mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
mono/il2cpp config
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+17
-10
@@ -5,7 +5,8 @@
|
||||
</PropertyGroup>
|
||||
<Import Project="local.props" Condition="Exists('local.props')" />
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||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<TargetFramework Condition="'$(Configuration)' == 'IL2CPP'">net6.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Configuration)' != 'IL2CPP'">netstandard2.1</TargetFramework>
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||||
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
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||||
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
|
||||
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
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||||
@@ -16,9 +17,11 @@
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||
<Optimize>True</Optimize>
|
||||
<AssemblyName>$(MSBuildProjectName)</AssemblyName>
|
||||
<Configurations>Debug;Release;Android</Configurations>
|
||||
<Configurations>Debug;Release;IL2CPP</Configurations>
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||||
<Platforms>AnyCPU</Platforms>
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||||
<RepositoryUrl>https://github.com/Gurge44/EndlessHostRoles</RepositoryUrl>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)' != 'IL2CPP'">
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||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
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||||
<ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>true</ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>
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||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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||||
@@ -36,15 +39,19 @@
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<PackageReference Include="AmongUs.GameLibs.Mono" Version="2026.6.5" PrivateAssets="all" Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Debug'" />
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||||
<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.10.14" PrivateAssets="all" Condition="'$(Configuration)' == 'Android'"/>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.4.21" Private="false" IncludeAssets="compile" />
|
||||
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2025.2.4" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2026.2.0" />
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||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
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||||
<ItemGroup Condition="'$(Configuration)' == 'IL2CPP'">
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||||
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.8.18" PrivateAssets="all" />
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||||
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
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||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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||||
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
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||||
</ItemGroup>
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||||
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||||
<ItemGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Debug'">
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||||
<PackageReference Include="AmongUs.GameLibs.Mono" Version="2026.6.5" PrivateAssets="all" />
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||||
<PackageReference Include="BepInEx.Core" Version="5.4.21" Private="false" IncludeAssets="compile" />
|
||||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3" PrivateAssets="all" />
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||||
|
||||
<Reference Include="Assembly-CSharp" Publicize="true">
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||||
@@ -67,7 +74,7 @@
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||||
<Target Name="Roles" AfterTargets="Build">
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||||
<Copy SourceFiles="CustomRoles.cs" DestinationFolder="CTA/CustomTeamAssigner/"/>
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||||
</Target>
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||||
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != '' And '$(Configuration)' != 'Android'">
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||||
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
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||||
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/"/>
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</Target>
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||||
</Project>
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||||
@@ -14,15 +14,15 @@ Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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||||
Android|Any CPU = Android|Any CPU
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||||
IL2CPP|Any CPU = IL2CPP|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Android|Any CPU.ActiveCfg = Android|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.Android|Any CPU.Build.0 = Android|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.IL2CPP|Any CPU.ActiveCfg = IL2CPP|Any CPU
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||||
{807AD310-21DA-4160-9D72-926745B02A85}.IL2CPP|Any CPU.Build.0 = IL2CPP|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
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@@ -8,7 +8,6 @@ using System.Linq;
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||||
using System.Reflection;
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||||
using AmongUs.GameOptions;
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using BepInEx;
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||||
using BepInEx.Bootstrap;
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using BepInEx.Configuration;
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||||
using EHR;
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||||
using EHR.Modules;
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||||
@@ -18,6 +17,15 @@ using HarmonyLib;
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||||
using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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||||
#if IL2CPP
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using BepInEx.Unity.IL2CPP;
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using BepInEx.Unity.IL2CPP.Utils.Collections;
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using Il2CppInterop.Runtime.Injection;
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#else
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using BepInEx.Bootstrap;
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#endif
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||||
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||||
// ReSharper disable RedundantNameQualifier
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||||
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||||
[assembly: AssemblyFileVersion(Main.PluginVersion)]
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[assembly: AssemblyInformationalVersion(Main.PluginVersion)]
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||||
@@ -34,7 +42,7 @@ namespace EHR;
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||||
[BepInDependency(SubmergedCompatibility.SubmergedGuid, BepInDependency.DependencyFlags.SoftDependency)]
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[BepInProcess("Among Us.exe")]
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[SuppressMessage("Interoperability", "CA1416:Validate platform compatibility")]
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public class Main : BaseUnityPlugin
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public class Main : BasePlugin
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{
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private const string DebugKeyHash = "c0fd562955ba56af3ae20d7ec9e64c664f0facecef4b3e366e109306adeae29d";
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private const string DebugKeySalt = "59687b";
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@@ -187,7 +195,12 @@ public class Main : BaseUnityPlugin
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||||
// ReSharper disable once StringLiteralTypo
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||||
private static readonly List<string> NameSnacksEn = ["Ice cream", "Milk tea", "Chocolate", "Cake", "Donut", "Coke", "Lemonade", "Candied haws", "Jelly", "Candy", "Milk", "Matcha", "Burning Grass Jelly", "Pineapple Bun", "Pudding", "Coconut Jelly", "Cookies", "Red Bean Toast", "Three Color Dumplings", "Wormwood Dumplings", "Puffs", "Can be Crepe", "Peach Crisp", "Mochi", "Egg Waffle", "Macaron", "Snow Plum Niang", "Fried Yogurt", "Egg Tart", "Muffin", "Sago Dew", "panna cotta", "soufflé", "croissant", "toffee"];
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||||
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||||
#if IL2CPP
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||||
private Coroutines coroutines;
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||||
public static bool HasReactorPlugin => IL2CPPChainloader.Instance.Plugins.ContainsKey("gg.reactor.api");
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||||
#else
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||||
public static bool HasReactorPlugin => Chainloader.PluginInfos.ContainsKey("gg.reactor.api");
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||||
#endif
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||||
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||||
private static HashAuth DebugKeyAuth { get; set; }
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||||
private static ConfigEntry<string> DebugKeyInput { get; set; }
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||||
@@ -349,7 +362,11 @@ public class Main : BaseUnityPlugin
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||||
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||||
public static bool LIMap => NormalOptions is { MapId: 7 };
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||||
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||||
#if IL2CPP
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public override void Load()
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||||
#else
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||||
private void Awake()
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||||
#endif
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||||
{
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||||
// EmbeddedDeps.Install();
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||||
Instance = this;
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||||
@@ -386,7 +403,16 @@ public class Main : BaseUnityPlugin
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||||
ShowClientControlGUI = Config.Bind("Client Options", "ShowClientControlGUI", true);
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UIScaleFactor = Config.Bind("Client Options", "UIScaleFactor", 1f);
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#if IL2CPP
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ClassInjector.RegisterTypeInIl2Cpp<ErrorText>();
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ClassInjector.RegisterTypeInIl2Cpp<MeetingHudPagingBehaviour>();
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ClassInjector.RegisterTypeInIl2Cpp<ShapeShifterPagingBehaviour>();
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ClassInjector.RegisterTypeInIl2Cpp<VitalsPagingBehaviour>();
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||||
coroutines = AddComponent<Coroutines>();
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AddComponent<ClientControlGUI>();
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#else
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gameObject.AddComponent<ClientControlGUI>();
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||||
#endif
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||||
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||||
//Logger = BepInEx.Logging.Logger.CreateLogSource("EHR");
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EHR.Logger.Enable();
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@@ -985,6 +1011,10 @@ public class Main : BaseUnityPlugin
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||||
[CustomGameMode.DoomTag] = Utils.GetRoleColor(CustomRoles.Tagger)
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};
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||||
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#if IL2CPP
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IL2CPPChainloader.Instance.Finished += Start;
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||||
#endif
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||||
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||||
try
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||||
{
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||||
if (TryFixStuttering.Value && OperatingSystem.IsWindows() && Environment.ProcessorCount >= 4)
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||||
@@ -1035,7 +1065,11 @@ public class Main : BaseUnityPlugin
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||||
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||||
private static void HandleRoleColorFiles()
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{
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||||
#if IL2CPP
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||||
string serialized = System.Text.Json.JsonSerializer.Serialize(RoleHtmlColors, new System.Text.Json.JsonSerializerOptions { WriteIndented = true });
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#else
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string serialized = JsonConvert.SerializeObject(RoleHtmlColors, Formatting.Indented);
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#endif
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||||
File.WriteAllText($"{DataPath}/OriginalRoleColors.json", serialized);
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||||
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if (!Directory.Exists($"{DataPath}/EHR_DATA"))
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@@ -1091,6 +1125,37 @@ public class Main : BaseUnityPlugin
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catch (Exception e) { Utils.ThrowException(e); }
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||||
}
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||||
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||||
#if IL2CPP
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public Coroutine StartCoroutine(Il2CppSystem.Collections.IEnumerator coroutine)
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||||
{
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if (coroutine == null) return null;
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return coroutines.StartCoroutine(coroutine);
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||||
}
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||||
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||||
public Coroutine StartCoroutine(IEnumerator coroutine)
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||||
{
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||||
if (coroutine == null) return null;
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return coroutines.StartCoroutine(coroutine.WrapToIl2Cpp());
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||||
}
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||||
public void StopCoroutine(IEnumerator coroutine)
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||||
{
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||||
if (coroutine == null) return;
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||||
coroutines.StopCoroutine(coroutine.WrapToIl2Cpp());
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||||
}
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||||
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||||
public void StopCoroutine(Coroutine coroutine)
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||||
{
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||||
if (coroutine == null) return;
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||||
coroutines.StopCoroutine(coroutine);
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||||
}
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||||
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||||
public void StopAllCoroutines()
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||||
{
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coroutines.StopAllCoroutines();
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||||
}
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||||
#endif
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||||
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||||
public static IEnumerator GetRandomWord(Action<string> onComplete, string langParam = "", int length = 0, int difficulty = 0)
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||||
{
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||||
var api = new StringBuilder("https://random-word-api.herokuapp.com/word");
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||||
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||||
@@ -213,7 +213,11 @@ public static class Achievements
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||||
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||||
private static void SaveAllData()
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||||
{
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||||
#if IL2CPP
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||||
string json = System.Text.Json.JsonSerializer.Serialize(CompletedAchievements);
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||||
#else
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||||
string json = JsonConvert.SerializeObject(CompletedAchievements);
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||||
#endif
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||||
File.WriteAllText(SaveFilePath, json);
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||||
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||||
if (!Options.StoreCompletedAchievementsOnEHRDatabase.GetBool()) return;
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||||
@@ -232,7 +236,11 @@ public static class Achievements
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||||
achievements = CompletedAchievements
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||||
};
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||||
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||||
#if IL2CPP
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||||
string payload = System.Text.Json.JsonSerializer.Serialize(data);
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||||
#else
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||||
string payload = JsonConvert.SerializeObject(data);
|
||||
#endif
|
||||
|
||||
var request = new UnityWebRequest(ApiSaveEndpoint, UnityWebRequest.kHttpVerbPOST)
|
||||
{
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||||
|
||||
@@ -104,13 +104,21 @@ public class ClientControlGUI : MonoBehaviour
|
||||
{
|
||||
_cam = Camera.main;
|
||||
Instance = this;
|
||||
#if IL2CPP
|
||||
SceneManager.add_sceneLoaded((Action<Scene, LoadSceneMode>)OnSceneLoaded);
|
||||
#else
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
#endif
|
||||
Logger.Info("ClientControlGUI initialised", "ClientControlGUI");
|
||||
}
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||||
|
||||
private void OnDestroy()
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||||
{
|
||||
#if IL2CPP
|
||||
SceneManager.remove_sceneLoaded((Action<Scene, LoadSceneMode>)OnSceneLoaded);
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||||
#else
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Resets HUD visibility flag on scene change; HudManager is recreated each load so its new instance is always active
|
||||
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||||
@@ -484,7 +484,7 @@ public class CustomRpcSender
|
||||
{
|
||||
return Write(w => w.Write(val));
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||||
}
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||||
|
||||
/*
|
||||
public CustomRpcSender Write(byte[] bytes)
|
||||
{
|
||||
return Write(w => w.Write(bytes));
|
||||
@@ -499,7 +499,7 @@ public class CustomRpcSender
|
||||
{
|
||||
return Write(w => w.WriteBytesAndSize(bytes));
|
||||
}
|
||||
|
||||
*/
|
||||
public CustomRpcSender WritePacked(int val)
|
||||
{
|
||||
return Write(w => w.WritePacked(val));
|
||||
@@ -890,57 +890,11 @@ public static class CustomRpcSenderExtensions
|
||||
}
|
||||
|
||||
public bool SyncSettings(PlayerControl player)
|
||||
{
|
||||
if (GameStates.CurrentServerType == GameStates.ServerType.Vanilla)
|
||||
{
|
||||
player.SyncSettings();
|
||||
return false;
|
||||
}
|
||||
|
||||
var optionsender = GameOptionsSender.AllSenders.OfType<PlayerGameOptionsSender>().FirstOrDefault(x => x.player.PlayerId == player.PlayerId);
|
||||
if (optionsender == null) return false;
|
||||
|
||||
var options = optionsender.BuildGameOptions();
|
||||
|
||||
if (player.AmOwner)
|
||||
{
|
||||
foreach (GameLogicComponent com in GameManager.Instance.LogicComponents)
|
||||
{
|
||||
if (com is LogicOptions lo)
|
||||
lo.SetGameOptions(options);
|
||||
}
|
||||
|
||||
GameOptionsManager.Instance.CurrentGameOptions = options;
|
||||
return false;
|
||||
}
|
||||
|
||||
var logicOptions = GameManager.Instance.LogicOptions;
|
||||
var id = GameManager.Instance.LogicComponents.IndexOf(logicOptions);
|
||||
|
||||
if (sender.CurrentState == CustomRpcSender.State.InRootMessage) sender.EndMessage();
|
||||
|
||||
var writer = sender.stream;
|
||||
|
||||
writer.StartMessage(6);
|
||||
{
|
||||
writer.Write(AmongUsClient.Instance.GameId);
|
||||
writer.WritePacked(player.OwnerId);
|
||||
writer.StartMessage(1);
|
||||
{
|
||||
writer.WritePacked(GameManager.Instance.NetId);
|
||||
writer.StartMessage((byte)id);
|
||||
{
|
||||
writer.WriteBytesAndSize(logicOptions.gameOptionsFactory.ToBytes(options, AprilFoolsMode.IsAprilFoolsModeToggledOn));
|
||||
}
|
||||
writer.EndMessage();
|
||||
}
|
||||
writer.EndMessage();
|
||||
}
|
||||
writer.EndMessage();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SyncGeneralOptions(PlayerControl player)
|
||||
{
|
||||
if (!AmongUsClient.Instance.AmHost || !GameStates.IsInGame || !Utils.DoRPC) return false;
|
||||
|
||||
@@ -20,7 +20,11 @@ public abstract class CustomSabotage
|
||||
protected virtual void Fix()
|
||||
{
|
||||
Instances.Remove(this);
|
||||
#if IL2CPP
|
||||
(ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>()).IsDirty = true;
|
||||
#else
|
||||
(ShipStatus.Instance.Systems[SystemTypes.Sabotage] as SabotageSystemType)?.IsDirty = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
protected virtual string GetSuffix(PlayerControl seer, PlayerControl target, bool hud, bool meeting)
|
||||
@@ -91,8 +95,14 @@ public abstract class CustomSabotage
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
if (Instances.Count > 0)
|
||||
{
|
||||
SabotageSystemType sabotageSystemType = ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>();
|
||||
#else
|
||||
if (Instances.Count > 0 && ShipStatus.Instance.Systems[SystemTypes.Sabotage] is SabotageSystemType sabotageSystemType)
|
||||
{
|
||||
#endif
|
||||
sabotageSystemType.Timer = SabotageSystemTypeUpdateSystemPatch.IsCooldownModificationEnabled
|
||||
? SabotageSystemTypeUpdateSystemPatch.ModifiedCooldownSec
|
||||
: 30f;
|
||||
|
||||
@@ -64,7 +64,11 @@ internal static class Logger
|
||||
LobbyNotificationMessage newMessage = Object.Instantiate(np.notificationMessageOrigin, Vector3.zero, Quaternion.identity, np.transform);
|
||||
newMessage.transform.localPosition = new(0f, 0f, -2f);
|
||||
text = "<font=\"Barlow-Black SDF\" material=\"Barlow-Black Outline\">" + text + "</font>";
|
||||
#if IL2CPP
|
||||
newMessage.SetUp(text, np.settingsChangeSprite, textColor ?? np.settingsChangeColor, (Action)(() => np.OnMessageDestroy(newMessage)));
|
||||
#else
|
||||
newMessage.SetUp(text, np.settingsChangeSprite, textColor ?? np.settingsChangeColor, () => np.OnMessageDestroy(newMessage));
|
||||
#endif
|
||||
np.ShiftMessages();
|
||||
np.AddMessageToQueue(newMessage);
|
||||
|
||||
|
||||
@@ -214,8 +214,8 @@ public class RemoveDisableDevicesPatch
|
||||
Options.DisableDevicesIgnoreAfterAnyoneDied.GetBool() && GameStates.AlreadyDied;
|
||||
|
||||
ignore &= !rogueForce;
|
||||
MapConsole[] admins = Object.FindObjectsOfType<MapConsole>(true);
|
||||
SystemConsole[] consoles = Object.FindObjectsOfType<SystemConsole>(true);
|
||||
var admins = Object.FindObjectsOfType<MapConsole>(true);
|
||||
var consoles = Object.FindObjectsOfType<SystemConsole>(true);
|
||||
if (admins == null || consoles == null) return;
|
||||
|
||||
switch (Main.NormalOptions.MapId)
|
||||
|
||||
@@ -5,6 +5,9 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
using AmongUs.QuickChat;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
#endif
|
||||
using HarmonyLib;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
@@ -1259,12 +1262,26 @@ internal static class GameDataHandlerPatch
|
||||
return !OperatingSystem.IsAndroid();
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
private static Il2CppSystem.Collections.IEnumerator EmptyCoroutine()
|
||||
{
|
||||
return DummyCoroutine().WrapToIl2Cpp();
|
||||
}
|
||||
|
||||
private static IEnumerator DummyCoroutine()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static bool Prefix(InnerNetClient __instance, MessageReader reader, int msgNum, ref Il2CppSystem.Collections.IEnumerator __result)
|
||||
#else
|
||||
private static IEnumerator EmptyCoroutine() // fixes errors if we return false
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static bool Prefix(InnerNetClient __instance, MessageReader reader, int msgNum, ref IEnumerator __result)
|
||||
#endif
|
||||
{
|
||||
var tag = (GameDataTag)reader.Tag;
|
||||
|
||||
|
||||
@@ -8,13 +8,16 @@ using AmongUs.GameOptions;
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
using EHR.Modules.Extensions;
|
||||
using EHR.Modules.MonoHelpers;
|
||||
using EHR.Roles;
|
||||
using Hazel;
|
||||
using InnerNet;
|
||||
using UnityEngine;
|
||||
using static EHR.Translator;
|
||||
using static EHR.Utils;
|
||||
#if IL2CPP
|
||||
using Il2CppInterop.Runtime;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
#endif
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -338,8 +341,11 @@ internal static class ExtendedPlayerControl
|
||||
public void RpcResetTasks(bool init = true)
|
||||
{
|
||||
if (!AmongUsClient.Instance.AmHost || !GameStates.IsInGame || !player) return;
|
||||
|
||||
#if IL2CPP
|
||||
player.Data.RpcSetTasks(new Il2CppStructArray<byte>(0));
|
||||
#else
|
||||
player.Data.RpcSetTasks([]);
|
||||
#endif
|
||||
if (init) Main.PlayerStates[player.PlayerId].InitTask(player);
|
||||
}
|
||||
|
||||
@@ -1345,6 +1351,14 @@ internal static class ExtendedPlayerControl
|
||||
Logger.Warn($"{nullReferenceException.Message} - player is null? {!player}", "GetRealName");
|
||||
return string.Empty;
|
||||
}
|
||||
#if IL2CPP
|
||||
catch (Il2CppException il2CppException)
|
||||
{
|
||||
Logger.Warn($"{il2CppException.Message} - player is null? {!player}", "GetRealName");
|
||||
Logger.Warn($"{il2CppException.Message} - player is null? {!player}", "GetRealName");
|
||||
return string.Empty;
|
||||
}
|
||||
#endif
|
||||
catch (Exception exception)
|
||||
{
|
||||
ThrowException(exception);
|
||||
@@ -2146,7 +2160,7 @@ internal static class ExtendedPlayerControl
|
||||
|
||||
public List<PlayerControl> GetPlayersInAbilityRangeSorted(Predicate<PlayerControl> predicate, bool ignoreColliders = false)
|
||||
{
|
||||
List<PlayerControl> rangePlayersIL = RoleBehaviour.GetTempPlayerList();
|
||||
var rangePlayersIL = RoleBehaviour.GetTempPlayerList();
|
||||
List<PlayerControl> rangePlayers = [];
|
||||
player.Data.Role.GetPlayersInAbilityRangeSorted(rangePlayersIL, ignoreColliders);
|
||||
|
||||
|
||||
@@ -8,7 +8,11 @@ public static class ObjectHelper
|
||||
{
|
||||
if (!obj) return;
|
||||
|
||||
#if IL2CPP
|
||||
obj.ForEachChild((Il2CppSystem.Action<GameObject>)(x => x.DestroyTranslator()));
|
||||
#else
|
||||
obj.ForEachChild(x => x.DestroyTranslator());
|
||||
#endif
|
||||
TextTranslatorTMP[] translator = obj.GetComponentsInChildren<TextTranslatorTMP>(true);
|
||||
translator?.Do(Object.Destroy);
|
||||
}
|
||||
|
||||
@@ -22,9 +22,15 @@ public abstract class GameOptionsSender
|
||||
writer.StartMessage(0);
|
||||
writer.Write((byte)currentGameMode);
|
||||
|
||||
#if IL2CPP
|
||||
if (opt.TryCastFast(out NormalGameOptionsV11 normalOpt))
|
||||
NormalGameOptionsV11.Serialize(writer, normalOpt);
|
||||
else if (opt.TryCastFast(out HideNSeekGameOptionsV11 hnsOpt))
|
||||
#else
|
||||
if (opt is NormalGameOptionsV11 normalOpt)
|
||||
NormalGameOptionsV11.Serialize(writer, normalOpt);
|
||||
else if (opt is HideNSeekGameOptionsV11 hnsOpt)
|
||||
#endif
|
||||
HideNSeekGameOptionsV11.Serialize(writer, hnsOpt);
|
||||
else
|
||||
Logger.Error("Option cast failed", ToString());
|
||||
|
||||
@@ -18,7 +18,11 @@ public sealed class PlayerGameOptionsSender(PlayerControl player) : GameOptionsS
|
||||
public PlayerControl player = player;
|
||||
|
||||
private static IGameOptions BasedGameOptions =>
|
||||
#if IL2CPP
|
||||
Main.RealOptionsData.Restore(new NormalGameOptionsV11(new UnityLogger().CastFast<ILogger>()).CastFast<IGameOptions>());
|
||||
#else
|
||||
Main.RealOptionsData.Restore(new NormalGameOptionsV11(new UnityLogger()));
|
||||
#endif
|
||||
|
||||
protected override bool IsDirty { get; set; }
|
||||
|
||||
|
||||
+13
-4
@@ -1,20 +1,29 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace EHR.Patches;
|
||||
|
||||
// By https://github.com/TouseefX
|
||||
[HarmonyPatch]
|
||||
internal static class SillyIl2CppCrashFixPatches
|
||||
internal static class ButtonClickCrashFix
|
||||
{
|
||||
[HarmonyPatch(typeof(PassiveButton), nameof(PassiveButton.ReceiveClickDown)), HarmonyPrefix]
|
||||
public static bool ReceiveClickDownPrefix(PassiveButton __instance)
|
||||
{
|
||||
return __instance != null;
|
||||
return __instance != null
|
||||
#if IL2CPP
|
||||
&& __instance.Pointer != IntPtr.Zero
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(PassiveButton), nameof(PassiveButton.ReceiveClickUp)), HarmonyPrefix]
|
||||
public static bool ReceiveClickUpPrefix(PassiveButton __instance)
|
||||
{
|
||||
return __instance != null;
|
||||
return __instance != null
|
||||
#if IL2CPP
|
||||
&& __instance.Pointer != IntPtr.Zero
|
||||
#endif
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
#if IL2CPP
|
||||
using System;
|
||||
using System.Linq.Expressions;
|
||||
using System.Reflection;
|
||||
using Il2CppInterop.Runtime.InteropTypes;
|
||||
|
||||
namespace EHR;
|
||||
|
||||
public static class Il2CppCastHelper
|
||||
{
|
||||
public static T CastFast<T>(this Il2CppObjectBase obj) where T : Il2CppObjectBase
|
||||
{
|
||||
if (obj is T casted) return casted;
|
||||
return OperatingSystem.IsAndroid() ? obj.Cast<T>() : obj.Pointer.CastFast<T>();
|
||||
}
|
||||
|
||||
private static T CastFast<T>(this IntPtr ptr) where T : Il2CppObjectBase
|
||||
{
|
||||
return CastHelper<T>.Cast(ptr);
|
||||
}
|
||||
|
||||
private static class CastHelper<T> where T : Il2CppObjectBase
|
||||
{
|
||||
public static readonly Func<IntPtr, T> Cast;
|
||||
|
||||
static CastHelper()
|
||||
{
|
||||
ConstructorInfo constructor = typeof(T).GetConstructor([typeof(IntPtr)]);
|
||||
ParameterExpression ptr = Expression.Parameter(typeof(IntPtr));
|
||||
NewExpression create = Expression.New(constructor!, ptr);
|
||||
Expression<Func<IntPtr, T>> lambda = Expression.Lambda<Func<IntPtr, T>>(create, ptr);
|
||||
Cast = lambda.Compile();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryCastFast<T>(this Il2CppObjectBase obj, out T casted) where T : Il2CppObjectBase
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case T t:
|
||||
casted = t;
|
||||
return true;
|
||||
case null:
|
||||
casted = null;
|
||||
return false;
|
||||
default:
|
||||
casted = OperatingSystem.IsAndroid()
|
||||
? obj.Cast<T>()
|
||||
: obj.Pointer.CastFast<T>();
|
||||
|
||||
return casted != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#if IL2CPP
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace EHR;
|
||||
|
||||
public static class UnityActionDelegateFix
|
||||
{
|
||||
public static void AddListener(this UnityEvent e, Action listener)
|
||||
{
|
||||
e.AddListener(listener);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -4,9 +4,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Bootstrap;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
#else
|
||||
using BepInEx.Bootstrap;
|
||||
#endif
|
||||
|
||||
namespace EHR.Modules;
|
||||
|
||||
@@ -176,7 +180,11 @@ public static class LevelImposterCompatibility
|
||||
if (_initialized) return;
|
||||
_initialized = true;
|
||||
|
||||
#if IL2CPP
|
||||
if (!IL2CPPChainloader.Instance.Plugins.TryGetValue(LevelImposterGuid, out PluginInfo plugin))
|
||||
#else
|
||||
if (!Chainloader.PluginInfos.TryGetValue(LevelImposterGuid, out PluginInfo plugin))
|
||||
#endif
|
||||
{
|
||||
Logger.Info("[LI] Not found, skipping", "LI");
|
||||
return;
|
||||
|
||||
@@ -4,9 +4,14 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Bootstrap;
|
||||
using EHR.Patches;
|
||||
using HarmonyLib;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
#else
|
||||
using BepInEx.Bootstrap;
|
||||
#endif
|
||||
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -26,7 +31,11 @@ public static class SubmergedCompatibility
|
||||
|
||||
// public static SemanticVersioning.Version Version { get; private set; }
|
||||
public static bool Loaded { get; set; }
|
||||
#if IL2CPP
|
||||
private static BasePlugin Plugin { get; set; }
|
||||
#else
|
||||
private static BaseUnityPlugin Plugin { get; set; }
|
||||
#endif
|
||||
private static Assembly Assembly { get; set; }
|
||||
private static Type[] Types { get; set; }
|
||||
// public static Dictionary<string, Type> InjectedTypes { get; private set; }
|
||||
@@ -97,10 +106,18 @@ public static class SubmergedCompatibility
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
#if IL2CPP
|
||||
Loaded = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedGuid, out PluginInfo plugin);
|
||||
#else
|
||||
Loaded = Chainloader.PluginInfos.TryGetValue(SubmergedGuid, out PluginInfo plugin);
|
||||
#endif
|
||||
if (!Loaded) return;
|
||||
|
||||
#if IL2CPP
|
||||
Plugin = plugin!.Instance as BasePlugin;
|
||||
#else
|
||||
Plugin = plugin!.Instance;
|
||||
#endif
|
||||
// Version = plugin.Metadata.Version;
|
||||
|
||||
Assembly = Plugin!.GetType().Assembly;
|
||||
|
||||
+10
-2
@@ -70,7 +70,7 @@ public static class ModUpdater
|
||||
|
||||
const string url = URLGithub + "/releases/latest";
|
||||
|
||||
using UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
|
||||
request.SetRequestHeader("User-Agent", "EHR Updater");
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
@@ -227,9 +227,13 @@ public static class ModUpdater
|
||||
}
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
|
||||
using UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
request.SetRequestHeader("User-Agent", "EHR Updater");
|
||||
#if IL2CPP
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
#else
|
||||
request.downloadHandler = new DownloadHandlerFile(SavePath);
|
||||
#endif
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
try
|
||||
@@ -241,6 +245,10 @@ public static class ModUpdater
|
||||
yield break;
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
File.WriteAllBytes(SavePath, request.downloadHandler.data);
|
||||
#endif
|
||||
|
||||
if (!File.Exists(SavePath))
|
||||
{
|
||||
Logger.Error("Downloaded EHR.dll was not found", "DownloadDLL");
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using HarmonyLib;
|
||||
using Hazel;
|
||||
|
||||
namespace EHR.Modules.MonoHelpers;
|
||||
namespace EHR;
|
||||
|
||||
// There is no efficient way to get the last element of a Queue.
|
||||
// So instead we keep track of the most recent incoming network transform data manually.
|
||||
|
||||
@@ -51,7 +51,11 @@ public static class OnlinePresetsManager
|
||||
Object.Destroy(upload.transform.Find("ValueBox").gameObject);
|
||||
Object.Destroy(upload.PlusBtn.gameObject);
|
||||
|
||||
#if IL2CPP
|
||||
upload.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)(menu.ValueChanged);
|
||||
#else
|
||||
upload.OnValueChanged = menu.ValueChanged;
|
||||
#endif
|
||||
upload.MinusBtn.OnClick = new();
|
||||
upload.MinusBtn.OnClick.AddListener(() => Main.Instance.StartCoroutine(UploadCurrentPreset()));
|
||||
TextMeshPro text = upload.MinusBtn.GetComponentInChildren<TextMeshPro>();
|
||||
@@ -96,7 +100,11 @@ public static class OnlinePresetsManager
|
||||
Object.Destroy(row.transform.Find("Value_TMP (1)").gameObject);
|
||||
Object.Destroy(row.transform.Find("ValueBox").gameObject);
|
||||
|
||||
#if IL2CPP
|
||||
row.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)(menu.ValueChanged);
|
||||
#else
|
||||
row.OnValueChanged = menu.ValueChanged;
|
||||
#endif
|
||||
row.LabelBackground.transform.localScale += new Vector3(1f, 0f, 0f);
|
||||
row.TitleText.GetComponent<RectTransform>().sizeDelta = new(5.7f, 0.37f);
|
||||
|
||||
@@ -188,7 +196,11 @@ public static class OnlinePresetsManager
|
||||
preset = preset
|
||||
};
|
||||
|
||||
#if IL2CPP
|
||||
string json = System.Text.Json.JsonSerializer.Serialize(body);
|
||||
#else
|
||||
string json = JsonConvert.SerializeObject(body);
|
||||
#endif
|
||||
|
||||
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
|
||||
|
||||
|
||||
@@ -1207,7 +1207,11 @@ public static class Options
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
#if IL2CPP
|
||||
File.WriteAllText(path + "/friendcode#1234.txt", System.Text.Json.JsonSerializer.Serialize(new UserData { Tag = string.Empty }, new System.Text.Json.JsonSerializerOptions { WriteIndented = true }));
|
||||
#else
|
||||
File.WriteAllText(path + "/friendcode#1234.txt", JsonConvert.SerializeObject(new UserData { Tag = string.Empty }, Formatting.Indented));
|
||||
#endif
|
||||
}
|
||||
|
||||
Errors.Clear();
|
||||
|
||||
@@ -93,7 +93,11 @@ public static class OptionSaver
|
||||
{
|
||||
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost) return;
|
||||
|
||||
#if IL2CPP
|
||||
string jsonString = System.Text.Json.JsonSerializer.Serialize(GenerateOptionsData(), new System.Text.Json.JsonSerializerOptions { WriteIndented = true });
|
||||
#else
|
||||
string jsonString = JsonConvert.SerializeObject(GenerateOptionsData(), Formatting.Indented);
|
||||
#endif
|
||||
File.WriteAllText(OptionSaverFileInfo.FullName, jsonString);
|
||||
File.WriteAllText(DefaultPresetFileInfo.FullName, DefaultPresetNumber.ToString());
|
||||
}
|
||||
|
||||
@@ -14,21 +14,25 @@ namespace EHR.Modules;
|
||||
/// <typeparam name="T">The type of the parent class that owns the state machine.</typeparam>
|
||||
public class StateMachineWrapper<T> : CompilerGeneratedObjectWrapper
|
||||
{
|
||||
#if IL2CPP
|
||||
// normally it is fields, but IL2CPP turns them into properties
|
||||
private readonly PropertyInfo _thisProperty;
|
||||
private readonly PropertyInfo _stateProperty;
|
||||
|
||||
#else
|
||||
private readonly FieldInfo _stateField;
|
||||
private readonly FieldInfo _thisField;
|
||||
|
||||
private readonly bool _mono;
|
||||
#endif
|
||||
|
||||
private T? _parentInstance;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the instance of the parent class that owns the state machine.
|
||||
/// </summary>
|
||||
public T Instance => _parentInstance ??= (T) (_mono ? _thisField.GetValue(GeneratedObject)! : _thisProperty.GetValue(GeneratedObject)!);
|
||||
#if IL2CPP
|
||||
public T Instance => _parentInstance ??= (T) (_thisProperty.GetValue(GeneratedObject)!);
|
||||
#else
|
||||
public T Instance => _parentInstance ??= (T) (_thisField.GetValue(GeneratedObject)!);
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current state of the state machine.
|
||||
@@ -36,14 +40,13 @@ public class StateMachineWrapper<T> : CompilerGeneratedObjectWrapper
|
||||
/// <returns>The current state as an integer.</returns>
|
||||
public int State
|
||||
{
|
||||
get => _mono ? (int) _stateField.GetValue(GeneratedObject)! : (int) _stateProperty.GetValue(GeneratedObject)!;
|
||||
set
|
||||
{
|
||||
if (_mono)
|
||||
_stateField.SetValue(GeneratedObject, value);
|
||||
else
|
||||
_stateProperty.SetValue(GeneratedObject, value);
|
||||
}
|
||||
#if IL2CPP
|
||||
get => (int) _stateProperty.GetValue(GeneratedObject)!;
|
||||
set => _stateProperty.SetValue(GeneratedObject, value);
|
||||
#else
|
||||
get => (int) _stateField.GetValue(GeneratedObject)!;
|
||||
set => _stateField.SetValue(GeneratedObject, value);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,15 +55,13 @@ public class StateMachineWrapper<T> : CompilerGeneratedObjectWrapper
|
||||
/// <param name="stateMachine">The state machine instance to wrap.</param>
|
||||
public StateMachineWrapper(object stateMachine) : base(stateMachine)
|
||||
{
|
||||
#if IL2CPP
|
||||
_thisProperty = AccessTools.Property(GeneratedType, "__4__this");
|
||||
_stateProperty = AccessTools.Property(GeneratedType, "__1__state");
|
||||
|
||||
if (_thisProperty == null || _stateProperty == null)
|
||||
{
|
||||
_mono = true;
|
||||
#else
|
||||
_thisField = AccessTools.Field(GeneratedType, "<>4__this");
|
||||
_stateField = AccessTools.Field(GeneratedType, "<>1__state");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
+42
-3
@@ -6,8 +6,11 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using EHR.Gamemodes;
|
||||
using Newtonsoft.Json;
|
||||
#if IL2CPP
|
||||
using System.Text.Json;
|
||||
#else
|
||||
using Newtonsoft.Json.Linq;
|
||||
#endif
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -25,7 +28,9 @@ public static class Translator
|
||||
Logger.Info("Loaded Custom Translations", "Translator");
|
||||
}
|
||||
|
||||
#if !IL2CPP
|
||||
private static readonly JsonSerializer JsonSerializer = new();
|
||||
#endif
|
||||
|
||||
public static void LoadLangs()
|
||||
{
|
||||
@@ -52,19 +57,27 @@ public static class Translator
|
||||
|
||||
try
|
||||
{
|
||||
#if IL2CPP
|
||||
var jsonDictionary = JsonSerializer.Deserialize<Dictionary<string, JsonElement>>(resourceStream);
|
||||
#else
|
||||
using var reader = new StreamReader(resourceStream);
|
||||
using var jsonReader = new JsonTextReader(reader);
|
||||
var jsonDictionary = JsonSerializer.Deserialize<Dictionary<string, JToken>>(jsonReader);
|
||||
#endif
|
||||
|
||||
if (jsonDictionary == null)
|
||||
{
|
||||
Logger.Warn( $"Failed to deserialize JSON file: {jsonFileName}. Is it a valid jsonc?", "Translator");
|
||||
Logger.Warn($"Failed to deserialize JSON file: {jsonFileName}. Is it a valid jsonc?", "Translator");
|
||||
continue;
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
if (!jsonDictionary.TryGetValue("LanguageID", out var langElem) || langElem.ValueKind != JsonValueKind.String || !int.TryParse(langElem.GetString(), out int languageId))
|
||||
#else
|
||||
if (!jsonDictionary.TryGetValue("LanguageID", out var langElem) || langElem.Type != JTokenType.String || !int.TryParse(langElem.Value<string>(), out int languageId))
|
||||
#endif
|
||||
{
|
||||
Logger.Warn( $"Invalid JSON format in {jsonFileName}: Missing or invalid 'LanguageID' field.", "Translator");
|
||||
Logger.Warn($"Invalid JSON format in {jsonFileName}: Missing or invalid 'LanguageID' field.", "Translator");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -102,6 +115,31 @@ public static class Translator
|
||||
}
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
private static void MergeJsonIntoTranslationMap(Dictionary<string, Dictionary<int, string>> translationMaps, int languageId, Dictionary<string, JsonElement> jsonDictionary)
|
||||
{
|
||||
foreach ((string key, JsonElement value) in jsonDictionary)
|
||||
{
|
||||
if (value.ValueKind != JsonValueKind.String)
|
||||
{
|
||||
Logger.Warn($"Invalid value type for key '{key}' in language ID {languageId}. Expected a string.", "Translator");
|
||||
continue;
|
||||
}
|
||||
|
||||
string translation = value.GetString();
|
||||
if (string.IsNullOrEmpty(translation))
|
||||
continue;
|
||||
|
||||
if (!translationMaps.TryGetValue(key, out var langMap))
|
||||
{
|
||||
langMap = [];
|
||||
translationMaps[key] = langMap;
|
||||
}
|
||||
|
||||
langMap[languageId] = translation.Replace("\\n", "\n").Replace("\\r", "\r");
|
||||
}
|
||||
}
|
||||
#else
|
||||
private static void MergeJsonIntoTranslationMap(Dictionary<string, Dictionary<int, string>> translationMaps, int languageId, Dictionary<string, JToken> jsonDictionary)
|
||||
{
|
||||
foreach ((string key, JToken value) in jsonDictionary)
|
||||
@@ -125,6 +163,7 @@ public static class Translator
|
||||
langMap[languageId] = translation.Replace("\\n", "\n").Replace("\\r", "\r");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Function to get a list of JSON file names in a directory
|
||||
private static string[] GetJsonFileNames(Assembly assembly, string directoryName)
|
||||
|
||||
@@ -407,7 +407,11 @@ public static class Utils
|
||||
});
|
||||
});
|
||||
|
||||
#if IL2CPP
|
||||
File.WriteAllText(path, System.Text.Json.JsonSerializer.Serialize(data, new System.Text.Json.JsonSerializerOptions { WriteIndented = true }));
|
||||
#else
|
||||
File.WriteAllText(path, JsonConvert.SerializeObject(data, Formatting.Indented));
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -4841,11 +4845,19 @@ public static class Utils
|
||||
obj.name = "FlashColor_FullScreen";
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
hud.StartCoroutine(Effects.Lerp(duration, (Il2CppSystem.Action<float>)(t =>
|
||||
{
|
||||
obj.SetActive(Math.Abs(t - 1f) > 0.1f);
|
||||
obj.GetComponent<SpriteRenderer>().color = new(color.r, color.g, color.b, Mathf.Clamp01((-2f * Mathf.Abs(t - 0.5f) + 1) * color.a / 2));
|
||||
})));
|
||||
#else
|
||||
hud.StartCoroutine(Effects.Lerp(duration, t =>
|
||||
{
|
||||
obj.SetActive(Math.Abs(t - 1f) > 0.1f);
|
||||
obj.GetComponent<SpriteRenderer>().color = new(color.r, color.g, color.b, Mathf.Clamp01((-2f * Mathf.Abs(t - 0.5f) + 1) * color.a / 2));
|
||||
}));
|
||||
#endif
|
||||
}
|
||||
|
||||
public static Sprite LoadSprite(string path, float pixelsPerUnit = 1f)
|
||||
|
||||
@@ -5,7 +5,11 @@ namespace EHR;
|
||||
|
||||
public static class AirshipElectricalDoors
|
||||
{
|
||||
#if IL2CPP
|
||||
private static ElectricalDoors Instance => ShipStatus.Instance.Systems[SystemTypes.Decontamination].CastFast<ElectricalDoors>();
|
||||
#else
|
||||
private static ElectricalDoors Instance => ShipStatus.Instance.Systems[SystemTypes.Decontamination] as ElectricalDoors;
|
||||
#endif
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
@@ -16,11 +20,12 @@ public static class AirshipElectricalDoors
|
||||
public static IEnumerable<byte> GetClosedDoors()
|
||||
{
|
||||
List<byte> doorsArray = [];
|
||||
if (Instance.Doors == null || Instance.Doors.Length == 0) return doorsArray;
|
||||
ElectricalDoors electricalDoors = Instance;
|
||||
if (electricalDoors.Doors == null || electricalDoors.Doors.Length == 0) return doorsArray;
|
||||
|
||||
for (byte i = 0; i < Instance.Doors.Length; i++)
|
||||
for (byte i = 0; i < electricalDoors.Doors.Length; i++)
|
||||
{
|
||||
StaticDoor door = Instance.Doors[i];
|
||||
StaticDoor door = electricalDoors.Doors[i];
|
||||
if (door != null && !door.IsOpen) doorsArray.Add(i);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@ using HarmonyLib;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
#if IL2CPP
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
#endif
|
||||
|
||||
namespace EHR;
|
||||
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
@@ -88,7 +92,11 @@ public static class ModNewsHistory
|
||||
|
||||
[HarmonyPatch(typeof(PlayerAnnouncementData), nameof(PlayerAnnouncementData.SetAnnouncements))]
|
||||
[HarmonyPrefix]
|
||||
#if IL2CPP
|
||||
public static void SetModAnnouncements(ref Il2CppReferenceArray<Announcement> aRange)
|
||||
#else
|
||||
public static void SetModAnnouncements(ref Announcement[] aRange)
|
||||
#endif
|
||||
{
|
||||
if (AllModNews.Count == 0)
|
||||
{
|
||||
@@ -100,9 +108,6 @@ public static class ModNewsHistory
|
||||
finalAllNews.AddRange(aRange.Where(news => AllModNews.All(x => x.Number != news.Number)));
|
||||
finalAllNews.Sort((a1, a2) => DateTime.Compare(DateTime.Parse(a2.Date), DateTime.Parse(a1.Date)));
|
||||
|
||||
aRange = new Announcement[finalAllNews.Count];
|
||||
|
||||
for (var i = 0; i < finalAllNews.Count; i++)
|
||||
aRange[i] = finalAllNews[i];
|
||||
aRange = finalAllNews.ToArray();
|
||||
}
|
||||
}
|
||||
@@ -658,7 +658,11 @@ internal static class ChatCommands
|
||||
|
||||
if (Main.CurrentMap == MapNames.Dleks || Main.NormalOptions.MapId == 6)
|
||||
{
|
||||
#if IL2CPP
|
||||
IGameOptions opt = Main.NormalOptions.CastFast<IGameOptions>();
|
||||
#else
|
||||
IGameOptions opt = Main.NormalOptions;
|
||||
#endif
|
||||
|
||||
Options.DefaultKillCooldown = Main.NormalOptions.KillCooldown;
|
||||
Main.LastKillCooldown.Value = Main.NormalOptions.KillCooldown;
|
||||
|
||||
@@ -3,6 +3,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
#endif
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
using EHR.Roles;
|
||||
@@ -395,7 +398,11 @@ internal static class GameEndChecker
|
||||
|
||||
SetEverythingUpPatch.LastWinsReason = WinnerTeam is CustomWinner.Crewmate or CustomWinner.Impostor ? GetString($"GameOverReason.{reason}") : string.Empty;
|
||||
var self = AmongUsClient.Instance;
|
||||
#if IL2CPP
|
||||
self.StartCoroutine(CoEndGame(self, reason).WrapToIl2Cpp());
|
||||
#else
|
||||
self.StartCoroutine(CoEndGame(self, reason));
|
||||
#endif
|
||||
}
|
||||
|
||||
private static IEnumerator CoEndGame(InnerNetClient self, GameOverReason reason)
|
||||
@@ -1476,7 +1483,7 @@ internal static class GameEndChecker
|
||||
if (ShipStatus.Instance.Systems == null) return false;
|
||||
|
||||
// TryGetValue is not available
|
||||
Dictionary<SystemTypes, ISystemType> systems = ShipStatus.Instance.Systems;
|
||||
var systems = ShipStatus.Instance.Systems;
|
||||
LifeSuppSystemType lifeSupp;
|
||||
|
||||
if (systems.ContainsKey(SystemTypes.LifeSupp) && // Confirmation of sabotage existence
|
||||
|
||||
@@ -129,7 +129,11 @@ public static class OptionsMenuBehaviourStartPatch
|
||||
MainMenuManagerPatch.ShowRightPanelImmediately();
|
||||
|
||||
Main.Instance.Harmony.UnpatchSelf();
|
||||
#if IL2CPP
|
||||
Main.Instance.Unload();
|
||||
#else
|
||||
Object.Destroy(Main.Instance.gameObject);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -272,7 +276,11 @@ public static class OptionsMenuBehaviourStartPatch
|
||||
switch (Main.ShowClientControlGUI.Value)
|
||||
{
|
||||
case true when !ClientControlGUI.Instance:
|
||||
#if IL2CPP
|
||||
Main.Instance.AddComponent<ClientControlGUI>();
|
||||
#else
|
||||
Main.Instance.gameObject.AddComponent<ClientControlGUI>();
|
||||
#endif
|
||||
break;
|
||||
case false when ClientControlGUI.Instance:
|
||||
Object.Destroy(ClientControlGUI.Instance);
|
||||
|
||||
@@ -277,16 +277,6 @@ internal static class Crowded
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(SecurityLogger), nameof(SecurityLogger.Awake))]
|
||||
public static class SecurityLoggerPatch
|
||||
{
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
public static void Postfix(ref SecurityLogger __instance)
|
||||
{
|
||||
__instance.Timers = new float[127];
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(PlayerTab), nameof(PlayerTab.UpdateAvailableColors))]
|
||||
public static class PlayerTabUpdateAvailableColorsPatch
|
||||
{
|
||||
|
||||
@@ -10,7 +10,11 @@ internal static class AllMapIconsPatch
|
||||
{
|
||||
private static void EnsureMapIcon(GameStartManager instance, MapNames map, string spritePath, float pixelsPerUnit)
|
||||
{
|
||||
#if IL2CPP
|
||||
if (instance.AllMapIcons.TrueForAll((Il2CppSystem.Predicate<MapIconByName>)(x => x.Name != map)))
|
||||
#else
|
||||
if (instance.AllMapIcons.TrueForAll(x => x.Name != map))
|
||||
#endif
|
||||
{
|
||||
instance.AllMapIcons.Insert((int)map, new MapIconByName
|
||||
{
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
using Il2CppSystem.Collections.Generic;
|
||||
#else
|
||||
using System.Collections.Generic;
|
||||
#endif
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
using EHR.Patches;
|
||||
@@ -12,6 +17,7 @@ using UnityEngine;
|
||||
using Priority = HarmonyLib.Priority;
|
||||
|
||||
// ReSharper disable PossibleLossOfFraction
|
||||
// ReSharper disable RedundantNameQualifier
|
||||
|
||||
namespace EHR;
|
||||
// Credit: https://github.com/Yumenopai/TownOfHost_Y
|
||||
@@ -22,8 +28,8 @@ public static class ModGameOptionsMenu
|
||||
public static readonly Dictionary<OptionBehaviour, int> OptionList = new();
|
||||
public static readonly Dictionary<int, OptionBehaviour> BehaviourList = new();
|
||||
public static readonly Dictionary<int, CategoryHeaderMasked> CategoryHeaderList = new();
|
||||
public static readonly Dictionary<CustomRoles, Transform> HelpIconList = [];
|
||||
public static readonly Dictionary<OptionItem, BaseGameSetting> BaseGameSettingCache = [];
|
||||
public static readonly System.Collections.Generic.Dictionary<CustomRoles, Transform> HelpIconList = [];
|
||||
public static readonly System.Collections.Generic.Dictionary<OptionItem, BaseGameSetting> BaseGameSettingCache = [];
|
||||
|
||||
public static T Track<T>(T obj) where T : Object
|
||||
{
|
||||
@@ -144,7 +150,11 @@ public static class GameOptionsMenuPatch
|
||||
currentGen++;
|
||||
BuildGenerations[__instance] = currentGen;
|
||||
|
||||
#if IL2CPP
|
||||
BuildCoroutines[__instance] = __instance.StartCoroutine(CoRoutine(currentGen).WrapToIl2Cpp());
|
||||
#else
|
||||
BuildCoroutines[__instance] = __instance.StartCoroutine(CoRoutine(currentGen));
|
||||
#endif
|
||||
return false;
|
||||
|
||||
IEnumerator CoRoutine(int gen)
|
||||
@@ -232,7 +242,11 @@ public static class GameOptionsMenuPatch
|
||||
optionBehaviour.SetClickMask(__instance.ButtonClickMask);
|
||||
optionBehaviour.SetUpFromData(baseGameSetting, 20);
|
||||
optionBehaviour.gameObject.SetActive(enabledOrNotCollapsed);
|
||||
#if IL2CPP
|
||||
optionBehaviour.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)__instance.ValueChanged;
|
||||
#else
|
||||
optionBehaviour.OnValueChanged = __instance.ValueChanged;
|
||||
#endif
|
||||
|
||||
ModGameOptionsMenu.OptionList[optionBehaviour] = index;
|
||||
ModGameOptionsMenu.BehaviourList[index] = optionBehaviour;
|
||||
@@ -916,7 +930,11 @@ public static class StringOptionPatch
|
||||
long now = Utils.TimeStamp;
|
||||
bool startCoRoutine = now > HelpShowEndTS;
|
||||
HelpShowEndTS = now + 15;
|
||||
#if IL2CPP
|
||||
if (startCoRoutine) GameSettingMenu.Instance.StartCoroutine(CoRoutine().WrapToIl2Cpp());
|
||||
#else
|
||||
if (startCoRoutine) GameSettingMenu.Instance.StartCoroutine(CoRoutine());
|
||||
#endif
|
||||
|
||||
IEnumerator CoRoutine()
|
||||
{
|
||||
@@ -1059,7 +1077,7 @@ public static class StringOptionPatch
|
||||
[HarmonyPatch(typeof(GameSettingMenu))]
|
||||
public static class GameSettingMenuPatch
|
||||
{
|
||||
public static readonly Dictionary<CustomGameMode, GameObject> GMButtons = [];
|
||||
public static readonly System.Collections.Generic.Dictionary<CustomGameMode, GameObject> GMButtons = [];
|
||||
|
||||
private static readonly Vector3 ButtonPositionLeft = new(-3.9f, -0.55f, 0f);
|
||||
private static readonly Vector3 ButtonPositionRight = new(-2.4f, -0.55f, 0f);
|
||||
@@ -1069,14 +1087,14 @@ public static class GameSettingMenuPatch
|
||||
private static GameOptionsMenu TemplateGameOptionsMenu;
|
||||
private static PassiveButton TemplateGameSettingsButton;
|
||||
|
||||
public static readonly Dictionary<TabGroup, PassiveButton> ModSettingsButtons = [];
|
||||
public static readonly Dictionary<TabGroup, GameOptionsMenu> ModSettingsTabs = [];
|
||||
public static readonly System.Collections.Generic.Dictionary<TabGroup, PassiveButton> ModSettingsButtons = [];
|
||||
public static readonly System.Collections.Generic.Dictionary<TabGroup, GameOptionsMenu> ModSettingsTabs = [];
|
||||
|
||||
public static long LastPresetChange;
|
||||
public static bool ChangingPreset;
|
||||
|
||||
public static FreeChatInputField InputField;
|
||||
private static List<OptionItem> HiddenBySearch = [];
|
||||
private static System.Collections.Generic.List<OptionItem> HiddenBySearch = [];
|
||||
public static Action SearchForOptionsAction;
|
||||
|
||||
private static int NumImpsOnOpen = 1;
|
||||
@@ -1157,7 +1175,7 @@ public static class GameSettingMenuPatch
|
||||
SetupExtendedUI(__instance);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, GameObject> ExtraObjectsCache = [];
|
||||
private static readonly System.Collections.Generic.Dictionary<int, GameObject> ExtraObjectsCache = [];
|
||||
private static Coroutine KeepSearchBarDarkThemedCoroutine;
|
||||
|
||||
// Thanks: Drakos for the preset button and search bar code (https://github.com/0xDrMoe/TownofHost-Enhanced/pull/1115)
|
||||
@@ -1430,9 +1448,9 @@ public static class GameSettingMenuPatch
|
||||
string text = textField.textArea.text.Trim().ToLower();
|
||||
var modTab = (TabGroup)(ModGameOptionsMenu.TabIndex - 3);
|
||||
OptionItem[] optionItems = Options.GroupedOptions[modTab];
|
||||
List<OptionItem> result = optionItems.Where(x => x.Parent == null && !x.IsCurrentlyHidden() && !Translator.GetString($"{x.Name}").Contains(text, StringComparison.OrdinalIgnoreCase)).ToList();
|
||||
var result = optionItems.Where(x => x.Parent == null && !x.IsCurrentlyHidden() && !Translator.GetString($"{x.Name}").Contains(text, StringComparison.OrdinalIgnoreCase)).ToList();
|
||||
HiddenBySearch = result;
|
||||
List<OptionItem> searchWinners = optionItems.Where(x => x.Parent == null && !x.IsCurrentlyHidden() && !result.Contains(x)).ToList();
|
||||
var searchWinners = optionItems.Where(x => x.Parent == null && !x.IsCurrentlyHidden() && !result.Contains(x)).ToList();
|
||||
|
||||
if (searchWinners.Count == 0 || !ModSettingsTabs.TryGetValue(modTab, out GameOptionsMenu gameSettings) || !gameSettings)
|
||||
{
|
||||
@@ -1545,6 +1563,9 @@ public static class GameSettingMenuPatch
|
||||
if (ModSettingsTabs.TryGetValue(tabGroup, out settingsTab) && settingsTab)
|
||||
OnlinePresetsManager.CreatePresetExplorerUI(settingsTab);
|
||||
})
|
||||
#if IL2CPP
|
||||
.WrapToIl2Cpp()
|
||||
#endif
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,6 +34,10 @@ internal static class SwitchGameModePatch
|
||||
|
||||
Zoom.SetZoomSize(reset: true);
|
||||
Main.Instance.Harmony.UnpatchSelf();
|
||||
#if IL2CPP
|
||||
Main.Instance.Unload();
|
||||
#else
|
||||
Object.Destroy(Main.Instance.gameObject);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -113,7 +113,11 @@ public static class GameStartManagerPatch
|
||||
|
||||
if (Main.NormalOptions.KillCooldown == 0f) Main.NormalOptions.KillCooldown = Main.LastKillCooldown.Value;
|
||||
|
||||
#if IL2CPP
|
||||
AURoleOptions.SetOpt(Main.NormalOptions.CastFast<IGameOptions>());
|
||||
#else
|
||||
AURoleOptions.SetOpt(Main.NormalOptions);
|
||||
#endif
|
||||
if (AURoleOptions.ShapeshifterCooldown == 0f) AURoleOptions.ShapeshifterCooldown = Main.LastShapeshifterCooldown.Value;
|
||||
|
||||
AURoleOptions.ProtectionDurationSeconds = 0f;
|
||||
@@ -257,7 +261,11 @@ public static class GameStartManagerPatch
|
||||
|
||||
if (Main.CurrentMap == MapNames.Dleks || Main.NormalOptions.MapId == 6)
|
||||
{
|
||||
#if IL2CPP
|
||||
IGameOptions opt = Main.NormalOptions.CastFast<IGameOptions>();
|
||||
#else
|
||||
IGameOptions opt = Main.NormalOptions;
|
||||
#endif
|
||||
|
||||
Options.DefaultKillCooldown = Main.NormalOptions.KillCooldown;
|
||||
Main.LastKillCooldown.Value = Main.NormalOptions.KillCooldown;
|
||||
@@ -600,7 +608,11 @@ public static class GameStartRandomMap
|
||||
Main.LastKillCooldown.Value = Main.NormalOptions.KillCooldown;
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
IGameOptions opt = Main.NormalOptions.CastFast<IGameOptions>();
|
||||
#else
|
||||
IGameOptions opt = Main.NormalOptions;
|
||||
#endif
|
||||
AURoleOptions.SetOpt(opt);
|
||||
|
||||
if (__instance.startState == GameStartManager.StartingStates.Countdown)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#if IL2CPP
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using Hazel;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
using InnerNet;
|
||||
|
||||
namespace EHR.Patches;
|
||||
@@ -62,7 +64,7 @@ public enum ReactorProtocolVersion : byte
|
||||
Latest = V3
|
||||
}
|
||||
|
||||
//[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.GetConnectionData))]
|
||||
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.GetConnectionData))]
|
||||
public static class HandshakePatch
|
||||
{
|
||||
private const ulong MAGIC = 0x72656163746f72; // "reactor" in ascii, 7 bytes
|
||||
@@ -75,7 +77,7 @@ public static class HandshakePatch
|
||||
useDtlsLayout = AmongUsClient.Instance.useDtls;
|
||||
}
|
||||
|
||||
public static void Postfix(ref byte[] __result)
|
||||
public static void Postfix(ref Il2CppStructArray<byte> __result)
|
||||
{
|
||||
if (!Main.HasReactorPlugin && !ServerManager.Instance.CurrentRegion.PingServer.Contains("among.us"))
|
||||
{
|
||||
@@ -96,6 +98,8 @@ public static class HandshakePatch
|
||||
handshake.Write((ushort)(ModFlags.RequireOnHost | ModFlags.DisableServerAuthority));
|
||||
|
||||
__result = handshake.ToByteArray(true);
|
||||
handshake.Recycle();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -944,8 +944,13 @@ internal static class MapRoomDoorsStartPatch
|
||||
ShipStatus shipStatusInstance = ShipStatus.Instance;
|
||||
if (!shipStatusInstance || !shipStatusInstance.Systems.TryGetValue(SystemTypes.Doors, out ISystemType ISystem)) return;
|
||||
|
||||
#if IL2CPP
|
||||
MapRoomDoorsUpdatePatch.DoorsSystemType = ISystem.CastFast<DoorsSystemType>();
|
||||
MapRoomDoorsUpdatePatch.AutoDoorsSystemType = ISystem.CastFast<AutoDoorsSystemType>();
|
||||
#else
|
||||
MapRoomDoorsUpdatePatch.DoorsSystemType = ISystem as DoorsSystemType;
|
||||
MapRoomDoorsUpdatePatch.AutoDoorsSystemType = ISystem as AutoDoorsSystemType;
|
||||
#endif
|
||||
|
||||
MapRoomDoorsUpdatePatch.AutoOpenDoors.Clear();
|
||||
foreach (OpenableDoor door in shipStatusInstance.AllDoors)
|
||||
|
||||
+32
-1
@@ -84,9 +84,16 @@ static class CoShowIntroPatch
|
||||
yield return CoBegin(Object.Instantiate(__instance.IntroPrefab, __instance.transform));
|
||||
|
||||
PlayerControl.LocalPlayer.SetKillTimer(10f);
|
||||
#if IL2CPP
|
||||
(ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>()).SetInitialSabotageCooldown();
|
||||
|
||||
if (ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Doors, out ISystemType systemType) && systemType.TryCastFast(out IDoorSystem doorSystem))
|
||||
#else
|
||||
(ShipStatus.Instance.Systems[SystemTypes.Sabotage] as SabotageSystemType)?.SetInitialSabotageCooldown();
|
||||
|
||||
if (ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Doors, out ISystemType systemType) && systemType is IDoorSystem doorSystem)
|
||||
#endif
|
||||
|
||||
doorSystem.SetInitialSabotageCooldown();
|
||||
|
||||
yield return ShipStatus.Instance.PrespawnStep();
|
||||
@@ -115,12 +122,16 @@ static class CoShowIntroPatch
|
||||
introCutscene.ImpostorName.gameObject.SetActive(false);
|
||||
introCutscene.ImpostorTitle.gameObject.SetActive(false);
|
||||
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Collections.Generic.List<PlayerControl> show = IntroCutscene.SelectTeamToShow((Il2CppSystem.Func<NetworkedPlayerInfo, bool>)(pcd => !PlayerControl.LocalPlayer.Data.Role.IsImpostor || pcd.Role.TeamType == PlayerControl.LocalPlayer.Data.Role.TeamType));
|
||||
#else
|
||||
List<PlayerControl> show = IntroCutscene.SelectTeamToShow(pcd => !PlayerControl.LocalPlayer.Data.Role.IsImpostor || pcd.Role.TeamType == PlayerControl.LocalPlayer.Data.Role.TeamType);
|
||||
#endif
|
||||
|
||||
if (show == null || show.Count < 1)
|
||||
{
|
||||
Logger.Error("IntroCutscene :: CoBegin() :: teamToShow is EMPTY or NULL", "BASE GAME LOGGER");
|
||||
show = new List<PlayerControl>(1);
|
||||
show = new(1);
|
||||
show.Add(PlayerControl.LocalPlayer);
|
||||
}
|
||||
|
||||
@@ -451,7 +462,11 @@ internal static class SetUpRoleTextPatch
|
||||
[HarmonyPatch(typeof(IntroCutscene), nameof(IntroCutscene.BeginCrewmate))]
|
||||
internal static class BeginCrewmatePatch
|
||||
{
|
||||
#if IL2CPP
|
||||
public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List<PlayerControl> teamToDisplay)
|
||||
#else
|
||||
public static bool Prefix(IntroCutscene __instance, ref List<PlayerControl> teamToDisplay)
|
||||
#endif
|
||||
{
|
||||
CustomRoles role = PlayerControl.LocalPlayer.GetCustomRole();
|
||||
|
||||
@@ -529,7 +544,11 @@ internal static class BeginCrewmatePatch
|
||||
return true;
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
public static void Postfix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List<PlayerControl> teamToDisplay)
|
||||
#else
|
||||
public static void Postfix(IntroCutscene __instance, ref List<PlayerControl> teamToDisplay)
|
||||
#endif
|
||||
{
|
||||
CustomRoles role = PlayerControl.LocalPlayer.GetCustomRole();
|
||||
|
||||
@@ -1055,14 +1074,22 @@ internal static class BeginCrewmatePatch
|
||||
|
||||
private static AudioClip GetIntroSound(RoleTypes roleType)
|
||||
{
|
||||
#if IL2CPP
|
||||
return RoleManager.Instance.AllRoles.Find((Il2CppSystem.Predicate<RoleBehaviour>)(role => role.Role == roleType))?.IntroSound;
|
||||
#else
|
||||
return RoleManager.Instance.AllRoles.Find(role => role.Role == roleType)?.IntroSound;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(IntroCutscene), nameof(IntroCutscene.BeginImpostor))]
|
||||
internal static class BeginImpostorPatch
|
||||
{
|
||||
#if IL2CPP
|
||||
public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List<PlayerControl> yourTeam)
|
||||
#else
|
||||
public static bool Prefix(IntroCutscene __instance, ref List<PlayerControl> yourTeam)
|
||||
#endif
|
||||
{
|
||||
CustomRoles role = PlayerControl.LocalPlayer.GetCustomRole();
|
||||
|
||||
@@ -1139,7 +1166,11 @@ internal static class BeginImpostorPatch
|
||||
return true;
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
public static void Postfix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List<PlayerControl> yourTeam)
|
||||
#else
|
||||
public static void Postfix(IntroCutscene __instance, ref List<PlayerControl> yourTeam)
|
||||
#endif
|
||||
{
|
||||
BeginCrewmatePatch.Postfix(__instance, ref yourTeam);
|
||||
}
|
||||
|
||||
+11
-2
@@ -1,7 +1,12 @@
|
||||
using System;
|
||||
#if IL2CPP
|
||||
using Il2CppSystem;
|
||||
#else
|
||||
using System;
|
||||
#endif
|
||||
using HarmonyLib;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
// ReSharper disable RedundantNameQualifier
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -44,7 +49,7 @@ public static class LobbyFixedUpdatePatch
|
||||
RightEngineSR.color = Color.cyan;
|
||||
}
|
||||
}
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
catch (System.Exception e) { Utils.ThrowException(e); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +91,11 @@ internal static class LobbyBehaviourUpdatePatch
|
||||
public static void Postfix(LobbyBehaviour __instance)
|
||||
{
|
||||
// ReSharper disable once ConvertToLocalFunction
|
||||
#if IL2CPP
|
||||
Lobbybgm = (Predicate<ISoundPlayer>)(x => x.Name.Equals("MapTheme"));
|
||||
#else
|
||||
Lobbybgm = x => x.Name.Equals("MapTheme");
|
||||
#endif
|
||||
MapThemeSound = SoundManager.Instance.soundPlayers.Find(Lobbybgm);
|
||||
|
||||
if (!Main.LobbyMusic.Value)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
#endif
|
||||
using EHR.Roles;
|
||||
using HarmonyLib;
|
||||
using TMPro;
|
||||
@@ -45,7 +48,11 @@ public static class LobbyViewSettingsPanePatch
|
||||
[HarmonyPostfix]
|
||||
public static void Awake_Postfix(LobbyViewSettingsPane __instance)
|
||||
{
|
||||
#if IL2CPP
|
||||
__instance.StartCoroutine(CoAwakeViwer().WrapToIl2Cpp());
|
||||
#else
|
||||
__instance.StartCoroutine(CoAwakeViwer());
|
||||
#endif
|
||||
return;
|
||||
|
||||
IEnumerator CoAwakeViwer()
|
||||
@@ -603,7 +610,11 @@ public static class LobbyViewSettingsPanePatch
|
||||
ShowOnlyEnabledRolesButton.gameObject.SetActive(false);
|
||||
|
||||
if (OptionsCoroutine != null) viewSettings.StopCoroutine(OptionsCoroutine);
|
||||
#if IL2CPP
|
||||
OptionsCoroutine = viewSettings.StartCoroutine(CoDrawOptions().WrapToIl2Cpp());
|
||||
#else
|
||||
OptionsCoroutine = viewSettings.StartCoroutine(CoDrawOptions());
|
||||
#endif
|
||||
return;
|
||||
|
||||
IEnumerator CoDrawOptions()
|
||||
@@ -774,7 +785,11 @@ public static class LobbyViewSettingsPanePatch
|
||||
}
|
||||
|
||||
if (RoleListCoroutine != null) viewSettings.StopCoroutine(RoleListCoroutine);
|
||||
#if IL2CPP
|
||||
RoleListCoroutine = viewSettings.StartCoroutine(CoDrawRoleList().WrapToIl2Cpp());
|
||||
#else
|
||||
RoleListCoroutine = viewSettings.StartCoroutine(CoDrawRoleList());
|
||||
#endif
|
||||
return;
|
||||
|
||||
IEnumerator CoDrawRoleList()
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
using System;
|
||||
using BepInEx.Bootstrap;
|
||||
using HarmonyLib;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Priority = HarmonyLib.Priority;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
#else
|
||||
using BepInEx.Bootstrap;
|
||||
#endif
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -174,7 +178,11 @@ public static class MainMenuManagerPatch
|
||||
|
||||
foreach (string buttonName in new[] { "SettingsButton", "Inventory Button", "CreditsButton", "ExitGameButton" })
|
||||
{
|
||||
#if IL2CPP
|
||||
if (buttonName == "Inventory Button" && IL2CPPChainloader.Instance.Plugins.ContainsKey("com.DigiWorm.LevelImposter")) continue;
|
||||
#else
|
||||
if (buttonName == "Inventory Button" && Chainloader.PluginInfos.ContainsKey("com.DigiWorm.LevelImposter")) continue;
|
||||
#endif
|
||||
var go = GameObject.Find(buttonName);
|
||||
if (!go) continue;
|
||||
var buttonText = go.GetComponentInChildren<TMP_Text>();
|
||||
|
||||
@@ -23,7 +23,11 @@ public static class GameOptionsMapPickerPatch
|
||||
[HarmonyPrefix]
|
||||
public static void Postfix_Prefix(GameOptionsMapPicker __instance)
|
||||
{
|
||||
#if IL2CPP
|
||||
if (__instance.AllMapIcons.TrueForAll((Il2CppSystem.Predicate<MapIconByName>)(x => x.Name != MapNames.Dleks)))
|
||||
#else
|
||||
if (__instance.AllMapIcons.TrueForAll(x => x.Name != MapNames.Dleks))
|
||||
#endif
|
||||
{
|
||||
__instance.AllMapIcons.Insert((int)MapNames.Dleks, new MapIconByName
|
||||
{
|
||||
@@ -35,7 +39,11 @@ public static class GameOptionsMapPickerPatch
|
||||
}
|
||||
if (SubmergedCompatibility.Loaded)
|
||||
{
|
||||
#if IL2CPP
|
||||
if (__instance.AllMapIcons.TrueForAll((Il2CppSystem.Predicate<MapIconByName>)(x => x.Name != (MapNames)6)))
|
||||
#else
|
||||
if (__instance.AllMapIcons.TrueForAll(x => x.Name != (MapNames)6))
|
||||
#endif
|
||||
{
|
||||
__instance.AllMapIcons.Insert((int)(MapNames)6, new MapIconByName
|
||||
{
|
||||
|
||||
@@ -52,7 +52,11 @@ internal static class NotificationPopperPatch
|
||||
Instance.lastMessageKey = option.Id;
|
||||
LobbyNotificationMessage newMessage = Object.Instantiate(Instance.notificationMessageOrigin, Vector3.zero, Quaternion.identity, Instance.transform);
|
||||
newMessage.transform.localPosition = new(0f, 0f, -2f);
|
||||
#if IL2CPP
|
||||
newMessage.SetUp(item, Instance.settingsChangeSprite, Instance.settingsChangeColor, (System.Action)(() => Instance.OnMessageDestroy(newMessage)));
|
||||
#else
|
||||
newMessage.SetUp(item, Instance.settingsChangeSprite, Instance.settingsChangeColor, () => Instance.OnMessageDestroy(newMessage));
|
||||
#endif
|
||||
Instance.ShiftMessages();
|
||||
Instance.AddMessageToQueue(newMessage);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
#endif
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
using EHR.Patches;
|
||||
@@ -412,10 +415,17 @@ internal static class StartGameHostPatch
|
||||
|
||||
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CoStartGameHost))]
|
||||
[HarmonyPrefix]
|
||||
#if IL2CPP
|
||||
public static bool CoStartGameHost_Prefix(AmongUsClient __instance, ref Il2CppSystem.Collections.IEnumerator __result)
|
||||
{
|
||||
AUClient = __instance;
|
||||
__result = StartGameHost().WrapToIl2Cpp();
|
||||
#else
|
||||
public static bool CoStartGameHost_Prefix(AmongUsClient __instance, ref IEnumerator __result)
|
||||
{
|
||||
AUClient = __instance;
|
||||
__result = StartGameHost();
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,9 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if IL2CPP
|
||||
using BepInEx.Unity.IL2CPP.Utils.Collections;
|
||||
#endif
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
using EHR.Roles;
|
||||
@@ -664,7 +667,11 @@ internal static class SetEverythingUpPatch
|
||||
roleSummaryObjects.Add(lineText);
|
||||
yield return null;
|
||||
|
||||
#if IL2CPP
|
||||
__instance.StartCoroutine(SlideAndFadeIn(lineRect, lineText, i * 0.15f).WrapToIl2Cpp()); // stagger animation
|
||||
#else
|
||||
__instance.StartCoroutine(SlideAndFadeIn(lineRect, lineText, i * 0.15f)); // stagger animation
|
||||
#endif
|
||||
continue;
|
||||
|
||||
static IEnumerator SlideAndFadeIn(RectTransform rect, TextMeshPro text, float delay)
|
||||
@@ -725,7 +732,7 @@ internal static class SetEverythingUpPatch
|
||||
|
||||
try
|
||||
{
|
||||
PoolablePlayer[] pbs = __instance.transform.GetComponentsInChildren<PoolablePlayer>();
|
||||
var pbs = __instance.transform.GetComponentsInChildren<PoolablePlayer>();
|
||||
|
||||
if (pbs != null)
|
||||
{
|
||||
|
||||
@@ -112,7 +112,11 @@ public static class PhantomRoleUseAbilityPatch
|
||||
{
|
||||
bool RoleEffectAnimation(RoleEffectAnimation x) => x.effectType == global::RoleEffectAnimation.EffectType.Vanish_Charge;
|
||||
|
||||
#if IL2CPP
|
||||
if (!__instance.Player.currentRoleAnimations.Find((Il2CppSystem.Predicate<RoleEffectAnimation>)RoleEffectAnimation) && !__instance.Player.walkingToVent && !__instance.Player.inMovingPlat)
|
||||
#else
|
||||
if (!__instance.Player.currentRoleAnimations.Find(RoleEffectAnimation) && !__instance.Player.walkingToVent && !__instance.Player.inMovingPlat)
|
||||
#endif
|
||||
{
|
||||
if (__instance.isInvisible)
|
||||
{
|
||||
|
||||
@@ -2429,14 +2429,22 @@ internal static class GameDataCompleteTaskPatch
|
||||
|
||||
if (Options.CurrentGameMode == CustomGameMode.HideAndSeek && CustomHnS.PlayerRoles[pc.PlayerId].Interface.Team == Team.Crewmate && pc.IsAlive())
|
||||
{
|
||||
#if IL2CPP
|
||||
var task = pc.myTasks.Find((Il2CppSystem.Predicate<PlayerTask>)(x => taskId == x.Id));
|
||||
#else
|
||||
var task = pc.myTasks.Find(x => taskId == x.Id);
|
||||
#endif
|
||||
Hider.OnSpecificTaskComplete(pc, task);
|
||||
}
|
||||
|
||||
|
||||
if (pc.IsAlive())
|
||||
{
|
||||
#if IL2CPP
|
||||
var task = pc.myTasks.Find((Il2CppSystem.Predicate<PlayerTask>)(x => taskId == x.Id));
|
||||
#else
|
||||
var task = pc.myTasks.Find(x => taskId == x.Id);
|
||||
#endif
|
||||
Benefactor.OnTaskComplete(pc, task);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,9 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using AmongUs.Data;
|
||||
#if IL2CPP
|
||||
using AmongUs.GameOptions;
|
||||
#endif
|
||||
using AmongUs.InnerNet.GameDataMessages;
|
||||
using EHR.Gamemodes;
|
||||
using EHR.Modules;
|
||||
@@ -78,7 +81,11 @@ internal static class OnGameJoinedPatch
|
||||
|
||||
if (Main.NormalOptions?.KillCooldown == 0f) Main.NormalOptions.KillCooldown = Main.LastKillCooldown.Value;
|
||||
|
||||
#if IL2CPP
|
||||
AURoleOptions.SetOpt(Main.NormalOptions.CastFast<IGameOptions>());
|
||||
#else
|
||||
AURoleOptions.SetOpt(Main.NormalOptions);
|
||||
#endif
|
||||
if (AURoleOptions.ShapeshifterCooldown == 0f) AURoleOptions.ShapeshifterCooldown = Main.LastShapeshifterCooldown.Value;
|
||||
|
||||
LateTask.New(() =>
|
||||
@@ -654,7 +661,11 @@ internal static class OnPlayerLeftPatch
|
||||
if (GameStates.IsOnlineGame)
|
||||
{
|
||||
var message = new DespawnGameDataMessage(netid);
|
||||
#if IL2CPP
|
||||
AmongUsClient.Instance.LateBroadcastReliableMessage(message.CastFast<IGameDataMessage>());
|
||||
#else
|
||||
AmongUsClient.Instance.LateBroadcastReliableMessage(message);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (GameStates.IsLobby)
|
||||
@@ -888,7 +899,7 @@ internal static class NetworkedPlayerInfoInitPatch
|
||||
{
|
||||
public static void Postfix(NetworkedPlayerInfo __instance)
|
||||
{
|
||||
foreach (KeyValuePair<PlayerOutfitType, NetworkedPlayerInfo.PlayerOutfit> outfit in __instance.Outfits)
|
||||
foreach (var outfit in __instance.Outfits)
|
||||
{
|
||||
if (outfit.Value != null)
|
||||
{
|
||||
|
||||
@@ -355,7 +355,11 @@ internal static class SabotageSystemTypeAnyActivePatch
|
||||
{
|
||||
public static bool Prefix(SabotageSystemType __instance, ref bool __result)
|
||||
{
|
||||
#if IL2CPP
|
||||
__result = __instance.specials.Exists((Il2CppSystem.Predicate<IActivatable>)(s => s.IsActive)) || CustomSabotage.Instances.Count > 0;
|
||||
#else
|
||||
__result = __instance.specials.Exists(s => s.IsActive) || CustomSabotage.Instances.Count > 0;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -181,7 +181,11 @@ internal static class UpdateSystemPatch
|
||||
}
|
||||
case SystemTypes.Sabotage when AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay:
|
||||
{
|
||||
#if IL2CPP
|
||||
var sabotageSystemType = __instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>();
|
||||
#else
|
||||
var sabotageSystemType = (SabotageSystemType)__instance.Systems[SystemTypes.Sabotage];
|
||||
#endif
|
||||
return SabotageSystemTypeUpdateSystemPatch.CheckSabotage(sabotageSystemType, player, systemType);
|
||||
}
|
||||
case SystemTypes.Security when amount == 1:
|
||||
@@ -288,7 +292,11 @@ internal static class CloseDoorsPatch
|
||||
if (Doorjammer.JammedRooms.Contains(room)) allow = false;
|
||||
if (SecurityGuard.BlockSabo.Count > 0) allow = false;
|
||||
if (Options.DisableCloseDoor.GetBool()) allow = false;
|
||||
#if IL2CPP
|
||||
if (Main.CurrentMap != MapNames.Polus && ((__instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>()).AnyActive)) allow = false;
|
||||
#else
|
||||
if (Main.CurrentMap != MapNames.Polus && ((__instance.Systems[SystemTypes.Sabotage] as SabotageSystemType)?.AnyActive ?? false)) allow = false;
|
||||
#endif
|
||||
|
||||
Logger.Info($"({room}) => {(allow ? "Allowed" : "Blocked")}", "DoorClose");
|
||||
return allow;
|
||||
@@ -386,6 +394,93 @@ internal static class AirshipStatusOnEnablePatch
|
||||
ShipStatusOnEnablePatch.Postfix();
|
||||
}
|
||||
}
|
||||
#if IL2CPP
|
||||
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.OnEnable))]
|
||||
internal static class ShipStatusOnEnablePatch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
int mapId = Main.NormalOptions.MapId;
|
||||
List<SystemTypes> SystemTypesList = ShipStatusSystem.AllSabotage.ToList();
|
||||
SystemTypesList.Add(SystemTypes.Ventilation);
|
||||
|
||||
foreach (var systemType in SystemTypesList)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!ShipStatus.Instance.Systems.TryGetValue(systemType, out ISystemType ISystemType)) continue;
|
||||
|
||||
switch (systemType)
|
||||
{
|
||||
case SystemTypes.Reactor:
|
||||
{
|
||||
switch (mapId)
|
||||
{
|
||||
case 2:
|
||||
continue;
|
||||
case 4:
|
||||
ShipStatusSystem.HeliSabotageSystem = ISystemType.CastFast<HeliSabotageSystem>();
|
||||
break;
|
||||
default:
|
||||
ShipStatusSystem.ReactorSystemType = ISystemType.CastFast<ReactorSystemType>();
|
||||
break;
|
||||
}
|
||||
|
||||
ShipStatusSystem.ICriticalSabotage = ISystemType.CastFast<ICriticalSabotage>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.Laboratory:
|
||||
{
|
||||
if (mapId != 2) continue;
|
||||
ShipStatusSystem.ReactorSystemType = ISystemType.CastFast<ReactorSystemType>();
|
||||
ShipStatusSystem.ICriticalSabotage = ISystemType.CastFast<ICriticalSabotage>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.HeliSabotage:
|
||||
{
|
||||
if (mapId != 4) continue;
|
||||
ShipStatusSystem.HeliSabotageSystem = ISystemType.CastFast<HeliSabotageSystem>();
|
||||
ShipStatusSystem.ICriticalSabotage = ISystemType.CastFast<ICriticalSabotage>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.LifeSupp:
|
||||
{
|
||||
if (mapId is 2 or 4 or 5) continue;
|
||||
ShipStatusSystem.LifeSuppSystemType = ISystemType.CastFast<LifeSuppSystemType>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.Electrical:
|
||||
{
|
||||
if (mapId == 5) continue;
|
||||
ShipStatusSystem.SwitchSystem = ISystemType.CastFast<SwitchSystem>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.Comms:
|
||||
{
|
||||
if (mapId is 1 or 5)
|
||||
ShipStatusSystem.HqHudSystemType = ISystemType.CastFast<HqHudSystemType>();
|
||||
else
|
||||
ShipStatusSystem.HudOverrideSystemType = ISystemType.CastFast<HudOverrideSystemType>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.MushroomMixupSabotage:
|
||||
{
|
||||
if (mapId != 5) continue;
|
||||
ShipStatusSystem.MushroomMixupSabotageSystem = ISystemType.CastFast<MushroomMixupSabotageSystem>();
|
||||
break;
|
||||
}
|
||||
case SystemTypes.Ventilation:
|
||||
{
|
||||
ShipStatusSystem.VentilationSystem = ISystemType.CastFast<VentilationSystem>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.OnEnable))]
|
||||
internal static class ShipStatusOnEnablePatch
|
||||
{
|
||||
@@ -471,6 +566,7 @@ internal static class ShipStatusOnEnablePatch
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// From https://github.com/0xDrMoe/TownofHost-Enhanced
|
||||
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.Begin))]
|
||||
@@ -745,7 +841,7 @@ internal static class VentilationSystemDeterioratePatch
|
||||
|
||||
writer.WritePacked(__instance.PlayersInsideVents.Count);
|
||||
|
||||
foreach (KeyValuePair<byte, byte> keyValuePair2 in __instance.PlayersInsideVents)
|
||||
foreach (var keyValuePair2 in __instance.PlayersInsideVents)
|
||||
{
|
||||
writer.Write(keyValuePair2.Key);
|
||||
writer.Write(keyValuePair2.Value);
|
||||
|
||||
@@ -4,6 +4,9 @@ using AmongUs.GameOptions;
|
||||
using EHR.Modules;
|
||||
using EHR.Roles;
|
||||
using HarmonyLib;
|
||||
#if IL2CPP
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
#endif
|
||||
|
||||
namespace EHR;
|
||||
|
||||
@@ -12,7 +15,11 @@ internal static class AddTasksFromListPatch
|
||||
{
|
||||
public static Dictionary<TaskTypes, OptionItem> DisableTasksSettings = [];
|
||||
|
||||
#if IL2CPP
|
||||
public static void Prefix([HarmonyArgument(4)] Il2CppSystem.Collections.Generic.List<NormalPlayerTask> unusedTasks)
|
||||
#else
|
||||
public static void Prefix([HarmonyArgument(4)] List<NormalPlayerTask> unusedTasks)
|
||||
#endif
|
||||
{
|
||||
if (!AmongUsClient.Instance.AmHost) return;
|
||||
|
||||
@@ -129,7 +136,11 @@ internal static class RpcSetTasksPatch
|
||||
{
|
||||
// Patch that overwrites the task just before assigning the task and sending the RPC
|
||||
// Do not interfere with vanilla task allocation process itself
|
||||
#if IL2CPP
|
||||
public static void Prefix(NetworkedPlayerInfo __instance, [HarmonyArgument(0)] ref Il2CppStructArray<byte> taskTypeIds)
|
||||
#else
|
||||
public static void Prefix(NetworkedPlayerInfo __instance, [HarmonyArgument(0)] ref byte[] taskTypeIds)
|
||||
#endif
|
||||
{
|
||||
// Android host somehow doesn't assign tasks in some game modes, so we skip the patch
|
||||
bool notTaskingGM = Options.CurrentGameMode is not (CustomGameMode.Standard or CustomGameMode.HideAndSeek or CustomGameMode.Speedrun or CustomGameMode.StopAndGo);
|
||||
@@ -207,7 +218,11 @@ internal static class RpcSetTasksPatch
|
||||
|
||||
// List containing IDs of assignable tasks
|
||||
// Clone of the second argument of the original RpcSetTasks
|
||||
List<byte> TasksList = new();
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Collections.Generic.List<byte> TasksList = new();
|
||||
#else
|
||||
List<byte> TasksList = [];
|
||||
#endif
|
||||
foreach (byte num in taskTypeIds) TasksList.Add(num);
|
||||
|
||||
// Reference: ShipStatus.Begin
|
||||
@@ -223,18 +238,30 @@ internal static class RpcSetTasksPatch
|
||||
|
||||
// HashSet where assigned tasks will be placed
|
||||
// Prevents multiple assignments of the same task
|
||||
HashSet<TaskTypes> usedTaskTypes = new();
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Collections.Generic.HashSet<TaskTypes> usedTaskTypes = new();
|
||||
#else
|
||||
HashSet<TaskTypes> usedTaskTypes = [];
|
||||
#endif
|
||||
var start2 = 0;
|
||||
var start3 = 0;
|
||||
|
||||
// List of assignable long tasks
|
||||
List<NormalPlayerTask> LongTasks = new();
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Collections.Generic.List<NormalPlayerTask> LongTasks = new();
|
||||
#else
|
||||
List<NormalPlayerTask> LongTasks = [];
|
||||
#endif
|
||||
foreach (NormalPlayerTask task in ShipStatus.Instance.LongTasks) LongTasks.Add(task);
|
||||
|
||||
Shuffle(LongTasks);
|
||||
|
||||
// List of assignable short tasks
|
||||
List<NormalPlayerTask> ShortTasks = new();
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Collections.Generic.List<NormalPlayerTask> ShortTasks = new();
|
||||
#else
|
||||
List<NormalPlayerTask> ShortTasks = [];
|
||||
#endif
|
||||
foreach (NormalPlayerTask task in ShipStatus.Instance.ShortTasks) ShortTasks.Add(task);
|
||||
|
||||
Shuffle(ShortTasks);
|
||||
@@ -257,7 +284,11 @@ internal static class RpcSetTasksPatch
|
||||
);
|
||||
|
||||
// Convert the list of tasks to array
|
||||
#if IL2CPP
|
||||
taskTypeIds = new(TasksList.Count);
|
||||
#else
|
||||
taskTypeIds = new byte[TasksList.Count];
|
||||
#endif
|
||||
for (var i = 0; i < TasksList.Count; i++) taskTypeIds[i] = TasksList[i];
|
||||
|
||||
#region Logging
|
||||
@@ -265,7 +296,11 @@ internal static class RpcSetTasksPatch
|
||||
try
|
||||
{
|
||||
NormalPlayerTask[] allTasks = ShortTasks.ToArray().Concat(LongTasks.ToArray()).ToArray();
|
||||
#if IL2CPP
|
||||
Il2CppSystem.Text.StringBuilder sb = new();
|
||||
#else
|
||||
StringBuilder sb = new();
|
||||
#endif
|
||||
|
||||
foreach (TaskTypes taskType in usedTaskTypes)
|
||||
GetTaskFromTaskType(taskType)?.AppendTaskText(sb);
|
||||
@@ -279,7 +314,11 @@ internal static class RpcSetTasksPatch
|
||||
#endregion
|
||||
}
|
||||
|
||||
#if IL2CPP
|
||||
private static void Shuffle<T>(Il2CppSystem.Collections.Generic.List<T> list)
|
||||
#else
|
||||
private static void Shuffle<T>(List<T> list)
|
||||
#endif
|
||||
{
|
||||
for (var i = 0; i < list.Count - 1; i++)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
using System;
|
||||
#if IL2CPP
|
||||
using Il2CppSystem.Collections.Generic;
|
||||
#else
|
||||
using System.Collections.Generic;
|
||||
#endif
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
|
||||
@@ -48,7 +48,11 @@ internal static class VentStartPatch
|
||||
{
|
||||
public static void Postfix(Vent __instance)
|
||||
{
|
||||
#if IL2CPP
|
||||
CanUseVentPatch.IUsable = __instance.CastFast<IUsable>();
|
||||
#else
|
||||
CanUseVentPatch.IUsable = __instance;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
[HarmonyPatch(typeof(Vent), nameof(Vent.CanUse))]
|
||||
|
||||
@@ -18,7 +18,11 @@ public class TaskMaster : IAddon
|
||||
{
|
||||
TaskState ts = pc.GetTaskState();
|
||||
if (!ts.HasTasks || ts.IsTaskFinished || !Utils.HasTasks(pc.Data, forRecompute: false)) return;
|
||||
#if IL2CPP
|
||||
var incompleteTasks = pc.myTasks.FindAll((Il2CppSystem.Predicate<PlayerTask>)(x => !x.IsComplete));
|
||||
#else
|
||||
var incompleteTasks = pc.myTasks.FindAll(x => !x.IsComplete);
|
||||
#endif
|
||||
LateTask.New(() =>
|
||||
{
|
||||
if (GameStates.IsEnded) return;
|
||||
|
||||
@@ -28,7 +28,11 @@ public class Helper : RoleBase
|
||||
public override void OnTaskComplete(PlayerControl pc, int completedTaskCount, int totalTaskCount)
|
||||
{
|
||||
var randomPlayer = Main.EnumeratePlayerControls().Without(pc).Where(x => x.Is(Team.Crewmate)).Select(x => (pc: x, ts: x.GetTaskState())).Where(x => !x.ts.IsTaskFinished && x.ts.HasTasks).Select(x => x.pc).RandomElement();
|
||||
#if IL2CPP
|
||||
var incompleteTasks = randomPlayer.myTasks.FindAll((Il2CppSystem.Predicate<PlayerTask>)(x => !x.IsComplete));
|
||||
#else
|
||||
var incompleteTasks = randomPlayer.myTasks.FindAll(x => !x.IsComplete);
|
||||
#endif
|
||||
RPC.PlaySoundRPC(randomPlayer.PlayerId, Sounds.TaskUpdateSound);
|
||||
randomPlayer.RpcCompleteTask(incompleteTasks[IRandom.Instance.Next(0, incompleteTasks.Count)].Id);
|
||||
randomPlayer.Notify(string.Format(Translator.GetString("HelperCompletedTaskForYou"), CustomRoles.Helper.ToColoredString()));
|
||||
|
||||
@@ -55,7 +55,11 @@ public class Operative : RoleBase
|
||||
|
||||
static void UseAbility()
|
||||
{
|
||||
#if IL2CPP
|
||||
SabotageSystemType sabotageSystemType = ShipStatus.Instance.Systems[SystemTypes.Sabotage].CastFast<SabotageSystemType>();
|
||||
#else
|
||||
if (ShipStatus.Instance.Systems[SystemTypes.Sabotage] is not SabotageSystemType sabotageSystemType) return;
|
||||
#endif
|
||||
sabotageSystemType.Timer = SabotageSystemTypeUpdateSystemPatch.IsCooldownModificationEnabled
|
||||
? SabotageSystemTypeUpdateSystemPatch.ModifiedCooldownSec
|
||||
: 30f;
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
<add key="nuget" value="https://api.nuget.org/v3/index.json" />
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||
<add key="Samboy" value="https://nuget.samboy.dev/v3/index.json" />
|
||||
<add key="Local Packages" value="packages.local/" />
|
||||
</packageSources>
|
||||
</configuration>
|
||||
Reference in new issue
Block a user