Files
BetterAmongUs/src/build/Generated/TranslationStrings.cs
T

770 lines
29 KiB
C#

// auto-generated
using BetterAmongUs.Modules;
namespace BetterAmongUs.Generated;
/// <summary>
/// Provides strongly-typed translation keys for BAU.
/// Each constant represents a translation key that can be used with the Translator.
/// </summary>
public static class TranslationStrings
{
/// <summary>
/// Represents a translation key with the ability to get the localized string.
/// </summary>
public readonly struct TranslationString(string key)
{
public readonly string Key = key;
public string LocalizedString => Translator.GetString(this);
public override string ToString() => LocalizedString;
public string Format(params string[] strings)
{
return string.Format(LocalizedString, args: strings);
}
public string Format(params TranslationString[] translationStrings)
{
var stringArgs = translationStrings.Select(ts => ts.LocalizedString).ToArray();
return string.Format(LocalizedString, stringArgs);
}
public string Format(params object[] args)
{
var stringArgs = args.Select(arg => arg.ToString()).ToArray();
return string.Format(LocalizedString, stringArgs);
}
}
/// <summary>
/// Base Translation: BAU
/// </summary>
public static readonly TranslationString BAU = new("BAU");
/// <summary>
/// Base Translation: BetterAmongUs
/// </summary>
public static readonly TranslationString BetterAmongUs = new("BetterAmongUs");
/// <summary>
/// Base Translation: ♻
/// </summary>
public static readonly TranslationString BAUMark = new("BAUMark");
/// <summary>
/// Base Translation: ⚠
/// </summary>
public static readonly TranslationString WarningIcon = new("WarningIcon");
/// <summary>
/// Base Translation: Host
/// </summary>
public static readonly TranslationString Host = new("Host");
/// <summary>
/// Base Translation: Kills
/// </summary>
public static readonly TranslationString Kills = new("Kills");
/// <summary>
/// Base Translation: Tasks
/// </summary>
public static readonly TranslationString Tasks = new("Tasks");
/// <summary>
/// Base Translation: Alive
/// </summary>
public static readonly TranslationString Alive = new("Alive");
/// <summary>
/// Base Translation: Dead
/// </summary>
public static readonly TranslationString Dead = new("Dead");
/// <summary>
/// Base Translation: D/C
/// </summary>
public static readonly TranslationString DC = new("DC");
/// <summary>
/// Base Translation: Ping
/// </summary>
public static readonly TranslationString Ping = new("Ping");
/// <summary>
/// Base Translation: Timer
/// </summary>
public static readonly TranslationString Timer = new("Timer");
/// <summary>
/// Base Translation: System Message
/// </summary>
public static readonly TranslationString SystemMessage = new("SystemMessage");
/// <summary>
/// Base Translation: System Notification
/// </summary>
public static readonly TranslationString SystemNotification = new("SystemNotification");
/// <summary>
/// Base Translation: {0} does not support\n&lt;b&gt;Modded Lobbies&lt;/b&gt;
/// </summary>
public static readonly TranslationString ModdedLobbyMsg = new("ModdedLobbyMsg");
/// <summary>
/// Base Translation: Host: {0}
/// </summary>
public static readonly TranslationString HostInMeeting = new("HostInMeeting");
/// <summary>
/// Base Translation: Preset {0}
/// </summary>
public static readonly TranslationString Setting_Preset = new("Setting.Preset");
/// <summary>
/// Base Translation: Presets
/// </summary>
public static readonly TranslationString Setting_Presets = new("Setting.Presets");
/// <summary>
/// Base Translation: Loading
/// </summary>
public static readonly TranslationString Player_Loading = new("Player.Loading");
/// <summary>
/// Base Translation: No Friend Code
/// </summary>
public static readonly TranslationString Player_NoFriendCode = new("Player.NoFriendCode");
/// <summary>
/// Base Translation: Platform Hidden
/// </summary>
public static readonly TranslationString Player_PlatformHidden = new("Player.PlatformHidden");
/// <summary>
/// Base Translation: Better User
/// </summary>
public static readonly TranslationString Player_BetterUser = new("Player.BetterUser");
/// <summary>
/// Base Translation: Sicko User
/// </summary>
public static readonly TranslationString Player_SickoUser = new("Player.SickoUser");
/// <summary>
/// Base Translation: AUM User
/// </summary>
public static readonly TranslationString Player_AUMUser = new("Player.AUMUser");
/// <summary>
/// Base Translation: KN User
/// </summary>
public static readonly TranslationString Player_KNUser = new("Player.KNUser");
/// <summary>
/// Base Translation: MMC User
/// </summary>
public static readonly TranslationString Player_MMCUser = new("Player.MMCUser");
/// <summary>
/// Base Translation: Flagged Player
/// </summary>
public static readonly TranslationString Player_FlaggedPlayer = new("Player.FlaggedPlayer");
/// <summary>
/// Base Translation: {0} Left the game!
/// </summary>
public static readonly TranslationString DisconnectReason_Left = new("DisconnectReason.Left");
/// <summary>
/// Base Translation: {0} Disconnected!
/// </summary>
public static readonly TranslationString DisconnectReason_Disconnect = new("DisconnectReason.Disconnect");
/// <summary>
/// Base Translation: {0} Was kicked by {1}!
/// </summary>
public static readonly TranslationString DisconnectReason_Kicked = new("DisconnectReason.Kicked");
/// <summary>
/// Base Translation: {0} Was banned by {1}!
/// </summary>
public static readonly TranslationString DisconnectReason_Banned = new("DisconnectReason.Banned");
/// <summary>
/// Base Translation: {0} Was banned by Innersloth Anti-Cheat!
/// </summary>
public static readonly TranslationString DisconnectReason_Cheater = new("DisconnectReason.Cheater");
/// <summary>
/// Base Translation: {0} Was kicked due to an error!
/// </summary>
public static readonly TranslationString DisconnectReason_Error = new("DisconnectReason.Error");
/// <summary>
/// Base Translation: {0} Left the game due to unknown reason?
/// </summary>
public static readonly TranslationString DisconnectReason_Unknown = new("DisconnectReason.Unknown");
/// <summary>
/// Base Translation: Left The Game
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_Left = new("DisconnectReasonMeeting.Left");
/// <summary>
/// Base Translation: Disconnected
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_Disconnect = new("DisconnectReasonMeeting.Disconnect");
/// <summary>
/// Base Translation: Kicked By Host
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_Kicked = new("DisconnectReasonMeeting.Kicked");
/// <summary>
/// Base Translation: Banned By Host
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_Banned = new("DisconnectReasonMeeting.Banned");
/// <summary>
/// Base Translation: Banned By Anti-Cheat
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_AntiCheat = new("DisconnectReasonMeeting.AntiCheat");
/// <summary>
/// Base Translation: Banned By Server
/// </summary>
public static readonly TranslationString DisconnectReasonMeeting_Cheater = new("DisconnectReasonMeeting.Cheater");
/// <summary>
/// Base Translation: Welcome To {0}
/// </summary>
public static readonly TranslationString WelcomeMsg_WelcomeToBAU = new("WelcomeMsg.WelcomeToBAU");
/// <summary>
/// Base Translation: Thanks for downloading!
/// </summary>
public static readonly TranslationString WelcomeMsg_ThanksForDownloading = new("WelcomeMsg.ThanksForDownloading");
/// <summary>
/// Base Translation: &lt;color=#0dff00&gt;{0}&lt;/color&gt; Is a mod for improving the vanilla Among Us experience with a built-in {1} and other features, &lt;color=#0dff00&gt;{0}&lt;/color&gt; is a client-sided mod so it can be used with other vanilla Among Us players.
/// </summary>
public static readonly TranslationString WelcomeMsg_BAUDescription1 = new("WelcomeMsg.BAUDescription1");
/// <summary>
/// Base Translation: Better Options
/// </summary>
public static readonly TranslationString BetterOption = new("BetterOption");
/// <summary>
/// Base Translation: Next &gt;
/// </summary>
public static readonly TranslationString BetterOption_Next = new("BetterOption.Next");
/// <summary>
/// Base Translation: &lt; Prev
/// </summary>
public static readonly TranslationString BetterOption_Previous = new("BetterOption.Previous");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Anti-Cheat&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterOption_AntiCheat = new("BetterOption.AntiCheat");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Send Better RPC&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterOption_SendBetterRpc = new("BetterOption.SendBetterRpc");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Better Notifications&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterOption_BetterNotifications = new("BetterOption.BetterNotifications");
/// <summary>
/// Base Translation: Force System language
/// </summary>
public static readonly TranslationString BetterOption_ForceOwnLanguage = new("BetterOption.ForceOwnLanguage");
/// <summary>
/// Base Translation: Chat Dark Mode
/// </summary>
public static readonly TranslationString BetterOption_ChatDarkMode = new("BetterOption.ChatDarkMode");
/// <summary>
/// Base Translation: Chat In Gameplay
/// </summary>
public static readonly TranslationString BetterOption_ChatInGame = new("BetterOption.ChatInGame");
/// <summary>
/// Base Translation: Show Lobby Info
/// </summary>
public static readonly TranslationString BetterOption_LobbyInfo = new("BetterOption.LobbyInfo");
/// <summary>
/// Base Translation: Disable Lobby Theme
/// </summary>
public static readonly TranslationString BetterOption_LobbyTheme = new("BetterOption.LobbyTheme");
/// <summary>
/// Base Translation: UnlockFPS
/// </summary>
public static readonly TranslationString BetterOption_UnlockFPS = new("BetterOption.UnlockFPS");
/// <summary>
/// Base Translation: ShowFPS
/// </summary>
public static readonly TranslationString BetterOption_ShowFPS = new("BetterOption.ShowFPS");
/// <summary>
/// Base Translation: Vent Color Groups
/// </summary>
public static readonly TranslationString BetterOption_VentColorGroups = new("BetterOption.VentColorGroups");
/// <summary>
/// Base Translation: Minimap Icons
/// </summary>
public static readonly TranslationString BetterOption_MinimapIcons = new("BetterOption.MinimapIcons");
/// <summary>
/// Base Translation: Compress Setting Files
/// </summary>
public static readonly TranslationString BetterOption_CompressSettingFiles = new("BetterOption.CompressSettingFiles");
/// <summary>
/// Base Translation: Open Save Data
/// </summary>
public static readonly TranslationString BetterOption_SaveData = new("BetterOption.SaveData");
/// <summary>
/// Base Translation: Switch To Vanilla
/// </summary>
public static readonly TranslationString BetterOption_ToVanilla = new("BetterOption.ToVanilla");
/// <summary>
/// Base Translation: Better Settings
/// </summary>
public static readonly TranslationString BetterSetting = new("BetterSetting");
/// <summary>
/// Base Translation: Edit better settings for your lobby and gameplay.
/// </summary>
public static readonly TranslationString BetterSetting_Description = new("BetterSetting.Description");
/// <summary>
/// Base Translation: Set To:
/// </summary>
public static readonly TranslationString BetterSetting_SetTo = new("BetterSetting.SetTo");
/// <summary>
/// Base Translation: &lt;color=#07B400&gt;System Settings&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_MainHeader_System = new("BetterSetting.MainHeader.System");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Anti-Cheat Settings&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_MainHeader_AntiCheat = new("BetterSetting.MainHeader.AntiCheat");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Role Algorithm Settings&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_MainHeader_RoleAlgorithm = new("BetterSetting.MainHeader.RoleAlgorithm");
/// <summary>
/// Base Translation: &lt;color=#d7d700&gt;Gameplay Settings&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_MainHeader_Gameplay = new("BetterSetting.MainHeader.Gameplay");
/// <summary>
/// Base Translation: &lt;color=#d7d700&gt;Hide &amp; Seek Settings&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_MainHeader_HideNSeek = new("BetterSetting.MainHeader.HideNSeek");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Host Only&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_TextHeader_HostOnly = new("BetterSetting.TextHeader.HostOnly");
/// <summary>
/// Base Translation: &lt;color=#4f92ff&gt;Detections&lt;/color&gt;
/// </summary>
public static readonly TranslationString BetterSetting_TextHeader_Detections = new("BetterSetting.TextHeader.Detections");
/// <summary>
/// Base Translation: When a player is caught cheating
/// </summary>
public static readonly TranslationString BetterSetting_Setting_WhenCheating = new("BetterSetting.Setting.WhenCheating");
/// <summary>
/// Base Translation: Notify
/// </summary>
public static readonly TranslationString BetterSetting_Setting_WhenCheating_Notify = new("BetterSetting.Setting.WhenCheating.Notify");
/// <summary>
/// Base Translation: Kick
/// </summary>
public static readonly TranslationString BetterSetting_Setting_WhenCheating_Kick = new("BetterSetting.Setting.WhenCheating.Kick");
/// <summary>
/// Base Translation: Ban
/// </summary>
public static readonly TranslationString BetterSetting_Setting_WhenCheating_Ban = new("BetterSetting.Setting.WhenCheating.Ban");
/// <summary>
/// Base Translation: Detected invalid friendCodes
/// </summary>
public static readonly TranslationString BetterSetting_Setting_InvalidFriendCode = new("BetterSetting.Setting.InvalidFriendCode");
/// <summary>
/// Base Translation: Cancel invalid sabotages
/// </summary>
public static readonly TranslationString BetterSetting_Setting_CancelInvalidSabotage = new("BetterSetting.Setting.CancelInvalidSabotage");
/// <summary>
/// Base Translation: Use ban player list
/// </summary>
public static readonly TranslationString BetterSetting_Setting_UseBanPlayerList = new("BetterSetting.Setting.UseBanPlayerList");
/// <summary>
/// Base Translation: Use ban name list
/// </summary>
public static readonly TranslationString BetterSetting_Setting_UseBanNameList = new("BetterSetting.Setting.UseBanNameList");
/// <summary>
/// Base Translation: Use ban word list
/// </summary>
public static readonly TranslationString BetterSetting_Setting_UseBanWordList = new("BetterSetting.Setting.UseBanWordList");
/// <summary>
/// Base Translation: Only in lobby
/// </summary>
public static readonly TranslationString BetterSetting_Setting_UseBanWordListOnlyLobby = new("BetterSetting.Setting.UseBanWordListOnlyLobby");
/// <summary>
/// Base Translation: Show role in name for clients
/// </summary>
public static readonly TranslationString BetterSetting_Setting_ShowRoleForClients = new("BetterSetting.Setting.ShowRoleForClients");
/// <summary>
/// Base Translation: Censor detection reason
/// </summary>
public static readonly TranslationString BetterSetting_Setting_CensorDetectionReason = new("BetterSetting.Setting.CensorDetectionReason");
/// <summary>
/// Base Translation: Detected player levels
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DetectedLevel = new("BetterSetting.Setting.DetectedLevel");
/// <summary>
/// Base Translation: Detected player level above
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DetectedLevelAbove = new("BetterSetting.Setting.DetectedLevelAbove");
/// <summary>
/// Base Translation: Kick player levels
/// </summary>
public static readonly TranslationString BetterSetting_Setting_KickLevel = new("BetterSetting.Setting.KickLevel");
/// <summary>
/// Base Translation: Kick player level below
/// </summary>
public static readonly TranslationString BetterSetting_Setting_KickLevelBelow = new("BetterSetting.Setting.KickLevelBelow");
/// <summary>
/// Base Translation: Detect cheat clients
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DetectCheatClients = new("BetterSetting.Setting.DetectCheatClients");
/// <summary>
/// Base Translation: Detect invalid Rpcs
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DetectInvalidRpcs = new("BetterSetting.Setting.DetectInvalidRpcs");
/// <summary>
/// Base Translation: Rpc Rate Limiting
/// </summary>
public static readonly TranslationString BetterSetting_Setting_RpcRateLimiting = new("BetterSetting.Setting.RpcRateLimiting");
/// <summary>
/// Base Translation: Rate Limit
/// </summary>
public static readonly TranslationString BetterSetting_Setting_RateLimit = new("BetterSetting.Setting.RateLimit");
/// <summary>
/// Base Translation: Randomizer
/// </summary>
public static readonly TranslationString BetterSetting_Setting_RoleRandomizer = new("BetterSetting.Setting.RoleRandomizer");
/// <summary>
/// Base Translation: Desync roles to other clients
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DesyncRoles = new("BetterSetting.Setting.DesyncRoles");
/// <summary>
/// Base Translation: Disable sabotages for dead
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DisableSabotagesForDead = new("BetterSetting.Setting.DisableSabotagesForDead");
/// <summary>
/// Base Translation: Disable sabotages
/// </summary>
public static readonly TranslationString BetterSetting_Setting_DisableSabotages = new("BetterSetting.Setting.DisableSabotages");
/// <summary>
/// Base Translation: Remove pet on death
/// </summary>
public static readonly TranslationString BetterSetting_Setting_RemovePetOnDeath = new("BetterSetting.Setting.RemovePetOnDeath");
/// <summary>
/// Base Translation: # Seekers
/// </summary>
public static readonly TranslationString BetterSetting_Setting_HideAndSeekImpNum = new("BetterSetting.Setting.HideAndSeekImpNum");
/// <summary>
/// Base Translation: Seeker
/// </summary>
public static readonly TranslationString BetterSetting_TempSetting_HideAndSeekImpNum = new("BetterSetting.TempSetting.HideAndSeekImpNum");
/// <summary>
/// Base Translation: Anti-Cheat
/// </summary>
public static readonly TranslationString AntiCheat = new("AntiCheat");
/// <summary>
/// Base Translation: Banned
/// </summary>
public static readonly TranslationString AntiCheat_Ban = new("AntiCheat.Ban");
/// <summary>
/// Base Translation: Kicked
/// </summary>
public static readonly TranslationString AntiCheat_Kick = new("AntiCheat.Kick");
/// <summary>
/// Base Translation: Player
/// </summary>
public static readonly TranslationString AntiCheat_PlayerDetected = new("AntiCheat.PlayerDetected");
/// <summary>
/// Base Translation: Anti-Cheat has been temporarily disabled on modded protocol!
/// </summary>
public static readonly TranslationString AntiCheat_DisabledModdedProtocol = new("AntiCheat.DisabledModdedProtocol");
/// <summary>
/// Base Translation: Has been detected doing an unauthorized action
/// </summary>
public static readonly TranslationString AntiCheat_UnauthorizedAction = new("AntiCheat.UnauthorizedAction");
/// <summary>
/// Base Translation: {0} by &lt;color=#4f92ff&gt;Anti-Cheat&lt;/color&gt;
/// </summary>
public static readonly TranslationString AntiCheat_ByAntiCheat = new("AntiCheat.ByAntiCheat");
/// <summary>
/// Base Translation: {0}! Reason: &lt;color=#fc0000&gt;{1}&lt;/color&gt;
/// </summary>
public static readonly TranslationString AntiCheat_KickMessage = new("AntiCheat.KickMessage");
/// <summary>
/// Base Translation: has been {0} due to being on the ban player list!
/// </summary>
public static readonly TranslationString AntiCheat_BanPlayerListMessage = new("AntiCheat.BanPlayerListMessage");
/// <summary>
/// Base Translation: has been {0} due to their name being on the ban name list!
/// </summary>
public static readonly TranslationString AntiCheat_BanNameListMessage = new("AntiCheat.BanNameListMessage");
/// <summary>
/// Base Translation: Has been detected with a cheat
/// </summary>
public static readonly TranslationString AntiCheat_HasBeenDetectedWithCheat = new("AntiCheat.HasBeenDetectedWithCheat");
/// <summary>
/// Base Translation: Has been detected with a cheat client
/// </summary>
public static readonly TranslationString AntiCheat_HasBeenDetectedWithCheatClient = new("AntiCheat.HasBeenDetectedWithCheatClient");
/// <summary>
/// Base Translation: Invalid Action RPC: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidAction = new("AntiCheat.InvalidAction");
/// <summary>
/// Base Translation: Invalid Action RPC: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidActionRPC = new("AntiCheat.InvalidActionRPC");
/// <summary>
/// Base Translation: Invalid Host RPC: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidHostRPC = new("AntiCheat.InvalidHostRPC");
/// <summary>
/// Base Translation: Invalid Set RPC: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidSetRPC = new("AntiCheat.InvalidSetRPC");
/// <summary>
/// Base Translation: Invalid Lobby RPC: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidLobbyRPC = new("AntiCheat.InvalidLobbyRPC");
/// <summary>
/// Base Translation: Invalid Level: {0}
/// </summary>
public static readonly TranslationString AntiCheat_InvalidLevelRPC = new("AntiCheat.InvalidLevelRPC");
/// <summary>
/// Base Translation: Attempted To Ban Exploit
/// </summary>
public static readonly TranslationString AntiCheat_TryBanExploit = new("AntiCheat.TryBanExploit");
/// <summary>
/// Base Translation: Sicko Menu
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_Sicko = new("AntiCheat.Cheat.Sicko");
/// <summary>
/// Base Translation: AUM
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_AUM = new("AntiCheat.Cheat.AUM");
/// <summary>
/// Base Translation: AUM Chat
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_AUMChat = new("AntiCheat.Cheat.AUMChat");
/// <summary>
/// Base Translation: Kill Network
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_KN = new("AntiCheat.Cheat.KN");
/// <summary>
/// Base Translation: KN Chat
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_KNChat = new("AntiCheat.Cheat.KNChat");
/// <summary>
/// Base Translation: Mod Menu Crew
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_MMC = new("AntiCheat.Cheat.MMC");
/// <summary>
/// Base Translation: MMC Chat
/// </summary>
public static readonly TranslationString AntiCheat_Cheat_MMCChat = new("AntiCheat.Cheat.MMCChat");
/// <summary>
/// Base Translation: Invalid Friend Code
/// </summary>
public static readonly TranslationString AntiCheat_Reason_InvalidFriendCode = new("AntiCheat.Reason.InvalidFriendCode");
/// <summary>
/// Base Translation: Platform Spoofer
/// </summary>
public static readonly TranslationString AntiCheat_Reason_PlatformSpoofer = new("AntiCheat.Reason.PlatformSpoofer");
/// <summary>
/// Base Translation: RPC Spam
/// </summary>
public static readonly TranslationString AntiCheat_Reason_RPCSentPS = new("AntiCheat.Reason.RPCSentPS");
/// <summary>
/// Base Translation: Vote Kick Exploit
/// </summary>
public static readonly TranslationString AntiCheat_Reason_VoteKick = new("AntiCheat.Reason.VoteKick");
/// <summary>
/// Base Translation: Failed To Initialize Player
/// </summary>
public static readonly TranslationString AntiCheat_Reason_Initialize = new("AntiCheat.Reason.Initialize");
/// <summary>
/// Base Translation: Known Sicko User
/// </summary>
public static readonly TranslationString AntiCheat_Reason_SickoMenuUser = new("AntiCheat.Reason.SickoMenuUser");
/// <summary>
/// Base Translation: Known AUM User
/// </summary>
public static readonly TranslationString AntiCheat_Reason_AUMUser = new("AntiCheat.Reason.AUMUser");
/// <summary>
/// Base Translation: Known KN User
/// </summary>
public static readonly TranslationString AntiCheat_Reason_KNUser = new("AntiCheat.Reason.KNUser");
/// <summary>
/// Base Translation: Known MMC User
/// </summary>
public static readonly TranslationString AntiCheat_Reason_MMCUser = new("AntiCheat.Reason.MMCUser");
/// <summary>
/// Base Translation: Known Cheater
/// </summary>
public static readonly TranslationString AntiCheat_Reason_KnownCheater = new("AntiCheat.Reason.KnownCheater");
/// <summary>
/// Base Translation: Game Summary
/// </summary>
public static readonly TranslationString GameSummary = new("GameSummary");
/// <summary>
/// Base Translation: Hiders
/// </summary>
public static readonly TranslationString Game_Summary_Hiders = new("Game.Summary.Hiders");
/// <summary>
/// Base Translation: Seekers
/// </summary>
public static readonly TranslationString Game_Summary_Seekers = new("Game.Summary.Seekers");
/// <summary>
/// Base Translation: Won
/// </summary>
public static readonly TranslationString Game_Summary_Won = new("Game.Summary.Won");
/// <summary>
/// Base Translation: By
/// </summary>
public static readonly TranslationString Game_Summary_By = new("Game.Summary.By");
/// <summary>
/// Base Translation: Tasks Completion
/// </summary>
public static readonly TranslationString Game_Summary_Result_TasksCompletion = new("Game.Summary.Result.TasksCompletion");
/// <summary>
/// Base Translation: Imposters Voted Out
/// </summary>
public static readonly TranslationString Game_Summary_Result_ImpostersVotedOut = new("Game.Summary.Result.ImpostersVotedOut");
/// <summary>
/// Base Translation: Impostors Disconnected
/// </summary>
public static readonly TranslationString Game_Summary_Result_ImpostorsDisconnected = new("Game.Summary.Result.ImpostorsDisconnected");
/// <summary>
/// Base Translation: Crew Outnumbered
/// </summary>
public static readonly TranslationString Game_Summary_Result_CrewOutnumbered = new("Game.Summary.Result.CrewOutnumbered");
/// <summary>
/// Base Translation: Sabotage
/// </summary>
public static readonly TranslationString Game_Summary_Result_Sabotage = new("Game.Summary.Result.Sabotage");
/// <summary>
/// Base Translation: Cremates Disconnected
/// </summary>
public static readonly TranslationString Game_Summary_Result_CrematesDisconnected = new("Game.Summary.Result.CrematesDisconnected");
/// <summary>
/// Base Translation: Time Out
/// </summary>
public static readonly TranslationString Game_Summary_Result_TimeOut = new("Game.Summary.Result.TimeOut");
/// <summary>
/// Base Translation: No Survivors
/// </summary>
public static readonly TranslationString Game_Summary_Result_NoSurvivors = new("Game.Summary.Result.NoSurvivors");
}