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Update to BepInEx 785
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@@ -187,13 +187,13 @@ jobs:
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# IL2CPP
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# IL2CPP
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# -----------------------------
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# -----------------------------
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- name: Download BepInEx 6 pre-release 735
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- name: Download BepInEx 6 pre-release 785
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run: |
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run: |
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735%2B5fef357.zip -o bepinex-x64.zip
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curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.785%2B5fef357.zip -o bepinex-x64.zip
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unzip bepinex-x64.zip -d epic
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unzip bepinex-x64.zip -d epic
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chmod -R u+rwX,go+rX epic
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chmod -R u+rwX,go+rX epic
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.735%2B5fef357.zip -o bepinex-x86.zip
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curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.785%2B5fef357.zip -o bepinex-x86.zip
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unzip bepinex-x86.zip -d steam
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unzip bepinex-x86.zip -d steam
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chmod -R u+rwX,go+rX steam
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chmod -R u+rwX,go+rX steam
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@@ -207,13 +207,13 @@ jobs:
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# IL2CPP
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# IL2CPP
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# -----------------------------
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# -----------------------------
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- name: Download BepInEx 6 pre-release 735
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- name: Download BepInEx 6 pre-release 785
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run: |
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run: |
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735%2B5fef357.zip -o bepinex-x64.zip
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curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.785%2B5fef357.zip -o bepinex-x64.zip
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unzip bepinex-x64.zip -d epic
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unzip bepinex-x64.zip -d epic
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chmod -R u+rwX,go+rX epic
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chmod -R u+rwX,go+rX epic
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curl -L https://builds.bepinex.dev/projects/bepinex_be/735/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.735%2B5fef357.zip -o bepinex-x86.zip
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curl -L https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.785%2B5fef357.zip -o bepinex-x86.zip
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unzip bepinex-x86.zip -d steam
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unzip bepinex-x86.zip -d steam
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chmod -R u+rwX,go+rX steam
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chmod -R u+rwX,go+rX steam
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@@ -235,7 +235,9 @@ jobs:
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cp -rf packaging/il2cppinterop/* epic/BepInEx/core/
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cp -rf packaging/il2cppinterop/* epic/BepInEx/core/
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- name: Steam App ID
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- name: Steam App ID
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run: echo "945360" > steam/steam_appid.txt
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run: |
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echo "945360" > steam/steam_appid.txt
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echo "945360" > epic/steam_appid.txt
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# -----------------------------
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# -----------------------------
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# Mono
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# Mono
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@@ -299,7 +301,6 @@ jobs:
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file_path: release-artifacts/EHR.v${{ github.event.inputs.version }}_Steam_Epic-Games_Microsoft-Store.zip
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file_path: release-artifacts/EHR.v${{ github.event.inputs.version }}_Steam_Epic-Games_Microsoft-Store.zip
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display_name: EHR v${{ github.event.inputs.version }} (x64 - Steam/Epic/MS Store)
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display_name: EHR v${{ github.event.inputs.version }} (x64 - Steam/Epic/MS Store)
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release_type: release
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release_type: release
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game_versions: "18.0.0"
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# ---------------------------------------------------------
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# ---------------------------------------------------------
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# 6) Create GitHub Release
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# 6) Create GitHub Release
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+2
-2
@@ -44,8 +44,8 @@
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<ItemGroup Condition="'$(Configuration)' == 'IL2CPP'">
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<ItemGroup Condition="'$(Configuration)' == 'IL2CPP'">
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.9.29" PrivateAssets="all" />
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.9.29" PrivateAssets="all" />
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
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<PackageReference Include="NextBepLoader.BepInEx.IL2CPP.MSBuild" Version="2.1.0-dev-6" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.785" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
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<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
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</ItemGroup>
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</ItemGroup>
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@@ -1,11 +1,11 @@
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using System;
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using System;
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#if !IL2CPP
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#if !IL2CPP
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using System.Collections;
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using System.Collections;
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using EHR.Patches;
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#endif
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#endif
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using AmongUs.Data;
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using AmongUs.Data;
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using EHR.Patches;
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using EHR.Roles;
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using EHR.Roles;
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using HarmonyLib;
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using HarmonyLib;
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using Hazel;
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using Hazel;
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+1
-3
@@ -910,7 +910,7 @@ internal static class SabotageMapPatch
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for (int roomId = 0; roomId < countRooms; roomId++)
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for (int roomId = 0; roomId < countRooms; roomId++)
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{
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{
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MapRoom mr = __instance.rooms[roomId];
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MapRoom mr = __instance.rooms[roomId];
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if (!mr.special || !mr.special.transform) continue;
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if (!mr || !mr.special || !mr.special.transform) continue;
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SystemTypes room = mr.room;
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SystemTypes room = mr.room;
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@@ -959,9 +959,7 @@ internal static class MapRoomDoorsStartPatch
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}
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}
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}
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}
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}
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}
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#if !IL2CPP
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[HarmonyPatch(typeof(MapRoom), nameof(MapRoom.DoorsUpdate))]
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[HarmonyPatch(typeof(MapRoom), nameof(MapRoom.DoorsUpdate))]
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#endif
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internal static class MapRoomDoorsUpdatePatch
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internal static class MapRoomDoorsUpdatePatch
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{
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{
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public static Dictionary<SystemTypes, TextMeshPro> DoorTimerTexts = [];
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public static Dictionary<SystemTypes, TextMeshPro> DoorTimerTexts = [];
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@@ -7,4 +7,4 @@
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For Epic Games, you need to have the newly created folder at the exact same location with the exact same name as the original AmongUs folder, and launch from the Epic Games launcher (delete the old folder or rename it)
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For Epic Games, you need to have the newly created folder at the exact same location with the exact same name as the original AmongUs folder, and launch from the Epic Games launcher (delete the old folder or rename it)
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Feel free to delete "INSTRUCTIONS.txt" and "AmongUsDotNetInstaller.exe" after you've successfully completed all steps and got EHR to load properly.
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Feel free to delete "INSTRUCTIONS.txt" and "AmongUsDotNetInstaller.exe" after you've successfully completed all steps and got EHR to load properly. Although you might need them when the base game updates.
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