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some fixes
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@@ -32,7 +32,7 @@ static class ShowRoleMoveNextPatch
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{
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var wrapper = new StateMachineWrapper<IntroCutscene>(__instance);
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if (wrapper.GetField<int>("__1__state") != 1 || !__result) return;
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if (wrapper.State != 1 || !__result) return;
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GameStates.InGame = true;
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SetUpRoleTextPatch.Postfix(wrapper.Instance);
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