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fix flaws
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@@ -594,7 +594,7 @@ public sealed class PlayerGameOptionsSender(PlayerControl player) : GameOptionsS
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}
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state.TaskState.HasTasks = Utils.HasTasks(player.Data, false);
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if (Options.GhostCanSeeOtherVotes.GetBool() && player.Data.IsDead) opt.SetBool(BoolOptionNames.AnonymousVotes, false);
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if (Options.GhostCanSeeOtherVotes.GetBool() && !player.IsAlive()) opt.SetBool(BoolOptionNames.AnonymousVotes, false);
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if (Options.AdditionalEmergencyCooldown.GetBool() &&
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Options.AdditionalEmergencyCooldownThreshold.GetInt() <= Utils.AllAlivePlayersCount)
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