mono/il2cpp config

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Gurge44 committed 2026-09-24 20:26:16 +02:00
1 parent e16d9119d1
commit 65281aeebc
59 files changed
+773 -146

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@@ -4,6 +4,9 @@ using AmongUs.GameOptions;
using EHR.Modules;
using EHR.Roles;
using HarmonyLib;
#if IL2CPP
using Il2CppInterop.Runtime.InteropTypes.Arrays;
#endif
namespace EHR;
@@ -12,7 +15,11 @@ internal static class AddTasksFromListPatch
{
public static Dictionary<TaskTypes, OptionItem> DisableTasksSettings = [];
#if IL2CPP
public static void Prefix([HarmonyArgument(4)] Il2CppSystem.Collections.Generic.List<NormalPlayerTask> unusedTasks)
#else
public static void Prefix([HarmonyArgument(4)] List<NormalPlayerTask> unusedTasks)
#endif
{
if (!AmongUsClient.Instance.AmHost) return;
@@ -129,7 +136,11 @@ internal static class RpcSetTasksPatch
{
// Patch that overwrites the task just before assigning the task and sending the RPC
// Do not interfere with vanilla task allocation process itself
#if IL2CPP
public static void Prefix(NetworkedPlayerInfo __instance, [HarmonyArgument(0)] ref Il2CppStructArray<byte> taskTypeIds)
#else
public static void Prefix(NetworkedPlayerInfo __instance, [HarmonyArgument(0)] ref byte[] taskTypeIds)
#endif
{
// Android host somehow doesn't assign tasks in some game modes, so we skip the patch
bool notTaskingGM = Options.CurrentGameMode is not (CustomGameMode.Standard or CustomGameMode.HideAndSeek or CustomGameMode.Speedrun or CustomGameMode.StopAndGo);
@@ -207,7 +218,11 @@ internal static class RpcSetTasksPatch
// List containing IDs of assignable tasks
// Clone of the second argument of the original RpcSetTasks
List<byte> TasksList = new();
#if IL2CPP
Il2CppSystem.Collections.Generic.List<byte> TasksList = new();
#else
List<byte> TasksList = [];
#endif
foreach (byte num in taskTypeIds) TasksList.Add(num);
// Reference: ShipStatus.Begin
@@ -223,18 +238,30 @@ internal static class RpcSetTasksPatch
// HashSet where assigned tasks will be placed
// Prevents multiple assignments of the same task
HashSet<TaskTypes> usedTaskTypes = new();
#if IL2CPP
Il2CppSystem.Collections.Generic.HashSet<TaskTypes> usedTaskTypes = new();
#else
HashSet<TaskTypes> usedTaskTypes = [];
#endif
var start2 = 0;
var start3 = 0;
// List of assignable long tasks
List<NormalPlayerTask> LongTasks = new();
#if IL2CPP
Il2CppSystem.Collections.Generic.List<NormalPlayerTask> LongTasks = new();
#else
List<NormalPlayerTask> LongTasks = [];
#endif
foreach (NormalPlayerTask task in ShipStatus.Instance.LongTasks) LongTasks.Add(task);
Shuffle(LongTasks);
// List of assignable short tasks
List<NormalPlayerTask> ShortTasks = new();
#if IL2CPP
Il2CppSystem.Collections.Generic.List<NormalPlayerTask> ShortTasks = new();
#else
List<NormalPlayerTask> ShortTasks = [];
#endif
foreach (NormalPlayerTask task in ShipStatus.Instance.ShortTasks) ShortTasks.Add(task);
Shuffle(ShortTasks);
@@ -257,7 +284,11 @@ internal static class RpcSetTasksPatch
);
// Convert the list of tasks to array
#if IL2CPP
taskTypeIds = new(TasksList.Count);
#else
taskTypeIds = new byte[TasksList.Count];
#endif
for (var i = 0; i < TasksList.Count; i++) taskTypeIds[i] = TasksList[i];
#region Logging
@@ -265,7 +296,11 @@ internal static class RpcSetTasksPatch
try
{
NormalPlayerTask[] allTasks = ShortTasks.ToArray().Concat(LongTasks.ToArray()).ToArray();
#if IL2CPP
Il2CppSystem.Text.StringBuilder sb = new();
#else
StringBuilder sb = new();
#endif
foreach (TaskTypes taskType in usedTaskTypes)
GetTaskFromTaskType(taskType)?.AppendTaskText(sb);
@@ -279,7 +314,11 @@ internal static class RpcSetTasksPatch
#endregion
}
#if IL2CPP
private static void Shuffle<T>(Il2CppSystem.Collections.Generic.List<T> list)
#else
private static void Shuffle<T>(List<T> list)
#endif
{
for (var i = 0; i < list.Count - 1; i++)
{