diff --git a/Modules/BAUManager.cs b/Modules/BAUManager.cs new file mode 100644 index 000000000..8f0cbed24 --- /dev/null +++ b/Modules/BAUManager.cs @@ -0,0 +1,30 @@ +using BepInEx.Configuration; +using BepInEx.Unity.IL2CPP; +using System.ComponentModel; + +namespace EHR.Modules; + +internal class ModdedSupportExampleClass +{ + + // These are the flags I would think would be the best for EHR + // They can be changed, all flags listed here: https://github.com/D1GQ/BetterAmongUs/blob/main/src/Modules/Support/BAUModdedSupportFlags.cs + [Category("bau:flags")] + public static string[] BAUFlags = ["gameoption.disable.allgameoptions", "lobby.disable.customloadingbar", "gameplay.disable.customcolorblindtext", "client.disable.discordrp", "lobby.disable.cancelstartinggame", "gameplay.disable.betterrolealgorithm", "gameplay.disable.nameoverride", "gameplay.disable.chatnameoverride", "gameplay.disable.playerinfo", "gameplay.disable.playermeetinginfo"]; + + [Category("bau:event.bau_load")] + public static bool OnBAULoad(BasePlugin bauPlugin) + { + return true; + } + + [Category("bau:event.options_load")] + public static void OnBAUOptionsLoaded(object[] options) + { + } + + [Category("bau:event.configs_load")] + public static void OnBAUConfigEntriesLoaded(ConfigEntryBase[] configs) + { + } +} \ No newline at end of file