mirror of
https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-20 11:39:49 +00:00
276 lines
11 KiB
C#
276 lines
11 KiB
C#
using AmongUs.GameOptions;
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using BetterAmongUs.Modules;
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using BetterAmongUs.Patches;
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using InnerNet;
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using TMPro;
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using UnityEngine;
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namespace BetterAmongUs.Helpers;
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static class PlayerControlHelper
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{
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// Get players client
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public static ClientData? GetClient(this PlayerControl player)
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{
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try
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{
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var client = AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId);
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return client;
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}
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catch
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{
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return null;
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}
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}
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// Get players client id
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public static int GetClientId(this PlayerControl player) => player?.GetClient()?.Id != null ? player.GetClient().Id : -1;
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// Get player name with outfit color
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public static string GetPlayerNameAndColor(this PlayerControl player)
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{
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if (player?.Data == null) return string.Empty;
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try
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{
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return $"<color={Utils.Color32ToHex(Palette.PlayerColors[player.Data.DefaultOutfit.ColorId])}>{player.Data.PlayerName}</color>";
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}
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catch
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{
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return player.Data.PlayerName;
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}
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}
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// Set players over head text
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public static void SetPlayerTextInfo(this PlayerControl player, string text, bool isBottom = false, bool isInfo = false)
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{
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if (player == null) return;
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string infoType = isBottom ? "InfoText_B_TMP" : "InfoText_T_TMP";
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if (isInfo)
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{
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infoType = "InfoText_Info_TMP";
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var topText = player.gameObject.transform.Find("Names/NameText_TMP/InfoText_T_TMP")?.GetComponent<TextMeshPro>();
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if (topText != null && string.IsNullOrEmpty(Utils.RemoveHtmlText(topText.text)))
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{
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text = "<voffset=-2.25em>" + text + "</voffset>";
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}
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}
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text = "<size=65%>" + text + "</size>";
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var textObj = player.gameObject.transform.Find($"Names/NameText_TMP/{infoType}")?.GetComponent<TextMeshPro>();
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if (textObj != null)
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{
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textObj.text = text;
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}
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}
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// Reset players over head text
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public static void ResetAllPlayerTextInfo(this PlayerControl player)
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{
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if (player == null) return;
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player.SetPlayerTextInfo("", isInfo: true);
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player.SetPlayerTextInfo("");
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player.SetPlayerTextInfo("", isBottom: true);
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}
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// Check if players character has been created and received from the Host
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public static bool DataIsCollected(this PlayerControl player)
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{
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if (player == null) return false;
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if (player.isDummy || GameState.IsLocalGame || !GameState.IsVanillaServer)
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{
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return true;
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}
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if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent<TextMeshPro>().text
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is "???" or "Player" or "<color=#b5b5b5>Loading</color>" or null
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|| player.Data == null
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|| string.IsNullOrEmpty(player.Data.Puid)
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|| player.Data.PlayerLevel == uint.MaxValue
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|| player.CurrentOutfit == null
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|| player.CurrentOutfit.ColorId == -1)
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{
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return false;
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}
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return true;
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}
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// Kick player
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public static void Kick(this PlayerControl player, bool ban = false, string setReasonInfo = "", bool AntiCheatBan = false, bool bypassDataCheck = false)
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{
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var Ban = ban;
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if (!GameState.IsHost || player.IsLocalPlayer() || !player.DataIsCollected() && !bypassDataCheck || player.IsHost() || player.isDummy)
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{
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return;
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}
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if (AntiCheatBan)
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{
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if (BetterGameSettings.WhenCheating.GetValue() == 0)
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{
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return;
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}
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Ban = Ban && BetterGameSettings.WhenCheating.GetValue() == 2;
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}
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if (setReasonInfo != "")
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{
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GameDataShowNotificationPatch.BetterShowNotification(player.Data, forceReasonText: string.Format(setReasonInfo, Ban ? Translator.GetString("AntiCheat.Ban").ToLower() : Translator.GetString("AntiCheat.Kick").ToLower()));
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}
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AmongUsClient.Instance.KickPlayer(player.GetClientId(), Ban);
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player.BetterData().AntiCheatInfo.BannedByAntiCheat = AntiCheatBan;
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}
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// Set color outline on player
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public static void SetOutline(this PlayerControl player, bool active, Color? color = null)
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{
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player.cosmetics.currentBodySprite.BodySprite.material.SetFloat("_Outline", active ? 1 : 0);
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SpriteRenderer[] longModeParts = player.cosmetics.currentBodySprite.LongModeParts;
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for (int i = 0; i < longModeParts.Length; i++)
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{
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longModeParts[i].material.SetFloat("_Outline", active ? 1 : 0);
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}
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if (color != null)
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{
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player.cosmetics.currentBodySprite.BodySprite.material.SetColor("_OutlineColor", color.Value);
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longModeParts = player.cosmetics.currentBodySprite.LongModeParts;
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for (int i = 0; i < longModeParts.Length; i++)
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{
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longModeParts[i].material.SetColor("_OutlineColor", color.Value);
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}
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}
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}
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// Set color outline on player
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public static void SetOutlineByHex(this PlayerControl player, bool active, string hexColor = "")
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{
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Color color = Utils.HexToColor32(hexColor);
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player.cosmetics.currentBodySprite.BodySprite.material.SetFloat("_Outline", active ? 1 : 0);
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SpriteRenderer[] longModeParts = player.cosmetics.currentBodySprite.LongModeParts;
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for (int i = 0; i < longModeParts.Length; i++)
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{
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longModeParts[i].material.SetFloat("_Outline", active ? 1 : 0);
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}
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if (color != null)
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{
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player.cosmetics.currentBodySprite.BodySprite.material.SetColor("_OutlineColor", color);
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longModeParts = player.cosmetics.currentBodySprite.LongModeParts;
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for (int i = 0; i < longModeParts.Length; i++)
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{
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longModeParts[i].material.SetColor("_OutlineColor", color);
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}
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}
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}
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// RPCs
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// Set name for Target
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public static void RpcSetNamePrivate(this PlayerControl player, string name, PlayerControl target)
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{
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if (player == null || target == null) return;
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RPC.SetNamePrivate(player, name, target);
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}
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// Exile player
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public static void RpcExile(this PlayerControl player)
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{
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if (player == null) return;
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RPC.ExileAsync(player);
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}
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// Check if player is selecting room to spawn in, for Airship
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public static bool IsInRoomSelect(this PlayerControl player)
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{
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if (player == null) return false;
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return GameState.AirshipIsActive && Vector2.Distance(player.GetTruePosition(), new(-25, 40)) < 5f;
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}
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// Check if player controller is self client
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public static bool IsLocalPlayer(this PlayerControl player) => player != null && PlayerControl.LocalPlayer != null && player == PlayerControl.LocalPlayer;
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// Get vent Id that the player is in.
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public static int GetPlayerVentId(this PlayerControl player)
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{
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if (player == null) return -1;
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if (!(ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Ventilation, out var systemType) &&
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systemType.TryCast<VentilationSystem>() is VentilationSystem ventilationSystem))
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return 0;
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return ventilationSystem.PlayersInsideVents.TryGetValue(player.PlayerId, out var playerIdVentId) ? playerIdVentId : -1;
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}
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// Get true position
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public static Vector2 GetCustomPosition(this PlayerControl player) => new(player.transform.position.x, player.transform.position.y);
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// Check if player is a dev
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public static bool IsDev(this PlayerControl player) => player != null && Main.DevUser.Contains($"{Utils.GetHashPuid(player)}+{player.Data.FriendCode}");
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// Check if player is alive
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public static bool IsAlive(this PlayerControl player) => player?.Data != null && !player.Data.IsDead;
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// Check if player is in a vent
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public static bool IsInVent(this PlayerControl player) => player != null && (player.inVent || player.walkingToVent || player.MyPhysics?.Animations?.IsPlayingEnterVentAnimation() == true);
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// Check if player role name
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public static string GetRoleName(this PlayerControl player)
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{
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if (!player.IsAlive() && !player.IsGhostRole() && Main.GetRoleName().TryGetValue((int)player.BetterData().RoleInfo.DeadDisplayRole, out var roleName))
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{
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return roleName;
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}
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if (player?.Data != null && Main.GetRoleName().TryGetValue((int)player.Data.RoleType, out var roleName2))
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{
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return roleName2;
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}
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return string.Empty;
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}
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// Check if player is Shapeshifting
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public static bool IsInShapeshift(this PlayerControl player) => player != null && (player.shapeshiftTargetPlayerId > -1 || player.shapeshifting);
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// Check if player is in vanish as Phantom
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public static bool IsInVanish(this PlayerControl player)
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{
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if (player != null && player.Data.Role is PhantomRole phantomRole)
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{
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return phantomRole.fading;
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}
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return false;
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}
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// Get hex color for team
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public static string GetTeamHexColor(this PlayerControl player)
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{
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if (player == null) return "#ffffff";
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if (player.IsImpostorTeam())
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{
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return "#f00202";
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}
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else
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{
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return "#8cffff";
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}
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}
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// Check if player is role type
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public static bool Is(this PlayerControl player, RoleTypes role) => player?.Data?.RoleType == role;
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// Check if player is Ghost role type
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public static bool IsGhostRole(this PlayerControl player) => player?.Data?.RoleType is RoleTypes.GuardianAngel;
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// Check if player is on imposter team
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public static bool IsImpostorTeam(this PlayerControl player) => player?.Data != null && player.Data.RoleType is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom;
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// Check if player is a imposter teammate
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public static bool IsImpostorTeammate(this PlayerControl player) =>
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player != null && PlayerControl.LocalPlayer != null &&
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(player.IsLocalPlayer() && PlayerControl.LocalPlayer.IsImpostorTeam() ||
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PlayerControl.LocalPlayer.IsImpostorTeam() && player.IsImpostorTeam());
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// Check if player is in the Anti-Cheat list
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public static bool IsCheater(this PlayerControl player) =>
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player != null && (AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)) ||
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AntiCheat.SickoData.ContainsKey(Utils.GetHashPuid(player)) ||
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AntiCheat.AUMData.ContainsKey(Utils.GetHashPuid(player)));
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// Check if player is the host
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public static bool IsHost(this PlayerControl player) => player?.Data != null && GameData.Instance?.GetHost()?.Puid == player.Data.Puid;
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// Report player
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public static void ReportPlayer(this PlayerControl player, ReportReasons reason = ReportReasons.None)
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{
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if (player?.GetClient() != null)
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{
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if (!player.GetClient().HasBeenReported)
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{
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AmongUsClient.Instance.ReportPlayer(player.GetClientId(), reason);
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}
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}
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}
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}
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