Update to BepInEx 785

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Gurge44 committed 2026-10-09 13:14:13 +02:00
1 parent 7c751425c6
commit 0bd10b9969
6 files changed
+14 -15

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@@ -187,13 +187,13 @@ jobs:
# IL2CPP
# -----------------------------
- name: Download BepInEx 6 pre-release 735
- name: Download BepInEx 6 pre-release 785
run: |
curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735%2B5fef357.zip -o bepinex-x64.zip
curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.785%2B5fef357.zip -o bepinex-x64.zip
unzip bepinex-x64.zip -d epic
chmod -R u+rwX,go+rX epic
curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.735%2B5fef357.zip -o bepinex-x86.zip
curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.785%2B5fef357.zip -o bepinex-x86.zip
unzip bepinex-x86.zip -d steam
chmod -R u+rwX,go+rX steam
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@@ -207,13 +207,13 @@ jobs:
# IL2CPP
# -----------------------------
- name: Download BepInEx 6 pre-release 735
- name: Download BepInEx 6 pre-release 785
run: |
curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735%2B5fef357.zip -o bepinex-x64.zip
curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.785%2B5fef357.zip -o bepinex-x64.zip
unzip bepinex-x64.zip -d epic
chmod -R u+rwX,go+rX epic
curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.735%2B5fef357.zip -o bepinex-x86.zip
curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.785%2B5fef357.zip -o bepinex-x86.zip
unzip bepinex-x86.zip -d steam
chmod -R u+rwX,go+rX steam
@@ -235,7 +235,9 @@ jobs:
cp -rf packaging/il2cppinterop/* epic/BepInEx/core/
- name: Steam App ID
run: echo "945360" > steam/steam_appid.txt
run: |
echo "945360" > steam/steam_appid.txt
echo "945360" > epic/steam_appid.txt
# -----------------------------
# Mono
@@ -299,7 +301,6 @@ jobs:
file_path: release-artifacts/EHR.v${{ github.event.inputs.version }}_Steam_Epic-Games_Microsoft-Store.zip
display_name: EHR v${{ github.event.inputs.version }} (x64 - Steam/Epic/MS Store)
release_type: release
game_versions: "18.0.0"
# ---------------------------------------------------------
# 6) Create GitHub Release
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@@ -44,8 +44,8 @@
<ItemGroup Condition="'$(Configuration)' == 'IL2CPP'">
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.9.29" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="NextBepLoader.BepInEx.IL2CPP.MSBuild" Version="2.1.0-dev-6" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.785" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
</ItemGroup>
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@@ -1,11 +1,11 @@
using System;
#if !IL2CPP
using System.Collections;
using EHR.Patches;
#endif
using System.Collections.Generic;
using System.Linq;
using AmongUs.Data;
using EHR.Patches;
using EHR.Roles;
using HarmonyLib;
using Hazel;
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@@ -910,7 +910,7 @@ internal static class SabotageMapPatch
for (int roomId = 0; roomId < countRooms; roomId++)
{
MapRoom mr = __instance.rooms[roomId];
if (!mr.special || !mr.special.transform) continue;
if (!mr || !mr.special || !mr.special.transform) continue;
SystemTypes room = mr.room;
@@ -959,9 +959,7 @@ internal static class MapRoomDoorsStartPatch
}
}
}
#if !IL2CPP
[HarmonyPatch(typeof(MapRoom), nameof(MapRoom.DoorsUpdate))]
#endif
internal static class MapRoomDoorsUpdatePatch
{
public static Dictionary<SystemTypes, TextMeshPro> DoorTimerTexts = [];
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@@ -7,4 +7,4 @@
For Epic Games, you need to have the newly created folder at the exact same location with the exact same name as the original AmongUs folder, and launch from the Epic Games launcher (delete the old folder or rename it)
Feel free to delete "INSTRUCTIONS.txt" and "AmongUsDotNetInstaller.exe" after you've successfully completed all steps and got EHR to load properly.
Feel free to delete "INSTRUCTIONS.txt" and "AmongUsDotNetInstaller.exe" after you've successfully completed all steps and got EHR to load properly. Although you might need them when the base game updates.