mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
4863cf7290
113 files changed
+13784
-11132
No files matched your search
+59
-28
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
using EHR.Modules;
|
||||
using Hazel;
|
||||
@@ -11,19 +12,20 @@ namespace EHR.Gamemodes;
|
||||
internal static class DoomTag
|
||||
{
|
||||
private static Dictionary<byte, byte> TargetMap = [];
|
||||
private static Dictionary<byte, long> LowerVisionList = [];
|
||||
private static HashSet<byte> LowerVisionList = [];
|
||||
private static bool FrenzyMode;
|
||||
private static float DefaultSpeed;
|
||||
|
||||
public static OptionItem BaseKillCooldown;
|
||||
private static OptionItem PunishmentMode;
|
||||
private static OptionItem LowerVisionMultiplier;
|
||||
private static OptionItem FreezeDuration;
|
||||
private static OptionItem FrenzyPlayerCount;
|
||||
private static OptionItem FrenzyKillCooldown;
|
||||
private static OptionItem FrenzySpeedMultiplier;
|
||||
private static OptionItem ShowTargetArrow;
|
||||
|
||||
private static readonly string[] PunishmentModeOptions = ["DoomTag.PunishSuicide", "DoomTag.PunishLowerVision"];
|
||||
private static readonly string[] PunishmentModeOptions = ["DoomTag.PunishSuicide", "DoomTag.PunishLowerVision", "DoomTag.PunishFreeze"];
|
||||
|
||||
public static void SetupCustomOption()
|
||||
{
|
||||
@@ -40,14 +42,26 @@ internal static class DoomTag
|
||||
|
||||
PunishmentMode = new StringOptionItem(id++, "DoomTag.PunishmentMode", PunishmentModeOptions, 0, tab)
|
||||
.SetGameMode(gameMode)
|
||||
.SetColor(color);
|
||||
.SetColor(color)
|
||||
.RegisterUpdateValueEvent((_, _, newValue) =>
|
||||
{
|
||||
LowerVisionMultiplier.SetHidden(newValue != 1);
|
||||
FreezeDuration.SetHidden(newValue != 2);
|
||||
})
|
||||
.SetRunEventOnLoad(true);
|
||||
|
||||
LowerVisionMultiplier = new FloatOptionItem(id++, "DoomTag.LowerVisionMultiplier", new(0f, 10f, 0.5f), 0.5f, tab)
|
||||
LowerVisionMultiplier = new FloatOptionItem(id++, "DoomTag.LowerVisionMultiplier", new(0f, 10f, 0.5f), 0.25f, tab)
|
||||
.SetParent(PunishmentMode)
|
||||
.SetGameMode(gameMode)
|
||||
.SetColor(color)
|
||||
.SetValueFormat(OptionFormat.Multiplier);
|
||||
|
||||
FreezeDuration = new FloatOptionItem(id++, "DoomTag.FreezeDuration", new(0f, 120f, 0.5f), 10f, tab)
|
||||
.SetParent(PunishmentMode)
|
||||
.SetGameMode(gameMode)
|
||||
.SetColor(color)
|
||||
.SetValueFormat(OptionFormat.Seconds);
|
||||
|
||||
FrenzyPlayerCount = new IntegerOptionItem(id++, "DoomTag.FrenzyPlayerCount", new(1, 127, 1), 3, tab)
|
||||
.SetGameMode(gameMode)
|
||||
.SetColor(color)
|
||||
@@ -94,11 +108,11 @@ internal static class DoomTag
|
||||
|
||||
TargetMap = [];
|
||||
|
||||
var allPlayers = Main.CachedAlivePlayerControls();
|
||||
if (Main.GM.Value) allPlayers.Remove(PlayerControl.LocalPlayer);
|
||||
allPlayers.RemoveAll(x => ChatCommands.Spectators.Contains(x.PlayerId));
|
||||
var allPlayers = Main.EnumerateAlivePlayerControls();
|
||||
if (Main.GM.Value) allPlayers = allPlayers.Without(PlayerControl.LocalPlayer);
|
||||
allPlayers = allPlayers.Where(x => !ChatCommands.Spectators.Contains(x.PlayerId));
|
||||
|
||||
List<byte> playerIds = allPlayers.ConvertAll(x => x.PlayerId).Shuffle();
|
||||
List<byte> playerIds = allPlayers.Select(x => x.PlayerId).Shuffle();
|
||||
|
||||
if (playerIds.Count < 2)
|
||||
{
|
||||
@@ -115,7 +129,7 @@ internal static class DoomTag
|
||||
TargetMap.Remove(TargetMap.GetKeyByValue(targetId));
|
||||
TargetMap[hunterId] = targetId;
|
||||
if (ShowTargetArrow.GetBool()) TargetArrow.Add(hunterId, targetId);
|
||||
Logger.Info($"{hunterId.ColoredPlayerName()} 2 targets 2 {targetId.ColoredPlayerName()}", "DoomTag");
|
||||
Logger.Info($"{Main.AllPlayerNames.GetValueOrDefault(hunterId, string.Empty)} targets {Main.AllPlayerNames.GetValueOrDefault(targetId, string.Empty)}", "DoomTag");
|
||||
}
|
||||
|
||||
SyncTargetMapRPC();
|
||||
@@ -151,7 +165,7 @@ internal static class DoomTag
|
||||
TargetMap.Remove(TargetMap.GetKeyByValue(nextTarget));
|
||||
TargetMap[killerId] = nextTarget;
|
||||
if (ShowTargetArrow.GetBool()) TargetArrow.Add(killerId, nextTarget);
|
||||
Logger.Info($"{killer.GetRealName()}'s new target is {nextTarget.ColoredPlayerName()}", "DoomTag");
|
||||
Logger.Info($"{killer.GetRealName()}'s new target is {Main.AllPlayerNames.GetValueOrDefault(nextTarget, string.Empty)}", "DoomTag");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -171,7 +185,7 @@ internal static class DoomTag
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"{killer.GetRealName()} killed wrong target {target.GetRealName()} (expected: {expectedTarget.ColoredPlayerName()})", "DoomTag");
|
||||
Logger.Info($"{killer.GetRealName()} killed wrong target {target.GetRealName()} (expected: {Main.AllPlayerNames.GetValueOrDefault(expectedTarget, string.Empty)})", "DoomTag");
|
||||
|
||||
if (PunishmentMode.GetInt() == 0)
|
||||
killer.Kill(target);
|
||||
@@ -206,42 +220,59 @@ internal static class DoomTag
|
||||
|
||||
case 1:
|
||||
float visionMultiplier = LowerVisionMultiplier.GetFloat();
|
||||
LowerVisionList[killer.PlayerId] = Utils.TimeStamp;
|
||||
LowerVisionList.Add(killer.PlayerId);
|
||||
killer.MarkDirtySettings();
|
||||
killer.Notify(string.Format(GetString("DoomTag.WrongKillLowerVision"), visionMultiplier));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Main.AllPlayerSpeed[killer.PlayerId] = Main.MinSpeed;
|
||||
killer.MarkDirtySettings();
|
||||
float time = FreezeDuration.GetFloat();
|
||||
killer.Notify(GetString("DoomTag.WrongKillFreeze"), time - 1f);
|
||||
LateTask.New(() =>
|
||||
{
|
||||
if (!killer || !killer.IsAlive() || GameStates.IsEnded) return;
|
||||
Main.AllPlayerSpeed[killer.PlayerId] = DefaultSpeed;
|
||||
killer.MarkDirtySettings();
|
||||
}, time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleDeadPlayer(byte deadPlayerId)
|
||||
{
|
||||
if (!AmongUsClient.Instance.AmHost) return;
|
||||
if (!TargetMap.Remove(deadPlayerId)) return;
|
||||
|
||||
byte hunterId = TargetMap.GetKeyByValue(deadPlayerId, byte.MaxValue);
|
||||
byte nextTarget = GetTarget(deadPlayerId);
|
||||
|
||||
TargetMap.Remove(deadPlayerId);
|
||||
|
||||
TargetArrow.RemoveAllTarget(deadPlayerId);
|
||||
LowerVisionList.Remove(deadPlayerId);
|
||||
|
||||
if (hunterId != byte.MaxValue && nextTarget != byte.MaxValue && nextTarget != hunterId)
|
||||
if (hunterId != byte.MaxValue)
|
||||
{
|
||||
TargetArrow.RemoveAllTarget(hunterId);
|
||||
if (TargetMap.ContainsValue(nextTarget))
|
||||
TargetMap.Remove(TargetMap.GetKeyByValue(nextTarget));
|
||||
TargetMap[hunterId] = nextTarget;
|
||||
if (ShowTargetArrow.GetBool()) TargetArrow.Add(hunterId, nextTarget);
|
||||
|
||||
LateTask.New(() =>
|
||||
if (nextTarget != byte.MaxValue && nextTarget != hunterId && Main.PlayerStates.TryGetValue(nextTarget, out var state) && !state.IsDead)
|
||||
{
|
||||
PlayerControl hunter = Utils.GetPlayerById(hunterId);
|
||||
if (hunter) Utils.NotifyRoles(SpecifySeer: hunter, SpecifyTarget: hunter);
|
||||
}, 0.3f);
|
||||
}
|
||||
else if (hunterId != byte.MaxValue)
|
||||
{
|
||||
TargetMap.Remove(hunterId);
|
||||
TargetArrow.RemoveAllTarget(hunterId);
|
||||
if (TargetMap.ContainsValue(nextTarget))
|
||||
TargetMap.Remove(TargetMap.GetKeyByValue(nextTarget));
|
||||
TargetMap[hunterId] = nextTarget;
|
||||
if (ShowTargetArrow.GetBool()) TargetArrow.Add(hunterId, nextTarget);
|
||||
|
||||
LateTask.New(() =>
|
||||
{
|
||||
PlayerControl hunter = Utils.GetPlayerById(hunterId);
|
||||
if (hunter) Utils.NotifyRoles(SpecifySeer: hunter, SpecifyTarget: hunter);
|
||||
}, 0.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
TargetMap.Remove(hunterId);
|
||||
}
|
||||
}
|
||||
|
||||
CheckFrenzyMode();
|
||||
@@ -370,7 +401,7 @@ internal static class DoomTag
|
||||
try { AURoleOptions.GuardianAngelCooldown = 900f; }
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
|
||||
if (LowerVisionList.ContainsKey(playerId))
|
||||
if (LowerVisionList.Contains(playerId))
|
||||
{
|
||||
float vision = LowerVisionMultiplier.GetFloat();
|
||||
opt.SetVision(false);
|
||||
|
||||
+16
-13
@@ -110,19 +110,22 @@ internal static class SoloPVP
|
||||
}, 3f);
|
||||
Utils.SendRPC(CustomRPC.SoloPVPSync, 1);
|
||||
|
||||
foreach (PlayerControl pc in Main.CachedAlivePlayerControls())
|
||||
foreach (PlayerControl pc in Main.EnumeratePlayerControls())
|
||||
{
|
||||
PlayerHPMax.TryAdd(pc.PlayerId, SoloPVP_HPMax.GetFloat());
|
||||
PlayerHP.TryAdd(pc.PlayerId, SoloPVP_HPMax.GetFloat());
|
||||
PlayerHPReco.TryAdd(pc.PlayerId, SoloPVP_RecoverPerSecond.GetFloat());
|
||||
PlayerATK.TryAdd(pc.PlayerId, SoloPVP_ATK.GetFloat());
|
||||
PlayerDF.TryAdd(pc.PlayerId, 0f);
|
||||
|
||||
PlayerScore.TryAdd(pc.PlayerId, 0);
|
||||
Utils.SendRPC(CustomRPC.SoloPVPSync, 2, pc.PlayerId, 0);
|
||||
|
||||
LastHurt.TryAdd(pc.PlayerId, Utils.TimeStamp);
|
||||
LastCountdownTime.TryAdd(pc.PlayerId, Utils.TimeStamp);
|
||||
try
|
||||
{
|
||||
PlayerHPMax.TryAdd(pc.PlayerId, SoloPVP_HPMax.GetFloat());
|
||||
PlayerHP.TryAdd(pc.PlayerId, SoloPVP_HPMax.GetFloat());
|
||||
PlayerHPReco.TryAdd(pc.PlayerId, SoloPVP_RecoverPerSecond.GetFloat());
|
||||
PlayerATK.TryAdd(pc.PlayerId, SoloPVP_ATK.GetFloat());
|
||||
PlayerDF.TryAdd(pc.PlayerId, 0f);
|
||||
PlayerScore.TryAdd(pc.PlayerId, 0);
|
||||
LastHurt.TryAdd(pc.PlayerId, Utils.TimeStamp);
|
||||
LastCountdownTime.TryAdd(pc.PlayerId, Utils.TimeStamp);
|
||||
|
||||
Utils.SendRPC(CustomRPC.SoloPVPSync, 2, pc.PlayerId, 0);
|
||||
}
|
||||
catch (Exception e) { Utils.ThrowException(e); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,7 +345,7 @@ internal static class SoloPVP
|
||||
if (!GameStates.IsInTask || ExileController.Instance || !Main.IntroDestroyed || Options.CurrentGameMode != CustomGameMode.SoloPVP || !AmongUsClient.Instance.AmHost || id >= 254) return;
|
||||
|
||||
long now = Utils.TimeStamp;
|
||||
if (LastCountdownTime[id] == now) return;
|
||||
if (!LastCountdownTime.TryGetValue(id, out long ts) || ts == now) return;
|
||||
LastCountdownTime[id] = now;
|
||||
|
||||
if (LastHurt[id] + SoloPVP_RecoverAfterSecond.GetInt() < now && PlayerHP[id] < PlayerHPMax[id] && __instance.SoloAlive() && !__instance.inVent)
|
||||
|
||||
Reference in new issue
Block a user