за Вашу мету умире.",
+ "Assumer.AssumedMessage": "Претпостављате да ће {0} примити {1} глас(-ова)",
+ "Assumer.MinPlayersToAssume": "Минималан број живих играча за претпоставку",
+ "Assumer.VoteReceiverDies": "Прималац гласова умире при тачној претпоставци",
+ "Augmenter": "Измењивач",
+ "AugmenterInfo": "Одаберите кога желите да убијете",
+ "AugmenterInfoLong": "(Impostor-и):\\nКао Измењивач, можете се преобразити у некога да бисте га учинили Вашом метом. Следећи пут када покушате да убијете некога, они ће бити замењени Вашом метом и убићете своју мету уместо њих.",
+ "AugmenterFail": "<#ffff44>Ваш покушај убиства Ваше мете није успео,\\nпа сте уместо тога убили своју оригиналну мету.",
+ "Bard": "Бард",
+ "BardInfo": "Песме сјај, убиства траг, мрачни плес уз ритам благ.",
+ "BardInfoLong": "(Impostor-и):\\nДок је Бард жив, потврда избацивања ће приказати насумичну реченицу. За сваки пут када се потврда избацивања промени, Бардов cooldown за убијање ће бити трајно преполовљен.",
+ "BardChance": "Шанса за Барда",
+ "Blackmailer": "Уцењивач",
+ "BlackmailerInfo": "Уцените Играче",
+ "BlackmailerInfoLong": "(Impostor-и):\\nКао Уцењивач, можете уцењивати играче кликом на дугме за убијање једном на њима. Гласови уцењених играча биће приморани да буду исти као и Ваш глас. Двапут кликните за нормално убиство.",
+ "Blackmailer.AbilityExpires": "Способност истиче",
+ "Blackmailer.MaxBlackmailedPlayersAtOnce": "Максимално <#ffa500>Уцењених играча одједном",
+ "Blackmailer.MaxBlackmailedPlayersPerMeeting": "Максимално <#ffa500>Уцењених играча по састанку",
+ "Blackmailer.WhoSeesBlackmailedPlayers": "Ко види <#ffa500>Уцењене играче",
+ "Bomber": "Бомбаш",
+ "BomberInfo": "Преобразите се/Нестаните да бисте се детонирали",
+ "BomberInfoLong": "(Impostor-и):\\nБомбаш може користити дугме за нестајање/петање да се самостално разнесе, убијајући играче у одређеном домету. Али као цена, и Бомбаш ће умрети. Напомена: сви играчи ће видети бљесак убиства када Бомбаш експлодира.",
+ "BomberCooldownsResetEachOther": "Cooldown за Убијање и Cooldown за Бомбу ресетују један другог када се користе",
+ "BomberDiesInExplosion": "<#ff1919>Бомбаш умире у својој експлозији",
+ "BomberRadius": "Радијус бомбе (5x је отприлике половина Кафетерије)",
+ "BomberShapeshiftText": "Експлодирај",
+ "BountyHunter": "Ловац на Главе",
+ "BountyHunterInfo": "Елиминишите своју мету",
+ "BountyHunterInfoLong": "(Impostor-и):\\nАко успешно елиминишете своју додељену мету, Ваш следећи cooldown за убијање ће се смањити, али ако елиминишете било кога другог, Ваш следећи cooldown за убијање ће се повећати; мета ће се променити након одређеног времена.",
+ "BountyHunterChangeButtonText": "Замени",
+ "BountyHunterSwapTimer": "<#00ffa5>Нова мета за <#ffffff>{0}s",
+ "BountySuccessKillCooldown": "Cooldown за убијање након убиства мете",
+ "BountyFailureKillCooldown": "Cooldown за убијање након убиства других",
+ "BountyShowTargetArrow": "Прикажи стрелицу која показује према мети",
+ "Butcher": "Касапин",
+ "ButcherInfo": "Уживајте у мом прелепом раду",
+ "ButcherInfoLong": "(Impostor-и):\\nКао Касапин, када убијете некога, они ће оставити 30 тела, што отежава увид у то ко је умро у рунди на почетку састанка.\\nАко убијете Осветоубицу, игра се одмах завршава са 'Сви су умрли'.",
+ "ButcherButtonText": "Раскомадај",
+ "Camouflager": "Камуфлажер",
+ "CamouflagerInfo": "Камуфлирајте све за лака убиства",
+ "CamouflagerInfoLong": "(Impostor-и):\\nТоком коришћења вештине Преображаја од стране Камуфлажера, сви играчи ће изгледати идентично. Овај ефекат ће трајати док се Камуфлажер не врати у свој оригинални облик. Важно је напоменути да се вештине камуфлаже саботаже комуникације и вештине Камуфлажера могу користити заједно. Међутим, у случају да се састанак одржи током активације вештине Камуфлажера, он ће се сматрати неважећим.",
+ "CamouflagerShapeshiftText": "Камуфлирај се",
+ "Cantankerous": "Свадљивац",
+ "CantankerousInfo": "Избаците Crewmate-ове да бисте убијали",
+ "CantankerousInfoLong": "(Impostor-и):\\nКао Свадљивац, можете убијати само ако имате поен. Добијате поене ако играч који није Impostor буде избачен.",
+ "CantankerousPointsGainedPerEjection": "Поени добијени по избаченом играчу који није Impostor",
+ "CantankerousStartingPoints": "Почетни поени",
+ "Capitalist": "Капиталиста",
+ "CapitalistInfo": "Дајте више таскова Crewmate-овима",
+ "CapitalistInfoLong": "(Impostor-и):\\nКапиталисти могу додати кратак таск играчу притиском на дугме за убијање. Напомена: коришћење ове способности на играчима који немају таскове или су завршили таскове неће имати ефекта.",
+ "CapitalistButtonText": "Додај Таск",
+ "CapitalistSkillCooldown": "Cooldown способности",
+ "Catalyst": "Катализатор",
+ "CatalystInfo": "Дајте корисне додатке свом тиму сваким убиством",
+ "CatalystInfoLong": "(Impostor-и):\\nКао Катализатор, са сваким убиством које направите, сваки играч у тиму Impostor-а добија нови корисни додатак. У зависности од подешавања, могу изгубити ове додатке након што Ви умрете.",
+ "Catalyst.AddonGivenNotify": "<#ff1919>Катализатор Вам је дао нови додатак!",
+ "Catalyst.GiveAddonsToSelf": "<#ff1919>Катализатор такође добија корисне додатке",
+ "Catalyst.GiveOnlyEnabledAddons": "Дај само омогућене додатке",
+ "Catalyst.RemoveGivenAddonsAfterDeath": "Уклони све додељене додатке након што <#ff1919>Катализатор умре",
+ "Centralizer": "Централизатор",
+ "CentralizerInfo": "Централизујте Локације Играча",
+ "CentralizerInfoLong": "(Impostor-и):\\nКао Централизатор, означите позицију. Затим поново употребите своју способност да телепортујете одређени број играча на ту позицију. Можда ћете и Ви бити укључени.",
+ "Centralizer.NumPlayersTeleported": "Број телепортованих играча",
+ "Chainbinder": "Ланчани Повезивач",
+ "ChainbinderInfo": "Повежите оближње играче ланцима",
+ "ChainbinderInfoLong": "(Impostor-и):\\nКао Ланчани Повезивач, користите Вашу способност да повежете два оближња играча ланцем на кратко време. Када се превише удаље, бивају повучени један према другом. Са основом преображаја, одабрани играч постаје део ланца; са омогућеним петовањем, два најближа важећа играча око Вас бивају повезана ланцем. И даље можете нормално убијати.",
+ "Chainbinder.NotEnoughTargets": "Нема довољно важећих играча у близини за формирање ланца",
+ "Chainbinder.PairBound": "Ланац формиран: {0} и {1}",
+ "Chainbinder.PairEnded": "Ваш ланац је завршен",
+ "Chainbinder.PairSuffix": "Ланац: {0} <> {1}",
+ "ChainbinderButtonText": "Вежи",
+ "ChainbinderCooldown": "Cooldown ланца",
+ "ChainbinderDuration": "Трајање ланца",
+ "ChainbinderBindRange": "Домет ланца",
+ "ChainbinderMaxDistance": "Максимална удаљеност пре повлачења",
+ "ChainbinderCanBindImpostors": "Може повезати колеге Impostor-е",
+ "Changeling": "Променљивац",
+ "ChangelingInfo": "Одаберите Своју Impostor Улогу!",
+ "ChangelingInfoLong": "(Impostor-и):\\nКао Променљивац, можете вентовати/петати да се крећете кроз доступне улоге Impostor-а. Можете видети тренутно одабрану улогу испод свог имена. Одаберите улогу коју желите да играте, а затим се преобразите да потврдите свој избор. Ваша улога ће бити промењена у улогу коју сте одабрали. Поред тога, на састанку можете користити /cmd choose {role} да одаберете важећу улогу Impostor-а. Након завршетка састанка, Ваша улога ће бити промењена у улогу коју сте одабрали.",
+ "ChangelingCurrentRole": "Одабрана улога: {0}",
+ "ChangelingChooseFail": "<#ff5555>X <#bb0000>Молимо Вас да унесете важећу Impostor улогу.",
+ "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Након састанка, Ваша улога ће постати: {0}.",
+ "Chronomancer": "Хрономант",
+ "ChronomancerInfo": "Напуните своје дугме за убијање и крените у акцију!",
+ "ChronomancerInfoLong": "(Impostor-и):\\nКао Хрономант, када Вам истекне cooldown за убијање, Ваше дугме за убијање почиње да се пуни (видећете проценат напуњености испод Вашег имена). Када извршите убиство, користите напуњеност. У зависности од тога колико сте напунили своје дугме за убијање, имаћете 0 секунди cooldown-а за убијање док се напуњеност не потроши. Када се напуњеност потроши, Ваш cooldown за убијање се ресетује.",
+ "ChronomancerPercent": "Напуњеност: {0}%",
+ "Cleaner": "Чистач Лешева",
+ "CleanerInfo": "Пријавите тела да их учините непријављивим",
+ "CleanerInfoLong": "(Impostor-и):\\nЧистач може притиснути дугме за пријаву ('Report') да очисти било које мртво тело на које наиђе.\\n\\nНапомена: Тела можете чистити само ако Вам је cooldown за убијање истекао.\\n\\nАко је чишћење успешно, Чистач ће видети анимацију штита на свом телу као подсетник (видљиво само њему). Очишћено тело не може бити пријављено (укључујући Мамац).",
+ "CleanerCleanBody": "Тело је очишћено",
+ "CleanerKCDNotUp": "<#ff4444>Сачекајте да Вам истекне cooldown за убијање да бисте очистили тело",
+ "CleanerKCDNotUpTimer": "<#ff4444>Сачекајте {0}s да очистите тело",
+ "CleanerReportButtonText": "Очисти",
+ "ClockBlocker": "Блокатор Сата",
+ "ClockBlockerInfo": "Повећајте cooldown хитног састанка убијањем",
+ "ClockBlockerInfoLong": "(Impostor-и):\\nКао Блокатор Сата, свако убиство које извршите повећава време cooldown-а хитног састанка након састанака.",
+ "ClockBlocker.CountAddedTimeAfterDeath": "Рачунај додато време након смрти",
+ "ClockBlocker.EmergencyCooldownIncreasePerKill": "Повећај cooldown хитног састанка за",
+ "ClockBlocker.MaxEmergencyCooldown": "Максимални cooldown хитног састанка",
+ "Commander": "Командант",
+ "CommanderInfo": "Командујте свом тиму",
+ "CommanderInfoLong": "(Impostor-и):\\nКао Командант, можете се пребацивати између 6 режима вентовањем/петовањем. Одабрану акцију можете извршити преображавањем.\\n\\nОзначи: Означава Вашу мету преображаја јединственом бојом видљивом свим Impostor-има. Користите ово да им наредите да убију тог играча!\\n\\nЗвиждук: Ово говори свим или 1 специфичном* Impostor-у(-има) да дођу до Вас и даје им (свакоме) стрелицу која показује према Вама.\\n\\nУби било кога: Обавештава све или 1 специфичног* Impostor-а(-е) да убију било кога.\\n\\nОстави играча живог: Преображавање у Crewmate-а означава тог играча јединственом бојом и текстом који говори другим Impostor-има да не убијају тог играча. Преображавање у Impostor-а говори том Impostor-у да никога не убија.\\n\\nНе саботирај: Обавештава све Impostor-е да не позивају никакву саботажу.\\n\\nКористи способност: Обавештава све или 1 специфичног* Impostor-а(-е) да искористе своју способност.\\n\\n* Ако се преобразите у Impostor-а, акција се извршава специфично и само на њима.",
+ "CommanderDontKill": "Не убијајте овог играча",
+ "CommanderDontKillAnyoneNotify": "Командант жели да не убијате",
+ "CommanderDontKillMarkMode": "Означите играча да остане жив",
+ "CommanderDontSabotageMode": "Командујте да се не саботира",
+ "CommanderDontSabotageNotify": "Командант жели да не саботирате",
+ "CommanderKillAnyoneMode": "Командујте да се убије било ко",
+ "CommanderKillAnyoneNotify": "Командант жели да убијете било кога",
+ "CommanderMarkMode": "Означите мету",
+ "CommanderNotify": "Командант жели да се састанете с њим",
+ "CommanderTarget": "Мета Команданта",
+ "CommanderUseAbilityMode": "Командујте за коришћење способности",
+ "CommanderUseAbilityNotify": "Командант жели да искористите Вашу способност",
+ "CommanderWhistleMode": "Звиждук",
+ "CommanderWhistling": "Звиждање",
+ "Consigliere": "Саветник",
+ "ConsigliereInfo": "Откирјте улоге других играча",
+ "ConsigliereInfoLong": "(Impostor-и):\\nКао Саветник, можете открити улоге других играча користећи своје дугме за убијање.\\n\\nЈедан клик: Откриј улогу\\nДупли клик: Убиј\\n\\nАко Вам понестане коришћења за откривање, Ваше дугме за убијање функционише нормално.",
+ "Consort": "Пратиља",
+ "ConsortInfo": "Блокирајте улоге и убијајте играче",
+ "ConsortInfoLong": "(Impostor-и):\\nКао Пратиља, можете блокирати улогу играча што их спречава да убијају, вентују, саботирају и пријављују на неко време кликом на своје дугме за убијање једном на њима. Двапут кликните дугметом за убијање на њих да бисте их нормално убили.\\n(Трајање блокаде улоге је иста као трајање хаковања за Glitch)",
+ "Convict": "Осуђеник",
+ "ConvictInfo": "Ваша мета је умрла. Сада помозите Impostor-има",
+ "ConvictInfoLong": "(Madmate-ови):\\nКао Осуђеник, сада радите за Impostor-е.",
+ "Councillor": "Већник",
+ "CouncillorInfo": "Убијајте Crewmate-ове током састанака",
+ "CouncillorInfoLong": "(Impostor-и):\\nКао Већник, можете убијати играче током састанка као Судија.\\n\\nКада убијате на састанку, та убиства ће се појавити као судска пресуда од Судије.\\n\\nКоманда за убијање је /cmd tl [id играча]\\nМожете видети ID играча испред имена играча, или користити команду /cmd id да бисте видели ID-еве свих играча.",
+ "CouncillorCanMurderImpostor": "Може убити Impostor-е",
+ "CouncillorCanMurderMadmate": "Може убити Madmate-ове",
+ "CouncillorDead": " Не можете убијати из мртвих.",
+ "CouncillorMakeEvilJudgeClear": "Прикажи судску пресуду као убиство Већника",
+ "CouncillorMurderMax": "Жао ми је, достигли сте максималан број убистава.",
+ "CouncillorMurderMaxMeeting": "Не можете убити више играча на овом састанку. Достигли сте лимит који је поставио домаћин.",
+ "Crewpostor": "Посадоулјез",
+ "CrewpostorInfo": "Убијајте завршавањем таскова",
+ "CrewpostorInfoLong": "(Madmate-ови):\\nУбијате најближег играча кад год завршите таск.",
+ "CrewpostorKillAfterTask": "Количина завршених таскова потребних за 1 убиство",
+ "CrewpostorKnowsAllies": "Познаје Impostor-е",
+ "CrewpostorLungeKill": "Залет при убиствима",
+ "CursedWolf": "Проклети Вук",
+ "CursedWolfInfo": "Преживљавате неколико покушаја убиства",
+ "CursedWolfInfoLong": "(Impostor-и):\\nКада Проклети Вук треба да буде убијен, Проклети Вук ће проклети убицу на смрт. (Домаћин поставља максималан број пута колико можете извршити противнапад)",
+ "Dazzler": "Заслепљивач",
+ "DazzlerInfo": "Смањите вид играча",
+ "DazzlerInfoLong": "(Impostor-и):\\nКао Заслепљивач, можете трајно смањити вид мете свог преображаја. Када умрете, њихов вид ће се вратити у нормалу.",
+ "DazzleButtonText": "Заслепи",
+ "DazzleCooldown": "Cooldown заслепљивања",
+ "DazzlerCauseVision": "Смањен вид",
+ "DazzlerDazzleLimit": "Максималан број играча погођених смањеним видом",
+ "DazzlerDazzled": "Заслепио Вас је Заслепљивач!",
+ "DazzlerResetDazzledVisionOnDeath": "Ресетуј вид заслепљених играча при смрти/избацивању",
+ "Deathpact": "Пакт Смрти",
+ "DeathpactInfo": "Доделите играче пакту смрти",
+ "DeathpactInfoLong": "(Impostor-и):\\nКао Пакт Смрти, мете Вашег преображавања су означене за пакт смрти. Када се довољно играча означи за пакт смрти, означени играчи се морају састати у одређеном периоду; ако то не ураде, умиру.\\n\\nАко означени играч умре пре него што се пакт смрти заврши, пакт се повлачи.",
+ "DeathpactActiveDeathpact": "Пронађите {0} за {1} секунд(-и).",
+ "DeathpactAverted": "Пакт Смрти је избегнут.",
+ "DeathpactButtonText": "Додели",
+ "DeathpactComplete": "Пакт Смрти је закључен.",
+ "DeathpactCouldNotAddTarget": "Мета не може бити додата у Пакт Смрти.",
+ "DeathPactCooldown": "Cooldown додељивања Пакта Смрти",
+ "DeathpactDuration": "Трајање Пакта Смрти",
+ "DeathpactExecuted": "Пакт Смрти је извршен.",
+ "DeathpactKillPlayersInDeathpactOnMeeting": "Уби играче у Пакту Смрти на састанку",
+ "DeathpactNumberOfPlayersInPact": "Број играча у Пакту Смрти",
+ "DeathpactReduceVisionWhileInPact": "Смањи вид за играче у Пакту Смрти",
+ "DeathpactShowArrowsToOtherPlayersInPact": "Прикажи стрелице које воде до других играча у Пакту Смрти",
+ "DeathpactVisionWhileInPact": "Вид за играче у Пакту Смрти",
+ "Devourer": "Прождиратељ",
+ "DevourerInfo": "Конзумирајте скинове посаде",
+ "DevourerInfoLong": "(Impostor-и):\\nКао Прождиратељ, користите Ваш преображај да трајно промените изглед мете преображаја. Поред тога, када се изглед сваког играча промени, Ваш cooldown за убијање се смањује за одређени број секунди. Ако Прождиратељ умре или буде избачен током састанка, изглед играча ће се вратити у нормалу.",
+ "DevourerButtonText": "Прождри",
+ "DevourerEatenSkin": "Скин мете је поједен",
+ "DevourerHideNameConsumed": "Сакриј имена конзумираних играча",
+ "Disperser": "Растеривач",
+ "DisperserInfo": "Преобразите се/Нестаните да телепортујете све у насумичну вентилацију",
+ "DisperserInfoLong": "(Impostor-и):\\nРастеривач може искористити нестајање/петање да телепортује све играче у насумичне вентилације.\\n\\nНапомена: сам Растеривач неће бити телепортован нестајањем/петањем и играчи који су у вентилацији не могу бити телепортовани.",
+ "DisperserVentButtonText": "Растреси",
+ "Duellist": "Дуелиста",
+ "DuellistInfo": "Имајте двобоје са играчима",
+ "DuellistInfoLong": "(Impostor-и):\\nКао Дуелиста, можете се преобразити у некога да бисте телепортовали њега и Вас једног поред другог ван мапе. Обоје ћете бити тамо док један од Вас не умре.",
+ "Echo": "Ехо",
+ "EchoInfo": "Нека играчи умру тамо где Ви желите",
+ "EchoInfoLong": "(Impostor-и):\\nКао Ехо, можете се преобразити у играча да бисте заменили локације и скин са њим. Током преображаја, Ваша мета не може да се помера. Када се вратите у нормалу, замена се поништава и мета умире тачно тамо где сте Ви били.\\n\\nНе можете нормално убијати.",
+ "Echo.DisableVentingWhileControlling": "Онемогући вентовање током контроле",
+ "EchoShapeshiftButtonText": "Контролиши",
+ "Escapist": "Бегунац",
+ "EscapistInfo": "Преобразите се/Нестаните да означите места и телепортујете се назад на њих",
+ "EscapistInfoLong": "(Impostor-и):\\nБегунац може означити локацију нестајањем/петовањем, и биће телепортован на означену локацију када поново нестане/петује (не када се враћа из преображаја).",
+ "Escapist.OneMarkPerRound": "Једна ознака по рунди",
"EscapistAbilityButtonText": "TP",
- "EvilEraser": "Evil Eraser",
- "EvilEraserInfo": "Erase the role of your vote target",
- "EvilEraserInfoLong": "(Impostors):\\nDuring the meeting, Evil Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
- "EvilEraserHideVote": "Hide Evil Eraser's Votes",
- "EvilGuesser": "Evil Guesser",
- "EvilGuesserInfo": "Guess roles in meetings to kill",
- "EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /cmd bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /cmd id command to view the ID of all players.",
- "EvilTracker": "Evil Tracker",
- "EvilTrackerInfo": "Track players by shifting",
- "EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.",
- "EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
- "EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
- "EvilTrackerChangeButtonText": "Track",
- "EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting",
- "EvilTrackerTargetMode": "Can Set Target",
- "EvilTrackerTargetMode.Always": "Any time",
- "EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
- "EvilTrackerTargetMode.Never": "Never",
- "EvilTrackerTargetMode.OnceInGame": "Once in game",
- "Exclusionary": "Exclusionary",
- "ExclusionaryInfo": "Exclude Players From The World",
- "ExclusionaryInfoLong": "(Impostors):\\nAs the Exclusionary, single click with your kill button on someone to exclude them (after a short delay). This will hide all players from them in their POV. Double click to kill normally.",
- "Exclusionary.CooldownAfterExclusion": "Cooldown After Exclusion",
- "Exclusionary.ExclusionDelay": "Exclusion Delay",
- "Exclusionary.ExclusionDuration": "Exclusion Duration",
- "Exorcist": "Exorcist",
- "ExorcistInfo": "Kill Mindless Chatters",
- "ExorcistInfoLong": "(Impostors):\\nAs the Exorcist, you can use /cmd exo in a meeting to activate your ability (everyone is notified about it). Anyone who sends a chat message during your ability dies instantly.",
- "Exorcist.AbilityUsedMsg": "<#ff5555>Anyone who sends a message in the next <#000000>{0} seconds will die!",
- "Exorcist.AbilityEnded": "<#00bb00>Messages can be sent again!",
- "Fabricator": "Fabricator",
- "FabricatorInfo": "Change Death Reasons",
- "FabricatorInfoLong": "(Impostors):\\nAs the Fabricator, you can use /cmd fabricate {deathreason} to set the death reason for your next kill. Replace '{deathreason}' with one of the available death reasons in the mod.",
- "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Invalid death reason '<#ffffff>{0}'!",
- "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Your next kill will have the death reason: <#ffffff>{0}",
- "Fakeshifter": "Fakeshifter",
- "FakeshifterInfo": "Make a Player Fake-Shapeshift",
- "FakeshifterInfoLong": "(Impostors):\\nAs the Fakeshifter, you can use your shapeshift menu to mark a player. That player will appear for everyone, except themselves, as a random player. After some time, that same player will shapeshift back to their original appearance, and play the egg animation for everyone.",
- "FakeshifterAbilityDuration": "Delay for the target to shapeshift back",
- "Fireworker": "Fireworker",
- "FireworkerInfo": "Go out with a BANG",
- "FireworkerInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using vanish/by petting. If you're the last impostor standing, you can use vanish/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.",
- "FireworkerExplosionButtonText": "Detonate",
- "FireworkerInstallAtionButtonText": "Install",
- "FireworkerMaxCount": "Fireworks Count",
- "FireworkerPutPhase": "{0} Fireworks Left",
- "FireworkerRadius": "Firework Explosion Radius",
- "FireworkerReadyFirePhase": "Fire!",
- "FireworkerWaitPhase": "Wait for it...",
- "Forger": "Forger",
- "ForgerInfo": "Forge Others' Roles",
- "ForgerInfoLong": "(Impostors):\\nAs the Forger, you can use /cmd forge {id} {role} to change the specified player's role to the one you specified after they die. Note that this will only be visual, the player will keep their actual role technically.",
- "Framer": "Framer",
- "FramerInfo": "Frame Other Players",
- "FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.",
- "Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor",
- "Freezer": "Freezer",
- "FreezerInfo": "Freeze Players",
- "FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.",
- "Frightener": "Frightener",
- "FrightenerInfo": "Prevent Players From Reporting",
- "FrightenerInfoLong": "(Impostors):\\nAs the Frightener, you can shapeshift into a player to alarm them for some time. Alarmed players can't report bodies (or even call meetings), else they die.",
- "Frightener.KillOnEmergencyMeetingCall": "Alarmed Players Die When Calling an Emergency Meeting",
- "Gambler": "Gambler",
- "GamblerInfo": "Each Kill gets you an Effect",
- "GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.",
- "GamblerBSRDelay": "Self-Report Delay",
- "GamblerFreezeDur": "Freeze Duration",
- "GamblerGet.BSR": "Effect: Self-Report (in {0}s)",
- "GamblerGet.DelayedKill": "Effect: Delayed Kill ({0}s)",
- "GamblerGet.Freeze": "Effect: Freeze (for {0}s)",
- "GamblerGet.HighKCD": "Effect: Higher Kill Cooldown ({0}s)",
- "GamblerGet.IgnoreDefense": "Effect: Break Through Defense",
- "GamblerGet.LowKCD": "Effect: Lower Kill Cooldown ({0}s)",
- "GamblerGet.LowVision": "Effect: Lower Vision ({1}x, for {0}s)",
- "GamblerGet.NoLunge": "Effect: No Lunge",
- "GamblerGet.Shield": "Effect: Temporary Shield ({0}s)",
- "GamblerGet.Speedup": "Effect: Higher Speed ({1}x, for {0}s)",
- "GamblerGet.Swap": "Effect: Swap Places with Someone",
- "GamblerHighKCD": "Higher Kill Cooldown",
- "GamblerIgnoreCursedWolfAndJinx": "Kill Cursed Wolf and Jinx",
- "GamblerIgnoreMedicShield": "Ignore Medic Shield",
- "GamblerIgnorePestilence": "Kill Pestilence",
- "GamblerIgnoreVeteranAlert": "Ignore Veteran Alert",
- "GamblerKillDelay": "Delayed Kills are delayed by",
- "GamblerLowKCD": "Lower Kill Cooldown",
- "GamblerLowVision": "Lower Vision",
- "GamblerLowVisionDur": "Lower Vision Duration",
- "GamblerPositiveEffectChance": "Positive Effect Chance",
- "GamblerShieldDur": "Shield Duration",
- "GamblerSpeedup": "Increased Speed",
- "GamblerSpeedupDur": "Increased Speed Duration",
- "GamblerTPDelay": "Swap Delay",
- "GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied",
- "Gangster": "Gangster",
- "GangsterInfo": "Convert players to your side",
- "GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
- "GangsterButtonText": "Recruit",
- "GangsterRecruitCooldown": "Recruit cooldown",
- "GangsterRecruitLimit": "Recruit limit",
- "GangsterRecruitmentFailure": "Target cannot be recruited",
- "GangsterSuccessfullyRecruited": "You successfully recruited a player",
- "Generator": "Generator",
- "GeneratorInfo": "Power up the ship",
- "GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.",
- "Generator.ChargesGainedEverySecond": "Charges Gained Every Second",
- "Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second",
- "Generator.Kill.Cost": "Charges Needed to Kill",
- "Generator.MaxChargesStored": "Maximum Charges Stored",
- "Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that",
- "Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted",
- "Generator.Sabotage.Cost": "Charges Needed to Sabotage",
- "Generator.Shapeshift.Cost": "Charges Needed to Shapeshift",
- "Generator.StartingCharges": "Starting Charges",
- "Generator.Vent.Cost": "Charges Needed to Vent",
- "Godfather": "Godfather",
- "GodfatherInfo": "Recruit players by voting them",
- "GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round, if someone kills the target, the killer will turn into a Renegade.",
- "Greedy": "Greedy",
- "GreedyInfo": "Your kill cooldown shifts",
- "GreedyInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
- "Hangman": "Hangman",
- "HangmanInfo": "Killing while shifted ignores shields",
- "HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.",
- "HangmanKillButtonTextDuringSS": "Strangle",
- "KillCooldownOnStrangle": "Kill Cooldown after Strangling",
- "Hitman": "Hitman",
- "HitmanInfo": "Select your target",
- "HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you choose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.",
- "HitmanLowKCD": "Lower Kill Cooldown",
- "Hypnotist": "Hypnotist",
- "HypnotistInfo": "Prevent Body Reports",
- "HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (vanish/pet).",
- "Hypnotist.DoReportAfterHypnosisEnds": "Process reports that were blocked during hypnosis after the hypnosis expires",
- "HypnosisNoMeeting": "Everyone is in hypnosis, no meeting calls are allowed currently",
- "Hypocrite": "Hypocrite",
- "HypocriteInfo": "Impostors win if you finish your tasks",
- "HypocriteInfoLong": "(Madmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the impostor team will win.",
- "Hypocrite.AlliesKnowHypocrite": "Allies know the <#ff1919>Hypocrite",
- "Hypocrite.KnowsAllies": "Knows their allies",
- "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Non-Impostors get notified when the <#ff1919>Hypocrite has a low number of tasks remaining",
- "Hypocrite.NotifyAtXTasksLeft": "Tasks Remaining When Notifying",
- "HypocriteHasXTasksLeft": "<#ffff44>{0} is the <#ff1919>Hypocrite with <#ff1919>{1} task(s) left!",
+ "EvilEraser": "Зли Брисач",
+ "EvilEraserInfo": "Избришите улогу Ваше мете гласања",
+ "EvilEraserInfoLong": "(Impostor-и):\\nТоком састанка, Зли Брисач може гласати за било ког члана посаде као мету. Улоге изабраног члана посаде биће избрисане након завршетка састанка. Важно је напоменути да ће играчи чије су улоге избрисане увек бити сматрани обичним улогама, укључујући и страницу са резултатима игре.",
+ "EvilEraserHideVote": "Сакриј гласове Злог Брисача",
+ "EvilGuesser": "Зли Погађач",
+ "EvilGuesserInfo": "Погодите улоге на састанцима да бисте убили",
+ "EvilGuesserInfoLong": "(Impostor-и):\\nЗли Погађач може погодити улогу играча током састанка користећи команду /cmd bt [id играча] [улога]. Ако је погодак тачан, мета умире; ако је погрешан, Зли Погађач умире. Користите команду /cmd id да видите ID-еве свих играча.",
+ "EvilTracker": "Зли Трагач",
+ "EvilTrackerInfo": "Пратите играче преображавањем",
+ "EvilTrackerInfoLong": "(Impostor-и):\\nЗли Трагач може пратити и преобразити се да промени мету праћења, али ће се одмах вратити у нормалу након тога. Стрелица испод њиховог имена показује правац мете. Примају бљесак убиства када њихов саиграч убије.",
+ "EvilTrackerCanSeeKillFlash": "Може видети бљесак убиства",
+ "EvilTrackerCanSeeLastRoomInMeeting": "Може видети последњу собу мете на састанку",
+ "EvilTrackerChangeButtonText": "Прати",
+ "EvilTrackerResetTargetAfterMeeting": "Може ресетовати мету након састанка",
+ "EvilTrackerTargetMode": "Може поставити мету",
+ "EvilTrackerTargetMode.Always": "Било када",
+ "EvilTrackerTargetMode.EveryMeeting": "Сваки састанак",
+ "EvilTrackerTargetMode.Never": "Никада",
+ "EvilTrackerTargetMode.OnceInGame": "Једном у игри",
+ "Exclusionary": "Искључивач",
+ "ExclusionaryInfo": "Искључите Играче Из Света",
+ "ExclusionaryInfoLong": "(Impostor-и):\\nКао Искључивач, једним кликом на своје дугме за убијање на некоме да их искључите (након кратког кашњења). Ово ће сакрити све играче од њих у њиховом POV-у. Двапут кликните за нормално убиство.",
+ "Exclusionary.CooldownAfterExclusion": "Cooldown након искључења",
+ "Exclusionary.ExclusionDelay": "Кашњење искључења",
+ "Exclusionary.ExclusionDuration": "Трајање искључења",
+ "Exorcist": "Егзорциста",
+ "ExorcistInfo": "Убијте безумне брбљивце",
+ "ExorcistInfoLong": "(Impostor-и):\\nКао Егзорциста, можете користити /cmd exo током састанка да активирате своју способност (сви ће бити обавештени о томе). Свако ко пошаље поруку у чет док је Ваша способност активна одмах умире.",
+ "Exorcist.AbilityUsedMsg": "<#ff5555>Свако ко пошаље поруку у наредних <#000000>{0} секунди ће умрети!",
+ "Exorcist.AbilityEnded": "<#00bb00>Поруке се поново могу слати!",
+ "Fabricator": "Фабрикатор",
+ "FabricatorInfo": "Мењајте узроке смрти",
+ "FabricatorInfoLong": "(Impostor-и):\\nКао Фабрикатор, можете користити /cmd fabricate {deathreason} да поставите узрок смрти за своје следеће убиство. Замените '{deathreason}' једним од доступних узрока смрти у моду.",
+ "Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>Неважећи узрок смрти '<#ffffff>{0}'!",
+ "Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>Ваше следеће убиство ће имати узрок смрти: <#ffffff>{0}",
+ "Fakeshifter": "Лажни Преображајник",
+ "FakeshifterInfo": "Натерајте играча да изврши лажни преображај",
+ "FakeshifterInfoLong": "(Impostor-и):\\nКао Лажни Преображајник, можете користити Ваш мени за преображај да означите играча. Тај играч ће се појавити свима, осим себи, као насумични играч. Након неког времена, тај исти играч ће се вратити у свој оригинални изглед, и одиграти анимацију јаја за све.",
+ "FakeshifterAbilityDuration": "Кашњење да се мета врати у нормалан облик",
+ "Fireworker": "Ватрометник",
+ "FireworkerInfo": "Отиђите уз ПРАСАК!",
+ "FireworkerInfoLong": "(Impostor-и):\\nКао Ватрометник, можете поставити до три ватрометне бомбе користећи нестајање/петовање. Ако сте последњи преостали Impostor, можете искористити нестајање/петовање да детонирате бомбе и изазовете штету у окружењу. Али будите опрезни, бомбе могу и Вама нашкодити. Ако бомбе елиминишу све преживеле играче, то је победа за Impostor-е.",
+ "FireworkerExplosionButtonText": "Детонирај",
+ "FireworkerInstallAtionButtonText": "Инсталирај",
+ "FireworkerMaxCount": "Број ватромета",
+ "FireworkerPutPhase": "Преостали број ватромета: {0}",
+ "FireworkerRadius": "Радијус експлозије ватромета",
+ "FireworkerReadyFirePhase": "Палите!",
+ "FireworkerWaitPhase": "Сачекајте...",
+ "Forger": "Фалсификатор",
+ "ForgerInfo": "Фалсификујте Улоге Других",
+ "ForgerInfoLong": "(Impostor-и):\\nКао Фалсификатор, можете користити /cmd forge {id} {role} да промените улогу наведеног играча у ону коју сте Ви одредили након што умру. Имајте на уму да ће ово бити само визуелно, играч ће технички задржати своју стварну улогу.",
+ "Framer": "Намештач",
+ "FramerInfo": "Сместите Другим Играчима",
+ "FramerInfoLong": "(Impostor-и):\\nКао Намештач, једном кликните дугме за убиство на некога да бисте му подметнули да је Impostor. Игра ће га тада сматрати чланом Impostor-а. Двапут кликните да бисте убили на уобичајен начин.",
+ "Framer.TargetFramedNotify": "Игра сада мисли да је {0} <#ff1919>Impostor",
+ "Freezer": "Замрзивач",
+ "FreezerInfo": "Замрзните Играче",
+ "FreezerInfoLong": "(Impostor-и):\\nКао Замрзивач, можете се преобразити у играча да бисте га замрзнули. Замрзнути играч не може да се помера одређено време.",
+ "Frightener": "Страшило",
+ "FrightenerInfo": "Спречите играче да пријављују",
+ "FrightenerInfoLong": "(Impostor-и):\\nКао Страшило, можете се преобразити у играча да бисте их узнемирили на неко време. Узнемирени играчи не могу да пријављују тела (нити чак да сазивају састанке), иначе умиру.",
+ "Frightener.KillOnEmergencyMeetingCall": "Узнемирени играчи умиру када сазову хитан састанак",
+ "Gambler": "Коцкар",
+ "GamblerInfo": "Свако убиство Вам доноси Ефекат",
+ "GamblerInfoLong": "(Impostor-и):\\nКао Коцкар, насумичан догађај се дешава након сваког убиства које направите. Ови ефекти могу бити било шта, од само-пријављивања до додатног снајперског хитца.",
+ "GamblerBSRDelay": "Кашњење само-пријављивања",
+ "GamblerFreezeDur": "Трајање замрзавања",
+ "GamblerGet.BSR": "Ефекат: Само-пријава (за {0}s)",
+ "GamblerGet.DelayedKill": "Ефекат: Одложено убиство ({0}s)",
+ "GamblerGet.Freeze": "Ефекат: Замрзавање (на {0}s)",
+ "GamblerGet.HighKCD": "Ефекат: Већи cooldown за убијање ({0}s)",
+ "GamblerGet.IgnoreDefense": "Ефекат: Пробијање кроз одбрану",
+ "GamblerGet.LowKCD": "Ефекат: Мањи cooldown за убијање ({0}s)",
+ "GamblerGet.LowVision": "Ефекат: Мањи вид ({1}x, на {0}s)",
+ "GamblerGet.NoLunge": "Ефекат: Без залета",
+ "GamblerGet.Shield": "Ефекат: Привремени штит ({0}s)",
+ "GamblerGet.Speedup": "Ефекат: Већа брзина ({1}x, на {0}s)",
+ "GamblerGet.Swap": "Ефекат: Замени места са неким",
+ "GamblerHighKCD": "Већи cooldown за убијање",
+ "GamblerIgnoreCursedWolfAndJinx": "Уби Проклетог Вука и Džinksa",
+ "GamblerIgnoreMedicShield": "Игнориши Медицинаров Штит",
+ "GamblerIgnorePestilence": "Уби Pošast",
+ "GamblerIgnoreVeteranAlert": "Игнориши Ветеранoву Приправност",
+ "GamblerKillDelay": "Одложена убиства се одлажу за",
+ "GamblerLowKCD": "Мањи cooldown за убијање",
+ "GamblerLowVision": "Мањи вид",
+ "GamblerLowVisionDur": "Трајање мањег вида",
+ "GamblerPositiveEffectChance": "Шанса за позитиван ефекат",
+ "GamblerShieldDur": "Трајање штита",
+ "GamblerSpeedup": "Повећана брзина",
+ "GamblerSpeedupDur": "Трајање повећане брзине",
+ "GamblerTPDelay": "Кашњење замене",
+ "GamblerWhatToIgnore": "Шта игнорисати када се примени ефекат Незаустављивости",
+ "Gangster": "Гангстер",
+ "GangsterInfo": "Преведите играче на Вашу страну",
+ "GangsterInfoLong": "(Impostor-и):\\nГангстер може регрутовати играча у Madmate-а притиском на дугме за убијање. Ако је успешно, обоје ће видети анимацију штита као подсетник. Домаћин поставља максималан број регрута. Ако регрутовање не успе, мета се нормално убија. Када остане без регрута, Гангстер може да прави само нормална убиства.",
+ "GangsterButtonText": "Регрутуј",
+ "GangsterRecruitCooldown": "Cooldown регрутовања",
+ "GangsterRecruitLimit": "Лимит регрутовања",
+ "GangsterRecruitmentFailure": "Мета не може бити регрутована",
+ "GangsterSuccessfullyRecruited": "Успешно сте регрутовали играча",
+ "Generator": "Генератор",
+ "GeneratorInfo": "Напајајте брод",
+ "GeneratorInfoLong": "(Impostor-и):\\nКао Генератор, генеришете набоје сваке секунде. Можете убити/вентовати/преобразити се/саботирати само ако имате довољно набоја за то. Такође губите набоје док сте преображени.",
+ "Generator.ChargesGainedEverySecond": "Набоји добијени сваке секунде",
+ "Generator.ChargesLostWhileShiftedPerSecond": "Набоји изгубљени док сте преображени по секунди",
+ "Generator.Kill.Cost": "Потребни набоји за убиство",
+ "Generator.MaxChargesStored": "Максимално ускладиштених набоја",
+ "Generator.Notify.NotEnoughCharges": "Немате довољно набоја ({0}) да то урадите",
+ "Generator.Notify.RevertShapeshift": "Понестало Вам је набоја, па је преображај поништен",
+ "Generator.Sabotage.Cost": "Потребни набоји за саботажу",
+ "Generator.Shapeshift.Cost": "Потребни набоји за преображај",
+ "Generator.StartingCharges": "Почетни набоји",
+ "Generator.Vent.Cost": "Потребни набоји за вентовање",
+ "Godfather": "Кум",
+ "GodfatherInfo": "Регрутујте играче гласајући за њих",
+ "GodfatherInfoLong": "(Impostor-и):\\nКао Кум, гласате за некога да бисте га учинили Вашом метом. У следећој рунди, ако неко убије Вашу мету, убица ће се претворити у Одметника.",
+ "Greedy": "Похлепник",
+ "GreedyInfo": "Ваш cooldown за убијање се мења",
+ "GreedyInfoLong": "(Impostor-и):\\nКао Похлепник, Ваш cooldown за убијање се разликује након сваког парног и непарног убиства. Такође имате посебан cooldown након састанака. Прво убиство након сваког састанка користи Парни Cooldown, друго користи Непарни Cooldown, а затим се та два cooldown-а смењују до следећег састанка (Називи cooldown-а су фиксни и не означавају редни број убиства).",
+ "Hangman": "Вешалник",
+ "HangmanInfo": "Убијање док сте преображени игнорише штитове",
+ "HangmanInfoLong": "(Impostor-и):\\nВешалник убија дављењем током преображаја, игноришући све способности мета. Удаљени играч не оставља тело нити активира способности, укључујући Ветеранa, Срећника и Виделца. Додатне улоге су такође погођене.",
+ "HangmanKillButtonTextDuringSS": "Удави",
+ "KillCooldownOnStrangle": "Cooldown за убијање након дављења",
+ "Hitman": "Хитмен",
+ "HitmanInfo": "Одаберите своју мету",
+ "HitmanInfoLong": "(Impostor-и):\\nКао Хитмен, можете се преобразити у некога да бисте га означили као Вашу мету. Ако убијете своју мету, Ваш следећи cooldown за убијање биће мањи.\\n\\nНапомена: Када једном одаберете мету, не можете је променити. Добићете прилику да поново означите мету након што убијете тренутну мету.",
+ "HitmanLowKCD": "Мањи cooldown за убијање",
+ "Hypnotist": "Хипнотизер",
+ "HypnotistInfo": "Спречите пријаве тела",
+ "HypnotistInfoLong": "(Impostor-и):\\nКао Хипнотизер, можете спречити све играче да пријављују тела користећи Вашу способност (нестајање/петање).",
+ "Hypnotist.DoReportAfterHypnosisEnds": "Процесуирај пријаве које су биле блокиране током хипнозе након што хипноза истекне",
+ "HypnosisNoMeeting": "Сви су под хипнозом, тренутно нису дозвољени позиви за састанке",
+ "Hypocrite": "Лицемер",
+ "HypocriteInfo": "Impostor-и побеђују ако завршите своје таскове",
+ "HypocriteInfoLong": "(Madmate-ови):\\nКада завршите све своје таскове (и још увек сте живи), игра се одмах завршава и сви у тиму Impostor-а ће победити.",
+ "Hypocrite.AlliesKnowHypocrite": "Савезници знају <#ff1919>Лицемера",
+ "Hypocrite.KnowsAllies": "Познаје своје савезнике",
+ "Hypocrite.NonImpGetsNotifyWhenLowTasks": "Они који нису Impostor-и добијају обавештење када <#ff1919>Лицемер има мали број преосталих таскова",
+ "Hypocrite.NotifyAtXTasksLeft": "Преостали таскови при обавештавању",
+ "HypocriteHasXTasksLeft": "<#ffff44>{0} је <#ff1919>Лицемер са <#ff1919>{1} преосталим таском(-ва)!",
"Impostor": "Impostor",
"ImpostorEHR": "Impostor",
- "ImpostorEHRInfo": "Kill & Sabotage",
- "ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.",
- "AbilityButtonText.Impostor": "Haunt",
- "Inhibitor": "Inhibitor",
- "InhibitorInfo": "You cannot kill during sabotages",
- "InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active (e.g., Lights or Reactor).",
- "Kamikaze": "Kamikaze",
- "KamikazeInfo": "Mark Players That Die With You",
- "KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.",
- "KamikazeMarkCD": "Cooldown After Marking",
- "Kidnapper": "Kidnapper",
- "KidnapperInfo": "TP Players to you by shifting into them",
- "KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.",
- "KillingMachine": "Killing Machine",
- "KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
- "KillingMachineInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, doesn't have impostor vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
- "Librarian": "Librarian",
- "LibrarianInfo": "Silence the Reporters Nearby",
- "LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.",
- "LibrarianModeText": "Mode: {0}",
- "LibrarianNameNotifyDuration": "SSSH! Name Text Duration",
- "LibrarianNameText": "SSSH!",
- "LibrarianNormalMode": "Normal",
- "LibrarianRadius": "Silence Radius",
- "LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible",
- "LibrarianSilenceDuration": "Silence Duration",
- "LibrarianSilenceMode": "Silence",
- "Lightning": "Lightning",
- "LightningInfo": "Convert players to Quantum Ghosts",
- "LightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.",
- "LightningButtonText": "Evaporate",
- "LightningConvertTime": "Duration of the transformation to Quantum Ghost",
- "LightningKillCooldown": "Lightning Cooldown",
- "LightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
- "Loner": "Loner",
- "LonerInfo": "Select Your Partner",
- "LonerInfoLong": "(Impostors):\\nAs the Loner, you can freely select your impostor partner using your shapeshift menu in a meeting or the /cmd select {id} {role} command (replace {id} with the player's ID, and {role} with the name of the role you want them to get). If you use the shapeshift menu, it will assign them a random enabled impostor role. The role change takes effect after the meeting.",
- "Loner.Picked": "<#00ff00>✓ <#00ffa5>You've picked {0} to be your partner! Their role will be {1}.",
- "LovingImpostor": "Loving Impostor",
- "LovingImpostorInfo": "Stay alive and win together!",
- "LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.",
- "LovingImpostorSpawnChance": "Loving <#ff1919>Impostor Spawn Chance",
- "Lurker": "Lurker",
- "LurkerInfo": "Reduce your kill cooldown by venting",
- "LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.",
- "Mafioso": "Mafioso",
- "MafiosoInfo": "With Each Tier, you're more Powerful",
- "MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills",
- "MafiosoDelay": "Kill Delay on Tier 5",
- "MafiosoHUDText": "Tier: {0}\\nXP: {1}",
- "MafiosoHUDTextWithDualPistols": "Tier: {0}, XP: {1}\\n",
- "MafiosoLevelUp": "You've gone up a tier!",
- "MafiosoProgressText": "Tier: {0}, XP: {1}",
- "MafiosoRewardForKilling": "XP Gained for Getting a Kill",
- "MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected",
- "MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage",
- "MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent",
- "Mastermind": "Mastermind",
- "MastermindInfo": "Make others kill for you",
- "MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. They'll be told after a delay that they were manipulated and they must kill someone within a limited time to survive. If the time limit expires or a meeting gets called before killing someone, they die.\\nDouble click on someone to kill them normally.",
- "MastermindCD": "Manipulate Cooldown",
- "MastermindDelay": "Manipulation Notify Delay",
- "MastermindTargetSurvived": "You survive",
- "MastermindTimeLimit": "Time Limit to Kill Someone",
- "Mercenary": "Mercenary",
- "MercenaryInfo": "Keep killing, or you suicide",
- "MercenaryInfoLong": "(Impostors):\\nAs the Mercenary, you have a lower kill cooldown than other impostors, but you also have a timer. You must kill someone to reset it. If it gets to 0, you suicide. You can see the timer above your name if it gets below 20 seconds.",
- "MercenaryLimit": "Time Until Suicide",
- "MercenarySuicideButtonText": "Suicide Timer",
- "Miner": "Miner",
- "MinerInfo": "Warp to your last used vent by shifting",
- "MinerInfoLong": "(Impostors):\\nMiner can vanish/pet to teleport back to the last vent they were in.",
- "MinerTeleButtonText": "Warp",
- "Morphling": "Morphling",
- "MorphlingInfo": "You can only kill while shapeshifted",
- "MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.",
- "Nemesis": "Nemesis",
- "NemesisInfo": "Revenge After Death",
- "NemesisInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.",
- "NemesisAliveKill": "Revenge for the Nemesis can only begin after their death.",
- "NemesisCanKillNum": "Max number of revenges",
- "NemesisDeadMsg": "The death of the Nemesis means the beginning of the revenge.\\nPlease use /rv [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs",
- "NemesisKillDead": "Choose a living player to take revenge",
- "NemesisKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
- "NemesisKillMax": "You have reached the limit of revenges, you can no longer take revenge",
- "NemesisKillSucceed": "{0} was killed by the Nemesis!",
- "Ninja": "Ninja",
- "NinjaInfo": "Mark a target, then Shift to kill them",
- "NinjaInfoLong": "(Impostors):\\nNinja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the vanish/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
- "NinjaAssassinateCooldown": "Assassinate Cooldown",
- "NinjaCanKillAfterAssassinate": "Can kill after Assassinating",
- "NinjaInvisibilityTimeAfterAssassinate": "Invisibility Time After Assassination",
- "NinjaMarkButtonText": "Mark",
- "NinjaMarkCooldown": "Mark Cooldown",
- "NinjaShapeshiftText": "Kill",
- "Nuker": "Nuker",
- "NukerInfo": "Shift/Vanish to nuke everyone",
- "NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. vanish/pet to nuke everyone. You can't kill, and you die in your explosion.",
- "NukerChance": "Nuker Chance",
- "Nullifier": "Nullifier",
- "NullifierInfo": "Remove Ability Uses From Crewmates",
- "NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!",
- "NullifierDelay": "Removal Delay",
- "NullifierUseRemoved": "Ability use removed",
- "Obstructer": "Obstructer",
- "ObstructerInfo": "Slow Players Down During Sabotages",
- "ObstructerInfoLong": "(Impostors):\\nAs the Obstructer, whenever you cause a sabotage, everyone starts to slow down every second, and you have a reduced kill cooldown during the sabotage.",
- "Obstructer.SpeedReductionPerSecond": "Speed Reduction Per Second",
- "Occultist": "Occultist",
- "OccultistInfo": "Revive Players To Your Team",
- "OccultistInfoLong": "(Impostors):\\nAs the Occultist, you have 2 modes: reporting and reviving. In report mode, you report bodies normally. In revive mode, when you press report on someone's body, you'll revive them and they'll turn into Renegade / get the Madmate add-on (if they weren't an impostor).",
- "Occultist.ArrowsToBodies": "Has arrows toward bodies",
- "Occultist.CanReviveImpostorsAndMadmates": "Can revive <#ff1919>Impostors and <#ff1919>Madmates",
- "Occultist.RPM.Madmate": "Get The <#ff1919>Madmate Add-on",
- "Occultist.RPM.Renegade": "Turn Into <#ff1919>Renegade",
- "Occultist.ReviveTime": "Delay between pressing report and the player being revived",
- "Occultist.RevivedPlayers": "Revived Players",
- "Occultist.RevivedPlayersBodiesCanBeReported": "Revived players' bodies can be reported",
- "OccultistActionSwitchMode.Pet": "Pet",
- "OccultistActionSwitchMode.Vanish": "Vanish",
- "OccultistActionSwitchMode.Vent": "Vent",
- "OccultistMode.Report": "Report",
- "OccultistMode.Revive": "Revive",
- "OccultistRevived": "{0} has been revived!",
- "OccultistReviving": "Reviving {0}....",
- "OccultistSuffix": "<#00ffa5>Mode: {0} (<#00a5ff>{1} to switch mode)",
- "Overheat": "Overheat",
- "OverheatInfo": "Hot = Low Kill Cooldown",
- "OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wait, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature.",
- "Overheat.ChanceIncrease": "Temperature Increase Rate",
- "Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency",
- "Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
- "Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat",
- "Overheat.Suffix": "Temperature: {0}",
- "Parasite": "Parasite",
- "ParasiteInfo": "Help the Impostors kill the crew",
- "ParasiteInfoLong": "(Madmates):\\nAs the Parasite, you may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
- "Penguin": "Penguin",
- "PenguinInfo": "Drag your victims",
- "PenguinInfoLong": "(Impostors):\\nPenguins can restrain the target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.",
- "PenguinAbductTimerLimit": "Dragging Time",
- "PenguinKillButtonText": "Drag",
- "PenguinMeetingKill": "Kill the target if a meeting starts during dragging.",
- "PenguinSpeedDuringDrag": "Speed During Dragging",
- "PenguinTimerText": "Drag Timer",
- "PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged",
- "PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
- "Perplexer": "Perplexer",
- "PerplexerInfo": "Invert a player's movement controls",
- "PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amount of time.",
- "Phantom": "Phantom",
- "PhantomEHR": "Phantom",
- "PhantomEHRInfo": "Go invisible temporarily",
- "PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.",
- "PhantomCooldown": "Invisibility Cooldown",
- "PhantomDuration": "Invisibility Duration",
- "AbilityButtonText.Phantom": "Vanish",
- "Postponer": "Postponer",
- "PostponerInfo": "Postpone Dead Body Spawning",
- "PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
- "Postponer.BodyDelay": "Body Spawn Delay",
- "Psychopath": "Psychopath",
- "PsychopathInfo": "You're Forced to Kill Off Cooldown",
- "PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range. There's also a chance you accidentally stab multiple people in range at once!",
- "Puppeteer": "Puppeteer",
- "PuppeteerInfo": "Make players kill for you",
- "PuppeteerInfoLong": "(Impostors):\\nAs the Puppeteer, use your kill button to manipulate someone. After a certain time, they will kill the next player that approaches them.\\n\\nThere are a lot of settings for this role, which further varies its mechanics:\\n- You may be able to kill normally using double click.\\n- The manipulation may end after a certain time, even if the manipulated player didn't kill anyone.\\n- Lazy Guy and/or Lazy players may not be able to get manipulated.\\n- The manipulated player may even kill other impostors or the Puppeteer itself.\\n- The maximum times you can manipulate someone may be limited.\\n- You may die after using up all your puppets.\\n- Manipulated players may die along with their victim.",
- "PuppeteerCD": "Puppet Cooldown",
- "PuppeteerCanKillNormally": "Can Kill Normally",
- "PuppeteerDiesAfterMaxPuppets": "Puppeteer Dies After Running Out Of Puppets",
- "PuppeteerKCD": "Puppeteer Kill Cooldown",
- "PuppeteerManipulationBypassesLazy": "Bypass Lazy",
- "PuppeteerManipulationBypassesLazyGuy": "Bypass Lazy Guy",
- "PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time",
- "PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends",
- "PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill",
- "PuppeteerMaxPuppets": "Maximum Number of Puppets",
- "PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill",
- "PuppeteerOperateButtonText": "Manipulate",
- "PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other Impostors",
- "PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The Puppeteer",
- "PuppeteerUsesRemaining": "You have {0} puppets remaining",
- "QuickShooter": "Quick Shooter",
- "QuickShooterInfo": "Store ammo to offset kill cooldown",
- "QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.",
- "QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
- "QuickShooterShapeshiftText": "Keep",
- "QuickShooterStoraging": "Bullets stored successfully",
- "MeetingReserved": "Max Bullets reserved for a meeting",
- "Renegade": "Renegade",
- "RenegadeInfo": "Help the Impostors kill off the crew",
- "RenegadeInfoLong": "(Madmates):\\nAs the Renegade, help the Impostors win.",
- "RenegadeKillCD": "Renegade's Kill Cooldown",
- "RenegadeKillImpostor": "Renegades cannot kill Impostors",
- "RiftMaker": "Rift Maker",
- "RiftMakerInfo": "Teleport between 2 places",
- "RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other marked point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
- "Saboteur": "Saboteur",
- "SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
- "SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active (e.g., Comms or O2). Whenever you kill, another random critical sabotage will be activated on top of the ongoing one.",
- "Sapper": "Sapper",
- "SapperInfo": "Blow up Everyone with Timed Bombs!",
- "SapperInfoLong": "(Impostors):\\nAs the Sapper, you can pet/vanish to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!",
- "SapperCD": "Bomb Place Cooldown",
- "SapperDelay": "Bomb Explode Delay",
- "SapperRadius": "Bomb Explosion Radius",
- "Scavenger": "Scavenger",
- "ScavengerInfo": "Your kills are unreportable",
- "ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
- "ScavengerKillDuration": "Time After Kill Completes",
- "Shapeshifter": "Shapeshifter",
- "ShapeshifterEHR": "Shapeshifter",
- "ShapeshifterEHRInfo": "Disguise as crewmates to frame them",
- "ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.",
- "AbilityButtonText.Shapeshifter": "Shift",
- "Silencer": "Silencer",
- "SilencerInfo": "Shapeshift to Silence Players",
- "SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.",
- "SilencerDead": "{0} has been blackmailed by a Silencer!",
- "MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
- "SilenceMode": "Silencing Method",
- "Sniper": "Sniper",
- "SniperInfo": "Snipe players from a distance by shifting",
- "SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.",
- "SniperAimAssist": "Aim Assist",
- "SniperAimAssistOneshot": "One shot Assist",
- "SniperBulletCount": "Ammo",
- "SniperCanKill": "Sniper can kill with bullets remaining",
- "SniperPrecisionShooting": "Precise Shooting",
- "SniperSnipeButtonText": "Snipe",
- "SoulCatcher": "Soul Catcher",
- "SoulCatcherInfo": "You swap places with your shift target",
- "SoulCatcherInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state, such as dead, swallowed by pelican, venting, etc., then nothing will happen)",
- "SoulCatcherButtonText": "Teleport",
- "Stasis": "Stasis",
- "StasisInfo": "Freeze Time",
- "StasisInfoLong": "(Impostors):\\nAs the Stasis, you can vanish/pet/vanish to 'freeze time'. That means all players will be frozen and blind, and no one will be able to do anything. Depending on the settings, the blinding and freezing may exclude other impostor-teamed players.",
- "Stasis.AffectsOtherImpostors": "Time Freezing Affects Other <#ff1919>Impostors",
- "Stasis.TimeFreezeEndNotify": "Time Unfrozen",
- "Stasis.TimeFrozenNotify": "Time Frozen",
- "Stealth": "Stealth",
- "StealthInfo": "Killing Blinds Everyone in the Room",
- "StealthInfoLong": "(Impostors):\\nLegacy version:\\nWhen the Stealth kills, players in the same room are blinded for a short time.\\n\\nModern version:\\nShapeshift/Pet/Vanish to blind everyone in a certain radius for a short time.",
- "Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
- "Stealth.OptionDarkenDuration": "Blinding Duration",
- "Stealth.OptionExcludeImpostors": "Ignore Impostors when Blinding",
- "StealthDarkened": "Darkened: {0}",
- "Swapster": "Swapster",
- "SwapsterInfo": "Swap Players",
- "SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.",
- "Swiftclaw": "Swiftclaw",
- "SwiftclawInfo": "Dash to Go Faster",
- "SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet to dash, which makes you go faster for a set amount of seconds.",
- "SwiftclawAbilityButtonText": "Dash",
- "SwiftclawDashCD": "Dash Cooldown",
- "SwiftclawDashDur": "Dash Duration",
- "SwiftclawDashSpeed": "Speed During Dash",
- "Swooper": "Swooper",
- "SwooperInfo": "Turn invisible temporarily",
- "SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent/Vanish to temporarily turn invisible. You can kill while being invisible, unlike vanilla Phantom.",
- "SwooperCanVent": "Vent to turn invisible",
- "SwooperCooldown": "Swoop Cooldown",
- "SwooperDuration": "Swoop Duration",
+ "ImpostorEHRInfo": "Убијте и Саботирајте",
+ "ImpostorEHRInfoLong": "(Impostor-и):\\nКао Impostor, Ваш циљ је једноставно да побијете посаду. Можете саботирати и вентовати.",
+ "AbilityButtonText.Impostor": "Прогони",
+ "Inhibitor": "Инхибитор",
+ "InhibitorInfo": "Не можете убијати током саботажа",
+ "InhibitorInfoLong": "(Impostor-и):\\nКао Инхибитор, можете убијати само када нема активне критичне саботаже (нпр. Светла или Реактор).",
+ "Kamikaze": "Камиказа",
+ "KamikazeInfo": "Означите Играче Који Умиру Са Вама",
+ "KamikazeInfoLong": "(Impostor-и):\\nКао Камиказа, можете означити играче кликом на своје дугме за убијање једном на њима. Када Ви умрете, сви играчи које сте означили такође ће умрети. Можете нормално убијати дуплим кликом на своје дугме за убијање на некоме.",
+ "KamikazeMarkCD": "Cooldown након означавања",
+ "Kidnapper": "Киднапер",
+ "KidnapperInfo": "Телепортујте Играче до Вас преображавањем у њих",
+ "KidnapperInfoLong": "(Impostor-и):\\nКао Киднапер, када се преобразите у некога, они се телепортују до Вас.",
+ "KillingMachine": "Машина За Убијање",
+ "KillingMachineInfo": "Можете САМО убијати, али уз мали cooldown и заобилажење штитова",
+ "KillingMachineInfoLong": "(Impostor-и):\\nМашина За Убијање има веома кратак cooldown за убијање, али не може вентовати, нема вид Impostor-а, не може саботирати, не може пријавити и не може сазивати хитне састанке.",
+ "Librarian": "Библиотекар",
+ "LibrarianInfo": "Утишајте пријављиваче у близини",
+ "LibrarianInfoLong": "(Impostor-и):\\nКао Библиотекар, када сте у режиму утишавања, ако неко пријави тело поред Вас, убићете их уместо тога. Након што убијете некога на овај начин, сви ће видети 'PSSST!' црвеном бојом испод Вашег имена.",
+ "LibrarianModeText": "Режим: {0}",
+ "LibrarianNameNotifyDuration": "Трајање текста имена PSSST!",
+ "LibrarianNameText": "PSSST!",
+ "LibrarianNormalMode": "Нормалан",
+ "LibrarianRadius": "Радијус утишавања",
+ "LibrarianShowSSAnimation": "Анимација трансформације преображаја је видљива",
+ "LibrarianSilenceDuration": "Трајање тишине",
+ "LibrarianSilenceMode": "Тишина",
+ "Lightning": "Муња",
+ "LightningInfo": "Претворите играче у квантне духове",
+ "LightningInfoLong": "(Impostor-и):\\nУлога Муње не може да врши редовна убиства. Када Муња искористи своје дугме за убијање, мета ће испарити у квантног духа. Ако играч који није квантни дух додирне квантног духа, квантни дух ће умрети. Ако квантни дух преживи до састанка, умреће након завршетка састанка. Интеракција са квантним духом нема ефекта. Убијање Муње може узроковати да убица испари у квантног духа, у зависности од подешавања домаћина.",
+ "LightningButtonText": "Испари",
+ "LightningConvertTime": "Трајање трансформације у квантног духа",
+ "LightningKillCooldown": "Cooldown Муње",
+ "LightningKillerConvertGhost": "Убица се може трансформисати у квантног духа",
+ "Loner": "Самотњак",
+ "LonerInfo": "Одаберите свог партнера",
+ "LonerInfoLong": "(Impostor-и):\\nКао Самотњак, можете слободно одабрати свог партнера Impostor-а користећи мени за преображај на састанку или команду /cmd select {id} {role} (замените {id} ID-јем играча, а {role} именом улоге коју желите да добију). Ако користите мени за преображај, то ће им доделити насумичну омогућену улогу Impostor-а. Промена улоге ступа на снагу након састанка.",
+ "Loner.Picked": "<#00ff00>✓ <#00ffa5>Одабрали сте {0} за свог партнера! Њихова улога ће бити {1}.",
+ "LovingImpostor": "Заљубљени Impostor",
+ "LovingImpostorInfo": "Останите живи и победите заједно!",
+ "LovingImpostorInfoLong": "(Impostor-и):\\nКао Заљубљени Impostor, Ваш циљ је да останете живи до краја игре и помогнете свом љубавнику да победи. Ако Ваш љубавник умре, умрећете и Ви. Међутим, Ви сте такође Impostor! Можете победити на било који начин, али морате одржати свог љубавника у животу.",
+ "LovingImpostorSpawnChance": "Шанса за појаву Заљубљеног <#ff1919>Impostor-а",
+ "Lurker": "Вребач",
+ "LurkerInfo": "Смањите свој cooldown за убијање вентовањем",
+ "LurkerInfoLong": "(Impostor-и):\\nКао Вребач, можете скочити у вентилацију да бисте смањили свој cooldown за одређени број секунди. Након што убијете, Ваш cooldown се ресетује на првобитну вредност.",
+ "Mafioso": "Мафијаш",
+ "MafiosoInfo": "Са сваким нивоом постајете моћнији",
+ "MafiosoInfoLong": "(Impostor-и):\\nКао Мафијаш, добијате XP убијањем, саботирањем, уласком у вентилацију у коју нисте ушли у тој рунди, или гледањем како играч који није у Вашем тиму бива избачен. Када имате 100 XP, Ваш ниво расте. Са сваким нивоом постајете прогресивно моћнији:\\n\\nНиво 0: Обичан Impostor, већи cooldown за убијање, кратак домет убијања\\nНиво 1: Велики домет убијања, нормалан cooldown за убијање\\nНиво 2: Мањи cooldown за убијање\\nНиво 3: Двоструки пиштољи: имате 2 одвојена већа cooldown-а за убијање, ако је бар један од њих истекао, можете убити!\\nНиво 4: Нормалан cooldown за убијање на оба пиштоља\\nНиво 5: Одложена убиства",
+ "MafiosoDelay": "Одлагање убиства на нивоу 5",
+ "MafiosoHUDText": "Ниво: {0}\\nXP: {1}",
+ "MafiosoHUDTextWithDualPistols": "Ниво: {0}, XP: {1}\\n",
+ "MafiosoLevelUp": "Попели сте се на виши ниво!",
+ "MafiosoProgressText": "Ниво: {0}, XP: {1}",
+ "MafiosoRewardForKilling": "XP добијен за убиство",
+ "MafiosoRewardForOtherPlayerEjected": "XP добијен када играч који није Impostor бива избачен",
+ "MafiosoRewardForSabotaging": "XP добијен за позивање саботаже",
+ "MafiosoRewardForVenting": "XP добијен за улазак у јединствену вентилацију",
+ "Mastermind": "Мозак Операције",
+ "MastermindInfo": "Натерајте друге да убијају за Вас",
+ "MastermindInfoLong": "(Impostor-и):\\nКао Мозак Операције, можете једном искористити своје дугме за убијање на играчу да манипулишете њиме. Биће им речено након кашњења да су манипулисани и морају убити некога у ограниченом времену да би преживели. Ако временско ограничење истекне или састанак буде сазван пре него што некога убију, они умиру.\\nДупли клик на некога за нормално убиство.",
+ "MastermindCD": "Cooldown манипулације",
+ "MastermindDelay": "Кашњење обавештења о манипулацији",
+ "MastermindTargetSurvived": "Преживљавате",
+ "MastermindTimeLimit": "Временски лимит за убиство некога",
+ "Mercenary": "Плаћеник",
+ "MercenaryInfo": "Наставите да убијате, или извршите самоубиство",
+ "MercenaryInfoLong": "(Impostor-и):\\nКао Плаћеник, имате мањи cooldown за убијање од осталих Impostor-а, али имате и тајмер. Морате некога убити да бисте га ресетовали. Ако дође до 0, вршите самоубиство. Можете видети тајмер изнад свог имена ако падне испод 20 секунди.",
+ "MercenaryLimit": "Време до самоубиства",
+ "MercenarySuicideButtonText": "Тајмер Самоубиства",
+ "Miner": "Рудар",
+ "MinerInfo": "Телепортујте се у последњу коришћену вентилацију преображавањем",
+ "MinerInfoLong": "(Impostor-и):\\nРудар може нестати/петати да се телепортује назад у последњу вентилацију у којој је био.",
+ "MinerTeleButtonText": "Телепорт",
+ "Morphling": "Морфлинг",
+ "MorphlingInfo": "Можете убијати само док сте преображени",
+ "MorphlingInfoLong": "(Impostor-и):\\nКао Морфлинг, Ви сте Preobražajnik, али не можете убијати док нисте у преображеном облику.",
+ "Nemesis": "Немезис",
+ "NemesisInfo": "Осветите се Након Смрти",
+ "NemesisInfoLong": "(Impostor-и):\\nНемезис не може убијати док год има других живих Impostor-а у игри, али може користити /rv [id igrača] након смрти да убије одређеног играча.",
+ "NemesisAliveKill": "Освета за Немезиса може почети тек након њихове смрти.",
+ "NemesisCanKillNum": "Максималан број освета",
+ "NemesisDeadMsg": "Смрт Немезиса значи почетак освете.\\nМолимо користите /rv [id igrača] да убијете одређеног играча\\nМожете видети ID-еве играча испред њихових имена.\\nИли откуцајте /rv да добијете листу ID-ева играча",
+ "NemesisKillDead": "Одаберите живог играча за освету",
+ "NemesisKillDisable": "Жао нам је, али према подешавањима домаћина, Немезисова освета је забрањена у овој игри",
+ "NemesisKillMax": "Достигли сте лимит освета, више се не можете светити",
+ "NemesisKillSucceed": "{0} је убијен од стране Немезиса!",
+ "Ninja": "Нинџа",
+ "NinjaInfo": "Означите мету, а затим се преобразите да је убијете",
+ "NinjaInfoLong": "(Impostor-и):\\nНинџа може искористити дугме за убијање да означи мету, и ако је означавање успешно, анимација штита ће се појавити као подсетник. Нинџа затим може искористити нестајање/петање да се телепортује до означене особе и убије је. Нинџа не може редовно убијати, али може бити у стању да редовно убија након атентата према подешавањима домаћина.",
+ "NinjaAssassinateCooldown": "Cooldown атентата",
+ "NinjaCanKillAfterAssassinate": "Може убијати након атентата",
+ "NinjaInvisibilityTimeAfterAssassinate": "Време невидљивости након атентата",
+ "NinjaMarkButtonText": "Означи",
+ "NinjaMarkCooldown": "Cooldown означавања",
+ "NinjaShapeshiftText": "Убиј",
+ "Nuker": "Нукер",
+ "NukerInfo": "Преобразите се/Нестаните да све дигнете у ваздух!",
+ "NukerInfoLong": "(Impostor-и):\\nКао Нукер, Ви сте јача верзија Бомбаша! Нестаните/петајте да све дигнете у ваздух. Не можете убијати, и умрете у својој експлозији.",
+ "NukerChance": "Шанса за Нукера",
+ "Nullifier": "Поништавач",
+ "NullifierInfo": "Уклоните коришћења способности Crewmate-овима",
+ "NullifierInfoLong": "(Impostor-и):\\nКао Поништавач, једним кликом на своје дугме за убијање на играчу уклонићете им 1 коришћење способности, ако их имају. Дупли клик на њих извршава нормално убиство.\\n\\nНапомена: Нећете знати да ли је мета имала лимит коришћења способности, али мета може приметити уклањање. Будите опрезни!",
+ "NullifierDelay": "Кашњење уклањања",
+ "NullifierUseRemoved": "Коришћење способности уклоњено",
+ "Obstructer": "Ометач",
+ "ObstructerInfo": "Успорите играче током саботажа",
+ "ObstructerInfoLong": "(Impostor-и):\\nКао Ометач, кад год изазовете саботажу, сви почињу да успоравају сваке секунде, а Ви имате смањен cooldown за убијање током саботаже.",
+ "Obstructer.SpeedReductionPerSecond": "Смањење брзине по секунди",
+ "Occultist": "Окултиста",
+ "OccultistInfo": "Оживите играче у свој тим",
+ "OccultistInfoLong": "(Impostor-и):\\nКао Окултиста, имате 2 режима: пријављивање и оживљавање. У режиму пријаве, нормално пријављујете тела. У режиму оживљавања, када притиснете пријаву на нечије тело, оживећете их и они ће се претворити у <#ff1919>Odmetnika / добити <#ff1919>Madmate додатак (ако нису били Impostor-и).",
+ "Occultist.ArrowsToBodies": "Има стрелице према телима",
+ "Occultist.CanReviveImpostorsAndMadmates": "Може оживети <#ff1919>Impostor-е и <#ff1919>Madmate-ове",
+ "Occultist.RPM.Madmate": "Добиј <#ff1919>Madmate додатак",
+ "Occultist.RPM.Renegade": "Претвори се у <#ff1919>Odmetnika",
+ "Occultist.ReviveTime": "Кашњење између притиска на пријаву и оживљавања играча",
+ "Occultist.RevivedPlayers": "Оживљени играчи",
+ "Occultist.RevivedPlayersBodiesCanBeReported": "Тела оживљених играча могу бити пријављена",
+ "OccultistActionSwitchMode.Pet": "Петајте",
+ "OccultistActionSwitchMode.Vanish": "Нестаните",
+ "OccultistActionSwitchMode.Vent": "Вентујте",
+ "OccultistMode.Report": "Пријавите",
+ "OccultistMode.Revive": "Оживите",
+ "OccultistRevived": "{0} је оживљен!",
+ "OccultistReviving": "Оживљавам {0}....",
+ "OccultistSuffix": "<#00ffa5>Режим: {0} (<#00a5ff>{1} за промену режима)",
+ "Overheat": "Прехладник",
+ "OverheatInfo": "Врући сте? Изволите мали Cooldown За Убијање!",
+ "OverheatInfoLong": "(Impostor-и):\\nКао Прехладник, Ваш cooldown за убијање је заснован на Вашој температури. Што дуже чекате, постајете топлији, а Ваш cooldown за убијање постаје мањи, али и Ваша шанса за прегревање расте. Можете се преобразити или петати да се охладите и ресетујете своју температуру.",
+ "Overheat.ChanceIncrease": "Стопа раста температуре",
+ "Overheat.ChanceIncreaseFrequency": "Учесталост раста температуре",
+ "Overheat.KCDDecreasePerIncreasedTemperature": "Смањење cooldown-а за убијање по повећаној температури",
+ "Overheat.RollChanceFrequency": "Учесталост бацања коцке за прегревање",
+ "Overheat.Suffix": "Температура: {0}",
+ "Parasite": "Паразит",
+ "ParasiteInfo": "Помозите Impostor-има да побију посаду",
+ "ParasiteInfoLong": "(Madmate-ови):\\nКао Паразит, можете убијати, вентовати, саботирати, било шта. Само знајте да сте Ви Impostor.",
+ "Penguin": "Пингвин",
+ "PenguinInfo": "Вуците своје жртве",
+ "PenguinInfoLong": "(Impostor-и):\\nПингвини могу обуздати мету притиском на дугме за убијање, и вући је около. Док вучете, мета умире притиском на дугме за убијање поново или након одређеног временског периода. Двапут притисните дугме за убијање за директно убиство.",
+ "PenguinAbductTimerLimit": "Време вуче",
+ "PenguinKillButtonText": "Вуци",
+ "PenguinMeetingKill": "Уби мету ако састанак почне током вуче.",
+ "PenguinSpeedDuringDrag": "Брзина током вуче",
+ "PenguinTimerText": "Тајмер вуче",
+ "PenguinVictimCanUseAbilities": "Жртва може користити своје способности док се вуче",
+ "PenguinVictimKill": "Као жртва Пингвина/Гуске, не можете комуницирати с другима",
+ "Perplexer": "Збуњивач",
+ "PerplexerInfo": "Инвертујте контроле кретања играча",
+ "PerplexerInfoLong": "(Impostor-и):\\nКао Збуњивач, користите Ваш мени за преображај да одаберете играча. Том играчу ће контроле кретања бити инвертоване на одређено време.",
+ "Phantom": "Фантом",
+ "PhantomEHR": "Фантом",
+ "PhantomEHRInfo": "Постаните невидљиви привремено",
+ "PhantomEHRInfoLong": "(Impostor-и):\\nКао Фантом, можете постати невидљиви на кратко. Током овог времена, Crewmate-ови Вас не могу видети.",
+ "PhantomCooldown": "Cooldown невидљивости",
+ "PhantomDuration": "Трајање невидљивости",
+ "AbilityButtonText.Phantom": "Нестани",
+ "Postponer": "Одлагалац",
+ "PostponerInfo": "Одложите појављивање мртвог тела",
+ "PostponerInfoLong": "(Impostor-и):\\nКао Одлагалац, када убијете, мртво тело се не појављује тренутно. Уместо тога, појавиће се након кашњења (на истом месту где је извршено убиство).",
+ "Postponer.BodyDelay": "Кашњење појављивања тела",
+ "Psychopath": "Психопата",
+ "PsychopathInfo": "Приморани сте да убијате чим cooldown истекне",
+ "PsychopathInfoLong": "(Impostor-и):\\nКао Психопата, чим Вам истекне cooldown за убијање, убићете тренутно ако је неко у Вашем домету убијања. Постоји и шанса да случајно убодете више људи у домету одједном!",
+ "Puppeteer": "Луткар",
+ "PuppeteerInfo": "Натерајте играче да убијају за Вас",
+ "PuppeteerInfoLong": "(Impostor-и):\\nКао Луткар, користите своје дугме за убијање да манипулишете неким. Након одређеног времена, они ће убити следећег играча који им приђе.\\n\\nПостоји много подешавања за ову улогу, што додатно варира њену механику:\\n- Можда ћете моћи нормално да убијате дуплим кликом.\\n- Манипулација се може завршити након одређеног времена, чак и ако манипулисани играч никога није убио.\\n- Лењивац и/или Лењи играчи можда неће моћи да буду манипулисани.\\n- Манипулисани играч може убити чак и друге Impostor-е или самог Луткара.\\n- Максималан број пута колико можете некога манипулисати може бити ограничен.\\n- Можда ћете умрети након што потрошите све своје лутке.\\n- Манипулисани играчи могу умрети заједно са својом жртвом.",
+ "PuppeteerCD": "Cooldown лутке",
+ "PuppeteerCanKillNormally": "Може нормално убијати",
+ "PuppeteerDiesAfterMaxPuppets": "Луткар умире након што потроши све лутке",
+ "PuppeteerKCD": "Луткарoв cooldown за убијање",
+ "PuppeteerManipulationBypassesLazy": "Манипулација заобилази Лењивца",
+ "PuppeteerManipulationBypassesLazyGuy": "Манипулација заобилази Лењог Момка",
+ "PuppeteerManipulationEndsAfterFixedTime": "Манипулација се завршава након одређеног времена",
+ "PuppeteerManipulationEndsAfterTime": "Време након којег се манипулација завршава",
+ "PuppeteerMaxDelay": "Максимално кашњење пре него што лутка може да убије",
+ "PuppeteerMaxPuppets": "Максималан број лутака",
+ "PuppeteerMinDelay": "Минимално кашњење пре него што лутка може да убије",
+ "PuppeteerOperateButtonText": "Манипулиши",
+ "PuppeteerPuppetCanKillImpostors": "Лутка може убити друге Impostor-е",
+ "PuppeteerPuppetCanKillPuppeteer": "Лутка може убити Луткара",
+ "PuppeteerUsesRemaining": "Преостали број лутака: {0}",
+ "QuickShooter": "Брзи Стрелац",
+ "QuickShooterInfo": "Складиштите муницију да поништите cooldown за убијање",
+ "QuickShooterInfoLong": "(Impostor-и):\\nКада cooldown за убијање истекне, Брзи Стрелац може ресетовати cooldown преображавањем или петовањем. Поред тога, могу ускладиштити метак, а након успешног складиштења, анимација штита ће се појавити на њиховом телу као подсетник. Након што Брзи Стрелац изврши убиство, могу поништити cooldown за убијање мецима док их не потроше. На почетку сваког састанка, Брзи Стрелац може задржати само одређени број метака, који домаћин поставља.",
+ "QuickShooterShapeshiftCooldown": "Cooldown преображаја",
+ "QuickShooterShapeshiftText": "Задржи",
+ "QuickShooterStoraging": "Меци су успешно ускладиштени",
+ "MeetingReserved": "Максимално метака резервисаних за састанак",
+ "Renegade": "Одметник",
+ "RenegadeInfo": "Помозите Impostor-има да побију посаду",
+ "RenegadeInfoLong": "(Madmate-ови):\\nКао Одметник, помозите Impostor-има да победе.",
+ "RenegadeKillCD": "Cooldown за убијање Одметника",
+ "RenegadeKillImpostor": "Одметници не могу убити Impostor-е",
+ "RiftMaker": "Креатор Процепа",
+ "RiftMakerInfo": "Телепортујте се између 2 места",
+ "RiftMakerInfoLong": "(Impostor-и):\\nКао Креатор Процепа, можете се преобразити/петати два пута да бисте означили две тачке на броду. Након што означите оба места, кад год приђете означеном месту, аутоматски ћете се телепортовати на другу означену тачку.\\nВентовање одбацује оба означена места.\\n\\nНе можете нормално вентовати.",
+ "Saboteur": "Саботер",
+ "SaboteurInfo": "Убијте да бисте позвали и наслагали саботаже. Можете убијати само током саботаже",
+ "SaboteurInfoLong": "(Impostor-и):\\nКао Саботер, можете убијати само када је активна критична саботажа (нпр. Комуникације или О2). Кад год убијете, друга насумична критична саботажа ће бити активирана поврх оне која је у току.",
+ "Sapper": "Сапер",
+ "SapperInfo": "Дигните све у ваздух темпираним бомбама!",
+ "SapperInfoLong": "(Impostor-и):\\nКао Сапер, можете петати/нестати да поставите темпиране бомбе које експлодирају након одређеног кашњења (поставља домаћин), убијајући све у близини.\\n\\nНапомена: Ако сте у радијусу експлозије, умрећете!",
+ "SapperCD": "Cooldown постављања бомбе",
+ "SapperDelay": "Кашњење експлозије бомбе",
+ "SapperRadius": "Радијус експлозије бомбе",
+ "Scavenger": "Лешинар",
+ "ScavengerInfo": "Ваша убиства се не могу пријавити",
+ "ScavengerInfoLong": "(Impostor-и):\\nУбиства Лешинара не остављају мртва тела. Да бисте некога убили, морате кликнути своје дугме за убијање на њима, а затим остати близу те особе неколико секунди, слично поливању Паликуће.",
+ "ScavengerKillDuration": "Време након којег је убиство завршено",
+ "Shapeshifter": "Preobražajnik",
+ "ShapeshifterEHR": "Preobražajnik",
+ "ShapeshifterEHRInfo": "Прерушите се у посаду да им сместите",
+ "ShapeshifterEHRInfoLong": "(Impostor-и):\\nКао Preobražajnik, имате способност преображавања коју можете искористити да сместите другим Crewmate-овима. Само будите свесни да постоји јаје док се преображавате, и да је прерушавање привремено.",
+ "AbilityButtonText.Shapeshifter": "Преобрази се",
+ "Silencer": "Утишавач",
+ "SilencerInfo": "Преобразите се да утишате играче",
+ "SilencerInfoLong": "(Impostor-и):\\nКао Утишавач, када се преобразите у мету, уцењиваћете тог играча, и уцењени играч не може да прича.\\n\\nГоворење уцењеног играча ће активирати команду забуне, молимо Вас да не причате када уцењени играч види своју икону.",
+ "SilencerDead": "{0} је уцењен од стране Утишавача!",
+ "MaxPlayersAliveForSilencedToVote": "Максимално живих играча да би утишани играчи могли да гласају",
+ "SilenceMode": "Метода утишавања",
+ "Sniper": "Снајпериста",
+ "SniperInfo": "Гађајте играче из даљине преображавањем",
+ "SniperInfoLong": "(Impostor-и):\\nАко желите да пуцате у играче из даљине, мораћете да следите ове кораке. Прво, морате се преобразити или петати два пута да бисте извршили успешан снајперски хитац. Када то урадите, замислите стрелицу која показује од Ваше прве локације преображавања или петања до Ваше локације повратка у нормалу или другог петања. Та стрелица ће Вам показати правац у којем ће хитац бити испаљен. Запамтите да хитац убија само прву особу на својој путањи. Такође, нећете моћи никога нормално убити док не потрошите сву своју муницију.",
+ "SniperAimAssist": "Помоћ при циљању",
+ "SniperAimAssistOneshot": "Помоћ за један хитац",
+ "SniperBulletCount": "Муниција",
+ "SniperCanKill": "Снајпериста може убијати са преосталим мецима",
+ "SniperPrecisionShooting": "Прецизно пуцање",
+ "SniperSnipeButtonText": "Пуцај",
+ "SoulCatcher": "Хватач Душа",
+ "SoulCatcherInfo": "Замените места са Вашом метом преображаја",
+ "SoulCatcherInfoLong": "(Impostor-и):\\nХватач Душа може заменити места са метом преображаја након преображавања. (Ако је мета у ненормалном стању, нпр. мртва, прогутана од стране пеликана, у вентилацији, итд., онда се ништа неће десити)",
+ "SoulCatcherButtonText": "Телепорт",
+ "Stasis": "Стазис",
+ "StasisInfo": "Замрзните време",
+ "StasisInfoLong": "(Impostor-и):\\nКао Стазис, можете нестати/петати/нестати да бисте 'замрзнули време'. То значи да ће сви играчи бити замрзнути и слепи, и нико неће моћи ништа да уради. У зависности од подешавања, ослепљивање и замрзавање могу искључити играче у тиму Impostor-а.",
+ "Stasis.AffectsOtherImpostors": "Замрзавање времена утиче на друге <#ff1919>Impostor-е",
+ "Stasis.TimeFreezeEndNotify": "Време одмрзнуто",
+ "Stasis.TimeFrozenNotify": "Време замрзнуто",
+ "Stealth": "Прикрадалац",
+ "StealthInfo": "Убијање ослепљује све у соби",
+ "StealthInfoLong": "(Impostor-и):\\nLegacy верзија:\\nКада Прикрадалац убије, играчи у истој соби бивају ослепљени на кратко време.\\n\\nМодерна верзија:\\nПреобразите се/Петајте/Нестаните да ослепите све у одређеном радијусу на кратко време.",
+ "Stealth.OptionBlindingRadius": "Радијус ослепљивања (ако није Legacy верзија)",
+ "Stealth.OptionDarkenDuration": "Трајање ослепљивања",
+ "Stealth.OptionExcludeImpostors": "Игнориши Impostor-е приликом ослепљивања",
+ "StealthDarkened": "Замрачено: {0}",
+ "Swapster": "Замењивач",
+ "SwapsterInfo": "Замените играче",
+ "SwapsterInfoLong": "(Impostor-и):\\nКао Замењивач, можете одабрати 2 играча користећи свој мени за преображај да бисте их заменили.",
+ "Swiftclaw": "Брзоканџа",
+ "SwiftclawInfo": "Јурните да бисте ишли брже",
+ "SwiftclawInfoLong": "(Impostor-и):\\nКао Брзоканџа, можете петати да бисте јурнули, што Вас чини бржим на одређени број секунди.",
+ "SwiftclawAbilityButtonText": "Јуриш",
+ "SwiftclawDashCD": "Cooldown јуриша",
+ "SwiftclawDashDur": "Трајање јуриша",
+ "SwiftclawDashSpeed": "Брзина током јуриша",
+ "Swooper": "Ишчезивач",
+ "SwooperInfo": "Постаните невидљиви привремено",
+ "SwooperInfoLong": "(Impostor-и):\\nИшчезавач може Вентовати/Ишчезнути да привремено постане невидљив. Можете убијати док сте невидљиви, за разлику од обичног Фантома.",
+ "SwooperCanVent": "Вентујте да постанете невидљиви",
+ "SwooperCooldown": "Cooldown ишчезавања",
+ "SwooperDuration": "Трајање ишчезавања",
"SwooperInvisCooldownRemain": "Cooldown: {0}s",
- "SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed",
- "SwooperInvisState": "You're invisible",
- "SwooperInvisStateCountdown": "Invisibility expires in {0}s",
- "SwooperInvisStateOut": "You're now visible",
- "SwooperRevertVentButtonText": "Expose",
- "SwooperVentButtonText": "Swoop",
- "SwooperVentNormallyOnCooldown": "Swooper vents normally when swooping is on cooldown",
- "TimeThief": "Time Thief",
- "TimeThiefInfo": "Lower meeting time by killing",
- "TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.",
- "TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
- "TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
- "TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
+ "SwooperInvisInCooldown": "Cooldown ишчезавања још није истекао, ишчезивање неуспешно",
+ "SwooperInvisState": "Невидљиви сте",
+ "SwooperInvisStateCountdown": "Невидљивост истиче за {0}s",
+ "SwooperInvisStateOut": "Сада сте видљиви",
+ "SwooperRevertVentButtonText": "Откриј се",
+ "SwooperVentButtonText": "Ишчезни",
+ "SwooperVentNormallyOnCooldown": "Ишчезивач вентује нормално када је нестајање у cooldown-у",
+ "TimeThief": "Лопов Времена",
+ "TimeThiefInfo": "Смањите време састанка убијањем",
+ "TimeThiefInfoLong": "(Impostor-и):\\nСваки пут када Лопов Времена убије играча, време састанка ће бити смањено за одређено време. Ако Лопов Времена умре, време састанка ће се вратити у нормалу.",
+ "TimeThiefDecreaseMeetingTime": "Смањи време састанка за",
+ "TimeThiefLowerLimitVotingTime": "Минимално време гласања",
+ "TimeThiefReturnStolenTimeUponDeath": "Врати украдено време након смрти",
"Trapster": "Trapster",
- "TrapsterInfo": "Start a killing chain",
- "TrapsterInfoLong": "(Impostors):\\nAs the Trapster, you can vanish/pet to create a fake dead body. Anyone who reports this body will die, and depending on settings, the body will be reported.\\n\\n(Legacy Version):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports it will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
- "Trickster": "Trickster",
- "TricksterInfo": "Kill and trick the crew",
- "TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.",
- "Twister": "Twister",
- "TwisterInfo": "Swap all players' positions",
- "TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use vanishing/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
- "TwisterButtonText": "Twist",
- "TwisterCooldown": "Twist Cooldown",
- "Undertaker": "Undertaker",
- "UndertakerInfo": "Take bodies wherever you want to",
- "UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then vanish/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!",
- "UndertakerAssassinateCooldown": "Assassinate Cooldown",
- "UndertakerCanKillAfterAssassinate": "Can kill after Assassinating",
- "UndertakerMarkButtonText": "Mark",
- "UndertakerMarkCooldown": "Mark Cooldown",
- "UndertakerShapeshiftText": "Kill",
- "Vampire": "Vampire",
- "VampireInfo": "Your kills are delayed",
- "VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.",
- "VampireBiteButtonText": "Bite",
- "VampireKillCooldown": "Bite Cooldown",
- "VampireKillDelay": "Bite Kill Delay",
- "VampireTargetDead": "Target died",
- "Venerer": "Venerer",
- "VenererInfo": "Stack Abilites By Killing",
- "VenererInfoLong": "(Impostors):\\nAs the Venerer, each kill you make gives you a new ability on top of all existing ones (up to 3) that you can use by shapeshifting/vanishing/petting. All abilities will activate at the same time and for the same duration. Abilities gained:\\n1st Kill: Camouflage (turn grey)\\n2nd Kill: Dash (become faster)\\n3rd Kill: Freeze (slow down everyone near you)",
- "Venerer.FreezeRadius": "Freeze Ability Radius",
- "Venom": "Venom",
- "VenomInfo": "Kill to Dissolve Bodies",
- "VenomInfoLong": "(Impostors):\\nGrants Viper ability for impostor roles.",
- "Ventriloquist": "Ventriloquist",
- "VentriloquistInfo": "Make Others Say What You Want",
- "VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /cmd target {id} to target a player. Then, type /cmd chat {message} to make the targeted player say the message.",
- "Vindicator": "Vindicator",
- "VindicatorInfo": "Use your extra votes to kill everyone",
- "VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.",
- "Viper": "Viper",
- "ViperEHR": "Viper",
- "ViperEHRInfo": "Kill to Dissolve Bodies",
- "ViperEHRInfoLong": "(Impostors):\\nAs the Viper, the bodies you leave behind slowly dissolve due to your acid, causing them to disappear and become unreportable.\n\nCurrently, roles such as Sheriff may still be able to see dissolved bodies from their POV due to desync.",
- "ViperDissolveTime": "Body Dissolve Time",
- "AbilityButtonText.Viper": "Acid",
- "Visionary": "Visionary",
- "VisionaryInfo": "You see the alignments of the living",
- "VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
- "Warlock": "Warlock",
- "WarlockInfo": "Curse crewmates & Shift to make them kill",
- "WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they vanish/pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nYou can kill normally by double clicking your kill button on someone. Killing, vanishing/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.",
- "WarlockControlKill": "Target died",
- "WarlockCurseButtonText": "Curse",
- "WarlockNoTarget": "Manipulation failed due to no target",
- "WarlockShapeshiftButtonText": "Spell",
- "Wasp": "Wasp",
- "WaspInfo": "Sting Players",
- "WaspInfoLong": "(Impostors):\\nAs the Wasp, you can sting players by using your kill button on them. If the player has a kill button, they will die after a few seconds. Otherwise, they will have a ◀ next to their name in the next meeting. They will die after the meeting if the wasp isn't ejected.\\n\\nWhen someone tries to kill you, you may evade the kill based on the host's settings. If so, 2 things can happen:\\n1. You become aggressive and go into swarm mode with no kill cooldown for some time.\\n2. You get pest controlled. This will daze you, stunting your vision, speed, and ability to sting for some time.\\nNote: If you evade a kill, you cannot evade kills, sabotage or vent for the rest of that round.",
- "Wasp.EvadeKills": "Evade Kills",
- "Wasp.KillDelay": "Sting Kill Delay",
- "Wasp.PestControlDuration": "Pest Control Duration",
- "Wasp.PestControlSpeed": "Speed During Pest Control",
- "Wasp.PestControlVision": "Vision During Pest Control",
- "Wasp.StingCooldown": "Sting Cooldown",
- "Wasp.SwarmModeDuration": "Swarm Mode Duration",
- "Wasp.SwarmModeSuffix": "<#ffff00>You've been attacked and entered swarm mode for {0} seconds!",
- "Wasp.WaspDiesAfterSwarmEnd": "Suicide After Swarm Mode Ends",
- "WaspStungPlayersMessage": "{0} has/have been stung!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
- "Wildling": "Wildling",
- "WildlingInfo": "Killing gives you a temporary shield",
- "WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.",
- "Wiper": "Wiper",
- "WiperInfo": "Wipe Out Rooms",
- "WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.",
- "Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages",
- "Wiper.CurrentRoom": "<#00ffa5>Current Room: {0}",
- "Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors",
- "Wiper.MustBeInRoomToUseAbility": "You must be in a room to use your ability\\nNot in the spawn area",
- "Witch": "Witch",
- "WitchInfo": "Spell crewmates to kill them in meetings",
- "WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.",
- "WitchCurrentMode": "Current Mode",
- "WitchCursedPlayersMessage": "{0} has/have been cursed!\\nThey will die after the meeting if the {1} isn't dead or ejected by then!",
- "WitchMaxSpellsPerRound": "Max Spells Per Round",
- "WitchModeDouble": "Double Click = Kill, Single Click = Spell",
- "WitchModeKill": "Kill",
- "WitchModeSpell": "Spell",
- "WitchModeSwitchAction": "Switch Action via",
- "WitchModeVanish": "Vanish next to someone to Spell them",
- "WitchSpellButtonText": "Spell",
- "WitchSpellCooldown": "Spell Cooldown",
- "YinYanger": "Yin Yanger",
- "YinYangerInfo": "Make 2 players meet each other to kill them!",
- "YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.",
- "YinYangCD": "Yin Yang Cooldown",
- "YinYangMode": "Yin Yang",
- "YinYangModeNormal": "Kill",
- "Zombie": "Zombie",
- "ZombieInfo": "You're very slow, but can't be ejected",
- "ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
- "ZombieInitialSpeed": "Initial Speed",
- "ZombieMinimumSpeed": "Minimum Speed",
- "ZombieSpeedReduce": "After a certain time, decrease the speed of Zombie by",
- "ZombieSpeedReduceInterval": "Speed Reduction Interval",
- "Accumulator": "Accumulator",
- "AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
- "AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
- "Accumulator.CanVentAfterKilling": "Can Vent After Killing",
- "Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
- "Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
- "Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
- "Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
- "Agitator": "Agitator",
- "AgitatorInfo": "Pass a Bomb onto others",
- "AgitatorInfoLong": "(Neutrals):\\nAs the Agitator, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitator cannot receive the bomb.",
- "AgitatorAutoReportBait": "Agitator Auto Report Bait",
- "AgitatorBombCooldown": "Agitator bomb cooldown",
- "AgitatorCanGetBombed": "Agitator can get the bomb",
- "AgitatorPassCooldown": "Bomb pass cooldown",
- "AgitatorPassNotify": "Bomb successfully passed",
- "AgitatorTargetNotify": "<#ffff00>YOU HAVE THE BOMB!!\\n<#ffa500>Pass it to someone else or die!",
- "Amnesiac": "Amnesiac",
- "AmnesiacInfo": "Copy someone's role",
- "AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill or report button (depends on the Host's settings) on a player/body to copy their role.\\nSettings may alter the role you get in a few specific scenarios.",
- "AmnesiacInvalidTarget": "Remember failed",
- "AmnesiacRM.ByKillButton": "By Kill Button",
- "AmnesiacRM.ByReportingBody": "By Report",
- "AmnesiacRemembered": "An Amnesiac remembered your role!",
- "AmnesiacRoleBasis": "Role Basis",
- "CanRememberCrewPower": "Can Remember <#8cffff>Crewmate <#fbff00>Power Roles",
- "RememberAddons": "Also Remember Add-ons",
- "RememberButtonText": "Remember",
- "RememberCooldown": "Remember Cooldown",
- "RememberMode": "Role Remembering Mode",
- "RememberedAmnesiac": "You failed to remember your role.",
- "RememberedCoven": "You remembered you were a Coven member!",
- "RememberedCrewmate": "You remembered you were a Crewmate!",
- "RememberedFollower": "You remembered you were a Follower!",
- "RememberedImpostor": "You remembered you were an Impostor!",
- "RememberedLover": "You remembered you were a Lover!",
- "RememberedMaverick": "You remembered you were a Maverick!",
- "RememberedNeutralKiller": "You remembered you were a neutral killer!",
- "RememberedPursuer": "You remembered you were a Pursuer!",
- "HasArrowsToDeadBodies": "Sees Arrows to Dead Bodies (If Remembering by Reporting)",
- "ReportBodyAfterRemember": "After remembering a role by reporting, report the body",
+ "TrapsterInfo": "Започните ланац убијања",
+ "TrapsterInfoLong": "(Impostor-и):\\nКао Trapster, можете нестати/петати да створите лажно мртво тело. Свако ко пријави ово тело ће умрети, а у зависности од подешавања, тело ће бити пријављено.\\n\\n(Legacy верзија):\\nУ игри, Trapster убије играча, а затим постави замку на њихово тело. Ако други играч пријави мртво тело које на себи има Trapster-ову замку, играч који га пријави ће тренутно умрети без пријаве тела. Играч убијен Trapster-овом замком такође ће постати Trapster. Ова ланчана реакција се наставља док више нема преосталих играча да постану Trapster-и. Међутим, Trapster ће умрети одмах након извршеног убиства. Вреди напоменути да Trapster-ово сопствено мртво тело не може активирати њихову замку.",
+ "Trickster": "Шарлатан",
+ "TricksterInfo": "Убијајте и варајте посаду",
+ "TricksterInfoLong": "(Impostor-и):\\nКао Шарлатан, функционишете као обичан Impostor али са једном кључном разликом. Crewmate улогама изгледате као Crewmate.\\n\\nШериф Вас не може убити.\\nВидовњак Вас не види као злог.\\nДоушник Вас не може пронаћи.",
+ "Twister": "Твисташ",
+ "TwisterInfo": "Замените позиције свих играча",
+ "TwisterInfoLong": "(Impostor-и):\\nКао Твисташ, можете користити нестајање/петовање да насумично замените позиције свих играча.\\n\\nСам Твисташ неће заменити место ни са ким, а играчи који су у вентилацијама не могу бити телепортовани.",
+ "TwisterButtonText": "Уврни",
+ "TwisterCooldown": "Cooldown увртања",
+ "Undertaker": "Погребник",
+ "UndertakerInfo": "Носите тела где год желите",
+ "UndertakerInfoLong": "(Impostor-и):\\nКао Погребник, можете означити своју мету користећи своје дугме за убијање, а затим нестати/петати да је убијете. Међутим, особа коју усмртите телепортоваће се на Вашу локацију када се преобразите, тако да ће њихово тело бити тамо где сте Ви! Искористите ово добро да сакријете тела!",
+ "UndertakerAssassinateCooldown": "Cooldown атентата",
+ "UndertakerCanKillAfterAssassinate": "Може убијати након атентата",
+ "UndertakerMarkButtonText": "Означи",
+ "UndertakerMarkCooldown": "Cooldown означавања",
+ "UndertakerShapeshiftText": "Убиј",
+ "Vampire": "Вампир",
+ "VampireInfo": "Ваша убиства су одложена",
+ "VampireInfoLong": "(Impostor-и):\\nВампирски уједи одлажу смрт. Убиства на састанку су уједена. Уједање Мамца = нормално убиство, самостална пријава.",
+ "VampireBiteButtonText": "Уједи",
+ "VampireKillCooldown": "Cooldown уједа",
+ "VampireKillDelay": "Кашњење убиства уједом",
+ "VampireTargetDead": "Мета преминула",
+ "Venerer": "Венерер",
+ "VenererInfo": "Наслажите способности убијањем",
+ "VenererInfoLong": "(Impostor-и):\\nКао Венерер, свако убиство које извршите даје Вам нову способност поврх свих постојећих (до 3) које можете користити преображавањем/нестајањем/петовањем. Све способности ће се активирати у исто време и истом трајању. Добијене способности:\\n1. убиство: Камуфлажа (постаните сиви)\\n2. убиство: Јуриш (постаните бржи)\\n3. убиство: Замрзавање (успорите све близу Вас)",
+ "Venerer.FreezeRadius": "Радијус способности замрзавања",
+ "Venom": "Веном",
+ "VenomInfo": "Убијте да бисте растворили тела",
+ "VenomInfoLong": "(Impostor-и):\\nДаје способност Вајпера Impostor улогама.",
+ "Ventriloquist": "Трбухозборац",
+ "VentriloquistInfo": "Натерајте друге да кажу оно што Ви желите",
+ "VentriloquistInfoLong": "(Impostor-и):\\nКао Трбухозборац, можете натерати друге да кажу оно што Ви желите. Прво, откуцајте /cmd target {id} да циљате играча. Затим, откуцајте /cmd chat {message} да натерате циљаног играча да каже поруку.",
+ "Vindicator": "Виндикатор",
+ "VindicatorInfo": "Користите своје додатне гласове да побијете све",
+ "VindicatorInfoLong": "(Impostor-и):\\nКао Виндикатор, имате додатне гласове као Градоначелник.",
+ "Viper": "Vajper",
+ "ViperEHR": "Vajper",
+ "ViperEHRInfo": "Убијте да бисте растворили тела",
+ "ViperEHRInfoLong": "(Impostor-и):\\nКао Vajper, тела која остављате иза себе полако се растварају због Ваше киселине, узрокујући да нестану и постану непријављива.\\n\\nТренутно, улоге као што је Шериф могу и даље видети растворена тела из свог POV-а због десинхронизације.",
+ "ViperDissolveTime": "Време растварања тела",
+ "AbilityButtonText.Viper": "Раствори",
+ "Visionary": "Визионар",
+ "VisionaryInfo": "Видите усклађености живих",
+ "VisionaryInfoLong": "(Impostor-и):\\nКао Визионар, видите тимове играча које сте открили. Можете открити усклађеност играча тако што ћете их одабрати као мету свог преображаја; ако имате бар једно преостало коришћење способности. Добијате једно коришћење способности након сваког убиства које извршите.\\nБоја имена откривеног играча ће указивати на њихов тим (<#8cffff>Crewmate/<#ff1919>Impostor/<#ffab1b>Neutral/<#7b3fbb>Coven).",
+ "Warlock": "Вештац",
+ "WarlockInfo": "Прокуните Crewmate-ове и преобразите се да их натерате да убијају",
+ "WarlockInfoLong": "(Impostor-и):\\nВештац може проклети играча док није преображен. Ако нестану/петају након проклињања, најближи играч проклетом бива убијен, без обзира на удаљеност. Само један играч може бити проклет у исто време.\\n\\nМожете нормално убијати дуплим кликом на своје дугме за убијање на некоме. Убијање, нестајање/петовање и проклињање имају одвојене cooldown-ове. Вештац може бити замрзнут у месту на неколико секунди након убиства преко проклетог играча.",
+ "WarlockControlKill": "Мета преминула",
+ "WarlockCurseButtonText": "Прокуни",
+ "WarlockNoTarget": "Манипулација неуспешна јер нема мете",
+ "WarlockShapeshiftButtonText": "Баци чини",
+ "Wasp": "Оса",
+ "WaspInfo": "Убодите Играче",
+ "WaspInfoLong": "(Impostor-и):\\nКао Оса, можете убости играче користећи своје дугме за убијање на њима. Ако играч има дугме за убијање, умреће након неколико секунди. У супротном, имаће ◀ поред свог имена на следећем састанку. Умреће након састанка ако Оса не буде избачена.\\n\\nКада неко покуша да Вас убије, можете избећи убиство на основу подешавања домаћина. Ако је тако, две ствари се могу десити:\\n1. Постајете агресивни и улазите у режим роја без cooldown-а за убијање на неко време.\\n2. Добијате третман као штеточина. Ово ће Вас омамити, оштетити Ваш вид, брзину и способност убадања на неко време.\\nНапомена: Ако избегнете убиство, не можете избегавати убиства, саботаже или вентовати до краја те рунде.",
+ "Wasp.EvadeKills": "Избегни убиства",
+ "Wasp.KillDelay": "Кашњење убиства убодом",
+ "Wasp.PestControlDuration": "Трајање контроле штеточина",
+ "Wasp.PestControlSpeed": "Брзина током контроле штеточина",
+ "Wasp.PestControlVision": "Вид током контроле штеточина",
+ "Wasp.StingCooldown": "Cooldown убода",
+ "Wasp.SwarmModeDuration": "Трајање режима роја",
+ "Wasp.SwarmModeSuffix": "<#ffff00>Нападнути сте и ушли сте у режим роја на {0} секунди!",
+ "Wasp.WaspDiesAfterSwarmEnd": "Самоубиство након завршетка режима роја",
+ "WaspStungPlayersMessage": "{0} је/су убоден(и)!\\nУмреће након састанка ако {1} не буде мртва или избачена до тада!",
+ "Wildling": "Дивљак",
+ "WildlingInfo": "Убијање Вам даје привремени штит",
+ "WildlingInfoLong": "(Impostor-и):\\nКао Дивљак, можете се преображавати, али не можете вентовати. Када убијете, привремено постајете имуни на нападе.",
+ "Wiper": "Брисач",
+ "WiperInfo": "Обришите Собе",
+ "WiperInfoLong": "(Impostor-и):\\nКао Брисач, можете обрисати собу користећи петање/нестајање. Ово ће убити све у тој соби. (Чак и друге Impostor-е, у зависности од подешавања.)\\nНе можете нормално убијати.\\nНе можете користити своју способност током саботажа.",
+ "Wiper.CannotUseAbilityDuringSabotage": "Не можете користити своју способност током саботажа",
+ "Wiper.CurrentRoom": "<#00ffa5>Тренутна соба: {0}",
+ "Wiper.KillOtherImpostors": "Брисање собе убија друге <#ff1919>Impostor-е",
+ "Wiper.MustBeInRoomToUseAbility": "Морате бити у соби да бисте искористили своју способност\\nНе у spawn области",
+ "Witch": "Вештица",
+ "WitchInfo": "Баците чини на Crewmate-ове да их убијете на састанцима",
+ "WitchInfoLong": "(Impostor-и):\\nВештица може директно убити играче или бацати чини тапкањем на дугме за убијање једном или двапут, респективно. Зачарани играчи ће имати 「†」 знак поред свог имена на следећем састанку. Ако Вештица преживи до краја састанка, сви зачарани играчи умиру.",
+ "WitchCurrentMode": "Тренутни режим",
+ "WitchCursedPlayersMessage": "{0} је/су проклет(и)!\\nУмреће након састанка ако {1} не буде мртва или избачена до тада!",
+ "WitchMaxSpellsPerRound": "Максимално чини по рунди",
+ "WitchModeDouble": "Дупли клик = Убиство, Један клик = Бацање чини",
+ "WitchModeKill": "Убијање",
+ "WitchModeSpell": "Бацање чини",
+ "WitchModeSwitchAction": "Замени акцију преко",
+ "WitchModeVanish": "Нестаните поред некога да баците чини на њих",
+ "WitchSpellButtonText": "Баци чини",
+ "WitchSpellCooldown": "Cooldown чини",
+ "YinYanger": "Јин Јангер",
+ "YinYangerInfo": "Натерајте 2 играча да се сретну како би умрли!",
+ "YinYangerInfoLong": "(Impostor-и):\\nКао Јин Јангер, можете јин јанговати два играча након сваког састанка. Након означавања два играча, можете нормално убијати. Када се два јин јангована играча приближе један другом на раздаљину убијања, обојица врше самоубиство.",
+ "YinYangCD": "Cooldown Јин Јанга",
+ "YinYangMode": "Јин Јанг",
+ "YinYangModeNormal": "Убиј",
+ "Zombie": "Зомби",
+ "ZombieInfo": "Веома сте спори, али не можете бити избачени",
+ "ZombieInfoLong": "(Impostor-и):\\nЗомби има кратак cooldown за убијање, али се креће веома споро и има веома мали вид. Зомбија нико неће моћи избацити гласањем осим Диктатора, а брзина кретања Зомбија ће постепено опадати како праве убиства или како време пролази.",
+ "ZombieInitialSpeed": "Почетна брзина",
+ "ZombieMinimumSpeed": "Минимална брзина",
+ "ZombieSpeedReduce": "Након одређеног времена, смањи брзину Зомбија за",
+ "ZombieSpeedReduceInterval": "Интервал смањења брзине",
+ "Accumulator": "Акумулатор",
+ "AccumulatorInfo": "Радите таскове за мали cooldown за убијање",
+ "AccumulatorInfoLong": "(Neutral-и):\\nКао Акумулатор, почињете са Crewmate основом, и можете радити таскове. Сваки таск који завршите смањује Ваш cooldown за убијање (који ћете евентуално имати). Можете петати или завршити све таскове да се претворите у убилачког Neutral-а са cooldown-ом за убијање који сте акумулирали.\\nУбијте све да бисте победили!",
+ "Accumulator.CanVentAfterKilling": "Може вентовати након убијања",
+ "Accumulator.CanVentBeforeKilling": "Може вентовати пре убијања",
+ "Accumulator.ImpostorVisionAfterKilling": "Има вид Impostor-а након убијања",
+ "Accumulator.ImpostorVisionBeforeKilling": "Има вид Impostor-а пре убијања",
+ "Accumulator.KillCooldownDecrementWithEachTask": "Смањење cooldown-а за убијање са сваким таском",
+ "Agitator": "Агитатор",
+ "AgitatorInfo": "Пренесите Бомбу на друге",
+ "AgitatorInfoLong": "(Neutral-и):\\nКао Агитатор, Ваша премиса је у суштини Hot Potato.\\n\\nКористите своје дугме за убијање на играчу да му пренесете бомбу.\\nОво се може урадити само једном по рунди.\\n\\nIграч који прими бомбу биће обавештен приликом пријема те бомбе, након чега треба да је пренесе другом играчу тако што ће му се приближити.\\n\\nКада се састанак сазове, играч са бомбом умире.\\n\\nАко покуша да пренесе бомбу Pošast-и или Ветеран-у у приправности, бомбардовани играч умире уместо њих.\\nОпционо, Агитатор не може примити бомбу.",
+ "AgitatorAutoReportBait": "Агитатор Аутоматски пријављује Мамац",
+ "AgitatorBombCooldown": "Cooldown бомбе Агитатора",
+ "AgitatorCanGetBombed": "Агитатор може добити бомбу",
+ "AgitatorPassCooldown": "Cooldown преноса бомбе",
+ "AgitatorPassNotify": "Бомба успешно пренесена",
+ "AgitatorTargetNotify": "<#ffff00>ИМАТЕ БОМБУ!!\\n<#ffa500>Пренесите је неком другом или умрите!",
+ "Amnesiac": "Амнезичар",
+ "AmnesiacInfo": "Копирајте нечију улогу",
+ "AmnesiacInfoLong": "(Neutral-и):\\nКао Амнезичар, користите своје дугме за убијање или пријављивање (зависи од подешавања Домаћина) на играчу/телу да бисте копирали њихову улогу.\\nПодешавања могу променити улогу коју добијате у неколико специфичних сценарија.",
+ "AmnesiacInvalidTarget": "Памћење неуспешно",
+ "AmnesiacRM.ByKillButton": "Преко дугмета за убијање",
+ "AmnesiacRM.ByReportingBody": "Пријављивањем тела",
+ "AmnesiacRemembered": "Амнезичар се сетио Ваше улоге!",
+ "AmnesiacRoleBasis": "Основа улоге",
+ "CanRememberCrewPower": "Може запамтити <#fbff00>Моћне <#8cffff>Crewmate улоге",
+ "RememberAddons": "Такође запамти додатке",
+ "RememberButtonText": "Сети се",
+ "RememberCooldown": "Cooldown памћења",
+ "RememberMode": "Режим памћења улоге",
+ "RememberedAmnesiac": "Нисте успели да се сетите своје улоге.",
+ "RememberedCoven": "Сетили сте се да сте били члан Coven-а!",
+ "RememberedCrewmate": "Сетили сте се да сте били Crewmate!",
+ "RememberedFollower": "Сетили сте се да сте били Пратилац!",
+ "RememberedImpostor": "Сетили сте се да сте били Impostor!",
+ "RememberedLover": "Сетили сте се да сте били Љубавник!",
+ "RememberedMaverick": "Сетили сте се да сте били Маверик!",
+ "RememberedNeutralKiller": "Сетили сте се да сте били Neutral-на убица!",
+ "RememberedPursuer": "Сетили сте се да сте били Прогонитељ!",
+ "HasArrowsToDeadBodies": "Види стрелице ка мртвим телима (Ако памти пријављивањем)",
+ "ReportBodyAfterRemember": "Након памћења улоге пријављивањем, пријави тело",
"Amogus": "Amogus",
- "AmogusInfo": "You're the sussy baka",
- "AmogusInfoLong": "(Neutrals):\\nAs the Amogus, you can thank Rabek for the role idea. Lol.\\nAnyway, you can switch between regular and Amogus form using the pet or Vanish button. You are a neutral killer and can only kill in Amogus form. After killing someone, your Amogus form upgrades across 5 levels:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nWhen in Amogus form, you are anonymous and your appearance changes. Levels grant extra abilities that work only in Amogus form.\\n\\nAmogus: Starting level. You are a basic white bean.\\nSugoma: Increased movement speed, but your controls are inverted.\\nSumogus: Retains Sugoma's speed, but controls are no longer inverted, and no one can interact with you.\\nSuspicious Sus: Retains Sumogus's abilities, and you can see an arrow pointing to the location of every player.\\nUltimate Sus: Retains all lower-level abilities. Your kill cooldown is reduced by 50%. If you kill someone, you gain an additional vote(s). In this mode, your appearance changes to a basic red bean.",
+ "AmogusInfo": "Ви сте 'sussy baka'",
+ "AmogusInfoLong": "(Neutral-и):\\nКао Amogus, можете захвалити Rabek-у на идеји за улогу, LOL.\\nУ сваком случају, можете се пребацивати између обичне и Amogus форме користећи дугме петај или нестани. Ви сте Neutral-на убица и можете убијати само у Amogus форми. Након што убијете некога, Ваша Amogus форма се надограђује кроз 5 нивоа:\\nAmogus -> Sugoma -> Sumogus -> Suspicious Sus -> Ultimate Sus\\nКанда сте у Amogus форми, анонимни сте и Ваш изглед се мења. Нивои дају додатне способности које раде само у Amogus форми.\\n\\nAmogus: Почетни ниво. Ви сте основни бели пасуљ.\\nSugoma: Повећана брзина кретања, али су Вам контроле инвертоване.\\nSumogus: Задржава Sugoma-ину брзину, али контроле више нису инвертоване, и нико не може да интерагује с Вама.\\nSuspicious Sus: Задржава Sumogus-ове способности, и можете видети стрелицу која показује локацију сваког играча.\\nUltimate Sus: Задржава све способности нижих нивоа. Ваш cooldown за убијање је смањен за 50%. Ако убијете некога, добијате додатни глас(ове). У овом режиму, Ваш изглед се мења у основни црвени пасуљ.",
"Amogus.Levels.Amogus": "Amogus",
"Amogus.Levels.Sugoma": "Sugoma",
"Amogus.Levels.Sumogus": "Sumogus",
- "Amogus.Levels.SuspiciousSus": "Suspicious Sus",
- "Amogus.Levels.UltimateSus": "Ultimate Sus",
- "Amogus.StartingLevel": "Starting Level",
- "Amogus.Suffix": "<#00ffa5>Current level: {0}",
- "Amogus.SugomaSpeed": "Speed at Sugoma level",
- "Amogus.SuspiciousSusArrowsToBodies": "At Suspicious Sus level, when someone dies, the arrow points at the dead body instead of disappearing",
- "Amogus.UltimateSusVotesPerKill": "Number of Extra Votes gained for every kill, when the level is Ultimate Sus",
- "Arsonist": "Arsonist",
- "ArsonistInfo": "Douse everyone and ignite",
- "ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. Successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all living players, they can vent/pet to start a fire and win alone. If a player's name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused. Note that if 'Can Ignite Anytime' is enabled, the Arsonist needs to use their kill button on a fully doused player to ignite, and only doused players die.",
- "ArsonistCanIgniteAnytime": "Can Ignite Anytime",
- "ArsonistDouseButtonText": "Douse",
- "ArsonistDouseTime": "Douse Duration",
- "ArsonistKeepsGameGoing": "Arsonist keeps the game going",
- "ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once",
- "ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite",
- "ArsonistVentButtonText": "Ignite",
- "Auditor": "Auditor",
- "AuditorInfo": "Check Players",
- "AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.",
- "Auditor.AuditCooldown": "Audit Cooldown",
- "Auditor.LoweredVision": "Lowered Vision",
- "Auditor.LoweredVisionDuration": "Lowered Vision Duration",
- "Auditor.SmokebombCooldown": "Smokebomb Cooldown",
- "Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1",
- "Auditor.Suffix.Auditing": "<#00ffa5>Mode: Auditing (<#00a5ff>{0} to switch mode)",
- "Auditor.Suffix.Smokebombing": "<#00ffa5>Mode: Smokebombing (<#00a5ff>{0} to switch mode)",
- "Backstabber": "Backstabber",
- "BackstabberInfo": "Stab a Team in the Back",
- "BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.",
- "Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}",
- "Backstabber.RevealAfterKilling": "Revealed after killing",
- "BackstabberTeam.Imp": "the <#ff1919>Impostors",
- "BackstabberTeam.NK": "a <#ffab1b>Neutral Killer",
- "Bandit": "Bandit",
- "BanditInfo": "Rob Add-ons",
- "BanditInfoLong": "(Neutral):\\nAs the Bandit, single click with your kill button to steal an add-on from your target (if they have any that can be stolen), double click to kill them normally.\\n\\nKill everyone to win!\\nNotes:\\n- If you run out of ability uses, the kill button kills at all times.\\n- Add-ons may be stolen when a meeting gets called instead of immediately.",
- "BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons",
- "BanditCanStealImpOnlyAddon": "Can Steal Impostor Only Addons",
- "BanditMaxSteals": "Maximum Steals",
- "BanditStealMode": "Steal happens",
- "BanditStealMode.Instantly": "Instantly",
- "BanditStealMode.OnMeeting": "On Meeting",
- "Bargainer": "Bargainer",
- "BargainerInfo": "Gain Money & Buy Power-Ups",
- "BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
- "Bargainer.BandAid": "Band Aid",
- "Bargainer.BandAid.Cost": "Band Aid Cost",
- "Bargainer.BandAid.Duration": "Band Aid Duration",
- "Bargainer.BandAid.DurationSwitch": "Band Aid Lasts",
- "Bargainer.BandAid.Enabled": "Band Aid Enabled",
- "Bargainer.EnergyDrink": "Energy Drink",
- "Bargainer.EnergyDrink.Cost": "Energy Drink Cost",
- "Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled",
- "Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown",
- "Bargainer.Kill.Amount": "Money Gained for Killing",
- "Bargainer.Kill.Enabled": "Gain Money for Killing",
- "Bargainer.LensOfTruth": "Lens Of Truth",
- "Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost",
- "Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration",
- "Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts",
- "Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled",
- "Bargainer.None": "No Item",
- "Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}",
- "Bargainer.Sabotage.Amount": "Money Gained for Sabotaging",
- "Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging",
- "Bargainer.StartingMoney": "Starting Money",
- "Bargainer.Suffix.InShop": "[<#00ffa5>Shop] Selected: {0} ({1})",
- "Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings",
- "Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings",
- "Beehive": "Beehive",
- "BeehiveInfo": "Sting Players",
- "BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.",
- "Beehive.Distance": "Distance to Walk",
- "Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!",
- "Beehive.StingCooldown": "Sting Cooldown",
- "Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start",
- "Beehive.Time": "Time to Walk the Distance",
- "Berserker": "Berserker",
- "BerserkerInfo": "Go Berserk If Others Kill More Than You",
- "BerserkerInfoLong": "(Neutrals):\\nAs the Berserker, you get stronger each time someone other than you kills:\\n1: Long kill range\\n2: Lower kill cooldown\\n3: Impostor vision\\n4: Immunity\\n5: Suicide\\nIf you kill, your strength goes down a level. Kill everyone to win!",
- "Berserker.LowerKillCooldown": "Lower Kill Cooldown",
- "Blockade": "Blockade",
- "BlockadeInfo": "Place Blockades",
- "BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
- "Blockade.BlockadeRadius": "Blockade Radius",
- "BloodKnight": "Blood Knight",
- "BloodKnightInfo": "Killing gives you a temporary shield",
- "BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.",
- "Bubble": "Bubble",
- "BubbleInfo": "Encase Players in Explosive Bombs",
- "BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.",
- "BubbleCD": "Encase Cooldown",
- "BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
- "BubbleExplosionDelay": "Explosion Delay",
- "BubbleExplosionRadius": "Explosion Radius",
- "BubbleTargetNotifyDelay": "Notify Delay",
- "Chemist": "Chemist",
- "ChemistInfo": "Mix Chemicals",
- "ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gases and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\nBy far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)",
- "Chemist.AcidPlayersDie": "Acid Players Die",
- "Chemist.AcidPlayersDieAfterTime": "Time",
- "Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second",
- "Chemist.BlindDuration": "Blinding Duration",
- "Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting",
- "Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay",
- "Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius",
- "Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting",
- "Chemist.Item.Air": "Air",
- "Chemist.Item.BaseMineralOil": "Base Mineral Oil",
- "Chemist.Item.Coal": "Coal",
- "Chemist.Item.Explosive": "Explosive",
- "Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using",
- "Chemist.Item.Grenade": "Grenade",
- "Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using",
- "Chemist.Item.IronIngot": "Iron Ingot",
- "Chemist.Item.IronOre": "Iron Ore",
- "Chemist.Item.IronPlate": "Iron Plate",
- "Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using",
- "Chemist.Item.MoltenIron": "Molten Iron",
- "Chemist.Item.Naphtha": "Naphtha",
- "Chemist.Item.Steam": "Steam",
- "Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using",
- "Chemist.Item.ThermalWater": "Thermal Water",
- "Chemist.Item.Water": "Water",
- "Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second",
- "Cherokious": "Cherokious",
- "CherokiousInfo": "Do tasks to get Bullets to Kill",
- "CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting near someone. You can only kill if you have bullets.",
- "Clerk": "Clerk",
- "ClerkInfo": "Check Players' Taxes",
- "ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
- "Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
- "Clerk.DidTax": "{0} did their taxes. They got a refund!",
- "Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
- "Collector": "Collector",
- "CollectorInfo": "Collect votes from players",
- "CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
- "CollectorCollectAmount": "Required number of votes",
- "Cultist": "Cultist",
- "CultistInfo": "Charm everyone",
- "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
- "CultistCanCharmNeutral": "Neutral Roles can be Charmed",
- "CultistCharmCooldown": "Charm Cooldown",
- "CultistCharmCooldownIncrease": "Increases Charm Cooldown For Each Charm",
- "CultistCharmMax": "Maximum Number Of Charm",
- "CultistCharmedPlayer": "You successfully charmed a player",
- "CultistInvalidTarget": "Target cannot be charmed",
- "CultistKillButtonText": "Charm",
- "CultistKnowTargetRole": "Know Charmed Player's Role",
- "CultistTargetKnowOtherTarget": "Charmed players know each other",
- "Curser": "Curser",
- "CurserInfo": "Make Others' Life Worse",
- "CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed\\nYou win if crewmates lose.",
- "Curser.LowerSpeed": "Permanent Lower Speed",
- "Curser.LowerVision": "Permanent Lower Vision",
- "Curser.Notify.0": "You've removed an ability use from your target",
- "Curser.Notify.1": "You gave your target a harmful add-on",
- "Curser.Notify.2": "You gave your target permanent low vision",
- "Curser.Notify.3": "You gave your target permanent low speed",
- "Dealer": "Dealer",
- "DealerInfo": "Give Players Add-ons",
- "DealerInfoLong": "(Neutrals):\\nAs the Dealer, use your kill button to give players random add-ons. If you give a certain number of add-ons, your win condition is satisfied, and you'll win with the winning team at the end.",
- "Dealer.AAO.After5s": "After 5 seconds",
- "Dealer.AAO.Instantly": "Instantly",
- "Dealer.AAO.OnMeeting": "On The Next Meeting",
- "Dealer.AddonAppears": "Add-ons Assign Target Sees the Add-on",
- "Dealer.AssignNeedToWin": "Number of Add-ons Needed to Give to Win",
- "Deathknight": "Deathknight",
- "DeathknightInfo": "Help the Necromancer Recruit",
- "DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.",
- "DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!",
- "DKCD": "<#361d12>Deathknight Recruit Cooldown",
- "Demon": "Demon",
- "DemonInfo": "Consume blood volumes",
- "DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
- "DemonButtonText": "Attack",
- "DemonDamage": "Damage ",
- "DemonHealthMax": "Player max health",
- "DemonKillCooldown": "Attack Cooldown",
- "DemonSelfDamage": "Demon damage received",
- "DemonSelfHealthMax": "Demon max health",
- "Doomsayer": "Doomsayer",
- "DoomsayerInfo": "Successfully guess players to win",
- "DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
- "DoomsayerAdvancedSettings": "Advanced Settings",
- "DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
- "DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
- "DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die",
- "DoomsayerDoesNotSuicideWhenMisguessing": "Doomsayer does not suicide when misguessing",
- "DoomsayerGuessCountMsg": "You correctly guessed {0} roles",
- "DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before",
- "DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
- "DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting",
- "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
- "DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die",
- "Doppelganger": "Doppelganger",
- "DoppelgangerInfo": "Steal The Identity of Your Target",
- "DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.",
- "DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!",
- "DoppelMaxSteals": "Maximum Steals",
- "Duality": "Duality",
- "DualityInfo": "Kill, Task, Repeat",
- "DualityInfoLong": "(Neutrals):\\nAs the Duality, you always see a timer. You must kill within the time limit. If you fail, you suicide. If you succeed, the timer resets and you then need to complete a task in time. Failing kills you, succeeding resets the timer and you go back to the killing phase. The cycle repeats until the game ends. Kill everyone to win!",
- "Duality.MustDoTask": "<#ffff00>Must complete a task within {0}s",
- "Duality.MustKill": "<#ffff00>Must kill within {0}s",
- "Duality.Time": "Time to do a task or kill",
- "Eclipse": "Eclipse",
- "EclipseInfo": "Your vision increases with each kill you get",
- "EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.",
- "EclipseMaxVision": "Maximum Vision",
- "EclipseStartVision": "Starting Vision",
- "EclipseVisionIncrease": "Increase Vision per each kill by",
- "Enderman": "Enderman",
- "EndermanInfo": "Teleport Back And Forth",
- "EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.",
- "EndermanSecondsBeforeTP": "Seconds Before Teleporting",
- "Evolver": "Evolver",
- "EvolverInfo": "Select an Upgrade After Each Meeting",
- "EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\nUpgrades:\\n- Decrease Kill Cooldown (by 5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.6x)\\n- Increase Speed (by 0.5x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 3 uses)\\n- Increase Venting Use Limit (by 10)\\n- Gain Sabotage Ability (and 2 uses)\\n- Increase Sabotage Use Limit (by 5)\\n- Gain Shield (cannot be killed in the current round)\\n\\nRemarks:\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: (V: 1) - Same with the sabotage use limit: (S: 2)",
+ "Amogus.Levels.SuspiciousSus": "Сумјиви Sus",
+ "Amogus.Levels.UltimateSus": "Ултимативни Sus",
+ "Amogus.StartingLevel": "Почетни ниво",
+ "Amogus.Suffix": "<#00ffa5>Тренутни ниво: {0}",
+ "Amogus.SugomaSpeed": "Брзина на нивоу Sugoma",
+ "Amogus.SuspiciousSusArrowsToBodies": "На нивоу Сумњиви Sus, када неко умре, стрелица показује на мртво тело уместо да нестане",
+ "Amogus.UltimateSusVotesPerKill": "Број додатних гласова добијених за свако убиство, када је ниво Ултимативни Sus",
+ "Arsonist": "Паликућа",
+ "ArsonistInfo": "Полијте све и запалите",
+ "ArsonistInfoLong": "(Neutral-и):\\nПаликућа може поливати кликом на дугме за убијање на играчу и праћењем истог неколико секунди. Успешно поливање је назначено анимацијом штита (видљиво само њима). Када Паликућа полије све живе играче, могу вентовати/петати да запале ватру и победе сами. Ако име играча показује 「△」, они су у процесу поливања; ако показује 「▲」, потпуно су поливени. Имајте на уму да ако је 'Може запалити било када' омогућено, Паликућа мора искористити своје дугме за убијање на потпуно поливеном играчу да би запалио, и само поливени играчи умиру.",
+ "ArsonistCanIgniteAnytime": "Може запалити било када",
+ "ArsonistDouseButtonText": "Полиј",
+ "ArsonistDouseTime": "Трајање поливања",
+ "ArsonistKeepsGameGoing": "Паликућа одржава игру",
+ "ArsonistMaxPlayersToIgnite": "Максималан број поливених играча одједном",
+ "ArsonistMinPlayersToIgnite": "Минималан број поливених играча потребних за паљење",
+ "ArsonistVentButtonText": "Запали",
+ "Auditor": "Ревизор",
+ "AuditorInfo": "Проверите Играче",
+ "AuditorInfoLong": "(Neutral-и):\\nКао Ревизор, можете проверавати играче користећи своје дугме за убијање на њима. Видећете њихову улогу и:\\n- Украсти 1 или сва коришћења способности од њих (у зависности од подешавања) ако сте у режиму ревизије\\n- Привремено им смањити вид ако сте у режиму димне бомбе\\n\\nПобеђујете ако Crewmate-ови изгубе.",
+ "Auditor.AuditCooldown": "Cooldown ревизије",
+ "Auditor.LoweredVision": "Смањен вид",
+ "Auditor.LoweredVisionDuration": "Трајање смањеног вида",
+ "Auditor.SmokebombCooldown": "Cooldown димне бомбе",
+ "Auditor.StealAllChargesInsteadOfOne": "Укради све набоје уместо 1",
+ "Auditor.Suffix.Auditing": "<#00ffa5>Режим: Ревизија (<#00a5ff>{0} за промену режима)",
+ "Auditor.Suffix.Smokebombing": "<#00ffa5>Режим: Димна бомба (<#00a5ff>{0} за промену режима)",
+ "Backstabber": "Издајица",
+ "BackstabberInfo": "Убодите тим у леђа",
+ "BackstabberInfoLong": "(Neutral):\\nКао Издајица, можете опционо убити 1 играча. Ако никога не убијете, победићете са Crewmate-овима. Ако убијете Impostor-а или Madmate-а, победићете са победничком Neutral-ном Убицом. Ако убијете било кога осим Impostor-а или Madmate-а, победићете са Impostor-има.",
+ "Backstabber.MurderNotify": "Ваша мета за убиство је била {0}\\nТо значи да ћете победити са {1}",
+ "Backstabber.RevealAfterKilling": "Откривен након убиства",
+ "BackstabberTeam.Imp": "<#ff1919>Impostor-има",
+ "BackstabberTeam.NK": "<#ffab1b>Neutral-ном Убицом",
+ "Bandit": "Бандит",
+ "BanditInfo": "Пљачкајте додатке",
+ "BanditInfoLong": "(Neutral):\\nКао Бандит, једним кликом на своје дугме за убијање украдите додатак од своје мете (ако имају неки који се може украсти), двапут кликните за нормално убиство.\\n\\nУбијте све да бисте победили!\\nНапомене:\\n- Ако останете без коришћења способности, дугме за убијање убија увек.\\n- Додаци могу бити украдени када се састанак сазове уместо тренутно.",
+ "BanditCanStealBetrayalAddon": "Може украсти додатке издаје",
+ "BanditCanStealImpOnlyAddon": "Може украсти додатке који су само за Impostor-е",
+ "BanditMaxSteals": "Максимално пљачки",
+ "BanditStealMode": "Пљачка се дешава",
+ "BanditStealMode.Instantly": "Тренутно",
+ "BanditStealMode.OnMeeting": "На састанку",
+ "Bargainer": "Погодбаш",
+ "BargainerInfo": "Зарадите новац и купујте појачања",
+ "BargainerInfoLong": "(Neutral-и):\\nКао Погодбаш, можете зарађивати новац убијањем, саботирањем и преживевши састанке. Тај новац можете искористити да купите неке предмете из продавнице. Сви уређаји на овој мапи представљају продавницу коју можете користити приближавањем истим. Можете купити следеће предмете:\\n- Енергетско пиће (смањује Ваш cooldown за убијање за ту рунду)\\n- Објектив истине (открива улогу насумичног играча на неко време)\\n- Фластер (даје Вам штит на неко време)\\nКада се удаљите од продавнице, одабрани предмет ће бити купљен ако имате довољно новца за њега. Можете одабрати да ништа не купите. Док сте у продавници, саботирајте да се крећете кроз доступне предмете.",
+ "Bargainer.BandAid": "Фластер",
+ "Bargainer.BandAid.Cost": "Цена Фластера",
+ "Bargainer.BandAid.Duration": "Трајање Фластера",
+ "Bargainer.BandAid.DurationSwitch": "Фластер траје",
+ "Bargainer.BandAid.Enabled": "Фластер омогућен",
+ "Bargainer.EnergyDrink": "Енергетско пиће",
+ "Bargainer.EnergyDrink.Cost": "Цена Енергетског пића",
+ "Bargainer.EnergyDrink.Enabled": "Енергетско пиће омогућено",
+ "Bargainer.EnergyDrink.ReducedKCD": "Смањен cooldown за убијање енергетским пићем",
+ "Bargainer.Kill.Amount": "Новац зарађен за убиство",
+ "Bargainer.Kill.Enabled": "Зарадите новац за убиства",
+ "Bargainer.LensOfTruth": "Објектив истине",
+ "Bargainer.LensOfTruth.Cost": "Цена Објектива истине",
+ "Bargainer.LensOfTruth.Duration": "Трајање Објектива истине",
+ "Bargainer.LensOfTruth.DurationSwitch": "Објектив истине траје",
+ "Bargainer.LensOfTruth.Enabled": "Објектив истине омогућен",
+ "Bargainer.None": "Без предмета",
+ "Bargainer.Notify.PurchasedItem": "Купили сте {0}",
+ "Bargainer.Sabotage.Amount": "Новац зарађен за саботирање",
+ "Bargainer.Sabotage.Enabled": "Зарадите новац за саботирање",
+ "Bargainer.StartingMoney": "Почетни новац",
+ "Bargainer.Suffix.InShop": "[<#00ffa5>Продавница] Одабрано: {0} ({1})",
+ "Bargainer.SurviveMeeting.Amount": "Новац зарађен за преживљавање састанака",
+ "Bargainer.SurviveMeeting.Enabled": "Зарадите новац за преживљавање састанака",
+ "Beehive": "Пчелињак",
+ "BeehiveInfo": "Убадајте Играче",
+ "BeehiveInfoLong": "(Neutral-и):\\nКао Пчелињак, можете убости играче једним кликом на своје дугме за убијање. Убодени играчи ће имати одређено време да пређу одређену удаљеност (удаље се од Ваших пчела) (удаљеност поставља домаћин), иначе умиру.\\nДупли клик на некога својим дугметом за убијање за нормално убиство.\\nУбијте све да бисте победили.",
+ "Beehive.Distance": "Удаљеност коју треба препешачити",
+ "Beehive.Notify": "<#ffff00>Убола Вас је пчела из Пчелињака!\\nУдаљите се {0} јединица од Пчелињака за {1}s или умирете!",
+ "Beehive.StingCooldown": "Cooldown убода",
+ "Beehive.StungPlayersDieOnMeeting": "Убодени играчи умиру на почетку састанка",
+ "Beehive.Time": "Време за прелажење удаљености",
+ "Berserker": "Берсеркер",
+ "BerserkerInfo": "Постаните бесни ако други убијају више од Вас",
+ "BerserkerInfoLong": "(Neutral-и):\\nКао Берсеркер, постајете јачи сваки пут када неко други осим Вас убије:\\n1: Велики домет убијања\\n2: Мањи cooldown за убијање\\n3: Вид Impostor-а\\n4: Имунитет\\n5: Самоубиство\\nАко Ви убијете, Ваша снага се смањује за један ниво. Убијте све да бисте победили!",
+ "Berserker.LowerKillCooldown": "Мањи cooldown за убијање",
+ "Blockade": "Блокадер",
+ "BlockadeInfo": "Постављајте блокаде",
+ "BlockadeInfoLong": "(Neutral-и):\\nКао Блокадер, можете нестати/петати/преобразити се да поставите блокаде. Нико осим Вас не може проћи кроз њих. Све блокаде нестају када састанак почне.\\n Убијте све да бисте победили!",
+ "Blockade.BlockadeRadius": "Радијус блокаде",
+ "BloodKnight": "Крвави Витез",
+ "BloodKnightInfo": "Убијање Вам даје привремени штит",
+ "BloodKnightInfoLong": "(Neutral-и):\\nКрвави Витезови побеђују ако су последња жива убилачка улога и Crewmate-ова има исто или мање од њих. Добијају привремене штитве након сваког убиства, што их чини бесмртнима на неколико секунди.",
+ "Bubble": "Мехур",
+ "BubbleInfo": "Затворите Играче у Експлозивне Бомбе",
+ "BubbleInfoLong": "(Neutral):\\nКао Мехур, можете затворити играча користећи своје дугме за убијање на њима. Они ће експлодирати у одређено време убијајући све у близини. У зависности од подешавања, други могу видети затвореног играча са ружичастим именом након одређеног времена.",
+ "BubbleCD": "Cooldown затварања",
+ "BubbleDiesIfInRange": "Мехур умире ако је у домету експлозије",
+ "BubbleExplosionDelay": "Кашњење експлозије",
+ "BubbleExplosionRadius": "Радијус експлозије",
+ "BubbleTargetNotifyDelay": "Кашњење обавештења",
+ "Chemist": "Хемичар",
+ "ChemistInfo": "Мешајте хемикалије",
+ "ChemistInfoLong": "(Neutral-и):\\nКао Хемичар, мешајте све врсте хемикалија да бисте направили премоћне гасове и предмете. Свака соба на броду функционише као врста фабрике. У свакој фабрици можете обављати процесе који узимају састојке и дају резултате. (Неке фабрике имају више доступних процеса, саботирајте да се крећете кроз њих.) (Можете вентовати да добијете неке основне састојке.) (Петајте да завршите процес ако имате потребне састојке.)\\n\\nРадите на томе да добијете ове крајње производе, који раде следеће:\\n- Сумпорна киселина: Означите некога дугметом за убијање, и тај играч ће ширити киселину на све играче којима се приближи. Након неког времена, сви играчи са киселином умиру.\\n- Метиламин гас: Вентујте да ослепите све осим себе.\\n- Експлозив: Поставља се на следеће мртво тело које направите. Свако ко покуша да га пријави умире.\\n- Граната: Поставите је на некога преко дугмета за убијање. Они сада носе гранату. Она експлодира за неколико секунди, убијајући тог играча и све у близини.\\n\\nАко имате крајњи производ спреман за употребу преко дугмета за убијање, кликните једном да га искористите, двапут да убијете нормално.\\n\\nОво је убедљиво најкомплекснија улога у историји Among Us-а. Срећно! (- Развијач)",
+ "Chemist.AcidPlayersDie": "Играчи са киселином умиру",
+ "Chemist.AcidPlayersDieAfterTime": "Време за које умру",
+ "Chemist.AirGainedPerSecond": "Количина ваздуха добијена сваке секунде",
+ "Chemist.BlindDuration": "Трајање ослепљивања",
+ "Chemist.CoalGainedPerVent": "Количина угља добијена вентовањем",
+ "Chemist.GrenadeExplodeDelay": "Кашњење експлозије гранате",
+ "Chemist.GrenadeExplodeRadius": "Радијус експлозије гранате",
+ "Chemist.IronOreGainedPerVent": "Количина руде гвожђа добијена вентовањем",
+ "Chemist.Item.Air": "Ваздух",
+ "Chemist.Item.BaseMineralOil": "Основно минерално уље",
+ "Chemist.Item.Coal": "Угаљ",
+ "Chemist.Item.Explosive": "Експлозив",
+ "Chemist.Item.Explosive.Usage": "Количина експлозива изгубљена при коришћењу",
+ "Chemist.Item.Grenade": "Граната",
+ "Chemist.Item.Grenade.Usage": "Количина граната изгубљена при коришћењу",
+ "Chemist.Item.IronIngot": "Гвоздена полуга",
+ "Chemist.Item.IronOre": "Руда гвожђа",
+ "Chemist.Item.IronPlate": "Гвоздена плоча",
+ "Chemist.Item.MethylamineGas.Usage": "Количина метиламин гаса изгубљена при коришћењу",
+ "Chemist.Item.MoltenIron": "Растопљено гвожђе",
+ "Chemist.Item.Naphtha": "Нафта",
+ "Chemist.Item.Steam": "Пара",
+ "Chemist.Item.SulfuricAcid.Usage": "Количина сумпорне киселине изгубљена при коришћењу",
+ "Chemist.Item.ThermalWater": "Термална вода",
+ "Chemist.Item.Water": "Вода",
+ "Chemist.WaterGainedPerSecond": "Количина воде добијена сваке секунде",
+ "Cherokious": "Черокије",
+ "CherokiousInfo": "Радите таскове да добијете метке за убијање",
+ "CherokiousInfoLong": "(Neutral-и):\\nКао Черокије, можете добити метке завршавањем таскова. Можете убити петањем поред некога. Можете убити само ако имате метке.",
+ "Clerk": "Ћата",
+ "ClerkInfo": "Проверите порезе играча",
+ "ClerkInfoLong": "(Neutral-и):\\nКао Ћата, можете гласати за некога на састанку да бисте му проверили порезе. Ако су завршили таск у прошлој рунди (или су их све завршили, или их немају), добијају повраћај пореза (убрзање и повећан вид за следећу рунду). У супротном, они умиру.\\n\\nПобеђујете ако Crewmate-ови изгубе. Или ако се игра заврши победом преко таскова (сви су платили порезе)!",
+ "Clerk.CanUseAbilityOnFirstMeeting": "Може користити способност на првом састанку",
+ "Clerk.DidTax": "{0} је платио своје порезе. Добили су повраћај!",
+ "Clerk.Killed": "{0} је ухваћен како не плаћа порезе (не ради таскове). Убијен је!",
+ "Collector": "Сакупљач",
+ "CollectorInfo": "Сакупљајте гласове од играча",
+ "CollectorInfoLong": "(Neutral-и):\\nСакупљачи могу прикупити све гласове које упути мета на састанку. Када прикупе одређени број гласова, побеђују, чак и преко прогнаних играча.",
+ "CollectorCollectAmount": "Потребан број гласова",
+ "Cultist": "Култиста",
+ "CultistInfo": "Очарајте све",
+ "CultistInfoLong": "(Neutral-и):\\nАко има више Култиста него Crewmate-ова и само ова два тима преостану, тим Култиста побеђује. Култиста може очарати играча који није Neutral притиском на дугме за убијање, чинећи га делом тима Култиста са новим условима за победу.",
+ "CultistCanCharmNeutral": "Neutral-не улоге могу бити Очаране",
+ "CultistCharmCooldown": "Cooldown очаравања",
+ "CultistCharmCooldownIncrease": "Повећава cooldown очаравања за свако очаравање",
+ "CultistCharmMax": "Максималан број очаравања",
+ "CultistCharmedPlayer": "Успешно сте очарали играча",
+ "CultistInvalidTarget": "Мета не може бити очарана",
+ "CultistKillButtonText": "Очарај",
+ "CultistKnowTargetRole": "Знај улогу Очараног играча",
+ "CultistTargetKnowOtherTarget": "Очарани играчи се познају",
+ "Curser": "Проклињач",
+ "CurserInfo": "Учините живот другима горим",
+ "CurserInfoLong": "(Neutral-и):\\nКао Проклињач, када користите своје дугме за убијање на некоме, једним кликом на њих можете открити њихову усклађеност, а дуплим кликом им дати један од следећих ефеката:\\n- -1 коришћење способности\\n- +1 штетни додатак\\n- трајно мали вид\\n- трајно мала брзина\\nПобеђујете ако Crewmate-ови изгубе.",
+ "Curser.LowerSpeed": "Трајно мања брзина",
+ "Curser.LowerVision": "Трајно мањи вид",
+ "Curser.Notify.0": "Уклонили сте коришћење способности својој мети",
+ "Curser.Notify.1": "Дали сте својој мети штетни додатак",
+ "Curser.Notify.2": "Дали сте својој мети трајно мали вид",
+ "Curser.Notify.3": "Дали сте својој мети трајно малу брзину",
+ "Dealer": "Дилер",
+ "DealerInfo": "Дајте Играчима Додатке",
+ "DealerInfoLong": "(Neutral-и):\\nКао Дилер, користите своје дугме за убијање да играчима дајете насумичне додатке. Ако дате одређени број додатака, Ваш услов за победу је испуњен, и победићете са победничким тимом на крају.",
+ "Dealer.AAO.After5s": "Након 5 секунди",
+ "Dealer.AAO.Instantly": "Тренутно",
+ "Dealer.AAO.OnMeeting": "На следећем састанку",
+ "Dealer.AddonAppears": "Мета доделе додатака види додатак",
+ "Dealer.AssignNeedToWin": "Број додатака које треба поделити за победу",
+ "Deathknight": "Витез Смрти",
+ "DeathknightInfo": "Помозите Некроманту у регрутовању",
+ "DeathknightInfoLong": "(Neutral-и):\\nВитез Смрти мора помоћи Некроманту да конвертује играче у Живе Мртваце. Коришћењем свог дугмета за петање поред некога на кога је Некромант искористио своје дугме за убијање, они ће бити конвертовани. Може постојати само један Витез Смрти у исто време, и ако Некромант умре, Витез Смрти ће бити нови Некромант.",
+ "DeathknightRecruitedPlayer": "Успешно регрутован играч у фракцију Живих Мртваца!",
+ "DKCD": "Cooldown регрутовања <#361d12>Витеза Смрти",
+ "Demon": "Демон",
+ "DemonInfo": "Конзумирајте запремине крви",
+ "DemonInfoLong": "(Neutral-и):\\nДемон има јединствен систем убијања заснован на здрављу, а убијање ступа на снагу када се нечије здравље исцрпи. Ако се здравље Демона конзумира, али он не буде убијен, убица ће видети анимацију штита као подсетник.",
+ "DemonButtonText": "Нападни",
+ "DemonDamage": "Штета ",
+ "DemonHealthMax": "Максимално здравље играча",
+ "DemonKillCooldown": "Cooldown напада",
+ "DemonSelfDamage": "Примљена штета Демона",
+ "DemonSelfHealthMax": "Максимално здравље Демона",
+ "Doomsayer": "Злосутник",
+ "DoomsayerInfo": "Успешно погодите играче да бисте победили",
+ "DoomsayerInfoLong": "(Neutral-и):\\nЗлосутник може погодити улогу одређеног играча током састанка. Ако Злосутник погоди одређени број улога (број зависи од подешавања домаћина), он побеђује.\\n\\nКоманда за погађање је: /cmd bt [id igrača] [uloga]\\nМожете видети ID играча испред имена играча, или користити команду /cmd id да видите ID-еве свих играча.",
+ "DoomsayerAdvancedSettings": "Напредна подешавања",
+ "DoomsayerAmountOfGuessesToWin": "Број погодака за победу",
+ "DoomsayerCantGuess": "Жао нам је, улоге можете погађати тек на следећем састанку.",
+ "DoomsayerCorrectlyGuessRole": "Тачно сте погодили улогу!\\nАли играч није умро јер подешавања Домаћина то не дозвољавају",
+ "DoomsayerDoesNotSuicideWhenMisguessing": "Злосутник не врши самоубиство при погрешном погађању",
+ "DoomsayerGuessCountMsg": "Број тачно погођених улога: {0}",
+ "DoomsayerGuessSameRoleAgainMsg": "Покушали сте поново да погодите исту улогу или додатак који сте већ погодили",
+ "DoomsayerKillCorrectlyGuessedPlayers": "Убиј тачно погођене играче",
+ "DoomsayerMaxNumberOfGuessesPerMeeting": "Максималан број погодака по састанку",
+ "DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Погрешно погађање улоге спречава погађање улога до следећег састанка",
+ "DoomsayerNotCorrectlyGuessRole": "Нисте тачно погодили улогу!\\nАли нисте умрли јер подешавања Домаћина то не дозвољавају",
+ "Doppelganger": "Двојник",
+ "DoppelgangerInfo": "Украдите Идентитет Своје Мете",
+ "DoppelgangerInfoLong": "(Neutral-и):\\nКао Двојник, користите своје дугме за убијање да украдете идентитет играча (њихово име и скин), а затим убијете своју мету.\\n\\nУбијте све да бисте победили.\\n\\nНапомена: Не можете украсти идентитет мете док је Камуфлажа активна.",
+ "DoppelgangerWarning": "<#ffff00>Двојник је заменио скин са Вама!",
+ "DoppelMaxSteals": "Максимално пљачки",
+ "Duality": "Двојност",
+ "DualityInfo": "Убиј, Ради Таск, Понови",
+ "DualityInfoLong": "(Neutral-и):\\nКао Двојност, увек видите тајмер. Морате убити унутар временског лимита. Ако не успете, вршите самоубиство. Ако успете, тајмер се ресетује и тада морате завршити таск на време. Неуспех Вас убија, успех ресетује тајмер и враћате се у фазу убијања. Циклус се понавља до краја игре. Убијте све да бисте победили!",
+ "Duality.MustDoTask": "<#ffff00>Морате завршити таск за {0}s",
+ "Duality.MustKill": "<#ffff00>Морате убити за {0}s",
+ "Duality.Time": "Време за завршетак таска или убиство",
+ "Eclipse": "Помраченик",
+ "EclipseInfo": "Ваш вид се повећава са сваким убиством које направите",
+ "EclipseInfoLong": "(Neutral):\\nКао Помраченик, Ваш посао је да убијете све и будете последњи преживели како бисте победили. Почињете са малим видом, и са сваким убиством које направите, он се полако повећава.",
+ "EclipseMaxVision": "Максимални вид",
+ "EclipseStartVision": "Почетни вид",
+ "EclipseVisionIncrease": "Повећај вид за свако убиство за",
+ "Enderman": "Ендерман",
+ "EndermanInfo": "Телепортујте Се Тамо и Овамо",
+ "EndermanInfoLong": "(Neutral):\\nКао Ендерман, можете саботирати/петати да означите позицију на којој тренутно стојите. Телепортоваћете се назад на ту позицију након одређеног времена.",
+ "EndermanSecondsBeforeTP": "Секунде пре телепортације",
+ "Evolver": "Еволвер",
+ "EvolverInfo": "Одаберите Надоградњу Након Сваког Састанка",
+ "EvolverInfoLong": "(Neutral-и):\\nКао Еволвер, можете одабрати надоградњу након сваког састанка. Петајте да бисте се кретали кроз доступне надоградње. Иста надоградња се може појавити више пута. Када се тајмер за одабир заврши, Ваша надоградња ће бити примењена.\\n\\nНадоградње:\\n- Смањи cooldown за убијање (за 5s)\\n- Добиј вид Impostor-а (не утиче саботажа светла)\\n- Повећај вид (за 0.6x)\\n- Повећај брзину (за 0.5x)\\n- Повећај раздаљину убијања (Кратка → Средња → Дуга)\\n- Добиј способност вентовања (и 3 коришћења)\\n- Повећај лимит коришћења вентовања (за 10)\\n- Добиј способност саботирања (и 2 коришћења)\\n- Повећај лимит коришћења саботирања (за 5)\\n- Добиј штит (не можете бити убијени у тренутној рунди)\\n\\nНапомене:\\nАко можете вентовати, број коришћења вентилације који имате приказан је поред имена Ваше улоге овако: (V: 1) - Исто важи и за лимит коришћења саботаже: (S: 2)",
"EvolverProgress.Sabotage": " (S: {0})",
"EvolverProgress.Vent": " (V: {0})",
- "EvolverSuffix": "Selected upgrade will be applied in <#00ffa5>{0}s\\nSelected upgrade: <#00ffa5>{1} (Pet to cycle)\\nAvailable upgrades: <#00ffa5>{2}",
- "EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown",
- "EvolverUpgrade.GainImpostorVision": "Impostor Vision",
- "EvolverUpgrade.GainSabotage": "Ability to Sabotage",
- "EvolverUpgrade.GainShield": "Shield for Current Round",
- "EvolverUpgrade.GainVent": "Ability to Vent",
- "EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance",
- "EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses",
- "EvolverUpgrade.IncreaseSpeed": "Higher Speed",
- "EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses",
- "EvolverUpgrade.IncreaseVision": "Higher Vision",
- "Executioner": "Executioner",
- "ExecutionerInfo": "Get your target voted out",
- "ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.",
- "ExecutionerCanTargetImpostor": "Can Target Impostors",
- "ExecutionerCanTargetNeutralKiller": "Can Target Neutral Killing",
- "ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, Executioner becomes",
- "ExecutionerRoleChanged": "Your target died",
- "Explosivist": "Explosivist",
- "ExplosivistInfo": "Explode Time Bombs",
- "ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in the place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
- "Explosivist.ExplosionDelay": "Explosion Delay",
- "Explosivist.ExplosionRadius": "Explosion Radius",
- "ExplosivistSuffix": "Carrying the bomb\\n<#ffff00>Explodes in {0}s",
- "Follower": "Follower",
- "FollowerInfo": "Follow a player and help them",
- "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.",
- "FollowerBetCooldown": "Follow Cooldown",
- "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
- "FollowerBetOnYou": "The Follower is now following you",
- "FollowerBetPlayer": "You're now following your target",
- "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
- "FollowerKillButtonText": "Follow",
- "FollowerKnowTargetRole": "Follower knows their target's role",
- "FollowerMaxBetCooldown": "Maximum Follow Cooldown",
- "FollowerMaxBetTimes": "Maximum Number of Follows",
- "Gaslighter": "Gaslighter",
- "GaslighterInfo": "Make others doubt their own memory",
- "GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game, depending on the settings.\\nSettings determine your win condition.",
- "Gaslighter.Curse": "In this round, you <#ff00ff>curse players",
- "Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats",
- "Gaslighter.Kill": "In this round, you <#ff1919>kill normally",
- "Gaslighter.Knight": "In this round, you <#ffa500>knight players",
- "Gaslighter.Shield": "In this round, you <#00ff97>shield players",
- "Gaslighter.WinCondition": "Win Condition",
- "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmates <#ff0000>lose",
- "GaslighterWinCondition.IfAlive": "<#00ff00>Alive at the end",
- "GaslighterWinCondition.LastStanding": "<#ffab1b>Last one standing",
- "Glitch": "The Glitch",
- "GlitchInfo": "Hack and kill everyone",
- "GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time by single clicking on them with your kill button. Double click with it to kill them normally. You can also disguise by shapeshifting for a limited time. Additionally, your cooldowns go down while in vents.",
- "GlitchCanVote": "Can vote",
- "God": "God",
- "GodInfo": "Everything is under your control",
- "GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.",
- "God.KnowInfo": "God knows players'",
- "GodMode": "God Mode",
- "GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
- "Hater": "Hater",
- "HaterInfo": "Kill Lovers and Converted players",
- "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
- "HaterButtonText": "Hatred",
- "HaterCanKillCharmed": "Can Kill Charmed Players",
- "HaterCanKillContagious": "Can Kill Contagious Players",
- "HaterCanKillEgoist": "Can Kill Egoist",
- "HaterCanKillLovers": "Can Kill Lovers",
- "HaterCanKillMadmate": "Can Kill Madmates",
- "HaterCanKillSidekick": "Can Kill Sidekicks",
- "HaterCanKillUndead": "Can Kill Undead Players",
- "HaterChooseConverted": "Can Kill Converted Players",
- "HaterMisFireKillTarget": "Misfire Kills Target",
- "HeadHunter": "Head Hunter",
- "HeadHunterInfo": "Kill your target for low cooldown",
- "HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.",
- "HHFailureKCDIncrease": "Kill Cooldown Increase on killing others",
- "HHMinKCD": "Minimum Kill Cooldown",
- "HHMaxKCD": "Maximum Kill Cooldown",
- "HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target",
- "HexMaster": "Hex Master",
- "HexMasterInfo": "Hex players to kill them in meetings",
- "HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.",
- "HexButtonText": "Hex",
- "HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
- "HexMasterModeHex": "Hex",
- "HexMasterModeKill": "Kill",
- "Hookshot": "Hookshot",
- "HookshotInfo": "Pull Players or TP to them",
- "HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.",
- "HookshotPullTarget": "Pull Target",
- "HookshotTpToTarget": "TP to Target",
- "Infection": "Infection",
- "InfectionInfo": "Spread the infection!",
- "InfectionInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Infection's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.",
- "InfectionCanInfectSelf": "Can Infect Self",
- "InfectionCanInfectVent": "Can Infect While In Vent",
- "InfectionInfectDistance": "Infect Distance",
- "InfectionInfectInactiveTime": "Meeting Infection Onset Delay",
- "InfectionInfectLimit": "Infect Limit",
- "InfectionInfectTime": "Infect Time",
- "InfectionInfectWhenKilled": "Infect Killer When Killed",
- "InfectionSpreads": "Infection Spreads",
- "Impartial": "Impartial",
- "ImpartialInfo": "Kill Specified Number of Players in Each Team",
- "ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.",
- "ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum",
- "ImpartialCovenmax": "Maximum Number of <#7b3fbb>Coven to Kill",
- "ImpartialCovenmin": "Minimum Number of <#7b3fbb>Coven to Kill",
- "ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates to Kill",
- "ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates to Kill",
- "ImpartialImpmax": "Maximum Number of <#ff1919>Impostors to Kill",
- "ImpartialImpmin": "Minimum Number of <#ff1919>Impostors to Kill",
- "ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals to Kill",
- "ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals to Kill",
- "Innocent": "Innocent",
- "InnocentInfo": "Get someone ejected by making them kill you",
- "InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing that player to kill the Innocent immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.",
- "InnocentButtonText": "Frame",
- "InnocentCanWinByImp": "If their target was an Impostor then they win with them",
- "Investor": "Investor",
- "InvestorInfo": "Invest in Players",
- "InvestorInfoLong": "(Neutrals):\\nAs the Investor, you can mark players using your kill button to invest in them. At the end, you win with the winning team if at least a set percentage of your marked players have won.",
- "Investor.PercentNeed": "Minimum Percentage of Winning Marked Players Needed to Win",
- "Jackal": "Jackal",
- "JackalInfo": "Convert & Murder Everyone",
- "JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.",
- "JackalCanKillSidekick": "Jackal can kill Sidekick",
- "JackalCanRecruitImpostors": "Can recruit Impostors",
- "JackalCanRecruitMadmates": "Can recruit Madmates",
- "JackalCanRecruitSidekick": "Can recruit Sidekick",
- "JackalSidekick": "This Jackal-Sidekick interaction is not allowed",
- "Jackpot": "Jackpot",
- "JackpotInfo": "Open a gambling domain and spin for a jackpot",
- "JackpotInfoLong": "(Neutrals):\\nAs Jackpot, use the Jackpot button to open a domain where spins happen automatically every few seconds. A miss costs money and raises your next jackpot chance. A near miss gives you a short buff and raises the next jackpot chance even more. Hitting the jackpot gives you a short burst of overwhelming power: near-instant kills, boosted speed, boosted vision, and temporary kill immunity. If you run out of money before you hit, you die.",
- "JackpotButtonText": "Jackpot",
- "Jackpot.StartingMoney": "Starting Money",
- "Jackpot.MoneyPerKill": "Money Gained Per Kill",
- "Jackpot.MissCost": "Money Lost On Miss",
- "Jackpot.SpinInterval": "Spin Interval",
- "Jackpot.BaseChance": "Base Jackpot Chance",
- "Jackpot.MissChanceIncrease": "Jackpot Chance Increase Per Miss",
- "Jackpot.NearChance": "Near Miss Chance",
- "Jackpot.NearChanceIncrease": "Jackpot Chance Increase On Near Miss",
- "Jackpot.NearDuration": "Near Miss Buff Duration",
- "Jackpot.NearSpeed": "Near Miss Speed",
- "Jackpot.NearVision": "Near Miss Vision",
- "Jackpot.Duration": "Jackpot Duration",
- "Jackpot.Speed": "Jackpot Speed",
- "Jackpot.Vision": "Jackpot Vision",
- "Jackpot.GameRulesTransmitted": "GAME RULES HAVE BEEN TRANSMITTED",
- "Jackpot.DomainStarted": "The domain is live. Spins will roll every {0}s.",
- "Jackpot.DomainAlreadyActive": "Your jackpot sequence is already active",
- "Jackpot.KillReward": "+${0} from that kill. Money: ${1}",
- "Jackpot.Spin.Miss": "MISS\\nLost ${0}. Money: ${1}. Next jackpot chance: {2}%",
- "Jackpot.Spin.Near": "NEAR MISS\\nBuffed for {0}s. Money: ${1}. Next jackpot chance: {2}%",
- "Jackpot.Spin.Jackpot": "JACKPOT!",
- "Jackpot.JackpotState": "Unlimited pressure for {0}s.",
- "Jackpot.OutOfMoney": "You ran out of money and busted.",
- "Jackpot.JackpotEnded": "The jackpot ended. You can start spinning again.",
- "Jackpot.Progress.Ready": "${0} | {1}% | READY",
- "Jackpot.Progress.Spin": "${0} | {1}% | SPIN",
- "Jackpot.Progress.Near": "${0} | {1}% | NEAR",
- "Jackpot.Progress.Jackpot": "${0} | JACKPOT {1}s",
- "Jester": "Jester",
- "JesterInfo": "Get voted out",
- "JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.",
- "JesterCanUseButton": "Can call emergency meetings",
- "JesterCannotCallEmergencyMeeting": "As the <#ec62a5>Jester, according to the host's settings, you cannot call emergency meetings",
- "JesterVision": "Jester Vision",
- "Jinx": "Jinx",
- "JinxInfo": "Reflect attacks onto your attackers",
- "JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.",
- "JinxSpellTimes": "Amount of Jinx Spells",
- "Juggernaut": "Juggernaut",
- "JuggernautInfo": "Your cooldown decreases with each kill you get",
- "JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.",
- "Lawyer": "Lawyer",
- "LawyerInfo": "Help your target win!",
- "LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.",
- "LawyerCanTargetCoven": "Can target Coven",
- "LawyerCanTargetCrewmate": "Can Target Crewmates",
- "LawyerCanTargetImpostor": "Can Target Impostors",
- "LawyerCanTargetJester": "Can Target Jester",
- "LawyerCanTargetNeutralKiller": "Can Target Neutral Killers",
- "LawyerChangeRole": "Your client is dead",
- "LawyerChangeRolesAfterTargetKilled": "When Target Dies, Lawyer becomes",
- "LawyerVision": "Lawyer Vision",
- "Magician": "Magician",
- "MagicianInfo": "Play your cards to win",
- "MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.",
- "Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.",
- "Magician-GetIdToDesc-2": "Offsets your kill cooldown.",
- "Magician-GetIdToDesc-3": "Teleports you to a random vent.",
- "Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.",
- "Magician-GetIdToDesc-5": "Sniper shot.",
- "Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.",
- "Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.",
- "Magician-GetIdToDesc-8": "Increases your speed for some time.",
- "Magician-GetIdToDesc-9": "Call a meeting.",
- "Magician-GetIdToDesc-10": "See how many players are in each room.",
- "Magician-GetIdToName-1": "Slowness Potion",
- "Magician-GetIdToName-2": "Overclocking Device",
- "Magician-GetIdToName-3": "Teleporting Machine",
- "Magician-GetIdToName-4": "Portal Gun",
- "Magician-GetIdToName-5": "Sniper Rifle",
- "Magician-GetIdToName-6": "Flash Bomb",
- "Magician-GetIdToName-7": "Grenade",
- "Magician-GetIdToName-8": "Energy Drink",
- "Magician-GetIdToName-9": "Button Barry",
- "Magician-GetIdToName-10": "Admin Device",
- "MagicianBlindDur": "Blinding Card Duration",
- "MagicianBlindRadius": "Blinding Card Radius",
- "MagicianBombDelay": "Bomb Delay",
- "MagicianBombExlodesIn": "Bomb explodes in {0}s",
- "MagicianBombExploded": "Time bomb exploded",
- "MagicianBombRadius": "Bomb Radius",
- "MagicianCardUsed": "Card used",
- "MagicianClearPortalAfterMeeting": "Clear Portals after meetings",
- "MagicianLowKCD": "Kill Cooldown when using Overlocking Device",
- "MagicianSlownessDur": "Slowness Duration",
- "MagicianSlownessRadius": "Slowness Card Radius",
- "MagicianSlownessValue": "Speed caused by Slowness Card",
- "MagicianSpeedup": "Increased Speed",
- "MagicianSpeedupDur": "Increased Speed Duration",
- "Magistrate": "Magistrate",
- "MagistrateInfo": "Call Court to Coordinate With Evils",
- "MagistrateInfoLong": "(Neutrals):\\nAs the Magistrate, you can call court once in the game. The next meeting will look like this:\\n- Everyone will be gray\\n- You will have the name COURT, others will have the name JURY\\n- You will have extra votes\\n\\nYou win if crewmates lose.",
- "Magistrate.CourtName": "COURT",
- "Magistrate.ExtraVotes": "Extra Votes",
- "Magistrate.JuryName": "JURY",
- "Maverick": "Maverick",
- "MaverickInfo": "Kill & Survive until the end to win",
- "MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.",
- "Medusa": "Medusa",
- "MedusaInfo": "Stone bodies by reporting them",
- "MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
- "MedusaReportButtonText": "Stone",
- "MedusaStoneBody": "Body stoned",
- "Mycologist": "Mycologist",
- "MycologistInfo": "Spread Spores and Kill Infected Players",
- "MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting. You can only kill the ones you've infected.",
- "MycologistAction": "Action To Infect",
- "MycologistNotify": "Spores spread successfully",
- "NecroGuesser": "Necro-Guesser",
- "NecroGuesserInfo": "Guess Dead Players' Roles",
- "NecroGuesserInfoLong": "(Neutrals):\\nAs the Necro-Guesser, your job is to guess the roles of dead players. Use /cmd bt {id} {role} to guess. {id} is the player's ID, view them by using /cmd id, {role} is the player's role. You need to guess a certain amount of dead players' roles to win with the winning team at the end.",
- "NecroGuesser.GuessCorrect": "Your guess was <#00ff00>correct!",
- "NecroGuesser.GuessIncorrect": "Your guess was <#ff0000>incorrect!",
- "NecroGuesser.NumGuessesToWin": "Number of Guesses Required to Win",
- "Necromancer": "Necromancer",
- "NecromancerInfo": "Recruit Everyone to the Undead",
- "NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, the Deathknight would turn into the Necromancer.",
- "NecromancerCD": "Partial Recruit Cooldown",
- "NecromancerKnowTargetRole": "Know Recruited Players' Roles",
- "NecromancerRecruitedPlayer": "Successfully recruited player partially",
- "Nonplus": "Nonplus",
- "NonplusInfo": "Blind Others",
- "NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
- "Nonplus.BlindCooldown": "Blind Cooldown",
- "Nonplus.BlindDuration": "Blind Duration",
- "NoteKiller": "Note Killer",
- "NoteKillerInfo": "Find Players' Real Names to Kill Them in Meetings",
- "NoteKillerInfoLong": "(Neutrals):\\nAs the Note Killer, you can pet/vanish to see a part of everyone's real names for a few seconds. This has a cooldown. If you find someone's full real name, you can use /cmd dn {realname}, replacing {realname} with the name you've found. If that name is correct, the game will instantly kill the player whose real name you've entered.\\n\\nEveryone knows you're in the game and everyone sees their own real name.",
- "NoteKiller.ClueShowDuration": "Clue Show Duration",
- "NoteKiller.MaxLettersRevealed": "Maximum Number of Letters Revealed From Each Name",
- "NoteKiller.MinLettersRevealed": "Minimum Number of Letters Revealed From Each Name",
- "NoteKiller.NumPlayersToKill": "Number of Players to Kill (X =)",
- "NoteKiller.OthersSelfSuffix": "There's a {0} in the game. Your real name is <#00ffa5>{1}",
- "NoteKiller.OthersSelfSuffixShort": "Real Name: <#00ffa5>{0}",
- "NoteKiller.WinCondition": "Win Condition",
- "DeathCommand": "<#ffffff>You were killed by {0}<#ffffff>\\nTheir role is {1}",
- "DeathCommandFail": "<#ff0000>The game could not determine your real killer.\\nYour death reason is <#00ffa5>{0}.",
- "DeathNoteCommand.CanNotGuess": "You've already tried to guess someone's real name and failed, so you can't guess again until the next meeting.",
- "DeathNoteCommand.PlayerNotFoundOrDead": "The player with this name was not found or is already dead.",
- "DeathNoteCommand.Success": "Success! {0} was killed.",
- "DeathNoteCommand.SuccessForOthers": "{0} was killed by the Note Killer.",
- "DeathNoteCommand.WrongName": "You've entered the wrong name.",
- "Opportunist": "Opportunist",
- "OpportunistInfo": "Stay alive until the end",
- "OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.",
- "ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
- "Patroller": "Patroller",
- "PatrollerInfo": "Have Different Boosts in Each Room",
- "PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting if the setting to use them is on.\n\nThose are the boosts that you can earn:\nIncreased Speed\nShorter Kill cooldown\nBigger Kill Range\nIncreased Vision\nAbility to Vent\nAbility to Sabotage",
- "PatrollerBoost.Cooldown": "you have lower kill cooldown",
- "PatrollerBoost.Range": "you have higher kill range",
- "PatrollerBoost.Sabotage": "you can sabotage",
- "PatrollerBoost.Speed": "you have higher speed",
- "PatrollerBoost.Vent": "you can vent",
- "PatrollerBoost.Vision": "you have higher vision",
- "PatrollerNotify": "You are now in {0}\\nIn this room, {1}",
- "PatrollerNotifyNoBoost": "You are now in {0}\\nIn this room, you have <#ff0000>no boosts",
- "Pawn": "Pawn",
- "PawnInfo": "Complete Tasks Then Pick Your Role",
- "PawnInfoLong": "(Neutrals):\\nAs the Pawn, you must complete all of your tasks, then use /cmd choose {role} to pick your role. (Alternatively, you can use the command earlier, and the system will change your role when you finish tasks.)\\n\\n(Replace {role} with the name of the role that you want to become.) (You can only choose roles that are enabled.)\\nYou lose if you have this role when the game ends.",
- "Pawn.KeepsGameGoing": "Keeps The Game Going",
- "PawnChooseFail": "<#ff5555>X <#bb0000>Please enter a valid role that is enabled.",
- "PawnChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting if your tasks are done.",
- "Pelican": "Pelican",
- "PelicanInfo": "Eat all players",
- "PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.",
- "PelicanButtonText": "Eat",
- "PelicanKillCooldown": "Eat Cooldown",
- "Pestilence": "Pestilence",
- "PestilenceInfo": "You're unstoppable",
- "PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack against you will be reflected back at the attacker. Indirect kills cannot kill you, and suicide triggers do not affect you.\n\nWhen you transform into Pestilence, all addons that would normally kill you are removed.\n\nThe only way to kill Pestilence is by vote or by misguessing.\n\nPestilence may optionally be announced in the next meeting after transforming.",
- "PestilenceCD": "Pestilence Kill cooldown",
- "PestilenceCanVent": "Pestilence Can Vent",
- "PestilenceHasImpostorVision": "Pestilence Has Impostor Vision",
- "PestilenceImmune": "You can't kill Pestilence.",
- "Pickpocket": "Pickpocket",
- "PickpocketInfo": "Steal votes from your kills",
- "PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.",
- "PickpocketGetVote": "You've got +{0} votes",
- "PlagueBearer": "Plaguebearer",
- "PlagueBearerInfo": "Plague everyone to turn into Pestilence",
- "PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, after turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.",
- "PlagueBearerAlreadyPlagued": "Player has already been plagued",
- "PlagueBearerCD": "Plague cooldown",
- "PlagueBearerToPestilence": "You have turned into Pestilence!!",
- "Poisoner": "Poisoner",
- "PoisonerInfo": "Your kills are delayed",
- "PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
- "PoisonerKillButtonText": "Poison",
- "PoisonerKillDelay": "Poison Kill Delay",
- "PoisonerPoisonButtonText": "Poison",
- "PoisonerTargetDead": "Target died",
- "Postman": "Postman",
- "PostmanInfo": "Deliver Mail to Everyone!",
- "PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. If you deliver to the wrong target, you die. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.",
- "PostmanCorrectDeliver": "Deliver successful.",
- "PostmanDiesWhenTargetDies": "Postman dies when the current target dies",
- "PostmanDone": "You're done delivering messages!\\nYou'll win with the winning team at the end.",
- "PostmanGetNewTarget": "Your new target is {0}.",
- "PostmanHasArrowsToTargets": "Postman has an arrow pointing towards their current target",
- "PostmanKillButtonText": "Deliver",
- "PostmanTarget": "Target: {0}",
- "PostmanTargetDied": "Your target died.",
- "Predator": "Predator",
- "PredatorInfo": "Eliminate Specific Roles",
- "PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed in doing so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
- "PredatorCorrectKill": "Successful kill! They were {0}.",
- "PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.",
- "Provocateur": "Provocateur",
- "ProvocateurInfo": "Win if your target loses",
- "ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
- "ProvocateurButtonText": "Greet",
- "Pulse": "Pulse",
- "PulseInfo": "Your kill cooldown shifts",
- "PulseInfoLong": "(Neutral):\\nAs the Pulse, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
- "Pursuer": "Pursuer",
- "PursuerInfo": "Protect yourself and live to the end!",
- "PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.",
- "PursuerButtonText": "Trick",
- "PursuerSkillCooldown": "Ability cooldown",
- "PursuerSkillLimitTimes": "Max number of uses",
- "Pyromaniac": "Pyromaniac",
- "PyromaniacInfo": "Douse and Kill Everyone",
- "PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.",
- "PyroBurnCooldown": "Kill Cooldown after killing a Doused Player",
- "PyroDouseCooldown": "Douse Cooldown",
- "Quarry": "Quarry",
- "QuarryInfo": "Hide From Players",
- "QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
- "Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
- "Quarry.SeekTime": "Seek Time",
- "Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
- "Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry",
- "Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
- "Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s to kill the {1} <#ffa500>or you die!",
- "QuarryTarget": "As the <#c1fb2b>Quarry's target, you cannot start meetings",
- "QuizMaster": "Quiz Master",
- "QuizMasterInfo": "Ask Questions to Players",
- "QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\nNotes:\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.",
- "QuizMaster.Question.1": "What was the color of the body that was last reported?",
- "QuizMaster.Question.2": "Who was the last person that pressed the button?",
- "QuizMaster.Question.3": "What was the last sabotage that was called?",
- "QuizMaster.Question.4": "What was the most recently ejected player's role?",
- "QuizMaster.Question.5": "Who reported the body in the last meeting?",
- "QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?",
- "QuizMaster.Question.7": "How many meetings did we have so far?",
- "QuizMaster.Question.8": "Whose body was reported first in the game?",
- "QuizMaster.Question.9": "How many people pressed the emergency button so far (including this meeting if it's a button)?",
- "QuizMaster.Question.10": "How many players died in this round?",
- "QuizMaster.Question.11": "How many players died in the first round?",
- "QuizMaster.Question.12": "How many sabotages were called so far?",
- "QuizMaster.Question.13": "How many tasks are currently completed?",
- "QuizMaster.Question.14": "What base does {0} have?",
- "QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?",
- "QuizMaster.Question.ABC.2": "How did the last victim that got reported die?",
- "QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?",
- "QuizMaster.Question.ABC.4": "Who is the main developer of EHR?",
- "QuizMaster.Question.ABC.5": "What alignment/team is {0} in?",
- "QuizMaster.Question.ABC.6": "What is {0}?",
- "QuizMaster.AnswerCorrect": "Correct! You may live.",
- "QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})",
- "QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was {0}.",
- "QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.",
- "QuizMaster.CustomQuestionChance": "Chance of Custom Question",
- "QuizMaster.EnableCustomQuestions": "Enable Custom Questions",
- "QuizMaster.MarkCooldown": "Player Marking Cooldown",
- "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nTo answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die",
- "QuizMaster.QuestionSample.Title": "Quiz Master Questioned You",
- "QuizMaster.QuestionSample.Title.Self": "Sent Question:",
- "QuizMaster.Title": "Quiz Master Question",
- "Reckless": "Reckless",
- "RecklessInfo": "Avoid Meetings at all costs",
- "RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.",
- "Revolutionist": "Revolutionist",
- "RevolutionistInfo": "Recruit players to win with you",
- "RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
- "RevolutionistCooldown": "Tag Cooldown",
- "RevolutionistDrawButtonText": "Win Over",
- "RevolutionistDrawCount": "Amount of Players needed to Tag",
- "RevolutionistDrawTime": "Tag Duration",
- "RevolutionistKillProbability": "Tagged player sacrifice probability",
- "RevolutionistVentButtonText": "Revolution",
- "RevolutionistVentCountDown": "Time to Vent",
- "Ritualist": "Ritualist",
- "RitualistInfo": "Kill and reveal the roles of your enemies",
- "RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
+ "EvolverSuffix": "Одабрана надоградња биће примењена за <#00ffa5>{0}s\\nОдабрана надоградња: <#00ffa5>{1} (Петајте за мењање)\\nДоступне надоградње: <#00ffa5>{2}",
+ "EvolverUpgrade.DecreaseKillCooldown": "Мањи cooldown за убијање",
+ "EvolverUpgrade.GainImpostorVision": "Вид Impostor-а",
+ "EvolverUpgrade.GainSabotage": "Способност саботирања",
+ "EvolverUpgrade.GainShield": "Штит за тренутну рунду",
+ "EvolverUpgrade.GainVent": "Способност вентовања",
+ "EvolverUpgrade.IncreaseKillDistance": "Већа раздаљина убијања",
+ "EvolverUpgrade.IncreaseSabotageUseLimit": "Више коришћења саботаже",
+ "EvolverUpgrade.IncreaseSpeed": "Већа брзина",
+ "EvolverUpgrade.IncreaseVentUseLimit": "Више коришћења вентилације",
+ "EvolverUpgrade.IncreaseVision": "Већи вид",
+ "Executioner": "Џелат",
+ "ExecutionerInfo": "Натерајте да Ваша мета буде избачена гласањем",
+ "ExecutionerInfoLong": "(Neutral-и):\\nЏелат има мету са симболом дијаманта поред њеног имена. Ако мета умре, Џелат може постати Crewmate, Јестер или Опортуниста. Ако мета буде избачена гласањем, Џелат побеђује.",
+ "ExecutionerCanTargetImpostor": "Може циљати Impostor-е",
+ "ExecutionerCanTargetNeutralKiller": "Може циљати Neutral-не Убице",
+ "ExecutionerChangeRolesAfterTargetKilled": "Када мета умре, Џелат постаје",
+ "ExecutionerRoleChanged": "Ваша мета је умрла",
+ "Explosivist": "Експлозивиста",
+ "ExplosivistInfo": "Експлодирајте Темпиране Бомбе",
+ "ExplosivistInfoLong": "(Neutral-и):\\nКао Експлозивиста, не можете нормално убијати. Уместо тога, можете петати/нестати да развијете бомбу и почнете да је носите. Други ће видети само саму бомбу, и Вас како стојите на месту где сте почели да користите своју способност. Након неколико секунди, бомба експлодира, убијајући све у близини, и Ви се телепортујете назад на место где сте почели да носите бомбу.\\nУбијте све да бисте победили!",
+ "Explosivist.ExplosionDelay": "Кашњење експлозије",
+ "Explosivist.ExplosionRadius": "Радијус експлозије",
+ "ExplosivistSuffix": "Носим бомбу\\n<#ffff00>Експлодира за {0}s",
+ "Follower": "Пратилац",
+ "FollowerInfo": "Пратите играча и помозите му",
+ "FollowerInfoLong": "(Neutral-и):\\nПратилац може почети да прати некога користећи своје дугме за убијање и мењати мете поновним коришћењем истог. Ако мета Пратиоца победи, и Пратилац ће победити. Могу победити чак и након што умру.",
+ "FollowerBetCooldown": "Cooldown праћења",
+ "FollowerBetCooldownIncrese": "Повећај cooldown за 1 праћење за",
+ "FollowerBetOnYou": "Пратилац Вас сада прати",
+ "FollowerBetPlayer": "Сада пратите своју мету",
+ "FollowerBetTargetKnowFollower": "Мета Пратиоца зна ко је Пратилац",
+ "FollowerKillButtonText": "Запрати",
+ "FollowerKnowTargetRole": "Пратилац зна улогу своје мете",
+ "FollowerMaxBetCooldown": "Максимални cooldown праћења",
+ "FollowerMaxBetTimes": "Максималан број праћења",
+ "Gaslighter": "Манипулатор",
+ "GaslighterInfo": "Натерајте друге да сумњају у сопствено памћење",
+ "GaslighterInfoLong": "(Neutral-и):\\nКао Gaslighter, сваке рунде вршите различите акције преко свог дугмета за убијање.\\n\\nРунда 1: Нормална убиства\\nРунда 2: Одликујте играче\\nРунда 3: Проклињите играче (као Вештица)\\nРунда 4: Заштитите играче штитом\\n\\nЗатим се циклус понавља, или остајете на нормалном убијању до краја игре, у зависности од подешавања.\\nПодешавања одређују Ваш услов за победу.",
+ "Gaslighter.Curse": "У овој рунди, Ви <#ff00ff>проклињете играче",
+ "Gaslighter.CycleRepeats": "Циклус акција дугмета за убијање се понавља",
+ "Gaslighter.Kill": "У овој рунди, Ви <#ff1919>убијате нормално",
+ "Gaslighter.Knight": "У овој рунди, Ви <#ffa500>одликујете играче",
+ "Gaslighter.Shield": "У овој рунди, Ви <#00ff97>штитите играче",
+ "Gaslighter.WinCondition": "Услов за победу",
+ "GaslighterWinCondition.CrewLoses": "<#8cffff>Crewmate-ови <#ff0000>изгубе",
+ "GaslighterWinCondition.IfAlive": "<#00ff00>Жив на крају",
+ "GaslighterWinCondition.LastStanding": "<#ffab1b>Последњи преживели",
+ "Glitch": "Glitch",
+ "GlitchInfo": "Хакујте и побијте све",
+ "GlitchInfoLong": "(Neutral-и):\\nКао Glitch, Ваш циљ је да побијете све на броду. Можете хаковати играче да бисте их спречили да убијају, вентују, саботирају и пријављују мртва тела на ограничено време једним кликом на њих дугметом за убијање. Двапут кликните њиме да бисте их нормално убили. Такође се можете прерушити преображавањем на ограничено време. Поред тога, Ваши cooldown-ови се смањују док сте у вентилацијама.",
+ "GlitchCanVote": "Може гласати",
+ "God": "Бог",
+ "GodInfo": "Све је под Вашом контролом",
+ "GodInfoLong": "(Neutral-и):\\nБог зна улогу свакога од почетка, и Бог ће победити сам докле год живи до краја. Напомена: Бог не може бити Љубавник.",
+ "God.KnowInfo": "Бог познаје играче'",
+ "GodMode": "Божји режим",
+ "GodNoticeAlive": "Током састанка, сваки играч је осетио откривење са неба, и испоставило се да је Бог још увек жив!",
+ "Hater": "Мрзитељ",
+ "HaterInfo": "Убијајте Љубавнике и Конвертоване играче",
+ "HaterInfoLong": "(Neutral-и):\\nКао Мрзитељ, можете убијати колико год често желите без cooldown-а и имате вид Impostor-а. Можете убијати само Љубавнике, регрутоване играче и регрутујуће улоге, иначе ћете умрети. Победа је могућа ако убијете бар једног играча током игре.",
+ "HaterButtonText": "Закољи",
+ "HaterCanKillCharmed": "Може убити Очаране играче",
+ "HaterCanKillContagious": "Може убити Контаминиране играче",
+ "HaterCanKillEgoist": "Може убити Егоисту",
+ "HaterCanKillLovers": "Може убити Љубавнике",
+ "HaterCanKillMadmate": "Може убити Madmate-ове",
+ "HaterCanKillSidekick": "Може убити Асистента",
+ "HaterCanKillUndead": "Може убити Живе Мртваце",
+ "HaterChooseConverted": "Може убити Конвертоване играче",
+ "HaterMisFireKillTarget": "Промашај убија мету",
+ "HeadHunter": "Ловац на Главе",
+ "HeadHunterInfo": "Убијте своју мету за мали cooldown",
+ "HeadHunterInfoLong": "(Neutral):\\nКао Ловац на Главе, имате 3 мете које се ресетују сваког састанка. Ако убијете једну од својих мета, Ваш cooldown за убијање се трајно смањује за одређени износ. Ако убијете неког другог ко није Ваша мета, Ваш cooldown за убијање се трајно повећава за одређени износ. Видите своје мете са црним именом.",
+ "HHFailureKCDIncrease": "Повећање cooldown-а за убијање при убиству других",
+ "HHMinKCD": "Минимални cooldown за убијање",
+ "HHMaxKCD": "Максимални cooldown за убијање",
+ "HHSuccessKCDDecrease": "Смањење cooldown-а за убијање при убиству мете",
+ "HexMaster": "Master Клетви",
+ "HexMasterInfo": "Баците клетву (hex) на играче да их убијете на састанцима",
+ "HexMasterInfoLong": "(Neutral-и):\\nКао Master Клетви, можете бацати клетве (hex) на играче или их убити. Бацање клетве на играча функционише исто као бацање чини код Вештице.",
+ "HexButtonText": "Проклињи",
+ "HexMasterModeDouble": "Дупли клик = Убиство, Један клик = Проклињање",
+ "HexMasterModeHex": "Проклињање",
+ "HexMasterModeKill": "Убијање",
+ "Hookshot": "Кука",
+ "HookshotInfo": "Привуците Играче или се Телепортујте до њих",
+ "HookshotInfoLong": "(Neutral):\\nКао Кука, можете означити мету једним кликом на своју мету. Двапут кликните да их нормално убијете. Вентујте да бисте се пребацивали између 2 режима телепортације: Телепортуј мету до Вас / Ви се телепортујете до мете. Саботирајте/Петајте да извршите тренутно одабрани режим акције након означавања мете.",
+ "HookshotPullTarget": "Привуци мету",
+ "HookshotTpToTarget": "TP до мете",
+ "Infection": "Патоген",
+ "InfectionInfo": "Ширите инфекцију!",
+ "InfectionInfoLong": "(Neutral-и) (Доктор Болести од TOH-а):\\nЦиљ Патогена је да зарази сваког живог играча. Почињу тако што бирају једног играча за инфекцију, након чега свако ко проведе одређено време у домету зараженог играча и сам постаје заражен. Напредак инфекције је кумулативан и не ресетује се удаљеношћу нити након састанака.",
+ "InfectionCanInfectSelf": "Може заразити себе",
+ "InfectionCanInfectVent": "Може заразити док је у вентилацији",
+ "InfectionInfectDistance": "Раздаљина инфекције",
+ "InfectionInfectInactiveTime": "Одлагање почетка инфекције након састанка",
+ "InfectionInfectLimit": "Лимит инфекције",
+ "InfectionInfectTime": "Време инфекције",
+ "InfectionInfectWhenKilled": "Зарази убицу када буде убијен",
+ "InfectionSpreads": "Инфекција се шири",
+ "Impartial": "Непристрасни",
+ "ImpartialInfo": "Убијте одређени број играча у сваком тиму",
+ "ImpartialInfoLong": "(Neutral):\\nКао Непристрасни, морате убити одређени број играча из сваког тима да бисте победили. Можете видети колико играча треба да убијете из сваког тима поред имена своје улоге.",
+ "ImpartialCanWinWhenKillingMore": "Може победити чак и када убије више чланова тима него што је максимум",
+ "ImpartialCovenmax": "Максималан број <#7b3fbb>Coven-а за убијање",
+ "ImpartialCovenmin": "Минималан број <#7b3fbb>Coven-а за убијање",
+ "ImpartialCrewmax": "Максималан број <#8cffff>Crewmate-ова за убијање",
+ "ImpartialCrewmin": "Минималан број <#8cffff>Crewmate-ова за убијање",
+ "ImpartialImpmax": "Максималан број <#ff1919>Impostor-а за убијање",
+ "ImpartialImpmin": "Минималан број <#ff1919>Impostor-а за убијање",
+ "ImpartialNeutralmax": "Максималан број <#ffab1b>Neutral-а за убијање",
+ "ImpartialNeutralmin": "Минималан број <#ffab1b>Neutral-а за убијање",
+ "Innocent": "Недужник",
+ "InnocentInfo": "Натерајте некога да буде избачен тако што ћете га натерати да Вас убије",
+ "InnocentInfoLong": "(Neutral-и):\\nНедужници могу користити дугме за убијање да 'посаде' другог играча, узрокујући да тај играч тренутно убије Невиног. Ако посађени играч буде избачен гласањем на састанку, Невини побеђује. Имајте на уму да Јестер, Џелат и Недужник могу победити заједно.",
+ "InnocentButtonText": "Смести му",
+ "InnocentCanWinByImp": "Ако је њихова мета била Impostor, онда побеђују са њима",
+ "Investor": "Инвеститор",
+ "InvestorInfo": "Инвестирајте у Играче",
+ "InvestorInfoLong": "(Neutral-и):\\nКао Инвеститор, можете означити играче користећи своје дугме за убијање да бисте инвестирали у њих. На крају, побеђујете са победничким тимом ако је бар одређени проценат Ваших означених играча победио.",
+ "Investor.PercentNeed": "Минимални проценат победничких означених играча потребан за победу",
+ "Jackal": "Шакал",
+ "JackalInfo": "Конвертујте и Побијте Све",
+ "JackalInfoLong": "(Neutral-и):\\nКонвертујте играча својим дугметом за убијање. Ако Ви умрете, он ће постати нови Шакал. Побеђујете када остварите већину и ниједан други зли тим не постоји.",
+ "JackalCanKillSidekick": "Шакал може убити Асистента",
+ "JackalCanRecruitImpostors": "Може регрутовати Impostor-е",
+ "JackalCanRecruitMadmates": "Може регрутовати Madmate-ове",
+ "JackalCanRecruitSidekick": "Може регрутовати Асистента",
+ "JackalSidekick": "Ова интеракција Шакал-Асистент није дозвољена",
+ "Jackpot": "Џекпотник",
+ "JackpotInfo": "Отворите коцкарски домен и окрећите за џекпот",
+ "JackpotInfoLong": "(Neutral-и):\\nКао Џекпотник, користите дугме Џекпот да отворите домен где се окрети дешавају аутоматски сваких неколико секунди. Промашај кошта новац и повећава Вашу следећу шансу за џекпот. Скоро промашај Вам даје кратко побољшање и још више повећава следећу шансу за џекпот. Погодак џекпота Вам даје кратак налет надмоћне моћи: скоро тренутна убиства, повећану брзину, повећан вид и привремени имунитет на убијање. Ако останете без новца пре него што погодите, умирете.",
+ "JackpotButtonText": "Џекпот",
+ "Jackpot.StartingMoney": "Почетни новац",
+ "Jackpot.MoneyPerKill": "Новац зарађен по убиству",
+ "Jackpot.MissCost": "Новац изгубљен при промашају",
+ "Jackpot.SpinInterval": "Интервал окрета",
+ "Jackpot.BaseChance": "Основна шанса за џекпот",
+ "Jackpot.MissChanceIncrease": "Повећање шансе за џекпот по промашају",
+ "Jackpot.NearChance": "Шанса за скоро промашај",
+ "Jackpot.NearChanceIncrease": "Повећање шансе за џекпот при скоро промашају",
+ "Jackpot.NearDuration": "Трајање побољшања скоро промашаја",
+ "Jackpot.NearSpeed": "Брзина при скоро промашају",
+ "Jackpot.NearVision": "Вид при скоро промашају",
+ "Jackpot.Duration": "Трајање џекпота",
+ "Jackpot.Speed": "Брзина џекпота",
+ "Jackpot.Vision": "Вид џекпота",
+ "Jackpot.GameRulesTransmitted": "ПРАВИЛА ИГРЕ СУ ПРЕНЕТА",
+ "Jackpot.DomainStarted": "Домен је активан. Окрети ће се дешавати сваких {0}s.",
+ "Jackpot.DomainAlreadyActive": "Ваша секвенца џекпота је већ активна",
+ "Jackpot.KillReward": "+${0} од тог убиства. Новац: ${1}",
+ "Jackpot.Spin.Miss": "ПРОМАШАЈ\\nИзгубљено ${0}. Новац: ${1}. Следећа шанса за џекпот: {2}%",
+ "Jackpot.Spin.Near": "СКОРО ПРОМАШАЈ\\nПобољшани сте на {0}s. Новац: ${1}. Следећа шанса за џекпот: {2}%",
+ "Jackpot.Spin.Jackpot": "ЏЕКПОТ!",
+ "Jackpot.JackpotState": "Неограничен притисак на {0}s.",
+ "Jackpot.OutOfMoney": "Остали сте без новца и банкротирали.",
+ "Jackpot.JackpotEnded": "Џекпот је завршен. Можете поново почети са окретањем.",
+ "Jackpot.Progress.Ready": "${0} | {1}% | СПРЕМНО",
+ "Jackpot.Progress.Spin": "${0} | {1}% | ОКРЕТ",
+ "Jackpot.Progress.Near": "${0} | {1}% | СКОРО",
+ "Jackpot.Progress.Jackpot": "${0} | ЏЕКПОТ {1}s",
+ "Jester": "Луда",
+ "JesterInfo": "Натерајте да Вас избаце гласањем",
+ "JesterInfoLong": "(Neutral-и):\\nЛуда побеђује сама ако буде избачен гласањем, али губи ако је још увек жива на крају. Луда, Џелат и Недужник могу победити заједно.",
+ "JesterCanUseButton": "Може сазивати хитне састанке",
+ "JesterCannotCallEmergencyMeeting": "Као <#ec62a5>Луда, према подешавањима домаћина, не можете сазивати хитне састанке",
+ "JesterVision": "Вид Луде",
+ "Jinx": "Џинкс",
+ "JinxInfo": "Одбијте нападе на своје нападаче",
+ "JinxInfoLong": "(Neutral-и):\\nКао Џинкс, кад год сте нападнути, Ви их џинксујете, што резултира њиховом смрћу од Џинкса. Ово има ограничена коришћења.\\n\\nУбијте све да бисте победили.",
+ "JinxSpellTimes": "Број Џинкс чини",
+ "Juggernaut": "Џагернаут",
+ "JuggernautInfo": "Ваш cooldown се смањује са сваким убиством које направите",
+ "JuggernautInfoLong": "(Neutral-и):\\nКао Џагернаут, Ваш cooldown за убијање се смањује са сваким убиством које направите.\\n\\nУбијте све да бисте победили.",
+ "Lawyer": "Адвокат",
+ "LawyerInfo": "Помозите својој мети да победи!",
+ "LawyerInfoLong": "(Neutral-и):\\nАдвокат има мету коју треба да брани, што ће бити назначено дијамантом 「♦」 поред њеног имена. Ако Ваша мета победи, побеђујете и Ви. Ако они изгубе, губите и Ви.",
+ "LawyerCanTargetCoven": "Може циљати Coven",
+ "LawyerCanTargetCrewmate": "Може циљати Crewmate-ове",
+ "LawyerCanTargetImpostor": "Може циљати Impostor-е",
+ "LawyerCanTargetJester": "Може циљати Јестер-а",
+ "LawyerCanTargetNeutralKiller": "Може циљати Neutral-не убице",
+ "LawyerChangeRole": "Ваш клијент је мртав",
+ "LawyerChangeRolesAfterTargetKilled": "Канда мета умре, Адвокат постаје",
+ "LawyerVision": "Вид Адвокат-а",
+ "Magician": "Мађионичар",
+ "MagicianInfo": "Играјте на своје карте да бисте победили",
+ "MagicianInfoLong": "(Neutral):\\nКао Мађионичар, добијате карту након сваког убиства које извршите. Кад год добијете карту, појавиће се порука са њеним описом и ефектом.\\n\\nДа бисте одиграли карту, позовите било коју саботажу (не врата) (саботажа заправо неће бити позвана), или користите дугме петање ако је подешавање укључено.",
+ "Magician-GetIdToDesc-1": "Успорава све у близини на неко време.",
+ "Magician-GetIdToDesc-2": "Поништава Ваш cooldown за убијање.",
+ "Magician-GetIdToDesc-3": "Телепортује Вас у насумичну вентилацију.",
+ "Magician-GetIdToDesc-4": "Искористите двапут да означите 2 позиције. Приближавање означеној позицији телепортује Вас на другу.",
+ "Magician-GetIdToDesc-5": "Снајперски хитац.",
+ "Magician-GetIdToDesc-6": "Ослепљује све у близини на неко време.",
+ "Magician-GetIdToDesc-7": "Поставите темпирану бомбу. Када експлодира, убија све у близини.",
+ "Magician-GetIdToDesc-8": "Повећава Вашу брзину на неко време.",
+ "Magician-GetIdToDesc-9": "Сазовите састанак.",
+ "Magician-GetIdToDesc-10": "Видите колико је играча у свакој соби.",
+ "Magician-GetIdToName-1": "Напитак успорености",
+ "Magician-GetIdToName-2": "Уређај за убрзавање",
+ "Magician-GetIdToName-3": "Машина за телепортацију",
+ "Magician-GetIdToName-4": "Портал пиштољ",
+ "Magician-GetIdToName-5": "Снајперска пушка",
+ "Magician-GetIdToName-6": "Флеш бомба",
+ "Magician-GetIdToName-7": "Граната",
+ "Magician-GetIdToName-8": "Енергетско пиће",
+ "Magician-GetIdToName-9": "Дугме Бари",
+ "Magician-GetIdToName-10": "Админ уређај",
+ "MagicianBlindDur": "Трајање карте ослепљивања",
+ "MagicianBlindRadius": "Радијус карте ослепљивања",
+ "MagicianBombDelay": "Кашњење бомбе",
+ "MagicianBombExlodesIn": "Бомба експлодира за {0}s",
+ "MagicianBombExploded": "Темпирана бомба је експлодирала",
+ "MagicianBombRadius": "Радијус бомбе",
+ "MagicianCardUsed": "Карта искоришћена",
+ "MagicianClearPortalAfterMeeting": "Очисти портале након састанака",
+ "MagicianLowKCD": "Cooldown за убијање при коришћењу уређаја за убрзавање",
+ "MagicianSlownessDur": "Трајање успорености",
+ "MagicianSlownessRadius": "Радијус карте успорености",
+ "MagicianSlownessValue": "Брзина узрокована картом успорености",
+ "MagicianSpeedup": "Повећана брзина",
+ "MagicianSpeedupDur": "Трајање повећане брзине",
+ "Magistrate": "Магистрат",
+ "MagistrateInfo": "Сазовите суд да бисте се координисали са злима",
+ "MagistrateInfoLong": "(Neutral-и):\\nКао Магистрат, можете једном у игри сазвати суд. Следећи састанак ће изгледати овако:\\n- Сви ће бити сиви\\n- Ви ћете имати име СУД (COURT), остали ће имати име ПОРОТА (JURY)\\n- Имаћете додатне гласове\\n\\nПобеђујете ако Crewmate-ови изгубе.",
+ "Magistrate.CourtName": "СУД",
+ "Magistrate.ExtraVotes": "Додатни гласови",
+ "Magistrate.JuryName": "ПОРОТА",
+ "Maverick": "Маверик",
+ "MaverickInfo": "Убијајте и преживите до краја да бисте победили",
+ "MaverickInfoLong": "(Neutral-и):\\nКао Маверик, можете убијати баш као Серијски Убица. Побеђујете са победничким тимом, а не сами. Ако умрете, губите.",
+ "Medusa": "Медуза",
+ "MedusaInfo": "Окамените тела пријављивањем",
+ "MedusaInfoLong": "(Neutral-и):\\nКао Медуза, можете окаменити тела баш као и чишћење тела када Вам cooldown за убијање истекне. Окамењена тела не могу бити пријављена.\\n\\nУбијте све да бисте победили.",
+ "MedusaReportButtonText": "Окамени",
+ "MedusaStoneBody": "Тело окамењено",
+ "Mycologist": "Миколог",
+ "MycologistInfo": "Ширите споре и убијајте заражене играче",
+ "MycologistInfoLong": "(Neutral):\\nКао Миколог, можете заразити играче око себе уласком у вентилацију/саботирањем/петовањем. Можете убити само оне које сте заразили.",
+ "MycologistAction": "Акција за инфекцију",
+ "MycologistNotify": "Споре су успешно раширене",
+ "NecroGuesser": "Некро-Погађач",
+ "NecroGuesserInfo": "Погодите улоге мртвих играча",
+ "NecroGuesserInfoLong": "(Neutral-и):\\nКао Некро-Погађач, Ваш посао је да погодите улоге мртвих играча. Користите /cmd bt {id} {role} да погодите. {id} је ID играча, погледајте их користећи /cmd id, {role} је улога играча. Морате погодити одређени број улога мртвих играча да бисте победили са победничким тимом на крају.",
+ "NecroGuesser.GuessCorrect": "Ваш погодак је био <#00ff00>тачан!",
+ "NecroGuesser.GuessIncorrect": "Ваш погодак је био <#ff0000>нетачан!",
+ "NecroGuesser.NumGuessesToWin": "Број погодака потребан за победу",
+ "Necromancer": "Некромант",
+ "NecromancerInfo": "Регрутујте све у Живе Мртваце",
+ "NecromancerInfoLong": "(Neutral-и):\\nНекромант је главни регрутер за фракцију Живих Мртваца. Прва особа коју убије постаће Витез Смрти. Уз помоћ Витеза Смрти, морају радити заједно како би конвертовали остале у Живе Мртваце. Ако Некромант умре, Витез Смрти ће се претворити у Некроманта.",
+ "NecromancerCD": "Делимични cooldown регрутовања",
+ "NecromancerKnowTargetRole": "Знај улоге регрутованих играча",
+ "NecromancerRecruitedPlayer": "Успешно делимично регрутован играч",
+ "Nonplus": "Забезекивач",
+ "NonplusInfo": "Ослепите Друге",
+ "NonplusInfoLong": "(Neutral-и):\\nКао Забезекивач, можете ослепити друге вентовањем или петовањем. Ослепљени играчи не могу ништа видети одређено време.\\nУбијте све да бисте победили.",
+ "Nonplus.BlindCooldown": "Cooldown ослепљивања",
+ "Nonplus.BlindDuration": "Трајање ослепљивања",
+ "NoteKiller": "Белешко-убица",
+ "NoteKillerInfo": "Сазнајте права имена играча да бисте их убили на састанцима",
+ "NoteKillerInfoLong": "(Neutral-и):\\nКао Убица са Белешком, можете петати/нестати да видите део правих имена свих на неколико секунди. Ово има cooldown. Ако сазнате нечије пуно право име, можете користити /cmd dn {pravoime}, замењујући {pravoime} именом које сте сазнали. Ако је то име тачно, игра ће тренутно убити играча чије сте право име унели.\\n\\nСви знају да сте Ви у игри и сви виде своје право име.",
+ "NoteKiller.ClueShowDuration": "Трајање приказивања трага",
+ "NoteKiller.MaxLettersRevealed": "Максималан број откривених слова из сваког имена",
+ "NoteKiller.MinLettersRevealed": "Минималан број откривених слова из сваког имена",
+ "NoteKiller.NumPlayersToKill": "Број играча за убијање (X =)",
+ "NoteKiller.OthersSelfSuffix": "У игри је {0}. Ваше право име је <#00ffa5>{1}",
+ "NoteKiller.OthersSelfSuffixShort": "Право име: <#00ffa5>{0}",
+ "NoteKiller.WinCondition": "Услов за победу",
+ "DeathCommand": "<#ffffff>Убио Вас је {0}<#ffffff>\\nЊихова улога је {1}",
+ "DeathCommandFail": "<#ff0000>Игра није могла да одреди Вашег правог убицу.\\nВаш узрок смрти је <#00ffa5>{0}.",
+ "DeathNoteCommand.CanNotGuess": "Већ сте покушали да погодите нечије право име и нисте успели, тако да не можете поново погађати до следећег састанка.",
+ "DeathNoteCommand.PlayerNotFoundOrDead": "Играч са овим именом није пронађен или је већ мртав.",
+ "DeathNoteCommand.Success": "Успех! {0} је убијен.",
+ "DeathNoteCommand.SuccessForOthers": "{0} је убијен од стране Убице Са Белешком.",
+ "DeathNoteCommand.WrongName": "Унели сте погрешно име.",
+ "Opportunist": "Опортуниста",
+ "OpportunistInfo": "Останите живи до краја",
+ "OpportunistInfoLong": "(Neutral-и):\\nАко је Опортуниста жив на крају, побеђује са победничким тимом.",
+ "ImmuneToAttacksWhenTasksDone": "Имун на нападе по завршетку таскова",
+ "Patroller": "Патролер",
+ "PatrollerInfo": "Имајте Различита Побољшања у Свакој Соби",
+ "PatrollerInfoLong": "(Neutral-и):\\nКао Патролер, имате различита побољшања у свакој соби. На почетку игре се насумично одређује која побољшања добијате у којој соби. Поред тога, можете слободно вентовати из било које собе једном по рунди.\\n\\nУбијте све да бисте победили!\\nСвоја побољшања можете видети петовањем ако је подешавање за њихово коришћење укључено.\\n\\nОво су побољшања која можете зарадити:\\nПовећана брзина\\nКраћи cooldown за убијање\\nВећи домет убијања\\nПовећан вид\\nСпособност вентовања\\nСпособност саботирања",
+ "PatrollerBoost.Cooldown": "имате мањи cooldown за убијање",
+ "PatrollerBoost.Range": "имате већи домет убијања",
+ "PatrollerBoost.Sabotage": "можете саботирати",
+ "PatrollerBoost.Speed": "имате већу брзину",
+ "PatrollerBoost.Vent": "можете вентовати",
+ "PatrollerBoost.Vision": "имате већи вид",
+ "PatrollerNotify": "Сада сте у {0}\\nУ овој соби, {1}",
+ "PatrollerNotifyNoBoost": "Сада сте у {0}\\nУ овој соби немате <#ff0000>никаква побољшања",
+ "Pawn": "Пион",
+ "PawnInfo": "Завршите таскове па одаберите своју улогу",
+ "PawnInfoLong": "(Neutral-и):\\nКао Пион, морате завршити све своје таскове, а затим користити /cmd choose {role} да одаберете своју улогу. (Алтернативно, можете користити команду раније, и систем ће променити Вашу улогу када завршите таскове.)\\n\\n(Замените {role} именом улоге коју желите да постанете.) (Можете бирати само улоге које су омогућене.)\\nГубите ако имате ову улогу када се игра заврши.",
+ "Pawn.KeepsGameGoing": "Одржава игру",
+ "PawnChooseFail": "<#ff5555>X <#bb0000>Молимо Вас да унесете важећу улогу која је омогућена.",
+ "PawnChosenRole": "<#00ff00>✓ <#00bb00>Ваша улога ће постати {0} након састанка ако су Ваши таскови завршени.",
+ "Pelican": "Пеликан",
+ "PelicanInfo": "Поједите све играче",
+ "PelicanInfoLong": "(Neutral-и):\\nКао Пеликан, можете користити дугме за убијање и прогутати играча живог. Прогутани играчи су телепортовани ван мапе и не могу да интерагују са игром. У случају хитног састанка или пријављивања мртвог тела, сви прогутани играчи тренутно умиру. Ово није стандардан начин убијања, и вештине улога као што су Телохранитељ и Ветеран су неефикасне. Ако умрете или напустите игру, сви претходно прогутани играчи се враћају на Вашу локацију.",
+ "PelicanButtonText": "Поједи",
+ "PelicanKillCooldown": "Cooldown једења",
+ "Pestilence": "Пошаст",
+ "PestilenceInfo": "Ви сте незаустављиви",
+ "PestilenceInfoLong": "(Neutral-и):\\nКао Пошаст, Ви сте незаустављива машина. Сваки напад на Вас биће одбијен назад на нападача. Индиректна убиства Вас не могу убити, а окидачи за самоубиство не утичу на Вас.\\n\\nКада се трансформишете у Пошаст, сви додаци који би Вас нормално убили се уклањају.\\n\\nЈедини начин да убијете Пошаст је гласањем или погрешним погађањем.\\n\\nПошаст може бити опционо најављена на следећем састанку након трансформације.",
+ "PestilenceCD": "Cooldown за убијање Пошасти",
+ "PestilenceCanVent": "Пошаст Може Вентовати",
+ "PestilenceHasImpostorVision": "Пошаст Има Вид Impostor-а",
+ "PestilenceImmune": "Не можете убити Пошаст.",
+ "Pickpocket": "Џепарош",
+ "PickpocketInfo": "Украдите гласове од својих жртава",
+ "PickpocketInfoLong": "(Neutral-и):\\nКао Џепарош, крадете гласове од својих жртава.\\n\\nУбијте све да бисте победили.",
+ "PickpocketGetVote": "Број добијених гласова: +{0}",
+ "PlagueBearer": "Носилац Заразе",
+ "PlagueBearerInfo": "Заразите све да бисте се претворили у Пошаст",
+ "PlagueBearerInfoLong": "(Neutral-и):\\nЗаразите све користећи своје дугме за убијање да бисте се претворили у Пошаст. Када постанете Пошаст, постаћете бесмртан (углавном) и добити способност убијања.\\nПоред овога, након што постанете Пошаст, убићете свакога ко покуша да Вас убије директно.\\n\\nМожете победити само ако постанете Пошаст.",
+ "PlagueBearerAlreadyPlagued": "Играч је већ заражен",
+ "PlagueBearerCD": "Cooldown заразе",
+ "PlagueBearerToPestilence": "Претворили сте се у Пошаст!!",
+ "Poisoner": "Тровач",
+ "PoisonerInfo": "Ваша убиства су одложена",
+ "PoisonerInfoLong": "(Neutral-и):\\nКао Тровач, Ваша убиства су одложена. Убијте све да бисте победили.",
+ "PoisonerKillButtonText": "Отруј",
+ "PoisonerKillDelay": "Кашњење убиства отровом",
+ "PoisonerPoisonButtonText": "Отруј",
+ "PoisonerTargetDead": "Мета преминула",
+ "Postman": "Поштар",
+ "PostmanInfo": "Доставите пошту свима!",
+ "PostmanInfoLong": "(Neutral):\\nКао Поштар, Ваш посао је да доставите пошту свима. Увек ћете имати мету, и морате кликнути своје дугме за убијање на ту мету да бисте јој доставили пошту. Ако доставите погрешној мети, умирете. Када доставите пошту свима, Ваш услов за победу је испуњен. Победићете са победничким тимом, без обзира на то шта се деси.",
+ "PostmanCorrectDeliver": "Достава успешна.",
+ "PostmanDiesWhenTargetDies": "Поштар умире када тренутна мета умре",
+ "PostmanDone": "Завршили сте са достављањем порука!\\nПобедићете са победничким тимом на крају.",
+ "PostmanGetNewTarget": "Ваша нова мета је {0}.",
+ "PostmanHasArrowsToTargets": "Поштар има стрелицу која показује према њиховој тренутној мети",
+ "PostmanKillButtonText": "Достави",
+ "PostmanTarget": "<#00ffa5>Мета: {0}",
+ "PostmanTargetDied": "Ваша мета је умрла.",
+ "Predator": "Предатор",
+ "PredatorInfo": "Елиминишите Специфичне Улоге",
+ "PredatorInfoLong": "(Neutral-и):\\nКао Предатор, морате убити једног играча који има једну од улога наведених испод Вашег имена. Ако успете у томе, победићете са победничким тимом на крају. Ако убијете некога ко нема једну од улога наведених испод Вашег имена, умрећете.",
+ "PredatorCorrectKill": "Успешно убиство! Били су {0}.",
+ "PredatorDone": "Обавили сте свој посао.\\nПобедићете са победничким тимом на крају.",
+ "Provocateur": "Провокатор",
+ "ProvocateurInfo": "Победите ако Ваша мета изгуби",
+ "ProvocateurInfoLong": "(Neutral-и):\\nПровокатор може убити било коју мету дугметом за убијање. Ако мета изгуби на крају игре, Провокатор побеђује са победничким тимом.",
+ "ProvocateurButtonText": "Провоцирај",
+ "Pulse": "Пулс",
+ "PulseInfo": "Ваш cooldown за убијање се мења",
+ "PulseInfoLong": "(Neutral):\\nКао Пулс, Ваш cooldown за убијање је различит након сваког парног и сваког непарног убиства. Имате посебан cooldown након састанака. Ваше прво убиство након сваког састанка ће поставити Ваш cooldown на Cooldown за Парна Убиства, Ваше друго убиство ће га поставити на Cooldown за Непарна Убиства, и процес се понавља док се састанак поново не сазове.",
+ "Pursuer": "Прогонитељ",
+ "PursuerInfo": "Заштитите се и живите до краја!",
+ "PursuerInfoLong": "(Neutral-и):\\nКао Прогонитељ, можете искористити своју способност на некоме да га натерате да испали ћорак када покуша да убије (= ресетује му се cooldown за убијање).\\n\\nДа бисте победили, преживите до краја игре.",
+ "PursuerButtonText": "Превари",
+ "PursuerSkillCooldown": "Cooldown способности",
+ "PursuerSkillLimitTimes": "Максималан број коришћења",
+ "Pyromaniac": "Пироман",
+ "PyromaniacInfo": "Полијте и Побијте Све",
+ "PyromaniacInfoLong": "(Neutral):\\nКао Пироман, Ваш посао је да побијете све и будете последњи преживели. Ваша посебна способност је да можете поливати играче. Кад год убијете поливеног играча, Ваш cooldown за убијање ће бити веома кратак.",
+ "PyroBurnCooldown": "Cooldown за убијање након убиства поливеног играча",
+ "PyroDouseCooldown": "Cooldown поливања",
+ "Quarry": "Каменолом",
+ "QuarryInfo": "Кријте Се Од Играча",
+ "QuarryInfoLong": "(Neutral-и):\\nКао Каменолом, можете се преобразити да одаберете своју мету и замените места са њом, она тада мора да Вас пронађе и убије у одређеном времену или она умире. Ако Вас пронађе и убије, она преживљава. Такође можете нормално убијати користећи дугме за убијање.\\nУбијте све да бисте победили!",
+ "Quarry.CanVentDuringSeekTime": "Може вентовати током времена тражења",
+ "Quarry.SeekTime": "Време тражења",
+ "Quarry.TargetDiesOnMeetingCall": "Мета умире при сазивању састанка",
+ "Quarry.TargetHasArrowToQuarry": "Мета има стрелицу ка <#c1fb2b>Каменолому",
+ "Quarry.TargetSeekBeginNotify": "<#ff0000>Замењени сте са {0}! Они имају црно име!",
+ "Quarry.TimeLeftSuffix": "<#ffff00>Имате <#ffffff>{0}s да убијете {1} <#ffa500>или умирете!",
+ "QuarryTarget": "Kao meta <#c1fb2b>Каменолома, не можете започињати састанке",
+ "QuizMaster": "Квиз Master",
+ "QuizMasterInfo": "Постављајте Питања Играчима",
+ "QuizMasterInfoLong": "(Neutral-и):\\nКао Квиз Master, можете постављати питања играчима. Ако одговоре тачно, ништа се не дешава. Ако одговоре нетачно, умиру.\\n\\nУбијте све да бисте победили!\\n\\nНапомене:\\n- Квиз Master добија копију поруке са питањем која је послата њиховој мети\\n- Квиз Master може једним кликом на своје дугме за убијање на некоме да га означи као своју мету и тако му постави питање на следећем састанку, или дуплим кликом да га нормално убије.",
+ "QuizMaster.Question.1": "Које је боје било последње пријављено тело?",
+ "QuizMaster.Question.2": "Ко је био последња особа која је притиснула дугме?",
+ "QuizMaster.Question.3": "Која је била последња саботажа која је позвана?",
+ "QuizMaster.Question.4": "Која је била улога последњег избаченог играча?",
+ "QuizMaster.Question.5": "Ко је пријавио тело на последњем састанку?",
+ "QuizMaster.Question.6": "Колико играча је гласало на последњем састанку (искључујући скривене/додатне гласове)?",
+ "QuizMaster.Question.7": "Колико смо састанака имали до сада?",
+ "QuizMaster.Question.8": "Чије тело је прво пријављено у игри?",
+ "QuizMaster.Question.9": "Колико је људи притиснуло хитно дугме до сада (укључујући овај састанак ако је на дугме)?",
+ "QuizMaster.Question.10": "Колико је играча умрло у овој рунди?",
+ "QuizMaster.Question.11": "Колико је играча умрло у првој рунди?",
+ "QuizMaster.Question.12": "Колико је саботажа позвано до сада?",
+ "QuizMaster.Question.13": "Колико је таскова тренутно завршено?",
+ "QuizMaster.Question.14": "Коју основу има {0}?",
+ "QuizMaster.Question.ABC.1": "Која фракција је убила последњу жртву која је пријављена?",
+ "QuizMaster.Question.ABC.2": "Како је умрла последња жртва која је пријављена?",
+ "QuizMaster.Question.ABC.3": "Који Among Us мод има највећи број улога?",
+ "QuizMaster.Question.ABC.4": "Ко је главни развијач EHR-а?",
+ "QuizMaster.Question.ABC.5": "У којој усклађености/тиму је {0}?",
+ "QuizMaster.Question.ABC.6": "Шта је {0}?",
+ "QuizMaster.AnswerCorrect": "Тачно! Можете да живите.",
+ "QuizMaster.AnswerCorrect.Self": "Ваша мета је тачно одговорила на питање. ({0})",
+ "QuizMaster.AnswerIncorrect": "Нетачно! Умрли сте.\\nОдговор је био {0}.",
+ "QuizMaster.AnswerIncorrect.Self": "Ваша мета је нетачно одговорила. Изабрали су {0}, док је тачна опција била {1}.",
+ "QuizMaster.CustomQuestionChance": "Шанса за прилагођено питање",
+ "QuizMaster.EnableCustomQuestions": "Омогући прилагођена питања",
+ "QuizMaster.MarkCooldown": "Cooldown означавања играча",
+ "QuizMaster.QuestionSample": "{0}\\n{1}\\n\\nДа бисте одговорили, укуцајте /qa (A/B/C) (нпр: '/qa C')\\nДа поново видите ово питање, укуцајте /qs\\nАко не одговорите или одговорите нетачно, умирете",
+ "QuizMaster.QuestionSample.Title": "Квиз Master Вас је питао",
+ "QuizMaster.QuestionSample.Title.Self": "Послато питање:",
+ "QuizMaster.Title": "Питање Квиз Master-а",
+ "Reckless": "Безобзирни",
+ "RecklessInfo": "Избегавајте састанке по сваку цену",
+ "RecklessInfoLong": "(Neutral):\\nКао Безобзирни, Ваш cooldown се смањује са сваким убиством које направите. Међутим, ово није трајно. Ваш cooldown за убијање се ресетује на подразумевану вредност на сваком састанку.",
+ "Revolutionist": "Револуционар",
+ "RevolutionistInfo": "Регрутујте играче да победе са Вама",
+ "RevolutionistInfoLong": "(Neutral-и):\\nРеволуционар може регрутовати играче кликом на дугме за убијање на њима и праћењем истих неколико секунди. Ако је регрутовање успешно, анимација штита се приказује као подсетник. Регрутовани играчи ће вероватно бити тренутно убијени, што је вероватноћа коју поставља домаћин. Револуционар и сви регрутовани играчи побеђују ако се одређени број играча вентује унутар постављеног времена, у супротном, регрутовани играч умире. Револуционар умире ако буде убијен током одбројавања или на састанку. Играчи који су умрли након регрутовања и даље могу победити са Револуционаром.",
+ "RevolutionistCooldown": "Cooldown означавања",
+ "RevolutionistDrawButtonText": "Придобиј",
+ "RevolutionistDrawCount": "Број играча потребних за означавање",
+ "RevolutionistDrawTime": "Трајање означавања",
+ "RevolutionistKillProbability": "Вероватноћа жртвовања означеног играча",
+ "RevolutionistVentButtonText": "Револуција",
+ "RevolutionistVentCountDown": "Време за вентовање",
+ "Ritualist": "Ритуалиста",
+ "RitualistInfo": "Убијајте и откривајте улоге својих непријатеља",
+ "RitualistInfoLong": "(Neutral-и):\\nКао Ритуалиста, можете откривати улоге других играча користећи своје дугме за убијање.\\n\\nЈедан клик: Откриј улогу\\nДупли клик: Убиј\\n\\nАко Вам понестане коришћења за откривање, Ваше дугме за убијање функционише нормално.",
"Rogue": "Rogue",
- "RogueInfo": "Complete Objectives, Get Rewards",
- "RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
- "Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed",
- "Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting",
- "Rogue.Objective.DontStopWalking": "Don't stop walking",
- "Rogue.Objective.FixSabotage": "Fix a sabotage",
- "Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}",
- "Rogue.Objective.KillSpecificPlayer": "Kill {0}",
- "Rogue.Objective.KillXTimes": "Kill {0} times",
- "Rogue.Objective.VentXTimes": "Vent {0} times",
- "Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half",
- "Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game",
- "Rogue.Reward.HelpfulAddon": "Get a random helpful add-on",
- "Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game",
- "Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game",
- "Rogue.Reward.LongReach": "Longest kill range for the rest of the game",
- "Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s",
- "Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game",
- "Rogue.Reward.Shield": "Invincibility for the rest of the game",
- "Rogue.RewardEnabled.DecreasedKillCooldown": "Enable Decreased Kill Cooldown Reward",
- "Rogue.RewardEnabled.DisableDevices": "Enable Disable Devices Reward",
- "Rogue.RewardEnabled.HelpfulAddon": "Enable Helpful Add-on Reward",
- "Rogue.RewardEnabled.ImpostorVision": "Enable Impostor Vision Reward",
- "Rogue.RewardEnabled.IncreasedSpeed": "Enable Increased Speed Reward",
- "Rogue.RewardEnabled.LongReach": "Enable Long Reach Reward",
- "Rogue.RewardEnabled.Morph": "Enable Morph Reward",
- "Rogue.RewardEnabled.Sabotage": "Enable Sabotage Reward",
- "Rogue.RewardEnabled.Shield": "Enable Shield Reward",
- "Rogue.Task": "Objective: <#ffff00>{0}\nReward: <#00ffa5>{1}",
- "Rogue.TaskCompleted": "<#00ff00>Objective Completed",
- "RogueKnowEachOther": "Rogues know each other",
- "RogueKnowEachOtherRoles": "Rogues know the roles of each other",
- "Romantic": "Romantic",
- "RomanticInfo": "Select your partner and win with them",
- "RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporary shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.",
- "Romantic.PickPartnerText": "PICK PARTNER",
- "RomanticArrows": "Romantic has arrows pointing to their Partner",
- "RomanticBetCooldown": "Pick Partner Cooldown",
- "RomanticBetOnYou": "The Romantic chose you as their Partner!",
- "RomanticBetPlayer": "You picked your partner",
- "RomanticBetTargetKnowRomantic": "Target knows who the Romantic is",
- "RomanticGetsPartnerConvertedAddons": "Romantic gets the converted add-ons of their partner",
- "RomanticIsProtectingYou": "The Romantic is protecting you",
- "RomanticKillButtonText": "Romance",
- "RomanticKnowTargetRole": "Romantic knows their target's role",
- "RomanticPartnerHasArrows": "Partner has arrows pointing to the Romantic",
- "RomanticProtectCooldown": "Protect Cooldown",
- "RomanticProtectDuration": "Protect Duration",
- "RomanticProtectPartner": "Your partner is under protection",
- "RoomRusher": "Room Rusher",
- "RoomRusherInfo": "You're Playing Room Rush",
- "RoomRusherInfoLong": "(Neutrals):\\nYou're playing Room Rush. You have to get to the specified room as fast as possible, but always within the time limit, otherwise you die. You may be able to vent for a limited number of times, depending on the host's settings. After you get to the specified room a certain number of times successfully without dying, your win condition is satisfied, and you'll win with the winning team at the end.",
- "RoomRusher.MaxVents": "Max Number of Vent Uses",
- "RoomRusher.RoomsToWin": "Number of rooms to get to for the win condition to satisfy",
- "RouleteGrandeur": "Roulette Grandeur",
- "RouleteGrandeurInfo": "Play Russian Roulette",
- "RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanently reduced by a set amount multiplied by the risk (bullets) you put in! Sabotage or pet to play a round with the chosen risk factor.",
- "KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)",
- "RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!",
- "RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0} bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s!",
- "RG.Suffix": "<#00ffa5>Bullets: {0}",
- "RuthlessRomantic": "Ruthless Romantic",
- "RuthlessRomanticInfo": "Kill everyone to win",
- "RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner died to means that weren't caused by any player, or they died while being a Neutral that couldn't kill. Now you go on a killing spree and kill everyone. You are now a regular Neutral Killer that must kill all other players to win. You win with your dead partner.",
- "RuthlessCanVent": "Ruthless Romantic Can Vent",
- "RuthlessKCD": "Ruthless Romantic Kill Cooldown",
- "RuthlessHasImpVision": "Ruthless Romantic Has <#ff1919>Impostor Vision",
- "Samurai": "Samurai",
- "SamuraiInfo": "Kill Players in Unique Ways",
- "SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
- "Samurai.KillDelay": "Kill Delay",
- "Samurai.NearbyDuration": "Time to Stay Near Target",
- "Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
- "SchrodingersCat": "Schrödinger's Cat",
- "SchrodingersCatInfo": "Get Attacked to Get a Role",
- "SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.",
- "SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.",
- "SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.",
- "SchrodingersCat.StealsExactImpostorRole": "Steals the exact impostor role instead of <#ff1919>Renegade",
- "SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked",
- "Seamstress": "Seamstress",
- "SeamstressInfo": "Sew Players Together",
- "SeamstressInfoLong": "(Neutrals):\\nAs the Seamstress, you can sew 2 players together using your shapeshift menu. If an interaction happens on one of the players, it will happen to both of them. If one of them dies or disconnects, or a meeting is called, the sew will break. Sewed players know they are sewed together with someone, but not who.\\n\\nYou win if crewmates lose.",
- "SerialKiller": "Serial Killer",
- "SerialKillerInfo": "Kill everyone to win!",
- "SerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.",
- "SerialKillerTimeLeft": "<#ffff00>Must kill within <#ffa500>{0}s",
- "Sharpshooter": "Sharpshooter",
- "SharpshooterInfo": "Kill Blindly and Accurately",
- "SharpshooterInfoLong": "(Neutrals):\\nAs the Sharpshooter, you may use your ability to go blind and super fast, while also freezing in place for other players. The first player you go near dies, and you teleport back to where you used your ability. If you don't kill anyone within a few seconds, you misfire (suicide).\\nKill everyone to win!",
- "Sharpshooter.SpeedIncreasement": "Speed Increasement",
- "Shifter": "Shifter",
- "ShifterInfo": "Steal Someone's Role",
- "ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your kill button near them. Depending on the settings, you may also steal their progress in their role and ability uses.\\nIf you have this role when the game ends, you lose!",
- "Shifter.CanBeKilled": "<#777777>Shifter Can Be Killed",
- "Shifter.CanBeVoted": "<#777777>Shifter Can Be Voted",
- "ShifterKillButtonText": "Shift Role",
- "Sidekick": "Sidekick",
- "SidekickInfo": "Help the Jackal win",
- "SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.",
- "SKCanKill": "Sidekick can kill",
- "SidekickCanKillJackal": "Sidekick can kill Jackal",
- "SidekickCanKillSidekick": "Sidekicks can kill other Sidekicks",
- "SidekickCountMode": "Sidekicks count as",
- "SidekickCountMode.Jackal": "Jackal",
- "SidekickCountMode.None": "Nothing",
- "SidekickCountMode.Original": "Original Team",
- "SidekickKnowOtherSidekick": "Sidekicks know each other",
- "SidekickSettings": "Show Sidekick Settings",
- "SidekickSheriffCanGoBerserk": "Recruited Sheriff Can Go Nuts",
- "Simon": "Simon",
- "SimonInfo": "Give Instructions to Players",
- "SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instructions until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
- "SimonDoMode": "<#00ffa5>Mode: Do instruction",
- "SimonDoShort": "<#ff0000>Must do instruction",
- "SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting",
- "SimonDontMode": "<#00ffa5>Mode: Do NOT do instruction",
- "SimonDontShort": "<#ffa500>Must not do instruction",
- "SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting",
- "SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting",
- "SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting",
- "Slenderman": "Slenderman",
- "SlendermanInfo": "Everyone Gets Blinded Near You",
- "SlendermanInfoLong": "(Neutrals):\\nAs the Slenderman, whenever someone gets close to you, they will be blinded until they move away from you.\\n\\nKill everyone to win!",
- "Slenderman.AfterMeetingBlindCooldown": "Blinding Cooldown After Meetings",
- "Slenderman.BlindRange": "Blinding Range",
- "Slenderman.AffectsPlayersInVents": "Blinding Affects Players Inside Vents",
- "SoulCollector": "Soul Collector",
- "SoulCollectorInfo": "You Kill Without Any Notice",
- "SoulCollectorInfoLong": "(Neutrals):\\nAs the Soul Collector, when you kill someone, everyone other than you and your target will see the target as a living player. Your targets fully die when a meeting gets called.\\nKill everyone to win!",
- "SoulHunter": "Soul Hunter",
- "SoulHunterInfo": "Hunt Souls To Win",
- "SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, or you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.",
- "SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting",
- "SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means",
- "SoulHunterNotify": "You have {0}s to kill {1}",
- "SoulHunterNotifyFreeze": "You can begin hunting {0} in {1}s",
- "SoulHunterNotifySuccess": "Success!",
- "SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win",
- "SoulHunterTargetNotify": "The Soul Hunter, {0} is hunting you. Hide!",
- "SoulHunterTargetNotifyNoKill": "You cannot kill the Soul Hunter while being hunted",
- "SoulHunterTargetNotifyNoMeeting": "You cannot call emergency meetings while being hunted",
- "SoulHunterTargetNotifyNoVent": "You cannot vent while being hunted",
- "SoulHunterTargetNotifySurvived": "You survived!",
- "SoulHunterTimeToKillTarget": "Time to Kill Target",
- "Specter": "Specter",
- "SpecterInfo": "Get killed and finish your tasks to win!",
- "SpecterInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you complete all tasks while you're alive, then get killed, you win with the winning team at the end.",
- "Spider": "Spider",
- "SpiderInfo": "Trap players in your webs then eat them",
- "SpiderInfoLong": "(Neutrals):\\nAs the Spider, vanish/pet/shapeshift to place a web. If someone walks into it, they'll be frozen and have lower vision, and you'll get a notification about someone being trapped in your web. If someone is in your web for too long, the web breaks and they get freed. You can only kill the players that are trapped in a web!\\nKill everyone to win!",
- "Spider.LowerVisionBy": "Lower Vision By",
- "Spider.TrappedDuration": "Trapped Duration (after which the web breaks)",
- "Spider.WebTrapRange": "Web Trap Range",
- "Spirit": "Spirit",
- "SpiritInfo": "Place Candles to Swap Interactions",
- "SpiritInfoLong": "(Neutrals):\\nAs the Spirit, you can place candles on players to swap interactions between them using your shapeshift menu. If an interaction were to happen with one of the players, it would instead happen to the other. This includes normal kills. If one of them dies or disconnects, the swap will break and you gain back a candle, which you can reuse. Swapped players know they are swapped with someone, but not who.\\n\\nYou win if crewmates lose.",
- "SpiritTarget": "<#ffff44>You were swapped with someone by the {0}!",
- "SpiritTargetBoth": "<#00ff00>2/2 targets set\\nInteractions between {0} and {1} are swapped",
- "SpiritTargetNone": "0/2 targets set\\nUse your shapeshift menu to set targets",
- "SpiritTargetOne": "<#ffff44>1/2 targets set ({0})\\nUse your shapeshift menu to set the second target",
- "Spiritcaller": "Spiritcaller",
- "SpiritcallerInfo": "Turn Players into Evil Spirits",
- "SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
- "SpiritcallerCauseVision": "Evil Spirit ability caused vision",
- "SpiritcallerCauseVisionTime": "Evil Spirit ability caused vision time",
- "SpiritcallerFreezeTime": "Evil Spirit ability freeze time",
- "SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
- "SpiritcallerProtectTime": "Evil Spirit ability protect time",
- "SpiritcallerSpiritAbilityCooldown": "Evil Spirit ability cooldown",
- "SpiritcallerSpiritMax": "Maximum number of Evil Spirits",
- "Sprayer": "Sprayer",
- "SprayerInfo": "Place Traps",
- "SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified number of times, they suicide.",
- "SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
- "SprayerNotify": "Trap placed",
- "Stalker": "Stalker",
- "StalkerInfo": "Your kills cause power outages",
- "StalkerInfoLong": "(Neutrals):\\nWhen the Stalker performs a kill, they will trigger the electricity Sabotage. They cannot vent. Depending on the host's settings, the Stalker may win alone if they're alive when the Crewmate or Impostor team wins.",
- "Starspawn": "Starspawn",
- "StarspawnInfo": "Isolate Players & Call Daybreak",
- "StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing /cmd daybreak in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
- "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>Daybreak has been called by the {0}! <#ff0000>⚠\\nThis means that NO meeting abilities can be used in this meeting anymore.",
- "Sunnyboy": "Sunnyboy",
- "SunnyboyInfo": "Shine, shine my sunshine!",
- "SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
- "SunnyboyChance": "Sunnyboy Chance",
- "Tank": "Tank",
- "TankInfo": "Vent in Every Vent",
- "TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.",
- "Tank.CanBeGuessed": "Can be Guessed",
- "Tank.CanBeKilled": "Can be Killed",
- "Tank.Speed": "Movement Speed",
- "Tank.Suffix": "<#00ffa5>A random vent you haven't entered yet: {0}",
- "Technician": "Technician",
- "TechnicianInfo": "Fix sabotages",
- "TechnicianInfoLong": "(Neutrals):\\nAs the Technician, you must fix a certain number of sabotages to win. Depending on settings, you may be able to vent, and you may win alone or with the winning team if your objective is completed. You may get fewer or more points for certain sabotages.",
- "Technician.PointGain.Comms": "Points gained for fixing Comms",
- "Technician.PointGain.Electrical": "Points gained for fixing Lights",
- "Technician.PointGain.LifeSupp": "Points gained for fixing O2",
- "Technician.PointGain.Reactor": "Points gained for fixing Reactor",
- "Technician.RequiredPoints": "Required Points to Win",
- "Technician.WinsAlone": "Wins Alone",
- "Terrorist": "Terrorist",
- "TerroristInfo": "Finish your tasks, THEN die",
- "TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.",
- "Thanos": "Thanos",
- "ThanosInfo": "Collect Infinity Stones",
- "ThanosInfoLong": "(Neutrals):\\nAs Thanos, your job is to collect all infinity stones and/or kill everyone to win. Random players (you don't know who) in the game have infinity stones, kill them to take it. Shift/Vanish/Pet to use the selected infinity stone. Each one has a different effect.\\n\\nSpace Stone: Your next kill will not leave a body behind and ignore all shields\\nMind Stone: Makes you permanently immune to controlling abilities\\nReality Stone: Gives you a shield.\\nPower Stone: Your kill cooldown will be significantly lower after your next kill\\nTime Stone: Slows down everyone except you\\nSoul Stone: Gives you an arrow to someone holding an infinity stone",
- "Thanos.ActiveStone": "<#00ffa5>Active Stone: {0}",
- "Thanos.CanWinAfterCollectingAllStones": "Can Win After Collecting All Infinity Stones",
- "Thanos.FirstKillAlwaysSoulStone": "The First Infinity Stone is Always The Soul Stone",
- "Thanos.MindStoneUsed": "<#00ff00>Mind Stone Active",
- "Thanos.PowerStoneKillsIgnoreShields": "Kills With The Power Stone Ignore Shields",
- "Thanos.PowerStoneReducesKillCooldownBy": "Power Stone Kill Cooldown Reduction",
- "Thanos.Stone.Mind": "Mind",
- "Thanos.Stone.Power": "Power",
- "Thanos.Stone.Reality": "Reality",
- "Thanos.Stone.Soul": "Soul",
- "Thanos.Stone.Space": "Space",
- "Thanos.Stone.Time": "Time",
- "Thanos.StoneWaitingForUse": "<#00a5ff>{0} to activate/switch to the <#00ffff>{1} Stone",
- "Thanos.TimeStoneReducesSpeedBy": "Time Stone Reduces Speed By",
- "Thief": "Thief",
- "ThiefInfo": "Steal a Killing Role",
- "ThiefInfoLong": "(Neutrals):\\nAs the Thief, you must kill someone to become their role:\\n- Impostor / Neutral Killing roles => become the same role as them\\n- Trickster => become Double Agent\\n- Maverick => become Serial Killer\\n- Madmate roles => become Renegade\\n- Coven roles (if enabled) => become Coven Member\\nIf you kill any other role, you suicide.",
- "Thief.CanKillRound1": "Can Kill on the First Round",
- "Thief.CanStealCovenRoles": "Can Steal <#7b3fbb>Coven Roles",
- "Tiger": "Tiger",
- "TigerInfo": "Enrage to Kill Additional Players",
- "TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
- "EnrageCooldown": "Enrage Cooldown",
- "EnrageDuration": "Enrage Duration",
- "TigerRadius": "Enrage Radius",
- "Traitor": "Traitor",
- "TraitorInfo": "Eliminate the Impostors, then win",
- "TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!",
- "TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
- "Tremor": "Tremor",
- "TremorInfo": "When Doom Happens, Everyone is Doomed",
- "TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
- "Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
- "Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
- "Tremor.TimerDecrease": "When Killing, Timer Decreases by",
- "Tremor.TimerStart": "Time Until Doom Happens",
- "Tremor.SpeedDuringDoom": "<#e942f5>Tremor's Speed During Doom",
- "Tremor.VisionDuringDoom": "<#e942f5>Tremor's Vision During Doom",
- "Vector": "Vector",
- "VectorInfo": "Jump in, jump out, win!",
- "VectorInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.",
- "Vector.NumVentsToWinOn.Airship": "Number of Vents to Win on <#ed0007>Airship",
- "Vector.NumVentsToWinOn.Dleks": "Number of Vents to Win on <#66a186>dlekS ehT",
- "Vector.NumVentsToWinOn.Fungle": "Number of Vents to Win on <#ffa646>The Fungle",
- "Vector.NumVentsToWinOn.MiraHQ": "Number of Vents to Win on <#e84b56>MIRA HQ",
- "Vector.NumVentsToWinOn.Polus": "Number of Vents to Win on <#a167c0>Polus",
- "Vector.NumVentsToWinOn.Skeld": "Number of Vents to Win on <#66a186>The Skeld",
- "VectorVentButtonText": "Hop",
- "Vengeance": "Vengeance",
- "VengeanceInfo": "Kill your killer to live",
- "VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed in doing so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.",
- "VengeanceRevenge": "You have {0}s to kill your killer",
- "VengeanceRevengeTime": "Time to Revenge",
- "VengeanceSuccess": "Revenge successful! You live!",
- "VengefulRomantic": "Vengeful Romantic",
- "VengefulRomanticInfo": "Kill the killer of your Partner",
- "VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic, you need to kill the killer of your partner. You only get one shot. If you kill the wrong player, you misfire. Upon killing the right, target you win with the winning team along with your Romantic Partner",
- "VengefulRomanticKillButtonText": "Avenge",
- "Virus": "Virus",
- "VirusInfo": "Kill and infect everyone",
- "VirusInfoLong": "(Neutrals):\\nThe Virus's goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.",
- "VirusCanVent": "Can Vent",
- "VirusInfectMax": "Maximum Number Of Spreads",
- "VirusKillCooldown": "Kill Cooldown",
- "VirusKillInfectedPlayerAfterMeeting": "Contagious player dies after meeting",
- "VirusKnowTargetRole": "Know Contagious Player's Role",
- "VirusNoticeMessage": "The body you reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
- "VirusNoticeMessage2": "The body you reported was infected by the Virus! Vote the Virus out this meeting or you will die.",
- "VirusTargetKnowOtherTarget": "Contagious players know each other",
- "Vortex": "Vortex",
- "VortexInfo": "Your victims' bodies teleport to a random vent",
- "VortexInfoLong": "(Neutrals):\\nAs the Vortex, when you kill someone, their body teleports to a random vent. The body will be reported in the vent.",
- "Vortex.IfTargetCannotBeTeleported": "If the target cannot be teleported to a random vent",
- "Vortex.NoTPMode.Block": "Cancel Kill",
- "Vortex.NoTPMode.DoWithoutTP": "Kill Without TP",
- "Vulture": "Vulture",
- "VultureInfo": "Eat bodies by reporting to win",
- "VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
- "VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
- "VultureBodyReported": "Body eaten!",
- "VultureChangeRole": "Role to change to",
- "VultureChangeRoleWhenCantWin": "Change role when winning is impossible",
- "VultureEatButtonText": "Consume",
- "VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
- "VultureNumberOfReportsToWin": "Bodies needed to win",
- "VultureReportCooldown": "Eat Cooldown",
- "WeaponMaster": "Weapon Master",
- "WeaponMasterInfo": "Use your weapons to kill everyone",
- "WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.",
- "Weatherman": "Weatherman",
- "WeathermanInfo": "Spawn Natural Disasters",
- "WeathermanInfoLong": "(Neutrals):\\nAs the Weatherman, you can spawn a random natural disaster by using your pet/vanish button. The disasters are the same as in the Natural Disasters game mode.\\n\\nUse these disasters to kill everyone to win!",
- "Werewolf": "Werewolf",
- "WerewolfInfo": "Vent to Rampage to kill quickly",
- "WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging, you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.",
+ "RogueInfo": "Завршите Циљеве, Добијте Награде",
+ "RogueInfoLong": "(Neutral):\\nКао Rogue, добијате циљ са наградом сваке рунде. Можете опционо завршити циљ да бисте добили награду.",
+ "Rogue.AllTasksCompleted": "<#00ff00>Сви циљеви завршени",
+ "Rogue.Objective.CallEmergencyMeeting": "Сазовите хитан састанак",
+ "Rogue.Objective.DontStopWalking": "Не престајте да ходате",
+ "Rogue.Objective.FixSabotage": "Поправите саботажу",
+ "Rogue.Objective.KillInSpecificRoom": "Убијте некога у {0}",
+ "Rogue.Objective.KillSpecificPlayer": "Убијте {0}",
+ "Rogue.Objective.KillXTimes": "Убијте {0} пута",
+ "Rogue.Objective.VentXTimes": "Вентујте {0} пута",
+ "Rogue.Reward.DecreasedKillCooldown": "Cooldown за убијање преполовљен",
+ "Rogue.Reward.DisableDevices": "Онемогућите све уређаје до краја игре",
+ "Rogue.Reward.HelpfulAddon": "Добијте насумични корисни додатак",
+ "Rogue.Reward.ImpostorVision": "Вид Impostor-а до краја игре",
+ "Rogue.Reward.IncreasedSpeed": "Повећана брзина за 0.5x до краја игре",
+ "Rogue.Reward.LongReach": "Највећи домет убијања до краја игре",
+ "Rogue.Reward.Morph": "Способност да се претворите у насумичног Crewmate-а (sab/pet) на 15s",
+ "Rogue.Reward.Sabotage": "Способност саботирања до краја игре",
+ "Rogue.Reward.Shield": "Неуништивост до краја игре",
+ "Rogue.RewardEnabled.DecreasedKillCooldown": "Омогући награду смањеног cooldown-а за убијање",
+ "Rogue.RewardEnabled.DisableDevices": "Омогући награду онемогућавања уређаја",
+ "Rogue.RewardEnabled.HelpfulAddon": "Омогући награду корисног додатка",
+ "Rogue.RewardEnabled.ImpostorVision": "Омогући награду вида Impostor-а",
+ "Rogue.RewardEnabled.IncreasedSpeed": "Омогући награду повећане брзине",
+ "Rogue.RewardEnabled.LongReach": "Омогући награду великог домета",
+ "Rogue.RewardEnabled.Morph": "Омогући награду преображаја",
+ "Rogue.RewardEnabled.Sabotage": "Омогући награду саботаже",
+ "Rogue.RewardEnabled.Shield": "Омогући награду штита",
+ "Rogue.Task": "Циљ: <#ffff00>{0}\\nНаграда: <#00ffa5>{1}",
+ "Rogue.TaskCompleted": "<#00ff00>Циљ завршен",
+ "RogueKnowEachOther": "Rogue-ови се познају",
+ "RogueKnowEachOtherRoles": "Rogue-ови знају улоге једни другима",
+ "Romantic": "Романтичар",
+ "RomanticInfo": "Одаберите свог партнера и победите са њим",
+ "RomanticInfoLong": "(Neutral):\\nКао Романтичар, прво можете искористити своје дугме за убијање на некоме да бисте га одабрали за свог партнера.\\nНакон тога, док сте обојица живи, можете искористити своје дугме за убијање на било коме да бисте свом партнеру дали привремени штит. Ако Ваш партнер победи, побеђујете и Ви.\\n\\nАко Ваш партнер умре, Ваша улога ће се променити према следећим условима:\\nАко је Ваш партнер имао дугме за убијање било које врсте, добићете исту улогу коју су они имали.\\nАко је Ваш партнер био Неубилачки Neutral или је Ваш партнер умро самостално (самоубиство или нема стварног убицу), претворићете се у Немилосрдног Романтичара, који је основна Neutral-на убица: Будите последњи преживели да бисте победили. Ако Ви победите, побеђује и Ваш партнер.\\nАко је Ваша мета била Impostor, постајете Одметник. Ваш посао је сада да помогнете Impostor-има (а самим тим и свом партнеру) да победе.\\nУ сваком другом случају, постајете Осветољубиви Романтичар. Ваш циљ је да убијете убицу свог партнера. Ако то урадите, Ви и Ваш партнер побеђујете са победничким тимом. Ако покушате да убијете било кога другог, умрећете.",
+ "Romantic.PickPartnerText": "ОДАБЕРИТЕ ПАРТНЕРА",
+ "RomanticArrows": "Романтичар има стрелице које показују ка њиховом партнеру",
+ "RomanticBetCooldown": "Cooldown одабира партнера",
+ "RomanticBetOnYou": "Романтичар Вас је одабрао за свог партнера!",
+ "RomanticBetPlayer": "Одабрали сте свог партнера",
+ "RomanticBetTargetKnowRomantic": "Мета зна ко је Романтичар",
+ "RomanticGetsPartnerConvertedAddons": "Романтичар добија конвертоване додатке свог партнера",
+ "RomanticIsProtectingYou": "Романтичар Вас штити",
+ "RomanticKillButtonText": "Романса",
+ "RomanticKnowTargetRole": "Романтичар зна улогу своје мете",
+ "RomanticPartnerHasArrows": "Партнер има стрелице које показују ка Романтичару",
+ "RomanticProtectCooldown": "Cooldown заштите",
+ "RomanticProtectDuration": "Трајање заштите",
+ "RomanticProtectPartner": "Ваш партнер је под заштитом",
+ "RoomRusher": "Собо-јуришник",
+ "RoomRusherInfo": "Играте 'Room Rush'. БУДИТЕ БРЗИ!!!",
+ "RoomRusherInfoLong": "(Neutral-и):\\nИграте 'Room Rush'. Морате стићи до наведене собе што је брже могуће, али увек унутар временског ограничења, иначе умирете. Можда ћете моћи да вентујете ограничен број пута, у зависности од подешавања домаћина. Након што успешно стигете до наведене собе одређени број пута без умирања, Ваш услов за победу је испуњен, и победићете са победничким тимом на крају.",
+ "RoomRusher.MaxVents": "Максималан број коришћења вентилације",
+ "RoomRusher.RoomsToWin": "Број соба до којих треба стићи да би се испунио услов за победу",
+ "RouleteGrandeur": "Рулет Grandeur",
+ "RouleteGrandeurInfo": "Играјте Руски Рулет",
+ "RouleteGrandeurInfoLong": "(Neutral-и):\\nКао Рулет Grandeur, можете играти Руски Рулет да бисте смањили свој cooldown за убијање након следећег убиства које направите. Вентујте да бисте мењали количину ризика (метака) које улажете. Постоји 5 места. Ако налетите на метак, умирете. Ако преживите, Ваш cooldown за убијање се трајно смањује за одређени износ помножен са фактором ризика (бројем метака) који сте уложили! Саботирајте или петајте да одиграте рунду са одабраним фактором ризика.",
+ "KCDReduction": "Смањење cooldown-а за убијање (помножено са бројем убачених метака)",
+ "RG.Hit": "<#ffff00>Хитац је погодио један од Ваших метака!\\nВише среће следећи пут!",
+ "RG.NoHit": "<#00ffa5>Преживели сте, упркос томе што сте уложили <#8cffff>{0} метака.\\nВаш cooldown за убијање је смањен за <#8cffff>{1}s!",
+ "RG.Suffix": "<#00ffa5>Меци: {0}",
+ "RuthlessRomantic": "Немилосрдни Романтичар",
+ "RuthlessRomanticInfo": "Убијте све да бисте победили",
+ "RuthlessRomanticInfoLong": "(Neutral):\\nПостајете Немилосрдни Романтичар ако је Ваш партнер Романтичар умро од узрока који нису изазвани од стране играча, или су умрли док су били Neutral који није могао да убија. Сада крећете у поход убијања и убијате све. Ви сте сада обична Neutral-на убица која мора убити све остале играче да би победила. Побеђујете са својим мртвим партнером.",
+ "RuthlessCanVent": "Немилосрдни Романтичар Може Вентовати",
+ "RuthlessKCD": "Cooldown за убијање Немилосрдног Романтичара",
+ "RuthlessHasImpVision": "Немилосрдни Романтичар Има Вид <#ff1919>Impostor-а",
+ "Samurai": "Самурај",
+ "SamuraiInfo": "Убијајте Играче на Јединствене Начине",
+ "SamuraiInfoLong": "(Neutral-и):\\nКао Самурај, можете вршити одложена убиства и нормална убиства. Шта одлучује? Па, ако кликнете своје дугме за убијање на некоме (убиство се неће десити тренутно) и останете близу њега неколико секунди (као поливање Пиромана), добијате мањи cooldown за убијање и убиство ће бити одложено. Ако не успете да останете близу њега, извршићете нормално убиство, укључујући залет.",
+ "Samurai.KillDelay": "Одлагање убиства",
+ "Samurai.NearbyDuration": "Време за остајање близу мете",
+ "Samurai.SuccessKCD": "Cooldown за убијање код одложених убистава",
+ "SchrodingersCat": "Шредингерова Мачка",
+ "SchrodingersCatInfo": "Будите нападнути да бисте добили улогу",
+ "SchrodingersCatInfoLong": "(Neutral-и):\\nКао Шредингерова Мачка, ако будете нападнути, претварате се у исту улогу коју има Ваш убица. Ако не будете нападнути, губите, или можете победити са Crewmate-овима, у зависности од подешавања.",
+ "SchrodingersCat.Notify.KillerRecruited": "Регрутовали сте {1}! {0} сада има исту улогу као и Ви.",
+ "SchrodingersCat.Notify.RecruitedByKiller": "Регрутовао Вас је {1}! Сада имате исту улогу као {0}.",
+ "SchrodingersCat.StealsExactImpostorRole": "Краде тачну улогу Impostor-а уместо <#ff1919>Одметника",
+ "SchrodingersCat.WinsWithCrewIfNotAttacked": "Побеђује са Crewmate-овима ако не буде нападнута",
+ "Seamstress": "Шваља",
+ "SeamstressInfo": "Зашијте Играче Заједно",
+ "SeamstressInfoLong": "(Neutral-и):\\nКао Шваља, можете зашити 2 играча заједно користећи свој мени за преображај. Ако се деси интеракција на једном од играча, десиће се обојици. Ако један од њих умре или напусти игру, или се сазове састанак, шав ће пући. Зашивени играчи знају да су зашивени са неким, али не са ким.\\n\\nПобеђујете ако Crewmate-ови изгубе.",
+ "SerialKiller": "Серијски Убица",
+ "SerialKillerInfo": "Убијте све да бисте победили!",
+ "SerialKillerInfoLong": "(Neutral-и):\\nКао Серијски Убица, Ваш посао је једноставно да побијете све како бисте победили.",
+ "SerialKillerTimeLeft": "<#ffff00>Морате убити за <#ffa500>{0}s",
+ "Sharpshooter": "Оштрострелац",
+ "SharpshooterInfo": "Убијајте Слепо и Прецизно",
+ "SharpshooterInfoLong": "(Neutral-и):\\nКао Оштрострелац, можете искористити своју способност да постанете слепи и супер брзи, док сте истовремено замрзнути у месту за друге играче. Први играч коме приђете умире, и Ви се телепортујете назад на место где сте употребили своју способност. Ако никога не убијете у року од неколико секунди, промашите (самоубиство).\\nУбијте све да бисте победили!",
+ "Sharpshooter.SpeedIncreasement": "Повећање брзине",
+ "Shifter": "Шифтер",
+ "ShifterInfo": "Украдите Нечију Улогу",
+ "ShifterInfoLong": "(Neutral-и):\\nКао Шифтер, морате украсти нечију улогу користећи своје дугме за убијање близу њих. У зависности од подешавања, можете украсти и њихов напредак у улози и коришћења способности.\\nАко имате ову улогу када се игра заврши, губите!",
+ "Shifter.CanBeKilled": "<#777777>Шифтер Може Бити Убијен",
+ "Shifter.CanBeVoted": "<#777777>Шифтер Може Бити Избачен Гласањем",
+ "ShifterKillButtonText": "Промени Улогу",
+ "Sidekick": "Асистент",
+ "SidekickInfo": "Помозите Шакалу да победи",
+ "SidekickInfoLong": "(Neutral-и):\\nПомозите свом Шакалу да убија. Ако он умре, Ви ћете постати нови Шакал. Приликом трансформације, конвертујте играча својим дугметом за убијање. Ви (и сви остали Шакали и Асистенти) побеђујете када остварите већину и ниједан други зли тим не постоји.",
+ "SKCanKill": "Асистент може убијати",
+ "SidekickCanKillJackal": "Асистент може убити Шакала",
+ "SidekickCanKillSidekick": "Асистенти могу убити друге Асистенте",
+ "SidekickCountMode": "Асистенти се рачунају као",
+ "SidekickCountMode.Jackal": "Шакал",
+ "SidekickCountMode.None": "Ништа",
+ "SidekickCountMode.Original": "Оригинални тим",
+ "SidekickKnowOtherSidekick": "Асистенти се познају",
+ "SidekickSettings": "Прикажи подешавања Асистента",
+ "SidekickSheriffCanGoBerserk": "Регрутовани Шериф може да полуди",
+ "Simon": "Сајмон",
+ "SimonInfo": "Дајте Инструкције Играчима",
+ "SimonInfoLong": "(Neutral-и):\\nКао Сајмон, можете давати инструкције играчима (Simon Says). Један клик на некога да га означите, дупли клик за убијање. Вентујте да издате инструкцију свим означеним играчима. Играчима са дугметом за убијање биће речено да убију, док ће Crewmate-овима бити речено да заврше таск. Ако не прате инструкције до следећег састанка, умиру. Можете саботирати/петати да замените инструкцију. То значи, они који могу, биће речено да НЕ убијају, док ће Crewmate-овима бити речено да НЕ завршавају таск.",
+ "SimonDoMode": "<#00ffa5>Режим: Извршите инструкцију",
+ "SimonDoShort": "<#ff0000>Мора извршити инструкцију",
+ "SimonDontKill": "Сајмон каже: <#ffff00>НЕ СМЕТЕ користити своје дугме за убијање до следећег састанка",
+ "SimonDontMode": "<#00ffa5>Режим: НЕ извршавајте инструкцију",
+ "SimonDontShort": "<#ffa500>Не сме извршити инструкцију",
+ "SimonDontTask": "Сајмон каже: <#ffff00>НЕ СМЕТЕ завршити таск до следећег састанка",
+ "SimonKill": "Сајмон каже: <#ffff00>Морате искористити своје дугме за убијање пре следећег састанка",
+ "SimonTask": "Сајмон каже: <#ffff00>Морате завршити таск пре следећег састанка",
+ "Slenderman": "Slendermen",
+ "SlendermanInfo": "Сви бивају ослепљени у Вашој близини",
+ "SlendermanInfoLong": "(Neutral-и):\\nКао Slendermen, кад год Вам се неко приближи, биће ослепљен док се не удаљи од Вас.\\n\\nУбијте све да бисте победили!",
+ "Slenderman.AfterMeetingBlindCooldown": "Cooldown ослепљивања након састанака",
+ "Slenderman.BlindRange": "Домет ослепљивања",
+ "Slenderman.AffectsPlayersInVents": "Ослепљивање утиче на играче унутар вентилација",
+ "SoulCollector": "Сакупљач Душа",
+ "SoulCollectorInfo": "Убијате Без Икаквог Обавештења",
+ "SoulCollectorInfoLong": "(Neutral-и):\\nКао Сакупљач Душа, када убијете некога, сви осим Вас и Ваше мете видеће мету као живог играча. Ваше мете потпуно умиру тек када се сазове састанак.\\nУбијте све да бисте победили!",
+ "SoulHunter": "Ловац на Душе",
+ "SoulHunterInfo": "Ловите Душе да Бисте Победили",
+ "SoulHunterInfoLong": "(Neutral-и):\\nКао Ловац на Душе, можете означити своју мету преко свог дугмета за убијање. На следећем састанку бићете замрзнути на одређени број секунди и Ваша мета ће бити обавештена да је Ваша мета. Ваша мета неће моћи да вентује, сазове састанак или Вас убије. Морате убити своју мету унутар одређеног броја секунди, иначе губите душу. Ако убијете своју мету на време, добијате душу. Сакупите одређени број душа да бисте испунили свој услов за победу. Ако је Ваш услов за победу испуњен на крају игре, победићете са победничким тимом.",
+ "SoulHunterFreezeTimeAfterMeeting": "Време чекања након састанка",
+ "SoulHunterGetSoulForSuicide": "Добиј душу када мета умре на други начин",
+ "SoulHunterNotify": "Имате {0}s да убијете {1}",
+ "SoulHunterNotifyFreeze": "Можете почети да ловите {0} за {1}s",
+ "SoulHunterNotifySuccess": "Успех!",
+ "SoulHunterNumOfSoulsToWin": "Број душа потребан за победу",
+ "SoulHunterTargetNotify": "Ловац на Душе, {0} Вас лови. Сакријте се!",
+ "SoulHunterTargetNotifyNoKill": "Не можете убити Ловца на Душе док Вас лови",
+ "SoulHunterTargetNotifyNoMeeting": "Не можете сазивати хитне састанке док сте мета лова",
+ "SoulHunterTargetNotifyNoVent": "Не можете вентовати док сте мета лова",
+ "SoulHunterTargetNotifySurvived": "Преживели сте!",
+ "SoulHunterTimeToKillTarget": "Време за убиство мете",
+ "Specter": "Спектар",
+ "SpecterInfo": "Будите убијени и завршите своје таскове да бисте победили!",
+ "SpecterInfoLong": "(Neutral-и):\\nКао Спектар, Ваш посао је да будете убијени и завршите своје таскове. Своје таскове можете радити док сте живи. Не можете победити ако сте живи. Ако завршите све таскове док сте живи, а затим будете убијени, побеђујете са победничким тимом на крају.",
+ "Spider": "Паук",
+ "SpiderInfo": "Ухватите играче у своје мреже па их поједите",
+ "SpiderInfoLong": "(Neutral-и):\\nКао Паук, нестанiте/петајте/преобразите се да поставите мрежу. Ако неко уђе у њу, биће замрзнут и имаће смањен вид, а Ви ћете добити обавештење да је неко ухваћен у Вашу мрежу. Ако неко остане у Вашој мрежи предуго, мрежа пуца и они бивају ослобођени. Можете убити само играче који су ухваћени у мрежу!\\nУбијте све да бисте победили!",
+ "Spider.LowerVisionBy": "Смањи вид за",
+ "Spider.TrappedDuration": "Трајање заробљености (након чега мрежа пуца)",
+ "Spider.WebTrapRange": "Домет паукове мреже",
+ "Spirit": "Дух",
+ "SpiritInfo": "Постављајте Свеће да Замените Интеракције",
+ "SpiritInfoLong": "(Neutral-и):\\nКао Дух, можете постављати свеће на играче да бисте заменили интеракције између њих користећи свој мени за преображај. Ако би се интеракција десила на једном од играча, она би се уместо тога десила на другом. Ово укључује нормална убиства. Ако један од њих умре или напусти игру, замена ће пући и Ви добијате свећу назад, коју можете поново искористити. Замењени играчи знају да су замењени са неким, али не са ким.\\n\\nПобеђујете ако Crewmate-ови изгубе.",
+ "SpiritTarget": "<#ffff44>Дух Вас је заменио са неким!",
+ "SpiritTargetBoth": "<#00ff00>2/2 мете постављене\\nИнтеракције између {0} и {1} су замењене",
+ "SpiritTargetNone": "0/2 мета постављено\\nКористите свој мени за преображај да поставите мете",
+ "SpiritTargetOne": "<#ffff44>1/2 мете постављено ({0})\\nКористите свој мени за преображај да поставите другу мету",
+ "Spiritcaller": "Призивач Духова",
+ "SpiritcallerInfo": "Претворите Играче у Зле Духове",
+ "SpiritcallerInfoLong": "(Neutral-и):\\nКао Призивач Духова, Ваше жртве постају Зли Духови након што умру. Ови духови Вам могу помоћи да победите замрзавањем других играча на кратко време и/или блокирањем њиховог вида. Алтернативно, духови Вам могу дати штит који Вас кратко штити од покушаја убиства.",
+ "SpiritcallerCauseVision": "Вид узрокован способношћу Злог Духа",
+ "SpiritcallerCauseVisionTime": "Трајање вида узрокованог способношћу Злог Духа",
+ "SpiritcallerFreezeTime": "Време замрзавања способношћу Злог Духа",
+ "SpiritcallerNoticeMessage": "Призивач Духова Вас је убио и претворио у Злог Духа. Ваш задатак је сада да помогнете Призивачу Духова до победе користећи своје дугме за плашење ('spook') како бисте ометали друге играче или заштитили Призивача Духова. Користите /m за више информација.",
+ "SpiritcallerProtectTime": "Време заштите способношћу Злог Духа",
+ "SpiritcallerSpiritAbilityCooldown": "Cooldown способности Злог Духа",
+ "SpiritcallerSpiritMax": "Максималан број Злих Духова",
+ "Sprayer": "Прскалица",
+ "SprayerInfo": "Постављајте Замке",
+ "SprayerInfoLong": "(Neutral):\\nКао Прскалица, можете постављати замке саботирањем/петовањем. Ако неко уђе у замку, имаће смањену брзину и вид на неко време. Ако играч уђе у замку одређени број пута, врши самоубиство.",
+ "SprayerMaxTrappedTimes": "Број пута колико играч мора ући у замку да би умро",
+ "SprayerNotify": "Замка постављена",
+ "Stalker": "Ухођа",
+ "StalkerInfo": "Ваша убиства узрокују нестанак струје",
+ "StalkerInfoLong": "(Neutral-и):\\nКада Ухођа изврши убиство, активираће саботажу електричне енергије. Не могу вентовати. У зависности од подешавања домаћина, Ухођа може победити сам ако је жив када тим Crewmate-ова или Impostor-а победи.",
+ "Starspawn": "Звездородник",
+ "StarspawnInfo": "Изолујте Играче и Позовите Свануће",
+ "StarspawnInfoLong": "(Neutral-и):\\nКао Звездородник, можете изоловати играче користећи своје дугме за убијање на њима. Само зли играчи могу да интерагују са изолованим играчима.\\nЈедном у игри, можете позвати свануће на састанку куцањем /cmd daybreak у чет. Ово ће спречити коришћење СВИХ способности састанка на том састанку. Ово укључује погађање, суђење и све друге способности састанка које су специфичне за улоге.\\n\\nПобеђујете ако Crewmate-ови изгубе.",
+ "StarspawnUsedDayBreak": "<#ff0000>⚠ <#ffff00>{0} је позвао свануће! <#ff0000>⚠\\nТо значи да се на овом састанку више НЕ МОГУ користити никакве способности састанка.",
+ "Sunnyboy": "Сунчан Момак",
+ "SunnyboyInfo": "Сијај, сијај сунце моје!",
+ "SunnyboyInfoLong": "(Neutral-и):\\nСунчан Момак може проверити животни статус других преко панела живота. Док је Сунчан Момак жив, игра се неће завршити због бројчане предности (на пример, број Impostor-а је већи од посаде, или нема преживелих). Ако Сунчан Момак умре на крају игре, Сунчан Момак ће победити са победничким тимом.",
+ "SunnyboyChance": "Шанса за Сунчаног Момка",
+ "Tank": "Тенк",
+ "TankInfo": "Вентујте у Сваку Вентилацију",
+ "TankInfoLong": "(Neutral-и):\\nКао Тенк, морате вентовати у сваку вентилацију на мапи. Ако успете то да урадите пре краја игре, победићете са победничким тимом на крају. У супротном, губите. Ваша брзина је знатно мања од осталих.",
+ "Tank.CanBeGuessed": "Може бити погађан",
+ "Tank.CanBeKilled": "Може бити убијен",
+ "Tank.Speed": "Брзина кретања",
+ "Tank.Suffix": "<#00ffa5>Насумична вентилација у коју још нисте ушли: {0}",
+ "Technician": "Техничар",
+ "TechnicianInfo": "Поправљајте саботаже",
+ "TechnicianInfoLong": "(Neutral-и):\\nКао Техничар, морате поправити одређени број саботажа да бисте победили. У зависности од подешавања, можда ћете моћи да вентујете, и можете победити сами или са победничким тимом ако је Ваш циљ испуњен. Можете добити мање или више поена за одређене саботаже.",
+ "Technician.PointGain.Comms": "Поени добијени за поправку комуникација",
+ "Technician.PointGain.Electrical": "Поени добијени за поправку светала",
+ "Technician.PointGain.LifeSupp": "Поени добијени за поправку О2",
+ "Technician.PointGain.Reactor": "Поени добијени за поправку реактора",
+ "Technician.RequiredPoints": "Потребни поени за победу",
+ "Technician.WinsAlone": "Побеђује сам",
+ "Terrorist": "Терориста",
+ "TerroristInfo": "Завршите таскове, ПА ОНДА умрите",
+ "TerroristInfoLong": "(Neutral-и):\\nАко Терориста заврши све таскове и умре, он побеђује у игри сам.",
+ "Thanos": "Танос",
+ "ThanosInfo": "Сакупите Камење Бесконачности",
+ "ThanosInfoLong": "(Neutral-и):\\nКао Танос, Ваш задатак је да сакупите сво камење бесконачности и/или побијете све да бисте победили. Насумични играчи (не знате који) у игри имају камење бесконачности, убијте их да бисте га узели. Преобразите се/Нестаните/Петајте да искористите одабрани камен бесконачности. Сваки има другачији ефекат.\\n\\nПросторни камен: Ваше следеће убиство неће оставити тело и игнорисаће све штитве\\nУмствени камен: Чини Вас трајно имуним на способности контроле\\nСтварносни камен: Даје Вам штит.\\nМоћни камен: Ваш cooldown за убијање ће бити знатно мањи након Вашег следећег убиства\\nВременски камен: Успорава све осим Вас\\nДушевни камен: Даје Вам стрелицу ка некоме ко држи камен бесконачности",
+ "Thanos.ActiveStone": "<#00ffa5>Активни камен: {0}",
+ "Thanos.CanWinAfterCollectingAllStones": "Може победити након сакупљања свих камења бесконачности",
+ "Thanos.FirstKillAlwaysSoulStone": "Први камен бесконачности је увек Душевни камен",
+ "Thanos.MindStoneUsed": "<#00ff00>Умствени камен активан",
+ "Thanos.PowerStoneKillsIgnoreShields": "Убиства Моћним каменом игноришу штитве",
+ "Thanos.PowerStoneReducesKillCooldownBy": "Смањење cooldown-а за убијање Моћним каменом",
+ "Thanos.Stone.Mind": "Умствени",
+ "Thanos.Stone.Power": "Моћни",
+ "Thanos.Stone.Reality": "Стварносни",
+ "Thanos.Stone.Soul": "Душевни",
+ "Thanos.Stone.Space": "Просторни",
+ "Thanos.Stone.Time": "Временски",
+ "Thanos.StoneWaitingForUse": "<#00a5ff>{0} за активацију/пребацивање на <#00ffff>{1} камен",
+ "Thanos.TimeStoneReducesSpeedBy": "Временски камен смањује брзину за",
+ "Thief": "Лопов",
+ "ThiefInfo": "Украдите Убилачку Улогу",
+ "ThiefInfoLong": "(Neutral-и):\\nКао Лопов, морате убити некога да бисте постали њихова улога:\\n- Impostor / Neutral-не убилачке улоге => постајете иста улога као и они\\n- Шарлатан => постајете Двојни агент\\n- Маверик => постајете Серијски Убица\\n- Madmate улоге => постајете Одметник\\n- Coven улоге (ако су омогућене) => постајете Члан Coven-а\\nАко убијете било коју другу улогу, вршите самоубиство.",
+ "Thief.CanKillRound1": "Може убијати у првој рунди",
+ "Thief.CanStealCovenRoles": "Може украсти <#7b3fbb>Coven улоге",
+ "Tiger": "Тигар",
+ "TigerInfo": "Разбесните се да бисте убили додатне играче",
+ "TigerInfoLong": "(Neutral-и):\\nКао Тигар, можете саботирати/петати да постанете разбешњени. Ако убијете док сте разбешњени, следећи најближи играч (унутар радијуса) Вашем убиству такође умире.",
+ "EnrageCooldown": "Cooldown беса",
+ "EnrageDuration": "Трајање беса",
+ "TigerRadius": "Радијус беса",
+ "Traitor": "Издајник",
+ "TraitorInfo": "Елиминишите Impostor-е, па победите",
+ "TraitorInfoLong": "(Neutral-и):\\nКао Издајник, били сте Impostor који је издао Impostor-е. Познајете Impostor-е, али они не познају Вас. Цака? Они Вас могу убити, али Ви не можете убити њих.\\n\\nЕлиминишите Impostor-е другим средствима, па побијте све остале да бисте победили!",
+ "TraitorKillImpostor": "Као Издајник, не можете убити Impostor-е",
+ "Tremor": "Тремор",
+ "TremorInfo": "Када се деси Пропаст, Сви су Пропашћени",
+ "TremorInfoLong": "(Neutral):\\nКао Тремор, видите тајмер испод свог имена који указује на то када се дешава пропаст. Када убијете, тајмер се смањује. Ако се пропаст деси, убијате свакога ко Вам се приближи, и имате одређено време да побијете све, иначе вршите самоубиство.",
+ "Tremor.DoomNotify": "Пропаст је почела! Тремор сада убија свакога ко му се приближи!",
+ "Tremor.DoomTime": "Време Пропасти (= Време за убијање свих)",
+ "Tremor.TimerDecrease": "Приликом убиства, тајмер се смањује за",
+ "Tremor.TimerStart": "Време до дешавања Пропасти",
+ "Tremor.SpeedDuringDoom": "Брзина <#e942f5>Тремора током Пропасти",
+ "Tremor.VisionDuringDoom": "Вид <#e942f5>Тремора током Пропасти",
+ "Vector": "Вектор",
+ "VectorInfo": "Ускочите унутар, искочите ван, победите!",
+ "VectorInfoLong": "(Neutral-и):\\nВектор ће победити сам вентовањем одређени број пута.",
+ "Vector.NumVentsToWinOn.Airship": "Број вентилација за победу на <#ed0007>Airship-у",
+ "Vector.NumVentsToWinOn.Dleks": "Број вентилација за победу на <#66a186>dlekS ehT-у",
+ "Vector.NumVentsToWinOn.Fungle": "Број вентилација за победу на <#ffa646>The Fungle-у",
+ "Vector.NumVentsToWinOn.MiraHQ": "Број вентилација за победу на <#e84b56>MIRA HQ-у",
+ "Vector.NumVentsToWinOn.Polus": "Број вентилација за победу на <#a167c0>Polus-у",
+ "Vector.NumVentsToWinOn.Skeld": "Број вентилација за победу на <#66a186>The Skeld-у",
+ "VectorVentButtonText": "Хоп",
+ "Vengeance": "Осветоубица",
+ "VengeanceInfo": "Убијте свог убицу да бисте живели",
+ "VengeanceInfoLong": "(Neutral):\\nКао Осветоубица, побеђујете када сте последњи преживели. Поред тога, када неко покуша да Вас убије, убиство ће бити блокирано и Ви ћете бити телепортовани у насумичну вентилацију. Имаћете ограничено време да убијете свог убицу. Ако успете у томе, преживљавате. Ако време истекне пре него што убијете свог убицу, умирете трајно. Ако покушате да убијете било кога другог осим свог убице, умрећете.",
+ "VengeanceRevenge": "Имате {0}s да убијете свог убицу",
+ "VengeanceRevengeTime": "Време за освету",
+ "VengeanceSuccess": "Освета успешна! Живи сте!",
+ "VengefulRomantic": "Осветољубиви Романтичар",
+ "VengefulRomanticInfo": "Убијте убицу свог Партнера",
+ "VengefulRomanticInfoLong": "(Neutral):\\nКао Осветољубиви Романтичар, морате убити убицу свог партнера. Имате само један покушај. Ако убијете погрешног играча, промашићете. Након убиства праве мете, побеђујете са победничким тимом заједно са својим партнером Романтичаром",
+ "VengefulRomanticKillButtonText": "Освети се",
+ "Virus": "Вирус",
+ "VirusInfo": "Убијте и заразите све",
+ "VirusInfoLong": "(Neutral-и):\\nЦиљ Вируса је да елиминише друге играче. Када Crewmate буде убијен, њихов леш је заражен, и Crewmate који га пријави придружује се тиму Вируса или умире ако Вирус не буде избачен гласањем. Тим Вируса побеђује ако бројчано надмаши тим Crewmate-ова.",
+ "VirusCanVent": "Може Вентовати",
+ "VirusInfectMax": "Максималан број ширења",
+ "VirusKillCooldown": "Cooldown за убијање",
+ "VirusKillInfectedPlayerAfterMeeting": "Контаминирани играч умире након састанка",
+ "VirusKnowTargetRole": "Знај улогу Контаминираног играча",
+ "VirusNoticeMessage": "Тело које сте пријавили било је заражено Вирусом! Сада сте део тима Вируса. Помозите Вирусу да победи у игри.",
+ "VirusNoticeMessage2": "Тело које сте пријавили било је заражено Вирусом! Избаците Вируса на овом састанку или ћете умрети.",
+ "VirusTargetKnowOtherTarget": "Контаминирани играчи се познају",
+ "Vortex": "Вортекс",
+ "VortexInfo": "Тела Ваших жртава се телепортују у насумичну вентилацију",
+ "VortexInfoLong": "(Neutral-и):\\nКао Вортекс, када убијете некога, њихово тело се телепортује у насумичну вентилацију. Тело ће бити пријављено у вентилацији.",
+ "Vortex.IfTargetCannotBeTeleported": "Ако се мета не може телепортовати у насумичну вентилацију",
+ "Vortex.NoTPMode.Block": "Откажи убиство",
+ "Vortex.NoTPMode.DoWithoutTP": "Убиј без TP-а",
+ "Vulture": "Lešinar",
+ "VultureInfo": "Једите тела пријављивањем да бисте победили",
+ "VultureInfoLong": "(Neutral-и):\\nКао Lešinar, пријављујте тела да бисте победили!\\n\\nКада пријавите тело, ако Вам је cooldown за једење истекао, појешћете тело (чинећи га непријављивим).\\nАко Вам је способност једења још увек у cooldown-у, онда ћете нормално пријавити тело.\\n\\nПоред тога, нормално ћете пријављивати тела ако је достигнут максималан број поједених тела по рунди.",
+ "VultureArrowsPointingToDeadBody": "Стрелице које показују на мртва тела",
+ "VultureBodyReported": "Тело поједено!",
+ "VultureChangeRole": "Улога у коју се мења",
+ "VultureChangeRoleWhenCantWin": "Промени улогу када је победа немогућа",
+ "VultureEatButtonText": "Конзумирај",
+ "VultureMaxEatenInOneRound": "Максимално поједених тела по рунди",
+ "VultureNumberOfReportsToWin": "Потребна тела за победу",
+ "VultureReportCooldown": "Cooldown једења",
+ "WeaponMaster": "Мајстор Оружја",
+ "WeaponMasterInfo": "Користите своја оружја да побијете све",
+ "WeaponMasterInfoLong": "(Neutral):\\nКао Мајстор Оружја, можете се кретати кроз своја оружја петовањем/позивањем саботаже.\\n\\nОружје Мач је нормалан начин убијања.\\n\\nОружје Секира убија свакога у одређеном радијусу када извршите убиство. Имате већи cooldown за убијање док користите ово оружје.\\n\\nОружје Копље поставља Ваш домет убијања на максимум, и не вршите залет према својим жртвама. Не можете вентовати док користите ово оружје.\\n\\nДок користите свој Штит, можете једном преживети напад. Не можете убијати док користите свој штит.",
+ "Weatherman": "Метеоролог",
+ "WeathermanInfo": "Стварајте природне катастрофе",
+ "WeathermanInfoLong": "(Neutral-и):\\nКао Метеоролог, можете створити насумичну природну катастрофу користећи своје дугме петање/нестајање. Катастрофе су исте као у режиму игре Natural Disasters.\\n\\nКористите ове катастрофе да побијете све како бисте победили!",
+ "Werewolf": "Вукодлак",
+ "WerewolfInfo": "Вентујте да Подивљате како бисте брзо убијали",
+ "WerewolfInfoLong": "(Neutral-и):\\nКао Вукодлак, можете кренути у дивљање уласком у вентилацију. Док дивљате, имате веома кратак cooldown за убијање. Не можете убијати када не дивљате. Дивљање има cooldown и ограничено трајање.",
"WWCD": "Cooldown: {0}s",
- "WWCO.IfFinishedTasks": "If Finished Tasks",
- "WWCanRampage": "Vent to begin Rampaging",
- "WWCanRampageVanish": "Press Vanish to begin Rampaging",
- "WWRampageCD": "Rampage Cooldown",
- "WWRampageCDAfterNoKillRampage": "Rampage Cooldown After Rampaging Without Killing",
- "WWRampageCountdown": "Rampage ends in {0}s",
- "WWRampageDur": "Rampage Duration",
- "WWRampageOut": "You're no longer Rampaging",
- "WWRampaging": "Rampaging",
- "Workaholic": "Workaholic",
- "WorkaholicInfo": "Finish all tasks to solo win!",
- "WorkaholicInfoLong": "(Neutrals):\\nAs the Workaholic, when you complete your tasks, you win alone. You may also be able to win while being dead.",
- "WorkaholicAdviceAlive": "It's not recommended to kill or vote {0} out. Doing so will help them finish their tasks quicker.",
- "WorkaholicAliveTitle": "★[ Message about Workaholic ]★",
- "WorkaholicCannotWinAtDeath": "Can't win after they died",
- "WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON",
- "WorkaholicSpeed": "Workaholic Speed",
- "WorkaholicVisibleToEveryone": "Everyone knows who the Workaholic is",
- "Wraith": "Wraith",
- "WraithInfo": "Vent/Vanish to go invisible temporarily",
- "WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can Vent/Vanish to go invisible temporarily. You can kill while being invisible.\\n\\nKill; everyone to win.",
- "WraithCanVent": "Vent to turn invisible",
- "WraithCooldown": "Vanish Cooldown",
- "WraithDuration": "Vanish Duration",
+ "WWCO.IfFinishedTasks": "Ако су таскови завршени",
+ "WWCanRampage": "Вентујте да започнете дивљање",
+ "WWCanRampageVanish": "Притисните дугме Нестани да започнете дивљање",
+ "WWRampageCD": "Cooldown дивљања",
+ "WWRampageCDAfterNoKillRampage": "Cooldown дивљања након дивљања без убиства",
+ "WWRampageCountdown": "Дивљање се завршава за {0}s",
+ "WWRampageDur": "Трајање дивљања",
+ "WWRampageOut": "Више не дивљате",
+ "WWRampaging": "Дивљање",
+ "Workaholic": "Радохолик",
+ "WorkaholicInfo": "Завршите све таскове за самосталну победу!",
+ "WorkaholicInfoLong": "(Neutral-и):\\nКао Радохолик, када завршите своје таскове, побеђујете сами. Можда ћете моћи да победите и док сте мртви.",
+ "WorkaholicAdviceAlive": "Не препоручује се убијање нити избацивање {0}. То ће им само помоћи да брже заврше своје таскове.",
+ "WorkaholicAliveTitle": "★[ Порука о Радохолику ]★",
+ "WorkaholicCannotWinAtDeath": "Не може победити након што умре",
+ "WorkaholicGiveAdviceAlive": "Савет на првом састанку ако је жив, може победити након смрти, таскови духова УКЉУЧЕНИ",
+ "WorkaholicSpeed": "Брзина Радохолика",
+ "WorkaholicVisibleToEveryone": "Сви знају ко је Радохолик",
+ "Wraith": "Авет",
+ "WraithInfo": "Вентујте/Нестаните да бисте привремено постали невидљиви",
+ "WraithInfoLong": "(Neutral-и):\\nКао Авет, можете Вентовати/Нестати да бисте привремено постали невидљиви. Можете убијати док сте невидљиви.\\n\\nУбијте све да бисте победили.",
+ "WraithCanVent": "Вентујте да постанете невидљиви",
+ "WraithCooldown": "Cooldown нестајања",
+ "WraithDuration": "Трајање нестајања",
"WraithInvisCooldownRemain": "Cooldown: {0}s",
- "WraithInvisInCooldown": "Ability still on cooldown, vanish failed",
- "WraithInvisState": "You are invisible",
- "WraithInvisStateCountdown": "Invisibility expires in {0}s",
- "WraithInvisStateOut": "You are visible again",
- "WraithRevertVentButtonText": "Expose",
- "WraithVentButtonText": "Vanish",
- "WraithVentNormallyOnCooldown": "Wraith vents normally when invis is on cooldown",
+ "WraithInvisInCooldown": "Способност је још увек у cooldown-у, нестајање неуспешно",
+ "WraithInvisState": "Невидљиви сте",
+ "WraithInvisStateCountdown": "Невидљивост истиче за {0}s",
+ "WraithInvisStateOut": "Поново сте видљиви",
+ "WraithRevertVentButtonText": "Откриј се",
+ "WraithVentButtonText": "Нестани",
+ "WraithVentNormallyOnCooldown": "Авет вентује нормално када је невидљивост у cooldown-у",
"Augur": "Augur",
- "AugurInfo": "Guess roles",
- "AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
- "Augur.IncorrectGuess": "<#ff0000>Incorrect! You can't guess in this meeting anymore.",
- "Augur.MaxGuessesPerGame": "Max number of guesses per game",
- "Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
- "Banshee": "Banshee",
- "BansheeInfo": "Deafen or kill with screech",
- "BansheeInfoLong": "(Coven):\\nScreech nearby players to deafen them (using the vanish button), making them unable to hear or see the chat during the next meeting. With the Necronomicon, your screech becomes lethal.",
- "Banshee.Radius": "Screech Radius",
- "CovenLeader": "Coven Leader",
- "CovenLeaderInfo": "Lead the Coven & Kill",
- "CovenLeaderInfoLong": "(Coven):\\nYou will always spawn if the Coven is enabled. You are the only Coven member who can directly kill. You gain the Necronomicon first. When your powers are enhanced by the Necronomicon, your kill cooldown is halved, and you gain a long kill distance.",
- "CovenLeaderKillCooldown": "Coven Leader's Kill Cooldown",
- "CovenMember": "Coven Member",
- "CovenMemberInfo": "Win with the Coven",
- "CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.",
- "Death": "Death",
- "DeathInfo": "Kill with low cooldown",
- "DeathInfoLong": "(Coven):\\nYou cannot be killed normally and you have a low kill cooldown, similar to Pestilence. You cannot have the Necronomicon enhance your powers.",
- "Dreamweaver": "Dreamweaver",
- "DreamweaverInfo": "Drive players insane with weaving",
- "DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
- "Empress": "Empress",
- "EmpressInfo": "Empower the Necronomicon & Cast Spells",
- "EmpressInfoLong": "(Coven):\\nAs the Empress, you can vote yourself in a meeting to empower the Necronomicon. In the next round, Necronomicon holders can kill twice before their kill cooldown is reset, but their cooldown is doubled. The Necronomicon cannot be empowered in 2 consecutive rounds.\\n\\nThrough you kill button, you can also cast spells on players (they'll apply after a short delay):\\n- Frost gaze: Freezes its target in place, if they aren't interacted with in time they die instantly\\n- Encourage: Makes the target, if it's a coven member, 1.25x as fast and have their ability cooldown lowered by 25% for the round.\\nAfter you gain the Necronomicon, you can kill normally by double clicking your kill button on someone, and single clicking on them to cast the selected spell.\\nYou can change the selected spell by vanishing.\\n\\nBy petting, you can also turn yourself and nearby coven members invisible temporarily (has a delay).",
- "Empress.CoverageDelay": "Coverage Delay",
- "Empress.CoverageDuration": "Coverage Duration",
- "Empress.CoverageRange": "Coverage Range",
- "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000>The <#7b3fbb>Necronomicon cannot be empowered in 2 consecutive rounds!",
- "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Successfully empowered the <#7b3fbb>Necronomicon!",
- "Empress.FrostGazeDelay": "Frost Gaze Delay",
- "Empress.FrostGazeDuration": "Frost Gaze Duration",
- "Enchanter": "Enchanter",
- "EnchanterInfo": "Alter investigations; kill with Necronomicon",
- "EnchanterInfoLong": "(Coven):\\nEnchant a player, making them appear as a Coven member to crew investigators. When an enchanted player is killed, their death reason will be random. When enhanced by the Necronomicon, you gain the ability to kill (by double clicking with your kill button on someone).",
- "Goddess": "Goddess",
- "Goddess.Suffix": "<{1}>Stone Gazing <#888888>- {0}",
- "GoddessInfo": "Stone gaze kills and stuns",
- "GoddessInfoLong": "(Coven):\\nUse a stone gaze (vanish button), causing anyone who interacts with you to die, much like a Veteran. Unlike a Veteran, all bodies will be stoned and cannot be reported. Upon gaining the Necronomicon, you can kill players directly, and they will still be stoned.",
- "Illusionist": "Illusionist",
- "IllusionistInfo": "Morph players, kill sampled targets",
- "IllusionistInfoLong": "(Coven):\\nSample a player, then select another player (using Shapeshift) to morph them into the sampled player. Upon gaining the Necronomicon, you gain the ability to kill the sampled player (by double clicking with your kill button on them).",
- "Illusionist.ShapeshiftAnimation": "Show Shapeshift Animation",
- "Illusionist.UnmorphPrevious": "Unmorph previous target if a new one is chosen",
- "MoonDancer": "Moon Dancer",
- "MoonDancerInfo": "Give and Steal Add-ons",
- "MoonDancerInfoLong": "(Coven):\\nAs the Moon Dancer, you can vanish to assign yourself a random add-on. You can also use your kill button on someone,\\n- once to give them an add-on, that is: helpful if they're a coven member, otherwise harmful (assigned after the next meeting)\\n- twice to steal all add-ons from them*\\n\\nWith the Necronomicon, double clicks kill the target, while also stealing all add-ons from them*.\\n\\n*If settings allow",
- "MoonDancer.CanStealAddonsWithoutNecronomicon": "Can Steal Add-ons Without Necronomicon",
- "MoonDancer.OthersAssignAddonCooldown": "Cooldown for Assigning Add-ons to Others",
- "MoonDancer.SelfAssignAddonCooldown": "Self-Assign Add-on Cooldown",
- "MoonDancer.StealAddonCooldown": "Add-on Stealing Cooldown",
- "MoonDancer.StealAllAddonsOnKill": "Steal All Add-ons On Kill",
- "Poache": "Poache",
- "PoacheInfo": "Poison kills with delay or disables votes",
- "PoacheInfoLong": "(Coven):\\nPoison a player, making them unable to vote in the next meeting. Players will not know they've been poisoned. Upon gaining the Necronomicon, poisoned players will die a few seconds (determined by the host's settings) after poisoning them.",
- "Poache.KillDelay": "Poison Kill Delay",
- "PotionMaster": "Potion Master",
- "PotionMasterInfo": "Use potions to support the Coven",
- "PotionMasterInfoLong": "(Coven):\\nUse potions on players to support the Coven. Using a potion on a Coven member gives them a medic shield. Using a potion on a non-Coven member reveals their role to all Coven members. Upon gaining the Necronomicon, instead of revealing roles, you kill non-Coven members.",
- "PotionMaster.ShieldDuration": "Shield Duration",
- "PotionMaster.Suffix": "<{1}>Shielded <#888888>- {0}",
- "Reaper": "Reaper",
- "ReaperInfo": "Curse, collect souls, become Death",
- "ReaperInfoLong": "(Coven):\\nCurse a player; when a cursed player dies, you gain a soul. Upon reaching a specific number of souls (set by the host) (or if you're the last killer alive), you become Death. You cannot have the Necronomicon enhance your powers.",
- "Reaper.SoulsRequired": "Number of Souls required to transform into Death",
- "Shadow": "Shadow",
- "ShadowInfo": "Eliminate players from the shadows",
- "ShadowInfoLong": "(Coven):\\nVanish to camouflage yourself. You may be able to camouflage your team using your kill button on them. With the Necronomicon, you can kill, and become invisible after doing so. Your camouflaging abilities may be switched to invisibility as well. (With the ability to camouflage your teammates, single click with your kill button to use it, and double click with it to kill normally.)",
- "Shadow.SelfCamoCooldown": "Self Camouflage Cooldown",
- "Shadow.SelfCamoDuration": "Self Camouflage Duration",
- "Shadow.CanCamoOthersWithKillButton": "Can Camouflage Other <#7b3fbb>Coven Members Via Kill Button",
- "Shadow.OthersCooldown": "Cooldown For Camouflaging Others",
- "Shadow.OthersCamoDuration": "Duration Of Others' Camouflage",
- "Shadow.InvisDuration": "Invisibility Duration",
- "Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Switch Camouflaging Ability To Invisibility Upon Gaining The Necronomicon",
- "Siren": "Siren",
- "SirenInfo": "Sing to convert with stages",
- "SirenInfoLong": "(Coven):\\nThe Siren has an entrancing voice. Use the Sing ability (via the Vanish button) to affect nearby players.\\n- On the first hearing, non-Coven players are blinded and slowed for a short time.\\n- On the second, they are again blinded and slowed, and cannot report bodies temporarily.\\n- On the third, they become Entranced, converting to the Coven.\\n\\nWith the Necronomicon, the Siren gains the ability to kill normally, and her Sing is boosted by two stages:\\n- Players who've heard no songs are treated as if they've heard two.\\n- Players who've heard one song are treated as if they've heard three and become Entranced.\\nThe Siren sees a tracker near each player's name showing their current stage (0/3, 1/3, 2/3, Entranced).",
- "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven Members can kill <#7b3fbb>Entranced players",
- "Siren.CovenKnowEntranced": "Who sees <#7b3fbb>Entranced players",
- "Siren.EntrancedCanKillCoven": "<#7b3fbb>Entranced players can kill <#7b3fbb>Coven Members",
- "Siren.EntrancedCountMode": "<#7b3fbb>Entranced players count as",
- "Siren.EntrancedKnowCoven": "<#7b3fbb>Entranced players see",
- "Siren.EntrancedKnowEntranced": "<#7b3fbb>Entranced players know each other",
- "Siren.ReducedSpeed": "Reduced Speed",
- "Siren.ReducedVision": "Reduced Vision",
- "Siren.SingRange": "Sing Affect Range",
- "Siren.Stage1EffectsLength": "Length of Stage 1 Effects",
- "Siren.Stage2EffectsLength": "Length of Stage 2 Effects",
- "SpellCaster": "Spellcaster",
- "SpellCasterInfo": "Hex all players to win",
- "SpellCasterInfoLong": "(Coven):\\nConjure hexes on players; when all players are hexed, the Coven wins after the next meeting if any Spellcasters are still alive (other players will know about this; you appear as hexed if more than half of the alive players are hexed). Upon gaining the Necronomicon, you will spell (like the Witch) all targets that are or become hexed.",
- "SpellCaster.WinConditionMet": "The Coven will win after this meeting if the {0} is still alive.",
- "Summoner": "Summoner",
- "SummonerInfo": "Summon Players to Kill For You",
- "SummonerInfoLong": "(Coven):\\nUse /cmd summon {player ID} (or the kick menu) to select a dead player to revive (summon) after the meeting. They will have a certain time to kill for you. If they succeed, they can also win alongside you, as well as their original team. Otherwise, they die again at the end of the time limit, if they aren't already. With the Necronomicon, you gain a kill button and the ability to kill normally.\\n\\nType /cmd id to get a list of player IDs, or view them next to the player names on the meeting screen. Example use: /cmd summon 5",
- "Summoner.SummonedTimeToKill": "Time To Kill For Summoned Players",
- "Summoner.SummonDelayAfterMeeting": "Summon Delay After Meetings",
- "Summoner.SummonedKillCooldown": "Summoned Player's Kill Cooldown",
- "Summoner.SummonedKnowsCoven": "Summoned Players Know Coven Members",
- "Summoner.PlayersSeeSummonedPlayerWarning": "Players See Who The Summoned Player Is",
- "Summoner.AllowSummoningTheSamePlayerTwice": "Allow Summoning The Same Player Twice",
- "Summoner.ReSummonTakesAbilityUse": "Re-Summoning Takes Ability Use",
- "Summoner.SummonedKillsCountForSummoner": "Players who were killed by Summoned Players have the <#7b3fbb>Summoner as their Real Killer",
- "Summoner.BlockMeetingsWhileSummonedPlayerAlive": "Block Meetings While a Summoned Player Is Alive",
- "Summoner.SomeoneWillBeRevivedMessage": "Someone from the dead has been chosen to kill for the Coven.",
- "Summoner.SelfSuffix": "{0} has {1}s to kill",
- "Summoner.SummonedPlayerSuffix": "<#ffff00>{0}, the {1} summoned you to kill for them!\\nYou have {2}s",
- "Summoner.SummonedWarningSuffix": "Summoned to kill for the Coven",
- "Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} will be summoned after the meeting to kill for you",
- "Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>The same player cannot be summoned twice",
- "SummonerCantKillCoven": "As a summoned player, you kill for the Coven, meaning you can't kill Coven members",
- "SummonedPlayerAlive": "Meetings can't be started while a summoned player is alive",
- "Timelord": "Timelord",
- "TimelordInfo": "Refresh or reset cooldowns; kill",
- "TimelordInfoLong": "(Coven):\\nUse your ability on a Coven member to refresh their cooldown (set it to 0). Use your ability on a non-Coven member to reset their cooldown. When enhanced by the Necronomicon, you can kill and also reduce meeting time upon making a kill.",
- "Timelord.TimeStolenWithEachKill": "Time stolen with each kill",
- "VoodooMaster": "Voodoo Master",
- "VoodooMasterInfo": "Redirect abilities, kill with Necronomicon",
- "VoodooMasterInfoLong": "(Coven):\\nForce someone to use their ability on themselves or generally (like Tornado or Camouflager). Upon gaining the Necronomicon, you will also kill the target.",
- "Wyrd": "Wyrd",
- "WyrdInfo": "Mark players; doom triggers on action.",
- "WyrdInfoLong": "(Coven):\\nThe Wyrd manipulates destiny by marking players with Fate's Countdown. Marked players share a hidden countdown that begins when the first player is marked. Once the countdown expires, any marked player who tries to complete a task, report a body, or press the meeting button will instantly die.\\n\\nThe Wyrd can only mark a certain number of players at a time. To mark someone, shapeshift into them.\\nWhen 2 or more players are marked, they can see the countdown.\\n\\nWith the Necronomicon, the Wyrd can kill directly using the kill button.\\n\\nNotes:\\nAll marked players share the same countdown.\\nA small bonus to the countdown is added for each additional marked player.\\nThe countdown pauses during meetings.",
- "Wyrd.BlockMeetingOnDeath": "Block Meeting If The Marked Player Died due to the above settings",
- "Wyrd.CountdownTime": "Countdown Time",
- "Wyrd.MarkedDiesOnButton": "Button Pressing Causes Death",
- "Wyrd.MarkedDiesOnReport": "Body Reporting Causes Death",
- "Wyrd.MarkedDiesOnTask": "Task Completion Causes Death",
- "Wyrd.MaxMarkedPlayersAtOnce": "Max Marked Players At Once",
- "Wyrd.Suffix.FateCountdown": "Fate Countdown: {0}s",
- "Wyrd.Suffix.SuicideWarningOnAction.Button": "Calling an emergency meeting",
- "Wyrd.Suffix.SuicideWarningOnAction.Report": "Reporting a dead body",
- "Wyrd.Suffix.SuicideWarningOnAction.Task": "Completing a task",
- "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ The following actions will cause you to suicide: ⚠\\n{0}",
- "Wyrd.TimeAdditionOnMoreMark": "Time Addition On More Marks",
- "Absorber": "Absorber",
- "AbsorberInfo": "Report bodies to absorb Ability Uses",
- "AbsorberInfoLong": "(Add-ons):\\nAs the Absorber, you can take at most 1 ability use from dead players by reporting their body.",
- "Aide": "Aide",
- "AideInfo": "You Can't Sabotage",
- "AideInfoLong": "(Add-ons):\\nYou cannot sabotage.",
- "Allergic": "Allergic",
- "AllergicInfo": "You're Allergic to Someone",
- "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.",
- "Allergic.Range": "Maximum distance from the target that is considered nearby",
- "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%",
- "Allergic.Time": "Time in which the allergy level goes from 0% to 100%",
- "Anchor": "Anchor",
- "AnchorInfo": "You Can't Get Ghost Roles",
- "AnchorInfoLong": "(Add-ons):\\nYou cannot be assigned any ghost roles.",
- "AntiTP": "Anti-TP",
- "AntiTPInfo": "You can't be teleported",
- "AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.",
- "Antidote": "Antidote",
- "AntidoteInfo": "Decrease your killer's cooldown",
- "AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time",
- "AntidoteCDOpt": "Decrease the cooldown by",
- "AntidoteCDReset": "Cooldown returns to normal after a meeting",
- "Asthmatic": "Asthmatic",
- "AsthmaticInfo": "You're Playing Stop And Go",
- "AsthmaticInfoLong": "(Add-ons):\\nYou're playing Stop And Go. You always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.",
- "AsthmaticMaxGreenTime": "Maximum Green Time",
- "AsthmaticMaxRedTime": "Maximum Red Time",
- "AsthmaticMinGreenTime": "Minimum Green Time",
- "AsthmaticMinRedTime": "Minimum Red Time",
- "Autopsy": "Autopsy",
- "AutopsyInfo": "You see how others died",
- "AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
- "Avenger": "Avenger",
- "AvengerInfo": "You take someone with you upon death",
- "AvengerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.",
- "Bait": "Bait",
- "BaitInfo": "Your killer self-reports your body",
- "BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.",
- "BaitAdviceAlive": "{0} is the Bait. Whoever kills the Bait will commit self report.",
- "BaitDelayMax": "Maximum Report Delay",
- "BaitDelayMin": "Minimum Report Delay",
- "BaitDelayNotify": "Warn the killer about the upcoming self-report",
- "BaitNotification": "Reveal Bait at the first meeting",
- "BananaMan": "Banana Man",
- "BananaManInfo": "You're the Banana Man",
- "BananaManInfoLong": "(Add-ons):\\nAs the Banana Man, you are a banana.",
- "Beartrap": "Beartrap",
- "BeartrapInfo": "Freeze your killer for a few seconds",
- "BeartrapInfoLong": "(Add-ons):\\nWhen the Beartrap is killed, the killer will be immobilized for a configurable amount of time.",
- "BeartrapBlockMoveTime": "Freeze time",
- "Bewilder": "Bewilder",
- "BewilderInfo": "Your killer gets your vision",
- "BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.",
- "BewilderVision": "Bewilder Vision",
- "Blessed": "Blessed",
- "BlessedInfo": "Shielded Temporarily After Meetings",
- "BlessedInfoLong": "(Add-ons):\\nAs the Blessed, you get a shield after every meeting (and at the start of the game) for a defined number of seconds.",
- "Blessed.MinLivingPlayersToActivateShield": "Minimum Living Players for the Shield to Activate",
- "Blind": "Blind",
- "BlindInfo": "You Can't See Arrows",
- "BlindInfoLong": "(Add-ons):\\nYou cannot see any arrows towards dead bodies and players.",
- "BlindTime": "Blind Time",
- "Blocked": "Blocked",
- "BlockedInfo": "You Can't Move Between Vents",
- "BlockedInfoLong": "(Add-ons):\\nYou cannot move between vents. You can still enter and exit the same vent.",
- "Bloodlust": "Bloodlust",
- "BloodlustInfo": "You can kill",
- "BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.",
- "Busy": "Busy",
- "BusyInfo": "You have more tasks",
- "BusyInfoLong": "(Add-ons):\\nYou have more tasks.",
- "BusyLongTasks": "Amount of Extra Long Tasks",
- "BusyShortTasks": "Amount of Extra Short Tasks",
- "Charmed": "Charmed",
- "CharmedInfo": "You've been Charmed by the Cultist",
- "CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.",
- "Charmed-": "Charmed ",
- "CharmedByCultist": "You have been charmed by the Cultist",
- "CharmedCountMode": "Charmed players count as",
- "CharmedCountMode.Cultist": "Cultist",
- "CharmedCountMode.None": "Nothing",
- "CharmedCountMode.Original": "Original Team",
- "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies",
- "Circumvent": "Circumvent",
- "CircumventInfo": "You can't vent",
- "CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).",
- "Cleansed": "Cleansed",
- "Cleansed-": "Cleansed ",
- "CleansedInfo": "Your add-ons were cleansed",
- "CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if the Cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
- "CleansedCanGetAddon": "Cleansed player can get Add-on",
- "Clumsy": "Clumsy",
- "ClumsyInfo": "You trip while walking",
- "ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.",
- "Committed": "Committed",
- "CommittedInfo": "Vote Equivalently for Low Cooldown",
- "CommittedInfoLong": "(Add-ons):\\nAs the Committed, you get a random target at the start of every meeting. They will have a ⌆ symbol next to their name. If you vote for the same player as your target, your kill cooldown will be reduced. Skips may be ignored.",
- "Committed.IgnoreSkips": "Ignore Skips",
- "Committed.PermanentReduction": "Cooldown Reduction is Permanent",
- "Committed.Reduction": "Cooldown is Reduced by",
- "Compelled": "Compelled",
- "CompelledInfo": "Must Vote Or Suicide",
- "CompelledInfoLong": "(Add-Ons):\\nYou must vote in every meeting, or you suicide.",
- "Composter": "Composter",
- "ComposterInfo": "You Gain More Ability Uses",
- "ComposterInfoLong": "(Add-ons):\\nAs a Composter, you gain more ability uses by a set multiplier per task, kill, or after finishing tasks.",
- "Composter.AbilityUseGainMultiplier": "Ability Use Gain Multiplier",
- "Concealer": "Concealer",
- "ConcealerInfo": "Your Kills are Anonymous",
- "ConcealerInfoLong": "(Add-ons):\\nAs the Concealer, each body of yours will be camouflaged.",
- "Constricted": "Constricted",
- "ConstrictedInfo": "You have a shorter kill range",
- "ConstrictedInfoLong": "(Add-ons):\\nOnly roles with a kill button can get this add-on. You have the shortest kill range possible in the game, unlike everyone else.",
- "Contagious": "Contagious",
- "ContagiousInfo": " You've been Infected by the Virus",
- "ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.",
- "Contagious-": "Contagious ",
- "ContagiousCountMode": "Contagious players count as",
- "ContagiousCountMode.None": "Nothing",
- "ContagiousCountMode.Original": "Original Team",
- "ContagiousCountMode.Virus": "Virus",
- "ContagiousPlayers": "Contagious players cannot kill each other",
- "ContagiousPlayersCanKillEachOther": "Contagious players can kill each other",
- "Damocles": "Damocles",
- "DamoclesInfo": "Everything changes your lifespan",
- "DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] You, or another impostor or madmate kills\\n[+] Entering a vent you didn't enter this round yet\\n[+] Surviving a meeting\\n[+] A player not on your team gets ejected\\n[-] Fixing a sabotage\\n[-] An impostor or a madmate dies\\n[-] Reporting a dead body or calling a meeting\\n[-] A player on your team gets ejected",
- "DamoclesExtraTimeAfterKill": "Time Gained For Killing",
- "DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting",
- "DamoclesStartingTime": "Starting Time",
- "DamoclesTimeLeft": "Time: {0}s",
- "Deadlined": "Deadlined",
- "DeadlinedInfo": "Must do a task or use the kill button each round",
- "DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or use your kill button (not necessarily for directly killing) on someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.",
- "Deadlined.InactiveTime": "Safe Time After Meetings",
- "Deadlined.MustDoTask": "<#ffa500>You must complete a task or kill before the next meeting",
- "Deadlined.SafeTime": "<#00ffa5>Safe time: {0}s",
- "DeadlyQuota": "Deadly Quota",
- "DeadlyQuotaInfo": "You don't win if you didn't kill enough",
- "DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified number of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.",
- "Disco": "Disco",
- "DiscoInfo": "You continuously change colors",
- "DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.",
- "DiscoChangeInterval": "Disco Change Color Interval",
- "Diseased": "Diseased",
- "DiseasedInfo": "Increase your killer's cooldown",
- "DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time",
- "DiseasedCDOpt": "Increase the cooldown by",
- "DiseasedCDReset": "Cooldown returns to normal after a meeting",
- "Disregarded": "Disregarded",
- "DisregardedInfo": "Your body can't be reported",
- "DisregardedInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.",
- "Dizzy": "Dizzy",
- "DizzyInfo": "You may hit someone else in the crowd....",
- "DizzyInfoLong": "(Add-ons):\\nAs a Dizzy player, if there are multiple players in your kill range, the target of your kill button is randomized between the players inside the range.",
- "DoubleShot": "Double Shot",
- "DoubleShotInfo": "You have an extra life when guessing",
- "DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
- "DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses",
- "Dynamo": "Dynamo",
- "DynamoInfo": "You get faster by walking",
- "DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.",
- "DynamoSuffix": "Dynamo: {0}% Charge",
- "Egoist": "Egoist",
- "EgoistInfo": "Win on your own",
- "EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, they must eject all other impostors and stay alive.",
+ "AugurInfo": "Погађајте улоге",
+ "AugurInfoLong": "(Coven):\\nМожете погађати улоге играча током састанака. Ако погрешно погодите, не умирете, али не можете поново погађати до следећег састанка. Не можете добити Некрономикон, слично као Riper.",
+ "Augur.IncorrectGuess": "<#ff0000>Нетачно! Не можете више погађати на овом састанку.",
+ "Augur.MaxGuessesPerGame": "Максималан број погодака по игри",
+ "Augur.MaxGuessesPerMeeting": "Максималан број погодака по састанку",
+ "Banshee": "Банши",
+ "BansheeInfo": "Оглувите друге или убијте вриском",
+ "BansheeInfoLong": "(Coven):\\nВрисните на оближње играче да их оглувите (користећи дугме нестанi), чинећи их неспособним да чују или виде чет током следећег састанка. Са Некрономиконом, Ваш врисак постаје смртоносан.",
+ "Banshee.Radius": "Радијус вриска",
+ "CovenLeader": "Coven Вођа",
+ "CovenLeaderInfo": "Водите Coven и Убијајте",
+ "CovenLeaderInfoLong": "(Coven):\\nУвек ћете се појавити ако је Coven омогућен. Ви сте једини члан Coven-а који може директно убијати. Ви први добијате Некрономикон. Када су Ваше моћи појачане Некрономиконом, Ваш cooldown за убијање се полови, и добијате велики домет убијања.",
+ "CovenLeaderKillCooldown": "Cooldown убијања Coven Вође",
+ "CovenMember": "Члан Coven-а",
+ "CovenMemberInfo": "Победите са Coven-ом",
+ "CovenMemberInfoLong": "(Coven):\\nВаша претходна Coven улога је изгубљена. Сада сте обичан Coven члан. И даље побеђујете са Coven-ом, али немате никакве способности, не можете директно убијати и не можете добити Некрономикон.\\nАко Coven Вођа умре, Ви постајете нови Coven Вођа.",
+ "Death": "Смртоносац",
+ "DeathInfo": "Убијајте уз мали cooldown",
+ "DeathInfoLong": "(Coven):\\nНе можете бити убијени нормално и имате мали cooldown за убијање, слично као Пошаст. Не можете имати Некрономикон за појачавање Ваших моћи.",
+ "Dreamweaver": "Ткач Снова",
+ "DreamweaverInfo": "Излудите играче ткањем",
+ "DreamweaverInfoLong": "(Coven):\\nУткајте играча; уткани играчи ће постати суманути након следећег састанка. Када постану суманути, чим приђу некоме, одмах ће искористити своју способност ако им је cooldown истекао. Након Ваше смрти, сви суманути играчи ће бити ослобођени. Када је појачано Некрономиконом, суманути играчи ће извршити самоубиство након контакта са другим играчем.",
+ "Empress": "Царица",
+ "EmpressInfo": "Ојачајте Некрономикон и бацајте чини",
+ "EmpressInfoLong": "(Coven):\\nКао Царица, можете гласати за себе на састанку да бисте ојачали Некрономикон. У следећој рунди, држаоци Некрономикона могу убити два пута пре него што им се cooldown за убијање ресетује, али им је cooldown дуплиран. Некрономикон не може бити ојачан у 2 узастопне рунде.\\n\\nПреко дугмета за убијање такође можете бацати чини на играче (примениће се након кратког кашњења):\\n- Мразни поглед: Замрзава своју мету у месту, ако не буду у интеракцији на време, тренутно умиру\\n- Охрабрење: Чини мету, ако је Coven члан, 1.25x бржом и смањује јој cooldown способности за 25% у тој рунди.\\nНакон што добијете Некрономикон, можете нормално убијати дуплим кликом на дугме за убијање, а једним кликом бацати одабрану чин.\\nМожете променити одабрану чин нестајањем.\\n\\nПетовањем се такође можете привремено учинити невидљивим Ви и оближњи Coven чланови (има кашњење).",
+ "Empress.CoverageDelay": "Кашњење покривања",
+ "Empress.CoverageDuration": "Трајање покривања",
+ "Empress.CoverageRange": "Домет покривања",
+ "Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000><#7b3fbb>Некрономикон не може бити ојачан у 2 узастопне рунде!",
+ "Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5>Успешно ојачан <#7b3fbb>Некрономикон!",
+ "Empress.FrostGazeDelay": "Кашњење мразног погледа",
+ "Empress.FrostGazeDuration": "Трајање мразног погледа",
+ "Enchanter": "Очарач",
+ "EnchanterInfo": "Измените истраге; убијајте са Некрономиконом",
+ "EnchanterInfoLong": "(Coven):\\nОчарајте играча, чинећи да изгледа као Coven члан истражитељима посаде. Када очарани играч буде убијен, његов узрок смрти ће бити насумичан. Када сте појачани Некрономиконом, добијате способност убијања (дуплим кликом на дугме за убијање).",
+ "Goddess": "Богиња",
+ "Goddess.Suffix": "<{1}>Камени Поглед <#888888>- {0}",
+ "GoddessInfo": "Камени поглед убија и ошамућује",
+ "GoddessInfoLong": "(Coven):\\nКористите камени поглед (дугме за нестајање), узрокујући да свако ко интерагује са Вама умре, баш као Ветеран. За разлику од Ветеранa, сва тела ће бити окамењена и не могу се пријавити. Након добијања Некрономикона, можете директно убијати играче, а они ће и даље бити окамењени.",
+ "Illusionist": "Илузиониста",
+ "IllusionistInfo": "Преобличите играче, убијте узорковане мете",
+ "IllusionistInfoLong": "(Coven):\\nУзорчите играча, а затим изаберите другог играча (користећи преображај) да га преобличите у узоркованог играча. Након добијања Некрономикона, добијате способност да убијете узоркованог играча (дуплим кликом на дугме за убијање).",
+ "Illusionist.ShapeshiftAnimation": "Прикажи анимацију преображаја",
+ "Illusionist.UnmorphPrevious": "Врати претходну мету у нормалу ако је изабрана нова",
+ "MoonDancer": "Месечев Плесач",
+ "MoonDancerInfo": "Дајте и крадите додатке",
+ "MoonDancerInfoLong": "(Coven):\\nКао Месечев Плесач, можете нестати да себи доделите насумичан додатак. Такође можете користити своје дугме за убијање на некоме,\\n- једном да им дате додатак, који је: користан ако су Coven члан, иначе штетан (додељује се након следећег састанка)\\n- двапут да им украдете све додатке*\\n\\nСа Некрономиконом, дупли кликови убијају мету, док јој истовремено краду све додатке*.\\n\\n*Ако подешавања дозвољавају",
+ "MoonDancer.CanStealAddonsWithoutNecronomicon": "Може красти додатке без Некрономикона",
+ "MoonDancer.OthersAssignAddonCooldown": "Cooldown за додељивање додатака другима",
+ "MoonDancer.SelfAssignAddonCooldown": "Cooldown за самостално додељивање додатка",
+ "MoonDancer.StealAddonCooldown": "Cooldown за крађу додатака",
+ "MoonDancer.StealAllAddonsOnKill": "Укради све додатке при убиству",
+ "Poache": "Ловокрадица",
+ "PoacheInfo": "Отров убија са одлагањем или онемогућава гласове",
+ "PoacheInfoLong": "(Coven):\\nОтрујте играча, чинећи га неспособним да гласа на следећем састанку. Играчи неће знати да су отровани. Након добијања Некрономикона, отровани играчи ће умрети неколико секунди (одређује домаћин) након што их отрујете.",
+ "Poache.KillDelay": "Кашњење убиства отровом",
+ "PotionMaster": "Господар Напитака",
+ "PotionMasterInfo": "Користите напитке да подржите Coven",
+ "PotionMasterInfoLong": "(Coven):\\nКористите напитке на играчима да подржите Coven. Коришћење напитка на Coven члану даје му медицински штит. Коришћење напитка на играчу који није Coven открива његову улогу свим Coven члановима. Након добијања Некрономикона, уместо откривања улога, убијате оне који нису Coven.",
+ "PotionMaster.ShieldDuration": "Трајање штита",
+ "PotionMaster.Suffix": "<{1}>Под штитом <#888888>- {0}",
+ "Reaper": "Riper",
+ "ReaperInfo": "Прокуните, сакупљајте душе, постаните Смртоносац",
+ "ReaperInfoLong": "(Coven):\\nПрокуните играча; када проклети играч умре, добијате душу. Након што сакупите одређени број душа (поставља домаћин) (или ако сте последњи преживели убица), постајете Смртоносац. Не можете имати Некрономикон за појачавање Ваших моћи.",
+ "Reaper.SoulsRequired": "Број душа потребан за трансформацију у Смртоносца",
+ "Shadow": "Сенка",
+ "ShadowInfo": "Елиминишите играче из сенке",
+ "ShadowInfoLong": "(Coven):\\nНестаните да бисте се камуфлирали. Можда ћете моћи да камуфлирате свој тим користећи дугме за убијање на њима. Са Некрономиконом можете убијати, и постати невидљиви након тога. Ваше способности камуфлирања могу бити замењене невидљивошћу. (Са способношћу камуфлирања саиграча, кликните једном на дугме за убијање да је искористите, а двапут за нормално убиство.)",
+ "Shadow.SelfCamoCooldown": "Cooldown самосталне камуфлаже",
+ "Shadow.SelfCamoDuration": "Трајање самосталне камуфлаже",
+ "Shadow.CanCamoOthersWithKillButton": "Може камуфлирати друге <#7b3fbb>Coven чланове преко дугмета за убијање",
+ "Shadow.OthersCooldown": "Cooldown за камуфлирање других",
+ "Shadow.OthersCamoDuration": "Трајање камуфлаже других",
+ "Shadow.InvisDuration": "Трајање невидљивости",
+ "Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "Замени способност камуфлаже невидљивошћу након добијања Некрономикона",
+ "Siren": "Сирена",
+ "SirenInfo": "Певајте да се конвертујете у фазама",
+ "SirenInfoLong": "(Coven):\\nСирена има очаравајући глас. Користите способност певања (преко дугмета за нестајање) да утичете на оближње играче.\\n- На прво слушање, играчи који нису Coven су ослепљени и успорени на кратко.\\n- На друго, поново су ослепљени и успорени, и привремено не могу пријавити тела.\\n- На треће, постају Очарани, прелазећи у Coven.\\n\\nСа Некрономиконом, Сирена добија способност нормалног убијања, а њено певање се појачава за две фазе:\\n- Играчи који нису чули ниједну песму третирају се као да су чули две.\\n- Играчи који су чули једну песму третирају се као да су чули три и постају Очарани.\\nСирена види трагач поред имена сваког играча који показује њихову тренутну фазу (0/3, 1/3, 2/3, Очаран).",
+ "Siren.CovenCanKillEntranced": "<#7b3fbb>Coven чланови могу убити <#7b3fbb>Очаране играче",
+ "Siren.CovenKnowEntranced": "Ко види <#7b3fbb>Очаране играче",
+ "Siren.EntrancedCanKillCoven": "<#7b3fbb>Очарани играчи могу убити <#7b3fbb>Coven чланове",
+ "Siren.EntrancedCountMode": "<#7b3fbb>Очарани играчи се рачунају као",
+ "Siren.EntrancedKnowCoven": "<#7b3fbb>Очарани играчи виде",
+ "Siren.EntrancedKnowEntranced": "<#7b3fbb>Очарани играчи се познају",
+ "Siren.ReducedSpeed": "Смањена брзина",
+ "Siren.ReducedVision": "Смањен вид",
+ "Siren.SingRange": "Домет певања",
+ "Siren.Stage1EffectsLength": "Дужина ефеката 1. фазе",
+ "Siren.Stage2EffectsLength": "Дужина ефеката 2. фазе",
+ "SpellCaster": "Бацач Чини",
+ "SpellCasterInfo": "Баците клетву на све играче за победу",
+ "SpellCasterInfoLong": "(Coven):\\nБацајте клетве на играче; када су сви играчи проклети (hexed), Coven побеђује након следећег састанка ако је било који Бацач Чини још увек жив (остали играчи ће знати за ово; појављујете се као проклети ако је више од половине живих играча проклето). Након добијања Некрономикона, бацићете чини (као Вештица) на све мете које јесу или постану проклете.",
+ "SpellCaster.WinConditionMet": "Coven ће победити након овог састанка ако је {0} још увек жив.",
+ "Summoner": "Призивач",
+ "SummonerInfo": "Призовите мртве играче да убијају за Вас",
+ "SummonerInfoLong": "(Coven):\\nКористите /cmd summon {player ID} (или мени за избацивање) да изаберете мртвог играча којег ћете оживети (призвати) након састанка. Они ће имати одређено време да убијају за Вас. Ако успеју, могу такође победити уз Вас, као и уз свој оригинални тим. У супротном, поново умиру на крају временског лимита, ако већ нису. Са Некрономиконом, добијате дугме за убијање и способност нормалног убијања.\\n\\nУкуцајте /cmd id да добијете листу ID-ева играча. Пример: /cmd summon 5",
+ "Summoner.SummonedTimeToKill": "Време за убијање за призване играче",
+ "Summoner.SummonDelayAfterMeeting": "Кашњење призивања након састанака",
+ "Summoner.SummonedKillCooldown": "Cooldown за убијање призваног играча",
+ "Summoner.SummonedKnowsCoven": "Призвани играчи познају Coven чланове",
+ "Summoner.PlayersSeeSummonedPlayerWarning": "Играчи виде ко је призвани играч",
+ "Summoner.AllowSummoningTheSamePlayerTwice": "Дозволи призивање истог играча два пута",
+ "Summoner.ReSummonTakesAbilityUse": "Поновно призивање троши коришћење способности",
+ "Summoner.SummonedKillsCountForSummoner": "Играчи које су убили призвани играчи имају <#7b3fbb>Призивача као свог стварног убицу",
+ "Summoner.BlockMeetingsWhileSummonedPlayerAlive": "Блокирај састанке док је призвани играч жив",
+ "Summoner.SomeoneWillBeRevivedMessage": "Неко из мртвих је изабран да убија за Coven.",
+ "Summoner.SelfSuffix": "{0} има {1}s да убије",
+ "Summoner.SummonedPlayerSuffix": "<#ffff00>{0}, {1} Вас је призвао да убијате за њих!\\nИмате {2}s",
+ "Summoner.SummonedWarningSuffix": "Призван да убија за Coven",
+ "Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} ће бити призван након састанка да убија за Вас",
+ "Summoner.CantSummonSamePlayerTwice": "<#ff5555>X <#bb0000>Исти играч не може бити призван два пута",
+ "SummonerCantKillCoven": "Као призвани играч, Ви убијате за Coven, што значи да не можете убити Coven чланове",
+ "SummonedPlayerAlive": "Састанци не могу почети док је призвани играч жив",
+ "Timelord": "Lord Времена",
+ "TimelordInfo": "Освежите или ресетујте cooldown-ове; убијајте",
+ "TimelordInfoLong": "(Coven):\\nИскористите своју способност на Coven члану да му освежите cooldown (поставите га на 0). Искористите своју способност на некоме ко није Coven да му ресетујете cooldown. Када сте појачани Некрономиконом, можете убијати и такође смањивати време састанка након убиства.",
+ "Timelord.TimeStolenWithEachKill": "Време украдено сваким убиством",
+ "VoodooMaster": "Вуду Господар",
+ "VoodooMasterInfo": "Преусмерите способности, убијте са Некрономиконом",
+ "VoodooMasterInfoLong": "(Coven):\\nПриморaјте некога да искористи своју способност на себи или генерално (као Торнадо или Камуфлажер). Након добијања Некрономикона, такође ћете убити мету.",
+ "Wyrd": "Вирд",
+ "WyrdInfo": "Означите играче; пропаст се активира на акцију.",
+ "WyrdInfoLong": "(Coven):\\nВирд манипулише судбином означавајући играче Одбројавањем Судбине. Означени играчи деле скривено одбројавање које почиње када се први играч означи. Када одбројавање истекне, сваки означени играч који покуша да заврши таск, пријави тело или притисне дугме за састанак, тренутно ће умрети.\\n\\nВирд може означити само одређени број играча одједном. Да бисте означили некога, преобразите се у њега.\\nКанда су 2 или више играча означена, они могу видети одбројавање.\\n\\nСа Некрономиконом, Вирд може директно убијати користећи дугме за убијање.\\n\\nНапомене:\\nСви означени играчи деле исто одбројавање.\\nМали бонус на одбројавање се додаје за сваког додатно означеног играча.\\nОдбројавање се паузира током састанака.",
+ "Wyrd.BlockMeetingOnDeath": "Блокирај састанак ако је означени играч умро због горе наведених подешавања",
+ "Wyrd.CountdownTime": "Време одбројавања",
+ "Wyrd.MarkedDiesOnButton": "Притискање дугмета узрокује смрт",
+ "Wyrd.MarkedDiesOnReport": "Пријављивање тела узрокује смрт",
+ "Wyrd.MarkedDiesOnTask": "Завршетак таска узрокује смрт",
+ "Wyrd.MaxMarkedPlayersAtOnce": "Максимално означених играча одједном",
+ "Wyrd.Suffix.FateCountdown": "Судбинско Одбројавање: {0}s",
+ "Wyrd.Suffix.SuicideWarningOnAction.Button": "Сазивање хитног састанка",
+ "Wyrd.Suffix.SuicideWarningOnAction.Report": "Пријављивање мртвог тела",
+ "Wyrd.Suffix.SuicideWarningOnAction.Task": "Завршавање таска",
+ "Wyrd.Suffix.SuicideWarnings": "<#ffff00>⚠ Следеће акције ће узроковати Ваше самоубиство: ⚠\\n{0}",
+ "Wyrd.TimeAdditionOnMoreMark": "Додатно време при више ознака",
+ "Absorber": "Апсорбер",
+ "AbsorberInfo": "Пријавите тела да апсорбујете коришћења способности",
+ "AbsorberInfoLong": "(Додаци):\\nКао Апсорбер, можете узети највише 1 коришћење способности од мртвих играча пријављивањем њиховог тела.",
+ "Aide": "Немоћник",
+ "AideInfo": "Не можете саботирати",
+ "AideInfoLong": "(Додаци):\\nНе можете саботирати.",
+ "Allergic": "Алергични",
+ "AllergicInfo": "Алергични сте на некога",
+ "AllergicInfoLong": "(Додаци):\\nКао Алергични, алергични сте на насумичног играча у игри. Када му приђете, Ваш ниво алергије почиње да расте. Ако достигне 100%, умирете. Морате стално остати подаље од играча на којег сте алергични.",
+ "Allergic.Range": "Максимална удаљеност од мете која се сматра близином",
+ "Allergic.Suffix": "<#ffff44>Ниво алергије: {0}%",
+ "Allergic.Time": "Време у којем ниво алергије иде од 0% до 100%",
+ "Anchor": "Сидро",
+ "AnchorInfo": "Не можете добити улоге духова",
+ "AnchorInfoLong": "(Додаци):\\nНе могу Вам бити додељене никакве улоге духова.",
+ "AntiTP": "Анти-Телепортер",
+ "AntiTPInfo": "Не можете бити телепортовани",
+ "AntiTPInfoLong": "(Додаци):\\nНе можете бити телепортовани.",
+ "Antidote": "Противотров",
+ "AntidoteInfo": "Смањите cooldown свог убице",
+ "AntidoteInfoLong": "(Додаци):\\nКанда неко покуша да искористи дугме за убијање на Вама, њихов cooldown ће бити смањен за подесиво време",
+ "AntidoteCDOpt": "Смањи cooldown за",
+ "AntidoteCDReset": "Cooldown се враћа у нормалу након састанка",
+ "Asthmatic": "Астматичар",
+ "AsthmaticInfo": "Играте 'Stop And Go'",
+ "AsthmaticInfoLong": "(Додаци):\\nИграте 'Stop And Go'. Увек имате симбол испод имена са тајмером који је црвен или зелен. Не можете се померати када је симбол/тајмер црвен. Тајмер показује када ће се боја променити.",
+ "AsthmaticMaxGreenTime": "Максимално зелено време",
+ "AsthmaticMaxRedTime": "Максимално црвено време",
+ "AsthmaticMinGreenTime": "Минимално зелено време",
+ "AsthmaticMinRedTime": "Минимално црвено време",
+ "Autopsy": "Обдукција",
+ "AutopsyInfo": "Видите како су други умрли",
+ "AutopsyInfoLong": "(Додаци):\\nКао Обдукција, можете видети како су људи умрли.\\n\\nНе може се доделити Доктор-у, Траготрагач-у, Научник-у или Сунчан-ом Момку.",
+ "Avenger": "Осветнички Убица",
+ "AvengerInfo": "Водите некога са собом у смрт",
+ "AvengerInfoLong": "(Додаци):\\nДомаћин може дозволити Impostor-у да постане Осветнички Убица. Ако он умре, осветиће се насумичном играчу.",
+ "Bait": "Мамац",
+ "BaitInfo": "Ваш убица самостално пријављује Ваше тело",
+ "BaitInfoLong": "(Додаци):\\nУбица Мамца је приморан да сам пријави тело осим ако га не убије Lešinar или Чистач лешева. Пријава може бити одложена на основу подешавања Домаћина.",
+ "BaitAdviceAlive": "{0} је Мамац. Ко год убије Мамца извршиће самосталну пријаву.",
+ "BaitDelayMax": "Максимално одлагање пријаве",
+ "BaitDelayMin": "Минимално одлагање пријаве",
+ "BaitDelayNotify": "Упозори убицу на предстојећу самосталну пријаву",
+ "BaitNotification": "Откриј Мамца на првом састанку",
+ "BananaMan": "Банана",
+ "BananaManInfo": "Ви сте Банана",
+ "BananaManInfoLong": "(Додаци):\\nКао Банана, Ви сте банана.",
+ "Beartrap": "Медвеђа Замка",
+ "BeartrapInfo": "Замрзните свог убицу на неколико секунди",
+ "BeartrapInfoLong": "(Додаци):\\nКанда Медвеђа Замка буде убијена, убица ће бити имобилисан на подесиво време.",
+ "BeartrapBlockMoveTime": "Време замрзавања",
+ "Bewilder": "Збуњени",
+ "BewilderInfo": "Ваш убица добија Ваш вид",
+ "BewilderInfoLong": "(Додаци):\\nВид Збуњеног мења вид убице након смрти.",
+ "BewilderVision": "Вид Збуњеног",
+ "Blessed": "Благословени",
+ "BlessedInfo": "Под штитом привремено након састанака",
+ "BlessedInfoLong": "(Додаци):\\nКао Благословени, добијате штит након сваког састанка (и на почетку игре) на одређени број секунди.",
+ "Blessed.MinLivingPlayersToActivateShield": "Минимално живих играча за активацију штита",
+ "Blind": "Слепи",
+ "BlindInfo": "Не можете видети стрелице",
+ "BlindInfoLong": "(Додаци):\\nНе можете видети никакве стрелице према мртвим телима и играчима.",
+ "BlindTime": "Време слепила",
+ "Blocked": "Блокирани",
+ "BlockedInfo": "Не можете се кретати између вентилација",
+ "BlockedInfoLong": "(Додаци):\\nНе можете се кретати између вентилација. И даље можете ући и изаћи из исте вентилације.",
+ "Bloodlust": "Крвожедник",
+ "BloodlustInfo": "Можете убијати",
+ "BloodlustInfoLong": "(Додаци):\\nМожете убијати. Ви сте Neutral-на убица док задржавате способност своје улоге (колико ограничења дозвољавају).\\nАко Ваша улога има способност која се користи преко дугмета за убијање, можете кликнути једном да искористите способност, а двапут да убијете.",
+ "Busy": "Заузети",
+ "BusyInfo": "Имате више таскова",
+ "BusyInfoLong": "(Додаци):\\nИмате више таскова.",
+ "BusyLongTasks": "Број додатних дугих таскова",
+ "BusyShortTasks": "Број додатних кратких таскова",
+ "Charmed": "Очарани",
+ "CharmedInfo": "Очарао Вас је Култиста",
+ "CharmedInfoLong": "(Додаци Izdaje):\\nДодатак Очарани се добија када Вас Култиста очара. Једном очарани, сада сте у тиму Култисте и више нисте у свом оригиналном тиму.",
+ "Charmed-": "Очарани ",
+ "CharmedByCultist": "Очарао Вас је Култиста",
+ "CharmedCountMode": "Очарани играчи се рачунају као",
+ "CharmedCountMode.Cultist": "Култиста",
+ "CharmedCountMode.None": "Ништа",
+ "CharmedCountMode.Original": "Оригинални Тим",
+ "CharmedDiesOnCultistDeath": "Очарани играчи умиру када <#cf6acd>Култиста умре",
+ "Circumvent": "Заобиђени",
+ "CircumventInfo": "Не можете вентовати",
+ "CircumventInfoLong": "(Додаци):\\nЗаобиђени је додатак који само Impostor-и могу добити. Носилац овог додатка неће моћи да користи вентилације (или само ограничен број пута по игри или рунди).",
+ "Cleansed": "Очишћени",
+ "Cleansed-": "Очишћени ",
+ "CleansedInfo": "Ваши додаци су очишћени",
+ "CleansedInfoLong": "(Додаци):\\nОчишћен додатак се може добити само ако Чистач обрише све Ваше додатке. У зависности од подешавања чистача, можда нећете моћи добити више додатака у будућности.",
+ "CleansedCanGetAddon": "Очишћени играч може добити додатак",
+ "Clumsy": "Неспретни",
+ "ClumsyInfo": "Саплићете се док ходате",
+ "ClumsyInfoLong": "(Додаци):\\nДок ходате, имате малу шансу да се саплетете, што значи да се замрзавате на неколико секунди.",
+ "Committed": "Посвећени",
+ "CommittedInfo": "Гласајте усклађено за мањи Cooldown",
+ "CommittedInfoLong": "(Додаци):\\nКао Посвећени, добијате насумичну мету на почетку сваког састанка. Имаће симбол ⌆ поред свог имена. Ако гласате за истог играча као и Ваша мета, Ваш cooldown за убијање ће бити смањен. Прескакање гласања (skips) може бити игнорисано.",
+ "Committed.IgnoreSkips": "Игнориши Skip-ове",
+ "Committed.PermanentReduction": "Смањење cooldown-а је трајно",
+ "Committed.Reduction": "Cooldown је смањен за",
+ "Compelled": "Приморани",
+ "CompelledInfo": "Морате гласати или умирете",
+ "CompelledInfoLong": "(Додаци):\\nМорате гласати на сваком састанку, иначе вршите самоубиство.",
+ "Composter": "Компост",
+ "ComposterInfo": "Добијате више коришћења способности",
+ "ComposterInfoLong": "(Додаци):\\nКао Компост, добијате више коришћења способности по подешеном мултипликатору по таску, убиству или након завршетка таскова.",
+ "Composter.AbilityUseGainMultiplier": "Мултипликатор добијања коришћења способности",
+ "Concealer": "Прикривач",
+ "ConcealerInfo": "Ваша убиства су анонимна",
+ "ConcealerInfoLong": "(Додаци):\\nКао Прикривач, свако Ваше тело ће бити камуфлирано.",
+ "Constricted": "Стегнути",
+ "ConstrictedInfo": "Имате краћи домет убијања",
+ "ConstrictedInfoLong": "(Додаци):\\nСамо улоге са дугметом за убијање могу добити овај додатак. Имате најкраћи могући домет убијања у игри, за разлику од свих осталих.",
+ "Contagious": "Контаминирани",
+ "ContagiousInfo": "Заразио Вас је Вирус",
+ "ContagiousInfoLong": "(Додаци Izdaje):\\nКанда Вас Вирус зарази, постајете контаминирани. Контаминирани играчи су у тиму Вируса.\\n\\nДа ли ћете умрети након састанка зависи од подешавања за Вирус.",
+ "Contagious-": "Контаминирани ",
+ "ContagiousCountMode": "Контаминирани играчи се рачунају као",
+ "ContagiousCountMode.None": "Ништа",
+ "ContagiousCountMode.Original": "Оригинални Тим",
+ "ContagiousCountMode.Virus": "Вирус",
+ "ContagiousPlayers": "Контаминирани играчи не могу убити једни друге",
+ "ContagiousPlayersCanKillEachOther": "Контаминирани играчи могу убити једни друге",
+ "Damocles": "Дамокло",
+ "DamoclesInfo": "Све мења Ваш животни век",
+ "DamoclesInfoLong": "(Додаци):\\nДамокло је додатак који само Impostor-и могу добити. Носилац овог додатка ће стално имати тајмер приказан поред имена улоге. Ако тајмер истекне, носилац умире. Тајмер се зауставља током састанака. Испод је листа онога што повећава Ваше време и што смањује тајмер за самоубиство:\\n\\n[+] Ви, или други Impostor или Madmate убијете\\n[+] Улазак у вентилацију у коју нисте ушли у овој рунди\\n[+] Преживљавање састанка\\n[+] Играч који није у Вашем тиму бива избачен\\n[-] Поправљање саботаже\\n[-] Impostor или Madmate умре\\n[-] Пријављивање тела или сазивање састанка\\n[-] Играч у Вашем тиму бива избачен",
+ "DamoclesExtraTimeAfterKill": "Време добијено за убиство",
+ "DamoclesExtraTimeAfterMeeting": "Време добијено након сваког састанка",
+ "DamoclesStartingTime": "Почетно време",
+ "DamoclesTimeLeft": "Време: {0}s",
+ "Deadlined": "Роковни",
+ "DeadlinedInfo": "Морате урадити таск или убити сваке рунде",
+ "DeadlinedInfoLong": "(Додаци):\\nКао Роковни, морате завршити таск или искористити своје дугме за убијање (не нужно за директно убиство) на некоме сваке рунде. Ако то не урадите, умрећете. Ако се састанак сазове прерано након што се претходни завршио (време поставља домаћин), нећете умрети. Ово се не примењује у првој рунди.",
+ "Deadlined.InactiveTime": "Сигурно време након састанака",
+ "Deadlined.MustDoTask": "<#ffa500>Морате завршити таск или убити пре следећег састанка",
+ "Deadlined.SafeTime": "<#00ffa5>Сигурно време: {0}s",
+ "DeadlyQuota": "Смртоносна Квота",
+ "DeadlyQuotaInfo": "Не побеђујете ако нисте довољно убили",
+ "DeadlyQuotaInfoLong": "(Додаци):\\nСмртоносна Квота је додатак који само Impostor-и могу добити. Носилац овог додатка ће морати да направи одређени број убистава (или више) да би могао да победи. Ако се њихов услов за победу активира пре него што остваре потребан број убистава, играч губи чак и ако је требало да победи.",
+ "Disco": "Диско",
+ "DiscoInfo": "Стално мењате боје",
+ "DiscoInfoLong": "(Додаци):\\nМењате боју коже сваких неколико секунди.",
+ "DiscoChangeInterval": "Интервал промене Диско боја",
+ "Diseased": "Болесник",
+ "DiseasedInfo": "Повећајте cooldown свом убици",
+ "DiseasedInfoLong": "(Додаци):\\nКанда неко покуша да искористи дугме за убијање на Вама, њихов cooldown ће бити повећан за подесиво време",
+ "DiseasedCDOpt": "Повећај cooldown за",
+ "DiseasedCDReset": "Cooldown се враћа у нормалу након састанка",
+ "Disregarded": "Занемарени",
+ "DisregardedInfo": "Ваше тело се не може пријавити",
+ "DisregardedInfoLong": "(Додаци):\\nСа додатакoм Занемарени, Ваш леш се не може пријавити.",
+ "Dizzy": "Вртоглавица",
+ "DizzyInfo": "Можете погодити неког другог у гомили....",
+ "DizzyInfoLong": "(Додаци):\\nКао Вртоглави играч, ако има више играча у Вашем домету убијања, мета Вашег дугмета за убијање се насумично бира између играча унутар домета.",
+ "DoubleShot": "Дупли Удар",
+ "DoubleShotInfo": "Имате додатни живот при погађању",
+ "DoubleShotInfoLong": "(Додаци):\\nКанда играч са Дуплим Ударом погрешно погоди улогу, добиће другу шансу да погађа, али следећи погрешан погодак ће резултирати самоубиством.",
+ "DoubleShot.MaxTries": "Максималан број погрешних погодака",
+ "Dynamo": "Динамични",
+ "DynamoInfo": "Постајете бржи док ходате",
+ "DynamoInfoLong": "(Додаци):\\nКао Динамични, постајете бржи док ходате. Што дуже ходате, постајете бржи. Заустављање ће ресетовати Вашу брзину.",
+ "DynamoSuffix": "Динамо: {0}% напуњен",
+ "Egoist": "Егоиста",
+ "EgoistInfo": "Победите сами",
+ "EgoistInfoLong": "(Додаци):\\nСамо Impostor-и могу добити Егоисту. Ако тим Impostor-а победи док постоји бар један Impostor жив који није Егоиста, Егоиста губи.\\nДа би Егоиста победио, мора избацити све остале Impostor-е и остати жив.",
"EgoistCountMode.Neutral": "Neutral",
"EgoistCountMode.Original": "Original",
- "Energetic": "Energetic",
- "EnergeticInfo": "Your Ability Cooldown is Lower",
- "EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.",
- "Entombed": "Entombed",
- "EntombedInfo": "Can't Enter a Specific Room",
- "EntombedInfoLong": "(Add-ons):\\nAs the Entombed, you can't enter a specific room. Randomized every round. If you enter it regardless, you suicide.",
- "Entombed.SuffixGracePeriod": "This round, you can't enter <#bb0000>{0}\\nTakes effect in <#ffff44>{1}s",
+ "Energetic": "Енергични",
+ "EnergeticInfo": "Ваш cooldown способности је мањи",
+ "EnergeticInfoLong": "(Додаци):\\nКао Енергични, cooldown Ваше способности је смањен за 25%.",
+ "Entombed": "Зазидан",
+ "EntombedInfo": "Не можете ући у специфичну собу",
+ "EntombedInfoLong": "(Додаци):\\nКао Зазидан, не можете ући у специфичну собу. Бира се насумично сваке рунде. Ако ипак уђете у њу, вршите самоубиство.",
+ "Entombed.SuffixGracePeriod": "Ове рунде, не смете ући у <#bb0000>{0}\\nСтупа на снагу за <#ffff44>{1}s",
"Entombed.SuffixActive": "<#ff5555>X <#bb0000>{0}",
- "Entranced": "Entranced",
- "EntrancedInfo": "You're on the Coven team",
- "EntrancedInfoLong": "(Add-ons):\\nYou are a non-Coven player who has been entranced by the Siren. You are now on the Coven team and win with them at the end.",
- "Entranced-": "Entranced ",
- "EntrancedKillCoven": "As an Entranced player, you cannot kill Coven members",
- "EvilSpirit": "Evil Spirit",
- "EvilSpiritInfo": "You are an evil Spirit",
- "EvilSpiritInfoLong": "(Neutral Ghost):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
- "Finder": "Finder",
- "FinderInfo": "Grants Access to Tracking Players",
- "FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.",
- "Flash": "Flash",
- "FlashInfo": "You're faster",
- "FlashInfoLong": "(Add-ons):\\nThe Flash is faster by default.",
- "FlashSpeed": "Flash Speed",
- "Fool": "Fool",
- "FoolInfo": "You can't fix lights & comms",
- "FoolInfoLong": "(Add-ons):\\nYou can't fix Lights and Comms sabotages. Note: Technician can't be Fool.",
- "Fragile": "Fragile",
- "FragileInfo": "Everything Kills You",
- "FragileInfoLong": "(Add-ons):\\nAs the Fragile, even if someone uses their kill button on you with a non-killing intent, they'll kill you anyway.",
- "Giant": "Giant",
- "GiantInfo": "You're slower",
- "GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.",
- "GiantSpeed": "Giant Speed",
- "Glow": "Glow",
- "GlowInfo": "You glow in the dark",
- "GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.",
- "GlowVision": "Glow Vision",
- "Gravestone": "Gravestone",
- "GravestoneInfo": "Your role is revealed when you die",
- "GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.",
- "Guesser": "Guesser",
- "GuesserInfo": "Guess roles of players in meetings to kill",
- "GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /cmd bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /cmd id command to view the id of all players.",
- "GuesserCanGuessTimes": "Maximum number of guesses",
- "GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound",
- "Haste": "Haste",
- "HasteInfo": "Your kill cooldown progresses while in vents",
- "HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.",
- "Hidden": "Hidden",
- "HiddenInfo": "Your Body Is Anonymous",
- "HiddenInfoLong": "(Add-ons):\\nYour body is anonymous.",
- "Insane": "Insane",
- "InsaneInfo": "You're insane",
- "InsaneInfoLong": "(Add-ons):\\nInsane players were woven by the Dreamweaver. You are forced to use your ability on any player you touch as soon as your cooldown is up. If the Dreamweaver dies, you lose this add-on.",
- "Introvert": "Introvert",
- "IntrovertInfo": "You Don't Like Being Near Players",
- "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.",
- "Introvert.Radius": "Radius in which players are considered nearby",
- "Introvert.Suffix": "<#888888>Teleporting away in {0}s",
- "Introvert.Time": "Time to be near players before teleporting",
- "Knighted": "Knighted",
- "KnightedInfo": "You have an extra vote (from the Monarch)",
- "KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.",
- "KnightedByMonarch": "You have been knighted by a Monarch!",
- "LastImpostor": "Last Impostor",
- "LastImpostorInfo": "Lower kill cooldown",
- "LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.",
- "Lazy": "Lazy",
- "LazyInfo": "You're too lazy",
- "LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.",
- "Listener": "Listener",
- "ListenerInfo": "Listen to Whispers",
- "ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
- "Listener.FromTo": "{0}\\n{1} whispers to {2}",
- "Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
- "Listener.FullMessageHearChance": "Full Message Hear Chance",
- "Listener.WhisperHearChance": "Whisper Hear Chance",
- "Looter": "Looter",
- "LooterInfo": "Loot Players' Add-ons",
- "LooterInfoLong": "(Add-ons):\\nAs a Looter, when you report a body, you take all of the target's add-ons.",
- "Lovers": "Lovers",
- "LoversInfo": "Stay alive and win together",
- "LoversInfoLong": "(Add-ons):\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
- "LoverDieConsequence": "Consequence for Second Lover, When First One Dies",
- "LoverKnowRoles": "Lovers know the roles of each other",
- "LoverSpawnChances": "Spawn Chance of Lovers",
- "LoverSuicideTime": "Suicide When",
- "LoversChatCannotTalkMsg": "This is a chat for Lovers only!",
- "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠",
- "Loyal": "Loyal",
- "LoyalInfo": "You cannot be recruited",
- "LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.",
- "Lucky": "Lucky",
- "LuckyInfo": "Dodge attackers",
- "LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.",
- "LuckyProbability": "Probability of surviving a kill",
- "Magnet": "Magnet",
- "MagnetInfo": "Pull your victims to you",
- "MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them",
- "Mare": "Mare",
- "MareInfo": "Kill in the dark",
- "MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.",
- "MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
- "MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
- "MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
- "MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
- "Messenger": "Messenger",
- "MessengerInfo": "Send a Message to Players After Death",
- "MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing /hm {number}, replacing {number} with the corresponding index of the messages listed below:\\n\\n1. The player that killed me was last in \\n Example: The player that killed me was last in Cafeteria\\n\\n2. The killer's role is \\n Example: The killer's role is Ninja\\n\\n3. I was a(n) \\n Example: I was a Crewmate\\n\\nExample use: /hm 1 - This will send the first message to the alive players.",
- "MessengerMessage.1": "The player that killed me was last in {0}",
- "MessengerMessage.2": "The killer's role is {0}",
- "MessengerMessage.3": "I was a(n) {0}",
- "Mimic": "Mimic",
- "MimicInfo": "You see dead players' roles",
- "MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.",
- "MimicCD": "Mimic Cooldown: {0}s",
- "MimicCanSeeDeadRoles": "Mimic can see the roles of dead players",
- "MimicCooldown": "Mimic Cooldown",
- "MimicDeadMsg": "Mimic's hint: ",
- "MimicDur": "Mimic Duration: {0}s",
- "MimicDuration": "Mimic Duration",
- "Mischievous": "Mischievous",
- "MischievousInfo": "You can Sabotage",
- "MischievousInfoLong": "(Add-ons):\\nYou can Sabotage.",
- "Necroview": "Necroview",
- "NecroviewInfo": "See the team of the dead",
- "NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.",
- "Nimble": "Nimble",
- "NimbleInfo": "Grants Vent Access",
- "NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.",
- "Noisy": "Noisy",
- "NoisyInfo": "Grants Noisemaker Ability",
- "NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.",
- "Oblivious": "Oblivious",
- "ObliviousInfo": "You can't report bodies",
- "ObliviousInfoLong": "(Add-ons):\\nForensic and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
- "ObliviousBaitImmune": "Immune to Bait",
- "Onbound": "Onbound",
- "OnboundInfo": "You can't be guessed",
- "OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.",
- "Physicist": "Physicist",
- "PhysicistInfo": "Grants Portable Vitals Access",
- "PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.",
- "Rascal": "Rascal",
- "RascalInfo": "You appear evil in some cases",
- "RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
- "RascalAppearAsMadmate": "Appear As Madmate On Ejection",
- "Reach": "Reach",
- "ReachInfo": "You have a longer kill range",
- "ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.",
- "Reroll": "Reroll",
- "RerollInfo": "You can reroll your role via /cmd reroll",
- "RerollInfoLong": "(Add-ons):\\nAs the Reroll, use /cmd reroll during a meeting to reroll your role after the meeting ends. If you survive, you will become a new role from the configured pool; otherwise, no reroll happens.",
- "Reroll.SameFactionOnly": "Can only become a role from the same faction",
- "Reroll.AnnounceReroll": "Notify everyone when a reroll happens",
- "Reroll.OnlyHostEnabledRoles": "Only reroll into host-enabled roles",
- "Reroll.IgnoreVanillaRoles": "Ignore vanilla roles when rerolling",
- "Reroll.ConsumeOnSuccess": "Consume Reroll after a successful change",
- "Reroll.Pending": "You will reroll roles after the meeting.",
- "Reroll.AlreadyQueued": "Reroll is already queued for this meeting.",
- "Reroll.CommandUnavailable": "You can't use /reroll right now.",
- "Reroll.Announce": "{0} has rerolled their role.",
- "Reroll.SuccessAlive": "You rerolled into a new role.",
- "Reroll.Failed": "No eligible reroll role was available.",
- "Rookie": "Rookie",
- "RookieInfo": "You Can't Kill on the First Round",
- "RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.",
- "RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
- "Schizophrenic": "Schizophrenic",
- "SchizophrenicInfo": "You count as two players",
- "SchizophrenicInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.",
- "Seer": "Seer",
- "SeerInfo": "You see when players die",
- "SeerInfoLong": "(Add-ons):\\nWhen a player is killed, you will see a red flash paired with a Reactor Sabotage alarm sound..",
- "Shy": "Shy",
- "ShyInfo": "You don't hear whispers",
- "ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
- "Sleep": "Sleep",
- "SleepInfo": "You Sleep During Lights Out",
- "SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.",
- "Sleuth": "Sleuth",
- "SleuthInfo": "Know the roles of the bodies you report",
- "SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.",
- "SleuthMsg": "{0}'s role is: {1}",
- "Sonar": "Sonar",
- "SonarInfo": "You have an arrow pointing to the nearest player",
- "SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.",
- "Spurt": "Spurt",
- "SpurtInfo": "Boosts Movement",
- "SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
- "SpurtMaxSpeed": "Max Speed",
- "SpurtMinSpeed": "Min Speed",
- "SpurtModule": "Speed Modulator",
- "SpurtSuffix": "\\n« Spurt: {0}% »",
- "Stained": "Stained",
- "StainedInfo": "Your killer gets a violet name for 3s",
- "StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.",
- "Stealer": "Stealer",
- "StealerInfo": "Gain votes with kills",
- "StealerInfoLong": "(Add-ons):\\nStealers get additional votes every time they kill someone.",
- "StealerGetVote": "You've got +{0} votes",
- "Stressed": "Stressed",
- "StressedInfo": "Everything changes your lifespan",
- "StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n[+] Completing a task\\n[+] A non-crewmate player dies\\n[+] Surviving a meeting\\n[+] A non-crewmate player gets ejected\\n[+] Fixing a sabotage\\n[+] Reporting a dead body or calling a meeting\\n[-] A crewmate gets ejected",
- "StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage",
- "StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies",
- "StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Player Gets Ejected",
- "StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body",
- "StressedExtraTimeAfterTask": "Time Gained After Completing a Task",
- "StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected",
- "Sunglasses": "Sunglasses",
- "SunglassesInfo": "You have reduced vision",
- "SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
- "SunglassesVision": "Sunglasses Vision",
- "Swift": "Swift",
- "SwiftInfo": "Your kills don't cause a lunge",
- "SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.",
- "Talkative": "Talkative",
- "TalkativeInfo": "Talkative",
- "TalkativeInfoLong": "(Add-ons):\\nAs the Talkative, if you send more messages in a meeting than the specified limit in the settings, you suicide.",
- "Talkative.MaxMessagesPerMeeting": "Max Messages Per Meeting",
- "Talkative.Died": "{0} talked too much and died.",
- "Urgent": "Urgent",
- "UrgentInfo": "You Have +1 Emergency Meeting",
- "UrgentInfoLong": "(Add-ons):\\nAs the Urgent, you have an extra emergency meeting.",
- "TaskMaster": "Task Master",
- "TaskMasterInfo": "Auto-Completes 1 Task After Every Meeting",
- "TaskMasterInfoLong": "(Add-ons):\\nAs the Task Master, you automatically complete 1 task after every meeting.",
- "Taskcounter": "Taskcounter",
- "TaskcounterInfo": "You see the total tasks completed in real-time",
- "TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.",
- "Tiebreaker": "Tiebreaker",
- "TiebreakerInfo": "Break tied votes",
- "TiebreakerInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.",
- "Tired": "Tired",
- "TiredInfo": "Too Tired to Kill",
- "TiredInfoLong": "(Add-ons):\\nAs a Tired Impostor, you can only kill a certain number of players each round.",
- "TiredMaxKillsPerRound": "Max Kills Per Round",
- "TiredReachedMaxKillsPerRound": "You're too tired to kill more this round",
- "Torch": "Torch",
- "TorchInfo": "You have a higher vision!",
- "TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.",
- "TorchAffectedByLights": "Torch's vision is affected by Lights Sabotage",
- "TorchVision": "Torch Vision",
- "Trainee": "Trainee",
- "TraineeInfo": "You Can't Vent/Sabotage/SS/Pet/Vanish Round 1",
- "TraineeInfoLong": "(Add-ons):\\nYou can't vent, sabotage, shapeshift, or pet on the first round.",
- "TraineeNotify": "<#ffff00>As the <#4287f5>Trainee, you can't vent, sabotage, shapeshift, or pet on the first round!",
- "Truant": "Truant",
- "TruantInfo": "You freeze after meetings for some time",
- "TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
- "TruantWaitingTime": "Waiting Time After Meetings",
- "Unbound": "Unbound",
- "UnboundInfo": "You're Always Correctly Guessed",
- "UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
- "Undead": "Undead",
- "UndeadInfo": "You're on the Undead faction",
- "UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.",
- "Undead-": "Undead ",
- "UndeadCountMode": "<#ed9abd>Undead Players count as",
- "UndeadCountMode.Necromancer": "<#f7adcf>Necromancer",
- "UndeadCountMode.None": "None",
- "UndeadCountMode.Original": "Original Team",
- "Underdog": "Underdog",
- "UnderdogInfo": "Start killing on a low player count",
- "UnderdogInfoLong": "(Add-ons):\\nAs the Underdog, your kill cooldown is longer until there's a certain number of players alive. After that, your cooldown is shorter.",
- "UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive",
- "UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown",
- "Unlucky": "Unlucky",
- "UnluckyInfo": "Everything has a chance to kill you",
- "UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
- "UnluckyKillSuicideChance": "Chance to suicide from killing",
- "UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
- "UnluckySabotageSuicideChance": "Chance to suicide from opening a door",
- "UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting",
- "UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
- "UnluckyVentSuicideChance": "Chance to suicide from venting",
- "Watcher": "Watcher",
- "WatcherInfo": "You see vote colors",
- "WatcherInfoLong": "(Add-ons):\\nAs the Watcher, you can see vote colors even if Anonymous Voting is turned on.",
- "Workhorse": "Workhorse",
- "WorkhorseInfo": "Be the first to complete all tasks and get more",
- "WorkhorseInfoLong": "(Add-ons):\\nYou are not able to see this addon initially if you have it. After completing all your tasks, this addon will become visible to you and you will gain an extra configurable amount of tasks.",
- "WorkhorseNumLongTasks": "Additional Long Tasks",
- "WorkhorseNumShortTasks": "Additional Short Tasks",
- "WorkhorseSpawnChance": "Workhorse Spawn Chance",
- "Youtuber": "YouTuber",
- "YoutuberInfo": "Get killed first to win",
- "YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.",
- "Bloodmoon": "Bloodmoon",
- "BloodmoonInfo": "Help the Impostors Kill!",
- "BloodmoonInfoLong": "(Impostor Ghost):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.",
- "Bloodmoon.CDCIncreasePerUse": "Cooldown Increase Per Use",
- "Bloodmoon.DieOnMeetingCall": "Targets Die on Meeting Call",
- "Bloodmoon.Duration": "Time After Target Dies",
- "Bloodmoon.Speed": "<#ff1919>Bloodmoon Speed",
- "Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s",
- "BloodmoonNearYou": "The {0} is near you! Stay away to avoid death!",
- "Facilitator": "Facilitator",
- "FacilitatorInfo": "Give Necronomicon",
- "FacilitatorInfoLong": "(Coven Ghost):\\nAs the Facilitator, you can protect a Coven member to give them the Necronomicon. (Protecting a non-Coven member or one who already has the Necronomicon does nothing.)",
- "GA": "Guardian Angel",
- "GAInfo": "Protect Crewmates",
- "GAInfoLong": "(Crewmate Ghost):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.",
- "GAGuarded": "This player is shielded by the Guardian Angel",
- "Haunter": "Haunter",
- "HaunterInfo": "You're the Impostors' Worst Nightmare",
- "HaunterInfoLong": "(Crewmate/Neutral Ghost):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.",
- "Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates",
- "Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion",
- "Haunter.RevealCovenMembers": "Can Reveal <#7b3fbb>Coven",
- "Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates",
- "Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers",
- "Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks",
- "Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!",
- "HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)",
- "HaunterRevealedYou": "You have been revealed by the Haunter!",
- "HaunterStopped": "<#00ff00>The Haunter was successfully stopped!",
- "HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.",
- "MeetingAngel": "Meeting Angel",
- "MeetingAngelInfo": "Remove Votes",
- "MeetingAngelInfoLong": "(Crewmate Ghost):\\nAs the Meeting Angel, you can use your protect button on someone every X meetings (specified by settings) to remove a certain number of votes targeting them.",
- "MeetingAngel.NumVotesNegated": "Number of Votes Removed",
- "MeetingAngel.NumMeetingsCooldown": "Per how many meetings can someone be protected",
- "MeetingAngel.CanProtectOptions.Crewmate": "Can Protect <#8cffff>Crewmates",
- "MeetingAngel.CanProtectOptions.Impostor": "Can Protect <#ff1919>Impostor",
- "MeetingAngel.CanProtectOptions.NeutralKilling": "Can Protect <#ffab1b>Neutral <#ff1919>Killers",
- "MeetingAngel.CanProtectOptions.NeutralEvil": "Can Protect <#ffab1b>Neutral <#ff5555>Evils",
- "MeetingAngel.CanProtectOptions.NeutralPariah": "Can Protect <#ffab1b>Neutral <#ffff44>Pariahs",
- "MeetingAngel.CanProtectOptions.NeutralBenign": "Can Protect <#ffab1b>Neutral <#00ffa5>Benigns",
- "MeetingAngel.CanProtectOptions.Coven": "Can Protect <#7b3fbb>Covens",
- "MeetingAngel.NegatedMsg": "Removed {0} votes targeting {1}",
- "Minion": "Minion",
- "MinionInfo": "Help the Impostors",
- "MinionInfoLong": "(Impostor/Neutral Ghost):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.",
- "MinionBlindDuration": "Blind Duration",
- "Phantasm": "Phantasm",
- "PhantasmInfo": "Finish Tasks to Win!",
- "PhantasmInfoLong": "(Neutral Ghost):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!",
- "Shade": "Shade",
- "ShadeInfo": "Protect Everyone to Win",
- "ShadeInfoLong": "(Neutral Ghost):\\nAs the Shade, you must mark everyone to win! You can mark someone by using your protect button on them. If you manage to mark everyone before the end of the game, you win with the winning team at the end. This is only an additional win condition, it does not override your original win condition.",
- "Warden": "Warden",
- "WardenInfo": "Boost the Crewmates",
- "WardenInfoLong": "(Crewmate Ghost):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.",
- "WardenAdditionalSpeed": "Additional Speed",
- "WardenNotify": "The Warden warns you that you're in danger!",
- "WardenNotifyTarget": "Notify Target About Danger",
+ "Entranced": "Очаран",
+ "EntrancedInfo": "Ви сте у Coven тиму",
+ "EntrancedInfoLong": "(Додаци):\\nВи сте играч који није био Coven, али Вас је Сирена очарала. Сада сте у Coven тиму и побеђујете са њима на крају.",
+ "Entranced-": "Очаран ",
+ "EntrancedKillCoven": "Као Очарани играч, не можете убити Coven чланове",
+ "EvilSpirit": "Зли Дух",
+ "EvilSpiritInfo": "Ви сте зли Дух",
+ "EvilSpiritInfoLong": "(Neutral-ни Дух):\\nКао Зли Дух, Ваш посао је да помогнете Призивачу Духова до победе. Можете користити своје дугме за прогањање да замрзнете играче и смањите им вид. Алтернативно, можете користити дугме за прогањање да Призивачу Духова дате привремени штит против покушаја убиства.",
+ "Finder": "Проналазач",
+ "FinderInfo": "Омогућава приступ праћењу играча",
+ "FinderInfoLong": "(Додаци):\\nОмогућава приступ праћењу играча за улоге Crewmate-ова.",
+ "Flash": "Блиц",
+ "FlashInfo": "Бржи сте",
+ "FlashInfoLong": "(Додаци):\\nБлиц је бржи по подразумеваним подешавањима.",
+ "FlashSpeed": "Брзина Блица",
+ "Fool": "Будала",
+ "FoolInfo": "Не можете поправљати светла и комуникацију",
+ "FoolInfoLong": "(Додаци):\\nНе можете поправљати саботаже светала и комуникације. Напомена: Техничар не може бити Будала.",
+ "Fragile": "Крхки",
+ "FragileInfo": "Све Вас убија",
+ "FragileInfoLong": "(Додаци):\\nКао Крхки, чак и ако неко искористи своје дугме за убијање на Вама са неубилачком намером, ипак ће Вас убити.",
+ "Giant": "Џин",
+ "GiantInfo": "Спорији сте",
+ "GiantInfoLong": "(Додаци):\\nЏин је спорији по подразумеваним подешавањима.",
+ "GiantSpeed": "Брзина Џина",
+ "Glow": "Сјај",
+ "GlowInfo": "Свијетлите у мраку",
+ "GlowInfoLong": "(Додаци):\\nКао Сјај, Ваше име је обојено током саботаже светла.",
+ "GlowVision": "Вид Сјаја",
+ "Gravestone": "Споменик",
+ "GravestoneInfo": "Ваша улога се открива када умрете",
+ "GravestoneInfoLong": "(Додаци):\\nКао Споменик, Ваша улога се открива свима када умрете.",
+ "Guesser": "Погађач",
+ "GuesserInfo": "Погодите улоге играча на састанцима да бисте их убили",
+ "GuesserInfoLong": "(Додаци):\\nКао погађач, погодите улоге играча на састанцима да бисте их убили. Погрешно погађање убија Вас уместо њих.\\n\\nКоманда за погађање је: /cmd bt [id igrača] [uloga]\\nМожете видети ID играча испред имена играча, или користити команду /cmd id да видите ID-еве свих играча.",
+ "GuesserCanGuessTimes": "Максималан број погодака",
+ "GuesserSuicides": "Погађачи врше самоубиство када покушају погодити играче са додаткам <#BAAAE9>Neizglasivi",
+ "Haste": "Ужурбан",
+ "HasteInfo": "Ваш cooldown за убијање напредује док сте у вентилацији",
+ "HasteInfoLong": "(Додаци):\\nСа додатком Ужурбан, Ваш cooldown за убијање наставља да опада у сваком тренутку.",
+ "Hidden": "Скривени",
+ "HiddenInfo": "Ваше Тело Је Анонимно",
+ "HiddenInfoLong": "(Додаци):\\nВаше тело је анонимно.",
+ "Insane": "Суманути",
+ "InsaneInfo": "Суманути сте",
+ "InsaneInfoLong": "(Додаци):\\nСумануте играче је уткао Ткач Снова. Приморани сте да искористите своју способност на било ком играчу којег додирнете чим Вам cooldown истекне. Ако Ткач Снова умре, губите овај додатак.",
+ "Introvert": "Интровертни",
+ "IntrovertInfo": "Не волите да сте близу играча",
+ "IntrovertInfoLong": "(Додаци):\\nКао Интровертни, ако останете близу других играча предуго, телепортујете се у насумичну вентилацију.",
+ "Introvert.Radius": "Радијус",
+ "Introvert.Suffix": "<#888888>Телепортујем се за {0}s",
+ "Introvert.Time": "Време",
+ "Knighted": "Одликовани",
+ "KnightedInfo": "Имате додатни глас (од Монарха)",
+ "KnightedInfoLong": "(Додаци):\\nКада Монарх одликује некога, он добија додатни глас.",
+ "KnightedByMonarch": "Монарх Вас је одликовао!",
+ "LastImpostor": "Последњи Impostor",
+ "LastImpostorInfo": "Мањи cooldown за убијање",
+ "LastImpostorInfoLong": "(Додаци):\\nПоследњи Impostor добија смањен cooldown за убијање.",
+ "Lazy": "Лењивац",
+ "LazyInfo": "Превише сте лењи",
+ "LazyInfoLong": "(Додаци):\\nКао Лењивац, превише сте лењи да ходате до стола за састанке када се састанци сазову, тако да следећу рунду почињете тачно тамо где сте завршили претходну, и такође сте имуни на Вешца, Луткара и Гангстера.",
+ "Listener": "Слушалац",
+ "ListenerInfo": "Слушајте шапутања",
+ "ListenerInfoLong": "(Додаци):\\nКао Слушалац, имате шансу да чујете туђа шапутања. Можда ћете чути целу поруку, или само сазнати ко је коме шапутао.",
+ "Listener.FromTo": "{0}\\n{1} шапуће {2}",
+ "Listener.FullMessage": "{0}\\n{1} шапуће {2}:\\n{3}",
+ "Listener.FullMessageHearChance": "Шанса за слушање целе поруке",
+ "Listener.WhisperHearChance": "Шанса за детекцију шапутања",
+ "Looter": "Пљачкаш",
+ "LooterInfo": "Пљачкајте додатке играча",
+ "LooterInfoLong": "(Додаци):\\nКао Пљачкаш, када пријавите тело, узимате све додатке те мете.",
+ "Lovers": "Љубавници",
+ "LoversInfo": "Останите живи и победите заједно",
+ "LoversInfoLong": "(Додаци):\\nЉубавници побеђују заједно и могу умрети заједно ако један буде избачен или убијен. Виде ♥ знак поред имена оног другог. Ако један од Љубавника победи на крају, побеђује и други.",
+ "LoverDieConsequence": "Последица за другог Љубавника, када први умре",
+ "LoverKnowRoles": "Љубавници знају улоге једно другом",
+ "LoverSpawnChances": "Шанса за појаву Љубавника",
+ "LoverSuicideTime": "Самоубиство када",
+ "LoversChatCannotTalkMsg": "Ово је чет само за Љубавнике!",
+ "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>ОВДЕ НЕ МОЖЕТЕ ПРИЧАТИ <#ffff00>⬅ ⚠",
+ "Loyal": "Лојални",
+ "LoyalInfo": "Не можете бити регрутовани",
+ "LoyalInfoLong": "(Додаци):\\nКао Лојални, не могу Вас регрутовати улоге као што су Шакал или Култиста.\\n\\nНе може се доделити Neutral-цима.",
+ "Lucky": "Срећник",
+ "LuckyInfo": "Избегните нападаче",
+ "LuckyInfoLong": "(Додаци):\\nСа додатком Срећник, постоји вероватноћа да избегнете убиство; специфичну вероватноћу поставља домаћин. Када избегавање ступи на снагу, убица ће видети анимацију штита, али Ви нећете знати ништа.",
+ "LuckyProbability": "Вероватноћа преживљавања убиства",
+ "Magnet": "Магнет",
+ "MagnetInfo": "Привуците своје жртве к себи",
+ "MagnetInfoLong": "(Додаци):\\nКада убијете, Ваше жртве врше залет ка Вама, уместо да Ви вршите залет ка њима",
+ "Mare": "Ноћна Мора",
+ "MareInfo": "Убијајте у мраку",
+ "MareInfoLong": "(Додаци):\\nКао Ноћна Мора, имате мали cooldown за убијање али можете убијати само током саботаже светла. Поред тога, Ваше име ће се појавити црвеном бојом током мрака. Додељује се само Impostor-има и не може се погађати.",
+ "MareAddSpeedInLightsOut": "Додатна брзина током угашених светала",
+ "MareHasIncreasedSpeed": "Повећана брзина током саботаже светла",
+ "MareKillCooldownInLightsOut": "Cooldown за убијање током угашених светала",
+ "MareSpeedDuringLightsOut": "Брзина током саботаже светла",
+ "Messenger": "Гласник",
+ "MessengerInfo": "Пошаљите поруку играчима након смрти",
+ "MessengerInfoLong": "(Додаци):\\nКао Гласник, након што умрете, можете послати поруку на састанку живим играчима куцањем /hm {number}, замењујући {number} одговарајућим индексом порука наведених испод:\\n\\n1. Играч који ме је убио је последњи пут био у \\n Пример: Играч који ме је убио је последњи пут био у Кафетерији\\n\\n2. Улога убице је \\n Пример: Улога убице је Нинџа\\n\\n3. Био сам \\n Пример: Био сам Crewmate\\n\\nПример коришћења: /hm 1 - Ово ће послати прву поруку живим играчима.",
+ "MessengerMessage.1": "Играч који ме је убио је последњи пут био в {0}",
+ "MessengerMessage.2": "Улога убице је {0}",
+ "MessengerMessage.3": "Био сам {0}",
+ "Mimic": "Откриватељ",
+ "MimicInfo": "Видите улоге мртвих играча",
+ "MimicInfoLong": "(Додаци):\\nОткриватељ је Impostor улога. Када Откриватељ умре, други Impostor-и примају поруку током састанака која открива улоге које је Откриватељ убио.",
+ "MimicCD": "Откриватељев Cooldown: {0}s",
+ "MimicCanSeeDeadRoles": "Откриватељ може видети улоге мртвих играча",
+ "MimicCooldown": "Cooldown Откриватеља",
+ "MimicDeadMsg": "Откриватељев траг: ",
+ "MimicDur": "Трајање Откриватеља: {0}s",
+ "MimicDuration": "Трајање Откриватеља",
+ "Mischievous": "Несташко",
+ "MischievousInfo": "Можете саботирати",
+ "MischievousInfoLong": "(Додаци):\\nМожете саботирати.",
+ "Necroview": "Некровиделац",
+ "NecroviewInfo": "Видите тим мртвих",
+ "NecroviewInfoLong": "(Додаци):\\nНекровиделац може видети тимове мртвих играча. Следеће информације ће бити приказане на имену мртвог играча док сте на састанку:\\n- Црвено име означава Impostor-е.\\n- Тиркизно име означава Crewmate-ове.\\n- Наранџасто име означава Neutral-е.",
+ "Nimble": "Агилни",
+ "NimbleInfo": "Омогућава приступ вентилацији",
+ "NimbleInfoLong": "(Додаци):\\nОмогућава приступ вентилацији за улоге Crewmate-ова.",
+ "Noisy": "Бучни",
+ "NoisyInfo": "Даје способност Шумника",
+ "NoisyInfoLong": "(Додаци):\\nДаје способност Шумника улогама Crewmate-ова.",
+ "Oblivious": "Несвесни",
+ "ObliviousInfo": "Не можете пријављивати тела",
+ "ObliviousInfoLong": "(Додаци):\\nФорензичар и Чистачи лешева неће бити Несвесни. Несвесни играчи не могу пријавити мртва тела. Напомена: Мамац убијен од стране Несвесног ће и даље бити аутоматски пријављен, а Несвестан се и даље може користити као жртвени јарац за Анонимног.",
+ "ObliviousBaitImmune": "Имун на Мамца",
+ "Onbound": "Неизгласиви",
+ "OnboundInfo": "Не можете бити погађани",
+ "OnboundInfoLong": "(Додаци):\\nСа додатком Неизгласиви, не можете бити погађани на састанцима.",
+ "Physicist": "Физичар",
+ "PhysicistInfo": "Омогућава приступ преносивим виталним подацима",
+ "PhysicistInfoLong": "(Додаци):\\nОмогућава приступ преносивим виталним подацима за улоге Crewmate-ова.",
+ "Rascal": "Неваљалац",
+ "RascalInfo": "Изгледате зли у неким случајевима",
+ "RascalInfoLong": "(Додаци):\\nКао Неваљалац, можете умрети од Шерифа, а Доушник Вас може пронаћи ако Доушник може пронаћи Madmate-ове.\\n\\nДодељује се само Crewmate-овима, не може га доделити Трговац.",
+ "RascalAppearAsMadmate": "Појављује се као Madmate при избацивању",
+ "Reach": "Дугохват",
+ "ReachInfo": "Имате већи домет убијања",
+ "ReachInfoLong": "(Додаци):\\nСамо улоге са дугметом за убијање могу добити овај додатак. Имате највећи могући домет убијања у игри, за разлику од свих осталих.",
+ "Reroll": "Поновни Бацај",
+ "RerollInfo": "Можете поново вртети своју улогу преко /cmd reroll",
+ "RerollInfoLong": "(Додаци):\\nКао Поновни Бацај, користите /cmd reroll током састанка да бисте добили нову улогу након што се састанак заврши. Ако преживите, постаћете нова улога из подешеног скупа; у супротном, нема промене улоге.",
+ "Reroll.SameFactionOnly": "Може постати само улога из исте фракције",
+ "Reroll.AnnounceReroll": "Обавести све када се деси промена улоге",
+ "Reroll.OnlyHostEnabledRoles": "Само улоге које је домаћин омогућио",
+ "Reroll.IgnoreVanillaRoles": "Игнориши обичне улоге при промени",
+ "Reroll.ConsumeOnSuccess": "Потроши Поновни Бацај након успешне промене",
+ "Reroll.Pending": "Променићете улогу након састанка.",
+ "Reroll.AlreadyQueued": "Промена улоге је већ заказана за овај састанак.",
+ "Reroll.CommandUnavailable": "Сада не можете користити /reroll.",
+ "Reroll.Announce": "{0} је променио своју улогу.",
+ "Reroll.SuccessAlive": "Добили сте нову улогу.",
+ "Reroll.Failed": "Ниједна одговарајућа улога није била доступна.",
+ "Rookie": "Новајлија",
+ "RookieInfo": "Не можете убијати у првој рунди",
+ "RookieInfoLong": "(Додаци):\\nНе можете убијати у првој рунди.",
+ "RookieKillRoundOne": "Као Новајлија, не можете убијати у првој рунди",
+ "Schizophrenic": "Шизофреничар",
+ "SchizophrenicInfo": "Рачунате се као два играча",
+ "SchizophrenicInfoLong": "(Додаци):\\nNeutral-и и Madmate-ови не могу постати Шизофреничари. Шизофреничар ће се сматрати као два играча у игри. Имати бар једног играча као Шизофреничара неће завршити игру ако остану само они и Impostor.",
+ "Seer": "Виделац",
+ "SeerInfo": "Видите када играчи умру",
+ "SeerInfoLong": "(Додаци):\\nКада играч буде убијен, видећете црвени бљесак упарен са звуком аларма саботаже Реактора.",
+ "Shy": "Стидљивко",
+ "ShyInfo": "Не чујете шапутања",
+ "ShyInfoLong": "(Додаци):\\nКао Стидљивко, не можете чути шапутања. И даље их можете слати, али их нећете моћи чути.",
+ "Sleep": "Ленчуга",
+ "SleepInfo": "Спавате током саботаже светла",
+ "SleepInfoLong": "(Додаци):\\nСпавате током саботаже светла. Не можете ништа видети и не можете се померати. Можете се пробудити тек када се светла врате. Ако Вам неко са додатком Сјај приђе, потпуно се будите и губите овај додатак.",
+ "Sleuth": "Детектив Улога",
+ "SleuthInfo": "Знајте улоге тела која пријављујете",
+ "SleuthInfoLong": "(Додаци):\\nЗнате улоге тела која пријављујете.",
+ "SleuthMsg": "Улога играча {0} је: {1}",
+ "Sonar": "Сонар",
+ "SonarInfo": "Имате стрелицу која показује на најближег играча",
+ "SonarInfoLong": "(Додаци):\\nВидите стрелицу која показује на најближег играча.",
+ "Spurt": "Нагли Спринт",
+ "SpurtInfo": "Појачава Кретање",
+ "SpurtInfoLong": "(Додаци):\\nКада почнете да ходате, добијате огроман налет брзине, који брзо опада, док не будете морали да мирујете неко време како бисте повратили брзину.",
+ "SpurtMaxSpeed": "Максимална брзина",
+ "SpurtMinSpeed": "Минимална брзина",
+ "SpurtModule": "Модулатор Брзине",
+ "SpurtSuffix": "\\n« Спринт: {0}% »",
+ "Stained": "Обојени",
+ "StainedInfo": "Ваш убица добија љубичасто име на 3s",
+ "StainedInfoLong": "(Додаци):\\nВаш убица добија љубичасто име на 3 секунде.",
+ "Stealer": "Крадљивац",
+ "StealerInfo": "Добијајте гласове убиствима",
+ "StealerInfoLong": "(Додаци):\\nКрадљивци добијају додатне гласове сваки пут када некога убију.",
+ "StealerGetVote": "Добили сте +{0} глас(-ова)",
+ "Stressed": "Стресирани",
+ "StressedInfo": "Све мења Ваш животни век",
+ "StressedInfoLong": "(Додаци):\\nСтресирани је додатак који могу добити само Crewmate-ови са тасковима. Носилац овог додатка ће стално имати тајмер приказан поред имена улоге. Ако тајмер истекне, носилац умире. Тајмер се зауставља током састанака. Испод је листа онога што повећава Ваше време и што смањује тајмер за самоубиство:\\n\\n[+] Завршавање таска\\n[+] Играч који није Crewmate умре\\n[+] Преживљавање састанка\\n[+] Играч који није Crewmate бива избачен\\n[+] Поправљање саботаже\\n[+] Пријављивање тела или сазивање састанка\\n[-] Crewmate бива избачен",
+ "StressedExtraTimeAfterFixingSabotage": "Време добијено за поправку саботаже",
+ "StressedExtraTimeAfterImpostorDeath": "Време добијено када играч који није Crewmate умре",
+ "StressedExtraTimeAfterImpostorEjected": "Време добијено када играч који није Crewmate буде избачен",
+ "StressedExtraTimeAfterReporting": "Време добијено за пријављивање тела",
+ "StressedExtraTimeAfterTask": "Време добијено након завршетка таска",
+ "StressedTimePenaltyAfterCrewmateEjected": "Временска казна када Crewmate буде избачен",
+ "Sunglasses": "Наочаре",
+ "SunglassesInfo": "Имате смањен вид",
+ "SunglassesInfoLong": "(Додаци):\\nКао Наочаре, Ваш вид је смањен.",
+ "SunglassesVision": "Вид Наочара",
+ "Swift": "Брзи",
+ "SwiftInfo": "Ваша убиства не узрокују залет",
+ "SwiftInfoLong": "(Додаци):\\nКао Брзи, Ваша убиства неће узроковати да извршите залет (lunge).",
+ "Talkative": "Причљивко",
+ "TalkativeInfo": "Причљивко",
+ "TalkativeInfoLong": "(Додаци):\\nКао Причљивко, ако пошаљете више порука на састанку од лимита одређеног у подешавањима, вршите самоубиство.",
+ "Talkative.MaxMessagesPerMeeting": "Максимално порука по састанку",
+ "Talkative.Died": "{0} је превише причао и умро.",
+ "Urgent": "Ургентни",
+ "UrgentInfo": "Имате +1 Хитан Састанак",
+ "UrgentInfoLong": "(Додаци):\\nКао Ургентни, имате један додатни хитан састанак.",
+ "TaskMaster": "Мастер Таскова",
+ "TaskMasterInfo": "Аутоматски завршава 1 таск након сваког састанка",
+ "TaskMasterInfoLong": "(Додаци):\\nКао Мастер Таскова, аутоматски завршавате 1 таск након сваког састанка.",
+ "Taskcounter": "Бројач Таскова",
+ "TaskcounterInfo": "Видите укупно завршене таскове у реалном времену",
+ "TaskcounterInfoLong": "(Додаци):\\nБројач Таскова може видети укупан број завршених таскова (од стране свих заједно) поред имена своје улоге, који се ажурира у реалном времену.",
+ "Tiebreaker": "Одлуко-Доносилац",
+ "TiebreakerInfo": "Разрешите изједначене гласове",
+ "TiebreakerInfoLong": "(Додаци):\\nУ случају изједначења, мета за коју гласа Одлуко-Доносилац има приоритет. Међутим, ако више Одлуко-Доносилаца изабере различите мете истовремено, њихове вештине неће имати ефекта.",
+ "Tired": "Уморни",
+ "TiredInfo": "Превише сте уморни да убијате",
+ "TiredInfoLong": "(Додаци):\\nКао Уморан Impostor, можете убити само одређени број играча сваке рунде.",
+ "TiredMaxKillsPerRound": "Максимално убистава по рунди",
+ "TiredReachedMaxKillsPerRound": "Превише сте уморни да бисте више убијали ове рунде",
+ "Torch": "Бакља",
+ "TorchInfo": "Имате већи вид!",
+ "TorchInfoLong": "(Додаци):\\nСамо Crewmate-ови добијају Бакљу, који имају повећан вид и на њих можда не утиче саботажа светла.",
+ "TorchAffectedByLights": "Саботажа светла утиче на вид Бакље",
+ "TorchVision": "Вид Бакље",
+ "Trainee": "Приправник",
+ "TraineeInfo": "Не можете вентовати/саботирати/преобразити се/петати/нестати у 1. рунди",
+ "TraineeInfoLong": "(Додаци):\\nНе можете вентовати, саботирати, преображавати се или петати у првој рунди.",
+ "TraineeNotify": "<#ffff00>Као Приправник, не можете вентовати, саботирати, преображавати се или петати у првој рунди!",
+ "Truant": "Бегунац",
+ "TruantInfo": "Замрзавате се након састанака на неко време",
+ "TruantInfoLong": "(Додаци):\\nНакон сваког састанка, замрзавате се у месту на одређени број секунди.",
+ "TruantWaitingTime": "Време чекања након састанака",
+ "Unbound": "Невезани",
+ "UnboundInfo": "Увек сте тачно погађани",
+ "UnboundInfoLong": "(Додаци):\\nКао Невезани, када неко покуша да Вас погоди, чак и ако Вас погоди као погрешну улогу или додатак, то ће ипак бити успешно.",
+ "Undead": "Живо-Мртав",
+ "UndeadInfo": "Ви сте у фракцији Живих Мртваца",
+ "UndeadInfoLong": "(Додаци):\\nОвај додатак се даје играчима које су Некромант и Витез Смрти регрутовали у фракцију Живих Мртваца.",
+ "Undead-": "Живо-Мртав ",
+ "UndeadCountMode": "Живо-Мртви играчи се рачунају као",
+ "UndeadCountMode.Necromancer": "Некромант",
+ "UndeadCountMode.None": "Ништа",
+ "UndeadCountMode.Original": "Оригинални Тим",
+ "Underdog": "Аутсајдер",
+ "UnderdogInfo": "Почните да убијате када остане мало играча",
+ "UnderdogInfoLong": "(Додаци):\\nКао Аутсајдер, Ваш cooldown за убијање је дужи док не остане одређени број живих играча. Након тога, Ваш cooldown је краћи.",
+ "UnderdogKillCooldownWithMorePlayersAlive": "Cooldown за убијање када је више играча живо",
+ "UnderdogMaximumPlayersNeededToKill": "Максимално играча потребних за кратак cooldown",
+ "Unlucky": "Несрећник",
+ "UnluckyInfo": "Све има шансу да Вас убије",
+ "UnluckyInfoLong": "(Додаци):\\nКао Несрећник, рађење таскова, убијање или вентовање има шансу да Вас убије.",
+ "UnluckyKillSuicideChance": "Шанса за самоубиство при убијању",
+ "UnluckyReportSuicideChance": "Шанса за самоубиство при пријављивању тела",
+ "UnluckySabotageSuicideChance": "Шанса за самоубиство при отварању врата",
+ "UnluckyShapeshiftSuicideChance": "Шанса за самоубиство при преображавању",
+ "UnluckyTaskSuicideChance": "Шанса за самоубиство при рађењу таскова",
+ "UnluckyVentSuicideChance": "Шанса за самоубиство при вентовању",
+ "Watcher": "Посматрач",
+ "WatcherInfo": "Видите боје гласова",
+ "WatcherInfoLong": "(Додаци):\\nКао Посматрач, можете видети боје гласова чак и ако је Анонимно Гласање укључено.",
+ "Workhorse": "Радни Коњ",
+ "WorkhorseInfo": "Будите први који ће завршити све таскове и добити још",
+ "WorkhorseInfoLong": "(Додаци):\\nИницијално не можете видети овај додатак ако га имате. Након што завршите све своје таскове, овај додатак ће Вам постати видљив и добићете додатну количину таскова коју домаћин подеси.",
+ "WorkhorseNumLongTasks": "Додатни дуги таскови",
+ "WorkhorseNumShortTasks": "Додатни кратки таскови",
+ "WorkhorseSpawnChance": "Шанса за појаву Радног Коња",
+ "Youtuber": "Јутјубер",
+ "YoutuberInfo": "Будите убијени први да бисте победили",
+ "YoutuberInfoLong": "(Додаци):\\nАко Јутјубер буде први убијени играч, он побеђује. Ако не, прати Crewmate-ове до победе. Напомена: Индиректне методе убијања не активирају вештине Јутјубера.",
+ "Bloodmoon": "Крвави Месец",
+ "BloodmoonInfo": "Помозите Impostor-има да убијају!",
+ "BloodmoonInfoLong": "(Impostor Дух):\\nКао Крвави Месец, можете искористити своје дугме за заштиту на некоме да он умре након одређеног броја секунди. Они знају за ово.",
+ "Bloodmoon.CDCIncreasePerUse": "Повећање cooldown-а по коришћењу",
+ "Bloodmoon.DieOnMeetingCall": "Мете умиру при сазивању састанка",
+ "Bloodmoon.Duration": "Време након којег мета умре",
+ "Bloodmoon.Speed": "Брзина Крвавог Месеца",
+ "Bloodmoon.Suffix": "<{1}>Умрећете за <{2}>{0}s",
+ "BloodmoonNearYou": "{0} је близу Вас! Удаљите се да избегнете смрт!",
+ "Facilitator": "Фацилитатор",
+ "FacilitatorInfo": "Дајте Некрономикон",
+ "FacilitatorInfoLong": "(Coven Дух):\\nКао Фацилитатор, можете заштитити Coven члана да му дате Некрономикон. (Заштита онога ко није Coven или онога ко већ има Некрономикон не ради ништа.)",
+ "GA": "Анђео Чувар",
+ "GAInfo": "Заштитите Crewmate-ове",
+ "GAInfoLong": "(Crewmate Дух):\\nКао Анђео Чувар, можете заштитити некога да бисте га спасили од убиства. Ово је обична улога Анђела Чувара, али као додатак.",
+ "GAGuarded": "Овај играч је заштићен од стране Анђела Чувара",
+ "Haunter": "Гонитељ",
+ "HaunterInfo": "Ви сте најгора ноћна мора Impostor-а",
+ "HaunterInfoLong": "(Crewmate/Neutral Дух):\\nКао Гонитељ, када завршите све своје таскове, име насумичног живог Impostor-а биће приказано црвеном бојом свима на састанцима. Када Вам преостане 1 таск, сви Impostor-и ће добити стрелицу која показује према Вама, и ако Вам се било ко од њих приближи, губите ову улогу.",
+ "Haunter.CanWinWithCrewmates": "Може победити са Crewmate-овима",
+ "Haunter.NumberOfReveals": "Број откривених играча по завршетку таскова",
+ "Haunter.RevealCovenMembers": "Може открити Coven",
+ "Haunter.RevealMadmates": "Може открити Madmate-ове",
+ "Haunter.RevealNeutralKillers": "Може открити Neutral-не Убице",
+ "Haunter.TasksBeforeBeingKnown": "Откриј Гонитеља када заврши оволико таскова",
+ "Haunter1TaskLeft": "<#ffff00>Гонитељ је скоро завршио своје таскове!\\nПриђите му или ћете можда бити откривени!",
+ "HaunterFinishedTasks": "Гонитељ је завршио све таскове, један Impostor је откривен! (Али то нисте били Ви)",
+ "HaunterRevealedYou": "Открио Вас је Гонитељ!",
+ "HaunterStopped": "<#00ff00>Гонитељ је успешно заустављен!",
+ "HaunterStoppedSelf": "<#ff1313>Impostor Вам се превише приближио, Ваша улога је уклоњена.",
+ "MeetingAngel": "Анђео Састанка",
+ "MeetingAngelInfo": "Уклоните Гласове",
+ "MeetingAngelInfoLong": "(Crewmate Дух):\\nКао Анђео Састанка, можете искористити своје дугме за заштиту на некоме сваких X састанака (одређено подешавањима) да бисте уклонили одређени број гласова усмерених ка њима.",
+ "MeetingAngel.NumVotesNegated": "Број уклоњених гласова",
+ "MeetingAngel.NumMeetingsCooldown": "На сваких колико састанака се неко може заштитити",
+ "MeetingAngel.CanProtectOptions.Crewmate": "Може заштитити Crewmate-ове",
+ "MeetingAngel.CanProtectOptions.Impostor": "Може заштитити Impostor-а",
+ "MeetingAngel.CanProtectOptions.NeutralKilling": "Може заштитити Neutral-не Убице",
+ "MeetingAngel.CanProtectOptions.NeutralEvil": "Може заштитити Neutral-не Злоће",
+ "MeetingAngel.CanProtectOptions.NeutralPariah": "Може заштитити Neutral-не Парајисте",
+ "MeetingAngel.CanProtectOptions.NeutralBenign": "Може заштитити Neutral-не Доброћуднике",
+ "MeetingAngel.CanProtectOptions.Coven": "Може заштитити Coven-е",
+ "MeetingAngel.NegatedMsg": "Уклоњено: {0} глас(-ова) усмерених ка {1}",
+ "Minion": "Мињон",
+ "MinionInfo": "Помозите Impostor-има",
+ "MinionInfoLong": "(Impostor/Neutral Дух):\\nКао Мињон, можете заштитити некога (оптимално Crewmate-а) да бисте га ослепили на неколико секунди.",
+ "MinionBlindDuration": "Трајање слепила",
+ "Phantasm": "Фантазам",
+ "PhantasmInfo": "Завршите Таскове да Победите!",
+ "PhantasmInfoLong": "(Neutral Дух):\\nКао Фантазам, морате завршити све своје таскове да бисте победили! У зависности од подешавања, можете такође завршити игру и победити сами ако то урадите!",
+ "Shade": "Приказа",
+ "ShadeInfo": "Заштитите Све за Победу",
+ "ShadeInfoLong": "(Neutral Дух):\\nКао Приказа, морате означити све да бисте победили! Можете означити некога користећи своје дугме за заштиту на њима. Ако успете да означите све пре краја игре, побеђујете са победничким тимом на крају. Ово је само додатни услов за победу, не поништава Ваш оригинални услов за победу.",
+ "Warden": "Надзорник",
+ "WardenInfo": "Појачајте Crewmate-ове",
+ "WardenInfoLong": "(Crewmate Дух):\\nКао Надзорник, можете заштитити некога (оптимално Crewmate-а) да бисте га обавестили да је у опасности и дали му привремено убрзање.",
+ "WardenAdditionalSpeed": "Додатна брзина",
+ "WardenNotify": "Надзорник Вас упозорава да сте у опасности!",
+ "WardenNotifyTarget": "Обавести мету о опасности",
"BedWarsPlayer": "BED WARS",
- "BedWarsPlayerInfo": "DESTROY ALL BEDS TO WIN",
- "BedWarsPlayerInfoLong": "DESTROY ALL BEDS TO WIN",
+ "BedWarsPlayerInfo": "УНИШТИТЕ СВЕ КРЕВЕТЕ ЗА ПОБЕДУ",
+ "BedWarsPlayerInfoLong": "УНИШТИТЕ СВЕ КРЕВЕТЕ ЗА ПОБЕДУ",
"Challenger": "SOLO PVP",
- "ChallengerInfo": "DEFEAT OPPONENTS TO WIN",
+ "ChallengerInfo": "ПОРАЗИТЕ ПРОТИВНИКЕ ЗА ПОБЕДУ",
"CTFPlayer": "CAPTURE THE FLAG",
- "CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
- "CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
+ "CTFPlayerInfo": "УКРАДИТЕ НЕПРИЈАТЕЉСКУ ЗАСТАВУ ЗА ПОБЕДУ",
+ "CTFPlayerInfoLong": "УКРАДИТЕ НЕПРИЈАТЕЉСКУ ЗАСТАВУ ЗА ПОБЕДУ",
"KOTZPlayer": "KING OF THE ZONES",
- "KOTZPlayerInfo": "CONTROL ZONES TO WIN",
- "KOTZPlayerInfoLong": "CONTROL ZONES TO WIN",
+ "KOTZPlayerInfo": "КОНТРОЛИШИТЕ ЗОНЕ ЗА ПОБЕДУ",
+ "KOTZPlayerInfoLong": "КОНТРОЛИШИТЕ ЗОНЕ ЗА ПОБЕДУ",
"Killer": "FREE FOR ALL",
- "KillerInfo": "KILL EVERYONE TO WIN",
- "KillerInfoLong": "KILL EVERYONE TO WIN",
- "KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius",
- "KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s to move out or you'll die!",
+ "KillerInfo": "УБИЈТЕ СВЕ ЗА ПОБЕДУ",
+ "KillerInfoLong": "УБИЈТЕ СВЕ ЗА ПОБЕДУ",
+ "KillerEscapedFromSentinel": "<#00ff00>Успешно сте изашли из радијуса патролирања",
+ "KillerNotifyPatrol": "<#ffff00>Налазите се у радијусу патролирања!\\nИмате <#ffa500>{0}s да се удаљите или ћете умрети!",
"MinglePlayer": "MINGLE",
- "MinglePlayerInfo": "SURVIVE BY BEING IN THE RIGHT ROOMS",
- "MinglePlayerInfoLong": "SURVIVE BY BEING IN THE RIGHT ROOMS",
+ "MinglePlayerInfo": "ПРЕЖИВИТЕ ТАКО ШТО ЋЕТЕ БИТИ У ПРАВИМ СОБАМА",
+ "MinglePlayerInfoLong": "ПРЕЖИВИТЕ ТАКО ШТО ЋЕТЕ БИТИ У ПРАВИМ СОБАМА",
"NDPlayer": "NATURAL DISASTERS",
- "NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
- "NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
+ "NDPlayerInfo": "ПРЕЖИВИТЕ СВЕ ПРИРОДНЕ КАТАСТРОФЕ ЗА ПОБЕДУ",
+ "NDPlayerInfoLong": "ПРЕЖИВИТЕ СВЕ ПРИРОДНЕ КАТАСТРОФЕ ЗА ПОБЕДУ",
"Potato": "HOT POTATO",
- "PotatoInfo": "AVOID HAVING THE HOT POTATO",
- "PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
+ "PotatoInfo": "ИЗБЕГАВАЈТЕ ДА ИМАТЕ ВРУЋ КРОМПИР",
+ "PotatoInfoLong": "ИЗБЕГАВАЈТЕ ДА ИМАТЕ ВРУЋ КРОМПИР",
"QuizPlayer": "QUIZ",
- "QuizPlayerInfo": "ANSWER QUESTIONS TO WIN",
- "QuizPlayerInfoLong": "ANSWER QUESTIONS TO WIN",
+ "QuizPlayerInfo": "ОДГОВАРАЈТЕ ТАЧНО ЗА ПОБЕДУ",
+ "QuizPlayerInfoLong": "ОДГОВАРАЈТЕ ТАЧНО ЗА ПОБЕДУ",
"RRPlayer": "ROOM RUSH",
- "RRPlayerInfo": "GET TO THE ROOM ASAP",
- "RRPlayerInfoLong": "GET TO THE ROOM ASAP",
+ "RRPlayerInfo": "СТИГНИТЕ У СОБУ ШТО ПРЕ",
+ "RRPlayerInfoLong": "СТИГНИТЕ У СОБУ ШТО ПРЕ",
"Racer": "DEATHRACE",
- "RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN",
- "RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN",
+ "RacerInfo": "ПРВИ ЗАВРШИТЕ СВЕ КРУГОВЕ ЗА ПОБЕДУ",
+ "RacerInfoLong": "ПРВИ ЗАВРШИТЕ СВЕ КРУГОВЕ ЗА ПОБЕДУ",
"Runner": "SPEEDRUN",
- "RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
- "RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
+ "RunnerInfo": "ПРВИ ЗАВРШИТЕ ТАСКОВЕ И УБИЈТЕ СВЕ ЗА ПОБЕДУ",
+ "RunnerInfoLong": "ПРВИ ЗАВРШИТЕ ТАСКОВЕ И УБИЈТЕ СВЕ ЗА ПОБЕДУ",
"SnowdownPlayer": "SNOWDOWN",
- "SnowdownPlayerInfo": "THROW SNOWBALLS AT PLAYERS",
- "SnowdownPlayerInfoLong": "THROW SNOWBALLS AT PLAYERS",
+ "SnowdownPlayerInfo": "ГАЂАЈТЕ ИГРАЧЕ ГРУДВАМА",
+ "SnowdownPlayerInfoLong": "ГАЂАЈТЕ ИГРАЧЕ ГРУДВАМА",
"Tagger": "TAGGER",
- "TaggerInfo": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
- "TaggerInfoLong": "KILL YOUR ASSIGNED TARGET AND SURVIVE",
+ "TaggerInfo": "УБИЈТЕ СВОЈУ ДОДЕЉЕНУ МЕТУ И ПРЕЖИВИТЕ",
+ "TaggerInfoLong": "УБИЈТЕ СВОЈУ ДОДЕЉЕНУ МЕТУ И ПРЕЖИВИТЕ",
"TMGPlayer": "THE MIND GAME",
- "TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN",
- "TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN",
+ "TMGPlayerInfo": "РАЗМИШЉАЈТЕ ТУЂИМ МОЗГОВИМА ЗА ПОБЕДУ",
+ "TMGPlayerInfoLong": "РАЗМИШЉАЈТЕ ТУЂИМ МОЗГОВИМА ЗА ПОБЕДУ",
"Tasker": "STOP AND GO",
- "TaskerInfo": "FINISH TASKS FIRST TO WIN",
- "TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
- "KillButtonText": "Kill",
- "AbilityChargesWhenFinishedTasks": "Ability Use Gains every 5s when tasks are done",
- "AbilityCooldown": "Ability Cooldown",
- "AbilityDuration": "Ability Duration",
- "AbilityOnCooldown": "Ability on cooldown!",
- "AbilityUseGainWithEachTaskCompleted": "Ability Use Gains With Each Task Completed",
- "AbilityUseLimit": "Initial Ability Uses",
- "OutOfAbilityUsesDoMoreTasks": "Out of ability uses! Do tasks to get more!",
- "AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along",
- "AdditionalWinnerRoleText.Default": "{0} wins along",
- "AdditionalWinnerRoleText.Executioner": "Executioner wins along",
- "AdditionalWinnerRoleText.Follower": "The Follower wins along",
- "AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
- "AdditionalWinnerRoleText.Jester": "The Jester wins along",
- "AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
- "AdditionalWinnerRoleText.Lovers": "Lovers win along",
- "AdditionalWinnerRoleText.Maverick": "The Maverick survived",
- "AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
- "AdditionalWinnerRoleText.Phantasm": "Phantasm wins along",
- "AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone",
- "AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
- "AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
- "AdditionalWinnerRoleText.Romantic": "The Romantic wins along",
- "AdditionalWinnerRoleText.Shade": "Shade wins along",
- "AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
- "AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along",
- "AdditionalWinnerRoleText.Specter": "Specter wins along",
- "AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
- "AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover",
- "CustomWinnerText": "{0} Wins!",
- "WinnerRoleText.Agitator": "Agitator Wins!",
- "WinnerRoleText.Arsonist": "Arsonist Wins!",
- "WinnerRoleText.Beehive": "Beehive Wins!",
- "WinnerRoleText.BloodKnight": "Blood Knight Wins!",
- "WinnerRoleText.Bubble": "Bubble Wins!",
- "WinnerRoleText.Collector": "Collector Wins!",
- "WinnerRoleText.Coven": "Coven Wins!",
- "WinnerRoleText.CovenLeader": "Coven Wins!",
- "WinnerRoleText.Crewmate": "Crewmates Win!",
- "WinnerRoleText.Cultist": "Cultist Wins!",
- "WinnerRoleText.Default": "{0} Wins!",
- "WinnerRoleText.Demon": "Demon Wins!",
- "WinnerRoleText.Doomsayer": "Doomsayer Wins!",
- "WinnerRoleText.Eclipse": "Eclipse Wins!",
- "WinnerRoleText.Egoist": "Egoist Wins!",
- "WinnerRoleText.Enderman": "Enderman Wins!",
- "WinnerRoleText.Executioner": "Executioner Wins!",
- "WinnerRoleText.Glitch": "The Glitch Wins!",
- "WinnerRoleText.God": "God Wins!",
- "WinnerRoleText.HeadHunter": "Head Hunter Wins!",
- "WinnerRoleText.HexMaster": "Hex Master Wins!",
- "WinnerRoleText.Hider": "Hiders Win!",
- "WinnerRoleText.Hookshot": "Hookshot Wins!",
- "WinnerRoleText.Impostor": "Impostors Win!",
- "WinnerRoleText.Infection": "Infection Wins!",
- "WinnerRoleText.Infectious": "Infectious Wins!",
- "WinnerRoleText.Innocent": "Innocent Wins!",
- "WinnerRoleText.Jackal": "Team Jackal Wins!",
- "WinnerRoleText.Jester": "Jester Wins!",
- "WinnerRoleText.Jinx": "Jinx Wins!",
- "WinnerRoleText.Juggernaut": "Juggernaut Wins!",
- "WinnerRoleText.Lovers": "Lovers Win!",
- "WinnerRoleText.Magician": "Magician Wins!",
- "WinnerRoleText.Medusa": "Medusa Wins!",
- "WinnerRoleText.Mycologist": "Mycologist Wins!",
- "WinnerRoleText.Necromancer": "Undead Faction Wins!",
- "WinnerRoleText.Pelican": "Pelican Wins!",
- "WinnerRoleText.Pestilence": "Pestilence Wins!",
- "WinnerRoleText.Phantasm": "Phantasm Wins!",
- "WinnerRoleText.Pickpocket": "Pickpocket Wins!",
- "WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
- "WinnerRoleText.Poisoner": "Poisoner Wins!",
- "WinnerRoleText.Pulse": "Pulse Wins!",
- "WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
- "WinnerRoleText.Reckless": "Reckless Wins!",
- "WinnerRoleText.Revolutionist": "Revolutionist Wins!",
- "WinnerRoleText.Ritualist": "Ritualist Wins!",
- "WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
- "WinnerRoleText.Seeker": "Seekers Win!",
- "WinnerRoleText.SerialKiller": "Serial Killer Wins!",
- "WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
- "WinnerRoleText.Specter": "Specter Wins!",
- "WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
- "WinnerRoleText.Sprayer": "Sprayer Wins!",
- "WinnerRoleText.Stalker": "Stalker Wins!",
- "WinnerRoleText.Taskinator": "Taskinator Wins!",
- "WinnerRoleText.Terrorist": "Terrorist Wins!",
- "WinnerRoleText.Tiger": "Tiger Wins!",
- "WinnerRoleText.Traitor": "Traitor Wins!",
- "WinnerRoleText.Troll": "Troll Wins!",
- "WinnerRoleText.Vector": "Vector Wins!",
- "WinnerRoleText.Vengeance": "Vengeance Wins!",
- "WinnerRoleText.Virus": "Virus Wins!",
- "WinnerRoleText.Vulture": "Vulture Wins!",
- "WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
- "WinnerRoleText.Werewolf": "Werewolf Wins!",
- "WinnerRoleText.Workaholic": "Workaholic Wins!",
- "WinnerRoleText.Wraith": "Wraith Wins!",
- "WinnerRoleText.Youtuber": "YouTuber Wins!",
- "Mode": "Mode",
- "GameModeListTitle": "Game Modes",
- "DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
- "NToCheckGameModeSettings": "Type /n to view the settings for this game mode",
+ "TaskerInfo": "ПРВИ ЗАВРШИТЕ ТАСКОВЕ ЗА ПОБЕДУ",
+ "TaskerInfoLong": "ПРВИ ЗАВРШИТЕ ТАСКОВЕ ЗА ПОБЕДУ",
+ "KillButtonText": "Убиј",
+ "AbilityChargesWhenFinishedTasks": "Коришћење способности се добија сваких 5s када су таскови завршени",
+ "AbilityCooldown": "Cooldown способности",
+ "AbilityDuration": "Трајање способности",
+ "AbilityOnCooldown": "Способност је у cooldown-у!",
+ "AbilityUseGainWithEachTaskCompleted": "Коришћење способности се добија са сваким завршеним таском",
+ "AbilityUseLimit": "Почетна коришћења способности",
+ "OutOfAbilityUsesDoMoreTasks": "Нема више коришћења способности! Радите таскове да добијете још!",
+ "AdditionalWinnerRoleText.AliveNeutrals": "Живи Neutral-и побеђују уз њих",
+ "AdditionalWinnerRoleText.Default": "{0} побеђује уз њих",
+ "AdditionalWinnerRoleText.Executioner": "Џелат побеђује уз њих",
+ "AdditionalWinnerRoleText.Follower": "Пратилац побеђује уз њих",
+ "AdditionalWinnerRoleText.Hater": "Мрзитељ је убио регрута",
+ "AdditionalWinnerRoleText.Jester": "Луда побеђује уз њих",
+ "AdditionalWinnerRoleText.Lawyer": "Адвокат побеђује уз њих",
+ "AdditionalWinnerRoleText.Lovers": "Љубавници побеђују уз њих",
+ "AdditionalWinnerRoleText.Maverick": "Маверик је преживео",
+ "AdditionalWinnerRoleText.Opportunist": "Опортуниста је преживео",
+ "AdditionalWinnerRoleText.Phantasm": "Фантазам побеђује уз њих",
+ "AdditionalWinnerRoleText.Postman": "Поштар је свима доставио пошту",
+ "AdditionalWinnerRoleText.Provocateur": "Провокатор побеђује уз њих",
+ "AdditionalWinnerRoleText.Pursuer": "Прогонитељ је преживео",
+ "AdditionalWinnerRoleText.Romantic": "Романтичар побеђује уз њих",
+ "AdditionalWinnerRoleText.Shade": "Приказа побеђује уз њих",
+ "AdditionalWinnerRoleText.Sidekick": "заједно са Асистентима",
+ "AdditionalWinnerRoleText.SoulHunter": "Ловац на Душе побеђује уз њих",
+ "AdditionalWinnerRoleText.Specter": "Спектар побеђује уз њих",
+ "AdditionalWinnerRoleText.Sunnyboy": "И сунце сија бескрајно!",
+ "AdditionalWinnerRoleText.VengefulRomantic": "Осветољубиви Романтичар је осветио свог љубавника",
+ "CustomWinnerText": "{0} побеђује!",
+ "WinnerRoleText.Agitator": "Агитатор побеђује!",
+ "WinnerRoleText.Arsonist": "Паликућа побеђује!",
+ "WinnerRoleText.Beehive": "Пчелињак побеђује!",
+ "WinnerRoleText.BloodKnight": "Крвави Витез побеђује!",
+ "WinnerRoleText.Bubble": "Мехур побеђује!",
+ "WinnerRoleText.Collector": "Сакупљач побеђује!",
+ "WinnerRoleText.Coven": "Coven побеђује!",
+ "WinnerRoleText.CovenLeader": "Coven побеђује!",
+ "WinnerRoleText.Crewmate": "Crewmate-ови побеђују!",
+ "WinnerRoleText.Cultist": "Култисти побеђују!",
+ "WinnerRoleText.Default": "{0} побеђује!",
+ "WinnerRoleText.Demon": "Демон побеђује!",
+ "WinnerRoleText.Doomsayer": "Злосутник побеђује!",
+ "WinnerRoleText.Eclipse": "Помраченик побеђује!",
+ "WinnerRoleText.Egoist": "Егоиста побеђује!",
+ "WinnerRoleText.Enderman": "Ендерман побеђује!",
+ "WinnerRoleText.Executioner": "Џелат побеђује!",
+ "WinnerRoleText.Glitch": "Glitch побеђује!",
+ "WinnerRoleText.God": "Бог побеђује!",
+ "WinnerRoleText.HeadHunter": "Ловац на Главе побеђује!",
+ "WinnerRoleText.HexMaster": "Master Клетви побеђује!",
+ "WinnerRoleText.Hider": "Скривачи побеђују!",
+ "WinnerRoleText.Hookshot": "Кука побеђује!",
+ "WinnerRoleText.Impostor": "Impostor-и побеђују!",
+ "WinnerRoleText.Infection": "Инфекција побеђује!",
+ "WinnerRoleText.Infectious": "Заразни побеђују!",
+ "WinnerRoleText.Innocent": "Недужник побеђује!",
+ "WinnerRoleText.Jackal": "Тим Шакала побеђује!",
+ "WinnerRoleText.Jester": "Луда побеђује!",
+ "WinnerRoleText.Jinx": "Џинкс побеђује!",
+ "WinnerRoleText.Juggernaut": "Џагернаут побеђује!",
+ "WinnerRoleText.Lovers": "Љубавници побеђују!",
+ "WinnerRoleText.Magician": "Мађионичар побеђује!",
+ "WinnerRoleText.Medusa": "Медуза побеђује!",
+ "WinnerRoleText.Mycologist": "Миколог побеђује!",
+ "WinnerRoleText.Necromancer": "Фракција Живих Мртваца побеђује!",
+ "WinnerRoleText.Pelican": "Пеликан побеђује!",
+ "WinnerRoleText.Pestilence": "Пошаст побеђује!",
+ "WinnerRoleText.Phantasm": "Фантазам побеђује!",
+ "WinnerRoleText.Pickpocket": "Џепарош побеђује!",
+ "WinnerRoleText.PlagueBearer": "Носилац Заразе побеђује!",
+ "WinnerRoleText.Poisoner": "Тровач побеђује!",
+ "WinnerRoleText.Pulse": "Пулс побеђује!",
+ "WinnerRoleText.Pyromaniac": "Пироман побеђује!",
+ "WinnerRoleText.Reckless": "Безобзирни побеђује!",
+ "WinnerRoleText.Revolutionist": "Револуционар побеђује!",
+ "WinnerRoleText.Ritualist": "Ритуалиста побеђује!",
+ "WinnerRoleText.RuthlessRomantic": "Немилосрдни Романтичар побеђује!",
+ "WinnerRoleText.Seeker": "Трагачи побеђују!",
+ "WinnerRoleText.SerialKiller": "Серијски Убица побеђује!",
+ "WinnerRoleText.SoulHunter": "Ловац на Душе побеђује!",
+ "WinnerRoleText.Specter": "Спектар побеђује!",
+ "WinnerRoleText.Spiritcaller": "Призивач Духова побеђује!",
+ "WinnerRoleText.Sprayer": "Прскалица побеђује!",
+ "WinnerRoleText.Stalker": "Ухођа побеђује!",
+ "WinnerRoleText.Taskinator": "Таскинатор побеђује!",
+ "WinnerRoleText.Terrorist": "Терориста побеђује!",
+ "WinnerRoleText.Tiger": "Тигар побеђује!",
+ "WinnerRoleText.Traitor": "Издајник побеђује!",
+ "WinnerRoleText.Troll": "Трол побеђује!",
+ "WinnerRoleText.Vector": "Вектор побеђује!",
+ "WinnerRoleText.Vengeance": "Осветоубица побеђује!",
+ "WinnerRoleText.Virus": "Вирус побеђује!",
+ "WinnerRoleText.Vulture": "Лешинар побеђује!",
+ "WinnerRoleText.WeaponMaster": "Мајстор Оружја побеђује!",
+ "WinnerRoleText.Werewolf": "Вукодлак побеђује!",
+ "WinnerRoleText.Workaholic": "Радохолик побеђује!",
+ "WinnerRoleText.Wraith": "Авет побеђује!",
+ "WinnerRoleText.Youtuber": "Јутјубер побеђује!",
+ "Mode": "Режим",
+ "GameModeListTitle": "Режими Игре",
+ "DoingTasksIsPointlessInThisGameMode": "Пазите, видим да сте веома вредан Crewmate, али....\\nРађење таскова је потпуно бесмислено у овом режиму игре",
+ "NToCheckGameModeSettings": "Укуцајте /n да видите подешавања за овај режим игре",
"Standard": "Standard",
- "ModeStandard": "Gamemode: Standard",
+ "ModeStandard": "Режим игре: Standard",
"BedWars": "BED WARS",
- "ModeBedWars": "Gamemode: Bed Wars",
- "ModeDescribe.BedWars": "In the Bed Wars gamemode, players are split into teams. Each team has a bed. If a team's bed is destroyed, all players in that team can no longer respawn. The goal is to destroy all other teams' beds (via Pet button) and be the last team alive.\\n\\nYou can buy items (blocks, weapons, tool, etc.) and team upgrades (heal pool, haste, trap, etc.) in shops from the resources (iron, gold, diamond, emerald) you can collect from the generators on the map. These are useful for protecting the bed with various layers to make it harder to break it, increase your attack damage, increase your defense, or give you or your team various abilities.\\n\\nIn the beginning, there's a grace period, where no attacks are allowed, and players can't leave their own base.\\n\\nEach player has an inventory with all of their items. Cycle through the slots using the Vanish button or by typing the number of the slot in the chat (ex. '5'). Use weapons through the kill button, other items via Pet. To start breaking someone's bed, Pet. Make sure to always have the correct item selected in your inventory (blocks when you protect the bed, tools when you break beds, etc.).\\nYou can break beds with anything, but using the correct tool for each layer will make the process significantly faster.\\n\\nIf you die, you will respawn after a few seconds, unless your bed is broken. If your bed is broken, you will not respawn anymore.",
- "Bedwars.BlueTeam": "Blue Team",
- "Bedwars.GreenTeam": "Green Team",
- "Bedwars.RedTeam": "Red Team",
- "Bedwars.YellowTeam": "Yellow Team",
- "BedWars.AllBedsBrokenAfterTimeOption": "All Beds Break After",
- "BedWars.BedBreakAndProtectRangeOption": "Beds' Break and Protect Range",
- "Bedwars.BedStatus.BreakTime": "Break time",
- "Bedwars.BedStatus.Breaking": "Breaking {0} layer\\n{1}",
- "Bedwars.BedStatus.Broken": "<#ff0000>BED DESTROYED!\\nYou will no longer respawn!",
- "Bedwars.BedStatus.EnemyBroken": "{0}'s bed has been destroyed!",
- "Bedwars.BedStatus.Exposed": "EXPOSED",
- "Bedwars.BedStatus.ProtectReq": "of block needed for next protection layer",
- "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>You cannot use your kill button while breaking a bed!",
- "BedWars.DiamondArmorDamageDivisionOption": "Diamond Armor Damage Division",
- "BedWars.DiamondGenerationIntervalOption": "Diamond Generation Interval",
- "BedWars.DiamondSwordDamageMultiplierOption": "Diamond Sword Damage Multiplier",
- "BedWars.EmeraldGenerationIntervalOption": "Emerald Generation Interval",
- "BedWars.GoldGenerationIntervalOption": "Gold Generation Interval",
- "Bedwars.GracePeriod": "<#ffff44>GRACE PERIOD\\nDuring this time, you cannot leave your room",
- "BedWars.GracePeriodOption": "Grace Period Duration",
- "BedWars.HealPoolRangeOption": "Heal Pool Range",
- "BedWars.HealWaitAfterDamageOption": "Heal Cooldown After Damage",
- "Bedwars.HudText.GracePeriodLeft": "Grace period ends\\nin <#ffff44>{0} seconds",
- "BedWars.InventorySlotsOption": "Number of Inventory Slots",
- "BedWars.InvisPotionDurationOption": "Invisibility Potion Duration",
- "BedWars.IronArmorDamageDivisionOption": "Iron Armor Damage Division",
- "BedWars.IronGenerationIntervalOption": "Iron Generation Interval",
- "BedWars.IronSwordDamageMultiplierOption": "Iron Sword Damage Multiplier",
- "BedWars.Item.Axe": "Axe",
- "BedWars.Item.Diamond": "Diamond",
- "BedWars.Item.DiamondArmor": "Diamond Armor",
- "BedWars.Item.DiamondSword": "Diamond Sword",
- "BedWars.Item.Emerald": "Emerald",
- "BedWars.Item.EndStone": "End Stone",
- "BedWars.Item.EnderPearl": "Ender Pearl",
- "BedWars.Item.Glass": "Glass",
- "BedWars.Item.Gold": "Gold",
- "BedWars.Item.GoldenApple": "Golden Apple",
- "BedWars.Item.InvisibilityPotion": "Invisibility Potion",
- "BedWars.Item.Iron": "Iron",
- "BedWars.Item.IronArmor": "Iron Armor",
- "BedWars.Item.IronSword": "Iron Sword",
- "BedWars.Item.Obsidian": "Obsidian",
- "BedWars.Item.Pickaxe": "Pickaxe",
- "BedWars.Item.Shears": "Shears",
- "BedWars.Item.SpeedPotion": "Speed Potion",
+ "ModeBedWars": "Режим игре: Bed Wars",
+ "ModeDescribe.BedWars": "У Bed Wars режиму, играчи су подељени у тимове. Сваки тим има кревет. Ако се кревет тима уништи, сви играчи у том тиму више не могу да се оживљавају (respawn). Циљ је уништити кревете свих осталих тимова (преко дугмета петање) и бити последњи преживели тим.\\n\\nМожете куповати предмете (блокове, оружја, алат, итд.) и тимске надоградње (базен за лечење, брзина, замке, итд.) у продавницама од ресурса (гвожђе, злато, дијамант, смарагд) које сакупљате са генератора на мапи. Они су корисни за заштиту кревета различитим слојевима како би се теже уништио, повећање штете у нападу, повећање одбране, или давање Вама или Вашем тиму различитих способности.\\n\\nНа почетку постоји период поштеде, када напади нису дозвољени, а играчи не могу напустити своју базу.\\n\\nСваки играч има инвентар са свим својим предметима. Крећите се кроз слотове користећи дугме Нестани или куцањем броја слота у чет (нпр. '5'). Користите оружја преко дугмета за убијање, а остале предмете преко петовања. Да бисте почели да уништавате нечији кревет, петајте. Водите рачуна да увек имате изабран исправан предмет у инвентару (блокови када штитите кревет, алати када га уништавате, итд.).\\nМожете уништавати кревете било чиме, али коришћење исправног алата за сваки слој ће значајно убрзати процес.\\n\\nAko умрете, оживећете (respawn) након неколико секунди, осим ако Вам је кревет уништен. Ако Вам је кревет уништен, више нећете оживети после смрти.",
+ "Bedwars.BlueTeam": "Плави Тим",
+ "Bedwars.GreenTeam": "Зелени Тим",
+ "Bedwars.RedTeam": "Црвени Тим",
+ "Bedwars.YellowTeam": "Жути Тим",
+ "BedWars.AllBedsBrokenAfterTimeOption": "Сви кревети се уништавају након",
+ "BedWars.BedBreakAndProtectRangeOption": "Домет уништавања и заштите кревета",
+ "Bedwars.BedStatus.BreakTime": "Време за уништавање",
+ "Bedwars.BedStatus.Breaking": "Уништавање {0} слоја\\n{1}",
+ "Bedwars.BedStatus.Broken": "<#ff0000>КРЕВЕТ УНИШТЕН!\\nВише нећете оживљавати!",
+ "Bedwars.BedStatus.EnemyBroken": "Кревет тима {0} је уништен!",
+ "Bedwars.BedStatus.Exposed": "ОТКРИВЕН",
+ "Bedwars.BedStatus.ProtectReq": "блокова потребно за следећи слој заштите",
+ "Bedwars.CannotKillWhileBreakingBed": "<#ff0000>Не можете користити дугме за убијање док уништавате кревет!",
+ "BedWars.DiamondArmorDamageDivisionOption": "Смањење штете дијамантским оклопом",
+ "BedWars.DiamondGenerationIntervalOption": "Интервал генерисања дијаманата",
+ "BedWars.DiamondSwordDamageMultiplierOption": "Мултипликатор штете дијамантског мача",
+ "BedWars.EmeraldGenerationIntervalOption": "Интервал генерисања смарагда",
+ "BedWars.GoldGenerationIntervalOption": "Интервал генерисања злата",
+ "Bedwars.GracePeriod": "<#ffff44>ПЕРИОД ПОШТЕДЕ\\nТоком овог времена не можете напустити собу",
+ "BedWars.GracePeriodOption": "Трајање периода поштеде",
+ "BedWars.HealPoolRangeOption": "Домет базена за лечење",
+ "BedWars.HealWaitAfterDamageOption": "Cooldown лечења након примљене штете",
+ "Bedwars.HudText.GracePeriodLeft": "Период поштеде се завршава\\nза <#ffff44>{0} секунди",
+ "BedWars.InventorySlotsOption": "Број слотова у инвентару",
+ "BedWars.InvisPotionDurationOption": "Трајање напитка невидљивости",
+ "BedWars.IronArmorDamageDivisionOption": "Смањење штете гвозденим оклопом",
+ "BedWars.IronGenerationIntervalOption": "Интервал генерисања гвожђа",
+ "BedWars.IronSwordDamageMultiplierOption": "Мултипликатор штете гвозденог мача",
+ "BedWars.Item.Axe": "Секира",
+ "BedWars.Item.Diamond": "Дијамант",
+ "BedWars.Item.DiamondArmor": "Дијамантски оклоп",
+ "BedWars.Item.DiamondSword": "Дијамантски мач",
+ "BedWars.Item.Emerald": "Смарагд",
+ "BedWars.Item.EndStone": "Камен Краја",
+ "BedWars.Item.EnderPearl": "Бисер Краја",
+ "BedWars.Item.Glass": "Стакло",
+ "BedWars.Item.Gold": "Злато",
+ "BedWars.Item.GoldenApple": "Златна јабука",
+ "BedWars.Item.InvisibilityPotion": "Напитак невидљивости",
+ "BedWars.Item.Iron": "Гвожђе",
+ "BedWars.Item.IronArmor": "Гвоздени оклоп",
+ "BedWars.Item.IronSword": "Гвоздени мач",
+ "BedWars.Item.Obsidian": "Опсидијан",
+ "BedWars.Item.Pickaxe": "Крамп",
+ "BedWars.Item.Shears": "Маказе",
+ "BedWars.Item.SpeedPotion": "Напитак брзине",
"BedWars.Item.TNT": "TNT",
- "BedWars.Item.Wood": "Wood",
- "BedWars.Item.WoodenSword": "Wooden Sword",
- "BedWars.Item.Wool": "Wool",
- "BedWars.ItemCategory.Armor": "ARMOR",
- "BedWars.ItemCategory.Block": "BLOCKS",
- "BedWars.ItemCategory.Resource": "RESOURCES",
- "BedWars.ItemCategory.Tool": "TOOLS",
- "BedWars.ItemCategory.Utility": "UTILITIES",
- "BedWars.ItemCategory.Weapon": "WEAPONS",
- "BedWars.ItemDescription.Axe": "Used to break Wood significantly faster.",
- "BedWars.ItemDescription.Diamond": "Diamond",
- "BedWars.ItemDescription.DiamondArmor": "Significantly lessens the damage you take from attacks.",
- "BedWars.ItemDescription.DiamondSword": "Boosts your attack damage significantly.",
- "BedWars.ItemDescription.Emerald": "Emerald",
- "BedWars.ItemDescription.EndStone": "Hard to break, unless you have a pickaxe.",
- "BedWars.ItemDescription.EnderPearl": "Lets you vent once.",
- "BedWars.ItemDescription.Glass": "Very easy to break, but TNTs cannot destroy it.",
- "BedWars.ItemDescription.Gold": "Gold",
- "BedWars.ItemDescription.GoldenApple": "Sets your health to full instantly after using it.",
- "BedWars.ItemDescription.InvisibilityPotion": "Makes you temporarily invisible to all other players.",
- "BedWars.ItemDescription.Iron": "Iron",
- "BedWars.ItemDescription.IronArmor": "Lessens the damage you take from attacks.",
- "BedWars.ItemDescription.IronSword": "Boosts your attack damage moderately.",
- "BedWars.ItemDescription.Obsidian": "Nearly impossible to break without a pickaxe.",
- "BedWars.ItemDescription.Pickaxe": "Used to break End Stone and Obsidian significantly faster.",
- "BedWars.ItemDescription.Shears": "Used to break Wool faster.",
- "BedWars.ItemDescription.SpeedPotion": "Makes you temporarily faster.",
- "BedWars.ItemDescription.TNT": "Time bomb that damages all players and blocks in a radius.",
- "BedWars.ItemDescription.Wood": "Semi-hard to break, unless you have an axe.",
- "BedWars.ItemDescription.WoodenSword": "Boosts your attack damage slightly.",
- "BedWars.ItemDescription.Wool": "Easily breakable block, especially with shears.",
- "BedWars.MaxHealthOption": "Maximum Health",
- "Bedwars.ReviveCountdown": "<#ff0000>YOU DIED!\\nYou will respawn in <#ffff44>{0} seconds.",
- "BedWars.ReviveTimeOption": "Revive Time",
- "Bedwars.Rooms": "Teams are located in the following rooms:",
- "Bedwars.Shop.ItemShop": "ITEM SHOP",
- "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nSelect the category that has the item you want to buy.\\nUse the Vanish button to cycle through the categories.\\nPet to enter the category.",
- "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nCost: {3}\\n\\nSelect the item you want to buy.\\nUse the Vanish button to cycle through the items.\\nPet to buy the selected item.",
- "Bedwars.Shop.UpgradeShop": "UPGRADE SHOP",
- "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nCost: {3}\\n\\nSelect the upgrade you want to buy for your team.\\nUse the Vanish button to cycle through the upgrades.\\nPet to buy the selected upgrade.",
- "BedWars.ShopAndItemGeneratorRangeOption": "Shop and Item Generators' Pickup Range",
- "BedWars.SpeedPotionDurationOption": "Speed Potion Duration",
- "BedWars.SpeedPotionSpeedIncreaseOption": "Speed Potion Speed Increase",
- "BedWars.SuddenDeathOption": "Sudden Death",
- "BedWars.Suffix.Armor": "Armor:",
- "BedWars.Suffix.Sword": "Sword:",
- "BedWars.TNTBedDamageOption": "TNT Bed Damage",
- "BedWars.TNTDamageOption": "TNT Damage",
- "BedWars.TNTRangeOption": "TNT Range",
- "BedWars.TrapEffectDurationOption": "Trap Effect Duration",
- "BedWars.TrapTriggerRangeOption": "Trap Trigger Range",
- "Bedwars.TrapTriggered": "<#ff0000>TRAP TRIGGERED!\\n{0} entered your base!",
- "BedWars.TrappedSpeedDecreaseOption": "Decrease Trapped Players' Speed By",
- "BedWars.TrappedVisionOption": "Trapped Players' Vision",
- "BedWars.Upgrade.AlreadyBought": "<#00ff00>Your team already has this upgrade!",
- "BedWars.Upgrade.Forge": "FORGE",
- "BedWars.Upgrade.Haste": "HASTE",
- "BedWars.Upgrade.HealPool": "HEAL POOL",
- "BedWars.Upgrade.ReinforcedArmor": "REINFORCED ARMOR",
- "BedWars.Upgrade.Sharpness": "SHARPNESS",
- "BedWars.Upgrade.Trap": "TRAP",
- "BedWars.UpgradeDescription.Forge": "The team's iron and gold generator doubles resource production.",
- "BedWars.UpgradeDescription.Haste": "Team members break blocks faster.",
- "BedWars.UpgradeDescription.HealPool": "The team regenerates more health in the base.",
- "BedWars.UpgradeDescription.ReinforcedArmor": "Team members with armor take even less damage from attacks.",
- "BedWars.UpgradeDescription.Sharpness": "Team members with swords deal more damage with their attacks.",
- "BedWars.UpgradeDescription.Trap": "Alerts the team when an enemy enters the base and slows/blinds the enemy.",
- "BedWars.WoodenSwordDamageMultiplierOption": "Wooden Sword Damage Multiplier",
- "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>You cannot leave your room during the grace period!",
+ "BedWars.Item.Wood": "Дрво",
+ "BedWars.Item.WoodenSword": "Дрвени мач",
+ "BedWars.Item.Wool": "Вуна",
+ "BedWars.ItemCategory.Armor": "ОКЛОП",
+ "BedWars.ItemCategory.Block": "БЛОКОВИ",
+ "BedWars.ItemCategory.Resource": "РЕСУРСИ",
+ "BedWars.ItemCategory.Tool": "АЛАТИ",
+ "BedWars.ItemCategory.Utility": "КОРИСНЕ СТВАРИ",
+ "BedWars.ItemCategory.Weapon": "ОРУЖЈА",
+ "BedWars.ItemDescription.Axe": "Користи се за знатно брже уништавање дрвета.",
+ "BedWars.ItemDescription.Diamond": "Дијамант",
+ "BedWars.ItemDescription.DiamondArmor": "Значајно смањује штету коју примате од напада.",
+ "BedWars.ItemDescription.DiamondSword": "Значајно повећава Вашу штету при нападу.",
+ "BedWars.ItemDescription.Emerald": "Смарагд",
+ "BedWars.ItemDescription.EndStone": "Тешко се уништава, осим ако имате крамп.",
+ "BedWars.ItemDescription.EnderPearl": "Омогућава Вам да вентујете једном.",
+ "BedWars.ItemDescription.Glass": "Веома лако ломљив блок, али TNT не може да га уништи.",
+ "BedWars.ItemDescription.Gold": "Злато",
+ "BedWars.ItemDescription.GoldenApple": "Поставља Ваше здравље на максимум одмах након коришћења.",
+ "BedWars.ItemDescription.InvisibilityPotion": "Чини Вас привремено невидљивим за све остале играче.",
+ "BedWars.ItemDescription.Iron": "Гвожђе",
+ "BedWars.ItemDescription.IronArmor": "Смањује штету коју примате од напада.",
+ "BedWars.ItemDescription.IronSword": "Умерено повећава Вашу штету при нападу.",
+ "BedWars.ItemDescription.Obsidian": "Готово немогуће уништити без крампа.",
+ "BedWars.ItemDescription.Pickaxe": "Користи се за знатно брже уништавање Камена Краја и Опсидијана.",
+ "BedWars.ItemDescription.Shears": "Користе се за брже уништавање вуне.",
+ "BedWars.ItemDescription.SpeedPotion": "Чини Вас привремено бржим.",
+ "BedWars.ItemDescription.TNT": "Временска бомба која наноси штету свим играчима и блоковима у радијусу.",
+ "BedWars.ItemDescription.Wood": "Средње тежак блок за уништавање, осим ако имате секиру.",
+ "BedWars.ItemDescription.WoodenSword": "Благо повећава Вашу штету при нападу.",
+ "BedWars.ItemDescription.Wool": "Лако ломљив блок, посебно са маказама.",
+ "BedWars.MaxHealthOption": "Максимално здравље",
+ "Bedwars.ReviveCountdown": "<#ff0000>УМРЛИ СТЕ!\\nОживећете за <#ffff44>{0} секунди.",
+ "BedWars.ReviveTimeOption": "Време до оживљавања",
+ "Bedwars.Rooms": "Тимови се налазе у следећим собама:",
+ "Bedwars.Shop.ItemShop": "ПРОДАВНИЦА ПРЕДМЕТА",
+ "Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5>{0}\\n{1}\\n\\nИзаберите категорију у којој се налази предмет који желите да купите.\\nКористите дугме Нестани за кретање кроз категорије.\\nПетајте да уђете у категорију.",
+ "Bedwars.Shop.ItemShopSuffix.ItemSelection": "{0} {1}\\n{2}\\nЦена: {3}\\n\\nИзаберите предмет који желите да купите.\\nКористите дугме Нестани за кретање кроз предмете.\\nПетајте да купите изабрани предмет.",
+ "Bedwars.Shop.UpgradeShop": "ПРОДАВНИЦА НАДОГРАДЊИ",
+ "Bedwars.Shop.UpgradeShopSuffix": "<#00a5ff>{0}\\n{1}{2}\\nЦена: {3}\\n\\nИзаберите надоградњу коју желите да купите за свој тим.\\nКористите дугме Нестани за кретање кроз надоградње.\\nПетајте да купите изабрану надоградњу.",
+ "BedWars.ShopAndItemGeneratorRangeOption": "Домет продавнице и генератора предмета",
+ "BedWars.SpeedPotionDurationOption": "Трајање напитка брзине",
+ "BedWars.SpeedPotionSpeedIncreaseOption": "Повећање брзине напитком",
+ "BedWars.SuddenDeathOption": "Изненадна Смрт",
+ "BedWars.Suffix.Armor": "Оклоп:",
+ "BedWars.Suffix.Sword": "Мач:",
+ "BedWars.TNTBedDamageOption": "Штета TNT-а на кревет",
+ "BedWars.TNTDamageOption": "Штета TNT-а на играче",
+ "BedWars.TNTRangeOption": "Радијус TNT-а",
+ "BedWars.TrapEffectDurationOption": "Трајање ефекта замке",
+ "BedWars.TrapTriggerRangeOption": "Домет активације замке",
+ "Bedwars.TrapTriggered": "<#ff0000>ЗАМКА АКТИВИРАНА!\\n{0} је ушао у Вашу базу!",
+ "BedWars.TrappedSpeedDecreaseOption": "Смањи брзину замрзнутих играча за",
+ "BedWars.TrappedVisionOption": "Вид замрзнутих играча",
+ "BedWars.Upgrade.AlreadyBought": "<#00ff00>Ваш тим већ има ову надоградњу!",
+ "BedWars.Upgrade.Forge": "КОВАЧНИЦА",
+ "BedWars.Upgrade.Haste": "УБРЗАЊЕ",
+ "BedWars.Upgrade.HealPool": "БАЗЕН ЗА ЛЕЧЕЊЕ",
+ "BedWars.Upgrade.ReinforcedArmor": "ОЈАЧАНИ ОКЛОП",
+ "BedWars.Upgrade.Sharpness": "ОШТРИНА",
+ "BedWars.Upgrade.Trap": "ЗАМКА",
+ "BedWars.UpgradeDescription.Forge": "Генератор гвожђа и злата Вашег тима дуплира производњу ресурса.",
+ "BedWars.UpgradeDescription.Haste": "Чланови тима брже уништавају блокове.",
+ "BedWars.UpgradeDescription.HealPool": "Тим брже регенерише здравље у бази.",
+ "BedWars.UpgradeDescription.ReinforcedArmor": "Чланови тима са оклопом примају још мање штете од напада.",
+ "BedWars.UpgradeDescription.Sharpness": "Чланови тима са мачевима наносе више штете својим нападима.",
+ "BedWars.UpgradeDescription.Trap": "Упозорава тим када непријатељ уђе у базу и успорава/ослепљује непријатеља.",
+ "BedWars.WoodenSwordDamageMultiplierOption": "Мултипликатор штете дрвеног мача",
+ "Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>Не можете напустити собу током периода поштеде!",
"CaptureTheFlag": "CAPTURE THE FLAG",
- "ModeCaptureTheFlag": "Gamemode: Capture The Flag",
- "ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to do so wins!\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.\\n\\nYou can grab the flag by clicking your Vanish button near it.",
- "GameModeTutorial.CaptureTheFlag": "The current game mode is <#1313c2>Capture The Flag.\\nGet to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.",
- "CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken",
- "CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken",
- "CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier",
- "CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier",
- "CTF_BackIn": "Back in {0}s",
- "CTF_BackTime": "Time Before Being Sent Back",
- "CTF_BlueTeamWins": "The Blue Team wins!",
- "CTF_BlueTeamWonThisRound": "The <#0000ff>Blue team won this round!",
- "CTF_ButtonText": "PICK UP",
- "CTF_EnemyFlagTaken": "Your team took the enemy's flag!",
- "CTF_FlagPickupRange": "Flag Pickup Range",
- "CTF_FlagTaken": "The enemy took your flag!",
- "CTF_GameEndCriteria": "Game End Criteria",
- "CTF_GameEndCriteria.FirstToXPoints": "First to X Points",
- "CTF_GameEndCriteria.PlayXRounds": "Play X Rounds",
- "CTF_GameEndCriteria.TimeLimit": "Time Limit",
- "CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}",
- "CTF_PlayerStats_CarriedFor": "<#00a5ff>Carried For: <#ffffff>{0}s",
- "CTF_PlayerStats_Tags": "<#00a5ff>Tags: <#ffffff>{0}",
- "CTF_PointsToWin": "Points to Win",
- "CTF_RoundsToPlay": "Rounds to Play",
- "CTF_SpawnProtectionTime": "Spawn Protection Time",
- "CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers",
- "CTF_Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
- "CTF_TagCooldown": "Tag Cooldown",
- "CTF_TaggedPlayersGet": "Tagged Players get",
- "CTF_TaggedPlayersGet.Killed": "Killed",
- "CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base",
- "CTF_TaggedPlayersGet.TemporarilyOut": "Temporarily TP-ed Out",
- "CTF_TeamMemberFallen": "{0} has fallen!",
- "CTF_TimeIsUp": "Time's up, waiting for the tie to break....",
- "CTF_TimeLimit": "Time Limit",
- "CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is",
- "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped",
- "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned",
- "CTF_YellowTeamWins": "The Yellow Team wins!",
- "CTF_YellowTeamWonThisRound": "The <#ffff00>Yellow team won this round!",
+ "ModeCaptureTheFlag": "Режим игре: Capture The Flag",
+ "ModeDescribe.CaptureTheFlag": "У Capture The Flag режиму, постоје два тима: Жути и Плави. Сваки тим има заставу у својој бази. Циљ је украсти непријатељску заставу и донети је назад у своју базу. Први тим који то уради побеђује!\\nИграчи могу бити означени (таговани) од стране непријатељског тима, што ће их вратити у базу или убити, у зависности од подешавања. Играчи који носе заставу не могу означавати друге играче.\\n\\nЗаставу можете узети кликом на дугме Нестани близу ње.",
+ "GameModeTutorial.CaptureTheFlag": "Тренутни режим игре је <#1313c2>Capture The Flag.\\nДођите до базе непријатељског тима и притисните Нестани да узмете њихову заставу.\\nДонесите је назад у своју базу како би Ваш тим победио.\\nПритисните Убиј на некоме да га \"тагујете\", ово ће уклонити тог играча привремено или трајно.",
+ "CTF_AlertTeamMembersOfEnemyFlagTaken": "Обавести чланове тима када је непријатељска застава украдена",
+ "CTF_AlertTeamMembersOfFlagTaken": "Обавести чланове тима када је њихова застава украдена",
+ "CTF_ArrowToEnemyFlagCarrier": "Стрелица ка носиоцу непријатељске заставе",
+ "CTF_ArrowToOwnFlagCarrier": "Стрелица ка носиоцу сопствене заставе",
+ "CTF_BackIn": "Назад за {0}s",
+ "CTF_BackTime": "Време пре враћања",
+ "CTF_BlueTeamWins": "Плави тим побеђује!",
+ "CTF_BlueTeamWonThisRound": "<#0000ff>Плави тим је победио у овој рунди!",
+ "CTF_ButtonText": "УЗМИ",
+ "CTF_EnemyFlagTaken": "Ваш тим је узео непријатељску заставу!",
+ "CTF_FlagPickupRange": "Домет узимања заставе",
+ "CTF_FlagTaken": "Непријатељ је узео Вашу заставу!",
+ "CTF_GameEndCriteria": "Критеријум за крај игре",
+ "CTF_GameEndCriteria.FirstToXPoints": "Први до X поена",
+ "CTF_GameEndCriteria.PlayXRounds": "Одиграј X рунди",
+ "CTF_GameEndCriteria.TimeLimit": "Временско ограничење",
+ "CTF_Notify_EnemyTeamRoom": "Непријатељски тим је у соби <#00ffa5>{0}",
+ "CTF_PlayerStats_CarriedFor": "<#00a5ff>Носио заставу: <#ffffff>{0}s",
+ "CTF_PlayerStats_Tags": "<#00a5ff>Ознака: <#ffffff>{0}",
+ "CTF_PointsToWin": "Поена за победу",
+ "CTF_RoundsToPlay": "Рунди за играње",
+ "CTF_SpawnProtectionTime": "Време заштите при оживљавању",
+ "CTF_SpeedReductionForFlagCarrier": "Смањење брзине за носиоце заставе",
+ "CTF_Suffix.SpawnProtectionTime": "<#00ffa5>Под заштитом оживљавања <#888888>- <#ffff44>{0}",
+ "CTF_TagCooldown": "Cooldown означавања",
+ "CTF_TaggedPlayersGet": "Означени играчи бивају",
+ "CTF_TaggedPlayersGet.Killed": "Убијени",
+ "CTF_TaggedPlayersGet.SentBackToBase": "Враћени у базу",
+ "CTF_TaggedPlayersGet.TemporarilyOut": "Привремено избачени са мапе",
+ "CTF_TeamMemberFallen": "{0} је пао!",
+ "CTF_TimeIsUp": "Време је истекло, чека се разрешење изједначења....",
+ "CTF_TimeLimit": "Временско ограничење",
+ "CTF_WhenFlagCarrierGetsTagged": "Када носилац заставе буде означен, застава се",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Испушта",
+ "CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Враћа у базу",
+ "CTF_YellowTeamWins": "Жути тим побеђује!",
+ "CTF_YellowTeamWonThisRound": "<#ffff00>Жути тим је победио у овој рунди!",
"Deathrace": "DEATHRACE",
- "ModeDeathrace": "Gamemode: Deathrace",
- "ModeDescribe.Deathrace": "In the Deathrace gamemode, there is a specific track you need to follow on the map, repeatedly. If you enter a room that isn't the next one on the track, you die! You must complete all laps first to win.\\n\\nSome power-ups are available next to the track, go near them to pick them up. It will tell you what they do and how to use them when you pick them up. You can store multiple power-ups and use them one at a time.",
- "Deathrace.Tutorial.Basics": "The current game mode is <#AFAFAF>Deathrace.\\nThere's a specific track you need to follow on this map, repeatedly.\\nIf you enter a room that isn't the next one on the track, you die!\\nYou must complete all laps first to win.",
- "Deathrace.Tutorial.PowerUps": "Some power-ups are available next to the track,\\ngo near them to pick them up.\\nIt will tell you what they do\\nand how to use them when you pick them up.",
- "Deathrace.Tutorial.Track": "Track:\\n{0}",
- "Deathrace.ClockwiseOption": "Toggle this to reverse the track direction",
- "Deathrace.CoordinateCheck": "[Position Check]",
- "Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side ({0} units away)",
- "Deathrace.CoordinateCheckInfo.101": "Target the bottom entrance of Cafeteria ({0} units away)",
- "Deathrace.CoordinateCheckInfo.102": "Choose the right-side hallway ({0} units away)",
- "Deathrace.EliminateLastToFinishEachLapOption": "Eliminate the Last Player to Finish Each Lap",
- "Deathrace.EnergyDrinkSpeedIncreasementOption": "Energy Drink Speed Increase",
- "Deathrace.Lap": "Lap {0}/{1}",
- "Deathrace.LapsToWinOption": "Number of Laps to Win",
- "Deathrace.PowerUpDisplay.EnergyDrink": "Energy\\nDrink",
- "Deathrace.PowerUpDisplay.Grenade": "Grenade",
- "Deathrace.PowerUpDisplay.Ice": "Ice",
- "Deathrace.PowerUpDisplay.Smoke": "Smoke",
- "Deathrace.PowerUpDisplay.Taser": "Taser",
- "Deathrace.PowerUpEffectDurationOption": "Power-Up Effect Duration",
- "Deathrace.PowerUpEffectRangeOption": "Power-Up Effect Range",
- "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH] {0} Energy Drink: Speeds you up",
- "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH] {0} Grenade: Blinds everyone nearby (except you)",
- "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH] {0} Ice: Inverts controls for everyone nearby (except you)",
- "Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored",
- "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>VANISH] {0} Smoke: Slows down everyone nearby (except you)",
- "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL] {0} Taser: Stuns the selected player",
- "Deathrace.PowerUpPickupRangeOption": "Power-Up Pickup Range",
- "Deathrace.PowerUpSpawnFrequencyOption": "Power-Up Spawn Frequency",
- "Deathrace.SmokeSpeedReductionOption": "Smoke Speed Reduction",
- "Deathrace.SpawnPowerUpsOption": "Spawn Power-Ups",
- "Deathrace.VentUse": "Vent to the next room!",
+ "ModeDeathrace": "Режим игре: Deathrace",
+ "ModeDescribe.Deathrace": "У Deathrace режиму, постоји специфична стаза коју морате пратити на мапи, више пута. Ако уђете у собу која није следећа на стази, умирете! Морате први завршити све кругове да бисте победили.\\n\\nНека појачања су доступна поред стазе, приђите им да их покупите. Рећи ће Вам шта раде и како да их користите када их покупите. Можете складиштити више појачања и користити их једно по једно.",
+ "Deathrace.Tutorial.Basics": "Тренутни режим игре је <#AFAFAF>Deathrace.\\nПостоји специфична стаза коју морате пратити на овој мапи, више пута.\\nАко уђете у собу која није следећа на стази, умирете!\\nМорате први завршити све кругове да бисте победили.",
+ "Deathrace.Tutorial.PowerUps": "Нека појачања су доступна поред стазе,\\nприђите им да их покупите.\\nРећи ће Вам шта раде\\nи како да их користите када их покупите.",
+ "Deathrace.Tutorial.Track": "Стаза:\\n{0}",
+ "Deathrace.ClockwiseOption": "Пребаците ово да бисте обрнули смер стазе",
+ "Deathrace.CoordinateCheck": "[Провера позиције]",
+ "Deathrace.CoordinateCheckInfo.100": "Изађите из ове собе на леву страну ({0} јединица удаљено)",
+ "Deathrace.CoordinateCheckInfo.101": "Циљајте доњи улаз у Кафетерију ({0} јединица удаљено)",
+ "Deathrace.CoordinateCheckInfo.102": "Изаберите десни ходник ({0} јединица удаљено)",
+ "Deathrace.EliminateLastToFinishEachLapOption": "Елиминиши последњег играча који заврши сваки круг",
+ "Deathrace.EnergyDrinkSpeedIncreasementOption": "Повећање брзине енергетским пићем",
+ "Deathrace.Lap": "Круг {0}/{1}",
+ "Deathrace.LapsToWinOption": "Број кругова за победу",
+ "Deathrace.PowerUpDisplay.EnergyDrink": "Енергетско\\nПиће",
+ "Deathrace.PowerUpDisplay.Grenade": "Граната",
+ "Deathrace.PowerUpDisplay.Ice": "Лед",
+ "Deathrace.PowerUpDisplay.Smoke": "Дим",
+ "Deathrace.PowerUpDisplay.Taser": "Тејзер",
+ "Deathrace.PowerUpEffectDurationOption": "Трајање ефекта појачања",
+ "Deathrace.PowerUpEffectRangeOption": "Домет ефекта појачања",
+ "Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>НЕСТАНИ] {0} Енергетско пиће: Убрзава Вас",
+ "Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>НЕСТАНИ] {0} Граната: Ослепљује све у близини (осим Вас)",
+ "Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>НЕСТАНИ] {0} Лед: Инвертује контроле свима у близини (осим Вама)",
+ "Deathrace.PowerUpInfo.More": "+{0} Више ускладиштених појачања",
+ "Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>НЕСТАНИ] {0} Дим: Успорава све у близини (осим Вас)",
+ "Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>УБИЈ] {0} Тејзер: Ошамућује одабраног играча",
+ "Deathrace.PowerUpPickupRangeOption": "Домет узимања појачања",
+ "Deathrace.PowerUpSpawnFrequencyOption": "Учесталост појављивања појачања",
+ "Deathrace.SmokeSpeedReductionOption": "Смањење брзине димом",
+ "Deathrace.SpawnPowerUpsOption": "Стварај појачања",
+ "Deathrace.VentUse": "Вентујте у следећу собу!",
"FFA": "FREE FOR ALL",
- "ModeFFA": "Gamemode: FFA",
- "ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!",
- "GameModeTutorial.FFA": "The current game mode is <#00ffff>Free For All (FFA).\\nEveryone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.",
- "FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
- "FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
- "FFA-Event-GetHighKCD": "You got a higher kill cooldown",
- "FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
- "FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
- "FFA-Event-GetLowVision": "You have lower vision temporarily",
- "FFA-Event-GetShield": "You have a temporary shield!",
- "FFA-Event-GetTP": "You got teleported to a random vent!",
- "FFA-Event-RandomTP": "Everyone was swapped with someone",
- "FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!",
- "FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!",
- "FFA_ChatDuringGame": "Chat During Game",
- "FFA_DecreasedSpeed": "Decreased Speed",
- "FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting",
- "FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive",
- "FFA_EnableRandomAbilities": "Enable Random Events",
- "FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
- "FFA_GameTime": "Maximum Game Length",
- "FFA_IncreasedSpeed": "Increased Speed",
- "FFA_KCD": "Kill Cooldown",
- "FFA_LowerVision": "Lowered Vision",
- "FFA_ModifiedSpeedDuration": "Modified Speed Duration",
- "FFA_ModifiedVisionDuration": "Lowered Vision Duration",
- "FFA_ShieldBroken": "Someone tried to kill you, your shield is now broken!",
- "FFA_ShieldDuration": "Shield Duration",
- "FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
- "FFA_TargetIsShielded": "The player you tried to kill is shielded!",
- "FFA_TeamMode": "Enable Team Mode",
- "FFA_TeamNumber": "Number of Teams",
+ "ModeFFA": "Режим игре: FFA",
+ "ModeDescribe.FFA": "У FFA (Free For All) режиму, свако је убица и свако може убити било кога. Последњи живи играч побеђује!\\n\\nНеки насумични догађаји чине ово још забавнијим у међувремену!",
+ "GameModeTutorial.FFA": "Тренутни режим игре је <#00ffff>Free For All (FFA).\\nСвако може да убија. Будите последњи преживели за победу!\\nКада некога убијете, добијате насумично побољшање или ослабљење.",
+ "FFAChatMessageNotify": "[Чет] {0}: <#ffffff>{1}",
+ "FFA-Event-GetDecreasedSpeed": "Имате привремено смањену брзину",
+ "FFA-Event-GetHighKCD": "Добили сте већи cooldown за убијање",
+ "FFA-Event-GetIncreasedSpeed": "Имате привремени налет брзине!",
+ "FFA-Event-GetLowKCD": "Добили сте мањи cooldown за убијање!",
+ "FFA-Event-GetLowVision": "Имате привремено смањен вид",
+ "FFA-Event-GetShield": "Имате привремени штит!",
+ "FFA-Event-GetTP": "Телепортовани сте у насумичну вентилацију!",
+ "FFA-Event-RandomTP": "Сви су заменили места са неким",
+ "FFA-NoVentingBecauseKCDIsUP": "Ваш cooldown за убијање је истекао, не кријте се у вентилацијама!",
+ "FFA-NoVentingBecauseTwoPlayers": "Само 2 играча су жива, престаните да се кријете у вентилацијама!",
+ "FFA_ChatDuringGame": "Чет током игре",
+ "FFA_DecreasedSpeed": "Смањена брзина",
+ "FFA_DisableVentingWhenKCDIsUp": "Спречи вентовање играчима чији је cooldown за убијање истекао",
+ "FFA_DisableVentingWhenTwoPlayersAlive": "Спречи вентовање када су само 2 играча жива",
+ "FFA_EnableRandomAbilities": "Омогући насумичне догађаје",
+ "FFA_EnableRandomTwists": "Омогући насумичне замене с времена на време",
+ "FFA_GameTime": "Максимална дужина игре",
+ "FFA_IncreasedSpeed": "Повећана брзина",
+ "FFA_KCD": "Cooldown за убијање",
+ "FFA_LowerVision": "Смањен вид",
+ "FFA_ModifiedSpeedDuration": "Трајање модификоване брзине",
+ "FFA_ModifiedVisionDuration": "Трајање смањеног вида",
+ "FFA_ShieldBroken": "Неко је покушао да Вас убије, Ваш штит је сада поломљен!",
+ "FFA_ShieldDuration": "Трајање штита",
+ "FFA_ShieldIsOneTimeUse": "Штитви пуцају након 1 покушаја убиства",
+ "FFA_TargetIsShielded": "Играч кога сте покушали да убијете има штит!",
+ "FFA_TeamMode": "Омогући тимски режим",
+ "FFA_TeamNumber": "Број тимова",
"HideAndSeek": "HIDE AND SEEK",
- "ModeHideAndSeek": "Gamemode: Hide And Seek",
- "ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\nIf everyone apart from the Seekers die, the Seekers win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
- "GameModeTutorial.HideAndSeek": "The current game mode is <#345eeb>Hide And Seek (Modded).\\nSeekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.",
- "HNS.DangerMeter": "Show (Custom) Danger Meter",
- "HNS.MaxNeutrals": "<#0000ff>Maximum Number of <#ffab1b>Neutrals",
- "HNS.MinNeutrals": "<#00ffff>Minimum Number of <#ffab1b>Neutrals",
- "HNS.PlayersSeeRoles": "Players See Each Other's Roles",
- "HNS.TaskCount": "Tasks:",
- "HideAndSeek_MaxGameTime": "Maximum Game Length",
- "TimeDecreaseOnCommonTaskComplete": "When Completing a Common Task, Reduce the Game Time by",
- "TimeDecreaseOnLongTaskComplete": "When Completing a Long Task, Reduce the Game Time by",
- "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by",
- "TimeDecreaseOnShortTaskComplete": "When Completing a Short Task, Reduce the Game Time by",
- "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by",
- "SeekerCanVent": "Seeker Can Vent",
- "SeekerSpeed": "Seeker Speed",
- "SeekerVision": "Seeker Vision",
- "HiderSpeed": "Hider Speed",
- "HiderVision": "Hider Vision",
- "MinutesLeft": "{0} Minutes Left",
- "Agent": "Agent",
- "AgentInfo": "You're an Impostor among Hiders",
- "AgentInfoLong": "You're an Impostor among Hiders",
- "AgentSpeed": "Agent Speed",
- "AgentVision": "Agent Vision",
- "Dasher": "Dasher",
- "DasherInfo": "Pet to become fast and catch Hiders",
- "DasherInfoLong": "Pet to become fast and catch Hiders",
- "DasherCooldown": "Dasher Cooldown",
- "DasherDuration": "Dasher Duration",
- "DasherSpeed": "Dasher Speed",
- "DasherSpeedIncreased": "Dasher Increased Speed",
- "DasherVision": "Dasher Vision",
- "Detector": "Detector",
- "DetectorInfo": "You know where the Seekers are",
- "DetectorInfoLong": "You know where the Seekers are",
- "DetectorFrequency": "Info about Seekers appears every",
- "DetectorNotify": "A Seeker is in <#00ffa5>{0}",
- "DetectorSpeed": "Detector Speed",
- "DetectorVision": "Detector Vision",
- "Fox": "Fox",
- "FoxInfo": "Survive until the end to win",
- "FoxInfoLong": "Survive until the end to win",
- "FoxSpeed": "Fox Speed",
- "FoxVision": "Fox Vision",
- "Hider": "Hider",
- "HiderInfo": "Complete tasks and survive until the end",
- "HiderInfoLong": "Complete tasks and survive until the end",
- "Jet": "Jet",
- "JetInfo": "Pet to become fast and escape from Seekers",
- "JetInfoLong": "Pet to become fast and escape from Seekers",
- "JetCooldown": "Jet Cooldown",
- "JetDuration": "Jet Duration",
- "JetSpeed": "Jet Speed",
- "JetSpeedIncreased": "Jet Increased Speed",
- "JetVision": "Jet Vision",
- "Jumper": "Jumper",
- "JumperInfo": "Use vents to hide from Seekers",
- "JumperInfoLong": "Use vents to hide from Seekers",
- "JumperSpeed": "Jumper Speed",
- "JumperVision": "Jumper Vision",
- "Locator": "Locator",
- "LocatorInfo": "You get clues to find Hiders",
- "LocatorInfoLong": "You get clues to find Hiders",
- "LocatorDuration": "Locator Arrow Duration",
- "LocatorFrequency": "Locator Arrow Frequency",
- "LocatorNotify": "A Locator is currently tracking you",
- "LocatorSpeed": "Locator Speed",
- "LocatorTargetKnows": "Hiders know when they are located",
- "LocatorVision": "Locator Vision",
- "Seeker": "Seeker",
- "SeekerInfo": "Kill all Hiders to win",
- "SeekerInfoLong": "Kill all Hiders to win",
- "Taskinator": "Taskinator",
- "TaskinatorInfo": "Complete tasks to win",
- "TaskinatorInfoLong": "Complete tasks to win",
- "TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death",
- "TaskinatorSpeed": "Taskinator Speed",
- "TaskinatorVision": "Taskinator Vision",
- "Troll": "Troll",
- "TrollInfo": "Get killed to win",
- "TrollInfoLong": "Get killed to win",
- "TrollSpeed": "Troll Speed",
- "TrollVision": "Troll Vision",
- "Venter": "Venter",
- "VenterInfo": "Use vents to catch Hiders",
- "VenterInfoLong": "Use vents to catch Hiders",
- "VenterSpeed": "Venter Speed",
- "VenterVision": "Venter Vision",
+ "ModeHideAndSeek": "Режим игре: Hide And Seek",
+ "ModeDescribe.HideAndSeek": "У Hide And Seek режиму, Трагачи морају побити све Скриваче, док Скривачи морају завршити све таскове без да буду убијени како би победили.\\nАко тајмер достигне 0, Скривачи побеђују.\\nАко сви осим Трагача умру, Трагачи побеђују.\\n\\nУлоге: Скривач, Трагач, Лисица, Трол, Скакач, Детектор, Џет, Јуришник, Локатор, Вентер, Агент, Таскинатор",
+ "GameModeTutorial.HideAndSeek": "Тренутни режим игре је <#345eeb>Hide And Seek (Модован).\\nТрагачи морају убити све скриваче за победу,\\nскривачи морају завршавати таскове како би смањили тајмер.\\nАко време истекне, скривачи побеђују.",
+ "HNS.DangerMeter": "Прикажи (Прилагођени) Мерач Опасности",
+ "HNS.MaxNeutrals": "<#0000ff>Максималан број Neutral-а",
+ "HNS.MinNeutrals": "<#00ffff>Минималан број Neutral-а",
+ "HNS.PlayersSeeRoles": "Играчи виде улоге једни другима",
+ "HNS.TaskCount": "Таскови:",
+ "HideAndSeek_MaxGameTime": "Максимална дужина игре",
+ "TimeDecreaseOnCommonTaskComplete": "При завршетку обичног таска, смањи време игре за",
+ "TimeDecreaseOnLongTaskComplete": "При завршетку дугог таска, смањи време игре за",
+ "TimeDecreaseOnOtherTaskComplete": "При завршетку таска који не спада ни у једну категорију, смањи време игре за",
+ "TimeDecreaseOnShortTaskComplete": "При завршетку кратког таска, смањи време игре за",
+ "TimeDecreaseOnSituationalTaskComplete": "При завршетку ситуационог таска, смањи време игре за",
+ "SeekerCanVent": "Трагач може да вентује",
+ "SeekerSpeed": "Брзина Трагача",
+ "SeekerVision": "Вид Трагача",
+ "HiderSpeed": "Брзина Скривача",
+ "HiderVision": "Вид Скривача",
+ "MinutesLeft": "Преостало минута: {0}",
+ "Agent": "Агент",
+ "AgentInfo": "Ви сте Impostor међу Скривачима",
+ "AgentInfoLong": "Ви сте Impostor међу Скривачима",
+ "AgentSpeed": "Брзина Агента",
+ "AgentVision": "Вид Агента",
+ "Dasher": "Јуришник",
+ "DasherInfo": "Петајте да постанете брзи и ухватите Скриваче",
+ "DasherInfoLong": "Петајте да постанете брзи и ухватите Скриваче",
+ "DasherCooldown": "Cooldown Јуришника",
+ "DasherDuration": "Трајање Јуришника",
+ "DasherSpeed": "Брзина Јуришника",
+ "DasherSpeedIncreased": "Повећана брзина Јуришника",
+ "DasherVision": "Вид Јуришника",
+ "Detector": "Детектор",
+ "DetectorInfo": "Ви знате где се Трагачи налазе",
+ "DetectorInfoLong": "Ви знате где се Трагачи налазе",
+ "DetectorFrequency": "Информације о Трагачима се појављују сваких",
+ "DetectorNotify": "Трагач је у соби <#00ffa5>{0}",
+ "DetectorSpeed": "Брзина Детектора",
+ "DetectorVision": "Вид Детектора",
+ "Fox": "Лисица",
+ "FoxInfo": "Преживите до краја за победу",
+ "FoxInfoLong": "Преживите до краја за победу",
+ "FoxSpeed": "Брзина Лисице",
+ "FoxVision": "Вид Лисице",
+ "Hider": "Скривач",
+ "HiderInfo": "Завршите таскове и преживите до краја",
+ "HiderInfoLong": "Завршите таскове и преживите до краја",
+ "Jet": "Џет",
+ "JetInfo": "Петајте да постанете брзи и побегнете Трагачима",
+ "JetInfoLong": "Петајте да постанете брзи и побегнете Трагачима",
+ "JetCooldown": "Cooldown Џета",
+ "JetDuration": "Трајање Џета",
+ "JetSpeed": "Брзина Џета",
+ "JetSpeedIncreased": "Повећана брзина Џета",
+ "JetVision": "Вид Џета",
+ "Jumper": "Скакач",
+ "JumperInfo": "Користите вентилације да се сакријете од Трагача",
+ "JumperInfoLong": "Користите вентилације да се сакријете од Трагача",
+ "JumperSpeed": "Брзина Скакача",
+ "JumperVision": "Вид Скакача",
+ "Locator": "Локатор",
+ "LocatorInfo": "Добијате трагове за проналажење Скривача",
+ "LocatorInfoLong": "Добијате трагове за проналажење Скривача",
+ "LocatorDuration": "Трајање стрелице Локатора",
+ "LocatorFrequency": "Учесталост стрелице Локатора",
+ "LocatorNotify": "Локатор Вас тренутно прати",
+ "LocatorSpeed": "Брзина Локатора",
+ "LocatorTargetKnows": "Скривачи знају када су лоцирани",
+ "LocatorVision": "Вид Локатора",
+ "Seeker": "Трагач",
+ "SeekerInfo": "Убијте све Скриваче за победу",
+ "SeekerInfoLong": "Убијте све Скриваче за победу",
+ "Taskinator": "Таскинатор",
+ "TaskinatorInfo": "Завршите таскове за победу",
+ "TaskinatorInfoLong": "Завршите таскове за победу",
+ "TaskinatorCanWinAfterDeath": "Таскинатор може победити након смрти",
+ "TaskinatorSpeed": "Брзина Таскинатора",
+ "TaskinatorVision": "Вид Таскинатора",
+ "Troll": "Трол",
+ "TrollInfo": "Будите убијени за победу",
+ "TrollInfoLong": "Будите убијени за победу",
+ "TrollSpeed": "Брзина Трола",
+ "TrollVision": "Вид Трола",
+ "Venter": "Вентер",
+ "VenterInfo": "Користите вентилације да ухватите Скриваче",
+ "VenterInfoLong": "Користите вентилације да ухватите Скриваче",
+ "VenterSpeed": "Брзина Вентера",
+ "VenterVision": "Вид Вентера",
"HotPotato": "HOT POTATO",
- "ModeHotPotato": "Gamemode: Hot Potato",
- "ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.",
- "GameModeTutorial.HotPotato": "The current game mode is <#e8cd46>Hot Potato.\\nThe person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!",
- "HotPotato_ExtraTimeOnAirship": "Extra Time on Airship",
- "HotPotato_ExtraTimeOnFungle": "Extra Time on Fungle",
- "HotPotato_HolderCanPassViaKillButton": "Holders Pass The Potato Via Kill Button Instead Of Proximity",
- "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Holder Has an Arrow to the Nearest Player If the Remaining Players Is Less Than",
- "HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato",
- "HotPotato_HoldingNotify": "<#ffff00>You hold the Hot Potato! Pass it or die!",
- "HotPotato_Range": "Pass Range",
- "HotPotato_Time": "The Holder of the Hot Potato is Killed Every",
- "HotPotato_TimeLeftSuffix": "Kill in ",
+ "ModeHotPotato": "Режим игре: Hot Potato",
+ "ModeDescribe.HotPotato": "У режиму Hot Potato, један играч увек има врућ кромпир, и може га пренети било коме тако што ће му прићи. Сваких X секунди (X поставља домаћин), играч који држи врућ кромпир умире. Последњи живи играч побеђује!\\n\\nНапомена: Не можете пренети врућ кромпир играчу који Вам га је управо дао (њихово име је обојено тиркизном бојом, то значи да не могу добити кромпир) осим ако не преостану само 2 играча.",
+ "GameModeTutorial.HotPotato": "Тренутни режим игре је <#e8cd46>Hot Potato.\\nОсоба са црним именом држи врућ кромпир.\\nМоже га пренети некоме тако што ће му прићи.\\nИме претходног носиоца је обојено тиркизном бојом, он не може поново\\nдобити кромпир док га неко други не узме, осим ако остане 2 играча.\\nКада време истекне, носилац кромпира умире, тајмер се ресетује,\\nи врућ кромпир се додељује насумичном играчу. Будите последњи живи за победу!",
+ "HotPotato_ExtraTimeOnAirship": "Додатно време на Airship-у",
+ "HotPotato_ExtraTimeOnFungle": "Додатно време на Fungle-у",
+ "HotPotato_HolderCanPassViaKillButton": "Носиоци преносе кромпир преко дугмета за убијање уместо близином",
+ "HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "Носилац има стрелицу ка најближем играчу ако је преосталих играча мање од",
+ "HotPotato_HolderSpeed": "Брзина играча који држи врућ кромпир",
+ "HotPotato_HoldingNotify": "<#ffff00>Имате Врућ Кромпир! Пренесите га или умрите!",
+ "HotPotato_Range": "Домет преноса",
+ "HotPotato_Time": "Носилац Врућег Кромпира бива убијен сваких",
+ "HotPotato_TimeLeftSuffix": "Смрт за ",
"KingOfTheZones": "KING OF THE ZONES",
- "ModeKingOfTheZones": "Gamemode: King Of The Zones",
- "ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.",
- "KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}",
- "KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!",
- "KOTZ.EndScreen.Winner.Green": "The Green Team wins!",
- "KOTZ.EndScreen.Winner.Orange": "The Orange Team wins!",
- "KOTZ.EndScreen.Winner.Red": "The Red Team wins!",
- "KOTZ.EndScreen.Winner.Rose": "The Rose Team wins!",
- "KOTZ.EndScreen.Winner.Tan": "The Tan Team wins!",
- "KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!",
- "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the Blue Team",
- "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the Green Team",
- "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>You are in the Orange Team",
- "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the Red Team",
- "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>You are in the Rose Team",
- "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>You are in the Tan Team",
- "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the Yellow Team",
- "KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones!\\n<#ffff44>{0} teams, <#ffff44>{1} zones.\\nTag cooldown: <#ffff44>{2}s, Respawn time: <#ffff44>{3}s.\\nGood luck and have fun!",
- "KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones.\\nPlayers are split into <#ffff44>{0} teams.\\n<#ffff44>{1} rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.",
- "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "When a team reaches <#ffff44>{0} points, the game ends and they win.\\nUpon a tie, the game ends when the tie breaks.",
- "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.",
- "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.",
- "KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.",
- "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)",
- "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)",
- "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)",
- "KOTZ.PNTO.Less": "Less Teams",
- "KOTZ.PNTO.More": "More Teams",
- "KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0} points wins",
- "KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD <#888888>- RESPAWNING IN <#ffff44>{0}",
- "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection <#888888>- <#ffff44>{0}",
- "KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
- "KOTZ.SuffixHelp.GameEndTimer": "Game End Timer: ",
- "KOTZ.SuffixHelp.Points": "Points: ",
- "KOTZ.SuffixHelp.Zones.Plural": "Zones: ",
- "KOTZ.SuffixHelp.Zones.Single": "Zone: ",
- "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
- "KingOfTheZones.AutoSetNumTeams": "Set the Number of Teams Automatically based on the Player Count (If the below setting doesn't produce even teams)",
- "KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
- "KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points",
- "KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time",
- "KingOfTheZones.MaxGameLength": "Maximum Game Length",
- "KingOfTheZones.NumTeams": "Number of Teams",
- "KingOfTheZones.NumZones": "Number of Zones",
- "KingOfTheZones.PointsToWin": "Points to Win",
- "KingOfTheZones.PreferNumTeams": "Prefer",
- "KingOfTheZones.RespawnTime": "Respawn Time",
- "KingOfTheZones.SpawnProtectionTime": "Spawn Protection Time",
- "KingOfTheZones.TagCooldown": "Tag Cooldown",
- "KingOfTheZones.ZoneMoveTime": "Zones Move Every",
- "KingOfTheZones.ZonesMove": "Zones Move",
+ "ModeKingOfTheZones": "Режим игре: King Of The Zones",
+ "ModeDescribe.KingOfTheZones": "У King Of The Zones режиму, играчи су подељени у тимове. Неке собе на мапи представљају зоне. Ако тим има више играча у соби од свих осталих тимова, они контролишу зону. Сваке секунде, сваки тим добија 1 поен за сваку контролисану зону. Сакупите што више поена, јер тим са највећим бројем поена побеђује!\\n\\nИграчи могу \"таговати\" (означити) друге користећи дугме за убијање. Означени играчи се телепортују ван мапе на неколико секунди, а затим се враћају.\\n\\nУ зависности од подешавања, зоне се могу померати током игре. Ако је тако, то ће бити назначено тајмером. Када се зона помери, може имати време мировања. То је случај ако је тајмер сив.",
+ "KOTZ.EndScreen.Statistics": "Поени: <#ffff44>{0}",
+ "KOTZ.EndScreen.Winner.Blue": "Плави тим побеђује!",
+ "KOTZ.EndScreen.Winner.Green": "Зелени тим побеђује!",
+ "KOTZ.EndScreen.Winner.Orange": "Наранџасти тим побеђује!",
+ "KOTZ.EndScreen.Winner.Red": "Црвени тим побеђује!",
+ "KOTZ.EndScreen.Winner.Rose": "Розе тим побеђује!",
+ "KOTZ.EndScreen.Winner.Tan": "Беж тим побеђује!",
+ "KOTZ.EndScreen.Winner.Yellow": "Жути тим побеђује!",
+ "KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>Ви сте у Плавом Тиму",
+ "KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>Ви сте у Зеленом Тиму",
+ "KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>Ви сте у Наранџастом Тиму",
+ "KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>Ви сте у Црвеном Тиму",
+ "KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>Ви сте у Розе Тиму",
+ "KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>Ви сте у Беж Тиму",
+ "KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>Ви сте у Жутом Тиму",
+ "KOTZ.Notify.ShortIntro": "Добродошли у још једну игру <#ff0000>King Of The Zones!\\n<#ffff44>{0} тимова, <#ffff44>{1} зона.\\nCooldown означавања: <#ffff44>{2}s, Време оживљавања: <#ffff44>{3}s.\\nСрећно и забавите се!",
+ "KOTZ.Notify.Tutorial.Basics": "Играмо <#ff0000>King Of The Zones.\\nИграчи су подељени у <#ffff44>{0} тима(-ова).\\n<#ffff44>{1} соба(-е) на мапи представљају зоне.\\nТимови морају имати већину (по броју играча) у зони да би је контролисали,\\nшто се награђује са 1 поеном за сваку зону сваке секунде.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "Када тим достигне <#ffff44>{0} поен(-а), игра се завршава и они побеђују.\\nУ случају изједначења, игра се завршава када се оно разреши.",
+ "KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "Игра се завршава ако тим достигне <#ffff44>{0} поен(-а) или након <#ffff44>{1}m {2}s.\\nКада нема изједначења, тим са највише поена побеђује.",
+ "KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "Након <#ffff44>{0} минута и {1} секунди, тим са највише поена побеђује.\\nУ случају изједначења, игра се завршава када се оно разреши.",
+ "KOTZ.Notify.Tutorial.Tagging": "Играчи могу означавати друге користећи дугме за убијање (cooldown: <#ffff44>{0}s),\\nшто их телепортује ван мапе на <#ffff44>{1}s.",
+ "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Сваких <#ffff44>{0}s, све зоне се померају у другу собу.\\n(Назначено тајмерима поред имена соба.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "Након што се зона помери, остаје неутрална <#ffff44>{0}s,\\nшто значи да ниједан тим не може имати већину у њој.\\n(Назначено сивим тајмером.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Сваких <#ffff44>{0}s, једна зона се помера у другу собу.\\n(Назначено тајмерима поред имена соба.)",
+ "KOTZ.PNTO.Less": "Мање Тимова",
+ "KOTZ.PNTO.More": "Више Тимова",
+ "KOTZ.Suffix.PointsToWin": "Први до <#ffff44>{0} поена побеђује",
+ "KOTZ.Suffix.RespawnTime": "<#ff0000>МРТАВ <#888888>- ОЖИВЉАВАЊЕ ЗА <#ffff44>{0}",
+ "KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Под заштитом оживљавања <#888888>- <#ffff44>{0}",
+ "KOTZ.Suffix.Tie": "Изједначено: {0}\\nЧека се разрешење изједначења....",
+ "KOTZ.SuffixHelp.GameEndTimer": "Тајмер краја игре: ",
+ "KOTZ.SuffixHelp.Points": "Поени: ",
+ "KOTZ.SuffixHelp.Zones.Plural": "Зоне: ",
+ "KOTZ.SuffixHelp.Zones.Single": "Зона: ",
+ "KingOfTheZones.AllZonesMoveAtOnce": "Све зоне се померају истовремено (ако је искључено, постојаће једнак размак између померања зона)",
+ "KingOfTheZones.AutoSetNumTeams": "Аутоматски подеси број тимова на основу броја играча (ако подешавање испод не даје парне тимове)",
+ "KingOfTheZones.DowntimeAfterZoneMove": "Време мировања након померања зоне (током мировања зона остаје неутрална)",
+ "KingOfTheZones.GameEndsByPoints": "Игра се завршава ако тим сакупи одређени број поена",
+ "KingOfTheZones.GameEndsByTimeLimit": "Игра се завршава након одређеног времена",
+ "KingOfTheZones.MaxGameLength": "Максимална дужина игре",
+ "KingOfTheZones.NumTeams": "Број тимова",
+ "KingOfTheZones.NumZones": "Број зона",
+ "KingOfTheZones.PointsToWin": "Број Поена за победу",
+ "KingOfTheZones.PreferNumTeams": "Преферирај",
+ "KingOfTheZones.RespawnTime": "Време оживљавања",
+ "KingOfTheZones.SpawnProtectionTime": "Време заштите при оживљавању",
+ "KingOfTheZones.TagCooldown": "Cooldown означавања",
+ "KingOfTheZones.ZoneMoveTime": "Зоне се померају сваких",
+ "KingOfTheZones.ZonesMove": "Зоне се померају",
"Mingle": "MINGLE",
- "ModeMingle": "Gamemode: Mingle",
- "ModeDescribe.Mingle": "In the Mingle gamemode, the game assigns a certain number of players to certain rooms on the map. At the end of the time limit, exactly that number of players need to be in the rooms. If there are too many or too few players in a room, all players in that room die. If you are not in any of the assigned rooms, you die. Oh, and if no one dies in a round, the time limit permanently decreases. The last player alive wins!",
- "Mingle.Tutorial": "The current game mode is <#FE9900>Mingle.\\nThe game assigns a certain number of players to certain rooms on the map.\\nAt the end of the time limit, exactly those numbers of players need to be in the rooms.\\nIf there are too many or too few players in a room, all players in that room die.\\nIf you are not in any of the assigned rooms, you die.\\nOh, and if no one dies in a round, the time limit permanently decreases.\\nThe last player alive wins!",
- "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Display Current Player Count in Each Room",
- "Mingle.ExtraTimeOnAirshipOption": "Extra Time on <#ed0007>Airship",
- "Mingle.ExtraTimeOnFungleOption": "Extra Time on <#ffa646>Fungle",
- "Mingle.MaxRequiredPlayersPerRoomOption": "Maximum Required Players Per Room",
- "Mingle.MaxWinningPlayersOption": "Maximum Winning Players",
- "Mingle.MinTimeOption": "Minimum Time Limit",
- "Mingle.NotInRequiredRoom": "Not in any assigned room",
- "Mingle.TimeDecreaseOnNoDeathOption": "Time Decrease on No Death",
- "Mingle.TimeLimitOption": "Starting Time Limit",
+ "ModeMingle": "Режим игре: Mingle",
+ "ModeDescribe.Mingle": "У Mingle режиму, игра додељује одређени број играча одређеним собама на мапи. На крају временског лимита, тачно тај број играча мора бити у тим собама. Ако је превише или премало играча у соби, сви играчи у тој соби умиру. Ако нисте ни у једној од додељених соба, умирете. И да, ако нико не умре у рунди, временски лимит се трајно смањује. Последњи живи играч побеђује!",
+ "Mingle.Tutorial": "Тренутни режим игре је <#FE9900>Mingle.\\nИгра додељује одређени број играча одређеним собама на мапи.\\nНа крају временског лимита, тачно ти бројеви играча морају бити у собама.\\nАко има превише или премало играча у соби, сви у тој соби умиру.\\nАко нисте у некој од додељених соба, умирете.\\nАко нико не умре у рунди, временски лимит се трајно смањује.\\nПоследњи живи играч побеђује!",
+ "Mingle.DisplayCurrentPlayerCountInEachRoomOption": "Прикажи тренутни број играча у свакој соби",
+ "Mingle.ExtraTimeOnAirshipOption": "Додатно време на <#ed0007>Airship-у",
+ "Mingle.ExtraTimeOnFungleOption": "Додатно време на <#ffa646>Fungle-у",
+ "Mingle.MaxRequiredPlayersPerRoomOption": "Максималан број потребних играча по соби",
+ "Mingle.MaxWinningPlayersOption": "Максималан број победничких играча",
+ "Mingle.MinTimeOption": "Минимални временски лимит",
+ "Mingle.NotInRequiredRoom": "Нисте ни у једној потребној соби",
+ "Mingle.TimeDecreaseOnNoDeathOption": "Смањење времена када нема смрти",
+ "Mingle.TimeLimitOption": "Почетни временски лимит",
"NaturalDisasters": "NATURAL DISASTERS",
- "ModeNaturalDisasters": "Gamemode: Natural Disasters",
- "ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!\\n\\nList of all Natural Disasters and their effects:\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.",
- "GameModeTutorial.NaturalDisasters": "The current game mode is <#03fc4a>Natural Disasters.\\nVarious disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!",
- "CollapsedBuildings": "<#03fc4a>Collapsed Buildings: {0}",
- "AvailableBuildings": "<#03FCFC>Available Buildings: {0}",
- "ND_BuildingCollapse": "Building Collapse",
- "ND_DRLaughMessage-0.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!",
- "ND_DRLaughMessage-0.Drowned": "You said you were thirsty, right? Here's some water!",
- "ND_DRLaughMessage-0.Lava": "Lava is not the best place to swim, huh?",
- "ND_DRLaughMessage-0.Lightning": "You've been.... THUNDERSTRUCK!",
- "ND_DRLaughMessage-0.Meteor": "Meteor.... I hardly knew her!",
- "ND_DRLaughMessage-0.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!",
- "ND_DRLaughMessage-0.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
- "ND_DRLaughMessage-1.Collapsed": "Wow! You really brought the house down with you!",
- "ND_DRLaughMessage-1.Drowned": "Guess you finally learnt how to sink or swim.... mostly sink!",
- "ND_DRLaughMessage-1.Lava": "Careful! That's not a hot tub!",
- "ND_DRLaughMessage-1.Lightning": "That really brightened your day, huh?",
- "ND_DRLaughMessage-1.Meteor": "Look on the bright side: you made history!",
- "ND_DRLaughMessage-1.Sunken": "Down you go! Hope you enjoyed the trip!",
- "ND_DRLaughMessage-1.Tornado": "Wheeeee! Hope you enjoyed the ride!",
- "ND_DRLaughMessage-2.Collapsed": "Next time, maybe don't stand under the collapsing part!",
- "ND_DRLaughMessage-2.Drowned": "Breathing is optional, right?",
- "ND_DRLaughMessage-2.Lava": "Ooooh, toasty! Just how you like it?",
- "ND_DRLaughMessage-2.Lightning": "I'd say that was electrifying!",
- "ND_DRLaughMessage-2.Meteor": "You really took \"out of this world\" to heart!",
- "ND_DRLaughMessage-2.Sunken": "Don't worry, it's cozy down there.... probably!",
- "ND_DRLaughMessage-2.Tornado": "That must've been a dizzying experience!",
- "ND_DRLaughMessage-3.Collapsed": "Don't worry, I'm sure that building needed a hug!",
- "ND_DRLaughMessage-3.Drowned": "You really went all in on that swimming lesson!",
- "ND_DRLaughMessage-3.Lava": "You didn't think it was THAT hot, did you?",
- "ND_DRLaughMessage-3.Lightning": "You should try standing somewhere LESS shiny next time!",
- "ND_DRLaughMessage-3.Meteor": "Oops! Right place, wrong time!",
- "ND_DRLaughMessage-3.Sunken": "You fell right into that one!",
- "ND_DRLaughMessage-3.Tornado": "Up, up, and away you go!",
- "ND_DRLaughMessageOthers-0.Collapsed": "{0} thought the building had plot armor. It didn't.",
- "ND_DRLaughMessageOthers-0.Drowned": "{0} forgot to equip their floaties.",
- "ND_DRLaughMessageOthers-0.Lava": "{0} tried to swim in lava.",
- "ND_DRLaughMessageOthers-0.Lightning": "{0} got promoted to lightning rod.",
- "ND_DRLaughMessageOthers-0.Meteor": "{0} got personally selected by the universe.",
- "ND_DRLaughMessageOthers-0.Sunken": "{0} has entered the underground DLC.",
- "ND_DRLaughMessageOthers-0.Tornado": "{0} went for a spin and never came back.",
- "ND_DRLaughMessageOthers-1.Collapsed": "{0} just tested gravity.... and lost.",
- "ND_DRLaughMessageOthers-1.Drowned": "{0} tried breathing water....",
- "ND_DRLaughMessageOthers-1.Lava": "{0} discovered lava is, in fact, hot.",
- "ND_DRLaughMessageOthers-1.Lightning": "{0} just unlocked the shocking ending.",
- "ND_DRLaughMessageOthers-1.Meteor": "{0} couldn't dodge that one. Skill issue.",
- "ND_DRLaughMessageOthers-1.Sunken": "{0} fell for it. Literally.",
- "ND_DRLaughMessageOthers-1.Tornado": "{0} has been relocated to somewhere unknown.",
- "ND_DRLaughMessageOthers-2.Collapsed": "Breaking news: {0} is no longer under the weather, just under a building.",
- "ND_DRLaughMessageOthers-2.Drowned": "{0} has officially become one with the ocean.",
- "ND_DRLaughMessageOthers-2.Lava": "{0} has been upgraded to extra crispy.",
- "ND_DRLaughMessageOthers-2.Lightning": "{0} forgot to turn off \"attract lightning\" mode.",
- "ND_DRLaughMessageOthers-2.Meteor": "{0} just got patched out by a meteor.",
- "ND_DRLaughMessageOthers-2.Sunken": "{0} discovered a shortcut to the center of the Earth.",
- "ND_DRLaughMessageOthers-2.Tornado": "{0} is now part of the tornado's inventory.",
- "ND_DRLaughMessageOthers-3.Collapsed": "{0} really took \"indoor activities\" too seriously.",
- "ND_DRLaughMessageOthers-3.Drowned": "{0} went for a swim.... permanently.",
- "ND_DRLaughMessageOthers-3.Lava": "{0} thought it was just spicy water.",
- "ND_DRLaughMessageOthers-3.Lightning": "{0} got absolutely zapped into next week.",
- "ND_DRLaughMessageOthers-3.Meteor": "{0} looked up.... wrong decision.",
- "ND_DRLaughMessageOthers-3.Sunken": "{0} just disappeared.... no refunds.",
- "ND_DRLaughMessageOthers-3.Tornado": "{0} experienced extreme fast travel.",
- "ND_RemainingPlayers": "{0} players remain.",
- "ND_Disaster.SpawnChance": "{disaster} Spawn Chance",
- "ND_DisasterFrequency": "Disaster Frequency",
- "ND_DisasterWarningTime": "Disaster Warning Time",
- "ND_Earthquake": "Earthquake",
- "ND_Earthquake.DurationOpt": "Earthquake Duration",
- "ND_Earthquake.Speed": "Speed of Players Near Earthquakes",
- "ND_LimitMaximumDisastersAtOnce": "Limit Maximum Active Disasters at Once",
- "ND_MaximumDisastersAtOnce": "Maximum Active Disasters at Once",
- "ND_WhenLimitIsReached": "When the Limit is Reached",
- "ND_LimitReachedOptions.RemoveOldest": "Remove Oldest Disaster",
- "ND_LimitReachedOptions.RemoveRandom": "Remove Random Disaster",
- "ND_DisasterSpawnMode": "Disaster Spawn Mode",
- "ND_DisasterSpawnModes.AllOnPlayers": "All On Players",
- "ND_DisasterSpawnModes.AllOnRandomPlaces": "All On Random Places",
- "ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "On Players & Random Places",
- "ND_Meteor": "Meteor",
- "ND_PreferRemovingThunderstorm": "Prefer Removing Thunderstorms",
- "ND_SandStorm": "Sandstorm",
- "ND_SandStorm.DurationOpt": "Sandstorm Duration",
- "ND_SandStorm.Vision": "Vision of Players Inside Sandstorms",
- "ND_Sinkhole": "Sinkhole",
- "ND_Thunderstorm": "Thunderstorm",
- "ND_Thunderstorm.DurationOpt": "Thunderstorm Duration",
- "ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency",
- "ND_Tornado": "Tornado",
- "ND_Tornado.AngleChangeFrequency": "Tornado Angle Change Frequency",
- "ND_Tornado.DurationOpt": "Tornado Duration",
- "ND_Tornado.GoesThroughWalls": "Tornado Goes Through Walls",
- "ND_Tornado.MovingSpeed": "Tornado Moving Speed",
- "ND_Tsunami": "Tsunami",
- "ND_Tsunami.MovingSpeed": "Tsunami Moving Speed",
- "ND_VolcanoEruption": "Volcano Eruption",
- "ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete",
- "ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps",
- "OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠",
+ "ModeNaturalDisasters": "Режим игре: Natural Disasters",
+ "ModeDescribe.NaturalDisasters": "У Natural Disasters режиму, мапа је испуњена природним катастрофама. Морате их све преживети и бити последњи живи играч за победу!\\n\\nЛиста свих природних катастрофа и њихових ефеката:\\n- Земљотрес: Тло се тресе, што отежава кретање.\\n- Метеор: Метеор пада са неба, убијајући играче у одређеном домету.\\n- Ерупција вулкана: Лава тече са једног места, убијајући играче.\\n- Торнадо: Играчи бивају усисани у торнадо и умиру.\\n- Грмљавина: Муње ударају изван соба, убијајући играче које погоде.\\n- Пешчана олуја: Песак дува, што отежава видљивост.\\n- Цунами: Огроман талас се креће у одређеном правцу, давећи играче који му се нађу на путу.\\n- Вртача: Тло се урушава, убијајући играче у домету и све који уђу у тај домет касније.\\n- Урушавање зграде: Зграда на броду се урушава, убијајући све унутра. Урушене собе се више не могу користити.",
+ "GameModeTutorial.NaturalDisasters": "Тренутни режим игре је <#03fc4a>Natural Disasters.\\nРазне катастрофе ће се стално појављивати на мапи.\\nНеке Вас убијају тренутно, неке само привремено ослабљују.\\nБудите последњи живи за победу!",
+ "CollapsedBuildings": "<#03fc4a>Урушене зграде: {0}",
+ "AvailableBuildings": "<#03FCFC>Доступне зграде: {0}",
+ "ND_BuildingCollapse": "Урушавање зграде",
+ "ND_DRLaughMessage-0.Collapsed": "Било је као у филмовима, зар не? Знате, онај део кад се зграда сруши и сви погину!",
+ "ND_DRLaughMessage-0.Drowned": "Рекли сте да сте жедни, зар не? Ево мало воде!",
+ "ND_DRLaughMessage-0.Lava": "Лава није баш најбоље место за пливање, а?",
+ "ND_DRLaughMessage-0.Lightning": "Управо сте били.... МУЊОПОГОЂЕНИ!",
+ "ND_DRLaughMessage-0.Meteor": "Метеор.... Једва сам је познавао!",
+ "ND_DRLaughMessage-0.Sunken": "Да ли сте знали да је Титаник потонуо због вртаче? Е па, сад знате!",
+ "ND_DRLaughMessage-0.Tornado": "Изашли сте у шетњу? Надам се да Вам се од овог торнада није завртело у глави!",
+ "ND_DRLaughMessage-1.Collapsed": "Вау! Баш сте 'срушили кућу' својим присуством!",
+ "ND_DRLaughMessage-1.Drowned": "Изгледа да сте коначно научили како се тоне или плива.... углавном тоне!",
+ "ND_DRLaughMessage-1.Lava": "Опрезно! То није хидромасажна када!",
+ "ND_DRLaughMessage-1.Lightning": "То Вам је баш просветлило дан, зар не?",
+ "ND_DRLaughMessage-1.Meteor": "Гледајте то с ведрије стране: ушли сте у историју!",
+ "ND_DRLaughMessage-1.Sunken": "Само напред! Надам се да сте уживали у путовању надоле!",
+ "ND_DRLaughMessage-1.Tornado": "Виииииии! Надам се да сте уживали у вожњи!",
+ "ND_DRLaughMessage-2.Collapsed": "Следећи пут немојте стајати испод дела који се урушава!",
+ "ND_DRLaughMessage-2.Drowned": "Дисање је опционо, зар не?",
+ "ND_DRLaughMessage-2.Lava": "Оооо, хрскаво! Баш како волите?",
+ "ND_DRLaughMessage-2.Lightning": "Реккао бих да је то било електризујуће!",
+ "ND_DRLaughMessage-2.Meteor": "Баш сте срцу прирасли оном 'изван овог света'!",
+ "ND_DRLaughMessage-2.Sunken": "Не брините, удобно је тамо доле.... вероватно!",
+ "ND_DRLaughMessage-2.Tornado": "То је сигурно било вртоглаво искуство!",
+ "ND_DRLaughMessage-3.Collapsed": "Не брините, сигуран сам да је тој згради требао загрљај!",
+ "ND_DRLaughMessage-3.Drowned": "Баш сте се унели у ту лекцију пливања!",
+ "ND_DRLaughMessage-3.Lava": "Нисте мислили да је ТОЛИКО вруће, зар не?",
+ "ND_DRLaughMessage-3.Lightning": "Следећи пут покушајте да стојите негде где МАЊЕ сија!",
+ "ND_DRLaughMessage-3.Meteor": "Упс! Право место, погрешно време!",
+ "ND_DRLaughMessage-3.Sunken": "Баш сте 'упали' у невољу!",
+ "ND_DRLaughMessage-3.Tornado": "Горе, горе и крени!",
+ "ND_DRLaughMessageOthers-0.Collapsed": "{0} је мислио да зграда има штит. Није имала.",
+ "ND_DRLaughMessageOthers-0.Drowned": "{0} је заборавио да понесе мишиће за пливање.",
+ "ND_DRLaughMessageOthers-0.Lava": "{0} је покушао да плива у лави.",
+ "ND_DRLaughMessageOthers-0.Lightning": "{0} је промовисан у громобран.",
+ "ND_DRLaughMessageOthers-0.Meteor": "Универзум је лично одабрао играча {0}.",
+ "ND_DRLaughMessageOthers-0.Sunken": "{0} је ушао у подземни DLC.",
+ "ND_DRLaughMessageOthers-0.Tornado": "{0} је отишао на вожњу и никад се није вратио.",
+ "ND_DRLaughMessageOthers-1.Collapsed": "{0} је управо тестирао гравитацију.... и изгубио.",
+ "ND_DRLaughMessageOthers-1.Drowned": "{0} је покушао да удише воду....",
+ "ND_DRLaughMessageOthers-1.Lava": "{0} је открио да је лава заправо врућа.",
+ "ND_DRLaughMessageOthers-1.Lightning": "{0} је управо откључао шокантан крај.",
+ "ND_DRLaughMessageOthers-1.Meteor": "{0} није успео да избегне то. То је до вештине.",
+ "ND_DRLaughMessageOthers-1.Sunken": "{0} је 'пао' на фору. Дословно.",
+ "ND_DRLaughMessageOthers-1.Tornado": "{0} је пребачен на непознату локацију.",
+ "ND_DRLaughMessageOthers-2.Collapsed": "Вести дана: {0} више није под стресом, већ под зградом.",
+ "ND_DRLaughMessageOthers-2.Drowned": "{0} је званично постао једно са океаном.",
+ "ND_DRLaughMessageOthers-2.Lava": "{0} је надограђен на ниво 'реш печен'.",
+ "ND_DRLaughMessageOthers-2.Lightning": "{0} је заборавио да искључи режим 'привуци гром'.",
+ "ND_DRLaughMessageOthers-2.Meteor": "{0} је управо обрисан метеором.",
+ "ND_DRLaughMessageOthers-2.Sunken": "{0} је пронашао пречицу до центра Земље.",
+ "ND_DRLaughMessageOthers-2.Tornado": "{0} је сада део инвентара торнада.",
+ "ND_DRLaughMessageOthers-3.Collapsed": "{0} је преозбиљно схватио 'активности у затвореном'.",
+ "ND_DRLaughMessageOthers-3.Drowned": "{0} је отишао на пливање.... трајно.",
+ "ND_DRLaughMessageOthers-3.Lava": "{0} је мислио да је то само зачињена вода.",
+ "ND_DRLaughMessageOthers-3.Lightning": "{0} је буквално спржен у следећу недељу.",
+ "ND_DRLaughMessageOthers-3.Meteor": "{0} је погледао горе.... погрешна одлука.",
+ "ND_DRLaughMessageOthers-3.Sunken": "{0} је једноставно нестао.... нема повраћаја.",
+ "ND_DRLaughMessageOthers-3.Tornado": "{0} је искусио екстремно брзо путовање.",
+ "ND_RemainingPlayers": "Преостало играча: {0}.",
+ "ND_Disaster.SpawnChance": "Шанса за појаву катастрофе: {disaster}",
+ "ND_DisasterFrequency": "Учесталост катастрофа",
+ "ND_DisasterWarningTime": "Време упозорења на катастрофу",
+ "ND_Earthquake": "Земљотрес",
+ "ND_Earthquake.DurationOpt": "Трајање земљотреса",
+ "ND_Earthquake.Speed": "Брзина играча близу земљотреса",
+ "ND_LimitMaximumDisastersAtOnce": "Ограничи максималан број активних катастрофа",
+ "ND_MaximumDisastersAtOnce": "Максимално активних катастрофа одједном",
+ "ND_WhenLimitIsReached": "Када се достигне лимит",
+ "ND_LimitReachedOptions.RemoveOldest": "Уклони најстарију катастрофу",
+ "ND_LimitReachedOptions.RemoveRandom": "Уклони насумичну катастрофу",
+ "ND_DisasterSpawnMode": "Режим појављивања катастрофа",
+ "ND_DisasterSpawnModes.AllOnPlayers": "Све на играчима",
+ "ND_DisasterSpawnModes.AllOnRandomPlaces": "Све на насумичним местима",
+ "ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "На играчима и насумичним местима",
+ "ND_Meteor": "Метеор",
+ "ND_PreferRemovingThunderstorm": "Преферирај уклањање грмљавине",
+ "ND_SandStorm": "Пешчана олуја",
+ "ND_SandStorm.DurationOpt": "Трајање пешчане олује",
+ "ND_SandStorm.Vision": "Вид играча унутар пешчане олује",
+ "ND_Sinkhole": "Вртача",
+ "ND_Thunderstorm": "Грмљавина",
+ "ND_Thunderstorm.DurationOpt": "Трајање грмљавине",
+ "ND_Thunderstorm.HitFrequency": "Учесталост удара грома",
+ "ND_Tornado": "Торнадо",
+ "ND_Tornado.AngleChangeFrequency": "Учесталост промене угла торнада",
+ "ND_Tornado.DurationOpt": "Трајање торнада",
+ "ND_Tornado.GoesThroughWalls": "Торнадо пролази кроз зидове",
+ "ND_Tornado.MovingSpeed": "Брзина кретања торнада",
+ "ND_Tsunami": "Цунами",
+ "ND_Tsunami.MovingSpeed": "Брзина кретања цунамија",
+ "ND_VolcanoEruption": "Ерупција вулкана",
+ "ND_VolcanoEruption.DurationAfterFlowComplete": "Време пре нестајања након завршетка тока лаве",
+ "ND_VolcanoEruption.FlowStepDelay": "Кашњење између корака тока лаве",
+ "OngoingThunderstorm": "<#ffff44>⚠ Грмљавина у току ⚠",
"Quiz": "QUIZ",
- "ModeQuiz": "Gamemode: Quiz",
- "ModeDescribe.Quiz": "In the Quiz game mode, you must answer questions correctly to survive. There are various difficulties with varying time limits. Each question has 5 answer choices: A, B, C, D, E. Each choice has a room name next to the answer. To pick an answer, you must enter the room corresponding to the answer. If you answer correctly, you survive. If you don't answer enough questions correctly, you eventually die or compete in a Free For All (FFA) match with the other players who got the questions wrong.",
- "Quiz.Tutorial.Basics": "The current game mode is <#CF2472>Quiz.\\nYou'll get questions, each with 5 choices: A, B, C, D, E.\\nYou must answer the questions correctly within the time limit\\nby entering the room corresponding to the correct answer.\\nThe rooms on this map are:\\n{0}",
- "Quiz.Tutorial.OnCorrectAnswer": "If you answer <#00ff00>correctly, you get to survive.",
- "Quiz.Tutorial.OnWrongAnswer": "If you answer <#ff0000>incorrectly, you will most likely die.",
- "Quiz.Tutorial.TestRound": "We'll play a test round to show you how it works.",
- "Quiz.Questions.Test.0": "Which map are we on?",
+ "ModeQuiz": "Режим игре: Quiz",
+ "ModeDescribe.Quiz": "У Quiz режиму, морате тачно одговарати на питања да бисте преживели. Постоје различите тежине са различитим временским ограничењима. Свако питање има 5 понуђених одговора: A, B, C, D, E. Сваки избор има назив собе поред одговора. Да бисте изабрали одговор, морате ући у собу која одговара том одговору. Ако одговорите тачно, преживљавате. Ако не одговорите на довољно питања тачно, на крају умирете или се борите у Free For All (FFA) мечу са осталим играчима који су погрешили.",
+ "Quiz.Tutorial.Basics": "Тренутни режим игре је <#CF2472>Quiz.\\nДобијаћете питања са 5 избора: A, B, C, D, E.\\nМорате тачно одговорити унутар временског лимита\\nтако што ћете ући у собу која одговара тачном одговору.\\nСобе на овој мапи су:\\n{0}",
+ "Quiz.Tutorial.OnCorrectAnswer": "Ако одговорите <#00ff00>тачно, преживљавате.",
+ "Quiz.Tutorial.OnWrongAnswer": "Ако одговорите <#ff0000>нетачно, највероватније ћете умрети.",
+ "Quiz.Tutorial.TestRound": "Одиграћемо тестну рунду да видите како функционише.",
+ "Quiz.Questions.Test.0": "На којој се мапи налазимо?",
"Quiz.Questions.Test.0.Answer.A": "The Skeld/dlekS ehT",
"Quiz.Questions.Test.0.Answer.B": "Mira HQ",
"Quiz.Questions.Test.0.Answer.C": "Polus",
"Quiz.Questions.Test.0.Answer.D": "AirShip",
"Quiz.Questions.Test.0.Answer.E": "The Fungle",
- "Quiz.Questions.Easy.1": "Which country is the largest by land area?",
- "Quiz.Questions.Easy.1.Answer.A": "China",
- "Quiz.Questions.Easy.1.Answer.B": "USA",
- "Quiz.Questions.Easy.1.Answer.C": "Brazil",
- "Quiz.Questions.Easy.1.Answer.D": "Russia",
- "Quiz.Questions.Easy.1.Answer.E": "Canada",
+ "Quiz.Questions.Easy.1": "Која је највећа земља на свету по површини копна?",
+ "Quiz.Questions.Easy.1.Answer.A": "Кина",
+ "Quiz.Questions.Easy.1.Answer.B": "САД",
+ "Quiz.Questions.Easy.1.Answer.C": "Бразил",
+ "Quiz.Questions.Easy.1.Answer.D": "Русија",
+ "Quiz.Questions.Easy.1.Answer.E": "Канада",
"Quiz.Questions.Easy.1.CorrectAnswer": "D",
- "Quiz.Questions.Easy.2": "How many months have 28 days?",
+ "Quiz.Questions.Easy.2": "Колико месеци има 28 дана?",
"Quiz.Questions.Easy.2.Answer.A": "1",
"Quiz.Questions.Easy.2.Answer.B": "2",
"Quiz.Questions.Easy.2.Answer.C": "6",
"Quiz.Questions.Easy.2.Answer.D": "12",
- "Quiz.Questions.Easy.2.Answer.E": "None",
+ "Quiz.Questions.Easy.2.Answer.E": "Ниједан",
"Quiz.Questions.Easy.2.CorrectAnswer": "D",
- "Quiz.Questions.Easy.3": "There is a bowl with six apples and you take four, how many apples do you have?",
+ "Quiz.Questions.Easy.3": "У чинији је шест јабука и Ви узмете четири, колико јабука имате?",
"Quiz.Questions.Easy.3.Answer.A": "2",
"Quiz.Questions.Easy.3.Answer.B": "4",
"Quiz.Questions.Easy.3.Answer.C": "6",
"Quiz.Questions.Easy.3.Answer.D": "0",
"Quiz.Questions.Easy.3.Answer.E": "10",
"Quiz.Questions.Easy.3.CorrectAnswer": "B",
- "Quiz.Questions.Easy.4": "What is the color of an emerald?",
- "Quiz.Questions.Easy.4.Answer.A": "Blue",
- "Quiz.Questions.Easy.4.Answer.B": "Red",
- "Quiz.Questions.Easy.4.Answer.C": "Green",
- "Quiz.Questions.Easy.4.Answer.D": "Yellow",
- "Quiz.Questions.Easy.4.Answer.E": "Purple",
+ "Quiz.Questions.Easy.4": "Које је боје смарагд?",
+ "Quiz.Questions.Easy.4.Answer.A": "Плаве",
+ "Quiz.Questions.Easy.4.Answer.B": "Црвене",
+ "Quiz.Questions.Easy.4.Answer.C": "Зелене",
+ "Quiz.Questions.Easy.4.Answer.D": "Жуте",
+ "Quiz.Questions.Easy.4.Answer.E": "Љубичасте",
"Quiz.Questions.Easy.4.CorrectAnswer": "C",
- "Quiz.Questions.Easy.5": "How many sides does a standard triangle have?",
+ "Quiz.Questions.Easy.5": "Колико страница има стандардни троугао?",
"Quiz.Questions.Easy.5.Answer.A": "2",
"Quiz.Questions.Easy.5.Answer.B": "3",
"Quiz.Questions.Easy.5.Answer.C": "4",
"Quiz.Questions.Easy.5.Answer.D": "5",
"Quiz.Questions.Easy.5.Answer.E": "6",
"Quiz.Questions.Easy.5.CorrectAnswer": "B",
- "Quiz.Questions.Easy.6": "What is the capital city of France?",
- "Quiz.Questions.Easy.6.Answer.A": "Rome",
- "Quiz.Questions.Easy.6.Answer.B": "Madrid",
- "Quiz.Questions.Easy.6.Answer.C": "Berlin",
- "Quiz.Questions.Easy.6.Answer.D": "Paris",
- "Quiz.Questions.Easy.6.Answer.E": "Lisbon",
+ "Quiz.Questions.Easy.6": "Који је главни град Француске?",
+ "Quiz.Questions.Easy.6.Answer.A": "Рим",
+ "Quiz.Questions.Easy.6.Answer.B": "Мадрид",
+ "Quiz.Questions.Easy.6.Answer.C": "Берлин",
+ "Quiz.Questions.Easy.6.Answer.D": "Париз",
+ "Quiz.Questions.Easy.6.Answer.E": "Лисабон",
"Quiz.Questions.Easy.6.CorrectAnswer": "D",
- "Quiz.Questions.Easy.7": "If you are facing north and turn 90 degrees to your right, which direction are you facing?",
- "Quiz.Questions.Easy.7.Answer.A": "East",
- "Quiz.Questions.Easy.7.Answer.B": "West",
- "Quiz.Questions.Easy.7.Answer.C": "South",
- "Quiz.Questions.Easy.7.Answer.D": "North",
- "Quiz.Questions.Easy.7.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.7": "Ако гледате на север и окренете се за 90 степени удесно, на коју страну света гледате?",
+ "Quiz.Questions.Easy.7.Answer.A": "Исток",
+ "Quiz.Questions.Easy.7.Answer.B": "Запад",
+ "Quiz.Questions.Easy.7.Answer.C": "Југ",
+ "Quiz.Questions.Easy.7.Answer.D": "Север",
+ "Quiz.Questions.Easy.7.Answer.E": "Североисток",
"Quiz.Questions.Easy.7.CorrectAnswer": "A",
- "Quiz.Questions.Easy.8": "What is the boiling point of water at sea level in degrees Celsius?",
+ "Quiz.Questions.Easy.8": "Која је тачка кључања воде на нивоу мора у степенима Целзијуса?",
"Quiz.Questions.Easy.8.Answer.A": "50°C",
"Quiz.Questions.Easy.8.Answer.B": "75°C",
"Quiz.Questions.Easy.8.Answer.C": "100°C",
"Quiz.Questions.Easy.8.Answer.D": "125°C",
"Quiz.Questions.Easy.8.Answer.E": "150°C",
"Quiz.Questions.Easy.8.CorrectAnswer": "C",
- "Quiz.Questions.Easy.9": "What is the largest planet in our solar system?",
- "Quiz.Questions.Easy.9.Answer.A": "Earth",
- "Quiz.Questions.Easy.9.Answer.B": "Mars",
- "Quiz.Questions.Easy.9.Answer.C": "Jupiter",
- "Quiz.Questions.Easy.9.Answer.D": "Saturn",
- "Quiz.Questions.Easy.9.Answer.E": "Neptune",
+ "Quiz.Questions.Easy.9": "Која је највећа планета у нашем соларном систему?",
+ "Quiz.Questions.Easy.9.Answer.A": "Земља",
+ "Quiz.Questions.Easy.9.Answer.B": "Марс",
+ "Quiz.Questions.Easy.9.Answer.C": "Јупитер",
+ "Quiz.Questions.Easy.9.Answer.D": "Сатурн",
+ "Quiz.Questions.Easy.9.Answer.E": "Нептун",
"Quiz.Questions.Easy.9.CorrectAnswer": "C",
- "Quiz.Questions.Easy.10": "How many legs does a spider have?",
+ "Quiz.Questions.Easy.10": "Колико ногу има паук?",
"Quiz.Questions.Easy.10.Answer.A": "4",
"Quiz.Questions.Easy.10.Answer.B": "6",
"Quiz.Questions.Easy.10.Answer.C": "8",
"Quiz.Questions.Easy.10.Answer.D": "10",
"Quiz.Questions.Easy.10.Answer.E": "12",
"Quiz.Questions.Easy.10.CorrectAnswer": "C",
- "Quiz.Questions.Easy.11": "What is the chemical symbol for gold?",
+ "Quiz.Questions.Easy.11": "Који је хемијски симбол за злато?",
"Quiz.Questions.Easy.11.Answer.A": "Au",
"Quiz.Questions.Easy.11.Answer.B": "Ag",
"Quiz.Questions.Easy.11.Answer.C": "Fe",
"Quiz.Questions.Easy.11.Answer.D": "Hg",
"Quiz.Questions.Easy.11.Answer.E": "Pb",
"Quiz.Questions.Easy.11.CorrectAnswer": "A",
- "Quiz.Questions.Easy.12": "Which gas do plants primarily use for photosynthesis?",
- "Quiz.Questions.Easy.12.Answer.A": "Oxygen",
- "Quiz.Questions.Easy.12.Answer.B": "Carbon Dioxide",
- "Quiz.Questions.Easy.12.Answer.C": "Nitrogen",
- "Quiz.Questions.Easy.12.Answer.D": "Hydrogen",
- "Quiz.Questions.Easy.12.Answer.E": "Methane",
+ "Quiz.Questions.Easy.12": "Који гас биљке првенствено користе за фотосинтезу?",
+ "Quiz.Questions.Easy.12.Answer.A": "Кисеоник",
+ "Quiz.Questions.Easy.12.Answer.B": "Угљен-диоксид",
+ "Quiz.Questions.Easy.12.Answer.C": "Азот",
+ "Quiz.Questions.Easy.12.Answer.D": "Водоник",
+ "Quiz.Questions.Easy.12.Answer.E": "Метан",
"Quiz.Questions.Easy.12.CorrectAnswer": "B",
- "Quiz.Questions.Easy.13": "What is the main language spoken in Brazil?",
- "Quiz.Questions.Easy.13.Answer.A": "Spanish",
- "Quiz.Questions.Easy.13.Answer.B": "Portuguese",
- "Quiz.Questions.Easy.13.Answer.C": "French",
- "Quiz.Questions.Easy.13.Answer.D": "English",
- "Quiz.Questions.Easy.13.Answer.E": "Italian",
+ "Quiz.Questions.Easy.13": "Који је главни језик који се говори у Бразилу?",
+ "Quiz.Questions.Easy.13.Answer.A": "Шпански",
+ "Quiz.Questions.Easy.13.Answer.B": "Португалски",
+ "Quiz.Questions.Easy.13.Answer.C": "Француски",
+ "Quiz.Questions.Easy.13.Answer.D": "Енглески",
+ "Quiz.Questions.Easy.13.Answer.E": "Италијански",
"Quiz.Questions.Easy.13.CorrectAnswer": "B",
- "Quiz.Questions.Easy.14": "How many hours are there in three days?",
+ "Quiz.Questions.Easy.14": "Колико сати има у три дана?",
"Quiz.Questions.Easy.14.Answer.A": "24",
"Quiz.Questions.Easy.14.Answer.B": "48",
"Quiz.Questions.Easy.14.Answer.C": "72",
"Quiz.Questions.Easy.14.Answer.D": "96",
"Quiz.Questions.Easy.14.Answer.E": "120",
"Quiz.Questions.Easy.14.CorrectAnswer": "C",
- "Quiz.Questions.Easy.15": "What is the smallest prime number?",
+ "Quiz.Questions.Easy.15": "Који је најмањи прост број?",
"Quiz.Questions.Easy.15.Answer.A": "0",
"Quiz.Questions.Easy.15.Answer.B": "1",
"Quiz.Questions.Easy.15.Answer.C": "2",
"Quiz.Questions.Easy.15.Answer.D": "3",
"Quiz.Questions.Easy.15.Answer.E": "5",
"Quiz.Questions.Easy.15.CorrectAnswer": "C",
- "Quiz.Questions.Easy.16": "Which ocean is the largest by surface area?",
- "Quiz.Questions.Easy.16.Answer.A": "Atlantic Ocean",
- "Quiz.Questions.Easy.16.Answer.B": "Indian Ocean",
- "Quiz.Questions.Easy.16.Answer.C": "Arctic Ocean",
- "Quiz.Questions.Easy.16.Answer.D": "Pacific Ocean",
- "Quiz.Questions.Easy.16.Answer.E": "Southern Ocean",
+ "Quiz.Questions.Easy.16": "Који је океан највећи по површини?",
+ "Quiz.Questions.Easy.16.Answer.A": "Атлантски океан",
+ "Quiz.Questions.Easy.16.Answer.B": "Индијски океан",
+ "Quiz.Questions.Easy.16.Answer.C": "Северни ледени океан",
+ "Quiz.Questions.Easy.16.Answer.D": "Тихи океан (Пацифик)",
+ "Quiz.Questions.Easy.16.Answer.E": "Јужни океан",
"Quiz.Questions.Easy.16.CorrectAnswer": "D",
- "Quiz.Questions.Easy.17": "How much do you need to subtract from 19 to get 47?",
+ "Quiz.Questions.Easy.17": "Колико треба одузети од 19 да би се добило 47?",
"Quiz.Questions.Easy.17.Answer.A": "-32",
"Quiz.Questions.Easy.17.Answer.B": "32",
"Quiz.Questions.Easy.17.Answer.C": "-28",
- "Quiz.Questions.Easy.17.Answer.D": "You can't get to 47 from 19 by using subtraction",
+ "Quiz.Questions.Easy.17.Answer.D": "Не можете добити 47 од 19 одузимањем",
"Quiz.Questions.Easy.17.Answer.E": "28",
"Quiz.Questions.Easy.17.CorrectAnswer": "C",
- "Quiz.Questions.Easy.18": "In which country is the Great Pyramid of Giza located?",
- "Quiz.Questions.Easy.18.Answer.A": "Greece",
- "Quiz.Questions.Easy.18.Answer.B": "Mexico",
- "Quiz.Questions.Easy.18.Answer.C": "Egypt",
- "Quiz.Questions.Easy.18.Answer.D": "India",
- "Quiz.Questions.Easy.18.Answer.E": "China",
+ "Quiz.Questions.Easy.18": "У којој се земљи налази Велика пирамида у Гизи?",
+ "Quiz.Questions.Easy.18.Answer.A": "Грчка",
+ "Quiz.Questions.Easy.18.Answer.B": "Мексико",
+ "Quiz.Questions.Easy.18.Answer.C": "Египат",
+ "Quiz.Questions.Easy.18.Answer.D": "Индија",
+ "Quiz.Questions.Easy.18.Answer.E": "Кина",
"Quiz.Questions.Easy.18.CorrectAnswer": "C",
- "Quiz.Questions.Easy.19": "How many zeros are there in one thousand?",
+ "Quiz.Questions.Easy.19": "Колико нула има у хиљаду?",
"Quiz.Questions.Easy.19.Answer.A": "1",
"Quiz.Questions.Easy.19.Answer.B": "2",
"Quiz.Questions.Easy.19.Answer.C": "3",
"Quiz.Questions.Easy.19.Answer.D": "4",
"Quiz.Questions.Easy.19.Answer.E": "5",
"Quiz.Questions.Easy.19.CorrectAnswer": "C",
- "Quiz.Questions.Easy.20": "What is the primary ingredient in traditional Japanese miso soup?",
- "Quiz.Questions.Easy.20.Answer.A": "Tofu",
- "Quiz.Questions.Easy.20.Answer.B": "Seaweed",
- "Quiz.Questions.Easy.20.Answer.C": "Miso paste",
- "Quiz.Questions.Easy.20.Answer.D": "Rice",
- "Quiz.Questions.Easy.20.Answer.E": "Fish",
+ "Quiz.Questions.Easy.20": "Који је главни састојак традиционалне јапанске мисо супе?",
+ "Quiz.Questions.Easy.20.Answer.A": "Тофу",
+ "Quiz.Questions.Easy.20.Answer.B": "Морске алге",
+ "Quiz.Questions.Easy.20.Answer.C": "Мисо паста",
+ "Quiz.Questions.Easy.20.Answer.D": "Пиринач",
+ "Quiz.Questions.Easy.20.Answer.E": "Риба",
"Quiz.Questions.Easy.20.CorrectAnswer": "C",
- "Quiz.Questions.Easy.21": "Which one is heavier in vacuum: 1 kilogram of iron or 1 kilogram of feathers?",
- "Quiz.Questions.Easy.21.Answer.A": "Iron",
- "Quiz.Questions.Easy.21.Answer.B": "Feathers",
- "Quiz.Questions.Easy.21.Answer.C": "They're the same",
- "Quiz.Questions.Easy.21.Answer.D": "Depends on volume",
- "Quiz.Questions.Easy.21.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.21": "Шта је теже у вакууму: 1 килограм гвожђа или 1 килограм перја?",
+ "Quiz.Questions.Easy.21.Answer.A": "Гвожђе",
+ "Quiz.Questions.Easy.21.Answer.B": "Перје",
+ "Quiz.Questions.Easy.21.Answer.C": "Исти су",
+ "Quiz.Questions.Easy.21.Answer.D": "Зависи од запремине",
+ "Quiz.Questions.Easy.21.Answer.E": "Не може се утврдити",
"Quiz.Questions.Easy.21.CorrectAnswer": "C",
- "Quiz.Questions.Easy.22": "Which of the following countries is in both Europe and Asia?",
- "Quiz.Questions.Easy.22.Answer.A": "Egypt",
- "Quiz.Questions.Easy.22.Answer.B": "Turkey",
- "Quiz.Questions.Easy.22.Answer.C": "Greece",
- "Quiz.Questions.Easy.22.Answer.D": "Morocco",
- "Quiz.Questions.Easy.22.Answer.E": "Kazakhstan",
+ "Quiz.Questions.Easy.22": "Која од следећих земаља се налази и у Европи и у Азији?",
+ "Quiz.Questions.Easy.22.Answer.A": "Египат",
+ "Quiz.Questions.Easy.22.Answer.B": "Турска",
+ "Quiz.Questions.Easy.22.Answer.C": "Грчка",
+ "Quiz.Questions.Easy.22.Answer.D": "Мароко",
+ "Quiz.Questions.Easy.22.Answer.E": "Казахстан",
"Quiz.Questions.Easy.22.CorrectAnswer": "B",
- "Quiz.Questions.Easy.23": "What is H2O commonly known as?",
- "Quiz.Questions.Easy.23.Answer.A": "Salt",
- "Quiz.Questions.Easy.23.Answer.B": "Water",
- "Quiz.Questions.Easy.23.Answer.C": "Hydrogen",
- "Quiz.Questions.Easy.23.Answer.D": "Oxygen",
- "Quiz.Questions.Easy.23.Answer.E": "Acid",
+ "Quiz.Questions.Easy.23": "Под којим именом је хемијско једињење H2O познато?",
+ "Quiz.Questions.Easy.23.Answer.A": "Со",
+ "Quiz.Questions.Easy.23.Answer.B": "Вода",
+ "Quiz.Questions.Easy.23.Answer.C": "Водоник",
+ "Quiz.Questions.Easy.23.Answer.D": "Кисеоник",
+ "Quiz.Questions.Easy.23.Answer.E": "Киселина",
"Quiz.Questions.Easy.23.CorrectAnswer": "B",
- "Quiz.Questions.Easy.24": "If it's noon in London, what time is it in New York (EST) during winter?",
+ "Quiz.Questions.Easy.24": "Ако је подне у Лондону, колико је сати у Њујорку (EST) током зиме?",
"Quiz.Questions.Easy.24.Answer.A": "7 AM",
"Quiz.Questions.Easy.24.Answer.B": "5 AM",
"Quiz.Questions.Easy.24.Answer.C": "6 AM",
"Quiz.Questions.Easy.24.Answer.D": "8 AM",
"Quiz.Questions.Easy.24.Answer.E": "4 AM",
"Quiz.Questions.Easy.24.CorrectAnswer": "A",
- "Quiz.Questions.Easy.25": "Which shape has all sides equal and all angles equal?",
- "Quiz.Questions.Easy.25.Answer.A": "Rectangle",
- "Quiz.Questions.Easy.25.Answer.B": "Rhombus",
- "Quiz.Questions.Easy.25.Answer.C": "Square",
- "Quiz.Questions.Easy.25.Answer.D": "Parallelogram",
- "Quiz.Questions.Easy.25.Answer.E": "Trapezoid",
+ "Quiz.Questions.Easy.25": "Који облик има све странице једнаке и све углове једнаке?",
+ "Quiz.Questions.Easy.25.Answer.A": "Правоугаоник",
+ "Quiz.Questions.Easy.25.Answer.B": "Ромб",
+ "Quiz.Questions.Easy.25.Answer.C": "Квадрат",
+ "Quiz.Questions.Easy.25.Answer.D": "Паралелограм",
+ "Quiz.Questions.Easy.25.Answer.E": "Трапез",
"Quiz.Questions.Easy.25.CorrectAnswer": "C",
- "Quiz.Questions.Easy.26": "What grows faster: human hair or toenails?",
- "Quiz.Questions.Easy.26.Answer.A": "Toenails",
- "Quiz.Questions.Easy.26.Answer.B": "They're equal",
- "Quiz.Questions.Easy.26.Answer.C": "Human hair",
- "Quiz.Questions.Easy.26.Answer.D": "Depends on person",
- "Quiz.Questions.Easy.26.Answer.E": "They don't grow",
+ "Quiz.Questions.Easy.26": "Шта расте брже: људска коса или нокти на ногама?",
+ "Quiz.Questions.Easy.26.Answer.A": "Нокти на ногама",
+ "Quiz.Questions.Easy.26.Answer.B": "Једнаки су",
+ "Quiz.Questions.Easy.26.Answer.C": "Људска коса",
+ "Quiz.Questions.Easy.26.Answer.D": "Зависи од особе",
+ "Quiz.Questions.Easy.26.Answer.E": "Не расту",
"Quiz.Questions.Easy.26.CorrectAnswer": "C",
- "Quiz.Questions.Easy.27": "What is the only even prime number?",
+ "Quiz.Questions.Easy.27": "Који је једини парни прост број?",
"Quiz.Questions.Easy.27.Answer.A": "0",
"Quiz.Questions.Easy.27.Answer.B": "1",
"Quiz.Questions.Easy.27.Answer.C": "2",
"Quiz.Questions.Easy.27.Answer.D": "4",
"Quiz.Questions.Easy.27.Answer.E": "6",
"Quiz.Questions.Easy.27.CorrectAnswer": "C",
- "Quiz.Questions.Easy.28": "Which of the following animals can't jump?",
- "Quiz.Questions.Easy.28.Answer.A": "Cat",
- "Quiz.Questions.Easy.28.Answer.B": "Elephant",
- "Quiz.Questions.Easy.28.Answer.C": "Kangaroo",
- "Quiz.Questions.Easy.28.Answer.D": "Goat",
- "Quiz.Questions.Easy.28.Answer.E": "Dog",
+ "Quiz.Questions.Easy.28": "Која од следећих животиња не може да скочи?",
+ "Quiz.Questions.Easy.28.Answer.A": "Мачка",
+ "Quiz.Questions.Easy.28.Answer.B": "Слон",
+ "Quiz.Questions.Easy.28.Answer.C": "Кенгур",
+ "Quiz.Questions.Easy.28.Answer.D": "Коза",
+ "Quiz.Questions.Easy.28.Answer.E": "Пас",
"Quiz.Questions.Easy.28.CorrectAnswer": "B",
- "Quiz.Questions.Easy.29": "If you freeze water, what does it become?",
- "Quiz.Questions.Easy.29.Answer.A": "Gas",
- "Quiz.Questions.Easy.29.Answer.B": "Snow",
- "Quiz.Questions.Easy.29.Answer.C": "Ice",
- "Quiz.Questions.Easy.29.Answer.D": "Steam",
- "Quiz.Questions.Easy.29.Answer.E": "Liquid nitrogen",
+ "Quiz.Questions.Easy.29": "Ако замрзнете воду, шта она постаје?",
+ "Quiz.Questions.Easy.29.Answer.A": "Гас",
+ "Quiz.Questions.Easy.29.Answer.B": "Снег",
+ "Quiz.Questions.Easy.29.Answer.C": "Лед",
+ "Quiz.Questions.Easy.29.Answer.D": "Пара",
+ "Quiz.Questions.Easy.29.Answer.E": "Течни азот",
"Quiz.Questions.Easy.29.CorrectAnswer": "C",
- "Quiz.Questions.Easy.30": "Which is the largest land animal on Earth?",
- "Quiz.Questions.Easy.30.Answer.A": "White rhino",
- "Quiz.Questions.Easy.30.Answer.B": "Giraffe",
- "Quiz.Questions.Easy.30.Answer.C": "African elephant",
- "Quiz.Questions.Easy.30.Answer.D": "Grizzly bear",
- "Quiz.Questions.Easy.30.Answer.E": "Hippopotamus",
+ "Quiz.Questions.Easy.30": "Која је највећа копнена животиња на Земљи?",
+ "Quiz.Questions.Easy.30.Answer.A": "Бели носорог",
+ "Quiz.Questions.Easy.30.Answer.B": "Жирафа",
+ "Quiz.Questions.Easy.30.Answer.C": "Афрички слон",
+ "Quiz.Questions.Easy.30.Answer.D": "Гризли медвед",
+ "Quiz.Questions.Easy.30.Answer.E": "Нилски коњ",
"Quiz.Questions.Easy.30.CorrectAnswer": "C",
- "Quiz.Questions.Easy.31": "What is the main gas found in the air we breathe?",
- "Quiz.Questions.Easy.31.Answer.A": "Oxygen",
- "Quiz.Questions.Easy.31.Answer.B": "Hydrogen",
- "Quiz.Questions.Easy.31.Answer.C": "Nitrogen",
- "Quiz.Questions.Easy.31.Answer.D": "Carbon dioxide",
- "Quiz.Questions.Easy.31.Answer.E": "Helium",
+ "Quiz.Questions.Easy.31": "Који је главни гас у ваздуху који удишемо?",
+ "Quiz.Questions.Easy.31.Answer.A": "Кисеоник",
+ "Quiz.Questions.Easy.31.Answer.B": "Водоник",
+ "Quiz.Questions.Easy.31.Answer.C": "Азот",
+ "Quiz.Questions.Easy.31.Answer.D": "Угљен-диоксид",
+ "Quiz.Questions.Easy.31.Answer.E": "Хелијум",
"Quiz.Questions.Easy.31.CorrectAnswer": "C",
- "Quiz.Questions.Easy.32": "Which of the following is a mammal?",
- "Quiz.Questions.Easy.32.Answer.A": "Frog",
- "Quiz.Questions.Easy.32.Answer.B": "Shark",
- "Quiz.Questions.Easy.32.Answer.C": "Penguin",
- "Quiz.Questions.Easy.32.Answer.D": "Dolphin",
- "Quiz.Questions.Easy.32.Answer.E": "Lizard",
+ "Quiz.Questions.Easy.32": "Шта од следећег је сисар?",
+ "Quiz.Questions.Easy.32.Answer.A": "Жаба",
+ "Quiz.Questions.Easy.32.Answer.B": "Ајкула",
+ "Quiz.Questions.Easy.32.Answer.C": "Пингвин",
+ "Quiz.Questions.Easy.32.Answer.D": "Делфин",
+ "Quiz.Questions.Easy.32.Answer.E": "Гуштер",
"Quiz.Questions.Easy.32.CorrectAnswer": "D",
- "Quiz.Questions.Easy.33": "How many hours are in a half day?",
+ "Quiz.Questions.Easy.33": "Колико сати има у пола дана?",
"Quiz.Questions.Easy.33.Answer.A": "6",
"Quiz.Questions.Easy.33.Answer.B": "8",
"Quiz.Questions.Easy.33.Answer.C": "10",
"Quiz.Questions.Easy.33.Answer.D": "12",
"Quiz.Questions.Easy.33.Answer.E": "24",
"Quiz.Questions.Easy.33.CorrectAnswer": "D",
- "Quiz.Questions.Easy.34": "What color do you get if you mix red and yellow?",
- "Quiz.Questions.Easy.34.Answer.A": "Green",
- "Quiz.Questions.Easy.34.Answer.B": "Orange",
- "Quiz.Questions.Easy.34.Answer.C": "Purple",
- "Quiz.Questions.Easy.34.Answer.D": "Brown",
- "Quiz.Questions.Easy.34.Answer.E": "Pink",
+ "Quiz.Questions.Easy.34": "Коју боју добијете ако помешате црвену и жуту?",
+ "Quiz.Questions.Easy.34.Answer.A": "Зелену",
+ "Quiz.Questions.Easy.34.Answer.B": "Наранџасту",
+ "Quiz.Questions.Easy.34.Answer.C": "Љубичасту",
+ "Quiz.Questions.Easy.34.Answer.D": "Браон",
+ "Quiz.Questions.Easy.34.Answer.E": "Розе",
"Quiz.Questions.Easy.34.CorrectAnswer": "B",
- "Quiz.Questions.Easy.35": "Which of the following planets have humans set foot on (as of 2025)?",
- "Quiz.Questions.Easy.35.Answer.A": "Mars",
- "Quiz.Questions.Easy.35.Answer.B": "Venus",
- "Quiz.Questions.Easy.35.Answer.C": "Jupiter",
- "Quiz.Questions.Easy.35.Answer.D": "Mercury",
- "Quiz.Questions.Easy.35.Answer.E": "None of them",
+ "Quiz.Questions.Easy.35": "На које од следећих планета су људи крочили (до 2025. године)?",
+ "Quiz.Questions.Easy.35.Answer.A": "Марс",
+ "Quiz.Questions.Easy.35.Answer.B": "Венера",
+ "Quiz.Questions.Easy.35.Answer.C": "Јупитер",
+ "Quiz.Questions.Easy.35.Answer.D": "Меркур",
+ "Quiz.Questions.Easy.35.Answer.E": "Ниједну од њих",
"Quiz.Questions.Easy.35.CorrectAnswer": "E",
- "Quiz.Questions.Easy.36": "What is the capital of Canada?",
- "Quiz.Questions.Easy.36.Answer.A": "Toronto",
- "Quiz.Questions.Easy.36.Answer.B": "Vancouver",
- "Quiz.Questions.Easy.36.Answer.C": "Montreal",
- "Quiz.Questions.Easy.36.Answer.D": "Ottawa",
- "Quiz.Questions.Easy.36.Answer.E": "Quebec",
+ "Quiz.Questions.Easy.36": "Који је главни град Канаде?",
+ "Quiz.Questions.Easy.36.Answer.A": "Торонто",
+ "Quiz.Questions.Easy.36.Answer.B": "Ванкувер",
+ "Quiz.Questions.Easy.36.Answer.C": "Монтреал",
+ "Quiz.Questions.Easy.36.Answer.D": "Отава",
+ "Quiz.Questions.Easy.36.Answer.E": "Квебек",
"Quiz.Questions.Easy.36.CorrectAnswer": "D",
- "Quiz.Questions.Easy.37": "What type of animal is a Komodo dragon?",
- "Quiz.Questions.Easy.37.Answer.A": "Snake",
- "Quiz.Questions.Easy.37.Answer.B": "Lizard",
- "Quiz.Questions.Easy.37.Answer.C": "Crocodile",
- "Quiz.Questions.Easy.37.Answer.D": "Dinosaur",
- "Quiz.Questions.Easy.37.Answer.E": "Toad",
+ "Quiz.Questions.Easy.37": "Који тип животиње је Комодо змај?",
+ "Quiz.Questions.Easy.37.Answer.A": "Змија",
+ "Quiz.Questions.Easy.37.Answer.B": "Гуштер",
+ "Quiz.Questions.Easy.37.Answer.C": "Крокодил",
+ "Quiz.Questions.Easy.37.Answer.D": "Диносаур",
+ "Quiz.Questions.Easy.37.Answer.E": "Жаба",
"Quiz.Questions.Easy.37.CorrectAnswer": "B",
- "Quiz.Questions.Easy.38": "If a plane crashes on the border between Canada and the USA, where do they bury the survivors?",
- "Quiz.Questions.Easy.38.Answer.A": "Canada",
- "Quiz.Questions.Easy.38.Answer.B": "USA",
- "Quiz.Questions.Easy.38.Answer.C": "Both",
- "Quiz.Questions.Easy.38.Answer.D": "Nowhere",
- "Quiz.Questions.Easy.38.Answer.E": "Border zone",
+ "Quiz.Questions.Easy.38": "Ако се авион сруши на граници између Канаде и САД, где сахрањују преживеле?",
+ "Quiz.Questions.Easy.38.Answer.A": "У Канади",
+ "Quiz.Questions.Easy.38.Answer.B": "У САД",
+ "Quiz.Questions.Easy.38.Answer.C": "У обе земље",
+ "Quiz.Questions.Easy.38.Answer.D": "Нигде",
+ "Quiz.Questions.Easy.38.Answer.E": "У граничној зони",
"Quiz.Questions.Easy.38.CorrectAnswer": "D",
- "Quiz.Questions.Easy.39": "If you throw a red stone into the blue sea, what will it become?",
- "Quiz.Questions.Easy.39.Answer.A": "A blue stone",
- "Quiz.Questions.Easy.39.Answer.B": "A wet stone",
- "Quiz.Questions.Easy.39.Answer.C": "A red fish",
- "Quiz.Questions.Easy.39.Answer.D": "Nothing",
- "Quiz.Questions.Easy.39.Answer.E": "A lost stone",
+ "Quiz.Questions.Easy.39": "Ако баците црвени камен у плаво море, какав ће он постати?",
+ "Quiz.Questions.Easy.39.Answer.A": "Плави камен",
+ "Quiz.Questions.Easy.39.Answer.B": "Мокар камен",
+ "Quiz.Questions.Easy.39.Answer.C": "Црвена риба",
+ "Quiz.Questions.Easy.39.Answer.D": "Ништа",
+ "Quiz.Questions.Easy.39.Answer.E": "Изгубљени камен",
"Quiz.Questions.Easy.39.CorrectAnswer": "B",
- "Quiz.Questions.Easy.40": "What country has the largest population (as of 2025)?",
- "Quiz.Questions.Easy.40.Answer.A": "USA",
- "Quiz.Questions.Easy.40.Answer.B": "India",
- "Quiz.Questions.Easy.40.Answer.C": "China",
- "Quiz.Questions.Easy.40.Answer.D": "Russia",
- "Quiz.Questions.Easy.40.Answer.E": "Brazil",
+ "Quiz.Questions.Easy.40": "Која земља има највише становника (од 2025)?",
+ "Quiz.Questions.Easy.40.Answer.A": "САД",
+ "Quiz.Questions.Easy.40.Answer.B": "Индија",
+ "Quiz.Questions.Easy.40.Answer.C": "Кина",
+ "Quiz.Questions.Easy.40.Answer.D": "Русија",
+ "Quiz.Questions.Easy.40.Answer.E": "Бразил",
"Quiz.Questions.Easy.40.CorrectAnswer": "B",
- "Quiz.Questions.Easy.41": "Which animal is known to spend 90% of its day sleeping?",
- "Quiz.Questions.Easy.41.Answer.A": "Cat",
- "Quiz.Questions.Easy.41.Answer.B": "Sloth",
- "Quiz.Questions.Easy.41.Answer.C": "Koala",
- "Quiz.Questions.Easy.41.Answer.D": "Dog",
- "Quiz.Questions.Easy.41.Answer.E": "Panda",
+ "Quiz.Questions.Easy.41": "За коју животињу се зна да проводи 90% дана спавајући?",
+ "Quiz.Questions.Easy.41.Answer.A": "Мачка",
+ "Quiz.Questions.Easy.41.Answer.B": "Лењивац",
+ "Quiz.Questions.Easy.41.Answer.C": "Коала",
+ "Quiz.Questions.Easy.41.Answer.D": "Пас",
+ "Quiz.Questions.Easy.41.Answer.E": "Панда",
"Quiz.Questions.Easy.41.CorrectAnswer": "C",
- "Quiz.Questions.Easy.42": "How many letters are in the English alphabet?",
+ "Quiz.Questions.Easy.42": "Колико слова има енглеска азбука (alphabet)?",
"Quiz.Questions.Easy.42.Answer.A": "24",
"Quiz.Questions.Easy.42.Answer.B": "25",
"Quiz.Questions.Easy.42.Answer.C": "26",
"Quiz.Questions.Easy.42.Answer.D": "27",
"Quiz.Questions.Easy.42.Answer.E": "28",
"Quiz.Questions.Easy.42.CorrectAnswer": "C",
- "Quiz.Questions.Easy.43": "What does a thermometer measure?",
- "Quiz.Questions.Easy.43.Answer.A": "Air pressure",
- "Quiz.Questions.Easy.43.Answer.B": "Sound",
- "Quiz.Questions.Easy.43.Answer.C": "Humidity",
- "Quiz.Questions.Easy.43.Answer.D": "Temperature",
- "Quiz.Questions.Easy.43.Answer.E": "Wind",
+ "Quiz.Questions.Easy.43": "Шта мери термометар?",
+ "Quiz.Questions.Easy.43.Answer.A": "Ваздушни притисак",
+ "Quiz.Questions.Easy.43.Answer.B": "Звук",
+ "Quiz.Questions.Easy.43.Answer.C": "Влажност",
+ "Quiz.Questions.Easy.43.Answer.D": "Температуру",
+ "Quiz.Questions.Easy.43.Answer.E": "Ветар",
"Quiz.Questions.Easy.43.CorrectAnswer": "D",
- "Quiz.Questions.Easy.44": "Which planet is closest to the sun?",
- "Quiz.Questions.Easy.44.Answer.A": "Earth",
- "Quiz.Questions.Easy.44.Answer.B": "Mars",
- "Quiz.Questions.Easy.44.Answer.C": "Venus",
- "Quiz.Questions.Easy.44.Answer.D": "Mercury",
- "Quiz.Questions.Easy.44.Answer.E": "Jupiter",
+ "Quiz.Questions.Easy.44": "Која је планета најближа Сунцу?",
+ "Quiz.Questions.Easy.44.Answer.A": "Земља",
+ "Quiz.Questions.Easy.44.Answer.B": "Марс",
+ "Quiz.Questions.Easy.44.Answer.C": "Венера",
+ "Quiz.Questions.Easy.44.Answer.D": "Меркур",
+ "Quiz.Questions.Easy.44.Answer.E": "Јупитер",
"Quiz.Questions.Easy.44.CorrectAnswer": "D",
- "Quiz.Questions.Easy.45": "Which of the following animals lays eggs?",
- "Quiz.Questions.Easy.45.Answer.A": "Kangaroo",
- "Quiz.Questions.Easy.45.Answer.B": "Whale",
- "Quiz.Questions.Easy.45.Answer.C": "Snake",
- "Quiz.Questions.Easy.45.Answer.D": "Bat",
- "Quiz.Questions.Easy.45.Answer.E": "Cat",
+ "Quiz.Questions.Easy.45": "Која од следећих животиња полаже јаја?",
+ "Quiz.Questions.Easy.45.Answer.A": "Кенгур",
+ "Quiz.Questions.Easy.45.Answer.B": "Кит",
+ "Quiz.Questions.Easy.45.Answer.C": "Змија",
+ "Quiz.Questions.Easy.45.Answer.D": "Слепи миш",
+ "Quiz.Questions.Easy.45.Answer.E": "Мачка",
"Quiz.Questions.Easy.45.CorrectAnswer": "C",
- "Quiz.Questions.Easy.46": "Which shape has no corners?",
- "Quiz.Questions.Easy.46.Answer.A": "Triangle",
- "Quiz.Questions.Easy.46.Answer.B": "Square",
- "Quiz.Questions.Easy.46.Answer.C": "Rectangle",
- "Quiz.Questions.Easy.46.Answer.D": "Circle",
- "Quiz.Questions.Easy.46.Answer.E": "Pentagon",
+ "Quiz.Questions.Easy.46": "Који облик нема ћошкове (углове)?",
+ "Quiz.Questions.Easy.46.Answer.A": "Троугао",
+ "Quiz.Questions.Easy.46.Answer.B": "Квадрат",
+ "Quiz.Questions.Easy.46.Answer.C": "Правоугаоник",
+ "Quiz.Questions.Easy.46.Answer.D": "Круг",
+ "Quiz.Questions.Easy.46.Answer.E": "Пентагон",
"Quiz.Questions.Easy.46.CorrectAnswer": "D",
- "Quiz.Questions.Easy.47": "What do bees collect from flowers to make honey?",
- "Quiz.Questions.Easy.47.Answer.A": "Water",
- "Quiz.Questions.Easy.47.Answer.B": "Nectar",
- "Quiz.Questions.Easy.47.Answer.C": "Pollen",
- "Quiz.Questions.Easy.47.Answer.D": "Sap",
- "Quiz.Questions.Easy.47.Answer.E": "Seeds",
+ "Quiz.Questions.Easy.47": "Шта пчеле сакупљају са цвећа да би направиле мед?",
+ "Quiz.Questions.Easy.47.Answer.A": "Воду",
+ "Quiz.Questions.Easy.47.Answer.B": "Нектар",
+ "Quiz.Questions.Easy.47.Answer.C": "Полен",
+ "Quiz.Questions.Easy.47.Answer.D": "Смолу",
+ "Quiz.Questions.Easy.47.Answer.E": "Семе",
"Quiz.Questions.Easy.47.CorrectAnswer": "B",
- "Quiz.Questions.Easy.48": "If you cut a cake into 3 pieces, what is the minimum amount of cuts needed?",
+ "Quiz.Questions.Easy.48": "Ако сечете торту на 3 дела, који је минимални број резова потребан?",
"Quiz.Questions.Easy.48.Answer.A": "1",
"Quiz.Questions.Easy.48.Answer.B": "2",
"Quiz.Questions.Easy.48.Answer.C": "3",
"Quiz.Questions.Easy.48.Answer.D": "4",
"Quiz.Questions.Easy.48.Answer.E": "5",
"Quiz.Questions.Easy.48.CorrectAnswer": "B",
- "Quiz.Questions.Easy.49": "What does the \"www\" in a website URL stand for?",
+ "Quiz.Questions.Easy.49": "Шта значи \"www\" у URL-у веб-сајта?",
"Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
"Quiz.Questions.Easy.49.Answer.B": "World Website Window",
"Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
"Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
"Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
"Quiz.Questions.Easy.49.CorrectAnswer": "C",
- "Quiz.Questions.Easy.50": "What color are Smurfs?",
- "Quiz.Questions.Easy.50.Answer.A": "Green",
- "Quiz.Questions.Easy.50.Answer.B": "Red",
- "Quiz.Questions.Easy.50.Answer.C": "Blue",
- "Quiz.Questions.Easy.50.Answer.D": "Yellow",
- "Quiz.Questions.Easy.50.Answer.E": "Pink",
+ "Quiz.Questions.Easy.50": "Које су боје Штрумпфови?",
+ "Quiz.Questions.Easy.50.Answer.A": "Зелене",
+ "Quiz.Questions.Easy.50.Answer.B": "Црвене",
+ "Quiz.Questions.Easy.50.Answer.C": "Плаве",
+ "Quiz.Questions.Easy.50.Answer.D": "Жуте",
+ "Quiz.Questions.Easy.50.Answer.E": "Розе",
"Quiz.Questions.Easy.50.CorrectAnswer": "C",
- "Quiz.Questions.Easy.51": "What's the capital of Italy?",
- "Quiz.Questions.Easy.51.Answer.A": "Florence",
- "Quiz.Questions.Easy.51.Answer.B": "Venice",
- "Quiz.Questions.Easy.51.Answer.C": "Milan",
- "Quiz.Questions.Easy.51.Answer.D": "Rome",
- "Quiz.Questions.Easy.51.Answer.E": "Naples",
+ "Quiz.Questions.Easy.51": "Који је главни град Италије?",
+ "Quiz.Questions.Easy.51.Answer.A": "Фиренца",
+ "Quiz.Questions.Easy.51.Answer.B": "Венеција",
+ "Quiz.Questions.Easy.51.Answer.C": "Милано",
+ "Quiz.Questions.Easy.51.Answer.D": "Рим",
+ "Quiz.Questions.Easy.51.Answer.E": "Напуљ",
"Quiz.Questions.Easy.51.CorrectAnswer": "D",
- "Quiz.Questions.Easy.52": "How many wheels does a standard tricycle have?",
+ "Quiz.Questions.Easy.52": "Колико точкова има стандардни трицикл?",
"Quiz.Questions.Easy.52.Answer.A": "2",
"Quiz.Questions.Easy.52.Answer.B": "3",
"Quiz.Questions.Easy.52.Answer.C": "4",
"Quiz.Questions.Easy.52.Answer.D": "1",
"Quiz.Questions.Easy.52.Answer.E": "5",
"Quiz.Questions.Easy.52.CorrectAnswer": "B",
- "Quiz.Questions.Easy.53": "What do cows drink?",
- "Quiz.Questions.Easy.53.Answer.A": "Milk",
- "Quiz.Questions.Easy.53.Answer.B": "Soda",
- "Quiz.Questions.Easy.53.Answer.C": "Juice",
- "Quiz.Questions.Easy.53.Answer.D": "Water",
- "Quiz.Questions.Easy.53.Answer.E": "Oil",
+ "Quiz.Questions.Easy.53": "Шта краве пију?",
+ "Quiz.Questions.Easy.53.Answer.A": "Млеко",
+ "Quiz.Questions.Easy.53.Answer.B": "Сок",
+ "Quiz.Questions.Easy.53.Answer.C": "Кока-колу",
+ "Quiz.Questions.Easy.53.Answer.D": "Воду",
+ "Quiz.Questions.Easy.53.Answer.E": "Уље",
"Quiz.Questions.Easy.53.CorrectAnswer": "D",
- "Quiz.Questions.Easy.54": "What number comes next: 2, 4, 6, 8...?",
+ "Quiz.Questions.Easy.54": "Који број долази следећи: 2, 4, 6, 8...?",
"Quiz.Questions.Easy.54.Answer.A": "9",
"Quiz.Questions.Easy.54.Answer.B": "10",
"Quiz.Questions.Easy.54.Answer.C": "12",
"Quiz.Questions.Easy.54.Answer.D": "16",
"Quiz.Questions.Easy.54.Answer.E": "11",
"Quiz.Questions.Easy.54.CorrectAnswer": "B",
- "Quiz.Questions.Easy.55": "What goes up but never comes down?",
- "Quiz.Questions.Easy.55.Answer.A": "Smoke",
- "Quiz.Questions.Easy.55.Answer.B": "Rain",
- "Quiz.Questions.Easy.55.Answer.C": "Age",
- "Quiz.Questions.Easy.55.Answer.D": "Temperature",
- "Quiz.Questions.Easy.55.Answer.E": "Elevators",
+ "Quiz.Questions.Easy.55": "Шта иде горе, а никада не силази доле?",
+ "Quiz.Questions.Easy.55.Answer.A": "Дим",
+ "Quiz.Questions.Easy.55.Answer.B": "Киша",
+ "Quiz.Questions.Easy.55.Answer.C": "Старост (године)",
+ "Quiz.Questions.Easy.55.Answer.D": "Температуру",
+ "Quiz.Questions.Easy.55.Answer.E": "Лифтови",
"Quiz.Questions.Easy.55.CorrectAnswer": "C",
- "Quiz.Questions.Easy.56": "How many days are in a leap year?",
+ "Quiz.Questions.Easy.56": "Колико дана има преступна година?",
"Quiz.Questions.Easy.56.Answer.A": "365",
"Quiz.Questions.Easy.56.Answer.B": "366",
"Quiz.Questions.Easy.56.Answer.C": "364",
"Quiz.Questions.Easy.56.Answer.D": "367",
"Quiz.Questions.Easy.56.Answer.E": "368",
"Quiz.Questions.Easy.56.CorrectAnswer": "B",
- "Quiz.Questions.Easy.57": "What gas do humans need to breathe to survive?",
- "Quiz.Questions.Easy.57.Answer.A": "Nitrogen",
- "Quiz.Questions.Easy.57.Answer.B": "Hydrogen",
- "Quiz.Questions.Easy.57.Answer.C": "Oxygen",
- "Quiz.Questions.Easy.57.Answer.D": "Helium",
- "Quiz.Questions.Easy.57.Answer.E": "Carbon Dioxide",
+ "Quiz.Questions.Easy.57": "Који гас је људима потребан за дисање да би преживели?",
+ "Quiz.Questions.Easy.57.Answer.A": "Азот",
+ "Quiz.Questions.Easy.57.Answer.B": "Водоник",
+ "Quiz.Questions.Easy.57.Answer.C": "Кисеоник",
+ "Quiz.Questions.Easy.57.Answer.D": "Хелијум",
+ "Quiz.Questions.Easy.57.Answer.E": "Угљен-диоксид",
"Quiz.Questions.Easy.57.CorrectAnswer": "C",
- "Quiz.Questions.Easy.58": "What color do you get when you mix blue and yellow?",
- "Quiz.Questions.Easy.58.Answer.A": "Green",
- "Quiz.Questions.Easy.58.Answer.B": "Purple",
- "Quiz.Questions.Easy.58.Answer.C": "Brown",
- "Quiz.Questions.Easy.58.Answer.D": "Pink",
- "Quiz.Questions.Easy.58.Answer.E": "Red",
+ "Quiz.Questions.Easy.58": "Коју боју добијете када помешате плаву и жуту?",
+ "Quiz.Questions.Easy.58.Answer.A": "Зелену",
+ "Quiz.Questions.Easy.58.Answer.B": "Љубичасту",
+ "Quiz.Questions.Easy.58.Answer.C": "Браон",
+ "Quiz.Questions.Easy.58.Answer.D": "Розе",
+ "Quiz.Questions.Easy.58.Answer.E": "Црвену",
"Quiz.Questions.Easy.58.CorrectAnswer": "A",
- "Quiz.Questions.Easy.59": "How many fingers does a human typically have in total?",
+ "Quiz.Questions.Easy.59": "Колико прстију човек обично има укупно на рукама?",
"Quiz.Questions.Easy.59.Answer.A": "8",
"Quiz.Questions.Easy.59.Answer.B": "10",
"Quiz.Questions.Easy.59.Answer.C": "12",
"Quiz.Questions.Easy.59.Answer.D": "5",
"Quiz.Questions.Easy.59.Answer.E": "6",
"Quiz.Questions.Easy.59.CorrectAnswer": "B",
- "Quiz.Questions.Easy.60": "Which of the following is NOT a fruit?",
- "Quiz.Questions.Easy.60.Answer.A": "Apple",
- "Quiz.Questions.Easy.60.Answer.B": "Banana",
- "Quiz.Questions.Easy.60.Answer.C": "Potato",
- "Quiz.Questions.Easy.60.Answer.D": "Orange",
- "Quiz.Questions.Easy.60.Answer.E": "Grape",
+ "Quiz.Questions.Easy.60": "Шта од следећег НИЈЕ воће?",
+ "Quiz.Questions.Easy.60.Answer.A": "Јабука",
+ "Quiz.Questions.Easy.60.Answer.B": "Банана",
+ "Quiz.Questions.Easy.60.Answer.C": "Кромпир",
+ "Quiz.Questions.Easy.60.Answer.D": "Поморанџа",
+ "Quiz.Questions.Easy.60.Answer.E": "Грожђе",
"Quiz.Questions.Easy.60.CorrectAnswer": "C",
- "Quiz.Questions.Easy.61": "Which one is not like the others?",
- "Quiz.Questions.Easy.61.Answer.A": "Dog",
- "Quiz.Questions.Easy.61.Answer.B": "Cat",
- "Quiz.Questions.Easy.61.Answer.C": "Fish",
- "Quiz.Questions.Easy.61.Answer.D": "Bird",
- "Quiz.Questions.Easy.61.Answer.E": "Car",
+ "Quiz.Questions.Easy.61": "Шта од овога не припада групи?",
+ "Quiz.Questions.Easy.61.Answer.A": "Пас",
+ "Quiz.Questions.Easy.61.Answer.B": "Мачка",
+ "Quiz.Questions.Easy.61.Answer.C": "Риба",
+ "Quiz.Questions.Easy.61.Answer.D": "Птица",
+ "Quiz.Questions.Easy.61.Answer.E": "Аутомобил",
"Quiz.Questions.Easy.61.CorrectAnswer": "E",
- "Quiz.Questions.Easy.62": "What liquid do plants need to grow?",
- "Quiz.Questions.Easy.62.Answer.A": "Juice",
- "Quiz.Questions.Easy.62.Answer.B": "Oil",
- "Quiz.Questions.Easy.62.Answer.C": "Water",
- "Quiz.Questions.Easy.62.Answer.D": "Vinegar",
- "Quiz.Questions.Easy.62.Answer.E": "Cola",
+ "Quiz.Questions.Easy.62": "Која течност је потребна биљкама да би расле?",
+ "Quiz.Questions.Easy.62.Answer.A": "Сок",
+ "Quiz.Questions.Easy.62.Answer.B": "Уље",
+ "Quiz.Questions.Easy.62.Answer.C": "Вода",
+ "Quiz.Questions.Easy.62.Answer.D": "Сирће",
+ "Quiz.Questions.Easy.62.Answer.E": "Кола",
"Quiz.Questions.Easy.62.CorrectAnswer": "C",
- "Quiz.Questions.Easy.63": "Where does the sun rise?",
- "Quiz.Questions.Easy.63.Answer.A": "North",
- "Quiz.Questions.Easy.63.Answer.B": "West",
- "Quiz.Questions.Easy.63.Answer.C": "East",
- "Quiz.Questions.Easy.63.Answer.D": "South",
- "Quiz.Questions.Easy.63.Answer.E": "It doesn't",
+ "Quiz.Questions.Easy.63": "Где сунце излази?",
+ "Quiz.Questions.Easy.63.Answer.A": "На северу",
+ "Quiz.Questions.Easy.63.Answer.B": "На западу",
+ "Quiz.Questions.Easy.63.Answer.C": "На истоку",
+ "Quiz.Questions.Easy.63.Answer.D": "На југу",
+ "Quiz.Questions.Easy.63.Answer.E": "Не излази",
"Quiz.Questions.Easy.63.CorrectAnswer": "C",
- "Quiz.Questions.Easy.64": "Which of the following is a real ocean?",
- "Quiz.Questions.Easy.64.Answer.A": "Indian",
- "Quiz.Questions.Easy.64.Answer.B": "Canadian",
- "Quiz.Questions.Easy.64.Answer.C": "Mexican",
- "Quiz.Questions.Easy.64.Answer.D": "European",
- "Quiz.Questions.Easy.64.Answer.E": "Arctic",
+ "Quiz.Questions.Easy.64": "Који од следећих океана заиста постоји?",
+ "Quiz.Questions.Easy.64.Answer.A": "Индијски",
+ "Quiz.Questions.Easy.64.Answer.B": "Канадски",
+ "Quiz.Questions.Easy.64.Answer.C": "Мексички",
+ "Quiz.Questions.Easy.64.Answer.D": "Европски",
+ "Quiz.Questions.Easy.64.Answer.E": "Арктички",
"Quiz.Questions.Easy.64.CorrectAnswer": "A",
- "Quiz.Questions.Easy.65": "Which of the following animals is not a mammal?",
- "Quiz.Questions.Easy.65.Answer.A": "Whale",
- "Quiz.Questions.Easy.65.Answer.B": "Penguin",
- "Quiz.Questions.Easy.65.Answer.C": "Bat",
- "Quiz.Questions.Easy.65.Answer.D": "Human",
- "Quiz.Questions.Easy.65.Answer.E": "Dolphin",
+ "Quiz.Questions.Easy.65": "Која од следећих животиња није сисар?",
+ "Quiz.Questions.Easy.65.Answer.A": "Кит",
+ "Quiz.Questions.Easy.65.Answer.B": "Пингвин",
+ "Quiz.Questions.Easy.65.Answer.C": "Слепи миш",
+ "Quiz.Questions.Easy.65.Answer.D": "Човек",
+ "Quiz.Questions.Easy.65.Answer.E": "Делфин",
"Quiz.Questions.Easy.65.CorrectAnswer": "B",
- "Quiz.Questions.Easy.66": "Which of the following planets is known for having rings?",
- "Quiz.Questions.Easy.66.Answer.A": "Mars",
- "Quiz.Questions.Easy.66.Answer.B": "Venus",
- "Quiz.Questions.Easy.66.Answer.C": "Earth",
- "Quiz.Questions.Easy.66.Answer.D": "Jupiter",
- "Quiz.Questions.Easy.66.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.66": "Која од следећих планета је позната по прстеновима?",
+ "Quiz.Questions.Easy.66.Answer.A": "Марс",
+ "Quiz.Questions.Easy.66.Answer.B": "Венера",
+ "Quiz.Questions.Easy.66.Answer.C": "Земља",
+ "Quiz.Questions.Easy.66.Answer.D": "Јупитер",
+ "Quiz.Questions.Easy.66.Answer.E": "Сатурн",
"Quiz.Questions.Easy.66.CorrectAnswer": "E",
- "Quiz.Questions.Easy.67": "What is the plural of \"mouse\"?",
- "Quiz.Questions.Easy.67.Answer.A": "Mouses",
- "Quiz.Questions.Easy.67.Answer.B": "Mices",
- "Quiz.Questions.Easy.67.Answer.C": "Mice",
- "Quiz.Questions.Easy.67.Answer.D": "Mousen",
- "Quiz.Questions.Easy.67.Answer.E": "Mouse",
+ "Quiz.Questions.Easy.67": "Шта је множина од речи \"миш\"?",
+ "Quiz.Questions.Easy.67.Answer.A": "Мишови",
+ "Quiz.Questions.Easy.67.Answer.B": "Миши",
+ "Quiz.Questions.Easy.67.Answer.C": "Мишеви",
+ "Quiz.Questions.Easy.67.Answer.D": "Мишовци",
+ "Quiz.Questions.Easy.67.Answer.E": "Миш",
"Quiz.Questions.Easy.67.CorrectAnswer": "C",
- "Quiz.Questions.Easy.68": "I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?",
- "Quiz.Questions.Easy.68.Answer.A": "A ghost",
- "Quiz.Questions.Easy.68.Answer.B": "An echo",
- "Quiz.Questions.Easy.68.Answer.C": "A leaf",
- "Quiz.Questions.Easy.68.Answer.D": "A shadow",
- "Quiz.Questions.Easy.68.Answer.E": "A whisper",
+ "Quiz.Questions.Easy.68": "Говорим без уста и чујем без ушију. Немам тело, али оживљавам уз ветар. Шта сам ја?",
+ "Quiz.Questions.Easy.68.Answer.A": "Дух",
+ "Quiz.Questions.Easy.68.Answer.B": "Ехо",
+ "Quiz.Questions.Easy.68.Answer.C": "Лист",
+ "Quiz.Questions.Easy.68.Answer.D": "Сенка",
+ "Quiz.Questions.Easy.68.Answer.E": "Шапат",
"Quiz.Questions.Easy.68.CorrectAnswer": "B",
- "Quiz.Questions.Easy.69": "The more you take, the more you leave behind. What are they?",
- "Quiz.Questions.Easy.69.Answer.A": "Time",
- "Quiz.Questions.Easy.69.Answer.B": "Secrets",
- "Quiz.Questions.Easy.69.Answer.C": "Footsteps",
- "Quiz.Questions.Easy.69.Answer.D": "Shadows",
- "Quiz.Questions.Easy.69.Answer.E": "Mistakes",
+ "Quiz.Questions.Easy.69": "Што их више узимате, више их остављате за собом. Шта су то?",
+ "Quiz.Questions.Easy.69.Answer.A": "Време",
+ "Quiz.Questions.Easy.69.Answer.B": "Тајне",
+ "Quiz.Questions.Easy.69.Answer.C": "Стопала (отисци)",
+ "Quiz.Questions.Easy.69.Answer.D": "Сенке",
+ "Quiz.Questions.Easy.69.Answer.E": "Грешке",
"Quiz.Questions.Easy.69.CorrectAnswer": "C",
- "Quiz.Questions.Easy.70": "What has to be broken before you can use it?",
- "Quiz.Questions.Easy.70.Answer.A": "A promise",
- "Quiz.Questions.Easy.70.Answer.B": "A pencil",
- "Quiz.Questions.Easy.70.Answer.C": "An egg",
- "Quiz.Questions.Easy.70.Answer.D": "A window",
- "Quiz.Questions.Easy.70.Answer.E": "A code",
+ "Quiz.Questions.Easy.70": "Шта мора да се поломи пре него што може да се користи?",
+ "Quiz.Questions.Easy.70.Answer.A": "Обећање",
+ "Quiz.Questions.Easy.70.Answer.B": "Оловка",
+ "Quiz.Questions.Easy.70.Answer.C": "Јаје",
+ "Quiz.Questions.Easy.70.Answer.D": "Прозор",
+ "Quiz.Questions.Easy.70.Answer.E": "Код",
"Quiz.Questions.Easy.70.CorrectAnswer": "C",
- "Quiz.Questions.Easy.71": "What comes once in a minute, twice in a moment, but never in a thousand years?",
- "Quiz.Questions.Easy.71.Answer.A": "A blink",
- "Quiz.Questions.Easy.71.Answer.B": "The letter M",
- "Quiz.Questions.Easy.71.Answer.C": "A sound",
- "Quiz.Questions.Easy.71.Answer.D": "A flash",
- "Quiz.Questions.Easy.71.Answer.E": "A second",
+ "Quiz.Questions.Easy.71": "Шта се појави једном у минуту, двапут у моменту, али никада у хиљаду година?",
+ "Quiz.Questions.Easy.71.Answer.A": "Трепај",
+ "Quiz.Questions.Easy.71.Answer.B": "Слово М",
+ "Quiz.Questions.Easy.71.Answer.C": "Звук",
+ "Quiz.Questions.Easy.71.Answer.D": "Бљесак",
+ "Quiz.Questions.Easy.71.Answer.E": "Секунда",
"Quiz.Questions.Easy.71.CorrectAnswer": "B",
- "Quiz.Questions.Easy.72": "What has hands but can't clap?",
- "Quiz.Questions.Easy.72.Answer.A": "A statue",
- "Quiz.Questions.Easy.72.Answer.B": "A robot",
- "Quiz.Questions.Easy.72.Answer.C": "A watch",
- "Quiz.Questions.Easy.72.Answer.D": "A zombie",
- "Quiz.Questions.Easy.72.Answer.E": "A tree",
+ "Quiz.Questions.Easy.72": "Шта има казаљке (руке), али не може да пљесне?",
+ "Quiz.Questions.Easy.72.Answer.A": "Статуа",
+ "Quiz.Questions.Easy.72.Answer.B": "Робот",
+ "Quiz.Questions.Easy.72.Answer.C": "Сат",
+ "Quiz.Questions.Easy.72.Answer.D": "Зомби",
+ "Quiz.Questions.Easy.72.Answer.E": "Дрво",
"Quiz.Questions.Easy.72.CorrectAnswer": "C",
- "Quiz.Questions.Easy.73": "What gets wetter the more it dries?",
- "Quiz.Questions.Easy.73.Answer.A": "A sponge",
- "Quiz.Questions.Easy.73.Answer.B": "A desert",
- "Quiz.Questions.Easy.73.Answer.C": "A cloud",
- "Quiz.Questions.Easy.73.Answer.D": "A towel",
- "Quiz.Questions.Easy.73.Answer.E": "A bucket",
+ "Quiz.Questions.Easy.73": "Шта постаје све мокрије што више брише (суши)?",
+ "Quiz.Questions.Easy.73.Answer.A": "Сунђер",
+ "Quiz.Questions.Easy.73.Answer.B": "Пустиња",
+ "Quiz.Questions.Easy.73.Answer.C": "Облак",
+ "Quiz.Questions.Easy.73.Answer.D": "Пешкир",
+ "Quiz.Questions.Easy.73.Answer.E": "Кофа",
"Quiz.Questions.Easy.73.CorrectAnswer": "D",
- "Quiz.Questions.Easy.74": "What can travel around the world while staying in the same corner?",
- "Quiz.Questions.Easy.74.Answer.A": "The moon",
- "Quiz.Questions.Easy.74.Answer.B": "A secret",
- "Quiz.Questions.Easy.74.Answer.C": "A stamp",
- "Quiz.Questions.Easy.74.Answer.D": "A compass",
- "Quiz.Questions.Easy.74.Answer.E": "A coin",
+ "Quiz.Questions.Easy.74": "Шта може да путује око света док остаје у истом ћошку?",
+ "Quiz.Questions.Easy.74.Answer.A": "Месец",
+ "Quiz.Questions.Easy.74.Answer.B": "Тајна",
+ "Quiz.Questions.Easy.74.Answer.C": "Поштанска марка",
+ "Quiz.Questions.Easy.74.Answer.D": "Компас",
+ "Quiz.Questions.Easy.74.Answer.E": "Новчић",
"Quiz.Questions.Easy.74.CorrectAnswer": "C",
- "Quiz.Questions.Easy.75": "The more you take away from me, the bigger I get. What am I?",
- "Quiz.Questions.Easy.75.Answer.A": "A fire",
- "Quiz.Questions.Easy.75.Answer.B": "A hole",
- "Quiz.Questions.Easy.75.Answer.C": "A lie",
- "Quiz.Questions.Easy.75.Answer.D": "A balloon",
- "Quiz.Questions.Easy.75.Answer.E": "A crowd",
+ "Quiz.Questions.Easy.75": "Што више одузимате од мене, ја постајем већи. Шта сам ја?",
+ "Quiz.Questions.Easy.75.Answer.A": "Ватра",
+ "Quiz.Questions.Easy.75.Answer.B": "Рупа",
+ "Quiz.Questions.Easy.75.Answer.C": "Лаж",
+ "Quiz.Questions.Easy.75.Answer.D": "Балон",
+ "Quiz.Questions.Easy.75.Answer.E": "Гомила",
"Quiz.Questions.Easy.75.CorrectAnswer": "B",
- "Quiz.Questions.Easy.76": "What has a neck but no head?",
- "Quiz.Questions.Easy.76.Answer.A": "A guitar",
- "Quiz.Questions.Easy.76.Answer.B": "A giraffe statue",
- "Quiz.Questions.Easy.76.Answer.C": "A shirt",
- "Quiz.Questions.Easy.76.Answer.D": "A bottle",
- "Quiz.Questions.Easy.76.Answer.E": "A spoon",
+ "Quiz.Questions.Easy.76": "Шта има врат, а нема главу?",
+ "Quiz.Questions.Easy.76.Answer.A": "Гитара",
+ "Quiz.Questions.Easy.76.Answer.B": "Статуа жирафе",
+ "Quiz.Questions.Easy.76.Answer.C": "Кошуља",
+ "Quiz.Questions.Easy.76.Answer.D": "Флаша",
+ "Quiz.Questions.Easy.76.Answer.E": "Кашика",
"Quiz.Questions.Easy.76.CorrectAnswer": "D",
- "Quiz.Questions.Easy.77": "What has one eye but can't see?",
- "Quiz.Questions.Easy.77.Answer.A": "A blind cat",
- "Quiz.Questions.Easy.77.Answer.B": "A button",
- "Quiz.Questions.Easy.77.Answer.C": "A potato",
- "Quiz.Questions.Easy.77.Answer.D": "A storm",
- "Quiz.Questions.Easy.77.Answer.E": "A needle",
+ "Quiz.Questions.Easy.77": "Шта има једно око, а не може да види?",
+ "Quiz.Questions.Easy.77.Answer.A": "Слепа мачка",
+ "Quiz.Questions.Easy.77.Answer.B": "Дугме",
+ "Quiz.Questions.Easy.77.Answer.C": "Кромпир",
+ "Quiz.Questions.Easy.77.Answer.D": "Олуја",
+ "Quiz.Questions.Easy.77.Answer.E": "Игла",
"Quiz.Questions.Easy.77.CorrectAnswer": "E",
- "Quiz.Questions.Easy.78": "What belongs to you but other people use it more than you do?",
- "Quiz.Questions.Easy.78.Answer.A": "Your phone",
- "Quiz.Questions.Easy.78.Answer.B": "Your name",
- "Quiz.Questions.Easy.78.Answer.C": "Your money",
- "Quiz.Questions.Easy.78.Answer.D": "Your chair",
- "Quiz.Questions.Easy.78.Answer.E": "Your toothbrush",
+ "Quiz.Questions.Easy.78": "Шта припада Вама, али га други људи користе више него Ви?",
+ "Quiz.Questions.Easy.78.Answer.A": "Ваш телефон",
+ "Quiz.Questions.Easy.78.Answer.B": "Ваше име",
+ "Quiz.Questions.Easy.78.Answer.C": "Ваш новац",
+ "Quiz.Questions.Easy.78.Answer.D": "Ваша столица",
+ "Quiz.Questions.Easy.78.Answer.E": "Ваша четкица за зубе",
"Quiz.Questions.Easy.78.CorrectAnswer": "B",
- "Quiz.Questions.Easy.79": "I'm tall when I'm young and short when I'm old. What am I?",
- "Quiz.Questions.Easy.79.Answer.A": "A person",
- "Quiz.Questions.Easy.79.Answer.B": "A tree",
- "Quiz.Questions.Easy.79.Answer.C": "A candle",
- "Quiz.Questions.Easy.79.Answer.D": "A pencil",
- "Quiz.Questions.Easy.79.Answer.E": "A matchstick",
+ "Quiz.Questions.Easy.79": "Висок сам кад сам млад, а низак кад сам стар. Шта сам ја?",
+ "Quiz.Questions.Easy.79.Answer.A": "Особа",
+ "Quiz.Questions.Easy.79.Answer.B": "Дрво",
+ "Quiz.Questions.Easy.79.Answer.C": "Свећа",
+ "Quiz.Questions.Easy.79.Answer.D": "Оловка",
+ "Quiz.Questions.Easy.79.Answer.E": "Шибица",
"Quiz.Questions.Easy.79.CorrectAnswer": "C",
- "Quiz.Questions.Easy.80": "What has an end but no beginning, a home but no family, and can never move?",
- "Quiz.Questions.Easy.80.Answer.A": "A grave",
- "Quiz.Questions.Easy.80.Answer.B": "A book",
- "Quiz.Questions.Easy.80.Answer.C": "A key",
- "Quiz.Questions.Easy.80.Answer.D": "A road",
- "Quiz.Questions.Easy.80.Answer.E": "A tail",
+ "Quiz.Questions.Easy.80": "Шта има крај, а нема почетак, дом али нема породицу, и никада се не може померити?",
+ "Quiz.Questions.Easy.80.Answer.A": "Гроб",
+ "Quiz.Questions.Easy.80.Answer.B": "Књига",
+ "Quiz.Questions.Easy.80.Answer.C": "Кључ",
+ "Quiz.Questions.Easy.80.Answer.D": "Пут",
+ "Quiz.Questions.Easy.80.Answer.E": "Реп",
"Quiz.Questions.Easy.80.CorrectAnswer": "D",
- "Quiz.Questions.Easy.81": "What has cities, but no houses; forests, but no trees; and rivers, but no water?",
- "Quiz.Questions.Easy.81.Answer.A": "A puzzle",
- "Quiz.Questions.Easy.81.Answer.B": "A dream",
- "Quiz.Questions.Easy.81.Answer.C": "A game",
- "Quiz.Questions.Easy.81.Answer.D": "A map",
- "Quiz.Questions.Easy.81.Answer.E": "A book",
+ "Quiz.Questions.Easy.81": "Шта има градове, али нема куће; шуме, али нема дрвеће; и реке, али нема воду?",
+ "Quiz.Questions.Easy.81.Answer.A": "Слагалица",
+ "Quiz.Questions.Easy.81.Answer.B": "Сан",
+ "Quiz.Questions.Easy.81.Answer.C": "Игра",
+ "Quiz.Questions.Easy.81.Answer.D": "Мапа",
+ "Quiz.Questions.Easy.81.Answer.E": "Књига",
"Quiz.Questions.Easy.81.CorrectAnswer": "D",
- "Quiz.Questions.Easy.82": "If two's company and three's a crowd, what are four and five?",
- "Quiz.Questions.Easy.82.Answer.A": "Chaos",
- "Quiz.Questions.Easy.82.Answer.B": "Trouble",
- "Quiz.Questions.Easy.82.Answer.C": "Nine",
- "Quiz.Questions.Easy.82.Answer.D": "A party",
- "Quiz.Questions.Easy.82.Answer.E": "A handful",
+ "Quiz.Questions.Easy.82": "Ако двоје чине друштво, а троје гужву, шта су четворо и петоро?",
+ "Quiz.Questions.Easy.82.Answer.A": "Хаос",
+ "Quiz.Questions.Easy.82.Answer.B": "Невоља",
+ "Quiz.Questions.Easy.82.Answer.C": "Девет",
+ "Quiz.Questions.Easy.82.Answer.D": "Журка",
+ "Quiz.Questions.Easy.82.Answer.E": "Пуне руке посла",
"Quiz.Questions.Easy.82.CorrectAnswer": "C",
- "Quiz.Questions.Easy.83": "What comes down but never goes up?",
- "Quiz.Questions.Easy.83.Answer.A": "Rain",
- "Quiz.Questions.Easy.83.Answer.B": "Age",
- "Quiz.Questions.Easy.83.Answer.C": "Sadness",
- "Quiz.Questions.Easy.83.Answer.D": "A sigh",
- "Quiz.Questions.Easy.83.Answer.E": "Time",
+ "Quiz.Questions.Easy.83": "Шта пада доле, а никада не иде горе?",
+ "Quiz.Questions.Easy.83.Answer.A": "Киша",
+ "Quiz.Questions.Easy.83.Answer.B": "Године",
+ "Quiz.Questions.Easy.83.Answer.C": "Туга",
+ "Quiz.Questions.Easy.83.Answer.D": "Уздах",
+ "Quiz.Questions.Easy.83.Answer.E": "Време",
"Quiz.Questions.Easy.83.CorrectAnswer": "A",
- "Quiz.Questions.Easy.84": "You see me once in June, twice in November, but not at all in May. What am I?",
- "Quiz.Questions.Easy.84.Answer.A": "A comet",
- "Quiz.Questions.Easy.84.Answer.B": "The letter E",
- "Quiz.Questions.Easy.84.Answer.C": "A star",
- "Quiz.Questions.Easy.84.Answer.D": "A dream",
- "Quiz.Questions.Easy.84.Answer.E": "Fog",
+ "Quiz.Questions.Easy.84": "Видиш ме једном у јуну, двапут у новембру, али ниједном у мају. Шта сам ја?",
+ "Quiz.Questions.Easy.84.Answer.A": "Комета",
+ "Quiz.Questions.Easy.84.Answer.B": "Слово Е",
+ "Quiz.Questions.Easy.84.Answer.C": "Звезда",
+ "Quiz.Questions.Easy.84.Answer.D": "Сан",
+ "Quiz.Questions.Easy.84.Answer.E": "Магла",
"Quiz.Questions.Easy.84.CorrectAnswer": "B",
- "Quiz.Questions.Easy.85": "What can fill a room but takes up no space?",
- "Quiz.Questions.Easy.85.Answer.A": "Light",
- "Quiz.Questions.Easy.85.Answer.B": "Sound",
- "Quiz.Questions.Easy.85.Answer.C": "Love",
- "Quiz.Questions.Easy.85.Answer.D": "Air",
- "Quiz.Questions.Easy.85.Answer.E": "Thoughts",
+ "Quiz.Questions.Easy.85": "Шта може да испуни собу, а не заузима простор?",
+ "Quiz.Questions.Easy.85.Answer.A": "Светлост",
+ "Quiz.Questions.Easy.85.Answer.B": "Звук",
+ "Quiz.Questions.Easy.85.Answer.C": "Љубав",
+ "Quiz.Questions.Easy.85.Answer.D": "Ваздух",
+ "Quiz.Questions.Easy.85.Answer.E": "Мисли",
"Quiz.Questions.Easy.85.CorrectAnswer": "A",
- "Quiz.Questions.Easy.86": "What can you hold in your left hand but never in your right?",
- "Quiz.Questions.Easy.86.Answer.A": "Air",
- "Quiz.Questions.Easy.86.Answer.B": "A pen",
- "Quiz.Questions.Easy.86.Answer.C": "Your right hand",
- "Quiz.Questions.Easy.86.Answer.D": "A glove",
- "Quiz.Questions.Easy.86.Answer.E": "Your heart",
+ "Quiz.Questions.Easy.86": "Шта можете држати у левој руци, али никада у десној?",
+ "Quiz.Questions.Easy.86.Answer.A": "Ваздух",
+ "Quiz.Questions.Easy.86.Answer.B": "Оловку",
+ "Quiz.Questions.Easy.86.Answer.C": "Своју десну руку",
+ "Quiz.Questions.Easy.86.Answer.D": "Рукавицу",
+ "Quiz.Questions.Easy.86.Answer.E": "Своје срце",
"Quiz.Questions.Easy.86.CorrectAnswer": "C",
- "Quiz.Questions.Easy.87": "What runs, but never walks; has a bed, but never sleeps; has a mouth, but never talks?",
- "Quiz.Questions.Easy.87.Answer.A": "A clock",
- "Quiz.Questions.Easy.87.Answer.B": "A cave",
- "Quiz.Questions.Easy.87.Answer.C": "A volcano",
- "Quiz.Questions.Easy.87.Answer.D": "A river",
- "Quiz.Questions.Easy.87.Answer.E": "A tunnel",
+ "Quiz.Questions.Easy.87": "Шта трчи, али никада не хода; има кревет (речно корито), али никада не спава; има уста, али никада не говори?",
+ "Quiz.Questions.Easy.87.Answer.A": "Сат",
+ "Quiz.Questions.Easy.87.Answer.B": "Пећина",
+ "Quiz.Questions.Easy.87.Answer.C": "Вулкан",
+ "Quiz.Questions.Easy.87.Answer.D": "Река",
+ "Quiz.Questions.Easy.87.Answer.E": "Тунел",
"Quiz.Questions.Easy.87.CorrectAnswer": "D",
- "Quiz.Questions.Easy.88": "If you put a cup under a leaking ceiling, what will it eventually contain?",
- "Quiz.Questions.Easy.88.Answer.A": "Air",
- "Quiz.Questions.Easy.88.Answer.B": "Sand",
- "Quiz.Questions.Easy.88.Answer.C": "Water",
- "Quiz.Questions.Easy.88.Answer.D": "Dust",
- "Quiz.Questions.Easy.88.Answer.E": "Fire",
+ "Quiz.Questions.Easy.88": "Ако ставите шољу испод плафона који прокишњава, шта ће она на крају садржати?",
+ "Quiz.Questions.Easy.88.Answer.A": "Ваздух",
+ "Quiz.Questions.Easy.88.Answer.B": "Песак",
+ "Quiz.Questions.Easy.88.Answer.C": "Воду",
+ "Quiz.Questions.Easy.88.Answer.D": "Прашину",
+ "Quiz.Questions.Easy.88.Answer.E": "Ватру",
"Quiz.Questions.Easy.88.CorrectAnswer": "C",
- "Quiz.Questions.Easy.89": "If a train leaves at 3 PM and takes 2 hours to arrive, what time does it get there?",
+ "Quiz.Questions.Easy.89": "Ако воз полази у 3 PM и треба му 2 сата да стигне, у колико сати стиже?",
"Quiz.Questions.Easy.89.Answer.A": "1 PM",
"Quiz.Questions.Easy.89.Answer.B": "3 PM",
"Quiz.Questions.Easy.89.Answer.C": "4 PM",
"Quiz.Questions.Easy.89.Answer.D": "5 PM",
"Quiz.Questions.Easy.89.Answer.E": "6 PM",
"Quiz.Questions.Easy.89.CorrectAnswer": "D",
- "Quiz.Questions.Easy.90": "What color do you get if you mix red and white?",
- "Quiz.Questions.Easy.90.Answer.A": "Blue",
- "Quiz.Questions.Easy.90.Answer.B": "Pink",
- "Quiz.Questions.Easy.90.Answer.C": "Green",
- "Quiz.Questions.Easy.90.Answer.D": "Yellow",
- "Quiz.Questions.Easy.90.Answer.E": "Orange",
+ "Quiz.Questions.Easy.90": "Коју боју добијете ако помешате црвену и белу?",
+ "Quiz.Questions.Easy.90.Answer.A": "Плаву",
+ "Quiz.Questions.Easy.90.Answer.B": "Розе",
+ "Quiz.Questions.Easy.90.Answer.C": "Зелену",
+ "Quiz.Questions.Easy.90.Answer.D": "Жуту",
+ "Quiz.Questions.Easy.90.Answer.E": "Наранџасту",
"Quiz.Questions.Easy.90.CorrectAnswer": "B",
- "Quiz.Questions.Easy.91": "If something is too heavy to lift, what should you do?",
- "Quiz.Questions.Easy.91.Answer.A": "Try again harder",
- "Quiz.Questions.Easy.91.Answer.B": "Call a friend",
- "Quiz.Questions.Easy.91.Answer.C": "Leave it",
- "Quiz.Questions.Easy.91.Answer.D": "Push it",
- "Quiz.Questions.Easy.91.Answer.E": "Burn it",
+ "Quiz.Questions.Easy.91": "Ако је нешто претешко да се подигне, шта треба да урадите?",
+ "Quiz.Questions.Easy.91.Answer.A": "Покушајте поново јаче",
+ "Quiz.Questions.Easy.91.Answer.B": "Позовите пријатеља",
+ "Quiz.Questions.Easy.91.Answer.C": "Оставите га",
+ "Quiz.Questions.Easy.91.Answer.D": "Гурните га",
+ "Quiz.Questions.Easy.91.Answer.E": "Спалите га",
"Quiz.Questions.Easy.91.CorrectAnswer": "B",
- "Quiz.Questions.Easy.92": "If you're outside and it starts raining, what should you use to stay dry?",
- "Quiz.Questions.Easy.92.Answer.A": "A ladder",
- "Quiz.Questions.Easy.92.Answer.B": "A newspaper",
- "Quiz.Questions.Easy.92.Answer.C": "An umbrella",
- "Quiz.Questions.Easy.92.Answer.D": "A shoe",
- "Quiz.Questions.Easy.92.Answer.E": "Sunglasses",
+ "Quiz.Questions.Easy.92": "Ако сте напољу и почне киша, шта треба да користите да бисте остали суви?",
+ "Quiz.Questions.Easy.92.Answer.A": "Мердевине",
+ "Quiz.Questions.Easy.92.Answer.B": "Новине",
+ "Quiz.Questions.Easy.92.Answer.C": "Кишобран",
+ "Quiz.Questions.Easy.92.Answer.D": "Ципелу",
+ "Quiz.Questions.Easy.92.Answer.E": "Наочаре за сунце",
"Quiz.Questions.Easy.92.CorrectAnswer": "C",
- "Quiz.Questions.Easy.93": "What is 10 + 5 - 3?",
+ "Quiz.Questions.Easy.93": "Колико је 10 + 5 - 3?",
"Quiz.Questions.Easy.93.Answer.A": "13",
"Quiz.Questions.Easy.93.Answer.B": "14",
"Quiz.Questions.Easy.93.Answer.C": "15",
"Quiz.Questions.Easy.93.Answer.D": "12",
"Quiz.Questions.Easy.93.Answer.E": "11",
"Quiz.Questions.Easy.93.CorrectAnswer": "D",
- "Quiz.Questions.Easy.94": "You have one apple. You take it away. How many apples do you have?",
+ "Quiz.Questions.Easy.94": "Имате једну јабуку. Одузмете је. Колико јабука имате?",
"Quiz.Questions.Easy.94.Answer.A": "1",
"Quiz.Questions.Easy.94.Answer.B": "0",
"Quiz.Questions.Easy.94.Answer.C": "-1",
- "Quiz.Questions.Easy.94.Answer.D": "Depends",
- "Quiz.Questions.Easy.94.Answer.E": "Infinity",
+ "Quiz.Questions.Easy.94.Answer.D": "Зависи",
+ "Quiz.Questions.Easy.94.Answer.E": "Бесконачно",
"Quiz.Questions.Easy.94.CorrectAnswer": "A",
- "Quiz.Questions.Easy.95": "If you sleep 8 hours a day, how many hours are you awake?",
+ "Quiz.Questions.Easy.95": "Ако спавате 8 сати дневно, колико сати сте будни?",
"Quiz.Questions.Easy.95.Answer.A": "10",
"Quiz.Questions.Easy.95.Answer.B": "12",
"Quiz.Questions.Easy.95.Answer.C": "16",
"Quiz.Questions.Easy.95.Answer.D": "18",
"Quiz.Questions.Easy.95.Answer.E": "20",
"Quiz.Questions.Easy.95.CorrectAnswer": "C",
- "Quiz.Questions.Easy.96": "What do you do before you eat soup?",
- "Quiz.Questions.Easy.96.Answer.A": "Drink juice",
- "Quiz.Questions.Easy.96.Answer.B": "Tie shoes",
- "Quiz.Questions.Easy.96.Answer.C": "Sleep",
- "Quiz.Questions.Easy.96.Answer.D": "Use a spoon",
- "Quiz.Questions.Easy.96.Answer.E": "Call your mom",
+ "Quiz.Questions.Easy.96": "Шта радите пре него што једете супу?",
+ "Quiz.Questions.Easy.96.Answer.A": "Пијете сок",
+ "Quiz.Questions.Easy.96.Answer.B": "Вежете пертле",
+ "Quiz.Questions.Easy.96.Answer.C": "Спавате",
+ "Quiz.Questions.Easy.96.Answer.D": "Користите кашику",
+ "Quiz.Questions.Easy.96.Answer.E": "Зовете маму",
"Quiz.Questions.Easy.96.CorrectAnswer": "D",
- "Quiz.Questions.Easy.97": "A farmer has 17 sheep, and all but 9 run away. How many are left?",
+ "Quiz.Questions.Easy.97": "Фармер има 17 оваца, и све осим 9 побегну. Колико их је остало?",
"Quiz.Questions.Easy.97.Answer.A": "8",
"Quiz.Questions.Easy.97.Answer.B": "9",
"Quiz.Questions.Easy.97.Answer.C": "17",
"Quiz.Questions.Easy.97.Answer.D": "0",
"Quiz.Questions.Easy.97.Answer.E": "5",
"Quiz.Questions.Easy.97.CorrectAnswer": "B",
- "Quiz.Questions.Easy.98": "If two pencils cost 8 cents, how much do five pencils cost?",
- "Quiz.Questions.Easy.98.Answer.A": "16 cents",
- "Quiz.Questions.Easy.98.Answer.B": "20 cents",
- "Quiz.Questions.Easy.98.Answer.C": "22 cents",
- "Quiz.Questions.Easy.98.Answer.D": "24 cents",
- "Quiz.Questions.Easy.98.Answer.E": "30 cents",
+ "Quiz.Questions.Easy.98": "Ако две оловке коштају 8 центи, колико кошта пет оловка?",
+ "Quiz.Questions.Easy.98.Answer.A": "16 центи",
+ "Quiz.Questions.Easy.98.Answer.B": "20 центи",
+ "Quiz.Questions.Easy.98.Answer.C": "22 центи",
+ "Quiz.Questions.Easy.98.Answer.D": "24 центи",
+ "Quiz.Questions.Easy.98.Answer.E": "30 центи",
"Quiz.Questions.Easy.98.CorrectAnswer": "B",
- "Quiz.Questions.Easy.99": "Which number comes next in the following sequence: 2, 4, 8, 16, ?",
+ "Quiz.Questions.Easy.99": "Који број долази следећи у низу: 2, 4, 8, 16, ?",
"Quiz.Questions.Easy.99.Answer.A": "20",
"Quiz.Questions.Easy.99.Answer.B": "24",
"Quiz.Questions.Easy.99.Answer.C": "30",
"Quiz.Questions.Easy.99.Answer.D": "32",
"Quiz.Questions.Easy.99.Answer.E": "36",
"Quiz.Questions.Easy.99.CorrectAnswer": "D",
- "Quiz.Questions.Easy.100": "Which number does not belong: 3, 5, 7, 9, 11?",
+ "Quiz.Questions.Easy.100": "Који број не припада низу: 3, 5, 7, 9, 11?",
"Quiz.Questions.Easy.100.Answer.A": "3",
"Quiz.Questions.Easy.100.Answer.B": "5",
"Quiz.Questions.Easy.100.Answer.C": "7",
"Quiz.Questions.Easy.100.Answer.D": "9",
"Quiz.Questions.Easy.100.Answer.E": "11",
"Quiz.Questions.Easy.100.CorrectAnswer": "D",
- "Quiz.Questions.Easy.101": "A bat and a ball cost $1.10 in total. The bat costs $1 more than the ball. How much is the ball?",
+ "Quiz.Questions.Easy.101": "Палица и лоптица коштају укупно $1.10. Палица кошта $1 више од лоптице. Колико кошта лоптица?",
"Quiz.Questions.Easy.101.Answer.A": "$0.10",
"Quiz.Questions.Easy.101.Answer.B": "$0.05",
"Quiz.Questions.Easy.101.Answer.C": "$0.01",
"Quiz.Questions.Easy.101.Answer.D": "$0.50",
"Quiz.Questions.Easy.101.Answer.E": "$0.20",
"Quiz.Questions.Easy.101.CorrectAnswer": "B",
- "Quiz.Questions.Easy.102": "Which shape has the least number of sides?",
- "Quiz.Questions.Easy.102.Answer.A": "Triangle",
- "Quiz.Questions.Easy.102.Answer.B": "Square",
- "Quiz.Questions.Easy.102.Answer.C": "Hexagon",
- "Quiz.Questions.Easy.102.Answer.D": "Pentagon",
- "Quiz.Questions.Easy.102.Answer.E": "Octagon",
+ "Quiz.Questions.Easy.102": "Који облик има најмањи број страница?",
+ "Quiz.Questions.Easy.102.Answer.A": "Троугао",
+ "Quiz.Questions.Easy.102.Answer.B": "Квадрат",
+ "Quiz.Questions.Easy.102.Answer.C": "Хексагон",
+ "Quiz.Questions.Easy.102.Answer.D": "Пентагон",
+ "Quiz.Questions.Easy.102.Answer.E": "Октагон",
"Quiz.Questions.Easy.102.CorrectAnswer": "A",
- "Quiz.Questions.Easy.103": "If all bloops are razzies, and all razzies are luzzies, are all bloops definitely luzzies?",
- "Quiz.Questions.Easy.103.Answer.A": "Yes",
- "Quiz.Questions.Easy.103.Answer.B": "No",
- "Quiz.Questions.Easy.103.Answer.C": "Only sometimes",
- "Quiz.Questions.Easy.103.Answer.D": "Not enough info",
- "Quiz.Questions.Easy.103.Answer.E": "Depends",
+ "Quiz.Questions.Easy.103": "Ако су сви 'блупови' 'разији', а сви 'разији' 'лузији', да ли су сви 'блупови' дефинитивно 'лузији'?",
+ "Quiz.Questions.Easy.103.Answer.A": "Да",
+ "Quiz.Questions.Easy.103.Answer.B": "Не",
+ "Quiz.Questions.Easy.103.Answer.C": "Само понекад",
+ "Quiz.Questions.Easy.103.Answer.D": "Нема довољно информација",
+ "Quiz.Questions.Easy.103.Answer.E": "Зависи",
"Quiz.Questions.Easy.103.CorrectAnswer": "A",
- "Quiz.Questions.Easy.104": "What comes next? J, F, M, A, M, J, J, A, S, ?",
- "Quiz.Questions.Easy.104.Answer.A": "A",
- "Quiz.Questions.Easy.104.Answer.B": "D",
- "Quiz.Questions.Easy.104.Answer.C": "O",
- "Quiz.Questions.Easy.104.Answer.D": "N",
- "Quiz.Questions.Easy.104.Answer.E": "M",
+ "Quiz.Questions.Easy.104": "Шта долази следеће? Ј, Ф, М, А, М, Ј, Ј, А, С, ?",
+ "Quiz.Questions.Easy.104.Answer.A": "А",
+ "Quiz.Questions.Easy.104.Answer.B": "Д",
+ "Quiz.Questions.Easy.104.Answer.C": "О",
+ "Quiz.Questions.Easy.104.Answer.D": "Н",
+ "Quiz.Questions.Easy.104.Answer.E": "М",
"Quiz.Questions.Easy.104.CorrectAnswer": "C",
- "Quiz.Questions.Easy.105": "Two fathers and two sons go fishing. They catch 3 fish. Each person gets one. How is that possible?",
- "Quiz.Questions.Easy.105.Answer.A": "One fish is shared",
- "Quiz.Questions.Easy.105.Answer.B": "They lied",
- "Quiz.Questions.Easy.105.Answer.C": "One is a ghost",
- "Quiz.Questions.Easy.105.Answer.D": "They are grandfather, father, and son",
- "Quiz.Questions.Easy.105.Answer.E": "One didn't want any",
+ "Quiz.Questions.Easy.105": "Два оца и два сина иду на пецање. Ухвате 3 рибе. Свака особа добије по једну. Како је то могуће?",
+ "Quiz.Questions.Easy.105.Answer.A": "Једна риба је подељена",
+ "Quiz.Questions.Easy.105.Answer.B": "Лагали су",
+ "Quiz.Questions.Easy.105.Answer.C": "Један је дух",
+ "Quiz.Questions.Easy.105.Answer.D": "Они су деда, отац и син",
+ "Quiz.Questions.Easy.105.Answer.E": "Један није хтео ниједну",
"Quiz.Questions.Easy.105.CorrectAnswer": "D",
- "Quiz.Questions.Easy.106": "What always ends everything?",
- "Quiz.Questions.Easy.106.Answer.A": "A stop sign",
- "Quiz.Questions.Easy.106.Answer.B": "A wall",
- "Quiz.Questions.Easy.106.Answer.C": "The letter G",
- "Quiz.Questions.Easy.106.Answer.D": "A full stop",
- "Quiz.Questions.Easy.106.Answer.E": "Death",
+ "Quiz.Questions.Easy.106": "Шта увек завршава све?",
+ "Quiz.Questions.Easy.106.Answer.A": "Знак стоп",
+ "Quiz.Questions.Easy.106.Answer.B": "Зид",
+ "Quiz.Questions.Easy.106.Answer.C": "Слово Г (у речи everything)",
+ "Quiz.Questions.Easy.106.Answer.D": "Тачка",
+ "Quiz.Questions.Easy.106.Answer.E": "Смрт",
"Quiz.Questions.Easy.106.CorrectAnswer": "C",
- "Quiz.Questions.Easy.107": "You see a boat filled with people, but there isn't a single person on board. How?",
- "Quiz.Questions.Easy.107.Answer.A": "They're hiding",
- "Quiz.Questions.Easy.107.Answer.B": "It's underwater",
- "Quiz.Questions.Easy.107.Answer.C": "They're all married",
- "Quiz.Questions.Easy.107.Answer.D": "It's an illusion",
- "Quiz.Questions.Easy.107.Answer.E": "It's a dream",
+ "Quiz.Questions.Easy.107": "Видите чамац пун људи, али на њему нема ниједне једине особе (самца/single). Како?",
+ "Quiz.Questions.Easy.107.Answer.A": "Крију се",
+ "Quiz.Questions.Easy.107.Answer.B": "Испод воде је",
+ "Quiz.Questions.Easy.107.Answer.C": "Сви су у браку",
+ "Quiz.Questions.Easy.107.Answer.D": "То је илузија",
+ "Quiz.Questions.Easy.107.Answer.E": "То је сан",
"Quiz.Questions.Easy.107.CorrectAnswer": "C",
- "Quiz.Questions.Easy.108": "If it takes 5 minutes for 5 machines to make 5 gadgets, how long does it take for 100 machines to make 100 gadgets?",
- "Quiz.Questions.Easy.108.Answer.A": "1 minute",
- "Quiz.Questions.Easy.108.Answer.B": "5 minutes",
- "Quiz.Questions.Easy.108.Answer.C": "10 minutes",
- "Quiz.Questions.Easy.108.Answer.D": "100 minutes",
- "Quiz.Questions.Easy.108.Answer.E": "50 minutes",
+ "Quiz.Questions.Easy.108": "Ако је потребно 5 минута да 5 машина направи 5 геџета, колико времена треба да 100 машина направи 100 геџета?",
+ "Quiz.Questions.Easy.108.Answer.A": "1 минут",
+ "Quiz.Questions.Easy.108.Answer.B": "5 минута",
+ "Quiz.Questions.Easy.108.Answer.C": "10 минута",
+ "Quiz.Questions.Easy.108.Answer.D": "100 минута",
+ "Quiz.Questions.Easy.108.Answer.E": "50 минута",
"Quiz.Questions.Easy.108.CorrectAnswer": "B",
- "Quiz.Questions.Easy.109": "You enter a room with a match, a lamp, a candle, and a fireplace. What do you light first?",
- "Quiz.Questions.Easy.109.Answer.A": "The lamp",
- "Quiz.Questions.Easy.109.Answer.B": "The fireplace",
- "Quiz.Questions.Easy.109.Answer.C": "The candle",
- "Quiz.Questions.Easy.109.Answer.D": "The match",
- "Quiz.Questions.Easy.109.Answer.E": "Nothing",
+ "Quiz.Questions.Easy.109": "Улазите у собу са шибицом, лампом, свећом и камином. Шта прво палите?",
+ "Quiz.Questions.Easy.109.Answer.A": "Лампу",
+ "Quiz.Questions.Easy.109.Answer.B": "Камин",
+ "Quiz.Questions.Easy.109.Answer.C": "Свећу",
+ "Quiz.Questions.Easy.109.Answer.D": "Шибицу",
+ "Quiz.Questions.Easy.109.Answer.E": "Ништа",
"Quiz.Questions.Easy.109.CorrectAnswer": "D",
- "Quiz.Questions.Easy.110": "Which number is the odd one out: 10, 22, 36, 48, 55, 70?",
+ "Quiz.Questions.Easy.110": "Који број је вишак: 10, 22, 36, 48, 55, 70?",
"Quiz.Questions.Easy.110.Answer.A": "22",
"Quiz.Questions.Easy.110.Answer.B": "36",
"Quiz.Questions.Easy.110.Answer.C": "48",
"Quiz.Questions.Easy.110.Answer.D": "55",
"Quiz.Questions.Easy.110.Answer.E": "70",
"Quiz.Questions.Easy.110.CorrectAnswer": "D",
- "Quiz.Questions.Easy.111": "A clock shows the time as 3:15. What is the angle between the hour and minute hand?",
+ "Quiz.Questions.Easy.111": "Сат показује 3:15. Који је угао између сатне и минутне казаљке?",
"Quiz.Questions.Easy.111.Answer.A": "0°",
"Quiz.Questions.Easy.111.Answer.B": "7.5°",
"Quiz.Questions.Easy.111.Answer.C": "15°",
"Quiz.Questions.Easy.111.Answer.D": "22.5°",
"Quiz.Questions.Easy.111.Answer.E": "30°",
"Quiz.Questions.Easy.111.CorrectAnswer": "B",
- "Quiz.Questions.Easy.112": "If you dig a hole 6 meters deep, how much dirt is in it?",
- "Quiz.Questions.Easy.112.Answer.A": "6 cubic meters",
- "Quiz.Questions.Easy.112.Answer.B": "Depends on width",
- "Quiz.Questions.Easy.112.Answer.C": "None",
- "Quiz.Questions.Easy.112.Answer.D": "Infinite",
- "Quiz.Questions.Easy.112.Answer.E": "1 meter",
+ "Quiz.Questions.Easy.112": "Ако ископате рупу дубоку 6 метара, колико земље има у њој?",
+ "Quiz.Questions.Easy.112.Answer.A": "6 кубних метара",
+ "Quiz.Questions.Easy.112.Answer.B": "Зависи од ширине",
+ "Quiz.Questions.Easy.112.Answer.C": "Нимало",
+ "Quiz.Questions.Easy.112.Answer.D": "Бесконачно",
+ "Quiz.Questions.Easy.112.Answer.E": "1 метар",
"Quiz.Questions.Easy.112.CorrectAnswer": "C",
- "Quiz.Questions.Easy.113": "A rooster lays an egg on the roof. Which way does it roll?",
- "Quiz.Questions.Easy.113.Answer.A": "Left",
- "Quiz.Questions.Easy.113.Answer.B": "Right",
- "Quiz.Questions.Easy.113.Answer.C": "Down",
- "Quiz.Questions.Easy.113.Answer.D": "It breaks",
- "Quiz.Questions.Easy.113.Answer.E": "Roosters don't lay eggs",
+ "Quiz.Questions.Easy.113": "Петао снесе јаје на крову. На коју страну се оно котрља?",
+ "Quiz.Questions.Easy.113.Answer.A": "Лево",
+ "Quiz.Questions.Easy.113.Answer.B": "Десно",
+ "Quiz.Questions.Easy.113.Answer.C": "Доле",
+ "Quiz.Questions.Easy.113.Answer.D": "Ломи се",
+ "Quiz.Questions.Easy.113.Answer.E": "Петлови не носе јаја",
"Quiz.Questions.Easy.113.CorrectAnswer": "E",
- "Quiz.Questions.Easy.114": "Which is correct: \"The yolk of the egg are white\" or \"The yolk of the egg is white\"?",
- "Quiz.Questions.Easy.114.Answer.A": "Are white",
- "Quiz.Questions.Easy.114.Answer.B": "Is white",
- "Quiz.Questions.Easy.114.Answer.C": "Neither",
- "Quiz.Questions.Easy.114.Answer.D": "Both",
- "Quiz.Questions.Easy.114.Answer.E": "It depends",
+ "Quiz.Questions.Easy.114": "Шта је исправно: \"Жуманце јаја су бели\" или \"Жуманце јаја је бели\"?",
+ "Quiz.Questions.Easy.114.Answer.A": "Су бели",
+ "Quiz.Questions.Easy.114.Answer.B": "Је бели",
+ "Quiz.Questions.Easy.114.Answer.C": "Ниједно",
+ "Quiz.Questions.Easy.114.Answer.D": "Оба",
+ "Quiz.Questions.Easy.114.Answer.E": "Зависи",
"Quiz.Questions.Easy.114.CorrectAnswer": "C",
- "Quiz.Questions.Easy.115": "What comes once in a year, twice in a week, but never in a day?",
- "Quiz.Questions.Easy.115.Answer.A": "Time",
- "Quiz.Questions.Easy.115.Answer.B": "Rain",
- "Quiz.Questions.Easy.115.Answer.C": "The letter E",
- "Quiz.Questions.Easy.115.Answer.D": "Weekend",
- "Quiz.Questions.Easy.115.Answer.E": "Silence",
+ "Quiz.Questions.Easy.115": "Шта се појави једном у години, двапут у недељи, али никада у дану?",
+ "Quiz.Questions.Easy.115.Answer.A": "Време",
+ "Quiz.Questions.Easy.115.Answer.B": "Киша",
+ "Quiz.Questions.Easy.115.Answer.C": "Слово Е",
+ "Quiz.Questions.Easy.115.Answer.D": "Викенд",
+ "Quiz.Questions.Easy.115.Answer.E": "Тишина",
"Quiz.Questions.Easy.115.CorrectAnswer": "C",
- "Quiz.Questions.Easy.116": "What's full of holes but still holds water?",
- "Quiz.Questions.Easy.116.Answer.A": "A pipe",
- "Quiz.Questions.Easy.116.Answer.B": "A net",
- "Quiz.Questions.Easy.116.Answer.C": "A sponge",
- "Quiz.Questions.Easy.116.Answer.D": "A bag",
- "Quiz.Questions.Easy.116.Answer.E": "A leaky bottle",
+ "Quiz.Questions.Easy.116": "Шта је пуно рупа, а ипак држи воду?",
+ "Quiz.Questions.Easy.116.Answer.A": "Цев",
+ "Quiz.Questions.Easy.116.Answer.B": "Мрежа",
+ "Quiz.Questions.Easy.116.Answer.C": "Сунђер",
+ "Quiz.Questions.Easy.116.Answer.D": "Торба",
+ "Quiz.Questions.Easy.116.Answer.E": "Флаша која цури",
"Quiz.Questions.Easy.116.CorrectAnswer": "C",
- "Quiz.Questions.Easy.117": "How many times can you subtract 10 from 100?",
+ "Quiz.Questions.Easy.117": "Колико пута можете одузети 10 од 100?",
"Quiz.Questions.Easy.117.Answer.A": "10",
"Quiz.Questions.Easy.117.Answer.B": "9",
"Quiz.Questions.Easy.117.Answer.C": "1",
"Quiz.Questions.Easy.117.Answer.D": "100",
- "Quiz.Questions.Easy.117.Answer.E": "Infinite",
+ "Quiz.Questions.Easy.117.Answer.E": "Бесконачно",
"Quiz.Questions.Easy.117.CorrectAnswer": "C",
- "Quiz.Questions.Easy.118": "What invention lets you look through a wall?",
- "Quiz.Questions.Easy.118.Answer.A": "A periscope",
- "Quiz.Questions.Easy.118.Answer.B": "X-ray",
- "Quiz.Questions.Easy.118.Answer.C": "A window",
- "Quiz.Questions.Easy.118.Answer.D": "A camera",
- "Quiz.Questions.Easy.118.Answer.E": "Mirror",
+ "Quiz.Questions.Easy.118": "Који изум Вам омогућава да гледате кроз зид?",
+ "Quiz.Questions.Easy.118.Answer.A": "Перископ",
+ "Quiz.Questions.Easy.118.Answer.B": "X-зрак",
+ "Quiz.Questions.Easy.118.Answer.C": "Прозор",
+ "Quiz.Questions.Easy.118.Answer.D": "Камера",
+ "Quiz.Questions.Easy.118.Answer.E": "Огледало",
"Quiz.Questions.Easy.118.CorrectAnswer": "C",
- "Quiz.Questions.Easy.119": "You see 10 birds in a tree. A hunter shoots one. How many are left?",
+ "Quiz.Questions.Easy.119": "Видите 10 птица на дрвету. Ловац упуца једну. Колико их је остало?",
"Quiz.Questions.Easy.119.Answer.A": "9",
"Quiz.Questions.Easy.119.Answer.B": "10",
"Quiz.Questions.Easy.119.Answer.C": "0",
"Quiz.Questions.Easy.119.Answer.D": "1",
- "Quiz.Questions.Easy.119.Answer.E": "Depends",
+ "Quiz.Questions.Easy.119.Answer.E": "Зависи",
"Quiz.Questions.Easy.119.CorrectAnswer": "C",
- "Quiz.Questions.Easy.120": "The equation of a circle is (x - 4)2 + (y + 6)2 = 100. What are the coordinates of the center of the circle?",
+ "Quiz.Questions.Easy.120": "Једначина круга је (x - 4)2 + (y + 6)2 = 100. Које су координате центра круга?",
"Quiz.Questions.Easy.120.Answer.A": "(-4; 6)",
"Quiz.Questions.Easy.120.Answer.B": "(2; 10)",
"Quiz.Questions.Easy.120.Answer.C": "(10; 2)",
"Quiz.Questions.Easy.120.Answer.D": "(4; -6)",
"Quiz.Questions.Easy.120.Answer.E": "(100; 100)",
"Quiz.Questions.Easy.120.CorrectAnswer": "D",
- "Quiz.Questions.Easy.121": "If you have it, you want to share it. If you share it, you no longer have it. What is it?",
- "Quiz.Questions.Easy.121.Answer.A": "Time",
- "Quiz.Questions.Easy.121.Answer.B": "A secret",
- "Quiz.Questions.Easy.121.Answer.C": "Money",
- "Quiz.Questions.Easy.121.Answer.D": "Food",
- "Quiz.Questions.Easy.121.Answer.E": "Happiness",
+ "Quiz.Questions.Easy.121": "Ако га имате, желите да га поделите. Ако га поделите, више га немате. Шта је то?",
+ "Quiz.Questions.Easy.121.Answer.A": "Време",
+ "Quiz.Questions.Easy.121.Answer.B": "Тајна",
+ "Quiz.Questions.Easy.121.Answer.C": "Новац",
+ "Quiz.Questions.Easy.121.Answer.D": "Храна",
+ "Quiz.Questions.Easy.121.Answer.E": "Срећа",
"Quiz.Questions.Easy.121.CorrectAnswer": "B",
- "Quiz.Questions.Easy.122": "How many animals of each kind did Moses take on the Ark?",
+ "Quiz.Questions.Easy.122": "Колико је животиња сваке врсте Мојсије повео на Барку?",
"Quiz.Questions.Easy.122.Answer.A": "2",
"Quiz.Questions.Easy.122.Answer.B": "4",
- "Quiz.Questions.Easy.122.Answer.C": "None",
+ "Quiz.Questions.Easy.122.Answer.C": "Ниједну",
"Quiz.Questions.Easy.122.Answer.D": "1",
- "Quiz.Questions.Easy.122.Answer.E": "It was Noah",
+ "Quiz.Questions.Easy.122.Answer.E": "Био је то Ноје",
"Quiz.Questions.Easy.122.CorrectAnswer": "E",
- "Quiz.Questions.Easy.123": "Before Mount Everest was discovered, what was the tallest mountain on Earth?",
+ "Quiz.Questions.Easy.123": "Пре него што је Монт Еверест откривен, која је била највиша планина на Земљи?",
"Quiz.Questions.Easy.123.Answer.A": "K2",
- "Quiz.Questions.Easy.123.Answer.B": "Kilimanjaro",
- "Quiz.Questions.Easy.123.Answer.C": "Mont Blanc",
- "Quiz.Questions.Easy.123.Answer.D": "Mount Everest",
- "Quiz.Questions.Easy.123.Answer.E": "Unknown",
+ "Quiz.Questions.Easy.123.Answer.B": "Килиманџаро",
+ "Quiz.Questions.Easy.123.Answer.C": "Мон Блан",
+ "Quiz.Questions.Easy.123.Answer.D": "Монт Еверест",
+ "Quiz.Questions.Easy.123.Answer.E": "Непозната",
"Quiz.Questions.Easy.123.CorrectAnswer": "D",
- "Quiz.Questions.Easy.124": "What is 1 + 1 × 0 + 1 = ?",
+ "Quiz.Questions.Easy.124": "Колико је 1 + 1 × 0 + 1 = ?",
"Quiz.Questions.Easy.124.Answer.A": "0",
"Quiz.Questions.Easy.124.Answer.B": "1",
"Quiz.Questions.Easy.124.Answer.C": "2",
"Quiz.Questions.Easy.124.Answer.D": "3",
"Quiz.Questions.Easy.124.Answer.E": "4",
"Quiz.Questions.Easy.124.CorrectAnswer": "C",
- "Quiz.Questions.Easy.125": "If a dozen eggs cost 12 cents, how much does one egg cost?",
- "Quiz.Questions.Easy.125.Answer.A": "1 cent",
- "Quiz.Questions.Easy.125.Answer.B": "10 cents",
- "Quiz.Questions.Easy.125.Answer.C": "12 cents",
- "Quiz.Questions.Easy.125.Answer.D": "0.5 cent",
- "Quiz.Questions.Easy.125.Answer.E": "0.25 cent",
+ "Quiz.Questions.Easy.125": "Ако туце јаја кошта 12 центи, колико кошта једно јаје?",
+ "Quiz.Questions.Easy.125.Answer.A": "1 цент",
+ "Quiz.Questions.Easy.125.Answer.B": "10 центи",
+ "Quiz.Questions.Easy.125.Answer.C": "12 центи",
+ "Quiz.Questions.Easy.125.Answer.D": "0.5 центи",
+ "Quiz.Questions.Easy.125.Answer.E": "0.25 центи",
"Quiz.Questions.Easy.125.CorrectAnswer": "A",
- "Quiz.Questions.Easy.126": "What is the sum of the first 10 positive integers?",
+ "Quiz.Questions.Easy.126": "Колики је збир првих 10 позитивних целих бројева?",
"Quiz.Questions.Easy.126.Answer.A": "50",
"Quiz.Questions.Easy.126.Answer.B": "55",
"Quiz.Questions.Easy.126.Answer.C": "60",
"Quiz.Questions.Easy.126.Answer.D": "45",
"Quiz.Questions.Easy.126.Answer.E": "100",
"Quiz.Questions.Easy.126.CorrectAnswer": "B",
- "Quiz.Questions.Easy.127": "I am a number. Multiply me by 4 and subtract 6, you get 18. What number am I?",
+ "Quiz.Questions.Easy.127": "Ја сам број. Помножите ме са 4 и одузмите 6, добићете 18. Који сам број?",
"Quiz.Questions.Easy.127.Answer.A": "4",
"Quiz.Questions.Easy.127.Answer.B": "5",
"Quiz.Questions.Easy.127.Answer.C": "6",
"Quiz.Questions.Easy.127.Answer.D": "7",
"Quiz.Questions.Easy.127.Answer.E": "8",
"Quiz.Questions.Easy.127.CorrectAnswer": "C",
- "Quiz.Questions.Easy.128": "How many sides does a nonagon have?",
+ "Quiz.Questions.Easy.128": "Колико страница има деветоугао (nonagon)?",
"Quiz.Questions.Easy.128.Answer.A": "8",
"Quiz.Questions.Easy.128.Answer.B": "9",
"Quiz.Questions.Easy.128.Answer.C": "10",
"Quiz.Questions.Easy.128.Answer.D": "11",
"Quiz.Questions.Easy.128.Answer.E": "12",
"Quiz.Questions.Easy.128.CorrectAnswer": "B",
- "Quiz.Questions.Easy.129": "What is the missing number in the following sequence: 1, 4, 9, 16, ?, 36",
+ "Quiz.Questions.Easy.129": "Који број недостаје у низу: 1, 4, 9, 16, ?, 36",
"Quiz.Questions.Easy.129.Answer.A": "20",
"Quiz.Questions.Easy.129.Answer.B": "25",
"Quiz.Questions.Easy.129.Answer.C": "30",
"Quiz.Questions.Easy.129.Answer.D": "32",
"Quiz.Questions.Easy.129.Answer.E": "49",
"Quiz.Questions.Easy.129.CorrectAnswer": "B",
- "Quiz.Questions.Easy.130": "Divide 30 by 1/2 and then add 10. What's the result?",
+ "Quiz.Questions.Easy.130": "Поделите 30 са 1/2 и додајте 10. Који је резултат?",
"Quiz.Questions.Easy.130.Answer.A": "15",
"Quiz.Questions.Easy.130.Answer.B": "25",
"Quiz.Questions.Easy.130.Answer.C": "50",
"Quiz.Questions.Easy.130.Answer.D": "70",
"Quiz.Questions.Easy.130.Answer.E": "80",
"Quiz.Questions.Easy.130.CorrectAnswer": "D",
- "Quiz.Questions.Easy.131": "A pizza is cut into 8 equal slices. You eat 3 of them. What fraction of the pizza remains?",
+ "Quiz.Questions.Easy.131": "Пица је исечена на 8 једнаких парчића. Поједете 3. Који део пице је остао?",
"Quiz.Questions.Easy.131.Answer.A": "3/8",
"Quiz.Questions.Easy.131.Answer.B": "1/2",
"Quiz.Questions.Easy.131.Answer.C": "5/8",
"Quiz.Questions.Easy.131.Answer.D": "2/3",
"Quiz.Questions.Easy.131.Answer.E": "6/8",
"Quiz.Questions.Easy.131.CorrectAnswer": "C",
- "Quiz.Questions.Easy.132": "Which of the following numbers is divisible by 9: 123, 124, 125, 126, 127?",
+ "Quiz.Questions.Easy.132": "Који од следећих бројева је дељив са 9: 123, 124, 125, 126, 127?",
"Quiz.Questions.Easy.132.Answer.A": "123",
"Quiz.Questions.Easy.132.Answer.B": "124",
"Quiz.Questions.Easy.132.Answer.C": "125",
"Quiz.Questions.Easy.132.Answer.D": "126",
"Quiz.Questions.Easy.132.Answer.E": "127",
"Quiz.Questions.Easy.132.CorrectAnswer": "D",
- "Quiz.Questions.Easy.133": "What is 10% of 200?",
+ "Quiz.Questions.Easy.133": "Колико је 10% од 200?",
"Quiz.Questions.Easy.133.Answer.A": "2",
"Quiz.Questions.Easy.133.Answer.B": "10",
"Quiz.Questions.Easy.133.Answer.C": "20",
"Quiz.Questions.Easy.133.Answer.D": "40",
"Quiz.Questions.Easy.133.Answer.E": "5",
"Quiz.Questions.Easy.133.CorrectAnswer": "C",
- "Quiz.Questions.Easy.134": "A 100 meters long train is moving at 50 m/s. How many seconds will it take to pass a post?",
+ "Quiz.Questions.Easy.134": "Воз дуг 100 метара креће се брзином од 50 m/s. Колико секунди му треба да прође поред стуба?",
"Quiz.Questions.Easy.134.Answer.A": "1",
"Quiz.Questions.Easy.134.Answer.B": "2",
"Quiz.Questions.Easy.134.Answer.C": "3",
"Quiz.Questions.Easy.134.Answer.D": "4",
"Quiz.Questions.Easy.134.Answer.E": "5",
"Quiz.Questions.Easy.134.CorrectAnswer": "B",
- "Quiz.Questions.Easy.135": "How many different ways can you arrange the letters in the word \"MATH\"?",
+ "Quiz.Questions.Easy.135": "На колико различитих начина можете поређати слова у речи \"MATH\"?",
"Quiz.Questions.Easy.135.Answer.A": "12",
"Quiz.Questions.Easy.135.Answer.B": "16",
"Quiz.Questions.Easy.135.Answer.C": "24",
"Quiz.Questions.Easy.135.Answer.D": "32",
"Quiz.Questions.Easy.135.Answer.E": "48",
"Quiz.Questions.Easy.135.CorrectAnswer": "C",
- "Quiz.Questions.Easy.136": "You have 5 shirts and 3 pairs of pants. How many unique outfit combinations can you make?",
+ "Quiz.Questions.Easy.136": "Имате 5 мајица и 3 пара панталона. Колико јединствених комбинација одеће можете направити?",
"Quiz.Questions.Easy.136.Answer.A": "8",
"Quiz.Questions.Easy.136.Answer.B": "15",
"Quiz.Questions.Easy.136.Answer.C": "5",
"Quiz.Questions.Easy.136.Answer.D": "10",
"Quiz.Questions.Easy.136.Answer.E": "20",
"Quiz.Questions.Easy.136.CorrectAnswer": "B",
- "Quiz.Questions.Easy.137": "You roll two six-sided dice. What is the probability that their sum is 7?",
+ "Quiz.Questions.Easy.137": "Бацате две коцке са шест страна. Колика је вероватноћа да је њихов збир 7?",
"Quiz.Questions.Easy.137.Answer.A": "1/12",
"Quiz.Questions.Easy.137.Answer.B": "1/6",
"Quiz.Questions.Easy.137.Answer.C": "1/8",
"Quiz.Questions.Easy.137.Answer.D": "1/36",
"Quiz.Questions.Easy.137.Answer.E": "1/9",
"Quiz.Questions.Easy.137.CorrectAnswer": "B",
- "Quiz.Questions.Easy.138": "How many 3-digit numbers can be formed by using only the digits 1 to 5, without repeating any digit?",
+ "Quiz.Questions.Easy.138": "Колико троцифрених бројева се може формирати користећи само цифре од 1 до 5, без понављања ниједне цифре?",
"Quiz.Questions.Easy.138.Answer.A": "120",
"Quiz.Questions.Easy.138.Answer.B": "60",
"Quiz.Questions.Easy.138.Answer.C": "100",
"Quiz.Questions.Easy.138.Answer.D": "20",
"Quiz.Questions.Easy.138.Answer.E": "80",
"Quiz.Questions.Easy.138.CorrectAnswer": "B",
- "Quiz.Questions.Easy.139": "You flip 3 fair coins. What is the probability of getting exactly 2 heads?",
+ "Quiz.Questions.Easy.139": "Бацате 3 новчића. Колика је вероватноћа да добијете тачно 2 главе?",
"Quiz.Questions.Easy.139.Answer.A": "1/8",
"Quiz.Questions.Easy.139.Answer.B": "1/4",
"Quiz.Questions.Easy.139.Answer.C": "3/8",
"Quiz.Questions.Easy.139.Answer.D": "1/2",
"Quiz.Questions.Easy.139.Answer.E": "5/8",
"Quiz.Questions.Easy.139.CorrectAnswer": "C",
- "Quiz.Questions.Easy.140": "If 6 people shake hands with every other person once, how many total handshakes occur?",
+ "Quiz.Questions.Easy.140": "Ако се 6 људи рукује са сваком другом особом по једном, колико се укупно руковања деси?",
"Quiz.Questions.Easy.140.Answer.A": "15",
"Quiz.Questions.Easy.140.Answer.B": "12",
"Quiz.Questions.Easy.140.Answer.C": "30",
"Quiz.Questions.Easy.140.Answer.D": "6",
"Quiz.Questions.Easy.140.Answer.E": "20",
"Quiz.Questions.Easy.140.CorrectAnswer": "A",
- "Quiz.Questions.Easy.141": "How many diagonals does a hexagon have?",
+ "Quiz.Questions.Easy.141": "Колико дијагонала има хексагон (шестоугао)?",
"Quiz.Questions.Easy.141.Answer.A": "6",
"Quiz.Questions.Easy.141.Answer.B": "9",
"Quiz.Questions.Easy.141.Answer.C": "12",
"Quiz.Questions.Easy.141.Answer.D": "15",
"Quiz.Questions.Easy.141.Answer.E": "18",
"Quiz.Questions.Easy.141.CorrectAnswer": "B",
- "Quiz.Questions.Easy.142": "If a store gives 20% discount and then adds 10% tax, what is the final price of a $100 item?",
+ "Quiz.Questions.Easy.142": "Ако продавница даје 20% попуста и затим дода 10% пореза, која је коначна цена предмета од $100?",
"Quiz.Questions.Easy.142.Answer.A": "$88",
"Quiz.Questions.Easy.142.Answer.B": "$90",
"Quiz.Questions.Easy.142.Answer.C": "$92",
"Quiz.Questions.Easy.142.Answer.D": "$108",
"Quiz.Questions.Easy.142.Answer.E": "$110",
"Quiz.Questions.Easy.142.CorrectAnswer": "A",
- "Quiz.Questions.Easy.143": "How many subsets does a set with 6 elements have?",
+ "Quiz.Questions.Easy.143": "Колико подскупова има скуп са 6 елемената?",
"Quiz.Questions.Easy.143.Answer.A": "16",
"Quiz.Questions.Easy.143.Answer.B": "32",
"Quiz.Questions.Easy.143.Answer.C": "64",
"Quiz.Questions.Easy.143.Answer.D": "128",
"Quiz.Questions.Easy.143.Answer.E": "256",
"Quiz.Questions.Easy.143.CorrectAnswer": "C",
- "Quiz.Questions.Easy.144": "You're choosing 2 fruits from a basket of 5 types. Order doesn't matter. How many combinations?",
+ "Quiz.Questions.Easy.144": "Бирате 2 воћке из корпе са 5 врста. Редослед није битан. Колико комбинација постоји?",
"Quiz.Questions.Easy.144.Answer.A": "10",
"Quiz.Questions.Easy.144.Answer.B": "20",
"Quiz.Questions.Easy.144.Answer.C": "25",
"Quiz.Questions.Easy.144.Answer.D": "5",
"Quiz.Questions.Easy.144.Answer.E": "15",
"Quiz.Questions.Easy.144.CorrectAnswer": "A",
- "Quiz.Questions.Easy.145": "A box contains 3 red, 4 blue, and 5 green marbles. You pick one at random. What's the chance it's green?",
+ "Quiz.Questions.Easy.145": "Кутија садржи 3 црвена, 4 плава и 5 зелена кликера. Бирате један насумично. Колика је шанса да је зелен?",
"Quiz.Questions.Easy.145.Answer.A": "1/3",
"Quiz.Questions.Easy.145.Answer.B": "5/12",
"Quiz.Questions.Easy.145.Answer.C": "1/2",
"Quiz.Questions.Easy.145.Answer.D": "5/9",
"Quiz.Questions.Easy.145.Answer.E": "3/10",
"Quiz.Questions.Easy.145.CorrectAnswer": "B",
- "Quiz.Questions.Easy.146": "How many different ways can you arrange the letters in \"LEVEL\"?",
+ "Quiz.Questions.Easy.146": "На колико различитих начина можете поређати слова у речи \"LEVEL\"?",
"Quiz.Questions.Easy.146.Answer.A": "60",
"Quiz.Questions.Easy.146.Answer.B": "30",
"Quiz.Questions.Easy.146.Answer.C": "120",
"Quiz.Questions.Easy.146.Answer.D": "40",
"Quiz.Questions.Easy.146.Answer.E": "48",
"Quiz.Questions.Easy.146.CorrectAnswer": "B",
- "Quiz.Questions.Easy.147": "How many 4-digit numbers can be made by using the digits 1, 2, 2, 3?",
+ "Quiz.Questions.Easy.147": "Колико четвороцифрених бројева се може направити користећи цифре 1, 2, 2, 3?",
"Quiz.Questions.Easy.147.Answer.A": "12",
"Quiz.Questions.Easy.147.Answer.B": "24",
"Quiz.Questions.Easy.147.Answer.C": "6",
"Quiz.Questions.Easy.147.Answer.D": "18",
"Quiz.Questions.Easy.147.Answer.E": "36",
"Quiz.Questions.Easy.147.CorrectAnswer": "A",
- "Quiz.Questions.Easy.148": "You have 4 keys, only one opens a door. You try them one by one, without repeating. What's the chance you open it on the third try?",
+ "Quiz.Questions.Easy.148": "Имате 4 кључа, само један отвара врата. Пробавате их један по један, без понављања. Колика је шанса да их отворите из трећег покушаја?",
"Quiz.Questions.Easy.148.Answer.A": "1/4",
"Quiz.Questions.Easy.148.Answer.B": "1/6",
"Quiz.Questions.Easy.148.Answer.C": "1/3",
"Quiz.Questions.Easy.148.Answer.D": "1/2",
"Quiz.Questions.Easy.148.Answer.E": "1/12",
"Quiz.Questions.Easy.148.CorrectAnswer": "A",
- "Quiz.Questions.Easy.149": "A triangle has two equal sides and one angle is 90°. What type of triangle is it?",
- "Quiz.Questions.Easy.149.Answer.A": "Equilateral",
- "Quiz.Questions.Easy.149.Answer.B": "Isosceles",
- "Quiz.Questions.Easy.149.Answer.C": "Scalene",
- "Quiz.Questions.Easy.149.Answer.D": "Acute",
- "Quiz.Questions.Easy.149.Answer.E": "None",
+ "Quiz.Questions.Easy.149": "Троугао има две једнаке странице и један угао од 90°. Који је то тип троугла?",
+ "Quiz.Questions.Easy.149.Answer.A": "Једнакостранични",
+ "Quiz.Questions.Easy.149.Answer.B": "Једнакокраки",
+ "Quiz.Questions.Easy.149.Answer.C": "Разностранични",
+ "Quiz.Questions.Easy.149.Answer.D": "Оштроугли",
+ "Quiz.Questions.Easy.149.Answer.E": "Ниједан",
"Quiz.Questions.Easy.149.CorrectAnswer": "B",
- "Quiz.Questions.Easy.150": "Which shape has the most number of lines of symmetry?",
- "Quiz.Questions.Easy.150.Answer.A": "Triangle",
- "Quiz.Questions.Easy.150.Answer.B": "Square",
- "Quiz.Questions.Easy.150.Answer.C": "Circle",
- "Quiz.Questions.Easy.150.Answer.D": "Pentagon",
- "Quiz.Questions.Easy.150.Answer.E": "Hexagon",
+ "Quiz.Questions.Easy.150": "Који облик има највише оса симетрије?",
+ "Quiz.Questions.Easy.150.Answer.A": "Троугао",
+ "Quiz.Questions.Easy.150.Answer.B": "Квадрат",
+ "Quiz.Questions.Easy.150.Answer.C": "Круг",
+ "Quiz.Questions.Easy.150.Answer.D": "Пентагон",
+ "Quiz.Questions.Easy.150.Answer.E": "Хексагон",
"Quiz.Questions.Easy.150.CorrectAnswer": "C",
- "Quiz.Questions.Easy.151": "A train leaves at 2:15 and arrives at 5:45. How long is the trip?",
- "Quiz.Questions.Easy.151.Answer.A": "3.5 hours",
- "Quiz.Questions.Easy.151.Answer.B": "3 hours",
- "Quiz.Questions.Easy.151.Answer.C": "2.5 hours",
- "Quiz.Questions.Easy.151.Answer.D": "4 hours",
- "Quiz.Questions.Easy.151.Answer.E": "3 hours 15 min",
+ "Quiz.Questions.Easy.151": "Воз полази у 2:15 и стиже у 5:45. Колико је трајао пут?",
+ "Quiz.Questions.Easy.151.Answer.A": "3.5 сата",
+ "Quiz.Questions.Easy.151.Answer.B": "3 сата",
+ "Quiz.Questions.Easy.151.Answer.C": "2.5 сата",
+ "Quiz.Questions.Easy.151.Answer.D": "4 сата",
+ "Quiz.Questions.Easy.151.Answer.E": "3 сата и 15 min",
"Quiz.Questions.Easy.151.CorrectAnswer": "A",
- "Quiz.Questions.Easy.152": "How many diagonals does an octagon have?",
+ "Quiz.Questions.Easy.152": "Колико дијагонала има осмоугао (oktagon)?",
"Quiz.Questions.Easy.152.Answer.A": "16",
"Quiz.Questions.Easy.152.Answer.B": "20",
"Quiz.Questions.Easy.152.Answer.C": "24",
"Quiz.Questions.Easy.152.Answer.D": "28",
"Quiz.Questions.Easy.152.Answer.E": "32",
"Quiz.Questions.Easy.152.CorrectAnswer": "B",
- "Quiz.Questions.Easy.153": "A square has perimeter 20 cm. What is the area?",
+ "Quiz.Questions.Easy.153": "Квадрат има обим 20 cm. Колика му је површина?",
"Quiz.Questions.Easy.153.Answer.A": "16",
"Quiz.Questions.Easy.153.Answer.B": "25",
"Quiz.Questions.Easy.153.Answer.C": "36",
"Quiz.Questions.Easy.153.Answer.D": "20",
"Quiz.Questions.Easy.153.Answer.E": "100",
"Quiz.Questions.Easy.153.CorrectAnswer": "B",
- "Quiz.Questions.Easy.154": "How many faces, edges, and vertices does a cube have?",
+ "Quiz.Questions.Easy.154": "Колико страна (faces), ивица и темена има коцка?",
"Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
"Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
"Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
"Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
"Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
"Quiz.Questions.Easy.154.CorrectAnswer": "A",
- "Quiz.Questions.Easy.155": "What is the smallest number that has exactly 6 divisors?",
+ "Quiz.Questions.Easy.155": "Који је најмањи број који има тачно 6 делилаца?",
"Quiz.Questions.Easy.155.Answer.A": "8",
"Quiz.Questions.Easy.155.Answer.B": "10",
"Quiz.Questions.Easy.155.Answer.C": "12",
"Quiz.Questions.Easy.155.Answer.D": "18",
"Quiz.Questions.Easy.155.Answer.E": "20",
"Quiz.Questions.Easy.155.CorrectAnswer": "C",
- "Quiz.Questions.Easy.156": "You buy a $10 item and pay with a $20 bill. How much change should you get back?",
+ "Quiz.Questions.Easy.156": "Купите предмет од $10 и платите новчаницом од $20. Колико кусура треба да добијете?",
"Quiz.Questions.Easy.156.Answer.A": "$5",
"Quiz.Questions.Easy.156.Answer.B": "$10",
"Quiz.Questions.Easy.156.Answer.C": "$15",
"Quiz.Questions.Easy.156.Answer.D": "$20",
"Quiz.Questions.Easy.156.Answer.E": "$25",
"Quiz.Questions.Easy.156.CorrectAnswer": "B",
- "Quiz.Questions.Easy.157": "If 5 pens cost $10, how much do 3 pens cost?",
+ "Quiz.Questions.Easy.157": "Ако 5 оловака кошта $10, колико коштају 3 оловке?",
"Quiz.Questions.Easy.157.Answer.A": "$4",
"Quiz.Questions.Easy.157.Answer.B": "$5",
"Quiz.Questions.Easy.157.Answer.C": "$6",
"Quiz.Questions.Easy.157.Answer.D": "$8",
"Quiz.Questions.Easy.157.Answer.E": "$3",
"Quiz.Questions.Easy.157.CorrectAnswer": "C",
- "Quiz.Questions.Easy.158": "A dozen eggs cost $3. How much does one egg cost?",
+ "Quiz.Questions.Easy.158": "Туце јаја кошта $3. Колико кошта једно јаје?",
"Quiz.Questions.Easy.158.Answer.A": "0.25¢",
"Quiz.Questions.Easy.158.Answer.B": "25¢",
"Quiz.Questions.Easy.158.Answer.C": "30¢",
"Quiz.Questions.Easy.158.Answer.D": "15¢",
- "Quiz.Questions.Easy.158.Answer.E": "None",
+ "Quiz.Questions.Easy.158.Answer.E": "Нема",
"Quiz.Questions.Easy.158.CorrectAnswer": "A",
- "Quiz.Questions.Easy.159": "You're facing south. You turn left, then left again, and then right. Which direction are you now facing?",
- "Quiz.Questions.Easy.159.Answer.A": "North",
- "Quiz.Questions.Easy.159.Answer.B": "West",
- "Quiz.Questions.Easy.159.Answer.C": "South",
- "Quiz.Questions.Easy.159.Answer.D": "East",
- "Quiz.Questions.Easy.159.Answer.E": "Northeast",
+ "Quiz.Questions.Easy.159": "Гледате на југ. Окренете се лево, па опет лево, па онда десно. На коју страну сада гледате?",
+ "Quiz.Questions.Easy.159.Answer.A": "Север",
+ "Quiz.Questions.Easy.159.Answer.B": "Запад",
+ "Quiz.Questions.Easy.159.Answer.C": "Југ",
+ "Quiz.Questions.Easy.159.Answer.D": "Исток",
+ "Quiz.Questions.Easy.159.Answer.E": "Североисток",
"Quiz.Questions.Easy.159.CorrectAnswer": "D",
- "Quiz.Questions.Easy.160": "If a shirt costs $30 and is 50% off, what is the new price?",
+ "Quiz.Questions.Easy.160": "Ако мајица кошта $30 и на попусту је од 50%, која је нова цена?",
"Quiz.Questions.Easy.160.Answer.A": "$10",
"Quiz.Questions.Easy.160.Answer.B": "$15",
"Quiz.Questions.Easy.160.Answer.C": "$20",
"Quiz.Questions.Easy.160.Answer.D": "$25",
"Quiz.Questions.Easy.160.Answer.E": "$30",
"Quiz.Questions.Easy.160.CorrectAnswer": "B",
- "Quiz.Questions.Easy.161": "A baker has 24 muffins and packs them into boxes of 6. How many boxes will he need?",
+ "Quiz.Questions.Easy.161": "Пекар има 24 мафина и пакује их у кутије по 6. Колико ће му кутија требати?",
"Quiz.Questions.Easy.161.Answer.A": "2",
"Quiz.Questions.Easy.161.Answer.B": "3",
"Quiz.Questions.Easy.161.Answer.C": "4",
"Quiz.Questions.Easy.161.Answer.D": "5",
"Quiz.Questions.Easy.161.Answer.E": "6",
"Quiz.Questions.Easy.161.CorrectAnswer": "C",
- "Quiz.Questions.Easy.162": "You walk 3 km north, then 4 km east. How far are you from your starting point?",
+ "Quiz.Questions.Easy.162": "Ходате 3 km на север, па 4 km на исток. Колико сте удаљени од почетне тачке?",
"Quiz.Questions.Easy.162.Answer.A": "5 km",
"Quiz.Questions.Easy.162.Answer.B": "6 km",
"Quiz.Questions.Easy.162.Answer.C": "7 km",
"Quiz.Questions.Easy.162.Answer.D": "8 km",
"Quiz.Questions.Easy.162.Answer.E": "9 km",
"Quiz.Questions.Easy.162.CorrectAnswer": "A",
- "Quiz.Questions.Easy.163": "A pair of shoes costs $60. One shoe is $10 more than the other. What is the price of each shoe?",
- "Quiz.Questions.Easy.163.Answer.A": "$25 and $35",
- "Quiz.Questions.Easy.163.Answer.B": "$20 and $40",
- "Quiz.Questions.Easy.163.Answer.C": "$30 and $30",
- "Quiz.Questions.Easy.163.Answer.D": "$15 and $45",
- "Quiz.Questions.Easy.163.Answer.E": "$10 and $50",
+ "Quiz.Questions.Easy.163": "Пар ципела кошта $60. Једна ципела је $10 скупља од друге. Која је цена сваке ципеле?",
+ "Quiz.Questions.Easy.163.Answer.A": "$25 и $35",
+ "Quiz.Questions.Easy.163.Answer.B": "$20 и $40",
+ "Quiz.Questions.Easy.163.Answer.C": "$30 и $30",
+ "Quiz.Questions.Easy.163.Answer.D": "$15 и $45",
+ "Quiz.Questions.Easy.163.Answer.E": "$10 и $50",
"Quiz.Questions.Easy.163.CorrectAnswer": "A",
- "Quiz.Questions.Easy.164": "If a train travels 60 km in 1 hour, how far does it go in 30 minutes?",
+ "Quiz.Questions.Easy.164": "Ако воз пређе 60 km за 1 сат, колико ће прећи за 30 минута?",
"Quiz.Questions.Easy.164.Answer.A": "20 km",
"Quiz.Questions.Easy.164.Answer.B": "25 km",
"Quiz.Questions.Easy.164.Answer.C": "30 km",
"Quiz.Questions.Easy.164.Answer.D": "35 km",
"Quiz.Questions.Easy.164.Answer.E": "40 km",
"Quiz.Questions.Easy.164.CorrectAnswer": "C",
- "Quiz.Questions.Easy.165": "What is the sum of angles in a triangle (in Euclidean geometry)?",
+ "Quiz.Questions.Easy.165": "Колики је збир углова у троуглу (у Еуклидској геометрији)?",
"Quiz.Questions.Easy.165.Answer.A": "90°",
"Quiz.Questions.Easy.165.Answer.B": "180°",
"Quiz.Questions.Easy.165.Answer.C": "270°",
"Quiz.Questions.Easy.165.Answer.D": "360°",
- "Quiz.Questions.Easy.165.Answer.E": "Depends on the triangle",
+ "Quiz.Questions.Easy.165.Answer.E": "Зависи од троугла",
"Quiz.Questions.Easy.165.CorrectAnswer": "B",
- "Quiz.Questions.Easy.166": "What is the missing number in the following sequence: 2, 5, ?, 11, 14",
+ "Quiz.Questions.Easy.166": "Који број недостаје у следећем низу: 2, 5, ?, 11, 14",
"Quiz.Questions.Easy.166.Answer.A": "6",
"Quiz.Questions.Easy.166.Answer.B": "7",
"Quiz.Questions.Easy.166.Answer.C": "8",
"Quiz.Questions.Easy.166.Answer.D": "9",
"Quiz.Questions.Easy.166.Answer.E": "10",
"Quiz.Questions.Easy.166.CorrectAnswer": "C",
- "Quiz.Questions.Easy.167": "You are in a race. You pass the person in 2nd place. What place are you in now?",
- "Quiz.Questions.Easy.167.Answer.A": "1st",
- "Quiz.Questions.Easy.167.Answer.B": "2nd",
- "Quiz.Questions.Easy.167.Answer.C": "3rd",
- "Quiz.Questions.Easy.167.Answer.D": "4th",
- "Quiz.Questions.Easy.167.Answer.E": "Can't be determined",
+ "Quiz.Questions.Easy.167": "Налазите се у трци. Претекнете особу на 2. месту. На ком сте месту сада?",
+ "Quiz.Questions.Easy.167.Answer.A": "1.",
+ "Quiz.Questions.Easy.167.Answer.B": "2.",
+ "Quiz.Questions.Easy.167.Answer.C": "3.",
+ "Quiz.Questions.Easy.167.Answer.D": "4.",
+ "Quiz.Questions.Easy.167.Answer.E": "Не може се утврдити",
"Quiz.Questions.Easy.167.CorrectAnswer": "B",
- "Quiz.Questions.Easy.168": "If 2 pencils cost $1, how many can you buy with $5?",
+ "Quiz.Questions.Easy.168": "Ако 2 оловке коштају $1, колико их можете купити за $5?",
"Quiz.Questions.Easy.168.Answer.A": "8",
"Quiz.Questions.Easy.168.Answer.B": "10",
"Quiz.Questions.Easy.168.Answer.C": "5",
"Quiz.Questions.Easy.168.Answer.D": "12",
"Quiz.Questions.Easy.168.Answer.E": "4",
"Quiz.Questions.Easy.168.CorrectAnswer": "B",
- "Quiz.Questions.Easy.169": "How many months in a year have exactly 30 days?",
+ "Quiz.Questions.Easy.169": "Колико месеци у години има тачно 30 дана?",
"Quiz.Questions.Easy.169.Answer.A": "4",
"Quiz.Questions.Easy.169.Answer.B": "6",
"Quiz.Questions.Easy.169.Answer.C": "5",
"Quiz.Questions.Easy.169.Answer.D": "12",
"Quiz.Questions.Easy.169.Answer.E": "11",
"Quiz.Questions.Easy.169.CorrectAnswer": "A",
- "Quiz.Questions.Easy.170": "Which 3 numbers give the same result when added together or multiplied together?",
+ "Quiz.Questions.Easy.170": "Која 3 броја дају исти резултат када се саберу или када се помноже?",
"Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
"Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
"Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
"Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
"Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
"Quiz.Questions.Easy.170.CorrectAnswer": "A",
- "Quiz.Questions.Easy.171": "A snail climbs 3 meters during the day and slips down 2 meters at night. How many days will it take to reach the top of a 10-meter pole?",
+ "Quiz.Questions.Easy.171": "Пуж се пење 3 метра током дана, а склизне 2 метра током ноћи. За колико дана ће стићи до врха стуба од 10 метара?",
"Quiz.Questions.Easy.171.Answer.A": "10",
"Quiz.Questions.Easy.171.Answer.B": "9",
"Quiz.Questions.Easy.171.Answer.C": "8",
"Quiz.Questions.Easy.171.Answer.D": "7",
"Quiz.Questions.Easy.171.Answer.E": "5",
"Quiz.Questions.Easy.171.CorrectAnswer": "C",
- "Quiz.Questions.Easy.172": "If you double the diameter of a circle, the area will:",
- "Quiz.Questions.Easy.172.Answer.A": "Become half",
- "Quiz.Questions.Easy.172.Answer.B": "Remain the same",
- "Quiz.Questions.Easy.172.Answer.C": "Double",
- "Quiz.Questions.Easy.172.Answer.D": "Triple",
- "Quiz.Questions.Easy.172.Answer.E": "Quadruple",
+ "Quiz.Questions.Easy.172": "Ако удвостручите пречник круга, његова површина ће се:",
+ "Quiz.Questions.Easy.172.Answer.A": "Преполовити",
+ "Quiz.Questions.Easy.172.Answer.B": "Остати иста",
+ "Quiz.Questions.Easy.172.Answer.C": "Удвостручити",
+ "Quiz.Questions.Easy.172.Answer.D": "Утростручити",
+ "Quiz.Questions.Easy.172.Answer.E": "Учетворостручити",
"Quiz.Questions.Easy.172.CorrectAnswer": "E",
- "Quiz.Questions.Easy.173": "Which one of the following words is the odd one out?",
- "Quiz.Questions.Easy.173.Answer.A": "Inch",
- "Quiz.Questions.Easy.173.Answer.B": "Liter",
- "Quiz.Questions.Easy.173.Answer.C": "Mile",
- "Quiz.Questions.Easy.173.Answer.D": "Yard",
- "Quiz.Questions.Easy.173.Answer.E": "Foot",
+ "Quiz.Questions.Easy.173": "Која од следећих речи је вишак?",
+ "Quiz.Questions.Easy.173.Answer.A": "Инч",
+ "Quiz.Questions.Easy.173.Answer.B": "Литар",
+ "Quiz.Questions.Easy.173.Answer.C": "Миља",
+ "Quiz.Questions.Easy.173.Answer.D": "Јард",
+ "Quiz.Questions.Easy.173.Answer.E": "Стопа",
"Quiz.Questions.Easy.173.CorrectAnswer": "B",
- "Quiz.Questions.Easy.174": "If two's company and three's a crowd, what are four and five?",
- "Quiz.Questions.Easy.174.Answer.A": "Nine",
- "Quiz.Questions.Easy.174.Answer.B": "A party",
- "Quiz.Questions.Easy.174.Answer.C": "A group",
- "Quiz.Questions.Easy.174.Answer.D": "A mess",
- "Quiz.Questions.Easy.174.Answer.E": "A family",
+ "Quiz.Questions.Easy.174": "Ако двоје чине друштво, а троје гужву, шта су четири и пет?",
+ "Quiz.Questions.Easy.174.Answer.A": "Девет",
+ "Quiz.Questions.Easy.174.Answer.B": "Журка",
+ "Quiz.Questions.Easy.174.Answer.C": "Група",
+ "Quiz.Questions.Easy.174.Answer.D": "Неред",
+ "Quiz.Questions.Easy.174.Answer.E": "Породица",
"Quiz.Questions.Easy.174.CorrectAnswer": "A",
- "Quiz.Questions.Easy.175": "If you divide 10 by half and then add 5, what's the result?",
+ "Quiz.Questions.Easy.175": "Ако поделите 10 са половином и додате 5, који је резултат?",
"Quiz.Questions.Easy.175.Answer.A": "10",
"Quiz.Questions.Easy.175.Answer.B": "15",
"Quiz.Questions.Easy.175.Answer.C": "20",
"Quiz.Questions.Easy.175.Answer.D": "25",
"Quiz.Questions.Easy.175.Answer.E": "30",
"Quiz.Questions.Easy.175.CorrectAnswer": "D",
- "Quiz.Questions.Easy.176": "The normal vector form of a line is given as 3x + 5y = -2. What are the coordinates of the normal vector?",
+ "Quiz.Questions.Easy.176": "Нормални облик вектора праве дат је као 3x + 5y = -2. Које су координате нормалног вектора?",
"Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
"Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
"Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
"Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
"Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
"Quiz.Questions.Easy.176.CorrectAnswer": "C",
- "Quiz.Questions.Easy.177": "What is the next letter in this following sequence: O, T, T, F, F, S, S, ?",
- "Quiz.Questions.Easy.177.Answer.A": "E",
- "Quiz.Questions.Easy.177.Answer.B": "N",
- "Quiz.Questions.Easy.177.Answer.C": "O",
- "Quiz.Questions.Easy.177.Answer.D": "T",
- "Quiz.Questions.Easy.177.Answer.E": "H",
+ "Quiz.Questions.Easy.177": "Које је следеће слово у овом низу: О, Т, Т, Ф, Ф, С, С, ?",
+ "Quiz.Questions.Easy.177.Answer.A": "Е",
+ "Quiz.Questions.Easy.177.Answer.B": "Н",
+ "Quiz.Questions.Easy.177.Answer.C": "О",
+ "Quiz.Questions.Easy.177.Answer.D": "Т",
+ "Quiz.Questions.Easy.177.Answer.E": "Х",
"Quiz.Questions.Easy.177.CorrectAnswer": "A",
- "Quiz.Questions.Easy.178": "If you're running a race and you pass the person in last place, what place are you in?",
- "Quiz.Questions.Easy.178.Answer.A": "Last",
- "Quiz.Questions.Easy.178.Answer.B": "First",
- "Quiz.Questions.Easy.178.Answer.C": "Second-to-last",
- "Quiz.Questions.Easy.178.Answer.D": "You can't",
- "Quiz.Questions.Easy.178.Answer.E": "Depends",
+ "Quiz.Questions.Easy.178": "Ако учествујете у трци и претекнете особу на последњем месту, на ком сте месту?",
+ "Quiz.Questions.Easy.178.Answer.A": "Последњем",
+ "Quiz.Questions.Easy.178.Answer.B": "Првом",
+ "Quiz.Questions.Easy.178.Answer.C": "Претпоследњем",
+ "Quiz.Questions.Easy.178.Answer.D": "То је немогуће",
+ "Quiz.Questions.Easy.178.Answer.E": "Зависи",
"Quiz.Questions.Easy.178.CorrectAnswer": "D",
- "Quiz.Questions.Easy.179": "A man builds a house with all four sides facing south. A bear walks by. What color is the bear?",
- "Quiz.Questions.Easy.179.Answer.A": "Black",
- "Quiz.Questions.Easy.179.Answer.B": "Brown",
- "Quiz.Questions.Easy.179.Answer.C": "White",
- "Quiz.Questions.Easy.179.Answer.D": "Gray",
- "Quiz.Questions.Easy.179.Answer.E": "None",
+ "Quiz.Questions.Easy.179": "Човек сагради кућу у којој су све четири стране окренуте ка југу. Медвед прође поред куће. Које је боје медвед?",
+ "Quiz.Questions.Easy.179.Answer.A": "Црне",
+ "Quiz.Questions.Easy.179.Answer.B": "Браон",
+ "Quiz.Questions.Easy.179.Answer.C": "Беле",
+ "Quiz.Questions.Easy.179.Answer.D": "Сиве",
+ "Quiz.Questions.Easy.179.Answer.E": "Ниједне",
"Quiz.Questions.Easy.179.CorrectAnswer": "C",
- "Quiz.Questions.Easy.180": "What time is it when both the minute hand and the hour hand are pointing upwards?",
+ "Quiz.Questions.Easy.180": "Колико је сати када и минутна и сатна казаљка показују право нагоре?",
"Quiz.Questions.Easy.180.Answer.A": "10:00",
"Quiz.Questions.Easy.180.Answer.B": "9:00",
"Quiz.Questions.Easy.180.Answer.C": "3:00",
"Quiz.Questions.Easy.180.Answer.D": "6:00",
- "Quiz.Questions.Easy.180.Answer.E": "Midnight / Noon",
+ "Quiz.Questions.Easy.180.Answer.E": "Поноћ / Подне",
"Quiz.Questions.Easy.180.CorrectAnswer": "E",
- "Quiz.Questions.Easy.181": "You flip a fair coin 5 times and get heads each time. What are the odds the 6th flip is heads?",
+ "Quiz.Questions.Easy.181": "Бацате поштен новчић 5 пута и сваки пут добијете главу. Колике су шансе да шесто бацање буде глава?",
"Quiz.Questions.Easy.181.Answer.A": "1/2",
"Quiz.Questions.Easy.181.Answer.B": "1/6",
"Quiz.Questions.Easy.181.Answer.C": "1/64",
"Quiz.Questions.Easy.181.Answer.D": "1",
"Quiz.Questions.Easy.181.Answer.E": "0",
"Quiz.Questions.Easy.181.CorrectAnswer": "A",
- "Quiz.Questions.Easy.182": "How many milliliters are in 3 liters?",
+ "Quiz.Questions.Easy.182": "Колико милилитара има у 3 литра?",
"Quiz.Questions.Easy.182.Answer.A": "30",
"Quiz.Questions.Easy.182.Answer.B": "300",
"Quiz.Questions.Easy.182.Answer.C": "3000",
"Quiz.Questions.Easy.182.Answer.D": "0.3",
"Quiz.Questions.Easy.182.Answer.E": "30,000",
"Quiz.Questions.Easy.182.CorrectAnswer": "C",
- "Quiz.Questions.Easy.183": "How many kilometers are in 500 meters?",
+ "Quiz.Questions.Easy.183": "Колико километара има у 500 метара?",
"Quiz.Questions.Easy.183.Answer.A": "0.5",
"Quiz.Questions.Easy.183.Answer.B": "5",
"Quiz.Questions.Easy.183.Answer.C": "50",
"Quiz.Questions.Easy.183.Answer.D": "5000",
"Quiz.Questions.Easy.183.Answer.E": "500",
"Quiz.Questions.Easy.183.CorrectAnswer": "A",
- "Quiz.Questions.Easy.184": "How many grams are in 2 kilograms?",
+ "Quiz.Questions.Easy.184": "Колико грама има у 2 килограма?",
"Quiz.Questions.Easy.184.Answer.A": "200",
"Quiz.Questions.Easy.184.Answer.B": "2000",
"Quiz.Questions.Easy.184.Answer.C": "500",
"Quiz.Questions.Easy.184.Answer.D": "20",
"Quiz.Questions.Easy.184.Answer.E": "100",
"Quiz.Questions.Easy.184.CorrectAnswer": "B",
- "Quiz.Questions.Easy.185": "How many seconds are in 3 minutes?",
+ "Quiz.Questions.Easy.185": "Колико секунди има у 3 минута?",
"Quiz.Questions.Easy.185.Answer.A": "60",
"Quiz.Questions.Easy.185.Answer.B": "300",
"Quiz.Questions.Easy.185.Answer.C": "180",
"Quiz.Questions.Easy.185.Answer.D": "120",
"Quiz.Questions.Easy.185.Answer.E": "360",
"Quiz.Questions.Easy.185.CorrectAnswer": "C",
- "Quiz.Questions.Easy.186": "What is the most common salt consumed by humans?",
- "Quiz.Questions.Easy.186.Answer.A": "Potassium bicarbonate",
- "Quiz.Questions.Easy.186.Answer.B": "Magnesium chloride",
- "Quiz.Questions.Easy.186.Answer.C": "Sodium bicarbonate",
- "Quiz.Questions.Easy.186.Answer.D": "Ammonium nitrate",
- "Quiz.Questions.Easy.186.Answer.E": "Sodium chloride",
+ "Quiz.Questions.Easy.186": "Која је најчешћа со коју људи конзумирају?",
+ "Quiz.Questions.Easy.186.Answer.A": "Калијум бикарбонат",
+ "Quiz.Questions.Easy.186.Answer.B": "Магнезијум хлорид",
+ "Quiz.Questions.Easy.186.Answer.C": "Натријум бикарбонат",
+ "Quiz.Questions.Easy.186.Answer.D": "Амонијум нитрат",
+ "Quiz.Questions.Easy.186.Answer.E": "Натријум хлорид",
"Quiz.Questions.Easy.186.CorrectAnswer": "E",
- "Quiz.Questions.Easy.187": "How many milligrams are in 3 grams?",
+ "Quiz.Questions.Easy.187": "Колико милиграма има у 3 грама?",
"Quiz.Questions.Easy.187.Answer.A": "300",
"Quiz.Questions.Easy.187.Answer.B": "3000",
"Quiz.Questions.Easy.187.Answer.C": "30",
"Quiz.Questions.Easy.187.Answer.D": "30000",
"Quiz.Questions.Easy.187.Answer.E": "3",
"Quiz.Questions.Easy.187.CorrectAnswer": "B",
- "Quiz.Questions.Easy.188": "Convert 500 centimeters into meters.",
+ "Quiz.Questions.Easy.188": "Претворите 500 центиметара у метре.",
"Quiz.Questions.Easy.188.Answer.A": "5",
"Quiz.Questions.Easy.188.Answer.B": "50",
"Quiz.Questions.Easy.188.Answer.C": "5000",
"Quiz.Questions.Easy.188.Answer.D": "0.5",
"Quiz.Questions.Easy.188.Answer.E": "500",
"Quiz.Questions.Easy.188.CorrectAnswer": "A",
- "Quiz.Questions.Easy.189": "Which of the following does not directly impact an ecosystem?",
- "Quiz.Questions.Easy.189.Answer.A": "Precipitation",
- "Quiz.Questions.Easy.189.Answer.B": "Wind",
- "Quiz.Questions.Easy.189.Answer.C": "Earth's magnetic field",
- "Quiz.Questions.Easy.189.Answer.D": "Temperature",
- "Quiz.Questions.Easy.189.Answer.E": "Animal society",
+ "Quiz.Questions.Easy.189": "Шта од следећег не утиче директно на екосистем?",
+ "Quiz.Questions.Easy.189.Answer.A": "Падавине",
+ "Quiz.Questions.Easy.189.Answer.B": "Ветар",
+ "Quiz.Questions.Easy.189.Answer.C": "Земљино магнетско поље",
+ "Quiz.Questions.Easy.189.Answer.D": "Температура",
+ "Quiz.Questions.Easy.189.Answer.E": "Животињско друштво",
"Quiz.Questions.Easy.189.CorrectAnswer": "C",
- "Quiz.Questions.Easy.190": "If you heat a steel rod, which of the following will occur?",
- "Quiz.Questions.Easy.190.Answer.A": "The volume increases",
- "Quiz.Questions.Easy.190.Answer.B": "The volume decreases",
- "Quiz.Questions.Easy.190.Answer.C": "The mass increases",
- "Quiz.Questions.Easy.190.Answer.D": "The mass decreases",
- "Quiz.Questions.Easy.190.Answer.E": "Nothing happens",
+ "Quiz.Questions.Easy.190": "Ако загрејете челичну шипку, шта ће се од следећег десити?",
+ "Quiz.Questions.Easy.190.Answer.A": "Запремина се повећава",
+ "Quiz.Questions.Easy.190.Answer.B": "Запремина се смањује",
+ "Quiz.Questions.Easy.190.Answer.C": "Маса се повећава",
+ "Quiz.Questions.Easy.190.Answer.D": "Маса се смањује",
+ "Quiz.Questions.Easy.190.Answer.E": "Ништа се не дешава",
"Quiz.Questions.Easy.190.CorrectAnswer": "A",
- "Quiz.Questions.Easy.191": "How many grams are in 0.5 hectograms?",
+ "Quiz.Questions.Easy.191": "Колико грама има у 0.5 хектограма?",
"Quiz.Questions.Easy.191.Answer.A": "50",
"Quiz.Questions.Easy.191.Answer.B": "500",
"Quiz.Questions.Easy.191.Answer.C": "100",
"Quiz.Questions.Easy.191.Answer.D": "200",
"Quiz.Questions.Easy.191.Answer.E": "0.5",
"Quiz.Questions.Easy.191.CorrectAnswer": "A",
- "Quiz.Questions.Easy.192": "A cake recipe calls for 200 grams of sugar. If you want to make a half-sized cake, how many grams of sugar do you need?",
+ "Quiz.Questions.Easy.192": "Рецепт за торту захтева 200 грама шећера. Ако желите да направите торту упола мање величине, колико грама шећера Вам је потребно?",
"Quiz.Questions.Easy.192.Answer.A": "100",
"Quiz.Questions.Easy.192.Answer.B": "200",
"Quiz.Questions.Easy.192.Answer.C": "150",
"Quiz.Questions.Easy.192.Answer.D": "50",
"Quiz.Questions.Easy.192.Answer.E": "250",
"Quiz.Questions.Easy.192.CorrectAnswer": "A",
- "Quiz.Questions.Easy.193": "What is the smallest prime number greater than 10?",
+ "Quiz.Questions.Easy.193": "Који је најмањи прост број већи од 10?",
"Quiz.Questions.Easy.193.Answer.A": "13",
"Quiz.Questions.Easy.193.Answer.B": "11",
"Quiz.Questions.Easy.193.Answer.C": "17",
"Quiz.Questions.Easy.193.Answer.D": "19",
"Quiz.Questions.Easy.193.Answer.E": "23",
"Quiz.Questions.Easy.193.CorrectAnswer": "B",
- "Quiz.Questions.Easy.194": "A pizza has a diameter of 12 inches. What is the radius?",
- "Quiz.Questions.Easy.194.Answer.A": "6 inches",
- "Quiz.Questions.Easy.194.Answer.B": "8 inches",
- "Quiz.Questions.Easy.194.Answer.C": "10 inches",
- "Quiz.Questions.Easy.194.Answer.D": "12 inches",
- "Quiz.Questions.Easy.194.Answer.E": "14 inches",
+ "Quiz.Questions.Easy.194": "Пица има пречник од 12 инча. Колики је радијус?",
+ "Quiz.Questions.Easy.194.Answer.A": "6 инча",
+ "Quiz.Questions.Easy.194.Answer.B": "8 инча",
+ "Quiz.Questions.Easy.194.Answer.C": "10 инча",
+ "Quiz.Questions.Easy.194.Answer.D": "12 инча",
+ "Quiz.Questions.Easy.194.Answer.E": "14 инча",
"Quiz.Questions.Easy.194.CorrectAnswer": "A",
- "Quiz.Questions.Easy.195": "How many states are there in the United States?",
+ "Quiz.Questions.Easy.195": "Колико држава има у Сједињеним Америчким Државама?",
"Quiz.Questions.Easy.195.Answer.A": "51",
"Quiz.Questions.Easy.195.Answer.B": "50",
"Quiz.Questions.Easy.195.Answer.C": "52",
"Quiz.Questions.Easy.195.Answer.D": "49",
"Quiz.Questions.Easy.195.Answer.E": "48",
"Quiz.Questions.Easy.195.CorrectAnswer": "B",
- "Quiz.Questions.Easy.196": "If a rectangle has a length of 8 cm and a width of 5 cm, what is its area?",
+ "Quiz.Questions.Easy.196": "Ако правоугаоник има дужину од 8 cm и ширину од 5 cm, колика је његова површина?",
"Quiz.Questions.Easy.196.Answer.A": "13 cm2",
"Quiz.Questions.Easy.196.Answer.B": "40 cm2",
"Quiz.Questions.Easy.196.Answer.C": "25 cm2",
"Quiz.Questions.Easy.196.Answer.D": "30 cm2",
"Quiz.Questions.Easy.196.Answer.E": "16 cm2",
"Quiz.Questions.Easy.196.CorrectAnswer": "B",
- "Quiz.Questions.Easy.197": "How many degrees are in a right angle?",
+ "Quiz.Questions.Easy.197": "Колико степени има прав угао?",
"Quiz.Questions.Easy.197.Answer.A": "180",
"Quiz.Questions.Easy.197.Answer.B": "90",
"Quiz.Questions.Easy.197.Answer.C": "45",
"Quiz.Questions.Easy.197.Answer.D": "360",
"Quiz.Questions.Easy.197.Answer.E": "120",
"Quiz.Questions.Easy.197.CorrectAnswer": "B",
- "Quiz.Questions.Easy.198": "Which planet is closest to the Sun?",
- "Quiz.Questions.Easy.198.Answer.A": "Venus",
- "Quiz.Questions.Easy.198.Answer.B": "Earth",
- "Quiz.Questions.Easy.198.Answer.C": "Mars",
- "Quiz.Questions.Easy.198.Answer.D": "Mercury",
- "Quiz.Questions.Easy.198.Answer.E": "Saturn",
+ "Quiz.Questions.Easy.198": "Која планета је најближа Сунцу?",
+ "Quiz.Questions.Easy.198.Answer.A": "Венера",
+ "Quiz.Questions.Easy.198.Answer.B": "Земља",
+ "Quiz.Questions.Easy.198.Answer.C": "Марс",
+ "Quiz.Questions.Easy.198.Answer.D": "Меркур",
+ "Quiz.Questions.Easy.198.Answer.E": "Сатурн",
"Quiz.Questions.Easy.198.CorrectAnswer": "D",
- "Quiz.Questions.Easy.199": "If you divide 144 by 12, what do you get?",
+ "Quiz.Questions.Easy.199": "Ако поделите 144 са 12, шта добијете?",
"Quiz.Questions.Easy.199.Answer.A": "10",
"Quiz.Questions.Easy.199.Answer.B": "12",
"Quiz.Questions.Easy.199.Answer.C": "14",
"Quiz.Questions.Easy.199.Answer.D": "18",
"Quiz.Questions.Easy.199.Answer.E": "16",
"Quiz.Questions.Easy.199.CorrectAnswer": "B",
- "Quiz.Questions.Easy.200": "Who wrote the play \"Romeo and Juliet\"?",
- "Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
- "Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
- "Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
- "Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
- "Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
+ "Quiz.Questions.Easy.200": "Ко је написао драму \"Ромео и Јулија\"?",
+ "Quiz.Questions.Easy.200.Answer.A": "Чарлс Дикенс",
+ "Quiz.Questions.Easy.200.Answer.B": "Лав Толстој",
+ "Quiz.Questions.Easy.200.Answer.C": "Вилијам Шекспир",
+ "Quiz.Questions.Easy.200.Answer.D": "Марк Твен",
+ "Quiz.Questions.Easy.200.Answer.E": "Оскар Вајлд",
"Quiz.Questions.Easy.200.CorrectAnswer": "C",
- "Quiz.Questions.Easy.201": "How many sides does a hexagon have?",
+ "Quiz.Questions.Easy.201": "Колико страница има хексагон (шестоугао)?",
"Quiz.Questions.Easy.201.Answer.A": "5",
"Quiz.Questions.Easy.201.Answer.B": "6",
"Quiz.Questions.Easy.201.Answer.C": "7",
"Quiz.Questions.Easy.201.Answer.D": "8",
"Quiz.Questions.Easy.201.Answer.E": "9",
"Quiz.Questions.Easy.201.CorrectAnswer": "B",
- "Quiz.Questions.Easy.202": "What is the square of 11?",
+ "Quiz.Questions.Easy.202": "Колики је квадрат броја 11?",
"Quiz.Questions.Easy.202.Answer.A": "101",
"Quiz.Questions.Easy.202.Answer.B": "120",
"Quiz.Questions.Easy.202.Answer.C": "121",
"Quiz.Questions.Easy.202.Answer.D": "131",
"Quiz.Questions.Easy.202.Answer.E": "132",
"Quiz.Questions.Easy.202.CorrectAnswer": "C",
- "Quiz.Questions.Easy.203": "How many zeros are in one million?",
+ "Quiz.Questions.Easy.203": "Колико нула има у једном милиону?",
"Quiz.Questions.Easy.203.Answer.A": "5",
"Quiz.Questions.Easy.203.Answer.B": "6",
"Quiz.Questions.Easy.203.Answer.C": "7",
"Quiz.Questions.Easy.203.Answer.D": "8",
"Quiz.Questions.Easy.203.Answer.E": "9",
"Quiz.Questions.Easy.203.CorrectAnswer": "B",
- "Quiz.Questions.Easy.204": "What is the speed of sound at sea level (in air)?",
+ "Quiz.Questions.Easy.204": "Колика је брзина звука на нивоу мора (у ваздуху)?",
"Quiz.Questions.Easy.204.Answer.A": "343 m/s",
"Quiz.Questions.Easy.204.Answer.B": "300 m/s",
"Quiz.Questions.Easy.204.Answer.C": "330 m/s",
"Quiz.Questions.Easy.204.Answer.D": "340 m/s",
"Quiz.Questions.Easy.204.Answer.E": "333 m/s",
"Quiz.Questions.Easy.204.CorrectAnswer": "A",
- "Quiz.Questions.Easy.205": "What is the value of pi to two decimal places?",
+ "Quiz.Questions.Easy.205": "Колика је вредност броја Pi на две децимале?",
"Quiz.Questions.Easy.205.Answer.A": "3.14",
"Quiz.Questions.Easy.205.Answer.B": "3.16",
"Quiz.Questions.Easy.205.Answer.C": "3.00",
"Quiz.Questions.Easy.205.Answer.D": "3.1416",
"Quiz.Questions.Easy.205.Answer.E": "3.12",
"Quiz.Questions.Easy.205.CorrectAnswer": "A",
- "Quiz.Questions.Easy.206": "Which of the following is not a prime number?",
+ "Quiz.Questions.Easy.206": "Који од следећих бројева није прост број?",
"Quiz.Questions.Easy.206.Answer.A": "13",
"Quiz.Questions.Easy.206.Answer.B": "17",
"Quiz.Questions.Easy.206.Answer.C": "19",
"Quiz.Questions.Easy.206.Answer.D": "21",
"Quiz.Questions.Easy.206.Answer.E": "23",
"Quiz.Questions.Easy.206.CorrectAnswer": "D",
- "Quiz.Questions.Easy.207": "A 10% discount is applied to an item that costs $200. How much will the item cost after the discount?",
+ "Quiz.Questions.Easy.207": "Попуст од 10% се примењује на артикал који кошта $200. Колико ће артикал коштати након попуста?",
"Quiz.Questions.Easy.207.Answer.A": "$180",
"Quiz.Questions.Easy.207.Answer.B": "$170",
"Quiz.Questions.Easy.207.Answer.C": "$150",
"Quiz.Questions.Easy.207.Answer.D": "$160",
"Quiz.Questions.Easy.207.Answer.E": "$190",
"Quiz.Questions.Easy.207.CorrectAnswer": "A",
- "Quiz.Questions.Easy.208": "If the sum of two numbers is 24 and their difference is 4, what are the numbers?",
- "Quiz.Questions.Easy.208.Answer.A": "10 and 14",
- "Quiz.Questions.Easy.208.Answer.B": "11 and 13",
- "Quiz.Questions.Easy.208.Answer.C": "12 and 12",
- "Quiz.Questions.Easy.208.Answer.D": "13 and 11",
- "Quiz.Questions.Easy.208.Answer.E": "15 and 9",
+ "Quiz.Questions.Easy.208": "Ако је збир два броја 24, а њихова разлика 4, који су то бројеви?",
+ "Quiz.Questions.Easy.208.Answer.A": "10 и 14",
+ "Quiz.Questions.Easy.208.Answer.B": "11 и 13",
+ "Quiz.Questions.Easy.208.Answer.C": "12 и 12",
+ "Quiz.Questions.Easy.208.Answer.D": "13 и 11",
+ "Quiz.Questions.Easy.208.Answer.E": "15 и 9",
"Quiz.Questions.Easy.208.CorrectAnswer": "A",
- "Quiz.Questions.Easy.209": "A number is increased by 10%. Then, it is decreased by 10%. What is the final percentage change in the number?",
+ "Quiz.Questions.Easy.209": "Број се повећа за 10%. Затим се смањи за 10%. Колика је коначна процентуална промена броја?",
"Quiz.Questions.Easy.209.Answer.A": "0%",
- "Quiz.Questions.Easy.209.Answer.B": "1% decrease",
- "Quiz.Questions.Easy.209.Answer.C": "1% increase",
- "Quiz.Questions.Easy.209.Answer.D": "2% decrease",
- "Quiz.Questions.Easy.209.Answer.E": "2% increase",
+ "Quiz.Questions.Easy.209.Answer.B": "1% смањење",
+ "Quiz.Questions.Easy.209.Answer.C": "1% повећање",
+ "Quiz.Questions.Easy.209.Answer.D": "2% смањење",
+ "Quiz.Questions.Easy.209.Answer.E": "2% повећање",
"Quiz.Questions.Easy.209.CorrectAnswer": "B",
- "Quiz.Questions.Easy.210": "How many different ways can 5 people sit in a row of 5 chairs?",
+ "Quiz.Questions.Easy.210": "На колико различитих начина 5 људи може седети у реду од 5 столица?",
"Quiz.Questions.Easy.210.Answer.A": "120",
"Quiz.Questions.Easy.210.Answer.B": "60",
"Quiz.Questions.Easy.210.Answer.C": "24",
"Quiz.Questions.Easy.210.Answer.D": "30",
"Quiz.Questions.Easy.210.Answer.E": "100",
"Quiz.Questions.Easy.210.CorrectAnswer": "A",
- "Quiz.Questions.Easy.211": "If 3 workers can complete a task in 6 days, how long will it take for 6 workers to complete the same task?",
- "Quiz.Questions.Easy.211.Answer.A": "1 day",
- "Quiz.Questions.Easy.211.Answer.B": "2 days",
- "Quiz.Questions.Easy.211.Answer.C": "3 days",
- "Quiz.Questions.Easy.211.Answer.D": "4 days",
- "Quiz.Questions.Easy.211.Answer.E": "6 days",
+ "Quiz.Questions.Easy.211": "Ако 3 радника могу да заврше таск за 6 дана, колико ће времена требати шесторици радника да заврше исти таск?",
+ "Quiz.Questions.Easy.211.Answer.A": "1 дан",
+ "Quiz.Questions.Easy.211.Answer.B": "2 дана",
+ "Quiz.Questions.Easy.211.Answer.C": "3 дана",
+ "Quiz.Questions.Easy.211.Answer.D": "4 дана",
+ "Quiz.Questions.Easy.211.Answer.E": "6 дана",
"Quiz.Questions.Easy.211.CorrectAnswer": "C",
- "Quiz.Questions.Easy.212": "Which chess piece can only move diagonally?",
- "Quiz.Questions.Easy.212.Answer.A": "Knight",
- "Quiz.Questions.Easy.212.Answer.B": "Queen",
- "Quiz.Questions.Easy.212.Answer.C": "King",
- "Quiz.Questions.Easy.212.Answer.D": "Rook",
- "Quiz.Questions.Easy.212.Answer.E": "Bishop",
+ "Quiz.Questions.Easy.212": "Која се шаховска фигура може кретати само дијагонално?",
+ "Quiz.Questions.Easy.212.Answer.A": "Коњ",
+ "Quiz.Questions.Easy.212.Answer.B": "Краљица",
+ "Quiz.Questions.Easy.212.Answer.C": "Краљ",
+ "Quiz.Questions.Easy.212.Answer.D": "Топ",
+ "Quiz.Questions.Easy.212.Answer.E": "Ловац",
"Quiz.Questions.Easy.212.CorrectAnswer": "E",
- "Quiz.Questions.Easy.213": "What's the fastest-growing plant in the world?",
- "Quiz.Questions.Easy.213.Answer.A": "Algae",
- "Quiz.Questions.Easy.213.Answer.B": "Eucalyptus",
- "Quiz.Questions.Easy.213.Answer.C": "Ivy",
- "Quiz.Questions.Easy.213.Answer.D": "Sunflower",
- "Quiz.Questions.Easy.213.Answer.E": "Bamboo",
+ "Quiz.Questions.Easy.213": "Која је најбрже растућа биљка на свету?",
+ "Quiz.Questions.Easy.213.Answer.A": "Алга",
+ "Quiz.Questions.Easy.213.Answer.B": "Еукалиптус",
+ "Quiz.Questions.Easy.213.Answer.C": "Бршљан",
+ "Quiz.Questions.Easy.213.Answer.D": "Сунцокрет",
+ "Quiz.Questions.Easy.213.Answer.E": "Бамбус",
"Quiz.Questions.Easy.213.CorrectAnswer": "E",
- "Quiz.Questions.Easy.214": "Which part of a plant conducts photosynthesis?",
- "Quiz.Questions.Easy.214.Answer.A": "Root",
- "Quiz.Questions.Easy.214.Answer.B": "Stem",
- "Quiz.Questions.Easy.214.Answer.C": "Flower",
- "Quiz.Questions.Easy.214.Answer.D": "Seed",
- "Quiz.Questions.Easy.214.Answer.E": "Leaf",
+ "Quiz.Questions.Easy.214": "Који део биљке врши фотосинтезу?",
+ "Quiz.Questions.Easy.214.Answer.A": "Корен",
+ "Quiz.Questions.Easy.214.Answer.B": "Стабло",
+ "Quiz.Questions.Easy.214.Answer.C": "Цвет",
+ "Quiz.Questions.Easy.214.Answer.D": "Семе",
+ "Quiz.Questions.Easy.214.Answer.E": "Лист",
"Quiz.Questions.Easy.214.CorrectAnswer": "E",
- "Quiz.Questions.Easy.215": "How many rings are there on the Olympic flag?",
+ "Quiz.Questions.Easy.215": "Колико прстенова има на олимпијској застави?",
"Quiz.Questions.Easy.215.Answer.A": "4",
"Quiz.Questions.Easy.215.Answer.B": "8",
"Quiz.Questions.Easy.215.Answer.C": "6",
"Quiz.Questions.Easy.215.Answer.D": "7",
"Quiz.Questions.Easy.215.Answer.E": "5",
"Quiz.Questions.Easy.215.CorrectAnswer": "E",
- "Quiz.Questions.Easy.216": "Which city is famous for having canals instead of streets?",
- "Quiz.Questions.Easy.216.Answer.A": "Amsterdam",
- "Quiz.Questions.Easy.216.Answer.B": "Bangkok",
- "Quiz.Questions.Easy.216.Answer.C": "Bruges",
- "Quiz.Questions.Easy.216.Answer.D": "Copenhagen",
- "Quiz.Questions.Easy.216.Answer.E": "Venice",
+ "Quiz.Questions.Easy.216": "Који град је познат по томе што има канале уместо улица?",
+ "Quiz.Questions.Easy.216.Answer.A": "Амстердам",
+ "Quiz.Questions.Easy.216.Answer.B": "Бангкок",
+ "Quiz.Questions.Easy.216.Answer.C": "Бриж",
+ "Quiz.Questions.Easy.216.Answer.D": "Копенхаген",
+ "Quiz.Questions.Easy.216.Answer.E": "Венеција",
"Quiz.Questions.Easy.216.CorrectAnswer": "E",
- "Quiz.Questions.Easy.217": "Which mineral is most commonly used in pencils?",
- "Quiz.Questions.Easy.217.Answer.A": "Charcoal",
- "Quiz.Questions.Easy.217.Answer.B": "Zinc",
- "Quiz.Questions.Easy.217.Answer.C": "Lead",
- "Quiz.Questions.Easy.217.Answer.D": "Wood ash",
- "Quiz.Questions.Easy.217.Answer.E": "Graphite",
+ "Quiz.Questions.Easy.217": "Који минерал се најчешће користи у оловкама?",
+ "Quiz.Questions.Easy.217.Answer.A": "Дрвени угаљ",
+ "Quiz.Questions.Easy.217.Answer.B": "Цинк",
+ "Quiz.Questions.Easy.217.Answer.C": "Олово",
+ "Quiz.Questions.Easy.217.Answer.D": "Дрвени пепео",
+ "Quiz.Questions.Easy.217.Answer.E": "Графит",
"Quiz.Questions.Easy.217.CorrectAnswer": "E",
- "Quiz.Questions.Easy.218": "What is the only country that is also a continent?",
- "Quiz.Questions.Easy.218.Answer.A": "Greenland",
- "Quiz.Questions.Easy.218.Answer.B": "Iceland",
- "Quiz.Questions.Easy.218.Answer.C": "Antarctica",
- "Quiz.Questions.Easy.218.Answer.D": "Madagascar",
- "Quiz.Questions.Easy.218.Answer.E": "Australia",
+ "Quiz.Questions.Easy.218": "Која је једина држава која је уједно и континент?",
+ "Quiz.Questions.Easy.218.Answer.A": "Гренланд",
+ "Quiz.Questions.Easy.218.Answer.B": "Исланд",
+ "Quiz.Questions.Easy.218.Answer.C": "Антарктик",
+ "Quiz.Questions.Easy.218.Answer.D": "Мадагаскар",
+ "Quiz.Questions.Easy.218.Answer.E": "Аустралија",
"Quiz.Questions.Easy.218.CorrectAnswer": "E",
- "Quiz.Questions.Easy.219": "What is the shape of the Earth's orbit around the sun?",
- "Quiz.Questions.Easy.219.Answer.A": "Perfect circle",
- "Quiz.Questions.Easy.219.Answer.B": "Oval",
- "Quiz.Questions.Easy.219.Answer.C": "Wobble",
- "Quiz.Questions.Easy.219.Answer.D": "Spiral",
- "Quiz.Questions.Easy.219.Answer.E": "Ellipse",
+ "Quiz.Questions.Easy.219": "Каквог је облика Земљина орбита око Сунца?",
+ "Quiz.Questions.Easy.219.Answer.A": "Савршен круг",
+ "Quiz.Questions.Easy.219.Answer.B": "Овал",
+ "Quiz.Questions.Easy.219.Answer.C": "Колебање",
+ "Quiz.Questions.Easy.219.Answer.D": "Спирала",
+ "Quiz.Questions.Easy.219.Answer.E": "Елипса",
"Quiz.Questions.Easy.219.CorrectAnswer": "E",
- "Quiz.Questions.Easy.220": "What is the chemical formula for table salt?",
+ "Quiz.Questions.Easy.220": "Која је хемијска формула за кухињску со?",
"Quiz.Questions.Easy.220.Answer.A": "KCl",
"Quiz.Questions.Easy.220.Answer.B": "MgSO4",
"Quiz.Questions.Easy.220.Answer.C": "CaCl2",
"Quiz.Questions.Easy.220.Answer.D": "H2SO4",
"Quiz.Questions.Easy.220.Answer.E": "NaCl",
"Quiz.Questions.Easy.220.CorrectAnswer": "E",
- "Quiz.Questions.Easy.221": "Which country has a maple leaf on its flag?",
- "Quiz.Questions.Easy.221.Answer.A": "Austria",
- "Quiz.Questions.Easy.221.Answer.B": "Sweden",
- "Quiz.Questions.Easy.221.Answer.C": "Ireland",
- "Quiz.Questions.Easy.221.Answer.D": "Germany",
- "Quiz.Questions.Easy.221.Answer.E": "Canada",
+ "Quiz.Questions.Easy.221": "Која држава има јаворов лист на својој застави?",
+ "Quiz.Questions.Easy.221.Answer.A": "Аустрија",
+ "Quiz.Questions.Easy.221.Answer.B": "Шведска",
+ "Quiz.Questions.Easy.221.Answer.C": "Ирска",
+ "Quiz.Questions.Easy.221.Answer.D": "Немачка",
+ "Quiz.Questions.Easy.221.Answer.E": "Канада",
"Quiz.Questions.Easy.221.CorrectAnswer": "E",
- "Quiz.Questions.Easy.222": "What kind of gas is used to fill balloons to make them float?",
- "Quiz.Questions.Easy.222.Answer.A": "Hydrogen",
- "Quiz.Questions.Easy.222.Answer.B": "Carbon dioxide",
- "Quiz.Questions.Easy.222.Answer.C": "Oxygen",
- "Quiz.Questions.Easy.222.Answer.D": "Nitrogen",
- "Quiz.Questions.Easy.222.Answer.E": "Helium",
+ "Quiz.Questions.Easy.222": "Који гас се користи за пуњење балона како би они лебдели?",
+ "Quiz.Questions.Easy.222.Answer.A": "Водоник",
+ "Quiz.Questions.Easy.222.Answer.B": "Угљен-диоксид",
+ "Quiz.Questions.Easy.222.Answer.C": "Кисеоник",
+ "Quiz.Questions.Easy.222.Answer.D": "Азот",
+ "Quiz.Questions.Easy.222.Answer.E": "Хелијум",
"Quiz.Questions.Easy.222.CorrectAnswer": "E",
- "Quiz.Questions.Easy.223": "In which country did LEGO originate?",
- "Quiz.Questions.Easy.223.Answer.A": "Sweden",
- "Quiz.Questions.Easy.223.Answer.B": "Norway",
- "Quiz.Questions.Easy.223.Answer.C": "Germany",
- "Quiz.Questions.Easy.223.Answer.D": "USA",
- "Quiz.Questions.Easy.223.Answer.E": "Denmark",
+ "Quiz.Questions.Easy.223": "У којој држави је настао LEGO?",
+ "Quiz.Questions.Easy.223.Answer.A": "Шведска",
+ "Quiz.Questions.Easy.223.Answer.B": "Норвешка",
+ "Quiz.Questions.Easy.223.Answer.C": "Немачка",
+ "Quiz.Questions.Easy.223.Answer.D": "САД",
+ "Quiz.Questions.Easy.223.Answer.E": "Данска",
"Quiz.Questions.Easy.223.CorrectAnswer": "E",
- "Quiz.Questions.Medium.1": "What is the hottest planet in the solar system?",
- "Quiz.Questions.Medium.1.Answer.A": "Mercury",
- "Quiz.Questions.Medium.1.Answer.B": "Venus",
- "Quiz.Questions.Medium.1.Answer.C": "Mars",
- "Quiz.Questions.Medium.1.Answer.D": "Jupiter",
- "Quiz.Questions.Medium.1.Answer.E": "Earth",
+ "Quiz.Questions.Medium.1": "Која је најврелија планета у соларном систему?",
+ "Quiz.Questions.Medium.1.Answer.A": "Меркур",
+ "Quiz.Questions.Medium.1.Answer.B": "Венера",
+ "Quiz.Questions.Medium.1.Answer.C": "Марс",
+ "Quiz.Questions.Medium.1.Answer.D": "Јупитер",
+ "Quiz.Questions.Medium.1.Answer.E": "Земља",
"Quiz.Questions.Medium.1.CorrectAnswer": "B",
- "Quiz.Questions.Medium.2": "What animal has the largest eyes of any living creature?",
- "Quiz.Questions.Medium.2.Answer.A": "Blue Whale",
- "Quiz.Questions.Medium.2.Answer.B": "Ostrich",
- "Quiz.Questions.Medium.2.Answer.C": "Colossal Squid",
- "Quiz.Questions.Medium.2.Answer.D": "Horse",
- "Quiz.Questions.Medium.2.Answer.E": "Elephant",
+ "Quiz.Questions.Medium.2": "Која животиња има највеће очи од свих живих бића?",
+ "Quiz.Questions.Medium.2.Answer.A": "Плави кит",
+ "Quiz.Questions.Medium.2.Answer.B": "Ној",
+ "Quiz.Questions.Medium.2.Answer.C": "Колосална лигња",
+ "Quiz.Questions.Medium.2.Answer.D": "Коњ",
+ "Quiz.Questions.Medium.2.Answer.E": "Слон",
"Quiz.Questions.Medium.2.CorrectAnswer": "C",
- "Quiz.Questions.Medium.3": "What part of the human body continues to grow after death?",
- "Quiz.Questions.Medium.3.Answer.A": "Hair",
- "Quiz.Questions.Medium.3.Answer.B": "Nails",
- "Quiz.Questions.Medium.3.Answer.C": "Neither",
- "Quiz.Questions.Medium.3.Answer.D": "Both",
- "Quiz.Questions.Medium.3.Answer.E": "Depends on human",
+ "Quiz.Questions.Medium.3": "Који део људског тела наставља да расте након смрти?",
+ "Quiz.Questions.Medium.3.Answer.A": "Коса",
+ "Quiz.Questions.Medium.3.Answer.B": "Нокти",
+ "Quiz.Questions.Medium.3.Answer.C": "Ниједан",
+ "Quiz.Questions.Medium.3.Answer.D": "Оба",
+ "Quiz.Questions.Medium.3.Answer.E": "Зависи од човека",
"Quiz.Questions.Medium.3.CorrectAnswer": "C",
- "Quiz.Questions.Medium.4": "Which programming language does Unity Engine use?",
+ "Quiz.Questions.Medium.4": "Који програмски језик користи Unity Engine?",
"Quiz.Questions.Medium.4.Answer.A": "Java",
"Quiz.Questions.Medium.4.Answer.B": "C++",
"Quiz.Questions.Medium.4.Answer.C": "C#",
"Quiz.Questions.Medium.4.Answer.D": "Python",
"Quiz.Questions.Medium.4.Answer.E": "JavaScript",
"Quiz.Questions.Medium.4.CorrectAnswer": "C",
- "Quiz.Questions.Medium.5": "What metal is liquid at room temperature?",
- "Quiz.Questions.Medium.5.Answer.A": "Mercury",
- "Quiz.Questions.Medium.5.Answer.B": "Gallium",
- "Quiz.Questions.Medium.5.Answer.C": "Sodium",
- "Quiz.Questions.Medium.5.Answer.D": "Lead",
- "Quiz.Questions.Medium.5.Answer.E": "Bismuth",
+ "Quiz.Questions.Medium.5": "Који метал је течан на собној температури?",
+ "Quiz.Questions.Medium.5.Answer.A": "Жива",
+ "Quiz.Questions.Medium.5.Answer.B": "Галијум",
+ "Quiz.Questions.Medium.5.Answer.C": "Натријум",
+ "Quiz.Questions.Medium.5.Answer.D": "Олово",
+ "Quiz.Questions.Medium.5.Answer.E": "Бизмут",
"Quiz.Questions.Medium.5.CorrectAnswer": "A",
- "Quiz.Questions.Medium.6": "Which fruit has its seeds on the outside?",
- "Quiz.Questions.Medium.6.Answer.A": "Pomegranate",
- "Quiz.Questions.Medium.6.Answer.B": "Raspberry",
- "Quiz.Questions.Medium.6.Answer.C": "Strawberry",
- "Quiz.Questions.Medium.6.Answer.D": "Kiwi",
- "Quiz.Questions.Medium.6.Answer.E": "Fig",
+ "Quiz.Questions.Medium.6": "Које воће има семенке споља?",
+ "Quiz.Questions.Medium.6.Answer.A": "Нар",
+ "Quiz.Questions.Medium.6.Answer.B": "Малина",
+ "Quiz.Questions.Medium.6.Answer.C": "Јагода",
+ "Quiz.Questions.Medium.6.Answer.D": "Киви",
+ "Quiz.Questions.Medium.6.Answer.E": "Смоква",
"Quiz.Questions.Medium.6.CorrectAnswer": "C",
- "Quiz.Questions.Medium.7": "What is the only continent without native reptiles or snakes?",
- "Quiz.Questions.Medium.7.Answer.A": "Antarctica",
- "Quiz.Questions.Medium.7.Answer.B": "Europe",
- "Quiz.Questions.Medium.7.Answer.C": "Australia",
- "Quiz.Questions.Medium.7.Answer.D": "Asia",
- "Quiz.Questions.Medium.7.Answer.E": "South America",
+ "Quiz.Questions.Medium.7": "Који је једини континент без аутохтоних гмизаваца или змија?",
+ "Quiz.Questions.Medium.7.Answer.A": "Антарктик",
+ "Quiz.Questions.Medium.7.Answer.B": "Европа",
+ "Quiz.Questions.Medium.7.Answer.C": "Аустралија",
+ "Quiz.Questions.Medium.7.Answer.D": "Азија",
+ "Quiz.Questions.Medium.7.Answer.E": "Јужна Америка",
"Quiz.Questions.Medium.7.CorrectAnswer": "A",
- "Quiz.Questions.Medium.8": "What is the national animal of Scotland?",
- "Quiz.Questions.Medium.8.Answer.A": "Red Deer",
- "Quiz.Questions.Medium.8.Answer.B": "Highland Cow",
- "Quiz.Questions.Medium.8.Answer.C": "Unicorn",
- "Quiz.Questions.Medium.8.Answer.D": "Golden Eagle",
- "Quiz.Questions.Medium.8.Answer.E": "Wolf",
+ "Quiz.Questions.Medium.8": "Која је национална животиња Шкотске?",
+ "Quiz.Questions.Medium.8.Answer.A": "Црвени јелен",
+ "Quiz.Questions.Medium.8.Answer.B": "Високогорска крава",
+ "Quiz.Questions.Medium.8.Answer.C": "Једнорог",
+ "Quiz.Questions.Medium.8.Answer.D": "Сури орао",
+ "Quiz.Questions.Medium.8.Answer.E": "Вук",
"Quiz.Questions.Medium.8.CorrectAnswer": "C",
- "Quiz.Questions.Medium.9": "Which natural disaster is measured with a Richter scale?",
- "Quiz.Questions.Medium.9.Answer.A": "Tornado",
- "Quiz.Questions.Medium.9.Answer.B": "Earthquake",
- "Quiz.Questions.Medium.9.Answer.C": "Tsunami",
- "Quiz.Questions.Medium.9.Answer.D": "Volcano",
- "Quiz.Questions.Medium.9.Answer.E": "Flood",
+ "Quiz.Questions.Medium.9": "Која природна катастрофа се мери Рихтеровом скалом?",
+ "Quiz.Questions.Medium.9.Answer.A": "Торнадо",
+ "Quiz.Questions.Medium.9.Answer.B": "Земљотрес",
+ "Quiz.Questions.Medium.9.Answer.C": "Цунами",
+ "Quiz.Questions.Medium.9.Answer.D": "Вулкан",
+ "Quiz.Questions.Medium.9.Answer.E": "Поплава",
"Quiz.Questions.Medium.9.CorrectAnswer": "B",
- "Quiz.Questions.Medium.10": "Which of the following planet has the highest number of moons?",
- "Quiz.Questions.Medium.10.Answer.A": "Jupiter",
- "Quiz.Questions.Medium.10.Answer.B": "Neptune",
- "Quiz.Questions.Medium.10.Answer.C": "Saturn",
- "Quiz.Questions.Medium.10.Answer.D": "Uranus",
- "Quiz.Questions.Medium.10.Answer.E": "Mars",
+ "Quiz.Questions.Medium.10": "Која од следећих планета има највећи број месеца?",
+ "Quiz.Questions.Medium.10.Answer.A": "Јупитер",
+ "Quiz.Questions.Medium.10.Answer.B": "Нептун",
+ "Quiz.Questions.Medium.10.Answer.C": "Сатурн",
+ "Quiz.Questions.Medium.10.Answer.D": "Уран",
+ "Quiz.Questions.Medium.10.Answer.E": "Марс",
"Quiz.Questions.Medium.10.CorrectAnswer": "C",
- "Quiz.Questions.Medium.11": "Which element is named after the sun?",
- "Quiz.Questions.Medium.11.Answer.A": "Helium",
- "Quiz.Questions.Medium.11.Answer.B": "Hydrogen",
- "Quiz.Questions.Medium.11.Answer.C": "Neon",
- "Quiz.Questions.Medium.11.Answer.D": "Solarium",
- "Quiz.Questions.Medium.11.Answer.E": "Radium",
+ "Quiz.Questions.Medium.11": "Који елемент је добио име по Сунцу?",
+ "Quiz.Questions.Medium.11.Answer.A": "Хелијум",
+ "Quiz.Questions.Medium.11.Answer.B": "Водоник",
+ "Quiz.Questions.Medium.11.Answer.C": "Неон",
+ "Quiz.Questions.Medium.11.Answer.D": "Соларијум",
+ "Quiz.Questions.Medium.11.Answer.E": "Радијум",
"Quiz.Questions.Medium.11.CorrectAnswer": "A",
- "Quiz.Questions.Medium.12": "What was the first video game to be played in space?",
+ "Quiz.Questions.Medium.12": "Која је била прва видео игра играна у свемиру?",
"Quiz.Questions.Medium.12.Answer.A": "Pac-Man",
"Quiz.Questions.Medium.12.Answer.B": "Super Mario Bros.",
"Quiz.Questions.Medium.12.Answer.C": "Tetris",
"Quiz.Questions.Medium.12.Answer.D": "Space Invaders",
"Quiz.Questions.Medium.12.Answer.E": "Doom",
"Quiz.Questions.Medium.12.CorrectAnswer": "C",
- "Quiz.Questions.Medium.13": "What is the most stolen food in the world?",
- "Quiz.Questions.Medium.13.Answer.A": "Bread",
- "Quiz.Questions.Medium.13.Answer.B": "Cheese",
- "Quiz.Questions.Medium.13.Answer.C": "Chocolate",
- "Quiz.Questions.Medium.13.Answer.D": "Meat",
- "Quiz.Questions.Medium.13.Answer.E": "Rice",
+ "Quiz.Questions.Medium.13": "Која је најчешће крадена храна на свету?",
+ "Quiz.Questions.Medium.13.Answer.A": "Хлеб",
+ "Quiz.Questions.Medium.13.Answer.B": "Сир",
+ "Quiz.Questions.Medium.13.Answer.C": "Чоколада",
+ "Quiz.Questions.Medium.13.Answer.D": "Месо",
+ "Quiz.Questions.Medium.13.Answer.E": "Пиринач",
"Quiz.Questions.Medium.13.CorrectAnswer": "B",
- "Quiz.Questions.Medium.14": "Which color is most visible to the human eye?",
- "Quiz.Questions.Medium.14.Answer.A": "Red",
- "Quiz.Questions.Medium.14.Answer.B": "Blue",
- "Quiz.Questions.Medium.14.Answer.C": "Yellow",
- "Quiz.Questions.Medium.14.Answer.D": "Green",
- "Quiz.Questions.Medium.14.Answer.E": "Orange",
+ "Quiz.Questions.Medium.14": "Која боја је највидљивија људском оку?",
+ "Quiz.Questions.Medium.14.Answer.A": "Црвена",
+ "Quiz.Questions.Medium.14.Answer.B": "Плава",
+ "Quiz.Questions.Medium.14.Answer.C": "Жута",
+ "Quiz.Questions.Medium.14.Answer.D": "Зелена",
+ "Quiz.Questions.Medium.14.Answer.E": "Наранџаста",
"Quiz.Questions.Medium.14.CorrectAnswer": "D",
- "Quiz.Questions.Medium.15": "Which of the following planet is not named after a Roman or Greek god?",
- "Quiz.Questions.Medium.15.Answer.A": "Earth",
- "Quiz.Questions.Medium.15.Answer.B": "Venus",
- "Quiz.Questions.Medium.15.Answer.C": "Mars",
- "Quiz.Questions.Medium.15.Answer.D": "Neptune",
- "Quiz.Questions.Medium.15.Answer.E": "Uranus",
+ "Quiz.Questions.Medium.15": "Која од следећих планета није добила име по римском или грчком богу?",
+ "Quiz.Questions.Medium.15.Answer.A": "Земља",
+ "Quiz.Questions.Medium.15.Answer.B": "Венера",
+ "Quiz.Questions.Medium.15.Answer.C": "Марс",
+ "Quiz.Questions.Medium.15.Answer.D": "Нептун",
+ "Quiz.Questions.Medium.15.Answer.E": "Уран",
"Quiz.Questions.Medium.15.CorrectAnswer": "A",
- "Quiz.Questions.Medium.16": "What is the name of the largest desert in the world?",
- "Quiz.Questions.Medium.16.Answer.A": "Sahara desert",
- "Quiz.Questions.Medium.16.Answer.B": "Gobi desert",
- "Quiz.Questions.Medium.16.Answer.C": "Arabian desert",
- "Quiz.Questions.Medium.16.Answer.D": "Antarctic polar desert",
- "Quiz.Questions.Medium.16.Answer.E": "Kalahari desert",
+ "Quiz.Questions.Medium.16": "Како се зове највећа пустиња на свету?",
+ "Quiz.Questions.Medium.16.Answer.A": "Пустиња Сахара",
+ "Quiz.Questions.Medium.16.Answer.B": "Пустиња Гоби",
+ "Quiz.Questions.Medium.16.Answer.C": "Арабијска пустиња",
+ "Quiz.Questions.Medium.16.Answer.D": "Антарктичка поларна пустиња",
+ "Quiz.Questions.Medium.16.Answer.E": "Пустиња Калахари",
"Quiz.Questions.Medium.16.CorrectAnswer": "D",
- "Quiz.Questions.Medium.17": "Which country consumes the highest amount of chocolate per person?",
- "Quiz.Questions.Medium.17.Answer.A": "Belgium",
- "Quiz.Questions.Medium.17.Answer.B": "Germany",
- "Quiz.Questions.Medium.17.Answer.C": "USA",
- "Quiz.Questions.Medium.17.Answer.D": "Switzerland",
- "Quiz.Questions.Medium.17.Answer.E": "France",
+ "Quiz.Questions.Medium.17": "Која држава конзумира највише чоколаде по особи?",
+ "Quiz.Questions.Medium.17.Answer.A": "Белгија",
+ "Quiz.Questions.Medium.17.Answer.B": "Немачка",
+ "Quiz.Questions.Medium.17.Answer.C": "САД",
+ "Quiz.Questions.Medium.17.Answer.D": "Швајцарска",
+ "Quiz.Questions.Medium.17.Answer.E": "Француска",
"Quiz.Questions.Medium.17.CorrectAnswer": "D",
- "Quiz.Questions.Medium.18": "What is the first product to have a barcode?",
- "Quiz.Questions.Medium.18.Answer.A": "Chewing gum",
- "Quiz.Questions.Medium.18.Answer.B": "Milk",
- "Quiz.Questions.Medium.18.Answer.C": "Cereal",
- "Quiz.Questions.Medium.18.Answer.D": "Candy",
- "Quiz.Questions.Medium.18.Answer.E": "Soda",
+ "Quiz.Questions.Medium.18": "Који је први производ који је имао бар-код?",
+ "Quiz.Questions.Medium.18.Answer.A": "Гума за жвакање",
+ "Quiz.Questions.Medium.18.Answer.B": "Млеко",
+ "Quiz.Questions.Medium.18.Answer.C": "Пахуљице",
+ "Quiz.Questions.Medium.18.Answer.D": "Бомбоне",
+ "Quiz.Questions.Medium.18.Answer.E": "Сок",
"Quiz.Questions.Medium.18.CorrectAnswer": "A",
- "Quiz.Questions.Medium.19": "What is the hardest natural substance on Earth?",
- "Quiz.Questions.Medium.19.Answer.A": "Quartz",
- "Quiz.Questions.Medium.19.Answer.B": "Diamond",
- "Quiz.Questions.Medium.19.Answer.C": "Obsidian",
- "Quiz.Questions.Medium.19.Answer.D": "Steel",
- "Quiz.Questions.Medium.19.Answer.E": "Corundum",
+ "Quiz.Questions.Medium.19": "Која је најтврђа природна супстанца на Земљи?",
+ "Quiz.Questions.Medium.19.Answer.A": "Кварц",
+ "Quiz.Questions.Medium.19.Answer.B": "Дијамант",
+ "Quiz.Questions.Medium.19.Answer.C": "Опсидијан",
+ "Quiz.Questions.Medium.19.Answer.D": "Челик",
+ "Quiz.Questions.Medium.19.Answer.E": "Корунд",
"Quiz.Questions.Medium.19.CorrectAnswer": "B",
- "Quiz.Questions.Medium.20": "What is a group of flamingos called?",
- "Quiz.Questions.Medium.20.Answer.A": "Cluster",
- "Quiz.Questions.Medium.20.Answer.B": "Flock",
- "Quiz.Questions.Medium.20.Answer.C": "Gaggle",
- "Quiz.Questions.Medium.20.Answer.D": "Pod",
- "Quiz.Questions.Medium.20.Answer.E": "Flamboyance",
+ "Quiz.Questions.Medium.20": "Како се зове група фламингоса?",
+ "Quiz.Questions.Medium.20.Answer.A": "Кластер",
+ "Quiz.Questions.Medium.20.Answer.B": "Јато",
+ "Quiz.Questions.Medium.20.Answer.C": "Гакање",
+ "Quiz.Questions.Medium.20.Answer.D": "Под",
+ "Quiz.Questions.Medium.20.Answer.E": "Фламбојантност (Flamboyance)",
"Quiz.Questions.Medium.20.CorrectAnswer": "E",
- "Quiz.Questions.Medium.21": "What is the scientific name for the fear of long words?",
- "Quiz.Questions.Medium.21.Answer.A": "Logophobia",
- "Quiz.Questions.Medium.21.Answer.B": "Sesquipedalophobia",
- "Quiz.Questions.Medium.21.Answer.C": "Hippopotomonstrosesquipedaliophobia",
- "Quiz.Questions.Medium.21.Answer.D": "Verbophobia",
- "Quiz.Questions.Medium.21.Answer.E": "Lexitimophobia",
+ "Quiz.Questions.Medium.21": "Који је научни назив за страх од дугих речи?",
+ "Quiz.Questions.Medium.21.Answer.A": "Логофобија",
+ "Quiz.Questions.Medium.21.Answer.B": "Сесквипедалофобија",
+ "Quiz.Questions.Medium.21.Answer.C": "Хипопотомонстросескви-педалиофобија",
+ "Quiz.Questions.Medium.21.Answer.D": "Вербофобија",
+ "Quiz.Questions.Medium.21.Answer.E": "Лекситимофобија",
"Quiz.Questions.Medium.21.CorrectAnswer": "C",
- "Quiz.Questions.Medium.22": "What is the average circulation time of a red blood cell at rest?",
- "Quiz.Questions.Medium.22.Answer.A": "1 second",
- "Quiz.Questions.Medium.22.Answer.B": "10 seconds",
- "Quiz.Questions.Medium.22.Answer.C": "1 minute",
- "Quiz.Questions.Medium.22.Answer.D": "5 minutes",
- "Quiz.Questions.Medium.22.Answer.E": "10 minutes",
+ "Quiz.Questions.Medium.22": "Колико је просечно време циркулације црвеног крвног зрнца у мировању?",
+ "Quiz.Questions.Medium.22.Answer.A": "1 секунда",
+ "Quiz.Questions.Medium.22.Answer.B": "10 секунди",
+ "Quiz.Questions.Medium.22.Answer.C": "1 минут",
+ "Quiz.Questions.Medium.22.Answer.D": "5 минута",
+ "Quiz.Questions.Medium.22.Answer.E": "10 минута",
"Quiz.Questions.Medium.22.CorrectAnswer": "C",
- "Quiz.Questions.Medium.23": "Which of the fillowing animals has been confirmed to be able to recognize itself in a mirror?",
- "Quiz.Questions.Medium.23.Answer.A": "Parrot",
- "Quiz.Questions.Medium.23.Answer.B": "Asian elephant",
- "Quiz.Questions.Medium.23.Answer.C": "Cat",
- "Quiz.Questions.Medium.23.Answer.D": "Dog",
- "Quiz.Questions.Medium.23.Answer.E": "Sea lion",
+ "Quiz.Questions.Medium.23": "За коју од следећих животиња је потврђено да може да препозна себе у огледалу?",
+ "Quiz.Questions.Medium.23.Answer.A": "Папагај",
+ "Quiz.Questions.Medium.23.Answer.B": "Азијски слон",
+ "Quiz.Questions.Medium.23.Answer.C": "Мачка",
+ "Quiz.Questions.Medium.23.Answer.D": "Пас",
+ "Quiz.Questions.Medium.23.Answer.E": "Морски лав",
"Quiz.Questions.Medium.23.CorrectAnswer": "B",
- "Quiz.Questions.Medium.24": "How many unique roles & add-ons does the Endless Host Roles Among Us mod add to the base game?",
+ "Quiz.Questions.Medium.24": "Колико јединствених улога и додатака додаје Endless Host Roles Among Us мод основној игри?",
"Quiz.Questions.Medium.24.Answer.A": "1-100",
"Quiz.Questions.Medium.24.Answer.B": "101-200",
"Quiz.Questions.Medium.24.Answer.C": "201-300",
"Quiz.Questions.Medium.24.Answer.D": "301-400",
- "Quiz.Questions.Medium.24.Answer.E": "401 or more",
+ "Quiz.Questions.Medium.24.Answer.E": "401 или више",
"Quiz.Questions.Medium.24.CorrectAnswer": "E",
- "Quiz.Questions.Medium.25": "What is the most common element in the human body?",
- "Quiz.Questions.Medium.25.Answer.A": "Carbon",
- "Quiz.Questions.Medium.25.Answer.B": "Iron",
- "Quiz.Questions.Medium.25.Answer.C": "Calcium",
- "Quiz.Questions.Medium.25.Answer.D": "Oxygen",
- "Quiz.Questions.Medium.25.Answer.E": "Hydrogen",
+ "Quiz.Questions.Medium.25": "Који је најчешћи елемент у људском телу?",
+ "Quiz.Questions.Medium.25.Answer.A": "Угљеник",
+ "Quiz.Questions.Medium.25.Answer.B": "Гвожђе",
+ "Quiz.Questions.Medium.25.Answer.C": "Калцијум",
+ "Quiz.Questions.Medium.25.Answer.D": "Кисеоник",
+ "Quiz.Questions.Medium.25.Answer.E": "Водоник",
"Quiz.Questions.Medium.25.CorrectAnswer": "D",
- "Quiz.Questions.Medium.26": "What pH indicator becomes pink when reacting with a base?",
- "Quiz.Questions.Medium.26.Answer.A": "Litmus",
- "Quiz.Questions.Medium.26.Answer.B": "Bromothymol blue",
- "Quiz.Questions.Medium.26.Answer.C": "Phenolphthalein",
- "Quiz.Questions.Medium.26.Answer.D": "Anthocyanins",
- "Quiz.Questions.Medium.26.Answer.E": "Methyl red",
+ "Quiz.Questions.Medium.26": "Који pH индикатор постаје розе у реакцији са базом?",
+ "Quiz.Questions.Medium.26.Answer.A": "Лакмус",
+ "Quiz.Questions.Medium.26.Answer.B": "Бромтимол плаво",
+ "Quiz.Questions.Medium.26.Answer.C": "Фенолфталеин",
+ "Quiz.Questions.Medium.26.Answer.D": "Антоцијанини",
+ "Quiz.Questions.Medium.26.Answer.E": "Метил црвено",
"Quiz.Questions.Medium.26.CorrectAnswer": "C",
- "Quiz.Questions.Medium.27": "Which country has the highest number of lakes?",
- "Quiz.Questions.Medium.27.Answer.A": "Canada",
- "Quiz.Questions.Medium.27.Answer.B": "Russia",
- "Quiz.Questions.Medium.27.Answer.C": "Brazil",
- "Quiz.Questions.Medium.27.Answer.D": "Finland",
- "Quiz.Questions.Medium.27.Answer.E": "USA",
+ "Quiz.Questions.Medium.27": "Која држава има највећи број језера?",
+ "Quiz.Questions.Medium.27.Answer.A": "Канада",
+ "Quiz.Questions.Medium.27.Answer.B": "Русија",
+ "Quiz.Questions.Medium.27.Answer.C": "Бразил",
+ "Quiz.Questions.Medium.27.Answer.D": "Финска",
+ "Quiz.Questions.Medium.27.Answer.E": "САД",
"Quiz.Questions.Medium.27.CorrectAnswer": "A",
- "Quiz.Questions.Medium.28": "What's the only even prime number?",
+ "Quiz.Questions.Medium.28": "Који је једини парни прост број?",
"Quiz.Questions.Medium.28.Answer.A": "0",
"Quiz.Questions.Medium.28.Answer.B": "1",
"Quiz.Questions.Medium.28.Answer.C": "2",
"Quiz.Questions.Medium.28.Answer.D": "4",
"Quiz.Questions.Medium.28.Answer.E": "6",
"Quiz.Questions.Medium.28.CorrectAnswer": "C",
- "Quiz.Questions.Medium.29": "What does the word \"Magyar\" mean?",
- "Quiz.Questions.Medium.29.Answer.A": "Eastern",
- "Quiz.Questions.Medium.29.Answer.B": "Hungarian",
- "Quiz.Questions.Medium.29.Answer.C": "Mountain man",
- "Quiz.Questions.Medium.29.Answer.D": "Horse rider",
- "Quiz.Questions.Medium.29.Answer.E": "Speaker",
+ "Quiz.Questions.Medium.29": "Шта значи реч \"Magyar\"?",
+ "Quiz.Questions.Medium.29.Answer.A": "Источни",
+ "Quiz.Questions.Medium.29.Answer.B": "Мађарски",
+ "Quiz.Questions.Medium.29.Answer.C": "Планински човек",
+ "Quiz.Questions.Medium.29.Answer.D": "Јахач коња",
+ "Quiz.Questions.Medium.29.Answer.E": "Говорник",
"Quiz.Questions.Medium.29.CorrectAnswer": "B",
- "Quiz.Questions.Medium.30": "What is surprising about the Hungarian alphabet?",
- "Quiz.Questions.Medium.30.Answer.A": "It has no vowels",
- "Quiz.Questions.Medium.30.Answer.B": "It has 44 letters",
- "Quiz.Questions.Medium.30.Answer.C": "It's based on Cyrillic",
- "Quiz.Questions.Medium.30.Answer.D": "It's only symbols",
- "Quiz.Questions.Medium.30.Answer.E": "It has no capital letters",
+ "Quiz.Questions.Medium.30": "Шта је изненађујуће у вези са мађарском азбуком?",
+ "Quiz.Questions.Medium.30.Answer.A": "Нема самогласнике",
+ "Quiz.Questions.Medium.30.Answer.B": "Има 44 слова",
+ "Quiz.Questions.Medium.30.Answer.C": "Заснована је на ћирилици",
+ "Quiz.Questions.Medium.30.Answer.D": "Састоји се само од симбола",
+ "Quiz.Questions.Medium.30.Answer.E": "Нема велика слова",
"Quiz.Questions.Medium.30.CorrectAnswer": "B",
- "Quiz.Questions.Medium.31": "What is Hungary's national drink made of fruit?",
- "Quiz.Questions.Medium.31.Answer.A": "Vodka",
- "Quiz.Questions.Medium.31.Answer.B": "Pálinka",
- "Quiz.Questions.Medium.31.Answer.C": "Unicum",
- "Quiz.Questions.Medium.31.Answer.D": "Slivovitz",
- "Quiz.Questions.Medium.31.Answer.E": "Wine",
+ "Quiz.Questions.Medium.31": "Које је мађарско национално пиће направљено од воћа?",
+ "Quiz.Questions.Medium.31.Answer.A": "Вотка",
+ "Quiz.Questions.Medium.31.Answer.B": "Палинка",
+ "Quiz.Questions.Medium.31.Answer.C": "Уникум",
+ "Quiz.Questions.Medium.31.Answer.D": "Шљивовица",
+ "Quiz.Questions.Medium.31.Answer.E": "Вино",
"Quiz.Questions.Medium.31.CorrectAnswer": "B",
- "Quiz.Questions.Medium.32": "How do Hungarians write names differently?",
- "Quiz.Questions.Medium.32.Answer.A": "They reverse last and first name",
- "Quiz.Questions.Medium.32.Answer.B": "They include birthplaces",
- "Quiz.Questions.Medium.32.Answer.C": "They don't use surnames",
- "Quiz.Questions.Medium.32.Answer.D": "They only use initials",
- "Quiz.Questions.Medium.32.Answer.E": "They always write in all caps",
+ "Quiz.Questions.Medium.32": "Како Мађари другачије пишу имена?",
+ "Quiz.Questions.Medium.32.Answer.A": "Прво пишу презиме па име",
+ "Quiz.Questions.Medium.32.Answer.B": "Укључују место рођења",
+ "Quiz.Questions.Medium.32.Answer.C": "Не користе презимена",
+ "Quiz.Questions.Medium.32.Answer.D": "Користе само иницијале",
+ "Quiz.Questions.Medium.32.Answer.E": "Увек пишу великим словима",
"Quiz.Questions.Medium.32.CorrectAnswer": "A",
- "Quiz.Questions.Medium.33": "How many cases (grammatical) does the Hungarian language have?",
+ "Quiz.Questions.Medium.33": "Колико падежа има мађарски језик?",
"Quiz.Questions.Medium.33.Answer.A": "3",
"Quiz.Questions.Medium.33.Answer.B": "6",
"Quiz.Questions.Medium.33.Answer.C": "12",
"Quiz.Questions.Medium.33.Answer.D": "18",
- "Quiz.Questions.Medium.33.Answer.E": "Over 20",
+ "Quiz.Questions.Medium.33.Answer.E": "Преко 20",
"Quiz.Questions.Medium.33.CorrectAnswer": "E",
- "Quiz.Questions.Medium.34": "What color is the sun in space?",
- "Quiz.Questions.Medium.34.Answer.A": "Yellow",
- "Quiz.Questions.Medium.34.Answer.B": "Orange",
- "Quiz.Questions.Medium.34.Answer.C": "White",
- "Quiz.Questions.Medium.34.Answer.D": "Red",
- "Quiz.Questions.Medium.34.Answer.E": "Blue",
+ "Quiz.Questions.Medium.34": "Које је боје Сунце у свемиру?",
+ "Quiz.Questions.Medium.34.Answer.A": "Жуто",
+ "Quiz.Questions.Medium.34.Answer.B": "Наранџасто",
+ "Quiz.Questions.Medium.34.Answer.C": "Бело",
+ "Quiz.Questions.Medium.34.Answer.D": "Црвено",
+ "Quiz.Questions.Medium.34.Answer.E": "Плаво",
"Quiz.Questions.Medium.34.CorrectAnswer": "C",
- "Quiz.Questions.Medium.35": "Which part of your tongue tastes \"sweet\"?",
- "Quiz.Questions.Medium.35.Answer.A": "Tip",
- "Quiz.Questions.Medium.35.Answer.B": "Back",
- "Quiz.Questions.Medium.35.Answer.C": "Sides",
- "Quiz.Questions.Medium.35.Answer.D": "Middle",
- "Quiz.Questions.Medium.35.Answer.E": "All over",
+ "Quiz.Questions.Medium.35": "Који део језика осећа \"слатко\"?",
+ "Quiz.Questions.Medium.35.Answer.A": "Врх",
+ "Quiz.Questions.Medium.35.Answer.B": "Задњи део",
+ "Quiz.Questions.Medium.35.Answer.C": "Стране",
+ "Quiz.Questions.Medium.35.Answer.D": "Средина",
+ "Quiz.Questions.Medium.35.Answer.E": "Цео језик",
"Quiz.Questions.Medium.35.CorrectAnswer": "E",
- "Quiz.Questions.Medium.36": "Who discovered that the Earth orbits the Sun?",
- "Quiz.Questions.Medium.36.Answer.A": "Galileo",
- "Quiz.Questions.Medium.36.Answer.B": "Einstein",
- "Quiz.Questions.Medium.36.Answer.C": "Newton",
- "Quiz.Questions.Medium.36.Answer.D": "Copernicus",
- "Quiz.Questions.Medium.36.Answer.E": "Kepler",
+ "Quiz.Questions.Medium.36": "Ко је открио да се Земља окреће око Сунца?",
+ "Quiz.Questions.Medium.36.Answer.A": "Галилеј",
+ "Quiz.Questions.Medium.36.Answer.B": "Ајнштајн",
+ "Quiz.Questions.Medium.36.Answer.C": "Њутн",
+ "Quiz.Questions.Medium.36.Answer.D": "Коперник",
+ "Quiz.Questions.Medium.36.Answer.E": "Кеплер",
"Quiz.Questions.Medium.36.CorrectAnswer": "D",
- "Quiz.Questions.Medium.37": "What is the capital of Australia?",
- "Quiz.Questions.Medium.37.Answer.A": "Sydney",
- "Quiz.Questions.Medium.37.Answer.B": "Melbourne",
- "Quiz.Questions.Medium.37.Answer.C": "Brisbane",
- "Quiz.Questions.Medium.37.Answer.D": "Canberra",
- "Quiz.Questions.Medium.37.Answer.E": "Perth",
+ "Quiz.Questions.Medium.37": "Који је главни град Аустралије?",
+ "Quiz.Questions.Medium.37.Answer.A": "Сиднеј",
+ "Quiz.Questions.Medium.37.Answer.B": "Мелбурн",
+ "Quiz.Questions.Medium.37.Answer.C": "Бризбејн",
+ "Quiz.Questions.Medium.37.Answer.D": "Канбера",
+ "Quiz.Questions.Medium.37.Answer.E": "Перт",
"Quiz.Questions.Medium.37.CorrectAnswer": "D",
- "Quiz.Questions.Medium.38": "What color was Coca-Cola originally?",
- "Quiz.Questions.Medium.38.Answer.A": "Green",
- "Quiz.Questions.Medium.38.Answer.B": "Brown",
- "Quiz.Questions.Medium.38.Answer.C": "Red",
- "Quiz.Questions.Medium.38.Answer.D": "Purple",
- "Quiz.Questions.Medium.38.Answer.E": "Transparent",
+ "Quiz.Questions.Medium.38": "Које је боје првобитно била Кока-кола?",
+ "Quiz.Questions.Medium.38.Answer.A": "Зелене",
+ "Quiz.Questions.Medium.38.Answer.B": "Браон",
+ "Quiz.Questions.Medium.38.Answer.C": "Црвене",
+ "Quiz.Questions.Medium.38.Answer.D": "Љубичасте",
+ "Quiz.Questions.Medium.38.Answer.E": "Провидне",
"Quiz.Questions.Medium.38.CorrectAnswer": "B",
- "Quiz.Questions.Medium.39": "What animal kills the most humans annually (directly or indirectly)?",
- "Quiz.Questions.Medium.39.Answer.A": "Shark",
- "Quiz.Questions.Medium.39.Answer.B": "Lion",
- "Quiz.Questions.Medium.39.Answer.C": "Snake",
- "Quiz.Questions.Medium.39.Answer.D": "Mosquito",
- "Quiz.Questions.Medium.39.Answer.E": "Dog",
+ "Quiz.Questions.Medium.39": "Која животиња годишње убије највише људи (директно или индиректно)?",
+ "Quiz.Questions.Medium.39.Answer.A": "Ајкула",
+ "Quiz.Questions.Medium.39.Answer.B": "Лав",
+ "Quiz.Questions.Medium.39.Answer.C": "Змија",
+ "Quiz.Questions.Medium.39.Answer.D": "Комарац",
+ "Quiz.Questions.Medium.39.Answer.E": "Пас",
"Quiz.Questions.Medium.39.CorrectAnswer": "D",
- "Quiz.Questions.Medium.40": "What is the planet closest to every other planet on average?",
- "Quiz.Questions.Medium.40.Answer.A": "Venus",
- "Quiz.Questions.Medium.40.Answer.B": "Mars",
- "Quiz.Questions.Medium.40.Answer.C": "Mercury",
- "Quiz.Questions.Medium.40.Answer.D": "Jupiter",
- "Quiz.Questions.Medium.40.Answer.E": "Saturn",
+ "Quiz.Questions.Medium.40": "Која је планета у просеку најближа свакој другој планети?",
+ "Quiz.Questions.Medium.40.Answer.A": "Венера",
+ "Quiz.Questions.Medium.40.Answer.B": "Марс",
+ "Quiz.Questions.Medium.40.Answer.C": "Меркур",
+ "Quiz.Questions.Medium.40.Answer.D": "Јупитер",
+ "Quiz.Questions.Medium.40.Answer.E": "Сатурн",
"Quiz.Questions.Medium.40.CorrectAnswer": "C",
- "Quiz.Questions.Medium.41": "3X = 243. What is the value of X?",
+ "Quiz.Questions.Medium.41": "3X = 243. Колика је вредност X?",
"Quiz.Questions.Medium.41.Answer.A": "4",
"Quiz.Questions.Medium.41.Answer.B": "5",
"Quiz.Questions.Medium.41.Answer.C": "6",
"Quiz.Questions.Medium.41.Answer.D": "7",
"Quiz.Questions.Medium.41.Answer.E": "8",
"Quiz.Questions.Medium.41.CorrectAnswer": "B",
- "Quiz.Questions.Medium.42": "How many continents are there?",
+ "Quiz.Questions.Medium.42": "Колико континената постоји?",
"Quiz.Questions.Medium.42.Answer.A": "5",
"Quiz.Questions.Medium.42.Answer.B": "6",
"Quiz.Questions.Medium.42.Answer.C": "7",
"Quiz.Questions.Medium.42.Answer.D": "8",
- "Quiz.Questions.Medium.42.Answer.E": "Depends who you ask",
+ "Quiz.Questions.Medium.42.Answer.E": "Зависи кога питате",
"Quiz.Questions.Medium.42.CorrectAnswer": "E",
- "Quiz.Questions.Medium.43": "How long can goldfish remember things?",
- "Quiz.Questions.Medium.43.Answer.A": "No memory at all",
- "Quiz.Questions.Medium.43.Answer.B": "3 seconds",
- "Quiz.Questions.Medium.43.Answer.C": "10 seconds",
- "Quiz.Questions.Medium.43.Answer.D": "1 minute",
- "Quiz.Questions.Medium.43.Answer.E": "Several months",
+ "Quiz.Questions.Medium.43": "Колико дуго златне рибице могу да памте ствари?",
+ "Quiz.Questions.Medium.43.Answer.A": "Нимало не памте",
+ "Quiz.Questions.Medium.43.Answer.B": "3 секунде",
+ "Quiz.Questions.Medium.43.Answer.C": "10 секунди",
+ "Quiz.Questions.Medium.43.Answer.D": "1 минут",
+ "Quiz.Questions.Medium.43.Answer.E": "Неколико месеци",
"Quiz.Questions.Medium.43.CorrectAnswer": "E",
- "Quiz.Questions.Medium.44": "What percentage of the brain do humans use?",
+ "Quiz.Questions.Medium.44": "Колики проценат мозга људи користе?",
"Quiz.Questions.Medium.44.Answer.A": "10%",
"Quiz.Questions.Medium.44.Answer.B": "25%",
"Quiz.Questions.Medium.44.Answer.C": "50%",
"Quiz.Questions.Medium.44.Answer.D": "90%",
- "Quiz.Questions.Medium.44.Answer.E": "Almost 100%",
+ "Quiz.Questions.Medium.44.Answer.E": "Скоро 100%",
"Quiz.Questions.Medium.44.CorrectAnswer": "E",
- "Quiz.Questions.Medium.45": "What happens if you touch a baby bird?",
- "Quiz.Questions.Medium.45.Answer.A": "The mother will reject it",
- "Quiz.Questions.Medium.45.Answer.B": "It will die",
- "Quiz.Questions.Medium.45.Answer.C": "Nothing happens",
- "Quiz.Questions.Medium.45.Answer.D": "It loses its scent",
- "Quiz.Questions.Medium.45.Answer.E": "It becomes blind",
+ "Quiz.Questions.Medium.45": "Шта се деси ако додирнете птића (бебу птицу)?",
+ "Quiz.Questions.Medium.45.Answer.A": "Мајка ће га одбацити",
+ "Quiz.Questions.Medium.45.Answer.B": "Умреће",
+ "Quiz.Questions.Medium.45.Answer.C": "Ништа се не деси",
+ "Quiz.Questions.Medium.45.Answer.D": "Изгубиће свој мирис",
+ "Quiz.Questions.Medium.45.Answer.E": "Оселепиће",
"Quiz.Questions.Medium.45.CorrectAnswer": "C",
- "Quiz.Questions.Medium.46": "What direction does the toilet flush in the Southern Hemisphere?",
- "Quiz.Questions.Medium.46.Answer.A": "Straight down",
- "Quiz.Questions.Medium.46.Answer.B": "Clockwise",
- "Quiz.Questions.Medium.46.Answer.C": "Counter-clockwise",
- "Quiz.Questions.Medium.46.Answer.D": "Straight up",
- "Quiz.Questions.Medium.46.Answer.E": "Depends on the toilet design",
+ "Quiz.Questions.Medium.46": "У ком смеру вода отиче у тоалету на јужној хемисфери?",
+ "Quiz.Questions.Medium.46.Answer.A": "Право надоле",
+ "Quiz.Questions.Medium.46.Answer.B": "У смеру казаљке на сату",
+ "Quiz.Questions.Medium.46.Answer.C": "У смеру супротном од казаљке",
+ "Quiz.Questions.Medium.46.Answer.D": "Право нагоре",
+ "Quiz.Questions.Medium.46.Answer.E": "Зависи од дизајна тоалета",
"Quiz.Questions.Medium.46.CorrectAnswer": "E",
- "Quiz.Questions.Medium.47": "You're in a room with 3 light switches, each controlling one of 3 bulbs in another room. You can only enter the bulb room once. How can you find out which switch controls which bulb?",
- "Quiz.Questions.Medium.47.Answer.A": "Turn on all 3, go check",
- "Quiz.Questions.Medium.47.Answer.B": "Flip them all quickly",
- "Quiz.Questions.Medium.47.Answer.C": "Check the temperatures of bulbs",
- "Quiz.Questions.Medium.47.Answer.D": "Yell at the lights",
- "Quiz.Questions.Medium.47.Answer.E": "Not possible",
+ "Quiz.Questions.Medium.47": "У соби сте са 3 прекидача, сваки контролише једну од 3 сијалице у другој соби. У собу са сијалицама можете ући само једном. Како можете сазнати који прекидач контролише коју сијалицу?",
+ "Quiz.Questions.Medium.47.Answer.A": "Упалите сва 3, па проверите",
+ "Quiz.Questions.Medium.47.Answer.B": "Брзо их све искликћете",
+ "Quiz.Questions.Medium.47.Answer.C": "Проверите температуру сијалица",
+ "Quiz.Questions.Medium.47.Answer.D": "Вичете на светла",
+ "Quiz.Questions.Medium.47.Answer.E": "Није могуће",
"Quiz.Questions.Medium.47.CorrectAnswer": "C",
- "Quiz.Questions.Medium.48": "What is the smallest whole number that is evenly divisible by all numbers from 1 to 10?",
+ "Quiz.Questions.Medium.48": "Који је најмањи цео број који је равномерно дељив свим бројевима од 1 до 10?",
"Quiz.Questions.Medium.48.Answer.A": "120",
"Quiz.Questions.Medium.48.Answer.B": "180",
"Quiz.Questions.Medium.48.Answer.C": "2520",
"Quiz.Questions.Medium.48.Answer.D": "3628800",
"Quiz.Questions.Medium.48.Answer.E": "1000",
"Quiz.Questions.Medium.48.CorrectAnswer": "C",
- "Quiz.Questions.Medium.49": "A cube has all faces painted. It's cut into 64 smaller cubes. How many of them have exactly one face painted?",
+ "Quiz.Questions.Medium.49": "Коцка има офарбане све стране. Исечена је на 64 мање коцке. Колико њих има офарбану тачно једну страну?",
"Quiz.Questions.Medium.49.Answer.A": "6",
"Quiz.Questions.Medium.49.Answer.B": "8",
"Quiz.Questions.Medium.49.Answer.C": "24",
"Quiz.Questions.Medium.49.Answer.D": "36",
"Quiz.Questions.Medium.49.Answer.E": "48",
"Quiz.Questions.Medium.49.CorrectAnswer": "C",
- "Quiz.Questions.Medium.50": "How many total degrees are in the interior angles of a decagon?",
+ "Quiz.Questions.Medium.50": "Колико укупно степени имају унутрашњи углови десетоугла?",
"Quiz.Questions.Medium.50.Answer.A": "1440°",
"Quiz.Questions.Medium.50.Answer.B": "1620°",
"Quiz.Questions.Medium.50.Answer.C": "1800°",
"Quiz.Questions.Medium.50.Answer.D": "1260°",
"Quiz.Questions.Medium.50.Answer.E": "1080°",
"Quiz.Questions.Medium.50.CorrectAnswer": "A",
- "Quiz.Questions.Medium.51": "Which of the following numbers is divisible by 6?",
+ "Quiz.Questions.Medium.51": "Који од следећих бројева је дељив са 6?",
"Quiz.Questions.Medium.51.Answer.A": "324",
"Quiz.Questions.Medium.51.Answer.B": "513",
"Quiz.Questions.Medium.51.Answer.C": "447",
"Quiz.Questions.Medium.51.Answer.D": "851",
"Quiz.Questions.Medium.51.Answer.E": "725",
"Quiz.Questions.Medium.51.CorrectAnswer": "A",
- "Quiz.Questions.Medium.52": "A bakery sells 3 cookies for $1.50 and 5 for $2.00. What's the better deal per cookie?",
- "Quiz.Questions.Medium.52.Answer.A": "3 for $1.50",
- "Quiz.Questions.Medium.52.Answer.B": "5 for $2.00",
- "Quiz.Questions.Medium.52.Answer.C": "Same",
- "Quiz.Questions.Medium.52.Answer.D": "Not enough info",
- "Quiz.Questions.Medium.52.Answer.E": "Depends on size",
+ "Quiz.Questions.Medium.52": "Пекара продаје 3 колачића за $1.50 и 5 за $2.00. Шта је боља понуда по колачићу?",
+ "Quiz.Questions.Medium.52.Answer.A": "3 за $1.50",
+ "Quiz.Questions.Medium.52.Answer.B": "5 за $2.00",
+ "Quiz.Questions.Medium.52.Answer.C": "Исто је",
+ "Quiz.Questions.Medium.52.Answer.D": "Нема довољно информација",
+ "Quiz.Questions.Medium.52.Answer.E": "Зависи од величине",
"Quiz.Questions.Medium.52.CorrectAnswer": "B",
- "Quiz.Questions.Medium.53": "Which one is not a chemical bond?",
- "Quiz.Questions.Medium.53.Answer.A": "Ionic bond",
- "Quiz.Questions.Medium.53.Answer.B": "Photoelastic bond",
- "Quiz.Questions.Medium.53.Answer.C": "Metallic bond",
- "Quiz.Questions.Medium.53.Answer.D": "Covalent bond",
- "Quiz.Questions.Medium.53.Answer.E": "All of them are chemical bonds",
+ "Quiz.Questions.Medium.53": "Шта од овога није хемијска веза?",
+ "Quiz.Questions.Medium.53.Answer.A": "Јонска веза",
+ "Quiz.Questions.Medium.53.Answer.B": "Фотоеластична веза",
+ "Quiz.Questions.Medium.53.Answer.C": "Метална веза",
+ "Quiz.Questions.Medium.53.Answer.D": "Ковалентна веза",
+ "Quiz.Questions.Medium.53.Answer.E": "Све су хемијске везе",
"Quiz.Questions.Medium.53.CorrectAnswer": "B",
- "Quiz.Questions.Medium.54": "Which number appears most often on a standard roulette wheel (European)?",
+ "Quiz.Questions.Medium.54": "Који се број најчешће појављује на стандардном точку рулета (европском)?",
"Quiz.Questions.Medium.54.Answer.A": "0",
"Quiz.Questions.Medium.54.Answer.B": "17",
"Quiz.Questions.Medium.54.Answer.C": "36",
- "Quiz.Questions.Medium.54.Answer.D": "All numbers equally",
+ "Quiz.Questions.Medium.54.Answer.D": "Сви бројеви подједнако",
"Quiz.Questions.Medium.54.Answer.E": "7",
"Quiz.Questions.Medium.54.CorrectAnswer": "D",
- "Quiz.Questions.Medium.55": "Which weighs more at 20 degrees celsius: a kilogram of water or a liter of water?",
- "Quiz.Questions.Medium.55.Answer.A": "A kilogram of water",
- "Quiz.Questions.Medium.55.Answer.B": "A liter of water",
- "Quiz.Questions.Medium.55.Answer.C": "Both weigh equally",
- "Quiz.Questions.Medium.55.Answer.D": "Depends on container",
- "Quiz.Questions.Medium.55.Answer.E": "Depends on altitude",
+ "Quiz.Questions.Medium.55": "Шта тежи више на 20 степени Целзијуса: килограм воде или литар воде?",
+ "Quiz.Questions.Medium.55.Answer.A": "Килограм воде",
+ "Quiz.Questions.Medium.55.Answer.B": "Литар воде",
+ "Quiz.Questions.Medium.55.Answer.C": "Оба теже подједнако",
+ "Quiz.Questions.Medium.55.Answer.D": "Зависи од посуде",
+ "Quiz.Questions.Medium.55.Answer.E": "Зависи од надморске висине",
"Quiz.Questions.Medium.55.CorrectAnswer": "A",
- "Quiz.Questions.Medium.56": "If 100 is divided by half and then multiplied by 2, the result is:",
+ "Quiz.Questions.Medium.56": "Ако се 100 подели половином и затим помножи са 2, резултат је:",
"Quiz.Questions.Medium.56.Answer.A": "100",
"Quiz.Questions.Medium.56.Answer.B": "400",
"Quiz.Questions.Medium.56.Answer.C": "200",
"Quiz.Questions.Medium.56.Answer.D": "50",
"Quiz.Questions.Medium.56.Answer.E": "0",
"Quiz.Questions.Medium.56.CorrectAnswer": "B",
- "Quiz.Questions.Medium.57": "How many total squares are there on a standard 8×8 chessboard (not just 1×1)?",
+ "Quiz.Questions.Medium.57": "Колико укупно квадрата има на стандардној шаховској табли 8x8 (не само оних 1x1)?",
"Quiz.Questions.Medium.57.Answer.A": "64",
"Quiz.Questions.Medium.57.Answer.B": "204",
"Quiz.Questions.Medium.57.Answer.C": "128",
"Quiz.Questions.Medium.57.Answer.D": "100",
"Quiz.Questions.Medium.57.Answer.E": "80",
"Quiz.Questions.Medium.57.CorrectAnswer": "B",
- "Quiz.Questions.Medium.58": "A man has 53 socks: 21 blue, 15 black, and 17 red. What's the minimum number he must pull out in the dark to guarantee a matching pair (two socks of same colour)?",
+ "Quiz.Questions.Medium.58": "Човек има 53 чарапе: 21 плаву, 15 црних и 17 црвених. Који је минимални број чарапа који мора извући у мраку да би гарантовао подударан пар (две чарапе исте боје)?",
"Quiz.Questions.Medium.58.Answer.A": "2",
"Quiz.Questions.Medium.58.Answer.B": "3",
"Quiz.Questions.Medium.58.Answer.C": "4",
"Quiz.Questions.Medium.58.Answer.D": "16",
"Quiz.Questions.Medium.58.Answer.E": "33",
"Quiz.Questions.Medium.58.CorrectAnswer": "C",
- "Quiz.Questions.Medium.59": "What 4-digit number remains the same when written upside down?",
+ "Quiz.Questions.Medium.59": "Који четвороцифрени број остаје исти када се напише наопачке?",
"Quiz.Questions.Medium.59.Answer.A": "1234",
"Quiz.Questions.Medium.59.Answer.B": "9966",
"Quiz.Questions.Medium.59.Answer.C": "6009",
"Quiz.Questions.Medium.59.Answer.D": "8008",
"Quiz.Questions.Medium.59.Answer.E": "1111",
"Quiz.Questions.Medium.59.CorrectAnswer": "D",
- "Quiz.Questions.Medium.60": "Convert 5 feet into inches.",
+ "Quiz.Questions.Medium.60": "Претворите 5 стопа (feet) у инче.",
"Quiz.Questions.Medium.60.Answer.A": "60",
"Quiz.Questions.Medium.60.Answer.B": "5",
"Quiz.Questions.Medium.60.Answer.C": "10",
"Quiz.Questions.Medium.60.Answer.D": "100",
"Quiz.Questions.Medium.60.Answer.E": "12",
"Quiz.Questions.Medium.60.CorrectAnswer": "A",
- "Quiz.Questions.Medium.61": "How many ounces are in 2 pounds?",
+ "Quiz.Questions.Medium.61": "Колико унци (ounces) има у 2 фунте (pounds)?",
"Quiz.Questions.Medium.61.Answer.A": "8",
"Quiz.Questions.Medium.61.Answer.B": "12",
"Quiz.Questions.Medium.61.Answer.C": "16",
"Quiz.Questions.Medium.61.Answer.D": "32",
"Quiz.Questions.Medium.61.Answer.E": "24",
"Quiz.Questions.Medium.61.CorrectAnswer": "D",
- "Quiz.Questions.Medium.62": "Convert 5 gallons into quarts.",
+ "Quiz.Questions.Medium.62": "Претворите 5 галона у кварте.",
"Quiz.Questions.Medium.62.Answer.A": "2",
"Quiz.Questions.Medium.62.Answer.B": "5",
"Quiz.Questions.Medium.62.Answer.C": "10",
"Quiz.Questions.Medium.62.Answer.D": "15",
"Quiz.Questions.Medium.62.Answer.E": "20",
"Quiz.Questions.Medium.62.CorrectAnswer": "E",
- "Quiz.Questions.Medium.63": "How many square inches are in a square foot?",
+ "Quiz.Questions.Medium.63": "Колико квадратних инча има у једној квадратној стопи?",
"Quiz.Questions.Medium.63.Answer.A": "9",
"Quiz.Questions.Medium.63.Answer.B": "12",
"Quiz.Questions.Medium.63.Answer.C": "24",
"Quiz.Questions.Medium.63.Answer.D": "36",
"Quiz.Questions.Medium.63.Answer.E": "144",
"Quiz.Questions.Medium.63.CorrectAnswer": "E",
- "Quiz.Questions.Medium.64": "Convert 10 miles into kilometers.",
+ "Quiz.Questions.Medium.64": "Претворите 10 миља у километре.",
"Quiz.Questions.Medium.64.Answer.A": "12.8",
"Quiz.Questions.Medium.64.Answer.B": "16",
"Quiz.Questions.Medium.64.Answer.C": "18.6",
"Quiz.Questions.Medium.64.Answer.D": "24",
"Quiz.Questions.Medium.64.Answer.E": "32",
"Quiz.Questions.Medium.64.CorrectAnswer": "B",
- "Quiz.Questions.Medium.65": "How many cubic centimeters are in 1 liter?",
+ "Quiz.Questions.Medium.65": "Колико кубних центиметара има у 1 литру?",
"Quiz.Questions.Medium.65.Answer.A": "10",
"Quiz.Questions.Medium.65.Answer.B": "100",
"Quiz.Questions.Medium.65.Answer.C": "1000",
"Quiz.Questions.Medium.65.Answer.D": "10000",
"Quiz.Questions.Medium.65.Answer.E": "1000000",
"Quiz.Questions.Medium.65.CorrectAnswer": "C",
- "Quiz.Questions.Medium.66": "How many feet are in 2 yards?",
+ "Quiz.Questions.Medium.66": "Колико стопа има у 2 јарда?",
"Quiz.Questions.Medium.66.Answer.A": "2",
"Quiz.Questions.Medium.66.Answer.B": "3",
"Quiz.Questions.Medium.66.Answer.C": "4",
"Quiz.Questions.Medium.66.Answer.D": "5",
"Quiz.Questions.Medium.66.Answer.E": "6",
"Quiz.Questions.Medium.66.CorrectAnswer": "E",
- "Quiz.Questions.Medium.67": "Convert 30 miles per hour into feet per second.",
+ "Quiz.Questions.Medium.67": "Претворите 30 миља на сат у стопе у секунди.",
"Quiz.Questions.Medium.67.Answer.A": "44",
"Quiz.Questions.Medium.67.Answer.B": "20.5",
"Quiz.Questions.Medium.67.Answer.C": "108",
"Quiz.Questions.Medium.67.Answer.D": "8.33",
- "Quiz.Questions.Medium.67.Answer.E": "Other",
+ "Quiz.Questions.Medium.67.Answer.E": "Друго",
"Quiz.Questions.Medium.67.CorrectAnswer": "A",
- "Quiz.Questions.Medium.68": "Convert 500 milliliters into cups.",
+ "Quiz.Questions.Medium.68": "Претворите 500 милилитара у шоље (cups).",
"Quiz.Questions.Medium.68.Answer.A": "0.11",
"Quiz.Questions.Medium.68.Answer.B": "1.11",
"Quiz.Questions.Medium.68.Answer.C": "2.11",
"Quiz.Questions.Medium.68.Answer.D": "3.11",
"Quiz.Questions.Medium.68.Answer.E": "4.11",
"Quiz.Questions.Medium.68.CorrectAnswer": "C",
- "Quiz.Questions.Medium.69": "How many elements are there in the periodic table?",
+ "Quiz.Questions.Medium.69": "Колико елемената има у периодном систему?",
"Quiz.Questions.Medium.69.Answer.A": "98",
"Quiz.Questions.Medium.69.Answer.B": "106",
"Quiz.Questions.Medium.69.Answer.C": "118",
"Quiz.Questions.Medium.69.Answer.D": "126",
"Quiz.Questions.Medium.69.Answer.E": "134",
"Quiz.Questions.Medium.69.CorrectAnswer": "C",
- "Quiz.Questions.Medium.70": "If you were born on December 31, 1999, what zodiac sign would you belong to?",
- "Quiz.Questions.Medium.70.Answer.A": "Capricorn",
- "Quiz.Questions.Medium.70.Answer.B": "Sagittarius",
- "Quiz.Questions.Medium.70.Answer.C": "Aquarius",
- "Quiz.Questions.Medium.70.Answer.D": "Leo",
- "Quiz.Questions.Medium.70.Answer.E": "Pisces",
+ "Quiz.Questions.Medium.70": "Ако сте рођени 31. децембра 1999. године, ком хороскопском знаку припадате?",
+ "Quiz.Questions.Medium.70.Answer.A": "Јарац",
+ "Quiz.Questions.Medium.70.Answer.B": "Стрелац",
+ "Quiz.Questions.Medium.70.Answer.C": "Водолија",
+ "Quiz.Questions.Medium.70.Answer.D": "Лав",
+ "Quiz.Questions.Medium.70.Answer.E": "Рибе",
"Quiz.Questions.Medium.70.CorrectAnswer": "A",
- "Quiz.Questions.Medium.71": "If a car is traveling at 60 miles per hour, how far will it travel in 3 hours?",
- "Quiz.Questions.Medium.71.Answer.A": "180 miles",
- "Quiz.Questions.Medium.71.Answer.B": "240 miles",
- "Quiz.Questions.Medium.71.Answer.C": "150 miles",
- "Quiz.Questions.Medium.71.Answer.D": "120 miles",
- "Quiz.Questions.Medium.71.Answer.E": "100 miles",
+ "Quiz.Questions.Medium.71": "Ако аутомобил путује брзином од 60 миља на сат, колики пут ће прећи за 3 сата?",
+ "Quiz.Questions.Medium.71.Answer.A": "180 миља",
+ "Quiz.Questions.Medium.71.Answer.B": "240 миља",
+ "Quiz.Questions.Medium.71.Answer.C": "150 миља",
+ "Quiz.Questions.Medium.71.Answer.D": "120 миља",
+ "Quiz.Questions.Medium.71.Answer.E": "100 миља",
"Quiz.Questions.Medium.71.CorrectAnswer": "A",
- "Quiz.Questions.Medium.72": "Which number is the next in this pattern: 2, 6, 12, 20, 30, ?",
+ "Quiz.Questions.Medium.72": "Који је следећи број у овом обрасцу: 2, 6, 12, 20, 30, ?",
"Quiz.Questions.Medium.72.Answer.A": "36",
"Quiz.Questions.Medium.72.Answer.B": "42",
"Quiz.Questions.Medium.72.Answer.C": "40",
"Quiz.Questions.Medium.72.Answer.D": "48",
"Quiz.Questions.Medium.72.Answer.E": "38",
"Quiz.Questions.Medium.72.CorrectAnswer": "B",
- "Quiz.Questions.Medium.73": "Which of the following is not a programming language?",
+ "Quiz.Questions.Medium.73": "Шта од наведеног није програмски језик?",
"Quiz.Questions.Medium.73.Answer.A": "Python",
"Quiz.Questions.Medium.73.Answer.B": "Java",
"Quiz.Questions.Medium.73.Answer.C": "C++",
"Quiz.Questions.Medium.73.Answer.D": "HTML",
"Quiz.Questions.Medium.73.Answer.E": "Ruby",
"Quiz.Questions.Medium.73.CorrectAnswer": "D",
- "Quiz.Questions.Medium.74": "What is the speed of light in a vacuum?",
+ "Quiz.Questions.Medium.74": "Колика је брзина светлости у вакууму?",
"Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
"Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
"Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
"Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
"Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
"Quiz.Questions.Medium.74.CorrectAnswer": "B",
- "Quiz.Questions.Medium.75": "Which of the following is the longest distance?",
- "Quiz.Questions.Medium.75.Answer.A": "1 meter",
- "Quiz.Questions.Medium.75.Answer.B": "1 yard",
- "Quiz.Questions.Medium.75.Answer.C": "1 foot",
- "Quiz.Questions.Medium.75.Answer.D": "1 kilometer",
- "Quiz.Questions.Medium.75.Answer.E": "1 inch",
+ "Quiz.Questions.Medium.75": "Која је од наведених најдужа раздаљина?",
+ "Quiz.Questions.Medium.75.Answer.A": "1 метар",
+ "Quiz.Questions.Medium.75.Answer.B": "1 јард",
+ "Quiz.Questions.Medium.75.Answer.C": "1 стопа",
+ "Quiz.Questions.Medium.75.Answer.D": "1 километар",
+ "Quiz.Questions.Medium.75.Answer.E": "1 инч",
"Quiz.Questions.Medium.75.CorrectAnswer": "D",
- "Quiz.Questions.Medium.76": "What is the currency of Japan?",
- "Quiz.Questions.Medium.76.Answer.A": "Yen",
- "Quiz.Questions.Medium.76.Answer.B": "Won",
- "Quiz.Questions.Medium.76.Answer.C": "Baht",
- "Quiz.Questions.Medium.76.Answer.D": "Peso",
- "Quiz.Questions.Medium.76.Answer.E": "Dollar",
+ "Quiz.Questions.Medium.76": "Која је валута Јапана?",
+ "Quiz.Questions.Medium.76.Answer.A": "Јен",
+ "Quiz.Questions.Medium.76.Answer.B": "Вон",
+ "Quiz.Questions.Medium.76.Answer.C": "Бат",
+ "Quiz.Questions.Medium.76.Answer.D": "Пезо",
+ "Quiz.Questions.Medium.76.Answer.E": "Долар",
"Quiz.Questions.Medium.76.CorrectAnswer": "A",
- "Quiz.Questions.Medium.77": "In which year did the Titanic sink?",
+ "Quiz.Questions.Medium.77": "Које године је потонуо Титаник?",
"Quiz.Questions.Medium.77.Answer.A": "1912",
"Quiz.Questions.Medium.77.Answer.B": "1905",
"Quiz.Questions.Medium.77.Answer.C": "1920",
"Quiz.Questions.Medium.77.Answer.D": "1898",
"Quiz.Questions.Medium.77.Answer.E": "1914",
"Quiz.Questions.Medium.77.CorrectAnswer": "A",
- "Quiz.Questions.Medium.78": "If a train travels 40 miles in 30 minutes, what is its speed in miles per hour?",
+ "Quiz.Questions.Medium.78": "Ако воз пређе 40 миља за 30 минута, колика је његова брзина у миљама на сат?",
"Quiz.Questions.Medium.78.Answer.A": "60 mph",
"Quiz.Questions.Medium.78.Answer.B": "70 mph",
"Quiz.Questions.Medium.78.Answer.C": "80 mph",
"Quiz.Questions.Medium.78.Answer.D": "90 mph",
"Quiz.Questions.Medium.78.Answer.E": "100 mph",
"Quiz.Questions.Medium.78.CorrectAnswer": "C",
- "Quiz.Questions.Medium.79": "What is the derivative of the function f(x) = 3x2?",
+ "Quiz.Questions.Medium.79": "Колики је извод функције f(x) = 3x2?",
"Quiz.Questions.Medium.79.Answer.A": "6x",
"Quiz.Questions.Medium.79.Answer.B": "3x",
"Quiz.Questions.Medium.79.Answer.C": "9x",
"Quiz.Questions.Medium.79.Answer.D": "3x2",
"Quiz.Questions.Medium.79.Answer.E": "2x",
"Quiz.Questions.Medium.79.CorrectAnswer": "A",
- "Quiz.Questions.Medium.80": "In a group of 60 people, 35 like chocolate, 25 like vanilla, and 10 like both. How many people like only chocolate?",
+ "Quiz.Questions.Medium.80": "У групи од 60 људи, 35 воли чоколаду, 25 воли ванилу, а 10 воли оба укуса. Колико људи воли само чоколаду?",
"Quiz.Questions.Medium.80.Answer.A": "15",
"Quiz.Questions.Medium.80.Answer.B": "20",
"Quiz.Questions.Medium.80.Answer.C": "25",
"Quiz.Questions.Medium.80.Answer.D": "35",
"Quiz.Questions.Medium.80.Answer.E": "10",
"Quiz.Questions.Medium.80.CorrectAnswer": "C",
- "Quiz.Questions.Medium.81": "What is the third root of 729?",
+ "Quiz.Questions.Medium.81": "Колики је трећи корен броја 729?",
"Quiz.Questions.Medium.81.Answer.A": "81",
"Quiz.Questions.Medium.81.Answer.B": "9",
"Quiz.Questions.Medium.81.Answer.C": "3",
"Quiz.Questions.Medium.81.Answer.D": "1",
"Quiz.Questions.Medium.81.Answer.E": "7",
"Quiz.Questions.Medium.81.CorrectAnswer": "B",
- "Quiz.Questions.Medium.82": "Which of the following is a correct chemical reaction for the formation of water?",
+ "Quiz.Questions.Medium.82": "Која је од наведених исправна хемијска реакција за формирање воде?",
"Quiz.Questions.Medium.82.Answer.A": "2H2 + O2 → 2H2O",
"Quiz.Questions.Medium.82.Answer.B": "H2 + O2 → H2O",
"Quiz.Questions.Medium.82.Answer.C": "2H2 + O2 → H2O2",
"Quiz.Questions.Medium.82.Answer.D": "H2 + O2 → 2H2O",
"Quiz.Questions.Medium.82.Answer.E": "2H2 + O2 → H2O2",
"Quiz.Questions.Medium.82.CorrectAnswer": "A",
- "Quiz.Questions.Medium.83": "If the sum of three consecutive integers is 57, what is the middle integer?",
+ "Quiz.Questions.Medium.83": "Ако је збир три узастопна цела броја 57, који је средњи број?",
"Quiz.Questions.Medium.83.Answer.A": "18",
"Quiz.Questions.Medium.83.Answer.B": "19",
"Quiz.Questions.Medium.83.Answer.C": "20",
"Quiz.Questions.Medium.83.Answer.D": "21",
"Quiz.Questions.Medium.83.Answer.E": "22",
"Quiz.Questions.Medium.83.CorrectAnswer": "B",
- "Quiz.Questions.Medium.84": "Which of the following is the longest river in the world?",
- "Quiz.Questions.Medium.84.Answer.A": "Amazon",
- "Quiz.Questions.Medium.84.Answer.B": "Nile",
- "Quiz.Questions.Medium.84.Answer.C": "Yangtze",
- "Quiz.Questions.Medium.84.Answer.D": "Mississippi",
- "Quiz.Questions.Medium.84.Answer.E": "Ganges",
+ "Quiz.Questions.Medium.84": "Која је од наведених најдужа река на свету?",
+ "Quiz.Questions.Medium.84.Answer.A": "Амазон",
+ "Quiz.Questions.Medium.84.Answer.B": "Нил",
+ "Quiz.Questions.Medium.84.Answer.C": "Јангце",
+ "Quiz.Questions.Medium.84.Answer.D": "Мисисипи",
+ "Quiz.Questions.Medium.84.Answer.E": "Ганг",
"Quiz.Questions.Medium.84.CorrectAnswer": "B",
- "Quiz.Questions.Medium.85": "Which year was the first manned moon landing?",
+ "Quiz.Questions.Medium.85": "Које године је било прво спуштање човека на Месец?",
"Quiz.Questions.Medium.85.Answer.A": "1965",
"Quiz.Questions.Medium.85.Answer.B": "1967",
"Quiz.Questions.Medium.85.Answer.C": "1969",
"Quiz.Questions.Medium.85.Answer.D": "1971",
"Quiz.Questions.Medium.85.Answer.E": "1973",
"Quiz.Questions.Medium.85.CorrectAnswer": "C",
- "Quiz.Questions.Medium.86": "What is the sum of the interior angles of a pentagon?",
+ "Quiz.Questions.Medium.86": "Колики је збир унутрашњих углова петоугла?",
"Quiz.Questions.Medium.86.Answer.A": "360°",
"Quiz.Questions.Medium.86.Answer.B": "540°",
"Quiz.Questions.Medium.86.Answer.C": "720°",
"Quiz.Questions.Medium.86.Answer.D": "900°",
"Quiz.Questions.Medium.86.Answer.E": "1080°",
"Quiz.Questions.Medium.86.CorrectAnswer": "B",
- "Quiz.Questions.Medium.87": "Which of the following is not a fundamental particle?",
- "Quiz.Questions.Medium.87.Answer.A": "Electron",
- "Quiz.Questions.Medium.87.Answer.B": "Strange",
- "Quiz.Questions.Medium.87.Answer.C": "Charm",
- "Quiz.Questions.Medium.87.Answer.D": "Neutron",
- "Quiz.Questions.Medium.87.Answer.E": "Photon",
+ "Quiz.Questions.Medium.87": "Шта од наведеног није фундаментална честица?",
+ "Quiz.Questions.Medium.87.Answer.A": "Електрон",
+ "Quiz.Questions.Medium.87.Answer.B": "Strange (кварк)",
+ "Quiz.Questions.Medium.87.Answer.C": "Charm (кварк)",
+ "Quiz.Questions.Medium.87.Answer.D": "Неутрон",
+ "Quiz.Questions.Medium.87.Answer.E": "Фотон",
"Quiz.Questions.Medium.87.CorrectAnswer": "D",
- "Quiz.Questions.Medium.88": "How many liters are in 5 gallons?",
+ "Quiz.Questions.Medium.88": "Колико литара има у 5 галона?",
"Quiz.Questions.Medium.88.Answer.A": "3.79",
"Quiz.Questions.Medium.88.Answer.B": "18.9",
"Quiz.Questions.Medium.88.Answer.C": "2.37",
"Quiz.Questions.Medium.88.Answer.D": "4.73",
"Quiz.Questions.Medium.88.Answer.E": "1.18",
"Quiz.Questions.Medium.88.CorrectAnswer": "B",
- "Quiz.Questions.Medium.89": "Which of the following artists painted \"The Starry Night\"?",
- "Quiz.Questions.Medium.89.Answer.A": "Pablo Picasso",
- "Quiz.Questions.Medium.89.Answer.B": "Claude Monet",
- "Quiz.Questions.Medium.89.Answer.C": "Vincent van Gogh",
- "Quiz.Questions.Medium.89.Answer.D": "Salvador Dalí",
- "Quiz.Questions.Medium.89.Answer.E": "Rembrandt",
+ "Quiz.Questions.Medium.89": "Који је од наведених уметника насликао \"Звездану ноћ\"?",
+ "Quiz.Questions.Medium.89.Answer.A": "Пабло Пикасо",
+ "Quiz.Questions.Medium.89.Answer.B": "Клод Моне",
+ "Quiz.Questions.Medium.89.Answer.C": "Винсент ван Гог",
+ "Quiz.Questions.Medium.89.Answer.D": "Салвадор Дали",
+ "Quiz.Questions.Medium.89.Answer.E": "Рембрант",
"Quiz.Questions.Medium.89.CorrectAnswer": "C",
- "Quiz.Questions.Medium.90": "In a right triangle, one acute angle is 45°. What is the other acute angle?",
+ "Quiz.Questions.Medium.90": "У правоуглом троуглу, један оштар угао је 45°. Колики је други оштар угао?",
"Quiz.Questions.Medium.90.Answer.A": "15°",
"Quiz.Questions.Medium.90.Answer.B": "30°",
"Quiz.Questions.Medium.90.Answer.C": "45°",
"Quiz.Questions.Medium.90.Answer.D": "60°",
"Quiz.Questions.Medium.90.Answer.E": "75°",
- "Quiz.Questions.Medium.90.CorrectAnswer": "B",
- "Quiz.Questions.Medium.91": "If a circle has a radius of 6, what is the area of the circle?",
+ "Quiz.Questions.Medium.90.CorrectAnswer": "C",
+ "Quiz.Questions.Medium.91": "Ако круг има радијус 6, колика му је површина?",
"Quiz.Questions.Medium.91.Answer.A": "36π",
"Quiz.Questions.Medium.91.Answer.B": "12π",
"Quiz.Questions.Medium.91.Answer.C": "18π",
"Quiz.Questions.Medium.91.Answer.D": "24π",
"Quiz.Questions.Medium.91.Answer.E": "30π",
"Quiz.Questions.Medium.91.CorrectAnswer": "A",
- "Quiz.Questions.Medium.92": "What is the smallest prime number that is greater than 100?",
+ "Quiz.Questions.Medium.92": "Који је најмањи прост број већи од 100?",
"Quiz.Questions.Medium.92.Answer.A": "101",
"Quiz.Questions.Medium.92.Answer.B": "103",
"Quiz.Questions.Medium.92.Answer.C": "107",
"Quiz.Questions.Medium.92.Answer.D": "109",
"Quiz.Questions.Medium.92.Answer.E": "113",
"Quiz.Questions.Medium.92.CorrectAnswer": "A",
- "Quiz.Questions.Medium.93": "How many different ways can 5 books be arranged on a shelf?",
+ "Quiz.Questions.Medium.93": "На колико различитих начина се 5 књига може поређати на полици?",
"Quiz.Questions.Medium.93.Answer.A": "120",
"Quiz.Questions.Medium.93.Answer.B": "60",
"Quiz.Questions.Medium.93.Answer.C": "240",
"Quiz.Questions.Medium.93.Answer.D": "180",
"Quiz.Questions.Medium.93.Answer.E": "100",
"Quiz.Questions.Medium.93.CorrectAnswer": "A",
- "Quiz.Questions.Medium.94": "If a rectangular prism has a length of 5, width of 3, and height of 2, what is its volume?",
+ "Quiz.Questions.Medium.94": "Ако правоугаона призма има дужину 5, ширину 3 и висину 2, колика је њена запремина?",
"Quiz.Questions.Medium.94.Answer.A": "15",
"Quiz.Questions.Medium.94.Answer.B": "30",
"Quiz.Questions.Medium.94.Answer.C": "50",
"Quiz.Questions.Medium.94.Answer.D": "20",
"Quiz.Questions.Medium.94.Answer.E": "25",
"Quiz.Questions.Medium.94.CorrectAnswer": "B",
- "Quiz.Questions.Medium.95": "How many different ways can 4 red balls and 3 blue balls be arranged in a row?",
+ "Quiz.Questions.Medium.95": "На колико различитих начина се 4 црвене и 3 плаве куглице могу поређати у низу?",
"Quiz.Questions.Medium.95.Answer.A": "35",
"Quiz.Questions.Medium.95.Answer.B": "40",
"Quiz.Questions.Medium.95.Answer.C": "60",
"Quiz.Questions.Medium.95.Answer.D": "70",
"Quiz.Questions.Medium.95.Answer.E": "84",
"Quiz.Questions.Medium.95.CorrectAnswer": "A",
- "Quiz.Questions.Medium.96": "Which of the following is the least common multiple (LCM) of 12 and 18?",
+ "Quiz.Questions.Medium.96": "Који је најмањи заједнички садржалац (NZS) за бројеве 12 и 18?",
"Quiz.Questions.Medium.96.Answer.A": "24",
"Quiz.Questions.Medium.96.Answer.B": "36",
"Quiz.Questions.Medium.96.Answer.C": "48",
"Quiz.Questions.Medium.96.Answer.D": "108",
"Quiz.Questions.Medium.96.Answer.E": "216",
"Quiz.Questions.Medium.96.CorrectAnswer": "B",
- "Quiz.Questions.Medium.97": "How many diagonals can be drawn in a decagon (10-sided polygon)?",
+ "Quiz.Questions.Medium.97": "Колико дијагонала има десетоугао (decagon)?",
"Quiz.Questions.Medium.97.Answer.A": "35",
"Quiz.Questions.Medium.97.Answer.B": "25",
"Quiz.Questions.Medium.97.Answer.C": "30",
"Quiz.Questions.Medium.97.Answer.D": "20",
"Quiz.Questions.Medium.97.Answer.E": "40",
"Quiz.Questions.Medium.97.CorrectAnswer": "A",
- "Quiz.Questions.Medium.98": "How many different ways can 5 people sit at a round table?",
+ "Quiz.Questions.Medium.98": "На колико различитих начина 5 људи може седети за округлим столом?",
"Quiz.Questions.Medium.98.Answer.A": "24",
"Quiz.Questions.Medium.98.Answer.B": "120",
"Quiz.Questions.Medium.98.Answer.C": "60",
"Quiz.Questions.Medium.98.Answer.D": "48",
"Quiz.Questions.Medium.98.Answer.E": "36",
"Quiz.Questions.Medium.98.CorrectAnswer": "A",
- "Quiz.Questions.Medium.99": "A box contains 3 red balls, 5 green balls, and 2 blue balls. If one ball is drawn at random, what is the probability of drawing a green ball?",
+ "Quiz.Questions.Medium.99": "Кутија садржи 3 црвене, 5 зелених и 2 плаве куглице. Ако се једна извуче насумично, колика је вероватноћа да је зелена?",
"Quiz.Questions.Medium.99.Answer.A": "1/2",
"Quiz.Questions.Medium.99.Answer.B": "5/8",
"Quiz.Questions.Medium.99.Answer.C": "3/10",
"Quiz.Questions.Medium.99.Answer.D": "3/8",
"Quiz.Questions.Medium.99.Answer.E": "2/10",
"Quiz.Questions.Medium.99.CorrectAnswer": "A",
- "Quiz.Questions.Medium.100": "In a city, the ratio of men to women is 3:4. If there are 7000 men, how many women are there?",
+ "Quiz.Questions.Medium.100": "У граду је однос мушкараца и жена 3:4. Ако има 7000 мушкараца, колико има жена?",
"Quiz.Questions.Medium.100.Answer.A": "5000",
"Quiz.Questions.Medium.100.Answer.B": "5111",
"Quiz.Questions.Medium.100.Answer.C": "6333",
"Quiz.Questions.Medium.100.Answer.D": "7666",
"Quiz.Questions.Medium.100.Answer.E": "9333",
"Quiz.Questions.Medium.100.CorrectAnswer": "E",
- "Quiz.Questions.Medium.101": "What is the sum of all the interior angles of a hexagon (6-sided polygon)?",
+ "Quiz.Questions.Medium.101": "Колики је збир свих унутрашњих углова хексагона (шестоугла)?",
"Quiz.Questions.Medium.101.Answer.A": "720°",
"Quiz.Questions.Medium.101.Answer.B": "540°",
"Quiz.Questions.Medium.101.Answer.C": "1080°",
"Quiz.Questions.Medium.101.Answer.D": "900°",
"Quiz.Questions.Medium.101.Answer.E": "360°",
"Quiz.Questions.Medium.101.CorrectAnswer": "A",
- "Quiz.Questions.Medium.102": "If the average of 10 numbers is 20, what is the sum of those 10 numbers?",
+ "Quiz.Questions.Medium.102": "Ако је просек 10 бројева 20, колики је збир тих 10 бројева?",
"Quiz.Questions.Medium.102.Answer.A": "200",
"Quiz.Questions.Medium.102.Answer.B": "180",
"Quiz.Questions.Medium.102.Answer.C": "250",
"Quiz.Questions.Medium.102.Answer.D": "220",
"Quiz.Questions.Medium.102.Answer.E": "240",
"Quiz.Questions.Medium.102.CorrectAnswer": "A",
- "Quiz.Questions.Medium.103": "What is the value of log(1000)?",
+ "Quiz.Questions.Medium.103": "Колика је вредност log(1000)?",
"Quiz.Questions.Medium.103.Answer.A": "1",
"Quiz.Questions.Medium.103.Answer.B": "3",
"Quiz.Questions.Medium.103.Answer.C": "10",
"Quiz.Questions.Medium.103.Answer.D": "100",
"Quiz.Questions.Medium.103.Answer.E": "1000",
"Quiz.Questions.Medium.103.CorrectAnswer": "B",
- "Quiz.Questions.Medium.104": "Which of the following is not considered a form of energy?",
- "Quiz.Questions.Medium.104.Answer.A": "Potential",
- "Quiz.Questions.Medium.104.Answer.B": "Work",
- "Quiz.Questions.Medium.104.Answer.C": "Heat",
- "Quiz.Questions.Medium.104.Answer.D": "Sound",
- "Quiz.Questions.Medium.104.Answer.E": "Light",
+ "Quiz.Questions.Medium.104": "Шта од наведеног се не сматра обликом енергије?",
+ "Quiz.Questions.Medium.104.Answer.A": "Потенцијална",
+ "Quiz.Questions.Medium.104.Answer.B": "Рад",
+ "Quiz.Questions.Medium.104.Answer.C": "Топлота",
+ "Quiz.Questions.Medium.104.Answer.D": "Звук",
+ "Quiz.Questions.Medium.104.Answer.E": "Светлост",
"Quiz.Questions.Medium.104.CorrectAnswer": "B",
- "Quiz.Questions.Medium.105": "Which country flag is neither rectangular nor square?",
- "Quiz.Questions.Medium.105.Answer.A": "Maldives",
- "Quiz.Questions.Medium.105.Answer.B": "Bhutan",
- "Quiz.Questions.Medium.105.Answer.C": "Sri Lanka",
- "Quiz.Questions.Medium.105.Answer.D": "Nepal",
- "Quiz.Questions.Medium.105.Answer.E": "Indonesia",
+ "Quiz.Questions.Medium.105": "Застава које државе није ни правоугаона ни квадратна?",
+ "Quiz.Questions.Medium.105.Answer.A": "Малдиви",
+ "Quiz.Questions.Medium.105.Answer.B": "Бутан",
+ "Quiz.Questions.Medium.105.Answer.C": "Шри Ланка",
+ "Quiz.Questions.Medium.105.Answer.D": "Непал",
+ "Quiz.Questions.Medium.105.Answer.E": "Индонезија",
"Quiz.Questions.Medium.105.CorrectAnswer": "D",
- "Quiz.Questions.Medium.106": "Which bird is known to mimic human speech the best?",
- "Quiz.Questions.Medium.106.Answer.A": "Crow",
- "Quiz.Questions.Medium.106.Answer.B": "Macaw",
- "Quiz.Questions.Medium.106.Answer.C": "Mynah bird",
- "Quiz.Questions.Medium.106.Answer.D": "Cockatoo",
- "Quiz.Questions.Medium.106.Answer.E": "African grey parrot",
+ "Quiz.Questions.Medium.106": "Која птица је позната по томе што најбоље опонаша људски говор?",
+ "Quiz.Questions.Medium.106.Answer.A": "Врана",
+ "Quiz.Questions.Medium.106.Answer.B": "Макао папагај",
+ "Quiz.Questions.Medium.106.Answer.C": "Чворкуља (Mynah)",
+ "Quiz.Questions.Medium.106.Answer.D": "Какаду",
+ "Quiz.Questions.Medium.106.Answer.E": "Афрички сиви папагај",
"Quiz.Questions.Medium.106.CorrectAnswer": "E",
- "Quiz.Questions.Medium.107": "What do pandas mostly eat?",
- "Quiz.Questions.Medium.107.Answer.A": "Grass",
- "Quiz.Questions.Medium.107.Answer.B": "Insects",
- "Quiz.Questions.Medium.107.Answer.C": "Fish",
- "Quiz.Questions.Medium.107.Answer.D": "Bamboo",
- "Quiz.Questions.Medium.107.Answer.E": "Roots",
+ "Quiz.Questions.Medium.107": "Шта панде највише једу?",
+ "Quiz.Questions.Medium.107.Answer.A": "Траву",
+ "Quiz.Questions.Medium.107.Answer.B": "Инсекте",
+ "Quiz.Questions.Medium.107.Answer.C": "Рибу",
+ "Quiz.Questions.Medium.107.Answer.D": "Бамбус",
+ "Quiz.Questions.Medium.107.Answer.E": "Корење",
"Quiz.Questions.Medium.107.CorrectAnswer": "D",
- "Quiz.Questions.Medium.108": "What is the smallest country in the world by area?",
- "Quiz.Questions.Medium.108.Answer.A": "Monaco",
- "Quiz.Questions.Medium.108.Answer.B": "San Marino",
- "Quiz.Questions.Medium.108.Answer.C": "Malta",
- "Quiz.Questions.Medium.108.Answer.D": "Liechtenstein",
- "Quiz.Questions.Medium.108.Answer.E": "Vatican City",
+ "Quiz.Questions.Medium.108": "Која је најмања држава на свету по површини?",
+ "Quiz.Questions.Medium.108.Answer.A": "Монако",
+ "Quiz.Questions.Medium.108.Answer.B": "Сан Марино",
+ "Quiz.Questions.Medium.108.Answer.C": "Малта",
+ "Quiz.Questions.Medium.108.Answer.D": "Лихтенштајн",
+ "Quiz.Questions.Medium.108.Answer.E": "Ватикан",
"Quiz.Questions.Medium.108.CorrectAnswer": "E",
- "Quiz.Questions.Medium.109": "Where was the first modern Olympic Games held?",
- "Quiz.Questions.Medium.109.Answer.A": "Rome",
- "Quiz.Questions.Medium.109.Answer.B": "London",
- "Quiz.Questions.Medium.109.Answer.C": "Berlin",
- "Quiz.Questions.Medium.109.Answer.D": "Paris",
- "Quiz.Questions.Medium.109.Answer.E": "Athens",
+ "Quiz.Questions.Medium.109": "Где су одржане прве модерне Олимпијске игре?",
+ "Quiz.Questions.Medium.109.Answer.A": "Рим",
+ "Quiz.Questions.Medium.109.Answer.B": "Лондон",
+ "Quiz.Questions.Medium.109.Answer.C": "Берлин",
+ "Quiz.Questions.Medium.109.Answer.D": "Париз",
+ "Quiz.Questions.Medium.109.Answer.E": "Атина",
"Quiz.Questions.Medium.109.CorrectAnswer": "E",
- "Quiz.Questions.Medium.110": "Which continent has the most countries?",
- "Quiz.Questions.Medium.110.Answer.A": "Europe",
- "Quiz.Questions.Medium.110.Answer.B": "Asia",
- "Quiz.Questions.Medium.110.Answer.C": "North America",
- "Quiz.Questions.Medium.110.Answer.D": "South America",
- "Quiz.Questions.Medium.110.Answer.E": "Africa",
+ "Quiz.Questions.Medium.110": "Који континент има највише држава?",
+ "Quiz.Questions.Medium.110.Answer.A": "Европа",
+ "Quiz.Questions.Medium.110.Answer.B": "Азија",
+ "Quiz.Questions.Medium.110.Answer.C": "Северна Америка",
+ "Quiz.Questions.Medium.110.Answer.D": "Јужна Америка",
+ "Quiz.Questions.Medium.110.Answer.E": "Африка",
"Quiz.Questions.Medium.110.CorrectAnswer": "E",
- "Quiz.Questions.Medium.111": "Which planet has the longest day (synotic rotation)?",
- "Quiz.Questions.Medium.111.Answer.A": "Jupiter",
- "Quiz.Questions.Medium.111.Answer.B": "Mars",
- "Quiz.Questions.Medium.111.Answer.C": "Venus",
- "Quiz.Questions.Medium.111.Answer.D": "Mercury",
- "Quiz.Questions.Medium.111.Answer.E": "Neptune",
+ "Quiz.Questions.Medium.111": "Која планета има најдужи дан (синодичку ротацију)?",
+ "Quiz.Questions.Medium.111.Answer.A": "Јупитер",
+ "Quiz.Questions.Medium.111.Answer.B": "Марс",
+ "Quiz.Questions.Medium.111.Answer.C": "Венера",
+ "Quiz.Questions.Medium.111.Answer.D": "Меркур",
+ "Quiz.Questions.Medium.111.Answer.E": "Нептун",
"Quiz.Questions.Medium.111.CorrectAnswer": "D",
- "Quiz.Questions.Medium.112": "Which famous scientist was born in Pisa, Italy?",
- "Quiz.Questions.Medium.112.Answer.A": "Isaac Newton",
- "Quiz.Questions.Medium.112.Answer.B": "Albert Einstein",
- "Quiz.Questions.Medium.112.Answer.C": "Leonardo da Vinci",
- "Quiz.Questions.Medium.112.Answer.D": "Johannes Kepler",
- "Quiz.Questions.Medium.112.Answer.E": "Galileo Galilei",
+ "Quiz.Questions.Medium.112": "Који је славни научник рођен у Пизи, у Италији?",
+ "Quiz.Questions.Medium.112.Answer.A": "Исак Њутн",
+ "Quiz.Questions.Medium.112.Answer.B": "Алберт Ајнштајн",
+ "Quiz.Questions.Medium.112.Answer.C": "Леонардо да Винчи",
+ "Quiz.Questions.Medium.112.Answer.D": "Јохан Кеплер",
+ "Quiz.Questions.Medium.112.Answer.E": "Галилео Галилеј",
"Quiz.Questions.Medium.112.CorrectAnswer": "E",
- "Quiz.Questions.Medium.113": "What country has a festival where people throw tomatoes at each other?",
- "Quiz.Questions.Medium.113.Answer.A": "Mexico",
- "Quiz.Questions.Medium.113.Answer.B": "Brazil",
- "Quiz.Questions.Medium.113.Answer.C": "Portugal",
- "Quiz.Questions.Medium.113.Answer.D": "Spain",
- "Quiz.Questions.Medium.113.Answer.E": "Argentina",
+ "Quiz.Questions.Medium.113": "Која држава има фестивал на којем се људи гађају парадајзом?",
+ "Quiz.Questions.Medium.113.Answer.A": "Мексико",
+ "Quiz.Questions.Medium.113.Answer.B": "Бразил",
+ "Quiz.Questions.Medium.113.Answer.C": "Португал",
+ "Quiz.Questions.Medium.113.Answer.D": "Шпанија",
+ "Quiz.Questions.Medium.113.Answer.E": "Аргентина",
"Quiz.Questions.Medium.113.CorrectAnswer": "D",
- "Quiz.Questions.Medium.114": "What is the world's largest fish?",
- "Quiz.Questions.Medium.114.Answer.A": "Great white shark",
- "Quiz.Questions.Medium.114.Answer.B": "Basking shark",
- "Quiz.Questions.Medium.114.Answer.C": "Blue whale",
- "Quiz.Questions.Medium.114.Answer.D": "Giant grouper",
- "Quiz.Questions.Medium.114.Answer.E": "Whale shark",
+ "Quiz.Questions.Medium.114": "Која је највећа риба на свету?",
+ "Quiz.Questions.Medium.114.Answer.A": "Велика бела ајкула",
+ "Quiz.Questions.Medium.114.Answer.B": "Џиновска ајкула",
+ "Quiz.Questions.Medium.114.Answer.C": "Плави кит",
+ "Quiz.Questions.Medium.114.Answer.D": "Џиновска кирња",
+ "Quiz.Questions.Medium.114.Answer.E": "Кит-ајкула",
"Quiz.Questions.Medium.114.CorrectAnswer": "E",
- "Quiz.Questions.Medium.115": "Which tree produces acorns?",
- "Quiz.Questions.Medium.115.Answer.A": "Maple",
- "Quiz.Questions.Medium.115.Answer.B": "Pine",
- "Quiz.Questions.Medium.115.Answer.C": "Birch",
- "Quiz.Questions.Medium.115.Answer.D": "Elm",
- "Quiz.Questions.Medium.115.Answer.E": "Oak",
+ "Quiz.Questions.Medium.115": "Које дрво производи жир?",
+ "Quiz.Questions.Medium.115.Answer.A": "Јавор",
+ "Quiz.Questions.Medium.115.Answer.B": "Бор",
+ "Quiz.Questions.Medium.115.Answer.C": "Бреза",
+ "Quiz.Questions.Medium.115.Answer.D": "Брест",
+ "Quiz.Questions.Medium.115.Answer.E": "Храст",
"Quiz.Questions.Medium.115.CorrectAnswer": "E",
- "Quiz.Questions.Medium.116": "What does the \"PDF\" in a file name stand for?",
+ "Quiz.Questions.Medium.116": "Шта значи \"PDF\" у називу фајла?",
"Quiz.Questions.Medium.116.Answer.A": "Printable Data File",
"Quiz.Questions.Medium.116.Answer.B": "Public Document Format",
"Quiz.Questions.Medium.116.Answer.C": "Page Design File",
"Quiz.Questions.Medium.116.Answer.D": "Paper Design File",
"Quiz.Questions.Medium.116.Answer.E": "Portable Document Format",
"Quiz.Questions.Medium.116.CorrectAnswer": "E",
- "Quiz.Questions.Medium.117": "What was the first man-made object to reach space?",
- "Quiz.Questions.Medium.117.Answer.A": "Explorer 1",
- "Quiz.Questions.Medium.117.Answer.B": "V-2 Rocket",
- "Quiz.Questions.Medium.117.Answer.C": "Luna 2",
- "Quiz.Questions.Medium.117.Answer.D": "Sputnik 1",
- "Quiz.Questions.Medium.117.Answer.E": "Soyuz",
+ "Quiz.Questions.Medium.117": "Који је био први предмет направљен људском руком који је стигао до свемира?",
+ "Quiz.Questions.Medium.117.Answer.A": "Експлорер 1",
+ "Quiz.Questions.Medium.117.Answer.B": "V-2 Ракета",
+ "Quiz.Questions.Medium.117.Answer.C": "Луна 2",
+ "Quiz.Questions.Medium.117.Answer.D": "Спутњик 1",
+ "Quiz.Questions.Medium.117.Answer.E": "Сојуз",
"Quiz.Questions.Medium.117.CorrectAnswer": "B",
- "Quiz.Questions.Medium.118": "What does the \"CE\" in dates like \"500 CE\" stand for?",
+ "Quiz.Questions.Medium.118": "Шта значи \"CE\" у датумима као што је \"500 CE\"?",
"Quiz.Questions.Medium.118.Answer.A": "Civil Epoch",
"Quiz.Questions.Medium.118.Answer.B": "Christian Era",
"Quiz.Questions.Medium.118.Answer.C": "Central Epoch",
"Quiz.Questions.Medium.118.Answer.D": "Calendar Era",
"Quiz.Questions.Medium.118.Answer.E": "Common Era",
"Quiz.Questions.Medium.118.CorrectAnswer": "E",
- "Quiz.Questions.Medium.119": "What does a cartographer do?",
- "Quiz.Questions.Medium.119.Answer.A": "Makes furniture",
- "Quiz.Questions.Medium.119.Answer.B": "Builds ships",
- "Quiz.Questions.Medium.119.Answer.C": "Mines for gold",
- "Quiz.Questions.Medium.119.Answer.D": "Writes dictionaries",
- "Quiz.Questions.Medium.119.Answer.E": "Draws maps",
+ "Quiz.Questions.Medium.119": "Чиме се бави картограф?",
+ "Quiz.Questions.Medium.119.Answer.A": "Прави намештај",
+ "Quiz.Questions.Medium.119.Answer.B": "Гради бродове",
+ "Quiz.Questions.Medium.119.Answer.C": "Копа злато",
+ "Quiz.Questions.Medium.119.Answer.D": "Пише речнике",
+ "Quiz.Questions.Medium.119.Answer.E": "Црта мапе",
"Quiz.Questions.Medium.119.CorrectAnswer": "E",
- "Quiz.Questions.Medium.120": "What is the term for a word that is the same backwards and forwards?",
- "Quiz.Questions.Medium.120.Answer.A": "Anagram",
- "Quiz.Questions.Medium.120.Answer.B": "Inversion",
- "Quiz.Questions.Medium.120.Answer.C": "Homophone",
- "Quiz.Questions.Medium.120.Answer.D": "Reversible",
- "Quiz.Questions.Medium.120.Answer.E": "Palindrome",
+ "Quiz.Questions.Medium.120": "Како се назива реч која се исто чита и унапред и уназад?",
+ "Quiz.Questions.Medium.120.Answer.A": "Анаграм",
+ "Quiz.Questions.Medium.120.Answer.B": "Инверзија",
+ "Quiz.Questions.Medium.120.Answer.C": "Хомофон",
+ "Quiz.Questions.Medium.120.Answer.D": "Реверзибилна",
+ "Quiz.Questions.Medium.120.Answer.E": "Палиндром",
"Quiz.Questions.Medium.120.CorrectAnswer": "E",
- "Quiz.Questions.Medium.121": "In which organ does alcohol get broken down?",
- "Quiz.Questions.Medium.121.Answer.A": "Kidney",
- "Quiz.Questions.Medium.121.Answer.B": "Stomach",
- "Quiz.Questions.Medium.121.Answer.C": "Pancreas",
- "Quiz.Questions.Medium.121.Answer.D": "Intestine",
- "Quiz.Questions.Medium.121.Answer.E": "Liver",
+ "Quiz.Questions.Medium.121": "У ком се органу разлаже алкохол?",
+ "Quiz.Questions.Medium.121.Answer.A": "Бубрези",
+ "Quiz.Questions.Medium.121.Answer.B": "Желудац",
+ "Quiz.Questions.Medium.121.Answer.C": "Панкреас",
+ "Quiz.Questions.Medium.121.Answer.D": "Црева",
+ "Quiz.Questions.Medium.121.Answer.E": "Јетра",
"Quiz.Questions.Medium.121.CorrectAnswer": "E",
- "Quiz.Questions.Medium.122": "What does a seismologist study?",
- "Quiz.Questions.Medium.122.Answer.A": "Volcanos",
- "Quiz.Questions.Medium.122.Answer.B": "Stars",
- "Quiz.Questions.Medium.122.Answer.C": "Sound",
- "Quiz.Questions.Medium.122.Answer.D": "Weather",
- "Quiz.Questions.Medium.122.Answer.E": "Earthquakes",
+ "Quiz.Questions.Medium.122": "Шта проучава сеизмолог?",
+ "Quiz.Questions.Medium.122.Answer.A": "Вулкане",
+ "Quiz.Questions.Medium.122.Answer.B": "Звезде",
+ "Quiz.Questions.Medium.122.Answer.C": "Звук",
+ "Quiz.Questions.Medium.122.Answer.D": "Време",
+ "Quiz.Questions.Medium.122.Answer.E": "Земљотресе",
"Quiz.Questions.Medium.122.CorrectAnswer": "E",
- "Quiz.Questions.Medium.123": "Which chemical element is represented by the symbol \"K\"?",
- "Quiz.Questions.Medium.123.Answer.A": "Krypton",
- "Quiz.Questions.Medium.123.Answer.B": "Zinc",
- "Quiz.Questions.Medium.123.Answer.C": "Calcium",
- "Quiz.Questions.Medium.123.Answer.D": "Potassium",
- "Quiz.Questions.Medium.123.Answer.E": "Tin",
+ "Quiz.Questions.Medium.123": "Који је хемијски елемент представљен симболом \"K\"?",
+ "Quiz.Questions.Medium.123.Answer.A": "Криптон",
+ "Quiz.Questions.Medium.123.Answer.B": "Цинк",
+ "Quiz.Questions.Medium.123.Answer.C": "Калцијум",
+ "Quiz.Questions.Medium.123.Answer.D": "Калијум",
+ "Quiz.Questions.Medium.123.Answer.E": "Калај",
"Quiz.Questions.Medium.123.CorrectAnswer": "D",
- "Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?",
- "Quiz.Questions.Hard.1.Answer.A": "Mars",
- "Quiz.Questions.Hard.1.Answer.B": "Neptune",
- "Quiz.Questions.Hard.1.Answer.C": "Uranus",
- "Quiz.Questions.Hard.1.Answer.D": "Saturn",
- "Quiz.Questions.Hard.1.Answer.E": "Venus",
+ "Quiz.Questions.Hard.1": "Која планета се ротира \"на боку\", за разлику од свих осталих?",
+ "Quiz.Questions.Hard.1.Answer.A": "Марс",
+ "Quiz.Questions.Hard.1.Answer.B": "Нептун",
+ "Quiz.Questions.Hard.1.Answer.C": "Уран",
+ "Quiz.Questions.Hard.1.Answer.D": "Сатурн",
+ "Quiz.Questions.Hard.1.Answer.E": "Венера",
"Quiz.Questions.Hard.1.CorrectAnswer": "C",
- "Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?",
- "Quiz.Questions.Hard.2.Answer.A": "Blue Whale",
- "Quiz.Questions.Hard.2.Answer.B": "Sperm Whale",
- "Quiz.Questions.Hard.2.Answer.C": "Elephant Seal",
- "Quiz.Questions.Hard.2.Answer.D": "Sea Otter",
- "Quiz.Questions.Hard.2.Answer.E": "Orca",
+ "Quiz.Questions.Hard.2": "Која животиња може најдуже да задржи дах под водом (од понуђених)?",
+ "Quiz.Questions.Hard.2.Answer.A": "Плави кит",
+ "Quiz.Questions.Hard.2.Answer.B": "Уљешура",
+ "Quiz.Questions.Hard.2.Answer.C": "Морски слон",
+ "Quiz.Questions.Hard.2.Answer.D": "Морска видра",
+ "Quiz.Questions.Hard.2.Answer.E": "Орка",
"Quiz.Questions.Hard.2.CorrectAnswer": "C",
- "Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x2 + 10x - 21",
+ "Quiz.Questions.Hard.3": "Запишите следећи израз у облику квадрата бинома: -x2 + 10x - 21",
"Quiz.Questions.Hard.3.Answer.A": "-(x - 5)2 + 21",
"Quiz.Questions.Hard.3.Answer.B": "-(x + 5)2 + 4",
"Quiz.Questions.Hard.3.Answer.C": "-(x - 5)2 + 4",
"Quiz.Questions.Hard.3.Answer.D": "-(x + 5)2 - 4",
"Quiz.Questions.Hard.3.Answer.E": "-(x - 5)2 - 4",
"Quiz.Questions.Hard.3.CorrectAnswer": "C",
- "Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?",
+ "Quiz.Questions.Hard.4": "Који уобичајени предмет је првобитно рекламиран као средство за чишћење тапета?",
"Quiz.Questions.Hard.4.Answer.A": "WD-40",
- "Quiz.Questions.Hard.4.Answer.B": "Vaseline",
+ "Quiz.Questions.Hard.4.Answer.B": "Вазелин",
"Quiz.Questions.Hard.4.Answer.C": "Play-Doh",
- "Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue",
+ "Quiz.Questions.Hard.4.Answer.D": "Елмеров лепак",
"Quiz.Questions.Hard.4.Answer.E": "Silly Putty",
"Quiz.Questions.Hard.4.CorrectAnswer": "C",
- "Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?",
- "Quiz.Questions.Hard.5.Answer.A": "Dried beans",
- "Quiz.Questions.Hard.5.Answer.B": "Milk powder",
- "Quiz.Questions.Hard.5.Answer.C": "Honey",
- "Quiz.Questions.Hard.5.Answer.D": "White rice",
- "Quiz.Questions.Hard.5.Answer.E": "Olive Oil",
+ "Quiz.Questions.Hard.5": "Која је једина храна која се никада не квари?",
+ "Quiz.Questions.Hard.5.Answer.A": "Сушени пасуљ",
+ "Quiz.Questions.Hard.5.Answer.B": "Млеко у праху",
+ "Quiz.Questions.Hard.5.Answer.C": "Мед",
+ "Quiz.Questions.Hard.5.Answer.D": "Бели пиринач",
+ "Quiz.Questions.Hard.5.Answer.E": "Маслиново уље",
"Quiz.Questions.Hard.5.CorrectAnswer": "C",
- "Quiz.Questions.Hard.6": "What color is the black box on airplanes?",
- "Quiz.Questions.Hard.6.Answer.A": "Black",
- "Quiz.Questions.Hard.6.Answer.B": "Yellow",
- "Quiz.Questions.Hard.6.Answer.C": "Orange",
- "Quiz.Questions.Hard.6.Answer.D": "White",
- "Quiz.Questions.Hard.6.Answer.E": "Silver",
+ "Quiz.Questions.Hard.6": "Које је боје \"црна кутија\" у авионима?",
+ "Quiz.Questions.Hard.6.Answer.A": "Црне",
+ "Quiz.Questions.Hard.6.Answer.B": "Жуте",
+ "Quiz.Questions.Hard.6.Answer.C": "Наранџасте",
+ "Quiz.Questions.Hard.6.Answer.D": "Беле",
+ "Quiz.Questions.Hard.6.Answer.E": "Сребрне",
"Quiz.Questions.Hard.6.CorrectAnswer": "C",
- "Quiz.Questions.Hard.7": "Which bone are babies born without?",
- "Quiz.Questions.Hard.7.Answer.A": "Skull",
- "Quiz.Questions.Hard.7.Answer.B": "Kneecap",
- "Quiz.Questions.Hard.7.Answer.C": "Spine",
- "Quiz.Questions.Hard.7.Answer.D": "Rib",
- "Quiz.Questions.Hard.7.Answer.E": "Collarbone",
+ "Quiz.Questions.Hard.7": "Са којом кости се бебе НЕ рађају?",
+ "Quiz.Questions.Hard.7.Answer.A": "Лобања",
+ "Quiz.Questions.Hard.7.Answer.B": "Чашица колена",
+ "Quiz.Questions.Hard.7.Answer.C": "Кичма",
+ "Quiz.Questions.Hard.7.Answer.D": "Ребро",
+ "Quiz.Questions.Hard.7.Answer.E": "Кључна кост",
"Quiz.Questions.Hard.7.CorrectAnswer": "B",
- "Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?",
- "Quiz.Questions.Hard.8.Answer.A": "Mouse",
- "Quiz.Questions.Hard.8.Answer.B": "Hamster",
- "Quiz.Questions.Hard.8.Answer.C": "Opossum",
- "Quiz.Questions.Hard.8.Answer.D": "Rabbit",
- "Quiz.Questions.Hard.8.Answer.E": "Ferret",
+ "Quiz.Questions.Hard.8": "Која животиња има најкраћу трудноћу?",
+ "Quiz.Questions.Hard.8.Answer.A": "Миш",
+ "Quiz.Questions.Hard.8.Answer.B": "Хрчак",
+ "Quiz.Questions.Hard.8.Answer.C": "Опосум",
+ "Quiz.Questions.Hard.8.Answer.D": "Зец",
+ "Quiz.Questions.Hard.8.Answer.E": "Твор",
"Quiz.Questions.Hard.8.CorrectAnswer": "C",
- "Quiz.Questions.Hard.9": "What is the only mammal capable of sustained flight?",
- "Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel",
- "Quiz.Questions.Hard.9.Answer.B": "Sugar Glider",
- "Quiz.Questions.Hard.9.Answer.C": "Bat",
- "Quiz.Questions.Hard.9.Answer.D": "Colugo",
- "Quiz.Questions.Hard.9.Answer.E": "None",
+ "Quiz.Questions.Hard.9": "Који је једини сисар способан за дуготрајан лет?",
+ "Quiz.Questions.Hard.9.Answer.A": "Летећа веверица",
+ "Quiz.Questions.Hard.9.Answer.B": "Летећи фалангер (Sugar Glider)",
+ "Quiz.Questions.Hard.9.Answer.C": "Слепи миш",
+ "Quiz.Questions.Hard.9.Answer.D": "Колуго",
+ "Quiz.Questions.Hard.9.Answer.E": "Ниједан",
"Quiz.Questions.Hard.9.CorrectAnswer": "C",
- "Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?",
+ "Quiz.Questions.Hard.10": "Шта је решење диференцијалне једначине y'(x)+ay(x)=0?",
"Quiz.Questions.Hard.10.Answer.A": "y=Ce-ax",
"Quiz.Questions.Hard.10.Answer.B": "y=Ceax",
"Quiz.Questions.Hard.10.Answer.C": "y=eax+C",
"Quiz.Questions.Hard.10.Answer.D": "y=Cea+x",
- "Quiz.Questions.Hard.10.Answer.E": "Other",
+ "Quiz.Questions.Hard.10.Answer.E": "Друго",
"Quiz.Questions.Hard.10.CorrectAnswer": "A",
- "Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?",
- "Quiz.Questions.Hard.11.Answer.A": "Egypt",
- "Quiz.Questions.Hard.11.Answer.B": "Mexico",
- "Quiz.Questions.Hard.11.Answer.C": "Sudan",
- "Quiz.Questions.Hard.11.Answer.D": "Peru",
- "Quiz.Questions.Hard.11.Answer.E": "Iraq",
+ "Quiz.Questions.Hard.11": "Која држава има највише пирамида на свету?",
+ "Quiz.Questions.Hard.11.Answer.A": "Египат",
+ "Quiz.Questions.Hard.11.Answer.B": "Мексико",
+ "Quiz.Questions.Hard.11.Answer.C": "Судан",
+ "Quiz.Questions.Hard.11.Answer.D": "Перу",
+ "Quiz.Questions.Hard.11.Answer.E": "Ирак",
"Quiz.Questions.Hard.11.CorrectAnswer": "C",
- "Quiz.Questions.Hard.12": "What is the rarest blood type?",
+ "Quiz.Questions.Hard.12": "Која је најређа крвна група?",
"Quiz.Questions.Hard.12.Answer.A": "AB+",
"Quiz.Questions.Hard.12.Answer.B": "O+",
"Quiz.Questions.Hard.12.Answer.C": "AB-",
- "Quiz.Questions.Hard.12.Answer.D": "Rhnull",
+ "Quiz.Questions.Hard.12.Answer.D": "Rh-нула",
"Quiz.Questions.Hard.12.Answer.E": "O-",
"Quiz.Questions.Hard.12.CorrectAnswer": "D",
- "Quiz.Questions.Hard.13": "What is the tallest breed of dog?",
- "Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound",
- "Quiz.Questions.Hard.13.Answer.B": "Great Dane",
- "Quiz.Questions.Hard.13.Answer.C": "St. Bernard",
- "Quiz.Questions.Hard.13.Answer.D": "English Mastiff",
- "Quiz.Questions.Hard.13.Answer.E": "Borzoi",
+ "Quiz.Questions.Hard.13": "Која је највиша раса паса?",
+ "Quiz.Questions.Hard.13.Answer.A": "Ирски вучји хрт",
+ "Quiz.Questions.Hard.13.Answer.B": "Немачка дога",
+ "Quiz.Questions.Hard.13.Answer.C": "Бернардинац",
+ "Quiz.Questions.Hard.13.Answer.D": "Енглески мастиф",
+ "Quiz.Questions.Hard.13.Answer.E": "Руски хрт",
"Quiz.Questions.Hard.13.CorrectAnswer": "B",
- "Quiz.Questions.Hard.14": "What is the longest-living land animal?",
- "Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise",
- "Quiz.Questions.Hard.14.Answer.B": "African Elephant",
- "Quiz.Questions.Hard.14.Answer.C": "Blue Whale",
- "Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale",
- "Quiz.Questions.Hard.14.Answer.E": "Macaw",
+ "Quiz.Questions.Hard.14": "Која је најдуговечнија копнена животиња?",
+ "Quiz.Questions.Hard.14.Answer.A": "Галапагоска корњача",
+ "Quiz.Questions.Hard.14.Answer.B": "Афрички слон",
+ "Quiz.Questions.Hard.14.Answer.C": "Плави кит",
+ "Quiz.Questions.Hard.14.Answer.D": "Гренландски кит",
+ "Quiz.Questions.Hard.14.Answer.E": "Ара папагај",
"Quiz.Questions.Hard.14.CorrectAnswer": "A",
- "Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?",
- "Quiz.Questions.Hard.15.Answer.A": "Heart",
- "Quiz.Questions.Hard.15.Answer.B": "Eye",
- "Quiz.Questions.Hard.15.Answer.C": "Jaw",
- "Quiz.Questions.Hard.15.Answer.D": "Hamstring",
- "Quiz.Questions.Hard.15.Answer.E": "Finger",
+ "Quiz.Questions.Hard.15": "Који је најбржи мишић у људском телу?",
+ "Quiz.Questions.Hard.15.Answer.A": "Срце",
+ "Quiz.Questions.Hard.15.Answer.B": "Око",
+ "Quiz.Questions.Hard.15.Answer.C": "Вилица",
+ "Quiz.Questions.Hard.15.Answer.D": "Задња ложа",
+ "Quiz.Questions.Hard.15.Answer.E": "Прст",
"Quiz.Questions.Hard.15.CorrectAnswer": "B",
- "Quiz.Questions.Hard.16": "What is the only rock that floats on water?",
- "Quiz.Questions.Hard.16.Answer.A": "Pumice",
- "Quiz.Questions.Hard.16.Answer.B": "Obsidian",
- "Quiz.Questions.Hard.16.Answer.C": "Quartz",
- "Quiz.Questions.Hard.16.Answer.D": "Basalt",
- "Quiz.Questions.Hard.16.Answer.E": "Limestone",
+ "Quiz.Questions.Hard.16": "Која је једина стена која плута на води?",
+ "Quiz.Questions.Hard.16.Answer.A": "Певћур (Плавућац)",
+ "Quiz.Questions.Hard.16.Answer.B": "Опсидијан",
+ "Quiz.Questions.Hard.16.Answer.C": "Кварц",
+ "Quiz.Questions.Hard.16.Answer.D": "Базалт",
+ "Quiz.Questions.Hard.16.Answer.E": "Кречњак",
"Quiz.Questions.Hard.16.CorrectAnswer": "A",
- "Quiz.Questions.Hard.17": "What is the smallest bone in the human body?",
- "Quiz.Questions.Hard.17.Answer.A": "Stapes",
- "Quiz.Questions.Hard.17.Answer.B": "Hyoid",
- "Quiz.Questions.Hard.17.Answer.C": "Incus",
- "Quiz.Questions.Hard.17.Answer.D": "Radius",
- "Quiz.Questions.Hard.17.Answer.E": "Ulna",
+ "Quiz.Questions.Hard.17": "Која је најмања кост у људском телу?",
+ "Quiz.Questions.Hard.17.Answer.A": "Узенгија (Stapes)",
+ "Quiz.Questions.Hard.17.Answer.B": "Подјезична кост",
+ "Quiz.Questions.Hard.17.Answer.C": "Наковањ",
+ "Quiz.Questions.Hard.17.Answer.D": "Палчана кост",
+ "Quiz.Questions.Hard.17.Answer.E": "Лакатна кост",
"Quiz.Questions.Hard.17.CorrectAnswer": "A",
- "Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?",
+ "Quiz.Questions.Hard.18": "За коју вредност k је C(n,k) највеће?",
"Quiz.Questions.Hard.18.Answer.A": "k=0",
"Quiz.Questions.Hard.18.Answer.B": "k=1",
- "Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd",
+ "Quiz.Questions.Hard.18.Answer.C": "k=n/2 или најближи цели бројеви ако је n непарно",
"Quiz.Questions.Hard.18.Answer.D": "k=n",
- "Quiz.Questions.Hard.18.Answer.E": "Other",
+ "Quiz.Questions.Hard.18.Answer.E": "Друго",
"Quiz.Questions.Hard.18.CorrectAnswer": "C",
- "Quiz.Questions.Hard.19": "What was the first animal to be cloned?",
- "Quiz.Questions.Hard.19.Answer.A": "Mouse",
- "Quiz.Questions.Hard.19.Answer.B": "Cat",
- "Quiz.Questions.Hard.19.Answer.C": "Sheep",
- "Quiz.Questions.Hard.19.Answer.D": "Cow",
- "Quiz.Questions.Hard.19.Answer.E": "Frog",
+ "Quiz.Questions.Hard.19": "Која је била прва клонирана животиња?",
+ "Quiz.Questions.Hard.19.Answer.A": "Миш",
+ "Quiz.Questions.Hard.19.Answer.B": "Мачка",
+ "Quiz.Questions.Hard.19.Answer.C": "Овца",
+ "Quiz.Questions.Hard.19.Answer.D": "Крава",
+ "Quiz.Questions.Hard.19.Answer.E": "Жаба",
"Quiz.Questions.Hard.19.CorrectAnswer": "C",
- "Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?",
+ "Quiz.Questions.Hard.20": "Колико одељака има желудац краве?",
"Quiz.Questions.Hard.20.Answer.A": "1",
"Quiz.Questions.Hard.20.Answer.B": "2",
"Quiz.Questions.Hard.20.Answer.C": "3",
"Quiz.Questions.Hard.20.Answer.D": "4",
"Quiz.Questions.Hard.20.Answer.E": "5",
"Quiz.Questions.Hard.20.CorrectAnswer": "D",
- "Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?",
- "Quiz.Questions.Hard.21.Answer.A": "Hummingbird",
- "Quiz.Questions.Hard.21.Answer.B": "Swallow",
- "Quiz.Questions.Hard.21.Answer.C": "Sparrow",
- "Quiz.Questions.Hard.21.Answer.D": "Kingfisher",
- "Quiz.Questions.Hard.21.Answer.E": "Finch",
+ "Quiz.Questions.Hard.21": "Која је једина птица која може да лети уназад?",
+ "Quiz.Questions.Hard.21.Answer.A": "Колибри",
+ "Quiz.Questions.Hard.21.Answer.B": "Ласта",
+ "Quiz.Questions.Hard.21.Answer.C": "Врабац",
+ "Quiz.Questions.Hard.21.Answer.D": "Водомар",
+ "Quiz.Questions.Hard.21.Answer.E": "Зеба",
"Quiz.Questions.Hard.21.CorrectAnswer": "A",
- "Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?",
- "Quiz.Questions.Hard.22.Answer.A": "Skin",
- "Quiz.Questions.Hard.22.Answer.B": "Hair",
- "Quiz.Questions.Hard.22.Answer.C": "Cornea",
- "Quiz.Questions.Hard.22.Answer.D": "Nails",
- "Quiz.Questions.Hard.22.Answer.E": "Teeth",
+ "Quiz.Questions.Hard.22": "Који део тела нема довод крви и узима кисеоник директно из ваздуха?",
+ "Quiz.Questions.Hard.22.Answer.A": "Кожа",
+ "Quiz.Questions.Hard.22.Answer.B": "Коса",
+ "Quiz.Questions.Hard.22.Answer.C": "Рожњача (Cornea)",
+ "Quiz.Questions.Hard.22.Answer.D": "Нокти",
+ "Quiz.Questions.Hard.22.Answer.E": "Зуби",
"Quiz.Questions.Hard.22.CorrectAnswer": "C",
- "Quiz.Questions.Hard.23": "Which animal can survive in space without protection?",
- "Quiz.Questions.Hard.23.Answer.A": "Cockroach",
- "Quiz.Questions.Hard.23.Answer.B": "Jellyfish",
- "Quiz.Questions.Hard.23.Answer.C": "Tardigrade",
- "Quiz.Questions.Hard.23.Answer.D": "Scorpion",
- "Quiz.Questions.Hard.23.Answer.E": "Lichen",
+ "Quiz.Questions.Hard.23": "Која животиња може да преживи у свемиру без заштите?",
+ "Quiz.Questions.Hard.23.Answer.A": "Бубашваба",
+ "Quiz.Questions.Hard.23.Answer.B": "Медуза",
+ "Quiz.Questions.Hard.23.Answer.C": "Тардиграда (Водни медвед)",
+ "Quiz.Questions.Hard.23.Answer.D": "Шкорпија",
+ "Quiz.Questions.Hard.23.Answer.E": "Лишај",
"Quiz.Questions.Hard.23.CorrectAnswer": "C",
- "Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?",
- "Quiz.Questions.Hard.24.Answer.A": "Albatross",
- "Quiz.Questions.Hard.24.Answer.B": "Arctic Tern",
- "Quiz.Questions.Hard.24.Answer.C": "Swift",
- "Quiz.Questions.Hard.24.Answer.D": "Frigatebird",
- "Quiz.Questions.Hard.24.Answer.E": "Seagull",
+ "Quiz.Questions.Hard.24": "Која је једина птица за коју се зна да може да лети месецима без слетања?",
+ "Quiz.Questions.Hard.24.Answer.A": "Албатрос",
+ "Quiz.Questions.Hard.24.Answer.B": "Арктичка чигра",
+ "Quiz.Questions.Hard.24.Answer.C": "Чиопа",
+ "Quiz.Questions.Hard.24.Answer.D": "Фрегата",
+ "Quiz.Questions.Hard.24.Answer.E": "Галеб",
"Quiz.Questions.Hard.24.CorrectAnswer": "C",
- "Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?",
- "Quiz.Questions.Hard.25.Answer.A": "Snake",
- "Quiz.Questions.Hard.25.Answer.B": "Fish",
- "Quiz.Questions.Hard.25.Answer.C": "Insect",
- "Quiz.Questions.Hard.25.Answer.D": "Bird",
- "Quiz.Questions.Hard.25.Answer.E": "Rodent",
+ "Quiz.Questions.Hard.25": "Какво је створење \"кобиа\" (cobia)?",
+ "Quiz.Questions.Hard.25.Answer.A": "Змија",
+ "Quiz.Questions.Hard.25.Answer.B": "Риба",
+ "Quiz.Questions.Hard.25.Answer.C": "Инсект",
+ "Quiz.Questions.Hard.25.Answer.D": "Птица",
+ "Quiz.Questions.Hard.25.Answer.E": "Глодар",
"Quiz.Questions.Hard.25.CorrectAnswer": "B",
- "Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?",
- "Quiz.Questions.Hard.26.Answer.A": "French",
- "Quiz.Questions.Hard.26.Answer.B": "German",
- "Quiz.Questions.Hard.26.Answer.C": "Romansh",
- "Quiz.Questions.Hard.26.Answer.D": "Italian",
- "Quiz.Questions.Hard.26.Answer.E": "Spanish",
+ "Quiz.Questions.Hard.26": "Који је једини језик који није званичан у Швајцарској?",
+ "Quiz.Questions.Hard.26.Answer.A": "Француски",
+ "Quiz.Questions.Hard.26.Answer.B": "Немачки",
+ "Quiz.Questions.Hard.26.Answer.C": "Реторомански",
+ "Quiz.Questions.Hard.26.Answer.D": "Италијански",
+ "Quiz.Questions.Hard.26.Answer.E": "Шпански",
"Quiz.Questions.Hard.26.CorrectAnswer": "E",
- "Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?",
- "Quiz.Questions.Hard.27.Answer.A": "Red",
- "Quiz.Questions.Hard.27.Answer.B": "Yellow",
- "Quiz.Questions.Hard.27.Answer.C": "Green",
- "Quiz.Questions.Hard.27.Answer.D": "Brown",
- "Quiz.Questions.Hard.27.Answer.E": "Blue",
+ "Quiz.Questions.Hard.27": "Која је од следећих најређа боја M&M бомбона?",
+ "Quiz.Questions.Hard.27.Answer.A": "Црвена",
+ "Quiz.Questions.Hard.27.Answer.B": "Жута",
+ "Quiz.Questions.Hard.27.Answer.C": "Зелена",
+ "Quiz.Questions.Hard.27.Answer.D": "Браон",
+ "Quiz.Questions.Hard.27.Answer.E": "Плава",
"Quiz.Questions.Hard.27.CorrectAnswer": "D",
- "Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?",
+ "Quiz.Questions.Hard.28": "На којој температури папир почиње да гори, према Реју Бредберију?",
"Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
"Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
"Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
"Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
"Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
"Quiz.Questions.Hard.28.CorrectAnswer": "A",
- "Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:",
- "Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule",
- "Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule",
- "Quiz.Questions.Hard.29.Answer.C": "The reverse product rule",
- "Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule",
- "Quiz.Questions.Hard.29.Answer.E": "Other",
+ "Quiz.Questions.Hard.29": "Метода смене променљиве у интеграцији позната је као:",
+ "Quiz.Questions.Hard.29.Answer.A": "Обрнуто реципрочно правило",
+ "Quiz.Questions.Hard.29.Answer.B": "Обрнуто сложено правило (извода)",
+ "Quiz.Questions.Hard.29.Answer.C": "Обрнуто правило производа",
+ "Quiz.Questions.Hard.29.Answer.D": "Обрнуто правило количника",
+ "Quiz.Questions.Hard.29.Answer.E": "Друго",
"Quiz.Questions.Hard.29.CorrectAnswer": "B",
- "Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?",
+ "Quiz.Questions.Hard.30": "Како се назива феномен где мозак попуњава детаље који недостају у Вашем памћењу?",
"Quiz.Questions.Hard.30.Answer.A": "Déjà vu",
- "Quiz.Questions.Hard.30.Answer.B": "Mandela Effect",
- "Quiz.Questions.Hard.30.Answer.C": "Confabulation",
- "Quiz.Questions.Hard.30.Answer.D": "False Recall",
- "Quiz.Questions.Hard.30.Answer.E": "Schema Drift",
+ "Quiz.Questions.Hard.30.Answer.B": "Мандела ефекат",
+ "Quiz.Questions.Hard.30.Answer.C": "Конфабулација",
+ "Quiz.Questions.Hard.30.Answer.D": "Лажно сећање",
+ "Quiz.Questions.Hard.30.Answer.E": "Одступање схеме",
"Quiz.Questions.Hard.30.CorrectAnswer": "C",
- "Quiz.Questions.Hard.31": "Which animal can hibernate for up to 3 years?",
- "Quiz.Questions.Hard.31.Answer.A": "Bear",
- "Quiz.Questions.Hard.31.Answer.B": "Snail",
- "Quiz.Questions.Hard.31.Answer.C": "Frog",
- "Quiz.Questions.Hard.31.Answer.D": "Ant",
- "Quiz.Questions.Hard.31.Answer.E": "Sloth",
+ "Quiz.Questions.Hard.31": "Која животиња може да хибернира до 3 године?",
+ "Quiz.Questions.Hard.31.Answer.A": "Медвед",
+ "Quiz.Questions.Hard.31.Answer.B": "Пуж",
+ "Quiz.Questions.Hard.31.Answer.C": "Жаба",
+ "Quiz.Questions.Hard.31.Answer.D": "Мрав",
+ "Quiz.Questions.Hard.31.Answer.E": "Лењивац",
"Quiz.Questions.Hard.31.CorrectAnswer": "B",
- "Quiz.Questions.Hard.32": "What is the only vegetable that is also classified as a flower?",
- "Quiz.Questions.Hard.32.Answer.A": "Broccoli",
- "Quiz.Questions.Hard.32.Answer.B": "Cabbage",
- "Quiz.Questions.Hard.32.Answer.C": "Potato",
- "Quiz.Questions.Hard.32.Answer.D": "Kale",
- "Quiz.Questions.Hard.32.Answer.E": "Onion",
+ "Quiz.Questions.Hard.32": "Које је једино поврће које се класификује и као цвет?",
+ "Quiz.Questions.Hard.32.Answer.A": "Броколи",
+ "Quiz.Questions.Hard.32.Answer.B": "Купус",
+ "Quiz.Questions.Hard.32.Answer.C": "Кромпир",
+ "Quiz.Questions.Hard.32.Answer.D": "Кељ",
+ "Quiz.Questions.Hard.32.Answer.E": "Црни лук",
"Quiz.Questions.Hard.32.CorrectAnswer": "A",
- "Quiz.Questions.Hard.33": "Which country invented ice cream?",
- "Quiz.Questions.Hard.33.Answer.A": "Italy",
- "Quiz.Questions.Hard.33.Answer.B": "USA",
- "Quiz.Questions.Hard.33.Answer.C": "Persia (modern Iran)",
- "Quiz.Questions.Hard.33.Answer.D": "China",
- "Quiz.Questions.Hard.33.Answer.E": "France",
+ "Quiz.Questions.Hard.33": "Која држава је изумела сладолед?",
+ "Quiz.Questions.Hard.33.Answer.A": "Италија",
+ "Quiz.Questions.Hard.33.Answer.B": "САД",
+ "Quiz.Questions.Hard.33.Answer.C": "Персија (данашњи Иран)",
+ "Quiz.Questions.Hard.33.Answer.D": "Кина",
+ "Quiz.Questions.Hard.33.Answer.E": "Француска",
"Quiz.Questions.Hard.33.CorrectAnswer": "D",
- "Quiz.Questions.Hard.34": "What is the most expensive spice by weight?",
- "Quiz.Questions.Hard.34.Answer.A": "Vanilla",
- "Quiz.Questions.Hard.34.Answer.B": "Saffron",
- "Quiz.Questions.Hard.34.Answer.C": "Cardamom",
- "Quiz.Questions.Hard.34.Answer.D": "Cinnamon",
- "Quiz.Questions.Hard.34.Answer.E": "Clove",
+ "Quiz.Questions.Hard.34": "Који је најскупљи зачин по тежини?",
+ "Quiz.Questions.Hard.34.Answer.A": "Ванила",
+ "Quiz.Questions.Hard.34.Answer.B": "Шафран",
+ "Quiz.Questions.Hard.34.Answer.C": "Кардамон",
+ "Quiz.Questions.Hard.34.Answer.D": "Цимет",
+ "Quiz.Questions.Hard.34.Answer.E": "Каранфилић",
"Quiz.Questions.Hard.34.CorrectAnswer": "B",
- "Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?",
- "Quiz.Questions.Hard.35.Answer.A": "Stack",
- "Quiz.Questions.Hard.35.Answer.B": "Build",
- "Quiz.Questions.Hard.35.Answer.C": "Play well",
- "Quiz.Questions.Hard.35.Answer.D": "Snap together",
- "Quiz.Questions.Hard.35.Answer.E": "Tiny block",
+ "Quiz.Questions.Hard.35": "Шта реч \"LEGO\" значи на данском језику?",
+ "Quiz.Questions.Hard.35.Answer.A": "Сложити",
+ "Quiz.Questions.Hard.35.Answer.B": "Градити",
+ "Quiz.Questions.Hard.35.Answer.C": "Играј се добро",
+ "Quiz.Questions.Hard.35.Answer.D": "Кликнути заједно",
+ "Quiz.Questions.Hard.35.Answer.E": "Мали блок",
"Quiz.Questions.Hard.35.CorrectAnswer": "C",
- "Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?",
- "Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity",
- "Quiz.Questions.Hard.36.Answer.B": "Mass",
- "Quiz.Questions.Hard.36.Answer.C": "Cross section area",
- "Quiz.Questions.Hard.36.Answer.D": "Shape",
- "Quiz.Questions.Hard.36.Answer.E": "Air density",
+ "Quiz.Questions.Hard.36": "Шта од наведеног нема никакав утицај на отпор ваздуха?",
+ "Quiz.Questions.Hard.36.Answer.A": "Тренутна брзина",
+ "Quiz.Questions.Hard.36.Answer.B": "Маса",
+ "Quiz.Questions.Hard.36.Answer.C": "Површина попречног пресека",
+ "Quiz.Questions.Hard.36.Answer.D": "Облик",
+ "Quiz.Questions.Hard.36.Answer.E": "Густина ваздуха",
"Quiz.Questions.Hard.36.CorrectAnswer": "B",
- "Quiz.Questions.Hard.37": "Which of the following is the only planet that rotates clockwise?",
- "Quiz.Questions.Hard.37.Answer.A": "Mercury",
- "Quiz.Questions.Hard.37.Answer.B": "Venus",
- "Quiz.Questions.Hard.37.Answer.C": "Mars",
- "Quiz.Questions.Hard.37.Answer.D": "Jupiter",
- "Quiz.Questions.Hard.37.Answer.E": "Earth",
+ "Quiz.Questions.Hard.37": "Која је од наведених једина планета која се ротира у смеру казаљке на сату?",
+ "Quiz.Questions.Hard.37.Answer.A": "Меркур",
+ "Quiz.Questions.Hard.37.Answer.B": "Венера",
+ "Quiz.Questions.Hard.37.Answer.C": "Марс",
+ "Quiz.Questions.Hard.37.Answer.D": "Јупитер",
+ "Quiz.Questions.Hard.37.Answer.E": "Земља",
"Quiz.Questions.Hard.37.CorrectAnswer": "B",
- "Quiz.Questions.Hard.38": "What does the word \"karaoke\" mean in Japanese?",
- "Quiz.Questions.Hard.38.Answer.A": "Silent voice",
- "Quiz.Questions.Hard.38.Answer.B": "Sing alone",
- "Quiz.Questions.Hard.38.Answer.C": "Empty orchestra",
- "Quiz.Questions.Hard.38.Answer.D": "Fake music",
- "Quiz.Questions.Hard.38.Answer.E": "Music play",
+ "Quiz.Questions.Hard.38": "Шта реч \"karaoke\" значи на јапанском језику?",
+ "Quiz.Questions.Hard.38.Answer.A": "Тихи глас",
+ "Quiz.Questions.Hard.38.Answer.B": "Певати сам",
+ "Quiz.Questions.Hard.38.Answer.C": "Празан оркестар",
+ "Quiz.Questions.Hard.38.Answer.D": "Лажна музика",
+ "Quiz.Questions.Hard.38.Answer.E": "Музичка игра",
"Quiz.Questions.Hard.38.CorrectAnswer": "C",
- "Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?",
- "Quiz.Questions.Hard.39.Answer.A": "Jellyfish",
- "Quiz.Questions.Hard.39.Answer.B": "Octopus",
- "Quiz.Questions.Hard.39.Answer.C": "Tortoise",
- "Quiz.Questions.Hard.39.Answer.D": "Starfish",
- "Quiz.Questions.Hard.39.Answer.E": "Lobster",
+ "Quiz.Questions.Hard.39": "Која животиња има врсту познату по биолошкој бесмртности (не стари биолошки)?",
+ "Quiz.Questions.Hard.39.Answer.A": "Медуза",
+ "Quiz.Questions.Hard.39.Answer.B": "Хоботница",
+ "Quiz.Questions.Hard.39.Answer.C": "Корњача",
+ "Quiz.Questions.Hard.39.Answer.D": "Морска звезда",
+ "Quiz.Questions.Hard.39.Answer.E": "Јастог",
"Quiz.Questions.Hard.39.CorrectAnswer": "A",
- "Quiz.Questions.Hard.40": "What was the first soft drink in space?",
+ "Quiz.Questions.Hard.40": "Које је било прво безалкохолно пиће у свемиру?",
"Quiz.Questions.Hard.40.Answer.A": "Sprite",
"Quiz.Questions.Hard.40.Answer.B": "Tang",
"Quiz.Questions.Hard.40.Answer.C": "Pepsi",
- "Quiz.Questions.Hard.40.Answer.D": "Coca-Cola",
+ "Quiz.Questions.Hard.40.Answer.D": "Кока-кола",
"Quiz.Questions.Hard.40.Answer.E": "7UP",
"Quiz.Questions.Hard.40.CorrectAnswer": "D",
- "Quiz.Questions.Hard.41": "How many distinct time zones are there in the world (as of 2025)?",
+ "Quiz.Questions.Hard.41": "Колико различитих временских зона постоји на свету (од 2025. године)?",
"Quiz.Questions.Hard.41.Answer.A": "12",
"Quiz.Questions.Hard.41.Answer.B": "24",
"Quiz.Questions.Hard.41.Answer.C": "30",
"Quiz.Questions.Hard.41.Answer.D": "38",
"Quiz.Questions.Hard.41.Answer.E": "40",
"Quiz.Questions.Hard.41.CorrectAnswer": "D",
- "Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?",
- "Quiz.Questions.Hard.42.Answer.A": "Blue Whale",
- "Quiz.Questions.Hard.42.Answer.B": "Honey Fungus",
- "Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree",
- "Quiz.Questions.Hard.42.Answer.D": "Coral Reef",
- "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis",
+ "Quiz.Questions.Hard.42": "Кojи је највећи познати живи организам по величини (од 2025. године)?",
+ "Quiz.Questions.Hard.42.Answer.A": "Плави кит",
+ "Quiz.Questions.Hard.42.Answer.B": "Медна гљива",
+ "Quiz.Questions.Hard.42.Answer.C": "Секвоја",
+ "Quiz.Questions.Hard.42.Answer.D": "Корални гребен",
+ "Quiz.Questions.Hard.42.Answer.E": "Posidonia australis (морска трава)",
"Quiz.Questions.Hard.42.CorrectAnswer": "E",
- "Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?",
- "Quiz.Questions.Hard.43.Answer.A": "Barbie",
+ "Quiz.Questions.Hard.43": "Која је играчка прва рекламирана на телевизији?",
+ "Quiz.Questions.Hard.43.Answer.A": "Барби",
"Quiz.Questions.Hard.43.Answer.B": "LEGO",
- "Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head",
- "Quiz.Questions.Hard.43.Answer.D": "Yo-Yo",
- "Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube",
+ "Quiz.Questions.Hard.43.Answer.C": "Господин Кромпирова Глава",
+ "Quiz.Questions.Hard.43.Answer.D": "Јо-јо",
+ "Quiz.Questions.Hard.43.Answer.E": "Рубикова коцка",
"Quiz.Questions.Hard.43.CorrectAnswer": "C",
- "Quiz.Questions.Hard.44": "What fruit was once called a \"love apple\"?",
- "Quiz.Questions.Hard.44.Answer.A": "Strawberry",
- "Quiz.Questions.Hard.44.Answer.B": "Tomato",
- "Quiz.Questions.Hard.44.Answer.C": "Pomegranate",
- "Quiz.Questions.Hard.44.Answer.D": "Peach",
- "Quiz.Questions.Hard.44.Answer.E": "Apple",
+ "Quiz.Questions.Hard.44": "Које воће је некада називано \"љубавном јабуком\"?",
+ "Quiz.Questions.Hard.44.Answer.A": "Јагода",
+ "Quiz.Questions.Hard.44.Answer.B": "Парадајз",
+ "Quiz.Questions.Hard.44.Answer.C": "Нар",
+ "Quiz.Questions.Hard.44.Answer.D": "Бресква",
+ "Quiz.Questions.Hard.44.Answer.E": "Јабука",
"Quiz.Questions.Hard.44.CorrectAnswer": "B",
- "Quiz.Questions.Hard.45": "Which sea creature has three hearts?",
- "Quiz.Questions.Hard.45.Answer.A": "Dolphin",
- "Quiz.Questions.Hard.45.Answer.B": "Stingray",
- "Quiz.Questions.Hard.45.Answer.C": "Whale",
- "Quiz.Questions.Hard.45.Answer.D": "Octopus",
- "Quiz.Questions.Hard.45.Answer.E": "Crab",
+ "Quiz.Questions.Hard.45": "Које морско створење има три срца?",
+ "Quiz.Questions.Hard.45.Answer.A": "Делфин",
+ "Quiz.Questions.Hard.45.Answer.B": "Ража",
+ "Quiz.Questions.Hard.45.Answer.C": "Кит",
+ "Quiz.Questions.Hard.45.Answer.D": "Хоботница",
+ "Quiz.Questions.Hard.45.Answer.E": "Краба",
"Quiz.Questions.Hard.45.CorrectAnswer": "D",
- "Quiz.Questions.Hard.46": "What is the tallest mountain in the solar system?",
- "Quiz.Questions.Hard.46.Answer.A": "Mount Everest",
- "Quiz.Questions.Hard.46.Answer.B": "Olympus Mons",
- "Quiz.Questions.Hard.46.Answer.C": "Mauna Kea",
- "Quiz.Questions.Hard.46.Answer.D": "Maxwell Montes",
- "Quiz.Questions.Hard.46.Answer.E": "Ascraeus Mons",
+ "Quiz.Questions.Hard.46": "Која је највиша планина у соларном систему?",
+ "Quiz.Questions.Hard.46.Answer.A": "Монт Еверест",
+ "Quiz.Questions.Hard.46.Answer.B": "Олимпијска гора (Olympus Mons)",
+ "Quiz.Questions.Hard.46.Answer.C": "Мауна Кеа",
+ "Quiz.Questions.Hard.46.Answer.D": "Максвелова гора",
+ "Quiz.Questions.Hard.46.Answer.E": "Аскрејска гора",
"Quiz.Questions.Hard.46.CorrectAnswer": "B",
- "Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?",
- "Quiz.Questions.Hard.47.Answer.A": "Biceps",
+ "Quiz.Questions.Hard.47": "Који је најјачи мишић у људском телу у односу на његову тежину?",
+ "Quiz.Questions.Hard.47.Answer.A": "Бицепс",
"Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus",
- "Quiz.Questions.Hard.47.Answer.C": "Heart",
- "Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)",
- "Quiz.Questions.Hard.47.Answer.E": "Calf",
+ "Quiz.Questions.Hard.47.Answer.C": "Срце",
+ "Quiz.Questions.Hard.47.Answer.D": "Масетер (вилични мишић)",
+ "Quiz.Questions.Hard.47.Answer.E": "Лист",
"Quiz.Questions.Hard.47.CorrectAnswer": "D",
- "Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?",
- "Quiz.Questions.Hard.48.Answer.A": "Liver",
- "Quiz.Questions.Hard.48.Answer.B": "Kidney",
- "Quiz.Questions.Hard.48.Answer.C": "Lung",
- "Quiz.Questions.Hard.48.Answer.D": "Spleen",
- "Quiz.Questions.Hard.48.Answer.E": "Heart",
+ "Quiz.Questions.Hard.48": "Који орган може потпуно да се регенерише, чак и ако се изгуби 75% његове масе?",
+ "Quiz.Questions.Hard.48.Answer.A": "Јетра",
+ "Quiz.Questions.Hard.48.Answer.B": "Бубрези",
+ "Quiz.Questions.Hard.48.Answer.C": "Плућа",
+ "Quiz.Questions.Hard.48.Answer.D": "Слезина",
+ "Quiz.Questions.Hard.48.Answer.E": "Срце",
"Quiz.Questions.Hard.48.CorrectAnswer": "A",
- "Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?",
- "Quiz.Questions.Hard.49.Answer.A": "Air",
- "Quiz.Questions.Hard.49.Answer.B": "Water",
- "Quiz.Questions.Hard.49.Answer.C": "Wood",
- "Quiz.Questions.Hard.49.Answer.D": "Steel",
- "Quiz.Questions.Hard.49.Answer.E": "Vacuum",
+ "Quiz.Questions.Hard.49": "Кроз који се од наведених медијума звук креће најбрже?",
+ "Quiz.Questions.Hard.49.Answer.A": "Ваздух",
+ "Quiz.Questions.Hard.49.Answer.B": "Вода",
+ "Quiz.Questions.Hard.49.Answer.C": "Дрво",
+ "Quiz.Questions.Hard.49.Answer.D": "Челик",
+ "Quiz.Questions.Hard.49.Answer.E": "Вакуум",
"Quiz.Questions.Hard.49.CorrectAnswer": "D",
- "Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?",
- "Quiz.Questions.Hard.50.Answer.A": "Upwards",
- "Quiz.Questions.Hard.50.Answer.B": "Downwards",
- "Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction",
- "Quiz.Questions.Hard.50.Answer.D": "Other directions",
- "Quiz.Questions.Hard.50.Answer.E": "No acceleration",
+ "Quiz.Questions.Hard.50": "Према општој теорији релативности, у ком смеру убрзавате ако мирујете (на Земљи)?",
+ "Quiz.Questions.Hard.50.Answer.A": "Нагоре",
+ "Quiz.Questions.Hard.50.Answer.B": "Надоле",
+ "Quiz.Questions.Hard.50.Answer.C": "Бочно дуж смера Земљине ротације",
+ "Quiz.Questions.Hard.50.Answer.D": "У другим смеровима",
+ "Quiz.Questions.Hard.50.Answer.E": "Без убрзања",
"Quiz.Questions.Hard.50.CorrectAnswer": "A",
- "Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?",
+ "Quiz.Questions.Hard.51": "Шта од наведеног није важећи тип методе HTTP захтева?",
"Quiz.Questions.Hard.51.Answer.A": "GET",
"Quiz.Questions.Hard.51.Answer.B": "POST",
"Quiz.Questions.Hard.51.Answer.C": "PATCH",
"Quiz.Questions.Hard.51.Answer.D": "DELETE",
"Quiz.Questions.Hard.51.Answer.E": "SELECT",
"Quiz.Questions.Hard.51.CorrectAnswer": "E",
- "Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?",
- "Quiz.Questions.Hard.52.Answer.A": "Blip",
- "Quiz.Questions.Hard.52.Answer.B": "Tick",
+ "Quiz.Questions.Hard.52": "Како се назива тачкица изнад малог слова \"i\" или \"j\"?",
+ "Quiz.Questions.Hard.52.Answer.A": "Блип",
+ "Quiz.Questions.Hard.52.Answer.B": "Тик",
"Quiz.Questions.Hard.52.Answer.C": "Tittle",
- "Quiz.Questions.Hard.52.Answer.D": "Nib",
- "Quiz.Questions.Hard.52.Answer.E": "Dotlet",
+ "Quiz.Questions.Hard.52.Answer.D": "Ниб",
+ "Quiz.Questions.Hard.52.Answer.E": "Тачкица",
"Quiz.Questions.Hard.52.CorrectAnswer": "C",
- "Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?",
- "Quiz.Questions.Hard.53.Answer.A": "Japan",
- "Quiz.Questions.Hard.53.Answer.B": "Spain",
- "Quiz.Questions.Hard.53.Answer.C": "Uganda",
- "Quiz.Questions.Hard.53.Answer.D": "Greece",
- "Quiz.Questions.Hard.53.Answer.E": "Israel",
+ "Quiz.Questions.Hard.53": "Која је држава позната по томе што има најкраћу националну химну (по броју речи)?",
+ "Quiz.Questions.Hard.53.Answer.A": "Јапан",
+ "Quiz.Questions.Hard.53.Answer.B": "Шпанија",
+ "Quiz.Questions.Hard.53.Answer.C": "Уганда",
+ "Quiz.Questions.Hard.53.Answer.D": "Грчка",
+ "Quiz.Questions.Hard.53.Answer.E": "Израел",
"Quiz.Questions.Hard.53.CorrectAnswer": "A",
- "Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?",
+ "Quiz.Questions.Hard.54": "30 људи је добило број. Исти број људи је добио 5 као и 1. Двапут више је добило 2 него 1. Три пута више је добило 4 него 5. Три пута више је добило 3 него 1. Колико људи је добило 1?",
"Quiz.Questions.Hard.54.Answer.A": "2",
"Quiz.Questions.Hard.54.Answer.B": "3",
"Quiz.Questions.Hard.54.Answer.C": "4",
"Quiz.Questions.Hard.54.Answer.D": "5",
"Quiz.Questions.Hard.54.Answer.E": "6",
"Quiz.Questions.Hard.54.CorrectAnswer": "B",
- "Quiz.Questions.Hard.55": "What was Google's original name?",
+ "Quiz.Questions.Hard.55": "Како се Google првобитно звао?",
"Quiz.Questions.Hard.55.Answer.A": "Backrub",
"Quiz.Questions.Hard.55.Answer.B": "Googol",
"Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
"Quiz.Questions.Hard.55.Answer.D": "RankIt",
"Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
"Quiz.Questions.Hard.55.CorrectAnswer": "A",
- "Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?",
- "Quiz.Questions.Hard.56.Answer.A": "A has no transpose",
- "Quiz.Questions.Hard.56.Answer.B": "A has no inverse",
- "Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix",
- "Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix",
- "Quiz.Questions.Hard.56.Answer.E": "None of them are true",
+ "Quiz.Questions.Hard.56": "Ако је det(A) = 0, шта је онда од наведеног тачно?",
+ "Quiz.Questions.Hard.56.Answer.A": "А нема транспоновану матрицу",
+ "Quiz.Questions.Hard.56.Answer.B": "А нема инверзну матрицу",
+ "Quiz.Questions.Hard.56.Answer.C": "А није квадратна матрица",
+ "Quiz.Questions.Hard.56.Answer.D": "А је јединична матрица",
+ "Quiz.Questions.Hard.56.Answer.E": "Ништа од наведеног није тачно",
"Quiz.Questions.Hard.56.CorrectAnswer": "B",
- "Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?",
- "Quiz.Questions.Hard.57.Answer.A": "Liver",
- "Quiz.Questions.Hard.57.Answer.B": "Brain",
- "Quiz.Questions.Hard.57.Answer.C": "Lungs",
- "Quiz.Questions.Hard.57.Answer.D": "Skin",
- "Quiz.Questions.Hard.57.Answer.E": "Heart",
+ "Quiz.Questions.Hard.57": "Који је најтежи орган у људском телу?",
+ "Quiz.Questions.Hard.57.Answer.A": "Јетра",
+ "Quiz.Questions.Hard.57.Answer.B": "Мозак",
+ "Quiz.Questions.Hard.57.Answer.C": "Плућа",
+ "Quiz.Questions.Hard.57.Answer.D": "Кожа",
+ "Quiz.Questions.Hard.57.Answer.E": "Срце",
"Quiz.Questions.Hard.57.CorrectAnswer": "D",
- "Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?",
- "Quiz.Questions.Hard.58.Answer.A": "Capybara",
- "Quiz.Questions.Hard.58.Answer.B": "Platypus",
- "Quiz.Questions.Hard.58.Answer.C": "Wombat",
- "Quiz.Questions.Hard.58.Answer.D": "Koala",
- "Quiz.Questions.Hard.58.Answer.E": "Pangolin",
+ "Quiz.Questions.Hard.58": "Која животиња има измет у облику коцке?",
+ "Quiz.Questions.Hard.58.Answer.A": "Капибара",
+ "Quiz.Questions.Hard.58.Answer.B": "Платипус (Чудновати кљунар)",
+ "Quiz.Questions.Hard.58.Answer.C": "Вомбат",
+ "Quiz.Questions.Hard.58.Answer.D": "Коала",
+ "Quiz.Questions.Hard.58.Answer.E": "Панголин",
"Quiz.Questions.Hard.58.CorrectAnswer": "C",
- "Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?",
+ "Quiz.Questions.Hard.59": "Како се Мађарска званично зове на мађарском језику?",
"Quiz.Questions.Hard.59.Answer.A": "Magyarország",
"Quiz.Questions.Hard.59.Answer.B": "Hungária",
"Quiz.Questions.Hard.59.Answer.C": "Pannónia",
"Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
"Quiz.Questions.Hard.59.Answer.E": "Dunaország",
"Quiz.Questions.Hard.59.CorrectAnswer": "A",
- "Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?",
- "Quiz.Questions.Hard.60.Answer.A": "First private rocket",
- "Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe",
- "Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover",
- "Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo",
- "Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine",
+ "Quiz.Questions.Hard.60": "Који је допринос Мађарске истраживању свемира?",
+ "Quiz.Questions.Hard.60.Answer.A": "Прва приватна ракета",
+ "Quiz.Questions.Hard.60.Answer.B": "Први космонаут из Источне Европе",
+ "Quiz.Questions.Hard.60.Answer.C": "Изумели лунарно возило",
+ "Quiz.Questions.Hard.60.Answer.D": "Прва демонстрација Рубикове коцке у нултој гравитацији",
+ "Quiz.Questions.Hard.60.Answer.E": "Изумитељ хидрогенског мотора",
"Quiz.Questions.Hard.60.CorrectAnswer": "B",
- "Quiz.Questions.Hard.61": "Which country built the first pyramids?",
- "Quiz.Questions.Hard.61.Answer.A": "Egypt",
- "Quiz.Questions.Hard.61.Answer.B": "Mexico",
- "Quiz.Questions.Hard.61.Answer.C": "Sudan",
- "Quiz.Questions.Hard.61.Answer.D": "Iraq",
- "Quiz.Questions.Hard.61.Answer.E": "China",
+ "Quiz.Questions.Hard.61": "Која држава је саградила прве пирамиде?",
+ "Quiz.Questions.Hard.61.Answer.A": "Египат",
+ "Quiz.Questions.Hard.61.Answer.B": "Мексико",
+ "Quiz.Questions.Hard.61.Answer.C": "Судан",
+ "Quiz.Questions.Hard.61.Answer.D": "Ирак",
+ "Quiz.Questions.Hard.61.Answer.E": "Кина",
"Quiz.Questions.Hard.61.CorrectAnswer": "A",
- "Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?",
- "Quiz.Questions.Hard.62.Answer.A": "Mount Everest",
- "Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro",
- "Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus",
- "Quiz.Questions.Hard.62.Answer.D": "Denali",
- "Quiz.Questions.Hard.62.Answer.E": "Mauna Kea",
+ "Quiz.Questions.Hard.62": "Која је највиша планина на свету када се мери од подножја до врха?",
+ "Quiz.Questions.Hard.62.Answer.A": "Монт Еверест",
+ "Quiz.Questions.Hard.62.Answer.B": "Килиманџаро",
+ "Quiz.Questions.Hard.62.Answer.C": "Елбрус",
+ "Quiz.Questions.Hard.62.Answer.D": "Денали",
+ "Quiz.Questions.Hard.62.Answer.E": "Мауна Кеа",
"Quiz.Questions.Hard.62.CorrectAnswer": "E",
- "Quiz.Questions.Hard.63": "How many senses does the human body have?",
+ "Quiz.Questions.Hard.63": "Колико чула има људско тело?",
"Quiz.Questions.Hard.63.Answer.A": "5",
"Quiz.Questions.Hard.63.Answer.B": "6",
"Quiz.Questions.Hard.63.Answer.C": "7",
"Quiz.Questions.Hard.63.Answer.D": "10",
- "Quiz.Questions.Hard.63.Answer.E": "More than 15",
+ "Quiz.Questions.Hard.63.Answer.E": "Више од 15",
"Quiz.Questions.Hard.63.CorrectAnswer": "E",
- "Quiz.Questions.Hard.64": "What is the cross product of (x1, y1, z1) and (x2, y2, z2)?",
+ "Quiz.Questions.Hard.64": "Шта је векторски производ (x1, y1, z1) и (x2, y2, z2)?",
"Quiz.Questions.Hard.64.Answer.A": "x1x2+y1y2+z1z2",
"Quiz.Questions.Hard.64.Answer.B": "(x1x2, y1y2, z1z2)",
"Quiz.Questions.Hard.64.Answer.C": "y1z2-z1y2-x1z2+z1x2+x1y2-y1x2",
"Quiz.Questions.Hard.64.Answer.D": "(y1z2-z1y2, -x1z2+z1x2, x1y2-y1x2)",
"Quiz.Questions.Hard.64.Answer.E": "[[x1x2,x1y2,x1z2],[y1x2,y1y2,y1z2],[z1x2,z1y2,z1z2]]",
"Quiz.Questions.Hard.64.CorrectAnswer": "D",
- "Quiz.Questions.Hard.65": "What color is a mirror?",
- "Quiz.Questions.Hard.65.Answer.A": "Silver",
- "Quiz.Questions.Hard.65.Answer.B": "White",
- "Quiz.Questions.Hard.65.Answer.C": "Clear",
- "Quiz.Questions.Hard.65.Answer.D": "Green",
- "Quiz.Questions.Hard.65.Answer.E": "Colorless",
+ "Quiz.Questions.Hard.65": "Које је боје огледало?",
+ "Quiz.Questions.Hard.65.Answer.A": "Сребрне",
+ "Quiz.Questions.Hard.65.Answer.B": "Беле",
+ "Quiz.Questions.Hard.65.Answer.C": "Прозирно",
+ "Quiz.Questions.Hard.65.Answer.D": "Зелене",
+ "Quiz.Questions.Hard.65.Answer.E": "Безбојно",
"Quiz.Questions.Hard.65.CorrectAnswer": "D",
- "Quiz.Questions.Hard.66": "How many bones are in the adult human body?",
+ "Quiz.Questions.Hard.66": "Колико костију има одрасло људско тело?",
"Quiz.Questions.Hard.66.Answer.A": "206",
"Quiz.Questions.Hard.66.Answer.B": "215",
"Quiz.Questions.Hard.66.Answer.C": "220",
"Quiz.Questions.Hard.66.Answer.D": "230",
"Quiz.Questions.Hard.66.Answer.E": "250",
"Quiz.Questions.Hard.66.CorrectAnswer": "A",
- "Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?",
- "Quiz.Questions.Hard.67.Answer.A": "Oxygen",
- "Quiz.Questions.Hard.67.Answer.B": "Nitrogen",
- "Quiz.Questions.Hard.67.Answer.C": "Argon",
- "Quiz.Questions.Hard.67.Answer.D": "Carbon",
- "Quiz.Questions.Hard.67.Answer.E": "Hydrogen",
+ "Quiz.Questions.Hard.67": "Који од следећих хемијских елемената је племенити гас?",
+ "Quiz.Questions.Hard.67.Answer.A": "Кисеоник",
+ "Quiz.Questions.Hard.67.Answer.B": "Азот",
+ "Quiz.Questions.Hard.67.Answer.C": "Аргон",
+ "Quiz.Questions.Hard.67.Answer.D": "Угљеник",
+ "Quiz.Questions.Hard.67.Answer.E": "Водоник",
"Quiz.Questions.Hard.67.CorrectAnswer": "C",
- "Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?",
+ "Quiz.Questions.Hard.68": "Колики је збир првих 100 позитивних целих бројева?",
"Quiz.Questions.Hard.68.Answer.A": "4950",
"Quiz.Questions.Hard.68.Answer.B": "5000",
"Quiz.Questions.Hard.68.Answer.C": "5050",
"Quiz.Questions.Hard.68.Answer.D": "5100",
"Quiz.Questions.Hard.68.Answer.E": "5200",
"Quiz.Questions.Hard.68.CorrectAnswer": "C",
- "Quiz.Questions.Hard.69": "What is the 13th term in the Fibonacci sequence?",
+ "Quiz.Questions.Hard.69": "Који је 13. члан у Фибоначијевом низу?",
"Quiz.Questions.Hard.69.Answer.A": "233",
"Quiz.Questions.Hard.69.Answer.B": "144",
"Quiz.Questions.Hard.69.Answer.C": "89",
"Quiz.Questions.Hard.69.Answer.D": "55",
"Quiz.Questions.Hard.69.Answer.E": "21",
"Quiz.Questions.Hard.69.CorrectAnswer": "A",
- "Quiz.Questions.Hard.70": "A car travels 60 miles in 1 hour, and then 90 miles in 1.5 hours. What is the average speed of the car over the entire trip?",
+ "Quiz.Questions.Hard.70": "Аутомобил пређе 60 миља за 1 сат, а затим 90 миља за 1.5 сат. Колика је просечна брзина аутомобила током целог пута?",
"Quiz.Questions.Hard.70.Answer.A": "60 mph",
"Quiz.Questions.Hard.70.Answer.B": "70 mph",
"Quiz.Questions.Hard.70.Answer.C": "72 mph",
"Quiz.Questions.Hard.70.Answer.D": "75 mph",
"Quiz.Questions.Hard.70.Answer.E": "80 mph",
"Quiz.Questions.Hard.70.CorrectAnswer": "A",
- "Quiz.Questions.Hard.71": "What color is hippo sweat?",
- "Quiz.Questions.Hard.71.Answer.A": "Blue",
- "Quiz.Questions.Hard.71.Answer.B": "Red",
- "Quiz.Questions.Hard.71.Answer.C": "Green",
- "Quiz.Questions.Hard.71.Answer.D": "Yellow",
- "Quiz.Questions.Hard.71.Answer.E": "Clear",
+ "Quiz.Questions.Hard.71": "Које је боје зној нилског коња?",
+ "Quiz.Questions.Hard.71.Answer.A": "Плаве",
+ "Quiz.Questions.Hard.71.Answer.B": "Црвене",
+ "Quiz.Questions.Hard.71.Answer.C": "Зелене",
+ "Quiz.Questions.Hard.71.Answer.D": "Жуте",
+ "Quiz.Questions.Hard.71.Answer.E": "Прозиран",
"Quiz.Questions.Hard.71.CorrectAnswer": "B",
- "Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?",
- "Quiz.Questions.Hard.72.Answer.A": "Apple",
- "Quiz.Questions.Hard.72.Answer.B": "Kiwi",
- "Quiz.Questions.Hard.72.Answer.C": "Banana",
- "Quiz.Questions.Hard.72.Answer.D": "Grapes",
- "Quiz.Questions.Hard.72.Answer.E": "Watermelon",
+ "Quiz.Questions.Hard.72": "Које воће садржи више витамина C на 100g него поморанџа?",
+ "Quiz.Questions.Hard.72.Answer.A": "Јабука",
+ "Quiz.Questions.Hard.72.Answer.B": "Киви",
+ "Quiz.Questions.Hard.72.Answer.C": "Банана",
+ "Quiz.Questions.Hard.72.Answer.D": "Грожђе",
+ "Quiz.Questions.Hard.72.Answer.E": "Лубеница",
"Quiz.Questions.Hard.72.CorrectAnswer": "B",
- "Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?",
- "Quiz.Questions.Hard.73.Answer.A": "Europe",
- "Quiz.Questions.Hard.73.Answer.B": "Antarctica",
- "Quiz.Questions.Hard.73.Answer.C": "Asia",
- "Quiz.Questions.Hard.73.Answer.D": "Africa",
- "Quiz.Questions.Hard.73.Answer.E": "Australia",
+ "Quiz.Questions.Hard.73": "Који је једини континент без активних вулкана?",
+ "Quiz.Questions.Hard.73.Answer.A": "Европа",
+ "Quiz.Questions.Hard.73.Answer.B": "Антарктик",
+ "Quiz.Questions.Hard.73.Answer.C": "Азија",
+ "Quiz.Questions.Hard.73.Answer.D": "Африка",
+ "Quiz.Questions.Hard.73.Answer.E": "Аустралија",
"Quiz.Questions.Hard.73.CorrectAnswer": "E",
- "Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?",
- "Quiz.Questions.Hard.74.Answer.A": "Elephant",
- "Quiz.Questions.Hard.74.Answer.B": "Howler monkey",
- "Quiz.Questions.Hard.74.Answer.C": "Blue whale",
- "Quiz.Questions.Hard.74.Answer.D": "Water boatman",
- "Quiz.Questions.Hard.74.Answer.E": "Hyena",
+ "Quiz.Questions.Hard.74": "Која је најгласнија позната животиња у односу на своју величину?",
+ "Quiz.Questions.Hard.74.Answer.A": "Слон",
+ "Quiz.Questions.Hard.74.Answer.B": "Мајмун дрекавац",
+ "Quiz.Questions.Hard.74.Answer.C": "Плави кит",
+ "Quiz.Questions.Hard.74.Answer.D": "Веслар (Micronecta scholtzi)",
+ "Quiz.Questions.Hard.74.Answer.E": "Хијена",
"Quiz.Questions.Hard.74.CorrectAnswer": "D",
- "Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?",
- "Quiz.Questions.Hard.75.Answer.A": "Paris",
- "Quiz.Questions.Hard.75.Answer.B": "Milan",
- "Quiz.Questions.Hard.75.Answer.C": "Amsterdam",
- "Quiz.Questions.Hard.75.Answer.D": "Vienna",
- "Quiz.Questions.Hard.75.Answer.E": "Prague",
+ "Quiz.Questions.Hard.75": "Који европски град има зграду прекривену живим биљкама звану \"Вертикална шума\"?",
+ "Quiz.Questions.Hard.75.Answer.A": "Париз",
+ "Quiz.Questions.Hard.75.Answer.B": "Милано",
+ "Quiz.Questions.Hard.75.Answer.C": "Амстердам",
+ "Quiz.Questions.Hard.75.Answer.D": "Беч",
+ "Quiz.Questions.Hard.75.Answer.E": "Праг",
"Quiz.Questions.Hard.75.CorrectAnswer": "B",
- "Quiz.Questions.Hard.76": "Which country has the most islands in the world?",
- "Quiz.Questions.Hard.76.Answer.A": "Indonesia",
- "Quiz.Questions.Hard.76.Answer.B": "Canada",
- "Quiz.Questions.Hard.76.Answer.C": "Norway",
- "Quiz.Questions.Hard.76.Answer.D": "Sweden",
- "Quiz.Questions.Hard.76.Answer.E": "Japan",
+ "Quiz.Questions.Hard.76": "Која држава има највише острва на свету?",
+ "Quiz.Questions.Hard.76.Answer.A": "Индонезија",
+ "Quiz.Questions.Hard.76.Answer.B": "Канада",
+ "Quiz.Questions.Hard.76.Answer.C": "Норвешка",
+ "Quiz.Questions.Hard.76.Answer.D": "Шведска",
+ "Quiz.Questions.Hard.76.Answer.E": "Јапан",
"Quiz.Questions.Hard.76.CorrectAnswer": "D",
- "Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?",
- "Quiz.Questions.Hard.77.Answer.A": "Ginger",
- "Quiz.Questions.Hard.77.Answer.B": "Seaweed",
- "Quiz.Questions.Hard.77.Answer.C": "Mustard",
- "Quiz.Questions.Hard.77.Answer.D": "Rhizome",
- "Quiz.Questions.Hard.77.Answer.E": "Chili",
+ "Quiz.Questions.Hard.77": "Који је главни састојак традиционалног васабија?",
+ "Quiz.Questions.Hard.77.Answer.A": "Ђумбир",
+ "Quiz.Questions.Hard.77.Answer.B": "Морска трава",
+ "Quiz.Questions.Hard.77.Answer.C": "Слачица",
+ "Quiz.Questions.Hard.77.Answer.D": "Ризом",
+ "Quiz.Questions.Hard.77.Answer.E": "Чили",
"Quiz.Questions.Hard.77.CorrectAnswer": "D",
- "Quiz.Questions.Hard.78": "What shape are snowflakes always?",
- "Quiz.Questions.Hard.78.Answer.A": "Triangular",
- "Quiz.Questions.Hard.78.Answer.B": "Pentagonal",
- "Quiz.Questions.Hard.78.Answer.C": "Irregular",
- "Quiz.Questions.Hard.78.Answer.D": "Octagonal",
- "Quiz.Questions.Hard.78.Answer.E": "Hexagonal",
+ "Quiz.Questions.Hard.78": "Каквог су облика пахуље увек?",
+ "Quiz.Questions.Hard.78.Answer.A": "Тругластог",
+ "Quiz.Questions.Hard.78.Answer.B": "Петоугаоног",
+ "Quiz.Questions.Hard.78.Answer.C": "Неправилног",
+ "Quiz.Questions.Hard.78.Answer.D": "Осмоугаоног",
+ "Quiz.Questions.Hard.78.Answer.E": "Шестоугаоног",
"Quiz.Questions.Hard.78.CorrectAnswer": "E",
- "Quiz.Questions.Hard.79": "How many ribs does the average human have?",
+ "Quiz.Questions.Hard.79": "Колико ребара просечан човек има?",
"Quiz.Questions.Hard.79.Answer.A": "20",
"Quiz.Questions.Hard.79.Answer.B": "24",
"Quiz.Questions.Hard.79.Answer.C": "26",
"Quiz.Questions.Hard.79.Answer.D": "28",
"Quiz.Questions.Hard.79.Answer.E": "30",
"Quiz.Questions.Hard.79.CorrectAnswer": "B",
- "Quiz.Questions.Hard.80": "Where did the croissant originate?",
- "Quiz.Questions.Hard.80.Answer.A": "France",
- "Quiz.Questions.Hard.80.Answer.B": "Switzerland",
- "Quiz.Questions.Hard.80.Answer.C": "Italy",
- "Quiz.Questions.Hard.80.Answer.D": "Belgium",
- "Quiz.Questions.Hard.80.Answer.E": "Austria",
+ "Quiz.Questions.Hard.80": "Где је настао кроасан?",
+ "Quiz.Questions.Hard.80.Answer.A": "Француска",
+ "Quiz.Questions.Hard.80.Answer.B": "Швајцарска",
+ "Quiz.Questions.Hard.80.Answer.C": "Италија",
+ "Quiz.Questions.Hard.80.Answer.D": "Белгија",
+ "Quiz.Questions.Hard.80.Answer.E": "Аустрија",
"Quiz.Questions.Hard.80.CorrectAnswer": "E",
- "Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?",
- "Quiz.Questions.Hard.81.Answer.A": "Gorilla",
- "Quiz.Questions.Hard.81.Answer.B": "Koala",
- "Quiz.Questions.Hard.81.Answer.C": "Chimpanzee",
- "Quiz.Questions.Hard.81.Answer.D": "Raccoon",
- "Quiz.Questions.Hard.81.Answer.E": "Orangutan",
+ "Quiz.Questions.Hard.81": "Која животиња има отиске прстију скоро идентичне људским?",
+ "Quiz.Questions.Hard.81.Answer.A": "Горила",
+ "Quiz.Questions.Hard.81.Answer.B": "Коала",
+ "Quiz.Questions.Hard.81.Answer.C": "Шимпанза",
+ "Quiz.Questions.Hard.81.Answer.D": "Ракун",
+ "Quiz.Questions.Hard.81.Answer.E": "Орангутан",
"Quiz.Questions.Hard.81.CorrectAnswer": "B",
- "Quiz.Questions.Hard.82": "What is the driest place on Earth?",
- "Quiz.Questions.Hard.82.Answer.A": "Gobi Desert",
- "Quiz.Questions.Hard.82.Answer.B": "Atacama Desert",
- "Quiz.Questions.Hard.82.Answer.C": "Sahara",
- "Quiz.Questions.Hard.82.Answer.D": "Antarctica",
- "Quiz.Questions.Hard.82.Answer.E": "Mojave Desert",
+ "Quiz.Questions.Hard.82": "Које је најсувље место на Земљи?",
+ "Quiz.Questions.Hard.82.Answer.A": "Пустиња Гоби",
+ "Quiz.Questions.Hard.82.Answer.B": "Пустиња Атакама",
+ "Quiz.Questions.Hard.82.Answer.C": "Сахара",
+ "Quiz.Questions.Hard.82.Answer.D": "Антарктик",
+ "Quiz.Questions.Hard.82.Answer.E": "Пустиња Мохаве",
"Quiz.Questions.Hard.82.CorrectAnswer": "B",
- "Quiz.Questions.Hard.83": "Which country invented paper?",
- "Quiz.Questions.Hard.83.Answer.A": "Greece",
- "Quiz.Questions.Hard.83.Answer.B": "Egypt",
- "Quiz.Questions.Hard.83.Answer.C": "Iraq",
- "Quiz.Questions.Hard.83.Answer.D": "India",
- "Quiz.Questions.Hard.83.Answer.E": "China",
+ "Quiz.Questions.Hard.83": "Која држава је изумела папир?",
+ "Quiz.Questions.Hard.83.Answer.A": "Грчка",
+ "Quiz.Questions.Hard.83.Answer.B": "Египат",
+ "Quiz.Questions.Hard.83.Answer.C": "Ирак",
+ "Quiz.Questions.Hard.83.Answer.D": "Индија",
+ "Quiz.Questions.Hard.83.Answer.E": "Кина",
"Quiz.Questions.Hard.83.CorrectAnswer": "E",
- "Quiz.Questions.Hard.84": "Which mammal lays eggs?",
- "Quiz.Questions.Hard.84.Answer.A": "Kangaroo",
- "Quiz.Questions.Hard.84.Answer.B": "Wombat",
- "Quiz.Questions.Hard.84.Answer.C": "Meerkat",
- "Quiz.Questions.Hard.84.Answer.D": "Lemur",
- "Quiz.Questions.Hard.84.Answer.E": "Monotremes",
+ "Quiz.Questions.Hard.84": "Који сисар полаже јаја?",
+ "Quiz.Questions.Hard.84.Answer.A": "Кенгур",
+ "Quiz.Questions.Hard.84.Answer.B": "Вомбат",
+ "Quiz.Questions.Hard.84.Answer.C": "Меркат",
+ "Quiz.Questions.Hard.84.Answer.D": "Лемур",
+ "Quiz.Questions.Hard.84.Answer.E": "Монотремати (Једноотвори)",
"Quiz.Questions.Hard.84.CorrectAnswer": "E",
- "Quiz.Questions.Hard.85": "What is the capital of Mongolia?",
- "Quiz.Questions.Hard.85.Answer.A": "Astana",
- "Quiz.Questions.Hard.85.Answer.B": "Tashkent",
- "Quiz.Questions.Hard.85.Answer.C": "Dushanbe",
- "Quiz.Questions.Hard.85.Answer.D": "Bishkek",
- "Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar",
+ "Quiz.Questions.Hard.85": "Који је главни град Монголије?",
+ "Quiz.Questions.Hard.85.Answer.A": "Астана",
+ "Quiz.Questions.Hard.85.Answer.B": "Ташкент",
+ "Quiz.Questions.Hard.85.Answer.C": "Душанбе",
+ "Quiz.Questions.Hard.85.Answer.D": "Бишкек",
+ "Quiz.Questions.Hard.85.Answer.E": "Улан Батор",
"Quiz.Questions.Hard.85.CorrectAnswer": "E",
- "Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?",
- "Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty",
- "Quiz.Questions.Hard.86.Answer.B": "Colosseum",
- "Quiz.Questions.Hard.86.Answer.C": "Big Ben",
- "Quiz.Questions.Hard.86.Answer.D": "Taj Mahal",
- "Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower",
+ "Quiz.Questions.Hard.86": "За коју је познату грађевину првобитно планирано да буде привремена?",
+ "Quiz.Questions.Hard.86.Answer.A": "Кип слободе",
+ "Quiz.Questions.Hard.86.Answer.B": "Колосеум",
+ "Quiz.Questions.Hard.86.Answer.C": "Биг Бен",
+ "Quiz.Questions.Hard.86.Answer.D": "Таџ Махал",
+ "Quiz.Questions.Hard.86.Answer.E": "Ајфелов торањ",
"Quiz.Questions.Hard.86.CorrectAnswer": "E",
- "Quiz.Questions.Hard.87": "How many legs does a lobster have?",
+ "Quiz.Questions.Hard.87": "Колико ногу има јастог?",
"Quiz.Questions.Hard.87.Answer.A": "6",
"Quiz.Questions.Hard.87.Answer.B": "8",
"Quiz.Questions.Hard.87.Answer.C": "10",
"Quiz.Questions.Hard.87.Answer.D": "12",
"Quiz.Questions.Hard.87.Answer.E": "14",
"Quiz.Questions.Hard.87.CorrectAnswer": "C",
- "Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?",
- "Quiz.Questions.Hard.88.Answer.A": "Smooth",
- "Quiz.Questions.Hard.88.Answer.B": "Soft",
- "Quiz.Questions.Hard.88.Answer.C": "Quiet",
- "Quiz.Questions.Hard.88.Answer.D": "Gentle",
- "Quiz.Questions.Hard.88.Answer.E": "Slow",
+ "Quiz.Questions.Hard.88": "Шта реч \"piano\" значи на италијанском?",
+ "Quiz.Questions.Hard.88.Answer.A": "Глатко",
+ "Quiz.Questions.Hard.88.Answer.B": "Тихо (Меко)",
+ "Quiz.Questions.Hard.88.Answer.C": "Мирно",
+ "Quiz.Questions.Hard.88.Answer.D": "Нежно",
+ "Quiz.Questions.Hard.88.Answer.E": "Споро",
"Quiz.Questions.Hard.88.CorrectAnswer": "B",
- "Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?",
- "Quiz.Questions.Hard.89.Answer.A": "Cushioning packages",
- "Quiz.Questions.Hard.89.Answer.B": "Wallpaper",
- "Quiz.Questions.Hard.89.Answer.C": "Insulation",
- "Quiz.Questions.Hard.89.Answer.D": "Cleaning",
- "Quiz.Questions.Hard.89.Answer.E": "Noise reduction",
+ "Quiz.Questions.Hard.89": "Која је била првобитна намена пуцкетаве фолије (bubble wrap)?",
+ "Quiz.Questions.Hard.89.Answer.A": "Заштита пакета",
+ "Quiz.Questions.Hard.89.Answer.B": "Тапете",
+ "Quiz.Questions.Hard.89.Answer.C": "Изолација",
+ "Quiz.Questions.Hard.89.Answer.D": "Чишћење",
+ "Quiz.Questions.Hard.89.Answer.E": "Смањење буке",
"Quiz.Questions.Hard.89.CorrectAnswer": "B",
- "Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?",
- "Quiz.Questions.Hard.90.Answer.A": "Beetle",
- "Quiz.Questions.Hard.90.Answer.B": "Wasp",
- "Quiz.Questions.Hard.90.Answer.C": "Grasshopper",
- "Quiz.Questions.Hard.90.Answer.D": "Termite",
- "Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth",
+ "Quiz.Questions.Hard.90": "Који инсект може да преживи потпуно залеђивање?",
+ "Quiz.Questions.Hard.90.Answer.A": "Буба",
+ "Quiz.Questions.Hard.90.Answer.B": "Оса",
+ "Quiz.Questions.Hard.90.Answer.C": "Скакавац",
+ "Quiz.Questions.Hard.90.Answer.D": "Термит",
+ "Quiz.Questions.Hard.90.Answer.E": "Арктички длакави мољац",
"Quiz.Questions.Hard.90.CorrectAnswer": "E",
- "Quiz.Questions.Hard.91": "Which sea has no coastline?",
- "Quiz.Questions.Hard.91.Answer.A": "Red Sea",
- "Quiz.Questions.Hard.91.Answer.B": "Arabian Sea",
- "Quiz.Questions.Hard.91.Answer.C": "Celebes Sea",
- "Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea",
- "Quiz.Questions.Hard.91.Answer.E": "Coral Sea",
+ "Quiz.Questions.Hard.91": "Које море нема обалу?",
+ "Quiz.Questions.Hard.91.Answer.A": "Црвено море",
+ "Quiz.Questions.Hard.91.Answer.B": "Арабијско море",
+ "Quiz.Questions.Hard.91.Answer.C": "Целепско море",
+ "Quiz.Questions.Hard.91.Answer.D": "Саргашко море",
+ "Quiz.Questions.Hard.91.Answer.E": "Корално море",
"Quiz.Questions.Hard.91.CorrectAnswer": "D",
- "Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?",
- "Quiz.Questions.Hard.92.Answer.A": "Aluminum",
- "Quiz.Questions.Hard.92.Answer.B": "Tin",
- "Quiz.Questions.Hard.92.Answer.C": "Lead",
- "Quiz.Questions.Hard.92.Answer.D": "Cadmium",
- "Quiz.Questions.Hard.92.Answer.E": "Gallium",
+ "Quiz.Questions.Hard.92": "Који је метал течан мало изнад собне температуре и топи се у Вашој руци?",
+ "Quiz.Questions.Hard.92.Answer.A": "Алуминијум",
+ "Quiz.Questions.Hard.92.Answer.B": "Калај",
+ "Quiz.Questions.Hard.92.Answer.C": "Олово",
+ "Quiz.Questions.Hard.92.Answer.D": "Кадмијум",
+ "Quiz.Questions.Hard.92.Answer.E": "Галијум",
"Quiz.Questions.Hard.92.CorrectAnswer": "E",
- "Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?",
- "Quiz.Questions.Hard.93.Answer.A": "USA",
- "Quiz.Questions.Hard.93.Answer.B": "Canada",
- "Quiz.Questions.Hard.93.Answer.C": "Finland",
- "Quiz.Questions.Hard.93.Answer.D": "Sweden",
- "Quiz.Questions.Hard.93.Answer.E": "New Zealand",
+ "Quiz.Questions.Hard.93": "Која је држава прва дала женама право гласа?",
+ "Quiz.Questions.Hard.93.Answer.A": "САД",
+ "Quiz.Questions.Hard.93.Answer.B": "Канада",
+ "Quiz.Questions.Hard.93.Answer.C": "Финска",
+ "Quiz.Questions.Hard.93.Answer.D": "Шведска",
+ "Quiz.Questions.Hard.93.Answer.E": "Нови Зеланд",
"Quiz.Questions.Hard.93.CorrectAnswer": "E",
- "Quiz.Questions.Hard.94": "How many bones does a shark have?",
+ "Quiz.Questions.Hard.94": "Колико костију има ајкула?",
"Quiz.Questions.Hard.94.Answer.A": "0",
"Quiz.Questions.Hard.94.Answer.B": "60",
"Quiz.Questions.Hard.94.Answer.C": "100",
"Quiz.Questions.Hard.94.Answer.D": "200",
"Quiz.Questions.Hard.94.Answer.E": "300",
"Quiz.Questions.Hard.94.CorrectAnswer": "A",
- "Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?",
- "Quiz.Questions.Hard.95.Answer.A": "Liver",
- "Quiz.Questions.Hard.95.Answer.B": "Pancreas",
- "Quiz.Questions.Hard.95.Answer.C": "Kidney",
- "Quiz.Questions.Hard.95.Answer.D": "Spleen",
- "Quiz.Questions.Hard.95.Answer.E": "Gallbladder",
+ "Quiz.Questions.Hard.95": "Који орган је првенствено одговоран за производњу инсулина?",
+ "Quiz.Questions.Hard.95.Answer.A": "Јетра",
+ "Quiz.Questions.Hard.95.Answer.B": "Панкреас",
+ "Quiz.Questions.Hard.95.Answer.C": "Бубрези",
+ "Quiz.Questions.Hard.95.Answer.D": "Слезина",
+ "Quiz.Questions.Hard.95.Answer.E": "Жучна кеса",
"Quiz.Questions.Hard.95.CorrectAnswer": "B",
- "Quiz.Questions.Hard.96": "What is the exponential form of a+bi?",
+ "Quiz.Questions.Hard.96": "Шта је експоненцијални облик за a+bi?",
"Quiz.Questions.Hard.96.Answer.A": "aeiarcsin(b/a)",
"Quiz.Questions.Hard.96.Answer.B": "(a2+b2)iarccos(a/b)",
"Quiz.Questions.Hard.96.Answer.C": "(a+b)eiarccos(b/a)",
"Quiz.Questions.Hard.96.Answer.D": "sqrt(a2+b2)eiarctan(b/a)",
"Quiz.Questions.Hard.96.Answer.E": "sqrt(a2-b2)eiarcsin(a/b)",
"Quiz.Questions.Hard.96.CorrectAnswer": "D",
- "Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?",
- "Quiz.Questions.Hard.97.Answer.A": "Big wave",
- "Quiz.Questions.Hard.97.Answer.B": "Giant water",
- "Quiz.Questions.Hard.97.Answer.C": "Sea quake",
- "Quiz.Questions.Hard.97.Answer.D": "Harbor wave",
- "Quiz.Questions.Hard.97.Answer.E": "Rolling sea",
+ "Quiz.Questions.Hard.97": "Шта \"tsunami\" буквално значи на јапанском?",
+ "Quiz.Questions.Hard.97.Answer.A": "Велики талас",
+ "Quiz.Questions.Hard.97.Answer.B": "Џиновска вода",
+ "Quiz.Questions.Hard.97.Answer.C": "Морски потрес",
+ "Quiz.Questions.Hard.97.Answer.D": "Таласи у луци",
+ "Quiz.Questions.Hard.97.Answer.E": "Море које се котрља",
"Quiz.Questions.Hard.97.CorrectAnswer": "D",
- "Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?",
- "Quiz.Questions.Hard.98.Answer.A": "Chalk",
- "Quiz.Questions.Hard.98.Answer.B": "Salt",
- "Quiz.Questions.Hard.98.Answer.C": "Clay",
- "Quiz.Questions.Hard.98.Answer.D": "Charcoal",
- "Quiz.Questions.Hard.98.Answer.E": "Eggshells",
+ "Quiz.Questions.Hard.98": "Шта су стари Египћани користили као рану форму пасте за зубе?",
+ "Quiz.Questions.Hard.98.Answer.A": "Креду",
+ "Quiz.Questions.Hard.98.Answer.B": "Со",
+ "Quiz.Questions.Hard.98.Answer.C": "Глину",
+ "Quiz.Questions.Hard.98.Answer.D": "Дрвени угаљ",
+ "Quiz.Questions.Hard.98.Answer.E": "Љуске јаја",
"Quiz.Questions.Hard.98.CorrectAnswer": "E",
- "Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?",
- "Quiz.Questions.Hard.99.Answer.A": "Gold",
- "Quiz.Questions.Hard.99.Answer.B": "Mercury",
- "Quiz.Questions.Hard.99.Answer.C": "Lead",
- "Quiz.Questions.Hard.99.Answer.D": "Uranium",
- "Quiz.Questions.Hard.99.Answer.E": "Radon",
+ "Quiz.Questions.Hard.99": "Који је најтежи елемент који се природно појављује?",
+ "Quiz.Questions.Hard.99.Answer.A": "Злато",
+ "Quiz.Questions.Hard.99.Answer.B": "Жива",
+ "Quiz.Questions.Hard.99.Answer.C": "Олово",
+ "Quiz.Questions.Hard.99.Answer.D": "Уранијум",
+ "Quiz.Questions.Hard.99.Answer.E": "Радон",
"Quiz.Questions.Hard.99.CorrectAnswer": "D",
- "Quiz.Questions.Hard.100": "What is a group of crows called?",
- "Quiz.Questions.Hard.100.Answer.A": "Pack",
- "Quiz.Questions.Hard.100.Answer.B": "Swarm",
- "Quiz.Questions.Hard.100.Answer.C": "Flock",
- "Quiz.Questions.Hard.100.Answer.D": "Murder",
- "Quiz.Questions.Hard.100.Answer.E": "Gaggle",
+ "Quiz.Questions.Hard.100": "Како се назива група врана?",
+ "Quiz.Questions.Hard.100.Answer.A": "Чопор",
+ "Quiz.Questions.Hard.100.Answer.B": "Рој",
+ "Quiz.Questions.Hard.100.Answer.C": "Јато",
+ "Quiz.Questions.Hard.100.Answer.D": "Убиство (Murder)",
+ "Quiz.Questions.Hard.100.Answer.E": "Гакање",
"Quiz.Questions.Hard.100.CorrectAnswer": "D",
- "Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?",
- "Quiz.Questions.Hard.101.Answer.A": "Raw fish",
- "Quiz.Questions.Hard.101.Answer.B": "Seafood meal",
- "Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed",
- "Quiz.Questions.Hard.101.Answer.D": "Sour-tasting",
- "Quiz.Questions.Hard.101.Answer.E": "Fresh bite",
+ "Quiz.Questions.Hard.101": "Шта \"sushi\" буквално значи на јапанском?",
+ "Quiz.Questions.Hard.101.Answer.A": "Сирова риба",
+ "Quiz.Questions.Hard.101.Answer.B": "Оброк од морских плодова",
+ "Quiz.Questions.Hard.101.Answer.C": "Умотана морска трава",
+ "Quiz.Questions.Hard.101.Answer.D": "Киселкастог укуса",
+ "Quiz.Questions.Hard.101.Answer.E": "Свеж залогај",
"Quiz.Questions.Hard.101.CorrectAnswer": "D",
- "Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?",
- "Quiz.Questions.Hard.102.Answer.A": "Brazil",
- "Quiz.Questions.Hard.102.Answer.B": "USA",
- "Quiz.Questions.Hard.102.Answer.C": "Turkey",
- "Quiz.Questions.Hard.102.Answer.D": "Italy",
- "Quiz.Questions.Hard.102.Answer.E": "Finland",
+ "Quiz.Questions.Hard.102": "Која од наведених држава пије највише кафе по глави становника?",
+ "Quiz.Questions.Hard.102.Answer.A": "Бразил",
+ "Quiz.Questions.Hard.102.Answer.B": "САД",
+ "Quiz.Questions.Hard.102.Answer.C": "Турска",
+ "Quiz.Questions.Hard.102.Answer.D": "Италија",
+ "Quiz.Questions.Hard.102.Answer.E": "Финска",
"Quiz.Questions.Hard.102.CorrectAnswer": "E",
- "Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?",
+ "Quiz.Questions.Hard.103": "Од 15 људи, ако 3 особе уче и немачки и енглески, а има 8 људи који уче енглески, колико њих учи само немачки?",
"Quiz.Questions.Hard.103.Answer.A": "4",
"Quiz.Questions.Hard.103.Answer.B": "5",
"Quiz.Questions.Hard.103.Answer.C": "10",
"Quiz.Questions.Hard.103.Answer.D": "2",
"Quiz.Questions.Hard.103.Answer.E": "7",
"Quiz.Questions.Hard.103.CorrectAnswer": "E",
- "Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?",
+ "Quiz.Questions.Hard.104": "Која је најљућа паприка на свету (од 2025. године)?",
"Quiz.Questions.Hard.104.Answer.A": "Carolina Reaper",
- "Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper",
- "Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili",
+ "Quiz.Questions.Hard.104.Answer.B": "Дух-паприка (Ghost Pepper)",
+ "Quiz.Questions.Hard.104.Answer.C": "Комодо змај чили",
"Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion",
"Quiz.Questions.Hard.104.Answer.E": "Pepper X",
"Quiz.Questions.Hard.104.CorrectAnswer": "E",
- "Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?",
+ "Quiz.Questions.Hard.105": "У групи, 6 људи воли математику, 9 људи воли књижевност, а 2 особе воле оба. Колико људи је укупно у тој групи?",
"Quiz.Questions.Hard.105.Answer.A": "17",
"Quiz.Questions.Hard.105.Answer.B": "15",
"Quiz.Questions.Hard.105.Answer.C": "19",
"Quiz.Questions.Hard.105.Answer.D": "11",
"Quiz.Questions.Hard.105.Answer.E": "13",
"Quiz.Questions.Hard.105.CorrectAnswer": "E",
- "Quiz.Questions.Hard.106": "Which part of the brain deals with vision?",
- "Quiz.Questions.Hard.106.Answer.A": "Temporal lobe",
- "Quiz.Questions.Hard.106.Answer.B": "Frontal lobe",
- "Quiz.Questions.Hard.106.Answer.C": "Cerebellum",
- "Quiz.Questions.Hard.106.Answer.D": "Parietal lobe",
- "Quiz.Questions.Hard.106.Answer.E": "Occipital lobe",
+ "Quiz.Questions.Hard.106": "Који део мозга се бави видом?",
+ "Quiz.Questions.Hard.106.Answer.A": "Темпорални режањ",
+ "Quiz.Questions.Hard.106.Answer.B": "Фронтални режањ",
+ "Quiz.Questions.Hard.106.Answer.C": "Мали мозак",
+ "Quiz.Questions.Hard.106.Answer.D": "Паријетални режањ",
+ "Quiz.Questions.Hard.106.Answer.E": "Окципитални (потиљачни) режањ",
"Quiz.Questions.Hard.106.CorrectAnswer": "E",
- "Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?",
- "Quiz.Questions.Hard.107.Answer.A": "Banana",
- "Quiz.Questions.Hard.107.Answer.B": "Apple",
- "Quiz.Questions.Hard.107.Answer.C": "Strawberry",
- "Quiz.Questions.Hard.107.Answer.D": "Orange",
- "Quiz.Questions.Hard.107.Answer.E": "Peach",
+ "Quiz.Questions.Hard.107": "Које је било прво воће поједено на Месецу?",
+ "Quiz.Questions.Hard.107.Answer.A": "Банана",
+ "Quiz.Questions.Hard.107.Answer.B": "Јабука",
+ "Quiz.Questions.Hard.107.Answer.C": "Јагода",
+ "Quiz.Questions.Hard.107.Answer.D": "Поморанџа",
+ "Quiz.Questions.Hard.107.Answer.E": "Бресква",
"Quiz.Questions.Hard.107.CorrectAnswer": "E",
- "Quiz.Questions.Hard.108": "What is the most spoken native language in the world?",
- "Quiz.Questions.Hard.108.Answer.A": "English",
- "Quiz.Questions.Hard.108.Answer.B": "Spanish",
- "Quiz.Questions.Hard.108.Answer.C": "Hindi",
- "Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese",
- "Quiz.Questions.Hard.108.Answer.E": "Arabic",
+ "Quiz.Questions.Hard.108": "Који је најраспрострањенији матерњи језик на свету?",
+ "Quiz.Questions.Hard.108.Answer.A": "Енглески",
+ "Quiz.Questions.Hard.108.Answer.B": "Шпански",
+ "Quiz.Questions.Hard.108.Answer.C": "Хинди",
+ "Quiz.Questions.Hard.108.Answer.D": "Мандарински кинески",
+ "Quiz.Questions.Hard.108.Answer.E": "Арапски",
"Quiz.Questions.Hard.108.CorrectAnswer": "D",
- "Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?",
- "Quiz.Questions.Hard.109.Answer.A": "Herbivore",
- "Quiz.Questions.Hard.109.Answer.B": "Carnivore",
- "Quiz.Questions.Hard.109.Answer.C": "Flexivore",
- "Quiz.Questions.Hard.109.Answer.D": "Detritivore",
- "Quiz.Questions.Hard.109.Answer.E": "Omnivore",
+ "Quiz.Questions.Hard.109": "Како називате животињу која једе и биљке и месо?",
+ "Quiz.Questions.Hard.109.Answer.A": "Биљојед",
+ "Quiz.Questions.Hard.109.Answer.B": "Месождер",
+ "Quiz.Questions.Hard.109.Answer.C": "Флексивор",
+ "Quiz.Questions.Hard.109.Answer.D": "Детритивор",
+ "Quiz.Questions.Hard.109.Answer.E": "Сваштојед",
"Quiz.Questions.Hard.109.CorrectAnswer": "E",
- "Quiz.Questions.Hard.110": "What is the name for a baby goat?",
- "Quiz.Questions.Hard.110.Answer.A": "Calf",
+ "Quiz.Questions.Hard.110": "Који је назив за младунче козе?",
+ "Quiz.Questions.Hard.110.Answer.A": "Теле",
"Quiz.Questions.Hard.110.Answer.B": "Cub",
- "Quiz.Questions.Hard.110.Answer.C": "Lamb",
- "Quiz.Questions.Hard.110.Answer.D": "Fawn",
- "Quiz.Questions.Hard.110.Answer.E": "Kid",
+ "Quiz.Questions.Hard.110.Answer.C": "Јагње",
+ "Quiz.Questions.Hard.110.Answer.D": "Лане",
+ "Quiz.Questions.Hard.110.Answer.E": "Јаре",
"Quiz.Questions.Hard.110.CorrectAnswer": "E",
- "Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?",
- "Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange",
- "Quiz.Questions.Hard.111.Answer.B": "Blue",
- "Quiz.Questions.Hard.111.Answer.C": "Green/Brown",
- "Quiz.Questions.Hard.111.Answer.D": "Black",
- "Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster",
+ "Quiz.Questions.Hard.111": "Које је боје егзоскелет јастога пре него што се скува?",
+ "Quiz.Questions.Hard.111.Answer.A": "Жуте/Наранџасте",
+ "Quiz.Questions.Hard.111.Answer.B": "Плаве",
+ "Quiz.Questions.Hard.111.Answer.C": "Зелене/Браон",
+ "Quiz.Questions.Hard.111.Answer.D": "Црне",
+ "Quiz.Questions.Hard.111.Answer.E": "Зависи од јастога",
"Quiz.Questions.Hard.111.CorrectAnswer": "E",
- "Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?",
- "Quiz.Questions.Hard.112.Answer.A": "Nightingale",
- "Quiz.Questions.Hard.112.Answer.B": "Parrot",
- "Quiz.Questions.Hard.112.Answer.C": "Cockatoo",
- "Quiz.Questions.Hard.112.Answer.D": "Myna",
- "Quiz.Questions.Hard.112.Answer.E": "Lyrebird",
+ "Quiz.Questions.Hard.112": "Која је птица позната по томе што опонаша скоро сваки звук који чује?",
+ "Quiz.Questions.Hard.112.Answer.A": "Славуј",
+ "Quiz.Questions.Hard.112.Answer.B": "Папагај",
+ "Quiz.Questions.Hard.112.Answer.C": "Какаду",
+ "Quiz.Questions.Hard.112.Answer.D": "Чворак",
+ "Quiz.Questions.Hard.112.Answer.E": "Лирашица (Lyrebird)",
"Quiz.Questions.Hard.112.CorrectAnswer": "E",
- "Quiz.Questions.Hard.113": "What is a baby kangaroo called?",
- "Quiz.Questions.Hard.113.Answer.A": "Pup",
- "Quiz.Questions.Hard.113.Answer.B": "Calf",
+ "Quiz.Questions.Hard.113": "Како се зове беба кенгура?",
+ "Quiz.Questions.Hard.113.Answer.A": "Штене",
+ "Quiz.Questions.Hard.113.Answer.B": "Теле",
"Quiz.Questions.Hard.113.Answer.C": "Cub",
- "Quiz.Questions.Hard.113.Answer.D": "Roolet",
- "Quiz.Questions.Hard.113.Answer.E": "Joey",
+ "Quiz.Questions.Hard.113.Answer.D": "Рулет",
+ "Quiz.Questions.Hard.113.Answer.E": "Џои (Joey)",
"Quiz.Questions.Hard.113.CorrectAnswer": "E",
- "Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?",
- "Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower",
- "Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster",
- "Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower",
- "Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster",
- "Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed",
+ "Quiz.Questions.Hard.114": "Налазите се у свемирском броду који се креће константном брзином близу брзине светлости. Посматрате Земљу из даљине. Шта од наведеног видите?",
+ "Quiz.Questions.Hard.114.Answer.A": "Цела планета је растегнута, а сви њихови сатови куцају спорије",
+ "Quiz.Questions.Hard.114.Answer.B": "Цела планета је растегнута, а сви њихови сатови куцају брже",
+ "Quiz.Questions.Hard.114.Answer.C": "Цела планета је стиснута, а сви њихови сатови куцају спорије",
+ "Quiz.Questions.Hard.114.Answer.D": "Цела планета је стиснута, а сви њихови сатови куцају брже",
+ "Quiz.Questions.Hard.114.Answer.E": "Земља није ни растегнута ни стиснута, а сатови куцају нормално",
"Quiz.Questions.Hard.114.CorrectAnswer": "C",
- "Quiz.Questions.Hard.115": "What is the most commonly broken human bone?",
- "Quiz.Questions.Hard.115.Answer.A": "Femur",
- "Quiz.Questions.Hard.115.Answer.B": "Rib",
- "Quiz.Questions.Hard.115.Answer.C": "Ankle",
- "Quiz.Questions.Hard.115.Answer.D": "Wrist",
- "Quiz.Questions.Hard.115.Answer.E": "Clavicle",
+ "Quiz.Questions.Hard.115": "Која је људска кост која се најчешће ломи?",
+ "Quiz.Questions.Hard.115.Answer.A": "Бутна кост",
+ "Quiz.Questions.Hard.115.Answer.B": "Ребро",
+ "Quiz.Questions.Hard.115.Answer.C": "Зглоб",
+ "Quiz.Questions.Hard.115.Answer.D": "Ручни зглоб",
+ "Quiz.Questions.Hard.115.Answer.E": "Кључна кост",
"Quiz.Questions.Hard.115.CorrectAnswer": "E",
- "Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?",
- "Quiz.Questions.Hard.116.Answer.A": "Coelacanth",
- "Quiz.Questions.Hard.116.Answer.B": "Squid",
- "Quiz.Questions.Hard.116.Answer.C": "Platypus",
- "Quiz.Questions.Hard.116.Answer.D": "Octopus",
- "Quiz.Questions.Hard.116.Answer.E": "Komodo dragon",
+ "Quiz.Questions.Hard.116": "Које створење је познато као \"живи фосил\"?",
+ "Quiz.Questions.Hard.116.Answer.A": "Латимерија (Coelacanth)",
+ "Quiz.Questions.Hard.116.Answer.B": "Лигња",
+ "Quiz.Questions.Hard.116.Answer.C": "Платипус",
+ "Quiz.Questions.Hard.116.Answer.D": "Хоботница",
+ "Quiz.Questions.Hard.116.Answer.E": "Комодо змај",
"Quiz.Questions.Hard.116.CorrectAnswer": "A",
- "Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?",
- "Quiz.Questions.Hard.117.Answer.A": "Aconcagua",
- "Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro",
- "Quiz.Questions.Hard.117.Answer.C": "Denali",
- "Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus",
- "Quiz.Questions.Hard.117.Answer.E": "Vinson Massif",
+ "Quiz.Questions.Hard.117": "Која је највиша планина која се не налази у Азији?",
+ "Quiz.Questions.Hard.117.Answer.A": "Аконкагва",
+ "Quiz.Questions.Hard.117.Answer.B": "Килиманџаро",
+ "Quiz.Questions.Hard.117.Answer.C": "Денали",
+ "Quiz.Questions.Hard.117.Answer.D": "Елбрус",
+ "Quiz.Questions.Hard.117.Answer.E": "Винсон Масиф",
"Quiz.Questions.Hard.117.CorrectAnswer": "A",
- "Quiz.Questions.Hard.118": "What is the name for the hole in a needle?",
- "Quiz.Questions.Hard.118.Answer.A": "Loop",
- "Quiz.Questions.Hard.118.Answer.B": "Pinch",
- "Quiz.Questions.Hard.118.Answer.C": "Threader",
- "Quiz.Questions.Hard.118.Answer.D": "Tip",
- "Quiz.Questions.Hard.118.Answer.E": "Eye",
+ "Quiz.Questions.Hard.118": "Како се зове отвор на игли кроз који пролази конац?",
+ "Quiz.Questions.Hard.118.Answer.A": "Петља",
+ "Quiz.Questions.Hard.118.Answer.B": "Урез",
+ "Quiz.Questions.Hard.118.Answer.C": "Уклавач",
+ "Quiz.Questions.Hard.118.Answer.D": "Врх",
+ "Quiz.Questions.Hard.118.Answer.E": "Ушица",
"Quiz.Questions.Hard.118.CorrectAnswer": "E",
- "Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?",
- "Quiz.Questions.Hard.119.Answer.A": "Deer",
- "Quiz.Questions.Hard.119.Answer.B": "Goat",
- "Quiz.Questions.Hard.119.Answer.C": "Bison",
- "Quiz.Questions.Hard.119.Answer.D": "Ram",
- "Quiz.Questions.Hard.119.Answer.E": "Antelope",
+ "Quiz.Questions.Hard.119": "На коју животињу личи вилорога антилопа (pronghorn)?",
+ "Quiz.Questions.Hard.119.Answer.A": "Јелен",
+ "Quiz.Questions.Hard.119.Answer.B": "Коза",
+ "Quiz.Questions.Hard.119.Answer.C": "Бизон",
+ "Quiz.Questions.Hard.119.Answer.D": "Ован",
+ "Quiz.Questions.Hard.119.Answer.E": "Антилопа",
"Quiz.Questions.Hard.119.CorrectAnswer": "E",
- "Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?",
- "Quiz.Questions.Hard.120.Answer.A": "Little face",
- "Quiz.Questions.Hard.120.Answer.B": "Iconic letter",
- "Quiz.Questions.Hard.120.Answer.C": "Happy mark",
- "Quiz.Questions.Hard.120.Answer.D": "Emotional signal",
- "Quiz.Questions.Hard.120.Answer.E": "Picture character",
+ "Quiz.Questions.Hard.120": "Шта реч \"emoji\" буквално значи на јапанском?",
+ "Quiz.Questions.Hard.120.Answer.A": "Мало лице",
+ "Quiz.Questions.Hard.120.Answer.B": "Иконично слово",
+ "Quiz.Questions.Hard.120.Answer.C": "Срећан знак",
+ "Quiz.Questions.Hard.120.Answer.D": "Емоционални сигнал",
+ "Quiz.Questions.Hard.120.Answer.E": "Карактер у облику слике (пиктограм)",
"Quiz.Questions.Hard.120.CorrectAnswer": "E",
- "Quiz.Questions.Hard.121": "How many degrees of freedom does a diatomic molecule have?",
+ "Quiz.Questions.Hard.121": "Колико степени слободе има двоатомни молекул?",
"Quiz.Questions.Hard.121.Answer.A": "3",
"Quiz.Questions.Hard.121.Answer.B": "5",
"Quiz.Questions.Hard.121.Answer.C": "7",
"Quiz.Questions.Hard.121.Answer.D": "9",
- "Quiz.Questions.Hard.121.Answer.E": "Depends on temperature",
+ "Quiz.Questions.Hard.121.Answer.E": "Зависи од температуре",
"Quiz.Questions.Hard.121.CorrectAnswer": "E",
- "Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?",
+ "Quiz.Questions.Hard.122": "Шта значи \"SIM\" у SIM картици?",
"Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
"Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
"Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
"Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
"Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
"Quiz.Questions.Hard.122.CorrectAnswer": "E",
- "Quiz.Questions.Hard.123": "What kind of rock is formed from lava?",
- "Quiz.Questions.Hard.123.Answer.A": "Skarn",
- "Quiz.Questions.Hard.123.Answer.B": "Breccia",
- "Quiz.Questions.Hard.123.Answer.C": "Slate",
- "Quiz.Questions.Hard.123.Answer.D": "Shale",
- "Quiz.Questions.Hard.123.Answer.E": "Basalt",
+ "Quiz.Questions.Hard.123": "Која врста стене настаје од лаве?",
+ "Quiz.Questions.Hard.123.Answer.A": "Скарн",
+ "Quiz.Questions.Hard.123.Answer.B": "Бреча",
+ "Quiz.Questions.Hard.123.Answer.C": "Шкриљац (Slate)",
+ "Quiz.Questions.Hard.123.Answer.D": "Глинени шкриљац (Shale)",
+ "Quiz.Questions.Hard.123.Answer.E": "Базалт",
"Quiz.Questions.Hard.123.CorrectAnswer": "E",
- "Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?",
- "Quiz.Questions.Hard.124.Answer.A": "Light folding",
- "Quiz.Questions.Hard.124.Answer.B": "Paper art",
- "Quiz.Questions.Hard.124.Answer.C": "Creased shape",
- "Quiz.Questions.Hard.124.Answer.D": "Paper dance",
- "Quiz.Questions.Hard.124.Answer.E": "Folded paper",
+ "Quiz.Questions.Hard.124": "Шта реч \"origami\" значи на јапанском?",
+ "Quiz.Questions.Hard.124.Answer.A": "Светло савијање",
+ "Quiz.Questions.Hard.124.Answer.B": "Уметност од папира",
+ "Quiz.Questions.Hard.124.Answer.C": "Изгужван облик",
+ "Quiz.Questions.Hard.124.Answer.D": "Плес папира",
+ "Quiz.Questions.Hard.124.Answer.E": "Савијен папир",
"Quiz.Questions.Hard.124.CorrectAnswer": "E",
- "Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?",
- "Quiz.Questions.Hard.125.Answer.A": "Fly",
- "Quiz.Questions.Hard.125.Answer.B": "Beetle",
- "Quiz.Questions.Hard.125.Answer.C": "Bee",
- "Quiz.Questions.Hard.125.Answer.D": "Ant",
- "Quiz.Questions.Hard.125.Answer.E": "Grasshopper",
+ "Quiz.Questions.Hard.125": "Који је од наведених инсеката прошао тест огледала?",
+ "Quiz.Questions.Hard.125.Answer.A": "Мува",
+ "Quiz.Questions.Hard.125.Answer.B": "Буба",
+ "Quiz.Questions.Hard.125.Answer.C": "Пчела",
+ "Quiz.Questions.Hard.125.Answer.D": "Мрав",
+ "Quiz.Questions.Hard.125.Answer.E": "Скакавац",
"Quiz.Questions.Hard.125.CorrectAnswer": "D",
- "Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?",
- "Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth",
- "Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth",
- "Quiz.Questions.Hard.126.Answer.C": "Right, according to the object",
- "Quiz.Questions.Hard.126.Answer.D": "Left, according to the object",
- "Quiz.Questions.Hard.126.Answer.E": "Other directions",
+ "Quiz.Questions.Hard.126": "Предмет се у северној хемисфери Земље креће водоравно унапред. У ком правцу делује Кориолисова сила?",
+ "Quiz.Questions.Hard.126.Answer.A": "Ка истоку, у односу на Земљу",
+ "Quiz.Questions.Hard.126.Answer.B": "Ка западу, у односу на Земљу",
+ "Quiz.Questions.Hard.126.Answer.C": "Удесно, у односу на предмет",
+ "Quiz.Questions.Hard.126.Answer.D": "Улево, у односу на предмет",
+ "Quiz.Questions.Hard.126.Answer.E": "У другим правцима",
"Quiz.Questions.Hard.126.CorrectAnswer": "C",
- "Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?",
- "Quiz.Questions.Hard.127.Answer.A": "Walnut",
- "Quiz.Questions.Hard.127.Answer.B": "Hazelnut",
- "Quiz.Questions.Hard.127.Answer.C": "Pistachio",
- "Quiz.Questions.Hard.127.Answer.D": "Cashew",
- "Quiz.Questions.Hard.127.Answer.E": "Almond",
+ "Quiz.Questions.Hard.127": "Која врста ораха се користи за прављење марципана?",
+ "Quiz.Questions.Hard.127.Answer.A": "Орах",
+ "Quiz.Questions.Hard.127.Answer.B": "Лешник",
+ "Quiz.Questions.Hard.127.Answer.C": "Пистаћ",
+ "Quiz.Questions.Hard.127.Answer.D": "Индијски орах",
+ "Quiz.Questions.Hard.127.Answer.E": "Бадем",
"Quiz.Questions.Hard.127.CorrectAnswer": "E",
- "Quiz.Questions.Hard.128": "What's the scientific term for your voice box?",
- "Quiz.Questions.Hard.128.Answer.A": "Trachea",
- "Quiz.Questions.Hard.128.Answer.B": "Mandible",
- "Quiz.Questions.Hard.128.Answer.C": "Bronchus",
- "Quiz.Questions.Hard.128.Answer.D": "Pharynx",
- "Quiz.Questions.Hard.128.Answer.E": "Larynx",
+ "Quiz.Questions.Hard.128": "Који је научни термин за Ваш говорни апарат (гркљан)?",
+ "Quiz.Questions.Hard.128.Answer.A": "Душник (Trachea)",
+ "Quiz.Questions.Hard.128.Answer.B": "Доња вилица",
+ "Quiz.Questions.Hard.128.Answer.C": "Бронхија",
+ "Quiz.Questions.Hard.128.Answer.D": "Ждрело (Pharynx)",
+ "Quiz.Questions.Hard.128.Answer.E": "Ларинкс (Larynx)",
"Quiz.Questions.Hard.128.CorrectAnswer": "E",
- "Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?",
- "Quiz.Questions.Hard.129.Answer.A": "Earth",
- "Quiz.Questions.Hard.129.Answer.B": "Venus",
- "Quiz.Questions.Hard.129.Answer.C": "Jupiter",
- "Quiz.Questions.Hard.129.Answer.D": "Mars",
- "Quiz.Questions.Hard.129.Answer.E": "Saturn",
+ "Quiz.Questions.Hard.129": "На којој планети се налази највећи вулкан у соларном систему?",
+ "Quiz.Questions.Hard.129.Answer.A": "Земља",
+ "Quiz.Questions.Hard.129.Answer.B": "Венера",
+ "Quiz.Questions.Hard.129.Answer.C": "Јупитер",
+ "Quiz.Questions.Hard.129.Answer.D": "Марс",
+ "Quiz.Questions.Hard.129.Answer.E": "Сатурн",
"Quiz.Questions.Hard.129.CorrectAnswer": "D",
- "Quiz.Questions.Hard.130": "What is the most widely spoken language family in the world?",
- "Quiz.Questions.Hard.130.Answer.A": "Sino-Tibetan",
- "Quiz.Questions.Hard.130.Answer.B": "Afro-Asiatic",
- "Quiz.Questions.Hard.130.Answer.C": "Dravidian",
- "Quiz.Questions.Hard.130.Answer.D": "Altaic",
- "Quiz.Questions.Hard.130.Answer.E": "Indo-European",
+ "Quiz.Questions.Hard.130": "Која је најраспрострањенија породица језика на свету?",
+ "Quiz.Questions.Hard.130.Answer.A": "Сино-тибетанска",
+ "Quiz.Questions.Hard.130.Answer.B": "Афро-азијска",
+ "Quiz.Questions.Hard.130.Answer.C": "Дравидска",
+ "Quiz.Questions.Hard.130.Answer.D": "Алтајска",
+ "Quiz.Questions.Hard.130.Answer.E": "Индоевропска",
"Quiz.Questions.Hard.130.CorrectAnswer": "E",
- "Quiz.Questions.Hard.131": "Which famous artist cut off part of his ear?",
- "Quiz.Questions.Hard.131.Answer.A": "Picasso",
- "Quiz.Questions.Hard.131.Answer.B": "Dali",
- "Quiz.Questions.Hard.131.Answer.C": "Rembrandt",
- "Quiz.Questions.Hard.131.Answer.D": "Monet",
- "Quiz.Questions.Hard.131.Answer.E": "Van Gogh",
+ "Quiz.Questions.Hard.131": "Који познати уметник је одсекао себи део ува?",
+ "Quiz.Questions.Hard.131.Answer.A": "Пикасо",
+ "Quiz.Questions.Hard.131.Answer.B": "Дали",
+ "Quiz.Questions.Hard.131.Answer.C": "Рембрант",
+ "Quiz.Questions.Hard.131.Answer.D": "Моне",
+ "Quiz.Questions.Hard.131.Answer.E": "Ван Гог",
"Quiz.Questions.Hard.131.CorrectAnswer": "E",
- "Quiz.Questions.Hard.132": "What is the most abundant gas in Earth's atmosphere?",
- "Quiz.Questions.Hard.132.Answer.A": "Oxygen",
- "Quiz.Questions.Hard.132.Answer.B": "Carbon dioxide",
- "Quiz.Questions.Hard.132.Answer.C": "Argon",
- "Quiz.Questions.Hard.132.Answer.D": "Hydrogen",
- "Quiz.Questions.Hard.132.Answer.E": "Nitrogen",
+ "Quiz.Questions.Hard.132": "Који је најзаступљенији гас у Земљиној атмосфери?",
+ "Quiz.Questions.Hard.132.Answer.A": "Кисеоник",
+ "Quiz.Questions.Hard.132.Answer.B": "Угљен-диоксид",
+ "Quiz.Questions.Hard.132.Answer.C": "Аргон",
+ "Quiz.Questions.Hard.132.Answer.D": "Водоник",
+ "Quiz.Questions.Hard.132.Answer.E": "Азот",
"Quiz.Questions.Hard.132.CorrectAnswer": "E",
- "Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?",
- "Quiz.Questions.Hard.133.Answer.A": "Apple",
- "Quiz.Questions.Hard.133.Answer.B": "Pear",
- "Quiz.Questions.Hard.133.Answer.C": "Mango",
- "Quiz.Questions.Hard.133.Answer.D": "Banana",
- "Quiz.Questions.Hard.133.Answer.E": "Orange",
+ "Quiz.Questions.Hard.133": "Која воћка има сорте зване Кавендиш и Грос Мишел?",
+ "Quiz.Questions.Hard.133.Answer.A": "Јабука",
+ "Quiz.Questions.Hard.133.Answer.B": "Крушка",
+ "Quiz.Questions.Hard.133.Answer.C": "Манго",
+ "Quiz.Questions.Hard.133.Answer.D": "Банана",
+ "Quiz.Questions.Hard.133.Answer.E": "Поморанџа",
"Quiz.Questions.Hard.133.CorrectAnswer": "D",
- "Quiz.EndResults.CorrectAnswerNum": "Correct Answers: ",
- "Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!",
- "Quiz.Notify.AllDie": "<#ffff00>Everyone would die, so no one will die!\\nInstead, we'll redo this round.",
- "Quiz.Notify.AllWrong": "<#ffff00>Everyone got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.",
- "Quiz.Notify.AllWrongShort": "<#ffff00>Everyone was wrong, doesn't count, redo.",
- "Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})",
- "Quiz.Notify.CorrectAnswerNum": "You got {0}/{1} questions correct! The required amount was {2}.",
- "Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!",
- "Quiz.Notify.FFAOngoing": "<#ffff00>Kill everyone and survive\\nHint: Someone is in {0}\\n<#ffa500>{1}",
- "Quiz.Notify.FFASpectating": "<#00ffff>Spectate the chaos!\\n<#00a5ff>{1}",
- "Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!",
- "Quiz.Notify.NextRound": "<#ffff00>Round {0}",
- "Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question",
- "Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.",
- "Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.",
- "Quiz.Settings.ChatDuringGame": "Allow Chat During Game",
- "Quiz.Settings.CorrectRequirement.Easy": "Number of Correct Answers Required in Each Easy Round to Survive",
- "Quiz.Settings.CorrectRequirement.Hard": "Number of Correct Answers Required in Each Hard Round to Survive",
- "Quiz.Settings.CorrectRequirement.Medium": "Number of Correct Answers Required in Each Medium Round to Survive",
- "Quiz.Settings.FFAEventLength": "Maximum Length of Free For All (FFA) Events",
- "Quiz.Settings.QuestionsAsked.Easy": "Number of Questions Asked in Each Easy Round",
- "Quiz.Settings.QuestionsAsked.Hard": "Number of Questions Asked in Each Hard Round",
- "Quiz.Settings.QuestionsAsked.Medium": "Number of Questions Asked in Each Medium Round",
- "Quiz.Settings.Rounds.Easy": "Number of Easy Difficulty Rounds",
- "Quiz.Settings.Rounds.Medium": "Number of Medium Difficulty Rounds",
- "Quiz.Settings.TimeLimit.Easy": "Time Limit to Answer Each Question in Easy Rounds",
- "Quiz.Settings.TimeLimit.Hard": "Time Limit to Answer Each Question in Hard Rounds",
- "Quiz.Settings.TimeLimit.Medium": "Time Limit to Answer Each Question in Medium Rounds",
- "Quiz.Suffix.Invisible": "You cannot see where other people go\\nOther people cannot see where you go",
- "Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}",
+ "Quiz.EndResults.CorrectAnswerNum": "Тачни одговори: ",
+ "Quiz.Notify.AllCorrect": "<#00ffa5>Сви су дали довољно тачних одговора!",
+ "Quiz.Notify.AllDie": "<#ffff00>Сви би умрли, тако да нико неће умрети!\\nУместо тога, поновићемо ову рунду.",
+ "Quiz.Notify.AllWrong": "<#ffff00>Сви су погрешили на овом питању, тако да се ово\\nнеће рачунати као нетачан одговор за било кога.\\nУместо тога, поновићемо ово питање.",
+ "Quiz.Notify.AllWrongShort": "<#ffff00>Сви су погрешили, не рачуна се, понављамо.",
+ "Quiz.Notify.CorrectAnswer": "<{0}>Тачан одговор је био:\\n{1} - {2} ({3})",
+ "Quiz.Notify.CorrectAnswerNum": "Добили сте {0}/{1} тачних одговора! Потребан број је био {2}.",
+ "Quiz.Notify.CorrectFFA": "<#00ffff>Више од 1 играча није прошло ову рунду!\\nМожете их посматрати како се боре у Free For All (FFA) мечу за опстанак!",
+ "Quiz.Notify.FFAOngoing": "<#ffff00>Побијте све и преживите\\nНаговештај: Неко је у {0}\\n<#ffa500>{1}",
+ "Quiz.Notify.FFASpectating": "<#00ffff>Посматрајте хаос!\\n<#00a5ff>{1}",
+ "Quiz.Notify.IncorrectFFA": "<#ff4444>Срећом, нисте једини који нисте прошли ову рунду!\\nУчествоваћете у Free For All (FFA) догађају против осталих који су пали.\\nУбијте све остале и будите последњи преживели да бисте добили другу шансу!\\nУрадите ово унутар временског ограничења, иначе ћете сви умрети!",
+ "Quiz.Notify.NextRound": "<#ffff00>Рунда {0}",
+ "Quiz.Notify.NextStage": "--------------------\\nФаза {0}\\n--------------------\\n{1} Рунди\\n{2} Питања\\n{3}/{4} Одговора мора бити тачно\\n{5}s За одговор на свако питање",
+ "Quiz.Notify.OneWrong": "<#00a5ff>1 играч није прошао ову рунду. Он ће једноставно умрети.",
+ "Quiz.Notify.OnlyYouWrong": "<#ff0000>Само Ви нисте прошли ову рунду. Сада ћете умрети.",
+ "Quiz.Settings.ChatDuringGame": "Дозволи чет током игре",
+ "Quiz.Settings.CorrectRequirement.Easy": "Број тачних одговора потребан у свакој лакој рунди за преживљавање",
+ "Quiz.Settings.CorrectRequirement.Hard": "Број тачних одговора потребан у свакој тешкој рунди за преживљавање",
+ "Quiz.Settings.CorrectRequirement.Medium": "Број тачних одговора потребан у свакој средњој рунди за преживљавање",
+ "Quiz.Settings.FFAEventLength": "Максимална дужина Free For All (FFA) догађаја",
+ "Quiz.Settings.QuestionsAsked.Easy": "Број постављених питања у свакој лакој рунди",
+ "Quiz.Settings.QuestionsAsked.Hard": "Број постављених питања у свакој тешкој рунди",
+ "Quiz.Settings.QuestionsAsked.Medium": "Број постављених питања у свакој средњој рунди",
+ "Quiz.Settings.Rounds.Easy": "Број рунди лаке тежине",
+ "Quiz.Settings.Rounds.Medium": "Број рунди средње тежине",
+ "Quiz.Settings.TimeLimit.Easy": "Временски лимит за одговор на свако питање у лаким рундама",
+ "Quiz.Settings.TimeLimit.Hard": "Временски лимит за одговор на свако питање у тешким рундама",
+ "Quiz.Settings.TimeLimit.Medium": "Временски лимит за одговор на свако питање у средњим рундама",
+ "Quiz.Suffix.Invisible": "Не можете видети где други иду\\nДруги не могу видети где Ви идете",
+ "Quiz.TaskBarText": "---- ПОДАЦИ О ИГРИ ----\\n\\nТежина: {0}\\nРунда: {1}\\nПитање: {2}\\n\\nБрој тачних одговора\\nод свих до сада:\\n\\n{3}",
"RoomRush": "ROOM RUSH",
- "ModeRoomRush": "Gamemode: Room Rush",
- "ModeDescribe.RoomRush": "In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins!\\nOh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!\\n\\nYou can see the room you have to get to below your name.\\nDepending on the settings, everyone may be able to vent limited times.",
- "RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush.\\nThe goal is to get to the specified rooms as fast as possible.",
- "RR_Tutorial_DontMoveOutOfRoom": "After you get to the correct room, don't move out of it!",
- "RR_Tutorial_LastDeath": "If you are last to get to the correct room, you die.",
- "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0} seconds.",
- "RR_Tutorial_PointsSystem": "When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.",
- "RR_Tutorial_PointsToWin": "The first player to reach <#ffff44>{0} points wins.",
- "RR_Tutorial_RoomIndication_ArrowAndName": "Both the name of the room and an arrow\\npointing to it are displayed below your name.",
- "RR_Tutorial_RoomIndication_ArrowOnly": "An arrow pointing to the room is displayed below your name.",
- "RR_Tutorial_RoomIndication_NameOnly": "The name of the room is displayed below your name.",
- "RR_Tutorial_TimeLimitDeath": "If you don't get to the correct room within the time limit, you die.",
- "RR_Tutorial_TimeLimitLastPoints": "If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.",
- "RR_Tutorial_Venting": "Every player can vent <#ffff44>{0} times.",
- "RR_DisplayArrowToRoom": "Display an Arrow to the Room to Get to",
- "RR_DisplayRoomName": "Display the Name of the Room to Get to",
- "RR_DontKillLastPlayer": "Don't Kill The Last Player to Enter the Correct Room",
- "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out",
- "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Don't Lower Time Limit When the First Two Players Enter the Correct Room",
- "RR_FirstPoints": "1st place: {0} with {1} points",
- "RR_GlobalTimeAddition": "Global Time Addition (to raw necessary time)",
- "RR_Points": "Points: {0}/{1}",
- "RR_PointsToWin": "Points to Win - Multiplied by how many players are in the game",
- "RR_ReadyQM": "Ready?\\nStarting in <#ffff44>{0}",
- "RR_Tie": "<#00a5ff>In tie with {0}\\nWaiting for the tie to break....",
- "RR_TimeWhenTwoPlayersEntersRoom": "When the first two players enter the correct room, the time limit is set to",
- "RR_VentTimes": "Times each player can vent",
- "RR_VentsRemaining": "Remaining vent uses: {0}",
- "RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins",
- "RR_YouAreFirst": "You are in the 1st place",
- "RR_YouWereLast": "<#ff1919>You were the last to get to the room",
+ "ModeRoomRush": "Режим игре: Room Rush",
+ "ModeDescribe.RoomRush": "У режиму Room Rush, свако мора да стигне до специфичне собе што је брже могуће. Последњи играч који стигне умире. Последњи преживели играч побеђује!\\nО да, постоји и временско ограничење. Сви који не стигну у собу у назначеном времену умиру. Изгледа лако, зар не? Па.... Када прва 2 играча уђу у исправну собу, временски лимит се поставља на много мањи износ, рецимо неколико секунди! Срећно!\\n\\nСобу до које треба да стигнете можете видети испод свог имена.\\nУ зависности од подешавања, свако може вентовати ограничен број пута.",
+ "RR_Tutorial_Basics": "Тренутни режим игре је <#ffab1b>Room Rush.\\nЦиљ је стићи до назначених соба што је брже могуће.",
+ "RR_Tutorial_DontMoveOutOfRoom": "Након што уђете у исправну собу, не излазите из ње!",
+ "RR_Tutorial_LastDeath": "Ако последњи стигнете у исправну собу, умрете.",
+ "RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "Канда 2 играча уђу у исправну собу,\\nвременски лимит се поставља на <#ffff44>{0} секунди.",
+ "RR_Tutorial_PointsSystem": "Канда стигнете у исправну собу, добијате поене.\\nШто пре стигнете, више поена добијате.",
+ "RR_Tutorial_PointsToWin": "Први играч који сакупи <#ffff44>{0} поена побеђује.",
+ "RR_Tutorial_RoomIndication_ArrowAndName": "И назив собе и стрелица која\\nпоказује ка њој су приказани испод Вашег имена.",
+ "RR_Tutorial_RoomIndication_ArrowOnly": "Стрелица која показује ка соби је приказана испод Вашег имена.",
+ "RR_Tutorial_RoomIndication_NameOnly": "Назив собе је приказан испод Вашег имена.",
+ "RR_Tutorial_TimeLimitDeath": "Ако не стигнете у исправну собу унутар временског лимита, умрете.",
+ "RR_Tutorial_TimeLimitLastPoints": "Ако последњи стигнете или уопште не стигнете у\\nисправну собу унутар лимита, бићете телепортовани\\nдо играча који је стигао и нећете добити поене.",
+ "RR_Tutorial_Venting": "Сваки играч може да вентује <#ffff44>{0} пута.",
+ "RR_DisplayArrowToRoom": "Прикажи стрелицу ка соби до које треба стићи",
+ "RR_DisplayRoomName": "Прикажи назив собе до које треба стићи",
+ "RR_DontKillLastPlayer": "Немој убити последњег играча који уђе у исправну собу",
+ "RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Немој убити играче ван собе када време истекне",
+ "RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "Немој смањивати временски лимит када прва два играча уђу у исправну собу",
+ "RR_FirstPoints": "1. место: {0} са {1} поена",
+ "RR_GlobalTimeAddition": "Глобални додатак на време (на чисто потребно време)",
+ "RR_Points": "Поени: {0}/{1}",
+ "RR_PointsToWin": "Поени за победу - Помножено са бројем играча у игри",
+ "RR_ReadyQM": "Спремни?\\nПочињемо за <#ffff44>{0}",
+ "RR_Tie": "<#00a5ff>Изједначено са {0}\\nЧека се разрешење изједначења....",
+ "RR_TimeWhenTwoPlayersEntersRoom": "Канда прва два играча уђу у исправну собу, лимит се поставља на",
+ "RR_VentTimes": "Колико пута сваки играч може да вентује",
+ "RR_VentsRemaining": "Преостало вентовања: {0}",
+ "RR_WinByPointsInsteadOfDeaths": "Уместо смрти, рачунај места сваки пут у поенима и први играч који сакупи одређени број поена побеђује",
+ "RR_YouAreFirst": "На 1. сте месту",
+ "RR_YouWereLast": "<#ff1919>Били сте последњи који је стигао у собу",
"Snowdown": "SNOWDOWN",
- "ModeSnowdown": "Gamemode: Snowdown",
- "ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest points (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a Critical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs",
- "GameModeTutorial.Snowdown": "The current game mode is <#e4fdff>Snowdown.\\nVanish to throw a snowball in your movement direction.\\nIf it hits someone, you get a coin. Pet to turn 20 coins into 1 point.\\nCall a critical sabotage to enter/exit the shop. Highest points wins!",
- "Snowdown.GameEndTimeOption": "Game Ends After",
- "Snowdown.GameEndsAfterTimeOption": "Game Ends After a Certain Time",
- "Snowdown.GameEndsWhenPointsReachedOption": "Game Ends When Someone Reached a Specific Number of Points",
- "Snowdown.MaxCoinsInHandOption": "Max Coins Everyone Can Hold Initially",
- "Snowdown.MaxSnowballsInHandOption": "Max Snowballs Everyone Can Hold Initially",
- "Snowdown.PointsToReachOption": "Points to Reach to Win",
- "Snowdown.PowerUp.FasterPickup": "Pickup Boost",
- "Snowdown.PowerUp.FasterPickup.Description": "Increases your rate of getting snowballs",
- "Snowdown.PowerUp.FillUp": "Fill-Up",
- "Snowdown.PowerUp.FillUp.Description": "Sets your snowball counter to its max",
- "Snowdown.PowerUp.IncreaseCapacity": "Capacity Increment",
- "Snowdown.PowerUp.IncreaseCapacity.Description": "Increases how many snowballs and coins you can hold",
- "Snowdown.PowerUpPriceOption": "{powerup} Powerup Price (Coins)",
- "Snowdown.ShopHelp": "Vanish: Cycle between powerups | Pet: Buy selected powerup | Sabotage: Exit shop",
- "Snowdown.SnowballGainFrequencyOption": "Initial Snowball Gaining Frequency",
- "Snowdown.SnowballSizeOption": "Snowball Size",
- "Snowdown.SnowballThrowSpeedOption": "Snowball Throwing Speed",
- "SnowdownButtonText": "THROW",
+ "ModeSnowdown": "Режим игре: Snowdown",
+ "ModeDescribe.Snowdown": "У Snowdown режиму, побеђује играч који успешно погоди највише других играча грудвама! Добијате 1 новчић за сваки погодак. Можете трошити новчиће на појачања у продавници, или петати да претворите 20 новчића у 1 поен. Побеђује онај са највише поена (не новчића)! Окидачи:\\n- Нестани: Баците грудву у смеру кретања / Крећите се кроз појачања док сте у продавници\\n- Позивање критичне саботаже: Улаз/Излаз из продавнице\\n- Пет: Претворите 20 новчића у 1 поен / Купите изабрано појачање у продавници\\n- Убиј: Дајте мети једну од својих грудви",
+ "GameModeTutorial.Snowdown": "Тренутни режим игре је <#e4fdff>Snowdown.\\nНестаните да баците грудву у смеру кретања.\\nАко погоди некога, добијате новчић. Петајте да претворите 20 новчића у 1 поен.\\nПозовите критичну саботажу за улаз/излаз из продавнице. Највише поена побеђује!",
+ "Snowdown.GameEndTimeOption": "Игра се завршава након",
+ "Snowdown.GameEndsAfterTimeOption": "Игра се завршава након одређеног времена",
+ "Snowdown.GameEndsWhenPointsReachedOption": "Игра се завршава када неко достигне одређени број поена",
+ "Snowdown.MaxCoinsInHandOption": "Максимално новчића које свако може држати иницијално",
+ "Snowdown.MaxSnowballsInHandOption": "Максимално грудви које свако може држати иницијално",
+ "Snowdown.PointsToReachOption": "Поени потребни за победу",
+ "Snowdown.PowerUp.FasterPickup": "Убрзано скупљање",
+ "Snowdown.PowerUp.FasterPickup.Description": "Повећава брзину којом добијате грудве",
+ "Snowdown.PowerUp.FillUp": "Допуна",
+ "Snowdown.PowerUp.FillUp.Description": "Поставља Ваш бројач грудви на максимум",
+ "Snowdown.PowerUp.IncreaseCapacity": "Повећање капацитета",
+ "Snowdown.PowerUp.IncreaseCapacity.Description": "Повећава број грудви и новчића које можете држати",
+ "Snowdown.PowerUpPriceOption": "{powerup} Цена појачања (Новчићи)",
+ "Snowdown.ShopHelp": "Нестани: Кружи кроз појачања | Пет: Купи изабрано | Саботажа: Изађи из радње",
+ "Snowdown.SnowballGainFrequencyOption": "Иницијална учесталост добијања грудви",
+ "Snowdown.SnowballSizeOption": "Величина Грудве",
+ "Snowdown.SnowballThrowSpeedOption": "Брзина бацања грудве",
+ "SnowdownButtonText": "БАЦИ",
"DoomTag": "DOOM TAG",
- "ModeDoomTag": "Gamemode: Doom Tag",
- "ModeDescribe.DoomTag": "In the Doom Tag gamemode, every player has an assigned assassination target marked with an arrow. You can ONLY kill your designated target. Killing the wrong target results in a punishment (suicide / lower vision). When you kill your target, you inherit their target. When only a few players remain, Frenzy Mode activates: everyone gets a speed boost and reduced kill cooldown. Last player alive wins!",
- "GameModeTutorial.DoomTag": "The current game mode is <#D9BAA5>Doom Tag.\\nEach player has a target marked with an arrow.\\nYou can ONLY kill your target.\\nKilling the wrong target will punish you.\\nYour target transfers when you kill correctly.\\nFrenzy mode activates when few remain!",
- "DoomTag.BaseKillCooldown": "Base Kill Cooldown",
- "DoomTag.PunishmentMode": "Wrong Kill Punishment",
- "DoomTag.PunishSuicide": "Suicide",
- "DoomTag.PunishLowerVision": "Lower Vision",
- "DoomTag.LowerVisionMultiplier": "Lowered Vision Multiplier",
- "DoomTag.FrenzyPlayerCount": "Players to Trigger Frenzy Mode",
- "DoomTag.FrenzyKillCooldown": "Frenzy Mode Kill Cooldown",
- "DoomTag.FrenzySpeedMultiplier": "Frenzy Mode Speed Multiplier",
- "DoomTag.ShowTargetArrow": "Show Target Arrow",
- "DoomTag.CurrentTarget": "Current Target",
- "DoomTag.FrenzyModeActivated": "Frenzy Mode! Speed up and kill faster!",
+ "ModeDoomTag": "Режим игре: Doom Tag",
+ "ModeDescribe.DoomTag": "У Doom Tag режиму, сваки играч има додељену мету за атентат означену стрелицом. Можете убити САМО своју додељену мету. Убијање погрешне мете резултира казном (самоубиство / смањен вид). Када убијете своју мету, наслеђујете њену мету. Када преостане само неколико играча, активира се Frenzy режим: сви добијају повећану брзину и смањени cooldown за убијање. Последни живи играч побеђује!",
+ "GameModeTutorial.DoomTag": "Тренутни режим игре је <#D9BAA5>Doom Tag.\\nСваки играч има мету означену стрелицом.\\nМожете убити САМО своју мету.\\nУбијање погрешне мете ће Вас казнити.\\nВаша мета се преноси када убијете исправно.\\nFrenzy режим се активира када мало играча остане!",
+ "DoomTag.BaseKillCooldown": "Основни cooldown за убијање",
+ "DoomTag.PunishmentMode": "Казна за погрешно убиство",
+ "DoomTag.PunishSuicide": "Самоубиство",
+ "DoomTag.PunishLowerVision": "Смањен вид",
+ "DoomTag.LowerVisionMultiplier": "Мултипликатор смањеног вида",
+ "DoomTag.FrenzyPlayerCount": "Број играча за активацију Frenzy режима",
+ "DoomTag.FrenzyKillCooldown": "Cooldown за убијање у Frenzy режиму",
+ "DoomTag.FrenzySpeedMultiplier": "Мултипликатор брзине у Frenzy режиму",
+ "DoomTag.ShowTargetArrow": "Прикажи стрелицу ка мети",
+ "DoomTag.CurrentTarget": "Тренутна мета",
+ "DoomTag.FrenzyModeActivated": "Frenzy режим! Убрзајте се и убијајте брже!",
"DoomTag.FrenzyModeHUD": "FRENZY",
- "DoomTag.WrongKillSuicide": "Wrong target! You committed suicide.",
- "DoomTag.WrongKillLowerVision": "Wrong target! Your vision has been reduced.",
+ "DoomTag.WrongKillSuicide": "Погрешна мета! Извршили сте самоубиство.",
+ "DoomTag.WrongKillLowerVision": "Погрешна мета! Ваш вид је смањен.",
"SoloPVP": "SOLO PVP",
- "ModeSoloPVP": "Gamemode: Solo PVP",
- "ModeDescribe.SoloPVP": "In the Solo PVP game mode, everyone has HP and can use their kill button to cause damage on other players. When a player's health reaches 0, they 'die' and respawn after a few seconds. The player(s) with the highest number of kills win(s) at the end of the game.",
- "GameModeTutorial.SoloPVP": "The current game mode is <#f55252>Solo PVP.\\nUse your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!",
- "PVP.ATK": "Attack",
- "PVP.DF": "Defend",
- "PVP.RCO": "Recover",
- "SoloPVP.Summary": "Rank: {0} | Kills: {1}",
- "SoloPVP.WinnersKillCount": "They got {0} kills!",
- "SoloPVP_ATK": "Default Attack",
- "SoloPVP_ATKCooldown": "Attack Cooldown",
- "SoloPVP_BackCountDown": "<#ff0000>DEAD\\n<#ffffff>Respawning in <#ffff00>{0}s\\n\\n",
- "SoloPVP_Buff_ATK": "Gain: Attack +{0}",
- "SoloPVP_Buff_DF": "Gain: Defense +{0}",
- "SoloPVP_Buff_HPMax": "Gain: HP Max +{0}",
- "SoloPVP_Buff_HPReco": "Gain: Recover HP Per Second +{0}",
- "SoloPVP_CanVent": "Players Can Vent",
- "SoloPVP_GameTime": "Game duration",
- "SoloPVP_HPMax": "Default HP",
- "SoloPVP_KillBonusMultiplier": "Kill bonus multiplier",
- "SoloPVP_RecoverAfterSecond": "Recover Cooldown",
- "SoloPVP_RecoverPerSecond": "Recover Per Second",
- "SoloPVP_ResurrectionWaitingTime": "Resurrection waiting time",
+ "ModeSoloPVP": "Режим игре: Solo PVP",
+ "ModeDescribe.SoloPVP": "У Solo PVP режиму, свако има HP (здравље) и може користити дугме за убијање да нанесе штету другим играчима. Када здравље играча достигне 0, они 'умру' и оживљавају се након неколико секунди. Играч(-и) са највећим бројем убистава побеђује(-у) на крају игре.",
+ "GameModeTutorial.SoloPVP": "Тренутни режим игре је <#f55252>Solo PVP.\\nКористите дугме за убијање да оштетите друге. Ако нечији HP падне испод 0,\\nбиће телепортован ван мапе на неко време, а затим оживљен.\\nКанда некога убијете, добијате мало побољшање и 1 поен.\\nОсоба са највише поена на крају временског лимита побеђује!",
+ "PVP.ATK": "Напад",
+ "PVP.DF": "Одбрана",
+ "PVP.RCO": "Опоравак",
+ "SoloPVP.Summary": "Ранг: {0} | Убистава: {1}",
+ "SoloPVP.WinnersKillCount": "Добили су {0} убистава!",
+ "SoloPVP_ATK": "Подразумевани напад",
+ "SoloPVP_ATKCooldown": "Cooldown напада",
+ "SoloPVP_BackCountDown": "<#ff0000>МРТАВ\\n<#ffffff>Оживљавање за <#ffff00>{0}s\\n\\n",
+ "SoloPVP_Buff_ATK": "Добитак: Напад +{0}",
+ "SoloPVP_Buff_DF": "Добитак: Одбрана +{0}",
+ "SoloPVP_Buff_HPMax": "Добитак: Максимални HP +{0}",
+ "SoloPVP_Buff_HPReco": "Добитак: Опоравак HP-а по секунди +{0}",
+ "SoloPVP_CanVent": "Играчи могу да вентују",
+ "SoloPVP_GameTime": "Трајање игре",
+ "SoloPVP_HPMax": "Подразумевани HP",
+ "SoloPVP_KillBonusMultiplier": "Мултипликатор бонуса за убиство",
+ "SoloPVP_RecoverAfterSecond": "Cooldown опоравка",
+ "SoloPVP_RecoverPerSecond": "Опоравак по секунди",
+ "SoloPVP_ResurrectionWaitingTime": "Време чекања на васкрснуће",
"Speedrun": "SPEEDRUN",
- "ModeSpeedrun": "Gamemode: Speedrun",
- "ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.",
- "GameModeTutorial.Speedrun": "The current game mode is <#800080>Speedrun.\\nComplete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.",
- "Speedrun_CanKillSuffixInfo": "<#00ffa5>Time: <#ffffff>{3}s\\n<#ffff00>Living players: <#ffab1b>{0}/{1}\\n<#ff1919>Kill everyone to win\\n<#888888>Apart from you, <#ffffff>{2} players can kill",
- "Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!",
- "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time: <#ffffff>{4}s\\n<#888888>Living players: <#ffffff>{1}/{2}\\n<#00ffa5>Finish your <#ffff00>{0} remaining tasks\\n<#ffab1b><#ffffff>{3} players can kill",
- "Speedrun_KillersCanKillTaskingPlayers": "Killing Players Can Kill Players Who Didn't Finish Their Tasks Yet",
- "Speedrun_KillingPlayer": "<#ff1919>KILLING",
- "Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)",
- "Speedrun_TimeLimit": "Time Limit to Do a Task or Kill",
- "Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)",
+ "ModeSpeedrun": "Режим игре: Speedrun",
+ "ModeDescribe.Speedrun": "У Speedrun режиму, све се врти око брзине. Свако мора да заврши све таскове што је брже могуће, а затим да побије све остале што брже може!\\n\\nКанда неко заврши све своје таскове, он постаје убица и може убити све остале. Последњи живи играч побеђује!\\nАли да би ово било мало теже, имате временско ограничење да завршите таск или убијете некога! Тајмер се ресетује када то урадите. Ако Вам време истекне, умрете!\\n\\nОвај режим игре је хибрид Stop And Go и Free For All режима.",
+ "GameModeTutorial.Speedrun": "Тренутни режим игре је <#800080>Speedrun.\\nЗавршите све таскове да добијете дугме за убијање, па побијте све за победу.\\nМорате урадити таск или убити унутар временског лимита, иначе вршите самоубиство.",
+ "Speedrun_CanKillSuffixInfo": "<#00ffa5>Време: <#ffffff>{3}s\\n<#ffff00>Живих играча: <#ffab1b>{0}/{1}\\n<#ff1919>Побијте све за победу\\n<#888888>Осим Вас, <#ffffff>{2} играч(-а) може да убија",
+ "Speedrun_CompletedTasks": "<#00ff00>Завршили сте са тасковима!",
+ "Speedrun_DoTasksSuffixInfo": "<#00ffa5>Време: <#ffffff>{4}s\\n<#888888>Живих играча: <#ffffff>{1}/{2}\\n<#00ffa5>Завршите Ваших <#ffff00>{0} преосталих таскова\\n<#ffab1b><#ffffff>{3} играч(-а) може да убија",
+ "Speedrun_KillersCanKillTaskingPlayers": "Убице могу убити играче који још увек раде таскове",
+ "Speedrun_KillingPlayer": "<#ff1919>УБИЈАЊЕ",
+ "Speedrun_TaskFinishWins": "Први који заврши таскове побеђује одмах (прескаче фазу убијања)",
+ "Speedrun_TimeLimit": "Временски лимит за рад таска или убиство",
+ "Speedrun_TimeStacksUp": "Преостало време се додаје следећем лимиту (време се слаже)",
"StopAndGo": "STOP AND GO",
- "ModeStopAndGo": "Gamemode: Stop And Go",
- "ModeDescribe.StopAndGo": "In Stop And Go, everyone has 3 timers with symbols for movement directions: ← (left) 17s, → (right) 5s, ⇅ (up/down) 9s. Each symbol is red or green. When a timer reaches 0, its color swaps.\\nConcept: You can't move in directions with a red symbol, or you die. Everyone is a crewmate. First to finish all tasks wins!",
- "StopAndGo_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win",
- "StartingKillCooldown": "Starting Kill Cooldown",
- "StopAndGo_EnableTutorial": "Enable Tutorial",
- "StopAndGo_EventActive": "<#00ffff>[Event] {0} - {1}",
- "StopAndGo_EventChance_CommsSabotage": "Chance of Comms Sabotage",
- "StopAndGo_EventChance_DoubledTimers": "Chance of Doubled Timers",
- "StopAndGo_EventChance_FrozenTimers": "Chance of Frozen Timers",
- "StopAndGo_EventChance_HalvedTimers": "Chance of Halved Timers",
- "StopAndGo_EventChance_HiddenTimers": "Chance of Hidden Timers",
- "StopAndGo_EventChance_VentAccess": "Chance of Vent Access",
- "StopAndGo_EventDuration": "Duration of Events",
- "StopAndGo_EventDuration_CommsSabotage": "Duration of Comms Sabotage",
- "StopAndGo_EventDuration_DoubledTimers": "Duration of Doubled Timers",
- "StopAndGo_EventDuration_FrozenTimers": "Duration of Frozen Timers",
- "StopAndGo_EventDuration_HalvedTimers": "Duration of Halved Timers",
- "StopAndGo_EventDuration_HiddenTimers": "Duration of Hidden Timers",
- "StopAndGo_EventDuration_VentAccess": "Duration of Vent Access",
- "StopAndGo_EventFrequency": "Frequency of Events",
- "StopAndGo_Event_CommsSabotage": "Comms Sabotage",
- "StopAndGo_Event_DoubledTimers": "Doubled Timers",
- "StopAndGo_Event_FrozenTimers": "Frozen Timers",
- "StopAndGo_Event_HalvedTimers": "Halved Timers",
- "StopAndGo_Event_HiddenTimers": "Hidden Timers",
- "StopAndGo_Event_VentAccess": "Vent Access",
- "StopAndGo_ExtraGreenTimeOnAirship": "Extra Green Time On Airship",
- "StopAndGo_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle",
- "StopAndGo_LeftCounterGreenMax": "Left Counter Maximum Green Time",
- "StopAndGo_LeftCounterGreenMin": "Left Counter Minimum Green Time",
- "StopAndGo_LeftCounterRedMax": "Left Counter Maximum Red Time",
- "StopAndGo_LeftCounterRedMin": "Left Counter Minimum Red Time",
- "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE / <#ffff44>{0} REMAINING ⚠",
- "StopAndGo_MiddleCounterGreenMax": "Middle Counter Maximum Green Time",
- "StopAndGo_MiddleCounterGreenMin": "Middle Counter Minimum Green Time",
- "StopAndGo_MiddleCounterRedMax": "Middle Counter Maximum Red Time",
- "StopAndGo_MiddleCounterRedMin": "Middle Counter Minimum Red Time",
- "StopAndGo_PlayerLives": "Player Lives",
- "StopAndGo_RightCounterGreenMax": "Right Counter Maximum Green Time",
- "StopAndGo_RightCounterGreenMin": "Right Counter Minimum Green Time",
- "StopAndGo_RightCounterRedMax": "Right Counter Maximum Red Time",
- "StopAndGo_RightCounterRedMin": "Right Counter Minimum Red Time",
+ "ModeStopAndGo": "Режим игре: Stop And Go",
+ "ModeDescribe.StopAndGo": "У Stop And Go, свако има 3 тајмера са симболима за правце кретања: ← (лево) 17s, → (десно) 5s, ⇅ (горе/доле) 9s. Сваки симбол је црвен или зелен. Када тајмер достигне 0, његова боја се мења.\\nКонцепт: Не смете се кретати у правцима са црвеним симболом, иначе умрете. Свако је Crewmate. Први који заврши све таскове побеђује!",
+ "StopAndGo_Tutorial": "<#ffffff>Станите на црвена светла\\nКрећите се само у правцима где видите зелену стрелицу\\nТајмери показују када се боја мења\\nЖуто значи да ће светло постати црвено, па престаните да се крећете\\nНаранџасто значи да ће светло постати зелено, али се још не померајте\\nЗавршите таскове за победу",
+ "StartingKillCooldown": "Почетни cooldown за убијање",
+ "StopAndGo_EnableTutorial": "Омогући туторијал",
+ "StopAndGo_EventActive": "<#00ffff>[Догађај] {0} - {1}",
+ "StopAndGo_EventChance_CommsSabotage": "Шанса за саботажу комуникација",
+ "StopAndGo_EventChance_DoubledTimers": "Шанса за дуплиране тајмере",
+ "StopAndGo_EventChance_FrozenTimers": "Шанса за замрзнуте тајмере",
+ "StopAndGo_EventChance_HalvedTimers": "Шанса за преполовљене тајмере",
+ "StopAndGo_EventChance_HiddenTimers": "Шанса за скривене тајмере",
+ "StopAndGo_EventChance_VentAccess": "Шанса за приступ вентилацији",
+ "StopAndGo_EventDuration": "Трајање догађаја",
+ "StopAndGo_EventDuration_CommsSabotage": "Трајање саботаже комуникација",
+ "StopAndGo_EventDuration_DoubledTimers": "Трајање дуплираних тајмера",
+ "StopAndGo_EventDuration_FrozenTimers": "Трајање замрзнутих тајмера",
+ "StopAndGo_EventDuration_HalvedTimers": "Трајање преполовљених тајмера",
+ "StopAndGo_EventDuration_HiddenTimers": "Трајање скривених тајмера",
+ "StopAndGo_EventDuration_VentAccess": "Трајање приступа вентилацији",
+ "StopAndGo_EventFrequency": "Учесталост догађаја",
+ "StopAndGo_Event_CommsSabotage": "Саботажа комуникација",
+ "StopAndGo_Event_DoubledTimers": "Дуплирани тајмери",
+ "StopAndGo_Event_FrozenTimers": "Замрзнути тајмери",
+ "StopAndGo_Event_HalvedTimers": "Преполовљени тајмери",
+ "StopAndGo_Event_HiddenTimers": "Скривени тајмери",
+ "StopAndGo_Event_VentAccess": "Приступ вентилацији",
+ "StopAndGo_ExtraGreenTimeOnAirship": "Додатно зелено време на Airship-у",
+ "StopAndGo_ExtraGreenTimeOnFungle": "Додатно зелено време на Fungle-у",
+ "StopAndGo_LeftCounterGreenMax": "Максимално зелено време левог бројача",
+ "StopAndGo_LeftCounterGreenMin": "Минимално зелено време левог бројача",
+ "StopAndGo_LeftCounterRedMax": "Максимално црвено време левог бројача",
+ "StopAndGo_LeftCounterRedMin": "Минимално црвено време левог бројача",
+ "StopAndGo_LivesRemainingNotify": "<#ffff00>⚠ ИЗГУБИЛИ СТЕ ЖИВОТ / ПРЕОСТАЛО: <#ffff44>{0} ⚠",
+ "StopAndGo_MiddleCounterGreenMax": "Максимално зелено време средњег бројача",
+ "StopAndGo_MiddleCounterGreenMin": "Минимално зелено време средњег бројача",
+ "StopAndGo_MiddleCounterRedMax": "Максимално црвено време средњег бројача",
+ "StopAndGo_MiddleCounterRedMin": "Минимално црвено време средњег бројача",
+ "StopAndGo_PlayerLives": "Животи играча",
+ "StopAndGo_RightCounterGreenMax": "Максимално зелено време десног бројача",
+ "StopAndGo_RightCounterGreenMin": "Минимално зелено време десног бројача",
+ "StopAndGo_RightCounterRedMax": "Максимално црвено време десног бројача",
+ "StopAndGo_RightCounterRedMin": "Минимално црвено време десног бројача",
"TheMindGame": "THE MIND GAME",
- "ModeTheMindGame": "Gamemode: The Mind Game",
- "ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.",
- "TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!",
- "TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, neither of you get points.\\nThe round repeats until someone reaches {1} points.\\nThe {2} lowest scorers are eliminated.",
- "TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.",
- "TMG.Tutorial.Round3": "Same rules as Round 1, but now you can use your items.\\nNo groups, everyone plays together.\\nPick a number from 1 to {0} using the Vanish button.\\nLowest scorers are eliminated until only {1} players remain for Round 4.",
- "TMG.Tutorial.Round4": "One player gets the winning briefcase, others get empty ones.\\nGoal: Get ejected while holding the winning briefcase!\\n\\nIf ejected with the winning briefcase: you lock in your placement.\\nIf ejected with an empty one: you're ranked from the bottom.\\n\\nAfter each ejection, a meeting is triggered and the briefcase is shuffled.\\nWhen only 2 players remain, the one holding the winning briefcase automatically loses.\\n\\nBriefcases can be stolen using Lasso.\\nIf yours is stolen, you'll be notified.\\nUse `s {id}` to guess who took it and try to steal it back.",
- "TMG.EjectionText.HadEmptyBriefcase": "{0} had an empty briefcase.",
- "TMG.EjectionText.HadWinningBriefcase": "{0} had the <#00ff00>winning briefcase!\\nThey are ranked {1}.",
- "TMG.EndScreen.Points": "Points: {0}",
- "TMG.Item.BlindingGas": "Blinding Gas",
- "TMG.Item.DoubleModifier": "2x Modifier",
- "TMG.Item.Fool": "Fool",
- "TMG.Item.Lasso": "Lasso",
- "TMG.Item.MerchantDise": "Merchant-Dise",
- "TMG.Item.MindDetective": "Mind Detective",
- "TMG.ItemDescription.BlindingGas": "Temporarily hides a player's normal point total from them and blocks feedback from point demanding.",
- "TMG.ItemDescription.DoubleModifier": "Doubles point gain from point demanding.",
- "TMG.ItemDescription.Fool": "Instantly causes a target player to lose {0} normal points.",
- "TMG.ItemDescription.Lasso": "Used in Round 4 to steal a player's briefcase.",
- "TMG.ItemDescription.MerchantDise": "Prevents one player from buying items during this phase.",
- "TMG.ItemDescription.MindDetective": "Reveals the target's point demand. Has a chance to be inaccurate.",
- "TMG.Message.CannotPurchase": "Someone used the Merchant-Dise on you!\\nYou cannot buy items.",
- "TMG.Message.ItemPurchased": "You bought {0} for {1} super points!\\nYou have {2} super points left.",
- "TMG.Message.ItemUsed": "{0} successfully used!",
- "TMG.Message.LassoOnlyInRound4": "You can only use the Lasso in Round 4!",
- "TMG.Message.LassoedEmptyBriefcase": "You stole an empty briefcase from {0}.",
- "TMG.Message.LassoedWinningBriefcase": "Your briefcase was stolen! You can try to get it back by guessing who took it.\\nUse `s {id}` to guess the ID of the player who stole it.",
- "TMG.Message.LassoedWinningBriefcaseSelf": "You stole the <#00ff00>winning briefcase from {0}!",
- "TMG.Message.MindDetective": "Currently, {0} is picking {1}.",
- "TMG.Message.NotEnoughSuperPoints": "{0} costs {1} super points, but you only have {2}!",
- "TMG.Message.StealBackEmptyBriefcase": "{0} had an empty briefcase.",
- "TMG.Message.StealBackNotLastHolder": "You are not the previous holder of the briefcase, or you were the one who stole it!\\nYou cannot steal it back.",
- "TMG.Message.StealBackWinningBriefcase": "{0} guessed correctly!\\nThey stole back the winning briefcase from you!",
- "TMG.Message.StealBackWinningBriefcaseSelf": "Correct! You stole back the <#00ff00>winning briefcase from {0}!",
- "TMG.Message.TimeLeft": "Proceeding in {0}s",
- "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Time Is Ticking ⚠",
- "TMG.Message.YouHoldAnEmptyBriefcase": "You hold an empty briefcase.\\nDon't get ejected.\\nIf you have Lasso, you can steal someone's briefcase.",
- "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>You hold the winning briefcase!\\nGet ejected to lock in your placement.\\n<#ffff00>Be careful, briefcases can be stolen!",
- "TMG.Notify.AuctionEnd": "The highest bid was {0} by {1}!\\nThey won {2} super points!",
- "TMG.Notify.ItemPurchasingBegins": "Now you have {0}s to buy items with your super points!\\nPress Vanish to signal that you're done.\\nThe items can be used right away!",
- "TMG.Notify.ItemPurchasingEnd": "The item purchasing phase is over!\\nThe remaining super points will contribute to your final score.",
- "TMG.Notify.Pick": "<#00ffa5>Success! The {0} points are yours!",
- "TMG.Notify.Round": "Round {0}",
- "TMG.Notify.Round3NumPlayersLeft": "{0} players remain. (Max {1} players for Round 4)",
- "TMG.Notify.Round4End": "The final round has ended.\\nLet's see the ranking of the players from Round 4!",
- "TMG.Notify.Round4EndLastHolder": "{0} would receive the last winning briefcase",
- "TMG.Notify.Round4PointGain": "Let's convert the places to points!\\n\\n{0}",
- "TMG.Notify.SamePick": "<#ff5555>{1} has also picked {0}!\\nNeither of you get points.",
- "TMG.Notify.SuperPointConversion": "Your super points have been converted to normal points.\\n1 super point is worth {0} normal points.",
- "TMG.Notify.TheWinnerIs": "And the winner is....",
- "TMG.Setting.FoolNumPointsLost": "Fool's Points Loss",
- "TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
- "TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
- "TMG.Setting.ItemCost.Fool": "Cost of Fool",
- "TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
- "TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
- "TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective",
- "TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
- "TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
- "TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance",
- "TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
- "TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
- "TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points",
- "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
- "TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
- "TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
- "TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
- "TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
- "TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points",
- "TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.",
- "TMG.Suffix.ChangeBidHint": "Vanish to change your bid",
- "TMG.Suffix.ChangePickHint": "Vanish to change your pick",
- "TMG.Suffix.ItemCost": "Cost: {0} Super Points",
- "TMG.Suffix.Points": "{0} Points - {1} Super Points",
- "TMG.Suffix.UseItemHint": "To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.",
- "TMG.Suffix.YourBid": "Your Bid: {0} Normal Points",
- "TMG.Suffix.YourItems": "Your items:",
- "TMG.Suffix.YourPick": "Picking Number: {0}",
+ "ModeTheMindGame": "Режим игре: The Mind Game",
+ "ModeDescribe.TheMindGame": "The Mind Game је елиминациона игра од 4 рунде фокусирана на стратегију, блефирање и коришћење предмета. Играчи се такмиче за поене кроз рунде, а само један излази као победник.\\nРунда 1: Захтевај поене - Изаберите број. Ако још неко изабере исти, обоје не добијате ништа. Први стигните до циља поена да бисте напредовали. Играчи са најмање поена у свакој групи се елиминишу.\\nРунда 2: Аукције супер поена - Лицитирајте обичне поене у скривеним аукцијама за супер поене. Највиши понуђачи побеђују. Држаоци најмање супер поена се елиминишу.\\nРунда 2.5: Трговачко међувреме - Трошите супер поене на моћне предмете. Предмети могу ослепети, блокирати, украсти или побољшати. Користите команде да их купите и активирате.\\nРунда 3: Захтеви + Предмети - Исто као Рунда 1, али су предмети активни. Сви играју заједно. Играчи са најмање поена се елиминишу док не остане само неколико њих за Рунду 4.\\nРунда 4: Игра са акташном - Један играч држи победничку акташну. Будите избачени гласањем док је држите да бисте осигурали пласман. Акташне се мешају након сваког избацивања. Ако остану само 2 играча, носилац победничке акташне губи. Користите Ласо за крађу.\\nКоначно бодовање: Укупан резултат = поени из рунди + бонус супер поена + бонус за пласман. Највећи укупни број побеђује.",
+ "TMG.Tutorial.Basics": "The Mind Game има 4 рунде.\\nЦиљ сваке рунде ће бити објашњен када она почне.\\nСакупите што више поена - највећи број поена побеђује!",
+ "TMG.Tutorial.Round1": "Изаберите број од 1 до 3 кликом на дугме Нестани\\nВаш број се појављује испод Вашег имена и мења се сваким кликом.\\nИмате {0} секунди да потврдите свој избор.\\nТо је број поена који захтевате.\\nАко други играч изабере исти број, ниједан од Вас не добија поене.\\nРунда се понавља док неко не достигне {1} поена.\\n{2} играч(-а) са најмање поена се елиминише.",
+ "TMG.Tutorial.Round2": "Одржавају се 3 аукције са скривеним понудама за супер поене.\\nЛицитирајте користећи своје обичне поене дугметом Нестани (исто као у Рунди 1).\\nНајвиши понуђач(и) осваја(-ју) супер поене, остали и даље губе своју понуду.\\nСупер поени се користе за куповину предмета у следећој рунди и рачунају се у Ваш коначни резултат (1 супер поен = {0} обичних поена).\\nНакон свих аукција, играчи са најмање супер поена се елиминишу.",
+ "TMG.Tutorial.Round3": "Иста правила као у Рунди 1, али сада можете користити своје предмете.\\nНема група, сви играју заједно.\\nИзаберите број од 1 до {0} користећи дугме Нестани.\\nИграчи са најмање поена се елиминишу док не остане само {1} играча за Рунду 4.",
+ "TMG.Tutorial.Round4": "Један играч добија победничку акташну, остали добијају празне.\\nЦиљ: Будите избачени гласањем док држите победничку акташну!\\n\\nАко сте избачени са победничком акташном: осигуравате свој висок пласман.\\nАко сте избачени са празном: рангирани сте са дна.\\n\\nНакон сваког избацивања, покреће се састанак и акташне се мешају.\\nКанда остану само 2 играча, онај који држи победничку акташну аутоматски губи.\\n\\nАкташне се могу украсти помоћу Ласа.\\nАко Вам је акташна украдена, бићете обавештени.\\nКористите `s {id}` да погодите ко ју је узео и покушате да је вратите.",
+ "TMG.EjectionText.HadEmptyBriefcase": "{0} је имао празну акташну.",
+ "TMG.EjectionText.HadWinningBriefcase": "{0} је имао <#00ff00>победничку акташну!\\nРангирани су као {1}.",
+ "TMG.EndScreen.Points": "Поени: {0}",
+ "TMG.Item.BlindingGas": "Заслепљујући гас",
+ "TMG.Item.DoubleModifier": "2x Модификатор",
+ "TMG.Item.Fool": "Будала",
+ "TMG.Item.Lasso": "Ласо",
+ "TMG.Item.MerchantDise": "Трговачка болест",
+ "TMG.Item.MindDetective": "Умни Детектив",
+ "TMG.ItemDescription.BlindingGas": "Привремено крије укупан број обичних поена играча од њега самог и блокира повратне информације о захтевању поена.",
+ "TMG.ItemDescription.DoubleModifier": "Дуплира добитак поена од захтевања поена.",
+ "TMG.ItemDescription.Fool": "Тренутно узрокује да циљани играч изгуби {0} обичних поена.",
+ "TMG.ItemDescription.Lasso": "Користи се у Рунди 4 за крађу туђе акташне.",
+ "TMG.ItemDescription.MerchantDise": "Спречава једног играча да купује предмете током ове фазе.",
+ "TMG.ItemDescription.MindDetective": "Открива захтев поена мете. Има шансу да буде нетачан.",
+ "TMG.Message.CannotPurchase": "Неко је искористио Трговачку болест на Вама!\\nНе можете куповати предмете.",
+ "TMG.Message.ItemPurchased": "Купили сте {0} за {1} супер поен(-а)!\\nПреостало Вам је {2} супер поен(-а).",
+ "TMG.Message.ItemUsed": "Предмет {0} успешно искоришћен!",
+ "TMG.Message.LassoOnlyInRound4": "Ласо можете користити само у Рунди 4!",
+ "TMG.Message.LassoedEmptyBriefcase": "Украли сте празну акташну од играча {0}.",
+ "TMG.Message.LassoedWinningBriefcase": "Ваша акташна је украдена! Можете покушати да је вратите погађањем ко ју је узео.\\nКористите `s {id}` да погодите ID играча који ју је украо.",
+ "TMG.Message.LassoedWinningBriefcaseSelf": "Украли сте <#00ff00>победничку акташну од играча {0}!",
+ "TMG.Message.MindDetective": "Тренутно, {0} бира {1}.",
+ "TMG.Message.NotEnoughSuperPoints": "{0} кошта {1} супер поен(-а), али Ви имате само {2}!",
+ "TMG.Message.StealBackEmptyBriefcase": "{0} је имао празну акташну.",
+ "TMG.Message.StealBackNotLastHolder": "Ви нисте претходни носилац акташне, или сте Ви били тај који ју је украо!\\nНе можете је украсти назад.",
+ "TMG.Message.StealBackWinningBriefcase": "{0} је тачно погодио!\\nУкрали су победничку акташну назад од Вас!",
+ "TMG.Message.StealBackWinningBriefcaseSelf": "Тачно! Украли сте <#00ff00>победничку акташну назад од играча {0}!",
+ "TMG.Message.TimeLeft": "Настављамо за {0}s",
+ "TMG.Message.TimeLeftTitle": "<#ffff00>⚠ Време откуцава ⚠",
+ "TMG.Message.YouHoldAnEmptyBriefcase": "Држите празну акташну.\\nНемојте бити избачени гласањем.\\nАко имате Ласо, можете украсти туђу акташну.",
+ "TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>Држите победничку акташну!\\nБудите избачени гласањем да осигурате пласман.\\n<#ffff00>Будите опрезни, акташне се могу украсти!",
+ "TMG.Notify.AuctionEnd": "Највиша понуда била је {0} од играча {1}!\\nОсвојили су {2} супер поен(-а)!",
+ "TMG.Notify.ItemPurchasingBegins": "Сада имате {0}s да купите предмете својим супер поенима!\\nПритисните Нестани да сигнализирате да сте завршили.\\nПредмети се могу одмах користити!",
+ "TMG.Notify.ItemPurchasingEnd": "Фаза куповине предмета је завршена!\\nПреостали супер поени ће допринети Вашем коначном резултату.",
+ "TMG.Notify.Pick": "<#00ffa5>Успех! {0} поен(-а) је Ваш(-е)!",
+ "TMG.Notify.Round": "Рунда {0}",
+ "TMG.Notify.Round3NumPlayersLeft": "Преостало играча: {0}. (Максимално {1} играча за Рунду 4)",
+ "TMG.Notify.Round4End": "Последња рунда је завршена.\\nХајде да видимо рангирање играча из Рунде 4!",
+ "TMG.Notify.Round4EndLastHolder": "{0} би примио последњу победничку акташну",
+ "TMG.Notify.Round4PointGain": "Хајде да претворимо места у поене!\\n\\n{0}",
+ "TMG.Notify.SamePick": "<#ff5555>{1} је такође изабрао {0}!\\nНиједан од Вас не добија поене.",
+ "TMG.Notify.SuperPointConversion": "Ваши супер поени су претворени у обичне поене.\\n1 супер поен вреди {0} обичних поена.",
+ "TMG.Notify.TheWinnerIs": "А победник је....",
+ "TMG.Setting.FoolNumPointsLost": "Губитак поена од Будале",
+ "TMG.Setting.ItemCost.BlindingGas": "Цена Заслепљујућег гаса",
+ "TMG.Setting.ItemCost.DoubleModifier": "Цена 2x Модификатора",
+ "TMG.Setting.ItemCost.Fool": "Цена Будале",
+ "TMG.Setting.ItemCost.Lasso": "Цена Ласа",
+ "TMG.Setting.ItemCost.MerchantDise": "Цена Трговачке болести",
+ "TMG.Setting.ItemCost.MindDetective": "Цена Умног Детектива",
+ "TMG.Setting.MaxPlayersForRound4": "Максимално играча за Рунду 4",
+ "TMG.Setting.MinPlayersInRound2": "Минимално играча у Рунди 2",
+ "TMG.Setting.MindDetectiveFailChance": "Шанса за неуспех Умног Детектива",
+ "TMG.Setting.NumGroupsForRound1": "Број група за Рунду 1",
+ "TMG.Setting.NumPointsToAdvanceInRound1": "Број поена за пролаз у Рунди 1",
+ "TMG.Setting.PlayersCanSeeOthersPoints": "Играчи могу видети туђе поене",
+ "TMG.Setting.SuperPointsToNormalPointsMultiplier": "Мултипликатор супер поена у обичне поене",
+ "TMG.Setting.TimeForEachPickInRound1": "Време за сваки избор у Рунди 1",
+ "TMG.Setting.TimeForEachPickInRound2": "Време за сваки избор у Рунди 2",
+ "TMG.Setting.TimeForEachPickInRound3": "Време за сваки избор у Рунди 3",
+ "TMG.Setting.TimeForItemPurchasingInRound2": "Време за куповину предмета у Рунди 2",
+ "TMG.Suffix.AuctionValue": "Вредност аукције: {0} Супер поен(-а)",
+ "TMG.Suffix.BuyItemHint": "Да бисте купили предмет, укуцајте 'b' и затим ID предмета. На пример, 'b0' купује први предмет.",
+ "TMG.Suffix.ChangeBidHint": "Нестаните да промените понуду",
+ "TMG.Suffix.ChangePickHint": "Нестаните да промените избор",
+ "TMG.Suffix.ItemCost": "Цена: {0} Супер поен(-а)",
+ "TMG.Suffix.Points": "{0} Поена - {1} Супер поен(-а)",
+ "TMG.Suffix.UseItemHint": "Да бисте користили предмет, укуцајте 'u', затим ID предмета,\\nзатим ID играча на коме желите да га користите, одвојено размаком (ако се не користи на себи).\\nНа пример, 'u0 3' користи први предмет на играчу са ID-јем '3'.",
+ "TMG.Suffix.YourBid": "Ваша понуда: {0} Обичних поена",
+ "TMG.Suffix.YourItems": "Ваши предмети:",
+ "TMG.Suffix.YourPick": "Бирате број: {0}",
"8BallResponseTitle": "<#000000>➇ 8-BALL ➇",
- "8BallResponse.0": "It is certain.",
- "8BallResponse.1": "It is decidedly so.",
- "8BallResponse.2": "Without a doubt.",
- "8BallResponse.3": "Yes - definitely.",
- "8BallResponse.4": "You may rely on it.",
- "8BallResponse.5": "As I see it, yes.",
- "8BallResponse.6": "Most likely.",
- "8BallResponse.7": "Outlook good.",
- "8BallResponse.8": "Yes.",
- "8BallResponse.9": "Signs point to yes.",
- "8BallResponse.10": "Reply hazy, try again.",
- "8BallResponse.11": "Ask again later.",
- "8BallResponse.12": "Better not tell you now.",
- "8BallResponse.13": "Cannot predict now.",
- "8BallResponse.14": "Concentrate and ask again.",
- "8BallResponse.15": "Don't count on it.",
- "8BallResponse.16": "My reply is no.",
- "8BallResponse.17": "My sources say no.",
- "8BallResponse.18": "Outlook not so good.",
- "8BallResponse.19": "Very doubtful.",
- "AAWarning": "<#ffff00>You must move away from this device or you die!",
- "Admin": "Admin",
- "AdminTag": "<#ff0000>Admin",
- "AdminUnmuted": "Admin {0} has unmuted {1}.",
- "AprilFoolsMode": "April Fools Mode",
- "PlayerInfo": "Player Info",
- "PlayerAddedToAdminList": "Player successfully added to the admin list.",
- "PlayerAddedToModList": "Player successfully added to the moderator list.",
- "PlayerAddedToVIPList": "Player successfully added to the VIP list.",
- "PlayerAlreadyAdmin": "This player is already an admin, nothing was changed.",
- "PlayerAlreadyMod": "This player is already a moderator, nothing was changed.",
- "PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.",
- "PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game",
- "PlayerExiled": "{0} was ejected...",
- "PlayerIdList": "List of player IDs: ",
- "PlayerIsRole": "{0} was {1}.",
- "PlayerLeftByAU-Anticheat": "{0} was banned by the Innersloth anti-cheat.",
- "PlayerMuted": "You've successfully muted {0} for <#00ffa5>{1} seconds.",
- "PlayerNotAdmin": "This player is not an admin, nothing was changed.",
- "PlayerNotMod": "This player is not a moderator, nothing was changed.",
- "PlayerNotVIP": "This player is not a VIP, nothing was changed.",
- "PlayerReceivedTheNecronomicon": "{0} has received the <{1}>Necronomicon!\\nNow, {2} Coven members have the Necronomicon: {3}",
- "PlayerRemovedFromAdminList": "Player successfully removed from the admin list.",
- "PlayerRemovedFromModList": "Player successfully removed from the moderator list.",
- "PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.",
- "PlayerUnmuted": "You've successfully unmuted {0}.",
- "PlayerWasRevived": "The player whose body you tried to report was revived",
- "AccurateCheckMode": "Can know specific role when tasks are not done",
- "YouMuted": "<#ffff00>You've been muted by {0} for <#ff0000>{1} seconds.",
- "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED",
- "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS",
- "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED",
- "Achievement.ALightInTheShadows": "A Light In The Shadows",
- "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage",
- "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It",
- "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master",
- "Achievement.Abstain": "Abstain",
- "Achievement.Abstain.Description": "Don't vote any player for the entire game",
- "Achievement.AlarmClock": "Alarm Clock",
- "Achievement.AlarmClock.Description": "Lose Sleepy from Glow getting near you",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game",
- "Achievement.AntiSaboteur": "Anti-Saboteur",
- "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician",
- "Achievement.Armageddon": "Armageddon",
- "Achievement.Armageddon.Description": "Survive the Tremor's doom",
+ "8BallResponse.0": "То је сигурно.",
+ "8BallResponse.1": "Одлучно тако.",
+ "8BallResponse.2": "Без сумње.",
+ "8BallResponse.3": "Да - дефинитивно.",
+ "8BallResponse.4": "Можете се ослонити на то.",
+ "8BallResponse.5": "Како ја видим, да.",
+ "8BallResponse.6": "Највероватније.",
+ "8BallResponse.7": "Изгледи су добри.",
+ "8BallResponse.8": "Да.",
+ "8BallResponse.9": "Знаци указују на да.",
+ "8BallResponse.10": "Одговор је нејасан, покушајте поново.",
+ "8BallResponse.11": "Питајте касније.",
+ "8BallResponse.12": "Боље да Вам сада не кажем.",
+ "8BallResponse.13": "Не могу сада предвидети.",
+ "8BallResponse.14": "Концентришите се и питајте поново.",
+ "8BallResponse.15": "Немојте рачунати на то.",
+ "8BallResponse.16": "Мој одговор је не.",
+ "8BallResponse.17": "Моји извори кажу не.",
+ "8BallResponse.18": "Изгледи нису баш добри.",
+ "8BallResponse.19": "Врло сумњиво.",
+ "AAWarning": "<#ffff00>Морате се удаљити од овог уређаја или ћете умрети!",
+ "Admin": "Админ",
+ "AdminTag": "<#ff0000>Админ",
+ "AdminUnmuted": "Админ {0} је одћутао (unmute) играча {1}.",
+ "AprilFoolsMode": "Првоаприлски режим",
+ "PlayerInfo": "Информације о играчу",
+ "PlayerAddedToAdminList": "Играч је успешно додат на листу администратора.",
+ "PlayerAddedToModList": "Играч је успешно додат на листу модератора.",
+ "PlayerAddedToVIPList": "Играч је успешно додат на VIP листу.",
+ "PlayerAlreadyAdmin": "Овај играч је већ администратор, ништа није промењено.",
+ "PlayerAlreadyMod": "Овај играч је већ модератор, ништа није промењено.",
+ "PlayerAlreadyVIP": "Овај играч је већ VIP, ништа није промењено.",
+ "PlayerExemptedFromAFK": "{0} је ослобођен детекције AFK за 1 игру",
+ "PlayerExiled": "{0} је избачен...",
+ "PlayerIdList": "Листа ID-ева играча: ",
+ "PlayerIsRole": "{0} је био {1}.",
+ "PlayerLeftByAU-Anticheat": "{0} је банован од стране Innersloth anti-cheat-а.",
+ "PlayerMuted": "Успешно сте утишали {0} на <#00ffa5>{1} секунд(-и).",
+ "PlayerNotAdmin": "Овај играч није администратор, ништа није промењено.",
+ "PlayerNotMod": "Овај играч није модератор, ништа није промењено.",
+ "PlayerNotVIP": "Овај играч није VIP, ништа није промењено.",
+ "PlayerReceivedTheNecronomicon": "{0} је примио <{1}>Некрономикон!\\nСада {2} члан(-а/-ова) Coven-а има Некрономикон: {3}",
+ "PlayerRemovedFromAdminList": "Играч је успешно уклоњен са листе администратора.",
+ "PlayerRemovedFromModList": "Играч је успешно уклоњен са листе модератора.",
+ "PlayerRemovedFromVIPList": "Играч је успешно уклоњен са VIP листе.",
+ "PlayerUnmuted": "Успешно сте одћутали играча {0}.",
+ "PlayerWasRevived": "Играч чије сте тело покушали да пријавите је оживљен",
+ "AccurateCheckMode": "Може знати специфичну улогу када таскови нису готови",
+ "YouMuted": "<#ffff00>Утишани сте од стране {0} на <#ff0000>{1} секунд(-и).",
+ "AchievementCompletedTitle": "<#FAD101>ДОСТИГНУЋЕ ОТКЉУЧАНО",
+ "CompletedAchievementsTitle": "<#FAD101>ЗАВРШЕНА ДОСТИГНУЋА",
+ "IncompleteAchievementsTitle": "<#ff0000>ДОСТИГНУЋА КОЈА ТРЕБА ОТКЉУЧАТИ",
+ "Achievement.ALightInTheShadows": "Светло у Сенкама",
+ "Achievement.ALightInTheShadows.Description": "Ходајте близу Светионика током саботаже светла",
+ "Achievement.APerfectTimeToRewindIt": "Савршено Време За Премотавање",
+ "Achievement.APerfectTimeToRewindIt.Description": "Премотајте време као Господар Времена",
+ "Achievement.Abstain": "Уздржан",
+ "Achievement.Abstain.Description": "Немојте гласати ни за једног играча током целе игре",
+ "Achievement.AlarmClock": "Будилник",
+ "Achievement.AlarmClock.Description": "Изгубите додатак Ленчуга од Сјаја који Вам се приближио",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "И За Шта Сам Уопште Кодирао Ове Команде Ако Их Уопште Не Користите?!",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Немојте користити ниједну команду током целе игре",
+ "Achievement.AntiSaboteur": "Анти-Саботер",
+ "Achievement.AntiSaboteur.Description": "Поправите све врсте саботажа као Техничар",
+ "Achievement.Armageddon": "Армагедон",
+ "Achievement.Armageddon.Description": "Преживите Треморову пропаст",
"Achievement.Awww": "Awww",
- "Achievement.Awww.Description": "Drag Penguin as Goose",
- "Achievement.BadEncounter": "Bad Encounter",
- "Achievement.BadEncounter.Description": "As Veteran, get killed while alerted",
- "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?",
- "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die",
- "Achievement.BeginnerGuesser": "Beginner Guesser",
- "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
- "Achievement.BestGuesserAward": "'Best Guesser' Award",
- "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game",
- "Achievement.BestReactionTime": "Best Reaction Time",
- "Achievement.BestReactionTime.Description": "Win in Room Rush game mode",
- "Achievement.BetrayalLevel100": "Betrayal Level 100",
- "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
- "Achievement.Bloodbath": "Bloodbath",
- "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine",
- "Achievement.Bloodthirsty": "Bloodthirsty",
- "Achievement.Bloodthirsty.Description": "As Juggernaut or Arrogance, reach your minimum kill cooldown",
- "Achievement.BrainStorm": "Brain Storm",
- "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
- "Achievement.Bruh": "Bruh",
- "Achievement.Bruh.Description": "Get vanilla Crewmate role",
- "Achievement.CantTouchThis": "Can't Touch This",
- "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions",
- "Achievement.Carried": "Carried",
- "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
- "Achievement.Censorship": "Censorship",
- "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer",
- "Achievement.Checkmate": "Checkmate",
- "Achievement.Checkmate.Description": "Change your role as Pawn, win as your new role",
- "Achievement.CloseCall": "Close Call",
- "Achievement.CloseCall.Description": "Survive russian roulette with 5 bullets as Roulette Grandeur",
- "Achievement.Collapse": "Collapse",
- "Achievement.Collapse.Description": "With Fragile, get ambushed by an Ambusher",
- "Achievement.CommonEnemyNo1": "Common Enemy #1",
- "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role",
- "Achievement.CoordinatedAttack": "Coordinated Attack",
- "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles",
- "Achievement.Covid20": "Covid-20",
- "Achievement.Covid20.Description": "Infect 2 people as Virus",
- "Achievement.CrewHero": "Crew Hero",
- "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates",
- "Achievement.Delicious": "Delicious",
- "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish",
- "Achievement.DestinysChoice": "Destiny's Choice",
- "Achievement.DestinysChoice.Description": "Die to the Wyrd's fate countdown",
- "Achievement.DiePleaseDie": "Die, Please, Die!!",
- "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully",
- "Achievement.DrivingTestFailed": "Driving Test Failed",
- "Achievement.DrivingTestFailed.Description": "Propel someone as a Car",
- "Achievement.Duel": "Duel",
- "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer",
- "Achievement.Easypeasy": "Easy peasy",
- "Achievement.Easypeasy.Description": "Correctly guess God as Decryptor",
- "Achievement.Eavesdropper": "Eavesdropper",
- "Achievement.Eavesdropper.Description": "Hear 3 or more messages with Listener in a single meeting",
- "Achievement.EconomicCompetition": "Economic Competition",
- "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
- "Achievement.ExpertControl": "Expert Control",
- "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round",
- "Achievement.FastestRunner": "Fastest Runner",
- "Achievement.FastestRunner.Description": "Win in Deathrace game mode",
- "Achievement.FirstDayOnTheJob": "First Day On The Job",
- "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight",
- "Achievement.FlagMaster": "Flag Master",
- "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
- "Achievement.FriendlyFire": "Friendly Fire",
- "Achievement.FriendlyFire.Description": "Accidentally blow up your impostor partner",
- "Achievement.FuriousAvenger": "Furious Avenger",
- "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
- "Achievement.GetDecrypted": "Get Decrypted!",
- "Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor",
- "Achievement.GetDownMrPresident": "Get Down, Mr. President!",
- "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
- "Achievement.GetMuted": "Get Muted!",
- "Achievement.GetMuted.Description": "As Banshee, make everyone not have a chat button in a meeting",
- "Achievement.Gotcha": "Gotcha!",
- "Achievement.Gotcha.Description": "Kill Bait and then get ejected",
- "Achievement.GuessMaster": "Guess Master",
- "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode",
- "Achievement.HeyRabek": "Hey, Rabek!",
- "Achievement.HeyRabek.Description": "Make H2SO4 as Chemist",
+ "Achievement.Awww.Description": "Вуците Пингвина као Гуска",
+ "Achievement.BadEncounter": "Лош Сусрет",
+ "Achievement.BadEncounter.Description": "Као Ветеран, будите убијени док сте в приправности",
+ "Achievement.BadLuckOrBadObservation": "Лоша Срећа Или Лоше Запажање?",
+ "Achievement.BadLuckOrBadObservation.Description": "Погодите нетачно и умрете",
+ "Achievement.BeginnerGuesser": "Погађач-Почетник",
+ "Achievement.BeginnerGuesser.Description": "Погодите 2 играча тачно у истој игри",
+ "Achievement.BestGuesserAward": "Награда 'Најбољи погађач'",
+ "Achievement.BestGuesserAward.Description": "Погодите 6 играча тачно у истој игри",
+ "Achievement.BestReactionTime": "Најбоље Време Реакције",
+ "Achievement.BestReactionTime.Description": "Победите у Room Rush режиму игре",
+ "Achievement.BetrayalLevel100": "Ниво Издаје 100",
+ "Achievement.BetrayalLevel100.Description": "Убијте Madmate-а као Impostor или Impostora као Madmate",
+ "Achievement.Bloodbath": "Крвопролиће",
+ "Achievement.Bloodbath.Description": "Убијте 8 људи у истој игри као Машина За Убијање",
+ "Achievement.Bloodthirsty": "Крвожедан",
+ "Achievement.Bloodthirsty.Description": "Као Џагернаут или Охолица, достигните свој минимални cooldown за убијање",
+ "Achievement.BrainStorm": "Мождана Олуја",
+ "Achievement.BrainStorm.Description": "Отаришите се свих (>= 2) убица као Crewmate и победите са Crewmate-овима за мање од 3 састанка",
+ "Achievement.Bruh": "Брате?!",
+ "Achievement.Bruh.Description": "Добијте обичну Crewmate улогу",
+ "Achievement.CantTouchThis": "Не Можете Ме Дотаћи",
+ "Achievement.CantTouchThis.Description": "Као Преусмеривач, преусмерите бар 3 интеракције",
+ "Achievement.Carried": "Извучен",
+ "Achievement.Carried.Description": "Победите као Madmate док су сви остали Impostor-и мртви",
+ "Achievement.Censorship": "Цензура",
+ "Achievement.Censorship.Description": "Утишајте 5 људи у истој игри као Утишавач",
+ "Achievement.Checkmate": "Шах-Мат",
+ "Achievement.Checkmate.Description": "Промените своју улогу као Пион, победите као нова улога",
+ "Achievement.CloseCall": "За Длаку",
+ "Achievement.CloseCall.Description": "Преживите руски рулет са 5 метака као Рулет Grandeur",
+ "Achievement.Collapse": "Урушавање",
+ "Achievement.Collapse.Description": "Са додатком Крхки, будите у заседи од стране Заседника",
+ "Achievement.CommonEnemyNo1": "Заједнички Непријатељ #1",
+ "Achievement.CommonEnemyNo1.Description": "Победите као било која неутрална убилачка улога",
+ "Achievement.CoordinatedAttack": "Координисани Напад",
+ "Achievement.CoordinatedAttack.Description": "Као Луда, Џелат или Недужник, победите са било којом од друге 2 улоге",
+ "Achievement.Covid20": "Ковид-20",
+ "Achievement.Covid20.Description": "Заразите 2 особе као Вирус",
+ "Achievement.CrewHero": "Херој Посаде",
+ "Achievement.CrewHero.Description": "Као Доушник, завршите све своје таскове, избаците све Impostor-е и неутралне убице, останите живи до краја и победите са Crewmate-овима",
+ "Achievement.Delicious": "Укусно!",
+ "Achievement.Delicious.Description": "Добијте крофну од Достављача крофни или Куварево јело",
+ "Achievement.DestinysChoice": "Избор Судбине",
+ "Achievement.DestinysChoice.Description": "Умрите од Вирдовог одбројавања судбине",
+ "Achievement.DiePleaseDie": "Умрите, молим Вас, умрите!!",
+ "Achievement.DiePleaseDie.Description": "Покушајте да убијете истог играча са Медицинаровим штитом 2 пута, оба неуспешно",
+ "Achievement.DrivingTestFailed": "Пао На Возачком Испиту",
+ "Achievement.DrivingTestFailed.Description": "Одбаците некога као Аутомобил",
+ "Achievement.Duel": "Дуел",
+ "Achievement.Duel.Description": "Нађите се у ситуацији где сте 1 на 1 против другог убице",
+ "Achievement.Easypeasy": "Просто К'о Пасуљ",
+ "Achievement.Easypeasy.Description": "Тачно погодите Бога као Декриптор",
+ "Achievement.Eavesdropper": "Прислушкивач",
+ "Achievement.Eavesdropper.Description": "Чујте 3 или више порука са Слушаоцем на једном састанку",
+ "Achievement.EconomicCompetition": "Економска Конкуренција",
+ "Achievement.EconomicCompetition.Description": "Убијте Трговца као Погодбаш, или убијте Погодбаша као Трговац",
+ "Achievement.ExpertControl": "Експертска Контрола",
+ "Achievement.ExpertControl.Description": "Као Нагли Спринт, избегните достизање 0% и 100% брзине током целе рунде",
+ "Achievement.FastestRunner": "Најбржи Тркач",
+ "Achievement.FastestRunner.Description": "Победите у Deathrace режиму игре",
+ "Achievement.FirstDayOnTheJob": "Први Дан На Послу",
+ "Achievement.FirstDayOnTheJob.Description": "Као Амнезичар, сетите се да сте били Асистент или Витез Смрти",
+ "Achievement.FlagMaster": "Мајстор Заставе",
+ "Achievement.FlagMaster.Description": "Носите заставу најдуже у Capture The Flag",
+ "Achievement.FriendlyFire": "Пријатељска Ватра",
+ "Achievement.FriendlyFire.Description": "Случајно разнесите свог Impostor партнера",
+ "Achievement.FuriousAvenger": "Бесни Осветник",
+ "Achievement.FuriousAvenger.Description": "Нађите се у ситуацији где Касапин убије Осветничког Убицу и сви умру",
+ "Achievement.GetDecrypted": "Будите Декриптовани!",
+ "Achievement.GetDecrypted.Description": "Успешно погодите 3 улоге као Декриптор",
+ "Achievement.GetDownMrPresident": "Доле, Господине Председниче!",
+ "Achievement.GetDownMrPresident.Description": "Заштитите Председника као Телохранитељ",
+ "Achievement.GetMuted": "Будите Утишани!",
+ "Achievement.GetMuted.Description": "Као Бањши, натерајте све да немају дугме за чет на састанку",
+ "Achievement.Gotcha": "Имам Те!",
+ "Achievement.Gotcha.Description": "Убијте Мамац и затим будите избачени",
+ "Achievement.GuessMaster": "Мајстор Погађања",
+ "Achievement.GuessMaster.Description": "Погодите 4 играча тачно у истој игри",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Теже него пролазак кроз семафоре, зар не?",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Победите у Stop And Go режиму игре",
+ "Achievement.HeyRabek": "Хеј, Rabek!",
+ "Achievement.HeyRabek.Description": "Направите H2SO4 као Хемичар",
"Achievement.Honk": "Honk",
- "Achievement.Honk.Description": "Drag someone as Goose",
- "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!",
- "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected",
- "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?",
- "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer",
- "Achievement.Hypnosis": "Hypnosis",
- "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability",
- "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists",
- "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel",
- "Achievement.IKnowYourNames": "I Know Your Names",
- "Achievement.IKnowYourNames.Description": "Get 3 peoples name guessed as Note Killer",
- "Achievement.IWishIReported": "I Wish I Reported....",
- "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist",
- "Achievement.IdeasLiveOn": "Ideas Live On",
- "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers",
- "Achievement.ImCrewISwear": "I'm Crew I Swear",
- "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead",
- "Achievement.ImUnstoppable": "I'm Unstoppable",
- "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch",
- "Achievement.ImpostorGang": "Impostor Gang",
- "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive",
- "Achievement.InnocentImpostor": "Innocent Impostor",
- "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill",
- "Achievement.InnocentKiller": "Innocent Killer",
- "Achievement.InnocentKiller.Description": "Kill someone without having a kill button",
- "Achievement.Inquisition": "Inquisition",
- "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader",
- "Achievement.ItsGamblingTime": "It's Gambling Time",
- "Achievement.ItsGamblingTime.Description": "As Sheriff, shoot a killer 10 seconds into the game",
- "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro",
- "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb",
- "Achievement.ItsMorbinTime": "It's Morbin Time!",
- "Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
- "Achievement.KimJongUnExperience": "Kim Jong Un Experience",
- "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator",
- "Achievement.LiarLiar": "Liar Liar",
- "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors",
- "Achievement.LuckOrObservation": "Luck Or Observation?",
- "Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
- "Achievement.Lumberjack": "Lumberjack",
- "Achievement.Lumberjack.Description": "As Weapon Master, kill a Tree with your axe",
- "Achievement.Massacre": "Massacre",
- "Achievement.Massacre.Description": "As Chronomancer, kill 4 or more people at once in a slaughter",
- "Achievement.MasterDetective": "Master Detective",
- "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers",
- "Achievement.MasterOfTheStones": "Master Of The Stones",
- "Achievement.MasterOfTheStones.Description": "Collect all Infinity Stones as Thanos",
- "Achievement.Mimicry": "Mimicry",
- "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
- "Achievement.MindReader": "Mind Reader",
- "Achievement.MindReader.Description": "As Perceiver, get all killers in your ability radius",
- "Achievement.MyBad": "My Bad",
- "Achievement.MyBad.Description": "As Tree, kill everyone in your radius by falling",
- "Achievement.NothingCanStopLove": "Nothing Can Stop Love",
- "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
- "Achievement.OhNo": "Oh No!",
- "Achievement.OhNo.Description": "Kill the Bait as your first kill",
- "Achievement.Ohhh": "Ohhh",
- "Achievement.Ohhh.Description": "Drag Goose as Penguin",
- "Achievement.OutOfTime": "Out Of Time",
- "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit",
+ "Achievement.Honk.Description": "Вуците некога као Гуска",
+ "Achievement.HowCouldIBelieveThem": "Како Сам Могао Да Им Верујем?!",
+ "Achievement.HowCouldIBelieveThem.Description": "Гласајте за Луду који је избачен",
+ "Achievement.HowDoICraftThisAgain": "Како Се Ово Опет Прави....?",
+ "Achievement.HowDoICraftThisAgain.Description": "Направите нешто као Авантуриста",
+ "Achievement.Hypnosis": "Хипноза",
+ "Achievement.Hypnosis.Description": "Покушајте да пријавите мртво тело током Хипнотизерове способности",
+ "Achievement.IForgotThisRoleExists": "Заборавио Сам Да Ова Улога Постоји",
+ "Achievement.IForgotThisRoleExists.Description": "Покушајте да убијете некога кога штити Анђео Чувар",
+ "Achievement.IKnowYourNames": "Знам Ваша Имена",
+ "Achievement.IKnowYourNames.Description": "Погодите имена 3 особе као Убица са Белешком",
+ "Achievement.IWishIReported": "Волео Бих Да Сам Пријавио....",
+ "Achievement.IWishIReported.Description": "Оживите Impostora/конвертованог Crewmate-а/Neutral-ну Убицу као Алтруиста",
+ "Achievement.IdeasLiveOn": "Идеје Живе Даље",
+ "Achievement.IdeasLiveOn.Description": "Као Живи Мртвац, победите са бар 3 Некроманта",
+ "Achievement.ImCrewISwear": "Ја Сам Посада, Кунем Се",
+ "Achievement.ImCrewISwear.Description": "Убијте последњег Impostor-а док су све Neutral-не Убице мртве",
+ "Achievement.ImUnstoppable": "Незаустављив Сам",
+ "Achievement.ImUnstoppable.Description": "Добијте Медицинаров штит као Доушник",
+ "Achievement.ImpostorGang": "Impostor Банда",
+ "Achievement.ImpostorGang.Description": "Победите као Impostor док су Вам сви партнери живи",
+ "Achievement.InnocentImpostor": "Невини Impostor",
+ "Achievement.InnocentImpostor.Description": "Победите као Impostor, не направивши ниједно убиство",
+ "Achievement.InnocentKiller": "Невини Убица",
+ "Achievement.InnocentKiller.Description": "Убијте некога без поседовања дугмета за убијање",
+ "Achievement.Inquisition": "Инквизиција",
+ "Achievement.Inquisition.Description": "Убијте Вампира/Вештицу/Вешца/Mastera Клетви као Крсташ",
+ "Achievement.ItsGamblingTime": "Време Је За Коцкање",
+ "Achievement.ItsGamblingTime.Description": "Као Шериф, упуцајте убицу 10 секунди након почетка игре",
+ "Achievement.ItsJustAPrankBro": "Само шала, Брате!",
+ "Achievement.ItsJustAPrankBro.Description": "Као Бомбаш, убијте половину лобија једном бомбом",
+ "Achievement.ItsMorbinTime": "Време је за Морбовање!",
+ "Achievement.ItsMorbinTime.Description": "Преобразите се у некога",
+ "Achievement.KimJongUnExperience": "Ким Џонг Ун Искуство",
+ "Achievement.KimJongUnExperience.Description": "Гласајте за некога као Диктатор",
+ "Achievement.LiarLiar": "Лажов, Лажов",
+ "Achievement.LiarLiar.Description": "Као Адвокат, не успете да заштитите свог клијента који је Crewmate, а затим победите са Impostor-има",
+ "Achievement.LuckOrObservation": "Срећа или Запажање?",
+ "Achievement.LuckOrObservation.Description": "Погодите 1 играча тачно",
+ "Achievement.Lumberjack": "Дрвосеча",
+ "Achievement.Lumberjack.Description": "Као Мајстор Оружја, убијте Дрво својом секиром",
+ "Achievement.Massacre": "Масакр",
+ "Achievement.Massacre.Description": "Као Хрономант, убијте 4 или више особа одједном у покољу",
+ "Achievement.MasterDetective": "Главни Детектив",
+ "Achievement.MasterDetective.Description": "Као Crewmate, гласајте само за Impostor-е и неутралне убице",
+ "Achievement.MasterOfTheStones": "Господар Камења",
+ "Achievement.MasterOfTheStones.Description": "Сакупите сво Камење Бесконачности као Танос",
+ "Achievement.Mimicry": "Мимикрија",
+ "Achievement.Mimicry.Description": "Промените свој изглед бар 3 пута као Двојник",
+ "Achievement.MindReader": "Читач Мисли",
+ "Achievement.MindReader.Description": "Као Перцептив, добијте све убице у радијусу своје способности",
+ "Achievement.MyBad": "Моја Грешка!",
+ "Achievement.MyBad.Description": "Као Дрво, убијте све у свом радијусу падом",
+ "Achievement.NothingCanStopLove": "Ништа Не Може Зауставити Љубав",
+ "Achievement.NothingCanStopLove.Description": "Победите као Љубавник/Заљубљени Impostor само са својим партнером",
+ "Achievement.OhNo": "О Не!",
+ "Achievement.OhNo.Description": "Убијте Мамац као своје прво убиство",
+ "Achievement.Ohhh": "Ooooooh",
+ "Achievement.Ohhh.Description": "Вуците Гуску као Пингвин",
+ "Achievement.OutOfTime": "Истекло Време",
+ "Achievement.OutOfTime.Description": "Извршите самоубиство или изгубите због временског лимита",
"Achievement.P2W": "P2W",
- "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
- "Achievement.PVPMaster": "PVP Master",
- "Achievement.PVPMaster.Description": "Win in Solo PVP game mode",
- "Achievement.PayUp": "Pay Up!",
- "Achievement.PayUp.Description": "Kill a player as Clerk",
- "Achievement.Prankster": "Prankster",
- "Achievement.Prankster.Description": "Shapeshift as Disco",
- "Achievement.SeekAndHide": "Seek And Hide",
- "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode",
- "Achievement.SerialKiller": "Serial Killer",
- "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode",
- "Achievement.SimonSays": "Simon Says",
- "Achievement.SimonSays.Description": "Complete the Simon's instruction",
- "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
- "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
+ "Achievement.P2W.Description": "Купите све предмете као Погодбаш и победите у истој игри",
+ "Achievement.PVPMaster": "PVP Мајстор",
+ "Achievement.PVPMaster.Description": "Победите у Solo PVP режиму игре",
+ "Achievement.PayUp": "Плати!",
+ "Achievement.PayUp.Description": "Убијте играча као Ћата",
+ "Achievement.Prankster": "Шаљивџија",
+ "Achievement.Prankster.Description": "Преобразите се као Диско",
+ "Achievement.SeekAndHide": "Тражи И Скриј Се",
+ "Achievement.SeekAndHide.Description": "Победите у Hide And Seek режиму игре",
+ "Achievement.SerialKiller": "Серијски Убица",
+ "Achievement.SerialKiller.Description": "Побијте све у FFA режиму игре",
+ "Achievement.SimonSays": "Сајмон Каже",
+ "Achievement.SimonSays.Description": "Завршите Сајмонову инструкцију",
+ "Achievement.SorryToBurstYourBubble": "Жао Ми Је Што Вам Кварим Расположење",
+ "Achievement.SorryToBurstYourBubble.Description": "Разнесите 5 људи са једним затвореним играчем као Мехур",
"Achievement.Speedrun": "Speedrun",
- "Achievement.Speedrun.Description": "Have a game end in under 1 minute",
- "Achievement.StabbingTheBack": "Stabbing The Back",
- "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber",
- "Achievement.Superhero": "Superhero",
- "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff",
- "Achievement.Tag": "Tag",
- "Achievement.Tag.Description": "Tag the most players in Capture The Flag",
- "Achievement.ThatWasClose": "That Was Close",
- "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch",
- "Achievement.TheBestInSchool": "The Best In School",
- "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly",
- "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0",
- "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game",
- "Achievement.TheLastSurvivor": "The Last Survivor",
- "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left",
- "Achievement.TheRealTraitor": "The Real Traitor",
- "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
- "Achievement.ThereCanOnlyBeOne": "There Can Only Be One",
- "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game",
- "Achievement.ThisAintSquidGames": "This Ain't Squid Games",
- "Achievement.ThisAintSquidGames.Description": "Win in Mingle game mode",
- "Achievement.TooCold": "Too Cold",
- "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)",
- "Achievement.TooHotForMe": "Too Hot For Me",
- "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode",
- "Achievement.Transformer": "Transformer",
- "Achievement.Transformer.Description": "Change roles at least 3 times in the same game",
+ "Achievement.Speedrun.Description": "Нека се игра заврши за мање од 1 минута",
+ "Achievement.StabbingTheBack": "Убадање У Леђа",
+ "Achievement.StabbingTheBack.Description": "Убијте Crewmate-а као Издајица",
+ "Achievement.Superhero": "Суперхерој",
+ "Achievement.Superhero.Description": "Убијте све Impostor-е (укључујући Madmate-ове) и Neutral-не Убице сами као Шериф",
+ "Achievement.Tag": "Бум, Ти Си!",
+ "Achievement.Tag.Description": "Означите највише играча у Capture The Flag",
+ "Achievement.ThatWasClose": "То Је Било Близу",
+ "Achievement.ThatWasClose.Description": "Као Убица, убијте откривеног Доушника",
+ "Achievement.TheBestInSchool": "Најбољи У Школи",
+ "Achievement.TheBestInSchool.Description": "Будите први који ће тачно одговорити на Математичарево питање",
+ "Achievement.TheKillingMachine2Point0": "Машина За Убијање 2.0",
+ "Achievement.TheKillingMachine2Point0.Description": "Убијте >= 7 играча у истој игри",
+ "Achievement.TheLastSurvivor": "Последњи Преживели",
+ "Achievement.TheLastSurvivor.Description": "Победите као Crewmate, када сте једини живи играч преостали",
+ "Achievement.TheRealTraitor": "Прави Издајник",
+ "Achievement.TheRealTraitor.Description": "Убијте Одметника као Издајник",
+ "Achievement.ThereCanOnlyBeOne": "Може Бити Само Један",
+ "Achievement.ThereCanOnlyBeOne.Description": "Убијте некога ко је имао исту улогу као Ви",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "Има Једна Игра Коју Ме Је Отац Научио, Зове Се Замена",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Замените се или будите замењени од стране Шифтера бар 3 пута у истој игри",
+ "Achievement.ThisAintSquidGames": "Ово Није 'Squid Games'",
+ "Achievement.ThisAintSquidGames.Description": "Победите у Mingle режиму игре",
+ "Achievement.TooCold": "Превише Хладно",
+ "Achievement.TooCold.Description": "Будите замрзнути од стране друге улоге (Замрзивач, Медвеђа Замка, итд.)",
+ "Achievement.TooHotForMe": "Превише Вруће За Мене",
+ "Achievement.TooHotForMe.Description": "Победите у Hot Potato режиму игре",
+ "Achievement.Transformer": "Трансформатор",
+ "Achievement.Transformer.Description": "Промените улогу бар 3 пута у истој игри",
"Achievement.Two012": "2012",
- "Achievement.Two012.Description": "Win in Natural Disasters game mode",
- "Achievement.TwoFast4You": "2fast4you",
- "Achievement.TwoFast4You.Description": "Win in Speedrun game mode",
- "Achievement.UnderNewManagement": "Under New Management",
- "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus",
- "Achievement.Unsuspected": "Unsuspected",
- "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
- "Achievement.Vectory": "Vector-y",
- "Achievement.Vectory.Description": "Vent 50 times in one game",
- "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day",
- "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot",
- "Achievement.WhatHaveIDone": "What Have I Done....",
- "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role",
- "Achievement.WhatTheHell": "What The Hell....",
- "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)",
- "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?",
- "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush",
- "Achievement.Why": "Why",
- "Achievement.Why.Description": "As Pawn, choose vanilla Crewmate after doing your tasks",
- "Achievement.WhyJustWhy": "Why, Just Why??",
- "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester",
- "Achievement.YouCopiedMyWholeFlow": "You Copied My Whole Flow!",
- "Achievement.YouCopiedMyWholeFlow.Description": "As Pelican, have your body scavenged",
- "Achievement.YouCopycat": "You Copycat!",
- "Achievement.YouCopycat.Description": "Have a Rift Maker go through your portal as Portal Maker",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist",
- "Achievement.YouUnderestimatedMe": "You Underestimated Me",
- "Achievement.YouUnderestimatedMe.Description": "Get shielded by the Medic then kill them",
- "Achievement.YouWontTellAnyone": "You Won't Tell Anyone",
- "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer",
- "Achievement.YourFlagIsMine": "Your Flag Is Mine",
- "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode",
- "Achievement.YourZoneIsMine": "Your Zone Is Mine",
- "Achievement.YourZoneIsMine.Description": "Win in King Of The Zones game mode",
- "Achievement.YoureMyFriendNow": "You're My Friend Now",
- "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist",
- "Achievement.YoureTooLate": "You're Too Late",
- "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them",
- "TabGroup.VanillaSettings": "Vanilla Settings",
- "TabGroup.SystemSettings": "System Settings",
- "ModLanguage": "Mod Language",
- "UseGameLanguage": "Use Game Language",
- "Hungarian": "Hungarian",
- "Indonesian": "Indonesian",
- "Persian": "Persian",
- "Polish": "Polish",
- "Arabic": "Arabic",
- "Slovak": "Slovak",
- "Romanian": "Romanian",
- "Serbian": "Serbian",
- "Vietnamese": "Vietnamese",
- "Belarusian": "Belarusian",
- "Turkish": "Turkish",
- "KickLowLevelPlayer": "Kick players whose level is lower than",
- "KickBecauseLowLevel": "{0} was kicked because their level was too low",
- "KickMobilePlayer": "Kick mobile players",
- "KickPlayerFriendCodeNotExist": "Kick players who are not logged in",
- "ApplyDenyNameList": "Apply DenyName List",
- "BanDenyNameListPlayers": "Ban instead of kick on trigger",
- "ApplyBanList": "Apply BanList",
- "ApplyModeratorList": "Apply Moderator List",
- "ApplyVIPList": "Apply VIP List",
- "ApplyAdminList": "Apply Admin List",
- "AutoKickStart": "Kick players that say start",
- "AutoKickStartTimes": "Number of warnings before kick",
- "AutoKickStartAsBan": "Block a player after they're kicked",
- "AutoKickStopWords": "Kick players who write banned words",
- "AutoKickStopWordsTimes": "Number of warnings for banned words",
- "AutoKickStopWordsAsBan": "Block a player after they're kicked",
- "MinWaitAutoStart": "Minutes to wait before auto-starting",
- "MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
- "PlayerAutoStart": "Minimum Player Threshold to auto-start",
- "AutoStartTimer": "Initial Countdown for auto-starting",
- "AutoPlayAgain": "Auto Rejoin",
- "AutoPlayAgainCountdown": "Delay before Auto Rejoining Lobby (Only works as the Host)",
- "AutoGMPollCommandAfterJoin": "Auto Execute /gmpoll After Joining The Lobby",
- "AutoGMPollCommandCooldown": "Delay Before Auto Executing /gmpoll (After Joining The Lobby)",
- "AutoMPollCommandAfterJoin": "Auto Execute /mpoll After Joining The Lobby",
- "AutoMPollCommandCooldown": "Delay Before Auto Executing /mpoll (After Joining The Lobby)",
- "AutoDraftStartCommandAfterJoin": "Auto Execute /draftstart After Joining The Lobby",
- "AutoDraftStartCommandCooldown": "Delay Before Auto Executing /draftstart (After Joining The Lobby)",
- "AutoReadyCheckCommandAfterJoin": "Auto Execute /readycheck After Joining The Lobby",
- "AutoReadyCheckCommandCooldown": "Delay Before Auto Executing /readycheck (After Joining The Lobby)",
- "KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
- "EnterKeyToStartGame": "Begin the starting countdown by pressing the Enter key",
- "LowLoadMode": "Fix Lag",
- "DeepLowLoad": "Prioritize Performance",
- "DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
- "DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)",
- "EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
- "RemovePetsAtDeadPlayers": "Remove pets from dead players",
- "CheatResponses": "When a cheating player is found",
- "OnlyCancel": "Cancel Action Only",
- "TempBan": "Ban For This Session Only",
- "Ban": "Ban",
- "Kick": "Kick",
- "NoticeMe": "Notify me",
- "NoticeEveryone": "Notify everyone",
- "EnableMovementChecking": "Enable EAC Checks for Invalid Movement (against speed hacks) (may cause false positives)",
- "EnableEHRRateLimit": "Enable Custom Rate Limit (to prevent hackers from crashing your game)",
- "KickOnInvalidRPC": "Kick Players on Invalid RPC (likely caused by other mods or hacks)",
- "AutoDisplayKillLog": "Display Kill-log",
- "AutoDisplayLastRoles": "Display Last Roles",
- "AutoDisplayLastAddOns": "Display Last Add-ons",
- "AutoDisplayLastResult": "Auto Display Last Result",
- "SuffixMode": "Suffix",
- "SuffixMode.AutoHost": "Auto-Host",
- "SuffixMode.DoNotKillMe": "Don't kill me",
- "SuffixMode.NoAndroidPlz": "No phones",
- "SuffixMode.None": "None",
- "SuffixMode.OriginalName": "Original Name",
- "SuffixMode.Recording": "Recording",
- "SuffixMode.RoomHost": "Room Host",
- "SuffixMode.Streaming": "Streaming",
- "SuffixMode.Version": "Version",
- "SuffixModeText.AutoHost": "Auto-hosting",
- "SuffixModeText.DoNotKillMe": "Don't kill me",
- "SuffixModeText.NoAndroidPlz": "No phones please",
- "HideGameSettings": "Hide Game Settings",
- "DIYGameSettings": "Enable only custom /n messages",
- "PlayerCanSetColor": "Players can use the /color command",
- "PlayerCanSetName": "Players can use the /rename command",
- "PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
- "FormatNameMode": "Player Name Mode",
- "FormatNameModes.Color": "Color",
- "FormatNameModes.None": "Disable",
- "FormatNameModes.Snacks": "Random",
- "DisableEmojiName": "Disable Emoji in names",
- "ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
- "ShowLongInfo": "Show Long Role Descriptions instead of Short ones",
- "SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
- "NoGameEnd": "No Game End",
- "NoGameEndInfo": "'No Game End' is enabled. The game will not end automatically when it normally would. Only the host can end the game manually.",
- "AllowConsole": "Console",
- "ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
- "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Website",
- "LobbyUpdateInterval": "Always update the lobby info (player count, map, game mode, etc.) on the server at least every",
- "StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)",
- "AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate roles have <#8cffff>the vanilla Crewmate color <#ffff00>(REQUIRES RESTART)",
- "MessageRpcSizeLimit": "Message RPC Size Limit (Higher limit = increased risk of disconnects but fewer message splits - DO NOT INCREASE THIS IF YOU'RE HOSTING ON VANILLA REGIONS)",
- "KickSlowJoiningPlayers": "Kick Players Who Join Slowly To Prevent Disconnects (if they take more than 5 seconds to send their own data, they will be kicked automatically)",
- "EnableAutoMessage": "Enable Auto-Message (sends the template with the 'Notification' tag on a given interval in lobby)",
- "AutoMessageSendInterval": "The Auto-Message Is Sent Every",
- "RoleAssigningAlgorithm": "Role Assigning Algorithm",
- "RoleAssigningAlgorithm.Default": "Default",
+ "Achievement.Two012.Description": "Победите у Natural Disasters режиму игре",
+ "Achievement.TwoFast4You": "Пребрз За Вас",
+ "Achievement.TwoFast4You.Description": "Победите у Speedrun режиму игре",
+ "Achievement.UnderNewManagement": "Под Новом Управом",
+ "Achievement.UnderNewManagement.Description": "Као Амнезичар, сетите се да сте били Култиста или Вирус",
+ "Achievement.Unsuspected": "Несумњив",
+ "Achievement.Unsuspected.Description": "Победите као Убица, а да нико није гласао за Вас ни на једном састанку",
+ "Achievement.Vectory": "Вектор-Y",
+ "Achievement.Vectory.Description": "Вентујте 50 пута у једној игри",
+ "Achievement.WellMeetAgainSomeSunnyDay": "Срешћемо Се Опет Неког Сунчаног Дана",
+ "Achievement.WellMeetAgainSomeSunnyDay.Description": "Означите некога као Кука",
+ "Achievement.WhatHaveIDone": "Шта Сам То Урадио....",
+ "Achievement.WhatHaveIDone.Description": "Убијте свог Љубавника, Романтичара, Адвоката или Пратиоца",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "Који Геније Се Сетио Идеје За Ову Улогу....??",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Добијте улогу Ћале",
+ "Achievement.WhatTheHell": "Који Ђаво....",
+ "Achievement.WhatTheHell.Description": "Укуцајте 666 у чет као Демон. Да ли ће други то приметити? >:)",
+ "Achievement.WheresTheBlueShell": "Где Је Плави Оклоп....?",
+ "Achievement.WheresTheBlueShell.Description": "Завршите други у Room Rush",
+ "Achievement.Why": "Зашто?",
+ "Achievement.Why.Description": "Као Пион, изаберите обичног Crewmate-а након што завршите таскове",
+ "Achievement.WhyJustWhy": "Зашто, Али Зашто??",
+ "Achievement.WhyJustWhy.Description": "Као Диктатор, избаците Луду гласањем",
+ "Achievement.YouCopiedMyWholeFlow": "Ископирали Сте Цео Мој Стил!",
+ "Achievement.YouCopiedMyWholeFlow.Description": "Као Пеликан, нека Ваше тело буде лешинарски поједено",
+ "Achievement.YouCopycat": "Имитатору Један!",
+ "Achievement.YouCopycat.Description": "Нека Креатор Процепа прође кроз Ваш портал као Креатор Портала",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "Урадили Сте Тачно Супротно Од Онога Што Је Требало",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Умрите први као Маверик или Опортуниста",
+ "Achievement.YouUnderestimatedMe": "Потценили Сте Ме",
+ "Achievement.YouUnderestimatedMe.Description": "Будите под штитом од Медицинара, а затим га убијте",
+ "Achievement.YouWontTellAnyone": "Нећете Никоме Рећи",
+ "Achievement.YouWontTellAnyone.Description": "Утишајте Доушника са свим завршеним тасковима као Утишавач",
+ "Achievement.YourFlagIsMine": "Ваша Застава Је Моја",
+ "Achievement.YourFlagIsMine.Description": "Победите у Capture The Flag режиму игре",
+ "Achievement.YourZoneIsMine": "Ваша Зона Је Моја",
+ "Achievement.YourZoneIsMine.Description": "Победите у King Of The Zones режиму игре",
+ "Achievement.YoureMyFriendNow": "Сад Сте Мој Пријатељ",
+ "Achievement.YoureMyFriendNow.Description": "Регрутујте било кога као Гангстер/Шакал/Инфекција/Вирус/Култиста",
+ "Achievement.YoureTooLate": "Прекасни Сте",
+ "Achievement.YoureTooLate.Description": "Као Пошаст, нека убица покуша да Вас убије, али безуспешно по њега",
+ "TabGroup.VanillaSettings": "Основна Подешавања",
+ "TabGroup.SystemSettings": "Системска Подешавања",
+ "ModLanguage": "Језик Мода",
+ "UseGameLanguage": "Користи Језик Игре",
+ "Hungarian": "Мађарски",
+ "Indonesian": "Индонежански",
+ "Persian": "Персијски",
+ "Polish": "Пољски",
+ "Arabic": "Арапски",
+ "Slovak": "Словачки",
+ "Romanian": "Румунски",
+ "Serbian": "Српски",
+ "Vietnamese": "Вијетнамски",
+ "Belarusian": "Белоруски",
+ "Turkish": "Турски",
+ "KickLowLevelPlayer": "Избаци играче чији је ниво нижи од",
+ "KickBecauseLowLevel": "{0} је избачен јер му је ниво био превише низак",
+ "KickMobilePlayer": "Избаци играче на мобилним телефонима",
+ "KickPlayerFriendCodeNotExist": "Избаци играче који нису пријављени",
+ "ApplyDenyNameList": "Примени листу забрањених имена",
+ "BanDenyNameListPlayers": "Бануј уместо избацивања при окидању",
+ "ApplyBanList": "Примени листу банованих",
+ "ApplyModeratorList": "Примени листу модератора",
+ "ApplyVIPList": "Примени VIP листу",
+ "ApplyAdminList": "Примени листу администратора",
+ "AutoKickStart": "Избаци играче који пишу 'start'",
+ "AutoKickStartTimes": "Број упозорења пре избацивања",
+ "AutoKickStartAsBan": "Блокирај играча након што је избачен",
+ "AutoKickStopWords": "Избаци играче који пишу забрањене речи",
+ "AutoKickStopWordsTimes": "Број упозорења за забрањене речи",
+ "AutoKickStopWordsAsBan": "Блокирај играча након што је избачен",
+ "MinWaitAutoStart": "Минути чекања пре аутоматског старта",
+ "MaxWaitAutoStart": "Присили старт када тајмер лобија падне испод (у минутима)",
+ "PlayerAutoStart": "Минималан број играча за аутоматски старт",
+ "AutoStartTimer": "Иницијално одбројавање за аутоматски старт",
+ "AutoPlayAgain": "Auto-Rejoin (Поновно се придружујете лобију након завршетка игре)",
+ "AutoPlayAgainCountdown": "Одлагање пре аутоматског враћања у лоби (ради само као Домаћин)",
+ "AutoGMPollCommandAfterJoin": "Ауто-изврши /gmpoll након уласка у лоби",
+ "AutoGMPollCommandCooldown": "Одлагање пре ауто-извршавања /gmpoll",
+ "AutoMPollCommandAfterJoin": "Ауто-изврши /mpoll након уласка у лоби",
+ "AutoMPollCommandCooldown": "Одлагање пре ауто-извршавања /mpoll",
+ "AutoDraftStartCommandAfterJoin": "Ауто-изврши /draftstart након уласка у лоби",
+ "AutoDraftStartCommandCooldown": "Одлагање пре ауто-извршавања /draftstart",
+ "AutoReadyCheckCommandAfterJoin": "Ауто-изврши /readycheck након уласка у лоби",
+ "AutoReadyCheckCommandCooldown": "Одлагање пре ауто-извршавања /readycheck",
+ "KickNotJoinedPlayersRegularly": "Избацуј играче који се нису придружили игри сваких 25s у лобију",
+ "EnterKeyToStartGame": "Започни одбројавање притиском на тастер Enter",
+ "LowLoadMode": "Поправи Лаг",
+ "DeepLowLoad": "Приоритизуј Перформансе",
+ "DontUpdateDeadPlayers": "Не ажурирај мртве играче ради бољих перформанси",
+ "DumpLogAfterGameEnd": "Сачувај лог након сваког краја игре (Препоручено)",
+ "EndWhenPlayerBug": "Присили крај игре при критичним грешкама ради спречавања црног екрана",
+ "RemovePetsAtDeadPlayers": "Уклони љубимце са мртвих играча",
+ "CheatResponses": "Канда се пронађе Варалица",
+ "OnlyCancel": "Само откажи акцију",
+ "TempBan": "Бануј само за ову сесију",
+ "Ban": "Бануј",
+ "Kick": "Избаци",
+ "NoticeMe": "Обавести мене",
+ "NoticeEveryone": "Обавести све",
+ "EnableMovementChecking": "Омогући EAC провере кретања (против хаковања брзине) (може узроковати лажне позитиве)",
+ "EnableEHRRateLimit": "Омогући прилагођени лимит брзине слања (против варалица)",
+ "KickOnInvalidRPC": "Избаци играче при неважећем RPC-у (вероватно узроковано другим модовима)",
+ "AutoDisplayKillLog": "Прикажи Лог Убистава",
+ "AutoDisplayLastRoles": "Прикажи Последње Улоге",
+ "AutoDisplayLastAddOns": "Прикажи Последње Додатке",
+ "AutoDisplayLastResult": "Аутоматски Прикажи Последњи Резултат",
+ "SuffixMode": "Суфикс",
+ "SuffixMode.AutoHost": "Ауто-Домаћин",
+ "SuffixMode.DoNotKillMe": "Не убијајте ме!",
+ "SuffixMode.NoAndroidPlz": "Без телефона!",
+ "SuffixMode.None": "Ништа",
+ "SuffixMode.OriginalName": "Оригинално име",
+ "SuffixMode.Recording": "Снимање!",
+ "SuffixMode.RoomHost": "Домаћин Лобија",
+ "SuffixMode.Streaming": "Стримовање",
+ "SuffixMode.Version": "Верзија",
+ "SuffixModeText.AutoHost": "Аутоматско хостовање",
+ "SuffixModeText.DoNotKillMe": "Не убијајте ме!",
+ "SuffixModeText.NoAndroidPlz": "Без телефона, молим!",
+ "HideGameSettings": "Сакриј Подешавања Игре",
+ "DIYGameSettings": "Омогући само прилагођене /n поруке",
+ "PlayerCanSetColor": "Играчи могу користити /color команду",
+ "PlayerCanSetName": "Играчи могу користити /rename команду",
+ "PlayerCanTPInAndOut": "Играчи могу користити /tpin и /tpout команде",
+ "FormatNameMode": "Режим Имена Играча",
+ "FormatNameModes.Color": "Боја",
+ "FormatNameModes.None": "Онемогући",
+ "FormatNameModes.Snacks": "Насумично",
+ "DisableEmojiName": "Онемогући емоџије у именима",
+ "ChangeNameToRoleInfo": "Прикажи инфо о улози немодованим клијентима у 1. рунди",
+ "ShowLongInfo": "Прикажи дуге описе улога уместо кратких",
+ "SendRoleDescriptionFirstMeeting": "Прикажи описе улога немодованим клијентима на првом састанку",
+ "NoGameEnd": "Без Краја Игре",
+ "NoGameEndInfo": "'Без краја игре' је омогућено. Игра се неће завршити аутоматски. Само домаћин може ручно завршити игру.",
+ "AllowConsole": "Конзола",
+ "ShowAntiBlackoutWarning": "Прикажи Anti-Blackout упозорење када је екран избацивања прегажен",
+ "PostLobbyCodeToEHRDiscordServer": "Објави код лобија на EHR веб-сајту",
+ "LobbyUpdateInterval": "Ажурирај информације о лобију на серверу бар сваких",
+ "StoreCompletedAchievementsOnEHRDatabase": "Складишти завршена достигнућа у EHR базу података",
+ "AllCrewRolesHaveVanillaColor": "Све Crewmate улоге имају обичну Crewmate боју <#ffff00>(ЗАХТЕВА РЕСТАРТ)",
+ "MessageRpcSizeLimit": "Лимит величине RPC поруке (НЕ ПОВЕЋАВАЈТЕ АКО ХОСТУЈЕТЕ НА ОБИЧНИМ РЕГИОНИМА)",
+ "KickSlowJoiningPlayers": "Избацуј играче који се споро придружују",
+ "EnableAutoMessage": "Омогући аутоматску поруку",
+ "AutoMessageSendInterval": "Аутоматска порука се шаље сваких",
+ "RoleAssigningAlgorithm": "Алгоритам За Доделу Улога",
+ "RoleAssigningAlgorithm.Default": "Подразумевани",
"RoleAssigningAlgorithm.HashRandom": "HashRandom",
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
"RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
- "KPDCamouflageMode": "Camouflage Appearance",
- "CamouflageMode.Default": "Default",
+ "KPDCamouflageMode": "Изглед Камуфлаже",
+ "CamouflageMode.Default": "Подразумевани",
"CamouflageMode.Gurge44": "Gurge44",
- "CamouflageMode.Host": "Host",
+ "CamouflageMode.Host": "Домаћин",
"CamouflageMode.Karpe": "KARPED1EM",
"CamouflageMode.TommyXL": "TommyXL",
- "MenuTitle.AutoFactionMinMaxSettings": "Auto Team Sizes",
- "EnableAutoFactionMinMaxSettings": "Enable Automatic Team Size Adjustment Based on Player Count",
- "AutoFactionMinMaxSettings.PlayerCap": "Minimum Player Threshold for These Settings to Apply (0 = unused)",
- "AutoFactionMinMaxSettings.Applied": "[Auto Team Sizes] {0} players (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})",
- "FactionLimits.Impostor.Min": "<#00ffa5>Minimum <#ffffff>amount of Impostor Roles",
- "FactionLimits.Impostor.Max": "<#00a5ff>Maximum <#ffffff>amount of Impostor Roles",
- "FactionLimits.Coven.Min": "<#00ffa5>Minimum <#ffffff>amount of Coven Roles",
- "FactionLimits.Coven.Max": "<#00a5ff>Maximum <#ffffff>amount of Coven Roles",
- "FactionLimits.Neutral.Min": "<#00ffa5>Minimum <#ffffff>amount of Neutral Roles",
- "FactionLimits.Neutral.Max": "<#00a5ff>Maximum <#ffffff>amount of Neutral Roles",
- "MinNNKs": "<#00ffa5>Minimum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
- "MaxNNKs": "<#00a5ff>Maximum amount of <#ffff00>Non-Killing <#ffab1b>Neutral Roles <#888888>(Benign, Evil, Pariah)",
- "MenuTitle.GMPoll": "Game Mode Poll",
- "GMPoll.Allow": "Show {gm} in /gmpoll choices",
- "MPoll.Allow": "Show {m} in /mpoll choices",
- "CrewAdvancedGameEndChecking": "Enable Advanced Game End Checking For {role}",
- "GuessersKeepTheGameGoing": "Crewmate Guessers Keep The Game Going",
- "MenuTitle.AutoGMRotation": "Automatic Game Mode Rotation",
- "EnableAutoGMRotation": "Automatically Rotate Game Modes",
- "AutoGMRotationSlot": "Game Mode for Game {index} (Slot {index})",
- "AGMR.Unused": "Unused/Skipped Slot",
- "AGMR.Explicit": "Specified Explicitly",
- "AGMR.Random": "Randomly Chosen From Group",
- "AGMR.Poll": "Player-Voted (/gmpoll)",
- "GameMode": "Game Mode",
- "AGMR.Slot.RandomGroupId": "Number/ID of the random group to use for choosing the game mode for this slot/game",
- "AGMR.Slot.Count": "How many times should we repeat this?",
- "MenuTitle.AGMR.RandomGroup": "Random Group {index}",
- "AGMR.RandomGroup.GMChance": "Chance of selecting {gm}",
- "TabGroup.GameSettings": "Mod Settings",
- "MenuTitle.Ejections": "★ Ejection ★",
- "ConfirmEjectionsMode": "Confirm Ejections Mode",
- "ConfirmEjections.None": "None",
- "ConfirmEjections.Role": "Role",
- "ConfirmEjections.Team": "Team",
- "ShowImpRemainOnEject": "Show remaining Impostors on ejects",
- "ShowNKRemainOnEject": "Show remaining Neutral Killers on ejects",
- "ShowCovenRemainOnEject": "Show remaining Coven on ejects",
- "AnonymousKillerCount": "Anonymous <#ff1919>Evil Player Count",
- "ConfirmEgoistOnEject": "Confirm Egoists on ejection",
- "ConfirmLoversOnEject": "Confirm Lovers on ejection",
- "ShowDifferentEjectionMessageForSomeRoles": "Show Different Ejection Message for Some Roles (<#ec62a5>Jester, <#611c3a>Executioner, <#8f815e>Innocent, etc.)",
- "ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
- "MenuTitle.MapsSettings": "★ Maps ★",
- "RandomMapsMode": "Random Maps Mode",
- "SkeldChance": "Chance that the map is The Skeld",
- "MiraChance": "Chance that the map is MIRA HQ",
- "PolusChance": "Chance that the map is Polus",
- "DleksChance": "Chance that the map is dlekS ehT",
- "AirshipChance": "Chance that the map is Airship",
- "FungleChance": "Chance that the map is The Fungle",
- "OverrideSpeedForEachMap": "Override Speed For Each Map",
- "SpeedForMap": "Player Speed on {map}",
- "RandomSpawn": "Random Spawns",
- "AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)",
- "AirshipVariableElectrical": "Variable Electrical (Airship)",
- "DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)",
- "DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle",
- "DisableZiplineOnFungle": "Disable Zipline (Fungle)",
- "DisableZiplineFromTop": "Disable Use From Top",
- "DisableZiplineFromUnder": "Disable Use From Under",
- "DisableZiplineForCrew": "Disable Zipline for Crewmates",
- "DisableZiplineForImps": "Disable Zipline for Impostors",
- "DisableZiplineForNeutrals": "Disable Zipline for Neutrals",
- "DisableZiplineForCoven": "Disable Zipline for Coven",
- "ResetDoorsEveryTurns": "Reset All Doors After Meetings",
- "DoorsResetMode": "Mode",
- "RandomByDoor": "Random",
- "AllOpen": "Open All",
- "AllClosed": "Close All",
- "ChangeDecontaminationTime": "Change Decontamination Time (MIRA HQ/Polus)",
- "DecontaminationTimeOnMiraHQ": "Decontamination Time On MIRA HQ",
- "DecontaminationDoorOpenTimeOnMiraHQ": "Decontamination Door Open Time On MIRA HQ",
- "DecontaminationTimeOnPolus": "Decontamination Time On Polus",
- "DecontaminationDoorOpenTimeOnPolus": "Decontamination Door Open Time On Polus",
- "ExtraKillCooldownOnPolus": "Extra Kill Cooldown on Polus",
- "ExtraKillCooldownOnAirship": "Extra Kill Cooldown on Airship",
- "ExtraKillCooldownOnFungle": "Extra Kill Cooldown on Fungle",
- "MenuTitle.Sabotage": "★ Sabotage ★",
- "CommsCamouflage": "Camouflage during Comms Sabotage",
- "CommsCamouflageDisableOnFungle": "Disable on Fungle",
- "CommsCamouflageDisableOnMira": "Disable on MIRA HQ",
- "CommsCamouflageLimit": "Limit",
- "CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)",
- "CommsCamouflageLimitChance": "Chance of Camouflaging",
- "CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)",
- "CommsCamouflageLimitFrequency": "Frequency of Camouflaging",
- "CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging",
- "CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
- "CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
- "CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
- "CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
- "DisableReportWhenCC": "Disable body reporting while camouflaged",
- "SabotageCooldownControl": "Modify Sabotage Cooldown",
- "SabotageCooldown": "Sabotage Cooldown",
- "SabotageTimeControl": "Modify Sabotage Time Limit",
- "SkeldReactorTimeLimit": "The Skeld Reactor Time Limit",
- "SkeldO2TimeLimit": "The Skeld O2 Time Limit",
- "MiraReactorTimeLimit": "MIRA HQ Reactor Time Limit",
- "MiraO2TimeLimit": "MIRA HQ O2 Time Limit",
- "PolusReactorTimeLimit": "Polus Reactor Time Limit",
- "AirshipReactorTimeLimit": "Airship Reactor Time Limit",
- "FungleReactorTimeLimit": "The Fungle Reactor Time Limit",
- "FungleMushroomMixupDuration": "The Fungle Mushroom Mixup Duration",
- "LightsOutSpecialSettings": "Fix Lights Special Settings",
- "BlockDisturbancesToSwitches": "Block Switches When They Are Up",
- "DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)",
- "DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)",
- "DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)",
- "SabotageTimeLimitWinners.Imps": "<#ff1919>Impostors",
- "SabotageTimeLimitWinners.NKs": "<#ffab1b>Neutral <#ff1919>Killers",
- "SabotageTimeLimitWinners.Coven": "<#7b3fbb>Coven",
- "IfSelectedTeamIsDead": "If the selected team is dead, then the winning team is",
- "EnableCustomSabotages": "Enable Custom Sabotages",
- "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)",
- "MenuTitle.Disable": "★ Disable ★",
- "DisableShieldAnimations": "Disable Unnecessary Shield Animations",
- "DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
- "DisableShapeshiftAnimations": "Disable Shapeshift Animations",
- "DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
- "DisableTaskWin": "Disable Task Win",
- "DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates Are Dead",
- "DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates Are <#ffab1b>Converted",
- "DisableMeeting": "Disable Meetings",
- "DisableSabotage": "Disable Sabotages",
- "DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (The Skeld & MIRA HQ)",
- "DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (Polus)",
- "DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (Airship)",
- "DisableO2": "Disable O2 Sabotage (The Skeld & MIRA HQ)",
- "DisableComms": "Disable Comms Sabotage",
- "DisableLights": "Disable Lights Sabotage",
- "DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (Fungle)",
- "DisableCloseDoor": "Disable Doors sabotage",
- "DisableWhisperCommand": "Disable /whisper command",
- "DisableSpectateCommand": "Disable /spectate command",
- "Disable8ballCommand": "Disable /8ball command",
- "DisableVoteStartCommand": "Disable /votestart command",
- "DisableVentingOn1v1": "Disable Venting in 1v1s",
- "DisableSabotagingOn1v1": "Disable Sabotaging in 1v1s",
- "DisableDevices": "Disable Devices",
- "DisableSkeldDevices": "Disable Skeld Devices",
- "DisableSkeldAdmin": "Disable Admin",
- "DisableSkeldCamera": "Disable Cameras",
- "DisableMiraHQDevices": "Disable MIRA HQ Devices",
- "DisableMiraHQAdmin": "Disable Admin",
- "DisableMiraHQDoorLog": "Disable DoorLog",
- "DisableAirshipCamera": "Disable Cameras",
- "DisablePolusDevices": "Disable Polus Devices",
- "DisablePolusAdmin": "Disable Admin",
- "DisablePolusCamera": "Disable Cameras",
- "DisablePolusVital": "Disable Vitals",
- "DisableAirshipDevices": "Disable Airship Devices",
- "DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
- "DisableAirshipRecordsAdmin": "Disable Records Admin",
- "DisableAirshipVital": "Disable Vitals",
- "DisableFungleDevices": "Disable Fungle Devices",
- "DisableFungleCamera": "Disable Binoculars",
- "DisableFungleVital": "Disable Vitals",
- "IgnoreConditions": "Ignore Conditions",
- "IgnoreImpostors": "Ignore Impostors",
- "IgnoreNeutrals": "Ignore Neutrals",
- "IgnoreCrewmates": "Ignore Crewmates",
- "IgnoreAfterAnyoneDied": "Ignore After First Death",
- "MenuTitle.Meeting": "★ Meeting ★",
- "SyncButtonMode": "Sync Buttons Mode",
- "SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
- "AllAliveMeeting": "Meeting When No One is Dead",
- "AllAliveMeetingTime": "Meeting Time When No One is Dead",
- "EnableGameStateCommand": "Enable use of /gamestate command",
- "GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors",
- "GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates",
- "GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted Players (excluding <#ff1919>Madmates)",
- "GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing <#ffab1b>Neutrals",
- "GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral <#ff1919>Killers",
- "GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven",
- "GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates",
- "GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic pair state",
- "GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers pair state",
- "GameStateCommand.ShowTasks": "Show amount of completed tasks",
- "MinPlayersForGameStateCommand": "Minimum alive players to use this command",
- "SeeEjectedRolesInMeeting": "See ejected roles in meetings",
- "EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
- "HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others",
- "AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
- "AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
- "AdditionalEmergencyCooldownTime": "Additional Cooldown",
- "DisablePlayerVotedMessage": "Disable 'X has voted. Y remaining.' Message in Meetings",
- "VoteMode": "Voting Mode",
- "WhenSkipVote": "If the Player Skipped",
- "WhenNonVote": "If the Player didn't vote",
- "WhenTie": "When Tied Vote",
- "TieMode.Default": "No ejects",
- "TieMode.All": "Eject All",
- "TieMode.Random": "Eject Random",
- "Default": "No vote",
- "Suicide": "Suicide",
- "SelfVote": "Self Vote",
- "Skip": "Skip",
- "WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
- "WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
- "WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
- "MenuTitle.GameCommands": "Game Commands",
- "AnagramLanguage": "Anagram Word Language",
- "AnagramLang.Auto": "Auto (System Language)",
- "AnagramLang.English": "English",
- "AnagramLang.Spanish": "Spanish",
- "AnagramLang.Italian": "Italian",
- "AnagramLang.German": "German",
- "AnagramLang.French": "French",
- "AnagramLang.Chinese": "Chinese",
- "AnagramLang.BrazilianPortuguese": "Brazilian Portuguese",
- "AnagramLang.Romanian": "Romanian",
- "AnagramWordLength": "Anagram Word Length",
- "AnagramDifficulty": "Anagram Difficulty",
- "AnagramDiff.Easy": "Easy",
- "AnagramDiff.MediumEasy": "Medium-Easy",
- "AnagramDiff.Medium": "Medium",
- "AnagramDiff.MediumHard": "Medium-Hard",
- "AnagramDiff.Hard": "Hard",
- "MenuTitle.Other": "★ Different ★",
- "LadderDeath": "Fall From Ladders",
- "LadderDeathChance": "Fall To Death Chance",
- "FixFirstKillCooldown": "Reset First Kill Cooldown",
- "ArroganceDefaultKillCooldown": "Starting kill cooldown",
- "KillCooldown": "Kill Cooldown",
- "ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
- "KillFlashDuration": "Kill-Flash Duration",
- "UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral Role Has Its Own Reveal Screen",
- "DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
- "DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
- "LargerRoleTextSize": "Larger Role Text Size",
- "DynamicTaskCountColor": "Dynamic Task Count Color",
- "ShowTaskCountWhenAlive": "Show Task Count When Alive",
- "ShowTaskCountWhenDead": "Show Task Count When Dead",
- "IntegrateNaturalDisasters": "Integrate the Natural Disasters game mode into the current game mode",
- "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)",
- "GameTimeLimit": "Game Time Limit",
- "GameTimerEnded": "Game Time Limit Ended",
- "GameTimeLimitRunsDuringMeetings": "Game Time Limit Runs During Meetings",
- "OverrideVisionInVents": "Override Vision While In Vent",
- "InVentVisionForTeam": "Vision While In Vent For {team}",
- "MenuTitle.Ghost": "★ Ghost ★",
- "GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
- "GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
- "GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
- "MenuTitle.AFKDetection": "★ AFK Detection ★",
- "EnableAFKDetector": "Enable AFK Detector (Also Used To Detect And Fix Black Screens)",
- "AFKConsequence": "Consequence for AFK players",
- "AFKConsequence.Nothing": "Nothing",
- "AFKConsequence.Shield": "Shield",
- "AFKConsequence.Suicide": "Suicide",
- "AFKConsequence.Kick": "Kick",
- "AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector",
- "AFKActivateOnStart": "Activate AFK Detector on game start",
- "AFKShielded": "According to the Host's settings, AFK players cannot be killed",
- "AFKKick": "{0} was kicked because they went AFK",
- "AFKSuffix": "<#ffa500>(AFK)",
- "AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players",
- "AFKWarning": "<#ffff00>Please move to avoid being marked as AFK <#ffffff>({0})",
- "MenuTitle.CTA": "★ Custom Team Assignment ★",
- "TabGroup.TaskSettings": "Game Modifiers",
- "UsePets": "Use Pet button instead of Vent/Shapeshift",
- "PetToAssign": "Pet to Assign to Everyone",
- "PetButtonText": "Pet",
- "pet_Alien": "Headslug",
- "pet_Bedcrab": "Bedcrab",
- "pet_BredPet": "Breb",
- "pet_Bush": "Bushfriend",
- "pet_Charles": "Charles Chopper",
- "pet_Charles_Red": "Toppat Chopper",
- "pet_ChewiePet": "Chewie",
- "pet_Creb": "Creb",
- "pet_Crewmate": "Mini Crewmate",
- "pet_Crow": "Mad Crow",
- "pet_Cube": "Deitied Guy",
- "pet_D2GhostPet": "Ghost",
- "pet_D2PoukaPet": "Pouka",
- "pet_D2WormPet": "Worm",
- "pet_DancingSkeletonPet": "Bone Shaker",
- "pet_Doggy": "Doggy",
- "pet_Ellie": "E. Rose",
- "pet_Goose": "A Goose",
- "pet_GuiltySpark": "Guilty Spark",
- "pet_HamPet": "Holiday Hammy",
- "pet_Hamster": "Hampton",
- "pet_Lava": "Magmate",
- "pet_Mister": "Mister",
- "pet_Pate": "Pâté",
- "pet_Pip": "Pip",
- "pet_Pusheen": "Pusheen",
- "pet_RANDOM_FOR_EVERYONE": "Random",
- "pet_Rammy": "Rammy",
- "pet_Robot": "Ro-Bot",
- "pet_Snow": "Snowball",
- "pet_Squig": "Squig",
- "pet_Stickmin": "H. Stickmin",
- "pet_Stormy": "Stormy",
- "pet_Strawb": "Flying Strawberry",
- "pet_UFO": "UFO",
- "pet_YuleGoatPet": "Bränt",
- "pet_clank": "Clank",
- "pet_coaltonpet": "Coalton",
- "pet_frankendog": "Frankendog",
- "pet_lny_dragon": "Desolation of Skeld",
- "pet_nancy": "Nancy",
- "pet_napstamate": "Napstamate",
- "pet_nuggetPet": "The Nug",
- "pet_pocketCircuitCar": "Pocket Circuit",
- "pet_poro": "Heimerdinger's Poro",
- "pet_spaceCat": "Space Cat",
- "pet_test": "Glitch Pet",
- "AnonymousBodies": "Anonymous Bodies",
- "EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles",
- "UsePhantomBasis": "Use Vanish Button (Phantom basis) as Ability Trigger",
- "UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral <#ff1919>Killing (Desynced) roles <#ffff00>(EXPERIMENTAL)",
- "UseMeetingShapeshift": "Use Shapeshift Menu in Meetings to Select Targets Instead of Commands/Votes",
- "UseMeetingShapeshiftForGuessing": "Even For Guessing (can cause frequent disconnects) (EXTREMELY EXPERIMENTAL ALPHA VERSION)",
- "EveryoneCanVent": "Everyone Can Vent",
- "OverrideOtherCrewBasedRoles": "Override Other Crew Based Roles to Engineer (not just regular Crewmate)",
- "WhackAMole": "Whack-A-Mole",
- "SpawnAdditionalRenegadeOnImpsDead": "Random <#8cffff>Crewmate Turns To <#ff1919>Renegade When All <#ff1919>Impostors Die",
- "SpawnAdditionalRenegadeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer is Alive",
- "SpawnAdditionalRenegadeMinAlivePlayers": "Minimum Number of Alive Players to Spawn",
- "DisableShortTasks": "Disable Short Tasks",
- "DisableCleanVent": "Disable Clean Vent Task",
- "DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
- "DisableChartCourse": "Disable Chart Course Task",
- "DisableStabilizeSteering": "Disable Stabilize Steering Task",
- "DisableCleanO2Filter": "Disable Clean O2 Filter Task",
- "DisableUnlockManifolds": "Disable Unlock Manifolds Task",
- "DisablePrimeShields": "Disable Prime Shields Task",
- "DisableMeasureWeather": "Disable Measure Weather Task",
- "DisableBuyBeverage": "Disable Buy Beverage Task",
- "DisableAssembleArtifact": "Disable Assemble Artifact Task",
- "DisableSortSamples": "Disable Sort Samples Task",
- "DisableProcessData": "Disable Process Data Task",
- "DisableRunDiagnostics": "Disable Run Diagnostics Task",
- "DisableRepairDrill": "Disable Repair Drill Task",
- "DisableAlignTelescope": "Disable Align Telescope Task",
- "DisableRecordTemperature": "Disable Record Temperature Task",
- "DisableFillCanisters": "Disable Fill Canisters Task",
- "DisableMonitorTree": "Disable Monitor Tree Task",
- "DisableStoreArtifacts": "Disable Store Artifacts Task",
- "DisablePutAwayPistols": "Disable Put Away Pistols Task",
- "DisablePutAwayRifles": "Disable Put Away Rifles Task",
- "DisableMakeBurger": "Disable Make Burger Task",
- "DisableCleanToilet": "Disable Clean Toilet Task",
- "DisableDecontaminate": "Disable Decontaminate Task",
- "DisableSortRecords": "Disable Sort Records Task",
- "DisableFixShower": "Disable Fix Shower Task",
- "DisablePickUpTowels": "Disable Pick Up Towels Task",
- "DisablePolishRuby": "Disable Polish Ruby Task",
- "DisableDressMannequin": "Disable Dress Mannequin Task",
- "DisableRoastMarshmallow": "Disable Roast Marshmallow",
- "DisableCollectSamples": "Disable Collect Samples",
- "DisableReplaceParts": "Disable Replace Parts",
- "DisableCommonTasks": "Disable Common Tasks",
- "DisableSwipeCardTask": "Disable Swipe Card Task",
- "DisableFixWiring": "Disable Fix Wiring Task",
- "DisableEnterIdCode": "Disable Enter ID Code Task",
- "DisableInsertKeys": "Disable Insert Keys Task",
- "DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
- "DisableCollectVegetables": "Disable Collect Vegetables",
- "DisableMineOres": "Disable Mine Ores",
- "DisableExtractFuel": "Disable Extract Fuel",
- "DisableCatchFish": "Disable Catch Fish",
- "DisablePolishGem": "Disable Polish Gem",
- "DisableHelpCritter": "Disable Help Critter",
- "DisableHoistSupplies": "Disable Hoist Supplies",
- "DisableLongTasks": "Disable Long Tasks",
- "DisableSubmitScanTask": "Disable Submit Scan Task",
- "DisableUnlockSafeTask": "Disable Unlock Safe Task",
- "DisableStartReactorTask": "Disable Start Reactor Task",
- "DisableResetBreakerTask": "Disable Reset Breakers Task",
- "DisableAlignEngineOutput": "Disable Align Engine Output Task",
- "DisableInspectSample": "Disable Inspect Sample Task",
- "DisableEmptyChute": "Disable Empty Chute Task",
- "DisableClearAsteroids": "Disable Clear Asteroids Task",
- "DisableWaterPlants": "Disable Water Plants Task",
- "DisableOpenWaterways": "Disable Open Waterways Task",
- "DisableReplaceWaterJug": "Disable Replace Water Jug Task",
- "DisableRebootWifi": "Disable Reboot Wifi Task",
- "DisableDevelopPhotos": "Disable Develop Photos Task",
- "DisableRewindTapes": "Disable Rewind Tapes Task",
- "DisableStartFans": "Disable Start Fans Task",
- "DisableFixAntenna": "Disable Fix Antenna",
- "DisableBuildSandcastle": "Disable Build Sandcastle",
- "DisableCrankGenerator": "Disable Crank Generator",
- "DisableMonitorMushroom": "Disable Monitor Mushroom",
- "DisablePlayVideoGame": "Disable Play Video Game",
- "DisableFindSignal": "Disable Find Signal",
- "DisableThrowFisbee": "Disable Throw Fisbee",
- "DisableLiftWeights": "Disable Lift Weights",
- "DisableCollectShells": "Disable Collect Shells",
- "DisableOtherTasks": "Disable Situational tasks",
- "DisableUploadDataTask": "Disable Upload Data Task",
- "DisableEmptyGarbage": "Disable Empty Garbage Task",
- "DisableFuelEngines": "Disable Fuel Engines Task",
- "DisableDivertPower": "Disable Divert Power Task",
- "DisableActivateWeatherNodes": "Disable Weather Nodes Task",
- "MenuTitle.Guessers": "★ Guesser Mode ★",
- "GuesserMode": "Guesser Mode",
- "CrewmatesCanGuess": "Crewmates can guess",
- "ImpostorsCanGuess": "Impostors can guess",
- "NeutralKillersCanGuess": "Neutral Killers can guess",
- "PassiveNeutralsCanGuess": "Passive Neutrals can guess",
- "CovenCanGuess": "Coven can guess",
- "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess",
- "CanGuessAddons": "Can Guess Add-ons",
- "CrewCanGuessCrew": "Crewmates Can Guess Crewmate Roles",
- "ImpCanGuessImp": "Impostors Can Guess Impostor Roles",
- "GuesserMaxKillsPerMeeting": "Max Kills Per Meeting",
- "GuesserMaxKillsPerGame": "Max Kills Per Game",
- "GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team",
- "GuesserDoesntDieOnMisguess": "Guesser Doesn't Die on Misguess",
- "CanGuessDuringDiscussionTime": "Guessers Can Guess During Discussion Time",
- "MisguessDeathReason": "'Misguess' Death Reason",
- "AddedPolus": "Include Polus",
- "AddedTheAirship": "Include Airship",
- "AddedTheSkeld": "Include The Skeld",
- "AddonCanBeGuessed": "Can be Guessed",
- "AfterMeeting": "After Meeting",
- "AfterMeetingKillCooldown": "Kill Cooldown after meetings",
- "AddonSettingsCrew": "Crewmate Configuration",
- "AddonSettingsImp": "Impostor Configuration",
- "AddonSettingsNeut": "Neutral Configuration",
- "Anagram.CorrectGuess": "<#00ffa5>✓ {0} has guessed the anagram correctly ({1})!",
- "Sabotage": "Sabotage",
- "SabotageButtonText": "Sabotage",
- "ArrowDelayMax": "Maximum Arrow show-up delay",
- "ArrowDelayMin": "Minimum Arrow show-up delay",
- "BKProtectDuration": "Protection Duration",
- "BMAE.AfterMeeting": "After Meeting",
- "BMWSBP.Blackmailer": "<#990000>Blackmailer",
- "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Blackmailer + <#ffa500>Blackmailed",
- "BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
- "BlackHoleDespawnMode": "Black Hole Despawn Mode",
- "BlackHoleDespawnTime": "Time After Black Hole Despawns",
- "BlackHoleMoveSpeed": "Black Hole Moving Speed",
- "BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
- "BlackHolePlaceCooldown": "Black Hole Place Cooldown",
- "BlackHoleRadius": "Black Hole Consuming Radius",
- "BlackScreenFixCompleteNotify": "<#00ff00>Black Screen Fix Code Executed",
- "BlackmailedSuffix": "<#ffa500>BLACKMAILED",
- "BlockVentMovement": "Block Movement Between Vents (while in a vent)",
- "BombCooldown": "Bomb Cooldown",
- "BombExplodeCooldown": "Bomb explode cooldown",
- "CL.Enabled": "Enabled",
- "CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!",
- "CTA.Arrows": "Players Have Arrows Pointing Towards Each Other",
- "CTA.GuessEachOther": "Players Can Guess Each Other",
- "CTA.KillEachOther": "Players Can Kill Each Other",
- "CTA.KnowRoles": "Players Know Each Others' Roles",
- "CTA.MaxPlayers.Coven": "<#0000ff>Maximum Players from the Coven team",
- "CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum Players from the Crewmate team",
- "CTA.MaxPlayers.Impostor": "<#0000ff>Maximum Players from the Impostor team",
- "CTA.MaxPlayers.Neutral": "<#0000ff>Maximum Players from the Neutral team",
- "CTA.MaxPlayersAssignedToTeam": "Maximum number of players assigned to this team",
- "CTA.MinPlayers.Coven": "<#00ffff>Minimum Players from the Coven team",
- "CTA.MinPlayers.Crewmate": "<#00ffff>Minimum Players from the Crewmate team",
- "CTA.MinPlayers.Impostor": "<#00ffff>Minimum Players from the Impostor team",
- "CTA.MinPlayers.Neutral": "<#00ffff>Minimum Players from the Neutral team",
- "CTA.OriginalWinCondition": "Non-Teamed Original Win Condition Triggers a Team-Wide Win",
- "CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
- "CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
- "CTA.TeamEnabled.Prefix": "Enable ",
+ "MenuTitle.AutoFactionMinMaxSettings": "Аутоматске Величине Тимова",
+ "EnableAutoFactionMinMaxSettings": "Омогући аутоматско подешавање величине тима",
+ "AutoFactionMinMaxSettings.PlayerCap": "Минимални праг играча за примену ових подешавања (0 = не користи се)",
+ "AutoFactionMinMaxSettings.Applied": "[Auto Veličine Timova] {0} играча (>={1}) = {2} (<#ffff00>NNK: <#ffffff>{3}-{4})",
+ "FactionLimits.Impostor.Min": "<#00ffa5>Минимални број Impostor улога",
+ "FactionLimits.Impostor.Max": "<#00a5ff>Максимални број Impostor улога",
+ "FactionLimits.Coven.Min": "<#00ffa5>Минимални број Coven улога",
+ "FactionLimits.Coven.Max": "<#00a5ff>Максимални број Coven улога",
+ "FactionLimits.Neutral.Min": "<#00ffa5>Минимални број Neutral-них улога",
+ "FactionLimits.Neutral.Max": "<#00a5ff>Максимални број Neutral-них улога",
+ "MinNNKs": "<#00ffa5>Минимални број <#ffff00>Неубилачких <#ffab1b>Neutral-них улога <#888888>(Доброћудне, Зле, Паријасте)",
+ "MaxNNKs": "<#00a5ff>Максимални број <#ffff00>Неубилачких <#ffab1b>Neutral-них улога <#888888>(Доброћудне, Зле, Паријасте)",
+ "MenuTitle.GMPoll": "Анкета За Режим Игре",
+ "GMPoll.Allow": "Прикажи {gm} у изборима /gmpoll",
+ "MPoll.Allow": "Прикажи {m} у изборима /mpoll",
+ "CrewAdvancedGameEndChecking": "Омогући напредну проверу краја игре за {role}",
+ "GuessersKeepTheGameGoing": "Crewmate погађачи одржавају игру",
+ "MenuTitle.AutoGMRotation": "Аутоматска Ротација Режима Игре",
+ "EnableAutoGMRotation": "Аутоматски ротирај режиме игре",
+ "AutoGMRotationSlot": "Режим игре за игру {index} (Слот {index})",
+ "AGMR.Unused": "Неискоришћен слот",
+ "AGMR.Explicit": "Експлицитно наведено",
+ "AGMR.Random": "Насумично изабрано из групе",
+ "AGMR.Poll": "Изгласано од стране играча (/gmpoll)",
+ "GameMode": "Режим игре",
+ "AGMR.Slot.RandomGroupId": "ID насумичне групе за избор режима",
+ "AGMR.Slot.Count": "Колико пута поновити?",
+ "MenuTitle.AGMR.RandomGroup": "Насумична Група {index}",
+ "AGMR.RandomGroup.GMChance": "Шанса за избор {gm}",
+ "TabGroup.GameSettings": "Подешавања Игре",
+ "MenuTitle.Ejections": "★ Избацивање ★",
+ "ConfirmEjectionsMode": "Режим Потврде Избацивања",
+ "ConfirmEjections.None": "Ниједан",
+ "ConfirmEjections.Role": "Улога",
+ "ConfirmEjections.Team": "Тим",
+ "ShowImpRemainOnEject": "Прикажи преостале Impostor-е",
+ "ShowNKRemainOnEject": "Прикажи преостале Neutral-не Убице",
+ "ShowCovenRemainOnEject": "Прикажи преостале Coven-е",
+ "AnonymousKillerCount": "Анониман Број Злих Играча",
+ "ConfirmEgoistOnEject": "Потврди Егоисте при избацивању",
+ "ConfirmLoversOnEject": "Потврди Љубавнике при избацивању",
+ "ShowDifferentEjectionMessageForSomeRoles": "Прикажи другачије потврде избацивања за неке улоге (<#ec62a5>Луда, <#611c3a>Џелат, <#8f815e>Недужник, итд.)",
+ "ShowTeamNextToRoleNameOnEject": "Прикажи тим улоге избаченог играча",
+ "MenuTitle.MapsSettings": "★ Мапе ★",
+ "RandomMapsMode": "Режим Насумичних Мапа",
+ "SkeldChance": "Шанса за The Skeld",
+ "MiraChance": "Шанса за MIRA HQ",
+ "PolusChance": "Шанса за Polus",
+ "DleksChance": "Шанса за dlekS ehT",
+ "AirshipChance": "Шанса за Airship",
+ "FungleChance": "Шанса за The Fungle",
+ "OverrideSpeedForEachMap": "Прегази Брзину По Мапи",
+ "SpeedForMap": "Брзина на мапи {map}",
+ "RandomSpawn": "Насумични Spawnovi (места стварања)",
+ "AirshipAdditionalSpawn": "Додатна места појављивања (Airship)",
+ "AirshipVariableElectrical": "Варијабилна струја (Airship)",
+ "DisableAirshipMovingPlatform": "Онемогући платформу (Airship)",
+ "DisableSporeTriggerOnFungle": "Онемогући споре (Fungle)",
+ "DisableZiplineOnFungle": "Онемогући Зиплајн (Fungle)",
+ "DisableZiplineFromTop": "Онемогући одозго",
+ "DisableZiplineFromUnder": "Онемогући одоздо",
+ "DisableZiplineForCrew": "Онемогући зиплајн за Crewmate-ове",
+ "DisableZiplineForImps": "Онемогући зиплајн за Impostor-е",
+ "DisableZiplineForNeutrals": "Онемогући зиплајн за Neutral-е",
+ "DisableZiplineForCoven": "Онемогући зиплајн за Coven",
+ "ResetDoorsEveryTurns": "Ресетуј Врата Након Састанака",
+ "DoorsResetMode": "Режим",
+ "RandomByDoor": "Насумично",
+ "AllOpen": "Отвори све",
+ "AllClosed": "Затвори све",
+ "ChangeDecontaminationTime": "Измени Време Деконтаминације",
+ "DecontaminationTimeOnMiraHQ": "Време деконтаминације (MIRA HQ)",
+ "DecontaminationDoorOpenTimeOnMiraHQ": "Време отворених врата (MIRA HQ)",
+ "DecontaminationTimeOnPolus": "Време деконтаминације (Polus)",
+ "DecontaminationDoorOpenTimeOnPolus": "Време отворених врата (Polus)",
+ "ExtraKillCooldownOnPolus": "Додатни cooldown за убијање (Polus)",
+ "ExtraKillCooldownOnAirship": "Додатни cooldown за убијање (Airship)",
+ "ExtraKillCooldownOnFungle": "Додатни cooldown за убијање (Fungle)",
+ "MenuTitle.Sabotage": "★ Саботажа ★",
+ "CommsCamouflage": "Камуфлажа током саботаже комуникација",
+ "CommsCamouflageDisableOnFungle": "Онемогући (Fungle)",
+ "CommsCamouflageDisableOnMira": "Онемогући (MIRA HQ)",
+ "CommsCamouflageLimit": "Лимит (Ограничење)",
+ "CommsCamouflageLimitSetChance": "Шанса за камуфлажу",
+ "CommsCamouflageLimitChance": "Вредност шансе",
+ "CommsCamouflageLimitSetFrequency": "Учесталост камуфлаже",
+ "CommsCamouflageLimitFrequency": "Вредност учесталости",
+ "CommsCamouflageLimitSetMaxTimes": "Лимит броја камуфлажа",
+ "CommsCamouflageLimitMaxTimesPerGame": "Максимално по игри",
+ "CommsCamouflageLimitMaxTimesPerRound": "Максимално по рунди",
+ "CommsCamouflageSetSameSpeed": "Иста брзина за све током камуфлаже",
+ "CommsCamouflagePreventRound1": "Без камуфлаже у 1. рунди",
+ "DisableReportWhenCC": "Онемогући пријаву тела у камуфлажи",
+ "SabotageCooldownControl": "Измени Cooldown Саботаже",
+ "SabotageCooldown": "Вредност cooldown-а",
+ "SabotageTimeControl": "Измени Време Саботаже",
+ "SkeldReactorTimeLimit": "Време Реактора (Skeld)",
+ "SkeldO2TimeLimit": "Време О2 (Skeld)",
+ "MiraReactorTimeLimit": "Време Реактора (MIRA HQ)",
+ "MiraO2TimeLimit": "Време О2 (MIRA HQ)",
+ "PolusReactorTimeLimit": "Време Реактора (Polus)",
+ "AirshipReactorTimeLimit": "Време Реактора (Airship)",
+ "FungleReactorTimeLimit": "Време Реактора (Fungle)",
+ "FungleMushroomMixupDuration": "Трајање Mushroom Mixup (Мешавина од Печурки)",
+ "LightsOutSpecialSettings": "Подешавања Поправке Светла",
+ "BlockDisturbancesToSwitches": "Блокирај ометање прекидача",
+ "DisableAirshipViewingDeckLightsPanel": "Онемогући Viewing Deck панел (Airship)",
+ "DisableAirshipGapRoomLightsPanel": "Онемогући Gap Room панел (Airship)",
+ "DisableAirshipCargoLightsPanel": "Онемогући Cargo панел (Airship)",
+ "SabotageTimeLimitWinners.Imps": "Impostor-и",
+ "SabotageTimeLimitWinners.NKs": "Neutral-не Убице",
+ "SabotageTimeLimitWinners.Coven": "Coven",
+ "IfSelectedTeamIsDead": "Ако је тим мртав, победник је",
+ "EnableCustomSabotages": "Омогући Прилагођене Саботаже",
+ "EnableGrabOxygenMaskCustomSabotage": "Омогући 'Узми маску са кисеоником'",
+ "MenuTitle.Disable": "★ Онемогућавање ★",
+ "DisableShieldAnimations": "Онемогући анимације штита",
+ "DisableKillAnimationOnGuess": "Онемогући анимацију при погађању",
+ "DisableShapeshiftAnimations": "Онемогући анимације преображаја",
+ "DisableAllShapeshiftAnimations": "Онемогући апсолутно све анимације преображаја",
+ "DisableTaskWin": "Онемогући победу преко таскова",
+ "DisableTaskWinIfAllCrewsAreDead": "Онемогући таск победу ако је посада мртва",
+ "DisableTaskWinIfAllCrewsAreConverted": "Онемогући таск победу ако је посада преведена",
+ "DisableMeeting": "Онемогући састанке",
+ "DisableSabotage": "Онемогући саботаже",
+ "DisableReactorOnSkeldAndMira": "Онемогући Реактор (Skeld/Mira)",
+ "DisableReactorOnPolus": "Онемогући Стабилизаторе (Polus)",
+ "DisableReactorOnAirship": "Онемогући Crash Course (Airship)",
+ "DisableO2": "Онемогући О2 (Skeld/Mira)",
+ "DisableComms": "Онемогући Комуникације",
+ "DisableLights": "Онемогући Светла",
+ "DisableMushroomMixup": "Онемогући Mushroom Mixup (Мешавина од Печурки)",
+ "DisableCloseDoor": "Онемогући Врата",
+ "DisableWhisperCommand": "Онемогући /whisper команду",
+ "DisableSpectateCommand": "Онемогући /spectate команду",
+ "Disable8ballCommand": "Онемогући /8ball команду",
+ "DisableVoteStartCommand": "Онемогући /votestart команду",
+ "DisableVentingOn1v1": "Онемогући вентовање у 1 на 1",
+ "DisableSabotagingOn1v1": "Онемогући саботаже у 1 на 1",
+ "DisableDevices": "Онемогући Уређаје",
+ "DisableSkeldDevices": "Skeld уређаји",
+ "DisableSkeldAdmin": "Admin",
+ "DisableSkeldCamera": "Камере",
+ "DisableMiraHQDevices": "MIRA HQ уређаји",
+ "DisableMiraHQAdmin": "Admin",
+ "DisableMiraHQDoorLog": "Логови врата",
+ "DisableAirshipCamera": "Камере (Airship)",
+ "DisablePolusDevices": "Polus уређаји",
+ "DisablePolusAdmin": "Admin",
+ "DisablePolusCamera": "Камере",
+ "DisablePolusVital": "Витали",
+ "DisableAirshipDevices": "Airship уређаји",
+ "DisableAirshipCockpitAdmin": "Cockpit Admin",
+ "DisableAirshipRecordsAdmin": "Records Admin",
+ "DisableAirshipVital": "Витали",
+ "DisableFungleDevices": "Fungle уређаји",
+ "DisableFungleCamera": "Двогледе",
+ "DisableFungleVital": "Витали",
+ "IgnoreConditions": "Услови Игнорисања",
+ "IgnoreImpostors": "Игнориши Impostor-е",
+ "IgnoreNeutrals": "Игнориши Neutral-е",
+ "IgnoreCrewmates": "Игнориши Crewmate-ове",
+ "IgnoreAfterAnyoneDied": "Игнориши након прве смрти",
+ "MenuTitle.Meeting": "★ Састанак ★",
+ "SyncButtonMode": "Синхронизација Дугмади",
+ "SyncedButtonCount": "Број дозвољених хитних састанака",
+ "AllAliveMeeting": "Састанак без мртвих",
+ "AllAliveMeetingTime": "Време састанка без мртвих",
+ "EnableGameStateCommand": "Омогући /gamestate",
+ "GameStateCommand.ShowImpCount": "Живи Impostor-и",
+ "GameStateCommand.ShowMadmateCount": "Живи Madmate-ови",
+ "GameStateCommand.ShowConvertedCount": "Преведени играчи",
+ "GameStateCommand.ShowNNKCount": "Неубилачки Neutral-и",
+ "GameStateCommand.ShowNKCount": "Neutral-не Убице",
+ "GameStateCommand.ShowCovenCount": "Живи Coven-и",
+ "GameStateCommand.ShowCrewCount": "Живи Crewmate-ови",
+ "GameStateCommand.ShowRomanticState": "Романтичарски пар",
+ "GameStateCommand.ShowLoversState": "Љубавнички пар",
+ "GameStateCommand.ShowTasks": "Завршени таскови",
+ "MinPlayersForGameStateCommand": "Минимално играча за команду",
+ "SeeEjectedRolesInMeeting": "Улоге избачених на састанку",
+ "EveryoneSeesDeathReasons": "Сви Виде Узроке Смрти",
+ "HostSeesCommandsEnteredByOthers": "Домаћин види туђе команде",
+ "AdditionalEmergencyCooldown": "Додатни Cooldown Хитног Састанка",
+ "AdditionalEmergencyCooldownThreshold": "Праг живих играча",
+ "AdditionalEmergencyCooldownTime": "Време cooldown-а",
+ "DisablePlayerVotedMessage": "Онемогући 'Играч је гласао' поруку",
+ "VoteMode": "Режим Гласања",
+ "WhenSkipVote": "При Прескоку",
+ "WhenNonVote": "При Негласању",
+ "WhenTie": "При Изједначењу",
+ "TieMode.Default": "Без избацивања",
+ "TieMode.All": "Избаци све",
+ "TieMode.Random": "Избаци насумичног",
+ "Default": "Без гласа",
+ "Suicide": "Самоубиство",
+ "SelfVote": "Глас за себе",
+ "Skip": "Прескочи",
+ "WhenSkipVoteIgnoreFirstMeeting": "Игнориши 1. Састанак",
+ "WhenSkipVoteIgnoreNoDeadBody": "Игнориши без леша",
+ "WhenSkipVoteIgnoreEmergency": "Игнориши хитне састанке",
+ "MenuTitle.GameCommands": "Команде",
+ "AnagramLanguage": "Језик За Анаграм",
+ "AnagramLang.Auto": "Системски",
+ "AnagramLang.English": "Енглески",
+ "AnagramLang.Spanish": "Шпански",
+ "AnagramLang.Italian": "Италијански",
+ "AnagramLang.German": "Немачки",
+ "AnagramLang.French": "Француски",
+ "AnagramLang.Chinese": "Кинески",
+ "AnagramLang.BrazilianPortuguese": "Португалски",
+ "AnagramLang.Romanian": "Румунски",
+ "AnagramWordLength": "Дужина Речи",
+ "AnagramDifficulty": "Тежина",
+ "AnagramDiff.Easy": "Лако",
+ "AnagramDiff.MediumEasy": "Средње-Лако",
+ "AnagramDiff.Medium": "Средње",
+ "AnagramDiff.MediumHard": "Средње-Тешко",
+ "AnagramDiff.Hard": "Тешко",
+ "MenuTitle.Other": "★ Разно ★",
+ "LadderDeath": "Смрт На Мердевинама",
+ "LadderDeathChance": "Шанса за смрт",
+ "FixFirstKillCooldown": "Ресетуј Први Cooldown",
+ "ArroganceDefaultKillCooldown": "Почетни cooldown (Охолица)",
+ "KillCooldown": "Cooldown За Убијање",
+ "ShieldPersonDiedFirst": "Штит за прву жртву",
+ "KillFlashDuration": "Бљесак Убиства",
+ "UniqueNeutralRevealScreen": "Посебан Екран За Neutral-це",
+ "DraftMaxRolesPerPlayer": "Максимално Drafting Улога",
+ "DraftAffectedByRoleSpawnChances": "Drafting прати шансе улога",
+ "LargerRoleTextSize": "Већи Текст Улоге",
+ "DynamicTaskCountColor": "Боја Бројача Таскова",
+ "ShowTaskCountWhenAlive": "Покажи Таскове Док Сте Живи",
+ "ShowTaskCountWhenDead": "Покажи Таскове Док Сте Мртви",
+ "IntegrateNaturalDisasters": "Интегриши Natural Disasters",
+ "EnableGameTimeLimit": "Временско Ограничење Игре",
+ "GameTimeLimit": "Лимит игре",
+ "GameTimerEnded": "Време игре истекло",
+ "GameTimeLimitRunsDuringMeetings": "Време тече током састанака",
+ "OverrideVisionInVents": "Прегази Вид У Вентилацији",
+ "InVentVisionForTeam": "Вид у вентилацији за {team}",
+ "MenuTitle.Ghost": "★ Духови ★",
+ "GhostCanSeeOtherRoles": "Духови виде туђе улоге",
+ "GhostCanSeeOtherVotes": "Духови виде боје гласова",
+ "GhostCanSeeDeathReason": "Духови виде узрок смрти",
+ "MenuTitle.AFKDetection": "★ AFK Детекција ★",
+ "EnableAFKDetector": "Омогући AFK детектор",
+ "AFKConsequence": "Казна за AFK",
+ "AFKConsequence.Nothing": "Ништа",
+ "AFKConsequence.Shield": "Штит",
+ "AFKConsequence.Suicide": "Самоубиство",
+ "AFKConsequence.Kick": "Избацивање",
+ "AFKMinPlayersToActivate": "Праг играча за AFK",
+ "AFKActivateOnStart": "Активирај на старту",
+ "AFKShielded": "Према поставкама домаћина, AFK играчи су заштићени",
+ "AFKKick": "{0} је избачен (AFK)",
+ "AFKSuffix": "(AFK)",
+ "AFKTooMany": "Детекција паузирана (превише AFK)",
+ "AFKWarning": "<#ffff00>Померите се да избегнете AFK статус <#ffffff>({0})",
+ "MenuTitle.CTA": "★ Тимови ★",
+ "TabGroup.TaskSettings": "Модификатори Игре",
+ "UsePets": "Користи Pet Уместо Вент/Преображај",
+ "PetToAssign": "Љубимац за све",
+ "PetButtonText": "Петај",
+ "pet_Alien": "Свемирски Пуж",
+ "pet_Bedcrab": "Стеничњак",
+ "pet_BredPet": "Бреб",
+ "pet_Bush": "Жбунко",
+ "pet_Charles": "Чарлсов Хеликоптер",
+ "pet_Charles_Red": "Toppat Хеликоптер",
+ "pet_ChewiePet": "Мармелада",
+ "pet_Creb": "Креб",
+ "pet_Crewmate": "Мали Crewmate",
+ "pet_Crow": "Луда Врана",
+ "pet_Cube": "Божански Лик",
+ "pet_D2GhostPet": "Духовчић",
+ "pet_D2PoukaPet": "Поука",
+ "pet_D2WormPet": "Црв",
+ "pet_DancingSkeletonPet": "Костурко",
+ "pet_Doggy": "Куца",
+ "pet_Ellie": "Е. Роуз",
+ "pet_Goose": "Гуска",
+ "pet_GuiltySpark": "Искрица",
+ "pet_HamPet": "Празнични Хами",
+ "pet_Hamster": "Хемптон",
+ "pet_Lava": "Лава-mate",
+ "pet_Mister": "Господинко",
+ "pet_Pate": "Паштета",
+ "pet_Pip": "Пип",
+ "pet_Pusheen": "Пушин",
+ "pet_RANDOM_FOR_EVERYONE": "Насумично",
+ "pet_Rammy": "Ремми",
+ "pet_Robot": "Ро-Бот",
+ "pet_Snow": "Грудванко",
+ "pet_Squig": "Сквиг",
+ "pet_Stickmin": "Х. Стикмин",
+ "pet_Stormy": "Сторми",
+ "pet_Strawb": "Јагоданко",
+ "pet_UFO": "НЛО",
+ "pet_YuleGoatPet": "Брент",
+ "pet_clank": "Кланк",
+ "pet_coaltonpet": "Колтон",
+ "pet_frankendog": "Франкенкуца",
+ "pet_lny_dragon": "Скелдо-Пустош",
+ "pet_nancy": "Ненси",
+ "pet_napstamate": "Напста-mate",
+ "pet_nuggetPet": "Наг",
+ "pet_pocketCircuitCar": "Аутомобилчић",
+ "pet_poro": "Хајмердингеров Поро",
+ "pet_spaceCat": "Мачко-Свемирац",
+ "pet_test": "Glitchy",
+ "AnonymousBodies": "Анонимна Тела",
+ "EveryoneSeesDeadPlayersRoles": "Сви Виде Улоге Мртвих Играча",
+ "UsePhantomBasis": "Користи Дугме Нестани (Фантом Основа) Као Окидач Способности",
+ "UsePhantomBasisForNKs": "Чак и за <#ffab1b>Neutral-не <#ff1919>Убилачке улоге <#ffff00>(ЕКСПЕРИМЕНТАЛНО)",
+ "UseMeetingShapeshift": "Користи Мени За Преображај На Састанцима За Избор Мете",
+ "UseMeetingShapeshiftForGuessing": "Чак и за погађање (може узроковати честе дисконекције) (АЛФА ВЕРЗИЈА)",
+ "EveryoneCanVent": "Сви Могу Да Вентују",
+ "OverrideOtherCrewBasedRoles": "Прегази остале улоге засноване на посади у Инжењера",
+ "WhackAMole": "Удари Кртицу (Whack-A-Mole)",
+ "SpawnAdditionalRenegadeOnImpsDead": "Насумични <#8cffff>Crewmate Постаје <#ff1919>Odmetnik Када Сви <#ff1919>Impostor-и Умру",
+ "SpawnAdditionalRenegadeWhenNKAlive": "Створи чак и ако је <#ffab1b>Neutral-на Убица жива",
+ "SpawnAdditionalRenegadeMinAlivePlayers": "Минимални број живих играча за стварање",
+ "DisableShortTasks": "Онемогући Кратке Таскове",
+ "DisableCleanVent": "Онемогући таск 'Очисти вентилацију' (Clean Vent)",
+ "DisableCalibrateDistributor": "Онемогући таск 'Калибриши дистрибутер' (Calibrate Distributor)",
+ "DisableChartCourse": "Онемогући таск 'Нацртај курс' (Chart Course)",
+ "DisableStabilizeSteering": "Онемогући таск 'Стабилизуј кормило' (Stabilize Steering)",
+ "DisableCleanO2Filter": "Онемогући таск 'Очисти О2 филтер' (Clean O2 Filter)",
+ "DisableUnlockManifolds": "Онемогући таск 'Откључај разводнике' (Unlock Manifolds)",
+ "DisablePrimeShields": "Онемогући таск 'Припреми штитове' (Prime Shields)",
+ "DisableMeasureWeather": "Онемогући таск 'Измери време' (Measure Weather)",
+ "DisableBuyBeverage": "Онемогући таск 'Купи освежење' (Buy Beverage)",
+ "DisableAssembleArtifact": "Онемогући таск 'Састави артефакт' (Assemble Artifact)",
+ "DisableSortSamples": "Онемогући таск 'Сортирај узорке' (Sort Samples)",
+ "DisableProcessData": "Онемогући таск 'Процесуирај податке' (Process Data)",
+ "DisableRunDiagnostics": "Онемогући таск 'Покрени дијагностику' (Run Diagnostics)",
+ "DisableRepairDrill": "Онемогући таск 'Поправи бушилицу' (Repair Drill)",
+ "DisableAlignTelescope": "Онемогући таск 'Поравнај телескоп' (Align Telescope)",
+ "DisableRecordTemperature": "Онемогући таск 'Забележи температуру' (Record Temperature)",
+ "DisableFillCanisters": "Онемогући таск 'Напуни канистере' (Fill Canisters)",
+ "DisableMonitorTree": "Онемогући таск 'Надгледај дрво' (Monitor Tree)",
+ "DisableStoreArtifacts": "Онемогући таск 'Ускладишти артефакте' (Store Artifacts)",
+ "DisablePutAwayPistols": "Онемогући таск 'Одложи пиштоље' (Put Away Pistols)",
+ "DisablePutAwayRifles": "Онемогући таск 'Одложи пушке' (Put Away Rifles)",
+ "DisableMakeBurger": "Онемогући таск 'Направи бургер' (Make Burger)",
+ "DisableCleanToilet": "Онемогући таск 'Очисти тоалет' (Clean Toilet)",
+ "DisableDecontaminate": "Онемогући таск 'Деконтаминирај' (Decontaminate)",
+ "DisableSortRecords": "Онемогући таск 'Сортирај записе' (Sort Records)",
+ "DisableFixShower": "Онемогући таск 'Поправи туш' (Fix Shower)",
+ "DisablePickUpTowels": "Онемогући таск 'Покупи пешкире' (Pick Up Towels)",
+ "DisablePolishRuby": "Онемогући таск 'Полирај рубин' (Polish Ruby)",
+ "DisableDressMannequin": "Онемогући таск 'Обуци лутку' (Dress Mannequin)",
+ "DisableRoastMarshmallow": "Онемогући таск 'Печење манчмелоуа' (Roast Marshmallow)",
+ "DisableCollectSamples": "Онемогући таск 'Сакупљање узорака' (Collect Samples)",
+ "DisableReplaceParts": "Онемогући таск 'Замена делова' (Replace Parts)",
+ "DisableCommonTasks": "Онемогући Заједничке Таскове (Common Tasks)",
+ "DisableSwipeCardTask": "Онемогући таск 'Провлачење картице' (Swipe Card Task)",
+ "DisableFixWiring": "Онемогући таск 'Поправи жице' (Fix Wiring)",
+ "DisableEnterIdCode": "Онемогући таск 'Унеси ID код' (Enter ID Code)",
+ "DisableInsertKeys": "Онемогући таск 'Убаци кључеве' (Insert Keys)",
+ "DisableScanBoardingPass": "Онемогући таск 'Скенирај карту' (Scan Boarding Pass)",
+ "DisableCollectVegetables": "Онемогући таск 'Сакупљање поврћа' (Collect Vegetables)",
+ "DisableMineOres": "Онемогући таск 'Ископавање руда' (Mine Ores)",
+ "DisableExtractFuel": "Онемогући таск 'Извлачење горива' (Extract Fuel)",
+ "DisableCatchFish": "Онемогући таск 'Пецање' (Catch Fish)",
+ "DisablePolishGem": "Онемогући таск 'Полирање драгуља' (Polish Gem)",
+ "DisableHelpCritter": "Онемогући таск 'Помоћ бићу' (Help Critter)",
+ "DisableHoistSupplies": "Онемогући таск 'Подизање залиха' (Hoist Supplies)",
+ "DisableLongTasks": "Онемогући Дуге Таскове",
+ "DisableSubmitScanTask": "Онемогући таск 'Скенирање у MedBay-u' (Submit Scan Task)",
+ "DisableUnlockSafeTask": "Онемогући таск 'Откључај сеф' (Unlock Safe Task)",
+ "DisableStartReactorTask": "Онемогући таск 'Покрени реактор' (Start Reactor Task)",
+ "DisableResetBreakerTask": "Онемогући таск 'Ресетуј осигураче' (Reset Breaker Task)",
+ "DisableAlignEngineOutput": "Онемогући таск 'Поравнај снагу мотора' (Align Engine Output)",
+ "DisableInspectSample": "Онемогући таск 'Прегледај узорак' (Inspect Sample)",
+ "DisableEmptyChute": "Онемогући таск 'Испразни канал' (Empty Chute)",
+ "DisableClearAsteroids": "Онемогући таск 'Очисти астероиде' (Clear Asteroids)",
+ "DisableWaterPlants": "Онемогући таск 'Залиј биљке' (Water Plants)",
+ "DisableOpenWaterways": "Онемогући таск 'Отвори водоводне канале' (Open Waterways)",
+ "DisableReplaceWaterJug": "Онемогући таск 'Замени балон за воду'",
+ "DisableRebootWifi": "Онемогући таск 'Ребутуј WiFi'",
+ "DisableDevelopPhotos": "Онемогући таск 'Развиј фотографије' (Develop Photos)",
+ "DisableRewindTapes": "Онемогући таск 'Премотај траке' (Rewind Tapes)",
+ "DisableStartFans": "Онемогући таск 'Покрени вентилаторе' (Start Fans)",
+ "DisableFixAntenna": "Онемогући таск 'Поправка антене' (Fix Antenna)",
+ "DisableBuildSandcastle": "Онемогући таск 'Грађење замка од песка' (Build Sandcastle)",
+ "DisableCrankGenerator": "Онемогући таск 'Покретање генератора' (Crank Generator)",
+ "DisableMonitorMushroom": "Онемогући таск 'Надгледање печурака' (Monitor Mushroom)",
+ "DisablePlayVideoGame": "Онемогући таск 'Играње видео игре' (Play Video Game)",
+ "DisableFindSignal": "Онемогући таск 'Тражење сигнала' (Find Signal)",
+ "DisableThrowFisbee": "Онемогући таск 'Бацање фризбија' (Throw Fisbee)",
+ "DisableLiftWeights": "Онемогући таск 'Дизање тегова' (Lift Weights)",
+ "DisableCollectShells": "Онемогући таск 'Сакупљање шкољки' (Collect Shells)",
+ "DisableOtherTasks": "Онемогући Ситуационе Таскове",
+ "DisableUploadDataTask": "Онемогући таск 'Слање података' (Upload Data Task)",
+ "DisableEmptyGarbage": "Онемогући таск 'Испразни смеће' (Empty Garbage)",
+ "DisableFuelEngines": "Онемогући таск 'Напуни моторе' (Fuel Engines)",
+ "DisableDivertPower": "Онемогући таск 'Преусмери струју' (Divert Power)",
+ "DisableActivateWeatherNodes": "Онемогући таск 'Временски чворови' (Activate Weather Nodes)",
+ "MenuTitle.Guessers": "★ Погађачки Режим ★",
+ "GuesserMode": "Погађачки режим",
+ "CrewmatesCanGuess": "Crewmate-ови могу да погађају",
+ "ImpostorsCanGuess": "Impostor-и могу да погађају",
+ "NeutralKillersCanGuess": "Neutral-не убице могу да погађају",
+ "PassiveNeutralsCanGuess": "Пасивни Neutral-и могу да погађају",
+ "CovenCanGuess": "Coven може да погађа",
+ "BetrayalAddonsCanGuess": "Играчи са <#ffab1b>додацима издаје#ffab1b> могу да погађају",
+ "CanGuessAddons": "Додаци се Могу Погађати",
+ "CrewCanGuessCrew": "Crewmate-ови могу погађати Crewmate улоге",
+ "ImpCanGuessImp": "Impostor-и могу погађати Impostor улоге",
+ "GuesserMaxKillsPerMeeting": "Максимално убистава по састанку",
+ "GuesserMaxKillsPerGame": "Максимално убистава по игри",
+ "GuesserNumRestrictions": "Ограничи број погађача у сваком тиму",
+ "GuesserDoesntDieOnMisguess": "Погађач Не Умире При Погрешном Поготку",
+ "CanGuessDuringDiscussionTime": "Погађачи могу погађати током времена за дискусију",
+ "MisguessDeathReason": "Узрок смрти: 'Погрешан погодак'",
+ "AddedPolus": "Укључи Polus",
+ "AddedTheAirship": "Укључи Airship",
+ "AddedTheSkeld": "Укључи The Skeld",
+ "AddonCanBeGuessed": "Може Бити Погођен",
+ "AfterMeeting": "Након Састанка",
+ "AfterMeetingKillCooldown": "Cooldown за убијање након састанака",
+ "AddonSettingsCrew": "Конфигурација Crewmate-ова",
+ "AddonSettingsImp": "Конфигурација Impostor-а",
+ "AddonSettingsNeut": "Конфигурација Neutral-а",
+ "Anagram.CorrectGuess": "<#00ffa5>✓ {0} је тачно погодио анаграм ({1})!",
+ "Sabotage": "Саботажа",
+ "SabotageButtonText": "Саботирај",
+ "ArrowDelayMax": "Максимално кашњење појављивања стрелице",
+ "ArrowDelayMin": "Минимално кашњење појављивања стрелице",
+ "BKProtectDuration": "Трајање Заштите",
+ "BMAE.AfterMeeting": "Након Састанка",
+ "BMWSBP.Blackmailer": "<#990000>Уцењивач",
+ "BMWSBP.BlackmailerAndBlackmailed": "<#990000>Уцењивач + <#ffa500>Уцењен",
+ "BecomeMadmateCuzMadmateMode": "Постали сте Madmate јер сте умрли",
+ "BlackHoleDespawnMode": "Режим Нестајања Црне Рупе",
+ "BlackHoleDespawnTime": "Време након којег црна рупа нестаје",
+ "BlackHoleMoveSpeed": "Брзина кретања црне рупе",
+ "BlackHoleMovesTowardsNearestPlayer": "Црна рупа се креће ка најближем играчу",
+ "BlackHolePlaceCooldown": "Cooldown постављања црне рупе",
+ "BlackHoleRadius": "Радијус усисавања црне рупе",
+ "BlackScreenFixCompleteNotify": "<#00ff00>Код за поправку црног екрана извршен",
+ "BlackmailedSuffix": "<#ffa500>УЦЕЊЕН",
+ "BlockVentMovement": "Блокирај кретање између вентилација (док сте у њој)",
+ "BombCooldown": "Cooldown Бомбе",
+ "BombExplodeCooldown": "Cooldown експлозије бомбе",
+ "CL.Enabled": "Омогућено",
+ "CustomTeamHelp": "Ви сте у тиму {0}! ({1})\\nСарађујте са члановима тима како бисте заједно победили!",
+ "CTA.Arrows": "Играчи имају стрелице које показују једни ка другима",
+ "CTA.GuessEachOther": "Играчи могу погађати једни друге",
+ "CTA.KillEachOther": "Играчи могу убијати једни друге",
+ "CTA.KnowRoles": "Играчи знају улоге једни другима",
+ "CTA.MaxPlayers.Coven": "<#0000ff>Максимално играча из Coven тима",
+ "CTA.MaxPlayers.Crewmate": "<#0000ff>Максимално играча из Crewmate тима",
+ "CTA.MaxPlayers.Impostor": "<#0000ff>Максимално играча из Impostor тима",
+ "CTA.MaxPlayers.Neutral": "<#0000ff>Максимално играча из Neutral-ног тима",
+ "CTA.MaxPlayersAssignedToTeam": "Максималан број играча додељених овом тиму",
+ "CTA.MinPlayers.Coven": "<#00ffff>Минимално играча из Coven тима",
+ "CTA.MinPlayers.Crewmate": "<#00ffff>Минимално играча из Crewmate тима",
+ "CTA.MinPlayers.Impostor": "<#00ffff>Минимално играча из Impostor тима",
+ "CTA.MinPlayers.Neutral": "<#00ffff>Минимално играча из Neutral-ног тима",
+ "CTA.OriginalWinCondition": "Оригинални услов за победу појединца покреће победу целог тима",
+ "CTA.PlayersCanSeeEachOthersRoles": "Тимовно-Прилагођени играчи виде улоге једни другима",
+ "CTA.PlayersCanWinWithOriginalTeam": "Тимовно-Прилагођени играчи могу победити са својим оригиналним тимом",
+ "CTA.TeamEnabled.Prefix": "Омогући ",
"CTA.TeamEnabled.Suffix": " ",
- "CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team",
- "SameCTATeam": "The player you attacked is in the same custom team as you",
- "CamerasAndAdmin": "Cameras & Admin",
- "CamerasDisabledNotify": "Cameras are globally disabled by the host",
- "CamouflageCooldown": "Camouflage Cooldown",
- "CamouflageDuration": "Camouflage Duration",
- "CanBeGuessed": "Can Be Guessed",
- "CanBeInLove": "Can be in love",
- "CanBeSoldByMerchant": "Can be sold by Merchant",
- "CanCheckCamera": "Can track camera usage",
- "CanCountNeutralKiller": "When Crewmates win by killing a Neutral player, they can snatch the victory",
- "CanGetImpostorOnlyAddons": "Can get <#ff1919>Impostor-only add-ons",
- "CanGuess": "Can Guess in Guesser Mode",
- "CanGuessTarget": "Can Guess their Target",
- "CanHandcuffSheriff": "Can Handcuff Sheriff",
- "CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All",
- "CanKill": "Can Kill",
- "CanKillAllies": "Can Kill Impostors",
- "CanKillBeforeRoleChange": "Can Kill Before Picking a Role",
- "CanKillNormally": "Can Kill Normally (using double click)",
- "CanKillSelf": "Can Kill Themself",
- "CanKillWhileShifted": "Can Kill While Shapeshifting",
- "CanKillWithDoubleClick": "Can Kill with Double Click method",
- "CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.",
- "CanNotTrialJailed": "You can not trial the target.",
- "CanNotTrialProtected": "You can not trial protected players.",
- "CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert",
- "CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game",
- "CanSabotage": "Can Sabotage",
- "CanShapeshift": "Can Shapeshift",
- "CanSwapSelfVotes": "Swapper Can Swap Themselves",
- "CanTargetCoven": "Can target Coven",
- "CanTargetNeutralBenign": "Can Target Neutral Benign",
- "CanTargetNeutralEvil": "Can Target Neutral Evil",
- "CanTerroristSuicideWin": "Can Win By Suicide",
- "CantGuessJailed": "You can not guess the target",
- "CanUseSabotage": "Can Sabotage",
- "CanVent": "Can Vent",
- "CanVentAfterNecronomicon": "Can Vent <#00ffff>After Receiving The <#7b3fbb>Necronomicon",
- "CanVentBeforeNecronomicon": "Can Vent <#00a5ff>Before Receiving The <#7b3fbb>Necronomicon",
- "CanVote": "Can Vote",
- "CanWinAfterDeath": "Can win after death",
- "CancelStartCountDown": "The starting countdown was cancelled",
- "CancelSwap1": "First Swap Target Cancelled",
- "CancelSwap2": "Second Swap Target Cancelled",
- "CannotCallEmergencyMeetingWhileSabotage": "Emergency meetings cannot be called during crisis",
- "CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
- "CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor",
- "CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
- "CantSwapSelf": "You can't swap yourself",
- "CantUse.killlog": "Unable to use /killlog during a game.",
- "CantUse.lastresult": "Unable to use /lastresult during a game.",
- "CantUse.lastroles": "Unable to use /lastroles during a game.",
- "ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start",
- "ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up",
- "ChargeLossInterval": "Charge Percentage Lost Each Second While Killing",
- "ComboAdd": "{0} and {1} will now always spawn together.",
- "ComboAllow": "{0} and {1} can now spawn together.",
- "ComboBan": "{0} and {1} will never spawn together.",
- "ComboRemove": "{0} and {1} will no longer spawn together.",
- "ComboUsage": "\nUsage Format:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nBy default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all",
- "GNoCommandInfo": "This Command can only be used when in lobby or after you die.\\n\\ntype /gno X to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of 7 tries to guess the number.\\n\\n Example:- /gno 10",
- "HostKillSelfByCommand": "The lobby Host decided to commit suicide",
- "HostMayOmitCmdPrefix": "'cmd' prefix\\ncan be omitted",
- "MyRoleCommandHelp": "<#00ffa5>⇨ Type <#00a5ff>/m in the next meeting for the full description of your role ⇦",
- "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>USE THE '/cmd {command name} {arguments}' FORMAT <#ff0000>⚠\\n<#ffa500>Otherwise your messages are exposed!",
- "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} will spectate for the next game.",
- "SpectateCommand.Removed": "<#ffab1b>- You are no longer spectating.",
- "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} is no longer a forced spectator.",
- "SpectateCommand.Success": "<#00ff00>✓ You are now spectating for the next game.",
- "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X You were spectating last round. You can't spectate again.",
- "TerminateCommand": "Abort Command",
- "CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection",
- "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins",
- "CommandArgs.AddMod.Id": "The player's ID to make a moderator",
- "CommandArgs.AddTag.Id": "The player's ID to add a tag to",
- "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))",
- "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)",
- "CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list",
- "CommandArgs.Answer.Number": "The answer to the question",
- "CommandArgs.Ask.Number1": "The first number in the question",
- "CommandArgs.Ask.Number2": "The second number in the question",
- "CommandArgs.Assume.Id": "The player's ID to assume votes for",
- "CommandArgs.Assume.Number": "The number of votes to assume",
- "CommandArgs.Ban.Id": "The player's ID to ban or kick",
- "CommandArgs.Ban.Reason": "The reason for the punishment",
- "CommandArgs.ChangePreset.Preset": "The preset number (1-20) to switch to",
- "CommandArgs.ChangeRole.Role": "The role to change to",
- "CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
- "CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
- "CommandArgs.Chat.Message": "The message to make your target send",
- "CommandArgs.Check.Id": "The player's ID to check",
- "CommandArgs.Check.Role": "The role or add-on to check for",
- "CommandArgs.Choose.Role": "The role to choose",
- "CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)",
- "CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)",
- "CommandArgs.Combo.Role": "The name of the main role in 1 word",
- "CommandArgs.Combo.Addon": "The name of the add-on in 1 word",
- "CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])",
- "CommandArgs.Compare.Id1": "The first player's ID to compare",
- "CommandArgs.Compare.Id2": "The second player's ID to compare",
- "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
- "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from",
- "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to",
- "CommandArgs.CSD.Sound": "The sound to play",
- "CommandArgs.Death.Id": "The player's ID to view the killer of (leave blank for yourself)",
- "CommandArgs.DeathNote.Name": "The real name to guess. If it's correct, you kill the player with this name.",
- "CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)",
- "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins",
- "CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators",
- "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from",
- "CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list",
- "CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)",
- "CommandArgs.Draft.Number": "The number of the role to choose",
- "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of",
- "CommandArgs.Effect.Effect": "The name of the effect to apply",
- "CommandArgs.EightBall.Question": "The question to ask",
- "CommandArgs.Exe.Id": "The player's ID to execute",
- "CommandArgs.Fabricate.DeathReason": "The fake death reason (must be available in the mod)",
- "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for",
- "CommandArgs.Forge.Id": "The player's ID to forge a fake role for",
- "CommandArgs.Forge.Role": "The fake role to forge",
- "CommandArgs.GNO.Number": "The number to guess",
- "CommandArgs.Guess.Id": "The player's ID to guess",
- "CommandArgs.Guess.Role": "The role or add-on to guess",
+ "CTA.WinWithOriginalTeam": "Играчи могу победити са својим оригиналним тимом",
+ "SameCTATeam": "Играч кога сте напали је у истом прилагођеном тиму као и Ви",
+ "CamerasAndAdmin": "Камере И Админ",
+ "CamerasDisabledNotify": "Домаћин је глобално онемогућио камере",
+ "CamouflageCooldown": "Cooldown Камуфлаже",
+ "CamouflageDuration": "Трајање Камуфлаже",
+ "CanBeGuessed": "Може Бити Погођен",
+ "CanBeInLove": "Може бити Заљубљен",
+ "CanBeSoldByMerchant": "Може бити продат од стране Трговца",
+ "CanCheckCamera": "Може пратити коришћење камера",
+ "CanCountNeutralKiller": "Канда Crewmate-ови победе убијањем Neutral-ног играча, могу преотети победу",
+ "CanGetImpostorOnlyAddons": "Може добити додатке само за <#ff1919>Impostor-е",
+ "CanGuess": "Може погађати у погађачком режиму",
+ "CanGuessTarget": "Може погодити своју мету",
+ "CanHandcuffSheriff": "Може везати Шерифа",
+ "CanIgniteBeforePlacingAllFireworks": "Може активирати инсталиране ватромете пре него што их све постави",
+ "CanKill": "Може Убити",
+ "CanKillAllies": "Може Убити Impostor-е",
+ "CanKillBeforeRoleChange": "Може убијати пре промене улоге",
+ "CanKillNormally": "Може нормално убијати (користећи дупли клик)",
+ "CanKillSelf": "Може Убити Себе",
+ "CanKillWhileShifted": "Може убијати док је преображен",
+ "CanKillWithDoubleClick": "Може убијати методом дуплог клика",
+ "CanNotJoinPublicRoomNoLatest": "Не можете се придружити јавним собама без најновије верзије.\\nМолимо Вас да ажурирате игру.",
+ "CanNotTrialJailed": "Не можете судити мети.",
+ "CanNotTrialProtected": "Не можете судити заштићеним играчима.",
+ "CanOnlyUseWhileAnyWatch": "Може користити способност само када постоји упозорење о коришћењу уређаја",
+ "CanPickPartnerRole": "Може бирати улоге које већ постоје у игри",
+ "CanSabotage": "Може Саботирати",
+ "CanShapeshift": "Може Се Преображавати",
+ "CanSwapSelfVotes": "Размењивач може разменити сопствене гласове",
+ "CanTargetCoven": "Може циљати Coven",
+ "CanTargetNeutralBenign": "Може циљати Neutral-не Доброћуднике",
+ "CanTargetNeutralEvil": "Може циљати Neutral-не Зле",
+ "CanTerroristSuicideWin": "Може Победити Самоубиством",
+ "CantGuessJailed": "Не можете погодити мету",
+ "CanUseSabotage": "Може Саботирати",
+ "CanVent": "Може Да Вентује",
+ "CanVentAfterNecronomicon": "Може вентовати <#00ffff>након добијања <#7b3fbb>Некрономикона",
+ "CanVentBeforeNecronomicon": "Може вентовати <#00a5ff>пре добијања <#7b3fbb>Некрономикона",
+ "CanVote": "Може Да Гласа",
+ "CanWinAfterDeath": "Може победити након смрти",
+ "CancelStartCountDown": "Одбројавање за почетак је отказано",
+ "CancelSwap1": "Прва мета размене отказана",
+ "CancelSwap2": "Друга мета размене отказана",
+ "CannotCallEmergencyMeetingWhileSabotage": "Хитни састанци се не могу сазивати током кризе",
+ "CannotCleanWhenKCDIsntUp": "Не могу се чистити тела када cooldown за убијање није истекао",
+ "CannotSpawnAsSoloImp": "Не може се створити као једини Impostor",
+ "CannotStoneGazeWhenKCDIsntUp": "Не може се окаменити тело када cooldown за убијање није истекао",
+ "CantSwapSelf": "Не можете заменити себе",
+ "CantUse.killlog": "Није могуће користити /killlog током игре.",
+ "CantUse.lastresult": "Није могуће користити /lastresult током игре.",
+ "CantUse.lastroles": "Није могуће користити /lastroles током игре.",
+ "ChanceOfSeeingAllAlignmentsOnStart": "Шанса За Гледање Свих Усклађености На Почетку Игре",
+ "ChargeInterval": "Проценат набоја добијен сваке секунде када је cooldown спреман",
+ "ChargeLossInterval": "Проценат набоја изгубљен сваке секунде током убијања",
+ "ComboAdd": "{0} и {1} ће се од сада увек појављивати заједно.",
+ "ComboAllow": "{0} и {1} се сада могу појавити заједно.",
+ "ComboBan": "{0} и {1} се никада неће појавити заједно.",
+ "ComboRemove": "{0} и {1} се више неће појављивати заједно.",
+ "ComboUsage": "\nФормат коришћења:\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\nПодразумевано, комбо се додаје тренутном очувању. Ако желите да се дода за сва очувања, укуцајте 'all' на крају.\nПример: /combo add Niceguesser Doubleshot all",
+ "GNoCommandInfo": "Ова команда се може користити само у лобију или након што умрете.\\n\\nУкуцајте /gno X да играте игру Погоди Број. X може бити број између 0 и 99 (оба броја укључена). \\n\\nДобијате максимално 7 покушаја. \\n\\n Пример: /gno 10",
+ "HostKillSelfByCommand": "Домаћин лобија је одлучио да изврши самоубиство",
+ "HostMayOmitCmdPrefix": "Префикс 'cmd'\\nСе Може Изоставити",
+ "MyRoleCommandHelp": "<#00ffa5>⇨ Укуцајте <#00a5ff>/m на следећем састанку за пун опис своје улоге ⇦",
+ "NoSpamAnymoreUseCmd": "<#ff0000>⚠ <#ffff00>КОРИСТИТЕ '/cmd {command name} {arguments}' ФОРМАТ <#ff0000>⚠\\n<#ffa500>У супротном су Ваше поруке изложене!",
+ "SpectateCommand.ForcedSpectator": "<#00ff00>✓ {0} ће бити посматрач у следећој игри.",
+ "SpectateCommand.Removed": "<#ffab1b>- Више не посматрате.",
+ "SpectateCommand.RemovedForcedSpectator": "<#ffab1b>- {0} више није принудни посматрач.",
+ "SpectateCommand.Success": "<#00ff00>✓ Сада сте посматрач за следећу игру.",
+ "SpectateCommand.WasSpectatingLastRound": "<#ff0000>X Посматрали сте прошлу рунду. Не можете поново посматрати.",
+ "TerminateCommand": "Обустави Команду",
+ "CommandArgs.AFKExempt.Id": "ID играча кога треба ослободити AFK детекције",
+ "CommandArgs.AddAdmin.Id": "ID играча кога треба додати на листу администратора",
+ "CommandArgs.AddMod.Id": "ID играча кога треба прогласити модератором",
+ "CommandArgs.AddTag.Id": "ID играча коме треба додати ознаку",
+ "CommandArgs.AddTag.Color": "Боја ознаке (Формат: hex, без знака # (пример: 00ffa5))",
+ "CommandArgs.AddTag.Tag": "Ознака која се додаје (можете користити HTML тагове) (не заборавите сепаратор на крају)",
+ "CommandArgs.AddVIP.Id": "ID играча кога треба додати на VIP листу",
+ "CommandArgs.Answer.Number": "Одговор на питање",
+ "CommandArgs.Ask.Number1": "Први број у питању",
+ "CommandArgs.Ask.Number2": "Други број у питању",
+ "CommandArgs.Assume.Id": "ID играча за кога претпостављате гласове",
+ "CommandArgs.Assume.Number": "Број гласова који претпостављате",
+ "CommandArgs.Ban.Id": "ID играча кога треба бановати или избацити",
+ "CommandArgs.Ban.Reason": "Разлог казне",
+ "CommandArgs.ChangePreset.Preset": "Број очувања (Пресета) (1-20) на који треба пребацити",
+ "CommandArgs.ChangeRole.Role": "Улога у коју се мења",
+ "CommandArgs.ChangeSetting.Name": "Назив подешавања које се мења (Оставите празно за преглед)",
+ "CommandArgs.ChangeSetting.UnknownValue": "(Оставите празно да видите шта овде треба уписати)",
+ "CommandArgs.Chat.Message": "Порука коју желите да Ваша мета пошаље",
+ "CommandArgs.Check.Id": "ID играча кога проверавате",
+ "CommandArgs.Check.Role": "Улога или додатак који се проверава",
+ "CommandArgs.Choose.Role": "Улога која се бира",
+ "CommandArgs.Colour.Color": "Боја која се поставља (нпр. црвена, плава, жута)",
+ "CommandArgs.Combo.Mode": "add/ban/remove/allow (Оставите празно за преглед)",
+ "CommandArgs.Combo.Role": "Назив главне улоге у једној речи",
+ "CommandArgs.Combo.Addon": "Назив додатка у једној речи",
+ "CommandArgs.Combo.All": "Да ли применити на сва очувања (all/[prazno])",
+ "CommandArgs.Compare.Id1": "ID првог играча за поређење",
+ "CommandArgs.Compare.Id2": "ID другог играча за поређење",
+ "CommandArgs.ConfirmAuth.UUID": "Јединствени токен који је издао сервер",
+ "CommandArgs.CopyPreset.SourcePreset": "Пресет из кога се копирају сва подешавања",
+ "CommandArgs.CopyPreset.TargetPreset": "Пресет у које се лепе сва подешавања",
+ "CommandArgs.CSD.Sound": "Звук који треба пустити",
+ "CommandArgs.Death.Id": "ID играча чију убицу желите да видите (оставите празно за себе)",
+ "CommandArgs.DeathNote.Name": "Право име за погађање. Ако је тачно, убијате играча са тим именом.",
+ "CommandArgs.Decree.Number": "0/1/2/3/4/5 (оставите празно за преглед свих декрета)",
+ "CommandArgs.DeleteAdmin.Id": "ID играча кога уклањате са листе администратора",
+ "CommandArgs.DeleteMod.Id": "ID играча кога уклањате са листе модератора",
+ "CommandArgs.DeleteTag.Id": "ID играча коме бришете ознаку",
+ "CommandArgs.DeleteVIP.Id": "ID играча кога уклањате са VIP листе",
+ "CommandArgs.Disconnect.Team": "Тим којег се желите решити (imp/crew)",
+ "CommandArgs.Draft.Number": "Број улоге коју бирате",
+ "CommandArgs.DraftDescription.Index": "Редни број улоге у Drafting поруци чији опис желите да видите",
+ "CommandArgs.Effect.Effect": "Назив ефекта који се примењује",
+ "CommandArgs.EightBall.Question": "Питање за постављање",
+ "CommandArgs.Exe.Id": "ID играча за погубљење",
+ "CommandArgs.Fabricate.DeathReason": "Лажни узрок смрти (мора бити доступан у моду)",
+ "CommandArgs.Fix.Id": "ID играча коме се поправља црни екран",
+ "CommandArgs.Forge.Id": "ID играча коме се фалсификује улога",
+ "CommandArgs.Forge.Role": "Лажна улога која се фалсификује",
+ "CommandArgs.GNO.Number": "Број за погађање",
+ "CommandArgs.Guess.Id": "ID играча кога погађате",
+ "CommandArgs.Guess.Role": "Улога или додатак који погађате",
"CommandArgs.HM.Id": "1/2/3",
- "CommandArgs.HWhisper.Id": "The player's ID to whisper the help to",
- "CommandArgs.HWhisper.Message": "The helping message to whisper",
- "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of",
- "CommandArgs.JailTalk.Message": "The message to send to the Jailor/jailed player",
- "CommandArgs.Kill.Id": "The player's ID to kill",
- "CommandArgs.Level.Level": "Your new level",
- "CommandArgs.Mark.Id": "The player's ID to mark",
- "CommandArgs.Medium.Answer": "yes/no",
- "CommandArgs.MessageWait.Duration": "The duration in seconds",
- "CommandArgs.Mute.Id": "The player's ID to mute",
- "CommandArgs.Mute.Duration": "The duration in seconds (leaving blank => 60s)",
- "CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)",
+ "CommandArgs.HWhisper.Id": "ID играча коме се шапуће помоћ",
+ "CommandArgs.HWhisper.Message": "Порука помоћи која се шапуће",
+ "CommandArgs.Imitate.Id": "ID мртвог играча чију улогу имитирате",
+ "CommandArgs.JailTalk.Message": "Порука коју шаљете Тамничару/утамниченом играчу",
+ "CommandArgs.Kill.Id": "ID играча кога убијате",
+ "CommandArgs.Level.Level": "Ваш нови ниво",
+ "CommandArgs.Mark.Id": "ID играча кога означавате",
+ "CommandArgs.Medium.Answer": "yes/no (да/не)",
+ "CommandArgs.MessageWait.Duration": "Трајање у секундама",
+ "CommandArgs.Mute.Id": "ID играча кога утишавате",
+ "CommandArgs.Mute.Duration": "Трајање у секундама (ако је празно => 60s)",
+ "CommandArgs.Negotiation.Number": "Индекс одабране методе преговарања (0/1/2/3)",
"CommandArgs.Note.Action": "add/remove/clear/view",
- "CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank",
- "CommandArgs.OS.Chance": "The spawn chance for the role",
- "CommandArgs.OS.Role": "The role to set the spawn chance for",
+ "CommandArgs.Note.UnknownValue": "Белешка коју додајете, индекс белешке за брисање, или празно",
+ "CommandArgs.OS.Chance": "Шанса за појаву улоге",
+ "CommandArgs.OS.Role": "Улога којој подешавате шансу за појаву",
"CommandArgs.PV.Vote": "A/B/C/D",
- "CommandArgs.Poll.Question": "The question to ask. End it with a question mark (?)!",
- "CommandArgs.Poll.AnswerA": "The first answer",
- "CommandArgs.Poll.AnswerB": "The second answer",
- "CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)",
- "CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)",
- "CommandArgs.PlayerInfo.Id": "The player's ID whose info you want to see (leave blank to show all)",
- "CommandArgs.QA.Letter": "The letter of the answer (A/B/C)",
- "CommandArgs.R.Role": "The role to view (leave blank to view all roles)",
- "CommandArgs.Rename.Name": "Your new name",
- "CommandArgs.Retribute.Id": "The potential killer's ID to guess",
- "CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)",
- "CommandArgs.Revive.Id": "The dead player's ID to revive",
- "CommandArgs.SD.Sound": "The sound to play",
- "CommandArgs.Say.Message": "The message to send",
- "CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
- "CommandArgs.Select.Role": "The role to select for your impostor partner",
- "CommandArgs.SetRole.Id": "The player's ID whose role you want to set",
- "CommandArgs.SetRole.Role": "The role to set",
- "CommandArgs.Spectate.Id": "The player's ID who will be forced to spectate (leave blank to use it on yourself)",
- "CommandArgs.Summon.Id": "The player's ID to summon (revive) after the meeting",
- "CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set",
- "CommandArgs.Target.Id": "The player's ID to target",
- "CommandArgs.Template.Tag": "The tag of the template to send",
- "CommandArgs.Trial.Id": "The player's ID to trial or kill",
- "CommandArgs.UIScale.Scale": "The scale to set (1.0 = default, 0.5 = half size, 2.0 = double size)",
- "CommandArgs.Unmute.Id": "The player's ID to unmute",
- "CommandArgs.Up.Role": "The role to set",
- "CommandArgs.Vote.Id": "The player's ID to vote for",
- "CommandArgs.Whisper.Ids": "The players' IDs to whisper to, separated by commas (no space)",
- "CommandArgs.Whisper.Message": "The message to whisper",
- "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role",
- "CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector",
- "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't",
- "CommandDescription.AddAdmin": "Add a player to the list of admins",
- "CommandDescription.AddMod": "Makes the specified player a moderator",
- "CommandDescription.AddTag": "Add a tag to a player (visible in YOUR lobbies only) (appears before, in-line with the name).",
- "CommandDescription.AddVIP": "Add a player to the VIP list",
- "CommandDescription.Anagram": "Get a random scrambled word, then try to guess the original word.",
- "CommandDescription.Answer": "Answer a math question asked by the Mathematician",
- "CommandDescription.Ask": "Ask a question as the Mathematician",
- "CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer",
- "CommandDescription.Ban": "Bans or kicks a player from the lobby",
- "CommandDescription.CSD": "Plays a custom sound",
- "CommandDescription.ChemistInfo": "Show all processes available for the Chemist role.",
- "CommandDescription.ChangePreset": "Switch the active preset to the specified preset number.",
- "CommandDescription.ChangeRole": "Changes your role",
- "CommandDescription.ChangeSetting": "Change the game settings",
- "CommandDescription.Chat": "Make your target send a message as the Ventriloquist",
- "CommandDescription.Check": "Check if a player has that role as the Inquirer",
- "CommandDescription.Choose": "Choose your role as the Changeling, or as the Pawn after completing all tasks.",
- "CommandDescription.Colour": "Sets your skin color",
- "CommandDescription.Combo": "Set roles and add-ons that always or never spawn together",
- "CommandDescription.Compare": "Compare two players' teams as the Inspector",
- "CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
- "CommandDescription.CopyPreset": "Copy all settings from a preset to another preset.",
- "CommandDescription.CosID": "View your cosmetics",
- "CommandDescription.CovenInfo": "View information on how the Coven faction works",
- "CommandDescription.DayBreak": "Call daybreak for the current meeting as the Starspawn.",
- "CommandDescription.Death": "View who killed you (or another player) and their role",
- "CommandDescription.DeathNote": "Guess someone's real name as the Note Killer.",
- "CommandDescription.Decree": "Use a decree as the President",
- "CommandDescription.DeleteAdmin": "Remove a player from the list of admins",
- "CommandDescription.DeleteMod": "Removes the specified player from the list of moderators",
- "CommandDescription.DeleteTag": "Delete a tag from a player.",
- "CommandDescription.DeleteVIP": "Remove a player from the VIP list",
- "CommandDescription.Disconnect": "Get rid of all players in the specified team",
- "CommandDescription.Draft": "Choose a role in the draft",
- "CommandDescription.DraftDescription": "View the description of one of the roles you got in the draft.",
- "CommandDescription.DraftStart": "Start drafting, where players may choose their roles for the next game",
- "CommandDescription.Dump": "Dumps the log file to the desktop",
- "CommandDescription.Effect": "Apply a Randomizer effect to yourself",
- "CommandDescription.EightBall": "Ask the magic 8-ball a question.",
- "CommandDescription.EnableAllRoles": "Enables all roles and add-ons",
- "CommandDescription.End": "Ends the game",
- "CommandDescription.Exe": "Executes a player",
- "CommandDescription.Exo": "Activate your ability as the Exorcist",
- "CommandDescription.Fabricate": "Set a fake death reason for your next kill as the Fabricator",
- "CommandDescription.Fix": "Fixes the black screen bug for a specific player.",
- "CommandDescription.Forge": "As the Forger, forge a fake role for a player.",
- "CommandDescription.GNO": "Guess The Number mini-game",
- "CommandDescription.GameModeList": "View the list of all game modes in the mod.",
- "CommandDescription.GameModePoll": "Start a poll to vote for the next game mode.",
- "CommandDescription.Guess": "Guess a player's role.",
- "CommandDescription.HM": "Send one of the messages as the Messenger",
- "CommandDescription.HWhisper": "Whisper a helping message to a player as the Host.",
- "CommandDescription.Help": "View the list of commands",
- "CommandDescription.HideName": "Hides your name",
- "CommandDescription.ID": "View the IDs of all players",
- "CommandDescription.Imitate": "Imitate a dead player's role as the Imitator",
- "CommandDescription.JailTalk": "Talk to the Jailor as a jailed player or vice versa.",
- "CommandDescription.KCount": "View the number of remaining impostors and neutral killers",
- "CommandDescription.Kill": "Kills a player",
- "CommandDescription.LT": "View the lobby timer",
- "CommandDescription.LastResult": "View the roles and add-ons of players in the last game",
- "CommandDescription.Level": "Changes your level",
- "CommandDescription.MTHY": "Calls a meeting or ends the current meeting",
- "CommandDescription.MapPoll": "Start a poll to vote for the next map.",
- "CommandDescription.Mark": "Mark a player as your target as Markseeker.",
- "CommandDescription.Medium": "Answer the Medium's question",
- "CommandDescription.MessageWait": "Set the buffer time for system messages",
- "CommandDescription.Mute": "Mute someone. Muted players can't chat. Everyone is unmuted on game start.",
- "CommandDescription.MyRole": "View the description and settings of your role",
- "CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator",
- "CommandDescription.NeutralInfo": "View information on how the Neutral faction works",
- "CommandDescription.Note": "Manage your notes as the Journalist",
- "CommandDescription.Now": "View the current settings",
- "CommandDescription.OS": "Set the spawn chance of a role",
- "CommandDescription.PV": "Vote in a poll",
- "CommandDescription.Poll": "Starts a poll",
- "CommandDescription.PresetPoll": "Start a poll to vote for the next preset.",
- "CommandDescription.PlayerInfo": "See a player's ID, friend code, hashed PUID, and platform info",
- "CommandDescription.QA": "Answer a question asked by the Quiz Master",
- "CommandDescription.QS": "View the current question asked by the Quiz Master",
- "CommandDescription.R": "View the list of roles or the description of a specific role",
- "CommandDescription.Ready": "Mark yourself as ready",
- "CommandDescription.ReadyCheck": "Start a ready check (check who is AFK) (results displayed after 30s)",
- "CommandDescription.Rename": "Gives you a new name",
- "CommandDescription.Reroll": "Reroll your role as the Reroll. Takes effect after the meeting ends.",
- "CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
- "CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis",
- "CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
- "CommandDescription.RoleList": "View the limits of how many of each faction and subcategory of roles will spawn.",
- "CommandDescription.SD": "Plays a sound from the game",
- "CommandDescription.Say": "Send a message as the host/moderator",
- "CommandDescription.Select": "Select your impostor partner and their role.",
- "CommandDescription.SetRole": "Set a player's role/add-on for the next game",
- "CommandDescription.Spectate": "Makes you a spectator for the next game. You should just enable Game Master as the host.",
- "CommandDescription.Start": "Starts the game",
- "CommandDescription.Summon": "Summon a player to kill for you as the Summoner",
- "CommandDescription.Swap": "Set a (vote-) swap target as the Swapper",
- "CommandDescription.TimeLimit": "Show the remaining game time (when the time limit is enabled)",
- "CommandDescription.TPIn": "Teleport into the lobby",
- "CommandDescription.TPOut": "Teleport out of the lobby",
- "CommandDescription.Target": "Target a player as the Ventriloquist",
- "CommandDescription.Template": "Send a message template (from template.txt)",
- "CommandDescription.Trial": "Trial a player as the Judge or Councillor",
- "CommandDescription.UIScale": "Set the scale of the buttons in the UI",
- "CommandDescription.Unmute": "Unmute someone.",
- "CommandDescription.Up": "[DEPRECATED] Use /setrole or /setaddon instead",
- "CommandDescription.Version": "View the current version of EHR",
- "CommandDescription.Vote": "Vote for a player",
- "CommandDescription.VoteStart": "Vote to start the game",
- "CommandDescription.Whisper": "Whisper a message privately to the specified players.",
- "CommandDescription.Winner": "View the winners of the last game",
- "CommandDescription.XOR": "Specify 2 roles that will never spawn in the same game.",
+ "CommandArgs.Poll.Question": "Питање које постављате. Завршите га знаком питања (?)!",
+ "CommandArgs.Poll.AnswerA": "Први одговор",
+ "CommandArgs.Poll.AnswerB": "Други одговор",
+ "CommandArgs.Poll.AnswerC": "Трећи одговор (оставите празно ако није потребно)",
+ "CommandArgs.Poll.AnswerD": "Четврти одговор (оставите празно ако није потребно)",
+ "CommandArgs.PlayerInfo.Id": "ID играча чије информације желите да видите (оставите празно за све)",
+ "CommandArgs.QA.Letter": "Слово одговора (A/B/C)",
+ "CommandArgs.R.Role": "Улога за преглед (оставите празно за све улоге)",
+ "CommandArgs.Rename.Name": "Ваше ново име",
+ "CommandArgs.Retribute.Id": "ID потенцијалног убице кога погађате",
+ "CommandArgs.Revenge.Id": "ID играча коме се светите (убијате га)",
+ "CommandArgs.Revive.Id": "ID мртвог играча кога оживљавате",
+ "CommandArgs.SD.Sound": "Звук за пуштање",
+ "CommandArgs.Say.Message": "Порука за слање",
+ "CommandArgs.Select.Id": "ID играча кога бирате за партнера Impostor-а",
+ "CommandArgs.Select.Role": "Улога коју бирате за свог партнера Impostor-а",
+ "CommandArgs.SetRole.Id": "ID играча коме постављате улогу",
+ "CommandArgs.SetRole.Role": "Улога која се поставља",
+ "CommandArgs.Spectate.Id": "ID играча који се приморава да посматра (оставите празно да искористите на Вама)",
+ "CommandArgs.Summon.Id": "ID играча кога призивате (оживљавате) након састанка",
+ "CommandArgs.Swap.Id": "ID играча чији ће глас бити замењен са другим играчем",
+ "CommandArgs.Target.Id": "ID играча кога циљате",
+ "CommandArgs.Template.Tag": "Ознака шаблона који шаљете",
+ "CommandArgs.Trial.Id": "ID играча коме судите или га убијате",
+ "CommandArgs.UIScale.Scale": "Скала (1.0 = подразумевано, 0.5 = пола величине, 2.0 = дупла величина)",
+ "CommandArgs.Unmute.Id": "ID играча кога одћутавате",
+ "CommandArgs.Up.Role": "Улога која се поставља",
+ "CommandArgs.Vote.Id": "ID играча за кога гласате",
+ "CommandArgs.Whisper.Ids": "ID-еви играча којима шапућете, одвојени зарезима (без размака)",
+ "CommandArgs.Whisper.Message": "Порука која се шапуће",
+ "CommandArgs.XOR.Role": "Главна улога која се никада неће створити у истој игри са другом улогом",
+ "CommandDescription.AFKExempt": "Ослободите играча провере AFK детектора",
+ "CommandDescription.Achievements": "Видите која сте достигнућа откључали, а која нисте",
+ "CommandDescription.AddAdmin": "Додајте играча на листу администратора",
+ "CommandDescription.AddMod": "Проглашава наведеног играча модератором",
+ "CommandDescription.AddTag": "Додајте ознаку играчу (видљива само у ВАШИМ лобијима) (појављује се испред имена).",
+ "CommandDescription.AddVIP": "Додајте играча на VIP листу",
+ "CommandDescription.Anagram": "Добијте насумично исмешану реч, па покушајте да погодите оригиналну.",
+ "CommandDescription.Answer": "Одговорите на математичко питање које је поставио Математичар",
+ "CommandDescription.Ask": "Поставите питање као Математичар",
+ "CommandDescription.Assume": "Претпоставите колико ће гласова играч добити као Претпостављач",
+ "CommandDescription.Ban": "Банује или избацује играча из лобија",
+ "CommandDescription.CSD": "Пушта прилагођени звук",
+ "CommandDescription.ChemistInfo": "Прикажи све процесе доступне за Хемичара.",
+ "CommandDescription.ChangePreset": "Пребаците активан Пресет на наведени број Пресета.",
+ "CommandDescription.ChangeRole": "Мења Вашу улогу",
+ "CommandDescription.ChangeSetting": "Промените подешавања игре",
+ "CommandDescription.Chat": "Натерајте своју мету да пошаље поруку као Трбухозборац",
+ "CommandDescription.Check": "Проверите да ли играч има ту улогу као Истраживач",
+ "CommandDescription.Choose": "Одаберите своју улогу као Променљивац, или као Пион након завршених свих таскова.",
+ "CommandDescription.Colour": "Поставља боју Ваше коже",
+ "CommandDescription.Combo": "Подесите улоге и додатке који се увек или никада не појављују заједно",
+ "CommandDescription.Compare": "Упоредите тимове два играча као Инспектор",
+ "CommandDescription.ConfirmAuth": "Команда потребна за регистрацију новог EHR налога",
+ "CommandDescription.CopyPreset": "Копирајте сва подешавања из једног Пресета у друго.",
+ "CommandDescription.CosID": "Погледајте своју козметику",
+ "CommandDescription.CovenInfo": "Погледајте информације о томе како Coven фракција функционише",
+ "CommandDescription.DayBreak": "Позовите свануће за тренутни састанак као Звездородни.",
+ "CommandDescription.Death": "Погледајте ко Вас је убио и њихову улогу",
+ "CommandDescription.DeathNote": "Погодите нечије право име као Убица са Белешком.",
+ "CommandDescription.Decree": "Искористите декрет као Председник",
+ "CommandDescription.DeleteAdmin": "Уклоните играча са листе администратора",
+ "CommandDescription.DeleteMod": "Уклања наведеног играча са листе модератора",
+ "CommandDescription.DeleteTag": "Обришите ознаку играчу.",
+ "CommandDescription.DeleteVIP": "Уклоните играча са VIP листе",
+ "CommandDescription.Disconnect": "Решите се свих играча у наведеном тиму",
+ "CommandDescription.Draft": "Изаберите улогу у драфтингу (Draft)",
+ "CommandDescription.DraftDescription": "Погледајте опис једне од улога које сте добили у драфтингу (Draft).",
+ "CommandDescription.DraftStart": "Започните драфтинг, где играчи могу бирати своје улоге за следећу игру",
+ "CommandDescription.Dump": "Чува лог фајл на радну површину",
+ "CommandDescription.Effect": "Примените Randomizer ефекат на себе",
+ "CommandDescription.EightBall": "Поставите питање магичном 8-ball.",
+ "CommandDescription.EnableAllRoles": "Омогућава све улоге и додатке",
+ "CommandDescription.End": "Завршава игру",
+ "CommandDescription.Exe": "Погубљује играча",
+ "CommandDescription.Exo": "Активирајте Вашу способност као Егзорциста",
+ "CommandDescription.Fabricate": "Поставите лажни узрок смрти за своје следеће убиство као Фабрикатор",
+ "CommandDescription.Fix": "Поправља баг црног екрана за одређеног играча.",
+ "CommandDescription.Forge": "Као Фалсификатор, фалсификујте лажну улогу за играча.",
+ "CommandDescription.GNO": "Guess The Number (Погоди Број) мини-игра",
+ "CommandDescription.GameModeList": "Погледајте листу свих режима игре у моду.",
+ "CommandDescription.GameModePoll": "Започните анкету за гласање о следећем режиму игре.",
+ "CommandDescription.Guess": "Погодите улогу играча.",
+ "CommandDescription.HM": "Пошаљите једну од порука као Гласник",
+ "CommandDescription.HWhisper": "Шапните поруку помоћи играчу као Домаћин.",
+ "CommandDescription.Help": "Погледајте листу команди",
+ "CommandDescription.HideName": "Крије Ваше име",
+ "CommandDescription.ID": "Погледајте ID-еве свих играча",
+ "CommandDescription.Imitate": "Имитирајте улогу мртвог играча као Имитатор",
+ "CommandDescription.JailTalk": "Разговарајте са Тамничаром као утамничени играч или обрнуто.",
+ "CommandDescription.KCount": "Погледајте број преосталих Impostor-а и неутралних убица",
+ "CommandDescription.Kill": "Убија играча",
+ "CommandDescription.LT": "Погледајте тајмер лобија",
+ "CommandDescription.LastResult": "Погледајте улоге и додатке играча у прошлој игри",
+ "CommandDescription.Level": "Мења Ваш ниво",
+ "CommandDescription.MTHY": "Сазива састанак или завршава тренутни",
+ "CommandDescription.MapPoll": "Започните анкету за гласање о следећој мапи.",
+ "CommandDescription.Mark": "Означите играча као своју мету као Маркиратор.",
+ "CommandDescription.Medium": "Одговорите на питање Посредника",
+ "CommandDescription.MessageWait": "Подесите време бафера за системске поруке",
+ "CommandDescription.Mute": "Утишајте некога. Утишани не могу четовати. Сви се одћутавају на почетку игре.",
+ "CommandDescription.MyRole": "Погледајте опис и подешавања своје улоге",
+ "CommandDescription.Negotiation": "Одаберите методу преговарања када Вас Преговарач пита",
+ "CommandDescription.NeutralInfo": "Погледајте информације о томе како Neutral-на фракција функционише",
+ "CommandDescription.Note": "Управљајте својим белешкама као Новинар",
+ "CommandDescription.Now": "Погледајте тренутна подешавања",
+ "CommandDescription.OS": "Подесите шансу за појаву улоге",
+ "CommandDescription.PV": "Гласајте у анкети",
+ "CommandDescription.Poll": "Започиње анкету",
+ "CommandDescription.PresetPoll": "Започните анкету за гласање о следећем Пресету.",
+ "CommandDescription.PlayerInfo": "Погледајте ID играча, 'Friend Code', хешован PUID и инфо о платформи",
+ "CommandDescription.QA": "Одговорите на питање Квиз Master-а",
+ "CommandDescription.QS": "Погледајте тренутно питање које је поставио Квиз Master",
+ "CommandDescription.R": "Погледајте листу улога или опис специфичне улоге",
+ "CommandDescription.Ready": "Означите себе као спремног",
+ "CommandDescription.ReadyCheck": "Започните проверу спремности (ко је AFK) (резултати након 30s)",
+ "CommandDescription.Rename": "Даје Вам ново име",
+ "CommandDescription.Reroll": "Поново баците своју улогу као Поновни Бацај (насумичан избор). Ступа на снагу након састанка.",
+ "CommandDescription.Retribute": "Погодите ко је убио играча кога сте запратили као Ретрибуциониста",
+ "CommandDescription.Revenge": "Осветите се (убијте) играчу као Немезис",
+ "CommandDescription.Revive": "Оживљава мртвог играча. Захтева специјалан приступ или омогућено 'Без краја игре'.",
+ "CommandDescription.RoleList": "Погледајте лимите колико ће се улога сваке фракције и подкатегорије створити.",
+ "CommandDescription.SD": "Пушта звук из игре",
+ "CommandDescription.Say": "Пошаљите поруку као Домаћин/Модератор",
+ "CommandDescription.Select": "Одаберите свог партнера Impostor-а и његову улогу.",
+ "CommandDescription.SetRole": "Поставите улогу/додатак играча за следећу игру",
+ "CommandDescription.Spectate": "Чини Вас посматрачем за следећу игру. Требало би само да омогућите Game Master-а као домаћин.",
+ "CommandDescription.Start": "Покреће игру",
+ "CommandDescription.Summon": "Призовите играча да убија за Вас као Призивач",
+ "CommandDescription.Swap": "Поставите мету замене (гласова) као Размењивач",
+ "CommandDescription.TimeLimit": "Прикажи преостало време игре (када је временско ограничење омогућено)",
+ "CommandDescription.TPIn": "Телепортујте се у лоби",
+ "CommandDescription.TPOut": "Телепортујте се ван лобија",
+ "CommandDescription.Target": "Циљајте играча као Трбухозборац",
+ "CommandDescription.Template": "Пошаљите шаблон поруке (из template.txt)",
+ "CommandDescription.Trial": "Судите играчу као Судија или Већник",
+ "CommandDescription.UIScale": "Подесите скалу дугмади у интерфејсу",
+ "CommandDescription.Unmute": "Одћутајте некога.",
+ "CommandDescription.Up": "[ЗАСТАРЕЛО] Користите /setrole или /setaddon уместо овога",
+ "CommandDescription.Version": "Погледајте тренутну верзију EHR-а",
+ "CommandDescription.Vote": "Гласајте за играча",
+ "CommandDescription.VoteStart": "Гласајте за почетак игре",
+ "CommandDescription.Whisper": "Шапните поруку приватно наведеним играчима.",
+ "CommandDescription.Winner": "Погледајте победнике прошле игре",
+ "CommandDescription.XOR": "Наведите 2 улоге које се никада неће створити у истој игри.",
"CommandForms.AFKExempt": "afkexempt",
"CommandForms.Achievements": "achievements",
"CommandForms.AddAdmin": "addadmin",
@@ -9526,7 +9526,7 @@
"CommandForms.DeleteMod": "deletemod",
"CommandForms.DeleteTag": "deletetag",
"CommandForms.DeleteVIP": "deletevip",
- "CommandForms.Disconnect": "dis,disconnect",
+ "CommandForms.Disconnect": "disc,disconnect",
"CommandForms.Draft": "draft",
"CommandForms.DraftDescription": "dd,draftdesc,draftdescription",
"CommandForms.DraftStart": "draftstart,ds",
@@ -9605,549 +9605,549 @@
"CommandForms.Whisper": "w,whisper",
"CommandForms.Winner": "win,winner",
"CommandForms.XOR": "xor",
- "CommandList": "★ Command list:",
- "Commands.ChangeSettingHelp": "Arguments:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\nNotes:\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
- "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host",
- "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Admins",
- "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>The Host & Moderators & Admins",
- "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>This command can only be used by <#ffffff>Modded Clients",
- "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>After Death",
- "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby & After Death",
- "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Game",
- "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Lobby",
- "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>This command can only be used <#ffffff>In Meetings",
- "KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.",
- "KickCommandKickHost": "You are not permitted to kick the host.",
- "KickCommandKickMod": "You are not permitted to kick other moderators.",
- "KickCommandKicked": "was kicked from the game.",
- "KickCommandKickedReason": "Reason:",
- "KickCommandKickedRole": "Their role was {0}",
- "KickCommandNoAccess": "You do not have access to the kick command.",
- "AutoGMRotationStatusText.CooldownTimer": "Jumping to the next game mode on the list in {0} seconds",
- "AutoGMRotationStatusText.GMPoll": "Player Vote (/gmpoll)",
- "DraftChosen": "You have chosen the {0} role for the next game.\\nYou can still change your choice by typing /draft [number] again.",
- "DraftNotEnoughRoles": "There are not enough roles enabled to choose from, so drafting cannot be started. Please enable more roles and try again.",
- "DraftResend": "Your drafting choices are:\\n\\n{0}\\n\\nCommands:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4",
- "DraftStart": "Drafting has started! You now have a chance to pick a role from the list below if you'd like to get one of them for the next game. The roles you get to choose from are:\\n\\n{0}\\n\\nChat commands to use:\\n- Pick role: /draft [number]\\n- View description of role: /dd [number]\\nReplace [number] with the number of the role you want to pick. Example: /draft 4\\nIf you don't pick a role, you get a random one like you normally would.",
- "DraftTitle": "<#00a5ff>➡ <#00ffa5>Drafting <#00a5ff>⬅",
- "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Everyone has drafted their role!",
- "GameModePoll.Question": "Which game mode should we play next?",
- "MapPoll.Question": "Which map should we play next?",
- "MenuTitle.MPoll": "Map Poll",
- "PresetPoll.Question": "Which preset should we play next?",
- "ChangePreset.Changed": "Preset has been changed to Preset {0}\\nPreset Name: {1}",
- "Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
- "Poll.Begin": "You may vote using /pv A/B/C/D",
- "Poll.Inactive": "There isn't any active poll currently.",
- "Poll.Tie": "Tie: {0} - each with {1} votes\\n",
- "Poll.TimeInfo": "The results will be final in {0} seconds.",
- "Poll.Title": "<#ff0000>➡ POLL ⬅",
- "Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
- "Poll.Winner": "Winner: {0}. {1} with {2} votes\\n",
- "Poll.YouVoted": "You have voted for {0}, which now has {1} votes.",
- "PollResultTitle": "Poll Results",
- "PollUsage": "Format:\\n/poll {Question}? {Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]\n\nNote: The question should always end with a question mark (?)!",
- "ControlCooldown": "Control Cooldown",
- "ConvertedAddonCanBeGuessed": "{role} can be guessed",
- "CooldownsResetEachOther": "Ability Cooldown and Kill Cooldown Reset Each Other",
- "CopyCrewVarEvenIfDisabled": "Can copy the crew variant even if that role is disabled",
- "CountdownText": "Re-Entering Lobby in {0}s",
- "CovenCanBeInLove": "Coven can be in love",
- "CovenCanBeRole": "Coven can become {role}",
- "CovenCanFindMarshall": "Reveal to <#7b3fbb>Coven",
- "CovenReceiveNecronomiconAfterNumMeetings": "Number of Meetings after which the Coven will start receiving the Necronomicon",
- "CrewCanBeEgoist": "Crewmates can become Egoist",
- "CrewCanBeInLove": "Crewmates can be in love",
- "CrewCanBeLoyal": "Crewmates can become Loyal",
- "CrewCanBeRole": "Crewmates can become {role}",
- "CrewLoversWinWithCrew": "If Both Lovers are Crewmates, they always win with Crewmates",
- "CurrentActiveSettingsHelp": "Current Active Settings Help",
- "CurseCooldown": "Curse Cooldown",
- "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask",
- "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.",
- "DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.",
- "DCNotify.Banned": "You were banned from this lobby.\\n\\nContact the host if this was a mistake.",
- "DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.",
- "DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
- "DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.",
- "DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.",
- "DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.",
- "DCNotify.Hacking": "You were banned for hacking.\\n\\nPlease stop.",
- "DCNotify.Inactivity": "The lobby closed due to inactivity.",
- "DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
- "DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
- "DCNotify.Kicked": "You were kicked from this lobby.\\n\\nYou may still rejoin.",
- "DCanGuessAdt": "Can Guess Add-Ons",
- "DCanGuessCoven": "Can Guess Coven",
- "DCanGuessCrewmates": "Can Guess Crewmates",
- "DCanGuessImpostors": "Can Guess Impostors",
- "DCanGuessNeutrals": "Can Guess Neutrals",
- "DGRM.OnMeeting": "On Meeting",
- "DGResetMode": "Skin Reset Mode",
- "DGResetTimer": "If Resetting Skin by Timer, Reset Skin After",
- "DeactivationAfterMeeting": "After Meeting",
- "DeadCrewCantSabotage": "Crewmates can't sabotage after they've died",
- "DeadImpCantSabotage": "Impostors can't sabotage after they've died",
- "DeadNeutralCantSabotage": "Neutrals can't sabotage after they've died",
+ "CommandList": "★ Листа команди:",
+ "Commands.ChangeSettingHelp": "Аргументи:\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- Impostors (број)\\n- players (број)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (број)\\n- anonymousvotes (on/off)\\n- emergencycooldown (број)\\n- discussiontime (број)\\n- votingtime (број)\\n- playerspeed (децимални број)\\n- Crewmatevision (децимални број)\\n- Impostorvision (децимални број)\\n- killcooldown (децимални број)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (број)\\n- longtasks (број)\\n- shorttasks (број)\\n- scientistcount (број)\\n- scientistchance (број)\\n- vitalsdisplaycooldown (децимални број)\\n- batteryduration (децимални број)\\n- engineercount (број)\\n- engineerchance (број)\\n- ventusecooldown (децимални број)\\n- maxtimeinvents (децимални број)\\n- guardianangelcount (број)\\n- guardianangelchance (број)\\n- protectcooldown (децимални број)\\n- protectduration (децимални број)\\n- protectvisibletoImpostors (on/off)\\n- shapeshiftercount (број)\\n- shapeshifterchance (број)\\n- shapeshiftduration (децимални број)\\n- shapeshiftcooldown (децимални број)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (број)\\n- phantomchance (број)\\n- inviscooldown (децимални број)\\n- invisduration (децимални број)\\n- noisemakercount (број)\\n- noisemakerchance (број)\\n- noisemakerImpostoralert (on/off)\\n- noisemakeralertduration (број)\\n- trackercount (број)\\n- trackerchance (број)\\n- trackduration (децимални број)\\n- trackcooldown (децимални број)\\n- trackdelay (децимални број)\\n- ghostdotasks (on/off)\\n\\nНапомене:\\n1. Велика и мала слова су битна\\n2. Где пише custom, потребно је након тога унети бројчану вредност\\n3. Децимални број је број са децималним местом, нпр. 1,7\\n4. \"ghostdotasks\" може изазвати проблеме ако га подесите\\n5. Примери употребе:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
+ "Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>Ова команда може бити коришћена само од стране <#ffffff>Домаћина",
+ "Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>Ова команда може бити коришћена само од стране <#ffffff>Домаћина и Администратора",
+ "Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>Ова команда може бити коришћена само од стране <#ffffff>Домаћина, Модератора и Администратора",
+ "Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>Ову команду могу користити само <#ffffff>Модовани Клијенти",
+ "Commands.NoAccess.Time.AfterDeath": "<#ff5555>X <#bb0000>Ова команда се користи само <#ffffff>После Смрти",
+ "Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X <#bb0000>Ова команда се користи само <#ffffff>У Лобију и После Смрти",
+ "Commands.NoAccess.Time.InGame": "<#ff5555>X <#bb0000>Ова команда се користи само <#ffffff>У Игри",
+ "Commands.NoAccess.Time.InLobby": "<#ff5555>X <#bb0000>Ова команда се користи само <#ffffff>У Лобију",
+ "Commands.NoAccess.Time.InMeeting": "<#ff5555>X <#bb0000>Ова команда се користи само <#ffffff>На Састанцима",
+ "KickCommandInvalidID": "Наведен је неважећи ID играча.\\nМолимо користите '/kick [playerID]' да избаците играча.",
+ "KickCommandKickHost": "Није Вам дозвољено да избаците домаћина.",
+ "KickCommandKickMod": "Није Вам дозвољено да избацујете друге модераторе.",
+ "KickCommandKicked": "је избачен из игре.",
+ "KickCommandKickedReason": "Разлог:",
+ "KickCommandKickedRole": "Његова улога је била {0}",
+ "KickCommandNoAccess": "Немате приступ команди за избацивање.",
+ "AutoGMRotationStatusText.CooldownTimer": "Скок на следећи режим игре за {0} секунди",
+ "AutoGMRotationStatusText.GMPoll": "Гласање играча (/gmpoll)",
+ "DraftChosen": "Изабрали сте улогу {0} за следећу игру.\\nИ даље можете променити свој избор поновним куцањем /draft [number].",
+ "DraftNotEnoughRoles": "Нема довољно омогућених улога за драфтинг (Draft). Омогућите више улога и покушајте поново.",
+ "DraftResend": "Ваши избори у драфтингу су:\\n\\n{0}\\n\\nКоманде:\\n- Изабери улогу: /draft [број]\\n- Опис улоге: /dd [број]\\nЗамените [број] бројем улоге. Пример: /draft 4",
+ "DraftStart": "Драфтинг је почео! Изаберите улогу са листе испод за следећу игру:\\n\\n{0}\\n\\nКоманде у чету:\\n- Изабери улогу: /draft [број]\\n- Опис улоге: /dd [број]\\nЗамените [број] бројем улоге. Пример: /draft 4\\nАко не изаберете, добићете насумичну улогу.",
+ "DraftTitle": "<#00a5ff>➡ <#00ffa5>Драфтинг <#00a5ff>⬅",
+ "EveryoneDrafted": "<#00ffa5>✓ <#00ff00>Сви су изабрали своју улогу!",
+ "GameModePoll.Question": "Који режим игре играмо следећи?",
+ "MapPoll.Question": "Коју мапу играмо следећу?",
+ "MenuTitle.MPoll": "Анкета За Мапу",
+ "PresetPoll.Question": "Који Пресет играмо следећи?",
+ "ChangePreset.Changed": "Пресет је промењен на Пресет {0}\\nНазив: {1}",
+ "Poll.AlreadyVoted": "Већ сте гласали, Ваш глас се неће поново рачунати.",
+ "Poll.Begin": "Гласајте користећи /pv A/B/C/D",
+ "Poll.Inactive": "Тренутно нема активне анкете.",
+ "Poll.Tie": "Нерешено: {0} - свако са по {1} глас(-а/-ова)\\n",
+ "Poll.TimeInfo": "Резултати ће бити коначни за {0} секунди.",
+ "Poll.Title": "<#ff0000>➡ АНКЕТА ⬅",
+ "Poll.VotingInfo": "Користите /pv {answer} да гласате, одговор може бити слово или број.",
+ "Poll.Winner": "Победник: {0}. {1} са {2} гласова\\n",
+ "Poll.YouVoted": "Гласали сте за {0}, који сада има {1} глас(-а/-ова).",
+ "PollResultTitle": "Резултати Анкете",
+ "PollUsage": "Формат:\\n/poll {Question}? {Question A} {Question B} \n[Одговор C] [Одговор D] [Одговор E]\n\nНапомена: Питање се увек завршава знаком питања (?)!",
+ "ControlCooldown": "Cooldown Контроле",
+ "ConvertedAddonCanBeGuessed": "{role} може бити погођен",
+ "CooldownsResetEachOther": "Cooldown способности и cooldown за убијање ресетују један другог",
+ "CopyCrewVarEvenIfDisabled": "Може копирати варијанту посаде чак и ако је та улога онемогућена",
+ "CountdownText": "Поновни улазак у лоби за {0}s",
+ "CovenCanBeInLove": "Coven може бити заљубљен",
+ "CovenCanBeRole": "Coven може постати {role}",
+ "CovenCanFindMarshall": "Откриј <#7b3fbb>Coven-у",
+ "CovenReceiveNecronomiconAfterNumMeetings": "Број Састанака након којих ће Coven почети да добија Некрономикон",
+ "CrewCanBeEgoist": "Crewmate-ови могу постати Егоиста",
+ "CrewCanBeInLove": "Crewmate-ови могу бити заљубљени",
+ "CrewCanBeLoyal": "Crewmate-ови могу постати Лојални",
+ "CrewCanBeRole": "Crewmate-ови могу постати {role}",
+ "CrewLoversWinWithCrew": "Ако су оба Љубавника Crewmate-ови, побеђују са Crewmate-овима",
+ "CurrentActiveSettingsHelp": "Помоћ За Тренутно Активна Подешавања",
+ "CurseCooldown": "Cooldown Клетве",
+ "CustomSabotage.GrabOxygenMask": "Узми Маску Са Кисеоником",
+ "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Маска узета! Безбедни сте.",
+ "DCNotify.Auth": "Нисте аутентификовани.\\nМожда ћете морати поново да покренете игру.",
+ "DCNotify.Banned": "Ви сте бановани из овог лобија.\\n\\nКонтактирајте домаћина ако је ово била грешка.",
+ "DCNotify.DCFromServer": "Искључени сте са сервера.\\r\\nОво може бити проблем са серверима или Вашом мрежом.",
+ "DCNotify.DupeLogin": "Инстанца Вашег налога је већ присутна у овом лобију.",
+ "DCNotify.GameFull": "Лоби је тренутно пун.\\n\\nПроверите са домаћином да ли се можете придружити.",
+ "DCNotify.GameNotFound": "Код лобија је неважећи.\\n\\nПроверите код и/или сервер и покушајте поново.",
+ "DCNotify.GameStarted": "Игра у овом лобију је већ почела.\\n\\nСачекајте да се заврши или потражите други лоби.",
+ "DCNotify.Hacking": "Бановани сте због хаковања.\\n\\nМолимо Вас да престанете.",
+ "DCNotify.Inactivity": "Лоби је затворен због неактивности.",
+ "DCNotify.IncorrectVersion": "Овај лоби не подржава Вашу верзију Among Us-а.",
+ "DCNotify.InvalidSettings": "Детектовано је да су подешавања игре неважећа.\\n\\nУђите у локалну игру да их ресетујете, па покушајте поново.",
+ "DCNotify.Kicked": "Ви сте избачени из овог лобија.\\n\\nИ даље се можете поново придружити.",
+ "DCanGuessAdt": "Може Погађати Додатке",
+ "DCanGuessCoven": "Може Погађати Coven",
+ "DCanGuessCrewmates": "Може Погађати Crewmate-ове",
+ "DCanGuessImpostors": "Може Погађати Impostor-е",
+ "DCanGuessNeutrals": "Може Погађати Neutral-е",
+ "DGRM.OnMeeting": "На Састанку",
+ "DGResetMode": "Режим Ресетовања Скинова",
+ "DGResetTimer": "Ако се скин ресетује тајмером, ресетуј скин након",
+ "DeactivationAfterMeeting": "Након Састанка",
+ "DeadCrewCantSabotage": "Crewmate-ови не могу саботирати након смрти",
+ "DeadImpCantSabotage": "Impostor-и не могу саботирати након смрти",
+ "DeadNeutralCantSabotage": "Neutral-и не могу саботирати након смрти",
"DeathReason.AFK": "AFK",
- "DeathReason.Allergy": "Allergy",
- "DeathReason.Ashamed": "Ashamed",
- "DeathReason.Assumed": "Assumed",
- "DeathReason.Asthma": "Asthma",
- "DeathReason.BadLuck": "Bad Luck",
- "DeathReason.Bankrupt": "Bankrupted",
- "DeathReason.Bite": "Bitten",
- "DeathReason.Bugged": "Bugged",
- "DeathReason.Bombed": "Exploded",
- "DeathReason.Collapsed": "Collapsed",
- "DeathReason.Consumed": "Consumed",
- "DeathReason.Curse": "Cursed",
- "DeathReason.Cursed": "Cursed",
- "DeathReason.Deafened": "Deafened",
- "DeathReason.Destroyed": "Destroyed",
- "DeathReason.Demolished": "Demolished",
- "DeathReason.DidntVote": "Didn't Vote",
- "DeathReason.Disconnected": "Disconnected",
- "DeathReason.Diseased": "Diseased",
- "DeathReason.Dismembered": "Dismembered",
- "DeathReason.Dragged": "Dragged",
- "DeathReason.Drowned": "Drowned",
- "DeathReason.Eaten": "Eaten",
- "DeathReason.Echoed": "Echoed",
- "DeathReason.Execution": "Executed",
- "DeathReason.Fall": "Fall",
- "DeathReason.FollowingSuicide": "Heartbroken",
- "DeathReason.Frightened": "Frightened",
- "DeathReason.Gambled": "Guessed",
- "DeathReason.Hack": "Hacked",
- "DeathReason.Hex": "Hexed",
- "DeathReason.Infected": "Infected",
- "DeathReason.Jinx": "Jinxed",
- "DeathReason.Kamikazed": "Kamikazed",
- "DeathReason.Kill": "Kill",
- "DeathReason.Lava": "Lava",
- "DeathReason.Lightning": "Lightning",
- "DeathReason.LossOfBlood": "Loss Of Blood",
- "DeathReason.LossOfHead": "Strangled",
- "DeathReason.Mauled": "Mauled",
- "DeathReason.Meteor": "Meteor Strike",
- "DeathReason.Misfire": "Misfire",
- "DeathReason.Misguess": "Misguess",
- "DeathReason.Negotiation": "Negotiation",
- "DeathReason.OutOfOxygen": "Out Of Oxygen",
- "DeathReason.Overtired": "Overtired",
- "DeathReason.Patrolled": "Patrolled",
- "DeathReason.PissedOff": "Destroyed",
- "DeathReason.Poison": "Poisoned",
- "DeathReason.Quantization": "Quantization",
+ "DeathReason.Allergy": "Алергија",
+ "DeathReason.Ashamed": "Постиђен",
+ "DeathReason.Assumed": "Претпостављен",
+ "DeathReason.Asthma": "Астма",
+ "DeathReason.BadLuck": "Лоша Срећа",
+ "DeathReason.Bankrupt": "Банкротирао",
+ "DeathReason.Bite": "Ујед",
+ "DeathReason.Bugged": "Багован",
+ "DeathReason.Bombed": "Експлодирао",
+ "DeathReason.Collapsed": "Урушен",
+ "DeathReason.Consumed": "Конзумиран",
+ "DeathReason.Curse": "Проклетство",
+ "DeathReason.Cursed": "Проклет",
+ "DeathReason.Deafened": "Оглушен",
+ "DeathReason.Destroyed": "Уништен",
+ "DeathReason.Demolished": "Срушен",
+ "DeathReason.DidntVote": "Није Гласао",
+ "DeathReason.Disconnected": "Искључен",
+ "DeathReason.Diseased": "Болестан",
+ "DeathReason.Dismembered": "Раскомадан",
+ "DeathReason.Dragged": "Вучен",
+ "DeathReason.Drowned": "Удављен",
+ "DeathReason.Eaten": "Поједен",
+ "DeathReason.Echoed": "Ехо-Убиство",
+ "DeathReason.Execution": "Погубљење",
+ "DeathReason.Fall": "Пад",
+ "DeathReason.FollowingSuicide": "Сломљено Срце",
+ "DeathReason.Frightened": "Уплашен",
+ "DeathReason.Gambled": "Погођен",
+ "DeathReason.Hack": "Хакован",
+ "DeathReason.Hex": "Hex-ован (Клетве)",
+ "DeathReason.Infected": "Заражен",
+ "DeathReason.Jinx": "Џинксован",
+ "DeathReason.Kamikazed": "Камиказа",
+ "DeathReason.Kill": "Убијен",
+ "DeathReason.Lava": "Лава",
+ "DeathReason.Lightning": "Муња",
+ "DeathReason.LossOfBlood": "Губитак Крви",
+ "DeathReason.LossOfHead": "Задављен",
+ "DeathReason.Mauled": "Растрзан",
+ "DeathReason.Meteor": "Удар Метеора",
+ "DeathReason.Misfire": "Промашај",
+ "DeathReason.Misguess": "Погрешно Погађање",
+ "DeathReason.Negotiation": "Преговарање",
+ "DeathReason.OutOfOxygen": "Без Кисеоника",
+ "DeathReason.Overtired": "Преморен",
+ "DeathReason.Patrolled": "Патролиран",
+ "DeathReason.PissedOff": "Уништен",
+ "DeathReason.Poison": "Отрован",
+ "DeathReason.Quantization": "Квантизација",
"DeathReason.RNG": "RNG",
- "DeathReason.Retribution": "Retribution",
- "DeathReason.Revenge": "Revenge",
- "DeathReason.Sacrifice": "Sacrifice",
- "DeathReason.Scavenged": "Scavenged",
- "DeathReason.Shot": "Shot",
- "DeathReason.SkippedVote": "Skipped Voting",
- "DeathReason.Sniped": "Sniped",
- "DeathReason.Spell": "Spelled",
- "DeathReason.Stoned": "Stoned",
- "DeathReason.Stung": "Stung",
- "DeathReason.Suicide": "Suicide",
- "DeathReason.Sunken": "Sunken",
- "DeathReason.Swooped": "Swooped",
- "DeathReason.Taxes": "Taxes",
- "DeathReason.Torched": "Burned",
- "DeathReason.Tornado": "Tornado",
- "DeathReason.Trapped": "Trapped",
- "DeathReason.Trialed": "Judged",
- "DeathReason.Vote": "Ejected",
- "DeathReason.WipedOut": "Wiped Out",
- "DeathReason.WrongAnswer": "Wrong Answer",
- "DeathReason.YinYanged": "Yin Yanged",
- "DeathReason.etc": "Other",
- "DebugMode": "Debug Mode",
- "DecreasedKillCooldown": "Decreased Kill Cooldown",
- "DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
- "DeliverCooldown": "Deliver Cooldown",
- "DevourCooldown": "Devour Cooldown",
- "DiedR1Warning": "<#ffff00>(Died First in Last Game)",
- "DisableBard": "Disable Bard",
- "DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen",
- "DisableHiddenRoles": "Disable Hidden Roles",
- "DisableLobbyMusic": "Disable Lobby Music",
- "DisableSaboteur": "Disable Saboteur",
- "DisableSunnyboy": "Disable Sunnyboy",
- "DisableTasks": "Disable Tasks",
- "DisableUseCommand": "The Host's settings do not allow this command to be used.",
- "DisableVanillaRoles": "Disable Vanilla Roles",
- "DisabledByProgram": "Public rooms have been disabled by the program",
- "DisabledBySettings": "Disabled by Settings",
- "DoesntSpawnOnFungle": "Doesn't Spawn When the Map is Fungle",
- "DoYourTasksPlease": "Please do your tasks!",
- "DualVotes": "Duplicate votes",
- "E2Block": "Block Erase",
- "EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
- "EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
- "EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
- "EAC.ClientTimeout": "{0}|{1} didn't send their full data within 25s, most likely a hacker",
- "ECMO.OriginalTeam": "Original Team",
- "EGCanGuessAdt": "Can Guess Add-Ons",
- "EGCanGuessImp": "Can Guess Impostor Roles",
- "EGCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
- "EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.",
- "AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.",
- "AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.",
- "AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.",
- "AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...",
- "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout processing in progress ⚠",
- "ByBardGetFailed": "Oops, I seem to be out of inspiration.",
- "CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n",
- "CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n",
- "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Network error\\n<#ffffff>{0}",
- "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>This lobby is not listed on the EHR server.\\n<#ffffff>Please enable <#ffff44>{0} in System Settings, otherwise the server will reject your request.",
- "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>You must be in an Online game on a Vanilla server (Europe, North America, Asia)",
- "ERR-000-000-0": "No Error",
- "ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.",
- "ERR-000-900-0": "Test Error Lv.0",
- "ERR-000-910-1": "Test Error Lv.1",
- "ERR-000-920-2": "Test Error Lv.2",
- "ERR-000-930-3": "Test Error Lv.3",
- "ERR-001-000-3": "Main dictionary has duplicated keys.",
- "ERR-002-000-1": "This game mode is incompatible with the current map.",
- "ERR-002-000-3": "Your Among Us version is outdated.",
- "Error.InvalidColor": "Error: Only default colors are available - this means someone had fortegreen color in the lobby, which causes disconnects, so it's best to kick them",
- "Error.InvalidColorPreventStart": "Other players are not allowed to use other colors (e.g. fortegreen), otherwise it will result in a serious error",
- "Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment ({0})",
- "Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting",
- "ErrorEndText": "An error occurred",
- "ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
- "ErrorLevel1": "Bugs may occur.",
- "ErrorLevel2": "This can cause serious issues with the game.",
- "ErrorLevel3": "The current EHR version does not support this version of Among Us.\\nPlease update Among Us!",
- "ErrorTeleport": "Teleport failed",
- "FailChance": "Chance of showing incorrect result",
- "FailToTrack": "Failed To Track",
- "ForceEnd": "Aborted",
- "ForceEndText": "The host forcefully ended the game",
- "InvalidArgs": "Invalid Args",
- "InvalidArguments": "Invalid Arguments",
- "InvalidUndeadTarget": "Target cannot be recruited",
+ "DeathReason.Retribution": "Ретрибуција",
+ "DeathReason.Revenge": "Освета",
+ "DeathReason.Sacrifice": "Жртвован",
+ "DeathReason.Scavenged": "Лешинарски Очишћен",
+ "DeathReason.Shot": "Упуцан",
+ "DeathReason.SkippedVote": "Прескочио Гласање",
+ "DeathReason.Sniped": "Снајперисан",
+ "DeathReason.Spell": "Зачаран",
+ "DeathReason.Stoned": "Окамењен",
+ "DeathReason.Stung": "Убоден",
+ "DeathReason.Suicide": "Самоубиство",
+ "DeathReason.Sunken": "Потонуо",
+ "DeathReason.Swooped": "Swooped (од Ишчезивача)",
+ "DeathReason.Taxes": "Порези",
+ "DeathReason.Torched": "Спаљен",
+ "DeathReason.Tornado": "Торнадо",
+ "DeathReason.Trapped": "Заробљен",
+ "DeathReason.Trialed": "Осуђен",
+ "DeathReason.Vote": "Избачен",
+ "DeathReason.WipedOut": "Обрисан",
+ "DeathReason.WrongAnswer": "Погрешан Одговор",
+ "DeathReason.YinYanged": "Јин Јангован",
+ "DeathReason.etc": "Остало",
+ "DebugMode": "Debug Режим",
+ "DecreasedKillCooldown": "Смањен Cooldown За Убијање",
+ "DefaultShapeshiftCooldown": "Подразумевани Cooldown Преображаја",
+ "DeliverCooldown": "Cooldown Доставе",
+ "DevourCooldown": "Cooldown Прождирања",
+ "DiedR1Warning": "<#ffff00>(Умро први у прошлој игри)",
+ "DisableBard": "Онемогући Барда",
+ "DisableCrackedGlass": "Онемогући напрсло стакло на екрану састанка",
+ "DisableHiddenRoles": "Онемогући скривене улоге",
+ "DisableLobbyMusic": "Онемогући музику у лобију",
+ "DisableSaboteur": "Онемогући Саботера",
+ "DisableSunnyboy": "Онемогући Сунчаног Момка",
+ "DisableTasks": "Онемогући таскове",
+ "DisableUseCommand": "Подешавања домаћина не дозвољавају коришћење ове команде.",
+ "DisableVanillaRoles": "Онемогући обичне улоге",
+ "DisabledByProgram": "Јавни лобији су онемогућени од стране програма",
+ "DisabledBySettings": "Онемогућено подешавањима",
+ "DoesntSpawnOnFungle": "Не ствара се на мапи Fungle",
+ "DoYourTasksPlease": "Молимо радите своје таскове!",
+ "DualVotes": "Дупли гласови",
+ "E2Block": "Блокирај Брисање",
+ "EAC.CheatDetected.EAC": "Детектовано коришћење варања (Преко AUM-а)",
+ "EAC.CheatDetected.HighLevel": "Упозорење: EAC детектовао Висок Ниво варања.",
+ "EAC.CheatDetected.LowLevel": "Упозорење: EAC детектовао Низак Ниво варања. Неко вероватно читује.",
+ "EAC.ClientTimeout": "{0}|{1} нису послали пуне податке за 25s, вероватно варалица",
+ "ECMO.OriginalTeam": "Оригинални Тим",
+ "EGCanGuessAdt": "Може Погађати Додатке",
+ "EGCanGuessImp": "Може Погађати Impostor Улоге",
+ "EGCanGuessTaskDoneSnitch": "Може погодити Доушника са Свим Тасковима",
+ "EGGuessSnitchTaskDone": "Мислили сте да можете погодити Snitch-а када заврши све своје таскове? Леп покушај.... Нећете се тако лако извући.",
+ "AntiBlackOutHostRejectForceEnd": "Ви сте били разлог црног екрана, а пошто домаћин неће да заврши игру, бићете ускоро искључени.",
+ "AntiBlackOutLoggerSendInGame": "Због непознате грешке, игра ће се завршити ради спречавања црног екрана.",
+ "AntiBlackOutNotifyInLobby": "Дошло је до непознате грешке ради спречавања црног екрана. Нажалост, ова грешка постоји у свим само-домаћинским (host-only) модовима, па чак и у обичном Among Us-у. Аутоматски завршетак игре је неопходан, иначе игра неће почети.",
+ "AntiBlackOutRequestHostToForceEnd": "Ви сте били разлог црног екрана, тражите од домаћина да заустави игру...",
+ "AntiBlackoutSkipTasks": "<#ffff00>⚠ Anti-Blackout процесирање у току ⚠",
+ "ByBardGetFailed": "Упс, изгледа да ми понестаје инспирације.",
+ "CheckMurderFail": "<#ff0000>Убиство је отказано из следећег разлога:\\n",
+ "CheckReportFail": "<#ff0000>Позив на састанак је отказан из следећег разлога:\\n",
+ "ConfirmAuth.Error": "<#ff5555>X <#bb0000>Мрежна грешка\\n<#ffffff>{0}",
+ "ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>Овај лоби није на листи EHR сервера.\\n<#ffffff>Молимо Вас да омогућите <#ffff44>{0} у системским подешавањима, иначе ће сервер одбити Ваш захтев.",
+ "ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>Морате бити у онлајн игри на обичном серверу (Европа, Северна Америка, Азија)",
+ "ERR-000-000-0": "Нема Грешке",
+ "ERR-000-804-1": "EHR не подржава Vanilla HnS, па је искључен.",
+ "ERR-000-900-0": "Тест грешка ниво 0",
+ "ERR-000-910-1": "Тест грешка ниво 1",
+ "ERR-000-920-2": "Тест грешка ниво 2",
+ "ERR-000-930-3": "Тест грешка ниво 3",
+ "ERR-001-000-3": "Главни речник има дуплиране кључеве.",
+ "ERR-002-000-1": "Овај режим игре није компатибилан са тренутном мапом.",
+ "ERR-002-000-3": "Ваша верзија Among Us-а је застарела.",
+ "Error.InvalidColor": "Грешка: Доступне су само подразумеване боје - ово значи да неко има 'fortegreen' боју у лобију, што узрокује дисконекције, најбоље је да га избаците",
+ "Error.InvalidColorPreventStart": "Другим играчима није дозвољено да користе друге боје (нпр. 'fortegreen'), иначе ће доћи до озбиљне грешке",
+ "Error.InvalidRoleAssignment": "Грешка: Пронађена је неважећа улога за играча током доделе улога ({0})",
+ "Error.MeetingException": "Грешка: {0}\\r\\nМолимо искористите SHIFT+M+ENTER да завршите састанак",
+ "ErrorEndText": "Дошло је до грешке",
+ "ErrorEndTextDescription": "Ради спречавања рушења, игра је присилно завршена.",
+ "ErrorLevel1": "Могу се појавити багови.",
+ "ErrorLevel2": "Ово може узроковати озбиљне проблеме са игром.",
+ "ErrorLevel3": "Тренутна верзија EHR-а не подржава ову верзију Among Us-а.\\nМолимо Вас да ажурирате Among Us!",
+ "ErrorTeleport": "Телепортација неуспешна",
+ "FailChance": "Шанса за приказ нетачног резултата",
+ "FailToTrack": "Неуспешно Праћење",
+ "ForceEnd": "Обустављено",
+ "ForceEndText": "Домаћин је присилно завршио игру",
+ "InvalidArgs": "Неважећи Аргументи",
+ "InvalidArguments": "Неважећи Аргументи",
+ "InvalidUndeadTarget": "Мета не може бити регрутована",
"NotAssigned": "-",
- "NotAssignedInfo": "Error, report to host!!",
- "RpcAntiBlackOutEndGame": "Because of {0}, an unknown error occurred, game will end to prevent black screen.",
- "RpcAntiBlackOutIgnored": "Because of {0}, an unknown error occurred, RPC will be ignored.",
- "RpcAntiBlackOutNotifyInLobby": "Because of {0}, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.",
- "UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues",
- "UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.",
- "downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...",
- "updateFailed": "Update failed.",
- "EVote": "Vote",
- "EightBallDisabled": "<#ff0000>X The /8ball command is disabled in this lobby.",
- "EnableDarkTheme": "Dark Theme for Chat UI",
- "EnableDebugMode": "Enable Debug Mode",
- "EnableExtraAbility": "Enable Extra Ability",
- "EnableSpurtCharge": "Display The Charge",
- "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game.",
- "EnterVentWinCountDown": "Enter vent within {0} seconds to win!",
- "EnteredBlockedVent": "This vent is blocked by the Ventguard",
- "EraseLimit": "Max Erases",
- "EvenKillCooldown": "Even-Numbered kill cooldown",
- "ExiledExeTarget": "{0} was {1}.\\nBut they were also the Executioner's target!\\nGG!",
- "ExiledExeTargetAddBelow": "\\nAnd they were also the Executioner's target!",
- "ExiledInnocentTargetAddBelow": "\\nAnd looking back, there's also the Innocent counting the money in their hands....",
- "ExiledInnocentTargetInOneLine": "{0} was {1}.\\nBut looking back, there's the Innocent counting the money in their hands....\\nGG!",
- "ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!",
- "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} votes)",
- "FakeTask": "Fake Tasks:",
- "FixBlackScreenWaitForDead": "Everyone is alive, and the black screen fix requires a ghost, so it will wait until someone dies.",
- "FreezeCooldown": "Freeze Cooldown",
- "FreezeDuration": "Freeze Duration",
- "GCanGuessAdt": "Can guess Add-ons",
- "GCanGuessCrew": "Crewmate can guess Crewmate roles",
- "GCanGuessImp": "Impostor can guess Impostor roles",
- "GCanGuessTaskDoneSnitch": "Can guess Snitch with All Tasks Done",
- "GGCanGuessAdt": "Can Guess Add-Ons",
- "GGCanGuessCrew": "Can Guess Crewmate Roles",
- "GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
- "GSInfo.ConvertedCount": "<#ffab1b>Converted Players (excluding <#ff1919>Madmates): {0}",
+ "NotAssignedInfo": "Грешка, пријавите домаћину!!",
+ "RpcAntiBlackOutEndGame": "Због играча {0}, дошло је до непознате грешке, игра ће се завршити како би се спречио црни екран.",
+ "RpcAntiBlackOutIgnored": "Због играча {0}, дошло је до непознате грешке, RPC ће бити игнорисан.",
+ "RpcAntiBlackOutNotifyInLobby": "Због играча {0}, дошло је до непознате грешке, да бисте спречили црни екран, искључите [{1}] у подешавањима.",
+ "UnsupportedMap": "Ова мапа није подржана од стране EHR-а\\nМолимо користите подржану мапу или ћете имати проблема",
+ "UnsupportedVersion": "Неподржана верзија Among Us-а.\\nМолимо Вас да ажурирате Among Us.",
+ "downloadFailed": "Слање фајла неуспешно! \\nМолимо покушајте касније или поново покрените игру...",
+ "updateFailed": "Ажурирање неуспешно.",
+ "EVote": "Гласај",
+ "EightBallDisabled": "<#ff0000>X Команда /8ball је онемогућена у овом лобију.",
+ "EnableDarkTheme": "Тамна Тема За Чет",
+ "EnableDebugMode": "Омогући Debug Режим",
+ "EnableExtraAbility": "Омогући Додатну Способност",
+ "EnableSpurtCharge": "Прикажи Набој",
+ "EnabledGMWarning": "Омогућили сте Мастера Игре. Ово ће Вас учинити духом на почетку сваке игре.",
+ "EnterVentWinCountDown": "Уђите у вентилацију за {0} секунди за победу!",
+ "EnteredBlockedVent": "Ова вентилација је блокирана од стране Чувара Вентилације",
+ "EraseLimit": "Максимално Брисања",
+ "EvenKillCooldown": "Парни Cooldown За Убијање",
+ "ExiledExeTarget": "{0} су били {1}.\\nАли су такође били Џелатова мета!\\nGG!",
+ "ExiledExeTargetAddBelow": "\\nАли су такође били Џелатова мета!",
+ "ExiledInnocentTargetAddBelow": "\\nОсврнимо се... ту је такође Недужник који броји новац у својим рукама....",
+ "ExiledInnocentTargetInOneLine": "{0} су били {1}.\\nАли, осврћући се, видимо Недужника како броји новац у њиховим рукама...\\nGG!",
+ "ExiledJester": "Сви сте будале!\\n {0}, {1}, који се гласно смеје, Вас је преварио да их избаците.\\nGG!",
+ "ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0} глас(-а/-ова))",
+ "FakeTask": "Лажни Таскови:",
+ "FixBlackScreenWaitForDead": "Сви су живи, а поправка за црни екран захтева духа, тако да ће чекати док неко не умре.",
+ "FreezeCooldown": "Cooldown Замрзавања",
+ "FreezeDuration": "Трајање Замрзавања",
+ "GCanGuessAdt": "Може Погађати Додатке",
+ "GCanGuessCrew": "Crewmate може погађати Crewmate улоге",
+ "GCanGuessImp": "Impostor може погађати Impostor улоге",
+ "GCanGuessTaskDoneSnitch": "Може погађати Доушника са Свим Урађеним Тасковима",
+ "GGCanGuessAdt": "Може Погађати Додатке",
+ "GGCanGuessCrew": "Може Погађати Crewmate Улоге",
+ "GGGuessMax": "Достигли сте максималан број погађања, не можете више да погађате!",
+ "GSInfo.ConvertedCount": "<#ffab1b>Преведени Играчи (без <#ff1919>Madmate-ова): {0}",
"GSInfo.CovenCount": "<#7b3fbb>Coven: {0}",
- "GSInfo.CrewCount": "<#8cffff>Crewmates: {0}",
- "GSInfo.ImpCount": "<#ff1919>Impostors: {0}",
- "GSInfo.LoversState": "Number of <#ff9ace>Lovers Alive: {0}",
- "GSInfo.MadmateCount": "<#ff1919>Madmates: {0}",
- "GSInfo.NKCount": "<#ffab1b>Neutral <#ff1919>Killers: {0}",
- "GSInfo.NNKCount": "<#ffff00>Non-Killing <#ffab1b>Neutrals: {0}",
+ "GSInfo.CrewCount": "<#8cffff>Crewmate-ови: {0}",
+ "GSInfo.ImpCount": "<#ff1919>Impostor-и: {0}",
+ "GSInfo.LoversState": "Број живих <#ff9ace>љубавника: {0}",
+ "GSInfo.MadmateCount": "<#ff1919>Madmate-ови: {0}",
+ "GSInfo.NKCount": "<#ffab1b>Neutral-не <#ff1919>Убице: {0}",
+ "GSInfo.NNKCount": "<#ffff00>Неубилачки <#ffab1b>Neutral-и: {0}",
"GSInfo.RomanticState": "{0}",
- "GSInfo.Tasks": "<#00ffa5>Completed Tasks: {0}/{1}",
- "GanInvestigatorCanBeMadmate": "Investigator can be converted",
- "GanJudgeCanBeMadmate": "Judge can be converted",
- "GanMarshallCanBeMadmate": "Marshall can be converted",
- "GanMayorCanBeMadmate": "Mayor can be converted",
- "GanNGuesserCanBeMadmate": "Nice Guesser can be converted",
- "GanPresidentCanBeMadmate": "President can be converted",
- "GanSheriffCanBeMadmate": "Sheriff can be converted",
- "GhostIgnoreTasks": "Ghosts Exempt From Tasks",
- "GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!",
- "GuessAbility": "Guessers Can Guess Lovers",
- "GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons",
- "GuessAnkylosaurus": "You cannot guess the Ankylosaurus",
- "GuessBackstabber": "You cannot guess a revealed Backstabber.",
- "GuessBerserker": "Well that didn't work....",
- "GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.",
- "GuessDead": "Sorry, but it's impossible to guess roles after your death",
- "GuessDisabled": "Sorry, this guess is prohibited.",
- "GuessDisabledAddonOverride": "Sorry, this specific add-on cannot be guessed due to the Host's settings.",
- "GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
- "GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!",
- "GuessDuringDiscussion": "According to the host's settings, you cannot guess during discussion time.",
- "GuessErased": "You cannot guess a player's role that has been erased.",
- "GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
- "GuessHelp": "Instructions: /cmd bt [Player ID] [Role Name]\\nExample: /cmd bt 3 Bait\\nYou can see the player IDs before everyone's names\\nor use the /cmd id command to list the player IDs",
- "GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
- "GuessKill": "{0} was guessed (or they misguessed)",
- "GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
- "GuessLovers": "Sorry, host's settings do not allow to guess Lovers.",
- "GuessMarkseekerTarget": "You can't guess the target of the Markseeker",
- "GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
- "GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
- "GuessMonarch": "You're knighted, so you cannot guess the Monarch.",
- "GuessNotAllowed": "Sorry, your role does not have access to guessing.",
- "GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?",
- "GuessNull": "Please select an ID of a living player to guess their role",
- "GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.",
- "GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.",
- "GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.",
- "GuessPhantom": "You can't guess a Specter, that allows them to win!",
- "GuessPresident": "You cannot guess a revealed <#30916f>President.",
- "GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?",
- "GuessShielded": "Sorry, you can't guess the player who is shielded by Medic",
- "GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?",
- "GuessTank": "According to the host's settings, the Tank cannot be guessed.",
- "GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.",
- "GuessTeamMate": "Sorry, you can't guess your teammates.",
- "GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate",
- "GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
- "HideDualVotes": "Hide duplicated votes",
- "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
- "ImpCanBeEgoist": "An Impostor can become Egoist",
- "ImpCanBeInLove": "Impostors can be in love",
- "ImpCanBeLoyal": "Impostors can become Loyal",
- "ImpCanBeRole": "Impostors can become {role}",
- "ImpCanFindMarshall": "Reveal to <#ff1919>Impostors",
- "ImpCanKillMadmate": "Impostors can kill Madmates",
- "IncompatibleMod": "Incompatible Mod",
- "IncompatibleNeutralMode": "If neutral is incompatible, turn into",
- "IncreasedSpeedDuration": "Increased Speed Duration",
- "IncreasedVisionDuration": "Increased Vision Duration",
- "KCD": "Kill Cooldown: {0}s",
- "KickCommandDisabled": "The kick command is currently disabled.",
- "KillBaitNotify": "You'll self-report in {0}s",
- "KillCooldownAfterCleaning": "Kill Cooldown On Clean",
- "KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
- "KillCooldownNormally": "Kill Cooldown Without Sabotage",
- "KillCount": " Kills: {0}",
- "LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
- "LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!",
- "LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
- "LegacyLovers": "Legacy Lovers",
- "LimitPerGame": "Limit Per Game",
- "LimitPerRounds": "Limit Per Rounds",
- "Loading": "Loading....\\nThis may take a minute.",
- "LoadingBarText.1": "Docking The Ship....",
- "LoadingBarText.2": "Boarding: {0}/{1} ({2}s left)",
- "LoadingBarText.3": "Opening The Gate....",
- "LoadingBarText.4": "Heading Off....",
- "LoadingBarText.5": "Landing....",
- "LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!",
- "LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!",
- "LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!",
- "LoadingHint.3": "Did you know?\nYou can play our beta releases/test versions!\nJoin our Discord server to download them (link on main menu)!",
- "LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!",
- "LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!",
- "LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!",
- "LoadingHint.7": "Did you know?\nYou can add/remove moderators directly in the game by using /addmod and /deletemod!",
- "LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!",
- "LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus",
- "LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!",
- "LoadingHint.11": "Did you know?\nYou can set your role/add-on for the next game using /setrole and /setaddon as the host!",
- "LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!",
- "LoadingHint.13": "Did you know?\nYou can use /poll to ask your players a question and let them vote!",
- "LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!",
- "LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!",
- "LoadingHint.16": "Don't know what your role or add-on does?\nPress F1 instead of typing commands!",
- "LoadingHint.17": "Did you know?\nYou can quickly enable/disable roles by typing /os {percentage} {role}!\n(This will set the spawn chance of the role to the specified percentage)",
- "LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!",
- "LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!",
- "LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!",
- "LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!",
- "LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!",
- "LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!",
- "LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!",
- "LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!",
- "LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!",
- "LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D",
- "LoadingHint.28": "Did you know?\nEHR has 16 different game modes! Try them out!\nSwitch game modes using the buttons under the huge title in the top left of the settings menu!",
- "LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!",
- "LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!",
- "LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!",
- "LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!",
- "LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!",
- "LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!",
- "LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!",
- "LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!",
- "LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!",
- "LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!",
- "LoadingHint.39": "Did you know?\nYou can integrate the Natural Disasters game mode into any other game mode!\nRoom Rush with ditching disasters? Sinkholes blocking the way in Deathrace? Zones collapsed in King Of The Zones? Just one setting away!",
- "LoadingHint.40": "Did you know?\nI bet you didn't",
- "LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1",
- "LoadingHint.42": "Did you know?\nI didn't",
- "LoadingHint.43": "Did you know that you can't know everything?",
- "LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44",
- "LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither",
+ "GSInfo.Tasks": "<#00ffa5>Завршени Таскови: {0}/{1}",
+ "GanInvestigatorCanBeMadmate": "Иследник може бити преведен",
+ "GanJudgeCanBeMadmate": "Судија може бити преведен",
+ "GanMarshallCanBeMadmate": "Маршал може бити преведен",
+ "GanMayorCanBeMadmate": "Градоначелник може бити преведен",
+ "GanNGuesserCanBeMadmate": "Добри Погађач може бити преведен",
+ "GanPresidentCanBeMadmate": "Председник може бити преведен",
+ "GanSheriffCanBeMadmate": "Шериф може бити преведен",
+ "GhostIgnoreTasks": "Духови Ослобођени Таскова",
+ "GotGhostRoleNotify": "<#ffff00>Додељена Вам је улога духа!",
+ "GuessAbility": "Погађачи Могу Погађати Љубавнике",
+ "GuessAdtRole": "Нажалост, подешавања домаћина не дозвољавају погађање додатака",
+ "GuessAnkylosaurus": "Не можете погађати Анкилосауруса",
+ "GuessBackstabber": "Не можете погађати откривеног Издајицу.",
+ "GuessBerserker": "Е, па то није успело....",
+ "GuessCrewRole": "Нажалост, подешавања домаћина не дозвољавају Crewmate-овима да погађају Crewmate улоге.",
+ "GuessDead": "Жао ми је, али немогуће је погађати улоге након смрти.",
+ "GuessDisabled": "Извините, ово погађање је забрањено.",
+ "GuessDisabledAddonOverride": "Извините, овај специфични додатак се не може погађати због подешавања домаћина.",
+ "GuessDoctor": "Извините, не можете погодити откривеног Доктора јер би то било непоштено.",
+ "GuessDoubleShot": "Погрешно сте погодили улогу, али имате Дупли Удар па добијате још једну шансу!",
+ "GuessDuringDiscussion": "Према подешавањима домаћина, не можете погађати током времена за дискусију.",
+ "GuessErased": "Не можете погодити улогу играча која је обрисана.",
+ "GuessGM": "Погађање GM-а је немогуће јер је он већ мртав.... А и зашто бисте то радили јадном Домаћину?",
+ "GuessHelp": "Инструкције: /cmd bt [ID играча] [Назив улоге] \\nПример: /cmd bt 3 Bait \\nID-еви играча можете видети испред њихових имена \\nили користите команду /cmd id за листу ID-ева",
+ "GuessImpRole": "Нажалост, подешавања домаћина не дозвољавају Impostor-има да погађају Impostor улоге.",
+ "GuessKill": "{0} је погођен (или је он погрешно погађао)",
+ "GuessKnighted": "Извините, Монарси не могу погађати Одликоване.",
+ "GuessLovers": "Извините, подешавања домаћина не дозвољавају погађање љубавника.",
+ "GuessMarkseekerTarget": "Не можете погодити мету Маркиратора",
+ "GuessMarshallTask": "Не можете погодити Маршала који је завршио своје таскове.",
+ "GuessMayor": "Извините, не можете погодити откривеног Градоначелника јер би то било непоштено.",
+ "GuessMonarch": "Ви сте одликовани, тако да не можете погађати Монарха.",
+ "GuessNotAllowed": "Извините, Ваша улога нема приступ погађању.",
+ "GuessNotifiedBait": "Мамац не може бити погођен јер је најављен. Мислили сте да ће бити тако лако, а?",
+ "GuessNull": "Молимо изаберите ID живог играча да бисте погодили његову улогу",
+ "GuessObviousAddon": "Извините, очигледни додаци и улоге се не могу погађати.",
+ "GuessOnbound": "Овај играч има Неизгласиви додатак, тако да је Ваш погодак отказан.",
+ "GuessPestilence": "Управо сте покушали да погодите Пошаст!\\n\\nЖао ми је, Пошаст Вас је убила.",
+ "GuessPhantom": "Не можете погодити Спектра, то им омогућава победу!",
+ "GuessPresident": "Не можете погодити откривеног <#30916f>Председника.",
+ "GuessSameCTAPlayer": "Погађате саиграча? Нисте баш бистри, је л' да?",
+ "GuessShielded": "Извините, не можете погодити играча који има Медицинаров штит.",
+ "GuessSuperStar": "Супер Звезда не може бити погођена.... мислили сте да ће бити тако лако, а?",
+ "GuessTank": "Према поставкама домаћина, Тенк се не може погодити.",
+ "GuessTaskDone": "Извините, не можете погађати некога ко је завршио своје таскове.",
+ "GuessTeamMate": "Извините, не можете погађати своје саиграче.",
+ "GuessVanillaCrewmate": "Подешавања домаћина не дозвољавају да некога погодите као обичног Crewmate-а.",
+ "GuessWorkaholic": "Извините, не можете погодити откривеног Радохолика јер би то било непоштено.",
+ "HideDualVotes": "Сакриј дуплиране гласове",
+ "HnSUnloadWarning": "<#ffff00>УПОЗОРЕЊЕ:\\nEHR не подржава обичан Hide And Seek и искључиће се ако га омогућите.\\nМожете користити EHR-ов прилагођени Hide And Seek режим са јединственим улогама.",
+ "ImpCanBeEgoist": "Impostor може постати Егоиста",
+ "ImpCanBeInLove": "Impostor-и могу бити Заљубљени",
+ "ImpCanBeLoyal": "Impostor-и могу постати Лојални",
+ "ImpCanBeRole": "Impostor-и могу постати {role}",
+ "ImpCanFindMarshall": "Откриј <#ff1919>Impostor-има",
+ "ImpCanKillMadmate": "Impostor-и могу убити Madmate-ове",
+ "IncompatibleMod": "Некомпатибилан Мод",
+ "IncompatibleNeutralMode": "Ако је Neutral некомпатибилан, претвори у",
+ "IncreasedSpeedDuration": "Трајање Повећане Брзине",
+ "IncreasedVisionDuration": "Трајање Повећаног Вида",
+ "KCD": "Cooldown За Убијање: {0}s",
+ "KickCommandDisabled": "Команда за избацивање је тренутно онемогућена.",
+ "KillBaitNotify": "Самостално ћете пријавити тело за {0}s",
+ "KillCooldownAfterCleaning": "Cooldown за убијање након чишћења",
+ "KillCooldownAfterStoneGazing": "Cooldown за убијање након окамењивања",
+ "KillCooldownNormally": "Cooldown за убијање без саботаже",
+ "KillCount": " Убистава: {0}",
+ "LaughToWhoGuessSelf": "Ко је покушао да погоди себе?! Ах, па то сте Ви! Ахахах!",
+ "LaughToWhoMurderSelf": "Хахаха, ко би помислио да је неко довољно глуп да убије самог себе?\\n\\nИспоставило се да сте то... ВИ!",
+ "LaughToWhoTrialSelf": "Боже, нисам мислио да ће Судије бити толико слепе да неће ни видети да су осудиле саме себе.",
+ "LegacyLovers": "Наслеђени Љубавници",
+ "LimitPerGame": "Лимит По Игри",
+ "LimitPerRounds": "Лимит По Рундама",
+ "Loading": "Учитавање....\\nСачекајте минут.",
+ "LoadingBarText.1": "Пристајање Брода....",
+ "LoadingBarText.2": "Укрцавање: {0}/{1} (Још {2}s)",
+ "LoadingBarText.3": "Отварање Капије....",
+ "LoadingBarText.4": "Полазак....",
+ "LoadingBarText.5": "Слетање....",
+ "LoadingHint.0": "Да ли сте знали?\nМожете ставити улоге по Вашем избору у прилагођене тимове!\nПогледајте инструкције на нашем сајту (линк у главном менију)!",
+ "LoadingHint.1": "Да ли сте знали?\nМожете форсирати или забранити одређене комбинације улога и додатака користећи /combo у лобију!\nПробајте након ове игре!",
+ "LoadingHint.2": "Да ли сте знали?\nМожете променити имена улога, додатака, подешавања итд. користећи прилагођене фајлове за превод!",
+ "LoadingHint.3": "Да ли сте знали?\nМожете играти наше бета верзије/тестне верзије!\nПридружите се нашем Discord серверу да их преузмете (линк у главном менију)!",
+ "LoadingHint.4": "Пронашли сте баг?\nПријавите га на нашем Discord серверу (линк у главном менију)!\nПоправићемо га што је пре могуће!",
+ "LoadingHint.5": "Имате идеју коју бисте желели да видите у моду?\nПоставите Ваш предлог на наш Discord сервер(линк у главном менију)!\nРазмотрићемо га за будућа ажурирања!",
+ "LoadingHint.6": "Да ли сте знали?\nМожете активирати бан-листу да трајно банујете играче користећи њихов 'Friend Code'!",
+ "LoadingHint.7": "Да ли сте знали?\nМожете додати/уклонити модераторе директно у игри користећи /addmod и /deletemod!",
+ "LoadingHint.8": "Да ли сте знали?\nВаралице обично немају 'Friend Code', па можете лако омогућити заштиту у Системским Подешавањима!",
+ "LoadingHint.9": "Да ли сте знали?\nМожете брзо променити подешавања игре без отварања менија користећи /changesetting (/cs)!\nПример: /cs map polus",
+ "LoadingHint.10": "Да ли сте знали?\nМожете прилагодити своју ознаку (tag) у својем лобију користећи фајлове за превод!",
+ "LoadingHint.11": "Да ли сте знали?\nМожете поставити своју улогу/додатак за следећу игру користећи /setrole и /setaddon као домаћин!",
+ "LoadingHint.12": "Збуњени сте око своје смрти? Не знате ко Вас је убио?\nКористите /death или /d након што умрете!",
+ "LoadingHint.13": "Да ли сте знали?\nМожете користити /poll да поставите питање играчима и дозволите им да гласају!",
+ "LoadingHint.14": "Досадно Вам је док чекате у лобију или након ране смрти?\nКористите /gno да играте мини-игру Guess The Number (Погоди Број) како бисте скратили време!",
+ "LoadingHint.15": "Црн екран након састанка?\nПробајте да притиснете CTRL + SHIFT + X да то поправите!",
+ "LoadingHint.16": "Не знате шта ради Ваша улога или додатак?\nПритисните F1 уместо куцања команди!",
+ "LoadingHint.17": "Да ли сте знали?\nМожете брзо омогућити/онемогућити улоге куцањем /os {percentage} {role}!\n(Ово ће поставити шансу за појаву улоге на одређени проценат)",
+ "LoadingHint.18": "Изменили сте фајл за превод, али не желите да рестартујете игру?\nПритисните F5 + T!",
+ "LoadingHint.19": "Икона за чет се не појављује?\nПритисните SHIFT + C + ENTER да то поправите!",
+ "LoadingHint.20": "Да ли сте знали?\nМожете тренутно покренути игру без чекања од 5 секунди притиском на SHIFT!",
+ "LoadingHint.21": "Да ли сте знали?\nМожете отказати одбројавање за почетак користећи дугме 'Cancel' или притиском на тастер C!",
+ "LoadingHint.22": "Да ли сте знали?\nМожете ресетовати сва подешавања на подразумеване вредности притиском на CTRL + SHIFT + DELETE!",
+ "LoadingHint.23": "Да ли сте знали?\nМожете натерати себе на самоубиство притиском на SHIFT + E + ENTER!",
+ "LoadingHint.24": "Да ли сте знали?\nЧак ни најискуснији EHR домаћини не знају све ове чињенице које се приказују у овим саветима!",
+ "LoadingHint.25": "Састанак се не завршава иако су сви гласали?\nПритисните F6 да завршите састанак уз бројање гласова!",
+ "LoadingHint.26": "Имате пријатеља који мисли да разуме све и желите да му докажете супротно?\nУкључите улогу Хемичара и гледајте његову реакцију!",
+ "LoadingHint.27": "Омиљене улоге Развијача су:\nЕхо, Пингвин, Креатор Процепа, Мехур, Еволвер, Rogue, Осветоубица....\nи у суштини све Crewmate улоге :D",
+ "LoadingHint.28": "Да ли сте знали?\nEHR има 16 различитих режима игре! Испробајте их!\nМењајте режиме користећи дугмад испод наслова у горњем левом углу менија подешавања!",
+ "LoadingHint.29": "Да ли сте знали?\nEHR има јединствен режим игре за искусне играче који се зове Stop And Go!\nПробајте га након ове игре!",
+ "LoadingHint.30": "Стално добијате Crewmate-а? Нисте убили никога већ пола сата?\nОслободите своју крвожедност у нашем Free For All режиму игре!",
+ "LoadingHint.31": "Да ли сте знали?\nEHR има прилагођени Hide And Seek режим са 12 специјалних улога посвећених овом стилу игре!",
+ "LoadingHint.32": "Да ли сте мајстор у Bomb Tag-у и Hot Potato-у?\nПокажите то пријатељима и тестирајте вештине у нашем Hot Potato режиму игре!",
+ "LoadingHint.33": "Да ли сте најбржи у рађењу таскова и убијању у лобију?\nОнда имамо посебан режим игре за Вас! Пробајте Спеедрун режим игре након ове игре!",
+ "LoadingHint.34": "Да ли Вам се свиђа улога Демон и њена механика?\nШта ако Вам кажемо да постоји режим где су сви Демони, звани Solo PVP?\nПробајте га након ове игре!",
+ "LoadingHint.35": "Да ли сте знали?\nCTRL + F1 Вам омогућава да сачувате логове игре у било ком тренутку!",
+ "LoadingHint.36": "Да ли сте знали?\nМожете користити љубимце (pets) за активацију способности!\nСамо укључите подешавање у Модификаторима Игре!",
+ "LoadingHint.37": "Да ли сте знали?\nМожете подесити да сви могу да вентују!\nСамо укључите подешавање у Модификаторима Игре!",
+ "LoadingHint.38": "Да ли сте знали?\nМожете онемогућити специфичне таскове у Модификаторима Игре!",
+ "LoadingHint.39": "Да ли сте знали?\nМожете интегрисати Natural Disasters режим у било који други режим игре!\nRoom Rush са катастрофама? Вртаче у Deathrace-у? Зоне које се урушавају у King Of The Zones? Само једно подешавање Вас дели од тога!",
+ "LoadingHint.40": "Да ли сте знали?\nКладим се да нисте.",
+ "LoadingHint.41": "Да ли сте знали?\nИзраз 'at least' се пише одвојено, не спојено.",
+ "LoadingHint.42": "Да ли сте знали?\nЈа нисам.",
+ "LoadingHint.43": "Да ли сте знали да не можете знати све?",
+ "LoadingHint.44": "Да ли сте знали?\nРазвијачев омиљени број је 44.",
+ "LoadingHint.45": "Јесте ли знали да у итератору можете користити наредбу 'yield' да вратите следећу вредност или означите крај итерације у петљи, пошто 'async' не ради у BepInEx-у?\nДа... ни ја.",
"LoadingWithPercentage": "{0}%\\n{1}\\n{2}",
- "LobbyCloseTimer": "Lobby Closing Timer: {0}",
- "LobbyTimer": "Lobby closes in {0}m {1}s",
- "MadSnitchTasks": "Snitch Tasks",
- "MadTimeManagerLimitMeetingTime": "Mad Time Manager - Minimum Voting Time",
- "MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates",
- "MadmateCanFixSabotage": "Madmates Can Fix Sabotages",
- "MadmateCanKillImp": "Madmates can kill Impostors",
- "MadmateCountMode": "Madmates count as",
- "MadmateCountMode.Crew": "Crewmates",
- "MadmateCountMode.Imp": "Impostors",
- "MadmateCountMode.None": "Nothing",
- "MadmateSpawnMode": "Madmate spawning mode",
- "MadmateSpawnMode.Assign": "Assign",
- "MadmateSpawnMode.FirstKill": "First Kill",
- "MadmateSpawnMode.SelfVote": "Self Vote",
- "MainMenu.CreditsButton": "Credits",
- "MainMenu.ExitGameButton": "Quit",
- "MainMenu.InventoryButton": "Inventory",
- "LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Show Only Enabled Roles",
- "LobbyViewSettings_ShowAlldRolesButtonText": "Show All Roles",
- "MainMenu.SettingsButton": "Settings",
- "ManipulateNotify": "\\nYou were manipulated by the Mastermind!\\nYou must kill someone within {0}s or you die!",
- "MaxAttemptsBlocked": "Maximum Distinct Guessing Attempts Blocked",
- "MaxCleanserUses": "Max cleanses",
- "MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From",
- "MaxInVentTime": "Max In-Vent Time",
- "MaxInspectorCheckLimit": "Max inspections per game",
- "MaxMadmateRoles": "<#00a5ff>Maximum amount of <#ff1919>Madmate Roles",
- "Maximum": "Max",
- "Message.AddedPlayerToBanList": "Added {0} to the ban list",
- "Message.AllowLevelRange": "The game level can be set in the range: 0-100",
- "Message.AllowNameLength": "Maximum name length: 15 characters",
- "Message.BanedByBanList": "{0} was banned because they were banned in the past.",
- "Message.BanedByEACList": "{0} has been banned because they're in the EAC list of Banned people.",
- "Message.BannedByEAC": "{0}Banned by EAC, reason: {1}",
- "Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles",
- "Message.CanNotUseByHost": "Sorry, Host can't use this command",
- "Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby",
- "Message.CommandUnavailable": "Sorry, this command cannot be used right now.",
- "Message.CommandUnavailableShort": "Currently unavailable",
- "Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
- "Message.Executed": "{0} was executed",
- "Message.HideGameSettings": "Game settings have been hidden by the host.",
- "Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.",
- "Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.",
- "Message.InvalidFriendCode": "{0} has been banned because they have an invalid friend code.",
- "Message.KickStartAfterWarn": "{0} has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.KickWhoSayBanWordAfterWarn": "{0} received {1} warnings.\\nHe was expelled for forbidden words",
- "Message.KickWhoSayStart": "{0} has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.KickedByDenyName": "{0} was kicked because their name matched {1}",
- "Message.KickedByEAC": "{0}Kicked by EAC, reason: {1}",
- "Message.KickedByNoFriendCode": "{0} was kicked because their friend code does not exist.",
- "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Failed to send the lobby code to the EHR website.\\n{0}",
- "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR website. This will help others find EHR lobbies.\\nYou can disable this feature in the settings (System Settings tab).",
- "Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)",
- "Message.LobbyShared": "The lobby has successfully been shared!",
- "Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is {0}\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
- "Message.MessageWaitHelp": "Specify the first argument in seconds.",
- "Message.NoDescription": "No description",
- "Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others. Please contribute to the mod or upload EHR content to YouTube to get this permission. If you're eligible, contact the developer on discord.",
- "Message.NoticeByEAC": "{0}Detected:{1}",
- "Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]",
- "Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby",
- "Message.OnlyVIPCanUse": "According to the host's settings, only VIP players can use this command",
- "Message.PlayerQuitForever": "{0} decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress",
- "Message.SetColor": "Your color is set to: {0}",
- "Message.SetLevel": "Your game level is set to: {0}",
- "Message.SetToSeconds": "Set to {0} seconds.",
- "Message.SyncButtonLeft": "There are {0} more emergency buttons left",
- "Message.TempBannedByEAC": "{0}Banned by EAC, reason: {1}",
- "Message.TemplateList": "Available templates:\\n{0}\\n\\nUse /template [tag] to send a template",
- "Message.NoTemplatesFound": "No templates were found",
- "Message.TemplateConditionsNotMet": "This template is not available under the current conditions",
- "Message.TemplateNotFoundClient": "The Host doesn't have a template called {0}",
- "Message.TemplateNotFoundHost": "No templates matching {0} were found",
- "Message.TemplateRankRequired": "You need the {0} rank to use this template",
- "Message.TemplateRoleRequired": "This template requires the {0} role",
- "Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
- "Message.WarnWhoSayBanWord": "{0}, stop sending banned words!",
- "Message.WarnWhoSayBanWordTimes": "{0} has been warned: {1} times \\nif you continue you will be kicked",
- "Message.WarnWhoSayStart": "{0} has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start",
- "Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list",
- "Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:",
- "Message.YTPlanSelectFailed": "You cannot be assigned as {0}.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
- "Message.YTPlanSelected": "In the next game, your role will be {0}",
- "MessageTooLong": "Failed to send chat message. The size of the RPC would've exceeded the limit specified in System Settings.",
- "MinMadmateRoles": "<#00ffa5>Minimum amount of <#ff1919>Madmate Roles",
- "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Modded Min/Max Impostors Automatically Set To <#ffffff>{0}\\nBecause you only changed the vanilla setting, which gets overridden by the modded ones.",
- "MinPlayersForAirship": "Minimum Players for Airship",
- "MinPlayersForFungle": "Minimum Players for The Fungle",
- "MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability",
- "ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.",
- "ModdedClient": "Modded Client",
- "ModeratorMuted": "Moderator {0} has muted {1} for <#00ffa5>{2} seconds.",
- "ModeratorTag": "<#8000ff>Moderator",
- "Modifier": "\nModifier: ",
- "Modifiers": "\nModifiers: ",
- "MurderHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.",
- "MurderKill": "{0} was murdered.",
- "MurderLimitPerGame": "Maximum Total Murders Per Game",
- "MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting",
- "MurderMaxGame": "You've reached your maximum murders limit for this game, so it was blocked.",
- "MurderNull": "Please choose a living player to murder.",
- "MuteMessage": "<#ff0000>You're muted and cannot send messages. The mute will expire in <#ffff00>{0} seconds.",
- "NGuesserCanBeMadmate": "Nice Guesser can become Madmate",
- "NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers",
- "NKWinsBySabotageIfNoImpAlive": "The team that wins by critical sabotage time limit if there are no <#ff1919>Impostors alive",
- "NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers",
- "NameDisplayAddonsOnlyInMeetings": "Display Add-Ons next to the role name only in meetings (if the above setting is off)",
- "NegativeEffectDuration": "Lower Vision/Speed Duration",
- "NeutralCanBeInLove": "Neutrals can be in love",
- "NeutralCanBeRole": "Neutrals can become {role}",
- "NoLimitAddonsNumMax": "Max Add-ons Per Player",
- "AddonAssigningRolesIgnoreMaxAddonsLimit": "Add-on Assigning Roles Ignore Max Add-ons Limit",
- "NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
- "NoPetActionMsgCrewTaskDone": "You are free",
- "NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do",
- "NoWhisperAsRole": "<#ff0000>X You cannot use the 'whisper' command as this role.",
- "NoWhisperDuringCourt": "<#ff0000>X The 'whisper' command is disabled during court.",
- "NotifyGameEnding": "<#ff0000>GAME END NOTIFY\\n<#ffff00>This game has already ended. If it didn't end for you, please leave the game and rejoin the lobby. This is a vanilla bug. Sorry for the inconvenience.",
- "NotifyGodAlive": "Inform players at meetings that God is still alive",
- "NukeCooldown": "Nuke Cooldown",
- "NumGuessersOn.Coven.Max": "Maximum Number of Coven Guessers",
- "NumGuessersOn.Coven.Min": "Minimum Number of Coven Guessers",
- "NumGuessersOn.Crewmate.Max": "Maximum Number of Crewmate Guessers",
- "NumGuessersOn.Crewmate.Min": "Minimum Number of Crewmate Guessers",
- "NumGuessersOn.Impostor.Max": "Maximum Number of Impostor Guessers",
- "NumGuessersOn.Impostor.Min": "Minimum Number of Impostor Guessers",
- "NumGuessersOn.Neutral.Max": "Maximum Number of Neutral Guessers",
- "NumGuessersOn.Neutral.Min": "Minimum Number of Neutral Guessers",
- "NumOfTasks": "Number of Tasks to Finish",
- "NumberOfLovers": "Number of Lover Pairs (x2 members)",
- "OddKillCooldown": "Odd-Numbered kill cooldown",
- "OnlyShowPart": "Shown only part",
- "PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.",
- "PoisonCooldown": "Poison Cooldown",
- "PressF1ShowMainRoleDes": "F1: Show Full Role/Add-ons Info\\nOn the joystick use the right stick (R3/RSB)",
- "PromotedSKCanRecruit": "New Jackal can recruit new Sidekick",
- "DownloadingPreset": "Downloading preset....",
- "PresetApplied": "Preset applied successfully!",
- "Promt.ApplyPreset": "<#ffff00>⚠ WARNING ⚠\\nApplying this preset OVERRIDES your current preset! Back it up if you need it or switch to an unused preset slot. It will be permanently deleted!\\nDo you wish to proceed?",
- "Promt.EnableAllRoles": "Enable all roles and add-ons?\\n\\nYes - Enable all roles and add-ons\\nNo - Enter the quick setup dialog of roles and add-ons",
- "Promt.EnableRole": "({0}/{1}) {2}\\nEnable {3}?\\n\\n{4}",
- "Promt.ResetAllOptions": "Are you sure you want to reset all options? This action is irreversible and may take few minutes.",
+ "LobbyCloseTimer": "Тајмер За Затварање Лобија: {0}",
+ "LobbyTimer": "Лоби се затвара за {0}m {1}s",
+ "MadSnitchTasks": "Таскови За Snitch-а",
+ "MadTimeManagerLimitMeetingTime": "Луди Менаџер Времена - Минимално Гласање",
+ "MadmateCanFindMarshall": "Прикажи <#ff1919>Madmate-овима",
+ "MadmateCanFixSabotage": "Madmate-ови Могу Поправљати Саботаже",
+ "MadmateCanKillImp": "Madmate-ови могу убити Impostor-е",
+ "MadmateCountMode": "Madmate-ови се рачунају као",
+ "MadmateCountMode.Crew": "Crewmate-ови",
+ "MadmateCountMode.Imp": "Impostor-и",
+ "MadmateCountMode.None": "Ништа",
+ "MadmateSpawnMode": "Режим стварања Madmate-а",
+ "MadmateSpawnMode.Assign": "Додели",
+ "MadmateSpawnMode.FirstKill": "Прво Убиство",
+ "MadmateSpawnMode.SelfVote": "Глас За Себе",
+ "MainMenu.CreditsButton": "Заслуге",
+ "MainMenu.ExitGameButton": "Изађи",
+ "MainMenu.InventoryButton": "Инвентар",
+ "LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "Прикажи Само Омогућене Улоге",
+ "LobbyViewSettings_ShowAlldRolesButtonText": "Прикажи Све Улоге",
+ "MainMenu.SettingsButton": "Подешавања",
+ "ManipulateNotify": "\\nМозак Операције Вас је манипулисао!\\nУбијте некога за {0}s или умирете!",
+ "MaxAttemptsBlocked": "Максимално Блокираних Покушаја Погађања",
+ "MaxCleanserUses": "Максимално Чишћења",
+ "MaxImpRolePicks": "Максималан Број Impostor Улога За Избор",
+ "MaxInVentTime": "Максимално Време У Вентилацији",
+ "MaxInspectorCheckLimit": "Максимално Инспекција По Игри",
+ "MaxMadmateRoles": "<#00a5ff>Максималан број <#ff1919>Madmate Улога",
+ "Maximum": "Макс",
+ "Message.AddedPlayerToBanList": "Играч {0} је додат на бан листу",
+ "Message.AllowLevelRange": "Ниво игре може бити постављен у опсегу: 0-100",
+ "Message.AllowNameLength": "Максимална дужина имена: 15 карактера",
+ "Message.BanedByBanList": "{0} је банован јер је био банован у прошлости.",
+ "Message.BanedByEACList": "{0} је банован јер се налази на EAC листи банованих људи.",
+ "Message.BannedByEAC": "{0} је банован од стране EAC-а, разлог: {1}",
+ "Message.CanNotFindRoleThePlayerEnter": "Погрешно сте написали име улоге ._.\\nУкуцајте /r да видите листу улога",
+ "Message.CanNotUseByHost": "Извините, домаћин не може користити ову команду",
+ "Message.CanNotUseInLobby": "Извините, ова команда се не може користити у лобију",
+ "Message.CommandUnavailable": "Извините, ова команда се тренутно не може користити.",
+ "Message.CommandUnavailableShort": "Тренутно недоступно",
+ "Message.DumpfileSaved": "Лог фајл је успешно сачуван на радну површину, назив: {0}",
+ "Message.Executed": "{0} је погубљен",
+ "Message.HideGameSettings": "Подешавања игре су сакривена од стране домаћина.",
+ "Message.HostLeftGameInGame": "★Упозорење★ Домаћин је напустио игру, следећи пут игра можда неће почети нормално. Молимо напустите лоби или сачекајте да нови домаћин отвори лоби.",
+ "Message.HostLeftGameInLobby": "★Упозорење★ Домаћин је напустио игру, следећи пут игра можда неће почети нормално. Ако нови домаћин има EHR, морате поново ући у лоби да бисте играли нормално.",
+ "Message.InvalidFriendCode": "{0} је банован јер има неважећи 'Friend Code'.",
+ "Message.KickStartAfterWarn": "{0} је примио {1} упозорења и биће избачен. \\nДомаћин лобија не жели да види поруке где играчи траже да се крене (start).",
+ "Message.KickWhoSayBanWordAfterWarn": "{0} је примио {1} упозорења.\\nИзбачен је због забрањених речи",
+ "Message.KickWhoSayStart": "{0} је избачен од стране система. \\nДомаћин лобија не жели да види поруке где играчи траже да се крене (start).",
+ "Message.KickedByDenyName": "{0} је избачен јер се његово име подудара са {1}",
+ "Message.KickedByEAC": "{0} је избачен од стране EAC-а, разлог: {1}",
+ "Message.KickedByNoFriendCode": "{0} је избачен јер његов 'Friend Code' не постоји.",
+ "Message.LobbyCodeSendError": "<#ff0000>X <#ff5555>Слање кода лобија на EHR веб-сајт није успело.\\n{0}",
+ "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>Код лобија је послат на EHR веб-сајт. Ово ће помоћи другима да пронађу EHR лобије.\\nОву функцију можете искључити у подешавањима (Системска Подешавања).",
+ "Message.LobbyShareFailed": "EHR-Chan тренутно није на мрежи (дељење лобија није успело)",
+ "Message.LobbyShared": "Лоби је успешно подељен!",
+ "Message.MadmateSelfVoteModeNotify": "Напомена: Тренутни режим генерисања Лудила је {0}\\n Гласање за себе значи да желите да будете Madmate. Ако испуњавате услове и има места, одмах ћете постати Madmate",
+ "Message.MessageWaitHelp": "Наведите први аргумент у секундама.",
+ "Message.NoDescription": "Нема описа",
+ "Message.NoPermissionSetRoleOthers": "Немате дозволу да постављате улоге другима. Допринесите моду или отпремите EHR садржај на YouTube да бисте добили ову дозволу. Ако сте подобни, контактирајте Развијача на Discord-у.",
+ "Message.NoticeByEAC": "{0} Детектовано: {1}",
+ "Message.NowOverrideText": "Молимо унесите коренску фасциклу игре.\\Language\\English.dat. Промените овај текст у dat фајлу \\nАко Вам ова функција не треба или желите регуларне /n поруке, искључите је у подешавањима. \\nМолимо онемогућите [Омогућите само прилагођене /n поруке у подешавањима.]",
+ "Message.OnlyCanUseInLobby": "Извините, ова команда се може користити само у лобију",
+ "Message.OnlyVIPCanUse": "Према подешавањима домаћина, само VIP играчи могу користити ову команду",
+ "Message.PlayerQuitForever": "{0} је одлучио да добровољно напусти игру \\nИзвините због лошег искуства \\nтрудим се да напредујем",
+ "Message.SetColor": "Ваша боја је постављена на: {0}",
+ "Message.SetLevel": "Ваш ниво у игри је постављен на: {0}",
+ "Message.SetToSeconds": "Постављено на {0} секунди.",
+ "Message.SyncButtonLeft": "Преостали број хитних дугмади: {0}",
+ "Message.TempBannedByEAC": "{0} је привремено банован од стране EAC-а, разлог: {1}",
+ "Message.TemplateList": "Доступни шаблони:\\n{0}\\n\\nКористите /template [oznaka] да пошаљете шаблон",
+ "Message.NoTemplatesFound": "Нису пронађени шаблони",
+ "Message.TemplateConditionsNotMet": "Овај шаблон није доступан под тренутним условима",
+ "Message.TemplateNotFoundClient": "Шаблон {0} не постоји.",
+ "Message.TemplateNotFoundHost": "Нису пронађени шаблони који се подударају са {0}",
+ "Message.TemplateRankRequired": "Потребан Вам је чин {0} да користите овај шаблон",
+ "Message.TemplateRoleRequired": "Овај шаблон захтева улогу {0}",
+ "Message.TryFixName": "Извршен је покушај поправке садржаја сакривене поруке због улога",
+ "Message.WarnWhoSayBanWord": "{0}, без забрањених речи!",
+ "Message.WarnWhoSayBanWordTimes": "{0} је опоменут: {1} пута \\nако наставите бићете избачени",
+ "Message.WarnWhoSayStart": "{0} је опоменут: {1} пута \\nДомаћин не жели да види поруке где се тражи почетак игре",
+ "Message.YTPlanCanNotFindRoleThePlayerEnter": "Улога коју тражите није пронађена\\nКористите /r за листу улога",
+ "Message.YTPlanNotice": "Напомена: [YouTuber Plan] је омогућен, што значи да Домаћин може изабрати своју улогу за следећу игру, за лакши добитак видео садржаја. У случају злоупотребе, молимо напустите игру или пријавите.\\nТренутни подаци о креатору:",
+ "Message.YTPlanSelectFailed": "Не можете бити додељени као {0}.\\nВероватно јер улога није омогућена или не подржава доделу.",
+ "Message.YTPlanSelected": "У следећој игри, Ваша улога ће бити {0}",
+ "MessageTooLong": "Слање поруке није успело. Величина RPC поруке би премашила лимит у Системским Подешавањима.",
+ "MinMadmateRoles": "<#00ffa5>Минималан број <#ff1919>Madmate Улога",
+ "MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00>Модовани Минимум/Максимум Impostor-а аутоматски постављен на <#ffffff>{0}\\nЗато што сте променили само основно подешавање игре, које модована подешавања надјачавају.",
+ "MinPlayersForAirship": "Минималан број играча за Airship",
+ "MinPlayersForFungle": "Минималан број играча за The Fungle",
+ "MinTasksToActivateAbility": "Минималан Број Завршених Таскова за Активацију Способности",
+ "ModBrokenMessage": "MOD фајл је оштећен.\\nМолимо Вас да га поново инсталирате.",
+ "ModdedClient": "Модован Клијент",
+ "ModeratorMuted": "Модератор {0} је утишао {1} на <#00ffa5>{2} секунд(-е/-и).",
+ "ModeratorTag": "<#8000ff>Модератор",
+ "Modifier": "\nМодификатор: ",
+ "Modifiers": "\nМодификатори: ",
+ "MurderHelp": "Команда: /cmd tl [ID играча]\\nМожете видетие ID-еве играча испред њихових имена. \\nИли откуцајте /cmd id да видите листу ID-ева свих.",
+ "MurderKill": "{0} је убијен.",
+ "MurderLimitPerGame": "Максималан Укупан Број Убистава По Игри",
+ "MurderLimitPerMeeting": "Максималан Број Убистава Током Једног Састанка",
+ "MurderMaxGame": "Достигли сте максимално ограничење броја убистава за ову игру, па је акција блокирана.",
+ "MurderNull": "Молимо Изаберите живог играча ког желите да убијете.",
+ "MuteMessage": "<#ff0000>Утишани сте и не можете слати поруке. Утишавање истиче за <#ffff00>{0} секунди.",
+ "NGuesserCanBeMadmate": "Добри Погађач може постати Madmate",
+ "NKCanFindMarshall": "Откриј <#ffab1b>Neutral-ним Убицама",
+ "NKWinsBySabotageIfNoImpAlive": "Тим који побеђује истеком времена саботаже ако нема живих <#ff1919>Impostor-а",
+ "NNKCanFindMarshall": "Откриј <#ffff00>Неубилачким Neutral-има",
+ "NameDisplayAddonsOnlyInMeetings": "Прикажи додатке поред назива улоге само током састанака (ако је горње подешавање искључено)",
+ "NegativeEffectDuration": "Трајање Смањења Вида/Брзине",
+ "NeutralCanBeInLove": "Neutral-и могу бити заљубљени",
+ "NeutralCanBeRole": "Neutral-ци могу постати {role}",
+ "NoLimitAddonsNumMax": "Максималан Број Додатака По Играчу",
+ "AddonAssigningRolesIgnoreMaxAddonsLimit": "Улоге које могу Давати Додатке игноришу Ограничење Броја Максималних Додатака",
+ "NoMoreEmergencyMeetingsLeft": "Немате више хитних састанака за сазивање",
+ "NoPetActionMsgCrewTaskDone": "Слободни сте",
+ "NoPetActionMsgCrewWithTasksLeft": "Схватате да и даље имате таскове које треба да урадите",
+ "NoWhisperAsRole": "<#ff0000>X Не можете користити команду шапутања (\" /whisper \") као ова улога.",
+ "NoWhisperDuringCourt": "<#ff0000>X Команда шапутања је онемогућена током суда.",
+ "NotifyGameEnding": "<#ff0000>ОБАВЕШТЕЊЕ О ЗАВРШЕТКУ ИГРЕ\\n<#ffff00>Ова игра је већ завршена. Ако се код Вас није завршила, напустите игру и поново се придружите лобију. Ово је грешка у основној верзији игре. Извињавамо се због непријатности.",
+ "NotifyGodAlive": "Обавести играче током састанака да је Бог још увек жив",
+ "NukeCooldown": "Cooldown Нуклеарке",
+ "NumGuessersOn.Coven.Max": "Максималан број Coven Погађача",
+ "NumGuessersOn.Coven.Min": "Минималан број Coven Погађача",
+ "NumGuessersOn.Crewmate.Max": "Максималан број Crewmate Погађача",
+ "NumGuessersOn.Crewmate.Min": "Минималан број Crewmate Погађача",
+ "NumGuessersOn.Impostor.Max": "Максималан број Impostor Погађача",
+ "NumGuessersOn.Impostor.Min": "Минималан број Crewmate Погађача",
+ "NumGuessersOn.Neutral.Max": "Максималан број Neutral-них Погађача",
+ "NumGuessersOn.Neutral.Min": "Минималан број Crewmate Погађача",
+ "NumOfTasks": "Број Таскова за Завршетак",
+ "NumberOfLovers": "Број Љубавних Парова (x2 члана)",
+ "OddKillCooldown": "Непарни Cooldown За Убијање",
+ "OnlyShowPart": "Приказан само део",
+ "PetsForceEnabled": "Speedrun режим захтева да љубимци буду омогућени, па су присилно укључени. Можете их искључити за будуће игре у модификаторима игре.",
+ "PoisonCooldown": "Cooldown Отрова",
+ "PressF1ShowMainRoleDes": "F1: Прикажи пуне инфо улоге/додатака\\nНа џојстику користите десни стик (R3/RSB)",
+ "PromotedSKCanRecruit": "Нови Шакал може регрутовати Асистента",
+ "DownloadingPreset": "Преузимање пресета....",
+ "PresetApplied": "Пресет успешно примењен!",
+ "Promt.ApplyPreset": "<#ffff00>⚠ УПОЗОРЕЊЕ ⚠\\nПримењивање овог пресета ПРЕГАЖАВА Ваш тренутни пресет! Сачувајте га ако Вам треба или се пребаците на празан слот. Биће трајно обрисано!\\nЖелите ли да наставите?",
+ "Promt.EnableAllRoles": "Омогућити све улоге и додатке?\\n\\nДа - Омогући све улоге и додатке\\nНе - Уђи у дијалог за брзо подешавање улога и додатака",
+ "Promt.EnableRole": "({0}/{1}) {2}\\nОмогући {3}?\\n\\n{4}",
+ "Promt.ResetAllOptions": "Да ли сте сигурни да желите да ресетујете све опције? Ова акција је неповратна и може потрајати неколико минута.",
"Rate0": "<#662222>0%",
"Rate5": "<#00ffff>5%",
"Rate10": "<#00fffb>10%",
@@ -10169,52 +10169,52 @@
"Rate90": "<#00ffac>90%",
"Rate95": "<#00ffa6>95%",
"Rate100": "<#ffff44>100%",
- "ReadyCheckMessage": "The Host/a Staff is checking how many players are ready to start the game.\\nPlease type /ready to let the Host/Staff know you're not AFK.",
- "UnlockFPS": "Unlock FPS",
- "ShowFPS": "Show FPS",
- "AutoStart": "Auto Start",
- "ForceOwnLanguage": "Force mod to use your language if possible",
- "ForceOwnLanguageRoleName": "Force role names in your language if possible",
- "EnableCustomButton": "Enable Custom Button Images",
- "EnableCustomSoundEffect": "Enable Custom Sound Effects",
- "SwitchVanilla": "Switch Vanilla",
- "DarkThemeForMeetingUI": "Dark Theme for Meeting UI",
- "HorseMode": "Horse Mode",
- "LongMode": "Long Mode",
- "ClassicMode": "Classic Mode",
- "ShowPlayerInfoInLobby": "Show Player Info in Lobby",
- "LobbyMusic": "Lobby Music",
- "EnableCommandHelper": "Enable Command Helper",
- "ShowModdedClientText": "Show Modded Client Text",
- "AutoHaunt": "Auto Haunt",
- "ButtonCooldownInDecimalUnder10s": "Button Cooldown in Decimal Under 10s",
- "CancelPetAnimation": "Fully Cancel Self Pet Animation As Host",
- "TryFixStuttering": "Try to Fix Stuttering",
- "ShowClientControlGUI": "Show Client Control GUI",
- "GM": "Game Master",
- "GMInfo": "Spectate the chaos!",
- "GMInfoLong": "(Other):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the Host/Spectators, who will automatically become a ghost at the start of the game.",
- "ResetKillCooldownOn": "Kill Cooldown On Reset",
- "ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
- "ResetToNormalCooldownAfterMeetings": "Reset Rampage Cooldown to Normal After Meetings",
- "ResettingOptions": "Resetting Options, hold on.... {0}/{1}",
- "RestEHRSetting": "EHR settings have been restored to default",
- "RevealMaxCount": "Maximum Reveals",
- "RitualMaxCount": "Maximum Reveals",
- "SettingsForRoleText": "Settings for",
- "ShapeshiftCooldown": "Shapeshift Cooldown",
- "ShapeshiftDuration": "Shapeshift Duration",
- "ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
- "ShieldDuration": "Shield Duration",
- "ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
+ "ReadyCheckMessage": "Домаћин/Особље проверава ко је спреман за почетак игре.\\nМолимо укуцатје /ready како би знали да нисте AFK.",
+ "UnlockFPS": "Откључај FPS",
+ "ShowFPS": "Прикажи FPS",
+ "AutoStart": "Ауто Старт",
+ "ForceOwnLanguage": "Присили мод да користи мој језик ако је могуће",
+ "ForceOwnLanguageRoleName": "Користи имена улога на мом језику ако је могуће",
+ "EnableCustomButton": "Омогући прилагођене слике дугмади",
+ "EnableCustomSoundEffect": "Омогући прилагођене звучне ефекте",
+ "SwitchVanilla": "Пребаци на обичан Among Us",
+ "DarkThemeForMeetingUI": "Тамна тема за екран састанка",
+ "HorseMode": "Режим Коња",
+ "LongMode": "Дугачки Режим",
+ "ClassicMode": "Класични Режим",
+ "ShowPlayerInfoInLobby": "Прикажи инфо о играчу у лобију",
+ "LobbyMusic": "Музика У Лобију",
+ "EnableCommandHelper": "Омогући Помоћника за Команде",
+ "ShowModdedClientText": "Прикажи текст за модоване клијенте",
+ "AutoHaunt": "Ауто Прогањање",
+ "ButtonCooldownInDecimalUnder10s": "Децимале За Cooldown-ове Дугмади Испод 10s",
+ "CancelPetAnimation": "Потпуно откажи сопствену pet анимацију као домаћин",
+ "TryFixStuttering": "Покушај поправку кочења (stuttering)",
+ "ShowClientControlGUI": "Прикажи GUI за контролу клијента",
+ "GM": "Мастер Игре",
+ "GMInfo": "Посматрајте хаос!",
+ "GMInfoLong": "(Остало):\\nМастер Игре је улога посматрача. Њихово присуство не утиче на игру; сви играчи знају ко је Мастер Игре. Улога Мастера Игре ће бити додељена домаћину/посматрачима, који ће аутоматски постати дух на почетку игре.",
+ "ResetKillCooldownOn": "Ресетуј Cooldown При",
+ "ResetKillCooldownWhenPlayerGetKilled": "Ресетуј cooldown ако је неко убијен",
+ "ResetToNormalCooldownAfterMeetings": "Ресетуј cooldown дивљања на нормалу након састанака",
+ "ResettingOptions": "Ресетовање опција, сачекајте.... {0}/{1}",
+ "RestEHRSetting": "EHR подешавања су ресетована на подразумевана",
+ "RevealMaxCount": "Максимално Откривања",
+ "RitualMaxCount": "Максимално Откривања",
+ "SettingsForRoleText": "Подешавања за",
+ "ShapeshiftCooldown": "Cooldown Преображаја",
+ "ShapeshiftDuration": "Трајање Преображаја",
+ "ShareLobbyMinPlayer": "Објави код лобија када број играча достигне",
+ "ShieldDuration": "Трајање Штита",
+ "ShipHasNoMoreMeetingsLeft": "Нема више хитних састанака.",
"ShortTeamName.Coven": "Coven",
"ShortTeamName.Crewmate": "Crew",
"ShortTeamName.Impostor": "Imp",
"ShortTeamName.Neutral": "Neut",
- "ShowArrows": "Has Arrows pointing toward bodies",
- "ShowResults": "Show Results",
- "ShowSpecificRole": "Know specific roles on Task Completion",
- "SpectateDisabled": "<#ff0000>X The /spectate command is disabled in this lobby.",
+ "ShowArrows": "Стрелице које показују ка телима",
+ "ShowResults": "Прикажи Резултате",
+ "ShowSpecificRole": "Знај специфичне улоге по завршетку таскова",
+ "SpectateDisabled": "<#ff0000>X Команда /spectate је онемогућена у овом лобију.",
"Skeld": "<#66a186>The Skeld",
"MiraHQ": "<#e84b56>Mira HQ",
"Polus": "<#a167c0>Polus",
@@ -10222,67 +10222,67 @@
"Airship": "<#ed0007>The Airship",
"Fungle": "<#ffa646>The Fungle",
"Submerged": "<#3064ff>Submerged",
- "SubmergedRoomName.128": "Research",
- "SubmergedRoomName.129": "Observatory",
- "SubmergedRoomName.130": "Upper Central",
- "SubmergedRoomName.131": "Upper Lobby",
- "SubmergedRoomName.132": "Filtration",
- "SubmergedRoomName.133": "Ballast",
- "SubmergedRoomName.134": "Lower Central",
- "SubmergedRoomName.135": "Lower Lobby",
- "SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.",
- "SyncCustomSettingsRPC": "Synchronized RPC",
- "TabGroup.PresetSettings": "Preset Settings",
- "TargetCannotBeTeleported": "Target cannot be teleported",
- "TaskBasedCrewCanBeLazy": "Task based crewmates can be Lazy",
- "TasklessCrewCanBeLazy": "Crewmates without tasks can be Lazy",
- "TransformationAnnouncementMessage": "The ship has been infected with a powerful disease, turning the <#e5f6b4>Plaguebearer into Pestilence!",
- "TrialHelp": "Command: /cmd tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /cmd id to view the list of all player IDs.",
- "TrialKill": "{0} was judged.",
- "TrialLimitPerGame": "Max Trials per Game",
- "TrialLimitPerMeeting": "Max Trials per Meeting",
- "TrialNull": "Please choose a living player for the trial",
- "TryFixBlackScreen": "Try Fixing Black Screen",
- "UntilNextMeeting": "Until Next Meeting",
- "UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.",
- "UsePetInsteadOfKillButton": "Use Pet Button As Kill Button",
- "UseVoteCancelling": "Use Vote Cancelling Method instead of Commands",
- "UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)",
- "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ As this role, instead of commands and votes, you need to use the shapeshift menu in meetings to select your target!",
+ "SubmergedRoomName.128": "Соба за Истраживање",
+ "SubmergedRoomName.129": "Опсерваторија",
+ "SubmergedRoomName.130": "Горња Централа",
+ "SubmergedRoomName.131": "Горњи Лоби",
+ "SubmergedRoomName.132": "Соба за Филтрације",
+ "SubmergedRoomName.133": "Баласт",
+ "SubmergedRoomName.134": "Доња Централа",
+ "SubmergedRoomName.135": "Доњи Лоби",
+ "SupportsPetMessage": "\\n\\n<#00ff00>[✓] Ова улога подржава коришћење дугмета pet за окидање способности или друге акције, можда замењујући вентовање, преображај или убијање.",
+ "SyncCustomSettingsRPC": "Синхронизовани RPC",
+ "TabGroup.PresetSettings": "Подешавања Пресета",
+ "TargetCannotBeTeleported": "Мета не може бити телепортована",
+ "TaskBasedCrewCanBeLazy": "Crewmate-ови са тасковима могу бити Лењивци",
+ "TasklessCrewCanBeLazy": "Crewmate-ови без таскова могу бити Лењивци",
+ "TransformationAnnouncementMessage": "Брод је заражен моћном болешћу, претварајући <#e5f6b4>Носиоца Заразе у Пошаст!",
+ "TrialHelp": "Команда: /cmd tl [ID играча]\\nМожете видети ID-еве играча испред њихових имена.\\nИли користите /cmd id за преглед листе свих ID-ева.",
+ "TrialKill": "{0} је осуђен.",
+ "TrialLimitPerGame": "Максимално Суђења По Игри",
+ "TrialLimitPerMeeting": "Максимално Суђења По Састанку",
+ "TrialNull": "Молимо Вас да изаберете живог играча за суђење",
+ "TryFixBlackScreen": "Покушај поправку црног екрана",
+ "UntilNextMeeting": "До Следећег Састанка",
+ "UpReplacedMessage": "/up је замењен са /setrole који Вам омогућава да поставите било чију улогу куцањем '/setrole (ID) (ULOGA)'. ID-еве можете видети са /id.\nДа поставите сопствену улогу, урадите '/setrole 0 (ULOGA)'.",
+ "UsePetInsteadOfKillButton": "Користи Pet Дугме Као Дугме за Убијање",
+ "UseVoteCancelling": "Користи методу отказивања гласа уместо команди",
+ "UseVoteCancellingAfterVote": "Може гласати након коришћења способности",
+ "UsesMeetingShapeshiftNotice": "<#ffff00>⚠ Као ова улога, уместо команди и гласова, морате користити мени за преображај на састанцима да изаберете своју мету!",
"VIPTag": "<#ffff00>VIP",
- "VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed",
- "VengefulCanVent": "Vengeful Romantic Can Vent",
- "VengefulKCD": "Vengeful Romantic Kill Cooldown",
- "VentBlockSuccess": "This vent is now blocked",
- "VentButtonText": "Vent",
- "VentCooldown": "Vent Cooldown",
- "VentLimit": "Vent Entering Limit",
- "VentPreventionMode": "Vent Prevention Mode",
- "VitalsCooldown": "Vitals Cooldown",
- "VitalsDuration": "Vitals Duration",
- "VoteStartDisabled": "<#ff0000>X The /votestart command is disabled in this lobby.",
- "VotedToStart": "If >50% of the lobby uses it, the starting countdown begins.\\n{0}/{1} players already used it ({2}%). {3} uses are required.",
- "VotesPerKill": "Votes gained for each kill",
- "WMMode": "Mode: {0}",
- "Warning.AutoExitAtMismatchedVersion": "The host has a different version of {0}\\nDisconnecting in {1}",
- "Warning.InvalidRpc": "Kicked {0} because they sent an RPC not in the base game nor EHR (using a different mod?)",
- "Warning.MismatchedVersion": "{0} has a different version than {1}",
- "Warning.NoModHost": "EHR is not installed on the host",
- "Warning.TooManyRPCs": "Kicked {0} because too many RPCs were received from them.",
- "WhenNextMeetingEnds": "Next Meeting Ends",
- "WhenNextMeetingStarts": "Next Meeting Starts",
- "WhisperDisabled": "<#ff0000>X The 'whisper' command is disabled in this lobby.",
- "XORAdded": "<#00ffa5>✓ XOR combination added successfully.",
- "XORAdditionRole": "<#ff0000>X XOR combinations don't support add-ons. Use <#ffff00>/combo for that.",
- "XORRemoved": "<#00ffa5>✓ XOR combination removed successfully.",
- "XORSameRole": "<#ff0000>X XOR combinations must have 2 different roles.",
- "YouCanGuess": "Use the /cmd bt [player id] [role] command to guess someone's role. You can see everyone's IDs next to their name, or type /cmd id.",
- "YouCanGuessMeetingSS": "Use the shapeshift menu to select the player you want to guess, then follow the instructions in the chat for further selections.",
- "YourLawyerIsNotify": "Your Lawyer is {0}. They win if you win.",
- "assignCommonTasks": "%role% has Common Tasks",
- "doOverride": "Override %role%'s Tasks",
- "roleLongTasksNum": "Amount of Long Tasks for %role%",
- "roleShortTasksNum": "Amount of Short Tasks for %role%",
+ "VanillaCrewmateCannotBeGuessed": "Улога обичног Crewmate-а се не може погађати",
+ "VengefulCanVent": "Осветољубиви Романтичар Може Да Вентује",
+ "VengefulKCD": "Cooldown за Убијање Осветољубивог Романтичара",
+ "VentBlockSuccess": "Ова вентилација је сада блокирана",
+ "VentButtonText": "Вентуј",
+ "VentCooldown": "Cooldown Вентилације",
+ "VentLimit": "Лимит Улазака У Вентилацију",
+ "VentPreventionMode": "Режим Спречавања Вентовања",
+ "VitalsCooldown": "Cooldown Витала",
+ "VitalsDuration": "Трајање Витала",
+ "VoteStartDisabled": "<#ff0000>X Команда /votestart је онемогућена у овом лобију.",
+ "VotedToStart": "Ако >50% лобија искористи команду, одбројавање почиње.\\n{0}/{1} играча је већ искористило ({2}%). Потребно је {3}.",
+ "VotesPerKill": "Број гласова добијено за свако убиство",
+ "WMMode": "Режим: {0}",
+ "Warning.AutoExitAtMismatchedVersion": "Домаћин има другачију верзију {0}\\nИскључивање за {1}",
+ "Warning.InvalidRpc": "Избачен је {0} јер је послао RPC који није у основној игри нити EHR-у (користи други мод?)",
+ "Warning.MismatchedVersion": "{0} има другачију верзију од {1}",
+ "Warning.NoModHost": "Домаћин нема EHR",
+ "Warning.TooManyRPCs": "Избачен је {0} јер је примљено превише RPC-ова од њега.",
+ "WhenNextMeetingEnds": "Канда се следећи састанак заврши",
+ "WhenNextMeetingStarts": "Канда следећи састанак почне",
+ "WhisperDisabled": "<#ff0000>X Команда 'whisper' је онемогућена у овом лобију.",
+ "XORAdded": "<#00ffa5>✓ XOR комбинација успешно додата.",
+ "XORAdditionRole": "<#ff0000>X XOR комбинације не подржавају додатке. Користите <#ffff00>/combo за то.",
+ "XORRemoved": "<#00ffa5>✓ XOR комбинација успешно уклоњена.",
+ "XORSameRole": "<#ff0000>X XOR комбинације морају имати 2 различите улоге.",
+ "YouCanGuess": "Користите команду /cmd bt [id igrača] [uloga] да погодите нечију улогу. ID-еве видите поред имена или куцајте /cmd id.",
+ "YouCanGuessMeetingSS": "Користите мени за преображај да изаберете играча кога желите да погодите, па пратите упутства у чету за даљи избор.",
+ "YourLawyerIsNotify": "Ваш Адвокат је {0}. Они побеђују ако Ви победите.",
+ "assignCommonTasks": "%role% има Заједничке Таскове",
+ "doOverride": "Прегази Таскове За %role%",
+ "roleLongTasksNum": "Број Дугих Таскова За %role%",
+ "roleShortTasksNum": "Број Кратких Таскова За %role%",
"Format.Health": "{0}",
"Format.Level": "{0}",
"Format.Multiplier": "{0}x",
@@ -10292,449 +10292,449 @@
"Format.Seconds": "{0}s",
"Format.Times": "{0}",
"Format.Votes": "{0}",
- "RemainingText.AnonymousEvilCount.Plural": "Evil Players",
- "RemainingText.AnonymousEvilCount.Single": "Evil Player",
- "RemainingText.CovenPlural": "Covens",
+ "RemainingText.AnonymousEvilCount.Plural": "Злих играча",
+ "RemainingText.AnonymousEvilCount.Single": "Зли играч",
+ "RemainingText.CovenPlural": "Coven-а",
"RemainingText.CovenSingle": "Coven",
- "RemainingText.ImpPlural": "Impostors",
+ "RemainingText.ImpPlural": "Impostor-а",
"RemainingText.ImpSingle": "Impostor",
- "RemainingText.NKPlural": "Neutral Killers",
- "RemainingText.NKSingle": "Neutral Killer",
+ "RemainingText.NKPlural": "Neutral-них Убица",
+ "RemainingText.NKSingle": "Neutral-на Убица",
"RemainingText.Prefix.Plural": "",
"RemainingText.Prefix.Single": "",
- "RemainingText.Suffix": " left",
- "ROT.AddonType.Harmful": "★ Harmful Add-ons",
- "ROT.AddonType.Helpful": "★ Helpful Add-ons",
- "ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons",
- "ROT.AddonType.Mixed": "★ Mixed Add-ons",
- "ROT.Basic": "★ Basic Roles",
- "ROT.Coven_Miscellaneous": "★ Miscellaneous Roles",
- "ROT.Crewmate_Chaos": "★ Chaos Roles",
- "ROT.Crewmate_Investigate": "★ Investigate Roles",
- "ROT.Crewmate_Killing": "★ Killing Roles",
- "ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles",
- "ROT.Crewmate_Power": "★ Power Roles",
- "ROT.Crewmate_Support": "★ Support Roles",
- "ROT.Impostor_Concealing": "★ Concealing Roles",
- "ROT.Impostor_Killing": "★ Killing Roles",
- "ROT.Impostor_Madmate": "★ Madmate Roles",
- "ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles",
- "ROT.Impostor_Support": "★ Support Roles",
- "ROT.Neutral_Benign": "★ Benign Roles",
- "ROT.Neutral_Evil": "★ Evil Roles",
- "ROT.Neutral_Killing": "★ Killing Roles",
- "ROT.Neutral_Pariah": "★ Pariah Roles",
- "ROT.Vanilla": "★ Vanilla Roles",
+ "RemainingText.Suffix": " преостало",
+ "ROT.AddonType.Harmful": "★ Штетни Додаци",
+ "ROT.AddonType.Helpful": "★ Корисни Додаци",
+ "ROT.AddonType.ImpOnly": "★ Додаци Само За Impostor-е",
+ "ROT.AddonType.Mixed": "★ Мешовити Додаци",
+ "ROT.Basic": "★ Основне Улоге",
+ "ROT.Coven_Miscellaneous": "★ Разноврсне Coven Улоге",
+ "ROT.Crewmate_Chaos": "★ Хаотичне Crewmate Улоге",
+ "ROT.Crewmate_Investigate": "★ Истраживачке Crewmate Улоге",
+ "ROT.Crewmate_Killing": "★ Убилачке Crewmate Улоге",
+ "ROT.Crewmate_Miscellaneous": "★ Разноврсне Crewmate Улоге",
+ "ROT.Crewmate_Power": "★ Моћне Crewmate Улоге",
+ "ROT.Crewmate_Support": "★ Помоћне Crewmate Улоге",
+ "ROT.Impostor_Concealing": "★ Прикривачке Impostor Улоге",
+ "ROT.Impostor_Killing": "★ Убилачке Impostor Улоге",
+ "ROT.Impostor_Madmate": "★ Madmate Улоге",
+ "ROT.Impostor_Miscellaneous": "★ Разне Impostor Улоге",
+ "ROT.Impostor_Support": "★ Помоћне Impostor Улоге",
+ "ROT.Neutral_Benign": "★ Доброћудне Neutral-не Улоге",
+ "ROT.Neutral_Evil": "★ Зле Neutral-не Улоге",
+ "ROT.Neutral_Killing": "★ Убилачке Neutral-не Улоге",
+ "ROT.Neutral_Pariah": "★ Парајистичке Neutral-не Улоге",
+ "ROT.Vanilla": "★ Обичне Улоге",
"ColoredOff": "╳",
"ColoredOn": "✓",
- "IllegalColor": "Please enter the correct color",
- "AADelay": "Time to Leave Device",
- "AADone": "The process has finished",
- "AbilityCD": "Ability Cooldown",
- "AbilityUseGainWithEachKill": "Ability Use Gains With Each Kill",
- "ActiveRolesList": "Active Roles List",
- "AddTagSuccess": "<#00ffa5>✓ Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}!",
- "AddedMIRAHQ": "Include MIRA HQ",
- "AdditionRolesSpawnRate": "Spawn Chance",
- "Addon": "Add-on",
- "Addons": "Add-Ons",
- "After1PlayerEaten": "After 1 Player Was Eaten",
- "AfterTime": "After Time",
- "AlliesKnowCrewpostor": "Known to Impostors",
- "AmOblivious": "You are Oblivious, meaning you cannot report bodies",
- "Anagram": "The scrambled word is {0}! Guess the original word! (Hint: It starts with the letter {1}!)",
- "AnalyzeCD": "Analyze Cooldown",
- "AnalyzeDur": "Analyze Duration",
- "AnalyzerCD": "Analyze Cooldown",
- "AnalyzerDur": "Analyze Time",
- "AnalyzerKillButtonText": "Analyze",
- "AnalyzerResult": "Showing analyzation result for {0}:\\nKills: {1}, Vents: {2}, Role Basis: {3}",
- "AnalyzerSeeKillCount": "Result Shows Kill Count",
- "AnalyzerSeeRoleBasis": "Result Shows Role Basis",
- "AnalyzerSeeVentCount": "Result Shows Vent Count",
- "AnnounceTransformation": "Announce Transformation (from <#e5f6b4>Plaguebearer to Pestilence)",
- "AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.",
- "AssignOnlyToCrewmate": "Assign only to Crewmates",
- "AutoGMRotationStatusText": "AUTOMATIC GAME MODE ROTATION IS ENABLED!",
- "AutoGMRotationStatusText.NextGM": "Next",
- "AutoWarnStopWords": "Warning to those who write banned words",
- "AvailableRoles": "Available Impostor-Teamed Role List to Choose From",
- "AwkwardPotion": "Awkward Potion",
- "Axe": "Axe",
- "BKInProtect": "Currently immortal",
- "BKOffsetKill": "Someone tried killing you",
- "BKProtectOut": "Shield expired",
- "BKSkillNotice": "Kill someone to enter immune status",
- "BKSkillTimeRemain": "You're immune for {0}s",
- "BMAE.Never": "Never",
- "BMWSBP.Everyone": "Everyone",
- "BMWSBP.Impostors": "<#ff1919>Impostors",
- "BeRecruitedByGangster": "You have been recruited by the Gangster",
- "BeRecruitedByJackal": "You have been recruited by the Jackal",
- "BelongTo": "{0}'s alignment was {1}",
- "Binoculars": "Binoculars",
- "BittenByInfectious": "You were infected by the Infectious!",
- "BountyCurrentTarget": "Current Target",
- "BountyTargetChangeTime": "Time Until Target Swaps",
- "BracketAddons": "Add Brackets To Add-ons",
- "BribedByMerchant": "The Merchant bribed you, you can't kill him",
- "ByBard": "By Bard",
- "BypassShields": "Bypass Shields When Killing",
+ "IllegalColor": "Молимо унесите исправну боју",
+ "AADelay": "Време За Напуштање Уређаја",
+ "AADone": "Процес је завршен",
+ "AbilityCD": "Cooldown Способности",
+ "AbilityUseGainWithEachKill": "Коришћење способноти се добија сваким убиством",
+ "ActiveRolesList": "Листа Активних Улога",
+ "AddTagSuccess": "<#00ffa5>✓ Успешно креирана ознака (tag) {0} за {1}. Ако желите да је промените, само поново употребите ову команду и прекратиће тренутну. За брисање куцајте <#00a5ff>/deletetag {2}!",
+ "AddedMIRAHQ": "Укључи MIRA HQ",
+ "AdditionRolesSpawnRate": "Шанса За Појаву",
+ "Addon": "Додатак",
+ "Addons": "Додаци",
+ "After1PlayerEaten": "Након Што Је 1 Играч Поједен",
+ "AfterTime": "Након Времена",
+ "AlliesKnowCrewpostor": "Познат Impostor-има",
+ "AmOblivious": "Ви сте Несвесни, што значи да не можете пријављивати тела",
+ "Anagram": "Измешана реч је {0}! Погодите оригиналну реч! (Наговештај: почиње словом {1}!)",
+ "AnalyzeCD": "Cooldown Анализе",
+ "AnalyzeDur": "Трајање Анализе",
+ "AnalyzerCD": "Cooldown Анализатора",
+ "AnalyzerDur": "Време Анализе",
+ "AnalyzerKillButtonText": "Анализирај",
+ "AnalyzerResult": "Резултат анализе за {0}:\\nУбистава: {1}, Вентовања: {2}, Основа улоге: {3}",
+ "AnalyzerSeeKillCount": "Прикажи Број Убистава",
+ "AnalyzerSeeRoleBasis": "Прикажи Основу Улоге",
+ "AnalyzerSeeVentCount": "Прикажи Број Вентовања",
+ "AnnounceTransformation": "Најави трансформацију (из <#e5f6b4>Носиоца Заразе у Пошаст)",
+ "AppIDAdded": "Пошто 'steam_appid.txt' фајл није постојао, нови је креиран ради спречавања грешака. \\nМолимо поново покрените игру за примену промена.",
+ "AssignOnlyToCrewmate": "Додели само Crewmate-овима",
+ "AutoGMRotationStatusText": "АУТОМАТСКА РОТАЦИЈА РЕЖИМА ИГРЕ ЈЕ ОМОГУЋЕНА!",
+ "AutoGMRotationStatusText.NextGM": "Следећи",
+ "AutoWarnStopWords": "Упозорење онима који пишу забрањене речи",
+ "AvailableRoles": "Листа доступних улога тима Impostor за избор",
+ "AwkwardPotion": "Чудан Напитак",
+ "Axe": "Секира",
+ "BKInProtect": "Тренутно бесмртан",
+ "BKOffsetKill": "Неко је покушао да Вас убије",
+ "BKProtectOut": "Штит је истекао",
+ "BKSkillNotice": "Убијте некога да бисте постали имуни",
+ "BKSkillTimeRemain": "Имуни сте још {0}s",
+ "BMAE.Never": "Никада",
+ "BMWSBP.Everyone": "Сви",
+ "BMWSBP.Impostors": "<#ff1919>Impostor-и",
+ "BeRecruitedByGangster": "Регрутовао Вас је Гангстер",
+ "BeRecruitedByJackal": "Регрутовао Вас је Шакал",
+ "BelongTo": "Усклађеност играча {0} је била {1}",
+ "Binoculars": "Двоглед",
+ "BittenByInfectious": "Заразио Вас је Заразни!",
+ "BountyCurrentTarget": "Тренутна Мета",
+ "BountyTargetChangeTime": "Време До Замене Мете",
+ "BracketAddons": "Додај заграде додацима",
+ "BribedByMerchant": "Трговац Вас је подмитио, не можете га убити",
+ "ByBard": "Од Стране Барда",
+ "BypassShields": "Заобиђи штитве при убијању",
"CDPT": "Cooldown: {0}s",
- "CKEO.AllCoven": "All <#7b3fbb>Coven Members",
- "CKEO.SirenOnly": "<#7b3fbb>Siren Only",
- "CL.All": "All",
- "Cameras": "Cameras",
- "ChristmasGreeting": "Merry Christmas!",
- "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Successfully sent the verification request to the server.",
- "CopyCrewVar": "Can copy evil variants of crew roles",
- "CovenKillEachOther": "As a Coven member, you cannot (and shouldn't) kill other Coven members",
- "CovenKillEntranced": "Coven members cannot kill Entranced players",
- "CovenKnowSuperStarDead": "Coven know when the Super Star dies",
- "CrewKillingRed": "Crewmate Killings can be red",
- "DGRM.AfterTime": "Timer",
- "DGRM.None": "None",
- "DQNumOfKillsNeeded": "Minimum number of Kills required",
- "DeactivationImmediately": "Immediately",
- "DeactivationIsVisibleOFF": "OFF",
- "DecreasedSpeed": "Decreased Speed",
- "DefaultRevertShapeshiftText": "Revert",
- "DefaultShapeshiftText": "Shift",
- "Delayed": "Delayed",
- "DeleteTagSuccess": "<#00ffa5>✓ Successfully deleted {0}'s tag.",
- "DevouredName": "Devoured",
- "DoorLog": "Door Log",
- "DoorLogAndBinoculars": "Door Log & Binoculars",
- "E2Kill": "Kill Target",
+ "CKEO.AllCoven": "Сви <#7b3fbb>Coven Чланови",
+ "CKEO.SirenOnly": "Само <#7b3fbb>Сирена",
+ "CL.All": "Сви",
+ "Cameras": "Камере",
+ "ChristmasGreeting": "Христос се Роди! / Срећан Божић!",
+ "ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>Успешно послат захтев за верификацију серверу.",
+ "CopyCrewVar": "Може копирати зле варијанте улога Crewmate-ова",
+ "CovenKillEachOther": "Као Члан Coven-а, не можете (и не би требало) да убијате друге Coven чланове",
+ "CovenKillEntranced": "Coven чланови не могу убити Очаране играче",
+ "CovenKnowSuperStarDead": "Coven зна када Супер Звезда умре",
+ "CrewKillingRed": "Убилачки Crewmate-ови могу бити црвени",
+ "DGRM.AfterTime": "Тајмер",
+ "DGRM.None": "Ниједан",
+ "DQNumOfKillsNeeded": "Минималан број потребних убистава",
+ "DeactivationImmediately": "Одмах",
+ "DeactivationIsVisibleOFF": "ИСКЉУЧЕНО",
+ "DecreasedSpeed": "Смањена Брзина",
+ "DefaultRevertShapeshiftText": "Врати",
+ "DefaultShapeshiftText": "Преобрази се",
+ "Delayed": "Одложено",
+ "DeleteTagSuccess": "<#00ffa5>✓ Успешно обрисана ознака (tag) играча {0}.",
+ "DevouredName": "Прождран",
+ "DoorLog": "Логови Врата",
+ "DoorLogAndBinoculars": "Логови Врата И Двоглед",
+ "E2Kill": "Уби Мету",
"ECMO.Coven": "<#7b3fbb>Coven",
- "ECMO.Nothing": "Nothing",
- "EKill": "Kill Button",
- "EasterGreeting": "Happy Easter!",
- "EatenByDevourer": "Your skin was eaten by the Devourer",
- "EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
- "Ego-": "Ego-",
- "EnterVentToWin": "Enter a Vent to Ignite!",
- "EraseMethod": "Erase Method",
- "EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!",
- "EraserEraseNotice": "You erased {0}.\\nTheir role will be deactivated after the meeting.",
- "EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!",
- "EstimatedGameLength": "Estimated Game Length",
- "EvenAfterWinning": "Even After Satisfying Win Condition",
- "EveryOneKnowSuperStar": "Everyone knows the Super Star",
- "EveryoneDied": "Everyone died",
- "ExperimentalRoleIndicator": " EXPERIMENTAL",
+ "ECMO.Nothing": "Ништа",
+ "EKill": "Дугме За Убијање",
+ "EasterGreeting": "Христрос Васкрсе! / Срећан Васкрс!",
+ "EatenByDevourer": "Прождиратељ Вам је појео скин",
+ "EatenByPelican": "Прогутани сте, чекајте да Пеликан умре или састанак",
+ "Ego-": "Его-",
+ "EnterVentToWin": "Уђите у вентилацију да запалите!",
+ "EraseMethod": "Метода Брисања",
+ "EraserEraseNeutralNotice": "Ваша мета је неутрална и не може бити обрисана!",
+ "EraserEraseNotice": "Обрисали сте улогу играчу {0}.\\nУлога ће бити деактивирана након састанка.",
+ "EraserEraseSelf": "Нажалост, не можете обрисати себе.... Чекајте, Зашто бисте то уопште покушали?!",
+ "EstimatedGameLength": "Процењена Дужина Игре",
+ "EvenAfterWinning": "Чак И Након Победе",
+ "EveryOneKnowSuperStar": "Сви знају ко је Супер Звезда",
+ "EveryoneDied": "Сви Су Умрли",
+ "ExperimentalRoleIndicator": " ЕКСПЕРИМЕНТАЛНО",
"FPSGame": "FPS: ",
- "FPSSetTo": "FPS Set To: {0}",
- "FastBoot": "Quick Start Mode",
- "ForSpecifiedTime": "For Specified Time",
- "Forever": "Forever",
- "ForgeSuccess": "<#00ffa5>✓ Successfully forged {1} as {2}.\\nYou have {0} ability uses left.",
- "FreezeAfterCurseKill": "Freeze After Killing via Cursed Player",
- "GG": "GG! No more killers remain. <#8cffff>Crewmates win!",
- "GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have {0} guesses left!",
- "GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, the secret number was... {0}! But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
- "GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have {0} guesses left!",
- "GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with {0} guesses left!",
+ "FPSSetTo": "FPS: {0}",
+ "FastBoot": "Режим Брзог Старта",
+ "ForSpecifiedTime": "За Одређено Време",
+ "Forever": "Заувек",
+ "ForgeSuccess": "<#00ffa5>✓ Успешно фалсификован {1} као {2}.\\nПреостало Вам је {0} коришћење(-а) способности.",
+ "FreezeAfterCurseKill": "Замрзни након убиства преко Проклетог Играча",
+ "GG": "GG! Нема више убица. <#8cffff>Crewmate-ови побеђују!",
+ "GNoHigh": "О, апсолутно! Све сте топлији! Заправо, толико је високо да ми треба телескоп да га видим! \\nПреостали број покушаја: {0}!",
+ "GNoLost": "О, били сте тако близу! Још само један покушај и можда бисте дешифровали Да Винчијев код! Иначе, тајни број је био... {0}! Али хеј, погрешили сте за само пар милијарди могућности. Више среће следећи пут, Шерлоче!",
+ "GNoLow": "О, баш Вам добро иде! Толико је ниско да ми можда треба лопата да га ископам!\\nПреостало Вам је {0} покушаја!",
+ "GNoWon": "О, како сте то икада схватили? Скоро као да читате мисли! Честитамо, Ви сте геније! Пронашли сте тајни број, број преосталих покушаја: {0}!",
"GitHub": "GitHub",
"Discord": "Discord",
- "GuardSpellTimes": "Amount of Cursed Shields",
- "HHNumOfTargets": "Number of Targets",
- "HackCD": "Hack Cooldown: {0}s",
- "HalvedVision": "Halved Vision",
- "HandcuffedByDeputy": "You were handcuffed!",
- "HasSidekick": "Has Sidekick",
- "HauntedByEvilSpirit": "Haunted by an Evil Spirit",
- "HideGameCodes": "Hide Game Code",
- "HideResults": "Hide Results",
- "HolidayGreeting": "Happy Holidays!",
- "Immediately": "Immediately",
- "ImpEgoistVisibalToAllies": "Impostors Can See Other Egoist Impostors",
- "ImpKnowAlliesRole": "Impostors know the roles of other Impostors",
- "ImpKnowSuperStarDead": "Impostors know when the Super Star dies",
- "ImpKnowWhosMadmate": "Impostors know Madmates",
- "ImpostorKillMadmate": "Impostors cannot kill Madmates",
- "ImpostorVision": "Has Impostor Vision",
- "ImpostorsSurviveBombs": "Impostors survive bombs",
- "IncorrectMarks": "\\nYour 2 marks are too close to each other, they won't work\\nYour marks were discarded.",
- "IncreasedSpeed": "Increased Speed",
- "IncreasedVision": "Increased Vision",
- "InfectDelay": "Infect Delay",
- "InfectRadius": "Infect Radius",
- "Infected": "Infected",
- "Infected-": "Infected ",
- "Instant": "Instant",
- "InvisibilityPotion": "Invisibility Potion",
- "Invisible": "Invisible",
- "IsGood": "{0} was a Crewmate",
- "KillLog": "Kill Log",
- "KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map",
- "KnowTargetRole": "Knows role of target",
- "LIRoleForOtherImps": "Other <#ff1919>Impostors see <#ff9ace>Loving <#ff1919>Impostor as",
- "Lance": "Lance",
- "Last-": "Last ",
- "LastEndReason": "★ End Reason:",
- "LastResult": "★ Match Results:",
- "LobbyCode": "Lobby Code",
- "LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.",
- "LostAddonByCleanser": "All your Addons were removed by the {0}",
- "LostRoleByEvilEraser": "You lost your role because of the Evil Eraser",
- "LostRoleByNiceEraser": "You lost your role because of the Nice Eraser",
- "Mad-": "Mad ",
- "MadmateHasImpostorVision": "Madmates Have Impostor Vision",
- "MadmateInfo": "Help the Impostors",
- "MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.",
- "MadmateKillImpostor": "Madmates cannot kill Impostors",
- "MadmateKnowWhosImp": "Madmates know Impostors",
- "MadmateKnowWhosMadmate": "Madmates know each other",
- "ManipulatedKilled": "The player you manipulated has killed",
- "MarkDone": "Position Marked",
- "MarksCleared": "Marks cleared",
- "MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!",
- "NBareRed": "Nice Neutrals can be red",
- "NEareRed": "Evil Neutrals can be red",
- "NKWC.LastStanding": "Last One Standing",
- "NKWC.XKills": "Kill X Players",
- "NameDisplayAddons": "Display Add-Ons next to the role name",
- "NeutralKnowSuperStarDead": "Neutrals know when the Super Star dies",
- "NeutralNonKillingRoles": "<#ffff00>Non-Killing Roles",
- "NeutralRoleWinTogether": "Neutrals win together",
- "NeutralWinTogether": "All Neutrals win together",
- "NeutralsKnowEachOther": "Neutrals know each other",
- "NewUpdateAvailable": "New Update Available!\n{0}",
- "NewYearGreeting": "Happy New Year!",
- "NoInfoExists": "No Info Exists",
- "NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.",
- "NoVenting": "Block Venting",
- "NukeRadius": "Nuke radius (12x is very large)",
- "NullCD": "Ability Cooldown",
- "NumOfRolesToKill": "Amount of Roles to Choose From",
- "NumRolesListedForEachPlayer": "Number of roles listed for each player",
- "OnDemolitionistDead": "You killed Demolitionist! Vent or die!",
- "OnlinePresetInfo": "{0}\\nby {1} • {2} days ago • {3} downloads",
- "OnSuperStarDead": "Warning: Super Star death!",
- "OtherRoles.Addons": "★ Add-Ons",
- "OtherRoles.CrewmateRoles": "★ Crewmate Roles",
- "OtherRoles.ImpostorRoles": "★ Impostor Roles",
- "OtherRoles.NeutralRoles": "★ Neutral Roles",
- "Outside": "Outside",
- "PetToWin": "Pet to Ignite!",
- "PingText": "Ping",
- "PleaseStopBeingDumb": "<#dd00ff>The shield-animation does <#ff0000>NOT mean someone tried to kill you!\\n<#ffff00>Shield-animations are required to reset cooldows!",
- "PotionInStore": "Potion in store",
- "PressTabToNextPage": "Press Tab or Number for Next Page...",
- "PrivateChat": "Enable Private Chat for Lovers",
- "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>You've finished setting up every role! Would you like to continue with the quick setup dialog of add-ons?",
- "Promt.CopyPreset": "Are you sure you want to copy all settings' values from preset {0} to preset {1}?",
- "Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?",
- "Promt.RequiresPets": "You've enabled a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
- "Promt.SetRoleRequiresPets": "You've set a role that requires additional ability triggers (pet/vanish button). Would you like to enable the use of the Pet button (setting in Game Modifiers)?",
- "ProtectingOver": "Shield expired",
- "PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim",
- "QuickFix": "Quick Fix",
- "QuickFixPotion": "Quick Fix Potion",
- "QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use",
- "RNGHasSpoken": "RNG has spoken",
- "RandomONImpRole": "Random Enabled Imp Role",
- "RecruitedByDeathknight": "You've been recruited to the Undead faction!",
- "RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!",
- "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
- "ReportBaitAtAllCost": "Report <#00f7ff>Bait at All Cost",
- "ReportButtonText": "Report",
+ "GuardSpellTimes": "Број Проклетих Штитова",
+ "HHNumOfTargets": "Број Мета",
+ "HackCD": "Cooldown хаковања: {0}s",
+ "HalvedVision": "Преполовљен Вид",
+ "HandcuffedByDeputy": "Везани сте лисицама!",
+ "HasSidekick": "Има Асистента",
+ "HauntedByEvilSpirit": "Прогони Вас Зли Дух",
+ "HideGameCodes": "Сакриј Код Игре",
+ "HideResults": "Сакриј Резултате",
+ "HolidayGreeting": "Срећни Празници!",
+ "Immediately": "Одмах",
+ "ImpEgoistVisibalToAllies": "Impostor-и могу видети друге Egoist Impostor-е",
+ "ImpKnowAlliesRole": "Impostor-и знају улоге других Impostor-а",
+ "ImpKnowSuperStarDead": "Impostor-и знају када Супер Увезда умре",
+ "ImpKnowWhosMadmate": "Impostor-и знају ко су Madmate-ови",
+ "ImpostorKillMadmate": "Impostor-и не могу убити Madmate-ове",
+ "ImpostorVision": "Има вид Impostor-а",
+ "ImpostorsSurviveBombs": "Impostor-и преживљавају бомбе",
+ "IncorrectMarks": "\\nВаше 2 ознаке су преблизу једна другој, неће радити\\nОзнаке су одбачене.",
+ "IncreasedSpeed": "Повећана Брзина",
+ "IncreasedVision": "Повећан Вид",
+ "InfectDelay": "Кашњење Инфекције",
+ "InfectRadius": "Радијус Инфекције",
+ "Infected": "Заражен",
+ "Infected-": "Заражен ",
+ "Instant": "Тренутно",
+ "InvisibilityPotion": "Напитак Невидљивости",
+ "Invisible": "Невидљив",
+ "IsGood": "{0} је био Crewmate",
+ "KillLog": "Лог Убистава",
+ "KilledByScavenger": "Убио Вас је Лешинар и зато сте телепортовани ван мапе",
+ "KnowTargetRole": "Зна улогу мете",
+ "LIRoleForOtherImps": "Остали <#ff1919>Impostor-и виде <#ff9ace>Заљубљеног <#ff1919>Impostor-а као",
+ "Lance": "Копље",
+ "Last-": "Последњи ",
+ "LastEndReason": "★ Разлог Краја:",
+ "LastResult": "★ Резултати Меча:",
+ "LobbyCode": "Код Лобија",
+ "LogDeletionResults": "Завршено!\\n{0} фајл(-а/-ова) и {1} фасцикла(-е/-и) је успешно обрисано из 'EHR_Logs'.",
+ "LostAddonByCleanser": "{0} Вам је уклонио све Додатке",
+ "LostRoleByEvilEraser": "Изгубили сте улогу због Злог Брисача",
+ "LostRoleByNiceEraser": "Изгубили сте улогу због Доброг Брисача",
+ "Mad-": "Луд ",
+ "MadmateHasImpostorVision": "Madmate-ови имају вид Impostor-а",
+ "MadmateInfo": "Помозите Impostor-има",
+ "MadmateInfoLong": "(Додаци):\\nMadmate-ови помажу Impostor-има да победе у игри. Доступни су само Crewmate-овима, али могу идентификовати Impostor-е у зависности од подешавања домаћина. Одређене улоге као што су Шериф, Доушник и Градоначелник могу постати Madmate-ови. Способности неких улога се мењају када постану Madmate-ови. На пример, Бомбашева флеш бомба ради на Crewmate-овима и Neutral-има уместо на Impostor-има. Судија може судити било коме.",
+ "MadmateKillImpostor": "Madmate-ови не могу убити Impostor-е",
+ "MadmateKnowWhosImp": "Madmate-ови знају ко су Impostor-и",
+ "MadmateKnowWhosMadmate": "Madmate-ови знају једни друге",
+ "ManipulatedKilled": "Играч кога сте манипулисали је извршио убиство",
+ "MarkDone": "Позиција Означена",
+ "MarksCleared": "Ознаке Очишћене",
+ "MisguessButNoSuicide": "Погрешно сте погодили па бисте.... ТРЕБАЛИ умрети, али је домаћин био љубазан и искључио самоубиства погађача!",
+ "NBareRed": "Доброћудни Neutral-и могу бити црвени",
+ "NEareRed": "Зли Neutral-и могу бити црвени",
+ "NKWC.LastStanding": "Последњи Преживели",
+ "NKWC.XKills": "Уби X Играча",
+ "NameDisplayAddons": "Прикажи додатке поред имена улоге",
+ "NeutralKnowSuperStarDead": "Neutral-и знају када Супер Звезда умре",
+ "NeutralNonKillingRoles": "<#ffff00>Неубилачке Улоге",
+ "NeutralRoleWinTogether": "Neutral-и побеђују заједно",
+ "NeutralWinTogether": "Сви Neutral-и побеђују заједно",
+ "NeutralsKnowEachOther": "Neutral-и знају једни друге",
+ "NewUpdateAvailable": "Доступно је ново ажурирање!\n{0}",
+ "NewYearGreeting": "Срећна Нова Година!",
+ "NoInfoExists": "Нема Информација",
+ "NoPetActionMsgCrew": "Замишљате себе као Impostor-а у паралелном универзуму.",
+ "NoVenting": "Блокирај Вентовање",
+ "NukeRadius": "Радијус Нуклеарке (12x је веома велико)",
+ "NullCD": "Cooldown Способности",
+ "NumOfRolesToKill": "Број Улога За Избор",
+ "NumRolesListedForEachPlayer": "Број улога наведених за сваког играча",
+ "OnDemolitionistDead": "Убили сте Рушитеља! Вентујте или умрите!",
+ "OnlinePresetInfo": "{0}\\nнаправљено од: {1} • пре {2} дан(-а) • број преузимања: {3}",
+ "OnSuperStarDead": "Упозорење: Догодила је се Смрт Супер Звезде!",
+ "OtherRoles.Addons": "★ Додаци",
+ "OtherRoles.CrewmateRoles": "★ Crewmate Улоге",
+ "OtherRoles.ImpostorRoles": "★ Impostor Улоге",
+ "OtherRoles.NeutralRoles": "★ Neutral-не Улоге",
+ "Outside": "Изван",
+ "PetToWin": "Петајте да запалите!",
+ "PingText": "Пинг",
+ "PleaseStopBeingDumb": "<#dd00ff>Анимација штита <#ff0000>НЕ ЗНАЧИ да је неко покушао да Вас убије!\\n<#ffff00>Анимације штита су потребне за ресетовање cooldown-ова!",
+ "PotionInStore": "Напитак у залихама",
+ "PressTabToNextPage": "Притисните Tab или Број за следећу страну...",
+ "PrivateChat": "Омогући Приватни Чет за Љубавнике",
+ "Promt.ContinueWithQuickSetupAddons": "<#00ffa5>Завршили сте подешавање свих улога! Желите ли да наставите са дијалогом за брзо подешавање додатака?",
+ "Promt.CopyPreset": "Да ли сте сигурни да желите да копирате вредности свих подешавања из Пресета {0} у Пресет {1}?",
+ "Promt.DeleteOldLogs": "Директоријум 'EHR_Logs' садржи логове овог мода старије од недељу дана.\nБрој фајлова: {0}\nБрој фолдера: {1}\nЖелите ли да их обришете како бисте ослободили простор на диску?",
+ "Promt.RequiresPets": "Омогућили сте улогу која захтева додатне окидаче способности (дугме pet/нестани). Желите ли да омогућите коришћење дугмета pet (подешавање у Модификаторима игре)?",
+ "Promt.SetRoleRequiresPets": "Поставили сте улогу која захтева додатне окидаче способности (дугме pet/нестани). Желите ли да омогућите коришћење дугмета pet (подешавање у Модификаторима игре)?",
+ "ProtectingOver": "Штит је Истекао",
+ "PuppetDiesAlongWithVictim": "Лутка умире заједно са Жртвом",
+ "QuickFix": "Брза Поправка",
+ "QuickFixPotion": "Напитак Брзе Поправке",
+ "QuickFixPotionWaitForUse": "Напитак брзе поправке, чекајте на употребу",
+ "RNGHasSpoken": "RNG је проговорио",
+ "RandomONImpRole": "Насумична Омогућена Impostor Улога",
+ "RecruitedByDeathknight": "Регрутовани сте у фракцију Живих Мртваца!",
+ "RecruitedToDeathknight": "Некромант Вас је регрутовао да будете његов Витез Смрти!",
+ "RejoinRequiredDueToVanillaSwitch": "Одлучили сте да пређете на обичан режим, па је било потребно да Вас искључимо из тренутне игре како не би дошло до проблема. Молимо Вас да се поново придружите.",
+ "ReportBaitAtAllCost": "Пријави <#00f7ff>Мамац по сваку цену",
+ "ReportButtonText": "Пријави",
"RequiresPetIndicator": " <#ffab1b>PET",
- "RevivedByAltruist": "<#ffff00>You've been revived by the Altruist!",
- "RevivedByOccultist": "<#ffff00>You've been revived by the Occultist!\\nYou are now on the Impostor team.",
- "RevivedByTimeMaster": "<#ffff00>You were revived during the rewind!",
- "SKPromotesToJackal": "Sidekick gets promoted to Jackal on Jackal death",
- "SearchNoResult": "No results found",
- "SeeMedic": "Medic",
- "SeeMedicAndTarget": "Medic+Shielded",
- "SeeNoone": "Nothing",
- "SeeTarget": "Shielded",
- "SewedBySeamstress": "<#ffff44>You were sewed together with someone by the {0}!",
- "ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
- "Shield": "Shield",
- "ShieldPotion": "Shield Potion",
- "ShotBlank": "You shot a blank!",
- "SightPotion": "Sight Potion",
- "SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
- "SnatchWin": "Snatches Win (Win With Winning Team if Off)",
- "SnatchesWin": "Snatches victory",
- "SomeSortOfProtection": "This player is shielded due to a role-specific action",
- "SpectatorsList": "<#888888>The following {0}<#888888> players are spectating:",
- "SpeedPotion": "Speed Potion",
- "Stored": "Stored",
- "SubText.Bloodlust": "With a secret....",
- "SubText.Coven": "Bewitch everyone with your team",
- "SubText.Crewmate": "Find and exile the Impostors",
- "SubText.GM": "Spectate the chaos!",
- "SubText.HideAndSeek": "Hide from all <#ff1919>Seekers before the time limit ends",
- "SubText.Impostor": "Sabotage and kill everyone",
- "SubText.LovingCrewmate": "You are in love with {0}",
- "SubText.LovingImpostor": "You're an <#ff1919>Impostor, but also in love with {0}",
- "SubText.Madmate": "Help the Impostors",
- "SubText.Neutral": "Work alone to achieve your victory",
- "SuccessfulDuelsToWin": "Number of successful duels needed to win",
+ "RevivedByAltruist": "<#ffff00>Оживео Вас је Алтруиста!",
+ "RevivedByOccultist": "<#ffff00>Оживео Вас је Окултиста!\\nСада сте у Impostor тиму.",
+ "RevivedByTimeMaster": "<#ffff00>Оживљени сте током премотавања времена!",
+ "SKPromotesToJackal": "Асистент бива промовисан у Шакала при смрти Шакала",
+ "SearchNoResult": "Нема резултата претраге",
+ "SeeMedic": "Медицинар",
+ "SeeMedicAndTarget": "Медицинар+Заштићен",
+ "SeeNoone": "Ништа",
+ "SeeTarget": "Заштићен",
+ "SewedBySeamstress": "<#ffff44>Зашивени сте за некога од стране {0}!",
+ "ShareLobby": "Дозволи EHR-Chan да подели код лобија на Discord",
+ "Shield": "Штит",
+ "ShieldPotion": "Напитак Штита",
+ "ShotBlank": "Испалили сте ћорак!",
+ "SightPotion": "Напитак Вида",
+ "SkillUsedLeft": "Активирали сте своју вештину за сазивање састанка. \\nПреостало коришћења:",
+ "SnatchWin": "Преотима победу (Побеђује са победничким тимом ако је искључено)",
+ "SnatchesWin": "Преотима Победу",
+ "SomeSortOfProtection": "Овај играч је под штитом због улого-специфичне акције",
+ "SpectatorsList": "<#888888>Број посматрача: {0}. То су:",
+ "SpeedPotion": "Напитак Брзине",
+ "Stored": "Ускладиштено",
+ "SubText.Bloodlust": "Са тајном....",
+ "SubText.Coven": "Зачарајте све са Вашим тимом",
+ "SubText.Crewmate": "Пронађите и протерајте Impostor-е",
+ "SubText.GM": "Посматрајте хаос!",
+ "SubText.HideAndSeek": "Сакријте се од свих <#ff1919>Трагача пре него што време истекне",
+ "SubText.Impostor": "Саботирајте и побијте све",
+ "SubText.LovingCrewmate": "Заљубљени сте у {0}",
+ "SubText.LovingImpostor": "Ви сте <#ff1919>Impostor, али и заљубљени у {0}",
+ "SubText.Madmate": "Помозите Impostor-има",
+ "SubText.Neutral": "Радите сами како бисте остварили победу",
+ "SuccessfulDuelsToWin": "Број успешних дуела потребних за победу",
"SupportsPetIndicator": " <#00ff00>✓PET",
- "SurvivalTime": "Survived {0}s",
- "SurvivedTimePrefix": "Survived",
- "SurvivedUntilTheEnd": "Until The End",
- "Sword": "Sword",
- "TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
- "TabGroup.Addons": "Add-Ons",
- "TabGroup.CovenRoles": "Coven Roles",
- "TabGroup.CrewmateRoles": "Crewmate Roles",
- "TabGroup.ImpostorRoles": "Impostor Roles",
- "TabGroup.NeutralRoles": "Neutral Roles",
- "TabGroup.OtherRoles": "Ghost Roles",
- "TabGroup.PresetExplorer": "Preset Explorer",
- "TabInfo.Addons": "Settings for Add-ons",
- "TabInfo.CrewmateRoles": "Settings for Crewmate roles",
- "TabInfo.ImpostorRoles": "Settings for Impostor roles",
- "TabInfo.NeutralRoles": "Settings for Neutral roles",
- "TabInfo.OtherRoles": "Settings for Ghost roles",
- "TabInfo.PresetExplorer": "Explore Online Presets Made by EHR Hosts",
- "Target": "Target",
- "TargetDisregarded": "The player whose body you tried to report is <#FF6347>Disregarded",
- "TargetErasedInRound": "Target's role will be erased after next meeting",
- "TargetKnowsLawyer": "Target knows their Lawyer",
- "TeleportPotion": "Teleport Potion",
- "TeleportedByTransporter": "Swapping places with: {0}",
- "TeleportedByTwister": "Swapping places with: {0}",
- "TeleportedInRndVentByDisperser": "Everyone was teleported to vents",
- "TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!",
+ "SurvivalTime": "Преживео {0}s",
+ "SurvivedTimePrefix": "Преживео",
+ "SurvivedUntilTheEnd": "До Самог Краја",
+ "Sword": "Мач",
+ "TPBackWhenMoveAway": "Телепортовање назад када се удаљите од камера",
+ "TabGroup.Addons": "Додаци",
+ "TabGroup.CovenRoles": "Coven Улоге",
+ "TabGroup.CrewmateRoles": "Crewmate Улоге",
+ "TabGroup.ImpostorRoles": "Impostor Улоге",
+ "TabGroup.NeutralRoles": "Neutral-не Улоге",
+ "TabGroup.OtherRoles": "Улоге Духова",
+ "TabGroup.PresetExplorer": "Претраживач Пресета",
+ "TabInfo.Addons": "Подешавања додатака",
+ "TabInfo.CrewmateRoles": "Подешавања Crewmate-ова",
+ "TabInfo.ImpostorRoles": "Подешавања Impostor-а",
+ "TabInfo.NeutralRoles": "Подешавања Neutral-а",
+ "TabInfo.OtherRoles": "Подешавања Духова",
+ "TabInfo.PresetExplorer": "Истражите онлајн Пресете сковани од стране EHR домаћина",
+ "Target": "Мета",
+ "TargetDisregarded": "Играч чије сте тело покушали да пријавите је <#FF6347>занемарен (disregarded)",
+ "TargetErasedInRound": "Улога мете ће бити обрисана након следећег састанка",
+ "TargetKnowsLawyer": "Мета зна ко је њен Адвокат",
+ "TeleportPotion": "Напитак Телепортације",
+ "TeleportedByTransporter": "Замена места са: {0}",
+ "TeleportedByTwister": "Замена места са: {0}",
+ "TeleportedInRndVentByDisperser": "Сви су телепортовани у вентилације",
+ "TeleportedByTornado": "\\nО не! Управо Вас је захватио торнадо,\\nи одлетели сте овде!",
"Temp.Blank": "",
"TextBelowVersionText": "",
- "TimeDecreased": "Time was decreased by {0}s",
- "TimeLeft": "Time Left",
- "TrapConsecutiveBodies": "Trap Consecutive Bodies",
- "TrapOnlyWorksOnTheBodyTrapster": "Trap only works on Trapster's body",
- "TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
- "TriggerDouble": "Double Click",
- "TriggerKill": "Kill",
- "TriggerVanish": "Vanish",
- "TriggerVent": "Vent",
- "TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)",
- "TypeAddon": "Add-ons",
+ "TimeDecreased": "Време је смањено за {0}s",
+ "TimeLeft": "Преостало Време",
+ "TrapConsecutiveBodies": "Постави замке на узастопна тела",
+ "TrapOnlyWorksOnTheBodyTrapster": "Замка ради само на телу Trapster-а",
+ "TriedToKillLastGameFirstKill": "Ваша мета је прва умрла у прошлој игри.\\nПустите их да играју!",
+ "TriggerDouble": "Дупли Клик",
+ "TriggerKill": "Убиј",
+ "TriggerVanish": "Нестани",
+ "TriggerVent": "Вентуј",
+ "TryChangeBasis": "Покушај Промену Основе Улоге <#ffff00>(ЕКСПЕРИМЕНТАЛНО)",
+ "TypeAddon": "Додаци",
"TypeCoven": "Coven",
- "TypeCrewmate": "Crewmates",
- "TypeImpostor": "Impostors",
- "TypeNeutral": "Neutrals",
- "UIScaleFactor": "Button UI Scale Factor",
- "UnreportableBody": "This body is unreportable due to a role-specific action",
- "UntilNextReveal": "Until Next Reveal",
- "Untouched": "Global Setting Decides",
- "UploadPreset": "Upload current preset to database",
- "UploadPresetHeader": "Upload & Publish",
- "UseLegacyVersion": "Use Legacy Version",
- "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!",
- "VengefulHasImpVision": "Vengeful Romantic Has <#ff1919>Impostor Vision",
- "WMRadius": "Axe Mode Death Radius",
- "WMShieldAlreadyUsed": "Your shield was already used",
- "WaitFor1Kill": "Suicide Timer starts after First Kill",
- "Website": "Website",
- "WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)",
- "YouAreHostSuffix": "YOU!",
- "YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon! This grants you the ability to kill normally, and other abilities based on your role.",
- "YouUnmuted": "{0} has unmuted you.",
- "killAttacker": "On Kill Attempt, Kill The Attacker",
- "onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.",
- "turnOff": "Off",
- "turnOn": "On",
- "updateButton": "Update",
- "updateInProgress": "Updating...",
- "updateManually": "Update failed.\\nPlease Update Manually.",
- "updatePleaseWait": "Please Wait...",
- "updateRestart": "Update Finished!\\nPlease restart the game.",
- "BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
- "GSRomanticState.0": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.1": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.2": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.3": "<#ff1493>Romantic pair state: <#888888>Doesn't exist",
- "GSRomanticState.6": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.8": "<#ff1493>Romantic pair state: <#ff0000>Broken",
- "GSRomanticState.24": "<#ff1493>Romantic pair state: <#ff1493>Exists",
- "NoPetActionMsg1": "You just ate a cookie",
- "NoPetActionMsg2": "You look around",
- "NoPetActionMsg3": "You start wondering whether you are sus or not",
- "NoPetActionMsg4": "You practice your detective stare.",
- "NoPetActionMsg5": "You contemplate the meaning of life for a moment.",
- "NoPetActionMsg6": "You try to teach your pet the art of stealth.",
- "NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.",
- "NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.",
- "NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.",
- "NoPetActionMsg10": "You practice your emergency venting technique, just in case.",
- "NoPetActionMsg11": "You perform a quick dance move to entertain your pet.",
- "NoPetActionMsg12": "You start a one-person conga line around the reactor.",
- "NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.",
- "NoPetActionMsgImp1": "You are an Impostor, but you probably know that",
- "NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.",
- "NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.",
- "NoPetActionMsgNeutral2": "You question yourself how did you get here",
- "GameInfo": "Game Info",
- "GameOverReason.CrewmateDisconnect": "Crewmates disconnected",
- "GameOverReason.CrewmatesByTask": "The Crewmates completed all tasks",
- "GameOverReason.CrewmatesByVote": "All Evil Players were ejected or killed",
- "GameOverReason.ImpostorByVote": "The Crewmates were ejected",
- "GameOverReason.ImpostorDisconnect": "Impostors disconnected",
- "GameOverReason.ImpostorsByKill": "The Impostors killed everyone",
- "GameOverReason.ImpostorsBySabotage": "Crewmates failed to fix a critical sabotage",
- "Infectious": "Infectious",
- "InfectiousInfo": "Infect everyone",
- "InfectiousBiteCooldown": "Infect Cooldown",
- "InfectiousBittenPlayer": "You successfully infected a player",
- "InfectiousInvalidTarget": "Target cannot be infected",
- "InfectiousKillButtonText": "Infect",
- "NtrInfo": "Everyone sees you as their Lover",
- "ReadyClientsInfo": "\\nReady clients: {0} (Timeout in {1}s)",
- "RoleBlockCooldown": "Role Block Cooldown",
- "RoleBlockDuration": "Role Block Duration",
- "RoleBlockNotify": "You are role blocked, you can't {0}",
- "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Alter the number of Crewmate Chaos <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Maximum Crewmate Chaos Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Minimum Crewmate Chaos Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Alter the number of Crewmate Investigate <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Maximum Crewmate Investigate Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Minimum Crewmate Investigate Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Alter the number of Crewmate Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Maximum Crewmate Killing Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Minimum Crewmate Killing Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Crewmate Miscellaneous <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Maximum Crewmate Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Minimum Crewmate Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Alter the number of Crewmate Power <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Maximum Crewmate Power Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Minimum Crewmate Power Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Alter the number of Crewmate Support <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Maximum Crewmate Support Roles",
- "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Minimum Crewmate Support Roles",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Alter the number of Impostor Concealing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Maximum Impostor Concealing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Minimum Impostor Concealing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Alter the number of Impostor Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Maximum Impostor Killing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Minimum Impostor Killing Roles",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Alter the number of Impostor Miscellaneous <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Maximum Impostor Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Minimum Impostor Miscellaneous Roles",
- "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Alter the number of Impostor Support <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Maximum Impostor Support Roles",
- "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Minimum Impostor Support Roles",
- "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Alter the number of Madmate <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.MadMates.Max": "Maximum Madmate Roles",
- "RoleSubCategoryLimitOptions.MadMates.Min": "Minimum Madmate Roles",
- "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Alter the number of Neutral Benign <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Maximum Neutral Benign Roles",
- "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Minimum Neutral Benign Roles",
- "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Alter the number of Neutral Evil <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Maximum Neutral Evil Roles",
- "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Minimum Neutral Evil Roles",
- "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Alter the number of Neutral Killing <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Maximum Neutral Killing Roles",
- "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Minimum Neutral Killing Roles",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Alter the number of Neutral Pariah <#ffffff>roles in the game",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Maximum Neutral Pariah Roles",
- "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Minimum Neutral Pariah Roles",
- "CovenInfoDescription": "The Coven is a Team of 1-4 people, after 3 meetings (amount replaced with hosts settings) a random Member of the Coven will gain the Necronomicon. With the Necronomicon, that Coven Member may kill normally and also has a stronger ability. After the Necronomicon was given to the first member, every meeting after will give it to another until all members of the Coven have it. Most roles in this faction are also Support oriented, meaning that they need Teamwork and coordination to work perfectly together.\n\nThe Necronomicon is an ability buff owned by a single member of the Coven. The Necronomicon goes to a different Coven member after every meeting, and for that round will buff their role's ability. Most Coven roles will state in their description what the Necronomicon buffs in their role.\n\nCredit to mystic_haze2 on Discord for writing the first paragraph",
- "NeutralInfoDescription": "Neutrals do not belong to Crewmates or Impostors, and they win on their own terms. Each type of neutral wins in a different way. Neutrals work for themselves and have specific conditions depending on their role on how to win.\n\nNeutral Benigns win when their specific conditions are completed, each role having different conditions necessary to win. They do not trigger the game to end, meaning they must wait until the Crewmates, Impostors, Coven, or another Neutral to win the game and win along with them. \n\nNeutral Evils also have their own specific conditions to win, much like the Neutral Benigns. However, when they complete their objectives to win the game, they end the game and win without Crewmates, Coven, or Impostors- also called 'stealing the win'.\n\nNeutral Killers are neutrals who can kill, much like Impostors, but do not work with the Impostors. Most of the Neutral killers work on their own, although some can recruit other players to work with them. They win the game by killing off all the Impostors, Cremwates, Coven, and other Neutrals, until they are the only player remaining.\n\nNeutral Pariah roles are much like Neutral Benign roles, however their main objective is to make sure Crewmates do not win. If any team other than the Crewmates win, said Neutral Pariah role will win along with the winning team. They have special abilities to try and harm the crewmates."
+ "TypeCrewmate": "Crewmate-ови",
+ "TypeImpostor": "Impostor-и",
+ "TypeNeutral": "Neutral-и",
+ "UIScaleFactor": "Фактор скале интерфејса",
+ "UnreportableBody": "Ово тело се не може пријавити због специфичности улоге",
+ "UntilNextReveal": "До Следећег Откривања",
+ "Untouched": "Глобално подешавање одлучује",
+ "UploadPreset": "Пошаљите свој Пресет у базу података",
+ "UploadPresetHeader": "Слање И Објављивање",
+ "UseLegacyVersion": "Користи Legacy Верзију",
+ "UsesPetInsteadOfKillNotice": "<#ffff00>⚠ Као ова улога, морате користити дугме pet уместо дугмета за убијање!",
+ "VengefulHasImpVision": "Осветољубиви Романтичар има вид <#ff1919>Impostor-а",
+ "WMRadius": "Радијус Смрти у Режиму Секире",
+ "WMShieldAlreadyUsed": "Ваш штит је већ искоришћен",
+ "WaitFor1Kill": "Тајмер за самоубиство почиње након првог убиства",
+ "Website": "Веб-Сајт",
+ "WhenTargetIsNeutral": "Канда је мета неутрална (& брисање преко дугмета за убијање)",
+ "YouAreHostSuffix": "ВИ!",
+ "YouReceivedTheNecronomicon": "Примили сте <{0}>Некрономикон! Ово Вам даје способност нормалног убијања и додатне моћи зависно од улоге.",
+ "YouUnmuted": "{0} Вас је одћутао.",
+ "killAttacker": "При покушају убиства, уби нападача",
+ "onSetPublicNoLatest": "Јавни лобији су доступни само у најновијој верзији.\\nМолимо ажурирајте.",
+ "turnOff": "Искључи",
+ "turnOn": "Укључи",
+ "updateButton": "Ажурирај",
+ "updateInProgress": "Ажурирање...",
+ "updateManually": "Ажурирање неуспешно.\\nМолимо ажурирајте ручно.",
+ "updatePleaseWait": "Сачекајте...",
+ "updateRestart": "Ажурирање завршено!\\nМолимо рестартујте игру.",
+ "BribedByMerchant2": "Не можете погађати Трговца након што Вас је подмитио.",
+ "GSRomanticState.0": "<#ff1493>Романтичарски пар: <#888888>Не постоји",
+ "GSRomanticState.1": "<#ff1493>Романтичарски пар: <#888888>Не постоји",
+ "GSRomanticState.2": "<#ff1493>Романтичарски пар: <#ff0000>Раскинут",
+ "GSRomanticState.3": "<#ff1493>Романтичарски пар: <#888888>Не постоји",
+ "GSRomanticState.6": "<#ff1493>Романтичарски пар: <#ff0000>Раскинут",
+ "GSRomanticState.8": "<#ff1493>Романтичарски пар: <#ff0000>Раскинут",
+ "GSRomanticState.24": "<#ff1493>Романтичарски пар: <#ff1493>Постоји",
+ "NoPetActionMsg1": "Управо сте појели колачић",
+ "NoPetActionMsg2": "Гледате око себе",
+ "NoPetActionMsg3": "Почињете да се питате да ли сте сумњиви или не",
+ "NoPetActionMsg4": "Вежбате свој детективски поглед.",
+ "NoPetActionMsg5": "На тренутак размишљате о смислу живота.",
+ "NoPetActionMsg6": "Покушавате да научите љубимца вештини прикрадања.",
+ "NoPetActionMsg7": "Покушавате да водите дубок разговор са љубимцем о мистеријама свемирског брода.",
+ "NoPetActionMsg8": "У глави увежбавате говор за хитан састанак.",
+ "NoPetActionMsg9": "Схватате да сте оставили упаљену свемирску рерну у кафетерији.",
+ "NoPetActionMsg10": "Вежбате технику хитног вентовања, за сваки случај.",
+ "NoPetActionMsg11": "Изводите брз плесни покрет да забавите љубимца.",
+ "NoPetActionMsg12": "Започињете конга линију за једну особу око реактора.",
+ "NoPetActionMsg13": "Имитирате поправку непостојећег мотора брода.",
+ "NoPetActionMsgImp1": "Ви сте Impostor, али то вероватно већ знате",
+ "NoPetActionMsgImp2": "Дебатујете да ли би свемирска пица или свемирски бургери били бољи оброк за Crewmate-ове.",
+ "NoPetActionMsgNeutral1": "Замишљате себе као Impostor-а у паралелном универзуму.",
+ "NoPetActionMsgNeutral2": "Питате се како сте уопште доспели овде",
+ "GameInfo": "Информације О Игри",
+ "GameOverReason.CrewmateDisconnect": "Crewmate-ови су се искључили",
+ "GameOverReason.CrewmatesByTask": "Crewmate-ови су завршили таскове",
+ "GameOverReason.CrewmatesByVote": "Сви Зли Играчи су избачени или убијени",
+ "GameOverReason.ImpostorByVote": "Crewmate-ови су избачени гласањем",
+ "GameOverReason.ImpostorDisconnect": "Impostor-и су се искључили",
+ "GameOverReason.ImpostorsByKill": "Impostor-и су побили све",
+ "GameOverReason.ImpostorsBySabotage": "Crewmate-ови нису успели да поправе критичну саботажу",
+ "Infectious": "Заразни",
+ "InfectiousInfo": "Заразите све",
+ "InfectiousBiteCooldown": "Cooldown Заразе",
+ "InfectiousBittenPlayer": "Успешно сте заразили играча",
+ "InfectiousInvalidTarget": "Мета се не може заразити",
+ "InfectiousKillButtonText": "Зарази",
+ "NtrInfo": "Сви Вас виде као свог љубавника",
+ "ReadyClientsInfo": "\\nСпремни клијенти: {0} (Тајмер истиче за {1}s)",
+ "RoleBlockCooldown": "Cooldown Блокаде Улоге",
+ "RoleBlockDuration": "Трајање Блокаде Улоге",
+ "RoleBlockNotify": "Улога Вам је блокирана, не можете {0}",
+ "RoleChangedNotify": "<#ffff00>⚠ Ваша улога је промењена у {0} <#ffff00>⚠",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>Измени број Хаотичних Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "Максималан број Хаотичних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "Минималан број Хаотичних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>Измени број Истраживачких Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "Максималан број Истраживачких Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "Минималан број Истраживачких Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>Измени број Убилачких Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "Максималан број Убилачких Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "Минималан број Убилачких Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>Измени број Разноврсних Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "Максималан број Разноврсних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "Минималан број Разноврсних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>Измени број Моћних Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "Максималан број Моћних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "Минималан број Моћних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>Измени број Помоћних Crewmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "Максималан број Помоћних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "Минималан број Помоћних Crewmate улога",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>Измени број Прикривачких Impostor <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "Максималан број Прикривачких Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "Минималан број Прикривачких Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>Измени број Убилачких Impostor <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "Максималан број Убилачких Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "Минималан број Убилачких Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>Измени број Разноврсних Impostor <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "Максималан број Разноврсних Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "Минималан број Разноврсних Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>Измени број Помоћних Impostor <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "Максималан број Помоћних Impostor улога",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "Минималан број Помоћних Impostor улога",
+ "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>Измени број Madmate <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.MadMates.Max": "Максималан број Madmate улога",
+ "RoleSubCategoryLimitOptions.MadMates.Min": "Минималан број Madmate улога",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>Измени број Доброћудних Neutral-них <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "Максималан број Доброћудних Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "Минималан број Доброћудних Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>Измени број Злих Neutral-них <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "Максималан број Злих Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "Минималан број Злих Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>Измени број Убилачких Neutral-них <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "Максималан број Убилачких Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "Минималан број Убилачких Neutral-них улога",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>Измени број Neutral-них Паријастичких <#ffffff>улога у игри",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "Максималан број Neutral-них Паријастичких улога",
+ "RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "Минималан број Neutral-них Паријастичких улога",
+ "CovenInfoDescription": "Coven је тим од 1-4 особе. Након 3 састанка (број се мења подешавањима домаћина) насумични Члан Coven-а ће добити Nekronomikon. Са Nekronomikonom, тај Члан Coven-а може нормално да убија и такође има јачу способност. Након што је Nekronomikon додељен првом Члану, сваки следећи састанак ће га дати другом док га сви Чланови Coven-а не добију. Већина улога у овој фракцији је такође оријентисана на подршку (support), што значи да им је потребан тимски рад и координација како би савршено радили заједно.\n\nNekronomikon је побољшање способности у власништву једног Члана Coven-а. Nekronomikon прелази на другог Члана Coven-а након сваког састанка, и за ту рунду ће појачати способност његове улоге. Већина Coven улога ће у свом опису навести шта Nekronomikon побољшава у њиховој улози.\n\nЗаслуге mystic_haze2 на Discord-у за писање првог пасуса",
+ "NeutralInfoDescription": "Neutral-и не припадају Crewmate-овима нити Impostor-има, и побеђују под сопственим условима. Сваки тип Neutral-а побеђује на другачији начин. Neutral-и раде за себе и имају специфичне услове за победу у зависности од своје улоге.\n\nNeutral-не Доброћудне улоге побеђују када су испуњени њихови специфични услови, при чему свака улога има различите услове потребне за победу. Они не покрећу крај игре, што значи да морају чекати док Crewmate-ови, Impostor-и, Coven или други Neutral не победи у игри како би победили заједно са њима.\n\nNeutral-не Зле улоге такође имају своје специфичне услове за победу, слично као Neutral-не Доброћудне улоге. Међутим, када они заврше своје циљеве за победу, они завршавају игру и побеђују без Crewmate-ова, Coven-а или Impostor-а - што се такође назива 'крађа победе'.\n\nNeutral-не Убилачке улоге су Neutral-и који могу да убијају, слично као Impostor-и, али не раде са Impostor-има. Већина Neutral-них Убица ради сама, иако неки могу регрутовати друге играче да раде са њима. Они побеђују у игри тако што побију све Impostor-е, Crewmate-ове, Coven-е и друге Neutral-е, док не остану једини преостали играчи.\n\nNeutral-не Паријасте улоге су сличне Neutral-ним Доброћудним улогама, али је њихов главни циљ да се постарају да Crewmate-ови не победе. Ако било који тим осим Crewmate-ова победи, наведена Neutral-на Паријастичка улога ће победити заједно са победничким тимом. Они имају посебне способности којима покушавају да нашкоде Crewmate-овима."
}
diff --git a/Resources/Lang/zh_CN.json b/Resources/Lang/zh_CN.json
index ea045d141..b3c53f7f2 100644
--- a/Resources/Lang/zh_CN.json
+++ b/Resources/Lang/zh_CN.json
@@ -247,7 +247,7 @@
"NeverComboListTitle": "职业和附加职业永远不能被一起分配:",
"OracleCheckMsgTitle": "[ ★神谕揭示★ ]",
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}个玩家还没准备!他们是:",
- "ReadyCheckTitle": "<#ff00>★就绪检查★",
+ "ReadyCheckTitle": "<#ff00>★检查就绪★",
"ShapeshiftGuesserUITitle.FirstLetterSelection": "选择该职业的开头字母",
"ShapeshiftGuesserUITitle.RoleSelection": "选择职业",
"ShapeshiftGuesserUITitle.TeamSelection": "选择该职业的阵营",
@@ -292,7 +292,7 @@
"AdventurerGun.Prediction": "预测",
"AdventurerGun.Proxy": "代理",
"AdventurerGun.RNG": "随机",
- "AdventurerGun.Shield": "盾牌",
+ "AdventurerGun.Shield": "护盾",
"AdventurerGun.Wrench": "扳手",
"AdventurerIncreasedVisionDuration": "增加视野持续时间",
"AdventurerIngredientsDisplay": "{0}: {1}\\n跳管以选择制作该武器/抚摸宠物以查看下一个武器",
@@ -647,7 +647,7 @@
"DonutDelivered-15": "\\n甜甜圈是杀手锏,就像他们的不在场证明一样。",
"DonutDelivered-16": "\\n哎呀!甜甜圈交付失败。\\n他们可能更喜欢百吉饼...",
"DonutDelivered-17": "\\n拒绝!\\n他们正在节食减肥.",
- "DonutDelivered-18": "\\n失败交付警报.\\n看来他们更喜欢冒名顶替的零食.",
+ "DonutDelivered-18": "\\n失败交付警报。\\n看来他们更喜欢内鬼的甜甜圈。",
"DonutDeliverSEAmount": "增加速度",
"DonutDeliverSEDelay": "速度提升延迟",
"DonutDeliverSEDuration": "速度提升持续时间",
@@ -1261,10 +1261,10 @@
"Retributionist.Success": "<#00ff00>✓ 正确!",
"Retributionist.SuccessOthers": "{0} 被一个 {1} 杀死了",
"Retributionist.TargetDead": "<#ffff00>你的目标死了!\\n您可以使用/retribute {id}在下一次会议中杀死杀死目标的玩家。",
- "Revenant": "Revenant",
- "RevenantInfo": "Give the Crew Information you learnt from the Dead",
- "RevenantInfoLong": "(Crewmates):\\nAs the Revenant, you are alive during the round and dead during meetings. Complete all your tasks in order to live through meetings and give the crew the information you learned from the dead. You cannot use guess commands. In addition, you can also chat with the dead in meetings.",
- "Revenant.KnowInfo": "Revenant knows players'",
+ "Revenant": "复生者",
+ "RevenantInfo": "我自灵界归来,倾听亡魂之语",
+ "RevenantInfoLong": "(船员职业):\\n复生者在会议上是死的,其他地方是活的,完成所有任务后就就能复生向船员传递亡者的信息,你不能获得赌怪的附加职业,会议期间你可以和亡者聊天。",
+ "Revenant.KnowInfo": "复生者所知的玩家",
"Rhapsode": "歌唱家",
"RhapsodeInfo": "用你的天籁之音分散杀手的注意力!",
"RhapsodeInfoLong": "(船员职业):\\n歌唱家通过进入通风口/抚摸宠物开始歌唱。在歌唱的这段时间里,因为歌唱家唱的悦耳动听,全体玩家都无法变形或进入通风口。根据房主设置,船员可能不受影响。",
@@ -1419,7 +1419,7 @@
"SurvivorLastAbility": "剩余几人解锁最终能力",
"SurvivorCurrentAlive": "- 存活玩家数量:",
"SurvivorCantKillYet": "当前存活玩家数量大于解锁最终能力玩家数量,这意味着你还不能进行击杀。",
- "SurvivorCantShieldYet": "The current number of players is greater than your shielding requirement, which means you cannot shield yet.",
+ "SurvivorCantShieldYet": "当前存活玩家数量大于套盾的请求,这意味着你还不能套盾。",
"Swapper": "正义的换票师",
"SwapperInfo": "逆转局势,颠倒乾坤",
"SwapperInfoLong": "(船员职业):\\n正义的换票师在会议时交换任意2人的票数,使用换票指令可以选择第一位玩家,再次使用换票指令可以选择第二位玩家,然后进行换票。\\n换票指令:「/sw [玩家编号]」。\\n换票师可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。\\n\\n由于技术问题,原来的投票看起来没有改变,但这只是视觉上的,他们的投票仍然会被交换。",
@@ -1730,8 +1730,8 @@
"ChangelingInfo": "自行选择您喜爱的内鬼职业!",
"ChangelingInfoLong": "(内鬼职业):\\n幻形灵可以通过进入通风口或抚摸宠物来在可选的内鬼职业之间切换。幻形灵可以在自己的名字下方看到当前选择的职业。选择喜爱的职业,然后变形确认选择。幻形灵的职业将会变为选择的职业。",
"ChangelingCurrentRole": "您当前选中的职业: {0}",
- "ChangelingChooseFail": "<#ff5555>X <#bb0000>Please enter a valid Impostor role.",
- "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>Your role will become {0} after the meeting.",
+ "ChangelingChooseFail": "<#ff5555>X <#bb0000>请输入一个有效的内鬼职业。",
+ "ChangelingChosenRole": "<#00ff00>✓ <#00bb00>会议结束后你将会变成{0}。",
"Chronomancer": "天文学家",
"ChronomancerInfo": "爆发吧!发狂吧!你的击杀冷却不受限制!",
"ChronomancerInfoLong": "(内鬼职业):\\n天文学家有一个电量条,当电量达到「100%」时,下一次击杀时天文学家就会进入屠杀模式,天文学家就可以展现杀戮光环,直到电量耗尽。其它情况下,天文学家的击杀冷却是正常的。",
@@ -1762,7 +1762,7 @@
"CommanderMarkMode": "标记目标",
"CommanderNotify": "将军希望您与他们会面",
"CommanderTarget": "将军的目标",
- "CommanderUseAbilityMode": "命令使用技能",
+ "CommanderUseAbilityMode": "使用技能的命令",
"CommanderUseAbilityNotify": "将军命令你使用你的技能",
"CommanderWhistleMode": "口哨",
"CommanderWhistling": "口哨",
@@ -2498,7 +2498,7 @@
"Berserker.LowerKillCooldown": "更低的击杀冷却时间",
"Blockade": "阻碍者",
"BlockadeInfo": "设置障碍",
- "BlockadeInfoLong": "(Neutrals):\\nAs the Blockade, you can vanish/pet/shapeshift to place blockades. No one other than you can go through them. All blockades disappear when a meeting starts.\\nKill everyone to win!",
+ "BlockadeInfoLong": "(中立职业):\\n阻碍者可以用隐身/宠物/变形来设置障碍,除了阻碍者无人能通过,会议召开后障碍重置。\\n杀死所有人取胜!",
"Blockade.BlockadeRadius": "障碍半径",
"BloodKnight": "嗜血骑士",
"BloodKnightInfo": "这一杯,敬给彼岸的你",
@@ -3751,7 +3751,7 @@
"HiddenInfoLong": "(附加职业):\\n隐藏者的尸体是匿名的。",
"Insane": "疯狂",
"InsaneInfo": "您疯狂了",
- "InsaneInfoLong": "(附加组件):\\n疯狂玩家被造梦者编织。 当你的冷却时间结束时,你被迫在你触摸的任何玩家上使用你的能力。 如果造梦者死亡,您将丢失这个附加职业。",
+ "InsaneInfoLong": "(附加职业):\\n疯狂玩家被造梦者编织。 当你的冷却时间结束时,你被迫在你触摸的任何玩家上使用你的能力。 如果造梦者死亡,您将丢失这个附加职业。",
"Introvert": "内向者",
"IntrovertInfo": "你不喜欢附近有其他玩家",
"IntrovertInfoLong": "(附加职业):\\n内向者在其他玩家附近呆太长时间后会被传送到一个随机通风口。",
@@ -4527,7 +4527,7 @@
"HotPotato_HolderSpeed": "拿着烫手山芋的玩家的速度",
"HotPotato_HoldingNotify": "<#ffff00>你拿着烫手山芋!不传递给别人就得死",
"HotPotato_Range": "传递范围",
- "HotPotato_Time": "烫手山芋的持有者每次都会被杀死",
+ "HotPotato_Time": "烫手山芋爆炸时间",
"HotPotato_TimeLeftSuffix": "击杀于 ",
"KingOfTheZones": "山丘之王",
"ModeKingOfTheZones": "游戏模式:山丘之王",
@@ -4553,7 +4553,7 @@
"KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "The game ends if a team reaches <#ffff44>{0} points or after <#ffff44>{1}m {2}s.\\nWhen there's no tie, the team with the most points wins.",
"KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "After <#ffff44>{0} minutes and {1} seconds, the team with the most points wins.\\nUpon a tie, the game ends when the tie breaks.",
"KOTZ.Notify.Tutorial.Tagging": "Players can tag others using the kill button (cooldown: <#ffff44>{0}s),\\nwhich teleports them outside the map for <#ffff44>{1}s.",
- "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "Every <#ffff44>{0}s, all zones move to a different room.\\n(Indicated by timers next to the room names.)",
+ "KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "每 <#ffff44>{0}s, 所有区域会移动到不同房间。\\n(由房间名称旁边的计时器显示。)",
"KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "After a zone has moved, it stays neutral for <#ffff44>{0}s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)",
"KOTZ.Notify.Tutorial.ZonesMoving.Separately": "Every <#ffff44>{0}s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)",
"KOTZ.PNTO.Less": "更少团队",
@@ -4566,7 +4566,7 @@
"KOTZ.SuffixHelp.Points": "分数: ",
"KOTZ.SuffixHelp.Zones.Plural": "区域: ",
"KOTZ.SuffixHelp.Zones.Single": "区域: ",
- "KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
+ "KingOfTheZones.AllZonesMoveAtOnce": "所有区域立即移动(如果禁用,区域移动之间会有相等的间隔时间)",
"KingOfTheZones.AutoSetNumTeams": "根据玩家数量自动设置团队数量(如果以下设置不会产生团队)",
"KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
"KingOfTheZones.GameEndsByPoints": "如果一个团队获得了一定数量的分数,游戏结束",
@@ -4575,8 +4575,8 @@
"KingOfTheZones.NumTeams": "队伍数量",
"KingOfTheZones.NumZones": "区域数量",
"KingOfTheZones.PointsToWin": "获胜所需分数",
- "KingOfTheZones.PreferNumTeams": "Prefer",
- "KingOfTheZones.RespawnTime": "复活冷却时间",
+ "KingOfTheZones.PreferNumTeams": "偏好",
+ "KingOfTheZones.RespawnTime": "复活前等待时间",
"KingOfTheZones.SpawnProtectionTime": "复活保护时间",
"KingOfTheZones.TagCooldown": "击杀冷却时间",
"KingOfTheZones.ZoneMoveTime": "区域移动间隔",
@@ -8140,7 +8140,7 @@
"Snowdown.PowerUpPriceOption": "{powerup} 道具的价格(金币)",
"Snowdown.ShopHelp": "隐身:切換道具 | 宠物:购买指定的道具 | 破坏:退出商店",
"Snowdown.SnowballGainFrequencyOption": "初始雪球获取频率",
- "Snowdown.SnowballSizeOption": "Snowball Size",
+ "Snowdown.SnowballSizeOption": "雪球大小",
"Snowdown.SnowballThrowSpeedOption": "丢雪球的速度",
"SnowdownButtonText": "丢",
"DoomTag": "循环追捕令",
@@ -8628,13 +8628,13 @@
"Indonesian": "印度尼西亚语",
"Persian": "波斯语",
"Polish": "波兰语",
- "Arabic": "Arabic",
- "Slovak": "Slovak",
- "Romanian": "Romanian",
- "Serbian": "Serbian",
- "Vietnamese": "Vietnamese",
- "Belarusian": "Belarusian",
- "Turkish": "Turkish",
+ "Arabic": "阿拉伯语",
+ "Slovak": "斯洛伐克语",
+ "Romanian": "罗马尼亚语",
+ "Serbian": "塞尔维亚语",
+ "Vietnamese": "越南语",
+ "Belarusian": "白俄罗斯语",
+ "Turkish": "土耳其语",
"KickLowLevelPlayer": "踢出没有达到指定等级的玩家",
"KickBecauseLowLevel": "{0}因未达到房主规定的等级限制被踢",
"KickMobilePlayer": "踢出所有安卓端的玩家",
@@ -8680,7 +8680,7 @@
"Kick": "踢出",
"NoticeMe": "通知",
"NoticeEveryone": "通知所有人",
- "EnableMovementChecking": "启用 EAC 检测无效的移动(针对速度黑客) (可能导致错误的正数)",
+ "EnableMovementChecking": "启用 EAC 检测无效的移动(针对移速挂)(可能导致错误的正数)",
"EnableEHRRateLimit": "启用 RPC 发送速率限制(防止外挂作弊让你崩游戏)",
"KickOnInvalidRPC": "踢出无效的 RPC 玩家(可能是由其他模组或外挂引起)",
"AutoDisplayKillLog": "结束后自动显示击杀记录",
@@ -8704,7 +8704,7 @@
"DIYGameSettings": "仅限自定义/n消息",
"PlayerCanSetColor": "玩家可使用/color指令",
"PlayerCanSetName": "玩家可使用/rename指令",
- "PlayerCanTPInAndOut": "玩家可以使用 /tpin & /tpout 命令",
+ "PlayerCanTPInAndOut": "玩家可以使用 /tpin & /tpout 指令",
"FormatNameMode": "玩家名字同步模式",
"FormatNameModes.Color": "颜色",
"FormatNameModes.None": "禁用",
@@ -8714,7 +8714,7 @@
"ShowLongInfo": "显示职业的详细描述而不是简短说明",
"SendRoleDescriptionFirstMeeting": "首次会议自动向非模组玩家发送职业介绍",
"NoGameEnd": "游戏不结束",
- "NoGameEndInfo": "'No Game End' is enabled. The game will not end automatically when it normally would. Only the host can end the game manually.",
+ "NoGameEndInfo": "\"游戏永不结束\"已启用。游戏永远不会自动结束,即使达成了胜利条件。只有房主可手动结束游戏。",
"AllowConsole": "启用终端",
"ShowAntiBlackoutWarning": "如果驱逐页面黑屏,显示反黑屏警告",
"PostLobbyCodeToEHRDiscordServer": "将房间代码发布到EHR网站上",
@@ -8789,7 +8789,7 @@
"AirshipChance": "高空飞艇地图随机到的概率",
"FungleChance": "真菌世界地图随机到的概率",
"OverrideSpeedForEachMap": "覆盖每张地图的速度",
- "SpeedForMap": "玩家速度开启于{map}",
+ "SpeedForMap": "玩家在{map}里的速度",
"RandomSpawn": "随机出生点",
"AirshipAdditionalSpawn": "额外出生点(高空飞艇)",
"AirshipVariableElectrical": "电气室的门随机关闭(高空飞艇)",
@@ -8819,17 +8819,17 @@
"CommsCamouflage": "通信破坏时伪装",
"CommsCamouflageDisableOnFungle": "在真菌世界禁用",
"CommsCamouflageDisableOnMira": "在米拉总部禁用",
- "CommsCamouflageLimit": "极限",
+ "CommsCamouflageLimit": "限制",
"CommsCamouflageLimitSetChance": "设置小黑人概率(每次通讯被破坏)",
"CommsCamouflageLimitChance": "可能有小黑人的概率",
- "CommsCamouflageLimitSetFrequency": "设置小黑人频率(每次破坏的小黑人)",
+ "CommsCamouflageLimitSetFrequency": "设置小黑人频率(每X次通讯破坏产生小黑人效果)",
"CommsCamouflageLimitFrequency": "小黑人频率",
"CommsCamouflageLimitSetMaxTimes": "设置最大小黑人时间",
"CommsCamouflageLimitMaxTimesPerGame": "每次游戏的最大小黑人时间",
"CommsCamouflageLimitMaxTimesPerRound": "每轮最大小黑人时间",
"CommsCamouflageSetSameSpeed": "所有玩家在隐蔽期间速度相同",
"CommsCamouflagePreventRound1": "第一轮不要触发小黑人",
- "DisableReportWhenCC": "当伪装激活时,禁用尸体报告",
+ "DisableReportWhenCC": "当小黑人激活时,禁用尸体报告",
"SabotageCooldownControl": "修改破坏冷却时长",
"SabotageCooldown": "破坏冷却时长",
"SabotageTimeControl": "修改破坏时间限制",
@@ -8853,7 +8853,7 @@
"EnableCustomSabotages": "允许自定义破坏",
"EnableGrabOxygenMaskCustomSabotage": "允许启用获取氧气面罩(通过通讯破坏发起,按按钮两次以完成)",
"MenuTitle.Disable": "★ 禁用相关设定",
- "DisableShieldAnimations": "禁用不必要的盾牌动画",
+ "DisableShieldAnimations": "禁用不必要的破盾动画",
"DisableKillAnimationOnGuess": "禁用在会议时被猜死的击杀动画",
"DisableShapeshiftAnimations": "禁用变形时的动画",
"DisableAllShapeshiftAnimations": "禁用所有变形时的动画",
@@ -8872,7 +8872,7 @@
"DisableCloseDoor": "关闭门的破坏",
"DisableWhisperCommand": "禁用 /whisper 指令",
"DisableSpectateCommand": "禁用 /specater 指令",
- "Disable8ballCommand": "禁用 /8ball 命令",
+ "Disable8ballCommand": "禁用 /8ball 指令",
"DisableVoteStartCommand": "禁用 /votestart 指令",
"DisableVentingOn1v1": "在1v1时禁用管道",
"DisableSabotagingOn1v1": "在1v1时禁用破坏",
@@ -8939,7 +8939,7 @@
"WhenSkipVoteIgnoreNoDeadBody": "忽略无尸体会议",
"WhenSkipVoteIgnoreEmergency": "忽略紧急会议按钮发起的会议",
"MenuTitle.GameCommands": "游戏命令",
- "AnagramLanguage": "字谜语(Anagram Word Language)",
+ "AnagramLanguage": "字谜语言",
"AnagramLang.Auto": "自动(跟随系统)",
"AnagramLang.English": "英语",
"AnagramLang.Spanish": "西班牙语",
@@ -8976,13 +8976,13 @@
"GameTimeLimit": "游戏时间限制",
"GameTimerEnded": "游戏时间结束",
"GameTimeLimitRunsDuringMeetings": "会议期间的游戏时间限制",
- "OverrideVisionInVents": "在风险中覆盖视野效果",
+ "OverrideVisionInVents": "在管道中覆盖视野",
"InVentVisionForTeam": "{team} 通风口中的视野",
"MenuTitle.Ghost": "★ 鬼魂设定★",
"GhostCanSeeOtherRoles": "鬼魂可看他人身份",
"GhostCanSeeOtherVotes": "鬼魂可以看到投票人的颜色",
"GhostCanSeeDeathReason": "鬼魂可知道其他玩家的死因",
- "MenuTitle.AFKDetection": "★ AFK 检测 ★",
+ "MenuTitle.AFKDetection": "★ 挂机检测 ★",
"EnableAFKDetector": "启用挂机玩家检测器(也用于检测和修复黑屏)",
"AFKConsequence": "对挂机玩家造成影响",
"AFKConsequence.Nothing": "无",
@@ -9336,7 +9336,7 @@
"CommandArgs.JailTalk.Message": "发送给狱警/被监禁的玩家的消息",
"CommandArgs.Kill.Id": "要杀掉的玩家ID",
"CommandArgs.Level.Level": "你的新等级",
- "CommandArgs.Mark.Id": "The player's ID to mark",
+ "CommandArgs.Mark.Id": "标记的玩家ID",
"CommandArgs.Medium.Answer": "是/否",
"CommandArgs.MessageWait.Duration": "消息发送需要等待的时间",
"CommandArgs.Mute.Id": "要禁言的人的玩家ID",
@@ -9444,7 +9444,7 @@
"CommandDescription.Level": "改变你的等级",
"CommandDescription.MTHY": "召开会议或结束当前会议",
"CommandDescription.MapPoll": "开始投票选择下一个游戏地图。",
- "CommandDescription.Mark": "Mark a player as your target as Markseeker.",
+ "CommandDescription.Mark": "曝光者标记一个玩家。",
"CommandDescription.Medium": "回答通灵师的问题",
"CommandDescription.MessageWait": "为系统消息设置缓冲时间",
"CommandDescription.Mute": "禁言某人直到游戏开始恢复",
@@ -9462,7 +9462,7 @@
"CommandDescription.QS": "查看测验大师提出的问题",
"CommandDescription.R": "查看职业列表和具体职业介绍",
"CommandDescription.Ready": "将自己标记为已准备",
- "CommandDescription.ReadyCheck": "临行前的准备(即确认谁在挂机)(30S后显示结果)",
+ "CommandDescription.ReadyCheck": "准备开始检测(即确认谁在挂机)(30s后显示结果)",
"CommandDescription.Rename": "给你一个新名",
"CommandDescription.Reroll": "重置者可以在重置你的职业,会议后生效。",
"CommandDescription.Retribute": "作为惩罚者猜测谁杀了你标记的玩家",
@@ -9788,7 +9788,7 @@
"EAC.CheatDetected.EAC": "检测到外挂使用 (AUM)",
"EAC.CheatDetected.HighLevel": "警告:EAC正在抵御炸房外挂",
"EAC.CheatDetected.LowLevel": "警告:EAC检测到可能有外挂玩家",
- "EAC.ClientTimeout": "{0}|{1} didn't send their full data within 25s, most likely a hacker",
+ "EAC.ClientTimeout": "{0}|{1} 在25秒内未能够发送完整数据,极有可能是外挂。",
"ECMO.OriginalTeam": "原始阵营",
"EGCanGuessAdt": "可以猜测附加职业",
"EGCanGuessImp": "可以猜测内鬼",
@@ -9965,7 +9965,7 @@
"LoadingHint.5": "您有想法吗?\n将您的建议发布到我们的 Discord 服务器(主菜单上的链接)!\n我们会在将来的更新中考虑它!",
"LoadingHint.6": "你知道吗?\n你可以激活黑名单来永久禁止玩家使用代码加入!",
"LoadingHint.7": "您知道吗?\n您可以直接在游戏中使用/addmod 和 /deletemod 命令添加或取消协管!",
- "LoadingHint.8": "您知道吗?\n黑客通常没有代码,所以您可以轻松地在设置中启用保护!",
+ "LoadingHint.8": "您知道吗?\n外挂通常没有好友代码,所以您可以轻松地在设置中启用防护!",
"LoadingHint.9": "您知道吗?\n您可以快速更改游戏设置,而无需使用 /changesette (/cs)打开菜单!\n示例:/cs map pols",
"LoadingHint.10": "您知道吗?\n您可以自定义大厅标签!",
"LoadingHint.11": "你知道吗?\n房主可以使用 /setrole 和 /setaddon 来设置下一场游戏的职业和附加职业!",
@@ -10112,7 +10112,7 @@
"NKCanFindMarshall": "展现者向<#ffab1b>带刀中立展示",
"NKWinsBySabotageIfNoImpAlive": "<#ff1919>带刀<#ff1919>中立可以破坏获胜如果<#ff1919>内鬼全部死亡",
"NNKCanFindMarshall": "展现者向<#ffff00>不带刀中立展示",
- "NameDisplayAddonsOnlyInMeetings": "仅在会议中在角色名称旁边显示附加组件(如果上述设置关闭)",
+ "NameDisplayAddonsOnlyInMeetings": "仅在会议中在角色名称旁边显示附加职业(如果上述设置关闭)",
"NegativeEffectDuration": "低视野/慢速度的持续时间",
"NeutralCanBeInLove": "中立阵营可以成为恋人",
"NeutralCanBeRole": "中立阵营可以成为{role}",
@@ -10201,7 +10201,7 @@
"RestEHRSetting": "已恢复EHR的默认设置",
"RevealMaxCount": "最大揭示次数",
"RitualMaxCount": "最大揭示次数",
- "SettingsForRoleText": "设置给",
+ "SettingsForRoleText": "针对性设置",
"ShapeshiftCooldown": "变形冷却时间",
"ShapeshiftDuration": "变形持续时间",
"ShareLobbyMinPlayer": "当玩家数量达到时自动分享大厅代码",