Files
BetterAmongUs/Modules/ExtendedPlayerControl.cs
T

208 lines
8.4 KiB
C#

using AmongUs.GameOptions;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
namespace BetterAmongUs;
static class ExtendedPlayerControl
{
// Get players client
public static ClientData? GetClient(this PlayerControl player)
{
try
{
var client = AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId);
return client;
}
catch
{
return null;
}
}
// Get players client id
public static int GetClientId(this PlayerControl player)
{
if (player == null) return -1;
var client = player.GetClient();
return client == null ? -1 : client.Id;
}
// Set players over head text
public static void SetPlayerTextInfo(this PlayerControl player, string text, bool isBottom = false, bool isInfo = false)
{
if (player == null) return;
GameObject playerbase = player.gameObject;
string InfoType = isBottom ? "InfoText_B_TMP" : "InfoText_T_TMP";
if (isInfo)
{
InfoType = "InfoText_Info_TMP";
GameObject TopText = GameObject.Find($"{playerbase.transform.name}/Names/NameText_TMP/InfoText_T_TMP");
if (TopText != null)
{
if (TopText.GetComponent<TextMeshPro>()?.text.Replace("<size=65%>", string.Empty).Replace("</size>", string.Empty).Length < 1)
{
text = "<voffset=-2.25em>" + text + "</voffset>";
}
}
}
text = "<size=65%>" + text + "</size>";
GameObject TextObj = GameObject.Find($"{player?.gameObject.transform.name}/Names/NameText_TMP/{InfoType}");
if (TextObj != null)
{
TextObj.GetComponent<TextMeshPro>().text = text;
}
}
// Reset players over head text
public static void ResetAllPlayerTextInfo(this PlayerControl player)
{
if (player == null) return;
player.SetPlayerTextInfo("", isInfo: true);
player.SetPlayerTextInfo("");
player.SetPlayerTextInfo("", isBottom: true);
}
// Check if players character has been created and received from the Host
public static bool DataIsCollected(this PlayerControl player)
{
if (player == null) return false;
if (player.gameObject.transform.Find("Names/NameText_TMP").GetComponent<TextMeshPro>().text
is "???" or "Player" or "<color=#b5b5b5>Loading</color>" or null
|| player.Data == null
|| string.IsNullOrEmpty(player.Data.Puid)
|| player.Data.PlayerLevel == uint.MaxValue
|| player.CurrentOutfit == null
|| player.CurrentOutfit.ColorId == -1)
{
return false;
}
return true;
}
// RPCs
public static void RpcSendHostChat(this PlayerControl player, string text, string title = "<color=#ffffff><b>(<color=#00ff44>System Message</color>)</b>", bool sendToBetterUser = true)
{
if (player == null) return;
RPC.SendHostChatToPlayer(player, text, title, sendToBetterUser);
}
public static void RpcSetNamePrivate(this PlayerControl player, string name, PlayerControl target)
{
if (player == null || target == null) return;
RPC.SetNamePrivate(player, name, target);
}
public static void RpcExile(this PlayerControl player)
{
if (player == null) return;
RPC.ExileAsync(player);
}
public static void RpcTeleport(this PlayerControl player, Vector2 position)
{
var cancelTeleport = false;
if (player.inVent || player.MyPhysics.Animations.IsPlayingEnterVentAnimation())
{
cancelTeleport = true;
}
else if (player.onLadder || player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
{
cancelTeleport = true;
}
else if (player.inMovingPlat)
{
cancelTeleport = true;
}
if (cancelTeleport)
{
return;
}
var netTransform = player.NetTransform;
if (AmongUsClient.Instance.AmClient)
{
// +328 because lastSequenceId has delay between the host and the vanilla client
// And this cannot forced teleport the player
netTransform.SnapTo(position, (ushort)(netTransform.lastSequenceId + 328));
}
ushort newSid = (ushort)(netTransform.lastSequenceId + 8);
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(netTransform.NetId, (byte)RpcCalls.SnapTo, SendOption.Reliable);
NetHelpers.WriteVector2(position, messageWriter);
messageWriter.Write(newSid);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
public static bool IsInRoomSelect(this PlayerControl player)
{
if (player == null) return false;
return GameStates.AirshipIsActive && Vector2.Distance(player.GetTruePosition(), new(-25, 40)) < 5f;
}
// Get vent Id that the player is in.
public static int GetPlayerVentId(this PlayerControl player)
{
if (player == null) return -1;
if (!(ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Ventilation, out var systemType) &&
systemType.TryCast<VentilationSystem>() is VentilationSystem ventilationSystem))
return 0;
return ventilationSystem.PlayersInsideVents.TryGetValue(player.PlayerId, out var playerIdVentId) ? playerIdVentId : -1;
}
public static Vector2 GetCustomPosition(this PlayerControl player) => new(player.transform.position.x, player.transform.position.y);
// Check if player is a dev
public static bool IsDev(this PlayerControl player) => player != null && Main.DevUser.Contains(Utils.GetHashPuid(player));
// Check if player is alive
public static bool IsAlive(this PlayerControl player) => player?.Data != null && !player.Data.IsDead;
// Check if player is in a vent
public static bool IsInVent(this PlayerControl player) => player != null && (player.inVent || player.walkingToVent || player.MyPhysics?.Animations?.IsPlayingEnterVentAnimation() == true);
// Check if player role name
public static string GetRoleName(this PlayerControl player) => player?.Data != null && Main.GetRoleName.TryGetValue((int)player.Data.RoleType, out var roleName) ? roleName : string.Empty;
// Check if player is Shapeshifting
public static bool IsInShapeshift(this PlayerControl player) => player != null && (player.shapeshiftTargetPlayerId > -1 || player.shapeshifting);
// Check if player is in vanish as Phantom
public static bool IsInVanish(this PlayerControl player)
{
if (player != null && player.Data.Role is PhantomRole phantomRole)
{
return phantomRole.fading;
}
return false;
}
// Get hex color for team
public static string GetTeamHexColor(this PlayerControl player)
{
if (player == null) return "#ffffff";
if (player.IsImpostorTeam())
{
return "#f00202";
}
else
{
return "#8cffff";
}
}
// Check if player is on imposter team
public static bool IsImpostorTeam(this PlayerControl player) => player?.Data != null && (player.Data.RoleType is RoleTypes.Impostor or RoleTypes.ImpostorGhost or RoleTypes.Shapeshifter or RoleTypes.Phantom);
// Check if player is a imposter teammate
public static bool IsImpostorTeammate(this PlayerControl player) =>
player != null && PlayerControl.LocalPlayer != null &&
((player == PlayerControl.LocalPlayer && PlayerControl.LocalPlayer.IsImpostorTeam()) ||
(PlayerControl.LocalPlayer.IsImpostorTeam() && player.IsImpostorTeam()));
// Check if player is in the Anti-Cheat list
public static bool IsCheater(this PlayerControl player) =>
player != null && (AntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)) ||
AntiCheat.SickoData.ContainsKey(Utils.GetHashPuid(player)) ||
AntiCheat.AUMData.ContainsKey(Utils.GetHashPuid(player)));
// Check if player is the host
public static bool IsHost(this PlayerControl player) => player?.Data != null && GameData.Instance?.GetHost()?.Puid == player.Data.Puid;
}