From 7647fa03e153c011d22da8b6eadb3770c0b93323 Mon Sep 17 00:00:00 2001 From: Gurge44 <90392754+Gurge44@users.noreply.github.com> Date: Sat, 27 Sep 2025 18:36:24 +0200 Subject: [PATCH] New Crowdin updates (#364) * New translations en_us.json (Russian) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Chinese Traditional) --- Resources/Lang/ru_RU.json | 4 +- Resources/Lang/zh_TW.json | 148 +++++++++++++++++++------------------- 2 files changed, 76 insertions(+), 76 deletions(-) diff --git a/Resources/Lang/ru_RU.json b/Resources/Lang/ru_RU.json index b90ed735d..51270180f 100644 --- a/Resources/Lang/ru_RU.json +++ b/Resources/Lang/ru_RU.json @@ -3261,7 +3261,7 @@ "No": "Нет", "LogDeletionResults": "Готово!\\n{0} файлов и {1} папок были успешно удалены из ''EHR_Logs''", "ResettingOptions": "Настройки сбрасываются, подождите... {0}/{1}", - "Promt.DeleteOldLogs": "В папке ''EHR_Logs'' {0} файлов и {1} папок с логами игр с этим модом, которые созданы более недели назад. Вы хотите их удалить, чтобы не забивать?", + "Promt.DeleteOldLogs": "В папке ''EHR_Logs'' {0} файлов и {1} папок с логами игр с этим модом, которые созданы более недели назад. Вы хотите их удалить, чтобы не засорять память?", "Promt.EnableRole": "({0}/{1}) {2}\\nВключить {3}?\\n\\n{4}", "Promt.RequiresPets": "Вы включили роли, которой нужен дополнительный триггер для работы (кнопки питомца/исчезновения). Хотите включить кнопку питомца (в настройках Модификаторов)?", "Promt.SetRoleRequiresPets": "Вы включили роли, которой нужен дополнительный триггер для работы (кнопки питомца/исчезновения). Хотите включить кнопку питомца (в настройках Модификаторов)?", @@ -4151,7 +4151,7 @@ "PenguinTimerText": "Время перетаскивания", "Stealth": "Вспышка", "StealthInfo": "Ваши убийства ослепляют всех в комнате", - "StealthInfoLong": "(Предатель):\\nКогда Вспышка убивает, игроки в той же комнате будут ослеплены на некоторое время.", + "StealthInfoLong": "(Предатель):\\nОбычная версия: исчезновение/морф/питомец, чтобы ослепить всех рядом на некоторое время.\\n\\nЛегаси версия (включается в настройках):Когда Вспышка убивает, игроки в той же комнате будут ослеплены на некоторое время.", "StealthDarkened": "Ослеплено: {0}", "Stealth.OptionExcludeImpostors": "Не ослеплять Предателей", "Stealth.OptionDarkenDuration": "Длительность ослепления", diff --git a/Resources/Lang/zh_TW.json b/Resources/Lang/zh_TW.json index ddb61f2b6..f14f20f5e 100644 --- a/Resources/Lang/zh_TW.json +++ b/Resources/Lang/zh_TW.json @@ -245,7 +245,7 @@ "Mayor": "市長", "Paranoia": "被害妄想症", "Psychic": "愚者", - "Mechanic": "Mechanic", + "Mechanic": "修理工", "Sheriff": "警長", "CopyCat": "模仿者", "Snitch": "告密者", @@ -298,9 +298,9 @@ "Innocent": "冤罪師", "Pelican": "鵜鶘", "Revolutionist": "革命家", - "Hater": "Hater", + "Hater": "單身狗", "Demon": "惡魔", - "Stalker": "Stalker", + "Stalker": "潛藏者", "Workaholic": "工作狂", "Collector": "集票者", "Provocateur": "挑釁者", @@ -309,8 +309,8 @@ "Pestilence": "萬疫之神", "Poisoner": "毒醫", "Sidekick": "跟班", - "Follower": "Follower", - "Cultist": "Cultist", + "Follower": "追隨者", + "Cultist": "魅魔", "HexMaster": "妖術師", "Wraith": "幻影", "SerialKiller": "連環殺手", @@ -524,7 +524,7 @@ "MayorInfo": "你的票數更多更有料", "ParanoiaInfo": "我是不是快死了? 你幹嘛過來? 你是不是要殺我?", "PsychicInfo": "我好像逐漸理解一切", - "MechanicInfo": "Vent and fix sabotages quickly", + "MechanicInfo": "更快的修理破壞", "SheriffInfo": "擊殺 邪惡玩家", "CopyCatInfo": "複製他人的身分", "SnitchInfo": "完成你的任務來找出偽裝者", @@ -578,9 +578,9 @@ "InnocentInfo": "碰瓷是你最好的選擇", "PelicanInfo": "好吃欸這個人", "RevolutionistInfo": "革命尚未成功,同志仍需努力", - "HaterInfo": "Kill Lovers and Converted players", + "HaterInfo": "戀人和被招募的混蛋都去死吧!", "DemonInfo": "該來打怪了", - "StalkerInfo": "Your kills cause power outages", + "StalkerInfo": "黑夜已來臨,降下恐懼!", "WorkaholicInfo": "把這波工作做完就可以下班了", "CollectorInfo": "收集票數來獲勝", "ProvocateurInfo": "急了嗎? 你沒了", @@ -589,8 +589,8 @@ "PestilenceInfo": "這個世界,終將隸屬於我", "PoisonerInfo": "下輩子看病,要找有醫生執照的喔", "SidekickInfo": "幫助豺狼獲勝", - "FollowerInfo": "Follow a player and help them", - "CultistInfo": "Charm everyone", + "FollowerInfo": "這是一場投資", + "CultistInfo": "魅惑所有人", "HexMasterInfo": "施展妖術來讓你的敵人死亡", "WraithInfo": "將自己轉變為隱身狀態", "SerialKillerInfo": "擊殺所有人勝利!", @@ -754,7 +754,7 @@ "MayorInfoLong": "(船員陣營):\\n市長在投票時一票算做多票,此外根據房主設定,市長的額外票數會被隱藏,可以跳管道來召開緊急會議", "ParanoiaInfoLong": "(船員陣營):\\n被害妄想症可以使用通風口/寵物來召開會議。這將顯示為被害妄想症報告了自己的屍體,但實際上沒有死亡。", "PsychicInfoLong": "(船員陣營):\\n愚者在會議時可以看到幾名玩家顯示為紅名,其中一位至少是邪惡的(例如偽裝者陣營的所有職業以及部分中立職業)。愚者成為叛徒時將可以準確看到所有帶刀中立和帶刀的船員玩家。", - "MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.", + "MechanicInfoLong": "(船員陣營):\\n修理工可以隨意使用通風管,而且因為沒有像原版工程師的時間限制,而修理工對於需要兩邊修復的破壞只需修理一側的緊急任務點便可以瞬間解決另一側的任務點,對於修理電燈來講,修理工只需按下一根開關便可以修復整個電燈,當修理工打開Polus或Airship與Fungle的門時修理工所在房間的所有門將被同時打開。", "SheriffInfoLong": "(船員陣營):\\n警長可以執法偽裝者,根據房主設定,警長或許也能執法中立陣營的玩家,如果警長嘗試執法船員陣營的玩家,那麼警長將走火自殺。警長成為叛徒時將可以殺死任何人。\\n請注意: 由於技術限制,警長無法像正常船員一樣做任務。", "SnitchInfoLong": "(船員陣營):\\n當告密者完成所有任務後,告密者將可以看到偽裝者名字顯示為紅色(根據房主設定,告密者或許也可以跟帶刀中立互認),當告密者只剩下一個任務時,偽裝者將會看到自己和告密者的名字旁有「★」符號作為提示,如果告密者成為叛徒,那麼「★」符號將轉為紅色。", "MarshallInfoLong": "(船員陣營):\\n展現者完成任務時會顯示自己的身分給船員。\\n\\n請注意: 叛徒可以看見展現者。且根據設定可能別的陣營的玩家也能看見展現者", @@ -808,9 +808,9 @@ "InnocentInfoLong": "(中立陣營):\\n冤罪師可以對某位玩家使用殺人鍵來栽贓他,被栽贓的目標將會立刻殺死冤罪師,如果目標在會議中被逐出(這個動作可以跨輪執行),則冤罪師獲勝。\\n請注意: 小丑、暴民、冤罪師可以一同獲勝", "PelicanInfoLong": "(中立陣營):\\n鵜鶘可以對某一位玩家使用殺人鍵來活吞該玩家,被活吞的玩家將會被傳送到地圖外並且無法與遊戲互動,活吞成功後鵜鶘將會看到自己身上出現盾牌破碎的效果作為提示。進入會議時將導致所有被鵜鶘吞下的玩家立刻死亡,若鵜鶘死亡或斷線,則被鵜鶘吞下的玩家將會立刻傳送到鵜鶘死亡的位置並可以再次與遊戲互動。當只剩下鵜鶘與船員陣營且鵜鶘陣營人數大於船員陣營人數,則鵜鶘獲得勝利。\\n請注意: 鵜鶘活吞玩家不是正常的殺人方式,因此老兵、保鑣等技能不會生效。", "RevolutionistInfoLong": "(中立陣營):\\n革命家可以通過對某位玩家使用殺人鍵並跟隨數秒來拉攏玩家,開始及結束拉攏時會顯示盾牌破碎的效果作為提示。被拉攏的玩家有機率在被拉攏後立刻犧牲(機率根據房主設定)。當達到指定的拉攏人數後(拉攏人數依據房主設定) 並在規定時間內進入通風管,則革命家陣營獲勝,反之,如果革命家沒有在規定時間內進入通風管,則革命家陣營全員死亡,倒計時時間內如果革命家被殺死,則無事發生,如果有玩家召開會議則革命家立刻死亡。\\n請注意: 被拉攏並且犧牲的玩家依然可以跟革命家陣營獲勝\\n玩家名字顯示「○」表示拉攏中、顯示「●」表示已拉攏。", - "HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.", + "HaterInfoLong": "(中立陣營):\\n單身狗不會成為戀人,單身狗擁有無限且沒有冷卻的殺人能力,同時因為單身狗對情侶放閃很敏感使他預設擁有偽裝者的視野,單身狗只能殺死戀人,被招募的玩家或是被招募的職業,殺死其他玩家會立刻死亡。遊戲結束時,單身狗至少殺死過一次玩家,則單身狗勝利。\\n請注意: 單身狗只會與獲勝方一同勝利。此外單身狗的獲勝條件不一定要活到遊戲最後,只要滿足條件即可。", "DemonInfoLong": "(中立陣營):\\n惡魔的殺人方式與其他人不同,惡魔視角下所有人擁有血量,惡魔嘗試殺人時改為消耗血量,當血量耗空時殺人才會生效。當只剩下惡魔及船員陣營且惡魔人數大於船員人數時,惡魔獲勝。\\n請注意: 如果其他人消耗玩家血量但是沒有成功殺死惡魔時,兇手將會看到玩家上出現盾牌破碎的效果作為提示。", - "StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.", + "StalkerInfoLong": "(中立陣營):\\n潛藏者可以殺死任何人,並且每次殺人都會立刻造成關燈(如果已經關燈則無事發生)。潛藏者無法使用通風管。如果潛藏者存活時偽裝者勝利或船員勝利,則潛藏者搶走勝利。", "WorkaholicInfoLong": "(中立陣營):\\n工作狂擁有更多任務,當工作狂做完所有任務後將獨立獲勝。依據房主設定, 工作狂可能會在首次會議時對所有人揭示他的身分,並且死後做完所有任務時也可能勝利。", "CollectorInfoLong": "(中立陣營):\\n當集票者在會議上投票給一名玩家時,將會收集到本次會議上該玩家被投的所有票數。當集票者收集到指定票數之後,集票者將獨立獲勝\\n請注意: 集票者的勝利優先於被逐出玩家的勝利(例如小丑、暴民、冤罪師等)。", "PoisonerInfoLong": "(中立陣營):\\n毒醫的殺人是延遲的,殺光所有人來獲勝。", @@ -819,8 +819,8 @@ "BloodKnightInfoLong": "(中立陣營):\\n嗜血騎士每次殺人後都可以獲得一定時間的護盾,護盾可以抵擋掉所有正常殺人的舉動,直到護盾時間結束並失效。當只剩下嗜血騎士陣營與船員陣營且嗜血騎士陣營人數大於船員陣營,則嗜血騎士方獲勝", "PlagueBearerInfoLong": "(中立陣營):\\n瘟疫之源可以嘗試對玩家使用殺人鍵將其感染,當所有人都被感染時,瘟疫之源將轉化為萬疫之神,萬疫之神免疫所有攻擊並且可以殺人,如果有人嘗試殺死萬疫之神,則萬疫之神將反殺兇手。\\n\\n此外,當受感染的玩家與未感染的玩家進行互動後,未受感染的玩家也會受到感染", "PestilenceInfoLong": "(中立陣營):\\n萬疫之神免疫所有攻擊並且可以殺人,如果有人嘗試通過正常殺人方式殺死萬疫之神,則萬疫之神將反殺兇手,能殺死萬疫之神的唯一途徑為逐出或萬疫之神猜測錯誤。", - "FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.", - "CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.", + "FollowerInfoLong": "(中立陣營):\\n追隨者可以通過殺人鍵在任何玩家身上下注,且中途可以切換下注目標。如果下注目標獲勝,則追隨者一同獲勝。請注意: 追隨者死亡後也可以獲勝。", + "CultistInfoLong": "(中立陣營):\\n魅魔可以通過殺人鍵魅惑一名非中立玩家。被魅惑的玩家技能不會改變,並被視為魅魔陣營,且不再具有原先的勝利條件。當只剩下魅魔及船員陣營且魅魔陣營人數大於船員人數,則魅魔陣營獲勝。", "HexMasterInfoLong": "(中立陣營):\\n妖術師可以對一個玩家施展妖術或直接殺死,如果妖術師在會議結束時存活,被施妖術的玩家將會在會議結束後死亡。", "WraithInfoLong": "(中立陣營):\\n幽靈可以使用「跳管/消失」暫時隱身。你可以在隱身狀態下進行殺戮。 \\n\\n殺光所有人,贏得勝利。", "SerialKillerInfoLong": "(中立陣營):\\n連環殺手將在殺死所有人後獲勝。", @@ -1398,17 +1398,17 @@ "KillCooldownNormally": "沒有破壞時的擊殺冷卻時間", "MareHasIncreasedSpeed": "燈光破壞期間速度提高", "MareSpeedDuringLightsOut": "燈光破壞期間的速度", - "MechanicSkillLimit": "Max use of Abilities (Excluding Doors)", + "MechanicSkillLimit": "修理技能可用次數上限(不包括門)", "LuckeyProbability": "觸發擋傷的機率", - "MechanicFixesDoors": "Can open all doors in the same building", - "MechanicFixesReactors": "Can Fix Both Reactors Alone", - "MechanicFixesOxygens": "Can Fix Both O2 Alone", - "MechanicFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ", - "MechanicFixesElectrical": "Can Fix Lights With One Switch", - "MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2", - "MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms", - "MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On", - "MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet", + "MechanicFixesDoors": "打開多扇關閉的門", + "MechanicFixesReactors": "秒修反應堆", + "MechanicFixesOxygens": "秒修氧氣破壞", + "MechanicFixesCommunications": "秒修通訊破壞(Mira HQ)", + "MechanicFixesElectrical": "秒修關燈破壞", + "MechanicUsesUsedWhenFixingReactorOrO2": "修理反應堆/氧氣所需要的數量", + "MechanicUsesUsedWhenFixingLightsOrComms": "修理燈光/通訊所需要的數量", + "MechanicCanFixSabotageFromAnywhereWithPet": "可以使用寵物從任何地方修復破壞", + "MechanicMaxFixedViaPet": "透過寵物修復最大破壞次數", "SheriffCanKill%role%": "可以執法%role%", "SheriffCanKillNeutrals": "可以執法中立陣營", "SheriffCanKillNeutralsMode": "可以執法的中立職業", @@ -1771,21 +1771,21 @@ "RoleBlockDuration": "職業封鎖持續時間", "RoleBlockCooldown": "職業封鎖冷卻時間", "BKProtectDuration": "免疫傷害持續時間", - "FollowerMaxBetTimes": "Maximum Number of Follows", - "FollowerBetCooldown": "Follow Cooldown", - "FollowerMaxBetCooldown": "Maximum Follow Cooldown", - "FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by", - "FollowerKnowTargetRole": "Follower knows their target's role", - "FollowerBetTargetKnowFollower": "Follower target knows who the Follower is", + "FollowerMaxBetTimes": "追隨次數上限", + "FollowerBetCooldown": "追隨冷卻時間", + "FollowerMaxBetCooldown": "追隨冷卻時間上限", + "FollowerBetCooldownIncrese": "每當追隨一人時追隨冷卻時間增加", + "FollowerKnowTargetRole": "可以知道追隨目標的職業", + "FollowerBetTargetKnowFollower": "追隨目標可以知道自己被追隨", "DivinatorHideVote": "隱藏占卜師的投票", "ShowSpecificRole": "完成任務時知道玩家具體身分", - "CultistCharmCooldown": "Charm Cooldown", - "CultistCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm", - "CultistCharmMax": "Maximum Number Of Charm", - "CultistKnowTargetRole": "Know Charmed Player's Role", - "CultistTargetKnowOtherTarget": "Charmed players know each other", - "CultistCanCharmNeutral": "Neutral Roles can be Charmed", - "CharmedDiesOnCultistDeath": "Charmed Players Die When <#cf6acd>Cultist Dies", + "CultistCharmCooldown": "魅惑冷卻時間", + "CultistCharmCooldownIncrese": "每次魅惑增加魅惑冷卻時間", + "CultistCharmMax": "魅惑次數上限", + "CultistKnowTargetRole": "可以知道魅惑目標的職業", + "CultistTargetKnowOtherTarget": "被魅惑的玩家可以互認", + "CultistCanCharmNeutral": "中立陣營玩家可以被魅惑", + "CharmedDiesOnCultistDeath": "魅魔小弟會在<#cf6acd>魅魔死後自殺", "InfectiousBiteCooldown": "感染冷卻時間", "KnowTargetRole": "知道目標的職業", "TargetKnowsLawyer": "目標知道律師", @@ -1804,7 +1804,7 @@ "ContagiousPlayersCanKillEachOther": "受感染的玩家可以互相殘殺", "CharmedCountMode": "被魅惑的玩家在人數上視為", "CharmedCountMode.None": "不計", - "CharmedCountMode.Cultist": "Cultist", + "CharmedCountMode.Cultist": "魅魔", "CharmedCountMode.Original": "原陣營", "ResetKillCooldownWhenPlayerGetKilled": "當有人被殺時立刻將殺人冷卻恢復至0(不包括自己殺人)", "ResetKillCooldownOn": "重置擊殺冷卻", @@ -1960,8 +1960,8 @@ "DeathReason.WipedOut": "大掃除", "DeathReason.Retribution": "懲罰", "DeathReason.Taxes": "逃稅", - "DeathReason.DidntVote": "Didn't Vote", - "DeathReason.SkippedVote": "Skipped Voting", + "DeathReason.DidntVote": "沒有投票", + "DeathReason.SkippedVote": "跳過投票", "ND_DRLaughMessage.Meteor": "流星.... 他要掉下來了!", "ND_DRLaughMessage.Lava": "在岩漿裡游泳不是個明智的選擇,你覺得呢?", "ND_DRLaughMessage.Tornado": "出去轉轉? 我只希望龍捲風沒有讓你感到天旋地轉!", @@ -2020,8 +2020,8 @@ "RomanticArrows": "暗戀者有指向戀人的箭頭", "RomanticPartnerHasArrows": "目標有指向暗戀者的箭頭", "SpiritualistTargetMessage": "靈魂論者有一個指向你的箭頭", - "EnableGameTimeLimit": "Enable Game Time Limit (Expired = No One Wins)", - "GameTimeLimit": "Game Time Limit", + "EnableGameTimeLimit": "啟用遊戲時間限制(超時 = 無人獲勝)", + "GameTimeLimit": "遊戲時間限制", "Gaslighter": "誤導者", "GaslighterInfo": "利用煤氣燈效應", "GaslighterInfoLong": "(中立陣營):\\n誤導者每輪都可以用擊殺鍵來產生不同效果:\\n\\n第一輪: 正常擊殺\\n第二輪: 像君主一樣招募騎士\\n第三輪: 詛咒玩家(像是女巫)\\n第四輪: 像軍醫一樣給玩家護盾\\n\\n之後會一直循環重複,或是繼續正常擊殺直到遊戲結束。\\n設定決定你的獲勝條件。", @@ -2187,9 +2187,9 @@ "SabotageTimeLimitWinners.NKs": "<#ffab1b>中立 <#ff1919>帶刀", "SabotageTimeLimitWinners.Coven": "<#7b3fbb>巫師陣營:", "EnableCustomSabotages": "啟用自定義破壞", - "EnableGrabOxygenMaskCustomSabotage": "Enable Grab Oxygen Mask (call by sabotaging comms - to sabotage comms normally, click on the button twice)", - "CustomSabotage.GrabOxygenMask": "Grab Oxygen Mask", - "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>Oxygen Mask Grabbed! You are safe.", + "EnableGrabOxygenMaskCustomSabotage": "允許啟用獲取氧氣面罩(通過通訊破壞發起,連兩次以啟用)", + "CustomSabotage.GrabOxygenMask": "獲取氧氣面罩(如果你不去,你會死)", + "CustomSabotage.GrabOxygenMask.Done": "<#00ff00>你獲取了氧氣面罩,你安全了.", "MorticianGetNoInfo": "根據你的檢查,受害者【{0}】在生前似乎沒有接觸過任何人。", "MorticianGetInfo": "根據你的檢查,受害者【{0}】在生前接觸的最後一個人是【{1}】。", "MediumshipHelp": "確認指令:/ms 是\\n否認指令:/ms 否", @@ -2217,8 +2217,8 @@ "SpeedBoosterTaskDone": "您的速度增加到{0}", "SpeedBoosterSpeedLimit": "您已達到速度上限(3x)", "CleanerCleanBody": "目標的屍體已被清理", - "CleanerKCDNotUp": "<#ff4444>Wait for your kill cooldown to be up to clean a body", - "CleanerKCDNotUpTimer": "<#ff4444>Wait for {0}s to clean a body", + "CleanerKCDNotUp": "<#ff4444>等待你的擊殺冷卻時間結束你才能清理屍體", + "CleanerKCDNotUpTimer": "<#ff4444>等待 {0}秒 才能清理屍體", "QuickShooterStoraging": "子彈儲存成功", "VampireTargetDead": "您的目標已死亡", "PoisonerTargetDead": "您的目標已死亡", @@ -2257,11 +2257,11 @@ "BKOffsetKill": "免疫傷害成功", "MedicKillerTryBrokenShieldTargetForMedic": "有人試圖殺死你保護的玩家!", "MedicKillerTryBrokenShieldTargetForTarget": "有人試圖殺死你!", - "FollowerBetPlayer": "You're now following your target", - "FollowerBetOnYou": "The Follower is now following you", - "CultistCharmedPlayer": "You successfully charmed a player", - "CharmedByCultist": "You have been charmed by the Cultist", - "CultistInvalidTarget": "Target cannot be charmed", + "FollowerBetPlayer": "您追隨了一位玩家", + "FollowerBetOnYou": "追隨者追隨了您", + "CultistCharmedPlayer": "您魅惑了一名玩家", + "CharmedByCultist": "您已被魅魔魅惑", + "CultistInvalidTarget": "目標無法被魅惑", "KillBaitNotify": "目標為誘餌,將在{0}秒後報告", "InfectiousInvalidTarget": "目標無法被感染", "BittenByInfectious": "感染者感染了你!", @@ -2570,24 +2570,24 @@ "CommandArgs.EightBall.Question": "The question to ask", "CommandArgs.AddTag.Id": "The player's ID to add a tag to", "CommandArgs.AddTag.Color": "The color of the tag (format: hex, without the leading # (example: 00ffa5))", - "CommandArgs.AddTag.Tag": "The tag to add (you can use HTML tags) (don't forget a separator at the end)", - "CommandArgs.DeleteTag.Id": "The player's ID to delete the tag from", - "CommandArgs.DraftDescription.Index": "The number in the drafting message of the role to view the description of", - "CommandArgs.Fix.Id": "The player's ID to fix the black screen bug for", - "CommandArgs.XOR.Role": "A main role that will never spawn in the same game with the other role", - "CommandArgs.Forge.Id": "The player's ID to forge a fake role for", - "CommandArgs.Forge.Role": "The fake role to forge", - "CommandArgs.Choose.Role": "The role to choose", - "CommandArgs.CopyPreset.SourcePreset": "The preset to copy all settings from", - "CommandArgs.CopyPreset.TargetPreset": "The preset to paste all settings to", - "CommandArgs.AddAdmin.Id": "The player's ID to add to the list of admins", - "CommandArgs.DeleteAdmin.Id": "The player's ID to remove from the list of admins", - "CommandArgs.Imitate.Id": "The dead player's ID to imitate the role of", - "CommandArgs.Retribute.Id": "The potential killer's ID to guess", - "CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server", - "CommandArgs.Revive.Id": "The dead player's ID to revive", - "CommandArgs.Select.Id": "The player's ID to select as your impostor partner", - "CommandArgs.Select.Role": "The role to select for your impostor partner", + "CommandArgs.AddTag.Tag": "要添加的標籤(您可以使用HTML標籤)(不要忘記結尾處的分隔符)", + "CommandArgs.DeleteTag.Id": "您想要刪除標籤的玩家ID", + "CommandArgs.DraftDescription.Index": "要查看描述的職業在起草信息中的編號", + "CommandArgs.Fix.Id": "要修復黑屏漏洞的玩家ID", + "CommandArgs.XOR.Role": "一個主要職業永遠不會與另一個職業在同一場遊戲中出現", + "CommandArgs.Forge.Id": "要偽造的玩家ID", + "CommandArgs.Forge.Role": "要偽造的職業", + "CommandArgs.Choose.Role": "要選擇的職業", + "CommandArgs.CopyPreset.SourcePreset": "要將所有設置複製的預設", + "CommandArgs.CopyPreset.TargetPreset": "要將所有設置粘貼到的預設", + "CommandArgs.AddAdmin.Id": "要列入管理員名單的玩家ID", + "CommandArgs.DeleteAdmin.Id": "要移除管理員名單的玩家ID", + "CommandArgs.Imitate.Id": "以供模仿的以死玩家的ID", + "CommandArgs.Retribute.Id": "要猜測的玩家ID", + "CommandArgs.ConfirmAuth.UUID": "由伺服器提供的唯一令牌", + "CommandArgs.Revive.Id": "要復活的已死亡玩家的ID", + "CommandArgs.Select.Id": "選擇作為你偽裝者夥伴的玩家 ID", + "CommandArgs.Select.Role": "為你的偽裝者夥伴選擇職業", "Commands.ChangeSettingHelp": "參數:\\n- map(地圖) (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (偽裝者數量)\\n- players (最大玩家數\\n- recommended (on/off)\\n- confirmejects(逐出確認) (on/off)\\n- emergencymeetings (最大會議數量)\\n- anonymousvotes(匿名投票) (on/off)\\nemergencycooldown (會議的冷卻時間)\\n- discussiontime (討論時間)\\n- killdistance(殺人距離) (short/medium/long/custom)\\n- votingtime (投票時間)\\n- playerspeed (玩家速度)\\n- crewmatevision (船員的視野)\\n- impostorvision (偽裝者的視野)\\n- killcooldown (擊殺冷卻時間)\\n- longtasks (長任務數量)\\n- shorttasks (短任務數量)\\n- scientistcount (科學家數量)\\n- scientistchance (科學家生成機率)\\n- vitalsdisplaycooldown (生命監測器冷卻時間)\\n- batteryduration (續航時間)\\n- engineercount (工程師數量)\\n- engineerchance (工程師生成機率)\\n- ventusecooldown (使用管道冷卻時間)\\n- maxtimeinvents (在管道內的最大時間)\\n- guardianangelcount (守護天使數量)\\n- guardianangelchance (守護天使生成機率)\\n- protectcooldown (守護冷卻時間)\\n- protectduration (守護持續時間)\\n- protectvisibletoimpostors(偽裝者可看到守護) (on/off)\\n- shapeshiftercount (變形者數量)\\n- shapeshifterchance (變形者生成機率)\\n- shapeshiftduration (變形持續時間)\\n- shapeshiftcooldown (變形冷卻時間)\\n- leaveshapeshiftevidence(會留下變形痕跡) (on/off)\\n- phantomcount (魅影數量)\\n- phantomchance (魅影生成機率)\\n- inviscooldown (隱形冷卻時間)\\n- invisduration (隱形持續時間)\\n- noisemakercount (警示者數量)\\n- noisemakerchance (警示者生成機率)\\n- noisemakerimpostoralert(偽裝者會收到警示) (on/off)\\n- noisemakeralertduration (警示持續時間)\\n- trackercount (追蹤者數量)\\n- trackerchance (追蹤者生成機率)\\n- trackduration (追蹤持續時間)\\n- trackcooldown (追蹤冷卻時間)\\n- trackdelay (追蹤延遲)\\n- ghostdotasks(幽靈需要做任務) (on/off)\\n\\n請注意\\n1. 大小寫的問題\\n2. 如果設定“ghostdotasks”可能會導致問題\\n3. 使用範例:\\n - “/cs map polus”\\n - “/cs killdistance 4”\\n - “/cs trackdelay 1,7”\\n - “/cs confirmejects on”", "AddTagSuccess": "<#00ffa5>✓成功為{1}創建標籤{0}。如果你想更改他,再次使用命令他將覆蓋當前標籤。如果要刪除他,輸入<#00a5ff>/deletetag {2}!", "DeleteTagSuccess": "<#00ffa5>✓成功刪除{0}的標籤", @@ -4183,9 +4183,9 @@ "Hacker": "Hacker", "HackerInfo": "Watch Admin Table from anywhere", "HackerInfoLong": "(Crewmates):\\nThis role allows you to see the admin map from anywhere, but is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).", - "HackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for", - "HackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map", - "HackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for", + "HackerModdedClientAbilityUseSecondsMultiplier": "模組端使用一次技能可以查看的管理地圖秒數", + "HackerModdedClientCanMoveWhileViewingMap": "模組端可以在使用地圖時移動", + "HackerVanillaClientSeesInfoFor": "原版玩家看到管理地圖信息的秒數", "HackerAbilitySecondsLeft": "Ability uses left in seconds", "AbilityChargesWhenFinishedTasks": "完成所有任務後每五秒增加的技能使用次數", "Vengeance": "懲戒者",